ref: c83f0c2d0885479ac03edc5b0759db19f6794163
parent: 3fd3abaf9084d89388d0a2fa021db4e72b2e78e0
author: Simon Howard <[email protected]>
date: Sat Apr 19 12:41:58 EDT 2008
Fix build problem when libsamplerate support is enabled. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1124
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -216,41 +216,6 @@
return clipped;
}
-// Preload all the sound effects - stops nasty ingame freezes
-
-static void I_PrecacheSounds(void)
-{
- char namebuf[9];
- int i;
-
- printf("I_PrecacheSounds: Precaching all sound effects..");
-
- for (i=sfx_pistol; i<NUMSFX; ++i)
- {
- if ((i % 6) == 0)
- {
- printf(".");
- fflush(stdout);
- }
-
- sprintf(namebuf, "ds%s", DEH_String(S_sfx[i].name));
-
- S_sfx[i].lumpnum = W_CheckNumForName(namebuf);
-
- if (S_sfx[i].lumpnum != -1)
- {
- CacheSFX(i);
-
- if (sound_chunks[i].abuf != NULL)
- {
- Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
- }
- }
- }
-
- printf("\n");
-}
-
#endif
static boolean ConvertibleRatio(int freq1, int freq2)
@@ -449,6 +414,45 @@
return true;
}
+
+#ifdef HAVE_LIBSAMPLERATE
+
+// Preload all the sound effects - stops nasty ingame freezes
+
+static void I_PrecacheSounds(void)
+{
+ char namebuf[9];
+ int i;
+
+ printf("I_PrecacheSounds: Precaching all sound effects..");
+
+ for (i=sfx_pistol; i<NUMSFX; ++i)
+ {
+ if ((i % 6) == 0)
+ {
+ printf(".");
+ fflush(stdout);
+ }
+
+ sprintf(namebuf, "ds%s", DEH_String(S_sfx[i].name));
+
+ S_sfx[i].lumpnum = W_CheckNumForName(namebuf);
+
+ if (S_sfx[i].lumpnum != -1)
+ {
+ CacheSFX(i);
+
+ if (sound_chunks[i].abuf != NULL)
+ {
+ Z_ChangeTag(sound_chunks[i].abuf, PU_CACHE);
+ }
+ }
+ }
+
+ printf("\n");
+}
+
+#endif
static Mix_Chunk *GetSFXChunk(int sound_id)
{