ref: d1f24077aae2c1258b26688bc67c89c566645576
parent: 1dc0e81d95f1057ebf8d42f9932f7e1ba9b46136
author: Simon Howard <[email protected]>
date: Wed Jun 10 15:49:29 EDT 2009
Make Hexen weapon and map keys reconfigurable. Subversion-branch: /branches/raven-branch Subversion-revision: 1587
--- a/src/hexen/am_map.c
+++ b/src/hexen/am_map.c
@@ -22,15 +22,16 @@
//
//-----------------------------------------------------------------------------
+#include <stdio.h>
#include "h2def.h"
#include "doomkeys.h"
#include "i_video.h"
#include "i_swap.h"
+#include "m_controls.h"
#include "p_local.h"
#include "am_map.h"
#include "am_data.h"
-#include <stdio.h>
#include "v_video.h"
#define NUMALIAS 3 // Number of antialiased lines.
@@ -422,13 +423,16 @@
boolean AM_Responder(event_t * ev)
{
int rc;
+ int key;
static int cheatstate = 0;
static int bigstate = 0;
+ key = ev->data1;
+
rc = false;
if (!automapactive)
{
- if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
+ if (ev->type == ev_keydown && key == key_map_toggle
&& gamestate == GS_LEVEL)
{
AM_Start();
@@ -440,67 +444,76 @@
else if (ev->type == ev_keydown)
{
rc = true;
- switch (ev->data1)
+
+ if (key == key_map_east) // pan right
{
- case AM_PANRIGHTKEY: // pan right
- if (!followplayer)
- m_paninc.x = FTOM(F_PANINC);
- else
- rc = false;
- break;
- case AM_PANLEFTKEY: // pan left
- if (!followplayer)
- m_paninc.x = -FTOM(F_PANINC);
- else
- rc = false;
- break;
- case AM_PANUPKEY: // pan up
- if (!followplayer)
- m_paninc.y = FTOM(F_PANINC);
- else
- rc = false;
- break;
- case AM_PANDOWNKEY: // pan down
- if (!followplayer)
- m_paninc.y = -FTOM(F_PANINC);
- else
- rc = false;
- break;
- case AM_ZOOMOUTKEY: // zoom out
- mtof_zoommul = M_ZOOMOUT;
- ftom_zoommul = M_ZOOMIN;
- break;
- case AM_ZOOMINKEY: // zoom in
- mtof_zoommul = M_ZOOMIN;
- ftom_zoommul = M_ZOOMOUT;
- break;
- case AM_ENDKEY:
- bigstate = 0;
- viewactive = true;
- AM_Stop();
- SB_state = -1;
- break;
- case AM_GOBIGKEY:
- bigstate = !bigstate;
- if (bigstate)
- {
- AM_saveScaleAndLoc();
- AM_minOutWindowScale();
- }
- else
- AM_restoreScaleAndLoc();
- break;
- case AM_FOLLOWKEY:
- followplayer = !followplayer;
- f_oldloc.x = INT_MAX;
- P_SetMessage(plr,
- followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
- true);
- break;
- default:
- cheatstate = 0;
+ if (!followplayer)
+ m_paninc.x = FTOM(F_PANINC);
+ else
rc = false;
}
+ else if (key == key_map_west) // pan left
+ {
+ if (!followplayer)
+ m_paninc.x = -FTOM(F_PANINC);
+ else
+ rc = false;
+ }
+ else if (key == key_map_north) // pan up
+ {
+ if (!followplayer)
+ m_paninc.y = FTOM(F_PANINC);
+ else
+ rc = false;
+ }
+ else if (key == key_map_south) // pan down
+ {
+ if (!followplayer)
+ m_paninc.y = -FTOM(F_PANINC);
+ else
+ rc = false;
+ }
+ else if (key == key_map_zoomout) // zoom out
+ {
+ mtof_zoommul = M_ZOOMOUT;
+ ftom_zoommul = M_ZOOMIN;
+ }
+ else if (key == key_map_zoomin) // zoom in
+ {
+ mtof_zoommul = M_ZOOMIN;
+ ftom_zoommul = M_ZOOMOUT;
+ }
+ else if (key == key_map_toggle)
+ {
+ bigstate = 0;
+ viewactive = true;
+ AM_Stop();
+ SB_state = -1;
+ }
