ref: e4025e0a6a5e648ff59dd23973c5e7076a07eaa6
parent: 35104488f0c896dbb43d6841a89a629b2ed248a4
author: Simon Howard <[email protected]>
date: Mon Dec 6 18:37:27 EST 2010
Fix -solo-net to actually behave the same as other ports. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2198
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -200,8 +200,8 @@
G_BuildTiccmd(&cmd);
#ifdef FEATURE_MULTIPLAYER
-
- if (netgame && !demoplayback)
+
+ if (net_client_connected)
{
NET_CL_SendTiccmd(&cmd, maketic);
}
@@ -253,6 +253,19 @@
}
playeringame[0] = true;
+
+ //!
+ // @category net
+ //
+ // Start the game playing as though in a netgame with a single
+ // player. This can also be used to play back single player netgame
+ // demos.
+ //
+
+ if (M_CheckParm("-solo-net") > 0)
+ {
+ netgame = true;
+ }
#ifdef FEATURE_MULTIPLAYER
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -2217,12 +2217,6 @@
for (i=0 ; i<MAXPLAYERS ; i++)
playeringame[i] = *demo_p++;
- //!
- // @category demo
- //
- // Play back a demo recorded in a netgame with a single player.
- //
-
if (playeringame[1] || M_CheckParm("-solo-net") > 0
|| M_CheckParm("-netdemo") > 0)
{