ref: fea3b29487c305a535b7b270f220ef88dbadb908
parent: b8656b5283c8a5beb2b397335af3ce7034d46651
author: Simon Howard <[email protected]>
date: Wed Jan 30 13:42:01 EST 2019
net: Trigger resends from server in deadlock scenario. The previous commit fixed the deadlock problem but if playing with older clients it can still occur. Add a fix for it on the server side too so the problem is guarded against on both ends.
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1681,6 +1681,18 @@
break;
}
}
+
+ // If we sent a resend request to break the deadlock, also trigger a
+ // resend of any tics we have sitting in the send queue, in case the
+ // client is blocked waiting on tics from us that have been lost.
+ // This fixes deadlock with some older clients which do not send
+ // resends to break deadlock.
+ if (i < BACKUPTICS && client->sendseq > client->acknowledged)
+ {
+ NET_Log("server: also resending tics %d-%d to break deadlock",
+ client->acknowledged, client->sendseq - 1);
+ NET_SV_SendTics(client, client->acknowledged, client->sendseq - 1);
+ }
}
}