ref: e5d5a0930ea060f7908f64ab93e04cd08e21d355
parent: 9d51e5310899f3d0fefdd36c305dfe7a6d9ef3de
author: Thomas A. Birkel <[email protected]>
date: Sun Oct 16 00:17:24 EDT 2016
g_game.c: Fix -timedemo "realtics" duration in Heretic/Hexen Same fix that fraggle did for Doom: only matters for multilevel demos so it wasn't relevant until such demos could be played back. Partial implementation of #432
--- a/NEWS.md
+++ b/NEWS.md
@@ -18,6 +18,10 @@
* The vanilla limit of 4046 lumps per WAD is now enforced. (thanks
Jon, Quasar, Edward-san)
* Solidsegs overflow is emulated like in vanilla. (thanks Quasar)
+ * Heretic/Hexen demo support has expanded. "-demoextend" allows
+ demos to last longer than a single level; "-shortticfix" adjusts
+ low-resolution turning to match Doom's handling; "-maxdemo" and
+ "-longtics" support. (thanks CapnClever)
### Build systems
* Improved compatibility with BSD Make. (thanks R.Rebello)
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -680,7 +680,6 @@
P_SetupLevel(gameepisode, gamemap, 0, gameskill);
displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime();
gameaction = ga_nothing;
Z_CheckHeap();
@@ -1842,6 +1841,8 @@
}
G_InitNew(skill, episode, map);
+ starttime = I_GetTime();
+
usergame = false;
demoplayback = true;
timingdemo = true;
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -682,7 +682,6 @@
SN_StopAllSequences();
P_SetupLevel(gameepisode, gamemap, 0, gameskill);
displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime();
gameaction = ga_nothing;
Z_CheckHeap();
@@ -2009,6 +2008,8 @@
}
G_InitNew(skill, episode, map);
+ starttime = I_GetTime();
+
usergame = false;
demoplayback = true;
timingdemo = true;