ref: ea90460a261fb602af273041f3b226f2b723ebd2
parent: 3bc4cfcf875fe4648e2d29e4b949a58a9a707fe7
author: Simon Howard <[email protected]>
date: Tue Apr 29 21:00:28 EDT 2014
joystick: Mask out bits for button axis buttons. When a "button" is actually used as part of a button axis, don't include presses on the button as part of the buttons field posted in joystick events. This avoids situations where button 1 or 2 are part of a D-pad, breaking menu navigation (related to #389).
--- a/src/i_joystick.c
+++ b/src/i_joystick.c
@@ -159,6 +159,29 @@
I_AtExit(I_ShutdownJoystick, true);
}
+static int ButtonAxisMask(void)
+{
+ int result = 0;
+
+ if (IS_BUTTON_AXIS(joystick_x_axis))
+ {
+ result |= 1 << BUTTON_AXIS_NEG(joystick_x_axis);
+ result |= 1 << BUTTON_AXIS_POS(joystick_x_axis);
+ }
+ if (IS_BUTTON_AXIS(joystick_y_axis))
+ {
+ result |= 1 << BUTTON_AXIS_NEG(joystick_y_axis);
+ result |= 1 << BUTTON_AXIS_POS(joystick_y_axis);
+ }
+ if (IS_BUTTON_AXIS(joystick_strafe_axis))
+ {
+ result |= 1 << BUTTON_AXIS_NEG(joystick_strafe_axis);
+ result |= 1 << BUTTON_AXIS_POS(joystick_strafe_axis);
+ }
+
+ return result;
+}
+
// Get a bitmask of all currently-pressed buttons
static int GetButtonState(void)
@@ -175,6 +198,9 @@
result |= 1 << i;
}
}
+
+ // Mask out any buttons that are actually used in axes.
+ result &= ~ButtonAxisMask();
return result;
}