+ else if (key == key_map_maxzoom)
+ {
+ bigstate = !bigstate;
+ if (bigstate)
+ {
+ AM_saveScaleAndLoc();
+ AM_minOutWindowScale();
+ }
+ else
+ AM_restoreScaleAndLoc();
+ }
+ else if (key == key_map_follow)
+ {
+ followplayer = !followplayer;
+ f_oldloc.x = INT_MAX;
+ P_SetMessage(plr,
+ followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
+ true);
+ }
+ else
+ {
+ cheatstate = 0;
+ rc = false;
+ }
if (cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
{
@@ -520,29 +533,31 @@
else if (ev->type == ev_keyup)
{
rc = false;
- switch (ev->data1)
+
+ if (key == key_map_east)
{
- case AM_PANRIGHTKEY:
- if (!followplayer)
- m_paninc.x = 0;
- break;
- case AM_PANLEFTKEY:
- if (!followplayer)
- m_paninc.x = 0;
- break;
- case AM_PANUPKEY:
- if (!followplayer)
- m_paninc.y = 0;
- break;
- case AM_PANDOWNKEY:
- if (!followplayer)
- m_paninc.y = 0;
- break;
- case AM_ZOOMOUTKEY:
- case AM_ZOOMINKEY:
- mtof_zoommul = FRACUNIT;
- ftom_zoommul = FRACUNIT;
- break;
+ if (!followplayer)
+ m_paninc.x = 0;
+ }
+ else if (key == key_map_west)
+ {
+ if (!followplayer)
+ m_paninc.x = 0;
+ }
+ else if (key == key_map_north)
+ {
+ if (!followplayer)
+ m_paninc.y = 0;
+ }
+ else if (key == key_map_south)
+ {
+ if (!followplayer)
+ m_paninc.y = 0;
+ }
+ else if (key == key_map_zoomin || key == key_map_zoomout)
+ {
+ mtof_zoommul = FRACUNIT;
+ ftom_zoommul = FRACUNIT;
}
}
return rc;
--- a/src/hexen/am_map.h
+++ b/src/hexen/am_map.h
@@ -78,30 +78,6 @@
#define XHAIRCOLORS GRAYS
// drawing stuff
-#define FB 0
-
-#define KEY_TAB 9
-#define AM_PANDOWNKEY KEY_DOWNARROW
-#define AM_PANUPKEY KEY_UPARROW
-#define AM_PANRIGHTKEY KEY_RIGHTARROW
-#define AM_PANLEFTKEY KEY_LEFTARROW
-//#define AM_PANDOWNKEY SC_DOWNARROW
-//#define AM_PANUPKEY SC_UPARROW
-//#define AM_PANRIGHTKEY SC_RIGHTARROW
-//#define AM_PANLEFTKEY SC_LEFTARROW
-
-#define AM_ZOOMINKEY '='
-//#define AM_ZOOMINKEY 13
-//#define AM_ZOOMOUTKEY 12
-#define AM_ZOOMOUTKEY '-'
-#define AM_STARTKEY KEY_TAB
-#define AM_ENDKEY KEY_TAB
-#define AM_GOBIGKEY '0'
-//#define AM_GOBIGKEY 11
-//#define AM_FOLLOWKEY 33
-//#define AM_GRIDKEY 34
-#define AM_FOLLOWKEY 'f'
-#define AM_GRIDKEY 'g'
#define AM_NUMMARKPOINTS 10
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -135,6 +135,14 @@
fixed_t angleturn[3] = { 640, 1280, 320 }; // + slow turn
+static int *weapon_keys[] =
+{
+ &key_weapon1,
+ &key_weapon2,
+ &key_weapon3,
+ &key_weapon4,
+};
+
#define SLOWTURNTICS 6
#define NUMKEYS 256
@@ -446,13 +454,15 @@
dclicks = 0; // clear double clicks if hit use button
}
- for (i = 0; i < NUMWEAPONS; i++)
+ for (i=0; i<arrlen(weapon_keys); ++i)
{
- if (gamekeydown['1' + i])
+ int key = *weapon_keys[i];
+
+ if (gamekeydown[key])
{
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= i << BT_WEAPONSHIFT;
- break;
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= i<<BT_WEAPONSHIFT;
+ break;
}
}
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -152,7 +152,9 @@
I_BindSoundVariables();
M_BindBaseControls();
+ M_BindMapControls();
M_BindMenuControls();
+ M_BindWeaponControls();
M_BindHereticControls();
M_BindHexenControls();