ref: ce7f7c8f4ff189d21b6d9f9cb6b1c987740414e8
parent: 5329fb5d75971138b20abf940ed63635bd2861e0
author: Fabian Greffrath <[email protected]>
date: Fri Jul 20 09:18:56 EDT 2018
make some initialization functions (well, kind of) reentrant In Choco these functions are run only once at start-up, so this will make no difference, but for Crispy I want to support changing the framebuffer size in-game, thus I will need to be able to re-run these functions at run-time.
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1265,6 +1265,12 @@
// Create the 8-bit paletted and the 32-bit RGBA screenbuffer surfaces.
+ if (screenbuffer != NULL)
+ {
+ SDL_FreeSurface(screenbuffer);
+ screenbuffer = NULL;
+ }
+
if (screenbuffer == NULL)
{
screenbuffer = SDL_CreateRGBSurface(0,
@@ -1275,6 +1281,13 @@
// Format of argbbuffer must match the screen pixel format because we
// import the surface data into the texture.
+
+ if (argbbuffer != NULL)
+ {
+ SDL_FreeSurface(argbbuffer);
+ argbbuffer = NULL;
+ }
+
if (argbbuffer == NULL)
{
SDL_PixelFormatEnumToMasks(pixel_format, &unused_bpp,
--- a/src/v_diskicon.c
+++ b/src/v_diskicon.c
@@ -73,6 +73,13 @@
V_UseBuffer(tmpscreen);
// Buffer where we'll save the disk data.
+
+ if (disk_data != NULL)
+ {
+ Z_Free(disk_data);
+ disk_data = NULL;
+ }
+
disk_data = Z_Malloc(LOADING_DISK_W * LOADING_DISK_H * sizeof(*disk_data),
PU_STATIC, NULL);
@@ -92,6 +99,12 @@
{
loading_disk_xoffs = xoffs;
loading_disk_yoffs = yoffs;
+
+ if (saved_background != NULL)
+ {
+ Z_Free(saved_background);
+ saved_background = NULL;
+ }
saved_background = Z_Malloc(LOADING_DISK_W * LOADING_DISK_H
* sizeof(*saved_background),