ref: c7ddc423f67236a99956960cf9fe89abf077839b
parent: 0774dce204c2c01622c59819e2a29590a1b50e46
author: Simon Howard <[email protected]>
date: Thu Sep 4 20:02:14 EDT 2008
Reformat (beautify) Raven sources and add GPL headers. Subversion-branch: /branches/raven-branch Subversion-revision: 1197
--- a/src/heretic/am_data.h
+++ b/src/heretic/am_data.h
@@ -1,27 +1,49 @@
-// AM_data.h : The vector graphics for the automap
-
-#ifndef __AMDATA_H__
-#define __AMDATA_H__
-
-#pragma once
-
-// a line drawing of the player pointing right, starting from the middle.
-
-#define R ((8*PLAYERRADIUS)/7)
-
-mline_t player_arrow[] = {
- { { -R+R/4, 0 }, { 0, 0} }, // center line.
- { { -R+R/4, R/8 }, { R, 0} }, // blade
- { { -R+R/4, -R/8 }, { R, 0 } },
- { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
- { { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
- { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
- { { -R+R/8, R/4 }, { -R+R/4, R/4} },
- { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
- { { -R-R/4, R/8 }, { -R+R/8, R/8 } },
- { { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
- };
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+// AM_data.h : The vector graphics for the automap
+#ifndef __AMDATA_H__
+#define __AMDATA_H__
+
+#pragma once
+
+// a line drawing of the player pointing right, starting from the middle.
+
+#define R ((8*PLAYERRADIUS)/7)
+
+mline_t player_arrow[] = {
+ { { -R+R/4, 0 }, { 0, 0} }, // center line.
+ { { -R+R/4, R/8 }, { R, 0} }, // blade
+ { { -R+R/4, -R/8 }, { R, 0 } },
+ { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
+ { { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
+ { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
+ { { -R+R/8, R/4 }, { -R+R/4, R/4} },
+ { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
+ { { -R-R/4, R/8 }, { -R+R/8, R/8 } },
+ { { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
+ };
+
mline_t keysquare[] = {
{ { 0, 0 }, { R/4, -R/2 } },
{ { R/4, -R/2 }, { R/2, -R/2 } },
@@ -32,59 +54,59 @@
{ { -R, 0 }, { -R, -R/2 } }, // end lockpick part
{ { -3*R/4, 0 }, { -3*R/4, -R/4 } }
};
-
-/*mline_t player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/4 } }, // ----->
- { { R, 0 }, { R-R/2, -R/4 } },
- { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
- { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
- };
-*/
-#undef R
-#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
+
+/*mline_t player_arrow[] = {
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/4 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/4 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
+ { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
+ };
+*/
+#undef R
+#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
#define NUMKEYSQUARELINES (sizeof(keysquare)/sizeof(mline_t))
-
-#define R ((8*PLAYERRADIUS)/7)
-mline_t cheat_player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/6 } }, // ----->
- { { R, 0 }, { R-R/2, -R/6 } },
- { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
- { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
- { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
- { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
- { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
- { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
- { { -R/6, -R/6 }, { 0, -R/6 } },
- { { 0, -R/6 }, { 0, R/4 } },
- { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
- { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
- { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
- };
-#undef R
-#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
-
-#define R (FRACUNIT)
-mline_t triangle_guy[] = {
- { { -.867*R, -.5*R }, { .867*R, -.5*R } },
- { { .867*R, -.5*R } , { 0, R } },
- { { 0, R }, { -.867*R, -.5*R } }
- };
-#undef R
-#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
-
-#define R (FRACUNIT)
-mline_t thintriangle_guy[] = {
- { { -.5*R, -.7*R }, { R, 0 } },
- { { R, 0 }, { -.5*R, .7*R } },
- { { -.5*R, .7*R }, { -.5*R, -.7*R } }
- };
-#undef R
-#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
-
-#endif
+
+#define R ((8*PLAYERRADIUS)/7)
+mline_t cheat_player_arrow[] = {
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/6 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/6 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
+ { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
+ { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
+ { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
+ { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
+ { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
+ { { -R/6, -R/6 }, { 0, -R/6 } },
+ { { 0, -R/6 }, { 0, R/4 } },
+ { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
+ { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
+ { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
+ };
+#undef R
+#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
+
+#define R (FRACUNIT)
+mline_t triangle_guy[] = {
+ { { -.867*R, -.5*R }, { .867*R, -.5*R } },
+ { { .867*R, -.5*R } , { 0, R } },
+ { { 0, R }, { -.867*R, -.5*R } }
+ };
+#undef R
+#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
+
+#define R (FRACUNIT)
+mline_t thintriangle_guy[] = {
+ { { -.5*R, -.7*R }, { R, 0 } },
+ { { R, 0 }, { -.5*R, .7*R } },
+ { { -.5*R, .7*R }, { -.5*R, -.7*R } }
+ };
+#undef R
+#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
+
+#endif
--- a/src/heretic/am_map.c
+++ b/src/heretic/am_map.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// AM_map.c
@@ -9,91 +31,90 @@
vertex_t KeyPoints[NUMKEYS];
-#define NUMALIAS 3 // Number of antialiased lines.
+#define NUMALIAS 3 // Number of antialiased lines.
-char *LevelNames[] =
-{
- // EPISODE 1 - THE CITY OF THE DAMNED
- "E1M1: THE DOCKS",
- "E1M2: THE DUNGEONS",
- "E1M3: THE GATEHOUSE",
- "E1M4: THE GUARD TOWER",
- "E1M5: THE CITADEL",
- "E1M6: THE CATHEDRAL",
- "E1M7: THE CRYPTS",
- "E1M8: HELL'S MAW",
- "E1M9: THE GRAVEYARD",
- // EPISODE 2 - HELL'S MAW
- "E2M1: THE CRATER",
- "E2M2: THE LAVA PITS",
- "E2M3: THE RIVER OF FIRE",
- "E2M4: THE ICE GROTTO",
- "E2M5: THE CATACOMBS",
- "E2M6: THE LABYRINTH",
- "E2M7: THE GREAT HALL",
- "E2M8: THE PORTALS OF CHAOS",
- "E2M9: THE GLACIER",
- // EPISODE 3 - THE DOME OF D'SPARIL
- "E3M1: THE STOREHOUSE",
- "E3M2: THE CESSPOOL",
- "E3M3: THE CONFLUENCE",
- "E3M4: THE AZURE FORTRESS",
- "E3M5: THE OPHIDIAN LAIR",
- "E3M6: THE HALLS OF FEAR",
- "E3M7: THE CHASM",
- "E3M8: D'SPARIL'S KEEP",
- "E3M9: THE AQUIFER",
- // EPISODE 4: THE OSSUARY
- "E4M1: CATAFALQUE",
- "E4M2: BLOCKHOUSE",
- "E4M3: AMBULATORY",
- "E4M4: SEPULCHER",
- "E4M5: GREAT STAIR",
- "E4M6: HALLS OF THE APOSTATE",
- "E4M7: RAMPARTS OF PERDITION",
- "E4M8: SHATTERED BRIDGE",
- "E4M9: MAUSOLEUM",
- // EPISODE 5: THE STAGNANT DEMESNE
- "E5M1: OCHRE CLIFFS",
- "E5M2: RAPIDS",
- "E5M3: QUAY",
- "E5M4: COURTYARD",
- "E5M5: HYDRATYR",
- "E5M6: COLONNADE",
- "E5M7: FOETID MANSE",
- "E5M8: FIELD OF JUDGEMENT",
- "E5M9: SKEIN OF D'SPARIL"
+char *LevelNames[] = {
+ // EPISODE 1 - THE CITY OF THE DAMNED
+ "E1M1: THE DOCKS",
+ "E1M2: THE DUNGEONS",
+ "E1M3: THE GATEHOUSE",
+ "E1M4: THE GUARD TOWER",
+ "E1M5: THE CITADEL",
+ "E1M6: THE CATHEDRAL",
+ "E1M7: THE CRYPTS",
+ "E1M8: HELL'S MAW",
+ "E1M9: THE GRAVEYARD",
+ // EPISODE 2 - HELL'S MAW
+ "E2M1: THE CRATER",
+ "E2M2: THE LAVA PITS",
+ "E2M3: THE RIVER OF FIRE",
+ "E2M4: THE ICE GROTTO",
+ "E2M5: THE CATACOMBS",
+ "E2M6: THE LABYRINTH",
+ "E2M7: THE GREAT HALL",
+ "E2M8: THE PORTALS OF CHAOS",
+ "E2M9: THE GLACIER",
+ // EPISODE 3 - THE DOME OF D'SPARIL
+ "E3M1: THE STOREHOUSE",
+ "E3M2: THE CESSPOOL",
+ "E3M3: THE CONFLUENCE",
+ "E3M4: THE AZURE FORTRESS",
+ "E3M5: THE OPHIDIAN LAIR",
+ "E3M6: THE HALLS OF FEAR",
+ "E3M7: THE CHASM",
+ "E3M8: D'SPARIL'S KEEP",
+ "E3M9: THE AQUIFER",
+ // EPISODE 4: THE OSSUARY
+ "E4M1: CATAFALQUE",
+ "E4M2: BLOCKHOUSE",
+ "E4M3: AMBULATORY",
+ "E4M4: SEPULCHER",
+ "E4M5: GREAT STAIR",
+ "E4M6: HALLS OF THE APOSTATE",
+ "E4M7: RAMPARTS OF PERDITION",
+ "E4M8: SHATTERED BRIDGE",
+ "E4M9: MAUSOLEUM",
+ // EPISODE 5: THE STAGNANT DEMESNE
+ "E5M1: OCHRE CLIFFS",
+ "E5M2: RAPIDS",
+ "E5M3: QUAY",
+ "E5M4: COURTYARD",
+ "E5M5: HYDRATYR",
+ "E5M6: COLONNADE",
+ "E5M7: FOETID MANSE",
+ "E5M8: FIELD OF JUDGEMENT",
+ "E5M9: SKEIN OF D'SPARIL"
};
static int cheating = 0;
static int grid = 0;
-static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
+static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
-boolean automapactive = false;
+boolean automapactive = false;
static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT-42;
-static int f_x, f_y; // location of window on screen
-static int f_w, f_h; // size of window on screen
-static int lightlev; // used for funky strobing effect
-static byte *fb; // pseudo-frame buffer
+static int finit_height = SCREENHEIGHT - 42;
+static int f_x, f_y; // location of window on screen
+static int f_w, f_h; // size of window on screen
+static int lightlev; // used for funky strobing effect
+static byte *fb; // pseudo-frame buffer
static int amclock;
-static mpoint_t m_paninc; // how far the window pans each tic (map coords)
-static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
-static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
+static mpoint_t m_paninc; // how far the window pans each tic (map coords)
+static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
+static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
-static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
-static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
+static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
+static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
// width/height of window on map (map coords)
static fixed_t m_w, m_h;
-static fixed_t min_x, min_y; // based on level size
-static fixed_t max_x, max_y; // based on level size
-static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
-static fixed_t min_w, min_h; // based on player size
-static fixed_t min_scale_mtof; // used to tell when to stop zooming out
-static fixed_t max_scale_mtof; // used to tell when to stop zooming in
+static fixed_t min_x, min_y; // based on level size
+static fixed_t max_x, max_y; // based on level size
+static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
+static fixed_t min_w, min_h; // based on player size
+static fixed_t min_scale_mtof; // used to tell when to stop zooming out
+static fixed_t max_scale_mtof; // used to tell when to stop zooming in
// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
@@ -107,7 +128,7 @@
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
-static player_t *plr; // the player represented by an arrow
+static player_t *plr; // the player represented by an arrow
static vertex_t oldplr;
//static patch_t *marknums[10]; // numbers used for marking by the automap
@@ -114,28 +135,28 @@
//static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
//static int markpointnum = 0; // next point to be assigned
-static int followplayer = 1; // specifies whether to follow the player around
+static int followplayer = 1; // specifies whether to follow the player around
-static char cheat_amap[] = { 'r','a','v','m','a','p' };
+static char cheat_amap[] = { 'r', 'a', 'v', 'm', 'a', 'p' };
-static byte cheatcount=0;
+static byte cheatcount = 0;
extern boolean viewactive;
-static byte antialias[NUMALIAS][8]=
-{
- {96, 97, 98, 99, 100, 101, 102, 103},
- {110, 109, 108, 107, 106, 105, 104, 103},
- {75, 76, 77, 78, 79, 80, 81, 103}
+static byte antialias[NUMALIAS][8] = {
+ {96, 97, 98, 99, 100, 101, 102, 103},
+ {110, 109, 108, 107, 106, 105, 104, 103},
+ {75, 76, 77, 78, 79, 80, 81, 103}
};
+
/*
static byte *aliasmax[NUMALIAS] = {
&antialias[0][7], &antialias[1][7], &antialias[2][7]
};*/
-static byte *maplump; // pointer to the raw data for the automap background.
-static short mapystart=0; // y-value for the start of the map bitmap...used in the paralax stuff.
-static short mapxstart=0; //x-value for the bitmap.
+static byte *maplump; // pointer to the raw data for the automap background.
+static short mapystart = 0; // y-value for the start of the map bitmap...used in the paralax stuff.
+static short mapxstart = 0; //x-value for the bitmap.
//byte screens[][SCREENWIDTH*SCREENHEIGHT];
//void V_MarkRect (int x, int y, int width, int height);
@@ -142,8 +163,8 @@
// Functions
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits);
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits);
// Calculates the slope and slope according to the x-axis of a line
// segment in map coordinates (with the upright y-axis n' all) so
@@ -166,43 +187,45 @@
void AM_activateNewScale(void)
{
- m_x += m_w/2;
- m_y += m_h/2;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
- m_x -= m_w/2;
- m_y -= m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x += m_w / 2;
+ m_y += m_h / 2;
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+ m_x -= m_w / 2;
+ m_y -= m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_saveScaleAndLoc(void)
{
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
}
void AM_restoreScaleAndLoc(void)
{
- m_w = old_m_w;
- m_h = old_m_h;
- if (!followplayer)
- {
- m_x = old_m_x;
- m_y = old_m_y;
- } else {
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- }
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_w = old_m_w;
+ m_h = old_m_h;
+ if (!followplayer)
+ {
+ m_x = old_m_x;
+ m_y = old_m_y;
+ }
+ else
+ {
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ }
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // Change the scaling multipliers
- scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedDiv(f_w << FRACBITS, m_w);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
// adds a marker at the current location
@@ -218,62 +241,66 @@
*/
void AM_findMinMaxBoundaries(void)
{
- int i;
- fixed_t a, b;
+ int i;
+ fixed_t a, b;
- min_x = min_y = MAXINT;
- max_x = max_y = -MAXINT;
- for (i=0;i<numvertexes;i++)
- {
- if (vertexes[i].x < min_x) min_x = vertexes[i].x;
- else if (vertexes[i].x > max_x) max_x = vertexes[i].x;
- if (vertexes[i].y < min_y) min_y = vertexes[i].y;
- else if (vertexes[i].y > max_y) max_y = vertexes[i].y;
- }
- max_w = max_x - min_x;
- max_h = max_y - min_y;
- min_w = 2*PLAYERRADIUS;
- min_h = 2*PLAYERRADIUS;
+ min_x = min_y = MAXINT;
+ max_x = max_y = -MAXINT;
+ for (i = 0; i < numvertexes; i++)
+ {
+ if (vertexes[i].x < min_x)
+ min_x = vertexes[i].x;
+ else if (vertexes[i].x > max_x)
+ max_x = vertexes[i].x;
+ if (vertexes[i].y < min_y)
+ min_y = vertexes[i].y;
+ else if (vertexes[i].y > max_y)
+ max_y = vertexes[i].y;
+ }
+ max_w = max_x - min_x;
+ max_h = max_y - min_y;
+ min_w = 2 * PLAYERRADIUS;
+ min_h = 2 * PLAYERRADIUS;
- a = FixedDiv(f_w<<FRACBITS, max_w);
- b = FixedDiv(f_h<<FRACBITS, max_h);
- min_scale_mtof = a < b ? a : b;
+ a = FixedDiv(f_w << FRACBITS, max_w);
+ b = FixedDiv(f_h << FRACBITS, max_h);
+ min_scale_mtof = a < b ? a : b;
- max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
+ max_scale_mtof = FixedDiv(f_h << FRACBITS, 2 * PLAYERRADIUS);
}
void AM_changeWindowLoc(void)
{
- if (m_paninc.x || m_paninc.y)
- {
- followplayer = 0;
- f_oldloc.x = MAXINT;
- }
+ if (m_paninc.x || m_paninc.y)
+ {
+ followplayer = 0;
+ f_oldloc.x = MAXINT;
+ }
- m_x += m_paninc.x;
- m_y += m_paninc.y;
+ m_x += m_paninc.x;
+ m_y += m_paninc.y;
- if (m_x + m_w/2 > max_x)
- {
- m_x = max_x - m_w/2;
- m_paninc.x=0;
- }
- else if (m_x + m_w/2 < min_x)
- {
- m_x = min_x - m_w/2;
- m_paninc.x=0;
- }
- if (m_y + m_h/2 > max_y)
- {
- m_y = max_y - m_h/2;
- m_paninc.y=0;
- }
- else if (m_y + m_h/2 < min_y)
- {
- m_y = min_y - m_h/2;
- m_paninc.y=0;
- }
+ if (m_x + m_w / 2 > max_x)
+ {
+ m_x = max_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ else if (m_x + m_w / 2 < min_x)
+ {
+ m_x = min_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ if (m_y + m_h / 2 > max_y)
+ {
+ m_y = max_y - m_h / 2;
+ m_paninc.y = 0;
+ }
+ else if (m_y + m_h / 2 < min_y)
+ {
+ m_y = min_y - m_h / 2;
+ m_paninc.y = 0;
+ }
/*
mapxstart += MTOF(m_paninc.x+FRACUNIT/2);
mapystart -= MTOF(m_paninc.y+FRACUNIT/2);
@@ -286,92 +313,95 @@
if(mapystart < 0)
mapystart += finit_height;
*/
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_initVariables(void)
{
- int pnum;
- thinker_t *think;
- mobj_t *mo;
+ int pnum;
+ thinker_t *think;
+ mobj_t *mo;
- //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
+ //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
- automapactive = true;
- fb = screen;
+ automapactive = true;
+ fb = screen;
- f_oldloc.x = MAXINT;
- amclock = 0;
- lightlev = 0;
+ f_oldloc.x = MAXINT;
+ amclock = 0;
+ lightlev = 0;
- m_paninc.x = m_paninc.y = 0;
- ftom_zoommul = FRACUNIT;
- mtof_zoommul = FRACUNIT;
+ m_paninc.x = m_paninc.y = 0;
+ ftom_zoommul = FRACUNIT;
+ mtof_zoommul = FRACUNIT;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
- // find player to center on initially
- if (!playeringame[pnum = consoleplayer])
- for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break;
- plr = &players[pnum];
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- AM_changeWindowLoc();
+ // find player to center on initially
+ if (!playeringame[pnum = consoleplayer])
+ for (pnum = 0; pnum < MAXPLAYERS; pnum++)
+ if (playeringame[pnum])
+ break;
+ plr = &players[pnum];
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ AM_changeWindowLoc();
- // for saving & restoring
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
+ // for saving & restoring
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
- // load in the location of keys, if in baby mode
+ // load in the location of keys, if in baby mode
- memset(KeyPoints, 0, sizeof(vertex_t)*3);
- if(gameskill == sk_baby)
- {
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { //not a mobj
- continue;
- }
- mo = (mobj_t *)think;
- if(mo->type == MT_CKEY)
- {
- KeyPoints[0].x = mo->x;
- KeyPoints[0].y = mo->y;
- }
- else if(mo->type == MT_AKYY)
- {
- KeyPoints[1].x = mo->x;
- KeyPoints[1].y = mo->y;
- }
- else if(mo->type == MT_BKYY)
- {
- KeyPoints[2].x = mo->x;
- KeyPoints[2].y = mo->y;
- }
- }
- }
+ memset(KeyPoints, 0, sizeof(vertex_t) * 3);
+ if (gameskill == sk_baby)
+ {
+ for (think = thinkercap.next; think != &thinkercap;
+ think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { //not a mobj
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if (mo->type == MT_CKEY)
+ {
+ KeyPoints[0].x = mo->x;
+ KeyPoints[0].y = mo->y;
+ }
+ else if (mo->type == MT_AKYY)
+ {
+ KeyPoints[1].x = mo->x;
+ KeyPoints[1].y = mo->y;
+ }
+ else if (mo->type == MT_BKYY)
+ {
+ KeyPoints[2].x = mo->x;
+ KeyPoints[2].y = mo->y;
+ }
+ }
+ }
- // inform the status bar of the change
+ // inform the status bar of the change
//c ST_Responder(&st_notify);
}
void AM_loadPics(void)
{
- //int i;
- //char namebuf[9];
+ //int i;
+ //char namebuf[9];
/* for (i=0;i<10;i++)
{
sprintf(namebuf, "AMMNUM%d", i);
marknums[i] = W_CacheLumpName(namebuf, PU_STATIC);
}*/
- maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
+ maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
}
/*void AM_unloadPics(void)
@@ -395,53 +425,55 @@
void AM_LevelInit(void)
{
- leveljuststarted = 0;
+ leveljuststarted = 0;
- f_x = f_y = 0;
- f_w = finit_width;
- f_h = finit_height;
- mapxstart = mapystart = 0;
+ f_x = f_y = 0;
+ f_w = finit_width;
+ f_h = finit_height;
+ mapxstart = mapystart = 0;
// AM_clearMarks();
- AM_findMinMaxBoundaries();
- scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
- if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_findMinMaxBoundaries();
+ scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7 * FRACUNIT));
+ if (scale_mtof > max_scale_mtof)
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
static boolean stopped = true;
-void AM_Stop (void)
+void AM_Stop(void)
{
- //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
+ //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
// AM_unloadPics();
- automapactive = false;
+ automapactive = false;
// ST_Responder(&st_notify);
- stopped = true;
- BorderNeedRefresh = true;
+ stopped = true;
+ BorderNeedRefresh = true;
}
-void AM_Start (void)
+void AM_Start(void)
{
- static int lastlevel = -1, lastepisode = -1;
+ static int lastlevel = -1, lastepisode = -1;
- if (!stopped) AM_Stop();
- stopped = false;
- if(gamestate != GS_LEVEL)
- {
- return; // don't show automap if we aren't in a game!
- }
- if (lastlevel != gamemap || lastepisode != gameepisode)
- {
- AM_LevelInit();
- lastlevel = gamemap;
- lastepisode = gameepisode;
- }
- AM_initVariables();
- AM_loadPics();
+ if (!stopped)
+ AM_Stop();
+ stopped = false;
+ if (gamestate != GS_LEVEL)
+ {
+ return; // don't show automap if we aren't in a game!
+ }
+ if (lastlevel != gamemap || lastepisode != gameepisode)
+ {
+ AM_LevelInit();
+ lastlevel = gamemap;
+ lastepisode = gameepisode;
+ }
+ AM_initVariables();
+ AM_loadPics();
}
// set the window scale to the maximum size
@@ -448,9 +480,9 @@
void AM_minOutWindowScale(void)
{
- scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
// set the window scale to the minimum size
@@ -457,78 +489,89 @@
void AM_maxOutWindowScale(void)
{
- scale_mtof = max_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = max_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
-boolean AM_Responder (event_t *ev)
+boolean AM_Responder(event_t * ev)
{
- int rc;
- static int cheatstate=0;
- static int bigstate=0;
+ int rc;
+ static int cheatstate = 0;
+ static int bigstate = 0;
- rc = false;
- if (!automapactive)
- {
- if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
- && gamestate == GS_LEVEL)
+ rc = false;
+ if (!automapactive)
{
- AM_Start ();
- viewactive = false;
+ if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
+ && gamestate == GS_LEVEL)
+ {
+ AM_Start();
+ viewactive = false;
// viewactive = true;
- rc = true;
+ rc = true;
+ }
}
- }
- else if (ev->type == ev_keydown)
- {
-
- rc = true;
- switch(ev->data1)
+ else if (ev->type == ev_keydown)
{
- case AM_PANRIGHTKEY: // pan right
- if (!followplayer) m_paninc.x = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANLEFTKEY: // pan left
- if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANUPKEY: // pan up
- if (!followplayer) m_paninc.y = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANDOWNKEY: // pan down
- if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_ZOOMOUTKEY: // zoom out
- mtof_zoommul = M_ZOOMOUT;
- ftom_zoommul = M_ZOOMIN;
- break;
- case AM_ZOOMINKEY: // zoom in
- mtof_zoommul = M_ZOOMIN;
- ftom_zoommul = M_ZOOMOUT;
- break;
- case AM_ENDKEY:
- bigstate = 0;
- viewactive = true;
- AM_Stop ();
- break;
- case AM_GOBIGKEY:
- bigstate = !bigstate;
- if (bigstate)
- {
- AM_saveScaleAndLoc();
- AM_minOutWindowScale();
- }
- else AM_restoreScaleAndLoc();
- break;
- case AM_FOLLOWKEY:
- followplayer = !followplayer;
- f_oldloc.x = MAXINT;
- P_SetMessage(plr, followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
- break;
+
+ rc = true;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY: // pan right
+ if (!followplayer)
+ m_paninc.x = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANLEFTKEY: // pan left
+ if (!followplayer)
+ m_paninc.x = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANUPKEY: // pan up
+ if (!followplayer)
+ m_paninc.y = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANDOWNKEY: // pan down
+ if (!followplayer)
+ m_paninc.y = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_ZOOMOUTKEY: // zoom out
+ mtof_zoommul = M_ZOOMOUT;
+ ftom_zoommul = M_ZOOMIN;
+ break;
+ case AM_ZOOMINKEY: // zoom in
+ mtof_zoommul = M_ZOOMIN;
+ ftom_zoommul = M_ZOOMOUT;
+ break;
+ case AM_ENDKEY:
+ bigstate = 0;
+ viewactive = true;
+ AM_Stop();
+ break;
+ case AM_GOBIGKEY:
+ bigstate = !bigstate;
+ if (bigstate)
+ {
+ AM_saveScaleAndLoc();
+ AM_minOutWindowScale();
+ }
+ else
+ AM_restoreScaleAndLoc();
+ break;
+ case AM_FOLLOWKEY:
+ followplayer = !followplayer;
+ f_oldloc.x = MAXINT;
+ P_SetMessage(plr,
+ followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
+ true);
+ break;
/*
case AM_GRIDKEY:
grid = !grid;
@@ -544,48 +587,52 @@
plr->message = AMSTR_MARKSCLEARED;
break;
*/
- default:
- cheatstate=0;
- rc = false;
+ default:
+ cheatstate = 0;
+ rc = false;
+ }
+ if (cheat_amap[cheatcount] == ev->data1 && !netgame)
+ cheatcount++;
+ else
+ cheatcount = 0;
+ if (cheatcount == 6)
+ {
+ cheatcount = 0;
+ rc = false;
+ cheating = (cheating + 1) % 3;
+ }
}
- if(cheat_amap[cheatcount]==ev->data1 && !netgame)
- cheatcount++;
- else
- cheatcount=0;
- if(cheatcount==6)
- {
- cheatcount=0;
- rc = false;
- cheating = (cheating+1) % 3;
- }
- }
- else if (ev->type == ev_keyup)
- {
- rc = false;
- switch (ev->data1)
+ else if (ev->type == ev_keyup)
{
- case AM_PANRIGHTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANLEFTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANUPKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_PANDOWNKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_ZOOMOUTKEY:
- case AM_ZOOMINKEY:
- mtof_zoommul = FRACUNIT;
- ftom_zoommul = FRACUNIT;
- break;
+ rc = false;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANLEFTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANUPKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_PANDOWNKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_ZOOMOUTKEY:
+ case AM_ZOOMINKEY:
+ mtof_zoommul = FRACUNIT;
+ ftom_zoommul = FRACUNIT;
+ break;
+ }
}
- }
- return rc;
+ return rc;
}
@@ -592,29 +639,32 @@
void AM_changeWindowScale(void)
{
- // Change the scaling multipliers
- scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- if (scale_mtof < min_scale_mtof) AM_minOutWindowScale();
- else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale();
- else AM_activateNewScale();
+ if (scale_mtof < min_scale_mtof)
+ AM_minOutWindowScale();
+ else if (scale_mtof > max_scale_mtof)
+ AM_maxOutWindowScale();
+ else
+ AM_activateNewScale();
}
void AM_doFollowPlayer(void)
{
- if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
- {
+ if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
+ {
// m_x = FTOM(MTOF(plr->mo->x - m_w/2));
// m_y = FTOM(MTOF(plr->mo->y - m_h/2));
// m_x = plr->mo->x - m_w/2;
// m_y = plr->mo->y - m_h/2;
- m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
- m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2;
+ m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // do the parallax parchment scrolling.
+ // do the parallax parchment scrolling.
/*
dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point
dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y));
@@ -633,9 +683,9 @@
while(mapystart < 0)
mapystart += finit_height;
*/
- f_oldloc.x = plr->mo->x;
- f_oldloc.y = plr->mo->y;
- }
+ f_oldloc.x = plr->mo->x;
+ f_oldloc.y = plr->mo->y;
+ }
}
// Ripped out for Heretic
@@ -657,21 +707,25 @@
}
*/
-void AM_Ticker (void)
+void AM_Ticker(void)
{
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- amclock++;
+ amclock++;
- if (followplayer) AM_doFollowPlayer();
+ if (followplayer)
+ AM_doFollowPlayer();
- // Change the zoom if necessary
- if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();
+ // Change the zoom if necessary
+ if (ftom_zoommul != FRACUNIT)
+ AM_changeWindowScale();
- // Change x,y location
- if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
- // Update light level
+ // Change x,y location
+ if (m_paninc.x || m_paninc.y)
+ AM_changeWindowLoc();
+ // Update light level
// AM_updateLightLev();
}
@@ -678,57 +732,59 @@
void AM_clearFB(int color)
{
- int i, j;
- int dmapx;
- int dmapy;
+ int i, j;
+ int dmapx;
+ int dmapy;
- if(followplayer)
- {
- dmapx = (MTOF(plr->mo->x)-MTOF(oldplr.x)); //fixed point
- dmapy = (MTOF(oldplr.y)-MTOF(plr->mo->y));
+ if (followplayer)
+ {
+ dmapx = (MTOF(plr->mo->x) - MTOF(oldplr.x)); //fixed point
+ dmapy = (MTOF(oldplr.y) - MTOF(plr->mo->y));
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
-// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
-// dmapx=0; //goes into the automap.
- mapxstart += dmapx>>1;
- mapystart += dmapy>>1;
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
+// dmapx=0; //goes into the automap.
+ mapxstart += dmapx >> 1;
+ mapystart += dmapy >> 1;
- while(mapxstart >= finit_width)
- mapxstart -= finit_width;
- while(mapxstart < 0)
- mapxstart += finit_width;
- while(mapystart >= finit_height)
- mapystart -= finit_height;
- while(mapystart < 0)
- mapystart += finit_height;
- }
- else
- {
- mapxstart += (MTOF(m_paninc.x)>>1);
- mapystart -= (MTOF(m_paninc.y)>>1);
- if(mapxstart >= finit_width)
- mapxstart -= finit_width;
- if(mapxstart < 0)
- mapxstart += finit_width;
- if(mapystart >= finit_height)
- mapystart -= finit_height;
- if(mapystart < 0)
- mapystart += finit_height;
- }
+ while (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ while (mapxstart < 0)
+ mapxstart += finit_width;
+ while (mapystart >= finit_height)
+ mapystart -= finit_height;
+ while (mapystart < 0)
+ mapystart += finit_height;
+ }
+ else
+ {
+ mapxstart += (MTOF(m_paninc.x) >> 1);
+ mapystart -= (MTOF(m_paninc.y) >> 1);
+ if (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ if (mapxstart < 0)
+ mapxstart += finit_width;
+ if (mapystart >= finit_height)
+ mapystart -= finit_height;
+ if (mapystart < 0)
+ mapystart += finit_height;
+ }
+
+ //blit the automap background to the screen.
+ j = mapystart * finit_width;
+ for (i = 0; i < finit_height; i++)
+ {
+ memcpy(screen + i * finit_width, maplump + j + mapxstart,
+ finit_width - mapxstart);
+ memcpy(screen + i * finit_width + finit_width - mapxstart,
+ maplump + j, mapxstart);
+ j += finit_width;
+ if (j >= finit_height * finit_width)
+ j = 0;
+ }
- //blit the automap background to the screen.
- j=mapystart*finit_width;
- for(i=0;i<finit_height;i++)
- {
- memcpy(screen+i*finit_width, maplump+j+mapxstart, finit_width-mapxstart);
- memcpy(screen+i*finit_width+finit_width-mapxstart, maplump+j, mapxstart);
- j += finit_width;
- if(j >= finit_height*finit_width)
- j=0;
- }
-
-// memcpy(screen, maplump, finit_width*finit_height);
+// memcpy(screen, maplump, finit_width*finit_height);
// memset(fb, color, f_w*f_h);
}
@@ -736,12 +792,13 @@
// faster reject and precalculated slopes. If I need the speed, will
// hash algorithm to the common cases.
-boolean AM_clipMline(mline_t *ml, fline_t *fl)
+boolean AM_clipMline(mline_t * ml, fline_t * fl)
{
- enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 };
- register outcode1 = 0, outcode2 = 0, outside;
- fpoint_t tmp;
- int dx, dy;
+ enum
+ { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8 };
+ register outcode1 = 0, outcode2 = 0, outside;
+ fpoint_t tmp;
+ int dx, dy;
#define DOOUTCODE(oc, mx, my) \
(oc) = 0; \
@@ -750,155 +807,179 @@
if ((mx) < 0) (oc) |= LEFT; \
else if ((mx) >= f_w) (oc) |= RIGHT
- // do trivial rejects and outcodes
- if (ml->a.y > m_y2) outcode1 = TOP;
- else if (ml->a.y < m_y) outcode1 = BOTTOM;
- if (ml->b.y > m_y2) outcode2 = TOP;
- else if (ml->b.y < m_y) outcode2 = BOTTOM;
- if (outcode1 & outcode2) return false; // trivially outside
+ // do trivial rejects and outcodes
+ if (ml->a.y > m_y2)
+ outcode1 = TOP;
+ else if (ml->a.y < m_y)
+ outcode1 = BOTTOM;
+ if (ml->b.y > m_y2)
+ outcode2 = TOP;
+ else if (ml->b.y < m_y)
+ outcode2 = BOTTOM;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
- if (ml->a.x < m_x) outcode1 |= LEFT;
- else if (ml->a.x > m_x2) outcode1 |= RIGHT;
- if (ml->b.x < m_x) outcode2 |= LEFT;
- else if (ml->b.x > m_x2) outcode2 |= RIGHT;
- if (outcode1 & outcode2) return false; // trivially outside
+ if (ml->a.x < m_x)
+ outcode1 |= LEFT;
+ else if (ml->a.x > m_x2)
+ outcode1 |= RIGHT;
+ if (ml->b.x < m_x)
+ outcode2 |= LEFT;
+ else if (ml->b.x > m_x2)
+ outcode2 |= RIGHT;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
- // transform to frame-buffer coordinates.
- fl->a.x = CXMTOF(ml->a.x);
- fl->a.y = CYMTOF(ml->a.y);
- fl->b.x = CXMTOF(ml->b.x);
- fl->b.y = CYMTOF(ml->b.y);
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- if (outcode1 & outcode2) return false;
+ // transform to frame-buffer coordinates.
+ fl->a.x = CXMTOF(ml->a.x);
+ fl->a.y = CYMTOF(ml->a.y);
+ fl->b.x = CXMTOF(ml->b.x);
+ fl->b.y = CYMTOF(ml->b.y);
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ if (outcode1 & outcode2)
+ return false;
- while (outcode1 | outcode2)
- {
- // may be partially inside box
- // find an outside point
- if (outcode1) outside = outcode1;
- else outside = outcode2;
- // clip to each side
- if (outside & TOP)
+ while (outcode1 | outcode2)
{
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
- tmp.y = 0;
+ // may be partially inside box
+ // find an outside point
+ if (outcode1)
+ outside = outcode1;
+ else
+ outside = outcode2;
+ // clip to each side
+ if (outside & TOP)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y)) / dy;
+ tmp.y = 0;
+ }
+ else if (outside & BOTTOM)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y - f_h)) / dy;
+ tmp.y = f_h - 1;
+ }
+ else if (outside & RIGHT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (f_w - 1 - fl->a.x)) / dx;
+ tmp.x = f_w - 1;
+ }
+ else if (outside & LEFT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (-fl->a.x)) / dx;
+ tmp.x = 0;
+ }
+ if (outside == outcode1)
+ {
+ fl->a = tmp;
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ }
+ else
+ {
+ fl->b = tmp;
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ }
+ if (outcode1 & outcode2)
+ return false; // trivially outside
}
- else if (outside & BOTTOM)
- {
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
- tmp.y = f_h-1;
- }
- else if (outside & RIGHT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
- tmp.x = f_w-1;
- }
- else if (outside & LEFT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
- tmp.x = 0;
- }
- if (outside == outcode1)
- {
- fl->a = tmp;
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- } else {
- fl->b = tmp;
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- }
- if (outcode1 & outcode2) return false; // trivially outside
- }
- return true;
+ return true;
}
+
#undef DOOUTCODE
// Classic Bresenham w/ whatever optimizations I need for speed
-void AM_drawFline(fline_t *fl, int color)
+void AM_drawFline(fline_t * fl, int color)
{
- register int x, y, dx, dy, sx, sy, ax, ay, d;
- static fuck = 0;
+ register int x, y, dx, dy, sx, sy, ax, ay, d;
+ static fuck = 0;
- switch(color)
- {
- case WALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[0][0], 8, 3);
- break;
- case FDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[1][0], 8, 3);
- break;
- case CDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[2][0], 8, 3);
- break;
- default:
- {
- // For debugging only
- if ( fl->a.x < 0 || fl->a.x >= f_w
- || fl->a.y < 0 || fl->a.y >= f_h
- || fl->b.x < 0 || fl->b.x >= f_w
- || fl->b.y < 0 || fl->b.y >= f_h)
- {
- fprintf(stderr, "fuck %d \r", fuck++);
- return;
- }
+ switch (color)
+ {
+ case WALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[0][0],
+ 8, 3);
+ break;
+ case FDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[1][0],
+ 8, 3);
+ break;
+ case CDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y, &antialias[2][0],
+ 8, 3);
+ break;
+ default:
+ {
+ // For debugging only
+ if (fl->a.x < 0 || fl->a.x >= f_w
+ || fl->a.y < 0 || fl->a.y >= f_h
+ || fl->b.x < 0 || fl->b.x >= f_w
+ || fl->b.y < 0 || fl->b.y >= f_h)
+ {
+ fprintf(stderr, "fuck %d \r", fuck++);
+ return;
+ }
- #define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
+#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
- dx = fl->b.x - fl->a.x;
- ax = 2 * (dx<0 ? -dx : dx);
- sx = dx<0 ? -1 : 1;
+ dx = fl->b.x - fl->a.x;
+ ax = 2 * (dx < 0 ? -dx : dx);
+ sx = dx < 0 ? -1 : 1;
- dy = fl->b.y - fl->a.y;
- ay = 2 * (dy<0 ? -dy : dy);
- sy = dy<0 ? -1 : 1;
+ dy = fl->b.y - fl->a.y;
+ ay = 2 * (dy < 0 ? -dy : dy);
+ sy = dy < 0 ? -1 : 1;
- x = fl->a.x;
- y = fl->a.y;
+ x = fl->a.x;
+ y = fl->a.y;
- if (ax > ay)
- {
- d = ay - ax/2;
- while (1)
- {
- DOT(x,y,color);
- if (x == fl->b.x) return;
- if (d>=0)
- {
- y += sy;
- d -= ax;
- }
- x += sx;
- d += ay;
- }
- } else {
- d = ax - ay/2;
- while (1)
- {
- DOT(x, y, color);
- if (y == fl->b.y) return;
- if (d >= 0)
- {
- x += sx;
- d -= ay;
- }
- y += sy;
- d += ax;
- }
- }
- }
- }
-}
+ if (ax > ay)
+ {
+ d = ay - ax / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (x == fl->b.x)
+ return;
+ if (d >= 0)
+ {
+ y += sy;
+ d -= ax;
+ }
+ x += sx;
+ d += ay;
+ }
+ }
+ else
+ {
+ d = ax - ay / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (y == fl->b.y)
+ return;
+ if (d >= 0)
+ {
+ x += sx;
+ d -= ay;
+ }
+ y += sy;
+ d += ax;
+ }
+ }
+ }
+ }
+}
/* Wu antialiased line drawer.
* (X0,Y0),(X1,Y1) = line to draw
@@ -909,375 +990,416 @@
* IntensityBits = log base 2 of NumLevels; the # of bits used to describe
* the intensity of the drawing color. 2**IntensityBits==NumLevels
*/
-void PUTDOT(short xx,short yy,byte *cc, byte *cm)
+void PUTDOT(short xx, short yy, byte * cc, byte * cm)
{
- static int oldyy;
- static int oldyyshifted;
- byte *oldcc=cc;
+ static int oldyy;
+ static int oldyyshifted;
+ byte *oldcc = cc;
- if(xx < 32)
- cc += 7-(xx>>2);
- else if(xx > (finit_width - 32))
- cc += 7-((finit_width-xx) >> 2);
-// if(cc==oldcc) //make sure that we don't double fade the corners.
-// {
- if(yy < 32)
- cc += 7-(yy>>2);
- else if(yy > (finit_height - 32))
- cc += 7-((finit_height-yy) >> 2);
-// }
- if(cc > cm && cm != NULL)
- {
- cc = cm;
- }
- else if(cc > oldcc+6) // don't let the color escape from the fade table...
- {
- cc=oldcc+6;
- }
- if(yy == oldyy+1)
- {
- oldyy++;
- oldyyshifted += 320;
- }
- else if(yy == oldyy-1)
- {
- oldyy--;
- oldyyshifted -= 320;
- }
- else if(yy != oldyy)
- {
- oldyy = yy;
- oldyyshifted = yy*320;
- }
- fb[oldyyshifted+xx] = *(cc);
-// fb[(yy)*f_w+(xx)]=*(cc);
+ if (xx < 32)
+ cc += 7 - (xx >> 2);
+ else if (xx > (finit_width - 32))
+ cc += 7 - ((finit_width - xx) >> 2);
+// if(cc==oldcc) //make sure that we don't double fade the corners.
+// {
+ if (yy < 32)
+ cc += 7 - (yy >> 2);
+ else if (yy > (finit_height - 32))
+ cc += 7 - ((finit_height - yy) >> 2);
+// }
+ if (cc > cm && cm != NULL)
+ {
+ cc = cm;
+ }
+ else if (cc > oldcc + 6) // don't let the color escape from the fade table...
+ {
+ cc = oldcc + 6;
+ }
+ if (yy == oldyy + 1)
+ {
+ oldyy++;
+ oldyyshifted += 320;
+ }
+ else if (yy == oldyy - 1)
+ {
+ oldyy--;
+ oldyyshifted -= 320;
+ }
+ else if (yy != oldyy)
+ {
+ oldyy = yy;
+ oldyyshifted = yy * 320;
+ }
+ fb[oldyyshifted + xx] = *(cc);
+// fb[(yy)*f_w+(xx)]=*(cc);
}
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits)
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits)
{
- unsigned short IntensityShift, ErrorAdj, ErrorAcc;
- unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
- short DeltaX, DeltaY, Temp, XDir;
+ unsigned short IntensityShift, ErrorAdj, ErrorAcc;
+ unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
+ short DeltaX, DeltaY, Temp, XDir;
- /* Make sure the line runs top to bottom */
- if (Y0 > Y1) {
- Temp = Y0; Y0 = Y1; Y1 = Temp;
- Temp = X0; X0 = X1; X1 = Temp;
- }
- /* Draw the initial pixel, which is always exactly intersected by
- the line and so needs no weighting */
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ /* Make sure the line runs top to bottom */
+ if (Y0 > Y1)
+ {
+ Temp = Y0;
+ Y0 = Y1;
+ Y1 = Temp;
+ Temp = X0;
+ X0 = X1;
+ X1 = Temp;
+ }
+ /* Draw the initial pixel, which is always exactly intersected by
+ the line and so needs no weighting */
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
- if ((DeltaX = X1 - X0) >= 0) {
- XDir = 1;
- } else {
- XDir = -1;
- DeltaX = -DeltaX; /* make DeltaX positive */
- }
- /* Special-case horizontal, vertical, and diagonal lines, which
- require no weighting because they go right through the center of
- every pixel */
- if ((DeltaY = Y1 - Y0) == 0) {
- /* Horizontal line */
- while (DeltaX-- != 0) {
- X0 += XDir;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- }
- return;
- }
- if (DeltaX == 0) {
- /* Vertical line */
- do {
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- //diagonal line.
- if (DeltaX == DeltaY) {
- do {
- X0 += XDir;
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- /* Line is not horizontal, diagonal, or vertical */
- ErrorAcc = 0; /* initialize the line error accumulator to 0 */
- /* # of bits by which to shift ErrorAcc to get intensity level */
- IntensityShift = 16 - IntensityBits;
- /* Mask used to flip all bits in an intensity weighting, producing the
- result (1 - intensity weighting) */
- WeightingComplementMask = NumLevels - 1;
- /* Is this an X-major or Y-major line? */
- if (DeltaY > DeltaX) {
- /* Y-major line; calculate 16-bit fixed-point fractional part of a
- pixel that X advances each time Y advances 1 pixel, truncating the
- result so that we won't overrun the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
- /* Draw all pixels other than the first and last */
- while (--DeltaY) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the X coord */
+ if ((DeltaX = X1 - X0) >= 0)
+ {
+ XDir = 1;
+ }
+ else
+ {
+ XDir = -1;
+ DeltaX = -DeltaX; /* make DeltaX positive */
+ }
+ /* Special-case horizontal, vertical, and diagonal lines, which
+ require no weighting because they go right through the center of
+ every pixel */
+ if ((DeltaY = Y1 - Y0) == 0)
+ {
+ /* Horizontal line */
+ while (DeltaX-- != 0)
+ {
X0 += XDir;
- }
- Y0++; /* Y-major, so always advance Y */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0 + XDir, Y0,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
- return;
- }
- /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
- pixel that Y advances each time X advances 1 pixel, truncating the
- result to avoid overrunning the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
- /* Draw all pixels other than the first and last */
- while (--DeltaX) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the Y coord */
- Y0++;
- }
- X0 += XDir; /* X-major, so always advance X */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0, Y0 + 1,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ return;
+ }
+ if (DeltaX == 0)
+ {
+ /* Vertical line */
+ do
+ {
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ //diagonal line.
+ if (DeltaX == DeltaY)
+ {
+ do
+ {
+ X0 += XDir;
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ /* Line is not horizontal, diagonal, or vertical */
+ ErrorAcc = 0; /* initialize the line error accumulator to 0 */
+ /* # of bits by which to shift ErrorAcc to get intensity level */
+ IntensityShift = 16 - IntensityBits;
+ /* Mask used to flip all bits in an intensity weighting, producing the
+ result (1 - intensity weighting) */
+ WeightingComplementMask = NumLevels - 1;
+ /* Is this an X-major or Y-major line? */
+ if (DeltaY > DeltaX)
+ {
+ /* Y-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that X advances each time Y advances 1 pixel, truncating the
+ result so that we won't overrun the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaY)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the X coord */
+ X0 += XDir;
+ }
+ Y0++; /* Y-major, so always advance Y */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0 + XDir, Y0,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ return;
+ }
+ /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that Y advances each time X advances 1 pixel, truncating the
+ result to avoid overrunning the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaX)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the Y coord */
+ Y0++;
+ }
+ X0 += XDir; /* X-major, so always advance X */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0, Y0 + 1,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
}
-void AM_drawMline(mline_t *ml, int color)
+void AM_drawMline(mline_t * ml, int color)
{
- static fline_t fl;
+ static fline_t fl;
- if (AM_clipMline(ml, &fl))
- AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
+ if (AM_clipMline(ml, &fl))
+ AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
}
void AM_drawGrid(int color)
{
- fixed_t x, y;
- fixed_t start, end;
- mline_t ml;
+ fixed_t x, y;
+ fixed_t start, end;
+ mline_t ml;
- // Figure out start of vertical gridlines
- start = m_x;
- if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_x + m_w;
+ // Figure out start of vertical gridlines
+ start = m_x;
+ if ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_x + m_w;
- // draw vertical gridlines
- ml.a.y = m_y;
- ml.b.y = m_y+m_h;
- for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.x = x;
- ml.b.x = x;
- AM_drawMline(&ml, color);
- }
+ // draw vertical gridlines
+ ml.a.y = m_y;
+ ml.b.y = m_y + m_h;
+ for (x = start; x < end; x += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.x = x;
+ ml.b.x = x;
+ AM_drawMline(&ml, color);
+ }
- // Figure out start of horizontal gridlines
- start = m_y;
- if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_y + m_h;
+ // Figure out start of horizontal gridlines
+ start = m_y;
+ if ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_y + m_h;
- // draw horizontal gridlines
- ml.a.x = m_x;
- ml.b.x = m_x + m_w;
- for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.y = y;
- ml.b.y = y;
- AM_drawMline(&ml, color);
- }
+ // draw horizontal gridlines
+ ml.a.x = m_x;
+ ml.b.x = m_x + m_w;
+ for (y = start; y < end; y += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.y = y;
+ ml.b.y = y;
+ AM_drawMline(&ml, color);
+ }
}
void AM_drawWalls(void)
{
- int i;
- static mline_t l;
+ int i;
+ static mline_t l;
- for (i=0;i<numlines;i++)
- {
- l.a.x = lines[i].v1->x;
- l.a.y = lines[i].v1->y;
- l.b.x = lines[i].v2->x;
- l.b.y = lines[i].v2->y;
- if (cheating || (lines[i].flags & ML_MAPPED))
+ for (i = 0; i < numlines; i++)
{
- if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
- continue;
- if (!lines[i].backsector)
- {
- AM_drawMline(&l, WALLCOLORS+lightlev);
- } else {
- if (lines[i].special == 39)
- { // teleporters
- AM_drawMline(&l, WALLCOLORS+WALLRANGE/2);
- } else if (lines[i].flags & ML_SECRET) // secret door
- {
- if (cheating) AM_drawMline(&l, 0);
- else AM_drawMline(&l, WALLCOLORS+lightlev);
- }
- else if(lines[i].special > 25 && lines[i].special < 35)
- {
- switch(lines[i].special)
- {
- case 26:
- case 32:
- AM_drawMline(&l, BLUEKEY);
- break;
- case 27:
- case 34:
- AM_drawMline(&l, YELLOWKEY);
- break;
- case 28:
- case 33:
- AM_drawMline(&l, GREENKEY);
- break;
- default:
- break;
- }
- }
- else if (lines[i].backsector->floorheight
- != lines[i].frontsector->floorheight) {
- AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
- } else if (lines[i].backsector->ceilingheight
- != lines[i].frontsector->ceilingheight) {
- AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
- } else if (cheating) {
- AM_drawMline(&l, TSWALLCOLORS+lightlev);
- }
- }
- } else if (plr->powers[pw_allmap])
- {
- if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
- }
- }
+ l.a.x = lines[i].v1->x;
+ l.a.y = lines[i].v1->y;
+ l.b.x = lines[i].v2->x;
+ l.b.y = lines[i].v2->y;
+ if (cheating || (lines[i].flags & ML_MAPPED))
+ {
+ if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
+ continue;
+ if (!lines[i].backsector)
+ {
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else
+ {
+ if (lines[i].special == 39)
+ { // teleporters
+ AM_drawMline(&l, WALLCOLORS + WALLRANGE / 2);
+ }
+ else if (lines[i].flags & ML_SECRET) // secret door
+ {
+ if (cheating)
+ AM_drawMline(&l, 0);
+ else
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else if (lines[i].special > 25 && lines[i].special < 35)
+ {
+ switch (lines[i].special)
+ {
+ case 26:
+ case 32:
+ AM_drawMline(&l, BLUEKEY);
+ break;
+ case 27:
+ case 34:
+ AM_drawMline(&l, YELLOWKEY);
+ break;
+ case 28:
+ case 33:
+ AM_drawMline(&l, GREENKEY);
+ break;
+ default:
+ break;
+ }
+ }
+ else if (lines[i].backsector->floorheight
+ != lines[i].frontsector->floorheight)
+ {
+ AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
+ }
+ else if (lines[i].backsector->ceilingheight
+ != lines[i].frontsector->ceilingheight)
+ {
+ AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change
+ }
+ else if (cheating)
+ {
+ AM_drawMline(&l, TSWALLCOLORS + lightlev);
+ }
+ }
+ }
+ else if (plr->powers[pw_allmap])
+ {
+ if (!(lines[i].flags & LINE_NEVERSEE))
+ AM_drawMline(&l, GRAYS + 3);
+ }
+ }
}
-void AM_rotate(fixed_t *x, fixed_t *y, angle_t a)
+void AM_rotate(fixed_t * x, fixed_t * y, angle_t a)
{
- fixed_t tmpx;
+ fixed_t tmpx;
- tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
- - FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
- *y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
- + FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
- *x = tmpx;
+ tmpx = FixedMul(*x, finecosine[a >> ANGLETOFINESHIFT])
+ - FixedMul(*y, finesine[a >> ANGLETOFINESHIFT]);
+ *y = FixedMul(*x, finesine[a >> ANGLETOFINESHIFT])
+ + FixedMul(*y, finecosine[a >> ANGLETOFINESHIFT]);
+ *x = tmpx;
}
-void AM_drawLineCharacter(mline_t *lineguy, int lineguylines, fixed_t scale,
- angle_t angle, int color, fixed_t x, fixed_t y)
+void AM_drawLineCharacter(mline_t * lineguy, int lineguylines, fixed_t scale,
+ angle_t angle, int color, fixed_t x, fixed_t y)
{
- int i;
- mline_t l;
+ int i;
+ mline_t l;
- for (i=0;i<lineguylines;i++)
- {
- l.a.x = lineguy[i].a.x;
- l.a.y = lineguy[i].a.y;
- if (scale)
+ for (i = 0; i < lineguylines; i++)
{
- l.a.x = FixedMul(scale, l.a.x);
- l.a.y = FixedMul(scale, l.a.y);
- }
- if (angle) AM_rotate(&l.a.x, &l.a.y, angle);
- l.a.x += x;
- l.a.y += y;
+ l.a.x = lineguy[i].a.x;
+ l.a.y = lineguy[i].a.y;
+ if (scale)
+ {
+ l.a.x = FixedMul(scale, l.a.x);
+ l.a.y = FixedMul(scale, l.a.y);
+ }
+ if (angle)
+ AM_rotate(&l.a.x, &l.a.y, angle);
+ l.a.x += x;
+ l.a.y += y;
- l.b.x = lineguy[i].b.x;
- l.b.y = lineguy[i].b.y;
- if (scale)
- {
- l.b.x = FixedMul(scale, l.b.x);
- l.b.y = FixedMul(scale, l.b.y);
+ l.b.x = lineguy[i].b.x;
+ l.b.y = lineguy[i].b.y;
+ if (scale)
+ {
+ l.b.x = FixedMul(scale, l.b.x);
+ l.b.y = FixedMul(scale, l.b.y);
+ }
+ if (angle)
+ AM_rotate(&l.b.x, &l.b.y, angle);
+ l.b.x += x;
+ l.b.y += y;
+
+ AM_drawMline(&l, color);
}
- if (angle) AM_rotate(&l.b.x, &l.b.y, angle);
- l.b.x += x;
- l.b.y += y;
- AM_drawMline(&l, color);
- }
-
}
void AM_drawPlayers(void)
{
- int i;
- player_t *p;
- static int their_colors[] = { GREENKEY, YELLOWKEY, BLOODRED, BLUEKEY };
- int their_color = -1;
- int color;
+ int i;
+ player_t *p;
+ static int their_colors[] = { GREENKEY, YELLOWKEY, BLOODRED, BLUEKEY };
+ int their_color = -1;
+ int color;
- if (!netgame)
- {
- /*
- if (cheating) AM_drawLineCharacter(cheat_player_arrow, NUMCHEATPLYRLINES, 0,
- plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
- */ //cheat key player pointer is the same as non-cheat pointer..
+ if (!netgame)
+ {
+ /*
+ if (cheating) AM_drawLineCharacter(cheat_player_arrow, NUMCHEATPLYRLINES, 0,
+ plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
+ *///cheat key player pointer is the same as non-cheat pointer..
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
- WHITE, plr->mo->x, plr->mo->y);
- return;
- }
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
+ WHITE, plr->mo->x, plr->mo->y);
+ return;
+ }
- for (i=0;i<MAXPLAYERS;i++)
- {
- their_color++;
- p = &players[i];
- if(deathmatch && !singledemo && p != plr)
- {
- continue;
- }
- if (!playeringame[i]) continue;
- if (p->powers[pw_invisibility]) color = 102; // *close* to the automap color
- else color = their_colors[their_color];
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
- color, p->mo->x, p->mo->y);
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ their_color++;
+ p = &players[i];
+ if (deathmatch && !singledemo && p != plr)
+ {
+ continue;
+ }
+ if (!playeringame[i])
+ continue;
+ if (p->powers[pw_invisibility])
+ color = 102; // *close* to the automap color
+ else
+ color = their_colors[their_color];
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
+ color, p->mo->x, p->mo->y);
+ }
}
void AM_drawThings(int colors, int colorrange)
{
- int i;
- mobj_t *t;
+ int i;
+ mobj_t *t;
- for (i=0;i<numsectors;i++)
- {
- t = sectors[i].thinglist;
- while (t)
+ for (i = 0; i < numsectors; i++)
{
- AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
- 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
- t = t->snext;
+ t = sectors[i].thinglist;
+ while (t)
+ {
+ AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
+ 16 << FRACBITS, t->angle, colors + lightlev,
+ t->x, t->y);
+ t = t->snext;
+ }
}
- }
}
/*
@@ -1302,51 +1424,54 @@
void AM_drawkeys(void)
{
- if(KeyPoints[0].x != 0 || KeyPoints[0].y != 0)
- {
- AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, YELLOWKEY,
- KeyPoints[0].x, KeyPoints[0].y);
- }
- if(KeyPoints[1].x != 0 || KeyPoints[1].y != 0)
- {
- AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, GREENKEY,
- KeyPoints[1].x, KeyPoints[1].y);
- }
- if(KeyPoints[2].x != 0 || KeyPoints[2].y != 0)
- {
- AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, BLUEKEY,
- KeyPoints[2].x, KeyPoints[2].y);
- }
+ if (KeyPoints[0].x != 0 || KeyPoints[0].y != 0)
+ {
+ AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, YELLOWKEY,
+ KeyPoints[0].x, KeyPoints[0].y);
+ }
+ if (KeyPoints[1].x != 0 || KeyPoints[1].y != 0)
+ {
+ AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, GREENKEY,
+ KeyPoints[1].x, KeyPoints[1].y);
+ }
+ if (KeyPoints[2].x != 0 || KeyPoints[2].y != 0)
+ {
+ AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, BLUEKEY,
+ KeyPoints[2].x, KeyPoints[2].y);
+ }
}
void AM_drawCrosshair(int color)
{
- fb[(f_w*(f_h+1))/2] = color; // single point for now
+ fb[(f_w * (f_h + 1)) / 2] = color; // single point for now
}
void AM_Drawer(void)
{
- int highestEpisode;
+ int highestEpisode;
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- UpdateState |= I_FULLSCRN;
- AM_clearFB(BACKGROUND);
- if (grid) AM_drawGrid(GRIDCOLORS);
- AM_drawWalls();
- AM_drawPlayers();
- if (cheating==2) AM_drawThings(THINGCOLORS, THINGRANGE);
+ UpdateState |= I_FULLSCRN;
+ AM_clearFB(BACKGROUND);
+ if (grid)
+ AM_drawGrid(GRIDCOLORS);
+ AM_drawWalls();
+ AM_drawPlayers();
+ if (cheating == 2)
+ AM_drawThings(THINGCOLORS, THINGRANGE);
// AM_drawCrosshair(XHAIRCOLORS);
// AM_drawMarks();
- if(gameskill == sk_baby)
- {
- AM_drawkeys();
- }
- if((gameepisode < (ExtendedWAD ? 6 : 4)) && gamemap < 10)
- {
- MN_DrTextA(LevelNames[(gameepisode-1)*9+gamemap-1], 20, 145);
- }
+ if (gameskill == sk_baby)
+ {
+ AM_drawkeys();
+ }
+ if ((gameepisode < (ExtendedWAD ? 6 : 4)) && gamemap < 10)
+ {
+ MN_DrTextA(LevelNames[(gameepisode - 1) * 9 + gamemap - 1], 20, 145);
+ }
// I_Update();
// V_MarkRect(f_x, f_y, f_w, f_h);
}
--- a/src/heretic/am_map.h
+++ b/src/heretic/am_map.h
@@ -1,121 +1,143 @@
-#ifndef __AMMAP_H__
-#define __AMMAP_H__
-
-#pragma once
-
-// For use if I do walls with outsides/insides
-#define REDS 12*8
-#define REDRANGE 1//16
-#define BLUES (256-4*16+8)
-#define BLUERANGE 1//8
-#define GREENS (33*8)
-#define GREENRANGE 1//16
-#define GRAYS (5*8)
-#define GRAYSRANGE 1//16
-#define BROWNS (14*8)
-#define BROWNRANGE 1//16
-#define YELLOWS 10*8
-#define YELLOWRANGE 1
-#define BLACK 0
-#define WHITE 4*8
-#define PARCH 13*8-1
-#define BLOODRED 150
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+#ifndef __AMMAP_H__
+#define __AMMAP_H__
+
+#pragma once
+
+// For use if I do walls with outsides/insides
+#define REDS 12*8
+#define REDRANGE 1 //16
+#define BLUES (256-4*16+8)
+#define BLUERANGE 1 //8
+#define GREENS (33*8)
+#define GREENRANGE 1 //16
+#define GRAYS (5*8)
+#define GRAYSRANGE 1 //16
+#define BROWNS (14*8)
+#define BROWNRANGE 1 //16
+#define YELLOWS 10*8
+#define YELLOWRANGE 1
+#define BLACK 0
+#define WHITE 4*8
+#define PARCH 13*8-1
+#define BLOODRED 150
#define BLUEKEY 197
#define YELLOWKEY 144
#define GREENKEY 220
-
-// Automap colors
-#define BACKGROUND PARCH
-#define YOURCOLORS WHITE
-#define YOURRANGE 0
-#define WALLCOLORS REDS
-#define WALLRANGE REDRANGE
-#define TSWALLCOLORS GRAYS
-#define TSWALLRANGE GRAYSRANGE
-#define FDWALLCOLORS BROWNS
-#define FDWALLRANGE BROWNRANGE
-#define CDWALLCOLORS YELLOWS
-#define CDWALLRANGE YELLOWRANGE
-#define THINGCOLORS GREENS
-#define THINGRANGE GREENRANGE
-#define SECRETWALLCOLORS WALLCOLORS
-#define SECRETWALLRANGE WALLRANGE
-#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
-#define GRIDRANGE 0
-#define XHAIRCOLORS GRAYS
-
-// drawing stuff
-#define FB 0
+// Automap colors
+#define BACKGROUND PARCH
+#define YOURCOLORS WHITE
+#define YOURRANGE 0
+#define WALLCOLORS REDS
+#define WALLRANGE REDRANGE
+#define TSWALLCOLORS GRAYS
+#define TSWALLRANGE GRAYSRANGE
+#define FDWALLCOLORS BROWNS
+#define FDWALLRANGE BROWNRANGE
+#define CDWALLCOLORS YELLOWS
+#define CDWALLRANGE YELLOWRANGE
+#define THINGCOLORS GREENS
+#define THINGRANGE GREENRANGE
+#define SECRETWALLCOLORS WALLCOLORS
+#define SECRETWALLRANGE WALLRANGE
+#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
+#define GRIDRANGE 0
+#define XHAIRCOLORS GRAYS
+
+// drawing stuff
+#define FB 0
+
#define KEY_TAB 9
-#define AM_PANDOWNKEY KEY_DOWNARROW
-#define AM_PANUPKEY KEY_UPARROW
-#define AM_PANRIGHTKEY KEY_RIGHTARROW
-#define AM_PANLEFTKEY KEY_LEFTARROW
-//#define AM_PANDOWNKEY SC_DOWNARROW
-//#define AM_PANUPKEY SC_UPARROW
-//#define AM_PANRIGHTKEY SC_RIGHTARROW
-//#define AM_PANLEFTKEY SC_LEFTARROW
-
-#define AM_ZOOMINKEY '='
-//#define AM_ZOOMINKEY 13
-//#define AM_ZOOMOUTKEY 12
- #define AM_ZOOMOUTKEY '-'
-#define AM_STARTKEY KEY_TAB
-#define AM_ENDKEY KEY_TAB
-#define AM_GOBIGKEY '0'
-//#define AM_GOBIGKEY 11
-//#define AM_FOLLOWKEY 33
-//#define AM_GRIDKEY 34
-#define AM_FOLLOWKEY 'f'
-#define AM_GRIDKEY 'g'
-
-#define AM_NUMMARKPOINTS 10
-
-#define AM_MSGHEADER (('a'<<24)+('m'<<16))
-#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
-#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
-
-#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
-// how much the automap moves window per tic in frame-buffer coordinates
-#define F_PANINC 4 // moves 140 pixels in 1 second
-// how much zoom-in per tic
-#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
-// how much zoom-out per tic
-#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
-
-// translates between frame-buffer and map distances
-#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
-#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
-// translates between frame-buffer and map coordinates
-#define CXMTOF(x) (f_x + MTOF((x)-m_x))
-#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
-
-// the following is crap
-#define LINE_NEVERSEE ML_DONTDRAW
-
-typedef struct
-{
- int x, y;
-} fpoint_t;
-
-typedef struct
-{
- fpoint_t a, b;
-} fline_t;
-
-typedef vertex_t mpoint_t;
-
-typedef struct
-{
- mpoint_t a, b;
-} mline_t;
-
-typedef struct
-{
- fixed_t slp, islp;
-} islope_t;
-
-// extern int f_x, f_y, f_w, f_h;
-
-#endif
+#define AM_PANDOWNKEY KEY_DOWNARROW
+#define AM_PANUPKEY KEY_UPARROW
+#define AM_PANRIGHTKEY KEY_RIGHTARROW
+#define AM_PANLEFTKEY KEY_LEFTARROW
+//#define AM_PANDOWNKEY SC_DOWNARROW
+//#define AM_PANUPKEY SC_UPARROW
+//#define AM_PANRIGHTKEY SC_RIGHTARROW
+//#define AM_PANLEFTKEY SC_LEFTARROW
+
+#define AM_ZOOMINKEY '='
+//#define AM_ZOOMINKEY 13
+//#define AM_ZOOMOUTKEY 12
+#define AM_ZOOMOUTKEY '-'
+#define AM_STARTKEY KEY_TAB
+#define AM_ENDKEY KEY_TAB
+#define AM_GOBIGKEY '0'
+//#define AM_GOBIGKEY 11
+//#define AM_FOLLOWKEY 33
+//#define AM_GRIDKEY 34
+#define AM_FOLLOWKEY 'f'
+#define AM_GRIDKEY 'g'
+
+#define AM_NUMMARKPOINTS 10
+
+#define AM_MSGHEADER (('a'<<24)+('m'<<16))
+#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
+#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
+
+#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
+// how much the automap moves window per tic in frame-buffer coordinates
+#define F_PANINC 4 // moves 140 pixels in 1 second
+// how much zoom-in per tic
+#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
+// how much zoom-out per tic
+#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
+
+// translates between frame-buffer and map distances
+#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
+#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
+// translates between frame-buffer and map coordinates
+#define CXMTOF(x) (f_x + MTOF((x)-m_x))
+#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
+
+// the following is crap
+#define LINE_NEVERSEE ML_DONTDRAW
+
+typedef struct
+{
+ int x, y;
+} fpoint_t;
+
+typedef struct
+{
+ fpoint_t a, b;
+} fline_t;
+
+typedef vertex_t mpoint_t;
+
+typedef struct
+{
+ mpoint_t a, b;
+} mline_t;
+
+typedef struct
+{
+ fixed_t slp, islp;
+} islope_t;
+
+// extern int f_x, f_y, f_w, f_h;
+
+#endif
--- a/src/heretic/ct_chat.c
+++ b/src/heretic/ct_chat.c
@@ -1,4 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+//
// Chat mode
//
@@ -29,7 +51,7 @@
void CT_Init(void);
void CT_Drawer(void);
-boolean CT_Responder(event_t *ev);
+boolean CT_Responder(event_t * ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
@@ -47,7 +69,7 @@
byte ChatQueue[QUEUESIZE];
int chat_dest[MAXPLAYERS];
char chat_msg[MAXPLAYERS][MESSAGESIZE];
-char plr_lastmsg[MAXPLAYERS][MESSAGESIZE+9]; // add in the length of the pre-string
+char plr_lastmsg[MAXPLAYERS][MESSAGESIZE + 9]; // add in the length of the pre-string
int msgptr[MAXPLAYERS];
int msglen[MAXPLAYERS];
@@ -55,12 +77,11 @@
static int FontABaseLump;
-char *CT_FromPlrText[MAXPLAYERS] =
-{
- "GREEN: ",
- "YELLOW: ",
- "RED: ",
- "BLUE: "
+char *CT_FromPlrText[MAXPLAYERS] = {
+ "GREEN: ",
+ "YELLOW: ",
+ "RED: ",
+ "BLUE: "
};
char *chat_macros[10];
@@ -73,26 +94,26 @@
//
// CT_Init
//
-// Initialize chat mode data
+// Initialize chat mode data
//===========================================================================
void CT_Init(void)
{
- int i;
+ int i;
- head = 0; //initialize the queue index
- tail = 0;
- chatmodeon = false;
- memset(ChatQueue, 0, QUEUESIZE);
- for(i = 0; i < MAXPLAYERS; i++)
- {
- chat_dest[i] = 0;
- msgptr[i] = 0;
- memset(plr_lastmsg[i], 0, MESSAGESIZE);
- memset(chat_msg[i], 0, MESSAGESIZE);
- }
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
- return;
+ head = 0; //initialize the queue index
+ tail = 0;
+ chatmodeon = false;
+ memset(ChatQueue, 0, QUEUESIZE);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ chat_dest[i] = 0;
+ msgptr[i] = 0;
+ memset(plr_lastmsg[i], 0, MESSAGESIZE);
+ memset(chat_msg[i], 0, MESSAGESIZE);
+ }
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ return;
}
//===========================================================================
@@ -103,8 +124,8 @@
void CT_Stop(void)
{
- chatmodeon = false;
- return;
+ chatmodeon = false;
+ return;
}
//===========================================================================
@@ -113,127 +134,128 @@
//
//===========================================================================
-boolean CT_Responder(event_t *ev)
+boolean CT_Responder(event_t * ev)
{
- char *macro;
+ char *macro;
- int sendto;
+ int sendto;
- if(!netgame)
- {
- return false;
- }
- if(ev->data1 == KEY_LALT || ev->data2 == KEY_RALT)
- {
- altdown = (ev->type == ev_keydown);
- return false;
- }
- if(ev->data1 == KEY_RSHIFT)
- {
- shiftdown = (ev->type == ev_keydown);
- return false;
- }
- if(ev->type != ev_keydown)
- {
- return false;
- }
- if(!chatmodeon)
- {
- sendto = 0;
- if(ev->data1 == CT_KEY_ALL)
- {
- sendto = CT_PLR_ALL;
- }
- else if(ev->data1 == CT_KEY_GREEN)
- {
- sendto = CT_PLR_GREEN;
- }
- else if(ev->data1 == CT_KEY_YELLOW)
- {
- sendto = CT_PLR_YELLOW;
- }
- else if(ev->data1 == CT_KEY_RED)
- {
- sendto = CT_PLR_RED;
- }
- else if(ev->data1 == CT_KEY_BLUE)
- {
- sendto = CT_PLR_BLUE;
- }
- if(sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto-1])
- || sendto == consoleplayer+1)
- {
- return false;
- }
- CT_queueChatChar(sendto);
- chatmodeon = true;
- return true;
- }
- else
- {
- if(altdown)
- {
- if(ev->data1 >= '0' && ev->data1 <= '9')
- {
- if(ev->data1 == '0')
- { // macro 0 comes after macro 9
- ev->data1 = '9'+1;
- }
- macro = chat_macros[ev->data1-'1'];
- CT_queueChatChar(KEY_ENTER); //send old message
- CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
- while(*macro)
- {
- CT_queueChatChar(toupper(*macro++));
- }
- CT_queueChatChar(KEY_ENTER); //send it off...
- CT_Stop();
- return true;
- }
- }
- if(ev->data1 == KEY_ENTER)
- {
- CT_queueChatChar(KEY_ENTER);
- CT_Stop();
- return true;
- }
- else if(ev->data1 == KEY_ESCAPE)
- {
- CT_queueChatChar(CT_ESCAPE);
- CT_Stop();
- return true;
- }
- else if(ev->data1 >= 'a' && ev->data1 <= 'z')
- {
- CT_queueChatChar(ev->data1-32);
- return true;
- }
- else if(shiftdown)
- {
- if(ev->data1 == '1')
- {
- CT_queueChatChar('!');
- return true;
- }
- else if(ev->data1 == '/')
- {
- CT_queueChatChar('?');
- return true;
- }
- }
- else
- {
- if(ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
- || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
- || ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=')
- {
- CT_queueChatChar(ev->data1);
- return true;
- }
- }
- }
- return false;
-}
+ if (!netgame)
+ {
+ return false;
+ }
+ if (ev->data1 == KEY_LALT || ev->data2 == KEY_RALT)
+ {
+ altdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (ev->data1 == KEY_RSHIFT)
+ {
+ shiftdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (ev->type != ev_keydown)
+ {
+ return false;
+ }
+ if (!chatmodeon)
+ {
+ sendto = 0;
+ if (ev->data1 == CT_KEY_ALL)
+ {
+ sendto = CT_PLR_ALL;
+ }
+ else if (ev->data1 == CT_KEY_GREEN)
+ {
+ sendto = CT_PLR_GREEN;
+ }
+ else if (ev->data1 == CT_KEY_YELLOW)
+ {
+ sendto = CT_PLR_YELLOW;
+ }
+ else if (ev->data1 == CT_KEY_RED)
+ {
+ sendto = CT_PLR_RED;
+ }
+ else if (ev->data1 == CT_KEY_BLUE)
+ {
+ sendto = CT_PLR_BLUE;
+ }
+ if (sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto - 1])
+ || sendto == consoleplayer + 1)
+ {
+ return false;
+ }
+ CT_queueChatChar(sendto);
+ chatmodeon = true;
+ return true;
+ }
+ else
+ {
+ if (altdown)
+ {
+ if (ev->data1 >= '0' && ev->data1 <= '9')
+ {
+ if (ev->data1 == '0')
+ { // macro 0 comes after macro 9
+ ev->data1 = '9' + 1;
+ }
+ macro = chat_macros[ev->data1 - '1'];
+ CT_queueChatChar(KEY_ENTER); //send old message
+ CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
+ while (*macro)
+ {
+ CT_queueChatChar(toupper(*macro++));
+ }
+ CT_queueChatChar(KEY_ENTER); //send it off...
+ CT_Stop();
+ return true;
+ }
+ }
+ if (ev->data1 == KEY_ENTER)
+ {
+ CT_queueChatChar(KEY_ENTER);
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 == KEY_ESCAPE)
+ {
+ CT_queueChatChar(CT_ESCAPE);
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 >= 'a' && ev->data1 <= 'z')
+ {
+ CT_queueChatChar(ev->data1 - 32);
+ return true;
+ }
+ else if (shiftdown)
+ {
+ if (ev->data1 == '1')
+ {
+ CT_queueChatChar('!');
+ return true;
+ }
+ else if (ev->data1 == '/')
+ {
+ CT_queueChatChar('?');
+ return true;
+ }
+ }
+ else
+ {
+ if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
+ || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
+ || ev->data1 == KEY_BACKSPACE || ev->data1 == '-'
+ || ev->data1 == '=')
+ {
+ CT_queueChatChar(ev->data1);
+ return true;
+ }
+ }
+ }
+ return false;
+}
//===========================================================================
//
@@ -243,81 +265,83 @@
void CT_Ticker(void)
{
- int i;
- int j;
- char c;
- int numplayers;
+ int i;
+ int j;
+ char c;
+ int numplayers;
- for(i=0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- if((c = players[i].cmd.chatchar) != 0)
- {
- if(c <= 5)
- {
- chat_dest[i] = c;
- continue;
- }
- else if(c == CT_ESCAPE)
- {
- CT_ClearChatMessage(i);
- }
- else if(c == KEY_ENTER)
- {
- numplayers = 0;
- for(j = 0; j < MAXPLAYERS; j++)
- {
- numplayers += playeringame[j];
- }
- CT_AddChar(i, 0); // set the end of message character
- if(numplayers > 2)
- {
- strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
- strcat(plr_lastmsg[i], chat_msg[i]);
- }
- else
- {
- strcpy(plr_lastmsg[i], chat_msg[i]);
- }
- if(i != consoleplayer && (chat_dest[i] == consoleplayer+1
- || chat_dest[i] == CT_PLR_ALL) && *chat_msg[i])
- {
- P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
- true);
- S_StartSound(NULL, sfx_chat);
- }
- else if(i == consoleplayer && (*chat_msg[i]))
- {
- if(numplayers > 1)
- {
- P_SetMessage(&players[consoleplayer], "-MESSAGE SENT-",
- true);
- S_StartSound(NULL, sfx_chat);
- }
- else
- {
- P_SetMessage(&players[consoleplayer],
- "THERE ARE NO OTHER PLAYERS IN THE GAME!", true);
- S_StartSound(NULL, sfx_chat);
- }
- }
- CT_ClearChatMessage(i);
- }
- else if(c == KEY_BACKSPACE)
- {
- CT_BackSpace(i);
- }
- else
- {
- CT_AddChar(i, c);
- }
- }
- }
- return;
-}
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ if ((c = players[i].cmd.chatchar) != 0)
+ {
+ if (c <= 5)
+ {
+ chat_dest[i] = c;
+ continue;
+ }
+ else if (c == CT_ESCAPE)
+ {
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_ENTER)
+ {
+ numplayers = 0;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ numplayers += playeringame[j];
+ }
+ CT_AddChar(i, 0); // set the end of message character
+ if (numplayers > 2)
+ {
+ strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
+ strcat(plr_lastmsg[i], chat_msg[i]);
+ }
+ else
+ {
+ strcpy(plr_lastmsg[i], chat_msg[i]);
+ }
+ if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1
+ || chat_dest[i] == CT_PLR_ALL)
+ && *chat_msg[i])
+ {
+ P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
+ true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ else if (i == consoleplayer && (*chat_msg[i]))
+ {
+ if (numplayers > 1)
+ {
+ P_SetMessage(&players[consoleplayer],
+ "-MESSAGE SENT-", true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ else
+ {
+ P_SetMessage(&players[consoleplayer],
+ "THERE ARE NO OTHER PLAYERS IN THE GAME!",
+ true);
+ S_StartSound(NULL, sfx_chat);
+ }
+ }
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_BACKSPACE)
+ {
+ CT_BackSpace(i);
+ }
+ else
+ {
+ CT_AddChar(i, c);
+ }
+ }
+ }
+ return;
+}
//===========================================================================
//
@@ -327,31 +351,32 @@
void CT_Drawer(void)
{
- int i;
- int x;
- patch_t *patch;
+ int i;
+ int x;
+ patch_t *patch;
- if(chatmodeon)
- {
- x = 25;
- for(i = 0; i < msgptr[consoleplayer]; i++)
- {
- if(chat_msg[consoleplayer][i] < 33)
- {
- x += 6;
- }
- else
- {
- patch=W_CacheLumpNum(FontABaseLump+
- chat_msg[consoleplayer][i]-33, PU_CACHE);
- V_DrawPatch(x, 10, patch);
- x += patch->width;
- }
- }
- V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ if (chatmodeon)
+ {
+ x = 25;
+ for (i = 0; i < msgptr[consoleplayer]; i++)
+ {
+ if (chat_msg[consoleplayer][i] < 33)
+ {
+ x += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump +
+ chat_msg[consoleplayer][i] - 33,
+ PU_CACHE);
+ V_DrawPatch(x, 10, patch);
+ x += patch->width;
+ }
+ }
+ V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
}
//===========================================================================
@@ -362,12 +387,12 @@
void CT_queueChatChar(char ch)
{
- if((tail+1)&(QUEUESIZE-1) == head)
- { // the queue is full
- return;
- }
- ChatQueue[tail] = ch;
- tail = (tail+1)&(QUEUESIZE-1);
+ if ((tail + 1) & (QUEUESIZE - 1) == head)
+ { // the queue is full
+ return;
+ }
+ ChatQueue[tail] = ch;
+ tail = (tail + 1) & (QUEUESIZE - 1);
}
//===========================================================================
@@ -378,15 +403,15 @@
char CT_dequeueChatChar(void)
{
- byte temp;
+ byte temp;
- if(head == tail)
- { // queue is empty
- return 0;
- }
- temp = ChatQueue[head];
- head = (head+1)&(QUEUESIZE-1);
- return temp;
+ if (head == tail)
+ { // queue is empty
+ return 0;
+ }
+ temp = ChatQueue[head];
+ head = (head + 1) & (QUEUESIZE - 1);
+ return temp;
}
//===========================================================================
@@ -397,23 +422,23 @@
void CT_AddChar(int player, char c)
{
- patch_t *patch;
+ patch_t *patch;
- if(msgptr[player]+1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
- { // full.
- return;
- }
- chat_msg[player][msgptr[player]] = c;
- msgptr[player]++;
- if(c < 33)
- {
- msglen[player] += 6;
- }
- else
- {
- patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- msglen[player] += patch->width;
- }
+ if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
+ { // full.
+ return;
+ }
+ chat_msg[player][msgptr[player]] = c;
+ msgptr[player]++;
+ if (c < 33)
+ {
+ msglen[player] += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] += patch->width;
+ }
}
//===========================================================================
@@ -420,30 +445,30 @@
//
// CT_BackSpace
//
-// Backs up a space, when the user hits (obviously) backspace
+// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
void CT_BackSpace(int player)
{
- patch_t *patch;
- char c;
+ patch_t *patch;
+ char c;
- if(msgptr[player] == 0)
- { // message is already blank
- return;
- }
- msgptr[player]--;
- c = chat_msg[player][msgptr[player]];
- if(c < 33)
- {
- msglen[player] -= 6;
- }
- else
- {
- patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- msglen[player] -= patch->width;
- }
- chat_msg[player][msgptr[player]] = 0;
+ if (msgptr[player] == 0)
+ { // message is already blank
+ return;
+ }
+ msgptr[player]--;
+ c = chat_msg[player][msgptr[player]];
+ if (c < 33)
+ {
+ msglen[player] -= 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] -= patch->width;
+ }
+ chat_msg[player][msgptr[player]] = 0;
}
//===========================================================================
@@ -450,13 +475,13 @@
//
// CT_ClearChatMessage
//
-// Clears out the data for the chat message, but the player's message
-// is still saved in plrmsg.
+// Clears out the data for the chat message, but the player's message
+// is still saved in plrmsg.
//===========================================================================
void CT_ClearChatMessage(int player)
{
- memset(chat_msg[player], 0, MESSAGESIZE);
- msgptr[player] = 0;
- msglen[player] = 0;
+ memset(chat_msg[player], 0, MESSAGESIZE);
+ msgptr[player] = 0;
+ msglen[player] = 0;
}
--- a/src/heretic/ct_chat.h
+++ b/src/heretic/ct_chat.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
//
// Chat mode stuff
//
--- a/src/heretic/d_main.c
+++ b/src/heretic/d_main.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// D_main.c
@@ -13,16 +35,16 @@
#include "P_local.h"
#include "soundst.h"
-boolean shareware = false; // true if only episode 1 present
-boolean ExtendedWAD = false; // true if episodes 4 and 5 present
+boolean shareware = false; // true if only episode 1 present
+boolean ExtendedWAD = false; // true if episodes 4 and 5 present
-boolean nomonsters; // checkparm of -nomonsters
-boolean respawnparm; // checkparm of -respawn
-boolean debugmode; // checkparm of -debug
-boolean ravpic; // checkparm of -ravpic
-boolean cdrom; // true if cd-rom mode active
-boolean singletics; // debug flag to cancel adaptiveness
-boolean noartiskip; // whether shift-enter skips an artifact
+boolean nomonsters; // checkparm of -nomonsters
+boolean respawnparm; // checkparm of -respawn
+boolean debugmode; // checkparm of -debug
+boolean ravpic; // checkparm of -ravpic
+boolean cdrom; // true if cd-rom mode active
+boolean singletics; // debug flag to cancel adaptiveness
+boolean noartiskip; // whether shift-enter skips an artifact
skill_t startskill;
int startepisode;
@@ -36,12 +58,12 @@
void D_CheckNetGame(void);
void D_ProcessEvents(void);
-void G_BuildTiccmd(ticcmd_t *cmd);
+void G_BuildTiccmd(ticcmd_t * cmd);
void D_DoAdvanceDemo(void);
-void D_PageDrawer (void);
-void D_AdvanceDemo (void);
+void D_PageDrawer(void);
+void D_AdvanceDemo(void);
void F_Drawer(void);
-boolean F_Responder(event_t *ev);
+boolean F_Responder(event_t * ev);
//---------------------------------------------------------------------------
//
@@ -51,11 +73,11 @@
fixed_t FixedDiv(fixed_t a, fixed_t b)
{
- if((abs(a)>>14) >= abs(b))
- {
- return((a^b)<0 ? MININT : MAXINT);
- }
- return(FixedDiv2(a, b));
+ if ((abs(a) >> 14) >= abs(b))
+ {
+ return ((a ^ b) < 0 ? MININT : MAXINT);
+ }
+ return (FixedDiv2(a, b));
}
/*
@@ -82,10 +104,10 @@
//
//---------------------------------------------------------------------------
-void D_PostEvent(event_t *ev)
+void D_PostEvent(event_t * ev)
{
- events[eventhead] = *ev;
- eventhead = (++eventhead)&(MAXEVENTS-1);
+ events[eventhead] = *ev;
+ eventhead = (++eventhead) & (MAXEVENTS - 1);
}
//---------------------------------------------------------------------------
@@ -98,21 +120,22 @@
void D_ProcessEvents(void)
{
- event_t *ev;
+ event_t *ev;
- for(; eventtail != eventhead; eventtail = (++eventtail)&(MAXEVENTS-1))
- {
- ev = &events[eventtail];
- if(F_Responder(ev))
- {
- continue;
- }
- if(MN_Responder(ev))
- {
- continue;
- }
- G_Responder(ev);
- }
+ for (; eventtail != eventhead;
+ eventtail = (++eventtail) & (MAXEVENTS - 1))
+ {
+ ev = &events[eventtail];
+ if (F_Responder(ev))
+ {
+ continue;
+ }
+ if (MN_Responder(ev))
+ {
+ continue;
+ }
+ G_Responder(ev);
+ }
}
//---------------------------------------------------------------------------
@@ -123,14 +146,14 @@
void DrawMessage(void)
{
- player_t *player;
+ player_t *player;
- player = &players[consoleplayer];
- if(player->messageTics <= 0 || !player->message)
- { // No message
- return;
- }
- MN_DrTextA(player->message, 160-MN_TextAWidth(player->message)/2, 1);
+ player = &players[consoleplayer];
+ if (player->messageTics <= 0 || !player->message)
+ { // No message
+ return;
+ }
+ MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1);
}
//---------------------------------------------------------------------------
@@ -147,66 +170,65 @@
void D_Display(void)
{
- extern boolean MenuActive;
- extern boolean askforquit;
+ extern boolean MenuActive;
+ extern boolean askforquit;
- // Change the view size if needed
- if(setsizeneeded)
- {
- R_ExecuteSetViewSize();
- }
+ // Change the view size if needed
+ if (setsizeneeded)
+ {
+ R_ExecuteSetViewSize();
+ }
//
// do buffered drawing
//
- switch (gamestate)
- {
- case GS_LEVEL:
- if (!gametic)
- break;
- if (automapactive)
- AM_Drawer ();
- else
- R_RenderPlayerView (&players[displayplayer]);
- CT_Drawer();
- UpdateState |= I_FULLVIEW;
- SB_Drawer();
- break;
- case GS_INTERMISSION:
- IN_Drawer ();
- break;
- case GS_FINALE:
- F_Drawer ();
- break;
- case GS_DEMOSCREEN:
- D_PageDrawer ();
- break;
- }
+ switch (gamestate)
+ {
+ case GS_LEVEL:
+ if (!gametic)
+ break;
+ if (automapactive)
+ AM_Drawer();
+ else
+ R_RenderPlayerView(&players[displayplayer]);
+ CT_Drawer();
+ UpdateState |= I_FULLVIEW;
+ SB_Drawer();
+ break;
+ case GS_INTERMISSION:
+ IN_Drawer();
+ break;
+ case GS_FINALE:
+ F_Drawer();
+ break;
+ case GS_DEMOSCREEN:
+ D_PageDrawer();
+ break;
+ }
- if(paused && !MenuActive && !askforquit)
- {
- if(!netgame)
- {
- V_DrawPatch(160, viewwindowy+5, W_CacheLumpName("PAUSED",
- PU_CACHE));
- }
- else
- {
- V_DrawPatch(160, 70, W_CacheLumpName("PAUSED",
- PU_CACHE));
- }
- }
- // Handle player messages
- DrawMessage();
+ if (paused && !MenuActive && !askforquit)
+ {
+ if (!netgame)
+ {
+ V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED",
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE));
+ }
+ }
+ // Handle player messages
+ DrawMessage();
- // Menu drawing
- MN_Drawer();
+ // Menu drawing
+ MN_Drawer();
- // Send out any new accumulation
- NetUpdate();
+ // Send out any new accumulation
+ NetUpdate();
- // Flush buffered stuff to screen
- I_Update();
+ // Flush buffered stuff to screen
+ I_Update();
}
//---------------------------------------------------------------------------
@@ -217,40 +239,40 @@
void D_DoomLoop(void)
{
- if(M_CheckParm("-debugfile"))
- {
- char filename[20];
- sprintf(filename, "debug%i.txt", consoleplayer);
- debugfile = fopen(filename,"w");
- }
- I_InitGraphics();
- while(1)
- {
- // Frame syncronous IO operations
- I_StartFrame();
+ if (M_CheckParm("-debugfile"))
+ {
+ char filename[20];
+ sprintf(filename, "debug%i.txt", consoleplayer);
+ debugfile = fopen(filename, "w");
+ }
+ I_InitGraphics();
+ while (1)
+ {
+ // Frame syncronous IO operations
+ I_StartFrame();
- // Process one or more tics
- if(singletics)
- {
- I_StartTic();
- D_ProcessEvents();
- G_BuildTiccmd(&netcmds[consoleplayer][maketic%BACKUPTICS]);
- if (advancedemo)
- D_DoAdvanceDemo ();
- G_Ticker();
- gametic++;
- maketic++;
- }
- else
- {
- // Will run at least one tic
- TryRunTics();
- }
+ // Process one or more tics
+ if (singletics)
+ {
+ I_StartTic();
+ D_ProcessEvents();
+ G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]);
+ if (advancedemo)
+ D_DoAdvanceDemo();
+ G_Ticker();
+ gametic++;
+ maketic++;
+ }
+ else
+ {
+ // Will run at least one tic
+ TryRunTics();
+ }
- // Move positional sounds
- S_UpdateSounds(players[consoleplayer].mo);
- D_Display();
- }
+ // Move positional sounds
+ S_UpdateSounds(players[consoleplayer].mo);
+ D_Display();
+ }
}
/*
@@ -261,9 +283,9 @@
===============================================================================
*/
-int demosequence;
-int pagetic;
-char *pagename;
+int demosequence;
+int pagetic;
+char *pagename;
/*
@@ -276,10 +298,10 @@
================
*/
-void D_PageTicker (void)
+void D_PageTicker(void)
{
- if (--pagetic < 0)
- D_AdvanceDemo ();
+ if (--pagetic < 0)
+ D_AdvanceDemo();
}
@@ -295,12 +317,12 @@
void D_PageDrawer(void)
{
- V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
- if(demosequence == 1)
- {
- V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
- }
- UpdateState |= I_FULLSCRN;
+ V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
+ if (demosequence == 1)
+ {
+ V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
+ }
+ UpdateState |= I_FULLSCRN;
}
/*
@@ -312,65 +334,65 @@
=================
*/
-void D_AdvanceDemo (void)
+void D_AdvanceDemo(void)
{
- advancedemo = true;
+ advancedemo = true;
}
-void D_DoAdvanceDemo (void)
+void D_DoAdvanceDemo(void)
{
- players[consoleplayer].playerstate = PST_LIVE; // don't reborn
- advancedemo = false;
- usergame = false; // can't save / end game here
- paused = false;
- gameaction = ga_nothing;
- demosequence = (demosequence+1)%7;
- switch (demosequence)
- {
- case 0:
- pagetic = 210;
- gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
- S_StartSong(mus_titl, false);
- break;
- case 1:
- pagetic = 140;
- gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
- break;
- case 2:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo ("demo1");
- break;
- case 3:
- pagetic = 200;
- gamestate = GS_DEMOSCREEN;
- pagename = "CREDIT";
- break;
- case 4:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo ("demo2");
- break;
- case 5:
- pagetic = 200;
- gamestate = GS_DEMOSCREEN;
- if(shareware)
- {
- pagename = "ORDER";
- }
- else
- {
- pagename = "CREDIT";
- }
- break;
- case 6:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo ("demo3");
- break;
- }
+ players[consoleplayer].playerstate = PST_LIVE; // don't reborn
+ advancedemo = false;
+ usergame = false; // can't save / end game here
+ paused = false;
+ gameaction = ga_nothing;
+ demosequence = (demosequence + 1) % 7;
+ switch (demosequence)
+ {
+ case 0:
+ pagetic = 210;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "TITLE";
+ S_StartSong(mus_titl, false);
+ break;
+ case 1:
+ pagetic = 140;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "TITLE";
+ break;
+ case 2:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo1");
+ break;
+ case 3:
+ pagetic = 200;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "CREDIT";
+ break;
+ case 4:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo2");
+ break;
+ case 5:
+ pagetic = 200;
+ gamestate = GS_DEMOSCREEN;
+ if (shareware)
+ {
+ pagename = "ORDER";
+ }
+ else
+ {
+ pagename = "CREDIT";
+ }
+ break;
+ case 6:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo3");
+ break;
+ }
}
@@ -382,11 +404,11 @@
=================
*/
-void D_StartTitle (void)
+void D_StartTitle(void)
{
- gameaction = ga_nothing;
- demosequence = -1;
- D_AdvanceDemo ();
+ gameaction = ga_nothing;
+ demosequence = -1;
+ D_AdvanceDemo();
}
@@ -399,28 +421,28 @@
==============
*/
-void D_CheckRecordFrom (void)
+void D_CheckRecordFrom(void)
{
- int p;
- char file[256];
+ int p;
+ char file[256];
- p = M_CheckParm ("-recordfrom");
- if (!p || p > myargc-2)
- return;
+ p = M_CheckParm("-recordfrom");
+ if (!p || p > myargc - 2)
+ return;
- if(cdrom)
- {
- sprintf(file, SAVEGAMENAMECD"%c.hsg",myargv[p+1][0]);
- }
- else
- {
- sprintf(file, SAVEGAMENAME"%c.hsg",myargv[p+1][0]);
- }
- G_LoadGame (file);
- G_DoLoadGame (); // load the gameskill etc info from savegame
+ if (cdrom)
+ {
+ sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]);
+ }
+ else
+ {
+ sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]);
+ }
+ G_LoadGame(file);
+ G_DoLoadGame(); // load the gameskill etc info from savegame
- G_RecordDemo (gameskill, 1, gameepisode, gamemap, myargv[p+2]);
- D_DoomLoop (); // never returns
+ G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]);
+ D_DoomLoop(); // never returns
}
/*
@@ -442,12 +464,11 @@
#define SHAREWAREWADNAME "/Novell/Heretic/source/heretic1.wad"
-char *wadfiles[MAXWADFILES] =
-{
- "/Novell/Heretic/source/heretic.wad",
- "/Novell/Heretic/data/texture1.lmp",
- "/Novell/Heretic/data/texture2.lmp",
- "/Novell/Heretic/data/pnames.lmp"
+char *wadfiles[MAXWADFILES] = {
+ "/Novell/Heretic/source/heretic.wad",
+ "/Novell/Heretic/data/texture1.lmp",
+ "/Novell/Heretic/data/texture2.lmp",
+ "/Novell/Heretic/data/pnames.lmp"
};
#else
@@ -456,12 +477,11 @@
#define SHAREWAREWADNAME "heretic1.wad"
-char *wadfiles[MAXWADFILES] =
-{
- "heretic.wad",
- "texture1.lmp",
- "texture2.lmp",
- "pnames.lmp"
+char *wadfiles[MAXWADFILES] = {
+ "heretic.wad",
+ "texture1.lmp",
+ "texture2.lmp",
+ "pnames.lmp"
};
#endif
@@ -473,55 +493,55 @@
void wadprintf(void)
{
- if(debugmode)
- {
- return;
- }
- #ifdef __WATCOMC__
- _settextposition(23, 2);
- _setbkcolor(1);
- _settextcolor(0);
- _outtext(exrnwads);
- _settextposition(24, 2);
- _outtext(exrnwads2);
- #endif
+ if (debugmode)
+ {
+ return;
+ }
+#ifdef __WATCOMC__
+ _settextposition(23, 2);
+ _setbkcolor(1);
+ _settextcolor(0);
+ _outtext(exrnwads);
+ _settextposition(24, 2);
+ _outtext(exrnwads2);
+#endif
}
void D_AddFile(char *file)
{
- int numwadfiles;
- char *new;
-// char text[256];
+ int numwadfiles;
+ char *new;
+// char text[256];
- for(numwadfiles = 0; wadfiles[numwadfiles]; numwadfiles++);
- new = malloc(strlen(file)+1);
- strcpy(new, file);
- if(strlen(exrnwads)+strlen(file) < 78)
- {
- if(strlen(exrnwads))
- {
- strcat(exrnwads, ", ");
- }
- else
- {
- strcpy(exrnwads, "External Wadfiles: ");
- }
- strcat(exrnwads, file);
- }
- else if(strlen(exrnwads2)+strlen(file) < 79)
- {
- if(strlen(exrnwads2))
- {
- strcat(exrnwads2, ", ");
- }
- else
- {
- strcpy(exrnwads2, " ");
- strcat(exrnwads, ",");
- }
- strcat(exrnwads2, file);
- }
- wadfiles[numwadfiles] = new;
+ for (numwadfiles = 0; wadfiles[numwadfiles]; numwadfiles++);
+ new = malloc(strlen(file) + 1);
+ strcpy(new, file);
+ if (strlen(exrnwads) + strlen(file) < 78)
+ {
+ if (strlen(exrnwads))
+ {
+ strcat(exrnwads, ", ");
+ }
+ else
+ {
+ strcpy(exrnwads, "External Wadfiles: ");
+ }
+ strcat(exrnwads, file);
+ }
+ else if (strlen(exrnwads2) + strlen(file) < 79)
+ {
+ if (strlen(exrnwads2))
+ {
+ strcat(exrnwads2, ", ");
+ }
+ else
+ {
+ strcpy(exrnwads2, " ");
+ strcat(exrnwads, ",");
+ }
+ strcat(exrnwads2, file);
+ }
+ wadfiles[numwadfiles] = new;
}
//==========================================================
@@ -538,8 +558,8 @@
int thermMax;
int thermCurrent;
-char *startup; // * to text screen
-char smsg[80]; // status bar line
+char *startup; // * to text screen
+char smsg[80]; // status bar line
//
// Heretic startup screen shit
@@ -547,215 +567,215 @@
byte *hscreen;
-void hgotoxy(int x,int y)
+void hgotoxy(int x, int y)
{
- hscreen = (byte *)(0xb8000 + y*160 + x*2);
+ hscreen = (byte *) (0xb8000 + y * 160 + x * 2);
}
void hput(unsigned char c, unsigned char a)
{
- *hscreen++ = c;
- *hscreen++ = a;
+ *hscreen++ = c;
+ *hscreen++ = a;
}
void hprintf(char *string, unsigned char a)
{
#ifdef __WATCOMC__
- int i;
+ int i;
- if(debugmode)
- {
- puts(string);
- return;
- }
- for(i = 0; i < strlen(string); i++)
- {
- hput(string[i], a);
- }
+ if (debugmode)
+ {
+ puts(string);
+ return;
+ }
+ for (i = 0; i < strlen(string); i++)
+ {
+ hput(string[i], a);
+ }
#endif
}
void drawstatus(void)
{
- if(debugmode)
- {
- return;
- }
- #ifdef __WATCOMC__
- _settextposition(25, 2);
- _setbkcolor(1);
- _settextcolor(15);
- _outtext(smsg);
- _settextposition(25, 1);
- #endif
+ if (debugmode)
+ {
+ return;
+ }
+#ifdef __WATCOMC__
+ _settextposition(25, 2);
+ _setbkcolor(1);
+ _settextcolor(15);
+ _outtext(smsg);
+ _settextposition(25, 1);
+#endif
}
void status(char *string)
{
- strcat(smsg,string);
- drawstatus();
+ strcat(smsg, string);
+ drawstatus();
}
void DrawThermo(void)
{
- #ifdef __WATCOMC__
- unsigned char *screen;
- int progress;
- int i;
+#ifdef __WATCOMC__
+ unsigned char *screen;
+ int progress;
+ int i;
- if(debugmode)
- {
- return;
- }
+ if (debugmode)
+ {
+ return;
+ }
#if 0
- progress = (98*thermCurrent)/thermMax;
- screen = (char *)0xb8000 + (THERM_Y*160 + THERM_X*2);
- for (i = 0;i < progress/2; i++)
- {
- switch(i)
- {
- case 4:
- case 9:
- case 14:
- case 19:
- case 29:
- case 34:
- case 39:
- case 44:
- *screen++ = 0xb3;
- *screen++ = (THERMCOLOR<<4)+15;
- break;
- case 24:
- *screen++ = 0xba;
- *screen++ = (THERMCOLOR<<4)+15;
- break;
- default:
- *screen++ = 0xdb;
- *screen++ = 0x40 + THERMCOLOR;
- break;
- }
- }
- if (progress&1)
- {
- *screen++ = 0xdd;
- *screen++ = 0x40 + THERMCOLOR;
- }
+ progress = (98 * thermCurrent) / thermMax;
+ screen = (char *) 0xb8000 + (THERM_Y * 160 + THERM_X * 2);
+ for (i = 0; i < progress / 2; i++)
+ {
+ switch (i)
+ {
+ case 4:
+ case 9:
+ case 14:
+ case 19:
+ case 29:
+ case 34:
+ case 39:
+ case 44:
+ *screen++ = 0xb3;
+ *screen++ = (THERMCOLOR << 4) + 15;
+ break;
+ case 24:
+ *screen++ = 0xba;
+ *screen++ = (THERMCOLOR << 4) + 15;
+ break;
+ default:
+ *screen++ = 0xdb;
+ *screen++ = 0x40 + THERMCOLOR;
+ break;
+ }
+ }
+ if (progress & 1)
+ {
+ *screen++ = 0xdd;
+ *screen++ = 0x40 + THERMCOLOR;
+ }
#else
- progress = (50*thermCurrent)/thermMax+2;
+ progress = (50 * thermCurrent) / thermMax + 2;
// screen = (char *)0xb8000 + (THERM_Y*160 + THERM_X*2);
- hgotoxy(THERM_X,THERM_Y);
- for (i = 0; i < progress; i++)
- {
+ hgotoxy(THERM_X, THERM_Y);
+ for (i = 0; i < progress; i++)
+ {
// *screen++ = 0xdb;
// *screen++ = 0x2a;
- hput(0xdb,0x2a);
- }
+ hput(0xdb, 0x2a);
+ }
#endif
- #endif
+#endif
}
#ifdef __WATCOMC__
void blitStartup(void)
{
- byte *textScreen;
+ byte *textScreen;
- if(debugmode)
- {
- return;
- }
+ if (debugmode)
+ {
+ return;
+ }
- // Blit main screen
- textScreen = (byte *)0xb8000;
- memcpy(textScreen, startup, 4000);
+ // Blit main screen
+ textScreen = (byte *) 0xb8000;
+ memcpy(textScreen, startup, 4000);
- // Print version string
- _setbkcolor(4); // Red
- _settextcolor(14); // Yellow
- _settextposition(3, 47);
- _outtext(VERSION_TEXT);
+ // Print version string
+ _setbkcolor(4); // Red
+ _settextcolor(14); // Yellow
+ _settextposition(3, 47);
+ _outtext(VERSION_TEXT);
- // Hide cursor
- _settextcursor(0x2000);
+ // Hide cursor
+ _settextcursor(0x2000);
}
#endif
char tmsg[300];
-void tprintf(char *msg,int initflag)
+void tprintf(char *msg, int initflag)
{
#if 0
- #ifdef __WATCOMC__
- char temp[80];
- int start;
- int add;
- int i;
- #endif
+#ifdef __WATCOMC__
+ char temp[80];
+ int start;
+ int add;
+ int i;
+#endif
- if(debugmode)
- {
- printf(msg);
- return;
- }
- #ifdef __WATCOMC__
- if (initflag)
- tmsg[0] = 0;
- strcat(tmsg,msg);
- blitStartup();
- DrawThermo();
- _setbkcolor(4);
- _settextcolor(15);
- for (add = start = i = 0; i <= strlen(tmsg); i++)
- if ((tmsg[i] == '\n') || (!tmsg[i]))
- {
- memset(temp,0,80);
- strncpy(temp,tmsg+start,i-start);
- _settextposition(MSG_Y+add,40-strlen(temp)/2);
- _outtext(temp);
- start = i+1;
- add++;
- }
- _settextposition(25,1);
- drawstatus();
- #else
- printf(msg);
- #endif
+ if (debugmode)
+ {
+ printf(msg);
+ return;
+ }
+#ifdef __WATCOMC__
+ if (initflag)
+ tmsg[0] = 0;
+ strcat(tmsg, msg);
+ blitStartup();
+ DrawThermo();
+ _setbkcolor(4);
+ _settextcolor(15);
+ for (add = start = i = 0; i <= strlen(tmsg); i++)
+ if ((tmsg[i] == '\n') || (!tmsg[i]))
+ {
+ memset(temp, 0, 80);
+ strncpy(temp, tmsg + start, i - start);
+ _settextposition(MSG_Y + add, 40 - strlen(temp) / 2);
+ _outtext(temp);
+ start = i + 1;
+ add++;
+ }
+ _settextposition(25, 1);
+ drawstatus();
+#else
+ printf(msg);
#endif
+#endif
}
void CheckAbortStartup(void)
{
#ifdef __WATCOMC__
- extern int lastpress;
+ extern int lastpress;
- if(lastpress == 1)
- { // Abort if escape pressed
- CleanExit();
- }
+ if (lastpress == 1)
+ { // Abort if escape pressed
+ CleanExit();
+ }
#endif
}
void IncThermo(void)
{
- thermCurrent++;
- DrawThermo();
- CheckAbortStartup();
+ thermCurrent++;
+ DrawThermo();
+ CheckAbortStartup();
}
void InitThermo(int max)
{
- thermMax = max;
- thermCurrent = 0;
+ thermMax = max;
+ thermCurrent = 0;
}
#ifdef __WATCOMC__
void CleanExit(void)
{
- union REGS regs;
+ union REGS regs;
- I_ShutdownKeyboard();
- regs.x.eax = 0x3;
- int386(0x10, ®s, ®s);
- printf("Exited from HERETIC.\n");
- exit(1);
+ I_ShutdownKeyboard();
+ regs.x.eax = 0x3;
+ int386(0x10, ®s, ®s);
+ printf("Exited from HERETIC.\n");
+ exit(1);
}
#endif
@@ -767,274 +787,274 @@
void D_DoomMain(void)
{
- int p;
- int e;
- int m;
- char file[256];
- FILE *fp;
- boolean devMap;
- //char *screen;
+ int p;
+ int e;
+ int m;
+ char file[256];
+ FILE *fp;
+ boolean devMap;
+ //char *screen;
- M_FindResponseFile();
- setbuf(stdout, NULL);
- nomonsters = M_CheckParm("-nomonsters");
- respawnparm = M_CheckParm("-respawn");
- ravpic = M_CheckParm("-ravpic");
- noartiskip = M_CheckParm("-noartiskip");
- debugmode = M_CheckParm("-debug");
- startskill = sk_medium;
- startepisode = 1;
- startmap = 1;
- autostart = false;
+ M_FindResponseFile();
+ setbuf(stdout, NULL);
+ nomonsters = M_CheckParm("-nomonsters");
+ respawnparm = M_CheckParm("-respawn");
+ ravpic = M_CheckParm("-ravpic");
+ noartiskip = M_CheckParm("-noartiskip");
+ debugmode = M_CheckParm("-debug");
+ startskill = sk_medium;
+ startepisode = 1;
+ startmap = 1;
+ autostart = false;
- // wadfiles[0] is a char * to the main wad
- fp = fopen(wadfiles[0], "rb");
- if(fp)
- {
- fclose(fp);
- }
- else
- { // Change to look for shareware wad
- wadfiles[0] = SHAREWAREWADNAME;
- }
+ // wadfiles[0] is a char * to the main wad
+ fp = fopen(wadfiles[0], "rb");
+ if (fp)
+ {
+ fclose(fp);
+ }
+ else
+ { // Change to look for shareware wad
+ wadfiles[0] = SHAREWAREWADNAME;
+ }
- // Check for -CDROM
- cdrom = false;
+ // Check for -CDROM
+ cdrom = false;
#ifdef __WATCOMC__
- if(M_CheckParm("-cdrom"))
- {
- cdrom = true;
- mkdir("c:\\heretic.cd");
- }
+ if (M_CheckParm("-cdrom"))
+ {
+ cdrom = true;
+ mkdir("c:\\heretic.cd");
+ }
#endif
- // -FILE [filename] [filename] ...
- // Add files to the wad list.
- p = M_CheckParm("-file");
- if(p)
- { // the parms after p are wadfile/lump names, until end of parms
- // or another - preceded parm
- while(++p != myargc && myargv[p][0] != '-')
- {
- D_AddFile(myargv[p]);
- }
- }
+ // -FILE [filename] [filename] ...
+ // Add files to the wad list.
+ p = M_CheckParm("-file");
+ if (p)
+ { // the parms after p are wadfile/lump names, until end of parms
+ // or another - preceded parm
+ while (++p != myargc && myargv[p][0] != '-')
+ {
+ D_AddFile(myargv[p]);
+ }
+ }
- // -DEVMAP <episode> <map>
- // Adds a map wad from the development directory to the wad list,
- // and sets the start episode and the start map.
- devMap = false;
- p = M_CheckParm("-devmap");
- if(p && p < myargc-2)
- {
- e = myargv[p+1][0];
- m = myargv[p+2][0];
- sprintf(file, MAPDIR"E%cM%c.wad", e, m);
- D_AddFile(file);
- printf("DEVMAP: Episode %c, Map %c.\n", e, m);
- startepisode = e-'0';
- startmap = m-'0';
- autostart = true;
- devMap = true;
- }
+ // -DEVMAP <episode> <map>
+ // Adds a map wad from the development directory to the wad list,
+ // and sets the start episode and the start map.
+ devMap = false;
+ p = M_CheckParm("-devmap");
+ if (p && p < myargc - 2)
+ {
+ e = myargv[p + 1][0];
+ m = myargv[p + 2][0];
+ sprintf(file, MAPDIR "E%cM%c.wad", e, m);
+ D_AddFile(file);
+ printf("DEVMAP: Episode %c, Map %c.\n", e, m);
+ startepisode = e - '0';
+ startmap = m - '0';
+ autostart = true;
+ devMap = true;
+ }
- p = M_CheckParm("-playdemo");
- if(!p)
- {
- p = M_CheckParm("-timedemo");
- }
- if (p && p < myargc-1)
- {
- sprintf(file, "%s.lmp", myargv[p+1]);
- D_AddFile(file);
- printf("Playing demo %s.lmp.\n", myargv[p+1]);
- }
+ p = M_CheckParm("-playdemo");
+ if (!p)
+ {
+ p = M_CheckParm("-timedemo");
+ }
+ if (p && p < myargc - 1)
+ {
+ sprintf(file, "%s.lmp", myargv[p + 1]);
+ D_AddFile(file);
+ printf("Playing demo %s.lmp.\n", myargv[p + 1]);
+ }
//
// get skill / episode / map from parms
//
- if(M_CheckParm("-deathmatch"))
- {
- deathmatch = true;
- }
+ if (M_CheckParm("-deathmatch"))
+ {
+ deathmatch = true;
+ }
- p = M_CheckParm("-skill");
- if(p && p < myargc-1)
- {
- startskill = myargv[p+1][0]-'1';
- autostart = true;
- }
+ p = M_CheckParm("-skill");
+ if (p && p < myargc - 1)
+ {
+ startskill = myargv[p + 1][0] - '1';
+ autostart = true;
+ }
- p = M_CheckParm("-episode");
- if(p && p < myargc-1)
- {
- startepisode = myargv[p+1][0]-'0';
- startmap = 1;
- autostart = true;
- }
+ p = M_CheckParm("-episode");
+ if (p && p < myargc - 1)
+ {
+ startepisode = myargv[p + 1][0] - '0';
+ startmap = 1;
+ autostart = true;
+ }
- p = M_CheckParm("-warp");
- if(p && p < myargc-2)
- {
- startepisode = myargv[p+1][0]-'0';
- startmap = myargv[p+2][0]-'0';
- autostart = true;
- }
+ p = M_CheckParm("-warp");
+ if (p && p < myargc - 2)
+ {
+ startepisode = myargv[p + 1][0] - '0';
+ startmap = myargv[p + 2][0] - '0';
+ autostart = true;
+ }
//
// init subsystems
//
- printf("V_Init: allocate screens.\n");
- V_Init();
+ printf("V_Init: allocate screens.\n");
+ V_Init();
- // Load defaults before initing other systems
- printf("M_LoadDefaults: Load system defaults.\n");
- M_LoadDefaults();
+ // Load defaults before initing other systems
+ printf("M_LoadDefaults: Load system defaults.\n");
+ M_LoadDefaults();
- printf("Z_Init: Init zone memory allocation daemon.\n");
- Z_Init();
+ printf("Z_Init: Init zone memory allocation daemon.\n");
+ Z_Init();
- printf("W_Init: Init WADfiles.\n");
- W_InitMultipleFiles(wadfiles);
+ printf("W_Init: Init WADfiles.\n");
+ W_InitMultipleFiles(wadfiles);
- if(W_CheckNumForName("E2M1") == -1)
- { // Can't find episode 2 maps, must be the shareware WAD
- shareware = true;
- }
- else if(W_CheckNumForName("EXTENDED") != -1)
- { // Found extended lump, must be the extended WAD
- ExtendedWAD = true;
- }
+ if (W_CheckNumForName("E2M1") == -1)
+ { // Can't find episode 2 maps, must be the shareware WAD
+ shareware = true;
+ }
+ else if (W_CheckNumForName("EXTENDED") != -1)
+ { // Found extended lump, must be the extended WAD
+ ExtendedWAD = true;
+ }
#ifdef __WATCOMC__
- I_StartupKeyboard();
- I_StartupJoystick();
+ I_StartupKeyboard();
+ I_StartupJoystick();
#endif
- startup = W_CacheLumpName("LOADING", PU_CACHE);
- #ifdef __WATCOMC__
- blitStartup();
- #endif
+ startup = W_CacheLumpName("LOADING", PU_CACHE);
+#ifdef __WATCOMC__
+ blitStartup();
+#endif
- //
- // Build status bar line!
- //
- smsg[0] = 0;
- if (deathmatch)
- status("DeathMatch...");
- if (nomonsters)
- status("No Monsters...");
- if (respawnparm)
- status("Respawning...");
- if (autostart)
- {
- char temp[64];
- sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ",
- startepisode, startmap, startskill+1);
- status(temp);
- }
- wadprintf(); // print the added wadfiles
+ //
+ // Build status bar line!
+ //
+ smsg[0] = 0;
+ if (deathmatch)
+ status("DeathMatch...");
+ if (nomonsters)
+ status("No Monsters...");
+ if (respawnparm)
+ status("Respawning...");
+ if (autostart)
+ {
+ char temp[64];
+ sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ",
+ startepisode, startmap, startskill + 1);
+ status(temp);
+ }
+ wadprintf(); // print the added wadfiles
- tprintf("MN_Init: Init menu system.\n",1);
- MN_Init();
+ tprintf("MN_Init: Init menu system.\n", 1);
+ MN_Init();
- CT_Init();
+ CT_Init();
- tprintf("R_Init: Init Heretic refresh daemon.",1);
- hgotoxy(17,7);
- hprintf("Loading graphics",0x3f);
- R_Init();
+ tprintf("R_Init: Init Heretic refresh daemon.", 1);
+ hgotoxy(17, 7);
+ hprintf("Loading graphics", 0x3f);
+ R_Init();
- tprintf("P_Init: Init Playloop state.",1);
- hgotoxy(17,8);
- hprintf("Init game engine.",0x3f);
- P_Init();
- IncThermo();
+ tprintf("P_Init: Init Playloop state.", 1);
+ hgotoxy(17, 8);
+ hprintf("Init game engine.", 0x3f);
+ P_Init();
+ IncThermo();
- tprintf("I_Init: Setting up machine state.\n",1);
- I_Init();
- IncThermo();
+ tprintf("I_Init: Setting up machine state.\n", 1);
+ I_Init();
+ IncThermo();
- tprintf("D_CheckNetGame: Checking network game status.\n",1);
- hgotoxy(17,9);
- hprintf("Checking network game status.", 0x3f);
- D_CheckNetGame();
- IncThermo();
+ tprintf("D_CheckNetGame: Checking network game status.\n", 1);
+ hgotoxy(17, 9);
+ hprintf("Checking network game status.", 0x3f);
+ D_CheckNetGame();
+ IncThermo();
#ifdef __WATCOMC__
- I_CheckExternDriver(); // Check for an external device driver
+ I_CheckExternDriver(); // Check for an external device driver
#endif
- tprintf("SB_Init: Loading patches.\n",1);
- SB_Init();
- IncThermo();
+ tprintf("SB_Init: Loading patches.\n", 1);
+ SB_Init();
+ IncThermo();
//
// start the apropriate game based on parms
//
- D_CheckRecordFrom();
+ D_CheckRecordFrom();
- p = M_CheckParm("-record");
- if(p && p < myargc-1)
- {
- G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p+1]);
- D_DoomLoop(); // Never returns
- }
+ p = M_CheckParm("-record");
+ if (p && p < myargc - 1)
+ {
+ G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]);
+ D_DoomLoop(); // Never returns
+ }
- p = M_CheckParm("-playdemo");
- if(p && p < myargc-1)
- {
- singledemo = true; // Quit after one demo
- G_DeferedPlayDemo(myargv[p+1]);
- D_DoomLoop(); // Never returns
- }
+ p = M_CheckParm("-playdemo");
+ if (p && p < myargc - 1)
+ {
+ singledemo = true; // Quit after one demo
+ G_DeferedPlayDemo(myargv[p + 1]);
+ D_DoomLoop(); // Never returns
+ }
- p = M_CheckParm("-timedemo");
- if(p && p < myargc-1)
- {
- G_TimeDemo(myargv[p+1]);
- D_DoomLoop(); // Never returns
- }
+ p = M_CheckParm("-timedemo");
+ if (p && p < myargc - 1)
+ {
+ G_TimeDemo(myargv[p + 1]);
+ D_DoomLoop(); // Never returns
+ }
- p = M_CheckParm("-loadgame");
- if(p && p < myargc-1)
- {
- if(cdrom)
- {
- sprintf(file, SAVEGAMENAMECD"%c.hsg", myargv[p+1][0]);
- }
- else
- {
- sprintf(file, SAVEGAMENAME"%c.hsg", myargv[p+1][0]);
- }
- G_LoadGame(file);
- }
+ p = M_CheckParm("-loadgame");
+ if (p && p < myargc - 1)
+ {
+ if (cdrom)
+ {
+ sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]);
+ }
+ else
+ {
+ sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]);
+ }
+ G_LoadGame(file);
+ }
- // Check valid episode and map
- if((autostart || netgame) && (devMap == false))
- {
- if(M_ValidEpisodeMap(startepisode, startmap) == false)
- {
- startepisode = 1;
- startmap = 1;
- }
- }
+ // Check valid episode and map
+ if ((autostart || netgame) && (devMap == false))
+ {
+ if (M_ValidEpisodeMap(startepisode, startmap) == false)
+ {
+ startepisode = 1;
+ startmap = 1;
+ }
+ }
- if(gameaction != ga_loadgame)
- {
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
- if(autostart || netgame)
- {
- G_InitNew(startskill, startepisode, startmap);
- }
- else
- {
- D_StartTitle();
- }
- }
+ if (gameaction != ga_loadgame)
+ {
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ if (autostart || netgame)
+ {
+ G_InitNew(startskill, startepisode, startmap);
+ }
+ else
+ {
+ D_StartTitle();
+ }
+ }
#ifdef __WATCOMC__
- _settextcursor(0x0607); // bring the cursor back
+ _settextcursor(0x0607); // bring the cursor back
#endif
- D_DoomLoop(); // Never returns
+ D_DoomLoop(); // Never returns
}
--- a/src/heretic/d_net.c
+++ b/src/heretic/d_net.c
@@ -1,784 +1,812 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-// d_net.c
+// d_net.c
// This version has the fixed ticdup code
-
-#include "DoomDef.h"
-
-#define NCMD_EXIT 0x80000000
-#define NCMD_RETRANSMIT 0x40000000
-#define NCMD_SETUP 0x20000000
-#define NCMD_KILL 0x10000000 // kill game
-#define NCMD_CHECKSUM 0x0fffffff
-
-
-doomcom_t *doomcom;
-doomdata_t *netbuffer; // points inside doomcom
-
-
-/*
-==============================================================================
-
- NETWORKING
-
-gametic is the tic about to (or currently being) run
-maketic is the tick that hasn't had control made for it yet
-nettics[] has the maketics for all players
-
-a gametic cannot be run until nettics[] > gametic for all players
-
-==============================================================================
-*/
-
-#define RESENDCOUNT 10
-#define PL_DRONE 0x80 // bit flag in doomdata->player
-
-ticcmd_t localcmds[BACKUPTICS];
-
-ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
-int nettics[MAXNETNODES];
-boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
-boolean remoteresend[MAXNETNODES]; // set when local needs tics
-int resendto[MAXNETNODES]; // set when remote needs tics
-int resendcount[MAXNETNODES];
-
-int nodeforplayer[MAXPLAYERS];
-
-int maketic;
-int lastnettic, skiptics;
-int ticdup;
-int maxsend; // BACKUPTICS/(2*ticdup)-1
-
-void D_ProcessEvents (void);
-void G_BuildTiccmd (ticcmd_t *cmd);
-void D_DoAdvanceDemo (void);
-
-boolean reboundpacket;
-doomdata_t reboundstore;
-
-
-int NetbufferSize (void)
-{
- return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
-}
-
-unsigned NetbufferChecksum (void)
-{
- unsigned c;
- int i,l;
-
- c = 0x1234567;
-
-#if defined(NeXT) || defined(NORMALUNIX)
- return 0; // byte order problems
-#endif
-
- l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
- for (i=0 ; i<l ; i++)
- c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
-
- return c & NCMD_CHECKSUM;
-}
-
-int ExpandTics (int low)
-{
- int delta;
-
- delta = low - (maketic&0xff);
-
- if (delta >= -64 && delta <= 64)
- return (maketic&~0xff) + low;
- if (delta > 64)
- return (maketic&~0xff) - 256 + low;
- if (delta < -64)
- return (maketic&~0xff) + 256 + low;
-
- I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
- return 0;
-}
-
-
-//============================================================================
-
-
-/*
-==============
-=
-= HSendPacket
-=
-==============
-*/
-
-void HSendPacket (int node, int flags)
-{
- netbuffer->checksum = NetbufferChecksum () | flags;
-
- if (!node)
- {
- reboundstore = *netbuffer;
- reboundpacket = true;
- return;
- }
-
- if (demoplayback)
- return;
-
- if (!netgame)
- I_Error ("Tried to transmit to another node");
-
- doomcom->command = CMD_SEND;
- doomcom->remotenode = node;
- doomcom->datalength = NetbufferSize ();
-
-if (debugfile)
-{
- int i;
- int realretrans;
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (debugfile,"send (%i + %i, R %i) [%i] "
- ,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
- for (i=0 ; i<doomcom->datalength ; i++)
- fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
- fprintf (debugfile,"\n");
-}
-
- I_NetCmd ();
-}
-
-/*
-==============
-=
-= HGetPacket
-=
-= Returns false if no packet is waiting
-=
-==============
-*/
-
-boolean HGetPacket (void)
-{
- if (reboundpacket)
- {
- *netbuffer = reboundstore;
- doomcom->remotenode = 0;
- reboundpacket = false;
- return true;
- }
-
- if (!netgame)
- return false;
- if (demoplayback)
- return false;
-
- doomcom->command = CMD_GET;
- I_NetCmd ();
- if (doomcom->remotenode == -1)
- return false;
-
- if (doomcom->datalength != NetbufferSize ())
- {
- if (debugfile)
- fprintf (debugfile,"bad packet length %i\n",doomcom->datalength);
- return false;
- }
-
- if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
- {
- if (debugfile)
- fprintf (debugfile,"bad packet checksum\n");
- return false;
- }
-
-if (debugfile)
-{
- int realretrans;
- int i;
-
- if (netbuffer->checksum & NCMD_SETUP)
- fprintf (debugfile,"setup packet\n");
- else
- {
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode,
- ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
- for (i=0 ; i<doomcom->datalength ; i++)
- fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
- fprintf (debugfile,"\n");
- }
-}
- return true;
-}
-
-
-/*
-===================
-=
-= GetPackets
-=
-===================
-*/
-
-char exitmsg[80];
-
-void GetPackets (void)
-{
- int netconsole;
- int netnode;
- ticcmd_t *src, *dest;
- int realend;
- int realstart;
-
- while (HGetPacket ())
- {
- if (netbuffer->checksum & NCMD_SETUP)
- continue; // extra setup packet
-
- netconsole = netbuffer->player & ~PL_DRONE;
- netnode = doomcom->remotenode;
- //
- // to save bytes, only the low byte of tic numbers are sent
- // Figure out what the rest of the bytes are
- //
- realstart = ExpandTics (netbuffer->starttic);
- realend = (realstart+netbuffer->numtics);
-
- //
- // check for exiting the game
- //
- if (netbuffer->checksum & NCMD_EXIT)
- {
- if (!nodeingame[netnode])
- continue;
- nodeingame[netnode] = false;
- playeringame[netconsole] = false;
- strcpy (exitmsg, "PLAYER 1 LEFT THE GAME");
- exitmsg[7] += netconsole;
- players[consoleplayer].message = exitmsg;
-// if (demorecording)
-// G_CheckDemoStatus ();
- continue;
- }
-
- //
- // check for a remote game kill
- //
- if (netbuffer->checksum & NCMD_KILL)
- I_Error ("Killed by network driver");
-
- nodeforplayer[netconsole] = netnode;
-
- //
- // check for retransmit request
- //
- if ( resendcount[netnode] <= 0
- && (netbuffer->checksum & NCMD_RETRANSMIT) )
- {
- resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
-if (debugfile)
-fprintf (debugfile,"retransmit from %i\n", resendto[netnode]);
- resendcount[netnode] = RESENDCOUNT;
- }
- else
- resendcount[netnode]--;
-
- //
- // check for out of order / duplicated packet
- //
- if (realend == nettics[netnode])
- continue;
-
- if (realend < nettics[netnode])
- {
-if (debugfile)
-fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics);
- continue;
- }
-
- //
- // check for a missed packet
- //
- if (realstart > nettics[netnode])
- {
- // stop processing until the other system resends the missed tics
-if (debugfile)
-fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, realstart, nettics[netnode]);
- remoteresend[netnode] = true;
- continue;
- }
-
-//
-// update command store from the packet
-//
-{
- int start;
-
- remoteresend[netnode] = false;
-
- start = nettics[netnode] - realstart;
- src = &netbuffer->cmds[start];
-
- while (nettics[netnode] < realend)
- {
- dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
- nettics[netnode]++;
- *dest = *src;
- src++;
- }
- }
-}
-
-}
-
-/*
-=============
-=
-= NetUpdate
-=
-= Builds ticcmds for console player
-= sends out a packet
-=============
-*/
-
-int gametime;
-
-void NetUpdate (void)
-{
- int nowtime;
- int newtics;
- int i,j;
- int realstart;
- int gameticdiv;
-
-//
-// check time
-//
- nowtime = I_GetTime ()/ticdup;
- newtics = nowtime - gametime;
- gametime = nowtime;
-
- if (newtics <= 0) // nothing new to update
- goto listen;
-
- if (skiptics <= newtics)
- {
- newtics -= skiptics;
- skiptics = 0;
- }
- else
- {
- skiptics -= newtics;
- newtics = 0;
- }
-
-
- netbuffer->player = consoleplayer;
-
-//
-// build new ticcmds for console player
-//
- gameticdiv = gametic/ticdup;
- for (i=0 ; i<newtics ; i++)
- {
- I_StartTic ();
- D_ProcessEvents ();
- if (maketic - gameticdiv >= BACKUPTICS/2-1)
- break; // can't hold any more
-//printf ("mk:%i ",maketic);
- G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
- maketic++;
- }
-
-
- if (singletics)
- return; // singletic update is syncronous
-
-//
-// send the packet to the other nodes
-//
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i])
- {
- netbuffer->starttic = realstart = resendto[i];
- netbuffer->numtics = maketic - realstart;
- if (netbuffer->numtics > BACKUPTICS)
- I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
-
- resendto[i] = maketic - doomcom->extratics;
-
- for (j=0 ; j< netbuffer->numtics ; j++)
- netbuffer->cmds[j] =
- localcmds[(realstart+j)%BACKUPTICS];
-
- if (remoteresend[i])
- {
- netbuffer->retransmitfrom = nettics[i];
- HSendPacket (i, NCMD_RETRANSMIT);
- }
- else
- {
- netbuffer->retransmitfrom = 0;
- HSendPacket (i, 0);
- }
- }
-
-//
-// listen for other packets
-//
-listen:
-
- GetPackets ();
-}
-
-
-/*
-=====================
-=
-= CheckAbort
-=
-=====================
-*/
-
-void CheckAbort (void)
-{
- event_t *ev;
- int stoptic;
-
- stoptic = I_GetTime () + 2;
- while (I_GetTime() < stoptic)
- I_StartTic ();
-
- I_StartTic ();
- for ( ; eventtail != eventhead
- ; eventtail = (++eventtail)&(MAXEVENTS-1) )
- {
- ev = &events[eventtail];
- if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
- I_Error ("Network game synchronization aborted.");
- }
-}
-
-/*
-=====================
-=
-= D_ArbitrateNetStart
-=
-=====================
-*/
-
-void D_ArbitrateNetStart (void)
-{
- int i;
- boolean gotinfo[MAXNETNODES];
-
- autostart = true;
- memset (gotinfo,0,sizeof(gotinfo));
-
- if (doomcom->consoleplayer)
- { // listen for setup info from key player
-// mprintf ("listening for network start info...\n");
- while (1)
- {
- CheckAbort ();
- if (!HGetPacket ())
- continue;
- if (netbuffer->checksum & NCMD_SETUP)
- {
- if (netbuffer->player != VERSION)
- I_Error ("Different DOOM versions cannot play a net game!");
- startskill = netbuffer->retransmitfrom & 15;
- deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
- nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
- respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
- //startmap = netbuffer->starttic & 0x3f;
- //startepisode = netbuffer->starttic >> 6;
- startmap = netbuffer->starttic&15;
- startepisode = netbuffer->starttic>>4;
- return;
- }
- }
- }
- else
- { // key player, send the setup info
-// mprintf ("sending network start info...\n");
- do
- {
- CheckAbort ();
- for (i=0 ; i<doomcom->numnodes ; i++)
- {
- netbuffer->retransmitfrom = startskill;
- if (deathmatch)
- netbuffer->retransmitfrom |= (deathmatch<<6);
- if (nomonsters)
- netbuffer->retransmitfrom |= 0x20;
- if (respawnparm)
- netbuffer->retransmitfrom |= 0x10;
- //netbuffer->starttic = startepisode * 64 + startmap;
- netbuffer->starttic = (startepisode<<4)+startmap;
- netbuffer->player = VERSION;
- netbuffer->numtics = 0;
- HSendPacket (i, NCMD_SETUP);
- }
-
-#if 1
- for(i = 10 ; i && HGetPacket(); --i)
- {
- if((netbuffer->player&0x7f) < MAXNETNODES)
- gotinfo[netbuffer->player&0x7f] = true;
- }
-#else
- while (HGetPacket ())
- {
- gotinfo[netbuffer->player&0x7f] = true;
- }
-#endif
-
- for (i=1 ; i<doomcom->numnodes ; i++)
- if (!gotinfo[i])
- break;
- } while (i < doomcom->numnodes);
- }
-}
-
-/*
-===================
-=
-= D_CheckNetGame
-=
-= Works out player numbers among the net participants
-===================
-*/
-
-extern int viewangleoffset;
-
-void D_CheckNetGame (void)
-{
- int i;
-
- for (i=0 ; i<MAXNETNODES ; i++)
- {
- nodeingame[i] = false;
- nettics[i] = 0;
- remoteresend[i] = false; // set when local needs tics
- resendto[i] = 0; // which tic to start sending
- }
-
-// I_InitNetwork sets doomcom and netgame
- I_InitNetwork ();
- if (doomcom->id != DOOMCOM_ID)
- I_Error ("Doomcom buffer invalid!");
- netbuffer = &doomcom->data;
- consoleplayer = displayplayer = doomcom->consoleplayer;
- if (netgame)
- D_ArbitrateNetStart ();
-//printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
-
-// read values out of doomcom
- ticdup = doomcom->ticdup;
- maxsend = BACKUPTICS/(2*ticdup)-1;
- if (maxsend<1)
- maxsend = 1;
-
- for (i=0 ; i<doomcom->numplayers ; i++)
- playeringame[i] = true;
- for (i=0 ; i<doomcom->numnodes ; i++)
- nodeingame[i] = true;
-
-//printf ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
-
-}
-
-/*
-==================
-=
-= D_QuitNetGame
-=
-= Called before quitting to leave a net game without hanging the
-= other players
-=
-==================
-*/
-
-void D_QuitNetGame (void)
-{
- int i, j;
-
- if (debugfile)
- fclose (debugfile);
-
- if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
- return;
-
-// send a bunch of packets for security
- netbuffer->player = consoleplayer;
- netbuffer->numtics = 0;
- for (i=0 ; i<4 ; i++)
- {
- for (j=1 ; j<doomcom->numnodes ; j++)
- if (nodeingame[j])
- HSendPacket (j, NCMD_EXIT);
- I_WaitVBL (1);
- }
-}
-
-
-
-/*
-===============
-=
-= TryRunTics
-=
-===============
-*/
-
-int frametics[4], frameon;
-int frameskip[4];
-int oldnettics;
-extern boolean advancedemo;
-
-void TryRunTics (void)
-{
- int i;
- int lowtic;
- int entertic;
- static int oldentertics;
- int realtics, availabletics;
- int counts;
- int numplaying;
-
-//
-// get real tics
-//
- entertic = I_GetTime ()/ticdup;
- realtics = entertic - oldentertics;
- oldentertics = entertic;
-
-//
-// get available tics
-//
- NetUpdate ();
-
- lowtic = MAXINT;
- numplaying = 0;
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i])
- {
- numplaying++;
- if (nettics[i] < lowtic)
- lowtic = nettics[i];
- }
- availabletics = lowtic - gametic/ticdup;
-
-
-//
-// decide how many tics to run
-//
- if (realtics < availabletics-1)
- counts = realtics+1;
- else if (realtics < availabletics)
- counts = realtics;
- else
- counts = availabletics;
- if (counts < 1)
- counts = 1;
-
- frameon++;
-
-if (debugfile)
- fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts);
-
- if (!demoplayback)
- {
- //=============================================================================
- //
- // ideally nettics[0] should be 1 - 3 tics above lowtic
- // if we are consistantly slower, speed up time
- //
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- break;
- if (consoleplayer == i)
- { // the key player does not adapt
- }
- else
- {
- if (nettics[0] <= nettics[nodeforplayer[i]])
- {
- gametime--;
- // printf ("-");
- }
- frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
- oldnettics = nettics[0];
- if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
- {
- skiptics = 1;
- // printf ("+");
- }
- }
- //=============================================================================
- } // demoplayback
-
- //
- // wait for new tics if needed
- //
- while (lowtic < gametic/ticdup + counts)
- {
-
- NetUpdate ();
- lowtic = MAXINT;
-
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i] && nettics[i] < lowtic)
- lowtic = nettics[i];
-
- if (lowtic < gametic/ticdup)
- I_Error ("TryRunTics: lowtic < gametic");
-
- // don't stay in here forever -- give the menu a chance to work
- if (I_GetTime ()/ticdup - entertic >= 20)
- {
- MN_Ticker ();
- return;
- }
- }
-
-//
-// run the count * ticdup dics
-//
- while (counts--)
- {
- for (i=0 ; i<ticdup ; i++)
- {
- if (gametic/ticdup > lowtic)
- I_Error ("gametic>lowtic");
- if (advancedemo)
- D_DoAdvanceDemo ();
- MN_Ticker ();
- G_Ticker ();
- gametic++;
- //
- // modify command for duplicated tics
- //
- if (i != ticdup-1)
- {
- ticcmd_t *cmd;
- int buf;
- int j;
-
- buf = (gametic/ticdup)%BACKUPTICS;
- for (j=0 ; j<MAXPLAYERS ; j++)
- {
- cmd = &netcmds[j][buf];
- cmd->chatchar = 0;
- if (cmd->buttons & BT_SPECIAL)
- cmd->buttons = 0;
- }
- }
- }
- NetUpdate (); // check for new console commands
- }
-}
+
+#include "DoomDef.h"
+
+#define NCMD_EXIT 0x80000000
+#define NCMD_RETRANSMIT 0x40000000
+#define NCMD_SETUP 0x20000000
+#define NCMD_KILL 0x10000000 // kill game
+#define NCMD_CHECKSUM 0x0fffffff
+
+
+doomcom_t *doomcom;
+doomdata_t *netbuffer; // points inside doomcom
+
+
+/*
+==============================================================================
+
+ NETWORKING
+
+gametic is the tic about to (or currently being) run
+maketic is the tick that hasn't had control made for it yet
+nettics[] has the maketics for all players
+
+a gametic cannot be run until nettics[] > gametic for all players
+
+==============================================================================
+*/
+
+#define RESENDCOUNT 10
+#define PL_DRONE 0x80 // bit flag in doomdata->player
+
+ticcmd_t localcmds[BACKUPTICS];
+
+ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
+int nettics[MAXNETNODES];
+boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
+boolean remoteresend[MAXNETNODES]; // set when local needs tics
+int resendto[MAXNETNODES]; // set when remote needs tics
+int resendcount[MAXNETNODES];
+
+int nodeforplayer[MAXPLAYERS];
+
+int maketic;
+int lastnettic, skiptics;
+int ticdup;
+int maxsend; // BACKUPTICS/(2*ticdup)-1
+
+void D_ProcessEvents(void);
+void G_BuildTiccmd(ticcmd_t * cmd);
+void D_DoAdvanceDemo(void);
+
+boolean reboundpacket;
+doomdata_t reboundstore;
+
+
+int NetbufferSize(void)
+{
+ return (int) &(((doomdata_t *) 0)->cmds[netbuffer->numtics]);
+}
+
+unsigned NetbufferChecksum(void)
+{
+ unsigned c;
+ int i, l;
+
+ c = 0x1234567;
+
+#if defined(NeXT) || defined(NORMALUNIX)
+ return 0; // byte order problems
+#endif
+
+ l = (NetbufferSize() - (int) &(((doomdata_t *) 0)->retransmitfrom)) / 4;
+ for (i = 0; i < l; i++)
+ c += ((unsigned *) &netbuffer->retransmitfrom)[i] * (i + 1);
+
+ return c & NCMD_CHECKSUM;
+}
+
+int ExpandTics(int low)
+{
+ int delta;
+
+ delta = low - (maketic & 0xff);
+
+ if (delta >= -64 && delta <= 64)
+ return (maketic & ~0xff) + low;
+ if (delta > 64)
+ return (maketic & ~0xff) - 256 + low;
+ if (delta < -64)
+ return (maketic & ~0xff) + 256 + low;
+
+ I_Error("ExpandTics: strange value %i at maketic %i", low, maketic);
+ return 0;
+}
+
+
+//============================================================================
+
+
+/*
+==============
+=
+= HSendPacket
+=
+==============
+*/
+
+void HSendPacket(int node, int flags)
+{
+ netbuffer->checksum = NetbufferChecksum() | flags;
+
+ if (!node)
+ {
+ reboundstore = *netbuffer;
+ reboundpacket = true;
+ return;
+ }
+
+ if (demoplayback)
+ return;
+
+ if (!netgame)
+ I_Error("Tried to transmit to another node");
+
+ doomcom->command = CMD_SEND;
+ doomcom->remotenode = node;
+ doomcom->datalength = NetbufferSize();
+
+ if (debugfile)
+ {
+ int i;
+ int realretrans;
+ if (netbuffer->checksum & NCMD_RETRANSMIT)
+ realretrans = ExpandTics(netbuffer->retransmitfrom);
+ else
+ realretrans = -1;
+ fprintf(debugfile, "send (%i + %i, R %i) [%i] ",
+ ExpandTics(netbuffer->starttic), netbuffer->numtics,
+ realretrans, doomcom->datalength);
+ for (i = 0; i < doomcom->datalength; i++)
+ fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]);
+ fprintf(debugfile, "\n");
+ }
+
+ I_NetCmd();
+}
+
+/*
+==============
+=
+= HGetPacket
+=
+= Returns false if no packet is waiting
+=
+==============
+*/
+
+boolean HGetPacket(void)
+{
+ if (reboundpacket)
+ {
+ *netbuffer = reboundstore;
+ doomcom->remotenode = 0;
+ reboundpacket = false;
+ return true;
+ }
+
+ if (!netgame)
+ return false;
+ if (demoplayback)
+ return false;
+
+ doomcom->command = CMD_GET;
+ I_NetCmd();
+ if (doomcom->remotenode == -1)
+ return false;
+
+ if (doomcom->datalength != NetbufferSize())
+ {
+ if (debugfile)
+ fprintf(debugfile, "bad packet length %i\n", doomcom->datalength);
+ return false;
+ }
+
+ if (NetbufferChecksum() != (netbuffer->checksum & NCMD_CHECKSUM))
+ {
+ if (debugfile)
+ fprintf(debugfile, "bad packet checksum\n");
+ return false;
+ }
+
+ if (debugfile)
+ {
+ int realretrans;
+ int i;
+
+ if (netbuffer->checksum & NCMD_SETUP)
+ fprintf(debugfile, "setup packet\n");
+ else
+ {
+ if (netbuffer->checksum & NCMD_RETRANSMIT)
+ realretrans = ExpandTics(netbuffer->retransmitfrom);
+ else
+ realretrans = -1;
+ fprintf(debugfile, "get %i = (%i + %i, R %i)[%i] ",
+ doomcom->remotenode, ExpandTics(netbuffer->starttic),
+ netbuffer->numtics, realretrans, doomcom->datalength);
+ for (i = 0; i < doomcom->datalength; i++)
+ fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]);
+ fprintf(debugfile, "\n");
+ }
+ }
+ return true;
+}
+
+
+/*
+===================
+=
+= GetPackets
+=
+===================
+*/
+
+char exitmsg[80];
+
+void GetPackets(void)
+{
+ int netconsole;
+ int netnode;
+ ticcmd_t *src, *dest;
+ int realend;
+ int realstart;
+
+ while (HGetPacket())
+ {
+ if (netbuffer->checksum & NCMD_SETUP)
+ continue; // extra setup packet
+
+ netconsole = netbuffer->player & ~PL_DRONE;
+ netnode = doomcom->remotenode;
+ //
+ // to save bytes, only the low byte of tic numbers are sent
+ // Figure out what the rest of the bytes are
+ //
+ realstart = ExpandTics(netbuffer->starttic);
+ realend = (realstart + netbuffer->numtics);
+
+ //
+ // check for exiting the game
+ //
+ if (netbuffer->checksum & NCMD_EXIT)
+ {
+ if (!nodeingame[netnode])
+ continue;
+ nodeingame[netnode] = false;
+ playeringame[netconsole] = false;
+ strcpy(exitmsg, "PLAYER 1 LEFT THE GAME");
+ exitmsg[7] += netconsole;
+ players[consoleplayer].message = exitmsg;
+// if (demorecording)
+// G_CheckDemoStatus ();
+ continue;
+ }
+
+ //
+ // check for a remote game kill
+ //
+ if (netbuffer->checksum & NCMD_KILL)
+ I_Error("Killed by network driver");
+
+ nodeforplayer[netconsole] = netnode;
+
+ //
+ // check for retransmit request
+ //
+ if (resendcount[netnode] <= 0
+ && (netbuffer->checksum & NCMD_RETRANSMIT))
+ {
+ resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
+ if (debugfile)
+ fprintf(debugfile, "retransmit from %i\n", resendto[netnode]);
+ resendcount[netnode] = RESENDCOUNT;
+ }
+ else
+ resendcount[netnode]--;
+
+ //
+ // check for out of order / duplicated packet
+ //
+ if (realend == nettics[netnode])
+ continue;
+
+ if (realend < nettics[netnode])
+ {
+ if (debugfile)
+ fprintf(debugfile, "out of order packet (%i + %i)\n",
+ realstart, netbuffer->numtics);
+ continue;
+ }
+
+ //
+ // check for a missed packet
+ //
+ if (realstart > nettics[netnode])
+ {
+ // stop processing until the other system resends the missed tics
+ if (debugfile)
+ fprintf(debugfile, "missed tics from %i (%i - %i)\n", netnode,
+ realstart, nettics[netnode]);
+ remoteresend[netnode] = true;
+ continue;
+ }
+
+//
+// update command store from the packet
+//
+ {
+ int start;
+
+ remoteresend[netnode] = false;
+
+ start = nettics[netnode] - realstart;
+ src = &netbuffer->cmds[start];
+
+ while (nettics[netnode] < realend)
+ {
+ dest = &netcmds[netconsole][nettics[netnode] % BACKUPTICS];
+ nettics[netnode]++;
+ *dest = *src;
+ src++;
+ }
+ }
+ }
+
+}
+
+/*
+=============
+=
+= NetUpdate
+=
+= Builds ticcmds for console player
+= sends out a packet
+=============
+*/
+
+int gametime;
+
+void NetUpdate(void)
+{
+ int nowtime;
+ int newtics;
+ int i, j;
+ int realstart;
+ int gameticdiv;
+
+//
+// check time
+//
+ nowtime = I_GetTime() / ticdup;
+ newtics = nowtime - gametime;
+ gametime = nowtime;
+
+ if (newtics <= 0) // nothing new to update
+ goto listen;
+
+ if (skiptics <= newtics)
+ {
+ newtics -= skiptics;
+ skiptics = 0;
+ }
+ else
+ {
+ skiptics -= newtics;
+ newtics = 0;
+ }
+
+
+ netbuffer->player = consoleplayer;
+
+//
+// build new ticcmds for console player
+//
+ gameticdiv = gametic / ticdup;
+ for (i = 0; i < newtics; i++)
+ {
+ I_StartTic();
+ D_ProcessEvents();
+ if (maketic - gameticdiv >= BACKUPTICS / 2 - 1)
+ break; // can't hold any more
+//printf ("mk:%i ",maketic);
+ G_BuildTiccmd(&localcmds[maketic % BACKUPTICS]);
+ maketic++;
+ }
+
+
+ if (singletics)
+ return; // singletic update is syncronous
+
+//
+// send the packet to the other nodes
+//
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i])
+ {
+ netbuffer->starttic = realstart = resendto[i];
+ netbuffer->numtics = maketic - realstart;
+ if (netbuffer->numtics > BACKUPTICS)
+ I_Error("NetUpdate: netbuffer->numtics > BACKUPTICS");
+
+ resendto[i] = maketic - doomcom->extratics;
+
+ for (j = 0; j < netbuffer->numtics; j++)
+ netbuffer->cmds[j] = localcmds[(realstart + j) % BACKUPTICS];
+
+ if (remoteresend[i])
+ {
+ netbuffer->retransmitfrom = nettics[i];
+ HSendPacket(i, NCMD_RETRANSMIT);
+ }
+ else
+ {
+ netbuffer->retransmitfrom = 0;
+ HSendPacket(i, 0);
+ }
+ }
+
+//
+// listen for other packets
+//
+ listen:
+
+ GetPackets();
+}
+
+
+/*
+=====================
+=
+= CheckAbort
+=
+=====================
+*/
+
+void CheckAbort(void)
+{
+ event_t *ev;
+ int stoptic;
+
+ stoptic = I_GetTime() + 2;
+ while (I_GetTime() < stoptic)
+ I_StartTic();
+
+ I_StartTic();
+ for (; eventtail != eventhead;
+ eventtail = (++eventtail) & (MAXEVENTS - 1))
+ {
+ ev = &events[eventtail];
+ if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
+ I_Error("Network game synchronization aborted.");
+ }
+}
+
+/*
+=====================
+=
+= D_ArbitrateNetStart
+=
+=====================
+*/
+
+void D_ArbitrateNetStart(void)
+{
+ int i;
+ boolean gotinfo[MAXNETNODES];
+
+ autostart = true;
+ memset(gotinfo, 0, sizeof(gotinfo));
+
+ if (doomcom->consoleplayer)
+ { // listen for setup info from key player
+// mprintf ("listening for network start info...\n");
+ while (1)
+ {
+ CheckAbort();
+ if (!HGetPacket())
+ continue;
+ if (netbuffer->checksum & NCMD_SETUP)
+ {
+ if (netbuffer->player != VERSION)
+ I_Error
+ ("Different DOOM versions cannot play a net game!");
+ startskill = netbuffer->retransmitfrom & 15;
+ deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
+ nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
+ respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
+ //startmap = netbuffer->starttic & 0x3f;
+ //startepisode = netbuffer->starttic >> 6;
+ startmap = netbuffer->starttic & 15;
+ startepisode = netbuffer->starttic >> 4;
+ return;
+ }
+ }
+ }
+ else
+ { // key player, send the setup info
+// mprintf ("sending network start info...\n");
+ do
+ {
+ CheckAbort();
+ for (i = 0; i < doomcom->numnodes; i++)
+ {
+ netbuffer->retransmitfrom = startskill;
+ if (deathmatch)
+ netbuffer->retransmitfrom |= (deathmatch << 6);
+ if (nomonsters)
+ netbuffer->retransmitfrom |= 0x20;
+ if (respawnparm)
+ netbuffer->retransmitfrom |= 0x10;
+ //netbuffer->starttic = startepisode * 64 + startmap;
+ netbuffer->starttic = (startepisode << 4) + startmap;
+ netbuffer->player = VERSION;
+ netbuffer->numtics = 0;
+ HSendPacket(i, NCMD_SETUP);
+ }
+
+#if 1
+ for (i = 10; i && HGetPacket(); --i)
+ {
+ if ((netbuffer->player & 0x7f) < MAXNETNODES)
+ gotinfo[netbuffer->player & 0x7f] = true;
+ }
+#else
+ while (HGetPacket())
+ {
+ gotinfo[netbuffer->player & 0x7f] = true;
+ }
+#endif
+
+ for (i = 1; i < doomcom->numnodes; i++)
+ if (!gotinfo[i])
+ break;
+ }
+ while (i < doomcom->numnodes);
+ }
+}
+
+/*
+===================
+=
+= D_CheckNetGame
+=
+= Works out player numbers among the net participants
+===================
+*/
+
+extern int viewangleoffset;
+
+void D_CheckNetGame(void)
+{
+ int i;
+
+ for (i = 0; i < MAXNETNODES; i++)
+ {
+ nodeingame[i] = false;
+ nettics[i] = 0;
+ remoteresend[i] = false; // set when local needs tics
+ resendto[i] = 0; // which tic to start sending
+ }
+
+// I_InitNetwork sets doomcom and netgame
+ I_InitNetwork();
+ if (doomcom->id != DOOMCOM_ID)
+ I_Error("Doomcom buffer invalid!");
+ netbuffer = &doomcom->data;
+ consoleplayer = displayplayer = doomcom->consoleplayer;
+ if (netgame)
+ D_ArbitrateNetStart();
+//printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
+
+// read values out of doomcom
+ ticdup = doomcom->ticdup;
+ maxsend = BACKUPTICS / (2 * ticdup) - 1;
+ if (maxsend < 1)
+ maxsend = 1;
+
+ for (i = 0; i < doomcom->numplayers; i++)
+ playeringame[i] = true;
+ for (i = 0; i < doomcom->numnodes; i++)
+ nodeingame[i] = true;
+
+//printf ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
+
+}
+
+/*
+==================
+=
+= D_QuitNetGame
+=
+= Called before quitting to leave a net game without hanging the
+= other players
+=
+==================
+*/
+
+void D_QuitNetGame(void)
+{
+ int i, j;
+
+ if (debugfile)
+ fclose(debugfile);
+
+ if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
+ return;
+
+// send a bunch of packets for security
+ netbuffer->player = consoleplayer;
+ netbuffer->numtics = 0;
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 1; j < doomcom->numnodes; j++)
+ if (nodeingame[j])
+ HSendPacket(j, NCMD_EXIT);
+ I_WaitVBL(1);
+ }
+}
+
+
+
+/*
+===============
+=
+= TryRunTics
+=
+===============
+*/
+
+int frametics[4], frameon;
+int frameskip[4];
+int oldnettics;
+extern boolean advancedemo;
+
+void TryRunTics(void)
+{
+ int i;
+ int lowtic;
+ int entertic;
+ static int oldentertics;
+ int realtics, availabletics;
+ int counts;
+ int numplaying;
+
+//
+// get real tics
+//
+ entertic = I_GetTime() / ticdup;
+ realtics = entertic - oldentertics;
+ oldentertics = entertic;
+
+//
+// get available tics
+//
+ NetUpdate();
+
+ lowtic = MAXINT;
+ numplaying = 0;
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i])
+ {
+ numplaying++;
+ if (nettics[i] < lowtic)
+ lowtic = nettics[i];
+ }
+ availabletics = lowtic - gametic / ticdup;
+
+
+//
+// decide how many tics to run
+//
+ if (realtics < availabletics - 1)
+ counts = realtics + 1;
+ else if (realtics < availabletics)
+ counts = realtics;
+ else
+ counts = availabletics;
+ if (counts < 1)
+ counts = 1;
+
+ frameon++;
+
+ if (debugfile)
+ fprintf(debugfile, "=======real: %i avail: %i game: %i\n", realtics,
+ availabletics, counts);
+
+ if (!demoplayback)
+ {
+ //=============================================================================
+ //
+ // ideally nettics[0] should be 1 - 3 tics above lowtic
+ // if we are consistantly slower, speed up time
+ //
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ break;
+ if (consoleplayer == i)
+ { // the key player does not adapt
+ }
+ else
+ {
+ if (nettics[0] <= nettics[nodeforplayer[i]])
+ {
+ gametime--;
+ // printf ("-");
+ }
+ frameskip[frameon & 3] = (oldnettics > nettics[nodeforplayer[i]]);
+ oldnettics = nettics[0];
+ if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
+ {
+ skiptics = 1;
+ // printf ("+");
+ }
+ }
+ //=============================================================================
+ } // demoplayback
+
+ //
+ // wait for new tics if needed
+ //
+ while (lowtic < gametic / ticdup + counts)
+ {
+
+ NetUpdate();
+ lowtic = MAXINT;
+
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i] && nettics[i] < lowtic)
+ lowtic = nettics[i];
+
+ if (lowtic < gametic / ticdup)
+ I_Error("TryRunTics: lowtic < gametic");
+
+ // don't stay in here forever -- give the menu a chance to work
+ if (I_GetTime() / ticdup - entertic >= 20)
+ {
+ MN_Ticker();
+ return;
+ }
+ }
+
+//
+// run the count * ticdup dics
+//
+ while (counts--)
+ {
+ for (i = 0; i < ticdup; i++)
+ {
+ if (gametic / ticdup > lowtic)
+ I_Error("gametic>lowtic");
+ if (advancedemo)
+ D_DoAdvanceDemo();
+ MN_Ticker();
+ G_Ticker();
+ gametic++;
+ //
+ // modify command for duplicated tics
+ //
+ if (i != ticdup - 1)
+ {
+ ticcmd_t *cmd;
+ int buf;
+ int j;
+
+ buf = (gametic / ticdup) % BACKUPTICS;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ cmd = &netcmds[j][buf];
+ cmd->chatchar = 0;
+ if (cmd->buttons & BT_SPECIAL)
+ cmd->buttons = 0;
+ }
+ }
+ }
+ NetUpdate(); // check for new console commands
+ }
+}
--- a/src/heretic/doomdata.h
+++ b/src/heretic/doomdata.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// DoomData.h
// all external data is defined here
@@ -8,7 +30,8 @@
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
-typedef enum {false, true} boolean;
+typedef enum
+{ false, true } boolean;
typedef unsigned char byte;
#endif
@@ -21,35 +44,37 @@
*/
// lump order in a map wad
-enum {ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
-ML_SSECTORS, ML_NODES, ML_SECTORS , ML_REJECT, ML_BLOCKMAP};
+enum
+{ ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
+ ML_SSECTORS, ML_NODES, ML_SECTORS, ML_REJECT, ML_BLOCKMAP
+};
typedef struct
{
- short x,y;
+ short x, y;
} mapvertex_t;
typedef struct
{
- short textureoffset;
- short rowoffset;
- char toptexture[8], bottomtexture[8], midtexture[8];
- short sector; // on viewer's side
+ short textureoffset;
+ short rowoffset;
+ char toptexture[8], bottomtexture[8], midtexture[8];
+ short sector; // on viewer's side
} mapsidedef_t;
typedef struct
{
- short v1, v2;
- short flags;
- short special, tag;
- short sidenum[2]; // sidenum[1] will be -1 if one sided
+ short v1, v2;
+ short flags;
+ short special, tag;
+ short sidenum[2]; // sidenum[1] will be -1 if one sided
} maplinedef_t;
#define ML_BLOCKING 1
#define ML_BLOCKMONSTERS 2
-#define ML_TWOSIDED 4 // backside will not be present at all
- // if not two sided
+#define ML_TWOSIDED 4 // backside will not be present at all
+ // if not two sided
// if a texture is pegged, the texture will have the end exposed to air held
// constant at the top or bottom of the texture (stairs or pulled down things)
@@ -59,50 +84,51 @@
#define ML_DONTPEGTOP 8
#define ML_DONTPEGBOTTOM 16
-#define ML_SECRET 32 // don't map as two sided: IT'S A SECRET!
-#define ML_SOUNDBLOCK 64 // don't let sound cross two of these
-#define ML_DONTDRAW 128 // don't draw on the automap
-#define ML_MAPPED 256 // set if allready drawn in automap
+#define ML_SECRET 32 // don't map as two sided: IT'S A SECRET!
+#define ML_SOUNDBLOCK 64 // don't let sound cross two of these
+#define ML_DONTDRAW 128 // don't draw on the automap
+#define ML_MAPPED 256 // set if allready drawn in automap
-typedef struct
+typedef struct
{
- short floorheight, ceilingheight;
- char floorpic[8], ceilingpic[8];
- short lightlevel;
- short special, tag;
+ short floorheight, ceilingheight;
+ char floorpic[8], ceilingpic[8];
+ short lightlevel;
+ short special, tag;
} mapsector_t;
typedef struct
{
- short numsegs;
- short firstseg; // segs are stored sequentially
+ short numsegs;
+ short firstseg; // segs are stored sequentially
} mapsubsector_t;
typedef struct
{
- short v1, v2;
- short angle;
- short linedef, side;
- short offset;
+ short v1, v2;
+ short angle;
+ short linedef, side;
+ short offset;
} mapseg_t;
-enum {BOXTOP,BOXBOTTOM,BOXLEFT,BOXRIGHT}; // bbox coordinates
+enum
+{ BOXTOP, BOXBOTTOM, BOXLEFT, BOXRIGHT }; // bbox coordinates
#define NF_SUBSECTOR 0x8000
typedef struct
{
- short x,y,dx,dy; // partition line
- short bbox[2][4]; // bounding box for each child
- unsigned short children[2]; // if NF_SUBSECTOR its a subsector
+ short x, y, dx, dy; // partition line
+ short bbox[2][4]; // bounding box for each child
+ unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} mapnode_t;
typedef struct
{
- short x,y;
- short angle;
- short type;
- short options;
+ short x, y;
+ short angle;
+ short type;
+ short options;
} mapthing_t;
#define MTF_EASY 1
@@ -120,22 +146,22 @@
typedef struct
{
- short originx;
- short originy;
- short patch;
- short stepdir;
- short colormap;
+ short originx;
+ short originy;
+ short patch;
+ short stepdir;
+ short colormap;
} mappatch_t;
typedef struct
{
- char name[8];
- boolean masked;
- short width;
- short height;
- void **columndirectory; // OBSOLETE
- short patchcount;
- mappatch_t patches[1];
+ char name[8];
+ boolean masked;
+ short width;
+ short height;
+ void **columndirectory; // OBSOLETE
+ short patchcount;
+ mappatch_t patches[1];
} maptexture_t;
@@ -150,31 +176,31 @@
// posts are runs of non masked source pixels
typedef struct
{
- byte topdelta; // -1 is the last post in a column
- byte length;
+ byte topdelta; // -1 is the last post in a column
+ byte length;
// length data bytes follows
} post_t;
// column_t is a list of 0 or more post_t, (byte)-1 terminated
-typedef post_t column_t;
+typedef post_t column_t;
// a patch holds one or more columns
// patches are used for sprites and all masked pictures
-typedef struct
-{
- short width; // bounding box size
- short height;
- short leftoffset; // pixels to the left of origin
- short topoffset; // pixels below the origin
- int columnofs[8]; // only [width] used
- // the [0] is &columnofs[width]
-} patch_t;
+typedef struct
+{
+ short width; // bounding box size
+ short height;
+ short leftoffset; // pixels to the left of origin
+ short topoffset; // pixels below the origin
+ int columnofs[8]; // only [width] used
+ // the [0] is &columnofs[width]
+} patch_t;
// a pic is an unmasked block of pixels
typedef struct
{
- byte width,height;
- byte data;
+ byte width, height;
+ byte data;
} pic_t;
@@ -191,5 +217,4 @@
-#endif // __DOOMDATA__
-
+#endif // __DOOMDATA__
--- a/src/heretic/doomdef.h
+++ b/src/heretic/doomdef.h
@@ -1,1182 +1,1204 @@
-
-// DoomDef.h
-
-#ifndef __DOOMDEF__
-#define __DOOMDEF__
-#include <stdio.h>
-#include <string.h>
-#ifdef __WATCOMC__
-#include <malloc.h>
-#define strcasecmp strcmpi
-#define strncasecmp strnicmp
-#endif
-
-#define VERSION 130
-#define VERSION_TEXT "v1.3"
-
-// if rangecheck is undefined, most parameter validation debugging code
-// will not be compiled
-//#define RANGECHECK
-
-// all external data is defined here
-#include "DoomData.h"
-
-// all important printed strings
-#include "DStrings.h"
-
-// header generated by multigen utility
-#include "info.h"
-
-extern byte *destview, *destscreen; // PC direct to screen pointers
-
-//
-// most key data are simple ascii (uppercased)
-//
-#define KEY_RIGHTARROW 0xae
-#define KEY_LEFTARROW 0xac
-#define KEY_UPARROW 0xad
-#define KEY_DOWNARROW 0xaf
-#define KEY_ESCAPE 27
-#define KEY_ENTER 13
-#define KEY_F1 (0x80+0x3b)
-#define KEY_F2 (0x80+0x3c)
-#define KEY_F3 (0x80+0x3d)
-#define KEY_F4 (0x80+0x3e)
-#define KEY_F5 (0x80+0x3f)
-#define KEY_F6 (0x80+0x40)
-#define KEY_F7 (0x80+0x41)
-#define KEY_F8 (0x80+0x42)
-#define KEY_F9 (0x80+0x43)
-#define KEY_F10 (0x80+0x44)
-#define KEY_F11 (0x80+0x57)
-#define KEY_F12 (0x80+0x58)
-
-#define KEY_BACKSPACE 127
-#define KEY_PAUSE 0xff
-
-#define KEY_EQUALS 0x3d
-#define KEY_MINUS 0x2d
-
-#define KEY_RSHIFT (0x80+0x36)
-#define KEY_RCTRL (0x80+0x1d)
-#define KEY_RALT (0x80+0x38)
-
-#define KEY_LALT KEY_RALT
-
-
-
-#define MAXCHAR ((char)0x7f)
-#define MAXSHORT ((short)0x7fff)
-#define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
-#define MAXLONG ((long)0x7fffffff)
-
-#define MINCHAR ((char)0x80)
-#define MINSHORT ((short)0x8000)
-#define MININT ((int)0x80000000) /* max negative 32-bit integer */
-#define MINLONG ((long)0x80000000)
-
-#define FINEANGLES 8192
-#define FINEMASK (FINEANGLES-1)
-#define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
-
-#define SAVEGAMENAME "hticsav"
-#define SAVEGAMENAMECD "c:\\heretic.cd\\hticsav"
-
-/*
-===============================================================================
-
- GLOBAL TYPES
-
-===============================================================================
-*/
-
-#define NUMARTIFCTS 28
-#define MAXPLAYERS 4
-#define TICRATE 35 // number of tics / second
-#define TICSPERSEC 35
-
-#define FRACBITS 16
-#define FRACUNIT (1<<FRACBITS)
-typedef int fixed_t;
-
-#define ANGLE_1 0x01000000
-#define ANGLE_45 0x20000000
-#define ANGLE_90 0x40000000
-#define ANGLE_180 0x80000000
-#define ANGLE_MAX 0xffffffff
-
-#define ANG45 0x20000000
-#define ANG90 0x40000000
-#define ANG180 0x80000000
-#define ANG270 0xc0000000
-
-typedef unsigned angle_t;
-
-typedef enum
-{
- sk_baby,
- sk_easy,
- sk_medium,
- sk_hard,
- sk_nightmare
-} skill_t;
-
-typedef enum
-{
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick
-} evtype_t;
-
-typedef struct
-{
- evtype_t type;
- int data1; // keys / mouse/joystick buttons
- int data2; // mouse/joystick x move
- int data3; // mouse/joystick y move
-} event_t;
-
-typedef struct
-{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- byte chatchar;
- byte buttons;
- byte lookfly; // look/fly up/down/centering
- byte arti; // artitype_t to use
-} ticcmd_t;
-
-#define BT_ATTACK 1
-#define BT_USE 2
-#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
-#define BT_WEAPONMASK (8+16+32)
-#define BT_WEAPONSHIFT 3
-
-#define BT_SPECIAL 128 // game events, not really buttons
-#define BTS_SAVEMASK (4+8+16)
-#define BTS_SAVESHIFT 2
-#define BT_SPECIALMASK 3
-#define BTS_PAUSE 1 // pause the game
-#define BTS_SAVEGAME 2 // save the game at each console
-// savegame slot numbers occupy the second byte of buttons
-
-typedef enum
-{
- GS_LEVEL,
- GS_INTERMISSION,
- GS_FINALE,
- GS_DEMOSCREEN
-} gamestate_t;
-
-typedef enum
-{
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
-} gameaction_t;
-
-typedef enum
-{
- wipe_0,
- wipe_1,
- wipe_2,
- wipe_3,
- wipe_4,
- NUMWIPES,
- wipe_random
-} wipe_t;
-
-/*
-===============================================================================
-
- MAPOBJ DATA
-
-===============================================================================
-*/
-
-// think_t is a function pointer to a routine to handle an actor
-typedef void (*think_t) ();
-
-typedef struct thinker_s
-{
- struct thinker_s *prev, *next;
- think_t function;
-} thinker_t;
-
-struct player_s;
-
-typedef struct mobj_s
-{
- thinker_t thinker; // thinker links
-
-// info for drawing
- fixed_t x,y,z;
- struct mobj_s *snext, *sprev; // links in sector (if needed)
- angle_t angle;
- spritenum_t sprite; // used to find patch_t and flip value
- int frame; // might be ord with FF_FULLBRIGHT
-
-// interaction info
- struct mobj_s *bnext, *bprev; // links in blocks (if needed)
- struct subsector_s *subsector;
- fixed_t floorz, ceilingz; // closest together of contacted secs
- fixed_t radius, height; // for movement checking
- fixed_t momx, momy, momz; // momentums
-
- int validcount; // if == validcount, already checked
-
- mobjtype_t type;
- mobjinfo_t *info; // &mobjinfo[mobj->type]
- int tics; // state tic counter
- state_t *state;
- int damage; // For missiles
- int flags;
- int flags2; // Heretic flags
- int special1; // Special info
- int special2; // Special info
- int health;
- int movedir; // 0-7
- int movecount; // when 0, select a new dir
- struct mobj_s *target; // thing being chased/attacked (or NULL)
- // also the originator for missiles
- int reactiontime; // if non 0, don't attack yet
- // used by player to freeze a bit after
- // teleporting
- int threshold; // if >0, the target will be chased
- // no matter what (even if shot)
- struct player_s *player; // only valid if type == MT_PLAYER
- int lastlook; // player number last looked for
-
- mapthing_t spawnpoint; // for nightmare respawn
-} mobj_t;
-
-// each sector has a degenmobj_t in it's center for sound origin purposes
-typedef struct
-{
- thinker_t thinker; // not used for anything
- fixed_t x,y,z;
-} degenmobj_t;
-
-// Most damage defined using HITDICE
-#define HITDICE(a) ((1+(P_Random()&7))*a)
-
-//
-// frame flags
-//
-#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
-#define FF_FRAMEMASK 0x7fff
-
-// --- mobj.flags ---
-
-#define MF_SPECIAL 1 // call P_SpecialThing when touched
-#define MF_SOLID 2
-#define MF_SHOOTABLE 4
-#define MF_NOSECTOR 8 // don't use the sector links
- // (invisible but touchable)
-#define MF_NOBLOCKMAP 16 // don't use the blocklinks
- // (inert but displayable)
-#define MF_AMBUSH 32
-#define MF_JUSTHIT 64 // try to attack right back
-#define MF_JUSTATTACKED 128 // take at least one step before attacking
-#define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
-#define MF_NOGRAVITY 512 // don't apply gravity every tic
-
-// movement flags
-#define MF_DROPOFF 0x400 // allow jumps from high places
-#define MF_PICKUP 0x800 // for players to pick up items
-#define MF_NOCLIP 0x1000 // player cheat
-#define MF_SLIDE 0x2000 // keep info about sliding along walls
-#define MF_FLOAT 0x4000 // allow moves to any height, no gravity
-#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
-#define MF_MISSILE 0x10000 // don't hit same species, explode on block
-
-#define MF_DROPPED 0x20000 // dropped by a demon, not level spawned
-#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
-#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
-#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
-#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
- // auto float to target's height
-
-#define MF_COUNTKILL 0x400000 // count towards intermission kill total
-#define MF_COUNTITEM 0x800000 // count towards intermission item total
-
-#define MF_SKULLFLY 0x1000000 // skull in flight
-#define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
-
-#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
-#define MF_TRANSSHIFT 26 // table for player colormaps
-
-// --- mobj.flags2 ---
-
-#define MF2_LOGRAV 0x00000001 // alternate gravity setting
-#define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
- // specials
-#define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
-#define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts
-#define MF2_FLY 0x00000010 // fly mode is active
-#define MF2_FOOTCLIP 0x00000020 // if feet are allowed to be clipped
-#define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
-#define MF2_NOTELEPORT 0x00000080 // does not teleport
-#define MF2_RIP 0x00000100 // missile rips through solid
- // targets
-#define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
- // mobjs
-#define MF2_SLIDE 0x00000400 // slides against walls
-#define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
- // mobj
-#define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
- // this flag will allow the mobj to
- // pass over/under other mobjs.
-#define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
-#define MF2_FEETARECLIPPED 0x00004000 // a mobj's feet are now being cut
-#define MF2_BOSS 0x00008000 // mobj is a major boss
-#define MF2_FIREDAMAGE 0x00010000 // does fire damage
-#define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
- // damaging
-#define MF2_TELESTOMP 0x00040000 // mobj can stomp another
-#define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
-#define MF2_DONTDRAW 0X00100000 // don't generate a vissprite
-
-//=============================================================================
-typedef enum
-{
- PST_LIVE, // playing
- PST_DEAD, // dead on the ground
- PST_REBORN // ready to restart
-} playerstate_t;
-
-// psprites are scaled shapes directly on the view screen
-// coordinates are given for a 320*200 view screen
-typedef enum
-{
- ps_weapon,
- ps_flash,
- NUMPSPRITES
-} psprnum_t;
-
-typedef struct
-{
- state_t *state; // a NULL state means not active
- int tics;
- fixed_t sx, sy;
-} pspdef_t;
-
-typedef enum
-{
- key_yellow,
- key_green,
- key_blue,
- NUMKEYS
-} keytype_t;
-
-typedef enum
-{
- wp_staff,
- wp_goldwand,
- wp_crossbow,
- wp_blaster,
- wp_skullrod,
- wp_phoenixrod,
- wp_mace,
- wp_gauntlets,
- wp_beak,
- NUMWEAPONS,
- wp_nochange
-} weapontype_t;
-
-#define AMMO_GWND_WIMPY 10
-#define AMMO_GWND_HEFTY 50
-#define AMMO_CBOW_WIMPY 5
-#define AMMO_CBOW_HEFTY 20
-#define AMMO_BLSR_WIMPY 10
-#define AMMO_BLSR_HEFTY 25
-#define AMMO_SKRD_WIMPY 20
-#define AMMO_SKRD_HEFTY 100
-#define AMMO_PHRD_WIMPY 1
-#define AMMO_PHRD_HEFTY 10
-#define AMMO_MACE_WIMPY 20
-#define AMMO_MACE_HEFTY 100
-
-typedef enum
-{
- am_goldwand,
- am_crossbow,
- am_blaster,
- am_skullrod,
- am_phoenixrod,
- am_mace,
- NUMAMMO,
- am_noammo // staff, gauntlets
-} ammotype_t;
-
-typedef struct
-{
- ammotype_t ammo;
- int upstate;
- int downstate;
- int readystate;
- int atkstate;
- int holdatkstate;
- int flashstate;
-} weaponinfo_t;
-
-extern weaponinfo_t wpnlev1info[NUMWEAPONS];
-extern weaponinfo_t wpnlev2info[NUMWEAPONS];
-
-typedef enum
-{
- arti_none,
- arti_invulnerability,
- arti_invisibility,
- arti_health,
- arti_superhealth,
- arti_tomeofpower,
- arti_torch,
- arti_firebomb,
- arti_egg,
- arti_fly,
- arti_teleport,
- NUMARTIFACTS
-} artitype_t;
-
-typedef enum
-{
- pw_None,
- pw_invulnerability,
- pw_invisibility,
- pw_allmap,
- pw_infrared,
- pw_weaponlevel2,
- pw_flight,
- pw_shield,
- pw_health2,
- NUMPOWERS
-} powertype_t;
-
-#define INVULNTICS (30*35)
-#define INVISTICS (60*35)
-#define INFRATICS (120*35)
-#define IRONTICS (60*35)
-#define WPNLEV2TICS (40*35)
-#define FLIGHTTICS (60*35)
-
-#define CHICKENTICS (40*35)
-
-#define MESSAGETICS (4*35)
-#define BLINKTHRESHOLD (4*32)
-
-#define NUMINVENTORYSLOTS 14
-typedef struct
-{
- int type;
- int count;
-} inventory_t;
-
-/*
-================
-=
-= player_t
-=
-================
-*/
-
-typedef struct player_s
-{
- mobj_t *mo;
- playerstate_t playerstate;
- ticcmd_t cmd;
-
- fixed_t viewz; // focal origin above r.z
- fixed_t viewheight; // base height above floor for viewz
- fixed_t deltaviewheight; // squat speed
- fixed_t bob; // bounded/scaled total momentum
-
- int flyheight;
- int lookdir;
- boolean centering;
- int health; // only used between levels, mo->health
- // is used during levels
- int armorpoints, armortype; // armor type is 0-2
-
- inventory_t inventory[NUMINVENTORYSLOTS];
- artitype_t readyArtifact;
- int artifactCount;
- int inventorySlotNum;
- int powers[NUMPOWERS];
- boolean keys[NUMKEYS];
- boolean backpack;
- signed int frags[MAXPLAYERS]; // kills of other players
- weapontype_t readyweapon;
- weapontype_t pendingweapon; // wp_nochange if not changing
- boolean weaponowned[NUMWEAPONS];
- int ammo[NUMAMMO];
- int maxammo[NUMAMMO];
- int attackdown, usedown; // true if button down last tic
- int cheats; // bit flags
-
- int refire; // refired shots are less accurate
-
- int killcount, itemcount, secretcount; // for intermission
- char *message; // hint messages
- int messageTics; // counter for showing messages
- int damagecount, bonuscount;// for screen flashing
- int flamecount; // for flame thrower duration
- mobj_t *attacker; // who did damage (NULL for floors)
- int extralight; // so gun flashes light up areas
- int fixedcolormap; // can be set to REDCOLORMAP, etc
- int colormap; // 0-3 for which color to draw player
- pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
- boolean didsecret; // true if secret level has been done
- int chickenTics; // player is a chicken if > 0
- int chickenPeck; // chicken peck countdown
- mobj_t *rain1; // active rain maker 1
- mobj_t *rain2; // active rain maker 2
-} player_t;
-
-#define CF_NOCLIP 1
-#define CF_GODMODE 2
-#define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
-
-
-#define BACKUPTICS 12 // CHANGED FROM 12 !?!?
-
-typedef struct
-{
- unsigned checksum; // high bit is retransmit request
- byte retransmitfrom; // only valid if NCMD_RETRANSMIT
- byte starttic;
- byte player, numtics;
- ticcmd_t cmds[BACKUPTICS];
-} doomdata_t;
-
-typedef struct
-{
- long id;
- short intnum; // DOOM executes an int to execute commands
-
-// communication between DOOM and the driver
- short command; // CMD_SEND or CMD_GET
- short remotenode; // dest for send, set by get (-1 = no packet)
- short datalength; // bytes in doomdata to be sent
-
-// info common to all nodes
- short numnodes; // console is allways node 0
- short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
- short extratics; // 1 = send a backup tic in every packet
- short deathmatch; // 1 = deathmatch
- short savegame; // -1 = new game, 0-5 = load savegame
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
-// info specific to this node
- short consoleplayer;
- short numplayers;
- short angleoffset; // 1 = left, 0 = center, -1 = right
- short drone; // 1 = drone
-
-// packet data to be sent
- doomdata_t data;
-} doomcom_t;
-
-#define DOOMCOM_ID 0x12345678l
-
-extern doomcom_t *doomcom;
-extern doomdata_t *netbuffer; // points inside doomcom
-
-#define MAXNETNODES 8 // max computers in a game
-
-#define CMD_SEND 1
-#define CMD_GET 2
-
-#define SBARHEIGHT 42 // status bar height at bottom of screen
-
-
-/*
-===============================================================================
-
- GLOBAL VARIABLES
-
-===============================================================================
-*/
-
-#define TELEFOGHEIGHT (32*FRACUNIT)
-
-#define MAXEVENTS 64
-
-extern event_t events[MAXEVENTS];
-extern int eventhead;
-extern int eventtail;
-
-extern fixed_t finesine[5*FINEANGLES/4];
-extern fixed_t *finecosine;
-
-extern gameaction_t gameaction;
-
-extern boolean paused;
-
-extern boolean shareware; // true if main WAD is the shareware version
-extern boolean ExtendedWAD; // true if main WAD is the extended version
-
-extern boolean nomonsters; // checkparm of -nomonsters
-
-extern boolean respawnparm; // checkparm of -respawn
-
-extern boolean debugmode; // checkparm of -debug
-
-extern boolean usergame; // ok to save / end game
-
-extern boolean ravpic; // checkparm of -ravpic
-
-extern boolean altpal; // checkparm to use an alternate palette routine
-
-extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
-
-extern boolean deathmatch; // only if started as net death
-
-extern boolean netgame; // only true if >1 player
-
-extern boolean playeringame[MAXPLAYERS];
-
-extern int consoleplayer; // player taking events and displaying
-
-extern int displayplayer;
-
-extern int viewangleoffset; // ANG90 = left side, ANG270 = right
-
-extern player_t players[MAXPLAYERS];
-
-extern boolean singletics; // debug flag to cancel adaptiveness
-
-extern boolean DebugSound; // debug flag for displaying sound info
-
-extern int maxammo[NUMAMMO];
-
-extern boolean demoplayback;
-extern int skytexture;
-
-extern gamestate_t gamestate;
-extern skill_t gameskill;
-extern boolean respawnmonsters;
-extern int gameepisode;
-extern int gamemap;
-extern int prevmap;
-extern int totalkills, totalitems, totalsecret; // for intermission
-extern int levelstarttic; // gametic at level start
-extern int leveltime; // tics in game play for par
-
-extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
-extern int ticdup;
-
-#define MAXNETNODES 8
-extern ticcmd_t localcmds[BACKUPTICS];
-extern int rndindex;
-extern int gametic, maketic;
-extern int nettics[MAXNETNODES];
-
-#define SAVEGAMESIZE 0x30000
-#define SAVESTRINGSIZE 24
-extern byte *savebuffer;
-extern byte *save_p;
-
-extern mapthing_t *deathmatch_p;
-extern mapthing_t deathmatchstarts[10];
-extern mapthing_t playerstarts[MAXPLAYERS];
-
-extern int viewwindowx;
-extern int viewwindowy;
-extern int viewwidth;
-extern int scaledviewwidth;
-extern int viewheight;
-
-extern int mouseSensitivity;
-
-extern boolean precache; // if true, load all graphics at level load
-
-extern byte *screen; // off screen work buffer, from V_video.c
-
-extern boolean singledemo; // quit after playing a demo from cmdline
-
-extern FILE *debugfile;
-extern int bodyqueslot;
-extern skill_t startskill;
-extern int startepisode;
-extern int startmap;
-extern boolean autostart;
-
-/*
-===============================================================================
-
- GLOBAL FUNCTIONS
-
-===============================================================================
-*/
-
-
-fixed_t FixedMul (fixed_t a, fixed_t b);
-fixed_t FixedDiv (fixed_t a, fixed_t b);
-fixed_t FixedDiv2 (fixed_t a, fixed_t b);
-
-#ifdef __WATCOMC__
-#pragma aux FixedMul = \
- "imul ebx", \
- "shrd eax,edx,16" \
- parm [eax] [ebx] \
- value [eax] \
- modify exact [eax edx]
-
-#pragma aux FixedDiv2 = \
- "cdq", \
- "shld edx,eax,16", \
- "sal eax,16", \
- "idiv ebx" \
- parm [eax] [ebx] \
- value [eax] \
- modify exact [eax edx]
-#endif
-
-#ifdef __BIG_ENDIAN__
-short ShortSwap(short);
-long LongSwap(long);
-#define SHORT(x) ShortSwap(x)
-#define LONG(x) LongSwap(x)
-#else
-#define SHORT(x) (x)
-#define LONG(x) (x)
-#endif
-
-
-//-----------
-//MEMORY ZONE
-//-----------
-// tags < 100 are not overwritten until freed
-#define PU_STATIC 1 // static entire execution time
-#define PU_SOUND 2 // static while playing
-#define PU_MUSIC 3 // static while playing
-#define PU_DAVE 4 // anything else Dave wants static
-#define PU_LEVEL 50 // static until level exited
-#define PU_LEVSPEC 51 // a special thinker in a level
-// tags >= 100 are purgable whenever needed
-#define PU_PURGELEVEL 100
-#define PU_CACHE 101
-
-void Z_Init (void);
-void *Z_Malloc (int size, int tag, void *ptr);
-void Z_Free (void *ptr);
-void Z_FreeTags (int lowtag, int hightag);
-void Z_DumpHeap (int lowtag, int hightag);
-void Z_FileDumpHeap (FILE *f);
-void Z_CheckHeap (void);
-void Z_ChangeTag2 (void *ptr, int tag);
-int Z_FreeMemory (void);
-
-extern boolean MallocFailureOk;
-
-typedef struct memblock_s
-{
- int size; // including the header and possibly tiny fragments
- void **user; // NULL if a free block
- int tag; // purgelevel
- int id; // should be ZONEID
- struct memblock_s *next, *prev;
-} memblock_t;
-
-#define Z_ChangeTag(p,t) \
-{ \
-if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
- I_Error("Z_CT at "__FILE__":%i",__LINE__); \
-Z_ChangeTag2(p,t); \
-};
-
-//-------
-//WADFILE
-//-------
-typedef struct
-{
- char name[8];
- int handle,position,size;
-} lumpinfo_t;
-
-extern lumpinfo_t *lumpinfo;
-extern int numlumps;
-
-void W_InitMultipleFiles (char **filenames);
-
-int W_CheckNumForName (char *name);
-int W_GetNumForName (char *name);
-
-int W_LumpLength (int lump);
-void W_ReadLump (int lump, void *dest);
-
-void *W_CacheLumpNum (int lump, int tag);
-void *W_CacheLumpName (char *name, int tag);
-
-
-
-
-//----------
-//BASE LEVEL
-//----------
-void D_DoomMain (void);
-void IncThermo(void);
-void InitThermo(int max);
-void tprintf(char *string, int initflag);
-// not a globally visible function, just included for source reference
-// calls all startup code
-// parses command line options
-// if not overrided, calls N_AdvanceDemo
-
-void D_DoomLoop (void);
-// not a globally visible function, just included for source reference
-// called by D_DoomMain, never exits
-// manages timing and IO
-// calls all ?_Responder, ?_Ticker, and ?_Drawer functions
-// calls I_GetTime, I_StartFrame, and I_StartTic
-
-void D_PostEvent (event_t *ev);
-// called by IO functions when input is detected
-
-void NetUpdate (void);
-// create any new ticcmds and broadcast to other players
-
-void D_QuitNetGame (void);
-// broadcasts special packets to other players to notify of game exit
-
-void TryRunTics (void);
-
-//---------
-//SYSTEM IO
-//---------
-#if 1
-#define SCREENWIDTH 320
-#define SCREENHEIGHT 200
-#else
-#define SCREENWIDTH 560
-#define SCREENHEIGHT 375
-#endif
-
-byte *I_ZoneBase (int *size);
-// called by startup code to get the ammount of memory to malloc
-// for the zone management
-
-int I_GetTime (void);
-// called by D_DoomLoop
-// returns current time in tics
-
-void I_StartFrame (void);
-// called by D_DoomLoop
-// called before processing any tics in a frame (just after displaying a frame)
-// time consuming syncronous operations are performed here (joystick reading)
-// can call D_PostEvent
-
-void I_StartTic (void);
-// called by D_DoomLoop
-// called before processing each tic in a frame
-// quick syncronous operations are performed here
-// can call D_PostEvent
-
-// asyncronous interrupt functions should maintain private ques that are
-// read by the syncronous functions to be converted into events
-
-void I_Init (void);
-// called by D_DoomMain
-// determines the hardware configuration and sets up the video mode
-
-void I_InitGraphics (void);
-
-void I_InitNetwork (void);
-void I_NetCmd (void);
-
-void I_Error (char *error, ...);
-// called by anything that can generate a terminal error
-// bad exit with diagnostic message
-
-void I_Quit (void);
-// called by M_Responder when quit is selected
-// clean exit, displays sell blurb
-
-void I_SetPalette (byte *palette);
-// takes full 8 bit values
-
-void I_Update(void);
-// Copy buffer to video
-
-void I_WipeUpdate(wipe_t wipe);
-// Copy buffer to video with wipe effect
-
-void I_WaitVBL(int count);
-// wait for vertical retrace or pause a bit
-
-void I_BeginRead (void);
-void I_EndRead (void);
-
-byte *I_AllocLow (int length);
-// allocates from low memory under dos, just mallocs under unix
-
-void I_Tactile (int on, int off, int total);
-
-#ifdef __WATCOMC__
-extern boolean useexterndriver;
-
-#define EBT_FIRE 1
-#define EBT_OPENDOOR 2
-#define EBT_SPEED 4
-#define EBT_STRAFE 8
-#define EBT_MAP 0x10
-#define EBT_INVENTORYLEFT 0x20
-#define EBT_INVENTORYRIGHT 0x40
-#define EBT_USEARTIFACT 0x80
-#define EBT_FLYDROP 0x100
-#define EBT_CENTERVIEW 0x200
-#define EBT_PAUSE 0x400
-#define EBT_WEAPONCYCLE 0x800
-
-typedef struct
-{
- short vector; // Interrupt vector
-
- signed char moveForward; // forward/backward (maxes at 50)
- signed char moveSideways; // strafe (maxes at 24)
- short angleTurn; // turning speed (640 [slow] 1280 [fast])
- short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
- signed char pitch; // look up/down (-110 : +90)
- signed char flyDirection; // flyheight (+1/-1)
- unsigned short buttons; // EBT_* flags
-} externdata_t;
-#endif
-
-//----
-//GAME
-//----
-
-void G_DeathMatchSpawnPlayer (int playernum);
-
-void G_InitNew (skill_t skill, int episode, int map);
-
-void G_DeferedInitNew (skill_t skill, int episode, int map);
-// can be called by the startup code or M_Responder
-// a normal game starts at map 1, but a warp test can start elsewhere
-
-void G_DeferedPlayDemo (char *demo);
-
-void G_LoadGame (char *name);
-// can be called by the startup code or M_Responder
-// calls P_SetupLevel or W_EnterWorld
-void G_DoLoadGame (void);
-
-void G_SaveGame (int slot, char *description);
-// called by M_Responder
-
-// Support routines for saving games
-void SV_Open(char *fileName);
-void SV_Close(char *fileName);
-void SV_Write(void *buffer, int size);
-void SV_WriteByte(byte val);
-void SV_WriteWord(unsigned short val);
-void SV_WriteLong(unsigned int val);
-
-void G_RecordDemo (skill_t skill, int numplayers, int episode
- , int map, char *name);
-// only called by startup code
-
-void G_PlayDemo (char *name);
-void G_TimeDemo (char *name);
-
-void G_ExitLevel (void);
-void G_SecretExitLevel (void);
-
-void G_WorldDone (void);
-
-void G_Ticker (void);
-boolean G_Responder (event_t *ev);
-
-void G_ScreenShot (void);
-
-//-----
-//PLAY
-//-----
-
-void P_Ticker (void);
-// called by C_Ticker
-// can call G_PlayerExited
-// carries out all thinking of monsters and players
-
-void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
-// called by W_Ticker
-
-void P_Init (void);
-// called by startup code
-
-void P_ArchivePlayers (void);
-void P_UnArchivePlayers (void);
-void P_ArchiveWorld (void);
-void P_UnArchiveWorld (void);
-void P_ArchiveThinkers (void);
-void P_UnArchiveThinkers (void);
-void P_ArchiveSpecials (void);
-void P_UnArchiveSpecials (void);
-// load / save game routines
-
-
-//-------
-//REFRESH
-//-------
-
-extern boolean setsizeneeded;
-
-extern boolean BorderNeedRefresh;
-extern boolean BorderTopRefresh;
-
-extern int UpdateState;
-// define the different areas for the dirty map
-#define I_NOUPDATE 0
-#define I_FULLVIEW 1
-#define I_STATBAR 2
-#define I_MESSAGES 4
-#define I_FULLSCRN 8
-
-void R_RenderPlayerView (player_t *player);
-// called by G_Drawer
-
-void R_Init (void);
-// called by startup code
-
-void R_DrawViewBorder (void);
-void R_DrawTopBorder (void);
-// if the view size is not full screen, draws a border around it
-
-void R_SetViewSize (int blocks, int detail);
-// called by M_Responder
-
-int R_FlatNumForName (char *name);
-
-int R_TextureNumForName (char *name);
-int R_CheckTextureNumForName (char *name);
-// called by P_Ticker for switches and animations
-// returns the texture number for the texture name
-
-
-//----
-//MISC
-//----
-extern int myargc;
-extern char **myargv;
-
-int M_CheckParm (char *check);
-// returns the position of the given parameter in the arg list (0 if not found)
-
-boolean M_ValidEpisodeMap(int episode, int map);
-// returns true if the episode/map combo is valid for the current
-// game configuration
-
-void M_ForceUppercase(char *text);
-// Changes a string to uppercase
-
-int M_Random (void);
-// returns a number from 0 to 255
-int P_Random (void);
-// as M_Random, but used only by the play simulation
-
-void M_ClearRandom (void);
-// fix randoms for demos
-
-void M_FindResponseFile(void);
-
-void M_ClearBox (fixed_t *box);
-void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
-// bounding box functions
-
-boolean M_WriteFile (char const *name, void *source, int length);
-int M_ReadFile (char const *name, byte **buffer);
-
-void M_ScreenShot (void);
-
-void M_LoadDefaults (void);
-
-void M_SaveDefaults (void);
-
-int M_DrawText (int x, int y, boolean direct, char *string);
-
-//----------------------
-// Interlude (IN_lude.c)
-//----------------------
-
-extern boolean intermission;
-
-void IN_Start(void);
-void IN_Ticker(void);
-void IN_Drawer(void);
-
-//----------------------
-// Chat mode (CT_chat.c)
-//----------------------
-
-void CT_Init(void);
-void CT_Drawer(void);
-boolean CT_Responder(event_t *ev);
-void CT_Ticker(void);
-char CT_dequeueChatChar(void);
-
-extern boolean chatmodeon;
-extern boolean ultimatemsg;
-
-//--------------------
-// Finale (F_finale.c)
-//--------------------
-
-void F_Drawer(void);
-void F_Ticker(void);
-void F_StartFinale(void);
-
-//----------------------
-// STATUS BAR (SB_bar.c)
-//----------------------
-
-extern int SB_state;
-void SB_Init(void);
-boolean SB_Responder(event_t *event);
-void SB_Ticker(void);
-void SB_Drawer(void);
-
-//-----------------
-// MENU (MN_menu.c)
-//-----------------
-
-void MN_Init(void);
-void MN_ActivateMenu(void);
-void MN_DeactivateMenu(void);
-boolean MN_Responder(event_t *event);
-void MN_Ticker(void);
-void MN_Drawer(void);
-void MN_DrTextA(char *text, int x, int y);
-int MN_TextAWidth(char *text);
-void MN_DrTextB(char *text, int x, int y);
-int MN_TextBWidth(char *text);
-
-//------
-// VIDEO
-//------
-
-extern int dirtybox[4];
-extern byte gammatable[5][256];
-extern int usegamma;
-
-void V_Init(void); // Allocates buffer screens, call before R_Init
-void V_DrawPatch(int x, int y, patch_t *patch);
-void V_DrawFuzzPatch(int x, int y, patch_t *patch);
-void V_DrawShadowedPatch(int x, int y, patch_t *patch);
-void V_DrawRawScreen(byte *raw);
-
-#include "sounds.h"
-
-#endif // __DOOMDEF__
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// DoomDef.h
+
+#ifndef __DOOMDEF__
+#define __DOOMDEF__
+#include <stdio.h>
+#include <string.h>
+#ifdef __WATCOMC__
+#include <malloc.h>
+#define strcasecmp strcmpi
+#define strncasecmp strnicmp
+#endif
+
+#define VERSION 130
+#define VERSION_TEXT "v1.3"
+
+// if rangecheck is undefined, most parameter validation debugging code
+// will not be compiled
+//#define RANGECHECK
+
+// all external data is defined here
+#include "DoomData.h"
+
+// all important printed strings
+#include "DStrings.h"
+
+// header generated by multigen utility
+#include "info.h"
+
+extern byte *destview, *destscreen; // PC direct to screen pointers
+
+//
+// most key data are simple ascii (uppercased)
+//
+#define KEY_RIGHTARROW 0xae
+#define KEY_LEFTARROW 0xac
+#define KEY_UPARROW 0xad
+#define KEY_DOWNARROW 0xaf
+#define KEY_ESCAPE 27
+#define KEY_ENTER 13
+#define KEY_F1 (0x80+0x3b)
+#define KEY_F2 (0x80+0x3c)
+#define KEY_F3 (0x80+0x3d)
+#define KEY_F4 (0x80+0x3e)
+#define KEY_F5 (0x80+0x3f)
+#define KEY_F6 (0x80+0x40)
+#define KEY_F7 (0x80+0x41)
+#define KEY_F8 (0x80+0x42)
+#define KEY_F9 (0x80+0x43)
+#define KEY_F10 (0x80+0x44)
+#define KEY_F11 (0x80+0x57)
+#define KEY_F12 (0x80+0x58)
+
+#define KEY_BACKSPACE 127
+#define KEY_PAUSE 0xff
+
+#define KEY_EQUALS 0x3d
+#define KEY_MINUS 0x2d
+
+#define KEY_RSHIFT (0x80+0x36)
+#define KEY_RCTRL (0x80+0x1d)
+#define KEY_RALT (0x80+0x38)
+
+#define KEY_LALT KEY_RALT
+
+
+
+#define MAXCHAR ((char)0x7f)
+#define MAXSHORT ((short)0x7fff)
+#define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
+#define MAXLONG ((long)0x7fffffff)
+
+#define MINCHAR ((char)0x80)
+#define MINSHORT ((short)0x8000)
+#define MININT ((int)0x80000000) /* max negative 32-bit integer */
+#define MINLONG ((long)0x80000000)
+
+#define FINEANGLES 8192
+#define FINEMASK (FINEANGLES-1)
+#define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
+
+#define SAVEGAMENAME "hticsav"
+#define SAVEGAMENAMECD "c:\\heretic.cd\\hticsav"
+
+/*
+===============================================================================
+
+ GLOBAL TYPES
+
+===============================================================================
+*/
+
+#define NUMARTIFCTS 28
+#define MAXPLAYERS 4
+#define TICRATE 35 // number of tics / second
+#define TICSPERSEC 35
+
+#define FRACBITS 16
+#define FRACUNIT (1<<FRACBITS)
+typedef int fixed_t;
+
+#define ANGLE_1 0x01000000
+#define ANGLE_45 0x20000000
+#define ANGLE_90 0x40000000
+#define ANGLE_180 0x80000000
+#define ANGLE_MAX 0xffffffff
+
+#define ANG45 0x20000000
+#define ANG90 0x40000000
+#define ANG180 0x80000000
+#define ANG270 0xc0000000
+
+typedef unsigned angle_t;
+
+typedef enum
+{
+ sk_baby,
+ sk_easy,
+ sk_medium,
+ sk_hard,
+ sk_nightmare
+} skill_t;
+
+typedef enum
+{
+ ev_keydown,
+ ev_keyup,
+ ev_mouse,
+ ev_joystick
+} evtype_t;
+
+typedef struct
+{
+ evtype_t type;
+ int data1; // keys / mouse/joystick buttons
+ int data2; // mouse/joystick x move
+ int data3; // mouse/joystick y move
+} event_t;
+
+typedef struct
+{
+ char forwardmove; // *2048 for move
+ char sidemove; // *2048 for move
+ short angleturn; // <<16 for angle delta
+ short consistancy; // checks for net game
+ byte chatchar;
+ byte buttons;
+ byte lookfly; // look/fly up/down/centering
+ byte arti; // artitype_t to use
+} ticcmd_t;
+
+#define BT_ATTACK 1
+#define BT_USE 2
+#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
+#define BT_WEAPONMASK (8+16+32)
+#define BT_WEAPONSHIFT 3
+
+#define BT_SPECIAL 128 // game events, not really buttons
+#define BTS_SAVEMASK (4+8+16)
+#define BTS_SAVESHIFT 2
+#define BT_SPECIALMASK 3
+#define BTS_PAUSE 1 // pause the game
+#define BTS_SAVEGAME 2 // save the game at each console
+// savegame slot numbers occupy the second byte of buttons
+
+typedef enum
+{
+ GS_LEVEL,
+ GS_INTERMISSION,
+ GS_FINALE,
+ GS_DEMOSCREEN
+} gamestate_t;
+
+typedef enum
+{
+ ga_nothing,
+ ga_loadlevel,
+ ga_newgame,
+ ga_loadgame,
+ ga_savegame,
+ ga_playdemo,
+ ga_completed,
+ ga_victory,
+ ga_worlddone,
+ ga_screenshot
+} gameaction_t;
+
+typedef enum
+{
+ wipe_0,
+ wipe_1,
+ wipe_2,
+ wipe_3,
+ wipe_4,
+ NUMWIPES,
+ wipe_random
+} wipe_t;
+
+/*
+===============================================================================
+
+ MAPOBJ DATA
+
+===============================================================================
+*/
+
+// think_t is a function pointer to a routine to handle an actor
+typedef void (*think_t) ();
+
+typedef struct thinker_s
+{
+ struct thinker_s *prev, *next;
+ think_t function;
+} thinker_t;
+
+struct player_s;
+
+typedef struct mobj_s
+{
+ thinker_t thinker; // thinker links
+
+// info for drawing
+ fixed_t x, y, z;
+ struct mobj_s *snext, *sprev; // links in sector (if needed)
+ angle_t angle;
+ spritenum_t sprite; // used to find patch_t and flip value
+ int frame; // might be ord with FF_FULLBRIGHT
+
+// interaction info
+ struct mobj_s *bnext, *bprev; // links in blocks (if needed)
+ struct subsector_s *subsector;
+ fixed_t floorz, ceilingz; // closest together of contacted secs
+ fixed_t radius, height; // for movement checking
+ fixed_t momx, momy, momz; // momentums
+
+ int validcount; // if == validcount, already checked
+
+ mobjtype_t type;
+ mobjinfo_t *info; // &mobjinfo[mobj->type]
+ int tics; // state tic counter
+ state_t *state;
+ int damage; // For missiles
+ int flags;
+ int flags2; // Heretic flags
+ int special1; // Special info
+ int special2; // Special info
+ int health;
+ int movedir; // 0-7
+ int movecount; // when 0, select a new dir
+ struct mobj_s *target; // thing being chased/attacked (or NULL)
+ // also the originator for missiles
+ int reactiontime; // if non 0, don't attack yet
+ // used by player to freeze a bit after
+ // teleporting
+ int threshold; // if >0, the target will be chased
+ // no matter what (even if shot)
+ struct player_s *player; // only valid if type == MT_PLAYER
+ int lastlook; // player number last looked for
+
+ mapthing_t spawnpoint; // for nightmare respawn
+} mobj_t;
+
+// each sector has a degenmobj_t in it's center for sound origin purposes
+typedef struct
+{
+ thinker_t thinker; // not used for anything
+ fixed_t x, y, z;
+} degenmobj_t;
+
+// Most damage defined using HITDICE
+#define HITDICE(a) ((1+(P_Random()&7))*a)
+
+//
+// frame flags
+//
+#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
+#define FF_FRAMEMASK 0x7fff
+
+// --- mobj.flags ---
+
+#define MF_SPECIAL 1 // call P_SpecialThing when touched
+#define MF_SOLID 2
+#define MF_SHOOTABLE 4
+#define MF_NOSECTOR 8 // don't use the sector links
+ // (invisible but touchable)
+#define MF_NOBLOCKMAP 16 // don't use the blocklinks
+ // (inert but displayable)
+#define MF_AMBUSH 32
+#define MF_JUSTHIT 64 // try to attack right back
+#define MF_JUSTATTACKED 128 // take at least one step before attacking
+#define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
+#define MF_NOGRAVITY 512 // don't apply gravity every tic
+
+// movement flags
+#define MF_DROPOFF 0x400 // allow jumps from high places
+#define MF_PICKUP 0x800 // for players to pick up items
+#define MF_NOCLIP 0x1000 // player cheat
+#define MF_SLIDE 0x2000 // keep info about sliding along walls
+#define MF_FLOAT 0x4000 // allow moves to any height, no gravity
+#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
+#define MF_MISSILE 0x10000 // don't hit same species, explode on block
+
+#define MF_DROPPED 0x20000 // dropped by a demon, not level spawned
+#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
+#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
+#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
+#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
+ // auto float to target's height
+
+#define MF_COUNTKILL 0x400000 // count towards intermission kill total
+#define MF_COUNTITEM 0x800000 // count towards intermission item total
+
+#define MF_SKULLFLY 0x1000000 // skull in flight
+#define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
+
+#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
+#define MF_TRANSSHIFT 26 // table for player colormaps
+
+// --- mobj.flags2 ---
+
+#define MF2_LOGRAV 0x00000001 // alternate gravity setting
+#define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
+ // specials
+#define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
+#define MF2_THRUGHOST 0x00000008 // missile will pass through ghosts
+#define MF2_FLY 0x00000010 // fly mode is active
+#define MF2_FOOTCLIP 0x00000020 // if feet are allowed to be clipped
+#define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
+#define MF2_NOTELEPORT 0x00000080 // does not teleport
+#define MF2_RIP 0x00000100 // missile rips through solid
+ // targets
+#define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
+ // mobjs
+#define MF2_SLIDE 0x00000400 // slides against walls
+#define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
+ // mobj
+#define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
+ // this flag will allow the mobj to
+ // pass over/under other mobjs.
+#define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
+#define MF2_FEETARECLIPPED 0x00004000 // a mobj's feet are now being cut
+#define MF2_BOSS 0x00008000 // mobj is a major boss
+#define MF2_FIREDAMAGE 0x00010000 // does fire damage
+#define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
+ // damaging
+#define MF2_TELESTOMP 0x00040000 // mobj can stomp another
+#define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
+#define MF2_DONTDRAW 0X00100000 // don't generate a vissprite
+
+//=============================================================================
+typedef enum
+{
+ PST_LIVE, // playing
+ PST_DEAD, // dead on the ground
+ PST_REBORN // ready to restart
+} playerstate_t;
+
+// psprites are scaled shapes directly on the view screen
+// coordinates are given for a 320*200 view screen
+typedef enum
+{
+ ps_weapon,
+ ps_flash,
+ NUMPSPRITES
+} psprnum_t;
+
+typedef struct
+{
+ state_t *state; // a NULL state means not active
+ int tics;
+ fixed_t sx, sy;
+} pspdef_t;
+
+typedef enum
+{
+ key_yellow,
+ key_green,
+ key_blue,
+ NUMKEYS
+} keytype_t;
+
+typedef enum
+{
+ wp_staff,
+ wp_goldwand,
+ wp_crossbow,
+ wp_blaster,
+ wp_skullrod,
+ wp_phoenixrod,
+ wp_mace,
+ wp_gauntlets,
+ wp_beak,
+ NUMWEAPONS,
+ wp_nochange
+} weapontype_t;
+
+#define AMMO_GWND_WIMPY 10
+#define AMMO_GWND_HEFTY 50
+#define AMMO_CBOW_WIMPY 5
+#define AMMO_CBOW_HEFTY 20
+#define AMMO_BLSR_WIMPY 10
+#define AMMO_BLSR_HEFTY 25
+#define AMMO_SKRD_WIMPY 20
+#define AMMO_SKRD_HEFTY 100
+#define AMMO_PHRD_WIMPY 1
+#define AMMO_PHRD_HEFTY 10
+#define AMMO_MACE_WIMPY 20
+#define AMMO_MACE_HEFTY 100
+
+typedef enum
+{
+ am_goldwand,
+ am_crossbow,
+ am_blaster,
+ am_skullrod,
+ am_phoenixrod,
+ am_mace,
+ NUMAMMO,
+ am_noammo // staff, gauntlets
+} ammotype_t;
+
+typedef struct
+{
+ ammotype_t ammo;
+ int upstate;
+ int downstate;
+ int readystate;
+ int atkstate;
+ int holdatkstate;
+ int flashstate;
+} weaponinfo_t;
+
+extern weaponinfo_t wpnlev1info[NUMWEAPONS];
+extern weaponinfo_t wpnlev2info[NUMWEAPONS];
+
+typedef enum
+{
+ arti_none,
+ arti_invulnerability,
+ arti_invisibility,
+ arti_health,
+ arti_superhealth,
+ arti_tomeofpower,
+ arti_torch,
+ arti_firebomb,
+ arti_egg,
+ arti_fly,
+ arti_teleport,
+ NUMARTIFACTS
+} artitype_t;
+
+typedef enum
+{
+ pw_None,
+ pw_invulnerability,
+ pw_invisibility,
+ pw_allmap,
+ pw_infrared,
+ pw_weaponlevel2,
+ pw_flight,
+ pw_shield,
+ pw_health2,
+ NUMPOWERS
+} powertype_t;
+
+#define INVULNTICS (30*35)
+#define INVISTICS (60*35)
+#define INFRATICS (120*35)
+#define IRONTICS (60*35)
+#define WPNLEV2TICS (40*35)
+#define FLIGHTTICS (60*35)
+
+#define CHICKENTICS (40*35)
+
+#define MESSAGETICS (4*35)
+#define BLINKTHRESHOLD (4*32)
+
+#define NUMINVENTORYSLOTS 14
+typedef struct
+{
+ int type;
+ int count;
+} inventory_t;
+
+/*
+================
+=
+= player_t
+=
+================
+*/
+
+typedef struct player_s
+{
+ mobj_t *mo;
+ playerstate_t playerstate;
+ ticcmd_t cmd;
+
+ fixed_t viewz; // focal origin above r.z
+ fixed_t viewheight; // base height above floor for viewz
+ fixed_t deltaviewheight; // squat speed
+ fixed_t bob; // bounded/scaled total momentum
+
+ int flyheight;
+ int lookdir;
+ boolean centering;
+ int health; // only used between levels, mo->health
+ // is used during levels
+ int armorpoints, armortype; // armor type is 0-2
+
+ inventory_t inventory[NUMINVENTORYSLOTS];
+ artitype_t readyArtifact;
+ int artifactCount;
+ int inventorySlotNum;
+ int powers[NUMPOWERS];
+ boolean keys[NUMKEYS];
+ boolean backpack;
+ signed int frags[MAXPLAYERS]; // kills of other players
+ weapontype_t readyweapon;
+ weapontype_t pendingweapon; // wp_nochange if not changing
+ boolean weaponowned[NUMWEAPONS];
+ int ammo[NUMAMMO];
+ int maxammo[NUMAMMO];
+ int attackdown, usedown; // true if button down last tic
+ int cheats; // bit flags
+
+ int refire; // refired shots are less accurate
+
+ int killcount, itemcount, secretcount; // for intermission
+ char *message; // hint messages
+ int messageTics; // counter for showing messages
+ int damagecount, bonuscount; // for screen flashing
+ int flamecount; // for flame thrower duration
+ mobj_t *attacker; // who did damage (NULL for floors)
+ int extralight; // so gun flashes light up areas
+ int fixedcolormap; // can be set to REDCOLORMAP, etc
+ int colormap; // 0-3 for which color to draw player
+ pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
+ boolean didsecret; // true if secret level has been done
+ int chickenTics; // player is a chicken if > 0
+ int chickenPeck; // chicken peck countdown
+ mobj_t *rain1; // active rain maker 1
+ mobj_t *rain2; // active rain maker 2
+} player_t;
+
+#define CF_NOCLIP 1
+#define CF_GODMODE 2
+#define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
+
+
+#define BACKUPTICS 12 // CHANGED FROM 12 !?!?
+
+typedef struct
+{
+ unsigned checksum; // high bit is retransmit request
+ byte retransmitfrom; // only valid if NCMD_RETRANSMIT
+ byte starttic;
+ byte player, numtics;
+ ticcmd_t cmds[BACKUPTICS];
+} doomdata_t;
+
+typedef struct
+{
+ long id;
+ short intnum; // DOOM executes an int to execute commands
+
+// communication between DOOM and the driver
+ short command; // CMD_SEND or CMD_GET
+ short remotenode; // dest for send, set by get (-1 = no packet)
+ short datalength; // bytes in doomdata to be sent
+
+// info common to all nodes
+ short numnodes; // console is allways node 0
+ short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
+ short extratics; // 1 = send a backup tic in every packet
+ short deathmatch; // 1 = deathmatch
+ short savegame; // -1 = new game, 0-5 = load savegame
+ short episode; // 1-3
+ short map; // 1-9
+ short skill; // 1-5
+
+// info specific to this node
+ short consoleplayer;
+ short numplayers;
+ short angleoffset; // 1 = left, 0 = center, -1 = right
+ short drone; // 1 = drone
+
+// packet data to be sent
+ doomdata_t data;
+} doomcom_t;
+
+#define DOOMCOM_ID 0x12345678l
+
+extern doomcom_t *doomcom;
+extern doomdata_t *netbuffer; // points inside doomcom
+
+#define MAXNETNODES 8 // max computers in a game
+
+#define CMD_SEND 1
+#define CMD_GET 2
+
+#define SBARHEIGHT 42 // status bar height at bottom of screen
+
+
+/*
+===============================================================================
+
+ GLOBAL VARIABLES
+
+===============================================================================
+*/
+
+#define TELEFOGHEIGHT (32*FRACUNIT)
+
+#define MAXEVENTS 64
+
+extern event_t events[MAXEVENTS];
+extern int eventhead;
+extern int eventtail;
+
+extern fixed_t finesine[5 * FINEANGLES / 4];
+extern fixed_t *finecosine;
+
+extern gameaction_t gameaction;
+
+extern boolean paused;
+
+extern boolean shareware; // true if main WAD is the shareware version
+extern boolean ExtendedWAD; // true if main WAD is the extended version
+
+extern boolean nomonsters; // checkparm of -nomonsters
+
+extern boolean respawnparm; // checkparm of -respawn
+
+extern boolean debugmode; // checkparm of -debug
+
+extern boolean usergame; // ok to save / end game
+
+extern boolean ravpic; // checkparm of -ravpic
+
+extern boolean altpal; // checkparm to use an alternate palette routine
+
+extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
+
+extern boolean deathmatch; // only if started as net death
+
+extern boolean netgame; // only true if >1 player
+
+extern boolean playeringame[MAXPLAYERS];
+
+extern int consoleplayer; // player taking events and displaying
+
+extern int displayplayer;
+
+extern int viewangleoffset; // ANG90 = left side, ANG270 = right
+
+extern player_t players[MAXPLAYERS];
+
+extern boolean singletics; // debug flag to cancel adaptiveness
+
+extern boolean DebugSound; // debug flag for displaying sound info
+
+extern int maxammo[NUMAMMO];
+
+extern boolean demoplayback;
+extern int skytexture;
+
+extern gamestate_t gamestate;
+extern skill_t gameskill;
+extern boolean respawnmonsters;
+extern int gameepisode;
+extern int gamemap;
+extern int prevmap;
+extern int totalkills, totalitems, totalsecret; // for intermission
+extern int levelstarttic; // gametic at level start
+extern int leveltime; // tics in game play for par
+
+extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
+extern int ticdup;
+
+#define MAXNETNODES 8
+extern ticcmd_t localcmds[BACKUPTICS];
+extern int rndindex;
+extern int gametic, maketic;
+extern int nettics[MAXNETNODES];
+
+#define SAVEGAMESIZE 0x30000
+#define SAVESTRINGSIZE 24
+extern byte *savebuffer;
+extern byte *save_p;
+
+extern mapthing_t *deathmatch_p;
+extern mapthing_t deathmatchstarts[10];
+extern mapthing_t playerstarts[MAXPLAYERS];
+
+extern int viewwindowx;
+extern int viewwindowy;
+extern int viewwidth;
+extern int scaledviewwidth;
+extern int viewheight;
+
+extern int mouseSensitivity;
+
+extern boolean precache; // if true, load all graphics at level load
+
+extern byte *screen; // off screen work buffer, from V_video.c
+
+extern boolean singledemo; // quit after playing a demo from cmdline
+
+extern FILE *debugfile;
+extern int bodyqueslot;
+extern skill_t startskill;
+extern int startepisode;
+extern int startmap;
+extern boolean autostart;
+
+/*
+===============================================================================
+
+ GLOBAL FUNCTIONS
+
+===============================================================================
+*/
+
+
+fixed_t FixedMul(fixed_t a, fixed_t b);
+fixed_t FixedDiv(fixed_t a, fixed_t b);
+fixed_t FixedDiv2(fixed_t a, fixed_t b);
+
+#ifdef __WATCOMC__
+#pragma aux FixedMul = \
+ "imul ebx", \
+ "shrd eax,edx,16" \
+ parm [eax] [ebx] \
+ value [eax] \
+ modify exact [eax edx]
+
+#pragma aux FixedDiv2 = \
+ "cdq", \
+ "shld edx,eax,16", \
+ "sal eax,16", \
+ "idiv ebx" \
+ parm [eax] [ebx] \
+ value [eax] \
+ modify exact [eax edx]
+#endif
+
+#ifdef __BIG_ENDIAN__
+short ShortSwap(short);
+long LongSwap(long);
+#define SHORT(x) ShortSwap(x)
+#define LONG(x) LongSwap(x)
+#else
+#define SHORT(x) (x)
+#define LONG(x) (x)
+#endif
+
+
+//-----------
+//MEMORY ZONE
+//-----------
+// tags < 100 are not overwritten until freed
+#define PU_STATIC 1 // static entire execution time
+#define PU_SOUND 2 // static while playing
+#define PU_MUSIC 3 // static while playing
+#define PU_DAVE 4 // anything else Dave wants static
+#define PU_LEVEL 50 // static until level exited
+#define PU_LEVSPEC 51 // a special thinker in a level
+// tags >= 100 are purgable whenever needed
+#define PU_PURGELEVEL 100
+#define PU_CACHE 101
+
+void Z_Init(void);
+void *Z_Malloc(int size, int tag, void *ptr);
+void Z_Free(void *ptr);
+void Z_FreeTags(int lowtag, int hightag);
+void Z_DumpHeap(int lowtag, int hightag);
+void Z_FileDumpHeap(FILE * f);
+void Z_CheckHeap(void);
+void Z_ChangeTag2(void *ptr, int tag);
+int Z_FreeMemory(void);
+
+extern boolean MallocFailureOk;
+
+typedef struct memblock_s
+{
+ int size; // including the header and possibly tiny fragments
+ void **user; // NULL if a free block
+ int tag; // purgelevel
+ int id; // should be ZONEID
+ struct memblock_s *next, *prev;
+} memblock_t;
+
+#define Z_ChangeTag(p,t) \
+{ \
+if (( (memblock_t *)( (byte *)(p) - sizeof(memblock_t)))->id!=0x1d4a11) \
+ I_Error("Z_CT at "__FILE__":%i",__LINE__); \
+Z_ChangeTag2(p,t); \
+};
+
+//-------
+//WADFILE
+//-------
+typedef struct
+{
+ char name[8];
+ int handle, position, size;
+} lumpinfo_t;
+
+extern lumpinfo_t *lumpinfo;
+extern int numlumps;
+
+void W_InitMultipleFiles(char **filenames);
+
+int W_CheckNumForName(char *name);
+int W_GetNumForName(char *name);
+
+int W_LumpLength(int lump);
+void W_ReadLump(int lump, void *dest);
+
+void *W_CacheLumpNum(int lump, int tag);
+void *W_CacheLumpName(char *name, int tag);
+
+
+
+
+//----------
+//BASE LEVEL
+//----------
+void D_DoomMain(void);
+void IncThermo(void);
+void InitThermo(int max);
+void tprintf(char *string, int initflag);
+// not a globally visible function, just included for source reference
+// calls all startup code
+// parses command line options
+// if not overrided, calls N_AdvanceDemo
+
+void D_DoomLoop(void);
+// not a globally visible function, just included for source reference
+// called by D_DoomMain, never exits
+// manages timing and IO
+// calls all ?_Responder, ?_Ticker, and ?_Drawer functions
+// calls I_GetTime, I_StartFrame, and I_StartTic
+
+void D_PostEvent(event_t * ev);
+// called by IO functions when input is detected
+
+void NetUpdate(void);
+// create any new ticcmds and broadcast to other players
+
+void D_QuitNetGame(void);
+// broadcasts special packets to other players to notify of game exit
+
+void TryRunTics(void);
+
+//---------
+//SYSTEM IO
+//---------
+#if 1
+#define SCREENWIDTH 320
+#define SCREENHEIGHT 200
+#else
+#define SCREENWIDTH 560
+#define SCREENHEIGHT 375
+#endif
+
+byte *I_ZoneBase(int *size);
+// called by startup code to get the ammount of memory to malloc
+// for the zone management
+
+int I_GetTime(void);
+// called by D_DoomLoop
+// returns current time in tics
+
+void I_StartFrame(void);
+// called by D_DoomLoop
+// called before processing any tics in a frame (just after displaying a frame)
+// time consuming syncronous operations are performed here (joystick reading)
+// can call D_PostEvent
+
+void I_StartTic(void);
+// called by D_DoomLoop
+// called before processing each tic in a frame
+// quick syncronous operations are performed here
+// can call D_PostEvent
+
+// asyncronous interrupt functions should maintain private ques that are
+// read by the syncronous functions to be converted into events
+
+void I_Init(void);
+// called by D_DoomMain
+// determines the hardware configuration and sets up the video mode
+
+void I_InitGraphics(void);
+
+void I_InitNetwork(void);
+void I_NetCmd(void);
+
+void I_Error(char *error, ...);
+// called by anything that can generate a terminal error
+// bad exit with diagnostic message
+
+void I_Quit(void);
+// called by M_Responder when quit is selected
+// clean exit, displays sell blurb
+
+void I_SetPalette(byte * palette);
+// takes full 8 bit values
+
+void I_Update(void);
+// Copy buffer to video
+
+void I_WipeUpdate(wipe_t wipe);
+// Copy buffer to video with wipe effect
+
+void I_WaitVBL(int count);
+// wait for vertical retrace or pause a bit
+
+void I_BeginRead(void);
+void I_EndRead(void);
+
+byte *I_AllocLow(int length);
+// allocates from low memory under dos, just mallocs under unix
+
+void I_Tactile(int on, int off, int total);
+
+#ifdef __WATCOMC__
+extern boolean useexterndriver;
+
+#define EBT_FIRE 1
+#define EBT_OPENDOOR 2
+#define EBT_SPEED 4
+#define EBT_STRAFE 8
+#define EBT_MAP 0x10
+#define EBT_INVENTORYLEFT 0x20
+#define EBT_INVENTORYRIGHT 0x40
+#define EBT_USEARTIFACT 0x80
+#define EBT_FLYDROP 0x100
+#define EBT_CENTERVIEW 0x200
+#define EBT_PAUSE 0x400
+#define EBT_WEAPONCYCLE 0x800
+
+typedef struct
+{
+ short vector; // Interrupt vector
+
+ signed char moveForward; // forward/backward (maxes at 50)
+ signed char moveSideways; // strafe (maxes at 24)
+ short angleTurn; // turning speed (640 [slow] 1280 [fast])
+ short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
+ signed char pitch; // look up/down (-110 : +90)
+ signed char flyDirection; // flyheight (+1/-1)
+ unsigned short buttons; // EBT_* flags
+} externdata_t;
+#endif
+
+//----
+//GAME
+//----
+
+void G_DeathMatchSpawnPlayer(int playernum);
+
+void G_InitNew(skill_t skill, int episode, int map);
+
+void G_DeferedInitNew(skill_t skill, int episode, int map);
+// can be called by the startup code or M_Responder
+// a normal game starts at map 1, but a warp test can start elsewhere
+
+void G_DeferedPlayDemo(char *demo);
+
+void G_LoadGame(char *name);
+// can be called by the startup code or M_Responder
+// calls P_SetupLevel or W_EnterWorld
+void G_DoLoadGame(void);
+
+void G_SaveGame(int slot, char *description);
+// called by M_Responder
+
+// Support routines for saving games
+void SV_Open(char *fileName);
+void SV_Close(char *fileName);
+void SV_Write(void *buffer, int size);
+void SV_WriteByte(byte val);
+void SV_WriteWord(unsigned short val);
+void SV_WriteLong(unsigned int val);
+
+void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
+ char *name);
+// only called by startup code
+
+void G_PlayDemo(char *name);
+void G_TimeDemo(char *name);
+
+void G_ExitLevel(void);
+void G_SecretExitLevel(void);
+
+void G_WorldDone(void);
+
+void G_Ticker(void);
+boolean G_Responder(event_t * ev);
+
+void G_ScreenShot(void);
+
+//-----
+//PLAY
+//-----
+
+void P_Ticker(void);
+// called by C_Ticker
+// can call G_PlayerExited
+// carries out all thinking of monsters and players
+
+void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
+// called by W_Ticker
+
+void P_Init(void);
+// called by startup code
+
+void P_ArchivePlayers(void);
+void P_UnArchivePlayers(void);
+void P_ArchiveWorld(void);
+void P_UnArchiveWorld(void);
+void P_ArchiveThinkers(void);
+void P_UnArchiveThinkers(void);
+void P_ArchiveSpecials(void);
+void P_UnArchiveSpecials(void);
+// load / save game routines
+
+
+//-------
+//REFRESH
+//-------
+
+extern boolean setsizeneeded;
+
+extern boolean BorderNeedRefresh;
+extern boolean BorderTopRefresh;
+
+extern int UpdateState;
+// define the different areas for the dirty map
+#define I_NOUPDATE 0
+#define I_FULLVIEW 1
+#define I_STATBAR 2
+#define I_MESSAGES 4
+#define I_FULLSCRN 8
+
+void R_RenderPlayerView(player_t * player);
+// called by G_Drawer
+
+void R_Init(void);
+// called by startup code
+
+void R_DrawViewBorder(void);
+void R_DrawTopBorder(void);
+// if the view size is not full screen, draws a border around it
+
+void R_SetViewSize(int blocks, int detail);
+// called by M_Responder
+
+int R_FlatNumForName(char *name);
+
+int R_TextureNumForName(char *name);
+int R_CheckTextureNumForName(char *name);
+// called by P_Ticker for switches and animations
+// returns the texture number for the texture name
+
+
+//----
+//MISC
+//----
+extern int myargc;
+extern char **myargv;
+
+int M_CheckParm(char *check);
+// returns the position of the given parameter in the arg list (0 if not found)
+
+boolean M_ValidEpisodeMap(int episode, int map);
+// returns true if the episode/map combo is valid for the current
+// game configuration
+
+void M_ForceUppercase(char *text);
+// Changes a string to uppercase
+
+int M_Random(void);
+// returns a number from 0 to 255
+int P_Random(void);
+// as M_Random, but used only by the play simulation
+
+void M_ClearRandom(void);
+// fix randoms for demos
+
+void M_FindResponseFile(void);
+
+void M_ClearBox(fixed_t * box);
+void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y);
+// bounding box functions
+
+boolean M_WriteFile(char const *name, void *source, int length);
+int M_ReadFile(char const *name, byte ** buffer);
+
+void M_ScreenShot(void);
+
+void M_LoadDefaults(void);
+
+void M_SaveDefaults(void);
+
+int M_DrawText(int x, int y, boolean direct, char *string);
+
+//----------------------
+// Interlude (IN_lude.c)
+//----------------------
+
+extern boolean intermission;
+
+void IN_Start(void);
+void IN_Ticker(void);
+void IN_Drawer(void);
+
+//----------------------
+// Chat mode (CT_chat.c)
+//----------------------
+
+void CT_Init(void);
+void CT_Drawer(void);
+boolean CT_Responder(event_t * ev);
+void CT_Ticker(void);
+char CT_dequeueChatChar(void);
+
+extern boolean chatmodeon;
+extern boolean ultimatemsg;
+
+//--------------------
+// Finale (F_finale.c)
+//--------------------
+
+void F_Drawer(void);
+void F_Ticker(void);
+void F_StartFinale(void);
+
+//----------------------
+// STATUS BAR (SB_bar.c)
+//----------------------
+
+extern int SB_state;
+void SB_Init(void);
+boolean SB_Responder(event_t * event);
+void SB_Ticker(void);
+void SB_Drawer(void);
+
+//-----------------
+// MENU (MN_menu.c)
+//-----------------
+
+void MN_Init(void);
+void MN_ActivateMenu(void);
+void MN_DeactivateMenu(void);
+boolean MN_Responder(event_t * event);
+void MN_Ticker(void);
+void MN_Drawer(void);
+void MN_DrTextA(char *text, int x, int y);
+int MN_TextAWidth(char *text);
+void MN_DrTextB(char *text, int x, int y);
+int MN_TextBWidth(char *text);
+
+//------
+// VIDEO
+//------
+
+extern int dirtybox[4];
+extern byte gammatable[5][256];
+extern int usegamma;
+
+void V_Init(void); // Allocates buffer screens, call before R_Init
+void V_DrawPatch(int x, int y, patch_t * patch);
+void V_DrawFuzzPatch(int x, int y, patch_t * patch);
+void V_DrawShadowedPatch(int x, int y, patch_t * patch);
+void V_DrawRawScreen(byte * raw);
+
+#include "sounds.h"
+
+#endif // __DOOMDEF__
--- a/src/heretic/dstrings.h
+++ b/src/heretic/dstrings.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// DStrings.h
--- a/src/heretic/f_finale.c
+++ b/src/heretic/f_finale.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// F_finale.c
#include "DoomDef.h"
@@ -4,19 +26,19 @@
#include "soundst.h"
#include <ctype.h>
-int finalestage; // 0 = text, 1 = art screen
-int finalecount;
+int finalestage; // 0 = text, 1 = art screen
+int finalecount;
#define TEXTSPEED 3
#define TEXTWAIT 250
-char *e1text = E1TEXT;
-char *e2text = E2TEXT;
-char *e3text = E3TEXT;
-char *e4text = E4TEXT;
-char *e5text = E5TEXT;
-char *finaletext;
-char *finaleflat;
+char *e1text = E1TEXT;
+char *e2text = E2TEXT;
+char *e3text = E3TEXT;
+char *e4text = E4TEXT;
+char *e5text = E5TEXT;
+char *finaletext;
+char *finaleflat;
int FontABaseLump;
@@ -33,64 +55,64 @@
=======================
*/
-void F_StartFinale (void)
+void F_StartFinale(void)
{
- gameaction = ga_nothing;
- gamestate = GS_FINALE;
- viewactive = false;
- automapactive = false;
- players[consoleplayer].messageTics = 1;
- players[consoleplayer].message = NULL;
+ gameaction = ga_nothing;
+ gamestate = GS_FINALE;
+ viewactive = false;
+ automapactive = false;
+ players[consoleplayer].messageTics = 1;
+ players[consoleplayer].message = NULL;
- switch(gameepisode)
- {
- case 1:
- finaleflat = "FLOOR25";
- finaletext = e1text;
- break;
- case 2:
- finaleflat = "FLATHUH1";
- finaletext = e2text;
- break;
- case 3:
- finaleflat = "FLTWAWA2";
- finaletext = e3text;
- break;
- case 4:
- finaleflat = "FLOOR28";
- finaletext = e4text;
- break;
- case 5:
- finaleflat = "FLOOR08";
- finaletext = e5text;
- break;
- }
+ switch (gameepisode)
+ {
+ case 1:
+ finaleflat = "FLOOR25";
+ finaletext = e1text;
+ break;
+ case 2:
+ finaleflat = "FLATHUH1";
+ finaletext = e2text;
+ break;
+ case 3:
+ finaleflat = "FLTWAWA2";
+ finaletext = e3text;
+ break;
+ case 4:
+ finaleflat = "FLOOR28";
+ finaletext = e4text;
+ break;
+ case 5:
+ finaleflat = "FLOOR08";
+ finaletext = e5text;
+ break;
+ }
- finalestage = 0;
- finalecount = 0;
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
+ finalestage = 0;
+ finalecount = 0;
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
// S_ChangeMusic(mus_victor, true);
- S_StartSong(mus_cptd, true);
+ S_StartSong(mus_cptd, true);
}
-boolean F_Responder (event_t *event)
+boolean F_Responder(event_t * event)
{
- if(event->type != ev_keydown)
- {
- return false;
- }
- if(finalestage == 1 && gameepisode == 2)
- { // we're showing the water pic, make any key kick to demo mode
- finalestage++;
- memset((byte *)0xa0000, 0, SCREENWIDTH*SCREENHEIGHT);
- memset(screen, 0, SCREENWIDTH*SCREENHEIGHT);
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- return true;
- }
- return false;
+ if (event->type != ev_keydown)
+ {
+ return false;
+ }
+ if (finalestage == 1 && gameepisode == 2)
+ { // we're showing the water pic, make any key kick to demo mode
+ finalestage++;
+ memset((byte *) 0xa0000, 0, SCREENWIDTH * SCREENHEIGHT);
+ memset(screen, 0, SCREENWIDTH * SCREENHEIGHT);
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ return true;
+ }
+ return false;
}
@@ -102,16 +124,17 @@
=======================
*/
-void F_Ticker (void)
+void F_Ticker(void)
{
- finalecount++;
- if (!finalestage && finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
- {
- finalecount = 0;
- if(!finalestage)
- {
- finalestage = 1;
- }
+ finalecount++;
+ if (!finalestage
+ && finalecount > strlen(finaletext) * TEXTSPEED + TEXTWAIT)
+ {
+ finalecount = 0;
+ if (!finalestage)
+ {
+ finalestage = 1;
+ }
// wipegamestate = -1; // force a wipe
/*
@@ -118,7 +141,7 @@
if (gameepisode == 3)
S_StartMusic (mus_bunny);
*/
- }
+ }
}
@@ -133,34 +156,34 @@
//#include "HU_stuff.h"
//extern patch_t *hu_font[HU_FONTSIZE];
-void F_TextWrite (void)
+void F_TextWrite(void)
{
- byte *src, *dest;
- int x,y;
- int count;
- char *ch;
- int c;
- int cx, cy;
- patch_t *w;
+ byte *src, *dest;
+ int x, y;
+ int count;
+ char *ch;
+ int c;
+ int cx, cy;
+ patch_t *w;
//
// erase the entire screen to a tiled background
//
- src = W_CacheLumpName(finaleflat, PU_CACHE);
- dest = screen;
- for (y=0 ; y<SCREENHEIGHT ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
+ src = W_CacheLumpName(finaleflat, PU_CACHE);
+ dest = screen;
+ for (y = 0; y < SCREENHEIGHT; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
// V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
@@ -167,111 +190,66 @@
//
// draw some of the text onto the screen
//
- cx = 20;
- cy = 5;
- ch = finaletext;
+ cx = 20;
+ cy = 5;
+ ch = finaletext;
- count = (finalecount - 10)/TEXTSPEED;
- if (count < 0)
- count = 0;
- for ( ; count ; count-- )
- {
- c = *ch++;
- if (!c)
- break;
- if (c == '\n')
- {
- cx = 20;
- cy += 9;
- continue;
- }
+ count = (finalecount - 10) / TEXTSPEED;
+ if (count < 0)
+ count = 0;
+ for (; count; count--)
+ {
+ c = *ch++;
+ if (!c)
+ break;
+ if (c == '\n')
+ {
+ cx = 20;
+ cy += 9;
+ continue;
+ }
- c = toupper(c);
- if (c < 33)
- {
- cx += 5;
- continue;
- }
+ c = toupper(c);
+ if (c < 33)
+ {
+ cx += 5;
+ continue;
+ }
- w = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- if (cx+w->width > SCREENWIDTH)
- break;
- V_DrawPatch(cx, cy, w);
- cx += w->width;
- }
+ w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ if (cx + w->width > SCREENWIDTH)
+ break;
+ V_DrawPatch(cx, cy, w);
+ cx += w->width;
+ }
}
-#if 0
-/*
-=======================
-=
-= F_Cast
-=
-=======================
-*/
-
-void F_Cast (void)
+void F_DrawPatchCol(int x, patch_t * patch, int col)
{
- byte *src, *dest;
- int x,y,w;
- int count;
- char *ch;
- int c;
- int cx, cy;
+ column_t *column;
+ byte *source, *dest, *desttop;
+ int count;
-//
-// erase the entire screen to a tiled background
-//
- src = W_CacheLumpName ( "FWATER1" , PU_CACHE);
- dest = screen;
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+ desttop = screen + x;
- for (y=0 ; y<SCREENHEIGHT ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
-
- V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
-
- V_DrawPatch (105,21,0, W_CacheLumpName ( "
-}
-#endif
-
-
-void F_DrawPatchCol (int x, patch_t *patch, int col)
-{
- column_t *column;
- byte *source, *dest, *desttop;
- int count;
-
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
- desttop = screen+x;
-
// step through the posts in a column
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
- while (count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length+ 4 );
- }
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
}
/*
@@ -284,33 +262,33 @@
void F_DemonScroll(void)
{
- byte *p1, *p2;
- static int yval = 0;
- static int nextscroll = 0;
+ byte *p1, *p2;
+ static int yval = 0;
+ static int nextscroll = 0;
- if(finalecount < nextscroll)
- {
- return;
- }
- p1 = W_CacheLumpName("FINAL1", PU_LEVEL);
- p2 = W_CacheLumpName("FINAL2", PU_LEVEL);
- if(finalecount < 70)
- {
- memcpy(screen, p1, SCREENHEIGHT*SCREENWIDTH);
- nextscroll = finalecount;
- return;
- }
- if(yval < 64000)
- {
- memcpy(screen, p2+SCREENHEIGHT*SCREENWIDTH-yval, yval);
- memcpy(screen+yval, p1, SCREENHEIGHT*SCREENWIDTH-yval);
- yval += SCREENWIDTH;
- nextscroll = finalecount+3;
- }
- else
- { //else, we'll just sit here and wait, for now
- memcpy(screen, p2, SCREENWIDTH*SCREENHEIGHT);
- }
+ if (finalecount < nextscroll)
+ {
+ return;
+ }
+ p1 = W_CacheLumpName("FINAL1", PU_LEVEL);
+ p2 = W_CacheLumpName("FINAL2", PU_LEVEL);
+ if (finalecount < 70)
+ {
+ memcpy(screen, p1, SCREENHEIGHT * SCREENWIDTH);
+ nextscroll = finalecount;
+ return;
+ }
+ if (yval < 64000)
+ {
+ memcpy(screen, p2 + SCREENHEIGHT * SCREENWIDTH - yval, yval);
+ memcpy(screen + yval, p1, SCREENHEIGHT * SCREENWIDTH - yval);
+ yval += SCREENWIDTH;
+ nextscroll = finalecount + 3;
+ }
+ else
+ { //else, we'll just sit here and wait, for now
+ memcpy(screen, p2, SCREENWIDTH * SCREENHEIGHT);
+ }
}
/*
@@ -323,31 +301,31 @@
void F_DrawUnderwater(void)
{
- static boolean underwawa;
- extern boolean MenuActive;
- extern boolean askforquit;
+ static boolean underwawa;
+ extern boolean MenuActive;
+ extern boolean askforquit;
- switch(finalestage)
- {
- case 1:
- if(!underwawa)
- {
- underwawa = true;
- memset((byte *)0xa0000, 0, SCREENWIDTH*SCREENHEIGHT);
- I_SetPalette(W_CacheLumpName("E2PAL", PU_CACHE));
- memcpy(screen, W_CacheLumpName("E2END", PU_CACHE),
- SCREENWIDTH*SCREENHEIGHT);
- }
- paused = false;
- MenuActive = false;
- askforquit = false;
+ switch (finalestage)
+ {
+ case 1:
+ if (!underwawa)
+ {
+ underwawa = true;
+ memset((byte *) 0xa0000, 0, SCREENWIDTH * SCREENHEIGHT);
+ I_SetPalette(W_CacheLumpName("E2PAL", PU_CACHE));
+ memcpy(screen, W_CacheLumpName("E2END", PU_CACHE),
+ SCREENWIDTH * SCREENHEIGHT);
+ }
+ paused = false;
+ MenuActive = false;
+ askforquit = false;
- break;
- case 2:
- memcpy(screen, W_CacheLumpName("TITLE", PU_CACHE),
- SCREENWIDTH*SCREENHEIGHT);
- //D_StartTitle(); // go to intro/demo mode.
- }
+ break;
+ case 2:
+ memcpy(screen, W_CacheLumpName("TITLE", PU_CACHE),
+ SCREENWIDTH * SCREENHEIGHT);
+ //D_StartTitle(); // go to intro/demo mode.
+ }
}
@@ -360,53 +338,55 @@
==================
*/
-void F_BunnyScroll (void)
+void F_BunnyScroll(void)
{
- int scrolled, x;
- patch_t *p1, *p2;
- char name[10];
- int stage;
- static int laststage;
+ int scrolled, x;
+ patch_t *p1, *p2;
+ char name[10];
+ int stage;
+ static int laststage;
- p1 = W_CacheLumpName ("PFUB2", PU_LEVEL);
- p2 = W_CacheLumpName ("PFUB1", PU_LEVEL);
+ p1 = W_CacheLumpName("PFUB2", PU_LEVEL);
+ p2 = W_CacheLumpName("PFUB1", PU_LEVEL);
- V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
+ V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT);
- scrolled = 320 - (finalecount-230)/2;
- if (scrolled > 320)
- scrolled = 320;
- if (scrolled < 0)
- scrolled = 0;
+ scrolled = 320 - (finalecount - 230) / 2;
+ if (scrolled > 320)
+ scrolled = 320;
+ if (scrolled < 0)
+ scrolled = 0;
- for ( x=0 ; x<SCREENWIDTH ; x++)
- {
- if (x+scrolled < 320)
- F_DrawPatchCol (x, p1, x+scrolled);
- else
- F_DrawPatchCol (x, p2, x+scrolled - 320);
- }
+ for (x = 0; x < SCREENWIDTH; x++)
+ {
+ if (x + scrolled < 320)
+ F_DrawPatchCol(x, p1, x + scrolled);
+ else
+ F_DrawPatchCol(x, p2, x + scrolled - 320);
+ }
- if (finalecount < 1130)
- return;
- if (finalecount < 1180)
- {
- V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2,0, W_CacheLumpName ("END0",PU_CACHE));
- laststage = 0;
- return;
- }
+ if (finalecount < 1130)
+ return;
+ if (finalecount < 1180)
+ {
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2, (SCREENHEIGHT - 8 * 8) / 2, 0,
+ W_CacheLumpName("END0", PU_CACHE));
+ laststage = 0;
+ return;
+ }
- stage = (finalecount-1180) / 5;
- if (stage > 6)
- stage = 6;
- if (stage > laststage)
- {
- S_StartSound (NULL, sfx_pistol);
- laststage = stage;
- }
+ stage = (finalecount - 1180) / 5;
+ if (stage > 6)
+ stage = 6;
+ if (stage > laststage)
+ {
+ S_StartSound(NULL, sfx_pistol);
+ laststage = stage;
+ }
- sprintf (name,"END%i",stage);
- V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2, W_CacheLumpName (name,PU_CACHE));
+ sprintf(name, "END%i", stage);
+ V_DrawPatch((SCREENWIDTH - 13 * 8) / 2, (SCREENHEIGHT - 8 * 8) / 2,
+ W_CacheLumpName(name, PU_CACHE));
}
#endif
@@ -420,33 +400,33 @@
void F_Drawer(void)
{
- UpdateState |= I_FULLSCRN;
- if (!finalestage)
- F_TextWrite ();
- else
- {
- switch (gameepisode)
- {
- case 1:
- if(shareware)
- {
- V_DrawRawScreen(W_CacheLumpName("ORDER", PU_CACHE));
- }
- else
- {
- V_DrawRawScreen(W_CacheLumpName("CREDIT", PU_CACHE));
- }
- break;
- case 2:
- F_DrawUnderwater();
- break;
- case 3:
- F_DemonScroll();
- break;
- case 4: // Just show credits screen for extended episodes
- case 5:
- V_DrawRawScreen(W_CacheLumpName("CREDIT", PU_CACHE));
- break;
- }
- }
+ UpdateState |= I_FULLSCRN;
+ if (!finalestage)
+ F_TextWrite();
+ else
+ {
+ switch (gameepisode)
+ {
+ case 1:
+ if (shareware)
+ {
+ V_DrawRawScreen(W_CacheLumpName("ORDER", PU_CACHE));
+ }
+ else
+ {
+ V_DrawRawScreen(W_CacheLumpName("CREDIT", PU_CACHE));
+ }
+ break;
+ case 2:
+ F_DrawUnderwater();
+ break;
+ case 3:
+ F_DemonScroll();
+ break;
+ case 4: // Just show credits screen for extended episodes
+ case 5:
+ V_DrawRawScreen(W_CacheLumpName("CREDIT", PU_CACHE));
+ break;
+ }
+ }
}
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// G_game.c
@@ -16,22 +38,22 @@
// Functions
-boolean G_CheckDemoStatus (void);
-void G_ReadDemoTiccmd (ticcmd_t *cmd);
-void G_WriteDemoTiccmd (ticcmd_t *cmd);
-void G_PlayerReborn (int player);
-void G_InitNew (skill_t skill, int episode, int map);
+boolean G_CheckDemoStatus(void);
+void G_ReadDemoTiccmd(ticcmd_t * cmd);
+void G_WriteDemoTiccmd(ticcmd_t * cmd);
+void G_PlayerReborn(int player);
+void G_InitNew(skill_t skill, int episode, int map);
-void G_DoReborn (int playernum);
+void G_DoReborn(int playernum);
-void G_DoLoadLevel (void);
-void G_DoNewGame (void);
-void G_DoLoadGame (void);
-void G_DoPlayDemo (void);
-void G_DoCompleted (void);
-void G_DoVictory (void);
-void G_DoWorldDone (void);
-void G_DoSaveGame (void);
+void G_DoLoadLevel(void);
+void G_DoNewGame(void);
+void G_DoLoadGame(void);
+void G_DoPlayDemo(void);
+void G_DoCompleted(void);
+void G_DoVictory(void);
+void G_DoWorldDone(void);
+void G_DoSaveGame(void);
void D_PageTicker(void);
void D_AdvanceDemo(void);
@@ -38,119 +60,120 @@
struct
{
- mobjtype_t type;
- int speed[2];
+ mobjtype_t type;
+ int speed[2];
} MonsterMissileInfo[] =
{
- { MT_IMPBALL, 10, 20 },
- { MT_MUMMYFX1, 9, 18 },
- { MT_KNIGHTAXE, 9, 18 },
- { MT_REDAXE, 9, 18 },
- { MT_BEASTBALL, 12, 20 },
- { MT_WIZFX1, 18, 24 },
- { MT_SNAKEPRO_A, 14, 20 },
- { MT_SNAKEPRO_B, 14, 20 },
- { MT_HEADFX1, 13, 20 },
- { MT_HEADFX3, 10, 18 },
- { MT_MNTRFX1, 20, 26 },
- { MT_MNTRFX2, 14, 20 },
- { MT_SRCRFX1, 20, 28 },
- { MT_SOR2FX1, 20, 28 },
- { -1, -1, -1 } // Terminator
+ { MT_IMPBALL, 10, 20},
+ { MT_MUMMYFX1, 9, 18},
+ { MT_KNIGHTAXE, 9, 18},
+ { MT_REDAXE, 9, 18},
+ { MT_BEASTBALL, 12, 20},
+ { MT_WIZFX1, 18, 24},
+ { MT_SNAKEPRO_A, 14, 20},
+ { MT_SNAKEPRO_B, 14, 20},
+ { MT_HEADFX1, 13, 20},
+ { MT_HEADFX3, 10, 18},
+ { MT_MNTRFX1, 20, 26},
+ { MT_MNTRFX2, 14, 20},
+ { MT_SRCRFX1, 20, 28},
+ { MT_SOR2FX1, 20, 28},
+ { -1, -1, -1} // Terminator
};
FILE *SaveGameFP;
int SaveGameType;
-gameaction_t gameaction;
-gamestate_t gamestate;
-skill_t gameskill;
-boolean respawnmonsters;
-int gameepisode;
-int gamemap;
-int prevmap;
+gameaction_t gameaction;
+gamestate_t gamestate;
+skill_t gameskill;
+boolean respawnmonsters;
+int gameepisode;
+int gamemap;
+int prevmap;
-boolean paused;
-boolean sendpause; // send a pause event next tic
-boolean sendsave; // send a save event next tic
-boolean usergame; // ok to save / end game
+boolean paused;
+boolean sendpause; // send a pause event next tic
+boolean sendsave; // send a save event next tic
+boolean usergame; // ok to save / end game
-boolean timingdemo; // if true, exit with report on completion
-int starttime; // for comparative timing purposes
+boolean timingdemo; // if true, exit with report on completion
+int starttime; // for comparative timing purposes
-boolean viewactive;
+boolean viewactive;
-boolean deathmatch; // only if started as net death
-boolean netgame; // only true if packets are broadcast
-boolean playeringame[MAXPLAYERS];
-player_t players[MAXPLAYERS];
+boolean deathmatch; // only if started as net death
+boolean netgame; // only true if packets are broadcast
+boolean playeringame[MAXPLAYERS];
+player_t players[MAXPLAYERS];
-int consoleplayer; // player taking events and displaying
-int displayplayer; // view being displayed
-int gametic;
-int levelstarttic; // gametic at level start
-int totalkills, totalitems, totalsecret; // for intermission
+int consoleplayer; // player taking events and displaying
+int displayplayer; // view being displayed
+int gametic;
+int levelstarttic; // gametic at level start
+int totalkills, totalitems, totalsecret; // for intermission
-char demoname[32];
-boolean demorecording;
-boolean demoplayback;
-byte *demobuffer, *demo_p;
-boolean singledemo; // quit after playing a demo from cmdline
+char demoname[32];
+boolean demorecording;
+boolean demoplayback;
+byte *demobuffer, *demo_p;
+boolean singledemo; // quit after playing a demo from cmdline
-boolean precache = true; // if true, load all graphics at start
+boolean precache = true; // if true, load all graphics at start
-short consistancy[MAXPLAYERS][BACKUPTICS];
+short consistancy[MAXPLAYERS][BACKUPTICS];
-byte *savebuffer, *save_p;
+byte *savebuffer, *save_p;
//
// controls (have defaults)
//
-int key_right, key_left, key_up, key_down;
-int key_strafeleft, key_straferight;
-int key_fire, key_use, key_strafe, key_speed;
-int key_flyup, key_flydown, key_flycenter;
-int key_lookup, key_lookdown, key_lookcenter;
-int key_invleft, key_invright, key_useartifact;
+int key_right, key_left, key_up, key_down;
+int key_strafeleft, key_straferight;
+int key_fire, key_use, key_strafe, key_speed;
+int key_flyup, key_flydown, key_flycenter;
+int key_lookup, key_lookdown, key_lookcenter;
+int key_invleft, key_invright, key_useartifact;
-int mousebfire;
-int mousebstrafe;
-int mousebforward;
+int mousebfire;
+int mousebstrafe;
+int mousebforward;
-int joybfire;
-int joybstrafe;
-int joybuse;
-int joybspeed;
+int joybfire;
+int joybstrafe;
+int joybuse;
+int joybspeed;
#define MAXPLMOVE 0x32
-fixed_t forwardmove[2] = {0x19, 0x32};
-fixed_t sidemove[2] = {0x18, 0x28};
-fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn
+fixed_t forwardmove[2] = { 0x19, 0x32 };
+fixed_t sidemove[2] = { 0x18, 0x28 };
+fixed_t angleturn[3] = { 640, 1280, 320 }; // + slow turn
+
#define SLOWTURNTICS 6
#define NUMKEYS 256
-boolean gamekeydown[NUMKEYS];
-int turnheld; // for accelerative turning
-int lookheld;
+boolean gamekeydown[NUMKEYS];
+int turnheld; // for accelerative turning
+int lookheld;
-boolean mousearray[4];
-boolean *mousebuttons = &mousearray[1];
- // allow [-1]
-int mousex, mousey; // mouse values are used once
-int dclicktime, dclickstate, dclicks;
-int dclicktime2, dclickstate2, dclicks2;
+boolean mousearray[4];
+boolean *mousebuttons = &mousearray[1];
+ // allow [-1]
+int mousex, mousey; // mouse values are used once
+int dclicktime, dclickstate, dclicks;
+int dclicktime2, dclickstate2, dclicks2;
-int joyxmove, joyymove; // joystick values are repeated
-boolean joyarray[5];
-boolean *joybuttons = &joyarray[1]; // allow [-1]
+int joyxmove, joyymove; // joystick values are repeated
+boolean joyarray[5];
+boolean *joybuttons = &joyarray[1]; // allow [-1]
-int savegameslot;
-char savedescription[32];
+int savegameslot;
+char savedescription[32];
int inventoryTics;
@@ -190,516 +213,518 @@
extern int curpos;
extern int inv_ptr;
-extern int isCyberPresent; // is CyberMan present?
