ref: e4681dd485de5a393070e3fcb91505116405cc1d
parent: b361695b7aa13dc89149e7394e273b204394ef79
author: Simon Howard <[email protected]>
date: Sun Jul 29 19:41:12 EDT 2007
Allow more than the standard three mouse buttons to be defined through setup (hopefully) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 939
--- a/setup/txt_mouseinput.c
+++ b/setup/txt_mouseinput.c
@@ -33,21 +33,6 @@
#define MOUSE_INPUT_WIDTH 8
-static int MouseButtonToSetting(int b)
-{
- switch (b)
- {
- case TXT_MOUSE_LEFT:
- return 0;
- case TXT_MOUSE_RIGHT:
- return 1;
- case TXT_MOUSE_MIDDLE:
- return 2;
- default:
- return -1;
- }
-}
-
static int MousePressCallback(txt_window_t *window,
int x, int y, int b,
TXT_UNCAST_ARG(mouse_input))
@@ -56,7 +41,7 @@
// Got the mouse press. Save to the variable and close the window.
- *mouse_input->variable = MouseButtonToSetting(b);
+ *mouse_input->variable = b - TXT_MOUSE_BASE;
TXT_EmitSignal(mouse_input, "set");
TXT_CloseWindow(window);
--- a/textscreen/txt_main.h
+++ b/textscreen/txt_main.h
@@ -33,10 +33,12 @@
#include "txt_sdl.h"
// Special keypress values that correspond to mouse button clicks
-//
-#define TXT_MOUSE_LEFT 1
-#define TXT_MOUSE_RIGHT 2
-#define TXT_MOUSE_MIDDLE 3
+
+#define TXT_MOUSE_BASE 0x10000
+#define TXT_MOUSE_LEFT (TXT_MOUSE_BASE + 0)
+#define TXT_MOUSE_RIGHT (TXT_MOUSE_BASE + 1)
+#define TXT_MOUSE_MIDDLE (TXT_MOUSE_BASE + 2)
+#define TXT_MAX_MOUSE_BUTTONS 16
// Screen size
--- a/textscreen/txt_sdl.c
+++ b/textscreen/txt_sdl.c
@@ -322,7 +322,25 @@
}
}
+// Convert an SDL button index to textscreen button index.
+//
+// Note special cases because 2 == mid in SDL, 3 == mid in textscreen/setup
+static int SDLButtonToTXTButton(int button)
+{
+ switch (button)
+ {
+ case SDL_BUTTON_LEFT:
+ return TXT_MOUSE_LEFT;
+ case SDL_BUTTON_RIGHT:
+ return TXT_MOUSE_RIGHT;
+ case SDL_BUTTON_MIDDLE:
+ return TXT_MOUSE_MIDDLE;
+ default:
+ return TXT_MOUSE_BASE + button - 1;
+ }
+}
+
signed int TXT_GetChar(void)
{
SDL_Event ev;
@@ -345,12 +363,10 @@
switch (ev.type)
{
case SDL_MOUSEBUTTONDOWN:
- if (ev.button.button == SDL_BUTTON_LEFT)
- return TXT_MOUSE_LEFT;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- return TXT_MOUSE_RIGHT;
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- return TXT_MOUSE_MIDDLE;
+ if (ev.button.button < TXT_MAX_MOUSE_BUTTONS)
+ {
+ return SDLButtonToTXTButton(ev.button.button);
+ }
break;
case SDL_KEYDOWN:
--- a/textscreen/txt_window.c
+++ b/textscreen/txt_window.c
@@ -390,9 +390,7 @@
// Is this a mouse button ?
- if (c == TXT_MOUSE_LEFT
- || c == TXT_MOUSE_MIDDLE
- || c == TXT_MOUSE_RIGHT)
+ if (c >= TXT_MOUSE_BASE && c < TXT_MOUSE_BASE + TXT_MAX_MOUSE_BUTTONS)
{
MouseButtonPress(window, c);
return;