ref: fe63589f1d69401f4a587b773832671112cc4cb6
parent: 2f256359cf616ad2a077bcad132691d5ce99e546
author: Simon Howard <[email protected]>
date: Mon Oct 7 21:02:20 EDT 2013
Don't grab the mouse at the Strife startup screen. Subversion-branch: /branches/v2-branch Subversion-revision: 2697
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -479,8 +479,8 @@
if (drone)
return false;
- // when menu is active or game is paused, release the mouse
-
+ // when menu is active or game is paused, release the mouse.
+
if (menuactive || paused)
return false;
@@ -489,6 +489,13 @@
return (gamestate == GS_LEVEL) && !demoplayback;
}
+// During startup, never grab the mouse.
+
+static boolean D_StartupGrabCallback(void)
+{
+ return false;
+}
+
//
// D_DoomLoop
//
@@ -1156,6 +1163,7 @@
// In vanilla Strife, Mode 13h was initialized directly in D_DoomMain.
// We have to be a little more courteous of the low-level code here.
I_SetWindowTitle(gamedescription);
+ I_SetGrabMouseCallback(D_StartupGrabCallback);
I_InitGraphics();
V_RestoreBuffer(); // make the V_ routines work