ref: f4b511d3eb1fe65d51a49c9d56a68610d3f3f25e
parent: 5950a385d4cc9cb2be457bff84fdac3b1026cdd2
author: Simon Howard <[email protected]>
date: Fri Mar 24 12:35:17 EST 2006
Update TODO. Remove finished things (64-bit, netcode) and stuff which will never be done (z_zone short-circuit). Add some new TODOs. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 433
--- a/TODO
+++ b/TODO
@@ -1,8 +1,18 @@
To do:
-* Network code
* Setup utility
-* Short-circuit Zone memory
-* Fix 64-bit version
- * Savegame fixes for 64-bit machines
+* Netcode:
+ - Dedicated/standalone server mode
+ - Drone mode (for -left/-right and observers)
+ - LAN search (broadcast to find servers on local LAN)
+* Demo hashes for regression testing of this and other ports.
+* Improve multiplayer startup:
+ - Select an IWAD automatically from the server's game type rather than
+ all players having to specify -iwad.
+ - Send list of WADs to load instead of all clients having to specify -file.
+ - Same applies to dehacked patches and wad merging parameters.
+* Video capture mode?
+* Portability improvements:
+ - Use size-specific types (eg. int32_t instead of int)
+ - Don't make structure packing assumptions when loading levels.