ref: dd03cbbe2b688eac26011ac0ea0ada4047e5beb0
dir: /src/i_video.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // System specific interface stuff. // //----------------------------------------------------------------------------- #ifndef __I_VIDEO__ #define __I_VIDEO__ #include "doomtype.h" typedef struct { // Screen width and height int width; int height; // Initialisation function to call when using this mode. // Called with a pointer to the Doom palette. // // If NULL, no init function is called. void (*InitMode)(byte *palette); // Function to call to draw the screen from the source buffer. // Return true if draw was successful. boolean (*DrawScreen)(int x1, int y1, int x2, int y2); // If true, this is a "poor quality" mode. The autoadjust // code should always attempt to use a different mode to this // mode in fullscreen. boolean poor_quality; } screen_mode_t; // Called by D_DoomMain, // determines the hardware configuration // and sets up the video mode void I_InitGraphics (void); void I_ShutdownGraphics(void); // Takes full 8 bit values. void I_SetPalette (byte* palette); void I_UpdateNoBlit (void); void I_FinishUpdate (void); // Wait for vertical retrace or pause a bit. void I_WaitVBL(int count); void I_ReadScreen (byte* scr); void I_BeginRead (void); void I_EndRead (void); void I_SetWindowCaption(void); void I_SetWindowIcon(void); void I_CheckIsScreensaver(void); extern char *video_driver; extern int autoadjust_video_settings; extern boolean screenvisible; extern int screen_width, screen_height; extern int fullscreen; extern int aspect_ratio_correct; extern int grabmouse; extern float mouse_acceleration; extern int mouse_threshold; extern int startup_delay; extern int vanilla_keyboard_mapping; #endif