+extern int isCyberPresent; // is CyberMan present?
boolean usearti = true;
-void I_ReadCyberCmd (ticcmd_t *cmd);
+void I_ReadCyberCmd(ticcmd_t * cmd);
-void G_BuildTiccmd (ticcmd_t *cmd)
+void G_BuildTiccmd(ticcmd_t * cmd)
{
- int i;
- boolean strafe, bstrafe;
- int speed, tspeed, lspeed;
- int forward, side;
- int look, arti;
- int flyheight;
+ int i;
+ boolean strafe, bstrafe;
+ int speed, tspeed, lspeed;
+ int forward, side;
+ int look, arti;
+ int flyheight;
- extern boolean noartiskip;
+ extern boolean noartiskip;
#ifdef __WATCOMC__
- int angleDelta;
- static int oldAngle;
- extern int newViewAngleOff;
- static int externInvKey;
- extern boolean automapactive;
- event_t ev;
+ int angleDelta;
+ static int oldAngle;
+ extern int newViewAngleOff;
+ static int externInvKey;
+ extern boolean automapactive;
+ event_t ev;
#endif
- memset (cmd,0,sizeof(*cmd));
- //cmd->consistancy =
- // consistancy[consoleplayer][(maketic*ticdup)%BACKUPTICS];
- cmd->consistancy =
- consistancy[consoleplayer][maketic%BACKUPTICS];
- if (isCyberPresent)
- I_ReadCyberCmd (cmd);
+ memset(cmd, 0, sizeof(*cmd));
+ //cmd->consistancy =
+ // consistancy[consoleplayer][(maketic*ticdup)%BACKUPTICS];
+ cmd->consistancy = consistancy[consoleplayer][maketic % BACKUPTICS];
+ if (isCyberPresent)
+ I_ReadCyberCmd(cmd);
//printf ("cons: %i\n",cmd->consistancy);
- strafe = gamekeydown[key_strafe] || mousebuttons[mousebstrafe]
- || joybuttons[joybstrafe];
- speed = gamekeydown[key_speed] || joybuttons[joybspeed]
- || joybuttons[joybspeed];
+ strafe = gamekeydown[key_strafe] || mousebuttons[mousebstrafe]
+ || joybuttons[joybstrafe];
+ speed = gamekeydown[key_speed] || joybuttons[joybspeed]
+ || joybuttons[joybspeed];
#ifdef __WATCOMC__
- if(useexterndriver)
- {
- speed |= (i_ExternData->buttons&EBT_SPEED);
- strafe |= (i_ExternData->buttons&EBT_STRAFE);
- }
+ if (useexterndriver)
+ {
+ speed |= (i_ExternData->buttons & EBT_SPEED);
+ strafe |= (i_ExternData->buttons & EBT_STRAFE);
+ }
#endif
- forward = side = look = arti = flyheight = 0;
+ forward = side = look = arti = flyheight = 0;
//
// use two stage accelerative turning on the keyboard and joystick
//
- if (joyxmove < 0 || joyxmove > 0
- || gamekeydown[key_right] || gamekeydown[key_left])
- turnheld += ticdup;
- else
- turnheld = 0;
- if (turnheld < SLOWTURNTICS)
- tspeed = 2; // slow turn
- else
- tspeed = speed;
+ if (joyxmove < 0 || joyxmove > 0
+ || gamekeydown[key_right] || gamekeydown[key_left])
+ turnheld += ticdup;
+ else
+ turnheld = 0;
+ if (turnheld < SLOWTURNTICS)
+ tspeed = 2; // slow turn
+ else
+ tspeed = speed;
- if(gamekeydown[key_lookdown] || gamekeydown[key_lookup])
- {
- lookheld += ticdup;
- }
- else
- {
- lookheld = 0;
- }
- if(lookheld < SLOWTURNTICS)
- {
- lspeed = 1;
- }
- else
- {
- lspeed = 2;
- }
+ if (gamekeydown[key_lookdown] || gamekeydown[key_lookup])
+ {
+ lookheld += ticdup;
+ }
+ else
+ {
+ lookheld = 0;
+ }
+ if (lookheld < SLOWTURNTICS)
+ {
+ lspeed = 1;
+ }
+ else
+ {
+ lspeed = 2;
+ }
//
// let movement keys cancel each other out
//
- if(strafe)
- {
- if (gamekeydown[key_right])
- side += sidemove[speed];
- if (gamekeydown[key_left])
- side -= sidemove[speed];
- if (joyxmove > 0)
- side += sidemove[speed];
- if (joyxmove < 0)
- side -= sidemove[speed];
- }
- else
- {
- if (gamekeydown[key_right])
- cmd->angleturn -= angleturn[tspeed];
- if (gamekeydown[key_left])
- cmd->angleturn += angleturn[tspeed];
- if (joyxmove > 0)
- cmd->angleturn -= angleturn[tspeed];
- if (joyxmove < 0)
- cmd->angleturn += angleturn[tspeed];
- }
+ if (strafe)
+ {
+ if (gamekeydown[key_right])
+ side += sidemove[speed];
+ if (gamekeydown[key_left])
+ side -= sidemove[speed];
+ if (joyxmove > 0)
+ side += sidemove[speed];
+ if (joyxmove < 0)
+ side -= sidemove[speed];
+ }
+ else
+ {
+ if (gamekeydown[key_right])
+ cmd->angleturn -= angleturn[tspeed];
+ if (gamekeydown[key_left])
+ cmd->angleturn += angleturn[tspeed];
+ if (joyxmove > 0)
+ cmd->angleturn -= angleturn[tspeed];
+ if (joyxmove < 0)
+ cmd->angleturn += angleturn[tspeed];
+ }
- if (gamekeydown[key_up])
- forward += forwardmove[speed];
- if (gamekeydown[key_down])
- forward -= forwardmove[speed];
- if (joyymove < 0)
- forward += forwardmove[speed];
- if (joyymove > 0)
- forward -= forwardmove[speed];
- if (gamekeydown[key_straferight])
- side += sidemove[speed];
- if (gamekeydown[key_strafeleft])
- side -= sidemove[speed];
+ if (gamekeydown[key_up])
+ forward += forwardmove[speed];
+ if (gamekeydown[key_down])
+ forward -= forwardmove[speed];
+ if (joyymove < 0)
+ forward += forwardmove[speed];
+ if (joyymove > 0)
+ forward -= forwardmove[speed];
+ if (gamekeydown[key_straferight])
+ side += sidemove[speed];
+ if (gamekeydown[key_strafeleft])
+ side -= sidemove[speed];
- // Look up/down/center keys
- if(gamekeydown[key_lookup])
- {
- look = lspeed;
- }
- if(gamekeydown[key_lookdown])
- {
- look = -lspeed;
- }
+ // Look up/down/center keys
+ if (gamekeydown[key_lookup])
+ {
+ look = lspeed;
+ }
+ if (gamekeydown[key_lookdown])
+ {
+ look = -lspeed;
+ }
#ifdef __WATCOMC__
- if(gamekeydown[key_lookcenter] && !useexterndriver)
- {
- look = TOCENTER;
- }
+ if (gamekeydown[key_lookcenter] && !useexterndriver)
+ {
+ look = TOCENTER;
+ }
#else
- if(gamekeydown[key_lookcenter])
- {
- look = TOCENTER;
- }
+ if (gamekeydown[key_lookcenter])
+ {
+ look = TOCENTER;
+ }
#endif
#ifdef __WATCOMC__
- if(useexterndriver && look != TOCENTER && (gamestate == GS_LEVEL ||
- gamestate == GS_INTERMISSION))
- {
- if(i_ExternData->moveForward)
- {
- forward += i_ExternData->moveForward;
- if(speed)
- {
- forward <<= 1;
- }
- }
- if(i_ExternData->angleTurn)
- {
- if(strafe)
- {
- side += i_ExternData->angleTurn;
- }
- else
- {
- cmd->angleturn += i_ExternData->angleTurn;
- }
- }
- if(i_ExternData->moveSideways)
- {
- side += i_ExternData->moveSideways;
- if(speed)
- {
- side <<= 1;
- }
- }
- if(i_ExternData->buttons&EBT_CENTERVIEW)
- {
- look = TOCENTER;
- oldAngle = 0;
- }
- else if(i_ExternData->pitch)
- {
- angleDelta = i_ExternData->pitch-oldAngle;
- if(abs(angleDelta) < 35)
- {
- look = angleDelta/5;
- }
- else
- {
- look = 7*(angleDelta > 0 ? 1 : -1);
- }
- if(look == TOCENTER)
- {
- look++;
- }
- oldAngle += look*5;
- }
- if(i_ExternData->flyDirection)
- {
- if(i_ExternData->flyDirection > 0)
- {
- flyheight = 5;
- }
- else
- {
- flyheight = -5;
- }
- }
- if(abs(newViewAngleOff-i_ExternData->angleHead) < 3000)
- {
- newViewAngleOff = i_ExternData->angleHead;
- }
- if(i_ExternData->buttons&EBT_FIRE)
- {
- cmd->buttons |= BT_ATTACK;
- }
- if(i_ExternData->buttons&EBT_OPENDOOR)
- {
- cmd->buttons |= BT_USE;
- }
- if(i_ExternData->buttons&EBT_PAUSE)
- {
- cmd->buttons = BT_SPECIAL | BTS_PAUSE;
- i_ExternData->buttons &= ~EBT_PAUSE;
- }
- if(externInvKey&EBT_USEARTIFACT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_useartifact;
- D_PostEvent(&ev);
- externInvKey &= ~EBT_USEARTIFACT;
- }
- else if(i_ExternData->buttons&EBT_USEARTIFACT)
- {
- externInvKey |= EBT_USEARTIFACT;
- ev.type = ev_keydown;
- ev.data1 = key_useartifact;
- D_PostEvent(&ev);
- }
- if(externInvKey&EBT_INVENTORYRIGHT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_invright;
- D_PostEvent(&ev);
- externInvKey &= ~EBT_INVENTORYRIGHT;
- }
- else if(i_ExternData->buttons&EBT_INVENTORYRIGHT)
- {
- externInvKey |= EBT_INVENTORYRIGHT;
- ev.type = ev_keydown;
- ev.data1 = key_invright;
- D_PostEvent(&ev);
- }
- if(externInvKey&EBT_INVENTORYLEFT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_invleft;
- D_PostEvent(&ev);
- externInvKey &= ~EBT_INVENTORYLEFT;
- }
- else if(i_ExternData->buttons&EBT_INVENTORYLEFT)
- {
- externInvKey |= EBT_INVENTORYLEFT;
- ev.type = ev_keydown;
- ev.data1 = key_invleft;
- D_PostEvent(&ev);
- }
- if(i_ExternData->buttons&EBT_FLYDROP)
- {
- flyheight = TOCENTER;
- }
- if(gamestate == GS_LEVEL)
- {
- if(externInvKey&EBT_MAP)
- { // AutoMap
- ev.type = ev_keyup;
- ev.data1 = AM_STARTKEY;
- D_PostEvent(&ev);
- externInvKey &= ~EBT_MAP;
- }
- else if(i_ExternData->buttons&EBT_MAP)
- {
- externInvKey |= EBT_MAP;
- ev.type = ev_keydown;
- ev.data1 = AM_STARTKEY;
- D_PostEvent(&ev);
- }
- }
+ if (useexterndriver && look != TOCENTER && (gamestate == GS_LEVEL ||
+ gamestate == GS_INTERMISSION))
+ {
+ if (i_ExternData->moveForward)
+ {
+ forward += i_ExternData->moveForward;
+ if (speed)
+ {
+ forward <<= 1;
+ }
+ }
+ if (i_ExternData->angleTurn)
+ {
+ if (strafe)
+ {
+ side += i_ExternData->angleTurn;
+ }
+ else
+ {
+ cmd->angleturn += i_ExternData->angleTurn;
+ }
+ }
+ if (i_ExternData->moveSideways)
+ {
+ side += i_ExternData->moveSideways;
+ if (speed)
+ {
+ side <<= 1;
+ }
+ }
+ if (i_ExternData->buttons & EBT_CENTERVIEW)
+ {
+ look = TOCENTER;
+ oldAngle = 0;
+ }
+ else if (i_ExternData->pitch)
+ {
+ angleDelta = i_ExternData->pitch - oldAngle;
+ if (abs(angleDelta) < 35)
+ {
+ look = angleDelta / 5;
+ }
+ else
+ {
+ look = 7 * (angleDelta > 0 ? 1 : -1);
+ }
+ if (look == TOCENTER)
+ {
+ look++;
+ }
+ oldAngle += look * 5;
+ }
+ if (i_ExternData->flyDirection)
+ {
+ if (i_ExternData->flyDirection > 0)
+ {
+ flyheight = 5;
+ }
+ else
+ {
+ flyheight = -5;
+ }
+ }
+ if (abs(newViewAngleOff - i_ExternData->angleHead) < 3000)
+ {
+ newViewAngleOff = i_ExternData->angleHead;
+ }
+ if (i_ExternData->buttons & EBT_FIRE)
+ {
+ cmd->buttons |= BT_ATTACK;
+ }
+ if (i_ExternData->buttons & EBT_OPENDOOR)
+ {
+ cmd->buttons |= BT_USE;
+ }
+ if (i_ExternData->buttons & EBT_PAUSE)
+ {
+ cmd->buttons = BT_SPECIAL | BTS_PAUSE;
+ i_ExternData->buttons &= ~EBT_PAUSE;
+ }
+ if (externInvKey & EBT_USEARTIFACT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_useartifact;
+ D_PostEvent(&ev);
+ externInvKey &= ~EBT_USEARTIFACT;
+ }
+ else if (i_ExternData->buttons & EBT_USEARTIFACT)
+ {
+ externInvKey |= EBT_USEARTIFACT;
+ ev.type = ev_keydown;
+ ev.data1 = key_useartifact;
+ D_PostEvent(&ev);
+ }
+ if (externInvKey & EBT_INVENTORYRIGHT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_invright;
+ D_PostEvent(&ev);
+ externInvKey &= ~EBT_INVENTORYRIGHT;
+ }
+ else if (i_ExternData->buttons & EBT_INVENTORYRIGHT)
+ {
+ externInvKey |= EBT_INVENTORYRIGHT;
+ ev.type = ev_keydown;
+ ev.data1 = key_invright;
+ D_PostEvent(&ev);
+ }
+ if (externInvKey & EBT_INVENTORYLEFT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_invleft;
+ D_PostEvent(&ev);
+ externInvKey &= ~EBT_INVENTORYLEFT;
+ }
+ else if (i_ExternData->buttons & EBT_INVENTORYLEFT)
+ {
+ externInvKey |= EBT_INVENTORYLEFT;
+ ev.type = ev_keydown;
+ ev.data1 = key_invleft;
+ D_PostEvent(&ev);
+ }
+ if (i_ExternData->buttons & EBT_FLYDROP)
+ {
+ flyheight = TOCENTER;
+ }
+ if (gamestate == GS_LEVEL)
+ {
+ if (externInvKey & EBT_MAP)
+ { // AutoMap
+ ev.type = ev_keyup;
+ ev.data1 = AM_STARTKEY;
+ D_PostEvent(&ev);
+ externInvKey &= ~EBT_MAP;
+ }
+ else if (i_ExternData->buttons & EBT_MAP)
+ {
+ externInvKey |= EBT_MAP;
+ ev.type = ev_keydown;
+ ev.data1 = AM_STARTKEY;
+ D_PostEvent(&ev);
+ }
+ }
#if 0
- if((i = (i_ExternData->buttons>>EBT_WEAPONSHIFT)&EBT_WEAPONMASK) != 0)
- {
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= (i-1)<<BT_WEAPONSHIFT;
- }
+ if ((i =
+ (i_ExternData->buttons >> EBT_WEAPONSHIFT) & EBT_WEAPONMASK) !=
+ 0)
+ {
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= (i - 1) << BT_WEAPONSHIFT;
+ }
#endif
- if(i_ExternData->buttons&EBT_WEAPONCYCLE)
- {
- int curWeapon;
- player_t *pl;
+ if (i_ExternData->buttons & EBT_WEAPONCYCLE)
+ {
+ int curWeapon;
+ player_t *pl;
- pl = &players[consoleplayer];
- curWeapon = pl->readyweapon;
- for(curWeapon = (curWeapon+1)&7; curWeapon != pl->readyweapon;
- curWeapon = (curWeapon+1)&7)
- {
- if(pl->weaponowned[curWeapon])
- {
- if(curWeapon >= wp_goldwand && curWeapon <= wp_mace &&
- !pl->ammo[wpnlev1info[curWeapon].ammo])
- { // weapon that requires ammo is empty
- continue;
- }
- break;
- }
- }
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= curWeapon<<BT_WEAPONSHIFT;
- }
- }
+ pl = &players[consoleplayer];
+ curWeapon = pl->readyweapon;
+ for (curWeapon = (curWeapon + 1) & 7;
+ curWeapon != pl->readyweapon;
+ curWeapon = (curWeapon + 1) & 7)
+ {
+ if (pl->weaponowned[curWeapon])
+ {
+ if (curWeapon >= wp_goldwand && curWeapon <= wp_mace &&
+ !pl->ammo[wpnlev1info[curWeapon].ammo])
+ { // weapon that requires ammo is empty
+ continue;
+ }
+ break;
+ }
+ }
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= curWeapon << BT_WEAPONSHIFT;
+ }
+ }
#endif
- // Fly up/down/drop keys
- if(gamekeydown[key_flyup])
- {
- flyheight = 5; // note that the actual flyheight will be twice this
- }
- if(gamekeydown[key_flydown])
- {
- flyheight = -5;
- }
- if(gamekeydown[key_flycenter])
- {
- flyheight = TOCENTER;
+ // Fly up/down/drop keys
+ if (gamekeydown[key_flyup])
+ {
+ flyheight = 5; // note that the actual flyheight will be twice this
+ }
+ if (gamekeydown[key_flydown])
+ {
+ flyheight = -5;
+ }
+ if (gamekeydown[key_flycenter])
+ {
+ flyheight = TOCENTER;
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- look = TOCENTER;
- }
+ if (!useexterndriver)
+ {
+ look = TOCENTER;
+ }
#else
- look = TOCENTER;
+ look = TOCENTER;
#endif
- }
+ }
- // Use artifact key
- if(gamekeydown[key_useartifact])
- {
- if(gamekeydown[key_speed] && !noartiskip)
- {
- if(players[consoleplayer].inventory[inv_ptr].type != arti_none)
- {
- gamekeydown[key_useartifact] = false;
- cmd->arti = 0xff; // skip artifact code
- }
- }
- else
- {
- if(inventory)
- {
- players[consoleplayer].readyArtifact =
- players[consoleplayer].inventory[inv_ptr].type;
- inventory = false;
- cmd->arti = 0;
- usearti = false;
- }
- else if(usearti)
- {
- cmd->arti = players[consoleplayer].inventory[inv_ptr].type;
- usearti = false;
- }
- }
- }
- if(gamekeydown[127] && !cmd->arti
- && !players[consoleplayer].powers[pw_weaponlevel2])
- {
- gamekeydown[127] = false;
- cmd->arti = arti_tomeofpower;
- }
+ // Use artifact key
+ if (gamekeydown[key_useartifact])
+ {
+ if (gamekeydown[key_speed] && !noartiskip)
+ {
+ if (players[consoleplayer].inventory[inv_ptr].type != arti_none)
+ {
+ gamekeydown[key_useartifact] = false;
+ cmd->arti = 0xff; // skip artifact code
+ }
+ }
+ else
+ {
+ if (inventory)
+ {
+ players[consoleplayer].readyArtifact =
+ players[consoleplayer].inventory[inv_ptr].type;
+ inventory = false;
+ cmd->arti = 0;
+ usearti = false;
+ }
+ else if (usearti)
+ {
+ cmd->arti = players[consoleplayer].inventory[inv_ptr].type;
+ usearti = false;
+ }
+ }
+ }
+ if (gamekeydown[127] && !cmd->arti
+ && !players[consoleplayer].powers[pw_weaponlevel2])
+ {
+ gamekeydown[127] = false;
+ cmd->arti = arti_tomeofpower;
+ }
//
// buttons
//
- cmd->chatchar = CT_dequeueChatChar();
+ cmd->chatchar = CT_dequeueChatChar();
- if (gamekeydown[key_fire] || mousebuttons[mousebfire]
- || joybuttons[joybfire])
- cmd->buttons |= BT_ATTACK;
+ if (gamekeydown[key_fire] || mousebuttons[mousebfire]
+ || joybuttons[joybfire])
+ cmd->buttons |= BT_ATTACK;
- if (gamekeydown[key_use] || joybuttons[joybuse] )
- {
- cmd->buttons |= BT_USE;
- dclicks = 0; // clear double clicks if hit use button
- }
+ if (gamekeydown[key_use] || joybuttons[joybuse])
+ {
+ cmd->buttons |= BT_USE;
+ dclicks = 0; // clear double clicks if hit use button
+ }
- for(i = 0; i < NUMWEAPONS-2; i++)
- {
- if(gamekeydown['1'+i])
- {
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= i<<BT_WEAPONSHIFT;
- break;
- }
- }
+ for (i = 0; i < NUMWEAPONS - 2; i++)
+ {
+ if (gamekeydown['1' + i])
+ {
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= i << BT_WEAPONSHIFT;
+ break;
+ }
+ }
//
// mouse
//
- if (mousebuttons[mousebforward])
- {
- forward += forwardmove[speed];
- }
+ if (mousebuttons[mousebforward])
+ {
+ forward += forwardmove[speed];
+ }
//
// forward double click
//
- if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1 )
- {
- dclickstate = mousebuttons[mousebforward];
- if (dclickstate)
- dclicks++;
- if (dclicks == 2)
- {
- cmd->buttons |= BT_USE;
- dclicks = 0;
- }
- else
- dclicktime = 0;
- }
- else
- {
- dclicktime += ticdup;
- if (dclicktime > 20)
- {
- dclicks = 0;
- dclickstate = 0;
- }
- }
+ if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1)
+ {
+ dclickstate = mousebuttons[mousebforward];
+ if (dclickstate)
+ dclicks++;
+ if (dclicks == 2)
+ {
+ cmd->buttons |= BT_USE;
+ dclicks = 0;
+ }
+ else
+ dclicktime = 0;
+ }
+ else
+ {
+ dclicktime += ticdup;
+ if (dclicktime > 20)
+ {
+ dclicks = 0;
+ dclickstate = 0;
+ }
+ }
//
// strafe double click
//
- bstrafe = mousebuttons[mousebstrafe]
-|| joybuttons[joybstrafe];
- if (bstrafe != dclickstate2 && dclicktime2 > 1 )
- {
- dclickstate2 = bstrafe;
- if (dclickstate2)
- dclicks2++;
- if (dclicks2 == 2)
- {
- cmd->buttons |= BT_USE;
- dclicks2 = 0;
- }
- else
- dclicktime2 = 0;
- }
- else
- {
- dclicktime2 += ticdup;
- if (dclicktime2 > 20)
- {
- dclicks2 = 0;
- dclickstate2 = 0;
- }
- }
+ bstrafe = mousebuttons[mousebstrafe] || joybuttons[joybstrafe];
+ if (bstrafe != dclickstate2 && dclicktime2 > 1)
+ {
+ dclickstate2 = bstrafe;
+ if (dclickstate2)
+ dclicks2++;
+ if (dclicks2 == 2)
+ {
+ cmd->buttons |= BT_USE;
+ dclicks2 = 0;
+ }
+ else
+ dclicktime2 = 0;
+ }
+ else
+ {
+ dclicktime2 += ticdup;
+ if (dclicktime2 > 20)
+ {
+ dclicks2 = 0;
+ dclickstate2 = 0;
+ }
+ }
- if (strafe)
- {
- side += mousex*2;
- }
- else
- {
- cmd->angleturn -= mousex*0x8;
- }
- forward += mousey;
- mousex = mousey = 0;
+ if (strafe)
+ {
+ side += mousex * 2;
+ }
+ else
+ {
+ cmd->angleturn -= mousex * 0x8;
+ }
+ forward += mousey;
+ mousex = mousey = 0;
- if (forward > MAXPLMOVE)
- forward = MAXPLMOVE;
- else if (forward < -MAXPLMOVE)
- forward = -MAXPLMOVE;
- if (side > MAXPLMOVE)
- side = MAXPLMOVE;
- else if (side < -MAXPLMOVE)
- side = -MAXPLMOVE;
+ if (forward > MAXPLMOVE)
+ forward = MAXPLMOVE;
+ else if (forward < -MAXPLMOVE)
+ forward = -MAXPLMOVE;
+ if (side > MAXPLMOVE)
+ side = MAXPLMOVE;
+ else if (side < -MAXPLMOVE)
+ side = -MAXPLMOVE;
- cmd->forwardmove += forward;
- cmd->sidemove += side;
- if(players[consoleplayer].playerstate == PST_LIVE)
- {
- if(look < 0)
- {
- look += 16;
- }
- cmd->lookfly = look;
- }
- if(flyheight < 0)
- {
- flyheight += 16;
- }
- cmd->lookfly |= flyheight<<4;
+ cmd->forwardmove += forward;
+ cmd->sidemove += side;
+ if (players[consoleplayer].playerstate == PST_LIVE)
+ {
+ if (look < 0)
+ {
+ look += 16;
+ }
+ cmd->lookfly = look;
+ }
+ if (flyheight < 0)
+ {
+ flyheight += 16;
+ }
+ cmd->lookfly |= flyheight << 4;
//
// special buttons
//
- if (sendpause)
- {
- sendpause = false;
- cmd->buttons = BT_SPECIAL | BTS_PAUSE;
- }
+ if (sendpause)
+ {
+ sendpause = false;
+ cmd->buttons = BT_SPECIAL | BTS_PAUSE;
+ }
- if (sendsave)
- {
- sendsave = false;
- cmd->buttons = BT_SPECIAL | BTS_SAVEGAME | (savegameslot<<BTS_SAVESHIFT);
- }
+ if (sendsave)
+ {
+ sendsave = false;
+ cmd->buttons =
+ BT_SPECIAL | BTS_SAVEGAME | (savegameslot << BTS_SAVESHIFT);
+ }
}
@@ -712,35 +737,35 @@
==============
*/
-void G_DoLoadLevel (void)
+void G_DoLoadLevel(void)
{
- int i;
+ int i;
- levelstarttic = gametic; // for time calculation
- gamestate = GS_LEVEL;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (playeringame[i] && players[i].playerstate == PST_DEAD)
- players[i].playerstate = PST_REBORN;
- memset (players[i].frags,0,sizeof(players[i].frags));
- }
+ levelstarttic = gametic; // for time calculation
+ gamestate = GS_LEVEL;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i] && players[i].playerstate == PST_DEAD)
+ players[i].playerstate = PST_REBORN;
+ memset(players[i].frags, 0, sizeof(players[i].frags));
+ }
- P_SetupLevel (gameepisode, gamemap, 0, gameskill);
- displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime ();
- gameaction = ga_nothing;
- Z_CheckHeap ();
+ P_SetupLevel(gameepisode, gamemap, 0, gameskill);
+ displayplayer = consoleplayer; // view the guy you are playing
+ starttime = I_GetTime();
+ gameaction = ga_nothing;
+ Z_CheckHeap();
//
// clear cmd building stuff
//
- memset (gamekeydown, 0, sizeof(gamekeydown));
- joyxmove = joyymove = 0;
- mousex = mousey = 0;
- sendpause = sendsave = paused = false;
- memset (mousebuttons, 0, sizeof(mousebuttons));
- memset (joybuttons, 0, sizeof(joybuttons));
+ memset(gamekeydown, 0, sizeof(gamekeydown));
+ joyxmove = joyymove = 0;
+ mousex = mousey = 0;
+ sendpause = sendsave = paused = false;
+ memset(mousebuttons, 0, sizeof(mousebuttons));
+ memset(joybuttons, 0, sizeof(joybuttons));
}
@@ -754,143 +779,144 @@
===============================================================================
*/
-boolean G_Responder(event_t *ev)
+boolean G_Responder(event_t * ev)
{
- player_t *plr;
- extern boolean MenuActive;
+ player_t *plr;
+ extern boolean MenuActive;
- plr = &players[consoleplayer];
- if(ev->type == ev_keyup && ev->data1 == key_useartifact)
- { // flag to denote that it's okay to use an artifact
- if(!inventory)
- {
- plr->readyArtifact = plr->inventory[inv_ptr].type;
- }
- usearti = true;
- }
+ plr = &players[consoleplayer];
+ if (ev->type == ev_keyup && ev->data1 == key_useartifact)
+ { // flag to denote that it's okay to use an artifact
+ if (!inventory)
+ {
+ plr->readyArtifact = plr->inventory[inv_ptr].type;
+ }
+ usearti = true;
+ }
- // Check for spy mode player cycle
- if(gamestate == GS_LEVEL && ev->type == ev_keydown
- && ev->data1 == KEY_F12 && !deathmatch)
- { // Cycle the display player
- do
- {
- displayplayer++;
- if(displayplayer == MAXPLAYERS)
- {
- displayplayer = 0;
- }
- } while(!playeringame[displayplayer]
- && displayplayer != consoleplayer);
- return(true);
- }
+ // Check for spy mode player cycle
+ if (gamestate == GS_LEVEL && ev->type == ev_keydown
+ && ev->data1 == KEY_F12 && !deathmatch)
+ { // Cycle the display player
+ do
+ {
+ displayplayer++;
+ if (displayplayer == MAXPLAYERS)
+ {
+ displayplayer = 0;
+ }
+ }
+ while (!playeringame[displayplayer]
+ && displayplayer != consoleplayer);
+ return (true);
+ }
- if(gamestate == GS_LEVEL)
- {
- if(CT_Responder(ev))
- { // Chat ate the event
- return(true);
- }
- if(SB_Responder(ev))
- { // Status bar ate the event
- return(true);
- }
- if(AM_Responder(ev))
- { // Automap ate the event
- return(true);
- }
- }
+ if (gamestate == GS_LEVEL)
+ {
+ if (CT_Responder(ev))
+ { // Chat ate the event
+ return (true);
+ }
+ if (SB_Responder(ev))
+ { // Status bar ate the event
+ return (true);
+ }
+ if (AM_Responder(ev))
+ { // Automap ate the event
+ return (true);
+ }
+ }
- switch(ev->type)
- {
- case ev_keydown:
- if(ev->data1 == key_invleft)
- {
- inventoryTics = 5*35;
- if(!inventory)
- {
- inventory = true;
- break;
- }
- inv_ptr--;
- if(inv_ptr < 0)
- {
- inv_ptr = 0;
- }
- else
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- return(true);
- }
- if(ev->data1 == key_invright)
- {
- inventoryTics = 5*35;
- if(!inventory)
- {
- inventory = true;
- break;
- }
- inv_ptr++;
- if(inv_ptr >= plr->inventorySlotNum)
- {
- inv_ptr--;
- if(inv_ptr < 0)
- inv_ptr = 0;
- }
- else
- {
- curpos++;
- if(curpos > 6)
- {
- curpos = 6;
- }
- }
- return(true);
- }
- if(ev->data1 == KEY_PAUSE && !MenuActive)
- {
- sendpause = true;
- return(true);
- }
- if(ev->data1 < NUMKEYS)
- {
- gamekeydown[ev->data1] = true;
- }
- return(true); // eat key down events
+ switch (ev->type)
+ {
+ case ev_keydown:
+ if (ev->data1 == key_invleft)
+ {
+ inventoryTics = 5 * 35;
+ if (!inventory)
+ {
+ inventory = true;
+ break;
+ }
+ inv_ptr--;
+ if (inv_ptr < 0)
+ {
+ inv_ptr = 0;
+ }
+ else
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ return (true);
+ }
+ if (ev->data1 == key_invright)
+ {
+ inventoryTics = 5 * 35;
+ if (!inventory)
+ {
+ inventory = true;
+ break;
+ }
+ inv_ptr++;
+ if (inv_ptr >= plr->inventorySlotNum)
+ {
+ inv_ptr--;
+ if (inv_ptr < 0)
+ inv_ptr = 0;
+ }
+ else
+ {
+ curpos++;
+ if (curpos > 6)
+ {
+ curpos = 6;
+ }
+ }
+ return (true);
+ }
+ if (ev->data1 == KEY_PAUSE && !MenuActive)
+ {
+ sendpause = true;
+ return (true);
+ }
+ if (ev->data1 < NUMKEYS)
+ {
+ gamekeydown[ev->data1] = true;
+ }
+ return (true); // eat key down events
- case ev_keyup:
- if(ev->data1 < NUMKEYS)
- {
- gamekeydown[ev->data1] = false;
- }
- return(false); // always let key up events filter down
+ case ev_keyup:
+ if (ev->data1 < NUMKEYS)
+ {
+ gamekeydown[ev->data1] = false;
+ }
+ return (false); // always let key up events filter down
- case ev_mouse:
- mousebuttons[0] = ev->data1&1;
- mousebuttons[1] = ev->data1&2;
- mousebuttons[2] = ev->data1&4;
- mousex = ev->data2*(mouseSensitivity+5)/10;
- mousey = ev->data3*(mouseSensitivity+5)/10;
- return(true); // eat events
+ case ev_mouse:
+ mousebuttons[0] = ev->data1 & 1;
+ mousebuttons[1] = ev->data1 & 2;
+ mousebuttons[2] = ev->data1 & 4;
+ mousex = ev->data2 * (mouseSensitivity + 5) / 10;
+ mousey = ev->data3 * (mouseSensitivity + 5) / 10;
+ return (true); // eat events
- case ev_joystick:
- joybuttons[0] = ev->data1&1;
- joybuttons[1] = ev->data1&2;
- joybuttons[2] = ev->data1&4;
- joybuttons[3] = ev->data1&8;
- joyxmove = ev->data2;
- joyymove = ev->data3;
- return(true); // eat events
+ case ev_joystick:
+ joybuttons[0] = ev->data1 & 1;
+ joybuttons[1] = ev->data1 & 2;
+ joybuttons[2] = ev->data1 & 4;
+ joybuttons[3] = ev->data1 & 8;
+ joyxmove = ev->data2;
+ joyymove = ev->data3;
+ return (true); // eat events
- default:
- break;
- }
- return(false);
+ default:
+ break;
+ }
+ return (false);
}
/*
@@ -901,140 +927,142 @@
===============================================================================
*/
-void G_Ticker (void)
+void G_Ticker(void)
{
- int i, buf;
- ticcmd_t *cmd;
+ int i, buf;
+ ticcmd_t *cmd;
//
// do player reborns if needed
//
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i] && players[i].playerstate == PST_REBORN)
- G_DoReborn (i);
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i] && players[i].playerstate == PST_REBORN)
+ G_DoReborn(i);
//
// do things to change the game state
//
- while (gameaction != ga_nothing)
- {
- switch (gameaction)
- {
- case ga_loadlevel:
- G_DoLoadLevel ();
- break;
- case ga_newgame:
- G_DoNewGame ();
- break;
- case ga_loadgame:
- G_DoLoadGame ();
- break;
- case ga_savegame:
- G_DoSaveGame ();
- break;
- case ga_playdemo:
- G_DoPlayDemo ();
- break;
- case ga_screenshot:
- M_ScreenShot ();
- gameaction = ga_nothing;
- break;
- case ga_completed:
- G_DoCompleted ();
- break;
- case ga_worlddone:
- G_DoWorldDone();
- break;
- case ga_victory:
- F_StartFinale();
- break;
- default:
- break;
- }
- }
+ while (gameaction != ga_nothing)
+ {
+ switch (gameaction)
+ {
+ case ga_loadlevel:
+ G_DoLoadLevel();
+ break;
+ case ga_newgame:
+ G_DoNewGame();
+ break;
+ case ga_loadgame:
+ G_DoLoadGame();
+ break;
+ case ga_savegame:
+ G_DoSaveGame();
+ break;
+ case ga_playdemo:
+ G_DoPlayDemo();
+ break;
+ case ga_screenshot:
+ M_ScreenShot();
+ gameaction = ga_nothing;
+ break;
+ case ga_completed:
+ G_DoCompleted();
+ break;
+ case ga_worlddone:
+ G_DoWorldDone();
+ break;
+ case ga_victory:
+ F_StartFinale();
+ break;
+ default:
+ break;
+ }
+ }
//
// get commands, check consistancy, and build new consistancy check
//
- //buf = gametic%BACKUPTICS;
- buf = (gametic/ticdup)%BACKUPTICS;
+ //buf = gametic%BACKUPTICS;
+ buf = (gametic / ticdup) % BACKUPTICS;
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- cmd = &players[i].cmd;
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ {
+ cmd = &players[i].cmd;
- memcpy (cmd, &netcmds[i][buf], sizeof(ticcmd_t));
+ memcpy(cmd, &netcmds[i][buf], sizeof(ticcmd_t));
- if (demoplayback)
- G_ReadDemoTiccmd (cmd);
- if (demorecording)
- G_WriteDemoTiccmd (cmd);
+ if (demoplayback)
+ G_ReadDemoTiccmd(cmd);
+ if (demorecording)
+ G_WriteDemoTiccmd(cmd);
- if (netgame && !(gametic%ticdup) )
- {
- if (gametic > BACKUPTICS
- && consistancy[i][buf] != cmd->consistancy)
- {
- I_Error ("consistency failure (%i should be %i)",cmd->consistancy, consistancy[i][buf]);
- }
- if (players[i].mo)
- consistancy[i][buf] = players[i].mo->x;
- else
- consistancy[i][buf] = rndindex;
- }
- }
+ if (netgame && !(gametic % ticdup))
+ {
+ if (gametic > BACKUPTICS
+ && consistancy[i][buf] != cmd->consistancy)
+ {
+ I_Error("consistency failure (%i should be %i)",
+ cmd->consistancy, consistancy[i][buf]);
+ }
+ if (players[i].mo)
+ consistancy[i][buf] = players[i].mo->x;
+ else
+ consistancy[i][buf] = rndindex;
+ }
+ }
//
// check for special buttons
//
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- if (players[i].cmd.buttons & BT_SPECIAL)
- {
- switch (players[i].cmd.buttons & BT_SPECIALMASK)
- {
- case BTS_PAUSE:
- paused ^= 1;
- if(paused)
- {
- S_PauseSound();
- }
- else
- {
- S_ResumeSound();
- }
- break;
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ {
+ if (players[i].cmd.buttons & BT_SPECIAL)
+ {
+ switch (players[i].cmd.buttons & BT_SPECIALMASK)
+ {
+ case BTS_PAUSE:
+ paused ^= 1;
+ if (paused)
+ {
+ S_PauseSound();
+ }
+ else
+ {
+ S_ResumeSound();
+ }
+ break;
- case BTS_SAVEGAME:
- if (!savedescription[0])
- {
- if(netgame)
- {
- strcpy (savedescription, "NET GAME");
- }
- else
- {
- strcpy(savedescription, "SAVE GAME");
- }
- }
- savegameslot =
- (players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT;
- gameaction = ga_savegame;
- break;
- }
- }
- }
- // turn inventory off after a certain amount of time
- if(inventory && !(--inventoryTics))
- {
- players[consoleplayer].readyArtifact =
- players[consoleplayer].inventory[inv_ptr].type;
- inventory = false;
- cmd->arti = 0;
- }
+ case BTS_SAVEGAME:
+ if (!savedescription[0])
+ {
+ if (netgame)
+ {
+ strcpy(savedescription, "NET GAME");
+ }
+ else
+ {
+ strcpy(savedescription, "SAVE GAME");
+ }
+ }
+ savegameslot =
+ (players[i].cmd.
+ buttons & BTS_SAVEMASK) >> BTS_SAVESHIFT;
+ gameaction = ga_savegame;
+ break;
+ }
+ }
+ }
+ // turn inventory off after a certain amount of time
+ if (inventory && !(--inventoryTics))
+ {
+ players[consoleplayer].readyArtifact =
+ players[consoleplayer].inventory[inv_ptr].type;
+ inventory = false;
+ cmd->arti = 0;
+ }
//
// do main actions
//
@@ -1041,24 +1069,24 @@
//
// do main actions
//
- switch (gamestate)
- {
- case GS_LEVEL:
- P_Ticker ();
- SB_Ticker ();
- AM_Ticker ();
- CT_Ticker();
- break;
- case GS_INTERMISSION:
- IN_Ticker ();
- break;
- case GS_FINALE:
- F_Ticker();
- break;
- case GS_DEMOSCREEN:
- D_PageTicker ();
- break;
- }
+ switch (gamestate)
+ {
+ case GS_LEVEL:
+ P_Ticker();
+ SB_Ticker();
+ AM_Ticker();
+ CT_Ticker();
+ break;
+ case GS_INTERMISSION:
+ IN_Ticker();
+ break;
+ case GS_FINALE:
+ F_Ticker();
+ break;
+ case GS_DEMOSCREEN:
+ D_PageTicker();
+ break;
+ }
}
@@ -1081,15 +1109,15 @@
====================
*/
-void G_InitPlayer (int player)
+void G_InitPlayer(int player)
{
- player_t *p;
+ player_t *p;
// set up the saved info
- p = &players[player];
+ p = &players[player];
// clear everything else to defaults
- G_PlayerReborn (player);
+ G_PlayerReborn(player);
}
@@ -1108,50 +1136,50 @@
void G_PlayerFinishLevel(int player)
{
- player_t *p;
- int i;
+ player_t *p;
+ int i;
/* // BIG HACK
inv_ptr = 0;
curpos = 0;
*/
- // END HACK
- p = &players[player];
- for(i=0; i<p->inventorySlotNum; i++)
- {
- p->inventory[i].count = 1;
- }
- p->artifactCount = p->inventorySlotNum;
+ // END HACK
+ p = &players[player];
+ for (i = 0; i < p->inventorySlotNum; i++)
+ {
+ p->inventory[i].count = 1;
+ }
+ p->artifactCount = p->inventorySlotNum;
- if(!deathmatch)
- {
- for(i = 0; i < 16; i++)
- {
- P_PlayerUseArtifact(p, arti_fly);
- }
- }
- memset(p->powers, 0, sizeof(p->powers));
- memset(p->keys, 0, sizeof(p->keys));
- playerkeys = 0;
+ if (!deathmatch)
+ {
+ for (i = 0; i < 16; i++)
+ {
+ P_PlayerUseArtifact(p, arti_fly);
+ }
+ }
+ memset(p->powers, 0, sizeof(p->powers));
+ memset(p->keys, 0, sizeof(p->keys));
+ playerkeys = 0;
// memset(p->inventory, 0, sizeof(p->inventory));
- if(p->chickenTics)
- {
- p->readyweapon = p->mo->special1; // Restore weapon
- p->chickenTics = 0;
- }
- p->messageTics = 0;
- p->lookdir = 0;
- p->mo->flags &= ~MF_SHADOW; // Remove invisibility
- p->extralight = 0; // Remove weapon flashes
- p->fixedcolormap = 0; // Remove torch
- p->damagecount = 0; // No palette changes
- p->bonuscount = 0;
- p->rain1 = NULL;
- p->rain2 = NULL;
- if(p == &players[consoleplayer])
- {
- SB_state = -1; // refresh the status bar
- }
+ if (p->chickenTics)
+ {
+ p->readyweapon = p->mo->special1; // Restore weapon
+ p->chickenTics = 0;
+ }
+ p->messageTics = 0;
+ p->lookdir = 0;
+ p->mo->flags &= ~MF_SHADOW; // Remove invisibility
+ p->extralight = 0; // Remove weapon flashes
+ p->fixedcolormap = 0; // Remove torch
+ p->damagecount = 0; // No palette changes
+ p->bonuscount = 0;
+ p->rain1 = NULL;
+ p->rain2 = NULL;
+ if (p == &players[consoleplayer])
+ {
+ SB_state = -1; // refresh the status bar
+ }
}
/*
@@ -1166,53 +1194,53 @@
void G_PlayerReborn(int player)
{
- player_t *p;
- int i;
- int frags[MAXPLAYERS];
- int killcount, itemcount, secretcount;
- boolean secret;
+ player_t *p;
+ int i;
+ int frags[MAXPLAYERS];
+ int killcount, itemcount, secretcount;
+ boolean secret;
- secret = false;
- memcpy(frags, players[player].frags, sizeof(frags));
- killcount = players[player].killcount;
- itemcount = players[player].itemcount;
- secretcount = players[player].secretcount;
+ secret = false;
+ memcpy(frags, players[player].frags, sizeof(frags));
+ killcount = players[player].killcount;
+ itemcount = players[player].itemcount;
+ secretcount = players[player].secretcount;
- p = &players[player];
- if(p->didsecret)
- {
- secret = true;
- }
- memset(p, 0, sizeof(*p));
+ p = &players[player];
+ if (p->didsecret)
+ {
+ secret = true;
+ }
+ memset(p, 0, sizeof(*p));
- memcpy(players[player].frags, frags, sizeof(players[player].frags));
- players[player].killcount = killcount;
- players[player].itemcount = itemcount;
- players[player].secretcount = secretcount;
+ memcpy(players[player].frags, frags, sizeof(players[player].frags));
+ players[player].killcount = killcount;
+ players[player].itemcount = itemcount;
+ players[player].secretcount = secretcount;
- p->usedown = p->attackdown = true; // don't do anything immediately
- p->playerstate = PST_LIVE;
- p->health = MAXHEALTH;
- p->readyweapon = p->pendingweapon = wp_goldwand;
- p->weaponowned[wp_staff] = true;
- p->weaponowned[wp_goldwand] = true;
- p->messageTics = 0;
- p->lookdir = 0;
- p->ammo[am_goldwand] = 50;
- for(i = 0; i < NUMAMMO; i++)
- {
- p->maxammo[i] = maxammo[i];
- }
- if(gamemap == 9 || secret)
- {
- p->didsecret = true;
- }
- if(p == &players[consoleplayer])
- {
- SB_state = -1; // refresh the status bar
- inv_ptr = 0; // reset the inventory pointer
- curpos = 0;
- }
+ p->usedown = p->attackdown = true; // don't do anything immediately
+ p->playerstate = PST_LIVE;
+ p->health = MAXHEALTH;
+ p->readyweapon = p->pendingweapon = wp_goldwand;
+ p->weaponowned[wp_staff] = true;
+ p->weaponowned[wp_goldwand] = true;
+ p->messageTics = 0;
+ p->lookdir = 0;
+ p->ammo[am_goldwand] = 50;
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ p->maxammo[i] = maxammo[i];
+ }
+ if (gamemap == 9 || secret)
+ {
+ p->didsecret = true;
+ }
+ if (p == &players[consoleplayer])
+ {
+ SB_state = -1; // refresh the status bar
+ inv_ptr = 0; // reset the inventory pointer
+ curpos = 0;
+ }
}
/*
@@ -1225,38 +1253,37 @@
====================
*/
-void P_SpawnPlayer (mapthing_t *mthing);
+void P_SpawnPlayer(mapthing_t * mthing);
-boolean G_CheckSpot (int playernum, mapthing_t *mthing)
+boolean G_CheckSpot(int playernum, mapthing_t * mthing)
{
- fixed_t x,y;
- subsector_t *ss;
- unsigned an;
- mobj_t *mo;
+ fixed_t x, y;
+ subsector_t *ss;
+ unsigned an;
+ mobj_t *mo;
- x = mthing->x << FRACBITS;
- y = mthing->y << FRACBITS;
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
- players[playernum].mo->flags2 &= ~MF2_PASSMOBJ;
- if (!P_CheckPosition (players[playernum].mo, x, y) )
- {
- players[playernum].mo->flags2 |= MF2_PASSMOBJ;
- return false;
- }
- players[playernum].mo->flags2 |= MF2_PASSMOBJ;
+ players[playernum].mo->flags2 &= ~MF2_PASSMOBJ;
+ if (!P_CheckPosition(players[playernum].mo, x, y))
+ {
+ players[playernum].mo->flags2 |= MF2_PASSMOBJ;
+ return false;
+ }
+ players[playernum].mo->flags2 |= MF2_PASSMOBJ;
// spawn a teleport fog
- ss = R_PointInSubsector (x,y);
- an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT;
+ ss = R_PointInSubsector(x, y);
+ an = (ANG45 * (mthing->angle / 45)) >> ANGLETOFINESHIFT;
- mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an]
- , ss->sector->floorheight+TELEFOGHEIGHT
-, MT_TFOG);
+ mo = P_SpawnMobj(x + 20 * finecosine[an], y + 20 * finesine[an],
+ ss->sector->floorheight + TELEFOGHEIGHT, MT_TFOG);
- if (players[consoleplayer].viewz != 1)
- S_StartSound (mo, sfx_telept); // don't start sound on first frame
+ if (players[consoleplayer].viewz != 1)
+ S_StartSound(mo, sfx_telept); // don't start sound on first frame
- return true;
+ return true;
}
/*
@@ -1269,28 +1296,28 @@
====================
*/
-void G_DeathMatchSpawnPlayer (int playernum)
+void G_DeathMatchSpawnPlayer(int playernum)
{
- int i,j;
- int selections;
+ int i, j;
+ int selections;
- selections = deathmatch_p - deathmatchstarts;
- if (selections < 4)
- I_Error ("Only %i deathmatch spots, 4 required", selections);
+ selections = deathmatch_p - deathmatchstarts;
+ if (selections < 4)
+ I_Error("Only %i deathmatch spots, 4 required", selections);
- for (j=0 ; j<20 ; j++)
- {
- i = P_Random() % selections;
- if (G_CheckSpot (playernum, &deathmatchstarts[i]) )
- {
- deathmatchstarts[i].type = playernum+1;
- P_SpawnPlayer (&deathmatchstarts[i]);
- return;
- }
- }
+ for (j = 0; j < 20; j++)
+ {
+ i = P_Random() % selections;
+ if (G_CheckSpot(playernum, &deathmatchstarts[i]))
+ {
+ deathmatchstarts[i].type = playernum + 1;
+ P_SpawnPlayer(&deathmatchstarts[i]);
+ return;
+ }
+ }
// no good spot, so the player will probably get stuck
- P_SpawnPlayer (&playerstarts[playernum]);
+ P_SpawnPlayer(&playerstarts[playernum]);
}
/*
@@ -1301,48 +1328,48 @@
====================
*/
-void G_DoReborn (int playernum)
+void G_DoReborn(int playernum)
{
- int i;
+ int i;
- if (G_CheckDemoStatus ())
- return;
- if (!netgame)
- gameaction = ga_loadlevel; // reload the level from scratch
- else
- { // respawn at the start
- players[playernum].mo->player = NULL; // dissasociate the corpse
+ if (G_CheckDemoStatus())
+ return;
+ if (!netgame)
+ gameaction = ga_loadlevel; // reload the level from scratch
+ else
+ { // respawn at the start
+ players[playernum].mo->player = NULL; // dissasociate the corpse
- // spawn at random spot if in death match
- if (deathmatch)
- {
- G_DeathMatchSpawnPlayer (playernum);
- return;
- }
+ // spawn at random spot if in death match
+ if (deathmatch)
+ {
+ G_DeathMatchSpawnPlayer(playernum);
+ return;
+ }
- if (G_CheckSpot (playernum, &playerstarts[playernum]) )
- {
- P_SpawnPlayer (&playerstarts[playernum]);
- return;
- }
- // try to spawn at one of the other players spots
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (G_CheckSpot (playernum, &playerstarts[i]) )
- {
- playerstarts[i].type = playernum+1; // fake as other player
- P_SpawnPlayer (&playerstarts[i]);
- playerstarts[i].type = i+1; // restore
- return;
- }
- // he's going to be inside something. Too bad.
- P_SpawnPlayer (&playerstarts[playernum]);
- }
+ if (G_CheckSpot(playernum, &playerstarts[playernum]))
+ {
+ P_SpawnPlayer(&playerstarts[playernum]);
+ return;
+ }
+ // try to spawn at one of the other players spots
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (G_CheckSpot(playernum, &playerstarts[i]))
+ {
+ playerstarts[i].type = playernum + 1; // fake as other player
+ P_SpawnPlayer(&playerstarts[i]);
+ playerstarts[i].type = i + 1; // restore
+ return;
+ }
+ // he's going to be inside something. Too bad.
+ P_SpawnPlayer(&playerstarts[playernum]);
+ }
}
-void G_ScreenShot (void)
+void G_ScreenShot(void)
{
- gameaction = ga_screenshot;
+ gameaction = ga_screenshot;
}
@@ -1354,57 +1381,57 @@
====================
*/
-boolean secretexit;
+boolean secretexit;
-void G_ExitLevel (void)
+void G_ExitLevel(void)
{
- secretexit = false;
- gameaction = ga_completed;
+ secretexit = false;
+ gameaction = ga_completed;
}
-void G_SecretExitLevel (void)
+void G_SecretExitLevel(void)
{
- secretexit = true;
- gameaction = ga_completed;
+ secretexit = true;
+ gameaction = ga_completed;
}
void G_DoCompleted(void)
{
- int i;
- static int afterSecret[5] = { 7, 5, 5, 5, 4 };
+ int i;
+ static int afterSecret[5] = { 7, 5, 5, 5, 4 };
- gameaction = ga_nothing;
- if(G_CheckDemoStatus())
- {
- return;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- G_PlayerFinishLevel(i);
- }
- }
- prevmap = gamemap;
- if(secretexit == true)
- {
- gamemap = 9;
- }
- else if(gamemap == 9)
- { // Finished secret level
- gamemap = afterSecret[gameepisode-1];
- }
- else if(gamemap == 8)
- {
- gameaction = ga_victory;
- return;
- }
- else
- {
- gamemap++;
- }
- gamestate = GS_INTERMISSION;
- IN_Start();
+ gameaction = ga_nothing;
+ if (G_CheckDemoStatus())
+ {
+ return;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ G_PlayerFinishLevel(i);
+ }
+ }
+ prevmap = gamemap;
+ if (secretexit == true)
+ {
+ gamemap = 9;
+ }
+ else if (gamemap == 9)
+ { // Finished secret level
+ gamemap = afterSecret[gameepisode - 1];
+ }
+ else if (gamemap == 8)
+ {
+ gameaction = ga_victory;
+ return;
+ }
+ else
+ {
+ gamemap++;
+ }
+ gamestate = GS_INTERMISSION;
+ IN_Start();
}
//============================================================================
@@ -1415,7 +1442,7 @@
void G_WorldDone(void)
{
- gameaction = ga_worlddone;
+ gameaction = ga_worlddone;
}
//============================================================================
@@ -1426,10 +1453,10 @@
void G_DoWorldDone(void)
{
- gamestate = GS_LEVEL;
- G_DoLoadLevel();
- gameaction = ga_nothing;
- viewactive = true;
+ gamestate = GS_LEVEL;
+ G_DoLoadLevel();
+ gameaction = ga_nothing;
+ viewactive = true;
}
//---------------------------------------------------------------------------
@@ -1444,8 +1471,8 @@
void G_LoadGame(char *name)
{
- strcpy(savename, name);
- gameaction = ga_loadgame;
+ strcpy(savename, name);
+ gameaction = ga_loadgame;
}
//---------------------------------------------------------------------------
@@ -1460,50 +1487,50 @@
void G_DoLoadGame(void)
{
- int length;
- int i;
- int a, b, c;
- char vcheck[VERSIONSIZE];
+ int length;
+ int i;
+ int a, b, c;
+ char vcheck[VERSIONSIZE];
- gameaction = ga_nothing;
+ gameaction = ga_nothing;
- length = M_ReadFile(savename, &savebuffer);
- save_p = savebuffer+SAVESTRINGSIZE;
- // Skip the description field
- memset(vcheck, 0, sizeof(vcheck));
- sprintf(vcheck, "version %i", VERSION);
- if (strcmp (save_p, vcheck))
- { // Bad version
- return;
- }
- save_p += VERSIONSIZE;
- gameskill = *save_p++;
- gameepisode = *save_p++;
- gamemap = *save_p++;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playeringame[i] = *save_p++;
- }
- // Load a base level
- G_InitNew(gameskill, gameepisode, gamemap);
+ length = M_ReadFile(savename, &savebuffer);
+ save_p = savebuffer + SAVESTRINGSIZE;
+ // Skip the description field
+ memset(vcheck, 0, sizeof(vcheck));
+ sprintf(vcheck, "version %i", VERSION);
+ if (strcmp(save_p, vcheck))
+ { // Bad version
+ return;
+ }
+ save_p += VERSIONSIZE;
+ gameskill = *save_p++;
+ gameepisode = *save_p++;
+ gamemap = *save_p++;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playeringame[i] = *save_p++;
+ }
+ // Load a base level
+ G_InitNew(gameskill, gameepisode, gamemap);
- // Create leveltime
- a = *save_p++;
- b = *save_p++;
- c = *save_p++;
- leveltime = (a<<16)+(b<<8)+c;
+ // Create leveltime
+ a = *save_p++;
+ b = *save_p++;
+ c = *save_p++;
+ leveltime = (a << 16) + (b << 8) + c;
- // De-archive all the modifications
- P_UnArchivePlayers();
- P_UnArchiveWorld();
- P_UnArchiveThinkers();
- P_UnArchiveSpecials();
+ // De-archive all the modifications
+ P_UnArchivePlayers();
+ P_UnArchiveWorld();
+ P_UnArchiveThinkers();
+ P_UnArchiveSpecials();
- if(*save_p != SAVE_GAME_TERMINATOR)
- { // Missing savegame termination marker
- I_Error("Bad savegame");
- }
- Z_Free(savebuffer);
+ if (*save_p != SAVE_GAME_TERMINATOR)
+ { // Missing savegame termination marker
+ I_Error("Bad savegame");
+ }
+ Z_Free(savebuffer);
}
@@ -1518,108 +1545,107 @@
*/
skill_t d_skill;
-int d_episode;
-int d_map;
+int d_episode;
+int d_map;
-void G_DeferedInitNew (skill_t skill, int episode, int map)
+void G_DeferedInitNew(skill_t skill, int episode, int map)
{
- d_skill = skill;
- d_episode = episode;
- d_map = map;
- gameaction = ga_newgame;
+ d_skill = skill;
+ d_episode = episode;
+ d_map = map;
+ gameaction = ga_newgame;
}
-void G_DoNewGame (void)
+void G_DoNewGame(void)
{
- G_InitNew (d_skill, d_episode, d_map);
- gameaction = ga_nothing;
+ G_InitNew(d_skill, d_episode, d_map);
+ gameaction = ga_nothing;
}
-extern int skytexture;
+extern int skytexture;
void G_InitNew(skill_t skill, int episode, int map)
{
- int i;
- int speed;
- static char *skyLumpNames[5] =
- {
- "SKY1", "SKY2", "SKY3", "SKY1", "SKY3"
- };
+ int i;
+ int speed;
+ static char *skyLumpNames[5] = {
+ "SKY1", "SKY2", "SKY3", "SKY1", "SKY3"
+ };
- if(paused)
- {
- paused = false;
- S_ResumeSound();
- }
- if(skill < sk_baby)
- skill = sk_baby;
- if(skill > sk_nightmare)
- skill = sk_nightmare;
- if(episode < 1)
- episode = 1;
- // Up to 9 episodes for testing
- if(episode > 9)
- episode = 9;
- if(map < 1)
- map = 1;
- if(map > 9)
- map = 9;
- M_ClearRandom();
- if(respawnparm)
- {
- respawnmonsters = true;
- }
- else
- {
- respawnmonsters = false;
- }
- // Set monster missile speeds
- speed = skill == sk_nightmare;
- for(i = 0; MonsterMissileInfo[i].type != -1; i++)
- {
- mobjinfo[MonsterMissileInfo[i].type].speed
- = MonsterMissileInfo[i].speed[speed]<<FRACBITS;
- }
- // Force players to be initialized upon first level load
- for(i = 0; i < MAXPLAYERS; i++)
- {
- players[i].playerstate = PST_REBORN;
- players[i].didsecret = false;
- }
- // Set up a bunch of globals
- usergame = true; // will be set false if a demo
- paused = false;
- demorecording = false;
- demoplayback = false;
- viewactive = true;
- gameepisode = episode;
- gamemap = map;
- gameskill = skill;
- viewactive = true;
- BorderNeedRefresh = true;
+ if (paused)
+ {
+ paused = false;
+ S_ResumeSound();
+ }
+ if (skill < sk_baby)
+ skill = sk_baby;
+ if (skill > sk_nightmare)
+ skill = sk_nightmare;
+ if (episode < 1)
+ episode = 1;
+ // Up to 9 episodes for testing
+ if (episode > 9)
+ episode = 9;
+ if (map < 1)
+ map = 1;
+ if (map > 9)
+ map = 9;
+ M_ClearRandom();
+ if (respawnparm)
+ {
+ respawnmonsters = true;
+ }
+ else
+ {
+ respawnmonsters = false;
+ }
+ // Set monster missile speeds
+ speed = skill == sk_nightmare;
+ for (i = 0; MonsterMissileInfo[i].type != -1; i++)
+ {
+ mobjinfo[MonsterMissileInfo[i].type].speed
+ = MonsterMissileInfo[i].speed[speed] << FRACBITS;
+ }
+ // Force players to be initialized upon first level load
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].playerstate = PST_REBORN;
+ players[i].didsecret = false;
+ }
+ // Set up a bunch of globals
+ usergame = true; // will be set false if a demo
+ paused = false;
+ demorecording = false;
+ demoplayback = false;
+ viewactive = true;
+ gameepisode = episode;
+ gamemap = map;
+ gameskill = skill;
+ viewactive = true;
+ BorderNeedRefresh = true;
- // Set the sky map
- if(episode > 5)
- {
- skytexture = R_TextureNumForName("SKY1");
- }
- else
- {
- skytexture = R_TextureNumForName(skyLumpNames[episode-1]);
- }
+ // Set the sky map
+ if (episode > 5)
+ {
+ skytexture = R_TextureNumForName("SKY1");
+ }
+ else
+ {
+ skytexture = R_TextureNumForName(skyLumpNames[episode - 1]);
+ }
//
// give one null ticcmd_t
//
#if 0
- gametic = 0;
- maketic = 1;
- for (i=0 ; i<MAXPLAYERS ; i++)
- nettics[i] = 1; // one null event for this gametic
- memset (localcmds,0,sizeof(localcmds));
- memset (netcmds,0,sizeof(netcmds));
+ gametic = 0;
+ maketic = 1;
+ for (i = 0; i < MAXPLAYERS; i++)
+ nettics[i] = 1; // one null event for this gametic
+ memset(localcmds, 0, sizeof(localcmds));
+ memset(netcmds, 0, sizeof(netcmds));
#endif
- G_DoLoadLevel();
+ G_DoLoadLevel();
}
@@ -1633,33 +1659,33 @@
#define DEMOMARKER 0x80
-void G_ReadDemoTiccmd (ticcmd_t *cmd)
+void G_ReadDemoTiccmd(ticcmd_t * cmd)
{
- if (*demo_p == DEMOMARKER)
- { // end of demo data stream
- G_CheckDemoStatus ();
- return;
- }
- cmd->forwardmove = ((signed char)*demo_p++);
- cmd->sidemove = ((signed char)*demo_p++);
- cmd->angleturn = ((unsigned char)*demo_p++)<<8;
- cmd->buttons = (unsigned char)*demo_p++;
- cmd->lookfly = (unsigned char)*demo_p++;
- cmd->arti = (unsigned char)*demo_p++;
+ if (*demo_p == DEMOMARKER)
+ { // end of demo data stream
+ G_CheckDemoStatus();
+ return;
+ }
+ cmd->forwardmove = ((signed char) *demo_p++);
+ cmd->sidemove = ((signed char) *demo_p++);
+ cmd->angleturn = ((unsigned char) *demo_p++) << 8;
+ cmd->buttons = (unsigned char) *demo_p++;
+ cmd->lookfly = (unsigned char) *demo_p++;
+ cmd->arti = (unsigned char) *demo_p++;
}
-void G_WriteDemoTiccmd (ticcmd_t *cmd)
+void G_WriteDemoTiccmd(ticcmd_t * cmd)
{
- if (gamekeydown['q']) // press q to end demo recording
- G_CheckDemoStatus ();
- *demo_p++ = cmd->forwardmove;
- *demo_p++ = cmd->sidemove;
- *demo_p++ = cmd->angleturn>>8;
- *demo_p++ = cmd->buttons;
- *demo_p++ = cmd->lookfly;
- *demo_p++ = cmd->arti;
- demo_p -= 6;
- G_ReadDemoTiccmd (cmd); // make SURE it is exactly the same
+ if (gamekeydown['q']) // press q to end demo recording
+ G_CheckDemoStatus();
+ *demo_p++ = cmd->forwardmove;
+ *demo_p++ = cmd->sidemove;
+ *demo_p++ = cmd->angleturn >> 8;
+ *demo_p++ = cmd->buttons;
+ *demo_p++ = cmd->lookfly;
+ *demo_p++ = cmd->arti;
+ demo_p -= 6;
+ G_ReadDemoTiccmd(cmd); // make SURE it is exactly the same
}
@@ -1672,23 +1698,24 @@
===================
*/
-void G_RecordDemo (skill_t skill, int numplayers, int episode, int map, char *name)
+void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
+ char *name)
{
- int i;
+ int i;
- G_InitNew (skill, episode, map);
- usergame = false;
- strcpy (demoname, name);
- strcat (demoname, ".lmp");
- demobuffer = demo_p = Z_Malloc (0x20000,PU_STATIC,NULL);
- *demo_p++ = skill;
- *demo_p++ = episode;
- *demo_p++ = map;
+ G_InitNew(skill, episode, map);
+ usergame = false;
+ strcpy(demoname, name);
+ strcat(demoname, ".lmp");
+ demobuffer = demo_p = Z_Malloc(0x20000, PU_STATIC, NULL);
+ *demo_p++ = skill;
+ *demo_p++ = episode;
+ *demo_p++ = map;
- for (i=0 ; i<MAXPLAYERS ; i++)
- *demo_p++ = playeringame[i];
+ for (i = 0; i < MAXPLAYERS; i++)
+ *demo_p++ = playeringame[i];
- demorecording = true;
+ demorecording = true;
}
@@ -1700,33 +1727,33 @@
===================
*/
-char *defdemoname;
+char *defdemoname;
-void G_DeferedPlayDemo (char *name)
+void G_DeferedPlayDemo(char *name)
{
- defdemoname = name;
- gameaction = ga_playdemo;
+ defdemoname = name;
+ gameaction = ga_playdemo;
}
-void G_DoPlayDemo (void)
+void G_DoPlayDemo(void)
{
- skill_t skill;
- int i, episode, map;
+ skill_t skill;
+ int i, episode, map;
- gameaction = ga_nothing;
- demobuffer = demo_p = W_CacheLumpName (defdemoname, PU_STATIC);
- skill = *demo_p++;
- episode = *demo_p++;
- map = *demo_p++;
+ gameaction = ga_nothing;
+ demobuffer = demo_p = W_CacheLumpName(defdemoname, PU_STATIC);
+ skill = *demo_p++;
+ episode = *demo_p++;
+ map = *demo_p++;
- for (i=0 ; i<MAXPLAYERS ; i++)
- playeringame[i] = *demo_p++;
+ for (i = 0; i < MAXPLAYERS; i++)
+ playeringame[i] = *demo_p++;
- precache = false; // don't spend a lot of time in loadlevel
- G_InitNew (skill, episode, map);
- precache = true;
- usergame = false;
- demoplayback = true;
+ precache = false; // don't spend a lot of time in loadlevel
+ G_InitNew(skill, episode, map);
+ precache = true;
+ usergame = false;
+ demoplayback = true;
}
@@ -1738,20 +1765,20 @@
===================
*/
-void G_TimeDemo (char *name)
+void G_TimeDemo(char *name)
{
- skill_t skill;
- int episode, map;
+ skill_t skill;
+ int episode, map;
- demobuffer = demo_p = W_CacheLumpName (name, PU_STATIC);
- skill = *demo_p++;
- episode = *demo_p++;
- map = *demo_p++;
- G_InitNew (skill, episode, map);
- usergame = false;
- demoplayback = true;
- timingdemo = true;
- singletics = true;
+ demobuffer = demo_p = W_CacheLumpName(name, PU_STATIC);
+ skill = *demo_p++;
+ episode = *demo_p++;
+ map = *demo_p++;
+ G_InitNew(skill, episode, map);
+ usergame = false;
+ demoplayback = true;
+ timingdemo = true;
+ singletics = true;
}
@@ -1765,38 +1792,38 @@
===================
*/
-boolean G_CheckDemoStatus (void)
+boolean G_CheckDemoStatus(void)
{
- int endtime;
+ int endtime;
- if (timingdemo)
- {
- endtime = I_GetTime ();
- I_Error ("timed %i gametics in %i realtics",gametic
- , endtime-starttime);
- }
+ if (timingdemo)
+ {
+ endtime = I_GetTime();
+ I_Error("timed %i gametics in %i realtics", gametic,
+ endtime - starttime);
+ }
- if (demoplayback)
- {
- if (singledemo)
- I_Quit ();
+ if (demoplayback)
+ {
+ if (singledemo)
+ I_Quit();
- Z_ChangeTag (demobuffer, PU_CACHE);
- demoplayback = false;
- D_AdvanceDemo ();
- return true;
- }
+ Z_ChangeTag(demobuffer, PU_CACHE);
+ demoplayback = false;
+ D_AdvanceDemo();
+ return true;
+ }
- if (demorecording)
- {
- *demo_p++ = DEMOMARKER;
- M_WriteFile (demoname, demobuffer, demo_p - demobuffer);
- Z_Free (demobuffer);
- demorecording = false;
- I_Error ("Demo %s recorded",demoname);
- }
+ if (demorecording)
+ {
+ *demo_p++ = DEMOMARKER;
+ M_WriteFile(demoname, demobuffer, demo_p - demobuffer);
+ Z_Free(demobuffer);
+ demorecording = false;
+ I_Error("Demo %s recorded", demoname);
+ }
- return false;
+ return false;
}
/**************************************************************************/
@@ -1812,9 +1839,9 @@
void G_SaveGame(int slot, char *description)
{
- savegameslot = slot;
- strcpy(savedescription, description);
- sendsave = true;
+ savegameslot = slot;
+ strcpy(savedescription, description);
+ sendsave = true;
}
//==========================================================================
@@ -1827,45 +1854,45 @@
void G_DoSaveGame(void)
{
- int i;
- char name[100];
- char verString[VERSIONSIZE];
- char *description;
+ int i;
+ char name[100];
+ char verString[VERSIONSIZE];
+ char *description;
- if(cdrom)
- {
- sprintf(name, SAVEGAMENAMECD"%d.hsg", savegameslot);
- }
- else
- {
- sprintf(name, SAVEGAMENAME"%d.hsg", savegameslot);
- }
- description = savedescription;
+ if (cdrom)
+ {
+ sprintf(name, SAVEGAMENAMECD "%d.hsg", savegameslot);
+ }
+ else
+ {
+ sprintf(name, SAVEGAMENAME "%d.hsg", savegameslot);
+ }
+ description = savedescription;
- SV_Open(name);
- SV_Write(description, SAVESTRINGSIZE);
- memset(verString, 0, sizeof(verString));
- sprintf(verString, "version %i", VERSION);
- SV_Write(verString, VERSIONSIZE);
- SV_WriteByte(gameskill);
- SV_WriteByte(gameepisode);
- SV_WriteByte(gamemap);
- for(i = 0; i < MAXPLAYERS; i++)
- {
- SV_WriteByte(playeringame[i]);
- }
- SV_WriteByte(leveltime>>16);
- SV_WriteByte(leveltime>>8);
- SV_WriteByte(leveltime);
- P_ArchivePlayers();
- P_ArchiveWorld();
- P_ArchiveThinkers();
- P_ArchiveSpecials();
- SV_Close(name);
+ SV_Open(name);
+ SV_Write(description, SAVESTRINGSIZE);
+ memset(verString, 0, sizeof(verString));
+ sprintf(verString, "version %i", VERSION);
+ SV_Write(verString, VERSIONSIZE);
+ SV_WriteByte(gameskill);
+ SV_WriteByte(gameepisode);
+ SV_WriteByte(gamemap);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ SV_WriteByte(playeringame[i]);
+ }
+ SV_WriteByte(leveltime >> 16);
+ SV_WriteByte(leveltime >> 8);
+ SV_WriteByte(leveltime);
+ P_ArchivePlayers();
+ P_ArchiveWorld();
+ P_ArchiveThinkers();
+ P_ArchiveSpecials();
+ SV_Close(name);
- gameaction = ga_nothing;
- savedescription[0] = 0;
- P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true);
+ gameaction = ga_nothing;
+ savedescription[0] = 0;
+ P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true);
}
//==========================================================================
@@ -1876,18 +1903,18 @@
void SV_Open(char *fileName)
{
- MallocFailureOk = true;
- save_p = savebuffer = Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
- MallocFailureOk = false;
- if(savebuffer == NULL)
- { // Not enough memory - use file save method
- SaveGameType = SVG_FILE;
- SaveGameFP = fopen(fileName, "wb");
- }
- else
- {
- SaveGameType = SVG_RAM;
- }
+ MallocFailureOk = true;
+ save_p = savebuffer = Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
+ MallocFailureOk = false;
+ if (savebuffer == NULL)
+ { // Not enough memory - use file save method
+ SaveGameType = SVG_FILE;
+ SaveGameFP = fopen(fileName, "wb");
+ }
+ else
+ {
+ SaveGameType = SVG_RAM;
+ }
}
//==========================================================================
@@ -1898,23 +1925,23 @@
void SV_Close(char *fileName)
{
- int length;
+ int length;
- SV_WriteByte(SAVE_GAME_TERMINATOR);
- if(SaveGameType == SVG_RAM)
- {
- length = save_p-savebuffer;
- if(length > SAVEGAMESIZE)
- {
- I_Error("Savegame buffer overrun");
- }
- M_WriteFile(fileName, savebuffer, length);
- Z_Free(savebuffer);
- }
- else
- { // SVG_FILE
- fclose(SaveGameFP);
- }
+ SV_WriteByte(SAVE_GAME_TERMINATOR);
+ if (SaveGameType == SVG_RAM)
+ {
+ length = save_p - savebuffer;
+ if (length > SAVEGAMESIZE)
+ {
+ I_Error("Savegame buffer overrun");
+ }
+ M_WriteFile(fileName, savebuffer, length);
+ Z_Free(savebuffer);
+ }
+ else
+ { // SVG_FILE
+ fclose(SaveGameFP);
+ }
}
//==========================================================================
@@ -1925,28 +1952,28 @@
void SV_Write(void *buffer, int size)
{
- if(SaveGameType == SVG_RAM)
- {
- memcpy(save_p, buffer, size);
- save_p += size;
- }
- else
- { // SVG_FILE
- fwrite(buffer, size, 1, SaveGameFP);
- }
+ if (SaveGameType == SVG_RAM)
+ {
+ memcpy(save_p, buffer, size);
+ save_p += size;
+ }
+ else
+ { // SVG_FILE
+ fwrite(buffer, size, 1, SaveGameFP);
+ }
}
void SV_WriteByte(byte val)
{
- SV_Write(&val, sizeof(byte));
+ SV_Write(&val, sizeof(byte));
}
void SV_WriteWord(unsigned short val)
{
- SV_Write(&val, sizeof(unsigned short));
+ SV_Write(&val, sizeof(unsigned short));
}
void SV_WriteLong(unsigned int val)
{
- SV_Write(&val, sizeof(int));
+ SV_Write(&val, sizeof(int));
}
--- a/src/heretic/i_cyber.c
+++ b/src/heretic/i_cyber.c
@@ -1,259 +1,284 @@
-// I_cyber.c
-
-#include <dos.h>
-#include <stdlib.h>
-
-
-/*
-====================================================
-
-Doom control structure
-
-The keybaord and joystick will add to the values set by the cyberman,
-to a maximum of 0x19000 for forwardmove and sidemove. Angleturn is
-not bounded at all.
-
-parm normal fast
------ ------ ----
-forwardmove 0xc800 0x19000
-sidemove 0xc000 0x14000
-angleturn 0x2800000 0x5000000
-
-The keyboard and joystick have a 1/3 second slow turn of 0x1400000 under
-normal speed to help aiming.
-
-
-
-====================================================
-*/
-
-typedef struct
-{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- unsigned char chatchar;
- unsigned char buttons;
-} ticcmd_t;
-
-#define BT_ATTACK 1
-#define BT_USE 2
-#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
-#define BT_WEAPONMASK (8+16+32)
-#define BT_WEAPONSHIFT 3
-
-
-
-//==================================================
-//
-// CyberMan detection and usage info
-//
-//==================================================
-#define DPMI_INT 0x31
-#define MOUSE_INT 0x33
-
-#define DOSMEMSIZE 64 // enough for any SWIFT structure
-
-typedef struct {
- short x;
- short y;
- short z;
- short pitch;
- short roll;
- short yaw;
- short buttons;
-} SWIFT_3DStatus;
-
-// DPMI real mode interrupt structure
-static struct rminfo {
- long EDI;
- long ESI;
- long EBP;
- long reserved_by_system;
- long EBX;
- long EDX;
- long ECX;
- long EAX;
- short flags;
- short ES,DS,FS,GS,IP,CS,SP,SS;
-} RMI;
-
-typedef struct {
- unsigned char deviceType;
- unsigned char majorVersion;
- unsigned char minorVersion;
- unsigned char absRelFlags;
- unsigned char centeringFlags;
- unsigned char reserved[5];
-} StaticDeviceData;
-
-// values for deviceType:
-#define DEVTYPE_CYBERMAN 1
-
-short selector;
-unsigned short segment; // segment of DOS memory block
-SWIFT_3DStatus *cyberstat;
-int isCyberPresent; // is CyberMan present?
-
-
-static union REGS regs;
-static struct SREGS sregs;
-
-
-extern int mousepresent;
-
-//===========================================================
-//
-// I_StartupCyberMan
-//
-// If a cyberman is present, init it and set isCyberPresent to 1
-//===========================================================
-void I_StartupCyberMan(void)
-{
- StaticDeviceData *pbuf;
- int success = 0;
-
- isCyberPresent = 0;
-
- cyberstat = (SWIFT_3DStatus *)I_AllocLow (DOSMEMSIZE);
- segment = (int)cyberstat>>4;
-
- pbuf = (StaticDeviceData *)cyberstat;
- memset(pbuf, 0, sizeof (StaticDeviceData));
-
- // Use DPMI call 300h to issue mouse interrupt
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x53C1; // SWIFT: Get Static Device Data
- RMI.ES = segment;
- RMI.EDX = 0;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-
- if ((short)RMI.EAX != 1)
- {
- // SWIFT functions not present
- tprintf("CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).\n",
- (unsigned)(short)RMI.EAX);
- }
- else
- if (pbuf->deviceType != DEVTYPE_CYBERMAN)
- {
- // no SWIFT device, or not CyberMan
- if (pbuf->deviceType == 0)
- {
- tprintf("CyberMan: no SWIFT device connected.\n");
- }
- else
- {
- tprintf("CyberMan: SWIFT device is not a CyberMan! (type=%d)\n",
- pbuf->deviceType);
- }
- }
- else
- {
- tprintf("CyberMan: CyberMan %d.%02d connected.\n",
- pbuf->majorVersion, pbuf->minorVersion);
- isCyberPresent = 1;
- mousepresent = 0;
- }
-}
-
-
-
-/*
-===============
-=
-= I_ReadCyberCmds
-=
-===============
-*/
-
-
-int oldpos;
-
-void I_ReadCyberCmd (ticcmd_t *cmd)
-{
- int delta;
-
- // Use DPMI call 300h to issue mouse interrupt
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x5301; // SWIFT: Get Position and Buttons
- RMI.ES = segment;
- RMI.EDX = 0;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-
- if (cyberstat->y < -7900)
- cmd->forwardmove = 0xc800/2048;
- else if (cyberstat->y > 7900)
- cmd->forwardmove = -0xc800/2048;
-
- if (cyberstat->buttons & 4)
- cmd->buttons |= BT_ATTACK;
- if (cyberstat->buttons & 2)
- cmd->buttons |= BT_USE;
-
- delta = cyberstat->x - oldpos;
- oldpos = cyberstat->x;
-
- if (cyberstat->buttons & 1)
- { // strafe
- if (cyberstat->x < -7900)
- cmd->sidemove = -0xc800/2048;
- else if (cyberstat->x > 7900)
- cmd->sidemove = 0xc800/2048;
- else
- cmd->sidemove = delta*40/2048;
- }
- else
- {
- if (cyberstat->x < -7900)
- cmd->angleturn = 0x280;
- else if (cyberstat->x > 7900)
- cmd->angleturn = -0x280;
- else
- cmd->angleturn = -delta*0xa/16;
-
- }
-
-}
-
-
-void I_Tactile (int on, int off, int total)
-{
- if (!isCyberPresent)
- return;
-
- on /= 5;
- off /= 5;
- total /= 40;
- if (on > 255)
- on = 255;
- if (off > 255)
- off = 255;
- if (total > 255)
- total = 255;
-
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x5330; // SWIFT: Get Position and Buttons
- RMI.EBX = on*256+off;
- RMI.ECX = total;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+// I_cyber.c
+
+#include <dos.h>
+#include <stdlib.h>
+
+
+/*
+====================================================
+
+Doom control structure
+
+The keybaord and joystick will add to the values set by the cyberman,
+to a maximum of 0x19000 for forwardmove and sidemove. Angleturn is
+not bounded at all.
+
+parm normal fast
+----- ------ ----
+forwardmove 0xc800 0x19000
+sidemove 0xc000 0x14000
+angleturn 0x2800000 0x5000000
+
+The keyboard and joystick have a 1/3 second slow turn of 0x1400000 under
+normal speed to help aiming.
+
+
+
+====================================================
+*/
+
+typedef struct
+{
+ char forwardmove; // *2048 for move
+ char sidemove; // *2048 for move
+ short angleturn; // <<16 for angle delta
+ short consistancy; // checks for net game
+ unsigned char chatchar;
+ unsigned char buttons;
+} ticcmd_t;
+
+#define BT_ATTACK 1
+#define BT_USE 2
+#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
+#define BT_WEAPONMASK (8+16+32)
+#define BT_WEAPONSHIFT 3
+
+
+
+//==================================================
+//
+// CyberMan detection and usage info
+//
+//==================================================
+#define DPMI_INT 0x31
+#define MOUSE_INT 0x33
+
+#define DOSMEMSIZE 64 // enough for any SWIFT structure
+
+typedef struct
+{
+ short x;
+ short y;
+ short z;
+ short pitch;
+ short roll;
+ short yaw;
+ short buttons;
+} SWIFT_3DStatus;
+
+// DPMI real mode interrupt structure
+static struct rminfo
+{
+ long EDI;
+ long ESI;
+ long EBP;
+ long reserved_by_system;
+ long EBX;
+ long EDX;
+ long ECX;
+ long EAX;
+ short flags;
+ short ES, DS, FS, GS, IP, CS, SP, SS;
+} RMI;
+
+typedef struct
+{
+ unsigned char deviceType;
+ unsigned char majorVersion;
+ unsigned char minorVersion;
+ unsigned char absRelFlags;
+ unsigned char centeringFlags;
+ unsigned char reserved[5];
+} StaticDeviceData;
+
+// values for deviceType:
+#define DEVTYPE_CYBERMAN 1
+
+short selector;
+unsigned short segment; // segment of DOS memory block
+SWIFT_3DStatus *cyberstat;
+int isCyberPresent; // is CyberMan present?
+
+
+static union REGS regs;
+static struct SREGS sregs;
+
+
+extern int mousepresent;
+
+//===========================================================
+//
+// I_StartupCyberMan
+//
+// If a cyberman is present, init it and set isCyberPresent to 1
+//===========================================================
+void I_StartupCyberMan(void)
+{
+ StaticDeviceData *pbuf;
+ int success = 0;
+
+ isCyberPresent = 0;
+
+ cyberstat = (SWIFT_3DStatus *) I_AllocLow(DOSMEMSIZE);
+ segment = (int) cyberstat >> 4;
+
+ pbuf = (StaticDeviceData *) cyberstat;
+ memset(pbuf, 0, sizeof(StaticDeviceData));
+
+ // Use DPMI call 300h to issue mouse interrupt
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x53C1; // SWIFT: Get Static Device Data
+ RMI.ES = segment;
+ RMI.EDX = 0;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+
+ if ((short) RMI.EAX != 1)
+ {
+ // SWIFT functions not present
+ tprintf
+ ("CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).\n",
+ (unsigned) (short) RMI.EAX);
+ }
+ else if (pbuf->deviceType != DEVTYPE_CYBERMAN)
+ {
+ // no SWIFT device, or not CyberMan
+ if (pbuf->deviceType == 0)
+ {
+ tprintf("CyberMan: no SWIFT device connected.\n");
+ }
+ else
+ {
+ tprintf("CyberMan: SWIFT device is not a CyberMan! (type=%d)\n",
+ pbuf->deviceType);
+ }
+ }
+ else
+ {
+ tprintf("CyberMan: CyberMan %d.%02d connected.\n",
+ pbuf->majorVersion, pbuf->minorVersion);
+ isCyberPresent = 1;
+ mousepresent = 0;
+ }
+}
+
+
+
+/*
+===============
+=
+= I_ReadCyberCmds
+=
+===============
+*/
+
+
+int oldpos;
+
+void I_ReadCyberCmd(ticcmd_t * cmd)
+{
+ int delta;
+
+ // Use DPMI call 300h to issue mouse interrupt
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x5301; // SWIFT: Get Position and Buttons
+ RMI.ES = segment;
+ RMI.EDX = 0;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+
+ if (cyberstat->y < -7900)
+ cmd->forwardmove = 0xc800 / 2048;
+ else if (cyberstat->y > 7900)
+ cmd->forwardmove = -0xc800 / 2048;
+
+ if (cyberstat->buttons & 4)
+ cmd->buttons |= BT_ATTACK;
+ if (cyberstat->buttons & 2)
+ cmd->buttons |= BT_USE;
+
+ delta = cyberstat->x - oldpos;
+ oldpos = cyberstat->x;
+
+ if (cyberstat->buttons & 1)
+ { // strafe
+ if (cyberstat->x < -7900)
+ cmd->sidemove = -0xc800 / 2048;
+ else if (cyberstat->x > 7900)
+ cmd->sidemove = 0xc800 / 2048;
+ else
+ cmd->sidemove = delta * 40 / 2048;
+ }
+ else
+ {
+ if (cyberstat->x < -7900)
+ cmd->angleturn = 0x280;
+ else if (cyberstat->x > 7900)
+ cmd->angleturn = -0x280;
+ else
+ cmd->angleturn = -delta * 0xa / 16;
+
+ }
+
+}
+
+
+void I_Tactile(int on, int off, int total)
+{
+ if (!isCyberPresent)
+ return;
+
+ on /= 5;
+ off /= 5;
+ total /= 40;
+ if (on > 255)
+ on = 255;
+ if (off > 255)
+ off = 255;
+ if (total > 255)
+ total = 255;
+
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x5330; // SWIFT: Get Position and Buttons
+ RMI.EBX = on * 256 + off;
+ RMI.ECX = total;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+}
--- a/src/heretic/i_header.h
+++ b/src/heretic/i_header.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#ifndef __I_HEADER_H__
#define __I_HEADER_H__
@@ -48,7 +70,7 @@
// SFX I/O
//
-void *I_GetSoundEffect (char *soundname);
+void *I_GetSoundEffect(char *soundname);
// called by routines which wish to play a sound effect at some later
// time. Pass it the lump name of a sound effect WITHOUT the sfx
// prefix. This means the maximum name length is 7 letters/digits.
@@ -56,21 +78,21 @@
// They refer to the card type. The routine will cache in the
// appropriate sound effect when it is played.
-void I_UngetSoundEffect (void *soundset);
+void I_UngetSoundEffect(void *soundset);
// called by routines which wish to no longer use the sounds at all
// frees up the associated structure. It stops any currently playing
// sound effects.
-void I_StartSound (channel_t *c, int vol, int sep, int pitch, int priority);
+void I_StartSound(channel_t * c, int vol, int sep, int pitch, int priority);
// Starts a sound in a particular sound channel
-void I_UpdateSoundParams(channel_t *c, int vol, int sep, int pitch);
+void I_UpdateSoundParams(channel_t * c, int vol, int sep, int pitch);
// Updates the volume, separation, and pitch of a sound channel
-void I_StopSound(channel_t *c);
+void I_StopSound(channel_t * c);
// Stops a sound channel
-int I_SoundIsPlaying(channel_t *c);
+int I_SoundIsPlaying(channel_t * c);
// called by S_*()'s to see if a channel is still playing. Returns 0
// if no longer playing, 1 if playing.
--- a/src/heretic/i_ibm.c
+++ b/src/heretic/i_ibm.c
@@ -1,2204 +1,2246 @@
-
-// I_IBM.C
-
-#include <dos.h>
-#include <conio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <graph.h>
-#include "DoomDef.h"
-#include "R_local.h"
-#include "sounds.h"
-#include "i_sound.h"
-#include "dmx.h"
-
-// Macros
-
-#define DPMI_INT 0x31
-//#define NOKBD
-//#define NOTIMER
-
-// Public Data
-
-int DisplayTicker = 0;
-
-// Code
-
-void main(int argc, char **argv)
-{
- myargc = argc;
- myargv = argv;
- D_DoomMain();
-}
-
-void I_StartupNet (void);
-void I_ShutdownNet (void);
-void I_ReadExternDriver(void);
-
-typedef struct
-{
- unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
- unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
-} dpmiregs_t;
-
-extern dpmiregs_t dpmiregs;
-
-void I_ReadMouse (void);
-void I_InitDiskFlash (void);
-
-extern int usemouse, usejoystick;
-
-extern void **lumpcache;
-
-/*
-===============================================================================
-
- MUSIC & SFX API
-
-===============================================================================
-*/
-
-static channel_t channel[MAX_CHANNELS];
-
-static int rs; //the current registered song.
-int mus_song = -1;
-int mus_lumpnum;
-void *mus_sndptr;
-byte *soundCurve;
-
-extern sfxinfo_t S_sfx[];
-extern musicinfo_t S_music[];
-
-extern int snd_DesiredMusicDevice;
-extern int snd_DesiredSfxDevice;
-extern int snd_MaxVolume;
-extern int snd_MusicVolume;
-extern int snd_Channels;
-
-extern int startepisode;
-extern int startmap;
-
-int AmbChan;
-
-void S_Start(void)
-{
- int i;
-
- S_StartSong((gameepisode-1)*9 + gamemap-1, true);
-
- //stop all sounds
- for(i=0; i < snd_Channels; i++)
- {
- if(channel[i].handle)
- {
- S_StopSound(channel[i].mo);
- }
- }
- memset(channel, 0, 8*sizeof(channel_t));
-}
-
-void S_StartSong(int song, boolean loop)
-{
- if(song == mus_song)
- { // don't replay an old song
- return;
- }
- if(rs)
- {
- I_StopSong(rs);
- I_UnRegisterSong(rs);
- Z_ChangeTag(lumpcache[mus_lumpnum], PU_CACHE);
- #ifdef __WATCOMC__
- _dpmi_unlockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
- #endif
- }
- if(song < mus_e1m1 || song > NUMMUSIC)
- {
- return;
- }
- mus_lumpnum = W_GetNumForName(S_music[song].name);
- mus_sndptr = W_CacheLumpNum(mus_lumpnum, PU_MUSIC);
- #ifdef __WATCOMC__
- _dpmi_lockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
- #endif
- rs = I_RegisterSong(mus_sndptr);
- I_PlaySong(rs, loop); //'true' denotes endless looping.
- mus_song = song;
-}
-
-void S_StartSound(mobj_t *origin, int sound_id)
-{
- int dist, vol;
- int i;
- int sound;
- int priority;
- int sep;
- int angle;
- int absx;
- int absy;
-
- static int sndcount = 0;
- int chan;
-
- if(sound_id==0 || snd_MaxVolume == 0)
- return;
- if(origin == NULL)
- {
- origin = players[consoleplayer].mo;
- }
-
-// calculate the distance before other stuff so that we can throw out
-// sounds that are beyond the hearing range.
- absx = abs(origin->x-players[consoleplayer].mo->x);
- absy = abs(origin->y-players[consoleplayer].mo->y);
- dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
- dist >>= FRACBITS;
-// dist = P_AproxDistance(origin->x-viewx, origin->y-viewy)>>FRACBITS;
-
- if(dist >= MAX_SND_DIST)
- {
-// dist = MAX_SND_DIST - 1;
- return; //sound is beyond the hearing range...
- }
- if(dist < 0)
- {
- dist = 0;
- }
- priority = S_sfx[sound_id].priority;
- priority *= (10 - (dist/160));
- if(!S_StopSoundID(sound_id, priority))
- {
- return; // other sounds have greater priority
- }
- for(i=0; i<snd_Channels; i++)
- {
- if(origin->player)
- {
- i = snd_Channels;
- break; // let the player have more than one sound.
- }
- if(origin == channel[i].mo)
- { // only allow other mobjs one sound
- S_StopSound(channel[i].mo);
- break;
- }
- }
- if(i >= snd_Channels)
- {
- if(sound_id >= sfx_wind)
- {
- if(AmbChan != -1 && S_sfx[sound_id].priority <=
- S_sfx[channel[AmbChan].sound_id].priority)
- {
- return; //ambient channel already in use
- }
- else
- {
- AmbChan = -1;
- }
- }
- for(i=0; i<snd_Channels; i++)
- {
- if(channel[i].mo == NULL)
- {
- break;
- }
- }
- if(i >= snd_Channels)
- {
- //look for a lower priority sound to replace.
- sndcount++;
- if(sndcount >= snd_Channels)
- {
- sndcount = 0;
- }
- for(chan=0; chan < snd_Channels; chan++)
- {
- i = (sndcount+chan)%snd_Channels;
- if(priority >= channel[i].priority)
- {
- chan = -1; //denote that sound should be replaced.
- break;
- }
- }
- if(chan != -1)
- {
- return; //no free channels.
- }
- else //replace the lower priority sound.
- {
- if(channel[i].handle)
- {
- if(I_SoundIsPlaying(channel[i].handle))
- {
- I_StopSound(channel[i].handle);
- }
- if(S_sfx[channel[i].sound_id].usefulness > 0)
- {
- S_sfx[channel[i].sound_id].usefulness--;
- }
-
- if(AmbChan == i)
- {
- AmbChan = -1;
- }
- }
- }
- }
- }
- if(S_sfx[sound_id].lumpnum == 0)
- {
- S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
- }
- if(S_sfx[sound_id].snd_ptr == NULL)
- {
- S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
- PU_SOUND);
- #ifdef __WATCOMC__
- _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
- lumpinfo[S_sfx[sound_id].lumpnum].size);
- #endif
- }
-
- // calculate the volume based upon the distance from the sound origin.
-// vol = (snd_MaxVolume*16 + dist*(-snd_MaxVolume*16)/MAX_SND_DIST)>>9;
- vol = soundCurve[dist];
-
- if(origin == players[consoleplayer].mo)
- {
- sep = 128;
- }
- else
- {
- angle = R_PointToAngle2(players[consoleplayer].mo->x,
- players[consoleplayer].mo->y, channel[i].mo->x, channel[i].mo->y);
- angle = (angle-viewangle)>>24;
- sep = angle*2-128;
- if(sep < 64)
- sep = -sep;
- if(sep > 192)
- sep = 512-sep;
- }
-
- channel[i].pitch = (byte)(127+(M_Random()&7)-(M_Random()&7));
- channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol, sep, channel[i].pitch, 0);
- channel[i].mo = origin;
- channel[i].sound_id = sound_id;
- channel[i].priority = priority;
- if(sound_id >= sfx_wind)
- {
- AmbChan = i;
- }
- if(S_sfx[sound_id].usefulness == -1)
- {
- S_sfx[sound_id].usefulness = 1;
- }
- else
- {
- S_sfx[sound_id].usefulness++;
- }
-}
-
-void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume)
-{
- int dist;
- int i;
- int sep;
-
- static int sndcount;
- int chan;
-
- if(sound_id == 0 || snd_MaxVolume == 0)
- return;
- if(origin == NULL)
- {
- origin = players[consoleplayer].mo;
- }
-
- if(volume == 0)
- {
- return;
- }
- volume = (volume*(snd_MaxVolume+1)*8)>>7;
-
-// no priority checking, as ambient sounds would be the LOWEST.
- for(i=0; i<snd_Channels; i++)
- {
- if(channel[i].mo == NULL)
- {
- break;
- }
- }
- if(i >= snd_Channels)
- {
- return;
- }
- if(S_sfx[sound_id].lumpnum == 0)
- {
- S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
- }
- if(S_sfx[sound_id].snd_ptr == NULL)
- {
- S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
- PU_SOUND);
- #ifdef __WATCOMC__
- _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
- lumpinfo[S_sfx[sound_id].lumpnum].size);
- #endif
- }
- channel[i].pitch = (byte)(127-(M_Random()&3)+(M_Random()&3));
- channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, volume, 128, channel[i].pitch, 0);
- channel[i].mo = origin;
- channel[i].sound_id = sound_id;
- channel[i].priority = 1; //super low priority.
- if(S_sfx[sound_id].usefulness == -1)
- {
- S_sfx[sound_id].usefulness = 1;
- }
- else
- {
- S_sfx[sound_id].usefulness++;
- }
-}
-
-boolean S_StopSoundID(int sound_id, int priority)
-{
- int i;
- int lp; //least priority
- int found;
-
- if(S_sfx[sound_id].numchannels == -1)
- {
- return(true);
- }
- lp = -1; //denote the argument sound_id
- found = 0;
- for(i=0; i<snd_Channels; i++)
- {
- if(channel[i].sound_id == sound_id && channel[i].mo)
- {
- found++; //found one. Now, should we replace it??
- if(priority >= channel[i].priority)
- { // if we're gonna kill one, then this'll be it
- lp = i;
- priority = channel[i].priority;
- }
- }
- }
- if(found < S_sfx[sound_id].numchannels)
- {
- return(true);
- }
- else if(lp == -1)
- {
- return(false); // don't replace any sounds
- }
- if(channel[lp].handle)
- {
- if(I_SoundIsPlaying(channel[lp].handle))
- {
- I_StopSound(channel[lp].handle);
- }
- if(S_sfx[channel[i].sound_id].usefulness > 0)
- {
- S_sfx[channel[i].sound_id].usefulness--;
- }
- channel[lp].mo = NULL;
- }
- return(true);
-}
-
-void S_StopSound(mobj_t *origin)
-{
- int i;
-
- for(i=0;i<snd_Channels;i++)
- {
- if(channel[i].mo == origin)
- {
- I_StopSound(channel[i].handle);
- if(S_sfx[channel[i].sound_id].usefulness > 0)
- {
- S_sfx[channel[i].sound_id].usefulness--;
- }
- channel[i].handle = 0;
- channel[i].mo = NULL;
- if(AmbChan == i)
- {
- AmbChan = -1;
- }
- }
- }
-}
-
-void S_SoundLink(mobj_t *oldactor, mobj_t *newactor)
-{
- int i;
-
- for(i=0;i<snd_Channels;i++)
- {
- if(channel[i].mo == oldactor)
- channel[i].mo = newactor;
- }
-}
-
-void S_PauseSound(void)
-{
- I_PauseSong(rs);
-}
-
-void S_ResumeSound(void)
-{
- I_ResumeSong(rs);
-}
-
-static int nextcleanup;
-
-void S_UpdateSounds(mobj_t *listener)
-{
- int i, dist, vol;
- int angle;
- int sep;
- int priority;
- int absx;
- int absy;
-
- listener = players[consoleplayer].mo;
- if(snd_MaxVolume == 0)
- {
- return;
- }
- if(nextcleanup < gametic)
- {
- for(i=0; i < NUMSFX; i++)
- {
- if(S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
- {
- if(lumpcache[S_sfx[i].lumpnum])
- {
- if(((memblock_t *)((byte *)(lumpcache[S_sfx[i].lumpnum])-
- sizeof(memblock_t)))->id == 0x1d4a11)
- { // taken directly from the Z_ChangeTag macro
- Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum], PU_CACHE);
- #ifdef __WATCOMC__
- _dpmi_unlockregion(S_sfx[i].snd_ptr, lumpinfo[S_sfx[i].lumpnum].size);
- #endif
- }
- }
- S_sfx[i].usefulness = -1;
- S_sfx[i].snd_ptr = NULL;
- }
- }
- nextcleanup = gametic+35; //CLEANUP DEBUG cleans every second
- }
- for(i=0;i<snd_Channels;i++)
- {
- if(!channel[i].handle || S_sfx[channel[i].sound_id].usefulness == -1)
- {
- continue;
- }
- if(!I_SoundIsPlaying(channel[i].handle))
- {
- if(S_sfx[channel[i].sound_id].usefulness > 0)
- {
- S_sfx[channel[i].sound_id].usefulness--;
- }
- channel[i].handle = 0;
- channel[i].mo = NULL;
- channel[i].sound_id = 0;
- if(AmbChan == i)
- {
- AmbChan = -1;
- }
- }
- if(channel[i].mo == NULL || channel[i].sound_id == 0
- || channel[i].mo == players[consoleplayer].mo)
- {
- continue;
- }
- else
- {
- absx = abs(channel[i].mo->x-players[consoleplayer].mo->x);
- absy = abs(channel[i].mo->y-players[consoleplayer].mo->y);
- dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
- dist >>= FRACBITS;
-// dist = P_AproxDistance(channel[i].mo->x-listener->x, channel[i].mo->y-listener->y)>>FRACBITS;
-
- if(dist >= MAX_SND_DIST)
- {
- S_StopSound(channel[i].mo);
- continue;
- }
- if(dist < 0)
- dist = 0;
-
-// calculate the volume based upon the distance from the sound origin.
-// vol = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE)+dist)*(snd_MaxVolume*8))>>7;
- vol = soundCurve[dist];
-
- angle = R_PointToAngle2(players[consoleplayer].mo->x,
- players[consoleplayer].mo->y, channel[i].mo->x, channel[i].mo->y);
- angle = (angle-viewangle)>>24;
- sep = angle*2-128;
- if(sep < 64)
- sep = -sep;
- if(sep > 192)
- sep = 512-sep;
- I_UpdateSoundParams(channel[i].handle, vol, sep, channel[i].pitch);
- priority = S_sfx[channel[i].sound_id].priority;
- priority *= (10 - (dist>>8));
- channel[i].priority = priority;
- }
- }
-}
-
-void S_Init(void)
-{
- soundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
- I_StartupSound();
- if(snd_Channels > 8)
- {
- snd_Channels = 8;
- }
- I_SetChannels(snd_Channels);
- I_SetMusicVolume(snd_MusicVolume);
- S_SetMaxVolume(true);
-}
-
-void S_GetChannelInfo(SoundInfo_t *s)
-{
- int i;
- ChanInfo_t *c;
-
- s->channelCount = snd_Channels;
- s->musicVolume = snd_MusicVolume;
- s->soundVolume = snd_MaxVolume;
- for(i = 0; i < snd_Channels; i++)
- {
- c = &s->chan[i];
- c->id = channel[i].sound_id;
- c->priority = channel[i].priority;
- c->name = S_sfx[c->id].name;
- c->mo = channel[i].mo;
- c->distance = P_AproxDistance(c->mo->x-viewx, c->mo->y-viewy)
- >>FRACBITS;
- }
-}
-
-void S_SetMaxVolume(boolean fullprocess)
-{
- int i;
-
- if(!fullprocess)
- {
- soundCurve[0] = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE))*(snd_MaxVolume*8))>>7;
- }
- else
- {
- for(i = 0; i < MAX_SND_DIST; i++)
- {
- soundCurve[i] = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE)+i)*(snd_MaxVolume*8))>>7;
- }
- }
-}
-
-static boolean musicPaused;
-void S_SetMusicVolume(void)
-{
- I_SetMusicVolume(snd_MusicVolume);
- if(snd_MusicVolume == 0)
- {
- I_PauseSong(rs);
- musicPaused = true;
- }
- else if(musicPaused)
- {
- musicPaused = false;
- I_ResumeSong(rs);
- }
-}
-
-void S_ShutDown(void)
-{
- extern int tsm_ID;
- if(tsm_ID != -1)
- {
- I_StopSong(rs);
- I_UnRegisterSong(rs);
- I_ShutdownSound();
- }
-}
-
-/*
-=============================================================================
-
- CONSTANTS
-
-=============================================================================
-*/
-
-#define SC_INDEX 0x3C4
-#define SC_RESET 0
-#define SC_CLOCK 1
-#define SC_MAPMASK 2
-#define SC_CHARMAP 3
-#define SC_MEMMODE 4
-
-#define CRTC_INDEX 0x3D4
-#define CRTC_H_TOTAL 0
-#define CRTC_H_DISPEND 1
-#define CRTC_H_BLANK 2
-#define CRTC_H_ENDBLANK 3
-#define CRTC_H_RETRACE 4
-#define CRTC_H_ENDRETRACE 5
-#define CRTC_V_TOTAL 6
-#define CRTC_OVERFLOW 7
-#define CRTC_ROWSCAN 8
-#define CRTC_MAXSCANLINE 9
-#define CRTC_CURSORSTART 10
-#define CRTC_CURSOREND 11
-#define CRTC_STARTHIGH 12
-#define CRTC_STARTLOW 13
-#define CRTC_CURSORHIGH 14
-#define CRTC_CURSORLOW 15
-#define CRTC_V_RETRACE 16
-#define CRTC_V_ENDRETRACE 17
-#define CRTC_V_DISPEND 18
-#define CRTC_OFFSET 19
-#define CRTC_UNDERLINE 20
-#define CRTC_V_BLANK 21
-#define CRTC_V_ENDBLANK 22
-#define CRTC_MODE 23
-#define CRTC_LINECOMPARE 24
-
-
-#define GC_INDEX 0x3CE
-#define GC_SETRESET 0
-#define GC_ENABLESETRESET 1
-#define GC_COLORCOMPARE 2
-#define GC_DATAROTATE 3
-#define GC_READMAP 4
-#define GC_MODE 5
-#define GC_MISCELLANEOUS 6
-#define GC_COLORDONTCARE 7
-#define GC_BITMASK 8
-
-#define ATR_INDEX 0x3c0
-#define ATR_MODE 16
-#define ATR_OVERSCAN 17
-#define ATR_COLORPLANEENABLE 18
-#define ATR_PELPAN 19
-#define ATR_COLORSELECT 20
-
-#define STATUS_REGISTER_1 0x3da
-
-#define PEL_WRITE_ADR 0x3c8
-#define PEL_READ_ADR 0x3c7
-#define PEL_DATA 0x3c9
-#define PEL_MASK 0x3c6
-
-boolean grmode;
-
-//==================================================
-//
-// joystick vars
-//
-//==================================================
-
-boolean joystickpresent;
-extern unsigned joystickx, joysticky;
-boolean I_ReadJoystick (void); // returns false if not connected
-
-
-//==================================================
-
-#define VBLCOUNTER 34000 // hardware tics to a frame
-
-
-#define TIMERINT 8
-#define KEYBOARDINT 9
-
-#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
-#define CLI _disable()
-#define STI _enable()
-
-#define _outbyte(x,y) (outp(x,y))
-#define _outhword(x,y) (outpw(x,y))
-
-#define _inbyte(x) (inp(x))
-#define _inhword(x) (inpw(x))
-
-#define MOUSEB1 1
-#define MOUSEB2 2
-#define MOUSEB3 4
-
-boolean mousepresent;
-//static int tsm_ID = -1; // tsm init flag
-
-//===============================
-
-int ticcount;
-
-// REGS stuff used for int calls
-union REGS regs;
-struct SREGS segregs;
-
-boolean novideo; // if true, stay in text mode for debugging
-
-#define KBDQUESIZE 32
-byte keyboardque[KBDQUESIZE];
-int kbdtail, kbdhead;
-
-#define KEY_LSHIFT 0xfe
-
-#define KEY_INS (0x80+0x52)
-#define KEY_DEL (0x80+0x53)
-#define KEY_PGUP (0x80+0x49)
-#define KEY_PGDN (0x80+0x51)
-#define KEY_HOME (0x80+0x47)
-#define KEY_END (0x80+0x4f)
-
-#define SC_RSHIFT 0x36
-#define SC_LSHIFT 0x2a
-
-byte scantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, // 0
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', 13 , KEY_RCTRL,'a', 's', // 1
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- 39 , '`', KEY_LSHIFT,92, 'z', 'x', 'c', 'v', // 2
- 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*',
- KEY_RALT,' ', 0 , KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, // 3
- KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,0 , 0 , KEY_HOME,
- KEY_UPARROW,KEY_PGUP,'-',KEY_LEFTARROW,'5',KEY_RIGHTARROW,'+',KEY_END, //4
- KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0,0, 0, KEY_F11,
- KEY_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
-
-//==========================================================================
-
-//--------------------------------------------------------------------------
-//
-// FUNC I_GetTime
-//
-// Returns time in 1/35th second tics.
-//
-//--------------------------------------------------------------------------
-
-int I_GetTime (void)
-{
-#ifdef NOTIMER
- ticcount++;
-#endif
- return(ticcount);
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ColorBorder
-//
-//--------------------------------------------------------------------------
-
-void I_ColorBorder(void)
-{
- int i;
-
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 3; i++)
- {
- _outbyte(PEL_DATA, 63);
- }
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_UnColorBorder
-//
-//--------------------------------------------------------------------------
-
-void I_UnColorBorder(void)
-{
- int i;
-
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 3; i++)
- {
- _outbyte(PEL_DATA, 0);
- }
-}
-
-/*
-============================================================================
-
- USER INPUT
-
-============================================================================
-*/
-
-//--------------------------------------------------------------------------
-//
-// PROC I_WaitVBL
-//
-//--------------------------------------------------------------------------
-
-void I_WaitVBL(int vbls)
-{
- int i;
- int old;
- int stat;
-
- if(novideo)
- {
- return;
- }
- while(vbls--)
- {
- do
- {
- stat = inp(STATUS_REGISTER_1);
- if(stat&8)
- {
- break;
- }
- } while(1);
- do
- {
- stat = inp(STATUS_REGISTER_1);
- if((stat&8) == 0)
- {
- break;
- }
- } while(1);
- }
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_SetPalette
-//
-// Palette source must use 8 bit RGB elements.
-//
-//--------------------------------------------------------------------------
-
-void I_SetPalette(byte *palette)
-{
- int i;
-
- if(novideo)
- {
- return;
- }
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 768; i++)
- {
- _outbyte(PEL_DATA, (gammatable[usegamma][*palette++])>>2);
- }
-}
-
-/*
-============================================================================
-
- GRAPHICS MODE
-
-============================================================================
-*/
-
-byte *pcscreen, *destscreen, *destview;
-
-
-/*
-==============
-=
-= I_Update
-=
-==============
-*/
-
-int UpdateState;
-extern int screenblocks;
-
-void I_Update (void)
-{
- int i;
- byte *dest;
- int tics;
- static int lasttic;
-
-//
-// blit screen to video
-//
- if(DisplayTicker)
- {
- if(screenblocks > 9 || UpdateState&(I_FULLSCRN|I_MESSAGES))
- {
- dest = (byte *)screen;
- }
- else
- {
- dest = (byte *)pcscreen;
- }
- tics = ticcount-lasttic;
- lasttic = ticcount;
- if(tics > 20)
- {
- tics = 20;
- }
- for(i = 0; i < tics; i++)
- {
- *dest = 0xff;
- dest += 2;
- }
- for(i = tics; i < 20; i++)
- {
- *dest = 0x00;
- dest += 2;
- }
- }
- if(UpdateState == I_NOUPDATE)
- {
- return;
- }
- if(UpdateState&I_FULLSCRN)
- {
- memcpy(pcscreen, screen, SCREENWIDTH*SCREENHEIGHT);
- UpdateState = I_NOUPDATE; // clear out all draw types
- }
- if(UpdateState&I_FULLVIEW)
- {
- if(UpdateState&I_MESSAGES && screenblocks > 7)
- {
- for(i = 0; i <
- (viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
- {
- memcpy(pcscreen+i, screen+i, SCREENWIDTH);
- }
- UpdateState &= ~(I_FULLVIEW|I_MESSAGES);
- }
- else
- {
- for(i = viewwindowy*SCREENWIDTH+viewwindowx; i <
- (viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
- {
- memcpy(pcscreen+i, screen+i, viewwidth);
- }
- UpdateState &= ~I_FULLVIEW;
- }
- }
- if(UpdateState&I_STATBAR)
- {
- memcpy(pcscreen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
- screen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
- SCREENWIDTH*SBARHEIGHT);
- UpdateState &= ~I_STATBAR;
- }
- if(UpdateState&I_MESSAGES)
- {
- memcpy(pcscreen, screen, SCREENWIDTH*28);
- UpdateState &= ~I_MESSAGES;
- }
-
-// memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_InitGraphics
-//
-//--------------------------------------------------------------------------
-
-void I_InitGraphics(void)
-{
- if(novideo)
- {
- return;
- }
- grmode = true;
- regs.w.ax = 0x13;
- int386(0x10, (const union REGS *)®s, ®s);
- pcscreen = destscreen = (byte *)0xa0000;
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- I_InitDiskFlash();
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ShutdownGraphics
-//
-//--------------------------------------------------------------------------
-
-void I_ShutdownGraphics(void)
-{
-
- if(*(byte *)0x449 == 0x13) // don't reset mode if it didn't get set
- {
- regs.w.ax = 3;
- int386(0x10, ®s, ®s); // back to text mode
- }
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ReadScreen
-//
-// Reads the screen currently displayed into a linear buffer.
-//
-//--------------------------------------------------------------------------
-
-void I_ReadScreen(byte *scr)
-{
- memcpy(scr, screen, SCREENWIDTH*SCREENHEIGHT);
-}
-
-
-//===========================================================================
-
-/*
-===================
-=
-= I_StartTic
-=
-// called by D_DoomLoop
-// called before processing each tic in a frame
-// can call D_PostEvent
-// asyncronous interrupt functions should maintain private ques that are
-// read by the syncronous functions to be converted into events
-===================
-*/
-
-/*
- OLD STARTTIC STUFF
-
-void I_StartTic (void)
-{
- int k;
- event_t ev;
-
-
- I_ReadMouse ();
-
-//
-// keyboard events
-//
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
-
-// if (k==14)
-// I_Error ("exited");
-
- kbdtail++;
-
- // extended keyboard shift key bullshit
- if ( (k&0x7f)==KEY_RSHIFT )
- {
- if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
- continue;
- k &= 0x80;
- k |= KEY_RSHIFT;
- }
-
- if (k==0xe0)
- continue; // special / pause keys
- if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
- continue; // pause key bullshit
-
- if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
- {
- ev.type = ev_keydown;
- ev.data1 = KEY_PAUSE;
- D_PostEvent (&ev);
- continue;
- }
-
- if (k&0x80)
- ev.type = ev_keyup;
- else
- ev.type = ev_keydown;
- k &= 0x7f;
-
- ev.data1 = k;
- //ev.data1 = scantokey[k];
-
- D_PostEvent (&ev);
- }
-}
-*/
-
-#define SC_UPARROW 0x48
-#define SC_DOWNARROW 0x50
-#define SC_LEFTARROW 0x4b
-#define SC_RIGHTARROW 0x4d
-
-void I_StartTic (void)
-{
- int k;
- event_t ev;
-
-
- I_ReadMouse ();
-
-//
-// keyboard events
-//
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
- kbdtail++;
-
- // extended keyboard shift key bullshit
- if ( (k&0x7f)==SC_LSHIFT || (k&0x7f)==SC_RSHIFT )
- {
- if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
- continue;
- k &= 0x80;
- k |= SC_RSHIFT;
- }
-
- if (k==0xe0)
- continue; // special / pause keys
- if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
- continue; // pause key bullshit
-
- if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
- {
- ev.type = ev_keydown;
- ev.data1 = KEY_PAUSE;
- D_PostEvent (&ev);
- continue;
- }
-
- if (k&0x80)
- ev.type = ev_keyup;
- else
- ev.type = ev_keydown;
- k &= 0x7f;
- switch (k)
- {
- case SC_UPARROW:
- ev.data1 = KEY_UPARROW;
- break;
- case SC_DOWNARROW:
- ev.data1 = KEY_DOWNARROW;
- break;
- case SC_LEFTARROW:
- ev.data1 = KEY_LEFTARROW;
- break;
- case SC_RIGHTARROW:
- ev.data1 = KEY_RIGHTARROW;
- break;
- default:
- ev.data1 = scantokey[k];
- break;
- }
- D_PostEvent (&ev);
- }
-
-}
-
-
-void I_ReadKeys (void)
-{
- int k;
- event_t ev;
-
-
- while (1)
- {
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
- kbdtail++;
- printf ("0x%x\n",k);
- if (k == 1)
- I_Quit ();
- }
- }
-}
-
-/*
-===============
-=
-= I_StartFrame
-=
-===============
-*/
-
-void I_StartFrame (void)
-{
- I_JoystickEvents ();
- I_ReadExternDriver();
-}
-
-/*
-============================================================================
-
- TIMER INTERRUPT
-
-============================================================================
-*/
-
-void I_ColorBlack (int r, int g, int b)
-{
-_outbyte (PEL_WRITE_ADR,0);
-_outbyte(PEL_DATA,r);
-_outbyte(PEL_DATA,g);
-_outbyte(PEL_DATA,b);
-}
-
-
-/*
-================
-=
-= I_TimerISR
-=
-================
-*/
-
-int I_TimerISR (void)
-{
- ticcount++;
- return 0;
-}
-
-/*
-============================================================================
-
- KEYBOARD
-
-============================================================================
-*/
-
-void (__interrupt __far *oldkeyboardisr) () = NULL;
-
-int lastpress;
-
-/*
-================
-=
-= I_KeyboardISR
-=
-================
-*/
-
-void __interrupt I_KeyboardISR (void)
-{
-// Get the scan code
-
- keyboardque[kbdhead&(KBDQUESIZE-1)] = lastpress = _inbyte(0x60);
- kbdhead++;
-
-// acknowledge the interrupt
-
- _outbyte(0x20,0x20);
-}
-
-
-
-/*
-===============
-=
-= I_StartupKeyboard
-=
-===============
-*/
-
-void I_StartupKeyboard (void)
-{
-#ifndef NOKBD
- oldkeyboardisr = _dos_getvect(KEYBOARDINT);
- _dos_setvect (0x8000 | KEYBOARDINT, I_KeyboardISR);
-#endif
-
-//I_ReadKeys ();
-}
-
-
-void I_ShutdownKeyboard (void)
-{
- if (oldkeyboardisr)
- _dos_setvect (KEYBOARDINT, oldkeyboardisr);
- *(short *)0x41c = *(short *)0x41a; // clear bios key buffer
-}
-
-
-
-/*
-============================================================================
-
- MOUSE
-
-============================================================================
-*/
-
-
-int I_ResetMouse (void)
-{
- regs.w.ax = 0; // reset
- int386 (0x33, ®s, ®s);
- return regs.w.ax;
-}
-
-
-
-/*
-================
-=
-= StartupMouse
-=
-================
-*/
-
-void I_StartupCyberMan(void);
-
-void I_StartupMouse (void)
-{
- int (far *function)();
-
- //
- // General mouse detection
- //
- mousepresent = 0;
- if ( M_CheckParm ("-nomouse") || !usemouse )
- return;
-
- if (I_ResetMouse () != 0xffff)
- {
- tprintf ("Mouse: not present ",0);
- return;
- }
- tprintf ("Mouse: detected ",0);
-
- mousepresent = 1;
-
- I_StartupCyberMan();
-}
-
-
-/*
-================
-=
-= ShutdownMouse
-=
-================
-*/
-
-void I_ShutdownMouse (void)
-{
- if (!mousepresent)
- return;
-
- I_ResetMouse ();
-}
-
-
-/*
-================
-=
-= I_ReadMouse
-=
-================
-*/
-
-void I_ReadMouse (void)
-{
- event_t ev;
-
-//
-// mouse events
-//
- if (!mousepresent)
- return;
-
- ev.type = ev_mouse;
-
- memset (&dpmiregs,0,sizeof(dpmiregs));
- dpmiregs.eax = 3; // read buttons / position
- DPMIInt (0x33);
- ev.data1 = dpmiregs.ebx;
-
- dpmiregs.eax = 11; // read counters
- DPMIInt (0x33);
- ev.data2 = (short)dpmiregs.ecx;
- ev.data3 = -(short)dpmiregs.edx;
-
- D_PostEvent (&ev);
-}
-
-/*
-============================================================================
-
- JOYSTICK
-
-============================================================================
-*/
-
-int joyxl, joyxh, joyyl, joyyh;
-
-boolean WaitJoyButton (void)
-{
- int oldbuttons, buttons;
-
- oldbuttons = 0;
- do
- {
- I_WaitVBL (1);
- buttons = ((inp(0x201) >> 4)&1)^1;
- if (buttons != oldbuttons)
- {
- oldbuttons = buttons;
- continue;
- }
-
- if ( (lastpress& 0x7f) == 1 )
- {
- joystickpresent = false;
- return false;
- }
- } while ( !buttons);
-
- do
- {
- I_WaitVBL (1);
- buttons = ((inp(0x201) >> 4)&1)^1;
- if (buttons != oldbuttons)
- {
- oldbuttons = buttons;
- continue;
- }
-
- if ( (lastpress& 0x7f) == 1 )
- {
- joystickpresent = false;
- return false;
- }
- } while ( buttons);
-
- return true;
-}
-
-
-
-/*
-===============
-=
-= I_StartupJoystick
-=
-===============
-*/
-
-int basejoyx, basejoyy;
-
-void I_StartupJoystick (void)
-{
- int buttons;
- int count;
- int centerx, centery;
-
- joystickpresent = 0;
- if ( M_CheckParm ("-nojoy") || !usejoystick )
- return;
-
- if (!I_ReadJoystick ())
- {
- joystickpresent = false;
- tprintf ("joystick not found ",0);
- return;
- }
- printf("joystick found\n");
- joystickpresent = true;
-
- printf("CENTER the joystick and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- centerx = joystickx;
- centery = joysticky;
-
- printf("\nPush the joystick to the UPPER LEFT corner and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- joyxl = (centerx + joystickx)/2;
- joyyl = (centerx + joysticky)/2;
-
- printf("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- joyxh = (centerx + joystickx)/2;
- joyyh = (centery + joysticky)/2;
- printf("\n");
-}
-
-/*
-===============
-=
-= I_JoystickEvents
-=
-===============
-*/
-
-void I_JoystickEvents (void)
-{
- event_t ev;
-
-//
-// joystick events
-//
- if (!joystickpresent)
- return;
-
- I_ReadJoystick ();
- ev.type = ev_joystick;
- ev.data1 = ((inp(0x201) >> 4)&15)^15;
-
- if (joystickx < joyxl)
- ev.data2 = -1;
- else if (joystickx > joyxh)
- ev.data2 = 1;
- else
- ev.data2 = 0;
- if (joysticky < joyyl)
- ev.data3 = -1;
- else if (joysticky > joyyh)
- ev.data3 = 1;
- else
- ev.data3 = 0;
-
- D_PostEvent (&ev);
-}
-
-
-
-/*
-============================================================================
-
- DPMI STUFF
-
-============================================================================
-*/
-
-#define REALSTACKSIZE 1024
-
-dpmiregs_t dpmiregs;
-
-unsigned realstackseg;
-
-void I_DivException (void);
-int I_SetDivException (void);
-
-void DPMIFarCall (void)
-{
- segread (&segregs);
- regs.w.ax = 0x301;
- regs.w.bx = 0;
- regs.w.cx = 0;
- regs.x.edi = (unsigned)&dpmiregs;
- segregs.es = segregs.ds;
- int386x( DPMI_INT, ®s, ®s, &segregs );
-}
-
-
-void DPMIInt (int i)
-{
- dpmiregs.ss = realstackseg;
- dpmiregs.sp = REALSTACKSIZE-4;
-
- segread (&segregs);
- regs.w.ax = 0x300;
- regs.w.bx = i;
- regs.w.cx = 0;
- regs.x.edi = (unsigned)&dpmiregs;
- segregs.es = segregs.ds;
- int386x( DPMI_INT, ®s, ®s, &segregs );
-}
-
-
-/*
-==============
-=
-= I_StartupDPMI
-=
-==============
-*/
-
-void I_StartupDPMI (void)
-{
- extern char __begtext;
- extern char ___argc;
- int n,d;
-
-//
-// allocate a decent stack for real mode ISRs
-//
- realstackseg = (int)I_AllocLow (1024) >> 4;
-
-//
-// lock the entire program down
-//
-
-// _dpmi_lockregion (&__begtext, &___argc - &__begtext);
-
-
-//
-// catch divide by 0 exception
-//
-#if 0
- segread(&segregs);
- regs.w.ax = 0x0203; // DPMI set processor exception handler vector
- regs.w.bx = 0; // int 0
- regs.w.cx = segregs.cs;
- regs.x.edx = (int)&I_DivException;
- printf ("%x : %x\n",regs.w.cx, regs.x.edx);
- int386( DPMI_INT, ®s, ®s);
-#endif
-
-#if 0
- n = I_SetDivException ();
- printf ("return: %i\n",n);
- n = 100;
- d = 0;
- printf ("100 / 0 = %i\n",n/d);
-
-exit (1);
-#endif
-}
-
-
-
-/*
-============================================================================
-
- TIMER INTERRUPT
-
-============================================================================
-*/
-
-void (__interrupt __far *oldtimerisr) ();
-
-
-void IO_ColorBlack (int r, int g, int b)
-{
-_outbyte (PEL_WRITE_ADR,0);
-_outbyte(PEL_DATA,r);
-_outbyte(PEL_DATA,g);
-_outbyte(PEL_DATA,b);
-}
-
-
-/*
-================
-=
-= IO_TimerISR
-=
-================
-*/
-
-//void __interrupt IO_TimerISR (void)
-
-void __interrupt __far IO_TimerISR (void)
-{
- ticcount++;
- _outbyte(0x20,0x20); // Ack the interrupt
-}
-
-/*
-=====================
-=
-= IO_SetTimer0
-=
-= Sets system timer 0 to the specified speed
-=
-=====================
-*/
-
-void IO_SetTimer0(int speed)
-{
- if (speed > 0 && speed < 150)
- I_Error ("INT_SetTimer0: %i is a bad value",speed);
-
- _outbyte(0x43,0x36); // Change timer 0
- _outbyte(0x40,speed);
- _outbyte(0x40,speed >> 8);
-}
-
-
-
-/*
-===============
-=
-= IO_StartupTimer
-=
-===============
-*/
-
-void IO_StartupTimer (void)
-{
- oldtimerisr = _dos_getvect(TIMERINT);
-
- _dos_setvect (0x8000 | TIMERINT, IO_TimerISR);
- IO_SetTimer0 (VBLCOUNTER);
-}
-
-void IO_ShutdownTimer (void)
-{
- if (oldtimerisr)
- {
- IO_SetTimer0 (0); // back to 18.4 ips
- _dos_setvect (TIMERINT, oldtimerisr);
- }
-}
-
-//===========================================================================
-
-
-/*
-===============
-=
-= I_Init
-=
-= hook interrupts and set graphics mode
-=
-===============
-*/
-
-void I_Init (void)
-{
- extern void I_StartupTimer(void);
-
- novideo = M_CheckParm("novideo");
- tprintf("I_StartupDPMI",1);
- I_StartupDPMI();
- tprintf("I_StartupMouse ",1);
- I_StartupMouse();
-// tprintf("I_StartupJoystick ",1);
-// I_StartupJoystick();
-// tprintf("I_StartupKeyboard ",1);
-// I_StartupKeyboard();
- tprintf("S_Init... ",1);
- S_Init();
- //IO_StartupTimer();
- S_Start();
-}
-
-
-/*
-===============
-=
-= I_Shutdown
-=
-= return to default system state
-=
-===============
-*/
-
-void I_Shutdown (void)
-{
- I_ShutdownGraphics ();
- IO_ShutdownTimer ();
- S_ShutDown ();
- I_ShutdownMouse ();
- I_ShutdownKeyboard ();
-
- IO_SetTimer0 (0);
-}
-
-
-/*
-================
-=
-= I_Error
-=
-================
-*/
-
-void I_Error (char *error, ...)
-{
- union REGS regs;
-
- va_list argptr;
-
- D_QuitNetGame ();
- I_Shutdown ();
- va_start (argptr,error);
- regs.x.eax = 0x3;
- int386(0x10, ®s, ®s);
- vprintf (error,argptr);
- va_end (argptr);
- printf ("\n");
- exit (1);
-}
-
-//--------------------------------------------------------------------------
-//
-// I_Quit
-//
-// Shuts down net game, saves defaults, prints the exit text message,
-// goes to text mode, and exits.
-//
-//--------------------------------------------------------------------------
-
-void I_Quit(void)
-{
- byte *scr;
- char *lumpName;
- int r;
-
- D_QuitNetGame();
- M_SaveDefaults();
- scr = (byte *)W_CacheLumpName("ENDTEXT", PU_CACHE);
- I_Shutdown();
- memcpy((void *)0xb8000, scr, 80*25*2);
- regs.w.ax = 0x0200;
- regs.h.bh = 0;
- regs.h.dl = 0;
- regs.h.dh = 23;
- int386(0x10, (const union REGS *)®s, ®s); // Set text pos
- _settextposition(24, 1);
- exit(0);
-}
-
-/*
-===============
-=
-= I_ZoneBase
-=
-===============
-*/
-
-byte *I_ZoneBase (int *size)
-{
- int meminfo[32];
- int heap;
- int i;
- int block;
- byte *ptr;
-
- memset (meminfo,0,sizeof(meminfo));
- segread(&segregs);
- segregs.es = segregs.ds;
- regs.w.ax = 0x500; // get memory info
- regs.x.edi = (int)&meminfo;
- int386x( 0x31, ®s, ®s, &segregs );
-
- heap = meminfo[0];
- printf ("DPMI memory: 0x%x, ",heap);
-
- do
- {
- heap -= 0x10000; // leave 64k alone
- if (heap > 0x800000)
- heap = 0x800000;
- ptr = malloc (heap);
- } while (!ptr);
-
- printf ("0x%x allocated for zone\n", heap);
- if (heap < 0x180000)
- I_Error ("Insufficient DPMI memory!");
-#if 0
- regs.w.ax = 0x501; // allocate linear block
- regs.w.bx = heap>>16;
- regs.w.cx = heap&0xffff;
- int386( 0x31, ®s, ®s);
- if (regs.w.cflag)
- I_Error ("Couldn't allocate DPMI memory!");
-
- block = (regs.w.si << 16) + regs.w.di;
-#endif
-
- *size = heap;
- return ptr;
-}
-
-/*
-=============================================================================
-
- DISK ICON FLASHING
-
-=============================================================================
-*/
-
-void I_InitDiskFlash (void)
-{
-#if 0
- void *pic;
- byte *temp;
-
- pic = W_CacheLumpName ("STDISK",PU_CACHE);
- temp = destscreen;
- destscreen = (byte *)0xac000;
- V_DrawPatchDirect (SCREENWIDTH-16,SCREENHEIGHT-16,0,pic);
- destscreen = temp;
-#endif
-}
-
-// draw disk icon
-void I_BeginRead (void)
-{
-#if 0
- byte *src,*dest;
- int y;
-
- if (!grmode)
- return;
-
-// write through all planes
- outp (SC_INDEX,SC_MAPMASK);
- outp (SC_INDEX+1,15);
-// set write mode 1
- outp (GC_INDEX,GC_MODE);
- outp (GC_INDEX+1,inp(GC_INDEX+1)|1);
-
-// copy to backup
- src = currentscreen + 184*80 + 304/4;
- dest = (byte *)0xac000 + 184*80 + 288/4;
- for (y=0 ; y<16 ; y++)
- {
- dest[0] = src[0];
- dest[1] = src[1];
- dest[2] = src[2];
- dest[3] = src[3];
- src += 80;
- dest += 80;
- }
-
-// copy disk over
- dest = currentscreen + 184*80 + 304/4;
- src = (byte *)0xac000 + 184*80 + 304/4;
- for (y=0 ; y<16 ; y++)
- {
- dest[0] = src[0];
- dest[1] = src[1];
- dest[2] = src[2];
- dest[3] = src[3];
- src += 80;
- dest += 80;
- }
-
-
-// set write mode 0
- outp (GC_INDEX,GC_MODE);
- outp (GC_INDEX+1,inp(GC_INDEX+1)&~1);
-#endif
-}
-
-// erase disk icon
-void I_EndRead (void)
-{
-#if 0
- byte *src,*dest;
- int y;
-
- if (!grmode)
- return;
-
-// write through all planes
- outp (SC_INDEX,SC_MAPMASK);
- outp (SC_INDEX+1,15);
-// set write mode 1
- outp (GC_INDEX,GC_MODE);
- outp (GC_INDEX+1,inp(GC_INDEX+1)|1);
-
-
-// copy disk over
- dest = currentscreen + 184*80 + 304/4;
- src = (byte *)0xac000 + 184*80 + 288/4;
- for (y=0 ; y<16 ; y++)
- {
- dest[0] = src[0];
- dest[1] = src[1];
- dest[2] = src[2];
- dest[3] = src[3];
- src += 80;
- dest += 80;
- }
-
-// set write mode 0
- outp (GC_INDEX,GC_MODE);
- outp (GC_INDEX+1,inp(GC_INDEX+1)&~1);
-#endif
-}
-
-
-
-/*
-=============
-=
-= I_AllocLow
-=
-=============
-*/
-
-byte *I_AllocLow (int length)
-{
- byte *mem;
-
- // DPMI call 100h allocates DOS memory
- segread(&segregs);
- regs.w.ax = 0x0100; // DPMI allocate DOS memory
- regs.w.bx = (length+15) / 16;
- int386( DPMI_INT, ®s, ®s);
-// segment = regs.w.ax;
-// selector = regs.w.dx;
- if (regs.w.cflag != 0)
- I_Error ("I_AllocLow: DOS alloc of %i failed, %i free",
- length, regs.w.bx*16);
-
-
- mem = (void *) ((regs.x.eax & 0xFFFF) << 4);
-
- memset (mem,0,length);
- return mem;
-}
-
-/*
-============================================================================
-
- NETWORKING
-
-============================================================================
-*/
-
-/* // FUCKED LINES
-typedef struct
-{
- char priv[508];
-} doomdata_t;
-*/ // FUCKED LINES
-
-#define DOOMCOM_ID 0x12345678l
-
-/* // FUCKED LINES
-typedef struct
-{
- long id;
- short intnum; // DOOM executes an int to execute commands
-
-// communication between DOOM and the driver
- short command; // CMD_SEND or CMD_GET
- short remotenode; // dest for send, set by get (-1 = no packet)
- short datalength; // bytes in doomdata to be sent
-
-// info common to all nodes
- short numnodes; // console is allways node 0
- short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
- short extratics; // 1 = send a backup tic in every packet
- short deathmatch; // 1 = deathmatch
- short savegame; // -1 = new game, 0-5 = load savegame
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
-// info specific to this node
- short consoleplayer;
- short numplayers;
- short angleoffset; // 1 = left, 0 = center, -1 = right
- short drone; // 1 = drone
-
-// packet data to be sent
- doomdata_t data;
-} doomcom_t;
-*/ // FUCKED LINES
-
-extern doomcom_t *doomcom;
-
-/*
-====================
-=
-= I_InitNetwork
-=
-====================
-*/
-
-void I_InitNetwork (void)
-{
- int i;
-
- i = M_CheckParm ("-net");
- if (!i)
- {
- //
- // single player game
- //
- doomcom = malloc (sizeof (*doomcom) );
- memset (doomcom, 0, sizeof(*doomcom) );
- netgame = false;
- doomcom->id = DOOMCOM_ID;
- doomcom->numplayers = doomcom->numnodes = 1;
- doomcom->deathmatch = false;
- doomcom->consoleplayer = 0;
- doomcom->ticdup = 1;
- doomcom->extratics = 0;
- return;
- }
-
- netgame = true;
- doomcom = (doomcom_t *)atoi(myargv[i+1]);
-//DEBUG
-doomcom->skill = startskill;
-doomcom->episode = startepisode;
-doomcom->map = startmap;
-doomcom->deathmatch = deathmatch;
-
-}
-
-void I_NetCmd (void)
-{
- if (!netgame)
- I_Error ("I_NetCmd when not in netgame");
- DPMIInt (doomcom->intnum);
-}
-
-int i_Vector;
-externdata_t *i_ExternData;
-boolean useexterndriver;
-
-//=========================================================================
-//
-// I_CheckExternDriver
-//
-// Checks to see if a vector, and an address for an external driver
-// have been passed.
-//=========================================================================
-
-void I_CheckExternDriver(void)
-{
- int i;
-
- if(!(i = M_CheckParm("-externdriver")))
- {
- return;
- }
- i_ExternData = (externdata_t *)atoi(myargv[i+1]);
- i_Vector = i_ExternData->vector;
-
- useexterndriver = true;
-}
-
-//=========================================================================
-//
-// I_ReadExternDriver
-//
-// calls the external interrupt, which should then update i_ExternDriver
-//=========================================================================
-
-void I_ReadExternDriver(void)
-{
- event_t ev;
-
- if(useexterndriver)
- {
- DPMIInt(i_Vector);
- }
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// I_IBM.C
+
+#include <dos.h>
+#include <conio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <graph.h>
+#include "DoomDef.h"
+#include "R_local.h"
+#include "sounds.h"
+#include "i_sound.h"
+#include "dmx.h"
+
+// Macros
+
+#define DPMI_INT 0x31
+//#define NOKBD
+//#define NOTIMER
+
+// Public Data
+
+int DisplayTicker = 0;
+
+// Code
+
+void main(int argc, char **argv)
+{
+ myargc = argc;
+ myargv = argv;
+ D_DoomMain();
+}
+
+void I_StartupNet(void);
+void I_ShutdownNet(void);
+void I_ReadExternDriver(void);
+
+typedef struct
+{
+ unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
+ unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
+} dpmiregs_t;
+
+extern dpmiregs_t dpmiregs;
+
+void I_ReadMouse(void);
+void I_InitDiskFlash(void);
+
+extern int usemouse, usejoystick;
+
+extern void **lumpcache;
+
+/*
+===============================================================================
+
+ MUSIC & SFX API
+
+===============================================================================
+*/
+
+static channel_t channel[MAX_CHANNELS];
+
+static int rs; //the current registered song.
+int mus_song = -1;
+int mus_lumpnum;
+void *mus_sndptr;
+byte *soundCurve;
+
+extern sfxinfo_t S_sfx[];
+extern musicinfo_t S_music[];
+
+extern int snd_DesiredMusicDevice;
+extern int snd_DesiredSfxDevice;
+extern int snd_MaxVolume;
+extern int snd_MusicVolume;
+extern int snd_Channels;
+
+extern int startepisode;
+extern int startmap;
+
+int AmbChan;
+
+void S_Start(void)
+{
+ int i;
+
+ S_StartSong((gameepisode - 1) * 9 + gamemap - 1, true);
+
+ //stop all sounds
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].handle)
+ {
+ S_StopSound(channel[i].mo);
+ }
+ }
+ memset(channel, 0, 8 * sizeof(channel_t));
+}
+
+void S_StartSong(int song, boolean loop)
+{
+ if (song == mus_song)
+ { // don't replay an old song
+ return;
+ }
+ if (rs)
+ {
+ I_StopSong(rs);
+ I_UnRegisterSong(rs);
+ Z_ChangeTag(lumpcache[mus_lumpnum], PU_CACHE);
+#ifdef __WATCOMC__
+ _dpmi_unlockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
+#endif
+ }
+ if (song < mus_e1m1 || song > NUMMUSIC)
+ {
+ return;
+ }
+ mus_lumpnum = W_GetNumForName(S_music[song].name);
+ mus_sndptr = W_CacheLumpNum(mus_lumpnum, PU_MUSIC);
+#ifdef __WATCOMC__
+ _dpmi_lockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
+#endif
+ rs = I_RegisterSong(mus_sndptr);
+ I_PlaySong(rs, loop); //'true' denotes endless looping.
+ mus_song = song;
+}
+
+void S_StartSound(mobj_t * origin, int sound_id)
+{
+ int dist, vol;
+ int i;
+ int sound;
+ int priority;
+ int sep;
+ int angle;
+ int absx;
+ int absy;
+
+ static int sndcount = 0;
+ int chan;
+
+ if (sound_id == 0 || snd_MaxVolume == 0)
+ return;
+ if (origin == NULL)
+ {
+ origin = players[consoleplayer].mo;
+ }
+
+// calculate the distance before other stuff so that we can throw out
+// sounds that are beyond the hearing range.
+ absx = abs(origin->x - players[consoleplayer].mo->x);
+ absy = abs(origin->y - players[consoleplayer].mo->y);
+ dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
+ dist >>= FRACBITS;
+// dist = P_AproxDistance(origin->x-viewx, origin->y-viewy)>>FRACBITS;
+
+ if (dist >= MAX_SND_DIST)
+ {
+// dist = MAX_SND_DIST - 1;
+ return; //sound is beyond the hearing range...
+ }
+ if (dist < 0)
+ {
+ dist = 0;
+ }
+ priority = S_sfx[sound_id].priority;
+ priority *= (10 - (dist / 160));
+ if (!S_StopSoundID(sound_id, priority))
+ {
+ return; // other sounds have greater priority
+ }
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (origin->player)
+ {
+ i = snd_Channels;
+ break; // let the player have more than one sound.
+ }
+ if (origin == channel[i].mo)
+ { // only allow other mobjs one sound
+ S_StopSound(channel[i].mo);
+ break;
+ }
+ }
+ if (i >= snd_Channels)
+ {
+ if (sound_id >= sfx_wind)
+ {
+ if (AmbChan != -1 && S_sfx[sound_id].priority <=
+ S_sfx[channel[AmbChan].sound_id].priority)
+ {
+ return; //ambient channel already in use
+ }
+ else
+ {
+ AmbChan = -1;
+ }
+ }
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].mo == NULL)
+ {
+ break;
+ }
+ }
+ if (i >= snd_Channels)
+ {
+ //look for a lower priority sound to replace.
+ sndcount++;
+ if (sndcount >= snd_Channels)
+ {
+ sndcount = 0;
+ }
+ for (chan = 0; chan < snd_Channels; chan++)
+ {
+ i = (sndcount + chan) % snd_Channels;
+ if (priority >= channel[i].priority)
+ {
+ chan = -1; //denote that sound should be replaced.
+ break;
+ }
+ }
+ if (chan != -1)
+ {
+ return; //no free channels.
+ }
+ else //replace the lower priority sound.
+ {
+ if (channel[i].handle)
+ {
+ if (I_SoundIsPlaying(channel[i].handle))
+ {
+ I_StopSound(channel[i].handle);
+ }
+ if (S_sfx[channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[channel[i].sound_id].usefulness--;
+ }
+
+ if (AmbChan == i)
+ {
+ AmbChan = -1;
+ }
+ }
+ }
+ }
+ }
+ if (S_sfx[sound_id].lumpnum == 0)
+ {
+ S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
+ }
+ if (S_sfx[sound_id].snd_ptr == NULL)
+ {
+ S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
+ PU_SOUND);
+#ifdef __WATCOMC__
+ _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
+ lumpinfo[S_sfx[sound_id].lumpnum].size);
+#endif
+ }
+
+ // calculate the volume based upon the distance from the sound origin.
+// vol = (snd_MaxVolume*16 + dist*(-snd_MaxVolume*16)/MAX_SND_DIST)>>9;
+ vol = soundCurve[dist];
+
+ if (origin == players[consoleplayer].mo)
+ {
+ sep = 128;
+ }
+ else
+ {
+ angle = R_PointToAngle2(players[consoleplayer].mo->x,
+ players[consoleplayer].mo->y,
+ channel[i].mo->x, channel[i].mo->y);
+ angle = (angle - viewangle) >> 24;
+ sep = angle * 2 - 128;
+ if (sep < 64)
+ sep = -sep;
+ if (sep > 192)
+ sep = 512 - sep;
+ }
+
+ channel[i].pitch = (byte) (127 + (M_Random() & 7) - (M_Random() & 7));
+ channel[i].handle =
+ I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol, sep,
+ channel[i].pitch, 0);
+ channel[i].mo = origin;
+ channel[i].sound_id = sound_id;
+ channel[i].priority = priority;
+ if (sound_id >= sfx_wind)
+ {
+ AmbChan = i;
+ }
+ if (S_sfx[sound_id].usefulness == -1)
+ {
+ S_sfx[sound_id].usefulness = 1;
+ }
+ else
+ {
+ S_sfx[sound_id].usefulness++;
+ }
+}
+
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
+{
+ int dist;
+ int i;
+ int sep;
+
+ static int sndcount;
+ int chan;
+
+ if (sound_id == 0 || snd_MaxVolume == 0)
+ return;
+ if (origin == NULL)
+ {
+ origin = players[consoleplayer].mo;
+ }
+
+ if (volume == 0)
+ {
+ return;
+ }
+ volume = (volume * (snd_MaxVolume + 1) * 8) >> 7;
+
+// no priority checking, as ambient sounds would be the LOWEST.
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].mo == NULL)
+ {
+ break;
+ }
+ }
+ if (i >= snd_Channels)
+ {
+ return;
+ }
+ if (S_sfx[sound_id].lumpnum == 0)
+ {
+ S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
+ }
+ if (S_sfx[sound_id].snd_ptr == NULL)
+ {
+ S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
+ PU_SOUND);
+#ifdef __WATCOMC__
+ _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
+ lumpinfo[S_sfx[sound_id].lumpnum].size);
+#endif
+ }
+ channel[i].pitch = (byte) (127 - (M_Random() & 3) + (M_Random() & 3));
+ channel[i].handle =
+ I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, volume, 128,
+ channel[i].pitch, 0);
+ channel[i].mo = origin;
+ channel[i].sound_id = sound_id;
+ channel[i].priority = 1; //super low priority.
+ if (S_sfx[sound_id].usefulness == -1)
+ {
+ S_sfx[sound_id].usefulness = 1;
+ }
+ else
+ {
+ S_sfx[sound_id].usefulness++;
+ }
+}
+
+boolean S_StopSoundID(int sound_id, int priority)
+{
+ int i;
+ int lp; //least priority
+ int found;
+
+ if (S_sfx[sound_id].numchannels == -1)
+ {
+ return (true);
+ }
+ lp = -1; //denote the argument sound_id
+ found = 0;
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].sound_id == sound_id && channel[i].mo)
+ {
+ found++; //found one. Now, should we replace it??
+ if (priority >= channel[i].priority)
+ { // if we're gonna kill one, then this'll be it
+ lp = i;
+ priority = channel[i].priority;
+ }
+ }
+ }
+ if (found < S_sfx[sound_id].numchannels)
+ {
+ return (true);
+ }
+ else if (lp == -1)
+ {
+ return (false); // don't replace any sounds
+ }
+ if (channel[lp].handle)
+ {
+ if (I_SoundIsPlaying(channel[lp].handle))
+ {
+ I_StopSound(channel[lp].handle);
+ }
+ if (S_sfx[channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[channel[i].sound_id].usefulness--;
+ }
+ channel[lp].mo = NULL;
+ }
+ return (true);
+}
+
+void S_StopSound(mobj_t * origin)
+{
+ int i;
+
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].mo == origin)
+ {
+ I_StopSound(channel[i].handle);
+ if (S_sfx[channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[channel[i].sound_id].usefulness--;
+ }
+ channel[i].handle = 0;
+ channel[i].mo = NULL;
+ if (AmbChan == i)
+ {
+ AmbChan = -1;
+ }
+ }
+ }
+}
+
+void S_SoundLink(mobj_t * oldactor, mobj_t * newactor)
+{
+ int i;
+
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (channel[i].mo == oldactor)
+ channel[i].mo = newactor;
+ }
+}
+
+void S_PauseSound(void)
+{
+ I_PauseSong(rs);
+}
+
+void S_ResumeSound(void)
+{
+ I_ResumeSong(rs);
+}
+
+static int nextcleanup;
+
+void S_UpdateSounds(mobj_t * listener)
+{
+ int i, dist, vol;
+ int angle;
+ int sep;
+ int priority;
+ int absx;
+ int absy;
+
+ listener = players[consoleplayer].mo;
+ if (snd_MaxVolume == 0)
+ {
+ return;
+ }
+ if (nextcleanup < gametic)
+ {
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
+ {
+ if (lumpcache[S_sfx[i].lumpnum])
+ {
+ if (((memblock_t
+ *) ((byte *) (lumpcache[S_sfx[i].lumpnum]) -
+ sizeof(memblock_t)))->id == 0x1d4a11)
+ { // taken directly from the Z_ChangeTag macro
+ Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum], PU_CACHE);
+#ifdef __WATCOMC__
+ _dpmi_unlockregion(S_sfx[i].snd_ptr,
+ lumpinfo[S_sfx[i].lumpnum].size);
+#endif
+ }
+ }
+ S_sfx[i].usefulness = -1;
+ S_sfx[i].snd_ptr = NULL;
+ }
+ }
+ nextcleanup = gametic + 35; //CLEANUP DEBUG cleans every second
+ }
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (!channel[i].handle || S_sfx[channel[i].sound_id].usefulness == -1)
+ {
+ continue;
+ }
+ if (!I_SoundIsPlaying(channel[i].handle))
+ {
+ if (S_sfx[channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[channel[i].sound_id].usefulness--;
+ }
+ channel[i].handle = 0;
+ channel[i].mo = NULL;
+ channel[i].sound_id = 0;
+ if (AmbChan == i)
+ {
+ AmbChan = -1;
+ }
+ }
+ if (channel[i].mo == NULL || channel[i].sound_id == 0
+ || channel[i].mo == players[consoleplayer].mo)
+ {
+ continue;
+ }
+ else
+ {
+ absx = abs(channel[i].mo->x - players[consoleplayer].mo->x);
+ absy = abs(channel[i].mo->y - players[consoleplayer].mo->y);
+ dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
+ dist >>= FRACBITS;
+// dist = P_AproxDistance(channel[i].mo->x-listener->x, channel[i].mo->y-listener->y)>>FRACBITS;
+
+ if (dist >= MAX_SND_DIST)
+ {
+ S_StopSound(channel[i].mo);
+ continue;
+ }
+ if (dist < 0)
+ dist = 0;
+
+// calculate the volume based upon the distance from the sound origin.
+// vol = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE)+dist)*(snd_MaxVolume*8))>>7;
+ vol = soundCurve[dist];
+
+ angle = R_PointToAngle2(players[consoleplayer].mo->x,
+ players[consoleplayer].mo->y,
+ channel[i].mo->x, channel[i].mo->y);
+ angle = (angle - viewangle) >> 24;
+ sep = angle * 2 - 128;
+ if (sep < 64)
+ sep = -sep;
+ if (sep > 192)
+ sep = 512 - sep;
+ I_UpdateSoundParams(channel[i].handle, vol, sep,
+ channel[i].pitch);
+ priority = S_sfx[channel[i].sound_id].priority;
+ priority *= (10 - (dist >> 8));
+ channel[i].priority = priority;
+ }
+ }
+}
+
+void S_Init(void)
+{
+ soundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
+ I_StartupSound();
+ if (snd_Channels > 8)
+ {
+ snd_Channels = 8;
+ }
+ I_SetChannels(snd_Channels);
+ I_SetMusicVolume(snd_MusicVolume);
+ S_SetMaxVolume(true);
+}
+
+void S_GetChannelInfo(SoundInfo_t * s)
+{
+ int i;
+ ChanInfo_t *c;
+
+ s->channelCount = snd_Channels;
+ s->musicVolume = snd_MusicVolume;
+ s->soundVolume = snd_MaxVolume;
+ for (i = 0; i < snd_Channels; i++)
+ {
+ c = &s->chan[i];
+ c->id = channel[i].sound_id;
+ c->priority = channel[i].priority;
+ c->name = S_sfx[c->id].name;
+ c->mo = channel[i].mo;
+ c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy)
+ >> FRACBITS;
+ }
+}
+
+void S_SetMaxVolume(boolean fullprocess)
+{
+ int i;
+
+ if (!fullprocess)
+ {
+ soundCurve[0] =
+ (*((byte *) W_CacheLumpName("SNDCURVE", PU_CACHE)) *
+ (snd_MaxVolume * 8)) >> 7;
+ }
+ else
+ {
+ for (i = 0; i < MAX_SND_DIST; i++)
+ {
+ soundCurve[i] =
+ (*((byte *) W_CacheLumpName("SNDCURVE", PU_CACHE) + i) *
+ (snd_MaxVolume * 8)) >> 7;
+ }
+ }
+}
+
+static boolean musicPaused;
+void S_SetMusicVolume(void)
+{
+ I_SetMusicVolume(snd_MusicVolume);
+ if (snd_MusicVolume == 0)
+ {
+ I_PauseSong(rs);
+ musicPaused = true;
+ }
+ else if (musicPaused)
+ {
+ musicPaused = false;
+ I_ResumeSong(rs);
+ }
+}
+
+void S_ShutDown(void)
+{
+ extern int tsm_ID;
+ if (tsm_ID != -1)
+ {
+ I_StopSong(rs);
+ I_UnRegisterSong(rs);
+ I_ShutdownSound();
+ }
+}
+
+/*
+=============================================================================
+
+ CONSTANTS
+
+=============================================================================
+*/
+
+#define SC_INDEX 0x3C4
+#define SC_RESET 0
+#define SC_CLOCK 1
+#define SC_MAPMASK 2
+#define SC_CHARMAP 3
+#define SC_MEMMODE 4
+
+#define CRTC_INDEX 0x3D4
+#define CRTC_H_TOTAL 0
+#define CRTC_H_DISPEND 1
+#define CRTC_H_BLANK 2
+#define CRTC_H_ENDBLANK 3
+#define CRTC_H_RETRACE 4
+#define CRTC_H_ENDRETRACE 5
+#define CRTC_V_TOTAL 6
+#define CRTC_OVERFLOW 7
+#define CRTC_ROWSCAN 8
+#define CRTC_MAXSCANLINE 9
+#define CRTC_CURSORSTART 10
+#define CRTC_CURSOREND 11
+#define CRTC_STARTHIGH 12
+#define CRTC_STARTLOW 13
+#define CRTC_CURSORHIGH 14
+#define CRTC_CURSORLOW 15
+#define CRTC_V_RETRACE 16
+#define CRTC_V_ENDRETRACE 17
+#define CRTC_V_DISPEND 18
+#define CRTC_OFFSET 19
+#define CRTC_UNDERLINE 20
+#define CRTC_V_BLANK 21
+#define CRTC_V_ENDBLANK 22
+#define CRTC_MODE 23
+#define CRTC_LINECOMPARE 24
+
+
+#define GC_INDEX 0x3CE
+#define GC_SETRESET 0
+#define GC_ENABLESETRESET 1
+#define GC_COLORCOMPARE 2
+#define GC_DATAROTATE 3
+#define GC_READMAP 4
+#define GC_MODE 5
+#define GC_MISCELLANEOUS 6
+#define GC_COLORDONTCARE 7
+#define GC_BITMASK 8
+
+#define ATR_INDEX 0x3c0
+#define ATR_MODE 16
+#define ATR_OVERSCAN 17
+#define ATR_COLORPLANEENABLE 18
+#define ATR_PELPAN 19
+#define ATR_COLORSELECT 20
+
+#define STATUS_REGISTER_1 0x3da
+
+#define PEL_WRITE_ADR 0x3c8
+#define PEL_READ_ADR 0x3c7
+#define PEL_DATA 0x3c9
+#define PEL_MASK 0x3c6
+
+boolean grmode;
+
+//==================================================
+//
+// joystick vars
+//
+//==================================================
+
+boolean joystickpresent;
+extern unsigned joystickx, joysticky;
+boolean I_ReadJoystick(void); // returns false if not connected
+
+
+//==================================================
+
+#define VBLCOUNTER 34000 // hardware tics to a frame
+
+
+#define TIMERINT 8
+#define KEYBOARDINT 9
+
+#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
+#define CLI _disable()
+#define STI _enable()
+
+#define _outbyte(x,y) (outp(x,y))
+#define _outhword(x,y) (outpw(x,y))
+
+#define _inbyte(x) (inp(x))
+#define _inhword(x) (inpw(x))
+
+#define MOUSEB1 1
+#define MOUSEB2 2
+#define MOUSEB3 4
+
+boolean mousepresent;
+//static int tsm_ID = -1; // tsm init flag
+
+//===============================
+
+int ticcount;
+
+// REGS stuff used for int calls
+union REGS regs;
+struct SREGS segregs;
+
+boolean novideo; // if true, stay in text mode for debugging
+
+#define KBDQUESIZE 32
+byte keyboardque[KBDQUESIZE];
+int kbdtail, kbdhead;
+
+#define KEY_LSHIFT 0xfe
+
+#define KEY_INS (0x80+0x52)
+#define KEY_DEL (0x80+0x53)
+#define KEY_PGUP (0x80+0x49)
+#define KEY_PGDN (0x80+0x51)
+#define KEY_HOME (0x80+0x47)
+#define KEY_END (0x80+0x4f)
+
+#define SC_RSHIFT 0x36
+#define SC_LSHIFT 0x2a
+
+byte scantokey[128] = {
+// 0 1 2 3 4 5 6 7
+// 8 9 A B C D E F
+ 0, 27, '1', '2', '3', '4', '5', '6',
+ '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, // 0
+ 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
+ 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's', // 1
+ 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
+ 39, '`', KEY_LSHIFT, 92, 'z', 'x', 'c', 'v', // 2
+ 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT, '*',
+ KEY_RALT, ' ', 0, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, // 3
+ KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, 0, 0, KEY_HOME,
+ KEY_UPARROW, KEY_PGUP, '-', KEY_LEFTARROW, '5', KEY_RIGHTARROW, '+', KEY_END, //4
+ KEY_DOWNARROW, KEY_PGDN, KEY_INS, KEY_DEL, 0, 0, 0, KEY_F11,
+ KEY_F12, 0, 0, 0, 0, 0, 0, 0, // 5
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, // 6
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 // 7
+};
+
+//==========================================================================
+
+//--------------------------------------------------------------------------
+//
+// FUNC I_GetTime
+//
+// Returns time in 1/35th second tics.
+//
+//--------------------------------------------------------------------------
+
+int I_GetTime(void)
+{
+#ifdef NOTIMER
+ ticcount++;
+#endif
+ return (ticcount);
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ColorBorder
+//
+//--------------------------------------------------------------------------
+
+void I_ColorBorder(void)
+{
+ int i;
+
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for (i = 0; i < 3; i++)
+ {
+ _outbyte(PEL_DATA, 63);
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_UnColorBorder
+//
+//--------------------------------------------------------------------------
+
+void I_UnColorBorder(void)
+{
+ int i;
+
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for (i = 0; i < 3; i++)
+ {
+ _outbyte(PEL_DATA, 0);
+ }
+}
+
+/*
+============================================================================
+
+ USER INPUT
+
+============================================================================
+*/
+
+//--------------------------------------------------------------------------
+//
+// PROC I_WaitVBL
+//
+//--------------------------------------------------------------------------
+
+void I_WaitVBL(int vbls)
+{
+ int i;
+ int old;
+ int stat;
+
+ if (novideo)
+ {
+ return;
+ }
+ while (vbls--)
+ {
+ do
+ {
+ stat = inp(STATUS_REGISTER_1);
+ if (stat & 8)
+ {
+ break;
+ }
+ }
+ while (1);
+ do
+ {
+ stat = inp(STATUS_REGISTER_1);
+ if ((stat & 8) == 0)
+ {
+ break;
+ }
+ }
+ while (1);
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_SetPalette
+//
+// Palette source must use 8 bit RGB elements.
+//
+//--------------------------------------------------------------------------
+
+void I_SetPalette(byte * palette)
+{
+ int i;
+
+ if (novideo)
+ {
+ return;
+ }
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for (i = 0; i < 768; i++)
+ {
+ _outbyte(PEL_DATA, (gammatable[usegamma][*palette++]) >> 2);
+ }
+}
+
+/*
+============================================================================
+
+ GRAPHICS MODE
+
+============================================================================
+*/
+
+byte *pcscreen, *destscreen, *destview;
+
+
+/*
+==============
+=
+= I_Update
+=
+==============
+*/
+
+int UpdateState;
+extern int screenblocks;
+
+void I_Update(void)
+{
+ int i;
+ byte *dest;
+ int tics;
+ static int lasttic;
+
+//
+// blit screen to video
+//
+ if (DisplayTicker)
+ {
+ if (screenblocks > 9 || UpdateState & (I_FULLSCRN | I_MESSAGES))
+ {
+ dest = (byte *) screen;
+ }
+ else
+ {
+ dest = (byte *) pcscreen;
+ }
+ tics = ticcount - lasttic;
+ lasttic = ticcount;
+ if (tics > 20)
+ {
+ tics = 20;
+ }
+ for (i = 0; i < tics; i++)
+ {
+ *dest = 0xff;
+ dest += 2;
+ }
+ for (i = tics; i < 20; i++)
+ {
+ *dest = 0x00;
+ dest += 2;
+ }
+ }
+ if (UpdateState == I_NOUPDATE)
+ {
+ return;
+ }
+ if (UpdateState & I_FULLSCRN)
+ {
+ memcpy(pcscreen, screen, SCREENWIDTH * SCREENHEIGHT);
+ UpdateState = I_NOUPDATE; // clear out all draw types
+ }
+ if (UpdateState & I_FULLVIEW)
+ {
+ if (UpdateState & I_MESSAGES && screenblocks > 7)
+ {
+ for (i = 0; i <
+ (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
+ {
+ memcpy(pcscreen + i, screen + i, SCREENWIDTH);
+ }
+ UpdateState &= ~(I_FULLVIEW | I_MESSAGES);
+ }
+ else
+ {
+ for (i = viewwindowy * SCREENWIDTH + viewwindowx; i <
+ (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
+ {
+ memcpy(pcscreen + i, screen + i, viewwidth);
+ }
+ UpdateState &= ~I_FULLVIEW;
+ }
+ }
+ if (UpdateState & I_STATBAR)
+ {
+ memcpy(pcscreen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
+ screen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
+ SCREENWIDTH * SBARHEIGHT);
+ UpdateState &= ~I_STATBAR;
+ }
+ if (UpdateState & I_MESSAGES)
+ {
+ memcpy(pcscreen, screen, SCREENWIDTH * 28);
+ UpdateState &= ~I_MESSAGES;
+ }
+
+// memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_InitGraphics
+//
+//--------------------------------------------------------------------------
+
+void I_InitGraphics(void)
+{
+ if (novideo)
+ {
+ return;
+ }
+ grmode = true;
+ regs.w.ax = 0x13;
+ int386(0x10, (const union REGS *) ®s, ®s);
+ pcscreen = destscreen = (byte *) 0xa0000;
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ I_InitDiskFlash();
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ShutdownGraphics
+//
+//--------------------------------------------------------------------------
+
+void I_ShutdownGraphics(void)
+{
+
+ if (*(byte *) 0x449 == 0x13) // don't reset mode if it didn't get set
+ {
+ regs.w.ax = 3;
+ int386(0x10, ®s, ®s); // back to text mode
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ReadScreen
+//
+// Reads the screen currently displayed into a linear buffer.
+//
+//--------------------------------------------------------------------------
+
+void I_ReadScreen(byte * scr)
+{
+ memcpy(scr, screen, SCREENWIDTH * SCREENHEIGHT);
+}
+
+
+//===========================================================================
+
+/*
+===================
+=
+= I_StartTic
+=
+// called by D_DoomLoop
+// called before processing each tic in a frame
+// can call D_PostEvent
+// asyncronous interrupt functions should maintain private ques that are
+// read by the syncronous functions to be converted into events
+===================
+*/
+
+/*
+ OLD STARTTIC STUFF
+
+void I_StartTic (void)
+{
+ int k;
+ event_t ev;
+
+
+ I_ReadMouse ();
+
+//
+// keyboard events
+//
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail&(KBDQUESIZE-1)];
+
+// if (k==14)
+// I_Error ("exited");
+
+ kbdtail++;
+
+ // extended keyboard shift key bullshit
+ if ( (k&0x7f)==KEY_RSHIFT )
+ {
+ if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
+ continue;
+ k &= 0x80;
+ k |= KEY_RSHIFT;
+ }
+
+ if (k==0xe0)
+ continue; // special / pause keys
+ if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
+ continue; // pause key bullshit
+
+ if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
+ {
+ ev.type = ev_keydown;
+ ev.data1 = KEY_PAUSE;
+ D_PostEvent (&ev);
+ continue;
+ }
+
+ if (k&0x80)
+ ev.type = ev_keyup;
+ else
+ ev.type = ev_keydown;
+ k &= 0x7f;
+
+ ev.data1 = k;
+ //ev.data1 = scantokey[k];
+
+ D_PostEvent (&ev);
+ }
+}
+*/
+
+#define SC_UPARROW 0x48
+#define SC_DOWNARROW 0x50
+#define SC_LEFTARROW 0x4b
+#define SC_RIGHTARROW 0x4d
+
+void I_StartTic(void)
+{
+ int k;
+ event_t ev;
+
+
+ I_ReadMouse();
+
+//
+// keyboard events
+//
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
+ kbdtail++;
+
+ // extended keyboard shift key bullshit
+ if ((k & 0x7f) == SC_LSHIFT || (k & 0x7f) == SC_RSHIFT)
+ {
+ if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe0)
+ continue;
+ k &= 0x80;
+ k |= SC_RSHIFT;
+ }
+
+ if (k == 0xe0)
+ continue; // special / pause keys
+ if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe1)
+ continue; // pause key bullshit
+
+ if (k == 0xc5
+ && keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0x9d)
+ {
+ ev.type = ev_keydown;
+ ev.data1 = KEY_PAUSE;
+ D_PostEvent(&ev);
+ continue;
+ }
+
+ if (k & 0x80)
+ ev.type = ev_keyup;
+ else
+ ev.type = ev_keydown;
+ k &= 0x7f;
+ switch (k)
+ {
+ case SC_UPARROW:
+ ev.data1 = KEY_UPARROW;
+ break;
+ case SC_DOWNARROW:
+ ev.data1 = KEY_DOWNARROW;
+ break;
+ case SC_LEFTARROW:
+ ev.data1 = KEY_LEFTARROW;
+ break;
+ case SC_RIGHTARROW:
+ ev.data1 = KEY_RIGHTARROW;
+ break;
+ default:
+ ev.data1 = scantokey[k];
+ break;
+ }
+ D_PostEvent(&ev);
+ }
+
+}
+
+
+void I_ReadKeys(void)
+{
+ int k;
+ event_t ev;
+
+
+ while (1)
+ {
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
+ kbdtail++;
+ printf("0x%x\n", k);
+ if (k == 1)
+ I_Quit();
+ }
+ }
+}
+
+/*
+===============
+=
+= I_StartFrame
+=
+===============
+*/
+
+void I_StartFrame(void)
+{
+ I_JoystickEvents();
+ I_ReadExternDriver();
+}
+
+/*
+============================================================================
+
+ TIMER INTERRUPT
+
+============================================================================
+*/
+
+void I_ColorBlack(int r, int g, int b)
+{
+ _outbyte(PEL_WRITE_ADR, 0);
+ _outbyte(PEL_DATA, r);
+ _outbyte(PEL_DATA, g);
+ _outbyte(PEL_DATA, b);
+}
+
+
+/*
+================
+=
+= I_TimerISR
+=
+================
+*/
+
+int I_TimerISR(void)
+{
+ ticcount++;
+ return 0;
+}
+
+/*
+============================================================================
+
+ KEYBOARD
+
+============================================================================
+*/
+
+void (__interrupt __far * oldkeyboardisr) () = NULL;
+
+int lastpress;
+
+/*
+================
+=
+= I_KeyboardISR
+=
+================
+*/
+
+void __interrupt I_KeyboardISR(void)
+{
+// Get the scan code
+
+ keyboardque[kbdhead & (KBDQUESIZE - 1)] = lastpress = _inbyte(0x60);
+ kbdhead++;
+
+// acknowledge the interrupt
+
+ _outbyte(0x20, 0x20);
+}
+
+
+
+/*
+===============
+=
+= I_StartupKeyboard
+=
+===============
+*/
+
+void I_StartupKeyboard(void)
+{
+#ifndef NOKBD
+ oldkeyboardisr = _dos_getvect(KEYBOARDINT);
+ _dos_setvect(0x8000 | KEYBOARDINT, I_KeyboardISR);
+#endif
+
+//I_ReadKeys ();
+}
+
+
+void I_ShutdownKeyboard(void)
+{
+ if (oldkeyboardisr)
+ _dos_setvect(KEYBOARDINT, oldkeyboardisr);
+ *(short *) 0x41c = *(short *) 0x41a; // clear bios key buffer
+}
+
+
+
+/*
+============================================================================
+
+ MOUSE
+
+============================================================================
+*/
+
+
+int I_ResetMouse(void)
+{
+ regs.w.ax = 0; // reset
+ int386(0x33, ®s, ®s);
+ return regs.w.ax;
+}
+
+
+
+/*
+================
+=
+= StartupMouse
+=
+================
+*/
+
+void I_StartupCyberMan(void);
+
+void I_StartupMouse(void)
+{
+ int (far * function) ();
+
+ //
+ // General mouse detection
+ //
+ mousepresent = 0;
+ if (M_CheckParm("-nomouse") || !usemouse)
+ return;
+
+ if (I_ResetMouse() != 0xffff)
+ {
+ tprintf("Mouse: not present ", 0);
+ return;
+ }
+ tprintf("Mouse: detected ", 0);
+
+ mousepresent = 1;
+
+ I_StartupCyberMan();
+}
+
+
+/*
+================
+=
+= ShutdownMouse
+=
+================
+*/
+
+void I_ShutdownMouse(void)
+{
+ if (!mousepresent)
+ return;
+
+ I_ResetMouse();
+}
+
+
+/*
+================
+=
+= I_ReadMouse
+=
+================
+*/
+
+void I_ReadMouse(void)
+{
+ event_t ev;
+
+//
+// mouse events
+//
+ if (!mousepresent)
+ return;
+
+ ev.type = ev_mouse;
+
+ memset(&dpmiregs, 0, sizeof(dpmiregs));
+ dpmiregs.eax = 3; // read buttons / position
+ DPMIInt(0x33);
+ ev.data1 = dpmiregs.ebx;
+
+ dpmiregs.eax = 11; // read counters
+ DPMIInt(0x33);
+ ev.data2 = (short) dpmiregs.ecx;
+ ev.data3 = -(short) dpmiregs.edx;
+
+ D_PostEvent(&ev);
+}
+
+/*
+============================================================================
+
+ JOYSTICK
+
+============================================================================
+*/
+
+int joyxl, joyxh, joyyl, joyyh;
+
+boolean WaitJoyButton(void)
+{
+ int oldbuttons, buttons;
+
+ oldbuttons = 0;
+ do
+ {
+ I_WaitVBL(1);
+ buttons = ((inp(0x201) >> 4) & 1) ^ 1;
+ if (buttons != oldbuttons)
+ {
+ oldbuttons = buttons;
+ continue;
+ }
+
+ if ((lastpress & 0x7f) == 1)
+ {
+ joystickpresent = false;
+ return false;
+ }
+ }
+ while (!buttons);
+
+ do
+ {
+ I_WaitVBL(1);
+ buttons = ((inp(0x201) >> 4) & 1) ^ 1;
+ if (buttons != oldbuttons)
+ {
+ oldbuttons = buttons;
+ continue;
+ }
+
+ if ((lastpress & 0x7f) == 1)
+ {
+ joystickpresent = false;
+ return false;
+ }
+ }
+ while (buttons);
+
+ return true;
+}
+
+
+
+/*
+===============
+=
+= I_StartupJoystick
+=
+===============
+*/
+
+int basejoyx, basejoyy;
+
+void I_StartupJoystick(void)
+{
+ int buttons;
+ int count;
+ int centerx, centery;
+
+ joystickpresent = 0;
+ if (M_CheckParm("-nojoy") || !usejoystick)
+ return;
+
+ if (!I_ReadJoystick())
+ {
+ joystickpresent = false;
+ tprintf("joystick not found ", 0);
+ return;
+ }
+ printf("joystick found\n");
+ joystickpresent = true;
+
+ printf("CENTER the joystick and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ centerx = joystickx;
+ centery = joysticky;
+
+ printf
+ ("\nPush the joystick to the UPPER LEFT corner and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ joyxl = (centerx + joystickx) / 2;
+ joyyl = (centerx + joysticky) / 2;
+
+ printf
+ ("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ joyxh = (centerx + joystickx) / 2;
+ joyyh = (centery + joysticky) / 2;
+ printf("\n");
+}
+
+/*
+===============
+=
+= I_JoystickEvents
+=
+===============
+*/
+
+void I_JoystickEvents(void)
+{
+ event_t ev;
+
+//
+// joystick events
+//
+ if (!joystickpresent)
+ return;
+
+ I_ReadJoystick();
+ ev.type = ev_joystick;
+ ev.data1 = ((inp(0x201) >> 4) & 15) ^ 15;
+
+ if (joystickx < joyxl)
+ ev.data2 = -1;
+ else if (joystickx > joyxh)
+ ev.data2 = 1;
+ else
+ ev.data2 = 0;
+ if (joysticky < joyyl)
+ ev.data3 = -1;
+ else if (joysticky > joyyh)
+ ev.data3 = 1;
+ else
+ ev.data3 = 0;
+
+ D_PostEvent(&ev);
+}
+
+
+
+/*
+============================================================================
+
+ DPMI STUFF
+
+============================================================================
+*/
+
+#define REALSTACKSIZE 1024
+
+dpmiregs_t dpmiregs;
+
+unsigned realstackseg;
+
+void I_DivException(void);
+int I_SetDivException(void);
+
+void DPMIFarCall(void)
+{
+ segread(&segregs);
+ regs.w.ax = 0x301;
+ regs.w.bx = 0;
+ regs.w.cx = 0;
+ regs.x.edi = (unsigned) &dpmiregs;
+ segregs.es = segregs.ds;
+ int386x(DPMI_INT, ®s, ®s, &segregs);
+}
+
+
+void DPMIInt(int i)
+{
+ dpmiregs.ss = realstackseg;
+ dpmiregs.sp = REALSTACKSIZE - 4;
+
+ segread(&segregs);
+ regs.w.ax = 0x300;
+ regs.w.bx = i;
+ regs.w.cx = 0;
+ regs.x.edi = (unsigned) &dpmiregs;
+ segregs.es = segregs.ds;
+ int386x(DPMI_INT, ®s, ®s, &segregs);
+}
+
+
+/*
+==============
+=
+= I_StartupDPMI
+=
+==============
+*/
+
+void I_StartupDPMI(void)
+{
+ extern char __begtext;
+ extern char ___argc;
+ int n, d;
+
+//
+// allocate a decent stack for real mode ISRs
+//
+ realstackseg = (int) I_AllocLow(1024) >> 4;
+
+//
+// lock the entire program down
+//
+
+// _dpmi_lockregion (&__begtext, &___argc - &__begtext);
+
+
+//
+// catch divide by 0 exception
+//
+#if 0
+ segread(&segregs);
+ regs.w.ax = 0x0203; // DPMI set processor exception handler vector
+ regs.w.bx = 0; // int 0
+ regs.w.cx = segregs.cs;
+ regs.x.edx = (int) &I_DivException;
+ printf("%x : %x\n", regs.w.cx, regs.x.edx);
+ int386(DPMI_INT, ®s, ®s);
+#endif
+
+#if 0
+ n = I_SetDivException();
+ printf("return: %i\n", n);
+ n = 100;
+ d = 0;
+ printf("100 / 0 = %i\n", n / d);
+
+ exit(1);
+#endif
+}
+
+
+
+/*
+============================================================================
+
+ TIMER INTERRUPT
+
+============================================================================
+*/
+
+void (__interrupt __far * oldtimerisr) ();
+
+
+void IO_ColorBlack(int r, int g, int b)
+{
+ _outbyte(PEL_WRITE_ADR, 0);
+ _outbyte(PEL_DATA, r);
+ _outbyte(PEL_DATA, g);
+ _outbyte(PEL_DATA, b);
+}
+
+
+/*
+================
+=
+= IO_TimerISR
+=
+================
+*/
+
+//void __interrupt IO_TimerISR (void)
+
+void __interrupt __far IO_TimerISR(void)
+{
+ ticcount++;
+ _outbyte(0x20, 0x20); // Ack the interrupt
+}
+
+/*
+=====================
+=
+= IO_SetTimer0
+=
+= Sets system timer 0 to the specified speed
+=
+=====================
+*/
+
+void IO_SetTimer0(int speed)
+{
+ if (speed > 0 && speed < 150)
+ I_Error("INT_SetTimer0: %i is a bad value", speed);
+
+ _outbyte(0x43, 0x36); // Change timer 0
+ _outbyte(0x40, speed);
+ _outbyte(0x40, speed >> 8);
+}
+
+
+
+/*
+===============
+=
+= IO_StartupTimer
+=
+===============
+*/
+
+void IO_StartupTimer(void)
+{
+ oldtimerisr = _dos_getvect(TIMERINT);
+
+ _dos_setvect(0x8000 | TIMERINT, IO_TimerISR);
+ IO_SetTimer0(VBLCOUNTER);
+}
+
+void IO_ShutdownTimer(void)
+{
+ if (oldtimerisr)
+ {
+ IO_SetTimer0(0); // back to 18.4 ips
+ _dos_setvect(TIMERINT, oldtimerisr);
+ }
+}
+
+//===========================================================================
+
+
+/*
+===============
+=
+= I_Init
+=
+= hook interrupts and set graphics mode
+=
+===============
+*/
+
+void I_Init(void)
+{
+ extern void I_StartupTimer(void);
+
+ novideo = M_CheckParm("novideo");
+ tprintf("I_StartupDPMI", 1);
+ I_StartupDPMI();
+ tprintf("I_StartupMouse ", 1);
+ I_StartupMouse();
+// tprintf("I_StartupJoystick ",1);
+// I_StartupJoystick();
+// tprintf("I_StartupKeyboard ",1);
+// I_StartupKeyboard();
+ tprintf("S_Init... ", 1);
+ S_Init();
+ //IO_StartupTimer();
+ S_Start();
+}
+
+
+/*
+===============
+=
+= I_Shutdown
+=
+= return to default system state
+=
+===============
+*/
+
+void I_Shutdown(void)
+{
+ I_ShutdownGraphics();
+ IO_ShutdownTimer();
+ S_ShutDown();
+ I_ShutdownMouse();
+ I_ShutdownKeyboard();
+
+ IO_SetTimer0(0);
+}
+
+
+/*
+================
+=
+= I_Error
+=
+================
+*/
+
+void I_Error(char *error, ...)
+{
+ union REGS regs;
+
+ va_list argptr;
+
+ D_QuitNetGame();
+ I_Shutdown();
+ va_start(argptr, error);
+ regs.x.eax = 0x3;
+ int386(0x10, ®s, ®s);
+ vprintf(error, argptr);
+ va_end(argptr);
+ printf("\n");
+ exit(1);
+}
+
+//--------------------------------------------------------------------------
+//
+// I_Quit
+//
+// Shuts down net game, saves defaults, prints the exit text message,
+// goes to text mode, and exits.
+//
+//--------------------------------------------------------------------------
+
+void I_Quit(void)
+{
+ byte *scr;
+ char *lumpName;
+ int r;
+
+ D_QuitNetGame();
+ M_SaveDefaults();
+ scr = (byte *) W_CacheLumpName("ENDTEXT", PU_CACHE);
+ I_Shutdown();
+ memcpy((void *) 0xb8000, scr, 80 * 25 * 2);
+ regs.w.ax = 0x0200;
+ regs.h.bh = 0;
+ regs.h.dl = 0;
+ regs.h.dh = 23;
+ int386(0x10, (const union REGS *) ®s, ®s); // Set text pos
+ _settextposition(24, 1);
+ exit(0);
+}
+
+/*
+===============
+=
+= I_ZoneBase
+=
+===============
+*/
+
+byte *I_ZoneBase(int *size)
+{
+ int meminfo[32];
+ int heap;
+ int i;
+ int block;
+ byte *ptr;
+
+ memset(meminfo, 0, sizeof(meminfo));
+ segread(&segregs);
+ segregs.es = segregs.ds;
+ regs.w.ax = 0x500; // get memory info
+ regs.x.edi = (int) &meminfo;
+ int386x(0x31, ®s, ®s, &segregs);
+
+ heap = meminfo[0];
+ printf("DPMI memory: 0x%x, ", heap);
+
+ do
+ {
+ heap -= 0x10000; // leave 64k alone
+ if (heap > 0x800000)
+ heap = 0x800000;
+ ptr = malloc(heap);
+ }
+ while (!ptr);
+
+ printf("0x%x allocated for zone\n", heap);
+ if (heap < 0x180000)
+ I_Error("Insufficient DPMI memory!");
+#if 0
+ regs.w.ax = 0x501; // allocate linear block
+ regs.w.bx = heap >> 16;
+ regs.w.cx = heap & 0xffff;
+ int386(0x31, ®s, ®s);
+ if (regs.w.cflag)
+ I_Error("Couldn't allocate DPMI memory!");
+
+ block = (regs.w.si << 16) + regs.w.di;
+#endif
+
+ *size = heap;
+ return ptr;
+}
+
+/*
+=============================================================================
+
+ DISK ICON FLASHING
+
+=============================================================================
+*/
+
+void I_InitDiskFlash(void)
+{
+#if 0
+ void *pic;
+ byte *temp;
+
+ pic = W_CacheLumpName("STDISK", PU_CACHE);
+ temp = destscreen;
+ destscreen = (byte *) 0xac000;
+ V_DrawPatchDirect(SCREENWIDTH - 16, SCREENHEIGHT - 16, 0, pic);
+ destscreen = temp;
+#endif
+}
+
+// draw disk icon
+void I_BeginRead(void)
+{
+#if 0
+ byte *src, *dest;
+ int y;
+
+ if (!grmode)
+ return;
+
+// write through all planes
+ outp(SC_INDEX, SC_MAPMASK);
+ outp(SC_INDEX + 1, 15);
+// set write mode 1
+ outp(GC_INDEX, GC_MODE);
+ outp(GC_INDEX + 1, inp(GC_INDEX + 1) | 1);
+
+// copy to backup
+ src = currentscreen + 184 * 80 + 304 / 4;
+ dest = (byte *) 0xac000 + 184 * 80 + 288 / 4;
+ for (y = 0; y < 16; y++)
+ {
+ dest[0] = src[0];
+ dest[1] = src[1];
+ dest[2] = src[2];
+ dest[3] = src[3];
+ src += 80;
+ dest += 80;
+ }
+
+// copy disk over
+ dest = currentscreen + 184 * 80 + 304 / 4;
+ src = (byte *) 0xac000 + 184 * 80 + 304 / 4;
+ for (y = 0; y < 16; y++)
+ {
+ dest[0] = src[0];
+ dest[1] = src[1];
+ dest[2] = src[2];
+ dest[3] = src[3];
+ src += 80;
+ dest += 80;
+ }
+
+
+// set write mode 0
+ outp(GC_INDEX, GC_MODE);
+ outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~1);
+#endif
+}
+
+// erase disk icon
+void I_EndRead(void)
+{
+#if 0
+ byte *src, *dest;
+ int y;
+
+ if (!grmode)
+ return;
+
+// write through all planes
+ outp(SC_INDEX, SC_MAPMASK);
+ outp(SC_INDEX + 1, 15);
+// set write mode 1
+ outp(GC_INDEX, GC_MODE);
+ outp(GC_INDEX + 1, inp(GC_INDEX + 1) | 1);
+
+
+// copy disk over
+ dest = currentscreen + 184 * 80 + 304 / 4;
+ src = (byte *) 0xac000 + 184 * 80 + 288 / 4;
+ for (y = 0; y < 16; y++)
+ {
+ dest[0] = src[0];
+ dest[1] = src[1];
+ dest[2] = src[2];
+ dest[3] = src[3];
+ src += 80;
+ dest += 80;
+ }
+
+// set write mode 0
+ outp(GC_INDEX, GC_MODE);
+ outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~1);
+#endif
+}
+
+
+
+/*
+=============
+=
+= I_AllocLow
+=
+=============
+*/
+
+byte *I_AllocLow(int length)
+{
+ byte *mem;
+
+ // DPMI call 100h allocates DOS memory
+ segread(&segregs);
+ regs.w.ax = 0x0100; // DPMI allocate DOS memory
+ regs.w.bx = (length + 15) / 16;
+ int386(DPMI_INT, ®s, ®s);
+// segment = regs.w.ax;
+// selector = regs.w.dx;
+ if (regs.w.cflag != 0)
+ I_Error("I_AllocLow: DOS alloc of %i failed, %i free",
+ length, regs.w.bx * 16);
+
+
+ mem = (void *) ((regs.x.eax & 0xFFFF) << 4);
+
+ memset(mem, 0, length);
+ return mem;
+}
+
+/*
+============================================================================
+
+ NETWORKING
+
+============================================================================
+*/
+
+/* // FUCKED LINES
+typedef struct
+{
+ char priv[508];
+ } doomdata_t;
+*/// FUCKED LINES
+
+#define DOOMCOM_ID 0x12345678l
+
+/* // FUCKED LINES
+typedef struct
+{
+ long id;
+ short intnum; // DOOM executes an int to execute commands
+
+// communication between DOOM and the driver
+ short command; // CMD_SEND or CMD_GET
+ short remotenode; // dest for send, set by get (-1 = no packet)
+ short datalength; // bytes in doomdata to be sent
+
+// info common to all nodes
+ short numnodes; // console is allways node 0
+ short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
+ short extratics; // 1 = send a backup tic in every packet
+ short deathmatch; // 1 = deathmatch
+ short savegame; // -1 = new game, 0-5 = load savegame
+ short episode; // 1-3
+ short map; // 1-9
+ short skill; // 1-5
+
+// info specific to this node
+ short consoleplayer;
+ short numplayers;
+ short angleoffset; // 1 = left, 0 = center, -1 = right
+ short drone; // 1 = drone
+
+// packet data to be sent
+ doomdata_t data;
+ } doomcom_t;
+*/// FUCKED LINES
+
+extern doomcom_t *doomcom;
+
+/*
+====================
+=
+= I_InitNetwork
+=
+====================
+*/
+
+void I_InitNetwork(void)
+{
+ int i;
+
+ i = M_CheckParm("-net");
+ if (!i)
+ {
+ //
+ // single player game
+ //
+ doomcom = malloc(sizeof(*doomcom));
+ memset(doomcom, 0, sizeof(*doomcom));
+ netgame = false;
+ doomcom->id = DOOMCOM_ID;
+ doomcom->numplayers = doomcom->numnodes = 1;
+ doomcom->deathmatch = false;
+ doomcom->consoleplayer = 0;
+ doomcom->ticdup = 1;
+ doomcom->extratics = 0;
+ return;
+ }
+
+ netgame = true;
+ doomcom = (doomcom_t *) atoi(myargv[i + 1]);
+//DEBUG
+ doomcom->skill = startskill;
+ doomcom->episode = startepisode;
+ doomcom->map = startmap;
+ doomcom->deathmatch = deathmatch;
+
+}
+
+void I_NetCmd(void)
+{
+ if (!netgame)
+ I_Error("I_NetCmd when not in netgame");
+ DPMIInt(doomcom->intnum);
+}
+
+int i_Vector;
+externdata_t *i_ExternData;
+boolean useexterndriver;
+
+//=========================================================================
+//
+// I_CheckExternDriver
+//
+// Checks to see if a vector, and an address for an external driver
+// have been passed.
+//=========================================================================
+
+void I_CheckExternDriver(void)
+{
+ int i;
+
+ if (!(i = M_CheckParm("-externdriver")))
+ {
+ return;
+ }
+ i_ExternData = (externdata_t *) atoi(myargv[i + 1]);
+ i_Vector = i_ExternData->vector;
+
+ useexterndriver = true;
+}
+
+//=========================================================================
+//
+// I_ReadExternDriver
+//
+// calls the external interrupt, which should then update i_ExternDriver
+//=========================================================================
+
+void I_ReadExternDriver(void)
+{
+ event_t ev;
+
+ if (useexterndriver)
+ {
+ DPMIInt(i_Vector);
+ }
+}
--- a/src/heretic/i_sound.c
+++ b/src/heretic/i_sound.c
@@ -1,391 +1,430 @@
-
-// I_SOUND.C
-
-#include <stdio.h>
-#include "doomdef.h"
-#include "dmx.h"
-#include "sounds.h"
-#include "i_sound.h"
-
-/*
-===============
-=
-= I_StartupTimer
-=
-===============
-*/
-
-int tsm_ID = -1;
-
-void I_StartupTimer (void)
-{
-#ifndef NOTIMER
- extern int I_TimerISR(void);
-
- tprintf("I_StartupTimer()\n",0);
- // installs master timer. Must be done before StartupTimer()!
- TSM_Install(SND_TICRATE);
- tsm_ID = TSM_NewService (I_TimerISR, 35, 255, 0); // max priority
- if (tsm_ID == -1)
- {
- I_Error("Can't register 35 Hz timer w/ DMX library");
- }
-#endif
-}
-
-void I_ShutdownTimer (void)
-{
- TSM_DelService(tsm_ID);
- TSM_Remove();
-}
-
-/*
- *
- * SOUND HEADER & DATA
- *
- *
- */
-
-// sound information
-#if 0
-const char *dnames[] = {"None",
- "PC_Speaker",
- "Adlib",
- "Sound_Blaster",
- "ProAudio_Spectrum16",
- "Gravis_Ultrasound",
- "MPU",
- "AWE32"
- };
-#endif
-
-const char snd_prefixen[] = { 'P', 'P', 'A', 'S', 'S', 'S', 'M',
- 'M', 'M', 'S' };
-
-int snd_Channels;
-int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
-int snd_MusicDevice, // current music card # (index to dmxCodes)
- snd_SfxDevice, // current sfx card # (index to dmxCodes)
- snd_MaxVolume, // maximum volume for sound
- snd_MusicVolume; // maximum volume for music
-int dmxCodes[NUM_SCARDS]; // the dmx code for a given card
-
-int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
-int snd_Mport; // midi variables
-
-extern boolean snd_MusicAvail, // whether music is available
- snd_SfxAvail; // whether sfx are available
-
-void I_PauseSong(int handle)
-{
- MUS_PauseSong(handle);
-}
-
-void I_ResumeSong(int handle)
-{
- MUS_ResumeSong(handle);
-}
-
-void I_SetMusicVolume(int volume)
-{
- MUS_SetMasterVolume(volume*8);
-// snd_MusicVolume = volume;
-}
-
-void I_SetSfxVolume(int volume)
-{
- snd_MaxVolume = volume; // THROW AWAY?
-}
-
-/*
- *
- * SONG API
- *
- */
-
-int I_RegisterSong(void *data)
-{
- int rc = MUS_RegisterSong(data);
-#ifdef SNDDEBUG
- if (rc<0) printf("MUS_Reg() returned %d\n", rc);
-#endif
- return rc;
-}
-
-void I_UnRegisterSong(int handle)
-{
- int rc = MUS_UnregisterSong(handle);
-#ifdef SNDDEBUG
- if (rc < 0) printf("MUS_Unreg() returned %d\n", rc);
-#endif
-}
-
-int I_QrySongPlaying(int handle)
-{
- int rc = MUS_QrySongPlaying(handle);
-#ifdef SNDDEBUG
- if (rc < 0) printf("MUS_QrySP() returned %d\n", rc);
-#endif
- return rc;
-}
-
-// Stops a song. MUST be called before I_UnregisterSong().
-
-void I_StopSong(int handle)
-{
- int rc;
- rc = MUS_StopSong(handle);
-#ifdef SNDDEBUG
- if (rc < 0) printf("MUS_StopSong() returned %d\n", rc);
-#endif
- // Fucking kluge pause
- {
- int s;
- extern volatile int ticcount;
- for (s=ticcount ; ticcount - s < 10 ; );
- }
-}
-
-void I_PlaySong(int handle, boolean looping)
-{
- int rc;
- rc = MUS_ChainSong(handle, looping ? handle : -1);
-#ifdef SNDDEBUG
- if (rc < 0) printf("MUS_ChainSong() returned %d\n", rc);
-#endif
- rc = MUS_PlaySong(handle, snd_MusicVolume);
-#ifdef SNDDEBUG
- if (rc < 0) printf("MUS_PlaySong() returned %d\n", rc);
-#endif
-
-}
-
-/*
- *
- * SOUND FX API
- *
- */
-
-// Gets lump nums of the named sound. Returns pointer which will be
-// passed to I_StartSound() when you want to start an SFX. Must be
-// sure to pass this to UngetSoundEffect() so that they can be
-// freed!
-
-
-int I_GetSfxLumpNum(sfxinfo_t *sound)
-{
- char namebuf[9];
-
- if(sound->name == 0)
- return 0;
- if (sound->link) sound = sound->link;
-// sprintf(namebuf, "d%c%s", snd_prefixen[snd_SfxDevice], sound->name);
- return W_GetNumForName(sound->name);
-
-}
-
-int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority)
-{
-/*
- // hacks out certain PC sounds
- if (snd_SfxDevice == PC
- && (data == S_sfx[sfx_posact].data
- || data == S_sfx[sfx_bgact].data
- || data == S_sfx[sfx_dmact].data
- || data == S_sfx[sfx_dmpain].data
- || data == S_sfx[sfx_popain].data
- || data == S_sfx[sfx_sawidl].data)) return -1;
-
- else
- */
- return SFX_PlayPatch(data, pitch, sep, vol, 0, 0);
-
-}
-
-void I_StopSound(int handle)
-{
-// extern volatile long gDmaCount;
-// long waittocount;
- SFX_StopPatch(handle);
-// waittocount = gDmaCount + 2;
-// while (gDmaCount < waittocount) ;
-}
-
-int I_SoundIsPlaying(int handle)
-{
- return SFX_Playing(handle);
-}
-
-void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
-{
- SFX_SetOrigin(handle, pitch, sep, vol);
-}
-
-/*
- *
- * SOUND STARTUP STUFF
- *
- *
- */
-
-//
-// Why PC's Suck, Reason #8712
-//
-
-void I_sndArbitrateCards(void)
-{
- char tmp[160];
- boolean gus, adlib, pc, sb, midi;
- int i, rc, mputype, p, opltype, wait, dmxlump;
-
-// snd_MaxVolume = 127;
- //Damn you, Dave Taylor!
-
- snd_MusicDevice = snd_DesiredMusicDevice;
- snd_SfxDevice = snd_DesiredSfxDevice;
-
- // check command-line parameters- overrides config file
- //
- if (M_CheckParm("-nosound")) snd_MusicDevice = snd_SfxDevice = snd_none;
- if (M_CheckParm("-nosfx")) snd_SfxDevice = snd_none;
- if (M_CheckParm("-nomusic")) snd_MusicDevice = snd_none;
-
- if (snd_MusicDevice > snd_MPU && snd_MusicDevice <= snd_MPU3)
- snd_MusicDevice = snd_MPU;
- if (snd_MusicDevice == snd_SB)
- snd_MusicDevice = snd_Adlib;
- if (snd_MusicDevice == snd_PAS)
- snd_MusicDevice = snd_Adlib;
-
- // figure out what i've got to initialize
- //
- gus = snd_MusicDevice == snd_GUS || snd_SfxDevice == snd_GUS;
- sb = snd_SfxDevice == snd_SB || snd_MusicDevice == snd_SB;
- adlib = snd_MusicDevice == snd_Adlib ;
- pc = snd_SfxDevice == snd_PC;
- midi = snd_MusicDevice == snd_MPU;
-
- // initialize whatever i've got
- //
- if (gus)
- {
- if (GF1_Detect()) tprintf("Dude. The GUS ain't responding.\n",1);
- else
- {
- dmxlump = W_GetNumForName("dmxgus");
- GF1_SetMap(W_CacheLumpNum(dmxlump, PU_CACHE), lumpinfo[dmxlump].size);
- }
-
- }
- if (sb)
- {
- if(debugmode)
- {
- sprintf(tmp,"cfg p=0x%x, i=%d, d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- tprintf(tmp,0);
- }
- if (SB_Detect(&snd_SBport, &snd_SBirq, &snd_SBdma, 0))
- {
- sprintf(tmp,"SB isn't responding at p=0x%x, i=%d, d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- tprintf(tmp,0);
- }
- else SB_SetCard(snd_SBport, snd_SBirq, snd_SBdma);
-
- if(debugmode)
- {
- sprintf(tmp,"SB_Detect returned p=0x%x,i=%d,d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- tprintf(tmp,0);
- }
- }
-
- if (adlib)
- {
- if (AL_Detect(&wait,0))
- tprintf("Dude. The Adlib isn't responding.\n",1);
- else
- AL_SetCard(wait, W_CacheLumpName("genmidi", PU_STATIC));
- }
-
- if (midi)
- {
- if (debugmode)
- {
- sprintf(tmp,"cfg p=0x%x\n", snd_Mport);
- tprintf(tmp,0);
- }
-
- if (MPU_Detect(&snd_Mport, &i))
- {
- sprintf(tmp,"The MPU-401 isn't reponding @ p=0x%x.\n", snd_Mport);
- tprintf(tmp,0);
- }
- else MPU_SetCard(snd_Mport);
- }
-
-}
-
-// inits all sound stuff
-
-void I_StartupSound (void)
-{
- char tmp[80];
- int rc, i;
-
- if (debugmode)
- tprintf("I_StartupSound: Hope you hear a pop.\n",1);
-
- // initialize dmxCodes[]
- dmxCodes[0] = 0;
- dmxCodes[snd_PC] = AHW_PC_SPEAKER;
- dmxCodes[snd_Adlib] = AHW_ADLIB;
- dmxCodes[snd_SB] = AHW_SOUND_BLASTER;
- dmxCodes[snd_PAS] = AHW_MEDIA_VISION;
- dmxCodes[snd_GUS] = AHW_ULTRA_SOUND;
- dmxCodes[snd_MPU] = AHW_MPU_401;
- dmxCodes[snd_AWE] = AHW_AWE32;
-
- // inits sound library timer stuff
- I_StartupTimer();
-
- // pick the sound cards i'm going to use
- //
- I_sndArbitrateCards();
-
- if (debugmode)
- {
- sprintf(tmp," Music device #%d & dmxCode=%d", snd_MusicDevice,
- dmxCodes[snd_MusicDevice]);
- tprintf(tmp,0);
- sprintf(tmp," Sfx device #%d & dmxCode=%d\n", snd_SfxDevice,
- dmxCodes[snd_SfxDevice]);
- tprintf(tmp,0);
- }
-
- // inits DMX sound library
- tprintf(" calling DMX_Init",0);
- rc = DMX_Init(SND_TICRATE, SND_MAXSONGS, dmxCodes[snd_MusicDevice],
- dmxCodes[snd_SfxDevice]);
-
- if (debugmode)
- {
- sprintf(tmp," DMX_Init() returned %d", rc);
- tprintf(tmp,0);
- }
-
-}
-
-// shuts down all sound stuff
-
-void I_ShutdownSound (void)
-{
- DMX_DeInit();
- I_ShutdownTimer();
-}
-
-void I_SetChannels(int channels)
-{
- WAV_PlayMode(channels, SND_SAMPLERATE);
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// I_SOUND.C
+
+#include <stdio.h>
+#include "doomdef.h"
+#include "dmx.h"
+#include "sounds.h"
+#include "i_sound.h"
+
+/*
+===============
+=
+= I_StartupTimer
+=
+===============
+*/
+
+int tsm_ID = -1;
+
+void I_StartupTimer(void)
+{
+#ifndef NOTIMER
+ extern int I_TimerISR(void);
+
+ tprintf("I_StartupTimer()\n", 0);
+ // installs master timer. Must be done before StartupTimer()!
+ TSM_Install(SND_TICRATE);
+ tsm_ID = TSM_NewService(I_TimerISR, 35, 255, 0); // max priority
+ if (tsm_ID == -1)
+ {
+ I_Error("Can't register 35 Hz timer w/ DMX library");
+ }
+#endif
+}
+
+void I_ShutdownTimer(void)
+{
+ TSM_DelService(tsm_ID);
+ TSM_Remove();
+}
+
+/*
+ *
+ * SOUND HEADER & DATA
+ *
+ *
+ */
+
+// sound information
+#if 0
+const char *dnames[] = { "None",
+ "PC_Speaker",
+ "Adlib",
+ "Sound_Blaster",
+ "ProAudio_Spectrum16",
+ "Gravis_Ultrasound",
+ "MPU",
+ "AWE32"
+};
+#endif
+
+const char snd_prefixen[] = { 'P', 'P', 'A', 'S', 'S', 'S', 'M',
+ 'M', 'M', 'S'
+};
+
+int snd_Channels;
+int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
+int snd_MusicDevice, // current music card # (index to dmxCodes)
+ snd_SfxDevice, // current sfx card # (index to dmxCodes)
+ snd_MaxVolume, // maximum volume for sound
+ snd_MusicVolume; // maximum volume for music
+int dmxCodes[NUM_SCARDS]; // the dmx code for a given card
+
+int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
+int snd_Mport; // midi variables
+
+extern boolean snd_MusicAvail, // whether music is available
+ snd_SfxAvail; // whether sfx are available
+
+void I_PauseSong(int handle)
+{
+ MUS_PauseSong(handle);
+}
+
+void I_ResumeSong(int handle)
+{
+ MUS_ResumeSong(handle);
+}
+
+void I_SetMusicVolume(int volume)
+{
+ MUS_SetMasterVolume(volume * 8);
+// snd_MusicVolume = volume;
+}
+
+void I_SetSfxVolume(int volume)
+{
+ snd_MaxVolume = volume; // THROW AWAY?
+}
+
+/*
+ *
+ * SONG API
+ *
+ */
+
+int I_RegisterSong(void *data)
+{
+ int rc = MUS_RegisterSong(data);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_Reg() returned %d\n", rc);
+#endif
+ return rc;
+}
+
+void I_UnRegisterSong(int handle)
+{
+ int rc = MUS_UnregisterSong(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_Unreg() returned %d\n", rc);
+#endif
+}
+
+int I_QrySongPlaying(int handle)
+{
+ int rc = MUS_QrySongPlaying(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_QrySP() returned %d\n", rc);
+#endif
+ return rc;
+}
+
+// Stops a song. MUST be called before I_UnregisterSong().
+
+void I_StopSong(int handle)
+{
+ int rc;
+ rc = MUS_StopSong(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_StopSong() returned %d\n", rc);
+#endif
+ // Fucking kluge pause
+ {
+ int s;
+ extern volatile int ticcount;
+ for (s = ticcount; ticcount - s < 10;);
+ }
+}
+
+void I_PlaySong(int handle, boolean looping)
+{
+ int rc;
+ rc = MUS_ChainSong(handle, looping ? handle : -1);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_ChainSong() returned %d\n", rc);
+#endif
+ rc = MUS_PlaySong(handle, snd_MusicVolume);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ printf("MUS_PlaySong() returned %d\n", rc);
+#endif
+
+}
+
+/*
+ *
+ * SOUND FX API
+ *
+ */
+
+// Gets lump nums of the named sound. Returns pointer which will be
+// passed to I_StartSound() when you want to start an SFX. Must be
+// sure to pass this to UngetSoundEffect() so that they can be
+// freed!
+
+
+int I_GetSfxLumpNum(sfxinfo_t * sound)
+{
+ char namebuf[9];
+
+ if (sound->name == 0)
+ return 0;
+ if (sound->link)
+ sound = sound->link;
+// sprintf(namebuf, "d%c%s", snd_prefixen[snd_SfxDevice], sound->name);
+ return W_GetNumForName(sound->name);
+
+}
+
+int I_StartSound(int id, void *data, int vol, int sep, int pitch,
+ int priority)
+{
+/*
+ // hacks out certain PC sounds
+ if (snd_SfxDevice == PC
+ && (data == S_sfx[sfx_posact].data
+ || data == S_sfx[sfx_bgact].data
+ || data == S_sfx[sfx_dmact].data
+ || data == S_sfx[sfx_dmpain].data
+ || data == S_sfx[sfx_popain].data
+ || data == S_sfx[sfx_sawidl].data)) return -1;
+
+ else
+ */
+ return SFX_PlayPatch(data, pitch, sep, vol, 0, 0);
+
+}
+
+void I_StopSound(int handle)
+{
+// extern volatile long gDmaCount;
+// long waittocount;
+ SFX_StopPatch(handle);
+// waittocount = gDmaCount + 2;
+// while (gDmaCount < waittocount) ;
+}
+
+int I_SoundIsPlaying(int handle)
+{
+ return SFX_Playing(handle);
+}
+
+void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
+{
+ SFX_SetOrigin(handle, pitch, sep, vol);
+}
+
+/*
+ *
+ * SOUND STARTUP STUFF
+ *
+ *
+ */
+
+//
+// Why PC's Suck, Reason #8712
+//
+
+void I_sndArbitrateCards(void)
+{
+ char tmp[160];
+ boolean gus, adlib, pc, sb, midi;
+ int i, rc, mputype, p, opltype, wait, dmxlump;
+
+// snd_MaxVolume = 127;
+ //Damn you, Dave Taylor!
