ref: 05949cb772346e021b77bc7e9ed6a6bbaa84ea28
parent: ef1164cd38471d2d4f88722b0ae7658b58160b53
parent: 1790f7485778d59cc43eb5d214432afd3f806368
author: Clownacy <[email protected]>
date: Tue May 7 10:27:24 EDT 2019
Merge pull request #20 from GabrielRavier/improveArmsItemAgain Improve ArmsItem again
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -158,9 +158,9 @@
{
int arms_num = 0;
int item_num = 0;
- while ( gArmsData[arms_num].code != 0 )
+ while (gArmsData[arms_num].code != 0)
++arms_num;
- while ( gItemData[item_num].code != 0 )
+ while (gItemData[item_num].code != 0)
++item_num;
if (arms_num == 0 && item_num == 0)
@@ -228,9 +228,9 @@
bChange = TRUE;
}
- if ( gKeyTrg & gKeyDown )
+ if (gKeyTrg & gKeyDown)
{
- if ( gSelectedItem / 6 == (item_num - 1) / 6 )
+ if (gSelectedItem / 6 == (item_num - 1) / 6)
gCampActive = FALSE;
else
gSelectedItem += 6;
@@ -325,7 +325,7 @@
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 160) / 2, gArmsData[i].level, 0);
// Draw ammo
- if ( gArmsData[i].max_num )
+ if (gArmsData[i].max_num)
{
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 144) / 2, gArmsData[i].num, 0);
PutNumber4(40 * i + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT - 128) / 2, gArmsData[i].max_num, 0);