shithub: choc

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ref: f388d888518486676931e0fc3bd915fbb8b338e3
parent: 28c1aa1b1cdd315850b649a065cec61e1846d926
author: alexey.lysiuk <[email protected]>
date: Sat May 10 11:50:44 EDT 2014

hexen: Fix desync of demo1 on some platforms/compilers

Official release of Hexen's source code relies on unspecified behavior the in order of function's argument evaluation, see ISO-IEC 9899-1999, [6.5.2.2.10]
P_Random() are called in different parameters of P_SpawnMobj() within A_LeafSpawn()

--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -295,10 +295,15 @@
 
     for (i = (P_Random() & 3) + 1; i; i--)
     {
-        mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 14),
-                         actor->y + ((P_Random() - P_Random()) << 14),
-                         actor->z + (P_Random() << 14),
-                         MT_LEAF1 + (P_Random() & 1));
+        // Official release of Hexen's source code relies on unspecified behavior
+        // the in order of function's argument evaluation,
+        // see ISO-IEC 9899-1999, [6.5.2.2.10]
+        mobjtype_t type = MT_LEAF1 + (P_Random() & 1);
+        fixed_t z = actor->z + (P_Random() << 14);
+        fixed_t y = actor->y + ((P_Random() - P_Random()) << 14);
+        fixed_t x = actor->x + ((P_Random() - P_Random()) << 14);
+
+        mo = P_SpawnMobj(x, y, z, type);
         if (mo)
         {
             P_ThrustMobj(mo, actor->angle, (P_Random() << 9) + 3 * FRACUNIT);