+
+ snd_MusicDevice = snd_DesiredMusicDevice;
+ snd_SfxDevice = snd_DesiredSfxDevice;
+
+ // check command-line parameters- overrides config file
+ //
+ if (M_CheckParm("-nosound"))
+ snd_MusicDevice = snd_SfxDevice = snd_none;
+ if (M_CheckParm("-nosfx"))
+ snd_SfxDevice = snd_none;
+ if (M_CheckParm("-nomusic"))
+ snd_MusicDevice = snd_none;
+
+ if (snd_MusicDevice > snd_MPU && snd_MusicDevice <= snd_MPU3)
+ snd_MusicDevice = snd_MPU;
+ if (snd_MusicDevice == snd_SB)
+ snd_MusicDevice = snd_Adlib;
+ if (snd_MusicDevice == snd_PAS)
+ snd_MusicDevice = snd_Adlib;
+
+ // figure out what i've got to initialize
+ //
+ gus = snd_MusicDevice == snd_GUS || snd_SfxDevice == snd_GUS;
+ sb = snd_SfxDevice == snd_SB || snd_MusicDevice == snd_SB;
+ adlib = snd_MusicDevice == snd_Adlib;
+ pc = snd_SfxDevice == snd_PC;
+ midi = snd_MusicDevice == snd_MPU;
+
+ // initialize whatever i've got
+ //
+ if (gus)
+ {
+ if (GF1_Detect())
+ tprintf("Dude. The GUS ain't responding.\n", 1);
+ else
+ {
+ dmxlump = W_GetNumForName("dmxgus");
+ GF1_SetMap(W_CacheLumpNum(dmxlump, PU_CACHE),
+ lumpinfo[dmxlump].size);
+ }
+
+ }
+ if (sb)
+ {
+ if (debugmode)
+ {
+ sprintf(tmp, "cfg p=0x%x, i=%d, d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ tprintf(tmp, 0);
+ }
+ if (SB_Detect(&snd_SBport, &snd_SBirq, &snd_SBdma, 0))
+ {
+ sprintf(tmp, "SB isn't responding at p=0x%x, i=%d, d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ tprintf(tmp, 0);
+ }
+ else
+ SB_SetCard(snd_SBport, snd_SBirq, snd_SBdma);
+
+ if (debugmode)
+ {
+ sprintf(tmp, "SB_Detect returned p=0x%x,i=%d,d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ tprintf(tmp, 0);
+ }
+ }
+
+ if (adlib)
+ {
+ if (AL_Detect(&wait, 0))
+ tprintf("Dude. The Adlib isn't responding.\n", 1);
+ else
+ AL_SetCard(wait, W_CacheLumpName("genmidi", PU_STATIC));
+ }
+
+ if (midi)
+ {
+ if (debugmode)
+ {
+ sprintf(tmp, "cfg p=0x%x\n", snd_Mport);
+ tprintf(tmp, 0);
+ }
+
+ if (MPU_Detect(&snd_Mport, &i))
+ {
+ sprintf(tmp, "The MPU-401 isn't reponding @ p=0x%x.\n",
+ snd_Mport);
+ tprintf(tmp, 0);
+ }
+ else
+ MPU_SetCard(snd_Mport);
+ }
+
+}
+
+// inits all sound stuff
+
+void I_StartupSound(void)
+{
+ char tmp[80];
+ int rc, i;
+
+ if (debugmode)
+ tprintf("I_StartupSound: Hope you hear a pop.\n", 1);
+
+ // initialize dmxCodes[]
+ dmxCodes[0] = 0;
+ dmxCodes[snd_PC] = AHW_PC_SPEAKER;
+ dmxCodes[snd_Adlib] = AHW_ADLIB;
+ dmxCodes[snd_SB] = AHW_SOUND_BLASTER;
+ dmxCodes[snd_PAS] = AHW_MEDIA_VISION;
+ dmxCodes[snd_GUS] = AHW_ULTRA_SOUND;
+ dmxCodes[snd_MPU] = AHW_MPU_401;
+ dmxCodes[snd_AWE] = AHW_AWE32;
+
+ // inits sound library timer stuff
+ I_StartupTimer();
+
+ // pick the sound cards i'm going to use
+ //
+ I_sndArbitrateCards();
+
+ if (debugmode)
+ {
+ sprintf(tmp, " Music device #%d & dmxCode=%d", snd_MusicDevice,
+ dmxCodes[snd_MusicDevice]);
+ tprintf(tmp, 0);
+ sprintf(tmp, " Sfx device #%d & dmxCode=%d\n", snd_SfxDevice,
+ dmxCodes[snd_SfxDevice]);
+ tprintf(tmp, 0);
+ }
+
+ // inits DMX sound library
+ tprintf(" calling DMX_Init", 0);
+ rc = DMX_Init(SND_TICRATE, SND_MAXSONGS, dmxCodes[snd_MusicDevice],
+ dmxCodes[snd_SfxDevice]);
+
+ if (debugmode)
+ {
+ sprintf(tmp, " DMX_Init() returned %d", rc);
+ tprintf(tmp, 0);
+ }
+
+}
+
+// shuts down all sound stuff
+
+void I_ShutdownSound(void)
+{
+ DMX_DeInit();
+ I_ShutdownTimer();
+}
+
+void I_SetChannels(int channels)
+{
+ WAV_PlayMode(channels, SND_SAMPLERATE);
+}
--- a/src/heretic/i_sound.h
+++ b/src/heretic/i_sound.h
@@ -1,23 +1,45 @@
-#ifndef __SOUND__
-#define __SOUND__
-
-#define SND_TICRATE 140 // tic rate for updating sound
-#define SND_MAXSONGS 40 // max number of songs in game
-#define SND_SAMPLERATE 11025 // sample rate of sound effects
-
-typedef enum
-{
- snd_none,
- snd_PC,
- snd_Adlib,
- snd_SB,
- snd_PAS,
- snd_GUS,
- snd_MPU,
- snd_MPU2,
- snd_MPU3,
- snd_AWE,
- NUM_SCARDS
-} cardenum_t;
-
-#endif
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+#ifndef __SOUND__
+#define __SOUND__
+
+#define SND_TICRATE 140 // tic rate for updating sound
+#define SND_MAXSONGS 40 // max number of songs in game
+#define SND_SAMPLERATE 11025 // sample rate of sound effects
+
+typedef enum
+{
+ snd_none,
+ snd_PC,
+ snd_Adlib,
+ snd_SB,
+ snd_PAS,
+ snd_GUS,
+ snd_MPU,
+ snd_MPU2,
+ snd_MPU3,
+ snd_AWE,
+ NUM_SCARDS
+} cardenum_t;
+
+#endif
--- a/src/heretic/in_lude.c
+++ b/src/heretic/in_lude.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
/*
========================
=
@@ -11,9 +33,9 @@
typedef enum
{
- SINGLE,
- COOPERATIVE,
- DEATHMATCH
+ SINGLE,
+ COOPERATIVE,
+ DEATHMATCH
} gametype_t;
// Public functions
@@ -57,7 +79,7 @@
static int minutes;
static int seconds;
-static int slaughterboy; // in DM, the player with the most kills
+static int slaughterboy; // in DM, the player with the most kills
static int killPercent[MAXPLAYERS];
static int bonusPercent[MAXPLAYERS];
@@ -86,45 +108,44 @@
typedef struct
{
- int x;
- int y;
+ int x;
+ int y;
} yahpt_t;
-static yahpt_t YAHspot[3][9] =
-{
- {
- { 172, 78 },
- { 86, 90 },
- { 73, 66 },
- { 159, 95 },
- { 148, 126 },
- { 132, 54 },
- { 131, 74 },
- { 208, 138 },
- { 52, 101 }
- },
- {
- { 218, 57 },
- { 137, 81 },
- { 155, 124 },
- { 171, 68 },
- { 250, 86 },
- { 136, 98 },
- { 203, 90 },
- { 220, 140 },
- { 279, 106 }
- },
- {
- { 86, 99 },
- { 124, 103 },
- { 154, 79 },
- { 202, 83 },
- { 178, 59 },
- { 142, 58 },
- { 219, 66 },
- { 247, 57 },
- { 107, 80 }
- }
+static yahpt_t YAHspot[3][9] = {
+ {
+ {172, 78},
+ {86, 90},
+ {73, 66},
+ {159, 95},
+ {148, 126},
+ {132, 54},
+ {131, 74},
+ {208, 138},
+ {52, 101}
+ },
+ {
+ {218, 57},
+ {137, 81},
+ {155, 124},
+ {171, 68},
+ {250, 86},
+ {136, 98},
+ {203, 90},
+ {220, 140},
+ {279, 106}
+ },
+ {
+ {86, 99},
+ {124, 103},
+ {154, 79},
+ {202, 83},
+ {178, 59},
+ {142, 58},
+ {219, 66},
+ {247, 57},
+ {107, 80}
+ }
};
//========================================================================
@@ -133,20 +154,20 @@
//
//========================================================================
-extern void AM_Stop (void);
+extern void AM_Stop(void);
void IN_Start(void)
{
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- IN_LoadPics();
- IN_InitStats();
- intermission = true;
- interstate = -1;
- skipintermission = false;
- intertime = 0;
- oldintertime = 0;
- AM_Stop();
- S_StartSong(mus_intr, true);
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ IN_LoadPics();
+ IN_InitStats();
+ intermission = true;
+ interstate = -1;
+ skipintermission = false;
+ intertime = 0;
+ oldintertime = 0;
+ AM_Stop();
+ S_StartSong(mus_intr, true);
}
//========================================================================
@@ -157,11 +178,11 @@
void IN_WaitStop(void)
{
- if(!--cnt)
- {
- IN_Stop();
- G_WorldDone();
- }
+ if (!--cnt)
+ {
+ IN_Stop();
+ G_WorldDone();
+ }
}
//========================================================================
@@ -172,10 +193,10 @@
void IN_Stop(void)
{
- intermission = false;
- IN_UnloadPics();
- SB_state = -1;
- BorderNeedRefresh = true;
+ intermission = false;
+ IN_UnloadPics();
+ SB_state = -1;
+ BorderNeedRefresh = true;
}
//========================================================================
@@ -187,92 +208,93 @@
void IN_InitStats(void)
{
- int i;
- int j;
- signed int slaughterfrags;
- int posnum;
- int slaughtercount;
- int playercount;
+ int i;
+ int j;
+ signed int slaughterfrags;
+ int posnum;
+ int slaughtercount;
+ int playercount;
- if(!netgame)
- {
- gametype = SINGLE;
- time = leveltime/35;
- hours = time/3600;
- time -= hours*3600;
- minutes = time/60;
- time -= minutes*60;
- seconds = time;
- }
- else if(netgame && !deathmatch)
- {
- gametype = COOPERATIVE;
- memset(killPercent, 0, MAXPLAYERS*sizeof(int));
- memset(bonusPercent, 0, MAXPLAYERS*sizeof(int));
- memset(secretPercent, 0, MAXPLAYERS*sizeof(int));
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- if(totalkills)
- {
- killPercent[i] = players[i].killcount*100/totalkills;
- }
- if(totalitems)
- {
- bonusPercent[i] = players[i].itemcount*100/totalitems;
- }
- if(totalsecret)
- {
- secretPercent[i] = players[i].secretcount*100/totalsecret;
- }
- }
- }
- }
- else
- {
- gametype = DEATHMATCH;
- slaughterboy = 0;
- slaughterfrags = -9999;
- posnum = 0;
- playercount = 0;
- slaughtercount = 0;
- for(i=0; i<MAXPLAYERS; i++)
- {
- totalFrags[i] = 0;
- if(playeringame[i])
- {
- playercount++;
- for(j=0; j<MAXPLAYERS; j++)
- {
- if(playeringame[j])
- {
- totalFrags[i] += players[i].frags[j];
- }
- }
- dSlideX[i] = (43*posnum*FRACUNIT)/20;
- dSlideY[i] = (36*posnum*FRACUNIT)/20;
- posnum++;
- }
- if(totalFrags[i] > slaughterfrags)
- {
- slaughterboy = 1<<i;
- slaughterfrags = totalFrags[i];
- slaughtercount = 1;
- }
- else if(totalFrags[i] == slaughterfrags)
- {
- slaughterboy |= 1<<i;
- slaughtercount++;
- }
- }
- if(playercount == slaughtercount)
- { // don't do the slaughter stuff if everyone is equal
- slaughterboy = 0;
- }
- }
-}
+ if (!netgame)
+ {
+ gametype = SINGLE;
+ time = leveltime / 35;
+ hours = time / 3600;
+ time -= hours * 3600;
+ minutes = time / 60;
+ time -= minutes * 60;
+ seconds = time;
+ }
+ else if (netgame && !deathmatch)
+ {
+ gametype = COOPERATIVE;
+ memset(killPercent, 0, MAXPLAYERS * sizeof(int));
+ memset(bonusPercent, 0, MAXPLAYERS * sizeof(int));
+ memset(secretPercent, 0, MAXPLAYERS * sizeof(int));
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ if (totalkills)
+ {
+ killPercent[i] = players[i].killcount * 100 / totalkills;
+ }
+ if (totalitems)
+ {
+ bonusPercent[i] = players[i].itemcount * 100 / totalitems;
+ }
+ if (totalsecret)
+ {
+ secretPercent[i] =
+ players[i].secretcount * 100 / totalsecret;
+ }
+ }
+ }
+ }
+ else
+ {
+ gametype = DEATHMATCH;
+ slaughterboy = 0;
+ slaughterfrags = -9999;
+ posnum = 0;
+ playercount = 0;
+ slaughtercount = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ totalFrags[i] = 0;
+ if (playeringame[i])
+ {
+ playercount++;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ totalFrags[i] += players[i].frags[j];
+ }
+ }
+ dSlideX[i] = (43 * posnum * FRACUNIT) / 20;
+ dSlideY[i] = (36 * posnum * FRACUNIT) / 20;
+ posnum++;
+ }
+ if (totalFrags[i] > slaughterfrags)
+ {
+ slaughterboy = 1 << i;
+ slaughterfrags = totalFrags[i];
+ slaughtercount = 1;
+ }
+ else if (totalFrags[i] == slaughterfrags)
+ {
+ slaughterboy |= 1 << i;
+ slaughtercount++;
+ }
+ }
+ if (playercount == slaughtercount)
+ { // don't do the slaughter stuff if everyone is equal
+ slaughterboy = 0;
+ }
+ }
+}
//========================================================================
//
@@ -282,36 +304,36 @@
void IN_LoadPics(void)
{
- int i;
+ int i;
- switch(gameepisode)
- {
- case 1:
- patchINTERPIC = W_CacheLumpName("MAPE1", PU_STATIC);
- break;
- case 2:
- patchINTERPIC = W_CacheLumpName("MAPE2", PU_STATIC);
- break;
- case 3:
- patchINTERPIC = W_CacheLumpName("MAPE3", PU_STATIC);
- break;
- default:
- break;
- }
- patchBEENTHERE = W_CacheLumpName("IN_X", PU_STATIC);
- patchGOINGTHERE = W_CacheLumpName("IN_YAH", PU_STATIC);
- FontBLumpBase = W_GetNumForName("FONTB16");
- for(i=0; i<10; i++)
- {
- FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase+i, PU_STATIC);
- }
- FontBLump = W_GetNumForName("FONTB_S")+1;
- FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
+ switch (gameepisode)
+ {
+ case 1:
+ patchINTERPIC = W_CacheLumpName("MAPE1", PU_STATIC);
+ break;
+ case 2:
+ patchINTERPIC = W_CacheLumpName("MAPE2", PU_STATIC);
+ break;
+ case 3:
+ patchINTERPIC = W_CacheLumpName("MAPE3", PU_STATIC);
+ break;
+ default:
+ break;
+ }
+ patchBEENTHERE = W_CacheLumpName("IN_X", PU_STATIC);
+ patchGOINGTHERE = W_CacheLumpName("IN_YAH", PU_STATIC);
+ FontBLumpBase = W_GetNumForName("FONTB16");
+ for (i = 0; i < 10; i++)
+ {
+ FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase + i, PU_STATIC);
+ }
+ FontBLump = W_GetNumForName("FONTB_S") + 1;
+ FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
- FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
- FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
- patchFaceOkayBase = W_GetNumForName("FACEA0");
- patchFaceDeadBase = W_GetNumForName("FACEB0");
+ FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
+ FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
+ patchFaceOkayBase = W_GetNumForName("FACEA0");
+ patchFaceDeadBase = W_GetNumForName("FACEB0");
}
//========================================================================
@@ -322,21 +344,21 @@
void IN_UnloadPics(void)
{
- int i;
+ int i;
- if(patchINTERPIC)
- {
- Z_ChangeTag(patchINTERPIC, PU_CACHE);
- }
- Z_ChangeTag(patchBEENTHERE, PU_CACHE);
- Z_ChangeTag(patchGOINGTHERE, PU_CACHE);
- for(i=0; i<10; i++)
- {
- Z_ChangeTag(FontBNumbers[i], PU_CACHE);
- }
- Z_ChangeTag(FontBNegative, PU_CACHE);
- Z_ChangeTag(FontBSlash, PU_CACHE);
- Z_ChangeTag(FontBPercent, PU_CACHE);
+ if (patchINTERPIC)
+ {
+ Z_ChangeTag(patchINTERPIC, PU_CACHE);
+ }
+ Z_ChangeTag(patchBEENTHERE, PU_CACHE);
+ Z_ChangeTag(patchGOINGTHERE, PU_CACHE);
+ for (i = 0; i < 10; i++)
+ {
+ Z_ChangeTag(FontBNumbers[i], PU_CACHE);
+ }
+ Z_ChangeTag(FontBNegative, PU_CACHE);
+ Z_ChangeTag(FontBSlash, PU_CACHE);
+ Z_ChangeTag(FontBPercent, PU_CACHE);
}
//========================================================================
@@ -347,67 +369,67 @@
void IN_Ticker(void)
{
- if(!intermission)
- {
- return;
- }
- if(interstate == 3)
- {
- IN_WaitStop();
- return;
- }
- IN_CheckForSkip();
- intertime++;
- if(oldintertime < intertime)
- {
- interstate++;
- if(gameepisode > 3 && interstate >= 1)
- { // Extended Wad levels: skip directly to the next level
- interstate = 3;
- }
- switch(interstate)
- {
- case 0:
- oldintertime = intertime+300;
- if(gameepisode > 3)
- {
- oldintertime = intertime+1200;
- }
- break;
- case 1:
- oldintertime = intertime+200;
- break;
- case 2:
- oldintertime = MAXINT;
- break;
- case 3:
- cnt = 10;
- break;
- default:
- break;
- }
- }
- if(skipintermission)
- {
- if(interstate == 0 && intertime < 150)
- {
- intertime = 150;
- skipintermission = false;
- return;
- }
- else if(interstate < 2 && gameepisode < 4)
- {
- interstate = 2;
- skipintermission = false;
- S_StartSound(NULL, sfx_dorcls);
- return;
- }
- interstate = 3;
- cnt = 10;
- skipintermission = false;
- S_StartSound(NULL, sfx_dorcls);
- }
-}
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate == 3)
+ {
+ IN_WaitStop();
+ return;
+ }
+ IN_CheckForSkip();
+ intertime++;
+ if (oldintertime < intertime)
+ {
+ interstate++;
+ if (gameepisode > 3 && interstate >= 1)
+ { // Extended Wad levels: skip directly to the next level
+ interstate = 3;
+ }
+ switch (interstate)
+ {
+ case 0:
+ oldintertime = intertime + 300;
+ if (gameepisode > 3)
+ {
+ oldintertime = intertime + 1200;
+ }
+ break;
+ case 1:
+ oldintertime = intertime + 200;
+ break;
+ case 2:
+ oldintertime = MAXINT;
+ break;
+ case 3:
+ cnt = 10;
+ break;
+ default:
+ break;
+ }
+ }
+ if (skipintermission)
+ {
+ if (interstate == 0 && intertime < 150)
+ {
+ intertime = 150;
+ skipintermission = false;
+ return;
+ }
+ else if (interstate < 2 && gameepisode < 4)
+ {
+ interstate = 2;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ return;
+ }
+ interstate = 3;
+ cnt = 10;
+ skipintermission = false;
+ S_StartSound(NULL, sfx_dorcls);
+ }
+}
//========================================================================
//
@@ -418,40 +440,40 @@
void IN_CheckForSkip(void)
{
- int i;
- player_t *player;
+ int i;
+ player_t *player;
- for (i=0, player = players ; i<MAXPLAYERS ; i++, player++)
- {
- if (playeringame[i])
- {
- if (player->cmd.buttons&BT_ATTACK)
- {
- if (!player->attackdown)
- {
- skipintermission = 1;
- }
- player->attackdown = true;
- }
- else
- {
- player->attackdown = false;
- }
- if (player->cmd.buttons&BT_USE)
- {
- if (!player->usedown)
- {
- skipintermission = 1;
- }
- player->usedown = true;
- }
- else
- {
- player->usedown = false;
- }
- }
- }
-}
+ for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
+ {
+ if (playeringame[i])
+ {
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ if (!player->attackdown)
+ {
+ skipintermission = 1;
+ }
+ player->attackdown = true;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ skipintermission = 1;
+ }
+ player->usedown = true;
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ }
+ }
+}
//========================================================================
//
@@ -461,63 +483,63 @@
void IN_Drawer(void)
{
- static int oldinterstate;
+ static int oldinterstate;
- if(!intermission)
- {
- return;
- }
- if(interstate == 3)
- {
- return;
- }
- UpdateState |= I_FULLSCRN;
- if(oldinterstate != 2 && interstate == 2)
- {
- S_StartSound(NULL, sfx_pstop);
- }
- oldinterstate = interstate;
- switch(interstate)
- {
- case 0: // draw stats
- IN_DrawStatBack();
- switch(gametype)
- {
- case SINGLE:
- IN_DrawSingleStats();
- break;
- case COOPERATIVE:
- IN_DrawCoopStats();
- break;
- case DEATHMATCH:
- IN_DrawDMStats();
- break;
- }
- break;
- case 1: // leaving old level
- if(gameepisode < 4)
- {
- V_DrawPatch(0, 0, patchINTERPIC);
- IN_DrawOldLevel();
- }
- break;
- case 2: // going to the next level
- if(gameepisode < 4)
- {
- V_DrawPatch(0, 0, patchINTERPIC);
- IN_DrawYAH();
- }
- break;
- case 3: // waiting before going to the next level
- if(gameepisode < 4)
- {
- V_DrawPatch(0, 0, patchINTERPIC);
- }
- break;
- default:
- I_Error("IN_lude: Intermission state out of range.\n");
- break;
- }
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate == 3)
+ {
+ return;
+ }
+ UpdateState |= I_FULLSCRN;
+ if (oldinterstate != 2 && interstate == 2)
+ {
+ S_StartSound(NULL, sfx_pstop);
+ }
+ oldinterstate = interstate;
+ switch (interstate)
+ {
+ case 0: // draw stats
+ IN_DrawStatBack();
+ switch (gametype)
+ {
+ case SINGLE:
+ IN_DrawSingleStats();
+ break;
+ case COOPERATIVE:
+ IN_DrawCoopStats();
+ break;
+ case DEATHMATCH:
+ IN_DrawDMStats();
+ break;
+ }
+ break;
+ case 1: // leaving old level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawOldLevel();
+ }
+ break;
+ case 2: // going to the next level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ IN_DrawYAH();
+ }
+ break;
+ case 3: // waiting before going to the next level
+ if (gameepisode < 4)
+ {
+ V_DrawPatch(0, 0, patchINTERPIC);
+ }
+ break;
+ default:
+ I_Error("IN_lude: Intermission state out of range.\n");
+ break;
+ }
}
//========================================================================
@@ -528,28 +550,28 @@
void IN_DrawStatBack(void)
{
- int x;
- int y;
+ int x;
+ int y;
- byte *src;
- byte *dest;
+ byte *src;
+ byte *dest;
- src = W_CacheLumpName ("FLOOR16", PU_CACHE);
- dest = screen;
+ src = W_CacheLumpName("FLOOR16", PU_CACHE);
+ dest = screen;
- for (y=0 ; y<SCREENHEIGHT ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
+ for (y = 0; y < SCREENHEIGHT; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
}
//========================================================================
@@ -560,45 +582,47 @@
void IN_DrawOldLevel(void)
{
- int i;
- int x;
+ int i;
+ int x;
- x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
- IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
- x = 160-MN_TextAWidth("FINISHED")/2;
- MN_DrTextA("FINISHED", x, 25);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
- if(prevmap == 9)
- {
- for(i=0; i<gamemap-1; i++)
- {
- V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
- patchBEENTHERE);
- }
- if(!(intertime&16))
- {
- V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
- patchBEENTHERE);
- }
- }
- else
- {
- for(i=0; i<prevmap-1; i++)
- {
- V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
- patchBEENTHERE);
- }
- if(players[consoleplayer].didsecret)
- {
- V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
- patchBEENTHERE);
- }
- if(!(intertime&16))
- {
- V_DrawPatch(YAHspot[gameepisode-1][prevmap-1].x, YAHspot[gameepisode-1][prevmap-1].y,
- patchBEENTHERE);
- }
- }
+ if (prevmap == 9)
+ {
+ for (i = 0; i < gamemap - 1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16))
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ }
+ else
+ {
+ for (i = 0; i < prevmap - 1; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16))
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][prevmap - 1].x,
+ YAHspot[gameepisode - 1][prevmap - 1].y,
+ patchBEENTHERE);
+ }
+ }
}
//========================================================================
@@ -609,33 +633,34 @@
void IN_DrawYAH(void)
{
- int i;
- int x;
+ int i;
+ int x;
- x = 160-MN_TextAWidth("NOW ENTERING:")/2;
- MN_DrTextA("NOW ENTERING:", x, 10);
- x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
- IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 20);
+ x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
+ MN_DrTextA("NOW ENTERING:", x, 10);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x, 20);
- if(prevmap == 9)
- {
- prevmap = gamemap-1;
- }
- for(i=0; i<prevmap; i++)
- {
- V_DrawPatch(YAHspot[gameepisode-1][i].x, YAHspot[gameepisode-1][i].y,
- patchBEENTHERE);
- }
- if(players[consoleplayer].didsecret)
- {
- V_DrawPatch(YAHspot[gameepisode-1][8].x, YAHspot[gameepisode-1][8].y,
- patchBEENTHERE);
- }
- if(!(intertime&16) || interstate == 3)
- { // draw the destination 'X'
- V_DrawPatch(YAHspot[gameepisode-1][gamemap-1].x,
- YAHspot[gameepisode-1][gamemap-1].y, patchGOINGTHERE);
- }
+ if (prevmap == 9)
+ {
+ prevmap = gamemap - 1;
+ }
+ for (i = 0; i < prevmap; i++)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][i].x,
+ YAHspot[gameepisode - 1][i].y, patchBEENTHERE);
+ }
+ if (players[consoleplayer].didsecret)
+ {
+ V_DrawPatch(YAHspot[gameepisode - 1][8].x,
+ YAHspot[gameepisode - 1][8].y, patchBEENTHERE);
+ }
+ if (!(intertime & 16) || interstate == 3)
+ { // draw the destination 'X'
+ V_DrawPatch(YAHspot[gameepisode - 1][gamemap - 1].x,
+ YAHspot[gameepisode - 1][gamemap - 1].y, patchGOINGTHERE);
+ }
}
//========================================================================
@@ -646,78 +671,82 @@
void IN_DrawSingleStats(void)
{
- int x;
- static int sounds;
+ int x;
+ static int sounds;
- IN_DrTextB("KILLS", 50, 65);
- IN_DrTextB("ITEMS", 50, 90);
- IN_DrTextB("SECRETS", 50, 115);
+ IN_DrTextB("KILLS", 50, 65);
+ IN_DrTextB("ITEMS", 50, 90);
+ IN_DrTextB("SECRETS", 50, 115);
- x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
- IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
- x = 160-MN_TextAWidth("FINISHED")/2;
- MN_DrTextA("FINISHED", x, 25);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
- if(intertime < 30)
- {
- sounds = 0;
- return;
- }
- if(sounds < 1 && intertime >= 30)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
- IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
- V_DrawShadowedPatch(237, 65, FontBSlash);
- IN_DrawNumber(totalkills, 248, 65, 3);
- if(intertime < 60)
- {
- return;
- }
- if(sounds < 2 && intertime >= 60)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
- IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
- V_DrawShadowedPatch(237, 90, FontBSlash);
- IN_DrawNumber(totalitems, 248, 90, 3);
- if(intertime < 90)
- {
- return;
- }
- if(sounds < 3 && intertime >= 90)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
- IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
- V_DrawShadowedPatch(237, 115, FontBSlash);
- IN_DrawNumber(totalsecret, 248, 115, 3);
- if(intertime < 150)
- {
- return;
- }
- if(sounds < 4 && intertime >= 150)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
+ if (intertime < 30)
+ {
+ sounds = 0;
+ return;
+ }
+ if (sounds < 1 && intertime >= 30)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].killcount, 200, 65, 3);
+ V_DrawShadowedPatch(237, 65, FontBSlash);
+ IN_DrawNumber(totalkills, 248, 65, 3);
+ if (intertime < 60)
+ {
+ return;
+ }
+ if (sounds < 2 && intertime >= 60)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].itemcount, 200, 90, 3);
+ V_DrawShadowedPatch(237, 90, FontBSlash);
+ IN_DrawNumber(totalitems, 248, 90, 3);
+ if (intertime < 90)
+ {
+ return;
+ }
+ if (sounds < 3 && intertime >= 90)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(players[consoleplayer].secretcount, 200, 115, 3);
+ V_DrawShadowedPatch(237, 115, FontBSlash);
+ IN_DrawNumber(totalsecret, 248, 115, 3);
+ if (intertime < 150)
+ {
+ return;
+ }
+ if (sounds < 4 && intertime >= 150)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
- if(!ExtendedWAD || gameepisode < 4)
- {
- IN_DrTextB("TIME", 85, 160);
- IN_DrawTime(155, 160, hours, minutes, seconds);
- }
- else
- {
- x = 160-MN_TextAWidth("NOW ENTERING:")/2;
- MN_DrTextA("NOW ENTERING:", x, 160);
- x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+gamemap-1]+7)/2;
- IN_DrTextB(LevelNames[(gameepisode-1)*9+gamemap-1]+7, x, 170);
- skipintermission = false;
- }
+ if (!ExtendedWAD || gameepisode < 4)
+ {
+ IN_DrTextB("TIME", 85, 160);
+ IN_DrawTime(155, 160, hours, minutes, seconds);
+ }
+ else
+ {
+ x = 160 - MN_TextAWidth("NOW ENTERING:") / 2;
+ MN_DrTextA("NOW ENTERING:", x, 160);
+ x = 160 -
+ MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + gamemap - 1] + 7, x,
+ 170);
+ skipintermission = false;
+ }
}
//========================================================================
@@ -728,46 +757,49 @@
void IN_DrawCoopStats(void)
{
- int i;
- int x;
- int ypos;
+ int i;
+ int x;
+ int ypos;
- static int sounds;
+ static int sounds;
- IN_DrTextB("KILLS", 95, 35);
- IN_DrTextB("BONUS", 155, 35);
- IN_DrTextB("SECRET", 232, 35);
- x = 160-MN_TextBWidth(LevelNames[(gameepisode-1)*9+prevmap-1]+7)/2;
- IN_DrTextB(LevelNames[(gameepisode-1)*9+prevmap-1]+7, x, 3);
- x = 160-MN_TextAWidth("FINISHED")/2;
- MN_DrTextA("FINISHED", x, 25);
+ IN_DrTextB("KILLS", 95, 35);
+ IN_DrTextB("BONUS", 155, 35);
+ IN_DrTextB("SECRET", 232, 35);
+ x = 160 - MN_TextBWidth(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] +
+ 7) / 2;
+ IN_DrTextB(LevelNames[(gameepisode - 1) * 9 + prevmap - 1] + 7, x, 3);
+ x = 160 - MN_TextAWidth("FINISHED") / 2;
+ MN_DrTextA("FINISHED", x, 25);
- ypos = 50;
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- V_DrawShadowedPatch(25, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
- if(intertime < 40)
- {
- sounds = 0;
- ypos += 37;
- continue;
- }
- else if(intertime >= 40 && sounds < 1)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
- IN_DrawNumber(killPercent[i], 85, ypos+10, 3);
- V_DrawShadowedPatch(121, ypos+10, FontBPercent);
- IN_DrawNumber(bonusPercent[i], 160, ypos+10, 3);
- V_DrawShadowedPatch(196, ypos+10, FontBPercent);
- IN_DrawNumber(secretPercent[i], 237, ypos+10, 3);
- V_DrawShadowedPatch(273, ypos+10, FontBPercent);
- ypos += 37;
- }
- }
+ ypos = 50;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ V_DrawShadowedPatch(25, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ if (intertime < 40)
+ {
+ sounds = 0;
+ ypos += 37;
+ continue;
+ }
+ else if (intertime >= 40 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ IN_DrawNumber(killPercent[i], 85, ypos + 10, 3);
+ V_DrawShadowedPatch(121, ypos + 10, FontBPercent);
+ IN_DrawNumber(bonusPercent[i], 160, ypos + 10, 3);
+ V_DrawShadowedPatch(196, ypos + 10, FontBPercent);
+ IN_DrawNumber(secretPercent[i], 237, ypos + 10, 3);
+ V_DrawShadowedPatch(273, ypos + 10, FontBPercent);
+ ypos += 37;
+ }
+ }
}
//========================================================================
@@ -778,88 +810,101 @@
void IN_DrawDMStats(void)
{
- int i;
- int j;
- int ypos;
- int xpos;
- int kpos;
- int x;
+ int i;
+ int j;
+ int ypos;
+ int xpos;
+ int kpos;
+ int x;
- static int sounds;
+ static int sounds;
- xpos = 90;
- ypos = 55;
+ xpos = 90;
+ ypos = 55;
- IN_DrTextB("TOTAL", 265, 30);
- MN_DrTextA("VICTIMS", 140, 8);
- for(i=0; i<7; i++)
- {
- MN_DrTextA(KillersText[i], 10, 80+9*i);
- }
- if(intertime < 20)
- {
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- V_DrawShadowedPatch(40, ((ypos<<FRACBITS)+dSlideY[i]*intertime)
- >>FRACBITS, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
- V_DrawShadowedPatch(((xpos<<FRACBITS)+dSlideX[i]*intertime)
- >>FRACBITS, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
- }
- }
- sounds = 0;
- return;
- }
- if(intertime >= 20 && sounds < 1)
- {
- S_StartSound(NULL, sfx_dorcls);
- sounds++;
- }
- if(intertime >= 100 && slaughterboy && sounds < 2)
- {
- S_StartSound(NULL, sfx_wpnup);
- sounds++;
- }
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- if(intertime < 100 || i == consoleplayer)
- {
- V_DrawShadowedPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
- V_DrawShadowedPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
- }
- else
- {
- V_DrawFuzzPatch(40, ypos, W_CacheLumpNum(patchFaceOkayBase+i, PU_CACHE));
- V_DrawFuzzPatch(xpos, 18, W_CacheLumpNum(patchFaceDeadBase+i, PU_CACHE));
- }
- kpos = 86;
- for(j=0; j<MAXPLAYERS; j++)
- {
- if(playeringame[j])
- {
- IN_DrawNumber(players[i].frags[j], kpos, ypos+10, 3);
- kpos += 43;
- }
- }
- if(slaughterboy&(1<<i))
- {
- if(!(intertime&16))
- {
- IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
- }
- }
- else
- {
- IN_DrawNumber(totalFrags[i], 263, ypos+10, 3);
- }
- ypos += 36;
- xpos += 43;
- }
- }
-}
+ IN_DrTextB("TOTAL", 265, 30);
+ MN_DrTextA("VICTIMS", 140, 8);
+ for (i = 0; i < 7; i++)
+ {
+ MN_DrTextA(KillersText[i], 10, 80 + 9 * i);
+ }
+ if (intertime < 20)
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ V_DrawShadowedPatch(40,
+ ((ypos << FRACBITS) +
+ dSlideY[i] * intertime) >> FRACBITS,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawShadowedPatch(((xpos << FRACBITS) +
+ dSlideX[i] * intertime) >> FRACBITS, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ }
+ sounds = 0;
+ return;
+ }
+ if (intertime >= 20 && sounds < 1)
+ {
+ S_StartSound(NULL, sfx_dorcls);
+ sounds++;
+ }
+ if (intertime >= 100 && slaughterboy && sounds < 2)
+ {
+ S_StartSound(NULL, sfx_wpnup);
+ sounds++;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ if (intertime < 100 || i == consoleplayer)
+ {
+ V_DrawShadowedPatch(40, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawShadowedPatch(xpos, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawFuzzPatch(40, ypos,
+ W_CacheLumpNum(patchFaceOkayBase + i,
+ PU_CACHE));
+ V_DrawFuzzPatch(xpos, 18,
+ W_CacheLumpNum(patchFaceDeadBase + i,
+ PU_CACHE));
+ }
+ kpos = 86;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ IN_DrawNumber(players[i].frags[j], kpos, ypos + 10, 3);
+ kpos += 43;
+ }
+ }
+ if (slaughterboy & (1 << i))
+ {
+ if (!(intertime & 16))
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
+ }
+ }
+ else
+ {
+ IN_DrawNumber(totalFrags[i], 263, ypos + 10, 3);
+ }
+ ypos += 36;
+ xpos += 43;
+ }
+ }
+}
//========================================================================
//
@@ -869,22 +914,22 @@
void IN_DrawTime(int x, int y, int h, int m, int s)
{
- if(h)
- {
- IN_DrawNumber(h, x, y, 2);
- IN_DrTextB(":", x+26, y);
- }
- x += 34;
- if(m || h)
- {
- IN_DrawNumber(m, x, y, 2);
- }
- x += 34;
- if(s)
- {
- IN_DrTextB(":", x-8, y);
- IN_DrawNumber(s, x, y, 2);
- }
+ if (h)
+ {
+ IN_DrawNumber(h, x, y, 2);
+ IN_DrTextB(":", x + 26, y);
+ }
+ x += 34;
+ if (m || h)
+ {
+ IN_DrawNumber(m, x, y, 2);
+ }
+ x += 34;
+ if (s)
+ {
+ IN_DrTextB(":", x - 8, y);
+ IN_DrawNumber(s, x, y, 2);
+ }
}
//========================================================================
@@ -895,89 +940,90 @@
void IN_DrawNumber(int val, int x, int y, int digits)
{
- patch_t *patch;
- int xpos;
- int oldval;
- int realdigits;
- boolean neg;
+ patch_t *patch;
+ int xpos;
+ int oldval;
+ int realdigits;
+ boolean neg;
- oldval = val;
- xpos = x;
- neg = false;
- realdigits = 1;
+ oldval = val;
+ xpos = x;
+ neg = false;
+ realdigits = 1;
- if(val < 0)
- { //...this should reflect negative frags
- val = -val;
- neg = true;
- if(val > 99)
- {
- val = 99;
- }
- }
- if(val > 9)
- {
- realdigits++;
- if(digits < realdigits)
- {
- realdigits = digits;
- val = 9;
- }
- }
- if(val > 99)
- {
- realdigits++;
- if(digits < realdigits)
- {
- realdigits = digits;
- val = 99;
- }
- }
- if(val > 999)
- {
- realdigits++;
- if(digits < realdigits)
- {
- realdigits = digits;
- val = 999;
- }
- }
- if(digits == 4)
- {
- patch = FontBNumbers[val/1000];
- V_DrawShadowedPatch(xpos+6-patch->width/2-12, y, patch);
- }
- if(digits > 2)
- {
- if(realdigits > 2)
- {
- patch = FontBNumbers[val/100];
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- xpos += 12;
- }
- val = val%100;
- if(digits > 1)
- {
- if(val > 9)
- {
- patch = FontBNumbers[val/10];
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- else if(digits == 2 || oldval > 99)
- {
- V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
- }
- xpos += 12;
- }
- val = val%10;
- patch = FontBNumbers[val];
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- if(neg)
- {
- patch = FontBNegative;
- V_DrawShadowedPatch(xpos+6-patch->width/2-12*(realdigits), y, patch);
- }
+ if (val < 0)
+ { //...this should reflect negative frags
+ val = -val;
+ neg = true;
+ if (val > 99)
+ {
+ val = 99;
+ }
+ }
+ if (val > 9)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 9;
+ }
+ }
+ if (val > 99)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 99;
+ }
+ }
+ if (val > 999)
+ {
+ realdigits++;
+ if (digits < realdigits)
+ {
+ realdigits = digits;
+ val = 999;
+ }
+ }
+ if (digits == 4)
+ {
+ patch = FontBNumbers[val / 1000];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch);
+ }
+ if (digits > 2)
+ {
+ if (realdigits > 2)
+ {
+ patch = FontBNumbers[val / 100];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ xpos += 12;
+ }
+ val = val % 100;
+ if (digits > 1)
+ {
+ if (val > 9)
+ {
+ patch = FontBNumbers[val / 10];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ else if (digits == 2 || oldval > 99)
+ {
+ V_DrawShadowedPatch(xpos, y, FontBNumbers[0]);
+ }
+ xpos += 12;
+ }
+ val = val % 10;
+ patch = FontBNumbers[val];
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ if (neg)
+ {
+ patch = FontBNegative;
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits),
+ y, patch);
+ }
}
//========================================================================
@@ -988,20 +1034,20 @@
void IN_DrTextB(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 8;
- }
- else
- {
- p = W_CacheLumpNum(FontBLump+c-33, PU_CACHE);
- V_DrawShadowedPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 8;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE);
+ V_DrawShadowedPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
--- a/src/heretic/info.c
+++ b/src/heretic/info.c
@@ -1,5677 +1,5698 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
// generated by multigen
char *sprnames[NUMSPRITES] = {
-"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
-"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
-"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
-"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
-"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
-"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
-"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
-"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
-"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
-"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
-"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
-"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
-"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
+ "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
+ "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
+ "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
+ "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
+ "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
+ "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
+ "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
+ "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
+ "FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
+ "FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
+ "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
+ "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
+ "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
};
-void A_FreeTargMobj ();
-void A_RestoreSpecialThing1 ();
-void A_RestoreSpecialThing2 ();
-void A_HideThing ();
-void A_UnHideThing ();
-void A_RestoreArtifact ();
-void A_Scream ();
-void A_Explode ();
-void A_PodPain ();
-void A_RemovePod ();
-void A_MakePod ();
-void A_InitKeyGizmo ();
-void A_VolcanoSet ();
-void A_VolcanoBlast ();
-void A_BeastPuff ();
-void A_VolcBallImpact ();
-void A_SpawnTeleGlitter ();
-void A_SpawnTeleGlitter2 ();
-void A_AccTeleGlitter ();
-void A_Light0 ();
-void A_WeaponReady ();
-void A_Lower ();
-void A_Raise ();
-void A_StaffAttackPL1 ();
-void A_ReFire ();
-void A_StaffAttackPL2 ();
-void A_BeakReady ();
-void A_BeakRaise ();
-void A_BeakAttackPL1 ();
-void A_BeakAttackPL2 ();
-void A_GauntletAttack ();
-void A_FireBlasterPL1 ();
-void A_FireBlasterPL2 ();
-void A_SpawnRippers ();
-void A_FireMacePL1 ();
-void A_FireMacePL2 ();
-void A_MacePL1Check ();
-void A_MaceBallImpact ();
-void A_MaceBallImpact2 ();
-void A_DeathBallImpact ();
-void A_FireSkullRodPL1 ();
-void A_FireSkullRodPL2 ();
-void A_SkullRodPL2Seek ();
-void A_AddPlayerRain ();
-void A_HideInCeiling ();
-void A_SkullRodStorm ();
-void A_RainImpact ();
-void A_FireGoldWandPL1 ();
-void A_FireGoldWandPL2 ();
-void A_FirePhoenixPL1 ();
-void A_InitPhoenixPL2 ();
-void A_FirePhoenixPL2 ();
-void A_ShutdownPhoenixPL2 ();
-void A_PhoenixPuff ();
-void A_FlameEnd ();
-void A_FloatPuff ();
-void A_FireCrossbowPL1 ();
-void A_FireCrossbowPL2 ();
-void A_BoltSpark ();
-void A_Pain ();
-void A_NoBlocking ();
-void A_AddPlayerCorpse ();
-void A_SkullPop ();
-void A_FlameSnd ();
-void A_CheckBurnGone ();
-void A_CheckSkullFloor ();
-void A_CheckSkullDone ();
-void A_Feathers ();
-void A_ChicLook ();
-void A_ChicChase ();
-void A_ChicPain ();
-void A_FaceTarget ();
-void A_ChicAttack ();
-void A_Look ();
-void A_Chase ();
-void A_MummyAttack ();
-void A_MummyAttack2 ();
-void A_MummySoul ();
-void A_ContMobjSound ();
-void A_MummyFX1Seek ();
-void A_BeastAttack ();
-void A_SnakeAttack ();
-void A_SnakeAttack2 ();
-void A_HeadAttack ();
-void A_BossDeath ();
-void A_HeadIceImpact ();
-void A_HeadFireGrow ();
-void A_WhirlwindSeek ();
-void A_ClinkAttack ();
-void A_WizAtk1 ();
-void A_WizAtk2 ();
-void A_WizAtk3 ();
-void A_GhostOff ();
-void A_ImpMeAttack ();
-void A_ImpMsAttack ();
-void A_ImpMsAttack2 ();
-void A_ImpDeath ();
-void A_ImpXDeath1 ();
-void A_ImpXDeath2 ();
-void A_ImpExplode ();
-void A_KnightAttack ();
-void A_DripBlood ();
-void A_Sor1Chase ();
-void A_Sor1Pain ();
-void A_Srcr1Attack ();
-void A_SorZap ();
-void A_SorcererRise ();
-void A_SorRise ();
-void A_SorSightSnd ();
-void A_Srcr2Decide ();
-void A_Srcr2Attack ();
-void A_Sor2DthInit ();
-void A_SorDSph ();
-void A_Sor2DthLoop ();
-void A_SorDExp ();
-void A_SorDBon ();
-void A_BlueSpark ();
-void A_GenWizard ();
-void A_MinotaurAtk1 ();
-void A_MinotaurDecide ();
-void A_MinotaurAtk2 ();
-void A_MinotaurAtk3 ();
-void A_MinotaurCharge ();
-void A_MntrFloorFire ();
-void A_ESound ();
-
-state_t states[NUMSTATES] = {
-{SPR_IMPX,0,-1,NULL,S_NULL,0,0}, // S_NULL
-{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ
-{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1
-{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2
-{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3
-{SPR_SHLD,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHLD1
-{SPR_SHD2,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SHD2_1
-{SPR_BAGH,0,-1,NULL,S_NULL,0,0}, // S_ITEM_BAGH1
-{SPR_SPMP,0,-1,NULL,S_NULL,0,0}, // S_ITEM_SPMP1
-{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1
-{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
-{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
-{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10
-{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0}, // S_DORMANTARTI1
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0}, // S_DORMANTARTI2
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0}, // S_DORMANTARTI3
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0}, // S_DORMANTARTI4
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0}, // S_DORMANTARTI5
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0}, // S_DORMANTARTI6
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0}, // S_DORMANTARTI7
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0}, // S_DORMANTARTI8
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0}, // S_DORMANTARTI9
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0}, // S_DORMANTARTI10
-{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0}, // S_DORMANTARTI11
-{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0}, // S_DORMANTARTI12
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0}, // S_DORMANTARTI13
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0}, // S_DORMANTARTI14
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0}, // S_DORMANTARTI15
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0}, // S_DORMANTARTI16
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0}, // S_DORMANTARTI17
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0}, // S_DORMANTARTI18
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0}, // S_DORMANTARTI19
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0}, // S_DORMANTARTI20
-{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI21
-{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1
-{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2
-{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3
-{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4
-{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5
-{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6
-{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7
-{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8
-{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9
-{SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
-{SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0}, // S_ARTI_INVS1
-{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1
-{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2
-{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3
-{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2
-{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4
-{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1
-{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2
-{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3
-{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4
-{SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0}, // S_ARTI_PWBK1
-{SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1
-{SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2
-{SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3
-{SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC4
-{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1
-{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2
-{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3
-{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4
-{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5
-{SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1
-{SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2
-{SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3
-{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4
-{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
-{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1
-{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2
-{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3
-{SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0}, // S_ARTI_FBMB1
-{SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1
-{SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2
-{SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3
-{SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4
-{SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5
-{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6
-{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7
-{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8
-{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9
-{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10
-{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11
-{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2
-{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4
-{SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0}, // S_POD_WAIT1
-{SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0}, // S_POD_PAIN1
-{SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0}, // S_POD_DIE1
-{SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0}, // S_POD_DIE2
-{SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0}, // S_POD_DIE3
-{SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0}, // S_POD_DIE4
-{SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0}, // S_POD_GROW1
-{SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0}, // S_POD_GROW2
-{SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0}, // S_POD_GROW3
-{SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0}, // S_POD_GROW4
-{SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0}, // S_POD_GROW5
-{SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0}, // S_POD_GROW6
-{SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0}, // S_POD_GROW7
-{SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0}, // S_POD_GROW8
-{SPR_PPOD,6,8,NULL,S_PODGOO2,0,0}, // S_PODGOO1
-{SPR_PPOD,7,8,NULL,S_PODGOO1,0,0}, // S_PODGOO2
-{SPR_PPOD,6,10,NULL,S_NULL,0,0}, // S_PODGOOX
-{SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0}, // S_PODGENERATOR
-{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1
-{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2
-{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3
-{SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4
-{SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX
-{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1
-{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2
-{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3
-{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4
-{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5
-{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6
-{SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7
-{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1
-{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2
-{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3
-{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4
-{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5
-{SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6
-{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1
-{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2
-{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3
-{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4
-{SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5
-{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
-{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
-{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
-{SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
-{SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
-{SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1
-{SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2
-{SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3
-{SPR_SLDG,7,5,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
-{SPR_SKH1,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG70_1
-{SPR_SKH2,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG60_1
-{SPR_SKH3,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG45_1
-{SPR_SKH4,0,-1,NULL,S_NULL,0,0}, // S_SKULLHANG35_1
-{SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0}, // S_CHANDELIER1
-{SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0}, // S_CHANDELIER2
-{SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0}, // S_CHANDELIER3
-{SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0}, // S_SERPTORCH1
-{SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0}, // S_SERPTORCH2
-{SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0}, // S_SERPTORCH3
-{SPR_SMPL,0,-1,NULL,S_NULL,0,0}, // S_SMALLPILLAR
-{SPR_STGS,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITESMALL
-{SPR_STGL,0,-1,NULL,S_NULL,0,0}, // S_STALAGMITELARGE
-{SPR_STCS,0,-1,NULL,S_NULL,0,0}, // S_STALACTITESMALL
-{SPR_STCL,0,-1,NULL,S_NULL,0,0}, // S_STALACTITELARGE
-{SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0}, // S_FIREBRAZIER1
-{SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0}, // S_FIREBRAZIER2
-{SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0}, // S_FIREBRAZIER3
-{SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0}, // S_FIREBRAZIER4
-{SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0}, // S_FIREBRAZIER5
-{SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0}, // S_FIREBRAZIER6
-{SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0}, // S_FIREBRAZIER7
-{SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0}, // S_FIREBRAZIER8
-{SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_BARREL
-{SPR_BRPL,0,-1,NULL,S_NULL,0,0}, // S_BRPILLAR
-{SPR_MOS1,0,-1,NULL,S_NULL,0,0}, // S_MOSS1
-{SPR_MOS2,0,-1,NULL,S_NULL,0,0}, // S_MOSS2
-{SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0}, // S_WALLTORCH1
-{SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0}, // S_WALLTORCH2
-{SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0}, // S_WALLTORCH3
-{SPR_HCOR,0,-1,NULL,S_NULL,0,0}, // S_HANGINGCORPSE
-{SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0}, // S_KEYGIZMO1
-{SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0}, // S_KEYGIZMO2
-{SPR_KGZ1,0,-1,NULL,S_NULL,0,0}, // S_KEYGIZMO3
-{SPR_KGZB,0,1,NULL,S_KGZ_START,0,0}, // S_KGZ_START
-{SPR_KGZB,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_BLUEFLOAT1
-{SPR_KGZG,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_GREENFLOAT1
-{SPR_KGZY,32768,-1,NULL,S_NULL,0,0}, // S_KGZ_YELLOWFLOAT1
-{SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0}, // S_VOLCANO1
-{SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0}, // S_VOLCANO2
-{SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0}, // S_VOLCANO3
-{SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0}, // S_VOLCANO4
-{SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0}, // S_VOLCANO5
-{SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0}, // S_VOLCANO6
-{SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0}, // S_VOLCANO7
-{SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0}, // S_VOLCANO8
-{SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0}, // S_VOLCANO9
-{SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0}, // S_VOLCANOBALL1
-{SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0}, // S_VOLCANOBALL2
-{SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0}, // S_VOLCANOBALLX1
-{SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0}, // S_VOLCANOBALLX2
-{SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0}, // S_VOLCANOBALLX3
-{SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0}, // S_VOLCANOBALLX4
-{SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0}, // S_VOLCANOBALLX5
-{SPR_XPL1,5,4,NULL,S_NULL,0,0}, // S_VOLCANOBALLX6
-{SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0}, // S_VOLCANOTBALL1
-{SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0}, // S_VOLCANOTBALL2
-{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0}, // S_VOLCANOTBALLX1
-{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0}, // S_VOLCANOTBALLX2
-{SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0}, // S_VOLCANOTBALLX3
-{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0}, // S_VOLCANOTBALLX4
-{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0}, // S_VOLCANOTBALLX5
-{SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0}, // S_VOLCANOTBALLX6
-{SPR_SFFI,4,4,NULL,S_NULL,0,0}, // S_VOLCANOTBALLX7
-{SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0}, // S_TELEGLITGEN1
-{SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0}, // S_TELEGLITGEN2
-{SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0}, // S_TELEGLITTER1_1
-{SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0}, // S_TELEGLITTER1_2
-{SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0}, // S_TELEGLITTER1_3
-{SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0}, // S_TELEGLITTER1_4
-{SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0}, // S_TELEGLITTER1_5
-{SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0}, // S_TELEGLITTER2_1
-{SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0}, // S_TELEGLITTER2_2
-{SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0}, // S_TELEGLITTER2_3
-{SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0}, // S_TELEGLITTER2_4
-{SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0}, // S_TELEGLITTER2_5
-{SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1
-{SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
-{SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
-{SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
-{SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
-{SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
-{SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
-{SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
-{SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9
-{SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10
-{SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11
-{SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12
-{SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13
-{SPR_STFF,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
-{SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0}, // S_STAFFREADY
-{SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0}, // S_STAFFDOWN
-{SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0}, // S_STAFFUP
-{SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0}, // S_STAFFREADY2_1
-{SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0}, // S_STAFFREADY2_2
-{SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0}, // S_STAFFREADY2_3
-{SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0}, // S_STAFFDOWN2
-{SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0}, // S_STAFFUP2
-{SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0}, // S_STAFFATK1_1
-{SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0}, // S_STAFFATK1_2
-{SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0}, // S_STAFFATK1_3
-{SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0}, // S_STAFFATK2_1
-{SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0}, // S_STAFFATK2_2
-{SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0}, // S_STAFFATK2_3
-{SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0}, // S_STAFFPUFF1
-{SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0}, // S_STAFFPUFF2
-{SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0}, // S_STAFFPUFF3
-{SPR_PUF3,3,4,NULL,S_NULL,0,0}, // S_STAFFPUFF4
-{SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0}, // S_STAFFPUFF2_1
-{SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0}, // S_STAFFPUFF2_2
-{SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0}, // S_STAFFPUFF2_3
-{SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0}, // S_STAFFPUFF2_4
-{SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0}, // S_STAFFPUFF2_5
-{SPR_PUF4,32773,4,NULL,S_NULL,0,0}, // S_STAFFPUFF2_6
-{SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0}, // S_BEAKREADY
-{SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0}, // S_BEAKDOWN
-{SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0}, // S_BEAKUP
-{SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0}, // S_BEAKATK1_1
-{SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0}, // S_BEAKATK2_1
-{SPR_WGNT,0,-1,NULL,S_NULL,0,0}, // S_WGNT
-{SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0}, // S_GAUNTLETREADY
-{SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0}, // S_GAUNTLETDOWN
-{SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0}, // S_GAUNTLETUP
-{SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0}, // S_GAUNTLETREADY2_1
-{SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0}, // S_GAUNTLETREADY2_2
-{SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETREADY2_3
-{SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0}, // S_GAUNTLETDOWN2
-{SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0}, // S_GAUNTLETUP2
-{SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0}, // S_GAUNTLETATK1_1
-{SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0}, // S_GAUNTLETATK1_2
-{SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0}, // S_GAUNTLETATK1_3
-{SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0}, // S_GAUNTLETATK1_4
-{SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0}, // S_GAUNTLETATK1_5
-{SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0}, // S_GAUNTLETATK1_6
-{SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0}, // S_GAUNTLETATK1_7
-{SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0}, // S_GAUNTLETATK2_1
-{SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0}, // S_GAUNTLETATK2_2
-{SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0}, // S_GAUNTLETATK2_3
-{SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0}, // S_GAUNTLETATK2_4
-{SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0}, // S_GAUNTLETATK2_5
-{SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0}, // S_GAUNTLETATK2_6
-{SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0}, // S_GAUNTLETATK2_7
-{SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0}, // S_GAUNTLETPUFF1_1
-{SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0}, // S_GAUNTLETPUFF1_2
-{SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0}, // S_GAUNTLETPUFF1_3
-{SPR_PUF1,32771,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF1_4
-{SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0}, // S_GAUNTLETPUFF2_1
-{SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0}, // S_GAUNTLETPUFF2_2
-{SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0}, // S_GAUNTLETPUFF2_3
-{SPR_PUF1,32775,4,NULL,S_NULL,0,0}, // S_GAUNTLETPUFF2_4
-{SPR_WBLS,0,-1,NULL,S_NULL,0,0}, // S_BLSR
-{SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0}, // S_BLASTERREADY
-{SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0}, // S_BLASTERDOWN
-{SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0}, // S_BLASTERUP
-{SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0}, // S_BLASTERATK1_1
-{SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0}, // S_BLASTERATK1_2
-{SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0}, // S_BLASTERATK1_3
-{SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0}, // S_BLASTERATK1_4
-{SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0}, // S_BLASTERATK1_5
-{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK1_6
-{SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0}, // S_BLASTERATK2_1
-{SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0}, // S_BLASTERATK2_2
-{SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0}, // S_BLASTERATK2_3
-{SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0}, // S_BLASTERATK2_4
-{SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0}, // S_BLASTERATK2_5
-{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0}, // S_BLASTERATK2_6
-{SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0}, // S_BLASTERFX1_1
-{SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0}, // S_BLASTERFXI1_1
-{SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0}, // S_BLASTERFXI1_2
-{SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0}, // S_BLASTERFXI1_3
-{SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0}, // S_BLASTERFXI1_4
-{SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0}, // S_BLASTERFXI1_5
-{SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0}, // S_BLASTERFXI1_6
-{SPR_FX18,32774,4,NULL,S_NULL,0,0}, // S_BLASTERFXI1_7
-{SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0}, // S_BLASTERSMOKE1
-{SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0}, // S_BLASTERSMOKE2
-{SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0}, // S_BLASTERSMOKE3
-{SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0}, // S_BLASTERSMOKE4
-{SPR_FX18,11,4,NULL,S_NULL,0,0}, // S_BLASTERSMOKE5
-{SPR_FX18,12,4,NULL,S_RIPPER2,0,0}, // S_RIPPER1
-{SPR_FX18,13,5,NULL,S_RIPPER1,0,0}, // S_RIPPER2
-{SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0}, // S_RIPPERX1
-{SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0}, // S_RIPPERX2
-{SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0}, // S_RIPPERX3
-{SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0}, // S_RIPPERX4
-{SPR_FX18,32786,4,NULL,S_NULL,0,0}, // S_RIPPERX5
-{SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0}, // S_BLASTERPUFF1_1
-{SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0}, // S_BLASTERPUFF1_2
-{SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0}, // S_BLASTERPUFF1_3
-{SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0}, // S_BLASTERPUFF1_4
-{SPR_FX17,32772,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF1_5
-{SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0}, // S_BLASTERPUFF2_1
-{SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0}, // S_BLASTERPUFF2_2
-{SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0}, // S_BLASTERPUFF2_3
-{SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0}, // S_BLASTERPUFF2_4
-{SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0}, // S_BLASTERPUFF2_5
-{SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0}, // S_BLASTERPUFF2_6
-{SPR_FX17,32779,4,NULL,S_NULL,0,0}, // S_BLASTERPUFF2_7
-{SPR_WMCE,0,-1,NULL,S_NULL,0,0}, // S_WMCE
-{SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0}, // S_MACEREADY
-{SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0}, // S_MACEDOWN
-{SPR_MACE,0,1,A_Raise,S_MACEUP,0,0}, // S_MACEUP
-{SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0}, // S_MACEATK1_1
-{SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0}, // S_MACEATK1_2
-{SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0}, // S_MACEATK1_3
-{SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0}, // S_MACEATK1_4
-{SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0}, // S_MACEATK1_5
-{SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0}, // S_MACEATK1_6
-{SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0}, // S_MACEATK1_7
-{SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0}, // S_MACEATK1_8
-{SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0}, // S_MACEATK1_9
-{SPR_MACE,1,4,NULL,S_MACEREADY,0,0}, // S_MACEATK1_10
-{SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0}, // S_MACEATK2_1
-{SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0}, // S_MACEATK2_2
-{SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0}, // S_MACEATK2_3
-{SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0}, // S_MACEATK2_4
-{SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0}, // S_MACEFX1_1
-{SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0}, // S_MACEFX1_2
-{SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI1_1
-{SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0}, // S_MACEFXI1_2
-{SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0}, // S_MACEFXI1_3
-{SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0}, // S_MACEFXI1_4
-{SPR_FX02,32777,4,NULL,S_NULL,0,0}, // S_MACEFXI1_5
-{SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0}, // S_MACEFX2_1
-{SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0}, // S_MACEFX2_2
-{SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0}, // S_MACEFXI2_1
-{SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0}, // S_MACEFX3_1
-{SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0}, // S_MACEFX3_2
-{SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0}, // S_MACEFX4_1
-{SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0}, // S_MACEFXI4_1
-{SPR_WSKL,0,-1,NULL,S_NULL,0,0}, // S_WSKL
-{SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0}, // S_HORNRODREADY
-{SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0}, // S_HORNRODDOWN
-{SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0}, // S_HORNRODUP
-{SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0}, // S_HORNRODATK1_1
-{SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0}, // S_HORNRODATK1_2
-{SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK1_3
-{SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0}, // S_HORNRODATK2_1
-{SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0}, // S_HORNRODATK2_2
-{SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0}, // S_HORNRODATK2_3
-{SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0}, // S_HORNRODATK2_4
-{SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0}, // S_HORNRODATK2_5
-{SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0}, // S_HORNRODATK2_6
-{SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0}, // S_HORNRODATK2_7
-{SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0}, // S_HORNRODATK2_8
-{SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0}, // S_HORNRODATK2_9
-{SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0}, // S_HRODFX1_1
-{SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0}, // S_HRODFX1_2
-{SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0}, // S_HRODFXI1_1
-{SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0}, // S_HRODFXI1_2
-{SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0}, // S_HRODFXI1_3
-{SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0}, // S_HRODFXI1_4
-{SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0}, // S_HRODFXI1_5
-{SPR_FX00,32780,3,NULL,S_NULL,0,0}, // S_HRODFXI1_6
-{SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0}, // S_HRODFX2_1
-{SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0}, // S_HRODFX2_2
-{SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0}, // S_HRODFX2_3
-{SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0}, // S_HRODFX2_4
-{SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0}, // S_HRODFXI2_1
-{SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0}, // S_HRODFXI2_2
-{SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0}, // S_HRODFXI2_3
-{SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0}, // S_HRODFXI2_4
-{SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0}, // S_HRODFXI2_5
-{SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0}, // S_HRODFXI2_6
-{SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0}, // S_HRODFXI2_7
-{SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0}, // S_HRODFXI2_8
-{SPR_FX20,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR1_1
-{SPR_FX21,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR2_1
-{SPR_FX22,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR3_1
-{SPR_FX23,32768,-1,NULL,S_NULL,0,0}, // S_RAINPLR4_1
-{SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0}, // S_RAINPLR1X_1
-{SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0}, // S_RAINPLR1X_2
-{SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0}, // S_RAINPLR1X_3
-{SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0}, // S_RAINPLR1X_4
-{SPR_FX20,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR1X_5
-{SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0}, // S_RAINPLR2X_1
-{SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0}, // S_RAINPLR2X_2
-{SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0}, // S_RAINPLR2X_3
-{SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0}, // S_RAINPLR2X_4
-{SPR_FX21,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR2X_5
-{SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0}, // S_RAINPLR3X_1
-{SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0}, // S_RAINPLR3X_2
-{SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0}, // S_RAINPLR3X_3
-{SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0}, // S_RAINPLR3X_4
-{SPR_FX22,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR3X_5
-{SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0}, // S_RAINPLR4X_1
-{SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0}, // S_RAINPLR4X_2
-{SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0}, // S_RAINPLR4X_3
-{SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0}, // S_RAINPLR4X_4
-{SPR_FX23,32773,4,NULL,S_NULL,0,0}, // S_RAINPLR4X_5
-{SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0}, // S_RAINAIRXPLR1_1
-{SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0}, // S_RAINAIRXPLR2_1
-{SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0}, // S_RAINAIRXPLR3_1
-{SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0}, // S_RAINAIRXPLR4_1
-{SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0}, // S_RAINAIRXPLR1_2
-{SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0}, // S_RAINAIRXPLR2_2
-{SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0}, // S_RAINAIRXPLR3_2
-{SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0}, // S_RAINAIRXPLR4_2
-{SPR_FX20,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR1_3
-{SPR_FX21,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR2_3
-{SPR_FX22,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR3_3
-{SPR_FX23,32776,4,NULL,S_NULL,0,0}, // S_RAINAIRXPLR4_3
-{SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0}, // S_GOLDWANDREADY
-{SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0}, // S_GOLDWANDDOWN
-{SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0}, // S_GOLDWANDUP
-{SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0}, // S_GOLDWANDATK1_1
-{SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0}, // S_GOLDWANDATK1_2
-{SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0}, // S_GOLDWANDATK1_3
-{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK1_4
-{SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0}, // S_GOLDWANDATK2_1
-{SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0}, // S_GOLDWANDATK2_2
-{SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0}, // S_GOLDWANDATK2_3
-{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0}, // S_GOLDWANDATK2_4
-{SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0}, // S_GWANDFX1_1
-{SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0}, // S_GWANDFX1_2
-{SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0}, // S_GWANDFXI1_1
-{SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0}, // S_GWANDFXI1_2
-{SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0}, // S_GWANDFXI1_3
-{SPR_FX01,32775,3,NULL,S_NULL,0,0}, // S_GWANDFXI1_4
-{SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0}, // S_GWANDFX2_1
-{SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0}, // S_GWANDFX2_2
-{SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0}, // S_GWANDPUFF1_1
-{SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0}, // S_GWANDPUFF1_2
-{SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0}, // S_GWANDPUFF1_3
-{SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0}, // S_GWANDPUFF1_4
-{SPR_PUF2,32772,3,NULL,S_NULL,0,0}, // S_GWANDPUFF1_5
-{SPR_WPHX,0,-1,NULL,S_NULL,0,0}, // S_WPHX
-{SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0}, // S_PHOENIXREADY
-{SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0}, // S_PHOENIXDOWN
-{SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0}, // S_PHOENIXUP
-{SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0}, // S_PHOENIXATK1_1
-{SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0}, // S_PHOENIXATK1_2
-{SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0}, // S_PHOENIXATK1_3
-{SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0}, // S_PHOENIXATK1_4
-{SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0}, // S_PHOENIXATK1_5
-{SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0}, // S_PHOENIXATK2_1
-{SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0}, // S_PHOENIXATK2_2
-{SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0}, // S_PHOENIXATK2_3
-{SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0}, // S_PHOENIXATK2_4
-{SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0}, // S_PHOENIXFX1_1
-{SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0}, // S_PHOENIXFXI1_1
-{SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0}, // S_PHOENIXFXI1_2
-{SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0}, // S_PHOENIXFXI1_3
-{SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0}, // S_PHOENIXFXI1_4
-{SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0}, // S_PHOENIXFXI1_5
-{SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0}, // S_PHOENIXFXI1_6
-{SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0}, // S_PHOENIXFXI1_7
-{SPR_FX08,32775,4,NULL,S_NULL,0,0}, // S_PHOENIXFXI1_8
-{SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0}, // S_PHOENIXPUFF1
-{SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0}, // S_PHOENIXPUFF2
-{SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0}, // S_PHOENIXPUFF3
-{SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0}, // S_PHOENIXPUFF4
-{SPR_FX04,5,4,NULL,S_NULL,0,0}, // S_PHOENIXPUFF5
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0}, // S_PHOENIXFX2_1
-{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0}, // S_PHOENIXFX2_2
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0}, // S_PHOENIXFX2_3
-{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0}, // S_PHOENIXFX2_4
-{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0}, // S_PHOENIXFX2_5
-{SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0}, // S_PHOENIXFX2_6
-{SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0}, // S_PHOENIXFX2_7
-{SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0}, // S_PHOENIXFX2_8
-{SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0}, // S_PHOENIXFX2_9
-{SPR_FX09,32773,2,NULL,S_NULL,0,0}, // S_PHOENIXFX2_10
-{SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0}, // S_PHOENIXFXI2_1
-{SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0}, // S_PHOENIXFXI2_2
-{SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0}, // S_PHOENIXFXI2_3
-{SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0}, // S_PHOENIXFXI2_4
-{SPR_FX09,32778,5,NULL,S_NULL,0,0}, // S_PHOENIXFXI2_5
-{SPR_WBOW,0,-1,NULL,S_NULL,0,0}, // S_WBOW
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0}, // S_CRBOW1
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0}, // S_CRBOW2
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0}, // S_CRBOW3
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0}, // S_CRBOW4
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0}, // S_CRBOW5
-{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0}, // S_CRBOW6
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0}, // S_CRBOW7
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0}, // S_CRBOW8
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0}, // S_CRBOW9
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0}, // S_CRBOW10
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0}, // S_CRBOW11
-{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0}, // S_CRBOW12
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0}, // S_CRBOW13
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0}, // S_CRBOW14
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0}, // S_CRBOW15
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0}, // S_CRBOW16
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0}, // S_CRBOW17
-{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0}, // S_CRBOW18
-{SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0}, // S_CRBOWDOWN
-{SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0}, // S_CRBOWUP
-{SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0}, // S_CRBOWATK1_1
-{SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0}, // S_CRBOWATK1_2
-{SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0}, // S_CRBOWATK1_3
-{SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0}, // S_CRBOWATK1_4
-{SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0}, // S_CRBOWATK1_5
-{SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0}, // S_CRBOWATK1_6
-{SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0}, // S_CRBOWATK1_7
-{SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK1_8
-{SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0}, // S_CRBOWATK2_1
-{SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0}, // S_CRBOWATK2_2
-{SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0}, // S_CRBOWATK2_3
-{SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0}, // S_CRBOWATK2_4
-{SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0}, // S_CRBOWATK2_5
-{SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0}, // S_CRBOWATK2_6
-{SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0}, // S_CRBOWATK2_7
-{SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0}, // S_CRBOWATK2_8
-{SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0}, // S_CRBOWFX1
-{SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0}, // S_CRBOWFXI1_1
-{SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0}, // S_CRBOWFXI1_2
-{SPR_FX03,32777,8,NULL,S_NULL,0,0}, // S_CRBOWFXI1_3
-{SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0}, // S_CRBOWFX2
-{SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0}, // S_CRBOWFX3
-{SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0}, // S_CRBOWFXI3_1
-{SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0}, // S_CRBOWFXI3_2
-{SPR_FX03,32772,8,NULL,S_NULL,0,0}, // S_CRBOWFXI3_3
-{SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0}, // S_CRBOWFX4_1
-{SPR_FX03,32774,8,NULL,S_NULL,0,0}, // S_CRBOWFX4_2
-{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
-{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
-{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1
-{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
-{SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
-{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
-{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
-{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
-{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
-{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
-{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
-{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
-{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
-{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
-{SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
-{SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
-{SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
-{SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
-{SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
-{SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
-{SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0}, // S_PLAY_DIE7
-{SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0}, // S_PLAY_DIE8
-{SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_DIE9
-{SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
-{SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
-{SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
-{SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
-{SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
-{SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
-{SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
-{SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
-{SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_PLAY_XDIE9
-{SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0}, // S_PLAY_FDTH1
-{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_FDTH2
-{SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3
-{SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4
-{SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5
-{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6
-{SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7
-{SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8
-{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9
-{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10
-{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11
-{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12
-{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13
-{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14
-{SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15
-{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16
-{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17
-{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18
-{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19
-{SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
-{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1
-{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2
-{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3
-{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4
-{SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL5
-{SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1
-{SPR_BSKL,5,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2
-{SPR_CHKN,0,-1,NULL,S_NULL,0,0}, // S_CHICPLAY
-{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0}, // S_CHICPLAY_RUN1
-{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0}, // S_CHICPLAY_RUN2
-{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0}, // S_CHICPLAY_RUN3
-{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0}, // S_CHICPLAY_RUN4
-{SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0}, // S_CHICPLAY_ATK1
-{SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0}, // S_CHICPLAY_PAIN
-{SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0}, // S_CHICPLAY_PAIN2
-{SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0}, // S_CHICKEN_LOOK1
-{SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0}, // S_CHICKEN_LOOK2
-{SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0}, // S_CHICKEN_WALK1
-{SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_WALK2
-{SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0}, // S_CHICKEN_PAIN1
-{SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_PAIN2
-{SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0}, // S_CHICKEN_ATK1
-{SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0}, // S_CHICKEN_ATK2
-{SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0}, // S_CHICKEN_DIE1
-{SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0}, // S_CHICKEN_DIE2
-{SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0}, // S_CHICKEN_DIE3
-{SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0}, // S_CHICKEN_DIE4
-{SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0}, // S_CHICKEN_DIE5
-{SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0}, // S_CHICKEN_DIE6
-{SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0}, // S_CHICKEN_DIE7
-{SPR_CHKN,11,-1,NULL,S_NULL,0,0}, // S_CHICKEN_DIE8
-{SPR_CHKN,12,3,NULL,S_FEATHER2,0,0}, // S_FEATHER1
-{SPR_CHKN,13,3,NULL,S_FEATHER3,0,0}, // S_FEATHER2
-{SPR_CHKN,14,3,NULL,S_FEATHER4,0,0}, // S_FEATHER3
-{SPR_CHKN,15,3,NULL,S_FEATHER5,0,0}, // S_FEATHER4
-{SPR_CHKN,16,3,NULL,S_FEATHER6,0,0}, // S_FEATHER5
-{SPR_CHKN,15,3,NULL,S_FEATHER7,0,0}, // S_FEATHER6
-{SPR_CHKN,14,3,NULL,S_FEATHER8,0,0}, // S_FEATHER7
-{SPR_CHKN,13,3,NULL,S_FEATHER1,0,0}, // S_FEATHER8
-{SPR_CHKN,13,6,NULL,S_NULL,0,0}, // S_FEATHERX
-{SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0}, // S_MUMMY_LOOK1
-{SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0}, // S_MUMMY_LOOK2
-{SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0}, // S_MUMMY_WALK1
-{SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0}, // S_MUMMY_WALK2
-{SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0}, // S_MUMMY_WALK3
-{SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0}, // S_MUMMY_WALK4
-{SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0}, // S_MUMMY_ATK1
-{SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0}, // S_MUMMY_ATK2
-{SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0}, // S_MUMMY_ATK3
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0}, // S_MUMMYL_ATK1
-{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0}, // S_MUMMYL_ATK2
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0}, // S_MUMMYL_ATK3
-{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0}, // S_MUMMYL_ATK4
-{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0}, // S_MUMMYL_ATK5
-{SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0}, // S_MUMMYL_ATK6
-{SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0}, // S_MUMMY_PAIN1
-{SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0}, // S_MUMMY_PAIN2
-{SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0}, // S_MUMMY_DIE1
-{SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0}, // S_MUMMY_DIE2
-{SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0}, // S_MUMMY_DIE3
-{SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0}, // S_MUMMY_DIE4
-{SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0}, // S_MUMMY_DIE5
-{SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0}, // S_MUMMY_DIE6
-{SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0}, // S_MUMMY_DIE7
-{SPR_MUMM,15,-1,NULL,S_NULL,0,0}, // S_MUMMY_DIE8
-{SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0}, // S_MUMMY_SOUL1
-{SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0}, // S_MUMMY_SOUL2
-{SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0}, // S_MUMMY_SOUL3
-{SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0}, // S_MUMMY_SOUL4
-{SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0}, // S_MUMMY_SOUL5
-{SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0}, // S_MUMMY_SOUL6
-{SPR_MUMM,22,5,NULL,S_NULL,0,0}, // S_MUMMY_SOUL7
-{SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0}, // S_MUMMYFX1_1
-{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0}, // S_MUMMYFX1_2
-{SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0}, // S_MUMMYFX1_3
-{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0}, // S_MUMMYFX1_4
-{SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0}, // S_MUMMYFXI1_1
-{SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0}, // S_MUMMYFXI1_2
-{SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0}, // S_MUMMYFXI1_3
-{SPR_FX15,32774,5,NULL,S_NULL,0,0}, // S_MUMMYFXI1_4
-{SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0}, // S_BEAST_LOOK1
-{SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0}, // S_BEAST_LOOK2
-{SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0}, // S_BEAST_WALK1
-{SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0}, // S_BEAST_WALK2
-{SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0}, // S_BEAST_WALK3
-{SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0}, // S_BEAST_WALK4
-{SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0}, // S_BEAST_WALK5
-{SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0}, // S_BEAST_WALK6
-{SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0}, // S_BEAST_ATK1
-{SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0}, // S_BEAST_ATK2
-{SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0}, // S_BEAST_PAIN1
-{SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0}, // S_BEAST_PAIN2
-{SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0}, // S_BEAST_DIE1
-{SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0}, // S_BEAST_DIE2
-{SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0}, // S_BEAST_DIE3
-{SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0}, // S_BEAST_DIE4
-{SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0}, // S_BEAST_DIE5
-{SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0}, // S_BEAST_DIE6
-{SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0}, // S_BEAST_DIE7
-{SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0}, // S_BEAST_DIE8
-{SPR_BEAS,25,-1,NULL,S_NULL,0,0}, // S_BEAST_DIE9
-{SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0}, // S_BEAST_XDIE1
-{SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0}, // S_BEAST_XDIE2
-{SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0}, // S_BEAST_XDIE3
-{SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0}, // S_BEAST_XDIE4
-{SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0}, // S_BEAST_XDIE5
-{SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0}, // S_BEAST_XDIE6
-{SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0}, // S_BEAST_XDIE7
-{SPR_BEAS,16,-1,NULL,S_NULL,0,0}, // S_BEAST_XDIE8
-{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0}, // S_BEASTBALL1
-{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0}, // S_BEASTBALL2
-{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0}, // S_BEASTBALL3
-{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0}, // S_BEASTBALL4
-{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0}, // S_BEASTBALL5
-{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0}, // S_BEASTBALL6
-{SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0}, // S_BEASTBALLX1
-{SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0}, // S_BEASTBALLX2
-{SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0}, // S_BEASTBALLX3
-{SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0}, // S_BEASTBALLX4
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BEASTBALLX5
-{SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0}, // S_BURNBALL1
-{SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0}, // S_BURNBALL2
-{SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0}, // S_BURNBALL3
-{SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0}, // S_BURNBALL4
-{SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0}, // S_BURNBALL5
-{SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0}, // S_BURNBALL6
-{SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0}, // S_BURNBALL7
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_BURNBALL8
-{SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0}, // S_BURNBALLFB1
-{SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0}, // S_BURNBALLFB2
-{SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0}, // S_BURNBALLFB3
-{SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0}, // S_BURNBALLFB4
-{SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0}, // S_BURNBALLFB5
-{SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0}, // S_BURNBALLFB6
-{SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0}, // S_BURNBALLFB7
-{SPR_FRB1,32775,4,NULL,S_NULL,0,0}, // S_BURNBALLFB8
-{SPR_FRB1,3,4,NULL,S_PUFFY2,0,0}, // S_PUFFY1
-{SPR_FRB1,4,4,NULL,S_PUFFY3,0,0}, // S_PUFFY2
-{SPR_FRB1,5,4,NULL,S_PUFFY4,0,0}, // S_PUFFY3
-{SPR_FRB1,6,4,NULL,S_PUFFY5,0,0}, // S_PUFFY4
-{SPR_FRB1,7,4,NULL,S_NULL,0,0}, // S_PUFFY5
-{SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0}, // S_SNAKE_LOOK1
-{SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0}, // S_SNAKE_LOOK2
-{SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0}, // S_SNAKE_WALK1
-{SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0}, // S_SNAKE_WALK2
-{SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0}, // S_SNAKE_WALK3
-{SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0}, // S_SNAKE_WALK4
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0}, // S_SNAKE_ATK1
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0}, // S_SNAKE_ATK2
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0}, // S_SNAKE_ATK3
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0}, // S_SNAKE_ATK4
-{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0}, // S_SNAKE_ATK5
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0}, // S_SNAKE_ATK6
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0}, // S_SNAKE_ATK7
-{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0}, // S_SNAKE_ATK8
-{SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0}, // S_SNAKE_ATK9
-{SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0}, // S_SNAKE_PAIN1
-{SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0}, // S_SNAKE_PAIN2
-{SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0}, // S_SNAKE_DIE1
-{SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0}, // S_SNAKE_DIE2
-{SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0}, // S_SNAKE_DIE3
-{SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0}, // S_SNAKE_DIE4
-{SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0}, // S_SNAKE_DIE5
-{SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0}, // S_SNAKE_DIE6
-{SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0}, // S_SNAKE_DIE7
-{SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0}, // S_SNAKE_DIE8
-{SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0}, // S_SNAKE_DIE9
-{SPR_SNKE,15,-1,NULL,S_NULL,0,0}, // S_SNAKE_DIE10
-{SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0}, // S_SNAKEPRO_A1
-{SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0}, // S_SNAKEPRO_A2
-{SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0}, // S_SNAKEPRO_A3
-{SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0}, // S_SNAKEPRO_A4
-{SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0}, // S_SNAKEPRO_AX1
-{SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0}, // S_SNAKEPRO_AX2
-{SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0}, // S_SNAKEPRO_AX3
-{SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0}, // S_SNAKEPRO_AX4
-{SPR_SNFX,32776,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_AX5
-{SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0}, // S_SNAKEPRO_B1
-{SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0}, // S_SNAKEPRO_B2
-{SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0}, // S_SNAKEPRO_BX1
-{SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0}, // S_SNAKEPRO_BX2
-{SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0}, // S_SNAKEPRO_BX3
-{SPR_SNFX,32782,3,NULL,S_NULL,0,0}, // S_SNAKEPRO_BX4
-{SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0}, // S_HEAD_LOOK
-{SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0}, // S_HEAD_FLOAT
-{SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
-{SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0}, // S_HEAD_ATK2
-{SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN1
-{SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0}, // S_HEAD_PAIN2
-{SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
-{SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
-{SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
-{SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
-{SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
-{SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0}, // S_HEAD_DIE6
-{SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0}, // S_HEAD_DIE7
-{SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0}, // S_HEADFX1_1
-{SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0}, // S_HEADFX1_2
-{SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0}, // S_HEADFX1_3
-{SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0}, // S_HEADFXI1_1
-{SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0}, // S_HEADFXI1_2
-{SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0}, // S_HEADFXI1_3
-{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI1_4
-{SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0}, // S_HEADFX2_1
-{SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0}, // S_HEADFX2_2
-{SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0}, // S_HEADFX2_3
-{SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0}, // S_HEADFXI2_1
-{SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0}, // S_HEADFXI2_2
-{SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0}, // S_HEADFXI2_3
-{SPR_FX05,6,5,NULL,S_NULL,0,0}, // S_HEADFXI2_4
-{SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0}, // S_HEADFX3_1
-{SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0}, // S_HEADFX3_2
-{SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0}, // S_HEADFX3_3
-{SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0}, // S_HEADFX3_4
-{SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0}, // S_HEADFX3_5
-{SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0}, // S_HEADFX3_6
-{SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0}, // S_HEADFXI3_1
-{SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0}, // S_HEADFXI3_2
-{SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0}, // S_HEADFXI3_3
-{SPR_FX06,6,5,NULL,S_NULL,0,0}, // S_HEADFXI3_4
-{SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0}, // S_HEADFX4_1
-{SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0}, // S_HEADFX4_2
-{SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0}, // S_HEADFX4_3
-{SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0}, // S_HEADFX4_4
-{SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0}, // S_HEADFX4_5
-{SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0}, // S_HEADFX4_6
-{SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0}, // S_HEADFX4_7
-{SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0}, // S_HEADFXI4_1
-{SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0}, // S_HEADFXI4_2
-{SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0}, // S_HEADFXI4_3
-{SPR_FX07,3,4,NULL,S_NULL,0,0}, // S_HEADFXI4_4
-{SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0}, // S_CLINK_LOOK1
-{SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0}, // S_CLINK_LOOK2
-{SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0}, // S_CLINK_WALK1
-{SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0}, // S_CLINK_WALK2
-{SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0}, // S_CLINK_WALK3
-{SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0}, // S_CLINK_WALK4
-{SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0}, // S_CLINK_ATK1
-{SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0}, // S_CLINK_ATK2
-{SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0}, // S_CLINK_ATK3
-{SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0}, // S_CLINK_PAIN1
-{SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0}, // S_CLINK_PAIN2
-{SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0}, // S_CLINK_DIE1
-{SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0}, // S_CLINK_DIE2
-{SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0}, // S_CLINK_DIE3
-{SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0}, // S_CLINK_DIE4
-{SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0}, // S_CLINK_DIE5
-{SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0}, // S_CLINK_DIE6
-{SPR_CLNK,14,-1,NULL,S_NULL,0,0}, // S_CLINK_DIE7
-{SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0}, // S_WIZARD_LOOK1
-{SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0}, // S_WIZARD_LOOK2
-{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0}, // S_WIZARD_WALK1
-{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0}, // S_WIZARD_WALK2
-{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0}, // S_WIZARD_WALK3
-{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0}, // S_WIZARD_WALK4
-{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0}, // S_WIZARD_WALK5
-{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0}, // S_WIZARD_WALK6
-{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0}, // S_WIZARD_WALK7
-{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0}, // S_WIZARD_WALK8
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0}, // S_WIZARD_ATK1
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0}, // S_WIZARD_ATK2
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0}, // S_WIZARD_ATK3
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0}, // S_WIZARD_ATK4
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0}, // S_WIZARD_ATK5
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0}, // S_WIZARD_ATK6
-{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0}, // S_WIZARD_ATK7
-{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0}, // S_WIZARD_ATK8
-{SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0}, // S_WIZARD_ATK9
-{SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0}, // S_WIZARD_PAIN1
-{SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0}, // S_WIZARD_PAIN2
-{SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0}, // S_WIZARD_DIE1
-{SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0}, // S_WIZARD_DIE2
-{SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0}, // S_WIZARD_DIE3
-{SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0}, // S_WIZARD_DIE4
-{SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0}, // S_WIZARD_DIE5
-{SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0}, // S_WIZARD_DIE6
-{SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0}, // S_WIZARD_DIE7
-{SPR_WZRD,12,-1,NULL,S_NULL,0,0}, // S_WIZARD_DIE8
-{SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0}, // S_WIZFX1_1
-{SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0}, // S_WIZFX1_2
-{SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0}, // S_WIZFXI1_1
-{SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0}, // S_WIZFXI1_2
-{SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0}, // S_WIZFXI1_3
-{SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0}, // S_WIZFXI1_4
-{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_WIZFXI1_5
-{SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0}, // S_IMP_LOOK1
-{SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0}, // S_IMP_LOOK2
-{SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0}, // S_IMP_LOOK3
-{SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0}, // S_IMP_LOOK4
-{SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0}, // S_IMP_FLY1
-{SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0}, // S_IMP_FLY2
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0}, // S_IMP_FLY3
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0}, // S_IMP_FLY4
-{SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0}, // S_IMP_FLY5
-{SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0}, // S_IMP_FLY6
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0}, // S_IMP_FLY7
-{SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0}, // S_IMP_FLY8
-{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0}, // S_IMP_MEATK1
-{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0}, // S_IMP_MEATK2
-{SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0}, // S_IMP_MEATK3
-{SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0}, // S_IMP_MSATK1_1
-{SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_2
-{SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0}, // S_IMP_MSATK1_3
-{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0}, // S_IMP_MSATK1_4
-{SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0}, // S_IMP_MSATK1_5
-{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0}, // S_IMP_MSATK1_6
-{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0}, // S_IMP_MSATK2_1
-{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0}, // S_IMP_MSATK2_2
-{SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0}, // S_IMP_MSATK2_3
-{SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0}, // S_IMP_PAIN1
-{SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0}, // S_IMP_PAIN2
-{SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0}, // S_IMP_DIE1
-{SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0}, // S_IMP_DIE2
-{SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0}, // S_IMP_XDIE1
-{SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0}, // S_IMP_XDIE2
-{SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0}, // S_IMP_XDIE3
-{SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0}, // S_IMP_XDIE4
-{SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0}, // S_IMP_XDIE5
-{SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0}, // S_IMP_CRASH1
-{SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0}, // S_IMP_CRASH2
-{SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0}, // S_IMP_CRASH3
-{SPR_IMPX,11,-1,NULL,S_NULL,0,0}, // S_IMP_CRASH4
-{SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0}, // S_IMP_XCRASH1
-{SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0}, // S_IMP_XCRASH2
-{SPR_IMPX,25,-1,NULL,S_NULL,0,0}, // S_IMP_XCRASH3
-{SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0}, // S_IMP_CHUNKA1
-{SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0}, // S_IMP_CHUNKA2
-{SPR_IMPX,14,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKA3
-{SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0}, // S_IMP_CHUNKB1
-{SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0}, // S_IMP_CHUNKB2
-{SPR_IMPX,17,700,NULL,S_NULL,0,0}, // S_IMP_CHUNKB3
-{SPR_FX10,32768,6,NULL,S_IMPFX2,0,0}, // S_IMPFX1
-{SPR_FX10,32769,6,NULL,S_IMPFX3,0,0}, // S_IMPFX2
-{SPR_FX10,32770,6,NULL,S_IMPFX1,0,0}, // S_IMPFX3
-{SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0}, // S_IMPFXI1
-{SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0}, // S_IMPFXI2
-{SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0}, // S_IMPFXI3
-{SPR_FX10,32774,5,NULL,S_NULL,0,0}, // S_IMPFXI4
-{SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0}, // S_KNIGHT_STND1
-{SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0}, // S_KNIGHT_STND2
-{SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0}, // S_KNIGHT_WALK1
-{SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0}, // S_KNIGHT_WALK2
-{SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0}, // S_KNIGHT_WALK3
-{SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_WALK4
-{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0}, // S_KNIGHT_ATK1
-{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0}, // S_KNIGHT_ATK2
-{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0}, // S_KNIGHT_ATK3
-{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0}, // S_KNIGHT_ATK4
-{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0}, // S_KNIGHT_ATK5
-{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_ATK6
-{SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0}, // S_KNIGHT_PAIN1
-{SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0}, // S_KNIGHT_PAIN2
-{SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0}, // S_KNIGHT_DIE1
-{SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0}, // S_KNIGHT_DIE2
-{SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0}, // S_KNIGHT_DIE3
-{SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0}, // S_KNIGHT_DIE4
-{SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0}, // S_KNIGHT_DIE5
-{SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0}, // S_KNIGHT_DIE6
-{SPR_KNIG,14,-1,NULL,S_NULL,0,0}, // S_KNIGHT_DIE7
-{SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0}, // S_SPINAXE1
-{SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0}, // S_SPINAXE2
-{SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0}, // S_SPINAXE3
-{SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0}, // S_SPINAXEX1
-{SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0}, // S_SPINAXEX2
-{SPR_SPAX,32773,6,NULL,S_NULL,0,0}, // S_SPINAXEX3
-{SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0}, // S_REDAXE1
-{SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0}, // S_REDAXE2
-{SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0}, // S_REDAXEX1
-{SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0}, // S_REDAXEX2
-{SPR_RAXE,32772,6,NULL,S_NULL,0,0}, // S_REDAXEX3
-{SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0}, // S_SRCR1_LOOK1
-{SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0}, // S_SRCR1_LOOK2
-{SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0}, // S_SRCR1_WALK1
-{SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0}, // S_SRCR1_WALK2
-{SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0}, // S_SRCR1_WALK3
-{SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0}, // S_SRCR1_WALK4
-{SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0}, // S_SRCR1_PAIN1
-{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0}, // S_SRCR1_ATK1
-{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0}, // S_SRCR1_ATK2
-{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK3
-{SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0}, // S_SRCR1_ATK4
-{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0}, // S_SRCR1_ATK5
-{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0}, // S_SRCR1_ATK6
-{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0}, // S_SRCR1_ATK7
-{SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0}, // S_SRCR1_DIE1
-{SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0}, // S_SRCR1_DIE2
-{SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0}, // S_SRCR1_DIE3
-{SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0}, // S_SRCR1_DIE4
-{SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0}, // S_SRCR1_DIE5
-{SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0}, // S_SRCR1_DIE6
-{SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0}, // S_SRCR1_DIE7
-{SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0}, // S_SRCR1_DIE8
-{SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0}, // S_SRCR1_DIE9
-{SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0}, // S_SRCR1_DIE10
-{SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0}, // S_SRCR1_DIE11
-{SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0}, // S_SRCR1_DIE12
-{SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0}, // S_SRCR1_DIE13
-{SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0}, // S_SRCR1_DIE14
-{SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0}, // S_SRCR1_DIE15
-{SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0}, // S_SRCR1_DIE16
-{SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0}, // S_SRCR1_DIE17
-{SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0}, // S_SRCRFX1_1
-{SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0}, // S_SRCRFX1_2
-{SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0}, // S_SRCRFX1_3
-{SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0}, // S_SRCRFXI1_1
-{SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0}, // S_SRCRFXI1_2
-{SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0}, // S_SRCRFXI1_3
-{SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0}, // S_SRCRFXI1_4
-{SPR_FX14,32775,5,NULL,S_NULL,0,0}, // S_SRCRFXI1_5
-{SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0}, // S_SOR2_RISE1
-{SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0}, // S_SOR2_RISE2
-{SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0}, // S_SOR2_RISE3
-{SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0}, // S_SOR2_RISE4
-{SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0}, // S_SOR2_RISE5
-{SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0}, // S_SOR2_RISE6
-{SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0}, // S_SOR2_RISE7
-{SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0}, // S_SOR2_LOOK1
-{SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0}, // S_SOR2_LOOK2
-{SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0}, // S_SOR2_WALK1
-{SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0}, // S_SOR2_WALK2
-{SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0}, // S_SOR2_WALK3
-{SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0}, // S_SOR2_WALK4
-{SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0}, // S_SOR2_PAIN1
-{SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0}, // S_SOR2_PAIN2
-{SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0}, // S_SOR2_ATK1
-{SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0}, // S_SOR2_ATK2
-{SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0}, // S_SOR2_ATK3
-{SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0}, // S_SOR2_TELE1
-{SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0}, // S_SOR2_TELE2
-{SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0}, // S_SOR2_TELE3
-{SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0}, // S_SOR2_TELE4
-{SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0}, // S_SOR2_TELE5
-{SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0}, // S_SOR2_TELE6
-{SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0}, // S_SOR2_DIE1
-{SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0}, // S_SOR2_DIE2
-{SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0}, // S_SOR2_DIE3
-{SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0}, // S_SOR2_DIE4
-{SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0}, // S_SOR2_DIE5
-{SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0}, // S_SOR2_DIE6
-{SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0}, // S_SOR2_DIE7
-{SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0}, // S_SOR2_DIE8
-{SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0}, // S_SOR2_DIE9
-{SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0}, // S_SOR2_DIE10
-{SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0}, // S_SOR2_DIE11
-{SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0}, // S_SOR2_DIE12
-{SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0}, // S_SOR2_DIE13
-{SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0}, // S_SOR2_DIE14
-{SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0}, // S_SOR2_DIE15
-{SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0}, // S_SOR2FX1_1
-{SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0}, // S_SOR2FX1_2
-{SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0}, // S_SOR2FX1_3
-{SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0}, // S_SOR2FXI1_1
-{SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0}, // S_SOR2FXI1_2
-{SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0}, // S_SOR2FXI1_3
-{SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0}, // S_SOR2FXI1_4
-{SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0}, // S_SOR2FXI1_5
-{SPR_FX16,32779,5,NULL,S_NULL,0,0}, // S_SOR2FXI1_6
-{SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0}, // S_SOR2FXSPARK1
-{SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0}, // S_SOR2FXSPARK2
-{SPR_FX16,32773,12,NULL,S_NULL,0,0}, // S_SOR2FXSPARK3
-{SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_1
-{SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0}, // S_SOR2FX2_2
-{SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0}, // S_SOR2FX2_3
-{SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0}, // S_SOR2FXI2_1
-{SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0}, // S_SOR2FXI2_2
-{SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0}, // S_SOR2FXI2_3
-{SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0}, // S_SOR2FXI2_4
-{SPR_FX11,32774,5,NULL,S_NULL,0,0}, // S_SOR2FXI2_5
-{SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0}, // S_SOR2TELEFADE1
-{SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0}, // S_SOR2TELEFADE2
-{SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0}, // S_SOR2TELEFADE3
-{SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0}, // S_SOR2TELEFADE4
-{SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0}, // S_SOR2TELEFADE5
-{SPR_SOR2,11,6,NULL,S_NULL,0,0}, // S_SOR2TELEFADE6
-{SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1
-{SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
-{SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
-{SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
-{SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
-{SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
-{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
-{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2
-{SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
-{SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1
-{SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2
-{SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
-{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
-{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2
-{SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
-{SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
-{SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1
-{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1
-{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
-{SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1
-{SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2
-{SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
-{SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4
-{SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5
-{SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6
-{SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
-{SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
-{SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0}, // S_MNTR_DIE9
-{SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0}, // S_MNTR_DIE10
-{SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0}, // S_MNTR_DIE11
-{SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0}, // S_MNTR_DIE12
-{SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0}, // S_MNTR_DIE13
-{SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0}, // S_MNTR_DIE14
-{SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0}, // S_MNTR_DIE15
-{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1
-{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2
-{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1
-{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2
-{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3
-{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4
-{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5
-{SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6
-{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
-{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1
-{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2
-{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3
-{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4
-{SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5
-{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1
-{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2
-{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3
-{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4
-{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5
-{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6
-{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7
-{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8
-{SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9
-{SPR_AKYY,32768,3,NULL,S_AKYY2,0,0}, // S_AKYY1
-{SPR_AKYY,32769,3,NULL,S_AKYY3,0,0}, // S_AKYY2
-{SPR_AKYY,32770,3,NULL,S_AKYY4,0,0}, // S_AKYY3
-{SPR_AKYY,32771,3,NULL,S_AKYY5,0,0}, // S_AKYY4
-{SPR_AKYY,32772,3,NULL,S_AKYY6,0,0}, // S_AKYY5
-{SPR_AKYY,32773,3,NULL,S_AKYY7,0,0}, // S_AKYY6
-{SPR_AKYY,32774,3,NULL,S_AKYY8,0,0}, // S_AKYY7
-{SPR_AKYY,32775,3,NULL,S_AKYY9,0,0}, // S_AKYY8
-{SPR_AKYY,32776,3,NULL,S_AKYY10,0,0}, // S_AKYY9
-{SPR_AKYY,32777,3,NULL,S_AKYY1,0,0}, // S_AKYY10
-{SPR_BKYY,32768,3,NULL,S_BKYY2,0,0}, // S_BKYY1
-{SPR_BKYY,32769,3,NULL,S_BKYY3,0,0}, // S_BKYY2
-{SPR_BKYY,32770,3,NULL,S_BKYY4,0,0}, // S_BKYY3
-{SPR_BKYY,32771,3,NULL,S_BKYY5,0,0}, // S_BKYY4
-{SPR_BKYY,32772,3,NULL,S_BKYY6,0,0}, // S_BKYY5
-{SPR_BKYY,32773,3,NULL,S_BKYY7,0,0}, // S_BKYY6
-{SPR_BKYY,32774,3,NULL,S_BKYY8,0,0}, // S_BKYY7
-{SPR_BKYY,32775,3,NULL,S_BKYY9,0,0}, // S_BKYY8
-{SPR_BKYY,32776,3,NULL,S_BKYY10,0,0}, // S_BKYY9
-{SPR_BKYY,32777,3,NULL,S_BKYY1,0,0}, // S_BKYY10
-{SPR_CKYY,32768,3,NULL,S_CKYY2,0,0}, // S_CKYY1
-{SPR_CKYY,32769,3,NULL,S_CKYY3,0,0}, // S_CKYY2
-{SPR_CKYY,32770,3,NULL,S_CKYY4,0,0}, // S_CKYY3
-{SPR_CKYY,32771,3,NULL,S_CKYY5,0,0}, // S_CKYY4
-{SPR_CKYY,32772,3,NULL,S_CKYY6,0,0}, // S_CKYY5
-{SPR_CKYY,32773,3,NULL,S_CKYY7,0,0}, // S_CKYY6
-{SPR_CKYY,32774,3,NULL,S_CKYY8,0,0}, // S_CKYY7
-{SPR_CKYY,32775,3,NULL,S_CKYY9,0,0}, // S_CKYY8
-{SPR_CKYY,32776,3,NULL,S_CKYY1,0,0}, // S_CKYY9
-{SPR_AMG1,0,-1,NULL,S_NULL,0,0}, // S_AMG1
-{SPR_AMG2,0,4,NULL,S_AMG2_2,0,0}, // S_AMG2_1
-{SPR_AMG2,1,4,NULL,S_AMG2_3,0,0}, // S_AMG2_2
-{SPR_AMG2,2,4,NULL,S_AMG2_1,0,0}, // S_AMG2_3
-{SPR_AMM1,0,-1,NULL,S_NULL,0,0}, // S_AMM1
-{SPR_AMM2,0,-1,NULL,S_NULL,0,0}, // S_AMM2
-{SPR_AMC1,0,-1,NULL,S_NULL,0,0}, // S_AMC1
-{SPR_AMC2,0,5,NULL,S_AMC2_2,0,0}, // S_AMC2_1
-{SPR_AMC2,1,5,NULL,S_AMC2_3,0,0}, // S_AMC2_2
-{SPR_AMC2,2,5,NULL,S_AMC2_1,0,0}, // S_AMC2_3
-{SPR_AMS1,0,5,NULL,S_AMS1_2,0,0}, // S_AMS1_1
-{SPR_AMS1,1,5,NULL,S_AMS1_1,0,0}, // S_AMS1_2
-{SPR_AMS2,0,5,NULL,S_AMS2_2,0,0}, // S_AMS2_1
-{SPR_AMS2,1,5,NULL,S_AMS2_1,0,0}, // S_AMS2_2
-{SPR_AMP1,0,4,NULL,S_AMP1_2,0,0}, // S_AMP1_1
-{SPR_AMP1,1,4,NULL,S_AMP1_3,0,0}, // S_AMP1_2
-{SPR_AMP1,2,4,NULL,S_AMP1_1,0,0}, // S_AMP1_3
-{SPR_AMP2,0,4,NULL,S_AMP2_2,0,0}, // S_AMP2_1
-{SPR_AMP2,1,4,NULL,S_AMP2_3,0,0}, // S_AMP2_2
-{SPR_AMP2,2,4,NULL,S_AMP2_1,0,0}, // S_AMP2_3
-{SPR_AMB1,0,4,NULL,S_AMB1_2,0,0}, // S_AMB1_1
-{SPR_AMB1,1,4,NULL,S_AMB1_3,0,0}, // S_AMB1_2
-{SPR_AMB1,2,4,NULL,S_AMB1_1,0,0}, // S_AMB1_3
-{SPR_AMB2,0,4,NULL,S_AMB2_2,0,0}, // S_AMB2_1
-{SPR_AMB2,1,4,NULL,S_AMB2_3,0,0}, // S_AMB2_2
-{SPR_AMB2,2,4,NULL,S_AMB2_1,0,0}, // S_AMB2_3
-{SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0}, // S_SND_WIND
-{SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0} // S_SND_WATERFALL
+void A_FreeTargMobj();
+void A_RestoreSpecialThing1();
+void A_RestoreSpecialThing2();
+void A_HideThing();
+void A_UnHideThing();
+void A_RestoreArtifact();
+void A_Scream();
+void A_Explode();
+void A_PodPain();
+void A_RemovePod();
+void A_MakePod();
+void A_InitKeyGizmo();
+void A_VolcanoSet();
+void A_VolcanoBlast();
+void A_BeastPuff();
+void A_VolcBallImpact();
+void A_SpawnTeleGlitter();
+void A_SpawnTeleGlitter2();
+void A_AccTeleGlitter();
+void A_Light0();
+void A_WeaponReady();
+void A_Lower();
+void A_Raise();
+void A_StaffAttackPL1();
+void A_ReFire();
+void A_StaffAttackPL2();
+void A_BeakReady();
+void A_BeakRaise();
+void A_BeakAttackPL1();
+void A_BeakAttackPL2();
+void A_GauntletAttack();
+void A_FireBlasterPL1();
+void A_FireBlasterPL2();
+void A_SpawnRippers();
+void A_FireMacePL1();
+void A_FireMacePL2();
+void A_MacePL1Check();
+void A_MaceBallImpact();
+void A_MaceBallImpact2();
+void A_DeathBallImpact();
+void A_FireSkullRodPL1();
+void A_FireSkullRodPL2();
+void A_SkullRodPL2Seek();
+void A_AddPlayerRain();
+void A_HideInCeiling();
+void A_SkullRodStorm();
+void A_RainImpact();
+void A_FireGoldWandPL1();
+void A_FireGoldWandPL2();
+void A_FirePhoenixPL1();
+void A_InitPhoenixPL2();
+void A_FirePhoenixPL2();
+void A_ShutdownPhoenixPL2();
+void A_PhoenixPuff();
+void A_FlameEnd();
+void A_FloatPuff();
+void A_FireCrossbowPL1();
+void A_FireCrossbowPL2();
+void A_BoltSpark();
+void A_Pain();
+void A_NoBlocking();
+void A_AddPlayerCorpse();
+void A_SkullPop();
+void A_FlameSnd();
+void A_CheckBurnGone();
+void A_CheckSkullFloor();
+void A_CheckSkullDone();
+void A_Feathers();
+void A_ChicLook();
+void A_ChicChase();
+void A_ChicPain();
+void A_FaceTarget();
+void A_ChicAttack();
+void A_Look();
+void A_Chase();
+void A_MummyAttack();
+void A_MummyAttack2();
+void A_MummySoul();
+void A_ContMobjSound();
+void A_MummyFX1Seek();
+void A_BeastAttack();
+void A_SnakeAttack();
+void A_SnakeAttack2();
+void A_HeadAttack();
+void A_BossDeath();
+void A_HeadIceImpact();
+void A_HeadFireGrow();
+void A_WhirlwindSeek();
+void A_ClinkAttack();
+void A_WizAtk1();
+void A_WizAtk2();
+void A_WizAtk3();
+void A_GhostOff();
+void A_ImpMeAttack();
+void A_ImpMsAttack();
+void A_ImpMsAttack2();
+void A_ImpDeath();
+void A_ImpXDeath1();
+void A_ImpXDeath2();
+void A_ImpExplode();
+void A_KnightAttack();
+void A_DripBlood();
+void A_Sor1Chase();
+void A_Sor1Pain();
+void A_Srcr1Attack();
+void A_SorZap();
+void A_SorcererRise();
+void A_SorRise();
+void A_SorSightSnd();
+void A_Srcr2Decide();
+void A_Srcr2Attack();
+void A_Sor2DthInit();
+void A_SorDSph();
+void A_Sor2DthLoop();
+void A_SorDExp();
+void A_SorDBon();
+void A_BlueSpark();
+void A_GenWizard();
+void A_MinotaurAtk1();
+void A_MinotaurDecide();
+void A_MinotaurAtk2();
+void A_MinotaurAtk3();
+void A_MinotaurCharge();
+void A_MntrFloorFire();
+void A_ESound();
+
+state_t states[NUMSTATES] = {
+ {SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL
+ {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ
+ {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1
+ {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2
+ {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3
+ {SPR_SHLD, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHLD1
+ {SPR_SHD2, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHD2_1
+ {SPR_BAGH, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_BAGH1
+ {SPR_SPMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SPMP1
+ {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1
+ {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3
+ {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8
+ {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10
+ {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2, 0, 0}, // S_DORMANTARTI1
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3, 0, 0}, // S_DORMANTARTI2
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI4, 0, 0}, // S_DORMANTARTI3
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI5, 0, 0}, // S_DORMANTARTI4
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI6, 0, 0}, // S_DORMANTARTI5
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI7, 0, 0}, // S_DORMANTARTI6
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI8, 0, 0}, // S_DORMANTARTI7
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI9, 0, 0}, // S_DORMANTARTI8
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI10, 0, 0}, // S_DORMANTARTI9
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI11, 0, 0}, // S_DORMANTARTI10
+ {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI12, 0, 0}, // S_DORMANTARTI11
+ {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI13, 0, 0}, // S_DORMANTARTI12
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI14, 0, 0}, // S_DORMANTARTI13
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI15, 0, 0}, // S_DORMANTARTI14
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI16, 0, 0}, // S_DORMANTARTI15
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI17, 0, 0}, // S_DORMANTARTI16
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI18, 0, 0}, // S_DORMANTARTI17
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI19, 0, 0}, // S_DORMANTARTI18
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI20, 0, 0}, // S_DORMANTARTI19
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI21, 0, 0}, // S_DORMANTARTI20
+ {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI21
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7
+ {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9
+ {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10
+ {SPR_INVS, 32768, 350, NULL, S_ARTI_INVS1, 0, 0}, // S_ARTI_INVS1
+ {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1
+ {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2
+ {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3
+ {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2
+ {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4
+ {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1
+ {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2
+ {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3
+ {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4
+ {SPR_PWBK, 0, 350, NULL, S_ARTI_PWBK1, 0, 0}, // S_ARTI_PWBK1
+ {SPR_EGGC, 0, 6, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1
+ {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2
+ {SPR_EGGC, 2, 6, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3
+ {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC4
+ {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1
+ {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2
+ {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3
+ {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4
+ {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5
+ {SPR_FX01, 32772, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1
+ {SPR_FX01, 32773, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2
+ {SPR_FX01, 32774, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3
+ {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4
+ {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1
+ {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1
+ {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2
+ {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3
+ {SPR_FBMB, 4, 350, NULL, S_ARTI_FBMB1, 0, 0}, // S_ARTI_FBMB1
+ {SPR_FBMB, 0, 10, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1
+ {SPR_FBMB, 1, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2
+ {SPR_FBMB, 2, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3
+ {SPR_FBMB, 3, 10, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4
+ {SPR_FBMB, 4, 6, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5
+ {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6
+ {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7
+ {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8
+ {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9
+ {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10
+ {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11
+ {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2
+ {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4
+ {SPR_PPOD, 0, 10, NULL, S_POD_WAIT1, 0, 0}, // S_POD_WAIT1
+ {SPR_PPOD, 1, 14, A_PodPain, S_POD_WAIT1, 0, 0}, // S_POD_PAIN1
+ {SPR_PPOD, 32770, 5, A_RemovePod, S_POD_DIE2, 0, 0}, // S_POD_DIE1
+ {SPR_PPOD, 32771, 5, A_Scream, S_POD_DIE3, 0, 0}, // S_POD_DIE2
+ {SPR_PPOD, 32772, 5, A_Explode, S_POD_DIE4, 0, 0}, // S_POD_DIE3
+ {SPR_PPOD, 32773, 10, NULL, S_FREETARGMOBJ, 0, 0}, // S_POD_DIE4
+ {SPR_PPOD, 8, 3, NULL, S_POD_GROW2, 0, 0}, // S_POD_GROW1
+ {SPR_PPOD, 9, 3, NULL, S_POD_GROW3, 0, 0}, // S_POD_GROW2
+ {SPR_PPOD, 10, 3, NULL, S_POD_GROW4, 0, 0}, // S_POD_GROW3
+ {SPR_PPOD, 11, 3, NULL, S_POD_GROW5, 0, 0}, // S_POD_GROW4
+ {SPR_PPOD, 12, 3, NULL, S_POD_GROW6, 0, 0}, // S_POD_GROW5
+ {SPR_PPOD, 13, 3, NULL, S_POD_GROW7, 0, 0}, // S_POD_GROW6
+ {SPR_PPOD, 14, 3, NULL, S_POD_GROW8, 0, 0}, // S_POD_GROW7
+ {SPR_PPOD, 15, 3, NULL, S_POD_WAIT1, 0, 0}, // S_POD_GROW8
+ {SPR_PPOD, 6, 8, NULL, S_PODGOO2, 0, 0}, // S_PODGOO1
+ {SPR_PPOD, 7, 8, NULL, S_PODGOO1, 0, 0}, // S_PODGOO2
+ {SPR_PPOD, 6, 10, NULL, S_NULL, 0, 0}, // S_PODGOOX
+ {SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR
+ {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1
+ {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2
+ {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3
+ {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4
+ {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX
+ {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1
+ {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2
+ {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3
+ {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4
+ {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5
+ {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6
+ {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7
+ {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1
+ {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2
+ {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3
+ {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4
+ {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5
+ {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6
+ {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1
+ {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2
+ {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3
+ {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4
+ {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5
+ {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1
+ {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2
+ {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3
+ {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4
+ {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX
+ {SPR_SLDG, 4, 5, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1
+ {SPR_SLDG, 5, 5, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2
+ {SPR_SLDG, 6, 5, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3
+ {SPR_SLDG, 7, 5, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4
+ {SPR_SKH1, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG70_1
+ {SPR_SKH2, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG60_1
+ {SPR_SKH3, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG45_1
+ {SPR_SKH4, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG35_1
+ {SPR_CHDL, 0, 4, NULL, S_CHANDELIER2, 0, 0}, // S_CHANDELIER1
+ {SPR_CHDL, 1, 4, NULL, S_CHANDELIER3, 0, 0}, // S_CHANDELIER2
+ {SPR_CHDL, 2, 4, NULL, S_CHANDELIER1, 0, 0}, // S_CHANDELIER3
+ {SPR_SRTC, 0, 4, NULL, S_SERPTORCH2, 0, 0}, // S_SERPTORCH1
+ {SPR_SRTC, 1, 4, NULL, S_SERPTORCH3, 0, 0}, // S_SERPTORCH2
+ {SPR_SRTC, 2, 4, NULL, S_SERPTORCH1, 0, 0}, // S_SERPTORCH3
+ {SPR_SMPL, 0, -1, NULL, S_NULL, 0, 0}, // S_SMALLPILLAR
+ {SPR_STGS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITESMALL
+ {SPR_STGL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITELARGE
+ {SPR_STCS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITESMALL
+ {SPR_STCL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITELARGE
+ {SPR_KFR1, 32768, 3, NULL, S_FIREBRAZIER2, 0, 0}, // S_FIREBRAZIER1
+ {SPR_KFR1, 32769, 3, NULL, S_FIREBRAZIER3, 0, 0}, // S_FIREBRAZIER2
+ {SPR_KFR1, 32770, 3, NULL, S_FIREBRAZIER4, 0, 0}, // S_FIREBRAZIER3
+ {SPR_KFR1, 32771, 3, NULL, S_FIREBRAZIER5, 0, 0}, // S_FIREBRAZIER4
+ {SPR_KFR1, 32772, 3, NULL, S_FIREBRAZIER6, 0, 0}, // S_FIREBRAZIER5
+ {SPR_KFR1, 32773, 3, NULL, S_FIREBRAZIER7, 0, 0}, // S_FIREBRAZIER6
+ {SPR_KFR1, 32774, 3, NULL, S_FIREBRAZIER8, 0, 0}, // S_FIREBRAZIER7
+ {SPR_KFR1, 32775, 3, NULL, S_FIREBRAZIER1, 0, 0}, // S_FIREBRAZIER8
+ {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_BARREL
+ {SPR_BRPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRPILLAR
+ {SPR_MOS1, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS1
+ {SPR_MOS2, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS2
+ {SPR_WTRH, 32768, 6, NULL, S_WALLTORCH2, 0, 0}, // S_WALLTORCH1
+ {SPR_WTRH, 32769, 6, NULL, S_WALLTORCH3, 0, 0}, // S_WALLTORCH2
+ {SPR_WTRH, 32770, 6, NULL, S_WALLTORCH1, 0, 0}, // S_WALLTORCH3
+ {SPR_HCOR, 0, -1, NULL, S_NULL, 0, 0}, // S_HANGINGCORPSE
+ {SPR_KGZ1, 0, 1, NULL, S_KEYGIZMO2, 0, 0}, // S_KEYGIZMO1
+ {SPR_KGZ1, 0, 1, A_InitKeyGizmo, S_KEYGIZMO3, 0, 0}, // S_KEYGIZMO2
+ {SPR_KGZ1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYGIZMO3
+ {SPR_KGZB, 0, 1, NULL, S_KGZ_START, 0, 0}, // S_KGZ_START
+ {SPR_KGZB, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_BLUEFLOAT1
+ {SPR_KGZG, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_GREENFLOAT1
+ {SPR_KGZY, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_YELLOWFLOAT1
+ {SPR_VLCO, 0, 350, NULL, S_VOLCANO2, 0, 0}, // S_VOLCANO1
+ {SPR_VLCO, 0, 35, A_VolcanoSet, S_VOLCANO3, 0, 0}, // S_VOLCANO2
+ {SPR_VLCO, 1, 3, NULL, S_VOLCANO4, 0, 0}, // S_VOLCANO3
+ {SPR_VLCO, 2, 3, NULL, S_VOLCANO5, 0, 0}, // S_VOLCANO4
+ {SPR_VLCO, 3, 3, NULL, S_VOLCANO6, 0, 0}, // S_VOLCANO5
+ {SPR_VLCO, 1, 3, NULL, S_VOLCANO7, 0, 0}, // S_VOLCANO6
+ {SPR_VLCO, 2, 3, NULL, S_VOLCANO8, 0, 0}, // S_VOLCANO7
+ {SPR_VLCO, 3, 3, NULL, S_VOLCANO9, 0, 0}, // S_VOLCANO8
+ {SPR_VLCO, 4, 10, A_VolcanoBlast, S_VOLCANO2, 0, 0}, // S_VOLCANO9
+ {SPR_VFBL, 0, 4, A_BeastPuff, S_VOLCANOBALL2, 0, 0}, // S_VOLCANOBALL1
+ {SPR_VFBL, 1, 4, A_BeastPuff, S_VOLCANOBALL1, 0, 0}, // S_VOLCANOBALL2
+ {SPR_XPL1, 0, 4, A_VolcBallImpact, S_VOLCANOBALLX2, 0, 0}, // S_VOLCANOBALLX1
+ {SPR_XPL1, 1, 4, NULL, S_VOLCANOBALLX3, 0, 0}, // S_VOLCANOBALLX2
+ {SPR_XPL1, 2, 4, NULL, S_VOLCANOBALLX4, 0, 0}, // S_VOLCANOBALLX3
+ {SPR_XPL1, 3, 4, NULL, S_VOLCANOBALLX5, 0, 0}, // S_VOLCANOBALLX4
+ {SPR_XPL1, 4, 4, NULL, S_VOLCANOBALLX6, 0, 0}, // S_VOLCANOBALLX5
+ {SPR_XPL1, 5, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOBALLX6
+ {SPR_VTFB, 0, 4, NULL, S_VOLCANOTBALL2, 0, 0}, // S_VOLCANOTBALL1
+ {SPR_VTFB, 1, 4, NULL, S_VOLCANOTBALL1, 0, 0}, // S_VOLCANOTBALL2
+ {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX2, 0, 0}, // S_VOLCANOTBALLX1
+ {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX3, 0, 0}, // S_VOLCANOTBALLX2
+ {SPR_SFFI, 0, 4, NULL, S_VOLCANOTBALLX4, 0, 0}, // S_VOLCANOTBALLX3
+ {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX5, 0, 0}, // S_VOLCANOTBALLX4
+ {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX6, 0, 0}, // S_VOLCANOTBALLX5
+ {SPR_SFFI, 3, 4, NULL, S_VOLCANOTBALLX7, 0, 0}, // S_VOLCANOTBALLX6
+ {SPR_SFFI, 4, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOTBALLX7
+ {SPR_TGLT, 0, 8, A_SpawnTeleGlitter, S_TELEGLITGEN1, 0, 0}, // S_TELEGLITGEN1
+ {SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, S_TELEGLITGEN2, 0, 0}, // S_TELEGLITGEN2
+ {SPR_TGLT, 32768, 2, NULL, S_TELEGLITTER1_2, 0, 0}, // S_TELEGLITTER1_1
+ {SPR_TGLT, 32769, 2, A_AccTeleGlitter, S_TELEGLITTER1_3, 0, 0}, // S_TELEGLITTER1_2
+ {SPR_TGLT, 32770, 2, NULL, S_TELEGLITTER1_4, 0, 0}, // S_TELEGLITTER1_3
+ {SPR_TGLT, 32771, 2, A_AccTeleGlitter, S_TELEGLITTER1_5, 0, 0}, // S_TELEGLITTER1_4
+ {SPR_TGLT, 32772, 2, NULL, S_TELEGLITTER1_1, 0, 0}, // S_TELEGLITTER1_5
+ {SPR_TGLT, 32773, 2, NULL, S_TELEGLITTER2_2, 0, 0}, // S_TELEGLITTER2_1
+ {SPR_TGLT, 32774, 2, A_AccTeleGlitter, S_TELEGLITTER2_3, 0, 0}, // S_TELEGLITTER2_2
+ {SPR_TGLT, 32775, 2, NULL, S_TELEGLITTER2_4, 0, 0}, // S_TELEGLITTER2_3
+ {SPR_TGLT, 32776, 2, A_AccTeleGlitter, S_TELEGLITTER2_5, 0, 0}, // S_TELEGLITTER2_4
+ {SPR_TGLT, 32777, 2, NULL, S_TELEGLITTER2_1, 0, 0}, // S_TELEGLITTER2_5
+ {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1
+ {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2
+ {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3
+ {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4
+ {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5
+ {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6
+ {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7
+ {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8
+ {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9
+ {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10
+ {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11
+ {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12
+ {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13
+ {SPR_STFF, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE
+ {SPR_STFF, 0, 1, A_WeaponReady, S_STAFFREADY, 0, 0}, // S_STAFFREADY
+ {SPR_STFF, 0, 1, A_Lower, S_STAFFDOWN, 0, 0}, // S_STAFFDOWN
+ {SPR_STFF, 0, 1, A_Raise, S_STAFFUP, 0, 0}, // S_STAFFUP
+ {SPR_STFF, 3, 4, A_WeaponReady, S_STAFFREADY2_2, 0, 0}, // S_STAFFREADY2_1
+ {SPR_STFF, 4, 4, A_WeaponReady, S_STAFFREADY2_3, 0, 0}, // S_STAFFREADY2_2
+ {SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3
+ {SPR_STFF, 3, 1, A_Lower, S_STAFFDOWN2, 0, 0}, // S_STAFFDOWN2
+ {SPR_STFF, 3, 1, A_Raise, S_STAFFUP2, 0, 0}, // S_STAFFUP2
+ {SPR_STFF, 1, 6, NULL, S_STAFFATK1_2, 0, 0}, // S_STAFFATK1_1
+ {SPR_STFF, 2, 8, A_StaffAttackPL1, S_STAFFATK1_3, 0, 0}, // S_STAFFATK1_2
+ {SPR_STFF, 1, 8, A_ReFire, S_STAFFREADY, 0, 0}, // S_STAFFATK1_3
+ {SPR_STFF, 6, 6, NULL, S_STAFFATK2_2, 0, 0}, // S_STAFFATK2_1
+ {SPR_STFF, 7, 8, A_StaffAttackPL2, S_STAFFATK2_3, 0, 0}, // S_STAFFATK2_2
+ {SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3
+ {SPR_PUF3, 32768, 4, NULL, S_STAFFPUFF2, 0, 0}, // S_STAFFPUFF1
+ {SPR_PUF3, 1, 4, NULL, S_STAFFPUFF3, 0, 0}, // S_STAFFPUFF2
+ {SPR_PUF3, 2, 4, NULL, S_STAFFPUFF4, 0, 0}, // S_STAFFPUFF3
+ {SPR_PUF3, 3, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF4
+ {SPR_PUF4, 32768, 4, NULL, S_STAFFPUFF2_2, 0, 0}, // S_STAFFPUFF2_1
+ {SPR_PUF4, 32769, 4, NULL, S_STAFFPUFF2_3, 0, 0}, // S_STAFFPUFF2_2
+ {SPR_PUF4, 32770, 4, NULL, S_STAFFPUFF2_4, 0, 0}, // S_STAFFPUFF2_3
+ {SPR_PUF4, 32771, 4, NULL, S_STAFFPUFF2_5, 0, 0}, // S_STAFFPUFF2_4
+ {SPR_PUF4, 32772, 4, NULL, S_STAFFPUFF2_6, 0, 0}, // S_STAFFPUFF2_5
+ {SPR_PUF4, 32773, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF2_6
+ {SPR_BEAK, 0, 1, A_BeakReady, S_BEAKREADY, 0, 0}, // S_BEAKREADY
+ {SPR_BEAK, 0, 1, A_Lower, S_BEAKDOWN, 0, 0}, // S_BEAKDOWN
+ {SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP
+ {SPR_BEAK, 0, 18, A_BeakAttackPL1, S_BEAKREADY, 0, 0}, // S_BEAKATK1_1
+ {SPR_BEAK, 0, 12, A_BeakAttackPL2, S_BEAKREADY, 0, 0}, // S_BEAKATK2_1
+ {SPR_WGNT, 0, -1, NULL, S_NULL, 0, 0}, // S_WGNT
+ {SPR_GAUN, 0, 1, A_WeaponReady, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETREADY
+ {SPR_GAUN, 0, 1, A_Lower, S_GAUNTLETDOWN, 0, 0}, // S_GAUNTLETDOWN
+ {SPR_GAUN, 0, 1, A_Raise, S_GAUNTLETUP, 0, 0}, // S_GAUNTLETUP
+ {SPR_GAUN, 6, 4, A_WeaponReady, S_GAUNTLETREADY2_2, 0, 0}, // S_GAUNTLETREADY2_1
+ {SPR_GAUN, 7, 4, A_WeaponReady, S_GAUNTLETREADY2_3, 0, 0}, // S_GAUNTLETREADY2_2
+ {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3
+ {SPR_GAUN, 6, 1, A_Lower, S_GAUNTLETDOWN2, 0, 0}, // S_GAUNTLETDOWN2
+ {SPR_GAUN, 6, 1, A_Raise, S_GAUNTLETUP2, 0, 0}, // S_GAUNTLETUP2
+ {SPR_GAUN, 1, 4, NULL, S_GAUNTLETATK1_2, 0, 0}, // S_GAUNTLETATK1_1
+ {SPR_GAUN, 2, 4, NULL, S_GAUNTLETATK1_3, 0, 0}, // S_GAUNTLETATK1_2
+ {SPR_GAUN, 32771, 4, A_GauntletAttack, S_GAUNTLETATK1_4, 0, 0}, // S_GAUNTLETATK1_3
+ {SPR_GAUN, 32772, 4, A_GauntletAttack, S_GAUNTLETATK1_5, 0, 0}, // S_GAUNTLETATK1_4
+ {SPR_GAUN, 32773, 4, A_GauntletAttack, S_GAUNTLETATK1_6, 0, 0}, // S_GAUNTLETATK1_5
+ {SPR_GAUN, 2, 4, A_ReFire, S_GAUNTLETATK1_7, 0, 0}, // S_GAUNTLETATK1_6
+ {SPR_GAUN, 1, 4, A_Light0, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETATK1_7
+ {SPR_GAUN, 9, 4, NULL, S_GAUNTLETATK2_2, 0, 0}, // S_GAUNTLETATK2_1
+ {SPR_GAUN, 10, 4, NULL, S_GAUNTLETATK2_3, 0, 0}, // S_GAUNTLETATK2_2
+ {SPR_GAUN, 32779, 4, A_GauntletAttack, S_GAUNTLETATK2_4, 0, 0}, // S_GAUNTLETATK2_3
+ {SPR_GAUN, 32780, 4, A_GauntletAttack, S_GAUNTLETATK2_5, 0, 0}, // S_GAUNTLETATK2_4
+ {SPR_GAUN, 32781, 4, A_GauntletAttack, S_GAUNTLETATK2_6, 0, 0}, // S_GAUNTLETATK2_5
+ {SPR_GAUN, 10, 4, A_ReFire, S_GAUNTLETATK2_7, 0, 0}, // S_GAUNTLETATK2_6
+ {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
+ {SPR_PUF1, 32768, 4, NULL, S_GAUNTLETPUFF1_2, 0, 0}, // S_GAUNTLETPUFF1_1
+ {SPR_PUF1, 32769, 4, NULL, S_GAUNTLETPUFF1_3, 0, 0}, // S_GAUNTLETPUFF1_2
+ {SPR_PUF1, 32770, 4, NULL, S_GAUNTLETPUFF1_4, 0, 0}, // S_GAUNTLETPUFF1_3
+ {SPR_PUF1, 32771, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF1_4
+ {SPR_PUF1, 32772, 4, NULL, S_GAUNTLETPUFF2_2, 0, 0}, // S_GAUNTLETPUFF2_1
+ {SPR_PUF1, 32773, 4, NULL, S_GAUNTLETPUFF2_3, 0, 0}, // S_GAUNTLETPUFF2_2
+ {SPR_PUF1, 32774, 4, NULL, S_GAUNTLETPUFF2_4, 0, 0}, // S_GAUNTLETPUFF2_3
+ {SPR_PUF1, 32775, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF2_4
+ {SPR_WBLS, 0, -1, NULL, S_NULL, 0, 0}, // S_BLSR
+ {SPR_BLSR, 0, 1, A_WeaponReady, S_BLASTERREADY, 0, 0}, // S_BLASTERREADY
+ {SPR_BLSR, 0, 1, A_Lower, S_BLASTERDOWN, 0, 0}, // S_BLASTERDOWN
+ {SPR_BLSR, 0, 1, A_Raise, S_BLASTERUP, 0, 0}, // S_BLASTERUP
+ {SPR_BLSR, 1, 3, NULL, S_BLASTERATK1_2, 0, 0}, // S_BLASTERATK1_1
+ {SPR_BLSR, 2, 3, NULL, S_BLASTERATK1_3, 0, 0}, // S_BLASTERATK1_2
+ {SPR_BLSR, 3, 2, A_FireBlasterPL1, S_BLASTERATK1_4, 0, 0}, // S_BLASTERATK1_3
+ {SPR_BLSR, 2, 2, NULL, S_BLASTERATK1_5, 0, 0}, // S_BLASTERATK1_4
+ {SPR_BLSR, 1, 2, NULL, S_BLASTERATK1_6, 0, 0}, // S_BLASTERATK1_5
+ {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK1_6
+ {SPR_BLSR, 1, 0, NULL, S_BLASTERATK2_2, 0, 0}, // S_BLASTERATK2_1
+ {SPR_BLSR, 2, 0, NULL, S_BLASTERATK2_3, 0, 0}, // S_BLASTERATK2_2
+ {SPR_BLSR, 3, 3, A_FireBlasterPL2, S_BLASTERATK2_4, 0, 0}, // S_BLASTERATK2_3
+ {SPR_BLSR, 2, 4, NULL, S_BLASTERATK2_5, 0, 0}, // S_BLASTERATK2_4
+ {SPR_BLSR, 1, 4, NULL, S_BLASTERATK2_6, 0, 0}, // S_BLASTERATK2_5
+ {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK2_6
+ {SPR_ACLO, 4, 200, NULL, S_BLASTERFX1_1, 0, 0}, // S_BLASTERFX1_1
+ {SPR_FX18, 32768, 3, A_SpawnRippers, S_BLASTERFXI1_2, 0, 0}, // S_BLASTERFXI1_1
+ {SPR_FX18, 32769, 3, NULL, S_BLASTERFXI1_3, 0, 0}, // S_BLASTERFXI1_2
+ {SPR_FX18, 32770, 4, NULL, S_BLASTERFXI1_4, 0, 0}, // S_BLASTERFXI1_3
+ {SPR_FX18, 32771, 4, NULL, S_BLASTERFXI1_5, 0, 0}, // S_BLASTERFXI1_4
+ {SPR_FX18, 32772, 4, NULL, S_BLASTERFXI1_6, 0, 0}, // S_BLASTERFXI1_5
+ {SPR_FX18, 32773, 4, NULL, S_BLASTERFXI1_7, 0, 0}, // S_BLASTERFXI1_6
+ {SPR_FX18, 32774, 4, NULL, S_NULL, 0, 0}, // S_BLASTERFXI1_7
+ {SPR_FX18, 7, 4, NULL, S_BLASTERSMOKE2, 0, 0}, // S_BLASTERSMOKE1
+ {SPR_FX18, 8, 4, NULL, S_BLASTERSMOKE3, 0, 0}, // S_BLASTERSMOKE2
+ {SPR_FX18, 9, 4, NULL, S_BLASTERSMOKE4, 0, 0}, // S_BLASTERSMOKE3
+ {SPR_FX18, 10, 4, NULL, S_BLASTERSMOKE5, 0, 0}, // S_BLASTERSMOKE4
+ {SPR_FX18, 11, 4, NULL, S_NULL, 0, 0}, // S_BLASTERSMOKE5
+ {SPR_FX18, 12, 4, NULL, S_RIPPER2, 0, 0}, // S_RIPPER1
+ {SPR_FX18, 13, 5, NULL, S_RIPPER1, 0, 0}, // S_RIPPER2
+ {SPR_FX18, 32782, 4, NULL, S_RIPPERX2, 0, 0}, // S_RIPPERX1
+ {SPR_FX18, 32783, 4, NULL, S_RIPPERX3, 0, 0}, // S_RIPPERX2
+ {SPR_FX18, 32784, 4, NULL, S_RIPPERX4, 0, 0}, // S_RIPPERX3
+ {SPR_FX18, 32785, 4, NULL, S_RIPPERX5, 0, 0}, // S_RIPPERX4
+ {SPR_FX18, 32786, 4, NULL, S_NULL, 0, 0}, // S_RIPPERX5
+ {SPR_FX17, 32768, 4, NULL, S_BLASTERPUFF1_2, 0, 0}, // S_BLASTERPUFF1_1
+ {SPR_FX17, 32769, 4, NULL, S_BLASTERPUFF1_3, 0, 0}, // S_BLASTERPUFF1_2
+ {SPR_FX17, 32770, 4, NULL, S_BLASTERPUFF1_4, 0, 0}, // S_BLASTERPUFF1_3
+ {SPR_FX17, 32771, 4, NULL, S_BLASTERPUFF1_5, 0, 0}, // S_BLASTERPUFF1_4
+ {SPR_FX17, 32772, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF1_5
+ {SPR_FX17, 32773, 3, NULL, S_BLASTERPUFF2_2, 0, 0}, // S_BLASTERPUFF2_1
+ {SPR_FX17, 32774, 3, NULL, S_BLASTERPUFF2_3, 0, 0}, // S_BLASTERPUFF2_2
+ {SPR_FX17, 32775, 4, NULL, S_BLASTERPUFF2_4, 0, 0}, // S_BLASTERPUFF2_3
+ {SPR_FX17, 32776, 4, NULL, S_BLASTERPUFF2_5, 0, 0}, // S_BLASTERPUFF2_4
+ {SPR_FX17, 32777, 4, NULL, S_BLASTERPUFF2_6, 0, 0}, // S_BLASTERPUFF2_5
+ {SPR_FX17, 32778, 4, NULL, S_BLASTERPUFF2_7, 0, 0}, // S_BLASTERPUFF2_6
+ {SPR_FX17, 32779, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF2_7
+ {SPR_WMCE, 0, -1, NULL, S_NULL, 0, 0}, // S_WMCE
+ {SPR_MACE, 0, 1, A_WeaponReady, S_MACEREADY, 0, 0}, // S_MACEREADY
+ {SPR_MACE, 0, 1, A_Lower, S_MACEDOWN, 0, 0}, // S_MACEDOWN
+ {SPR_MACE, 0, 1, A_Raise, S_MACEUP, 0, 0}, // S_MACEUP
+ {SPR_MACE, 1, 4, NULL, S_MACEATK1_2, 0, 0}, // S_MACEATK1_1
+ {SPR_MACE, 2, 3, A_FireMacePL1, S_MACEATK1_3, 0, 0}, // S_MACEATK1_2
+ {SPR_MACE, 3, 3, A_FireMacePL1, S_MACEATK1_4, 0, 0}, // S_MACEATK1_3
+ {SPR_MACE, 4, 3, A_FireMacePL1, S_MACEATK1_5, 0, 0}, // S_MACEATK1_4
+ {SPR_MACE, 5, 3, A_FireMacePL1, S_MACEATK1_6, 0, 0}, // S_MACEATK1_5
+ {SPR_MACE, 2, 4, A_ReFire, S_MACEATK1_7, 0, 0}, // S_MACEATK1_6
+ {SPR_MACE, 3, 4, NULL, S_MACEATK1_8, 0, 0}, // S_MACEATK1_7
+ {SPR_MACE, 4, 4, NULL, S_MACEATK1_9, 0, 0}, // S_MACEATK1_8
+ {SPR_MACE, 5, 4, NULL, S_MACEATK1_10, 0, 0}, // S_MACEATK1_9
+ {SPR_MACE, 1, 4, NULL, S_MACEREADY, 0, 0}, // S_MACEATK1_10
+ {SPR_MACE, 1, 4, NULL, S_MACEATK2_2, 0, 0}, // S_MACEATK2_1
+ {SPR_MACE, 3, 4, A_FireMacePL2, S_MACEATK2_3, 0, 0}, // S_MACEATK2_2
+ {SPR_MACE, 1, 4, NULL, S_MACEATK2_4, 0, 0}, // S_MACEATK2_3
+ {SPR_MACE, 0, 8, A_ReFire, S_MACEREADY, 0, 0}, // S_MACEATK2_4
+ {SPR_FX02, 0, 4, A_MacePL1Check, S_MACEFX1_2, 0, 0}, // S_MACEFX1_1
+ {SPR_FX02, 1, 4, A_MacePL1Check, S_MACEFX1_1, 0, 0}, // S_MACEFX1_2
+ {SPR_FX02, 32773, 4, A_MaceBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI1_1
+ {SPR_FX02, 32774, 4, NULL, S_MACEFXI1_3, 0, 0}, // S_MACEFXI1_2
+ {SPR_FX02, 32775, 4, NULL, S_MACEFXI1_4, 0, 0}, // S_MACEFXI1_3
+ {SPR_FX02, 32776, 4, NULL, S_MACEFXI1_5, 0, 0}, // S_MACEFXI1_4
+ {SPR_FX02, 32777, 4, NULL, S_NULL, 0, 0}, // S_MACEFXI1_5
+ {SPR_FX02, 2, 4, NULL, S_MACEFX2_2, 0, 0}, // S_MACEFX2_1
+ {SPR_FX02, 3, 4, NULL, S_MACEFX2_1, 0, 0}, // S_MACEFX2_2
+ {SPR_FX02, 32773, 4, A_MaceBallImpact2, S_MACEFXI1_2, 0, 0}, // S_MACEFXI2_1
+ {SPR_FX02, 0, 4, NULL, S_MACEFX3_2, 0, 0}, // S_MACEFX3_1
+ {SPR_FX02, 1, 4, NULL, S_MACEFX3_1, 0, 0}, // S_MACEFX3_2
+ {SPR_FX02, 4, 99, NULL, S_MACEFX4_1, 0, 0}, // S_MACEFX4_1
+ {SPR_FX02, 32770, 4, A_DeathBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI4_1
+ {SPR_WSKL, 0, -1, NULL, S_NULL, 0, 0}, // S_WSKL
+ {SPR_HROD, 0, 1, A_WeaponReady, S_HORNRODREADY, 0, 0}, // S_HORNRODREADY
+ {SPR_HROD, 0, 1, A_Lower, S_HORNRODDOWN, 0, 0}, // S_HORNRODDOWN
+ {SPR_HROD, 0, 1, A_Raise, S_HORNRODUP, 0, 0}, // S_HORNRODUP
+ {SPR_HROD, 0, 4, A_FireSkullRodPL1, S_HORNRODATK1_2, 0, 0}, // S_HORNRODATK1_1
+ {SPR_HROD, 1, 4, A_FireSkullRodPL1, S_HORNRODATK1_3, 0, 0}, // S_HORNRODATK1_2
+ {SPR_HROD, 1, 0, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK1_3
+ {SPR_HROD, 2, 2, NULL, S_HORNRODATK2_2, 0, 0}, // S_HORNRODATK2_1
+ {SPR_HROD, 3, 3, NULL, S_HORNRODATK2_3, 0, 0}, // S_HORNRODATK2_2
+ {SPR_HROD, 4, 2, NULL, S_HORNRODATK2_4, 0, 0}, // S_HORNRODATK2_3
+ {SPR_HROD, 5, 3, NULL, S_HORNRODATK2_5, 0, 0}, // S_HORNRODATK2_4
+ {SPR_HROD, 6, 4, A_FireSkullRodPL2, S_HORNRODATK2_6, 0, 0}, // S_HORNRODATK2_5
+ {SPR_HROD, 5, 2, NULL, S_HORNRODATK2_7, 0, 0}, // S_HORNRODATK2_6
+ {SPR_HROD, 4, 3, NULL, S_HORNRODATK2_8, 0, 0}, // S_HORNRODATK2_7
+ {SPR_HROD, 3, 2, NULL, S_HORNRODATK2_9, 0, 0}, // S_HORNRODATK2_8
+ {SPR_HROD, 2, 2, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK2_9
+ {SPR_FX00, 32768, 6, NULL, S_HRODFX1_2, 0, 0}, // S_HRODFX1_1
+ {SPR_FX00, 32769, 6, NULL, S_HRODFX1_1, 0, 0}, // S_HRODFX1_2
+ {SPR_FX00, 32775, 5, NULL, S_HRODFXI1_2, 0, 0}, // S_HRODFXI1_1
+ {SPR_FX00, 32776, 5, NULL, S_HRODFXI1_3, 0, 0}, // S_HRODFXI1_2
+ {SPR_FX00, 32777, 4, NULL, S_HRODFXI1_4, 0, 0}, // S_HRODFXI1_3
+ {SPR_FX00, 32778, 4, NULL, S_HRODFXI1_5, 0, 0}, // S_HRODFXI1_4
+ {SPR_FX00, 32779, 3, NULL, S_HRODFXI1_6, 0, 0}, // S_HRODFXI1_5
+ {SPR_FX00, 32780, 3, NULL, S_NULL, 0, 0}, // S_HRODFXI1_6
+ {SPR_FX00, 32770, 3, NULL, S_HRODFX2_2, 0, 0}, // S_HRODFX2_1
+ {SPR_FX00, 32771, 3, A_SkullRodPL2Seek, S_HRODFX2_3, 0, 0}, // S_HRODFX2_2
+ {SPR_FX00, 32772, 3, NULL, S_HRODFX2_4, 0, 0}, // S_HRODFX2_3
+ {SPR_FX00, 32773, 3, A_SkullRodPL2Seek, S_HRODFX2_1, 0, 0}, // S_HRODFX2_4
+ {SPR_FX00, 32775, 5, A_AddPlayerRain, S_HRODFXI2_2, 0, 0}, // S_HRODFXI2_1
+ {SPR_FX00, 32776, 5, NULL, S_HRODFXI2_3, 0, 0}, // S_HRODFXI2_2
+ {SPR_FX00, 32777, 4, NULL, S_HRODFXI2_4, 0, 0}, // S_HRODFXI2_3
+ {SPR_FX00, 32778, 3, NULL, S_HRODFXI2_5, 0, 0}, // S_HRODFXI2_4
+ {SPR_FX00, 32779, 3, NULL, S_HRODFXI2_6, 0, 0}, // S_HRODFXI2_5
+ {SPR_FX00, 32780, 3, NULL, S_HRODFXI2_7, 0, 0}, // S_HRODFXI2_6
+ {SPR_FX00, 6, 1, A_HideInCeiling, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_7
+ {SPR_FX00, 6, 1, A_SkullRodStorm, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_8
+ {SPR_FX20, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR1_1
+ {SPR_FX21, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR2_1
+ {SPR_FX22, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR3_1
+ {SPR_FX23, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR4_1
+ {SPR_FX20, 32769, 4, A_RainImpact, S_RAINPLR1X_2, 0, 0}, // S_RAINPLR1X_1
+ {SPR_FX20, 32770, 4, NULL, S_RAINPLR1X_3, 0, 0}, // S_RAINPLR1X_2
+ {SPR_FX20, 32771, 4, NULL, S_RAINPLR1X_4, 0, 0}, // S_RAINPLR1X_3
+ {SPR_FX20, 32772, 4, NULL, S_RAINPLR1X_5, 0, 0}, // S_RAINPLR1X_4
+ {SPR_FX20, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR1X_5
+ {SPR_FX21, 32769, 4, A_RainImpact, S_RAINPLR2X_2, 0, 0}, // S_RAINPLR2X_1
+ {SPR_FX21, 32770, 4, NULL, S_RAINPLR2X_3, 0, 0}, // S_RAINPLR2X_2
+ {SPR_FX21, 32771, 4, NULL, S_RAINPLR2X_4, 0, 0}, // S_RAINPLR2X_3
+ {SPR_FX21, 32772, 4, NULL, S_RAINPLR2X_5, 0, 0}, // S_RAINPLR2X_4
+ {SPR_FX21, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR2X_5
+ {SPR_FX22, 32769, 4, A_RainImpact, S_RAINPLR3X_2, 0, 0}, // S_RAINPLR3X_1
+ {SPR_FX22, 32770, 4, NULL, S_RAINPLR3X_3, 0, 0}, // S_RAINPLR3X_2
+ {SPR_FX22, 32771, 4, NULL, S_RAINPLR3X_4, 0, 0}, // S_RAINPLR3X_3
+ {SPR_FX22, 32772, 4, NULL, S_RAINPLR3X_5, 0, 0}, // S_RAINPLR3X_4
+ {SPR_FX22, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR3X_5
+ {SPR_FX23, 32769, 4, A_RainImpact, S_RAINPLR4X_2, 0, 0}, // S_RAINPLR4X_1
+ {SPR_FX23, 32770, 4, NULL, S_RAINPLR4X_3, 0, 0}, // S_RAINPLR4X_2
+ {SPR_FX23, 32771, 4, NULL, S_RAINPLR4X_4, 0, 0}, // S_RAINPLR4X_3
+ {SPR_FX23, 32772, 4, NULL, S_RAINPLR4X_5, 0, 0}, // S_RAINPLR4X_4
+ {SPR_FX23, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR4X_5
+ {SPR_FX20, 32774, 4, NULL, S_RAINAIRXPLR1_2, 0, 0}, // S_RAINAIRXPLR1_1
+ {SPR_FX21, 32774, 4, NULL, S_RAINAIRXPLR2_2, 0, 0}, // S_RAINAIRXPLR2_1
+ {SPR_FX22, 32774, 4, NULL, S_RAINAIRXPLR3_2, 0, 0}, // S_RAINAIRXPLR3_1
+ {SPR_FX23, 32774, 4, NULL, S_RAINAIRXPLR4_2, 0, 0}, // S_RAINAIRXPLR4_1
+ {SPR_FX20, 32775, 4, NULL, S_RAINAIRXPLR1_3, 0, 0}, // S_RAINAIRXPLR1_2
+ {SPR_FX21, 32775, 4, NULL, S_RAINAIRXPLR2_3, 0, 0}, // S_RAINAIRXPLR2_2
+ {SPR_FX22, 32775, 4, NULL, S_RAINAIRXPLR3_3, 0, 0}, // S_RAINAIRXPLR3_2
+ {SPR_FX23, 32775, 4, NULL, S_RAINAIRXPLR4_3, 0, 0}, // S_RAINAIRXPLR4_2
+ {SPR_FX20, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR1_3
+ {SPR_FX21, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR2_3
+ {SPR_FX22, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR3_3
+ {SPR_FX23, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR4_3
+ {SPR_GWND, 0, 1, A_WeaponReady, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDREADY
+ {SPR_GWND, 0, 1, A_Lower, S_GOLDWANDDOWN, 0, 0}, // S_GOLDWANDDOWN
+ {SPR_GWND, 0, 1, A_Raise, S_GOLDWANDUP, 0, 0}, // S_GOLDWANDUP
+ {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK1_2, 0, 0}, // S_GOLDWANDATK1_1
+ {SPR_GWND, 2, 5, A_FireGoldWandPL1, S_GOLDWANDATK1_3, 0, 0}, // S_GOLDWANDATK1_2
+ {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK1_4, 0, 0}, // S_GOLDWANDATK1_3
+ {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK1_4
+ {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK2_2, 0, 0}, // S_GOLDWANDATK2_1
+ {SPR_GWND, 2, 4, A_FireGoldWandPL2, S_GOLDWANDATK2_3, 0, 0}, // S_GOLDWANDATK2_2
+ {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK2_4, 0, 0}, // S_GOLDWANDATK2_3
+ {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK2_4
+ {SPR_FX01, 32768, 6, NULL, S_GWANDFX1_2, 0, 0}, // S_GWANDFX1_1
+ {SPR_FX01, 32769, 6, NULL, S_GWANDFX1_1, 0, 0}, // S_GWANDFX1_2
+ {SPR_FX01, 32772, 3, NULL, S_GWANDFXI1_2, 0, 0}, // S_GWANDFXI1_1
+ {SPR_FX01, 32773, 3, NULL, S_GWANDFXI1_3, 0, 0}, // S_GWANDFXI1_2
+ {SPR_FX01, 32774, 3, NULL, S_GWANDFXI1_4, 0, 0}, // S_GWANDFXI1_3
+ {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_GWANDFXI1_4
+ {SPR_FX01, 32770, 6, NULL, S_GWANDFX2_2, 0, 0}, // S_GWANDFX2_1
+ {SPR_FX01, 32771, 6, NULL, S_GWANDFX2_1, 0, 0}, // S_GWANDFX2_2
+ {SPR_PUF2, 32768, 3, NULL, S_GWANDPUFF1_2, 0, 0}, // S_GWANDPUFF1_1
+ {SPR_PUF2, 32769, 3, NULL, S_GWANDPUFF1_3, 0, 0}, // S_GWANDPUFF1_2
+ {SPR_PUF2, 32770, 3, NULL, S_GWANDPUFF1_4, 0, 0}, // S_GWANDPUFF1_3
+ {SPR_PUF2, 32771, 3, NULL, S_GWANDPUFF1_5, 0, 0}, // S_GWANDPUFF1_4
+ {SPR_PUF2, 32772, 3, NULL, S_NULL, 0, 0}, // S_GWANDPUFF1_5
+ {SPR_WPHX, 0, -1, NULL, S_NULL, 0, 0}, // S_WPHX
+ {SPR_PHNX, 0, 1, A_WeaponReady, S_PHOENIXREADY, 0, 0}, // S_PHOENIXREADY
+ {SPR_PHNX, 0, 1, A_Lower, S_PHOENIXDOWN, 0, 0}, // S_PHOENIXDOWN
+ {SPR_PHNX, 0, 1, A_Raise, S_PHOENIXUP, 0, 0}, // S_PHOENIXUP
+ {SPR_PHNX, 1, 5, NULL, S_PHOENIXATK1_2, 0, 0}, // S_PHOENIXATK1_1
+ {SPR_PHNX, 2, 7, A_FirePhoenixPL1, S_PHOENIXATK1_3, 0, 0}, // S_PHOENIXATK1_2
+ {SPR_PHNX, 3, 4, NULL, S_PHOENIXATK1_4, 0, 0}, // S_PHOENIXATK1_3
+ {SPR_PHNX, 1, 4, NULL, S_PHOENIXATK1_5, 0, 0}, // S_PHOENIXATK1_4
+ {SPR_PHNX, 1, 0, A_ReFire, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK1_5
+ {SPR_PHNX, 1, 3, A_InitPhoenixPL2, S_PHOENIXATK2_2, 0, 0}, // S_PHOENIXATK2_1
+ {SPR_PHNX, 32770, 1, A_FirePhoenixPL2, S_PHOENIXATK2_3, 0, 0}, // S_PHOENIXATK2_2
+ {SPR_PHNX, 1, 4, A_ReFire, S_PHOENIXATK2_4, 0, 0}, // S_PHOENIXATK2_3
+ {SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK2_4
+ {SPR_FX04, 32768, 4, A_PhoenixPuff, S_PHOENIXFX1_1, 0, 0}, // S_PHOENIXFX1_1
+ {SPR_FX08, 32768, 6, A_Explode, S_PHOENIXFXI1_2, 0, 0}, // S_PHOENIXFXI1_1
+ {SPR_FX08, 32769, 5, NULL, S_PHOENIXFXI1_3, 0, 0}, // S_PHOENIXFXI1_2
+ {SPR_FX08, 32770, 5, NULL, S_PHOENIXFXI1_4, 0, 0}, // S_PHOENIXFXI1_3
+ {SPR_FX08, 32771, 4, NULL, S_PHOENIXFXI1_5, 0, 0}, // S_PHOENIXFXI1_4
+ {SPR_FX08, 32772, 4, NULL, S_PHOENIXFXI1_6, 0, 0}, // S_PHOENIXFXI1_5
+ {SPR_FX08, 32773, 4, NULL, S_PHOENIXFXI1_7, 0, 0}, // S_PHOENIXFXI1_6
+ {SPR_FX08, 32774, 4, NULL, S_PHOENIXFXI1_8, 0, 0}, // S_PHOENIXFXI1_7
+ {SPR_FX08, 32775, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI1_8
+ {SPR_FX04, 1, 4, NULL, S_PHOENIXPUFF2, 0, 0}, // S_PHOENIXPUFF1
+ {SPR_FX04, 2, 4, NULL, S_PHOENIXPUFF3, 0, 0}, // S_PHOENIXPUFF2
+ {SPR_FX04, 3, 4, NULL, S_PHOENIXPUFF4, 0, 0}, // S_PHOENIXPUFF3
+ {SPR_FX04, 4, 4, NULL, S_PHOENIXPUFF5, 0, 0}, // S_PHOENIXPUFF4
+ {SPR_FX04, 5, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXPUFF5
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_2, 0, 0}, // S_PHOENIXFX2_1
+ {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_3, 0, 0}, // S_PHOENIXFX2_2
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_4, 0, 0}, // S_PHOENIXFX2_3
+ {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_5, 0, 0}, // S_PHOENIXFX2_4
+ {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_6, 0, 0}, // S_PHOENIXFX2_5
+ {SPR_FX09, 32769, 2, A_FlameEnd, S_PHOENIXFX2_7, 0, 0}, // S_PHOENIXFX2_6
+ {SPR_FX09, 32770, 2, NULL, S_PHOENIXFX2_8, 0, 0}, // S_PHOENIXFX2_7
+ {SPR_FX09, 32771, 2, NULL, S_PHOENIXFX2_9, 0, 0}, // S_PHOENIXFX2_8
+ {SPR_FX09, 32772, 2, NULL, S_PHOENIXFX2_10, 0, 0}, // S_PHOENIXFX2_9
+ {SPR_FX09, 32773, 2, NULL, S_NULL, 0, 0}, // S_PHOENIXFX2_10
+ {SPR_FX09, 32774, 3, NULL, S_PHOENIXFXI2_2, 0, 0}, // S_PHOENIXFXI2_1
+ {SPR_FX09, 32775, 3, A_FloatPuff, S_PHOENIXFXI2_3, 0, 0}, // S_PHOENIXFXI2_2
+ {SPR_FX09, 32776, 4, NULL, S_PHOENIXFXI2_4, 0, 0}, // S_PHOENIXFXI2_3
+ {SPR_FX09, 32777, 5, NULL, S_PHOENIXFXI2_5, 0, 0}, // S_PHOENIXFXI2_4
+ {SPR_FX09, 32778, 5, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI2_5
+ {SPR_WBOW, 0, -1, NULL, S_NULL, 0, 0}, // S_WBOW
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW2, 0, 0}, // S_CRBOW1
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW3, 0, 0}, // S_CRBOW2
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW4, 0, 0}, // S_CRBOW3
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW5, 0, 0}, // S_CRBOW4
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW6, 0, 0}, // S_CRBOW5
+ {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW7, 0, 0}, // S_CRBOW6
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW8, 0, 0}, // S_CRBOW7
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW9, 0, 0}, // S_CRBOW8
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW10, 0, 0}, // S_CRBOW9
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW11, 0, 0}, // S_CRBOW10
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW12, 0, 0}, // S_CRBOW11
+ {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW13, 0, 0}, // S_CRBOW12
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW14, 0, 0}, // S_CRBOW13
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW15, 0, 0}, // S_CRBOW14
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW16, 0, 0}, // S_CRBOW15
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW17, 0, 0}, // S_CRBOW16
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW18, 0, 0}, // S_CRBOW17
+ {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW1, 0, 0}, // S_CRBOW18
+ {SPR_CRBW, 0, 1, A_Lower, S_CRBOWDOWN, 0, 0}, // S_CRBOWDOWN
+ {SPR_CRBW, 0, 1, A_Raise, S_CRBOWUP, 0, 0}, // S_CRBOWUP
+ {SPR_CRBW, 3, 6, A_FireCrossbowPL1, S_CRBOWATK1_2, 0, 0}, // S_CRBOWATK1_1
+ {SPR_CRBW, 4, 3, NULL, S_CRBOWATK1_3, 0, 0}, // S_CRBOWATK1_2
+ {SPR_CRBW, 5, 3, NULL, S_CRBOWATK1_4, 0, 0}, // S_CRBOWATK1_3
+ {SPR_CRBW, 6, 3, NULL, S_CRBOWATK1_5, 0, 0}, // S_CRBOWATK1_4
+ {SPR_CRBW, 7, 3, NULL, S_CRBOWATK1_6, 0, 0}, // S_CRBOWATK1_5
+ {SPR_CRBW, 0, 4, NULL, S_CRBOWATK1_7, 0, 0}, // S_CRBOWATK1_6
+ {SPR_CRBW, 1, 4, NULL, S_CRBOWATK1_8, 0, 0}, // S_CRBOWATK1_7
+ {SPR_CRBW, 2, 5, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK1_8
+ {SPR_CRBW, 3, 5, A_FireCrossbowPL2, S_CRBOWATK2_2, 0, 0}, // S_CRBOWATK2_1
+ {SPR_CRBW, 4, 3, NULL, S_CRBOWATK2_3, 0, 0}, // S_CRBOWATK2_2
+ {SPR_CRBW, 5, 2, NULL, S_CRBOWATK2_4, 0, 0}, // S_CRBOWATK2_3
+ {SPR_CRBW, 6, 3, NULL, S_CRBOWATK2_5, 0, 0}, // S_CRBOWATK2_4
+ {SPR_CRBW, 7, 2, NULL, S_CRBOWATK2_6, 0, 0}, // S_CRBOWATK2_5
+ {SPR_CRBW, 0, 3, NULL, S_CRBOWATK2_7, 0, 0}, // S_CRBOWATK2_6
+ {SPR_CRBW, 1, 3, NULL, S_CRBOWATK2_8, 0, 0}, // S_CRBOWATK2_7
+ {SPR_CRBW, 2, 4, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK2_8
+ {SPR_FX03, 32769, 1, NULL, S_CRBOWFX1, 0, 0}, // S_CRBOWFX1
+ {SPR_FX03, 32775, 8, NULL, S_CRBOWFXI1_2, 0, 0}, // S_CRBOWFXI1_1
+ {SPR_FX03, 32776, 8, NULL, S_CRBOWFXI1_3, 0, 0}, // S_CRBOWFXI1_2
+ {SPR_FX03, 32777, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI1_3
+ {SPR_FX03, 32769, 1, A_BoltSpark, S_CRBOWFX2, 0, 0}, // S_CRBOWFX2
+ {SPR_FX03, 32768, 1, NULL, S_CRBOWFX3, 0, 0}, // S_CRBOWFX3
+ {SPR_FX03, 32770, 8, NULL, S_CRBOWFXI3_2, 0, 0}, // S_CRBOWFXI3_1
+ {SPR_FX03, 32771, 8, NULL, S_CRBOWFXI3_3, 0, 0}, // S_CRBOWFXI3_2
+ {SPR_FX03, 32772, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI3_3
+ {SPR_FX03, 32773, 8, NULL, S_CRBOWFX4_2, 0, 0}, // S_CRBOWFX4_1
+ {SPR_FX03, 32774, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFX4_2
+ {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1
+ {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3
+ {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1
+ {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3
+ {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX
+ {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY
+ {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1
+ {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2
+ {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3
+ {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4
+ {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1
+ {SPR_PLAY, 32773, 6, NULL, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2
+ {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN
+ {SPR_PLAY, 6, 4, A_Pain, S_PLAY, 0, 0}, // S_PLAY_PAIN2
+ {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1
+ {SPR_PLAY, 8, 6, A_Scream, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2
+ {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3
+ {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4
+ {SPR_PLAY, 11, 6, A_NoBlocking, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5
+ {SPR_PLAY, 12, 6, NULL, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6
+ {SPR_PLAY, 13, 6, NULL, S_PLAY_DIE8, 0, 0}, // S_PLAY_DIE7
+ {SPR_PLAY, 14, 6, NULL, S_PLAY_DIE9, 0, 0}, // S_PLAY_DIE8
+ {SPR_PLAY, 15, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_DIE9
+ {SPR_PLAY, 16, 5, A_Scream, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1
+ {SPR_PLAY, 17, 5, A_SkullPop, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2
+ {SPR_PLAY, 18, 5, A_NoBlocking, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3
+ {SPR_PLAY, 19, 5, NULL, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4
+ {SPR_PLAY, 20, 5, NULL, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5
+ {SPR_PLAY, 21, 5, NULL, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6
+ {SPR_PLAY, 22, 5, NULL, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7
+ {SPR_PLAY, 23, 5, NULL, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8
+ {SPR_PLAY, 24, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_XDIE9
+ {SPR_FDTH, 32768, 5, A_FlameSnd, S_PLAY_FDTH2, 0, 0}, // S_PLAY_FDTH1
+ {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_FDTH2
+ {SPR_FDTH, 32770, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3
+ {SPR_FDTH, 32771, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4
+ {SPR_FDTH, 32772, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5
+ {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6
+ {SPR_FDTH, 32774, 5, A_FlameSnd, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7
+ {SPR_FDTH, 32775, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8
+ {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9
+ {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10
+ {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11
+ {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12
+ {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13
+ {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14
+ {SPR_FDTH, 32782, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15
+ {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16
+ {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17
+ {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18
+ {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19
+ {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20
+ {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1
+ {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2
+ {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3
+ {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4
+ {SPR_BSKL, 4, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL5
+ {SPR_BSKL, 5, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1
+ {SPR_BSKL, 5, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2
+ {SPR_CHKN, 0, -1, NULL, S_NULL, 0, 0}, // S_CHICPLAY
+ {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN2, 0, 0}, // S_CHICPLAY_RUN1
+ {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN3, 0, 0}, // S_CHICPLAY_RUN2
+ {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN4, 0, 0}, // S_CHICPLAY_RUN3
+ {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN1, 0, 0}, // S_CHICPLAY_RUN4
+ {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1
+ {SPR_CHKN, 3, 4, A_Feathers, S_CHICPLAY_PAIN2, 0, 0}, // S_CHICPLAY_PAIN
+ {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2
+ {SPR_CHKN, 0, 10, A_ChicLook, S_CHICKEN_LOOK2, 0, 0}, // S_CHICKEN_LOOK1
+ {SPR_CHKN, 1, 10, A_ChicLook, S_CHICKEN_LOOK1, 0, 0}, // S_CHICKEN_LOOK2
+ {SPR_CHKN, 0, 3, A_ChicChase, S_CHICKEN_WALK2, 0, 0}, // S_CHICKEN_WALK1
+ {SPR_CHKN, 1, 3, A_ChicChase, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_WALK2
+ {SPR_CHKN, 3, 5, A_Feathers, S_CHICKEN_PAIN2, 0, 0}, // S_CHICKEN_PAIN1
+ {SPR_CHKN, 2, 5, A_ChicPain, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_PAIN2
+ {SPR_CHKN, 0, 8, A_FaceTarget, S_CHICKEN_ATK2, 0, 0}, // S_CHICKEN_ATK1
+ {SPR_CHKN, 2, 10, A_ChicAttack, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_ATK2
+ {SPR_CHKN, 4, 6, A_Scream, S_CHICKEN_DIE2, 0, 0}, // S_CHICKEN_DIE1
+ {SPR_CHKN, 5, 6, A_Feathers, S_CHICKEN_DIE3, 0, 0}, // S_CHICKEN_DIE2
+ {SPR_CHKN, 6, 6, NULL, S_CHICKEN_DIE4, 0, 0}, // S_CHICKEN_DIE3
+ {SPR_CHKN, 7, 6, A_NoBlocking, S_CHICKEN_DIE5, 0, 0}, // S_CHICKEN_DIE4
+ {SPR_CHKN, 8, 6, NULL, S_CHICKEN_DIE6, 0, 0}, // S_CHICKEN_DIE5
+ {SPR_CHKN, 9, 6, NULL, S_CHICKEN_DIE7, 0, 0}, // S_CHICKEN_DIE6
+ {SPR_CHKN, 10, 6, NULL, S_CHICKEN_DIE8, 0, 0}, // S_CHICKEN_DIE7
+ {SPR_CHKN, 11, -1, NULL, S_NULL, 0, 0}, // S_CHICKEN_DIE8
+ {SPR_CHKN, 12, 3, NULL, S_FEATHER2, 0, 0}, // S_FEATHER1
+ {SPR_CHKN, 13, 3, NULL, S_FEATHER3, 0, 0}, // S_FEATHER2
+ {SPR_CHKN, 14, 3, NULL, S_FEATHER4, 0, 0}, // S_FEATHER3
+ {SPR_CHKN, 15, 3, NULL, S_FEATHER5, 0, 0}, // S_FEATHER4
+ {SPR_CHKN, 16, 3, NULL, S_FEATHER6, 0, 0}, // S_FEATHER5
+ {SPR_CHKN, 15, 3, NULL, S_FEATHER7, 0, 0}, // S_FEATHER6
+ {SPR_CHKN, 14, 3, NULL, S_FEATHER8, 0, 0}, // S_FEATHER7
+ {SPR_CHKN, 13, 3, NULL, S_FEATHER1, 0, 0}, // S_FEATHER8
+ {SPR_CHKN, 13, 6, NULL, S_NULL, 0, 0}, // S_FEATHERX
+ {SPR_MUMM, 0, 10, A_Look, S_MUMMY_LOOK2, 0, 0}, // S_MUMMY_LOOK1
+ {SPR_MUMM, 1, 10, A_Look, S_MUMMY_LOOK1, 0, 0}, // S_MUMMY_LOOK2
+ {SPR_MUMM, 0, 4, A_Chase, S_MUMMY_WALK2, 0, 0}, // S_MUMMY_WALK1
+ {SPR_MUMM, 1, 4, A_Chase, S_MUMMY_WALK3, 0, 0}, // S_MUMMY_WALK2
+ {SPR_MUMM, 2, 4, A_Chase, S_MUMMY_WALK4, 0, 0}, // S_MUMMY_WALK3
+ {SPR_MUMM, 3, 4, A_Chase, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_WALK4
+ {SPR_MUMM, 4, 6, A_FaceTarget, S_MUMMY_ATK2, 0, 0}, // S_MUMMY_ATK1
+ {SPR_MUMM, 5, 6, A_MummyAttack, S_MUMMY_ATK3, 0, 0}, // S_MUMMY_ATK2
+ {SPR_MUMM, 6, 6, A_FaceTarget, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_ATK3
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK2, 0, 0}, // S_MUMMYL_ATK1
+ {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK3, 0, 0}, // S_MUMMYL_ATK2
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK4, 0, 0}, // S_MUMMYL_ATK3
+ {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK5, 0, 0}, // S_MUMMYL_ATK4
+ {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK6, 0, 0}, // S_MUMMYL_ATK5
+ {SPR_MUMM, 32792, 15, A_MummyAttack2, S_MUMMY_WALK1, 0, 0}, // S_MUMMYL_ATK6
+ {SPR_MUMM, 7, 4, NULL, S_MUMMY_PAIN2, 0, 0}, // S_MUMMY_PAIN1
+ {SPR_MUMM, 7, 4, A_Pain, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_PAIN2
+ {SPR_MUMM, 8, 5, NULL, S_MUMMY_DIE2, 0, 0}, // S_MUMMY_DIE1
+ {SPR_MUMM, 9, 5, A_Scream, S_MUMMY_DIE3, 0, 0}, // S_MUMMY_DIE2
+ {SPR_MUMM, 10, 5, A_MummySoul, S_MUMMY_DIE4, 0, 0}, // S_MUMMY_DIE3
+ {SPR_MUMM, 11, 5, NULL, S_MUMMY_DIE5, 0, 0}, // S_MUMMY_DIE4
+ {SPR_MUMM, 12, 5, A_NoBlocking, S_MUMMY_DIE6, 0, 0}, // S_MUMMY_DIE5
+ {SPR_MUMM, 13, 5, NULL, S_MUMMY_DIE7, 0, 0}, // S_MUMMY_DIE6
+ {SPR_MUMM, 14, 5, NULL, S_MUMMY_DIE8, 0, 0}, // S_MUMMY_DIE7
+ {SPR_MUMM, 15, -1, NULL, S_NULL, 0, 0}, // S_MUMMY_DIE8
+ {SPR_MUMM, 16, 5, NULL, S_MUMMY_SOUL2, 0, 0}, // S_MUMMY_SOUL1
+ {SPR_MUMM, 17, 5, NULL, S_MUMMY_SOUL3, 0, 0}, // S_MUMMY_SOUL2
+ {SPR_MUMM, 18, 5, NULL, S_MUMMY_SOUL4, 0, 0}, // S_MUMMY_SOUL3
+ {SPR_MUMM, 19, 9, NULL, S_MUMMY_SOUL5, 0, 0}, // S_MUMMY_SOUL4
+ {SPR_MUMM, 20, 5, NULL, S_MUMMY_SOUL6, 0, 0}, // S_MUMMY_SOUL5
+ {SPR_MUMM, 21, 5, NULL, S_MUMMY_SOUL7, 0, 0}, // S_MUMMY_SOUL6
+ {SPR_MUMM, 22, 5, NULL, S_NULL, 0, 0}, // S_MUMMY_SOUL7
+ {SPR_FX15, 32768, 5, A_ContMobjSound, S_MUMMYFX1_2, 0, 0}, // S_MUMMYFX1_1
+ {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_3, 0, 0}, // S_MUMMYFX1_2
+ {SPR_FX15, 32770, 5, NULL, S_MUMMYFX1_4, 0, 0}, // S_MUMMYFX1_3
+ {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_1, 0, 0}, // S_MUMMYFX1_4
+ {SPR_FX15, 32771, 5, NULL, S_MUMMYFXI1_2, 0, 0}, // S_MUMMYFXI1_1
+ {SPR_FX15, 32772, 5, NULL, S_MUMMYFXI1_3, 0, 0}, // S_MUMMYFXI1_2
+ {SPR_FX15, 32773, 5, NULL, S_MUMMYFXI1_4, 0, 0}, // S_MUMMYFXI1_3
+ {SPR_FX15, 32774, 5, NULL, S_NULL, 0, 0}, // S_MUMMYFXI1_4
+ {SPR_BEAS, 0, 10, A_Look, S_BEAST_LOOK2, 0, 0}, // S_BEAST_LOOK1
+ {SPR_BEAS, 1, 10, A_Look, S_BEAST_LOOK1, 0, 0}, // S_BEAST_LOOK2
+ {SPR_BEAS, 0, 3, A_Chase, S_BEAST_WALK2, 0, 0}, // S_BEAST_WALK1
+ {SPR_BEAS, 1, 3, A_Chase, S_BEAST_WALK3, 0, 0}, // S_BEAST_WALK2
+ {SPR_BEAS, 2, 3, A_Chase, S_BEAST_WALK4, 0, 0}, // S_BEAST_WALK3
+ {SPR_BEAS, 3, 3, A_Chase, S_BEAST_WALK5, 0, 0}, // S_BEAST_WALK4
+ {SPR_BEAS, 4, 3, A_Chase, S_BEAST_WALK6, 0, 0}, // S_BEAST_WALK5
+ {SPR_BEAS, 5, 3, A_Chase, S_BEAST_WALK1, 0, 0}, // S_BEAST_WALK6
+ {SPR_BEAS, 7, 10, A_FaceTarget, S_BEAST_ATK2, 0, 0}, // S_BEAST_ATK1
+ {SPR_BEAS, 8, 10, A_BeastAttack, S_BEAST_WALK1, 0, 0}, // S_BEAST_ATK2
+ {SPR_BEAS, 6, 3, NULL, S_BEAST_PAIN2, 0, 0}, // S_BEAST_PAIN1
+ {SPR_BEAS, 6, 3, A_Pain, S_BEAST_WALK1, 0, 0}, // S_BEAST_PAIN2
+ {SPR_BEAS, 17, 6, NULL, S_BEAST_DIE2, 0, 0}, // S_BEAST_DIE1
+ {SPR_BEAS, 18, 6, A_Scream, S_BEAST_DIE3, 0, 0}, // S_BEAST_DIE2
+ {SPR_BEAS, 19, 6, NULL, S_BEAST_DIE4, 0, 0}, // S_BEAST_DIE3
+ {SPR_BEAS, 20, 6, NULL, S_BEAST_DIE5, 0, 0}, // S_BEAST_DIE4
+ {SPR_BEAS, 21, 6, NULL, S_BEAST_DIE6, 0, 0}, // S_BEAST_DIE5
+ {SPR_BEAS, 22, 6, A_NoBlocking, S_BEAST_DIE7, 0, 0}, // S_BEAST_DIE6
+ {SPR_BEAS, 23, 6, NULL, S_BEAST_DIE8, 0, 0}, // S_BEAST_DIE7
+ {SPR_BEAS, 24, 6, NULL, S_BEAST_DIE9, 0, 0}, // S_BEAST_DIE8
+ {SPR_BEAS, 25, -1, NULL, S_NULL, 0, 0}, // S_BEAST_DIE9
+ {SPR_BEAS, 9, 5, NULL, S_BEAST_XDIE2, 0, 0}, // S_BEAST_XDIE1
+ {SPR_BEAS, 10, 6, A_Scream, S_BEAST_XDIE3, 0, 0}, // S_BEAST_XDIE2
+ {SPR_BEAS, 11, 5, NULL, S_BEAST_XDIE4, 0, 0}, // S_BEAST_XDIE3
+ {SPR_BEAS, 12, 6, NULL, S_BEAST_XDIE5, 0, 0}, // S_BEAST_XDIE4
+ {SPR_BEAS, 13, 5, NULL, S_BEAST_XDIE6, 0, 0}, // S_BEAST_XDIE5
+ {SPR_BEAS, 14, 6, A_NoBlocking, S_BEAST_XDIE7, 0, 0}, // S_BEAST_XDIE6
+ {SPR_BEAS, 15, 5, NULL, S_BEAST_XDIE8, 0, 0}, // S_BEAST_XDIE7
+ {SPR_BEAS, 16, -1, NULL, S_NULL, 0, 0}, // S_BEAST_XDIE8
+ {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL2, 0, 0}, // S_BEASTBALL1
+ {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL3, 0, 0}, // S_BEASTBALL2
+ {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL4, 0, 0}, // S_BEASTBALL3
+ {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL5, 0, 0}, // S_BEASTBALL4
+ {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL6, 0, 0}, // S_BEASTBALL5
+ {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL1, 0, 0}, // S_BEASTBALL6
+ {SPR_FRB1, 3, 4, NULL, S_BEASTBALLX2, 0, 0}, // S_BEASTBALLX1
+ {SPR_FRB1, 4, 4, NULL, S_BEASTBALLX3, 0, 0}, // S_BEASTBALLX2
+ {SPR_FRB1, 5, 4, NULL, S_BEASTBALLX4, 0, 0}, // S_BEASTBALLX3
+ {SPR_FRB1, 6, 4, NULL, S_BEASTBALLX5, 0, 0}, // S_BEASTBALLX4
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BEASTBALLX5
+ {SPR_FRB1, 0, 4, NULL, S_BURNBALL2, 0, 0}, // S_BURNBALL1
+ {SPR_FRB1, 1, 4, NULL, S_BURNBALL3, 0, 0}, // S_BURNBALL2
+ {SPR_FRB1, 2, 4, NULL, S_BURNBALL4, 0, 0}, // S_BURNBALL3
+ {SPR_FRB1, 3, 4, NULL, S_BURNBALL5, 0, 0}, // S_BURNBALL4
+ {SPR_FRB1, 4, 4, NULL, S_BURNBALL6, 0, 0}, // S_BURNBALL5
+ {SPR_FRB1, 5, 4, NULL, S_BURNBALL7, 0, 0}, // S_BURNBALL6
+ {SPR_FRB1, 6, 4, NULL, S_BURNBALL8, 0, 0}, // S_BURNBALL7
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BURNBALL8
+ {SPR_FRB1, 32768, 4, NULL, S_BURNBALLFB2, 0, 0}, // S_BURNBALLFB1
+ {SPR_FRB1, 32769, 4, NULL, S_BURNBALLFB3, 0, 0}, // S_BURNBALLFB2
+ {SPR_FRB1, 32770, 4, NULL, S_BURNBALLFB4, 0, 0}, // S_BURNBALLFB3
+ {SPR_FRB1, 32771, 4, NULL, S_BURNBALLFB5, 0, 0}, // S_BURNBALLFB4
+ {SPR_FRB1, 32772, 4, NULL, S_BURNBALLFB6, 0, 0}, // S_BURNBALLFB5
+ {SPR_FRB1, 32773, 4, NULL, S_BURNBALLFB7, 0, 0}, // S_BURNBALLFB6
+ {SPR_FRB1, 32774, 4, NULL, S_BURNBALLFB8, 0, 0}, // S_BURNBALLFB7
+ {SPR_FRB1, 32775, 4, NULL, S_NULL, 0, 0}, // S_BURNBALLFB8
+ {SPR_FRB1, 3, 4, NULL, S_PUFFY2, 0, 0}, // S_PUFFY1
+ {SPR_FRB1, 4, 4, NULL, S_PUFFY3, 0, 0}, // S_PUFFY2
+ {SPR_FRB1, 5, 4, NULL, S_PUFFY4, 0, 0}, // S_PUFFY3
+ {SPR_FRB1, 6, 4, NULL, S_PUFFY5, 0, 0}, // S_PUFFY4
+ {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_PUFFY5
+ {SPR_SNKE, 0, 10, A_Look, S_SNAKE_LOOK2, 0, 0}, // S_SNAKE_LOOK1
+ {SPR_SNKE, 1, 10, A_Look, S_SNAKE_LOOK1, 0, 0}, // S_SNAKE_LOOK2
+ {SPR_SNKE, 0, 4, A_Chase, S_SNAKE_WALK2, 0, 0}, // S_SNAKE_WALK1
+ {SPR_SNKE, 1, 4, A_Chase, S_SNAKE_WALK3, 0, 0}, // S_SNAKE_WALK2
+ {SPR_SNKE, 2, 4, A_Chase, S_SNAKE_WALK4, 0, 0}, // S_SNAKE_WALK3
+ {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK2, 0, 0}, // S_SNAKE_ATK1
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK3, 0, 0}, // S_SNAKE_ATK2
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK4, 0, 0}, // S_SNAKE_ATK3
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK5, 0, 0}, // S_SNAKE_ATK4
+ {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK6, 0, 0}, // S_SNAKE_ATK5
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK7, 0, 0}, // S_SNAKE_ATK6
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK8, 0, 0}, // S_SNAKE_ATK7
+ {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK9, 0, 0}, // S_SNAKE_ATK8
+ {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9
+ {SPR_SNKE, 4, 3, NULL, S_SNAKE_PAIN2, 0, 0}, // S_SNAKE_PAIN1
+ {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2
+ {SPR_SNKE, 6, 5, NULL, S_SNAKE_DIE2, 0, 0}, // S_SNAKE_DIE1
+ {SPR_SNKE, 7, 5, A_Scream, S_SNAKE_DIE3, 0, 0}, // S_SNAKE_DIE2
+ {SPR_SNKE, 8, 5, NULL, S_SNAKE_DIE4, 0, 0}, // S_SNAKE_DIE3
+ {SPR_SNKE, 9, 5, NULL, S_SNAKE_DIE5, 0, 0}, // S_SNAKE_DIE4
+ {SPR_SNKE, 10, 5, NULL, S_SNAKE_DIE6, 0, 0}, // S_SNAKE_DIE5
+ {SPR_SNKE, 11, 5, NULL, S_SNAKE_DIE7, 0, 0}, // S_SNAKE_DIE6
+ {SPR_SNKE, 12, 5, A_NoBlocking, S_SNAKE_DIE8, 0, 0}, // S_SNAKE_DIE7
+ {SPR_SNKE, 13, 5, NULL, S_SNAKE_DIE9, 0, 0}, // S_SNAKE_DIE8
+ {SPR_SNKE, 14, 5, NULL, S_SNAKE_DIE10, 0, 0}, // S_SNAKE_DIE9
+ {SPR_SNKE, 15, -1, NULL, S_NULL, 0, 0}, // S_SNAKE_DIE10
+ {SPR_SNFX, 32768, 5, NULL, S_SNAKEPRO_A2, 0, 0}, // S_SNAKEPRO_A1
+ {SPR_SNFX, 32769, 5, NULL, S_SNAKEPRO_A3, 0, 0}, // S_SNAKEPRO_A2
+ {SPR_SNFX, 32770, 5, NULL, S_SNAKEPRO_A4, 0, 0}, // S_SNAKEPRO_A3
+ {SPR_SNFX, 32771, 5, NULL, S_SNAKEPRO_A1, 0, 0}, // S_SNAKEPRO_A4
+ {SPR_SNFX, 32772, 5, NULL, S_SNAKEPRO_AX2, 0, 0}, // S_SNAKEPRO_AX1
+ {SPR_SNFX, 32773, 5, NULL, S_SNAKEPRO_AX3, 0, 0}, // S_SNAKEPRO_AX2
+ {SPR_SNFX, 32774, 4, NULL, S_SNAKEPRO_AX4, 0, 0}, // S_SNAKEPRO_AX3
+ {SPR_SNFX, 32775, 3, NULL, S_SNAKEPRO_AX5, 0, 0}, // S_SNAKEPRO_AX4
+ {SPR_SNFX, 32776, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_AX5
+ {SPR_SNFX, 32777, 6, NULL, S_SNAKEPRO_B2, 0, 0}, // S_SNAKEPRO_B1
+ {SPR_SNFX, 32778, 6, NULL, S_SNAKEPRO_B1, 0, 0}, // S_SNAKEPRO_B2
+ {SPR_SNFX, 32779, 5, NULL, S_SNAKEPRO_BX2, 0, 0}, // S_SNAKEPRO_BX1
+ {SPR_SNFX, 32780, 5, NULL, S_SNAKEPRO_BX3, 0, 0}, // S_SNAKEPRO_BX2
+ {SPR_SNFX, 32781, 4, NULL, S_SNAKEPRO_BX4, 0, 0}, // S_SNAKEPRO_BX3
+ {SPR_SNFX, 32782, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_BX4
+ {SPR_HEAD, 0, 10, A_Look, S_HEAD_LOOK, 0, 0}, // S_HEAD_LOOK
+ {SPR_HEAD, 0, 4, A_Chase, S_HEAD_FLOAT, 0, 0}, // S_HEAD_FLOAT
+ {SPR_HEAD, 0, 5, A_FaceTarget, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1
+ {SPR_HEAD, 1, 20, A_HeadAttack, S_HEAD_FLOAT, 0, 0}, // S_HEAD_ATK2
+ {SPR_HEAD, 0, 4, NULL, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN1
+ {SPR_HEAD, 0, 4, A_Pain, S_HEAD_FLOAT, 0, 0}, // S_HEAD_PAIN2
+ {SPR_HEAD, 2, 7, NULL, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1
+ {SPR_HEAD, 3, 7, A_Scream, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2
+ {SPR_HEAD, 4, 7, NULL, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3
+ {SPR_HEAD, 5, 7, NULL, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4
+ {SPR_HEAD, 6, 7, A_NoBlocking, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5
+ {SPR_HEAD, 7, 7, NULL, S_HEAD_DIE7, 0, 0}, // S_HEAD_DIE6
+ {SPR_HEAD, 8, -1, A_BossDeath, S_NULL, 0, 0}, // S_HEAD_DIE7
+ {SPR_FX05, 0, 6, NULL, S_HEADFX1_2, 0, 0}, // S_HEADFX1_1
+ {SPR_FX05, 1, 6, NULL, S_HEADFX1_3, 0, 0}, // S_HEADFX1_2
+ {SPR_FX05, 2, 6, NULL, S_HEADFX1_1, 0, 0}, // S_HEADFX1_3
+ {SPR_FX05, 3, 5, A_HeadIceImpact, S_HEADFXI1_2, 0, 0}, // S_HEADFXI1_1
+ {SPR_FX05, 4, 5, NULL, S_HEADFXI1_3, 0, 0}, // S_HEADFXI1_2
+ {SPR_FX05, 5, 5, NULL, S_HEADFXI1_4, 0, 0}, // S_HEADFXI1_3
+ {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI1_4
+ {SPR_FX05, 7, 6, NULL, S_HEADFX2_2, 0, 0}, // S_HEADFX2_1
+ {SPR_FX05, 8, 6, NULL, S_HEADFX2_3, 0, 0}, // S_HEADFX2_2
+ {SPR_FX05, 9, 6, NULL, S_HEADFX2_1, 0, 0}, // S_HEADFX2_3
+ {SPR_FX05, 3, 5, NULL, S_HEADFXI2_2, 0, 0}, // S_HEADFXI2_1
+ {SPR_FX05, 4, 5, NULL, S_HEADFXI2_3, 0, 0}, // S_HEADFXI2_2
+ {SPR_FX05, 5, 5, NULL, S_HEADFXI2_4, 0, 0}, // S_HEADFXI2_3
+ {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI2_4
+ {SPR_FX06, 0, 4, A_HeadFireGrow, S_HEADFX3_2, 0, 0}, // S_HEADFX3_1
+ {SPR_FX06, 1, 4, A_HeadFireGrow, S_HEADFX3_3, 0, 0}, // S_HEADFX3_2
+ {SPR_FX06, 2, 4, A_HeadFireGrow, S_HEADFX3_1, 0, 0}, // S_HEADFX3_3
+ {SPR_FX06, 0, 5, NULL, S_HEADFX3_5, 0, 0}, // S_HEADFX3_4
+ {SPR_FX06, 1, 5, NULL, S_HEADFX3_6, 0, 0}, // S_HEADFX3_5
+ {SPR_FX06, 2, 5, NULL, S_HEADFX3_4, 0, 0}, // S_HEADFX3_6
+ {SPR_FX06, 3, 5, NULL, S_HEADFXI3_2, 0, 0}, // S_HEADFXI3_1
+ {SPR_FX06, 4, 5, NULL, S_HEADFXI3_3, 0, 0}, // S_HEADFXI3_2
+ {SPR_FX06, 5, 5, NULL, S_HEADFXI3_4, 0, 0}, // S_HEADFXI3_3
+ {SPR_FX06, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI3_4
+ {SPR_FX07, 3, 3, NULL, S_HEADFX4_2, 0, 0}, // S_HEADFX4_1
+ {SPR_FX07, 4, 3, NULL, S_HEADFX4_3, 0, 0}, // S_HEADFX4_2
+ {SPR_FX07, 5, 3, NULL, S_HEADFX4_4, 0, 0}, // S_HEADFX4_3
+ {SPR_FX07, 6, 3, NULL, S_HEADFX4_5, 0, 0}, // S_HEADFX4_4
+ {SPR_FX07, 0, 3, A_WhirlwindSeek, S_HEADFX4_6, 0, 0}, // S_HEADFX4_5
+ {SPR_FX07, 1, 3, A_WhirlwindSeek, S_HEADFX4_7, 0, 0}, // S_HEADFX4_6
+ {SPR_FX07, 2, 3, A_WhirlwindSeek, S_HEADFX4_5, 0, 0}, // S_HEADFX4_7
+ {SPR_FX07, 6, 4, NULL, S_HEADFXI4_2, 0, 0}, // S_HEADFXI4_1
+ {SPR_FX07, 5, 4, NULL, S_HEADFXI4_3, 0, 0}, // S_HEADFXI4_2
+ {SPR_FX07, 4, 4, NULL, S_HEADFXI4_4, 0, 0}, // S_HEADFXI4_3
+ {SPR_FX07, 3, 4, NULL, S_NULL, 0, 0}, // S_HEADFXI4_4
+ {SPR_CLNK, 0, 10, A_Look, S_CLINK_LOOK2, 0, 0}, // S_CLINK_LOOK1
+ {SPR_CLNK, 1, 10, A_Look, S_CLINK_LOOK1, 0, 0}, // S_CLINK_LOOK2
+ {SPR_CLNK, 0, 3, A_Chase, S_CLINK_WALK2, 0, 0}, // S_CLINK_WALK1
+ {SPR_CLNK, 1, 3, A_Chase, S_CLINK_WALK3, 0, 0}, // S_CLINK_WALK2
+ {SPR_CLNK, 2, 3, A_Chase, S_CLINK_WALK4, 0, 0}, // S_CLINK_WALK3
+ {SPR_CLNK, 3, 3, A_Chase, S_CLINK_WALK1, 0, 0}, // S_CLINK_WALK4
+ {SPR_CLNK, 4, 5, A_FaceTarget, S_CLINK_ATK2, 0, 0}, // S_CLINK_ATK1
+ {SPR_CLNK, 5, 4, A_FaceTarget, S_CLINK_ATK3, 0, 0}, // S_CLINK_ATK2
+ {SPR_CLNK, 6, 7, A_ClinkAttack, S_CLINK_WALK1, 0, 0}, // S_CLINK_ATK3
+ {SPR_CLNK, 7, 3, NULL, S_CLINK_PAIN2, 0, 0}, // S_CLINK_PAIN1
+ {SPR_CLNK, 7, 3, A_Pain, S_CLINK_WALK1, 0, 0}, // S_CLINK_PAIN2
+ {SPR_CLNK, 8, 6, NULL, S_CLINK_DIE2, 0, 0}, // S_CLINK_DIE1
+ {SPR_CLNK, 9, 6, NULL, S_CLINK_DIE3, 0, 0}, // S_CLINK_DIE2
+ {SPR_CLNK, 10, 5, A_Scream, S_CLINK_DIE4, 0, 0}, // S_CLINK_DIE3
+ {SPR_CLNK, 11, 5, A_NoBlocking, S_CLINK_DIE5, 0, 0}, // S_CLINK_DIE4
+ {SPR_CLNK, 12, 5, NULL, S_CLINK_DIE6, 0, 0}, // S_CLINK_DIE5
+ {SPR_CLNK, 13, 5, NULL, S_CLINK_DIE7, 0, 0}, // S_CLINK_DIE6
+ {SPR_CLNK, 14, -1, NULL, S_NULL, 0, 0}, // S_CLINK_DIE7
+ {SPR_WZRD, 0, 10, A_Look, S_WIZARD_LOOK2, 0, 0}, // S_WIZARD_LOOK1
+ {SPR_WZRD, 1, 10, A_Look, S_WIZARD_LOOK1, 0, 0}, // S_WIZARD_LOOK2
+ {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK2, 0, 0}, // S_WIZARD_WALK1
+ {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK3, 0, 0}, // S_WIZARD_WALK2
+ {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK4, 0, 0}, // S_WIZARD_WALK3
+ {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK5, 0, 0}, // S_WIZARD_WALK4
+ {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK6, 0, 0}, // S_WIZARD_WALK5
+ {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK7, 0, 0}, // S_WIZARD_WALK6
+ {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK8, 0, 0}, // S_WIZARD_WALK7
+ {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_WALK8
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK2, 0, 0}, // S_WIZARD_ATK1
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK3, 0, 0}, // S_WIZARD_ATK2
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK4, 0, 0}, // S_WIZARD_ATK3
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK5, 0, 0}, // S_WIZARD_ATK4
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK6, 0, 0}, // S_WIZARD_ATK5
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK7, 0, 0}, // S_WIZARD_ATK6
+ {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK8, 0, 0}, // S_WIZARD_ATK7
+ {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK9, 0, 0}, // S_WIZARD_ATK8
+ {SPR_WZRD, 3, 12, A_WizAtk3, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_ATK9
+ {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1
+ {SPR_WZRD, 4, 3, A_Pain, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_PAIN2
+ {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1
+ {SPR_WZRD, 6, 6, A_Scream, S_WIZARD_DIE3, 0, 0}, // S_WIZARD_DIE2
+ {SPR_WZRD, 7, 6, NULL, S_WIZARD_DIE4, 0, 0}, // S_WIZARD_DIE3
+ {SPR_WZRD, 8, 6, NULL, S_WIZARD_DIE5, 0, 0}, // S_WIZARD_DIE4
+ {SPR_WZRD, 9, 6, A_NoBlocking, S_WIZARD_DIE6, 0, 0}, // S_WIZARD_DIE5
+ {SPR_WZRD, 10, 6, NULL, S_WIZARD_DIE7, 0, 0}, // S_WIZARD_DIE6
+ {SPR_WZRD, 11, 6, NULL, S_WIZARD_DIE8, 0, 0}, // S_WIZARD_DIE7
+ {SPR_WZRD, 12, -1, NULL, S_NULL, 0, 0}, // S_WIZARD_DIE8
+ {SPR_FX11, 32768, 6, NULL, S_WIZFX1_2, 0, 0}, // S_WIZFX1_1
+ {SPR_FX11, 32769, 6, NULL, S_WIZFX1_1, 0, 0}, // S_WIZFX1_2
+ {SPR_FX11, 32770, 5, NULL, S_WIZFXI1_2, 0, 0}, // S_WIZFXI1_1
+ {SPR_FX11, 32771, 5, NULL, S_WIZFXI1_3, 0, 0}, // S_WIZFXI1_2
+ {SPR_FX11, 32772, 5, NULL, S_WIZFXI1_4, 0, 0}, // S_WIZFXI1_3
+ {SPR_FX11, 32773, 5, NULL, S_WIZFXI1_5, 0, 0}, // S_WIZFXI1_4
+ {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_WIZFXI1_5
+ {SPR_IMPX, 0, 10, A_Look, S_IMP_LOOK2, 0, 0}, // S_IMP_LOOK1
+ {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK3, 0, 0}, // S_IMP_LOOK2
+ {SPR_IMPX, 2, 10, A_Look, S_IMP_LOOK4, 0, 0}, // S_IMP_LOOK3
+ {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK1, 0, 0}, // S_IMP_LOOK4
+ {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY2, 0, 0}, // S_IMP_FLY1
+ {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY3, 0, 0}, // S_IMP_FLY2
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY4, 0, 0}, // S_IMP_FLY3
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY5, 0, 0}, // S_IMP_FLY4
+ {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY6, 0, 0}, // S_IMP_FLY5
+ {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY7, 0, 0}, // S_IMP_FLY6
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY8, 0, 0}, // S_IMP_FLY7
+ {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY1, 0, 0}, // S_IMP_FLY8
+ {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MEATK2, 0, 0}, // S_IMP_MEATK1
+ {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MEATK3, 0, 0}, // S_IMP_MEATK2
+ {SPR_IMPX, 5, 6, A_ImpMeAttack, S_IMP_FLY1, 0, 0}, // S_IMP_MEATK3
+ {SPR_IMPX, 0, 10, A_FaceTarget, S_IMP_MSATK1_2, 0, 0}, // S_IMP_MSATK1_1
+ {SPR_IMPX, 1, 6, A_ImpMsAttack, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_2
+ {SPR_IMPX, 2, 6, NULL, S_IMP_MSATK1_4, 0, 0}, // S_IMP_MSATK1_3
+ {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_5, 0, 0}, // S_IMP_MSATK1_4
+ {SPR_IMPX, 0, 6, NULL, S_IMP_MSATK1_6, 0, 0}, // S_IMP_MSATK1_5
+ {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_6
+ {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MSATK2_2, 0, 0}, // S_IMP_MSATK2_1
+ {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MSATK2_3, 0, 0}, // S_IMP_MSATK2_2
+ {SPR_IMPX, 5, 6, A_ImpMsAttack2, S_IMP_FLY1, 0, 0}, // S_IMP_MSATK2_3
+ {SPR_IMPX, 6, 3, NULL, S_IMP_PAIN2, 0, 0}, // S_IMP_PAIN1
+ {SPR_IMPX, 6, 3, A_Pain, S_IMP_FLY1, 0, 0}, // S_IMP_PAIN2
+ {SPR_IMPX, 6, 4, A_ImpDeath, S_IMP_DIE2, 0, 0}, // S_IMP_DIE1
+ {SPR_IMPX, 7, 5, NULL, S_IMP_DIE2, 0, 0}, // S_IMP_DIE2
+ {SPR_IMPX, 18, 5, A_ImpXDeath1, S_IMP_XDIE2, 0, 0}, // S_IMP_XDIE1
+ {SPR_IMPX, 19, 5, NULL, S_IMP_XDIE3, 0, 0}, // S_IMP_XDIE2
+ {SPR_IMPX, 20, 5, NULL, S_IMP_XDIE4, 0, 0}, // S_IMP_XDIE3
+ {SPR_IMPX, 21, 5, A_ImpXDeath2, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE4
+ {SPR_IMPX, 22, 5, NULL, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE5
+ {SPR_IMPX, 8, 7, A_ImpExplode, S_IMP_CRASH2, 0, 0}, // S_IMP_CRASH1
+ {SPR_IMPX, 9, 7, A_Scream, S_IMP_CRASH3, 0, 0}, // S_IMP_CRASH2
+ {SPR_IMPX, 10, 7, NULL, S_IMP_CRASH4, 0, 0}, // S_IMP_CRASH3
+ {SPR_IMPX, 11, -1, NULL, S_NULL, 0, 0}, // S_IMP_CRASH4
+ {SPR_IMPX, 23, 7, NULL, S_IMP_XCRASH2, 0, 0}, // S_IMP_XCRASH1
+ {SPR_IMPX, 24, 7, NULL, S_IMP_XCRASH3, 0, 0}, // S_IMP_XCRASH2
+ {SPR_IMPX, 25, -1, NULL, S_NULL, 0, 0}, // S_IMP_XCRASH3
+ {SPR_IMPX, 12, 5, NULL, S_IMP_CHUNKA2, 0, 0}, // S_IMP_CHUNKA1
+ {SPR_IMPX, 13, 700, NULL, S_IMP_CHUNKA3, 0, 0}, // S_IMP_CHUNKA2
+ {SPR_IMPX, 14, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKA3
+ {SPR_IMPX, 15, 5, NULL, S_IMP_CHUNKB2, 0, 0}, // S_IMP_CHUNKB1
+ {SPR_IMPX, 16, 700, NULL, S_IMP_CHUNKB3, 0, 0}, // S_IMP_CHUNKB2
+ {SPR_IMPX, 17, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKB3
+ {SPR_FX10, 32768, 6, NULL, S_IMPFX2, 0, 0}, // S_IMPFX1
+ {SPR_FX10, 32769, 6, NULL, S_IMPFX3, 0, 0}, // S_IMPFX2
+ {SPR_FX10, 32770, 6, NULL, S_IMPFX1, 0, 0}, // S_IMPFX3
+ {SPR_FX10, 32771, 5, NULL, S_IMPFXI2, 0, 0}, // S_IMPFXI1
+ {SPR_FX10, 32772, 5, NULL, S_IMPFXI3, 0, 0}, // S_IMPFXI2
+ {SPR_FX10, 32773, 5, NULL, S_IMPFXI4, 0, 0}, // S_IMPFXI3
+ {SPR_FX10, 32774, 5, NULL, S_NULL, 0, 0}, // S_IMPFXI4
+ {SPR_KNIG, 0, 10, A_Look, S_KNIGHT_STND2, 0, 0}, // S_KNIGHT_STND1
+ {SPR_KNIG, 1, 10, A_Look, S_KNIGHT_STND1, 0, 0}, // S_KNIGHT_STND2
+ {SPR_KNIG, 0, 4, A_Chase, S_KNIGHT_WALK2, 0, 0}, // S_KNIGHT_WALK1
+ {SPR_KNIG, 1, 4, A_Chase, S_KNIGHT_WALK3, 0, 0}, // S_KNIGHT_WALK2
+ {SPR_KNIG, 2, 4, A_Chase, S_KNIGHT_WALK4, 0, 0}, // S_KNIGHT_WALK3
+ {SPR_KNIG, 3, 4, A_Chase, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_WALK4
+ {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK2, 0, 0}, // S_KNIGHT_ATK1
+ {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK3, 0, 0}, // S_KNIGHT_ATK2
+ {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_ATK4, 0, 0}, // S_KNIGHT_ATK3
+ {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK5, 0, 0}, // S_KNIGHT_ATK4
+ {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK6, 0, 0}, // S_KNIGHT_ATK5
+ {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_ATK6
+ {SPR_KNIG, 7, 3, NULL, S_KNIGHT_PAIN2, 0, 0}, // S_KNIGHT_PAIN1
+ {SPR_KNIG, 7, 3, A_Pain, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_PAIN2
+ {SPR_KNIG, 8, 6, NULL, S_KNIGHT_DIE2, 0, 0}, // S_KNIGHT_DIE1
+ {SPR_KNIG, 9, 6, A_Scream, S_KNIGHT_DIE3, 0, 0}, // S_KNIGHT_DIE2
+ {SPR_KNIG, 10, 6, NULL, S_KNIGHT_DIE4, 0, 0}, // S_KNIGHT_DIE3
+ {SPR_KNIG, 11, 6, A_NoBlocking, S_KNIGHT_DIE5, 0, 0}, // S_KNIGHT_DIE4
+ {SPR_KNIG, 12, 6, NULL, S_KNIGHT_DIE6, 0, 0}, // S_KNIGHT_DIE5
+ {SPR_KNIG, 13, 6, NULL, S_KNIGHT_DIE7, 0, 0}, // S_KNIGHT_DIE6
+ {SPR_KNIG, 14, -1, NULL, S_NULL, 0, 0}, // S_KNIGHT_DIE7
+ {SPR_SPAX, 32768, 3, A_ContMobjSound, S_SPINAXE2, 0, 0}, // S_SPINAXE1
+ {SPR_SPAX, 32769, 3, NULL, S_SPINAXE3, 0, 0}, // S_SPINAXE2
+ {SPR_SPAX, 32770, 3, NULL, S_SPINAXE1, 0, 0}, // S_SPINAXE3
+ {SPR_SPAX, 32771, 6, NULL, S_SPINAXEX2, 0, 0}, // S_SPINAXEX1
+ {SPR_SPAX, 32772, 6, NULL, S_SPINAXEX3, 0, 0}, // S_SPINAXEX2
+ {SPR_SPAX, 32773, 6, NULL, S_NULL, 0, 0}, // S_SPINAXEX3
+ {SPR_RAXE, 32768, 5, A_DripBlood, S_REDAXE2, 0, 0}, // S_REDAXE1
+ {SPR_RAXE, 32769, 5, A_DripBlood, S_REDAXE1, 0, 0}, // S_REDAXE2
+ {SPR_RAXE, 32770, 6, NULL, S_REDAXEX2, 0, 0}, // S_REDAXEX1
+ {SPR_RAXE, 32771, 6, NULL, S_REDAXEX3, 0, 0}, // S_REDAXEX2
+ {SPR_RAXE, 32772, 6, NULL, S_NULL, 0, 0}, // S_REDAXEX3
+ {SPR_SRCR, 0, 10, A_Look, S_SRCR1_LOOK2, 0, 0}, // S_SRCR1_LOOK1
+ {SPR_SRCR, 1, 10, A_Look, S_SRCR1_LOOK1, 0, 0}, // S_SRCR1_LOOK2
+ {SPR_SRCR, 0, 5, A_Sor1Chase, S_SRCR1_WALK2, 0, 0}, // S_SRCR1_WALK1
+ {SPR_SRCR, 1, 5, A_Sor1Chase, S_SRCR1_WALK3, 0, 0}, // S_SRCR1_WALK2
+ {SPR_SRCR, 2, 5, A_Sor1Chase, S_SRCR1_WALK4, 0, 0}, // S_SRCR1_WALK3
+ {SPR_SRCR, 3, 5, A_Sor1Chase, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_WALK4
+ {SPR_SRCR, 16, 6, A_Sor1Pain, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_PAIN1
+ {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK2, 0, 0}, // S_SRCR1_ATK1
+ {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK3, 0, 0}, // S_SRCR1_ATK2
+ {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK3
+ {SPR_SRCR, 18, 10, A_FaceTarget, S_SRCR1_ATK5, 0, 0}, // S_SRCR1_ATK4
+ {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK6, 0, 0}, // S_SRCR1_ATK5
+ {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK7, 0, 0}, // S_SRCR1_ATK6
+ {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK7
+ {SPR_SRCR, 4, 7, NULL, S_SRCR1_DIE2, 0, 0}, // S_SRCR1_DIE1
+ {SPR_SRCR, 5, 7, A_Scream, S_SRCR1_DIE3, 0, 0}, // S_SRCR1_DIE2
+ {SPR_SRCR, 6, 7, NULL, S_SRCR1_DIE4, 0, 0}, // S_SRCR1_DIE3
+ {SPR_SRCR, 7, 6, NULL, S_SRCR1_DIE5, 0, 0}, // S_SRCR1_DIE4
+ {SPR_SRCR, 8, 6, NULL, S_SRCR1_DIE6, 0, 0}, // S_SRCR1_DIE5
+ {SPR_SRCR, 9, 6, NULL, S_SRCR1_DIE7, 0, 0}, // S_SRCR1_DIE6
+ {SPR_SRCR, 10, 6, NULL, S_SRCR1_DIE8, 0, 0}, // S_SRCR1_DIE7
+ {SPR_SRCR, 11, 25, A_SorZap, S_SRCR1_DIE9, 0, 0}, // S_SRCR1_DIE8
+ {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE10, 0, 0}, // S_SRCR1_DIE9
+ {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE11, 0, 0}, // S_SRCR1_DIE10
+ {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE12, 0, 0}, // S_SRCR1_DIE11
+ {SPR_SRCR, 11, 20, A_SorZap, S_SRCR1_DIE13, 0, 0}, // S_SRCR1_DIE12
+ {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE14, 0, 0}, // S_SRCR1_DIE13
+ {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE15, 0, 0}, // S_SRCR1_DIE14
+ {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE16, 0, 0}, // S_SRCR1_DIE15
+ {SPR_SRCR, 11, 12, NULL, S_SRCR1_DIE17, 0, 0}, // S_SRCR1_DIE16
+ {SPR_SRCR, 15, -1, A_SorcererRise, S_NULL, 0, 0}, // S_SRCR1_DIE17
+ {SPR_FX14, 32768, 6, NULL, S_SRCRFX1_2, 0, 0}, // S_SRCRFX1_1
+ {SPR_FX14, 32769, 6, NULL, S_SRCRFX1_3, 0, 0}, // S_SRCRFX1_2
+ {SPR_FX14, 32770, 6, NULL, S_SRCRFX1_1, 0, 0}, // S_SRCRFX1_3
+ {SPR_FX14, 32771, 5, NULL, S_SRCRFXI1_2, 0, 0}, // S_SRCRFXI1_1
+ {SPR_FX14, 32772, 5, NULL, S_SRCRFXI1_3, 0, 0}, // S_SRCRFXI1_2
+ {SPR_FX14, 32773, 5, NULL, S_SRCRFXI1_4, 0, 0}, // S_SRCRFXI1_3
+ {SPR_FX14, 32774, 5, NULL, S_SRCRFXI1_5, 0, 0}, // S_SRCRFXI1_4
+ {SPR_FX14, 32775, 5, NULL, S_NULL, 0, 0}, // S_SRCRFXI1_5
+ {SPR_SOR2, 0, 4, NULL, S_SOR2_RISE2, 0, 0}, // S_SOR2_RISE1
+ {SPR_SOR2, 1, 4, NULL, S_SOR2_RISE3, 0, 0}, // S_SOR2_RISE2
+ {SPR_SOR2, 2, 4, A_SorRise, S_SOR2_RISE4, 0, 0}, // S_SOR2_RISE3
+ {SPR_SOR2, 3, 4, NULL, S_SOR2_RISE5, 0, 0}, // S_SOR2_RISE4
+ {SPR_SOR2, 4, 4, NULL, S_SOR2_RISE6, 0, 0}, // S_SOR2_RISE5
+ {SPR_SOR2, 5, 4, NULL, S_SOR2_RISE7, 0, 0}, // S_SOR2_RISE6
+ {SPR_SOR2, 6, 12, A_SorSightSnd, S_SOR2_WALK1, 0, 0}, // S_SOR2_RISE7
+ {SPR_SOR2, 12, 10, A_Look, S_SOR2_LOOK2, 0, 0}, // S_SOR2_LOOK1
+ {SPR_SOR2, 13, 10, A_Look, S_SOR2_LOOK1, 0, 0}, // S_SOR2_LOOK2
+ {SPR_SOR2, 12, 4, A_Chase, S_SOR2_WALK2, 0, 0}, // S_SOR2_WALK1
+ {SPR_SOR2, 13, 4, A_Chase, S_SOR2_WALK3, 0, 0}, // S_SOR2_WALK2
+ {SPR_SOR2, 14, 4, A_Chase, S_SOR2_WALK4, 0, 0}, // S_SOR2_WALK3
+ {SPR_SOR2, 15, 4, A_Chase, S_SOR2_WALK1, 0, 0}, // S_SOR2_WALK4
+ {SPR_SOR2, 16, 3, NULL, S_SOR2_PAIN2, 0, 0}, // S_SOR2_PAIN1
+ {SPR_SOR2, 16, 6, A_Pain, S_SOR2_WALK1, 0, 0}, // S_SOR2_PAIN2
+ {SPR_SOR2, 17, 9, A_Srcr2Decide, S_SOR2_ATK2, 0, 0}, // S_SOR2_ATK1
+ {SPR_SOR2, 18, 9, A_FaceTarget, S_SOR2_ATK3, 0, 0}, // S_SOR2_ATK2
+ {SPR_SOR2, 19, 20, A_Srcr2Attack, S_SOR2_WALK1, 0, 0}, // S_SOR2_ATK3
+ {SPR_SOR2, 11, 6, NULL, S_SOR2_TELE2, 0, 0}, // S_SOR2_TELE1
+ {SPR_SOR2, 10, 6, NULL, S_SOR2_TELE3, 0, 0}, // S_SOR2_TELE2
+ {SPR_SOR2, 9, 6, NULL, S_SOR2_TELE4, 0, 0}, // S_SOR2_TELE3
+ {SPR_SOR2, 8, 6, NULL, S_SOR2_TELE5, 0, 0}, // S_SOR2_TELE4
+ {SPR_SOR2, 7, 6, NULL, S_SOR2_TELE6, 0, 0}, // S_SOR2_TELE5
+ {SPR_SOR2, 6, 6, NULL, S_SOR2_WALK1, 0, 0}, // S_SOR2_TELE6
+ {SPR_SDTH, 0, 8, A_Sor2DthInit, S_SOR2_DIE2, 0, 0}, // S_SOR2_DIE1
+ {SPR_SDTH, 1, 8, NULL, S_SOR2_DIE3, 0, 0}, // S_SOR2_DIE2
+ {SPR_SDTH, 2, 8, A_SorDSph, S_SOR2_DIE4, 0, 0}, // S_SOR2_DIE3
+ {SPR_SDTH, 3, 7, NULL, S_SOR2_DIE5, 0, 0}, // S_SOR2_DIE4
+ {SPR_SDTH, 4, 7, NULL, S_SOR2_DIE6, 0, 0}, // S_SOR2_DIE5
+ {SPR_SDTH, 5, 7, A_Sor2DthLoop, S_SOR2_DIE7, 0, 0}, // S_SOR2_DIE6
+ {SPR_SDTH, 6, 6, A_SorDExp, S_SOR2_DIE8, 0, 0}, // S_SOR2_DIE7
+ {SPR_SDTH, 7, 6, NULL, S_SOR2_DIE9, 0, 0}, // S_SOR2_DIE8
+ {SPR_SDTH, 8, 18, NULL, S_SOR2_DIE10, 0, 0}, // S_SOR2_DIE9
+ {SPR_SDTH, 9, 6, A_NoBlocking, S_SOR2_DIE11, 0, 0}, // S_SOR2_DIE10
+ {SPR_SDTH, 10, 6, A_SorDBon, S_SOR2_DIE12, 0, 0}, // S_SOR2_DIE11
+ {SPR_SDTH, 11, 6, NULL, S_SOR2_DIE13, 0, 0}, // S_SOR2_DIE12
+ {SPR_SDTH, 12, 6, NULL, S_SOR2_DIE14, 0, 0}, // S_SOR2_DIE13
+ {SPR_SDTH, 13, 6, NULL, S_SOR2_DIE15, 0, 0}, // S_SOR2_DIE14
+ {SPR_SDTH, 14, -1, A_BossDeath, S_NULL, 0, 0}, // S_SOR2_DIE15
+ {SPR_FX16, 32768, 3, A_BlueSpark, S_SOR2FX1_2, 0, 0}, // S_SOR2FX1_1
+ {SPR_FX16, 32769, 3, A_BlueSpark, S_SOR2FX1_3, 0, 0}, // S_SOR2FX1_2
+ {SPR_FX16, 32770, 3, A_BlueSpark, S_SOR2FX1_1, 0, 0}, // S_SOR2FX1_3
+ {SPR_FX16, 32774, 5, A_Explode, S_SOR2FXI1_2, 0, 0}, // S_SOR2FXI1_1
+ {SPR_FX16, 32775, 5, NULL, S_SOR2FXI1_3, 0, 0}, // S_SOR2FXI1_2
+ {SPR_FX16, 32776, 5, NULL, S_SOR2FXI1_4, 0, 0}, // S_SOR2FXI1_3
+ {SPR_FX16, 32777, 5, NULL, S_SOR2FXI1_5, 0, 0}, // S_SOR2FXI1_4
+ {SPR_FX16, 32778, 5, NULL, S_SOR2FXI1_6, 0, 0}, // S_SOR2FXI1_5
+ {SPR_FX16, 32779, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI1_6
+ {SPR_FX16, 32771, 12, NULL, S_SOR2FXSPARK2, 0, 0}, // S_SOR2FXSPARK1
+ {SPR_FX16, 32772, 12, NULL, S_SOR2FXSPARK3, 0, 0}, // S_SOR2FXSPARK2
+ {SPR_FX16, 32773, 12, NULL, S_NULL, 0, 0}, // S_SOR2FXSPARK3
+ {SPR_FX11, 32768, 35, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_1
+ {SPR_FX11, 32768, 5, A_GenWizard, S_SOR2FX2_3, 0, 0}, // S_SOR2FX2_2
+ {SPR_FX11, 32769, 5, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_3
+ {SPR_FX11, 32770, 5, NULL, S_SOR2FXI2_2, 0, 0}, // S_SOR2FXI2_1
+ {SPR_FX11, 32771, 5, NULL, S_SOR2FXI2_3, 0, 0}, // S_SOR2FXI2_2
+ {SPR_FX11, 32772, 5, NULL, S_SOR2FXI2_4, 0, 0}, // S_SOR2FXI2_3
+ {SPR_FX11, 32773, 5, NULL, S_SOR2FXI2_5, 0, 0}, // S_SOR2FXI2_4
+ {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI2_5
+ {SPR_SOR2, 6, 8, NULL, S_SOR2TELEFADE2, 0, 0}, // S_SOR2TELEFADE1
+ {SPR_SOR2, 7, 6, NULL, S_SOR2TELEFADE3, 0, 0}, // S_SOR2TELEFADE2
+ {SPR_SOR2, 8, 6, NULL, S_SOR2TELEFADE4, 0, 0}, // S_SOR2TELEFADE3
+ {SPR_SOR2, 9, 6, NULL, S_SOR2TELEFADE5, 0, 0}, // S_SOR2TELEFADE4
+ {SPR_SOR2, 10, 6, NULL, S_SOR2TELEFADE6, 0, 0}, // S_SOR2TELEFADE5
+ {SPR_SOR2, 11, 6, NULL, S_NULL, 0, 0}, // S_SOR2TELEFADE6
+ {SPR_MNTR, 0, 10, A_Look, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1
+ {SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
+ {SPR_MNTR, 0, 5, A_Chase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
+ {SPR_MNTR, 1, 5, A_Chase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
+ {SPR_MNTR, 2, 5, A_Chase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
+ {SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
+ {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1
+ {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2
+ {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
+ {SPR_MNTR, 21, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1
+ {SPR_MNTR, 24, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2
+ {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
+ {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1
+ {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2
+ {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
+ {SPR_MNTR, 23, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4
+ {SPR_MNTR, 20, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1
+ {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1
+ {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
+ {SPR_MNTR, 5, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1
+ {SPR_MNTR, 6, 5, NULL, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2
+ {SPR_MNTR, 7, 6, A_Scream, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3
+ {SPR_MNTR, 8, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4
+ {SPR_MNTR, 9, 6, NULL, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5
+ {SPR_MNTR, 10, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6
+ {SPR_MNTR, 11, 6, NULL, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7
+ {SPR_MNTR, 12, 5, A_NoBlocking, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8
+ {SPR_MNTR, 13, 6, NULL, S_MNTR_DIE10, 0, 0}, // S_MNTR_DIE9
+ {SPR_MNTR, 14, 5, NULL, S_MNTR_DIE11, 0, 0}, // S_MNTR_DIE10
+ {SPR_MNTR, 15, 6, NULL, S_MNTR_DIE12, 0, 0}, // S_MNTR_DIE11
+ {SPR_MNTR, 16, 5, NULL, S_MNTR_DIE13, 0, 0}, // S_MNTR_DIE12
+ {SPR_MNTR, 17, 6, NULL, S_MNTR_DIE14, 0, 0}, // S_MNTR_DIE13
+ {SPR_MNTR, 18, 5, NULL, S_MNTR_DIE15, 0, 0}, // S_MNTR_DIE14
+ {SPR_MNTR, 19, -1, A_BossDeath, S_NULL, 0, 0}, // S_MNTR_DIE15
+ {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1
+ {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2
+ {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1
+ {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2
+ {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3
+ {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4
+ {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5
+ {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6
+ {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1
+ {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1
+ {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2
+ {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3
+ {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4
+ {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5
+ {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1
+ {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2
+ {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3
+ {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4
+ {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5
+ {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6
+ {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7
+ {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8
+ {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9
+ {SPR_AKYY, 32768, 3, NULL, S_AKYY2, 0, 0}, // S_AKYY1
+ {SPR_AKYY, 32769, 3, NULL, S_AKYY3, 0, 0}, // S_AKYY2
+ {SPR_AKYY, 32770, 3, NULL, S_AKYY4, 0, 0}, // S_AKYY3
+ {SPR_AKYY, 32771, 3, NULL, S_AKYY5, 0, 0}, // S_AKYY4
+ {SPR_AKYY, 32772, 3, NULL, S_AKYY6, 0, 0}, // S_AKYY5
+ {SPR_AKYY, 32773, 3, NULL, S_AKYY7, 0, 0}, // S_AKYY6
+ {SPR_AKYY, 32774, 3, NULL, S_AKYY8, 0, 0}, // S_AKYY7
+ {SPR_AKYY, 32775, 3, NULL, S_AKYY9, 0, 0}, // S_AKYY8
+ {SPR_AKYY, 32776, 3, NULL, S_AKYY10, 0, 0}, // S_AKYY9
+ {SPR_AKYY, 32777, 3, NULL, S_AKYY1, 0, 0}, // S_AKYY10
+ {SPR_BKYY, 32768, 3, NULL, S_BKYY2, 0, 0}, // S_BKYY1
+ {SPR_BKYY, 32769, 3, NULL, S_BKYY3, 0, 0}, // S_BKYY2
+ {SPR_BKYY, 32770, 3, NULL, S_BKYY4, 0, 0}, // S_BKYY3
+ {SPR_BKYY, 32771, 3, NULL, S_BKYY5, 0, 0}, // S_BKYY4
+ {SPR_BKYY, 32772, 3, NULL, S_BKYY6, 0, 0}, // S_BKYY5
+ {SPR_BKYY, 32773, 3, NULL, S_BKYY7, 0, 0}, // S_BKYY6
+ {SPR_BKYY, 32774, 3, NULL, S_BKYY8, 0, 0}, // S_BKYY7
+ {SPR_BKYY, 32775, 3, NULL, S_BKYY9, 0, 0}, // S_BKYY8
+ {SPR_BKYY, 32776, 3, NULL, S_BKYY10, 0, 0}, // S_BKYY9
+ {SPR_BKYY, 32777, 3, NULL, S_BKYY1, 0, 0}, // S_BKYY10
+ {SPR_CKYY, 32768, 3, NULL, S_CKYY2, 0, 0}, // S_CKYY1
+ {SPR_CKYY, 32769, 3, NULL, S_CKYY3, 0, 0}, // S_CKYY2
+ {SPR_CKYY, 32770, 3, NULL, S_CKYY4, 0, 0}, // S_CKYY3
+ {SPR_CKYY, 32771, 3, NULL, S_CKYY5, 0, 0}, // S_CKYY4
+ {SPR_CKYY, 32772, 3, NULL, S_CKYY6, 0, 0}, // S_CKYY5
+ {SPR_CKYY, 32773, 3, NULL, S_CKYY7, 0, 0}, // S_CKYY6
+ {SPR_CKYY, 32774, 3, NULL, S_CKYY8, 0, 0}, // S_CKYY7
+ {SPR_CKYY, 32775, 3, NULL, S_CKYY9, 0, 0}, // S_CKYY8
+ {SPR_CKYY, 32776, 3, NULL, S_CKYY1, 0, 0}, // S_CKYY9
+ {SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1
+ {SPR_AMG2, 0, 4, NULL, S_AMG2_2, 0, 0}, // S_AMG2_1
+ {SPR_AMG2, 1, 4, NULL, S_AMG2_3, 0, 0}, // S_AMG2_2
+ {SPR_AMG2, 2, 4, NULL, S_AMG2_1, 0, 0}, // S_AMG2_3
+ {SPR_AMM1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM1
+ {SPR_AMM2, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM2
+ {SPR_AMC1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMC1
+ {SPR_AMC2, 0, 5, NULL, S_AMC2_2, 0, 0}, // S_AMC2_1
+ {SPR_AMC2, 1, 5, NULL, S_AMC2_3, 0, 0}, // S_AMC2_2
+ {SPR_AMC2, 2, 5, NULL, S_AMC2_1, 0, 0}, // S_AMC2_3
+ {SPR_AMS1, 0, 5, NULL, S_AMS1_2, 0, 0}, // S_AMS1_1
+ {SPR_AMS1, 1, 5, NULL, S_AMS1_1, 0, 0}, // S_AMS1_2
+ {SPR_AMS2, 0, 5, NULL, S_AMS2_2, 0, 0}, // S_AMS2_1
+ {SPR_AMS2, 1, 5, NULL, S_AMS2_1, 0, 0}, // S_AMS2_2
+ {SPR_AMP1, 0, 4, NULL, S_AMP1_2, 0, 0}, // S_AMP1_1
+ {SPR_AMP1, 1, 4, NULL, S_AMP1_3, 0, 0}, // S_AMP1_2
+ {SPR_AMP1, 2, 4, NULL, S_AMP1_1, 0, 0}, // S_AMP1_3
+ {SPR_AMP2, 0, 4, NULL, S_AMP2_2, 0, 0}, // S_AMP2_1
+ {SPR_AMP2, 1, 4, NULL, S_AMP2_3, 0, 0}, // S_AMP2_2
+ {SPR_AMP2, 2, 4, NULL, S_AMP2_1, 0, 0}, // S_AMP2_3
+ {SPR_AMB1, 0, 4, NULL, S_AMB1_2, 0, 0}, // S_AMB1_1
+ {SPR_AMB1, 1, 4, NULL, S_AMB1_3, 0, 0}, // S_AMB1_2
+ {SPR_AMB1, 2, 4, NULL, S_AMB1_1, 0, 0}, // S_AMB1_3
+ {SPR_AMB2, 0, 4, NULL, S_AMB2_2, 0, 0}, // S_AMB2_1
+ {SPR_AMB2, 1, 4, NULL, S_AMB2_3, 0, 0}, // S_AMB2_2
+ {SPR_AMB2, 2, 4, NULL, S_AMB2_1, 0, 0}, // S_AMB2_3
+ {SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND
+ {SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
-{ // MT_MISC0
-81, // doomednum
-S_ITEM_PTN1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC0
+ 81, // doomednum
+ S_ITEM_PTN1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ITEMSHIELD1
-85, // doomednum
-S_ITEM_SHLD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ITEMSHIELD1
+ 85, // doomednum
+ S_ITEM_SHLD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ITEMSHIELD2
-31, // doomednum
-S_ITEM_SHD2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ITEMSHIELD2
+ 31, // doomednum
+ S_ITEM_SHD2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MISC1
-8, // doomednum
-S_ITEM_BAGH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC1
+ 8, // doomednum
+ S_ITEM_BAGH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MISC2
-35, // doomednum
-S_ITEM_SPMP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC2
+ 35, // doomednum
+ S_ITEM_SPMP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIINVISIBILITY
-75, // doomednum
-S_ARTI_INVS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_SHADOW|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIINVISIBILITY
+ 75, // doomednum
+ S_ARTI_INVS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MISC3
-82, // doomednum
-S_ARTI_PTN2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC3
+ 82, // doomednum
+ S_ARTI_PTN2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIFLY
-83, // doomednum
-S_ARTI_SOAR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIFLY
+ 83, // doomednum
+ S_ARTI_SOAR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIINVULNERABILITY
-84, // doomednum
-S_ARTI_INVU1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIINVULNERABILITY
+ 84, // doomednum
+ S_ARTI_INVU1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTITOMEOFPOWER
-86, // doomednum
-S_ARTI_PWBK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTITOMEOFPOWER
+ 86, // doomednum
+ S_ARTI_PWBK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIEGG
-30, // doomednum
-S_ARTI_EGGC1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIEGG
+ 30, // doomednum
+ S_ARTI_EGGC1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_EGGFX
--1, // doomednum
-S_EGGFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_EGGFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_EGGFX
+ -1, // doomednum
+ S_EGGFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_EGGFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ARTISUPERHEAL
-32, // doomednum
-S_ARTI_SPHL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTISUPERHEAL
+ 32, // doomednum
+ S_ARTI_SPHL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MISC4
-33, // doomednum
-S_ARTI_TRCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC4
+ 33, // doomednum
+ S_ARTI_TRCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MISC5
-34, // doomednum
-S_ARTI_FBMB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MISC5
+ 34, // doomednum
+ S_ARTI_FBMB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_FIREBOMB
--1, // doomednum
-S_FIREBOMB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_FIREBOMB
+ -1, // doomednum
+ S_FIREBOMB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_ARTITELEPORT
-36, // doomednum
-S_ARTI_ATLP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_COUNTITEM, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTITELEPORT
+ 36, // doomednum
+ S_ARTI_ATLP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_COUNTITEM, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_POD
-2035, // doomednum
-S_POD_WAIT1, // spawnstate
-45, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_POD_PAIN1, // painstate
-255, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_POD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_podexp, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-54*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF, // flags
-MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
- },
+ { // MT_POD
+ 2035, // doomednum
+ S_POD_WAIT1, // spawnstate
+ 45, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_POD_PAIN1, // painstate
+ 255, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_POD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_podexp, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 54 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_NOBLOOD | MF_SHOOTABLE | MF_DROPOFF, // flags
+ MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
+ },
-{ // MT_PODGOO
--1, // doomednum
-S_PODGOO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PODGOOX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_PODGOO
+ -1, // doomednum
+ S_PODGOO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PODGOOX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_PODGENERATOR
-43, // doomednum
-S_PODGENERATOR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_PODGENERATOR
+ 43, // doomednum
+ S_PODGENERATOR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_SPLASH
--1, // doomednum
-S_SPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SPLASHX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_SPLASH
+ -1, // doomednum
+ S_SPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SPLASHX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_SPLASHBASE
--1, // doomednum
-S_SPLASHBASE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_SPLASHBASE
+ -1, // doomednum
+ S_SPLASHBASE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_LAVASPLASH
--1, // doomednum
-S_LAVASPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_LAVASPLASH
+ -1, // doomednum
+ S_LAVASPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_LAVASMOKE
--1, // doomednum
-S_LAVASMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_LAVASMOKE
+ -1, // doomednum
+ S_LAVASMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_SLUDGECHUNK
--1, // doomednum
-S_SLUDGECHUNK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SLUDGECHUNKX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_SLUDGECHUNK
+ -1, // doomednum
+ S_SLUDGECHUNK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SLUDGECHUNKX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_SLUDGESPLASH
--1, // doomednum
-S_SLUDGESPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_SLUDGESPLASH
+ -1, // doomednum
+ S_SLUDGESPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_SKULLHANG70
-17, // doomednum
-S_SKULLHANG70_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-70*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SKULLHANG70
+ 17, // doomednum
+ S_SKULLHANG70_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SKULLHANG60
-24, // doomednum
-S_SKULLHANG60_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SKULLHANG60
+ 24, // doomednum
+ S_SKULLHANG60_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SKULLHANG45
-25, // doomednum
-S_SKULLHANG45_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-45*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SKULLHANG45
+ 25, // doomednum
+ S_SKULLHANG45_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 45 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SKULLHANG35
-26, // doomednum
-S_SKULLHANG35_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SKULLHANG35
+ 26, // doomednum
+ S_SKULLHANG35_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_CHANDELIER
-28, // doomednum
-S_CHANDELIER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_CHANDELIER
+ 28, // doomednum
+ S_CHANDELIER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SERPTORCH
-27, // doomednum
-S_SERPTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-54*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_SERPTORCH
+ 27, // doomednum
+ S_SERPTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 54 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_SMALLPILLAR
-29, // doomednum
-S_SMALLPILLAR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-34*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_SMALLPILLAR
+ 29, // doomednum
+ S_SMALLPILLAR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 34 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_STALAGMITESMALL
-37, // doomednum
-S_STALAGMITESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_STALAGMITESMALL
+ 37, // doomednum
+ S_STALAGMITESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_STALAGMITELARGE
-38, // doomednum
-S_STALAGMITELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_STALAGMITELARGE
+ 38, // doomednum
+ S_STALAGMITELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_STALACTITESMALL
-39, // doomednum
-S_STALACTITESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-36*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_STALACTITESMALL
+ 39, // doomednum
+ S_STALACTITESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_STALACTITELARGE
-40, // doomednum
-S_STALACTITELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-68*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_STALACTITELARGE
+ 40, // doomednum
+ S_STALACTITELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC6
-76, // doomednum
-S_FIREBRAZIER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-44*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC6
+ 76, // doomednum
+ S_FIREBRAZIER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 44 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_BARREL
-44, // doomednum
-S_BARREL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_BARREL
+ 44, // doomednum
+ S_BARREL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC7
-47, // doomednum
-S_BRPILLAR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-128*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC7
+ 47, // doomednum
+ S_BRPILLAR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 128 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC8
-48, // doomednum
-S_MOSS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-23*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC8
+ 48, // doomednum
+ S_MOSS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 23 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC9
-49, // doomednum
-S_MOSS2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-27*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC9
+ 49, // doomednum
+ S_MOSS2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 27 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC10
-50, // doomednum
-S_WALLTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC10
+ 50, // doomednum
+ S_WALLTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC11
-51, // doomednum
-S_HANGINGCORPSE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-104*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC11
+ 51, // doomednum
+ S_HANGINGCORPSE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 104 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_KEYGIZMOBLUE
-94, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_KEYGIZMOBLUE
+ 94, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_KEYGIZMOGREEN
-95, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_KEYGIZMOGREEN
+ 95, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_KEYGIZMOYELLOW
-96, // doomednum
-S_KEYGIZMO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_KEYGIZMOYELLOW
+ 96, // doomednum
+ S_KEYGIZMO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_KEYGIZMOFLOAT
--1, // doomednum
-S_KGZ_START, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_KEYGIZMOFLOAT
+ -1, // doomednum
+ S_KGZ_START, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC12
-87, // doomednum
-S_VOLCANO1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC12
+ 87, // doomednum
+ S_VOLCANO1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_VOLCANOBLAST
--1, // doomednum
-S_VOLCANOBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_VOLCANOBALLX1, // deathstate
-S_NULL, // xdeathstate
-sfx_volhit, // deathsound
-2*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_VOLCANOBLAST
+ -1, // doomednum
+ S_VOLCANOBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_VOLCANOBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_volhit, // deathsound
+ 2 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_VOLCANOTBLAST
--1, // doomednum
-S_VOLCANOTBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_VOLCANOTBALLX1, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-2*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_VOLCANOTBLAST
+ -1, // doomednum
+ S_VOLCANOTBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_VOLCANOTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 2 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_TELEGLITGEN
-74, // doomednum
-S_TELEGLITGEN1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_TELEGLITGEN
+ 74, // doomednum
+ S_TELEGLITGEN1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_TELEGLITGEN2
-52, // doomednum
-S_TELEGLITGEN2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_TELEGLITGEN2
+ 52, // doomednum
+ S_TELEGLITGEN2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_TELEGLITTER
--1, // doomednum
-S_TELEGLITTER1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-0 // flags2
- },
+ { // MT_TELEGLITTER
+ -1, // doomednum
+ S_TELEGLITTER1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ 0 // flags2
+ },
-{ // MT_TELEGLITTER2
--1, // doomednum
-S_TELEGLITTER2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-0 // flags2
- },
+ { // MT_TELEGLITTER2
+ -1, // doomednum
+ S_TELEGLITTER2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ 0 // flags2
+ },
-{ // MT_TFOG
--1, // doomednum
-S_TFOG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_TFOG
+ -1, // doomednum
+ S_TFOG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_TELEPORTMAN
-14, // doomednum
-S_NULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_TELEPORTMAN
+ 14, // doomednum
+ S_NULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_STAFFPUFF
--1, // doomednum
-S_STAFFPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_stfhit, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_STAFFPUFF
+ -1, // doomednum
+ S_STAFFPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_stfhit, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_STAFFPUFF2
--1, // doomednum
-S_STAFFPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_stfpow, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_STAFFPUFF2
+ -1, // doomednum
+ S_STAFFPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_stfpow, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_BEAKPUFF
--1, // doomednum
-S_STAFFPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_chicatk, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_BEAKPUFF
+ -1, // doomednum
+ S_STAFFPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_chicatk, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC13
-2005, // doomednum
-S_WGNT, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_MISC13
+ 2005, // doomednum
+ S_WGNT, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_GAUNTLETPUFF1
--1, // doomednum
-S_GAUNTLETPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_GAUNTLETPUFF1
+ -1, // doomednum
+ S_GAUNTLETPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_GAUNTLETPUFF2
--1, // doomednum
-S_GAUNTLETPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_GAUNTLETPUFF2
+ -1, // doomednum
+ S_GAUNTLETPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_MISC14
-53, // doomednum
-S_BLSR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_MISC14
+ 53, // doomednum
+ S_BLSR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_BLASTERFX1
--1, // doomednum
-S_BLASTERFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BLASTERFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_blshit, // deathsound
-184*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_BLASTERFX1
+ -1, // doomednum
+ S_BLASTERFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BLASTERFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_blshit, // deathsound
+ 184 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_BLASTERSMOKE
--1, // doomednum
-S_BLASTERSMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_BLASTERSMOKE
+ -1, // doomednum
+ S_BLASTERSMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_RIPPER
--1, // doomednum
-S_RIPPER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RIPPERX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-14*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_RIP // flags2
- },
+ { // MT_RIPPER
+ -1, // doomednum
+ S_RIPPER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RIPPERX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 14 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_RIP // flags2
+ },
-{ // MT_BLASTERPUFF1
--1, // doomednum
-S_BLASTERPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_BLASTERPUFF1
+ -1, // doomednum
+ S_BLASTERPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_BLASTERPUFF2
--1, // doomednum
-S_BLASTERPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_BLASTERPUFF2
+ -1, // doomednum
+ S_BLASTERPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_WMACE
-2002, // doomednum
-S_WMCE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_WMACE
+ 2002, // doomednum
+ S_WMCE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_MACEFX1
--1, // doomednum
-S_MACEFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_lobsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
+ { // MT_MACEFX1
+ -1, // doomednum
+ S_MACEFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_lobsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_MACEFX2
--1, // doomednum
-S_MACEFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-6, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
+ { // MT_MACEFX2
+ -1, // doomednum
+ S_MACEFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_MACEFX3
--1, // doomednum
-S_MACEFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-7*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
+ { // MT_MACEFX3
+ -1, // doomednum
+ S_MACEFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 7 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_MACEFX4
--1, // doomednum
-S_MACEFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MACEFXI4_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-7*FRACUNIT, // speed
-8*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-18, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP // flags2
- },
+ { // MT_MACEFX4
+ -1, // doomednum
+ S_MACEFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MACEFXI4_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 7 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 18, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2
+ },
-{ // MT_WSKULLROD
-2004, // doomednum
-S_WSKL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_WSKULLROD
+ 2004, // doomednum
+ S_WSKL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_HORNRODFX1
--1, // doomednum
-S_HRODFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_hrnsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HRODFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-22*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
+ { // MT_HORNRODFX1
+ -1, // doomednum
+ S_HRODFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_hrnsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HRODFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 22 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_HORNRODFX2
--1, // doomednum
-S_HRODFX2_1, // spawnstate
-4*35, // spawnhealth
-S_NULL, // seestate
-sfx_hrnsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HRODFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_ramphit, // deathsound
-22*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HORNRODFX2
+ -1, // doomednum
+ S_HRODFX2_1, // spawnstate
+ 4 * 35, // spawnhealth
+ S_NULL, // seestate
+ sfx_hrnsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HRODFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_ramphit, // deathsound
+ 22 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_RAINPLR1
--1, // doomednum
-S_RAINPLR1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR1X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_RAINPLR1
+ -1, // doomednum
+ S_RAINPLR1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR1X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_RAINPLR2
--1, // doomednum
-S_RAINPLR2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR2X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_RAINPLR2
+ -1, // doomednum
+ S_RAINPLR2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR2X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_RAINPLR3
--1, // doomednum
-S_RAINPLR3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR3X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_RAINPLR3
+ -1, // doomednum
+ S_RAINPLR3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR3X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_RAINPLR4
--1, // doomednum
-S_RAINPLR4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RAINPLR4X_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_RAINPLR4
+ -1, // doomednum
+ S_RAINPLR4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RAINPLR4X_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_GOLDWANDFX1
--1, // doomednum
-S_GWANDFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_GWANDFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_gldhit, // deathsound
-22*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_GOLDWANDFX1
+ -1, // doomednum
+ S_GWANDFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_GWANDFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_gldhit, // deathsound
+ 22 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_GOLDWANDFX2
--1, // doomednum
-S_GWANDFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_GWANDFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_GOLDWANDFX2
+ -1, // doomednum
+ S_GWANDFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_GWANDFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_GOLDWANDPUFF1
--1, // doomednum
-S_GWANDPUFF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_GOLDWANDPUFF1
+ -1, // doomednum
+ S_GWANDPUFF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_GOLDWANDPUFF2
--1, // doomednum
-S_GWANDFXI1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_GOLDWANDPUFF2
+ -1, // doomednum
+ S_GWANDFXI1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_WPHOENIXROD
-2003, // doomednum
-S_WPHX, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_WPHOENIXROD
+ 2003, // doomednum
+ S_WPHX, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_PHOENIXFX1
--1, // doomednum
-S_PHOENIXFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_phosht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PHOENIXFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-20*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-20, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
+ { // MT_PHOENIXFX1
+ -1, // doomednum
+ S_PHOENIXFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_phosht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PHOENIXFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 20 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 20, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_PHOENIXPUFF
--1, // doomednum
-S_PHOENIXPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_PHOENIXPUFF
+ -1, // doomednum
+ S_PHOENIXPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_PHOENIXFX2
--1, // doomednum
-S_PHOENIXFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PHOENIXFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_PHOENIXFX2
+ -1, // doomednum
+ S_PHOENIXFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PHOENIXFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MISC15
-2001, // doomednum
-S_WBOW, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_MISC15
+ 2001, // doomednum
+ S_WBOW, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_CRBOWFX1
--1, // doomednum
-S_CRBOWFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_bowsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-30*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_CRBOWFX1
+ -1, // doomednum
+ S_CRBOWFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_bowsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 30 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_CRBOWFX2
--1, // doomednum
-S_CRBOWFX2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_bowsht, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI1_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-32*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-6, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_CRBOWFX2
+ -1, // doomednum
+ S_CRBOWFX2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_bowsht, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 32 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_CRBOWFX3
--1, // doomednum
-S_CRBOWFX3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CRBOWFXI3_1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-20*FRACUNIT, // speed
-11*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT // flags2
- },
+ { // MT_CRBOWFX3
+ -1, // doomednum
+ S_CRBOWFX3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CRBOWFXI3_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 20 * FRACUNIT, // speed
+ 11 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_CRBOWFX4
--1, // doomednum
-S_CRBOWFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_LOGRAV // flags2
- },
+ { // MT_CRBOWFX4
+ -1, // doomednum
+ S_CRBOWFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_LOGRAV // flags2
+ },
-{ // MT_BLOOD
--1, // doomednum
-S_BLOOD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_BLOOD
+ -1, // doomednum
+ S_BLOOD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_BLOODSPLATTER
--1, // doomednum
-S_BLOODSPLATTER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BLOODSPLATTERX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_BLOODSPLATTER
+ -1, // doomednum
+ S_BLOODSPLATTER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BLOODSPLATTERX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_PLAYER
--1, // doomednum
-S_PLAY, // spawnstate
-100, // spawnhealth
-S_PLAY_RUN1, // seestate
-sfx_None, // seesound
-0, // reactiontime
-sfx_None, // attacksound
-S_PLAY_PAIN, // painstate
-255, // painchance
-sfx_plrpai, // painsound
-S_NULL, // meleestate
-S_PLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_PLAY_DIE1, // deathstate
-S_PLAY_XDIE1, // xdeathstate
-sfx_plrdth, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-56*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP // flags2
- },
+ { // MT_PLAYER
+ -1, // doomednum
+ S_PLAY, // spawnstate
+ 100, // spawnhealth
+ S_PLAY_RUN1, // seestate
+ sfx_None, // seesound
+ 0, // reactiontime
+ sfx_None, // attacksound
+ S_PLAY_PAIN, // painstate
+ 255, // painchance
+ sfx_plrpai, // painsound
+ S_NULL, // meleestate
+ S_PLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_PLAY_DIE1, // deathstate
+ S_PLAY_XDIE1, // xdeathstate
+ sfx_plrdth, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 56 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2
+ },
-{ // MT_BLOODYSKULL
--1, // doomednum
-S_BLOODYSKULL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_BLOODYSKULL
+ -1, // doomednum
+ S_BLOODYSKULL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_CHICPLAYER
--1, // doomednum
-S_CHICPLAY, // spawnstate
-100, // spawnhealth
-S_CHICPLAY_RUN1, // seestate
-sfx_None, // seesound
-0, // reactiontime
-sfx_None, // attacksound
-S_CHICPLAY_PAIN, // painstate
-255, // painchance
-sfx_chicpai, // painsound
-S_NULL, // meleestate
-S_CHICPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_CHICKEN_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_chicdth, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-24*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP // flags2
- },
+ { // MT_CHICPLAYER
+ -1, // doomednum
+ S_CHICPLAY, // spawnstate
+ 100, // spawnhealth
+ S_CHICPLAY_RUN1, // seestate
+ sfx_None, // seesound
+ 0, // reactiontime
+ sfx_None, // attacksound
+ S_CHICPLAY_PAIN, // painstate
+ 255, // painchance
+ sfx_chicpai, // painsound
+ S_NULL, // meleestate
+ S_CHICPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_CHICKEN_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_chicdth, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 24 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FOOTCLIP | MF2_LOGRAV | MF2_TELESTOMP // flags2
+ },
-{ // MT_CHICKEN
--1, // doomednum
-S_CHICKEN_LOOK1, // spawnstate
-10, // spawnhealth
-S_CHICKEN_WALK1, // seestate
-sfx_chicpai, // seesound
-8, // reactiontime
-sfx_chicatk, // attacksound
-S_CHICKEN_PAIN1, // painstate
-200, // painchance
-sfx_chicpai, // painsound
-S_CHICKEN_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_CHICKEN_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_chicdth, // deathsound
-4, // speed
-9*FRACUNIT, // radius
-22*FRACUNIT, // height
-40, // mass
-0, // damage
-sfx_chicact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_CHICKEN
+ -1, // doomednum
+ S_CHICKEN_LOOK1, // spawnstate
+ 10, // spawnhealth
+ S_CHICKEN_WALK1, // seestate
+ sfx_chicpai, // seesound
+ 8, // reactiontime
+ sfx_chicatk, // attacksound
+ S_CHICKEN_PAIN1, // painstate
+ 200, // painchance
+ sfx_chicpai, // painsound
+ S_CHICKEN_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_CHICKEN_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_chicdth, // deathsound
+ 4, // speed
+ 9 * FRACUNIT, // radius
+ 22 * FRACUNIT, // height
+ 40, // mass
+ 0, // damage
+ sfx_chicact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_FEATHER
--1, // doomednum
-S_FEATHER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FEATHERX, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST // flags2
- },
+ { // MT_FEATHER
+ -1, // doomednum
+ S_FEATHER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FEATHERX, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH | MF2_WINDTHRUST // flags2
+ },
-{ // MT_MUMMY
-68, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-80, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-128, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_MUMMY
+ 68, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 128, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_MUMMYLEADER
-45, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-100, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-64, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-S_MUMMYL_ATK1, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_MUMMYLEADER
+ 45, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 100, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 64, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ S_MUMMYL_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_MUMMYGHOST
-69, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-80, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-128, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_MUMMYGHOST
+ 69, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 128, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_MUMMYLEADERGHOST
-46, // doomednum
-S_MUMMY_LOOK1, // spawnstate
-100, // spawnhealth
-S_MUMMY_WALK1, // seestate
-sfx_mumsit, // seesound
-8, // reactiontime
-sfx_mumat1, // attacksound
-S_MUMMY_PAIN1, // painstate
-64, // painchance
-sfx_mumpai, // painsound
-S_MUMMY_ATK1, // meleestate
-S_MUMMYL_ATK1, // missilestate
-S_NULL, // crashstate
-S_MUMMY_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mumdth, // deathsound
-12, // speed
-22*FRACUNIT, // radius
-62*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_mumact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_MUMMYLEADERGHOST
+ 46, // doomednum
+ S_MUMMY_LOOK1, // spawnstate
+ 100, // spawnhealth
+ S_MUMMY_WALK1, // seestate
+ sfx_mumsit, // seesound
+ 8, // reactiontime
+ sfx_mumat1, // attacksound
+ S_MUMMY_PAIN1, // painstate
+ 64, // painchance
+ sfx_mumpai, // painsound
+ S_MUMMY_ATK1, // meleestate
+ S_MUMMYL_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MUMMY_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mumdth, // deathsound
+ 12, // speed
+ 22 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_mumact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_MUMMYSOUL
--1, // doomednum
-S_MUMMY_SOUL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MUMMYSOUL
+ -1, // doomednum
+ S_MUMMY_SOUL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MUMMYFX1
--1, // doomednum
-S_MUMMYFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MUMMYFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-9*FRACUNIT, // speed
-8*FRACUNIT, // radius
-14*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_MUMMYFX1
+ -1, // doomednum
+ S_MUMMYFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MUMMYFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 9 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 14 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_BEAST
-70, // doomednum
-S_BEAST_LOOK1, // spawnstate
-220, // spawnhealth
-S_BEAST_WALK1, // seestate
-sfx_bstsit, // seesound
-8, // reactiontime
-sfx_bstatk, // attacksound
-S_BEAST_PAIN1, // painstate
-100, // painchance
-sfx_bstpai, // painsound
-0, // meleestate
-S_BEAST_ATK1, // missilestate
-S_NULL, // crashstate
-S_BEAST_DIE1, // deathstate
-S_BEAST_XDIE1, // xdeathstate
-sfx_bstdth, // deathsound
-14, // speed
-32*FRACUNIT, // radius
-74*FRACUNIT, // height
-200, // mass
-0, // damage
-sfx_bstact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_BEAST
+ 70, // doomednum
+ S_BEAST_LOOK1, // spawnstate
+ 220, // spawnhealth
+ S_BEAST_WALK1, // seestate
+ sfx_bstsit, // seesound
+ 8, // reactiontime
+ sfx_bstatk, // attacksound
+ S_BEAST_PAIN1, // painstate
+ 100, // painchance
+ sfx_bstpai, // painsound
+ 0, // meleestate
+ S_BEAST_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_BEAST_DIE1, // deathstate
+ S_BEAST_XDIE1, // xdeathstate
+ sfx_bstdth, // deathsound
+ 14, // speed
+ 32 * FRACUNIT, // radius
+ 74 * FRACUNIT, // height
+ 200, // mass
+ 0, // damage
+ sfx_bstact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
+
+ { // MT_BEASTBALL
+ -1, // doomednum
+ S_BEASTBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 12 * FRACUNIT, // speed
+ 9 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_BEASTBALL
--1, // doomednum
-S_BEASTBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-12*FRACUNIT, // speed
-9*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
+ { // MT_BURNBALL
+ -1, // doomednum
+ S_BURNBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_BURNBALL
--1, // doomednum
-S_BURNBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_BURNBALLFB
+ -1, // doomednum
+ S_BURNBALLFB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BEASTBALLX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_BURNBALLFB
--1, // doomednum
-S_BURNBALLFB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BEASTBALLX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_PUFFY
+ -1, // doomednum
+ S_PUFFY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PUFFY1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_PUFFY
--1, // doomednum
-S_PUFFY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PUFFY1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-6*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SNAKE
+ 92, // doomednum
+ S_SNAKE_LOOK1, // spawnstate
+ 280, // spawnhealth
+ S_SNAKE_WALK1, // seestate
+ sfx_snksit, // seesound
+ 8, // reactiontime
+ sfx_snkatk, // attacksound
+ S_SNAKE_PAIN1, // painstate
+ 48, // painchance
+ sfx_snkpai, // painsound
+ 0, // meleestate
+ S_SNAKE_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SNAKE_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_snkdth, // deathsound
+ 10, // speed
+ 22 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_snkact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_SNAKE
-92, // doomednum
-S_SNAKE_LOOK1, // spawnstate
-280, // spawnhealth
-S_SNAKE_WALK1, // seestate
-sfx_snksit, // seesound
-8, // reactiontime
-sfx_snkatk, // attacksound
-S_SNAKE_PAIN1, // painstate
-48, // painchance
-sfx_snkpai, // painsound
-0, // meleestate
-S_SNAKE_ATK1, // missilestate
-S_NULL, // crashstate
-S_SNAKE_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_snkdth, // deathsound
-10, // speed
-22*FRACUNIT, // radius
-70*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_snkact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_SNAKEPRO_A
+ -1, // doomednum
+ S_SNAKEPRO_A1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SNAKEPRO_AX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_SNAKEPRO_A
--1, // doomednum
-S_SNAKEPRO_A1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SNAKEPRO_AX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
+ { // MT_SNAKEPRO_B
+ -1, // doomednum
+ S_SNAKEPRO_B1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SNAKEPRO_BX1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SNAKEPRO_B
--1, // doomednum
-S_SNAKEPRO_B1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SNAKEPRO_BX1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HEAD
+ 6, // doomednum
+ S_HEAD_LOOK, // spawnstate
+ 700, // spawnhealth
+ S_HEAD_FLOAT, // seestate
+ sfx_hedsit, // seesound
+ 8, // reactiontime
+ sfx_hedat1, // attacksound
+ S_HEAD_PAIN1, // painstate
+ 32, // painchance
+ sfx_hedpai, // painsound
+ 0, // meleestate
+ S_HEAD_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_HEAD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_heddth, // deathsound
+ 6, // speed
+ 40 * FRACUNIT, // radius
+ 72 * FRACUNIT, // height
+ 325, // mass
+ 0, // damage
+ sfx_hedact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ // flags2
+ },
-{ // MT_HEAD
-6, // doomednum
-S_HEAD_LOOK, // spawnstate
-700, // spawnhealth
-S_HEAD_FLOAT, // seestate
-sfx_hedsit, // seesound
-8, // reactiontime
-sfx_hedat1, // attacksound
-S_HEAD_PAIN1, // painstate
-32, // painchance
-sfx_hedpai, // painsound
-0, // meleestate
-S_HEAD_ATK1, // missilestate
-S_NULL, // crashstate
-S_HEAD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_heddth, // deathsound
-6, // speed
-40*FRACUNIT, // radius
-72*FRACUNIT, // height
-325, // mass
-0, // damage
-sfx_hedact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_PASSMOBJ // flags2
- },
+ { // MT_HEADFX1
+ -1, // doomednum
+ S_HEADFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 13 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
-{ // MT_HEADFX1
--1, // doomednum
-S_HEADFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-13*FRACUNIT, // speed
-12*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
+ { // MT_HEADFX2
+ -1, // doomednum
+ S_HEADFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 8 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_HEADFX2
--1, // doomednum
-S_HEADFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-8*FRACUNIT, // speed
-12*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HEADFX3
+ -1, // doomednum
+ S_HEADFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI3_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 14 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_HEADFX3
--1, // doomednum
-S_HEADFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI3_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-14*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-5, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
+ { // MT_WHIRLWIND
+ -1, // doomednum
+ S_HEADFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HEADFXI4_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 74 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_WHIRLWIND
--1, // doomednum
-S_HEADFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HEADFXI4_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-16*FRACUNIT, // radius
-74*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_CLINK
+ 90, // doomednum
+ S_CLINK_LOOK1, // spawnstate
+ 150, // spawnhealth
+ S_CLINK_WALK1, // seestate
+ sfx_clksit, // seesound
+ 8, // reactiontime
+ sfx_clkatk, // attacksound
+ S_CLINK_PAIN1, // painstate
+ 32, // painchance
+ sfx_clkpai, // painsound
+ S_CLINK_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_CLINK_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_clkdth, // deathsound
+ 14, // speed
+ 20 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 75, // mass
+ 0, // damage
+ sfx_clkact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_CLINK
-90, // doomednum
-S_CLINK_LOOK1, // spawnstate
-150, // spawnhealth
-S_CLINK_WALK1, // seestate
-sfx_clksit, // seesound
-8, // reactiontime
-sfx_clkatk, // attacksound
-S_CLINK_PAIN1, // painstate
-32, // painchance
-sfx_clkpai, // painsound
-S_CLINK_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_CLINK_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_clkdth, // deathsound
-14, // speed
-20*FRACUNIT, // radius
-64*FRACUNIT, // height
-75, // mass
-0, // damage
-sfx_clkact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_WIZARD
+ 15, // doomednum
+ S_WIZARD_LOOK1, // spawnstate
+ 180, // spawnhealth
+ S_WIZARD_WALK1, // seestate
+ sfx_wizsit, // seesound
+ 8, // reactiontime
+ sfx_wizatk, // attacksound
+ S_WIZARD_PAIN1, // painstate
+ 64, // painchance
+ sfx_wizpai, // painsound
+ 0, // meleestate
+ S_WIZARD_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_WIZARD_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_wizdth, // deathsound
+ 12, // speed
+ 16 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_wizact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY, // flags
+ MF2_PASSMOBJ // flags2
+ },
-{ // MT_WIZARD
-15, // doomednum
-S_WIZARD_LOOK1, // spawnstate
-180, // spawnhealth
-S_WIZARD_WALK1, // seestate
-sfx_wizsit, // seesound
-8, // reactiontime
-sfx_wizatk, // attacksound
-S_WIZARD_PAIN1, // painstate
-64, // painchance
-sfx_wizpai, // painsound
-0, // meleestate
-S_WIZARD_ATK1, // missilestate
-S_NULL, // crashstate
-S_WIZARD_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_wizdth, // deathsound
-12, // speed
-16*FRACUNIT, // radius
-68*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_wizact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY, // flags
-MF2_PASSMOBJ // flags2
- },
+ { // MT_WIZFX1
+ -1, // doomednum
+ S_WIZFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WIZFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_WIZFX1
--1, // doomednum
-S_WIZFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WIZFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_IMP
+ 66, // doomednum
+ S_IMP_LOOK1, // spawnstate
+ 40, // spawnhealth
+ S_IMP_FLY1, // seestate
+ sfx_impsit, // seesound
+ 8, // reactiontime
+ sfx_impat1, // attacksound
+ S_IMP_PAIN1, // painstate
+ 200, // painchance
+ sfx_imppai, // painsound
+ S_IMP_MEATK1, // meleestate
+ S_IMP_MSATK1_1, // missilestate
+ S_IMP_CRASH1, // crashstate
+ S_IMP_DIE1, // deathstate
+ S_IMP_XDIE1, // xdeathstate
+ sfx_impdth, // deathsound
+ 10, // speed
+ 16 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 50, // mass
+ 0, // damage
+ sfx_impact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
+ MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
+ },
-{ // MT_IMP
-66, // doomednum
-S_IMP_LOOK1, // spawnstate
-40, // spawnhealth
-S_IMP_FLY1, // seestate
-sfx_impsit, // seesound
-8, // reactiontime
-sfx_impat1, // attacksound
-S_IMP_PAIN1, // painstate
-200, // painchance
-sfx_imppai, // painsound
-S_IMP_MEATK1, // meleestate
-S_IMP_MSATK1_1, // missilestate
-S_IMP_CRASH1, // crashstate
-S_IMP_DIE1, // deathstate
-S_IMP_XDIE1, // xdeathstate
-sfx_impdth, // deathsound
-10, // speed
-16*FRACUNIT, // radius
-36*FRACUNIT, // height
-50, // mass
-0, // damage
-sfx_impact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
-MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
- },
+ { // MT_IMPLEADER
+ 5, // doomednum
+ S_IMP_LOOK1, // spawnstate
+ 80, // spawnhealth
+ S_IMP_FLY1, // seestate
+ sfx_impsit, // seesound
+ 8, // reactiontime
+ sfx_impat2, // attacksound
+ S_IMP_PAIN1, // painstate
+ 200, // painchance
+ sfx_imppai, // painsound
+ 0, // meleestate
+ S_IMP_MSATK2_1, // missilestate
+ S_IMP_CRASH1, // crashstate
+ S_IMP_DIE1, // deathstate
+ S_IMP_XDIE1, // xdeathstate
+ sfx_impdth, // deathsound
+ 10, // speed
+ 16 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 50, // mass
+ 0, // damage
+ sfx_impact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags
+ MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2
+ },
-{ // MT_IMPLEADER
-5, // doomednum
-S_IMP_LOOK1, // spawnstate
-80, // spawnhealth
-S_IMP_FLY1, // seestate
-sfx_impsit, // seesound
-8, // reactiontime
-sfx_impat2, // attacksound
-S_IMP_PAIN1, // painstate
-200, // painchance
-sfx_imppai, // painsound
-0, // meleestate
-S_IMP_MSATK2_1, // missilestate
-S_IMP_CRASH1, // crashstate
-S_IMP_DIE1, // deathstate
-S_IMP_XDIE1, // xdeathstate
-sfx_impdth, // deathsound
-10, // speed
-16*FRACUNIT, // radius
-36*FRACUNIT, // height
-50, // mass
-0, // damage
-sfx_impact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
-MF2_SPAWNFLOAT|MF2_PASSMOBJ // flags2
- },
+ { // MT_IMPCHUNK1
+ -1, // doomednum
+ S_IMP_CHUNKA1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_IMPCHUNK1
--1, // doomednum
-S_IMP_CHUNKA1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_IMPCHUNK2
+ -1, // doomednum
+ S_IMP_CHUNKB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_IMPCHUNK2
--1, // doomednum
-S_IMP_CHUNKB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_IMPBALL
+ -1, // doomednum
+ S_IMPFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_IMPFXI1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 10 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT // flags2
+ },
-{ // MT_IMPBALL
--1, // doomednum
-S_IMPFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_IMPFXI1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-10*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT // flags2
- },
+ { // MT_KNIGHT
+ 64, // doomednum
+ S_KNIGHT_STND1, // spawnstate
+ 200, // spawnhealth
+ S_KNIGHT_WALK1, // seestate
+ sfx_kgtsit, // seesound
+ 8, // reactiontime
+ sfx_kgtatk, // attacksound
+ S_KNIGHT_PAIN1, // painstate
+ 100, // painchance
+ sfx_kgtpai, // painsound
+ S_KNIGHT_ATK1, // meleestate
+ S_KNIGHT_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_KNIGHT_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_kgtdth, // deathsound
+ 12, // speed
+ 24 * FRACUNIT, // radius
+ 78 * FRACUNIT, // height
+ 150, // mass
+ 0, // damage
+ sfx_kgtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_KNIGHT
-64, // doomednum
-S_KNIGHT_STND1, // spawnstate
-200, // spawnhealth
-S_KNIGHT_WALK1, // seestate
-sfx_kgtsit, // seesound
-8, // reactiontime
-sfx_kgtatk, // attacksound
-S_KNIGHT_PAIN1, // painstate
-100, // painchance
-sfx_kgtpai, // painsound
-S_KNIGHT_ATK1, // meleestate
-S_KNIGHT_ATK1, // missilestate
-S_NULL, // crashstate
-S_KNIGHT_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_kgtdth, // deathsound
-12, // speed
-24*FRACUNIT, // radius
-78*FRACUNIT, // height
-150, // mass
-0, // damage
-sfx_kgtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_KNIGHTGHOST
+ 65, // doomednum
+ S_KNIGHT_STND1, // spawnstate
+ 200, // spawnhealth
+ S_KNIGHT_WALK1, // seestate
+ sfx_kgtsit, // seesound
+ 8, // reactiontime
+ sfx_kgtatk, // attacksound
+ S_KNIGHT_PAIN1, // painstate
+ 100, // painchance
+ sfx_kgtpai, // painsound
+ S_KNIGHT_ATK1, // meleestate
+ S_KNIGHT_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_KNIGHT_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_kgtdth, // deathsound
+ 12, // speed
+ 24 * FRACUNIT, // radius
+ 78 * FRACUNIT, // height
+ 150, // mass
+ 0, // damage
+ sfx_kgtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_KNIGHTGHOST
-65, // doomednum
-S_KNIGHT_STND1, // spawnstate
-200, // spawnhealth
-S_KNIGHT_WALK1, // seestate
-sfx_kgtsit, // seesound
-8, // reactiontime
-sfx_kgtatk, // attacksound
-S_KNIGHT_PAIN1, // painstate
-100, // painchance
-sfx_kgtpai, // painsound
-S_KNIGHT_ATK1, // meleestate
-S_KNIGHT_ATK1, // missilestate
