ref: ea810eeed93cbc7e988f47841d26fc10f8c44c7c
parent: 523f786f2011e2592a21f47d33de7f570c8eb613
author: Simon Howard <[email protected]>
date: Tue Sep 14 13:47:12 EDT 2010
Re-enable multiplayer support for Doom only, in preparation for network code refactoring. Subversion-branch: /branches/raven-branch Subversion-revision: 2087
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -141,9 +141,11 @@
@SDLNET_LIBS@
if HAVE_WINDRES
-@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc
+@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) resource.rc \
+ $(FEATURE_MULTIPLAYER_SOURCE_FILES)
else
-@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH)
+@PROGRAM_PREFIX@doom_SOURCES=$(SOURCE_FILES_WITH_DEH) \
+ $(FEATURE_MULTIPLAYER_SOURCE_FILES)
endif
@PROGRAM_PREFIX@doom_LDADD = doom/libdoom.a $(EXTRA_LIBS)
--- a/src/doomfeatures.h
+++ b/src/doomfeatures.h
@@ -37,7 +37,7 @@
// Enables multiplayer support (network games)
-//#define FEATURE_MULTIPLAYER 1
+#define FEATURE_MULTIPLAYER 1
// Enables sound output
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -28,10 +28,8 @@
#include "config.h"
#include "doomtype.h"
-#include "doomstat.h"
#include "deh_main.h"
#include "deh_str.h"
-#include "g_game.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
@@ -46,6 +44,9 @@
#include "net_structrw.h"
#include "w_checksum.h"
#include "w_wad.h"
+
+#include "doom/doomstat.h"
+#include "doom/g_game.h"
typedef enum
{
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -268,7 +268,7 @@
}
I_SetWindowTitle("Waiting for game start");
- I_SetWindowIcon();
+ //I_SetWindowIcon();
BuildGUI();