ref: f74d7301e0e813d73b4b9da0a93fc5c678ee69fd
parent: 9f358870161c4866526cd85b04ffa1d2f3188899
author: Simon Howard <[email protected]>
date: Tue Oct 25 20:56:40 EDT 2005
Final Doom teleport logic was backwards Subversion-branch: /trunk/chocolate-doom Subversion-revision: 224
--- a/src/p_telept.c
+++ b/src/p_telept.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_telept.c 223 2005-10-24 18:50:39Z fraggle $
+// $Id: p_telept.c 224 2005-10-26 00:56:40Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.7 2005/10/26 00:56:40 fraggle
+// Final Doom teleport logic was backwards
+//
// Revision 1.6 2005/10/24 18:50:39 fraggle
// Allow the game version to emulate to be specified from the command line
// and set compatibility options accordingly.
@@ -48,7 +51,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: p_telept.c 223 2005-10-24 18:50:39Z fraggle $";
+rcsid[] = "$Id: p_telept.c 224 2005-10-26 00:56:40Z fraggle $";
@@ -133,7 +136,7 @@
// fraggle: this was changed in final doom,
// problem between normal doom2 1.9 and final doom
- if (gameversion >= exe_final)
+ if (gameversion < exe_final)
thing->z = thing->floorz;
if (thing->player)