-S_NULL, // crashstate
-S_KNIGHT_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_kgtdth, // deathsound
-12, // speed
-24*FRACUNIT, // radius
-78*FRACUNIT, // height
-150, // mass
-0, // damage
-sfx_kgtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ // flags2
- },
+ { // MT_KNIGHTAXE
+ -1, // doomednum
+ S_SPINAXE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SPINAXEX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 9 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
-{ // MT_KNIGHTAXE
--1, // doomednum
-S_SPINAXE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SPINAXEX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-9*FRACUNIT, // speed
-10*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
+ { // MT_REDAXE
+ -1, // doomednum
+ S_REDAXE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_REDAXEX1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_hrnhit, // deathsound
+ 9 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 7, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_THRUGHOST // flags2
+ },
-{ // MT_REDAXE
--1, // doomednum
-S_REDAXE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_REDAXEX1, // deathstate
-S_NULL, // xdeathstate
-sfx_hrnhit, // deathsound
-9*FRACUNIT, // speed
-10*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-7, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_THRUGHOST // flags2
- },
+ { // MT_SORCERER1
+ 7, // doomednum
+ S_SRCR1_LOOK1, // spawnstate
+ 2000, // spawnhealth
+ S_SRCR1_WALK1, // seestate
+ sfx_sbtsit, // seesound
+ 8, // reactiontime
+ sfx_sbtatk, // attacksound
+ S_SRCR1_PAIN1, // painstate
+ 56, // painchance
+ sfx_sbtpai, // painsound
+ 0, // meleestate
+ S_SRCR1_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SRCR1_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_sbtdth, // deathsound
+ 16, // speed
+ 28 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 800, // mass
+ 0, // damage
+ sfx_sbtact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
-{ // MT_SORCERER1
-7, // doomednum
-S_SRCR1_LOOK1, // spawnstate
-2000, // spawnhealth
-S_SRCR1_WALK1, // seestate
-sfx_sbtsit, // seesound
-8, // reactiontime
-sfx_sbtatk, // attacksound
-S_SRCR1_PAIN1, // painstate
-56, // painchance
-sfx_sbtpai, // painsound
-0, // meleestate
-S_SRCR1_ATK1, // missilestate
-S_NULL, // crashstate
-S_SRCR1_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_sbtdth, // deathsound
-16, // speed
-28*FRACUNIT, // radius
-100*FRACUNIT, // height
-800, // mass
-0, // damage
-sfx_sbtact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
+ { // MT_SRCRFX1
+ -1, // doomednum
+ S_SRCRFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SRCRFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_SRCRFX1
--1, // doomednum
-S_SRCRFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SRCRFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_SORCERER2
+ -1, // doomednum
+ S_SOR2_LOOK1, // spawnstate
+ 3500, // spawnhealth
+ S_SOR2_WALK1, // seestate
+ sfx_sorsit, // seesound
+ 8, // reactiontime
+ sfx_soratk, // attacksound
+ S_SOR2_PAIN1, // painstate
+ 32, // painchance
+ sfx_sorpai, // painsound
+ 0, // meleestate
+ S_SOR2_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_SOR2_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 14, // speed
+ 16 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 300, // mass
+ 0, // damage
+ sfx_soract, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
-{ // MT_SORCERER2
--1, // doomednum
-S_SOR2_LOOK1, // spawnstate
-3500, // spawnhealth
-S_SOR2_WALK1, // seestate
-sfx_sorsit, // seesound
-8, // reactiontime
-sfx_soratk, // attacksound
-S_SOR2_PAIN1, // painstate
-32, // painchance
-sfx_sorpai, // painsound
-0, // meleestate
-S_SOR2_ATK1, // missilestate
-S_NULL, // crashstate
-S_SOR2_DIE1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-14, // speed
-16*FRACUNIT, // radius
-70*FRACUNIT, // height
-300, // mass
-0, // damage
-sfx_soract, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
+ { // MT_SOR2FX1
+ -1, // doomednum
+ S_SOR2FX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SOR2FXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SOR2FX1
--1, // doomednum
-S_SOR2FX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SOR2FXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SOR2FXSPARK
+ -1, // doomednum
+ S_SOR2FXSPARK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_SOR2FXSPARK
--1, // doomednum
-S_SOR2FXSPARK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_SOR2FX2
+ -1, // doomednum
+ S_SOR2FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SOR2FXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 6 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SOR2FX2
--1, // doomednum
-S_SOR2FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SOR2FXI2_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-6*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-10, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SOR2TELEFADE
+ -1, // doomednum
+ S_SOR2TELEFADE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_SOR2TELEFADE
--1, // doomednum
-S_SOR2TELEFADE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_MINOTAUR
+ 9, // doomednum
+ S_MNTR_LOOK1, // spawnstate
+ 3000, // spawnhealth
+ S_MNTR_WALK1, // seestate
+ sfx_minsit, // seesound
+ 8, // reactiontime
+ sfx_minat1, // attacksound
+ S_MNTR_PAIN1, // painstate
+ 25, // painchance
+ sfx_minpai, // painsound
+ S_MNTR_ATK1_1, // meleestate
+ S_MNTR_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_MNTR_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_mindth, // deathsound
+ 16, // speed
+ 28 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 800, // mass
+ 7, // damage
+ sfx_minact, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags
+ MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
-{ // MT_MINOTAUR
-9, // doomednum
-S_MNTR_LOOK1, // spawnstate
-3000, // spawnhealth
-S_MNTR_WALK1, // seestate
-sfx_minsit, // seesound
-8, // reactiontime
-sfx_minat1, // attacksound
-S_MNTR_PAIN1, // painstate
-25, // painchance
-sfx_minpai, // painsound
-S_MNTR_ATK1_1, // meleestate
-S_MNTR_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_MNTR_DIE1, // deathstate
-S_NULL, // xdeathstate
-sfx_mindth, // deathsound
-16, // speed
-28*FRACUNIT, // radius
-100*FRACUNIT, // height
-800, // mass
-7, // damage
-sfx_minact, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF, // flags
-MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS // flags2
- },
+ { // MT_MNTRFX1
+ -1, // doomednum
+ S_MNTRFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRFX1
--1, // doomednum
-S_MNTRFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_MNTRFX2
+ -1, // doomednum
+ S_MNTRFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 14 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRFX2
--1, // doomednum
-S_MNTRFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-14*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_MNTRFX3
+ -1, // doomednum
+ S_MNTRFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ sfx_phohit, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRFX3
--1, // doomednum
-S_MNTRFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-sfx_phohit, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-4, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_AKYY
+ 73, // doomednum
+ S_AKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
-{ // MT_AKYY
-73, // doomednum
-S_AKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
+ { // MT_BKYY
+ 79, // doomednum
+ S_BKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
-{ // MT_BKYY
-79, // doomednum
-S_BKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
+ { // MT_CKEY
+ 80, // doomednum
+ S_CKYY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL | MF_NOTDMATCH, // flags
+ 0 // flags2
+ },
-{ // MT_CKEY
-80, // doomednum
-S_CKYY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL|MF_NOTDMATCH, // flags
-0 // flags2
- },
+ { // MT_AMGWNDWIMPY
+ 10, // doomednum
+ S_AMG1, // spawnstate
+ AMMO_GWND_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMGWNDWIMPY
-10, // doomednum
-S_AMG1, // spawnstate
-AMMO_GWND_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMGWNDHEFTY
+ 12, // doomednum
+ S_AMG2_1, // spawnstate
+ AMMO_GWND_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMGWNDHEFTY
-12, // doomednum
-S_AMG2_1, // spawnstate
-AMMO_GWND_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMMACEWIMPY
+ 13, // doomednum
+ S_AMM1, // spawnstate
+ AMMO_MACE_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMMACEWIMPY
-13, // doomednum
-S_AMM1, // spawnstate
-AMMO_MACE_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMMACEHEFTY
+ 16, // doomednum
+ S_AMM2, // spawnstate
+ AMMO_MACE_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMMACEHEFTY
-16, // doomednum
-S_AMM2, // spawnstate
-AMMO_MACE_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMCBOWWIMPY
+ 18, // doomednum
+ S_AMC1, // spawnstate
+ AMMO_CBOW_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMCBOWWIMPY
-18, // doomednum
-S_AMC1, // spawnstate
-AMMO_CBOW_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMCBOWHEFTY
+ 19, // doomednum
+ S_AMC2_1, // spawnstate
+ AMMO_CBOW_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMCBOWHEFTY
-19, // doomednum
-S_AMC2_1, // spawnstate
-AMMO_CBOW_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMSKRDWIMPY
+ 20, // doomednum
+ S_AMS1_1, // spawnstate
+ AMMO_SKRD_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMSKRDWIMPY
-20, // doomednum
-S_AMS1_1, // spawnstate
-AMMO_SKRD_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMSKRDHEFTY
+ 21, // doomednum
+ S_AMS2_1, // spawnstate
+ AMMO_SKRD_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMSKRDHEFTY
-21, // doomednum
-S_AMS2_1, // spawnstate
-AMMO_SKRD_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMPHRDWIMPY
+ 22, // doomednum
+ S_AMP1_1, // spawnstate
+ AMMO_PHRD_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMPHRDWIMPY
-22, // doomednum
-S_AMP1_1, // spawnstate
-AMMO_PHRD_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMPHRDHEFTY
+ 23, // doomednum
+ S_AMP2_1, // spawnstate
+ AMMO_PHRD_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMPHRDHEFTY
-23, // doomednum
-S_AMP2_1, // spawnstate
-AMMO_PHRD_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMBLSRWIMPY
+ 54, // doomednum
+ S_AMB1_1, // spawnstate
+ AMMO_BLSR_WIMPY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMBLSRWIMPY
-54, // doomednum
-S_AMB1_1, // spawnstate
-AMMO_BLSR_WIMPY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_AMBLSRHEFTY
+ 55, // doomednum
+ S_AMB2_1, // spawnstate
+ AMMO_BLSR_HEFTY, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AMBLSRHEFTY
-55, // doomednum
-S_AMB2_1, // spawnstate
-AMMO_BLSR_HEFTY, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_SOUNDWIND
+ 42, // doomednum
+ S_SND_WIND, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_SOUNDWIND
-42, // doomednum
-S_SND_WIND, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
-
-{ // MT_SOUNDWATERFALL
-41, // doomednum
-S_SND_WATERFALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-sfx_None, // seesound
-8, // reactiontime
-sfx_None, // attacksound
-S_NULL, // painstate
-0, // painchance
-sfx_None, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-sfx_None, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-sfx_None, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- }
+ { // MT_SOUNDWATERFALL
+ 41, // doomednum
+ S_SND_WATERFALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ sfx_None, // seesound
+ 8, // reactiontime
+ sfx_None, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ sfx_None, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ sfx_None, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ sfx_None, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ }
};
-
--- a/src/heretic/info.h
+++ b/src/heretic/info.h
@@ -1,1550 +1,1576 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// generated by multigen
-typedef enum {
-SPR_IMPX,
-SPR_ACLO,
-SPR_PTN1,
-SPR_SHLD,
-SPR_SHD2,
-SPR_BAGH,
-SPR_SPMP,
-SPR_INVS,
-SPR_PTN2,
-SPR_SOAR,
-SPR_INVU,
-SPR_PWBK,
-SPR_EGGC,
-SPR_EGGM,
-SPR_FX01,
-SPR_SPHL,
-SPR_TRCH,
-SPR_FBMB,
-SPR_XPL1,
-SPR_ATLP,
-SPR_PPOD,
-SPR_AMG1,
-SPR_SPSH,
-SPR_LVAS,
-SPR_SLDG,
-SPR_SKH1,
-SPR_SKH2,
-SPR_SKH3,
-SPR_SKH4,
-SPR_CHDL,
-SPR_SRTC,
-SPR_SMPL,
-SPR_STGS,
-SPR_STGL,
-SPR_STCS,
-SPR_STCL,
-SPR_KFR1,
-SPR_BARL,
-SPR_BRPL,
-SPR_MOS1,
-SPR_MOS2,
-SPR_WTRH,
-SPR_HCOR,
-SPR_KGZ1,
-SPR_KGZB,
-SPR_KGZG,
-SPR_KGZY,
-SPR_VLCO,
-SPR_VFBL,
-SPR_VTFB,
-SPR_SFFI,
-SPR_TGLT,
-SPR_TELE,
-SPR_STFF,
-SPR_PUF3,
-SPR_PUF4,
-SPR_BEAK,
-SPR_WGNT,
-SPR_GAUN,
-SPR_PUF1,
-SPR_WBLS,
-SPR_BLSR,
-SPR_FX18,
-SPR_FX17,
-SPR_WMCE,
-SPR_MACE,
-SPR_FX02,
-SPR_WSKL,
-SPR_HROD,
-SPR_FX00,
-SPR_FX20,
-SPR_FX21,
-SPR_FX22,
-SPR_FX23,
-SPR_GWND,
-SPR_PUF2,
-SPR_WPHX,
-SPR_PHNX,
-SPR_FX04,
-SPR_FX08,
-SPR_FX09,
-SPR_WBOW,
-SPR_CRBW,
-SPR_FX03,
-SPR_BLOD,
-SPR_PLAY,
-SPR_FDTH,
-SPR_BSKL,
-SPR_CHKN,
-SPR_MUMM,
-SPR_FX15,
-SPR_BEAS,
-SPR_FRB1,
-SPR_SNKE,
-SPR_SNFX,
-SPR_HEAD,
-SPR_FX05,
-SPR_FX06,
-SPR_FX07,
-SPR_CLNK,
-SPR_WZRD,
-SPR_FX11,
-SPR_FX10,
-SPR_KNIG,
-SPR_SPAX,
-SPR_RAXE,
-SPR_SRCR,
-SPR_FX14,
-SPR_SOR2,
-SPR_SDTH,
-SPR_FX16,
-SPR_MNTR,
-SPR_FX12,
-SPR_FX13,
-SPR_AKYY,
-SPR_BKYY,
-SPR_CKYY,
-SPR_AMG2,
-SPR_AMM1,
-SPR_AMM2,
-SPR_AMC1,
-SPR_AMC2,
-SPR_AMS1,
-SPR_AMS2,
-SPR_AMP1,
-SPR_AMP2,
-SPR_AMB1,
-SPR_AMB2,
-NUMSPRITES
+typedef enum
+{
+ SPR_IMPX,
+ SPR_ACLO,
+ SPR_PTN1,
+ SPR_SHLD,
+ SPR_SHD2,
+ SPR_BAGH,
+ SPR_SPMP,
+ SPR_INVS,
+ SPR_PTN2,
+ SPR_SOAR,
+ SPR_INVU,
+ SPR_PWBK,
+ SPR_EGGC,
+ SPR_EGGM,
+ SPR_FX01,
+ SPR_SPHL,
+ SPR_TRCH,
+ SPR_FBMB,
+ SPR_XPL1,
+ SPR_ATLP,
+ SPR_PPOD,
+ SPR_AMG1,
+ SPR_SPSH,
+ SPR_LVAS,
+ SPR_SLDG,
+ SPR_SKH1,
+ SPR_SKH2,
+ SPR_SKH3,
+ SPR_SKH4,
+ SPR_CHDL,
+ SPR_SRTC,
+ SPR_SMPL,
+ SPR_STGS,
+ SPR_STGL,
+ SPR_STCS,
+ SPR_STCL,
+ SPR_KFR1,
+ SPR_BARL,
+ SPR_BRPL,
+ SPR_MOS1,
+ SPR_MOS2,
+ SPR_WTRH,
+ SPR_HCOR,
+ SPR_KGZ1,
+ SPR_KGZB,
+ SPR_KGZG,
+ SPR_KGZY,
+ SPR_VLCO,
+ SPR_VFBL,
+ SPR_VTFB,
+ SPR_SFFI,
+ SPR_TGLT,
+ SPR_TELE,
+ SPR_STFF,
+ SPR_PUF3,
+ SPR_PUF4,
+ SPR_BEAK,
+ SPR_WGNT,
+ SPR_GAUN,
+ SPR_PUF1,
+ SPR_WBLS,
+ SPR_BLSR,
+ SPR_FX18,
+ SPR_FX17,
+ SPR_WMCE,
+ SPR_MACE,
+ SPR_FX02,
+ SPR_WSKL,
+ SPR_HROD,
+ SPR_FX00,
+ SPR_FX20,
+ SPR_FX21,
+ SPR_FX22,
+ SPR_FX23,
+ SPR_GWND,
+ SPR_PUF2,
+ SPR_WPHX,
+ SPR_PHNX,
+ SPR_FX04,
+ SPR_FX08,
+ SPR_FX09,
+ SPR_WBOW,
+ SPR_CRBW,
+ SPR_FX03,
+ SPR_BLOD,
+ SPR_PLAY,
+ SPR_FDTH,
+ SPR_BSKL,
+ SPR_CHKN,
+ SPR_MUMM,
+ SPR_FX15,
+ SPR_BEAS,
+ SPR_FRB1,
+ SPR_SNKE,
+ SPR_SNFX,
+ SPR_HEAD,
+ SPR_FX05,
+ SPR_FX06,
+ SPR_FX07,
+ SPR_CLNK,
+ SPR_WZRD,
+ SPR_FX11,
+ SPR_FX10,
+ SPR_KNIG,
+ SPR_SPAX,
+ SPR_RAXE,
+ SPR_SRCR,
+ SPR_FX14,
+ SPR_SOR2,
+ SPR_SDTH,
+ SPR_FX16,
+ SPR_MNTR,
+ SPR_FX12,
+ SPR_FX13,
+ SPR_AKYY,
+ SPR_BKYY,
+ SPR_CKYY,
+ SPR_AMG2,
+ SPR_AMM1,
+ SPR_AMM2,
+ SPR_AMC1,
+ SPR_AMC2,
+ SPR_AMS1,
+ SPR_AMS2,
+ SPR_AMP1,
+ SPR_AMP2,
+ SPR_AMB1,
+ SPR_AMB2,
+ NUMSPRITES
} spritenum_t;
-typedef enum {
-S_NULL,
-S_FREETARGMOBJ,
-S_ITEM_PTN1_1,
-S_ITEM_PTN1_2,
-S_ITEM_PTN1_3,
-S_ITEM_SHLD1,
-S_ITEM_SHD2_1,
-S_ITEM_BAGH1,
-S_ITEM_SPMP1,
-S_HIDESPECIAL1,
-S_HIDESPECIAL2,
-S_HIDESPECIAL3,
-S_HIDESPECIAL4,
-S_HIDESPECIAL5,
-S_HIDESPECIAL6,
-S_HIDESPECIAL7,
-S_HIDESPECIAL8,
-S_HIDESPECIAL9,
-S_HIDESPECIAL10,
-S_HIDESPECIAL11,
-S_DORMANTARTI1,
-S_DORMANTARTI2,
-S_DORMANTARTI3,
-S_DORMANTARTI4,
-S_DORMANTARTI5,
-S_DORMANTARTI6,
-S_DORMANTARTI7,
-S_DORMANTARTI8,
-S_DORMANTARTI9,
-S_DORMANTARTI10,
-S_DORMANTARTI11,
-S_DORMANTARTI12,
-S_DORMANTARTI13,
-S_DORMANTARTI14,
-S_DORMANTARTI15,
-S_DORMANTARTI16,
-S_DORMANTARTI17,
-S_DORMANTARTI18,
-S_DORMANTARTI19,
-S_DORMANTARTI20,
-S_DORMANTARTI21,
-S_DEADARTI1,
-S_DEADARTI2,
-S_DEADARTI3,
-S_DEADARTI4,
-S_DEADARTI5,
-S_DEADARTI6,
-S_DEADARTI7,
-S_DEADARTI8,
-S_DEADARTI9,
-S_DEADARTI10,
-S_ARTI_INVS1,
-S_ARTI_PTN2_1,
-S_ARTI_PTN2_2,
-S_ARTI_PTN2_3,
-S_ARTI_SOAR1,
-S_ARTI_SOAR2,
-S_ARTI_SOAR3,
-S_ARTI_SOAR4,
-S_ARTI_INVU1,
-S_ARTI_INVU2,
-S_ARTI_INVU3,
-S_ARTI_INVU4,
-S_ARTI_PWBK1,
-S_ARTI_EGGC1,
-S_ARTI_EGGC2,
-S_ARTI_EGGC3,
-S_ARTI_EGGC4,
-S_EGGFX1,
-S_EGGFX2,
-S_EGGFX3,
-S_EGGFX4,
-S_EGGFX5,
-S_EGGFXI1_1,
-S_EGGFXI1_2,
-S_EGGFXI1_3,
-S_EGGFXI1_4,
-S_ARTI_SPHL1,
-S_ARTI_TRCH1,
-S_ARTI_TRCH2,
-S_ARTI_TRCH3,
-S_ARTI_FBMB1,
-S_FIREBOMB1,
-S_FIREBOMB2,
-S_FIREBOMB3,
-S_FIREBOMB4,
-S_FIREBOMB5,
-S_FIREBOMB6,
-S_FIREBOMB7,
-S_FIREBOMB8,
-S_FIREBOMB9,
-S_FIREBOMB10,
-S_FIREBOMB11,
-S_ARTI_ATLP1,
-S_ARTI_ATLP2,
-S_ARTI_ATLP3,
-S_ARTI_ATLP4,
-S_POD_WAIT1,
-S_POD_PAIN1,
-S_POD_DIE1,
-S_POD_DIE2,
-S_POD_DIE3,
-S_POD_DIE4,
-S_POD_GROW1,
-S_POD_GROW2,
-S_POD_GROW3,
-S_POD_GROW4,
-S_POD_GROW5,
-S_POD_GROW6,
-S_POD_GROW7,
-S_POD_GROW8,
-S_PODGOO1,
-S_PODGOO2,
-S_PODGOOX,
-S_PODGENERATOR,
-S_SPLASH1,
-S_SPLASH2,
-S_SPLASH3,
-S_SPLASH4,
-S_SPLASHX,
-S_SPLASHBASE1,
-S_SPLASHBASE2,
-S_SPLASHBASE3,
-S_SPLASHBASE4,
-S_SPLASHBASE5,
-S_SPLASHBASE6,
-S_SPLASHBASE7,
-S_LAVASPLASH1,
-S_LAVASPLASH2,
-S_LAVASPLASH3,
-S_LAVASPLASH4,
-S_LAVASPLASH5,
-S_LAVASPLASH6,
-S_LAVASMOKE1,
-S_LAVASMOKE2,
-S_LAVASMOKE3,
-S_LAVASMOKE4,
-S_LAVASMOKE5,
-S_SLUDGECHUNK1,
-S_SLUDGECHUNK2,
-S_SLUDGECHUNK3,
-S_SLUDGECHUNK4,
-S_SLUDGECHUNKX,
-S_SLUDGESPLASH1,
-S_SLUDGESPLASH2,
-S_SLUDGESPLASH3,
-S_SLUDGESPLASH4,
-S_SKULLHANG70_1,
-S_SKULLHANG60_1,
-S_SKULLHANG45_1,
-S_SKULLHANG35_1,
-S_CHANDELIER1,
-S_CHANDELIER2,
-S_CHANDELIER3,
-S_SERPTORCH1,
-S_SERPTORCH2,
-S_SERPTORCH3,
-S_SMALLPILLAR,
-S_STALAGMITESMALL,
-S_STALAGMITELARGE,
-S_STALACTITESMALL,
-S_STALACTITELARGE,
-S_FIREBRAZIER1,
-S_FIREBRAZIER2,
-S_FIREBRAZIER3,
-S_FIREBRAZIER4,
-S_FIREBRAZIER5,
-S_FIREBRAZIER6,
-S_FIREBRAZIER7,
-S_FIREBRAZIER8,
-S_BARREL,
-S_BRPILLAR,
-S_MOSS1,
-S_MOSS2,
-S_WALLTORCH1,
-S_WALLTORCH2,
-S_WALLTORCH3,
-S_HANGINGCORPSE,
-S_KEYGIZMO1,
-S_KEYGIZMO2,
-S_KEYGIZMO3,
-S_KGZ_START,
-S_KGZ_BLUEFLOAT1,
-S_KGZ_GREENFLOAT1,
-S_KGZ_YELLOWFLOAT1,
-S_VOLCANO1,
-S_VOLCANO2,
-S_VOLCANO3,
-S_VOLCANO4,
-S_VOLCANO5,
-S_VOLCANO6,
-S_VOLCANO7,
-S_VOLCANO8,
-S_VOLCANO9,
-S_VOLCANOBALL1,
-S_VOLCANOBALL2,
-S_VOLCANOBALLX1,
-S_VOLCANOBALLX2,
-S_VOLCANOBALLX3,
-S_VOLCANOBALLX4,
-S_VOLCANOBALLX5,
-S_VOLCANOBALLX6,
-S_VOLCANOTBALL1,
-S_VOLCANOTBALL2,
-S_VOLCANOTBALLX1,
-S_VOLCANOTBALLX2,
-S_VOLCANOTBALLX3,
-S_VOLCANOTBALLX4,
-S_VOLCANOTBALLX5,
-S_VOLCANOTBALLX6,
-S_VOLCANOTBALLX7,
-S_TELEGLITGEN1,
-S_TELEGLITGEN2,
-S_TELEGLITTER1_1,
-S_TELEGLITTER1_2,
-S_TELEGLITTER1_3,
-S_TELEGLITTER1_4,
-S_TELEGLITTER1_5,
-S_TELEGLITTER2_1,
-S_TELEGLITTER2_2,
-S_TELEGLITTER2_3,
-S_TELEGLITTER2_4,
-S_TELEGLITTER2_5,
-S_TFOG1,
-S_TFOG2,
-S_TFOG3,
-S_TFOG4,
-S_TFOG5,
-S_TFOG6,
-S_TFOG7,
-S_TFOG8,
-S_TFOG9,
-S_TFOG10,
-S_TFOG11,
-S_TFOG12,
-S_TFOG13,
-S_LIGHTDONE,
-S_STAFFREADY,
-S_STAFFDOWN,
-S_STAFFUP,
-S_STAFFREADY2_1,
-S_STAFFREADY2_2,
-S_STAFFREADY2_3,
-S_STAFFDOWN2,
-S_STAFFUP2,
-S_STAFFATK1_1,
-S_STAFFATK1_2,
-S_STAFFATK1_3,
-S_STAFFATK2_1,
-S_STAFFATK2_2,
-S_STAFFATK2_3,
-S_STAFFPUFF1,
-S_STAFFPUFF2,
-S_STAFFPUFF3,
-S_STAFFPUFF4,
-S_STAFFPUFF2_1,
-S_STAFFPUFF2_2,
-S_STAFFPUFF2_3,
-S_STAFFPUFF2_4,
-S_STAFFPUFF2_5,
-S_STAFFPUFF2_6,
-S_BEAKREADY,
-S_BEAKDOWN,
-S_BEAKUP,
-S_BEAKATK1_1,
-S_BEAKATK2_1,
-S_WGNT,
-S_GAUNTLETREADY,
-S_GAUNTLETDOWN,
-S_GAUNTLETUP,
-S_GAUNTLETREADY2_1,
-S_GAUNTLETREADY2_2,
-S_GAUNTLETREADY2_3,
-S_GAUNTLETDOWN2,
-S_GAUNTLETUP2,
-S_GAUNTLETATK1_1,
-S_GAUNTLETATK1_2,
-S_GAUNTLETATK1_3,
-S_GAUNTLETATK1_4,
-S_GAUNTLETATK1_5,
-S_GAUNTLETATK1_6,
-S_GAUNTLETATK1_7,
-S_GAUNTLETATK2_1,
-S_GAUNTLETATK2_2,
-S_GAUNTLETATK2_3,
-S_GAUNTLETATK2_4,
-S_GAUNTLETATK2_5,
-S_GAUNTLETATK2_6,
-S_GAUNTLETATK2_7,
-S_GAUNTLETPUFF1_1,
-S_GAUNTLETPUFF1_2,
-S_GAUNTLETPUFF1_3,
-S_GAUNTLETPUFF1_4,
-S_GAUNTLETPUFF2_1,
-S_GAUNTLETPUFF2_2,
-S_GAUNTLETPUFF2_3,
-S_GAUNTLETPUFF2_4,
-S_BLSR,
-S_BLASTERREADY,
-S_BLASTERDOWN,
-S_BLASTERUP,
-S_BLASTERATK1_1,
-S_BLASTERATK1_2,
-S_BLASTERATK1_3,
-S_BLASTERATK1_4,
-S_BLASTERATK1_5,
-S_BLASTERATK1_6,
-S_BLASTERATK2_1,
-S_BLASTERATK2_2,
-S_BLASTERATK2_3,
-S_BLASTERATK2_4,
-S_BLASTERATK2_5,
-S_BLASTERATK2_6,
-S_BLASTERFX1_1,
-S_BLASTERFXI1_1,
-S_BLASTERFXI1_2,
-S_BLASTERFXI1_3,
-S_BLASTERFXI1_4,
-S_BLASTERFXI1_5,
-S_BLASTERFXI1_6,
-S_BLASTERFXI1_7,
-S_BLASTERSMOKE1,
-S_BLASTERSMOKE2,
-S_BLASTERSMOKE3,
-S_BLASTERSMOKE4,
-S_BLASTERSMOKE5,
-S_RIPPER1,
-S_RIPPER2,
-S_RIPPERX1,
-S_RIPPERX2,
-S_RIPPERX3,
-S_RIPPERX4,
-S_RIPPERX5,
-S_BLASTERPUFF1_1,
-S_BLASTERPUFF1_2,
-S_BLASTERPUFF1_3,
-S_BLASTERPUFF1_4,
-S_BLASTERPUFF1_5,
-S_BLASTERPUFF2_1,
-S_BLASTERPUFF2_2,
-S_BLASTERPUFF2_3,
-S_BLASTERPUFF2_4,
-S_BLASTERPUFF2_5,
-S_BLASTERPUFF2_6,
-S_BLASTERPUFF2_7,
-S_WMCE,
-S_MACEREADY,
-S_MACEDOWN,
-S_MACEUP,
-S_MACEATK1_1,
-S_MACEATK1_2,
-S_MACEATK1_3,
-S_MACEATK1_4,
-S_MACEATK1_5,
-S_MACEATK1_6,
-S_MACEATK1_7,
-S_MACEATK1_8,
-S_MACEATK1_9,
-S_MACEATK1_10,
-S_MACEATK2_1,
-S_MACEATK2_2,
-S_MACEATK2_3,
-S_MACEATK2_4,
-S_MACEFX1_1,
-S_MACEFX1_2,
-S_MACEFXI1_1,
-S_MACEFXI1_2,
-S_MACEFXI1_3,
-S_MACEFXI1_4,
-S_MACEFXI1_5,
-S_MACEFX2_1,
-S_MACEFX2_2,
-S_MACEFXI2_1,
-S_MACEFX3_1,
-S_MACEFX3_2,
-S_MACEFX4_1,
-S_MACEFXI4_1,
-S_WSKL,
-S_HORNRODREADY,
-S_HORNRODDOWN,
-S_HORNRODUP,
-S_HORNRODATK1_1,
-S_HORNRODATK1_2,
-S_HORNRODATK1_3,
-S_HORNRODATK2_1,
-S_HORNRODATK2_2,
-S_HORNRODATK2_3,
-S_HORNRODATK2_4,
-S_HORNRODATK2_5,
-S_HORNRODATK2_6,
-S_HORNRODATK2_7,
-S_HORNRODATK2_8,
-S_HORNRODATK2_9,
-S_HRODFX1_1,
-S_HRODFX1_2,
-S_HRODFXI1_1,
-S_HRODFXI1_2,
-S_HRODFXI1_3,
-S_HRODFXI1_4,
-S_HRODFXI1_5,
-S_HRODFXI1_6,
-S_HRODFX2_1,
-S_HRODFX2_2,
-S_HRODFX2_3,
-S_HRODFX2_4,
-S_HRODFXI2_1,
-S_HRODFXI2_2,
-S_HRODFXI2_3,
-S_HRODFXI2_4,
-S_HRODFXI2_5,
-S_HRODFXI2_6,
-S_HRODFXI2_7,
-S_HRODFXI2_8,
-S_RAINPLR1_1,
-S_RAINPLR2_1,
-S_RAINPLR3_1,
-S_RAINPLR4_1,
-S_RAINPLR1X_1,
-S_RAINPLR1X_2,
-S_RAINPLR1X_3,
-S_RAINPLR1X_4,
-S_RAINPLR1X_5,
-S_RAINPLR2X_1,
-S_RAINPLR2X_2,
-S_RAINPLR2X_3,
-S_RAINPLR2X_4,
-S_RAINPLR2X_5,
-S_RAINPLR3X_1,
-S_RAINPLR3X_2,
-S_RAINPLR3X_3,
-S_RAINPLR3X_4,
-S_RAINPLR3X_5,
-S_RAINPLR4X_1,
-S_RAINPLR4X_2,
-S_RAINPLR4X_3,
-S_RAINPLR4X_4,
-S_RAINPLR4X_5,
-S_RAINAIRXPLR1_1,
-S_RAINAIRXPLR2_1,
-S_RAINAIRXPLR3_1,
-S_RAINAIRXPLR4_1,
-S_RAINAIRXPLR1_2,
-S_RAINAIRXPLR2_2,
-S_RAINAIRXPLR3_2,
-S_RAINAIRXPLR4_2,
-S_RAINAIRXPLR1_3,
-S_RAINAIRXPLR2_3,
-S_RAINAIRXPLR3_3,
-S_RAINAIRXPLR4_3,
-S_GOLDWANDREADY,
-S_GOLDWANDDOWN,
-S_GOLDWANDUP,
-S_GOLDWANDATK1_1,
-S_GOLDWANDATK1_2,
-S_GOLDWANDATK1_3,
-S_GOLDWANDATK1_4,
-S_GOLDWANDATK2_1,
-S_GOLDWANDATK2_2,
-S_GOLDWANDATK2_3,
-S_GOLDWANDATK2_4,
-S_GWANDFX1_1,
-S_GWANDFX1_2,
-S_GWANDFXI1_1,
-S_GWANDFXI1_2,
-S_GWANDFXI1_3,
-S_GWANDFXI1_4,
-S_GWANDFX2_1,
-S_GWANDFX2_2,
-S_GWANDPUFF1_1,
-S_GWANDPUFF1_2,
-S_GWANDPUFF1_3,
-S_GWANDPUFF1_4,
-S_GWANDPUFF1_5,
-S_WPHX,
-S_PHOENIXREADY,
-S_PHOENIXDOWN,
-S_PHOENIXUP,
-S_PHOENIXATK1_1,
-S_PHOENIXATK1_2,
-S_PHOENIXATK1_3,
-S_PHOENIXATK1_4,
-S_PHOENIXATK1_5,
-S_PHOENIXATK2_1,
-S_PHOENIXATK2_2,
-S_PHOENIXATK2_3,
-S_PHOENIXATK2_4,
-S_PHOENIXFX1_1,
-S_PHOENIXFXI1_1,
-S_PHOENIXFXI1_2,
-S_PHOENIXFXI1_3,
-S_PHOENIXFXI1_4,
-S_PHOENIXFXI1_5,
-S_PHOENIXFXI1_6,
-S_PHOENIXFXI1_7,
-S_PHOENIXFXI1_8,
-S_PHOENIXPUFF1,
-S_PHOENIXPUFF2,
-S_PHOENIXPUFF3,
-S_PHOENIXPUFF4,
-S_PHOENIXPUFF5,
-S_PHOENIXFX2_1,
-S_PHOENIXFX2_2,
-S_PHOENIXFX2_3,
-S_PHOENIXFX2_4,
-S_PHOENIXFX2_5,
-S_PHOENIXFX2_6,
-S_PHOENIXFX2_7,
-S_PHOENIXFX2_8,
-S_PHOENIXFX2_9,
-S_PHOENIXFX2_10,
-S_PHOENIXFXI2_1,
-S_PHOENIXFXI2_2,
-S_PHOENIXFXI2_3,
-S_PHOENIXFXI2_4,
-S_PHOENIXFXI2_5,
-S_WBOW,
-S_CRBOW1,
-S_CRBOW2,
-S_CRBOW3,
-S_CRBOW4,
-S_CRBOW5,
-S_CRBOW6,
-S_CRBOW7,
-S_CRBOW8,
-S_CRBOW9,
-S_CRBOW10,
-S_CRBOW11,
-S_CRBOW12,
-S_CRBOW13,
-S_CRBOW14,
-S_CRBOW15,
-S_CRBOW16,
-S_CRBOW17,
-S_CRBOW18,
-S_CRBOWDOWN,
-S_CRBOWUP,
-S_CRBOWATK1_1,
-S_CRBOWATK1_2,
-S_CRBOWATK1_3,
-S_CRBOWATK1_4,
-S_CRBOWATK1_5,
-S_CRBOWATK1_6,
-S_CRBOWATK1_7,
-S_CRBOWATK1_8,
-S_CRBOWATK2_1,
-S_CRBOWATK2_2,
-S_CRBOWATK2_3,
-S_CRBOWATK2_4,
-S_CRBOWATK2_5,
-S_CRBOWATK2_6,
-S_CRBOWATK2_7,
-S_CRBOWATK2_8,
-S_CRBOWFX1,
-S_CRBOWFXI1_1,
-S_CRBOWFXI1_2,
-S_CRBOWFXI1_3,
-S_CRBOWFX2,
-S_CRBOWFX3,
-S_CRBOWFXI3_1,
-S_CRBOWFXI3_2,
-S_CRBOWFXI3_3,
-S_CRBOWFX4_1,
-S_CRBOWFX4_2,
-S_BLOOD1,
-S_BLOOD2,
-S_BLOOD3,
-S_BLOODSPLATTER1,
-S_BLOODSPLATTER2,
-S_BLOODSPLATTER3,
-S_BLOODSPLATTERX,
-S_PLAY,
-S_PLAY_RUN1,
-S_PLAY_RUN2,
-S_PLAY_RUN3,
-S_PLAY_RUN4,
-S_PLAY_ATK1,
-S_PLAY_ATK2,
-S_PLAY_PAIN,
-S_PLAY_PAIN2,
-S_PLAY_DIE1,
-S_PLAY_DIE2,
-S_PLAY_DIE3,
-S_PLAY_DIE4,
-S_PLAY_DIE5,
-S_PLAY_DIE6,
-S_PLAY_DIE7,
-S_PLAY_DIE8,
-S_PLAY_DIE9,
-S_PLAY_XDIE1,
-S_PLAY_XDIE2,
-S_PLAY_XDIE3,
-S_PLAY_XDIE4,
-S_PLAY_XDIE5,
-S_PLAY_XDIE6,
-S_PLAY_XDIE7,
-S_PLAY_XDIE8,
-S_PLAY_XDIE9,
-S_PLAY_FDTH1,
-S_PLAY_FDTH2,
-S_PLAY_FDTH3,
-S_PLAY_FDTH4,
-S_PLAY_FDTH5,
-S_PLAY_FDTH6,
-S_PLAY_FDTH7,
-S_PLAY_FDTH8,
-S_PLAY_FDTH9,
-S_PLAY_FDTH10,
-S_PLAY_FDTH11,
-S_PLAY_FDTH12,
-S_PLAY_FDTH13,
-S_PLAY_FDTH14,
-S_PLAY_FDTH15,
-S_PLAY_FDTH16,
-S_PLAY_FDTH17,
-S_PLAY_FDTH18,
-S_PLAY_FDTH19,
-S_PLAY_FDTH20,
-S_BLOODYSKULL1,
-S_BLOODYSKULL2,
-S_BLOODYSKULL3,
-S_BLOODYSKULL4,
-S_BLOODYSKULL5,
-S_BLOODYSKULLX1,
-S_BLOODYSKULLX2,
-S_CHICPLAY,
-S_CHICPLAY_RUN1,
-S_CHICPLAY_RUN2,
-S_CHICPLAY_RUN3,
-S_CHICPLAY_RUN4,
-S_CHICPLAY_ATK1,
-S_CHICPLAY_PAIN,
-S_CHICPLAY_PAIN2,
-S_CHICKEN_LOOK1,
-S_CHICKEN_LOOK2,
-S_CHICKEN_WALK1,
-S_CHICKEN_WALK2,
-S_CHICKEN_PAIN1,
-S_CHICKEN_PAIN2,
-S_CHICKEN_ATK1,
-S_CHICKEN_ATK2,
-S_CHICKEN_DIE1,
-S_CHICKEN_DIE2,
-S_CHICKEN_DIE3,
-S_CHICKEN_DIE4,
-S_CHICKEN_DIE5,
-S_CHICKEN_DIE6,
-S_CHICKEN_DIE7,
-S_CHICKEN_DIE8,
-S_FEATHER1,
-S_FEATHER2,
-S_FEATHER3,
-S_FEATHER4,
-S_FEATHER5,
-S_FEATHER6,
-S_FEATHER7,
-S_FEATHER8,
-S_FEATHERX,
-S_MUMMY_LOOK1,
-S_MUMMY_LOOK2,
-S_MUMMY_WALK1,
-S_MUMMY_WALK2,
-S_MUMMY_WALK3,
-S_MUMMY_WALK4,
-S_MUMMY_ATK1,
-S_MUMMY_ATK2,
-S_MUMMY_ATK3,
-S_MUMMYL_ATK1,
-S_MUMMYL_ATK2,
-S_MUMMYL_ATK3,
-S_MUMMYL_ATK4,
-S_MUMMYL_ATK5,
-S_MUMMYL_ATK6,
-S_MUMMY_PAIN1,
-S_MUMMY_PAIN2,
-S_MUMMY_DIE1,
-S_MUMMY_DIE2,
-S_MUMMY_DIE3,
-S_MUMMY_DIE4,
-S_MUMMY_DIE5,
-S_MUMMY_DIE6,
-S_MUMMY_DIE7,
-S_MUMMY_DIE8,
-S_MUMMY_SOUL1,
-S_MUMMY_SOUL2,
-S_MUMMY_SOUL3,
-S_MUMMY_SOUL4,
-S_MUMMY_SOUL5,
-S_MUMMY_SOUL6,
-S_MUMMY_SOUL7,
-S_MUMMYFX1_1,
-S_MUMMYFX1_2,
-S_MUMMYFX1_3,
-S_MUMMYFX1_4,
-S_MUMMYFXI1_1,
-S_MUMMYFXI1_2,
-S_MUMMYFXI1_3,
-S_MUMMYFXI1_4,
-S_BEAST_LOOK1,
-S_BEAST_LOOK2,
-S_BEAST_WALK1,
-S_BEAST_WALK2,
-S_BEAST_WALK3,
-S_BEAST_WALK4,
-S_BEAST_WALK5,
-S_BEAST_WALK6,
-S_BEAST_ATK1,
-S_BEAST_ATK2,
-S_BEAST_PAIN1,
-S_BEAST_PAIN2,
-S_BEAST_DIE1,
-S_BEAST_DIE2,
-S_BEAST_DIE3,
-S_BEAST_DIE4,
-S_BEAST_DIE5,
-S_BEAST_DIE6,
-S_BEAST_DIE7,
-S_BEAST_DIE8,
-S_BEAST_DIE9,
-S_BEAST_XDIE1,
-S_BEAST_XDIE2,
-S_BEAST_XDIE3,
-S_BEAST_XDIE4,
-S_BEAST_XDIE5,
-S_BEAST_XDIE6,
-S_BEAST_XDIE7,
-S_BEAST_XDIE8,
-S_BEASTBALL1,
-S_BEASTBALL2,
-S_BEASTBALL3,
-S_BEASTBALL4,
-S_BEASTBALL5,
-S_BEASTBALL6,
-S_BEASTBALLX1,
-S_BEASTBALLX2,
-S_BEASTBALLX3,
-S_BEASTBALLX4,
-S_BEASTBALLX5,
-S_BURNBALL1,
-S_BURNBALL2,
-S_BURNBALL3,
-S_BURNBALL4,
-S_BURNBALL5,
-S_BURNBALL6,
-S_BURNBALL7,
-S_BURNBALL8,
-S_BURNBALLFB1,
-S_BURNBALLFB2,
-S_BURNBALLFB3,
-S_BURNBALLFB4,
-S_BURNBALLFB5,
-S_BURNBALLFB6,
-S_BURNBALLFB7,
-S_BURNBALLFB8,
-S_PUFFY1,
-S_PUFFY2,
-S_PUFFY3,
-S_PUFFY4,
-S_PUFFY5,
-S_SNAKE_LOOK1,
-S_SNAKE_LOOK2,
-S_SNAKE_WALK1,
-S_SNAKE_WALK2,
-S_SNAKE_WALK3,
-S_SNAKE_WALK4,
-S_SNAKE_ATK1,
-S_SNAKE_ATK2,
-S_SNAKE_ATK3,
-S_SNAKE_ATK4,
-S_SNAKE_ATK5,
-S_SNAKE_ATK6,
-S_SNAKE_ATK7,
-S_SNAKE_ATK8,
-S_SNAKE_ATK9,
-S_SNAKE_PAIN1,
-S_SNAKE_PAIN2,
-S_SNAKE_DIE1,
-S_SNAKE_DIE2,
-S_SNAKE_DIE3,
-S_SNAKE_DIE4,
-S_SNAKE_DIE5,
-S_SNAKE_DIE6,
-S_SNAKE_DIE7,
-S_SNAKE_DIE8,
-S_SNAKE_DIE9,
-S_SNAKE_DIE10,
-S_SNAKEPRO_A1,
-S_SNAKEPRO_A2,
-S_SNAKEPRO_A3,
-S_SNAKEPRO_A4,
-S_SNAKEPRO_AX1,
-S_SNAKEPRO_AX2,
-S_SNAKEPRO_AX3,
-S_SNAKEPRO_AX4,
-S_SNAKEPRO_AX5,
-S_SNAKEPRO_B1,
-S_SNAKEPRO_B2,
-S_SNAKEPRO_BX1,
-S_SNAKEPRO_BX2,
-S_SNAKEPRO_BX3,
-S_SNAKEPRO_BX4,
-S_HEAD_LOOK,
-S_HEAD_FLOAT,
-S_HEAD_ATK1,
-S_HEAD_ATK2,
-S_HEAD_PAIN1,
-S_HEAD_PAIN2,
-S_HEAD_DIE1,
-S_HEAD_DIE2,
-S_HEAD_DIE3,
-S_HEAD_DIE4,
-S_HEAD_DIE5,
-S_HEAD_DIE6,
-S_HEAD_DIE7,
-S_HEADFX1_1,
-S_HEADFX1_2,
-S_HEADFX1_3,
-S_HEADFXI1_1,
-S_HEADFXI1_2,
-S_HEADFXI1_3,
-S_HEADFXI1_4,
-S_HEADFX2_1,
-S_HEADFX2_2,
-S_HEADFX2_3,
-S_HEADFXI2_1,
-S_HEADFXI2_2,
-S_HEADFXI2_3,
-S_HEADFXI2_4,
-S_HEADFX3_1,
-S_HEADFX3_2,
-S_HEADFX3_3,
-S_HEADFX3_4,
-S_HEADFX3_5,
-S_HEADFX3_6,
-S_HEADFXI3_1,
-S_HEADFXI3_2,
-S_HEADFXI3_3,
-S_HEADFXI3_4,
-S_HEADFX4_1,
-S_HEADFX4_2,
-S_HEADFX4_3,
-S_HEADFX4_4,
-S_HEADFX4_5,
-S_HEADFX4_6,
-S_HEADFX4_7,
-S_HEADFXI4_1,
-S_HEADFXI4_2,
-S_HEADFXI4_3,
-S_HEADFXI4_4,
-S_CLINK_LOOK1,
-S_CLINK_LOOK2,
-S_CLINK_WALK1,
-S_CLINK_WALK2,
-S_CLINK_WALK3,
-S_CLINK_WALK4,
-S_CLINK_ATK1,
-S_CLINK_ATK2,
-S_CLINK_ATK3,
-S_CLINK_PAIN1,
-S_CLINK_PAIN2,
-S_CLINK_DIE1,
-S_CLINK_DIE2,
-S_CLINK_DIE3,
-S_CLINK_DIE4,
-S_CLINK_DIE5,
-S_CLINK_DIE6,
-S_CLINK_DIE7,
-S_WIZARD_LOOK1,
-S_WIZARD_LOOK2,
-S_WIZARD_WALK1,
-S_WIZARD_WALK2,
-S_WIZARD_WALK3,
-S_WIZARD_WALK4,
-S_WIZARD_WALK5,
-S_WIZARD_WALK6,
-S_WIZARD_WALK7,
-S_WIZARD_WALK8,
-S_WIZARD_ATK1,
-S_WIZARD_ATK2,
-S_WIZARD_ATK3,
-S_WIZARD_ATK4,
-S_WIZARD_ATK5,
-S_WIZARD_ATK6,
-S_WIZARD_ATK7,
-S_WIZARD_ATK8,
-S_WIZARD_ATK9,
-S_WIZARD_PAIN1,
-S_WIZARD_PAIN2,
-S_WIZARD_DIE1,
-S_WIZARD_DIE2,
-S_WIZARD_DIE3,
-S_WIZARD_DIE4,
-S_WIZARD_DIE5,
-S_WIZARD_DIE6,
-S_WIZARD_DIE7,
-S_WIZARD_DIE8,
-S_WIZFX1_1,
-S_WIZFX1_2,
-S_WIZFXI1_1,
-S_WIZFXI1_2,
-S_WIZFXI1_3,
-S_WIZFXI1_4,
-S_WIZFXI1_5,
-S_IMP_LOOK1,
-S_IMP_LOOK2,
-S_IMP_LOOK3,
-S_IMP_LOOK4,
-S_IMP_FLY1,
-S_IMP_FLY2,
-S_IMP_FLY3,
-S_IMP_FLY4,
-S_IMP_FLY5,
-S_IMP_FLY6,
-S_IMP_FLY7,
-S_IMP_FLY8,
-S_IMP_MEATK1,
-S_IMP_MEATK2,
-S_IMP_MEATK3,
-S_IMP_MSATK1_1,
-S_IMP_MSATK1_2,
-S_IMP_MSATK1_3,
-S_IMP_MSATK1_4,
-S_IMP_MSATK1_5,
-S_IMP_MSATK1_6,
-S_IMP_MSATK2_1,
-S_IMP_MSATK2_2,
-S_IMP_MSATK2_3,
-S_IMP_PAIN1,
-S_IMP_PAIN2,
-S_IMP_DIE1,
-S_IMP_DIE2,
-S_IMP_XDIE1,
-S_IMP_XDIE2,
-S_IMP_XDIE3,
-S_IMP_XDIE4,
-S_IMP_XDIE5,
-S_IMP_CRASH1,
-S_IMP_CRASH2,
-S_IMP_CRASH3,
-S_IMP_CRASH4,
-S_IMP_XCRASH1,
-S_IMP_XCRASH2,
-S_IMP_XCRASH3,
-S_IMP_CHUNKA1,
-S_IMP_CHUNKA2,
-S_IMP_CHUNKA3,
-S_IMP_CHUNKB1,
-S_IMP_CHUNKB2,
-S_IMP_CHUNKB3,
-S_IMPFX1,
-S_IMPFX2,
-S_IMPFX3,
-S_IMPFXI1,
-S_IMPFXI2,
-S_IMPFXI3,
-S_IMPFXI4,
-S_KNIGHT_STND1,
-S_KNIGHT_STND2,
-S_KNIGHT_WALK1,
-S_KNIGHT_WALK2,
-S_KNIGHT_WALK3,
-S_KNIGHT_WALK4,
-S_KNIGHT_ATK1,
-S_KNIGHT_ATK2,
-S_KNIGHT_ATK3,
-S_KNIGHT_ATK4,
-S_KNIGHT_ATK5,
-S_KNIGHT_ATK6,
-S_KNIGHT_PAIN1,
-S_KNIGHT_PAIN2,
-S_KNIGHT_DIE1,
-S_KNIGHT_DIE2,
-S_KNIGHT_DIE3,
-S_KNIGHT_DIE4,
-S_KNIGHT_DIE5,
-S_KNIGHT_DIE6,
-S_KNIGHT_DIE7,
-S_SPINAXE1,
-S_SPINAXE2,
-S_SPINAXE3,
-S_SPINAXEX1,
-S_SPINAXEX2,
-S_SPINAXEX3,
-S_REDAXE1,
-S_REDAXE2,
-S_REDAXEX1,
-S_REDAXEX2,
-S_REDAXEX3,
-S_SRCR1_LOOK1,
-S_SRCR1_LOOK2,
-S_SRCR1_WALK1,
-S_SRCR1_WALK2,
-S_SRCR1_WALK3,
-S_SRCR1_WALK4,
-S_SRCR1_PAIN1,
-S_SRCR1_ATK1,
-S_SRCR1_ATK2,
-S_SRCR1_ATK3,
-S_SRCR1_ATK4,
-S_SRCR1_ATK5,
-S_SRCR1_ATK6,
-S_SRCR1_ATK7,
-S_SRCR1_DIE1,
-S_SRCR1_DIE2,
-S_SRCR1_DIE3,
-S_SRCR1_DIE4,
-S_SRCR1_DIE5,
-S_SRCR1_DIE6,
-S_SRCR1_DIE7,
-S_SRCR1_DIE8,
-S_SRCR1_DIE9,
-S_SRCR1_DIE10,
-S_SRCR1_DIE11,
-S_SRCR1_DIE12,
-S_SRCR1_DIE13,
-S_SRCR1_DIE14,
-S_SRCR1_DIE15,
-S_SRCR1_DIE16,
-S_SRCR1_DIE17,
-S_SRCRFX1_1,
-S_SRCRFX1_2,
-S_SRCRFX1_3,
-S_SRCRFXI1_1,
-S_SRCRFXI1_2,
-S_SRCRFXI1_3,
-S_SRCRFXI1_4,
-S_SRCRFXI1_5,
-S_SOR2_RISE1,
-S_SOR2_RISE2,
-S_SOR2_RISE3,
-S_SOR2_RISE4,
-S_SOR2_RISE5,
-S_SOR2_RISE6,
-S_SOR2_RISE7,
-S_SOR2_LOOK1,
-S_SOR2_LOOK2,
-S_SOR2_WALK1,
-S_SOR2_WALK2,
-S_SOR2_WALK3,
-S_SOR2_WALK4,
-S_SOR2_PAIN1,
-S_SOR2_PAIN2,
-S_SOR2_ATK1,
-S_SOR2_ATK2,
-S_SOR2_ATK3,
-S_SOR2_TELE1,
-S_SOR2_TELE2,
-S_SOR2_TELE3,
-S_SOR2_TELE4,
-S_SOR2_TELE5,
-S_SOR2_TELE6,
-S_SOR2_DIE1,
-S_SOR2_DIE2,
-S_SOR2_DIE3,
-S_SOR2_DIE4,
-S_SOR2_DIE5,
-S_SOR2_DIE6,
-S_SOR2_DIE7,
-S_SOR2_DIE8,
-S_SOR2_DIE9,
-S_SOR2_DIE10,
-S_SOR2_DIE11,
-S_SOR2_DIE12,
-S_SOR2_DIE13,
-S_SOR2_DIE14,
-S_SOR2_DIE15,
-S_SOR2FX1_1,
-S_SOR2FX1_2,
-S_SOR2FX1_3,
-S_SOR2FXI1_1,
-S_SOR2FXI1_2,
-S_SOR2FXI1_3,
-S_SOR2FXI1_4,
-S_SOR2FXI1_5,
-S_SOR2FXI1_6,
-S_SOR2FXSPARK1,
-S_SOR2FXSPARK2,
-S_SOR2FXSPARK3,
-S_SOR2FX2_1,
-S_SOR2FX2_2,
-S_SOR2FX2_3,
-S_SOR2FXI2_1,
-S_SOR2FXI2_2,
-S_SOR2FXI2_3,
-S_SOR2FXI2_4,
-S_SOR2FXI2_5,
-S_SOR2TELEFADE1,
-S_SOR2TELEFADE2,
-S_SOR2TELEFADE3,
-S_SOR2TELEFADE4,
-S_SOR2TELEFADE5,
-S_SOR2TELEFADE6,
-S_MNTR_LOOK1,
-S_MNTR_LOOK2,
-S_MNTR_WALK1,
-S_MNTR_WALK2,
-S_MNTR_WALK3,
-S_MNTR_WALK4,
-S_MNTR_ATK1_1,
-S_MNTR_ATK1_2,
-S_MNTR_ATK1_3,
-S_MNTR_ATK2_1,
-S_MNTR_ATK2_2,
-S_MNTR_ATK2_3,
-S_MNTR_ATK3_1,
-S_MNTR_ATK3_2,
-S_MNTR_ATK3_3,
-S_MNTR_ATK3_4,
-S_MNTR_ATK4_1,
-S_MNTR_PAIN1,
-S_MNTR_PAIN2,
-S_MNTR_DIE1,
-S_MNTR_DIE2,
-S_MNTR_DIE3,
-S_MNTR_DIE4,
-S_MNTR_DIE5,
-S_MNTR_DIE6,
-S_MNTR_DIE7,
-S_MNTR_DIE8,
-S_MNTR_DIE9,
-S_MNTR_DIE10,
-S_MNTR_DIE11,
-S_MNTR_DIE12,
-S_MNTR_DIE13,
-S_MNTR_DIE14,
-S_MNTR_DIE15,
-S_MNTRFX1_1,
-S_MNTRFX1_2,
-S_MNTRFXI1_1,
-S_MNTRFXI1_2,
-S_MNTRFXI1_3,
-S_MNTRFXI1_4,
-S_MNTRFXI1_5,
-S_MNTRFXI1_6,
-S_MNTRFX2_1,
-S_MNTRFXI2_1,
-S_MNTRFXI2_2,
-S_MNTRFXI2_3,
-S_MNTRFXI2_4,
-S_MNTRFXI2_5,
-S_MNTRFX3_1,
-S_MNTRFX3_2,
-S_MNTRFX3_3,
-S_MNTRFX3_4,
-S_MNTRFX3_5,
-S_MNTRFX3_6,
-S_MNTRFX3_7,
-S_MNTRFX3_8,
-S_MNTRFX3_9,
-S_AKYY1,
-S_AKYY2,
-S_AKYY3,
-S_AKYY4,
-S_AKYY5,
-S_AKYY6,
-S_AKYY7,
-S_AKYY8,
-S_AKYY9,
-S_AKYY10,
-S_BKYY1,
-S_BKYY2,
-S_BKYY3,
-S_BKYY4,
-S_BKYY5,
-S_BKYY6,
-S_BKYY7,
-S_BKYY8,
-S_BKYY9,
-S_BKYY10,
-S_CKYY1,
-S_CKYY2,
-S_CKYY3,
-S_CKYY4,
-S_CKYY5,
-S_CKYY6,
-S_CKYY7,
-S_CKYY8,
-S_CKYY9,
-S_AMG1,
-S_AMG2_1,
-S_AMG2_2,
-S_AMG2_3,
-S_AMM1,
-S_AMM2,
-S_AMC1,
-S_AMC2_1,
-S_AMC2_2,
-S_AMC2_3,
-S_AMS1_1,
-S_AMS1_2,
-S_AMS2_1,
-S_AMS2_2,
-S_AMP1_1,
-S_AMP1_2,
-S_AMP1_3,
-S_AMP2_1,
-S_AMP2_2,
-S_AMP2_3,
-S_AMB1_1,
-S_AMB1_2,
-S_AMB1_3,
-S_AMB2_1,
-S_AMB2_2,
-S_AMB2_3,
-S_SND_WIND,
-S_SND_WATERFALL,
-NUMSTATES
+typedef enum
+{
+ S_NULL,
+ S_FREETARGMOBJ,
+ S_ITEM_PTN1_1,
+ S_ITEM_PTN1_2,
+ S_ITEM_PTN1_3,
+ S_ITEM_SHLD1,
+ S_ITEM_SHD2_1,
+ S_ITEM_BAGH1,
+ S_ITEM_SPMP1,
+ S_HIDESPECIAL1,
+ S_HIDESPECIAL2,
+ S_HIDESPECIAL3,
+ S_HIDESPECIAL4,
+ S_HIDESPECIAL5,
+ S_HIDESPECIAL6,
+ S_HIDESPECIAL7,
+ S_HIDESPECIAL8,
+ S_HIDESPECIAL9,
+ S_HIDESPECIAL10,
+ S_HIDESPECIAL11,
+ S_DORMANTARTI1,
+ S_DORMANTARTI2,
+ S_DORMANTARTI3,
+ S_DORMANTARTI4,
+ S_DORMANTARTI5,
+ S_DORMANTARTI6,
+ S_DORMANTARTI7,
+ S_DORMANTARTI8,
+ S_DORMANTARTI9,
+ S_DORMANTARTI10,
+ S_DORMANTARTI11,
+ S_DORMANTARTI12,
+ S_DORMANTARTI13,
+ S_DORMANTARTI14,
+ S_DORMANTARTI15,
+ S_DORMANTARTI16,
+ S_DORMANTARTI17,
+ S_DORMANTARTI18,
+ S_DORMANTARTI19,
+ S_DORMANTARTI20,
+ S_DORMANTARTI21,
+ S_DEADARTI1,
+ S_DEADARTI2,
+ S_DEADARTI3,
+ S_DEADARTI4,
+ S_DEADARTI5,
+ S_DEADARTI6,
+ S_DEADARTI7,
+ S_DEADARTI8,
+ S_DEADARTI9,
+ S_DEADARTI10,
+ S_ARTI_INVS1,
+ S_ARTI_PTN2_1,
+ S_ARTI_PTN2_2,
+ S_ARTI_PTN2_3,
+ S_ARTI_SOAR1,
+ S_ARTI_SOAR2,
+ S_ARTI_SOAR3,
+ S_ARTI_SOAR4,
+ S_ARTI_INVU1,
+ S_ARTI_INVU2,
+ S_ARTI_INVU3,
+ S_ARTI_INVU4,
+ S_ARTI_PWBK1,
+ S_ARTI_EGGC1,
+ S_ARTI_EGGC2,
+ S_ARTI_EGGC3,
+ S_ARTI_EGGC4,
+ S_EGGFX1,
+ S_EGGFX2,
+ S_EGGFX3,
+ S_EGGFX4,
+ S_EGGFX5,
+ S_EGGFXI1_1,
+ S_EGGFXI1_2,
+ S_EGGFXI1_3,
+ S_EGGFXI1_4,
+ S_ARTI_SPHL1,
+ S_ARTI_TRCH1,
+ S_ARTI_TRCH2,
+ S_ARTI_TRCH3,
+ S_ARTI_FBMB1,
+ S_FIREBOMB1,
+ S_FIREBOMB2,
+ S_FIREBOMB3,
+ S_FIREBOMB4,
+ S_FIREBOMB5,
+ S_FIREBOMB6,
+ S_FIREBOMB7,
+ S_FIREBOMB8,
+ S_FIREBOMB9,
+ S_FIREBOMB10,
+ S_FIREBOMB11,
+ S_ARTI_ATLP1,
+ S_ARTI_ATLP2,
+ S_ARTI_ATLP3,
+ S_ARTI_ATLP4,
+ S_POD_WAIT1,
+ S_POD_PAIN1,
+ S_POD_DIE1,
+ S_POD_DIE2,
+ S_POD_DIE3,
+ S_POD_DIE4,
+ S_POD_GROW1,
+ S_POD_GROW2,
+ S_POD_GROW3,
+ S_POD_GROW4,
+ S_POD_GROW5,
+ S_POD_GROW6,
+ S_POD_GROW7,
+ S_POD_GROW8,
+ S_PODGOO1,
+ S_PODGOO2,
+ S_PODGOOX,
+ S_PODGENERATOR,
+ S_SPLASH1,
+ S_SPLASH2,
+ S_SPLASH3,
+ S_SPLASH4,
+ S_SPLASHX,
+ S_SPLASHBASE1,
+ S_SPLASHBASE2,
+ S_SPLASHBASE3,
+ S_SPLASHBASE4,
+ S_SPLASHBASE5,
+ S_SPLASHBASE6,
+ S_SPLASHBASE7,
+ S_LAVASPLASH1,
+ S_LAVASPLASH2,
+ S_LAVASPLASH3,
+ S_LAVASPLASH4,
+ S_LAVASPLASH5,
+ S_LAVASPLASH6,
+ S_LAVASMOKE1,
+ S_LAVASMOKE2,
+ S_LAVASMOKE3,
+ S_LAVASMOKE4,
+ S_LAVASMOKE5,
+ S_SLUDGECHUNK1,
+ S_SLUDGECHUNK2,
+ S_SLUDGECHUNK3,
+ S_SLUDGECHUNK4,
+ S_SLUDGECHUNKX,
+ S_SLUDGESPLASH1,
+ S_SLUDGESPLASH2,
+ S_SLUDGESPLASH3,
+ S_SLUDGESPLASH4,
+ S_SKULLHANG70_1,
+ S_SKULLHANG60_1,
+ S_SKULLHANG45_1,
+ S_SKULLHANG35_1,
+ S_CHANDELIER1,
+ S_CHANDELIER2,
+ S_CHANDELIER3,
+ S_SERPTORCH1,
+ S_SERPTORCH2,
+ S_SERPTORCH3,
+ S_SMALLPILLAR,
+ S_STALAGMITESMALL,
+ S_STALAGMITELARGE,
+ S_STALACTITESMALL,
+ S_STALACTITELARGE,
+ S_FIREBRAZIER1,
+ S_FIREBRAZIER2,
+ S_FIREBRAZIER3,
+ S_FIREBRAZIER4,
+ S_FIREBRAZIER5,
+ S_FIREBRAZIER6,
+ S_FIREBRAZIER7,
+ S_FIREBRAZIER8,
+ S_BARREL,
+ S_BRPILLAR,
+ S_MOSS1,
+ S_MOSS2,
+ S_WALLTORCH1,
+ S_WALLTORCH2,
+ S_WALLTORCH3,
+ S_HANGINGCORPSE,
+ S_KEYGIZMO1,
+ S_KEYGIZMO2,
+ S_KEYGIZMO3,
+ S_KGZ_START,
+ S_KGZ_BLUEFLOAT1,
+ S_KGZ_GREENFLOAT1,
+ S_KGZ_YELLOWFLOAT1,
+ S_VOLCANO1,
+ S_VOLCANO2,
+ S_VOLCANO3,
+ S_VOLCANO4,
+ S_VOLCANO5,
+ S_VOLCANO6,
+ S_VOLCANO7,
+ S_VOLCANO8,
+ S_VOLCANO9,
+ S_VOLCANOBALL1,
+ S_VOLCANOBALL2,
+ S_VOLCANOBALLX1,
+ S_VOLCANOBALLX2,
+ S_VOLCANOBALLX3,
+ S_VOLCANOBALLX4,
+ S_VOLCANOBALLX5,
+ S_VOLCANOBALLX6,
+ S_VOLCANOTBALL1,
+ S_VOLCANOTBALL2,
+ S_VOLCANOTBALLX1,
+ S_VOLCANOTBALLX2,
+ S_VOLCANOTBALLX3,
+ S_VOLCANOTBALLX4,
+ S_VOLCANOTBALLX5,
+ S_VOLCANOTBALLX6,
+ S_VOLCANOTBALLX7,
+ S_TELEGLITGEN1,
+ S_TELEGLITGEN2,
+ S_TELEGLITTER1_1,
+ S_TELEGLITTER1_2,
+ S_TELEGLITTER1_3,
+ S_TELEGLITTER1_4,
+ S_TELEGLITTER1_5,
+ S_TELEGLITTER2_1,
+ S_TELEGLITTER2_2,
+ S_TELEGLITTER2_3,
+ S_TELEGLITTER2_4,
+ S_TELEGLITTER2_5,
+ S_TFOG1,
+ S_TFOG2,
+ S_TFOG3,
+ S_TFOG4,
+ S_TFOG5,
+ S_TFOG6,
+ S_TFOG7,
+ S_TFOG8,
+ S_TFOG9,
+ S_TFOG10,
+ S_TFOG11,
+ S_TFOG12,
+ S_TFOG13,
+ S_LIGHTDONE,
+ S_STAFFREADY,
+ S_STAFFDOWN,
+ S_STAFFUP,
+ S_STAFFREADY2_1,
+ S_STAFFREADY2_2,
+ S_STAFFREADY2_3,
+ S_STAFFDOWN2,
+ S_STAFFUP2,
+ S_STAFFATK1_1,
+ S_STAFFATK1_2,
+ S_STAFFATK1_3,
+ S_STAFFATK2_1,
+ S_STAFFATK2_2,
+ S_STAFFATK2_3,
+ S_STAFFPUFF1,
+ S_STAFFPUFF2,
+ S_STAFFPUFF3,
+ S_STAFFPUFF4,
+ S_STAFFPUFF2_1,
+ S_STAFFPUFF2_2,
+ S_STAFFPUFF2_3,
+ S_STAFFPUFF2_4,
+ S_STAFFPUFF2_5,
+ S_STAFFPUFF2_6,
+ S_BEAKREADY,
+ S_BEAKDOWN,
+ S_BEAKUP,
+ S_BEAKATK1_1,
+ S_BEAKATK2_1,
+ S_WGNT,
+ S_GAUNTLETREADY,
+ S_GAUNTLETDOWN,
+ S_GAUNTLETUP,
+ S_GAUNTLETREADY2_1,
+ S_GAUNTLETREADY2_2,
+ S_GAUNTLETREADY2_3,
+ S_GAUNTLETDOWN2,
+ S_GAUNTLETUP2,
+ S_GAUNTLETATK1_1,
+ S_GAUNTLETATK1_2,
+ S_GAUNTLETATK1_3,
+ S_GAUNTLETATK1_4,
+ S_GAUNTLETATK1_5,
+ S_GAUNTLETATK1_6,
+ S_GAUNTLETATK1_7,
+ S_GAUNTLETATK2_1,
+ S_GAUNTLETATK2_2,
+ S_GAUNTLETATK2_3,
+ S_GAUNTLETATK2_4,
+ S_GAUNTLETATK2_5,
+ S_GAUNTLETATK2_6,
+ S_GAUNTLETATK2_7,
+ S_GAUNTLETPUFF1_1,
+ S_GAUNTLETPUFF1_2,
+ S_GAUNTLETPUFF1_3,
+ S_GAUNTLETPUFF1_4,
+ S_GAUNTLETPUFF2_1,
+ S_GAUNTLETPUFF2_2,
+ S_GAUNTLETPUFF2_3,
+ S_GAUNTLETPUFF2_4,
+ S_BLSR,
+ S_BLASTERREADY,
+ S_BLASTERDOWN,
+ S_BLASTERUP,
+ S_BLASTERATK1_1,
+ S_BLASTERATK1_2,
+ S_BLASTERATK1_3,
+ S_BLASTERATK1_4,
+ S_BLASTERATK1_5,
+ S_BLASTERATK1_6,
+ S_BLASTERATK2_1,
+ S_BLASTERATK2_2,
+ S_BLASTERATK2_3,
+ S_BLASTERATK2_4,
+ S_BLASTERATK2_5,
+ S_BLASTERATK2_6,
+ S_BLASTERFX1_1,
+ S_BLASTERFXI1_1,
+ S_BLASTERFXI1_2,
+ S_BLASTERFXI1_3,
+ S_BLASTERFXI1_4,
+ S_BLASTERFXI1_5,
+ S_BLASTERFXI1_6,
+ S_BLASTERFXI1_7,
+ S_BLASTERSMOKE1,
+ S_BLASTERSMOKE2,
+ S_BLASTERSMOKE3,
+ S_BLASTERSMOKE4,
+ S_BLASTERSMOKE5,
+ S_RIPPER1,
+ S_RIPPER2,
+ S_RIPPERX1,
+ S_RIPPERX2,
+ S_RIPPERX3,
+ S_RIPPERX4,
+ S_RIPPERX5,
+ S_BLASTERPUFF1_1,
+ S_BLASTERPUFF1_2,
+ S_BLASTERPUFF1_3,
+ S_BLASTERPUFF1_4,
+ S_BLASTERPUFF1_5,
+ S_BLASTERPUFF2_1,
+ S_BLASTERPUFF2_2,
+ S_BLASTERPUFF2_3,
+ S_BLASTERPUFF2_4,
+ S_BLASTERPUFF2_5,
+ S_BLASTERPUFF2_6,
+ S_BLASTERPUFF2_7,
+ S_WMCE,
+ S_MACEREADY,
+ S_MACEDOWN,
+ S_MACEUP,
+ S_MACEATK1_1,
+ S_MACEATK1_2,
+ S_MACEATK1_3,
+ S_MACEATK1_4,
+ S_MACEATK1_5,
+ S_MACEATK1_6,
+ S_MACEATK1_7,
+ S_MACEATK1_8,
+ S_MACEATK1_9,
+ S_MACEATK1_10,
+ S_MACEATK2_1,
+ S_MACEATK2_2,
+ S_MACEATK2_3,
+ S_MACEATK2_4,
+ S_MACEFX1_1,
+ S_MACEFX1_2,
+ S_MACEFXI1_1,
+ S_MACEFXI1_2,
+ S_MACEFXI1_3,
+ S_MACEFXI1_4,
+ S_MACEFXI1_5,
+ S_MACEFX2_1,
+ S_MACEFX2_2,
+ S_MACEFXI2_1,
+ S_MACEFX3_1,
+ S_MACEFX3_2,
+ S_MACEFX4_1,
+ S_MACEFXI4_1,
+ S_WSKL,
+ S_HORNRODREADY,
+ S_HORNRODDOWN,
+ S_HORNRODUP,
+ S_HORNRODATK1_1,
+ S_HORNRODATK1_2,
+ S_HORNRODATK1_3,
+ S_HORNRODATK2_1,
+ S_HORNRODATK2_2,
+ S_HORNRODATK2_3,
+ S_HORNRODATK2_4,
+ S_HORNRODATK2_5,
+ S_HORNRODATK2_6,
+ S_HORNRODATK2_7,
+ S_HORNRODATK2_8,
+ S_HORNRODATK2_9,
+ S_HRODFX1_1,
+ S_HRODFX1_2,
+ S_HRODFXI1_1,
+ S_HRODFXI1_2,
+ S_HRODFXI1_3,
+ S_HRODFXI1_4,
+ S_HRODFXI1_5,
+ S_HRODFXI1_6,
+ S_HRODFX2_1,
+ S_HRODFX2_2,
+ S_HRODFX2_3,
+ S_HRODFX2_4,
+ S_HRODFXI2_1,
+ S_HRODFXI2_2,
+ S_HRODFXI2_3,
+ S_HRODFXI2_4,
+ S_HRODFXI2_5,
+ S_HRODFXI2_6,
+ S_HRODFXI2_7,
+ S_HRODFXI2_8,
+ S_RAINPLR1_1,
+ S_RAINPLR2_1,
+ S_RAINPLR3_1,
+ S_RAINPLR4_1,
+ S_RAINPLR1X_1,
+ S_RAINPLR1X_2,
+ S_RAINPLR1X_3,
+ S_RAINPLR1X_4,
+ S_RAINPLR1X_5,
+ S_RAINPLR2X_1,
+ S_RAINPLR2X_2,
+ S_RAINPLR2X_3,
+ S_RAINPLR2X_4,
+ S_RAINPLR2X_5,
+ S_RAINPLR3X_1,
+ S_RAINPLR3X_2,
+ S_RAINPLR3X_3,
+ S_RAINPLR3X_4,
+ S_RAINPLR3X_5,
+ S_RAINPLR4X_1,
+ S_RAINPLR4X_2,
+ S_RAINPLR4X_3,
+ S_RAINPLR4X_4,
+ S_RAINPLR4X_5,
+ S_RAINAIRXPLR1_1,
+ S_RAINAIRXPLR2_1,
+ S_RAINAIRXPLR3_1,
+ S_RAINAIRXPLR4_1,
+ S_RAINAIRXPLR1_2,
+ S_RAINAIRXPLR2_2,
+ S_RAINAIRXPLR3_2,
+ S_RAINAIRXPLR4_2,
+ S_RAINAIRXPLR1_3,
+ S_RAINAIRXPLR2_3,
+ S_RAINAIRXPLR3_3,
+ S_RAINAIRXPLR4_3,
+ S_GOLDWANDREADY,
+ S_GOLDWANDDOWN,
+ S_GOLDWANDUP,
+ S_GOLDWANDATK1_1,
+ S_GOLDWANDATK1_2,
+ S_GOLDWANDATK1_3,
+ S_GOLDWANDATK1_4,
+ S_GOLDWANDATK2_1,
+ S_GOLDWANDATK2_2,
+ S_GOLDWANDATK2_3,
+ S_GOLDWANDATK2_4,
+ S_GWANDFX1_1,
+ S_GWANDFX1_2,
+ S_GWANDFXI1_1,
+ S_GWANDFXI1_2,
+ S_GWANDFXI1_3,
+ S_GWANDFXI1_4,
+ S_GWANDFX2_1,
+ S_GWANDFX2_2,
+ S_GWANDPUFF1_1,
+ S_GWANDPUFF1_2,
+ S_GWANDPUFF1_3,
+ S_GWANDPUFF1_4,
+ S_GWANDPUFF1_5,
+ S_WPHX,
+ S_PHOENIXREADY,
+ S_PHOENIXDOWN,
+ S_PHOENIXUP,
+ S_PHOENIXATK1_1,
+ S_PHOENIXATK1_2,
+ S_PHOENIXATK1_3,
+ S_PHOENIXATK1_4,
+ S_PHOENIXATK1_5,
+ S_PHOENIXATK2_1,
+ S_PHOENIXATK2_2,
+ S_PHOENIXATK2_3,
+ S_PHOENIXATK2_4,
+ S_PHOENIXFX1_1,
+ S_PHOENIXFXI1_1,
+ S_PHOENIXFXI1_2,
+ S_PHOENIXFXI1_3,
+ S_PHOENIXFXI1_4,
+ S_PHOENIXFXI1_5,
+ S_PHOENIXFXI1_6,
+ S_PHOENIXFXI1_7,
+ S_PHOENIXFXI1_8,
+ S_PHOENIXPUFF1,
+ S_PHOENIXPUFF2,
+ S_PHOENIXPUFF3,
+ S_PHOENIXPUFF4,
+ S_PHOENIXPUFF5,
+ S_PHOENIXFX2_1,
+ S_PHOENIXFX2_2,
+ S_PHOENIXFX2_3,
+ S_PHOENIXFX2_4,
+ S_PHOENIXFX2_5,
+ S_PHOENIXFX2_6,
+ S_PHOENIXFX2_7,
+ S_PHOENIXFX2_8,
+ S_PHOENIXFX2_9,
+ S_PHOENIXFX2_10,
+ S_PHOENIXFXI2_1,
+ S_PHOENIXFXI2_2,
+ S_PHOENIXFXI2_3,
+ S_PHOENIXFXI2_4,
+ S_PHOENIXFXI2_5,
+ S_WBOW,
+ S_CRBOW1,
+ S_CRBOW2,
+ S_CRBOW3,
+ S_CRBOW4,
+ S_CRBOW5,
+ S_CRBOW6,
+ S_CRBOW7,
+ S_CRBOW8,
+ S_CRBOW9,
+ S_CRBOW10,
+ S_CRBOW11,
+ S_CRBOW12,
+ S_CRBOW13,
+ S_CRBOW14,
+ S_CRBOW15,
+ S_CRBOW16,
+ S_CRBOW17,
+ S_CRBOW18,
+ S_CRBOWDOWN,
+ S_CRBOWUP,
+ S_CRBOWATK1_1,
+ S_CRBOWATK1_2,
+ S_CRBOWATK1_3,
+ S_CRBOWATK1_4,
+ S_CRBOWATK1_5,
+ S_CRBOWATK1_6,
+ S_CRBOWATK1_7,
+ S_CRBOWATK1_8,
+ S_CRBOWATK2_1,
+ S_CRBOWATK2_2,
+ S_CRBOWATK2_3,
+ S_CRBOWATK2_4,
+ S_CRBOWATK2_5,
+ S_CRBOWATK2_6,
+ S_CRBOWATK2_7,
+ S_CRBOWATK2_8,
+ S_CRBOWFX1,
+ S_CRBOWFXI1_1,
+ S_CRBOWFXI1_2,
+ S_CRBOWFXI1_3,
+ S_CRBOWFX2,
+ S_CRBOWFX3,
+ S_CRBOWFXI3_1,
+ S_CRBOWFXI3_2,
+ S_CRBOWFXI3_3,
+ S_CRBOWFX4_1,
+ S_CRBOWFX4_2,
+ S_BLOOD1,
+ S_BLOOD2,
+ S_BLOOD3,
+ S_BLOODSPLATTER1,
+ S_BLOODSPLATTER2,
+ S_BLOODSPLATTER3,
+ S_BLOODSPLATTERX,
+ S_PLAY,
+ S_PLAY_RUN1,
+ S_PLAY_RUN2,
+ S_PLAY_RUN3,
+ S_PLAY_RUN4,
+ S_PLAY_ATK1,
+ S_PLAY_ATK2,
+ S_PLAY_PAIN,
+ S_PLAY_PAIN2,
+ S_PLAY_DIE1,
+ S_PLAY_DIE2,
+ S_PLAY_DIE3,
+ S_PLAY_DIE4,
+ S_PLAY_DIE5,
+ S_PLAY_DIE6,
+ S_PLAY_DIE7,
+ S_PLAY_DIE8,
+ S_PLAY_DIE9,
+ S_PLAY_XDIE1,
+ S_PLAY_XDIE2,
+ S_PLAY_XDIE3,
+ S_PLAY_XDIE4,
+ S_PLAY_XDIE5,
+ S_PLAY_XDIE6,
+ S_PLAY_XDIE7,
+ S_PLAY_XDIE8,
+ S_PLAY_XDIE9,
+ S_PLAY_FDTH1,
+ S_PLAY_FDTH2,
+ S_PLAY_FDTH3,
+ S_PLAY_FDTH4,
+ S_PLAY_FDTH5,
+ S_PLAY_FDTH6,
+ S_PLAY_FDTH7,
+ S_PLAY_FDTH8,
+ S_PLAY_FDTH9,
+ S_PLAY_FDTH10,
+ S_PLAY_FDTH11,
+ S_PLAY_FDTH12,
+ S_PLAY_FDTH13,
+ S_PLAY_FDTH14,
+ S_PLAY_FDTH15,
+ S_PLAY_FDTH16,
+ S_PLAY_FDTH17,
+ S_PLAY_FDTH18,
+ S_PLAY_FDTH19,
+ S_PLAY_FDTH20,
+ S_BLOODYSKULL1,
+ S_BLOODYSKULL2,
+ S_BLOODYSKULL3,
+ S_BLOODYSKULL4,
+ S_BLOODYSKULL5,
+ S_BLOODYSKULLX1,
+ S_BLOODYSKULLX2,
+ S_CHICPLAY,
+ S_CHICPLAY_RUN1,
+ S_CHICPLAY_RUN2,
+ S_CHICPLAY_RUN3,
+ S_CHICPLAY_RUN4,
+ S_CHICPLAY_ATK1,
+ S_CHICPLAY_PAIN,
+ S_CHICPLAY_PAIN2,
+ S_CHICKEN_LOOK1,
+ S_CHICKEN_LOOK2,
+ S_CHICKEN_WALK1,
+ S_CHICKEN_WALK2,
+ S_CHICKEN_PAIN1,
+ S_CHICKEN_PAIN2,
+ S_CHICKEN_ATK1,
+ S_CHICKEN_ATK2,
+ S_CHICKEN_DIE1,
+ S_CHICKEN_DIE2,
+ S_CHICKEN_DIE3,
+ S_CHICKEN_DIE4,
+ S_CHICKEN_DIE5,
+ S_CHICKEN_DIE6,
+ S_CHICKEN_DIE7,
+ S_CHICKEN_DIE8,
+ S_FEATHER1,
+ S_FEATHER2,
+ S_FEATHER3,
+ S_FEATHER4,
+ S_FEATHER5,
+ S_FEATHER6,
+ S_FEATHER7,
+ S_FEATHER8,
+ S_FEATHERX,
+ S_MUMMY_LOOK1,
+ S_MUMMY_LOOK2,
+ S_MUMMY_WALK1,
+ S_MUMMY_WALK2,
+ S_MUMMY_WALK3,
+ S_MUMMY_WALK4,
+ S_MUMMY_ATK1,
+ S_MUMMY_ATK2,
+ S_MUMMY_ATK3,
+ S_MUMMYL_ATK1,
+ S_MUMMYL_ATK2,
+ S_MUMMYL_ATK3,
+ S_MUMMYL_ATK4,
+ S_MUMMYL_ATK5,
+ S_MUMMYL_ATK6,
+ S_MUMMY_PAIN1,
+ S_MUMMY_PAIN2,
+ S_MUMMY_DIE1,
+ S_MUMMY_DIE2,
+ S_MUMMY_DIE3,
+ S_MUMMY_DIE4,
+ S_MUMMY_DIE5,
+ S_MUMMY_DIE6,
+ S_MUMMY_DIE7,
+ S_MUMMY_DIE8,
+ S_MUMMY_SOUL1,
+ S_MUMMY_SOUL2,
+ S_MUMMY_SOUL3,
+ S_MUMMY_SOUL4,
+ S_MUMMY_SOUL5,
+ S_MUMMY_SOUL6,
+ S_MUMMY_SOUL7,
+ S_MUMMYFX1_1,
+ S_MUMMYFX1_2,
+ S_MUMMYFX1_3,
+ S_MUMMYFX1_4,
+ S_MUMMYFXI1_1,
+ S_MUMMYFXI1_2,
+ S_MUMMYFXI1_3,
+ S_MUMMYFXI1_4,
+ S_BEAST_LOOK1,
+ S_BEAST_LOOK2,
+ S_BEAST_WALK1,
+ S_BEAST_WALK2,
+ S_BEAST_WALK3,
+ S_BEAST_WALK4,
+ S_BEAST_WALK5,
+ S_BEAST_WALK6,
+ S_BEAST_ATK1,
+ S_BEAST_ATK2,
+ S_BEAST_PAIN1,
+ S_BEAST_PAIN2,
+ S_BEAST_DIE1,
+ S_BEAST_DIE2,
+ S_BEAST_DIE3,
+ S_BEAST_DIE4,
+ S_BEAST_DIE5,
+ S_BEAST_DIE6,
+ S_BEAST_DIE7,
+ S_BEAST_DIE8,
+ S_BEAST_DIE9,
+ S_BEAST_XDIE1,
+ S_BEAST_XDIE2,
+ S_BEAST_XDIE3,
+ S_BEAST_XDIE4,
+ S_BEAST_XDIE5,
+ S_BEAST_XDIE6,
+ S_BEAST_XDIE7,
+ S_BEAST_XDIE8,
+ S_BEASTBALL1,
+ S_BEASTBALL2,
+ S_BEASTBALL3,
+ S_BEASTBALL4,
+ S_BEASTBALL5,
+ S_BEASTBALL6,
+ S_BEASTBALLX1,
+ S_BEASTBALLX2,
+ S_BEASTBALLX3,
+ S_BEASTBALLX4,
+ S_BEASTBALLX5,
+ S_BURNBALL1,
+ S_BURNBALL2,
+ S_BURNBALL3,
+ S_BURNBALL4,
+ S_BURNBALL5,
+ S_BURNBALL6,
+ S_BURNBALL7,
+ S_BURNBALL8,
+ S_BURNBALLFB1,
+ S_BURNBALLFB2,
+ S_BURNBALLFB3,
+ S_BURNBALLFB4,
+ S_BURNBALLFB5,
+ S_BURNBALLFB6,
+ S_BURNBALLFB7,
+ S_BURNBALLFB8,
+ S_PUFFY1,
+ S_PUFFY2,
+ S_PUFFY3,
+ S_PUFFY4,
+ S_PUFFY5,
+ S_SNAKE_LOOK1,
+ S_SNAKE_LOOK2,
+ S_SNAKE_WALK1,
+ S_SNAKE_WALK2,
+ S_SNAKE_WALK3,
+ S_SNAKE_WALK4,
+ S_SNAKE_ATK1,
+ S_SNAKE_ATK2,
+ S_SNAKE_ATK3,
+ S_SNAKE_ATK4,
+ S_SNAKE_ATK5,
+ S_SNAKE_ATK6,
+ S_SNAKE_ATK7,
+ S_SNAKE_ATK8,
+ S_SNAKE_ATK9,
+ S_SNAKE_PAIN1,
+ S_SNAKE_PAIN2,
+ S_SNAKE_DIE1,
+ S_SNAKE_DIE2,
+ S_SNAKE_DIE3,
+ S_SNAKE_DIE4,
+ S_SNAKE_DIE5,
+ S_SNAKE_DIE6,
+ S_SNAKE_DIE7,
+ S_SNAKE_DIE8,
+ S_SNAKE_DIE9,
+ S_SNAKE_DIE10,
+ S_SNAKEPRO_A1,
+ S_SNAKEPRO_A2,
+ S_SNAKEPRO_A3,
+ S_SNAKEPRO_A4,
+ S_SNAKEPRO_AX1,
+ S_SNAKEPRO_AX2,
+ S_SNAKEPRO_AX3,
+ S_SNAKEPRO_AX4,
+ S_SNAKEPRO_AX5,
+ S_SNAKEPRO_B1,
+ S_SNAKEPRO_B2,
+ S_SNAKEPRO_BX1,
+ S_SNAKEPRO_BX2,
+ S_SNAKEPRO_BX3,
+ S_SNAKEPRO_BX4,
+ S_HEAD_LOOK,
+ S_HEAD_FLOAT,
+ S_HEAD_ATK1,
+ S_HEAD_ATK2,
+ S_HEAD_PAIN1,
+ S_HEAD_PAIN2,
+ S_HEAD_DIE1,
+ S_HEAD_DIE2,
+ S_HEAD_DIE3,
+ S_HEAD_DIE4,
+ S_HEAD_DIE5,
+ S_HEAD_DIE6,
+ S_HEAD_DIE7,
+ S_HEADFX1_1,
+ S_HEADFX1_2,
+ S_HEADFX1_3,
+ S_HEADFXI1_1,
+ S_HEADFXI1_2,
+ S_HEADFXI1_3,
+ S_HEADFXI1_4,
+ S_HEADFX2_1,
+ S_HEADFX2_2,
+ S_HEADFX2_3,
+ S_HEADFXI2_1,
+ S_HEADFXI2_2,
+ S_HEADFXI2_3,
+ S_HEADFXI2_4,
+ S_HEADFX3_1,
+ S_HEADFX3_2,
+ S_HEADFX3_3,
+ S_HEADFX3_4,
+ S_HEADFX3_5,
+ S_HEADFX3_6,
+ S_HEADFXI3_1,
+ S_HEADFXI3_2,
+ S_HEADFXI3_3,
+ S_HEADFXI3_4,
+ S_HEADFX4_1,
+ S_HEADFX4_2,
+ S_HEADFX4_3,
+ S_HEADFX4_4,
+ S_HEADFX4_5,
+ S_HEADFX4_6,
+ S_HEADFX4_7,
+ S_HEADFXI4_1,
+ S_HEADFXI4_2,
+ S_HEADFXI4_3,
+ S_HEADFXI4_4,
+ S_CLINK_LOOK1,
+ S_CLINK_LOOK2,
+ S_CLINK_WALK1,
+ S_CLINK_WALK2,
+ S_CLINK_WALK3,
+ S_CLINK_WALK4,
+ S_CLINK_ATK1,
+ S_CLINK_ATK2,
+ S_CLINK_ATK3,
+ S_CLINK_PAIN1,
+ S_CLINK_PAIN2,
+ S_CLINK_DIE1,
+ S_CLINK_DIE2,
+ S_CLINK_DIE3,
+ S_CLINK_DIE4,
+ S_CLINK_DIE5,
+ S_CLINK_DIE6,
+ S_CLINK_DIE7,
+ S_WIZARD_LOOK1,
+ S_WIZARD_LOOK2,
+ S_WIZARD_WALK1,
+ S_WIZARD_WALK2,
+ S_WIZARD_WALK3,
+ S_WIZARD_WALK4,
+ S_WIZARD_WALK5,
+ S_WIZARD_WALK6,
+ S_WIZARD_WALK7,
+ S_WIZARD_WALK8,
+ S_WIZARD_ATK1,
+ S_WIZARD_ATK2,
+ S_WIZARD_ATK3,
+ S_WIZARD_ATK4,
+ S_WIZARD_ATK5,
+ S_WIZARD_ATK6,
+ S_WIZARD_ATK7,
+ S_WIZARD_ATK8,
+ S_WIZARD_ATK9,
+ S_WIZARD_PAIN1,
+ S_WIZARD_PAIN2,
+ S_WIZARD_DIE1,
+ S_WIZARD_DIE2,
+ S_WIZARD_DIE3,
+ S_WIZARD_DIE4,
+ S_WIZARD_DIE5,
+ S_WIZARD_DIE6,
+ S_WIZARD_DIE7,
+ S_WIZARD_DIE8,
+ S_WIZFX1_1,
+ S_WIZFX1_2,
+ S_WIZFXI1_1,
+ S_WIZFXI1_2,
+ S_WIZFXI1_3,
+ S_WIZFXI1_4,
+ S_WIZFXI1_5,
+ S_IMP_LOOK1,
+ S_IMP_LOOK2,
+ S_IMP_LOOK3,
+ S_IMP_LOOK4,
+ S_IMP_FLY1,
+ S_IMP_FLY2,
+ S_IMP_FLY3,
+ S_IMP_FLY4,
+ S_IMP_FLY5,
+ S_IMP_FLY6,
+ S_IMP_FLY7,
+ S_IMP_FLY8,
+ S_IMP_MEATK1,
+ S_IMP_MEATK2,
+ S_IMP_MEATK3,
+ S_IMP_MSATK1_1,
+ S_IMP_MSATK1_2,
+ S_IMP_MSATK1_3,
+ S_IMP_MSATK1_4,
+ S_IMP_MSATK1_5,
+ S_IMP_MSATK1_6,
+ S_IMP_MSATK2_1,
+ S_IMP_MSATK2_2,
+ S_IMP_MSATK2_3,
+ S_IMP_PAIN1,
+ S_IMP_PAIN2,
+ S_IMP_DIE1,
+ S_IMP_DIE2,
+ S_IMP_XDIE1,
+ S_IMP_XDIE2,
+ S_IMP_XDIE3,
+ S_IMP_XDIE4,
+ S_IMP_XDIE5,
+ S_IMP_CRASH1,
+ S_IMP_CRASH2,
+ S_IMP_CRASH3,
+ S_IMP_CRASH4,
+ S_IMP_XCRASH1,
+ S_IMP_XCRASH2,
+ S_IMP_XCRASH3,
+ S_IMP_CHUNKA1,
+ S_IMP_CHUNKA2,
+ S_IMP_CHUNKA3,
+ S_IMP_CHUNKB1,
+ S_IMP_CHUNKB2,
+ S_IMP_CHUNKB3,
+ S_IMPFX1,
+ S_IMPFX2,
+ S_IMPFX3,
+ S_IMPFXI1,
+ S_IMPFXI2,
+ S_IMPFXI3,
+ S_IMPFXI4,
+ S_KNIGHT_STND1,
+ S_KNIGHT_STND2,
+ S_KNIGHT_WALK1,
+ S_KNIGHT_WALK2,
+ S_KNIGHT_WALK3,
+ S_KNIGHT_WALK4,
+ S_KNIGHT_ATK1,
+ S_KNIGHT_ATK2,
+ S_KNIGHT_ATK3,
+ S_KNIGHT_ATK4,
+ S_KNIGHT_ATK5,
+ S_KNIGHT_ATK6,
+ S_KNIGHT_PAIN1,
+ S_KNIGHT_PAIN2,
+ S_KNIGHT_DIE1,
+ S_KNIGHT_DIE2,
+ S_KNIGHT_DIE3,
+ S_KNIGHT_DIE4,
+ S_KNIGHT_DIE5,
+ S_KNIGHT_DIE6,
+ S_KNIGHT_DIE7,
+ S_SPINAXE1,
+ S_SPINAXE2,
+ S_SPINAXE3,
+ S_SPINAXEX1,
+ S_SPINAXEX2,
+ S_SPINAXEX3,
+ S_REDAXE1,
+ S_REDAXE2,
+ S_REDAXEX1,
+ S_REDAXEX2,
+ S_REDAXEX3,
+ S_SRCR1_LOOK1,
+ S_SRCR1_LOOK2,
+ S_SRCR1_WALK1,
+ S_SRCR1_WALK2,
+ S_SRCR1_WALK3,
+ S_SRCR1_WALK4,
+ S_SRCR1_PAIN1,
+ S_SRCR1_ATK1,
+ S_SRCR1_ATK2,
+ S_SRCR1_ATK3,
+ S_SRCR1_ATK4,
+ S_SRCR1_ATK5,
+ S_SRCR1_ATK6,
+ S_SRCR1_ATK7,
+ S_SRCR1_DIE1,
+ S_SRCR1_DIE2,
+ S_SRCR1_DIE3,
+ S_SRCR1_DIE4,
+ S_SRCR1_DIE5,
+ S_SRCR1_DIE6,
+ S_SRCR1_DIE7,
+ S_SRCR1_DIE8,
+ S_SRCR1_DIE9,
+ S_SRCR1_DIE10,
+ S_SRCR1_DIE11,
+ S_SRCR1_DIE12,
+ S_SRCR1_DIE13,
+ S_SRCR1_DIE14,
+ S_SRCR1_DIE15,
+ S_SRCR1_DIE16,
+ S_SRCR1_DIE17,
+ S_SRCRFX1_1,
+ S_SRCRFX1_2,
+ S_SRCRFX1_3,
+ S_SRCRFXI1_1,
+ S_SRCRFXI1_2,
+ S_SRCRFXI1_3,
+ S_SRCRFXI1_4,
+ S_SRCRFXI1_5,
+ S_SOR2_RISE1,
+ S_SOR2_RISE2,
+ S_SOR2_RISE3,
+ S_SOR2_RISE4,
+ S_SOR2_RISE5,
+ S_SOR2_RISE6,
+ S_SOR2_RISE7,
+ S_SOR2_LOOK1,
+ S_SOR2_LOOK2,
+ S_SOR2_WALK1,
+ S_SOR2_WALK2,
+ S_SOR2_WALK3,
+ S_SOR2_WALK4,
+ S_SOR2_PAIN1,
+ S_SOR2_PAIN2,
+ S_SOR2_ATK1,
+ S_SOR2_ATK2,
+ S_SOR2_ATK3,
+ S_SOR2_TELE1,
+ S_SOR2_TELE2,
+ S_SOR2_TELE3,
+ S_SOR2_TELE4,
+ S_SOR2_TELE5,
+ S_SOR2_TELE6,
+ S_SOR2_DIE1,
+ S_SOR2_DIE2,
+ S_SOR2_DIE3,
+ S_SOR2_DIE4,
+ S_SOR2_DIE5,
+ S_SOR2_DIE6,
+ S_SOR2_DIE7,
+ S_SOR2_DIE8,
+ S_SOR2_DIE9,
+ S_SOR2_DIE10,
+ S_SOR2_DIE11,
+ S_SOR2_DIE12,
+ S_SOR2_DIE13,
+ S_SOR2_DIE14,
+ S_SOR2_DIE15,
+ S_SOR2FX1_1,
+ S_SOR2FX1_2,
+ S_SOR2FX1_3,
+ S_SOR2FXI1_1,
+ S_SOR2FXI1_2,
+ S_SOR2FXI1_3,
+ S_SOR2FXI1_4,
+ S_SOR2FXI1_5,
+ S_SOR2FXI1_6,
+ S_SOR2FXSPARK1,
+ S_SOR2FXSPARK2,
+ S_SOR2FXSPARK3,
+ S_SOR2FX2_1,
+ S_SOR2FX2_2,
+ S_SOR2FX2_3,
+ S_SOR2FXI2_1,
+ S_SOR2FXI2_2,
+ S_SOR2FXI2_3,
+ S_SOR2FXI2_4,
+ S_SOR2FXI2_5,
+ S_SOR2TELEFADE1,
+ S_SOR2TELEFADE2,
+ S_SOR2TELEFADE3,
+ S_SOR2TELEFADE4,
+ S_SOR2TELEFADE5,
+ S_SOR2TELEFADE6,
+ S_MNTR_LOOK1,
+ S_MNTR_LOOK2,
+ S_MNTR_WALK1,
+ S_MNTR_WALK2,
+ S_MNTR_WALK3,
+ S_MNTR_WALK4,
+ S_MNTR_ATK1_1,
+ S_MNTR_ATK1_2,
+ S_MNTR_ATK1_3,
+ S_MNTR_ATK2_1,
+ S_MNTR_ATK2_2,
+ S_MNTR_ATK2_3,
+ S_MNTR_ATK3_1,
+ S_MNTR_ATK3_2,
+ S_MNTR_ATK3_3,
+ S_MNTR_ATK3_4,
+ S_MNTR_ATK4_1,
+ S_MNTR_PAIN1,
+ S_MNTR_PAIN2,
+ S_MNTR_DIE1,
+ S_MNTR_DIE2,
+ S_MNTR_DIE3,
+ S_MNTR_DIE4,
+ S_MNTR_DIE5,
+ S_MNTR_DIE6,
+ S_MNTR_DIE7,
+ S_MNTR_DIE8,
+ S_MNTR_DIE9,
+ S_MNTR_DIE10,
+ S_MNTR_DIE11,
+ S_MNTR_DIE12,
+ S_MNTR_DIE13,
+ S_MNTR_DIE14,
+ S_MNTR_DIE15,
+ S_MNTRFX1_1,
+ S_MNTRFX1_2,
+ S_MNTRFXI1_1,
+ S_MNTRFXI1_2,
+ S_MNTRFXI1_3,
+ S_MNTRFXI1_4,
+ S_MNTRFXI1_5,
+ S_MNTRFXI1_6,
+ S_MNTRFX2_1,
+ S_MNTRFXI2_1,
+ S_MNTRFXI2_2,
+ S_MNTRFXI2_3,
+ S_MNTRFXI2_4,
+ S_MNTRFXI2_5,
+ S_MNTRFX3_1,
+ S_MNTRFX3_2,
+ S_MNTRFX3_3,
+ S_MNTRFX3_4,
+ S_MNTRFX3_5,
+ S_MNTRFX3_6,
+ S_MNTRFX3_7,
+ S_MNTRFX3_8,
+ S_MNTRFX3_9,
+ S_AKYY1,
+ S_AKYY2,
+ S_AKYY3,
+ S_AKYY4,
+ S_AKYY5,
+ S_AKYY6,
+ S_AKYY7,
+ S_AKYY8,
+ S_AKYY9,
+ S_AKYY10,
+ S_BKYY1,
+ S_BKYY2,
+ S_BKYY3,
+ S_BKYY4,
+ S_BKYY5,
+ S_BKYY6,
+ S_BKYY7,
+ S_BKYY8,
+ S_BKYY9,
+ S_BKYY10,
+ S_CKYY1,
+ S_CKYY2,
+ S_CKYY3,
+ S_CKYY4,
+ S_CKYY5,
+ S_CKYY6,
+ S_CKYY7,
+ S_CKYY8,
+ S_CKYY9,
+ S_AMG1,
+ S_AMG2_1,
+ S_AMG2_2,
+ S_AMG2_3,
+ S_AMM1,
+ S_AMM2,
+ S_AMC1,
+ S_AMC2_1,
+ S_AMC2_2,
+ S_AMC2_3,
+ S_AMS1_1,
+ S_AMS1_2,
+ S_AMS2_1,
+ S_AMS2_2,
+ S_AMP1_1,
+ S_AMP1_2,
+ S_AMP1_3,
+ S_AMP2_1,
+ S_AMP2_2,
+ S_AMP2_3,
+ S_AMB1_1,
+ S_AMB1_2,
+ S_AMB1_3,
+ S_AMB2_1,
+ S_AMB2_2,
+ S_AMB2_3,
+ S_SND_WIND,
+ S_SND_WATERFALL,
+ NUMSTATES
} statenum_t;
typedef struct
{
- spritenum_t sprite;
- long frame;
- long tics;
- void (*action) ();
- statenum_t nextstate;
- long misc1, misc2;
+ spritenum_t sprite;
+ long frame;
+ long tics;
+ void (*action) ();
+ statenum_t nextstate;
+ long misc1, misc2;
} state_t;
-extern state_t states[NUMSTATES];
+extern state_t states[NUMSTATES];
extern char *sprnames[NUMSPRITES];
-typedef enum {
-MT_MISC0,
-MT_ITEMSHIELD1,
-MT_ITEMSHIELD2,
-MT_MISC1,
-MT_MISC2,
-MT_ARTIINVISIBILITY,
-MT_MISC3,
-MT_ARTIFLY,
-MT_ARTIINVULNERABILITY,
-MT_ARTITOMEOFPOWER,
-MT_ARTIEGG,
-MT_EGGFX,
-MT_ARTISUPERHEAL,
-MT_MISC4,
-MT_MISC5,
-MT_FIREBOMB,
-MT_ARTITELEPORT,
-MT_POD,
-MT_PODGOO,
-MT_PODGENERATOR,
-MT_SPLASH,
-MT_SPLASHBASE,
-MT_LAVASPLASH,
-MT_LAVASMOKE,
-MT_SLUDGECHUNK,
-MT_SLUDGESPLASH,
-MT_SKULLHANG70,
-MT_SKULLHANG60,
-MT_SKULLHANG45,
-MT_SKULLHANG35,
-MT_CHANDELIER,
-MT_SERPTORCH,
-MT_SMALLPILLAR,
-MT_STALAGMITESMALL,
-MT_STALAGMITELARGE,
-MT_STALACTITESMALL,
-MT_STALACTITELARGE,
-MT_MISC6,
-MT_BARREL,
-MT_MISC7,
-MT_MISC8,
-MT_MISC9,
-MT_MISC10,
-MT_MISC11,
-MT_KEYGIZMOBLUE,
-MT_KEYGIZMOGREEN,
-MT_KEYGIZMOYELLOW,
-MT_KEYGIZMOFLOAT,
-MT_MISC12,
-MT_VOLCANOBLAST,
-MT_VOLCANOTBLAST,
-MT_TELEGLITGEN,
-MT_TELEGLITGEN2,
-MT_TELEGLITTER,
-MT_TELEGLITTER2,
-MT_TFOG,
-MT_TELEPORTMAN,
-MT_STAFFPUFF,
-MT_STAFFPUFF2,
-MT_BEAKPUFF,
-MT_MISC13,
-MT_GAUNTLETPUFF1,
-MT_GAUNTLETPUFF2,
-MT_MISC14,
-MT_BLASTERFX1,
-MT_BLASTERSMOKE,
-MT_RIPPER,
-MT_BLASTERPUFF1,
-MT_BLASTERPUFF2,
-MT_WMACE,
-MT_MACEFX1,
-MT_MACEFX2,
-MT_MACEFX3,
-MT_MACEFX4,
-MT_WSKULLROD,
-MT_HORNRODFX1,
-MT_HORNRODFX2,
-MT_RAINPLR1,
-MT_RAINPLR2,
-MT_RAINPLR3,
-MT_RAINPLR4,
-MT_GOLDWANDFX1,
-MT_GOLDWANDFX2,
-MT_GOLDWANDPUFF1,
-MT_GOLDWANDPUFF2,
-MT_WPHOENIXROD,
-MT_PHOENIXFX1,
-MT_PHOENIXPUFF,
-MT_PHOENIXFX2,
-MT_MISC15,
-MT_CRBOWFX1,
-MT_CRBOWFX2,
-MT_CRBOWFX3,
-MT_CRBOWFX4,
-MT_BLOOD,
-MT_BLOODSPLATTER,
-MT_PLAYER,
-MT_BLOODYSKULL,
-MT_CHICPLAYER,
-MT_CHICKEN,
-MT_FEATHER,
-MT_MUMMY,
-MT_MUMMYLEADER,
-MT_MUMMYGHOST,
-MT_MUMMYLEADERGHOST,
-MT_MUMMYSOUL,
-MT_MUMMYFX1,
-MT_BEAST,
-MT_BEASTBALL,
-MT_BURNBALL,
-MT_BURNBALLFB,
-MT_PUFFY,
-MT_SNAKE,
-MT_SNAKEPRO_A,
-MT_SNAKEPRO_B,
-MT_HEAD,
-MT_HEADFX1,
-MT_HEADFX2,
-MT_HEADFX3,
-MT_WHIRLWIND,
-MT_CLINK,
-MT_WIZARD,
-MT_WIZFX1,
-MT_IMP,
-MT_IMPLEADER,
-MT_IMPCHUNK1,
-MT_IMPCHUNK2,
-MT_IMPBALL,
-MT_KNIGHT,
-MT_KNIGHTGHOST,
-MT_KNIGHTAXE,
-MT_REDAXE,
-MT_SORCERER1,
-MT_SRCRFX1,
-MT_SORCERER2,
-MT_SOR2FX1,
-MT_SOR2FXSPARK,
-MT_SOR2FX2,
-MT_SOR2TELEFADE,
-MT_MINOTAUR,
-MT_MNTRFX1,
-MT_MNTRFX2,
-MT_MNTRFX3,
-MT_AKYY,
-MT_BKYY,
-MT_CKEY,
-MT_AMGWNDWIMPY,
-MT_AMGWNDHEFTY,
-MT_AMMACEWIMPY,
-MT_AMMACEHEFTY,
-MT_AMCBOWWIMPY,
-MT_AMCBOWHEFTY,
-MT_AMSKRDWIMPY,
-MT_AMSKRDHEFTY,
-MT_AMPHRDWIMPY,
-MT_AMPHRDHEFTY,
-MT_AMBLSRWIMPY,
-MT_AMBLSRHEFTY,
-MT_SOUNDWIND,
-MT_SOUNDWATERFALL,
-NUMMOBJTYPES} mobjtype_t;
+typedef enum
+{
+ MT_MISC0,
+ MT_ITEMSHIELD1,
+ MT_ITEMSHIELD2,
+ MT_MISC1,
+ MT_MISC2,
+ MT_ARTIINVISIBILITY,
+ MT_MISC3,
+ MT_ARTIFLY,
+ MT_ARTIINVULNERABILITY,
+ MT_ARTITOMEOFPOWER,
+ MT_ARTIEGG,
+ MT_EGGFX,
+ MT_ARTISUPERHEAL,
+ MT_MISC4,
+ MT_MISC5,
+ MT_FIREBOMB,
+ MT_ARTITELEPORT,
+ MT_POD,
+ MT_PODGOO,
+ MT_PODGENERATOR,
+ MT_SPLASH,
+ MT_SPLASHBASE,
+ MT_LAVASPLASH,
+ MT_LAVASMOKE,
+ MT_SLUDGECHUNK,
+ MT_SLUDGESPLASH,
+ MT_SKULLHANG70,
+ MT_SKULLHANG60,
+ MT_SKULLHANG45,
+ MT_SKULLHANG35,
+ MT_CHANDELIER,
+ MT_SERPTORCH,
+ MT_SMALLPILLAR,
+ MT_STALAGMITESMALL,
+ MT_STALAGMITELARGE,
+ MT_STALACTITESMALL,
+ MT_STALACTITELARGE,
+ MT_MISC6,
+ MT_BARREL,
+ MT_MISC7,
+ MT_MISC8,
+ MT_MISC9,
+ MT_MISC10,
+ MT_MISC11,
+ MT_KEYGIZMOBLUE,
+ MT_KEYGIZMOGREEN,
+ MT_KEYGIZMOYELLOW,
+ MT_KEYGIZMOFLOAT,
+ MT_MISC12,
+ MT_VOLCANOBLAST,
+ MT_VOLCANOTBLAST,
+ MT_TELEGLITGEN,
+ MT_TELEGLITGEN2,
+ MT_TELEGLITTER,
+ MT_TELEGLITTER2,
+ MT_TFOG,
+ MT_TELEPORTMAN,
+ MT_STAFFPUFF,
+ MT_STAFFPUFF2,
+ MT_BEAKPUFF,
+ MT_MISC13,
+ MT_GAUNTLETPUFF1,
+ MT_GAUNTLETPUFF2,
+ MT_MISC14,
+ MT_BLASTERFX1,
+ MT_BLASTERSMOKE,
+ MT_RIPPER,
+ MT_BLASTERPUFF1,
+ MT_BLASTERPUFF2,
+ MT_WMACE,
+ MT_MACEFX1,
+ MT_MACEFX2,
+ MT_MACEFX3,
+ MT_MACEFX4,
+ MT_WSKULLROD,
+ MT_HORNRODFX1,
+ MT_HORNRODFX2,
+ MT_RAINPLR1,
+ MT_RAINPLR2,
+ MT_RAINPLR3,
+ MT_RAINPLR4,
+ MT_GOLDWANDFX1,
+ MT_GOLDWANDFX2,
+ MT_GOLDWANDPUFF1,
+ MT_GOLDWANDPUFF2,
+ MT_WPHOENIXROD,
+ MT_PHOENIXFX1,
+ MT_PHOENIXPUFF,
+ MT_PHOENIXFX2,
+ MT_MISC15,
+ MT_CRBOWFX1,
+ MT_CRBOWFX2,
+ MT_CRBOWFX3,
+ MT_CRBOWFX4,
+ MT_BLOOD,
+ MT_BLOODSPLATTER,
+ MT_PLAYER,
+ MT_BLOODYSKULL,
+ MT_CHICPLAYER,
+ MT_CHICKEN,
+ MT_FEATHER,
+ MT_MUMMY,
+ MT_MUMMYLEADER,
+ MT_MUMMYGHOST,
+ MT_MUMMYLEADERGHOST,
+ MT_MUMMYSOUL,
+ MT_MUMMYFX1,
+ MT_BEAST,
+ MT_BEASTBALL,
+ MT_BURNBALL,
+ MT_BURNBALLFB,
+ MT_PUFFY,
+ MT_SNAKE,
+ MT_SNAKEPRO_A,
+ MT_SNAKEPRO_B,
+ MT_HEAD,
+ MT_HEADFX1,
+ MT_HEADFX2,
+ MT_HEADFX3,
+ MT_WHIRLWIND,
+ MT_CLINK,
+ MT_WIZARD,
+ MT_WIZFX1,
+ MT_IMP,
+ MT_IMPLEADER,
+ MT_IMPCHUNK1,
+ MT_IMPCHUNK2,
+ MT_IMPBALL,
+ MT_KNIGHT,
+ MT_KNIGHTGHOST,
+ MT_KNIGHTAXE,
+ MT_REDAXE,
+ MT_SORCERER1,
+ MT_SRCRFX1,
+ MT_SORCERER2,
+ MT_SOR2FX1,
+ MT_SOR2FXSPARK,
+ MT_SOR2FX2,
+ MT_SOR2TELEFADE,
+ MT_MINOTAUR,
+ MT_MNTRFX1,
+ MT_MNTRFX2,
+ MT_MNTRFX3,
+ MT_AKYY,
+ MT_BKYY,
+ MT_CKEY,
+ MT_AMGWNDWIMPY,
+ MT_AMGWNDHEFTY,
+ MT_AMMACEWIMPY,
+ MT_AMMACEHEFTY,
+ MT_AMCBOWWIMPY,
+ MT_AMCBOWHEFTY,
+ MT_AMSKRDWIMPY,
+ MT_AMSKRDHEFTY,
+ MT_AMPHRDWIMPY,
+ MT_AMPHRDHEFTY,
+ MT_AMBLSRWIMPY,
+ MT_AMBLSRHEFTY,
+ MT_SOUNDWIND,
+ MT_SOUNDWATERFALL,
+ NUMMOBJTYPES
+} mobjtype_t;
-typedef struct {
- int doomednum;
- int spawnstate;
- int spawnhealth;
- int seestate;
- int seesound;
- int reactiontime;
- int attacksound;
- int painstate;
- int painchance;
- int painsound;
- int meleestate;
- int missilestate;
- int crashstate;
- int deathstate;
- int xdeathstate;
- int deathsound;
- int speed;
- int radius;
- int height;
- int mass;
- int damage;
- int activesound;
- int flags;
- int flags2;
+typedef struct
+{
+ int doomednum;
+ int spawnstate;
+ int spawnhealth;
+ int seestate;
+ int seesound;
+ int reactiontime;
+ int attacksound;
+ int painstate;
+ int painchance;
+ int painsound;
+ int meleestate;
+ int missilestate;
+ int crashstate;
+ int deathstate;
+ int xdeathstate;
+ int deathsound;
+ int speed;
+ int radius;
+ int height;
+ int mass;
+ int damage;
+ int activesound;
+ int flags;
+ int flags2;
} mobjinfo_t;
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
-
--- a/src/heretic/m_misc.c
+++ b/src/heretic/m_misc.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// M_misc.c
@@ -27,207 +49,207 @@
boolean M_ValidEpisodeMap(int episode, int map)
{
- if(episode < 1 || map < 1 || map > 9)
- {
- return false;
- }
- if(shareware)
- { // Shareware version checks
- if(episode != 1)
- {
- return false;
- }
- }
- else if(ExtendedWAD)
- { // Extended version checks
- if(episode == 6)
- {
- if(map > 3)
- {
- return false;
- }
- }
- else if(episode > 5)
- {
- return false;
- }
- }
- else
- { // Registered version checks
- if(episode == 4)
- {
- if(map != 1)
- {
- return false;
- }
- }
- else if(episode > 3)
- {
- return false;
- }
- }
- return true;
+ if (episode < 1 || map < 1 || map > 9)
+ {
+ return false;
+ }
+ if (shareware)
+ { // Shareware version checks
+ if (episode != 1)
+ {
+ return false;
+ }
+ }
+ else if (ExtendedWAD)
+ { // Extended version checks
+ if (episode == 6)
+ {
+ if (map > 3)
+ {
+ return false;
+ }
+ }
+ else if (episode > 5)
+ {
+ return false;
+ }
+ }
+ else
+ { // Registered version checks
+ if (episode == 4)
+ {
+ if (map != 1)
+ {
+ return false;
+ }
+ }
+ else if (episode > 3)
+ {
+ return false;
+ }
+ }
+ return true;
}
-/*
-=================
-=
-= M_CheckParm
-=
-= Checks for the given parameter in the program's command line arguments
-=
-= Returns the argument number (1 to argc-1) or 0 if not present
-=
-=================
-*/
-
-int M_CheckParm (char *check)
-{
- int i;
-
- for (i = 1;i<myargc;i++)
- {
- if ( !strcasecmp(check, myargv[i]) )
- return i;
- }
-
- return 0;
-}
-
-
-
-/*
-===============
-=
-= M_Random
-=
-= Returns a 0-255 number
-=
-===============
-*/
-
-unsigned char rndtable[256] = {
- 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66,
- 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36,
- 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
- 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224,
- 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242,
- 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0,
- 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235,
- 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113,
- 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75,
- 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196,
- 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113,
- 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241,
- 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224,
- 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95,
- 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226,
- 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36,
- 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106,
- 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136,
- 120, 163, 236, 249
-};
-int rndindex = 0;
-int prndindex = 0;
-
-int P_Random (void)
-{
- prndindex = (prndindex+1)&0xff;
- return rndtable[prndindex];
-}
-
-int M_Random (void)
-{
- rndindex = (rndindex+1)&0xff;
- return rndtable[rndindex];
-}
-
-void M_ClearRandom (void)
-{
- rndindex = prndindex = 0;
-}
-
-
-void M_ClearBox (fixed_t *box)
-{
- box[BOXTOP] = box[BOXRIGHT] = MININT;
- box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
-}
-
-void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y)
-{
- if (x<box[BOXLEFT])
- box[BOXLEFT] = x;
- else if (x>box[BOXRIGHT])
- box[BOXRIGHT] = x;
- if (y<box[BOXBOTTOM])
- box[BOXBOTTOM] = y;
- else if (y>box[BOXTOP])
- box[BOXTOP] = y;
-}
-
-
-
-/*
-==================
-=
-= M_WriteFile
-=
-==================
-*/
-
-#ifndef O_BINARY
-#define O_BINARY 0
-#endif
-
-boolean M_WriteFile (char const *name, void *source, int length)
-{
- int handle, count;
-
- handle = open (name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
- if (handle == -1)
- return false;
- count = write (handle, source, length);
- close (handle);
-
- if (count < length)
- return false;
-
- return true;
-}
-
-
-/*
-==================
-=
-= M_ReadFile
-=
-==================
-*/
-
-int M_ReadFile (char const *name, byte **buffer)
-{
- int handle, count, length;
- struct stat fileinfo;
- byte *buf;
-
- handle = open (name, O_RDONLY | O_BINARY, 0666);
- if (handle == -1)
- I_Error ("Couldn't read file %s", name);
- if (fstat (handle,&fileinfo) == -1)
- I_Error ("Couldn't read file %s", name);
- length = fileinfo.st_size;
- buf = Z_Malloc (length, PU_STATIC, NULL);
- count = read (handle, buf, length);
- close (handle);
-
- if (count < length)
- I_Error ("Couldn't read file %s", name);
-
- *buffer = buf;
- return length;
-}
+/*
+=================
+=
+= M_CheckParm
+=
+= Checks for the given parameter in the program's command line arguments
+=
+= Returns the argument number (1 to argc-1) or 0 if not present
+=
+=================
+*/
+int M_CheckParm(char *check)
+{
+ int i;
+
+ for (i = 1; i < myargc; i++)
+ {
+ if (!strcasecmp(check, myargv[i]))
+ return i;
+ }
+
+ return 0;
+}
+
+
+
+/*
+===============
+=
+= M_Random
+=
+= Returns a 0-255 number
+=
+===============
+*/
+
+unsigned char rndtable[256] = {
+ 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66,
+ 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36,
+ 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
+ 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224,
+ 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242,
+ 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0,
+ 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235,
+ 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113,
+ 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75,
+ 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196,
+ 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113,
+ 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241,
+ 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224,
+ 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95,
+ 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226,
+ 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36,
+ 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106,
+ 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136,
+ 120, 163, 236, 249
+};
+int rndindex = 0;
+int prndindex = 0;
+
+int P_Random(void)
+{
+ prndindex = (prndindex + 1) & 0xff;
+ return rndtable[prndindex];
+}
+
+int M_Random(void)
+{
+ rndindex = (rndindex + 1) & 0xff;
+ return rndtable[rndindex];
+}
+
+void M_ClearRandom(void)
+{
+ rndindex = prndindex = 0;
+}
+
+
+void M_ClearBox(fixed_t * box)
+{
+ box[BOXTOP] = box[BOXRIGHT] = MININT;
+ box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
+}
+
+void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y)
+{
+ if (x < box[BOXLEFT])
+ box[BOXLEFT] = x;
+ else if (x > box[BOXRIGHT])
+ box[BOXRIGHT] = x;
+ if (y < box[BOXBOTTOM])
+ box[BOXBOTTOM] = y;
+ else if (y > box[BOXTOP])
+ box[BOXTOP] = y;
+}
+
+
+
+/*
+==================
+=
+= M_WriteFile
+=
+==================
+*/
+
+#ifndef O_BINARY
+#define O_BINARY 0
+#endif
+
+boolean M_WriteFile(char const *name, void *source, int length)
+{
+ int handle, count;
+
+ handle = open(name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
+ if (handle == -1)
+ return false;
+ count = write(handle, source, length);
+ close(handle);
+
+ if (count < length)
+ return false;
+
+ return true;
+}
+
+
+/*
+==================
+=
+= M_ReadFile
+=
+==================
+*/
+
+int M_ReadFile(char const *name, byte ** buffer)
+{
+ int handle, count, length;
+ struct stat fileinfo;
+ byte *buf;
+
+ handle = open(name, O_RDONLY | O_BINARY, 0666);
+ if (handle == -1)
+ I_Error("Couldn't read file %s", name);
+ if (fstat(handle, &fileinfo) == -1)
+ I_Error("Couldn't read file %s", name);
+ length = fileinfo.st_size;
+ buf = Z_Malloc(length, PU_STATIC, NULL);
+ count = read(handle, buf, length);
+ close(handle);
+
+ if (count < length)
+ I_Error("Couldn't read file %s", name);
+
+ *buffer = buf;
+ return length;
+}
+
//---------------------------------------------------------------------------
//
// PROC M_FindResponseFile
@@ -238,78 +260,78 @@
void M_FindResponseFile(void)
{
- int i;
+ int i;
- for(i = 1; i < myargc; i++)
- {
- if(myargv[i][0] == '@')
- {
- FILE *handle;
- int size;
- int k;
- int index;
- int indexinfile;
- char *infile;
- char *file;
- char *moreargs[20];
- char *firstargv;
+ for (i = 1; i < myargc; i++)
+ {
+ if (myargv[i][0] == '@')
+ {
+ FILE *handle;
+ int size;
+ int k;
+ int index;
+ int indexinfile;
+ char *infile;
+ char *file;
+ char *moreargs[20];
+ char *firstargv;
- // READ THE RESPONSE FILE INTO MEMORY
- handle = fopen(&myargv[i][1], "rb");
- if(!handle)
- {
- printf("\nNo such response file!");
- exit(1);
- }
- printf("Found response file %s!\n",&myargv[i][1]);
- fseek (handle,0,SEEK_END);
- size = ftell(handle);
- fseek (handle,0,SEEK_SET);
- file = malloc (size);
- fread (file,size,1,handle);
- fclose (handle);
+ // READ THE RESPONSE FILE INTO MEMORY
+ handle = fopen(&myargv[i][1], "rb");
+ if (!handle)
+ {
+ printf("\nNo such response file!");
+ exit(1);
+ }
+ printf("Found response file %s!\n", &myargv[i][1]);
+ fseek(handle, 0, SEEK_END);
+ size = ftell(handle);
+ fseek(handle, 0, SEEK_SET);
+ file = malloc(size);
+ fread(file, size, 1, handle);
+ fclose(handle);
- // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
- for (index = 0,k = i+1; k < myargc; k++)
- moreargs[index++] = myargv[k];
-
- firstargv = myargv[0];
- myargv = malloc(sizeof(char *)*MAXARGVS);
- memset(myargv,0,sizeof(char *)*MAXARGVS);
- myargv[0] = firstargv;
-
- infile = file;
- indexinfile = k = 0;
- indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
- do
- {
- myargv[indexinfile++] = infile+k;
- while(k < size &&
-
- ((*(infile+k)>= ' '+1) && (*(infile+k)<='z')))
- k++;
- *(infile+k) = 0;
- while(k < size &&
- ((*(infile+k)<= ' ') || (*(infile+k)>'z')))
- k++;
- } while(k < size);
-
- for (k = 0;k < index;k++)
- myargv[indexinfile++] = moreargs[k];
- myargc = indexinfile;
- // DISPLAY ARGS
- if(M_CheckParm("-debug"))
- {
- printf("%d command-line args:\n", myargc);
- for(k = 1; k < myargc; k++)
- {
- printf("%s\n", myargv[k]);
- }
- }
- break;
- }
- }
-}
+ // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
+ for (index = 0, k = i + 1; k < myargc; k++)
+ moreargs[index++] = myargv[k];
+
+ firstargv = myargv[0];
+ myargv = malloc(sizeof(char *) * MAXARGVS);
+ memset(myargv, 0, sizeof(char *) * MAXARGVS);
+ myargv[0] = firstargv;
+
+ infile = file;
+ indexinfile = k = 0;
+ indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
+ do
+ {
+ myargv[indexinfile++] = infile + k;
+ while (k < size &&
+ ((*(infile + k) >= ' ' + 1) && (*(infile + k) <= 'z')))
+ k++;
+ *(infile + k) = 0;
+ while (k < size &&
+ ((*(infile + k) <= ' ') || (*(infile + k) > 'z')))
+ k++;
+ }
+ while (k < size);
+
+ for (k = 0; k < index; k++)
+ myargv[indexinfile++] = moreargs[k];
+ myargc = indexinfile;
+ // DISPLAY ARGS
+ if (M_CheckParm("-debug"))
+ {
+ printf("%d command-line args:\n", myargc);
+ for (k = 1; k < myargc; k++)
+ {
+ printf("%s\n", myargv[k]);
+ }
+ }
+ break;
+ }
+ }
+}
//---------------------------------------------------------------------------
//
@@ -321,82 +343,81 @@
void M_ForceUppercase(char *text)
{
- char c;
+ char c;
- while((c = *text) != 0)
- {
- if(c >= 'a' && c <= 'z')
- {
- *text++ = c-('a'-'A');
- }
- else
- {
- text++;
- }
- }
+ while ((c = *text) != 0)
+ {
+ if (c >= 'a' && c <= 'z')
+ {
+ *text++ = c - ('a' - 'A');
+ }
+ else
+ {
+ text++;
+ }
+ }
}
-/*
-==============================================================================
-
- DEFAULTS
-
-==============================================================================
-*/
-
-int usemouse;
-int usejoystick;
-
-extern int key_right, key_left, key_up, key_down;
-extern int key_strafeleft, key_straferight;
-extern int key_fire, key_use, key_strafe, key_speed;
-extern int key_flyup, key_flydown, key_flycenter;
-extern int key_lookup, key_lookdown, key_lookcenter;
-extern int key_invleft, key_invright, key_useartifact;
+/*
+==============================================================================
-extern int mousebfire;
-extern int mousebstrafe;
-extern int mousebforward;
-
-extern int joybfire;
-extern int joybstrafe;
-extern int joybuse;
-extern int joybspeed;
-
-extern int viewwidth, viewheight;
-
-int mouseSensitivity;
-
-extern int screenblocks;
-
-extern char *chat_macros[10];
+ DEFAULTS
-typedef struct
-{
- char *name;
- int *location;
- int defaultvalue;
- int scantranslate; // PC scan code hack
- int untranslated; // lousy hack
-} default_t;
+==============================================================================
+*/
+int usemouse;
+int usejoystick;
+
+extern int key_right, key_left, key_up, key_down;
+extern int key_strafeleft, key_straferight;
+extern int key_fire, key_use, key_strafe, key_speed;
+extern int key_flyup, key_flydown, key_flycenter;
+extern int key_lookup, key_lookdown, key_lookcenter;
+extern int key_invleft, key_invright, key_useartifact;
+
+extern int mousebfire;
+extern int mousebstrafe;
+extern int mousebforward;
+
+extern int joybfire;
+extern int joybstrafe;
+extern int joybuse;
+extern int joybspeed;
+
+extern int viewwidth, viewheight;
+
+int mouseSensitivity;
+
+extern int screenblocks;
+
+extern char *chat_macros[10];
+
+typedef struct
+{
+ char *name;
+ int *location;
+ int defaultvalue;
+ int scantranslate; // PC scan code hack
+ int untranslated; // lousy hack
+} default_t;
+
#ifndef __NeXT__
extern int snd_Channels;
-extern int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
-extern int snd_MusicDevice, // current music card # (index to dmxCodes)
- snd_SfxDevice; // current sfx card # (index to dmxCodes)
-
-extern int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
-extern int snd_Mport; // midi variables
-#endif
+extern int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
+extern int snd_MusicDevice, // current music card # (index to dmxCodes)
+ snd_SfxDevice; // current sfx card # (index to dmxCodes)
-default_t defaults[] =
-{
- { "mouse_sensitivity", &mouseSensitivity, 5 },
+extern int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
+extern int snd_Mport; // midi variables
+#endif
+default_t defaults[] = {
+ {"mouse_sensitivity", &mouseSensitivity, 5},
+
#ifndef __NeXT__
- { "sfx_volume", &snd_MaxVolume, 10},
- { "music_volume", &snd_MusicVolume, 10},
+ {"sfx_volume", &snd_MaxVolume, 10},
+ {"music_volume", &snd_MusicVolume, 10},
#endif
#ifdef __WATCOMC__
@@ -418,381 +439,382 @@
#define SC_END 0x4f
#define SC_ENTER 0x1c
- { "key_right", &key_right, SC_RIGHTARROW, 1 },
- { "key_left", &key_left, SC_LEFTARROW, 1 },
- { "key_up", &key_up, SC_UPARROW, 1 },
- { "key_down", &key_down, SC_DOWNARROW, 1 },
- { "key_strafeleft", &key_strafeleft, SC_COMMA, 1 },
- { "key_straferight", &key_straferight, SC_PERIOD, 1 },
- { "key_flyup", &key_flyup, SC_PAGEUP, 1 },
- { "key_flydown", &key_flydown, SC_INSERT, 1 },
- { "key_flycenter", &key_flycenter, SC_HOME, 1 },
- { "key_lookup", &key_lookup, SC_PAGEDOWN, 1 },
- { "key_lookdown", &key_lookdown, SC_DELETE, 1 },
- { "key_lookcenter", &key_lookcenter, SC_END, 1 },
- { "key_invleft", &key_invleft, 0x1a, 1 },
- { "key_invright", &key_invright, 0x1b, 1 },
- { "key_useartifact", &key_useartifact, SC_ENTER, 1 },
+ {"key_right", &key_right, SC_RIGHTARROW, 1},
+ {"key_left", &key_left, SC_LEFTARROW, 1},
+ {"key_up", &key_up, SC_UPARROW, 1},
+ {"key_down", &key_down, SC_DOWNARROW, 1},
+ {"key_strafeleft", &key_strafeleft, SC_COMMA, 1},
+ {"key_straferight", &key_straferight, SC_PERIOD, 1},
+ {"key_flyup", &key_flyup, SC_PAGEUP, 1},
+ {"key_flydown", &key_flydown, SC_INSERT, 1},
+ {"key_flycenter", &key_flycenter, SC_HOME, 1},
+ {"key_lookup", &key_lookup, SC_PAGEDOWN, 1},
+ {"key_lookdown", &key_lookdown, SC_DELETE, 1},
+ {"key_lookcenter", &key_lookcenter, SC_END, 1},
+ {"key_invleft", &key_invleft, 0x1a, 1},
+ {"key_invright", &key_invright, 0x1b, 1},
+ {"key_useartifact", &key_useartifact, SC_ENTER, 1},
- { "key_fire", &key_fire, SC_RCTRL, 1 },
- { "key_use", &key_use, SC_SPACE, 1 },
- { "key_strafe", &key_strafe, SC_RALT, 1 },
- { "key_speed", &key_speed, SC_RSHIFT, 1 },
+ {"key_fire", &key_fire, SC_RCTRL, 1},
+ {"key_use", &key_use, SC_SPACE, 1},
+ {"key_strafe", &key_strafe, SC_RALT, 1},
+ {"key_speed", &key_speed, SC_RSHIFT, 1},
#endif
#ifdef __NeXT__
- { "key_right", &key_right, KEY_RIGHTARROW },
- { "key_left", &key_left, KEY_LEFTARROW },
- { "key_up", &key_up, KEY_UPARROW },
- { "key_down", &key_down, KEY_DOWNARROW },
- { "key_strafeleft", &key_strafeleft, ',' },
- { "key_straferight", &key_straferight, '.' },
- { "key_flyup", &key_flyup, 'u' },
- { "key_flydown", &key_flydown, 'j' },
- { "key_flycenter", &key_flycenter, 'k' },
- { "key_lookup", &key_lookup, 'm' },
- { "key_lookdown", &key_lookdown, 'b' },
- { "key_lookcenter", &key_lookcenter, 'n' },
- { "key_invleft", &key_invleft, '[' },
- { "key_invright", &key_invright, ']' },
- { "key_useartifact", &key_useartifact, 13 },
+ {"key_right", &key_right, KEY_RIGHTARROW},
+ {"key_left", &key_left, KEY_LEFTARROW},
+ {"key_up", &key_up, KEY_UPARROW},
+ {"key_down", &key_down, KEY_DOWNARROW},
+ {"key_strafeleft", &key_strafeleft, ','},
+ {"key_straferight", &key_straferight, '.'},
+ {"key_flyup", &key_flyup, 'u'},
+ {"key_flydown", &key_flydown, 'j'},
+ {"key_flycenter", &key_flycenter, 'k'},
+ {"key_lookup", &key_lookup, 'm'},
+ {"key_lookdown", &key_lookdown, 'b'},
+ {"key_lookcenter", &key_lookcenter, 'n'},
+ {"key_invleft", &key_invleft, '['},
+ {"key_invright", &key_invright, ']'},
+ {"key_useartifact", &key_useartifact, 13},
- { "key_fire", &key_fire, ' ', 1 },
- { "key_use", &key_use, 'x', 1 },
- { "key_strafe", &key_strafe, 'c', 1 },
- { "key_speed", &key_speed, 'z', 1 },
+ {"key_fire", &key_fire, ' ', 1},
+ {"key_use", &key_use, 'x', 1},
+ {"key_strafe", &key_strafe, 'c', 1},
+ {"key_speed", &key_speed, 'z', 1},
#endif
- { "use_mouse", &usemouse, 1 },
- { "mouseb_fire", &mousebfire, 0 },
- { "mouseb_strafe", &mousebstrafe, 1 },
- { "mouseb_forward", &mousebforward, 2 },
+ {"use_mouse", &usemouse, 1},
+ {"mouseb_fire", &mousebfire, 0},
+ {"mouseb_strafe", &mousebstrafe, 1},
+ {"mouseb_forward", &mousebforward, 2},
- { "use_joystick", &usejoystick, 0 },
- { "joyb_fire", &joybfire, 0 },
- { "joyb_strafe", &joybstrafe, 1 },
- { "joyb_use", &joybuse, 3 },
- { "joyb_speed", &joybspeed, 2 },
+ {"use_joystick", &usejoystick, 0},
+ {"joyb_fire", &joybfire, 0},
+ {"joyb_strafe", &joybstrafe, 1},
+ {"joyb_use", &joybuse, 3},
+ {"joyb_speed", &joybspeed, 2},
- { "screenblocks", &screenblocks, 10 },
+ {"screenblocks", &screenblocks, 10},
#ifndef __NeXT__
- { "snd_channels", &snd_Channels, 3 },
- { "snd_musicdevice", &snd_DesiredMusicDevice, 0 },
- { "snd_sfxdevice", &snd_DesiredSfxDevice, 0 },
- { "snd_sbport", &snd_SBport, 544 },
- { "snd_sbirq", &snd_SBirq, -1 },
- { "snd_sbdma", &snd_SBdma, -1 },
- { "snd_mport", &snd_Mport, -1 },
+ {"snd_channels", &snd_Channels, 3},
+ {"snd_musicdevice", &snd_DesiredMusicDevice, 0},
+ {"snd_sfxdevice", &snd_DesiredSfxDevice, 0},
+ {"snd_sbport", &snd_SBport, 544},
+ {"snd_sbirq", &snd_SBirq, -1},
+ {"snd_sbdma", &snd_SBdma, -1},
+ {"snd_mport", &snd_Mport, -1},
#endif
- { "usegamma", &usegamma, 0 },
+ {"usegamma", &usegamma, 0},
- { "chatmacro0", (int *) &chat_macros[0], (int) HUSTR_CHATMACRO0 },
- { "chatmacro1", (int *) &chat_macros[1], (int) HUSTR_CHATMACRO1 },
- { "chatmacro2", (int *) &chat_macros[2], (int) HUSTR_CHATMACRO2 },
- { "chatmacro3", (int *) &chat_macros[3], (int) HUSTR_CHATMACRO3 },
- { "chatmacro4", (int *) &chat_macros[4], (int) HUSTR_CHATMACRO4 },
- { "chatmacro5", (int *) &chat_macros[5], (int) HUSTR_CHATMACRO5 },
- { "chatmacro6", (int *) &chat_macros[6], (int) HUSTR_CHATMACRO6 },
- { "chatmacro7", (int *) &chat_macros[7], (int) HUSTR_CHATMACRO7 },
- { "chatmacro8", (int *) &chat_macros[8], (int) HUSTR_CHATMACRO8 },
- { "chatmacro9", (int *) &chat_macros[9], (int) HUSTR_CHATMACRO9 }
+ {"chatmacro0", (int *) &chat_macros[0], (int) HUSTR_CHATMACRO0},
+ {"chatmacro1", (int *) &chat_macros[1], (int) HUSTR_CHATMACRO1},
+ {"chatmacro2", (int *) &chat_macros[2], (int) HUSTR_CHATMACRO2},
+ {"chatmacro3", (int *) &chat_macros[3], (int) HUSTR_CHATMACRO3},
+ {"chatmacro4", (int *) &chat_macros[4], (int) HUSTR_CHATMACRO4},
+ {"chatmacro5", (int *) &chat_macros[5], (int) HUSTR_CHATMACRO5},
+ {"chatmacro6", (int *) &chat_macros[6], (int) HUSTR_CHATMACRO6},
+ {"chatmacro7", (int *) &chat_macros[7], (int) HUSTR_CHATMACRO7},
+ {"chatmacro8", (int *) &chat_macros[8], (int) HUSTR_CHATMACRO8},
+ {"chatmacro9", (int *) &chat_macros[9], (int) HUSTR_CHATMACRO9}
};
int numdefaults;
char *defaultfile;
-/*
-==============
-=
-= M_SaveDefaults
-=
-==============
-*/
-
-void M_SaveDefaults (void)
-{
- int i,v;
- FILE *f;
-
- f = fopen (defaultfile, "w");
- if (!f)
- return; // can't write the file, but don't complain
-
- for (i=0 ; i<numdefaults ; i++)
- {
-#ifdef __WATCOMC__
- if (defaults[i].scantranslate)
- defaults[i].location = &defaults[i].untranslated;
-#endif
- if (defaults[i].defaultvalue > -0xfff
- && defaults[i].defaultvalue < 0xfff)
- {
- v = *defaults[i].location;
- fprintf (f,"%s\t\t%i\n",defaults[i].name,v);
- } else {
- fprintf (f,"%s\t\t\"%s\"\n",defaults[i].name,
- * (char **) (defaults[i].location));
- }
- }
-
- fclose (f);
-}
-
-
-/*
-==============
-=
-= M_LoadDefaults
-=
-==============
-*/
-
-extern byte scantokey[128];
-extern char *basedefault;
-
-void M_LoadDefaults (void)
-{
- int i, len;
- FILE *f;
- char def[80];
- char strparm[100];
- char *newstring;
- int parm;
- boolean isstring;
-
-//
-// set everything to base values
-//
- numdefaults = sizeof(defaults)/sizeof(defaults[0]);
- for (i=0 ; i<numdefaults ; i++)
- *defaults[i].location = defaults[i].defaultvalue;
-
+/*
+==============
+=
+= M_SaveDefaults
+=
+==============
+*/
+
+void M_SaveDefaults(void)
+{
+ int i, v;
+ FILE *f;
+
+ f = fopen(defaultfile, "w");
+ if (!f)
+ return; // can't write the file, but don't complain
+
+ for (i = 0; i < numdefaults; i++)
+ {
+#ifdef __WATCOMC__
+ if (defaults[i].scantranslate)
+ defaults[i].location = &defaults[i].untranslated;
+#endif
+ if (defaults[i].defaultvalue > -0xfff
+ && defaults[i].defaultvalue < 0xfff)
+ {
+ v = *defaults[i].location;
+ fprintf(f, "%s\t\t%i\n", defaults[i].name, v);
+ }
+ else
+ {
+ fprintf(f, "%s\t\t\"%s\"\n", defaults[i].name,
+ *(char **) (defaults[i].location));
+ }
+ }
+
+ fclose(f);
+}
+
+
+/*
+==============
+=
+= M_LoadDefaults
+=
+==============
+*/
+
+extern byte scantokey[128];
+extern char *basedefault;
+
+void M_LoadDefaults(void)
+{
+ int i, len;
+ FILE *f;
+ char def[80];
+ char strparm[100];
+ char *newstring;
+ int parm;
+ boolean isstring;
+
//
+// set everything to base values
+//
+ numdefaults = sizeof(defaults) / sizeof(defaults[0]);
+ for (i = 0; i < numdefaults; i++)
+ *defaults[i].location = defaults[i].defaultvalue;
+
+//
// check for a custom default file
//
- i = M_CheckParm("-config");
- if(i && i<myargc-1)
- {
- defaultfile = myargv[i+1];
- printf("default file: %s\n", defaultfile);
- }
- else if(cdrom)
- {
- defaultfile = "c:\\heretic.cd\\heretic.cfg";
- }
- else
- {
- defaultfile = basedefault;
- }
+ i = M_CheckParm("-config");
+ if (i && i < myargc - 1)
+ {
+ defaultfile = myargv[i + 1];
+ printf("default file: %s\n", defaultfile);
+ }
+ else if (cdrom)
+ {
+ defaultfile = "c:\\heretic.cd\\heretic.cfg";
+ }
+ else
+ {
+ defaultfile = basedefault;
+ }
-//
-// read the file in, overriding any set defaults
-//
- f = fopen (defaultfile, "r");
- if (f)
- {
- while (!feof(f))
- {
- isstring = false;
- if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2)
- {
- if (strparm[0] == '"')
- {
- // get a string default
- isstring = true;
- len = strlen(strparm);
- newstring = (char *) malloc(len);
- strparm[len-1] = 0;
- strcpy(newstring, strparm+1);
- }
- else if (strparm[0] == '0' && strparm[1] == 'x')
- sscanf(strparm+2, "%x", &parm);
- else
- sscanf(strparm, "%i", &parm);
- for (i=0 ; i<numdefaults ; i++)
- if (!strcmp(def, defaults[i].name))
- {
- if (!isstring)
- *defaults[i].location = parm;
- else
- *defaults[i].location =
- (int) newstring;
- break;
- }
- }
- }
-
- fclose (f);
- }
-
+//
+// read the file in, overriding any set defaults
+//
+ f = fopen(defaultfile, "r");
+ if (f)
+ {
+ while (!feof(f))
+ {
+ isstring = false;
+ if (fscanf(f, "%79s %[^\n]\n", def, strparm) == 2)
+ {
+ if (strparm[0] == '"')
+ {
+ // get a string default
+ isstring = true;
+ len = strlen(strparm);
+ newstring = (char *) malloc(len);
+ strparm[len - 1] = 0;
+ strcpy(newstring, strparm + 1);
+ }
+ else if (strparm[0] == '0' && strparm[1] == 'x')
+ sscanf(strparm + 2, "%x", &parm);
+ else
+ sscanf(strparm, "%i", &parm);
+ for (i = 0; i < numdefaults; i++)
+ if (!strcmp(def, defaults[i].name))
+ {
+ if (!isstring)
+ *defaults[i].location = parm;
+ else
+ *defaults[i].location = (int) newstring;
+ break;
+ }
+ }
+ }
+ fclose(f);
+ }
+
+
#ifdef __WATCOMC__
- for(i = 0; i < numdefaults; i++)
- {
- if(defaults[i].scantranslate)
- {
- parm = *defaults[i].location;
- defaults[i].untranslated = parm;
- *defaults[i].location = scantokey[parm];
- }
- }
+ for (i = 0; i < numdefaults; i++)
+ {
+ if (defaults[i].scantranslate)
+ {
+ parm = *defaults[i].location;
+ defaults[i].untranslated = parm;
+ *defaults[i].location = scantokey[parm];
+ }
+ }
#endif
}
-
-
-/*
-==============================================================================
-
- SCREEN SHOTS
-
-==============================================================================
-*/
-
-
-typedef struct
-{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
-} pcx_t;
-
-/*
-==============
-=
-= WritePCXfile
-=
-==============
-*/
-
-void WritePCXfile (char *filename, byte *data, int width, int height, byte *palette)
-{
- int i, length;
- pcx_t *pcx;
- byte *pack;
-
- pcx = Z_Malloc (width*height*2+1000, PU_STATIC, NULL);
-
- pcx->manufacturer = 0x0a; // PCX id
- pcx->version = 5; // 256 color
- pcx->encoding = 1; // uncompressed
- pcx->bits_per_pixel = 8; // 256 color
- pcx->xmin = 0;
- pcx->ymin = 0;
- pcx->xmax = SHORT(width-1);
- pcx->ymax = SHORT(height-1);
- pcx->hres = SHORT(width);
- pcx->vres = SHORT(height);
- memset (pcx->palette,0,sizeof(pcx->palette));
- pcx->color_planes = 1; // chunky image
- pcx->bytes_per_line = SHORT(width);
- pcx->palette_type = SHORT(2); // not a grey scale
- memset (pcx->filler,0,sizeof(pcx->filler));
-
-//
-// pack the image
-//
- pack = &pcx->data;
-
- for (i=0 ; i<width*height ; i++)
- if ( (*data & 0xc0) != 0xc0)
- *pack++ = *data++;
- else
- {
- *pack++ = 0xc1;
- *pack++ = *data++;
- }
-
-//
-// write the palette
-//
- *pack++ = 0x0c; // palette ID byte
- for (i=0 ; i<768 ; i++)
- *pack++ = *palette++;
-
-//
-// write output file
-//
- length = pack - (byte *)pcx;
- M_WriteFile (filename, pcx, length);
-
- Z_Free (pcx);
-}
-
-
-//==============================================================================
-
-/*
-==================
-=
-= M_ScreenShot
-=
-==================
-*/
-
-void M_ScreenShot (void)
-{
- int i;
- byte *linear;
- char lbmname[12];
- byte *pal;
-
-#ifdef _WATCOMC_
- extern byte *pcscreen;
-#endif
-//
-// munge planar buffer to linear
-//
-#ifdef _WATCOMC_
- linear = pcscreen;
-#else
- linear = screen;
-#endif
-//
-// find a file name to save it to
-//
- strcpy(lbmname,"HRTIC00.pcx");
-
- for (i=0 ; i<=99 ; i++)
- {
- lbmname[5] = i/10 + '0';
- lbmname[6] = i%10 + '0';
- if (access(lbmname,0) == -1)
- break; // file doesn't exist
- }
- if (i==100)
- I_Error ("M_ScreenShot: Couldn't create a PCX");
-
-//
-// save the pcx file
-//
+
+
+/*
+==============================================================================
+
+ SCREEN SHOTS
+
+==============================================================================
+*/
+
+
+typedef struct
+{
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin, ymin, xmax, ymax;
+ unsigned short hres, vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ char filler[58];
+ unsigned char data; // unbounded
+} pcx_t;
+
+/*
+==============
+=
+= WritePCXfile
+=
+==============
+*/
+
+void WritePCXfile(char *filename, byte * data, int width, int height,
+ byte * palette)
+{
+ int i, length;
+ pcx_t *pcx;
+ byte *pack;
+
+ pcx = Z_Malloc(width * height * 2 + 1000, PU_STATIC, NULL);
+
+ pcx->manufacturer = 0x0a; // PCX id
+ pcx->version = 5; // 256 color
+ pcx->encoding = 1; // uncompressed
+ pcx->bits_per_pixel = 8; // 256 color
+ pcx->xmin = 0;
+ pcx->ymin = 0;
+ pcx->xmax = SHORT(width - 1);
+ pcx->ymax = SHORT(height - 1);
+ pcx->hres = SHORT(width);
+ pcx->vres = SHORT(height);
+ memset(pcx->palette, 0, sizeof(pcx->palette));
+ pcx->color_planes = 1; // chunky image
+ pcx->bytes_per_line = SHORT(width);
+ pcx->palette_type = SHORT(2); // not a grey scale
+ memset(pcx->filler, 0, sizeof(pcx->filler));
+
+//
+// pack the image
+//
+ pack = &pcx->data;
+
+ for (i = 0; i < width * height; i++)
+ if ((*data & 0xc0) != 0xc0)
+ *pack++ = *data++;
+ else
+ {
+ *pack++ = 0xc1;
+ *pack++ = *data++;
+ }
+
+//
+// write the palette
+//
+ *pack++ = 0x0c; // palette ID byte
+ for (i = 0; i < 768; i++)
+ *pack++ = *palette++;
+
+//
+// write output file
+//
+ length = pack - (byte *) pcx;
+ M_WriteFile(filename, pcx, length);
+
+ Z_Free(pcx);
+}
+
+
+//==============================================================================
+
+/*
+==================
+=
+= M_ScreenShot
+=
+==================
+*/
+
+void M_ScreenShot(void)
+{
+ int i;
+ byte *linear;
+ char lbmname[12];
+ byte *pal;
+
+#ifdef _WATCOMC_
+ extern byte *pcscreen;
+#endif
+//
+// munge planar buffer to linear
+//
+#ifdef _WATCOMC_
+ linear = pcscreen;
+#else
+ linear = screen;
+#endif
+//
+// find a file name to save it to
+//
+ strcpy(lbmname, "HRTIC00.pcx");
+
+ for (i = 0; i <= 99; i++)
+ {
+ lbmname[5] = i / 10 + '0';
+ lbmname[6] = i % 10 + '0';
+ if (access(lbmname, 0) == -1)
+ break; // file doesn't exist
+ }
+ if (i == 100)
+ I_Error("M_ScreenShot: Couldn't create a PCX");
+
+//
+// save the pcx file
+//
#ifdef __WATCOMC__
- pal = (byte *)Z_Malloc(768, PU_STATIC, NULL);
- outp(0x3c7, 0);
- for(i = 0; i < 768; i++)
- {
- *(pal+i) = inp(0x3c9)<<2;
- }
+ pal = (byte *) Z_Malloc(768, PU_STATIC, NULL);
+ outp(0x3c7, 0);
+ for (i = 0; i < 768; i++)
+ {
+ *(pal + i) = inp(0x3c9) << 2;
+ }
#else
- pal = (byte *)W_CacheLumpName("PLAYPAL", PU_CACHE);
+ pal = (byte *) W_CacheLumpName("PLAYPAL", PU_CACHE);
#endif
- WritePCXfile (lbmname, linear, SCREENWIDTH, SCREENHEIGHT
- , pal);
-
- players[consoleplayer].message = "SCREEN SHOT";
+ WritePCXfile(lbmname, linear, SCREENWIDTH, SCREENHEIGHT, pal);
+
+ players[consoleplayer].message = "SCREEN SHOT";
#ifdef __WATCOMC__
- Z_Free(pal);
+ Z_Free(pal);
#endif
-}
+}
--- a/src/heretic/mn_menu.c
+++ b/src/heretic/mn_menu.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// MN_menu.c
@@ -21,44 +43,44 @@
typedef enum
{
- ITT_EMPTY,
- ITT_EFUNC,
- ITT_LRFUNC,
- ITT_SETMENU,
- ITT_INERT
+ ITT_EMPTY,
+ ITT_EFUNC,
+ ITT_LRFUNC,
+ ITT_SETMENU,
+ ITT_INERT
} ItemType_t;
typedef enum
{
- MENU_MAIN,
- MENU_EPISODE,
- MENU_SKILL,
- MENU_OPTIONS,
- MENU_OPTIONS2,
- MENU_FILES,
- MENU_LOAD,
- MENU_SAVE,
- MENU_NONE
+ MENU_MAIN,
+ MENU_EPISODE,
+ MENU_SKILL,
+ MENU_OPTIONS,
+ MENU_OPTIONS2,
+ MENU_FILES,
+ MENU_LOAD,
+ MENU_SAVE,
+ MENU_NONE
} MenuType_t;
typedef struct
{
- ItemType_t type;
- char *text;
- boolean (*func)(int option);
- int option;
- MenuType_t menu;
+ ItemType_t type;
+ char *text;
+ boolean(*func) (int option);
+ int option;
+ MenuType_t menu;
} MenuItem_t;
typedef struct
{
- int x;
- int y;
- void (*drawFunc)(void);
- int itemCount;
- MenuItem_t *items;
- int oldItPos;
- MenuType_t prevMenu;
+ int x;
+ int y;
+ void (*drawFunc) (void);
+ int itemCount;
+ MenuItem_t *items;
+ int oldItPos;
+ MenuType_t prevMenu;
} Menu_t;
// Private Functions
@@ -83,12 +105,12 @@
static void DrawSkillMenu(void);
static void DrawOptionsMenu(void);
static void DrawOptions2Menu(void);
-static void DrawFileSlots(Menu_t *menu);
+static void DrawFileSlots(Menu_t * menu);
static void DrawFilesMenu(void);
static void MN_DrawInfo(void);
static void DrawLoadMenu(void);
static void DrawSaveMenu(void);
-static void DrawSlider(Menu_t *menu, int item, int width, int slot);
+static void DrawSlider(Menu_t * menu, int item, int width, int slot);
void MN_LoadSlotText(void);
// External Data
@@ -117,8 +139,8 @@
boolean typeofask;
static boolean FileMenuKeySteal;
static boolean slottextloaded;
-static char SlotText[6][SLOTTEXTLEN+2];
-static char oldSlotText[SLOTTEXTLEN+2];
+static char SlotText[6][SLOTTEXTLEN + 2];
+static char oldSlotText[SLOTTEXTLEN + 2];
static int SlotStatus[6];
static int slotptr;
static int currentSlot;
@@ -125,161 +147,144 @@
static int quicksave;
static int quickload;
-static MenuItem_t MainItems[] =
-{
- { ITT_EFUNC, "NEW GAME", SCNetCheck, 1, MENU_EPISODE },
- { ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS },
- { ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES },
- { ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE },
- { ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE }
+static MenuItem_t MainItems[] = {
+ {ITT_EFUNC, "NEW GAME", SCNetCheck, 1, MENU_EPISODE},
+ {ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS},
+ {ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES},
+ {ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE},
+ {ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE}
};
-static Menu_t MainMenu =
-{
- 110, 56,
- DrawMainMenu,
- 5, MainItems,
- 0,
- MENU_NONE
+static Menu_t MainMenu = {
+ 110, 56,
+ DrawMainMenu,
+ 5, MainItems,
+ 0,
+ MENU_NONE
};
-static MenuItem_t EpisodeItems[] =
-{
- { ITT_EFUNC, "CITY OF THE DAMNED", SCEpisode, 1, MENU_NONE },
- { ITT_EFUNC, "HELL'S MAW", SCEpisode, 2, MENU_NONE },
- { ITT_EFUNC, "THE DOME OF D'SPARIL", SCEpisode, 3, MENU_NONE },
- { ITT_EFUNC, "THE OSSUARY", SCEpisode, 4, MENU_NONE },
- { ITT_EFUNC, "THE STAGNANT DEMESNE", SCEpisode, 5, MENU_NONE }
+static MenuItem_t EpisodeItems[] = {
+ {ITT_EFUNC, "CITY OF THE DAMNED", SCEpisode, 1, MENU_NONE},
+ {ITT_EFUNC, "HELL'S MAW", SCEpisode, 2, MENU_NONE},
+ {ITT_EFUNC, "THE DOME OF D'SPARIL", SCEpisode, 3, MENU_NONE},
+ {ITT_EFUNC, "THE OSSUARY", SCEpisode, 4, MENU_NONE},
+ {ITT_EFUNC, "THE STAGNANT DEMESNE", SCEpisode, 5, MENU_NONE}
};
-static Menu_t EpisodeMenu =
-{
- 80, 50,
- DrawEpisodeMenu,
- 3, EpisodeItems,
- 0,
- MENU_MAIN
+static Menu_t EpisodeMenu = {
+ 80, 50,
+ DrawEpisodeMenu,
+ 3, EpisodeItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t FilesItems[] =
-{
- { ITT_EFUNC, "LOAD GAME", SCNetCheck, 2, MENU_LOAD },
- { ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE }
+static MenuItem_t FilesItems[] = {
+ {ITT_EFUNC, "LOAD GAME", SCNetCheck, 2, MENU_LOAD},
+ {ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE}
};
-static Menu_t FilesMenu =
-{
- 110, 60,
- DrawFilesMenu,
- 2, FilesItems,
- 0,
- MENU_MAIN
+static Menu_t FilesMenu = {
+ 110, 60,
+ DrawFilesMenu,
+ 2, FilesItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t LoadItems[] =
-{
- { ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE }
+static MenuItem_t LoadItems[] = {
+ {ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE}
};
-static Menu_t LoadMenu =
-{
- 70, 30,
- DrawLoadMenu,
- 6, LoadItems,
- 0,
- MENU_FILES
+static Menu_t LoadMenu = {
+ 70, 30,
+ DrawLoadMenu,
+ 6, LoadItems,
+ 0,
+ MENU_FILES
};
-static MenuItem_t SaveItems[] =
-{
- { ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE }
+static MenuItem_t SaveItems[] = {
+ {ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE}
};
-static Menu_t SaveMenu =
-{
- 70, 30,
- DrawSaveMenu,
- 6, SaveItems,
- 0,
- MENU_FILES
+static Menu_t SaveMenu = {
+ 70, 30,
+ DrawSaveMenu,
+ 6, SaveItems,
+ 0,
+ MENU_FILES
};
-static MenuItem_t SkillItems[] =
-{
- { ITT_EFUNC, "THOU NEEDETH A WET-NURSE", SCSkill, sk_baby, MENU_NONE },
- { ITT_EFUNC, "YELLOWBELLIES-R-US", SCSkill, sk_easy, MENU_NONE },
- { ITT_EFUNC, "BRINGEST THEM ONETH", SCSkill, sk_medium, MENU_NONE },
- { ITT_EFUNC, "THOU ART A SMITE-MEISTER", SCSkill, sk_hard, MENU_NONE },
- { ITT_EFUNC, "BLACK PLAGUE POSSESSES THEE",
- SCSkill, sk_nightmare, MENU_NONE }
+static MenuItem_t SkillItems[] = {
+ {ITT_EFUNC, "THOU NEEDETH A WET-NURSE", SCSkill, sk_baby, MENU_NONE},
+ {ITT_EFUNC, "YELLOWBELLIES-R-US", SCSkill, sk_easy, MENU_NONE},
+ {ITT_EFUNC, "BRINGEST THEM ONETH", SCSkill, sk_medium, MENU_NONE},
+ {ITT_EFUNC, "THOU ART A SMITE-MEISTER", SCSkill, sk_hard, MENU_NONE},
+ {ITT_EFUNC, "BLACK PLAGUE POSSESSES THEE",
+ SCSkill, sk_nightmare, MENU_NONE}
};
-static Menu_t SkillMenu =
-{
- 38, 30,
- DrawSkillMenu,
- 5, SkillItems,
- 2,
- MENU_EPISODE
+static Menu_t SkillMenu = {
+ 38, 30,
+ DrawSkillMenu,
+ 5, SkillItems,
+ 2,
+ MENU_EPISODE
};
-static MenuItem_t OptionsItems[] =
-{
- { ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE },
- { ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE },
- { ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2 }
+static MenuItem_t OptionsItems[] = {
+ {ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE},
+ {ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE},
+ {ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2}
};
-static Menu_t OptionsMenu =
-{
- 88, 30,
- DrawOptionsMenu,
- 5, OptionsItems,
- 0,
- MENU_MAIN
+static Menu_t OptionsMenu = {
+ 88, 30,
+ DrawOptionsMenu,
+ 5, OptionsItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t Options2Items[] =
-{
- { ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE }
+static MenuItem_t Options2Items[] = {
+ {ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE}
};
-static Menu_t Options2Menu =
-{
- 90, 20,
- DrawOptions2Menu,
- 6, Options2Items,
- 0,
- MENU_OPTIONS
+static Menu_t Options2Menu = {
+ 90, 20,
+ DrawOptions2Menu,
+ 6, Options2Items,
+ 0,
+ MENU_OPTIONS
};
-static Menu_t *Menus[] =
-{
- &MainMenu,
- &EpisodeMenu,
- &SkillMenu,
- &OptionsMenu,
- &Options2Menu,
- &FilesMenu,
- &LoadMenu,
- &SaveMenu
+static Menu_t *Menus[] = {
+ &MainMenu,
+ &EpisodeMenu,
+ &SkillMenu,
+ &OptionsMenu,
+ &Options2Menu,
+ &FilesMenu,
+ &LoadMenu,
+ &SaveMenu
};
//---------------------------------------------------------------------------
@@ -290,15 +295,15 @@
void MN_Init(void)
{
- InitFonts();
- MenuActive = false;
- messageson = true;
- SkullBaseLump = W_GetNumForName("M_SKL00");
- if(ExtendedWAD)
- { // Add episodes 4 and 5 to the menu
- EpisodeMenu.itemCount = 5;
- EpisodeMenu.y -= ITEM_HEIGHT;
- }
+ InitFonts();
+ MenuActive = false;
+ messageson = true;
+ SkullBaseLump = W_GetNumForName("M_SKL00");
+ if (ExtendedWAD)
+ { // Add episodes 4 and 5 to the menu
+ EpisodeMenu.itemCount = 5;
+ EpisodeMenu.y -= ITEM_HEIGHT;
+ }
}
//---------------------------------------------------------------------------
@@ -309,8 +314,8 @@
static void InitFonts(void)
{
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
- FontBBaseLump = W_GetNumForName("FONTB_S")+1;
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ FontBBaseLump = W_GetNumForName("FONTB_S") + 1;
}
//---------------------------------------------------------------------------
@@ -323,22 +328,22 @@
void MN_DrTextA(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- V_DrawPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ V_DrawPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -351,24 +356,24 @@
int MN_TextAWidth(char *text)
{
- char c;
- int width;
- patch_t *p;
+ char c;
+ int width;
+ patch_t *p;
- width = 0;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- width += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- width += p->width-1;
- }
- }
- return(width);
+ width = 0;
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ width += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ width += p->width - 1;
+ }
+ }
+ return (width);
}
//---------------------------------------------------------------------------
@@ -381,22 +386,22 @@
void MN_DrTextB(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 8;
- }
- else
- {
- p = W_CacheLumpNum(FontBBaseLump+c-33, PU_CACHE);
- V_DrawPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 8;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
+ V_DrawPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -409,24 +414,24 @@
int MN_TextBWidth(char *text)
{
- char c;
- int width;
- patch_t *p;
+ char c;
+ int width;
+ patch_t *p;
- width = 0;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- width += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontBBaseLump+c-33, PU_CACHE);
- width += p->width-1;
- }
- }
- return(width);
+ width = 0;
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ width += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
+ width += p->width - 1;
+ }
+ }
+ return (width);
}
//---------------------------------------------------------------------------
@@ -437,11 +442,11 @@
void MN_Ticker(void)
{
- if(MenuActive == false)
- {
- return;
- }
- MenuTime++;
+ if (MenuActive == false)
+ {
+ return;
+ }
+ MenuTime++;
}
//---------------------------------------------------------------------------
@@ -450,79 +455,78 @@
//
//---------------------------------------------------------------------------
-char *QuitEndMsg[] =
-{
- "ARE YOU SURE YOU WANT TO QUIT?",
- "ARE YOU SURE YOU WANT TO END THE GAME?",
- "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
- "DO YOU WANT TO QUICKLOAD THE GAME NAMED"
+char *QuitEndMsg[] = {
+ "ARE YOU SURE YOU WANT TO QUIT?",
+ "ARE YOU SURE YOU WANT TO END THE GAME?",
+ "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
+ "DO YOU WANT TO QUICKLOAD THE GAME NAMED"
};
void MN_Drawer(void)
{
- int i;
- int x;
- int y;
- MenuItem_t *item;
- char *selName;
+ int i;
+ int x;
+ int y;
+ MenuItem_t *item;
+ char *selName;
- if(MenuActive == false)
- {
- if(askforquit)
- {
- MN_DrTextA(QuitEndMsg[typeofask-1], 160-
- MN_TextAWidth(QuitEndMsg[typeofask-1])/2, 80);
- if(typeofask == 3)
- {
- MN_DrTextA(SlotText[quicksave-1], 160-
- MN_TextAWidth(SlotText[quicksave-1])/2, 90);
- MN_DrTextA("?", 160+
- MN_TextAWidth(SlotText[quicksave-1])/2, 90);
- }
- if(typeofask == 4)
- {
- MN_DrTextA(SlotText[quickload-1], 160-
- MN_TextAWidth(SlotText[quickload-1])/2, 90);
- MN_DrTextA("?", 160+
- MN_TextAWidth(SlotText[quickload-1])/2, 90);
- }
- UpdateState |= I_FULLSCRN;
- }
- return;
- }
- else
- {
- UpdateState |= I_FULLSCRN;
- if(InfoType)
- {
- MN_DrawInfo();
- return;
- }
- if(screenblocks < 10)
- {
- BorderNeedRefresh = true;
- }
- if(CurrentMenu->drawFunc != NULL)
- {
- CurrentMenu->drawFunc();
- }
- x = CurrentMenu->x;
- y = CurrentMenu->y;
- item = CurrentMenu->items;
- for(i = 0; i < CurrentMenu->itemCount; i++)
- {
- if(item->type != ITT_EMPTY && item->text)
- {
- MN_DrTextB(item->text, x, y);
- }
- y += ITEM_HEIGHT;
- item++;
- }
- y = CurrentMenu->y+(CurrentItPos*ITEM_HEIGHT)+SELECTOR_YOFFSET;
- selName = MenuTime&16 ? "M_SLCTR1" : "M_SLCTR2";
- V_DrawPatch(x+SELECTOR_XOFFSET, y,
- W_CacheLumpName(selName, PU_CACHE));
- }
+ if (MenuActive == false)
+ {
+ if (askforquit)
+ {
+ MN_DrTextA(QuitEndMsg[typeofask - 1], 160 -
+ MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80);
+ if (typeofask == 3)
+ {
+ MN_DrTextA(SlotText[quicksave - 1], 160 -
+ MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
+ MN_DrTextA("?", 160 +
+ MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
+ }
+ if (typeofask == 4)
+ {
+ MN_DrTextA(SlotText[quickload - 1], 160 -
+ MN_TextAWidth(SlotText[quickload - 1]) / 2, 90);
+ MN_DrTextA("?", 160 +
+ MN_TextAWidth(SlotText[quickload - 1]) / 2, 90);
+ }
+ UpdateState |= I_FULLSCRN;
+ }
+ return;
+ }
+ else
+ {
+ UpdateState |= I_FULLSCRN;
+ if (InfoType)
+ {
+ MN_DrawInfo();
+ return;
+ }
+ if (screenblocks < 10)
+ {
+ BorderNeedRefresh = true;
+ }
+ if (CurrentMenu->drawFunc != NULL)
+ {
+ CurrentMenu->drawFunc();
+ }
+ x = CurrentMenu->x;
+ y = CurrentMenu->y;
+ item = CurrentMenu->items;
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (item->type != ITT_EMPTY && item->text)
+ {
+ MN_DrTextB(item->text, x, y);
+ }
+ y += ITEM_HEIGHT;
+ item++;
+ }
+ y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET;
+ selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2";
+ V_DrawPatch(x + SELECTOR_XOFFSET, y,
+ W_CacheLumpName(selName, PU_CACHE));
+ }
}
//---------------------------------------------------------------------------
@@ -533,13 +537,13 @@
static void DrawMainMenu(void)
{
- int frame;
+ int frame;
- frame = (MenuTime/3)%18;
- V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
- V_DrawPatch(40, 10, W_CacheLumpNum(SkullBaseLump+(17-frame),
- PU_CACHE));
- V_DrawPatch(232, 10, W_CacheLumpNum(SkullBaseLump+frame, PU_CACHE));
+ frame = (MenuTime / 3) % 18;
+ V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
+ V_DrawPatch(40, 10, W_CacheLumpNum(SkullBaseLump + (17 - frame),
+ PU_CACHE));
+ V_DrawPatch(232, 10, W_CacheLumpNum(SkullBaseLump + frame, PU_CACHE));
}
//---------------------------------------------------------------------------
@@ -571,10 +575,10 @@
static void DrawFilesMenu(void)
{
// clear out the quicksave/quickload stuff
- quicksave = 0;
- quickload = 0;
- players[consoleplayer].message = NULL;
- players[consoleplayer].messageTics = 1;
+ quicksave = 0;
+ quickload = 0;
+ players[consoleplayer].message = NULL;
+ players[consoleplayer].messageTics = 1;
}
//---------------------------------------------------------------------------
@@ -585,12 +589,12 @@
static void DrawLoadMenu(void)
{
- MN_DrTextB("LOAD GAME", 160-MN_TextBWidth("LOAD GAME")/2, 10);
- if(!slottextloaded)
- {
- MN_LoadSlotText();
- }
- DrawFileSlots(&LoadMenu);
+ MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10);
+ if (!slottextloaded)
+ {
+ MN_LoadSlotText();
+ }
+ DrawFileSlots(&LoadMenu);
}
//---------------------------------------------------------------------------
@@ -601,12 +605,12 @@
static void DrawSaveMenu(void)
{
- MN_DrTextB("SAVE GAME", 160-MN_TextBWidth("SAVE GAME")/2, 10);
- if(!slottextloaded)
- {
- MN_LoadSlotText();
- }
- DrawFileSlots(&SaveMenu);
+ MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10);
+ if (!slottextloaded)
+ {
+ MN_LoadSlotText();
+ }
+ DrawFileSlots(&SaveMenu);
}
//===========================================================================
@@ -618,33 +622,33 @@
void MN_LoadSlotText(void)
{
- FILE *fp;
- int count;
- int i;
- char name[256];
+ FILE *fp;
+ int count;
+ int i;
+ char name[256];
- for (i = 0; i < 6; i++)
- {
- if(cdrom)
- {
- sprintf(name, SAVEGAMENAMECD"%d.hsg", i);
- }
- else
- {
- sprintf(name, SAVEGAMENAME"%d.hsg", i);
- }
- fp = fopen(name, "rb+");
- if (!fp)
- {
- SlotText[i][0] = 0; // empty the string
- SlotStatus[i] = 0;
- continue;
- }
- count = fread(&SlotText[i], SLOTTEXTLEN, 1, fp);
- fclose(fp);
- SlotStatus[i] = 1;
- }
- slottextloaded = true;
+ for (i = 0; i < 6; i++)
+ {
+ if (cdrom)
+ {
+ sprintf(name, SAVEGAMENAMECD "%d.hsg", i);
+ }
+ else
+ {
+ sprintf(name, SAVEGAMENAME "%d.hsg", i);
+ }
+ fp = fopen(name, "rb+");
+ if (!fp)
+ {
+ SlotText[i][0] = 0; // empty the string
+ SlotStatus[i] = 0;
+ continue;
+ }
+ count = fread(&SlotText[i], SLOTTEXTLEN, 1, fp);
+ fclose(fp);
+ SlotStatus[i] = 1;
+ }
+ slottextloaded = true;
}
//---------------------------------------------------------------------------
@@ -653,23 +657,23 @@
//
//---------------------------------------------------------------------------
-static void DrawFileSlots(Menu_t *menu)
+static void DrawFileSlots(Menu_t * menu)
{
- int i;
- int x;
- int y;
+ int i;
+ int x;
+ int y;
- x = menu->x;
- y = menu->y;
- for(i = 0; i < 6; i++)
- {
- V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
- if(SlotStatus[i])
- {
- MN_DrTextA(SlotText[i], x+5, y+5);
- }
- y += ITEM_HEIGHT;
- }
+ x = menu->x;
+ y = menu->y;
+ for (i = 0; i < 6; i++)
+ {
+ V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
+ if (SlotStatus[i])
+ {
+ MN_DrTextA(SlotText[i], x + 5, y + 5);
+ }
+ y += ITEM_HEIGHT;
+ }
}
//---------------------------------------------------------------------------
@@ -680,15 +684,15 @@
static void DrawOptionsMenu(void)
{
- if(messageson)
- {
- MN_DrTextB("ON", 196, 50);
- }
- else
- {
- MN_DrTextB("OFF", 196, 50);
- }
- DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
+ if (messageson)
+ {
+ MN_DrTextB("ON", 196, 50);
+ }
+ else
+ {
+ MN_DrTextB("OFF", 196, 50);
+ }
+ DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
}
//---------------------------------------------------------------------------
@@ -699,9 +703,9 @@
static void DrawOptions2Menu(void)
{
- DrawSlider(&Options2Menu, 1, 9, screenblocks-3);
- DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
- DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
+ DrawSlider(&Options2Menu, 1, 9, screenblocks - 3);
+ DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
+ DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
}
//---------------------------------------------------------------------------
@@ -712,25 +716,25 @@
static boolean SCNetCheck(int option)
{
- if(!netgame)
- { // okay to go into the menu
- return true;
- }
- switch(option)
- {
- case 1:
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
- break;
- case 2:
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
- break;
- default:
- break;
- }
- MenuActive = false;
- return false;
+ if (!netgame)
+ { // okay to go into the menu
+ return true;
+ }
+ switch (option)
+ {
+ case 1:
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
+ break;
+ case 2:
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
+ break;
+ default:
+ break;
+ }
+ MenuActive = false;
+ return false;
}
//---------------------------------------------------------------------------
@@ -741,14 +745,14 @@
static boolean SCQuitGame(int option)
{
- MenuActive = false;
- askforquit = true;
- typeofask = 1; //quit game
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- return true;
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 1; //quit game
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -759,18 +763,18 @@
static boolean SCEndGame(int option)
{
- if(demoplayback || netgame)
- {
- return false;
- }
- MenuActive = false;
- askforquit = true;
- typeofask = 2; //endgame
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- return true;
+ if (demoplayback || netgame)
+ {
+ return false;
+ }
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 2; //endgame
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -781,17 +785,17 @@
static boolean SCMessages(int option)
{
- messageson ^= 1;
- if(messageson)
- {
- P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
- }
- else
- {
- P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
- }
- S_StartSound(NULL, sfx_chat);
- return true;
+ messageson ^= 1;
+ if (messageson)
+ {
+ P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
+ }
+ else
+ {
+ P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
+ }
+ S_StartSound(NULL, sfx_chat);
+ return true;
}
//---------------------------------------------------------------------------
@@ -802,30 +806,30 @@
static boolean SCLoadGame(int option)
{
- char name[256];
+ char name[256];
- if(!SlotStatus[option])
- { // slot's empty...don't try and load
- return false;
- }
- if(cdrom)
- {
- sprintf(name, SAVEGAMENAMECD"%d.hsg", option);
- }
- else
- {
- sprintf(name, SAVEGAMENAME"%d.hsg", option);
- }
- G_LoadGame(name);
- MN_DeactivateMenu();
- BorderNeedRefresh = true;
- if(quickload == -1)
- {
- quickload = option+1;
- players[consoleplayer].message = NULL;
- players[consoleplayer].messageTics = 1;
- }
- return true;
+ if (!SlotStatus[option])
+ { // slot's empty...don't try and load
+ return false;
+ }
+ if (cdrom)
+ {
+ sprintf(name, SAVEGAMENAMECD "%d.hsg", option);
+ }
+ else
+ {
+ sprintf(name, SAVEGAMENAME "%d.hsg", option);
+ }
+ G_LoadGame(name);
+ MN_DeactivateMenu();
+ BorderNeedRefresh = true;
+ if (quickload == -1)
+ {
+ quickload = option + 1;
+ players[consoleplayer].message = NULL;
+ players[consoleplayer].messageTics = 1;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -836,38 +840,38 @@
static boolean SCSaveGame(int option)
{
- char *ptr;
+ char *ptr;
- if(!FileMenuKeySteal)
- {
- FileMenuKeySteal = true;
- strcpy(oldSlotText, SlotText[option]);
- ptr = SlotText[option];
- while(*ptr)
- {
- ptr++;
- }
- *ptr = '[';
- *(ptr+1) = 0;
- SlotStatus[option]++;
- currentSlot = option;
- slotptr = ptr-SlotText[option];
- return false;
- }
- else
- {
- G_SaveGame(option, SlotText[option]);
- FileMenuKeySteal = false;
- MN_DeactivateMenu();
- }
- BorderNeedRefresh = true;
- if(quicksave == -1)
- {
- quicksave = option+1;
- players[consoleplayer].message = NULL;
- players[consoleplayer].messageTics = 1;
- }
- return true;
+ if (!FileMenuKeySteal)
+ {
+ FileMenuKeySteal = true;
+ strcpy(oldSlotText, SlotText[option]);
+ ptr = SlotText[option];
+ while (*ptr)
+ {
+ ptr++;
+ }
+ *ptr = '[';
+ *(ptr + 1) = 0;
+ SlotStatus[option]++;
+ currentSlot = option;
+ slotptr = ptr - SlotText[option];
+ return false;
+ }
+ else
+ {
+ G_SaveGame(option, SlotText[option]);
+ FileMenuKeySteal = false;
+ MN_DeactivateMenu();
+ }
+ BorderNeedRefresh = true;
+ if (quicksave == -1)
+ {
+ quicksave = option + 1;
+ players[consoleplayer].message = NULL;
+ players[consoleplayer].messageTics = 1;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -878,17 +882,17 @@
static boolean SCEpisode(int option)
{
- if(shareware && option > 1)
- {
- P_SetMessage(&players[consoleplayer],
- "ONLY AVAILABLE IN THE REGISTERED VERSION", true);
- }
- else
- {
- MenuEpisode = option;
- SetMenu(MENU_SKILL);
- }
- return true;
+ if (shareware && option > 1)
+ {
+ P_SetMessage(&players[consoleplayer],
+ "ONLY AVAILABLE IN THE REGISTERED VERSION", true);
+ }
+ else
+ {
+ MenuEpisode = option;
+ SetMenu(MENU_SKILL);
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -899,9 +903,9 @@
static boolean SCSkill(int option)
{
- G_DeferedInitNew(option, MenuEpisode, 1);
- MN_DeactivateMenu();
- return true;
+ G_DeferedInitNew(option, MenuEpisode, 1);
+ MN_DeactivateMenu();
+ return true;
}
//---------------------------------------------------------------------------
@@ -912,18 +916,18 @@
static boolean SCMouseSensi(int option)
{
- if(option == RIGHT_DIR)
- {
- if(mouseSensitivity < 9)
- {
- mouseSensitivity++;
- }
- }
- else if(mouseSensitivity)
- {
- mouseSensitivity--;
- }
- return true;
+ if (option == RIGHT_DIR)
+ {
+ if (mouseSensitivity < 9)
+ {
+ mouseSensitivity++;
+ }
+ }
+ else if (mouseSensitivity)
+ {
+ mouseSensitivity--;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -934,20 +938,20 @@
static boolean SCSfxVolume(int option)
{
- if(option == RIGHT_DIR)
- {
- if(snd_MaxVolume < 15)
- {
- snd_MaxVolume++;
- }
- }
- else if(snd_MaxVolume)
- {
- snd_MaxVolume--;
- }
- S_SetMaxVolume(false); // don't recalc the sound curve, yet
- soundchanged = true; // we'll set it when we leave the menu
- return true;
+ if (option == RIGHT_DIR)
+ {
+ if (snd_MaxVolume < 15)
+ {
+ snd_MaxVolume++;
+ }
+ }
+ else if (snd_MaxVolume)
+ {
+ snd_MaxVolume--;
+ }
+ S_SetMaxVolume(false); // don't recalc the sound curve, yet
+ soundchanged = true; // we'll set it when we leave the menu
+ return true;
}
//---------------------------------------------------------------------------
@@ -958,19 +962,19 @@
static boolean SCMusicVolume(int option)
{
- if(option == RIGHT_DIR)
- {
- if(snd_MusicVolume < 15)
- {
- snd_MusicVolume++;
- }
- }
- else if(snd_MusicVolume)
- {
- snd_MusicVolume--;
- }
- S_SetMusicVolume();
- return true;
+ if (option == RIGHT_DIR)
+ {
+ if (snd_MusicVolume < 15)
+ {
+ snd_MusicVolume++;
+ }
+ }
+ else if (snd_MusicVolume)
+ {
+ snd_MusicVolume--;
+ }
+ S_SetMusicVolume();
+ return true;
}
//---------------------------------------------------------------------------
@@ -981,19 +985,19 @@
static boolean SCScreenSize(int option)
{
- if(option == RIGHT_DIR)
- {
- if(screenblocks < 11)
- {
- screenblocks++;
- }
- }
- else if(screenblocks > 3)
- {
- screenblocks--;
- }
- R_SetViewSize(screenblocks, detailLevel);
- return true;
+ if (option == RIGHT_DIR)
+ {
+ if (screenblocks < 11)
+ {
+ screenblocks++;
+ }
+ }
+ else if (screenblocks > 3)
+ {
+ screenblocks--;
+ }
+ R_SetViewSize(screenblocks, detailLevel);
+ return true;
}
//---------------------------------------------------------------------------
@@ -1004,13 +1008,13 @@
static boolean SCInfo(int option)
{
- InfoType = 1;
- S_StartSound(NULL, sfx_dorcls);
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- return true;
+ InfoType = 1;
+ S_StartSound(NULL, sfx_dorcls);
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -1019,466 +1023,470 @@
//
//---------------------------------------------------------------------------
-boolean MN_Responder(event_t *event)
+boolean MN_Responder(event_t * event)
{
- int key;
- int i;
- MenuItem_t *item;
- extern boolean automapactive;
- static boolean shiftdown;
- extern void D_StartTitle(void);
- extern void G_CheckDemoStatus(void);
- char *textBuffer;
+ int key;
+ int i;
+ MenuItem_t *item;
+ extern boolean automapactive;
+ static boolean shiftdown;
+ extern void D_StartTitle(void);
+ extern void G_CheckDemoStatus(void);
+ char *textBuffer;
- if(event->data1 == KEY_RSHIFT)
- {
- shiftdown = (event->type == ev_keydown);
- }
- if(event->type != ev_keydown)
- {
- return(false);
- }
- key = event->data1;
- if(InfoType)
- {
- if(shareware)
- {
- InfoType = (InfoType+1)%5;
- }
- else
- {
- InfoType = (InfoType+1)%4;
- }
- if(key == KEY_ESCAPE)
- {
- InfoType = 0;
- }
- if(!InfoType)
- {
- paused = false;
- MN_DeactivateMenu();
- SB_state = -1; //refresh the statbar
- BorderNeedRefresh = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- return(true); //make the info screen eat the keypress
- }
+ if (event->data1 == KEY_RSHIFT)
+ {
+ shiftdown = (event->type == ev_keydown);
+ }
+ if (event->type != ev_keydown)
+ {
+ return (false);
+ }
+ key = event->data1;
+ if (InfoType)
+ {
+ if (shareware)
+ {
+ InfoType = (InfoType + 1) % 5;
+ }
+ else
+ {
+ InfoType = (InfoType + 1) % 4;
+ }
+ if (key == KEY_ESCAPE)
+ {
+ InfoType = 0;
+ }
+ if (!InfoType)
+ {
+ paused = false;
+ MN_DeactivateMenu();
+ SB_state = -1; //refresh the statbar
+ BorderNeedRefresh = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ return (true); //make the info screen eat the keypress
+ }
- if(ravpic && key == KEY_F1)
- {
- G_ScreenShot();
- return(true);
- }
+ if (ravpic && key == KEY_F1)
+ {
+ G_ScreenShot();
+ return (true);
+ }
- if(askforquit)
- {
- switch(key)
- {
- case 'y':
- if(askforquit)
- {
- switch(typeofask)
- {
- case 1:
- G_CheckDemoStatus();
- I_Quit();
- break;
- case 2:
- players[consoleplayer].messageTics = 0;
- //set the msg to be cleared
- players[consoleplayer].message = NULL;
- typeofask = 0;
- askforquit = false;
- paused = false;
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- D_StartTitle(); // go to intro/demo mode.
- break;
- case 3:
- P_SetMessage(&players[consoleplayer], "QUICKSAVING....", false);
- FileMenuKeySteal = true;
- SCSaveGame(quicksave-1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 4:
- P_SetMessage(&players[consoleplayer], "QUICKLOADING....", false);
- SCLoadGame(quickload-1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- default:
- return true; // eat the 'y' keypress
- }
- }
- return false;
- case 'n':
- case KEY_ESCAPE:
- if(askforquit)
- {
- players[consoleplayer].messageTics = 1; //set the msg to be cleared
- askforquit = false;
- typeofask = 0;
- paused = false;
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
- return true;
- }
- return false;
- }
- return false; // don't let the keys filter thru
- }
- if(MenuActive == false && !chatmodeon)
- {
- switch(key)
- {
- case KEY_MINUS:
- if(automapactive)
- { // Don't screen size in automap
- return(false);
- }
- SCScreenSize(LEFT_DIR);
- S_StartSound(NULL, sfx_keyup);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return(true);
- case KEY_EQUALS:
- if(automapactive)
- { // Don't screen size in automap
- return(false);
- }
- SCScreenSize(RIGHT_DIR);
- S_StartSound(NULL, sfx_keyup);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return(true);
+ if (askforquit)
+ {
+ switch (key)
+ {
+ case 'y':
+ if (askforquit)
+ {
+ switch (typeofask)
+ {
+ case 1:
+ G_CheckDemoStatus();
+ I_Quit();
+ break;
+ case 2:
+ players[consoleplayer].messageTics = 0;
+ //set the msg to be cleared
+ players[consoleplayer].message = NULL;
+ typeofask = 0;
+ askforquit = false;
+ paused = false;
+ I_SetPalette(W_CacheLumpName
+ ("PLAYPAL", PU_CACHE));
+ D_StartTitle(); // go to intro/demo mode.
+ break;
+ case 3:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKSAVING....", false);
+ FileMenuKeySteal = true;
+ SCSaveGame(quicksave - 1);
+ askforquit = false;
+ typeofask = 0;
+ BorderNeedRefresh = true;
+ return true;
+ case 4:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKLOADING....", false);
+ SCLoadGame(quickload - 1);
+ askforquit = false;
+ typeofask = 0;
+ BorderNeedRefresh = true;
+ return true;
+ default:
+ return true; // eat the 'y' keypress
+ }
+ }
+ return false;
+ case 'n':
+ case KEY_ESCAPE:
+ if (askforquit)
+ {
+ players[consoleplayer].messageTics = 1; //set the msg to be cleared
+ askforquit = false;
+ typeofask = 0;
+ paused = false;
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ return true;
+ }
+ return false;
+ }
+ return false; // don't let the keys filter thru
+ }
+ if (MenuActive == false && !chatmodeon)
+ {
+ switch (key)
+ {
+ case KEY_MINUS:
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(LEFT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ case KEY_EQUALS:
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(RIGHT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
#ifndef __NeXT__
- case KEY_F1: // help screen
- SCInfo(0); // start up info screens
- MenuActive = true;
- return(true);
- case KEY_F2: // save game
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- }
- return true;
- case KEY_F3: // load game
- if(SCNetCheck(2))
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- }
- return true;
- case KEY_F4: // volume
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &Options2Menu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- return true;
- case KEY_F5: // F5 isn't used in Heretic. (detail level)
- return true;
- case KEY_F6: // quicksave
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- if(!quicksave || quicksave == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- quicksave = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKSAVE SLOT", true);
- }
- else
- {
- askforquit = true;
- typeofask = 3;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_chat);
- }
- }
- return true;
- case KEY_F7: // endgame
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- S_StartSound(NULL, sfx_chat);
- SCEndGame(0);
- }
- return true;
- case KEY_F8: // toggle messages
- SCMessages(0);
- return true;
- case KEY_F9: // quickload
- if(!quickload || quickload == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
- quickload = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKLOAD SLOT", true);
- }
- else
- {
- askforquit = true;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- typeofask = 4;
- S_StartSound(NULL, sfx_chat);
- }
- return true;
- case KEY_F10: // quit
- if(gamestate == GS_LEVEL)
- {
- SCQuitGame(0);
- S_StartSound(NULL, sfx_chat);
- }
- return true;
- case KEY_F11: // F11 - gamma mode correction
- usegamma++;
- if(usegamma > 4)
- {
- usegamma = 0;
- }
- I_SetPalette((byte *)W_CacheLumpName("PLAYPAL", PU_CACHE));
- return true;
+ case KEY_F1: // help screen
+ SCInfo(0); // start up info screens
+ MenuActive = true;
+ return (true);
+ case KEY_F2: // save game
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ case KEY_F3: // load game
+ if (SCNetCheck(2))
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ case KEY_F4: // volume
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &Options2Menu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ return true;
+ case KEY_F5: // F5 isn't used in Heretic. (detail level)
+ return true;
+ case KEY_F6: // quicksave
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ if (!quicksave || quicksave == -1)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ quicksave = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKSAVE SLOT", true);
+ }
+ else
+ {
+ askforquit = true;
+ typeofask = 3;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_chat);
+ }
+ }
+ return true;
+ case KEY_F7: // endgame
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ S_StartSound(NULL, sfx_chat);
+ SCEndGame(0);
+ }
+ return true;
+ case KEY_F8: // toggle messages
+ SCMessages(0);
+ return true;
+ case KEY_F9: // quickload
+ if (!quickload || quickload == -1)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
+ quickload = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKLOAD SLOT", true);
+ }
+ else
+ {
+ askforquit = true;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ typeofask = 4;
+ S_StartSound(NULL, sfx_chat);
+ }
+ return true;
+ case KEY_F10: // quit
+ if (gamestate == GS_LEVEL)
+ {
+ SCQuitGame(0);
+ S_StartSound(NULL, sfx_chat);
+ }
+ return true;
+ case KEY_F11: // F11 - gamma mode correction
+ usegamma++;
+ if (usegamma > 4)
+ {
+ usegamma = 0;
+ }
+ I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
+ return true;
#endif
- }
+ }
- }
+ }
- if(MenuActive == false)
- {
- if(key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
- {
- MN_ActivateMenu();
- return(true);
- }
- return(false);
- }
- if(!FileMenuKeySteal)
- {
- item = &CurrentMenu->items[CurrentItPos];
- switch(key)
- {
- case KEY_DOWNARROW:
- do
- {
- if(CurrentItPos+1 > CurrentMenu->itemCount-1)
- {
- CurrentItPos = 0;
- }
- else
- {
- CurrentItPos++;
- }
- } while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, sfx_switch);
- return(true);
- break;
- case KEY_UPARROW:
- do
- {
- if(CurrentItPos == 0)
- {
- CurrentItPos = CurrentMenu->itemCount-1;
- }
- else
- {
- CurrentItPos--;
- }
- } while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, sfx_switch);
- return(true);
- break;
- case KEY_LEFTARROW:
- if(item->type == ITT_LRFUNC && item->func != NULL)
- {
- item->func(LEFT_DIR);
- S_StartSound(NULL, sfx_keyup);
- }
- return(true);
- break;
- case KEY_RIGHTARROW:
- if(item->type == ITT_LRFUNC && item->func != NULL)
- {
- item->func(RIGHT_DIR);
- S_StartSound(NULL, sfx_keyup);
- }
- return(true);
- break;
- case KEY_ENTER:
- if(item->type == ITT_SETMENU)
- {
- SetMenu(item->menu);
- }
- else if(item->func != NULL)
- {
- CurrentMenu->oldItPos = CurrentItPos;
- if(item->type == ITT_LRFUNC)
- {
- item->func(RIGHT_DIR);
- }
- else if(item->type == ITT_EFUNC)
- {
- if(item->func(item->option))
- {
- if(item->menu != MENU_NONE)
- {
- SetMenu(item->menu);
- }
- }
- }
- }
- S_StartSound(NULL, sfx_dorcls);
- return(true);
- break;
- case KEY_ESCAPE:
- MN_DeactivateMenu();
- return(true);
- case KEY_BACKSPACE:
- S_StartSound(NULL, sfx_switch);
- if(CurrentMenu->prevMenu == MENU_NONE)
- {
- MN_DeactivateMenu();
- }
- else
- {
- SetMenu(CurrentMenu->prevMenu);
- }
- return(true);
- default:
- for(i = 0; i < CurrentMenu->itemCount; i++)
- {
- if(CurrentMenu->items[i].text)
- {
- if(toupper(key)
- == toupper(CurrentMenu->items[i].text[0]))
- {
- CurrentItPos = i;
- return(true);
- }
- }
- }
- break;
- }
- return(false);
- }
- else
- { // Editing file names
- textBuffer = &SlotText[currentSlot][slotptr];
- if(key == KEY_BACKSPACE)
- {
- if(slotptr)
- {
- *textBuffer-- = 0;
- *textBuffer = ASCII_CURSOR;
- slotptr--;
- }
- return(true);
- }
- if(key == KEY_ESCAPE)
- {
- memset(SlotText[currentSlot], 0, SLOTTEXTLEN+2);
- strcpy(SlotText[currentSlot], oldSlotText);
- SlotStatus[currentSlot]--;
- MN_DeactivateMenu();
- return(true);
- }
- if(key == KEY_ENTER)
- {
- SlotText[currentSlot][slotptr] = 0; // clear the cursor
- item = &CurrentMenu->items[CurrentItPos];
- CurrentMenu->oldItPos = CurrentItPos;
- if(item->type == ITT_EFUNC)
- {
- item->func(item->option);
- if(item->menu != MENU_NONE)
- {
- SetMenu(item->menu);
- }
- }
- return(true);
- }
- if(slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
- {
- if((key >= 'a' && key <= 'z'))
- {
- *textBuffer++ = key-32;
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- if(((key >= '0' && key <= '9') || key == ' '
- || key == ',' || key == '.' || key == '-')
- && !shiftdown)
- {
- *textBuffer++ = key;
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- if(shiftdown && key == '1')
- {
- *textBuffer++ = '!';
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- }
- return(true);
- }
- return(false);
-}
+ if (MenuActive == false)
+ {
+ if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
+ {
+ MN_ActivateMenu();
+ return (true);
+ }
+ return (false);
+ }
+ if (!FileMenuKeySteal)
+ {
+ item = &CurrentMenu->items[CurrentItPos];
+ switch (key)
+ {
+ case KEY_DOWNARROW:
+ do
+ {
+ if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
+ {
+ CurrentItPos = 0;
+ }
+ else
+ {
+ CurrentItPos++;
+ }
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, sfx_switch);
+ return (true);
+ break;
+ case KEY_UPARROW:
+ do
+ {
+ if (CurrentItPos == 0)
+ {
+ CurrentItPos = CurrentMenu->itemCount - 1;
+ }
+ else
+ {
+ CurrentItPos--;
+ }
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, sfx_switch);
+ return (true);
+ break;
+ case KEY_LEFTARROW:
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(LEFT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ }
+ return (true);
+ break;
+ case KEY_RIGHTARROW:
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(RIGHT_DIR);
+ S_StartSound(NULL, sfx_keyup);
+ }
+ return (true);
+ break;
+ case KEY_ENTER:
+ if (item->type == ITT_SETMENU)
+ {
+ SetMenu(item->menu);
+ }
+ else if (item->func != NULL)
+ {
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_LRFUNC)
+ {
+ item->func(RIGHT_DIR);
+ }
+ else if (item->type == ITT_EFUNC)
+ {
+ if (item->func(item->option))
+ {
+ if (item->menu != MENU_NONE)
+ {
+ SetMenu(item->menu);
+ }
+ }
+ }
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ return (true);
+ break;
+ case KEY_ESCAPE:
+ MN_DeactivateMenu();
+ return (true);
+ case KEY_BACKSPACE:
+ S_StartSound(NULL, sfx_switch);
+ if (CurrentMenu->prevMenu == MENU_NONE)
+ {
+ MN_DeactivateMenu();
+ }
+ else
+ {
+ SetMenu(CurrentMenu->prevMenu);
+ }
+ return (true);
+ default:
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (CurrentMenu->items[i].text)
+ {
+ if (toupper(key)
+ == toupper(CurrentMenu->items[i].text[0]))
+ {
+ CurrentItPos = i;
+ return (true);
+ }
+ }
+ }
+ break;
+ }
+ return (false);
+ }
+ else
+ { // Editing file names
+ textBuffer = &SlotText[currentSlot][slotptr];
+ if (key == KEY_BACKSPACE)
+ {
+ if (slotptr)
+ {
+ *textBuffer-- = 0;
+ *textBuffer = ASCII_CURSOR;
+ slotptr--;
+ }
+ return (true);
+ }
+ if (key == KEY_ESCAPE)
+ {
+ memset(SlotText[currentSlot], 0, SLOTTEXTLEN + 2);
+ strcpy(SlotText[currentSlot], oldSlotText);
+ SlotStatus[currentSlot]--;
+ MN_DeactivateMenu();
+ return (true);
+ }
+ if (key == KEY_ENTER)
+ {
+ SlotText[currentSlot][slotptr] = 0; // clear the cursor
+ item = &CurrentMenu->items[CurrentItPos];
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_EFUNC)
+ {
+ item->func(item->option);
+ if (item->menu != MENU_NONE)
+ {
+ SetMenu(item->menu);
+ }
+ }
+ return (true);
+ }
+ if (slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
+ {
+ if ((key >= 'a' && key <= 'z'))
+ {
+ *textBuffer++ = key - 32;
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ if (((key >= '0' && key <= '9') || key == ' '
+ || key == ',' || key == '.' || key == '-') && !shiftdown)
+ {
+ *textBuffer++ = key;
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ if (shiftdown && key == '1')
+ {
+ *textBuffer++ = '!';
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ }
+ return (true);
+ }
+ return (false);
+}
//---------------------------------------------------------------------------
//
@@ -1488,25 +1496,25 @@
void MN_ActivateMenu(void)
{
- if(MenuActive)
- {
- return;
- }
- if(paused)
- {
- S_ResumeSound();
- }
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &MainMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, sfx_dorcls);
- slottextloaded = false; //reload the slot text, when needed
+ if (MenuActive)
+ {
+ return;
+ }
+ if (paused)
+ {
+ S_ResumeSound();
+ }
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &MainMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ slottextloaded = false; //reload the slot text, when needed
}
//---------------------------------------------------------------------------
@@ -1517,20 +1525,20 @@
void MN_DeactivateMenu(void)
{
- CurrentMenu->oldItPos = CurrentItPos;
- MenuActive = false;
- if(!netgame)
- {
- paused = false;
- }
- S_StartSound(NULL, sfx_dorcls);
- if(soundchanged)
- {
- S_SetMaxVolume(true); //recalc the sound curve
- soundchanged = false;
- }
- players[consoleplayer].message = NULL;
- players[consoleplayer].messageTics = 1;
+ CurrentMenu->oldItPos = CurrentItPos;
+ MenuActive = false;
+ if (!netgame)
+ {
+ paused = false;
+ }
+ S_StartSound(NULL, sfx_dorcls);
+ if (soundchanged)
+ {
+ S_SetMaxVolume(true); //recalc the sound curve
+ soundchanged = false;
+ }
+ players[consoleplayer].message = NULL;
+ players[consoleplayer].messageTics = 1;
}
//---------------------------------------------------------------------------
@@ -1541,9 +1549,10 @@
void MN_DrawInfo(void)
{
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- memcpy(screen, (byte *)W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
- PU_CACHE), SCREENWIDTH*SCREENHEIGHT);
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ memcpy(screen,
+ (byte *) W_CacheLumpNum(W_GetNumForName("TITLE") + InfoType,
+ PU_CACHE), SCREENWIDTH * SCREENHEIGHT);
// V_DrawPatch(0, 0, W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
// PU_CACHE));
}
@@ -1557,9 +1566,9 @@
static void SetMenu(MenuType_t menu)
{
- CurrentMenu->oldItPos = CurrentItPos;
- CurrentMenu = Menus[menu];
- CurrentItPos = CurrentMenu->oldItPos;
+ CurrentMenu->oldItPos = CurrentItPos;
+ CurrentMenu = Menus[menu];
+ CurrentItPos = CurrentMenu->oldItPos;
}
//---------------------------------------------------------------------------
@@ -1568,21 +1577,22 @@
//
//---------------------------------------------------------------------------
-static void DrawSlider(Menu_t *menu, int item, int width, int slot)
+static void DrawSlider(Menu_t * menu, int item, int width, int slot)
{
- int x;
- int y;
- int x2;
- int count;
+ int x;
+ int y;
+ int x2;
+ int count;
- x = menu->x+24;
- y = menu->y+2+(item*ITEM_HEIGHT);
- V_DrawPatch(x-32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
- for(x2 = x, count = width; count--; x2 += 8)
- {
- V_DrawPatch(x2, y, W_CacheLumpName(count&1 ? "M_SLDMD1"
- : "M_SLDMD2", PU_CACHE));
- }
- V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
- V_DrawPatch(x+4+slot*8, y+7, W_CacheLumpName("M_SLDKB", PU_CACHE));
+ x = menu->x + 24;
+ y = menu->y + 2 + (item * ITEM_HEIGHT);
+ V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
+ for (x2 = x, count = width; count--; x2 += 8)
+ {
+ V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1"
+ : "M_SLDMD2", PU_CACHE));
+ }
+ V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
+ V_DrawPatch(x + 4 + slot * 8, y + 7,
+ W_CacheLumpName("M_SLDKB", PU_CACHE));
}
--- a/src/heretic/p_ceilng.c
+++ b/src/heretic/p_ceilng.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
#include "P_local.h"
@@ -6,231 +28,234 @@
//==================================================================
//==================================================================
//
-// CEILINGS
+// CEILINGS
//
//==================================================================
//==================================================================
-ceiling_t *activeceilings[MAXCEILINGS];
+ceiling_t *activeceilings[MAXCEILINGS];
//==================================================================
//
-// T_MoveCeiling
+// T_MoveCeiling
//
//==================================================================
-void T_MoveCeiling (ceiling_t *ceiling)
+void T_MoveCeiling(ceiling_t * ceiling)
{
- result_e res;
-
- switch(ceiling->direction)
- {
- case 0: // IN STASIS
- break;
- case 1: // UP
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->topheight,false,1,ceiling->direction);
- if(!(leveltime&7))
- S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_dormov);
- if (res == pastdest)
- switch(ceiling->type)
- {
- case raiseToHighest:
- P_RemoveActiveCeiling(ceiling);
- break;
- case fastCrushAndRaise:
- case crushAndRaise:
- ceiling->direction = -1;
- break;
- default:
- break;
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->bottomheight,ceiling->crush,1,ceiling->direction);
- if (!(leveltime&7))
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_dormov);
- if (res == pastdest)
- switch(ceiling->type)
- {
- case crushAndRaise:
- ceiling->speed = CEILSPEED;
- case fastCrushAndRaise:
- ceiling->direction = 1;
- break;
- case lowerAndCrush:
- case lowerToFloor:
- P_RemoveActiveCeiling(ceiling);
- break;
- default:
- break;
- }
- else
- if (res == crushed)
- switch(ceiling->type)
- {
- case crushAndRaise:
- case lowerAndCrush:
- ceiling->speed = CEILSPEED / 8;
- break;
- default:
- break;
- }
- break;
- }
-}
+ result_e res;
+
+ switch (ceiling->direction)
+ {
+ case 0: // IN STASIS
+ break;
+ case 1: // UP
+ res = T_MovePlane(ceiling->sector, ceiling->speed,
+ ceiling->topheight, false, 1,
+ ceiling->direction);
+ if (!(leveltime & 7))
+ S_StartSound((mobj_t *) & ceiling->sector->soundorg,
+ sfx_dormov);
+ if (res == pastdest)
+ switch (ceiling->type)
+ {
+ case raiseToHighest:
+ P_RemoveActiveCeiling(ceiling);
+ break;
+ case fastCrushAndRaise:
+ case crushAndRaise:
+ ceiling->direction = -1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(ceiling->sector, ceiling->speed,
+ ceiling->bottomheight, ceiling->crush, 1,
+ ceiling->direction);
+ if (!(leveltime & 7))
+ S_StartSound((mobj_t *) & ceiling->sector->soundorg,
+ sfx_dormov);
+ if (res == pastdest)
+ switch (ceiling->type)
+ {
+ case crushAndRaise:
+ ceiling->speed = CEILSPEED;
+ case fastCrushAndRaise:
+ ceiling->direction = 1;
+ break;
+ case lowerAndCrush:
+ case lowerToFloor:
+ P_RemoveActiveCeiling(ceiling);
+ break;
+ default:
+ break;
+ }
+ else if (res == crushed)
+ switch (ceiling->type)
+ {
+ case crushAndRaise:
+ case lowerAndCrush:
+ ceiling->speed = CEILSPEED / 8;
+ break;
+ default:
+ break;
+ }
+ break;
+ }
+}
//==================================================================
//
-// EV_DoCeiling
-// Move a ceiling up/down and all around!
+// EV_DoCeiling
+// Move a ceiling up/down and all around!
//
//==================================================================
-int EV_DoCeiling (line_t *line, ceiling_e type)
+int EV_DoCeiling(line_t * line, ceiling_e type)
{
- int secnum,rtn;
- sector_t *sec;
- ceiling_t *ceiling;
-
- secnum = -1;
- rtn = 0;
-
- //
- // Reactivate in-stasis ceilings...for certain types.
- //
- switch(type)
- {
- case fastCrushAndRaise:
- case crushAndRaise:
- P_ActivateInStasisCeiling(line);
- default:
- break;
- }
-
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
-
- //
- // new door thinker
- //
- rtn = 1;
- ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
- P_AddThinker (&ceiling->thinker);
- sec->specialdata = ceiling;
- ceiling->thinker.function = T_MoveCeiling;
- ceiling->sector = sec;
- ceiling->crush = false;
- switch(type)
- {
- case fastCrushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED * 2;
- break;
- case crushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- case lowerAndCrush:
- case lowerToFloor:
- ceiling->bottomheight = sec->floorheight;
- if (type != lowerToFloor)
- ceiling->bottomheight += 8*FRACUNIT;
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED;
- break;
- case raiseToHighest:
- ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
- ceiling->direction = 1;
- ceiling->speed = CEILSPEED;
- break;
- }
-
- ceiling->tag = sec->tag;
- ceiling->type = type;
- P_AddActiveCeiling(ceiling);
- }
- return rtn;
+ int secnum, rtn;
+ sector_t *sec;
+ ceiling_t *ceiling;
+
+ secnum = -1;
+ rtn = 0;
+
+ //
+ // Reactivate in-stasis ceilings...for certain types.
+ //
+ switch (type)
+ {
+ case fastCrushAndRaise:
+ case crushAndRaise:
+ P_ActivateInStasisCeiling(line);
+ default:
+ break;
+ }
+
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue;
+
+ //
+ // new door thinker
+ //
+ rtn = 1;
+ ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVSPEC, 0);
+ P_AddThinker(&ceiling->thinker);
+ sec->specialdata = ceiling;
+ ceiling->thinker.function = T_MoveCeiling;
+ ceiling->sector = sec;
+ ceiling->crush = false;
+ switch (type)
+ {
+ case fastCrushAndRaise:
+ ceiling->crush = true;
+ ceiling->topheight = sec->ceilingheight;
+ ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT);
+ ceiling->direction = -1;
+ ceiling->speed = CEILSPEED * 2;
+ break;
+ case crushAndRaise:
+ ceiling->crush = true;
+ ceiling->topheight = sec->ceilingheight;
+ case lowerAndCrush:
+ case lowerToFloor:
+ ceiling->bottomheight = sec->floorheight;
+ if (type != lowerToFloor)
+ ceiling->bottomheight += 8 * FRACUNIT;
+ ceiling->direction = -1;
+ ceiling->speed = CEILSPEED;
+ break;
+ case raiseToHighest:
+ ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
+ ceiling->direction = 1;
+ ceiling->speed = CEILSPEED;
+ break;
+ }
+
+ ceiling->tag = sec->tag;
+ ceiling->type = type;
+ P_AddActiveCeiling(ceiling);
+ }
+ return rtn;
}
//==================================================================
//
-// Add an active ceiling
+// Add an active ceiling
//
//==================================================================
-void P_AddActiveCeiling(ceiling_t *c)
+void P_AddActiveCeiling(ceiling_t * c)
{
- int i;
- for (i = 0; i < MAXCEILINGS;i++)
- if (activeceilings[i] == NULL)
- {
- activeceilings[i] = c;
- return;
- }
+ int i;
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] == NULL)
+ {
+ activeceilings[i] = c;
+ return;
+ }
}
//==================================================================
//
-// Remove a ceiling's thinker
+// Remove a ceiling's thinker
//
//==================================================================
-void P_RemoveActiveCeiling(ceiling_t *c)
+void P_RemoveActiveCeiling(ceiling_t * c)
{
- int i;
-
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] == c)
- {
- activeceilings[i]->sector->specialdata = NULL;
- P_RemoveThinker (&activeceilings[i]->thinker);
- activeceilings[i] = NULL;
- break;
- }
+ int i;
+
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] == c)
+ {
+ activeceilings[i]->sector->specialdata = NULL;
+ P_RemoveThinker(&activeceilings[i]->thinker);
+ activeceilings[i] = NULL;
+ break;
+ }
}
//==================================================================
//
-// Restart a ceiling that's in-stasis
+// Restart a ceiling that's in-stasis
//
//==================================================================
-void P_ActivateInStasisCeiling(line_t *line)
+void P_ActivateInStasisCeiling(line_t * line)
{
- int i;
-
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
- (activeceilings[i]->direction == 0))
- {
- activeceilings[i]->direction = activeceilings[i]->olddirection;
- activeceilings[i]->thinker.function = T_MoveCeiling;
- }
+ int i;
+
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
+ (activeceilings[i]->direction == 0))
+ {
+ activeceilings[i]->direction = activeceilings[i]->olddirection;
+ activeceilings[i]->thinker.function = T_MoveCeiling;
+ }
}
//==================================================================
//
-// EV_CeilingCrushStop
-// Stop a ceiling from crushing!
+// EV_CeilingCrushStop
+// Stop a ceiling from crushing!
//
//==================================================================
-int EV_CeilingCrushStop(line_t *line)
+int EV_CeilingCrushStop(line_t * line)
{
- int i;
- int rtn;
-
- rtn = 0;
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
- (activeceilings[i]->direction != 0))
- {
- activeceilings[i]->olddirection = activeceilings[i]->direction;
- activeceilings[i]->thinker.function = NULL;
- activeceilings[i]->direction = 0; // in-stasis
- rtn = 1;
- }
+ int i;
+ int rtn;
- return rtn;
+ rtn = 0;
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
+ (activeceilings[i]->direction != 0))
+ {
+ activeceilings[i]->olddirection = activeceilings[i]->direction;
+ activeceilings[i]->thinker.function = NULL;
+ activeceilings[i]->direction = 0; // in-stasis
+ rtn = 1;
+ }
+
+ return rtn;
}
--- a/src/heretic/p_doors.c
+++ b/src/heretic/p_doors.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_doors.c
@@ -8,7 +30,7 @@
//==================================================================
//==================================================================
//
-// VERTICAL DOORS
+// VERTICAL DOORS
//
//==================================================================
//==================================================================
@@ -15,109 +37,110 @@
//==================================================================
//
-// T_VerticalDoor
+// T_VerticalDoor
//
//==================================================================
-void T_VerticalDoor(vldoor_t *door)
+void T_VerticalDoor(vldoor_t * door)
{
- result_e res;
+ result_e res;
- switch(door->direction)
- {
- case 0: // WAITING
- if(!--door->topcountdown)
- switch(door->type)
- {
- case normal:
- door->direction = -1; // time to go back down
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- break;
- case 2: // INITIAL WAIT
- if(!--door->topcountdown)
- {
- switch(door->type)
- {
- case raiseIn5Mins:
- door->direction = 1;
- door->type = normal;
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_doropn);
- break;
- default:
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(door->sector, door->speed,
- door->sector->floorheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- case close:
- door->sector->specialdata = NULL;
- P_RemoveThinker(&door->thinker); // unlink and free
- S_StartSound((mobj_t *)
- &door->sector->soundorg, sfx_dorcls);
- break;
- case close30ThenOpen:
- door->direction = 0;
- door->topcountdown = 35*30;
- break;
- default:
- break;
- }
- }
- else if(res == crushed)
- {
- switch(door->type)
- {
- case close: // DON'T GO BACK UP!
- break;
- default:
- door->direction = 1;
- S_StartSound((mobj_t *)
- &door->sector->soundorg,sfx_doropn);
- break;
- }
- }
- break;
- case 1: // UP
- res = T_MovePlane(door->sector, door->speed,
- door->topheight, false, 1, door->direction);
- if(res == pastdest)
- {
- switch(door->type)
- {
- case normal:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
- case close30ThenOpen:
- case open:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- S_StopSound((mobj_t *)&door->sector->soundorg);
- break;
- default:
- break;
- }
- }
- break;
- }
-}
+ switch (door->direction)
+ {
+ case 0: // WAITING
+ if (!--door->topcountdown)
+ switch (door->type)
+ {
+ case normal:
+ door->direction = -1; // time to go back down
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: // INITIAL WAIT
+ if (!--door->topcountdown)
+ {
+ switch (door->type)
+ {
+ case raiseIn5Mins:
+ door->direction = 1;
+ door->type = normal;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(door->sector, door->speed,
+ door->sector->floorheight, false, 1,
+ door->direction);
+ if (res == pastdest)
+ {
+ switch (door->type)
+ {
+ case normal:
+ case close:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker(&door->thinker); // unlink and free
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_dorcls);
+ break;
+ case close30ThenOpen:
+ door->direction = 0;
+ door->topcountdown = 35 * 30;
+ break;
+ default:
+ break;
+ }
+ }
+ else if (res == crushed)
+ {
+ switch (door->type)
+ {
+ case close: // DON'T GO BACK UP!
+ break;
+ default:
+ door->direction = 1;
+ S_StartSound((mobj_t *)
+ & door->sector->soundorg, sfx_doropn);
+ break;
+ }
+ }
+ break;
+ case 1: // UP
+ res = T_MovePlane(door->sector, door->speed,
+ door->topheight, false, 1, door->direction);
+ if (res == pastdest)
+ {
+ switch (door->type)
+ {
+ case normal:
+ door->direction = 0; // wait at top
+ door->topcountdown = door->topwait;
+ break;
+ case close30ThenOpen:
+ case open:
+ door->sector->specialdata = NULL;
+ P_RemoveThinker(&door->thinker); // unlink and free
+ S_StopSound((mobj_t *) & door->sector->soundorg);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+}
//----------------------------------------------------------------------------
//
@@ -127,242 +150,242 @@
//
//----------------------------------------------------------------------------
-int EV_DoDoor(line_t *line, vldoor_e type, fixed_t speed)
+int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed)
{
- int secnum;
- int retcode;
- sector_t *sec;
- vldoor_t *door;
+ int secnum;
+ int retcode;
+ sector_t *sec;
+ vldoor_t *door;
- secnum = -1;
- retcode = 0;
- while((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- {
- continue;
- }
- // Add new door thinker
- retcode = 1;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- switch(type)
- {
- case close:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case close30ThenOpen:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- S_StartSound((mobj_t *)&door->sector->soundorg, sfx_doropn);
- break;
- case normal:
- case open:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- if(door->topheight != sec->ceilingheight)
- {
- S_StartSound((mobj_t *)&door->sector->soundorg,
- sfx_doropn);
- }
- break;
- default:
- break;
- }
- door->type = type;
- door->speed = speed;
- door->topwait = VDOORWAIT;
- }
- return(retcode);
-}
+ secnum = -1;
+ retcode = 0;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ {
+ continue;
+ }
+ // Add new door thinker
+ retcode = 1;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ switch (type)
+ {
+ case close:
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->direction = -1;
+ S_StartSound((mobj_t *) & door->sector->soundorg, sfx_doropn);
+ break;
+ case close30ThenOpen:
+ door->topheight = sec->ceilingheight;
+ door->direction = -1;
+ S_StartSound((mobj_t *) & door->sector->soundorg, sfx_doropn);
+ break;
+ case normal:
+ case open:
+ door->direction = 1;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ if (door->topheight != sec->ceilingheight)
+ {
+ S_StartSound((mobj_t *) & door->sector->soundorg,
+ sfx_doropn);
+ }
+ break;
+ default:
+ break;
+ }
+ door->type = type;
+ door->speed = speed;
+ door->topwait = VDOORWAIT;
+ }
+ return (retcode);
+}
//==================================================================
//
-// EV_VerticalDoor : open a door manually, no tag value
+// EV_VerticalDoor : open a door manually, no tag value
//
//==================================================================
-void EV_VerticalDoor(line_t *line, mobj_t *thing)
+void EV_VerticalDoor(line_t * line, mobj_t * thing)
{
- player_t *player;
- int secnum;
- sector_t *sec;
- vldoor_t *door;
- int side;
-
- side = 0; // only front sides can be used
+ player_t *player;
+ int secnum;
+ sector_t *sec;
+ vldoor_t *door;
+ int side;
+
+ side = 0; // only front sides can be used
//
-// Check for locks
+// Check for locks
//
- player = thing->player;
- switch(line->special)
- {
- case 26: // Blue Lock
- case 32:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_blue])
- {
- P_SetMessage(player, TXT_NEEDBLUEKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 27: // Yellow Lock
- case 34:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_yellow])
- {
- P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- case 28: // Green Lock
- case 33:
- if(!player)
- {
- return;
- }
- if(!player->keys[key_green])
- {
- P_SetMessage(player, TXT_NEEDGREENKEY, false);
- S_StartSound(NULL, sfx_plroof);
- return;
- }
- break;
- }
+ player = thing->player;
+ switch (line->special)
+ {
+ case 26: // Blue Lock
+ case 32:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_blue])
+ {
+ P_SetMessage(player, TXT_NEEDBLUEKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 27: // Yellow Lock
+ case 34:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_yellow])
+ {
+ P_SetMessage(player, TXT_NEEDYELLOWKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ case 28: // Green Lock
+ case 33:
+ if (!player)
+ {
+ return;
+ }
+ if (!player->keys[key_green])
+ {
+ P_SetMessage(player, TXT_NEEDGREENKEY, false);
+ S_StartSound(NULL, sfx_plroof);
+ return;
+ }
+ break;
+ }
- // if the sector has an active thinker, use it
- sec = sides[line->sidenum[side^1]].sector;
- secnum = sec-sectors;
- if(sec->specialdata)
- {
- door = sec->specialdata;
- switch(line->special)
- {
- case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
- case 26:
- case 27:
- case 28:
- if(door->direction == -1)
- {
- door->direction = 1; // go back up
- }
- else
- {
- if(!thing->player)
- { // Monsters don't close doors
- return;
- }
- door->direction = -1; // start going down immediately
- }
- return;
- }
- }
+ // if the sector has an active thinker, use it
+ sec = sides[line->sidenum[side ^ 1]].sector;
+ secnum = sec - sectors;
+ if (sec->specialdata)
+ {
+ door = sec->specialdata;
+ switch (line->special)
+ {
+ case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
+ case 26:
+ case 27:
+ case 28:
+ if (door->direction == -1)
+ {
+ door->direction = 1; // go back up
+ }
+ else
+ {
+ if (!thing->player)
+ { // Monsters don't close doors
+ return;
+ }
+ door->direction = -1; // start going down immediately
+ }
+ return;
+ }
+ }
- // for proper sound
- switch(line->special)
- {
- case 1: // NORMAL DOOR SOUND
- case 31:
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- default: // LOCKED DOOR SOUND
- S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn);
- //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
- break;
- }
+ // for proper sound
+ switch (line->special)
+ {
+ case 1: // NORMAL DOOR SOUND
+ case 31:
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ default: // LOCKED DOOR SOUND
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_doropn);
+ //S_StartSound((mobj_t *)&sec->soundorg, sfx_dormov);
+ break;
+ }
- //
- // new door thinker
- //
- door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- switch(line->special)
- {
- case 1:
- case 26:
- case 27:
- case 28:
- door->type = normal;
- break;
- case 31:
- case 32:
- case 33:
- case 34:
- door->type = open;
- line->special = 0;
- break;
- }
- door->speed = VDOORSPEED;
- door->topwait = VDOORWAIT;
-
- //
- // find the top and bottom of the movement range
- //
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
+ //
+ // new door thinker
+ //
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 1;
+ switch (line->special)
+ {
+ case 1:
+ case 26:
+ case 27:
+ case 28:
+ door->type = normal;
+ break;
+ case 31:
+ case 32:
+ case 33:
+ case 34:
+ door->type = open;
+ line->special = 0;
+ break;
+ }
+ door->speed = VDOORSPEED;
+ door->topwait = VDOORWAIT;
+
+ //
+ // find the top and bottom of the movement range
+ //
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
}
//==================================================================
//
-// Spawn a door that closes after 30 seconds
+// Spawn a door that closes after 30 seconds
//
//==================================================================
-void P_SpawnDoorCloseIn30(sector_t *sec)
+void P_SpawnDoorCloseIn30(sector_t * sec)
{
- vldoor_t *door;
+ vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 0;
- door->type = normal;
- door->speed = VDOORSPEED;
- door->topcountdown = 30*35;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 0;
+ door->type = normal;
+ door->speed = VDOORSPEED;
+ door->topcountdown = 30 * 35;
}
//==================================================================
//
-// Spawn a door that opens after 5 minutes
+// Spawn a door that opens after 5 minutes
//
//==================================================================
-void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
+void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum)
{
- vldoor_t *door;
+ vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 2;
- door->type = raiseIn5Mins;
- door->speed = VDOORSPEED;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->topwait = VDOORWAIT;
- door->topcountdown = 5*60*35;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ sec->special = 0;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 2;
+ door->type = raiseIn5Mins;
+ door->speed = VDOORSPEED;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->topwait = VDOORWAIT;
+ door->topcountdown = 5 * 60 * 35;
}
--- a/src/heretic/p_enemy.c
+++ b/src/heretic/p_enemy.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_enemy.c
@@ -13,9 +35,9 @@
typedef struct
{
- fixed_t x;
- fixed_t y;
- angle_t angle;
+ fixed_t x;
+ fixed_t y;
+ angle_t angle;
} BossSpot_t;
// Private Data
@@ -33,7 +55,7 @@
void P_InitMonsters(void)
{
- BossSpotCount = 0;
+ BossSpotCount = 0;
}
//----------------------------------------------------------------------------
@@ -44,14 +66,14 @@
void P_AddBossSpot(fixed_t x, fixed_t y, angle_t angle)
{
- if(BossSpotCount == MAX_BOSS_SPOTS)
- {
- I_Error("Too many boss spots.");
- }
- BossSpots[BossSpotCount].x = x;
- BossSpots[BossSpotCount].y = y;
- BossSpots[BossSpotCount].angle = angle;
- BossSpotCount++;
+ if (BossSpotCount == MAX_BOSS_SPOTS)
+ {
+ I_Error("Too many boss spots.");
+ }
+ BossSpots[BossSpotCount].x = x;
+ BossSpots[BossSpotCount].y = y;
+ BossSpots[BossSpotCount].angle = angle;
+ BossSpotCount++;
}
//----------------------------------------------------------------------------
@@ -62,52 +84,53 @@
mobj_t *soundtarget;
-void P_RecursiveSound(sector_t *sec, int soundblocks)
+void P_RecursiveSound(sector_t * sec, int soundblocks)
{
- int i;
- line_t *check;
- sector_t *other;
+ int i;
+ line_t *check;
+ sector_t *other;
- // Wake up all monsters in this sector
- if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1)
- { // Already flooded
- return;
- }
- sec->validcount = validcount;
- sec->soundtraversed = soundblocks+1;
- sec->soundtarget = soundtarget;
- for(i = 0; i < sec->linecount; i++)
- {
- check = sec->lines[i];
- if(!(check->flags&ML_TWOSIDED))
- {
- continue;
- }
- P_LineOpening(check);
- if(openrange <= 0)
- { // Closed door
- continue;
- }
- if(sides[check->sidenum[0]].sector == sec)
- {
- other = sides[check->sidenum[1]].sector;
- }
- else
- {
- other = sides[check->sidenum[0]].sector;
- }
- if(check->flags&ML_SOUNDBLOCK)
- {
- if(!soundblocks)
- {
- P_RecursiveSound(other, 1);
- }
- }
- else
- {
- P_RecursiveSound(other, soundblocks);
- }
- }
+ // Wake up all monsters in this sector
+ if (sec->validcount == validcount
+ && sec->soundtraversed <= soundblocks + 1)
+ { // Already flooded
+ return;
+ }
+ sec->validcount = validcount;
+ sec->soundtraversed = soundblocks + 1;
+ sec->soundtarget = soundtarget;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ if (!(check->flags & ML_TWOSIDED))
+ {
+ continue;
+ }
+ P_LineOpening(check);
+ if (openrange <= 0)
+ { // Closed door
+ continue;
+ }
+ if (sides[check->sidenum[0]].sector == sec)
+ {
+ other = sides[check->sidenum[1]].sector;
+ }
+ else
+ {
+ other = sides[check->sidenum[0]].sector;
+ }
+ if (check->flags & ML_SOUNDBLOCK)
+ {
+ if (!soundblocks)
+ {
+ P_RecursiveSound(other, 1);
+ }
+ }
+ else
+ {
+ P_RecursiveSound(other, soundblocks);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -119,11 +142,11 @@
//
//----------------------------------------------------------------------------
-void P_NoiseAlert(mobj_t *target, mobj_t *emmiter)
+void P_NoiseAlert(mobj_t * target, mobj_t * emmiter)
{
- soundtarget = target;
- validcount++;
- P_RecursiveSound(emmiter->subsector->sector, 0);
+ soundtarget = target;
+ validcount++;
+ P_RecursiveSound(emmiter->subsector->sector, 0);
}
//----------------------------------------------------------------------------
@@ -132,34 +155,34 @@
//
//----------------------------------------------------------------------------
-boolean P_CheckMeleeRange(mobj_t *actor)
+boolean P_CheckMeleeRange(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t dist;
+ mobj_t *mo;
+ fixed_t dist;
- if(!actor->target)
- {
- return(false);
- }
- mo = actor->target;
- dist = P_AproxDistance(mo->x-actor->x, mo->y-actor->y);
- if(dist >= MELEERANGE)
- {
- return(false);
- }
- if(!P_CheckSight(actor, mo))
- {
- return(false);
- }
- if(mo->z > actor->z+actor->height)
- { // Target is higher than the attacker
- return(false);
- }
- else if(actor->z > mo->z+mo->height)
- { // Attacker is higher
- return(false);
- }
- return(true);
+ if (!actor->target)
+ {
+ return (false);
+ }
+ mo = actor->target;
+ dist = P_AproxDistance(mo->x - actor->x, mo->y - actor->y);
+ if (dist >= MELEERANGE)
+ {
+ return (false);
+ }
+ if (!P_CheckSight(actor, mo))
+ {
+ return (false);
+ }
+ if (mo->z > actor->z + actor->height)
+ { // Target is higher than the attacker
+ return (false);
+ }
+ else if (actor->z > mo->z + mo->height)
+ { // Attacker is higher
+ return (false);
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -168,42 +191,42 @@
//
//----------------------------------------------------------------------------
-boolean P_CheckMissileRange(mobj_t *actor)
+boolean P_CheckMissileRange(mobj_t * actor)
{
- fixed_t dist;
+ fixed_t dist;
- if(!P_CheckSight(actor, actor->target))
- {
- return(false);
- }
- if(actor->flags&MF_JUSTHIT)
- { // The target just hit the enemy, so fight back!
- actor->flags &= ~MF_JUSTHIT;
- return(true);
- }
- if(actor->reactiontime)
- { // Don't attack yet
- return(false);
- }
- dist = (P_AproxDistance(actor->x-actor->target->x,
- actor->y-actor->target->y)>>FRACBITS)-64;
- if(!actor->info->meleestate)
- { // No melee attack, so fire more frequently
- dist -= 128;
- }
- if(actor->type == MT_IMP)
- { // Imp's fly attack from far away
- dist >>= 1;
- }
- if(dist > 200)
- {
- dist = 200;
- }
- if(P_Random() < dist)
- {
- return(false);
- }
- return(true);
+ if (!P_CheckSight(actor, actor->target))
+ {
+ return (false);
+ }
+ if (actor->flags & MF_JUSTHIT)
+ { // The target just hit the enemy, so fight back!
+ actor->flags &= ~MF_JUSTHIT;
+ return (true);
+ }
+ if (actor->reactiontime)
+ { // Don't attack yet
+ return (false);
+ }
+ dist = (P_AproxDistance(actor->x - actor->target->x,
+ actor->y - actor->target->y) >> FRACBITS) - 64;
+ if (!actor->info->meleestate)
+ { // No melee attack, so fire more frequently
+ dist -= 128;
+ }
+ if (actor->type == MT_IMP)
+ { // Imp's fly attack from far away
+ dist >>= 1;
+ }
+ if (dist > 200)
+ {
+ dist = 200;
+ }
+ if (P_Random() < dist)
+ {
+ return (false);
+ }
+ return (true);
}
/*
@@ -216,70 +239,72 @@
================
*/
-fixed_t xspeed[8] = {FRACUNIT,47000,0,-47000,-FRACUNIT,-47000,0,47000};
-fixed_t yspeed[8] = {0,47000,FRACUNIT,47000,0,-47000,-FRACUNIT,-47000};
+fixed_t xspeed[8] =
+ { FRACUNIT, 47000, 0, -47000, -FRACUNIT, -47000, 0, 47000 };
+fixed_t yspeed[8] =
+ { 0, 47000, FRACUNIT, 47000, 0, -47000, -FRACUNIT, -47000 };
#define MAXSPECIALCROSS 8
-extern line_t *spechit[MAXSPECIALCROSS];
-extern int numspechit;
+extern line_t *spechit[MAXSPECIALCROSS];
+extern int numspechit;
-boolean P_Move(mobj_t *actor)
+boolean P_Move(mobj_t * actor)
{
- fixed_t tryx, tryy;
- line_t *ld;
- boolean good;
+ fixed_t tryx, tryy;
+ line_t *ld;
+ boolean good;
- if(actor->movedir == DI_NODIR)
- {
- return(false);
- }
- tryx = actor->x+actor->info->speed*xspeed[actor->movedir];
- tryy = actor->y+actor->info->speed*yspeed[actor->movedir];
- if(!P_TryMove(actor, tryx, tryy))
- { // open any specials
- if(actor->flags&MF_FLOAT && floatok)
- { // must adjust height
- if(actor->z < tmfloorz)
- {
- actor->z += FLOATSPEED;
- }
- else
- {
- actor->z -= FLOATSPEED;
- }
- actor->flags |= MF_INFLOAT;
- return(true);
- }
- if(!numspechit)
- {
- return false;
- }
- actor->movedir = DI_NODIR;
- good = false;
- while(numspechit--)
- {
- ld = spechit[numspechit];
- // if the special isn't a door that can be opened, return false
- if(P_UseSpecialLine(actor, ld))
- {
- good = true;
- }
- }
- return(good);
- }
- else
- {
- actor->flags &= ~MF_INFLOAT;
- }
- if(!(actor->flags&MF_FLOAT))
- {
- if(actor->z > actor->floorz)
- {
- P_HitFloor(actor);
- }
- actor->z = actor->floorz;
- }
- return(true);
+ if (actor->movedir == DI_NODIR)
+ {
+ return (false);
+ }
+ tryx = actor->x + actor->info->speed * xspeed[actor->movedir];
+ tryy = actor->y + actor->info->speed * yspeed[actor->movedir];
+ if (!P_TryMove(actor, tryx, tryy))
+ { // open any specials
+ if (actor->flags & MF_FLOAT && floatok)
+ { // must adjust height
+ if (actor->z < tmfloorz)
+ {
+ actor->z += FLOATSPEED;
+ }
+ else
+ {
+ actor->z -= FLOATSPEED;
+ }
+ actor->flags |= MF_INFLOAT;
+ return (true);
+ }
+ if (!numspechit)
+ {
+ return false;
+ }
+ actor->movedir = DI_NODIR;
+ good = false;
+ while (numspechit--)
+ {
+ ld = spechit[numspechit];
+ // if the special isn't a door that can be opened, return false
+ if (P_UseSpecialLine(actor, ld))
+ {
+ good = true;
+ }
+ }
+ return (good);
+ }
+ else
+ {
+ actor->flags &= ~MF_INFLOAT;
+ }
+ if (!(actor->flags & MF_FLOAT))
+ {
+ if (actor->z > actor->floorz)
+ {
+ P_HitFloor(actor);
+ }
+ actor->z = actor->floorz;
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -293,14 +318,14 @@
//
//----------------------------------------------------------------------------
-boolean P_TryWalk(mobj_t *actor)
+boolean P_TryWalk(mobj_t * actor)
{
- if(!P_Move(actor))
- {
- return(false);
- }
- actor->movecount = P_Random()&15;
- return(true);
+ if (!P_Move(actor))
+ {
+ return (false);
+ }
+ actor->movecount = P_Random() & 15;
+ return (true);
}
/*
@@ -312,115 +337,117 @@
*/
dirtype_t opposite[] =
-{DI_WEST, DI_SOUTHWEST, DI_SOUTH, DI_SOUTHEAST, DI_EAST, DI_NORTHEAST,
-DI_NORTH, DI_NORTHWEST, DI_NODIR};
+ { DI_WEST, DI_SOUTHWEST, DI_SOUTH, DI_SOUTHEAST, DI_EAST, DI_NORTHEAST,
+ DI_NORTH, DI_NORTHWEST, DI_NODIR
+};
-dirtype_t diags[] = {DI_NORTHWEST,DI_NORTHEAST,DI_SOUTHWEST,DI_SOUTHEAST};
+dirtype_t diags[] =
+ { DI_NORTHWEST, DI_NORTHEAST, DI_SOUTHWEST, DI_SOUTHEAST };
-void P_NewChaseDir (mobj_t *actor)
+void P_NewChaseDir(mobj_t * actor)
{
- fixed_t deltax,deltay;
- dirtype_t d[3];
- dirtype_t tdir, olddir, turnaround;
+ fixed_t deltax, deltay;
+ dirtype_t d[3];
+ dirtype_t tdir, olddir, turnaround;
- if (!actor->target)
- I_Error ("P_NewChaseDir: called with no target");
-
- olddir = actor->movedir;
- turnaround=opposite[olddir];
+ if (!actor->target)
+ I_Error("P_NewChaseDir: called with no target");
- deltax = actor->target->x - actor->x;
- deltay = actor->target->y - actor->y;
- if (deltax>10*FRACUNIT)
- d[1]= DI_EAST;
- else if (deltax<-10*FRACUNIT)
- d[1]= DI_WEST;
- else
- d[1]=DI_NODIR;
- if (deltay<-10*FRACUNIT)
- d[2]= DI_SOUTH;
- else if (deltay>10*FRACUNIT)
- d[2]= DI_NORTH;
- else
- d[2]=DI_NODIR;
+ olddir = actor->movedir;
+ turnaround = opposite[olddir];
+ deltax = actor->target->x - actor->x;
+ deltay = actor->target->y - actor->y;
+ if (deltax > 10 * FRACUNIT)
+ d[1] = DI_EAST;
+ else if (deltax < -10 * FRACUNIT)
+ d[1] = DI_WEST;
+ else
+ d[1] = DI_NODIR;
+ if (deltay < -10 * FRACUNIT)
+ d[2] = DI_SOUTH;
+ else if (deltay > 10 * FRACUNIT)
+ d[2] = DI_NORTH;
+ else
+ d[2] = DI_NODIR;
+
// try direct route
- if (d[1] != DI_NODIR && d[2] != DI_NODIR)
- {
- actor->movedir = diags[((deltay<0)<<1)+(deltax>0)];
- if (actor->movedir != turnaround && P_TryWalk(actor))
- return;
- }
+ if (d[1] != DI_NODIR && d[2] != DI_NODIR)
+ {
+ actor->movedir = diags[((deltay < 0) << 1) + (deltax > 0)];
+ if (actor->movedir != turnaround && P_TryWalk(actor))
+ return;
+ }
// try other directions
- if (P_Random() > 200 || abs(deltay)>abs(deltax))
- {
- tdir=d[1];
- d[1]=d[2];
- d[2]=tdir;
- }
+ if (P_Random() > 200 || abs(deltay) > abs(deltax))
+ {
+ tdir = d[1];
+ d[1] = d[2];
+ d[2] = tdir;
+ }
- if (d[1]==turnaround)
- d[1]=DI_NODIR;
- if (d[2]==turnaround)
- d[2]=DI_NODIR;
-
- if (d[1]!=DI_NODIR)
- {
- actor->movedir = d[1];
- if (P_TryWalk(actor))
- return; /*either moved forward or attacked*/
- }
+ if (d[1] == turnaround)
+ d[1] = DI_NODIR;
+ if (d[2] == turnaround)
+ d[2] = DI_NODIR;
- if (d[2]!=DI_NODIR)
- {
- actor->movedir =d[2];
- if (P_TryWalk(actor))
- return;
- }
+ if (d[1] != DI_NODIR)
+ {
+ actor->movedir = d[1];
+ if (P_TryWalk(actor))
+ return; /*either moved forward or attacked */
+ }
+ if (d[2] != DI_NODIR)
+ {
+ actor->movedir = d[2];
+ if (P_TryWalk(actor))
+ return;
+ }
+
/* there is no direct path to the player, so pick another direction */
- if (olddir!=DI_NODIR)
- {
- actor->movedir =olddir;
- if (P_TryWalk(actor))
- return;
- }
+ if (olddir != DI_NODIR)
+ {
+ actor->movedir = olddir;
+ if (P_TryWalk(actor))
+ return;
+ }
- if (P_Random()&1) /*randomly determine direction of search*/
- {
- for (tdir=DI_EAST ; tdir<=DI_SOUTHEAST ; tdir++)
- {
- if (tdir!=turnaround)
- {
- actor->movedir =tdir;
- if ( P_TryWalk(actor) )
- return;
- }
- }
- }
- else
- {
- for (tdir=DI_SOUTHEAST ; tdir >= DI_EAST;tdir--)
- {
- if (tdir!=turnaround)
- {
- actor->movedir =tdir;
- if ( P_TryWalk(actor) )
- return;
- }
- }
- }
+ if (P_Random() & 1) /*randomly determine direction of search */
+ {
+ for (tdir = DI_EAST; tdir <= DI_SOUTHEAST; tdir++)
+ {
+ if (tdir != turnaround)
+ {
+ actor->movedir = tdir;
+ if (P_TryWalk(actor))
+ return;
+ }
+ }
+ }
+ else
+ {
+ for (tdir = DI_SOUTHEAST; tdir >= DI_EAST; tdir--)
+ {
+ if (tdir != turnaround)
+ {
+ actor->movedir = tdir;
+ if (P_TryWalk(actor))
+ return;
+ }
+ }
+ }
- if (turnaround != DI_NODIR)
- {
- actor->movedir =turnaround;
- if ( P_TryWalk(actor) )
- return;
- }
+ if (turnaround != DI_NODIR)
+ {
+ actor->movedir = turnaround;
+ if (P_TryWalk(actor))
+ return;
+ }
- actor->movedir = DI_NODIR; // can't move
+ actor->movedir = DI_NODIR; // can't move
}
//---------------------------------------------------------------------------
@@ -432,50 +459,50 @@
#define MONS_LOOK_RANGE (20*64*FRACUNIT)
#define MONS_LOOK_LIMIT 64
-boolean P_LookForMonsters(mobj_t *actor)
+boolean P_LookForMonsters(mobj_t * actor)
{
- int count;
- mobj_t *mo;
- thinker_t *think;
+ int count;
+ mobj_t *mo;
+ thinker_t *think;
- if(!P_CheckSight(players[0].mo, actor))
- { // Player can't see monster
- return(false);
- }
- count = 0;
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if(!(mo->flags&MF_COUNTKILL) || (mo == actor) || (mo->health <= 0))
- { // Not a valid monster
- continue;
- }
- if(P_AproxDistance(actor->x-mo->x, actor->y-mo->y)
- > MONS_LOOK_RANGE)
- { // Out of range
- continue;
- }
- if(P_Random() < 16)
- { // Skip
- continue;
- }
- if(count++ > MONS_LOOK_LIMIT)
- { // Stop searching
- return(false);
- }
- if(!P_CheckSight(actor, mo))
- { // Out of sight
- continue;
- }
- // Found a target monster
- actor->target = mo;
- return(true);
- }
- return(false);
+ if (!P_CheckSight(players[0].mo, actor))
+ { // Player can't see monster
+ return (false);
+ }
+ count = 0;
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if (!(mo->flags & MF_COUNTKILL) || (mo == actor) || (mo->health <= 0))
+ { // Not a valid monster
+ continue;
+ }
+ if (P_AproxDistance(actor->x - mo->x, actor->y - mo->y)
+ > MONS_LOOK_RANGE)
+ { // Out of range
+ continue;
+ }
+ if (P_Random() < 16)
+ { // Skip
+ continue;
+ }
+ if (count++ > MONS_LOOK_LIMIT)
+ { // Stop searching
+ return (false);
+ }
+ if (!P_CheckSight(actor, mo))
+ { // Out of sight
+ continue;
+ }
+ // Found a target monster
+ actor->target = mo;
+ return (true);
+ }
+ return (false);
}
/*
@@ -488,67 +515,67 @@
================
*/
-boolean P_LookForPlayers(mobj_t *actor, boolean allaround)
+boolean P_LookForPlayers(mobj_t * actor, boolean allaround)
{
- int c;
- int stop;
- player_t *player;
- sector_t *sector;
- angle_t an;
- fixed_t dist;
+ int c;
+ int stop;
+ player_t *player;
+ sector_t *sector;
+ angle_t an;
+ fixed_t dist;
- if(!netgame && players[0].health <= 0)
- { // Single player game and player is dead, look for monsters
- return(P_LookForMonsters(actor));
- }
- sector = actor->subsector->sector;
- c = 0;
- stop = (actor->lastlook-1)&3;
- for( ; ; actor->lastlook = (actor->lastlook+1)&3 )
- {
- if (!playeringame[actor->lastlook])
- continue;
-
- if (c++ == 2 || actor->lastlook == stop)
- return false; // done looking
+ if (!netgame && players[0].health <= 0)
+ { // Single player game and player is dead, look for monsters
+ return (P_LookForMonsters(actor));
+ }
+ sector = actor->subsector->sector;
+ c = 0;
+ stop = (actor->lastlook - 1) & 3;
+ for (;; actor->lastlook = (actor->lastlook + 1) & 3)
+ {
+ if (!playeringame[actor->lastlook])
+ continue;
- player = &players[actor->lastlook];
- if (player->health <= 0)
- continue; // dead
- if (!P_CheckSight (actor, player->mo))
- continue; // out of sight
-
- if (!allaround)
- {
- an = R_PointToAngle2 (actor->x, actor->y,
- player->mo->x, player->mo->y) - actor->angle;
- if (an > ANG90 && an < ANG270)
- {
- dist = P_AproxDistance (player->mo->x - actor->x,
- player->mo->y - actor->y);
- // if real close, react anyway
- if (dist > MELEERANGE)
- continue; // behind back
- }
- }
- if(player->mo->flags&MF_SHADOW)
- { // Player is invisible
- if((P_AproxDistance(player->mo->x-actor->x,
- player->mo->y-actor->y) > 2*MELEERANGE)
- && P_AproxDistance(player->mo->momx, player->mo->momy)
- < 5*FRACUNIT)
- { // Player is sneaking - can't detect
- return(false);
- }
- if(P_Random() < 225)
- { // Player isn't sneaking, but still didn't detect
- return(false);
- }
- }
- actor->target = player->mo;
- return(true);
- }
- return(false);
+ if (c++ == 2 || actor->lastlook == stop)
+ return false; // done looking
+
+ player = &players[actor->lastlook];
+ if (player->health <= 0)
+ continue; // dead
+ if (!P_CheckSight(actor, player->mo))
+ continue; // out of sight
+
+ if (!allaround)
+ {
+ an = R_PointToAngle2(actor->x, actor->y,
+ player->mo->x, player->mo->y) - actor->angle;
+ if (an > ANG90 && an < ANG270)
+ {
+ dist = P_AproxDistance(player->mo->x - actor->x,
+ player->mo->y - actor->y);
+ // if real close, react anyway
+ if (dist > MELEERANGE)
+ continue; // behind back
+ }
+ }
+ if (player->mo->flags & MF_SHADOW)
+ { // Player is invisible
+ if ((P_AproxDistance(player->mo->x - actor->x,
+ player->mo->y - actor->y) > 2 * MELEERANGE)
+ && P_AproxDistance(player->mo->momx, player->mo->momy)
+ < 5 * FRACUNIT)
+ { // Player is sneaking - can't detect
+ return (false);
+ }
+ if (P_Random() < 225)
+ { // Player isn't sneaking, but still didn't detect
+ return (false);
+ }
+ }
+ actor->target = player->mo;
+ return (true);
+ }
+ return (false);
}
/*
@@ -569,34 +596,34 @@
==============
*/
-void A_Look (mobj_t *actor)
+void A_Look(mobj_t * actor)
{
- mobj_t *targ;
-
- actor->threshold = 0; // any shot will wake up
- targ = actor->subsector->sector->soundtarget;
- if (targ && (targ->flags & MF_SHOOTABLE) )
- {
- actor->target = targ;
- if ( actor->flags & MF_AMBUSH )
- {
- if (P_CheckSight (actor, actor->target))
- goto seeyou;
- }
- else
- goto seeyou;
- }
-
-
- if (!P_LookForPlayers (actor, false) )
- return;
-
+ mobj_t *targ;
+
+ actor->threshold = 0; // any shot will wake up
+ targ = actor->subsector->sector->soundtarget;
+ if (targ && (targ->flags & MF_SHOOTABLE))
+ {
+ actor->target = targ;
+ if (actor->flags & MF_AMBUSH)
+ {
+ if (P_CheckSight(actor, actor->target))
+ goto seeyou;
+ }
+ else
+ goto seeyou;
+ }
+
+
+ if (!P_LookForPlayers(actor, false))
+ return;
+
// go into chase state
-seeyou:
- if (actor->info->seesound)
- {
- int sound;
-
+ seeyou:
+ if (actor->info->seesound)
+ {
+ int sound;
+
/*
switch (actor->info->seesound)
{
@@ -614,17 +641,17 @@
break;
}
*/
- sound = actor->info->seesound;
- if(actor->flags2&MF2_BOSS)
- { // Full volume
- S_StartSound(NULL, sound);
- }
- else
- {
- S_StartSound(actor, sound);
- }
- }
- P_SetMobjState(actor, actor->info->seestate);
+ sound = actor->info->seesound;
+ if (actor->flags2 & MF2_BOSS)
+ { // Full volume
+ S_StartSound(NULL, sound);
+ }
+ else
+ {
+ S_StartSound(actor, sound);
+ }
+ }
+ P_SetMobjState(actor, actor->info->seestate);
}
@@ -638,129 +665,129 @@
==============
*/
-void A_Chase(mobj_t *actor)
+void A_Chase(mobj_t * actor)
{
- int delta;
+ int delta;
- if(actor->reactiontime)
- {
- actor->reactiontime--;
- }
+ if (actor->reactiontime)
+ {
+ actor->reactiontime--;
+ }
- // Modify target threshold
- if(actor->threshold)
- {
- actor->threshold--;
- }
+ // Modify target threshold
+ if (actor->threshold)
+ {
+ actor->threshold--;
+ }
- if(gameskill == sk_nightmare)
- { // Monsters move faster in nightmare mode
- actor->tics -= actor->tics/2;
- if(actor->tics < 3)
- {
- actor->tics = 3;
- }
- }
+ if (gameskill == sk_nightmare)
+ { // Monsters move faster in nightmare mode
+ actor->tics -= actor->tics / 2;
+ if (actor->tics < 3)
+ {
+ actor->tics = 3;
+ }
+ }
//
// turn towards movement direction if not there yet
//
- if(actor->movedir < 8)
- {
- actor->angle &= (7<<29);
- delta = actor->angle-(actor->movedir << 29);
- if(delta > 0)
- {
- actor->angle -= ANG90/2;
- }
- else if(delta < 0)
- {
- actor->angle += ANG90/2;
- }
- }
+ if (actor->movedir < 8)
+ {
+ actor->angle &= (7 << 29);
+ delta = actor->angle - (actor->movedir << 29);
+ if (delta > 0)
+ {
+ actor->angle -= ANG90 / 2;
+ }
+ else if (delta < 0)
+ {
+ actor->angle += ANG90 / 2;
+ }
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- if(P_LookForPlayers(actor, true))
- { // got a new target
- return;
- }
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
-
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ if (P_LookForPlayers(actor, true))
+ { // got a new target
+ return;
+ }
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
+
//
// don't attack twice in a row
//
- if(actor->flags & MF_JUSTATTACKED)
- {
- actor->flags &= ~MF_JUSTATTACKED;
- if (gameskill != sk_nightmare)
- P_NewChaseDir (actor);
- return;
- }
-
+ if (actor->flags & MF_JUSTATTACKED)
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ if (gameskill != sk_nightmare)
+ P_NewChaseDir(actor);
+ return;
+ }
+
//
// check for melee attack
-//
- if (actor->info->meleestate && P_CheckMeleeRange (actor))
- {
- if (actor->info->attacksound)
- S_StartSound (actor, actor->info->attacksound);
- P_SetMobjState (actor, actor->info->meleestate);
- return;
- }
+//
+ if (actor->info->meleestate && P_CheckMeleeRange(actor))
+ {
+ if (actor->info->attacksound)
+ S_StartSound(actor, actor->info->attacksound);
+ P_SetMobjState(actor, actor->info->meleestate);
+ return;
+ }
//
// check for missile attack
//
- if (actor->info->missilestate)
- {
- if (gameskill < sk_nightmare && actor->movecount)
- goto nomissile;
- if (!P_CheckMissileRange (actor))
- goto nomissile;
- P_SetMobjState (actor, actor->info->missilestate);
- actor->flags |= MF_JUSTATTACKED;
- return;
- }
-nomissile:
+ if (actor->info->missilestate)
+ {
+ if (gameskill < sk_nightmare && actor->movecount)
+ goto nomissile;
+ if (!P_CheckMissileRange(actor))
+ goto nomissile;
+ P_SetMobjState(actor, actor->info->missilestate);
+ actor->flags |= MF_JUSTATTACKED;
+ return;
+ }
+ nomissile:
//
// possibly choose another target
//
- if (netgame && !actor->threshold && !P_CheckSight (actor, actor->target) )
- {
- if (P_LookForPlayers(actor,true))
- return; // got a new target
- }
-
+ if (netgame && !actor->threshold && !P_CheckSight(actor, actor->target))
+ {
+ if (P_LookForPlayers(actor, true))
+ return; // got a new target
+ }
+
//
// chase towards player
//
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
//
// make active sound
//
- if(actor->info->activesound && P_Random() < 3)
- {
- if(actor->type == MT_WIZARD && P_Random() < 128)
- {
- S_StartSound(actor, actor->info->seesound);
- }
- else if(actor->type == MT_SORCERER2)
- {
- S_StartSound(NULL, actor->info->activesound);
- }
- else
- {
- S_StartSound(actor, actor->info->activesound);
- }
- }
+ if (actor->info->activesound && P_Random() < 3)
+ {
+ if (actor->type == MT_WIZARD && P_Random() < 128)
+ {
+ S_StartSound(actor, actor->info->seesound);
+ }
+ else if (actor->type == MT_SORCERER2)
+ {
+ S_StartSound(NULL, actor->info->activesound);
+ }
+ else
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -769,19 +796,19 @@
//
//----------------------------------------------------------------------------
-void A_FaceTarget(mobj_t *actor)
+void A_FaceTarget(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- actor->flags &= ~MF_AMBUSH;
- actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
- actor->target->y);
- if(actor->target->flags&MF_SHADOW)
- { // Target is a ghost
- actor->angle += (P_Random()-P_Random())<<21;
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ actor->flags &= ~MF_AMBUSH;
+ actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
+ actor->target->y);
+ if (actor->target->flags & MF_SHADOW)
+ { // Target is a ghost
+ actor->angle += (P_Random() - P_Random()) << 21;
+ }
}
//----------------------------------------------------------------------------
@@ -790,12 +817,12 @@
//
//----------------------------------------------------------------------------
-void A_Pain(mobj_t *actor)
+void A_Pain(mobj_t * actor)
{
- if(actor->info->painsound)
- {
- S_StartSound(actor, actor->info->painsound);
- }
+ if (actor->info->painsound)
+ {
+ S_StartSound(actor, actor->info->painsound);
+ }
}
//----------------------------------------------------------------------------
@@ -804,15 +831,16 @@
//
//----------------------------------------------------------------------------
-void A_DripBlood(mobj_t *actor)
+void A_DripBlood(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<11),
- actor->y+((P_Random()-P_Random())<<11), actor->z, MT_BLOOD);
- mo->momx = (P_Random()-P_Random())<<10;
- mo->momy = (P_Random()-P_Random())<<10;
- mo->flags2 |= MF2_LOGRAV;
+ mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 11),
+ actor->y + ((P_Random() - P_Random()) << 11), actor->z,
+ MT_BLOOD);
+ mo->momx = (P_Random() - P_Random()) << 10;
+ mo->momy = (P_Random() - P_Random()) << 10;
+ mo->flags2 |= MF2_LOGRAV;
}
//----------------------------------------------------------------------------
@@ -821,27 +849,27 @@
//
//----------------------------------------------------------------------------
-void A_KnightAttack(mobj_t *actor)
+void A_KnightAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(3));
- S_StartSound(actor, sfx_kgtat2);
- return;
- }
- // Throw axe
- S_StartSound(actor, actor->info->attacksound);
- if(actor->type == MT_KNIGHTGHOST || P_Random() < 40)
- { // Red axe
- P_SpawnMissile(actor, actor->target, MT_REDAXE);
- return;
- }
- // Green axe
- P_SpawnMissile(actor, actor->target, MT_KNIGHTAXE);
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(3));
+ S_StartSound(actor, sfx_kgtat2);
+ return;
+ }
+ // Throw axe
+ S_StartSound(actor, actor->info->attacksound);
+ if (actor->type == MT_KNIGHTGHOST || P_Random() < 40)
+ { // Red axe
+ P_SpawnMissile(actor, actor->target, MT_REDAXE);
+ return;
+ }
+ // Green axe
+ P_SpawnMissile(actor, actor->target, MT_KNIGHTAXE);
}
//----------------------------------------------------------------------------
@@ -850,22 +878,22 @@
//
//----------------------------------------------------------------------------
-void A_ImpExplode(mobj_t *actor)
+void A_ImpExplode(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK1);
- mo->momx = (P_Random() - P_Random ())<<10;
- mo->momy = (P_Random() - P_Random ())<<10;
- mo->momz = 9*FRACUNIT;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK2);
- mo->momx = (P_Random() - P_Random ())<<10;
- mo->momy = (P_Random() - P_Random ())<<10;
- mo->momz = 9*FRACUNIT;
- if(actor->special1 == 666)
- { // Extreme death crash
- P_SetMobjState(actor, S_IMP_XCRASH1);
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK1);
+ mo->momx = (P_Random() - P_Random()) << 10;
+ mo->momy = (P_Random() - P_Random()) << 10;
+ mo->momz = 9 * FRACUNIT;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_IMPCHUNK2);
+ mo->momx = (P_Random() - P_Random()) << 10;
+ mo->momy = (P_Random() - P_Random()) << 10;
+ mo->momz = 9 * FRACUNIT;
+ if (actor->special1 == 666)
+ { // Extreme death crash
+ P_SetMobjState(actor, S_IMP_XCRASH1);
+ }
}
//----------------------------------------------------------------------------
@@ -874,14 +902,14 @@
//
//----------------------------------------------------------------------------
-void A_BeastPuff(mobj_t *actor)
+void A_BeastPuff(mobj_t * actor)
{
- if(P_Random() > 64)
- {
- P_SpawnMobj(actor->x+((P_Random()-P_Random())<<10),
- actor->y+((P_Random()-P_Random())<<10),
- actor->z+((P_Random()-P_Random())<<10), MT_PUFFY);
- }
+ if (P_Random() > 64)
+ {
+ P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 10),
+ actor->y + ((P_Random() - P_Random()) << 10),
+ actor->z + ((P_Random() - P_Random()) << 10), MT_PUFFY);
+ }
}
//----------------------------------------------------------------------------
@@ -890,17 +918,17 @@
//
//----------------------------------------------------------------------------
-void A_ImpMeAttack(mobj_t *actor)
+void A_ImpMeAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, 5+(P_Random()&7));
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, 5 + (P_Random() & 7));
+ }
}
//----------------------------------------------------------------------------
@@ -909,31 +937,31 @@
//
//----------------------------------------------------------------------------
-void A_ImpMsAttack(mobj_t *actor)
+void A_ImpMsAttack(mobj_t * actor)
{
- mobj_t *dest;
- angle_t an;
- int dist;
+ mobj_t *dest;
+ angle_t an;
+ int dist;
- if(!actor->target || P_Random() > 64)
- {
- P_SetMobjState(actor, actor->info->seestate);
- return;
- }
- dest = actor->target;
- actor->flags |= MF_SKULLFLY;
- S_StartSound(actor, actor->info->attacksound);
- A_FaceTarget(actor);
- an = actor->angle >> ANGLETOFINESHIFT;
- actor->momx = FixedMul(12*FRACUNIT, finecosine[an]);
- actor->momy = FixedMul(12*FRACUNIT, finesine[an]);
- dist = P_AproxDistance(dest->x-actor->x, dest->y-actor->y);
- dist = dist/(12*FRACUNIT);
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = (dest->z+(dest->height>>1)-actor->z)/dist;
+ if (!actor->target || P_Random() > 64)
+ {
+ P_SetMobjState(actor, actor->info->seestate);
+ return;
+ }
+ dest = actor->target;
+ actor->flags |= MF_SKULLFLY;
+ S_StartSound(actor, actor->info->attacksound);
+ A_FaceTarget(actor);
+ an = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(12 * FRACUNIT, finecosine[an]);
+ actor->momy = FixedMul(12 * FRACUNIT, finesine[an]);
+ dist = P_AproxDistance(dest->x - actor->x, dest->y - actor->y);
+ dist = dist / (12 * FRACUNIT);
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = (dest->z + (dest->height >> 1) - actor->z) / dist;
}
//----------------------------------------------------------------------------
@@ -944,19 +972,19 @@
//
//----------------------------------------------------------------------------
-void A_ImpMsAttack2(mobj_t *actor)
+void A_ImpMsAttack2(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, 5+(P_Random()&7));
- return;
- }
- P_SpawnMissile(actor, actor->target, MT_IMPBALL);
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, 5 + (P_Random() & 7));
+ return;
+ }
+ P_SpawnMissile(actor, actor->target, MT_IMPBALL);
}
//----------------------------------------------------------------------------
@@ -965,14 +993,14 @@
//
//----------------------------------------------------------------------------
-void A_ImpDeath(mobj_t *actor)
+void A_ImpDeath(mobj_t * actor)
{
- actor->flags &= ~MF_SOLID;
- actor->flags2 |= MF2_FOOTCLIP;
- if(actor->z <= actor->floorz)
- {
- P_SetMobjState(actor, S_IMP_CRASH1);
- }
+ actor->flags &= ~MF_SOLID;
+ actor->flags2 |= MF2_FOOTCLIP;
+ if (actor->z <= actor->floorz)
+ {
+ P_SetMobjState(actor, S_IMP_CRASH1);
+ }
}
//----------------------------------------------------------------------------
@@ -981,12 +1009,12 @@
//
//----------------------------------------------------------------------------
-void A_ImpXDeath1(mobj_t *actor)
+void A_ImpXDeath1(mobj_t * actor)
{
- actor->flags &= ~MF_SOLID;
- actor->flags |= MF_NOGRAVITY;
- actor->flags2 |= MF2_FOOTCLIP;
- actor->special1 = 666; // Flag the crash routine
+ actor->flags &= ~MF_SOLID;
+ actor->flags |= MF_NOGRAVITY;
+ actor->flags2 |= MF2_FOOTCLIP;
+ actor->special1 = 666; // Flag the crash routine
}
//----------------------------------------------------------------------------
@@ -995,13 +1023,13 @@
//
//----------------------------------------------------------------------------
-void A_ImpXDeath2(mobj_t *actor)
+void A_ImpXDeath2(mobj_t * actor)
{
- actor->flags &= ~MF_NOGRAVITY;
- if(actor->z <= actor->floorz)
- {
- P_SetMobjState(actor, S_IMP_CRASH1);
- }
+ actor->flags &= ~MF_NOGRAVITY;
+ if (actor->z <= actor->floorz)
+ {
+ P_SetMobjState(actor, S_IMP_CRASH1);
+ }
}
//----------------------------------------------------------------------------
@@ -1012,45 +1040,45 @@
//
//----------------------------------------------------------------------------
-boolean P_UpdateChicken(mobj_t *actor, int tics)
+boolean P_UpdateChicken(mobj_t * actor, int tics)
{
- mobj_t *fog;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- mobjtype_t moType;
- mobj_t *mo;
- mobj_t oldChicken;
+ mobj_t *fog;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ mobjtype_t moType;
+ mobj_t *mo;
+ mobj_t oldChicken;
- actor->special1 -= tics;
- if(actor->special1 > 0)
- {
- return(false);
- }
- moType = actor->special2;
- x = actor->x;
- y = actor->y;
- z = actor->z;
- oldChicken = *actor;
- P_SetMobjState(actor, S_FREETARGMOBJ);
- mo = P_SpawnMobj(x, y, z, moType);
- if(P_TestMobjLocation(mo) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- mo = P_SpawnMobj(x, y, z, MT_CHICKEN);
- mo->angle = oldChicken.angle;
- mo->flags = oldChicken.flags;
- mo->health = oldChicken.health;
- mo->target = oldChicken.target;
- mo->special1 = 5*35; // Next try in 5 seconds
- mo->special2 = moType;
- return(false);
- }
- mo->angle = oldChicken.angle;
- mo->target = oldChicken.target;
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- return(true);
+ actor->special1 -= tics;
+ if (actor->special1 > 0)
+ {
+ return (false);
+ }
+ moType = actor->special2;
+ x = actor->x;
+ y = actor->y;
+ z = actor->z;
+ oldChicken = *actor;
+ P_SetMobjState(actor, S_FREETARGMOBJ);
+ mo = P_SpawnMobj(x, y, z, moType);
+ if (P_TestMobjLocation(mo) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ mo = P_SpawnMobj(x, y, z, MT_CHICKEN);
+ mo->angle = oldChicken.angle;
+ mo->flags = oldChicken.flags;
+ mo->health = oldChicken.health;
+ mo->target = oldChicken.target;
+ mo->special1 = 5 * 35; // Next try in 5 seconds
+ mo->special2 = moType;
+ return (false);
+ }
+ mo->angle = oldChicken.angle;
+ mo->target = oldChicken.target;
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ return (true);
}
//----------------------------------------------------------------------------
@@ -1059,20 +1087,20 @@
//
//----------------------------------------------------------------------------
-void A_ChicAttack(mobj_t *actor)
+void A_ChicAttack(mobj_t * actor)
{
- if(P_UpdateChicken(actor, 18))
- {
- return;
- }
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, 1+(P_Random()&1));
- }
+ if (P_UpdateChicken(actor, 18))
+ {
+ return;
+ }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, 1 + (P_Random() & 1));
+ }
}
//----------------------------------------------------------------------------
@@ -1081,13 +1109,13 @@
//
//----------------------------------------------------------------------------
-void A_ChicLook(mobj_t *actor)
+void A_ChicLook(mobj_t * actor)
{
- if(P_UpdateChicken(actor, 10))
- {
- return;
- }
- A_Look(actor);
+ if (P_UpdateChicken(actor, 10))
+ {
+ return;
+ }
+ A_Look(actor);
}
//----------------------------------------------------------------------------
@@ -1096,13 +1124,13 @@
//
//----------------------------------------------------------------------------
-void A_ChicChase(mobj_t *actor)
+void A_ChicChase(mobj_t * actor)
{
- if(P_UpdateChicken(actor, 3))
- {
- return;
- }
- A_Chase(actor);
+ if (P_UpdateChicken(actor, 3))
+ {
+ return;
+ }
+ A_Chase(actor);
}
//----------------------------------------------------------------------------
@@ -1111,13 +1139,13 @@
//
//----------------------------------------------------------------------------
-void A_ChicPain(mobj_t *actor)
+void A_ChicPain(mobj_t * actor)
{
- if(P_UpdateChicken(actor, 10))
- {
- return;
- }
- S_StartSound(actor, actor->info->painsound);
+ if (P_UpdateChicken(actor, 10))
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->painsound);
}
//----------------------------------------------------------------------------
@@ -1126,30 +1154,30 @@
//
//----------------------------------------------------------------------------
-void A_Feathers(mobj_t *actor)
+void A_Feathers(mobj_t * actor)
{
- int i;
- int count;
- mobj_t *mo;
+ int i;
+ int count;
+ mobj_t *mo;
- if(actor->health > 0)
- { // Pain
- count = P_Random() < 32 ? 2 : 1;
- }
- else
- { // Death
- count = 5+(P_Random()&3);
- }
- for(i = 0; i < count; i++)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+20*FRACUNIT,
- MT_FEATHER);
- mo->target = actor;
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = FRACUNIT+(P_Random()<<9);
- P_SetMobjState(mo, S_FEATHER1+(P_Random()&7));
- }
+ if (actor->health > 0)
+ { // Pain
+ count = P_Random() < 32 ? 2 : 1;
+ }
+ else
+ { // Death
+ count = 5 + (P_Random() & 3);
+ }
+ for (i = 0; i < count; i++)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 20 * FRACUNIT,
+ MT_FEATHER);
+ mo->target = actor;
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = FRACUNIT + (P_Random() << 9);
+ P_SetMobjState(mo, S_FEATHER1 + (P_Random() & 7));
+ }
}
//----------------------------------------------------------------------------
@@ -1158,20 +1186,20 @@
//
//----------------------------------------------------------------------------
-void A_MummyAttack(mobj_t *actor)
+void A_MummyAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(2));
- S_StartSound(actor, sfx_mumat2);
- return;
- }
- S_StartSound(actor, sfx_mumat1);
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(2));
+ S_StartSound(actor, sfx_mumat2);
+ return;
+ }
+ S_StartSound(actor, sfx_mumat1);
}
//----------------------------------------------------------------------------
@@ -1182,26 +1210,26 @@
//
//----------------------------------------------------------------------------
-void A_MummyAttack2(mobj_t *actor)
+void A_MummyAttack2(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(!actor->target)
- {
- return;
- }
- //S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(2));
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_MUMMYFX1);
- //mo = P_SpawnMissile(actor, actor->target, MT_EGGFX);
- if(mo != NULL)
- {
- mo->special1 = (int)actor->target;
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ //S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(2));
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_MUMMYFX1);
+ //mo = P_SpawnMissile(actor, actor->target, MT_EGGFX);
+ if (mo != NULL)
+ {
+ mo->special1 = (int) actor->target;
+ }
}
//----------------------------------------------------------------------------
@@ -1210,9 +1238,9 @@
//
//----------------------------------------------------------------------------
-void A_MummyFX1Seek(mobj_t *actor)
+void A_MummyFX1Seek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*20);
+ P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 20);
}
//----------------------------------------------------------------------------
@@ -1221,12 +1249,13 @@
//
//----------------------------------------------------------------------------
-void A_MummySoul(mobj_t *mummy)
+void A_MummySoul(mobj_t * mummy)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(mummy->x, mummy->y, mummy->z+10*FRACUNIT, MT_MUMMYSOUL);
- mo->momz = FRACUNIT;
+ mo = P_SpawnMobj(mummy->x, mummy->y, mummy->z + 10 * FRACUNIT,
+ MT_MUMMYSOUL);
+ mo->momz = FRACUNIT;
}
//----------------------------------------------------------------------------
@@ -1235,10 +1264,10 @@
//
//----------------------------------------------------------------------------
-void A_Sor1Pain(mobj_t *actor)
+void A_Sor1Pain(mobj_t * actor)
{
- actor->special1 = 20; // Number of steps to walk fast
- A_Pain(actor);
+ actor->special1 = 20; // Number of steps to walk fast
+ A_Pain(actor);
}
//----------------------------------------------------------------------------
@@ -1247,14 +1276,14 @@
//
//----------------------------------------------------------------------------
-void A_Sor1Chase(mobj_t *actor)
+void A_Sor1Chase(mobj_t * actor)
{
- if(actor->special1)
- {
- actor->special1--;
- actor->tics -= 3;
- }
- A_Chase(actor);
+ if (actor->special1)
+ {
+ actor->special1--;
+ actor->tics -= 3;
+ }
+ A_Chase(actor);
}
//----------------------------------------------------------------------------
@@ -1265,49 +1294,49 @@
//
//----------------------------------------------------------------------------
-void A_Srcr1Attack(mobj_t *actor)
+void A_Srcr1Attack(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t momz;
- angle_t angle;
+ mobj_t *mo;
+ fixed_t momz;
+ angle_t angle;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(8));
- return;
- }
- if(actor->health > (actor->info->spawnhealth/3)*2)
- { // Spit one fireball
- P_SpawnMissile(actor, actor->target, MT_SRCRFX1);
- }
- else
- { // Spit three fireballs
- mo = P_SpawnMissile(actor, actor->target, MT_SRCRFX1);
- if(mo)
- {
- momz = mo->momz;
- angle = mo->angle;
- P_SpawnMissileAngle(actor, MT_SRCRFX1, angle-ANGLE_1*3, momz);
- P_SpawnMissileAngle(actor, MT_SRCRFX1, angle+ANGLE_1*3, momz);
- }
- if(actor->health < actor->info->spawnhealth/3)
- { // Maybe attack again
- if(actor->special1)
- { // Just attacked, so don't attack again
- actor->special1 = 0;
- }
- else
- { // Set state to attack again
- actor->special1 = 1;
- P_SetMobjState(actor, S_SRCR1_ATK4);
- }
- }
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(8));
+ return;
+ }
+ if (actor->health > (actor->info->spawnhealth / 3) * 2)
+ { // Spit one fireball
+ P_SpawnMissile(actor, actor->target, MT_SRCRFX1);
+ }
+ else
+ { // Spit three fireballs
+ mo = P_SpawnMissile(actor, actor->target, MT_SRCRFX1);
+ if (mo)
+ {
+ momz = mo->momz;
+ angle = mo->angle;
+ P_SpawnMissileAngle(actor, MT_SRCRFX1, angle - ANGLE_1 * 3, momz);
+ P_SpawnMissileAngle(actor, MT_SRCRFX1, angle + ANGLE_1 * 3, momz);
+ }
+ if (actor->health < actor->info->spawnhealth / 3)
+ { // Maybe attack again
+ if (actor->special1)
+ { // Just attacked, so don't attack again
+ actor->special1 = 0;
+ }
+ else
+ { // Set state to attack again
+ actor->special1 = 1;
+ P_SetMobjState(actor, S_SRCR1_ATK4);
+ }
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -1316,15 +1345,15 @@
//
//----------------------------------------------------------------------------
-void A_SorcererRise(mobj_t *actor)
+void A_SorcererRise(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- actor->flags &= ~MF_SOLID;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCERER2);
- P_SetMobjState(mo, S_SOR2_RISE1);
- mo->angle = actor->angle;
- mo->target = actor->target;
+ actor->flags &= ~MF_SOLID;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCERER2);
+ P_SetMobjState(mo, S_SOR2_RISE1);
+ mo->angle = actor->angle;
+ mo->target = actor->target;
}
//----------------------------------------------------------------------------
@@ -1333,40 +1362,41 @@
//
//----------------------------------------------------------------------------
-void P_DSparilTeleport(mobj_t *actor)
+void P_DSparilTeleport(mobj_t * actor)
{
- int i;
- fixed_t x;
- fixed_t y;
- fixed_t prevX;
- fixed_t prevY;
- fixed_t prevZ;
- mobj_t *mo;
+ int i;
+ fixed_t x;
+ fixed_t y;
+ fixed_t prevX;
+ fixed_t prevY;
+ fixed_t prevZ;
+ mobj_t *mo;
- if(!BossSpotCount)
- { // No spots
- return;
- }
- i = P_Random();
- do
- {
- i++;
- x = BossSpots[i%BossSpotCount].x;
- y = BossSpots[i%BossSpotCount].y;
- } while(P_AproxDistance(actor->x-x, actor->y-y) < 128*FRACUNIT);
- prevX = actor->x;
- prevY = actor->y;
- prevZ = actor->z;
- if(P_TeleportMove(actor, x, y))
- {
- mo = P_SpawnMobj(prevX, prevY, prevZ, MT_SOR2TELEFADE);
- S_StartSound(mo, sfx_telept);
- P_SetMobjState(actor, S_SOR2_TELE1);
- S_StartSound(actor, sfx_telept);
- actor->z = actor->floorz;
- actor->angle = BossSpots[i%BossSpotCount].angle;
- actor->momx = actor->momy = actor->momz = 0;
- }
+ if (!BossSpotCount)
+ { // No spots
+ return;
+ }
+ i = P_Random();
+ do
+ {
+ i++;
+ x = BossSpots[i % BossSpotCount].x;
+ y = BossSpots[i % BossSpotCount].y;
+ }
+ while (P_AproxDistance(actor->x - x, actor->y - y) < 128 * FRACUNIT);
+ prevX = actor->x;
+ prevY = actor->y;
+ prevZ = actor->z;
+ if (P_TeleportMove(actor, x, y))
+ {
+ mo = P_SpawnMobj(prevX, prevY, prevZ, MT_SOR2TELEFADE);
+ S_StartSound(mo, sfx_telept);
+ P_SetMobjState(actor, S_SOR2_TELE1);
+ S_StartSound(actor, sfx_telept);
+ actor->z = actor->floorz;
+ actor->angle = BossSpots[i % BossSpotCount].angle;
+ actor->momx = actor->momy = actor->momz = 0;
+ }
}
//----------------------------------------------------------------------------
@@ -1375,21 +1405,20 @@
//
//----------------------------------------------------------------------------
-void A_Srcr2Decide(mobj_t *actor)
+void A_Srcr2Decide(mobj_t * actor)
{
- static int chance[] =
- {
- 192, 120, 120, 120, 64, 64, 32, 16, 0
- };
+ static int chance[] = {
+ 192, 120, 120, 120, 64, 64, 32, 16, 0
+ };
- if(!BossSpotCount)
- { // No spots
- return;
- }
- if(P_Random() < chance[actor->health/(actor->info->spawnhealth/8)])
- {
- P_DSparilTeleport(actor);
- }
+ if (!BossSpotCount)
+ { // No spots
+ return;
+ }
+ if (P_Random() < chance[actor->health / (actor->info->spawnhealth / 8)])
+ {
+ P_DSparilTeleport(actor);
+ }
}
//----------------------------------------------------------------------------
@@ -1398,32 +1427,32 @@
//
//----------------------------------------------------------------------------
-void A_Srcr2Attack(mobj_t *actor)
+void A_Srcr2Attack(mobj_t * actor)
{
- int chance;
+ int chance;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(NULL, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(20));
- return;
- }
- chance = actor->health < actor->info->spawnhealth/2 ? 96 : 48;
- if(P_Random() < chance)
- { // Wizard spawners
- P_SpawnMissileAngle(actor, MT_SOR2FX2,
- actor->angle-ANG45, FRACUNIT/2);
- P_SpawnMissileAngle(actor, MT_SOR2FX2,
- actor->angle+ANG45, FRACUNIT/2);
- }
- else
- { // Blue bolt
- P_SpawnMissile(actor, actor->target, MT_SOR2FX1);
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(NULL, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(20));
+ return;
+ }
+ chance = actor->health < actor->info->spawnhealth / 2 ? 96 : 48;
+ if (P_Random() < chance)
+ { // Wizard spawners
+ P_SpawnMissileAngle(actor, MT_SOR2FX2,
+ actor->angle - ANG45, FRACUNIT / 2);
+ P_SpawnMissileAngle(actor, MT_SOR2FX2,
+ actor->angle + ANG45, FRACUNIT / 2);
+ }
+ else
+ { // Blue bolt
+ P_SpawnMissile(actor, actor->target, MT_SOR2FX1);
+ }
}
//----------------------------------------------------------------------------
@@ -1432,18 +1461,18 @@
//
//----------------------------------------------------------------------------
-void A_BlueSpark(mobj_t *actor)
+void A_BlueSpark(mobj_t * actor)
{
- int i;
- mobj_t *mo;
+ int i;
+ mobj_t *mo;
- for(i = 0; i < 2; i++)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SOR2FXSPARK);
- mo->momx = (P_Random()-P_Random())<<9;
- mo->momy = (P_Random()-P_Random())<<9;
- mo->momz = FRACUNIT+(P_Random()<<8);
- }
+ for (i = 0; i < 2; i++)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SOR2FXSPARK);
+ mo->momx = (P_Random() - P_Random()) << 9;
+ mo->momy = (P_Random() - P_Random()) << 9;
+ mo->momz = FRACUNIT + (P_Random() << 8);
+ }
}
//----------------------------------------------------------------------------
@@ -1452,23 +1481,23 @@
//
//----------------------------------------------------------------------------
-void A_GenWizard(mobj_t *actor)
+void A_GenWizard(mobj_t * actor)
{
- mobj_t *mo;
- mobj_t *fog;
+ mobj_t *mo;
+ mobj_t *fog;
- mo = P_SpawnMobj(actor->x, actor->y,
- actor->z-mobjinfo[MT_WIZARD].height/2, MT_WIZARD);
- if(P_TestMobjLocation(mo) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- return;
- }
- actor->momx = actor->momy = actor->momz = 0;
- P_SetMobjState(actor, mobjinfo[actor->type].deathstate);
- actor->flags &= ~MF_MISSILE;
- fog = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TFOG);
- S_StartSound(fog, sfx_telept);
+ mo = P_SpawnMobj(actor->x, actor->y,
+ actor->z - mobjinfo[MT_WIZARD].height / 2, MT_WIZARD);
+ if (P_TestMobjLocation(mo) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ return;
+ }
+ actor->momx = actor->momy = actor->momz = 0;
+ P_SetMobjState(actor, mobjinfo[actor->type].deathstate);
+ actor->flags &= ~MF_MISSILE;
+ fog = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
}
//----------------------------------------------------------------------------
@@ -1477,10 +1506,10 @@
//
//----------------------------------------------------------------------------
-void A_Sor2DthInit(mobj_t *actor)
+void A_Sor2DthInit(mobj_t * actor)
{
- actor->special1 = 7; // Animation loop counter
- P_Massacre(); // Kill monsters early
+ actor->special1 = 7; // Animation loop counter
+ P_Massacre(); // Kill monsters early
}
//----------------------------------------------------------------------------
@@ -1489,12 +1518,12 @@
//
//----------------------------------------------------------------------------
-void A_Sor2DthLoop(mobj_t *actor)
+void A_Sor2DthLoop(mobj_t * actor)
{
- if(--actor->special1)
- { // Need to loop
- P_SetMobjState(actor, S_SOR2_DIE4);
- }
+ if (--actor->special1)
+ { // Need to loop
+ P_SetMobjState(actor, S_SOR2_DIE4);
+ }
}
//----------------------------------------------------------------------------
@@ -1503,13 +1532,36 @@
//
//----------------------------------------------------------------------------
-void A_SorZap(mobj_t *actor) {S_StartSound(NULL, sfx_sorzap);}
-void A_SorRise(mobj_t *actor) {S_StartSound(NULL, sfx_sorrise);}
-void A_SorDSph(mobj_t *actor) {S_StartSound(NULL, sfx_sordsph);}
-void A_SorDExp(mobj_t *actor) {S_StartSound(NULL, sfx_sordexp);}
-void A_SorDBon(mobj_t *actor) {S_StartSound(NULL, sfx_sordbon);}
-void A_SorSightSnd(mobj_t *actor) {S_StartSound(NULL, sfx_sorsit);}
+void A_SorZap(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sorzap);
+}
+void A_SorRise(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sorrise);
+}
+
+void A_SorDSph(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sordsph);
+}
+
+void A_SorDExp(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sordexp);
+}
+
+void A_SorDBon(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sordbon);
+}
+
+void A_SorSightSnd(mobj_t * actor)
+{
+ S_StartSound(NULL, sfx_sorsit);
+}
+
//----------------------------------------------------------------------------
//
// PROC A_MinotaurAtk1
@@ -1518,23 +1570,23 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk1(mobj_t *actor)
+void A_MinotaurAtk1(mobj_t * actor)
{
- player_t *player;
+ player_t *player;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, sfx_stfpow);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(4));
- if((player = actor->target->player) != NULL)
- { // Squish the player
- player->deltaviewheight = -16*FRACUNIT;
- }
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, sfx_stfpow);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(4));
+ if ((player = actor->target->player) != NULL)
+ { // Squish the player
+ player->deltaviewheight = -16 * FRACUNIT;
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -1547,47 +1599,45 @@
#define MNTR_CHARGE_SPEED (13*FRACUNIT)
-void A_MinotaurDecide(mobj_t *actor)
+void A_MinotaurDecide(mobj_t * actor)
{
- angle_t angle;
- mobj_t *target;
- int dist;
+ angle_t angle;
+ mobj_t *target;
+ int dist;
- target = actor->target;
- if(!target)
- {
- return;
- }
- S_StartSound(actor, sfx_minsit);
- dist = P_AproxDistance(actor->x-target->x, actor->y-target->y);
- if(target->z+target->height > actor->z
- && target->z+target->height < actor->z+actor->height
- && dist < 8*64*FRACUNIT
- && dist > 1*64*FRACUNIT
- && P_Random() < 150)
- { // Charge attack
- // Don't call the state function right away
- P_SetMobjStateNF(actor, S_MNTR_ATK4_1);
- actor->flags |= MF_SKULLFLY;
- A_FaceTarget(actor);
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angle]);
- actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angle]);
- actor->special1 = 35/2; // Charge duration
- }
- else if(target->z == target->floorz
- && dist < 9*64*FRACUNIT
- && P_Random() < 220)
- { // Floor fire attack
- P_SetMobjState(actor, S_MNTR_ATK3_1);
- actor->special2 = 0;
- }
- else
- { // Swing attack
- A_FaceTarget(actor);
- // Don't need to call P_SetMobjState because the current state
- // falls through to the swing attack
- }
+ target = actor->target;
+ if (!target)
+ {
+ return;
+ }
+ S_StartSound(actor, sfx_minsit);
+ dist = P_AproxDistance(actor->x - target->x, actor->y - target->y);
+ if (target->z + target->height > actor->z
+ && target->z + target->height < actor->z + actor->height
+ && dist < 8 * 64 * FRACUNIT
+ && dist > 1 * 64 * FRACUNIT && P_Random() < 150)
+ { // Charge attack
+ // Don't call the state function right away
+ P_SetMobjStateNF(actor, S_MNTR_ATK4_1);
+ actor->flags |= MF_SKULLFLY;
+ A_FaceTarget(actor);
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angle]);
+ actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angle]);
+ actor->special1 = 35 / 2; // Charge duration
+ }
+ else if (target->z == target->floorz
+ && dist < 9 * 64 * FRACUNIT && P_Random() < 220)
+ { // Floor fire attack
+ P_SetMobjState(actor, S_MNTR_ATK3_1);
+ actor->special2 = 0;
+ }
+ else
+ { // Swing attack
+ A_FaceTarget(actor);
+ // Don't need to call P_SetMobjState because the current state
+ // falls through to the swing attack
+ }
}
//----------------------------------------------------------------------------
@@ -1596,21 +1646,21 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurCharge(mobj_t *actor)
+void A_MinotaurCharge(mobj_t * actor)
{
- mobj_t *puff;
+ mobj_t *puff;
- if(actor->special1)
- {
- puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
- puff->momz = 2*FRACUNIT;
- actor->special1--;
- }
- else
- {
- actor->flags &= ~MF_SKULLFLY;
- P_SetMobjState(actor, actor->info->seestate);
- }
+ if (actor->special1)
+ {
+ puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
+ puff->momz = 2 * FRACUNIT;
+ actor->special1--;
+ }
+ else
+ {
+ actor->flags &= ~MF_SKULLFLY;
+ P_SetMobjState(actor, actor->info->seestate);
+ }
}
//----------------------------------------------------------------------------
@@ -1621,33 +1671,33 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk2(mobj_t *actor)
+void A_MinotaurAtk2(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
- fixed_t momz;
+ mobj_t *mo;
+ angle_t angle;
+ fixed_t momz;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, sfx_minat2);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(5));
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1);
- if(mo)
- {
- S_StartSound(mo, sfx_minat2);
- momz = mo->momz;
- angle = mo->angle;
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/8), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/8), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/16), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/16), momz);
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, sfx_minat2);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(5));
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1);
+ if (mo)
+ {
+ S_StartSound(mo, sfx_minat2);
+ momz = mo->momz;
+ angle = mo->angle;
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz);
+ }
}
//----------------------------------------------------------------------------
@@ -1658,36 +1708,36 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk3(mobj_t *actor)
+void A_MinotaurAtk3(mobj_t * actor)
{
- mobj_t *mo;
- player_t *player;
+ mobj_t *mo;
+ player_t *player;
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(5));
- if((player = actor->target->player) != NULL)
- { // Squish the player
- player->deltaviewheight = -16*FRACUNIT;
- }
- }
- else
- {
- mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2);
- if(mo != NULL)
- {
- S_StartSound(mo, sfx_minat1);
- }
- }
- if(P_Random() < 192 && actor->special2 == 0)
- {
- P_SetMobjState(actor, S_MNTR_ATK3_4);
- actor->special2 = 1;
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(5));
+ if ((player = actor->target->player) != NULL)
+ { // Squish the player
+ player->deltaviewheight = -16 * FRACUNIT;
+ }
+ }
+ else
+ {
+ mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2);
+ if (mo != NULL)
+ {
+ S_StartSound(mo, sfx_minat1);
+ }
+ }
+ if (P_Random() < 192 && actor->special2 == 0)
+ {
+ P_SetMobjState(actor, S_MNTR_ATK3_4);
+ actor->special2 = 1;
+ }
}
//----------------------------------------------------------------------------
@@ -1696,16 +1746,17 @@
//
//----------------------------------------------------------------------------
-void A_MntrFloorFire(mobj_t *actor)
+void A_MntrFloorFire(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- actor->z = actor->floorz;
- mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<10),
- actor->y+((P_Random()-P_Random())<<10), ONFLOORZ, MT_MNTRFX3);
- mo->target = actor->target;
- mo->momx = 1; // Force block checking
- P_CheckMissileSpawn(mo);
+ actor->z = actor->floorz;
+ mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 10),
+ actor->y + ((P_Random() - P_Random()) << 10), ONFLOORZ,
+ MT_MNTRFX3);
+ mo->target = actor->target;
+ mo->momx = 1; // Force block checking
+ P_CheckMissileSpawn(mo);
}
//----------------------------------------------------------------------------
@@ -1714,19 +1765,19 @@
//
//----------------------------------------------------------------------------
-void A_BeastAttack(mobj_t *actor)
+void A_BeastAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(3));
- return;
- }
- P_SpawnMissile(actor, actor->target, MT_BEASTBALL);
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(3));
+ return;
+ }
+ P_SpawnMissile(actor, actor->target, MT_BEASTBALL);
}
//----------------------------------------------------------------------------
@@ -1735,80 +1786,80 @@
//
//----------------------------------------------------------------------------
-void A_HeadAttack(mobj_t *actor)
+void A_HeadAttack(mobj_t * actor)
{
- int i;
- mobj_t *fire;
- mobj_t *baseFire;
- mobj_t *mo;
- mobj_t *target;
- int randAttack;
- static int atkResolve1[] = { 50, 150 };
- static int atkResolve2[] = { 150, 200 };
- int dist;
+ int i;
+ mobj_t *fire;
+ mobj_t *baseFire;
+ mobj_t *mo;
+ mobj_t *target;
+ int randAttack;
+ static int atkResolve1[] = { 50, 150 };
+ static int atkResolve2[] = { 150, 200 };
+ int dist;
- // Ice ball (close 20% : far 60%)
- // Fire column (close 40% : far 20%)
- // Whirlwind (close 40% : far 20%)
- // Distance threshold = 8 cells
+ // Ice ball (close 20% : far 60%)
+ // Fire column (close 40% : far 20%)
+ // Whirlwind (close 40% : far 20%)
+ // Distance threshold = 8 cells
- target = actor->target;
- if(target == NULL)
- {
- return;
- }
- A_FaceTarget(actor);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(target, actor, actor, HITDICE(6));
- return;
- }
- dist = P_AproxDistance(actor->x-target->x, actor->y-target->y)
- > 8*64*FRACUNIT;
- randAttack = P_Random();
- if(randAttack < atkResolve1[dist])
- { // Ice ball
- P_SpawnMissile(actor, target, MT_HEADFX1);
- S_StartSound(actor, sfx_hedat2);
- }
- else if(randAttack < atkResolve2[dist])
- { // Fire column
- baseFire = P_SpawnMissile(actor, target, MT_HEADFX3);
- if(baseFire != NULL)
- {
- P_SetMobjState(baseFire, S_HEADFX3_4); // Don't grow
- for(i = 0; i < 5; i++)
- {
- fire = P_SpawnMobj(baseFire->x, baseFire->y,
- baseFire->z, MT_HEADFX3);
- if(i == 0)
- {
- S_StartSound(actor, sfx_hedat1);
- }
- fire->target = baseFire->target;
- fire->angle = baseFire->angle;
- fire->momx = baseFire->momx;
- fire->momy = baseFire->momy;
- fire->momz = baseFire->momz;
- fire->damage = 0;
- fire->health = (i+1)*2;
- P_CheckMissileSpawn(fire);
- }
- }
- }
- else
- { // Whirlwind
- mo = P_SpawnMissile(actor, target, MT_WHIRLWIND);
- if(mo != NULL)
- {
- mo->z -= 32*FRACUNIT;
- mo->special1 = (int)target;
- mo->special2 = 50; // Timer for active sound
- mo->health = 20*TICSPERSEC; // Duration
- S_StartSound(actor, sfx_hedat3);
- }
- }
-}
+ target = actor->target;
+ if (target == NULL)
+ {
+ return;
+ }
+ A_FaceTarget(actor);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(target, actor, actor, HITDICE(6));
+ return;
+ }
+ dist = P_AproxDistance(actor->x - target->x, actor->y - target->y)
+ > 8 * 64 * FRACUNIT;
+ randAttack = P_Random();
+ if (randAttack < atkResolve1[dist])
+ { // Ice ball
+ P_SpawnMissile(actor, target, MT_HEADFX1);
+ S_StartSound(actor, sfx_hedat2);
+ }
+ else if (randAttack < atkResolve2[dist])
+ { // Fire column
+ baseFire = P_SpawnMissile(actor, target, MT_HEADFX3);
+ if (baseFire != NULL)
+ {
+ P_SetMobjState(baseFire, S_HEADFX3_4); // Don't grow
+ for (i = 0; i < 5; i++)
+ {
+ fire = P_SpawnMobj(baseFire->x, baseFire->y,
+ baseFire->z, MT_HEADFX3);
+ if (i == 0)
+ {
+ S_StartSound(actor, sfx_hedat1);
+ }
+ fire->target = baseFire->target;
+ fire->angle = baseFire->angle;
+ fire->momx = baseFire->momx;
+ fire->momy = baseFire->momy;
+ fire->momz = baseFire->momz;
+ fire->damage = 0;
+ fire->health = (i + 1) * 2;
+ P_CheckMissileSpawn(fire);
+ }
+ }
+ }
+ else
+ { // Whirlwind
+ mo = P_SpawnMissile(actor, target, MT_WHIRLWIND);
+ if (mo != NULL)
+ {
+ mo->z -= 32 * FRACUNIT;
+ mo->special1 = (int) target;
+ mo->special2 = 50; // Timer for active sound
+ mo->health = 20 * TICSPERSEC; // Duration
+ S_StartSound(actor, sfx_hedat3);
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -1816,27 +1867,27 @@
//
//----------------------------------------------------------------------------
-void A_WhirlwindSeek(mobj_t *actor)
+void A_WhirlwindSeek(mobj_t * actor)
{
- actor->health -= 3;
- if(actor->health < 0)
- {
- actor->momx = actor->momy = actor->momz = 0;
- P_SetMobjState(actor, mobjinfo[actor->type].deathstate);
- actor->flags &= ~MF_MISSILE;
- return;
- }
- if((actor->special2 -= 3) < 0)
- {
- actor->special2 = 58+(P_Random()&31);
- S_StartSound(actor, sfx_hedat3);
- }
- if(actor->special1
- && (((mobj_t *)(actor->special1))->flags&MF_SHADOW))
- {
- return;
- }
- P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30);
+ actor->health -= 3;
+ if (actor->health < 0)
+ {
+ actor->momx = actor->momy = actor->momz = 0;
+ P_SetMobjState(actor, mobjinfo[actor->type].deathstate);
+ actor->flags &= ~MF_MISSILE;
+ return;
+ }
+ if ((actor->special2 -= 3) < 0)
+ {
+ actor->special2 = 58 + (P_Random() & 31);
+ S_StartSound(actor, sfx_hedat3);
+ }
+ if (actor->special1
+ && (((mobj_t *) (actor->special1))->flags & MF_SHADOW))
+ {
+ return;
+ }
+ P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 30);
}
//----------------------------------------------------------------------------
@@ -1845,24 +1896,24 @@
//
//----------------------------------------------------------------------------
-void A_HeadIceImpact(mobj_t *ice)
+void A_HeadIceImpact(mobj_t * ice)
{
- int i;
- angle_t angle;
- mobj_t *shard;
+ int i;
+ angle_t angle;
+ mobj_t *shard;
- for(i = 0; i < 8; i++)
- {
- shard = P_SpawnMobj(ice->x, ice->y, ice->z, MT_HEADFX2);
- angle = i*ANG45;
- shard->target = ice->target;
- shard->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- shard->momx = FixedMul(shard->info->speed, finecosine[angle]);
- shard->momy = FixedMul(shard->info->speed, finesine[angle]);
- shard->momz = -.6*FRACUNIT;
- P_CheckMissileSpawn(shard);
- }
+ for (i = 0; i < 8; i++)
+ {
+ shard = P_SpawnMobj(ice->x, ice->y, ice->z, MT_HEADFX2);
+ angle = i * ANG45;
+ shard->target = ice->target;
+ shard->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ shard->momx = FixedMul(shard->info->speed, finecosine[angle]);
+ shard->momy = FixedMul(shard->info->speed, finesine[angle]);
+ shard->momz = -.6 * FRACUNIT;
+ P_CheckMissileSpawn(shard);
+ }
}
//----------------------------------------------------------------------------
@@ -1871,15 +1922,15 @@
//
//----------------------------------------------------------------------------
-void A_HeadFireGrow(mobj_t *fire)
+void A_HeadFireGrow(mobj_t * fire)
{
- fire->health--;
- fire->z += 9*FRACUNIT;
- if(fire->health == 0)
- {
- fire->damage = fire->info->damage;
- P_SetMobjState(fire, S_HEADFX3_4);
- }
+ fire->health--;
+ fire->z += 9 * FRACUNIT;
+ if (fire->health == 0)
+ {
+ fire->damage = fire->info->damage;
+ P_SetMobjState(fire, S_HEADFX3_4);
+ }
}
//----------------------------------------------------------------------------
@@ -1888,16 +1939,16 @@
//
//----------------------------------------------------------------------------
-void A_SnakeAttack(mobj_t *actor)
+void A_SnakeAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- P_SetMobjState(actor, S_SNAKE_WALK1);
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- A_FaceTarget(actor);
- P_SpawnMissile(actor, actor->target, MT_SNAKEPRO_A);
+ if (!actor->target)
+ {
+ P_SetMobjState(actor, S_SNAKE_WALK1);
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ A_FaceTarget(actor);
+ P_SpawnMissile(actor, actor->target, MT_SNAKEPRO_A);
}
//----------------------------------------------------------------------------
@@ -1906,16 +1957,16 @@
//
//----------------------------------------------------------------------------
-void A_SnakeAttack2(mobj_t *actor)
+void A_SnakeAttack2(mobj_t * actor)
{
- if(!actor->target)
- {
- P_SetMobjState(actor, S_SNAKE_WALK1);
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- A_FaceTarget(actor);
- P_SpawnMissile(actor, actor->target, MT_SNAKEPRO_B);
+ if (!actor->target)
+ {
+ P_SetMobjState(actor, S_SNAKE_WALK1);
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ A_FaceTarget(actor);
+ P_SpawnMissile(actor, actor->target, MT_SNAKEPRO_B);
}
//----------------------------------------------------------------------------
@@ -1924,20 +1975,20 @@
//
//----------------------------------------------------------------------------
-void A_ClinkAttack(mobj_t *actor)
+void A_ClinkAttack(mobj_t * actor)
{
- int damage;
+ int damage;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- damage = ((P_Random()%7)+3);
- P_DamageMobj(actor->target, actor, actor, damage);
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ damage = ((P_Random() % 7) + 3);
+ P_DamageMobj(actor->target, actor, actor, damage);
+ }
}
//----------------------------------------------------------------------------
@@ -1946,9 +1997,9 @@
//
//----------------------------------------------------------------------------
-void A_GhostOff(mobj_t *actor)
+void A_GhostOff(mobj_t * actor)
{
- actor->flags &= ~MF_SHADOW;
+ actor->flags &= ~MF_SHADOW;
}
//----------------------------------------------------------------------------
@@ -1957,10 +2008,10 @@
//
//----------------------------------------------------------------------------
-void A_WizAtk1(mobj_t *actor)
+void A_WizAtk1(mobj_t * actor)
{
- A_FaceTarget(actor);
- actor->flags &= ~MF_SHADOW;
+ A_FaceTarget(actor);
+ actor->flags &= ~MF_SHADOW;
}
//----------------------------------------------------------------------------
@@ -1969,10 +2020,10 @@
//
//----------------------------------------------------------------------------
-void A_WizAtk2(mobj_t *actor)
+void A_WizAtk2(mobj_t * actor)
{
- A_FaceTarget(actor);
- actor->flags |= MF_SHADOW;
+ A_FaceTarget(actor);
+ actor->flags |= MF_SHADOW;
}
//----------------------------------------------------------------------------
@@ -1981,31 +2032,31 @@
//
//----------------------------------------------------------------------------
-void A_WizAtk3(mobj_t *actor)
+void A_WizAtk3(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
- fixed_t momz;
+ mobj_t *mo;
+ angle_t angle;
+ fixed_t momz;
- actor->flags &= ~MF_SHADOW;
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(4));
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_WIZFX1);
- if(mo)
- {
- momz = mo->momz;
- angle = mo->angle;
- P_SpawnMissileAngle(actor, MT_WIZFX1, angle-(ANG45/8), momz);
- P_SpawnMissileAngle(actor, MT_WIZFX1, angle+(ANG45/8), momz);
- }
+ actor->flags &= ~MF_SHADOW;
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(4));
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_WIZFX1);
+ if (mo)
+ {
+ momz = mo->momz;
+ angle = mo->angle;
+ P_SpawnMissileAngle(actor, MT_WIZFX1, angle - (ANG45 / 8), momz);
+ P_SpawnMissileAngle(actor, MT_WIZFX1, angle + (ANG45 / 8), momz);
+ }
}
//----------------------------------------------------------------------------
@@ -2014,39 +2065,39 @@
//
//----------------------------------------------------------------------------
-void A_Scream(mobj_t *actor)
+void A_Scream(mobj_t * actor)
{
- switch(actor->type)
- {
- case MT_CHICPLAYER:
- case MT_SORCERER1:
- case MT_MINOTAUR:
- // Make boss death sounds full volume
- S_StartSound(NULL, actor->info->deathsound);
- break;
- case MT_PLAYER:
- // Handle the different player death screams
- if(actor->special1 < 10)
- { // Wimpy death sound
- S_StartSound(actor, sfx_plrwdth);
- }
- else if(actor->health > -50)
- { // Normal death sound
- S_StartSound(actor, actor->info->deathsound);
- }
- else if(actor->health > -100)
- { // Crazy death sound
- S_StartSound(actor, sfx_plrcdth);
- }
- else
- { // Extreme death sound
- S_StartSound(actor, sfx_gibdth);
- }
- break;
- default:
- S_StartSound(actor, actor->info->deathsound);
- break;
- }
+ switch (actor->type)
+ {
+ case MT_CHICPLAYER:
+ case MT_SORCERER1:
+ case MT_MINOTAUR:
+ // Make boss death sounds full volume
+ S_StartSound(NULL, actor->info->deathsound);
+ break;
+ case MT_PLAYER:
+ // Handle the different player death screams
+ if (actor->special1 < 10)
+ { // Wimpy death sound
+ S_StartSound(actor, sfx_plrwdth);
+ }
+ else if (actor->health > -50)
+ { // Normal death sound
+ S_StartSound(actor, actor->info->deathsound);
+ }
+ else if (actor->health > -100)
+ { // Crazy death sound
+ S_StartSound(actor, sfx_plrcdth);
+ }
+ else
+ { // Extreme death sound
+ S_StartSound(actor, sfx_gibdth);
+ }
+ break;
+ default:
+ S_StartSound(actor, actor->info->deathsound);
+ break;
+ }
}
//---------------------------------------------------------------------------
@@ -2055,21 +2106,21 @@
//
//---------------------------------------------------------------------------
-void P_DropItem(mobj_t *source, mobjtype_t type, int special, int chance)
+void P_DropItem(mobj_t * source, mobjtype_t type, int special, int chance)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(P_Random() > chance)
- {
- return;
- }
- mo = P_SpawnMobj(source->x, source->y,
- source->z+(source->height>>1), type);
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = FRACUNIT*5+(P_Random()<<10);
- mo->flags |= MF_DROPPED;
- mo->health = special;
+ if (P_Random() > chance)
+ {
+ return;
+ }
+ mo = P_SpawnMobj(source->x, source->y,
+ source->z + (source->height >> 1), type);
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = FRACUNIT * 5 + (P_Random() << 10);
+ mo->flags |= MF_DROPPED;
+ mo->health = special;
}
//----------------------------------------------------------------------------
@@ -2078,46 +2129,46 @@
//
//----------------------------------------------------------------------------
-void A_NoBlocking(mobj_t *actor)
+void A_NoBlocking(mobj_t * actor)
{
- actor->flags &= ~MF_SOLID;
- // Check for monsters dropping things
- switch(actor->type)
- {
- case MT_MUMMY:
- case MT_MUMMYLEADER:
- case MT_MUMMYGHOST:
- case MT_MUMMYLEADERGHOST:
- P_DropItem(actor, MT_AMGWNDWIMPY, 3, 84);
- break;
- case MT_KNIGHT:
- case MT_KNIGHTGHOST:
- P_DropItem(actor, MT_AMCBOWWIMPY, 5, 84);
- break;
- case MT_WIZARD:
- P_DropItem(actor, MT_AMBLSRWIMPY, 10, 84);
- P_DropItem(actor, MT_ARTITOMEOFPOWER, 0, 4);
- break;
- case MT_HEAD:
- P_DropItem(actor, MT_AMBLSRWIMPY, 10, 84);
- P_DropItem(actor, MT_ARTIEGG, 0, 51);
- break;
- case MT_BEAST:
- P_DropItem(actor, MT_AMCBOWWIMPY, 10, 84);
- break;
- case MT_CLINK:
- P_DropItem(actor, MT_AMSKRDWIMPY, 20, 84);
- break;
- case MT_SNAKE:
- P_DropItem(actor, MT_AMPHRDWIMPY, 5, 84);
- break;
- case MT_MINOTAUR:
- P_DropItem(actor, MT_ARTISUPERHEAL, 0, 51);
- P_DropItem(actor, MT_AMPHRDWIMPY, 10, 84);
- break;
- default:
- break;
- }
+ actor->flags &= ~MF_SOLID;
+ // Check for monsters dropping things
+ switch (actor->type)
+ {
+ case MT_MUMMY:
+ case MT_MUMMYLEADER:
+ case MT_MUMMYGHOST:
+ case MT_MUMMYLEADERGHOST:
+ P_DropItem(actor, MT_AMGWNDWIMPY, 3, 84);
+ break;
+ case MT_KNIGHT:
+ case MT_KNIGHTGHOST:
+ P_DropItem(actor, MT_AMCBOWWIMPY, 5, 84);
+ break;
+ case MT_WIZARD:
+ P_DropItem(actor, MT_AMBLSRWIMPY, 10, 84);
+ P_DropItem(actor, MT_ARTITOMEOFPOWER, 0, 4);
+ break;
+ case MT_HEAD:
+ P_DropItem(actor, MT_AMBLSRWIMPY, 10, 84);
+ P_DropItem(actor, MT_ARTIEGG, 0, 51);
+ break;
+ case MT_BEAST:
+ P_DropItem(actor, MT_AMCBOWWIMPY, 10, 84);
+ break;
+ case MT_CLINK:
+ P_DropItem(actor, MT_AMSKRDWIMPY, 20, 84);
+ break;
+ case MT_SNAKE:
+ P_DropItem(actor, MT_AMPHRDWIMPY, 5, 84);
+ break;
+ case MT_MINOTAUR:
+ P_DropItem(actor, MT_ARTISUPERHEAL, 0, 51);
+ P_DropItem(actor, MT_AMPHRDWIMPY, 10, 84);
+ break;
+ default:
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -2128,28 +2179,28 @@
//
//----------------------------------------------------------------------------
-void A_Explode(mobj_t *actor)
+void A_Explode(mobj_t * actor)
{
- int damage;
+ int damage;
- damage = 128;
- switch(actor->type)
- {
- case MT_FIREBOMB: // Time Bombs
- actor->z += 32*FRACUNIT;
- actor->flags &= ~MF_SHADOW;
- break;
- case MT_MNTRFX2: // Minotaur floor fire
- damage = 24;
- break;
- case MT_SOR2FX1: // D'Sparil missile
- damage = 80+(P_Random()&31);
- break;
- default:
- break;
- }
- P_RadiusAttack(actor, actor->target, damage);
- P_HitFloor(actor);
+ damage = 128;
+ switch (actor->type)
+ {
+ case MT_FIREBOMB: // Time Bombs
+ actor->z += 32 * FRACUNIT;
+ actor->flags &= ~MF_SHADOW;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire
+ damage = 24;
+ break;
+ case MT_SOR2FX1: // D'Sparil missile
+ damage = 80 + (P_Random() & 31);
+ break;
+ default:
+ break;
+ }
+ P_RadiusAttack(actor, actor->target, damage);
+ P_HitFloor(actor);
}
//----------------------------------------------------------------------------
@@ -2158,28 +2209,28 @@
//
//----------------------------------------------------------------------------
-void A_PodPain(mobj_t *actor)
+void A_PodPain(mobj_t * actor)
{
- int i;
- int count;
- int chance;
- mobj_t *goo;
+ int i;
+ int count;
+ int chance;
+ mobj_t *goo;
- chance = P_Random();
- if(chance < 128)
- {
- return;
- }
- count = chance > 240 ? 2 : 1;
- for(i = 0; i < count; i++)
- {
- goo = P_SpawnMobj(actor->x, actor->y,
- actor->z+48*FRACUNIT, MT_PODGOO);
- goo->target = actor;
- goo->momx = (P_Random()-P_Random())<<9;
- goo->momy = (P_Random()-P_Random())<<9;
- goo->momz = FRACUNIT/2+(P_Random()<<9);
- }
+ chance = P_Random();
+ if (chance < 128)
+ {
+ return;
+ }
+ count = chance > 240 ? 2 : 1;
+ for (i = 0; i < count; i++)
+ {
+ goo = P_SpawnMobj(actor->x, actor->y,
+ actor->z + 48 * FRACUNIT, MT_PODGOO);
+ goo->target = actor;
+ goo->momx = (P_Random() - P_Random()) << 9;
+ goo->momy = (P_Random() - P_Random()) << 9;
+ goo->momz = FRACUNIT / 2 + (P_Random() << 9);
+ }
}
//----------------------------------------------------------------------------
@@ -2188,18 +2239,18 @@
//
//----------------------------------------------------------------------------
-void A_RemovePod(mobj_t *actor)
+void A_RemovePod(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(actor->special2)
- {
- mo = (mobj_t *)actor->special2;
- if(mo->special1 > 0)
- {
- mo->special1--;
- }
- }
+ if (actor->special2)
+ {
+ mo = (mobj_t *) actor->special2;
+ if (mo->special1 > 0)
+ {
+ mo->special1--;
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -2210,32 +2261,32 @@
#define MAX_GEN_PODS 16
-void A_MakePod(mobj_t *actor)
+void A_MakePod(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t x;
- fixed_t y;
- fixed_t z;
+ mobj_t *mo;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
- if(actor->special1 == MAX_GEN_PODS)
- { // Too many generated pods
- return;
- }
- x = actor->x;
- y = actor->y;
- z = actor->z;
- mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD);
- if(P_CheckPosition(mo, x, y) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- return;
- }
- P_SetMobjState(mo, S_POD_GROW1);
- P_ThrustMobj(mo, P_Random()<<24, (fixed_t)(4.5*FRACUNIT));
- S_StartSound(mo, sfx_newpod);
- actor->special1++; // Increment generated pod count
- mo->special2 = (int)actor; // Link the generator to the pod
- return;
+ if (actor->special1 == MAX_GEN_PODS)
+ { // Too many generated pods
+ return;
+ }
+ x = actor->x;
+ y = actor->y;
+ z = actor->z;
+ mo = P_SpawnMobj(x, y, ONFLOORZ, MT_POD);
+ if (P_CheckPosition(mo, x, y) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ return;
+ }
+ P_SetMobjState(mo, S_POD_GROW1);
+ P_ThrustMobj(mo, P_Random() << 24, (fixed_t) (4.5 * FRACUNIT));
+ S_StartSound(mo, sfx_newpod);
+ actor->special1++; // Increment generated pod count
+ mo->special2 = (int) actor; // Link the generator to the pod
+ return;
}
//----------------------------------------------------------------------------
@@ -2248,22 +2299,21 @@
void P_Massacre(void)
{
- mobj_t *mo;
- thinker_t *think;
+ mobj_t *mo;
+ thinker_t *think;
- for(think = thinkercap.next; think != &thinkercap;
- think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if((mo->flags&MF_COUNTKILL) && (mo->health > 0))
- {
- P_DamageMobj(mo, NULL, NULL, 10000);
- }
- }
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if ((mo->flags & MF_COUNTKILL) && (mo->health > 0))
+ {
+ P_DamageMobj(mo, NULL, NULL, 10000);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -2274,48 +2324,47 @@
//
//----------------------------------------------------------------------------
-void A_BossDeath(mobj_t *actor)
+void A_BossDeath(mobj_t * actor)
{
- mobj_t *mo;
- thinker_t *think;
- line_t dummyLine;
- static mobjtype_t bossType[6] =
- {
- MT_HEAD,
- MT_MINOTAUR,
- MT_SORCERER2,
- MT_HEAD,
- MT_MINOTAUR,
- -1
- };
+ mobj_t *mo;
+ thinker_t *think;
+ line_t dummyLine;
+ static mobjtype_t bossType[6] = {
+ MT_HEAD,
+ MT_MINOTAUR,
+ MT_SORCERER2,
+ MT_HEAD,
+ MT_MINOTAUR,
+ -1
+ };
- if(gamemap != 8)
- { // Not a boss level
- return;
- }
- if(actor->type != bossType[gameepisode-1])
- { // Not considered a boss in this episode
- return;
- }
- // Make sure all bosses are dead
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if((mo != actor) && (mo->type == actor->type) && (mo->health > 0))
- { // Found a living boss
- return;
- }
- }
- if(gameepisode > 1)
- { // Kill any remaining monsters
- P_Massacre();
- }
- dummyLine.tag = 666;
- EV_DoFloor(&dummyLine, lowerFloor);
+ if (gamemap != 8)
+ { // Not a boss level
+ return;
+ }
+ if (actor->type != bossType[gameepisode - 1])
+ { // Not considered a boss in this episode
+ return;
+ }
+ // Make sure all bosses are dead
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if ((mo != actor) && (mo->type == actor->type) && (mo->health > 0))
+ { // Found a living boss
+ return;
+ }
+ }
+ if (gameepisode > 1)
+ { // Kill any remaining monsters
+ P_Massacre();
+ }
+ dummyLine.tag = 666;
+ EV_DoFloor(&dummyLine, lowerFloor);
}
//----------------------------------------------------------------------------
@@ -2324,22 +2373,22 @@
//
//----------------------------------------------------------------------------
-void A_ESound(mobj_t *mo)
+void A_ESound(mobj_t * mo)
{
- int sound;
+ int sound;
- switch(mo->type)
- {
- case MT_SOUNDWATERFALL:
- sound = sfx_waterfl;
- break;
- case MT_SOUNDWIND:
- sound = sfx_wind;
- break;
- default:
- break;
- }
- S_StartSound(mo, sound);
+ switch (mo->type)
+ {
+ case MT_SOUNDWATERFALL:
+ sound = sfx_waterfl;
+ break;
+ case MT_SOUNDWIND:
+ sound = sfx_wind;
+ break;
+ default:
+ break;
+ }
+ S_StartSound(mo, sound);
}
//----------------------------------------------------------------------------
@@ -2348,14 +2397,14 @@
//
//----------------------------------------------------------------------------
-void A_SpawnTeleGlitter(mobj_t *actor)
+void A_SpawnTeleGlitter(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x+((P_Random()&31)-16)*FRACUNIT,
- actor->y+((P_Random()&31)-16)*FRACUNIT,
- actor->subsector->sector->floorheight, MT_TELEGLITTER);
- mo->momz = FRACUNIT/4;
+ mo = P_SpawnMobj(actor->x + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->y + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->subsector->sector->floorheight, MT_TELEGLITTER);
+ mo->momz = FRACUNIT / 4;
}
//----------------------------------------------------------------------------
@@ -2364,14 +2413,14 @@
//
//----------------------------------------------------------------------------
-void A_SpawnTeleGlitter2(mobj_t *actor)
+void A_SpawnTeleGlitter2(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x+((P_Random()&31)-16)*FRACUNIT,
- actor->y+((P_Random()&31)-16)*FRACUNIT,
- actor->subsector->sector->floorheight, MT_TELEGLITTER2);
- mo->momz = FRACUNIT/4;
+ mo = P_SpawnMobj(actor->x + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->y + ((P_Random() & 31) - 16) * FRACUNIT,
+ actor->subsector->sector->floorheight, MT_TELEGLITTER2);
+ mo->momz = FRACUNIT / 4;
}
//----------------------------------------------------------------------------
@@ -2380,12 +2429,12 @@
//
//----------------------------------------------------------------------------
-void A_AccTeleGlitter(mobj_t *actor)
+void A_AccTeleGlitter(mobj_t * actor)
{
- if(++actor->health > 35)
- {
- actor->momz += actor->momz/2;
- }
+ if (++actor->health > 35)
+ {
+ actor->momz += actor->momz / 2;
+ }
}
//----------------------------------------------------------------------------
@@ -2394,28 +2443,28 @@
//
//----------------------------------------------------------------------------
-void A_InitKeyGizmo(mobj_t *gizmo)
+void A_InitKeyGizmo(mobj_t * gizmo)
{
- mobj_t *mo;
- statenum_t state;
+ mobj_t *mo;
+ statenum_t state;
- switch(gizmo->type)
- {
- case MT_KEYGIZMOBLUE:
- state = S_KGZ_BLUEFLOAT1;
- break;
- case MT_KEYGIZMOGREEN:
- state = S_KGZ_GREENFLOAT1;
- break;
- case MT_KEYGIZMOYELLOW:
- state = S_KGZ_YELLOWFLOAT1;
- break;
- default:
- break;
- }
- mo = P_SpawnMobj(gizmo->x, gizmo->y, gizmo->z+60*FRACUNIT,
- MT_KEYGIZMOFLOAT);
- P_SetMobjState(mo, state);
+ switch (gizmo->type)
+ {
+ case MT_KEYGIZMOBLUE:
+ state = S_KGZ_BLUEFLOAT1;
+ break;
+ case MT_KEYGIZMOGREEN:
+ state = S_KGZ_GREENFLOAT1;
+ break;
+ case MT_KEYGIZMOYELLOW:
+ state = S_KGZ_YELLOWFLOAT1;
+ break;
+ default:
+ break;
+ }
+ mo = P_SpawnMobj(gizmo->x, gizmo->y, gizmo->z + 60 * FRACUNIT,
+ MT_KEYGIZMOFLOAT);
+ P_SetMobjState(mo, state);
}
//----------------------------------------------------------------------------
@@ -2424,9 +2473,9 @@
//
//----------------------------------------------------------------------------
-void A_VolcanoSet(mobj_t *volcano)
+void A_VolcanoSet(mobj_t * volcano)
{
- volcano->tics = 105+(P_Random()&127);
+ volcano->tics = 105 + (P_Random() & 127);
}
//----------------------------------------------------------------------------
@@ -2435,28 +2484,27 @@
//
//----------------------------------------------------------------------------
-void A_VolcanoBlast(mobj_t *volcano)
+void A_VolcanoBlast(mobj_t * volcano)
{
- int i;
- int count;
- mobj_t *blast;
- angle_t angle;
+ int i;
+ int count;
+ mobj_t *blast;
+ angle_t angle;
- count = 1+(P_Random()%3);
- for(i = 0; i < count; i++)
- {
- blast = P_SpawnMobj(volcano->x, volcano->y,
- volcano->z+44*FRACUNIT, MT_VOLCANOBLAST); // MT_VOLCANOBLAST
- blast->target = volcano;
- angle = P_Random()<<24;
- blast->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- blast->momx = FixedMul(1*FRACUNIT, finecosine[angle]);
- blast->momy = FixedMul(1*FRACUNIT, finesine[angle]);
- blast->momz = (2.5*FRACUNIT)+(P_Random()<<10);
- S_StartSound(blast, sfx_volsht);
- P_CheckMissileSpawn(blast);
- }
+ count = 1 + (P_Random() % 3);
+ for (i = 0; i < count; i++)
+ {
+ blast = P_SpawnMobj(volcano->x, volcano->y, volcano->z + 44 * FRACUNIT, MT_VOLCANOBLAST); // MT_VOLCANOBLAST
+ blast->target = volcano;
+ angle = P_Random() << 24;
+ blast->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ blast->momx = FixedMul(1 * FRACUNIT, finecosine[angle]);
+ blast->momy = FixedMul(1 * FRACUNIT, finesine[angle]);
+ blast->momz = (2.5 * FRACUNIT) + (P_Random() << 10);
+ S_StartSound(blast, sfx_volsht);
+ P_CheckMissileSpawn(blast);
+ }
}
//----------------------------------------------------------------------------
@@ -2465,32 +2513,32 @@
//
//----------------------------------------------------------------------------
-void A_VolcBallImpact(mobj_t *ball)
+void A_VolcBallImpact(mobj_t * ball)
{
- int i;
- mobj_t *tiny;
- angle_t angle;
+ int i;
+ mobj_t *tiny;
+ angle_t angle;
- if(ball->z <= ball->floorz)
- {
- ball->flags |= MF_NOGRAVITY;
- ball->flags2 &= ~MF2_LOGRAV;
- ball->z += 28*FRACUNIT;
- //ball->momz = 3*FRACUNIT;
- }
- P_RadiusAttack(ball, ball->target, 25);
- for(i = 0; i < 4; i++)
- {
- tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_VOLCANOTBLAST);
- tiny->target = ball;
- angle = i*ANG90;
- tiny->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- tiny->momx = FixedMul(FRACUNIT*.7, finecosine[angle]);
- tiny->momy = FixedMul(FRACUNIT*.7, finesine[angle]);
- tiny->momz = FRACUNIT+(P_Random()<<9);
- P_CheckMissileSpawn(tiny);
- }
+ if (ball->z <= ball->floorz)
+ {
+ ball->flags |= MF_NOGRAVITY;
+ ball->flags2 &= ~MF2_LOGRAV;
+ ball->z += 28 * FRACUNIT;
+ //ball->momz = 3*FRACUNIT;
+ }
+ P_RadiusAttack(ball, ball->target, 25);
+ for (i = 0; i < 4; i++)
+ {
+ tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_VOLCANOTBLAST);
+ tiny->target = ball;
+ angle = i * ANG90;
+ tiny->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ tiny->momx = FixedMul(FRACUNIT * .7, finecosine[angle]);
+ tiny->momy = FixedMul(FRACUNIT * .7, finesine[angle]);
+ tiny->momz = FRACUNIT + (P_Random() << 9);
+ P_CheckMissileSpawn(tiny);
+ }
}
//----------------------------------------------------------------------------
@@ -2499,27 +2547,27 @@
//
//----------------------------------------------------------------------------
-void A_SkullPop(mobj_t *actor)
+void A_SkullPop(mobj_t * actor)
{
- mobj_t *mo;
- player_t *player;
+ mobj_t *mo;
+ player_t *player;
- actor->flags &= ~MF_SOLID;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+48*FRACUNIT,
- MT_BLOODYSKULL);
- //mo->target = actor;
- mo->momx = (P_Random()-P_Random())<<9;
- mo->momy = (P_Random()-P_Random())<<9;
- mo->momz = FRACUNIT*2+(P_Random()<<6);
- // Attach player mobj to bloody skull
- player = actor->player;
- actor->player = NULL;
- mo->player = player;
- mo->health = actor->health;
- mo->angle = actor->angle;
- player->mo = mo;
- player->lookdir = 0;
- player->damagecount = 32;
+ actor->flags &= ~MF_SOLID;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 48 * FRACUNIT,
+ MT_BLOODYSKULL);
+ //mo->target = actor;
+ mo->momx = (P_Random() - P_Random()) << 9;
+ mo->momy = (P_Random() - P_Random()) << 9;
+ mo->momz = FRACUNIT * 2 + (P_Random() << 6);
+ // Attach player mobj to bloody skull
+ player = actor->player;
+ actor->player = NULL;
+ mo->player = player;
+ mo->health = actor->health;
+ mo->angle = actor->angle;
+ player->mo = mo;
+ player->lookdir = 0;
+ player->damagecount = 32;
}
//----------------------------------------------------------------------------
@@ -2528,12 +2576,12 @@
//
//----------------------------------------------------------------------------
-void A_CheckSkullFloor(mobj_t *actor)
+void A_CheckSkullFloor(mobj_t * actor)
{
- if(actor->z <= actor->floorz)
- {
- P_SetMobjState(actor, S_BLOODYSKULLX1);
- }
+ if (actor->z <= actor->floorz)
+ {
+ P_SetMobjState(actor, S_BLOODYSKULLX1);
+ }
}
//----------------------------------------------------------------------------
@@ -2542,12 +2590,12 @@
//
//----------------------------------------------------------------------------
-void A_CheckSkullDone(mobj_t *actor)
+void A_CheckSkullDone(mobj_t * actor)
{
- if(actor->special2 == 666)
- {
- P_SetMobjState(actor, S_BLOODYSKULLX2);
- }
+ if (actor->special2 == 666)
+ {
+ P_SetMobjState(actor, S_BLOODYSKULLX2);
+ }
}
//----------------------------------------------------------------------------
@@ -2556,12 +2604,12 @@
//
//----------------------------------------------------------------------------
-void A_CheckBurnGone(mobj_t *actor)
+void A_CheckBurnGone(mobj_t * actor)
{
- if(actor->special2 == 666)
- {
- P_SetMobjState(actor, S_PLAY_FDTH20);
- }
+ if (actor->special2 == 666)
+ {
+ P_SetMobjState(actor, S_PLAY_FDTH20);
+ }
}
//----------------------------------------------------------------------------
@@ -2570,14 +2618,14 @@
//
//----------------------------------------------------------------------------
-void A_FreeTargMobj(mobj_t *mo)
+void A_FreeTargMobj(mobj_t * mo)
{
- mo->momx = mo->momy = mo->momz = 0;
- mo->z = mo->ceilingz+4*FRACUNIT;
- mo->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SKULLFLY|MF_SOLID);
- mo->flags |= MF_CORPSE|MF_DROPOFF|MF_NOGRAVITY;
- mo->flags2 &= ~(MF2_PASSMOBJ|MF2_LOGRAV);
- mo->player = NULL;
+ mo->momx = mo->momy = mo->momz = 0;
+ mo->z = mo->ceilingz + 4 * FRACUNIT;
+ mo->flags &= ~(MF_SHOOTABLE | MF_FLOAT | MF_SKULLFLY | MF_SOLID);
+ mo->flags |= MF_CORPSE | MF_DROPOFF | MF_NOGRAVITY;
+ mo->flags2 &= ~(MF2_PASSMOBJ | MF2_LOGRAV);
+ mo->player = NULL;
}
//----------------------------------------------------------------------------
@@ -2590,14 +2638,14 @@
mobj_t *bodyque[BODYQUESIZE];
int bodyqueslot;
-void A_AddPlayerCorpse(mobj_t *actor)
+void A_AddPlayerCorpse(mobj_t * actor)
{
- if(bodyqueslot >= BODYQUESIZE)
- { // Too many player corpses - remove an old one
- P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]);
- }
- bodyque[bodyqueslot%BODYQUESIZE] = actor;
- bodyqueslot++;
+ if (bodyqueslot >= BODYQUESIZE)
+ { // Too many player corpses - remove an old one
+ P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]);
+ }
+ bodyque[bodyqueslot % BODYQUESIZE] = actor;
+ bodyqueslot++;
}
//----------------------------------------------------------------------------
@@ -2606,9 +2654,9 @@
//
//----------------------------------------------------------------------------
-void A_FlameSnd(mobj_t *actor)
+void A_FlameSnd(mobj_t * actor)
{
- S_StartSound(actor, sfx_hedat1); // Burn sound
+ S_StartSound(actor, sfx_hedat1); // Burn sound
}
//----------------------------------------------------------------------------
@@ -2617,10 +2665,10 @@
//
//----------------------------------------------------------------------------
-void A_HideThing(mobj_t *actor)
+void A_HideThing(mobj_t * actor)
{
- //P_UnsetThingPosition(actor);
- actor->flags2 |= MF2_DONTDRAW;
+ //P_UnsetThingPosition(actor);
+ actor->flags2 |= MF2_DONTDRAW;
}
//----------------------------------------------------------------------------
@@ -2629,8 +2677,8 @@
//
//----------------------------------------------------------------------------
-void A_UnHideThing(mobj_t *actor)
+void A_UnHideThing(mobj_t * actor)
{
- //P_SetThingPosition(actor);
- actor->flags2 &= ~MF2_DONTDRAW;
+ //P_SetThingPosition(actor);
+ actor->flags2 &= ~MF2_DONTDRAW;
}
--- a/src/heretic/p_floor.c
+++ b/src/heretic/p_floor.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
#include "P_local.h"
#include "soundst.h"
@@ -5,7 +27,7 @@
//==================================================================
//==================================================================
//
-// FLOORS
+// FLOORS
//
//==================================================================
//==================================================================
@@ -14,432 +36,431 @@
//==================================================================
//
-// Move a plane (floor or ceiling) and check for crushing
+// Move a plane (floor or ceiling) and check for crushing
//
//==================================================================
-result_e T_MovePlane(sector_t *sector,fixed_t speed,
- fixed_t dest,boolean crush,int floorOrCeiling,int direction)
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, boolean crush, int floorOrCeiling,
+ int direction)
{
- boolean flag;
- fixed_t lastpos;
-
- switch(floorOrCeiling)
- {
- case 0: // FLOOR
- switch(direction)
- {
- case -1: // DOWN
- if (sector->floorheight - speed < dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight =lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else
- {
- lastpos = sector->floorheight;
- sector->floorheight -= speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- }
- break;
-
- case 1: // UP
- if (sector->floorheight + speed > dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else // COULD GET CRUSHED
- {
- lastpos = sector->floorheight;
- sector->floorheight += speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- if (crush == true)
- return crushed;
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- }
- break;
- }
- break;
-
- case 1: // CEILING
- switch(direction)
- {
- case -1: // DOWN
- if (sector->ceilingheight - speed < dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else // COULD GET CRUSHED
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight -= speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- if (crush == true)
- return crushed;
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- }
- break;
-
- case 1: // UP
- if (sector->ceilingheight + speed > dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return crushed;
- }
- return pastdest;
- }
- else
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight += speed;
- flag = P_ChangeSector(sector,crush);
- #if 0
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- return crushed;
- }
- #endif
- }
- break;
- }
- break;
-
- }
- return ok;
+ boolean flag;
+ fixed_t lastpos;
+
+ switch (floorOrCeiling)
+ {
+ case 0: // FLOOR
+ switch (direction)
+ {
+ case -1: // DOWN
+ if (sector->floorheight - speed < dest)
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight -= speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return crushed;
+ }
+ }
+ break;
+
+ case 1: // UP
+ if (sector->floorheight + speed > dest)
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else // COULD GET CRUSHED
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight += speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ if (crush == true)
+ return crushed;
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return crushed;
+ }
+ }
+ break;
+ }
+ break;
+
+ case 1: // CEILING
+ switch (direction)
+ {
+ case -1: // DOWN
+ if (sector->ceilingheight - speed < dest)
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else // COULD GET CRUSHED
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight -= speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ if (crush == true)
+ return crushed;
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return crushed;
+ }
+ }
+ break;
+
+ case 1: // UP
+ if (sector->ceilingheight + speed > dest)
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return crushed;
+ }
+ return pastdest;
+ }
+ else
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight += speed;
+ flag = P_ChangeSector(sector, crush);
+#if 0
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return crushed;
+ }
+#endif
+ }
+ break;
+ }
+ break;
+
+ }
+ return ok;
}
//==================================================================
//
-// MOVE A FLOOR TO IT'S DESTINATION (UP OR DOWN)
+// MOVE A FLOOR TO IT'S DESTINATION (UP OR DOWN)
//
//==================================================================
-void T_MoveFloor(floormove_t *floor)
+void T_MoveFloor(floormove_t * floor)
{
- result_e res;
+ result_e res;
- res = T_MovePlane(floor->sector,floor->speed,
- floor->floordestheight,floor->crush,0,floor->direction);
- if(!(leveltime&7))
- {
- S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_dormov);
- }
+ res = T_MovePlane(floor->sector, floor->speed,
+ floor->floordestheight, floor->crush, 0,
+ floor->direction);
+ if (!(leveltime & 7))
+ {
+ S_StartSound((mobj_t *) & floor->sector->soundorg, sfx_dormov);
+ }
- if (res == pastdest)
- {
- floor->sector->specialdata = NULL;
- if(floor->type == raiseBuildStep)
- {
- S_StartSound((mobj_t *)&floor->sector->soundorg, sfx_pstop);
- }
- if (floor->direction == 1)
- switch(floor->type)
- {
- case donutRaise:
- floor->sector->special = floor->newspecial;
- floor->sector->floorpic = floor->texture;
- default:
- break;
- }
- else if (floor->direction == -1)
- switch(floor->type)
- {
- case lowerAndChange:
- floor->sector->special = floor->newspecial;
- floor->sector->floorpic = floor->texture;
- default:
- break;
- }
- P_RemoveThinker(&floor->thinker);
- }
+ if (res == pastdest)
+ {
+ floor->sector->specialdata = NULL;
+ if (floor->type == raiseBuildStep)
+ {
+ S_StartSound((mobj_t *) & floor->sector->soundorg, sfx_pstop);
+ }
+ if (floor->direction == 1)
+ switch (floor->type)
+ {
+ case donutRaise:
+ floor->sector->special = floor->newspecial;
+ floor->sector->floorpic = floor->texture;
+ default:
+ break;
+ }
+ else if (floor->direction == -1)
+ switch (floor->type)
+ {
+ case lowerAndChange:
+ floor->sector->special = floor->newspecial;
+ floor->sector->floorpic = floor->texture;
+ default:
+ break;
+ }
+ P_RemoveThinker(&floor->thinker);
+ }
}
//==================================================================
//
-// HANDLE FLOOR TYPES
+// HANDLE FLOOR TYPES
//
//==================================================================
-int EV_DoFloor(line_t *line,floor_e floortype)
+int EV_DoFloor(line_t * line, floor_e floortype)
{
- int secnum;
- int rtn;
- int i;
- sector_t *sec;
- floormove_t *floor;
+ int secnum;
+ int rtn;
+ int i;
+ sector_t *sec;
+ floormove_t *floor;
- secnum = -1;
- rtn = 0;
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
-
- // ALREADY MOVING? IF SO, KEEP GOING...
