ref: df1837c1210b85ebc4ec84e42b5edb2001c66463
parent: 6a14787a8a25bf37aacecbd7c42e69ed35e7ad09
author: Fabian Greffrath <[email protected]>
date: Thu Oct 29 11:01:56 EDT 2020
hexen: allow for arbitrarily long demo file names (#1329)
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -92,7 +92,7 @@
int displayplayer; // view being displayed
int levelstarttic; // gametic at level start
-char demoname[32];
+char *demoname;
boolean demorecording;
boolean longtics; // specify high resolution turning in demos
boolean lowres_turn;
@@ -1952,6 +1952,7 @@
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
const char *name)
{
+ size_t demoname_size;
int i;
int maxsize;
@@ -1978,8 +1979,9 @@
G_InitNew(skill, episode, map);
usergame = false;
- M_StringCopy(demoname, name, sizeof(demoname));
- M_StringConcat(demoname, ".lmp", sizeof(demoname));
+ demoname_size = strlen(name) + 5;
+ demoname = Z_Malloc(demoname_size, PU_STATIC, NULL);
+ M_snprintf(demoname, demoname_size, "%s.lmp", name);
maxsize = 0x20000;
//!