ref: ed4adeba77bf7dd803e7b944ee5f871965a0ca29
parent: b0519667da8edcea1592a0ba7b0dfa4b4709e034
author: Simon Howard <[email protected]>
date: Tue Mar 8 20:06:07 EST 2011
Add support for the alternate version of the Final Doom executable that fixes the demo loop crash (thanks Porsche Monty, Enjay). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2297
--- a/NEWS
+++ b/NEWS
@@ -1,5 +1,16 @@
1.6.0 (2011-??-??):
+ * Added support for the alternate version of the Final Doom
+ executable included in some later versions of the Id Anthology.
+ This version fixed the demo loop crash that occurred with the
+ "original" Final Doom executable.
+
+ This executable can be selected on the command line with
+ -gameversion final2. It has been made the default when playing
+ with the Final Doom IWADs (the original behavior can be
+ selected with -gameversion final). (thanks Porsche Monty,
+ Enjay).
+
Compatibility:
* Very short sound effects are not played, to better emulate the
behavior of DMX in Vanilla Doom (thanks to Quasar for help in
--- a/NOT-BUGS
+++ b/NOT-BUGS
@@ -31,29 +31,6 @@
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-== Game exits in demo loop when playing Final Doom ==
-
-When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad),
-if you leave the game at the title screen to play through the demo
-loop, it will eventually exit with the following error message:
-
- W_GetNumForName: demo4 not found!
-
-This is the same behavior as the Vanilla executables that were
-bundled with Final Doom. When Ultimate Doom was developed, a fourth
-demo was added to the demo loop, and this change was retained in the
-Final Doom version of the executable. However, the Final Doom IWADs
-do not include a fourth demo, so the game crashes.
-
-One way to work around this problem is to make the game emulate the
-original (pre-Ultimate Doom) v1.9 executable. To do this, add the
-command line argument "-gameversion 1.9" when running the game.
-However, be aware this version does have some subtle differences that
-will affect the playback of Final Doom demos (lost soul bouncing,
-teleport behavior).
-
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
== Game exits when accessing the options menu ==
The game may exit with the message "Bad V_DrawPatch" when accessing
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -500,6 +500,9 @@
// include a DEMO4 lump, so the game bombs out with an error
// when it reaches this point in the demo sequence.
+ // However! There is an alternate version of Final Doom that
+ // includes a fixed executable.
+
if (gameversion == exe_ultimate || gameversion == exe_final)
demosequence = (demosequence+1)%7;
else
@@ -659,6 +662,7 @@
{"Hacx", "hacx", exe_hacx},
{"Ultimate Doom", "ultimate", exe_ultimate},
{"Final Doom", "final", exe_final},
+ {"Final Doom (alt)", "final2", exe_final2},
{"Chex Quest", "chex", exe_chex},
{ NULL, NULL, 0},
};
@@ -675,7 +679,7 @@
// @category compat
//
// Emulate a specific version of Doom. Valid values are "1.9",
- // "ultimate" and "final".
+ // "ultimate", "final", "final2", "hacx" and "chex".
//
p = M_CheckParmWithArgs("-gameversion", 1);
@@ -731,8 +735,10 @@
else
{
// Final Doom: tnt or plutonia
+ // Default to the "alt" version of the executable that
+ // fixes the demo loop behavior.
- gameversion = exe_final;
+ gameversion = exe_final2;
}
}
}
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -107,6 +107,7 @@
exe_hacx, // Hacx executable (Doom 1.9 with patch applied)
exe_ultimate, // Ultimate Doom (retail)
exe_final, // Final Doom
+ exe_final2, // Final Doom (alternate exe)
exe_chex, // Chex Quest executable (based on Final Doom)
} GameVersion_t;
--- a/src/doomstat.c
+++ b/src/doomstat.c
@@ -32,7 +32,7 @@
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
-GameVersion_t gameversion = exe_final;
+GameVersion_t gameversion = exe_final2;
char *gamedescription;
// Set if homebrew PWAD stuff has been added.
--- a/src/m_menu.c
+++ b/src/m_menu.c
@@ -820,6 +820,7 @@
break;
case exe_final:
+ case exe_final2:
// Final Doom always displays "HELP".