- if (sec->specialdata)
- continue;
-
- //
- // new floor thinker
- //
- rtn = 1;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- P_AddThinker (&floor->thinker);
- sec->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = floortype;
- floor->crush = false;
- switch(floortype)
- {
- case lowerFloor:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindHighestFloorSurrounding(sec);
- break;
- case lowerFloorToLowest:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindLowestFloorSurrounding(sec);
- break;
- case turboLower:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED * 4;
- floor->floordestheight = (8*FRACUNIT) +
- P_FindHighestFloorSurrounding(sec);
- break;
- case raiseFloorCrush:
- floor->crush = true;
- case raiseFloor:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindLowestCeilingSurrounding(sec);
- if (floor->floordestheight > sec->ceilingheight)
- floor->floordestheight = sec->ceilingheight;
- floor->floordestheight -= (8*FRACUNIT)*
- (floortype == raiseFloorCrush);
- break;
- case raiseFloorToNearest:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindNextHighestFloor(sec,sec->floorheight);
- break;
- case raiseFloor24:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight +
- 24 * FRACUNIT;
- break;
- case raiseFloor24AndChange:
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = floor->sector->floorheight +
- 24 * FRACUNIT;
- sec->floorpic = line->frontsector->floorpic;
- sec->special = line->frontsector->special;
- break;
- case raiseToTexture:
- {
- int minsize = MAXINT;
- side_t *side;
-
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- for (i = 0; i < sec->linecount; i++)
- if (twoSided (secnum, i) )
- {
- side = getSide(secnum,i,0);
- if (side->bottomtexture >= 0)
- if (textureheight[side->bottomtexture] <
- minsize)
- minsize =
- textureheight[side->bottomtexture];
- side = getSide(secnum,i,1);
- if (side->bottomtexture >= 0)
- if (textureheight[side->bottomtexture] <
- minsize)
- minsize =
- textureheight[side->bottomtexture];
- }
- floor->floordestheight = floor->sector->floorheight +
- minsize;
- }
- break;
- case lowerAndChange:
- floor->direction = -1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight =
- P_FindLowestFloorSurrounding(sec);
- floor->texture = sec->floorpic;
- for (i = 0; i < sec->linecount; i++)
- if ( twoSided(secnum, i) )
- {
- if (getSide(secnum,i,0)->sector-sectors == secnum)
- {
- sec = getSector(secnum,i,1);
- floor->texture = sec->floorpic;
- floor->newspecial = sec->special;
- break;
- }
- else
- {
- sec = getSector(secnum,i,0);
- floor->texture = sec->floorpic;
- floor->newspecial = sec->special;
- break;
- }
- }
- default:
- break;
- }
- }
- return rtn;
-}
+ secnum = -1;
+ rtn = 0;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+
+ // ALREADY MOVING? IF SO, KEEP GOING...
+ if (sec->specialdata)
+ continue;
+
+ //
+ // new floor thinker
+ //
+ rtn = 1;
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ P_AddThinker(&floor->thinker);
+ sec->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = floortype;
+ floor->crush = false;
+ switch (floortype)
+ {
+ case lowerFloor:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = P_FindHighestFloorSurrounding(sec);
+ break;
+ case lowerFloorToLowest:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = P_FindLowestFloorSurrounding(sec);
+ break;
+ case turboLower:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED * 4;
+ floor->floordestheight = (8 * FRACUNIT) +
+ P_FindHighestFloorSurrounding(sec);
+ break;
+ case raiseFloorCrush:
+ floor->crush = true;
+ case raiseFloor:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = P_FindLowestCeilingSurrounding(sec);
+ if (floor->floordestheight > sec->ceilingheight)
+ floor->floordestheight = sec->ceilingheight;
+ floor->floordestheight -= (8 * FRACUNIT) *
+ (floortype == raiseFloorCrush);
+ break;
+ case raiseFloorToNearest:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight =
+ P_FindNextHighestFloor(sec, sec->floorheight);
+ break;
+ case raiseFloor24:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = floor->sector->floorheight +
+ 24 * FRACUNIT;
+ break;
+ case raiseFloor24AndChange:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = floor->sector->floorheight +
+ 24 * FRACUNIT;
+ sec->floorpic = line->frontsector->floorpic;
+ sec->special = line->frontsector->special;
+ break;
+ case raiseToTexture:
+ {
+ int minsize = MAXINT;
+ side_t *side;
+
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ for (i = 0; i < sec->linecount; i++)
+ if (twoSided(secnum, i))
+ {
+ side = getSide(secnum, i, 0);
+ if (side->bottomtexture >= 0)
+ if (textureheight[side->bottomtexture] <
+ minsize)
+ minsize =
+ textureheight[side->bottomtexture];
+ side = getSide(secnum, i, 1);
+ if (side->bottomtexture >= 0)
+ if (textureheight[side->bottomtexture] <
+ minsize)
+ minsize =
+ textureheight[side->bottomtexture];
+ }
+ floor->floordestheight = floor->sector->floorheight +
+ minsize;
+ }
+ break;
+ case lowerAndChange:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = P_FindLowestFloorSurrounding(sec);
+ floor->texture = sec->floorpic;
+ for (i = 0; i < sec->linecount; i++)
+ if (twoSided(secnum, i))
+ {
+ if (getSide(secnum, i, 0)->sector - sectors == secnum)
+ {
+ sec = getSector(secnum, i, 1);
+ floor->texture = sec->floorpic;
+ floor->newspecial = sec->special;
+ break;
+ }
+ else
+ {
+ sec = getSector(secnum, i, 0);
+ floor->texture = sec->floorpic;
+ floor->newspecial = sec->special;
+ break;
+ }
+ }
+ default:
+ break;
+ }
+ }
+ return rtn;
+}
//==================================================================
//
-// BUILD A STAIRCASE!
+// BUILD A STAIRCASE!
//
//==================================================================
-int EV_BuildStairs(line_t *line, fixed_t stepDelta)
+int EV_BuildStairs(line_t * line, fixed_t stepDelta)
{
- int secnum;
- int height;
- int i;
- int newsecnum;
- int texture;
- int ok;
- int rtn;
- sector_t *sec, *tsec;
- floormove_t *floor;
+ int secnum;
+ int height;
+ int i;
+ int newsecnum;
+ int texture;
+ int ok;
+ int rtn;
+ sector_t *sec, *tsec;
+ floormove_t *floor;
- secnum = -1;
- rtn = 0;
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
-
- // ALREADY MOVING? IF SO, KEEP GOING...
- if (sec->specialdata)
- continue;
+ secnum = -1;
+ rtn = 0;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
- //
- // new floor thinker
- //
- rtn = 1;
- height = sec->floorheight+stepDelta;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- P_AddThinker (&floor->thinker);
- sec->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = raiseBuildStep;
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = height;
-
- texture = sec->floorpic;
+ // ALREADY MOVING? IF SO, KEEP GOING...
+ if (sec->specialdata)
+ continue;
- //
- // Find next sector to raise
- // 1. Find 2-sided line with same sector side[0]
- // 2. Other side is the next sector to raise
- //
- do
- {
- ok = 0;
- for (i = 0;i < sec->linecount;i++)
- {
- if ( !((sec->lines[i])->flags & ML_TWOSIDED) )
- continue;
-
- tsec = (sec->lines[i])->frontsector;
- newsecnum = tsec-sectors;
- if (secnum != newsecnum)
- continue;
- tsec = (sec->lines[i])->backsector;
- newsecnum = tsec - sectors;
- if (tsec->floorpic != texture)
- continue;
+ //
+ // new floor thinker
+ //
+ rtn = 1;
+ height = sec->floorheight + stepDelta;
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ P_AddThinker(&floor->thinker);
+ sec->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = raiseBuildStep;
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = height;
- height += stepDelta;
- if (tsec->specialdata)
- continue;
+ texture = sec->floorpic;
- sec = tsec;
- secnum = newsecnum;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- P_AddThinker (&floor->thinker);
- sec->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = raiseBuildStep;
- floor->direction = 1;
- floor->sector = sec;
- floor->speed = FLOORSPEED;
- floor->floordestheight = height;
- ok = 1;
- break;
- }
- } while(ok);
- }
- return(rtn);
+ //
+ // Find next sector to raise
+ // 1. Find 2-sided line with same sector side[0]
+ // 2. Other side is the next sector to raise
+ //
+ do
+ {
+ ok = 0;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ if (!((sec->lines[i])->flags & ML_TWOSIDED))
+ continue;
+
+ tsec = (sec->lines[i])->frontsector;
+ newsecnum = tsec - sectors;
+ if (secnum != newsecnum)
+ continue;
+ tsec = (sec->lines[i])->backsector;
+ newsecnum = tsec - sectors;
+ if (tsec->floorpic != texture)
+ continue;
+
+ height += stepDelta;
+ if (tsec->specialdata)
+ continue;
+
+ sec = tsec;
+ secnum = newsecnum;
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ P_AddThinker(&floor->thinker);
+ sec->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = raiseBuildStep;
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->speed = FLOORSPEED;
+ floor->floordestheight = height;
+ ok = 1;
+ break;
+ }
+ }
+ while (ok);
+ }
+ return (rtn);
}
--- a/src/heretic/p_inter.c
+++ b/src/heretic/p_inter.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_inter.c
@@ -7,50 +29,46 @@
#define BONUSADD 6
-int WeaponValue[] =
-{
- 1, // staff
- 3, // goldwand
- 4, // crossbow
- 5, // blaster
- 6, // skullrod
- 7, // phoenixrod
- 8, // mace
- 2, // gauntlets
- 0 // beak
+int WeaponValue[] = {
+ 1, // staff
+ 3, // goldwand
+ 4, // crossbow
+ 5, // blaster
+ 6, // skullrod
+ 7, // phoenixrod
+ 8, // mace
+ 2, // gauntlets
+ 0 // beak
};
-int maxammo[NUMAMMO] =
-{
- 100, // gold wand
- 50, // crossbow
- 200, // blaster
- 200, // skull rod
- 20, // phoenix rod
- 150 // mace
+int maxammo[NUMAMMO] = {
+ 100, // gold wand
+ 50, // crossbow
+ 200, // blaster
+ 200, // skull rod
+ 20, // phoenix rod
+ 150 // mace
};
-static int GetWeaponAmmo[NUMWEAPONS] =
-{
- 0, // staff
- 25, // gold wand
- 10, // crossbow
- 30, // blaster
- 50, // skull rod
- 2, // phoenix rod
- 50, // mace
- 0, // gauntlets
- 0 // beak
+static int GetWeaponAmmo[NUMWEAPONS] = {
+ 0, // staff
+ 25, // gold wand
+ 10, // crossbow
+ 30, // blaster
+ 50, // skull rod
+ 2, // phoenix rod
+ 50, // mace
+ 0, // gauntlets
+ 0 // beak
};
-static weapontype_t GetAmmoChange[] =
-{
- wp_goldwand,
- wp_crossbow,
- wp_blaster,
- wp_skullrod,
- wp_phoenixrod,
- wp_mace
+static weapontype_t GetAmmoChange[] = {
+ wp_goldwand,
+ wp_crossbow,
+ wp_blaster,
+ wp_skullrod,
+ wp_phoenixrod,
+ wp_mace
};
/*
@@ -106,21 +124,21 @@
boolean ultimatemsg;
-void P_SetMessage(player_t *player, char *message, boolean ultmsg)
+void P_SetMessage(player_t * player, char *message, boolean ultmsg)
{
- extern boolean messageson;
-
- if((ultimatemsg || !messageson) && !ultmsg)
- {
- return;
- }
- player->message = message;
- player->messageTics = MESSAGETICS;
- BorderTopRefresh = true;
- if(ultmsg)
- {
- ultimatemsg = true;
- }
+ extern boolean messageson;
+
+ if ((ultimatemsg || !messageson) && !ultmsg)
+ {
+ return;
+ }
+ player->message = message;
+ player->messageTics = MESSAGETICS;
+ BorderTopRefresh = true;
+ if (ultmsg)
+ {
+ ultimatemsg = true;
+ }
}
//--------------------------------------------------------------------------
@@ -132,48 +150,48 @@
//
//--------------------------------------------------------------------------
-boolean P_GiveAmmo(player_t *player, ammotype_t ammo, int count)
+boolean P_GiveAmmo(player_t * player, ammotype_t ammo, int count)
{
- int prevAmmo;
- //weapontype_t changeWeapon;
+ int prevAmmo;
+ //weapontype_t changeWeapon;
- if(ammo == am_noammo)
- {
- return(false);
- }
- if(ammo < 0 || ammo > NUMAMMO)
- {
- I_Error("P_GiveAmmo: bad type %i", ammo);
- }
- if(player->ammo[ammo] == player->maxammo[ammo])
- {
- return(false);
- }
- if(gameskill == sk_baby || gameskill == sk_nightmare)
- { // extra ammo in baby mode and nightmare mode
- count += count>>1;
- }
- prevAmmo = player->ammo[ammo];
+ if (ammo == am_noammo)
+ {
+ return (false);
+ }
+ if (ammo < 0 || ammo > NUMAMMO)
+ {
+ I_Error("P_GiveAmmo: bad type %i", ammo);
+ }
+ if (player->ammo[ammo] == player->maxammo[ammo])
+ {
+ return (false);
+ }
+ if (gameskill == sk_baby || gameskill == sk_nightmare)
+ { // extra ammo in baby mode and nightmare mode
+ count += count >> 1;
+ }
+ prevAmmo = player->ammo[ammo];
- player->ammo[ammo] += count;
- if(player->ammo[ammo] > player->maxammo[ammo])
- {
- player->ammo[ammo] = player->maxammo[ammo];
- }
- if(prevAmmo)
- {
- // Don't attempt to change weapons if the player already had
- // ammo of the type just given
- return(true);
- }
- if(player->readyweapon == wp_staff
- || player->readyweapon == wp_gauntlets)
- {
- if(player->weaponowned[GetAmmoChange[ammo]])
- {
- player->pendingweapon = GetAmmoChange[ammo];
- }
- }
+ player->ammo[ammo] += count;
+ if (player->ammo[ammo] > player->maxammo[ammo])
+ {
+ player->ammo[ammo] = player->maxammo[ammo];
+ }
+ if (prevAmmo)
+ {
+ // Don't attempt to change weapons if the player already had
+ // ammo of the type just given
+ return (true);
+ }
+ if (player->readyweapon == wp_staff
+ || player->readyweapon == wp_gauntlets)
+ {
+ if (player->weaponowned[GetAmmoChange[ammo]])
+ {
+ player->pendingweapon = GetAmmoChange[ammo];
+ }
+ }
/*
if(player->powers[pw_weaponlevel2])
{
@@ -191,7 +209,7 @@
}
}
*/
- return(true);
+ return (true);
}
//--------------------------------------------------------------------------
@@ -202,44 +220,43 @@
//
//--------------------------------------------------------------------------
-boolean P_GiveWeapon(player_t *player, weapontype_t weapon)
+boolean P_GiveWeapon(player_t * player, weapontype_t weapon)
{
- boolean gaveAmmo;
- boolean gaveWeapon;
+ boolean gaveAmmo;
+ boolean gaveWeapon;
- if(netgame && !deathmatch)
- { // Cooperative net-game
- if(player->weaponowned[weapon])
- {
- return(false);
- }
- player->bonuscount += BONUSADD;
- player->weaponowned[weapon] = true;
- P_GiveAmmo(player, wpnlev1info[weapon].ammo,
- GetWeaponAmmo[weapon]);
- player->pendingweapon = weapon;
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, sfx_wpnup);
- }
- return(false);
- }
- gaveAmmo = P_GiveAmmo(player, wpnlev1info[weapon].ammo,
- GetWeaponAmmo[weapon]);
- if(player->weaponowned[weapon])
- {
- gaveWeapon = false;
- }
- else
- {
- gaveWeapon = true;
- player->weaponowned[weapon] = true;
- if(WeaponValue[weapon] > WeaponValue[player->readyweapon])
- { // Only switch to more powerful weapons
- player->pendingweapon = weapon;
- }
- }
- return(gaveWeapon || gaveAmmo);
+ if (netgame && !deathmatch)
+ { // Cooperative net-game
+ if (player->weaponowned[weapon])
+ {
+ return (false);
+ }
+ player->bonuscount += BONUSADD;
+ player->weaponowned[weapon] = true;
+ P_GiveAmmo(player, wpnlev1info[weapon].ammo, GetWeaponAmmo[weapon]);
+ player->pendingweapon = weapon;
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sfx_wpnup);
+ }
+ return (false);
+ }
+ gaveAmmo = P_GiveAmmo(player, wpnlev1info[weapon].ammo,
+ GetWeaponAmmo[weapon]);
+ if (player->weaponowned[weapon])
+ {
+ gaveWeapon = false;
+ }
+ else
+ {
+ gaveWeapon = true;
+ player->weaponowned[weapon] = true;
+ if (WeaponValue[weapon] > WeaponValue[player->readyweapon])
+ { // Only switch to more powerful weapons
+ player->pendingweapon = weapon;
+ }
+ }
+ return (gaveWeapon || gaveAmmo);
}
//---------------------------------------------------------------------------
@@ -250,26 +267,26 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveBody(player_t *player, int num)
+boolean P_GiveBody(player_t * player, int num)
{
- int max;
+ int max;
- max = MAXHEALTH;
- if(player->chickenTics)
- {
- max = MAXCHICKENHEALTH;
- }
- if(player->health >= max)
- {
- return(false);
- }
- player->health += num;
- if(player->health > max)
- {
- player->health = max;
- }
- player->mo->health = player->health;
- return(true);
+ max = MAXHEALTH;
+ if (player->chickenTics)
+ {
+ max = MAXCHICKENHEALTH;
+ }
+ if (player->health >= max)
+ {
+ return (false);
+ }
+ player->health += num;
+ if (player->health > max)
+ {
+ player->health = max;
+ }
+ player->mo->health = player->health;
+ return (true);
}
//---------------------------------------------------------------------------
@@ -280,18 +297,18 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveArmor(player_t *player, int armortype)
+boolean P_GiveArmor(player_t * player, int armortype)
{
- int hits;
+ int hits;
- hits = armortype*100;
- if(player->armorpoints >= hits)
- {
- return(false);
- }
- player->armortype = armortype;
- player->armorpoints = hits;
- return(true);
+ hits = armortype * 100;
+ if (player->armorpoints >= hits)
+ {
+ return (false);
+ }
+ player->armortype = armortype;
+ player->armorpoints = hits;
+ return (true);
}
//---------------------------------------------------------------------------
@@ -300,23 +317,23 @@
//
//---------------------------------------------------------------------------
-void P_GiveKey(player_t *player, keytype_t key)
+void P_GiveKey(player_t * player, keytype_t key)
{
- extern int playerkeys;
- extern vertex_t KeyPoints[];
-
- if(player->keys[key])
- {
- return;
- }
- if(player == &players[consoleplayer])
- {
- playerkeys |= 1<<key;
- KeyPoints[key].x = 0;
- KeyPoints[key].y = 0;
- }
- player->bonuscount = BONUSADD;
- player->keys[key] = true;
+ extern int playerkeys;
+ extern vertex_t KeyPoints[];
+
+ if (player->keys[key])
+ {
+ return;
+ }
+ if (player == &players[consoleplayer])
+ {
+ playerkeys |= 1 << key;
+ KeyPoints[key].x = 0;
+ KeyPoints[key].y = 0;
+ }
+ player->bonuscount = BONUSADD;
+ player->keys[key] = true;
}
//---------------------------------------------------------------------------
@@ -327,60 +344,60 @@
//
//---------------------------------------------------------------------------
-boolean P_GivePower(player_t *player, powertype_t power)
+boolean P_GivePower(player_t * player, powertype_t power)
{
- if(power == pw_invulnerability)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = INVULNTICS;
- return(true);
- }
- if(power == pw_weaponlevel2)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = WPNLEV2TICS;
- return(true);
- }
- if(power == pw_invisibility)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = INVISTICS;
- player->mo->flags |= MF_SHADOW;
- return(true);
- }
- if(power == pw_flight)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = FLIGHTTICS;
- player->mo->flags2 |= MF2_FLY;
- player->mo->flags |= MF_NOGRAVITY;
- if(player->mo->z <= player->mo->floorz)
- {
- player->flyheight = 10; // thrust the player in the air a bit
- }
- return(true);
- }
- if(power == pw_infrared)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = INFRATICS;
- return(true);
- }
+ if (power == pw_invulnerability)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = INVULNTICS;
+ return (true);
+ }
+ if (power == pw_weaponlevel2)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = WPNLEV2TICS;
+ return (true);
+ }
+ if (power == pw_invisibility)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = INVISTICS;
+ player->mo->flags |= MF_SHADOW;
+ return (true);
+ }
+ if (power == pw_flight)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = FLIGHTTICS;
+ player->mo->flags2 |= MF2_FLY;
+ player->mo->flags |= MF_NOGRAVITY;
+ if (player->mo->z <= player->mo->floorz)
+ {
+ player->flyheight = 10; // thrust the player in the air a bit
+ }
+ return (true);
+ }
+ if (power == pw_infrared)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = INFRATICS;
+ return (true);
+ }
/*
if(power == pw_ironfeet)
{
@@ -394,12 +411,12 @@
return(true);
}
*/
- if(player->powers[power])
- {
- return(false); // already got it
- }
- player->powers[power] = 1;
- return(true);
+ if (player->powers[power])
+ {
+ return (false); // already got it
+ }
+ player->powers[power] = 1;
+ return (true);
}
//---------------------------------------------------------------------------
@@ -410,39 +427,39 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveArtifact(player_t *player, artitype_t arti, mobj_t *mo)
+boolean P_GiveArtifact(player_t * player, artitype_t arti, mobj_t * mo)
{
- int i;
+ int i;
- i = 0;
- while(player->inventory[i].type != arti && i < player->inventorySlotNum)
- {
- i++;
- }
- if(i == player->inventorySlotNum)
- {
- player->inventory[i].count = 1;
- player->inventory[i].type = arti;
- player->inventorySlotNum++;
- }
- else
- {
- if(player->inventory[i].count >= 16)
- { // Player already has 16 of this item
- return(false);
- }
- player->inventory[i].count++;
- }
- if(player->artifactCount == 0)
- {
- player->readyArtifact = arti;
- }
- player->artifactCount++;
- if(mo && (mo->flags&MF_COUNTITEM))
- {
- player->itemcount++;
- }
- return(true);
+ i = 0;
+ while (player->inventory[i].type != arti && i < player->inventorySlotNum)
+ {
+ i++;
+ }
+ if (i == player->inventorySlotNum)
+ {
+ player->inventory[i].count = 1;
+ player->inventory[i].type = arti;
+ player->inventorySlotNum++;
+ }
+ else
+ {
+ if (player->inventory[i].count >= 16)
+ { // Player already has 16 of this item
+ return (false);
+ }
+ player->inventory[i].count++;
+ }
+ if (player->artifactCount == 0)
+ {
+ player->readyArtifact = arti;
+ }
+ player->artifactCount++;
+ if (mo && (mo->flags & MF_COUNTITEM))
+ {
+ player->itemcount++;
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -454,19 +471,19 @@
//
//---------------------------------------------------------------------------
-void P_SetDormantArtifact(mobj_t *arti)
+void P_SetDormantArtifact(mobj_t * arti)
{
- arti->flags &= ~MF_SPECIAL;
- if(deathmatch && (arti->type != MT_ARTIINVULNERABILITY)
- && (arti->type != MT_ARTIINVISIBILITY))
- {
- P_SetMobjState(arti, S_DORMANTARTI1);
- }
- else
- { // Don't respawn
- P_SetMobjState(arti, S_DEADARTI1);
- }
- S_StartSound(arti, sfx_artiup);
+ arti->flags &= ~MF_SPECIAL;
+ if (deathmatch && (arti->type != MT_ARTIINVULNERABILITY)
+ && (arti->type != MT_ARTIINVISIBILITY))
+ {
+ P_SetMobjState(arti, S_DORMANTARTI1);
+ }
+ else
+ { // Don't respawn
+ P_SetMobjState(arti, S_DEADARTI1);
+ }
+ S_StartSound(arti, sfx_artiup);
}
//---------------------------------------------------------------------------
@@ -475,11 +492,11 @@
//
//---------------------------------------------------------------------------
-void A_RestoreArtifact(mobj_t *arti)
+void A_RestoreArtifact(mobj_t * arti)
{
- arti->flags |= MF_SPECIAL;
- P_SetMobjState(arti, arti->info->spawnstate);
- S_StartSound(arti, sfx_respawn);
+ arti->flags |= MF_SPECIAL;
+ P_SetMobjState(arti, arti->info->spawnstate);
+ S_StartSound(arti, sfx_respawn);
}
//----------------------------------------------------------------------------
@@ -488,11 +505,11 @@
//
//----------------------------------------------------------------------------
-void P_HideSpecialThing(mobj_t *thing)
+void P_HideSpecialThing(mobj_t * thing)
{
- thing->flags &= ~MF_SPECIAL;
- thing->flags2 |= MF2_DONTDRAW;
- P_SetMobjState(thing, S_HIDESPECIAL1);
+ thing->flags &= ~MF_SPECIAL;
+ thing->flags2 |= MF2_DONTDRAW;
+ P_SetMobjState(thing, S_HIDESPECIAL1);
}
//---------------------------------------------------------------------------
@@ -503,14 +520,14 @@
//
//---------------------------------------------------------------------------
-void A_RestoreSpecialThing1(mobj_t *thing)
+void A_RestoreSpecialThing1(mobj_t * thing)
{
- if(thing->type == MT_WMACE)
- { // Do random mace placement
- P_RepositionMace(thing);
- }
- thing->flags2 &= ~MF2_DONTDRAW;
- S_StartSound(thing, sfx_respawn);
+ if (thing->type == MT_WMACE)
+ { // Do random mace placement
+ P_RepositionMace(thing);
+ }
+ thing->flags2 &= ~MF2_DONTDRAW;
+ S_StartSound(thing, sfx_respawn);
}
//---------------------------------------------------------------------------
@@ -519,10 +536,10 @@
//
//---------------------------------------------------------------------------
-void A_RestoreSpecialThing2(mobj_t *thing)
+void A_RestoreSpecialThing2(mobj_t * thing)
{
- thing->flags |= MF_SPECIAL;
- P_SetMobjState(thing, thing->info->spawnstate);
+ thing->flags |= MF_SPECIAL;
+ P_SetMobjState(thing, thing->info->spawnstate);
}
//---------------------------------------------------------------------------
@@ -531,340 +548,340 @@
//
//---------------------------------------------------------------------------
-void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
+void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher)
{
- int i;
- player_t *player;
- fixed_t delta;
- int sound;
- boolean respawn;
+ int i;
+ player_t *player;
+ fixed_t delta;
+ int sound;
+ boolean respawn;
- delta = special->z-toucher->z;
- if(delta > toucher->height || delta < -32*FRACUNIT)
- { // Out of reach
- return;
- }
- if(toucher->health <= 0)
- { // Toucher is dead
- return;
- }
- sound = sfx_itemup;
- player = toucher->player;
- respawn = true;
- switch(special->sprite)
- {
- // Items
- case SPR_PTN1: // Item_HealingPotion
- if(!P_GiveBody(player, 10))
- {
- return;
- }
- P_SetMessage(player, TXT_ITEMHEALTH, false);
- break;
- case SPR_SHLD: // Item_Shield1
- if(!P_GiveArmor(player, 1))
- {
- return;
- }
- P_SetMessage(player, TXT_ITEMSHIELD1, false);
- break;
- case SPR_SHD2: // Item_Shield2
- if(!P_GiveArmor(player, 2))
- {
- return;
- }
- P_SetMessage(player, TXT_ITEMSHIELD2, false);
- break;
- case SPR_BAGH: // Item_BagOfHolding
- if(!player->backpack)
- {
- for(i = 0; i < NUMAMMO; i++)
- {
- player->maxammo[i] *= 2;
- }
- player->backpack = true;
- }
- P_GiveAmmo(player, am_goldwand, AMMO_GWND_WIMPY);
- P_GiveAmmo(player, am_blaster, AMMO_BLSR_WIMPY);
- P_GiveAmmo(player, am_crossbow, AMMO_CBOW_WIMPY);
- P_GiveAmmo(player, am_skullrod, AMMO_SKRD_WIMPY);
- P_GiveAmmo(player, am_phoenixrod, AMMO_PHRD_WIMPY);
- P_SetMessage(player, TXT_ITEMBAGOFHOLDING, false);
- break;
- case SPR_SPMP: // Item_SuperMap
- if(!P_GivePower(player, pw_allmap))
- {
- return;
- }
- P_SetMessage(player, TXT_ITEMSUPERMAP, false);
- break;
+ delta = special->z - toucher->z;
+ if (delta > toucher->height || delta < -32 * FRACUNIT)
+ { // Out of reach
+ return;
+ }
+ if (toucher->health <= 0)
+ { // Toucher is dead
+ return;
+ }
+ sound = sfx_itemup;
+ player = toucher->player;
+ respawn = true;
+ switch (special->sprite)
+ {
+ // Items
+ case SPR_PTN1: // Item_HealingPotion
+ if (!P_GiveBody(player, 10))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ITEMHEALTH, false);
+ break;
+ case SPR_SHLD: // Item_Shield1
+ if (!P_GiveArmor(player, 1))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ITEMSHIELD1, false);
+ break;
+ case SPR_SHD2: // Item_Shield2
+ if (!P_GiveArmor(player, 2))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ITEMSHIELD2, false);
+ break;
+ case SPR_BAGH: // Item_BagOfHolding
+ if (!player->backpack)
+ {
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ player->maxammo[i] *= 2;
+ }
+ player->backpack = true;
+ }
+ P_GiveAmmo(player, am_goldwand, AMMO_GWND_WIMPY);
+ P_GiveAmmo(player, am_blaster, AMMO_BLSR_WIMPY);
+ P_GiveAmmo(player, am_crossbow, AMMO_CBOW_WIMPY);
+ P_GiveAmmo(player, am_skullrod, AMMO_SKRD_WIMPY);
+ P_GiveAmmo(player, am_phoenixrod, AMMO_PHRD_WIMPY);
+ P_SetMessage(player, TXT_ITEMBAGOFHOLDING, false);
+ break;
+ case SPR_SPMP: // Item_SuperMap
+ if (!P_GivePower(player, pw_allmap))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ITEMSUPERMAP, false);
+ break;
- // Keys
- case SPR_BKYY: // Key_Blue
- if(!player->keys[key_blue])
- {
- P_SetMessage(player, TXT_GOTBLUEKEY, false);
- }
- P_GiveKey(player, key_blue);
- sound = sfx_keyup;
- if(!netgame)
- {
- break;
- }
- return;
- case SPR_CKYY: // Key_Yellow
- if(!player->keys[key_yellow])
- {
- P_SetMessage(player, TXT_GOTYELLOWKEY, false);
- }
- sound = sfx_keyup;
- P_GiveKey(player, key_yellow);
- if(!netgame)
- {
- break;
- }
- return;
- case SPR_AKYY: // Key_Green
- if(!player->keys[key_green])
- {
- P_SetMessage(player, TXT_GOTGREENKEY, false);
- }
- sound = sfx_keyup;
- P_GiveKey(player, key_green);
- if(!netgame)
- {
- break;
- }
- return;
+ // Keys
+ case SPR_BKYY: // Key_Blue
+ if (!player->keys[key_blue])
+ {
+ P_SetMessage(player, TXT_GOTBLUEKEY, false);
+ }
+ P_GiveKey(player, key_blue);
+ sound = sfx_keyup;
+ if (!netgame)
+ {
+ break;
+ }
+ return;
+ case SPR_CKYY: // Key_Yellow
+ if (!player->keys[key_yellow])
+ {
+ P_SetMessage(player, TXT_GOTYELLOWKEY, false);
+ }
+ sound = sfx_keyup;
+ P_GiveKey(player, key_yellow);
+ if (!netgame)
+ {
+ break;
+ }
+ return;
+ case SPR_AKYY: // Key_Green
+ if (!player->keys[key_green])
+ {
+ P_SetMessage(player, TXT_GOTGREENKEY, false);
+ }
+ sound = sfx_keyup;
+ P_GiveKey(player, key_green);
+ if (!netgame)
+ {
+ break;
+ }
+ return;
- // Artifacts
- case SPR_PTN2: // Arti_HealingPotion
- if(P_GiveArtifact(player, arti_health, special))
- {
- P_SetMessage(player, TXT_ARTIHEALTH, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_SOAR: // Arti_Fly
- if(P_GiveArtifact(player, arti_fly, special))
- {
- P_SetMessage(player, TXT_ARTIFLY, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_INVU: // Arti_Invulnerability
- if(P_GiveArtifact(player, arti_invulnerability, special))
- {
- P_SetMessage(player, TXT_ARTIINVULNERABILITY, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_PWBK: // Arti_TomeOfPower
- if(P_GiveArtifact(player, arti_tomeofpower, special))
- {
- P_SetMessage(player, TXT_ARTITOMEOFPOWER, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_INVS: // Arti_Invisibility
- if(P_GiveArtifact(player, arti_invisibility, special))
- {
- P_SetMessage(player, TXT_ARTIINVISIBILITY, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_EGGC: // Arti_Egg
- if(P_GiveArtifact(player, arti_egg, special))
- {
- P_SetMessage(player, TXT_ARTIEGG, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_SPHL: // Arti_SuperHealth
- if(P_GiveArtifact(player, arti_superhealth, special))
- {
- P_SetMessage(player, TXT_ARTISUPERHEALTH, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_TRCH: // Arti_Torch
- if(P_GiveArtifact(player, arti_torch, special))
- {
- P_SetMessage(player, TXT_ARTITORCH, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_FBMB: // Arti_FireBomb
- if(P_GiveArtifact(player, arti_firebomb, special))
- {
- P_SetMessage(player, TXT_ARTIFIREBOMB, false);
- P_SetDormantArtifact(special);
- }
- return;
- case SPR_ATLP: // Arti_Teleport
- if(P_GiveArtifact(player, arti_teleport, special))
- {
- P_SetMessage(player, TXT_ARTITELEPORT, false);
- P_SetDormantArtifact(special);
- }
- return;
+ // Artifacts
+ case SPR_PTN2: // Arti_HealingPotion
+ if (P_GiveArtifact(player, arti_health, special))
+ {
+ P_SetMessage(player, TXT_ARTIHEALTH, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_SOAR: // Arti_Fly
+ if (P_GiveArtifact(player, arti_fly, special))
+ {
+ P_SetMessage(player, TXT_ARTIFLY, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_INVU: // Arti_Invulnerability
+ if (P_GiveArtifact(player, arti_invulnerability, special))
+ {
+ P_SetMessage(player, TXT_ARTIINVULNERABILITY, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_PWBK: // Arti_TomeOfPower
+ if (P_GiveArtifact(player, arti_tomeofpower, special))
+ {
+ P_SetMessage(player, TXT_ARTITOMEOFPOWER, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_INVS: // Arti_Invisibility
+ if (P_GiveArtifact(player, arti_invisibility, special))
+ {
+ P_SetMessage(player, TXT_ARTIINVISIBILITY, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_EGGC: // Arti_Egg
+ if (P_GiveArtifact(player, arti_egg, special))
+ {
+ P_SetMessage(player, TXT_ARTIEGG, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_SPHL: // Arti_SuperHealth
+ if (P_GiveArtifact(player, arti_superhealth, special))
+ {
+ P_SetMessage(player, TXT_ARTISUPERHEALTH, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_TRCH: // Arti_Torch
+ if (P_GiveArtifact(player, arti_torch, special))
+ {
+ P_SetMessage(player, TXT_ARTITORCH, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_FBMB: // Arti_FireBomb
+ if (P_GiveArtifact(player, arti_firebomb, special))
+ {
+ P_SetMessage(player, TXT_ARTIFIREBOMB, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
+ case SPR_ATLP: // Arti_Teleport
+ if (P_GiveArtifact(player, arti_teleport, special))
+ {
+ P_SetMessage(player, TXT_ARTITELEPORT, false);
+ P_SetDormantArtifact(special);
+ }
+ return;
- // Ammo
- case SPR_AMG1: // Ammo_GoldWandWimpy
- if(!P_GiveAmmo(player, am_goldwand, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOGOLDWAND1, false);
- break;
- case SPR_AMG2: // Ammo_GoldWandHefty
- if(!P_GiveAmmo(player, am_goldwand, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOGOLDWAND2, false);
- break;
- case SPR_AMM1: // Ammo_MaceWimpy
- if(!P_GiveAmmo(player, am_mace, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOMACE1, false);
- break;
- case SPR_AMM2: // Ammo_MaceHefty
- if(!P_GiveAmmo(player, am_mace, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOMACE2, false);
- break;
- case SPR_AMC1: // Ammo_CrossbowWimpy
- if(!P_GiveAmmo(player, am_crossbow, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOCROSSBOW1, false);
- break;
- case SPR_AMC2: // Ammo_CrossbowHefty
- if(!P_GiveAmmo(player, am_crossbow, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOCROSSBOW2, false);
- break;
- case SPR_AMB1: // Ammo_BlasterWimpy
- if(!P_GiveAmmo(player, am_blaster, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOBLASTER1, false);
- break;
- case SPR_AMB2: // Ammo_BlasterHefty
- if(!P_GiveAmmo(player, am_blaster, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOBLASTER2, false);
- break;
- case SPR_AMS1: // Ammo_SkullRodWimpy
- if(!P_GiveAmmo(player, am_skullrod, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOSKULLROD1, false);
- break;
- case SPR_AMS2: // Ammo_SkullRodHefty
- if(!P_GiveAmmo(player, am_skullrod, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOSKULLROD2, false);
- break;
- case SPR_AMP1: // Ammo_PhoenixRodWimpy
- if(!P_GiveAmmo(player, am_phoenixrod, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOPHOENIXROD1, false);
- break;
- case SPR_AMP2: // Ammo_PhoenixRodHefty
- if(!P_GiveAmmo(player, am_phoenixrod, special->health))
- {
- return;
- }
- P_SetMessage(player, TXT_AMMOPHOENIXROD2, false);
- break;
+ // Ammo
+ case SPR_AMG1: // Ammo_GoldWandWimpy
+ if (!P_GiveAmmo(player, am_goldwand, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOGOLDWAND1, false);
+ break;
+ case SPR_AMG2: // Ammo_GoldWandHefty
+ if (!P_GiveAmmo(player, am_goldwand, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOGOLDWAND2, false);
+ break;
+ case SPR_AMM1: // Ammo_MaceWimpy
+ if (!P_GiveAmmo(player, am_mace, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOMACE1, false);
+ break;
+ case SPR_AMM2: // Ammo_MaceHefty
+ if (!P_GiveAmmo(player, am_mace, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOMACE2, false);
+ break;
+ case SPR_AMC1: // Ammo_CrossbowWimpy
+ if (!P_GiveAmmo(player, am_crossbow, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOCROSSBOW1, false);
+ break;
+ case SPR_AMC2: // Ammo_CrossbowHefty
+ if (!P_GiveAmmo(player, am_crossbow, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOCROSSBOW2, false);
+ break;
+ case SPR_AMB1: // Ammo_BlasterWimpy
+ if (!P_GiveAmmo(player, am_blaster, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOBLASTER1, false);
+ break;
+ case SPR_AMB2: // Ammo_BlasterHefty
+ if (!P_GiveAmmo(player, am_blaster, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOBLASTER2, false);
+ break;
+ case SPR_AMS1: // Ammo_SkullRodWimpy
+ if (!P_GiveAmmo(player, am_skullrod, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOSKULLROD1, false);
+ break;
+ case SPR_AMS2: // Ammo_SkullRodHefty
+ if (!P_GiveAmmo(player, am_skullrod, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOSKULLROD2, false);
+ break;
+ case SPR_AMP1: // Ammo_PhoenixRodWimpy
+ if (!P_GiveAmmo(player, am_phoenixrod, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOPHOENIXROD1, false);
+ break;
+ case SPR_AMP2: // Ammo_PhoenixRodHefty
+ if (!P_GiveAmmo(player, am_phoenixrod, special->health))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_AMMOPHOENIXROD2, false);
+ break;
- // Weapons
- case SPR_WMCE: // Weapon_Mace
- if(!P_GiveWeapon(player, wp_mace))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNMACE, false);
- sound = sfx_wpnup;
- break;
- case SPR_WBOW: // Weapon_Crossbow
- if(!P_GiveWeapon(player, wp_crossbow))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNCROSSBOW, false);
- sound = sfx_wpnup;
- break;
- case SPR_WBLS: // Weapon_Blaster
- if(!P_GiveWeapon(player, wp_blaster))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNBLASTER, false);
- sound = sfx_wpnup;
- break;
- case SPR_WSKL: // Weapon_SkullRod
- if(!P_GiveWeapon(player, wp_skullrod))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNSKULLROD, false);
- sound = sfx_wpnup;
- break;
- case SPR_WPHX: // Weapon_PhoenixRod
- if(!P_GiveWeapon(player, wp_phoenixrod))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNPHOENIXROD, false);
- sound = sfx_wpnup;
- break;
- case SPR_WGNT: // Weapon_Gauntlets
- if(!P_GiveWeapon(player, wp_gauntlets))
- {
- return;
- }
- P_SetMessage(player, TXT_WPNGAUNTLETS, false);
- sound = sfx_wpnup;
- break;
- default:
- I_Error("P_SpecialThing: Unknown gettable thing");
- }
- if(special->flags&MF_COUNTITEM)
- {
- player->itemcount++;
- }
- if(deathmatch && respawn && !(special->flags&MF_DROPPED))
- {
- P_HideSpecialThing(special);
- }
- else
- {
- P_RemoveMobj(special);
- }
- player->bonuscount += BONUSADD;
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, sound);
- SB_PaletteFlash();
- }
+ // Weapons
+ case SPR_WMCE: // Weapon_Mace
+ if (!P_GiveWeapon(player, wp_mace))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNMACE, false);
+ sound = sfx_wpnup;
+ break;
+ case SPR_WBOW: // Weapon_Crossbow
+ if (!P_GiveWeapon(player, wp_crossbow))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNCROSSBOW, false);
+ sound = sfx_wpnup;
+ break;
+ case SPR_WBLS: // Weapon_Blaster
+ if (!P_GiveWeapon(player, wp_blaster))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNBLASTER, false);
+ sound = sfx_wpnup;
+ break;
+ case SPR_WSKL: // Weapon_SkullRod
+ if (!P_GiveWeapon(player, wp_skullrod))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNSKULLROD, false);
+ sound = sfx_wpnup;
+ break;
+ case SPR_WPHX: // Weapon_PhoenixRod
+ if (!P_GiveWeapon(player, wp_phoenixrod))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNPHOENIXROD, false);
+ sound = sfx_wpnup;
+ break;
+ case SPR_WGNT: // Weapon_Gauntlets
+ if (!P_GiveWeapon(player, wp_gauntlets))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_WPNGAUNTLETS, false);
+ sound = sfx_wpnup;
+ break;
+ default:
+ I_Error("P_SpecialThing: Unknown gettable thing");
+ }
+ if (special->flags & MF_COUNTITEM)
+ {
+ player->itemcount++;
+ }
+ if (deathmatch && respawn && !(special->flags & MF_DROPPED))
+ {
+ P_HideSpecialThing(special);
+ }
+ else
+ {
+ P_RemoveMobj(special);
+ }
+ player->bonuscount += BONUSADD;
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sound);
+ SB_PaletteFlash();
+ }
}
//---------------------------------------------------------------------------
@@ -873,73 +890,73 @@
//
//---------------------------------------------------------------------------
-void P_KillMobj(mobj_t *source, mobj_t *target)
+void P_KillMobj(mobj_t * source, mobj_t * target)
{
- target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SKULLFLY|MF_NOGRAVITY);
- target->flags |= MF_CORPSE|MF_DROPOFF;
- target->flags2 &= ~MF2_PASSMOBJ;
- target->height >>= 2;
- if(source && source->player)
- {
- if(target->flags&MF_COUNTKILL)
- { // Count for intermission
- source->player->killcount++;
- }
- if(target->player)
- { // Frag stuff
- if(target == source)
- { // Self-frag
- target->player->frags[target->player-players]--;
- }
- else
- {
- source->player->frags[target->player-players]++;
- if(source->player == &players[consoleplayer])
- {
- S_StartSound(NULL, sfx_gfrag);
- }
- if(source->player->chickenTics)
- { // Make a super chicken
- P_GivePower(source->player, pw_weaponlevel2);
- }
- }
- }
- }
- else if(!netgame && (target->flags&MF_COUNTKILL))
- { // Count all monster deaths
- players[0].killcount++;
- }
- if(target->player)
- {
- if(!source)
- { // Self-frag
- target->player->frags[target->player-players]--;
- }
- target->flags &= ~MF_SOLID;
- target->flags2 &= ~MF2_FLY;
- target->player->powers[pw_flight] = 0;
- target->player->powers[pw_weaponlevel2] = 0;
- target->player->playerstate = PST_DEAD;
- P_DropWeapon(target->player);
- if(target->flags2&MF2_FIREDAMAGE)
- { // Player flame death
- P_SetMobjState(target, S_PLAY_FDTH1);
- //S_StartSound(target, sfx_hedat1); // Burn sound
- return;
- }
- }
- if(target->health < -(target->info->spawnhealth>>1)
- && target->info->xdeathstate)
- { // Extreme death
- P_SetMobjState(target, target->info->xdeathstate);
- }
- else
- { // Normal death
- P_SetMobjState(target, target->info->deathstate);
- }
- target->tics -= P_Random()&3;
-// I_StartSound(&actor->r, actor->info->deathsound);
-}
+ target->flags &= ~(MF_SHOOTABLE | MF_FLOAT | MF_SKULLFLY | MF_NOGRAVITY);
+ target->flags |= MF_CORPSE | MF_DROPOFF;
+ target->flags2 &= ~MF2_PASSMOBJ;
+ target->height >>= 2;
+ if (source && source->player)
+ {
+ if (target->flags & MF_COUNTKILL)
+ { // Count for intermission
+ source->player->killcount++;
+ }
+ if (target->player)
+ { // Frag stuff
+ if (target == source)
+ { // Self-frag
+ target->player->frags[target->player - players]--;
+ }
+ else
+ {
+ source->player->frags[target->player - players]++;
+ if (source->player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sfx_gfrag);
+ }
+ if (source->player->chickenTics)
+ { // Make a super chicken
+ P_GivePower(source->player, pw_weaponlevel2);
+ }
+ }
+ }
+ }
+ else if (!netgame && (target->flags & MF_COUNTKILL))
+ { // Count all monster deaths
+ players[0].killcount++;
+ }
+ if (target->player)
+ {
+ if (!source)
+ { // Self-frag
+ target->player->frags[target->player - players]--;
+ }
+ target->flags &= ~MF_SOLID;
+ target->flags2 &= ~MF2_FLY;
+ target->player->powers[pw_flight] = 0;
+ target->player->powers[pw_weaponlevel2] = 0;
+ target->player->playerstate = PST_DEAD;
+ P_DropWeapon(target->player);
+ if (target->flags2 & MF2_FIREDAMAGE)
+ { // Player flame death
+ P_SetMobjState(target, S_PLAY_FDTH1);
+ //S_StartSound(target, sfx_hedat1); // Burn sound
+ return;
+ }
+ }
+ if (target->health < -(target->info->spawnhealth >> 1)
+ && target->info->xdeathstate)
+ { // Extreme death
+ P_SetMobjState(target, target->info->xdeathstate);
+ }
+ else
+ { // Normal death
+ P_SetMobjState(target, target->info->deathstate);
+ }
+ target->tics -= P_Random() & 3;
+// I_StartSound(&actor->r, actor->info->deathsound);
+}
//---------------------------------------------------------------------------
//
@@ -947,21 +964,21 @@
//
//---------------------------------------------------------------------------
-void P_MinotaurSlam(mobj_t *source, mobj_t *target)
+void P_MinotaurSlam(mobj_t * source, mobj_t * target)
{
- angle_t angle;
- fixed_t thrust;
+ angle_t angle;
+ fixed_t thrust;
- angle = R_PointToAngle2(source->x, source->y, target->x, target->y);
- angle >>= ANGLETOFINESHIFT;
- thrust = 16*FRACUNIT+(P_Random()<<10);
- target->momx += FixedMul(thrust, finecosine[angle]);
- target->momy += FixedMul(thrust, finesine[angle]);
- P_DamageMobj(target, NULL, NULL, HITDICE(6));
- if(target->player)
- {
- target->reactiontime = 14+(P_Random()&7);
- }
+ angle = R_PointToAngle2(source->x, source->y, target->x, target->y);
+ angle >>= ANGLETOFINESHIFT;
+ thrust = 16 * FRACUNIT + (P_Random() << 10);
+ target->momx += FixedMul(thrust, finecosine[angle]);
+ target->momy += FixedMul(thrust, finesine[angle]);
+ P_DamageMobj(target, NULL, NULL, HITDICE(6));
+ if (target->player)
+ {
+ target->reactiontime = 14 + (P_Random() & 7);
+ }
}
//---------------------------------------------------------------------------
@@ -970,30 +987,30 @@
//
//---------------------------------------------------------------------------
-void P_TouchWhirlwind(mobj_t *target)
+void P_TouchWhirlwind(mobj_t * target)
{
- int randVal;
+ int randVal;
- target->angle += (P_Random()-P_Random())<<20;
- target->momx += (P_Random()-P_Random())<<10;
- target->momy += (P_Random()-P_Random())<<10;
- if(leveltime&16 && !(target->flags2&MF2_BOSS))
- {
- randVal = P_Random();
- if(randVal > 160)
- {
- randVal = 160;
- }
- target->momz += randVal<<10;
- if(target->momz > 12*FRACUNIT)
- {
- target->momz = 12*FRACUNIT;
- }
- }
- if(!(leveltime&7))
- {
- P_DamageMobj(target, NULL, NULL, 3);
- }
+ target->angle += (P_Random() - P_Random()) << 20;
+ target->momx += (P_Random() - P_Random()) << 10;
+ target->momy += (P_Random() - P_Random()) << 10;
+ if (leveltime & 16 && !(target->flags2 & MF2_BOSS))
+ {
+ randVal = P_Random();
+ if (randVal > 160)
+ {
+ randVal = 160;
+ }
+ target->momz += randVal << 10;
+ if (target->momz > 12 * FRACUNIT)
+ {
+ target->momz = 12 * FRACUNIT;
+ }
+ }
+ if (!(leveltime & 7))
+ {
+ P_DamageMobj(target, NULL, NULL, 3);
+ }
}
//---------------------------------------------------------------------------
@@ -1004,55 +1021,55 @@
//
//---------------------------------------------------------------------------
-boolean P_ChickenMorphPlayer(player_t *player)
+boolean P_ChickenMorphPlayer(player_t * player)
{
- mobj_t *pmo;
- mobj_t *fog;
- mobj_t *chicken;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- angle_t angle;
- int oldFlags2;
+ mobj_t *pmo;
+ mobj_t *fog;
+ mobj_t *chicken;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ angle_t angle;
+ int oldFlags2;
- if(player->chickenTics)
- {
- if((player->chickenTics < CHICKENTICS-TICSPERSEC)
- && !player->powers[pw_weaponlevel2])
- { // Make a super chicken
- P_GivePower(player, pw_weaponlevel2);
- }
- return(false);
- }
- if(player->powers[pw_invulnerability])
- { // Immune when invulnerable
- return(false);
- }
- pmo = player->mo;
- x = pmo->x;
- y = pmo->y;
- z = pmo->z;
- angle = pmo->angle;
- oldFlags2 = pmo->flags2;
- P_SetMobjState(pmo, S_FREETARGMOBJ);
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- chicken = P_SpawnMobj(x, y, z, MT_CHICPLAYER);
- chicken->special1 = player->readyweapon;
- chicken->angle = angle;
- chicken->player = player;
- player->health = chicken->health = MAXCHICKENHEALTH;
- player->mo = chicken;
- player->armorpoints = player->armortype = 0;
- player->powers[pw_invisibility] = 0;
- player->powers[pw_weaponlevel2] = 0;
- if(oldFlags2&MF2_FLY)
- {
- chicken->flags2 |= MF2_FLY;
- }
- player->chickenTics = CHICKENTICS;
- P_ActivateBeak(player);
- return(true);
+ if (player->chickenTics)
+ {
+ if ((player->chickenTics < CHICKENTICS - TICSPERSEC)
+ && !player->powers[pw_weaponlevel2])
+ { // Make a super chicken
+ P_GivePower(player, pw_weaponlevel2);
+ }
+ return (false);
+ }
+ if (player->powers[pw_invulnerability])
+ { // Immune when invulnerable
+ return (false);
+ }
+ pmo = player->mo;
+ x = pmo->x;
+ y = pmo->y;
+ z = pmo->z;
+ angle = pmo->angle;
+ oldFlags2 = pmo->flags2;
+ P_SetMobjState(pmo, S_FREETARGMOBJ);
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ chicken = P_SpawnMobj(x, y, z, MT_CHICPLAYER);
+ chicken->special1 = player->readyweapon;
+ chicken->angle = angle;
+ chicken->player = player;
+ player->health = chicken->health = MAXCHICKENHEALTH;
+ player->mo = chicken;
+ player->armorpoints = player->armortype = 0;
+ player->powers[pw_invisibility] = 0;
+ player->powers[pw_weaponlevel2] = 0;
+ if (oldFlags2 & MF2_FLY)
+ {
+ chicken->flags2 |= MF2_FLY;
+ }
+ player->chickenTics = CHICKENTICS;
+ P_ActivateBeak(player);
+ return (true);
}
//---------------------------------------------------------------------------
@@ -1061,51 +1078,51 @@
//
//---------------------------------------------------------------------------
-boolean P_ChickenMorph(mobj_t *actor)
+boolean P_ChickenMorph(mobj_t * actor)
{
- mobj_t *fog;
- mobj_t *chicken;
- mobj_t *target;
- mobjtype_t moType;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- angle_t angle;
- int ghost;
+ mobj_t *fog;
+ mobj_t *chicken;
+ mobj_t *target;
+ mobjtype_t moType;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ angle_t angle;
+ int ghost;
- if(actor->player)
- {
- return(false);
- }
- moType = actor->type;
- switch(moType)
- {
- case MT_POD:
- case MT_CHICKEN:
- case MT_HEAD:
- case MT_MINOTAUR:
- case MT_SORCERER1:
- case MT_SORCERER2:
- return(false);
- default:
- break;
- }
- x = actor->x;
- y = actor->y;
- z = actor->z;
- angle = actor->angle;
- ghost = actor->flags&MF_SHADOW;
- target = actor->target;
- P_SetMobjState(actor, S_FREETARGMOBJ);
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- chicken = P_SpawnMobj(x, y, z, MT_CHICKEN);
- chicken->special2 = moType;
- chicken->special1 = CHICKENTICS+P_Random();
- chicken->flags |= ghost;
- chicken->target = target;
- chicken->angle = angle;
- return(true);
+ if (actor->player)
+ {
+ return (false);
+ }
+ moType = actor->type;
+ switch (moType)
+ {
+ case MT_POD:
+ case MT_CHICKEN:
+ case MT_HEAD:
+ case MT_MINOTAUR:
+ case MT_SORCERER1:
+ case MT_SORCERER2:
+ return (false);
+ default:
+ break;
+ }
+ x = actor->x;
+ y = actor->y;
+ z = actor->z;
+ angle = actor->angle;
+ ghost = actor->flags & MF_SHADOW;
+ target = actor->target;
+ P_SetMobjState(actor, S_FREETARGMOBJ);
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ chicken = P_SpawnMobj(x, y, z, MT_CHICKEN);
+ chicken->special2 = moType;
+ chicken->special1 = CHICKENTICS + P_Random();
+ chicken->flags |= ghost;
+ chicken->target = target;
+ chicken->angle = angle;
+ return (true);
}
//---------------------------------------------------------------------------
@@ -1114,20 +1131,20 @@
//
//---------------------------------------------------------------------------
-boolean P_AutoUseChaosDevice(player_t *player)
+boolean P_AutoUseChaosDevice(player_t * player)
{
- int i;
+ int i;
- for(i = 0; i < player->inventorySlotNum; i++)
- {
- if(player->inventory[i].type == arti_teleport)
- {
- P_PlayerUseArtifact(player, arti_teleport);
- player->health = player->mo->health = (player->health+1)/2;
- return(true);
- }
- }
- return(false);
+ for (i = 0; i < player->inventorySlotNum; i++)
+ {
+ if (player->inventory[i].type == arti_teleport)
+ {
+ P_PlayerUseArtifact(player, arti_teleport);
+ player->health = player->mo->health = (player->health + 1) / 2;
+ return (true);
+ }
+ }
+ return (false);
}
//---------------------------------------------------------------------------
@@ -1136,65 +1153,65 @@
//
//---------------------------------------------------------------------------
-void P_AutoUseHealth(player_t *player, int saveHealth)
+void P_AutoUseHealth(player_t * player, int saveHealth)
{
- int i;
- int count;
- int normalCount;
- int normalSlot;
- int superCount;
- int superSlot;
+ int i;
+ int count;
+ int normalCount;
+ int normalSlot;
+ int superCount;
+ int superSlot;
- normalCount = superCount = 0;
- for(i = 0; i < player->inventorySlotNum; i++)
- {
- if(player->inventory[i].type == arti_health)
- {
- normalSlot = i;
- normalCount = player->inventory[i].count;
- }
- else if(player->inventory[i].type == arti_superhealth)
- {
- superSlot = i;
- superCount = player->inventory[i].count;
- }
- }
- if((gameskill == sk_baby) && (normalCount*25 >= saveHealth))
- { // Use quartz flasks
- count = (saveHealth+24)/25;
- for(i = 0; i < count; i++)
- {
- player->health += 25;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- }
- else if(superCount*100 >= saveHealth)
- { // Use mystic urns
- count = (saveHealth+99)/100;
- for(i = 0; i < count; i++)
- {
- player->health += 100;
- P_PlayerRemoveArtifact(player, superSlot);
- }
- }
- else if((gameskill == sk_baby)
- && (superCount*100+normalCount*25 >= saveHealth))
- { // Use mystic urns and quartz flasks
- count = (saveHealth+24)/25;
- saveHealth -= count*25;
- for(i = 0; i < count; i++)
- {
- player->health += 25;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- count = (saveHealth+99)/100;
- for(i = 0; i < count; i++)
- {
- player->health += 100;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- }
- player->mo->health = player->health;
+ normalCount = superCount = 0;
+ for (i = 0; i < player->inventorySlotNum; i++)
+ {
+ if (player->inventory[i].type == arti_health)
+ {
+ normalSlot = i;
+ normalCount = player->inventory[i].count;
+ }
+ else if (player->inventory[i].type == arti_superhealth)
+ {
+ superSlot = i;
+ superCount = player->inventory[i].count;
+ }
+ }
+ if ((gameskill == sk_baby) && (normalCount * 25 >= saveHealth))
+ { // Use quartz flasks
+ count = (saveHealth + 24) / 25;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 25;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ }
+ else if (superCount * 100 >= saveHealth)
+ { // Use mystic urns
+ count = (saveHealth + 99) / 100;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 100;
+ P_PlayerRemoveArtifact(player, superSlot);
+ }
+ }
+ else if ((gameskill == sk_baby)
+ && (superCount * 100 + normalCount * 25 >= saveHealth))
+ { // Use mystic urns and quartz flasks
+ count = (saveHealth + 24) / 25;
+ saveHealth -= count * 25;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 25;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ count = (saveHealth + 99) / 100;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 100;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ }
+ player->mo->health = player->health;
}
/*
@@ -1213,261 +1230,255 @@
*/
void P_DamageMobj
-(
- mobj_t *target,
- mobj_t *inflictor,
- mobj_t *source,
- int damage
-)
+ (mobj_t * target, mobj_t * inflictor, mobj_t * source, int damage)
{
- unsigned ang;
- int saved;
- player_t *player;
- fixed_t thrust;
- int temp;
+ unsigned ang;
+ int saved;
+ player_t *player;
+ fixed_t thrust;
+ int temp;
- if(!(target->flags&MF_SHOOTABLE))
- {
- // Shouldn't happen
- return;
- }
- if(target->health <= 0)
- {
- return;
- }
- if(target->flags&MF_SKULLFLY)
- {
- if(target->type == MT_MINOTAUR)
- { // Minotaur is invulnerable during charge attack
- return;
- }
- target->momx = target->momy = target->momz = 0;
- }
- player = target->player;
- if(player && gameskill == sk_baby)
- {
- // Take half damage in trainer mode
- damage >>= 1;
- }
- // Special damage types
- if(inflictor)
- {
- switch(inflictor->type)
- {
- case MT_EGGFX:
- if(player)
- {
- P_ChickenMorphPlayer(player);
- }
- else
- {
- P_ChickenMorph(target);
- }
- return; // Always return
- case MT_WHIRLWIND:
- P_TouchWhirlwind(target);
- return;
- case MT_MINOTAUR:
- if(inflictor->flags&MF_SKULLFLY)
- { // Slam only when in charge mode
- P_MinotaurSlam(inflictor, target);
- return;
- }
- break;
- case MT_MACEFX4: // Death ball
- if((target->flags2&MF2_BOSS) || target->type == MT_HEAD)
- { // Don't allow cheap boss kills
- break;
- }
- else if(target->player)
- { // Player specific checks
- if(target->player->powers[pw_invulnerability])
- { // Can't hurt invulnerable players
- break;
- }
- if(P_AutoUseChaosDevice(target->player))
- { // Player was saved using chaos device
- return;
- }
- }
- damage = 10000; // Something's gonna die
- break;
- case MT_PHOENIXFX2: // Flame thrower
- if(target->player && P_Random() < 128)
- { // Freeze player for a bit
- target->reactiontime += 4;
- }
- break;
- case MT_RAINPLR1: // Rain missiles
- case MT_RAINPLR2:
- case MT_RAINPLR3:
- case MT_RAINPLR4:
- if(target->flags2&MF2_BOSS)
- { // Decrease damage for bosses
- damage = (P_Random()&7)+1;
- }
- break;
- case MT_HORNRODFX2:
- case MT_PHOENIXFX1:
- if(target->type == MT_SORCERER2 && P_Random() < 96)
- { // D'Sparil teleports away
- P_DSparilTeleport(target);
- return;
- }
- break;
- case MT_BLASTERFX1:
- case MT_RIPPER:
- if(target->type == MT_HEAD)
- { // Less damage to Ironlich bosses
- damage = P_Random()&1;
- if(!damage)
- {
- return;
- }
- }
- break;
- default:
- break;
- }
- }
- // Push the target unless source is using the gauntlets
- if(inflictor && (!source || !source->player
- || source->player->readyweapon != wp_gauntlets)
- && !(inflictor->flags2&MF2_NODMGTHRUST))
- {
- ang = R_PointToAngle2(inflictor->x, inflictor->y,
- target->x, target->y);
- //thrust = damage*(FRACUNIT>>3)*100/target->info->mass;
- thrust = damage*(FRACUNIT>>3)*150/target->info->mass;
- // make fall forwards sometimes
- if((damage < 40) && (damage > target->health)
- && (target->z-inflictor->z > 64*FRACUNIT) && (P_Random()&1))
- {
- ang += ANG180;
- thrust *= 4;
- }
- ang >>= ANGLETOFINESHIFT;
- if(source && source->player && (source == inflictor)
- && source->player->powers[pw_weaponlevel2]
- && source->player->readyweapon == wp_staff)
- {
- // Staff power level 2
- target->momx += FixedMul(10*FRACUNIT, finecosine[ang]);
- target->momy += FixedMul(10*FRACUNIT, finesine[ang]);
- if(!(target->flags&MF_NOGRAVITY))
- {
- target->momz += 5*FRACUNIT;
- }
- }
- else
- {
- target->momx += FixedMul(thrust, finecosine[ang]);
- target->momy += FixedMul(thrust, finesine[ang]);
- }
- }
+ if (!(target->flags & MF_SHOOTABLE))
+ {
+ // Shouldn't happen
+ return;
+ }
+ if (target->health <= 0)
+ {
+ return;
+ }
+ if (target->flags & MF_SKULLFLY)
+ {
+ if (target->type == MT_MINOTAUR)
+ { // Minotaur is invulnerable during charge attack
+ return;
+ }
+ target->momx = target->momy = target->momz = 0;
+ }
+ player = target->player;
+ if (player && gameskill == sk_baby)
+ {
+ // Take half damage in trainer mode
+ damage >>= 1;
+ }
+ // Special damage types
+ if (inflictor)
+ {
+ switch (inflictor->type)
+ {
+ case MT_EGGFX:
+ if (player)
+ {
+ P_ChickenMorphPlayer(player);
+ }
+ else
+ {
+ P_ChickenMorph(target);
+ }
+ return; // Always return
+ case MT_WHIRLWIND:
+ P_TouchWhirlwind(target);
+ return;
+ case MT_MINOTAUR:
+ if (inflictor->flags & MF_SKULLFLY)
+ { // Slam only when in charge mode
+ P_MinotaurSlam(inflictor, target);
+ return;
+ }
+ break;
+ case MT_MACEFX4: // Death ball
+ if ((target->flags2 & MF2_BOSS) || target->type == MT_HEAD)
+ { // Don't allow cheap boss kills
+ break;
+ }
+ else if (target->player)
+ { // Player specific checks
+ if (target->player->powers[pw_invulnerability])
+ { // Can't hurt invulnerable players
+ break;
+ }
+ if (P_AutoUseChaosDevice(target->player))
+ { // Player was saved using chaos device
+ return;
+ }
+ }
+ damage = 10000; // Something's gonna die
+ break;
+ case MT_PHOENIXFX2: // Flame thrower
+ if (target->player && P_Random() < 128)
+ { // Freeze player for a bit
+ target->reactiontime += 4;
+ }
+ break;
+ case MT_RAINPLR1: // Rain missiles
+ case MT_RAINPLR2:
+ case MT_RAINPLR3:
+ case MT_RAINPLR4:
+ if (target->flags2 & MF2_BOSS)
+ { // Decrease damage for bosses
+ damage = (P_Random() & 7) + 1;
+ }
+ break;
+ case MT_HORNRODFX2:
+ case MT_PHOENIXFX1:
+ if (target->type == MT_SORCERER2 && P_Random() < 96)
+ { // D'Sparil teleports away
+ P_DSparilTeleport(target);
+ return;
+ }
+ break;
+ case MT_BLASTERFX1:
+ case MT_RIPPER:
+ if (target->type == MT_HEAD)
+ { // Less damage to Ironlich bosses
+ damage = P_Random() & 1;
+ if (!damage)
+ {
+ return;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ // Push the target unless source is using the gauntlets
+ if (inflictor && (!source || !source->player
+ || source->player->readyweapon != wp_gauntlets)
+ && !(inflictor->flags2 & MF2_NODMGTHRUST))
+ {
+ ang = R_PointToAngle2(inflictor->x, inflictor->y,
+ target->x, target->y);
+ //thrust = damage*(FRACUNIT>>3)*100/target->info->mass;
+ thrust = damage * (FRACUNIT >> 3) * 150 / target->info->mass;
+ // make fall forwards sometimes
+ if ((damage < 40) && (damage > target->health)
+ && (target->z - inflictor->z > 64 * FRACUNIT) && (P_Random() & 1))
+ {
+ ang += ANG180;
+ thrust *= 4;
+ }
+ ang >>= ANGLETOFINESHIFT;
+ if (source && source->player && (source == inflictor)
+ && source->player->powers[pw_weaponlevel2]
+ && source->player->readyweapon == wp_staff)
+ {
+ // Staff power level 2
+ target->momx += FixedMul(10 * FRACUNIT, finecosine[ang]);
+ target->momy += FixedMul(10 * FRACUNIT, finesine[ang]);
+ if (!(target->flags & MF_NOGRAVITY))
+ {
+ target->momz += 5 * FRACUNIT;
+ }
+ }
+ else
+ {
+ target->momx += FixedMul(thrust, finecosine[ang]);
+ target->momy += FixedMul(thrust, finesine[ang]);
+ }
+ }
- //
- // player specific
- //
- if(player)
- {
- // end of game hell hack
- //if(target->subsector->sector->special == 11
- // && damage >= target->health)
- //{
- // damage = target->health - 1;
- //}
+ //
+ // player specific
+ //
+ if (player)
+ {
+ // end of game hell hack
+ //if(target->subsector->sector->special == 11
+ // && damage >= target->health)
+ //{
+ // damage = target->health - 1;
+ //}
- if(damage < 1000 && ((player->cheats&CF_GODMODE)
- || player->powers[pw_invulnerability]))
- {
- return;
- }
- if(player->armortype)
- {
- if(player->armortype == 1)
- {
- saved = damage>>1;
- }
- else
- {
- saved = (damage>>1)+(damage>>2);
- }
- if(player->armorpoints <= saved)
- {
- // armor is used up
- saved = player->armorpoints;
- player->armortype = 0;
- }
- player->armorpoints -= saved;
- damage -= saved;
- }
- if(damage >= player->health
- && ((gameskill == sk_baby) || deathmatch)
- && !player->chickenTics)
- { // Try to use some inventory health
- P_AutoUseHealth(player, damage-player->health+1);
- }
- player->health -= damage; // mirror mobj health here for Dave
- if(player->health < 0)
- {
- player->health = 0;
- }
- player->attacker = source;
- player->damagecount += damage; // add damage after armor / invuln
- if(player->damagecount > 100)
- {
- player->damagecount = 100; // teleport stomp does 10k points...
- }
- temp = damage < 100 ? damage : 100;
- if(player == &players[consoleplayer])
- {
- I_Tactile(40, 10, 40+temp*2);
- SB_PaletteFlash();
- }
- }
+ if (damage < 1000 && ((player->cheats & CF_GODMODE)
+ || player->powers[pw_invulnerability]))
+ {
+ return;
+ }
+ if (player->armortype)
+ {
+ if (player->armortype == 1)
+ {
+ saved = damage >> 1;
+ }
+ else
+ {
+ saved = (damage >> 1) + (damage >> 2);
+ }
+ if (player->armorpoints <= saved)
+ {
+ // armor is used up
+ saved = player->armorpoints;
+ player->armortype = 0;
+ }
+ player->armorpoints -= saved;
+ damage -= saved;
+ }
+ if (damage >= player->health
+ && ((gameskill == sk_baby) || deathmatch) && !player->chickenTics)
+ { // Try to use some inventory health
+ P_AutoUseHealth(player, damage - player->health + 1);
+ }
+ player->health -= damage; // mirror mobj health here for Dave
+ if (player->health < 0)
+ {
+ player->health = 0;
+ }
+ player->attacker = source;
+ player->damagecount += damage; // add damage after armor / invuln
+ if (player->damagecount > 100)
+ {
+ player->damagecount = 100; // teleport stomp does 10k points...
+ }
+ temp = damage < 100 ? damage : 100;
+ if (player == &players[consoleplayer])
+ {
+ I_Tactile(40, 10, 40 + temp * 2);
+ SB_PaletteFlash();
+ }
+ }
- //
- // do the damage
- //
- target->health -= damage;
- if(target->health <= 0)
- { // Death
- target->special1 = damage;
- if(target->type == MT_POD && source && source->type != MT_POD)
- { // Make sure players get frags for chain-reaction kills
- target->target = source;
- }
- if(player && inflictor && !player->chickenTics)
- { // Check for flame death
- if((inflictor->flags2&MF2_FIREDAMAGE)
- || ((inflictor->type == MT_PHOENIXFX1)
- && (target->health > -50) && (damage > 25)))
- {
- target->flags2 |= MF2_FIREDAMAGE;
- }
- }
- P_KillMobj(source, target);
- return;
- }
- if((P_Random() < target->info->painchance)
- && !(target->flags&MF_SKULLFLY))
- {
- target->flags |= MF_JUSTHIT; // fight back!
- P_SetMobjState(target, target->info->painstate);
- }
- target->reactiontime = 0; // we're awake now...
- if(!target->threshold && source && !(source->flags2&MF2_BOSS)
- && !(target->type == MT_SORCERER2 && source->type == MT_WIZARD))
- {
- // Target actor is not intent on another actor,
- // so make him chase after source
- target->target = source;
- target->threshold = BASETHRESHOLD;
- if(target->state == &states[target->info->spawnstate]
- && target->info->seestate != S_NULL)
- {
- P_SetMobjState(target, target->info->seestate);
- }
- }
+ //
+ // do the damage
+ //
+ target->health -= damage;
+ if (target->health <= 0)
+ { // Death
+ target->special1 = damage;
+ if (target->type == MT_POD && source && source->type != MT_POD)
+ { // Make sure players get frags for chain-reaction kills
+ target->target = source;
+ }
+ if (player && inflictor && !player->chickenTics)
+ { // Check for flame death
+ if ((inflictor->flags2 & MF2_FIREDAMAGE)
+ || ((inflictor->type == MT_PHOENIXFX1)
+ && (target->health > -50) && (damage > 25)))
+ {
+ target->flags2 |= MF2_FIREDAMAGE;
+ }
+ }
+ P_KillMobj(source, target);
+ return;
+ }
+ if ((P_Random() < target->info->painchance)
+ && !(target->flags & MF_SKULLFLY))
+ {
+ target->flags |= MF_JUSTHIT; // fight back!
+ P_SetMobjState(target, target->info->painstate);
+ }
+ target->reactiontime = 0; // we're awake now...
+ if (!target->threshold && source && !(source->flags2 & MF2_BOSS)
+ && !(target->type == MT_SORCERER2 && source->type == MT_WIZARD))
+ {
+ // Target actor is not intent on another actor,
+ // so make him chase after source
+ target->target = source;
+ target->threshold = BASETHRESHOLD;
+ if (target->state == &states[target->info->spawnstate]
+ && target->info->seestate != S_NULL)
+ {
+ P_SetMobjState(target, target->info->seestate);
+ }
+ }
}
--- a/src/heretic/p_lights.c
+++ b/src/heretic/p_lights.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
#include "P_local.h"
@@ -4,7 +26,7 @@
//==================================================================
//==================================================================
//
-// BROKEN LIGHT FLASHING
+// BROKEN LIGHT FLASHING
//
//==================================================================
//==================================================================
@@ -11,248 +33,247 @@
//==================================================================
//
-// T_LightFlash
+// T_LightFlash
//
-// After the map has been loaded, scan each sector for specials
-// that spawn thinkers
+// After the map has been loaded, scan each sector for specials
+// that spawn thinkers
//
//==================================================================
-void T_LightFlash (lightflash_t *flash)
+void T_LightFlash(lightflash_t * flash)
{
- if (--flash->count)
- return;
-
- if (flash->sector->lightlevel == flash->maxlight)
- {
- flash-> sector->lightlevel = flash->minlight;
- flash->count = (P_Random()&flash->mintime)+1;
- }
- else
- {
- flash-> sector->lightlevel = flash->maxlight;
- flash->count = (P_Random()&flash->maxtime)+1;
- }
+ if (--flash->count)
+ return;
+ if (flash->sector->lightlevel == flash->maxlight)
+ {
+ flash->sector->lightlevel = flash->minlight;
+ flash->count = (P_Random() & flash->mintime) + 1;
+ }
+ else
+ {
+ flash->sector->lightlevel = flash->maxlight;
+ flash->count = (P_Random() & flash->maxtime) + 1;
+ }
+
}
//==================================================================
//
-// P_SpawnLightFlash
+// P_SpawnLightFlash
//
-// After the map has been loaded, scan each sector for specials that spawn thinkers
+// After the map has been loaded, scan each sector for specials that spawn thinkers
//
//==================================================================
-void P_SpawnLightFlash (sector_t *sector)
+void P_SpawnLightFlash(sector_t * sector)
{
- lightflash_t *flash;
-
- sector->special = 0; // nothing special about it during gameplay
-
- flash = Z_Malloc ( sizeof(*flash), PU_LEVSPEC, 0);
- P_AddThinker (&flash->thinker);
- flash->thinker.function = T_LightFlash;
- flash->sector = sector;
- flash->maxlight = sector->lightlevel;
+ lightflash_t *flash;
- flash->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel);
- flash->maxtime = 64;
- flash->mintime = 7;
- flash->count = (P_Random()&flash->maxtime)+1;
+ sector->special = 0; // nothing special about it during gameplay
+
+ flash = Z_Malloc(sizeof(*flash), PU_LEVSPEC, 0);
+ P_AddThinker(&flash->thinker);
+ flash->thinker.function = T_LightFlash;
+ flash->sector = sector;
+ flash->maxlight = sector->lightlevel;
+
+ flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel);
+ flash->maxtime = 64;
+ flash->mintime = 7;
+ flash->count = (P_Random() & flash->maxtime) + 1;
}
//==================================================================
//
-// STROBE LIGHT FLASHING
+// STROBE LIGHT FLASHING
//
//==================================================================
//==================================================================
//
-// T_StrobeFlash
+// T_StrobeFlash
//
-// After the map has been loaded, scan each sector for specials that spawn thinkers
+// After the map has been loaded, scan each sector for specials that spawn thinkers
//
//==================================================================
-void T_StrobeFlash (strobe_t *flash)
+void T_StrobeFlash(strobe_t * flash)
{
- if (--flash->count)
- return;
-
- if (flash->sector->lightlevel == flash->minlight)
- {
- flash-> sector->lightlevel = flash->maxlight;
- flash->count = flash->brighttime;
- }
- else
- {
- flash-> sector->lightlevel = flash->minlight;
- flash->count =flash->darktime;
- }
+ if (--flash->count)
+ return;
+ if (flash->sector->lightlevel == flash->minlight)
+ {
+ flash->sector->lightlevel = flash->maxlight;
+ flash->count = flash->brighttime;
+ }
+ else
+ {
+ flash->sector->lightlevel = flash->minlight;
+ flash->count = flash->darktime;
+ }
+
}
//==================================================================
//
-// P_SpawnLightFlash
+// P_SpawnLightFlash
//
-// After the map has been loaded, scan each sector for specials that spawn thinkers
+// After the map has been loaded, scan each sector for specials that spawn thinkers
//
//==================================================================
-void P_SpawnStrobeFlash (sector_t *sector,int fastOrSlow, int inSync)
+void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync)
{
- strobe_t *flash;
-
- flash = Z_Malloc ( sizeof(*flash), PU_LEVSPEC, 0);
- P_AddThinker (&flash->thinker);
- flash->sector = sector;
- flash->darktime = fastOrSlow;
- flash->brighttime = STROBEBRIGHT;
- flash->thinker.function = T_StrobeFlash;
- flash->maxlight = sector->lightlevel;
- flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel);
-
- if (flash->minlight == flash->maxlight)
- flash->minlight = 0;
- sector->special = 0; // nothing special about it during gameplay
+ strobe_t *flash;
- if (!inSync)
- flash->count = (P_Random()&7)+1;
- else
- flash->count = 1;
+ flash = Z_Malloc(sizeof(*flash), PU_LEVSPEC, 0);
+ P_AddThinker(&flash->thinker);
+ flash->sector = sector;
+ flash->darktime = fastOrSlow;
+ flash->brighttime = STROBEBRIGHT;
+ flash->thinker.function = T_StrobeFlash;
+ flash->maxlight = sector->lightlevel;
+ flash->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel);
+
+ if (flash->minlight == flash->maxlight)
+ flash->minlight = 0;
+ sector->special = 0; // nothing special about it during gameplay
+
+ if (!inSync)
+ flash->count = (P_Random() & 7) + 1;
+ else
+ flash->count = 1;
}
//==================================================================
//
-// Start strobing lights (usually from a trigger)
+// Start strobing lights (usually from a trigger)
//
//==================================================================
-void EV_StartLightStrobing(line_t *line)
+void EV_StartLightStrobing(line_t * line)
{
- int secnum;
- sector_t *sec;
-
- secnum = -1;
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
-
- P_SpawnStrobeFlash (sec,SLOWDARK, 0);
- }
+ int secnum;
+ sector_t *sec;
+
+ secnum = -1;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue;
+
+ P_SpawnStrobeFlash(sec, SLOWDARK, 0);
+ }
}
//==================================================================
//
-// TURN LINE'S TAG LIGHTS OFF
+// TURN LINE'S TAG LIGHTS OFF
//
//==================================================================
-void EV_TurnTagLightsOff(line_t *line)
+void EV_TurnTagLightsOff(line_t * line)
{
- int i;
- int j;
- int min;
- sector_t *sector;
- sector_t *tsec;
- line_t *templine;
-
- sector = sectors;
- for (j = 0;j < numsectors; j++, sector++)
- if (sector->tag == line->tag)
- {
- min = sector->lightlevel;
- for (i = 0;i < sector->linecount; i++)
- {
- templine = sector->lines[i];
- tsec = getNextSector(templine,sector);
- if (!tsec)
- continue;
- if (tsec->lightlevel < min)
- min = tsec->lightlevel;
- }
- sector->lightlevel = min;
- }
+ int i;
+ int j;
+ int min;
+ sector_t *sector;
+ sector_t *tsec;
+ line_t *templine;
+
+ sector = sectors;
+ for (j = 0; j < numsectors; j++, sector++)
+ if (sector->tag == line->tag)
+ {
+ min = sector->lightlevel;
+ for (i = 0; i < sector->linecount; i++)
+ {
+ templine = sector->lines[i];
+ tsec = getNextSector(templine, sector);
+ if (!tsec)
+ continue;
+ if (tsec->lightlevel < min)
+ min = tsec->lightlevel;
+ }
+ sector->lightlevel = min;
+ }
}
//==================================================================
//
-// TURN LINE'S TAG LIGHTS ON
+// TURN LINE'S TAG LIGHTS ON
//
//==================================================================
-void EV_LightTurnOn(line_t *line, int bright)
+void EV_LightTurnOn(line_t * line, int bright)
{
- int i;
- int j;
- sector_t *sector;
- sector_t *temp;
- line_t *templine;
-
- sector = sectors;
-
- for (i=0;i<numsectors;i++, sector++)
- if (sector->tag == line->tag)
- {
- //
- // bright = 0 means to search for highest
- // light level surrounding sector
- //
- if (!bright)
- {
- for (j = 0;j < sector->linecount; j++)
- {
- templine = sector->lines[j];
- temp = getNextSector(templine,sector);
- if (!temp)
- continue;
- if (temp->lightlevel > bright)
- bright = temp->lightlevel;
- }
- }
- sector-> lightlevel = bright;
- }
-}
+ int i;
+ int j;
+ sector_t *sector;
+ sector_t *temp;
+ line_t *templine;
+
+ sector = sectors;
+
+ for (i = 0; i < numsectors; i++, sector++)
+ if (sector->tag == line->tag)
+ {
+ //
+ // bright = 0 means to search for highest
+ // light level surrounding sector
+ //
+ if (!bright)
+ {
+ for (j = 0; j < sector->linecount; j++)
+ {
+ templine = sector->lines[j];
+ temp = getNextSector(templine, sector);
+ if (!temp)
+ continue;
+ if (temp->lightlevel > bright)
+ bright = temp->lightlevel;
+ }
+ }
+ sector->lightlevel = bright;
+ }
+}
//==================================================================
//
-// Spawn glowing light
+// Spawn glowing light
//
//==================================================================
-void T_Glow(glow_t *g)
+void T_Glow(glow_t * g)
{
- switch(g->direction)
- {
- case -1: // DOWN
- g->sector->lightlevel -= GLOWSPEED;
- if (g->sector->lightlevel <= g->minlight)
- {
- g->sector->lightlevel += GLOWSPEED;
- g->direction = 1;
- }
- break;
- case 1: // UP
- g->sector->lightlevel += GLOWSPEED;
- if (g->sector->lightlevel >= g->maxlight)
- {
- g->sector->lightlevel -= GLOWSPEED;
- g->direction = -1;
- }
- break;
- }
+ switch (g->direction)
+ {
+ case -1: // DOWN
+ g->sector->lightlevel -= GLOWSPEED;
+ if (g->sector->lightlevel <= g->minlight)
+ {
+ g->sector->lightlevel += GLOWSPEED;
+ g->direction = 1;
+ }
+ break;
+ case 1: // UP
+ g->sector->lightlevel += GLOWSPEED;
+ if (g->sector->lightlevel >= g->maxlight)
+ {
+ g->sector->lightlevel -= GLOWSPEED;
+ g->direction = -1;
+ }
+ break;
+ }
}
-void P_SpawnGlowingLight(sector_t *sector)
+void P_SpawnGlowingLight(sector_t * sector)
{
- glow_t *g;
-
- g = Z_Malloc( sizeof(*g), PU_LEVSPEC, 0);
- P_AddThinker(&g->thinker);
- g->sector = sector;
- g->minlight = P_FindMinSurroundingLight(sector,sector->lightlevel);
- g->maxlight = sector->lightlevel;
- g->thinker.function = T_Glow;
- g->direction = -1;
+ glow_t *g;
- sector->special = 0;
-}
+ g = Z_Malloc(sizeof(*g), PU_LEVSPEC, 0);
+ P_AddThinker(&g->thinker);
+ g->sector = sector;
+ g->minlight = P_FindMinSurroundingLight(sector, sector->lightlevel);
+ g->maxlight = sector->lightlevel;
+ g->thinker.function = T_Glow;
+ g->direction = -1;
+ sector->special = 0;
+}
--- a/src/heretic/p_local.h
+++ b/src/heretic/p_local.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_local.h
@@ -46,28 +68,28 @@
typedef enum
{
- DI_EAST,
- DI_NORTHEAST,
- DI_NORTH,
- DI_NORTHWEST,
- DI_WEST,
- DI_SOUTHWEST,
- DI_SOUTH,
- DI_SOUTHEAST,
- DI_NODIR,
- NUMDIRS
+ DI_EAST,
+ DI_NORTHEAST,
+ DI_NORTH,
+ DI_NORTHWEST,
+ DI_WEST,
+ DI_SOUTHWEST,
+ DI_SOUTH,
+ DI_SOUTHEAST,
+ DI_NODIR,
+ NUMDIRS
} dirtype_t;
-#define BASETHRESHOLD 100 // follow a player exlusively for 3 seconds
+#define BASETHRESHOLD 100 // follow a player exlusively for 3 seconds
// ***** P_TICK *****
-extern thinker_t thinkercap; // both the head and tail of the thinker list
-extern int TimerGame; // tic countdown for deathmatch
+extern thinker_t thinkercap; // both the head and tail of the thinker list
+extern int TimerGame; // tic countdown for deathmatch
void P_InitThinkers(void);
-void P_AddThinker(thinker_t *thinker);
-void P_RemoveThinker(thinker_t *thinker);
+void P_AddThinker(thinker_t * thinker);
+void P_RemoveThinker(thinker_t * thinker);
// ***** P_PSPR *****
@@ -86,24 +108,24 @@
void P_OpenWeapons(void);
void P_CloseWeapons(void);
-void P_AddMaceSpot(mapthing_t *mthing);
-void P_RepositionMace(mobj_t *mo);
-void P_SetPsprite(player_t *player, int position, statenum_t stnum);
-void P_SetupPsprites(player_t *curplayer);
-void P_MovePsprites(player_t *curplayer);
-void P_DropWeapon(player_t *player);
-void P_ActivateBeak(player_t *player);
-void P_PostChickenWeapon(player_t *player, weapontype_t weapon);
-void P_UpdateBeak(player_t *player, pspdef_t *psp);
+void P_AddMaceSpot(mapthing_t * mthing);
+void P_RepositionMace(mobj_t * mo);
+void P_SetPsprite(player_t * player, int position, statenum_t stnum);
+void P_SetupPsprites(player_t * curplayer);
+void P_MovePsprites(player_t * curplayer);
+void P_DropWeapon(player_t * player);
+void P_ActivateBeak(player_t * player);
+void P_PostChickenWeapon(player_t * player, weapontype_t weapon);
+void P_UpdateBeak(player_t * player, pspdef_t * psp);
// ***** P_USER *****
-void P_PlayerThink(player_t *player);
-void P_Thrust(player_t *player, angle_t angle, fixed_t move);
-void P_PlayerRemoveArtifact(player_t *player, int slot);
-void P_PlayerUseArtifact(player_t *player, artitype_t arti);
-boolean P_UseArtifact(player_t *player, artitype_t arti);
-int P_GetPlayerNum(player_t *player);
+void P_PlayerThink(player_t * player);
+void P_Thrust(player_t * player, angle_t angle, fixed_t move);
+void P_PlayerRemoveArtifact(player_t * player, int slot);
+void P_PlayerUseArtifact(player_t * player, artitype_t arti);
+boolean P_UseArtifact(player_t * player, artitype_t arti);
+int P_GetPlayerNum(player_t * player);
// ***** P_MOBJ *****
@@ -120,115 +142,117 @@
extern mobj_t *MissileMobj;
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
-void P_RemoveMobj(mobj_t *th);
-boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
-boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
-void P_ThrustMobj(mobj_t *mo, angle_t angle, fixed_t move);
-int P_FaceMobj(mobj_t *source, mobj_t *target, angle_t *delta);
-boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax);
-void P_MobjThinker(mobj_t *mobj);
-void P_BlasterMobjThinker(mobj_t *mobj);
+void P_RemoveMobj(mobj_t * th);
+boolean P_SetMobjState(mobj_t * mobj, statenum_t state);
+boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state);
+void P_ThrustMobj(mobj_t * mo, angle_t angle, fixed_t move);
+int P_FaceMobj(mobj_t * source, mobj_t * target, angle_t * delta);
+boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
+void P_MobjThinker(mobj_t * mobj);
+void P_BlasterMobjThinker(mobj_t * mobj);
void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z);
void P_SpawnBlood(fixed_t x, fixed_t y, fixed_t z, int damage);
-void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator);
-void P_RipperBlood(mobj_t *mo);
-int P_GetThingFloorType(mobj_t *thing);
-int P_HitFloor(mobj_t *thing);
-boolean P_CheckMissileSpawn(mobj_t *missile);
-mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
-mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz);
-mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
-mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle);
+void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
+void P_RipperBlood(mobj_t * mo);
+int P_GetThingFloorType(mobj_t * thing);
+int P_HitFloor(mobj_t * thing);
+boolean P_CheckMissileSpawn(mobj_t * missile);
+mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
+mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz);
+mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
+mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
// ***** P_ENEMY *****
-void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
+void P_NoiseAlert(mobj_t * target, mobj_t * emmiter);
void P_InitMonsters(void);
void P_AddBossSpot(fixed_t x, fixed_t y, angle_t angle);
void P_Massacre(void);
-void P_DSparilTeleport(mobj_t *actor);
+void P_DSparilTeleport(mobj_t * actor);
// ***** P_MAPUTL *****
typedef struct
{
- fixed_t x, y, dx, dy;
+ fixed_t x, y, dx, dy;
} divline_t;
typedef struct
{
- fixed_t frac; // along trace line
- boolean isaline;
- union {
- mobj_t *thing;
- line_t *line;
- } d;
+ fixed_t frac; // along trace line
+ boolean isaline;
+ union
+ {
+ mobj_t *thing;
+ line_t *line;
+ } d;
} intercept_t;
#define MAXINTERCEPTS 128
-extern intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
-typedef boolean (*traverser_t) (intercept_t *in);
+extern intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
+typedef boolean(*traverser_t) (intercept_t * in);
-fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
-int P_PointOnLineSide (fixed_t x, fixed_t y, line_t *line);
-int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t *line);
-void P_MakeDivline (line_t *li, divline_t *dl);
-fixed_t P_InterceptVector (divline_t *v2, divline_t *v1);
-int P_BoxOnLineSide (fixed_t *tmbox, line_t *ld);
+fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
+int P_PointOnLineSide(fixed_t x, fixed_t y, line_t * line);
+int P_PointOnDivlineSide(fixed_t x, fixed_t y, divline_t * line);
+void P_MakeDivline(line_t * li, divline_t * dl);
+fixed_t P_InterceptVector(divline_t * v2, divline_t * v1);
+int P_BoxOnLineSide(fixed_t * tmbox, line_t * ld);
-extern fixed_t opentop, openbottom, openrange;
-extern fixed_t lowfloor;
-void P_LineOpening (line_t *linedef);
+extern fixed_t opentop, openbottom, openrange;
+extern fixed_t lowfloor;
+void P_LineOpening(line_t * linedef);
-boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) );
-boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) );
+boolean P_BlockLinesIterator(int x, int y, boolean(*func) (line_t *));
+boolean P_BlockThingsIterator(int x, int y, boolean(*func) (mobj_t *));
#define PT_ADDLINES 1
#define PT_ADDTHINGS 2
#define PT_EARLYOUT 4
-extern divline_t trace;
-boolean P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
- int flags, boolean (*trav) (intercept_t *));
+extern divline_t trace;
+boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
+ int flags, boolean(*trav) (intercept_t *));
-void P_UnsetThingPosition (mobj_t *thing);
-void P_SetThingPosition (mobj_t *thing);
+void P_UnsetThingPosition(mobj_t * thing);
+void P_SetThingPosition(mobj_t * thing);
// ***** P_MAP *****
-extern boolean floatok; // if true, move would be ok if
-extern fixed_t tmfloorz, tmceilingz; // within tmfloorz - tmceilingz
+extern boolean floatok; // if true, move would be ok if
+extern fixed_t tmfloorz, tmceilingz; // within tmfloorz - tmceilingz
extern line_t *ceilingline;
-boolean P_TestMobjLocation(mobj_t *mobj);
-boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
-mobj_t *P_CheckOnmobj(mobj_t *thing);
-void P_FakeZMovement(mobj_t *mo);
-boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y);
-boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y);
-void P_SlideMove(mobj_t *mo);
-boolean P_CheckSight(mobj_t *t1, mobj_t *t2);
-void P_UseLines(player_t *player);
+boolean P_TestMobjLocation(mobj_t * mobj);
+boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
+mobj_t *P_CheckOnmobj(mobj_t * thing);
+void P_FakeZMovement(mobj_t * mo);
+boolean P_TryMove(mobj_t * thing, fixed_t x, fixed_t y);
+boolean P_TeleportMove(mobj_t * thing, fixed_t x, fixed_t y);
+void P_SlideMove(mobj_t * mo);
+boolean P_CheckSight(mobj_t * t1, mobj_t * t2);
+void P_UseLines(player_t * player);
-boolean P_ChangeSector (sector_t *sector, boolean crunch);
+boolean P_ChangeSector(sector_t * sector, boolean crunch);
-extern mobj_t *linetarget; // who got hit (or NULL)
-fixed_t P_AimLineAttack (mobj_t *t1, angle_t angle, fixed_t distance);
+extern mobj_t *linetarget; // who got hit (or NULL)
+fixed_t P_AimLineAttack(mobj_t * t1, angle_t angle, fixed_t distance);
-void P_LineAttack (mobj_t *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage);
+void P_LineAttack(mobj_t * t1, angle_t angle, fixed_t distance, fixed_t slope,
+ int damage);
-void P_RadiusAttack (mobj_t *spot, mobj_t *source, int damage);
+void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage);
// ***** P_SETUP *****
-extern byte *rejectmatrix; // for fast sight rejection
-extern short *blockmaplump; // offsets in blockmap are from here
+extern byte *rejectmatrix; // for fast sight rejection
+extern short *blockmaplump; // offsets in blockmap are from here
extern short *blockmap;
-extern int bmapwidth, bmapheight; // in mapblocks
-extern fixed_t bmaporgx, bmaporgy; // origin of block map
-extern mobj_t **blocklinks; // for thing chains
+extern int bmapwidth, bmapheight; // in mapblocks
+extern fixed_t bmaporgx, bmaporgy; // origin of block map
+extern mobj_t **blocklinks; // for thing chains
// ***** P_INTER *****
@@ -235,19 +259,19 @@
extern int maxammo[NUMAMMO];
extern int clipammo[NUMAMMO];
-void P_SetMessage(player_t *player, char *message, boolean ultmsg);
-void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
-void P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source,
- int damage);
-boolean P_GiveAmmo(player_t *player, ammotype_t ammo, int count);
-boolean P_GiveArtifact(player_t *player, artitype_t arti, mobj_t *mo);
-boolean P_GiveBody(player_t *player, int num);
-boolean P_GivePower(player_t *player, powertype_t power);
-boolean P_ChickenMorphPlayer(player_t *player);
+void P_SetMessage(player_t * player, char *message, boolean ultmsg);
+void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher);
+void P_DamageMobj(mobj_t * target, mobj_t * inflictor, mobj_t * source,
+ int damage);
+boolean P_GiveAmmo(player_t * player, ammotype_t ammo, int count);
+boolean P_GiveArtifact(player_t * player, artitype_t arti, mobj_t * mo);
+boolean P_GiveBody(player_t * player, int num);
+boolean P_GivePower(player_t * player, powertype_t power);
+boolean P_ChickenMorphPlayer(player_t * player);
// ***** AM_MAP *****
-boolean AM_Responder(event_t *ev);
+boolean AM_Responder(event_t * ev);
void AM_Ticker(void);
void AM_Drawer(void);
--- a/src/heretic/p_map.c
+++ b/src/heretic/p_map.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_map.c
#include "DoomDef.h"
@@ -38,27 +60,27 @@
===============================================================================
*/
-fixed_t tmbbox[4];
-mobj_t *tmthing;
-int tmflags;
-fixed_t tmx, tmy;
+fixed_t tmbbox[4];
+mobj_t *tmthing;
+int tmflags;
+fixed_t tmx, tmy;
-boolean floatok; // if true, move would be ok if
- // within tmfloorz - tmceilingz
+boolean floatok; // if true, move would be ok if
+ // within tmfloorz - tmceilingz
-fixed_t tmfloorz, tmceilingz, tmdropoffz;
+fixed_t tmfloorz, tmceilingz, tmdropoffz;
// keep track of the line that lowers the ceiling, so missiles don't explode
// against sky hack walls
-line_t *ceilingline;
+line_t *ceilingline;
// keep track of special lines as they are hit, but don't process them
// until the move is proven valid
#define MAXSPECIALCROSS 8
-line_t *spechit[MAXSPECIALCROSS];
-int numspechit;
+line_t *spechit[MAXSPECIALCROSS];
+int numspechit;
-mobj_t *onmobj; //generic global onmobj...used for landing on pods/players
+mobj_t *onmobj; //generic global onmobj...used for landing on pods/players
/*
===============================================================================
@@ -76,28 +98,28 @@
==================
*/
-boolean PIT_StompThing (mobj_t *thing)
+boolean PIT_StompThing(mobj_t * thing)
{
- fixed_t blockdist;
-
- if (!(thing->flags & MF_SHOOTABLE) )
- return true;
-
- blockdist = thing->radius + tmthing->radius;
- if ( abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist )
- return true; // didn't hit it
-
- if (thing == tmthing)
- return true; // don't clip against self
+ fixed_t blockdist;
- if(!(tmthing->flags2&MF2_TELESTOMP))
- { // Not allowed to stomp things
- return(false);
- }
-
- P_DamageMobj (thing, tmthing, tmthing, 10000);
-
- return true;
+ if (!(thing->flags & MF_SHOOTABLE))
+ return true;
+
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ return true; // didn't hit it
+
+ if (thing == tmthing)
+ return true; // don't clip against self
+
+ if (!(tmthing->flags2 & MF2_TELESTOMP))
+ { // Not allowed to stomp things
+ return (false);
+ }
+
+ P_DamageMobj(thing, tmthing, tmthing, 10000);
+
+ return true;
}
@@ -109,65 +131,65 @@
===================
*/
-boolean P_TeleportMove (mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_TeleportMove(mobj_t * thing, fixed_t x, fixed_t y)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
//
// kill anything occupying the position
//
- tmthing = thing;
- tmflags = thing->flags;
-
- tmx = x;
- tmy = y;
-
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ tmthing = thing;
+ tmflags = thing->flags;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
-
+ tmx = x;
+ tmy = y;
+
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
+
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
+
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
-
- validcount++;
- numspechit = 0;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
+ validcount++;
+ numspechit = 0;
+
//
// stomp on any things contacted
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_StompThing))
- return false;
-
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_StompThing))
+ return false;
+
//
// the move is ok, so link the thing into its new position
-//
- P_UnsetThingPosition (thing);
+//
+ P_UnsetThingPosition(thing);
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
- thing->x = x;
- thing->y = y;
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+ thing->x = x;
+ thing->y = y;
- P_SetThingPosition (thing);
-
- return true;
+ P_SetThingPosition(thing);
+
+ return true;
}
/*
@@ -187,19 +209,19 @@
==================
*/
-boolean PIT_CheckLine(line_t *ld)
+boolean PIT_CheckLine(line_t * ld)
{
- if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
- || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
- || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
- || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
- {
- return(true);
- }
- if(P_BoxOnLineSide(tmbbox, ld) != -1)
- {
- return(true);
- }
+ if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
+ || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
+ || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
+ || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
+ {
+ return (true);
+ }
+ if (P_BoxOnLineSide(tmbbox, ld) != -1)
+ {
+ return (true);
+ }
// a line has been hit
/*
@@ -211,51 +233,51 @@
= that are only 8 pixels apart could be crossed in either order.
*/
- if(!ld->backsector)
- { // One sided line
- if(tmthing->flags&MF_MISSILE)
- { // Missiles can trigger impact specials
- if(ld->special)
- {
- spechit[numspechit] = ld;
- numspechit++;
- }
- }
- return false;
- }
- if(!(tmthing->flags&MF_MISSILE))
- {
- if(ld->flags&ML_BLOCKING)
- { // Explicitly blocking everything
- return(false);
- }
- if(!tmthing->player && ld->flags&ML_BLOCKMONSTERS
- && tmthing->type != MT_POD)
- { // Block monsters only
- return(false);
- }
- }
- P_LineOpening(ld); // set openrange, opentop, openbottom
- // adjust floor / ceiling heights
- if(opentop < tmceilingz)
- {
- tmceilingz = opentop;
- ceilingline = ld;
- }
- if(openbottom > tmfloorz)
- {
- tmfloorz = openbottom;
- }
- if(lowfloor < tmdropoffz)
- {
- tmdropoffz = lowfloor;
- }
- if(ld->special)
- { // Contacted a special line, add it to the list
- spechit[numspechit] = ld;
- numspechit++;
- }
- return(true);
+ if (!ld->backsector)
+ { // One sided line
+ if (tmthing->flags & MF_MISSILE)
+ { // Missiles can trigger impact specials
+ if (ld->special)
+ {
+ spechit[numspechit] = ld;
+ numspechit++;
+ }
+ }
+ return false;
+ }
+ if (!(tmthing->flags & MF_MISSILE))
+ {
+ if (ld->flags & ML_BLOCKING)
+ { // Explicitly blocking everything
+ return (false);
+ }
+ if (!tmthing->player && ld->flags & ML_BLOCKMONSTERS
+ && tmthing->type != MT_POD)
+ { // Block monsters only
+ return (false);
+ }
+ }
+ P_LineOpening(ld); // set openrange, opentop, openbottom
+ // adjust floor / ceiling heights
+ if (opentop < tmceilingz)
+ {
+ tmceilingz = opentop;
+ ceilingline = ld;
+ }
+ if (openbottom > tmfloorz)
+ {
+ tmfloorz = openbottom;
+ }
+ if (lowfloor < tmdropoffz)
+ {
+ tmdropoffz = lowfloor;
+ }
+ if (ld->special)
+ { // Contacted a special line, add it to the list
+ spechit[numspechit] = ld;
+ numspechit++;
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -264,131 +286,131 @@
//
//---------------------------------------------------------------------------
-boolean PIT_CheckThing(mobj_t *thing)
+boolean PIT_CheckThing(mobj_t * thing)
{
- fixed_t blockdist;
- boolean solid;
- int damage;
+ fixed_t blockdist;
+ boolean solid;
+ int damage;
- if(!(thing->flags&(MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)))
- { // Can't hit thing
- return(true);
- }
- blockdist = thing->radius+tmthing->radius;
- if(abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
- { // Didn't hit thing
- return(true);
- }
- if(thing == tmthing)
- { // Don't clip against self
- return(true);
- }
- if(tmthing->flags2&MF2_PASSMOBJ)
- { // check if a mobj passed over/under another object
- if((tmthing->type == MT_IMP || tmthing->type == MT_WIZARD)
- && (thing->type == MT_IMP || thing->type == MT_WIZARD))
- { // don't let imps/wizards fly over other imps/wizards
- return false;
- }
- if(tmthing->z > thing->z+thing->height
- && !(thing->flags&MF_SPECIAL))
- {
- return(true);
- }
- else if(tmthing->z+tmthing->height < thing->z
- && !(thing->flags&MF_SPECIAL))
- { // under thing
- return(true);
- }
- }
- // Check for skulls slamming into things
- if(tmthing->flags&MF_SKULLFLY)
- {
- damage = ((P_Random()%8)+1)*tmthing->damage;
- P_DamageMobj(thing, tmthing, tmthing, damage);
- tmthing->flags &= ~MF_SKULLFLY;
- tmthing->momx = tmthing->momy = tmthing->momz = 0;
- P_SetMobjState(tmthing, tmthing->info->seestate);
- return(false);
- }
- // Check for missile
- if(tmthing->flags&MF_MISSILE)
- {
- // Check for passing through a ghost
- if((thing->flags&MF_SHADOW) && (tmthing->flags2&MF2_THRUGHOST))
- {
- return(true);
- }
- // Check if it went over / under
- if(tmthing->z > thing->z+thing->height)
- { // Over thing
- return(true);
- }
- if(tmthing->z+tmthing->height < thing->z)
- { // Under thing
- return(true);
- }
- if(tmthing->target && tmthing->target->type == thing->type)
- { // Don't hit same species as originator
- if(thing == tmthing->target)
- { // Don't missile self
- return(true);
- }
- if(thing->type != MT_PLAYER)
- { // Hit same species as originator, explode, no damage
- return(false);
- }
- }
- if(!(thing->flags&MF_SHOOTABLE))
- { // Didn't do any damage
- return!(thing->flags&MF_SOLID);
- }
- if(tmthing->flags2&MF2_RIP)
- {
- if(!(thing->flags&MF_NOBLOOD))
- { // Ok to spawn some blood
- P_RipperBlood(tmthing);
- }
- S_StartSound(tmthing, sfx_ripslop);
- damage = ((P_Random()&3)+2)*tmthing->damage;
- P_DamageMobj(thing, tmthing, tmthing->target, damage);
- if(thing->flags2&MF2_PUSHABLE
- && !(tmthing->flags2&MF2_CANNOTPUSH))
- { // Push thing
- thing->momx += tmthing->momx>>2;
- thing->momy += tmthing->momy>>2;
- }
- numspechit = 0;
- return(true);
- }
- // Do damage
- damage = ((P_Random()%8)+1)*tmthing->damage;
- if(damage)
- {
- if(!(thing->flags&MF_NOBLOOD) && P_Random() < 192)
- {
- P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing);
- }
- P_DamageMobj(thing, tmthing, tmthing->target, damage);
- }
- return(false);
- }
- if(thing->flags2&MF2_PUSHABLE && !(tmthing->flags2&MF2_CANNOTPUSH))
- { // Push thing
- thing->momx += tmthing->momx>>2;
- thing->momy += tmthing->momy>>2;
- }
- // Check for special thing
- if(thing->flags&MF_SPECIAL)
- {
- solid = thing->flags&MF_SOLID;
- if(tmflags&MF_PICKUP)
- { // Can be picked up by tmthing
- P_TouchSpecialThing(thing, tmthing); // Can remove thing
- }
- return(!solid);
- }
- return(!(thing->flags&MF_SOLID));
+ if (!(thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)))
+ { // Can't hit thing
+ return (true);
+ }
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ { // Didn't hit thing
+ return (true);
+ }
+ if (thing == tmthing)
+ { // Don't clip against self
+ return (true);
+ }
+ if (tmthing->flags2 & MF2_PASSMOBJ)
+ { // check if a mobj passed over/under another object
+ if ((tmthing->type == MT_IMP || tmthing->type == MT_WIZARD)
+ && (thing->type == MT_IMP || thing->type == MT_WIZARD))
+ { // don't let imps/wizards fly over other imps/wizards
+ return false;
+ }
+ if (tmthing->z > thing->z + thing->height
+ && !(thing->flags & MF_SPECIAL))
+ {
+ return (true);
+ }
+ else if (tmthing->z + tmthing->height < thing->z
+ && !(thing->flags & MF_SPECIAL))
+ { // under thing
+ return (true);
+ }
+ }
+ // Check for skulls slamming into things
+ if (tmthing->flags & MF_SKULLFLY)
+ {
+ damage = ((P_Random() % 8) + 1) * tmthing->damage;
+ P_DamageMobj(thing, tmthing, tmthing, damage);
+ tmthing->flags &= ~MF_SKULLFLY;
+ tmthing->momx = tmthing->momy = tmthing->momz = 0;
+ P_SetMobjState(tmthing, tmthing->info->seestate);
+ return (false);
+ }
+ // Check for missile
+ if (tmthing->flags & MF_MISSILE)
+ {
+ // Check for passing through a ghost
+ if ((thing->flags & MF_SHADOW) && (tmthing->flags2 & MF2_THRUGHOST))
+ {
+ return (true);
+ }
+ // Check if it went over / under
+ if (tmthing->z > thing->z + thing->height)
+ { // Over thing
+ return (true);
+ }
+ if (tmthing->z + tmthing->height < thing->z)
+ { // Under thing
+ return (true);
+ }
+ if (tmthing->target && tmthing->target->type == thing->type)
+ { // Don't hit same species as originator
+ if (thing == tmthing->target)
+ { // Don't missile self
+ return (true);
+ }
+ if (thing->type != MT_PLAYER)
+ { // Hit same species as originator, explode, no damage
+ return (false);
+ }
+ }
+ if (!(thing->flags & MF_SHOOTABLE))
+ { // Didn't do any damage
+ return !(thing->flags & MF_SOLID);
+ }
+ if (tmthing->flags2 & MF2_RIP)
+ {
+ if (!(thing->flags & MF_NOBLOOD))
+ { // Ok to spawn some blood
+ P_RipperBlood(tmthing);
+ }
+ S_StartSound(tmthing, sfx_ripslop);
+ damage = ((P_Random() & 3) + 2) * tmthing->damage;
+ P_DamageMobj(thing, tmthing, tmthing->target, damage);
+ if (thing->flags2 & MF2_PUSHABLE
+ && !(tmthing->flags2 & MF2_CANNOTPUSH))
+ { // Push thing
+ thing->momx += tmthing->momx >> 2;
+ thing->momy += tmthing->momy >> 2;
+ }
+ numspechit = 0;
+ return (true);
+ }
+ // Do damage
+ damage = ((P_Random() % 8) + 1) * tmthing->damage;
+ if (damage)
+ {
+ if (!(thing->flags & MF_NOBLOOD) && P_Random() < 192)
+ {
+ P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing);
+ }
+ P_DamageMobj(thing, tmthing, tmthing->target, damage);
+ }
+ return (false);
+ }
+ if (thing->flags2 & MF2_PUSHABLE && !(tmthing->flags2 & MF2_CANNOTPUSH))
+ { // Push thing
+ thing->momx += tmthing->momx >> 2;
+ thing->momy += tmthing->momy >> 2;
+ }
+ // Check for special thing
+ if (thing->flags & MF_SPECIAL)
+ {
+ solid = thing->flags & MF_SOLID;
+ if (tmflags & MF_PICKUP)
+ { // Can be picked up by tmthing
+ P_TouchSpecialThing(thing, tmthing); // Can remove thing
+ }
+ return (!solid);
+ }
+ return (!(thing->flags & MF_SOLID));
}
//---------------------------------------------------------------------------
@@ -397,36 +419,36 @@
//
//---------------------------------------------------------------------------
-boolean PIT_CheckOnmobjZ(mobj_t *thing)
+boolean PIT_CheckOnmobjZ(mobj_t * thing)
{
- fixed_t blockdist;
+ fixed_t blockdist;
- if(!(thing->flags&(MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)))
- { // Can't hit thing
- return(true);
- }
- blockdist = thing->radius+tmthing->radius;
- if(abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
- { // Didn't hit thing
- return(true);
- }
- if(thing == tmthing)
- { // Don't clip against self
- return(true);
- }
- if(tmthing->z > thing->z+thing->height)
- {
- return(true);
- }
- else if(tmthing->z+tmthing->height < thing->z)
- { // under thing
- return(true);
- }
- if(thing->flags&MF_SOLID)
- {
- onmobj = thing;
- }
- return(!(thing->flags&MF_SOLID));
+ if (!(thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)))
+ { // Can't hit thing
+ return (true);
+ }
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ { // Didn't hit thing
+ return (true);
+ }
+ if (thing == tmthing)
+ { // Don't clip against self
+ return (true);
+ }
+ if (tmthing->z > thing->z + thing->height)
+ {
+ return (true);
+ }
+ else if (tmthing->z + tmthing->height < thing->z)
+ { // under thing
+ return (true);
+ }
+ if (thing->flags & MF_SOLID)
+ {
+ onmobj = thing;
+ }
+ return (!(thing->flags & MF_SOLID));
}
/*
@@ -446,24 +468,24 @@
//
//----------------------------------------------------------------------------
-boolean P_TestMobjLocation(mobj_t *mobj)
+boolean P_TestMobjLocation(mobj_t * mobj)
{
- int flags;
+ int flags;
- flags = mobj->flags;
- mobj->flags &= ~MF_PICKUP;
- if(P_CheckPosition(mobj, mobj->x, mobj->y))
- { // XY is ok, now check Z
- mobj->flags = flags;
- if((mobj->z < mobj->floorz)
- || (mobj->z+mobj->height > mobj->ceilingz))
- { // Bad Z
- return(false);
- }
- return(true);
- }
- mobj->flags = flags;
- return(false);
+ flags = mobj->flags;
+ mobj->flags &= ~MF_PICKUP;
+ if (P_CheckPosition(mobj, mobj->x, mobj->y))
+ { // XY is ok, now check Z
+ mobj->flags = flags;
+ if ((mobj->z < mobj->floorz)
+ || (mobj->z + mobj->height > mobj->ceilingz))
+ { // Bad Z
+ return (false);
+ }
+ return (true);
+ }
+ mobj->flags = flags;
+ return (false);
}
/*
@@ -492,38 +514,38 @@
==================
*/
-boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
- tmthing = thing;
- tmflags = thing->flags;
-
- tmx = x;
- tmy = y;
-
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ tmthing = thing;
+ tmflags = thing->flags;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
-
+ tmx = x;
+ tmy = y;
+
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
+
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
+
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
-
- validcount++;
- numspechit = 0;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
- if ( tmflags & MF_NOCLIP )
- return true;
+ validcount++;
+ numspechit = 0;
+ if (tmflags & MF_NOCLIP)
+ return true;
+
//
// check things first, possibly picking things up
// the bounding box is extended by MAXRADIUS because mobj_ts are grouped
@@ -530,29 +552,29 @@
// into mapblocks based on their origin point, and can overlap into adjacent
// blocks by up to MAXRADIUS units
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_CheckThing))
- return false;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_CheckThing))
+ return false;
//
// check lines
//
- xl = (tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockLinesIterator (bx,by,PIT_CheckLine))
- return false;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockLinesIterator(bx, by, PIT_CheckLine))
+ return false;
- return true;
+ return true;
}
//=============================================================================
@@ -559,48 +581,48 @@
//
// P_CheckOnmobj(mobj_t *thing)
//
-// Checks if the new Z position is legal
+// Checks if the new Z position is legal
//=============================================================================
-mobj_t *P_CheckOnmobj(mobj_t *thing)
+mobj_t *P_CheckOnmobj(mobj_t * thing)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
- fixed_t x;
- fixed_t y;
- mobj_t oldmo;
-
- x = thing->x;
- y = thing->y;
- tmthing = thing;
- tmflags = thing->flags;
- oldmo = *thing; // save the old mobj before the fake zmovement
- P_FakeZMovement(tmthing);
-
- tmx = x;
- tmy = y;
-
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
+ fixed_t x;
+ fixed_t y;
+ mobj_t oldmo;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
-
+ x = thing->x;
+ y = thing->y;
+ tmthing = thing;
+ tmflags = thing->flags;
+ oldmo = *thing; // save the old mobj before the fake zmovement
+ P_FakeZMovement(tmthing);
+
+ tmx = x;
+ tmy = y;
+
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
+
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
+
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
-
- validcount++;
- numspechit = 0;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
- if ( tmflags & MF_NOCLIP )
- return NULL;
+ validcount++;
+ numspechit = 0;
+ if (tmflags & MF_NOCLIP)
+ return NULL;
+
//
// check things first, possibly picking things up
// the bounding box is extended by MAXRADIUS because mobj_ts are grouped
@@ -607,20 +629,20 @@
// into mapblocks based on their origin point, and can overlap into adjacent
// blocks by up to MAXRADIUS units
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_CheckOnmobjZ))
- {
- *tmthing = oldmo;
- return onmobj;
- }
- *tmthing = oldmo;
- return NULL;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_CheckOnmobjZ))
+ {
+ *tmthing = oldmo;
+ return onmobj;
+ }
+ *tmthing = oldmo;
+ return NULL;
}
//=============================================================================
@@ -627,79 +649,80 @@
//
// P_FakeZMovement
//
-// Fake the zmovement so that we can check if a move is legal
+// Fake the zmovement so that we can check if a move is legal
//=============================================================================
-void P_FakeZMovement(mobj_t *mo)
+void P_FakeZMovement(mobj_t * mo)
{
- int dist;
- int delta;
+ int dist;
+ int delta;
//
// adjust height
//
- mo->z += mo->momz;
- if(mo->flags&MF_FLOAT && mo->target)
- { // float down towards target if too close
- if(!(mo->flags&MF_SKULLFLY) && !(mo->flags&MF_INFLOAT))
- {
- dist = P_AproxDistance(mo->x-mo->target->x, mo->y-mo->target->y);
- delta =( mo->target->z+(mo->height>>1))-mo->z;
- if (delta < 0 && dist < -(delta*3))
- mo->z -= FLOATSPEED;
- else if (delta > 0 && dist < (delta*3))
- mo->z += FLOATSPEED;
- }
- }
- if(mo->player && mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- && leveltime&2)
- {
- mo->z += finesine[(FINEANGLES/20*leveltime>>2)&FINEMASK];
- }
+ mo->z += mo->momz;
+ if (mo->flags & MF_FLOAT && mo->target)
+ { // float down towards target if too close
+ if (!(mo->flags & MF_SKULLFLY) && !(mo->flags & MF_INFLOAT))
+ {
+ dist =
+ P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y);
+ delta = (mo->target->z + (mo->height >> 1)) - mo->z;
+ if (delta < 0 && dist < -(delta * 3))
+ mo->z -= FLOATSPEED;
+ else if (delta > 0 && dist < (delta * 3))
+ mo->z += FLOATSPEED;
+ }
+ }
+ if (mo->player && mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && leveltime & 2)
+ {
+ mo->z += finesine[(FINEANGLES / 20 * leveltime >> 2) & FINEMASK];
+ }
//
// clip movement
//
- if(mo->z <= mo->floorz)
- { // Hit the floor
- mo->z = mo->floorz;
- if(mo->momz < 0)
- {
- mo->momz = 0;
- }
- if(mo->flags&MF_SKULLFLY)
- { // The skull slammed into something
- mo->momz = -mo->momz;
- }
- if(mo->info->crashstate && (mo->flags&MF_CORPSE))
- {
- return;
- }
- }
- else if(mo->flags2&MF2_LOGRAV)
- {
- if(mo->momz == 0)
- mo->momz = -(GRAVITY>>3)*2;
- else
- mo->momz -= GRAVITY>>3;
- }
- else if (! (mo->flags & MF_NOGRAVITY) )
- {
- if (mo->momz == 0)
- mo->momz = -GRAVITY*2;
- else
- mo->momz -= GRAVITY;
- }
-
- if (mo->z + mo->height > mo->ceilingz)
- { // hit the ceiling
- if (mo->momz > 0)
- mo->momz = 0;
- mo->z = mo->ceilingz - mo->height;
- if (mo->flags & MF_SKULLFLY)
- { // the skull slammed into something
- mo->momz = -mo->momz;
- }
- }
+ if (mo->z <= mo->floorz)
+ { // Hit the floor
+ mo->z = mo->floorz;
+ if (mo->momz < 0)
+ {
+ mo->momz = 0;
+ }
+ if (mo->flags & MF_SKULLFLY)
+ { // The skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->info->crashstate && (mo->flags & MF_CORPSE))
+ {
+ return;
+ }
+ }
+ else if (mo->flags2 & MF2_LOGRAV)
+ {
+ if (mo->momz == 0)
+ mo->momz = -(GRAVITY >> 3) * 2;
+ else
+ mo->momz -= GRAVITY >> 3;
+ }
+ else if (!(mo->flags & MF_NOGRAVITY))
+ {
+ if (mo->momz == 0)
+ mo->momz = -GRAVITY * 2;
+ else
+ mo->momz -= GRAVITY;
+ }
+
+ if (mo->z + mo->height > mo->ceilingz)
+ { // hit the ceiling
+ if (mo->momz > 0)
+ mo->momz = 0;
+ mo->z = mo->ceilingz - mo->height;
+ if (mo->flags & MF_SKULLFLY)
+ { // the skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ }
}
//==========================================================================
@@ -708,22 +731,22 @@
//
//==========================================================================
-void CheckMissileImpact(mobj_t *mobj)
+void CheckMissileImpact(mobj_t * mobj)
{
- int i;
+ int i;
- if(!numspechit || !(mobj->flags&MF_MISSILE) || !mobj->target)
- {
- return;
- }
- if(!mobj->target->player)
- {
- return;
- }
- for(i = numspechit-1; i >= 0; i--)
- {
- P_ShootSpecialLine(mobj->target, spechit[i]);
- }
+ if (!numspechit || !(mobj->flags & MF_MISSILE) || !mobj->target)
+ {
+ return;
+ }
+ if (!mobj->target->player)
+ {
+ return;
+ }
+ for (i = numspechit - 1; i >= 0; i--)
+ {
+ P_ShootSpecialLine(mobj->target, spechit[i]);
+ }
}
/*
@@ -737,106 +760,108 @@
===================
*/
-boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_TryMove(mobj_t * thing, fixed_t x, fixed_t y)
{
- fixed_t oldx, oldy;
- int side, oldside;
- line_t *ld;
+ fixed_t oldx, oldy;
+ int side, oldside;
+ line_t *ld;
- floatok = false;
- if(!P_CheckPosition(thing, x, y))
- { // Solid wall or thing
- CheckMissileImpact(thing);
- return false;
- }
- if(!(thing->flags&MF_NOCLIP))
- {
- if(tmceilingz-tmfloorz < thing->height)
- { // Doesn't fit
- CheckMissileImpact(thing);
- return false;
- }
- floatok = true;
- if(!(thing->flags&MF_TELEPORT)
- && tmceilingz-thing->z < thing->height
- && !(thing->flags2&MF2_FLY))
- { // mobj must lower itself to fit
- CheckMissileImpact(thing);
- return false;
- }
- if(thing->flags2&MF2_FLY)
- {
- if(thing->z+thing->height > tmceilingz)
- {
- thing->momz = -8*FRACUNIT;
- return false;
- }
- else if(thing->z < tmfloorz && tmfloorz-tmdropoffz > 24*FRACUNIT)
- {
- thing->momz = 8*FRACUNIT;
- return false;
- }
- }
- if(!(thing->flags&MF_TELEPORT)
- // The Minotaur floor fire (MT_MNTRFX2) can step up any amount
- && thing->type != MT_MNTRFX2
- && tmfloorz-thing->z > 24*FRACUNIT)
- { // Too big a step up
- CheckMissileImpact(thing);
- return false;
- }
- if((thing->flags&MF_MISSILE) && tmfloorz > thing->z)
- {
- CheckMissileImpact(thing);
- }
- if(!(thing->flags&(MF_DROPOFF|MF_FLOAT))
- && tmfloorz-tmdropoffz > 24*FRACUNIT)
- { // Can't move over a dropoff
- return false;
- }
- }
+ floatok = false;
+ if (!P_CheckPosition(thing, x, y))
+ { // Solid wall or thing
+ CheckMissileImpact(thing);
+ return false;
+ }
+ if (!(thing->flags & MF_NOCLIP))
+ {
+ if (tmceilingz - tmfloorz < thing->height)
+ { // Doesn't fit
+ CheckMissileImpact(thing);
+ return false;
+ }
+ floatok = true;
+ if (!(thing->flags & MF_TELEPORT)
+ && tmceilingz - thing->z < thing->height
+ && !(thing->flags2 & MF2_FLY))
+ { // mobj must lower itself to fit
+ CheckMissileImpact(thing);
+ return false;
+ }
+ if (thing->flags2 & MF2_FLY)
+ {
+ if (thing->z + thing->height > tmceilingz)
+ {
+ thing->momz = -8 * FRACUNIT;
+ return false;
+ }
+ else if (thing->z < tmfloorz
+ && tmfloorz - tmdropoffz > 24 * FRACUNIT)
+ {
+ thing->momz = 8 * FRACUNIT;
+ return false;
+ }
+ }
+ if (!(thing->flags & MF_TELEPORT)
+ // The Minotaur floor fire (MT_MNTRFX2) can step up any amount
+ && thing->type != MT_MNTRFX2
+ && tmfloorz - thing->z > 24 * FRACUNIT)
+ { // Too big a step up
+ CheckMissileImpact(thing);
+ return false;
+ }
+ if ((thing->flags & MF_MISSILE) && tmfloorz > thing->z)
+ {
+ CheckMissileImpact(thing);
+ }
+ if (!(thing->flags & (MF_DROPOFF | MF_FLOAT))
+ && tmfloorz - tmdropoffz > 24 * FRACUNIT)
+ { // Can't move over a dropoff
+ return false;
+ }
+ }
//
// the move is ok, so link the thing into its new position
//
- P_UnsetThingPosition (thing);
+ P_UnsetThingPosition(thing);
- oldx = thing->x;
- oldy = thing->y;
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
- thing->x = x;
- thing->y = y;
+ oldx = thing->x;
+ oldy = thing->y;
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+ thing->x = x;
+ thing->y = y;
- P_SetThingPosition (thing);
-
- if(thing->flags2&MF2_FOOTCLIP && P_GetThingFloorType(thing) != FLOOR_SOLID)
- {
- thing->flags2 |= MF2_FEETARECLIPPED;
- }
- else if(thing->flags2&MF2_FEETARECLIPPED)
- {
- thing->flags2 &= ~MF2_FEETARECLIPPED;
- }
-
+ P_SetThingPosition(thing);
+
+ if (thing->flags2 & MF2_FOOTCLIP
+ && P_GetThingFloorType(thing) != FLOOR_SOLID)
+ {
+ thing->flags2 |= MF2_FEETARECLIPPED;
+ }
+ else if (thing->flags2 & MF2_FEETARECLIPPED)
+ {
+ thing->flags2 &= ~MF2_FEETARECLIPPED;
+ }
+
//
// if any special lines were hit, do the effect
//
- if (! (thing->flags&(MF_TELEPORT|MF_NOCLIP)) )
- while (numspechit--)
- {
- // see if the line was crossed
- ld = spechit[numspechit];
- side = P_PointOnLineSide (thing->x, thing->y, ld);
- oldside = P_PointOnLineSide (oldx, oldy, ld);
- if (side != oldside)
- {
- if (ld->special)
- P_CrossSpecialLine (ld-lines, oldside, thing);
- }
- }
+ if (!(thing->flags & (MF_TELEPORT | MF_NOCLIP)))
+ while (numspechit--)
+ {
+ // see if the line was crossed
+ ld = spechit[numspechit];
+ side = P_PointOnLineSide(thing->x, thing->y, ld);
+ oldside = P_PointOnLineSide(oldx, oldy, ld);
+ if (side != oldside)
+ {
+ if (ld->special)
+ P_CrossSpecialLine(ld - lines, oldside, thing);
+ }
+ }
- return true;
+ return true;
}
/*
@@ -854,49 +879,49 @@
==================
*/
-boolean P_ThingHeightClip (mobj_t *thing)
+boolean P_ThingHeightClip(mobj_t * thing)
{
- boolean onfloor;
-
- onfloor = (thing->z == thing->floorz);
-
- P_CheckPosition (thing, thing->x, thing->y);
- // what about stranding a monster partially off an edge?
-
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
-
- if (onfloor)
- // walking monsters rise and fall with the floor
- thing->z = thing->floorz;
- else
- { // don't adjust a floating monster unless forced to
- if (thing->z+thing->height > thing->ceilingz)
- thing->z = thing->ceilingz - thing->height;
- }
-
- if (thing->ceilingz - thing->floorz < thing->height)
- return false;
-
- return true;
+ boolean onfloor;
+
+ onfloor = (thing->z == thing->floorz);
+
+ P_CheckPosition(thing, thing->x, thing->y);
+ // what about stranding a monster partially off an edge?
+
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+
+ if (onfloor)
+ // walking monsters rise and fall with the floor
+ thing->z = thing->floorz;
+ else
+ { // don't adjust a floating monster unless forced to
+ if (thing->z + thing->height > thing->ceilingz)
+ thing->z = thing->ceilingz - thing->height;
+ }
+
+ if (thing->ceilingz - thing->floorz < thing->height)
+ return false;
+
+ return true;
}
-/*
-==============================================================================
+/*
+==============================================================================
SLIDE MOVE
Allows the player to slide along any angled walls
-==============================================================================
-*/
+==============================================================================
+*/
-fixed_t bestslidefrac, secondslidefrac;
-line_t *bestslideline, *secondslideline;
-mobj_t *slidemo;
+fixed_t bestslidefrac, secondslidefrac;
+line_t *bestslideline, *secondslideline;
+mobj_t *slidemo;
-fixed_t tmxmove, tmymove;
+fixed_t tmxmove, tmymove;
/*
==================
@@ -907,42 +932,42 @@
==================
*/
-void P_HitSlideLine (line_t *ld)
+void P_HitSlideLine(line_t * ld)
{
- int side;
- angle_t lineangle, moveangle, deltaangle;
- fixed_t movelen, newlen;
-
-
- if (ld->slopetype == ST_HORIZONTAL)
- {
- tmymove = 0;
- return;
- }
- if (ld->slopetype == ST_VERTICAL)
- {
- tmxmove = 0;
- return;
- }
-
- side = P_PointOnLineSide (slidemo->x, slidemo->y, ld);
-
- lineangle = R_PointToAngle2 (0,0, ld->dx, ld->dy);
- if (side == 1)
- lineangle += ANG180;
- moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove);
- deltaangle = moveangle-lineangle;
- if (deltaangle > ANG180)
- deltaangle += ANG180;
-// I_Error ("SlideLine: ang>ANG180");
+ int side;
+ angle_t lineangle, moveangle, deltaangle;
+ fixed_t movelen, newlen;
- lineangle >>= ANGLETOFINESHIFT;
- deltaangle >>= ANGLETOFINESHIFT;
-
- movelen = P_AproxDistance (tmxmove, tmymove);
- newlen = FixedMul (movelen, finecosine[deltaangle]);
- tmxmove = FixedMul (newlen, finecosine[lineangle]);
- tmymove = FixedMul (newlen, finesine[lineangle]);
+
+ if (ld->slopetype == ST_HORIZONTAL)
+ {
+ tmymove = 0;
+ return;
+ }
+ if (ld->slopetype == ST_VERTICAL)
+ {
+ tmxmove = 0;
+ return;
+ }
+
+ side = P_PointOnLineSide(slidemo->x, slidemo->y, ld);
+
+ lineangle = R_PointToAngle2(0, 0, ld->dx, ld->dy);
+ if (side == 1)
+ lineangle += ANG180;
+ moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove);
+ deltaangle = moveangle - lineangle;
+ if (deltaangle > ANG180)
+ deltaangle += ANG180;
+// I_Error ("SlideLine: ang>ANG180");
+
+ lineangle >>= ANGLETOFINESHIFT;
+ deltaangle >>= ANGLETOFINESHIFT;
+
+ movelen = P_AproxDistance(tmxmove, tmymove);
+ newlen = FixedMul(movelen, finecosine[deltaangle]);
+ tmxmove = FixedMul(newlen, finecosine[lineangle]);
+ tmymove = FixedMul(newlen, finesine[lineangle]);
}
/*
@@ -953,44 +978,44 @@
==============
*/
-boolean PTR_SlideTraverse (intercept_t *in)
+boolean PTR_SlideTraverse(intercept_t * in)
{
- line_t *li;
-
- if (!in->isaline)
- I_Error ("PTR_SlideTraverse: not a line?");
-
- li = in->d.line;
- if ( ! (li->flags & ML_TWOSIDED) )
- {
- if (P_PointOnLineSide (slidemo->x, slidemo->y, li))
- return true; // don't hit the back side
- goto isblocking;
- }
+ line_t *li;
- P_LineOpening (li); // set openrange, opentop, openbottom
- if (openrange < slidemo->height)
- goto isblocking; // doesn't fit
-
- if (opentop - slidemo->z < slidemo->height)
- goto isblocking; // mobj is too high
+ if (!in->isaline)
+ I_Error("PTR_SlideTraverse: not a line?");
- if (openbottom - slidemo->z > 24*FRACUNIT )
- goto isblocking; // too big a step up
+ li = in->d.line;
+ if (!(li->flags & ML_TWOSIDED))
+ {
+ if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
+ return true; // don't hit the back side
+ goto isblocking;
+ }
- return true; // this line doesn't block movement
-
+ P_LineOpening(li); // set openrange, opentop, openbottom
+ if (openrange < slidemo->height)
+ goto isblocking; // doesn't fit
+
+ if (opentop - slidemo->z < slidemo->height)
+ goto isblocking; // mobj is too high
+
+ if (openbottom - slidemo->z > 24 * FRACUNIT)
+ goto isblocking; // too big a step up
+
+ return true; // this line doesn't block movement
+
// the line does block movement, see if it is closer than best so far
-isblocking:
- if (in->frac < bestslidefrac)
- {
- secondslidefrac = bestslidefrac;
- secondslideline = bestslideline;
- bestslidefrac = in->frac;
- bestslideline = li;
- }
-
- return false; // stop
+ isblocking:
+ if (in->frac < bestslidefrac)
+ {
+ secondslidefrac = bestslidefrac;
+ secondslideline = bestslideline;
+ bestslidefrac = in->frac;
+ bestslideline = li;
+ }
+
+ return false; // stop
}
@@ -1007,117 +1032,117 @@
==================
*/
-void P_SlideMove (mobj_t *mo)
+void P_SlideMove(mobj_t * mo)
{
- fixed_t leadx, leady;
- fixed_t trailx, traily;
- fixed_t newx, newy;
- int hitcount;
-
- slidemo = mo;
- hitcount = 0;
-retry:
- if (++hitcount == 3)
- goto stairstep; // don't loop forever
-
+ fixed_t leadx, leady;
+ fixed_t trailx, traily;
+ fixed_t newx, newy;
+ int hitcount;
+
+ slidemo = mo;
+ hitcount = 0;
+ retry:
+ if (++hitcount == 3)
+ goto stairstep; // don't loop forever
+
//
// trace along the three leading corners
//
- if (mo->momx > 0)
- {
- leadx = mo->x + mo->radius;
- trailx = mo->x - mo->radius;
- }
- else
- {
- leadx = mo->x - mo->radius;
- trailx = mo->x + mo->radius;
- }
-
- if (mo->momy > 0)
- {
- leady = mo->y + mo->radius;
- traily = mo->y - mo->radius;
- }
- else
- {
- leady = mo->y - mo->radius;
- traily = mo->y + mo->radius;
- }
-
- bestslidefrac = FRACUNIT+1;
-
- P_PathTraverse ( leadx, leady, leadx+mo->momx, leady+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
- P_PathTraverse ( trailx, leady, trailx+mo->momx, leady+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
- P_PathTraverse ( leadx, traily, leadx+mo->momx, traily+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
+ if (mo->momx > 0)
+ {
+ leadx = mo->x + mo->radius;
+ trailx = mo->x - mo->radius;
+ }
+ else
+ {
+ leadx = mo->x - mo->radius;
+ trailx = mo->x + mo->radius;
+ }
+ if (mo->momy > 0)
+ {
+ leady = mo->y + mo->radius;
+ traily = mo->y - mo->radius;
+ }
+ else
+ {
+ leady = mo->y - mo->radius;
+ traily = mo->y + mo->radius;
+ }
+
+ bestslidefrac = FRACUNIT + 1;
+
+ P_PathTraverse(leadx, leady, leadx + mo->momx, leady + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
+ P_PathTraverse(trailx, leady, trailx + mo->momx, leady + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
+ P_PathTraverse(leadx, traily, leadx + mo->momx, traily + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
+
//
// move up to the wall
//
- if (bestslidefrac == FRACUNIT+1)
- { // the move most have hit the middle, so stairstep
-stairstep:
- if (!P_TryMove (mo, mo->x, mo->y + mo->momy))
- P_TryMove (mo, mo->x + mo->momx, mo->y);
- return;
- }
-
- bestslidefrac -= 0x800; // fudge a bit to make sure it doesn't hit
- if (bestslidefrac > 0)
- {
- newx = FixedMul (mo->momx, bestslidefrac);
- newy = FixedMul (mo->momy, bestslidefrac);
- if (!P_TryMove (mo, mo->x+newx, mo->y+newy))
- goto stairstep;
- }
-
+ if (bestslidefrac == FRACUNIT + 1)
+ { // the move most have hit the middle, so stairstep
+ stairstep:
+ if (!P_TryMove(mo, mo->x, mo->y + mo->momy))
+ P_TryMove(mo, mo->x + mo->momx, mo->y);
+ return;
+ }
+
+ bestslidefrac -= 0x800; // fudge a bit to make sure it doesn't hit
+ if (bestslidefrac > 0)
+ {
+ newx = FixedMul(mo->momx, bestslidefrac);
+ newy = FixedMul(mo->momy, bestslidefrac);
+ if (!P_TryMove(mo, mo->x + newx, mo->y + newy))
+ goto stairstep;
+ }
+
//
// now continue along the wall
//
- bestslidefrac = FRACUNIT-(bestslidefrac+0x800); // remainder
- if (bestslidefrac > FRACUNIT)
- bestslidefrac = FRACUNIT;
- if (bestslidefrac <= 0)
- return;
-
- tmxmove = FixedMul (mo->momx, bestslidefrac);
- tmymove = FixedMul (mo->momy, bestslidefrac);
+ bestslidefrac = FRACUNIT - (bestslidefrac + 0x800); // remainder
+ if (bestslidefrac > FRACUNIT)
+ bestslidefrac = FRACUNIT;
+ if (bestslidefrac <= 0)
+ return;
- P_HitSlideLine (bestslideline); // clip the moves
+ tmxmove = FixedMul(mo->momx, bestslidefrac);
+ tmymove = FixedMul(mo->momy, bestslidefrac);
- mo->momx = tmxmove;
- mo->momy = tmymove;
-
- if (!P_TryMove (mo, mo->x+tmxmove, mo->y+tmymove))
- {
- goto retry;
- }
+ P_HitSlideLine(bestslideline); // clip the moves
+
+ mo->momx = tmxmove;
+ mo->momy = tmymove;
+
+ if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove))
+ {
+ goto retry;
+ }
}
-/*
-==============================================================================
+/*
+==============================================================================
P_LineAttack
-==============================================================================
-*/
+==============================================================================
+*/
-mobj_t *linetarget; // who got hit (or NULL)
-mobj_t *shootthing;
-fixed_t shootz; // height if not aiming up or down
- // ???: use slope for monsters?
-int la_damage;
-fixed_t attackrange;
+mobj_t *linetarget; // who got hit (or NULL)
+mobj_t *shootthing;
+fixed_t shootz; // height if not aiming up or down
+ // ???: use slope for monsters?
+int la_damage;
+fixed_t attackrange;
-fixed_t aimslope;
+fixed_t aimslope;
-extern fixed_t topslope, bottomslope; // slopes to top and bottom of target
+extern fixed_t topslope, bottomslope; // slopes to top and bottom of target
/*
===============================================================================
@@ -1128,209 +1153,209 @@
===============================================================================
*/
-boolean PTR_AimTraverse (intercept_t *in)
+boolean PTR_AimTraverse(intercept_t * in)
{
- line_t *li;
- mobj_t *th;
- fixed_t slope, thingtopslope, thingbottomslope;
- fixed_t dist;
-
- if (in->isaline)
- {
- li = in->d.line;
- if ( !(li->flags & ML_TWOSIDED) )
- return false; // stop
+ line_t *li;
+ mobj_t *th;
+ fixed_t slope, thingtopslope, thingbottomslope;
+ fixed_t dist;
+
+ if (in->isaline)
+ {
+ li = in->d.line;
+ if (!(li->flags & ML_TWOSIDED))
+ return false; // stop
//
// crosses a two sided line
// a two sided line will restrict the possible target ranges
- P_LineOpening (li);
-
- if (openbottom >= opentop)
- return false; // stop
-
- dist = FixedMul (attackrange, in->frac);
+ P_LineOpening(li);
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > bottomslope)
- bottomslope = slope;
- }
-
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < topslope)
- topslope = slope;
- }
-
- if (topslope <= bottomslope)
- return false; // stop
-
- return true; // shot continues
- }
-
+ if (openbottom >= opentop)
+ return false; // stop
+
+ dist = FixedMul(attackrange, in->frac);
+
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - shootz, dist);
+ if (slope > bottomslope)
+ bottomslope = slope;
+ }
+
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - shootz, dist);
+ if (slope < topslope)
+ topslope = slope;
+ }
+
+ if (topslope <= bottomslope)
+ return false; // stop
+
+ return true; // shot continues
+ }
+
//
// shoot a thing
//
- th = in->d.thing;
- if (th == shootthing)
- return true; // can't shoot self
- if (!(th->flags&MF_SHOOTABLE))
- return true; // corpse or something
- if(th->type == MT_POD)
- { // Can't auto-aim at pods
- return(true);
- }
+ th = in->d.thing;
+ if (th == shootthing)
+ return true; // can't shoot self
+ if (!(th->flags & MF_SHOOTABLE))
+ return true; // corpse or something
+ if (th->type == MT_POD)
+ { // Can't auto-aim at pods
+ return (true);
+ }
// check angles to see if the thing can be aimed at
- dist = FixedMul (attackrange, in->frac);
- thingtopslope = FixedDiv (th->z+th->height - shootz , dist);
- if (thingtopslope < bottomslope)
- return true; // shot over the thing
- thingbottomslope = FixedDiv (th->z - shootz, dist);
- if (thingbottomslope > topslope)
- return true; // shot under the thing
+ dist = FixedMul(attackrange, in->frac);
+ thingtopslope = FixedDiv(th->z + th->height - shootz, dist);
+ if (thingtopslope < bottomslope)
+ return true; // shot over the thing
+ thingbottomslope = FixedDiv(th->z - shootz, dist);
+ if (thingbottomslope > topslope)
+ return true; // shot under the thing
//
// this thing can be hit!
//
- if (thingtopslope > topslope)
- thingtopslope = topslope;
- if (thingbottomslope < bottomslope)
- thingbottomslope = bottomslope;
+ if (thingtopslope > topslope)
+ thingtopslope = topslope;
+ if (thingbottomslope < bottomslope)
+ thingbottomslope = bottomslope;
- aimslope = (thingtopslope+thingbottomslope)/2;
- linetarget = th;
+ aimslope = (thingtopslope + thingbottomslope) / 2;
+ linetarget = th;
- return false; // don't go any farther
+ return false; // don't go any farther
}
/*
-==============================================================================
+==============================================================================
=
= PTR_ShootTraverse
=
-==============================================================================
+==============================================================================
*/
-boolean PTR_ShootTraverse (intercept_t *in)
+boolean PTR_ShootTraverse(intercept_t * in)
{
- fixed_t x,y,z;
- fixed_t frac;
- line_t *li;
- mobj_t *th;
- fixed_t slope;
- fixed_t dist;
- fixed_t thingtopslope, thingbottomslope;
- mobj_t *mo;
+ fixed_t x, y, z;
+ fixed_t frac;
+ line_t *li;
+ mobj_t *th;
+ fixed_t slope;
+ fixed_t dist;
+ fixed_t thingtopslope, thingbottomslope;
+ mobj_t *mo;
- if (in->isaline)
- {
- li = in->d.line;
- if (li->special)
- P_ShootSpecialLine (shootthing, li);
- if ( !(li->flags & ML_TWOSIDED) )
- goto hitline;
+ if (in->isaline)
+ {
+ li = in->d.line;
+ if (li->special)
+ P_ShootSpecialLine(shootthing, li);
+ if (!(li->flags & ML_TWOSIDED))
+ goto hitline;
//
// crosses a two sided line
//
- P_LineOpening (li);
-
- dist = FixedMul (attackrange, in->frac);
+ P_LineOpening(li);
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > aimslope)
- goto hitline;
- }
-
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < aimslope)
- goto hitline;
- }
-
- return true; // shot continues
+ dist = FixedMul(attackrange, in->frac);
+
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - shootz, dist);
+ if (slope > aimslope)
+ goto hitline;
+ }
+
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - shootz, dist);
+ if (slope < aimslope)
+ goto hitline;
+ }
+
+ return true; // shot continues
//
// hit line
//
-hitline:
- // position a bit closer
- frac = in->frac - FixedDiv (4*FRACUNIT,attackrange);
- x = trace.x + FixedMul (trace.dx, frac);
- y = trace.y + FixedMul (trace.dy, frac);
- z = shootz + FixedMul (aimslope, FixedMul(frac, attackrange));
+ hitline:
+ // position a bit closer
+ frac = in->frac - FixedDiv(4 * FRACUNIT, attackrange);
+ x = trace.x + FixedMul(trace.dx, frac);
+ y = trace.y + FixedMul(trace.dy, frac);
+ z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
- if (li->frontsector->ceilingpic == skyflatnum)
- {
- if (z > li->frontsector->ceilingheight)
- return false; // don't shoot the sky!
- if (li->backsector && li->backsector->ceilingpic == skyflatnum)
- return false; // it's a sky hack wall
- }
-
- P_SpawnPuff (x,y,z);
- return false; // don't go any farther
- }
-
+ if (li->frontsector->ceilingpic == skyflatnum)
+ {
+ if (z > li->frontsector->ceilingheight)
+ return false; // don't shoot the sky!
+ if (li->backsector && li->backsector->ceilingpic == skyflatnum)
+ return false; // it's a sky hack wall
+ }
+
+ P_SpawnPuff(x, y, z);
+ return false; // don't go any farther
+ }
+
//
// shoot a thing
//
- th = in->d.thing;
- if (th == shootthing)
- return true; // can't shoot self
- if (!(th->flags&MF_SHOOTABLE))
- return true; // corpse or something
+ th = in->d.thing;
+ if (th == shootthing)
+ return true; // can't shoot self
+ if (!(th->flags & MF_SHOOTABLE))
+ return true; // corpse or something
//
// check for physical attacks on a ghost
//
- if(th->flags&MF_SHADOW && shootthing->player->readyweapon == wp_staff)
- {
- return(true);
- }
+ if (th->flags & MF_SHADOW && shootthing->player->readyweapon == wp_staff)
+ {
+ return (true);
+ }
// check angles to see if the thing can be aimed at
- dist = FixedMul (attackrange, in->frac);
- thingtopslope = FixedDiv (th->z+th->height - shootz , dist);
- if (thingtopslope < aimslope)
- return true; // shot over the thing
- thingbottomslope = FixedDiv (th->z - shootz, dist);
- if (thingbottomslope > aimslope)
- return true; // shot under the thing
+ dist = FixedMul(attackrange, in->frac);
+ thingtopslope = FixedDiv(th->z + th->height - shootz, dist);
+ if (thingtopslope < aimslope)
+ return true; // shot over the thing
+ thingbottomslope = FixedDiv(th->z - shootz, dist);
+ if (thingbottomslope > aimslope)
+ return true; // shot under the thing
//
// hit thing
//
- // position a bit closer
- frac = in->frac - FixedDiv (10*FRACUNIT,attackrange);
- x = trace.x + FixedMul(trace.dx, frac);
- y = trace.y + FixedMul(trace.dy, frac);
- z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
- if(PuffType == MT_BLASTERPUFF1)
- { // Make blaster big puff
- mo = P_SpawnMobj(x, y, z, MT_BLASTERPUFF2);
- S_StartSound(mo, sfx_blshit);
- }
- else
- {
- P_SpawnPuff(x, y, z);
- }
- if(la_damage)
- {
- if(!(in->d.thing->flags&MF_NOBLOOD) && P_Random() < 192)
- {
- P_BloodSplatter(x, y, z, in->d.thing);
- }
- P_DamageMobj(th, shootthing, shootthing, la_damage);
- }
- return(false); // don't go any farther
+ // position a bit closer
+ frac = in->frac - FixedDiv(10 * FRACUNIT, attackrange);
+ x = trace.x + FixedMul(trace.dx, frac);
+ y = trace.y + FixedMul(trace.dy, frac);
+ z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
+ if (PuffType == MT_BLASTERPUFF1)
+ { // Make blaster big puff
+ mo = P_SpawnMobj(x, y, z, MT_BLASTERPUFF2);
+ S_StartSound(mo, sfx_blshit);
+ }
+ else
+ {
+ P_SpawnPuff(x, y, z);
+ }
+ if (la_damage)
+ {
+ if (!(in->d.thing->flags & MF_NOBLOOD) && P_Random() < 192)
+ {
+ P_BloodSplatter(x, y, z, in->d.thing);
+ }
+ P_DamageMobj(th, shootthing, shootthing, la_damage);
+ }
+ return (false); // don't go any farther
}
/*
@@ -1341,30 +1366,30 @@
=================
*/
-fixed_t P_AimLineAttack (mobj_t *t1, angle_t angle, fixed_t distance)
+fixed_t P_AimLineAttack(mobj_t * t1, angle_t angle, fixed_t distance)
{
- fixed_t x2, y2;
-
- angle >>= ANGLETOFINESHIFT;
- shootthing = t1;
- x2 = t1->x + (distance>>FRACBITS)*finecosine[angle];
- y2 = t1->y + (distance>>FRACBITS)*finesine[angle];
- shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
- topslope = 100*FRACUNIT/160; // can't shoot outside view angles
- bottomslope = -100*FRACUNIT/160;
- attackrange = distance;
- linetarget = NULL;
-
- P_PathTraverse ( t1->x, t1->y, x2, y2
- , PT_ADDLINES|PT_ADDTHINGS, PTR_AimTraverse );
-
- if (linetarget)
- return aimslope;
- return 0;
+ fixed_t x2, y2;
+
+ angle >>= ANGLETOFINESHIFT;
+ shootthing = t1;
+ x2 = t1->x + (distance >> FRACBITS) * finecosine[angle];
+ y2 = t1->y + (distance >> FRACBITS) * finesine[angle];
+ shootz = t1->z + (t1->height >> 1) + 8 * FRACUNIT;
+ topslope = 100 * FRACUNIT / 160; // can't shoot outside view angles
+ bottomslope = -100 * FRACUNIT / 160;
+ attackrange = distance;
+ linetarget = NULL;
+
+ P_PathTraverse(t1->x, t1->y, x2, y2, PT_ADDLINES | PT_ADDTHINGS,
+ PTR_AimTraverse);
+
+ if (linetarget)
+ return aimslope;
+ return 0;
}
-
+
/*
=================
=
@@ -1375,100 +1400,101 @@
=================
*/
-void P_LineAttack (mobj_t *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage)
+void P_LineAttack(mobj_t * t1, angle_t angle, fixed_t distance, fixed_t slope,
+ int damage)
{
- fixed_t x2, y2;
-
- angle >>= ANGLETOFINESHIFT;
- shootthing = t1;
- la_damage = damage;
- x2 = t1->x + (distance>>FRACBITS)*finecosine[angle];
- y2 = t1->y + (distance>>FRACBITS)*finesine[angle];
- shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
- if(t1->flags2&MF2_FEETARECLIPPED)
- {
- shootz -= FOOTCLIPSIZE;
- }
- attackrange = distance;
- aimslope = slope;
-
- P_PathTraverse ( t1->x, t1->y, x2, y2
- , PT_ADDLINES|PT_ADDTHINGS, PTR_ShootTraverse );
+ fixed_t x2, y2;
+
+ angle >>= ANGLETOFINESHIFT;
+ shootthing = t1;
+ la_damage = damage;
+ x2 = t1->x + (distance >> FRACBITS) * finecosine[angle];
+ y2 = t1->y + (distance >> FRACBITS) * finesine[angle];
+ shootz = t1->z + (t1->height >> 1) + 8 * FRACUNIT;
+ if (t1->flags2 & MF2_FEETARECLIPPED)
+ {
+ shootz -= FOOTCLIPSIZE;
+ }
+ attackrange = distance;
+ aimslope = slope;
+
+ P_PathTraverse(t1->x, t1->y, x2, y2, PT_ADDLINES | PT_ADDTHINGS,
+ PTR_ShootTraverse);
}
-
-/*
-==============================================================================
+/*
+==============================================================================
+
USE LINES
-==============================================================================
-*/
-
-mobj_t *usething;
+==============================================================================
+*/
-boolean PTR_UseTraverse (intercept_t *in)
+mobj_t *usething;
+
+boolean PTR_UseTraverse(intercept_t * in)
{
- if (!in->d.line->special)
- {
- P_LineOpening (in->d.line);
- if (openrange <= 0)
- {
- //S_StartSound (usething, sfx_noway);
- return false; // can't use through a wall
- }
- return true ; // not a special line, but keep checking
- }
-
- if (P_PointOnLineSide (usething->x, usething->y, in->d.line) == 1)
- return false; // don't use back sides
-
- P_UseSpecialLine (usething, in->d.line);
+ if (!in->d.line->special)
+ {
+ P_LineOpening(in->d.line);
+ if (openrange <= 0)
+ {
+ //S_StartSound (usething, sfx_noway);
+ return false; // can't use through a wall
+ }
+ return true; // not a special line, but keep checking
+ }
- return false; // can't use for than one special line in a row
+ if (P_PointOnLineSide(usething->x, usething->y, in->d.line) == 1)
+ return false; // don't use back sides
+
+ P_UseSpecialLine(usething, in->d.line);
+
+ return false; // can't use for than one special line in a row
}
-/*
+/*
================
-=
+=
= P_UseLines
=
-= Looks for special lines in front of the player to activate
-================
-*/
-
-void P_UseLines (player_t *player)
+= Looks for special lines in front of the player to activate
+================
+*/
+
+void P_UseLines(player_t * player)
{
- int angle;
- fixed_t x1, y1, x2, y2;
-
- usething = player->mo;
-
- angle = player->mo->angle >> ANGLETOFINESHIFT;
- x1 = player->mo->x;
- y1 = player->mo->y;
- x2 = x1 + (USERANGE>>FRACBITS)*finecosine[angle];
- y2 = y1 + (USERANGE>>FRACBITS)*finesine[angle];
-
- P_PathTraverse ( x1, y1, x2, y2, PT_ADDLINES, PTR_UseTraverse );
+ int angle;
+ fixed_t x1, y1, x2, y2;
+
+ usething = player->mo;
+
+ angle = player->mo->angle >> ANGLETOFINESHIFT;
+ x1 = player->mo->x;
+ y1 = player->mo->y;
+ x2 = x1 + (USERANGE >> FRACBITS) * finecosine[angle];
+ y2 = y1 + (USERANGE >> FRACBITS) * finesine[angle];
+
+ P_PathTraverse(x1, y1, x2, y2, PT_ADDLINES, PTR_UseTraverse);
}
-/*
-==============================================================================
+/*
+==============================================================================
RADIUS ATTACK
-==============================================================================
-*/
-
-mobj_t *bombsource;
-mobj_t *bombspot;
-int bombdamage;
+==============================================================================
+*/
+mobj_t *bombsource;
+mobj_t *bombspot;
+int bombdamage;
+
/*
=================
=
@@ -1478,36 +1504,36 @@
=================
*/
-boolean PIT_RadiusAttack (mobj_t *thing)
+boolean PIT_RadiusAttack(mobj_t * thing)
{
- fixed_t dx, dy, dist;
+ fixed_t dx, dy, dist;
- if(!(thing->flags&MF_SHOOTABLE))
- {
- return true;
- }
- if(thing->type == MT_MINOTAUR || thing->type == MT_SORCERER1
- || thing->type == MT_SORCERER2)
- { // Episode 2 and 3 bosses take no damage from PIT_RadiusAttack
- return(true);
- }
- dx = abs(thing->x - bombspot->x);
- dy = abs(thing->y - bombspot->y);
- dist = dx > dy ? dx : dy;
- dist = (dist - thing->radius) >> FRACBITS;
- if(dist < 0)
- {
- dist = 0;
- }
- if(dist >= bombdamage)
- { // Out of range
- return true;
- }
- if(P_CheckSight(thing, bombspot))
- { // OK to damage, target is in direct path
- P_DamageMobj(thing, bombspot, bombsource, bombdamage - dist);
- }
- return(true);
+ if (!(thing->flags & MF_SHOOTABLE))
+ {
+ return true;
+ }
+ if (thing->type == MT_MINOTAUR || thing->type == MT_SORCERER1
+ || thing->type == MT_SORCERER2)
+ { // Episode 2 and 3 bosses take no damage from PIT_RadiusAttack
+ return (true);
+ }
+ dx = abs(thing->x - bombspot->x);
+ dy = abs(thing->y - bombspot->y);
+ dist = dx > dy ? dx : dy;
+ dist = (dist - thing->radius) >> FRACBITS;
+ if (dist < 0)
+ {
+ dist = 0;
+ }
+ if (dist >= bombdamage)
+ { // Out of range
+ return true;
+ }
+ if (P_CheckSight(thing, bombspot))
+ { // OK to damage, target is in direct path
+ P_DamageMobj(thing, bombspot, bombsource, bombdamage - dist);
+ }
+ return (true);
}
/*
@@ -1519,34 +1545,34 @@
=================
*/
-void P_RadiusAttack (mobj_t *spot, mobj_t *source, int damage)
+void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage)
{
- int x,y, xl, xh, yl, yh;
- fixed_t dist;
-
- dist = (damage+MAXRADIUS)<<FRACBITS;
- yh = (spot->y + dist - bmaporgy)>>MAPBLOCKSHIFT;
- yl = (spot->y - dist - bmaporgy)>>MAPBLOCKSHIFT;
- xh = (spot->x + dist - bmaporgx)>>MAPBLOCKSHIFT;
- xl = (spot->x - dist - bmaporgx)>>MAPBLOCKSHIFT;
- bombspot = spot;
- if(spot->type == MT_POD && spot->target)
- {
- bombsource = spot->target;
- }
- else
- {
- bombsource = source;
- }
- bombdamage = damage;
- for (y=yl ; y<=yh ; y++)
- for (x=xl ; x<=xh ; x++)
- P_BlockThingsIterator (x, y, PIT_RadiusAttack );
+ int x, y, xl, xh, yl, yh;
+ fixed_t dist;
+
+ dist = (damage + MAXRADIUS) << FRACBITS;
+ yh = (spot->y + dist - bmaporgy) >> MAPBLOCKSHIFT;
+ yl = (spot->y - dist - bmaporgy) >> MAPBLOCKSHIFT;
+ xh = (spot->x + dist - bmaporgx) >> MAPBLOCKSHIFT;
+ xl = (spot->x - dist - bmaporgx) >> MAPBLOCKSHIFT;
+ bombspot = spot;
+ if (spot->type == MT_POD && spot->target)
+ {
+ bombsource = spot->target;
+ }
+ else
+ {
+ bombsource = source;
+ }
+ bombdamage = damage;
+ for (y = yl; y <= yh; y++)
+ for (x = xl; x <= xh; x++)
+ P_BlockThingsIterator(x, y, PIT_RadiusAttack);
}
-/*
-==============================================================================
+/*
+==============================================================================
SECTOR HEIGHT CHANGING
@@ -1558,12 +1584,12 @@
= If crunch is true, they will take damage as they are being crushed
= If Crunch is false, you should set the sector height back the way it
= was and call P_ChangeSector again to undo the changes
-==============================================================================
-*/
-
-boolean crushchange;
-boolean nofit;
+==============================================================================
+*/
+boolean crushchange;
+boolean nofit;
+
/*
===============
=
@@ -1572,43 +1598,44 @@
===============
*/
-boolean PIT_ChangeSector (mobj_t *thing)
+boolean PIT_ChangeSector(mobj_t * thing)
{
- mobj_t *mo;
-
- if (P_ThingHeightClip (thing))
- return true; // keep checking
+ mobj_t *mo;
- // crunch bodies to giblets
- if (thing->health <= 0)
- {
- //P_SetMobjState (thing, S_GIBS);
- thing->height = 0;
- thing->radius = 0;
- return true; // keep checking
- }
+ if (P_ThingHeightClip(thing))
+ return true; // keep checking
- // crunch dropped items
- if (thing->flags & MF_DROPPED)
- {
- P_RemoveMobj (thing);
- return true; // keep checking
- }
+ // crunch bodies to giblets
+ if (thing->health <= 0)
+ {
+ //P_SetMobjState (thing, S_GIBS);
+ thing->height = 0;
+ thing->radius = 0;
+ return true; // keep checking
+ }
- if (! (thing->flags & MF_SHOOTABLE) )
- return true; // assume it is bloody gibs or something
-
- nofit = true;
- if (crushchange && !(leveltime&3) )
- {
- P_DamageMobj(thing,NULL,NULL,10);
- // spray blood in a random direction
- mo = P_SpawnMobj (thing->x, thing->y, thing->z + thing->height/2, MT_BLOOD);
- mo->momx = (P_Random() - P_Random ())<<12;
- mo->momy = (P_Random() - P_Random ())<<12;
- }
-
- return true; // keep checking (crush other things)
+ // crunch dropped items
+ if (thing->flags & MF_DROPPED)
+ {
+ P_RemoveMobj(thing);
+ return true; // keep checking
+ }
+
+ if (!(thing->flags & MF_SHOOTABLE))
+ return true; // assume it is bloody gibs or something
+
+ nofit = true;
+ if (crushchange && !(leveltime & 3))
+ {
+ P_DamageMobj(thing, NULL, NULL, 10);
+ // spray blood in a random direction
+ mo = P_SpawnMobj(thing->x, thing->y, thing->z + thing->height / 2,
+ MT_BLOOD);
+ mo->momx = (P_Random() - P_Random()) << 12;
+ mo->momy = (P_Random() - P_Random()) << 12;
+ }
+
+ return true; // keep checking (crush other things)
}
/*
@@ -1619,20 +1646,20 @@
===============
*/
-boolean P_ChangeSector (sector_t *sector, boolean crunch)
+boolean P_ChangeSector(sector_t * sector, boolean crunch)
{
- int x,y;
-
- nofit = false;
- crushchange = crunch;
-
+ int x, y;
+
+ nofit = false;
+ crushchange = crunch;
+
// recheck heights for all things near the moving sector
- for (x=sector->blockbox[BOXLEFT] ; x<= sector->blockbox[BOXRIGHT] ; x++)
- for (y=sector->blockbox[BOXBOTTOM];y<= sector->blockbox[BOXTOP] ; y++)
- P_BlockThingsIterator (x, y, PIT_ChangeSector);
-
-
- return nofit;
-}
+ for (x = sector->blockbox[BOXLEFT]; x <= sector->blockbox[BOXRIGHT]; x++)
+ for (y = sector->blockbox[BOXBOTTOM]; y <= sector->blockbox[BOXTOP];
+ y++)
+ P_BlockThingsIterator(x, y, PIT_ChangeSector);
+
+ return nofit;
+}
--- a/src/heretic/p_maputl.c
+++ b/src/heretic/p_maputl.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_maputl.c
@@ -15,13 +37,13 @@
===================
*/
-fixed_t P_AproxDistance (fixed_t dx, fixed_t dy)
+fixed_t P_AproxDistance(fixed_t dx, fixed_t dy)
{
- dx = abs(dx);
- dy = abs(dy);
- if (dx < dy)
- return dx+dy-(dx>>1);
- return dx+dy-(dy>>1);
+ dx = abs(dx);
+ dy = abs(dy);
+ if (dx < dy)
+ return dx + dy - (dx >> 1);
+ return dx + dy - (dy >> 1);
}
@@ -34,33 +56,33 @@
==================
*/
-int P_PointOnLineSide (fixed_t x, fixed_t y, line_t *line)
+int P_PointOnLineSide(fixed_t x, fixed_t y, line_t * line)
{
- fixed_t dx,dy;
- fixed_t left, right;
-
- if (!line->dx)
- {
- if (x <= line->v1->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->v1->y)
- return line->dx < 0;
- return line->dx > 0;
- }
-
- dx = (x - line->v1->x);
- dy = (y - line->v1->y);
-
- left = FixedMul ( line->dy>>FRACBITS , dx );
- right = FixedMul ( dy , line->dx>>FRACBITS );
-
- if (right < left)
- return 0; // front side
- return 1; // back side
+ fixed_t dx, dy;
+ fixed_t left, right;
+
+ if (!line->dx)
+ {
+ if (x <= line->v1->x)
+ return line->dy > 0;
+ return line->dy < 0;
+ }
+ if (!line->dy)
+ {
+ if (y <= line->v1->y)
+ return line->dx < 0;
+ return line->dx > 0;
+ }
+
+ dx = (x - line->v1->x);
+ dy = (y - line->v1->y);
+
+ left = FixedMul(line->dy >> FRACBITS, dx);
+ right = FixedMul(dy, line->dx >> FRACBITS);
+
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -74,43 +96,43 @@
=================
*/
-int P_BoxOnLineSide (fixed_t *tmbox, line_t *ld)
+int P_BoxOnLineSide(fixed_t * tmbox, line_t * ld)
{
- int p1, p2;
-
- switch (ld->slopetype)
- {
- case ST_HORIZONTAL:
- p1 = tmbox[BOXTOP] > ld->v1->y;
- p2 = tmbox[BOXBOTTOM] > ld->v1->y;
- if (ld->dx < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_VERTICAL:
- p1 = tmbox[BOXRIGHT] < ld->v1->x;
- p2 = tmbox[BOXLEFT] < ld->v1->x;
- if (ld->dy < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_POSITIVE:
- p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
- break;
- case ST_NEGATIVE:
- p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
- break;
- }
+ int p1, p2;
- if (p1 == p2)
- return p1;
- return -1;
+ switch (ld->slopetype)
+ {
+ case ST_HORIZONTAL:
+ p1 = tmbox[BOXTOP] > ld->v1->y;
+ p2 = tmbox[BOXBOTTOM] > ld->v1->y;
+ if (ld->dx < 0)
+ {
+ p1 ^= 1;
+ p2 ^= 1;
+ }
+ break;
+ case ST_VERTICAL:
+ p1 = tmbox[BOXRIGHT] < ld->v1->x;
+ p2 = tmbox[BOXLEFT] < ld->v1->x;
+ if (ld->dy < 0)
+ {
+ p1 ^= 1;
+ p2 ^= 1;
+ }
+ break;
+ case ST_POSITIVE:
+ p1 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXTOP], ld);
+ p2 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
+ break;
+ case ST_NEGATIVE:
+ p1 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
+ p2 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
+ break;
+ }
+
+ if (p1 == p2)
+ return p1;
+ return -1;
}
/*
@@ -122,41 +144,41 @@
==================
*/
-int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t *line)
+int P_PointOnDivlineSide(fixed_t x, fixed_t y, divline_t * line)
{
- fixed_t dx,dy;
- fixed_t left, right;
-
- if (!line->dx)
- {
- if (x <= line->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->y)
- return line->dx < 0;
- return line->dx > 0;
- }
-
- dx = (x - line->x);
- dy = (y - line->y);
-
+ fixed_t dx, dy;
+ fixed_t left, right;
+
+ if (!line->dx)
+ {
+ if (x <= line->x)
+ return line->dy > 0;
+ return line->dy < 0;
+ }
+ if (!line->dy)
+ {
+ if (y <= line->y)
+ return line->dx < 0;
+ return line->dx > 0;
+ }
+
+ dx = (x - line->x);
+ dy = (y - line->y);
+
// try to quickly decide by looking at sign bits
- if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (line->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
-
- left = FixedMul ( line->dy>>8, dx>>8 );
- right = FixedMul ( dy>>8 , line->dx>>8 );
-
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if ((line->dy ^ line->dx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((line->dy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
+
+ left = FixedMul(line->dy >> 8, dx >> 8);
+ right = FixedMul(dy >> 8, line->dx >> 8);
+
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -169,12 +191,12 @@
==============
*/
-void P_MakeDivline (line_t *li, divline_t *dl)
+void P_MakeDivline(line_t * li, divline_t * dl)
{
- dl->x = li->v1->x;
- dl->y = li->v1->y;
- dl->dx = li->dx;
- dl->dy = li->dy;
+ dl->x = li->v1->x;
+ dl->y = li->v1->y;
+ dl->dx = li->dx;
+ dl->dy = li->dy;
}
@@ -189,39 +211,39 @@
===============
*/
-fixed_t P_InterceptVector (divline_t *v2, divline_t *v1)
+fixed_t P_InterceptVector(divline_t * v2, divline_t * v1)
{
#if 1
- fixed_t frac, num, den;
-
- den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
- if (den == 0)
- return 0;
-// I_Error ("P_InterceptVector: parallel");
- num = FixedMul ( (v1->x - v2->x)>>8 ,v1->dy) +
- FixedMul ( (v2->y - v1->y)>>8 , v1->dx);
- frac = FixedDiv (num , den);
+ fixed_t frac, num, den;
- return frac;
+ den = FixedMul(v1->dy >> 8, v2->dx) - FixedMul(v1->dx >> 8, v2->dy);
+ if (den == 0)
+ return 0;
+// I_Error ("P_InterceptVector: parallel");
+ num = FixedMul((v1->x - v2->x) >> 8, v1->dy) +
+ FixedMul((v2->y - v1->y) >> 8, v1->dx);
+ frac = FixedDiv(num, den);
+
+ return frac;
#else
-float frac, num, den, v1x,v1y,v1dx,v1dy,v2x,v2y,v2dx,v2dy;
+ float frac, num, den, v1x, v1y, v1dx, v1dy, v2x, v2y, v2dx, v2dy;
- v1x = (float)v1->x/FRACUNIT;
- v1y = (float)v1->y/FRACUNIT;
- v1dx = (float)v1->dx/FRACUNIT;
- v1dy = (float)v1->dy/FRACUNIT;
- v2x = (float)v2->x/FRACUNIT;
- v2y = (float)v2->y/FRACUNIT;
- v2dx = (float)v2->dx/FRACUNIT;
- v2dy = (float)v2->dy/FRACUNIT;
-
- den = v1dy*v2dx - v1dx*v2dy;
- if (den == 0)
- return 0; // parallel
- num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
- frac = num / den;
+ v1x = (float) v1->x / FRACUNIT;
+ v1y = (float) v1->y / FRACUNIT;
+ v1dx = (float) v1->dx / FRACUNIT;
+ v1dy = (float) v1->dy / FRACUNIT;
+ v2x = (float) v2->x / FRACUNIT;
+ v2y = (float) v2->y / FRACUNIT;
+ v2dx = (float) v2->dx / FRACUNIT;
+ v2dy = (float) v2->dy / FRACUNIT;
- return frac*FRACUNIT;
+ den = v1dy * v2dx - v1dx * v2dy;
+ if (den == 0)
+ return 0; // parallel
+ num = (v1x - v2x) * v1dy + (v2y - v1y) * v1dx;
+ frac = num / den;
+
+ return frac * FRACUNIT;
#endif
}
@@ -236,37 +258,37 @@
*/
fixed_t opentop, openbottom, openrange;
-fixed_t lowfloor;
+fixed_t lowfloor;
-void P_LineOpening (line_t *linedef)
+void P_LineOpening(line_t * linedef)
{
- sector_t *front, *back;
-
- if (linedef->sidenum[1] == -1)
- { // single sided line
- openrange = 0;
- return;
- }
-
- front = linedef->frontsector;
- back = linedef->backsector;
-
- if (front->ceilingheight < back->ceilingheight)
- opentop = front->ceilingheight;
- else
- opentop = back->ceilingheight;
- if (front->floorheight > back->floorheight)
- {
- openbottom = front->floorheight;
- lowfloor = back->floorheight;
- }
- else
- {
- openbottom = back->floorheight;
- lowfloor = front->floorheight;
- }
-
- openrange = opentop - openbottom;
+ sector_t *front, *back;
+
+ if (linedef->sidenum[1] == -1)
+ { // single sided line
+ openrange = 0;
+ return;
+ }
+
+ front = linedef->frontsector;
+ back = linedef->backsector;
+
+ if (front->ceilingheight < back->ceilingheight)
+ opentop = front->ceilingheight;
+ else
+ opentop = back->ceilingheight;
+ if (front->floorheight > back->floorheight)
+ {
+ openbottom = front->floorheight;
+ lowfloor = back->floorheight;
+ }
+ else
+ {
+ openbottom = back->floorheight;
+ lowfloor = front->floorheight;
+ }
+
+ openrange = opentop - openbottom;
}
/*
@@ -287,37 +309,37 @@
===================
*/
-void P_UnsetThingPosition (mobj_t *thing)
+void P_UnsetThingPosition(mobj_t * thing)
{
- int blockx, blocky;
+ int blockx, blocky;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // inert things don't need to be in blockmap
+ if (!(thing->flags & MF_NOSECTOR))
+ { // inert things don't need to be in blockmap
// unlink from subsector
- if (thing->snext)
- thing->snext->sprev = thing->sprev;
- if (thing->sprev)
- thing->sprev->snext = thing->snext;
- else
- thing->subsector->sector->thinglist = thing->snext;
- }
-
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
+ if (thing->snext)
+ thing->snext->sprev = thing->sprev;
+ if (thing->sprev)
+ thing->sprev->snext = thing->snext;
+ else
+ thing->subsector->sector->thinglist = thing->snext;
+ }
+
+ if (!(thing->flags & MF_NOBLOCKMAP))
+ { // inert things don't need to be in blockmap
// unlink from block map
- if (thing->bnext)
- thing->bnext->bprev = thing->bprev;
- if (thing->bprev)
- thing->bprev->bnext = thing->bnext;
- else
- {
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth
- && blocky>=0 && blocky <bmapheight)
- blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
- }
- }
+ if (thing->bnext)
+ thing->bnext->bprev = thing->bprev;
+ if (thing->bprev)
+ thing->bprev->bnext = thing->bnext;
+ else
+ {
+ blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
+ blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
+ if (blockx >= 0 && blockx < bmapwidth
+ && blocky >= 0 && blocky < bmapheight)
+ blocklinks[blocky * bmapwidth + blockx] = thing->bnext;
+ }
+ }
}
@@ -332,50 +354,51 @@
===================
*/
-void P_SetThingPosition (mobj_t *thing)
+void P_SetThingPosition(mobj_t * thing)
{
- subsector_t *ss;
- sector_t *sec;
- int blockx, blocky;
- mobj_t **link;
-
+ subsector_t *ss;
+ sector_t *sec;
+ int blockx, blocky;
+ mobj_t **link;
+
//
// link into subsector
//
- ss = R_PointInSubsector (thing->x,thing->y);
- thing->subsector = ss;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // invisible things don't go into the sector links
- sec = ss->sector;
-
- thing->sprev = NULL;
- thing->snext = sec->thinglist;
- if (sec->thinglist)
- sec->thinglist->sprev = thing;
- sec->thinglist = thing;
- }
-
+ ss = R_PointInSubsector(thing->x, thing->y);
+ thing->subsector = ss;
+ if (!(thing->flags & MF_NOSECTOR))
+ { // invisible things don't go into the sector links
+ sec = ss->sector;
+
+ thing->sprev = NULL;
+ thing->snext = sec->thinglist;
+ if (sec->thinglist)
+ sec->thinglist->sprev = thing;
+ sec->thinglist = thing;
+ }
+
//
// link into blockmap
//
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth && blocky>=0 && blocky <bmapheight)
- {
- link = &blocklinks[blocky*bmapwidth+blockx];
- thing->bprev = NULL;
- thing->bnext = *link;
- if (*link)
- (*link)->bprev = thing;
- *link = thing;
- }
- else
- { // thing is off the map
- thing->bnext = thing->bprev = NULL;
- }
- }
+ if (!(thing->flags & MF_NOBLOCKMAP))
+ { // inert things don't need to be in blockmap
+ blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
+ blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
+ if (blockx >= 0 && blockx < bmapwidth && blocky >= 0
+ && blocky < bmapheight)
+ {
+ link = &blocklinks[blocky * bmapwidth + blockx];
+ thing->bprev = NULL;
+ thing->bnext = *link;
+ if (*link)
+ (*link)->bprev = thing;
+ *link = thing;
+ }
+ else
+ { // thing is off the map
+ thing->bnext = thing->bprev = NULL;
+ }
+ }
}
@@ -402,30 +425,30 @@
===================
*/
-boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) )
+boolean P_BlockLinesIterator(int x, int y, boolean(*func) (line_t *))
{
- int offset;
- short *list;
- line_t *ld;
-
- if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
- offset = y*bmapwidth+x;
-
- offset = *(blockmap+offset);
+ int offset;
+ short *list;
+ line_t *ld;
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
-
- if ( !func(ld) )
- return false;
- }
-
- return true; // everything was checked
+ if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
+ return true;
+ offset = y * bmapwidth + x;
+
+ offset = *(blockmap + offset);
+
+ for (list = blockmaplump + offset; *list != -1; list++)
+ {
+ ld = &lines[*list];
+ if (ld->validcount == validcount)
+ continue; // line has already been checked
+ ld->validcount = validcount;
+
+ if (!func(ld))
+ return false;
+ }
+
+ return true; // everything was checked
}
@@ -437,18 +460,18 @@
==================
*/
-boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) )
+boolean P_BlockThingsIterator(int x, int y, boolean(*func) (mobj_t *))
{
- mobj_t *mobj;
-
- if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
+ mobj_t *mobj;
- for (mobj = blocklinks[y*bmapwidth+x] ; mobj ; mobj = mobj->bnext)
- if (!func( mobj ) )
- return false;
+ if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
+ return true;
- return true;
+ for (mobj = blocklinks[y * bmapwidth + x]; mobj; mobj = mobj->bnext)
+ if (!func(mobj))
+ return false;
+
+ return true;
}
/*
@@ -459,11 +482,11 @@
===============================================================================
*/
-intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
+intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
-divline_t trace;
-boolean earlyout;
-int ptflags;
+divline_t trace;
+boolean earlyout;
+int ptflags;
/*
==================
@@ -477,45 +500,45 @@
==================
*/
-boolean PIT_AddLineIntercepts (line_t *ld)
+boolean PIT_AddLineIntercepts(line_t * ld)
{
- int s1, s2;
- fixed_t frac;
- divline_t dl;
-
+ int s1, s2;
+ fixed_t frac;
+ divline_t dl;
+
// avoid precision problems with two routines
- if ( trace.dx > FRACUNIT*16 || trace.dy > FRACUNIT*16
- || trace.dx < -FRACUNIT*16 || trace.dy < -FRACUNIT*16)
- {
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- }
- else
- {
- s1 = P_PointOnLineSide (trace.x, trace.y, ld);
- s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
- }
- if (s1 == s2)
- return true; // line isn't crossed
+ if (trace.dx > FRACUNIT * 16 || trace.dy > FRACUNIT * 16
+ || trace.dx < -FRACUNIT * 16 || trace.dy < -FRACUNIT * 16)
+ {
+ s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
+ s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
+ }
+ else
+ {
+ s1 = P_PointOnLineSide(trace.x, trace.y, ld);
+ s2 = P_PointOnLineSide(trace.x + trace.dx, trace.y + trace.dy, ld);
+ }
+ if (s1 == s2)
+ return true; // line isn't crossed
//
// hit the line
//
- P_MakeDivline (ld, &dl);
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
-
+ P_MakeDivline(ld, &dl);
+ frac = P_InterceptVector(&trace, &dl);
+ if (frac < 0)
+ return true; // behind source
+
// try to early out the check
- if (earlyout && frac < FRACUNIT && !ld->backsector)
- return false; // stop checking
-
- intercept_p->frac = frac;
- intercept_p->isaline = true;
- intercept_p->d.line = ld;
- intercept_p++;
+ if (earlyout && frac < FRACUNIT && !ld->backsector)
+ return false; // stop checking
- return true; // continue
+ intercept_p->frac = frac;
+ intercept_p->isaline = true;
+ intercept_p->d.line = ld;
+ intercept_p++;
+
+ return true; // continue
}
@@ -528,52 +551,52 @@
==================
*/
-boolean PIT_AddThingIntercepts (mobj_t *thing)
+boolean PIT_AddThingIntercepts(mobj_t * thing)
{
- fixed_t x1,y1, x2,y2;
- int s1, s2;
- boolean tracepositive;
- divline_t dl;
- fixed_t frac;
-
- tracepositive = (trace.dx ^ trace.dy)>0;
-
- // check a corner to corner crossection for hit
-
- if (tracepositive)
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y + thing->radius;
-
- x2 = thing->x + thing->radius;
- y2 = thing->y - thing->radius;
- }
- else
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y - thing->radius;
-
- x2 = thing->x + thing->radius;
- y2 = thing->y + thing->radius;
- }
- s1 = P_PointOnDivlineSide (x1, y1, &trace);
- s2 = P_PointOnDivlineSide (x2, y2, &trace);
- if (s1 == s2)
- return true; // line isn't crossed
-
- dl.x = x1;
- dl.y = y1;
- dl.dx = x2-x1;
- dl.dy = y2-y1;
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- intercept_p->frac = frac;
- intercept_p->isaline = false;
- intercept_p->d.thing = thing;
- intercept_p++;
+ fixed_t x1, y1, x2, y2;
+ int s1, s2;
+ boolean tracepositive;
+ divline_t dl;
+ fixed_t frac;
- return true; // keep going
+ tracepositive = (trace.dx ^ trace.dy) > 0;
+
+ // check a corner to corner crossection for hit
+
+ if (tracepositive)
+ {
+ x1 = thing->x - thing->radius;
+ y1 = thing->y + thing->radius;
+
+ x2 = thing->x + thing->radius;
+ y2 = thing->y - thing->radius;
+ }
+ else
+ {
+ x1 = thing->x - thing->radius;
+ y1 = thing->y - thing->radius;
+
+ x2 = thing->x + thing->radius;
+ y2 = thing->y + thing->radius;
+ }
+ s1 = P_PointOnDivlineSide(x1, y1, &trace);
+ s2 = P_PointOnDivlineSide(x2, y2, &trace);
+ if (s1 == s2)
+ return true; // line isn't crossed
+
+ dl.x = x1;
+ dl.y = y1;
+ dl.dx = x2 - x1;
+ dl.dy = y2 - y1;
+ frac = P_InterceptVector(&trace, &dl);
+ if (frac < 0)
+ return true; // behind source
+ intercept_p->frac = frac;
+ intercept_p->isaline = false;
+ intercept_p->d.thing = thing;
+ intercept_p++;
+
+ return true; // keep going
}
@@ -586,49 +609,49 @@
====================
*/
-boolean P_TraverseIntercepts ( traverser_t func, fixed_t maxfrac )
+boolean P_TraverseIntercepts(traverser_t func, fixed_t maxfrac)
{
- int count;
- fixed_t dist;
- intercept_t *scan, *in;
-
- count = intercept_p - intercepts;
- in = 0; // shut up compiler warning
-
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
-
- if (dist > maxfrac)
- return true; // checked everything in range
+ int count;
+ fixed_t dist;
+ intercept_t *scan, *in;
+
+ count = intercept_p - intercepts;
+ in = 0; // shut up compiler warning
+
+ while (count--)
+ {
+ dist = MAXINT;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac < dist)
+ {
+ dist = scan->frac;
+ in = scan;
+ }
+
+ if (dist > maxfrac)
+ return true; // checked everything in range
#if 0
- { // don't check these yet, ther may be others inserted
- in = scan = intercepts;
- for ( scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac > maxfrac)
- *in++ = *scan;
- intercept_p = in;
- return false;
- }
+ { // don't check these yet, ther may be others inserted
+ in = scan = intercepts;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac > maxfrac)
+ *in++ = *scan;
+ intercept_p = in;
+ return false;
+ }
#endif
- if ( !func (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
-
- return true; // everything was traversed
+ if (!func(in))
+ return false; // don't bother going farther
+ in->frac = MAXINT;
+ }
+
+ return true; // everything was traversed
}
-/*
+/*
==================
=
= P_PathTraverse
@@ -636,125 +659,122 @@
= Traces a line from x1,y1 to x2,y2, calling the traverser function for each
= Returns true if the traverser function returns true for all lines
==================
-*/
+*/
-boolean P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
- int flags, boolean (*trav) (intercept_t *))
+boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
+ int flags, boolean(*trav) (intercept_t *))
{
- fixed_t xt1,yt1,xt2,yt2;
- fixed_t xstep,ystep;
- fixed_t partial;
- fixed_t xintercept, yintercept;
- int mapx, mapy, mapxstep, mapystep;
- int count;
-
- earlyout = flags & PT_EARLYOUT;
-
- validcount++;
- intercept_p = intercepts;
-
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
+ fixed_t xt1, yt1, xt2, yt2;
+ fixed_t xstep, ystep;
+ fixed_t partial;
+ fixed_t xintercept, yintercept;
+ int mapx, mapy, mapxstep, mapystep;
+ int count;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
+ earlyout = flags & PT_EARLYOUT;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
+ validcount++;
+ intercept_p = intercepts;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
+ if (((x1 - bmaporgx) & (MAPBLOCKSIZE - 1)) == 0)
+ x1 += FRACUNIT; // don't side exactly on a line
+ if (((y1 - bmaporgy) & (MAPBLOCKSIZE - 1)) == 0)
+ y1 += FRACUNIT; // don't side exactly on a line
+ trace.x = x1;
+ trace.y = y1;
+ trace.dx = x2 - x1;
+ trace.dy = y2 - y1;
-
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
+ x1 -= bmaporgx;
+ y1 -= bmaporgy;
+ xt1 = x1 >> MAPBLOCKSHIFT;
+ yt1 = y1 >> MAPBLOCKSHIFT;
-
+ x2 -= bmaporgx;
+ y2 -= bmaporgy;
+ xt2 = x2 >> MAPBLOCKSHIFT;
+ yt2 = y2 >> MAPBLOCKSHIFT;
+
+ if (xt2 > xt1)
+ {
+ mapxstep = 1;
+ partial = FRACUNIT - ((x1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else if (xt2 < xt1)
+ {
+ mapxstep = -1;
+ partial = (x1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else
+ {
+ mapxstep = 0;
+ partial = FRACUNIT;
+ ystep = 256 * FRACUNIT;
+ }
+ yintercept = (y1 >> MAPBTOFRAC) + FixedMul(partial, ystep);
+
+
+ if (yt2 > yt1)
+ {
+ mapystep = 1;
+ partial = FRACUNIT - ((y1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else if (yt2 < yt1)
+ {
+ mapystep = -1;
+ partial = (y1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else
+ {
+ mapystep = 0;
+ partial = FRACUNIT;
+ xstep = 256 * FRACUNIT;
+ }
+ xintercept = (x1 >> MAPBTOFRAC) + FixedMul(partial, xstep);
+
+
//
// step through map blocks
// Count is present to prevent a round off error from skipping the break
- mapx = xt1;
- mapy = yt1;
-
- for (count = 0 ; count < 64 ; count++)
- {
- if (flags & PT_ADDLINES)
- {
- if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
- return false; // early out
- }
- if (flags & PT_ADDTHINGS)
- {
- if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
- return false; // early out
- }
-
- if (mapx == xt2 && mapy == yt2)
- break;
-
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
-
- }
+ mapx = xt1;
+ mapy = yt1;
+ for (count = 0; count < 64; count++)
+ {
+ if (flags & PT_ADDLINES)
+ {
+ if (!P_BlockLinesIterator(mapx, mapy, PIT_AddLineIntercepts))
+ return false; // early out
+ }
+ if (flags & PT_ADDTHINGS)
+ {
+ if (!P_BlockThingsIterator(mapx, mapy, PIT_AddThingIntercepts))
+ return false; // early out
+ }
+ if (mapx == xt2 && mapy == yt2)
+ break;
+
+ if ((yintercept >> FRACBITS) == mapy)
+ {
+ yintercept += ystep;
+ mapx += mapxstep;
+ }
+ else if ((xintercept >> FRACBITS) == mapx)
+ {
+ xintercept += xstep;
+ mapy += mapystep;
+ }
+
+ }
+
+
//
// go through the sorted list
//
- return P_TraverseIntercepts ( trav, FRACUNIT );
+ return P_TraverseIntercepts(trav, FRACUNIT);
}
-
-
-
--- a/src/heretic/p_mobj.c
+++ b/src/heretic/p_mobj.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_mobj.c
@@ -6,30 +28,29 @@
#include "sounds.h"
#include "soundst.h"
-void G_PlayerReborn (int player);
-void P_SpawnMapThing (mapthing_t *mthing);
+void G_PlayerReborn(int player);
+void P_SpawnMapThing(mapthing_t * mthing);
mobjtype_t PuffType;
mobj_t *MissileMobj;
-static fixed_t FloatBobOffsets[64] =
-{
- 0, 51389, 102283, 152192,
- 200636, 247147, 291278, 332604,
- 370727, 405280, 435929, 462380,
- 484378, 501712, 514213, 521763,
- 524287, 521763, 514213, 501712,
- 484378, 462380, 435929, 405280,
- 370727, 332604, 291278, 247147,
- 200636, 152192, 102283, 51389,
- -1, -51390, -102284, -152193,
- -200637, -247148, -291279, -332605,
- -370728, -405281, -435930, -462381,
- -484380, -501713, -514215, -521764,
- -524288, -521764, -514214, -501713,
- -484379, -462381, -435930, -405280,
- -370728, -332605, -291279, -247148,
- -200637, -152193, -102284, -51389
+static fixed_t FloatBobOffsets[64] = {
+ 0, 51389, 102283, 152192,
+ 200636, 247147, 291278, 332604,
+ 370727, 405280, 435929, 462380,
+ 484378, 501712, 514213, 521763,
+ 524287, 521763, 514213, 501712,
+ 484378, 462380, 435929, 405280,
+ 370727, 332604, 291278, 247147,
+ 200636, 152192, 102283, 51389,
+ -1, -51390, -102284, -152193,
+ -200637, -247148, -291279, -332605,
+ -370728, -405281, -435930, -462381,
+ -484380, -501713, -514215, -521764,
+ -524288, -521764, -514214, -501713,
+ -484379, -462381, -435930, -405280,
+ -370728, -332605, -291279, -247148,
+ -200637, -152193, -102284, -51389
};
//----------------------------------------------------------------------------
@@ -40,26 +61,26 @@
//
//----------------------------------------------------------------------------
-boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
+boolean P_SetMobjState(mobj_t * mobj, statenum_t state)
{
- state_t *st;
+ state_t *st;
- if(state == S_NULL)
- { // Remove mobj
- mobj->state = S_NULL;
- P_RemoveMobj(mobj);
- return(false);
- }
- st = &states[state];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
- if(st->action)
- { // Call action function
- st->action(mobj);
- }
- return(true);
+ if (state == S_NULL)
+ { // Remove mobj
+ mobj->state = S_NULL;
+ P_RemoveMobj(mobj);
+ return (false);
+ }
+ st = &states[state];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
+ if (st->action)
+ { // Call action function
+ st->action(mobj);
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -70,22 +91,22 @@
//
//----------------------------------------------------------------------------
-boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state)
+boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state)
{
- state_t *st;
+ state_t *st;
- if(state == S_NULL)
- { // Remove mobj
- mobj->state = S_NULL;
- P_RemoveMobj(mobj);
- return(false);
- }
- st = &states[state];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
- return(true);
+ if (state == S_NULL)
+ { // Remove mobj
+ mobj->state = S_NULL;
+ P_RemoveMobj(mobj);
+ return (false);
+ }
+ st = &states[state];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
+ return (true);
}
//----------------------------------------------------------------------------
@@ -94,23 +115,23 @@
//
//----------------------------------------------------------------------------
-void P_ExplodeMissile(mobj_t *mo)
+void P_ExplodeMissile(mobj_t * mo)
{
- if(mo->type == MT_WHIRLWIND)
- {
- if(++mo->special2 < 60)
- {
- return;
- }
- }
- mo->momx = mo->momy = mo->momz = 0;
- P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
- //mo->tics -= P_Random()&3;
- mo->flags &= ~MF_MISSILE;
- if(mo->info->deathsound)
- {
- S_StartSound(mo, mo->info->deathsound);
- }
+ if (mo->type == MT_WHIRLWIND)
+ {
+ if (++mo->special2 < 60)
+ {
+ return;
+ }
+ }
+ mo->momx = mo->momy = mo->momz = 0;
+ P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
+ //mo->tics -= P_Random()&3;
+ mo->flags &= ~MF_MISSILE;
+ if (mo->info->deathsound)
+ {
+ S_StartSound(mo, mo->info->deathsound);
+ }
}
//----------------------------------------------------------------------------
@@ -119,10 +140,10 @@
//
//----------------------------------------------------------------------------
-void P_FloorBounceMissile(mobj_t *mo)
+void P_FloorBounceMissile(mobj_t * mo)
{
- mo->momz = -mo->momz;
- P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
+ mo->momz = -mo->momz;
+ P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
}
//----------------------------------------------------------------------------
@@ -131,11 +152,11 @@
//
//----------------------------------------------------------------------------
-void P_ThrustMobj(mobj_t *mo, angle_t angle, fixed_t move)
+void P_ThrustMobj(mobj_t * mo, angle_t angle, fixed_t move)
{
- angle >>= ANGLETOFINESHIFT;
- mo->momx += FixedMul(move, finecosine[angle]);
- mo->momy += FixedMul(move, finesine[angle]);
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx += FixedMul(move, finecosine[angle]);
+ mo->momy += FixedMul(move, finesine[angle]);
}
//----------------------------------------------------------------------------
@@ -148,42 +169,42 @@
//
//----------------------------------------------------------------------------
-int P_FaceMobj(mobj_t *source, mobj_t *target, angle_t *delta)
+int P_FaceMobj(mobj_t * source, mobj_t * target, angle_t * delta)
{
- angle_t diff;
- angle_t angle1;
- angle_t angle2;
+ angle_t diff;
+ angle_t angle1;
+ angle_t angle2;
- angle1 = source->angle;
- angle2 = R_PointToAngle2(source->x, source->y, target->x, target->y);
- if(angle2 > angle1)
- {
- diff = angle2-angle1;
- if(diff > ANGLE_180)
- {
- *delta = ANGLE_MAX-diff;
- return(0);
- }
- else
- {
- *delta = diff;
- return(1);
- }
- }
- else
- {
- diff = angle1-angle2;
- if(diff > ANGLE_180)
- {
- *delta = ANGLE_MAX-diff;
- return(1);
- }
- else
- {
- *delta = diff;
- return(0);
- }
- }
+ angle1 = source->angle;
+ angle2 = R_PointToAngle2(source->x, source->y, target->x, target->y);
+ if (angle2 > angle1)
+ {
+ diff = angle2 - angle1;
+ if (diff > ANGLE_180)
+ {
+ *delta = ANGLE_MAX - diff;
+ return (0);
+ }
+ else
+ {
+ *delta = diff;
+ return (1);
+ }
+ }
+ else
+ {
+ diff = angle1 - angle2;
+ if (diff > ANGLE_180)
+ {
+ *delta = ANGLE_MAX - diff;
+ return (1);
+ }
+ else
+ {
+ *delta = diff;
+ return (0);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -195,56 +216,56 @@
//
//----------------------------------------------------------------------------
-boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax)
+boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax)
{
- int dir;
- int dist;
- angle_t delta;
- angle_t angle;
- mobj_t *target;
+ int dir;
+ int dist;
+ angle_t delta;
+ angle_t angle;
+ mobj_t *target;
- target = (mobj_t *)actor->special1;
- if(target == NULL)
- {
- return(false);
- }
- if(!(target->flags&MF_SHOOTABLE))
- { // Target died
- actor->special1 = 0;
- return(false);
- }
- dir = P_FaceMobj(actor, target, &delta);
- if(delta > thresh)
- {
- delta >>= 1;
- if(delta > turnMax)
- {
- delta = turnMax;
- }
- }
- if(dir)
- { // Turn clockwise
- actor->angle += delta;
- }
- else
- { // Turn counter clockwise
- actor->angle -= delta;
- }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
- actor->momy = FixedMul(actor->info->speed, finesine[angle]);
- if(actor->z+actor->height < target->z ||
- target->z+target->height < actor->z)
- { // Need to seek vertically
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = (target->z-actor->z)/dist;
- }
- return(true);
+ target = (mobj_t *) actor->special1;
+ if (target == NULL)
+ {
+ return (false);
+ }
+ if (!(target->flags & MF_SHOOTABLE))
+ { // Target died
+ actor->special1 = 0;
+ return (false);
+ }
+ dir = P_FaceMobj(actor, target, &delta);
+ if (delta > thresh)
+ {
+ delta >>= 1;
+ if (delta > turnMax)
+ {
+ delta = turnMax;
+ }
+ }
+ if (dir)
+ { // Turn clockwise
+ actor->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ actor->angle -= delta;
+ }
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
+ actor->momy = FixedMul(actor->info->speed, finesine[angle]);
+ if (actor->z + actor->height < target->z ||
+ target->z + target->height < actor->z)
+ { // Need to seek vertically
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = (target->z - actor->z) / dist;
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -258,187 +279,197 @@
#define FRICTION_LOW 0xf900
#define FRICTION_FLY 0xeb00
-void P_XYMovement(mobj_t *mo)
+void P_XYMovement(mobj_t * mo)
{
- fixed_t ptryx, ptryy;
- player_t *player;
- fixed_t xmove, ymove;
- int special;
- static int windTab[3] = {2048*5, 2048*10, 2048*25};
+ fixed_t ptryx, ptryy;
+ player_t *player;
+ fixed_t xmove, ymove;
+ int special;
+ static int windTab[3] = { 2048 * 5, 2048 * 10, 2048 * 25 };
- if(!mo->momx && !mo->momy)
- {
- if(mo->flags&MF_SKULLFLY)
- { // A flying mobj slammed into something
- mo->flags &= ~MF_SKULLFLY;
- mo->momx = mo->momy = mo->momz = 0;
- P_SetMobjState(mo, mo->info->seestate);
- }
- return;
- }
- special = mo->subsector->sector->special;
- if(mo->flags2&MF2_WINDTHRUST)
- {
- switch(special)
- {
- case 40: case 41: case 42: // Wind_East
- P_ThrustMobj(mo, 0, windTab[special-40]);
- break;
- case 43: case 44: case 45: // Wind_North
- P_ThrustMobj(mo, ANG90, windTab[special-43]);
- break;
- case 46: case 47: case 48: // Wind_South
- P_ThrustMobj(mo, ANG270, windTab[special-46]);
- break;
- case 49: case 50: case 51: // Wind_West
- P_ThrustMobj(mo, ANG180, windTab[special-49]);
- break;
- }
- }
- player = mo->player;
- if(mo->momx > MAXMOVE)
- {
- mo->momx = MAXMOVE;
- }
- else if(mo->momx < -MAXMOVE)
- {
- mo->momx = -MAXMOVE;
- }
- if(mo->momy > MAXMOVE)
- {
- mo->momy = MAXMOVE;
- }
- else if(mo->momy < -MAXMOVE)
- {
- mo->momy = -MAXMOVE;
- }
- xmove = mo->momx;
- ymove = mo->momy;
- do
- {
- if(xmove > MAXMOVE/2 || ymove > MAXMOVE/2)
- {
- ptryx = mo->x+xmove/2;
- ptryy = mo->y+ymove/2;
- xmove >>= 1;
- ymove >>= 1;
- }
- else
- {
- ptryx = mo->x + xmove;
- ptryy = mo->y + ymove;
- xmove = ymove = 0;
- }
- if(!P_TryMove(mo, ptryx, ptryy))
- { // Blocked move
- if(mo->flags2&MF2_SLIDE)
- { // Try to slide along it
- P_SlideMove(mo);
- }
- else if(mo->flags&MF_MISSILE)
- { // Explode a missile
- if(ceilingline && ceilingline->backsector
- && ceilingline->backsector->ceilingpic == skyflatnum)
- { // Hack to prevent missiles exploding against the sky
- if(mo->type == MT_BLOODYSKULL)
- {
- mo->momx = mo->momy = 0;
- mo->momz = -FRACUNIT;
- }
- else
- {
- P_RemoveMobj(mo);
- }
- return;
- }
- P_ExplodeMissile(mo);
- }
- //else if(mo->info->crashstate)
- //{
- // mo->momx = mo->momy = 0;
- // P_SetMobjState(mo, mo->info->crashstate);
- // return;
- //}
- else
- {
- mo->momx = mo->momy = 0;
- }
- }
- } while(xmove || ymove);
+ if (!mo->momx && !mo->momy)
+ {
+ if (mo->flags & MF_SKULLFLY)
+ { // A flying mobj slammed into something
+ mo->flags &= ~MF_SKULLFLY;
+ mo->momx = mo->momy = mo->momz = 0;
+ P_SetMobjState(mo, mo->info->seestate);
+ }
+ return;
+ }
+ special = mo->subsector->sector->special;
+ if (mo->flags2 & MF2_WINDTHRUST)
+ {
+ switch (special)
+ {
+ case 40:
+ case 41:
+ case 42: // Wind_East
+ P_ThrustMobj(mo, 0, windTab[special - 40]);
+ break;
+ case 43:
+ case 44:
+ case 45: // Wind_North
+ P_ThrustMobj(mo, ANG90, windTab[special - 43]);
+ break;
+ case 46:
+ case 47:
+ case 48: // Wind_South
+ P_ThrustMobj(mo, ANG270, windTab[special - 46]);
+ break;
+ case 49:
+ case 50:
+ case 51: // Wind_West
+ P_ThrustMobj(mo, ANG180, windTab[special - 49]);
+ break;
+ }
+ }
+ player = mo->player;
+ if (mo->momx > MAXMOVE)
+ {
+ mo->momx = MAXMOVE;
+ }
+ else if (mo->momx < -MAXMOVE)
+ {
+ mo->momx = -MAXMOVE;
+ }
+ if (mo->momy > MAXMOVE)
+ {
+ mo->momy = MAXMOVE;
+ }
+ else if (mo->momy < -MAXMOVE)
+ {
+ mo->momy = -MAXMOVE;
+ }
+ xmove = mo->momx;
+ ymove = mo->momy;
+ do
+ {
+ if (xmove > MAXMOVE / 2 || ymove > MAXMOVE / 2)
+ {
+ ptryx = mo->x + xmove / 2;
+ ptryy = mo->y + ymove / 2;
+ xmove >>= 1;
+ ymove >>= 1;
+ }
+ else
+ {
+ ptryx = mo->x + xmove;
+ ptryy = mo->y + ymove;
+ xmove = ymove = 0;
+ }
+ if (!P_TryMove(mo, ptryx, ptryy))
+ { // Blocked move
+ if (mo->flags2 & MF2_SLIDE)
+ { // Try to slide along it
+ P_SlideMove(mo);
+ }
+ else if (mo->flags & MF_MISSILE)
+ { // Explode a missile
+ if (ceilingline && ceilingline->backsector
+ && ceilingline->backsector->ceilingpic == skyflatnum)
+ { // Hack to prevent missiles exploding against the sky
+ if (mo->type == MT_BLOODYSKULL)
+ {
+ mo->momx = mo->momy = 0;
+ mo->momz = -FRACUNIT;
+ }
+ else
+ {
+ P_RemoveMobj(mo);
+ }
+ return;
+ }
+ P_ExplodeMissile(mo);
+ }
+ //else if(mo->info->crashstate)
+ //{
+ // mo->momx = mo->momy = 0;
+ // P_SetMobjState(mo, mo->info->crashstate);
+ // return;
+ //}
+ else
+ {
+ mo->momx = mo->momy = 0;
+ }
+ }
+ }
+ while (xmove || ymove);
- // Friction
+ // Friction
- if(player && player->cheats&CF_NOMOMENTUM)
- { // Debug option for no sliding at all
- mo->momx = mo->momy = 0;
- return;
- }
- if(mo->flags&(MF_MISSILE|MF_SKULLFLY))
- { // No friction for missiles
- return;
- }
- if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ))
- { // No friction when falling
- return;
- }
- if(mo->flags&MF_CORPSE)
- { // Don't stop sliding if halfway off a step with some momentum
- if(mo->momx > FRACUNIT/4 || mo->momx < -FRACUNIT/4
- || mo->momy > FRACUNIT/4 || mo->momy < -FRACUNIT/4)
- {
- if(mo->floorz != mo->subsector->sector->floorheight)
- {
- return;
- }
- }
- }
- if(mo->momx > -STOPSPEED && mo->momx < STOPSPEED
- && mo->momy > -STOPSPEED && mo->momy < STOPSPEED
- && (!player || (player->cmd.forwardmove == 0
- && player->cmd.sidemove == 0)))
- { // If in a walking frame, stop moving
- if(player)
- {
- if(player->chickenTics)
- {
- if((unsigned)((player->mo->state-states)
- -S_CHICPLAY_RUN1) < 4)
- {
- P_SetMobjState(player->mo, S_CHICPLAY);
- }
- }
- else
- {
- if((unsigned)((player->mo->state-states)
- -S_PLAY_RUN1) < 4)
- {
- P_SetMobjState(player->mo, S_PLAY);
- }
- }
- }
- mo->momx = 0;
- mo->momy = 0;
- }
- else
- {
- if(mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- &&!(mo->flags2&MF2_ONMOBJ))
- {
- mo->momx = FixedMul(mo->momx, FRICTION_FLY);
- mo->momy = FixedMul(mo->momy, FRICTION_FLY);
- }
- else if(special == 15) // Friction_Low
- {
- mo->momx = FixedMul(mo->momx, FRICTION_LOW);
- mo->momy = FixedMul(mo->momy, FRICTION_LOW);
- }
- else
- {
- mo->momx = FixedMul(mo->momx, FRICTION_NORMAL);
- mo->momy = FixedMul(mo->momy, FRICTION_NORMAL);
- }
- }
-}
+ if (player && player->cheats & CF_NOMOMENTUM)
+ { // Debug option for no sliding at all
+ mo->momx = mo->momy = 0;
+ return;
+ }
+ if (mo->flags & (MF_MISSILE | MF_SKULLFLY))
+ { // No friction for missiles
+ return;
+ }
+ if (mo->z > mo->floorz && !(mo->flags2 & MF2_FLY)
+ && !(mo->flags2 & MF2_ONMOBJ))
+ { // No friction when falling
+ return;
+ }
+ if (mo->flags & MF_CORPSE)
+ { // Don't stop sliding if halfway off a step with some momentum
+ if (mo->momx > FRACUNIT / 4 || mo->momx < -FRACUNIT / 4
+ || mo->momy > FRACUNIT / 4 || mo->momy < -FRACUNIT / 4)
+ {
+ if (mo->floorz != mo->subsector->sector->floorheight)
+ {
+ return;
+ }
+ }
+ }
+ if (mo->momx > -STOPSPEED && mo->momx < STOPSPEED
+ && mo->momy > -STOPSPEED && mo->momy < STOPSPEED
+ && (!player || (player->cmd.forwardmove == 0
+ && player->cmd.sidemove == 0)))
+ { // If in a walking frame, stop moving
+ if (player)
+ {
+ if (player->chickenTics)
+ {
+ if ((unsigned) ((player->mo->state - states)
+ - S_CHICPLAY_RUN1) < 4)
+ {
+ P_SetMobjState(player->mo, S_CHICPLAY);
+ }
+ }
+ else
+ {
+ if ((unsigned) ((player->mo->state - states)
+ - S_PLAY_RUN1) < 4)
+ {
+ P_SetMobjState(player->mo, S_PLAY);
+ }
+ }
+ }
+ mo->momx = 0;
+ mo->momy = 0;
+ }
+ else
+ {
+ if (mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && !(mo->flags2 & MF2_ONMOBJ))
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_FLY);
+ mo->momy = FixedMul(mo->momy, FRICTION_FLY);
+ }
+ else if (special == 15) // Friction_Low
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_LOW);
+ mo->momy = FixedMul(mo->momy, FRICTION_LOW);
+ }
+ else
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_NORMAL);
+ mo->momy = FixedMul(mo->momy, FRICTION_NORMAL);
+ }
+ }
+}
/*
@@ -449,140 +480,141 @@
===============
*/
-void P_ZMovement(mobj_t *mo)
+void P_ZMovement(mobj_t * mo)
{
- int dist;
- int delta;
+ int dist;
+ int delta;
//
// check for smooth step up
//
- if (mo->player && mo->z < mo->floorz)
- {
- mo->player->viewheight -= mo->floorz-mo->z;
- mo->player->deltaviewheight = (VIEWHEIGHT - mo->player->viewheight)>>3;
- }
+ if (mo->player && mo->z < mo->floorz)
+ {
+ mo->player->viewheight -= mo->floorz - mo->z;
+ mo->player->deltaviewheight =
+ (VIEWHEIGHT - mo->player->viewheight) >> 3;
+ }
//
// adjust height
//
- mo->z += mo->momz;
- if(mo->flags&MF_FLOAT && mo->target)
- { // float down towards target if too close
- if(!(mo->flags&MF_SKULLFLY) && !(mo->flags&MF_INFLOAT))
- {
- dist = P_AproxDistance(mo->x-mo->target->x, mo->y-mo->target->y);
- delta =( mo->target->z+(mo->height>>1))-mo->z;
- if (delta < 0 && dist < -(delta*3))
- mo->z -= FLOATSPEED;
- else if (delta > 0 && dist < (delta*3))
- mo->z += FLOATSPEED;
- }
- }
- if(mo->player && mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- && leveltime&2)
- {
- mo->z += finesine[(FINEANGLES/20*leveltime>>2)&FINEMASK];
- }
+ mo->z += mo->momz;
+ if (mo->flags & MF_FLOAT && mo->target)
+ { // float down towards target if too close
+ if (!(mo->flags & MF_SKULLFLY) && !(mo->flags & MF_INFLOAT))
+ {
+ dist =
+ P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y);
+ delta = (mo->target->z + (mo->height >> 1)) - mo->z;
+ if (delta < 0 && dist < -(delta * 3))
+ mo->z -= FLOATSPEED;
+ else if (delta > 0 && dist < (delta * 3))
+ mo->z += FLOATSPEED;
+ }
+ }
+ if (mo->player && mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && leveltime & 2)
+ {
+ mo->z += finesine[(FINEANGLES / 20 * leveltime >> 2) & FINEMASK];
+ }
//
// clip movement
//
- if(mo->z <= mo->floorz)
- { // Hit the floor
- if(mo->flags&MF_MISSILE)
- {
- mo->z = mo->floorz;
- if(mo->flags2&MF2_FLOORBOUNCE)
- {
- P_FloorBounceMissile(mo);
- return;
- }
- else if(mo->type == MT_MNTRFX2)
- { // Minotaur floor fire can go up steps
- return;
- }
- else
- {
- P_ExplodeMissile(mo);
- return;
- }
- }
- if(mo->z-mo->momz > mo->floorz)
- { // Spawn splashes, etc.
- P_HitFloor(mo);
- }
- mo->z = mo->floorz;
- if(mo->momz < 0)
- {
- if(mo->player && mo->momz < -GRAVITY*8
- && !(mo->flags2&MF2_FLY)) // squat down
- {
- mo->player->deltaviewheight = mo->momz>>3;
- S_StartSound(mo, sfx_plroof);
+ if (mo->z <= mo->floorz)
+ { // Hit the floor
+ if (mo->flags & MF_MISSILE)
+ {
+ mo->z = mo->floorz;
+ if (mo->flags2 & MF2_FLOORBOUNCE)
+ {
+ P_FloorBounceMissile(mo);
+ return;
+ }
+ else if (mo->type == MT_MNTRFX2)
+ { // Minotaur floor fire can go up steps
+ return;
+ }
+ else
+ {
+ P_ExplodeMissile(mo);
+ return;
+ }
+ }
+ if (mo->z - mo->momz > mo->floorz)
+ { // Spawn splashes, etc.
+ P_HitFloor(mo);
+ }
+ mo->z = mo->floorz;
+ if (mo->momz < 0)
+ {
+ if (mo->player && mo->momz < -GRAVITY * 8 && !(mo->flags2 & MF2_FLY)) // squat down
+ {
+ mo->player->deltaviewheight = mo->momz >> 3;
+ S_StartSound(mo, sfx_plroof);
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- mo->player->centering = true;
- }
+ if (!useexterndriver)
+ {
+ mo->player->centering = true;
+ }
#else
- mo->player->centering = true;
+ mo->player->centering = true;
#endif
- }
- mo->momz = 0;
- }
- if(mo->flags&MF_SKULLFLY)
- { // The skull slammed into something
- mo->momz = -mo->momz;
- }
- if(mo->info->crashstate && (mo->flags&MF_CORPSE))
- {
- P_SetMobjState(mo, mo->info->crashstate);
- return;
- }
- }
- else if(mo->flags2&MF2_LOGRAV)
- {
- if(mo->momz == 0)
- mo->momz = -(GRAVITY>>3)*2;
- else
- mo->momz -= GRAVITY>>3;
- }
- else if (! (mo->flags & MF_NOGRAVITY) )
- {
- if (mo->momz == 0)
- mo->momz = -GRAVITY*2;
- else
- mo->momz -= GRAVITY;
- }
+ }
+ mo->momz = 0;
+ }
+ if (mo->flags & MF_SKULLFLY)
+ { // The skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->info->crashstate && (mo->flags & MF_CORPSE))
+ {
+ P_SetMobjState(mo, mo->info->crashstate);
+ return;
+ }
+ }
+ else if (mo->flags2 & MF2_LOGRAV)
+ {
+ if (mo->momz == 0)
+ mo->momz = -(GRAVITY >> 3) * 2;
+ else
+ mo->momz -= GRAVITY >> 3;
+ }
+ else if (!(mo->flags & MF_NOGRAVITY))
+ {
+ if (mo->momz == 0)
+ mo->momz = -GRAVITY * 2;
+ else
+ mo->momz -= GRAVITY;
+ }
- if (mo->z + mo->height > mo->ceilingz)
- { // hit the ceiling
- if (mo->momz > 0)
- mo->momz = 0;
- mo->z = mo->ceilingz - mo->height;
- if (mo->flags & MF_SKULLFLY)
- { // the skull slammed into something
- mo->momz = -mo->momz;
- }
- if (mo->flags & MF_MISSILE)
- {
- if(mo->subsector->sector->ceilingpic == skyflatnum)
- {
- if(mo->type == MT_BLOODYSKULL)
- {
- mo->momx = mo->momy = 0;
- mo->momz = -FRACUNIT;
- }
- else
- {
- P_RemoveMobj(mo);
- }
- return;
- }
- P_ExplodeMissile(mo);
- return;
- }
- }
-}
+ if (mo->z + mo->height > mo->ceilingz)
+ { // hit the ceiling
+ if (mo->momz > 0)
+ mo->momz = 0;
+ mo->z = mo->ceilingz - mo->height;
+ if (mo->flags & MF_SKULLFLY)
+ { // the skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->flags & MF_MISSILE)
+ {
+ if (mo->subsector->sector->ceilingpic == skyflatnum)
+ {
+ if (mo->type == MT_BLOODYSKULL)
+ {
+ mo->momx = mo->momy = 0;
+ mo->momz = -FRACUNIT;
+ }
+ else
+ {
+ P_RemoveMobj(mo);
+ }
+ return;
+ }
+ P_ExplodeMissile(mo);
+ return;
+ }
+ }
+}
/*
@@ -593,49 +625,50 @@
================
*/
-void P_NightmareRespawn (mobj_t *mobj)
+void P_NightmareRespawn(mobj_t * mobj)
{
- fixed_t x,y,z;
- subsector_t *ss;
- mobj_t *mo;
- mapthing_t *mthing;
-
- x = mobj->spawnpoint.x << FRACBITS;
- y = mobj->spawnpoint.y << FRACBITS;
-
- if (!P_CheckPosition (mobj, x, y) )
- return; // somthing is occupying it's position
+ fixed_t x, y, z;
+ subsector_t *ss;
+ mobj_t *mo;
+ mapthing_t *mthing;
+ x = mobj->spawnpoint.x << FRACBITS;
+ y = mobj->spawnpoint.y << FRACBITS;
+ if (!P_CheckPosition(mobj, x, y))
+ return; // somthing is occupying it's position
+
+
// spawn a teleport fog at old spot
- mo = P_SpawnMobj (mobj->x, mobj->y,
- mobj->subsector->sector->floorheight+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound (mo, sfx_telept);
+ mo = P_SpawnMobj(mobj->x, mobj->y,
+ mobj->subsector->sector->floorheight + TELEFOGHEIGHT,
+ MT_TFOG);
+ S_StartSound(mo, sfx_telept);
// spawn a teleport fog at the new spot
- ss = R_PointInSubsector (x,y);
- mo = P_SpawnMobj (x, y, ss->sector->floorheight+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound (mo, sfx_telept);
+ ss = R_PointInSubsector(x, y);
+ mo = P_SpawnMobj(x, y, ss->sector->floorheight + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(mo, sfx_telept);
// spawn the new monster
- mthing = &mobj->spawnpoint;
-
+ mthing = &mobj->spawnpoint;
+
// spawn it
- if (mobj->info->flags & MF_SPAWNCEILING)
- z = ONCEILINGZ;
- else
- z = ONFLOORZ;
- mo = P_SpawnMobj (x,y,z, mobj->type);
- mo->spawnpoint = mobj->spawnpoint;
- mo->angle = ANG45 * (mthing->angle/45);
- if (mthing->options & MTF_AMBUSH)
- mo->flags |= MF_AMBUSH;
+ if (mobj->info->flags & MF_SPAWNCEILING)
+ z = ONCEILINGZ;
+ else
+ z = ONFLOORZ;
+ mo = P_SpawnMobj(x, y, z, mobj->type);
+ mo->spawnpoint = mobj->spawnpoint;
+ mo->angle = ANG45 * (mthing->angle / 45);
+ if (mthing->options & MTF_AMBUSH)
+ mo->flags |= MF_AMBUSH;
- mo->reactiontime = 18;
-
+ mo->reactiontime = 18;
+
// remove the old monster
- P_RemoveMobj (mobj);
+ P_RemoveMobj(mobj);
}
//----------------------------------------------------------------------------
@@ -646,71 +679,70 @@
//
//----------------------------------------------------------------------------
-void P_BlasterMobjThinker(mobj_t *mobj)
+void P_BlasterMobjThinker(mobj_t * mobj)
{
- int i;
- fixed_t xfrac;
- fixed_t yfrac;
- fixed_t zfrac;
- fixed_t z;
- boolean changexy;
+ int i;
+ fixed_t xfrac;
+ fixed_t yfrac;
+ fixed_t zfrac;
+ fixed_t z;
+ boolean changexy;
- // Handle movement
- if(mobj->momx || mobj->momy ||
- (mobj->z != mobj->floorz) || mobj->momz)
- {
- xfrac = mobj->momx>>3;
- yfrac = mobj->momy>>3;
- zfrac = mobj->momz>>3;
- changexy = xfrac || yfrac;
- for(i = 0; i < 8; i++)
- {
- if(changexy)
- {
- if(!P_TryMove(mobj, mobj->x+xfrac, mobj->y+yfrac))
- { // Blocked move
- P_ExplodeMissile(mobj);
- return;
- }
- }
- mobj->z += zfrac;
- if(mobj->z <= mobj->floorz)
- { // Hit the floor
- mobj->z = mobj->floorz;
- P_HitFloor(mobj);
- P_ExplodeMissile(mobj);
- return;
- }
- if(mobj->z+mobj->height > mobj->ceilingz)
- { // Hit the ceiling
- mobj->z = mobj->ceilingz-mobj->height;
- P_ExplodeMissile(mobj);
- return;
- }
- if(changexy && (P_Random() < 64))
- {
- z = mobj->z-8*FRACUNIT;
- if(z < mobj->floorz)
- {
- z = mobj->floorz;
- }
- P_SpawnMobj(mobj->x, mobj->y, z, MT_BLASTERSMOKE);
- }
- }
- }
- // Advance the state
- if(mobj->tics != -1)
- {
- mobj->tics--;
- while(!mobj->tics)
- {
- if(!P_SetMobjState(mobj, mobj->state->nextstate))
- { // mobj was removed
- return;
- }
- }
- }
-}
+ // Handle movement
+ if (mobj->momx || mobj->momy || (mobj->z != mobj->floorz) || mobj->momz)
+ {
+ xfrac = mobj->momx >> 3;
+ yfrac = mobj->momy >> 3;
+ zfrac = mobj->momz >> 3;
+ changexy = xfrac || yfrac;
+ for (i = 0; i < 8; i++)
+ {
+ if (changexy)
+ {
+ if (!P_TryMove(mobj, mobj->x + xfrac, mobj->y + yfrac))
+ { // Blocked move
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ }
+ mobj->z += zfrac;
+ if (mobj->z <= mobj->floorz)
+ { // Hit the floor
+ mobj->z = mobj->floorz;
+ P_HitFloor(mobj);
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ if (mobj->z + mobj->height > mobj->ceilingz)
+ { // Hit the ceiling
+ mobj->z = mobj->ceilingz - mobj->height;
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ if (changexy && (P_Random() < 64))
+ {
+ z = mobj->z - 8 * FRACUNIT;
+ if (z < mobj->floorz)
+ {
+ z = mobj->floorz;
+ }
+ P_SpawnMobj(mobj->x, mobj->y, z, MT_BLASTERSMOKE);
+ }
+ }
+ }
+ // Advance the state
+ if (mobj->tics != -1)
+ {
+ mobj->tics--;
+ while (!mobj->tics)
+ {
+ if (!P_SetMobjState(mobj, mobj->state->nextstate))
+ { // mobj was removed
+ return;
+ }
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -718,106 +750,107 @@
//
//----------------------------------------------------------------------------
-void P_MobjThinker(mobj_t *mobj)
+void P_MobjThinker(mobj_t * mobj)
{
- mobj_t *onmo;
-
- // Handle X and Y momentums
- if(mobj->momx || mobj->momy || (mobj->flags&MF_SKULLFLY))
- {
- P_XYMovement(mobj);
- if(mobj->thinker.function == (think_t)-1)
- { // mobj was removed
- return;
- }
- }
- if(mobj->flags2&MF2_FLOATBOB)
- { // Floating item bobbing motion
- mobj->z = mobj->floorz+FloatBobOffsets[(mobj->health++)&63];
- }
- else if((mobj->z != mobj->floorz) || mobj->momz)
- { // Handle Z momentum and gravity
- if(mobj->flags2&MF2_PASSMOBJ)
- {
- if(!(onmo = P_CheckOnmobj(mobj)))
- {
- P_ZMovement(mobj);
- }
- else
- {
- if(mobj->player && mobj->momz < 0)
- {
- mobj->flags2 |= MF2_ONMOBJ;
- mobj->momz = 0;
- }
- if(mobj->player && (onmo->player || onmo->type == MT_POD))
- {
- mobj->momx = onmo->momx;
- mobj->momy = onmo->momy;
- if(onmo->z < onmo->floorz)
- {
- mobj->z += onmo->floorz-onmo->z;
- if(onmo->player)
- {
- onmo->player->viewheight -= onmo->floorz-onmo->z;
- onmo->player->deltaviewheight = (VIEWHEIGHT-
- onmo->player->viewheight)>>3;
- }
- onmo->z = onmo->floorz;
- }
- }
- }
- }
- else
- {
- P_ZMovement(mobj);
- }
- if(mobj->thinker.function == (think_t)-1)
- { // mobj was removed
- return;
- }
- }
+ mobj_t *onmo;
+ // Handle X and Y momentums
+ if (mobj->momx || mobj->momy || (mobj->flags & MF_SKULLFLY))
+ {
+ P_XYMovement(mobj);
+ if (mobj->thinker.function == (think_t) - 1)
+ { // mobj was removed
+ return;
+ }
+ }
+ if (mobj->flags2 & MF2_FLOATBOB)
+ { // Floating item bobbing motion
+ mobj->z = mobj->floorz + FloatBobOffsets[(mobj->health++) & 63];
+ }
+ else if ((mobj->z != mobj->floorz) || mobj->momz)
+ { // Handle Z momentum and gravity
+ if (mobj->flags2 & MF2_PASSMOBJ)
+ {
+ if (!(onmo = P_CheckOnmobj(mobj)))
+ {
+ P_ZMovement(mobj);
+ }
+ else
+ {
+ if (mobj->player && mobj->momz < 0)
+ {
+ mobj->flags2 |= MF2_ONMOBJ;
+ mobj->momz = 0;
+ }
+ if (mobj->player && (onmo->player || onmo->type == MT_POD))
+ {
+ mobj->momx = onmo->momx;
+ mobj->momy = onmo->momy;
+ if (onmo->z < onmo->floorz)
+ {
+ mobj->z += onmo->floorz - onmo->z;
+ if (onmo->player)
+ {
+ onmo->player->viewheight -=
+ onmo->floorz - onmo->z;
+ onmo->player->deltaviewheight =
+ (VIEWHEIGHT - onmo->player->viewheight) >> 3;
+ }
+ onmo->z = onmo->floorz;
+ }
+ }
+ }
+ }
+ else
+ {
+ P_ZMovement(mobj);
+ }
+ if (mobj->thinker.function == (think_t) - 1)
+ { // mobj was removed
+ return;
+ }
+ }
+
//
// cycle through states, calling action functions at transitions
//
- if(mobj->tics != -1)
- {
- mobj->tics--;
- // you can cycle through multiple states in a tic
- while(!mobj->tics)
- {
- if(!P_SetMobjState(mobj, mobj->state->nextstate))
- { // mobj was removed
- return;
- }
- }
- }
- else
- { // Check for monster respawn
- if(!(mobj->flags&MF_COUNTKILL))
- {
- return;
- }
- if(!respawnmonsters)
- {
- return;
- }
- mobj->movecount++;
- if(mobj->movecount < 12*35)
- {
- return;
- }
- if(leveltime&31)
- {
- return;
- }
- if(P_Random() > 4)
- {
- return;
- }
- P_NightmareRespawn(mobj);
- }
+ if (mobj->tics != -1)
+ {
+ mobj->tics--;
+ // you can cycle through multiple states in a tic
+ while (!mobj->tics)
+ {
+ if (!P_SetMobjState(mobj, mobj->state->nextstate))
+ { // mobj was removed
+ return;
+ }
+ }
+ }
+ else
+ { // Check for monster respawn
+ if (!(mobj->flags & MF_COUNTKILL))
+ {
+ return;
+ }
+ if (!respawnmonsters)
+ {
+ return;
+ }
+ mobj->movecount++;
+ if (mobj->movecount < 12 * 35)
+ {
+ return;
+ }
+ if (leveltime & 31)
+ {
+ return;
+ }
+ if (P_Random() > 4)
+ {
+ return;
+ }
+ P_NightmareRespawn(mobj);
+ }
}
/*
@@ -830,81 +863,83 @@
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
- mobj_t *mobj;
- state_t *st;
- mobjinfo_t *info;
- fixed_t space;
+ mobj_t *mobj;
+ state_t *st;
+ mobjinfo_t *info;
+ fixed_t space;
- mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
- memset(mobj, 0, sizeof(*mobj));
- info = &mobjinfo[type];
- mobj->type = type;
- mobj->info = info;
- mobj->x = x;
- mobj->y = y;
- mobj->radius = info->radius;
- mobj->height = info->height;
- mobj->flags = info->flags;
- mobj->flags2 = info->flags2;
- mobj->damage = info->damage;
- mobj->health = info->spawnhealth;
- if(gameskill != sk_nightmare)
- {
- mobj->reactiontime = info->reactiontime;
- }
- mobj->lastlook = P_Random()%MAXPLAYERS;
+ mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
+ memset(mobj, 0, sizeof(*mobj));
+ info = &mobjinfo[type];
+ mobj->type = type;
+ mobj->info = info;
+ mobj->x = x;
+ mobj->y = y;
+ mobj->radius = info->radius;
+ mobj->height = info->height;
+ mobj->flags = info->flags;
+ mobj->flags2 = info->flags2;
+ mobj->damage = info->damage;
+ mobj->health = info->spawnhealth;
+ if (gameskill != sk_nightmare)
+ {
+ mobj->reactiontime = info->reactiontime;
+ }
+ mobj->lastlook = P_Random() % MAXPLAYERS;
- // Set the state, but do not use P_SetMobjState, because action
- // routines can't be called yet. If the spawnstate has an action
- // routine, it will not be called.
