ref: ff4c976bd88cfb86476f96ca3749a9e11d9b9682
parent: 21599058db1a007755c54a6faca2f8e0c74eda6d
author: Turo Lamminen <[email protected]>
date: Fri Sep 9 11:55:15 EDT 2022
heretic: Move G_CheckDemoStatus prototype to doomdef.h
--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -36,7 +36,6 @@
extern void D_DoAdvanceDemo(void);
extern void D_ProcessEvents(void);
extern void G_BuildTiccmd(ticcmd_t *cmd, int maketic);
-extern boolean G_CheckDemoStatus(void);
// Called when a player leaves the game
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -688,6 +688,7 @@
void G_PlayDemo(char *name);
void G_TimeDemo(char *name);
+boolean G_CheckDemoStatus(void);
void G_ExitLevel(void);
void G_SecretExitLevel(void);
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -39,7 +39,6 @@
// Functions
-boolean G_CheckDemoStatus(void);
void G_ReadDemoTiccmd(ticcmd_t * cmd);
void G_WriteDemoTiccmd(ticcmd_t * cmd);
void G_PlayerReborn(int player);
--- a/src/heretic/mn_menu.c
+++ b/src/heretic/mn_menu.c
@@ -1044,7 +1044,6 @@
int key;
int i;
MenuItem_t *item;
- extern void G_CheckDemoStatus(void);
char *textBuffer;
// In testcontrols mode, none of the function keys should do anything