- st = &states[info->spawnstate];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
+ // Set the state, but do not use P_SetMobjState, because action
+ // routines can't be called yet. If the spawnstate has an action
+ // routine, it will not be called.
+ st = &states[info->spawnstate];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
- // Set subsector and/or block links.
- P_SetThingPosition(mobj);
- mobj->floorz = mobj->subsector->sector->floorheight;
- mobj->ceilingz = mobj->subsector->sector->ceilingheight;
- if(z == ONFLOORZ)
- {
- mobj->z = mobj->floorz;
- }
- else if(z == ONCEILINGZ)
- {
- mobj->z = mobj->ceilingz-mobj->info->height;
- }
- else if(z == FLOATRANDZ)
- {
- space = ((mobj->ceilingz)-(mobj->info->height))-mobj->floorz;
- if(space > 48*FRACUNIT)
- {
- space -= 40*FRACUNIT;
- mobj->z = ((space*P_Random())>>8)+mobj->floorz+40*FRACUNIT;
- }
- else
- {
- mobj->z = mobj->floorz;
- }
- }
- else
- {
- mobj->z = z;
- }
- if(mobj->flags2&MF2_FOOTCLIP && P_GetThingFloorType(mobj) != FLOOR_SOLID
- && mobj->floorz == mobj->subsector->sector->floorheight)
- {
- mobj->flags2 |= MF2_FEETARECLIPPED;
- }
- else
- {
- mobj->flags2 &= ~MF2_FEETARECLIPPED;
- }
+ // Set subsector and/or block links.
+ P_SetThingPosition(mobj);
+ mobj->floorz = mobj->subsector->sector->floorheight;
+ mobj->ceilingz = mobj->subsector->sector->ceilingheight;
+ if (z == ONFLOORZ)
+ {
+ mobj->z = mobj->floorz;
+ }
+ else if (z == ONCEILINGZ)
+ {
+ mobj->z = mobj->ceilingz - mobj->info->height;
+ }
+ else if (z == FLOATRANDZ)
+ {
+ space = ((mobj->ceilingz) - (mobj->info->height)) - mobj->floorz;
+ if (space > 48 * FRACUNIT)
+ {
+ space -= 40 * FRACUNIT;
+ mobj->z =
+ ((space * P_Random()) >> 8) + mobj->floorz + 40 * FRACUNIT;
+ }
+ else
+ {
+ mobj->z = mobj->floorz;
+ }
+ }
+ else
+ {
+ mobj->z = z;
+ }
+ if (mobj->flags2 & MF2_FOOTCLIP
+ && P_GetThingFloorType(mobj) != FLOOR_SOLID
+ && mobj->floorz == mobj->subsector->sector->floorheight)
+ {
+ mobj->flags2 |= MF2_FEETARECLIPPED;
+ }
+ else
+ {
+ mobj->flags2 &= ~MF2_FEETARECLIPPED;
+ }
- mobj->thinker.function = P_MobjThinker;
- P_AddThinker(&mobj->thinker);
- return(mobj);
+ mobj->thinker.function = P_MobjThinker;
+ P_AddThinker(&mobj->thinker);
+ return (mobj);
}
/*
@@ -915,14 +950,14 @@
===============
*/
-void P_RemoveMobj(mobj_t *mobj)
+void P_RemoveMobj(mobj_t * mobj)
{
// unlink from sector and block lists
- P_UnsetThingPosition (mobj);
+ P_UnsetThingPosition(mobj);
// stop any playing sound
- S_StopSound(mobj);
+ S_StopSound(mobj);
// free block
- P_RemoveThinker((thinker_t *)mobj);
+ P_RemoveThinker((thinker_t *) mobj);
}
//=============================================================================
@@ -938,63 +973,63 @@
============
*/
-void P_SpawnPlayer(mapthing_t *mthing)
+void P_SpawnPlayer(mapthing_t * mthing)
{
- player_t *p;
- fixed_t x,y,z;
- mobj_t *mobj;
- int i;
- extern int playerkeys;
+ player_t *p;
+ fixed_t x, y, z;
+ mobj_t *mobj;
+ int i;
+ extern int playerkeys;
- if (!playeringame[mthing->type-1])
- return; // not playing
-
- p = &players[mthing->type-1];
+ if (!playeringame[mthing->type - 1])
+ return; // not playing
- if (p->playerstate == PST_REBORN)
- G_PlayerReborn (mthing->type-1);
+ p = &players[mthing->type - 1];
- x = mthing->x << FRACBITS;
- y = mthing->y << FRACBITS;
+ if (p->playerstate == PST_REBORN)
+ G_PlayerReborn(mthing->type - 1);
- z = ONFLOORZ;
- mobj = P_SpawnMobj (x,y,z, MT_PLAYER);
- if (mthing->type > 1) // set color translations for player sprites
- mobj->flags |= (mthing->type-1)<<MF_TRANSSHIFT;
-
- mobj->angle = ANG45 * (mthing->angle/45);
- mobj->player = p;
- mobj->health = p->health;
- p->mo = mobj;
- p->playerstate = PST_LIVE;
- p->refire = 0;
- p->message = NULL;
- p->damagecount = 0;
- p->bonuscount = 0;
- p->chickenTics = 0;
- p->rain1 = NULL;
- p->rain2 = NULL;
- p->extralight = 0;
- p->fixedcolormap = 0;
- p->viewheight = VIEWHEIGHT;
- P_SetupPsprites(p); // setup gun psprite
- if(deathmatch)
- { // Give all keys in death match mode
- for(i = 0; i < NUMKEYS; i++)
- {
- p->keys[i] = true;
- if(p == &players[consoleplayer])
- {
- playerkeys = 7;
- UpdateState |= I_STATBAR;
- }
- }
- }
- else if(p == &players[consoleplayer])
- {
- playerkeys = 0;
- UpdateState |= I_STATBAR;
- }
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
+
+ z = ONFLOORZ;
+ mobj = P_SpawnMobj(x, y, z, MT_PLAYER);
+ if (mthing->type > 1) // set color translations for player sprites
+ mobj->flags |= (mthing->type - 1) << MF_TRANSSHIFT;
+
+ mobj->angle = ANG45 * (mthing->angle / 45);
+ mobj->player = p;
+ mobj->health = p->health;
+ p->mo = mobj;
+ p->playerstate = PST_LIVE;
+ p->refire = 0;
+ p->message = NULL;
+ p->damagecount = 0;
+ p->bonuscount = 0;
+ p->chickenTics = 0;
+ p->rain1 = NULL;
+ p->rain2 = NULL;
+ p->extralight = 0;
+ p->fixedcolormap = 0;
+ p->viewheight = VIEWHEIGHT;
+ P_SetupPsprites(p); // setup gun psprite
+ if (deathmatch)
+ { // Give all keys in death match mode
+ for (i = 0; i < NUMKEYS; i++)
+ {
+ p->keys[i] = true;
+ if (p == &players[consoleplayer])
+ {
+ playerkeys = 7;
+ UpdateState |= I_STATBAR;
+ }
+ }
+ }
+ else if (p == &players[consoleplayer])
+ {
+ playerkeys = 0;
+ UpdateState |= I_STATBAR;
+ }
}
//----------------------------------------------------------------------------
@@ -1005,147 +1040,147 @@
//
//----------------------------------------------------------------------------
-void P_SpawnMapThing(mapthing_t *mthing)
+void P_SpawnMapThing(mapthing_t * mthing)
{
- int i;
- int bit;
- mobj_t *mobj;
- fixed_t x, y, z;
+ int i;
+ int bit;
+ mobj_t *mobj;
+ fixed_t x, y, z;
// count deathmatch start positions
- if(mthing->type == 11)
- {
- if(deathmatch_p < &deathmatchstarts[10])
- {
- memcpy(deathmatch_p, mthing, sizeof(*mthing));
- deathmatch_p++;
- }
- return;
- }
-
+ if (mthing->type == 11)
+ {
+ if (deathmatch_p < &deathmatchstarts[10])
+ {
+ memcpy(deathmatch_p, mthing, sizeof(*mthing));
+ deathmatch_p++;
+ }
+ return;
+ }
+
// check for players specially
- if(mthing->type <= 4)
- {
- // save spots for respawning in network games
- playerstarts[mthing->type-1] = *mthing;
- if(!deathmatch)
- {
- P_SpawnPlayer(mthing);
- }
- return;
- }
+ if (mthing->type <= 4)
+ {
+ // save spots for respawning in network games
+ playerstarts[mthing->type - 1] = *mthing;
+ if (!deathmatch)
+ {
+ P_SpawnPlayer(mthing);
+ }
+ return;
+ }
- // Ambient sound sequences
- if(mthing->type >= 1200 && mthing->type < 1300)
- {
- P_AddAmbientSfx(mthing->type-1200);
- return;
- }
+ // Ambient sound sequences
+ if (mthing->type >= 1200 && mthing->type < 1300)
+ {
+ P_AddAmbientSfx(mthing->type - 1200);
+ return;
+ }
- // Check for boss spots
- if(mthing->type == 56) // Monster_BossSpot
- {
- P_AddBossSpot(mthing->x<<FRACBITS, mthing->y<<FRACBITS,
- ANG45*(mthing->angle/45));
- return;
- }
+ // Check for boss spots
+ if (mthing->type == 56) // Monster_BossSpot
+ {
+ P_AddBossSpot(mthing->x << FRACBITS, mthing->y << FRACBITS,
+ ANG45 * (mthing->angle / 45));
+ return;
+ }
// check for apropriate skill level
- if (!netgame && (mthing->options & 16) )
- return;
-
- if (gameskill == sk_baby)
- bit = 1;
- else if (gameskill == sk_nightmare)
- bit = 4;
- else
- bit = 1<<(gameskill-1);
- if (!(mthing->options & bit) )
- return;
-
+ if (!netgame && (mthing->options & 16))
+ return;
+
+ if (gameskill == sk_baby)
+ bit = 1;
+ else if (gameskill == sk_nightmare)
+ bit = 4;
+ else
+ bit = 1 << (gameskill - 1);
+ if (!(mthing->options & bit))
+ return;
+
// find which type to spawn
- for (i=0 ; i< NUMMOBJTYPES ; i++)
- if (mthing->type == mobjinfo[i].doomednum)
- break;
-
- if (i==NUMMOBJTYPES)
- I_Error ("P_SpawnMapThing: Unknown type %i at (%i, %i)",mthing->type
- , mthing->x, mthing->y);
-
+ for (i = 0; i < NUMMOBJTYPES; i++)
+ if (mthing->type == mobjinfo[i].doomednum)
+ break;
+
+ if (i == NUMMOBJTYPES)
+ I_Error("P_SpawnMapThing: Unknown type %i at (%i, %i)", mthing->type,
+ mthing->x, mthing->y);
+
// don't spawn keys and players in deathmatch
- if (deathmatch && mobjinfo[i].flags & MF_NOTDMATCH)
- return;
-
+ if (deathmatch && mobjinfo[i].flags & MF_NOTDMATCH)
+ return;
+
// don't spawn any monsters if -nomonsters
- if (nomonsters && (mobjinfo[i].flags & MF_COUNTKILL) )
- return;
+ if (nomonsters && (mobjinfo[i].flags & MF_COUNTKILL))
+ return;
// spawn it
- switch(i)
- { // Special stuff
- case MT_WSKULLROD:
- case MT_WPHOENIXROD:
- case MT_AMSKRDWIMPY:
- case MT_AMSKRDHEFTY:
- case MT_AMPHRDWIMPY:
- case MT_AMPHRDHEFTY:
- case MT_AMMACEWIMPY:
- case MT_AMMACEHEFTY:
- case MT_ARTISUPERHEAL:
- case MT_ARTITELEPORT:
- case MT_ITEMSHIELD2:
- if(shareware)
- { // Don't place on map in shareware version
- return;
- }
- break;
- case MT_WMACE:
- if(!shareware)
- { // Put in the mace spot list
- P_AddMaceSpot(mthing);
- return;
- }
- return;
- default:
- break;
- }
- x = mthing->x<<FRACBITS;
- y = mthing->y<<FRACBITS;
- if(mobjinfo[i].flags&MF_SPAWNCEILING)
- {
- z = ONCEILINGZ;
- }
- else if(mobjinfo[i].flags2&MF2_SPAWNFLOAT)
- {
- z = FLOATRANDZ;
- }
- else
- {
- z = ONFLOORZ;
- }
- mobj = P_SpawnMobj(x, y, z, i);
- if(mobj->flags2&MF2_FLOATBOB)
- { // Seed random starting index for bobbing motion
- mobj->health = P_Random();
- }
- if(mobj->tics > 0)
- {
- mobj->tics = 1+(P_Random()%mobj->tics);
- }
- if(mobj->flags&MF_COUNTKILL)
- {
- totalkills++;
- mobj->spawnpoint = *mthing;
- }
- if(mobj->flags&MF_COUNTITEM)
- {
- totalitems++;
- }
- mobj->angle = ANG45*(mthing->angle/45);
- if(mthing->options&MTF_AMBUSH)
- {
- mobj->flags |= MF_AMBUSH;
- }
+ switch (i)
+ { // Special stuff
+ case MT_WSKULLROD:
+ case MT_WPHOENIXROD:
+ case MT_AMSKRDWIMPY:
+ case MT_AMSKRDHEFTY:
+ case MT_AMPHRDWIMPY:
+ case MT_AMPHRDHEFTY:
+ case MT_AMMACEWIMPY:
+ case MT_AMMACEHEFTY:
+ case MT_ARTISUPERHEAL:
+ case MT_ARTITELEPORT:
+ case MT_ITEMSHIELD2:
+ if (shareware)
+ { // Don't place on map in shareware version
+ return;
+ }
+ break;
+ case MT_WMACE:
+ if (!shareware)
+ { // Put in the mace spot list
+ P_AddMaceSpot(mthing);
+ return;
+ }
+ return;
+ default:
+ break;
+ }
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
+ if (mobjinfo[i].flags & MF_SPAWNCEILING)
+ {
+ z = ONCEILINGZ;
+ }
+ else if (mobjinfo[i].flags2 & MF2_SPAWNFLOAT)
+ {
+ z = FLOATRANDZ;
+ }
+ else
+ {
+ z = ONFLOORZ;
+ }
+ mobj = P_SpawnMobj(x, y, z, i);
+ if (mobj->flags2 & MF2_FLOATBOB)
+ { // Seed random starting index for bobbing motion
+ mobj->health = P_Random();
+ }
+ if (mobj->tics > 0)
+ {
+ mobj->tics = 1 + (P_Random() % mobj->tics);
+ }
+ if (mobj->flags & MF_COUNTKILL)
+ {
+ totalkills++;
+ mobj->spawnpoint = *mthing;
+ }
+ if (mobj->flags & MF_COUNTITEM)
+ {
+ totalitems++;
+ }
+ mobj->angle = ANG45 * (mthing->angle / 45);
+ if (mthing->options & MTF_AMBUSH)
+ {
+ mobj->flags |= MF_AMBUSH;
+ }
}
/*
@@ -1166,26 +1201,26 @@
void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z)
{
- mobj_t *puff;
+ mobj_t *puff;
- z += ((P_Random()-P_Random())<<10);
- puff = P_SpawnMobj(x, y, z, PuffType);
- if(puff->info->attacksound)
- {
- S_StartSound(puff, puff->info->attacksound);
- }
- switch(PuffType)
- {
- case MT_BEAKPUFF:
- case MT_STAFFPUFF:
- puff->momz = FRACUNIT;
- break;
- case MT_GAUNTLETPUFF1:
- case MT_GAUNTLETPUFF2:
- puff->momz = .8*FRACUNIT;
- default:
- break;
- }
+ z += ((P_Random() - P_Random()) << 10);
+ puff = P_SpawnMobj(x, y, z, PuffType);
+ if (puff->info->attacksound)
+ {
+ S_StartSound(puff, puff->info->attacksound);
+ }
+ switch (PuffType)
+ {
+ case MT_BEAKPUFF:
+ case MT_STAFFPUFF:
+ puff->momz = FRACUNIT;
+ break;
+ case MT_GAUNTLETPUFF1:
+ case MT_GAUNTLETPUFF2:
+ puff->momz = .8 * FRACUNIT;
+ default:
+ break;
+ }
}
/*
@@ -1219,15 +1254,15 @@
//
//---------------------------------------------------------------------------
-void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator)
+void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER);
- mo->target = originator;
- mo->momx = (P_Random()-P_Random())<<9;
- mo->momy = (P_Random()-P_Random())<<9;
- mo->momz = FRACUNIT*2;
+ mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER);
+ mo->target = originator;
+ mo->momx = (P_Random() - P_Random()) << 9;
+ mo->momy = (P_Random() - P_Random()) << 9;
+ mo->momz = FRACUNIT * 2;
}
//---------------------------------------------------------------------------
@@ -1236,19 +1271,19 @@
//
//---------------------------------------------------------------------------
-void P_RipperBlood(mobj_t *mo)
+void P_RipperBlood(mobj_t * mo)
{
- mobj_t *th;
- fixed_t x, y, z;
+ mobj_t *th;
+ fixed_t x, y, z;
- x = mo->x+((P_Random()-P_Random())<<12);
- y = mo->y+((P_Random()-P_Random())<<12);
- z = mo->z+((P_Random()-P_Random())<<12);
- th = P_SpawnMobj(x, y, z, MT_BLOOD);
- th->flags |= MF_NOGRAVITY;
- th->momx = mo->momx>>1;
- th->momy = mo->momy>>1;
- th->tics += P_Random()&3;
+ x = mo->x + ((P_Random() - P_Random()) << 12);
+ y = mo->y + ((P_Random() - P_Random()) << 12);
+ z = mo->z + ((P_Random() - P_Random()) << 12);
+ th = P_SpawnMobj(x, y, z, MT_BLOOD);
+ th->flags |= MF_NOGRAVITY;
+ th->momx = mo->momx >> 1;
+ th->momy = mo->momy >> 1;
+ th->tics += P_Random() & 3;
}
//---------------------------------------------------------------------------
@@ -1257,9 +1292,9 @@
//
//---------------------------------------------------------------------------
-int P_GetThingFloorType(mobj_t *thing)
+int P_GetThingFloorType(mobj_t * thing)
{
- return(TerrainTypes[thing->subsector->sector->floorpic]);
+ return (TerrainTypes[thing->subsector->sector->floorpic]);
/*
if(thing->subsector->sector->floorpic
== W_GetNumForName("FLTWAWA1")-firstflat)
@@ -1279,41 +1314,41 @@
//
//---------------------------------------------------------------------------
-int P_HitFloor(mobj_t *thing)
+int P_HitFloor(mobj_t * thing)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(thing->floorz != thing->subsector->sector->floorheight)
- { // don't splash if landing on the edge above water/lava/etc....
- return(FLOOR_SOLID);
- }
- switch(P_GetThingFloorType(thing))
- {
- case FLOOR_WATER:
- P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASH);
- mo->target = thing;
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = 2*FRACUNIT+(P_Random()<<8);
- S_StartSound(mo, sfx_gloop);
- return(FLOOR_WATER);
- case FLOOR_LAVA:
- P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASMOKE);
- mo->momz = FRACUNIT+(P_Random()<<7);
- S_StartSound(mo, sfx_burn);
- return(FLOOR_LAVA);
- case FLOOR_SLUDGE:
- P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGESPLASH);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGECHUNK);
- mo->target = thing;
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = FRACUNIT+(P_Random()<<8);
- return(FLOOR_SLUDGE);
- }
- return(FLOOR_SOLID);
+ if (thing->floorz != thing->subsector->sector->floorheight)
+ { // don't splash if landing on the edge above water/lava/etc....
+ return (FLOOR_SOLID);
+ }
+ switch (P_GetThingFloorType(thing))
+ {
+ case FLOOR_WATER:
+ P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASH);
+ mo->target = thing;
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = 2 * FRACUNIT + (P_Random() << 8);
+ S_StartSound(mo, sfx_gloop);
+ return (FLOOR_WATER);
+ case FLOOR_LAVA:
+ P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASMOKE);
+ mo->momz = FRACUNIT + (P_Random() << 7);
+ S_StartSound(mo, sfx_burn);
+ return (FLOOR_LAVA);
+ case FLOOR_SLUDGE:
+ P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGESPLASH);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGECHUNK);
+ mo->target = thing;
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = FRACUNIT + (P_Random() << 8);
+ return (FLOOR_SLUDGE);
+ }
+ return (FLOOR_SOLID);
}
//---------------------------------------------------------------------------
@@ -1325,21 +1360,21 @@
//
//---------------------------------------------------------------------------
-boolean P_CheckMissileSpawn(mobj_t *missile)
+boolean P_CheckMissileSpawn(mobj_t * missile)
{
- //missile->tics -= P_Random()&3;
+ //missile->tics -= P_Random()&3;
- // move a little forward so an angle can be computed if it
- // immediately explodes
- missile->x += (missile->momx>>1);
- missile->y += (missile->momy>>1);
- missile->z += (missile->momz>>1);
- if(!P_TryMove(missile, missile->x, missile->y))
- {
- P_ExplodeMissile(missile);
- return(false);
- }
- return(true);
+ // move a little forward so an angle can be computed if it
+ // immediately explodes
+ missile->x += (missile->momx >> 1);
+ missile->y += (missile->momy >> 1);
+ missile->z += (missile->momz >> 1);
+ if (!P_TryMove(missile, missile->x, missile->y))
+ {
+ P_ExplodeMissile(missile);
+ return (false);
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -1351,59 +1386,59 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
+mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type)
{
- fixed_t z;
- mobj_t *th;
- angle_t an;
- int dist;
+ fixed_t z;
+ mobj_t *th;
+ angle_t an;
+ int dist;
- switch(type)
- {
- case MT_MNTRFX1: // Minotaur swing attack missile
- z = source->z+40*FRACUNIT;
- break;
- case MT_MNTRFX2: // Minotaur floor fire missile
- z = ONFLOORZ;
- break;
- case MT_SRCRFX1: // Sorcerer Demon fireball
- z = source->z+48*FRACUNIT;
- break;
- case MT_KNIGHTAXE: // Knight normal axe
- case MT_REDAXE: // Knight red power axe
- z = source->z+36*FRACUNIT;
- break;
- default:
- z = source->z+32*FRACUNIT;
- break;
- }
- if(source->flags2&MF2_FEETARECLIPPED)
- {
- z -= FOOTCLIPSIZE;
- }
- th = P_SpawnMobj(source->x, source->y, z, type);
- if(th->info->seesound)
- {
- S_StartSound(th, th->info->seesound);
- }
- th->target = source; // Originator
- an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
- if(dest->flags&MF_SHADOW)
- { // Invisible target
- an += (P_Random()-P_Random())<<21;
- }
- th->angle = an;
- an >>= ANGLETOFINESHIFT;
- th->momx = FixedMul(th->info->speed, finecosine[an]);
- th->momy = FixedMul(th->info->speed, finesine[an]);
- dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
- dist = dist/th->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- th->momz = (dest->z-source->z)/dist;
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ switch (type)
+ {
+ case MT_MNTRFX1: // Minotaur swing attack missile
+ z = source->z + 40 * FRACUNIT;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire missile
+ z = ONFLOORZ;
+ break;
+ case MT_SRCRFX1: // Sorcerer Demon fireball
+ z = source->z + 48 * FRACUNIT;
+ break;
+ case MT_KNIGHTAXE: // Knight normal axe
+ case MT_REDAXE: // Knight red power axe
+ z = source->z + 36 * FRACUNIT;
+ break;
+ default:
+ z = source->z + 32 * FRACUNIT;
+ break;
+ }
+ if (source->flags2 & MF2_FEETARECLIPPED)
+ {
+ z -= FOOTCLIPSIZE;
+ }
+ th = P_SpawnMobj(source->x, source->y, z, type);
+ if (th->info->seesound)
+ {
+ S_StartSound(th, th->info->seesound);
+ }
+ th->target = source; // Originator
+ an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
+ if (dest->flags & MF_SHADOW)
+ { // Invisible target
+ an += (P_Random() - P_Random()) << 21;
+ }
+ th->angle = an;
+ an >>= ANGLETOFINESHIFT;
+ th->momx = FixedMul(th->info->speed, finecosine[an]);
+ th->momy = FixedMul(th->info->speed, finesine[an]);
+ dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
+ dist = dist / th->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ th->momz = (dest->z - source->z) / dist;
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
//---------------------------------------------------------------------------
@@ -1415,43 +1450,43 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz)
+mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz)
{
- fixed_t z;
- mobj_t *mo;
+ fixed_t z;
+ mobj_t *mo;
- switch(type)
- {
- case MT_MNTRFX1: // Minotaur swing attack missile
- z = source->z+40*FRACUNIT;
- break;
- case MT_MNTRFX2: // Minotaur floor fire missile
- z = ONFLOORZ;
- break;
- case MT_SRCRFX1: // Sorcerer Demon fireball
- z = source->z+48*FRACUNIT;
- break;
- default:
- z = source->z+32*FRACUNIT;
- break;
- }
- if(source->flags2&MF2_FEETARECLIPPED)
- {
- z -= FOOTCLIPSIZE;
- }
- mo = P_SpawnMobj(source->x, source->y, z, type);
- if(mo->info->seesound)
- {
- S_StartSound(mo, mo->info->seesound);
- }
- mo->target = source; // Originator
- mo->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- mo->momx = FixedMul(mo->info->speed, finecosine[angle]);
- mo->momy = FixedMul(mo->info->speed, finesine[angle]);
- mo->momz = momz;
- return(P_CheckMissileSpawn(mo) ? mo : NULL);
+ switch (type)
+ {
+ case MT_MNTRFX1: // Minotaur swing attack missile
+ z = source->z + 40 * FRACUNIT;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire missile
+ z = ONFLOORZ;
+ break;
+ case MT_SRCRFX1: // Sorcerer Demon fireball
+ z = source->z + 48 * FRACUNIT;
+ break;
+ default:
+ z = source->z + 32 * FRACUNIT;
+ break;
+ }
+ if (source->flags2 & MF2_FEETARECLIPPED)
+ {
+ z -= FOOTCLIPSIZE;
+ }
+ mo = P_SpawnMobj(source->x, source->y, z, type);
+ if (mo->info->seesound)
+ {
+ S_StartSound(mo, mo->info->seesound);
+ }
+ mo->target = source; // Originator
+ mo->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx = FixedMul(mo->info->speed, finecosine[angle]);
+ mo->momy = FixedMul(mo->info->speed, finesine[angle]);
+ mo->momz = momz;
+ return (P_CheckMissileSpawn(mo) ? mo : NULL);
}
/*
@@ -1463,66 +1498,67 @@
================
*/
-mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type)
+mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type)
{
- angle_t an;
- fixed_t x, y, z, slope;
+ angle_t an;
+ fixed_t x, y, z, slope;
- // Try to find a target
- an = source->angle;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- if(!linetarget)
- {
- an += 1<<26;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- if(!linetarget)
- {
- an -= 2<<26;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- }
- if(!linetarget)
- {
- an = source->angle;
- slope = ((source->player->lookdir)<<FRACBITS)/173;
- }
- }
- x = source->x;
- y = source->y;
- z = source->z + 4*8*FRACUNIT+((source->player->lookdir)<<FRACBITS)/173;
- if(source->flags2&MF2_FEETARECLIPPED)
- {
- z -= FOOTCLIPSIZE;
- }
- MissileMobj = P_SpawnMobj(x, y, z, type);
- if(MissileMobj->info->seesound)
- {
- S_StartSound(MissileMobj, MissileMobj->info->seesound);
- }
- MissileMobj->target = source;
- MissileMobj->angle = an;
- MissileMobj->momx = FixedMul(MissileMobj->info->speed,
- finecosine[an>>ANGLETOFINESHIFT]);
- MissileMobj->momy = FixedMul(MissileMobj->info->speed,
- finesine[an>>ANGLETOFINESHIFT]);
- MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope);
- if(MissileMobj->type == MT_BLASTERFX1)
- { // Ultra-fast ripper spawning missile
- MissileMobj->x += (MissileMobj->momx>>3);
- MissileMobj->y += (MissileMobj->momy>>3);
- MissileMobj->z += (MissileMobj->momz>>3);
- }
- else
- { // Normal missile
- MissileMobj->x += (MissileMobj->momx>>1);
- MissileMobj->y += (MissileMobj->momy>>1);
- MissileMobj->z += (MissileMobj->momz>>1);
- }
- if(!P_TryMove(MissileMobj, MissileMobj->x, MissileMobj->y))
- { // Exploded immediately
- P_ExplodeMissile(MissileMobj);
- return(NULL);
- }
- return(MissileMobj);
+ // Try to find a target
+ an = source->angle;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an = source->angle;
+ slope = ((source->player->lookdir) << FRACBITS) / 173;
+ }
+ }
+ x = source->x;
+ y = source->y;
+ z = source->z + 4 * 8 * FRACUNIT +
+ ((source->player->lookdir) << FRACBITS) / 173;
+ if (source->flags2 & MF2_FEETARECLIPPED)
+ {
+ z -= FOOTCLIPSIZE;
+ }
+ MissileMobj = P_SpawnMobj(x, y, z, type);
+ if (MissileMobj->info->seesound)
+ {
+ S_StartSound(MissileMobj, MissileMobj->info->seesound);
+ }
+ MissileMobj->target = source;
+ MissileMobj->angle = an;
+ MissileMobj->momx = FixedMul(MissileMobj->info->speed,
+ finecosine[an >> ANGLETOFINESHIFT]);
+ MissileMobj->momy = FixedMul(MissileMobj->info->speed,
+ finesine[an >> ANGLETOFINESHIFT]);
+ MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope);
+ if (MissileMobj->type == MT_BLASTERFX1)
+ { // Ultra-fast ripper spawning missile
+ MissileMobj->x += (MissileMobj->momx >> 3);
+ MissileMobj->y += (MissileMobj->momy >> 3);
+ MissileMobj->z += (MissileMobj->momz >> 3);
+ }
+ else
+ { // Normal missile
+ MissileMobj->x += (MissileMobj->momx >> 1);
+ MissileMobj->y += (MissileMobj->momy >> 1);
+ MissileMobj->z += (MissileMobj->momz >> 1);
+ }
+ if (!P_TryMove(MissileMobj, MissileMobj->x, MissileMobj->y))
+ { // Exploded immediately
+ P_ExplodeMissile(MissileMobj);
+ return (NULL);
+ }
+ return (MissileMobj);
}
//---------------------------------------------------------------------------
@@ -1531,50 +1567,51 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle)
+mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle)
{
- mobj_t *th;
- angle_t an;
- fixed_t x, y, z, slope;
+ mobj_t *th;
+ angle_t an;
+ fixed_t x, y, z, slope;
//
// see which target is to be aimed at
//
- an = angle;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an += 1<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an -= 2<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- }
- if (!linetarget)
- {
- an = angle;
- slope = ((source->player->lookdir)<<FRACBITS)/173;
- }
- }
- x = source->x;
- y = source->y;
- z = source->z + 4*8*FRACUNIT+((source->player->lookdir)<<FRACBITS)/173;
- if(source->flags2&MF2_FEETARECLIPPED)
- {
- z -= FOOTCLIPSIZE;
- }
- th = P_SpawnMobj(x, y, z, type);
- if(th->info->seesound)
- {
- S_StartSound(th, th->info->seesound);
- }
- th->target = source;
- th->angle = an;
- th->momx = FixedMul(th->info->speed, finecosine[an>>ANGLETOFINESHIFT]);
- th->momy = FixedMul(th->info->speed, finesine[an>>ANGLETOFINESHIFT]);
- th->momz = FixedMul(th->info->speed, slope);
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ an = angle;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an = angle;
+ slope = ((source->player->lookdir) << FRACBITS) / 173;
+ }
+ }
+ x = source->x;
+ y = source->y;
+ z = source->z + 4 * 8 * FRACUNIT +
+ ((source->player->lookdir) << FRACBITS) / 173;
+ if (source->flags2 & MF2_FEETARECLIPPED)
+ {
+ z -= FOOTCLIPSIZE;
+ }
+ th = P_SpawnMobj(x, y, z, type);
+ if (th->info->seesound)
+ {
+ S_StartSound(th, th->info->seesound);
+ }
+ th->target = source;
+ th->angle = an;
+ th->momx = FixedMul(th->info->speed, finecosine[an >> ANGLETOFINESHIFT]);
+ th->momy = FixedMul(th->info->speed, finesine[an >> ANGLETOFINESHIFT]);
+ th->momz = FixedMul(th->info->speed, slope);
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
//---------------------------------------------------------------------------
@@ -1583,17 +1620,17 @@
//
//---------------------------------------------------------------------------
-void A_ContMobjSound(mobj_t *actor)
+void A_ContMobjSound(mobj_t * actor)
{
- switch(actor->type)
- {
- case MT_KNIGHTAXE:
- S_StartSound(actor, sfx_kgtatk);
- break;
- case MT_MUMMYFX1:
- S_StartSound(actor, sfx_mumhed);
- break;
- default:
- break;
- }
+ switch (actor->type)
+ {
+ case MT_KNIGHTAXE:
+ S_StartSound(actor, sfx_kgtatk);
+ break;
+ case MT_MUMMYFX1:
+ S_StartSound(actor, sfx_mumhed);
+ break;
+ default:
+ break;
+ }
}
--- a/src/heretic/p_plats.c
+++ b/src/heretic/p_plats.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_plats.c
@@ -5,236 +27,236 @@
#include "P_local.h"
#include "soundst.h"
-plat_t *activeplats[MAXPLATS];
+plat_t *activeplats[MAXPLATS];
//==================================================================
//
-// Move a plat up and down
+// Move a plat up and down
//
//==================================================================
-void T_PlatRaise(plat_t *plat)
+void T_PlatRaise(plat_t * plat)
{
- result_e res;
+ result_e res;
- switch(plat->status)
- {
- case up:
- res = T_MovePlane(plat->sector,plat->speed,
- plat->high,plat->crush,0,1);
- if(!(leveltime&31))
- {
- S_StartSound((mobj_t *)&plat->sector->soundorg,
- sfx_stnmov);
- }
- if(plat->type == raiseAndChange
- || plat->type == raiseToNearestAndChange)
- {
- if(!(leveltime&7))
- {
- S_StartSound((mobj_t *)&plat->sector->soundorg,
- sfx_stnmov);
- }
- }
- if (res == crushed && (!plat->crush))
- {
- plat->count = plat->wait;
- plat->status = down;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart);
- }
- else
- if (res == pastdest)
- {
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop);
- switch(plat->type)
- {
- case downWaitUpStay:
- P_RemoveActivePlat(plat);
- break;
- case raiseAndChange:
- P_RemoveActivePlat(plat);
- break;
- default:
- break;
- }
- }
- break;
- case down:
- res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);
- if (res == pastdest)
- {
- plat->count = plat->wait;
- plat->status = waiting;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop);
- }
- else
- {
- if(!(leveltime&31))
- {
- S_StartSound((mobj_t *)&plat->sector->soundorg,
- sfx_stnmov);
- }
- }
- break;
- case waiting:
- if (!--plat->count)
- {
- if (plat->sector->floorheight == plat->low)
- plat->status = up;
- else
- plat->status = down;
- S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart);
- }
- case in_stasis:
- break;
- }
-}
+ switch (plat->status)
+ {
+ case up:
+ res = T_MovePlane(plat->sector, plat->speed,
+ plat->high, plat->crush, 0, 1);
+ if (!(leveltime & 31))
+ {
+ S_StartSound((mobj_t *) & plat->sector->soundorg, sfx_stnmov);
+ }
+ if (plat->type == raiseAndChange
+ || plat->type == raiseToNearestAndChange)
+ {
+ if (!(leveltime & 7))
+ {
+ S_StartSound((mobj_t *) & plat->sector->soundorg,
+ sfx_stnmov);
+ }
+ }
+ if (res == crushed && (!plat->crush))
+ {
+ plat->count = plat->wait;
+ plat->status = down;
+ S_StartSound((mobj_t *) & plat->sector->soundorg, sfx_pstart);
+ }
+ else if (res == pastdest)
+ {
+ plat->count = plat->wait;
+ plat->status = waiting;
+ S_StartSound((mobj_t *) & plat->sector->soundorg, sfx_pstop);
+ switch (plat->type)
+ {
+ case downWaitUpStay:
+ P_RemoveActivePlat(plat);
+ break;
+ case raiseAndChange:
+ P_RemoveActivePlat(plat);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case down:
+ res =
+ T_MovePlane(plat->sector, plat->speed, plat->low, false, 0,
+ -1);
+ if (res == pastdest)
+ {
+ plat->count = plat->wait;
+ plat->status = waiting;
+ S_StartSound((mobj_t *) & plat->sector->soundorg, sfx_pstop);
+ }
+ else
+ {
+ if (!(leveltime & 31))
+ {
+ S_StartSound((mobj_t *) & plat->sector->soundorg,
+ sfx_stnmov);
+ }
+ }
+ break;
+ case waiting:
+ if (!--plat->count)
+ {
+ if (plat->sector->floorheight == plat->low)
+ plat->status = up;
+ else
+ plat->status = down;
+ S_StartSound((mobj_t *) & plat->sector->soundorg, sfx_pstart);
+ }
+ case in_stasis:
+ break;
+ }
+}
//==================================================================
//
-// Do Platforms
-// "amount" is only used for SOME platforms.
+// Do Platforms
+// "amount" is only used for SOME platforms.
//
//==================================================================
-int EV_DoPlat(line_t *line,plattype_e type,int amount)
+int EV_DoPlat(line_t * line, plattype_e type, int amount)
{
- plat_t *plat;
- int secnum;
- int rtn;
- sector_t *sec;
-
- secnum = -1;
- rtn = 0;
-
- //
- // Activate all <type> plats that are in_stasis
- //
- switch(type)
- {
- case perpetualRaise:
- P_ActivateInStasis(line->tag);
- break;
- default:
- break;
- }
-
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
-
- //
- // Find lowest & highest floors around sector
- //
- rtn = 1;
- plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
- P_AddThinker(&plat->thinker);
-
- plat->type = type;
- plat->sector = sec;
- plat->sector->specialdata = plat;
- plat->thinker.function = T_PlatRaise;
- plat->crush = false;
- plat->tag = line->tag;
- switch(type)
- {
- case raiseToNearestAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = P_FindNextHighestFloor(sec,sec->floorheight);
- plat->wait = 0;
- plat->status = up;
- sec->special = 0; // NO MORE DAMAGE, IF APPLICABLE
- S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov);
- break;
- case raiseAndChange:
- plat->speed = PLATSPEED/2;
- sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
- plat->high = sec->floorheight + amount*FRACUNIT;
- plat->wait = 0;
- plat->status = up;
- S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov);
- break;
- case downWaitUpStay:
- plat->speed = PLATSPEED * 4;
- plat->low = P_FindLowestFloorSurrounding(sec);
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = sec->floorheight;
- plat->wait = 35*PLATWAIT;
- plat->status = down;
- S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart);
- break;
- case perpetualRaise:
- plat->speed = PLATSPEED;
- plat->low = P_FindLowestFloorSurrounding(sec);
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = P_FindHighestFloorSurrounding(sec);
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
- plat->wait = 35*PLATWAIT;
- plat->status = P_Random()&1;
- S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart);
- break;
- }
- P_AddActivePlat(plat);
- }
- return rtn;
+ plat_t *plat;
+ int secnum;
+ int rtn;
+ sector_t *sec;
+
+ secnum = -1;
+ rtn = 0;
+
+ //
+ // Activate all <type> plats that are in_stasis
+ //
+ switch (type)
+ {
+ case perpetualRaise:
+ P_ActivateInStasis(line->tag);
+ break;
+ default:
+ break;
+ }
+
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue;
+
+ //
+ // Find lowest & highest floors around sector
+ //
+ rtn = 1;
+ plat = Z_Malloc(sizeof(*plat), PU_LEVSPEC, 0);
+ P_AddThinker(&plat->thinker);
+
+ plat->type = type;
+ plat->sector = sec;
+ plat->sector->specialdata = plat;
+ plat->thinker.function = T_PlatRaise;
+ plat->crush = false;
+ plat->tag = line->tag;
+ switch (type)
+ {
+ case raiseToNearestAndChange:
+ plat->speed = PLATSPEED / 2;
+ sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
+ plat->high = P_FindNextHighestFloor(sec, sec->floorheight);
+ plat->wait = 0;
+ plat->status = up;
+ sec->special = 0; // NO MORE DAMAGE, IF APPLICABLE
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_stnmov);
+ break;
+ case raiseAndChange:
+ plat->speed = PLATSPEED / 2;
+ sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
+ plat->high = sec->floorheight + amount * FRACUNIT;
+ plat->wait = 0;
+ plat->status = up;
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_stnmov);
+ break;
+ case downWaitUpStay:
+ plat->speed = PLATSPEED * 4;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+ if (plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+ plat->high = sec->floorheight;
+ plat->wait = 35 * PLATWAIT;
+ plat->status = down;
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_pstart);
+ break;
+ case perpetualRaise:
+ plat->speed = PLATSPEED;
+ plat->low = P_FindLowestFloorSurrounding(sec);
+ if (plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+ plat->high = P_FindHighestFloorSurrounding(sec);
+ if (plat->high < sec->floorheight)
+ plat->high = sec->floorheight;
+ plat->wait = 35 * PLATWAIT;
+ plat->status = P_Random() & 1;
+ S_StartSound((mobj_t *) & sec->soundorg, sfx_pstart);
+ break;
+ }
+ P_AddActivePlat(plat);
+ }
+ return rtn;
}
void P_ActivateInStasis(int tag)
{
- int i;
-
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i] &&
- (activeplats[i])->tag == tag &&
- (activeplats[i])->status == in_stasis)
- {
- (activeplats[i])->status = (activeplats[i])->oldstatus;
- (activeplats[i])->thinker.function = T_PlatRaise;
- }
+ int i;
+
+ for (i = 0; i < MAXPLATS; i++)
+ if (activeplats[i] &&
+ (activeplats[i])->tag == tag &&
+ (activeplats[i])->status == in_stasis)
+ {
+ (activeplats[i])->status = (activeplats[i])->oldstatus;
+ (activeplats[i])->thinker.function = T_PlatRaise;
+ }
}
-void EV_StopPlat(line_t *line)
+void EV_StopPlat(line_t * line)
{
- int j;
-
- for (j = 0;j < MAXPLATS;j++)
- if (activeplats[j] && ((activeplats[j])->status != in_stasis) &&
- ((activeplats[j])->tag == line->tag))
- {
- (activeplats[j])->oldstatus = (activeplats[j])->status;
- (activeplats[j])->status = in_stasis;
- (activeplats[j])->thinker.function = NULL;
- }
+ int j;
+
+ for (j = 0; j < MAXPLATS; j++)
+ if (activeplats[j] && ((activeplats[j])->status != in_stasis) &&
+ ((activeplats[j])->tag == line->tag))
+ {
+ (activeplats[j])->oldstatus = (activeplats[j])->status;
+ (activeplats[j])->status = in_stasis;
+ (activeplats[j])->thinker.function = NULL;
+ }
}
-void P_AddActivePlat(plat_t *plat)
+void P_AddActivePlat(plat_t * plat)
{
- int i;
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i] == NULL)
- {
- activeplats[i] = plat;
- return;
- }
- I_Error ("P_AddActivePlat: no more plats!");
+ int i;
+ for (i = 0; i < MAXPLATS; i++)
+ if (activeplats[i] == NULL)
+ {
+ activeplats[i] = plat;
+ return;
+ }
+ I_Error("P_AddActivePlat: no more plats!");
}
-void P_RemoveActivePlat(plat_t *plat)
+void P_RemoveActivePlat(plat_t * plat)
{
- int i;
- for (i = 0;i < MAXPLATS;i++)
- if (plat == activeplats[i])
- {
- (activeplats[i])->sector->specialdata = NULL;
- P_RemoveThinker(&(activeplats[i])->thinker);
- activeplats[i] = NULL;
- return;
- }
- I_Error ("P_RemoveActivePlat: can't find plat!");
+ int i;
+ for (i = 0; i < MAXPLATS; i++)
+ if (plat == activeplats[i])
+ {
+ (activeplats[i])->sector->specialdata = NULL;
+ P_RemoveThinker(&(activeplats[i])->thinker);
+ activeplats[i] = NULL;
+ return;
+ }
+ I_Error("P_RemoveActivePlat: can't find plat!");
}
--- a/src/heretic/p_pspr.c
+++ b/src/heretic/p_pspr.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_pspr.c
@@ -18,204 +40,202 @@
static int MaceSpotCount;
static struct
{
- fixed_t x;
- fixed_t y;
+ fixed_t x;
+ fixed_t y;
} MaceSpots[MAX_MACE_SPOTS];
fixed_t bulletslope;
static int WeaponAmmoUsePL1[NUMWEAPONS] = {
- 0, // staff
- USE_GWND_AMMO_1, // gold wand
- USE_CBOW_AMMO_1, // crossbow
- USE_BLSR_AMMO_1, // blaster
- USE_SKRD_AMMO_1, // skull rod
- USE_PHRD_AMMO_1, // phoenix rod
- USE_MACE_AMMO_1, // mace
- 0, // gauntlets
- 0 // beak
+ 0, // staff
+ USE_GWND_AMMO_1, // gold wand
+ USE_CBOW_AMMO_1, // crossbow
+ USE_BLSR_AMMO_1, // blaster
+ USE_SKRD_AMMO_1, // skull rod
+ USE_PHRD_AMMO_1, // phoenix rod
+ USE_MACE_AMMO_1, // mace
+ 0, // gauntlets
+ 0 // beak
};
static int WeaponAmmoUsePL2[NUMWEAPONS] = {
- 0, // staff
- USE_GWND_AMMO_2, // gold wand
- USE_CBOW_AMMO_2, // crossbow
- USE_BLSR_AMMO_2, // blaster
- USE_SKRD_AMMO_2, // skull rod
- USE_PHRD_AMMO_2, // phoenix rod
- USE_MACE_AMMO_2, // mace
- 0, // gauntlets
- 0 // beak
+ 0, // staff
+ USE_GWND_AMMO_2, // gold wand
+ USE_CBOW_AMMO_2, // crossbow
+ USE_BLSR_AMMO_2, // blaster
+ USE_SKRD_AMMO_2, // skull rod
+ USE_PHRD_AMMO_2, // phoenix rod
+ USE_MACE_AMMO_2, // mace
+ 0, // gauntlets
+ 0 // beak
};
-weaponinfo_t wpnlev1info[NUMWEAPONS] =
-{
- { // Staff
- am_noammo, // ammo
- S_STAFFUP, // upstate
- S_STAFFDOWN, // downstate
- S_STAFFREADY, // readystate
- S_STAFFATK1_1, // atkstate
- S_STAFFATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Gold wand
- am_goldwand, // ammo
- S_GOLDWANDUP, // upstate
- S_GOLDWANDDOWN, // downstate
- S_GOLDWANDREADY, // readystate
- S_GOLDWANDATK1_1, // atkstate
- S_GOLDWANDATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Crossbow
- am_crossbow, // ammo
- S_CRBOWUP, // upstate
- S_CRBOWDOWN, // downstate
- S_CRBOW1, // readystate
- S_CRBOWATK1_1, // atkstate
- S_CRBOWATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Blaster
- am_blaster, // ammo
- S_BLASTERUP, // upstate
- S_BLASTERDOWN, // downstate
- S_BLASTERREADY, // readystate
- S_BLASTERATK1_1, // atkstate
- S_BLASTERATK1_3, // holdatkstate
- S_NULL // flashstate
- },
- { // Skull rod
- am_skullrod, // ammo
- S_HORNRODUP, // upstate
- S_HORNRODDOWN, // downstate
- S_HORNRODREADY, // readystae
- S_HORNRODATK1_1, // atkstate
- S_HORNRODATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Phoenix rod
- am_phoenixrod, // ammo
- S_PHOENIXUP, // upstate
- S_PHOENIXDOWN, // downstate
- S_PHOENIXREADY, // readystate
- S_PHOENIXATK1_1, // atkstate
- S_PHOENIXATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Mace
- am_mace, // ammo
- S_MACEUP, // upstate
- S_MACEDOWN, // downstate
- S_MACEREADY, // readystate
- S_MACEATK1_1, // atkstate
- S_MACEATK1_2, // holdatkstate
- S_NULL // flashstate
- },
- { // Gauntlets
- am_noammo, // ammo
- S_GAUNTLETUP, // upstate
- S_GAUNTLETDOWN, // downstate
- S_GAUNTLETREADY, // readystate
- S_GAUNTLETATK1_1, // atkstate
- S_GAUNTLETATK1_3, // holdatkstate
- S_NULL // flashstate
- },
- { // Beak
- am_noammo, // ammo
- S_BEAKUP, // upstate
- S_BEAKDOWN, // downstate
- S_BEAKREADY, // readystate
- S_BEAKATK1_1, // atkstate
- S_BEAKATK1_1, // holdatkstate
- S_NULL // flashstate
- }
+weaponinfo_t wpnlev1info[NUMWEAPONS] = {
+ { // Staff
+ am_noammo, // ammo
+ S_STAFFUP, // upstate
+ S_STAFFDOWN, // downstate
+ S_STAFFREADY, // readystate
+ S_STAFFATK1_1, // atkstate
+ S_STAFFATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Gold wand
+ am_goldwand, // ammo
+ S_GOLDWANDUP, // upstate
+ S_GOLDWANDDOWN, // downstate
+ S_GOLDWANDREADY, // readystate
+ S_GOLDWANDATK1_1, // atkstate
+ S_GOLDWANDATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Crossbow
+ am_crossbow, // ammo
+ S_CRBOWUP, // upstate
+ S_CRBOWDOWN, // downstate
+ S_CRBOW1, // readystate
+ S_CRBOWATK1_1, // atkstate
+ S_CRBOWATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Blaster
+ am_blaster, // ammo
+ S_BLASTERUP, // upstate
+ S_BLASTERDOWN, // downstate
+ S_BLASTERREADY, // readystate
+ S_BLASTERATK1_1, // atkstate
+ S_BLASTERATK1_3, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Skull rod
+ am_skullrod, // ammo
+ S_HORNRODUP, // upstate
+ S_HORNRODDOWN, // downstate
+ S_HORNRODREADY, // readystae
+ S_HORNRODATK1_1, // atkstate
+ S_HORNRODATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Phoenix rod
+ am_phoenixrod, // ammo
+ S_PHOENIXUP, // upstate
+ S_PHOENIXDOWN, // downstate
+ S_PHOENIXREADY, // readystate
+ S_PHOENIXATK1_1, // atkstate
+ S_PHOENIXATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mace
+ am_mace, // ammo
+ S_MACEUP, // upstate
+ S_MACEDOWN, // downstate
+ S_MACEREADY, // readystate
+ S_MACEATK1_1, // atkstate
+ S_MACEATK1_2, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Gauntlets
+ am_noammo, // ammo
+ S_GAUNTLETUP, // upstate
+ S_GAUNTLETDOWN, // downstate
+ S_GAUNTLETREADY, // readystate
+ S_GAUNTLETATK1_1, // atkstate
+ S_GAUNTLETATK1_3, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Beak
+ am_noammo, // ammo
+ S_BEAKUP, // upstate
+ S_BEAKDOWN, // downstate
+ S_BEAKREADY, // readystate
+ S_BEAKATK1_1, // atkstate
+ S_BEAKATK1_1, // holdatkstate
+ S_NULL // flashstate
+ }
};
-weaponinfo_t wpnlev2info[NUMWEAPONS] =
-{
- { // Staff
- am_noammo, // ammo
- S_STAFFUP2, // upstate
- S_STAFFDOWN2, // downstate
- S_STAFFREADY2_1, // readystate
- S_STAFFATK2_1, // atkstate
- S_STAFFATK2_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Gold wand
- am_goldwand, // ammo
- S_GOLDWANDUP, // upstate
- S_GOLDWANDDOWN, // downstate
- S_GOLDWANDREADY, // readystate
- S_GOLDWANDATK2_1, // atkstate
- S_GOLDWANDATK2_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Crossbow
- am_crossbow, // ammo
- S_CRBOWUP, // upstate
- S_CRBOWDOWN, // downstate
- S_CRBOW1, // readystate
- S_CRBOWATK2_1, // atkstate
- S_CRBOWATK2_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Blaster
- am_blaster, // ammo
- S_BLASTERUP, // upstate
- S_BLASTERDOWN, // downstate
- S_BLASTERREADY, // readystate
- S_BLASTERATK2_1, // atkstate
- S_BLASTERATK2_3, // holdatkstate
- S_NULL // flashstate
- },
- { // Skull rod
- am_skullrod, // ammo
- S_HORNRODUP, // upstate
- S_HORNRODDOWN, // downstate
- S_HORNRODREADY, // readystae
- S_HORNRODATK2_1, // atkstate
- S_HORNRODATK2_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Phoenix rod
- am_phoenixrod, // ammo
- S_PHOENIXUP, // upstate
- S_PHOENIXDOWN, // downstate
- S_PHOENIXREADY, // readystate
- S_PHOENIXATK2_1, // atkstate
- S_PHOENIXATK2_2, // holdatkstate
- S_NULL // flashstate
- },
- { // Mace
- am_mace, // ammo
- S_MACEUP, // upstate
- S_MACEDOWN, // downstate
- S_MACEREADY, // readystate
- S_MACEATK2_1, // atkstate
- S_MACEATK2_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Gauntlets
- am_noammo, // ammo
- S_GAUNTLETUP2, // upstate
- S_GAUNTLETDOWN2, // downstate
- S_GAUNTLETREADY2_1, // readystate
- S_GAUNTLETATK2_1, // atkstate
- S_GAUNTLETATK2_3, // holdatkstate
- S_NULL // flashstate
- },
- { // Beak
- am_noammo, // ammo
- S_BEAKUP, // upstate
- S_BEAKDOWN, // downstate
- S_BEAKREADY, // readystate
- S_BEAKATK2_1, // atkstate
- S_BEAKATK2_1, // holdatkstate
- S_NULL // flashstate
- }
+weaponinfo_t wpnlev2info[NUMWEAPONS] = {
+ { // Staff
+ am_noammo, // ammo
+ S_STAFFUP2, // upstate
+ S_STAFFDOWN2, // downstate
+ S_STAFFREADY2_1, // readystate
+ S_STAFFATK2_1, // atkstate
+ S_STAFFATK2_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Gold wand
+ am_goldwand, // ammo
+ S_GOLDWANDUP, // upstate
+ S_GOLDWANDDOWN, // downstate
+ S_GOLDWANDREADY, // readystate
+ S_GOLDWANDATK2_1, // atkstate
+ S_GOLDWANDATK2_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Crossbow
+ am_crossbow, // ammo
+ S_CRBOWUP, // upstate
+ S_CRBOWDOWN, // downstate
+ S_CRBOW1, // readystate
+ S_CRBOWATK2_1, // atkstate
+ S_CRBOWATK2_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Blaster
+ am_blaster, // ammo
+ S_BLASTERUP, // upstate
+ S_BLASTERDOWN, // downstate
+ S_BLASTERREADY, // readystate
+ S_BLASTERATK2_1, // atkstate
+ S_BLASTERATK2_3, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Skull rod
+ am_skullrod, // ammo
+ S_HORNRODUP, // upstate
+ S_HORNRODDOWN, // downstate
+ S_HORNRODREADY, // readystae
+ S_HORNRODATK2_1, // atkstate
+ S_HORNRODATK2_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Phoenix rod
+ am_phoenixrod, // ammo
+ S_PHOENIXUP, // upstate
+ S_PHOENIXDOWN, // downstate
+ S_PHOENIXREADY, // readystate
+ S_PHOENIXATK2_1, // atkstate
+ S_PHOENIXATK2_2, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mace
+ am_mace, // ammo
+ S_MACEUP, // upstate
+ S_MACEDOWN, // downstate
+ S_MACEREADY, // readystate
+ S_MACEATK2_1, // atkstate
+ S_MACEATK2_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Gauntlets
+ am_noammo, // ammo
+ S_GAUNTLETUP2, // upstate
+ S_GAUNTLETDOWN2, // downstate
+ S_GAUNTLETREADY2_1, // readystate
+ S_GAUNTLETATK2_1, // atkstate
+ S_GAUNTLETATK2_3, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Beak
+ am_noammo, // ammo
+ S_BEAKUP, // upstate
+ S_BEAKDOWN, // downstate
+ S_BEAKREADY, // readystate
+ S_BEAKATK2_1, // atkstate
+ S_BEAKATK2_1, // holdatkstate
+ S_NULL // flashstate
+ }
};
//---------------------------------------------------------------------------
@@ -228,7 +248,7 @@
void P_OpenWeapons(void)
{
- MaceSpotCount = 0;
+ MaceSpotCount = 0;
}
//---------------------------------------------------------------------------
@@ -237,15 +257,15 @@
//
//---------------------------------------------------------------------------
-void P_AddMaceSpot(mapthing_t *mthing)
+void P_AddMaceSpot(mapthing_t * mthing)
{
- if(MaceSpotCount == MAX_MACE_SPOTS)
- {
- I_Error("Too many mace spots.");
- }
- MaceSpots[MaceSpotCount].x = mthing->x<<FRACBITS;
- MaceSpots[MaceSpotCount].y = mthing->y<<FRACBITS;
- MaceSpotCount++;
+ if (MaceSpotCount == MAX_MACE_SPOTS)
+ {
+ I_Error("Too many mace spots.");
+ }
+ MaceSpots[MaceSpotCount].x = mthing->x << FRACBITS;
+ MaceSpots[MaceSpotCount].y = mthing->y << FRACBITS;
+ MaceSpotCount++;
}
//---------------------------------------------------------------------------
@@ -256,19 +276,19 @@
//
//---------------------------------------------------------------------------
-void P_RepositionMace(mobj_t *mo)
+void P_RepositionMace(mobj_t * mo)
{
- int spot;
- subsector_t *ss;
+ int spot;
+ subsector_t *ss;
- P_UnsetThingPosition(mo);
- spot = P_Random()%MaceSpotCount;
- mo->x = MaceSpots[spot].x;
- mo->y = MaceSpots[spot].y;
- ss = R_PointInSubsector(mo->x, mo->y);
- mo->z = mo->floorz = ss->sector->floorheight;
- mo->ceilingz = ss->sector->ceilingheight;
- P_SetThingPosition(mo);
+ P_UnsetThingPosition(mo);
+ spot = P_Random() % MaceSpotCount;
+ mo->x = MaceSpots[spot].x;
+ mo->y = MaceSpots[spot].y;
+ ss = R_PointInSubsector(mo->x, mo->y);
+ mo->z = mo->floorz = ss->sector->floorheight;
+ mo->ceilingz = ss->sector->ceilingheight;
+ P_SetThingPosition(mo);
}
//---------------------------------------------------------------------------
@@ -281,18 +301,18 @@
void P_CloseWeapons(void)
{
- int spot;
+ int spot;
- if(!MaceSpotCount)
- { // No maces placed
- return;
- }
- if(!deathmatch && P_Random() < 64)
- { // Sometimes doesn't show up if not in deathmatch
- return;
- }
- spot = P_Random()%MaceSpotCount;
- P_SpawnMobj(MaceSpots[spot].x, MaceSpots[spot].y, ONFLOORZ, MT_WMACE);
+ if (!MaceSpotCount)
+ { // No maces placed
+ return;
+ }
+ if (!deathmatch && P_Random() < 64)
+ { // Sometimes doesn't show up if not in deathmatch
+ return;
+ }
+ spot = P_Random() % MaceSpotCount;
+ P_SpawnMobj(MaceSpots[spot].x, MaceSpots[spot].y, ONFLOORZ, MT_WMACE);
}
//---------------------------------------------------------------------------
@@ -301,37 +321,38 @@
//
//---------------------------------------------------------------------------
-void P_SetPsprite(player_t *player, int position, statenum_t stnum)
+void P_SetPsprite(player_t * player, int position, statenum_t stnum)
{
- pspdef_t *psp;
- state_t *state;
+ pspdef_t *psp;
+ state_t *state;
- psp = &player->psprites[position];
- do
- {
- if(!stnum)
- { // Object removed itself.
- psp->state = NULL;
- break;
- }
- state = &states[stnum];
- psp->state = state;
- psp->tics = state->tics; // could be 0
- if(state->misc1)
- { // Set coordinates.
- psp->sx = state->misc1<<FRACBITS;
- psp->sy = state->misc2<<FRACBITS;
- }
- if(state->action)
- { // Call action routine.
- state->action(player, psp);
- if(!psp->state)
- {
- break;
- }
- }
- stnum = psp->state->nextstate;
- } while(!psp->tics); // An initial state of 0 could cycle through.
+ psp = &player->psprites[position];
+ do
+ {
+ if (!stnum)
+ { // Object removed itself.
+ psp->state = NULL;
+ break;
+ }
+ state = &states[stnum];
+ psp->state = state;
+ psp->tics = state->tics; // could be 0
+ if (state->misc1)
+ { // Set coordinates.
+ psp->sx = state->misc1 << FRACBITS;
+ psp->sy = state->misc2 << FRACBITS;
+ }
+ if (state->action)
+ { // Call action routine.
+ state->action(player, psp);
+ if (!psp->state)
+ {
+ break;
+ }
+ }
+ stnum = psp->state->nextstate;
+ }
+ while (!psp->tics); // An initial state of 0 could cycle through.
}
/*
@@ -367,12 +388,12 @@
//
//---------------------------------------------------------------------------
-void P_ActivateBeak(player_t *player)
+void P_ActivateBeak(player_t * player)
{
- player->pendingweapon = wp_nochange;
- player->readyweapon = wp_beak;
- player->psprites[ps_weapon].sy = WEAPONTOP;
- P_SetPsprite(player, ps_weapon, S_BEAKREADY);
+ player->pendingweapon = wp_nochange;
+ player->readyweapon = wp_beak;
+ player->psprites[ps_weapon].sy = WEAPONTOP;
+ P_SetPsprite(player, ps_weapon, S_BEAKREADY);
}
//---------------------------------------------------------------------------
@@ -381,16 +402,16 @@
//
//---------------------------------------------------------------------------
-void P_PostChickenWeapon(player_t *player, weapontype_t weapon)
+void P_PostChickenWeapon(player_t * player, weapontype_t weapon)
{
- if(weapon == wp_beak)
- { // Should never happen
- weapon = wp_staff;
- }
- player->pendingweapon = wp_nochange;
- player->readyweapon = weapon;
- player->psprites[ps_weapon].sy = WEAPONBOTTOM;
- P_SetPsprite(player, ps_weapon, wpnlev1info[weapon].upstate);
+ if (weapon == wp_beak)
+ { // Should never happen
+ weapon = wp_staff;
+ }
+ player->pendingweapon = wp_nochange;
+ player->readyweapon = weapon;
+ player->psprites[ps_weapon].sy = WEAPONBOTTOM;
+ P_SetPsprite(player, ps_weapon, wpnlev1info[weapon].upstate);
}
//---------------------------------------------------------------------------
@@ -401,29 +422,29 @@
//
//---------------------------------------------------------------------------
-void P_BringUpWeapon(player_t *player)
+void P_BringUpWeapon(player_t * player)
{
- statenum_t new;
+ statenum_t new;
- if(player->pendingweapon == wp_nochange)
- {
- player->pendingweapon = player->readyweapon;
- }
- if(player->pendingweapon == wp_gauntlets)
- {
- S_StartSound(player->mo, sfx_gntact);
- }
- if(player->powers[pw_weaponlevel2])
- {
- new = wpnlev2info[player->pendingweapon].upstate;
- }
- else
- {
- new = wpnlev1info[player->pendingweapon].upstate;
- }
- player->pendingweapon = wp_nochange;
- player->psprites[ps_weapon].sy = WEAPONBOTTOM;
- P_SetPsprite(player, ps_weapon, new);
+ if (player->pendingweapon == wp_nochange)
+ {
+ player->pendingweapon = player->readyweapon;
+ }
+ if (player->pendingweapon == wp_gauntlets)
+ {
+ S_StartSound(player->mo, sfx_gntact);
+ }
+ if (player->powers[pw_weaponlevel2])
+ {
+ new = wpnlev2info[player->pendingweapon].upstate;
+ }
+ else
+ {
+ new = wpnlev1info[player->pendingweapon].upstate;
+ }
+ player->pendingweapon = wp_nochange;
+ player->psprites[ps_weapon].sy = WEAPONBOTTOM;
+ P_SetPsprite(player, ps_weapon, new);
}
//---------------------------------------------------------------------------
@@ -435,78 +456,79 @@
//
//---------------------------------------------------------------------------
-boolean P_CheckAmmo(player_t *player)
+boolean P_CheckAmmo(player_t * player)
{
- ammotype_t ammo;
- int *ammoUse;
- int count;
+ ammotype_t ammo;
+ int *ammoUse;
+ int count;
- ammo = wpnlev1info[player->readyweapon].ammo;
- if(player->powers[pw_weaponlevel2] && !deathmatch)
- {
- ammoUse = WeaponAmmoUsePL2;
- }
- else
- {
- ammoUse = WeaponAmmoUsePL1;
- }
- count = ammoUse[player->readyweapon];
- if(ammo == am_noammo || player->ammo[ammo] >= count)
- {
- return(true);
- }
- // out of ammo, pick a weapon to change to
- do
- {
- if(player->weaponowned[wp_skullrod]
- && player->ammo[am_skullrod] > ammoUse[wp_skullrod])
- {
- player->pendingweapon = wp_skullrod;
- }
- else if(player->weaponowned[wp_blaster]
- && player->ammo[am_blaster] > ammoUse[wp_blaster])
- {
- player->pendingweapon = wp_blaster;
- }
- else if(player->weaponowned[wp_crossbow]
- && player->ammo[am_crossbow] > ammoUse[wp_crossbow])
- {
- player->pendingweapon = wp_crossbow;
- }
- else if(player->weaponowned[wp_mace]
- && player->ammo[am_mace] > ammoUse[wp_mace])
- {
- player->pendingweapon = wp_mace;
- }
- else if(player->ammo[am_goldwand] > ammoUse[wp_goldwand])
- {
- player->pendingweapon = wp_goldwand;
- }
- else if(player->weaponowned[wp_gauntlets])
- {
- player->pendingweapon = wp_gauntlets;
- }
- else if(player->weaponowned[wp_phoenixrod]
- && player->ammo[am_phoenixrod] > ammoUse[wp_phoenixrod])
- {
- player->pendingweapon = wp_phoenixrod;
- }
- else
- {
- player->pendingweapon = wp_staff;
- }
- } while(player->pendingweapon == wp_nochange);
- if(player->powers[pw_weaponlevel2])
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev2info[player->readyweapon].downstate);
- }
- else
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev1info[player->readyweapon].downstate);
- }
- return(false);
+ ammo = wpnlev1info[player->readyweapon].ammo;
+ if (player->powers[pw_weaponlevel2] && !deathmatch)
+ {
+ ammoUse = WeaponAmmoUsePL2;
+ }
+ else
+ {
+ ammoUse = WeaponAmmoUsePL1;
+ }
+ count = ammoUse[player->readyweapon];
+ if (ammo == am_noammo || player->ammo[ammo] >= count)
+ {
+ return (true);
+ }
+ // out of ammo, pick a weapon to change to
+ do
+ {
+ if (player->weaponowned[wp_skullrod]
+ && player->ammo[am_skullrod] > ammoUse[wp_skullrod])
+ {
+ player->pendingweapon = wp_skullrod;
+ }
+ else if (player->weaponowned[wp_blaster]
+ && player->ammo[am_blaster] > ammoUse[wp_blaster])
+ {
+ player->pendingweapon = wp_blaster;
+ }
+ else if (player->weaponowned[wp_crossbow]
+ && player->ammo[am_crossbow] > ammoUse[wp_crossbow])
+ {
+ player->pendingweapon = wp_crossbow;
+ }
+ else if (player->weaponowned[wp_mace]
+ && player->ammo[am_mace] > ammoUse[wp_mace])
+ {
+ player->pendingweapon = wp_mace;
+ }
+ else if (player->ammo[am_goldwand] > ammoUse[wp_goldwand])
+ {
+ player->pendingweapon = wp_goldwand;
+ }
+ else if (player->weaponowned[wp_gauntlets])
+ {
+ player->pendingweapon = wp_gauntlets;
+ }
+ else if (player->weaponowned[wp_phoenixrod]
+ && player->ammo[am_phoenixrod] > ammoUse[wp_phoenixrod])
+ {
+ player->pendingweapon = wp_phoenixrod;
+ }
+ else
+ {
+ player->pendingweapon = wp_staff;
+ }
+ }
+ while (player->pendingweapon == wp_nochange);
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev2info[player->readyweapon].downstate);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev1info[player->readyweapon].downstate);
+ }
+ return (false);
}
//---------------------------------------------------------------------------
@@ -515,26 +537,26 @@
//
//---------------------------------------------------------------------------
-void P_FireWeapon(player_t *player)
+void P_FireWeapon(player_t * player)
{
- weaponinfo_t *wpinfo;
- statenum_t attackState;
+ weaponinfo_t *wpinfo;
+ statenum_t attackState;
- if(!P_CheckAmmo(player))
- {
- return;
- }
- P_SetMobjState(player->mo, S_PLAY_ATK2);
- wpinfo = player->powers[pw_weaponlevel2] ? &wpnlev2info[0]
- : &wpnlev1info[0];
- attackState = player->refire ? wpinfo[player->readyweapon].holdatkstate
- : wpinfo[player->readyweapon].atkstate;
- P_SetPsprite(player, ps_weapon, attackState);
- P_NoiseAlert(player->mo, player->mo);
- if(player->readyweapon == wp_gauntlets && !player->refire)
- { // Play the sound for the initial gauntlet attack
- S_StartSound(player->mo, sfx_gntuse);
- }
+ if (!P_CheckAmmo(player))
+ {
+ return;
+ }
+ P_SetMobjState(player->mo, S_PLAY_ATK2);
+ wpinfo = player->powers[pw_weaponlevel2] ? &wpnlev2info[0]
+ : &wpnlev1info[0];
+ attackState = player->refire ? wpinfo[player->readyweapon].holdatkstate
+ : wpinfo[player->readyweapon].atkstate;
+ P_SetPsprite(player, ps_weapon, attackState);
+ P_NoiseAlert(player->mo, player->mo);
+ if (player->readyweapon == wp_gauntlets && !player->refire)
+ { // Play the sound for the initial gauntlet attack
+ S_StartSound(player->mo, sfx_gntuse);
+ }
}
//---------------------------------------------------------------------------
@@ -545,18 +567,18 @@
//
//---------------------------------------------------------------------------
-void P_DropWeapon(player_t *player)
+void P_DropWeapon(player_t * player)
{
- if(player->powers[pw_weaponlevel2])
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev2info[player->readyweapon].downstate);
- }
- else
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev1info[player->readyweapon].downstate);
- }
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev2info[player->readyweapon].downstate);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev1info[player->readyweapon].downstate);
+ }
}
//---------------------------------------------------------------------------
@@ -567,65 +589,64 @@
//
//---------------------------------------------------------------------------
-void A_WeaponReady(player_t *player, pspdef_t *psp)
+void A_WeaponReady(player_t * player, pspdef_t * psp)
{
- int angle;
+ int angle;
- if(player->chickenTics)
- { // Change to the chicken beak
- P_ActivateBeak(player);
- return;
- }
- // Change player from attack state
- if(player->mo->state == &states[S_PLAY_ATK1]
- || player->mo->state == &states[S_PLAY_ATK2])
- {
- P_SetMobjState(player->mo, S_PLAY);
- }
- // Check for staff PL2 active sound
- if((player->readyweapon == wp_staff)
- && (psp->state == &states[S_STAFFREADY2_1])
- && P_Random() < 128)
- {
- S_StartSound(player->mo, sfx_stfcrk);
- }
- // Put the weapon away if the player has a pending weapon or has
- // died.
- if(player->pendingweapon != wp_nochange || !player->health)
- {
- if(player->powers[pw_weaponlevel2])
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev2info[player->readyweapon].downstate);
- }
- else
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev1info[player->readyweapon].downstate);
- }
- return;
- }
+ if (player->chickenTics)
+ { // Change to the chicken beak
+ P_ActivateBeak(player);
+ return;
+ }
+ // Change player from attack state
+ if (player->mo->state == &states[S_PLAY_ATK1]
+ || player->mo->state == &states[S_PLAY_ATK2])
+ {
+ P_SetMobjState(player->mo, S_PLAY);
+ }
+ // Check for staff PL2 active sound
+ if ((player->readyweapon == wp_staff)
+ && (psp->state == &states[S_STAFFREADY2_1]) && P_Random() < 128)
+ {
+ S_StartSound(player->mo, sfx_stfcrk);
+ }
+ // Put the weapon away if the player has a pending weapon or has
+ // died.
+ if (player->pendingweapon != wp_nochange || !player->health)
+ {
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev2info[player->readyweapon].downstate);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev1info[player->readyweapon].downstate);
+ }
+ return;
+ }
- // Check for fire. The phoenix rod does not auto fire.
- if(player->cmd.buttons&BT_ATTACK)
- {
- if(!player->attackdown || (player->readyweapon != wp_phoenixrod))
- {
- player->attackdown = true;
- P_FireWeapon(player);
- return;
- }
- }
- else
- {
- player->attackdown = false;
- }
+ // Check for fire. The phoenix rod does not auto fire.
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ if (!player->attackdown || (player->readyweapon != wp_phoenixrod))
+ {
+ player->attackdown = true;
+ P_FireWeapon(player);
+ return;
+ }
+ }
+ else
+ {
+ player->attackdown = false;
+ }
- // Bob the weapon based on movement speed.
- angle = (128*leveltime)&FINEMASK;
- psp->sx = FRACUNIT+FixedMul(player->bob, finecosine[angle]);
- angle &= FINEANGLES/2-1;
- psp->sy = WEAPONTOP+FixedMul(player->bob, finesine[angle]);
+ // Bob the weapon based on movement speed.
+ angle = (128 * leveltime) & FINEMASK;
+ psp->sx = FRACUNIT + FixedMul(player->bob, finecosine[angle]);
+ angle &= FINEANGLES / 2 - 1;
+ psp->sy = WEAPONTOP + FixedMul(player->bob, finesine[angle]);
}
//---------------------------------------------------------------------------
@@ -634,9 +655,9 @@
//
//---------------------------------------------------------------------------
-void P_UpdateBeak(player_t *player, pspdef_t *psp)
+void P_UpdateBeak(player_t * player, pspdef_t * psp)
{
- psp->sy = WEAPONTOP+(player->chickenPeck<<(FRACBITS-1));
+ psp->sy = WEAPONTOP + (player->chickenPeck << (FRACBITS - 1));
}
//---------------------------------------------------------------------------
@@ -645,30 +666,30 @@
//
//---------------------------------------------------------------------------
-void A_BeakReady(player_t *player, pspdef_t *psp)
+void A_BeakReady(player_t * player, pspdef_t * psp)
{
- if(player->cmd.buttons&BT_ATTACK)
- { // Chicken beak attack
- player->attackdown = true;
- P_SetMobjState(player->mo, S_CHICPLAY_ATK1);
- if(player->powers[pw_weaponlevel2])
- {
- P_SetPsprite(player, ps_weapon, S_BEAKATK2_1);
- }
- else
- {
- P_SetPsprite(player, ps_weapon, S_BEAKATK1_1);
- }
- P_NoiseAlert(player->mo, player->mo);
- }
- else
- {
- if(player->mo->state == &states[S_CHICPLAY_ATK1])
- { // Take out of attack state
- P_SetMobjState(player->mo, S_CHICPLAY);
- }
- player->attackdown = false;
- }
+ if (player->cmd.buttons & BT_ATTACK)
+ { // Chicken beak attack
+ player->attackdown = true;
+ P_SetMobjState(player->mo, S_CHICPLAY_ATK1);
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_SetPsprite(player, ps_weapon, S_BEAKATK2_1);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon, S_BEAKATK1_1);
+ }
+ P_NoiseAlert(player->mo, player->mo);
+ }
+ else
+ {
+ if (player->mo->state == &states[S_CHICPLAY_ATK1])
+ { // Take out of attack state
+ P_SetMobjState(player->mo, S_CHICPLAY);
+ }
+ player->attackdown = false;
+ }
}
//---------------------------------------------------------------------------
@@ -679,19 +700,19 @@
//
//---------------------------------------------------------------------------
-void A_ReFire(player_t *player, pspdef_t *psp)
+void A_ReFire(player_t * player, pspdef_t * psp)
{
- if((player->cmd.buttons&BT_ATTACK)
- && player->pendingweapon == wp_nochange && player->health)
- {
- player->refire++;
- P_FireWeapon(player);
- }
- else
- {
- player->refire = 0;
- P_CheckAmmo(player);
- }
+ if ((player->cmd.buttons & BT_ATTACK)
+ && player->pendingweapon == wp_nochange && player->health)
+ {
+ player->refire++;
+ P_FireWeapon(player);
+ }
+ else
+ {
+ player->refire = 0;
+ P_CheckAmmo(player);
+ }
}
//---------------------------------------------------------------------------
@@ -700,32 +721,32 @@
//
//---------------------------------------------------------------------------
-void A_Lower(player_t *player, pspdef_t *psp)
+void A_Lower(player_t * player, pspdef_t * psp)
{
- if(player->chickenTics)
- {
- psp->sy = WEAPONBOTTOM;
- }
- else
- {
- psp->sy += LOWERSPEED;
- }
- if(psp->sy < WEAPONBOTTOM)
- { // Not lowered all the way yet
- return;
- }
- if(player->playerstate == PST_DEAD)
- { // Player is dead, so don't bring up a pending weapon
- psp->sy = WEAPONBOTTOM;
- return;
- }
- if(!player->health)
- { // Player is dead, so keep the weapon off screen
- P_SetPsprite(player, ps_weapon, S_NULL);
- return;
- }
- player->readyweapon = player->pendingweapon;
- P_BringUpWeapon(player);
+ if (player->chickenTics)
+ {
+ psp->sy = WEAPONBOTTOM;
+ }
+ else
+ {
+ psp->sy += LOWERSPEED;
+ }
+ if (psp->sy < WEAPONBOTTOM)
+ { // Not lowered all the way yet
+ return;
+ }
+ if (player->playerstate == PST_DEAD)
+ { // Player is dead, so don't bring up a pending weapon
+ psp->sy = WEAPONBOTTOM;
+ return;
+ }
+ if (!player->health)
+ { // Player is dead, so keep the weapon off screen
+ P_SetPsprite(player, ps_weapon, S_NULL);
+ return;
+ }
+ player->readyweapon = player->pendingweapon;
+ P_BringUpWeapon(player);
}
//---------------------------------------------------------------------------
@@ -734,11 +755,11 @@
//
//---------------------------------------------------------------------------
-void A_BeakRaise(player_t *player, pspdef_t *psp)
+void A_BeakRaise(player_t * player, pspdef_t * psp)
{
- psp->sy = WEAPONTOP;
- P_SetPsprite(player, ps_weapon,
- wpnlev1info[player->readyweapon].readystate);
+ psp->sy = WEAPONTOP;
+ P_SetPsprite(player, ps_weapon,
+ wpnlev1info[player->readyweapon].readystate);
}
//---------------------------------------------------------------------------
@@ -747,24 +768,24 @@
//
//---------------------------------------------------------------------------
-void A_Raise(player_t *player, pspdef_t *psp)
+void A_Raise(player_t * player, pspdef_t * psp)
{
- psp->sy -= RAISESPEED;
- if(psp->sy > WEAPONTOP)
- { // Not raised all the way yet
- return;
- }
- psp->sy = WEAPONTOP;
- if(player->powers[pw_weaponlevel2])
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev2info[player->readyweapon].readystate);
- }
- else
- {
- P_SetPsprite(player, ps_weapon,
- wpnlev1info[player->readyweapon].readystate);
- }
+ psp->sy -= RAISESPEED;
+ if (psp->sy > WEAPONTOP)
+ { // Not raised all the way yet
+ return;
+ }
+ psp->sy = WEAPONTOP;
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev2info[player->readyweapon].readystate);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon,
+ wpnlev1info[player->readyweapon].readystate);
+ }
}
/*
@@ -778,30 +799,30 @@
===============
*/
-void P_BulletSlope (mobj_t *mo)
+void P_BulletSlope(mobj_t * mo)
{
- angle_t an;
+ angle_t an;
//
// see which target is to be aimed at
//
- an = mo->angle;
- bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an += 1<<26;
- bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an -= 2<<26;
- bulletslope = P_AimLineAttack (mo, an, 16*64*FRACUNIT);
- }
- if (!linetarget)
- {
- an += 2<<26;
- bulletslope = (mo->player->lookdir<<FRACBITS)/173;
- }
- }
+ an = mo->angle;
+ bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ bulletslope = P_AimLineAttack(mo, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an += 2 << 26;
+ bulletslope = (mo->player->lookdir << FRACBITS) / 173;
+ }
+ }
}
//****************************************************************************
@@ -816,25 +837,26 @@
//
//----------------------------------------------------------------------------
-void A_BeakAttackPL1(player_t *player, pspdef_t *psp)
+void A_BeakAttackPL1(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
+ angle_t angle;
+ int damage;
+ int slope;
- damage = 1+(P_Random()&3);
- angle = player->mo->angle;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- PuffType = MT_BEAKPUFF;
- P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
- if(linetarget)
- {
- player->mo->angle = R_PointToAngle2(player->mo->x,
- player->mo->y, linetarget->x, linetarget->y);
- }
- S_StartSound(player->mo, sfx_chicpk1+(P_Random()%3));
- player->chickenPeck = 12;
- psp->tics -= P_Random()&7;
+ damage = 1 + (P_Random() & 3);
+ angle = player->mo->angle;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ PuffType = MT_BEAKPUFF;
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ if (linetarget)
+ {
+ player->mo->angle = R_PointToAngle2(player->mo->x,
+ player->mo->y, linetarget->x,
+ linetarget->y);
+ }
+ S_StartSound(player->mo, sfx_chicpk1 + (P_Random() % 3));
+ player->chickenPeck = 12;
+ psp->tics -= P_Random() & 7;
}
//----------------------------------------------------------------------------
@@ -843,25 +865,26 @@
//
//----------------------------------------------------------------------------
-void A_BeakAttackPL2(player_t *player, pspdef_t *psp)
+void A_BeakAttackPL2(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
+ angle_t angle;
+ int damage;
+ int slope;
- damage = HITDICE(4);
- angle = player->mo->angle;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- PuffType = MT_BEAKPUFF;
- P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
- if(linetarget)
- {
- player->mo->angle = R_PointToAngle2(player->mo->x,
- player->mo->y, linetarget->x, linetarget->y);
- }
- S_StartSound(player->mo, sfx_chicpk1+(P_Random()%3));
- player->chickenPeck = 12;
- psp->tics -= P_Random()&3;
+ damage = HITDICE(4);
+ angle = player->mo->angle;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ PuffType = MT_BEAKPUFF;
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ if (linetarget)
+ {
+ player->mo->angle = R_PointToAngle2(player->mo->x,
+ player->mo->y, linetarget->x,
+ linetarget->y);
+ }
+ S_StartSound(player->mo, sfx_chicpk1 + (P_Random() % 3));
+ player->chickenPeck = 12;
+ psp->tics -= P_Random() & 3;
}
//----------------------------------------------------------------------------
@@ -870,25 +893,26 @@
//
//----------------------------------------------------------------------------
-void A_StaffAttackPL1(player_t *player, pspdef_t *psp)
+void A_StaffAttackPL1(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
+ angle_t angle;
+ int damage;
+ int slope;
- damage = 5+(P_Random()&15);
- angle = player->mo->angle;
- angle += (P_Random()-P_Random())<<18;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- PuffType = MT_STAFFPUFF;
- P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
- if(linetarget)
- {
- //S_StartSound(player->mo, sfx_stfhit);
- // turn to face target
- player->mo->angle = R_PointToAngle2(player->mo->x,
- player->mo->y, linetarget->x, linetarget->y);
- }
+ damage = 5 + (P_Random() & 15);
+ angle = player->mo->angle;
+ angle += (P_Random() - P_Random()) << 18;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ PuffType = MT_STAFFPUFF;
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ if (linetarget)
+ {
+ //S_StartSound(player->mo, sfx_stfhit);
+ // turn to face target
+ player->mo->angle = R_PointToAngle2(player->mo->x,
+ player->mo->y, linetarget->x,
+ linetarget->y);
+ }
}
//----------------------------------------------------------------------------
@@ -897,26 +921,27 @@
//
//----------------------------------------------------------------------------
-void A_StaffAttackPL2(player_t *player, pspdef_t *psp)
+void A_StaffAttackPL2(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
+ angle_t angle;
+ int damage;
+ int slope;
- // P_inter.c:P_DamageMobj() handles target momentums
- damage = 18+(P_Random()&63);
- angle = player->mo->angle;
- angle += (P_Random()-P_Random())<<18;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- PuffType = MT_STAFFPUFF2;
- P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
- if(linetarget)
- {
- //S_StartSound(player->mo, sfx_stfpow);
- // turn to face target
- player->mo->angle = R_PointToAngle2(player->mo->x,
- player->mo->y, linetarget->x, linetarget->y);
- }
+ // P_inter.c:P_DamageMobj() handles target momentums
+ damage = 18 + (P_Random() & 63);
+ angle = player->mo->angle;
+ angle += (P_Random() - P_Random()) << 18;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ PuffType = MT_STAFFPUFF2;
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ if (linetarget)
+ {
+ //S_StartSound(player->mo, sfx_stfpow);
+ // turn to face target
+ player->mo->angle = R_PointToAngle2(player->mo->x,
+ player->mo->y, linetarget->x,
+ linetarget->y);
+ }
}
//----------------------------------------------------------------------------
@@ -925,25 +950,25 @@
//
//----------------------------------------------------------------------------
-void A_FireBlasterPL1(player_t *player, pspdef_t *psp)
+void A_FireBlasterPL1(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
- angle_t angle;
- int damage;
+ mobj_t *mo;
+ angle_t angle;
+ int damage;
- mo = player->mo;
- S_StartSound(mo, sfx_gldhit);
- player->ammo[am_blaster] -= USE_BLSR_AMMO_1;
- P_BulletSlope(mo);
- damage = HITDICE(4);
- angle = mo->angle;
- if(player->refire)
- {
- angle += (P_Random()-P_Random())<<18;
- }
- PuffType = MT_BLASTERPUFF1;
- P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
- S_StartSound(player->mo, sfx_blssht);
+ mo = player->mo;
+ S_StartSound(mo, sfx_gldhit);
+ player->ammo[am_blaster] -= USE_BLSR_AMMO_1;
+ P_BulletSlope(mo);
+ damage = HITDICE(4);
+ angle = mo->angle;
+ if (player->refire)
+ {
+ angle += (P_Random() - P_Random()) << 18;
+ }
+ PuffType = MT_BLASTERPUFF1;
+ P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
+ S_StartSound(player->mo, sfx_blssht);
}
//----------------------------------------------------------------------------
@@ -952,18 +977,18 @@
//
//----------------------------------------------------------------------------
-void A_FireBlasterPL2(player_t *player, pspdef_t *psp)
+void A_FireBlasterPL2(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- player->ammo[am_blaster] -=
- deathmatch ? USE_BLSR_AMMO_1 : USE_BLSR_AMMO_2;
- mo = P_SpawnPlayerMissile(player->mo, MT_BLASTERFX1);
- if(mo)
- {
- mo->thinker.function = P_BlasterMobjThinker;
- }
- S_StartSound(player->mo, sfx_blssht);
+ player->ammo[am_blaster] -=
+ deathmatch ? USE_BLSR_AMMO_1 : USE_BLSR_AMMO_2;
+ mo = P_SpawnPlayerMissile(player->mo, MT_BLASTERFX1);
+ if (mo)
+ {
+ mo->thinker.function = P_BlasterMobjThinker;
+ }
+ S_StartSound(player->mo, sfx_blssht);
}
//----------------------------------------------------------------------------
@@ -972,24 +997,24 @@
//
//----------------------------------------------------------------------------
-void A_FireGoldWandPL1(player_t *player, pspdef_t *psp)
+void A_FireGoldWandPL1(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
- angle_t angle;
- int damage;
+ mobj_t *mo;
+ angle_t angle;
+ int damage;
- mo = player->mo;
- player->ammo[am_goldwand] -= USE_GWND_AMMO_1;
- P_BulletSlope(mo);
- damage = 7+(P_Random()&7);
- angle = mo->angle;
- if(player->refire)
- {
- angle += (P_Random()-P_Random())<<18;
- }
- PuffType = MT_GOLDWANDPUFF1;
- P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
- S_StartSound(player->mo, sfx_gldhit);
+ mo = player->mo;
+ player->ammo[am_goldwand] -= USE_GWND_AMMO_1;
+ P_BulletSlope(mo);
+ damage = 7 + (P_Random() & 7);
+ angle = mo->angle;
+ if (player->refire)
+ {
+ angle += (P_Random() - P_Random()) << 18;
+ }
+ PuffType = MT_GOLDWANDPUFF1;
+ P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
+ S_StartSound(player->mo, sfx_gldhit);
}
//----------------------------------------------------------------------------
@@ -998,30 +1023,30 @@
//
//----------------------------------------------------------------------------
-void A_FireGoldWandPL2(player_t *player, pspdef_t *psp)
+void A_FireGoldWandPL2(player_t * player, pspdef_t * psp)
{
- int i;
- mobj_t *mo;
- angle_t angle;
- int damage;
- fixed_t momz;
+ int i;
+ mobj_t *mo;
+ angle_t angle;
+ int damage;
+ fixed_t momz;
- mo = player->mo;
- player->ammo[am_goldwand] -=
- deathmatch ? USE_GWND_AMMO_1 : USE_GWND_AMMO_2;
- PuffType = MT_GOLDWANDPUFF2;
- P_BulletSlope(mo);
- momz = FixedMul(mobjinfo[MT_GOLDWANDFX2].speed, bulletslope);
- P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle-(ANG45/8), momz);
- P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle+(ANG45/8), momz);
- angle = mo->angle-(ANG45/8);
- for(i = 0; i < 5; i++)
- {
- damage = 1+(P_Random()&7);
- P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
- angle += ((ANG45/8)*2)/4;
- }
- S_StartSound(player->mo, sfx_gldhit);
+ mo = player->mo;
+ player->ammo[am_goldwand] -=
+ deathmatch ? USE_GWND_AMMO_1 : USE_GWND_AMMO_2;
+ PuffType = MT_GOLDWANDPUFF2;
+ P_BulletSlope(mo);
+ momz = FixedMul(mobjinfo[MT_GOLDWANDFX2].speed, bulletslope);
+ P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle - (ANG45 / 8), momz);
+ P_SpawnMissileAngle(mo, MT_GOLDWANDFX2, mo->angle + (ANG45 / 8), momz);
+ angle = mo->angle - (ANG45 / 8);
+ for (i = 0; i < 5; i++)
+ {
+ damage = 1 + (P_Random() & 7);
+ P_LineAttack(mo, angle, MISSILERANGE, bulletslope, damage);
+ angle += ((ANG45 / 8) * 2) / 4;
+ }
+ S_StartSound(player->mo, sfx_gldhit);
}
//----------------------------------------------------------------------------
@@ -1030,32 +1055,33 @@
//
//----------------------------------------------------------------------------
-void A_FireMacePL1B(player_t *player, pspdef_t *psp)
+void A_FireMacePL1B(player_t * player, pspdef_t * psp)
{
- mobj_t *pmo;
- mobj_t *ball;
- angle_t angle;
+ mobj_t *pmo;
+ mobj_t *ball;
+ angle_t angle;
- if(player->ammo[am_mace] < USE_MACE_AMMO_1)
- {
- return;
- }
- player->ammo[am_mace] -= USE_MACE_AMMO_1;
- pmo = player->mo;
- ball = P_SpawnMobj(pmo->x, pmo->y, pmo->z+28*FRACUNIT
- - FOOTCLIPSIZE*(pmo->flags2&MF2_FEETARECLIPPED != 0), MT_MACEFX2);
- ball->momz = 2*FRACUNIT+((player->lookdir)<<(FRACBITS-5));
- angle = pmo->angle;
- ball->target = pmo;
- ball->angle = angle;
- ball->z += (player->lookdir)<<(FRACBITS-4);
- angle >>= ANGLETOFINESHIFT;
- ball->momx = (pmo->momx>>1)
- +FixedMul(ball->info->speed, finecosine[angle]);
- ball->momy = (pmo->momy>>1)
- +FixedMul(ball->info->speed, finesine[angle]);
- S_StartSound(ball, sfx_lobsht);
- P_CheckMissileSpawn(ball);
+ if (player->ammo[am_mace] < USE_MACE_AMMO_1)
+ {
+ return;
+ }
+ player->ammo[am_mace] -= USE_MACE_AMMO_1;
+ pmo = player->mo;
+ ball = P_SpawnMobj(pmo->x, pmo->y, pmo->z + 28 * FRACUNIT
+ - FOOTCLIPSIZE * (pmo->flags2 & MF2_FEETARECLIPPED !=
+ 0), MT_MACEFX2);
+ ball->momz = 2 * FRACUNIT + ((player->lookdir) << (FRACBITS - 5));
+ angle = pmo->angle;
+ ball->target = pmo;
+ ball->angle = angle;
+ ball->z += (player->lookdir) << (FRACBITS - 4);
+ angle >>= ANGLETOFINESHIFT;
+ ball->momx = (pmo->momx >> 1)
+ + FixedMul(ball->info->speed, finecosine[angle]);
+ ball->momy = (pmo->momy >> 1)
+ + FixedMul(ball->info->speed, finesine[angle]);
+ S_StartSound(ball, sfx_lobsht);
+ P_CheckMissileSpawn(ball);
}
//----------------------------------------------------------------------------
@@ -1064,28 +1090,28 @@
//
//----------------------------------------------------------------------------
-void A_FireMacePL1(player_t *player, pspdef_t *psp)
+void A_FireMacePL1(player_t * player, pspdef_t * psp)
{
- mobj_t *ball;
+ mobj_t *ball;
- if(P_Random() < 28)
- {
- A_FireMacePL1B(player, psp);
- return;
- }
- if(player->ammo[am_mace] < USE_MACE_AMMO_1)
- {
- return;
- }
- player->ammo[am_mace] -= USE_MACE_AMMO_1;
- psp->sx = ((P_Random()&3)-2)*FRACUNIT;
- psp->sy = WEAPONTOP+(P_Random()&3)*FRACUNIT;
- ball = P_SPMAngle(player->mo, MT_MACEFX1, player->mo->angle
- +(((P_Random()&7)-4)<<24));
- if(ball)
- {
- ball->special1 = 16; // tics till dropoff
- }
+ if (P_Random() < 28)
+ {
+ A_FireMacePL1B(player, psp);
+ return;
+ }
+ if (player->ammo[am_mace] < USE_MACE_AMMO_1)
+ {
+ return;
+ }
+ player->ammo[am_mace] -= USE_MACE_AMMO_1;
+ psp->sx = ((P_Random() & 3) - 2) * FRACUNIT;
+ psp->sy = WEAPONTOP + (P_Random() & 3) * FRACUNIT;
+ ball = P_SPMAngle(player->mo, MT_MACEFX1, player->mo->angle
+ + (((P_Random() & 7) - 4) << 24));
+ if (ball)
+ {
+ ball->special1 = 16; // tics till dropoff
+ }
}
//----------------------------------------------------------------------------
@@ -1094,25 +1120,25 @@
//
//----------------------------------------------------------------------------
-void A_MacePL1Check(mobj_t *ball)
+void A_MacePL1Check(mobj_t * ball)
{
- angle_t angle;
+ angle_t angle;
- if(ball->special1 == 0)
- {
- return;
- }
- ball->special1 -= 4;
- if(ball->special1 > 0)
- {
- return;
- }
- ball->special1 = 0;
- ball->flags2 |= MF2_LOGRAV;
- angle = ball->angle>>ANGLETOFINESHIFT;
- ball->momx = FixedMul(7*FRACUNIT, finecosine[angle]);
- ball->momy = FixedMul(7*FRACUNIT, finesine[angle]);
- ball->momz -= ball->momz>>1;
+ if (ball->special1 == 0)
+ {
+ return;
+ }
+ ball->special1 -= 4;
+ if (ball->special1 > 0)
+ {
+ return;
+ }
+ ball->special1 = 0;
+ ball->flags2 |= MF2_LOGRAV;
+ angle = ball->angle >> ANGLETOFINESHIFT;
+ ball->momx = FixedMul(7 * FRACUNIT, finecosine[angle]);
+ ball->momy = FixedMul(7 * FRACUNIT, finesine[angle]);
+ ball->momz -= ball->momz >> 1;
}
//----------------------------------------------------------------------------
@@ -1121,28 +1147,28 @@
//
//----------------------------------------------------------------------------
-void A_MaceBallImpact(mobj_t *ball)
+void A_MaceBallImpact(mobj_t * ball)
{
- if((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
- { // Landed in some sort of liquid
- P_RemoveMobj(ball);
- return;
- }
- if((ball->health != MAGIC_JUNK) && (ball->z <= ball->floorz)
- && ball->momz)
- { // Bounce
- ball->health = MAGIC_JUNK;
- ball->momz = (ball->momz*192)>>8;
- ball->flags2 &= ~MF2_FLOORBOUNCE;
- P_SetMobjState(ball, ball->info->spawnstate);
- S_StartSound(ball, sfx_bounce);
- }
- else
- { // Explode
- ball->flags |= MF_NOGRAVITY;
- ball->flags2 &= ~MF2_LOGRAV;
- S_StartSound(ball, sfx_lobhit);
- }
+ if ((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
+ { // Landed in some sort of liquid
+ P_RemoveMobj(ball);
+ return;
+ }
+ if ((ball->health != MAGIC_JUNK) && (ball->z <= ball->floorz)
+ && ball->momz)
+ { // Bounce
+ ball->health = MAGIC_JUNK;
+ ball->momz = (ball->momz * 192) >> 8;
+ ball->flags2 &= ~MF2_FLOORBOUNCE;
+ P_SetMobjState(ball, ball->info->spawnstate);
+ S_StartSound(ball, sfx_bounce);
+ }
+ else
+ { // Explode
+ ball->flags |= MF_NOGRAVITY;
+ ball->flags2 &= ~MF2_LOGRAV;
+ S_StartSound(ball, sfx_lobhit);
+ }
}
//----------------------------------------------------------------------------
@@ -1151,51 +1177,51 @@
//
//----------------------------------------------------------------------------
-void A_MaceBallImpact2(mobj_t *ball)
+void A_MaceBallImpact2(mobj_t * ball)
{
- mobj_t *tiny;
- angle_t angle;
+ mobj_t *tiny;
+ angle_t angle;
- if((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
- { // Landed in some sort of liquid
- P_RemoveMobj(ball);
- return;
- }
- if((ball->z != ball->floorz) || (ball->momz < 2*FRACUNIT))
- { // Explode
- ball->momx = ball->momy = ball->momz = 0;
- ball->flags |= MF_NOGRAVITY;
- ball->flags2 &= ~(MF2_LOGRAV|MF2_FLOORBOUNCE);
- }
- else
- { // Bounce
- ball->momz = (ball->momz*192)>>8;
- P_SetMobjState(ball, ball->info->spawnstate);
+ if ((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
+ { // Landed in some sort of liquid
+ P_RemoveMobj(ball);
+ return;
+ }
+ if ((ball->z != ball->floorz) || (ball->momz < 2 * FRACUNIT))
+ { // Explode
+ ball->momx = ball->momy = ball->momz = 0;
+ ball->flags |= MF_NOGRAVITY;
+ ball->flags2 &= ~(MF2_LOGRAV | MF2_FLOORBOUNCE);
+ }
+ else
+ { // Bounce
+ ball->momz = (ball->momz * 192) >> 8;
+ P_SetMobjState(ball, ball->info->spawnstate);
- tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_MACEFX3);
- angle = ball->angle+ANG90;
- tiny->target = ball->target;
- tiny->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- tiny->momx = (ball->momx>>1)+FixedMul(ball->momz-FRACUNIT,
- finecosine[angle]);
- tiny->momy = (ball->momy>>1)+FixedMul(ball->momz-FRACUNIT,
- finesine[angle]);
- tiny->momz = ball->momz;
- P_CheckMissileSpawn(tiny);
+ tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_MACEFX3);
+ angle = ball->angle + ANG90;
+ tiny->target = ball->target;
+ tiny->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ tiny->momx = (ball->momx >> 1) + FixedMul(ball->momz - FRACUNIT,
+ finecosine[angle]);
+ tiny->momy = (ball->momy >> 1) + FixedMul(ball->momz - FRACUNIT,
+ finesine[angle]);
+ tiny->momz = ball->momz;
+ P_CheckMissileSpawn(tiny);
- tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_MACEFX3);
- angle = ball->angle-ANG90;
- tiny->target = ball->target;
- tiny->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- tiny->momx = (ball->momx>>1)+FixedMul(ball->momz-FRACUNIT,
- finecosine[angle]);
- tiny->momy = (ball->momy>>1)+FixedMul(ball->momz-FRACUNIT,
- finesine[angle]);
- tiny->momz = ball->momz;
- P_CheckMissileSpawn(tiny);
- }
+ tiny = P_SpawnMobj(ball->x, ball->y, ball->z, MT_MACEFX3);
+ angle = ball->angle - ANG90;
+ tiny->target = ball->target;
+ tiny->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ tiny->momx = (ball->momx >> 1) + FixedMul(ball->momz - FRACUNIT,
+ finecosine[angle]);
+ tiny->momy = (ball->momy >> 1) + FixedMul(ball->momz - FRACUNIT,
+ finesine[angle]);
+ tiny->momz = ball->momz;
+ P_CheckMissileSpawn(tiny);
+ }
}
//----------------------------------------------------------------------------
@@ -1204,24 +1230,23 @@
//
//----------------------------------------------------------------------------
-void A_FireMacePL2(player_t *player, pspdef_t *psp)
+void A_FireMacePL2(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- player->ammo[am_mace] -=
- deathmatch ? USE_MACE_AMMO_1 : USE_MACE_AMMO_2;
- mo = P_SpawnPlayerMissile(player->mo, MT_MACEFX4);
- if(mo)
- {
- mo->momx += player->mo->momx;
- mo->momy += player->mo->momy;
- mo->momz = 2*FRACUNIT+((player->lookdir)<<(FRACBITS-5));
- if(linetarget)
- {
- mo->special1 = (int)linetarget;
- }
- }
- S_StartSound(player->mo, sfx_lobsht);
+ player->ammo[am_mace] -= deathmatch ? USE_MACE_AMMO_1 : USE_MACE_AMMO_2;
+ mo = P_SpawnPlayerMissile(player->mo, MT_MACEFX4);
+ if (mo)
+ {
+ mo->momx += player->mo->momx;
+ mo->momy += player->mo->momy;
+ mo->momz = 2 * FRACUNIT + ((player->lookdir) << (FRACBITS - 5));
+ if (linetarget)
+ {
+ mo->special1 = (int) linetarget;
+ }
+ }
+ S_StartSound(player->mo, sfx_lobsht);
}
//----------------------------------------------------------------------------
@@ -1230,69 +1255,69 @@
//
//----------------------------------------------------------------------------
-void A_DeathBallImpact(mobj_t *ball)
+void A_DeathBallImpact(mobj_t * ball)
{
- int i;
- mobj_t *target;
- angle_t angle;
- boolean newAngle;
+ int i;
+ mobj_t *target;
+ angle_t angle;
+ boolean newAngle;
- if((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
- { // Landed in some sort of liquid
- P_RemoveMobj(ball);
- return;
- }
- if((ball->z <= ball->floorz) && ball->momz)
- { // Bounce
- newAngle = false;
- target = (mobj_t *)ball->special1;
- if(target)
- {
- if(!(target->flags&MF_SHOOTABLE))
- { // Target died
- ball->special1 = 0;
- }
- else
- { // Seek
- angle = R_PointToAngle2(ball->x, ball->y,
- target->x, target->y);
- newAngle = true;
- }
- }
- else
- { // Find new target
- angle = 0;
- for(i = 0; i < 16; i++)
- {
- P_AimLineAttack(ball, angle, 10*64*FRACUNIT);
- if(linetarget && ball->target != linetarget)
- {
- ball->special1 = (int)linetarget;
- angle = R_PointToAngle2(ball->x, ball->y,
- linetarget->x, linetarget->y);
- newAngle = true;
- break;
- }
- angle += ANGLE_45/2;
- }
- }
- if(newAngle)
- {
- ball->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- ball->momx = FixedMul(ball->info->speed, finecosine[angle]);
- ball->momy = FixedMul(ball->info->speed, finesine[angle]);
- }
- P_SetMobjState(ball, ball->info->spawnstate);
- S_StartSound(ball, sfx_pstop);
- }
- else
- { // Explode
- ball->flags |= MF_NOGRAVITY;
- ball->flags2 &= ~MF2_LOGRAV;
- S_StartSound(ball, sfx_phohit);
- }
-}
+ if ((ball->z <= ball->floorz) && (P_HitFloor(ball) != FLOOR_SOLID))
+ { // Landed in some sort of liquid
+ P_RemoveMobj(ball);
+ return;
+ }
+ if ((ball->z <= ball->floorz) && ball->momz)
+ { // Bounce
+ newAngle = false;
+ target = (mobj_t *) ball->special1;
+ if (target)
+ {
+ if (!(target->flags & MF_SHOOTABLE))
+ { // Target died
+ ball->special1 = 0;
+ }
+ else
+ { // Seek
+ angle = R_PointToAngle2(ball->x, ball->y,
+ target->x, target->y);
+ newAngle = true;
+ }
+ }
+ else
+ { // Find new target
+ angle = 0;
+ for (i = 0; i < 16; i++)
+ {
+ P_AimLineAttack(ball, angle, 10 * 64 * FRACUNIT);
+ if (linetarget && ball->target != linetarget)
+ {
+ ball->special1 = (int) linetarget;
+ angle = R_PointToAngle2(ball->x, ball->y,
+ linetarget->x, linetarget->y);
+ newAngle = true;
+ break;
+ }
+ angle += ANGLE_45 / 2;
+ }
+ }
+ if (newAngle)
+ {
+ ball->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ ball->momx = FixedMul(ball->info->speed, finecosine[angle]);
+ ball->momy = FixedMul(ball->info->speed, finesine[angle]);
+ }
+ P_SetMobjState(ball, ball->info->spawnstate);
+ S_StartSound(ball, sfx_pstop);
+ }
+ else
+ { // Explode
+ ball->flags |= MF_NOGRAVITY;
+ ball->flags2 &= ~MF2_LOGRAV;
+ S_StartSound(ball, sfx_phohit);
+ }
+}
//----------------------------------------------------------------------------
//
@@ -1300,23 +1325,23 @@
//
//----------------------------------------------------------------------------
-void A_SpawnRippers(mobj_t *actor)
+void A_SpawnRippers(mobj_t * actor)
{
- int i;
- angle_t angle;
- mobj_t *ripper;
+ int i;
+ angle_t angle;
+ mobj_t *ripper;
- for(i = 0; i < 8; i++)
- {
- ripper = P_SpawnMobj(actor->x, actor->y, actor->z, MT_RIPPER);
- angle = i*ANG45;
- ripper->target = actor->target;
- ripper->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- ripper->momx = FixedMul(ripper->info->speed, finecosine[angle]);
- ripper->momy = FixedMul(ripper->info->speed, finesine[angle]);
- P_CheckMissileSpawn(ripper);
- }
+ for (i = 0; i < 8; i++)
+ {
+ ripper = P_SpawnMobj(actor->x, actor->y, actor->z, MT_RIPPER);
+ angle = i * ANG45;
+ ripper->target = actor->target;
+ ripper->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ ripper->momx = FixedMul(ripper->info->speed, finecosine[angle]);
+ ripper->momy = FixedMul(ripper->info->speed, finesine[angle]);
+ P_CheckMissileSpawn(ripper);
+ }
}
//----------------------------------------------------------------------------
@@ -1325,15 +1350,15 @@
//
//----------------------------------------------------------------------------
-void A_FireCrossbowPL1(player_t *player, pspdef_t *psp)
+void A_FireCrossbowPL1(player_t * player, pspdef_t * psp)
{
- mobj_t *pmo;
+ mobj_t *pmo;
- pmo = player->mo;
- player->ammo[am_crossbow] -= USE_CBOW_AMMO_1;
- P_SpawnPlayerMissile(pmo, MT_CRBOWFX1);
- P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle-(ANG45/10));
- P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle+(ANG45/10));
+ pmo = player->mo;
+ player->ammo[am_crossbow] -= USE_CBOW_AMMO_1;
+ P_SpawnPlayerMissile(pmo, MT_CRBOWFX1);
+ P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle - (ANG45 / 10));
+ P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle + (ANG45 / 10));
}
//----------------------------------------------------------------------------
@@ -1342,18 +1367,18 @@
//
//----------------------------------------------------------------------------
-void A_FireCrossbowPL2(player_t *player, pspdef_t *psp)
+void A_FireCrossbowPL2(player_t * player, pspdef_t * psp)
{
- mobj_t *pmo;
+ mobj_t *pmo;
- pmo = player->mo;
- player->ammo[am_crossbow] -=
- deathmatch ? USE_CBOW_AMMO_1 : USE_CBOW_AMMO_2;
- P_SpawnPlayerMissile(pmo, MT_CRBOWFX2);
- P_SPMAngle(pmo, MT_CRBOWFX2, pmo->angle-(ANG45/10));
- P_SPMAngle(pmo, MT_CRBOWFX2, pmo->angle+(ANG45/10));
- P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle-(ANG45/5));
- P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle+(ANG45/5));
+ pmo = player->mo;
+ player->ammo[am_crossbow] -=
+ deathmatch ? USE_CBOW_AMMO_1 : USE_CBOW_AMMO_2;
+ P_SpawnPlayerMissile(pmo, MT_CRBOWFX2);
+ P_SPMAngle(pmo, MT_CRBOWFX2, pmo->angle - (ANG45 / 10));
+ P_SPMAngle(pmo, MT_CRBOWFX2, pmo->angle + (ANG45 / 10));
+ P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle - (ANG45 / 5));
+ P_SPMAngle(pmo, MT_CRBOWFX3, pmo->angle + (ANG45 / 5));
}
//----------------------------------------------------------------------------
@@ -1362,16 +1387,16 @@
//
//----------------------------------------------------------------------------
-void A_BoltSpark(mobj_t *bolt)
+void A_BoltSpark(mobj_t * bolt)
{
- mobj_t *spark;
+ mobj_t *spark;
- if(P_Random() > 50)
- {
- spark = P_SpawnMobj(bolt->x, bolt->y, bolt->z, MT_CRBOWFX4);
- spark->x += (P_Random()-P_Random())<<10;
- spark->y += (P_Random()-P_Random())<<10;
- }
+ if (P_Random() > 50)
+ {
+ spark = P_SpawnMobj(bolt->x, bolt->y, bolt->z, MT_CRBOWFX4);
+ spark->x += (P_Random() - P_Random()) << 10;
+ spark->y += (P_Random() - P_Random()) << 10;
+ }
}
//----------------------------------------------------------------------------
@@ -1380,21 +1405,21 @@
//
//----------------------------------------------------------------------------
-void A_FireSkullRodPL1(player_t *player, pspdef_t *psp)
+void A_FireSkullRodPL1(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(player->ammo[am_skullrod] < USE_SKRD_AMMO_1)
- {
- return;
- }
- player->ammo[am_skullrod] -= USE_SKRD_AMMO_1;
- mo = P_SpawnPlayerMissile(player->mo, MT_HORNRODFX1);
- // Randomize the first frame
- if(mo && P_Random() > 128)
- {
- P_SetMobjState(mo, S_HRODFX1_2);
- }
+ if (player->ammo[am_skullrod] < USE_SKRD_AMMO_1)
+ {
+ return;
+ }
+ player->ammo[am_skullrod] -= USE_SKRD_AMMO_1;
+ mo = P_SpawnPlayerMissile(player->mo, MT_HORNRODFX1);
+ // Randomize the first frame
+ if (mo && P_Random() > 128)
+ {
+ P_SetMobjState(mo, S_HRODFX1_2);
+ }
}
//----------------------------------------------------------------------------
@@ -1407,27 +1432,27 @@
//
//----------------------------------------------------------------------------
-void A_FireSkullRodPL2(player_t *player, pspdef_t *psp)
+void A_FireSkullRodPL2(player_t * player, pspdef_t * psp)
{
- player->ammo[am_skullrod] -=
- deathmatch ? USE_SKRD_AMMO_1 : USE_SKRD_AMMO_2;
- P_SpawnPlayerMissile(player->mo, MT_HORNRODFX2);
- // Use MissileMobj instead of the return value from
- // P_SpawnPlayerMissile because we need to give info to the mobj
- // even if it exploded immediately.
- if(netgame)
- { // Multi-player game
- MissileMobj->special2 = P_GetPlayerNum(player);
- }
- else
- { // Always use red missiles in single player games
- MissileMobj->special2 = 2;
- }
- if(linetarget)
- {
- MissileMobj->special1 = (int)linetarget;
- }
- S_StartSound(MissileMobj, sfx_hrnpow);
+ player->ammo[am_skullrod] -=
+ deathmatch ? USE_SKRD_AMMO_1 : USE_SKRD_AMMO_2;
+ P_SpawnPlayerMissile(player->mo, MT_HORNRODFX2);
+ // Use MissileMobj instead of the return value from
+ // P_SpawnPlayerMissile because we need to give info to the mobj
+ // even if it exploded immediately.
+ if (netgame)
+ { // Multi-player game
+ MissileMobj->special2 = P_GetPlayerNum(player);
+ }
+ else
+ { // Always use red missiles in single player games
+ MissileMobj->special2 = 2;
+ }
+ if (linetarget)
+ {
+ MissileMobj->special1 = (int) linetarget;
+ }
+ S_StartSound(MissileMobj, sfx_hrnpow);
}
//----------------------------------------------------------------------------
@@ -1436,9 +1461,9 @@
//
//----------------------------------------------------------------------------
-void A_SkullRodPL2Seek(mobj_t *actor)
+void A_SkullRodPL2Seek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANGLE_1*10, ANGLE_1*30);
+ P_SeekerMissile(actor, ANGLE_1 * 10, ANGLE_1 * 30);
}
//----------------------------------------------------------------------------
@@ -1447,49 +1472,49 @@
//
//----------------------------------------------------------------------------
-void A_AddPlayerRain(mobj_t *actor)
+void A_AddPlayerRain(mobj_t * actor)
{
- int playerNum;
- player_t *player;
+ int playerNum;
+ player_t *player;
- playerNum = netgame ? actor->special2 : 0;
- if(!playeringame[playerNum])
- { // Player left the game
- return;
- }
- player = &players[playerNum];
- if(player->health <= 0)
- { // Player is dead
- return;
- }
- if(player->rain1 && player->rain2)
- { // Terminate an active rain
- if(player->rain1->health < player->rain2->health)
- {
- if(player->rain1->health > 16)
- {
- player->rain1->health = 16;
- }
- player->rain1 = NULL;
- }
- else
- {
- if(player->rain2->health > 16)
- {
- player->rain2->health = 16;
- }
- player->rain2 = NULL;
- }
- }
- // Add rain mobj to list
- if(player->rain1)
- {
- player->rain2 = actor;
- }
- else
- {
- player->rain1 = actor;
- }
+ playerNum = netgame ? actor->special2 : 0;
+ if (!playeringame[playerNum])
+ { // Player left the game
+ return;
+ }
+ player = &players[playerNum];
+ if (player->health <= 0)
+ { // Player is dead
+ return;
+ }
+ if (player->rain1 && player->rain2)
+ { // Terminate an active rain
+ if (player->rain1->health < player->rain2->health)
+ {
+ if (player->rain1->health > 16)
+ {
+ player->rain1->health = 16;
+ }
+ player->rain1 = NULL;
+ }
+ else
+ {
+ if (player->rain2->health > 16)
+ {
+ player->rain2->health = 16;
+ }
+ player->rain2 = NULL;
+ }
+ }
+ // Add rain mobj to list
+ if (player->rain1)
+ {
+ player->rain2 = actor;
+ }
+ else
+ {
+ player->rain1 = actor;
+ }
}
//----------------------------------------------------------------------------
@@ -1498,54 +1523,54 @@
//
//----------------------------------------------------------------------------
-void A_SkullRodStorm(mobj_t *actor)
+void A_SkullRodStorm(mobj_t * actor)
{
- fixed_t x;
- fixed_t y;
- mobj_t *mo;
- int playerNum;
- player_t *player;
+ fixed_t x;
+ fixed_t y;
+ mobj_t *mo;
+ int playerNum;
+ player_t *player;
- if(actor->health-- == 0)
- {
- P_SetMobjState(actor, S_NULL);
- playerNum = netgame ? actor->special2 : 0;
- if(!playeringame[playerNum])
- { // Player left the game
- return;
- }
- player = &players[playerNum];
- if(player->health <= 0)
- { // Player is dead
- return;
- }
- if(player->rain1 == actor)
- {
- player->rain1 = NULL;
- }
- else if(player->rain2 == actor)
- {
- player->rain2 = NULL;
- }
- return;
- }
- if(P_Random() < 25)
- { // Fudge rain frequency
- return;
- }
- x = actor->x+((P_Random()&127)-64)*FRACUNIT;
- y = actor->y+((P_Random()&127)-64)*FRACUNIT;
- mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1+actor->special2);
- mo->target = actor->target;
- mo->momx = 1; // Force collision detection
- mo->momz = -mo->info->speed;
- mo->special2 = actor->special2; // Transfer player number
- P_CheckMissileSpawn(mo);
- if(!(actor->special1&31))
- {
- S_StartSound(actor, sfx_ramrain);
- }
- actor->special1++;
+ if (actor->health-- == 0)
+ {
+ P_SetMobjState(actor, S_NULL);
+ playerNum = netgame ? actor->special2 : 0;
+ if (!playeringame[playerNum])
+ { // Player left the game
+ return;
+ }
+ player = &players[playerNum];
+ if (player->health <= 0)
+ { // Player is dead
+ return;
+ }
+ if (player->rain1 == actor)
+ {
+ player->rain1 = NULL;
+ }
+ else if (player->rain2 == actor)
+ {
+ player->rain2 = NULL;
+ }
+ return;
+ }
+ if (P_Random() < 25)
+ { // Fudge rain frequency
+ return;
+ }
+ x = actor->x + ((P_Random() & 127) - 64) * FRACUNIT;
+ y = actor->y + ((P_Random() & 127) - 64) * FRACUNIT;
+ mo = P_SpawnMobj(x, y, ONCEILINGZ, MT_RAINPLR1 + actor->special2);
+ mo->target = actor->target;
+ mo->momx = 1; // Force collision detection
+ mo->momz = -mo->info->speed;
+ mo->special2 = actor->special2; // Transfer player number
+ P_CheckMissileSpawn(mo);
+ if (!(actor->special1 & 31))
+ {
+ S_StartSound(actor, sfx_ramrain);
+ }
+ actor->special1++;
}
//----------------------------------------------------------------------------
@@ -1554,16 +1579,16 @@
//
//----------------------------------------------------------------------------
-void A_RainImpact(mobj_t *actor)
+void A_RainImpact(mobj_t * actor)
{
- if(actor->z > actor->floorz)
- {
- P_SetMobjState(actor, S_RAINAIRXPLR1_1+actor->special2);
- }
- else if(P_Random() < 40)
- {
- P_HitFloor(actor);
- }
+ if (actor->z > actor->floorz)
+ {
+ P_SetMobjState(actor, S_RAINAIRXPLR1_1 + actor->special2);
+ }
+ else if (P_Random() < 40)
+ {
+ P_HitFloor(actor);
+ }
}
//----------------------------------------------------------------------------
@@ -1572,9 +1597,9 @@
//
//----------------------------------------------------------------------------
-void A_HideInCeiling(mobj_t *actor)
+void A_HideInCeiling(mobj_t * actor)
{
- actor->z = actor->ceilingz+4*FRACUNIT;
+ actor->z = actor->ceilingz + 4 * FRACUNIT;
}
//----------------------------------------------------------------------------
@@ -1583,17 +1608,17 @@
//
//----------------------------------------------------------------------------
-void A_FirePhoenixPL1(player_t *player, pspdef_t *psp)
+void A_FirePhoenixPL1(player_t * player, pspdef_t * psp)
{
- angle_t angle;
+ angle_t angle;
- player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_1;
- P_SpawnPlayerMissile(player->mo, MT_PHOENIXFX1);
- //P_SpawnPlayerMissile(player->mo, MT_MNTRFX2);
- angle = player->mo->angle+ANG180;
- angle >>= ANGLETOFINESHIFT;
- player->mo->momx += FixedMul(4*FRACUNIT, finecosine[angle]);
- player->mo->momy += FixedMul(4*FRACUNIT, finesine[angle]);
+ player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_1;
+ P_SpawnPlayerMissile(player->mo, MT_PHOENIXFX1);
+ //P_SpawnPlayerMissile(player->mo, MT_MNTRFX2);
+ angle = player->mo->angle + ANG180;
+ angle >>= ANGLETOFINESHIFT;
+ player->mo->momx += FixedMul(4 * FRACUNIT, finecosine[angle]);
+ player->mo->momy += FixedMul(4 * FRACUNIT, finesine[angle]);
}
//----------------------------------------------------------------------------
@@ -1602,24 +1627,24 @@
//
//----------------------------------------------------------------------------
-void A_PhoenixPuff(mobj_t *actor)
+void A_PhoenixPuff(mobj_t * actor)
{
- mobj_t *puff;
- angle_t angle;
+ mobj_t *puff;
+ angle_t angle;
- P_SeekerMissile(actor, ANGLE_1*5, ANGLE_1*10);
- puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
- angle = actor->angle+ANG90;
- angle >>= ANGLETOFINESHIFT;
- puff->momx = FixedMul(FRACUNIT*1.3, finecosine[angle]);
- puff->momy = FixedMul(FRACUNIT*1.3, finesine[angle]);
- puff->momz = 0;
- puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
- angle = actor->angle-ANG90;
- angle >>= ANGLETOFINESHIFT;
- puff->momx = FixedMul(FRACUNIT*1.3, finecosine[angle]);
- puff->momy = FixedMul(FRACUNIT*1.3, finesine[angle]);
- puff->momz = 0;
+ P_SeekerMissile(actor, ANGLE_1 * 5, ANGLE_1 * 10);
+ puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
+ angle = actor->angle + ANG90;
+ angle >>= ANGLETOFINESHIFT;
+ puff->momx = FixedMul(FRACUNIT * 1.3, finecosine[angle]);
+ puff->momy = FixedMul(FRACUNIT * 1.3, finesine[angle]);
+ puff->momz = 0;
+ puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF);
+ angle = actor->angle - ANG90;
+ angle >>= ANGLETOFINESHIFT;
+ puff->momx = FixedMul(FRACUNIT * 1.3, finecosine[angle]);
+ puff->momy = FixedMul(FRACUNIT * 1.3, finesine[angle]);
+ puff->momz = 0;
}
//----------------------------------------------------------------------------
@@ -1628,9 +1653,9 @@
//
//----------------------------------------------------------------------------
-void A_InitPhoenixPL2(player_t *player, pspdef_t *psp)
+void A_InitPhoenixPL2(player_t * player, pspdef_t * psp)
{
- player->flamecount = FLAME_THROWER_TICS;
+ player->flamecount = FLAME_THROWER_TICS;
}
//----------------------------------------------------------------------------
@@ -1641,43 +1666,43 @@
//
//----------------------------------------------------------------------------
-void A_FirePhoenixPL2(player_t *player, pspdef_t *psp)
+void A_FirePhoenixPL2(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
- mobj_t *pmo;
- angle_t angle;
- fixed_t x, y, z;
- fixed_t slope;
+ mobj_t *mo;
+ mobj_t *pmo;
+ angle_t angle;
+ fixed_t x, y, z;
+ fixed_t slope;
- if(--player->flamecount == 0)
- { // Out of flame
- P_SetPsprite(player, ps_weapon, S_PHOENIXATK2_4);
- player->refire = 0;
- return;
- }
- pmo = player->mo;
- angle = pmo->angle;
- x = pmo->x+((P_Random()-P_Random())<<9);
- y = pmo->y+((P_Random()-P_Random())<<9);
- z = pmo->z+26*FRACUNIT+((player->lookdir)<<FRACBITS)/173;
- if(pmo->flags2&MF2_FEETARECLIPPED)
- {
- z -= FOOTCLIPSIZE;
- }
- slope = ((player->lookdir)<<FRACBITS)/173+(FRACUNIT/10);
- mo = P_SpawnMobj(x, y, z, MT_PHOENIXFX2);
- mo->target = pmo;
- mo->angle = angle;
- mo->momx = pmo->momx+FixedMul(mo->info->speed,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = pmo->momy+FixedMul(mo->info->speed,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->momz = FixedMul(mo->info->speed, slope);
- if(!player->refire || !(leveltime%38))
- {
- S_StartSound(player->mo, sfx_phopow);
- }
- P_CheckMissileSpawn(mo);
+ if (--player->flamecount == 0)
+ { // Out of flame
+ P_SetPsprite(player, ps_weapon, S_PHOENIXATK2_4);
+ player->refire = 0;
+ return;
+ }
+ pmo = player->mo;
+ angle = pmo->angle;
+ x = pmo->x + ((P_Random() - P_Random()) << 9);
+ y = pmo->y + ((P_Random() - P_Random()) << 9);
+ z = pmo->z + 26 * FRACUNIT + ((player->lookdir) << FRACBITS) / 173;
+ if (pmo->flags2 & MF2_FEETARECLIPPED)
+ {
+ z -= FOOTCLIPSIZE;
+ }
+ slope = ((player->lookdir) << FRACBITS) / 173 + (FRACUNIT / 10);
+ mo = P_SpawnMobj(x, y, z, MT_PHOENIXFX2);
+ mo->target = pmo;
+ mo->angle = angle;
+ mo->momx = pmo->momx + FixedMul(mo->info->speed,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = pmo->momy + FixedMul(mo->info->speed,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->momz = FixedMul(mo->info->speed, slope);
+ if (!player->refire || !(leveltime % 38))
+ {
+ S_StartSound(player->mo, sfx_phopow);
+ }
+ P_CheckMissileSpawn(mo);
}
//----------------------------------------------------------------------------
@@ -1686,9 +1711,9 @@
//
//----------------------------------------------------------------------------
-void A_ShutdownPhoenixPL2(player_t *player, pspdef_t *psp)
+void A_ShutdownPhoenixPL2(player_t * player, pspdef_t * psp)
{
- player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_2;
+ player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_2;
}
//----------------------------------------------------------------------------
@@ -1697,9 +1722,9 @@
//
//----------------------------------------------------------------------------
-void A_FlameEnd(mobj_t *actor)
+void A_FlameEnd(mobj_t * actor)
{
- actor->momz += 1.5*FRACUNIT;
+ actor->momz += 1.5 * FRACUNIT;
}
//----------------------------------------------------------------------------
@@ -1708,9 +1733,9 @@
//
//----------------------------------------------------------------------------
-void A_FloatPuff(mobj_t *puff)
+void A_FloatPuff(mobj_t * puff)
{
- puff->momz += 1.8*FRACUNIT;
+ puff->momz += 1.8 * FRACUNIT;
}
//---------------------------------------------------------------------------
@@ -1719,97 +1744,97 @@
//
//---------------------------------------------------------------------------
-void A_GauntletAttack(player_t *player, pspdef_t *psp)
+void A_GauntletAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
- int randVal;
- fixed_t dist;
+ angle_t angle;
+ int damage;
+ int slope;
+ int randVal;
+ fixed_t dist;
- psp->sx = ((P_Random()&3)-2)*FRACUNIT;
- psp->sy = WEAPONTOP+(P_Random()&3)*FRACUNIT;
- angle = player->mo->angle;
- if(player->powers[pw_weaponlevel2])
- {
- damage = HITDICE(2);
- dist = 4*MELEERANGE;
- angle += (P_Random()-P_Random())<<17;
- PuffType = MT_GAUNTLETPUFF2;
- }
- else
- {
- damage = HITDICE(2);
- dist = MELEERANGE+1;
- angle += (P_Random()-P_Random())<<18;
- PuffType = MT_GAUNTLETPUFF1;
- }
- slope = P_AimLineAttack(player->mo, angle, dist);
- P_LineAttack(player->mo, angle, dist, slope, damage);
- if(!linetarget)
- {
- if(P_Random() > 64)
- {
- player->extralight = !player->extralight;
- }
- S_StartSound(player->mo, sfx_gntful);
- return;
- }
- randVal = P_Random();
- if(randVal < 64)
- {
- player->extralight = 0;
- }
- else if(randVal < 160)
- {
- player->extralight = 1;
- }
- else
- {
- player->extralight = 2;
- }
- if(player->powers[pw_weaponlevel2])
- {
- P_GiveBody(player, damage>>1);
- S_StartSound(player->mo, sfx_gntpow);
- }
- else
- {
- S_StartSound(player->mo, sfx_gnthit);
- }
- // turn to face target
- angle = R_PointToAngle2(player->mo->x, player->mo->y,
- linetarget->x, linetarget->y);
- if(angle-player->mo->angle > ANG180)
- {
- if(angle-player->mo->angle < -ANG90/20)
- player->mo->angle = angle+ANG90/21;
- else
- player->mo->angle -= ANG90/20;
- }
- else
- {
- if(angle-player->mo->angle > ANG90/20)
- player->mo->angle = angle-ANG90/21;
- else
- player->mo->angle += ANG90/20;
- }
- player->mo->flags |= MF_JUSTATTACKED;
+ psp->sx = ((P_Random() & 3) - 2) * FRACUNIT;
+ psp->sy = WEAPONTOP + (P_Random() & 3) * FRACUNIT;
+ angle = player->mo->angle;
+ if (player->powers[pw_weaponlevel2])
+ {
+ damage = HITDICE(2);
+ dist = 4 * MELEERANGE;
+ angle += (P_Random() - P_Random()) << 17;
+ PuffType = MT_GAUNTLETPUFF2;
+ }
+ else
+ {
+ damage = HITDICE(2);
+ dist = MELEERANGE + 1;
+ angle += (P_Random() - P_Random()) << 18;
+ PuffType = MT_GAUNTLETPUFF1;
+ }
+ slope = P_AimLineAttack(player->mo, angle, dist);
+ P_LineAttack(player->mo, angle, dist, slope, damage);
+ if (!linetarget)
+ {
+ if (P_Random() > 64)
+ {
+ player->extralight = !player->extralight;
+ }
+ S_StartSound(player->mo, sfx_gntful);
+ return;
+ }
+ randVal = P_Random();
+ if (randVal < 64)
+ {
+ player->extralight = 0;
+ }
+ else if (randVal < 160)
+ {
+ player->extralight = 1;
+ }
+ else
+ {
+ player->extralight = 2;
+ }
+ if (player->powers[pw_weaponlevel2])
+ {
+ P_GiveBody(player, damage >> 1);
+ S_StartSound(player->mo, sfx_gntpow);
+ }
+ else
+ {
+ S_StartSound(player->mo, sfx_gnthit);
+ }
+ // turn to face target
+ angle = R_PointToAngle2(player->mo->x, player->mo->y,
+ linetarget->x, linetarget->y);
+ if (angle - player->mo->angle > ANG180)
+ {
+ if (angle - player->mo->angle < -ANG90 / 20)
+ player->mo->angle = angle + ANG90 / 21;
+ else
+ player->mo->angle -= ANG90 / 20;
+ }
+ else
+ {
+ if (angle - player->mo->angle > ANG90 / 20)
+ player->mo->angle = angle - ANG90 / 21;
+ else
+ player->mo->angle += ANG90 / 20;
+ }
+ player->mo->flags |= MF_JUSTATTACKED;
}
-void A_Light0(player_t *player, pspdef_t *psp)
+void A_Light0(player_t * player, pspdef_t * psp)
{
- player->extralight = 0;
+ player->extralight = 0;
}
-void A_Light1(player_t *player, pspdef_t *psp)
+void A_Light1(player_t * player, pspdef_t * psp)
{
- player->extralight = 1;
+ player->extralight = 1;
}
-void A_Light2(player_t *player, pspdef_t *psp)
+void A_Light2(player_t * player, pspdef_t * psp)
{
- player->extralight = 2;
+ player->extralight = 2;
}
//------------------------------------------------------------------------
@@ -1820,18 +1845,18 @@
//
//------------------------------------------------------------------------
-void P_SetupPsprites(player_t *player)
+void P_SetupPsprites(player_t * player)
{
- int i;
+ int i;
- // Remove all psprites
- for(i = 0; i < NUMPSPRITES; i++)
- {
- player->psprites[i].state = NULL;
- }
- // Spawn the ready weapon
- player->pendingweapon = player->readyweapon;
- P_BringUpWeapon(player);
+ // Remove all psprites
+ for (i = 0; i < NUMPSPRITES; i++)
+ {
+ player->psprites[i].state = NULL;
+ }
+ // Spawn the ready weapon
+ player->pendingweapon = player->readyweapon;
+ P_BringUpWeapon(player);
}
//------------------------------------------------------------------------
@@ -1842,28 +1867,28 @@
//
//------------------------------------------------------------------------
-void P_MovePsprites(player_t *player)
+void P_MovePsprites(player_t * player)
{
- int i;
- pspdef_t *psp;
- state_t *state;
+ int i;
+ pspdef_t *psp;
+ state_t *state;
- psp = &player->psprites[0];
- for(i = 0; i < NUMPSPRITES; i++, psp++)
- {
- if((state = psp->state) != 0) // a null state means not active
- {
- // drop tic count and possibly change state
- if(psp->tics != -1) // a -1 tic count never changes
- {
- psp->tics--;
- if(!psp->tics)
- {
- P_SetPsprite(player, i, psp->state->nextstate);
- }
- }
- }
- }
- player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx;
- player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy;
+ psp = &player->psprites[0];
+ for (i = 0; i < NUMPSPRITES; i++, psp++)
+ {
+ if ((state = psp->state) != 0) // a null state means not active
+ {
+ // drop tic count and possibly change state
+ if (psp->tics != -1) // a -1 tic count never changes
+ {
+ psp->tics--;
+ if (!psp->tics)
+ {
+ P_SetPsprite(player, i, psp->state->nextstate);
+ }
+ }
+ }
+ }
+ player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx;
+ player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy;
}
--- a/src/heretic/p_setup.c
+++ b/src/heretic/p_setup.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_main.c
@@ -7,39 +29,39 @@
#include "P_local.h"
#include "soundst.h"
-void P_SpawnMapThing (mapthing_t *mthing);
+void P_SpawnMapThing(mapthing_t * mthing);
-int numvertexes;
-vertex_t *vertexes;
+int numvertexes;
+vertex_t *vertexes;
-int numsegs;
-seg_t *segs;
+int numsegs;
+seg_t *segs;
-int numsectors;
-sector_t *sectors;
+int numsectors;
+sector_t *sectors;
-int numsubsectors;
-subsector_t *subsectors;
+int numsubsectors;
+subsector_t *subsectors;
-int numnodes;
-node_t *nodes;
+int numnodes;
+node_t *nodes;
-int numlines;
-line_t *lines;
+int numlines;
+line_t *lines;
-int numsides;
-side_t *sides;
+int numsides;
+side_t *sides;
-short *blockmaplump; // offsets in blockmap are from here
-short *blockmap;
-int bmapwidth, bmapheight; // in mapblocks
-fixed_t bmaporgx, bmaporgy; // origin of block map
-mobj_t **blocklinks; // for thing chains
+short *blockmaplump; // offsets in blockmap are from here
+short *blockmap;
+int bmapwidth, bmapheight; // in mapblocks
+fixed_t bmaporgx, bmaporgy; // origin of block map
+mobj_t **blocklinks; // for thing chains
-byte *rejectmatrix; // for fast sight rejection
+byte *rejectmatrix; // for fast sight rejection
-mapthing_t deathmatchstarts[10], *deathmatch_p;
-mapthing_t playerstarts[MAXPLAYERS];
+mapthing_t deathmatchstarts[10], *deathmatch_p;
+mapthing_t playerstarts[MAXPLAYERS];
/*
=================
@@ -49,26 +71,26 @@
=================
*/
-void P_LoadVertexes (int lump)
+void P_LoadVertexes(int lump)
{
- byte *data;
- int i;
- mapvertex_t *ml;
- vertex_t *li;
-
- numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
- vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- ml = (mapvertex_t *)data;
- li = vertexes;
- for (i=0 ; i<numvertexes ; i++, li++, ml++)
- {
- li->x = SHORT(ml->x)<<FRACBITS;
- li->y = SHORT(ml->y)<<FRACBITS;
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapvertex_t *ml;
+ vertex_t *li;
+
+ numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t);
+ vertexes = Z_Malloc(numvertexes * sizeof(vertex_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ ml = (mapvertex_t *) data;
+ li = vertexes;
+ for (i = 0; i < numvertexes; i++, li++, ml++)
+ {
+ li->x = SHORT(ml->x) << FRACBITS;
+ li->y = SHORT(ml->y) << FRACBITS;
+ }
+
+ Z_Free(data);
}
@@ -80,42 +102,42 @@
=================
*/
-void P_LoadSegs (int lump)
+void P_LoadSegs(int lump)
{
- byte *data;
- int i;
- mapseg_t *ml;
- seg_t *li;
- line_t *ldef;
- int linedef, side;
-
- numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
- segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0);
- memset (segs, 0, numsegs*sizeof(seg_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- ml = (mapseg_t *)data;
- li = segs;
- for (i=0 ; i<numsegs ; i++, li++, ml++)
- {
- li->v1 = &vertexes[SHORT(ml->v1)];
- li->v2 = &vertexes[SHORT(ml->v2)];
-
- li->angle = (SHORT(ml->angle))<<16;
- li->offset = (SHORT(ml->offset))<<16;
- linedef = SHORT(ml->linedef);
- ldef = &lines[linedef];
- li->linedef = ldef;
- side = SHORT(ml->side);
- li->sidedef = &sides[ldef->sidenum[side]];
- li->frontsector = sides[ldef->sidenum[side]].sector;
- if (ldef-> flags & ML_TWOSIDED)
- li->backsector = sides[ldef->sidenum[side^1]].sector;
- else
- li->backsector = 0;
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapseg_t *ml;
+ seg_t *li;
+ line_t *ldef;
+ int linedef, side;
+
+ numsegs = W_LumpLength(lump) / sizeof(mapseg_t);
+ segs = Z_Malloc(numsegs * sizeof(seg_t), PU_LEVEL, 0);
+ memset(segs, 0, numsegs * sizeof(seg_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ ml = (mapseg_t *) data;
+ li = segs;
+ for (i = 0; i < numsegs; i++, li++, ml++)
+ {
+ li->v1 = &vertexes[SHORT(ml->v1)];
+ li->v2 = &vertexes[SHORT(ml->v2)];
+
+ li->angle = (SHORT(ml->angle)) << 16;
+ li->offset = (SHORT(ml->offset)) << 16;
+ linedef = SHORT(ml->linedef);
+ ldef = &lines[linedef];
+ li->linedef = ldef;
+ side = SHORT(ml->side);
+ li->sidedef = &sides[ldef->sidenum[side]];
+ li->frontsector = sides[ldef->sidenum[side]].sector;
+ if (ldef->flags & ML_TWOSIDED)
+ li->backsector = sides[ldef->sidenum[side ^ 1]].sector;
+ else
+ li->backsector = 0;
+ }
+
+ Z_Free(data);
}
@@ -127,27 +149,27 @@
=================
*/
-void P_LoadSubsectors (int lump)
+void P_LoadSubsectors(int lump)
{
- byte *data;
- int i;
- mapsubsector_t *ms;
- subsector_t *ss;
-
- numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
- subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- ms = (mapsubsector_t *)data;
- memset (subsectors,0, numsubsectors*sizeof(subsector_t));
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++, ms++)
- {
- ss->numlines = SHORT(ms->numsegs);
- ss->firstline = SHORT(ms->firstseg);
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapsubsector_t *ms;
+ subsector_t *ss;
+
+ numsubsectors = W_LumpLength(lump) / sizeof(mapsubsector_t);
+ subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ ms = (mapsubsector_t *) data;
+ memset(subsectors, 0, numsubsectors * sizeof(subsector_t));
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; i++, ss++, ms++)
+ {
+ ss->numlines = SHORT(ms->numsegs);
+ ss->firstline = SHORT(ms->firstseg);
+ }
+
+ Z_Free(data);
}
@@ -159,33 +181,33 @@
=================
*/
-void P_LoadSectors (int lump)
+void P_LoadSectors(int lump)
{
- byte *data;
- int i;
- mapsector_t *ms;
- sector_t *ss;
-
- numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
- sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0);
- memset (sectors, 0, numsectors*sizeof(sector_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- ms = (mapsector_t *)data;
- ss = sectors;
- for (i=0 ; i<numsectors ; i++, ss++, ms++)
- {
- ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
- ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
- ss->floorpic = R_FlatNumForName(ms->floorpic);
- ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
- ss->lightlevel = SHORT(ms->lightlevel);
- ss->special = SHORT(ms->special);
- ss->tag = SHORT(ms->tag);
- ss->thinglist = NULL;
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapsector_t *ms;
+ sector_t *ss;
+
+ numsectors = W_LumpLength(lump) / sizeof(mapsector_t);
+ sectors = Z_Malloc(numsectors * sizeof(sector_t), PU_LEVEL, 0);
+ memset(sectors, 0, numsectors * sizeof(sector_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ ms = (mapsector_t *) data;
+ ss = sectors;
+ for (i = 0; i < numsectors; i++, ss++, ms++)
+ {
+ ss->floorheight = SHORT(ms->floorheight) << FRACBITS;
+ ss->ceilingheight = SHORT(ms->ceilingheight) << FRACBITS;
+ ss->floorpic = R_FlatNumForName(ms->floorpic);
+ ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
+ ss->lightlevel = SHORT(ms->lightlevel);
+ ss->special = SHORT(ms->special);
+ ss->tag = SHORT(ms->tag);
+ ss->thinglist = NULL;
+ }
+
+ Z_Free(data);
}
@@ -197,34 +219,34 @@
=================
*/
-void P_LoadNodes (int lump)
+void P_LoadNodes(int lump)
{
- byte *data;
- int i,j,k;
- mapnode_t *mn;
- node_t *no;
-
- numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
- nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- mn = (mapnode_t *)data;
- no = nodes;
- for (i=0 ; i<numnodes ; i++, no++, mn++)
- {
- no->x = SHORT(mn->x)<<FRACBITS;
- no->y = SHORT(mn->y)<<FRACBITS;
- no->dx = SHORT(mn->dx)<<FRACBITS;
- no->dy = SHORT(mn->dy)<<FRACBITS;
- for (j=0 ; j<2 ; j++)
- {
- no->children[j] = SHORT(mn->children[j]);
- for (k=0 ; k<4 ; k++)
- no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
- }
- }
-
- Z_Free (data);
+ byte *data;
+ int i, j, k;
+ mapnode_t *mn;
+ node_t *no;
+
+ numnodes = W_LumpLength(lump) / sizeof(mapnode_t);
+ nodes = Z_Malloc(numnodes * sizeof(node_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ mn = (mapnode_t *) data;
+ no = nodes;
+ for (i = 0; i < numnodes; i++, no++, mn++)
+ {
+ no->x = SHORT(mn->x) << FRACBITS;
+ no->y = SHORT(mn->y) << FRACBITS;
+ no->dx = SHORT(mn->dx) << FRACBITS;
+ no->dy = SHORT(mn->dy) << FRACBITS;
+ for (j = 0; j < 2; j++)
+ {
+ no->children[j] = SHORT(mn->children[j]);
+ for (k = 0; k < 4; k++)
+ no->bbox[j][k] = SHORT(mn->bbox[j][k]) << FRACBITS;
+ }
+ }
+
+ Z_Free(data);
}
@@ -237,28 +259,28 @@
=================
*/
-void P_LoadThings (int lump)
+void P_LoadThings(int lump)
{
- byte *data;
- int i;
- mapthing_t *mt;
- int numthings;
-
- data = W_CacheLumpNum (lump,PU_STATIC);
- numthings = W_LumpLength (lump) / sizeof(mapthing_t);
-
- mt = (mapthing_t *)data;
- for (i=0 ; i<numthings ; i++, mt++)
- {
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- mt->options = SHORT(mt->options);
- P_SpawnMapThing (mt);
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapthing_t *mt;
+ int numthings;
+
+ data = W_CacheLumpNum(lump, PU_STATIC);
+ numthings = W_LumpLength(lump) / sizeof(mapthing_t);
+
+ mt = (mapthing_t *) data;
+ for (i = 0; i < numthings; i++, mt++)
+ {
+ mt->x = SHORT(mt->x);
+ mt->y = SHORT(mt->y);
+ mt->angle = SHORT(mt->angle);
+ mt->type = SHORT(mt->type);
+ mt->options = SHORT(mt->options);
+ P_SpawnMapThing(mt);
+ }
+
+ Z_Free(data);
}
@@ -272,75 +294,75 @@
=================
*/
-void P_LoadLineDefs (int lump)
+void P_LoadLineDefs(int lump)
{
- byte *data;
- int i;
- maplinedef_t *mld;
- line_t *ld;
- vertex_t *v1, *v2;
-
- numlines = W_LumpLength (lump) / sizeof(maplinedef_t);
- lines = Z_Malloc (numlines*sizeof(line_t),PU_LEVEL,0);
- memset (lines, 0, numlines*sizeof(line_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- mld = (maplinedef_t *)data;
- ld = lines;
- for (i=0 ; i<numlines ; i++, mld++, ld++)
- {
- ld->flags = SHORT(mld->flags);
- ld->special = SHORT(mld->special);
- ld->tag = SHORT(mld->tag);
- v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
- v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
- ld->dx = v2->x - v1->x;
- ld->dy = v2->y - v1->y;
- if (!ld->dx)
- ld->slopetype = ST_VERTICAL;
- else if (!ld->dy)
- ld->slopetype = ST_HORIZONTAL;
- else
- {
- if (FixedDiv (ld->dy , ld->dx) > 0)
- ld->slopetype = ST_POSITIVE;
- else
- ld->slopetype = ST_NEGATIVE;
- }
-
- if (v1->x < v2->x)
- {
- ld->bbox[BOXLEFT] = v1->x;
- ld->bbox[BOXRIGHT] = v2->x;
- }
- else
- {
- ld->bbox[BOXLEFT] = v2->x;
- ld->bbox[BOXRIGHT] = v1->x;
- }
- if (v1->y < v2->y)
- {
- ld->bbox[BOXBOTTOM] = v1->y;
- ld->bbox[BOXTOP] = v2->y;
- }
- else
- {
- ld->bbox[BOXBOTTOM] = v2->y;
- ld->bbox[BOXTOP] = v1->y;
- }
- ld->sidenum[0] = SHORT(mld->sidenum[0]);
- ld->sidenum[1] = SHORT(mld->sidenum[1]);
- if (ld->sidenum[0] != -1)
- ld->frontsector = sides[ld->sidenum[0]].sector;
- else
- ld->frontsector = 0;
- if (ld->sidenum[1] != -1)
- ld->backsector = sides[ld->sidenum[1]].sector;
- else
- ld->backsector = 0;
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ maplinedef_t *mld;
+ line_t *ld;
+ vertex_t *v1, *v2;
+
+ numlines = W_LumpLength(lump) / sizeof(maplinedef_t);
+ lines = Z_Malloc(numlines * sizeof(line_t), PU_LEVEL, 0);
+ memset(lines, 0, numlines * sizeof(line_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ mld = (maplinedef_t *) data;
+ ld = lines;
+ for (i = 0; i < numlines; i++, mld++, ld++)
+ {
+ ld->flags = SHORT(mld->flags);
+ ld->special = SHORT(mld->special);
+ ld->tag = SHORT(mld->tag);
+ v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
+ v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
+ ld->dx = v2->x - v1->x;
+ ld->dy = v2->y - v1->y;
+ if (!ld->dx)
+ ld->slopetype = ST_VERTICAL;
+ else if (!ld->dy)
+ ld->slopetype = ST_HORIZONTAL;
+ else
+ {
+ if (FixedDiv(ld->dy, ld->dx) > 0)
+ ld->slopetype = ST_POSITIVE;
+ else
+ ld->slopetype = ST_NEGATIVE;
+ }
+
+ if (v1->x < v2->x)
+ {
+ ld->bbox[BOXLEFT] = v1->x;
+ ld->bbox[BOXRIGHT] = v2->x;
+ }
+ else
+ {
+ ld->bbox[BOXLEFT] = v2->x;
+ ld->bbox[BOXRIGHT] = v1->x;
+ }
+ if (v1->y < v2->y)
+ {
+ ld->bbox[BOXBOTTOM] = v1->y;
+ ld->bbox[BOXTOP] = v2->y;
+ }
+ else
+ {
+ ld->bbox[BOXBOTTOM] = v2->y;
+ ld->bbox[BOXTOP] = v1->y;
+ }
+ ld->sidenum[0] = SHORT(mld->sidenum[0]);
+ ld->sidenum[1] = SHORT(mld->sidenum[1]);
+ if (ld->sidenum[0] != -1)
+ ld->frontsector = sides[ld->sidenum[0]].sector;
+ else
+ ld->frontsector = 0;
+ if (ld->sidenum[1] != -1)
+ ld->backsector = sides[ld->sidenum[1]].sector;
+ else
+ ld->backsector = 0;
+ }
+
+ Z_Free(data);
}
@@ -352,31 +374,31 @@
=================
*/
-void P_LoadSideDefs (int lump)
+void P_LoadSideDefs(int lump)
{
- byte *data;
- int i;
- mapsidedef_t *msd;
- side_t *sd;
-
- numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
- sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0);
- memset (sides, 0, numsides*sizeof(side_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
-
- msd = (mapsidedef_t *)data;
- sd = sides;
- for (i=0 ; i<numsides ; i++, msd++, sd++)
- {
- sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
- sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
- sd->toptexture = R_TextureNumForName(msd->toptexture);
- sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
- sd->midtexture = R_TextureNumForName(msd->midtexture);
- sd->sector = §ors[SHORT(msd->sector)];
- }
-
- Z_Free (data);
+ byte *data;
+ int i;
+ mapsidedef_t *msd;
+ side_t *sd;
+
+ numsides = W_LumpLength(lump) / sizeof(mapsidedef_t);
+ sides = Z_Malloc(numsides * sizeof(side_t), PU_LEVEL, 0);
+ memset(sides, 0, numsides * sizeof(side_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
+
+ msd = (mapsidedef_t *) data;
+ sd = sides;
+ for (i = 0; i < numsides; i++, msd++, sd++)
+ {
+ sd->textureoffset = SHORT(msd->textureoffset) << FRACBITS;
+ sd->rowoffset = SHORT(msd->rowoffset) << FRACBITS;
+ sd->toptexture = R_TextureNumForName(msd->toptexture);
+ sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
+ sd->midtexture = R_TextureNumForName(msd->midtexture);
+ sd->sector = §ors[SHORT(msd->sector)];
+ }
+
+ Z_Free(data);
}
@@ -389,25 +411,25 @@
=================
*/
-void P_LoadBlockMap (int lump)
+void P_LoadBlockMap(int lump)
{
- int i, count;
-
- blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
- blockmap = blockmaplump+4;
- count = W_LumpLength (lump)/2;
- for (i=0 ; i<count ; i++)
- blockmaplump[i] = SHORT(blockmaplump[i]);
-
- bmaporgx = blockmaplump[0]<<FRACBITS;
- bmaporgy = blockmaplump[1]<<FRACBITS;
- bmapwidth = blockmaplump[2];
- bmapheight = blockmaplump[3];
-
+ int i, count;
+
+ blockmaplump = W_CacheLumpNum(lump, PU_LEVEL);
+ blockmap = blockmaplump + 4;
+ count = W_LumpLength(lump) / 2;
+ for (i = 0; i < count; i++)
+ blockmaplump[i] = SHORT(blockmaplump[i]);
+
+ bmaporgx = blockmaplump[0] << FRACBITS;
+ bmaporgy = blockmaplump[1] << FRACBITS;
+ bmapwidth = blockmaplump[2];
+ bmapheight = blockmaplump[3];
+
// clear out mobj chains
- count = sizeof(*blocklinks)* bmapwidth*bmapheight;
- blocklinks = Z_Malloc (count,PU_LEVEL, 0);
- memset (blocklinks, 0, count);
+ count = sizeof(*blocklinks) * bmapwidth * bmapheight;
+ blocklinks = Z_Malloc(count, PU_LEVEL, 0);
+ memset(blocklinks, 0, count);
}
@@ -423,81 +445,81 @@
=================
*/
-void P_GroupLines (void)
+void P_GroupLines(void)
{
- line_t **linebuffer;
- int i, j, total;
- line_t *li;
- sector_t *sector;
- subsector_t *ss;
- seg_t *seg;
- fixed_t bbox[4];
- int block;
-
+ line_t **linebuffer;
+ int i, j, total;
+ line_t *li;
+ sector_t *sector;
+ subsector_t *ss;
+ seg_t *seg;
+ fixed_t bbox[4];
+ int block;
+
// look up sector number for each subsector
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++)
- {
- seg = &segs[ss->firstline];
- ss->sector = seg->sidedef->sector;
- }
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; i++, ss++)
+ {
+ seg = &segs[ss->firstline];
+ ss->sector = seg->sidedef->sector;
+ }
// count number of lines in each sector
- li = lines;
- total = 0;
- for (i=0 ; i<numlines ; i++, li++)
- {
- total++;
- li->frontsector->linecount++;
- if (li->backsector && li->backsector != li->frontsector)
- {
- li->backsector->linecount++;
- total++;
- }
- }
-
-// build line tables for each sector
- linebuffer = Z_Malloc (total*4, PU_LEVEL, 0);
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- M_ClearBox (bbox);
- sector->lines = linebuffer;
- li = lines;
- for (j=0 ; j<numlines ; j++, li++)
- {
- if (li->frontsector == sector || li->backsector == sector)
- {
- *linebuffer++ = li;
- M_AddToBox (bbox, li->v1->x, li->v1->y);
- M_AddToBox (bbox, li->v2->x, li->v2->y);
- }
- }
- if (linebuffer - sector->lines != sector->linecount)
- I_Error ("P_GroupLines: miscounted");
-
- // set the degenmobj_t to the middle of the bounding box
- sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
- sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
-
- // adjust bounding box to map blocks
- block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapheight ? bmapheight-1 : block;
- sector->blockbox[BOXTOP]=block;
+ li = lines;
+ total = 0;
+ for (i = 0; i < numlines; i++, li++)
+ {
+ total++;
+ li->frontsector->linecount++;
+ if (li->backsector && li->backsector != li->frontsector)
+ {
+ li->backsector->linecount++;
+ total++;
+ }
+ }
- block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXBOTTOM]=block;
+// build line tables for each sector
+ linebuffer = Z_Malloc(total * 4, PU_LEVEL, 0);
+ sector = sectors;
+ for (i = 0; i < numsectors; i++, sector++)
+ {
+ M_ClearBox(bbox);
+ sector->lines = linebuffer;
+ li = lines;
+ for (j = 0; j < numlines; j++, li++)
+ {
+ if (li->frontsector == sector || li->backsector == sector)
+ {
+ *linebuffer++ = li;
+ M_AddToBox(bbox, li->v1->x, li->v1->y);
+ M_AddToBox(bbox, li->v2->x, li->v2->y);
+ }
+ }
+ if (linebuffer - sector->lines != sector->linecount)
+ I_Error("P_GroupLines: miscounted");
- block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapwidth ? bmapwidth-1 : block;
- sector->blockbox[BOXRIGHT]=block;
+ // set the degenmobj_t to the middle of the bounding box
+ sector->soundorg.x = (bbox[BOXRIGHT] + bbox[BOXLEFT]) / 2;
+ sector->soundorg.y = (bbox[BOXTOP] + bbox[BOXBOTTOM]) / 2;
- block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXLEFT]=block;
- }
-
+ // adjust bounding box to map blocks
+ block = (bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block >= bmapheight ? bmapheight - 1 : block;
+ sector->blockbox[BOXTOP] = block;
+
+ block = (bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXBOTTOM] = block;
+
+ block = (bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block >= bmapwidth ? bmapwidth - 1 : block;
+ sector->blockbox[BOXRIGHT] = block;
+
+ block = (bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXLEFT] = block;
+ }
+
}
//=============================================================================
@@ -511,95 +533,95 @@
=================
*/
-void P_SetupLevel (int episode, int map, int playermask, skill_t skill)
+void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
{
- int i;
- int parm;
- char lumpname[9];
- int lumpnum;
- mobj_t *mobj;
-
- totalkills = totalitems = totalsecret = 0;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- players[i].killcount = players[i].secretcount
- = players[i].itemcount = 0;
- }
- players[consoleplayer].viewz = 1; // will be set by player think
-
- S_Start (); // make sure all sounds are stopped before Z_FreeTags
-
- Z_FreeTags (PU_LEVEL, PU_PURGELEVEL-1);
-
- P_InitThinkers ();
-
+ int i;
+ int parm;
+ char lumpname[9];
+ int lumpnum;
+ mobj_t *mobj;
+
+ totalkills = totalitems = totalsecret = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].killcount = players[i].secretcount
+ = players[i].itemcount = 0;
+ }
+ players[consoleplayer].viewz = 1; // will be set by player think
+
+ S_Start(); // make sure all sounds are stopped before Z_FreeTags
+
+ Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
+
+ P_InitThinkers();
+
//
// look for a regular (development) map first
//
- lumpname[0] = 'E';
- lumpname[1] = '0' + episode;
- lumpname[2] = 'M';
- lumpname[3] = '0' + map;
- lumpname[4] = 0;
- leveltime = 0;
-
- lumpnum = W_GetNumForName (lumpname);
-
-// note: most of this ordering is important
- P_LoadBlockMap (lumpnum+ML_BLOCKMAP);
- P_LoadVertexes (lumpnum+ML_VERTEXES);
- P_LoadSectors (lumpnum+ML_SECTORS);
- P_LoadSideDefs (lumpnum+ML_SIDEDEFS);
+ lumpname[0] = 'E';
+ lumpname[1] = '0' + episode;
+ lumpname[2] = 'M';
+ lumpname[3] = '0' + map;
+ lumpname[4] = 0;
+ leveltime = 0;
- P_LoadLineDefs (lumpnum+ML_LINEDEFS);
- P_LoadSubsectors (lumpnum+ML_SSECTORS);
- P_LoadNodes (lumpnum+ML_NODES);
- P_LoadSegs (lumpnum+ML_SEGS);
-
- rejectmatrix = W_CacheLumpNum (lumpnum+ML_REJECT,PU_LEVEL);
- P_GroupLines ();
+ lumpnum = W_GetNumForName(lumpname);
- bodyqueslot = 0;
- deathmatch_p = deathmatchstarts;
- P_InitAmbientSound();
- P_InitMonsters();
- P_OpenWeapons();
- P_LoadThings(lumpnum+ML_THINGS);
- P_CloseWeapons();
+// note: most of this ordering is important
+ P_LoadBlockMap(lumpnum + ML_BLOCKMAP);
+ P_LoadVertexes(lumpnum + ML_VERTEXES);
+ P_LoadSectors(lumpnum + ML_SECTORS);
+ P_LoadSideDefs(lumpnum + ML_SIDEDEFS);
+ P_LoadLineDefs(lumpnum + ML_LINEDEFS);
+ P_LoadSubsectors(lumpnum + ML_SSECTORS);
+ P_LoadNodes(lumpnum + ML_NODES);
+ P_LoadSegs(lumpnum + ML_SEGS);
+
+ rejectmatrix = W_CacheLumpNum(lumpnum + ML_REJECT, PU_LEVEL);
+ P_GroupLines();
+
+ bodyqueslot = 0;
+ deathmatch_p = deathmatchstarts;
+ P_InitAmbientSound();
+ P_InitMonsters();
+ P_OpenWeapons();
+ P_LoadThings(lumpnum + ML_THINGS);
+ P_CloseWeapons();
+
//
// if deathmatch, randomly spawn the active players
//
- TimerGame = 0;
- if(deathmatch)
- {
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (playeringame[i])
- { // must give a player spot before deathmatchspawn
- mobj = P_SpawnMobj (playerstarts[i].x<<16,
- playerstarts[i].y<<16,0, MT_PLAYER);
- players[i].mo = mobj;
- G_DeathMatchSpawnPlayer (i);
- P_RemoveMobj (mobj);
- }
- }
- parm = M_CheckParm("-timer");
- if(parm && parm < myargc-1)
- {
- TimerGame = atoi(myargv[parm+1])*35*60;
- }
- }
+ TimerGame = 0;
+ if (deathmatch)
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ { // must give a player spot before deathmatchspawn
+ mobj = P_SpawnMobj(playerstarts[i].x << 16,
+ playerstarts[i].y << 16, 0, MT_PLAYER);
+ players[i].mo = mobj;
+ G_DeathMatchSpawnPlayer(i);
+ P_RemoveMobj(mobj);
+ }
+ }
+ parm = M_CheckParm("-timer");
+ if (parm && parm < myargc - 1)
+ {
+ TimerGame = atoi(myargv[parm + 1]) * 35 * 60;
+ }
+ }
// set up world state
- P_SpawnSpecials ();
-
+ P_SpawnSpecials();
+
// build subsector connect matrix
-// P_ConnectSubsectors ();
+// P_ConnectSubsectors ();
// preload graphics
- if (precache)
- R_PrecacheLevel ();
+ if (precache)
+ R_PrecacheLevel();
//printf ("free memory: 0x%x\n", Z_FreeMemory());
@@ -614,11 +636,11 @@
=================
*/
-void P_Init (void)
-{
- P_InitSwitchList();
- P_InitPicAnims();
- P_InitTerrainTypes();
- P_InitLava();
- R_InitSprites(sprnames);
+void P_Init(void)
+{
+ P_InitSwitchList();
+ P_InitPicAnims();
+ P_InitTerrainTypes();
+ P_InitLava();
+ R_InitSprites(sprnames);
}
--- a/src/heretic/p_sight.c
+++ b/src/heretic/p_sight.c
@@ -1,22 +1,44 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_sight.c
#include "DoomDef.h"
#include "P_local.h"
-/*
-==============================================================================
+/*
+==============================================================================
P_CheckSight
This uses specialized forms of the maputils routines for optimized performance
-==============================================================================
-*/
+==============================================================================
+*/
-fixed_t sightzstart; // eye z of looker
-fixed_t topslope, bottomslope; // slopes to top and bottom of target
+fixed_t sightzstart; // eye z of looker
+fixed_t topslope, bottomslope; // slopes to top and bottom of target
-int sightcounts[3];
+int sightcounts[3];
/*
==============
@@ -26,39 +48,39 @@
==============
*/
-boolean PTR_SightTraverse (intercept_t *in)
+boolean PTR_SightTraverse(intercept_t * in)
{
- line_t *li;
- fixed_t slope;
-
- li = in->d.line;
+ line_t *li;
+ fixed_t slope;
+ li = in->d.line;
+
//
// crosses a two sided line
//
- P_LineOpening (li);
+ P_LineOpening(li);
- if (openbottom >= opentop) // quick test for totally closed doors
- return false; // stop
+ if (openbottom >= opentop) // quick test for totally closed doors
+ return false; // stop
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - sightzstart , in->frac);
- if (slope > bottomslope)
- bottomslope = slope;
- }
-
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - sightzstart , in->frac);
- if (slope < topslope)
- topslope = slope;
- }
-
- if (topslope <= bottomslope)
- return false; // stop
-
- return true; // keep going
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - sightzstart, in->frac);
+ if (slope > bottomslope)
+ bottomslope = slope;
+ }
+
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - sightzstart, in->frac);
+ if (slope < topslope)
+ topslope = slope;
+ }
+
+ if (topslope <= bottomslope)
+ return false; // stop
+
+ return true; // keep going
}
@@ -71,46 +93,47 @@
===================
*/
-boolean P_SightBlockLinesIterator (int x, int y )
+boolean P_SightBlockLinesIterator(int x, int y)
{
- int offset;
- short *list;
- line_t *ld;
- int s1, s2;
- divline_t dl;
-
- offset = y*bmapwidth+x;
-
- offset = *(blockmap+offset);
+ int offset;
+ short *list;
+ line_t *ld;
+ int s1, s2;
+ divline_t dl;
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
-
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- if (s1 == s2)
- continue; // line isn't crossed
- P_MakeDivline (ld, &dl);
- s1 = P_PointOnDivlineSide (trace.x, trace.y, &dl);
- s2 = P_PointOnDivlineSide (trace.x+trace.dx, trace.y+trace.dy, &dl);
- if (s1 == s2)
- continue; // line isn't crossed
-
- // try to early out the check
- if (!ld->backsector)
- return false; // stop checking
+ offset = y * bmapwidth + x;
- // store the line for later intersection testing
- intercept_p->d.line = ld;
- intercept_p++;
-
- }
-
- return true; // everything was checked
+ offset = *(blockmap + offset);
+
+ for (list = blockmaplump + offset; *list != -1; list++)
+ {
+ ld = &lines[*list];
+ if (ld->validcount == validcount)
+ continue; // line has already been checked
+ ld->validcount = validcount;
+
+ s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
+ s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
+ if (s1 == s2)
+ continue; // line isn't crossed
+ P_MakeDivline(ld, &dl);
+ s1 = P_PointOnDivlineSide(trace.x, trace.y, &dl);
+ s2 = P_PointOnDivlineSide(trace.x + trace.dx, trace.y + trace.dy,
+ &dl);
+ if (s1 == s2)
+ continue; // line isn't crossed
+
+ // try to early out the check
+ if (!ld->backsector)
+ return false; // stop checking
+
+ // store the line for later intersection testing
+ intercept_p->d.line = ld;
+ intercept_p++;
+
+ }
+
+ return true; // everything was checked
}
/*
@@ -122,49 +145,49 @@
====================
*/
-boolean P_SightTraverseIntercepts ( void )
+boolean P_SightTraverseIntercepts(void)
{
- int count;
- fixed_t dist;
- intercept_t *scan, *in;
- divline_t dl;
-
- count = intercept_p - intercepts;
+ int count;
+ fixed_t dist;
+ intercept_t *scan, *in;
+ divline_t dl;
+
+ count = intercept_p - intercepts;
//
// calculate intercept distance
//
- for (scan = intercepts ; scan<intercept_p ; scan++)
- {
- P_MakeDivline (scan->d.line, &dl);
- scan->frac = P_InterceptVector (&trace, &dl);
- }
-
+ for (scan = intercepts; scan < intercept_p; scan++)
+ {
+ P_MakeDivline(scan->d.line, &dl);
+ scan->frac = P_InterceptVector(&trace, &dl);
+ }
+
//
// go through in order
-//
- in = 0; // shut up compiler warning
-
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
-
- if ( !PTR_SightTraverse (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
-
- return true; // everything was traversed
+//
+ in = 0; // shut up compiler warning
+
+ while (count--)
+ {
+ dist = MAXINT;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac < dist)
+ {
+ dist = scan->frac;
+ in = scan;
+ }
+
+ if (!PTR_SightTraverse(in))
+ return false; // don't bother going farther
+ in->frac = MAXINT;
+ }
+
+ return true; // everything was traversed
}
-/*
+/*
==================
=
= P_SightPathTraverse
@@ -172,125 +195,125 @@
= Traces a line from x1,y1 to x2,y2, calling the traverser function for each
= Returns true if the traverser function returns true for all lines
==================
-*/
+*/
-boolean P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
+boolean P_SightPathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
{
- fixed_t xt1,yt1,xt2,yt2;
- fixed_t xstep,ystep;
- fixed_t partial;
- fixed_t xintercept, yintercept;
- int mapx, mapy, mapxstep, mapystep;
- int count;
-
- validcount++;
- intercept_p = intercepts;
-
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
+ fixed_t xt1, yt1, xt2, yt2;
+ fixed_t xstep, ystep;
+ fixed_t partial;
+ fixed_t xintercept, yintercept;
+ int mapx, mapy, mapxstep, mapystep;
+ int count;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
+ validcount++;
+ intercept_p = intercepts;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
+ if (((x1 - bmaporgx) & (MAPBLOCKSIZE - 1)) == 0)
+ x1 += FRACUNIT; // don't side exactly on a line
+ if (((y1 - bmaporgy) & (MAPBLOCKSIZE - 1)) == 0)
+ y1 += FRACUNIT; // don't side exactly on a line
+ trace.x = x1;
+ trace.y = y1;
+ trace.dx = x2 - x1;
+ trace.dy = y2 - y1;
+ x1 -= bmaporgx;
+ y1 -= bmaporgy;
+ xt1 = x1 >> MAPBLOCKSHIFT;
+ yt1 = y1 >> MAPBLOCKSHIFT;
+
+ x2 -= bmaporgx;
+ y2 -= bmaporgy;
+ xt2 = x2 >> MAPBLOCKSHIFT;
+ yt2 = y2 >> MAPBLOCKSHIFT;
+
// points should never be out of bounds, but check once instead of
// each block
- if (xt1<0 || yt1<0 || xt1>=bmapwidth || yt1>=bmapheight
- || xt2<0 || yt2<0 || xt2>=bmapwidth || yt2>=bmapheight)
- return false;
+ if (xt1 < 0 || yt1 < 0 || xt1 >= bmapwidth || yt1 >= bmapheight
+ || xt2 < 0 || yt2 < 0 || xt2 >= bmapwidth || yt2 >= bmapheight)
+ return false;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
+ if (xt2 > xt1)
+ {
+ mapxstep = 1;
+ partial = FRACUNIT - ((x1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else if (xt2 < xt1)
+ {
+ mapxstep = -1;
+ partial = (x1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else
+ {
+ mapxstep = 0;
+ partial = FRACUNIT;
+ ystep = 256 * FRACUNIT;
+ }
+ yintercept = (y1 >> MAPBTOFRAC) + FixedMul(partial, ystep);
-
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
-
+ if (yt2 > yt1)
+ {
+ mapystep = 1;
+ partial = FRACUNIT - ((y1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else if (yt2 < yt1)
+ {
+ mapystep = -1;
+ partial = (y1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else
+ {
+ mapystep = 0;
+ partial = FRACUNIT;
+ xstep = 256 * FRACUNIT;
+ }
+ xintercept = (x1 >> MAPBTOFRAC) + FixedMul(partial, xstep);
+
+
//
// step through map blocks
// Count is present to prevent a round off error from skipping the break
- mapx = xt1;
- mapy = yt1;
+ mapx = xt1;
+ mapy = yt1;
-
- for (count = 0 ; count < 64 ; count++)
- {
- if (!P_SightBlockLinesIterator (mapx, mapy))
- {
-sightcounts[1]++;
- return false; // early out
- }
-
- if (mapx == xt2 && mapy == yt2)
- break;
-
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
-
- }
+ for (count = 0; count < 64; count++)
+ {
+ if (!P_SightBlockLinesIterator(mapx, mapy))
+ {
+ sightcounts[1]++;
+ return false; // early out
+ }
+ if (mapx == xt2 && mapy == yt2)
+ break;
+
+ if ((yintercept >> FRACBITS) == mapy)
+ {
+ yintercept += ystep;
+ mapx += mapxstep;
+ }
+ else if ((xintercept >> FRACBITS) == mapx)
+ {
+ xintercept += xstep;
+ mapy += mapystep;
+ }
+
+ }
+
+
//
// couldn't early out, so go through the sorted list
//
-sightcounts[2]++;
+ sightcounts[2]++;
- return P_SightTraverseIntercepts ( );
+ return P_SightTraverseIntercepts();
}
@@ -306,35 +329,32 @@
=====================
*/
-boolean P_CheckSight (mobj_t *t1, mobj_t *t2)
+boolean P_CheckSight(mobj_t * t1, mobj_t * t2)
{
- int s1, s2;
- int pnum, bytenum, bitnum;
+ int s1, s2;
+ int pnum, bytenum, bitnum;
//
// check for trivial rejection
//
- s1 = (t1->subsector->sector - sectors);
- s2 = (t2->subsector->sector - sectors);
- pnum = s1*numsectors + s2;
- bytenum = pnum>>3;
- bitnum = 1 << (pnum&7);
-
- if (rejectmatrix[bytenum]&bitnum)
- {
-sightcounts[0]++;
- return false; // can't possibly be connected
- }
+ s1 = (t1->subsector->sector - sectors);
+ s2 = (t2->subsector->sector - sectors);
+ pnum = s1 * numsectors + s2;
+ bytenum = pnum >> 3;
+ bitnum = 1 << (pnum & 7);
+ if (rejectmatrix[bytenum] & bitnum)
+ {
+ sightcounts[0]++;
+ return false; // can't possibly be connected
+ }
+
//
// check precisely
-//
- sightzstart = t1->z + t1->height - (t1->height>>2);
- topslope = (t2->z+t2->height) - sightzstart;
- bottomslope = (t2->z) - sightzstart;
+//
+ sightzstart = t1->z + t1->height - (t1->height >> 2);
+ topslope = (t2->z + t2->height) - sightzstart;
+ bottomslope = (t2->z) - sightzstart;
- return P_SightPathTraverse ( t1->x, t1->y, t2->x, t2->y );
+ return P_SightPathTraverse(t1->x, t1->y, t2->x, t2->y);
}
-
-
-
--- a/src/heretic/p_spec.c
+++ b/src/heretic/p_spec.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_Spec.c
@@ -7,18 +29,18 @@
// Macros
-#define MAX_AMBIENT_SFX 8 // Per level
+#define MAX_AMBIENT_SFX 8 // Per level
// Types
typedef enum
{
- afxcmd_play, // (sound)
- afxcmd_playabsvol, // (sound, volume)
- afxcmd_playrelvol, // (sound, volume)
- afxcmd_delay, // (ticks)
- afxcmd_delayrand, // (andbits)
- afxcmd_end // ()
+ afxcmd_play, // (sound)
+ afxcmd_playabsvol, // (sound, volume)
+ afxcmd_playrelvol, // (sound, volume)
+ afxcmd_delay, // (ticks)
+ afxcmd_delayrand, // (andbits)
+ afxcmd_end // ()
} afxcmd_t;
// Data
@@ -29,155 +51,142 @@
int AmbSfxTics;
int AmbSfxVolume;
-int AmbSndSeqInit[] =
-{ // Startup
- afxcmd_end
+int AmbSndSeqInit[] = { // Startup
+ afxcmd_end
};
-int AmbSndSeq1[] =
-{ // Scream
- afxcmd_play, sfx_amb1,
- afxcmd_end
+int AmbSndSeq1[] = { // Scream
+ afxcmd_play, sfx_amb1,
+ afxcmd_end
};
-int AmbSndSeq2[] =
-{ // Squish
- afxcmd_play, sfx_amb2,
- afxcmd_end
+int AmbSndSeq2[] = { // Squish
+ afxcmd_play, sfx_amb2,
+ afxcmd_end
};
-int AmbSndSeq3[] =
-{ // Drops
- afxcmd_play, sfx_amb3,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_play, sfx_amb7,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_play, sfx_amb3,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_play, sfx_amb7,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_play, sfx_amb3,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_play, sfx_amb7,
- afxcmd_delay, 16,
- afxcmd_delayrand, 31,
- afxcmd_end
+int AmbSndSeq3[] = { // Drops
+ afxcmd_play, sfx_amb3,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_play, sfx_amb7,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_play, sfx_amb3,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_play, sfx_amb7,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_play, sfx_amb3,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_play, sfx_amb7,
+ afxcmd_delay, 16,
+ afxcmd_delayrand, 31,
+ afxcmd_end
};
-int AmbSndSeq4[] =
-{ // SlowFootSteps
- afxcmd_play, sfx_amb4,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 15,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_end
+int AmbSndSeq4[] = { // SlowFootSteps
+ afxcmd_play, sfx_amb4,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 15,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_end
};
-int AmbSndSeq5[] =
-{ // Heartbeat
- afxcmd_play, sfx_amb5,
- afxcmd_delay, 35,
- afxcmd_play, sfx_amb5,
- afxcmd_delay, 35,
- afxcmd_play, sfx_amb5,
- afxcmd_delay, 35,
- afxcmd_play, sfx_amb5,
- afxcmd_end
+int AmbSndSeq5[] = { // Heartbeat
+ afxcmd_play, sfx_amb5,
+ afxcmd_delay, 35,
+ afxcmd_play, sfx_amb5,
+ afxcmd_delay, 35,
+ afxcmd_play, sfx_amb5,
+ afxcmd_delay, 35,
+ afxcmd_play, sfx_amb5,
+ afxcmd_end
};
-int AmbSndSeq6[] =
-{ // Bells
- afxcmd_play, sfx_amb6,
- afxcmd_delay, 17,
- afxcmd_playrelvol, sfx_amb6, -8,
- afxcmd_delay, 17,
- afxcmd_playrelvol, sfx_amb6, -8,
- afxcmd_delay, 17,
- afxcmd_playrelvol, sfx_amb6, -8,
- afxcmd_end
+int AmbSndSeq6[] = { // Bells
+ afxcmd_play, sfx_amb6,
+ afxcmd_delay, 17,
+ afxcmd_playrelvol, sfx_amb6, -8,
+ afxcmd_delay, 17,
+ afxcmd_playrelvol, sfx_amb6, -8,
+ afxcmd_delay, 17,
+ afxcmd_playrelvol, sfx_amb6, -8,
+ afxcmd_end
};
-int AmbSndSeq7[] =
-{ // Growl
- afxcmd_play, sfx_bstsit,
- afxcmd_end
+int AmbSndSeq7[] = { // Growl
+ afxcmd_play, sfx_bstsit,
+ afxcmd_end
};
-int AmbSndSeq8[] =
-{ // Magic
- afxcmd_play, sfx_amb8,
- afxcmd_end
+int AmbSndSeq8[] = { // Magic
+ afxcmd_play, sfx_amb8,
+ afxcmd_end
};
-int AmbSndSeq9[] =
-{ // Laughter
- afxcmd_play, sfx_amb9,
- afxcmd_delay, 16,
- afxcmd_playrelvol, sfx_amb9, -4,
- afxcmd_delay, 16,
- afxcmd_playrelvol, sfx_amb9, -4,
- afxcmd_delay, 16,
- afxcmd_playrelvol, sfx_amb10, -4,
- afxcmd_delay, 16,
- afxcmd_playrelvol, sfx_amb10, -4,
- afxcmd_delay, 16,
- afxcmd_playrelvol, sfx_amb10, -4,
- afxcmd_end
+int AmbSndSeq9[] = { // Laughter
+ afxcmd_play, sfx_amb9,
+ afxcmd_delay, 16,
+ afxcmd_playrelvol, sfx_amb9, -4,
+ afxcmd_delay, 16,
+ afxcmd_playrelvol, sfx_amb9, -4,
+ afxcmd_delay, 16,
+ afxcmd_playrelvol, sfx_amb10, -4,
+ afxcmd_delay, 16,
+ afxcmd_playrelvol, sfx_amb10, -4,
+ afxcmd_delay, 16,
+ afxcmd_playrelvol, sfx_amb10, -4,
+ afxcmd_end
};
-int AmbSndSeq10[] =
-{ // FastFootsteps
- afxcmd_play, sfx_amb4,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb4, -3,
- afxcmd_delay, 8,
- afxcmd_playrelvol, sfx_amb11, -3,
- afxcmd_end
+int AmbSndSeq10[] = { // FastFootsteps
+ afxcmd_play, sfx_amb4,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb4, -3,
+ afxcmd_delay, 8,
+ afxcmd_playrelvol, sfx_amb11, -3,
+ afxcmd_end
};
-int *AmbientSfx[] =
-{
- AmbSndSeq1, // Scream
- AmbSndSeq2, // Squish
- AmbSndSeq3, // Drops
- AmbSndSeq4, // SlowFootsteps
- AmbSndSeq5, // Heartbeat
- AmbSndSeq6, // Bells
- AmbSndSeq7, // Growl
- AmbSndSeq8, // Magic
- AmbSndSeq9, // Laughter
- AmbSndSeq10 // FastFootsteps
+int *AmbientSfx[] = {
+ AmbSndSeq1, // Scream
+ AmbSndSeq2, // Squish
+ AmbSndSeq3, // Drops
+ AmbSndSeq4, // SlowFootsteps
+ AmbSndSeq5, // Heartbeat
+ AmbSndSeq6, // Bells
+ AmbSndSeq7, // Growl
+ AmbSndSeq8, // Magic
+ AmbSndSeq9, // Laughter
+ AmbSndSeq10 // FastFootsteps
};
-animdef_t animdefs[] =
-{
- // false = flat
- // true = texture
- {false, "FLTWAWA3", "FLTWAWA1", 8}, // Water
- {false, "FLTSLUD3", "FLTSLUD1", 8}, // Sludge
- {false, "FLTTELE4", "FLTTELE1", 6}, // Teleport
- {false, "FLTFLWW3", "FLTFLWW1", 9}, // River - West
- {false, "FLTLAVA4", "FLTLAVA1", 8}, // Lava
- {false, "FLATHUH4", "FLATHUH1", 8}, // Super Lava
- {true, "LAVAFL3", "LAVAFL1", 6}, // Texture: Lavaflow
- {true, "WATRWAL3", "WATRWAL1", 4}, // Texture: Waterfall
- {-1}
+animdef_t animdefs[] = {
+ // false = flat
+ // true = texture
+ {false, "FLTWAWA3", "FLTWAWA1", 8}, // Water
+ {false, "FLTSLUD3", "FLTSLUD1", 8}, // Sludge
+ {false, "FLTTELE4", "FLTTELE1", 6}, // Teleport
+ {false, "FLTFLWW3", "FLTFLWW1", 9}, // River - West
+ {false, "FLTLAVA4", "FLTLAVA1", 8}, // Lava
+ {false, "FLATHUH4", "FLATHUH1", 8}, // Super Lava
+ {true, "LAVAFL3", "LAVAFL1", 6}, // Texture: Lavaflow
+ {true, "WATRWAL3", "WATRWAL1", 4}, // Texture: Waterfall
+ {-1}
};
anim_t anims[MAXANIMS];
@@ -186,16 +195,22 @@
int *TerrainTypes;
struct
{
- char *name;
- int type;
+ char *name;
+ int type;
} TerrainTypeDefs[] =
{
- { "FLTWAWA1", FLOOR_WATER },
- { "FLTFLWW1", FLOOR_WATER },
- { "FLTLAVA1", FLOOR_LAVA },
- { "FLATHUH1", FLOOR_LAVA },
- { "FLTSLUD1", FLOOR_SLUDGE },
- { "END", -1 }
+ {
+ "FLTWAWA1", FLOOR_WATER},
+ {
+ "FLTFLWW1", FLOOR_WATER},
+ {
+ "FLTLAVA1", FLOOR_LAVA},
+ {
+ "FLATHUH1", FLOOR_LAVA},
+ {
+ "FLTSLUD1", FLOOR_SLUDGE},
+ {
+ "END", -1}
};
mobj_t LavaInflictor;
@@ -208,9 +223,9 @@
void P_InitLava(void)
{
- memset(&LavaInflictor, 0, sizeof(mobj_t));
- LavaInflictor.type = MT_PHOENIXFX2;
- LavaInflictor.flags2 = MF2_FIREDAMAGE|MF2_NODMGTHRUST;
+ memset(&LavaInflictor, 0, sizeof(mobj_t));
+ LavaInflictor.type = MT_PHOENIXFX2;
+ LavaInflictor.flags2 = MF2_FIREDAMAGE | MF2_NODMGTHRUST;
}
//----------------------------------------------------------------------------
@@ -221,21 +236,21 @@
void P_InitTerrainTypes(void)
{
- int i;
- int lump;
- int size;
+ int i;
+ int lump;
+ int size;
- size = (numflats+1)*sizeof(int);
- TerrainTypes = Z_Malloc(size, PU_STATIC, 0);
- memset(TerrainTypes, 0, size);
- for(i = 0; TerrainTypeDefs[i].type != -1; i++)
- {
- lump = W_CheckNumForName(TerrainTypeDefs[i].name);
- if(lump != -1)
- {
- TerrainTypes[lump-firstflat] = TerrainTypeDefs[i].type;
- }
- }
+ size = (numflats + 1) * sizeof(int);
+ TerrainTypes = Z_Malloc(size, PU_STATIC, 0);
+ memset(TerrainTypes, 0, size);
+ for (i = 0; TerrainTypeDefs[i].type != -1; i++)
+ {
+ lump = W_CheckNumForName(TerrainTypeDefs[i].name);
+ if (lump != -1)
+ {
+ TerrainTypes[lump - firstflat] = TerrainTypeDefs[i].type;
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -246,39 +261,39 @@
void P_InitPicAnims(void)
{
- int i;
+ int i;
- lastanim = anims;
- for(i = 0; animdefs[i].istexture != -1; i++)
- {
- if(animdefs[i].istexture)
- { // Texture animation
- if(R_CheckTextureNumForName(animdefs[i].startname) == -1)
- { // Texture doesn't exist
- continue;
- }
- lastanim->picnum = R_TextureNumForName(animdefs[i].endname);
- lastanim->basepic = R_TextureNumForName(animdefs[i].startname);
- }
- else
- { // Flat animation
- if(W_CheckNumForName(animdefs[i].startname) == -1)
- { // Flat doesn't exist
- continue;
- }
- lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
- lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
- }
- lastanim->istexture = animdefs[i].istexture;
- lastanim->numpics = lastanim->picnum-lastanim->basepic+1;
- if(lastanim->numpics < 2)
- {
- I_Error("P_InitPicAnims: bad cycle from %s to %s",
- animdefs[i].startname, animdefs[i].endname);
- }
- lastanim->speed = animdefs[i].speed;
- lastanim++;
- }
+ lastanim = anims;
+ for (i = 0; animdefs[i].istexture != -1; i++)
+ {
+ if (animdefs[i].istexture)
+ { // Texture animation
+ if (R_CheckTextureNumForName(animdefs[i].startname) == -1)
+ { // Texture doesn't exist
+ continue;
+ }
+ lastanim->picnum = R_TextureNumForName(animdefs[i].endname);
+ lastanim->basepic = R_TextureNumForName(animdefs[i].startname);
+ }
+ else
+ { // Flat animation
+ if (W_CheckNumForName(animdefs[i].startname) == -1)
+ { // Flat doesn't exist
+ continue;
+ }
+ lastanim->picnum = R_FlatNumForName(animdefs[i].endname);
+ lastanim->basepic = R_FlatNumForName(animdefs[i].startname);
+ }
+ lastanim->istexture = animdefs[i].istexture;
+ lastanim->numpics = lastanim->picnum - lastanim->basepic + 1;
+ if (lastanim->numpics < 2)
+ {
+ I_Error("P_InitPicAnims: bad cycle from %s to %s",
+ animdefs[i].startname, animdefs[i].endname);
+ }
+ lastanim->speed = animdefs[i].speed;
+ lastanim++;
+ }
}
/*
@@ -290,218 +305,218 @@
*/
//
-// Will return a side_t* given the number of the current sector,
-// the line number, and the side (0/1) that you want.
+// Will return a side_t* given the number of the current sector,
+// the line number, and the side (0/1) that you want.
//
-side_t *getSide(int currentSector,int line, int side)
+side_t *getSide(int currentSector, int line, int side)
{
- return &sides[ (sectors[currentSector].lines[line])->sidenum[side] ];
+ return &sides[(sectors[currentSector].lines[line])->sidenum[side]];
}
//
-// Will return a sector_t* given the number of the current sector,
-// the line number and the side (0/1) that you want.
+// Will return a sector_t* given the number of the current sector,
+// the line number and the side (0/1) that you want.
//
-sector_t *getSector(int currentSector,int line,int side)
+sector_t *getSector(int currentSector, int line, int side)
{
- return sides[ (sectors[currentSector].lines[line])->sidenum[side] ].sector;
+ return sides[(sectors[currentSector].lines[line])->sidenum[side]].sector;
}
//
-// Given the sector number and the line number, will tell you whether
-// the line is two-sided or not.
+// Given the sector number and the line number, will tell you whether
+// the line is two-sided or not.
//
-int twoSided(int sector,int line)
+int twoSided(int sector, int line)
{
- return (sectors[sector].lines[line])->flags & ML_TWOSIDED;
+ return (sectors[sector].lines[line])->flags & ML_TWOSIDED;
}
//==================================================================
//
-// Return sector_t * of sector next to current. NULL if not two-sided line
+// Return sector_t * of sector next to current. NULL if not two-sided line
//
//==================================================================
-sector_t *getNextSector(line_t *line,sector_t *sec)
+sector_t *getNextSector(line_t * line, sector_t * sec)
{
- if (!(line->flags & ML_TWOSIDED))
- return NULL;
-
- if (line->frontsector == sec)
- return line->backsector;
-
- return line->frontsector;
+ if (!(line->flags & ML_TWOSIDED))
+ return NULL;
+
+ if (line->frontsector == sec)
+ return line->backsector;
+
+ return line->frontsector;
}
//==================================================================
//
-// FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
+// FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindLowestFloorSurrounding(sector_t *sec)
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t floor = sec->floorheight;
-
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight < floor)
- floor = other->floorheight;
- }
- return floor;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t floor = sec->floorheight;
+
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight < floor)
+ floor = other->floorheight;
+ }
+ return floor;
}
//==================================================================
//
-// FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
+// FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindHighestFloorSurrounding(sector_t *sec)
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t floor = -500*FRACUNIT;
-
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight > floor)
- floor = other->floorheight;
- }
- return floor;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t floor = -500 * FRACUNIT;
+
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight > floor)
+ floor = other->floorheight;
+ }
+ return floor;
}
//==================================================================
//
-// FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS
+// FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight)
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight)
{
- int i;
- int h;
- int min;
- line_t *check;
- sector_t *other;
- fixed_t height = currentheight;
- fixed_t heightlist[20]; // 20 adjoining sectors max!
-
- for (i =0,h = 0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight > height)
- heightlist[h++] = other->floorheight;
- }
-
- //
- // Find lowest height in list
- //
- min = heightlist[0];
- for (i = 1;i < h;i++)
- if (heightlist[i] < min)
- min = heightlist[i];
-
- return min;
+ int i;
+ int h;
+ int min;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = currentheight;
+ fixed_t heightlist[20]; // 20 adjoining sectors max!
+
+ for (i = 0, h = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight > height)
+ heightlist[h++] = other->floorheight;
+ }
+
+ //
+ // Find lowest height in list
+ //
+ min = heightlist[0];
+ for (i = 1; i < h; i++)
+ if (heightlist[i] < min)
+ min = heightlist[i];
+
+ return min;
}
//==================================================================
//
-// FIND LOWEST CEILING IN THE SURROUNDING SECTORS
+// FIND LOWEST CEILING IN THE SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindLowestCeilingSurrounding(sector_t *sec)
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t height = MAXINT;
-
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->ceilingheight < height)
- height = other->ceilingheight;
- }
- return height;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = MAXINT;
+
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->ceilingheight < height)
+ height = other->ceilingheight;
+ }
+ return height;
}
//==================================================================
//
-// FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
+// FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindHighestCeilingSurrounding(sector_t *sec)
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t height = 0;
-
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->ceilingheight > height)
- height = other->ceilingheight;
- }
- return height;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = 0;
+
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->ceilingheight > height)
+ height = other->ceilingheight;
+ }
+ return height;
}
//==================================================================
//
-// RETURN NEXT SECTOR # THAT LINE TAG REFERS TO
+// RETURN NEXT SECTOR # THAT LINE TAG REFERS TO
//
//==================================================================
-int P_FindSectorFromLineTag(line_t *line,int start)
+int P_FindSectorFromLineTag(line_t * line, int start)
{
- int i;
-
- for (i=start+1;i<numsectors;i++)
- if (sectors[i].tag == line->tag)
- return i;
- return -1;
+ int i;
+
+ for (i = start + 1; i < numsectors; i++)
+ if (sectors[i].tag == line->tag)
+ return i;
+ return -1;
}
//==================================================================
//
-// Find minimum light from an adjacent sector
+// Find minimum light from an adjacent sector
//
//==================================================================
-int P_FindMinSurroundingLight(sector_t *sector,int max)
+int P_FindMinSurroundingLight(sector_t * sector, int max)
{
- int i;
- int min;
- line_t *line;
- sector_t *check;
-
- min = max;
- for (i=0 ; i < sector->linecount ; i++)
- {
- line = sector->lines[i];
- check = getNextSector(line,sector);
- if (!check)
- continue;
- if (check->lightlevel < min)
- min = check->lightlevel;
- }
- return min;
+ int i;
+ int min;
+ line_t *line;
+ sector_t *check;
+
+ min = max;
+ for (i = 0; i < sector->linecount; i++)
+ {
+ line = sector->lines[i];
+ check = getNextSector(line, sector);
+ if (!check)
+ continue;
+ if (check->lightlevel < min)
+ min = check->lightlevel;
+ }
+ return min;
}
/*
@@ -527,246 +542,246 @@
===============================================================================
*/
-void P_CrossSpecialLine(int linenum, int side, mobj_t *thing)
+void P_CrossSpecialLine(int linenum, int side, mobj_t * thing)
{
- line_t *line;
+ line_t *line;
- line = &lines[linenum];
- if(!thing->player)
- { // Check if trigger allowed by non-player mobj
- switch(line->special)
- {
- case 39: // Trigger_TELEPORT
- case 97: // Retrigger_TELEPORT
- case 4: // Trigger_Raise_Door
- //case 10: // PLAT DOWN-WAIT-UP-STAY TRIGGER
- //case 88: // PLAT DOWN-WAIT-UP-STAY RETRIGGER
- break;
- default:
- return;
- break;
- }
- }
- switch(line->special)
- {
- //====================================================
- // TRIGGERS
- //====================================================
- case 2: // Open Door
- EV_DoDoor(line,open,VDOORSPEED);
- line->special = 0;
- break;
- case 3: // Close Door
- EV_DoDoor(line,close,VDOORSPEED);
- line->special = 0;
- break;
- case 4: // Raise Door
- EV_DoDoor(line,normal,VDOORSPEED);
- line->special = 0;
- break;
- case 5: // Raise Floor
- EV_DoFloor(line,raiseFloor);
- line->special = 0;
- break;
- case 6: // Fast Ceiling Crush & Raise
- EV_DoCeiling(line,fastCrushAndRaise);
- line->special = 0;
- break;
- case 8: // Trigger_Build_Stairs (8 pixel steps)
- EV_BuildStairs(line, 8*FRACUNIT);
- line->special = 0;
- break;
- case 106: // Trigger_Build_Stairs_16 (16 pixel steps)
- EV_BuildStairs(line, 16*FRACUNIT);
- line->special = 0;
- break;
- case 10: // PlatDownWaitUp
- EV_DoPlat(line,downWaitUpStay,0);
- line->special = 0;
- break;
- case 12: // Light Turn On - brightest near
- EV_LightTurnOn(line,0);
- line->special = 0;
- break;
- case 13: // Light Turn On 255
- EV_LightTurnOn(line,255);
- line->special = 0;
- break;
- case 16: // Close Door 30
- EV_DoDoor(line,close30ThenOpen,VDOORSPEED);
- line->special = 0;
- break;
- case 17: // Start Light Strobing
- EV_StartLightStrobing(line);
- line->special = 0;
- break;
- case 19: // Lower Floor
- EV_DoFloor(line,lowerFloor);
- line->special = 0;
- break;
- case 22: // Raise floor to nearest height and change texture
- EV_DoPlat(line,raiseToNearestAndChange,0);
- line->special = 0;
- break;
- case 25: // Ceiling Crush and Raise
- EV_DoCeiling(line,crushAndRaise);
- line->special = 0;
- break;
- case 30: // Raise floor to shortest texture height
- // on either side of lines
- EV_DoFloor(line,raiseToTexture);
- line->special = 0;
- break;
- case 35: // Lights Very Dark
- EV_LightTurnOn(line,35);
- line->special = 0;
- break;
- case 36: // Lower Floor (TURBO)
- EV_DoFloor(line,turboLower);
- line->special = 0;
- break;
- case 37: // LowerAndChange
- EV_DoFloor(line,lowerAndChange);
- line->special = 0;
- break;
- case 38: // Lower Floor To Lowest
- EV_DoFloor( line, lowerFloorToLowest );
- line->special = 0;
- break;
- case 39: // TELEPORT!
- EV_Teleport( line, side, thing );
- line->special = 0;
- break;
- case 40: // RaiseCeilingLowerFloor
- EV_DoCeiling( line, raiseToHighest );
- EV_DoFloor( line, lowerFloorToLowest );
- line->special = 0;
- break;
- case 44: // Ceiling Crush
- EV_DoCeiling( line, lowerAndCrush );
- line->special = 0;
- break;
- case 52: // EXIT!
- G_ExitLevel ();
- line->special = 0;
- break;
- case 53: // Perpetual Platform Raise
- EV_DoPlat(line,perpetualRaise,0);
- line->special = 0;
- break;
- case 54: // Platform Stop
- EV_StopPlat(line);
- line->special = 0;
- break;
- case 56: // Raise Floor Crush
- EV_DoFloor(line,raiseFloorCrush);
- line->special = 0;
- break;
- case 57: // Ceiling Crush Stop
- EV_CeilingCrushStop(line);
- line->special = 0;
- break;
- case 58: // Raise Floor 24
- EV_DoFloor(line,raiseFloor24);
- line->special = 0;
- break;
- case 59: // Raise Floor 24 And Change
- EV_DoFloor(line,raiseFloor24AndChange);
- line->special = 0;
- break;
- case 104: // Turn lights off in sector(tag)
- EV_TurnTagLightsOff(line);
- line->special = 0;
- break;
- case 105: // Trigger_SecretExit
- G_SecretExitLevel();
- line->special = 0;
- break;
+ line = &lines[linenum];
+ if (!thing->player)
+ { // Check if trigger allowed by non-player mobj
+ switch (line->special)
+ {
+ case 39: // Trigger_TELEPORT
+ case 97: // Retrigger_TELEPORT
+ case 4: // Trigger_Raise_Door
+ //case 10: // PLAT DOWN-WAIT-UP-STAY TRIGGER
+ //case 88: // PLAT DOWN-WAIT-UP-STAY RETRIGGER
+ break;
+ default:
+ return;
+ break;
+ }
+ }
+ switch (line->special)
+ {
+ //====================================================
+ // TRIGGERS
+ //====================================================
+ case 2: // Open Door
+ EV_DoDoor(line, open, VDOORSPEED);
+ line->special = 0;
+ break;
+ case 3: // Close Door
+ EV_DoDoor(line, close, VDOORSPEED);
+ line->special = 0;
+ break;
+ case 4: // Raise Door
+ EV_DoDoor(line, normal, VDOORSPEED);
+ line->special = 0;
+ break;
+ case 5: // Raise Floor
+ EV_DoFloor(line, raiseFloor);
+ line->special = 0;
+ break;
+ case 6: // Fast Ceiling Crush & Raise
+ EV_DoCeiling(line, fastCrushAndRaise);
+ line->special = 0;
+ break;
+ case 8: // Trigger_Build_Stairs (8 pixel steps)
+ EV_BuildStairs(line, 8 * FRACUNIT);
+ line->special = 0;
+ break;
+ case 106: // Trigger_Build_Stairs_16 (16 pixel steps)
+ EV_BuildStairs(line, 16 * FRACUNIT);
+ line->special = 0;
+ break;
+ case 10: // PlatDownWaitUp
+ EV_DoPlat(line, downWaitUpStay, 0);
+ line->special = 0;
+ break;
+ case 12: // Light Turn On - brightest near
+ EV_LightTurnOn(line, 0);
+ line->special = 0;
+ break;
+ case 13: // Light Turn On 255
+ EV_LightTurnOn(line, 255);
+ line->special = 0;
+ break;
+ case 16: // Close Door 30
+ EV_DoDoor(line, close30ThenOpen, VDOORSPEED);
+ line->special = 0;
+ break;
+ case 17: // Start Light Strobing
+ EV_StartLightStrobing(line);
+ line->special = 0;
+ break;
+ case 19: // Lower Floor
+ EV_DoFloor(line, lowerFloor);
+ line->special = 0;
+ break;
+ case 22: // Raise floor to nearest height and change texture
+ EV_DoPlat(line, raiseToNearestAndChange, 0);
+ line->special = 0;
+ break;
+ case 25: // Ceiling Crush and Raise
+ EV_DoCeiling(line, crushAndRaise);
+ line->special = 0;
+ break;
+ case 30: // Raise floor to shortest texture height
+ // on either side of lines
+ EV_DoFloor(line, raiseToTexture);
+ line->special = 0;
+ break;
+ case 35: // Lights Very Dark
+ EV_LightTurnOn(line, 35);
+ line->special = 0;
+ break;
+ case 36: // Lower Floor (TURBO)
+ EV_DoFloor(line, turboLower);
+ line->special = 0;
+ break;
+ case 37: // LowerAndChange
+ EV_DoFloor(line, lowerAndChange);
+ line->special = 0;
+ break;
+ case 38: // Lower Floor To Lowest
+ EV_DoFloor(line, lowerFloorToLowest);
+ line->special = 0;
+ break;
+ case 39: // TELEPORT!
+ EV_Teleport(line, side, thing);
+ line->special = 0;
+ break;
+ case 40: // RaiseCeilingLowerFloor
+ EV_DoCeiling(line, raiseToHighest);
+ EV_DoFloor(line, lowerFloorToLowest);
+ line->special = 0;
+ break;
+ case 44: // Ceiling Crush
+ EV_DoCeiling(line, lowerAndCrush);
+ line->special = 0;
+ break;
+ case 52: // EXIT!
+ G_ExitLevel();
+ line->special = 0;
+ break;
+ case 53: // Perpetual Platform Raise
+ EV_DoPlat(line, perpetualRaise, 0);
+ line->special = 0;
+ break;
+ case 54: // Platform Stop
+ EV_StopPlat(line);
+ line->special = 0;
+ break;
+ case 56: // Raise Floor Crush
+ EV_DoFloor(line, raiseFloorCrush);
+ line->special = 0;
+ break;
+ case 57: // Ceiling Crush Stop
+ EV_CeilingCrushStop(line);
+ line->special = 0;
+ break;
+ case 58: // Raise Floor 24
+ EV_DoFloor(line, raiseFloor24);
+ line->special = 0;
+ break;
+ case 59: // Raise Floor 24 And Change
+ EV_DoFloor(line, raiseFloor24AndChange);
+ line->special = 0;
+ break;
+ case 104: // Turn lights off in sector(tag)
+ EV_TurnTagLightsOff(line);
+ line->special = 0;
+ break;
+ case 105: // Trigger_SecretExit
+ G_SecretExitLevel();
+ line->special = 0;
+ break;
- //====================================================
- // RE-DOABLE TRIGGERS
- //====================================================
+ //====================================================
+ // RE-DOABLE TRIGGERS
+ //====================================================
- case 72: // Ceiling Crush
- EV_DoCeiling( line, lowerAndCrush );
- break;
- case 73: // Ceiling Crush and Raise
- EV_DoCeiling(line,crushAndRaise);
- break;
- case 74: // Ceiling Crush Stop
- EV_CeilingCrushStop(line);
- break;
- case 75: // Close Door
- EV_DoDoor(line,close,VDOORSPEED);
- break;
- case 76: // Close Door 30
- EV_DoDoor(line,close30ThenOpen,VDOORSPEED);
- break;
- case 77: // Fast Ceiling Crush & Raise
- EV_DoCeiling(line,fastCrushAndRaise);
- break;
- case 79: // Lights Very Dark
- EV_LightTurnOn(line,35);
- break;
- case 80: // Light Turn On - brightest near
- EV_LightTurnOn(line,0);
- break;
- case 81: // Light Turn On 255
- EV_LightTurnOn(line,255);
- break;
- case 82: // Lower Floor To Lowest
- EV_DoFloor( line, lowerFloorToLowest );
- break;
- case 83: // Lower Floor
- EV_DoFloor(line,lowerFloor);
- break;
- case 84: // LowerAndChange
- EV_DoFloor(line,lowerAndChange);
- break;
- case 86: // Open Door
- EV_DoDoor(line,open,VDOORSPEED);
- break;
- case 87: // Perpetual Platform Raise
- EV_DoPlat(line,perpetualRaise,0);
- break;
- case 88: // PlatDownWaitUp
- EV_DoPlat(line,downWaitUpStay,0);
- break;
- case 89: // Platform Stop
- EV_StopPlat(line);
- break;
- case 90: // Raise Door
- EV_DoDoor(line,normal,VDOORSPEED);
- break;
- case 100: // Retrigger_Raise_Door_Turbo
- EV_DoDoor(line, normal, VDOORSPEED*3);
- break;
- case 91: // Raise Floor
- EV_DoFloor(line,raiseFloor);
- break;
- case 92: // Raise Floor 24
- EV_DoFloor(line,raiseFloor24);
- break;
- case 93: // Raise Floor 24 And Change
- EV_DoFloor(line,raiseFloor24AndChange);
- break;
- case 94: // Raise Floor Crush
- EV_DoFloor(line,raiseFloorCrush);
- break;
- case 95: // Raise floor to nearest height and change texture
- EV_DoPlat(line,raiseToNearestAndChange,0);
- break;
- case 96: // Raise floor to shortest texture height
- // on either side of lines
- EV_DoFloor(line,raiseToTexture);
- break;
- case 97: // TELEPORT!
- EV_Teleport( line, side, thing );
- break;
- case 98: // Lower Floor (TURBO)
- EV_DoFloor(line,turboLower);
- break;
- }
+ case 72: // Ceiling Crush
+ EV_DoCeiling(line, lowerAndCrush);
+ break;
+ case 73: // Ceiling Crush and Raise
+ EV_DoCeiling(line, crushAndRaise);
+ break;
+ case 74: // Ceiling Crush Stop
+ EV_CeilingCrushStop(line);
+ break;
+ case 75: // Close Door
+ EV_DoDoor(line, close, VDOORSPEED);
+ break;
+ case 76: // Close Door 30
+ EV_DoDoor(line, close30ThenOpen, VDOORSPEED);
+ break;
+ case 77: // Fast Ceiling Crush & Raise
+ EV_DoCeiling(line, fastCrushAndRaise);
+ break;
+ case 79: // Lights Very Dark
+ EV_LightTurnOn(line, 35);
+ break;
+ case 80: // Light Turn On - brightest near
+ EV_LightTurnOn(line, 0);
+ break;
+ case 81: // Light Turn On 255
+ EV_LightTurnOn(line, 255);
+ break;
+ case 82: // Lower Floor To Lowest
+ EV_DoFloor(line, lowerFloorToLowest);
+ break;
+ case 83: // Lower Floor
+ EV_DoFloor(line, lowerFloor);
+ break;
+ case 84: // LowerAndChange
+ EV_DoFloor(line, lowerAndChange);
+ break;
+ case 86: // Open Door
+ EV_DoDoor(line, open, VDOORSPEED);
+ break;
+ case 87: // Perpetual Platform Raise
+ EV_DoPlat(line, perpetualRaise, 0);
+ break;
+ case 88: // PlatDownWaitUp
+ EV_DoPlat(line, downWaitUpStay, 0);
+ break;
+ case 89: // Platform Stop
+ EV_StopPlat(line);
+ break;
+ case 90: // Raise Door
+ EV_DoDoor(line, normal, VDOORSPEED);
+ break;
+ case 100: // Retrigger_Raise_Door_Turbo
+ EV_DoDoor(line, normal, VDOORSPEED * 3);
+ break;
+ case 91: // Raise Floor
+ EV_DoFloor(line, raiseFloor);
+ break;
+ case 92: // Raise Floor 24
+ EV_DoFloor(line, raiseFloor24);
+ break;
+ case 93: // Raise Floor 24 And Change
+ EV_DoFloor(line, raiseFloor24AndChange);
+ break;
+ case 94: // Raise Floor Crush
+ EV_DoFloor(line, raiseFloorCrush);
+ break;
+ case 95: // Raise floor to nearest height and change texture
+ EV_DoPlat(line, raiseToNearestAndChange, 0);
+ break;
+ case 96: // Raise floor to shortest texture height
+ // on either side of lines
+ EV_DoFloor(line, raiseToTexture);
+ break;
+ case 97: // TELEPORT!
+ EV_Teleport(line, side, thing);
+ break;
+ case 98: // Lower Floor (TURBO)
+ EV_DoFloor(line, turboLower);
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -777,34 +792,34 @@
//
//----------------------------------------------------------------------------
-void P_ShootSpecialLine(mobj_t *thing, line_t *line)
+void P_ShootSpecialLine(mobj_t * thing, line_t * line)
{
- if(!thing->player)
- { // Check if trigger allowed by non-player mobj
- switch(line->special)
- {
- case 46: // Impact_OpenDoor
- break;
- default:
- return;
- break;
- }
- }
- switch(line->special)
- {
- case 24: // Impact_RaiseFloor
- EV_DoFloor(line, raiseFloor);
- P_ChangeSwitchTexture(line, 0);
- break;
- case 46: // Impact_OpenDoor
- EV_DoDoor(line, open, VDOORSPEED);
- P_ChangeSwitchTexture(line, 1);
- break;
- case 47: // Impact_RaiseFloorNear&Change
- EV_DoPlat(line, raiseToNearestAndChange, 0);
- P_ChangeSwitchTexture(line, 0);
- break;
- }
+ if (!thing->player)
+ { // Check if trigger allowed by non-player mobj
+ switch (line->special)
+ {
+ case 46: // Impact_OpenDoor
+ break;
+ default:
+ return;
+ break;
+ }
+ }
+ switch (line->special)
+ {
+ case 24: // Impact_RaiseFloor
+ EV_DoFloor(line, raiseFloor);
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 46: // Impact_OpenDoor
+ EV_DoDoor(line, open, VDOORSPEED);
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 47: // Impact_RaiseFloorNear&Change
+ EV_DoPlat(line, raiseToNearestAndChange, 0);
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -815,96 +830,122 @@
//
//----------------------------------------------------------------------------
-void P_PlayerInSpecialSector(player_t *player)
+void P_PlayerInSpecialSector(player_t * player)
{
- sector_t *sector;
- static int pushTab[5] = {
- 2048*5,
- 2048*10,
- 2048*25,
- 2048*30,
- 2048*35
- };
+ sector_t *sector;
+ static int pushTab[5] = {
+ 2048 * 5,
+ 2048 * 10,
+ 2048 * 25,
+ 2048 * 30,
+ 2048 * 35
+ };
- sector = player->mo->subsector->sector;
- if(player->mo->z != sector->floorheight)
- { // Player is not touching the floor
- return;
- }
- switch(sector->special)
- {
- case 7: // Damage_Sludge
- if(!(leveltime&31))
- {
- P_DamageMobj(player->mo, NULL, NULL, 4);
- }
- break;
- case 5: // Damage_LavaWimpy
- if(!(leveltime&15))
- {
- P_DamageMobj(player->mo, &LavaInflictor, NULL, 5);
- P_HitFloor(player->mo);
- }
- break;
- case 16: // Damage_LavaHefty
- if(!(leveltime&15))
- {
- P_DamageMobj(player->mo, &LavaInflictor, NULL, 8);
- P_HitFloor(player->mo);
- }
- break;
- case 4: // Scroll_EastLavaDamage
- P_Thrust(player, 0, 2048*28);
- if(!(leveltime&15))
- {
- P_DamageMobj(player->mo, &LavaInflictor, NULL, 5);
- P_HitFloor(player->mo);
- }
- break;
- case 9: // SecretArea
- player->secretcount++;
- sector->special = 0;
- break;
- case 11: // Exit_SuperDamage (DOOM E1M8 finale)
- /*
- player->cheats &= ~CF_GODMODE;
- if(!(leveltime&0x1f))
- {
- P_DamageMobj(player->mo, NULL, NULL, 20);
- }
- if(player->health <= 10)
- {
- G_ExitLevel();
- }
- */
- break;
+ sector = player->mo->subsector->sector;
+ if (player->mo->z != sector->floorheight)
+ { // Player is not touching the floor
+ return;
+ }
+ switch (sector->special)
+ {
+ case 7: // Damage_Sludge
+ if (!(leveltime & 31))
+ {
+ P_DamageMobj(player->mo, NULL, NULL, 4);
+ }
+ break;
+ case 5: // Damage_LavaWimpy
+ if (!(leveltime & 15))
+ {
+ P_DamageMobj(player->mo, &LavaInflictor, NULL, 5);
+ P_HitFloor(player->mo);
+ }
+ break;
+ case 16: // Damage_LavaHefty
+ if (!(leveltime & 15))
+ {
+ P_DamageMobj(player->mo, &LavaInflictor, NULL, 8);
+ P_HitFloor(player->mo);
+ }
+ break;
+ case 4: // Scroll_EastLavaDamage
+ P_Thrust(player, 0, 2048 * 28);
+ if (!(leveltime & 15))
+ {
+ P_DamageMobj(player->mo, &LavaInflictor, NULL, 5);
+ P_HitFloor(player->mo);
+ }
+ break;
+ case 9: // SecretArea
+ player->secretcount++;
+ sector->special = 0;
+ break;
+ case 11: // Exit_SuperDamage (DOOM E1M8 finale)
+ /*
+ player->cheats &= ~CF_GODMODE;
+ if(!(leveltime&0x1f))
+ {
+ P_DamageMobj(player->mo, NULL, NULL, 20);
+ }
+ if(player->health <= 10)
+ {
+ G_ExitLevel();
+ }
+ */
+ break;
- case 25: case 26: case 27: case 28: case 29: // Scroll_North
- P_Thrust(player, ANG90, pushTab[sector->special-25]);
- break;
- case 20: case 21: case 22: case 23: case 24: // Scroll_East
- P_Thrust(player, 0, pushTab[sector->special-20]);
- break;
- case 30: case 31: case 32: case 33: case 34: // Scroll_South
- P_Thrust(player, ANG270, pushTab[sector->special-30]);
- break;
- case 35: case 36: case 37: case 38: case 39: // Scroll_West
- P_Thrust(player, ANG180, pushTab[sector->special-35]);
- break;
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ case 29: // Scroll_North
+ P_Thrust(player, ANG90, pushTab[sector->special - 25]);
+ break;
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24: // Scroll_East
+ P_Thrust(player, 0, pushTab[sector->special - 20]);
+ break;
+ case 30:
+ case 31:
+ case 32:
+ case 33:
+ case 34: // Scroll_South
+ P_Thrust(player, ANG270, pushTab[sector->special - 30]);
+ break;
+ case 35:
+ case 36:
+ case 37:
+ case 38:
+ case 39: // Scroll_West
+ P_Thrust(player, ANG180, pushTab[sector->special - 35]);
+ break;
- case 40: case 41: case 42: case 43: case 44: case 45:
- case 46: case 47: case 48: case 49: case 50: case 51:
- // Wind specials are handled in (P_mobj):P_XYMovement
- break;
+ case 40:
+ case 41:
+ case 42:
+ case 43:
+ case 44:
+ case 45:
+ case 46:
+ case 47:
+ case 48:
+ case 49:
+ case 50:
+ case 51:
+ // Wind specials are handled in (P_mobj):P_XYMovement
+ break;
- case 15: // Friction_Low
- // Only used in (P_mobj):P_XYMovement and (P_user):P_Thrust
- break;
+ case 15: // Friction_Low
+ // Only used in (P_mobj):P_XYMovement and (P_user):P_Thrust
+ break;
- default:
- I_Error("P_PlayerInSpecialSector: "
- "unknown special %i", sector->special);
- }
+ default:
+ I_Error("P_PlayerInSpecialSector: "
+ "unknown special %i", sector->special);
+ }
}
//----------------------------------------------------------------------------
@@ -917,138 +958,140 @@
void P_UpdateSpecials(void)
{
- int i;
- int pic;
- anim_t *anim;
- line_t *line;
+ int i;
+ int pic;
+ anim_t *anim;
+ line_t *line;
- // Animate flats and textures
- for(anim = anims; anim < lastanim; anim++)
- {
- for(i = anim->basepic; i < anim->basepic+anim->numpics; i++)
- {
- pic = anim->basepic+((leveltime/anim->speed+i)%anim->numpics);
- if(anim->istexture)
- {
- texturetranslation[i] = pic;
- }
- else
- {
- flattranslation[i] = pic;
- }
- }
- }
- // Update scrolling texture offsets
- for(i = 0; i < numlinespecials; i++)
- {
- line = linespeciallist[i];
- switch(line->special)
- {
- case 48: // Effect_Scroll_Left
- sides[line->sidenum[0]].textureoffset += FRACUNIT;
- break;
- case 99: // Effect_Scroll_Right
- sides[line->sidenum[0]].textureoffset -= FRACUNIT;
- break;
- }
- }
- // Handle buttons
- for(i = 0; i < MAXBUTTONS; i++)
- {
- if(buttonlist[i].btimer)
- {
- buttonlist[i].btimer--;
- if(!buttonlist[i].btimer)
- {
- switch(buttonlist[i].where)
- {
- case top:
- sides[buttonlist[i].line->sidenum[0]].toptexture =
- buttonlist[i].btexture;
- break;
- case middle:
- sides[buttonlist[i].line->sidenum[0]].midtexture =
- buttonlist[i].btexture;
- break;
- case bottom:
- sides[buttonlist[i].line->sidenum[0]].bottomtexture =
- buttonlist[i].btexture;
- break;
- }
- S_StartSound((mobj_t *)&buttonlist[i].soundorg, sfx_switch);
- memset(&buttonlist[i], 0, sizeof(button_t));
- }
- }
- }
-}
+ // Animate flats and textures
+ for (anim = anims; anim < lastanim; anim++)
+ {
+ for (i = anim->basepic; i < anim->basepic + anim->numpics; i++)
+ {
+ pic =
+ anim->basepic +
+ ((leveltime / anim->speed + i) % anim->numpics);
+ if (anim->istexture)
+ {
+ texturetranslation[i] = pic;
+ }
+ else
+ {
+ flattranslation[i] = pic;
+ }
+ }
+ }
+ // Update scrolling texture offsets
+ for (i = 0; i < numlinespecials; i++)
+ {
+ line = linespeciallist[i];
+ switch (line->special)
+ {
+ case 48: // Effect_Scroll_Left
+ sides[line->sidenum[0]].textureoffset += FRACUNIT;
+ break;
+ case 99: // Effect_Scroll_Right
+ sides[line->sidenum[0]].textureoffset -= FRACUNIT;
+ break;
+ }
+ }
+ // Handle buttons
+ for (i = 0; i < MAXBUTTONS; i++)
+ {
+ if (buttonlist[i].btimer)
+ {
+ buttonlist[i].btimer--;
+ if (!buttonlist[i].btimer)
+ {
+ switch (buttonlist[i].where)
+ {
+ case top:
+ sides[buttonlist[i].line->sidenum[0]].toptexture =
+ buttonlist[i].btexture;
+ break;
+ case middle:
+ sides[buttonlist[i].line->sidenum[0]].midtexture =
+ buttonlist[i].btexture;
+ break;
+ case bottom:
+ sides[buttonlist[i].line->sidenum[0]].bottomtexture =
+ buttonlist[i].btexture;
+ break;
+ }
+ S_StartSound((mobj_t *) & buttonlist[i].soundorg, sfx_switch);
+ memset(&buttonlist[i], 0, sizeof(button_t));
+ }
+ }
+ }
+}
//============================================================
//
-// Special Stuff that can't be categorized
+// Special Stuff that can't be categorized
//
//============================================================
-int EV_DoDonut(line_t *line)
+int EV_DoDonut(line_t * line)
{
- sector_t *s1;
- sector_t *s2;
- sector_t *s3;
- int secnum;
- int rtn;
- int i;
- floormove_t *floor;
-
- secnum = -1;
- rtn = 0;
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- s1 = §ors[secnum];
-
- // ALREADY MOVING? IF SO, KEEP GOING...
- if (s1->specialdata)
- continue;
-
- rtn = 1;
- s2 = getNextSector(s1->lines[0],s1);
- for (i = 0;i < s2->linecount;i++)
- {
- if ((!s2->lines[i]->flags & ML_TWOSIDED) ||
- (s2->lines[i]->backsector == s1))
- continue;
- s3 = s2->lines[i]->backsector;
+ sector_t *s1;
+ sector_t *s2;
+ sector_t *s3;
+ int secnum;
+ int rtn;
+ int i;
+ floormove_t *floor;
+
+ secnum = -1;
+ rtn = 0;
+ while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
+ {
+ s1 = §ors[secnum];
+
+ // ALREADY MOVING? IF SO, KEEP GOING...
+ if (s1->specialdata)
+ continue;
+
+ rtn = 1;
+ s2 = getNextSector(s1->lines[0], s1);
+ for (i = 0; i < s2->linecount; i++)
+ {
+ if ((!s2->lines[i]->flags & ML_TWOSIDED) ||
+ (s2->lines[i]->backsector == s1))
+ continue;
+ s3 = s2->lines[i]->backsector;
+
+ //
+ // Spawn rising slime
+ //
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ P_AddThinker(&floor->thinker);
+ s2->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = donutRaise;
+ floor->crush = false;
+ floor->direction = 1;
+ floor->sector = s2;
+ floor->speed = FLOORSPEED / 2;
+ floor->texture = s3->floorpic;
+ floor->newspecial = 0;
+ floor->floordestheight = s3->floorheight;
- //
- // Spawn rising slime
- //
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- P_AddThinker (&floor->thinker);
- s2->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = donutRaise;
- floor->crush = false;
- floor->direction = 1;
- floor->sector = s2;
- floor->speed = FLOORSPEED / 2;
- floor->texture = s3->floorpic;
- floor->newspecial = 0;
- floor->floordestheight = s3->floorheight;
-
- //
- // Spawn lowering donut-hole
- //
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- P_AddThinker (&floor->thinker);
- s1->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = lowerFloor;
- floor->crush = false;
- floor->direction = -1;
- floor->sector = s1;
- floor->speed = FLOORSPEED / 2;
- floor->floordestheight = s3->floorheight;
- break;
- }
- }
- return rtn;
+ //
+ // Spawn lowering donut-hole
+ //
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ P_AddThinker(&floor->thinker);
+ s1->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = lowerFloor;
+ floor->crush = false;
+ floor->direction = -1;
+ floor->sector = s1;
+ floor->speed = FLOORSPEED / 2;
+ floor->floordestheight = s3->floorheight;
+ break;
+ }
+ }
+ return rtn;
}
/*
@@ -1068,87 +1111,87 @@
===============================================================================
*/
-short numlinespecials;
-line_t *linespeciallist[MAXLINEANIMS];
+short numlinespecials;
+line_t *linespeciallist[MAXLINEANIMS];
-void P_SpawnSpecials (void)
+void P_SpawnSpecials(void)
{
- sector_t *sector;
- int i;
- int episode;
+ sector_t *sector;
+ int i;
+ int episode;
- episode = 1;
- if (W_CheckNumForName("texture2") >= 0)
- episode = 2;
-
- //
- // Init special SECTORs
- //
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- if (!sector->special)
- continue;
- switch (sector->special)
- {
- case 1: // FLICKERING LIGHTS
- P_SpawnLightFlash (sector);
- break;
- case 2: // STROBE FAST
- P_SpawnStrobeFlash(sector,FASTDARK,0);
- break;
- case 3: // STROBE SLOW
- P_SpawnStrobeFlash(sector,SLOWDARK,0);
- break;
- case 4: // STROBE FAST/DEATH SLIME
- P_SpawnStrobeFlash(sector,FASTDARK,0);
- sector->special = 4;
- break;
- case 8: // GLOWING LIGHT
- P_SpawnGlowingLight(sector);
- break;
- case 9: // SECRET SECTOR
- totalsecret++;
- break;
- case 10: // DOOR CLOSE IN 30 SECONDS
- P_SpawnDoorCloseIn30 (sector);
- break;
- case 12: // SYNC STROBE SLOW
- P_SpawnStrobeFlash (sector, SLOWDARK, 1);
- break;
- case 13: // SYNC STROBE FAST
- P_SpawnStrobeFlash (sector, FASTDARK, 1);
- break;
- case 14: // DOOR RAISE IN 5 MINUTES
- P_SpawnDoorRaiseIn5Mins (sector, i);
- break;
- }
- }
-
-
- //
- // Init line EFFECTs
- //
- numlinespecials = 0;
- for (i = 0;i < numlines; i++)
- switch(lines[i].special)
- {
- case 48: // Effect_Scroll_Left
- case 99: // Effect_Scroll_Right
- linespeciallist[numlinespecials] = &lines[i];
- numlinespecials++;
- break;
- }
-
- //
- // Init other misc stuff
- //
- for (i = 0;i < MAXCEILINGS;i++)
- activeceilings[i] = NULL;
- for (i = 0;i < MAXPLATS;i++)
- activeplats[i] = NULL;
- for (i = 0;i < MAXBUTTONS;i++)
- memset(&buttonlist[i],0,sizeof(button_t));
+ episode = 1;
+ if (W_CheckNumForName("texture2") >= 0)
+ episode = 2;
+
+ //
+ // Init special SECTORs
+ //
+ sector = sectors;
+ for (i = 0; i < numsectors; i++, sector++)
+ {
+ if (!sector->special)
+ continue;
+ switch (sector->special)
+ {
+ case 1: // FLICKERING LIGHTS
+ P_SpawnLightFlash(sector);
+ break;
+ case 2: // STROBE FAST
+ P_SpawnStrobeFlash(sector, FASTDARK, 0);
+ break;
+ case 3: // STROBE SLOW
+ P_SpawnStrobeFlash(sector, SLOWDARK, 0);
+ break;
+ case 4: // STROBE FAST/DEATH SLIME
+ P_SpawnStrobeFlash(sector, FASTDARK, 0);
+ sector->special = 4;
+ break;
+ case 8: // GLOWING LIGHT
+ P_SpawnGlowingLight(sector);
+ break;
+ case 9: // SECRET SECTOR
+ totalsecret++;
+ break;
+ case 10: // DOOR CLOSE IN 30 SECONDS
+ P_SpawnDoorCloseIn30(sector);
+ break;
+ case 12: // SYNC STROBE SLOW
+ P_SpawnStrobeFlash(sector, SLOWDARK, 1);
+ break;
+ case 13: // SYNC STROBE FAST
+ P_SpawnStrobeFlash(sector, FASTDARK, 1);
+ break;
+ case 14: // DOOR RAISE IN 5 MINUTES
+ P_SpawnDoorRaiseIn5Mins(sector, i);
+ break;
+ }
+ }
+
+
+ //
+ // Init line EFFECTs
+ //
+ numlinespecials = 0;
+ for (i = 0; i < numlines; i++)
+ switch (lines[i].special)
+ {
+ case 48: // Effect_Scroll_Left
+ case 99: // Effect_Scroll_Right
+ linespeciallist[numlinespecials] = &lines[i];
+ numlinespecials++;
+ break;
+ }
+
+ //
+ // Init other misc stuff
+ //
+ for (i = 0; i < MAXCEILINGS; i++)
+ activeceilings[i] = NULL;
+ for (i = 0; i < MAXPLATS; i++)
+ activeplats[i] = NULL;
+ for (i = 0; i < MAXBUTTONS; i++)
+ memset(&buttonlist[i], 0, sizeof(button_t));
}
//----------------------------------------------------------------------------
@@ -1159,10 +1202,10 @@
void P_InitAmbientSound(void)
{
- AmbSfxCount = 0;
- AmbSfxVolume = 0;
- AmbSfxTics = 10*TICSPERSEC;
- AmbSfxPtr = AmbSndSeqInit;
+ AmbSfxCount = 0;
+ AmbSfxVolume = 0;
+ AmbSfxTics = 10 * TICSPERSEC;
+ AmbSfxPtr = AmbSndSeqInit;
}
//----------------------------------------------------------------------------
@@ -1175,11 +1218,11 @@
void P_AddAmbientSfx(int sequence)
{
- if(AmbSfxCount == MAX_AMBIENT_SFX)
- {
- I_Error("Too many ambient sound sequences");
- }
- LevelAmbientSfx[AmbSfxCount++] = AmbientSfx[sequence];
+ if (AmbSfxCount == MAX_AMBIENT_SFX)
+ {
+ I_Error("Too many ambient sound sequences");
+ }
+ LevelAmbientSfx[AmbSfxCount++] = AmbientSfx[sequence];
}
//----------------------------------------------------------------------------
@@ -1192,62 +1235,63 @@
void P_AmbientSound(void)
{
- afxcmd_t cmd;
- int sound;
- boolean done;
+ afxcmd_t cmd;
+ int sound;
+ boolean done;
- if(!AmbSfxCount)
- { // No ambient sound sequences on current level
- return;
- }
- if(--AmbSfxTics)
- {
- return;
- }
- done = false;
- do
- {
- cmd = *AmbSfxPtr++;
- switch(cmd)
- {
- case afxcmd_play:
- AmbSfxVolume = P_Random()>>2;
- S_StartSoundAtVolume(NULL, *AmbSfxPtr++, AmbSfxVolume);
- break;
- case afxcmd_playabsvol:
- sound = *AmbSfxPtr++;
- AmbSfxVolume = *AmbSfxPtr++;
- S_StartSoundAtVolume(NULL, sound, AmbSfxVolume);
- break;
- case afxcmd_playrelvol:
- sound = *AmbSfxPtr++;
- AmbSfxVolume += *AmbSfxPtr++;
- if(AmbSfxVolume < 0)
- {
- AmbSfxVolume = 0;
- }
- else if(AmbSfxVolume > 127)
- {
- AmbSfxVolume = 127;
- }
- S_StartSoundAtVolume(NULL, sound, AmbSfxVolume);
- break;
- case afxcmd_delay:
- AmbSfxTics = *AmbSfxPtr++;
- done = true;
- break;
- case afxcmd_delayrand:
- AmbSfxTics = P_Random()&(*AmbSfxPtr++);
- done = true;
- break;
- case afxcmd_end:
- AmbSfxTics = 6*TICSPERSEC+P_Random();
- AmbSfxPtr = LevelAmbientSfx[P_Random()%AmbSfxCount];
- done = true;
- break;
- default:
- I_Error("P_AmbientSound: Unknown afxcmd %d", cmd);
- break;
- }
- } while(done == false);
+ if (!AmbSfxCount)
+ { // No ambient sound sequences on current level
+ return;
+ }
+ if (--AmbSfxTics)
+ {
+ return;
+ }
+ done = false;
+ do
+ {
+ cmd = *AmbSfxPtr++;
+ switch (cmd)
+ {
+ case afxcmd_play:
+ AmbSfxVolume = P_Random() >> 2;
+ S_StartSoundAtVolume(NULL, *AmbSfxPtr++, AmbSfxVolume);
+ break;
+ case afxcmd_playabsvol:
+ sound = *AmbSfxPtr++;
+ AmbSfxVolume = *AmbSfxPtr++;
+ S_StartSoundAtVolume(NULL, sound, AmbSfxVolume);
+ break;
+ case afxcmd_playrelvol:
+ sound = *AmbSfxPtr++;
+ AmbSfxVolume += *AmbSfxPtr++;
+ if (AmbSfxVolume < 0)
+ {
+ AmbSfxVolume = 0;
+ }
+ else if (AmbSfxVolume > 127)
+ {
+ AmbSfxVolume = 127;
+ }
+ S_StartSoundAtVolume(NULL, sound, AmbSfxVolume);
+ break;
+ case afxcmd_delay:
+ AmbSfxTics = *AmbSfxPtr++;
+ done = true;
+ break;
+ case afxcmd_delayrand:
+ AmbSfxTics = P_Random() & (*AmbSfxPtr++);
+ done = true;
+ break;
+ case afxcmd_end:
+ AmbSfxTics = 6 * TICSPERSEC + P_Random();
+ AmbSfxPtr = LevelAmbientSfx[P_Random() % AmbSfxCount];
+ done = true;
+ break;
+ default:
+ I_Error("P_AmbientSound: Unknown afxcmd %d", cmd);
+ break;
+ }
+ }
+ while (done == false);
}
--- a/src/heretic/p_spec.h
+++ b/src/heretic/p_spec.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_spec.h
@@ -10,41 +32,41 @@
*/
//
-// Animating textures and planes
+// Animating textures and planes
//
typedef struct
{
- boolean istexture;
- int picnum;
- int basepic;
- int numpics;
- int speed;
+ boolean istexture;
+ int picnum;
+ int basepic;
+ int numpics;
+ int speed;
} anim_t;
//
-// source animation definition
+// source animation definition
//
typedef struct
{
- boolean istexture; // if false, it's a flat
- char endname[9];
- char startname[9];
- int speed;
+ boolean istexture; // if false, it's a flat
+ char endname[9];
+ char startname[9];
+ int speed;
} animdef_t;
#define MAXANIMS 32
-extern anim_t anims[MAXANIMS], *lastanim;
+extern anim_t anims[MAXANIMS], *lastanim;
extern int *TerrainTypes;
//
-// Animating line specials
+// Animating line specials
//
#define MAXLINEANIMS 64
-extern short numlinespecials;
-extern line_t *linespeciallist[MAXLINEANIMS];
+extern short numlinespecials;
+extern line_t *linespeciallist[MAXLINEANIMS];
-// Define values for map objects
+// Define values for map objects
#define MO_TELEPORTMAN 14
// at game start
@@ -62,28 +84,28 @@
void P_AmbientSound(void);
// when needed
-boolean P_UseSpecialLine ( mobj_t *thing, line_t *line);
-void P_ShootSpecialLine ( mobj_t *thing, line_t *line);
-void P_CrossSpecialLine (int linenum, int side, mobj_t *thing);
+boolean P_UseSpecialLine(mobj_t * thing, line_t * line);
+void P_ShootSpecialLine(mobj_t * thing, line_t * line);
+void P_CrossSpecialLine(int linenum, int side, mobj_t * thing);
-void P_PlayerInSpecialSector (player_t *player);
+void P_PlayerInSpecialSector(player_t * player);
-int twoSided(int sector,int line);
-sector_t *getSector(int currentSector,int line,int side);
-side_t *getSide(int currentSector,int line, int side);
-fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
-fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
-fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight);
-fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
-fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
-int P_FindSectorFromLineTag(line_t *line,int start);
-int P_FindMinSurroundingLight(sector_t *sector,int max);
-sector_t *getNextSector(line_t *line,sector_t *sec);
+int twoSided(int sector, int line);
+sector_t *getSector(int currentSector, int line, int side);
+side_t *getSide(int currentSector, int line, int side);
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec);
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec);
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight);
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec);
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec);
+int P_FindSectorFromLineTag(line_t * line, int start);
+int P_FindMinSurroundingLight(sector_t * sector, int max);
+sector_t *getNextSector(line_t * line, sector_t * sec);
//
-// SPECIAL
+// SPECIAL
//
-int EV_DoDonut(line_t *line);
+int EV_DoDonut(line_t * line);
/*
===============================================================================
@@ -94,33 +116,33 @@
*/
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int maxlight;
- int minlight;
- int maxtime;
- int mintime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int maxlight;
+ int minlight;
+ int maxtime;
+ int mintime;
} lightflash_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int minlight;
- int maxlight;
- int darktime;
- int brighttime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int minlight;
+ int maxlight;
+ int darktime;
+ int brighttime;
} strobe_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int minlight;
- int maxlight;
- int direction;
+ thinker_t thinker;
+ sector_t *sector;
+ int minlight;
+ int maxlight;
+ int direction;
} glow_t;
#define GLOWSPEED 8
@@ -128,15 +150,15 @@
#define FASTDARK 15
#define SLOWDARK 35
-void T_LightFlash (lightflash_t *flash);
-void P_SpawnLightFlash (sector_t *sector);
-void T_StrobeFlash (strobe_t *flash);
-void P_SpawnStrobeFlash (sector_t *sector, int fastOrSlow, int inSync);
-void EV_StartLightStrobing(line_t *line);
-void EV_TurnTagLightsOff(line_t *line);
-void EV_LightTurnOn(line_t *line, int bright);
-void T_Glow(glow_t *g);
-void P_SpawnGlowingLight(sector_t *sector);
+void T_LightFlash(lightflash_t * flash);
+void P_SpawnLightFlash(sector_t * sector);
+void T_StrobeFlash(strobe_t * flash);
+void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync);
+void EV_StartLightStrobing(line_t * line);
+void EV_TurnTagLightsOff(line_t * line);
+void EV_LightTurnOn(line_t * line, int bright);
+void T_Glow(glow_t * g);
+void P_SpawnGlowingLight(sector_t * sector);
/*
===============================================================================
@@ -147,35 +169,35 @@
*/
typedef struct
{
- char name1[9];
- char name2[9];
- short episode;
+ char name1[9];
+ char name2[9];
+ short episode;
} switchlist_t;
typedef enum
{
- top,
- middle,
- bottom
+ top,
+ middle,
+ bottom
} bwhere_e;
typedef struct
{
- line_t *line;
- bwhere_e where;
- int btexture;
- int btimer;
- mobj_t *soundorg;
+ line_t *line;
+ bwhere_e where;
+ int btexture;
+ int btimer;
+ mobj_t *soundorg;
} button_t;
-#define MAXSWITCHES 50 // max # of wall switches in a level
-#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
-#define BUTTONTIME 35 // 1 second
+#define MAXSWITCHES 50 // max # of wall switches in a level
+#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
+#define BUTTONTIME 35 // 1 second
-extern button_t buttonlist[MAXBUTTONS];
+extern button_t buttonlist[MAXBUTTONS];
-void P_ChangeSwitchTexture(line_t *line,int useAgain);
-void P_InitSwitchList(void);
+void P_ChangeSwitchTexture(line_t * line, int useAgain);
+void P_InitSwitchList(void);
/*
===============================================================================
@@ -186,34 +208,34 @@
*/
typedef enum
{
- up,
- down,
- waiting,
- in_stasis
+ up,
+ down,
+ waiting,
+ in_stasis
} plat_e;
typedef enum
{
- perpetualRaise,
- downWaitUpStay,
- raiseAndChange,
- raiseToNearestAndChange
+ perpetualRaise,
+ downWaitUpStay,
+ raiseAndChange,
+ raiseToNearestAndChange
} plattype_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- fixed_t speed;
- fixed_t low;
- fixed_t high;
- int wait;
- int count;
- plat_e status;
- plat_e oldstatus;
- boolean crush;
- int tag;
- plattype_e type;
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t speed;
+ fixed_t low;
+ fixed_t high;
+ int wait;
+ int count;
+ plat_e status;
+ plat_e oldstatus;
+ boolean crush;
+ int tag;
+ plattype_e type;
} plat_t;
#define PLATWAIT 3
@@ -220,14 +242,14 @@
#define PLATSPEED FRACUNIT
#define MAXPLATS 30
-extern plat_t *activeplats[MAXPLATS];
+extern plat_t *activeplats[MAXPLATS];
-void T_PlatRaise(plat_t *plat);
-int EV_DoPlat(line_t *line,plattype_e type,int amount);
-void P_AddActivePlat(plat_t *plat);
-void P_RemoveActivePlat(plat_t *plat);
-void EV_StopPlat(line_t *line);
-void P_ActivateInStasis(int tag);
+void T_PlatRaise(plat_t * plat);
+int EV_DoPlat(line_t * line, plattype_e type, int amount);
+void P_AddActivePlat(plat_t * plat);
+void P_RemoveActivePlat(plat_t * plat);
+void EV_StopPlat(line_t * line);
+void P_ActivateInStasis(int tag);
/*
===============================================================================
@@ -238,34 +260,34 @@
*/
typedef enum
{
- normal,
- close30ThenOpen,
- close,
- open,
- raiseIn5Mins
+ normal,
+ close30ThenOpen,
+ close,
+ open,
+ raiseIn5Mins
} vldoor_e;
typedef struct
{
- thinker_t thinker;
- vldoor_e type;
- sector_t *sector;
- fixed_t topheight;
- fixed_t speed;
- int direction; // 1 = up, 0 = waiting at top, -1 = down
- int topwait; // tics to wait at the top
- // (keep in case a door going down is reset)
- int topcountdown; // when it reaches 0, start going down
+ thinker_t thinker;
+ vldoor_e type;
+ sector_t *sector;
+ fixed_t topheight;
+ fixed_t speed;
+ int direction; // 1 = up, 0 = waiting at top, -1 = down
+ int topwait; // tics to wait at the top
+ // (keep in case a door going down is reset)
+ int topcountdown; // when it reaches 0, start going down
} vldoor_t;
-
+
#define VDOORSPEED FRACUNIT*2
#define VDOORWAIT 150
-void EV_VerticalDoor (line_t *line, mobj_t *thing);
-int EV_DoDoor (line_t *line, vldoor_e type, fixed_t speed);
-void T_VerticalDoor (vldoor_t *door);
-void P_SpawnDoorCloseIn30 (sector_t *sec);
-void P_SpawnDoorRaiseIn5Mins (sector_t *sec, int secnum);
+void EV_VerticalDoor(line_t * line, mobj_t * thing);
+int EV_DoDoor(line_t * line, vldoor_e type, fixed_t speed);
+void T_VerticalDoor(vldoor_t * door);
+void P_SpawnDoorCloseIn30(sector_t * sec);
+void P_SpawnDoorRaiseIn5Mins(sector_t * sec, int secnum);
/*
===============================================================================
@@ -276,24 +298,24 @@
*/
typedef enum
{
- lowerToFloor,
- raiseToHighest,
- lowerAndCrush,
- crushAndRaise,
- fastCrushAndRaise
+ lowerToFloor,
+ raiseToHighest,
+ lowerAndCrush,
+ crushAndRaise,
+ fastCrushAndRaise
} ceiling_e;
typedef struct
{
- thinker_t thinker;
- ceiling_e type;
- sector_t *sector;
- fixed_t bottomheight, topheight;
- fixed_t speed;
- boolean crush;
- int direction; // 1 = up, 0 = waiting, -1 = down
- int tag; // ID
- int olddirection;
+ thinker_t thinker;
+ ceiling_e type;
+ sector_t *sector;
+ fixed_t bottomheight, topheight;
+ fixed_t speed;
+ boolean crush;
+ int direction; // 1 = up, 0 = waiting, -1 = down
+ int tag; // ID
+ int olddirection;
} ceiling_t;
#define CEILSPEED FRACUNIT
@@ -300,14 +322,14 @@
#define CEILWAIT 150
#define MAXCEILINGS 30
-extern ceiling_t *activeceilings[MAXCEILINGS];
+extern ceiling_t *activeceilings[MAXCEILINGS];
-int EV_DoCeiling (line_t *line, ceiling_e type);
-void T_MoveCeiling (ceiling_t *ceiling);
-void P_AddActiveCeiling(ceiling_t *c);
-void P_RemoveActiveCeiling(ceiling_t *c);
-int EV_CeilingCrushStop(line_t *line);
-void P_ActivateInStasisCeiling(line_t *line);
+int EV_DoCeiling(line_t * line, ceiling_e type);
+void T_MoveCeiling(ceiling_t * ceiling);
+void P_AddActiveCeiling(ceiling_t * c);
+void P_RemoveActiveCeiling(ceiling_t * c);
+int EV_CeilingCrushStop(line_t * line);
+void P_ActivateInStasisCeiling(line_t * line);
/*
===============================================================================
@@ -318,32 +340,32 @@
*/
typedef enum
{
- lowerFloor, // lower floor to highest surrounding floor
- lowerFloorToLowest, // lower floor to lowest surrounding floor
- turboLower, // lower floor to highest surrounding floor VERY FAST
- raiseFloor, // raise floor to lowest surrounding CEILING
- raiseFloorToNearest, // raise floor to next highest surrounding floor
- raiseToTexture, // raise floor to shortest height texture around it
- lowerAndChange, // lower floor to lowest surrounding floor and change
- // floorpic
- raiseFloor24,
- raiseFloor24AndChange,
- raiseFloorCrush,
- donutRaise,
- raiseBuildStep // One step of a staircase
+ lowerFloor, // lower floor to highest surrounding floor
+ lowerFloorToLowest, // lower floor to lowest surrounding floor
+ turboLower, // lower floor to highest surrounding floor VERY FAST
+ raiseFloor, // raise floor to lowest surrounding CEILING
+ raiseFloorToNearest, // raise floor to next highest surrounding floor
+ raiseToTexture, // raise floor to shortest height texture around it
+ lowerAndChange, // lower floor to lowest surrounding floor and change
+ // floorpic
+ raiseFloor24,
+ raiseFloor24AndChange,
+ raiseFloorCrush,
+ donutRaise,
+ raiseBuildStep // One step of a staircase
} floor_e;
typedef struct
{
- thinker_t thinker;
- floor_e type;
- boolean crush;
- sector_t *sector;
- int direction;
- int newspecial;
- short texture;
- fixed_t floordestheight;
- fixed_t speed;
+ thinker_t thinker;
+ floor_e type;
+ boolean crush;
+ sector_t *sector;
+ int direction;
+ int newspecial;
+ short texture;
+ fixed_t floordestheight;
+ fixed_t speed;
} floormove_t;
#define FLOORSPEED FRACUNIT
@@ -350,17 +372,18 @@
typedef enum
{
- ok,
- crushed,
- pastdest
+ ok,
+ crushed,
+ pastdest
} result_e;
-result_e T_MovePlane(sector_t *sector,fixed_t speed,
- fixed_t dest,boolean crush,int floorOrCeiling,int direction);
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, boolean crush, int floorOrCeiling,
+ int direction);
-int EV_BuildStairs(line_t *line, fixed_t stepDelta);
-int EV_DoFloor(line_t *line,floor_e floortype);
-void T_MoveFloor(floormove_t *floor);
+int EV_BuildStairs(line_t * line, fixed_t stepDelta);
+int EV_DoFloor(line_t * line, floor_e floortype);
+void T_MoveFloor(floormove_t * floor);
/*
===============================================================================
@@ -370,5 +393,5 @@
===============================================================================
*/
-boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle);
-boolean EV_Teleport(line_t *line, int side, mobj_t *thing);
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle);
+boolean EV_Teleport(line_t * line, int side, mobj_t * thing);
--- a/src/heretic/p_switch.c
+++ b/src/heretic/p_switch.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
#include "P_local.h"
@@ -5,13 +27,12 @@
//==================================================================
//
-// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
+// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
//
//==================================================================
-switchlist_t alphSwitchList[] =
-{
- {"SW1OFF", "SW1ON", 1},
- {"SW2OFF", "SW2ON", 1},
+switchlist_t alphSwitchList[] = {
+ {"SW1OFF", "SW1ON", 1},
+ {"SW2OFF", "SW2ON", 1},
/*
{"SW1CTY", "SW2CTY", 1},
@@ -35,43 +56,43 @@
*/
#if 0
- {"SW1BRCOM", "SW2BRCOM", 1},
- {"SW1BRN1", "SW2BRN1", 1},
- {"SW1BRN2", "SW2BRN2", 1},
- {"SW1BRNGN", "SW2BRNGN", 1},
- {"SW1BROWN", "SW2BROWN", 1},
- {"SW1COMM", "SW2COMM", 1},
- {"SW1COMP", "SW2COMP", 1},
- {"SW1DIRT", "SW2DIRT", 1},
- {"SW1EXIT", "SW2EXIT", 1},
- {"SW1GRAY", "SW2GRAY", 1},
- {"SW1GRAY1", "SW2GRAY1", 1},
- {"SW1METAL", "SW2METAL", 1},
- {"SW1PIPE", "SW2PIPE", 1},
- {"SW1SLAD", "SW2SLAD", 1},
- {"SW1STARG", "SW2STARG", 1},
- {"SW1STON1", "SW2STON1", 1},
- {"SW1STON2", "SW2STON2", 1},
- {"SW1STONE", "SW2STONE", 1},
- {"SW1STRTN", "SW2STRTN", 1},
-
- {"SW1BLUE", "SW2BLUE", 2},
- {"SW1CMT", "SW2CMT", 2},
- {"SW1GARG", "SW2GARG", 2},
- {"SW1GSTON", "SW2GSTON", 2},
- {"SW1HOT", "SW2HOT", 2},
- {"SW1LION", "SW2LION", 2},
- {"SW1SATYR", "SW2SATYR", 2},
- {"SW1SKIN", "SW2SKIN", 2},
- {"SW1VINE", "SW2VINE", 2},
- {"SW1WOOD", "SW2WOOD", 2},
-#endif
- {"\0", "\0", 0}
+ {"SW1BRCOM", "SW2BRCOM", 1},
+ {"SW1BRN1", "SW2BRN1", 1},
+ {"SW1BRN2", "SW2BRN2", 1},
+ {"SW1BRNGN", "SW2BRNGN", 1},
+ {"SW1BROWN", "SW2BROWN", 1},
+ {"SW1COMM", "SW2COMM", 1},
+ {"SW1COMP", "SW2COMP", 1},
+ {"SW1DIRT", "SW2DIRT", 1},
+ {"SW1EXIT", "SW2EXIT", 1},
+ {"SW1GRAY", "SW2GRAY", 1},
+ {"SW1GRAY1", "SW2GRAY1", 1},
+ {"SW1METAL", "SW2METAL", 1},
+ {"SW1PIPE", "SW2PIPE", 1},
+ {"SW1SLAD", "SW2SLAD", 1},
+ {"SW1STARG", "SW2STARG", 1},
+ {"SW1STON1", "SW2STON1", 1},
+ {"SW1STON2", "SW2STON2", 1},
+ {"SW1STONE", "SW2STONE", 1},
+ {"SW1STRTN", "SW2STRTN", 1},
+
+ {"SW1BLUE", "SW2BLUE", 2},
+ {"SW1CMT", "SW2CMT", 2},
+ {"SW1GARG", "SW2GARG", 2},
+ {"SW1GSTON", "SW2GSTON", 2},
+ {"SW1HOT", "SW2HOT", 2},
+ {"SW1LION", "SW2LION", 2},
+ {"SW1SATYR", "SW2SATYR", 2},
+ {"SW1SKIN", "SW2SKIN", 2},
+ {"SW1VINE", "SW2VINE", 2},
+ {"SW1WOOD", "SW2WOOD", 2},
+#endif
+ {"\0", "\0", 0}
};
-int switchlist[MAXSWITCHES * 2];
-int numswitches;
-button_t buttonlist[MAXBUTTONS];
+int switchlist[MAXSWITCHES * 2];
+int numswitches;
+button_t buttonlist[MAXBUTTONS];
/*
===============
@@ -85,106 +106,106 @@
void P_InitSwitchList(void)
{
- int i;
- int index;
- int episode;
-
- episode = 1;
- if (!shareware)
- episode = 2;
-
- for (index = 0,i = 0;i < MAXSWITCHES;i++)
- {
- if (!alphSwitchList[i].episode)
- {
- numswitches = index/2;
- switchlist[index] = -1;
- break;
- }
-
- if (alphSwitchList[i].episode <= episode)
- {
- switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
- switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
- }
- }
+ int i;
+ int index;
+ int episode;
+
+ episode = 1;
+ if (!shareware)
+ episode = 2;
+
+ for (index = 0, i = 0; i < MAXSWITCHES; i++)
+ {
+ if (!alphSwitchList[i].episode)
+ {
+ numswitches = index / 2;
+ switchlist[index] = -1;
+ break;
+ }
+
+ if (alphSwitchList[i].episode <= episode)
+ {
+ switchlist[index++] =
+ R_TextureNumForName(alphSwitchList[i].name1);
+ switchlist[index++] =
+ R_TextureNumForName(alphSwitchList[i].name2);
+ }
+ }
}
//==================================================================
//
-// Start a button counting down till it turns off.
+// Start a button counting down till it turns off.
//
//==================================================================
-void P_StartButton(line_t *line,bwhere_e w,int texture,int time)
+void P_StartButton(line_t * line, bwhere_e w, int texture, int time)
{
- int i;
-
- for (i = 0;i < MAXBUTTONS;i++)
- if (!buttonlist[i].btimer)
- {
- buttonlist[i].line = line;
- buttonlist[i].where = w;
- buttonlist[i].btexture = texture;
- buttonlist[i].btimer = time;
- buttonlist[i].soundorg = (mobj_t *)&line->frontsector->soundorg;
- return;
- }
-
- I_Error("P_StartButton: no button slots left!");
+ int i;
+
+ for (i = 0; i < MAXBUTTONS; i++)
+ if (!buttonlist[i].btimer)
+ {
+ buttonlist[i].line = line;
+ buttonlist[i].where = w;
+ buttonlist[i].btexture = texture;
+ buttonlist[i].btimer = time;
+ buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg;
+ return;
+ }
+
+ I_Error("P_StartButton: no button slots left!");
}
//==================================================================
//
-// Function that changes wall texture.
-// Tell it if switch is ok to use again (1=yes, it's a button).
+// Function that changes wall texture.
+// Tell it if switch is ok to use again (1=yes, it's a button).
//
//==================================================================
-void P_ChangeSwitchTexture(line_t *line,int useAgain)
+void P_ChangeSwitchTexture(line_t * line, int useAgain)
{
- int texTop;
- int texMid;
- int texBot;
- int i;
- int sound;
-
- if (!useAgain)
- line->special = 0;
+ int texTop;
+ int texMid;
+ int texBot;
+ int i;
+ int sound;
- texTop = sides[line->sidenum[0]].toptexture;
- texMid = sides[line->sidenum[0]].midtexture;
- texBot = sides[line->sidenum[0]].bottomtexture;
+ if (!useAgain)
+ line->special = 0;
- sound = sfx_switch;
- //if (line->special == 11) // EXIT SWITCH?
- // sound = sfx_swtchx;
-
- for (i = 0;i < numswitches*2;i++)
- if (switchlist[i] == texTop)
- {
- S_StartSound(buttonlist->soundorg,sound);
- sides[line->sidenum[0]].toptexture = switchlist[i^1];
- if (useAgain)
- P_StartButton(line,top,switchlist[i],BUTTONTIME);
- return;
- }
- else
- if (switchlist[i] == texMid)
- {
- S_StartSound(buttonlist->soundorg,sound);
- sides[line->sidenum[0]].midtexture = switchlist[i^1];
- if (useAgain)
- P_StartButton(line, middle,switchlist[i],BUTTONTIME);
- return;
- }
- else
- if (switchlist[i] == texBot)
- {
- S_StartSound(buttonlist->soundorg,sound);
- sides[line->sidenum[0]].bottomtexture = switchlist[i^1];
- if (useAgain)
- P_StartButton(line, bottom,switchlist[i],BUTTONTIME);
- return;
- }
+ texTop = sides[line->sidenum[0]].toptexture;
+ texMid = sides[line->sidenum[0]].midtexture;
+ texBot = sides[line->sidenum[0]].bottomtexture;
+
+ sound = sfx_switch;
+ //if (line->special == 11) // EXIT SWITCH?
+ // sound = sfx_swtchx;
+
+ for (i = 0; i < numswitches * 2; i++)
+ if (switchlist[i] == texTop)
+ {
+ S_StartSound(buttonlist->soundorg, sound);
+ sides[line->sidenum[0]].toptexture = switchlist[i ^ 1];
+ if (useAgain)
+ P_StartButton(line, top, switchlist[i], BUTTONTIME);
+ return;
+ }
+ else if (switchlist[i] == texMid)
+ {
+ S_StartSound(buttonlist->soundorg, sound);
+ sides[line->sidenum[0]].midtexture = switchlist[i ^ 1];
+ if (useAgain)
+ P_StartButton(line, middle, switchlist[i], BUTTONTIME);
+ return;
+ }
+ else if (switchlist[i] == texBot)
+ {
+ S_StartSound(buttonlist->soundorg, sound);
+ sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1];
+ if (useAgain)
+ P_StartButton(line, bottom, switchlist[i], BUTTONTIME);
+ return;
+ }
}
/*
@@ -197,194 +218,193 @@
===============================================================================
*/
-boolean P_UseSpecialLine ( mobj_t *thing, line_t *line)
-{
- //
- // Switches that other things can activate
- //
- if (!thing->player)
- {
- if (line->flags & ML_SECRET)
- return false; // never open secret doors
- switch(line->special)
- {
- case 1: // MANUAL DOOR RAISE
- case 32: // MANUAL BLUE
- case 33: // MANUAL RED
- case 34: // MANUAL YELLOW
- break;
- default:
- return false;
- }
- }
-
- //
- // do something
- //
- switch (line->special)
- {
- //===============================================
- // MANUALS
- //===============================================
- case 1: // Vertical Door
- case 26: // Blue Door/Locked
- case 27: // Yellow Door /Locked
- case 28: // Red Door /Locked
+boolean P_UseSpecialLine(mobj_t * thing, line_t * line)
+{
+ //
+ // Switches that other things can activate
+ //
+ if (!thing->player)
+ {
+ if (line->flags & ML_SECRET)
+ return false; // never open secret doors
+ switch (line->special)
+ {
+ case 1: // MANUAL DOOR RAISE
+ case 32: // MANUAL BLUE
+ case 33: // MANUAL RED
+ case 34: // MANUAL YELLOW
+ break;
+ default:
+ return false;
+ }
+ }
- case 31: // Manual door open
- case 32: // Blue locked door open
- case 33: // Red locked door open
- case 34: // Yellow locked door open
- EV_VerticalDoor (line, thing);
- break;
- //===============================================
- // SWITCHES
- //===============================================
- case 7: // Switch_Build_Stairs (8 pixel steps)
- if(EV_BuildStairs(line, 8*FRACUNIT))
- {
- P_ChangeSwitchTexture(line, 0);
- }
- break;
- case 107: // Switch_Build_Stairs_16 (16 pixel steps)
- if(EV_BuildStairs(line, 16*FRACUNIT))
- {
- P_ChangeSwitchTexture(line, 0);
- }
- break;
- case 9: // Change Donut
- if (EV_DoDonut(line))
- P_ChangeSwitchTexture(line,0);
- break;
- case 11: // Exit level
- G_ExitLevel ();
- P_ChangeSwitchTexture(line,0);
- break;
- case 14: // Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
- P_ChangeSwitchTexture(line,0);
- break;
- case 15: // Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
- P_ChangeSwitchTexture(line,0);
- break;
- case 18: // Raise Floor to next highest floor
- if (EV_DoFloor(line, raiseFloorToNearest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 20: // Raise Plat next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 21: // PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,0))
- P_ChangeSwitchTexture(line,0);
- break;
- case 23: // Lower Floor to Lowest
- if (EV_DoFloor(line,lowerFloorToLowest))
- P_ChangeSwitchTexture(line,0);
- break;
- case 29: // Raise Door
- if (EV_DoDoor(line,normal,VDOORSPEED))
- P_ChangeSwitchTexture(line,0);
- break;
- case 41: // Lower Ceiling to Floor
- if (EV_DoCeiling(line,lowerToFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 71: // Turbo Lower Floor
- if (EV_DoFloor(line,turboLower))
- P_ChangeSwitchTexture(line,0);
- break;
- case 49: // Lower Ceiling And Crush
- if (EV_DoCeiling(line,lowerAndCrush))
- P_ChangeSwitchTexture(line,0);
- break;
- case 50: // Close Door
- if (EV_DoDoor(line,close,VDOORSPEED))
- P_ChangeSwitchTexture(line,0);
- break;
- case 51: // Secret EXIT
- G_SecretExitLevel ();
- P_ChangeSwitchTexture(line,0);
- break;
- case 55: // Raise Floor Crush
- if (EV_DoFloor(line,raiseFloorCrush))
- P_ChangeSwitchTexture(line,0);
- break;
- case 101: // Raise Floor
- if (EV_DoFloor(line,raiseFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 102: // Lower Floor to Surrounding floor height
- if (EV_DoFloor(line,lowerFloor))
- P_ChangeSwitchTexture(line,0);
- break;
- case 103: // Open Door
- if (EV_DoDoor(line,open,VDOORSPEED))
- P_ChangeSwitchTexture(line,0);
- break;
- //===============================================
- // BUTTONS
- //===============================================
- case 42: // Close Door
- if (EV_DoDoor(line,close,VDOORSPEED))
- P_ChangeSwitchTexture(line,1);
- break;
- case 43: // Lower Ceiling to Floor
- if (EV_DoCeiling(line,lowerToFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 45: // Lower Floor to Surrounding floor height
- if (EV_DoFloor(line,lowerFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 60: // Lower Floor to Lowest
- if (EV_DoFloor(line,lowerFloorToLowest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 61: // Open Door
- if (EV_DoDoor(line,open,VDOORSPEED))
- P_ChangeSwitchTexture(line,1);
- break;
- case 62: // PlatDownWaitUpStay
- if (EV_DoPlat(line,downWaitUpStay,1))
- P_ChangeSwitchTexture(line,1);
- break;
- case 63: // Raise Door
- if (EV_DoDoor(line,normal,VDOORSPEED))
- P_ChangeSwitchTexture(line,1);
- break;
- case 64: // Raise Floor to ceiling
- if (EV_DoFloor(line,raiseFloor))
- P_ChangeSwitchTexture(line,1);
- break;
- case 66: // Raise Floor 24 and change texture
- if (EV_DoPlat(line,raiseAndChange,24))
- P_ChangeSwitchTexture(line,1);
- break;
- case 67: // Raise Floor 32 and change texture
- if (EV_DoPlat(line,raiseAndChange,32))
- P_ChangeSwitchTexture(line,1);
- break;
- case 65: // Raise Floor Crush
- if (EV_DoFloor(line,raiseFloorCrush))
- P_ChangeSwitchTexture(line,1);
- break;
- case 68: // Raise Plat to next highest floor and change texture
- if (EV_DoPlat(line,raiseToNearestAndChange,0))
- P_ChangeSwitchTexture(line,1);
- break;
- case 69: // Raise Floor to next highest floor
- if (EV_DoFloor(line, raiseFloorToNearest))
- P_ChangeSwitchTexture(line,1);
- break;
- case 70: // Turbo Lower Floor
- if (EV_DoFloor(line,turboLower))
- P_ChangeSwitchTexture(line,1);
- break;
- }
-
- return true;
-}
+ //
+ // do something
+ //
+ switch (line->special)
+ {
+ //===============================================
+ // MANUALS
+ //===============================================
+ case 1: // Vertical Door
+ case 26: // Blue Door/Locked
+ case 27: // Yellow Door /Locked
+ case 28: // Red Door /Locked
+
+ case 31: // Manual door open
+ case 32: // Blue locked door open
+ case 33: // Red locked door open
+ case 34: // Yellow locked door open
+ EV_VerticalDoor(line, thing);
+ break;
+ //===============================================
+ // SWITCHES
+ //===============================================
+ case 7: // Switch_Build_Stairs (8 pixel steps)
+ if (EV_BuildStairs(line, 8 * FRACUNIT))
+ {
+ P_ChangeSwitchTexture(line, 0);
+ }
+ break;
+ case 107: // Switch_Build_Stairs_16 (16 pixel steps)
+ if (EV_BuildStairs(line, 16 * FRACUNIT))
+ {
+ P_ChangeSwitchTexture(line, 0);
+ }
+ break;
+ case 9: // Change Donut
+ if (EV_DoDonut(line))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 11: // Exit level
+ G_ExitLevel();
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 14: // Raise Floor 32 and change texture
+ if (EV_DoPlat(line, raiseAndChange, 32))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 15: // Raise Floor 24 and change texture
+ if (EV_DoPlat(line, raiseAndChange, 24))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 18: // Raise Floor to next highest floor
+ if (EV_DoFloor(line, raiseFloorToNearest))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 20: // Raise Plat next highest floor and change texture
+ if (EV_DoPlat(line, raiseToNearestAndChange, 0))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 21: // PlatDownWaitUpStay
+ if (EV_DoPlat(line, downWaitUpStay, 0))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 23: // Lower Floor to Lowest
+ if (EV_DoFloor(line, lowerFloorToLowest))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 29: // Raise Door
+ if (EV_DoDoor(line, normal, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 41: // Lower Ceiling to Floor
+ if (EV_DoCeiling(line, lowerToFloor))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 71: // Turbo Lower Floor
+ if (EV_DoFloor(line, turboLower))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 49: // Lower Ceiling And Crush
+ if (EV_DoCeiling(line, lowerAndCrush))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 50: // Close Door
+ if (EV_DoDoor(line, close, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 51: // Secret EXIT
+ G_SecretExitLevel();
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 55: // Raise Floor Crush
+ if (EV_DoFloor(line, raiseFloorCrush))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 101: // Raise Floor
+ if (EV_DoFloor(line, raiseFloor))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 102: // Lower Floor to Surrounding floor height
+ if (EV_DoFloor(line, lowerFloor))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ case 103: // Open Door
+ if (EV_DoDoor(line, open, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 0);
+ break;
+ //===============================================
+ // BUTTONS
+ //===============================================
+ case 42: // Close Door
+ if (EV_DoDoor(line, close, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 43: // Lower Ceiling to Floor
+ if (EV_DoCeiling(line, lowerToFloor))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 45: // Lower Floor to Surrounding floor height
+ if (EV_DoFloor(line, lowerFloor))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 60: // Lower Floor to Lowest
+ if (EV_DoFloor(line, lowerFloorToLowest))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 61: // Open Door
+ if (EV_DoDoor(line, open, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 62: // PlatDownWaitUpStay
+ if (EV_DoPlat(line, downWaitUpStay, 1))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 63: // Raise Door
+ if (EV_DoDoor(line, normal, VDOORSPEED))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 64: // Raise Floor to ceiling
+ if (EV_DoFloor(line, raiseFloor))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 66: // Raise Floor 24 and change texture
+ if (EV_DoPlat(line, raiseAndChange, 24))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 67: // Raise Floor 32 and change texture
+ if (EV_DoPlat(line, raiseAndChange, 32))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 65: // Raise Floor Crush
+ if (EV_DoFloor(line, raiseFloorCrush))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 68: // Raise Plat to next highest floor and change texture
+ if (EV_DoPlat(line, raiseToNearestAndChange, 0))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 69: // Raise Floor to next highest floor
+ if (EV_DoFloor(line, raiseFloorToNearest))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ case 70: // Turbo Lower Floor
+ if (EV_DoFloor(line, turboLower))
+ P_ChangeSwitchTexture(line, 1);
+ break;
+ }
+ return true;
+}
--- a/src/heretic/p_telept.c
+++ b/src/heretic/p_telept.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_telept.c
@@ -11,88 +33,89 @@
//
//----------------------------------------------------------------------------
-boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle)
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle)
{
- fixed_t oldx;
- fixed_t oldy;
- fixed_t oldz;
- fixed_t aboveFloor;
- fixed_t fogDelta;
- player_t *player;
- unsigned an;
- mobj_t *fog;
+ fixed_t oldx;
+ fixed_t oldy;
+ fixed_t oldz;
+ fixed_t aboveFloor;
+ fixed_t fogDelta;
+ player_t *player;
+ unsigned an;
+ mobj_t *fog;
- oldx = thing->x;
- oldy = thing->y;
- oldz = thing->z;
- aboveFloor = thing->z-thing->floorz;
- if(!P_TeleportMove(thing, x, y))
- {
- return(false);
- }
- if(thing->player)
- {
- player = thing->player;
- if(player->powers[pw_flight] && aboveFloor)
- {
- thing->z = thing->floorz+aboveFloor;
- if(thing->z+thing->height > thing->ceilingz)
- {
- thing->z = thing->ceilingz-thing->height;
- }
- player->viewz = thing->z+player->viewheight;
- }
- else
- {
- thing->z = thing->floorz;
- player->viewz = thing->z+player->viewheight;
- player->lookdir = 0;
- }
- }
- else if(thing->flags&MF_MISSILE)
- {
- thing->z = thing->floorz+aboveFloor;
- if(thing->z+thing->height > thing->ceilingz)
- {
- thing->z = thing->ceilingz-thing->height;
- }
- }
- else
- {
- thing->z = thing->floorz;
- }
- // Spawn teleport fog at source and destination
- fogDelta = thing->flags&MF_MISSILE ? 0 : TELEFOGHEIGHT;
- fog = P_SpawnMobj(oldx, oldy, oldz+fogDelta, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- an = angle>>ANGLETOFINESHIFT;
- fog = P_SpawnMobj(x+20*finecosine[an],
- y+20*finesine[an], thing->z+fogDelta, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- if(thing->player && !thing->player->powers[pw_weaponlevel2])
- { // Freeze player for about .5 sec
- thing->reactiontime = 18;
- }
- thing->angle = angle;
- if(thing->flags2&MF2_FOOTCLIP && P_GetThingFloorType(thing) != FLOOR_SOLID)
- {
- thing->flags2 |= MF2_FEETARECLIPPED;
- }
- else if(thing->flags2&MF2_FEETARECLIPPED)
- {
- thing->flags2 &= ~MF2_FEETARECLIPPED;
- }
- if(thing->flags&MF_MISSILE)
- {
- angle >>= ANGLETOFINESHIFT;
- thing->momx = FixedMul(thing->info->speed, finecosine[angle]);
- thing->momy = FixedMul(thing->info->speed, finesine[angle]);
- }
- else
- {
- thing->momx = thing->momy = thing->momz = 0;
- }
- return(true);
+ oldx = thing->x;
+ oldy = thing->y;
+ oldz = thing->z;
+ aboveFloor = thing->z - thing->floorz;
+ if (!P_TeleportMove(thing, x, y))
+ {
+ return (false);
+ }
+ if (thing->player)
+ {
+ player = thing->player;
+ if (player->powers[pw_flight] && aboveFloor)
+ {
+ thing->z = thing->floorz + aboveFloor;
+ if (thing->z + thing->height > thing->ceilingz)
+ {
+ thing->z = thing->ceilingz - thing->height;
+ }
+ player->viewz = thing->z + player->viewheight;
+ }
+ else
+ {
+ thing->z = thing->floorz;
+ player->viewz = thing->z + player->viewheight;
+ player->lookdir = 0;
+ }
+ }
+ else if (thing->flags & MF_MISSILE)
+ {
+ thing->z = thing->floorz + aboveFloor;
+ if (thing->z + thing->height > thing->ceilingz)
+ {
+ thing->z = thing->ceilingz - thing->height;
+ }
+ }
+ else
+ {
+ thing->z = thing->floorz;
+ }
+ // Spawn teleport fog at source and destination
+ fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT;
+ fog = P_SpawnMobj(oldx, oldy, oldz + fogDelta, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ an = angle >> ANGLETOFINESHIFT;
+ fog = P_SpawnMobj(x + 20 * finecosine[an],
+ y + 20 * finesine[an], thing->z + fogDelta, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ if (thing->player && !thing->player->powers[pw_weaponlevel2])
+ { // Freeze player for about .5 sec
+ thing->reactiontime = 18;
+ }
+ thing->angle = angle;
+ if (thing->flags2 & MF2_FOOTCLIP
+ && P_GetThingFloorType(thing) != FLOOR_SOLID)
+ {
+ thing->flags2 |= MF2_FEETARECLIPPED;
+ }
+ else if (thing->flags2 & MF2_FEETARECLIPPED)
+ {
+ thing->flags2 &= ~MF2_FEETARECLIPPED;
+ }
+ if (thing->flags & MF_MISSILE)
+ {
+ angle >>= ANGLETOFINESHIFT;
+ thing->momx = FixedMul(thing->info->speed, finecosine[angle]);
+ thing->momy = FixedMul(thing->info->speed, finesine[angle]);
+ }
+ else
+ {
+ thing->momx = thing->momy = thing->momz = 0;
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -101,48 +124,48 @@
//
//----------------------------------------------------------------------------
-boolean EV_Teleport(line_t *line, int side, mobj_t *thing)
+boolean EV_Teleport(line_t * line, int side, mobj_t * thing)
{
- int i;
- int tag;
- mobj_t *m;
- thinker_t *thinker;
- sector_t *sector;
+ int i;
+ int tag;
+ mobj_t *m;
+ thinker_t *thinker;
+ sector_t *sector;
- if(thing->flags2&MF2_NOTELEPORT)
- {
- return(false);
- }
- if(side == 1)
- { // Don't teleport when crossing back side
- return(false);
- }
- tag = line->tag;
- for(i = 0; i < numsectors; i++)
- {
- if(sectors[i].tag == tag)
- {
- thinker = thinkercap.next;
- for(thinker = thinkercap.next; thinker != &thinkercap;
- thinker = thinker->next)
- {
- if(thinker->function != P_MobjThinker)
- { // Not a mobj
- continue;
- }
- m = (mobj_t *)thinker;
- if(m->type != MT_TELEPORTMAN )
- { // Not a teleportman
- continue;
- }
- sector = m->subsector->sector;
- if(sector-sectors != i)
- { // Wrong sector
- continue;
- }
- return(P_Teleport(thing, m->x, m->y, m->angle));
- }
- }
- }
- return(false);
+ if (thing->flags2 & MF2_NOTELEPORT)
+ {
+ return (false);
+ }
+ if (side == 1)
+ { // Don't teleport when crossing back side
+ return (false);
+ }
+ tag = line->tag;
+ for (i = 0; i < numsectors; i++)
+ {
+ if (sectors[i].tag == tag)
+ {
+ thinker = thinkercap.next;
+ for (thinker = thinkercap.next; thinker != &thinkercap;
+ thinker = thinker->next)
+ {
+ if (thinker->function != P_MobjThinker)
+ { // Not a mobj
+ continue;
+ }
+ m = (mobj_t *) thinker;
+ if (m->type != MT_TELEPORTMAN)
+ { // Not a teleportman
+ continue;
+ }
+ sector = m->subsector->sector;
+ if (sector - sectors != i)
+ { // Wrong sector
+ continue;
+ }
+ return (P_Teleport(thing, m->x, m->y, m->angle));
+ }
+ }
+ }
+ return (false);
}
--- a/src/heretic/p_tick.c
+++ b/src/heretic/p_tick.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_tick.c
@@ -17,27 +39,27 @@
void P_ArchivePlayers(void)
{
- int i;
- int j;
- player_t dest;
+ int i;
+ int j;
+ player_t dest;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- memcpy(&dest, &players[i], sizeof(player_t));
- for(j = 0; j < NUMPSPRITES; j++)
- {
- if(dest.psprites[j].state)
- {
- dest.psprites[j].state =
- (state_t *)(dest.psprites[j].state-states);
- }
- }
- SV_Write(&dest, sizeof(player_t));
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ memcpy(&dest, &players[i], sizeof(player_t));
+ for (j = 0; j < NUMPSPRITES; j++)
+ {
+ if (dest.psprites[j].state)
+ {
+ dest.psprites[j].state =
+ (state_t *) (dest.psprites[j].state - states);
+ }
+ }
+ SV_Write(&dest, sizeof(player_t));
+ }
}
/*
@@ -48,24 +70,24 @@
====================
*/
-void P_UnArchivePlayers (void)
+void P_UnArchivePlayers(void)
{
- int i,j;
+ int i, j;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (!playeringame[i])
- continue;
- memcpy (&players[i],save_p, sizeof(player_t));
- save_p += sizeof(player_t);
- players[i].mo = NULL; // will be set when unarc thinker
- players[i].message = NULL;
- players[i].attacker = NULL;
- for (j=0 ; j<NUMPSPRITES ; j++)
- if (players[i]. psprites[j].state)
- players[i]. psprites[j].state
- = &states[ (int)players[i].psprites[j].state ];
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ continue;
+ memcpy(&players[i], save_p, sizeof(player_t));
+ save_p += sizeof(player_t);
+ players[i].mo = NULL; // will be set when unarc thinker
+ players[i].message = NULL;
+ players[i].attacker = NULL;
+ for (j = 0; j < NUMPSPRITES; j++)
+ if (players[i].psprites[j].state)
+ players[i].psprites[j].state
+ = &states[(int) players[i].psprites[j].state];
+ }
}
//=============================================================================
@@ -81,43 +103,43 @@
void P_ArchiveWorld(void)
{
- int i, j;
- sector_t *sec;
- line_t *li;
- side_t *si;
+ int i, j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
- // Sectors
- for(i = 0, sec = sectors; i < numsectors; i++, sec++)
- {
- SV_WriteWord(sec->floorheight>>FRACBITS);
- SV_WriteWord(sec->ceilingheight>>FRACBITS);
- SV_WriteWord(sec->floorpic);
- SV_WriteWord(sec->ceilingpic);
- SV_WriteWord(sec->lightlevel);
- SV_WriteWord(sec->special); // needed?
- SV_WriteWord(sec->tag); // needed?
- }
+ // Sectors
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ SV_WriteWord(sec->floorheight >> FRACBITS);
+ SV_WriteWord(sec->ceilingheight >> FRACBITS);
+ SV_WriteWord(sec->floorpic);
+ SV_WriteWord(sec->ceilingpic);
+ SV_WriteWord(sec->lightlevel);
+ SV_WriteWord(sec->special); // needed?
+ SV_WriteWord(sec->tag); // needed?
+ }
- // Lines
- for(i = 0, li = lines; i < numlines; i++, li++)
- {
- SV_WriteWord(li->flags);
- SV_WriteWord(li->special);
- SV_WriteWord(li->tag);
- for(j = 0; j < 2; j++)
- {
- if(li->sidenum[j] == -1)
- {
- continue;
- }
- si = &sides[li->sidenum[j]];
- SV_WriteWord(si->textureoffset>>FRACBITS);
- SV_WriteWord(si->rowoffset>>FRACBITS);
- SV_WriteWord(si->toptexture);
- SV_WriteWord(si->bottomtexture);
- SV_WriteWord(si->midtexture);
- }
- }
+ // Lines
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ SV_WriteWord(li->flags);
+ SV_WriteWord(li->special);
+ SV_WriteWord(li->tag);
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ {
+ continue;
+ }
+ si = &sides[li->sidenum[j]];
+ SV_WriteWord(si->textureoffset >> FRACBITS);
+ SV_WriteWord(si->rowoffset >> FRACBITS);
+ SV_WriteWord(si->toptexture);
+ SV_WriteWord(si->bottomtexture);
+ SV_WriteWord(si->midtexture);
+ }
+ }
}
/*
@@ -128,54 +150,54 @@
====================
*/
-void P_UnArchiveWorld (void)
+void P_UnArchiveWorld(void)
{
- int i,j;
- sector_t *sec;
- line_t *li;
- side_t *si;
- short *get;
-
- get = (short *)save_p;
-
+ int i, j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
+ short *get;
+
+ get = (short *) save_p;
+
//
// do sectors
//
- for (i=0, sec = sectors ; i<numsectors ; i++,sec++)
- {
- sec->floorheight = *get++ << FRACBITS;
- sec->ceilingheight = *get++ << FRACBITS;
- sec->floorpic = *get++;
- sec->ceilingpic = *get++;
- sec->lightlevel = *get++;
- sec->special = *get++; // needed?
- sec->tag = *get++; // needed?
- sec->specialdata = 0;
- sec->soundtarget = 0;
- }
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ sec->floorheight = *get++ << FRACBITS;
+ sec->ceilingheight = *get++ << FRACBITS;
+ sec->floorpic = *get++;
+ sec->ceilingpic = *get++;
+ sec->lightlevel = *get++;
+ sec->special = *get++; // needed?
+ sec->tag = *get++; // needed?
+ sec->specialdata = 0;
+ sec->soundtarget = 0;
+ }
//
// do lines
//
- for (i=0, li = lines ; i<numlines ; i++,li++)
- {
- li->flags = *get++;
- li->special = *get++;
- li->tag = *get++;
- for (j=0 ; j<2 ; j++)
- {
- if (li->sidenum[j] == -1)
- continue;
- si = &sides[li->sidenum[j]];
- si->textureoffset = *get++ << FRACBITS;
- si->rowoffset = *get++ << FRACBITS;
- si->toptexture = *get++;
- si->bottomtexture = *get++;
- si->midtexture = *get++;
- }
- }
-
- save_p = (byte *)get;
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ li->flags = *get++;
+ li->special = *get++;
+ li->tag = *get++;
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ continue;
+ si = &sides[li->sidenum[j]];
+ si->textureoffset = *get++ << FRACBITS;
+ si->rowoffset = *get++ << FRACBITS;
+ si->toptexture = *get++;
+ si->bottomtexture = *get++;
+ si->midtexture = *get++;
+ }
+ }
+
+ save_p = (byte *) get;
}
//=============================================================================
@@ -182,8 +204,8 @@
typedef enum
{
- tc_end,
- tc_mobj
+ tc_end,
+ tc_mobj
} thinkerclass_t;
/*
@@ -196,28 +218,28 @@
void P_ArchiveThinkers(void)
{
- thinker_t *th;
- mobj_t mobj;
+ thinker_t *th;
+ mobj_t mobj;
- for(th = thinkercap.next; th != &thinkercap; th = th->next)
- {
- if(th->function == P_MobjThinker)
- {
- SV_WriteByte(tc_mobj);
- memcpy(&mobj, th, sizeof(mobj_t));
- mobj.state = (state_t *)(mobj.state-states);
- if(mobj.player)
- {
- mobj.player = (player_t *)((mobj.player-players)+1);
- }
- SV_Write(&mobj, sizeof(mobj_t));
- continue;
- }
- //I_Error("P_ArchiveThinkers: Unknown thinker function");
- }
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == P_MobjThinker)
+ {
+ SV_WriteByte(tc_mobj);
+ memcpy(&mobj, th, sizeof(mobj_t));
+ mobj.state = (state_t *) (mobj.state - states);
+ if (mobj.player)
+ {
+ mobj.player = (player_t *) ((mobj.player - players) + 1);
+ }
+ SV_Write(&mobj, sizeof(mobj_t));
+ continue;
+ }
+ //I_Error("P_ArchiveThinkers: Unknown thinker function");
+ }
- // Add a terminating marker
- SV_WriteByte(tc_end);
+ // Add a terminating marker
+ SV_WriteByte(tc_end);
}
/*
@@ -228,63 +250,63 @@
====================
*/
-void P_UnArchiveThinkers (void)
+void P_UnArchiveThinkers(void)
{
- byte tclass;
- thinker_t *currentthinker, *next;
- mobj_t *mobj;
-
+ byte tclass;
+ thinker_t *currentthinker, *next;
+ mobj_t *mobj;
+
//
// remove all the current thinkers
//
- currentthinker = thinkercap.next;
- while (currentthinker != &thinkercap)
- {
- next = currentthinker->next;
- if (currentthinker->function == P_MobjThinker)
- P_RemoveMobj ((mobj_t *)currentthinker);
- else
- Z_Free (currentthinker);
- currentthinker = next;
- }
- P_InitThinkers ();
-
+ currentthinker = thinkercap.next;
+ while (currentthinker != &thinkercap)
+ {
+ next = currentthinker->next;
+ if (currentthinker->function == P_MobjThinker)
+ P_RemoveMobj((mobj_t *) currentthinker);
+ else
+ Z_Free(currentthinker);
+ currentthinker = next;
+ }
+ P_InitThinkers();
+
// read in saved thinkers
- while (1)
- {
- tclass = *save_p++;
- switch (tclass)
- {
- case tc_end:
- return; // end of list
-
- case tc_mobj:
- mobj = Z_Malloc (sizeof(*mobj), PU_LEVEL, NULL);
- memcpy (mobj, save_p, sizeof(*mobj));
- save_p += sizeof(*mobj);
- mobj->state = &states[(int)mobj->state];
- mobj->target = NULL;
- if (mobj->player)
- {
- mobj->player = &players[(int)mobj->player-1];
- mobj->player->mo = mobj;
- }
- P_SetThingPosition (mobj);
- mobj->info = &mobjinfo[mobj->type];
- mobj->floorz = mobj->subsector->sector->floorheight;
- mobj->ceilingz = mobj->subsector->sector->ceilingheight;
- mobj->thinker.function = P_MobjThinker;
- P_AddThinker (&mobj->thinker);
- break;
-
- default:
- I_Error ("Unknown tclass %i in savegame",tclass);
- }
-
- }
+ while (1)
+ {
+ tclass = *save_p++;
+ switch (tclass)
+ {
+ case tc_end:
+ return; // end of list
-}
+ case tc_mobj:
+ mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
+ memcpy(mobj, save_p, sizeof(*mobj));
+ save_p += sizeof(*mobj);
+ mobj->state = &states[(int) mobj->state];
+ mobj->target = NULL;
+ if (mobj->player)
+ {
+ mobj->player = &players[(int) mobj->player - 1];
+ mobj->player->mo = mobj;
+ }
+ P_SetThingPosition(mobj);
+ mobj->info = &mobjinfo[mobj->type];
+ mobj->floorz = mobj->subsector->sector->floorheight;
+ mobj->ceilingz = mobj->subsector->sector->ceilingheight;
+ mobj->thinker.function = P_MobjThinker;
+ P_AddThinker(&mobj->thinker);
+ break;
+ default:
+ I_Error("Unknown tclass %i in savegame", tclass);
+ }
+
+ }
+
+}
+
//=============================================================================
@@ -297,15 +319,15 @@
*/
enum
{
- tc_ceiling,
- tc_door,
- tc_floor,
- tc_plat,
- tc_flash,
- tc_strobe,
- tc_glow,
- tc_endspecials
-} specials_e;
+ tc_ceiling,
+ tc_door,
+ tc_floor,
+ tc_plat,
+ tc_flash,
+ tc_strobe,
+ tc_glow,
+ tc_endspecials
+} specials_e;
void P_ArchiveSpecials(void)
{
@@ -319,76 +341,76 @@
T_PlatRaise, (plat_t: sector_t *), - active list
*/
- thinker_t *th;
- ceiling_t ceiling;
- vldoor_t door;
- floormove_t floor;
- plat_t plat;
- lightflash_t flash;
- strobe_t strobe;
- glow_t glow;
+ thinker_t *th;
+ ceiling_t ceiling;
+ vldoor_t door;
+ floormove_t floor;
+ plat_t plat;
+ lightflash_t flash;
+ strobe_t strobe;
+ glow_t glow;
- for(th = thinkercap.next; th != &thinkercap; th = th->next)
- {
- if(th->function == T_MoveCeiling)
- {
- SV_WriteByte(tc_ceiling);
- memcpy(&ceiling, th, sizeof(ceiling_t));
- ceiling.sector = (sector_t *)(ceiling.sector-sectors);
- SV_Write(&ceiling, sizeof(ceiling_t));
- continue;
- }
- if(th->function == T_VerticalDoor)
- {
- SV_WriteByte(tc_door);
- memcpy(&door, th, sizeof(vldoor_t));
- door.sector = (sector_t *)(door.sector-sectors);
- SV_Write(&door, sizeof(vldoor_t));
- continue;
- }
- if(th->function == T_MoveFloor)
- {
- SV_WriteByte(tc_floor);
- memcpy(&floor, th, sizeof(floormove_t));
- floor.sector = (sector_t *)(floor.sector-sectors);
- SV_Write(&floor, sizeof(floormove_t));
- continue;
- }
- if(th->function == T_PlatRaise)
- {
- SV_WriteByte(tc_plat);
- memcpy(&plat, th, sizeof(plat_t));
- plat.sector = (sector_t *)(plat.sector-sectors);
- SV_Write(&plat, sizeof(plat_t));
- continue;
- }
- if(th->function == T_LightFlash)
- {
- SV_WriteByte(tc_flash);
- memcpy(&flash, th, sizeof(lightflash_t));
- flash.sector = (sector_t *)(flash.sector-sectors);
- SV_Write(&flash, sizeof(lightflash_t));
- continue;
- }
- if(th->function == T_StrobeFlash)
- {
- SV_WriteByte(tc_strobe);
- memcpy(&strobe, th, sizeof(strobe_t));
- strobe.sector = (sector_t *)(strobe.sector-sectors);
- SV_Write(&strobe, sizeof(strobe_t));
- continue;
- }
- if(th->function == T_Glow)
- {
- SV_WriteByte(tc_glow);
- memcpy(&glow, th, sizeof(glow_t));
- glow.sector = (sector_t *)(glow.sector-sectors);
- SV_Write(&glow, sizeof(glow_t));
- continue;
- }
- }
- // Add a terminating marker
- SV_WriteByte(tc_endspecials);
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == T_MoveCeiling)
+ {
+ SV_WriteByte(tc_ceiling);
+ memcpy(&ceiling, th, sizeof(ceiling_t));
+ ceiling.sector = (sector_t *) (ceiling.sector - sectors);
+ SV_Write(&ceiling, sizeof(ceiling_t));
+ continue;
+ }
+ if (th->function == T_VerticalDoor)
+ {
+ SV_WriteByte(tc_door);
+ memcpy(&door, th, sizeof(vldoor_t));
+ door.sector = (sector_t *) (door.sector - sectors);
+ SV_Write(&door, sizeof(vldoor_t));
+ continue;
+ }
+ if (th->function == T_MoveFloor)
+ {
+ SV_WriteByte(tc_floor);
+ memcpy(&floor, th, sizeof(floormove_t));
+ floor.sector = (sector_t *) (floor.sector - sectors);
+ SV_Write(&floor, sizeof(floormove_t));
+ continue;
+ }
+ if (th->function == T_PlatRaise)
+ {
+ SV_WriteByte(tc_plat);
+ memcpy(&plat, th, sizeof(plat_t));
+ plat.sector = (sector_t *) (plat.sector - sectors);
+ SV_Write(&plat, sizeof(plat_t));
+ continue;
+ }
+ if (th->function == T_LightFlash)
+ {
+ SV_WriteByte(tc_flash);
+ memcpy(&flash, th, sizeof(lightflash_t));
+ flash.sector = (sector_t *) (flash.sector - sectors);
+ SV_Write(&flash, sizeof(lightflash_t));
+ continue;
+ }
+ if (th->function == T_StrobeFlash)
+ {
+ SV_WriteByte(tc_strobe);
+ memcpy(&strobe, th, sizeof(strobe_t));
+ strobe.sector = (sector_t *) (strobe.sector - sectors);
+ SV_Write(&strobe, sizeof(strobe_t));
+ continue;
+ }
+ if (th->function == T_Glow)
+ {
+ SV_WriteByte(tc_glow);
+ memcpy(&glow, th, sizeof(glow_t));
+ glow.sector = (sector_t *) (glow.sector - sectors);
+ SV_Write(&glow, sizeof(glow_t));
+ continue;
+ }
+ }
+ // Add a terminating marker
+ SV_WriteByte(tc_endspecials);
}
/*
@@ -399,105 +421,105 @@
====================
*/
-void P_UnArchiveSpecials (void)
+void P_UnArchiveSpecials(void)
{
- byte tclass;
- ceiling_t *ceiling;
- vldoor_t *door;
- floormove_t *floor;
- plat_t *plat;
- lightflash_t *flash;
- strobe_t *strobe;
- glow_t *glow;
-
-
+ byte tclass;
+ ceiling_t *ceiling;
+ vldoor_t *door;
+ floormove_t *floor;
+ plat_t *plat;
+ lightflash_t *flash;
+ strobe_t *strobe;
+ glow_t *glow;
+
+
// read in saved thinkers
- while (1)
- {
- tclass = *save_p++;
- switch (tclass)
- {
- case tc_endspecials:
- return; // end of list
-
- case tc_ceiling:
- ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
- memcpy (ceiling, save_p, sizeof(*ceiling));
- save_p += sizeof(*ceiling);
- ceiling->sector = §ors[(int)ceiling->sector];
- ceiling->sector->specialdata = T_MoveCeiling;
- if (ceiling->thinker.function)
- ceiling->thinker.function = T_MoveCeiling;
- P_AddThinker (&ceiling->thinker);
- P_AddActiveCeiling(ceiling);
- break;
+ while (1)
+ {
+ tclass = *save_p++;
+ switch (tclass)
+ {
+ case tc_endspecials:
+ return; // end of list
- case tc_door:
- door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
- memcpy (door, save_p, sizeof(*door));
- save_p += sizeof(*door);
- door->sector = §ors[(int)door->sector];
- door->sector->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- P_AddThinker (&door->thinker);
- break;
+ case tc_ceiling:
+ ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
+ memcpy(ceiling, save_p, sizeof(*ceiling));
+ save_p += sizeof(*ceiling);
+ ceiling->sector = §ors[(int) ceiling->sector];
+ ceiling->sector->specialdata = T_MoveCeiling;
+ if (ceiling->thinker.function)
+ ceiling->thinker.function = T_MoveCeiling;
+ P_AddThinker(&ceiling->thinker);
+ P_AddActiveCeiling(ceiling);
+ break;
- case tc_floor:
- floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
- memcpy (floor, save_p, sizeof(*floor));
- save_p += sizeof(*floor);
- floor->sector = §ors[(int)floor->sector];
- floor->sector->specialdata = T_MoveFloor;
- floor->thinker.function = T_MoveFloor;
- P_AddThinker (&floor->thinker);
- break;
-
- case tc_plat:
- plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
- memcpy (plat, save_p, sizeof(*plat));
- save_p += sizeof(*plat);
- plat->sector = §ors[(int)plat->sector];
- plat->sector->specialdata = T_PlatRaise;
- if (plat->thinker.function)
- plat->thinker.function = T_PlatRaise;
- P_AddThinker (&plat->thinker);
- P_AddActivePlat(plat);
- break;
-
- case tc_flash:
- flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
- memcpy (flash, save_p, sizeof(*flash));
- save_p += sizeof(*flash);
- flash->sector = §ors[(int)flash->sector];
- flash->thinker.function = T_LightFlash;
- P_AddThinker (&flash->thinker);
- break;
-
- case tc_strobe:
- strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
- memcpy (strobe, save_p, sizeof(*strobe));
- save_p += sizeof(*strobe);
- strobe->sector = §ors[(int)strobe->sector];
- strobe->thinker.function = T_StrobeFlash;
- P_AddThinker (&strobe->thinker);
- break;
-
- case tc_glow:
- glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
- memcpy (glow, save_p, sizeof(*glow));
- save_p += sizeof(*glow);
- glow->sector = §ors[(int)glow->sector];
- glow->thinker.function = T_Glow;
- P_AddThinker (&glow->thinker);
- break;
-
- default:
- I_Error ("P_UnarchiveSpecials:Unknown tclass %i "
- "in savegame",tclass);
- }
-
- }
+ case tc_door:
+ door = Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
+ memcpy(door, save_p, sizeof(*door));
+ save_p += sizeof(*door);
+ door->sector = §ors[(int) door->sector];
+ door->sector->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ P_AddThinker(&door->thinker);
+ break;
+ case tc_floor:
+ floor = Z_Malloc(sizeof(*floor), PU_LEVEL, NULL);
+ memcpy(floor, save_p, sizeof(*floor));
+ save_p += sizeof(*floor);
+ floor->sector = §ors[(int) floor->sector];
+ floor->sector->specialdata = T_MoveFloor;
+ floor->thinker.function = T_MoveFloor;
+ P_AddThinker(&floor->thinker);
+ break;
+
+ case tc_plat:
+ plat = Z_Malloc(sizeof(*plat), PU_LEVEL, NULL);
+ memcpy(plat, save_p, sizeof(*plat));
+ save_p += sizeof(*plat);
+ plat->sector = §ors[(int) plat->sector];
+ plat->sector->specialdata = T_PlatRaise;
+ if (plat->thinker.function)
+ plat->thinker.function = T_PlatRaise;
+ P_AddThinker(&plat->thinker);
+ P_AddActivePlat(plat);
+ break;
+
+ case tc_flash:
+ flash = Z_Malloc(sizeof(*flash), PU_LEVEL, NULL);
+ memcpy(flash, save_p, sizeof(*flash));
+ save_p += sizeof(*flash);
+ flash->sector = §ors[(int) flash->sector];
+ flash->thinker.function = T_LightFlash;
+ P_AddThinker(&flash->thinker);
+ break;
+
+ case tc_strobe:
+ strobe = Z_Malloc(sizeof(*strobe), PU_LEVEL, NULL);
+ memcpy(strobe, save_p, sizeof(*strobe));
+ save_p += sizeof(*strobe);
+ strobe->sector = §ors[(int) strobe->sector];
+ strobe->thinker.function = T_StrobeFlash;
+ P_AddThinker(&strobe->thinker);
+ break;
+
+ case tc_glow:
+ glow = Z_Malloc(sizeof(*glow), PU_LEVEL, NULL);
+ memcpy(glow, save_p, sizeof(*glow));
+ save_p += sizeof(*glow);
+ glow->sector = §ors[(int) glow->sector];
+ glow->thinker.function = T_Glow;
+ P_AddThinker(&glow->thinker);
+ break;
+
+ default:
+ I_Error("P_UnarchiveSpecials:Unknown tclass %i "
+ "in savegame", tclass);
+ }
+
+ }
+
}
@@ -513,7 +535,7 @@
===============================================================================
*/
-thinker_t thinkercap; // both the head and tail of the thinker list
+thinker_t thinkercap; // both the head and tail of the thinker list
/*
===============
@@ -523,9 +545,9 @@
===============
*/
-void P_InitThinkers (void)
+void P_InitThinkers(void)
{
- thinkercap.prev = thinkercap.next = &thinkercap;
+ thinkercap.prev = thinkercap.next = &thinkercap;
}
@@ -539,12 +561,12 @@
===============
*/
-void P_AddThinker (thinker_t *thinker)
+void P_AddThinker(thinker_t * thinker)
{
- thinkercap.prev->next = thinker;
- thinker->next = &thinkercap;
- thinker->prev = thinkercap.prev;
- thinkercap.prev = thinker;
+ thinkercap.prev->next = thinker;
+ thinker->next = &thinkercap;
+ thinker->prev = thinkercap.prev;
+ thinkercap.prev = thinker;
}
/*
@@ -558,9 +580,9 @@
===============
*/
-void P_RemoveThinker (thinker_t *thinker)
+void P_RemoveThinker(thinker_t * thinker)
{
- thinker->function = (think_t)-1;
+ thinker->function = (think_t) - 1;
}
/*
@@ -573,7 +595,7 @@
===============
*/
-void P_AllocateThinker (thinker_t *thinker)
+void P_AllocateThinker(thinker_t * thinker)
{
}
@@ -586,26 +608,26 @@
===============
*/
-void P_RunThinkers (void)
+void P_RunThinkers(void)
{
- thinker_t *currentthinker;
+ thinker_t *currentthinker;
- currentthinker = thinkercap.next;
- while (currentthinker != &thinkercap)
- {
- if (currentthinker->function == (think_t)-1)
- { // time to remove it
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free (currentthinker);
- }
- else
- {
- if (currentthinker->function)
- currentthinker->function (currentthinker);
- }
- currentthinker = currentthinker->next;
- }
+ currentthinker = thinkercap.next;
+ while (currentthinker != &thinkercap)
+ {
+ if (currentthinker->function == (think_t) - 1)
+ { // time to remove it
+ currentthinker->next->prev = currentthinker->prev;
+ currentthinker->prev->next = currentthinker->next;
+ Z_Free(currentthinker);
+ }
+ else
+ {
+ if (currentthinker->function)
+ currentthinker->function(currentthinker);
+ }
+ currentthinker = currentthinker->next;
+ }
}
//----------------------------------------------------------------------------
@@ -616,28 +638,28 @@
void P_Ticker(void)
{
- int i;
+ int i;
- if(paused)
- {
- return;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- P_PlayerThink(&players[i]);
- }
- }
- if(TimerGame)
- {
- if(!--TimerGame)
- {
- G_ExitLevel();
- }
- }
- P_RunThinkers();
- P_UpdateSpecials();
- P_AmbientSound();
- leveltime++;
+ if (paused)
+ {
+ return;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ P_PlayerThink(&players[i]);
+ }
+ }
+ if (TimerGame)
+ {
+ if (!--TimerGame)
+ {
+ G_ExitLevel();
+ }
+ }
+ P_RunThinkers();
+ P_UpdateSpecials();
+ P_AmbientSound();
+ leveltime++;
}
--- a/src/heretic/p_user.c
+++ b/src/heretic/p_user.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// P_user.c
@@ -5,29 +27,28 @@
#include "P_local.h"
#include "soundst.h"
-void P_PlayerNextArtifact(player_t *player);
+void P_PlayerNextArtifact(player_t * player);
// Macros
-#define MAXBOB 0x100000 // 16 pixels of bob
+#define MAXBOB 0x100000 // 16 pixels of bob
// Data
boolean onground;
-int newtorch; // used in the torch flicker effect.
+int newtorch; // used in the torch flicker effect.
int newtorchdelta;
-boolean WeaponInShareware[] =
-{
- true, // Staff
- true, // Gold wand
- true, // Crossbow
- true, // Blaster
- false, // Skull rod
- false, // Phoenix rod
- false, // Mace
- true, // Gauntlets
- true // Beak
+boolean WeaponInShareware[] = {
+ true, // Staff
+ true, // Gold wand
+ true, // Crossbow
+ true, // Blaster
+ false, // Skull rod
+ false, // Phoenix rod
+ false, // Mace
+ true, // Gauntlets
+ true // Beak
};
/*
@@ -40,24 +61,24 @@
==================
*/
-void P_Thrust(player_t *player, angle_t angle, fixed_t move)
+void P_Thrust(player_t * player, angle_t angle, fixed_t move)
{
- angle >>= ANGLETOFINESHIFT;
- if(player->powers[pw_flight] && !(player->mo->z <= player->mo->floorz))
- {
- player->mo->momx += FixedMul(move, finecosine[angle]);
- player->mo->momy += FixedMul(move, finesine[angle]);
- }
- else if(player->mo->subsector->sector->special == 15) // Friction_Low
- {
- player->mo->momx += FixedMul(move>>2, finecosine[angle]);
- player->mo->momy += FixedMul(move>>2, finesine[angle]);
- }
- else
- {
- player->mo->momx += FixedMul(move, finecosine[angle]);
- player->mo->momy += FixedMul(move, finesine[angle]);
- }
+ angle >>= ANGLETOFINESHIFT;
+ if (player->powers[pw_flight] && !(player->mo->z <= player->mo->floorz))
+ {
+ player->mo->momx += FixedMul(move, finecosine[angle]);
+ player->mo->momy += FixedMul(move, finesine[angle]);
+ }
+ else if (player->mo->subsector->sector->special == 15) // Friction_Low
+ {
+ player->mo->momx += FixedMul(move >> 2, finecosine[angle]);
+ player->mo->momy += FixedMul(move >> 2, finesine[angle]);
+ }
+ else
+ {
+ player->mo->momx += FixedMul(move, finecosine[angle]);
+ player->mo->momy += FixedMul(move, finesine[angle]);
+ }
}
@@ -71,10 +92,10 @@
==================
*/
-void P_CalcHeight (player_t *player)
+void P_CalcHeight(player_t * player)
{
- int angle;
- fixed_t bob;
+ int angle;
+ fixed_t bob;
//
// regular movement bobbing (needs to be calculated for gun swing even
@@ -81,76 +102,76 @@
// if not on ground)
// OPTIMIZE: tablify angle
- player->bob = FixedMul (player->mo->momx, player->mo->momx)+
- FixedMul (player->mo->momy,player->mo->momy);
- player->bob >>= 2;
- if (player->bob>MAXBOB)
- player->bob = MAXBOB;
- if(player->mo->flags2&MF2_FLY && !onground)
- {
- player->bob = FRACUNIT/2;
- }
+ player->bob = FixedMul(player->mo->momx, player->mo->momx) +
+ FixedMul(player->mo->momy, player->mo->momy);
+ player->bob >>= 2;
+ if (player->bob > MAXBOB)
+ player->bob = MAXBOB;
+ if (player->mo->flags2 & MF2_FLY && !onground)
+ {
+ player->bob = FRACUNIT / 2;
+ }
- if ((player->cheats & CF_NOMOMENTUM))
- {
- player->viewz = player->mo->z + VIEWHEIGHT;
- if (player->viewz > player->mo->ceilingz-4*FRACUNIT)
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
- player->viewz = player->mo->z + player->viewheight;
- return;
- }
+ if ((player->cheats & CF_NOMOMENTUM))
+ {
+ player->viewz = player->mo->z + VIEWHEIGHT;
+ if (player->viewz > player->mo->ceilingz - 4 * FRACUNIT)
+ player->viewz = player->mo->ceilingz - 4 * FRACUNIT;
+ player->viewz = player->mo->z + player->viewheight;
+ return;
+ }
- angle = (FINEANGLES/20*leveltime)&FINEMASK;
- bob = FixedMul ( player->bob/2, finesine[angle]);
+ angle = (FINEANGLES / 20 * leveltime) & FINEMASK;
+ bob = FixedMul(player->bob / 2, finesine[angle]);
//
// move viewheight
//
- if (player->playerstate == PST_LIVE)
- {
- player->viewheight += player->deltaviewheight;
- if (player->viewheight > VIEWHEIGHT)
- {
- player->viewheight = VIEWHEIGHT;
- player->deltaviewheight = 0;
- }
- if (player->viewheight < VIEWHEIGHT/2)
- {
- player->viewheight = VIEWHEIGHT/2;
- if (player->deltaviewheight <= 0)
- player->deltaviewheight = 1;
- }
+ if (player->playerstate == PST_LIVE)
+ {
+ player->viewheight += player->deltaviewheight;
+ if (player->viewheight > VIEWHEIGHT)
+ {
+ player->viewheight = VIEWHEIGHT;
+ player->deltaviewheight = 0;
+ }
+ if (player->viewheight < VIEWHEIGHT / 2)
+ {
+ player->viewheight = VIEWHEIGHT / 2;
+ if (player->deltaviewheight <= 0)
+ player->deltaviewheight = 1;
+ }
- if (player->deltaviewheight)
- {
- player->deltaviewheight += FRACUNIT/4;
- if (!player->deltaviewheight)
- player->deltaviewheight = 1;
- }
- }
+ if (player->deltaviewheight)
+ {
+ player->deltaviewheight += FRACUNIT / 4;
+ if (!player->deltaviewheight)
+ player->deltaviewheight = 1;
+ }
+ }
- if(player->chickenTics)
- {
- player->viewz = player->mo->z+player->viewheight-(20*FRACUNIT);
- }
- else
- {
- player->viewz = player->mo->z+player->viewheight+bob;
- }
- if(player->mo->flags2&MF2_FEETARECLIPPED
- && player->playerstate != PST_DEAD
- && player->mo->z <= player->mo->floorz)
- {
- player->viewz -= FOOTCLIPSIZE;
- }
- if(player->viewz > player->mo->ceilingz-4*FRACUNIT)
- {
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
- }
- if(player->viewz < player->mo->floorz+4*FRACUNIT)
- {
- player->viewz = player->mo->floorz+4*FRACUNIT;
- }
+ if (player->chickenTics)
+ {
+ player->viewz = player->mo->z + player->viewheight - (20 * FRACUNIT);
+ }
+ else
+ {
+ player->viewz = player->mo->z + player->viewheight + bob;
+ }
+ if (player->mo->flags2 & MF2_FEETARECLIPPED
+ && player->playerstate != PST_DEAD
+ && player->mo->z <= player->mo->floorz)
+ {
+ player->viewz -= FOOTCLIPSIZE;
+ }
+ if (player->viewz > player->mo->ceilingz - 4 * FRACUNIT)
+ {
+ player->viewz = player->mo->ceilingz - 4 * FRACUNIT;
+ }
+ if (player->viewz < player->mo->floorz + 4 * FRACUNIT)
+ {
+ player->viewz = player->mo->floorz + 4 * FRACUNIT;
+ }
}
/*
@@ -161,121 +182,121 @@
=================
*/
-void P_MovePlayer(player_t *player)
+void P_MovePlayer(player_t * player)
{
- int look;
- int fly;
- ticcmd_t *cmd;
+ int look;
+ int fly;
+ ticcmd_t *cmd;
- cmd = &player->cmd;
- player->mo->angle += (cmd->angleturn<<16);
+ cmd = &player->cmd;
+ player->mo->angle += (cmd->angleturn << 16);
- onground = (player->mo->z <= player->mo->floorz
- || (player->mo->flags2&MF2_ONMOBJ));
+ onground = (player->mo->z <= player->mo->floorz
+ || (player->mo->flags2 & MF2_ONMOBJ));
- if(player->chickenTics)
- { // Chicken speed
- if(cmd->forwardmove && (onground||player->mo->flags2&MF2_FLY))
- P_Thrust(player, player->mo->angle, cmd->forwardmove*2500);
- if(cmd->sidemove && (onground||player->mo->flags2&MF2_FLY))
- P_Thrust(player, player->mo->angle-ANG90, cmd->sidemove*2500);
- }
- else
- { // Normal speed
- if(cmd->forwardmove && (onground||player->mo->flags2&MF2_FLY))
- P_Thrust(player, player->mo->angle, cmd->forwardmove*2048);
- if(cmd->sidemove && (onground||player->mo->flags2&MF2_FLY))
- P_Thrust(player, player->mo->angle-ANG90, cmd->sidemove*2048);
- }
+ if (player->chickenTics)
+ { // Chicken speed
+ if (cmd->forwardmove && (onground || player->mo->flags2 & MF2_FLY))
+ P_Thrust(player, player->mo->angle, cmd->forwardmove * 2500);
+ if (cmd->sidemove && (onground || player->mo->flags2 & MF2_FLY))
+ P_Thrust(player, player->mo->angle - ANG90, cmd->sidemove * 2500);
+ }
+ else
+ { // Normal speed
+ if (cmd->forwardmove && (onground || player->mo->flags2 & MF2_FLY))
+ P_Thrust(player, player->mo->angle, cmd->forwardmove * 2048);
+ if (cmd->sidemove && (onground || player->mo->flags2 & MF2_FLY))
+ P_Thrust(player, player->mo->angle - ANG90, cmd->sidemove * 2048);
+ }
- if(cmd->forwardmove || cmd->sidemove)
- {
- if(player->chickenTics)
- {
- if(player->mo->state == &states[S_CHICPLAY])
- {
- P_SetMobjState(player->mo, S_CHICPLAY_RUN1);
- }
- }
- else
- {
- if(player->mo->state == &states[S_PLAY])
- {
- P_SetMobjState(player->mo, S_PLAY_RUN1);
- }
- }
- }
+ if (cmd->forwardmove || cmd->sidemove)
+ {
+ if (player->chickenTics)
+ {
+ if (player->mo->state == &states[S_CHICPLAY])
+ {
+ P_SetMobjState(player->mo, S_CHICPLAY_RUN1);
+ }
+ }
+ else
+ {
+ if (player->mo->state == &states[S_PLAY])
+ {
+ P_SetMobjState(player->mo, S_PLAY_RUN1);
+ }
+ }
+ }
- look = cmd->lookfly&15;
- if(look > 7)
- {
- look -= 16;
- }
- if(look)
- {
- if(look == TOCENTER)
- {
- player->centering = true;
- }
- else
- {
- player->lookdir += 5*look;
- if(player->lookdir > 90 || player->lookdir < -110)
- {
- player->lookdir -= 5*look;
- }
- }
- }
- if(player->centering)
- {
- if(player->lookdir > 0)
- {
- player->lookdir -= 8;
- }
- else if(player->lookdir < 0)
- {
- player->lookdir += 8;
- }
- if(abs(player->lookdir) < 8)
- {
- player->lookdir = 0;
- player->centering = false;
- }
- }
- fly = cmd->lookfly>>4;
- if(fly > 7)
- {
- fly -= 16;
- }
- if(fly && player->powers[pw_flight])
- {
- if(fly != TOCENTER)
- {
- player->flyheight = fly*2;
- if(!(player->mo->flags2&MF2_FLY))
- {
- player->mo->flags2 |= MF2_FLY;
- player->mo->flags |= MF_NOGRAVITY;
- }
- }
- else
- {
- player->mo->flags2 &= ~MF2_FLY;
- player->mo->flags &= ~MF_NOGRAVITY;
- }
- }
- else if(fly > 0)
- {
- P_PlayerUseArtifact(player, arti_fly);
- }
- if(player->mo->flags2&MF2_FLY)
- {
- player->mo->momz = player->flyheight*FRACUNIT;
- if(player->flyheight)
- {
- player->flyheight /= 2;
- }
- }
+ look = cmd->lookfly & 15;
+ if (look > 7)
+ {
+ look -= 16;
+ }
+ if (look)
+ {
+ if (look == TOCENTER)
+ {
+ player->centering = true;
+ }
+ else
+ {
+ player->lookdir += 5 * look;
+ if (player->lookdir > 90 || player->lookdir < -110)
+ {
+ player->lookdir -= 5 * look;
+ }
+ }
+ }
+ if (player->centering)
+ {
+ if (player->lookdir > 0)
+ {
+ player->lookdir -= 8;
+ }
+ else if (player->lookdir < 0)
+ {
+ player->lookdir += 8;
+ }
+ if (abs(player->lookdir) < 8)
+ {
+ player->lookdir = 0;
+ player->centering = false;
+ }
+ }
+ fly = cmd->lookfly >> 4;
+ if (fly > 7)
+ {
+ fly -= 16;
+ }
+ if (fly && player->powers[pw_flight])
+ {
+ if (fly != TOCENTER)
+ {
+ player->flyheight = fly * 2;
+ if (!(player->mo->flags2 & MF2_FLY))
+ {
+ player->mo->flags2 |= MF2_FLY;
+ player->mo->flags |= MF_NOGRAVITY;
+ }
+ }
+ else
+ {
+ player->mo->flags2 &= ~MF2_FLY;
+ player->mo->flags &= ~MF_NOGRAVITY;
+ }
+ }
+ else if (fly > 0)
+ {
+ P_PlayerUseArtifact(player, arti_fly);
+ }
+ if (player->mo->flags2 & MF2_FLY)
+ {
+ player->mo->momz = player->flyheight * FRACUNIT;
+ if (player->flyheight)
+ {
+ player->flyheight /= 2;
+ }
+ }
}
/*
@@ -288,98 +309,98 @@
#define ANG5 (ANG90/18)
-void P_DeathThink(player_t *player)
+void P_DeathThink(player_t * player)
{
- angle_t angle, delta;
- extern int inv_ptr;
- extern int curpos;
- int lookDelta;
+ angle_t angle, delta;
+ extern int inv_ptr;
+ extern int curpos;
+ int lookDelta;
- P_MovePsprites(player);
+ P_MovePsprites(player);
- onground = (player->mo->z <= player->mo->floorz);
- if(player->mo->type == MT_BLOODYSKULL)
- { // Flying bloody skull
- player->viewheight = 6*FRACUNIT;
- player->deltaviewheight = 0;
- //player->damagecount = 20;
- if(onground)
- {
- if(player->lookdir < 60)
- {
- lookDelta = (60-player->lookdir)/8;
- if(lookDelta < 1 && (leveltime&1))
- {
- lookDelta = 1;
- }
- else if(lookDelta > 6)
- {
- lookDelta = 6;
- }
- player->lookdir += lookDelta;
- }
- }
- }
- else
- { // Fall to ground
- player->deltaviewheight = 0;
- if(player->viewheight > 6*FRACUNIT)
- player->viewheight -= FRACUNIT;
- if(player->viewheight < 6*FRACUNIT)
- player->viewheight = 6*FRACUNIT;
- if(player->lookdir > 0)
- {
- player->lookdir -= 6;
- }
- else if(player->lookdir < 0)
- {
- player->lookdir += 6;
- }
- if(abs(player->lookdir) < 6)
- {
- player->lookdir = 0;
- }
- }
- P_CalcHeight(player);
+ onground = (player->mo->z <= player->mo->floorz);
+ if (player->mo->type == MT_BLOODYSKULL)
+ { // Flying bloody skull
+ player->viewheight = 6 * FRACUNIT;
+ player->deltaviewheight = 0;
+ //player->damagecount = 20;
+ if (onground)
+ {
+ if (player->lookdir < 60)
+ {
+ lookDelta = (60 - player->lookdir) / 8;
+ if (lookDelta < 1 && (leveltime & 1))
+ {
+ lookDelta = 1;
+ }
+ else if (lookDelta > 6)
+ {
+ lookDelta = 6;
+ }
+ player->lookdir += lookDelta;
+ }
+ }
+ }
+ else
+ { // Fall to ground
+ player->deltaviewheight = 0;
+ if (player->viewheight > 6 * FRACUNIT)
+ player->viewheight -= FRACUNIT;
+ if (player->viewheight < 6 * FRACUNIT)
+ player->viewheight = 6 * FRACUNIT;
+ if (player->lookdir > 0)
+ {
+ player->lookdir -= 6;
+ }
+ else if (player->lookdir < 0)
+ {
+ player->lookdir += 6;
+ }
+ if (abs(player->lookdir) < 6)
+ {
+ player->lookdir = 0;
+ }
+ }
+ P_CalcHeight(player);
- if(player->attacker && player->attacker != player->mo)
- {
- angle = R_PointToAngle2(player->mo->x, player->mo->y,
- player->attacker->x, player->attacker->y);
- delta = angle-player->mo->angle;
- if(delta < ANG5 || delta > (unsigned)-ANG5)
- { // Looking at killer, so fade damage flash down
- player->mo->angle = angle;
- if(player->damagecount)
- {
- player->damagecount--;
- }
- }
- else if(delta < ANG180)
- player->mo->angle += ANG5;
- else
- player->mo->angle -= ANG5;
- }
- else if(player->damagecount)
- {
- player->damagecount--;
- }
+ if (player->attacker && player->attacker != player->mo)
+ {
+ angle = R_PointToAngle2(player->mo->x, player->mo->y,
+ player->attacker->x, player->attacker->y);
+ delta = angle - player->mo->angle;
+ if (delta < ANG5 || delta > (unsigned) -ANG5)
+ { // Looking at killer, so fade damage flash down
+ player->mo->angle = angle;
+ if (player->damagecount)
+ {
+ player->damagecount--;
+ }
+ }
+ else if (delta < ANG180)
+ player->mo->angle += ANG5;
+ else
+ player->mo->angle -= ANG5;
+ }
+ else if (player->damagecount)
+ {
+ player->damagecount--;
+ }
- if(player->cmd.buttons&BT_USE)
- {
- if(player == &players[consoleplayer])
- {
- I_SetPalette((byte *)W_CacheLumpName("PLAYPAL", PU_CACHE));
- inv_ptr = 0;
- curpos = 0;
- newtorch = 0;
- newtorchdelta = 0;
- }
- player->playerstate = PST_REBORN;
- // Let the mobj know the player has entered the reborn state. Some
- // mobjs need to know when it's ok to remove themselves.
- player->mo->special2 = 666;
- }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (player == &players[consoleplayer])
+ {
+ I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
+ inv_ptr = 0;
+ curpos = 0;
+ newtorch = 0;
+ newtorchdelta = 0;
+ }
+ player->playerstate = PST_REBORN;
+ // Let the mobj know the player has entered the reborn state. Some
+ // mobjs need to know when it's ok to remove themselves.
+ player->mo->special2 = 666;
+ }
}
//----------------------------------------------------------------------------
@@ -388,33 +409,33 @@
//
//----------------------------------------------------------------------------
-void P_ChickenPlayerThink(player_t *player)
+void P_ChickenPlayerThink(player_t * player)
{
- mobj_t *pmo;
+ mobj_t *pmo;
- if(player->health > 0)
- { // Handle beak movement
- P_UpdateBeak(player, &player->psprites[ps_weapon]);
- }
- if(player->chickenTics&15)
- {
- return;
- }
- pmo = player->mo;
- if(!(pmo->momx+pmo->momy) && P_Random() < 160)
- { // Twitch view angle
- pmo->angle += (P_Random()-P_Random())<<19;
- }
- if((pmo->z <= pmo->floorz) && (P_Random() < 32))
- { // Jump and noise
- pmo->momz += FRACUNIT;
- P_SetMobjState(pmo, S_CHICPLAY_PAIN);
- return;
- }
- if(P_Random() < 48)
- { // Just noise
- S_StartSound(pmo, sfx_chicact);
- }
+ if (player->health > 0)
+ { // Handle beak movement
+ P_UpdateBeak(player, &player->psprites[ps_weapon]);
+ }
+ if (player->chickenTics & 15)
+ {
+ return;
+ }
+ pmo = player->mo;
+ if (!(pmo->momx + pmo->momy) && P_Random() < 160)
+ { // Twitch view angle
+ pmo->angle += (P_Random() - P_Random()) << 19;
+ }
+ if ((pmo->z <= pmo->floorz) && (P_Random() < 32))
+ { // Jump and noise
+ pmo->momz += FRACUNIT;
+ P_SetMobjState(pmo, S_CHICPLAY_PAIN);
+ return;
+ }
+ if (P_Random() < 48)
+ { // Just noise
+ S_StartSound(pmo, sfx_chicact);
+ }
}
//----------------------------------------------------------------------------
@@ -423,18 +444,18 @@
//
//----------------------------------------------------------------------------
-int P_GetPlayerNum(player_t *player)
+int P_GetPlayerNum(player_t * player)
{
- int i;
+ int i;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(player == &players[i])
- {
- return(i);
- }
- }
- return(0);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (player == &players[i])
+ {
+ return (i);
+ }
+ }
+ return (0);
}
//----------------------------------------------------------------------------
@@ -443,67 +464,67 @@
//
//----------------------------------------------------------------------------
-boolean P_UndoPlayerChicken(player_t *player)
+boolean P_UndoPlayerChicken(player_t * player)
{
- mobj_t *fog;
- mobj_t *mo;
- mobj_t *pmo;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- angle_t angle;
- int playerNum;
- weapontype_t weapon;
- int oldFlags;
- int oldFlags2;
+ mobj_t *fog;
+ mobj_t *mo;
+ mobj_t *pmo;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ angle_t angle;
+ int playerNum;
+ weapontype_t weapon;
+ int oldFlags;
+ int oldFlags2;
- pmo = player->mo;
- x = pmo->x;
- y = pmo->y;
- z = pmo->z;
- angle = pmo->angle;
- weapon = pmo->special1;
- oldFlags = pmo->flags;
- oldFlags2 = pmo->flags2;
- P_SetMobjState(pmo, S_FREETARGMOBJ);
- mo = P_SpawnMobj(x, y, z, MT_PLAYER);
- if(P_TestMobjLocation(mo) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- mo = P_SpawnMobj(x, y, z, MT_CHICPLAYER);
- mo->angle = angle;
- mo->health = player->health;
- mo->special1 = weapon;
- mo->player = player;
- mo->flags = oldFlags;
- mo->flags2 = oldFlags2;
- player->mo = mo;
- player->chickenTics = 2*35;
- return(false);
- }
- playerNum = P_GetPlayerNum(player);
- if(playerNum != 0)
- { // Set color translation
- mo->flags |= playerNum<<MF_TRANSSHIFT;
- }
- mo->angle = angle;
- mo->player = player;
- mo->reactiontime = 18;
- if(oldFlags2&MF2_FLY)
- {
- mo->flags2 |= MF2_FLY;
- mo->flags |= MF_NOGRAVITY;
- }
- player->chickenTics = 0;
- player->powers[pw_weaponlevel2] = 0;
- player->health = mo->health = MAXHEALTH;
- player->mo = mo;
- angle >>= ANGLETOFINESHIFT;
- fog = P_SpawnMobj(x+20*finecosine[angle],
- y+20*finesine[angle], z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, sfx_telept);
- P_PostChickenWeapon(player, weapon);
- return(true);
+ pmo = player->mo;
+ x = pmo->x;
+ y = pmo->y;
+ z = pmo->z;
+ angle = pmo->angle;
+ weapon = pmo->special1;
+ oldFlags = pmo->flags;
+ oldFlags2 = pmo->flags2;
+ P_SetMobjState(pmo, S_FREETARGMOBJ);
+ mo = P_SpawnMobj(x, y, z, MT_PLAYER);
+ if (P_TestMobjLocation(mo) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ mo = P_SpawnMobj(x, y, z, MT_CHICPLAYER);
+ mo->angle = angle;
+ mo->health = player->health;
+ mo->special1 = weapon;
+ mo->player = player;
+ mo->flags = oldFlags;
+ mo->flags2 = oldFlags2;
+ player->mo = mo;
+ player->chickenTics = 2 * 35;
+ return (false);
+ }
+ playerNum = P_GetPlayerNum(player);
+ if (playerNum != 0)
+ { // Set color translation
+ mo->flags |= playerNum << MF_TRANSSHIFT;
+ }
+ mo->angle = angle;
+ mo->player = player;
+ mo->reactiontime = 18;
+ if (oldFlags2 & MF2_FLY)
+ {
+ mo->flags2 |= MF2_FLY;
+ mo->flags |= MF_NOGRAVITY;
+ }
+ player->chickenTics = 0;
+ player->powers[pw_weaponlevel2] = 0;
+ player->health = mo->health = MAXHEALTH;
+ player->mo = mo;
+ angle >>= ANGLETOFINESHIFT;
+ fog = P_SpawnMobj(x + 20 * finecosine[angle],
+ y + 20 * finesine[angle], z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, sfx_telept);
+ P_PostChickenWeapon(player, weapon);
+ return (true);
}
//----------------------------------------------------------------------------
@@ -512,245 +533,245 @@
//
//----------------------------------------------------------------------------
-void P_PlayerThink(player_t *player)
+void P_PlayerThink(player_t * player)
{
- ticcmd_t *cmd;
- weapontype_t newweapon;
+ ticcmd_t *cmd;
+ weapontype_t newweapon;
- extern boolean ultimatemsg;
+ extern boolean ultimatemsg;
- // No-clip cheat
- if(player->cheats&CF_NOCLIP)
- {
- player->mo->flags |= MF_NOCLIP;
- }
- else
- {
- player->mo->flags &= ~MF_NOCLIP;
- }
- cmd = &player->cmd;
- if(player->mo->flags&MF_JUSTATTACKED)
- { // Gauntlets attack auto forward motion
- cmd->angleturn = 0;
- cmd->forwardmove = 0xc800/512;
- cmd->sidemove = 0;
- player->mo->flags &= ~MF_JUSTATTACKED;
- }
+ // No-clip cheat
+ if (player->cheats & CF_NOCLIP)
+ {
+ player->mo->flags |= MF_NOCLIP;
+ }
+ else
+ {
+ player->mo->flags &= ~MF_NOCLIP;
+ }
+ cmd = &player->cmd;
+ if (player->mo->flags & MF_JUSTATTACKED)
+ { // Gauntlets attack auto forward motion
+ cmd->angleturn = 0;
+ cmd->forwardmove = 0xc800 / 512;
+ cmd->sidemove = 0;
+ player->mo->flags &= ~MF_JUSTATTACKED;
+ }
// messageTics is above the rest of the counters so that messages will
// go away, even in death.
- player->messageTics--; // Can go negative
- if(!player->messageTics)
- { // Refresh the screen when a message goes away
- ultimatemsg = false; // clear out any chat messages.
- BorderTopRefresh = true;
- }
- if(player->playerstate == PST_DEAD)
- {
- P_DeathThink(player);
- return;
- }
- if(player->chickenTics)
- {
- P_ChickenPlayerThink(player);
- }
- // Handle movement
- if(player->mo->reactiontime)
- { // Player is frozen
- player->mo->reactiontime--;
- }
- else
- {
- P_MovePlayer(player);
- }
- P_CalcHeight(player);
- if(player->mo->subsector->sector->special)
- {
- P_PlayerInSpecialSector(player);
- }
- if(cmd->arti)
- { // Use an artifact
- if(cmd->arti == 0xff)
- {
- P_PlayerNextArtifact(player);
- }
- else
- {
- P_PlayerUseArtifact(player, cmd->arti);
- }
- }
- // Check for weapon change
- if(cmd->buttons&BT_SPECIAL)
- { // A special event has no other buttons
- cmd->buttons = 0;
- }
- if(cmd->buttons&BT_CHANGE)
- {
- // The actual changing of the weapon is done when the weapon
- // psprite can do it (A_WeaponReady), so it doesn't happen in
- // the middle of an attack.
- newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT;
- if(newweapon == wp_staff && player->weaponowned[wp_gauntlets]
- && !(player->readyweapon == wp_gauntlets))
- {
- newweapon = wp_gauntlets;
- }
- if(player->weaponowned[newweapon]
- && newweapon != player->readyweapon)
- {
- if(WeaponInShareware[newweapon] || !shareware)
- {
- player->pendingweapon = newweapon;
- }
- }
- }
- // Check for use
- if(cmd->buttons&BT_USE)
- {
- if(!player->usedown)
- {
- P_UseLines(player);
- player->usedown = true;
- }
- }
- else
- {
- player->usedown = false;
- }
- // Chicken counter
- if(player->chickenTics)
- {
- if(player->chickenPeck)
- { // Chicken attack counter
- player->chickenPeck -= 3;
- }
- if(!--player->chickenTics)
- { // Attempt to undo the chicken
- P_UndoPlayerChicken(player);
- }
- }
- // Cycle psprites
- P_MovePsprites(player);
- // Other Counters
- if(player->powers[pw_invulnerability])
- {
- player->powers[pw_invulnerability]--;
- }
- if(player->powers[pw_invisibility])
- {
- if(!--player->powers[pw_invisibility])
- {
- player->mo->flags &= ~MF_SHADOW;
- }
- }
- if(player->powers[pw_infrared])
- {
- player->powers[pw_infrared]--;
- }
- if(player->powers[pw_flight])
- {
- if(!--player->powers[pw_flight])
- {
+ player->messageTics--; // Can go negative
+ if (!player->messageTics)
+ { // Refresh the screen when a message goes away
+ ultimatemsg = false; // clear out any chat messages.
+ BorderTopRefresh = true;
+ }
+ if (player->playerstate == PST_DEAD)
+ {
+ P_DeathThink(player);
+ return;
+ }
+ if (player->chickenTics)
+ {
+ P_ChickenPlayerThink(player);
+ }
+ // Handle movement
+ if (player->mo->reactiontime)
+ { // Player is frozen
+ player->mo->reactiontime--;
+ }
+ else
+ {
+ P_MovePlayer(player);
+ }
+ P_CalcHeight(player);
+ if (player->mo->subsector->sector->special)
+ {
+ P_PlayerInSpecialSector(player);
+ }
+ if (cmd->arti)
+ { // Use an artifact
+ if (cmd->arti == 0xff)
+ {
+ P_PlayerNextArtifact(player);
+ }
+ else
+ {
+ P_PlayerUseArtifact(player, cmd->arti);
+ }
+ }
+ // Check for weapon change
+ if (cmd->buttons & BT_SPECIAL)
+ { // A special event has no other buttons
+ cmd->buttons = 0;
+ }
+ if (cmd->buttons & BT_CHANGE)
+ {
+ // The actual changing of the weapon is done when the weapon
+ // psprite can do it (A_WeaponReady), so it doesn't happen in
+ // the middle of an attack.
+ newweapon = (cmd->buttons & BT_WEAPONMASK) >> BT_WEAPONSHIFT;
+ if (newweapon == wp_staff && player->weaponowned[wp_gauntlets]
+ && !(player->readyweapon == wp_gauntlets))
+ {
+ newweapon = wp_gauntlets;
+ }
+ if (player->weaponowned[newweapon]
+ && newweapon != player->readyweapon)
+ {
+ if (WeaponInShareware[newweapon] || !shareware)
+ {
+ player->pendingweapon = newweapon;
+ }
+ }
+ }
+ // Check for use
+ if (cmd->buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ P_UseLines(player);
+ player->usedown = true;
+ }
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ // Chicken counter
+ if (player->chickenTics)
+ {
+ if (player->chickenPeck)
+ { // Chicken attack counter
+ player->chickenPeck -= 3;
+ }
+ if (!--player->chickenTics)
+ { // Attempt to undo the chicken
+ P_UndoPlayerChicken(player);
+ }
+ }
+ // Cycle psprites
+ P_MovePsprites(player);
+ // Other Counters
+ if (player->powers[pw_invulnerability])
+ {
+ player->powers[pw_invulnerability]--;
+ }
+ if (player->powers[pw_invisibility])
+ {
+ if (!--player->powers[pw_invisibility])
+ {
+ player->mo->flags &= ~MF_SHADOW;
+ }
+ }
+ if (player->powers[pw_infrared])
+ {
+ player->powers[pw_infrared]--;
+ }
+ if (player->powers[pw_flight])
+ {
+ if (!--player->powers[pw_flight])
+ {
#ifdef __WATCOMC__
- if(player->mo->z != player->mo->floorz && !useexterndriver)
- {
- player->centering = true;
- }
+ if (player->mo->z != player->mo->floorz && !useexterndriver)
+ {
+ player->centering = true;
+ }
#else
- if(player->mo->z != player->mo->floorz)
- {
- player->centering = true;
- }
+ if (player->mo->z != player->mo->floorz)
+ {
+ player->centering = true;
+ }
#endif
- player->mo->flags2 &= ~MF2_FLY;
- player->mo->flags &= ~MF_NOGRAVITY;
- BorderTopRefresh = true; //make sure the sprite's cleared out
- }
- }
- if(player->powers[pw_weaponlevel2])
- {
- if(!--player->powers[pw_weaponlevel2])
- {
- if((player->readyweapon == wp_phoenixrod)
- && (player->psprites[ps_weapon].state
- != &states[S_PHOENIXREADY])
- && (player->psprites[ps_weapon].state
- != &states[S_PHOENIXUP]))
- {
- P_SetPsprite(player, ps_weapon, S_PHOENIXREADY);
- player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_2;
- player->refire = 0;
- }
- else if((player->readyweapon == wp_gauntlets)
- || (player->readyweapon == wp_staff))
- {
- player->pendingweapon = player->readyweapon;
- }
- BorderTopRefresh = true;
- }
- }
- if(player->damagecount)
- {
- player->damagecount--;
- }
- if(player->bonuscount)
- {
- player->bonuscount--;
- }
- // Colormaps
- if(player->powers[pw_invulnerability])
- {
- if(player->powers[pw_invulnerability] > BLINKTHRESHOLD
- || (player->powers[pw_invulnerability]&8))
- {
- player->fixedcolormap = INVERSECOLORMAP;
- }
- else
- {
- player->fixedcolormap = 0;
- }
- }
- else if(player->powers[pw_infrared])
- {
- if (player->powers[pw_infrared] <= BLINKTHRESHOLD)
- {
- if(player->powers[pw_infrared]&8)
- {
- player->fixedcolormap = 0;
- }
- else
- {
- player->fixedcolormap = 1;
- }
- }
- else if(!(leveltime&16) && player == &players[consoleplayer])
- {
- if(newtorch)
- {
- if(player->fixedcolormap+newtorchdelta > 7
- || player->fixedcolormap+newtorchdelta < 1
- || newtorch == player->fixedcolormap)
- {
- newtorch = 0;
- }
- else
- {
- player->fixedcolormap += newtorchdelta;
- }
- }
- else
- {
- newtorch = (M_Random()&7)+1;
- newtorchdelta = (newtorch == player->fixedcolormap) ?
- 0 : ((newtorch > player->fixedcolormap) ? 1 : -1);
- }
- }
- }
- else
- {
- player->fixedcolormap = 0;
- }
-}
+ player->mo->flags2 &= ~MF2_FLY;
+ player->mo->flags &= ~MF_NOGRAVITY;
+ BorderTopRefresh = true; //make sure the sprite's cleared out
+ }
+ }
+ if (player->powers[pw_weaponlevel2])
+ {
+ if (!--player->powers[pw_weaponlevel2])
+ {
+ if ((player->readyweapon == wp_phoenixrod)
+ && (player->psprites[ps_weapon].state
+ != &states[S_PHOENIXREADY])
+ && (player->psprites[ps_weapon].state
+ != &states[S_PHOENIXUP]))
+ {
+ P_SetPsprite(player, ps_weapon, S_PHOENIXREADY);
+ player->ammo[am_phoenixrod] -= USE_PHRD_AMMO_2;
+ player->refire = 0;
+ }
+ else if ((player->readyweapon == wp_gauntlets)
+ || (player->readyweapon == wp_staff))
+ {
+ player->pendingweapon = player->readyweapon;
+ }
+ BorderTopRefresh = true;
+ }
+ }
+ if (player->damagecount)
+ {
+ player->damagecount--;
+ }
+ if (player->bonuscount)
+ {
+ player->bonuscount--;
+ }
+ // Colormaps
+ if (player->powers[pw_invulnerability])
+ {
+ if (player->powers[pw_invulnerability] > BLINKTHRESHOLD
+ || (player->powers[pw_invulnerability] & 8))
+ {
+ player->fixedcolormap = INVERSECOLORMAP;
+ }
+ else
+ {
+ player->fixedcolormap = 0;
+ }
+ }
+ else if (player->powers[pw_infrared])
+ {
+ if (player->powers[pw_infrared] <= BLINKTHRESHOLD)
+ {
+ if (player->powers[pw_infrared] & 8)
+ {
+ player->fixedcolormap = 0;
+ }
+ else
+ {
+ player->fixedcolormap = 1;
+ }
+ }
+ else if (!(leveltime & 16) && player == &players[consoleplayer])
+ {
+ if (newtorch)
+ {
+ if (player->fixedcolormap + newtorchdelta > 7
+ || player->fixedcolormap + newtorchdelta < 1
+ || newtorch == player->fixedcolormap)
+ {
+ newtorch = 0;
+ }
+ else
+ {
+ player->fixedcolormap += newtorchdelta;
+ }
+ }
+ else
+ {
+ newtorch = (M_Random() & 7) + 1;
+ newtorchdelta = (newtorch == player->fixedcolormap) ?
+ 0 : ((newtorch > player->fixedcolormap) ? 1 : -1);
+ }
+ }
+ }
+ else
+ {
+ player->fixedcolormap = 0;
+ }
+}
//----------------------------------------------------------------------------
//
@@ -758,30 +779,30 @@
//
//----------------------------------------------------------------------------
-void P_ArtiTele(player_t *player)
+void P_ArtiTele(player_t * player)
{
- int i;
- int selections;
- fixed_t destX;
- fixed_t destY;
- angle_t destAngle;
+ int i;
+ int selections;
+ fixed_t destX;
+ fixed_t destY;
+ angle_t destAngle;
- if(deathmatch)
- {
- selections = deathmatch_p-deathmatchstarts;
- i = P_Random()%selections;
- destX = deathmatchstarts[i].x<<FRACBITS;
- destY = deathmatchstarts[i].y<<FRACBITS;
- destAngle = ANG45*(deathmatchstarts[i].angle/45);
- }
- else
- {
- destX = playerstarts[0].x<<FRACBITS;
- destY = playerstarts[0].y<<FRACBITS;
- destAngle = ANG45*(playerstarts[0].angle/45);
- }
- P_Teleport(player->mo, destX, destY, destAngle);
- S_StartSound(NULL, sfx_wpnup); // Full volume laugh
+ if (deathmatch)
+ {
+ selections = deathmatch_p - deathmatchstarts;
+ i = P_Random() % selections;
+ destX = deathmatchstarts[i].x << FRACBITS;
+ destY = deathmatchstarts[i].y << FRACBITS;
+ destAngle = ANG45 * (deathmatchstarts[i].angle / 45);
+ }
+ else
+ {
+ destX = playerstarts[0].x << FRACBITS;
+ destY = playerstarts[0].y << FRACBITS;
+ destAngle = ANG45 * (playerstarts[0].angle / 45);
+ }
+ P_Teleport(player->mo, destX, destY, destAngle);
+ S_StartSound(NULL, sfx_wpnup); // Full volume laugh
}
//----------------------------------------------------------------------------
@@ -790,37 +811,36 @@
//
//----------------------------------------------------------------------------
-void P_PlayerNextArtifact(player_t *player)
+void P_PlayerNextArtifact(player_t * player)
{
- extern int inv_ptr;
- extern int curpos;
+ extern int inv_ptr;
+ extern int curpos;
- if(player == &players[consoleplayer])
- {
- inv_ptr--;
- if(inv_ptr < 6)
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- if(inv_ptr < 0)
- {
- inv_ptr = player->inventorySlotNum-1;
- if(inv_ptr < 6)
- {
- curpos = inv_ptr;
- }
- else
- {
- curpos = 6;
- }
- }
- player->readyArtifact =
- player->inventory[inv_ptr].type;
- }
+ if (player == &players[consoleplayer])
+ {
+ inv_ptr--;
+ if (inv_ptr < 6)
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ if (inv_ptr < 0)
+ {
+ inv_ptr = player->inventorySlotNum - 1;
+ if (inv_ptr < 6)
+ {
+ curpos = inv_ptr;
+ }
+ else
+ {
+ curpos = 6;
+ }
+ }
+ player->readyArtifact = player->inventory[inv_ptr].type;
+ }
}
//----------------------------------------------------------------------------
@@ -829,46 +849,45 @@
//
//----------------------------------------------------------------------------
-void P_PlayerRemoveArtifact(player_t *player, int slot)
+void P_PlayerRemoveArtifact(player_t * player, int slot)
{
- int i;
- extern int inv_ptr;
- extern int curpos;
+ int i;
+ extern int inv_ptr;
+ extern int curpos;
- player->artifactCount--;
- if(!(--player->inventory[slot].count))
- { // Used last of a type - compact the artifact list
- player->readyArtifact = arti_none;
- player->inventory[slot].type = arti_none;
- for(i = slot+1; i < player->inventorySlotNum; i++)
- {
- player->inventory[i-1] = player->inventory[i];
- }
- player->inventorySlotNum--;
- if(player == &players[consoleplayer])
- { // Set position markers and get next readyArtifact
- inv_ptr--;
- if(inv_ptr < 6)
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- if(inv_ptr >= player->inventorySlotNum)
- {
- inv_ptr = player->inventorySlotNum-1;
- }
- if(inv_ptr < 0)
- {
- inv_ptr = 0;
- }
- player->readyArtifact =
- player->inventory[inv_ptr].type;
- }
- }
-}
+ player->artifactCount--;
+ if (!(--player->inventory[slot].count))
+ { // Used last of a type - compact the artifact list
+ player->readyArtifact = arti_none;
+ player->inventory[slot].type = arti_none;
+ for (i = slot + 1; i < player->inventorySlotNum; i++)
+ {
+ player->inventory[i - 1] = player->inventory[i];
+ }
+ player->inventorySlotNum--;
+ if (player == &players[consoleplayer])
+ { // Set position markers and get next readyArtifact
+ inv_ptr--;
+ if (inv_ptr < 6)
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ if (inv_ptr >= player->inventorySlotNum)
+ {
+ inv_ptr = player->inventorySlotNum - 1;
+ }
+ if (inv_ptr < 0)
+ {
+ inv_ptr = 0;
+ }
+ player->readyArtifact = player->inventory[inv_ptr].type;
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -876,31 +895,31 @@
//
//----------------------------------------------------------------------------
-void P_PlayerUseArtifact(player_t *player, artitype_t arti)
+void P_PlayerUseArtifact(player_t * player, artitype_t arti)
{
- int i;
+ int i;
- for(i = 0; i < player->inventorySlotNum; i++)
- {
- if(player->inventory[i].type == arti)
- { // Found match - try to use
- if(P_UseArtifact(player, arti))
- { // Artifact was used - remove it from inventory
- P_PlayerRemoveArtifact(player, i);
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, sfx_artiuse);
- ArtifactFlash = 4;
- }
- }
- else
- { // Unable to use artifact, advance pointer
- P_PlayerNextArtifact(player);
- }
- break;
- }
- }
-}
+ for (i = 0; i < player->inventorySlotNum; i++)
+ {
+ if (player->inventory[i].type == arti)
+ { // Found match - try to use
+ if (P_UseArtifact(player, arti))
+ { // Artifact was used - remove it from inventory
+ P_PlayerRemoveArtifact(player, i);
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sfx_artiuse);
+ ArtifactFlash = 4;
+ }
+ }
+ else
+ { // Unable to use artifact, advance pointer
+ P_PlayerNextArtifact(player);
+ }
+ break;
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -910,98 +929,101 @@
//
//----------------------------------------------------------------------------
-boolean P_UseArtifact(player_t *player, artitype_t arti)
+boolean P_UseArtifact(player_t * player, artitype_t arti)
{
- mobj_t *mo;
- angle_t angle;
+ mobj_t *mo;
+ angle_t angle;
- switch(arti)
- {
- case arti_invulnerability:
- if(!P_GivePower(player, pw_invulnerability))
- {
- return(false);
- }
- break;
- case arti_invisibility:
- if(!P_GivePower(player, pw_invisibility))
- {
- return(false);
- }
- break;
- case arti_health:
- if(!P_GiveBody(player, 25))
- {
- return(false);
- }
- break;
- case arti_superhealth:
- if(!P_GiveBody(player, 100))
- {
- return(false);
- }
- break;
- case arti_tomeofpower:
- if(player->chickenTics)
- { // Attempt to undo chicken
- if(P_UndoPlayerChicken(player) == false)
- { // Failed
- P_DamageMobj(player->mo, NULL, NULL, 10000);
- }
- else
- { // Succeeded
- player->chickenTics = 0;
- S_StartSound(player->mo, sfx_wpnup);
- }
- }
- else
- {
- if(!P_GivePower(player, pw_weaponlevel2))
- {
- return(false);
- }
- if(player->readyweapon == wp_staff)
- {
- P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1);
- }
- else if(player->readyweapon == wp_gauntlets)
- {
- P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1);
- }
- }
- break;
- case arti_torch:
- if(!P_GivePower(player, pw_infrared))
- {
- return(false);
- }
- break;
- case arti_firebomb:
- angle = player->mo->angle>>ANGLETOFINESHIFT;
- mo = P_SpawnMobj(player->mo->x+24*finecosine[angle],
- player->mo->y+24*finesine[angle], player->mo->z - 15*FRACUNIT*
- (player->mo->flags2&MF2_FEETARECLIPPED != 0), MT_FIREBOMB);
- mo->target = player->mo;
- break;
- case arti_egg:
- mo = player->mo;
- P_SpawnPlayerMissile(mo, MT_EGGFX);
- P_SPMAngle(mo, MT_EGGFX, mo->angle-(ANG45/6));
- P_SPMAngle(mo, MT_EGGFX, mo->angle+(ANG45/6));
- P_SPMAngle(mo, MT_EGGFX, mo->angle-(ANG45/3));
- P_SPMAngle(mo, MT_EGGFX, mo->angle+(ANG45/3));
- break;
- case arti_fly:
- if(!P_GivePower(player, pw_flight))
- {
- return(false);
- }
- break;
- case arti_teleport:
- P_ArtiTele(player);
- break;
- default:
- return(false);
- }
- return(true);
+ switch (arti)
+ {
+ case arti_invulnerability:
+ if (!P_GivePower(player, pw_invulnerability))
+ {
+ return (false);
+ }
+ break;
+ case arti_invisibility:
+ if (!P_GivePower(player, pw_invisibility))
+ {
+ return (false);
+ }
+ break;
+ case arti_health:
+ if (!P_GiveBody(player, 25))
+ {
+ return (false);
+ }
+ break;
+ case arti_superhealth:
+ if (!P_GiveBody(player, 100))
+ {
+ return (false);
+ }
+ break;
+ case arti_tomeofpower:
+ if (player->chickenTics)
+ { // Attempt to undo chicken
+ if (P_UndoPlayerChicken(player) == false)
+ { // Failed
+ P_DamageMobj(player->mo, NULL, NULL, 10000);
+ }
+ else
+ { // Succeeded
+ player->chickenTics = 0;
+ S_StartSound(player->mo, sfx_wpnup);
+ }
+ }
+ else
+ {
+ if (!P_GivePower(player, pw_weaponlevel2))
+ {
+ return (false);
+ }
+ if (player->readyweapon == wp_staff)
+ {
+ P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1);
+ }
+ else if (player->readyweapon == wp_gauntlets)
+ {
+ P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1);
+ }
+ }
+ break;
+ case arti_torch:
+ if (!P_GivePower(player, pw_infrared))
+ {
+ return (false);
+ }
+ break;
+ case arti_firebomb:
+ angle = player->mo->angle >> ANGLETOFINESHIFT;
+ mo = P_SpawnMobj(player->mo->x + 24 * finecosine[angle],
+ player->mo->y + 24 * finesine[angle],
+ player->mo->z -
+ 15 * FRACUNIT *
+ (player->mo->flags2 & MF2_FEETARECLIPPED != 0),
+ MT_FIREBOMB);
+ mo->target = player->mo;
+ break;
+ case arti_egg:
+ mo = player->mo;
+ P_SpawnPlayerMissile(mo, MT_EGGFX);
+ P_SPMAngle(mo, MT_EGGFX, mo->angle - (ANG45 / 6));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle + (ANG45 / 6));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle - (ANG45 / 3));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle + (ANG45 / 3));
+ break;
+ case arti_fly:
+ if (!P_GivePower(player, pw_flight))
+ {
+ return (false);
+ }
+ break;
+ case arti_teleport:
+ P_ArtiTele(player);
+ break;
+ default:
+ return (false);
+ }
+ return (true);
}
--- a/src/heretic/r_bsp.c
+++ b/src/heretic/r_bsp.c
@@ -1,16 +1,38 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_bsp.c
#include "DoomDef.h"
#include "R_local.h"
-seg_t *curline;
-side_t *sidedef;
-line_t *linedef;
-sector_t *frontsector, *backsector;
+seg_t *curline;
+side_t *sidedef;
+line_t *linedef;
+sector_t *frontsector, *backsector;
-drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
+drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
-void R_StoreWallRange (int start, int stop);
+void R_StoreWallRange(int start, int stop);
/*
====================
@@ -20,9 +42,9 @@
====================
*/
-void R_ClearDrawSegs (void)
+void R_ClearDrawSegs(void)
{
- ds_p = drawsegs;
+ ds_p = drawsegs;
}
//=============================================================================
@@ -37,77 +59,77 @@
===============================================================================
*/
-typedef struct
+typedef struct
{
- int first, last;
+ int first, last;
} cliprange_t;
#define MAXSEGS 32
-cliprange_t solidsegs[MAXSEGS], *newend; // newend is one past the last valid seg
+cliprange_t solidsegs[MAXSEGS], *newend; // newend is one past the last valid seg
-void R_ClipSolidWallSegment (int first, int last)
+void R_ClipSolidWallSegment(int first, int last)
{
- cliprange_t *next, *start;
+ cliprange_t *next, *start;
// find the first range that touches the range (adjacent pixels are touching)
- start = solidsegs;
- while (start->last < first-1)
- start++;
+ start = solidsegs;
+ while (start->last < first - 1)
+ start++;
- if (first < start->first)
- {
- if (last < start->first-1)
- { // post is entirely visible (above start), so insert a new clippost
- R_StoreWallRange (first, last);
- next = newend;
- newend++;
- while (next != start)
- {
- *next = *(next-1);
- next--;
- }
- next->first = first;
- next->last = last;
- return;
- }
-
- // there is a fragment above *start
- R_StoreWallRange (first, start->first - 1);
- start->first = first; // adjust the clip size
- }
-
- if (last <= start->last)
- return; // bottom contained in start
-
- next = start;
- while (last >= (next+1)->first-1)
- {
- // there is a fragment between two posts
- R_StoreWallRange (next->last + 1, (next+1)->first - 1);
- next++;
- if (last <= next->last)
- { // bottom is contained in next
- start->last = next->last; // adjust the clip size
- goto crunch;
- }
- }
-
- // there is a fragment after *next
- R_StoreWallRange (next->last + 1, last);
- start->last = last; // adjust the clip size
-
-
+ if (first < start->first)
+ {
+ if (last < start->first - 1)
+ { // post is entirely visible (above start), so insert a new clippost
+ R_StoreWallRange(first, last);
+ next = newend;
+ newend++;
+ while (next != start)
+ {
+ *next = *(next - 1);
+ next--;
+ }
+ next->first = first;
+ next->last = last;
+ return;
+ }
+
+ // there is a fragment above *start
+ R_StoreWallRange(first, start->first - 1);
+ start->first = first; // adjust the clip size
+ }
+
+ if (last <= start->last)
+ return; // bottom contained in start
+
+ next = start;
+ while (last >= (next + 1)->first - 1)
+ {
+ // there is a fragment between two posts
+ R_StoreWallRange(next->last + 1, (next + 1)->first - 1);
+ next++;
+ if (last <= next->last)
+ { // bottom is contained in next
+ start->last = next->last; // adjust the clip size
+ goto crunch;
+ }
+ }
+
+ // there is a fragment after *next
+ R_StoreWallRange(next->last + 1, last);
+ start->last = last; // adjust the clip size
+
+
// remove start+1 to next from the clip list,
// because start now covers their area
-crunch:
- if (next == start)
- return; // post just extended past the bottom of one post
+ crunch:
+ if (next == start)
+ return; // post just extended past the bottom of one post
- while (next++ != newend) // remove a post
- *++start = *next;
- newend = start+1;
+ while (next++ != newend) // remove a post
+ *++start = *next;
+ newend = start + 1;
}
/*
@@ -119,41 +141,41 @@
===============================================================================
*/
-void R_ClipPassWallSegment (int first, int last)
+void R_ClipPassWallSegment(int first, int last)
{
- cliprange_t *start;
+ cliprange_t *start;
// find the first range that touches the range (adjacent pixels are touching)
- start = solidsegs;
- while (start->last < first-1)
- start++;
+ start = solidsegs;
+ while (start->last < first - 1)
+ start++;
- if (first < start->first)
- {
- if (last < start->first-1)
- { // post is entirely visible (above start)
- R_StoreWallRange (first, last);
- return;
- }
-
- // there is a fragment above *start
- R_StoreWallRange (first, start->first - 1);
- }
-
- if (last <= start->last)
- return; // bottom contained in start
-
- while (last >= (start+1)->first-1)
- {
- // there is a fragment between two posts
- R_StoreWallRange (start->last + 1, (start+1)->first - 1);
- start++;
- if (last <= start->last)
- return;
- }
-
- // there is a fragment after *next
- R_StoreWallRange (start->last + 1, last);
+ if (first < start->first)
+ {
+ if (last < start->first - 1)
+ { // post is entirely visible (above start)
+ R_StoreWallRange(first, last);
+ return;
+ }
+
+ // there is a fragment above *start
+ R_StoreWallRange(first, start->first - 1);
+ }
+
+ if (last <= start->last)
+ return; // bottom contained in start
+
+ while (last >= (start + 1)->first - 1)
+ {
+ // there is a fragment between two posts
+ R_StoreWallRange(start->last + 1, (start + 1)->first - 1);
+ start++;
+ if (last <= start->last)
+ return;
+ }
+
+ // there is a fragment after *next
+ R_StoreWallRange(start->last + 1, last);
}
@@ -166,13 +188,13 @@
====================
*/
-void R_ClearClipSegs (void)
+void R_ClearClipSegs(void)
{
- solidsegs[0].first = -0x7fffffff;
- solidsegs[0].last = -1;
- solidsegs[1].first = viewwidth;
- solidsegs[1].last = 0x7fffffff;
- newend = solidsegs+2;
+ solidsegs[0].first = -0x7fffffff;
+ solidsegs[0].last = -1;
+ solidsegs[1].first = viewwidth;
+ solidsegs[1].last = 0x7fffffff;
+ newend = solidsegs + 2;
}
@@ -188,85 +210,85 @@
======================
*/
-void R_AddLine (seg_t *line)
+void R_AddLine(seg_t * line)
{
- int x1, x2;
- angle_t angle1, angle2, span, tspan;
-
+ int x1, x2;
+ angle_t angle1, angle2, span, tspan;
+
#ifdef __NeXT__
- RD_DrawLineCheck (line);
-#endif
- curline = line;
+ RD_DrawLineCheck(line);
+#endif
+ curline = line;
// OPTIMIZE: quickly reject orthogonal back sides
- angle1 = R_PointToAngle (line->v1->x, line->v1->y);
- angle2 = R_PointToAngle (line->v2->x, line->v2->y);
+ angle1 = R_PointToAngle(line->v1->x, line->v1->y);
+ angle2 = R_PointToAngle(line->v2->x, line->v2->y);
//
// clip to view edges
// OPTIMIZE: make constant out of 2*clipangle (FIELDOFVIEW)
- span = angle1 - angle2;
- if (span >= ANG180)
- return; // back side
+ span = angle1 - angle2;
+ if (span >= ANG180)
+ return; // back side
- rw_angle1 = angle1; // global angle needed by segcalc
- angle1 -= viewangle;
- angle2 -= viewangle;
-
- tspan = angle1 + clipangle;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return; // totally off the left edge
- angle1 = clipangle;
- }
- tspan = clipangle - angle2;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return; // totally off the left edge
- angle2 = -clipangle;
- }
+ rw_angle1 = angle1; // global angle needed by segcalc
+ angle1 -= viewangle;
+ angle2 -= viewangle;
+ tspan = angle1 + clipangle;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return; // totally off the left edge
+ angle1 = clipangle;
+ }
+ tspan = clipangle - angle2;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return; // totally off the left edge
+ angle2 = -clipangle;
+ }
+
//
// the seg is in the view range, but not necessarily visible
//
- angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
- angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
- x1 = viewangletox[angle1];
- x2 = viewangletox[angle2];
- if (x1 == x2)
- return; // does not cross a pixel
-
- backsector = line->backsector;
+ angle1 = (angle1 + ANG90) >> ANGLETOFINESHIFT;
+ angle2 = (angle2 + ANG90) >> ANGLETOFINESHIFT;
+ x1 = viewangletox[angle1];
+ x2 = viewangletox[angle2];
+ if (x1 == x2)
+ return; // does not cross a pixel
- if (!backsector)
- goto clipsolid; // single sided line
-
- if (backsector->ceilingheight <= frontsector->floorheight
- || backsector->floorheight >= frontsector->ceilingheight)
- goto clipsolid; // closed door
-
- if (backsector->ceilingheight != frontsector->ceilingheight
- || backsector->floorheight != frontsector->floorheight)
- goto clippass; // window
-
+ backsector = line->backsector;
+
+ if (!backsector)
+ goto clipsolid; // single sided line
+
+ if (backsector->ceilingheight <= frontsector->floorheight
+ || backsector->floorheight >= frontsector->ceilingheight)
+ goto clipsolid; // closed door
+
+ if (backsector->ceilingheight != frontsector->ceilingheight
+ || backsector->floorheight != frontsector->floorheight)
+ goto clippass; // window
+
// reject empty lines used for triggers and special events
- if (backsector->ceilingpic == frontsector->ceilingpic
- && backsector->floorpic == frontsector->floorpic
- && backsector->lightlevel == frontsector->lightlevel
- && curline->sidedef->midtexture == 0)
- return;
-
-clippass:
- R_ClipPassWallSegment (x1, x2-1);
- return;
-
-clipsolid:
- R_ClipSolidWallSegment (x1, x2-1);
+ if (backsector->ceilingpic == frontsector->ceilingpic
+ && backsector->floorpic == frontsector->floorpic
+ && backsector->lightlevel == frontsector->lightlevel
+ && curline->sidedef->midtexture == 0)
+ return;
+
+ clippass:
+ R_ClipPassWallSegment(x1, x2 - 1);
+ return;
+
+ clipsolid:
+ R_ClipSolidWallSegment(x1, x2 - 1);
}
//============================================================================
@@ -282,104 +304,105 @@
===============================================================================
*/
-int checkcoord[12][4] = {
-{3,0, 2,1},
-{3,0, 2,0},
-{3,1, 2,0},
-{0},
-{2,0, 2,1},
-{0,0,0,0},
-{3,1, 3,0},
-{0},
-{2,0, 3,1},
-{2,1, 3,1},
-{2,1, 3,0} };
+int checkcoord[12][4] = {
+ {3, 0, 2, 1},
+ {3, 0, 2, 0},
+ {3, 1, 2, 0},
+ {0},
+ {2, 0, 2, 1},
+ {0, 0, 0, 0},
+ {3, 1, 3, 0},
+ {0},
+ {2, 0, 3, 1},
+ {2, 1, 3, 1},
+ {2, 1, 3, 0}
+};
-boolean R_CheckBBox (fixed_t *bspcoord)
+boolean R_CheckBBox(fixed_t * bspcoord)
{
- int boxx, boxy, boxpos;
- fixed_t x1, y1, x2, y2;
- angle_t angle1, angle2, span, tspan;
- cliprange_t *start;
- int sx1, sx2;
-
+ int boxx, boxy, boxpos;
+ fixed_t x1, y1, x2, y2;
+ angle_t angle1, angle2, span, tspan;
+ cliprange_t *start;
+ int sx1, sx2;
+
#ifdef __NeXT__
- RD_DrawBBox (bspcoord);
+ RD_DrawBBox(bspcoord);
#endif
// find the corners of the box that define the edges from current viewpoint
- if (viewx <= bspcoord[BOXLEFT])
- boxx = 0;
- else if (viewx < bspcoord[BOXRIGHT])
- boxx = 1;
- else
- boxx = 2;
-
- if (viewy >= bspcoord[BOXTOP])
- boxy = 0;
- else if (viewy > bspcoord[BOXBOTTOM])
- boxy = 1;
- else
- boxy = 2;
-
- boxpos = (boxy<<2)+boxx;
- if (boxpos == 5)
- return true;
-
- x1 = bspcoord[checkcoord[boxpos][0]];
- y1 = bspcoord[checkcoord[boxpos][1]];
- x2 = bspcoord[checkcoord[boxpos][2]];
- y2 = bspcoord[checkcoord[boxpos][3]];
+ if (viewx <= bspcoord[BOXLEFT])
+ boxx = 0;
+ else if (viewx < bspcoord[BOXRIGHT])
+ boxx = 1;
+ else
+ boxx = 2;
+ if (viewy >= bspcoord[BOXTOP])
+ boxy = 0;
+ else if (viewy > bspcoord[BOXBOTTOM])
+ boxy = 1;
+ else
+ boxy = 2;
+ boxpos = (boxy << 2) + boxx;
+ if (boxpos == 5)
+ return true;
+
+ x1 = bspcoord[checkcoord[boxpos][0]];
+ y1 = bspcoord[checkcoord[boxpos][1]];
+ x2 = bspcoord[checkcoord[boxpos][2]];
+ y2 = bspcoord[checkcoord[boxpos][3]];
+
+
#ifdef __NeXT__
-// RD_DisplayLine (x1, y1, x2, y2, 0.1);
+// RD_DisplayLine (x1, y1, x2, y2, 0.1);
#endif
-
+
//
// check clip list for an open space
-//
- angle1 = R_PointToAngle (x1, y1) - viewangle;
- angle2 = R_PointToAngle (x2, y2) - viewangle;
-
- span = angle1 - angle2;
- if (span >= ANG180)
- return true; // sitting on a line
- tspan = angle1 + clipangle;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return false; // totally off the left edge
- angle1 = clipangle;
- }
- tspan = clipangle - angle2;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return false; // totally off the left edge
- angle2 = -clipangle;
- }
+//
+ angle1 = R_PointToAngle(x1, y1) - viewangle;
+ angle2 = R_PointToAngle(x2, y2) - viewangle;
+ span = angle1 - angle2;
+ if (span >= ANG180)
+ return true; // sitting on a line
+ tspan = angle1 + clipangle;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return false; // totally off the left edge
+ angle1 = clipangle;
+ }
+ tspan = clipangle - angle2;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return false; // totally off the left edge
+ angle2 = -clipangle;
+ }
+
// find the first clippost that touches the source post (adjacent pixels are touching)
- angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
- angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
- sx1 = viewangletox[angle1];
- sx2 = viewangletox[angle2];
- if (sx1 == sx2)
- return false; // does not cross a pixel
- sx2--;
-
- start = solidsegs;
- while (start->last < sx2)
- start++;
- if (sx1 >= start->first && sx2 <= start->last)
- return false; // the clippost contains the new span
+ angle1 = (angle1 + ANG90) >> ANGLETOFINESHIFT;
+ angle2 = (angle2 + ANG90) >> ANGLETOFINESHIFT;
+ sx1 = viewangletox[angle1];
+ sx2 = viewangletox[angle2];
+ if (sx1 == sx2)
+ return false; // does not cross a pixel
+ sx2--;
- return true;
+ start = solidsegs;
+ while (start->last < sx2)
+ start++;
+ if (sx1 >= start->first && sx2 <= start->last)
+ return false; // the clippost contains the new span
+
+ return true;
}
@@ -392,43 +415,45 @@
================
*/
-void R_Subsector (int num)
+void R_Subsector(int num)
{
- int count;
- seg_t *line;
- subsector_t *sub;
-
+ int count;
+ seg_t *line;
+ subsector_t *sub;
+
#ifdef RANGECHECK
- if (num>=numsubsectors)
- I_Error ("R_Subsector: ss %i with numss = %i",num, numsubsectors);
+ if (num >= numsubsectors)
+ I_Error("R_Subsector: ss %i with numss = %i", num, numsubsectors);
#endif
- sscount++;
- sub = &subsectors[num];
- frontsector = sub->sector;
- count = sub->numlines;
- line = &segs[sub->firstline];
+ sscount++;
+ sub = &subsectors[num];
+ frontsector = sub->sector;
+ count = sub->numlines;
+ line = &segs[sub->firstline];
- if (frontsector->floorheight < viewz)
- floorplane = R_FindPlane (frontsector->floorheight,
- frontsector->floorpic, frontsector->lightlevel,
- frontsector->special);
- else
- floorplane = NULL;
- if (frontsector->ceilingheight > viewz
- || frontsector->ceilingpic == skyflatnum)
- ceilingplane = R_FindPlane (frontsector->ceilingheight,
- frontsector->ceilingpic, frontsector->lightlevel, 0);
- else
- ceilingplane = NULL;
-
- R_AddSprites (frontsector);
+ if (frontsector->floorheight < viewz)
+ floorplane = R_FindPlane(frontsector->floorheight,
+ frontsector->floorpic,
+ frontsector->lightlevel,
+ frontsector->special);
+ else
+ floorplane = NULL;
+ if (frontsector->ceilingheight > viewz
+ || frontsector->ceilingpic == skyflatnum)
+ ceilingplane = R_FindPlane(frontsector->ceilingheight,
+ frontsector->ceilingpic,
+ frontsector->lightlevel, 0);
+ else
+ ceilingplane = NULL;
- while (count--)
- {
- R_AddLine (line);
- line++;
- }
+ R_AddSprites(frontsector);
+
+ while (count--)
+ {
+ R_AddLine(line);
+ line++;
+ }
}
@@ -440,35 +465,33 @@
===============================================================================
*/
-void R_RenderBSPNode (int bspnum)
+void R_RenderBSPNode(int bspnum)
{
- node_t *bsp;
- int side;
+ node_t *bsp;
+ int side;
- if (bspnum & NF_SUBSECTOR)
- {
- if (bspnum == -1)
- R_Subsector (0);
- else
- R_Subsector (bspnum&(~NF_SUBSECTOR));
- return;
- }
-
- bsp = &nodes[bspnum];
-
+ if (bspnum & NF_SUBSECTOR)
+ {
+ if (bspnum == -1)
+ R_Subsector(0);
+ else
+ R_Subsector(bspnum & (~NF_SUBSECTOR));
+ return;
+ }
+
+ bsp = &nodes[bspnum];
+
#ifdef __NeXT__
- RD_DrawNodeLine (bsp);
+ RD_DrawNodeLine(bsp);
#endif
-
+
//
// decide which side the view point is on
//
- side = R_PointOnSide (viewx, viewy, bsp);
+ side = R_PointOnSide(viewx, viewy, bsp);
- R_RenderBSPNode (bsp->children[side]); // recursively divide front space
-
- if (R_CheckBBox (bsp->bbox[side^1])) // possibly divide back space
- R_RenderBSPNode (bsp->children[side^1]);
-}
+ R_RenderBSPNode(bsp->children[side]); // recursively divide front space
-
+ if (R_CheckBBox(bsp->bbox[side ^ 1])) // possibly divide back space
+ R_RenderBSPNode(bsp->children[side ^ 1]);
+}
--- a/src/heretic/r_data.c
+++ b/src/heretic/r_data.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_data.c
@@ -9,9 +31,9 @@
typedef struct
{
- int originx; // block origin (allways UL), which has allready
- int originy; // accounted for the patch's internal origin
- int patch;
+ int originx; // block origin (allways UL), which has allready
+ int originy; // accounted for the patch's internal origin
+ int patch;
} texpatch_t;
// a maptexturedef_t describes a rectangular texture, which is composed of one
@@ -18,37 +40,37 @@
// or more mappatch_t structures that arrange graphic patches
typedef struct
{
- char name[8]; // for switch changing, etc
- short width;
- short height;
- short patchcount;
- texpatch_t patches[1]; // [patchcount] drawn back to front
- // into the cached texture
+ char name[8]; // for switch changing, etc
+ short width;
+ short height;
+ short patchcount;
+ texpatch_t patches[1]; // [patchcount] drawn back to front
+ // into the cached texture
} texture_t;
-int firstflat, lastflat, numflats;
-int firstpatch, lastpatch, numpatches;
-int firstspritelump, lastspritelump, numspritelumps;
+int firstflat, lastflat, numflats;
+int firstpatch, lastpatch, numpatches;
+int firstspritelump, lastspritelump, numspritelumps;
-int numtextures;
-texture_t **textures;
-int *texturewidthmask;
-fixed_t *textureheight; // needed for texture pegging
-int *texturecompositesize;
-short **texturecolumnlump;
-unsigned short **texturecolumnofs;
-byte **texturecomposite;
+int numtextures;
+texture_t **textures;
+int *texturewidthmask;
+fixed_t *textureheight; // needed for texture pegging
+int *texturecompositesize;
+short **texturecolumnlump;
+unsigned short **texturecolumnofs;
+byte **texturecomposite;
-int *flattranslation; // for global animation
-int *texturetranslation; // for global animation
+int *flattranslation; // for global animation
+int *texturetranslation; // for global animation
-fixed_t *spritewidth; // needed for pre rendering
-fixed_t *spriteoffset;
-fixed_t *spritetopoffset;
+fixed_t *spritewidth; // needed for pre rendering
+fixed_t *spriteoffset;
+fixed_t *spritetopoffset;
-lighttable_t *colormaps;
+lighttable_t *colormaps;
/*
@@ -75,30 +97,31 @@
===================
*/
-void R_DrawColumnInCache (column_t *patch, byte *cache, int originy, int cacheheight)
+void R_DrawColumnInCache(column_t * patch, byte * cache, int originy,
+ int cacheheight)
{
- int count, position;
- byte *source, *dest;
-
- dest = (byte *)cache + 3;
-
- while (patch->topdelta != 0xff)
- {
- source = (byte *)patch + 3;
- count = patch->length;
- position = originy + patch->topdelta;
- if (position < 0)
- {
- count += position;
- position = 0;
- }
- if (position + count > cacheheight)
- count = cacheheight - position;
- if (count > 0)
- memcpy (cache + position, source, count);
-
- patch = (column_t *)( (byte *)patch + patch->length + 4);
- }
+ int count, position;
+ byte *source, *dest;
+
+ dest = (byte *) cache + 3;
+
+ while (patch->topdelta != 0xff)
+ {
+ source = (byte *) patch + 3;
+ count = patch->length;
+ position = originy + patch->topdelta;
+ if (position < 0)
+ {
+ count += position;
+ position = 0;
+ }
+ if (position + count > cacheheight)
+ count = cacheheight - position;
+ if (count > 0)
+ memcpy(cache + position, source, count);
+
+ patch = (column_t *) ((byte *) patch + patch->length + 4);
+ }
}
@@ -110,56 +133,57 @@
===================
*/
-void R_GenerateComposite (int texnum)
+void R_GenerateComposite(int texnum)
{
- byte *block;
- texture_t *texture;
- texpatch_t *patch;
- patch_t *realpatch;
- int x, x1, x2;
- int i;
- column_t *patchcol;
- short *collump;
- unsigned short *colofs;
-
- texture = textures[texnum];
- block = Z_Malloc (texturecompositesize[texnum], PU_STATIC,
- &texturecomposite[texnum]);
- collump = texturecolumnlump[texnum];
- colofs = texturecolumnofs[texnum];
-
+ byte *block;
+ texture_t *texture;
+ texpatch_t *patch;
+ patch_t *realpatch;
+ int x, x1, x2;
+ int i;
+ column_t *patchcol;
+ short *collump;
+ unsigned short *colofs;
+
+ texture = textures[texnum];
+ block = Z_Malloc(texturecompositesize[texnum], PU_STATIC,
+ &texturecomposite[texnum]);
+ collump = texturecolumnlump[texnum];
+ colofs = texturecolumnofs[texnum];
+
//
// composite the columns together
//
- patch = texture->patches;
-
- for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
- {
- realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
- x1 = patch->originx;
- x2 = x1 + SHORT(realpatch->width);
+ patch = texture->patches;
- if (x1<0)
- x = 0;
- else
- x = x1;
- if (x2 > texture->width)
- x2 = texture->width;
+ for (i = 0, patch = texture->patches; i < texture->patchcount;
+ i++, patch++)
+ {
+ realpatch = W_CacheLumpNum(patch->patch, PU_CACHE);
+ x1 = patch->originx;
+ x2 = x1 + SHORT(realpatch->width);
- for ( ; x<x2 ; x++)
- {
- if (collump[x] >= 0)
- continue; // column does not have multiple patches
- patchcol = (column_t *)((byte *)realpatch +
- LONG(realpatch->columnofs[x-x1]));
- R_DrawColumnInCache (patchcol, block + colofs[x], patch->originy,
- texture->height);
- }
-
- }
+ if (x1 < 0)
+ x = 0;
+ else
+ x = x1;
+ if (x2 > texture->width)
+ x2 = texture->width;
+ for (; x < x2; x++)
+ {
+ if (collump[x] >= 0)
+ continue; // column does not have multiple patches
+ patchcol = (column_t *) ((byte *) realpatch +
+ LONG(realpatch->columnofs[x - x1]));
+ R_DrawColumnInCache(patchcol, block + colofs[x], patch->originy,
+ texture->height);
+ }
+
+ }
+
// now that the texture has been built, it is purgable
- Z_ChangeTag (block, PU_CACHE);
+ Z_ChangeTag(block, PU_CACHE);
}
@@ -171,69 +195,71 @@
===================
*/
-void R_GenerateLookup (int texnum)
+void R_GenerateLookup(int texnum)
{
- texture_t *texture;
- byte *patchcount; // [texture->width]
- texpatch_t *patch;
- patch_t *realpatch;
- int x, x1, x2;
- int i;
- short *collump;
- unsigned short *colofs;
-
- texture = textures[texnum];
+ texture_t *texture;
+ byte *patchcount; // [texture->width]
+ texpatch_t *patch;
+ patch_t *realpatch;
+ int x, x1, x2;
+ int i;
+ short *collump;
+ unsigned short *colofs;
- texturecomposite[texnum] = 0; // composited not created yet
- texturecompositesize[texnum] = 0;
- collump = texturecolumnlump[texnum];
- colofs = texturecolumnofs[texnum];
-
+ texture = textures[texnum];
+
+ texturecomposite[texnum] = 0; // composited not created yet
+ texturecompositesize[texnum] = 0;
+ collump = texturecolumnlump[texnum];
+ colofs = texturecolumnofs[texnum];
+
//
// count the number of columns that are covered by more than one patch
// fill in the lump / offset, so columns with only a single patch are
// all done
//
- patchcount = (byte *)alloca (texture->width);
- memset (patchcount, 0, texture->width);
- patch = texture->patches;
-
- for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
- {
- realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
- x1 = patch->originx;
- x2 = x1 + SHORT(realpatch->width);
- if (x1 < 0)
- x = 0;
- else
- x = x1;
- if (x2 > texture->width)
- x2 = texture->width;
- for ( ; x<x2 ; x++)
- {
- patchcount[x]++;
- collump[x] = patch->patch;
- colofs[x] = LONG(realpatch->columnofs[x-x1])+3;
- }
- }
-
- for (x=0 ; x<texture->width ; x++)
- {
- if (!patchcount[x])
- {
- printf ("R_GenerateLookup: column without a patch (%s)\n", texture->name);
- return;
- }
-// I_Error ("R_GenerateLookup: column without a patch");
- if (patchcount[x] > 1)
- {
- collump[x] = -1; // use the cached block
- colofs[x] = texturecompositesize[texnum];
- if (texturecompositesize[texnum] > 0x10000-texture->height)
- I_Error ("R_GenerateLookup: texture %i is >64k",texnum);
- texturecompositesize[texnum] += texture->height;
- }
- }
+ patchcount = (byte *) alloca(texture->width);
+ memset(patchcount, 0, texture->width);
+ patch = texture->patches;
+
+ for (i = 0, patch = texture->patches; i < texture->patchcount;
+ i++, patch++)
+ {
+ realpatch = W_CacheLumpNum(patch->patch, PU_CACHE);
+ x1 = patch->originx;
+ x2 = x1 + SHORT(realpatch->width);
+ if (x1 < 0)
+ x = 0;
+ else
+ x = x1;
+ if (x2 > texture->width)
+ x2 = texture->width;
+ for (; x < x2; x++)
+ {
+ patchcount[x]++;
+ collump[x] = patch->patch;
+ colofs[x] = LONG(realpatch->columnofs[x - x1]) + 3;
+ }
+ }
+
+ for (x = 0; x < texture->width; x++)
+ {
+ if (!patchcount[x])
+ {
+ printf("R_GenerateLookup: column without a patch (%s)\n",
+ texture->name);
+ return;
+ }
+// I_Error ("R_GenerateLookup: column without a patch");
+ if (patchcount[x] > 1)
+ {
+ collump[x] = -1; // use the cached block
+ colofs[x] = texturecompositesize[texnum];
+ if (texturecompositesize[texnum] > 0x10000 - texture->height)
+ I_Error("R_GenerateLookup: texture %i is >64k", texnum);
+ texturecompositesize[texnum] += texture->height;
+ }
+ }
}
@@ -245,18 +271,18 @@
================
*/
-byte *R_GetColumn (int tex, int col)
+byte *R_GetColumn(int tex, int col)
{
- int lump, ofs;
-
- col &= texturewidthmask[tex];
- lump = texturecolumnlump[tex][col];
- ofs = texturecolumnofs[tex][col];
- if (lump > 0)
- return (byte *)W_CacheLumpNum(lump,PU_CACHE)+ofs;
- if (!texturecomposite[tex])
- R_GenerateComposite (tex);
- return texturecomposite[tex] + ofs;
+ int lump, ofs;
+
+ col &= texturewidthmask[tex];
+ lump = texturecolumnlump[tex][col];
+ ofs = texturecolumnofs[tex][col];
+ if (lump > 0)
+ return (byte *) W_CacheLumpNum(lump, PU_CACHE) + ofs;
+ if (!texturecomposite[tex])
+ R_GenerateComposite(tex);
+ return texturecomposite[tex] + ofs;
}
@@ -270,145 +296,147 @@
==================
*/
-void R_InitTextures (void)
+void R_InitTextures(void)
{
- maptexture_t *mtexture;
- texture_t *texture;
- mappatch_t *mpatch;
- texpatch_t *patch;
- int i,j;
- int *maptex, *maptex2, *maptex1;
- char name[9], *names, *name_p;
- int *patchlookup;
- int totalwidth;
- int nummappatches;
- int offset, maxoff, maxoff2;
- int numtextures1, numtextures2;
- int *directory;
+ maptexture_t *mtexture;
+ texture_t *texture;
+ mappatch_t *mpatch;
+ texpatch_t *patch;
+ int i, j;
+ int *maptex, *maptex2, *maptex1;
+ char name[9], *names, *name_p;
+ int *patchlookup;
+ int totalwidth;
+ int nummappatches;
+ int offset, maxoff, maxoff2;
+ int numtextures1, numtextures2;
+ int *directory;
//
// load the patch names from pnames.lmp
//
- name[8] = 0;
- names = W_CacheLumpName ("PNAMES", PU_STATIC);
- nummappatches = LONG ( *((int *)names) );
- name_p = names+4;
- patchlookup = alloca (nummappatches*sizeof(*patchlookup));
- for (i=0 ; i<nummappatches ; i++)
- {
- strncpy (name,name_p+i*8, 8);
- patchlookup[i] = W_CheckNumForName (name);
- }
- Z_Free (names);
+ name[8] = 0;
+ names = W_CacheLumpName("PNAMES", PU_STATIC);
+ nummappatches = LONG(*((int *) names));
+ name_p = names + 4;
+ patchlookup = alloca(nummappatches * sizeof(*patchlookup));
+ for (i = 0; i < nummappatches; i++)
+ {
+ strncpy(name, name_p + i * 8, 8);
+ patchlookup[i] = W_CheckNumForName(name);
+ }
+ Z_Free(names);
//
// load the map texture definitions from textures.lmp
//
- maptex = maptex1 = W_CacheLumpName ("TEXTURE1", PU_STATIC);
- numtextures1 = LONG(*maptex);
- maxoff = W_LumpLength (W_GetNumForName ("TEXTURE1"));
- directory = maptex+1;
+ maptex = maptex1 = W_CacheLumpName("TEXTURE1", PU_STATIC);
+ numtextures1 = LONG(*maptex);
+ maxoff = W_LumpLength(W_GetNumForName("TEXTURE1"));
+ directory = maptex + 1;
- if (W_CheckNumForName ("TEXTURE2") != -1)
- {
- maptex2 = W_CacheLumpName ("TEXTURE2", PU_STATIC);
- numtextures2 = LONG(*maptex2);
- maxoff2 = W_LumpLength (W_GetNumForName ("TEXTURE2"));
- }
- else
- {
- maptex2 = NULL;
- numtextures2 = 0;
- maxoff2 = 0;
- }
- numtextures = numtextures1 + numtextures2;
+ if (W_CheckNumForName("TEXTURE2") != -1)
+ {
+ maptex2 = W_CacheLumpName("TEXTURE2", PU_STATIC);
+ numtextures2 = LONG(*maptex2);
+ maxoff2 = W_LumpLength(W_GetNumForName("TEXTURE2"));
+ }
+ else
+ {
+ maptex2 = NULL;
+ numtextures2 = 0;
+ maxoff2 = 0;
+ }
+ numtextures = numtextures1 + numtextures2;
- //
- // Init the startup thermometer at this point...
- //
- {
- int spramount;
- spramount = W_GetNumForName("S_END") - W_GetNumForName("S_START") + 1;
- InitThermo(spramount + numtextures + 6);
- }
+ //
+ // Init the startup thermometer at this point...
+ //
+ {
+ int spramount;
+ spramount = W_GetNumForName("S_END") - W_GetNumForName("S_START") + 1;
+ InitThermo(spramount + numtextures + 6);
+ }
- textures = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecolumnlump = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecolumnofs = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecomposite = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecompositesize = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturewidthmask = Z_Malloc (numtextures*4, PU_STATIC, 0);
- textureheight = Z_Malloc (numtextures*4, PU_STATIC, 0);
+ textures = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecolumnlump = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecolumnofs = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecomposite = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecompositesize = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturewidthmask = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ textureheight = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- totalwidth = 0;
+ totalwidth = 0;
- for (i=0 ; i<numtextures ; i++, directory++)
- {
- #ifdef __NEXT__
- if(!(i&63))
- printf (".");
- #else
- IncThermo();
- #endif
- if (i == numtextures1)
- { // start looking in second texture file
- maptex = maptex2;
- maxoff = maxoff2;
- directory = maptex+1;
- }
+ for (i = 0; i < numtextures; i++, directory++)
+ {
+#ifdef __NEXT__
+ if (!(i & 63))
+ printf(".");
+#else
+ IncThermo();
+#endif
+ if (i == numtextures1)
+ { // start looking in second texture file
+ maptex = maptex2;
+ maxoff = maxoff2;
+ directory = maptex + 1;
+ }
- offset = LONG(*directory);
- if (offset > maxoff)
- I_Error ("R_InitTextures: bad texture directory");
- mtexture = (maptexture_t *) ( (byte *)maptex + offset);
- texture = textures[i] = Z_Malloc (sizeof(texture_t)
- + sizeof(texpatch_t)*(SHORT(mtexture->patchcount)-1), PU_STATIC,
- 0);
- texture->width = SHORT(mtexture->width);
- texture->height = SHORT(mtexture->height);
- texture->patchcount = SHORT(mtexture->patchcount);
- memcpy (texture->name, mtexture->name, sizeof(texture->name));
- mpatch = &mtexture->patches[0];
- patch = &texture->patches[0];
- for (j=0 ; j<texture->patchcount ; j++, mpatch++, patch++)
- {
- patch->originx = SHORT(mpatch->originx);
- patch->originy = SHORT(mpatch->originy);
- patch->patch = patchlookup[SHORT(mpatch->patch)];
- if (patch->patch == -1)
- I_Error (
- "R_InitTextures: Missing patch in texture %s",texture->name);
- }
- texturecolumnlump[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
- texturecolumnofs[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
- j = 1;
- while (j*2 <= texture->width)
- j<<=1;
- texturewidthmask[i] = j-1;
- textureheight[i] = texture->height<<FRACBITS;
-
- totalwidth += texture->width;
- }
+ offset = LONG(*directory);
+ if (offset > maxoff)
+ I_Error("R_InitTextures: bad texture directory");
+ mtexture = (maptexture_t *) ((byte *) maptex + offset);
+ texture = textures[i] = Z_Malloc(sizeof(texture_t)
+ +
+ sizeof(texpatch_t) *
+ (SHORT(mtexture->patchcount) - 1),
+ PU_STATIC, 0);
+ texture->width = SHORT(mtexture->width);
+ texture->height = SHORT(mtexture->height);
+ texture->patchcount = SHORT(mtexture->patchcount);
+ memcpy(texture->name, mtexture->name, sizeof(texture->name));
+ mpatch = &mtexture->patches[0];
+ patch = &texture->patches[0];
+ for (j = 0; j < texture->patchcount; j++, mpatch++, patch++)
+ {
+ patch->originx = SHORT(mpatch->originx);
+ patch->originy = SHORT(mpatch->originy);
+ patch->patch = patchlookup[SHORT(mpatch->patch)];
+ if (patch->patch == -1)
+ I_Error("R_InitTextures: Missing patch in texture %s",
+ texture->name);
+ }
+ texturecolumnlump[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
+ texturecolumnofs[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
+ j = 1;
+ while (j * 2 <= texture->width)
+ j <<= 1;
+ texturewidthmask[i] = j - 1;
+ textureheight[i] = texture->height << FRACBITS;
- Z_Free (maptex1);
- if (maptex2)
- Z_Free (maptex2);
+ totalwidth += texture->width;
+ }
+ Z_Free(maptex1);
+ if (maptex2)
+ Z_Free(maptex2);
+
//
// precalculate whatever possible
-//
- for(i = 0; i < numtextures; i++)
- {
- R_GenerateLookup(i);
- CheckAbortStartup();
- }
+//
+ for (i = 0; i < numtextures; i++)
+ {
+ R_GenerateLookup(i);
+ CheckAbortStartup();
+ }
//
// translation table for global animation
//
- texturetranslation = Z_Malloc ((numtextures+1)*4, PU_STATIC, 0);
- for (i=0 ; i<numtextures ; i++)
- texturetranslation[i] = i;
+ texturetranslation = Z_Malloc((numtextures + 1) * 4, PU_STATIC, 0);
+ for (i = 0; i < numtextures; i++)
+ texturetranslation[i] = i;
}
@@ -420,18 +448,18 @@
=================
*/
-void R_InitFlats (void)
+void R_InitFlats(void)
{
- int i;
-
- firstflat = W_GetNumForName ("F_START") + 1;
- lastflat = W_GetNumForName ("F_END") - 1;
- numflats = lastflat - firstflat + 1;
-
+ int i;
+
+ firstflat = W_GetNumForName("F_START") + 1;
+ lastflat = W_GetNumForName("F_END") - 1;
+ numflats = lastflat - firstflat + 1;
+
// translation table for global animation
- flattranslation = Z_Malloc ((numflats+1)*4, PU_STATIC, 0);
- for (i=0 ; i<numflats ; i++)
- flattranslation[i] = i;
+ flattranslation = Z_Malloc((numflats + 1) * 4, PU_STATIC, 0);
+ for (i = 0; i < numflats; i++)
+ flattranslation[i] = i;
}
@@ -445,31 +473,31 @@
=================
*/
-void R_InitSpriteLumps (void)
+void R_InitSpriteLumps(void)
{
- int i;
- patch_t *patch;
+ int i;
+ patch_t *patch;
- firstspritelump = W_GetNumForName ("S_START") + 1;
- lastspritelump = W_GetNumForName ("S_END") - 1;
- numspritelumps = lastspritelump - firstspritelump + 1;
- spritewidth = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
- spriteoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
- spritetopoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
+ firstspritelump = W_GetNumForName("S_START") + 1;
+ lastspritelump = W_GetNumForName("S_END") - 1;
+ numspritelumps = lastspritelump - firstspritelump + 1;
+ spritewidth = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spriteoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spritetopoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- for (i=0 ; i< numspritelumps ; i++)
- {
- #ifdef __NEXT__
- if (!(i&63))
- printf (".");
- #else
- IncThermo();
- #endif
- patch = W_CacheLumpNum (firstspritelump+i, PU_CACHE);
- spritewidth[i] = SHORT(patch->width)<<FRACBITS;
- spriteoffset[i] = SHORT(patch->leftoffset)<<FRACBITS;
- spritetopoffset[i] = SHORT(patch->topoffset)<<FRACBITS;
- }
+ for (i = 0; i < numspritelumps; i++)
+ {
+#ifdef __NEXT__
+ if (!(i & 63))
+ printf(".");
+#else
+ IncThermo();
+#endif
+ patch = W_CacheLumpNum(firstspritelump + i, PU_CACHE);
+ spritewidth[i] = SHORT(patch->width) << FRACBITS;
+ spriteoffset[i] = SHORT(patch->leftoffset) << FRACBITS;
+ spritetopoffset[i] = SHORT(patch->topoffset) << FRACBITS;
+ }
}
@@ -481,18 +509,18 @@
=================
*/
-void R_InitColormaps (void)
+void R_InitColormaps(void)
{
- int lump, length;
-//
-// load in the light tables
+ int lump, length;
+//
+// load in the light tables
// 256 byte align tables
//
- lump = W_GetNumForName("COLORMAP");
- length = W_LumpLength (lump) + 255;
- colormaps = Z_Malloc (length, PU_STATIC, 0);
- colormaps = (byte *)( ((int)colormaps + 255)&~0xff);
- W_ReadLump (lump,colormaps);
+ lump = W_GetNumForName("COLORMAP");
+ length = W_LumpLength(lump) + 255;
+ colormaps = Z_Malloc(length, PU_STATIC, 0);
+ colormaps = (byte *) (((int) colormaps + 255) & ~0xff);
+ W_ReadLump(lump, colormaps);
}
@@ -506,20 +534,20 @@
=================
*/
-void R_InitData (void)
+void R_InitData(void)
{
- tprintf("\nR_InitTextures ",0);
- R_InitTextures ();
+ tprintf("\nR_InitTextures ", 0);
+ R_InitTextures();
//printf (".");
- tprintf("R_InitFlats\n",0);
- R_InitFlats ();
- IncThermo();
+ tprintf("R_InitFlats\n", 0);
+ R_InitFlats();
+ IncThermo();
//printf (".");
- tprintf("R_InitSpriteLumps ",0);
- R_InitSpriteLumps ();
- IncThermo();
+ tprintf("R_InitSpriteLumps ", 0);
+ R_InitSpriteLumps();
+ IncThermo();
//printf (".");
- R_InitColormaps ();
+ R_InitColormaps();
}
@@ -533,19 +561,19 @@
================
*/
-int R_FlatNumForName (char *name)
+int R_FlatNumForName(char *name)
{
- int i;
- char namet[9];
+ int i;
+ char namet[9];
- i = W_CheckNumForName (name);
- if (i == -1)
- {
- namet[8] = 0;
- memcpy (namet, name,8);
- I_Error ("R_FlatNumForName: %s not found",namet);
- }
- return i - firstflat;
+ i = W_CheckNumForName(name);
+ if (i == -1)
+ {
+ namet[8] = 0;
+ memcpy(namet, name, 8);
+ I_Error("R_FlatNumForName: %s not found", namet);
+ }
+ return i - firstflat;
}
@@ -557,18 +585,18 @@
================
*/
-int R_CheckTextureNumForName (char *name)
+int R_CheckTextureNumForName(char *name)
{
- int i;
-
- if (name[0] == '-') // no texture marker
- return 0;
-
- for (i=0 ; i<numtextures ; i++)
- if (!strncasecmp (textures[i]->name, name, 8) )
- return i;
-
- return -1;
+ int i;
+
+ if (name[0] == '-') // no texture marker
+ return 0;
+
+ for (i = 0; i < numtextures; i++)
+ if (!strncasecmp(textures[i]->name, name, 8))
+ return i;
+
+ return -1;
}
@@ -580,16 +608,16 @@
================
*/
-int R_TextureNumForName (char *name)
+int R_TextureNumForName(char *name)
{
- int i;
- //char namet[9];
-
- i = R_CheckTextureNumForName (name);
- if (i==-1)
- I_Error ("R_TextureNumForName: %s not found",name);
-
- return i;
+ int i;
+ //char namet[9];
+
+ i = R_CheckTextureNumForName(name);
+ if (i == -1)
+ I_Error("R_TextureNumForName: %s not found", name);
+
+ return i;
}
@@ -602,100 +630,96 @@
=================
*/
-int flatmemory, texturememory, spritememory;
+int flatmemory, texturememory, spritememory;
-void R_PrecacheLevel (void)
+void R_PrecacheLevel(void)
{
- char *flatpresent;
- char *texturepresent;
- char *spritepresent;
- int i,j,k, lump;
- texture_t *texture;
- thinker_t *th;
- spriteframe_t *sf;
+ char *flatpresent;
+ char *texturepresent;
+ char *spritepresent;
+ int i, j, k, lump;
+ texture_t *texture;
+ thinker_t *th;
+ spriteframe_t *sf;
- if (demoplayback)
- return;
-
+ if (demoplayback)
+ return;
+
//
// precache flats
-//
- flatpresent = alloca(numflats);
- memset (flatpresent,0,numflats);
- for (i=0 ; i<numsectors ; i++)
- {
- flatpresent[sectors[i].floorpic] = 1;
- flatpresent[sectors[i].ceilingpic] = 1;
- }
-
- flatmemory = 0;
- for (i=0 ; i<numflats ; i++)
- if (flatpresent[i])
- {
- lump = firstflat + i;
- flatmemory += lumpinfo[lump].size;
- W_CacheLumpNum(lump, PU_CACHE);
- }
-
+//
+ flatpresent = alloca(numflats);
+ memset(flatpresent, 0, numflats);
+ for (i = 0; i < numsectors; i++)
+ {
+ flatpresent[sectors[i].floorpic] = 1;
+ flatpresent[sectors[i].ceilingpic] = 1;
+ }
+
+ flatmemory = 0;
+ for (i = 0; i < numflats; i++)
+ if (flatpresent[i])
+ {
+ lump = firstflat + i;
+ flatmemory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+
//
// precache textures
//
- texturepresent = alloca(numtextures);
- memset (texturepresent,0, numtextures);
-
- for (i=0 ; i<numsides ; i++)
- {
- texturepresent[sides[i].toptexture] = 1;
- texturepresent[sides[i].midtexture] = 1;
- texturepresent[sides[i].bottomtexture] = 1;
- }
-
- texturepresent[skytexture] = 1;
-
- texturememory = 0;
- for (i=0 ; i<numtextures ; i++)
- {
- if (!texturepresent[i])
- continue;
- texture = textures[i];
- for (j=0 ; j<texture->patchcount ; j++)
- {
- lump = texture->patches[j].patch;
- texturememory += lumpinfo[lump].size;
- W_CacheLumpNum(lump , PU_CACHE);
- }
- }
-
+ texturepresent = alloca(numtextures);
+ memset(texturepresent, 0, numtextures);
+
+ for (i = 0; i < numsides; i++)
+ {
+ texturepresent[sides[i].toptexture] = 1;
+ texturepresent[sides[i].midtexture] = 1;
+ texturepresent[sides[i].bottomtexture] = 1;
+ }
+
+ texturepresent[skytexture] = 1;
+
+ texturememory = 0;
+ for (i = 0; i < numtextures; i++)
+ {
+ if (!texturepresent[i])
+ continue;
+ texture = textures[i];
+ for (j = 0; j < texture->patchcount; j++)
+ {
+ lump = texture->patches[j].patch;
+ texturememory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+ }
+
//
// precache sprites
//
- spritepresent = alloca(numsprites);
- memset (spritepresent,0, numsprites);
-
- for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
- {
- if (th->function == P_MobjThinker)
- spritepresent[((mobj_t *)th)->sprite] = 1;
- }
-
- spritememory = 0;
- for (i=0 ; i<numsprites ; i++)
- {
- if (!spritepresent[i])
- continue;
- for (j=0 ; j<sprites[i].numframes ; j++)
- {
- sf = &sprites[i].spriteframes[j];
- for (k=0 ; k<8 ; k++)
- {
- lump = firstspritelump + sf->lump[k];
- spritememory += lumpinfo[lump].size;
- W_CacheLumpNum(lump , PU_CACHE);
- }
- }
- }
-}
+ spritepresent = alloca(numsprites);
+ memset(spritepresent, 0, numsprites);
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == P_MobjThinker)
+ spritepresent[((mobj_t *) th)->sprite] = 1;
+ }
-
-
+ spritememory = 0;
+ for (i = 0; i < numsprites; i++)
+ {
+ if (!spritepresent[i])
+ continue;
+ for (j = 0; j < sprites[i].numframes; j++)
+ {
+ sf = &sprites[i].spriteframes[j];
+ for (k = 0; k < 8; k++)
+ {
+ lump = firstspritelump + sf->lump[k];
+ spritememory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+ }
+ }
+}
--- a/src/heretic/r_draw.c
+++ b/src/heretic/r_draw.c
@@ -1,21 +1,43 @@
-// R_draw.c
-
-#include "DoomDef.h"
-#include "R_local.h"
-
-/*
-
-All drawing to the view buffer is accomplished in this file. The other refresh
-files only know about ccordinates, not the architecture of the frame buffer.
-
-*/
-
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+// R_draw.c
+
+#include "DoomDef.h"
+#include "R_local.h"
+
+/*
+
+All drawing to the view buffer is accomplished in this file. The other refresh
+files only know about ccordinates, not the architecture of the frame buffer.
+
+*/
+
byte *viewimage;
int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy;
byte *ylookup[MAXHEIGHT];
int columnofs[MAXWIDTH];
-byte translations[3][256]; // color tables for different players
-byte *tinttable; // used for translucent sprites
+byte translations[3][256]; // color tables for different players
+byte *tinttable; // used for translucent sprites
/*
==================
@@ -27,136 +49,147 @@
==================
*/
-lighttable_t *dc_colormap;
-int dc_x;
-int dc_yl;
-int dc_yh;
-fixed_t dc_iscale;
-fixed_t dc_texturemid;
-byte *dc_source; // first pixel in a column (possibly virtual)
-
-int dccount; // just for profiling
-
+lighttable_t *dc_colormap;
+int dc_x;
+int dc_yl;
+int dc_yh;
+fixed_t dc_iscale;
+fixed_t dc_texturemid;
+byte *dc_source; // first pixel in a column (possibly virtual)
+
+int dccount; // just for profiling
+
#ifndef __WATCOMC__
-#ifndef __i386
-#ifndef __m68k
-void R_DrawColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
-#endif // __m68k
-#endif // __i386
+#ifndef __i386
+#ifndef __m68k
+void R_DrawColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif
-void R_DrawColumnLow (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-// dccount++;
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
-
+ dest = ylookup[dc_yl] + columnofs[dc_x];
-#define FUZZTABLE 50
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+ do
+ {
+ *dest = dc_colormap[dc_source[(frac >> FRACBITS) & 127]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+#endif // __m68k
+#endif // __i386
+#endif
+
+void R_DrawColumnLow(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+// dccount++;
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = dc_colormap[dc_source[(frac >> FRACBITS) & 127]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
+
+#define FUZZTABLE 50
+
#define FUZZOFF (SCREENWIDTH)
-int fuzzoffset[FUZZTABLE] = {
-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
-};
+int fuzzoffset[FUZZTABLE] = {
+ FUZZOFF, -FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF,
+ FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF,
+ FUZZOFF, FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF,
+ -FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF,
+ FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF,
+ FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF,
+ FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF, FUZZOFF, -FUZZOFF, FUZZOFF
+};
int fuzzpos = 0;
-void R_DrawFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
+void R_DrawFuzzColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
- if (!dc_yl)
- dc_yl = 1;
- if (dc_yh == viewheight-1)
- dc_yh = viewheight - 2;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
+ if (!dc_yl)
+ dc_yl = 1;
+ if (dc_yh == viewheight - 1)
+ dc_yh = viewheight - 2;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
// OLD FUZZY INVISO SPRITE STUFF
/* do
- {
- *dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
- if (++fuzzpos == FUZZTABLE)
- fuzzpos = 0;
+ {
+ *dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
+ if (++fuzzpos == FUZZTABLE)
+ fuzzpos = 0;
dest += SCREENWIDTH;
frac += fracstep;
} while (count--);
*/
- do
- {
- *dest = tinttable[((*dest)<<8)+dc_colormap[dc_source[(frac>>FRACBITS)&127]]];
+ do
+ {
+ *dest =
+ tinttable[((*dest) << 8) +
+ dc_colormap[dc_source[(frac >> FRACBITS) & 127]]];
- //*dest = dest[SCREENWIDTH*10+5];
+ //*dest = dest[SCREENWIDTH*10+5];
-// *dest = //tinttable[((*dest)<<8)+colormaps[dc_source[(frac>>FRACBITS)&127]]];
+// *dest = //tinttable[((*dest)<<8)+colormaps[dc_source[(frac>>FRACBITS)&127]]];
-// *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while(count--);
+// *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
}
/*
@@ -170,63 +203,67 @@
byte *dc_translation;
byte *translationtables;
-void R_DrawTranslatedColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
+void R_DrawTranslatedColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
-void R_DrawTranslatedFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = tinttable[((*dest)<<8)
- +dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = dc_colormap[dc_translation[dc_source[frac >> FRACBITS]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
+void R_DrawTranslatedFuzzColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = tinttable[((*dest) << 8)
+ +
+ dc_colormap[dc_translation
+ [dc_source[frac >> FRACBITS]]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
//--------------------------------------------------------------------------
//
// PROC R_InitTranslationTables
@@ -233,266 +270,267 @@
//
//--------------------------------------------------------------------------
-void R_InitTranslationTables (void)
+void R_InitTranslationTables(void)
{
- int i;
+ int i;
- // Load tint table
- tinttable = W_CacheLumpName("TINTTAB", PU_STATIC);
+ // Load tint table
+ tinttable = W_CacheLumpName("TINTTAB", PU_STATIC);
- // Allocate translation tables
- translationtables = Z_Malloc(256*3+255, PU_STATIC, 0);
- translationtables = (byte *)(( (int)translationtables + 255 )& ~255);
+ // Allocate translation tables
+ translationtables = Z_Malloc(256 * 3 + 255, PU_STATIC, 0);
+ translationtables = (byte *) (((int) translationtables + 255) & ~255);
- // Fill out the translation tables
- for(i = 0; i < 256; i++)
- {
- if(i >= 225 && i <= 240)
- {
- translationtables[i] = 114+(i-225); // yellow
- translationtables[i+256] = 145+(i-225); // red
- translationtables[i+512] = 190+(i-225); // blue
- }
- else
- {
- translationtables[i] = translationtables[i+256]
- = translationtables[i+512] = i;
- }
- }
+ // Fill out the translation tables
+ for (i = 0; i < 256; i++)
+ {
+ if (i >= 225 && i <= 240)
+ {
+ translationtables[i] = 114 + (i - 225); // yellow
+ translationtables[i + 256] = 145 + (i - 225); // red
+ translationtables[i + 512] = 190 + (i - 225); // blue
+ }
+ else
+ {
+ translationtables[i] = translationtables[i + 256]
+ = translationtables[i + 512] = i;
+ }
+ }
}
-/*
-================
-=
-= R_DrawSpan
-=
-================
-*/
-
-int ds_y;
-int ds_x1;
-int ds_x2;
-lighttable_t *ds_colormap;
-fixed_t ds_xfrac;
-fixed_t ds_yfrac;
-fixed_t ds_xstep;
-fixed_t ds_ystep;
-byte *ds_source; // start of a 64*64 tile image
-
-int dscount; // just for profiling
-
-#ifndef __WATCOMC__
-#ifndef __i386
-#ifndef __m68k
-void R_DrawSpan (void)
-{
- fixed_t xfrac, yfrac;
- byte *dest;
- int count, spot;
-
-#ifdef RANGECHECK
- if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH
- || (unsigned)ds_y>SCREENHEIGHT)
- I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
-// dscount++;
-#endif
-
- xfrac = ds_xfrac;
- yfrac = ds_yfrac;
-
- dest = ylookup[ds_y] + columnofs[ds_x1];
- count = ds_x2 - ds_x1;
- do
- {
- spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
- *dest++ = ds_colormap[ds_source[spot]];
- xfrac += ds_xstep;
- yfrac += ds_ystep;
- } while (count--);
-}
+/*
+================
+=
+= R_DrawSpan
+=
+================
+*/
+
+int ds_y;
+int ds_x1;
+int ds_x2;
+lighttable_t *ds_colormap;
+fixed_t ds_xfrac;
+fixed_t ds_yfrac;
+fixed_t ds_xstep;
+fixed_t ds_ystep;
+byte *ds_source; // start of a 64*64 tile image
+
+int dscount; // just for profiling
+
+#ifndef __WATCOMC__
+#ifndef __i386
+#ifndef __m68k
+void R_DrawSpan(void)
+{
+ fixed_t xfrac, yfrac;
+ byte *dest;
+ int count, spot;
+
+#ifdef RANGECHECK
+ if (ds_x2 < ds_x1 || ds_x1 < 0 || ds_x2 >= SCREENWIDTH
+ || (unsigned) ds_y > SCREENHEIGHT)
+ I_Error("R_DrawSpan: %i to %i at %i", ds_x1, ds_x2, ds_y);
+// dscount++;
#endif
+
+ xfrac = ds_xfrac;
+ yfrac = ds_yfrac;
+
+ dest = ylookup[ds_y] + columnofs[ds_x1];
+ count = ds_x2 - ds_x1;
+ do
+ {
+ spot = ((yfrac >> (16 - 6)) & (63 * 64)) + ((xfrac >> 16) & 63);
+ *dest++ = ds_colormap[ds_source[spot]];
+ xfrac += ds_xstep;
+ yfrac += ds_ystep;
+ }
+ while (count--);
+}
#endif
-#endif
+#endif
+#endif
-void R_DrawSpanLow (void)
-{
- fixed_t xfrac, yfrac;
- byte *dest;
- int count, spot;
-
-#ifdef RANGECHECK
- if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH
- || (unsigned)ds_y>SCREENHEIGHT)
- I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
-// dscount++;
-#endif
-
- xfrac = ds_xfrac;
- yfrac = ds_yfrac;
-
- dest = ylookup[ds_y] + columnofs[ds_x1];
- count = ds_x2 - ds_x1;
- do
- {
- spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
- *dest++ = ds_colormap[ds_source[spot]];
- xfrac += ds_xstep;
- yfrac += ds_ystep;
- } while (count--);
-}
-
-
-
-/*
-================
-=
-= R_InitBuffer
-=
-=================
-*/
-
-void R_InitBuffer (int width, int height)
-{
- int i;
-
- viewwindowx = (SCREENWIDTH-width) >> 1;
- for (i=0 ; i<width ; i++)
- columnofs[i] = viewwindowx + i;
- if (width == SCREENWIDTH)
- viewwindowy = 0;
- else
- viewwindowy = (SCREENHEIGHT-SBARHEIGHT-height) >> 1;
- for (i=0 ; i<height ; i++)
- ylookup[i] = screen + (i+viewwindowy)*SCREENWIDTH;
-}
-
-
-/*
-==================
-=
-= R_DrawViewBorder
-=
-= Draws the border around the view for different size windows
-==================
-*/
-
+void R_DrawSpanLow(void)
+{
+ fixed_t xfrac, yfrac;
+ byte *dest;
+ int count, spot;
+
+#ifdef RANGECHECK
+ if (ds_x2 < ds_x1 || ds_x1 < 0 || ds_x2 >= SCREENWIDTH
+ || (unsigned) ds_y > SCREENHEIGHT)
+ I_Error("R_DrawSpan: %i to %i at %i", ds_x1, ds_x2, ds_y);
+// dscount++;
+#endif
+
+ xfrac = ds_xfrac;
+ yfrac = ds_yfrac;
+
+ dest = ylookup[ds_y] + columnofs[ds_x1];
+ count = ds_x2 - ds_x1;
+ do
+ {
+ spot = ((yfrac >> (16 - 6)) & (63 * 64)) + ((xfrac >> 16) & 63);
+ *dest++ = ds_colormap[ds_source[spot]];
+ xfrac += ds_xstep;
+ yfrac += ds_ystep;
+ }
+ while (count--);
+}
+
+
+
+/*
+================
+=
+= R_InitBuffer
+=
+=================
+*/
+
+void R_InitBuffer(int width, int height)
+{
+ int i;
+
+ viewwindowx = (SCREENWIDTH - width) >> 1;
+ for (i = 0; i < width; i++)
+ columnofs[i] = viewwindowx + i;
+ if (width == SCREENWIDTH)
+ viewwindowy = 0;
+ else
+ viewwindowy = (SCREENHEIGHT - SBARHEIGHT - height) >> 1;
+ for (i = 0; i < height; i++)
+ ylookup[i] = screen + (i + viewwindowy) * SCREENWIDTH;
+}
+
+
+/*
+==================
+=
+= R_DrawViewBorder
+=
+= Draws the border around the view for different size windows
+==================
+*/
+
boolean BorderNeedRefresh;
-void R_DrawViewBorder (void)
-{
- byte *src, *dest;
- int x,y;
-
- if (scaledviewwidth == SCREENWIDTH)
- return;
+void R_DrawViewBorder(void)
+{
+ byte *src, *dest;
+ int x, y;
- if(shareware)
- {
- src = W_CacheLumpName ("FLOOR04", PU_CACHE);
- }
- else
- {
- src = W_CacheLumpName ("FLAT513", PU_CACHE);
- }
- dest = screen;
-
- for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
- for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)
- {
- V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));
- V_DrawPatch(x, viewwindowy+viewheight, W_CacheLumpName("bordb",
- PU_CACHE));
- }
- for(y=viewwindowy; y < viewwindowy+viewheight; y += 16)
- {
- V_DrawPatch(viewwindowx-4, y, W_CacheLumpName("bordl", PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, y, W_CacheLumpName("bordr",
- PU_CACHE));
- }
- V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4,
- W_CacheLumpName("bordtr", PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy+viewheight,
- W_CacheLumpName("bordbr", PU_CACHE));
- V_DrawPatch(viewwindowx-4, viewwindowy+viewheight,
- W_CacheLumpName("bordbl", PU_CACHE));
-}
-
-/*
-==================
-=
-= R_DrawTopBorder
-=
-= Draws the top border around the view for different size windows
-==================
-*/
-
+ if (scaledviewwidth == SCREENWIDTH)
+ return;
+
+ if (shareware)
+ {
+ src = W_CacheLumpName("FLOOR04", PU_CACHE);
+ }
+ else
+ {
+ src = W_CacheLumpName("FLAT513", PU_CACHE);
+ }
+ dest = screen;
+
+ for (y = 0; y < SCREENHEIGHT - SBARHEIGHT; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
+ for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
+ {
+ V_DrawPatch(x, viewwindowy - 4, W_CacheLumpName("bordt", PU_CACHE));
+ V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb",
+ PU_CACHE));
+ }
+ for (y = viewwindowy; y < viewwindowy + viewheight; y += 16)
+ {
+ V_DrawPatch(viewwindowx - 4, y, W_CacheLumpName("bordl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, y, W_CacheLumpName("bordr",
+ PU_CACHE));
+ }
+ V_DrawPatch(viewwindowx - 4, viewwindowy - 4, W_CacheLumpName("bordtl",
+ PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
+ W_CacheLumpName("bordtr", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight,
+ W_CacheLumpName("bordbr", PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight,
+ W_CacheLumpName("bordbl", PU_CACHE));
+}
+
+/*
+==================
+=
+= R_DrawTopBorder
+=
+= Draws the top border around the view for different size windows
+==================
+*/
+
boolean BorderTopRefresh;
-void R_DrawTopBorder (void)
-{
- byte *src, *dest;
- int x,y;
-
- if (scaledviewwidth == SCREENWIDTH)
- return;
+void R_DrawTopBorder(void)
+{
+ byte *src, *dest;
+ int x, y;
- if(shareware)
- {
- src = W_CacheLumpName ("FLOOR04", PU_CACHE);
- }
- else
- {
- src = W_CacheLumpName ("FLAT513", PU_CACHE);
- }
- dest = screen;
-
- for (y=0 ; y<30 ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
- if(viewwindowy < 25)
- {
- for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)
- {
- V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));
- }
- V_DrawPatch(viewwindowx-4, viewwindowy, W_CacheLumpName("bordl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy,
- W_CacheLumpName("bordr", PU_CACHE));
- V_DrawPatch(viewwindowx-4, viewwindowy+16, W_CacheLumpName("bordl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy+16,
- W_CacheLumpName("bordr", PU_CACHE));
+ if (scaledviewwidth == SCREENWIDTH)
+ return;
- V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4,
- W_CacheLumpName("bordtr", PU_CACHE));
- }
-}
+ if (shareware)
+ {
+ src = W_CacheLumpName("FLOOR04", PU_CACHE);
+ }
+ else
+ {
+ src = W_CacheLumpName("FLAT513", PU_CACHE);
+ }
+ dest = screen;
-
+ for (y = 0; y < 30; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
+ if (viewwindowy < 25)
+ {
+ for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
+ {
+ V_DrawPatch(x, viewwindowy - 4,
+ W_CacheLumpName("bordt", PU_CACHE));
+ }
+ V_DrawPatch(viewwindowx - 4, viewwindowy, W_CacheLumpName("bordl",
+ PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy,
+ W_CacheLumpName("bordr", PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy + 16,
+ W_CacheLumpName("bordl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy + 16,
+ W_CacheLumpName("bordr", PU_CACHE));
+
+ V_DrawPatch(viewwindowx - 4, viewwindowy - 4,
+ W_CacheLumpName("bordtl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
+ W_CacheLumpName("bordtr", PU_CACHE));
+ }
+}
--- a/src/heretic/r_local.h
+++ b/src/heretic/r_local.h
@@ -1,9 +1,31 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_local.h
#ifndef __R_LOCAL__
#define __R_LOCAL__
-#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
+#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
#define BASEYCENTER 100
@@ -16,7 +38,7 @@
#define MINZ (FRACUNIT*4)
-#define FIELDOFVIEW 2048 // fineangles in the SCREENWIDTH wide window
+#define FIELDOFVIEW 2048 // fineangles in the SCREENWIDTH wide window
//
// lighting constants
@@ -27,7 +49,7 @@
#define LIGHTSCALESHIFT 12
#define MAXLIGHTZ 128
#define LIGHTZSHIFT 20
-#define NUMCOLORMAPS 32 // number of diminishing
+#define NUMCOLORMAPS 32 // number of diminishing
#define INVERSECOLORMAP 32
/*
@@ -42,79 +64,80 @@
typedef struct
{
- fixed_t x,y;
+ fixed_t x, y;
} vertex_t;
struct line_s;
-typedef struct
+typedef struct
{
- fixed_t floorheight, ceilingheight;
- short floorpic, ceilingpic;
- short lightlevel;
- short special, tag;
+ fixed_t floorheight, ceilingheight;
+ short floorpic, ceilingpic;
+ short lightlevel;
+ short special, tag;
- int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
- mobj_t *soundtarget; // thing that made a sound (or null)
-
- int blockbox[4]; // mapblock bounding box for height changes
- degenmobj_t soundorg; // for any sounds played by the sector
+ int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
+ mobj_t *soundtarget; // thing that made a sound (or null)
- int validcount; // if == validcount, already checked
- mobj_t *thinglist; // list of mobjs in sector
- void *specialdata; // thinker_t for reversable actions
- int linecount;
- struct line_s **lines; // [linecount] size
+ int blockbox[4]; // mapblock bounding box for height changes
+ degenmobj_t soundorg; // for any sounds played by the sector
+
+ int validcount; // if == validcount, already checked
+ mobj_t *thinglist; // list of mobjs in sector
+ void *specialdata; // thinker_t for reversable actions
+ int linecount;
+ struct line_s **lines; // [linecount] size
} sector_t;
typedef struct
{
- fixed_t textureoffset; // add this to the calculated texture col
- fixed_t rowoffset; // add this to the calculated texture top
- short toptexture, bottomtexture, midtexture;
- sector_t *sector;
+ fixed_t textureoffset; // add this to the calculated texture col
+ fixed_t rowoffset; // add this to the calculated texture top
+ short toptexture, bottomtexture, midtexture;
+ sector_t *sector;
} side_t;
-typedef enum {ST_HORIZONTAL, ST_VERTICAL, ST_POSITIVE, ST_NEGATIVE} slopetype_t;
+typedef enum
+{ ST_HORIZONTAL, ST_VERTICAL, ST_POSITIVE, ST_NEGATIVE } slopetype_t;
typedef struct line_s
{
- vertex_t *v1, *v2;
- fixed_t dx,dy; // v2 - v1 for side checking
- short flags;
- short special, tag;
- short sidenum[2]; // sidenum[1] will be -1 if one sided
- fixed_t bbox[4];
- slopetype_t slopetype; // to aid move clipping
- sector_t *frontsector, *backsector;
- int validcount; // if == validcount, already checked
- void *specialdata; // thinker_t for reversable actions
+ vertex_t *v1, *v2;
+ fixed_t dx, dy; // v2 - v1 for side checking
+ short flags;
+ short special, tag;
+ short sidenum[2]; // sidenum[1] will be -1 if one sided
+ fixed_t bbox[4];
+ slopetype_t slopetype; // to aid move clipping
+ sector_t *frontsector, *backsector;
+ int validcount; // if == validcount, already checked
+ void *specialdata; // thinker_t for reversable actions
} line_t;
typedef struct subsector_s
{
- sector_t *sector;
- short numlines;
- short firstline;
+ sector_t *sector;
+ short numlines;
+ short firstline;
} subsector_t;
typedef struct
{
- vertex_t *v1, *v2;
- fixed_t offset;
- angle_t angle;
- side_t *sidedef;
- line_t *linedef;
- sector_t *frontsector;
- sector_t *backsector; // NULL for one sided lines
+ vertex_t *v1, *v2;
+ fixed_t offset;
+ angle_t angle;
+ side_t *sidedef;
+ line_t *linedef;
+ sector_t *frontsector;
+ sector_t *backsector; // NULL for one sided lines
} seg_t;
typedef struct
{
- fixed_t x,y,dx,dy; // partition line
- fixed_t bbox[2][4]; // bounding box for each child
- unsigned short children[2]; // if NF_SUBSECTOR its a subsector
+ fixed_t x, y, dx, dy; // partition line
+ fixed_t bbox[2][4]; // bounding box for each child
+ unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} node_t;
@@ -126,7 +149,7 @@
==============================================================================
*/
-typedef byte lighttable_t; // this could be wider for >8 bit display
+typedef byte lighttable_t; // this could be wider for >8 bit display
#define MAXVISPLANES 128
#define MAXOPENINGS SCREENWIDTH*64
@@ -133,31 +156,31 @@
typedef struct
{
- fixed_t height;
- int picnum;
- int lightlevel;
- int special;
- int minx, maxx;
- byte pad1; // leave pads for [minx-1]/[maxx+1]
- byte top[SCREENWIDTH];
- byte pad2;
- byte pad3;
- byte bottom[SCREENWIDTH];
- byte pad4;
+ fixed_t height;
+ int picnum;
+ int lightlevel;
+ int special;
+ int minx, maxx;
+ byte pad1; // leave pads for [minx-1]/[maxx+1]
+ byte top[SCREENWIDTH];
+ byte pad2;
+ byte pad3;
+ byte bottom[SCREENWIDTH];
+ byte pad4;
} visplane_t;
typedef struct drawseg_s
{
- seg_t *curline;
- int x1, x2;
- fixed_t scale1, scale2, scalestep;
- int silhouette; // 0=none, 1=bottom, 2=top, 3=both
- fixed_t bsilheight; // don't clip sprites above this
- fixed_t tsilheight; // don't clip sprites below this
+ seg_t *curline;
+ int x1, x2;
+ fixed_t scale1, scale2, scalestep;
+ int silhouette; // 0=none, 1=bottom, 2=top, 3=both
+ fixed_t bsilheight; // don't clip sprites above this
+ fixed_t tsilheight; // don't clip sprites below this
// pointers to lists for sprite clipping
- short *sprtopclip; // adjusted so [x1] is first value
- short *sprbottomclip; // adjusted so [x1] is first value
- short *maskedtexturecol; // adjusted so [x1] is first value
+ short *sprtopclip; // adjusted so [x1] is first value
+ short *sprbottomclip; // adjusted so [x1] is first value
+ short *maskedtexturecol; // adjusted so [x1] is first value
} drawseg_t;
#define SIL_NONE 0
@@ -170,24 +193,24 @@
// A vissprite_t is a thing that will be drawn during a refresh
typedef struct vissprite_s
{
- struct vissprite_s *prev, *next;
- int x1, x2;
- fixed_t gx, gy; // for line side calculation
- fixed_t gz, gzt; // global bottom / top for silhouette clipping
- fixed_t startfrac; // horizontal position of x1
- fixed_t scale;
- fixed_t xiscale; // negative if flipped
- fixed_t texturemid;
- int patch;
- lighttable_t *colormap;
- int mobjflags; // for color translation and shadow draw
- boolean psprite; // true if psprite
- fixed_t footclip; // foot clipping
+ struct vissprite_s *prev, *next;
+ int x1, x2;
+ fixed_t gx, gy; // for line side calculation
+ fixed_t gz, gzt; // global bottom / top for silhouette clipping
+ fixed_t startfrac; // horizontal position of x1
+ fixed_t scale;
+ fixed_t xiscale; // negative if flipped
+ fixed_t texturemid;
+ int patch;
+ lighttable_t *colormap;
+ int mobjflags; // for color translation and shadow draw
+ boolean psprite; // true if psprite
+ fixed_t footclip; // foot clipping
} vissprite_t;
-extern visplane_t *floorplane, *ceilingplane;
-
+extern visplane_t *floorplane, *ceilingplane;
+
// Sprites are patches with a special naming convention so they can be
// recognized by R_InitSprites. The sprite and frame specified by a
// thing_t is range checked at run time.
@@ -198,131 +221,131 @@
typedef struct
{
- boolean rotate; // if false use 0 for any position
- short lump[8]; // lump to use for view angles 0-7
- byte flip[8]; // flip (1 = flip) to use for view angles 0-7
+ boolean rotate; // if false use 0 for any position
+ short lump[8]; // lump to use for view angles 0-7
+ byte flip[8]; // flip (1 = flip) to use for view angles 0-7
} spriteframe_t;
typedef struct
{
- int numframes;
- spriteframe_t *spriteframes;
+ int numframes;
+ spriteframe_t *spriteframes;
} spritedef_t;
-extern spritedef_t *sprites;
-extern int numsprites;
+extern spritedef_t *sprites;
+extern int numsprites;
//=============================================================================
-extern int numvertexes;
-extern vertex_t *vertexes;
+extern int numvertexes;
+extern vertex_t *vertexes;
-extern int numsegs;
-extern seg_t *segs;
+extern int numsegs;
+extern seg_t *segs;
-extern int numsectors;
-extern sector_t *sectors;
+extern int numsectors;
+extern sector_t *sectors;
-extern int numsubsectors;
-extern subsector_t *subsectors;
+extern int numsubsectors;
+extern subsector_t *subsectors;
-extern int numnodes;
-extern node_t *nodes;
+extern int numnodes;
+extern node_t *nodes;
-extern int numlines;
-extern line_t *lines;
+extern int numlines;
+extern line_t *lines;
-extern int numsides;
-extern side_t *sides;
+extern int numsides;
+extern side_t *sides;
-extern fixed_t viewx, viewy, viewz;
-extern angle_t viewangle;
-extern player_t *viewplayer;
+extern fixed_t viewx, viewy, viewz;
+extern angle_t viewangle;
+extern player_t *viewplayer;
-extern angle_t clipangle;
+extern angle_t clipangle;
-extern int viewangletox[FINEANGLES/2];
-extern angle_t xtoviewangle[SCREENWIDTH+1];
-extern fixed_t finetangent[FINEANGLES/2];
+extern int viewangletox[FINEANGLES / 2];
+extern angle_t xtoviewangle[SCREENWIDTH + 1];
+extern fixed_t finetangent[FINEANGLES / 2];
-extern fixed_t rw_distance;
-extern angle_t rw_normalangle;
+extern fixed_t rw_distance;
+extern angle_t rw_normalangle;
//
// R_main.c
//
-extern int viewwidth, viewheight, viewwindowx, viewwindowy;
-extern int centerx, centery;
-extern int flyheight;
-extern fixed_t centerxfrac;
-extern fixed_t centeryfrac;
-extern fixed_t projection;
+extern int viewwidth, viewheight, viewwindowx, viewwindowy;
+extern int centerx, centery;
+extern int flyheight;
+extern fixed_t centerxfrac;
+extern fixed_t centeryfrac;
+extern fixed_t projection;
-extern int validcount;
+extern int validcount;
-extern int sscount, linecount, loopcount;
-extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
-extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
-extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
+extern int sscount, linecount, loopcount;
+extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
+extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
-extern int extralight;
-extern lighttable_t *fixedcolormap;
+extern int extralight;
+extern lighttable_t *fixedcolormap;
-extern fixed_t viewcos, viewsin;
+extern fixed_t viewcos, viewsin;
-extern int detailshift; // 0 = high, 1 = low
+extern int detailshift; // 0 = high, 1 = low
-extern void (*colfunc) (void);
-extern void (*basecolfunc) (void);
-extern void (*fuzzcolfunc) (void);
-extern void (*spanfunc) (void);
+extern void (*colfunc) (void);
+extern void (*basecolfunc) (void);
+extern void (*fuzzcolfunc) (void);
+extern void (*spanfunc) (void);
-int R_PointOnSide (fixed_t x, fixed_t y, node_t *node);
-int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line);
-angle_t R_PointToAngle (fixed_t x, fixed_t y);
-angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
-fixed_t R_PointToDist (fixed_t x, fixed_t y);
-fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
-subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
-void R_AddPointToBox (int x, int y, fixed_t *box);
+int R_PointOnSide(fixed_t x, fixed_t y, node_t * node);
+int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line);
+angle_t R_PointToAngle(fixed_t x, fixed_t y);
+angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
+fixed_t R_PointToDist(fixed_t x, fixed_t y);
+fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
+subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
+void R_AddPointToBox(int x, int y, fixed_t * box);
//
// R_bsp.c
//
-extern seg_t *curline;
-extern side_t *sidedef;
-extern line_t *linedef;
-extern sector_t *frontsector, *backsector;
+extern seg_t *curline;
+extern side_t *sidedef;
+extern line_t *linedef;
+extern sector_t *frontsector, *backsector;
-extern int rw_x;
-extern int rw_stopx;
+extern int rw_x;
+extern int rw_stopx;
-extern boolean segtextured;
-extern boolean markfloor; // false if the back side is the same plane
-extern boolean markceiling;
-extern boolean skymap;
+extern boolean segtextured;
+extern boolean markfloor; // false if the back side is the same plane
+extern boolean markceiling;
+extern boolean skymap;
-extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
+extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
-extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
+extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
typedef void (*drawfunc_t) (int start, int stop);
-void R_ClearClipSegs (void);
+void R_ClearClipSegs(void);
-void R_ClearDrawSegs (void);
-void R_InitSkyMap (void);
-void R_RenderBSPNode (int bspnum);
+void R_ClearDrawSegs(void);
+void R_InitSkyMap(void);
+void R_RenderBSPNode(int bspnum);
//
// R_segs.c
//
-extern int rw_angle1; // angle to line origin
+extern int rw_angle1; // angle to line origin
-void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
+void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2);
//
@@ -329,63 +352,63 @@
// R_plane.c
//
typedef void (*planefunction_t) (int top, int bottom);
-extern planefunction_t floorfunc, ceilingfunc;
+extern planefunction_t floorfunc, ceilingfunc;
-extern int skyflatnum;
+extern int skyflatnum;
-extern short openings[MAXOPENINGS], *lastopening;
+extern short openings[MAXOPENINGS], *lastopening;
-extern short floorclip[SCREENWIDTH];
-extern short ceilingclip[SCREENWIDTH];
+extern short floorclip[SCREENWIDTH];
+extern short ceilingclip[SCREENWIDTH];
-extern fixed_t yslope[SCREENHEIGHT];
-extern fixed_t distscale[SCREENWIDTH];
+extern fixed_t yslope[SCREENHEIGHT];
+extern fixed_t distscale[SCREENWIDTH];
-void R_InitPlanes (void);
-void R_ClearPlanes (void);
-void R_MapPlane (int y, int x1, int x2);
-void R_MakeSpans (int x, int t1, int b1, int t2, int b2);
-void R_DrawPlanes (void);
+void R_InitPlanes(void);
+void R_ClearPlanes(void);
+void R_MapPlane(int y, int x1, int x2);
+void R_MakeSpans(int x, int t1, int b1, int t2, int b2);
+void R_DrawPlanes(void);
-visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
- int special);
-visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop);
+visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
+ int special);
+visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop);
//
// R_debug.m
//
-extern int drawbsp;
+extern int drawbsp;
-void RD_OpenMapWindow (void);
-void RD_ClearMapWindow (void);
-void RD_DisplayLine (int x1, int y1, int x2, int y2, float gray);
-void RD_DrawNodeLine (node_t *node);
-void RD_DrawLineCheck (seg_t *line);
-void RD_DrawLine (seg_t *line);
-void RD_DrawBBox (fixed_t *bbox);
+void RD_OpenMapWindow(void);
+void RD_ClearMapWindow(void);
+void RD_DisplayLine(int x1, int y1, int x2, int y2, float gray);
+void RD_DrawNodeLine(node_t * node);
+void RD_DrawLineCheck(seg_t * line);
+void RD_DrawLine(seg_t * line);
+void RD_DrawBBox(fixed_t * bbox);
//
// R_data.c
//
-extern fixed_t *textureheight; // needed for texture pegging
-extern fixed_t *spritewidth; // needed for pre rendering (fracs)
-extern fixed_t *spriteoffset;
-extern fixed_t *spritetopoffset;
-extern lighttable_t *colormaps;
-extern int viewwidth, scaledviewwidth, viewheight;
-extern int firstflat;
-extern int numflats;
+extern fixed_t *textureheight; // needed for texture pegging
+extern fixed_t *spritewidth; // needed for pre rendering (fracs)
+extern fixed_t *spriteoffset;
+extern fixed_t *spritetopoffset;
+extern lighttable_t *colormaps;
+extern int viewwidth, scaledviewwidth, viewheight;
+extern int firstflat;
+extern int numflats;
-extern int *flattranslation; // for global animation
-extern int *texturetranslation; // for global animation
+extern int *flattranslation; // for global animation
+extern int *texturetranslation; // for global animation
-extern int firstspritelump, lastspritelump, numspritelumps;
+extern int firstspritelump, lastspritelump, numspritelumps;
-byte *R_GetColumn (int tex, int col);
-void R_InitData (void);
-void R_PrecacheLevel (void);
+byte *R_GetColumn(int tex, int col);
+void R_InitData(void);
+void R_PrecacheLevel(void);
//
@@ -393,35 +416,35 @@
//
#define MAXVISSPRITES 128
-extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
-extern vissprite_t vsprsortedhead;
+extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
+extern vissprite_t vsprsortedhead;
// constant arrays used for psprite clipping and initializing clipping
-extern short negonearray[SCREENWIDTH];
-extern short screenheightarray[SCREENWIDTH];
+extern short negonearray[SCREENWIDTH];
+extern short screenheightarray[SCREENWIDTH];
// vars for R_DrawMaskedColumn
-extern short *mfloorclip;
-extern short *mceilingclip;
-extern fixed_t spryscale;
-extern fixed_t sprtopscreen;
-extern fixed_t sprbotscreen;
+extern short *mfloorclip;
+extern short *mceilingclip;
+extern fixed_t spryscale;
+extern fixed_t sprtopscreen;
+extern fixed_t sprbotscreen;
-extern fixed_t pspritescale, pspriteiscale;
+extern fixed_t pspritescale, pspriteiscale;
-void R_DrawMaskedColumn (column_t *column, signed int baseclip);
+void R_DrawMaskedColumn(column_t * column, signed int baseclip);
-void R_SortVisSprites (void);
+void R_SortVisSprites(void);
-void R_AddSprites (sector_t *sec);
-void R_AddPSprites (void);
-void R_DrawSprites (void);
-void R_InitSprites (char **namelist);
-void R_ClearSprites (void);
-void R_DrawMasked (void);
-void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
+void R_AddSprites(sector_t * sec);
+void R_AddPSprites(void);
+void R_DrawSprites(void);
+void R_InitSprites(char **namelist);
+void R_ClearSprites(void);
+void R_DrawMasked(void);
+void R_ClipVisSprite(vissprite_t * vis, int xl, int xh);
//=============================================================================
//
@@ -429,40 +452,39 @@
//
//=============================================================================
-extern lighttable_t *dc_colormap;
-extern int dc_x;
-extern int dc_yl;
-extern int dc_yh;
-extern fixed_t dc_iscale;
-extern fixed_t dc_texturemid;
-extern byte *dc_source; // first pixel in a column
+extern lighttable_t *dc_colormap;
+extern int dc_x;
+extern int dc_yl;
+extern int dc_yh;
+extern fixed_t dc_iscale;
+extern fixed_t dc_texturemid;
+extern byte *dc_source; // first pixel in a column
-void R_DrawColumn (void);
-void R_DrawColumnLow (void);
-void R_DrawFuzzColumn (void);
-void R_DrawFuzzColumnLow (void);
-void R_DrawTranslatedColumn (void);
-void R_DrawTranslatedFuzzColumn (void);
-void R_DrawTranslatedColumnLow (void);
+void R_DrawColumn(void);
+void R_DrawColumnLow(void);
+void R_DrawFuzzColumn(void);
+void R_DrawFuzzColumnLow(void);
+void R_DrawTranslatedColumn(void);
+void R_DrawTranslatedFuzzColumn(void);
+void R_DrawTranslatedColumnLow(void);
-extern int ds_y;
-extern int ds_x1;
-extern int ds_x2;
-extern lighttable_t *ds_colormap;
-extern fixed_t ds_xfrac;
-extern fixed_t ds_yfrac;
-extern fixed_t ds_xstep;
-extern fixed_t ds_ystep;
-extern byte *ds_source; // start of a 64*64 tile image
+extern int ds_y;
+extern int ds_x1;
+extern int ds_x2;
+extern lighttable_t *ds_colormap;
+extern fixed_t ds_xfrac;
+extern fixed_t ds_yfrac;
+extern fixed_t ds_xstep;
+extern fixed_t ds_ystep;
+extern byte *ds_source; // start of a 64*64 tile image
-extern byte *translationtables;
-extern byte *dc_translation;
+extern byte *translationtables;
+extern byte *dc_translation;
-void R_DrawSpan (void);
-void R_DrawSpanLow (void);
+void R_DrawSpan(void);
+void R_DrawSpanLow(void);
-void R_InitBuffer (int width, int height);
-void R_InitTranslationTables (void);
+void R_InitBuffer(int width, int height);
+void R_InitTranslationTables(void);
-#endif // __R_LOCAL__
-
+#endif // __R_LOCAL__
--- a/src/heretic/r_main.c
+++ b/src/heretic/r_main.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_main.c
#include <math.h>
@@ -7,65 +29,65 @@
*/
-int viewangleoffset;
+int viewangleoffset;
-#ifdef __WATCOMC__
-int newViewAngleOff;
-#endif
+#ifdef __WATCOMC__
+int newViewAngleOff;
+#endif
-int validcount = 1; // increment every time a check is made
+int validcount = 1; // increment every time a check is made
-lighttable_t *fixedcolormap;
-extern lighttable_t **walllights;
+lighttable_t *fixedcolormap;
+extern lighttable_t **walllights;
-int centerx, centery;
-fixed_t centerxfrac, centeryfrac;
-fixed_t projection;
+int centerx, centery;
+fixed_t centerxfrac, centeryfrac;
+fixed_t projection;
-int framecount; // just for profiling purposes
+int framecount; // just for profiling purposes
-int sscount, linecount, loopcount;
+int sscount, linecount, loopcount;
-fixed_t viewx, viewy, viewz;
-angle_t viewangle;
-fixed_t viewcos, viewsin;
-player_t *viewplayer;
+fixed_t viewx, viewy, viewz;
+angle_t viewangle;
+fixed_t viewcos, viewsin;
+player_t *viewplayer;
-int detailshift; // 0 = high, 1 = low
+int detailshift; // 0 = high, 1 = low
//
// precalculated math tables
//
-angle_t clipangle;
+angle_t clipangle;
// The viewangletox[viewangle + FINEANGLES/4] lookup maps the visible view
// angles to screen X coordinates, flattening the arc to a flat projection
// plane. There will be many angles mapped to the same X.
-int viewangletox[FINEANGLES/2];
+int viewangletox[FINEANGLES / 2];
// The xtoviewangleangle[] table maps a screen pixel to the lowest viewangle
// that maps back to x ranges from clipangle to -clipangle
-angle_t xtoviewangle[SCREENWIDTH+1];
+angle_t xtoviewangle[SCREENWIDTH + 1];
// the finetangentgent[angle+FINEANGLES/4] table holds the fixed_t tangent
// values for view angles, ranging from MININT to 0 to MAXINT.
-// fixed_t finetangent[FINEANGLES/2];
+// fixed_t finetangent[FINEANGLES/2];
-// fixed_t finesine[5*FINEANGLES/4];
-fixed_t *finecosine = &finesine[FINEANGLES/4];
+// fixed_t finesine[5*FINEANGLES/4];
+fixed_t *finecosine = &finesine[FINEANGLES / 4];
-lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
-lighttable_t *scalelightfixed[MAXLIGHTSCALE];
-lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
+lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+lighttable_t *scalelightfixed[MAXLIGHTSCALE];
+lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
-int extralight; // bumped light from gun blasts
+int extralight; // bumped light from gun blasts
-void (*colfunc) (void);
-void (*basecolfunc) (void);
-void (*fuzzcolfunc) (void);
-void (*transcolfunc) (void);
-void (*spanfunc) (void);
+void (*colfunc) (void);
+void (*basecolfunc) (void);
+void (*fuzzcolfunc) (void);
+void (*transcolfunc) (void);
+void (*spanfunc) (void);
/*
===================
@@ -75,16 +97,16 @@
===================
*/
-void R_AddPointToBox (int x, int y, fixed_t *box)
+void R_AddPointToBox(int x, int y, fixed_t * box)
{
- if (x< box[BOXLEFT])
- box[BOXLEFT] = x;
- if (x> box[BOXRIGHT])
- box[BOXRIGHT] = x;
- if (y< box[BOXBOTTOM])
- box[BOXBOTTOM] = y;
- if (y> box[BOXTOP])
- box[BOXTOP] = y;
+ if (x < box[BOXLEFT])
+ box[BOXLEFT] = x;
+ if (x > box[BOXRIGHT])
+ box[BOXRIGHT] = x;
+ if (y < box[BOXBOTTOM])
+ box[BOXBOTTOM] = y;
+ if (y > box[BOXTOP])
+ box[BOXTOP] = y;
}
@@ -98,87 +120,87 @@
===============================================================================
*/
-int R_PointOnSide (fixed_t x, fixed_t y, node_t *node)
+int R_PointOnSide(fixed_t x, fixed_t y, node_t * node)
{
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t dx, dy;
+ fixed_t left, right;
- if (!node->dx)
- {
- if (x <= node->x)
- return node->dy > 0;
- return node->dy < 0;
- }
- if (!node->dy)
- {
- if (y <= node->y)
- return node->dx < 0;
- return node->dx > 0;
- }
+ if (!node->dx)
+ {
+ if (x <= node->x)
+ return node->dy > 0;
+ return node->dy < 0;
+ }
+ if (!node->dy)
+ {
+ if (y <= node->y)
+ return node->dx < 0;
+ return node->dx > 0;
+ }
- dx = (x - node->x);
- dy = (y - node->y);
+ dx = (x - node->x);
+ dy = (y - node->y);
// try to quickly decide by looking at sign bits
- if ( (node->dy ^ node->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (node->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
+ if ((node->dy ^ node->dx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((node->dy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
- left = FixedMul ( node->dy>>FRACBITS , dx );
- right = FixedMul ( dy , node->dx>>FRACBITS );
+ left = FixedMul(node->dy >> FRACBITS, dx);
+ right = FixedMul(dy, node->dx >> FRACBITS);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
-int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line)
+int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line)
{
- fixed_t lx, ly;
- fixed_t ldx, ldy;
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t lx, ly;
+ fixed_t ldx, ldy;
+ fixed_t dx, dy;
+ fixed_t left, right;
- lx = line->v1->x;
- ly = line->v1->y;
+ lx = line->v1->x;
+ ly = line->v1->y;
- ldx = line->v2->x - lx;
- ldy = line->v2->y - ly;
+ ldx = line->v2->x - lx;
+ ldy = line->v2->y - ly;
- if (!ldx)
- {
- if (x <= lx)
- return ldy > 0;
- return ldy < 0;
- }
- if (!ldy)
- {
- if (y <= ly)
- return ldx < 0;
- return ldx > 0;
- }
+ if (!ldx)
+ {
+ if (x <= lx)
+ return ldy > 0;
+ return ldy < 0;
+ }
+ if (!ldy)
+ {
+ if (y <= ly)
+ return ldx < 0;
+ return ldx > 0;
+ }
- dx = (x - lx);
- dy = (y - ly);
+ dx = (x - lx);
+ dy = (y - ly);
// try to quickly decide by looking at sign bits
- if ( (ldy ^ ldx ^ dx ^ dy)&0x80000000 )
- {
- if ( (ldy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
+ if ((ldy ^ ldx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((ldy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
- left = FixedMul ( ldy>>FRACBITS , dx );
- right = FixedMul ( dy , ldx>>FRACBITS );
+ left = FixedMul(ldy >> FRACBITS, dx);
+ right = FixedMul(dy, ldx >> FRACBITS);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -200,96 +222,97 @@
#define DBITS (FRACBITS-SLOPEBITS)
-extern int tantoangle[SLOPERANGE+1]; // get from tables.c
+extern int tantoangle[SLOPERANGE + 1]; // get from tables.c
-// int tantoangle[SLOPERANGE+1];
+// int tantoangle[SLOPERANGE+1];
-int SlopeDiv (unsigned num, unsigned den)
+int SlopeDiv(unsigned num, unsigned den)
{
- unsigned ans;
- if (den < 512)
- return SLOPERANGE;
- ans = (num<<3)/(den>>8);
- return ans <= SLOPERANGE ? ans : SLOPERANGE;
+ unsigned ans;
+ if (den < 512)
+ return SLOPERANGE;
+ ans = (num << 3) / (den >> 8);
+ return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
-angle_t R_PointToAngle (fixed_t x, fixed_t y)
+angle_t R_PointToAngle(fixed_t x, fixed_t y)
{
- x -= viewx;
- y -= viewy;
- if ( (!x) && (!y) )
- return 0;
- if (x>= 0)
- { // x >=0
- if (y>= 0)
- { // y>= 0
- if (x>y)
- return tantoangle[ SlopeDiv(y,x)]; // octant 0
- else
- return ANG90-1-tantoangle[ SlopeDiv(x,y)]; // octant 1
- }
- else
- { // y<0
- y = -y;
- if (x>y)
- return -tantoangle[SlopeDiv(y,x)]; // octant 8
- else
- return ANG270+tantoangle[ SlopeDiv(x,y)]; // octant 7
- }
- }
- else
- { // x<0
- x = -x;
- if (y>= 0)
- { // y>= 0
- if (x>y)
- return ANG180-1-tantoangle[ SlopeDiv(y,x)]; // octant 3
- else
- return ANG90+ tantoangle[ SlopeDiv(x,y)]; // octant 2
- }
- else
- { // y<0
- y = -y;
- if (x>y)
- return ANG180+tantoangle[ SlopeDiv(y,x)]; // octant 4
- else
- return ANG270-1-tantoangle[ SlopeDiv(x,y)]; // octant 5
- }
- }
+ x -= viewx;
+ y -= viewy;
+ if ((!x) && (!y))
+ return 0;
+ if (x >= 0)
+ { // x >=0
+ if (y >= 0)
+ { // y>= 0
+ if (x > y)
+ return tantoangle[SlopeDiv(y, x)]; // octant 0
+ else
+ return ANG90 - 1 - tantoangle[SlopeDiv(x, y)]; // octant 1
+ }
+ else
+ { // y<0
+ y = -y;
+ if (x > y)
+ return -tantoangle[SlopeDiv(y, x)]; // octant 8
+ else
+ return ANG270 + tantoangle[SlopeDiv(x, y)]; // octant 7
+ }
+ }
+ else
+ { // x<0
+ x = -x;
+ if (y >= 0)
+ { // y>= 0
+ if (x > y)
+ return ANG180 - 1 - tantoangle[SlopeDiv(y, x)]; // octant 3
+ else
+ return ANG90 + tantoangle[SlopeDiv(x, y)]; // octant 2
+ }
+ else
+ { // y<0
+ y = -y;
+ if (x > y)
+ return ANG180 + tantoangle[SlopeDiv(y, x)]; // octant 4
+ else
+ return ANG270 - 1 - tantoangle[SlopeDiv(x, y)]; // octant 5
+ }
+ }
- return 0;
+ return 0;
}
-angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
+angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
{
- viewx = x1;
- viewy = y1;
- return R_PointToAngle (x2, y2);
+ viewx = x1;
+ viewy = y1;
+ return R_PointToAngle(x2, y2);
}
-fixed_t R_PointToDist (fixed_t x, fixed_t y)
+fixed_t R_PointToDist(fixed_t x, fixed_t y)
{
- int angle;
- fixed_t dx, dy, temp;
- fixed_t dist;
+ int angle;
+ fixed_t dx, dy, temp;
+ fixed_t dist;
- dx = abs(x - viewx);
- dy = abs(y - viewy);
+ dx = abs(x - viewx);
+ dy = abs(y - viewy);
- if (dy>dx)
- {
- temp = dx;
- dx = dy;
- dy = temp;
- }
+ if (dy > dx)
+ {
+ temp = dx;
+ dx = dy;
+ dy = temp;
+ }
- angle = (tantoangle[ FixedDiv(dy,dx)>>DBITS ]+ANG90) >> ANGLETOFINESHIFT;
+ angle =
+ (tantoangle[FixedDiv(dy, dx) >> DBITS] + ANG90) >> ANGLETOFINESHIFT;
- dist = FixedDiv (dx, finesine[angle] ); // use as cosine
+ dist = FixedDiv(dx, finesine[angle]); // use as cosine
- return dist;
+ return dist;
}
@@ -302,22 +325,22 @@
=================
*/
-void R_InitPointToAngle (void)
+void R_InitPointToAngle(void)
{
// now getting from tables.c
#if 0
- int i;
- long t;
- float f;
+ int i;
+ long t;
+ float f;
//
// slope (tangent) to angle lookup
//
- for (i=0 ; i<=SLOPERANGE ; i++)
- {
- f = atan( (float)i/SLOPERANGE )/(3.141592657*2);
- t = 0xffffffff*f;
- tantoangle[i] = t;
- }
+ for (i = 0; i <= SLOPERANGE; i++)
+ {
+ f = atan((float) i / SLOPERANGE) / (3.141592657 * 2);
+ t = 0xffffffff * f;
+ tantoangle[i] = t;
+ }
#endif
}
@@ -333,46 +356,46 @@
================
*/
-fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
+fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
{
- fixed_t scale;
- int anglea, angleb;
- int sinea, sineb;
- fixed_t num,den;
+ fixed_t scale;
+ int anglea, angleb;
+ int sinea, sineb;
+ fixed_t num, den;
#if 0
-{
- fixed_t dist,z;
- fixed_t sinv, cosv;
+ {
+ fixed_t dist, z;
+ fixed_t sinv, cosv;
- sinv = finesine[(visangle-rw_normalangle)>>ANGLETOFINESHIFT];
- dist = FixedDiv (rw_distance, sinv);
- cosv = finecosine[(viewangle-visangle)>>ANGLETOFINESHIFT];
- z = abs(FixedMul (dist, cosv));
- scale = FixedDiv(projection, z);
- return scale;
-}
+ sinv = finesine[(visangle - rw_normalangle) >> ANGLETOFINESHIFT];
+ dist = FixedDiv(rw_distance, sinv);
+ cosv = finecosine[(viewangle - visangle) >> ANGLETOFINESHIFT];
+ z = abs(FixedMul(dist, cosv));
+ scale = FixedDiv(projection, z);
+ return scale;
+ }
#endif
- anglea = ANG90 + (visangle-viewangle);
- angleb = ANG90 + (visangle-rw_normalangle);
+ anglea = ANG90 + (visangle - viewangle);
+ angleb = ANG90 + (visangle - rw_normalangle);
// bothe sines are allways positive
- sinea = finesine[anglea>>ANGLETOFINESHIFT];
- sineb = finesine[angleb>>ANGLETOFINESHIFT];
- num = FixedMul(projection,sineb)<<detailshift;
- den = FixedMul(rw_distance,sinea);
- if (den > num>>16)
- {
- scale = FixedDiv (num, den);
- if (scale > 64*FRACUNIT)
- scale = 64*FRACUNIT;
- else if (scale < 256)
- scale = 256;
- }
- else
- scale = 64*FRACUNIT;
+ sinea = finesine[anglea >> ANGLETOFINESHIFT];
+ sineb = finesine[angleb >> ANGLETOFINESHIFT];
+ num = FixedMul(projection, sineb) << detailshift;
+ den = FixedMul(rw_distance, sinea);
+ if (den > num >> 16)
+ {
+ scale = FixedDiv(num, den);
+ if (scale > 64 * FRACUNIT)
+ scale = 64 * FRACUNIT;
+ else if (scale < 256)
+ scale = 256;
+ }
+ else
+ scale = 64 * FRACUNIT;
- return scale;
+ return scale;
}
@@ -385,35 +408,35 @@
=================
*/
-void R_InitTables (void)
+void R_InitTables(void)
{
// now getting from tables.c
#if 0
- int i;
- float a, fv;
- int t;
+ int i;
+ float a, fv;
+ int t;
//
// viewangle tangent table
//
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- a = (i-FINEANGLES/4+0.5)*PI*2/FINEANGLES;
- fv = FRACUNIT*tan (a);
- t = fv;
- finetangent[i] = t;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ a = (i - FINEANGLES / 4 + 0.5) * PI * 2 / FINEANGLES;
+ fv = FRACUNIT * tan(a);
+ t = fv;
+ finetangent[i] = t;
+ }
//
// finesine table
//
- for (i=0 ; i<5*FINEANGLES/4 ; i++)
- {
+ for (i = 0; i < 5 * FINEANGLES / 4; i++)
+ {
// OPTIMIZE: mirror...
- a = (i+0.5)*PI*2/FINEANGLES;
- t = FRACUNIT*sin (a);
- finesine[i] = t;
- }
+ a = (i + 0.5) * PI * 2 / FINEANGLES;
+ t = FRACUNIT * sin(a);
+ finesine[i] = t;
+ }
#endif
}
@@ -427,12 +450,12 @@
=================
*/
-void R_InitTextureMapping (void)
+void R_InitTextureMapping(void)
{
- int i;
- int x;
- int t;
- fixed_t focallength;
+ int i;
+ int x;
+ int t;
+ fixed_t focallength;
//
@@ -439,54 +462,54 @@
// use tangent table to generate viewangletox
// viewangletox will give the next greatest x after the view angle
//
- // calc focallength so FIELDOFVIEW angles covers SCREENWIDTH
- focallength = FixedDiv (centerxfrac
- , finetangent[FINEANGLES/4+FIELDOFVIEW/2] );
+ // calc focallength so FIELDOFVIEW angles covers SCREENWIDTH
+ focallength =
+ FixedDiv(centerxfrac, finetangent[FINEANGLES / 4 + FIELDOFVIEW / 2]);
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- if (finetangent[i] > FRACUNIT*2)
- t = -1;
- else if (finetangent[i] < -FRACUNIT*2)
- t = viewwidth+1;
- else
- {
- t = FixedMul (finetangent[i], focallength);
- t = (centerxfrac - t+FRACUNIT-1)>>FRACBITS;
- if (t < -1)
- t = -1;
- else if (t>viewwidth+1)
- t = viewwidth+1;
- }
- viewangletox[i] = t;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ if (finetangent[i] > FRACUNIT * 2)
+ t = -1;
+ else if (finetangent[i] < -FRACUNIT * 2)
+ t = viewwidth + 1;
+ else
+ {
+ t = FixedMul(finetangent[i], focallength);
+ t = (centerxfrac - t + FRACUNIT - 1) >> FRACBITS;
+ if (t < -1)
+ t = -1;
+ else if (t > viewwidth + 1)
+ t = viewwidth + 1;
+ }
+ viewangletox[i] = t;
+ }
//
// scan viewangletox[] to generate xtoviewangleangle[]
//
// xtoviewangle will give the smallest view angle that maps to x
- for (x=0;x<=viewwidth;x++)
- {
- i = 0;
- while (viewangletox[i]>x)
- i++;
- xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90;
- }
+ for (x = 0; x <= viewwidth; x++)
+ {
+ i = 0;
+ while (viewangletox[i] > x)
+ i++;
+ xtoviewangle[x] = (i << ANGLETOFINESHIFT) - ANG90;
+ }
//
// take out the fencepost cases from viewangletox
//
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- t = FixedMul (finetangent[i], focallength);
- t = centerx - t;
- if (viewangletox[i] == -1)
- viewangletox[i] = 0;
- else if (viewangletox[i] == viewwidth+1)
- viewangletox[i] = viewwidth;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ t = FixedMul(finetangent[i], focallength);
+ t = centerx - t;
+ if (viewangletox[i] == -1)
+ viewangletox[i] = 0;
+ else if (viewangletox[i] == viewwidth + 1)
+ viewangletox[i] = viewwidth;
+ }
- clipangle = xtoviewangle[0];
+ clipangle = xtoviewangle[0];
}
//=============================================================================
@@ -504,29 +527,31 @@
#define DISTMAP 2
-void R_InitLightTables (void)
+void R_InitLightTables(void)
{
- int i,j, level, startmap;
- int scale;
+ int i, j, level, startmap;
+ int scale;
//
// Calculate the light levels to use for each level / distance combination
//
- for (i=0 ; i< LIGHTLEVELS ; i++)
- {
- startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
- for (j=0 ; j<MAXLIGHTZ ; j++)
- {
- scale = FixedDiv ((SCREENWIDTH/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
- scale >>= LIGHTSCALESHIFT;
- level = startmap - scale/DISTMAP;
- if (level < 0)
- level = 0;
- if (level >= NUMCOLORMAPS)
- level = NUMCOLORMAPS-1;
- zlight[i][j] = colormaps + level*256;
- }
- }
+ for (i = 0; i < LIGHTLEVELS; i++)
+ {
+ startmap = ((LIGHTLEVELS - 1 - i) * 2) * NUMCOLORMAPS / LIGHTLEVELS;
+ for (j = 0; j < MAXLIGHTZ; j++)
+ {
+ scale =
+ FixedDiv((SCREENWIDTH / 2 * FRACUNIT),
+ (j + 1) << LIGHTZSHIFT);
+ scale >>= LIGHTSCALESHIFT;
+ level = startmap - scale / DISTMAP;
+ if (level < 0)
+ level = 0;
+ if (level >= NUMCOLORMAPS)
+ level = NUMCOLORMAPS - 1;
+ zlight[i][j] = colormaps + level * 256;
+ }
+ }
}
@@ -541,14 +566,14 @@
==============
*/
-boolean setsizeneeded;
-int setblocks, setdetail;
+boolean setsizeneeded;
+int setblocks, setdetail;
-void R_SetViewSize (int blocks, int detail)
+void R_SetViewSize(int blocks, int detail)
{
- setsizeneeded = true;
- setblocks = blocks;
- setdetail = detail;
+ setsizeneeded = true;
+ setblocks = blocks;
+ setdetail = detail;
}
/*
@@ -559,101 +584,103 @@
==============
*/
-void R_ExecuteSetViewSize (void)
+void R_ExecuteSetViewSize(void)
{
- fixed_t cosadj, dy;
- int i,j, level, startmap;
+ fixed_t cosadj, dy;
+ int i, j, level, startmap;
- setsizeneeded = false;
+ setsizeneeded = false;
- if (setblocks == 11)
- {
- scaledviewwidth = SCREENWIDTH;
- viewheight = SCREENHEIGHT;
- }
- else
- {
- scaledviewwidth = setblocks*32;
- viewheight = (setblocks*158/10);
- }
+ if (setblocks == 11)
+ {
+ scaledviewwidth = SCREENWIDTH;
+ viewheight = SCREENHEIGHT;
+ }
+ else
+ {
+ scaledviewwidth = setblocks * 32;
+ viewheight = (setblocks * 158 / 10);
+ }
- detailshift = setdetail;
- viewwidth = scaledviewwidth>>detailshift;
+ detailshift = setdetail;
+ viewwidth = scaledviewwidth >> detailshift;
- centery = viewheight/2;
- centerx = viewwidth/2;
- centerxfrac = centerx<<FRACBITS;
- centeryfrac = centery<<FRACBITS;
- projection = centerxfrac;
+ centery = viewheight / 2;
+ centerx = viewwidth / 2;
+ centerxfrac = centerx << FRACBITS;
+ centeryfrac = centery << FRACBITS;
+ projection = centerxfrac;
- if (!detailshift)
- {
- colfunc = basecolfunc = R_DrawColumn;
- fuzzcolfunc = R_DrawFuzzColumn;
- transcolfunc = R_DrawTranslatedColumn;
- spanfunc = R_DrawSpan;
- }
- else
- {
- colfunc = basecolfunc = R_DrawColumnLow;
- fuzzcolfunc = R_DrawFuzzColumn;
- transcolfunc = R_DrawTranslatedColumn;
- spanfunc = R_DrawSpanLow;
- }
+ if (!detailshift)
+ {
+ colfunc = basecolfunc = R_DrawColumn;
+ fuzzcolfunc = R_DrawFuzzColumn;
+ transcolfunc = R_DrawTranslatedColumn;
+ spanfunc = R_DrawSpan;
+ }
+ else
+ {
+ colfunc = basecolfunc = R_DrawColumnLow;
+ fuzzcolfunc = R_DrawFuzzColumn;
+ transcolfunc = R_DrawTranslatedColumn;
+ spanfunc = R_DrawSpanLow;
+ }
- R_InitBuffer (scaledviewwidth, viewheight);
+ R_InitBuffer(scaledviewwidth, viewheight);
- R_InitTextureMapping ();
+ R_InitTextureMapping();
//
// psprite scales
//
- pspritescale = FRACUNIT*viewwidth/SCREENWIDTH;
- pspriteiscale = FRACUNIT*SCREENWIDTH/viewwidth;
+ pspritescale = FRACUNIT * viewwidth / SCREENWIDTH;
+ pspriteiscale = FRACUNIT * SCREENWIDTH / viewwidth;
//
// thing clipping
//
- for (i=0 ; i<viewwidth ; i++)
- screenheightarray[i] = viewheight;
+ for (i = 0; i < viewwidth; i++)
+ screenheightarray[i] = viewheight;
//
// planes
//
- for (i=0 ; i<viewheight ; i++)
- {
- dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2;
- dy = abs(dy);
- yslope[i] = FixedDiv ( (viewwidth<<detailshift)/2*FRACUNIT, dy);
- }
+ for (i = 0; i < viewheight; i++)
+ {
+ dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2;
+ dy = abs(dy);
+ yslope[i] = FixedDiv((viewwidth << detailshift) / 2 * FRACUNIT, dy);
+ }
- for (i=0 ; i<viewwidth ; i++)
- {
- cosadj = abs(finecosine[xtoviewangle[i]>>ANGLETOFINESHIFT]);
- distscale[i] = FixedDiv (FRACUNIT,cosadj);
- }
+ for (i = 0; i < viewwidth; i++)
+ {
+ cosadj = abs(finecosine[xtoviewangle[i] >> ANGLETOFINESHIFT]);
+ distscale[i] = FixedDiv(FRACUNIT, cosadj);
+ }
//
// Calculate the light levels to use for each level / scale combination
//
- for (i=0 ; i< LIGHTLEVELS ; i++)
- {
- startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
- for (j=0 ; j<MAXLIGHTSCALE ; j++)
- {
- level = startmap - j*SCREENWIDTH/(viewwidth<<detailshift)/DISTMAP;
- if (level < 0)
- level = 0;
- if (level >= NUMCOLORMAPS)
- level = NUMCOLORMAPS-1;
- scalelight[i][j] = colormaps + level*256;
- }
- }
+ for (i = 0; i < LIGHTLEVELS; i++)
+ {
+ startmap = ((LIGHTLEVELS - 1 - i) * 2) * NUMCOLORMAPS / LIGHTLEVELS;
+ for (j = 0; j < MAXLIGHTSCALE; j++)
+ {
+ level =
+ startmap -
+ j * SCREENWIDTH / (viewwidth << detailshift) / DISTMAP;
+ if (level < 0)
+ level = 0;
+ if (level >= NUMCOLORMAPS)
+ level = NUMCOLORMAPS - 1;
+ scalelight[i][j] = colormaps + level * 256;
+ }
+ }
//
// draw the border
//
- R_DrawViewBorder (); // erase old menu stuff
+ R_DrawViewBorder(); // erase old menu stuff
}
@@ -665,33 +692,33 @@
==============
*/
-int detailLevel;
-int screenblocks;
+int detailLevel;
+int screenblocks;
-void R_Init (void)
+void R_Init(void)
{
- tprintf("R_InitData ",1);
- R_InitData ();
+ tprintf("R_InitData ", 1);
+ R_InitData();
//printf (".");
- tprintf("R_InitPointToAngle\n",0);
- R_InitPointToAngle ();
+ tprintf("R_InitPointToAngle\n", 0);
+ R_InitPointToAngle();
//printf (".");
- tprintf("R_InitTables ",0);
- R_InitTables ();
- // viewwidth / viewheight / detailLevel are set by the defaults
+ tprintf("R_InitTables ", 0);
+ R_InitTables();
+ // viewwidth / viewheight / detailLevel are set by the defaults
//printf (".");
- R_SetViewSize (screenblocks, detailLevel);
- tprintf("R_InitPlanes\n",0);
- R_InitPlanes ();
+ R_SetViewSize(screenblocks, detailLevel);
+ tprintf("R_InitPlanes\n", 0);
+ R_InitPlanes();
//printf (".");
- tprintf("R_InitLightTables ",0);
- R_InitLightTables ();
+ tprintf("R_InitLightTables ", 0);
+ R_InitLightTables();
//printf (".");
- tprintf("R_InitSkyMap\n",0);
- R_InitSkyMap ();
+ tprintf("R_InitSkyMap\n", 0);
+ R_InitSkyMap();
//printf (".");
- R_InitTranslationTables();
- framecount = 0;
+ R_InitTranslationTables();
+ framecount = 0;
}
@@ -703,24 +730,24 @@
==============
*/
-subsector_t *R_PointInSubsector (fixed_t x, fixed_t y)
+subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
{
- node_t *node;
- int side, nodenum;
+ node_t *node;
+ int side, nodenum;
- if (!numnodes) // single subsector is a special case
- return subsectors;
+ if (!numnodes) // single subsector is a special case
+ return subsectors;
- nodenum = numnodes-1;
+ nodenum = numnodes - 1;
- while (! (nodenum & NF_SUBSECTOR) )
- {
- node = &nodes[nodenum];
- side = R_PointOnSide (x, y, node);
- nodenum = node->children[side];
- }
+ while (!(nodenum & NF_SUBSECTOR))
+ {
+ node = &nodes[nodenum];
+ side = R_PointOnSide(x, y, node);
+ nodenum = node->children[side];
+ }
- return &subsectors[nodenum & ~NF_SUBSECTOR];
+ return &subsectors[nodenum & ~NF_SUBSECTOR];
}
@@ -730,95 +757,96 @@
//
//----------------------------------------------------------------------------
-void R_SetupFrame(player_t *player)
+void R_SetupFrame(player_t * player)
{
- int i;
- int tableAngle;
- int tempCentery;
+ int i;
+ int tableAngle;
+ int tempCentery;
- //drawbsp = 1;
- viewplayer = player;
-#ifdef __WATCOMC__
- viewangleoffset = newViewAngleOff<<ANGLETOFINESHIFT;
-#endif
- viewangle = player->mo->angle+viewangleoffset;
- tableAngle = viewangle>>ANGLETOFINESHIFT;
- if(player->chickenTics && player->chickenPeck)
- { // Set chicken attack view position
- viewx = player->mo->x+player->chickenPeck*finecosine[tableAngle];
- viewy = player->mo->y+player->chickenPeck*finesine[tableAngle];
- }
- else
- { // Normal view position
- viewx = player->mo->x;
- viewy = player->mo->y;
- }
- extralight = player->extralight;
- viewz = player->viewz;
-
- tempCentery = viewheight/2+(player->lookdir)*screenblocks/10;
- if(centery != tempCentery)
- {
- centery = tempCentery;
- centeryfrac = centery<<FRACBITS;
- for(i = 0; i < viewheight; i++)
- {
- yslope[i] = FixedDiv ((viewwidth<<detailshift)/2*FRACUNIT,
- abs(((i-centery)<<FRACBITS)+FRACUNIT/2));
- }
- }
- viewsin = finesine[tableAngle];
- viewcos = finecosine[tableAngle];
- sscount = 0;
- if(player->fixedcolormap)
- {
- fixedcolormap = colormaps+player->fixedcolormap
- *256*sizeof(lighttable_t);
- walllights = scalelightfixed;
- for(i = 0; i < MAXLIGHTSCALE; i++)
- {
- scalelightfixed[i] = fixedcolormap;
- }
- }
- else
- {
- fixedcolormap = 0;
- }
- framecount++;
- validcount++;
- if(BorderNeedRefresh)
- {
- if(setblocks < 10)
- {
- R_DrawViewBorder();
- }
- BorderNeedRefresh = false;
- BorderTopRefresh = false;
- UpdateState |= I_FULLSCRN;
- }
- if(BorderTopRefresh)
- {
- if(setblocks < 10)
- {
- R_DrawTopBorder();
- }
- BorderTopRefresh = false;
- UpdateState |= I_MESSAGES;
- }
+ //drawbsp = 1;
+ viewplayer = player;
+#ifdef __WATCOMC__
+ viewangleoffset = newViewAngleOff << ANGLETOFINESHIFT;
+#endif
+ viewangle = player->mo->angle + viewangleoffset;
+ tableAngle = viewangle >> ANGLETOFINESHIFT;
+ if (player->chickenTics && player->chickenPeck)
+ { // Set chicken attack view position
+ viewx = player->mo->x + player->chickenPeck * finecosine[tableAngle];
+ viewy = player->mo->y + player->chickenPeck * finesine[tableAngle];
+ }
+ else
+ { // Normal view position
+ viewx = player->mo->x;
+ viewy = player->mo->y;
+ }
+ extralight = player->extralight;
+ viewz = player->viewz;
+ tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10;
+ if (centery != tempCentery)
+ {
+ centery = tempCentery;
+ centeryfrac = centery << FRACBITS;
+ for (i = 0; i < viewheight; i++)
+ {
+ yslope[i] = FixedDiv((viewwidth << detailshift) / 2 * FRACUNIT,
+ abs(((i - centery) << FRACBITS) +
+ FRACUNIT / 2));
+ }
+ }
+ viewsin = finesine[tableAngle];
+ viewcos = finecosine[tableAngle];
+ sscount = 0;
+ if (player->fixedcolormap)
+ {
+ fixedcolormap = colormaps + player->fixedcolormap
+ * 256 * sizeof(lighttable_t);
+ walllights = scalelightfixed;
+ for (i = 0; i < MAXLIGHTSCALE; i++)
+ {
+ scalelightfixed[i] = fixedcolormap;
+ }
+ }
+ else
+ {
+ fixedcolormap = 0;
+ }
+ framecount++;
+ validcount++;
+ if (BorderNeedRefresh)
+ {
+ if (setblocks < 10)
+ {
+ R_DrawViewBorder();
+ }
+ BorderNeedRefresh = false;
+ BorderTopRefresh = false;
+ UpdateState |= I_FULLSCRN;
+ }
+ if (BorderTopRefresh)
+ {
+ if (setblocks < 10)
+ {
+ R_DrawTopBorder();
+ }
+ BorderTopRefresh = false;
+ UpdateState |= I_MESSAGES;
+ }
+
#ifdef __NeXT__
- RD_ClearMapWindow ();
+ RD_ClearMapWindow();
#endif
#ifdef __WATCOMC__
- destview = destscreen+(viewwindowx>>2)+viewwindowy*80;
+ destview = destscreen + (viewwindowx >> 2) + viewwindowy * 80;
#endif
#if 0
-{
-static int frame;
-memset (screen, frame, SCREENWIDTH*SCREENHEIGHT);
-frame++;
-}
+ {
+ static int frame;
+ memset(screen, frame, SCREENWIDTH * SCREENHEIGHT);
+ frame++;
+ }
#endif
}
@@ -830,18 +858,18 @@
==============
*/
-void R_RenderPlayerView (player_t *player)
+void R_RenderPlayerView(player_t * player)
{
- R_SetupFrame (player);
- R_ClearClipSegs ();
- R_ClearDrawSegs ();
- R_ClearPlanes ();
- R_ClearSprites ();
- NetUpdate (); // check for new console commands
- R_RenderBSPNode (numnodes-1); // the head node is the last node output
- NetUpdate (); // check for new console commands
- R_DrawPlanes ();
- NetUpdate (); // check for new console commands
- R_DrawMasked ();
- NetUpdate (); // check for new console commands
+ R_SetupFrame(player);
+ R_ClearClipSegs();
+ R_ClearDrawSegs();
+ R_ClearPlanes();
+ R_ClearSprites();
+ NetUpdate(); // check for new console commands
+ R_RenderBSPNode(numnodes - 1); // the head node is the last node output
+ NetUpdate(); // check for new console commands
+ R_DrawPlanes();
+ NetUpdate(); // check for new console commands
+ R_DrawMasked();
+ NetUpdate(); // check for new console commands
}
--- a/src/heretic/r_plane.c
+++ b/src/heretic/r_plane.c
@@ -1,26 +1,48 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_planes.c
#include "DoomDef.h"
#include "R_local.h"
-planefunction_t floorfunc, ceilingfunc;
+planefunction_t floorfunc, ceilingfunc;
//
// sky mapping
//
-int skyflatnum;
-int skytexture;
-int skytexturemid;
-fixed_t skyiscale;
+int skyflatnum;
+int skytexture;
+int skytexturemid;
+fixed_t skyiscale;
//
// opening
//
-visplane_t visplanes[MAXVISPLANES], *lastvisplane;
-visplane_t *floorplane, *ceilingplane;
+visplane_t visplanes[MAXVISPLANES], *lastvisplane;
+visplane_t *floorplane, *ceilingplane;
-short openings[MAXOPENINGS], *lastopening;
+short openings[MAXOPENINGS], *lastopening;
//
// clip values are the solid pixel bounding the range
@@ -27,30 +49,30 @@
// floorclip starts out SCREENHEIGHT
// ceilingclip starts out -1
//
-short floorclip[SCREENWIDTH];
-short ceilingclip[SCREENWIDTH];
+short floorclip[SCREENWIDTH];
+short ceilingclip[SCREENWIDTH];
//
// spanstart holds the start of a plane span
// initialized to 0 at start
//
-int spanstart[SCREENHEIGHT];
-int spanstop[SCREENHEIGHT];
+int spanstart[SCREENHEIGHT];
+int spanstop[SCREENHEIGHT];
//
// texture mapping
//
-lighttable_t **planezlight;
-fixed_t planeheight;
+lighttable_t **planezlight;
+fixed_t planeheight;
-fixed_t yslope[SCREENHEIGHT];
-fixed_t distscale[SCREENWIDTH];
-fixed_t basexscale, baseyscale;
+fixed_t yslope[SCREENHEIGHT];
+fixed_t distscale[SCREENWIDTH];
+fixed_t basexscale, baseyscale;
-fixed_t cachedheight[SCREENHEIGHT];
-fixed_t cacheddistance[SCREENHEIGHT];
-fixed_t cachedxstep[SCREENHEIGHT];
-fixed_t cachedystep[SCREENHEIGHT];
+fixed_t cachedheight[SCREENHEIGHT];
+fixed_t cacheddistance[SCREENHEIGHT];
+fixed_t cachedxstep[SCREENHEIGHT];
+fixed_t cachedystep[SCREENHEIGHT];
/*
@@ -63,11 +85,11 @@
================
*/
-void R_InitSkyMap (void)
+void R_InitSkyMap(void)
{
- skyflatnum = R_FlatNumForName ("F_SKY1");
- skytexturemid = 200*FRACUNIT;
- skyiscale = FRACUNIT;
+ skyflatnum = R_FlatNumForName("F_SKY1");
+ skytexturemid = 200 * FRACUNIT;
+ skyiscale = FRACUNIT;
}
@@ -80,7 +102,7 @@
====================
*/
-void R_InitPlanes (void)
+void R_InitPlanes(void)
{
}
@@ -103,52 +125,52 @@
================
*/
-void R_MapPlane (int y, int x1, int x2)
+void R_MapPlane(int y, int x1, int x2)
{
- angle_t angle;
- fixed_t distance, length;
- unsigned index;
-
+ angle_t angle;
+ fixed_t distance, length;
+ unsigned index;
+
#ifdef RANGECHECK
- if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>viewheight)
- I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
+ if (x2 < x1 || x1 < 0 || x2 >= viewwidth || (unsigned) y > viewheight)
+ I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);
#endif
- if (planeheight != cachedheight[y])
- {
- cachedheight[y] = planeheight;
- distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
+ if (planeheight != cachedheight[y])
+ {
+ cachedheight[y] = planeheight;
+ distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
- ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
- ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
- }
- else
- {
- distance = cacheddistance[y];
- ds_xstep = cachedxstep[y];
- ds_ystep = cachedystep[y];
- }
-
- length = FixedMul (distance,distscale[x1]);
- angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;
- ds_xfrac = viewx + FixedMul(finecosine[angle], length);
- ds_yfrac = -viewy - FixedMul(finesine[angle], length);
+ ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
+ ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
+ }
+ else
+ {
+ distance = cacheddistance[y];
+ ds_xstep = cachedxstep[y];
+ ds_ystep = cachedystep[y];
+ }
- if (fixedcolormap)
- ds_colormap = fixedcolormap;
- else
- {
- index = distance >> LIGHTZSHIFT;
- if (index >= MAXLIGHTZ )
- index = MAXLIGHTZ-1;
- ds_colormap = planezlight[index];
- }
-
- ds_y = y;
- ds_x1 = x1;
- ds_x2 = x2;
-
- spanfunc (); // high or low detail
+ length = FixedMul(distance, distscale[x1]);
+ angle = (viewangle + xtoviewangle[x1]) >> ANGLETOFINESHIFT;
+ ds_xfrac = viewx + FixedMul(finecosine[angle], length);
+ ds_yfrac = -viewy - FixedMul(finesine[angle], length);
+
+ if (fixedcolormap)
+ ds_colormap = fixedcolormap;
+ else
+ {
+ index = distance >> LIGHTZSHIFT;
+ if (index >= MAXLIGHTZ)
+ index = MAXLIGHTZ - 1;
+ ds_colormap = planezlight[index];
+ }
+
+ ds_y = y;
+ ds_x1 = x1;
+ ds_x2 = x2;
+
+ spanfunc(); // high or low detail
}
//=============================================================================
@@ -162,32 +184,32 @@
====================
*/
-void R_ClearPlanes (void)
+void R_ClearPlanes(void)
{
- int i;
- angle_t angle;
-
+ int i;
+ angle_t angle;
+
//
// opening / clipping determination
-//
- for (i=0 ; i<viewwidth ; i++)
- {
- floorclip[i] = viewheight;
- ceilingclip[i] = -1;
- }
+//
+ for (i = 0; i < viewwidth; i++)
+ {
+ floorclip[i] = viewheight;
+ ceilingclip[i] = -1;
+ }
- lastvisplane = visplanes;
- lastopening = openings;
-
+ lastvisplane = visplanes;
+ lastopening = openings;
+
//
// texture calculation
//
- memset (cachedheight, 0, sizeof(cachedheight));
- angle = (viewangle-ANG90)>>ANGLETOFINESHIFT; // left to right mapping
-
- // scale will be unit scale at SCREENWIDTH/2 distance
- basexscale = FixedDiv (finecosine[angle],centerxfrac);
- baseyscale = -FixedDiv (finesine[angle],centerxfrac);
+ memset(cachedheight, 0, sizeof(cachedheight));
+ angle = (viewangle - ANG90) >> ANGLETOFINESHIFT; // left to right mapping
+
+ // scale will be unit scale at SCREENWIDTH/2 distance
+ basexscale = FixedDiv(finecosine[angle], centerxfrac);
+ baseyscale = -FixedDiv(finesine[angle], centerxfrac);
}
@@ -201,45 +223,44 @@
*/
visplane_t *R_FindPlane(fixed_t height, int picnum,
- int lightlevel, int special)
+ int lightlevel, int special)
{
- visplane_t *check;
+ visplane_t *check;
- if(picnum == skyflatnum)
- {
- // all skies map together
- height = 0;
- lightlevel = 0;
- }
+ if (picnum == skyflatnum)
+ {
+ // all skies map together
+ height = 0;
+ lightlevel = 0;
+ }
- for(check = visplanes; check < lastvisplane; check++)
- {
- if(height == check->height
- && picnum == check->picnum
- && lightlevel == check->lightlevel
- && special == check->special)
- break;
- }
+ for (check = visplanes; check < lastvisplane; check++)
+ {
+ if (height == check->height
+ && picnum == check->picnum
+ && lightlevel == check->lightlevel && special == check->special)
+ break;
+ }
- if(check < lastvisplane)
- {
- return(check);
- }
+ if (check < lastvisplane)
+ {
+ return (check);
+ }
- if(lastvisplane-visplanes == MAXVISPLANES)
- {
- I_Error("R_FindPlane: no more visplanes");
- }
+ if (lastvisplane - visplanes == MAXVISPLANES)
+ {
+ I_Error("R_FindPlane: no more visplanes");
+ }
- lastvisplane++;
- check->height = height;
- check->picnum = picnum;
- check->lightlevel = lightlevel;
- check->special = special;
- check->minx = SCREENWIDTH;
- check->maxx = -1;
- memset(check->top,0xff,sizeof(check->top));
- return(check);
+ lastvisplane++;
+ check->height = height;
+ check->picnum = picnum;
+ check->lightlevel = lightlevel;
+ check->special = special;
+ check->minx = SCREENWIDTH;
+ check->maxx = -1;
+ memset(check->top, 0xff, sizeof(check->top));
+ return (check);
}
/*
@@ -250,57 +271,57 @@
===============
*/
-visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
+visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop)
{
- int intrl, intrh;
- int unionl, unionh;
- int x;
-
- if (start < pl->minx)
- {
- intrl = pl->minx;
- unionl = start;
- }
- else
- {
- unionl = pl->minx;
- intrl = start;
- }
-
- if (stop > pl->maxx)
- {
- intrh = pl->maxx;
- unionh = stop;
- }
- else
- {
- unionh = pl->maxx;
- intrh = stop;
- }
+ int intrl, intrh;
+ int unionl, unionh;
+ int x;
- for (x=intrl ; x<= intrh ; x++)
- if (pl->top[x] != 0xff)
- break;
+ if (start < pl->minx)
+ {
+ intrl = pl->minx;
+ unionl = start;
+ }
+ else
+ {
+ unionl = pl->minx;
+ intrl = start;
+ }
- if (x > intrh)
- {
- pl->minx = unionl;
- pl->maxx = unionh;
- return pl; // use the same one
- }
-
+ if (stop > pl->maxx)
+ {
+ intrh = pl->maxx;
+ unionh = stop;
+ }
+ else
+ {
+ unionh = pl->maxx;
+ intrh = stop;
+ }
+
+ for (x = intrl; x <= intrh; x++)
+ if (pl->top[x] != 0xff)
+ break;
+
+ if (x > intrh)
+ {
+ pl->minx = unionl;
+ pl->maxx = unionh;
+ return pl; // use the same one
+ }
+
// make a new visplane
- lastvisplane->height = pl->height;
- lastvisplane->picnum = pl->picnum;
- lastvisplane->lightlevel = pl->lightlevel;
- lastvisplane->special = pl->special;
- pl = lastvisplane++;
- pl->minx = start;
- pl->maxx = stop;
- memset (pl->top,0xff,sizeof(pl->top));
-
- return pl;
+ lastvisplane->height = pl->height;
+ lastvisplane->picnum = pl->picnum;
+ lastvisplane->lightlevel = pl->lightlevel;
+ lastvisplane->special = pl->special;
+ pl = lastvisplane++;
+ pl->minx = start;
+ pl->maxx = stop;
+ memset(pl->top, 0xff, sizeof(pl->top));
+
+ return pl;
}
@@ -315,29 +336,29 @@
================
*/
-void R_MakeSpans (int x, int t1, int b1, int t2, int b2)
+void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
{
- while (t1 < t2 && t1<=b1)
- {
- R_MapPlane (t1,spanstart[t1],x-1);
- t1++;
- }
- while (b1 > b2 && b1>=t1)
- {
- R_MapPlane (b1,spanstart[b1],x-1);
- b1--;
- }
-
- while (t2 < t1 && t2<=b2)
- {
- spanstart[t2] = x;
- t2++;
- }
- while (b2 > b1 && b2>=t2)
- {
- spanstart[b2] = x;
- b2--;
- }
+ while (t1 < t2 && t1 <= b1)
+ {
+ R_MapPlane(t1, spanstart[t1], x - 1);
+ t1++;
+ }
+ while (b1 > b2 && b1 >= t1)
+ {
+ R_MapPlane(b1, spanstart[b1], x - 1);
+ b1--;
+ }
+
+ while (t2 < t1 && t2 <= b2)
+ {
+ spanstart[t2] = x;
+ t2++;
+ }
+ while (b2 > b1 && b2 >= t2)
+ {
+ spanstart[b2] = x;
+ b2--;
+ }
}
@@ -351,122 +372,144 @@
================
*/
-void R_DrawPlanes (void)
+void R_DrawPlanes(void)
{
- visplane_t *pl;
- int light;
- int x, stop;
- int angle;
- byte *tempSource;
-
- byte *dest;
- int count;
- fixed_t frac, fracstep;
-
-extern byte *ylookup[MAXHEIGHT];
-extern int columnofs[MAXWIDTH];
+ visplane_t *pl;
+ int light;
+ int x, stop;
+ int angle;
+ byte *tempSource;
+ byte *dest;
+ int count;
+ fixed_t frac, fracstep;
+
+ extern byte *ylookup[MAXHEIGHT];
+ extern int columnofs[MAXWIDTH];
+
#ifdef RANGECHECK
- if (ds_p - drawsegs > MAXDRAWSEGS)
- I_Error ("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs);
- if (lastvisplane - visplanes > MAXVISPLANES)
- I_Error ("R_DrawPlanes: visplane overflow (%i)", lastvisplane - visplanes);
- if (lastopening - openings > MAXOPENINGS)
- I_Error ("R_DrawPlanes: opening overflow (%i)", lastopening - openings);
+ if (ds_p - drawsegs > MAXDRAWSEGS)
+ I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs);
+ if (lastvisplane - visplanes > MAXVISPLANES)
+ I_Error("R_DrawPlanes: visplane overflow (%i)",
+ lastvisplane - visplanes);
+ if (lastopening - openings > MAXOPENINGS)
+ I_Error("R_DrawPlanes: opening overflow (%i)",
+ lastopening - openings);
#endif
- for (pl = visplanes ; pl < lastvisplane ; pl++)
- {
- if (pl->minx > pl->maxx)
- continue;
- //
- // sky flat
- //
- if (pl->picnum == skyflatnum)
- {
- dc_iscale = skyiscale;
- dc_colormap = colormaps;// sky is allways drawn full bright
- dc_texturemid = skytexturemid;
- for (x=pl->minx ; x <= pl->maxx ; x++)
- {
- dc_yl = pl->top[x];
- dc_yh = pl->bottom[x];
- if (dc_yl <= dc_yh)
- {
- angle = (viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
- dc_x = x;
- dc_source = R_GetColumn(skytexture, angle);
+ for (pl = visplanes; pl < lastvisplane; pl++)
+ {
+ if (pl->minx > pl->maxx)
+ continue;
+ //
+ // sky flat
+ //
+ if (pl->picnum == skyflatnum)
+ {
+ dc_iscale = skyiscale;
+ dc_colormap = colormaps; // sky is allways drawn full bright
+ dc_texturemid = skytexturemid;
+ for (x = pl->minx; x <= pl->maxx; x++)
+ {
+ dc_yl = pl->top[x];
+ dc_yh = pl->bottom[x];
+ if (dc_yl <= dc_yh)
+ {
+ angle = (viewangle + xtoviewangle[x]) >> ANGLETOSKYSHIFT;
+ dc_x = x;
+ dc_source = R_GetColumn(skytexture, angle);
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = 1;
- frac = (dc_texturemid>>FRACBITS) + (dc_yl-centery);
- do
- {
- *dest = dc_source[frac];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-
-// colfunc ();
- }
- }
- continue;
- }
-
- //
- // regular flat
- //
- tempSource = W_CacheLumpNum(firstflat +
- flattranslation[pl->picnum], PU_STATIC);
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
- switch(pl->special)
- {
- case 25: case 26: case 27: case 28: case 29: // Scroll_North
- ds_source = tempSource;
- break;
- case 20: case 21: case 22: case 23: case 24: // Scroll_East
- ds_source = tempSource+((63-((leveltime>>1)&63))<<
- (pl->special-20)&63);
- //ds_source = tempSource+((leveltime>>1)&63);
- break;
- case 30: case 31: case 32: case 33: case 34: // Scroll_South
- ds_source = tempSource;
- break;
- case 35: case 36: case 37: case 38: case 39: // Scroll_West
- ds_source = tempSource;
- break;
- case 4: // Scroll_EastLavaDamage
- ds_source = tempSource+(((63-((leveltime>>1)&63))<<3)&63);
- break;
- default:
- ds_source = tempSource;
- }
- planeheight = abs(pl->height-viewz);
- light = (pl->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (light >= LIGHTLEVELS)
- light = LIGHTLEVELS-1;
- if (light < 0)
- light = 0;
- planezlight = zlight[light];
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0
+ || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh,
+ dc_x);
+#endif
- pl->top[pl->maxx+1] = 0xff;
- pl->top[pl->minx-1] = 0xff;
-
- stop = pl->maxx + 1;
- for (x=pl->minx ; x<= stop ; x++)
- R_MakeSpans (x,pl->top[x-1],pl->bottom[x-1]
- ,pl->top[x],pl->bottom[x]);
-
- Z_ChangeTag (tempSource, PU_CACHE);
- }
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = 1;
+ frac = (dc_texturemid >> FRACBITS) + (dc_yl - centery);
+ do
+ {
+ *dest = dc_source[frac];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+
+// colfunc ();
+ }
+ }
+ continue;
+ }
+
+ //
+ // regular flat
+ //
+ tempSource = W_CacheLumpNum(firstflat +
+ flattranslation[pl->picnum], PU_STATIC);
+
+ switch (pl->special)
+ {
+ case 25:
+ case 26:
+ case 27:
+ case 28:
+ case 29: // Scroll_North
+ ds_source = tempSource;
+ break;
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24: // Scroll_East
+ ds_source = tempSource + ((63 - ((leveltime >> 1) & 63)) <<
+ (pl->special - 20) & 63);
+ //ds_source = tempSource+((leveltime>>1)&63);
+ break;
+ case 30:
+ case 31:
+ case 32:
+ case 33:
+ case 34: // Scroll_South
+ ds_source = tempSource;
+ break;
+ case 35:
+ case 36:
+ case 37:
+ case 38:
+ case 39: // Scroll_West
+ ds_source = tempSource;
+ break;
+ case 4: // Scroll_EastLavaDamage
+ ds_source =
+ tempSource + (((63 - ((leveltime >> 1) & 63)) << 3) & 63);
+ break;
+ default:
+ ds_source = tempSource;
+ }
+ planeheight = abs(pl->height - viewz);
+ light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (light >= LIGHTLEVELS)
+ light = LIGHTLEVELS - 1;
+ if (light < 0)
+ light = 0;
+ planezlight = zlight[light];
+
+ pl->top[pl->maxx + 1] = 0xff;
+ pl->top[pl->minx - 1] = 0xff;
+
+ stop = pl->maxx + 1;
+ for (x = pl->minx; x <= stop; x++)
+ R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1], pl->top[x],
+ pl->bottom[x]);
+
+ Z_ChangeTag(tempSource, PU_CACHE);
+ }
}
--- a/src/heretic/r_segs.c
+++ b/src/heretic/r_segs.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
//**************************************************************************
//**
@@ -12,41 +34,41 @@
// OPTIMIZE: closed two sided lines as single sided
-boolean segtextured; // true if any of the segs textures might be vis
-boolean markfloor; // false if the back side is the same plane
-boolean markceiling;
-boolean maskedtexture;
-int toptexture, bottomtexture, midtexture;
+boolean segtextured; // true if any of the segs textures might be vis
+boolean markfloor; // false if the back side is the same plane
+boolean markceiling;
+boolean maskedtexture;
+int toptexture, bottomtexture, midtexture;
-angle_t rw_normalangle;
-int rw_angle1; // angle to line origin
+angle_t rw_normalangle;
+int rw_angle1; // angle to line origin
//
// wall
//
-int rw_x;
-int rw_stopx;
-angle_t rw_centerangle;
-fixed_t rw_offset;
-fixed_t rw_distance;
-fixed_t rw_scale;
-fixed_t rw_scalestep;
-fixed_t rw_midtexturemid;
-fixed_t rw_toptexturemid;
-fixed_t rw_bottomtexturemid;
+int rw_x;
+int rw_stopx;
+angle_t rw_centerangle;
+fixed_t rw_offset;
+fixed_t rw_distance;
+fixed_t rw_scale;
+fixed_t rw_scalestep;
+fixed_t rw_midtexturemid;
+fixed_t rw_toptexturemid;
+fixed_t rw_bottomtexturemid;
-int worldtop, worldbottom, worldhigh, worldlow;
+int worldtop, worldbottom, worldhigh, worldlow;
-fixed_t pixhigh, pixlow;
-fixed_t pixhighstep, pixlowstep;
-fixed_t topfrac, topstep;
-fixed_t bottomfrac, bottomstep;
+fixed_t pixhigh, pixlow;
+fixed_t pixhighstep, pixlowstep;
+fixed_t topfrac, topstep;
+fixed_t bottomfrac, bottomstep;
-lighttable_t **walllights;
+lighttable_t **walllights;
-short *maskedtexturecol;
+short *maskedtexturecol;
/*
================
@@ -56,90 +78,91 @@
================
*/
-void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
+void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2)
{
- unsigned index;
- column_t *col;
- int lightnum;
- int texnum;
+ unsigned index;
+ column_t *col;
+ int lightnum;
+ int texnum;
//
// calculate light table
// use different light tables for horizontal / vertical / diagonal
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
- curline = ds->curline;
- frontsector = curline->frontsector;
- backsector = curline->backsector;
- texnum = texturetranslation[curline->sidedef->midtexture];
+ curline = ds->curline;
+ frontsector = curline->frontsector;
+ backsector = curline->backsector;
+ texnum = texturetranslation[curline->sidedef->midtexture];
- lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (curline->v1->y == curline->v2->y)
- lightnum--;
- else if (curline->v1->x == curline->v2->x)
- lightnum++;
- if (lightnum < 0)
- walllights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- walllights = scalelight[LIGHTLEVELS-1];
- else
- walllights = scalelight[lightnum];
+ lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (curline->v1->y == curline->v2->y)
+ lightnum--;
+ else if (curline->v1->x == curline->v2->x)
+ lightnum++;
+ if (lightnum < 0)
+ walllights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ walllights = scalelight[LIGHTLEVELS - 1];
+ else
+ walllights = scalelight[lightnum];
- maskedtexturecol = ds->maskedtexturecol;
+ maskedtexturecol = ds->maskedtexturecol;
- rw_scalestep = ds->scalestep;
- spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
- mfloorclip = ds->sprbottomclip;
- mceilingclip = ds->sprtopclip;
+ rw_scalestep = ds->scalestep;
+ spryscale = ds->scale1 + (x1 - ds->x1) * rw_scalestep;
+ mfloorclip = ds->sprbottomclip;
+ mceilingclip = ds->sprtopclip;
//
// find positioning
//
- if (curline->linedef->flags & ML_DONTPEGBOTTOM)
- {
- dc_texturemid = frontsector->floorheight > backsector->floorheight
- ? frontsector->floorheight : backsector->floorheight;
- dc_texturemid = dc_texturemid + textureheight[texnum] - viewz;
- }
- else
- {
- dc_texturemid =frontsector->ceilingheight<backsector->ceilingheight
- ? frontsector->ceilingheight : backsector->ceilingheight;
- dc_texturemid = dc_texturemid - viewz;
- }
- dc_texturemid += curline->sidedef->rowoffset;
+ if (curline->linedef->flags & ML_DONTPEGBOTTOM)
+ {
+ dc_texturemid = frontsector->floorheight > backsector->floorheight
+ ? frontsector->floorheight : backsector->floorheight;
+ dc_texturemid = dc_texturemid + textureheight[texnum] - viewz;
+ }
+ else
+ {
+ dc_texturemid = frontsector->ceilingheight < backsector->ceilingheight
+ ? frontsector->ceilingheight : backsector->ceilingheight;
+ dc_texturemid = dc_texturemid - viewz;
+ }
+ dc_texturemid += curline->sidedef->rowoffset;
- if (fixedcolormap)
- dc_colormap = fixedcolormap;
+ if (fixedcolormap)
+ dc_colormap = fixedcolormap;
//
// draw the columns
//
- for (dc_x = x1 ; dc_x <= x2 ; dc_x++)
- {
- // calculate lighting
- if (maskedtexturecol[dc_x] != MAXSHORT)
- {
- if (!fixedcolormap)
- {
- index = spryscale>>LIGHTSCALESHIFT;
- if (index >= MAXLIGHTSCALE )
- index = MAXLIGHTSCALE-1;
- dc_colormap = walllights[index];
- }
+ for (dc_x = x1; dc_x <= x2; dc_x++)
+ {
+ // calculate lighting
+ if (maskedtexturecol[dc_x] != MAXSHORT)
+ {
+ if (!fixedcolormap)
+ {
+ index = spryscale >> LIGHTSCALESHIFT;
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ dc_colormap = walllights[index];
+ }
- sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
- dc_iscale = 0xffffffffu / (unsigned)spryscale;
+ sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
+ dc_iscale = 0xffffffffu / (unsigned) spryscale;
- //
- // draw the texture
- //
- col = (column_t *)(
- (byte *)R_GetColumn(texnum,maskedtexturecol[dc_x]) -3);
+ //
+ // draw the texture
+ //
+ col = (column_t *) ((byte *)
+ R_GetColumn(texnum,
+ maskedtexturecol[dc_x]) - 3);
- R_DrawMaskedColumn (col, -1);
- maskedtexturecol[dc_x] = MAXSHORT;
- }
- spryscale += rw_scalestep;
- }
+ R_DrawMaskedColumn(col, -1);
+ maskedtexturecol[dc_x] = MAXSHORT;
+ }
+ spryscale += rw_scalestep;
+ }
}
@@ -158,145 +181,145 @@
#define HEIGHTBITS 12
#define HEIGHTUNIT (1<<HEIGHTBITS)
-void R_RenderSegLoop (void)
+void R_RenderSegLoop(void)
{
- angle_t angle;
- unsigned index;
- int yl, yh, mid;
- fixed_t texturecolumn;
- int top, bottom;
+ angle_t angle;
+ unsigned index;
+ int yl, yh, mid;
+ fixed_t texturecolumn;
+ int top, bottom;
// texturecolumn = 0; // shut up compiler warning
- for ( ; rw_x < rw_stopx ; rw_x++)
- {
+ for (; rw_x < rw_stopx; rw_x++)
+ {
//
// mark floor / ceiling areas
//
- yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
- if (yl < ceilingclip[rw_x]+1)
- yl = ceilingclip[rw_x]+1; // no space above wall
- if (markceiling)
- {
- top = ceilingclip[rw_x]+1;
- bottom = yl-1;
- if (bottom >= floorclip[rw_x])
- bottom = floorclip[rw_x]-1;
- if (top <= bottom)
- {
- ceilingplane->top[rw_x] = top;
- ceilingplane->bottom[rw_x] = bottom;
- }
- }
+ yl = (topfrac + HEIGHTUNIT - 1) >> HEIGHTBITS;
+ if (yl < ceilingclip[rw_x] + 1)
+ yl = ceilingclip[rw_x] + 1; // no space above wall
+ if (markceiling)
+ {
+ top = ceilingclip[rw_x] + 1;
+ bottom = yl - 1;
+ if (bottom >= floorclip[rw_x])
+ bottom = floorclip[rw_x] - 1;
+ if (top <= bottom)
+ {
+ ceilingplane->top[rw_x] = top;
+ ceilingplane->bottom[rw_x] = bottom;
+ }
+ }
- yh = bottomfrac>>HEIGHTBITS;
- if (yh >= floorclip[rw_x])
- yh = floorclip[rw_x]-1;
- if (markfloor)
- {
- top = yh+1;
- bottom = floorclip[rw_x]-1;
- if (top <= ceilingclip[rw_x])
- top = ceilingclip[rw_x]+1;
- if (top <= bottom)
- {
- floorplane->top[rw_x] = top;
- floorplane->bottom[rw_x] = bottom;
- }
- }
+ yh = bottomfrac >> HEIGHTBITS;
+ if (yh >= floorclip[rw_x])
+ yh = floorclip[rw_x] - 1;
+ if (markfloor)
+ {
+ top = yh + 1;
+ bottom = floorclip[rw_x] - 1;
+ if (top <= ceilingclip[rw_x])
+ top = ceilingclip[rw_x] + 1;
+ if (top <= bottom)
+ {
+ floorplane->top[rw_x] = top;
+ floorplane->bottom[rw_x] = bottom;
+ }
+ }
//
// texturecolumn and lighting are independent of wall tiers
//
- if (segtextured)
- {
- // calculate texture offset
- angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
- texturecolumn = rw_offset-FixedMul(finetangent[angle],rw_distance);
- texturecolumn >>= FRACBITS;
- // calculate lighting
- index = rw_scale>>LIGHTSCALESHIFT;
- if (index >= MAXLIGHTSCALE )
- index = MAXLIGHTSCALE-1;
- dc_colormap = walllights[index];
- dc_x = rw_x;
- dc_iscale = 0xffffffffu / (unsigned)rw_scale;
- }
+ if (segtextured)
+ {
+ // calculate texture offset
+ angle = (rw_centerangle + xtoviewangle[rw_x]) >> ANGLETOFINESHIFT;
+ texturecolumn =
+ rw_offset - FixedMul(finetangent[angle], rw_distance);
+ texturecolumn >>= FRACBITS;
+ // calculate lighting
+ index = rw_scale >> LIGHTSCALESHIFT;
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ dc_colormap = walllights[index];
+ dc_x = rw_x;
+ dc_iscale = 0xffffffffu / (unsigned) rw_scale;
+ }
//
// draw the wall tiers
//
- if (midtexture)
- { // single sided line
- dc_yl = yl;
- dc_yh = yh;
- dc_texturemid = rw_midtexturemid;
- dc_source = R_GetColumn(midtexture,texturecolumn);
- colfunc ();
- ceilingclip[rw_x] = viewheight;
- floorclip[rw_x] = -1;
- }
- else
- { // two sided line
- if (toptexture)
- { // top wall
- mid = pixhigh>>HEIGHTBITS;
- pixhigh += pixhighstep;
- if (mid >= floorclip[rw_x])
- mid = floorclip[rw_x]-1;
- if (mid >= yl)
- {
- dc_yl = yl;
- dc_yh = mid;
- dc_texturemid = rw_toptexturemid;
- dc_source = R_GetColumn(toptexture,texturecolumn);
- colfunc ();
- ceilingclip[rw_x] = mid;
- }
- else
- ceilingclip[rw_x] = yl-1;
- }
- else
- { // no top wall
- if (markceiling)
- ceilingclip[rw_x] = yl-1;
- }
+ if (midtexture)
+ { // single sided line
+ dc_yl = yl;
+ dc_yh = yh;
+ dc_texturemid = rw_midtexturemid;
+ dc_source = R_GetColumn(midtexture, texturecolumn);
+ colfunc();
+ ceilingclip[rw_x] = viewheight;
+ floorclip[rw_x] = -1;
+ }
+ else
+ { // two sided line
+ if (toptexture)
+ { // top wall
+ mid = pixhigh >> HEIGHTBITS;
+ pixhigh += pixhighstep;
+ if (mid >= floorclip[rw_x])
+ mid = floorclip[rw_x] - 1;
+ if (mid >= yl)
+ {
+ dc_yl = yl;
+ dc_yh = mid;
+ dc_texturemid = rw_toptexturemid;
+ dc_source = R_GetColumn(toptexture, texturecolumn);
+ colfunc();
+ ceilingclip[rw_x] = mid;
+ }
+ else
+ ceilingclip[rw_x] = yl - 1;
+ }
+ else
+ { // no top wall
+ if (markceiling)
+ ceilingclip[rw_x] = yl - 1;
+ }
- if (bottomtexture)
- { // bottom wall
- mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
- pixlow += pixlowstep;
- if (mid <= ceilingclip[rw_x])
- mid = ceilingclip[rw_x]+1; // no space above wall
- if (mid <= yh)
- {
- dc_yl = mid;
- dc_yh = yh;
- dc_texturemid = rw_bottomtexturemid;
- dc_source = R_GetColumn(bottomtexture,
- texturecolumn);
- colfunc ();
- floorclip[rw_x] = mid;
- }
- else
- floorclip[rw_x] = yh+1;
- }
- else
- { // no bottom wall
- if (markfloor)
- floorclip[rw_x] = yh+1;
- }
+ if (bottomtexture)
+ { // bottom wall
+ mid = (pixlow + HEIGHTUNIT - 1) >> HEIGHTBITS;
+ pixlow += pixlowstep;
+ if (mid <= ceilingclip[rw_x])
+ mid = ceilingclip[rw_x] + 1; // no space above wall
+ if (mid <= yh)
+ {
+ dc_yl = mid;
+ dc_yh = yh;
+ dc_texturemid = rw_bottomtexturemid;
+ dc_source = R_GetColumn(bottomtexture, texturecolumn);
+ colfunc();
+ floorclip[rw_x] = mid;
+ }
+ else
+ floorclip[rw_x] = yh + 1;
+ }
+ else
+ { // no bottom wall
+ if (markfloor)
+ floorclip[rw_x] = yh + 1;
+ }
- if (maskedtexture)
- { // save texturecol for backdrawing of masked mid texture
- maskedtexturecol[rw_x] = texturecolumn;
- }
- }
+ if (maskedtexture)
+ { // save texturecol for backdrawing of masked mid texture
+ maskedtexturecol[rw_x] = texturecolumn;
+ }
+ }
- rw_scale += rw_scalestep;
- topfrac += topstep;
- bottomfrac += bottomstep;
- }
+ rw_scale += rw_scalestep;
+ topfrac += topstep;
+ bottomfrac += bottomstep;
+ }
}
@@ -312,81 +335,81 @@
======================
*/
-void R_StoreWallRange (int start, int stop)
+void R_StoreWallRange(int start, int stop)
{
- fixed_t hyp;
- fixed_t sineval;
- angle_t distangle, offsetangle;
- fixed_t vtop;
- int lightnum;
+ fixed_t hyp;
+ fixed_t sineval;
+ angle_t distangle, offsetangle;
+ fixed_t vtop;
+ int lightnum;
- if (ds_p == &drawsegs[MAXDRAWSEGS])
- return; // don't overflow and crash
+ if (ds_p == &drawsegs[MAXDRAWSEGS])
+ return; // don't overflow and crash
#ifdef RANGECHECK
- if (start >=viewwidth || start > stop)
- I_Error ("Bad R_RenderWallRange: %i to %i", start , stop);
+ if (start >= viewwidth || start > stop)
+ I_Error("Bad R_RenderWallRange: %i to %i", start, stop);
#endif
#ifdef __NeXT__
- RD_DrawLine (curline);
+ RD_DrawLine(curline);
#endif
- sidedef = curline->sidedef;
- linedef = curline->linedef;
+ sidedef = curline->sidedef;
+ linedef = curline->linedef;
// mark the segment as visible for auto map
- linedef->flags |= ML_MAPPED;
+ linedef->flags |= ML_MAPPED;
//
// calculate rw_distance for scale calculation
//
- rw_normalangle = curline->angle + ANG90;
- offsetangle = abs(rw_normalangle-rw_angle1);
- if (offsetangle > ANG90)
- offsetangle = ANG90;
- distangle = ANG90 - offsetangle;
- hyp = R_PointToDist (curline->v1->x, curline->v1->y);
- sineval = finesine[distangle>>ANGLETOFINESHIFT];
- rw_distance = FixedMul (hyp, sineval);
+ rw_normalangle = curline->angle + ANG90;
+ offsetangle = abs(rw_normalangle - rw_angle1);
+ if (offsetangle > ANG90)
+ offsetangle = ANG90;
+ distangle = ANG90 - offsetangle;
+ hyp = R_PointToDist(curline->v1->x, curline->v1->y);
+ sineval = finesine[distangle >> ANGLETOFINESHIFT];
+ rw_distance = FixedMul(hyp, sineval);
- ds_p->x1 = rw_x = start;
- ds_p->x2 = stop;
- ds_p->curline = curline;
- rw_stopx = stop+1;
+ ds_p->x1 = rw_x = start;
+ ds_p->x2 = stop;
+ ds_p->curline = curline;
+ rw_stopx = stop + 1;
//
// calculate scale at both ends and step
//
- ds_p->scale1 = rw_scale =
- R_ScaleFromGlobalAngle (viewangle + xtoviewangle[start]);
- if (stop > start )
- {
- ds_p->scale2 = R_ScaleFromGlobalAngle (viewangle + xtoviewangle[stop]);
- ds_p->scalestep = rw_scalestep =
- (ds_p->scale2 - rw_scale) / (stop-start);
- }
- else
- {
- //
- // try to fix the stretched line bug
- //
+ ds_p->scale1 = rw_scale =
+ R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
+ if (stop > start)
+ {
+ ds_p->scale2 = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[stop]);
+ ds_p->scalestep = rw_scalestep =
+ (ds_p->scale2 - rw_scale) / (stop - start);
+ }
+ else
+ {
+ //
+ // try to fix the stretched line bug
+ //
#if 0
- if (rw_distance < FRACUNIT/2)
- {
- fixed_t trx,try;
- fixed_t gxt,gyt;
+ if (rw_distance < FRACUNIT / 2)
+ {
+ fixed_t trx, try;
+ fixed_t gxt, gyt;
- trx = curline->v1->x - viewx;
- try = curline->v1->y - viewy;
+ trx = curline->v1->x - viewx;
+ try = curline->v1->y - viewy;
- gxt = FixedMul(trx,viewcos);
- gyt = -FixedMul(try,viewsin);
- ds_p->scale1 = FixedDiv(projection, gxt-gyt);
- }
+ gxt = FixedMul(trx, viewcos);
+ gyt = -FixedMul(try, viewsin);
+ ds_p->scale1 = FixedDiv(projection, gxt - gyt);
+ }
#endif
- ds_p->scale2 = ds_p->scale1;
- }
+ ds_p->scale2 = ds_p->scale1;
+ }
//
@@ -393,177 +416,178 @@
// calculate texture boundaries and decide if floor / ceiling marks
// are needed
//
- worldtop = frontsector->ceilingheight - viewz;
- worldbottom = frontsector->floorheight - viewz;
+ worldtop = frontsector->ceilingheight - viewz;
+ worldbottom = frontsector->floorheight - viewz;
- midtexture = toptexture = bottomtexture = maskedtexture = 0;
- ds_p->maskedtexturecol = NULL;
+ midtexture = toptexture = bottomtexture = maskedtexture = 0;
+ ds_p->maskedtexturecol = NULL;
- if (!backsector)
- {
+ if (!backsector)
+ {
//
// single sided line
//
- midtexture = texturetranslation[sidedef->midtexture];
- // a single sided line is terminal, so it must mark ends
- markfloor = markceiling = true;
- if (linedef->flags & ML_DONTPEGBOTTOM)
- {
- vtop = frontsector->floorheight +
- textureheight[sidedef->midtexture];
- rw_midtexturemid = vtop - viewz; // bottom of texture at bottom
- }
- else
- rw_midtexturemid = worldtop; // top of texture at top
- rw_midtexturemid += sidedef->rowoffset;
- ds_p->silhouette = SIL_BOTH;
- ds_p->sprtopclip = screenheightarray;
- ds_p->sprbottomclip = negonearray;
- ds_p->bsilheight = MAXINT;
- ds_p->tsilheight = MININT;
- }
- else
- {
+ midtexture = texturetranslation[sidedef->midtexture];
+ // a single sided line is terminal, so it must mark ends
+ markfloor = markceiling = true;
+ if (linedef->flags & ML_DONTPEGBOTTOM)
+ {
+ vtop = frontsector->floorheight +
+ textureheight[sidedef->midtexture];
+ rw_midtexturemid = vtop - viewz; // bottom of texture at bottom
+ }
+ else
+ rw_midtexturemid = worldtop; // top of texture at top
+ rw_midtexturemid += sidedef->rowoffset;
+ ds_p->silhouette = SIL_BOTH;
+ ds_p->sprtopclip = screenheightarray;
+ ds_p->sprbottomclip = negonearray;
+ ds_p->bsilheight = MAXINT;
+ ds_p->tsilheight = MININT;
+ }
+ else
+ {
//
// two sided line
//
- ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
- ds_p->silhouette = 0;
- if (frontsector->floorheight > backsector->floorheight)
- {
- ds_p->silhouette = SIL_BOTTOM;
- ds_p->bsilheight = frontsector->floorheight;
- }
- else if (backsector->floorheight > viewz)
- {
- ds_p->silhouette = SIL_BOTTOM;
- ds_p->bsilheight = MAXINT;
+ ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
+ ds_p->silhouette = 0;
+ if (frontsector->floorheight > backsector->floorheight)
+ {
+ ds_p->silhouette = SIL_BOTTOM;
+ ds_p->bsilheight = frontsector->floorheight;
+ }
+ else if (backsector->floorheight > viewz)
+ {
+ ds_p->silhouette = SIL_BOTTOM;
+ ds_p->bsilheight = MAXINT;
// ds_p->sprbottomclip = negonearray;
- }
- if (frontsector->ceilingheight < backsector->ceilingheight)
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = frontsector->ceilingheight;
- }
- else if (backsector->ceilingheight < viewz)
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = MININT;
+ }
+ if (frontsector->ceilingheight < backsector->ceilingheight)
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = frontsector->ceilingheight;
+ }
+ else if (backsector->ceilingheight < viewz)
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = MININT;
// ds_p->sprtopclip = screenheightarray;
- }
+ }
- if (backsector->ceilingheight <= frontsector->floorheight)
- {
- ds_p->sprbottomclip = negonearray;
- ds_p->bsilheight = MAXINT;
- ds_p->silhouette |= SIL_BOTTOM;
- }
- if (backsector->floorheight >= frontsector->ceilingheight)
- {
- ds_p->sprtopclip = screenheightarray;
- ds_p->tsilheight = MININT;
- ds_p->silhouette |= SIL_TOP;
- }
- worldhigh = backsector->ceilingheight - viewz;
- worldlow = backsector->floorheight - viewz;
+ if (backsector->ceilingheight <= frontsector->floorheight)
+ {
+ ds_p->sprbottomclip = negonearray;
+ ds_p->bsilheight = MAXINT;
+ ds_p->silhouette |= SIL_BOTTOM;
+ }
+ if (backsector->floorheight >= frontsector->ceilingheight)
+ {
+ ds_p->sprtopclip = screenheightarray;
+ ds_p->tsilheight = MININT;
+ ds_p->silhouette |= SIL_TOP;
+ }
+ worldhigh = backsector->ceilingheight - viewz;
+ worldlow = backsector->floorheight - viewz;
- // hack to allow height changes in outdoor areas
- if (frontsector->ceilingpic == skyflatnum
- && backsector->ceilingpic == skyflatnum)
- worldtop = worldhigh;
+ // hack to allow height changes in outdoor areas
+ if (frontsector->ceilingpic == skyflatnum
+ && backsector->ceilingpic == skyflatnum)
+ worldtop = worldhigh;
- if (worldlow != worldbottom
- || backsector->floorpic != frontsector->floorpic
- || backsector->lightlevel != frontsector->lightlevel)
- markfloor = true;
- else
- markfloor = false; // same plane on both sides
+ if (worldlow != worldbottom
+ || backsector->floorpic != frontsector->floorpic
+ || backsector->lightlevel != frontsector->lightlevel)
+ markfloor = true;
+ else
+ markfloor = false; // same plane on both sides
- if (worldhigh != worldtop
- || backsector->ceilingpic != frontsector->ceilingpic
- || backsector->lightlevel != frontsector->lightlevel)
- markceiling = true;
- else
- markceiling = false; // same plane on both sides
+ if (worldhigh != worldtop
+ || backsector->ceilingpic != frontsector->ceilingpic
+ || backsector->lightlevel != frontsector->lightlevel)
+ markceiling = true;
+ else
+ markceiling = false; // same plane on both sides
- if (backsector->ceilingheight <= frontsector->floorheight
- || backsector->floorheight >= frontsector->ceilingheight)
- markceiling = markfloor = true; // closed door
+ if (backsector->ceilingheight <= frontsector->floorheight
+ || backsector->floorheight >= frontsector->ceilingheight)
+ markceiling = markfloor = true; // closed door
- if (worldhigh < worldtop)
- { // top texture
- toptexture = texturetranslation[sidedef->toptexture];
- if (linedef->flags & ML_DONTPEGTOP)
- rw_toptexturemid = worldtop; // top of texture at top
- else
- {
- vtop = backsector->ceilingheight +
- textureheight[sidedef->toptexture];
- rw_toptexturemid = vtop - viewz; // bottom of texture
- }
- }
- if (worldlow > worldbottom)
- { // bottom texture
- bottomtexture = texturetranslation[sidedef->bottomtexture];
- if (linedef->flags & ML_DONTPEGBOTTOM )
- { // bottom of texture at bottom
- rw_bottomtexturemid = worldtop;// top of texture at top
- }
- else // top of texture at top
- rw_bottomtexturemid = worldlow;
- }
- rw_toptexturemid += sidedef->rowoffset;
- rw_bottomtexturemid += sidedef->rowoffset;
+ if (worldhigh < worldtop)
+ { // top texture
+ toptexture = texturetranslation[sidedef->toptexture];
+ if (linedef->flags & ML_DONTPEGTOP)
+ rw_toptexturemid = worldtop; // top of texture at top
+ else
+ {
+ vtop = backsector->ceilingheight +
+ textureheight[sidedef->toptexture];
+ rw_toptexturemid = vtop - viewz; // bottom of texture
+ }
+ }
+ if (worldlow > worldbottom)
+ { // bottom texture
+ bottomtexture = texturetranslation[sidedef->bottomtexture];
+ if (linedef->flags & ML_DONTPEGBOTTOM)
+ { // bottom of texture at bottom
+ rw_bottomtexturemid = worldtop; // top of texture at top
+ }
+ else // top of texture at top
+ rw_bottomtexturemid = worldlow;
+ }
+ rw_toptexturemid += sidedef->rowoffset;
+ rw_bottomtexturemid += sidedef->rowoffset;
- //
- // allocate space for masked texture tables
- //
- if (sidedef->midtexture)
- { // masked midtexture
- maskedtexture = true;
- ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
- lastopening += rw_stopx - rw_x;
- }
- }
+ //
+ // allocate space for masked texture tables
+ //
+ if (sidedef->midtexture)
+ { // masked midtexture
+ maskedtexture = true;
+ ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
+ lastopening += rw_stopx - rw_x;
+ }
+ }
//
// calculate rw_offset (only needed for textured lines)
//
- segtextured = midtexture | toptexture | bottomtexture | maskedtexture;
+ segtextured = midtexture | toptexture | bottomtexture | maskedtexture;
- if (segtextured)
- {
- offsetangle = rw_normalangle-rw_angle1;
- if (offsetangle > ANG180)
- offsetangle = -offsetangle;
- if (offsetangle > ANG90)
- offsetangle = ANG90;
- sineval = finesine[offsetangle >>ANGLETOFINESHIFT];
- rw_offset = FixedMul (hyp, sineval);
- if (rw_normalangle-rw_angle1 < ANG180)
- rw_offset = -rw_offset;
- rw_offset += sidedef->textureoffset + curline->offset;
- rw_centerangle = ANG90 + viewangle - rw_normalangle;
+ if (segtextured)
+ {
+ offsetangle = rw_normalangle - rw_angle1;
+ if (offsetangle > ANG180)
+ offsetangle = -offsetangle;
+ if (offsetangle > ANG90)
+ offsetangle = ANG90;
+ sineval = finesine[offsetangle >> ANGLETOFINESHIFT];
+ rw_offset = FixedMul(hyp, sineval);
+ if (rw_normalangle - rw_angle1 < ANG180)
+ rw_offset = -rw_offset;
+ rw_offset += sidedef->textureoffset + curline->offset;
+ rw_centerangle = ANG90 + viewangle - rw_normalangle;
- //
- // calculate light table
- // use different light tables for horizontal / vertical / diagonal
- // OPTIMIZE: get rid of LIGHTSEGSHIFT globally
- if (!fixedcolormap)
- {
- lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (curline->v1->y == curline->v2->y)
- lightnum--;
- else if (curline->v1->x == curline->v2->x)
- lightnum++;
- if (lightnum < 0)
- walllights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- walllights = scalelight[LIGHTLEVELS-1];
- else
- walllights = scalelight[lightnum];
- }
- }
+ //
+ // calculate light table
+ // use different light tables for horizontal / vertical / diagonal
+ // OPTIMIZE: get rid of LIGHTSEGSHIFT globally
+ if (!fixedcolormap)
+ {
+ lightnum =
+ (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (curline->v1->y == curline->v2->y)
+ lightnum--;
+ else if (curline->v1->x == curline->v2->x)
+ lightnum++;
+ if (lightnum < 0)
+ walllights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ walllights = scalelight[LIGHTLEVELS - 1];
+ else
+ walllights = scalelight[lightnum];
+ }
+ }
//
@@ -570,76 +594,76 @@
// if a floor / ceiling plane is on the wrong side of the view plane
// it is definately invisible and doesn't need to be marked
//
- if (frontsector->floorheight >= viewz)
- markfloor = false; // above view plane
- if (frontsector->ceilingheight <= viewz
- && frontsector->ceilingpic != skyflatnum)
- markceiling = false; // below view plane
+ if (frontsector->floorheight >= viewz)
+ markfloor = false; // above view plane
+ if (frontsector->ceilingheight <= viewz
+ && frontsector->ceilingpic != skyflatnum)
+ markceiling = false; // below view plane
//
// calculate incremental stepping values for texture edges
//
- worldtop >>= 4;
- worldbottom >>= 4;
+ worldtop >>= 4;
+ worldbottom >>= 4;
- topstep = -FixedMul (rw_scalestep, worldtop);
- topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
+ topstep = -FixedMul(rw_scalestep, worldtop);
+ topfrac = (centeryfrac >> 4) - FixedMul(worldtop, rw_scale);
- bottomstep = -FixedMul (rw_scalestep,worldbottom);
- bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
+ bottomstep = -FixedMul(rw_scalestep, worldbottom);
+ bottomfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
- if (backsector)
- {
- worldhigh >>= 4;
- worldlow >>= 4;
+ if (backsector)
+ {
+ worldhigh >>= 4;
+ worldlow >>= 4;
- if (worldhigh < worldtop)
- {
- pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
- pixhighstep = -FixedMul (rw_scalestep,worldhigh);
- }
- if (worldlow > worldbottom)
- {
- pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
- pixlowstep = -FixedMul (rw_scalestep,worldlow);
- }
- }
+ if (worldhigh < worldtop)
+ {
+ pixhigh = (centeryfrac >> 4) - FixedMul(worldhigh, rw_scale);
+ pixhighstep = -FixedMul(rw_scalestep, worldhigh);
+ }
+ if (worldlow > worldbottom)
+ {
+ pixlow = (centeryfrac >> 4) - FixedMul(worldlow, rw_scale);
+ pixlowstep = -FixedMul(rw_scalestep, worldlow);
+ }
+ }
//
// render it
//
- if (markceiling)
- ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
- if (markfloor)
- floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
+ if (markceiling)
+ ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx - 1);
+ if (markfloor)
+ floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx - 1);
- R_RenderSegLoop ();
+ R_RenderSegLoop();
//
// save sprite clipping info
//
- if ( ((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
- {
- memcpy (lastopening, ceilingclip+start, 2*(rw_stopx-start));
- ds_p->sprtopclip = lastopening - start;
- lastopening += rw_stopx - start;
- }
- if ( ((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
- {
- memcpy (lastopening, floorclip+start, 2*(rw_stopx-start));
- ds_p->sprbottomclip = lastopening - start;
- lastopening += rw_stopx - start;
- }
- if (maskedtexture && !(ds_p->silhouette&SIL_TOP))
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = MININT;
- }
- if (maskedtexture && !(ds_p->silhouette&SIL_BOTTOM))
- {
- ds_p->silhouette |= SIL_BOTTOM;
- ds_p->bsilheight = MAXINT;
- }
- ds_p++;
+ if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
+ {
+ memcpy(lastopening, ceilingclip + start, 2 * (rw_stopx - start));
+ ds_p->sprtopclip = lastopening - start;
+ lastopening += rw_stopx - start;
+ }
+ if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture)
+ && !ds_p->sprbottomclip)
+ {
+ memcpy(lastopening, floorclip + start, 2 * (rw_stopx - start));
+ ds_p->sprbottomclip = lastopening - start;
+ lastopening += rw_stopx - start;
+ }
+ if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = MININT;
+ }
+ if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
+ {
+ ds_p->silhouette |= SIL_BOTTOM;
+ ds_p->bsilheight = MAXINT;
+ }
+ ds_p++;
}
-
--- a/src/heretic/r_things.c
+++ b/src/heretic/r_things.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// R_things.c
#include <stdio.h>
#include <stdlib.h>
@@ -4,16 +26,16 @@
#include "DoomDef.h"
#include "R_local.h"
-void R_DrawColumn (void);
-void R_DrawFuzzColumn (void);
+void R_DrawColumn(void);
+void R_DrawFuzzColumn(void);
typedef struct
{
- int x1, x2;
+ int x1, x2;
- int column;
- int topclip;
- int bottomclip;
+ int column;
+ int topclip;
+ int bottomclip;
} maskdraw_t;
/*
@@ -25,13 +47,13 @@
*/
-fixed_t pspritescale, pspriteiscale;
+fixed_t pspritescale, pspriteiscale;
-lighttable_t **spritelights;
+lighttable_t **spritelights;
// constant arrays used for psprite clipping and initializing clipping
-short negonearray[SCREENWIDTH];
-short screenheightarray[SCREENWIDTH];
+short negonearray[SCREENWIDTH];
+short screenheightarray[SCREENWIDTH];
/*
===============================================================================
@@ -42,12 +64,12 @@
*/
// variables used to look up and range check thing_t sprites patches
-spritedef_t *sprites;
-int numsprites;
+spritedef_t *sprites;
+int numsprites;
-spriteframe_t sprtemp[26];
-int maxframe;
-char *spritename;
+spriteframe_t sprtemp[26];
+int maxframe;
+char *spritename;
@@ -60,156 +82,162 @@
=================
*/
-void R_InstallSpriteLump (int lump, unsigned frame, unsigned rotation, boolean flipped)
+void R_InstallSpriteLump(int lump, unsigned frame, unsigned rotation,
+ boolean flipped)
{
- int r;
+ int r;
- if (frame >= 26 || rotation > 8)
- I_Error ("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
+ if (frame >= 26 || rotation > 8)
+ I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
- if ((int)frame > maxframe)
- maxframe = frame;
+ if ((int) frame > maxframe)
+ maxframe = frame;
- if (rotation == 0)
- {
+ if (rotation == 0)
+ {
// the lump should be used for all rotations
- if (sprtemp[frame].rotate == false)
- I_Error ("R_InitSprites: Sprite %s frame %c has multip rot=0 lump"
- , spritename, 'A'+frame);
- if (sprtemp[frame].rotate == true)
- I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
- , spritename, 'A'+frame);
+ if (sprtemp[frame].rotate == false)
+ I_Error("R_InitSprites: Sprite %s frame %c has multip rot=0 lump",
+ spritename, 'A' + frame);
+ if (sprtemp[frame].rotate == true)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
+ spritename, 'A' + frame);
- sprtemp[frame].rotate = false;
- for (r=0 ; r<8 ; r++)
- {
- sprtemp[frame].lump[r] = lump - firstspritelump;
- sprtemp[frame].flip[r] = (byte)flipped;
- }
- return;
- }
+ sprtemp[frame].rotate = false;
+ for (r = 0; r < 8; r++)
+ {
+ sprtemp[frame].lump[r] = lump - firstspritelump;
+ sprtemp[frame].flip[r] = (byte) flipped;
+ }
+ return;
+ }
// the lump is only used for one rotation
- if (sprtemp[frame].rotate == false)
- I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
- , spritename, 'A'+frame);
+ if (sprtemp[frame].rotate == false)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
+ spritename, 'A' + frame);
- sprtemp[frame].rotate = true;
+ sprtemp[frame].rotate = true;
- rotation--; // make 0 based
- if (sprtemp[frame].lump[rotation] != -1)
- I_Error ("R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it"
- ,spritename, 'A'+frame, '1'+rotation);
+ rotation--; // make 0 based
+ if (sprtemp[frame].lump[rotation] != -1)
+ I_Error
+ ("R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it",
+ spritename, 'A' + frame, '1' + rotation);
- sprtemp[frame].lump[rotation] = lump - firstspritelump;
- sprtemp[frame].flip[rotation] = (byte)flipped;
+ sprtemp[frame].lump[rotation] = lump - firstspritelump;
+ sprtemp[frame].flip[rotation] = (byte) flipped;
}
-/*
-=================
-=
+/*
+=================
+=
= R_InitSpriteDefs
=
= Pass a null terminated list of sprite names (4 chars exactly) to be used
= Builds the sprite rotation matrixes to account for horizontally flipped
= sprites. Will report an error if the lumps are inconsistant
-= Only called at startup
+=Only called at startup
=
= Sprite lump names are 4 characters for the actor, a letter for the frame,
= and a number for the rotation, A sprite that is flippable will have an
= additional letter/number appended. The rotation character can be 0 to
= signify no rotations
-=================
-*/
-
-void R_InitSpriteDefs (char **namelist)
-{
- char **check;
- int i, l, intname, frame, rotation;
- int start, end;
+=================
+*/
+void R_InitSpriteDefs(char **namelist)
+{
+ char **check;
+ int i, l, intname, frame, rotation;
+ int start, end;
+
// count the number of sprite names
- check = namelist;
- while (*check != NULL)
- check++;
- numsprites = check-namelist;
+ check = namelist;
+ while (*check != NULL)
+ check++;
+ numsprites = check - namelist;
- if (!numsprites)
- return;
+ if (!numsprites)
+ return;
- sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
+ sprites = Z_Malloc(numsprites * sizeof(*sprites), PU_STATIC, NULL);
- start = firstspritelump-1;
- end = lastspritelump+1;
+ start = firstspritelump - 1;
+ end = lastspritelump + 1;
// scan all the lump names for each of the names, noting the highest
// frame letter
// Just compare 4 characters as ints
- for (i=0 ; i<numsprites ; i++)
- {
- spritename = namelist[i];
- memset (sprtemp,-1, sizeof(sprtemp));
+ for (i = 0; i < numsprites; i++)
+ {
+ spritename = namelist[i];
+ memset(sprtemp, -1, sizeof(sprtemp));
- maxframe = -1;
- intname = *(int *)namelist[i];
+ maxframe = -1;
+ intname = *(int *) namelist[i];
- //
- // scan the lumps, filling in the frames for whatever is found
- //
- for (l=start+1 ; l<end ; l++)
- if (*(int *)lumpinfo[l].name == intname)
- {
- frame = lumpinfo[l].name[4] - 'A';
- rotation = lumpinfo[l].name[5] - '0';
- R_InstallSpriteLump (l, frame, rotation, false);
- if (lumpinfo[l].name[6])
- {
- frame = lumpinfo[l].name[6] - 'A';
- rotation = lumpinfo[l].name[7] - '0';
- R_InstallSpriteLump (l, frame, rotation, true);
- }
- }
+ //
+ // scan the lumps, filling in the frames for whatever is found
+ //
+ for (l = start + 1; l < end; l++)
+ if (*(int *) lumpinfo[l].name == intname)
+ {
+ frame = lumpinfo[l].name[4] - 'A';
+ rotation = lumpinfo[l].name[5] - '0';
+ R_InstallSpriteLump(l, frame, rotation, false);
+ if (lumpinfo[l].name[6])
+ {
+ frame = lumpinfo[l].name[6] - 'A';
+ rotation = lumpinfo[l].name[7] - '0';
+ R_InstallSpriteLump(l, frame, rotation, true);
+ }
+ }
- //
- // check the frames that were found for completeness
- //
- if (maxframe == -1)
- {
- //continue;
- sprites[i].numframes = 0;
- if (shareware)
- continue;
- I_Error ("R_InitSprites: No lumps found for sprite %s"
- ,namelist[i]);
- }
+ //
+ // check the frames that were found for completeness
+ //
+ if (maxframe == -1)
+ {
+ //continue;
+ sprites[i].numframes = 0;
+ if (shareware)
+ continue;
+ I_Error("R_InitSprites: No lumps found for sprite %s",
+ namelist[i]);
+ }
- maxframe++;
- for (frame = 0 ; frame < maxframe ; frame++)
- {
- switch ((int)sprtemp[frame].rotate)
- {
- case -1: // no rotations were found for that frame at all
- I_Error ("R_InitSprites: No patches found for %s frame %c"
- , namelist[i], frame+'A');
- case 0: // only the first rotation is needed
- break;
+ maxframe++;
+ for (frame = 0; frame < maxframe; frame++)
+ {
+ switch ((int) sprtemp[frame].rotate)
+ {
+ case -1: // no rotations were found for that frame at all
+ I_Error("R_InitSprites: No patches found for %s frame %c",
+ namelist[i], frame + 'A');
+ case 0: // only the first rotation is needed
+ break;
- case 1: // must have all 8 frames
- for (rotation=0 ; rotation<8 ; rotation++)
- if (sprtemp[frame].lump[rotation] == -1)
- I_Error ("R_InitSprites: Sprite %s frame %c is missing rotations"
- , namelist[i], frame+'A');
- }
- }
+ case 1: // must have all 8 frames
+ for (rotation = 0; rotation < 8; rotation++)
+ if (sprtemp[frame].lump[rotation] == -1)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c is missing rotations",
+ namelist[i], frame + 'A');
+ }
+ }
- //
- // allocate space for the frames present and copy sprtemp to it
- //
- sprites[i].numframes = maxframe;
- sprites[i].spriteframes =
- Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
- memcpy (sprites[i].spriteframes, sprtemp, maxframe*sizeof(spriteframe_t));
- }
+ //
+ // allocate space for the frames present and copy sprtemp to it
+ //
+ sprites[i].numframes = maxframe;
+ sprites[i].spriteframes =
+ Z_Malloc(maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
+ memcpy(sprites[i].spriteframes, sprtemp,
+ maxframe * sizeof(spriteframe_t));
+ }
}
@@ -222,8 +250,8 @@
===============================================================================
*/
-vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
-int newvissprite;
+vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
+int newvissprite;
/*
@@ -235,16 +263,16 @@
===================
*/
-void R_InitSprites (char **namelist)
+void R_InitSprites(char **namelist)
{
- int i;
+ int i;
- for (i=0 ; i<SCREENWIDTH ; i++)
- {
- negonearray[i] = -1;
- }
+ for (i = 0; i < SCREENWIDTH; i++)
+ {
+ negonearray[i] = -1;
+ }
- R_InitSpriteDefs (namelist);
+ R_InitSpriteDefs(namelist);
}
@@ -257,9 +285,9 @@
===================
*/
-void R_ClearSprites (void)
+void R_ClearSprites(void)
{
- vissprite_p = vissprites;
+ vissprite_p = vissprites;
}
@@ -271,14 +299,14 @@
===================
*/
-vissprite_t overflowsprite;
+vissprite_t overflowsprite;
-vissprite_t *R_NewVisSprite (void)
+vissprite_t *R_NewVisSprite(void)
{
- if (vissprite_p == &vissprites[MAXVISSPRITES])
- return &overflowsprite;
- vissprite_p++;
- return vissprite_p-1;
+ if (vissprite_p == &vissprites[MAXVISSPRITES])
+ return &overflowsprite;
+ vissprite_p++;
+ return vissprite_p - 1;
}
@@ -291,46 +319,46 @@
================
*/
-short *mfloorclip;
-short *mceilingclip;
-fixed_t spryscale;
-fixed_t sprtopscreen;
-fixed_t sprbotscreen;
+short *mfloorclip;
+short *mceilingclip;
+fixed_t spryscale;
+fixed_t sprtopscreen;
+fixed_t sprbotscreen;
-void R_DrawMaskedColumn (column_t *column, signed int baseclip)
+void R_DrawMaskedColumn(column_t * column, signed int baseclip)
{
- int topscreen, bottomscreen;
- fixed_t basetexturemid;
+ int topscreen, bottomscreen;
+ fixed_t basetexturemid;
- basetexturemid = dc_texturemid;
+ basetexturemid = dc_texturemid;
- for ( ; column->topdelta != 0xff ; )
- {
+ for (; column->topdelta != 0xff;)
+ {
// calculate unclipped screen coordinates for post
- topscreen = sprtopscreen + spryscale*column->topdelta;
- bottomscreen = topscreen + spryscale*column->length;
- dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS;
- dc_yh = (bottomscreen-1)>>FRACBITS;
+ topscreen = sprtopscreen + spryscale * column->topdelta;
+ bottomscreen = topscreen + spryscale * column->length;
+ dc_yl = (topscreen + FRACUNIT - 1) >> FRACBITS;
+ dc_yh = (bottomscreen - 1) >> FRACBITS;
- if (dc_yh >= mfloorclip[dc_x])
- dc_yh = mfloorclip[dc_x]-1;
- if (dc_yl <= mceilingclip[dc_x])
- dc_yl = mceilingclip[dc_x]+1;
+ if (dc_yh >= mfloorclip[dc_x])
+ dc_yh = mfloorclip[dc_x] - 1;
+ if (dc_yl <= mceilingclip[dc_x])
+ dc_yl = mceilingclip[dc_x] + 1;
- if(dc_yh >= baseclip && baseclip != -1)
- dc_yh = baseclip;
+ if (dc_yh >= baseclip && baseclip != -1)
+ dc_yh = baseclip;
- if (dc_yl <= dc_yh)
- {
- dc_source = (byte *)column + 3;
- dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
-// dc_source = (byte *)column + 3 - column->topdelta;
- colfunc (); // either R_DrawColumn or R_DrawFuzzColumn
- }
- column = (column_t *)( (byte *)column + column->length + 4);
- }
+ if (dc_yl <= dc_yh)
+ {
+ dc_source = (byte *) column + 3;
+ dc_texturemid = basetexturemid - (column->topdelta << FRACBITS);
+// dc_source = (byte *)column + 3 - column->topdelta;
+ colfunc(); // either R_DrawColumn or R_DrawFuzzColumn
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
- dc_texturemid = basetexturemid;
+ dc_texturemid = basetexturemid;
}
@@ -343,83 +371,83 @@
================
*/
-void R_DrawVisSprite (vissprite_t *vis, int x1, int x2)
+void R_DrawVisSprite(vissprite_t * vis, int x1, int x2)
{
- column_t *column;
- int texturecolumn;
- fixed_t frac;
- patch_t *patch;
- fixed_t baseclip;
+ column_t *column;
+ int texturecolumn;
+ fixed_t frac;
+ patch_t *patch;
+ fixed_t baseclip;
- patch = W_CacheLumpNum(vis->patch+firstspritelump, PU_CACHE);
+ patch = W_CacheLumpNum(vis->patch + firstspritelump, PU_CACHE);
- dc_colormap = vis->colormap;
+ dc_colormap = vis->colormap;
-// if(!dc_colormap)
-// colfunc = fuzzcolfunc; // NULL colormap = shadow draw
+// if(!dc_colormap)
+// colfunc = fuzzcolfunc; // NULL colormap = shadow draw
- if(vis->mobjflags&MF_SHADOW)
- {
- if(vis->mobjflags&MF_TRANSLATION)
- {
- colfunc = R_DrawTranslatedFuzzColumn;
- dc_translation = translationtables - 256 +
- ((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT-8));
- }
- else
- { // Draw using shadow column function
- colfunc = fuzzcolfunc;
- }
- }
- else if(vis->mobjflags&MF_TRANSLATION)
- {
- // Draw using translated column function
- colfunc = R_DrawTranslatedColumn;
- dc_translation = translationtables - 256 +
- ( (vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT-8) );
- }
+ if (vis->mobjflags & MF_SHADOW)
+ {
+ if (vis->mobjflags & MF_TRANSLATION)
+ {
+ colfunc = R_DrawTranslatedFuzzColumn;
+ dc_translation = translationtables - 256 +
+ ((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
+ }
+ else
+ { // Draw using shadow column function
+ colfunc = fuzzcolfunc;
+ }
+ }
+ else if (vis->mobjflags & MF_TRANSLATION)
+ {
+ // Draw using translated column function
+ colfunc = R_DrawTranslatedColumn;
+ dc_translation = translationtables - 256 +
+ ((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
+ }
- dc_iscale = abs(vis->xiscale)>>detailshift;
- dc_texturemid = vis->texturemid;
- frac = vis->startfrac;
- spryscale = vis->scale;
+ dc_iscale = abs(vis->xiscale) >> detailshift;
+ dc_texturemid = vis->texturemid;
+ frac = vis->startfrac;
+ spryscale = vis->scale;
- sprtopscreen = centeryfrac - FixedMul(dc_texturemid,spryscale);
+ sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
// check to see if weapon is a vissprite
- if(vis->psprite)
- {
- dc_texturemid += FixedMul(((centery-viewheight/2)<<FRACBITS),
- vis->xiscale);
- sprtopscreen += (viewheight/2-centery)<<FRACBITS;
- }
+ if (vis->psprite)
+ {
+ dc_texturemid += FixedMul(((centery - viewheight / 2) << FRACBITS),
+ vis->xiscale);
+ sprtopscreen += (viewheight / 2 - centery) << FRACBITS;
+ }
- if(vis->footclip && !vis->psprite)
- {
- sprbotscreen = sprtopscreen+FixedMul(patch->height<<FRACBITS,
- spryscale);
- baseclip = (sprbotscreen-FixedMul(vis->footclip<<FRACBITS,
- spryscale))>>FRACBITS;
- }
- else
- {
- baseclip = -1;
- }
+ if (vis->footclip && !vis->psprite)
+ {
+ sprbotscreen = sprtopscreen + FixedMul(patch->height << FRACBITS,
+ spryscale);
+ baseclip = (sprbotscreen - FixedMul(vis->footclip << FRACBITS,
+ spryscale)) >> FRACBITS;
+ }
+ else
+ {
+ baseclip = -1;
+ }
- for (dc_x=vis->x1 ; dc_x<=vis->x2 ; dc_x++, frac += vis->xiscale)
- {
- texturecolumn = frac>>FRACBITS;
+ for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
+ {
+ texturecolumn = frac >> FRACBITS;
#ifdef RANGECHECK
- if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
- I_Error ("R_DrawSpriteRange: bad texturecolumn");
+ if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
+ I_Error("R_DrawSpriteRange: bad texturecolumn");
#endif
- column = (column_t *) ((byte *)patch +
- LONG(patch->columnofs[texturecolumn]));
- R_DrawMaskedColumn (column, baseclip);
- }
+ column = (column_t *) ((byte *) patch +
+ LONG(patch->columnofs[texturecolumn]));
+ R_DrawMaskedColumn(column, baseclip);
+ }
- colfunc = basecolfunc;
+ colfunc = basecolfunc;
}
@@ -434,146 +462,147 @@
===================
*/
-void R_ProjectSprite (mobj_t *thing)
+void R_ProjectSprite(mobj_t * thing)
{
- fixed_t trx,try;
- fixed_t gxt,gyt;
- fixed_t tx,tz;
- fixed_t xscale;
- int x1, x2;
- spritedef_t *sprdef;
- spriteframe_t *sprframe;
- int lump;
- unsigned rot;
- boolean flip;
- int index;
- vissprite_t *vis;
- angle_t ang;
- fixed_t iscale;
+ fixed_t trx, try;
+ fixed_t gxt, gyt;
+ fixed_t tx, tz;
+ fixed_t xscale;
+ int x1, x2;
+ spritedef_t *sprdef;
+ spriteframe_t *sprframe;
+ int lump;
+ unsigned rot;
+ boolean flip;
+ int index;
+ vissprite_t *vis;
+ angle_t ang;
+ fixed_t iscale;
- if(thing->flags2&MF2_DONTDRAW)
- { // Never make a vissprite when MF2_DONTDRAW is flagged.
- return;
- }
+ if (thing->flags2 & MF2_DONTDRAW)
+ { // Never make a vissprite when MF2_DONTDRAW is flagged.
+ return;
+ }
//
// transform the origin point
//
- trx = thing->x - viewx;
- try = thing->y - viewy;
+ trx = thing->x - viewx;
+ try = thing->y - viewy;
- gxt = FixedMul(trx,viewcos);
- gyt = -FixedMul(try,viewsin);
- tz = gxt-gyt;
+ gxt = FixedMul(trx, viewcos);
+ gyt = -FixedMul(try, viewsin);
+ tz = gxt - gyt;
- if (tz < MINZ)
- return; // thing is behind view plane
- xscale = FixedDiv(projection, tz);
+ if (tz < MINZ)
+ return; // thing is behind view plane
+ xscale = FixedDiv(projection, tz);
- gxt = -FixedMul(trx,viewsin);
- gyt = FixedMul(try,viewcos);
- tx = -(gyt+gxt);
-
- if (abs(tx)>(tz<<2))
- return; // too far off the side
+ gxt = -FixedMul(trx, viewsin);
+ gyt = FixedMul(try, viewcos);
+ tx = -(gyt + gxt);
+ if (abs(tx) > (tz << 2))
+ return; // too far off the side
+
//
// decide which patch to use for sprite reletive to player
//
#ifdef RANGECHECK
- if ((unsigned)thing->sprite >= numsprites)
- I_Error ("R_ProjectSprite: invalid sprite number %i ",thing->sprite);
+ if ((unsigned) thing->sprite >= numsprites)
+ I_Error("R_ProjectSprite: invalid sprite number %i ", thing->sprite);
#endif
- sprdef = &sprites[thing->sprite];
+ sprdef = &sprites[thing->sprite];
#ifdef RANGECHECK
- if ( (thing->frame&FF_FRAMEMASK) >= sprdef->numframes )
- I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
- ,thing->sprite, thing->frame);
+ if ((thing->frame & FF_FRAMEMASK) >= sprdef->numframes)
+ I_Error("R_ProjectSprite: invalid sprite frame %i : %i ",
+ thing->sprite, thing->frame);
#endif
- sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
+ sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
- if (sprframe->rotate)
- { // choose a different rotation based on player view
- ang = R_PointToAngle (thing->x, thing->y);
- rot = (ang-thing->angle+(unsigned)(ANG45/2)*9)>>29;
- lump = sprframe->lump[rot];
- flip = (boolean)sprframe->flip[rot];
- }
- else
- { // use single rotation for all views
- lump = sprframe->lump[0];
- flip = (boolean)sprframe->flip[0];
- }
+ if (sprframe->rotate)
+ { // choose a different rotation based on player view
+ ang = R_PointToAngle(thing->x, thing->y);
+ rot = (ang - thing->angle + (unsigned) (ANG45 / 2) * 9) >> 29;
+ lump = sprframe->lump[rot];
+ flip = (boolean) sprframe->flip[rot];
+ }
+ else
+ { // use single rotation for all views
+ lump = sprframe->lump[0];
+ flip = (boolean) sprframe->flip[0];
+ }
//
// calculate edges of the shape
//
- tx -= spriteoffset[lump];
- x1 = (centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS;
- if (x1 > viewwidth)
- return; // off the right side
- tx += spritewidth[lump];
- x2 = ((centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS) - 1;
- if (x2 < 0)
- return; // off the left side
+ tx -= spriteoffset[lump];
+ x1 = (centerxfrac + FixedMul(tx, xscale)) >> FRACBITS;
+ if (x1 > viewwidth)
+ return; // off the right side
+ tx += spritewidth[lump];
+ x2 = ((centerxfrac + FixedMul(tx, xscale)) >> FRACBITS) - 1;
+ if (x2 < 0)
+ return; // off the left side
//
// store information in a vissprite
//
- vis = R_NewVisSprite ();
- vis->mobjflags = thing->flags;
- vis->psprite = false;
- vis->scale = xscale<<detailshift;
- vis->gx = thing->x;
- vis->gy = thing->y;
- vis->gz = thing->z;
- vis->gzt = thing->z + spritetopoffset[lump];
+ vis = R_NewVisSprite();
+ vis->mobjflags = thing->flags;
+ vis->psprite = false;
+ vis->scale = xscale << detailshift;
+ vis->gx = thing->x;
+ vis->gy = thing->y;
+ vis->gz = thing->z;
+ vis->gzt = thing->z + spritetopoffset[lump];
- // foot clipping
- if(thing->flags2&MF2_FEETARECLIPPED
- && thing->z <= thing->subsector->sector->floorheight)
- {
- vis->footclip = 10;
- }
- else vis->footclip = 0;
- vis->texturemid = vis->gzt - viewz - (vis->footclip<<FRACBITS);
+ // foot clipping
+ if (thing->flags2 & MF2_FEETARECLIPPED
+ && thing->z <= thing->subsector->sector->floorheight)
+ {
+ vis->footclip = 10;
+ }
+ else
+ vis->footclip = 0;
+ vis->texturemid = vis->gzt - viewz - (vis->footclip << FRACBITS);
- vis->x1 = x1 < 0 ? 0 : x1;
- vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
- iscale = FixedDiv (FRACUNIT, xscale);
- if (flip)
- {
- vis->startfrac = spritewidth[lump]-1;
- vis->xiscale = -iscale;
- }
- else
- {
- vis->startfrac = 0;
- vis->xiscale = iscale;
- }
- if (vis->x1 > x1)
- vis->startfrac += vis->xiscale*(vis->x1-x1);
- vis->patch = lump;
+ vis->x1 = x1 < 0 ? 0 : x1;
+ vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
+ iscale = FixedDiv(FRACUNIT, xscale);
+ if (flip)
+ {
+ vis->startfrac = spritewidth[lump] - 1;
+ vis->xiscale = -iscale;
+ }
+ else
+ {
+ vis->startfrac = 0;
+ vis->xiscale = iscale;
+ }
+ if (vis->x1 > x1)
+ vis->startfrac += vis->xiscale * (vis->x1 - x1);
+ vis->patch = lump;
//
// get light level
//
-// if (thing->flags & MF_SHADOW)
-// vis->colormap = NULL; // shadow draw
-// else ...
+// if (thing->flags & MF_SHADOW)
+// vis->colormap = NULL; // shadow draw
+// else ...
- if (fixedcolormap)
- vis->colormap = fixedcolormap; // fixed map
- else if (thing->frame & FF_FULLBRIGHT)
- vis->colormap = colormaps; // full bright
- else
- { // diminished light
- index = xscale>>(LIGHTSCALESHIFT-detailshift);
- if (index >= MAXLIGHTSCALE)
- index = MAXLIGHTSCALE-1;
- vis->colormap = spritelights[index];
- }
+ if (fixedcolormap)
+ vis->colormap = fixedcolormap; // fixed map
+ else if (thing->frame & FF_FULLBRIGHT)
+ vis->colormap = colormaps; // full bright
+ else
+ { // diminished light
+ index = xscale >> (LIGHTSCALESHIFT - detailshift);
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ vis->colormap = spritelights[index];
+ }
}
@@ -587,27 +616,27 @@
========================
*/
-void R_AddSprites (sector_t *sec)
+void R_AddSprites(sector_t * sec)
{
- mobj_t *thing;
- int lightnum;
+ mobj_t *thing;
+ int lightnum;
- if (sec->validcount == validcount)
- return; // already added
+ if (sec->validcount == validcount)
+ return; // already added
- sec->validcount = validcount;
+ sec->validcount = validcount;
- lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (lightnum < 0)
- spritelights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- spritelights = scalelight[LIGHTLEVELS-1];
- else
- spritelights = scalelight[lightnum];
+ lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (lightnum < 0)
+ spritelights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ spritelights = scalelight[LIGHTLEVELS - 1];
+ else
+ spritelights = scalelight[lightnum];
- for (thing = sec->thinglist ; thing ; thing = thing->snext)
- R_ProjectSprite (thing);
+ for (thing = sec->thinglist; thing; thing = thing->snext)
+ R_ProjectSprite(thing);
}
@@ -619,123 +648,126 @@
========================
*/
-int PSpriteSY[NUMWEAPONS] =
-{
- 0, // staff
- 5*FRACUNIT, // goldwand
- 15*FRACUNIT, // crossbow
- 15*FRACUNIT, // blaster
- 15*FRACUNIT, // skullrod
- 15*FRACUNIT, // phoenix rod
- 15*FRACUNIT, // mace
- 15*FRACUNIT, // gauntlets
- 15*FRACUNIT // beak
+int PSpriteSY[NUMWEAPONS] = {
+ 0, // staff
+ 5 * FRACUNIT, // goldwand
+ 15 * FRACUNIT, // crossbow
+ 15 * FRACUNIT, // blaster
+ 15 * FRACUNIT, // skullrod
+ 15 * FRACUNIT, // phoenix rod
+ 15 * FRACUNIT, // mace
+ 15 * FRACUNIT, // gauntlets
+ 15 * FRACUNIT // beak
};
-void R_DrawPSprite (pspdef_t *psp)
+void R_DrawPSprite(pspdef_t * psp)
{
- fixed_t tx;
- int x1, x2;
- spritedef_t *sprdef;
- spriteframe_t *sprframe;
- int lump;
- boolean flip;
- vissprite_t *vis, avis;
+ fixed_t tx;
+ int x1, x2;
+ spritedef_t *sprdef;
+ spriteframe_t *sprframe;
+ int lump;
+ boolean flip;
+ vissprite_t *vis, avis;
- int tempangle;
+ int tempangle;
//
// decide which patch to use
//
#ifdef RANGECHECK
- if ( (unsigned)psp->state->sprite >= numsprites)
- I_Error ("R_ProjectSprite: invalid sprite number %i "
- , psp->state->sprite);
+ if ((unsigned) psp->state->sprite >= numsprites)
+ I_Error("R_ProjectSprite: invalid sprite number %i ",
+ psp->state->sprite);
#endif
- sprdef = &sprites[psp->state->sprite];
+ sprdef = &sprites[psp->state->sprite];
#ifdef RANGECHECK
- if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
- I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
- , psp->state->sprite, psp->state->frame);
+ if ((psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
+ I_Error("R_ProjectSprite: invalid sprite frame %i : %i ",
+ psp->state->sprite, psp->state->frame);
#endif
- sprframe = &sprdef->spriteframes[ psp->state->frame & FF_FRAMEMASK ];
+ sprframe = &sprdef->spriteframes[psp->state->frame & FF_FRAMEMASK];
- lump = sprframe->lump[0];
- flip = (boolean)sprframe->flip[0];
+ lump = sprframe->lump[0];
+ flip = (boolean) sprframe->flip[0];
//
// calculate edges of the shape
//
- tx = psp->sx-160*FRACUNIT;
+ tx = psp->sx - 160 * FRACUNIT;
- tx -= spriteoffset[lump];
- if(viewangleoffset)
- {
- tempangle = ((centerxfrac/1024)*(viewangleoffset>>ANGLETOFINESHIFT));
- }
- else
- {
- tempangle = 0;
- }
- x1 = (centerxfrac + FixedMul (tx,pspritescale)+tempangle ) >>FRACBITS;
- if (x1 > viewwidth)
- return; // off the right side
- tx += spritewidth[lump];
- x2 = ((centerxfrac + FixedMul (tx, pspritescale)+tempangle ) >>FRACBITS) - 1;
- if (x2 < 0)
- return; // off the left side
+ tx -= spriteoffset[lump];
+ if (viewangleoffset)
+ {
+ tempangle =
+ ((centerxfrac / 1024) * (viewangleoffset >> ANGLETOFINESHIFT));
+ }
+ else
+ {
+ tempangle = 0;
+ }
+ x1 = (centerxfrac + FixedMul(tx, pspritescale) + tempangle) >> FRACBITS;
+ if (x1 > viewwidth)
+ return; // off the right side
+ tx += spritewidth[lump];
+ x2 = ((centerxfrac + FixedMul(tx, pspritescale) +
+ tempangle) >> FRACBITS) - 1;
+ if (x2 < 0)
+ return; // off the left side
//
// store information in a vissprite
//
- vis = &avis;
- vis->mobjflags = 0;
- vis->psprite = true;
- vis->texturemid = (BASEYCENTER<<FRACBITS)+FRACUNIT/2-(psp->sy-spritetopoffset[lump]);
- if(viewheight == SCREENHEIGHT)
- {
- vis->texturemid -= PSpriteSY[players[consoleplayer].readyweapon];
- }
- vis->x1 = x1 < 0 ? 0 : x1;
- vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
- vis->scale = pspritescale<<detailshift;
- if (flip)
- {
- vis->xiscale = -pspriteiscale;
- vis->startfrac = spritewidth[lump]-1;
- }
- else
- {
- vis->xiscale = pspriteiscale;
- vis->startfrac = 0;
- }
- if (vis->x1 > x1)
- vis->startfrac += vis->xiscale*(vis->x1-x1);
- vis->patch = lump;
+ vis = &avis;
+ vis->mobjflags = 0;
+ vis->psprite = true;
+ vis->texturemid =
+ (BASEYCENTER << FRACBITS) + FRACUNIT / 2 - (psp->sy -
+ spritetopoffset[lump]);
+ if (viewheight == SCREENHEIGHT)
+ {
+ vis->texturemid -= PSpriteSY[players[consoleplayer].readyweapon];
+ }
+ vis->x1 = x1 < 0 ? 0 : x1;
+ vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
+ vis->scale = pspritescale << detailshift;
+ if (flip)
+ {
+ vis->xiscale = -pspriteiscale;
+ vis->startfrac = spritewidth[lump] - 1;
+ }
+ else
+ {
+ vis->xiscale = pspriteiscale;
+ vis->startfrac = 0;
+ }
+ if (vis->x1 > x1)
+ vis->startfrac += vis->xiscale * (vis->x1 - x1);
+ vis->patch = lump;
- if(viewplayer->powers[pw_invisibility] > 4*32 ||
- viewplayer->powers[pw_invisibility] & 8)
- {
- // Invisibility
- vis->colormap = spritelights[MAXLIGHTSCALE-1];
- vis->mobjflags |= MF_SHADOW;
- }
- else if(fixedcolormap)
- {
- // Fixed color
- vis->colormap = fixedcolormap;
- }
- else if(psp->state->frame & FF_FULLBRIGHT)
- {
- // Full bright
- vis->colormap = colormaps;
- }
- else
- {
- // local light
- vis->colormap = spritelights[MAXLIGHTSCALE-1];
- }
- R_DrawVisSprite(vis, vis->x1, vis->x2);
+ if (viewplayer->powers[pw_invisibility] > 4 * 32 ||
+ viewplayer->powers[pw_invisibility] & 8)
+ {
+ // Invisibility
+ vis->colormap = spritelights[MAXLIGHTSCALE - 1];
+ vis->mobjflags |= MF_SHADOW;
+ }
+ else if (fixedcolormap)
+ {
+ // Fixed color
+ vis->colormap = fixedcolormap;
+ }
+ else if (psp->state->frame & FF_FULLBRIGHT)
+ {
+ // Full bright
+ vis->colormap = colormaps;
+ }
+ else
+ {
+ // local light
+ vis->colormap = spritelights[MAXLIGHTSCALE - 1];
+ }
+ R_DrawVisSprite(vis, vis->x1, vis->x2);
}
/*
@@ -746,34 +778,35 @@
========================
*/
-void R_DrawPlayerSprites (void)
+void R_DrawPlayerSprites(void)
{
- int i, lightnum;
- pspdef_t *psp;
+ int i, lightnum;
+ pspdef_t *psp;
//
// get light level
//
- lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT)
- +extralight;
- if (lightnum < 0)
- spritelights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- spritelights = scalelight[LIGHTLEVELS-1];
- else
- spritelights = scalelight[lightnum];
+ lightnum =
+ (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) +
+ extralight;
+ if (lightnum < 0)
+ spritelights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ spritelights = scalelight[LIGHTLEVELS - 1];
+ else
+ spritelights = scalelight[lightnum];
//
// clip to screen bounds
//
- mfloorclip = screenheightarray;
- mceilingclip = negonearray;
+ mfloorclip = screenheightarray;
+ mceilingclip = negonearray;
//
// add all active psprites
//
- for (i=0, psp=viewplayer->psprites ; i<NUMPSPRITES ; i++,psp++)
- if (psp->state)
- R_DrawPSprite (psp);
+ for (i = 0, psp = viewplayer->psprites; i < NUMPSPRITES; i++, psp++)
+ if (psp->state)
+ R_DrawPSprite(psp);
}
@@ -786,54 +819,54 @@
========================
*/
-vissprite_t vsprsortedhead;
+vissprite_t vsprsortedhead;
-void R_SortVisSprites (void)
+void R_SortVisSprites(void)
{
- int i, count;
- vissprite_t *ds, *best;
- vissprite_t unsorted;
- fixed_t bestscale;
+ int i, count;
+ vissprite_t *ds, *best;
+ vissprite_t unsorted;
+ fixed_t bestscale;
- count = vissprite_p - vissprites;
+ count = vissprite_p - vissprites;
- unsorted.next = unsorted.prev = &unsorted;
- if (!count)
- return;
+ unsorted.next = unsorted.prev = &unsorted;
+ if (!count)
+ return;
- for (ds=vissprites ; ds<vissprite_p ; ds++)
- {
- ds->next = ds+1;
- ds->prev = ds-1;
- }
- vissprites[0].prev = &unsorted;
- unsorted.next = &vissprites[0];
- (vissprite_p-1)->next = &unsorted;
- unsorted.prev = vissprite_p-1;
+ for (ds = vissprites; ds < vissprite_p; ds++)
+ {
+ ds->next = ds + 1;
+ ds->prev = ds - 1;
+ }
+ vissprites[0].prev = &unsorted;
+ unsorted.next = &vissprites[0];
+ (vissprite_p - 1)->next = &unsorted;
+ unsorted.prev = vissprite_p - 1;
//
// pull the vissprites out by scale
//
- best = 0; // shut up the compiler warning
- vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
- for (i=0 ; i<count ; i++)
- {
- bestscale = MAXINT;
- for (ds=unsorted.next ; ds!= &unsorted ; ds=ds->next)
- {
- if (ds->scale < bestscale)
- {
- bestscale = ds->scale;
- best = ds;
- }
- }
- best->next->prev = best->prev;
- best->prev->next = best->next;
- best->next = &vsprsortedhead;
- best->prev = vsprsortedhead.prev;
- vsprsortedhead.prev->next = best;
- vsprsortedhead.prev = best;
- }
+ best = 0; // shut up the compiler warning
+ vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
+ for (i = 0; i < count; i++)
+ {
+ bestscale = MAXINT;
+ for (ds = unsorted.next; ds != &unsorted; ds = ds->next)
+ {
+ if (ds->scale < bestscale)
+ {
+ bestscale = ds->scale;
+ best = ds;
+ }
+ }
+ best->next->prev = best->prev;
+ best->prev->next = best->next;
+ best->next = &vsprsortedhead;
+ best->prev = vsprsortedhead.prev;
+ vsprsortedhead.prev->next = best;
+ vsprsortedhead.prev = best;
+ }
}
@@ -846,84 +879,85 @@
========================
*/
-void R_DrawSprite (vissprite_t *spr)
+void R_DrawSprite(vissprite_t * spr)
{
- drawseg_t *ds;
- short clipbot[SCREENWIDTH], cliptop[SCREENWIDTH];
- int x, r1, r2;
- fixed_t scale, lowscale;
- int silhouette;
+ drawseg_t *ds;
+ short clipbot[SCREENWIDTH], cliptop[SCREENWIDTH];
+ int x, r1, r2;
+ fixed_t scale, lowscale;
+ int silhouette;
- for (x = spr->x1 ; x<=spr->x2 ; x++)
- clipbot[x] = cliptop[x] = -2;
+ for (x = spr->x1; x <= spr->x2; x++)
+ clipbot[x] = cliptop[x] = -2;
//
// scan drawsegs from end to start for obscuring segs
// the first drawseg that has a greater scale is the clip seg
//
- for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
- {
- //
- // determine if the drawseg obscures the sprite
- //
- if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
- (!ds->silhouette && !ds->maskedtexturecol) )
- continue; // doesn't cover sprite
+ for (ds = ds_p - 1; ds >= drawsegs; ds--)
+ {
+ //
+ // determine if the drawseg obscures the sprite
+ //
+ if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
+ (!ds->silhouette && !ds->maskedtexturecol))
+ continue; // doesn't cover sprite
- r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
- r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
- if (ds->scale1 > ds->scale2)
- {
- lowscale = ds->scale2;
- scale = ds->scale1;
- }
- else
- {
- lowscale = ds->scale1;
- scale = ds->scale2;
- }
+ r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
+ r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
+ if (ds->scale1 > ds->scale2)
+ {
+ lowscale = ds->scale2;
+ scale = ds->scale1;
+ }
+ else
+ {
+ lowscale = ds->scale1;
+ scale = ds->scale2;
+ }
- if (scale < spr->scale || ( lowscale < spr->scale
- && !R_PointOnSegSide (spr->gx, spr->gy, ds->curline) ) )
- {
- if (ds->maskedtexturecol) // masked mid texture
- R_RenderMaskedSegRange (ds, r1, r2);
- continue; // seg is behind sprite
- }
+ if (scale < spr->scale || (lowscale < spr->scale
+ && !R_PointOnSegSide(spr->gx, spr->gy,
+ ds->curline)))
+ {
+ if (ds->maskedtexturecol) // masked mid texture
+ R_RenderMaskedSegRange(ds, r1, r2);
+ continue; // seg is behind sprite
+ }
//
// clip this piece of the sprite
//
- silhouette = ds->silhouette;
- if (spr->gz >= ds->bsilheight)
- silhouette &= ~SIL_BOTTOM;
- if (spr->gzt <= ds->tsilheight)
- silhouette &= ~SIL_TOP;
+ silhouette = ds->silhouette;
+ if (spr->gz >= ds->bsilheight)
+ silhouette &= ~SIL_BOTTOM;
+ if (spr->gzt <= ds->tsilheight)
+ silhouette &= ~SIL_TOP;
- if (silhouette == 1)
- { // bottom sil
- for (x=r1 ; x<=r2 ; x++)
- if (clipbot[x] == -2)
- clipbot[x] = ds->sprbottomclip[x];
- }
- else if (silhouette == 2)
- { // top sil
- for (x=r1 ; x<=r2 ; x++)
- if (cliptop[x] == -2)
- cliptop[x] = ds->sprtopclip[x];
- }
- else if (silhouette == 3)
- { // both
- for (x=r1 ; x<=r2 ; x++)
- {
- if (clipbot[x] == -2)
- clipbot[x] = ds->sprbottomclip[x];
- if (cliptop[x] == -2)
- cliptop[x] = ds->sprtopclip[x];
- }
- }
+ if (silhouette == 1)
+ { // bottom sil
+ for (x = r1; x <= r2; x++)
+ if (clipbot[x] == -2)
+ clipbot[x] = ds->sprbottomclip[x];
+ }
+ else if (silhouette == 2)
+ { // top sil
+ for (x = r1; x <= r2; x++)
+ if (cliptop[x] == -2)
+ cliptop[x] = ds->sprtopclip[x];
+ }
+ else if (silhouette == 3)
+ { // both
+ for (x = r1; x <= r2; x++)
+ {
+ if (clipbot[x] == -2)
+ clipbot[x] = ds->sprbottomclip[x];
+ if (cliptop[x] == -2)
+ cliptop[x] = ds->sprtopclip[x];
+ }
+ }
- }
+ }
//
// all clipping has been performed, so draw the sprite
@@ -930,17 +964,17 @@
//
// check for unclipped columns
- for (x = spr->x1 ; x<=spr->x2 ; x++)
- {
- if (clipbot[x] == -2)
- clipbot[x] = viewheight;
- if (cliptop[x] == -2)
- cliptop[x] = -1;
- }
+ for (x = spr->x1; x <= spr->x2; x++)
+ {
+ if (clipbot[x] == -2)
+ clipbot[x] = viewheight;
+ if (cliptop[x] == -2)
+ cliptop[x] = -1;
+ }
- mfloorclip = clipbot;
- mceilingclip = cliptop;
- R_DrawVisSprite (spr, spr->x1, spr->x2);
+ mfloorclip = clipbot;
+ mceilingclip = cliptop;
+ R_DrawVisSprite(spr, spr->x1, spr->x2);
}
@@ -952,41 +986,39 @@
========================
*/
-void R_DrawMasked (void)
+void R_DrawMasked(void)
{
- vissprite_t *spr;
- drawseg_t *ds;
+ vissprite_t *spr;
+ drawseg_t *ds;
- R_SortVisSprites ();
+ R_SortVisSprites();
- if (vissprite_p > vissprites)
- {
- // draw all vissprites back to front
+ if (vissprite_p > vissprites)
+ {
+ // draw all vissprites back to front
- for (spr = vsprsortedhead.next ; spr != &vsprsortedhead
- ; spr=spr->next)
- R_DrawSprite (spr);
- }
+ for (spr = vsprsortedhead.next; spr != &vsprsortedhead;
+ spr = spr->next)
+ R_DrawSprite(spr);
+ }
//
// render any remaining masked mid textures
//
- for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
- if (ds->maskedtexturecol)
- R_RenderMaskedSegRange (ds, ds->x1, ds->x2);
+ for (ds = ds_p - 1; ds >= drawsegs; ds--)
+ if (ds->maskedtexturecol)
+ R_RenderMaskedSegRange(ds, ds->x1, ds->x2);
//
// draw the psprites on top of everything
//
// Added for the sideviewing with an external device
- if (viewangleoffset <= 1024<<ANGLETOFINESHIFT || viewangleoffset >=
- -1024<<ANGLETOFINESHIFT)
- { // don't draw on side views
- R_DrawPlayerSprites ();
- }
+ if (viewangleoffset <= 1024 << ANGLETOFINESHIFT || viewangleoffset >=
+ -1024 << ANGLETOFINESHIFT)
+ { // don't draw on side views
+ R_DrawPlayerSprites();
+ }
-// if (!viewangleoffset) // don't draw on side views
-// R_DrawPlayerSprites ();
+// if (!viewangleoffset) // don't draw on side views
+// R_DrawPlayerSprites ();
}
-
-
--- a/src/heretic/sb_bar.c
+++ b/src/heretic/sb_bar.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// SB_bar.c
@@ -21,11 +43,11 @@
typedef struct Cheat_s
{
- void (*func)(player_t *player, struct Cheat_s *cheat);
- byte *sequence;
- byte *pos;
- int args[2];
- int currentArg;
+ void (*func) (player_t * player, struct Cheat_s * cheat);
+ byte *sequence;
+ byte *pos;
+ int args[2];
+ int currentArg;
} Cheat_t;
// Private Functions
@@ -40,27 +62,27 @@
static void DrawInventoryBar(void);
static void DrawFullScreenStuff(void);
static boolean HandleCheats(byte key);
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
-static void CheatGodFunc(player_t *player, Cheat_t *cheat);
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
-static void CheatPowerFunc(player_t *player, Cheat_t *cheat);
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
-static void CheatArtifact1Func(player_t *player, Cheat_t *cheat);
-static void CheatArtifact2Func(player_t *player, Cheat_t *cheat);
-static void CheatArtifact3Func(player_t *player, Cheat_t *cheat);
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
-static void CheatChickenFunc(player_t *player, Cheat_t *cheat);
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
-static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat);
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat);
+static void CheatGodFunc(player_t * player, Cheat_t * cheat);
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
+static void CheatPowerFunc(player_t * player, Cheat_t * cheat);
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
+static void CheatArtifact1Func(player_t * player, Cheat_t * cheat);
+static void CheatArtifact2Func(player_t * player, Cheat_t * cheat);
+static void CheatArtifact3Func(player_t * player, Cheat_t * cheat);
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
+static void CheatChickenFunc(player_t * player, Cheat_t * cheat);
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat);
// Public Data
-boolean DebugSound; // debug flag for displaying sound info
+boolean DebugSound; // debug flag for displaying sound info
boolean inventory;
int curpos;
@@ -110,214 +132,197 @@
static byte CheatLookup[256];
// Toggle god mode
-static byte CheatGodSeq[] =
-{
- CHEAT_ENCRYPT('q'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('n'),
- 0xff
+static byte CheatGodSeq[] = {
+ CHEAT_ENCRYPT('q'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('n'),
+ 0xff
};
// Toggle no clipping mode
-static byte CheatNoClipSeq[] =
-{
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('y'),
- 0xff
+static byte CheatNoClipSeq[] = {
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('y'),
+ 0xff
};
// Get all weapons and ammo
-static byte CheatWeaponsSeq[] =
-{
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('b'),
- CHEAT_ENCRYPT('o'),
- 0xff
+static byte CheatWeaponsSeq[] = {
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('b'),
+ CHEAT_ENCRYPT('o'),
+ 0xff
};
// Toggle tome of power
-static byte CheatPowerSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('z'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('m'),
- 0xff, 0
+static byte CheatPowerSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('z'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('m'),
+ 0xff, 0
};
// Get full health
-static byte CheatHealthSeq[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('e'),
- 0xff
+static byte CheatHealthSeq[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('e'),
+ 0xff
};
// Get all keys
-static byte CheatKeysSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('l'),
- 0xff, 0
+static byte CheatKeysSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('l'),
+ 0xff, 0
};
// Toggle sound debug info
-static byte CheatSoundSeq[] =
-{
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('e'),
- 0xff
+static byte CheatSoundSeq[] = {
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('e'),
+ 0xff
};
// Toggle ticker
-static byte CheatTickerSeq[] =
-{
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatTickerSeq[] = {
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
// Get an artifact 1st stage (ask for type)
-static byte CheatArtifact1Seq[] =
-{
- CHEAT_ENCRYPT('g'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('e'),
- 0xff
+static byte CheatArtifact1Seq[] = {
+ CHEAT_ENCRYPT('g'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('e'),
+ 0xff
};
// Get an artifact 2nd stage (ask for count)
-static byte CheatArtifact2Seq[] =
-{
- CHEAT_ENCRYPT('g'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('e'),
- 0, 0xff, 0
+static byte CheatArtifact2Seq[] = {
+ CHEAT_ENCRYPT('g'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0xff, 0
};
// Get an artifact final stage
-static byte CheatArtifact3Seq[] =
-{
- CHEAT_ENCRYPT('g'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('e'),
- 0, 0, 0xff
+static byte CheatArtifact3Seq[] = {
+ CHEAT_ENCRYPT('g'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0, 0xff
};
// Warp to new level
-static byte CheatWarpSeq[] =
-{
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('g'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('g'),
- CHEAT_ENCRYPT('e'),
- 0, 0, 0xff, 0
+static byte CheatWarpSeq[] = {
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('g'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('g'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0, 0xff, 0
};
// Save a screenshot
-static byte CheatChickenSeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('o'),
- 0xff, 0
+static byte CheatChickenSeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('o'),
+ 0xff, 0
};
// Kill all monsters
-static byte CheatMassacreSeq[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatMassacreSeq[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
-static byte CheatIDKFASeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('f'),
- CHEAT_ENCRYPT('a'),
- 0xff, 0
+static byte CheatIDKFASeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('f'),
+ CHEAT_ENCRYPT('a'),
+ 0xff, 0
};
-static byte CheatIDDQDSeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('q'),
- CHEAT_ENCRYPT('d'),
- 0xff, 0
+static byte CheatIDDQDSeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('q'),
+ CHEAT_ENCRYPT('d'),
+ 0xff, 0
};
-static Cheat_t Cheats[] =
-{
- { CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 },
- { CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 },
- { CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 },
- { CheatPowerFunc, CheatPowerSeq, NULL, 0, 0, 0 },
- { CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 },
- { CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 },
- { CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 },
- { CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 },
- { CheatArtifact1Func, CheatArtifact1Seq, NULL, 0, 0, 0 },
- { CheatArtifact2Func, CheatArtifact2Seq, NULL, 0, 0, 0 },
- { CheatArtifact3Func, CheatArtifact3Seq, NULL, 0, 0, 0 },
- { CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 },
- { CheatChickenFunc, CheatChickenSeq, NULL, 0, 0, 0 },
- { CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 },
- { CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 },
- { CheatIDDQDFunc, CheatIDDQDSeq, NULL, 0, 0, 0 },
- { NULL, NULL, NULL, 0, 0, 0 } // Terminator
+static Cheat_t Cheats[] = {
+ {CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0},
+ {CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0},
+ {CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0},
+ {CheatPowerFunc, CheatPowerSeq, NULL, 0, 0, 0},
+ {CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0},
+ {CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0},
+ {CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0},
+ {CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0},
+ {CheatArtifact1Func, CheatArtifact1Seq, NULL, 0, 0, 0},
+ {CheatArtifact2Func, CheatArtifact2Seq, NULL, 0, 0, 0},
+ {CheatArtifact3Func, CheatArtifact3Seq, NULL, 0, 0, 0},
+ {CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0},
+ {CheatChickenFunc, CheatChickenSeq, NULL, 0, 0, 0},
+ {CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0},
+ {CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0},
+ {CheatIDDQDFunc, CheatIDDQDSeq, NULL, 0, 0, 0},
+ {NULL, NULL, NULL, 0, 0, 0} // Terminator
};
//---------------------------------------------------------------------------
@@ -328,60 +333,60 @@
void SB_Init(void)
{
- int i;
- int startLump;
+ int i;
+ int startLump;
- PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC);
- PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC);
- PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC);
- PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
- PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC);
- if(deathmatch)
- {
- PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
- }
- else
- {
- PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC);
- }
- if(!netgame)
- { // single player game uses red life gem
- PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC);
- }
- else
- {
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0")
- + consoleplayer, PU_STATIC);
- }
- PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC);
- PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC);
- PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
- PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC);
- PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC);
- PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC);
- PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC);
- PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC);
- PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC);
- PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
- startLump = W_GetNumForName("IN0");
- for(i = 0; i < 10; i++)
- {
- PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
- FontBNumBase = W_GetNumForName("FONTB16");
- startLump = W_GetNumForName("SMALLIN0");
- for(i = 0; i < 10; i++)
- {
- PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- playpalette = W_GetNumForName("PLAYPAL");
- spinbooklump = W_GetNumForName("SPINBK0");
- spinflylump = W_GetNumForName("SPFLY0");
- for(i = 0; i < 256; i++)
- {
- CheatLookup[i] = CHEAT_ENCRYPT(i);
- }
+ PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC);
+ PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC);
+ PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC);
+ PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
+ PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC);
+ if (deathmatch)
+ {
+ PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
+ }
+ else
+ {
+ PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC);
+ }
+ if (!netgame)
+ { // single player game uses red life gem
+ PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC);
+ }
+ else
+ {
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0")
+ + consoleplayer, PU_STATIC);
+ }
+ PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC);
+ PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC);
+ PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
+ PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC);
+ PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC);
+ PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC);
+ PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC);
+ PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC);
+ PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC);
+ PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
+ startLump = W_GetNumForName("IN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
+ FontBNumBase = W_GetNumForName("FONTB16");
+ startLump = W_GetNumForName("SMALLIN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ playpalette = W_GetNumForName("PLAYPAL");
+ spinbooklump = W_GetNumForName("SPINBK0");
+ spinflylump = W_GetNumForName("SPFLY0");
+ for (i = 0; i < 256; i++)
+ {
+ CheatLookup[i] = CHEAT_ENCRYPT(i);
+ }
}
//---------------------------------------------------------------------------
@@ -392,44 +397,44 @@
void SB_Ticker(void)
{
- int delta;
- int curHealth;
+ int delta;
+ int curHealth;
- if(leveltime&1)
- {
- ChainWiggle = P_Random()&1;
- }
- curHealth = players[consoleplayer].mo->health;
- if(curHealth < 0)
- {
- curHealth = 0;
- }
- if(curHealth < HealthMarker)
- {
- delta = (HealthMarker-curHealth)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 8)
- {
- delta = 8;
- }
- HealthMarker -= delta;
- }
- else if(curHealth > HealthMarker)
- {
- delta = (curHealth-HealthMarker)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 8)
- {
- delta = 8;
- }
- HealthMarker += delta;
- }
+ if (leveltime & 1)
+ {
+ ChainWiggle = P_Random() & 1;
+ }
+ curHealth = players[consoleplayer].mo->health;
+ if (curHealth < 0)
+ {
+ curHealth = 0;
+ }
+ if (curHealth < HealthMarker)
+ {
+ delta = (HealthMarker - curHealth) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 8)
+ {
+ delta = 8;
+ }
+ HealthMarker -= delta;
+ }
+ else if (curHealth > HealthMarker)
+ {
+ delta = (curHealth - HealthMarker) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 8)
+ {
+ delta = 8;
+ }
+ HealthMarker += delta;
+ }
}
//---------------------------------------------------------------------------
@@ -442,38 +447,38 @@
static void DrINumber(signed int val, int x, int y)
{
- patch_t *patch;
- int oldval;
+ patch_t *patch;
+ int oldval;
- oldval = val;
- if(val < 0)
- {
- if(val < -9)
- {
- V_DrawPatch(x+1, y+1, W_CacheLumpName("LAME", PU_CACHE));
- }
- else
- {
- val = -val;
- V_DrawPatch(x+18, y, PatchINumbers[val]);
- V_DrawPatch(x+9, y, PatchNEGATIVE);
- }
- return;
- }
- if(val > 99)
- {
- patch = PatchINumbers[val/100];
- V_DrawPatch(x, y, patch);
- }
- val = val%100;
- if(val > 9 || oldval > 99)
- {
- patch = PatchINumbers[val/10];
- V_DrawPatch(x+9, y, patch);
- }
- val = val%10;
- patch = PatchINumbers[val];
- V_DrawPatch(x+18, y, patch);
+ oldval = val;
+ if (val < 0)
+ {
+ if (val < -9)
+ {
+ V_DrawPatch(x + 1, y + 1, W_CacheLumpName("LAME", PU_CACHE));
+ }
+ else
+ {
+ val = -val;
+ V_DrawPatch(x + 18, y, PatchINumbers[val]);
+ V_DrawPatch(x + 9, y, PatchNEGATIVE);
+ }
+ return;
+ }
+ if (val > 99)
+ {
+ patch = PatchINumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 9, y, patch);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 18, y, patch);
}
//---------------------------------------------------------------------------
@@ -486,32 +491,32 @@
static void DrBNumber(signed int val, int x, int y)
{
- patch_t *patch;
- int xpos;
- int oldval;
+ patch_t *patch;
+ int xpos;
+ int oldval;
- oldval = val;
- xpos = x;
- if(val < 0)
- {
- val = 0;
- }
- if(val > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%100;
- xpos += 12;
- if(val > 9 || oldval > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%10;
- xpos += 12;
- patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ oldval = val;
+ xpos = x;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 100;
+ xpos += 12;
+ if (val > 9 || oldval > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 10;
+ xpos += 12;
+ patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}
//---------------------------------------------------------------------------
@@ -524,20 +529,20 @@
static void DrSmallNumber(int val, int x, int y)
{
- patch_t *patch;
+ patch_t *patch;
- if(val == 1)
- {
- return;
- }
- if(val > 9)
- {
- patch = PatchSmNumbers[val/10];
- V_DrawPatch(x, y, patch);
- }
- val = val%10;
- patch = PatchSmNumbers[val];
- V_DrawPatch(x+4, y, patch);
+ if (val == 1)
+ {
+ return;
+ }
+ if (val > 9)
+ {
+ patch = PatchSmNumbers[val / 10];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 10;
+ patch = PatchSmNumbers[val];
+ V_DrawPatch(x + 4, y, patch);
}
//---------------------------------------------------------------------------
@@ -548,16 +553,16 @@
static void ShadeLine(int x, int y, int height, int shade)
{
- byte *dest;
- byte *shades;
+ byte *dest;
+ byte *shades;
- shades = colormaps+9*256+shade*2*256;
- dest = screen+y*SCREENWIDTH+x;
- while(height--)
- {
- *(dest) = *(shades+*dest);
- dest += SCREENWIDTH;
- }
+ shades = colormaps + 9 * 256 + shade * 2 * 256;
+ dest = screen + y * SCREENWIDTH + x;
+ while (height--)
+ {
+ *(dest) = *(shades + *dest);
+ dest += SCREENWIDTH;
+ }
}
//---------------------------------------------------------------------------
@@ -568,13 +573,13 @@
static void ShadeChain(void)
{
- int i;
+ int i;
- for(i = 0; i < 16; i++)
- {
- ShadeLine(277+i, 190, 10, i/2);
- ShadeLine(19+i, 190, 10, 7-(i/2));
- }
+ for (i = 0; i < 16; i++)
+ {
+ ShadeLine(277 + i, 190, 10, i / 2);
+ ShadeLine(19 + i, 190, 10, 7 - (i / 2));
+ }
}
//---------------------------------------------------------------------------
@@ -587,59 +592,59 @@
static void DrawSoundInfo(void)
{
- int i;
- SoundInfo_t s;
- ChanInfo_t *c;
- char text[32];
- int x;
- int y;
- int xPos[7] = {1, 75, 112, 156, 200, 230, 260};
+ int i;
+ SoundInfo_t s;
+ ChanInfo_t *c;
+ char text[32];
+ int x;
+ int y;
+ int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };
- if(leveltime&16)
- {
- MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
- }
- S_GetChannelInfo(&s);
- if(s.channelCount == 0)
- {
- return;
- }
- x = 0;
- MN_DrTextA("NAME", xPos[x++], 30);
- MN_DrTextA("MO.T", xPos[x++], 30);
- MN_DrTextA("MO.X", xPos[x++], 30);
- MN_DrTextA("MO.Y", xPos[x++], 30);
- MN_DrTextA("ID", xPos[x++], 30);
- MN_DrTextA("PRI", xPos[x++], 30);
- MN_DrTextA("DIST", xPos[x++], 30);
- for(i = 0; i < s.channelCount; i++)
- {
- c = &s.chan[i];
- x = 0;
- y = 40+i*10;
- if(c->mo == NULL)
- { // Channel is unused
- MN_DrTextA("------", xPos[0], y);
- continue;
- }
- sprintf(text, "%s", c->name);
- M_ForceUppercase(text);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->type);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->x>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->y>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->id);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->priority);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->distance);
- MN_DrTextA(text, xPos[x++], y);
- }
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
+ if (leveltime & 16)
+ {
+ MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
+ }
+ S_GetChannelInfo(&s);
+ if (s.channelCount == 0)
+ {
+ return;
+ }
+ x = 0;
+ MN_DrTextA("NAME", xPos[x++], 30);
+ MN_DrTextA("MO.T", xPos[x++], 30);
+ MN_DrTextA("MO.X", xPos[x++], 30);
+ MN_DrTextA("MO.Y", xPos[x++], 30);
+ MN_DrTextA("ID", xPos[x++], 30);
+ MN_DrTextA("PRI", xPos[x++], 30);
+ MN_DrTextA("DIST", xPos[x++], 30);
+ for (i = 0; i < s.channelCount; i++)
+ {
+ c = &s.chan[i];
+ x = 0;
+ y = 40 + i * 10;
+ if (c->mo == NULL)
+ { // Channel is unused
+ MN_DrTextA("------", xPos[0], y);
+ continue;
+ }
+ sprintf(text, "%s", c->name);
+ M_ForceUppercase(text);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->type);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->x >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->y >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->id);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->priority);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->distance);
+ MN_DrTextA(text, xPos[x++], y);
+ }
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
}
//---------------------------------------------------------------------------
@@ -648,29 +653,27 @@
//
//---------------------------------------------------------------------------
-char patcharti[][10] =
-{
- {"ARTIBOX"}, // none
- {"ARTIINVU"}, // invulnerability
- {"ARTIINVS"}, // invisibility
- {"ARTIPTN2"}, // health
- {"ARTISPHL"}, // superhealth
- {"ARTIPWBK"}, // tomeofpower
- {"ARTITRCH"}, // torch
- {"ARTIFBMB"}, // firebomb
- {"ARTIEGGC"}, // egg
- {"ARTISOAR"}, // fly
- {"ARTIATLP"} // teleport
+char patcharti[][10] = {
+ {"ARTIBOX"}, // none
+ {"ARTIINVU"}, // invulnerability
+ {"ARTIINVS"}, // invisibility
+ {"ARTIPTN2"}, // health
+ {"ARTISPHL"}, // superhealth
+ {"ARTIPWBK"}, // tomeofpower
+ {"ARTITRCH"}, // torch
+ {"ARTIFBMB"}, // firebomb
+ {"ARTIEGGC"}, // egg
+ {"ARTISOAR"}, // fly
+ {"ARTIATLP"} // teleport
};
-char ammopic[][10] =
-{
- {"INAMGLD"},
- {"INAMBOW"},
- {"INAMBST"},
- {"INAMRAM"},
- {"INAMPNX"},
- {"INAMLOB"}
+char ammopic[][10] = {
+ {"INAMGLD"},
+ {"INAMBOW"},
+ {"INAMBST"},
+ {"INAMRAM"},
+ {"INAMPNX"},
+ {"INAMLOB"}
};
int SB_state = -1;
@@ -690,124 +693,125 @@
void SB_Drawer(void)
{
- int frame;
- static boolean hitCenterFrame;
+ int frame;
+ static boolean hitCenterFrame;
- // Sound info debug stuff
- if(DebugSound == true)
- {
- DrawSoundInfo();
- }
- CPlayer = &players[consoleplayer];
- if(viewheight == SCREENHEIGHT && !automapactive)
- {
- DrawFullScreenStuff();
- SB_state = -1;
- }
- else
- {
- if(SB_state == -1)
- {
- V_DrawPatch(0, 158, PatchBARBACK);
- if(players[consoleplayer].cheats&CF_GODMODE)
- {
- V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE));
- V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE));
- }
- oldhealth = -1;
- }
- DrawCommonBar();
- if(!inventory)
- {
- if(SB_state != 0)
- {
- // Main interface
- V_DrawPatch(34, 160, PatchSTATBAR);
- oldarti = 0;
- oldammo = -1;
- oldarmor = -1;
- oldweapon = -1;
- oldfrags = -9999; //can't use -1, 'cuz of negative frags
- oldlife = -1;
- oldkeys = -1;
- }
- DrawMainBar();
- SB_state = 0;
- }
- else
- {
- if(SB_state != 1)
- {
- V_DrawPatch(34, 160, PatchINVBAR);
- }
- DrawInventoryBar();
- SB_state = 1;
- }
- }
- SB_PaletteFlash();
+ // Sound info debug stuff
+ if (DebugSound == true)
+ {
+ DrawSoundInfo();
+ }
+ CPlayer = &players[consoleplayer];
+ if (viewheight == SCREENHEIGHT && !automapactive)
+ {
+ DrawFullScreenStuff();
+ SB_state = -1;
+ }
+ else
+ {
+ if (SB_state == -1)
+ {
+ V_DrawPatch(0, 158, PatchBARBACK);
+ if (players[consoleplayer].cheats & CF_GODMODE)
+ {
+ V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE));
+ V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE));
+ }
+ oldhealth = -1;
+ }
+ DrawCommonBar();
+ if (!inventory)
+ {
+ if (SB_state != 0)
+ {
+ // Main interface
+ V_DrawPatch(34, 160, PatchSTATBAR);
+ oldarti = 0;
+ oldammo = -1;
+ oldarmor = -1;
+ oldweapon = -1;
+ oldfrags = -9999; //can't use -1, 'cuz of negative frags
+ oldlife = -1;
+ oldkeys = -1;
+ }
+ DrawMainBar();
+ SB_state = 0;
+ }
+ else
+ {
+ if (SB_state != 1)
+ {
+ V_DrawPatch(34, 160, PatchINVBAR);
+ }
+ DrawInventoryBar();
+ SB_state = 1;
+ }
+ }
+ SB_PaletteFlash();
- // Flight icons
- if(CPlayer->powers[pw_flight])
- {
- if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_flight]&16))
- {
- frame = (leveltime/3)&15;
- if(CPlayer->mo->flags2&MF2_FLY)
- {
- if(hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15,
- PU_CACHE));
- }
- else
- {
- V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- }
- else
- {
- if(!hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- else
- {
- V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15,
- PU_CACHE));
- hitCenterFrame = true;
- }
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
- else
- {
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
- }
+ // Flight icons
+ if (CPlayer->powers[pw_flight])
+ {
+ if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_flight] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ if (CPlayer->mo->flags2 & MF2_FLY)
+ {
+ if (hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ }
+ else
+ {
+ if (!hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ else
+ {
+ V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
+ PU_CACHE));
+ hitCenterFrame = true;
+ }
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ else
+ {
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ }
- if(CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
- {
- if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_weaponlevel2]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(300, 17, W_CacheLumpNum(spinbooklump+frame, PU_CACHE));
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
- else
- {
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
- }
+ if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
+ {
+ if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_weaponlevel2] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(300, 17,
+ W_CacheLumpNum(spinbooklump + frame, PU_CACHE));
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ else
+ {
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
+ }
/*
if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
|| (CPlayer->powers[pw_weaponlevel2]&8))
@@ -826,40 +830,40 @@
// and player->bonuscount
void SB_PaletteFlash(void)
{
- static int sb_palette = 0;
- int palette;
- byte *pal;
+ static int sb_palette = 0;
+ int palette;
+ byte *pal;
- CPlayer = &players[consoleplayer];
+ CPlayer = &players[consoleplayer];
- if(CPlayer->damagecount)
- {
- palette = (CPlayer->damagecount+7)>>3;
- if(palette >= NUMREDPALS)
- {
- palette = NUMREDPALS-1;
- }
- palette += STARTREDPALS;
- }
- else if(CPlayer->bonuscount)
- {
- palette = (CPlayer->bonuscount+7)>>3;
- if(palette >= NUMBONUSPALS)
- {
- palette = NUMBONUSPALS-1;
- }
- palette += STARTBONUSPALS;
- }
- else
- {
- palette = 0;
- }
- if(palette != sb_palette)
- {
- sb_palette = palette;
- pal = (byte *)W_CacheLumpNum(playpalette, PU_CACHE)+palette*768;
- I_SetPalette(pal);
- }
+ if (CPlayer->damagecount)
+ {
+ palette = (CPlayer->damagecount + 7) >> 3;
+ if (palette >= NUMREDPALS)
+ {
+ palette = NUMREDPALS - 1;
+ }
+ palette += STARTREDPALS;
+ }
+ else if (CPlayer->bonuscount)
+ {
+ palette = (CPlayer->bonuscount + 7) >> 3;
+ if (palette >= NUMBONUSPALS)
+ {
+ palette = NUMBONUSPALS - 1;
+ }
+ palette += STARTBONUSPALS;
+ }
+ else
+ {
+ palette = 0;
+ }
+ if (palette != sb_palette)
+ {
+ sb_palette = palette;
+ pal = (byte *) W_CacheLumpNum(playpalette, PU_CACHE) + palette * 768;
+ I_SetPalette(pal);
+ }
}
//---------------------------------------------------------------------------
@@ -870,34 +874,35 @@
void DrawCommonBar(void)
{
- int chainY;
- int healthPos;
+ int chainY;
+ int healthPos;
- V_DrawPatch(0, 148, PatchLTFCTOP);
- V_DrawPatch(290, 148, PatchRTFCTOP);
+ V_DrawPatch(0, 148, PatchLTFCTOP);
+ V_DrawPatch(290, 148, PatchRTFCTOP);
- if(oldhealth != HealthMarker)
- {
- oldhealth = HealthMarker;
- healthPos = HealthMarker;
- if(healthPos < 0)
- {
- healthPos = 0;
- }
- if(healthPos > 100)
- {
- healthPos = 100;
- }
- healthPos = (healthPos*256)/100;
- chainY = (HealthMarker == CPlayer->mo->health) ? 191 : 191+ChainWiggle;
- V_DrawPatch(0, 190, PatchCHAINBACK);
- V_DrawPatch(2+(healthPos%17), chainY, PatchCHAIN);
- V_DrawPatch(17+healthPos, chainY, PatchLIFEGEM);
- V_DrawPatch(0, 190, PatchLTFACE);
- V_DrawPatch(276, 190, PatchRTFACE);
- ShadeChain();
- UpdateState |= I_STATBAR;
- }
+ if (oldhealth != HealthMarker)
+ {
+ oldhealth = HealthMarker;
+ healthPos = HealthMarker;
+ if (healthPos < 0)
+ {
+ healthPos = 0;
+ }
+ if (healthPos > 100)
+ {
+ healthPos = 100;
+ }
+ healthPos = (healthPos * 256) / 100;
+ chainY =
+ (HealthMarker == CPlayer->mo->health) ? 191 : 191 + ChainWiggle;
+ V_DrawPatch(0, 190, PatchCHAINBACK);
+ V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN);
+ V_DrawPatch(17 + healthPos, chainY, PatchLIFEGEM);
+ V_DrawPatch(0, 190, PatchLTFACE);
+ V_DrawPatch(276, 190, PatchRTFACE);
+ ShadeChain();
+ UpdateState |= I_STATBAR;
+ }
}
//---------------------------------------------------------------------------
@@ -908,112 +913,114 @@
void DrawMainBar(void)
{
- int i;
- int temp;
+ int i;
+ int temp;
- // Ready artifact
- if(ArtifactFlash)
- {
- V_DrawPatch(180, 161, PatchBLACKSQ);
- V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia")
- + ArtifactFlash - 1, PU_CACHE));
- ArtifactFlash--;
- oldarti = -1; // so that the correct artifact fills in after the flash
- UpdateState |= I_STATBAR;
- }
- else if(oldarti != CPlayer->readyArtifact
- || oldartiCount != CPlayer->inventory[inv_ptr].count)
- {
- V_DrawPatch(180, 161, PatchBLACKSQ);
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawPatch(179,160, W_CacheLumpName(patcharti[CPlayer->readyArtifact],
- PU_CACHE));
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
- }
- oldarti = CPlayer->readyArtifact;
- oldartiCount = CPlayer->inventory[inv_ptr].count;
- UpdateState |= I_STATBAR;
- }
+ // Ready artifact
+ if (ArtifactFlash)
+ {
+ V_DrawPatch(180, 161, PatchBLACKSQ);
+ V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia")
+ + ArtifactFlash - 1, PU_CACHE));
+ ArtifactFlash--;
+ oldarti = -1; // so that the correct artifact fills in after the flash
+ UpdateState |= I_STATBAR;
+ }
+ else if (oldarti != CPlayer->readyArtifact
+ || oldartiCount != CPlayer->inventory[inv_ptr].count)
+ {
+ V_DrawPatch(180, 161, PatchBLACKSQ);
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawPatch(179, 160,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
+ }
+ oldarti = CPlayer->readyArtifact;
+ oldartiCount = CPlayer->inventory[inv_ptr].count;
+ UpdateState |= I_STATBAR;
+ }
- // Frags
- if(deathmatch)
- {
- temp = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- temp += CPlayer->frags[i];
- }
- if(temp != oldfrags)
- {
- V_DrawPatch(57, 171, PatchARMCLEAR);
- DrINumber(temp, 61, 170);
- oldfrags = temp;
- UpdateState |= I_STATBAR;
- }
- }
- else
- {
- temp = HealthMarker;
- if(temp < 0)
- {
- temp = 0;
- }
- else if(temp > 100)
- {
- temp = 100;
- }
- if(oldlife != temp)
- {
- oldlife = temp;
- V_DrawPatch(57, 171, PatchARMCLEAR);
- DrINumber(temp, 61, 170);
- UpdateState |= I_STATBAR;
- }
- }
+ // Frags
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ temp += CPlayer->frags[i];
+ }
+ if (temp != oldfrags)
+ {
+ V_DrawPatch(57, 171, PatchARMCLEAR);
+ DrINumber(temp, 61, 170);
+ oldfrags = temp;
+ UpdateState |= I_STATBAR;
+ }
+ }
+ else
+ {
+ temp = HealthMarker;
+ if (temp < 0)
+ {
+ temp = 0;
+ }
+ else if (temp > 100)
+ {
+ temp = 100;
+ }
+ if (oldlife != temp)
+ {
+ oldlife = temp;
+ V_DrawPatch(57, 171, PatchARMCLEAR);
+ DrINumber(temp, 61, 170);
+ UpdateState |= I_STATBAR;
+ }
+ }
- // Keys
- if(oldkeys != playerkeys)
- {
- if(CPlayer->keys[key_yellow])
- {
- V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE));
- }
- if(CPlayer->keys[key_green])
- {
- V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE));
- }
- if(CPlayer->keys[key_blue])
- {
- V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE));
- }
- oldkeys = playerkeys;
- UpdateState |= I_STATBAR;
- }
- // Ammo
- temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
- if(oldammo != temp || oldweapon != CPlayer->readyweapon)
- {
- V_DrawPatch(108, 161, PatchBLACKSQ);
- if(temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
- {
- DrINumber(temp, 109, 162);
- V_DrawPatch(111, 172, W_CacheLumpName(
- ammopic[CPlayer->readyweapon-1], PU_CACHE));
- }
- oldammo = temp;
- oldweapon = CPlayer->readyweapon;
- UpdateState |= I_STATBAR;
- }
+ // Keys
+ if (oldkeys != playerkeys)
+ {
+ if (CPlayer->keys[key_yellow])
+ {
+ V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE));
+ }
+ if (CPlayer->keys[key_green])
+ {
+ V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE));
+ }
+ if (CPlayer->keys[key_blue])
+ {
+ V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE));
+ }
+ oldkeys = playerkeys;
+ UpdateState |= I_STATBAR;
+ }
+ // Ammo
+ temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
+ if (oldammo != temp || oldweapon != CPlayer->readyweapon)
+ {
+ V_DrawPatch(108, 161, PatchBLACKSQ);
+ if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
+ {
+ DrINumber(temp, 109, 162);
+ V_DrawPatch(111, 172,
+ W_CacheLumpName(ammopic[CPlayer->readyweapon - 1],
+ PU_CACHE));
+ }
+ oldammo = temp;
+ oldweapon = CPlayer->readyweapon;
+ UpdateState |= I_STATBAR;
+ }
- // Armor
- if(oldarmor != CPlayer->armorpoints)
- {
- V_DrawPatch(224, 171, PatchARMCLEAR);
- DrINumber(CPlayer->armorpoints, 228, 170);
- oldarmor = CPlayer->armorpoints;
- UpdateState |= I_STATBAR;
- }
+ // Armor
+ if (oldarmor != CPlayer->armorpoints)
+ {
+ V_DrawPatch(224, 171, PatchARMCLEAR);
+ DrINumber(CPlayer->armorpoints, 228, 170);
+ oldarmor = CPlayer->armorpoints;
+ UpdateState |= I_STATBAR;
+ }
}
//---------------------------------------------------------------------------
@@ -1024,101 +1031,106 @@
void DrawInventoryBar(void)
{
- int i;
- int x;
+ int i;
+ int x;
- x = inv_ptr-curpos;
- UpdateState |= I_STATBAR;
- V_DrawPatch(34, 160, PatchINVBAR);
- for(i = 0; i < 7; i++)
- {
- //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(50+i*31, 160, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 182);
- }
- }
- V_DrawPatch(50+curpos*31, 189, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(38, 159,!(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(269, 159,!(leveltime&4) ?
- PatchINVRTGEM1 : PatchINVRTGEM2);
- }
+ x = inv_ptr - curpos;
+ UpdateState |= I_STATBAR;
+ V_DrawPatch(34, 160, PatchINVBAR);
+ for (i = 0; i < 7; i++)
+ {
+ //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(50 + i * 31, 160,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182);
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 189, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 159, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
}
void DrawFullScreenStuff(void)
{
- int i;
- int x;
- int temp;
+ int i;
+ int x;
+ int temp;
- UpdateState |= I_FULLSCRN;
- if(CPlayer->mo->health > 0)
- {
- DrBNumber(CPlayer->mo->health, 5, 180);
- }
- else
- {
- DrBNumber(0, 5, 180);
- }
- if(deathmatch)
- {
- temp = 0;
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- temp += CPlayer->frags[i];
- }
- }
- DrINumber(temp, 45, 185);
- }
- if(!inventory)
- {
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- V_DrawPatch(286, 170,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
- }
- }
- else
- {
- x = inv_ptr-curpos;
- for(i = 0; i < 7; i++)
- {
- V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(50+i*31, 168, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 190);
- }
- }
- V_DrawPatch(50+curpos*31, 197, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(38, 167, !(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(269, 167, !(leveltime&4) ?
- PatchINVRTGEM1 : PatchINVRTGEM2);
- }
- }
+ UpdateState |= I_FULLSCRN;
+ if (CPlayer->mo->health > 0)
+ {
+ DrBNumber(CPlayer->mo->health, 5, 180);
+ }
+ else
+ {
+ DrBNumber(0, 5, 180);
+ }
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ temp += CPlayer->frags[i];
+ }
+ }
+ DrINumber(temp, 45, 185);
+ }
+ if (!inventory)
+ {
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ V_DrawPatch(286, 170,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
+ }
+ }
+ else
+ {
+ x = inv_ptr - curpos;
+ for (i = 0; i < 7; i++)
+ {
+ V_DrawFuzzPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX",
+ PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(50 + i * 31, 168,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31,
+ 190);
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 197, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 167, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
+ }
}
//--------------------------------------------------------------------------
@@ -1127,16 +1139,16 @@
//
//--------------------------------------------------------------------------
-boolean SB_Responder(event_t *event)
+boolean SB_Responder(event_t * event)
{
- if(event->type == ev_keydown)
- {
- if(HandleCheats(event->data1))
- { // Need to eat the key
- return(true);
- }
- }
- return(false);
+ if (event->type == ev_keydown)
+ {
+ if (HandleCheats(event->data1))
+ { // Need to eat the key
+ return (true);
+ }
+ }
+ return (false);
}
//--------------------------------------------------------------------------
@@ -1149,27 +1161,27 @@
static boolean HandleCheats(byte key)
{
- int i;
- boolean eat;
+ int i;
+ boolean eat;
- if(netgame || gameskill == sk_nightmare)
- { // Can't cheat in a net-game, or in nightmare mode
- return(false);
- }
- if(players[consoleplayer].health <= 0)
- { // Dead players can't cheat
- return(false);
- }
- eat = false;
- for(i = 0; Cheats[i].func != NULL; i++)
- {
- if(CheatAddKey(&Cheats[i], key, &eat))
- {
- Cheats[i].func(&players[consoleplayer], &Cheats[i]);
- S_StartSound(NULL, sfx_dorcls);
- }
- }
- return(eat);
+ if (netgame || gameskill == sk_nightmare)
+ { // Can't cheat in a net-game, or in nightmare mode
+ return (false);
+ }
+ if (players[consoleplayer].health <= 0)
+ { // Dead players can't cheat
+ return (false);
+ }
+ eat = false;
+ for (i = 0; Cheats[i].func != NULL; i++)
+ {
+ if (CheatAddKey(&Cheats[i], key, &eat))
+ {
+ Cheats[i].func(&players[consoleplayer], &Cheats[i]);
+ S_StartSound(NULL, sfx_dorcls);
+ }
+ }
+ return (eat);
}
//--------------------------------------------------------------------------
@@ -1180,35 +1192,35 @@
//
//--------------------------------------------------------------------------
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat)
{
- if(!cheat->pos)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0)
- {
- *eat = true;
- cheat->args[cheat->currentArg++] = key;
- cheat->pos++;
- }
- else if(CheatLookup[key] == *cheat->pos)
- {
- cheat->pos++;
- }
- else
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0xff)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- return(true);
- }
- return(false);
+ if (!cheat->pos)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0)
+ {
+ *eat = true;
+ cheat->args[cheat->currentArg++] = key;
+ cheat->pos++;
+ }
+ else if (CheatLookup[key] == *cheat->pos)
+ {
+ cheat->pos++;
+ }
+ else
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0xff)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ return (true);
+ }
+ return (false);
}
//--------------------------------------------------------------------------
@@ -1217,240 +1229,239 @@
//
//--------------------------------------------------------------------------
-static void CheatGodFunc(player_t *player, Cheat_t *cheat)
+static void CheatGodFunc(player_t * player, Cheat_t * cheat)
{
- player->cheats ^= CF_GODMODE;
- if(player->cheats&CF_GODMODE)
- {
- P_SetMessage(player, TXT_CHEATGODON, false);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATGODOFF, false);
- }
- SB_state = -1;
+ player->cheats ^= CF_GODMODE;
+ if (player->cheats & CF_GODMODE)
+ {
+ P_SetMessage(player, TXT_CHEATGODON, false);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATGODOFF, false);
+ }
+ SB_state = -1;
}
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
{
- player->cheats ^= CF_NOCLIP;
- if(player->cheats&CF_NOCLIP)
- {
- P_SetMessage(player, TXT_CHEATNOCLIPON, false);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
- }
+ player->cheats ^= CF_NOCLIP;
+ if (player->cheats & CF_NOCLIP)
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPON, false);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
+ }
}
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- //extern boolean *WeaponInShareware;
+ int i;
+ //extern boolean *WeaponInShareware;
- player->armorpoints = 200;
- player->armortype = 2;
- if(!player->backpack)
- {
- for(i = 0; i < NUMAMMO; i++)
- {
- player->maxammo[i] *= 2;
- }
- player->backpack = true;
- }
- for(i = 0; i < NUMWEAPONS-1; i++)
- {
- player->weaponowned[i] = true;
- }
- if(shareware)
- {
- player->weaponowned[wp_skullrod] = false;
- player->weaponowned[wp_phoenixrod] = false;
- player->weaponowned[wp_mace] = false;
- }
- for(i = 0; i < NUMAMMO; i++)
- {
- player->ammo[i] = player->maxammo[i];
- }
- P_SetMessage(player, TXT_CHEATWEAPONS, false);
+ player->armorpoints = 200;
+ player->armortype = 2;
+ if (!player->backpack)
+ {
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ player->maxammo[i] *= 2;
+ }
+ player->backpack = true;
+ }
+ for (i = 0; i < NUMWEAPONS - 1; i++)
+ {
+ player->weaponowned[i] = true;
+ }
+ if (shareware)
+ {
+ player->weaponowned[wp_skullrod] = false;
+ player->weaponowned[wp_phoenixrod] = false;
+ player->weaponowned[wp_mace] = false;
+ }
+ for (i = 0; i < NUMAMMO; i++)
+ {
+ player->ammo[i] = player->maxammo[i];
+ }
+ P_SetMessage(player, TXT_CHEATWEAPONS, false);
}
-static void CheatPowerFunc(player_t *player, Cheat_t *cheat)
+static void CheatPowerFunc(player_t * player, Cheat_t * cheat)
{
- if(player->powers[pw_weaponlevel2])
- {
- player->powers[pw_weaponlevel2] = 0;
- P_SetMessage(player, TXT_CHEATPOWEROFF, false);
- }
- else
- {
- P_UseArtifact(player, arti_tomeofpower);
- P_SetMessage(player, TXT_CHEATPOWERON, false);
- }
+ if (player->powers[pw_weaponlevel2])
+ {
+ player->powers[pw_weaponlevel2] = 0;
+ P_SetMessage(player, TXT_CHEATPOWEROFF, false);
+ }
+ else
+ {
+ P_UseArtifact(player, arti_tomeofpower);
+ P_SetMessage(player, TXT_CHEATPOWERON, false);
+ }
}
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
{
- if(player->chickenTics)
- {
- player->health = player->mo->health = MAXCHICKENHEALTH;
- }
- else
- {
- player->health = player->mo->health = MAXHEALTH;
- }
- P_SetMessage(player, TXT_CHEATHEALTH, false);
+ if (player->chickenTics)
+ {
+ player->health = player->mo->health = MAXCHICKENHEALTH;
+ }
+ else
+ {
+ player->health = player->mo->health = MAXHEALTH;
+ }
+ P_SetMessage(player, TXT_CHEATHEALTH, false);
}
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
{
- extern int playerkeys;
+ extern int playerkeys;
- player->keys[key_yellow] = true;
- player->keys[key_green] = true;
- player->keys[key_blue] = true;
- playerkeys = 7; // Key refresh flags
- P_SetMessage(player, TXT_CHEATKEYS, false);
+ player->keys[key_yellow] = true;
+ player->keys[key_green] = true;
+ player->keys[key_blue] = true;
+ playerkeys = 7; // Key refresh flags
+ P_SetMessage(player, TXT_CHEATKEYS, false);
}
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
{
- DebugSound = !DebugSound;
- if(DebugSound)
- {
- P_SetMessage(player, TXT_CHEATSOUNDON, false);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
- }
+ DebugSound = !DebugSound;
+ if (DebugSound)
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDON, false);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
+ }
}
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
{
- extern int DisplayTicker;
+ extern int DisplayTicker;
- DisplayTicker = !DisplayTicker;
- if(DisplayTicker)
- {
- P_SetMessage(player, TXT_CHEATTICKERON, false);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATTICKEROFF, false);
- }
+ DisplayTicker = !DisplayTicker;
+ if (DisplayTicker)
+ {
+ P_SetMessage(player, TXT_CHEATTICKERON, false);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATTICKEROFF, false);
+ }
}
-static void CheatArtifact1Func(player_t *player, Cheat_t *cheat)
+static void CheatArtifact1Func(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
+ P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
}
-static void CheatArtifact2Func(player_t *player, Cheat_t *cheat)
+static void CheatArtifact2Func(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
+ P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
}
-static void CheatArtifact3Func(player_t *player, Cheat_t *cheat)
+static void CheatArtifact3Func(player_t * player, Cheat_t * cheat)
{
- int i;
- int j;
- artitype_t type;
- int count;
+ int i;
+ int j;
+ artitype_t type;
+ int count;
- type = cheat->args[0]-'a'+1;
- count = cheat->args[1]-'0';
- if(type == 26 && count == 0)
- { // All artifacts
- for(i = arti_none+1; i < NUMARTIFACTS; i++)
- {
- if(shareware && (i == arti_superhealth
- || i == arti_teleport))
- {
- continue;
- }
- for(j = 0; j < 16; j++)
- {
- P_GiveArtifact(player, i, NULL);
- }
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
- }
- else if(type > arti_none && type < NUMARTIFACTS
- && count > 0 && count < 10)
- {
- if(shareware && (type == arti_superhealth || type == arti_teleport))
- {
- P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
- return;
- }
- for(i = 0; i < count; i++)
- {
- P_GiveArtifact(player, type, NULL);
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
- }
- else
- { // Bad input
- P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
- }
+ type = cheat->args[0] - 'a' + 1;
+ count = cheat->args[1] - '0';
+ if (type == 26 && count == 0)
+ { // All artifacts
+ for (i = arti_none + 1; i < NUMARTIFACTS; i++)
+ {
+ if (shareware && (i == arti_superhealth || i == arti_teleport))
+ {
+ continue;
+ }
+ for (j = 0; j < 16; j++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
+ }
+ else if (type > arti_none && type < NUMARTIFACTS
+ && count > 0 && count < 10)
+ {
+ if (shareware && (type == arti_superhealth || type == arti_teleport))
+ {
+ P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
+ return;
+ }
+ for (i = 0; i < count; i++)
+ {
+ P_GiveArtifact(player, type, NULL);
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
+ }
+ else
+ { // Bad input
+ P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
+ }
}
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
{
- int episode;
- int map;
+ int episode;
+ int map;
- episode = cheat->args[0]-'0';
- map = cheat->args[1]-'0';
- if(M_ValidEpisodeMap(episode, map))
- {
- G_DeferedInitNew(gameskill, episode, map);
- P_SetMessage(player, TXT_CHEATWARP, false);
- }
+ episode = cheat->args[0] - '0';
+ map = cheat->args[1] - '0';
+ if (M_ValidEpisodeMap(episode, map))
+ {
+ G_DeferedInitNew(gameskill, episode, map);
+ P_SetMessage(player, TXT_CHEATWARP, false);
+ }
}
-static void CheatChickenFunc(player_t *player, Cheat_t *cheat)
+static void CheatChickenFunc(player_t * player, Cheat_t * cheat)
{
- extern boolean P_UndoPlayerChicken(player_t *player);
+ extern boolean P_UndoPlayerChicken(player_t * player);
- if(player->chickenTics)
- {
- if(P_UndoPlayerChicken(player))
- {
- P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
- }
- }
- else if(P_ChickenMorphPlayer(player))
- {
- P_SetMessage(player, TXT_CHEATCHICKENON, false);
- }
+ if (player->chickenTics)
+ {
+ if (P_UndoPlayerChicken(player))
+ {
+ P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
+ }
+ }
+ else if (P_ChickenMorphPlayer(player))
+ {
+ P_SetMessage(player, TXT_CHEATCHICKENON, false);
+ }
}
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
{
- P_Massacre();
- P_SetMessage(player, TXT_CHEATMASSACRE, false);
+ P_Massacre();
+ P_SetMessage(player, TXT_CHEATMASSACRE, false);
}
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- if(player->chickenTics)
- {
- return;
- }
- for(i = 1; i < 8; i++)
- {
- player->weaponowned[i] = false;
- }
- player->pendingweapon = wp_staff;
- P_SetMessage(player, TXT_CHEATIDKFA, true);
+ int i;
+ if (player->chickenTics)
+ {
+ return;
+ }
+ for (i = 1; i < 8; i++)
+ {
+ player->weaponowned[i] = false;
+ }
+ player->pendingweapon = wp_staff;
+ P_SetMessage(player, TXT_CHEATIDKFA, true);
}
-static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat)
+static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat)
{
- P_DamageMobj(player->mo, NULL, player->mo, 10000);
- P_SetMessage(player, TXT_CHEATIDDQD, true);
+ P_DamageMobj(player->mo, NULL, player->mo, 10000);
+ P_SetMessage(player, TXT_CHEATIDDQD, true);
}
--- a/src/heretic/sounds.c
+++ b/src/heretic/sounds.c
@@ -1,220 +1,240 @@
-
-
-// sounds.c
-
-#include "DoomDef.h"
-#include "sounds.h"
-
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+// sounds.c
+
+#include "DoomDef.h"
+#include "sounds.h"
+
// Music info
-musicinfo_t S_music[] =
-{
- { "MUS_E1M1", 0 }, // 1-1
- { "MUS_E1M2", 0 },
- { "MUS_E1M3", 0 },
- { "MUS_E1M4", 0 },
- { "MUS_E1M5", 0 },
- { "MUS_E1M6", 0 },
- { "MUS_E1M7", 0 },
- { "MUS_E1M8", 0 },
- { "MUS_E1M9", 0 },
+musicinfo_t S_music[] = {
+ {"MUS_E1M1", 0}, // 1-1
+ {"MUS_E1M2", 0},
+ {"MUS_E1M3", 0},
+ {"MUS_E1M4", 0},
+ {"MUS_E1M5", 0},
+ {"MUS_E1M6", 0},
+ {"MUS_E1M7", 0},
+ {"MUS_E1M8", 0},
+ {"MUS_E1M9", 0},
- { "MUS_E2M1", 0 }, // 2-1
- { "MUS_E2M2", 0 },
- { "MUS_E2M3", 0 },
- { "MUS_E2M4", 0 },
- { "MUS_E1M4", 0 },
- { "MUS_E2M6", 0 },
- { "MUS_E2M7", 0 },
- { "MUS_E2M8", 0 },
- { "MUS_E2M9", 0 },
+ {"MUS_E2M1", 0}, // 2-1
+ {"MUS_E2M2", 0},
+ {"MUS_E2M3", 0},
+ {"MUS_E2M4", 0},
+ {"MUS_E1M4", 0},
+ {"MUS_E2M6", 0},
+ {"MUS_E2M7", 0},
+ {"MUS_E2M8", 0},
+ {"MUS_E2M9", 0},
- { "MUS_E1M1", 0 }, // 3-1
- { "MUS_E3M2", 0 },
- { "MUS_E3M3", 0 },
- { "MUS_E1M6", 0 },
- { "MUS_E1M3", 0 },
- { "MUS_E1M2", 0 },
- { "MUS_E1M5", 0 },
- { "MUS_E1M9", 0 },
- { "MUS_E2M6", 0 },
+ {"MUS_E1M1", 0}, // 3-1
+ {"MUS_E3M2", 0},
+ {"MUS_E3M3", 0},
+ {"MUS_E1M6", 0},
+ {"MUS_E1M3", 0},
+ {"MUS_E1M2", 0},
+ {"MUS_E1M5", 0},
+ {"MUS_E1M9", 0},
+ {"MUS_E2M6", 0},
- { "MUS_E1M6", 0 }, // 4-1
- { "MUS_E1M2", 0 },
- { "MUS_E1M3", 0 },
- { "MUS_E1M4", 0 },
- { "MUS_E1M5", 0 },
- { "MUS_E1M1", 0 },
- { "MUS_E1M7", 0 },
- { "MUS_E1M8", 0 },
- { "MUS_E1M9", 0 },
+ {"MUS_E1M6", 0}, // 4-1
+ {"MUS_E1M2", 0},
+ {"MUS_E1M3", 0},
+ {"MUS_E1M4", 0},
+ {"MUS_E1M5", 0},
+ {"MUS_E1M1", 0},
+ {"MUS_E1M7", 0},
+ {"MUS_E1M8", 0},
+ {"MUS_E1M9", 0},
- { "MUS_E2M1", 0 }, // 5-1
- { "MUS_E2M2", 0 },
- { "MUS_E2M3", 0 },
- { "MUS_E2M4", 0 },
- { "MUS_E1M4", 0 },
- { "MUS_E2M6", 0 },
- { "MUS_E2M7", 0 },
- { "MUS_E2M8", 0 },
- { "MUS_E2M9", 0 },
+ {"MUS_E2M1", 0}, // 5-1
+ {"MUS_E2M2", 0},
+ {"MUS_E2M3", 0},
+ {"MUS_E2M4", 0},
+ {"MUS_E1M4", 0},
+ {"MUS_E2M6", 0},
+ {"MUS_E2M7", 0},
+ {"MUS_E2M8", 0},
+ {"MUS_E2M9", 0},
- { "MUS_E3M2", 0 }, // 6-1
- { "MUS_E3M3", 0 }, // 6-2
- { "MUS_E1M6", 0 }, // 6-3
+ {"MUS_E3M2", 0}, // 6-1
+ {"MUS_E3M3", 0}, // 6-2
+ {"MUS_E1M6", 0}, // 6-3
- { "MUS_TITL", 0 },
- { "MUS_INTR", 0 },
- { "MUS_CPTD", 0 }
-};
-
-// Sound info
-
-sfxinfo_t S_sfx[] =
-{
- { {0,0,0,0,0,0,0,0}, NULL, 0, -1, NULL, 0, 0 },
- { "gldhit", NULL, 32, -1, NULL, 0, 2 },
- { "gntful", NULL, 32, -1, NULL, 0, -1 },
- { "gnthit", NULL, 32, -1, NULL, 0, -1 },
- { "gntpow", NULL, 32, -1, NULL, 0, -1 },
- { "gntact", NULL, 32, -1, NULL, 0, -1 },
- { "gntuse", NULL, 32, -1, NULL, 0, -1 },
- { "phosht", NULL, 32, -1, NULL, 0, 2 },
- { "phohit", NULL, 32, -1, NULL, 0, -1 },
- { "-phopow", &S_sfx[sfx_hedat1], 32, -1, NULL, 0, 1 },
- { "lobsht", NULL, 20, -1, NULL, 0, 2 },
- { "lobhit", NULL, 20, -1, NULL, 0, 2 },
- { "lobpow", NULL, 20, -1, NULL, 0, 2 },
- { "hrnsht", NULL, 32, -1, NULL, 0, 2 },
- { "hrnhit", NULL, 32, -1, NULL, 0, 2 },
- { "hrnpow", NULL, 32, -1, NULL, 0, 2 },
- { "ramphit", NULL, 32, -1, NULL, 0, 2 },
- { "ramrain", NULL, 10, -1, NULL, 0, 2 },
- { "bowsht", NULL, 32, -1, NULL, 0, 2 },
- { "stfhit", NULL, 32, -1, NULL, 0, 2 },
- { "stfpow", NULL, 32, -1, NULL, 0, 2 },
- { "stfcrk", NULL, 32, -1, NULL, 0, 2 },
- { "impsit", NULL, 32, -1, NULL, 0, 2 },
- { "impat1", NULL, 32, -1, NULL, 0, 2 },
- { "impat2", NULL, 32, -1, NULL, 0, 2 },
- { "impdth", NULL, 80, -1, NULL, 0, 2 },
- { "-impact", &S_sfx[sfx_impsit], 20, -1, NULL, 0, 2 },
- { "imppai", NULL, 32, -1, NULL, 0, 2 },
- { "mumsit", NULL, 32, -1, NULL, 0, 2 },
- { "mumat1", NULL, 32, -1, NULL, 0, 2 },
- { "mumat2", NULL, 32, -1, NULL, 0, 2 },
- { "mumdth", NULL, 80, -1, NULL, 0, 2 },
- { "-mumact", &S_sfx[sfx_mumsit], 20, -1, NULL, 0, 2 },
- { "mumpai", NULL, 32, -1, NULL, 0, 2 },
- { "mumhed", NULL, 32, -1, NULL, 0, 2 },
- { "bstsit", NULL, 32, -1, NULL, 0, 2 },
- { "bstatk", NULL, 32, -1, NULL, 0, 2 },
- { "bstdth", NULL, 80, -1, NULL, 0, 2 },
- { "bstact", NULL, 20, -1, NULL, 0, 2 },
- { "bstpai", NULL, 32, -1, NULL, 0, 2 },
- { "clksit", NULL, 32, -1, NULL, 0, 2 },
- { "clkatk", NULL, 32, -1, NULL, 0, 2 },
- { "clkdth", NULL, 80, -1, NULL, 0, 2 },
- { "clkact", NULL, 20, -1, NULL, 0, 2 },
- { "clkpai", NULL, 32, -1, NULL, 0, 2 },
- { "snksit", NULL, 32, -1, NULL, 0, 2 },
- { "snkatk", NULL, 32, -1, NULL, 0, 2 },
- { "snkdth", NULL, 80, -1, NULL, 0, 2 },
- { "snkact", NULL, 20, -1, NULL, 0, 2 },
- { "snkpai", NULL, 32, -1, NULL, 0, 2 },
- { "kgtsit", NULL, 32, -1, NULL, 0, 2 },
- { "kgtatk", NULL, 32, -1, NULL, 0, 2 },
- { "kgtat2", NULL, 32, -1, NULL, 0, 2 },
- { "kgtdth", NULL, 80, -1, NULL, 0, 2 },
- { "-kgtact", &S_sfx[sfx_kgtsit], 20, -1, NULL, 0, 2 },
- { "kgtpai", NULL, 32, -1, NULL, 0, 2 },
- { "wizsit", NULL, 32, -1, NULL, 0, 2 },
- { "wizatk", NULL, 32, -1, NULL, 0, 2 },
- { "wizdth", NULL, 80, -1, NULL, 0, 2 },
- { "wizact", NULL, 20, -1, NULL, 0, 2 },
- { "wizpai", NULL, 32, -1, NULL, 0, 2 },
- { "minsit", NULL, 32, -1, NULL, 0, 2 },
- { "minat1", NULL, 32, -1, NULL, 0, 2 },
- { "minat2", NULL, 32, -1, NULL, 0, 2 },
- { "minat3", NULL, 32, -1, NULL, 0, 2 },
- { "mindth", NULL, 80, -1, NULL, 0, 2 },
- { "minact", NULL, 20, -1, NULL, 0, 2 },
- { "minpai", NULL, 32, -1, NULL, 0, 2 },
- { "hedsit", NULL, 32, -1, NULL, 0, 2 },
- { "hedat1", NULL, 32, -1, NULL, 0, 2 },
- { "hedat2", NULL, 32, -1, NULL, 0, 2 },
- { "hedat3", NULL, 32, -1, NULL, 0, 2 },
- { "heddth", NULL, 80, -1, NULL, 0, 2 },
- { "hedact", NULL, 20, -1, NULL, 0, 2 },
- { "hedpai", NULL, 32, -1, NULL, 0, 2 },
- { "sorzap", NULL, 32, -1, NULL, 0, 2 },
- { "sorrise", NULL, 32, -1, NULL, 0, 2 },
- { "sorsit", NULL, 200, -1, NULL, 0, 2 },
- { "soratk", NULL, 32, -1, NULL, 0, 2 },
- { "soract", NULL, 200, -1, NULL, 0, 2 },
- { "sorpai", NULL, 200, -1, NULL, 0, 2 },
- { "sordsph", NULL, 200, -1, NULL, 0, 2 },
- { "sordexp", NULL, 200, -1, NULL, 0, 2 },
- { "sordbon", NULL, 200, -1, NULL, 0, 2 },
- { "-sbtsit", &S_sfx[sfx_bstsit], 32, -1, NULL, 0, 2 },
- { "-sbtatk", &S_sfx[sfx_bstatk], 32, -1, NULL, 0, 2 },
- { "sbtdth", NULL, 80, -1, NULL, 0, 2 },
- { "sbtact", NULL, 20, -1, NULL, 0, 2 },
- { "sbtpai", NULL, 32, -1, NULL, 0, 2 },
- { "plroof", NULL, 32, -1, NULL, 0, 2 },
- { "plrpai", NULL, 32, -1, NULL, 0, 2 },
- { "plrdth", NULL, 80, -1, NULL, 0, 2 },
- { "gibdth", NULL, 100, -1, NULL, 0, 2 },
- { "plrwdth", NULL, 80, -1, NULL, 0, 2 },
- { "plrcdth", NULL, 100, -1, NULL, 0, 2 },
- { "itemup", NULL, 32, -1, NULL, 0, 2 },
- { "wpnup", NULL, 32, -1, NULL, 0, 2 },
- { "telept", NULL, 50, -1, NULL, 0, 2 },
- { "doropn", NULL, 40, -1, NULL, 0, 2 },
- { "dorcls", NULL, 40, -1, NULL, 0, 2 },
- { "dormov", NULL, 40, -1, NULL, 0, 2 },
- { "artiup", NULL, 32, -1, NULL, 0, 2 },
- { "switch", NULL, 40, -1, NULL, 0, 2 },
- { "pstart", NULL, 40, -1, NULL, 0, 2 },
- { "pstop", NULL, 40, -1, NULL, 0, 2 },
- { "stnmov", NULL, 40, -1, NULL, 0, 2 },
- { "chicpai", NULL, 32, -1, NULL, 0, 2 },
- { "chicatk", NULL, 32, -1, NULL, 0, 2 },
- { "chicdth", NULL, 40, -1, NULL, 0, 2 },
- { "chicact", NULL, 32, -1, NULL, 0, 2 },
- { "chicpk1", NULL, 32, -1, NULL, 0, 2 },
- { "chicpk2", NULL, 32, -1, NULL, 0, 2 },
- { "chicpk3", NULL, 32, -1, NULL, 0, 2 },
- { "keyup", NULL, 50, -1, NULL, 0, 2 },
- { "ripslop", NULL, 16, -1, NULL, 0, 2 },
- { "newpod", NULL, 16, -1, NULL, 0, -1 },
- { "podexp", NULL, 40, -1, NULL, 0, -1 },
- { "bounce", NULL, 16, -1, NULL, 0, 2 },
- { "-volsht", &S_sfx[sfx_bstatk], 16, -1, NULL, 0, 2 },
- { "-volhit", &S_sfx[sfx_lobhit], 16, -1, NULL, 0, 2 },
- { "burn", NULL, 10, -1, NULL, 0, 2 },
- { "splash", NULL, 10, -1, NULL, 0, 1 },
- { "gloop", NULL, 10, -1, NULL, 0, 2 },
- { "respawn", NULL, 10, -1, NULL, 0, 1 },
- { "blssht", NULL, 32, -1, NULL, 0, 2 },
- { "blshit", NULL, 32, -1, NULL, 0, 2 },
- { "chat", NULL, 100, -1, NULL, 0, 1 },
- { "artiuse", NULL, 32, -1, NULL, 0, 1 },
- { "gfrag", NULL, 100, -1, NULL, 0, 1 },
- { "waterfl", NULL, 16, -1, NULL, 0, 2 },
-
- // Monophonic sounds
-
- { "wind", NULL, 16, -1, NULL, 0, 1 },
- { "amb1", NULL, 1, -1, NULL, 0, 1 },
- { "amb2", NULL, 1, -1, NULL, 0, 1 },
- { "amb3", NULL, 1, -1, NULL, 0, 1 },
- { "amb4", NULL, 1, -1, NULL, 0, 1 },
- { "amb5", NULL, 1, -1, NULL, 0, 1 },
- { "amb6", NULL, 1, -1, NULL, 0, 1 },
- { "amb7", NULL, 1, -1, NULL, 0, 1 },
- { "amb8", NULL, 1, -1, NULL, 0, 1 },
- { "amb9", NULL, 1, -1, NULL, 0, 1 },
- { "amb10", NULL, 1, -1, NULL, 0, 1 },
- { "amb11", NULL, 1, -1, NULL, 0, 0 }
-};
+ {"MUS_TITL", 0},
+ {"MUS_INTR", 0},
+ {"MUS_CPTD", 0}
+};
+
+// Sound info
+
+sfxinfo_t S_sfx[] = {
+ {{0, 0, 0, 0, 0, 0, 0, 0}, NULL, 0, -1, NULL, 0, 0},
+ {"gldhit", NULL, 32, -1, NULL, 0, 2},
+ {"gntful", NULL, 32, -1, NULL, 0, -1},
+ {"gnthit", NULL, 32, -1, NULL, 0, -1},
+ {"gntpow", NULL, 32, -1, NULL, 0, -1},
+ {"gntact", NULL, 32, -1, NULL, 0, -1},
+ {"gntuse", NULL, 32, -1, NULL, 0, -1},
+ {"phosht", NULL, 32, -1, NULL, 0, 2},
+ {"phohit", NULL, 32, -1, NULL, 0, -1},
+ {"-phopow", &S_sfx[sfx_hedat1], 32, -1, NULL, 0, 1},
+ {"lobsht", NULL, 20, -1, NULL, 0, 2},
+ {"lobhit", NULL, 20, -1, NULL, 0, 2},
+ {"lobpow", NULL, 20, -1, NULL, 0, 2},
+ {"hrnsht", NULL, 32, -1, NULL, 0, 2},
+ {"hrnhit", NULL, 32, -1, NULL, 0, 2},
+ {"hrnpow", NULL, 32, -1, NULL, 0, 2},
+ {"ramphit", NULL, 32, -1, NULL, 0, 2},
+ {"ramrain", NULL, 10, -1, NULL, 0, 2},
+ {"bowsht", NULL, 32, -1, NULL, 0, 2},
+ {"stfhit", NULL, 32, -1, NULL, 0, 2},
+ {"stfpow", NULL, 32, -1, NULL, 0, 2},
+ {"stfcrk", NULL, 32, -1, NULL, 0, 2},
+ {"impsit", NULL, 32, -1, NULL, 0, 2},
+ {"impat1", NULL, 32, -1, NULL, 0, 2},
+ {"impat2", NULL, 32, -1, NULL, 0, 2},
+ {"impdth", NULL, 80, -1, NULL, 0, 2},
+ {"-impact", &S_sfx[sfx_impsit], 20, -1, NULL, 0, 2},
+ {"imppai", NULL, 32, -1, NULL, 0, 2},
+ {"mumsit", NULL, 32, -1, NULL, 0, 2},
+ {"mumat1", NULL, 32, -1, NULL, 0, 2},
+ {"mumat2", NULL, 32, -1, NULL, 0, 2},
+ {"mumdth", NULL, 80, -1, NULL, 0, 2},
+ {"-mumact", &S_sfx[sfx_mumsit], 20, -1, NULL, 0, 2},
+ {"mumpai", NULL, 32, -1, NULL, 0, 2},
+ {"mumhed", NULL, 32, -1, NULL, 0, 2},
+ {"bstsit", NULL, 32, -1, NULL, 0, 2},
+ {"bstatk", NULL, 32, -1, NULL, 0, 2},
+ {"bstdth", NULL, 80, -1, NULL, 0, 2},
+ {"bstact", NULL, 20, -1, NULL, 0, 2},
+ {"bstpai", NULL, 32, -1, NULL, 0, 2},
+ {"clksit", NULL, 32, -1, NULL, 0, 2},
+ {"clkatk", NULL, 32, -1, NULL, 0, 2},
+ {"clkdth", NULL, 80, -1, NULL, 0, 2},
+ {"clkact", NULL, 20, -1, NULL, 0, 2},
+ {"clkpai", NULL, 32, -1, NULL, 0, 2},
+ {"snksit", NULL, 32, -1, NULL, 0, 2},
+ {"snkatk", NULL, 32, -1, NULL, 0, 2},
+ {"snkdth", NULL, 80, -1, NULL, 0, 2},
+ {"snkact", NULL, 20, -1, NULL, 0, 2},
+ {"snkpai", NULL, 32, -1, NULL, 0, 2},
+ {"kgtsit", NULL, 32, -1, NULL, 0, 2},
+ {"kgtatk", NULL, 32, -1, NULL, 0, 2},
+ {"kgtat2", NULL, 32, -1, NULL, 0, 2},
+ {"kgtdth", NULL, 80, -1, NULL, 0, 2},
+ {"-kgtact", &S_sfx[sfx_kgtsit], 20, -1, NULL, 0, 2},
+ {"kgtpai", NULL, 32, -1, NULL, 0, 2},
+ {"wizsit", NULL, 32, -1, NULL, 0, 2},
+ {"wizatk", NULL, 32, -1, NULL, 0, 2},
+ {"wizdth", NULL, 80, -1, NULL, 0, 2},
+ {"wizact", NULL, 20, -1, NULL, 0, 2},
+ {"wizpai", NULL, 32, -1, NULL, 0, 2},
+ {"minsit", NULL, 32, -1, NULL, 0, 2},
+ {"minat1", NULL, 32, -1, NULL, 0, 2},
+ {"minat2", NULL, 32, -1, NULL, 0, 2},
+ {"minat3", NULL, 32, -1, NULL, 0, 2},
+ {"mindth", NULL, 80, -1, NULL, 0, 2},
+ {"minact", NULL, 20, -1, NULL, 0, 2},
+ {"minpai", NULL, 32, -1, NULL, 0, 2},
+ {"hedsit", NULL, 32, -1, NULL, 0, 2},
+ {"hedat1", NULL, 32, -1, NULL, 0, 2},
+ {"hedat2", NULL, 32, -1, NULL, 0, 2},
+ {"hedat3", NULL, 32, -1, NULL, 0, 2},
+ {"heddth", NULL, 80, -1, NULL, 0, 2},
+ {"hedact", NULL, 20, -1, NULL, 0, 2},
+ {"hedpai", NULL, 32, -1, NULL, 0, 2},
+ {"sorzap", NULL, 32, -1, NULL, 0, 2},
+ {"sorrise", NULL, 32, -1, NULL, 0, 2},
+ {"sorsit", NULL, 200, -1, NULL, 0, 2},
+ {"soratk", NULL, 32, -1, NULL, 0, 2},
+ {"soract", NULL, 200, -1, NULL, 0, 2},
+ {"sorpai", NULL, 200, -1, NULL, 0, 2},
+ {"sordsph", NULL, 200, -1, NULL, 0, 2},
+ {"sordexp", NULL, 200, -1, NULL, 0, 2},
+ {"sordbon", NULL, 200, -1, NULL, 0, 2},
+ {"-sbtsit", &S_sfx[sfx_bstsit], 32, -1, NULL, 0, 2},
+ {"-sbtatk", &S_sfx[sfx_bstatk], 32, -1, NULL, 0, 2},
+ {"sbtdth", NULL, 80, -1, NULL, 0, 2},
+ {"sbtact", NULL, 20, -1, NULL, 0, 2},
+ {"sbtpai", NULL, 32, -1, NULL, 0, 2},
+ {"plroof", NULL, 32, -1, NULL, 0, 2},
+ {"plrpai", NULL, 32, -1, NULL, 0, 2},
+ {"plrdth", NULL, 80, -1, NULL, 0, 2},
+ {"gibdth", NULL, 100, -1, NULL, 0, 2},
+ {"plrwdth", NULL, 80, -1, NULL, 0, 2},
+ {"plrcdth", NULL, 100, -1, NULL, 0, 2},
+ {"itemup", NULL, 32, -1, NULL, 0, 2},
+ {"wpnup", NULL, 32, -1, NULL, 0, 2},
+ {"telept", NULL, 50, -1, NULL, 0, 2},
+ {"doropn", NULL, 40, -1, NULL, 0, 2},
+ {"dorcls", NULL, 40, -1, NULL, 0, 2},
+ {"dormov", NULL, 40, -1, NULL, 0, 2},
+ {"artiup", NULL, 32, -1, NULL, 0, 2},
+ {"switch", NULL, 40, -1, NULL, 0, 2},
+ {"pstart", NULL, 40, -1, NULL, 0, 2},
+ {"pstop", NULL, 40, -1, NULL, 0, 2},
+ {"stnmov", NULL, 40, -1, NULL, 0, 2},
+ {"chicpai", NULL, 32, -1, NULL, 0, 2},
+ {"chicatk", NULL, 32, -1, NULL, 0, 2},
+ {"chicdth", NULL, 40, -1, NULL, 0, 2},
+ {"chicact", NULL, 32, -1, NULL, 0, 2},
+ {"chicpk1", NULL, 32, -1, NULL, 0, 2},
+ {"chicpk2", NULL, 32, -1, NULL, 0, 2},
+ {"chicpk3", NULL, 32, -1, NULL, 0, 2},
+ {"keyup", NULL, 50, -1, NULL, 0, 2},
+ {"ripslop", NULL, 16, -1, NULL, 0, 2},
+ {"newpod", NULL, 16, -1, NULL, 0, -1},
+ {"podexp", NULL, 40, -1, NULL, 0, -1},
+ {"bounce", NULL, 16, -1, NULL, 0, 2},
+ {"-volsht", &S_sfx[sfx_bstatk], 16, -1, NULL, 0, 2},
+ {"-volhit", &S_sfx[sfx_lobhit], 16, -1, NULL, 0, 2},
+ {"burn", NULL, 10, -1, NULL, 0, 2},
+ {"splash", NULL, 10, -1, NULL, 0, 1},
+ {"gloop", NULL, 10, -1, NULL, 0, 2},
+ {"respawn", NULL, 10, -1, NULL, 0, 1},
+ {"blssht", NULL, 32, -1, NULL, 0, 2},
+ {"blshit", NULL, 32, -1, NULL, 0, 2},
+ {"chat", NULL, 100, -1, NULL, 0, 1},
+ {"artiuse", NULL, 32, -1, NULL, 0, 1},
+ {"gfrag", NULL, 100, -1, NULL, 0, 1},
+ {"waterfl", NULL, 16, -1, NULL, 0, 2},
+
+ // Monophonic sounds
+
+ {"wind", NULL, 16, -1, NULL, 0, 1},
+ {"amb1", NULL, 1, -1, NULL, 0, 1},
+ {"amb2", NULL, 1, -1, NULL, 0, 1},
+ {"amb3", NULL, 1, -1, NULL, 0, 1},
+ {"amb4", NULL, 1, -1, NULL, 0, 1},
+ {"amb5", NULL, 1, -1, NULL, 0, 1},
+ {"amb6", NULL, 1, -1, NULL, 0, 1},
+ {"amb7", NULL, 1, -1, NULL, 0, 1},
+ {"amb8", NULL, 1, -1, NULL, 0, 1},
+ {"amb9", NULL, 1, -1, NULL, 0, 1},
+ {"amb10", NULL, 1, -1, NULL, 0, 1},
+ {"amb11", NULL, 1, -1, NULL, 0, 0}
+};
--- a/src/heretic/sounds.h
+++ b/src/heretic/sounds.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// sounds.h
@@ -11,107 +33,107 @@
typedef enum
{
- mus_e1m1,
- mus_e1m2,
- mus_e1m3,
- mus_e1m4,
- mus_e1m5,
- mus_e1m6,
- mus_e1m7,
- mus_e1m8,
- mus_e1m9,
+ mus_e1m1,
+ mus_e1m2,
+ mus_e1m3,
+ mus_e1m4,
+ mus_e1m5,
+ mus_e1m6,
+ mus_e1m7,
+ mus_e1m8,
+ mus_e1m9,
- mus_e2m1,
- mus_e2m2,
- mus_e2m3,
- mus_e2m4,
- mus_e2m5,
- mus_e2m6,
- mus_e2m7,
- mus_e2m8,
- mus_e2m9,
+ mus_e2m1,
+ mus_e2m2,
+ mus_e2m3,
+ mus_e2m4,
+ mus_e2m5,
+ mus_e2m6,
+ mus_e2m7,
+ mus_e2m8,
+ mus_e2m9,
- mus_e3m1,
- mus_e3m2,
- mus_e3m3,
- mus_e3m4,
- mus_e3m5,
- mus_e3m6,
- mus_e3m7,
- mus_e3m8,
- mus_e3m9,
+ mus_e3m1,
+ mus_e3m2,
+ mus_e3m3,
+ mus_e3m4,
+ mus_e3m5,
+ mus_e3m6,
+ mus_e3m7,
+ mus_e3m8,
+ mus_e3m9,
- mus_e4m1,
- mus_e4m2,
- mus_e4m3,
- mus_e4m4,
- mus_e4m5,
- mus_e4m6,
- mus_e4m7,
- mus_e4m8,
- mus_e4m9,
+ mus_e4m1,
+ mus_e4m2,
+ mus_e4m3,
+ mus_e4m4,
+ mus_e4m5,
+ mus_e4m6,
+ mus_e4m7,
+ mus_e4m8,
+ mus_e4m9,
- mus_e5m1,
- mus_e5m2,
- mus_e5m3,
- mus_e5m4,
- mus_e5m5,
- mus_e5m6,
- mus_e5m7,
- mus_e5m8,
- mus_e5m9,
+ mus_e5m1,
+ mus_e5m2,
+ mus_e5m3,
+ mus_e5m4,
+ mus_e5m5,
+ mus_e5m6,
+ mus_e5m7,
+ mus_e5m8,
+ mus_e5m9,
- mus_e6m1,
- mus_e6m2,
- mus_e6m3,
+ mus_e6m1,
+ mus_e6m2,
+ mus_e6m3,
- mus_titl,
- mus_intr,
- mus_cptd,
- NUMMUSIC
+ mus_titl,
+ mus_intr,
+ mus_cptd,
+ NUMMUSIC
} musicenum_t;
typedef struct
{
- char name[8];
- int p1;
+ char name[8];
+ int p1;
} musicinfo_t;
typedef struct sfxinfo_s
{
- char name[8];
- struct sfxinfo_s *link; // Make alias for another sound
- unsigned short priority; // Higher priority takes precendence
- int usefulness; // Determines when a sound should be cached out
- void *snd_ptr;
- int lumpnum;
- int numchannels; // total number of channels a sound type may occupy
+ char name[8];
+ struct sfxinfo_s *link; // Make alias for another sound
+ unsigned short priority; // Higher priority takes precendence
+ int usefulness; // Determines when a sound should be cached out
+ void *snd_ptr;
+ int lumpnum;
+ int numchannels; // total number of channels a sound type may occupy
} sfxinfo_t;
typedef struct
{
- mobj_t *mo;
- long sound_id;
- long handle;
- long pitch;
- int priority;
+ mobj_t *mo;
+ long sound_id;
+ long handle;
+ long pitch;
+ int priority;
} channel_t;
typedef struct
{
- long id;
- unsigned short priority;
- char *name;
- mobj_t *mo;
- int distance;
+ long id;
+ unsigned short priority;
+ char *name;
+ mobj_t *mo;
+ int distance;
} ChanInfo_t;
-typedef struct
+typedef struct
{
- int channelCount;
- int musicVolume;
- int soundVolume;
- ChanInfo_t chan[8];
+ int channelCount;
+ int musicVolume;
+ int soundVolume;
+ ChanInfo_t chan[8];
} SoundInfo_t;
// Sound identifiers
@@ -118,152 +140,152 @@
typedef enum
{
- sfx_None,
- sfx_gldhit,
- sfx_gntful,
- sfx_gnthit,
- sfx_gntpow,
- sfx_gntact,
- sfx_gntuse,
- sfx_phosht,
- sfx_phohit,
- sfx_phopow,
- sfx_lobsht,
- sfx_lobhit,
- sfx_lobpow,
- sfx_hrnsht,
- sfx_hrnhit,
- sfx_hrnpow,
- sfx_ramphit,
- sfx_ramrain,
- sfx_bowsht,
- sfx_stfhit,
- sfx_stfpow,
- sfx_stfcrk,
- sfx_impsit,
- sfx_impat1,
- sfx_impat2,
- sfx_impdth,
- sfx_impact,
- sfx_imppai,
- sfx_mumsit,
- sfx_mumat1,
- sfx_mumat2,
- sfx_mumdth,
- sfx_mumact,
- sfx_mumpai,
- sfx_mumhed,
- sfx_bstsit,
- sfx_bstatk,
- sfx_bstdth,
- sfx_bstact,
- sfx_bstpai,
- sfx_clksit,
- sfx_clkatk,
- sfx_clkdth,
- sfx_clkact,
- sfx_clkpai,
- sfx_snksit,
- sfx_snkatk,
- sfx_snkdth,
- sfx_snkact,
- sfx_snkpai,
- sfx_kgtsit,
- sfx_kgtatk,
- sfx_kgtat2,
- sfx_kgtdth,
- sfx_kgtact,
- sfx_kgtpai,
- sfx_wizsit,
- sfx_wizatk,
- sfx_wizdth,
- sfx_wizact,
- sfx_wizpai,
- sfx_minsit,
- sfx_minat1,
- sfx_minat2,
- sfx_minat3,
- sfx_mindth,
- sfx_minact,
- sfx_minpai,
- sfx_hedsit,
- sfx_hedat1,
- sfx_hedat2,
- sfx_hedat3,
- sfx_heddth,
- sfx_hedact,
- sfx_hedpai,
- sfx_sorzap,
- sfx_sorrise,
- sfx_sorsit,
- sfx_soratk,
- sfx_soract,
- sfx_sorpai,
- sfx_sordsph,
- sfx_sordexp,
- sfx_sordbon,
- sfx_sbtsit,
- sfx_sbtatk,
- sfx_sbtdth,
- sfx_sbtact,
- sfx_sbtpai,
- sfx_plroof,
- sfx_plrpai,
- sfx_plrdth, // Normal
- sfx_gibdth, // Extreme
- sfx_plrwdth, // Wimpy
- sfx_plrcdth, // Crazy
- sfx_itemup,
- sfx_wpnup,
- sfx_telept,
- sfx_doropn,
- sfx_dorcls,
- sfx_dormov,
- sfx_artiup,
- sfx_switch,
- sfx_pstart,
- sfx_pstop,
- sfx_stnmov,
- sfx_chicpai,
- sfx_chicatk,
- sfx_chicdth,
- sfx_chicact,
- sfx_chicpk1,
- sfx_chicpk2,
- sfx_chicpk3,
- sfx_keyup,
- sfx_ripslop,
- sfx_newpod,
- sfx_podexp,
- sfx_bounce,
- sfx_volsht,
- sfx_volhit,
- sfx_burn,
- sfx_splash,
- sfx_gloop,
- sfx_respawn,
- sfx_blssht,
- sfx_blshit,
- sfx_chat,
- sfx_artiuse,
- sfx_gfrag,
- sfx_waterfl,
+ sfx_None,
+ sfx_gldhit,
+ sfx_gntful,
+ sfx_gnthit,
+ sfx_gntpow,
+ sfx_gntact,
+ sfx_gntuse,
+ sfx_phosht,
+ sfx_phohit,
+ sfx_phopow,
+ sfx_lobsht,
+ sfx_lobhit,
+ sfx_lobpow,
+ sfx_hrnsht,
+ sfx_hrnhit,
+ sfx_hrnpow,
+ sfx_ramphit,
+ sfx_ramrain,
+ sfx_bowsht,
+ sfx_stfhit,
+ sfx_stfpow,
+ sfx_stfcrk,
+ sfx_impsit,
+ sfx_impat1,
+ sfx_impat2,
+ sfx_impdth,
+ sfx_impact,
+ sfx_imppai,
+ sfx_mumsit,
+ sfx_mumat1,
+ sfx_mumat2,
+ sfx_mumdth,
+ sfx_mumact,
+ sfx_mumpai,
+ sfx_mumhed,
+ sfx_bstsit,
+ sfx_bstatk,
+ sfx_bstdth,
+ sfx_bstact,
+ sfx_bstpai,
+ sfx_clksit,
+ sfx_clkatk,
+ sfx_clkdth,
+ sfx_clkact,
+ sfx_clkpai,
+ sfx_snksit,
+ sfx_snkatk,
+ sfx_snkdth,
+ sfx_snkact,
+ sfx_snkpai,
+ sfx_kgtsit,
+ sfx_kgtatk,
+ sfx_kgtat2,
+ sfx_kgtdth,
+ sfx_kgtact,
+ sfx_kgtpai,
+ sfx_wizsit,
+ sfx_wizatk,
+ sfx_wizdth,
+ sfx_wizact,
+ sfx_wizpai,
+ sfx_minsit,
+ sfx_minat1,
+ sfx_minat2,
+ sfx_minat3,
+ sfx_mindth,
+ sfx_minact,
+ sfx_minpai,
+ sfx_hedsit,
+ sfx_hedat1,
+ sfx_hedat2,
+ sfx_hedat3,
+ sfx_heddth,
+ sfx_hedact,
+ sfx_hedpai,
+ sfx_sorzap,
+ sfx_sorrise,
+ sfx_sorsit,
+ sfx_soratk,
+ sfx_soract,
+ sfx_sorpai,
+ sfx_sordsph,
+ sfx_sordexp,
+ sfx_sordbon,
+ sfx_sbtsit,
+ sfx_sbtatk,
+ sfx_sbtdth,
+ sfx_sbtact,
+ sfx_sbtpai,
+ sfx_plroof,
+ sfx_plrpai,
+ sfx_plrdth, // Normal
+ sfx_gibdth, // Extreme
+ sfx_plrwdth, // Wimpy
+ sfx_plrcdth, // Crazy
+ sfx_itemup,
+ sfx_wpnup,
+ sfx_telept,
+ sfx_doropn,
+ sfx_dorcls,
+ sfx_dormov,
+ sfx_artiup,
+ sfx_switch,
+ sfx_pstart,
+ sfx_pstop,
+ sfx_stnmov,
+ sfx_chicpai,
+ sfx_chicatk,
+ sfx_chicdth,
+ sfx_chicact,
+ sfx_chicpk1,
+ sfx_chicpk2,
+ sfx_chicpk3,
+ sfx_keyup,
+ sfx_ripslop,
+ sfx_newpod,
+ sfx_podexp,
+ sfx_bounce,
+ sfx_volsht,
+ sfx_volhit,
+ sfx_burn,
+ sfx_splash,
+ sfx_gloop,
+ sfx_respawn,
+ sfx_blssht,
+ sfx_blshit,
+ sfx_chat,
+ sfx_artiuse,
+ sfx_gfrag,
+ sfx_waterfl,
- // Monophonic sounds
+ // Monophonic sounds
- sfx_wind,
- sfx_amb1,
- sfx_amb2,
- sfx_amb3,
- sfx_amb4,
- sfx_amb5,
- sfx_amb6,
- sfx_amb7,
- sfx_amb8,
- sfx_amb9,
- sfx_amb10,
- sfx_amb11,
- NUMSFX
+ sfx_wind,
+ sfx_amb1,
+ sfx_amb2,
+ sfx_amb3,
+ sfx_amb4,
+ sfx_amb5,
+ sfx_amb6,
+ sfx_amb7,
+ sfx_amb8,
+ sfx_amb9,
+ sfx_amb10,
+ sfx_amb11,
+ NUMSFX
} sfxenum_t;
#endif
--- a/src/heretic/soundst.h
+++ b/src/heretic/soundst.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// soundst.h
@@ -8,15 +30,15 @@
extern int snd_MusicVolume;
void S_Start(void);
-void S_StartSound(mobj_t *origin, int sound_id);
-void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);
-void S_StopSound(mobj_t *origin);
+void S_StartSound(mobj_t * origin, int sound_id);
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume);
+void S_StopSound(mobj_t * origin);
void S_PauseSound(void);
void S_ResumeSound(void);
-void S_UpdateSounds(mobj_t *listener);
+void S_UpdateSounds(mobj_t * listener);
void S_StartSong(int song, boolean loop);
void S_Init(void);
-void S_GetChannelInfo(SoundInfo_t *s);
+void S_GetChannelInfo(SoundInfo_t * s);
void S_SetMaxVolume(boolean fullprocess);
void S_SetMusicVolume(void);
--- a/src/heretic/tables.c
+++ b/src/heretic/tables.c
@@ -1,2062 +1,2345 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "DoomDef.h"
int finetangent[4096] = {
--170910304,-56965752,-34178904,-24413316,-18988036,-15535599,-13145455,-11392683,
--10052327,-8994149,-8137527,-7429880,-6835455,-6329090,-5892567,-5512368,
--5178251,-4882318,-4618375,-4381502,-4167737,-3973855,-3797206,-3635590,
--3487165,-3350381,-3223918,-3106651,-2997613,-2895966,-2800983,-2712030,
--2628549,-2550052,-2476104,-2406322,-2340362,-2277919,-2218719,-2162516,
--2109087,-2058233,-2009771,-1963536,-1919378,-1877161,-1836758,-1798063,
--1760956,-1725348,-1691149,-1658278,-1626658,-1596220,-1566898,-1538632,
--1511367,-1485049,-1459630,-1435065,-1411312,-1388330,-1366084,-1344537,
--1323658,-1303416,-1283783,-1264730,-1246234,-1228269,-1210813,-1193846,
--1177345,-1161294,-1145673,-1130465,-1115654,-1101225,-1087164,-1073455,
--1060087,-1047046,-1034322,-1021901,-1009774,-997931,-986361,-975054,
--964003,-953199,-942633,-932298,-922186,-912289,-902602,-893117,
--883829,-874730,-865817,-857081,-848520,-840127,-831898,-823827,
--815910,-808143,-800521,-793041,-785699,-778490,-771411,-764460,
--757631,-750922,-744331,-737853,-731486,-725227,-719074,-713023,
--707072,-701219,-695462,-689797,-684223,-678737,-673338,-668024,
--662792,-657640,-652568,-647572,-642651,-637803,-633028,-628323,
--623686,-619117,-614613,-610174,-605798,-601483,-597229,-593033,
--588896,-584815,-580789,-576818,-572901,-569035,-565221,-561456,
--557741,-554074,-550455,-546881,-543354,-539870,-536431,-533034,
--529680,-526366,-523094,-519861,-516667,-513512,-510394,-507313,
--504269,-501261,-498287,-495348,-492443,-489571,-486732,-483925,
--481150,-478406,-475692,-473009,-470355,-467730,-465133,-462565,
--460024,-457511,-455024,-452564,-450129,-447720,-445337,-442978,
--440643,-438332,-436045,-433781,-431540,-429321,-427125,-424951,
--422798,-420666,-418555,-416465,-414395,-412344,-410314,-408303,
--406311,-404338,-402384,-400448,-398530,-396630,-394747,-392882,
--391034,-389202,-387387,-385589,-383807,-382040,-380290,-378555,
--376835,-375130,-373440,-371765,-370105,-368459,-366826,-365208,
--363604,-362013,-360436,-358872,-357321,-355783,-354257,-352744,
--351244,-349756,-348280,-346816,-345364,-343924,-342495,-341078,
--339671,-338276,-336892,-335519,-334157,-332805,-331464,-330133,
--328812,-327502,-326201,-324910,-323629,-322358,-321097,-319844,
--318601,-317368,-316143,-314928,-313721,-312524,-311335,-310154,
--308983,-307819,-306664,-305517,-304379,-303248,-302126,-301011,
--299904,-298805,-297714,-296630,-295554,-294485,-293423,-292369,
--291322,-290282,-289249,-288223,-287204,-286192,-285186,-284188,
--283195,-282210,-281231,-280258,-279292,-278332,-277378,-276430,
--275489,-274553,-273624,-272700,-271782,-270871,-269965,-269064,
--268169,-267280,-266397,-265519,-264646,-263779,-262917,-262060,
--261209,-260363,-259522,-258686,-257855,-257029,-256208,-255392,
--254581,-253774,-252973,-252176,-251384,-250596,-249813,-249035,
--248261,-247492,-246727,-245966,-245210,-244458,-243711,-242967,
--242228,-241493,-240763,-240036,-239314,-238595,-237881,-237170,
--236463,-235761,-235062,-234367,-233676,-232988,-232304,-231624,
--230948,-230275,-229606,-228941,-228279,-227621,-226966,-226314,
--225666,-225022,-224381,-223743,-223108,-222477,-221849,-221225,
--220603,-219985,-219370,-218758,-218149,-217544,-216941,-216341,
--215745,-215151,-214561,-213973,-213389,-212807,-212228,-211652,
--211079,-210509,-209941,-209376,-208815,-208255,-207699,-207145,
--206594,-206045,-205500,-204956,-204416,-203878,-203342,-202809,
--202279,-201751,-201226,-200703,-200182,-199664,-199149,-198636,
--198125,-197616,-197110,-196606,-196105,-195606,-195109,-194614,
--194122,-193631,-193143,-192658,-192174,-191693,-191213,-190736,
--190261,-189789,-189318,-188849,-188382,-187918,-187455,-186995,
--186536,-186080,-185625,-185173,-184722,-184274,-183827,-183382,
--182939,-182498,-182059,-181622,-181186,-180753,-180321,-179891,
--179463,-179037,-178612,-178190,-177769,-177349,-176932,-176516,
--176102,-175690,-175279,-174870,-174463,-174057,-173653,-173251,
--172850,-172451,-172053,-171657,-171263,-170870,-170479,-170089,
--169701,-169315,-168930,-168546,-168164,-167784,-167405,-167027,
--166651,-166277,-165904,-165532,-165162,-164793,-164426,-164060,
--163695,-163332,-162970,-162610,-162251,-161893,-161537,-161182,
--160828,-160476,-160125,-159775,-159427,-159079,-158734,-158389,
--158046,-157704,-157363,-157024,-156686,-156349,-156013,-155678,
--155345,-155013,-154682,-154352,-154024,-153697,-153370,-153045,
--152722,-152399,-152077,-151757,-151438,-151120,-150803,-150487,
--150172,-149859,-149546,-149235,-148924,-148615,-148307,-148000,
--147693,-147388,-147084,-146782,-146480,-146179,-145879,-145580,
--145282,-144986,-144690,-144395,-144101,-143808,-143517,-143226,
--142936,-142647,-142359,-142072,-141786,-141501,-141217,-140934,
--140651,-140370,-140090,-139810,-139532,-139254,-138977,-138701,
--138426,-138152,-137879,-137607,-137335,-137065,-136795,-136526,
--136258,-135991,-135725,-135459,-135195,-134931,-134668,-134406,
--134145,-133884,-133625,-133366,-133108,-132851,-132594,-132339,
--132084,-131830,-131576,-131324,-131072,-130821,-130571,-130322,
--130073,-129825,-129578,-129332,-129086,-128841,-128597,-128353,
--128111,-127869,-127627,-127387,-127147,-126908,-126669,-126432,
--126195,-125959,-125723,-125488,-125254,-125020,-124787,-124555,
--124324,-124093,-123863,-123633,-123404,-123176,-122949,-122722,
--122496,-122270,-122045,-121821,-121597,-121374,-121152,-120930,
--120709,-120489,-120269,-120050,-119831,-119613,-119396,-119179,
--118963,-118747,-118532,-118318,-118104,-117891,-117678,-117466,
--117254,-117044,-116833,-116623,-116414,-116206,-115998,-115790,
--115583,-115377,-115171,-114966,-114761,-114557,-114354,-114151,
--113948,-113746,-113545,-113344,-113143,-112944,-112744,-112546,
--112347,-112150,-111952,-111756,-111560,-111364,-111169,-110974,
--110780,-110586,-110393,-110200,-110008,-109817,-109626,-109435,
--109245,-109055,-108866,-108677,-108489,-108301,-108114,-107927,
--107741,-107555,-107369,-107184,-107000,-106816,-106632,-106449,
--106266,-106084,-105902,-105721,-105540,-105360,-105180,-105000,
--104821,-104643,-104465,-104287,-104109,-103933,-103756,-103580,
--103404,-103229,-103054,-102880,-102706,-102533,-102360,-102187,
--102015,-101843,-101671,-101500,-101330,-101159,-100990,-100820,
--100651,-100482,-100314,-100146,-99979,-99812,-99645,-99479,
--99313,-99148,-98982,-98818,-98653,-98489,-98326,-98163,
--98000,-97837,-97675,-97513,-97352,-97191,-97030,-96870,
--96710,-96551,-96391,-96233,-96074,-95916,-95758,-95601,
--95444,-95287,-95131,-94975,-94819,-94664,-94509,-94354,
--94200,-94046,-93892,-93739,-93586,-93434,-93281,-93129,
--92978,-92826,-92675,-92525,-92375,-92225,-92075,-91926,
--91777,-91628,-91480,-91332,-91184,-91036,-90889,-90742,
--90596,-90450,-90304,-90158,-90013,-89868,-89724,-89579,
--89435,-89292,-89148,-89005,-88862,-88720,-88577,-88435,
--88294,-88152,-88011,-87871,-87730,-87590,-87450,-87310,
--87171,-87032,-86893,-86755,-86616,-86479,-86341,-86204,
--86066,-85930,-85793,-85657,-85521,-85385,-85250,-85114,
--84980,-84845,-84710,-84576,-84443,-84309,-84176,-84043,
--83910,-83777,-83645,-83513,-83381,-83250,-83118,-82987,
--82857,-82726,-82596,-82466,-82336,-82207,-82078,-81949,
--81820,-81691,-81563,-81435,-81307,-81180,-81053,-80925,
--80799,-80672,-80546,-80420,-80294,-80168,-80043,-79918,
--79793,-79668,-79544,-79420,-79296,-79172,-79048,-78925,
--78802,-78679,-78557,-78434,-78312,-78190,-78068,-77947,
--77826,-77705,-77584,-77463,-77343,-77223,-77103,-76983,
--76864,-76744,-76625,-76506,-76388,-76269,-76151,-76033,
--75915,-75797,-75680,-75563,-75446,-75329,-75213,-75096,
--74980,-74864,-74748,-74633,-74517,-74402,-74287,-74172,
--74058,-73944,-73829,-73715,-73602,-73488,-73375,-73262,
--73149,-73036,-72923,-72811,-72699,-72587,-72475,-72363,
--72252,-72140,-72029,-71918,-71808,-71697,-71587,-71477,
--71367,-71257,-71147,-71038,-70929,-70820,-70711,-70602,
--70494,-70385,-70277,-70169,-70061,-69954,-69846,-69739,
--69632,-69525,-69418,-69312,-69205,-69099,-68993,-68887,
--68781,-68676,-68570,-68465,-68360,-68255,-68151,-68046,
--67942,-67837,-67733,-67629,-67526,-67422,-67319,-67216,
--67113,-67010,-66907,-66804,-66702,-66600,-66498,-66396,
--66294,-66192,-66091,-65989,-65888,-65787,-65686,-65586,
--65485,-65385,-65285,-65185,-65085,-64985,-64885,-64786,
--64687,-64587,-64488,-64389,-64291,-64192,-64094,-63996,
--63897,-63799,-63702,-63604,-63506,-63409,-63312,-63215,
--63118,-63021,-62924,-62828,-62731,-62635,-62539,-62443,
--62347,-62251,-62156,-62060,-61965,-61870,-61775,-61680,
--61585,-61491,-61396,-61302,-61208,-61114,-61020,-60926,
--60833,-60739,-60646,-60552,-60459,-60366,-60273,-60181,
--60088,-59996,-59903,-59811,-59719,-59627,-59535,-59444,
--59352,-59261,-59169,-59078,-58987,-58896,-58805,-58715,
--58624,-58534,-58443,-58353,-58263,-58173,-58083,-57994,
--57904,-57815,-57725,-57636,-57547,-57458,-57369,-57281,
--57192,-57104,-57015,-56927,-56839,-56751,-56663,-56575,
--56487,-56400,-56312,-56225,-56138,-56051,-55964,-55877,
--55790,-55704,-55617,-55531,-55444,-55358,-55272,-55186,
--55100,-55015,-54929,-54843,-54758,-54673,-54587,-54502,
--54417,-54333,-54248,-54163,-54079,-53994,-53910,-53826,
--53741,-53657,-53574,-53490,-53406,-53322,-53239,-53156,
--53072,-52989,-52906,-52823,-52740,-52657,-52575,-52492,
--52410,-52327,-52245,-52163,-52081,-51999,-51917,-51835,
--51754,-51672,-51591,-51509,-51428,-51347,-51266,-51185,
--51104,-51023,-50942,-50862,-50781,-50701,-50621,-50540,
--50460,-50380,-50300,-50221,-50141,-50061,-49982,-49902,
--49823,-49744,-49664,-49585,-49506,-49427,-49349,-49270,
--49191,-49113,-49034,-48956,-48878,-48799,-48721,-48643,
--48565,-48488,-48410,-48332,-48255,-48177,-48100,-48022,
--47945,-47868,-47791,-47714,-47637,-47560,-47484,-47407,
--47331,-47254,-47178,-47102,-47025,-46949,-46873,-46797,
--46721,-46646,-46570,-46494,-46419,-46343,-46268,-46193,
--46118,-46042,-45967,-45892,-45818,-45743,-45668,-45593,
--45519,-45444,-45370,-45296,-45221,-45147,-45073,-44999,
--44925,-44851,-44778,-44704,-44630,-44557,-44483,-44410,
--44337,-44263,-44190,-44117,-44044,-43971,-43898,-43826,
--43753,-43680,-43608,-43535,-43463,-43390,-43318,-43246,
--43174,-43102,-43030,-42958,-42886,-42814,-42743,-42671,
--42600,-42528,-42457,-42385,-42314,-42243,-42172,-42101,
--42030,-41959,-41888,-41817,-41747,-41676,-41605,-41535,
--41465,-41394,-41324,-41254,-41184,-41113,-41043,-40973,
--40904,-40834,-40764,-40694,-40625,-40555,-40486,-40416,
--40347,-40278,-40208,-40139,-40070,-40001,-39932,-39863,
--39794,-39726,-39657,-39588,-39520,-39451,-39383,-39314,
--39246,-39178,-39110,-39042,-38973,-38905,-38837,-38770,
--38702,-38634,-38566,-38499,-38431,-38364,-38296,-38229,
--38161,-38094,-38027,-37960,-37893,-37826,-37759,-37692,
--37625,-37558,-37491,-37425,-37358,-37291,-37225,-37158,
--37092,-37026,-36959,-36893,-36827,-36761,-36695,-36629,
--36563,-36497,-36431,-36365,-36300,-36234,-36168,-36103,
--36037,-35972,-35907,-35841,-35776,-35711,-35646,-35580,
--35515,-35450,-35385,-35321,-35256,-35191,-35126,-35062,
--34997,-34932,-34868,-34803,-34739,-34675,-34610,-34546,
--34482,-34418,-34354,-34289,-34225,-34162,-34098,-34034,
--33970,-33906,-33843,-33779,-33715,-33652,-33588,-33525,
--33461,-33398,-33335,-33272,-33208,-33145,-33082,-33019,
--32956,-32893,-32830,-32767,-32705,-32642,-32579,-32516,
--32454,-32391,-32329,-32266,-32204,-32141,-32079,-32017,
--31955,-31892,-31830,-31768,-31706,-31644,-31582,-31520,
--31458,-31396,-31335,-31273,-31211,-31150,-31088,-31026,
--30965,-30904,-30842,-30781,-30719,-30658,-30597,-30536,
--30474,-30413,-30352,-30291,-30230,-30169,-30108,-30048,
--29987,-29926,-29865,-29805,-29744,-29683,-29623,-29562,
--29502,-29441,-29381,-29321,-29260,-29200,-29140,-29080,
--29020,-28959,-28899,-28839,-28779,-28719,-28660,-28600,
--28540,-28480,-28420,-28361,-28301,-28241,-28182,-28122,
--28063,-28003,-27944,-27884,-27825,-27766,-27707,-27647,
--27588,-27529,-27470,-27411,-27352,-27293,-27234,-27175,
--27116,-27057,-26998,-26940,-26881,-26822,-26763,-26705,
--26646,-26588,-26529,-26471,-26412,-26354,-26295,-26237,
--26179,-26120,-26062,-26004,-25946,-25888,-25830,-25772,
--25714,-25656,-25598,-25540,-25482,-25424,-25366,-25308,
--25251,-25193,-25135,-25078,-25020,-24962,-24905,-24847,
--24790,-24732,-24675,-24618,-24560,-24503,-24446,-24389,
--24331,-24274,-24217,-24160,-24103,-24046,-23989,-23932,
--23875,-23818,-23761,-23704,-23647,-23591,-23534,-23477,
--23420,-23364,-23307,-23250,-23194,-23137,-23081,-23024,
--22968,-22911,-22855,-22799,-22742,-22686,-22630,-22573,
--22517,-22461,-22405,-22349,-22293,-22237,-22181,-22125,
--22069,-22013,-21957,-21901,-21845,-21789,-21733,-21678,
--21622,-21566,-21510,-21455,-21399,-21343,-21288,-21232,
--21177,-21121,-21066,-21010,-20955,-20900,-20844,-20789,
--20734,-20678,-20623,-20568,-20513,-20457,-20402,-20347,
--20292,-20237,-20182,-20127,-20072,-20017,-19962,-19907,
--19852,-19797,-19742,-19688,-19633,-19578,-19523,-19469,
--19414,-19359,-19305,-19250,-19195,-19141,-19086,-19032,
--18977,-18923,-18868,-18814,-18760,-18705,-18651,-18597,
--18542,-18488,-18434,-18380,-18325,-18271,-18217,-18163,
--18109,-18055,-18001,-17946,-17892,-17838,-17784,-17731,
--17677,-17623,-17569,-17515,-17461,-17407,-17353,-17300,
--17246,-17192,-17138,-17085,-17031,-16977,-16924,-16870,
--16817,-16763,-16710,-16656,-16603,-16549,-16496,-16442,
--16389,-16335,-16282,-16229,-16175,-16122,-16069,-16015,
--15962,-15909,-15856,-15802,-15749,-15696,-15643,-15590,
--15537,-15484,-15431,-15378,-15325,-15272,-15219,-15166,
--15113,-15060,-15007,-14954,-14901,-14848,-14795,-14743,
--14690,-14637,-14584,-14531,-14479,-14426,-14373,-14321,
--14268,-14215,-14163,-14110,-14057,-14005,-13952,-13900,
--13847,-13795,-13742,-13690,-13637,-13585,-13533,-13480,
--13428,-13375,-13323,-13271,-13218,-13166,-13114,-13062,
--13009,-12957,-12905,-12853,-12800,-12748,-12696,-12644,
--12592,-12540,-12488,-12436,-12383,-12331,-12279,-12227,
--12175,-12123,-12071,-12019,-11967,-11916,-11864,-11812,
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+ 424951, 427125, 429321, 431540, 433781, 436045, 438332, 440643,
+ 442978, 445337, 447720, 450129, 452564, 455024, 457511, 460024,
+ 462565, 465133, 467730, 470355, 473009, 475692, 478406, 481150,
+ 483925, 486732, 489571, 492443, 495348, 498287, 501261, 504269,
+ 507313, 510394, 513512, 516667, 519861, 523094, 526366, 529680,
+ 533034, 536431, 539870, 543354, 546881, 550455, 554074, 557741,
+ 561456, 565221, 569035, 572901, 576818, 580789, 584815, 588896,
+ 593033, 597229, 601483, 605798, 610174, 614613, 619117, 623686,
+ 628323, 633028, 637803, 642651, 647572, 652568, 657640, 662792,
+ 668024, 673338, 678737, 684223, 689797, 695462, 701219, 707072,
+ 713023, 719074, 725227, 731486, 737853, 744331, 750922, 757631,
+ 764460, 771411, 778490, 785699, 793041, 800521, 808143, 815910,
+ 823827, 831898, 840127, 848520, 857081, 865817, 874730, 883829,
+ 893117, 902602, 912289, 922186, 932298, 942633, 953199, 964003,
+ 975054, 986361, 997931, 1009774, 1021901, 1034322, 1047046, 1060087,
+ 1073455, 1087164, 1101225, 1115654, 1130465, 1145673, 1161294, 1177345,
+ 1193846, 1210813, 1228269, 1246234, 1264730, 1283783, 1303416, 1323658,
+ 1344537, 1366084, 1388330, 1411312, 1435065, 1459630, 1485049, 1511367,
+ 1538632, 1566898, 1596220, 1626658, 1658278, 1691149, 1725348, 1760956,
+ 1798063, 1836758, 1877161, 1919378, 1963536, 2009771, 2058233, 2109087,
+ 2162516, 2218719, 2277919, 2340362, 2406322, 2476104, 2550052, 2628549,
+ 2712030, 2800983, 2895966, 2997613, 3106651, 3223918, 3350381, 3487165,
+ 3635590, 3797206, 3973855, 4167737, 4381502, 4618375, 4882318, 5178251,
+ 5512368, 5892567, 6329090, 6835455, 7429880, 8137527, 8994149, 10052327,
+ 11392683, 13145455, 15535599, 18988036, 24413316, 34178904, 56965752,
+ 170910304
};
int finesine[10240] = {
-25,75,125,175,226,276,326,376,
-427,477,527,578,628,678,728,779,
-829,879,929,980,1030,1080,1130,1181,
-1231,1281,1331,1382,1432,1482,1532,1583,
-1633,1683,1733,1784,1834,1884,1934,1985,
-2035,2085,2135,2186,2236,2286,2336,2387,
-2437,2487,2537,2587,2638,2688,2738,2788,
-2839,2889,2939,2989,3039,3090,3140,3190,
-3240,3291,3341,3391,3441,3491,3541,3592,
-3642,3692,3742,3792,3843,3893,3943,3993,
-4043,4093,4144,4194,4244,4294,4344,4394,
-4445,4495,4545,4595,4645,4695,4745,4796,
-4846,4896,4946,4996,5046,5096,5146,5197,
-5247,5297,5347,5397,5447,5497,5547,5597,
-5647,5697,5748,5798,5848,5898,5948,5998,
-6048,6098,6148,6198,6248,6298,6348,6398,
-6448,6498,6548,6598,6648,6698,6748,6798,
-6848,6898,6948,6998,7048,7098,7148,7198,
-7248,7298,7348,7398,7448,7498,7548,7598,
-7648,7697,7747,7797,7847,7897,7947,7997,
-8047,8097,8147,8196,8246,8296,8346,8396,
-8446,8496,8545,8595,8645,8695,8745,8794,
-8844,8894,8944,8994,9043,9093,9143,9193,
-9243,9292,9342,9392,9442,9491,9541,9591,
-9640,9690,9740,9790,9839,9889,9939,9988,
-10038,10088,10137,10187,10237,10286,10336,10386,
-10435,10485,10534,10584,10634,10683,10733,10782,
-10832,10882,10931,10981,11030,11080,11129,11179,
-11228,11278,11327,11377,11426,11476,11525,11575,
-11624,11674,11723,11773,11822,11872,11921,11970,
-12020,12069,12119,12168,12218,12267,12316,12366,
-12415,12464,12514,12563,12612,12662,12711,12760,
-12810,12859,12908,12957,13007,13056,13105,13154,
-13204,13253,13302,13351,13401,13450,13499,13548,
-13597,13647,13696,13745,13794,13843,13892,13941,
-13990,14040,14089,14138,14187,14236,14285,14334,
-14383,14432,14481,14530,14579,14628,14677,14726,
-14775,14824,14873,14922,14971,15020,15069,15118,
-15167,15215,15264,15313,15362,15411,15460,15509,
-15557,15606,15655,15704,15753,15802,15850,15899,
-15948,15997,16045,16094,16143,16191,16240,16289,
-16338,16386,16435,16484,16532,16581,16629,16678,
-16727,16775,16824,16872,16921,16970,17018,17067,
-17115,17164,17212,17261,17309,17358,17406,17455,
-17503,17551,17600,17648,17697,17745,17793,17842,
-17890,17939,17987,18035,18084,18132,18180,18228,
-18277,18325,18373,18421,18470,18518,18566,18614,
-18663,18711,18759,18807,18855,18903,18951,19000,
-19048,19096,19144,19192,19240,19288,19336,19384,
-19432,19480,19528,19576,19624,19672,19720,19768,
-19816,19864,19912,19959,20007,20055,20103,20151,
-20199,20246,20294,20342,20390,20438,20485,20533,
-20581,20629,20676,20724,20772,20819,20867,20915,
-20962,21010,21057,21105,21153,21200,21248,21295,
-21343,21390,21438,21485,21533,21580,21628,21675,
-21723,21770,21817,21865,21912,21960,22007,22054,
-22102,22149,22196,22243,22291,22338,22385,22433,
-22480,22527,22574,22621,22668,22716,22763,22810,
-22857,22904,22951,22998,23045,23092,23139,23186,
-23233,23280,23327,23374,23421,23468,23515,23562,
-23609,23656,23703,23750,23796,23843,23890,23937,
-23984,24030,24077,24124,24171,24217,24264,24311,
-24357,24404,24451,24497,24544,24591,24637,24684,
-24730,24777,24823,24870,24916,24963,25009,25056,
-25102,25149,25195,25241,25288,25334,25381,25427,
-25473,25520,25566,25612,25658,25705,25751,25797,
-25843,25889,25936,25982,26028,26074,26120,26166,
-26212,26258,26304,26350,26396,26442,26488,26534,
-26580,26626,26672,26718,26764,26810,26856,26902,
-26947,26993,27039,27085,27131,27176,27222,27268,
-27313,27359,27405,27450,27496,27542,27587,27633,
-27678,27724,27770,27815,27861,27906,27952,27997,
-28042,28088,28133,28179,28224,28269,28315,28360,
-28405,28451,28496,28541,28586,28632,28677,28722,
-28767,28812,28858,28903,28948,28993,29038,29083,
-29128,29173,29218,29263,29308,29353,29398,29443,
-29488,29533,29577,29622,29667,29712,29757,29801,
-29846,29891,29936,29980,30025,30070,30114,30159,
-30204,30248,30293,30337,30382,30426,30471,30515,
-30560,30604,30649,30693,30738,30782,30826,30871,
-30915,30959,31004,31048,31092,31136,31181,31225,
-31269,31313,31357,31402,31446,31490,31534,31578,
-31622,31666,31710,31754,31798,31842,31886,31930,
-31974,32017,32061,32105,32149,32193,32236,32280,
-32324,32368,32411,32455,32499,32542,32586,32630,
-32673,32717,32760,32804,32847,32891,32934,32978,
-33021,33065,33108,33151,33195,33238,33281,33325,
-33368,33411,33454,33498,33541,33584,33627,33670,
-33713,33756,33799,33843,33886,33929,33972,34015,
-34057,34100,34143,34186,34229,34272,34315,34358,
-34400,34443,34486,34529,34571,34614,34657,34699,
-34742,34785,34827,34870,34912,34955,34997,35040,
-35082,35125,35167,35210,35252,35294,35337,35379,
-35421,35464,35506,35548,35590,35633,35675,35717,
-35759,35801,35843,35885,35927,35969,36011,36053,
-36095,36137,36179,36221,36263,36305,36347,36388,
-36430,36472,36514,36555,36597,36639,36681,36722,
-36764,36805,36847,36889,36930,36972,37013,37055,
-37096,37137,37179,37220,37262,37303,37344,37386,
-37427,37468,37509,37551,37592,37633,37674,37715,
-37756,37797,37838,37879,37920,37961,38002,38043,
-38084,38125,38166,38207,38248,38288,38329,38370,
-38411,38451,38492,38533,38573,38614,38655,38695,
-38736,38776,38817,38857,38898,38938,38979,39019,
-39059,39100,39140,39180,39221,39261,39301,39341,
-39382,39422,39462,39502,39542,39582,39622,39662,
-39702,39742,39782,39822,39862,39902,39942,39982,
-40021,40061,40101,40141,40180,40220,40260,40300,
-40339,40379,40418,40458,40497,40537,40576,40616,
-40655,40695,40734,40773,40813,40852,40891,40931,
-40970,41009,41048,41087,41127,41166,41205,41244,
-41283,41322,41361,41400,41439,41478,41517,41556,
-41595,41633,41672,41711,41750,41788,41827,41866,
-41904,41943,41982,42020,42059,42097,42136,42174,
-42213,42251,42290,42328,42366,42405,42443,42481,
-42520,42558,42596,42634,42672,42711,42749,42787,
-42825,42863,42901,42939,42977,43015,43053,43091,
-43128,43166,43204,43242,43280,43317,43355,43393,
-43430,43468,43506,43543,43581,43618,43656,43693,
-43731,43768,43806,43843,43880,43918,43955,43992,
-44029,44067,44104,44141,44178,44215,44252,44289,
-44326,44363,44400,44437,44474,44511,44548,44585,
-44622,44659,44695,44732,44769,44806,44842,44879,
-44915,44952,44989,45025,45062,45098,45135,45171,
-45207,45244,45280,45316,45353,45389,45425,45462,
-45498,45534,45570,45606,45642,45678,45714,45750,
-45786,45822,45858,45894,45930,45966,46002,46037,
-46073,46109,46145,46180,46216,46252,46287,46323,
-46358,46394,46429,46465,46500,46536,46571,46606,
-46642,46677,46712,46747,46783,46818,46853,46888,
-46923,46958,46993,47028,47063,47098,47133,47168,
-47203,47238,47273,47308,47342,47377,47412,47446,
-47481,47516,47550,47585,47619,47654,47688,47723,
-47757,47792,47826,47860,47895,47929,47963,47998,
-48032,48066,48100,48134,48168,48202,48237,48271,
-48305,48338,48372,48406,48440,48474,48508,48542,
-48575,48609,48643,48676,48710,48744,48777,48811,
-48844,48878,48911,48945,48978,49012,49045,49078,
-49112,49145,49178,49211,49244,49278,49311,49344,
-49377,49410,49443,49476,49509,49542,49575,49608,
-49640,49673,49706,49739,49771,49804,49837,49869,
-49902,49935,49967,50000,50032,50065,50097,50129,
-50162,50194,50226,50259,50291,50323,50355,50387,
-50420,50452,50484,50516,50548,50580,50612,50644,
-50675,50707,50739,50771,50803,50834,50866,50898,
-50929,50961,50993,51024,51056,51087,51119,51150,
-51182,51213,51244,51276,51307,51338,51369,51401,
-51432,51463,51494,51525,51556,51587,51618,51649,
-51680,51711,51742,51773,51803,51834,51865,51896,
-51926,51957,51988,52018,52049,52079,52110,52140,
-52171,52201,52231,52262,52292,52322,52353,52383,
-52413,52443,52473,52503,52534,52564,52594,52624,
-52653,52683,52713,52743,52773,52803,52832,52862,
-52892,52922,52951,52981,53010,53040,53069,53099,
-53128,53158,53187,53216,53246,53275,53304,53334,
-53363,53392,53421,53450,53479,53508,53537,53566,
-53595,53624,53653,53682,53711,53739,53768,53797,
-53826,53854,53883,53911,53940,53969,53997,54026,
-54054,54082,54111,54139,54167,54196,54224,54252,
-54280,54308,54337,54365,54393,54421,54449,54477,
-54505,54533,54560,54588,54616,54644,54672,54699,
-54727,54755,54782,54810,54837,54865,54892,54920,
-54947,54974,55002,55029,55056,55084,55111,55138,
-55165,55192,55219,55246,55274,55300,55327,55354,
-55381,55408,55435,55462,55489,55515,55542,55569,
-55595,55622,55648,55675,55701,55728,55754,55781,
-55807,55833,55860,55886,55912,55938,55965,55991,
-56017,56043,56069,56095,56121,56147,56173,56199,
-56225,56250,56276,56302,56328,56353,56379,56404,
-56430,56456,56481,56507,56532,56557,56583,56608,
-56633,56659,56684,56709,56734,56760,56785,56810,
-56835,56860,56885,56910,56935,56959,56984,57009,
-57034,57059,57083,57108,57133,57157,57182,57206,
-57231,57255,57280,57304,57329,57353,57377,57402,
-57426,57450,57474,57498,57522,57546,57570,57594,
-57618,57642,57666,57690,57714,57738,57762,57785,
-57809,57833,57856,57880,57903,57927,57950,57974,
-57997,58021,58044,58067,58091,58114,58137,58160,
-58183,58207,58230,58253,58276,58299,58322,58345,
-58367,58390,58413,58436,58459,58481,58504,58527,
-58549,58572,58594,58617,58639,58662,58684,58706,
-58729,58751,58773,58795,58818,58840,58862,58884,
-58906,58928,58950,58972,58994,59016,59038,59059,
-59081,59103,59125,59146,59168,59190,59211,59233,
-59254,59276,59297,59318,59340,59361,59382,59404,
-59425,59446,59467,59488,59509,59530,59551,59572,
-59593,59614,59635,59656,59677,59697,59718,59739,
-59759,59780,59801,59821,59842,59862,59883,59903,
-59923,59944,59964,59984,60004,60025,60045,60065,
-60085,60105,60125,60145,60165,60185,60205,60225,
-60244,60264,60284,60304,60323,60343,60363,60382,
-60402,60421,60441,60460,60479,60499,60518,60537,
-60556,60576,60595,60614,60633,60652,60671,60690,
-60709,60728,60747,60766,60785,60803,60822,60841,
-60859,60878,60897,60915,60934,60952,60971,60989,
-61007,61026,61044,61062,61081,61099,61117,61135,
-61153,61171,61189,61207,61225,61243,61261,61279,
-61297,61314,61332,61350,61367,61385,61403,61420,
-61438,61455,61473,61490,61507,61525,61542,61559,
-61577,61594,61611,61628,61645,61662,61679,61696,
-61713,61730,61747,61764,61780,61797,61814,61831,
-61847,61864,61880,61897,61913,61930,61946,61963,
-61979,61995,62012,62028,62044,62060,62076,62092,
-62108,62125,62141,62156,62172,62188,62204,62220,
-62236,62251,62267,62283,62298,62314,62329,62345,
-62360,62376,62391,62407,62422,62437,62453,62468,
-62483,62498,62513,62528,62543,62558,62573,62588,
-62603,62618,62633,62648,62662,62677,62692,62706,
-62721,62735,62750,62764,62779,62793,62808,62822,
-62836,62850,62865,62879,62893,62907,62921,62935,
-62949,62963,62977,62991,63005,63019,63032,63046,
-63060,63074,63087,63101,63114,63128,63141,63155,
-63168,63182,63195,63208,63221,63235,63248,63261,
-63274,63287,63300,63313,63326,63339,63352,63365,
-63378,63390,63403,63416,63429,63441,63454,63466,
-63479,63491,63504,63516,63528,63541,63553,63565,
-63578,63590,63602,63614,63626,63638,63650,63662,
-63674,63686,63698,63709,63721,63733,63745,63756,
-63768,63779,63791,63803,63814,63825,63837,63848,
-63859,63871,63882,63893,63904,63915,63927,63938,
-63949,63960,63971,63981,63992,64003,64014,64025,
-64035,64046,64057,64067,64078,64088,64099,64109,
-64120,64130,64140,64151,64161,64171,64181,64192,
-64202,64212,64222,64232,64242,64252,64261,64271,
-64281,64291,64301,64310,64320,64330,64339,64349,
-64358,64368,64377,64387,64396,64405,64414,64424,
-64433,64442,64451,64460,64469,64478,64487,64496,
-64505,64514,64523,64532,64540,64549,64558,64566,
-64575,64584,64592,64601,64609,64617,64626,64634,
-64642,64651,64659,64667,64675,64683,64691,64699,
-64707,64715,64723,64731,64739,64747,64754,64762,
-64770,64777,64785,64793,64800,64808,64815,64822,
-64830,64837,64844,64852,64859,64866,64873,64880,
-64887,64895,64902,64908,64915,64922,64929,64936,
-64943,64949,64956,64963,64969,64976,64982,64989,
-64995,65002,65008,65015,65021,65027,65033,65040,
-65046,65052,65058,65064,65070,65076,65082,65088,
-65094,65099,65105,65111,65117,65122,65128,65133,
-65139,65144,65150,65155,65161,65166,65171,65177,
-65182,65187,65192,65197,65202,65207,65212,65217,
-65222,65227,65232,65237,65242,65246,65251,65256,
-65260,65265,65270,65274,65279,65283,65287,65292,
-65296,65300,65305,65309,65313,65317,65321,65325,
-65329,65333,65337,65341,65345,65349,65352,65356,
-65360,65363,65367,65371,65374,65378,65381,65385,
-65388,65391,65395,65398,65401,65404,65408,65411,
-65414,65417,65420,65423,65426,65429,65431,65434,
-65437,65440,65442,65445,65448,65450,65453,65455,
-65458,65460,65463,65465,65467,65470,65472,65474,
-65476,65478,65480,65482,65484,65486,65488,65490,
-65492,65494,65496,65497,65499,65501,65502,65504,
-65505,65507,65508,65510,65511,65513,65514,65515,
-65516,65518,65519,65520,65521,65522,65523,65524,
-65525,65526,65527,65527,65528,65529,65530,65530,
-65531,65531,65532,65532,65533,65533,65534,65534,
-65534,65535,65535,65535,65535,65535,65535,65535,
-65535,65535,65535,65535,65535,65535,65535,65534,
-65534,65534,65533,65533,65532,65532,65531,65531,
-65530,65530,65529,65528,65527,65527,65526,65525,
-65524,65523,65522,65521,65520,65519,65518,65516,
-65515,65514,65513,65511,65510,65508,65507,65505,
-65504,65502,65501,65499,65497,65496,65494,65492,
-65490,65488,65486,65484,65482,65480,65478,65476,
-65474,65472,65470,65467,65465,65463,65460,65458,
-65455,65453,65450,65448,65445,65442,65440,65437,
-65434,65431,65429,65426,65423,65420,65417,65414,
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+ 61847, 61864, 61880, 61897, 61913, 61930, 61946, 61963,
+ 61979, 61995, 62012, 62028, 62044, 62060, 62076, 62092,
+ 62108, 62125, 62141, 62156, 62172, 62188, 62204, 62220,
+ 62236, 62251, 62267, 62283, 62298, 62314, 62329, 62345,
+ 62360, 62376, 62391, 62407, 62422, 62437, 62453, 62468,
+ 62483, 62498, 62513, 62528, 62543, 62558, 62573, 62588,
+ 62603, 62618, 62633, 62648, 62662, 62677, 62692, 62706,
+ 62721, 62735, 62750, 62764, 62779, 62793, 62808, 62822,
+ 62836, 62850, 62865, 62879, 62893, 62907, 62921, 62935,
+ 62949, 62963, 62977, 62991, 63005, 63019, 63032, 63046,
+ 63060, 63074, 63087, 63101, 63114, 63128, 63141, 63155,
+ 63168, 63182, 63195, 63208, 63221, 63235, 63248, 63261,
+ 63274, 63287, 63300, 63313, 63326, 63339, 63352, 63365,
+ 63378, 63390, 63403, 63416, 63429, 63441, 63454, 63466,
+ 63479, 63491, 63504, 63516, 63528, 63541, 63553, 63565,
+ 63578, 63590, 63602, 63614, 63626, 63638, 63650, 63662,
+ 63674, 63686, 63698, 63709, 63721, 63733, 63745, 63756,
+ 63768, 63779, 63791, 63803, 63814, 63825, 63837, 63848,
+ 63859, 63871, 63882, 63893, 63904, 63915, 63927, 63938,
+ 63949, 63960, 63971, 63981, 63992, 64003, 64014, 64025,
+ 64035, 64046, 64057, 64067, 64078, 64088, 64099, 64109,
+ 64120, 64130, 64140, 64151, 64161, 64171, 64181, 64192,
+ 64202, 64212, 64222, 64232, 64242, 64252, 64261, 64271,
+ 64281, 64291, 64301, 64310, 64320, 64330, 64339, 64349,
+ 64358, 64368, 64377, 64387, 64396, 64405, 64414, 64424,
+ 64433, 64442, 64451, 64460, 64469, 64478, 64487, 64496,
+ 64505, 64514, 64523, 64532, 64540, 64549, 64558, 64566,
+ 64575, 64584, 64592, 64600, 64609, 64617, 64626, 64634,
+ 64642, 64651, 64659, 64667, 64675, 64683, 64691, 64699,
+ 64707, 64715, 64723, 64731, 64739, 64747, 64754, 64762,
+ 64770, 64777, 64785, 64793, 64800, 64808, 64815, 64822,
+ 64830, 64837, 64844, 64852, 64859, 64866, 64873, 64880,
+ 64887, 64895, 64902, 64908, 64915, 64922, 64929, 64936,
+ 64943, 64949, 64956, 64963, 64969, 64976, 64982, 64989,
+ 64995, 65002, 65008, 65015, 65021, 65027, 65033, 65040,
+ 65046, 65052, 65058, 65064, 65070, 65076, 65082, 65088,
+ 65094, 65099, 65105, 65111, 65117, 65122, 65128, 65133,
+ 65139, 65144, 65150, 65155, 65161, 65166, 65171, 65177,
+ 65182, 65187, 65192, 65197, 65202, 65207, 65212, 65217,
+ 65222, 65227, 65232, 65237, 65242, 65246, 65251, 65256,
+ 65260, 65265, 65270, 65274, 65279, 65283, 65287, 65292,
+ 65296, 65300, 65305, 65309, 65313, 65317, 65321, 65325,
+ 65329, 65333, 65337, 65341, 65345, 65349, 65352, 65356,
+ 65360, 65363, 65367, 65371, 65374, 65378, 65381, 65385,
+ 65388, 65391, 65395, 65398, 65401, 65404, 65408, 65411,
+ 65414, 65417, 65420, 65423, 65426, 65429, 65431, 65434,
+ 65437, 65440, 65442, 65445, 65448, 65450, 65453, 65455,
+ 65458, 65460, 65463, 65465, 65467, 65470, 65472, 65474,
+ 65476, 65478, 65480, 65482, 65484, 65486, 65488, 65490,
+ 65492, 65494, 65496, 65497, 65499, 65501, 65502, 65504,
+ 65505, 65507, 65508, 65510, 65511, 65513, 65514, 65515,
+ 65516, 65518, 65519, 65520, 65521, 65522, 65523, 65524,
+ 65525, 65526, 65527, 65527, 65528, 65529, 65530, 65530,
+ 65531, 65531, 65532, 65532, 65533, 65533, 65534, 65534,
+ 65534, 65535, 65535, 65535, 65535, 65535, 65535, 65535
+};
+
+int tantoangle[2049] = {
+ 0, 333772, 667544, 1001315, 1335086, 1668857, 2002626, 2336395,
+ 2670163, 3003929, 3337694, 3671457, 4005219, 4338979, 4672736, 5006492,
+ 5340245, 5673995, 6007743, 6341488, 6675230, 7008968, 7342704, 7676435,
+ 8010164, 8343888, 8677609, 9011325, 9345037, 9678744, 10012447, 10346145,
+ 10679838, 11013526, 11347209, 11680887, 12014558, 12348225, 12681885,
+ 13015539,
+ 13349187, 13682829, 14016464, 14350092, 14683714, 15017328, 15350936,
+ 15684536,
+ 16018129, 16351714, 16685291, 17018860, 17352422, 17685974, 18019518,
+ 18353054,
+ 18686582, 19020100, 19353610, 19687110, 20020600, 20354080, 20687552,
+ 21021014,
+ 21354466, 21687906, 22021338, 22354758, 22688168, 23021568, 23354956,
+ 23688332,
+ 24021698, 24355052, 24688396, 25021726, 25355046, 25688352, 26021648,
+ 26354930,
+ 26688200, 27021456, 27354702, 27687932, 28021150, 28354356, 28687548,
+ 29020724,
+ 29353888, 29687038, 30020174, 30353296, 30686404, 31019496, 31352574,
+ 31685636,
+ 32018684, 32351718, 32684734, 33017736, 33350722, 33683692, 34016648,
+ 34349584,
+ 34682508, 35015412, 35348300, 35681172, 36014028, 36346868, 36679688,
+ 37012492,
+ 37345276, 37678044, 38010792, 38343524, 38676240, 39008936, 39341612,
+ 39674272,
+ 40006912, 40339532, 40672132, 41004716, 41337276, 41669820, 42002344,
+ 42334848,
+ 42667332, 42999796, 43332236, 43664660, 43997060, 44329444, 44661800,
+ 44994140,
+ 45326456, 45658752, 45991028, 46323280, 46655512, 46987720, 47319908,
+ 47652072,
+ 47984212, 48316332, 48648428, 48980500, 49312548, 49644576, 49976580,
+ 50308556,
+ 50640512, 50972444, 51304352, 51636236, 51968096, 52299928, 52631740,
+ 52963524,
+ 53295284, 53627020, 53958728, 54290412, 54622068, 54953704, 55285308,
+ 55616888,
+ 55948444, 56279972, 56611472, 56942948, 57274396, 57605816, 57937212,
+ 58268576,
+ 58599916, 58931228, 59262512, 59593768, 59924992, 60256192, 60587364,
+ 60918508,
+ 61249620, 61580704, 61911760, 62242788, 62573788, 62904756, 63235692,
+ 63566604,
+ 63897480, 64228332, 64559148, 64889940, 65220696, 65551424, 65882120,
+ 66212788,
+ 66543420, 66874024, 67204600, 67535136, 67865648, 68196120, 68526568,
+ 68856984,
+ 69187360, 69517712, 69848024, 70178304, 70508560, 70838776, 71168960,
+ 71499112,
+ 71829224, 72159312, 72489360, 72819376, 73149360, 73479304, 73809216,
+ 74139096,
+ 74468936, 74798744, 75128520, 75458264, 75787968, 76117632, 76447264,
+ 76776864,
+ 77106424, 77435952, 77765440, 78094888, 78424304, 78753688, 79083032,
+ 79412336,
+ 79741608, 80070840, 80400032, 80729192, 81058312, 81387392, 81716432,
+ 82045440,
+ 82374408, 82703336, 83032224, 83361080, 83689896, 84018664, 84347400,
+ 84676096,
+ 85004760, 85333376, 85661952, 85990488, 86318984, 86647448, 86975864,
+ 87304240,
+ 87632576, 87960872, 88289128, 88617344, 88945520, 89273648, 89601736,
+ 89929792,
+ 90257792, 90585760, 90913688, 91241568, 91569408, 91897200, 92224960,
+ 92552672,
+ 92880336, 93207968, 93535552, 93863088, 94190584, 94518040, 94845448,
+ 95172816,
+ 95500136, 95827416, 96154648, 96481832, 96808976, 97136080, 97463136,
+ 97790144,
+ 98117112, 98444032, 98770904, 99097736, 99424520, 99751256, 100077944,
+ 100404592,
+ 100731192, 101057744, 101384248, 101710712, 102037128, 102363488,
+ 102689808, 103016080,
+ 103342312, 103668488, 103994616, 104320696, 104646736, 104972720,
+ 105298656, 105624552,
+ 105950392, 106276184, 106601928, 106927624, 107253272, 107578872,
+ 107904416, 108229920,
+ 108555368, 108880768, 109206120, 109531416, 109856664, 110181872,
+ 110507016, 110832120,
+ 111157168, 111482168, 111807112, 112132008, 112456856, 112781648,
+ 113106392, 113431080,
+ 113755720, 114080312, 114404848, 114729328, 115053760, 115378136,
+ 115702464, 116026744,
+ 116350960, 116675128, 116999248, 117323312, 117647320, 117971272,
+ 118295176, 118619024,
+ 118942816, 119266560, 119590248, 119913880, 120237456, 120560984,
+ 120884456, 121207864,
+ 121531224, 121854528, 122177784, 122500976, 122824112, 123147200,
+ 123470224, 123793200,
+ 124116120, 124438976, 124761784, 125084528, 125407224, 125729856,
+ 126052432, 126374960,
+ 126697424, 127019832, 127342184, 127664472, 127986712, 128308888,
+ 128631008, 128953072,
+ 129275080, 129597024, 129918912, 130240744, 130562520, 130884232,
+ 131205888, 131527480,
+ 131849016, 132170496, 132491912, 132813272, 133134576, 133455816,
+ 133776992, 134098120,
+ 134419184, 134740176, 135061120, 135382000, 135702816, 136023584,
+ 136344272, 136664912,
+ 136985488, 137306016, 137626464, 137946864, 138267184, 138587456,
+ 138907664, 139227808,
+ 139547904, 139867920, 140187888, 140507776, 140827616, 141147392,
+ 141467104, 141786752,
+ 142106336, 142425856, 142745312, 143064720, 143384048, 143703312,
+ 144022512, 144341664,
+ 144660736, 144979744, 145298704, 145617584, 145936400, 146255168,
+ 146573856, 146892480,
+ 147211040, 147529536, 147847968, 148166336, 148484640, 148802880,
+ 149121056, 149439152,
+ 149757200, 150075168, 150393072, 150710912, 151028688, 151346400,
+ 151664048, 151981616,
+ 152299136, 152616576, 152933952, 153251264, 153568496, 153885680,
+ 154202784, 154519824,
+ 154836784, 155153696, 155470528, 155787296, 156104000, 156420624,
+ 156737200, 157053696,
+ 157370112, 157686480, 158002768, 158318976, 158635136, 158951216,
+ 159267232, 159583168,
+ 159899040, 160214848, 160530592, 160846256, 161161840, 161477376,
+ 161792832, 162108208,
+ 162423520, 162738768, 163053952, 163369040, 163684080, 163999040,
+ 164313936, 164628752,
+ 164943504, 165258176, 165572784, 165887312, 166201776, 166516160,
+ 166830480, 167144736,
+ 167458912, 167773008, 168087040, 168400992, 168714880, 169028688,
+ 169342432, 169656096,
+ 169969696, 170283216, 170596672, 170910032, 171223344, 171536576,
+ 171849728, 172162800,
+ 172475808, 172788736, 173101600, 173414384, 173727104, 174039728,
+ 174352288, 174664784,
+ 174977200, 175289536, 175601792, 175913984, 176226096, 176538144,
+ 176850096, 177161984,
+ 177473792, 177785536, 178097200, 178408784, 178720288, 179031728,
+ 179343088, 179654368,
+ 179965568, 180276704, 180587744, 180898720, 181209616, 181520448,
+ 181831184, 182141856,
+ 182452448, 182762960, 183073408, 183383760, 183694048, 184004240,
+ 184314368, 184624416,
+ 184934400, 185244288, 185554096, 185863840, 186173504, 186483072,
+ 186792576, 187102000,
+ 187411344, 187720608, 188029808, 188338912, 188647936, 188956896,
+ 189265760, 189574560,
+ 189883264, 190191904, 190500448, 190808928, 191117312, 191425632,
+ 191733872, 192042016,
+ 192350096, 192658096, 192966000, 193273840, 193581584, 193889264,
+ 194196848, 194504352,
+ 194811792, 195119136, 195426400, 195733584, 196040688, 196347712,
+ 196654656, 196961520,
+ 197268304, 197574992, 197881616, 198188144, 198494592, 198800960,
+ 199107248, 199413456,
+ 199719584, 200025616, 200331584, 200637456, 200943248, 201248960,
+ 201554576, 201860128,
+ 202165584, 202470960, 202776256, 203081456, 203386592, 203691632,
+ 203996592, 204301472,
+ 204606256, 204910976, 205215600, 205520144, 205824592, 206128960,
+ 206433248, 206737456,
+ 207041584, 207345616, 207649568, 207953424, 208257216, 208560912,
+ 208864512, 209168048,
+ 209471488, 209774832, 210078112, 210381296, 210684384, 210987408,
+ 211290336, 211593184,
+ 211895936, 212198608, 212501184, 212803680, 213106096, 213408432,
+ 213710672, 214012816,
+ 214314880, 214616864, 214918768, 215220576, 215522288, 215823920,
+ 216125472, 216426928,
+ 216728304, 217029584, 217330784, 217631904, 217932928, 218233856,
+ 218534704, 218835472,
+ 219136144, 219436720, 219737216, 220037632, 220337952, 220638192,
+ 220938336, 221238384,
+ 221538352, 221838240, 222138032, 222437728, 222737344, 223036880,
+ 223336304, 223635664,
+ 223934912, 224234096, 224533168, 224832160, 225131072, 225429872,
+ 225728608, 226027232,
+ 226325776, 226624240, 226922608, 227220880, 227519056, 227817152,
+ 228115168, 228413088,
+ 228710912, 229008640, 229306288, 229603840, 229901312, 230198688,
+ 230495968, 230793152,
+ 231090256, 231387280, 231684192, 231981024, 232277760, 232574416,
+ 232870960, 233167440,
+ 233463808, 233760096, 234056288, 234352384, 234648384, 234944304,
+ 235240128, 235535872,
+ 235831504, 236127056, 236422512, 236717888, 237013152, 237308336,
+ 237603424, 237898416,
+ 238193328, 238488144, 238782864, 239077488, 239372016, 239666464,
+ 239960816, 240255072,
+ 240549232, 240843312, 241137280, 241431168, 241724960, 242018656,
+ 242312256, 242605776,
+ 242899200, 243192512, 243485744, 243778896, 244071936, 244364880,
+ 244657744, 244950496,
+ 245243168, 245535744, 245828224, 246120608, 246412912, 246705104,
+ 246997216, 247289216,
+ 247581136, 247872960, 248164688, 248456320, 248747856, 249039296,
+ 249330640, 249621904,
+ 249913056, 250204128, 250495088, 250785968, 251076736, 251367424,
+ 251658016, 251948512,
+ 252238912, 252529200, 252819408, 253109520, 253399536, 253689456,
+ 253979280, 254269008,
+ 254558640, 254848176, 255137632, 255426976, 255716224, 256005376,
+ 256294432, 256583392,
+ 256872256, 257161024, 257449696, 257738272, 258026752, 258315136,
+ 258603424, 258891600,
+ 259179696, 259467696, 259755600, 260043392, 260331104, 260618704,
+ 260906224, 261193632,
+ 261480960, 261768176, 262055296, 262342320, 262629248, 262916080,
+ 263202816, 263489456,
+ 263776000, 264062432, 264348784, 264635024, 264921168, 265207216,
+ 265493168, 265779024,
+ 266064784, 266350448, 266636000, 266921472, 267206832, 267492096,
+ 267777264, 268062336,
+ 268347312, 268632192, 268916960, 269201632, 269486208, 269770688,
+ 270055072, 270339360,
+ 270623552, 270907616, 271191616, 271475488, 271759296, 272042976,
+ 272326560, 272610048,
+ 272893440, 273176736, 273459936, 273743040, 274026048, 274308928,
+ 274591744, 274874432,
+ 275157024, 275439520, 275721920, 276004224, 276286432, 276568512,
+ 276850528, 277132416,
+ 277414240, 277695936, 277977536, 278259040, 278540448, 278821728,
+ 279102944, 279384032,
+ 279665056, 279945952, 280226752, 280507456, 280788064, 281068544,
+ 281348960, 281629248,
+ 281909472, 282189568, 282469568, 282749440, 283029248, 283308960,
+ 283588544, 283868032,
+ 284147424, 284426720, 284705920, 284985024, 285264000, 285542912,
+ 285821696, 286100384,
+ 286378976, 286657440, 286935840, 287214112, 287492320, 287770400,
+ 288048384, 288326240,
+ 288604032, 288881696, 289159264, 289436768, 289714112, 289991392,
+ 290268576, 290545632,
+ 290822592, 291099456, 291376224, 291652896, 291929440, 292205888,
+ 292482272, 292758528,
+ 293034656, 293310720, 293586656, 293862496, 294138240, 294413888,
+ 294689440, 294964864,
+ 295240192, 295515424, 295790560, 296065600, 296340512, 296615360,
+ 296890080, 297164704,
+ 297439200, 297713632, 297987936, 298262144, 298536256, 298810240,
+ 299084160, 299357952,
+ 299631648, 299905248, 300178720, 300452128, 300725408, 300998592,
+ 301271680, 301544640,
+ 301817536, 302090304, 302362976, 302635520, 302908000, 303180352,
+ 303452608, 303724768,
+ 303996800, 304268768, 304540608, 304812320, 305083968, 305355520,
+ 305626944, 305898272,
+ 306169472, 306440608, 306711616, 306982528, 307253344, 307524064,
+ 307794656, 308065152,
+ 308335552, 308605856, 308876032, 309146112, 309416096, 309685984,
+ 309955744, 310225408,
+ 310494976, 310764448, 311033824, 311303072, 311572224, 311841280,
+ 312110208, 312379040,
+ 312647776, 312916416, 313184960, 313453376, 313721696, 313989920,
+ 314258016, 314526016,
+ 314793920, 315061728, 315329408, 315597024, 315864512, 316131872,
+ 316399168, 316666336,
+ 316933408, 317200384, 317467232, 317733984, 318000640, 318267200,
+ 318533632, 318799968,
+ 319066208, 319332352, 319598368, 319864288, 320130112, 320395808,
+ 320661408, 320926912,
+ 321192320, 321457632, 321722816, 321987904, 322252864, 322517760,
+ 322782528, 323047200,
+ 323311744, 323576192, 323840544, 324104800, 324368928, 324632992,
+ 324896928, 325160736,
+ 325424448, 325688096, 325951584, 326215008, 326478304, 326741504,
+ 327004608, 327267584,
+ 327530464, 327793248, 328055904, 328318496, 328580960, 328843296,
+ 329105568, 329367712,
+ 329629760, 329891680, 330153536, 330415264, 330676864, 330938400,
+ 331199808, 331461120,
+ 331722304, 331983392, 332244384, 332505280, 332766048, 333026752,
+ 333287296, 333547776,
+ 333808128, 334068384, 334328544, 334588576, 334848512, 335108352,
+ 335368064, 335627712,
+ 335887200, 336146624, 336405920, 336665120, 336924224, 337183200,
+ 337442112, 337700864,
+ 337959552, 338218112, 338476576, 338734944, 338993184, 339251328,
+ 339509376, 339767296,
+ 340025120, 340282848, 340540480, 340797984, 341055392, 341312704,
+ 341569888, 341826976,
+ 342083968, 342340832, 342597600, 342854272, 343110848, 343367296,
+ 343623648, 343879904,
+ 344136032, 344392064, 344648000, 344903808, 345159520, 345415136,
+ 345670656, 345926048,
+ 346181344, 346436512, 346691616, 346946592, 347201440, 347456224,
+ 347710880, 347965440,
+ 348219872, 348474208, 348728448, 348982592, 349236608, 349490528,
+ 349744320, 349998048,
+ 350251648, 350505152, 350758528, 351011808, 351264992, 351518048,
+ 351771040, 352023872,
+ 352276640, 352529280, 352781824, 353034272, 353286592, 353538816,
+ 353790944, 354042944,
+ 354294880, 354546656, 354798368, 355049952, 355301440, 355552800,
+ 355804096, 356055264,
+ 356306304, 356557280, 356808128, 357058848, 357309504, 357560032,
+ 357810464, 358060768,
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+ 359810048, 360059520,
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+ 361802880, 362051488,
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+ 363788928, 364036704,
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+ 365768192, 366015136,
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+ 367740704, 367986784,
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+ 369706432, 369951680,
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+ 371665408, 371909792,
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+ 373617600, 373861152,
+ 374104608, 374347936, 374591168, 374834304, 375077312, 375320224,
+ 375563040, 375805760,
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+ 377985344, 378227008, 378468544, 378709984, 378951328, 379192544,
+ 379433664, 379674688,
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+ 381358848, 381599040,
+ 381839104, 382079072, 382318912, 382558656, 382798304, 383037856,
+ 383277280, 383516640,
+ 383755840, 383994976, 384233984, 384472896, 384711712, 384950400,
+ 385188992, 385427488,
+ 385665888, 385904160, 386142336, 386380384, 386618368, 386856224,
+ 387093984, 387331616,
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+ 388992224, 389229024,
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+ 390883744, 391119712,
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+ 392768544, 393003680,
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+ 394646656, 394880960,
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+ 405774912, 406004224,
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+ 407606336, 407834784,
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+ 411249216, 411476032,
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+ 416663968, 416888288,
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+ 420240864, 420463552,
+ 420686144, 420908608, 421130976, 421353280, 421575424, 421797504,
+ 422019488, 422241344,
+ 422463104, 422684768, 422906336, 423127776, 423349120, 423570400,
+ 423791520, 424012576,
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+ 425557056, 425777280,
+ 425997408, 426217440, 426437376, 426657184, 426876928, 427096544,
+ 427316064, 427535488,
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+ 430814560, 431032352,
+ 431250048, 431467616, 431685120, 431902496, 432119808, 432336992,
+ 432554080, 432771040,
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+ 434287104, 434503296,
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+ 436013696, 436229088,
+ 436444352, 436659520, 436874592, 437089568, 437304416, 437519200,
+ 437733856, 437948416,
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+ 439447584, 439661344,
+ 439875008, 440088576, 440302048, 440515392, 440728672, 440941824,
+ 441154880, 441367872,
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+ 442855808, 443067968,
+ 443280032, 443492000, 443703872, 443915648, 444127296, 444338880,
+ 444550336, 444761696,
+ 444972992, 445184160, 445395232, 445606176, 445817056, 446027840,
+ 446238496, 446449088,
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+ 447920320, 448130112,
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+ 449595808, 449804800,
+ 450013664, 450222464, 450431168, 450639776, 450848256, 451056640,
+ 451264960, 451473152,
+ 451681248, 451889248, 452097152, 452304960, 452512672, 452720288,
+ 452927808, 453135232,
+ 453342528, 453549760, 453756864, 453963904, 454170816, 454377632,
+ 454584384, 454791008,
+ 454997536, 455203968, 455410304, 455616544, 455822688, 456028704,
+ 456234656, 456440512,
+ 456646240, 456851904, 457057472, 457262912, 457468256, 457673536,
+ 457878688, 458083744,
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+ 459516480, 459720768,
+ 459924960, 460129056, 460333056, 460536960, 460740736, 460944448,
+ 461148064, 461351584,
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+ 462773440, 462976160,
+ 463178816, 463381344, 463583776, 463786144, 463988384, 464190560,
+ 464392608, 464594560,
+ 464796448, 464998208, 465199872, 465401472, 465602944, 465804320,
+ 466005600, 466206816,
+ 466407904, 466608896, 466809824, 467010624, 467211328, 467411936,
+ 467612480, 467812896,
+ 468013216, 468213440, 468413600, 468613632, 468813568, 469013440,
+ 469213184, 469412832,
+ 469612416, 469811872, 470011232, 470210528, 470409696, 470608800,
+ 470807776, 471006688,
+ 471205472, 471404192, 471602784, 471801312, 471999712, 472198048,
+ 472396288, 472594400,
+ 472792448, 472990400, 473188256, 473385984, 473583648, 473781216,
+ 473978688, 474176064,
+ 474373344, 474570528, 474767616, 474964608, 475161504, 475358336,
+ 475555040, 475751648,
+ 475948192, 476144608, 476340928, 476537184, 476733312, 476929376,
+ 477125344, 477321184,
+ 477516960, 477712640, 477908224, 478103712, 478299104, 478494400,
+ 478689600, 478884704,
+ 479079744, 479274656, 479469504, 479664224, 479858880, 480053408,
+ 480247872, 480442240,
+ 480636512, 480830656, 481024736, 481218752, 481412640, 481606432,
+ 481800128, 481993760,
+ 482187264, 482380704, 482574016, 482767264, 482960416, 483153472,
+ 483346432, 483539296,
+ 483732064, 483924768, 484117344, 484309856, 484502240, 484694560,
+ 484886784, 485078912,
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+ 486421184, 486612576,
+ 486803840, 486995040, 487186176, 487377184, 487568096, 487758912,
+ 487949664, 488140320,
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+ 489472256, 489662176,
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+ 490988960, 491178144,
+ 491367232, 491556224, 491745120, 491933920, 492122656, 492311264,
+ 492499808, 492688256,
+ 492876608, 493064864, 493253056, 493441120, 493629120, 493817024,
+ 494004832, 494192544,
+ 494380160, 494567712, 494755136, 494942496, 495129760, 495316928,
+ 495504000, 495691008,
+ 495877888, 496064704, 496251424, 496438048, 496624608, 496811040,
+ 496997408, 497183680,
+ 497369856, 497555936, 497741920, 497927840, 498113632, 498299360,
+ 498484992, 498670560,
+ 498856000, 499041376, 499226656, 499411840, 499596928, 499781920,
+ 499966848, 500151680,
+ 500336416, 500521056, 500705600, 500890080, 501074464, 501258752,
+ 501442944, 501627040,
+ 501811072, 501995008, 502178848, 502362592, 502546240, 502729824,
+ 502913312, 503096704,
+ 503280000, 503463232, 503646368, 503829408, 504012352, 504195200,
+ 504377984, 504560672,
+ 504743264, 504925760, 505108192, 505290496, 505472736, 505654912,
+ 505836960, 506018944,
+ 506200832, 506382624, 506564320, 506745952, 506927488, 507108928,
+ 507290272, 507471552,
+ 507652736, 507833824, 508014816, 508195744, 508376576, 508557312,
+ 508737952, 508918528,
+ 509099008, 509279392, 509459680, 509639904, 509820032, 510000064,
+ 510180000, 510359872,
+ 510539648, 510719328, 510898944, 511078432, 511257856, 511437216,
+ 511616448, 511795616,
+ 511974688, 512153664, 512332576, 512511392, 512690112, 512868768,
+ 513047296, 513225792,
+ 513404160, 513582432, 513760640, 513938784, 514116800, 514294752,
+ 514472608, 514650368,
+ 514828064, 515005664, 515183168, 515360608, 515537952, 515715200,
+ 515892352, 516069440,
+ 516246432, 516423328, 516600160, 516776896, 516953536, 517130112,
+ 517306592, 517482976,
+ 517659264, 517835488, 518011616, 518187680, 518363648, 518539520,
+ 518715296, 518891008,
+ 519066624, 519242144, 519417600, 519592960, 519768256, 519943424,
+ 520118528, 520293568,
+ 520468480, 520643328, 520818112, 520992800, 521167392, 521341888,
+ 521516320, 521690656,
+ 521864896, 522039072, 522213152, 522387168, 522561056, 522734912,
+ 522908640, 523082304,
+ 523255872, 523429376, 523602784, 523776096, 523949312, 524122464,
+ 524295552, 524468512,
+ 524641440, 524814240, 524986976, 525159616, 525332192, 525504640,
+ 525677056, 525849344,
+ 526021568, 526193728, 526365792, 526537760, 526709632, 526881440,
+ 527053152, 527224800,
+ 527396352, 527567840, 527739200, 527910528, 528081728, 528252864,
+ 528423936, 528594880,
+ 528765760, 528936576, 529107296, 529277920, 529448480, 529618944,
+ 529789344, 529959648,
+ 530129856, 530300000, 530470048, 530640000, 530809888, 530979712,
+ 531149440, 531319072,
+ 531488608, 531658080, 531827488, 531996800, 532166016, 532335168,
+ 532504224, 532673184,
+ 532842080, 533010912, 533179616, 533348288, 533516832, 533685312,
+ 533853728, 534022048,
+ 534190272, 534358432, 534526496, 534694496, 534862400, 535030240,
+ 535197984, 535365632,
+ 535533216, 535700704, 535868128, 536035456, 536202720, 536369888,
+ 536536992, 536704000,
+ 536870912
};
-
-int tantoangle[2049] = {
-0,333772,667544,1001315,1335086,1668857,2002626,2336395,
-2670163,3003929,3337694,3671457,4005219,4338979,4672736,5006492,
-5340245,5673995,6007743,6341488,6675230,7008968,7342704,7676435,
-8010164,8343888,8677609,9011325,9345037,9678744,10012447,10346145,
-10679838,11013526,11347209,11680887,12014558,12348225,12681885,13015539,
-13349187,13682829,14016464,14350092,14683714,15017328,15350936,15684536,
-16018129,16351714,16685291,17018860,17352422,17685974,18019518,18353054,
-18686582,19020100,19353610,19687110,20020600,20354080,20687552,21021014,
-21354466,21687906,22021338,22354758,22688168,23021568,23354956,23688332,
-24021698,24355052,24688396,25021726,25355046,25688352,26021648,26354930,
-26688200,27021456,27354702,27687932,28021150,28354356,28687548,29020724,
-29353888,29687038,30020174,30353296,30686404,31019496,31352574,31685636,
-32018684,32351718,32684734,33017736,33350722,33683692,34016648,34349584,
-34682508,35015412,35348300,35681172,36014028,36346868,36679688,37012492,
-37345276,37678044,38010792,38343524,38676240,39008936,39341612,39674272,
-40006912,40339532,40672132,41004716,41337276,41669820,42002344,42334848,
-42667332,42999796,43332236,43664660,43997060,44329444,44661800,44994140,
-45326456,45658752,45991028,46323280,46655512,46987720,47319908,47652072,
-47984212,48316332,48648428,48980500,49312548,49644576,49976580,50308556,
-50640512,50972444,51304352,51636236,51968096,52299928,52631740,52963524,
-53295284,53627020,53958728,54290412,54622068,54953704,55285308,55616888,
-55948444,56279972,56611472,56942948,57274396,57605816,57937212,58268576,
-58599916,58931228,59262512,59593768,59924992,60256192,60587364,60918508,
-61249620,61580704,61911760,62242788,62573788,62904756,63235692,63566604,
-63897480,64228332,64559148,64889940,65220696,65551424,65882120,66212788,
-66543420,66874024,67204600,67535136,67865648,68196120,68526568,68856984,
-69187360,69517712,69848024,70178304,70508560,70838776,71168960,71499112,
-71829224,72159312,72489360,72819376,73149360,73479304,73809216,74139096,
-74468936,74798744,75128520,75458264,75787968,76117632,76447264,76776864,
-77106424,77435952,77765440,78094888,78424304,78753688,79083032,79412336,
-79741608,80070840,80400032,80729192,81058312,81387392,81716432,82045440,
-82374408,82703336,83032224,83361080,83689896,84018664,84347400,84676096,
-85004760,85333376,85661952,85990488,86318984,86647448,86975864,87304240,
-87632576,87960872,88289128,88617344,88945520,89273648,89601736,89929792,
-90257792,90585760,90913688,91241568,91569408,91897200,92224960,92552672,
-92880336,93207968,93535552,93863088,94190584,94518040,94845448,95172816,
-95500136,95827416,96154648,96481832,96808976,97136080,97463136,97790144,
-98117112,98444032,98770904,99097736,99424520,99751256,100077944,100404592,
-100731192,101057744,101384248,101710712,102037128,102363488,102689808,103016080,
-103342312,103668488,103994616,104320696,104646736,104972720,105298656,105624552,
-105950392,106276184,106601928,106927624,107253272,107578872,107904416,108229920,
-108555368,108880768,109206120,109531416,109856664,110181872,110507016,110832120,
-111157168,111482168,111807112,112132008,112456856,112781648,113106392,113431080,
-113755720,114080312,114404848,114729328,115053760,115378136,115702464,116026744,
-116350960,116675128,116999248,117323312,117647320,117971272,118295176,118619024,
-118942816,119266560,119590248,119913880,120237456,120560984,120884456,121207864,
-121531224,121854528,122177784,122500976,122824112,123147200,123470224,123793200,
-124116120,124438976,124761784,125084528,125407224,125729856,126052432,126374960,
-126697424,127019832,127342184,127664472,127986712,128308888,128631008,128953072,
-129275080,129597024,129918912,130240744,130562520,130884232,131205888,131527480,
-131849016,132170496,132491912,132813272,133134576,133455816,133776992,134098120,
-134419184,134740176,135061120,135382000,135702816,136023584,136344272,136664912,
-136985488,137306016,137626464,137946864,138267184,138587456,138907664,139227808,
-139547904,139867920,140187888,140507776,140827616,141147392,141467104,141786752,
-142106336,142425856,142745312,143064720,143384048,143703312,144022512,144341664,
-144660736,144979744,145298704,145617584,145936400,146255168,146573856,146892480,
-147211040,147529536,147847968,148166336,148484640,148802880,149121056,149439152,
-149757200,150075168,150393072,150710912,151028688,151346400,151664048,151981616,
-152299136,152616576,152933952,153251264,153568496,153885680,154202784,154519824,
-154836784,155153696,155470528,155787296,156104000,156420624,156737200,157053696,
-157370112,157686480,158002768,158318976,158635136,158951216,159267232,159583168,
-159899040,160214848,160530592,160846256,161161840,161477376,161792832,162108208,
-162423520,162738768,163053952,163369040,163684080,163999040,164313936,164628752,
-164943504,165258176,165572784,165887312,166201776,166516160,166830480,167144736,
-167458912,167773008,168087040,168400992,168714880,169028688,169342432,169656096,
-169969696,170283216,170596672,170910032,171223344,171536576,171849728,172162800,
-172475808,172788736,173101600,173414384,173727104,174039728,174352288,174664784,
-174977200,175289536,175601792,175913984,176226096,176538144,176850096,177161984,
-177473792,177785536,178097200,178408784,178720288,179031728,179343088,179654368,
-179965568,180276704,180587744,180898720,181209616,181520448,181831184,182141856,
-182452448,182762960,183073408,183383760,183694048,184004240,184314368,184624416,
-184934400,185244288,185554096,185863840,186173504,186483072,186792576,187102000,
-187411344,187720608,188029808,188338912,188647936,188956896,189265760,189574560,
-189883264,190191904,190500448,190808928,191117312,191425632,191733872,192042016,
-192350096,192658096,192966000,193273840,193581584,193889264,194196848,194504352,
-194811792,195119136,195426400,195733584,196040688,196347712,196654656,196961520,
-197268304,197574992,197881616,198188144,198494592,198800960,199107248,199413456,
-199719584,200025616,200331584,200637456,200943248,201248960,201554576,201860128,
-202165584,202470960,202776256,203081456,203386592,203691632,203996592,204301472,
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-};
-
--- a/src/heretic/v_video.c
+++ b/src/heretic/v_video.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// V_video.c
@@ -9,17 +31,99 @@
int dirtybox[4];
int usegamma;
-byte gammatable[5][256] =
-{
-{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255},
+byte gammatable[5][256] = {
+ {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
+ 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122,
+ 123, 124, 125, 126, 127, 128, 128, 129, 130, 131, 132, 133, 134, 135,
+ 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
+ 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163,
+ 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177,
+ 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
+ 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205,
+ 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
+ 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233,
+ 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,
+ 248, 249, 250, 251, 252, 253, 254, 255},
-{2,4,5,7,8,10,11,12,14,15,16,18,19,20,21,23,24,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,54,55,56,57,58,59,60,61,62,63,64,65,66,67,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,163,164,165,166,167,168,169,170,171,172,173,174,175,175,176,177,178,179,180,181,182,183,184,185,186,186,187,188,189,190,191,192,193,194,195,196,196,197,198,199,200,201,202,203,204,205,205,206,207,208,209,210,211,212,213,214,214,215,216,217,218,219,220,221,222,222,223,224,225,226,227,228,229,230,230,231,232,233,234,235,236,237,237,238,239,240,241,242,243,244,245,245,246,247,248,249,250,251,252,252,253,254,255},
+ {2, 4, 5, 7, 8, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21, 23, 24, 25, 26,
+ 27, 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 41, 42, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
+ 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102,
+ 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116,
+ 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 129,
+ 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
+ 144, 145, 146, 147, 148, 148, 149, 150, 151, 152, 153, 154, 155, 156,
+ 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 168, 169,
+ 170, 171, 172, 173, 174, 175, 175, 176, 177, 178, 179, 180, 181, 182,
+ 183, 184, 185, 186, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195,
+ 196, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 205, 206, 207,
+ 208, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 220,
+ 221, 222, 222, 223, 224, 225, 226, 227, 228, 229, 230, 230, 231, 232,
+ 233, 234, 235, 236, 237, 237, 238, 239, 240, 241, 242, 243, 244, 245,
+ 245, 246, 247, 248, 249, 250, 251, 252, 252, 253, 254, 255},
-{4,7,9,11,13,15,17,19,21,22,24,26,27,29,30,32,33,35,36,38,39,40,42,43,45,46,47,48,50,51,52,54,55,56,57,59,60,61,62,63,65,66,67,68,69,70,72,73,74,75,76,77,78,79,80,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,133,134,135,136,137,138,139,140,141,142,143,144,144,145,146,147,148,149,150,151,152,153,153,154,155,156,157,158,159,160,160,161,162,163,164,165,166,166,167,168,169,170,171,172,172,173,174,175,176,177,178,178,179,180,181,182,183,183,184,185,186,187,188,188,189,190,191,192,193,193,194,195,196,197,197,198,199,200,201,201,202,203,204,205,206,206,207,208,209,210,210,211,212,213,213,214,215,216,217,217,218,219,220,221,221,222,223,224,224,225,226,227,228,228,229,230,231,231,232,233,234,235,235,236,237,238,238,239,240,241,241,242,243,244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,255},
+ {4, 7, 9, 11, 13, 15, 17, 19, 21, 22, 24, 26, 27, 29, 30, 32, 33, 35, 36,
+ 38, 39, 40, 42, 43, 45, 46, 47, 48, 50, 51, 52, 54, 55, 56, 57, 59, 60,
+ 61, 62, 63, 65, 66, 67, 68, 69, 70, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 100,
+ 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
+ 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139, 140,
+ 141, 142, 143, 144, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153,
+ 153, 154, 155, 156, 157, 158, 159, 160, 160, 161, 162, 163, 164, 165,
+ 166, 166, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 177,
+ 178, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 188,
+ 189, 190, 191, 192, 193, 193, 194, 195, 196, 197, 197, 198, 199, 200,
+ 201, 201, 202, 203, 204, 205, 206, 206, 207, 208, 209, 210, 210, 211,
+ 212, 213, 213, 214, 215, 216, 217, 217, 218, 219, 220, 221, 221, 222,
+ 223, 224, 224, 225, 226, 227, 228, 228, 229, 230, 231, 231, 232, 233,
+ 234, 235, 235, 236, 237, 238, 238, 239, 240, 241, 241, 242, 243, 244,
+ 244, 245, 246, 247, 247, 248, 249, 250, 251, 251, 252, 253, 254, 254,
+ 255},
-{8,12,16,19,22,24,27,29,31,34,36,38,40,41,43,45,47,49,50,52,53,55,57,58,60,61,63,64,65,67,68,70,71,72,74,75,76,77,79,80,81,82,84,85,86,87,88,90,91,92,93,94,95,96,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156,157,158,159,160,160,161,162,163,164,165,165,166,167,168,169,169,170,171,172,173,173,174,175,176,176,177,178,179,180,180,181,182,183,183,184,185,186,186,187,188,189,189,190,191,192,192,193,194,195,195,196,197,197,198,199,200,200,201,202,202,203,204,205,205,206,207,207,208,209,210,210,211,212,212,213,214,214,215,216,216,217,218,219,219,220,221,221,222,223,223,224,225,225,226,227,227,228,229,229,230,231,231,232,233,233,234,235,235,236,237,237,238,238,239,240,240,241,242,242,243,244,244,245,246,246,247,247,248,249,249,250,251,251,252,253,253,254,254,255},
+ {8, 12, 16, 19, 22, 24, 27, 29, 31, 34, 36, 38, 40, 41, 43, 45, 47, 49,
+ 50, 52, 53, 55, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75,
+ 76, 77, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90, 91, 92, 93, 94, 95, 96,
+ 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112,
+ 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126,
+ 127, 128, 129, 130, 131, 132, 133, 134, 135, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 150, 151,
+ 152, 153, 154, 155, 155, 156, 157, 158, 159, 160, 160, 161, 162, 163,
+ 164, 165, 165, 166, 167, 168, 169, 169, 170, 171, 172, 173, 173, 174,
+ 175, 176, 176, 177, 178, 179, 180, 180, 181, 182, 183, 183, 184, 185,
+ 186, 186, 187, 188, 189, 189, 190, 191, 192, 192, 193, 194, 195, 195,
+ 196, 197, 197, 198, 199, 200, 200, 201, 202, 202, 203, 204, 205, 205,
+ 206, 207, 207, 208, 209, 210, 210, 211, 212, 212, 213, 214, 214, 215,
+ 216, 216, 217, 218, 219, 219, 220, 221, 221, 222, 223, 223, 224, 225,
+ 225, 226, 227, 227, 228, 229, 229, 230, 231, 231, 232, 233, 233, 234,
+ 235, 235, 236, 237, 237, 238, 238, 239, 240, 240, 241, 242, 242, 243,
+ 244, 244, 245, 246, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252,
+ 253, 253, 254, 254, 255},
-{16,23,28,32,36,39,42,45,48,50,53,55,57,60,62,64,66,68,69,71,73,75,76,78,80,81,83,84,86,87,89,90,92,93,94,96,97,98,100,101,102,103,105,106,107,108,109,110,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156,157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169,169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,181,182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,192,193,193,194,195,195,196,196,197,198,198,199,200,200,201,202,202,203,203,204,205,205,206,207,207,208,208,209,210,210,211,211,212,213,213,214,214,215,216,216,217,217,218,219,219,220,220,221,221,222,223,223,224,224,225,225,226,227,227,228,228,229,229,230,230,231,232,232,233,233,234,234,235,235,236,236,237,237,238,239,239,240,240,241,241,242,242,243,243,244,244,245,245,246,246,247,247,248,248,249,249,250,250,251,251,252,252,253,254,254,255,255}
+ {16, 23, 28, 32, 36, 39, 42, 45, 48, 50, 53, 55, 57, 60, 62, 64, 66, 68,
+ 69, 71, 73, 75, 76, 78, 80, 81, 83, 84, 86, 87, 89, 90, 92, 93, 94, 96,
+ 97, 98, 100, 101, 102, 103, 105, 106, 107, 108, 109, 110, 112, 113, 114,
+ 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 128, 128,
+ 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142,
+ 143, 143, 144, 145, 146, 147, 148, 149, 150, 150, 151, 152, 153, 154,
+ 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 163, 164, 165,
+ 166, 166, 167, 168, 169, 169, 170, 171, 172, 172, 173, 174, 175, 175,
+ 176, 177, 177, 178, 179, 180, 180, 181, 182, 182, 183, 184, 184, 185,
+ 186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194, 195,
+ 195, 196, 196, 197, 198, 198, 199, 200, 200, 201, 202, 202, 203, 203,
+ 204, 205, 205, 206, 207, 207, 208, 208, 209, 210, 210, 211, 211, 212,
+ 213, 213, 214, 214, 215, 216, 216, 217, 217, 218, 219, 219, 220, 220,
+ 221, 221, 222, 223, 223, 224, 224, 225, 225, 226, 227, 227, 228, 228,
+ 229, 229, 230, 230, 231, 232, 232, 233, 233, 234, 234, 235, 235, 236,
+ 236, 237, 237, 238, 239, 239, 240, 240, 241, 241, 242, 242, 243, 243,
+ 244, 244, 245, 245, 246, 246, 247, 247, 248, 248, 249, 249, 250, 250,
+ 251, 251, 252, 252, 253, 254, 254, 255, 255}
};
//---------------------------------------------------------------------------
@@ -30,43 +134,43 @@
//
//---------------------------------------------------------------------------
-void V_DrawPatch(int x, int y, patch_t *patch)
+void V_DrawPatch(int x, int y, patch_t * patch)
{
- int count;
- int col;
- column_t *column;
- byte *desttop;
- byte *dest;
- byte *source;
- int w;
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
- if(x < 0 || x+SHORT(patch->width) > SCREENWIDTH || y < 0
- || y+SHORT(patch->height) > SCREENHEIGHT)
- {
- I_Error("Bad V_DrawPatch");
- }
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
- w = SHORT(patch->width);
- for(; col < w; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch+LONG(patch->columnofs[col]));
- // Step through the posts in a column
- while(column->topdelta != 0xff)
- {
- source = (byte *)column+3;
- dest = desttop+column->topdelta*SCREENWIDTH;
- count = column->length;
- while(count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)((byte *)column+column->length+4);
- }
- }
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ {
+ I_Error("Bad V_DrawPatch");
+ }
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+ // Step through the posts in a column
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
}
/*
@@ -79,103 +183,103 @@
==================
*/
extern byte *tinttable;
-
-void V_DrawFuzzPatch (int x, int y, patch_t *patch)
-{
- int count,col;
- column_t *column;
- byte *desttop, *dest, *source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
- if (x<0||x+SHORT(patch->width) >SCREENWIDTH || y<0 || y+SHORT(patch->height)>SCREENHEIGHT )
- I_Error ("Bad V_DrawPatch");
-
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
- for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
-// step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = tinttable[((*dest)<<8) + *source++];
- dest += SCREENWIDTH;
- }
- column = (column_t *)( (byte *)column + column->length
-+ 4 );
- }
- }
-}
+void V_DrawFuzzPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ int w;
-/*
-==================
-=
-= V_DrawShadowedPatch
-=
-= Masks a column based masked pic to the screen.
-=
-==================
-*/
-
-void V_DrawShadowedPatch(int x, int y, patch_t *patch)
-{
- int count,col;
- column_t *column;
- byte *desttop, *dest, *source;
- byte *desttop2, *dest2;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
- if (x<0||x+SHORT(patch->width) >SCREENWIDTH || y<0 || y+SHORT(patch->height)>SCREENHEIGHT )
- I_Error ("Bad V_DrawPatch");
-
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
- desttop2 = screen+(y+2)*SCREENWIDTH+x+2;
-
- w = SHORT(patch->width);
- for ( ; col<w ; x++, col++, desttop++, desttop2++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
-// step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- dest2 = desttop2 + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest2 = tinttable[((*dest2)<<8)];
- dest2 += SCREENWIDTH;
- *dest = *source++;
- dest += SCREENWIDTH;
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ I_Error("Bad V_DrawPatch");
- }
- column = (column_t *)( (byte *)column + column->length
-+ 4 );
- }
- }
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+// step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = tinttable[((*dest) << 8) + *source++];
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
}
+/*
+==================
+=
+= V_DrawShadowedPatch
+=
+= Masks a column based masked pic to the screen.
+=
+==================
+*/
+
+void V_DrawShadowedPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ byte *desttop2, *dest2;
+ int w;
+
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ I_Error("Bad V_DrawPatch");
+
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+ desttop2 = screen + (y + 2) * SCREENWIDTH + x + 2;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++, desttop2++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+// step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ dest2 = desttop2 + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest2 = tinttable[((*dest2) << 8)];
+ dest2 += SCREENWIDTH;
+ *dest = *source++;
+ dest += SCREENWIDTH;
+
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
+}
+
//---------------------------------------------------------------------------
//
// PROC V_DrawRawScreen
@@ -182,9 +286,9 @@
//
//---------------------------------------------------------------------------
-void V_DrawRawScreen(byte *raw)
+void V_DrawRawScreen(byte * raw)
{
- memcpy(screen, raw, SCREENWIDTH*SCREENHEIGHT);
+ memcpy(screen, raw, SCREENWIDTH * SCREENHEIGHT);
}
//---------------------------------------------------------------------------
@@ -195,6 +299,6 @@
void V_Init(void)
{
- // I_AllocLow will put screen in low dos memory on PCs.
- screen = I_AllocLow(SCREENWIDTH*SCREENHEIGHT);
+ // I_AllocLow will put screen in low dos memory on PCs.
+ screen = I_AllocLow(SCREENWIDTH * SCREENHEIGHT);
}
--- a/src/heretic/w_wad.c
+++ b/src/heretic/w_wad.c
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// W_wad.c
#ifdef NeXT
@@ -24,17 +46,17 @@
typedef struct
{
- char identification[4]; // should be IWAD
- int numlumps;
- int infotableofs;
+ char identification[4]; // should be IWAD
+ int numlumps;
+ int infotableofs;
} wadinfo_t;
typedef struct
{
- int filepos;
- int size;
- char name[8];
+ int filepos;
+ int size;
+ char name[8];
} filelump_t;
@@ -42,10 +64,10 @@
// GLOBALS
//=============
-lumpinfo_t *lumpinfo; // location of each lump on disk
-int numlumps;
+lumpinfo_t *lumpinfo; // location of each lump on disk
+int numlumps;
-void **lumpcache;
+void **lumpcache;
//===================
@@ -54,10 +76,10 @@
#define strcmpi strcasecmp
-void strupr (char *s)
+void strupr(char *s)
{
while (*s)
- *s++ = toupper(*s);
+ *s++ = toupper(*s);
}
/*
@@ -68,13 +90,13 @@
================
*/
-int filelength (int handle)
-{
- struct stat fileinfo;
-
- if (fstat (handle,&fileinfo) == -1)
- I_Error ("Error fstating");
+int filelength(int handle)
+{
+ struct stat fileinfo;
+ if (fstat(handle, &fileinfo) == -1)
+ I_Error("Error fstating");
+
return fileinfo.st_size;
}
@@ -81,30 +103,30 @@
#endif
-void ExtractFileBase (char *path, char *dest)
+void ExtractFileBase(char *path, char *dest)
{
- char *src;
- int length;
+ char *src;
+ int length;
- src = path + strlen(path) - 1;
+ src = path + strlen(path) - 1;
//
// back up until a \ or the start
//
- while (src != path && *(src-1) != '\\' && *(src-1) != '/')
- src--;
+ while (src != path && *(src - 1) != '\\' && *(src - 1) != '/')
+ src--;
//
// copy up to eight characters
//
- memset (dest,0,8);
- length = 0;
- while (*src && *src != '.')
- {
- if (++length == 9)
- I_Error ("Filename base of %s >8 chars",path);
- *dest++ = toupper((int)*src++);
- }
+ memset(dest, 0, 8);
+ length = 0;
+ while (*src && *src != '.')
+ {
+ if (++length == 9)
+ I_Error("Filename base of %s >8 chars", path);
+ *dest++ = toupper((int) *src++);
+ }
}
/*
@@ -127,66 +149,66 @@
====================
*/
-void W_AddFile (char *filename)
+void W_AddFile(char *filename)
{
- wadinfo_t header;
- lumpinfo_t *lump_p;
- unsigned i;
- int handle, length;
- int startlump;
- filelump_t *fileinfo, singleinfo;
-
+ wadinfo_t header;
+ lumpinfo_t *lump_p;
+ unsigned i;
+ int handle, length;
+ int startlump;
+ filelump_t *fileinfo, singleinfo;
+
//
// open the file and add to directory
-//
- if ( (handle = open (filename,O_RDONLY | O_BINARY)) == -1)
- return;
+//
+ if ((handle = open(filename, O_RDONLY | O_BINARY)) == -1)
+ return;
- startlump = numlumps;
-
- if (strcmpi (filename+strlen(filename)-3 , "wad" ) )
- {
- // single lump file
- fileinfo = &singleinfo;
- singleinfo.filepos = 0;
- singleinfo.size = LONG(filelength(handle));
- ExtractFileBase (filename, singleinfo.name);
- numlumps++;
- }
- else
- {
- // WAD file
- read (handle, &header, sizeof(header));
- if (strncmp(header.identification,"IWAD",4))
- {
- if (strncmp(header.identification,"PWAD",4))
- I_Error ("Wad file %s doesn't have IWAD or PWAD id\n"
- ,filename);
- }
- header.numlumps = LONG(header.numlumps);
- header.infotableofs = LONG(header.infotableofs);
- length = header.numlumps*sizeof(filelump_t);
- fileinfo = alloca (length);
- lseek (handle, header.infotableofs, SEEK_SET);
- read (handle, fileinfo, length);
- numlumps += header.numlumps;
- }
+ startlump = numlumps;
+ if (strcmpi(filename + strlen(filename) - 3, "wad"))
+ {
+ // single lump file
+ fileinfo = &singleinfo;
+ singleinfo.filepos = 0;
+ singleinfo.size = LONG(filelength(handle));
+ ExtractFileBase(filename, singleinfo.name);
+ numlumps++;
+ }
+ else
+ {
+ // WAD file
+ read(handle, &header, sizeof(header));
+ if (strncmp(header.identification, "IWAD", 4))
+ {
+ if (strncmp(header.identification, "PWAD", 4))
+ I_Error("Wad file %s doesn't have IWAD or PWAD id\n",
+ filename);
+ }
+ header.numlumps = LONG(header.numlumps);
+ header.infotableofs = LONG(header.infotableofs);
+ length = header.numlumps * sizeof(filelump_t);
+ fileinfo = alloca(length);
+ lseek(handle, header.infotableofs, SEEK_SET);
+ read(handle, fileinfo, length);
+ numlumps += header.numlumps;
+ }
+
//
// Fill in lumpinfo
//
- lumpinfo = realloc (lumpinfo, numlumps*sizeof(lumpinfo_t));
- if (!lumpinfo)
- I_Error ("Couldn't realloc lumpinfo");
- lump_p = &lumpinfo[startlump];
-
- for (i=startlump ; i<numlumps ; i++,lump_p++, fileinfo++)
- {
- lump_p->handle = handle;
- lump_p->position = LONG(fileinfo->filepos);
- lump_p->size = LONG(fileinfo->size);
- strncpy (lump_p->name, fileinfo->name, 8);
- }
+ lumpinfo = realloc(lumpinfo, numlumps * sizeof(lumpinfo_t));
+ if (!lumpinfo)
+ I_Error("Couldn't realloc lumpinfo");
+ lump_p = &lumpinfo[startlump];
+
+ for (i = startlump; i < numlumps; i++, lump_p++, fileinfo++)
+ {
+ lump_p->handle = handle;
+ lump_p->position = LONG(fileinfo->filepos);
+ lump_p->size = LONG(fileinfo->size);
+ strncpy(lump_p->name, fileinfo->name, 8);
+ }
}
@@ -212,30 +234,30 @@
====================
*/
-void W_InitMultipleFiles (char **filenames)
-{
- int size;
-
+void W_InitMultipleFiles(char **filenames)
+{
+ int size;
+
//
// open all the files, load headers, and count lumps
//
- numlumps = 0;
- lumpinfo = malloc(1); // will be realloced as lumps are added
+ numlumps = 0;
+ lumpinfo = malloc(1); // will be realloced as lumps are added
- for ( ; *filenames ; filenames++)
- W_AddFile (*filenames);
+ for (; *filenames; filenames++)
+ W_AddFile(*filenames);
- if (!numlumps)
- I_Error ("W_InitFiles: no files found");
-
+ if (!numlumps)
+ I_Error("W_InitFiles: no files found");
+
//
// set up caching
//
- size = numlumps * sizeof(*lumpcache);
- lumpcache = malloc (size);
- if (!lumpcache)
- I_Error ("Couldn't allocate lumpcache");
- memset (lumpcache,0, size);
+ size = numlumps * sizeof(*lumpcache);
+ lumpcache = malloc(size);
+ if (!lumpcache)
+ I_Error("Couldn't allocate lumpcache");
+ memset(lumpcache, 0, size);
}
@@ -250,13 +272,13 @@
====================
*/
-void W_InitFile (char *filename)
+void W_InitFile(char *filename)
{
- char *names[2];
+ char *names[2];
- names[0] = filename;
- names[1] = NULL;
- W_InitMultipleFiles (names);
+ names[0] = filename;
+ names[1] = NULL;
+ W_InitMultipleFiles(names);
}
@@ -269,9 +291,9 @@
====================
*/
-int W_NumLumps (void)
+int W_NumLumps(void)
{
- return numlumps;
+ return numlumps;
}
@@ -286,32 +308,32 @@
====================
*/
-int W_CheckNumForName (char *name)
+int W_CheckNumForName(char *name)
{
- char name8[9];
- int v1,v2;
- lumpinfo_t *lump_p;
+ char name8[9];
+ int v1, v2;
+ lumpinfo_t *lump_p;
// make the name into two integers for easy compares
- strncpy (name8,name,8);
- name8[8] = 0; // in case the name was a fill 8 chars
- strupr (name8); // case insensitive
+ strncpy(name8, name, 8);
+ name8[8] = 0; // in case the name was a fill 8 chars
+ strupr(name8); // case insensitive
- v1 = *(int *)name8;
- v2 = *(int *)&name8[4];
+ v1 = *(int *) name8;
+ v2 = *(int *) &name8[4];
// scan backwards so patch lump files take precedence
- lump_p = lumpinfo + numlumps;
+ lump_p = lumpinfo + numlumps;
- while (lump_p-- != lumpinfo)
- if ( *(int *)lump_p->name == v1 && *(int *)&lump_p->name[4] == v2)
- return lump_p - lumpinfo;
+ while (lump_p-- != lumpinfo)
+ if (*(int *) lump_p->name == v1 && *(int *) &lump_p->name[4] == v2)
+ return lump_p - lumpinfo;
- return -1;
+ return -1;
}
@@ -325,16 +347,16 @@
====================
*/
-int W_GetNumForName (char *name)
+int W_GetNumForName(char *name)
{
- int i;
+ int i;
- i = W_CheckNumForName (name);
- if (i != -1)
- return i;
+ i = W_CheckNumForName(name);
+ if (i != -1)
+ return i;
- I_Error ("W_GetNumForName: %s not found!",name);
- return -1;
+ I_Error("W_GetNumForName: %s not found!", name);
+ return -1;
}
@@ -348,11 +370,11 @@
====================
*/
-int W_LumpLength (int lump)
+int W_LumpLength(int lump)
{
- if (lump >= numlumps)
- I_Error ("W_LumpLength: %i >= numlumps",lump);
- return lumpinfo[lump].size;
+ if (lump >= numlumps)
+ I_Error("W_LumpLength: %i >= numlumps", lump);
+ return lumpinfo[lump].size;
}
@@ -366,22 +388,23 @@
====================
*/
-void W_ReadLump (int lump, void *dest)
+void W_ReadLump(int lump, void *dest)
{
- int c;
- lumpinfo_t *l;
-
- if (lump >= numlumps)
- I_Error ("W_ReadLump: %i >= numlumps",lump);
- l = lumpinfo+lump;
-
- I_BeginRead ();
-
- lseek (l->handle, l->position, SEEK_SET);
- c = read (l->handle, dest, l->size);
- if (c < l->size)
- I_Error ("W_ReadLump: only read %i of %i on lump %i",c,l->size,lump);
- I_EndRead ();
+ int c;
+ lumpinfo_t *l;
+
+ if (lump >= numlumps)
+ I_Error("W_ReadLump: %i >= numlumps", lump);
+ l = lumpinfo + lump;
+
+ I_BeginRead();
+
+ lseek(l->handle, l->position, SEEK_SET);
+ c = read(l->handle, dest, l->size);
+ if (c < l->size)
+ I_Error("W_ReadLump: only read %i of %i on lump %i", c, l->size,
+ lump);
+ I_EndRead();
}
@@ -394,26 +417,26 @@
====================
*/
-void *W_CacheLumpNum (int lump, int tag)
+void *W_CacheLumpNum(int lump, int tag)
{
-byte *ptr;
+ byte *ptr;
- if ((unsigned)lump >= numlumps)
- I_Error ("W_CacheLumpNum: %i >= numlumps",lump);
-
- if (!lumpcache[lump])
- { // read the lump in
+ if ((unsigned) lump >= numlumps)
+ I_Error("W_CacheLumpNum: %i >= numlumps", lump);
+
+ if (!lumpcache[lump])
+ { // read the lump in
//printf ("cache miss on lump %i\n",lump);
- ptr = Z_Malloc (W_LumpLength (lump), tag, &lumpcache[lump]);
- W_ReadLump (lump, lumpcache[lump]);
- }
- else
- {
+ ptr = Z_Malloc(W_LumpLength(lump), tag, &lumpcache[lump]);
+ W_ReadLump(lump, lumpcache[lump]);
+ }
+ else
+ {
//printf ("cache hit on lump %i\n",lump);
- Z_ChangeTag (lumpcache[lump],tag);
- }
-
- return lumpcache[lump];
+ Z_ChangeTag(lumpcache[lump], tag);
+ }
+
+ return lumpcache[lump];
}
@@ -425,9 +448,9 @@
====================
*/
-void *W_CacheLumpName (char *name, int tag)
+void *W_CacheLumpName(char *name, int tag)
{
- return W_CacheLumpNum (W_GetNumForName(name), tag);
+ return W_CacheLumpNum(W_GetNumForName(name), tag);
}
--- a/src/heretic/z_zone.c
+++ b/src/heretic/z_zone.c
@@ -1,13 +1,35 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// Z_zone.c
#include <stdlib.h>
#include "DoomDef.h"
-/*
-==============================================================================
-
- ZONE MEMORY ALLOCATION
-
+/*
+==============================================================================
+
+ ZONE MEMORY ALLOCATION
+
There is never any space between memblocks, and there will never be two
contiguous free memblocks.
@@ -16,16 +38,16 @@
It is of no value to free a cachable block, because it will get overwritten
automatically if needed
-==============================================================================
-*/
-
+==============================================================================
+*/
+
#define ZONEID 0x1d4a11
typedef struct
{
- int size; // total bytes malloced, including header
- memblock_t blocklist; // start / end cap for linked list
- memblock_t *rover;
+ int size; // total bytes malloced, including header
+ memblock_t blocklist; // start / end cap for linked list
+ memblock_t *rover;
} memzone_t;
boolean MallocFailureOk;
@@ -39,24 +61,24 @@
========================
*/
-void Z_ClearZone (memzone_t *zone)
+void Z_ClearZone(memzone_t * zone)
{
- memblock_t *block;
-
+ memblock_t *block;
+
// set the entire zone to one free block
- zone->blocklist.next = zone->blocklist.prev = block =
- (memblock_t *)( (byte *)zone + sizeof(memzone_t) );
- zone->blocklist.user = (void *)zone;
- zone->blocklist.tag = PU_STATIC;
- zone->rover = block;
-
- block->prev = block->next = &zone->blocklist;
- block->user = NULL; // free block
- block->size = zone->size - sizeof(memzone_t);
+ zone->blocklist.next = zone->blocklist.prev = block =
+ (memblock_t *) ((byte *) zone + sizeof(memzone_t));
+ zone->blocklist.user = (void *) zone;
+ zone->blocklist.tag = PU_STATIC;
+ zone->rover = block;
+
+ block->prev = block->next = &zone->blocklist;
+ block->user = NULL; // free block
+ block->size = zone->size - sizeof(memzone_t);
}
-
+
/*
========================
=
@@ -65,26 +87,26 @@
========================
*/
-void Z_Init (void)
+void Z_Init(void)
{
- memblock_t *block;
- int size;
+ memblock_t *block;
+ int size;
- MallocFailureOk = false;
- mainzone = (memzone_t *)I_ZoneBase (&size);
- mainzone->size = size;
+ MallocFailureOk = false;
+ mainzone = (memzone_t *) I_ZoneBase(&size);
+ mainzone->size = size;
// set the entire zone to one free block
- mainzone->blocklist.next = mainzone->blocklist.prev = block =
- (memblock_t *)( (byte *)mainzone + sizeof(memzone_t) );
- mainzone->blocklist.user = (void *)mainzone;
- mainzone->blocklist.tag = PU_STATIC;
- mainzone->rover = block;
-
- block->prev = block->next = &mainzone->blocklist;
- block->user = NULL; // free block
- block->size = mainzone->size - sizeof(memzone_t);
+ mainzone->blocklist.next = mainzone->blocklist.prev = block =
+ (memblock_t *) ((byte *) mainzone + sizeof(memzone_t));
+ mainzone->blocklist.user = (void *) mainzone;
+ mainzone->blocklist.tag = PU_STATIC;
+ mainzone->rover = block;
+
+ block->prev = block->next = &mainzone->blocklist;
+ block->user = NULL; // free block
+ block->size = mainzone->size - sizeof(memzone_t);
}
@@ -96,43 +118,43 @@
========================
*/
-void Z_Free (void *ptr)
+void Z_Free(void *ptr)
{
- memblock_t *block, *other;
-
- block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
- if (block->id != ZONEID)
- I_Error ("Z_Free: freed a pointer without ZONEID");
-
- if (block->user > (void **)0x100) // smaller values are not pointers
- *block->user = 0; // clear the user's mark
- block->user = NULL; // mark as free
- block->tag = 0;
- block->id = 0;
-
- other = block->prev;
- if (!other->user)
- { // merge with previous free block
- other->size += block->size;
- other->next = block->next;
- other->next->prev = other;
- if (block == mainzone->rover)
- mainzone->rover = other;
- block = other;
- }
-
- other = block->next;
- if (!other->user)
- { // merge the next free block onto the end
- block->size += other->size;
- block->next = other->next;
- block->next->prev = block;
- if (other == mainzone->rover)
- mainzone->rover = block;
- }
+ memblock_t *block, *other;
+
+ block = (memblock_t *) ((byte *) ptr - sizeof(memblock_t));
+ if (block->id != ZONEID)
+ I_Error("Z_Free: freed a pointer without ZONEID");
+
+ if (block->user > (void **) 0x100) // smaller values are not pointers
+ *block->user = 0; // clear the user's mark
+ block->user = NULL; // mark as free
+ block->tag = 0;
+ block->id = 0;
+
+ other = block->prev;
+ if (!other->user)
+ { // merge with previous free block
+ other->size += block->size;
+ other->next = block->next;
+ other->next->prev = other;
+ if (block == mainzone->rover)
+ mainzone->rover = other;
+ block = other;
+ }
+
+ other = block->next;
+ if (!other->user)
+ { // merge the next free block onto the end
+ block->size += other->size;
+ block->next = other->next;
+ block->next->prev = block;
+ if (other == mainzone->rover)
+ mainzone->rover = block;
+ }
}
-
+
/*
========================
=
@@ -144,93 +166,94 @@
#define MINFRAGMENT 64
-void *Z_Malloc (int size, int tag, void *user)
+void *Z_Malloc(int size, int tag, void *user)
{
- int extra;
- memblock_t *start, *rover, *new, *base;
+ int extra;
+ memblock_t *start, *rover, *new, *base;
//
// scan through the block list looking for the first free block
// of sufficient size, throwing out any purgable blocks along the way
//
- size += sizeof(memblock_t); // account for size of block header
-
-
+ size += sizeof(memblock_t); // account for size of block header
+
+
//
// if there is a free block behind the rover, back up over them
//
- base = mainzone->rover;
- if (!base->prev->user)
- base = base->prev;
-
- rover = base;
- start = base->prev;
-
- do
- {
- if(rover == start)
- { // Scanned all the way around the list
- if(MallocFailureOk == true)
- {
- return NULL;
- }
- else
- {
- I_Error("Z_Malloc: failed on allocation of %i bytes", size);
- }
- }
- if (rover->user)
- {
- if (rover->tag < PU_PURGELEVEL)
- // hit a block that can't be purged, so move base past it
- base = rover = rover->next;
- else
- {
- // free the rover block (adding the size to base)
- base = base->prev; // the rover can be the base block
- Z_Free ((byte *)rover+sizeof(memblock_t));
- base = base->next;
- rover = base->next;
- }
- }
- else
- rover = rover->next;
- } while (base->user || base->size < size);
-
+ base = mainzone->rover;
+ if (!base->prev->user)
+ base = base->prev;
+
+ rover = base;
+ start = base->prev;
+
+ do
+ {
+ if (rover == start)
+ { // Scanned all the way around the list
+ if (MallocFailureOk == true)
+ {
+ return NULL;
+ }
+ else
+ {
+ I_Error("Z_Malloc: failed on allocation of %i bytes", size);
+ }
+ }
+ if (rover->user)
+ {
+ if (rover->tag < PU_PURGELEVEL)
+ // hit a block that can't be purged, so move base past it
+ base = rover = rover->next;
+ else
+ {
+ // free the rover block (adding the size to base)
+ base = base->prev; // the rover can be the base block
+ Z_Free((byte *) rover + sizeof(memblock_t));
+ base = base->next;
+ rover = base->next;
+ }
+ }
+ else
+ rover = rover->next;
+ }
+ while (base->user || base->size < size);
+
//
// found a block big enough
//
- extra = base->size - size;
- if (extra > MINFRAGMENT)
- { // there will be a free fragment after the allocated block
- new = (memblock_t *) ((byte *)base + size );
- new->size = extra;
- new->user = NULL; // free block
- new->tag = 0;
- new->prev = base;
- new->next = base->next;
- new->next->prev = new;
- base->next = new;
- base->size = size;
- }
-
- if (user)
- {
- base->user = user; // mark as an in use block
- *(void **)user = (void *) ((byte *)base + sizeof(memblock_t));
- }
- else
- {
- if (tag >= PU_PURGELEVEL)
- I_Error ("Z_Malloc: an owner is required for purgable blocks");
- base->user = (void *)2; // mark as in use, but unowned
- }
- base->tag = tag;
-
- mainzone->rover = base->next; // next allocation will start looking here
-
- base->id = ZONEID;
- return (void *) ((byte *)base + sizeof(memblock_t));
+ extra = base->size - size;
+ if (extra > MINFRAGMENT)
+ { // there will be a free fragment after the allocated block
+ new = (memblock_t *) ((byte *) base + size);
+ new->size = extra;
+ new->user = NULL; // free block
+ new->tag = 0;
+ new->prev = base;
+ new->next = base->next;
+ new->next->prev = new;
+ base->next = new;
+ base->size = size;
+ }
+
+ if (user)
+ {
+ base->user = user; // mark as an in use block
+ *(void **) user = (void *) ((byte *) base + sizeof(memblock_t));
+ }
+ else
+ {
+ if (tag >= PU_PURGELEVEL)
+ I_Error("Z_Malloc: an owner is required for purgable blocks");
+ base->user = (void *) 2; // mark as in use, but unowned
+ }
+ base->tag = tag;
+
+ mainzone->rover = base->next; // next allocation will start looking here
+
+ base->id = ZONEID;
+ return (void *) ((byte *) base + sizeof(memblock_t));
}
@@ -242,19 +265,19 @@
========================
*/
-void Z_FreeTags (int lowtag, int hightag)
+void Z_FreeTags(int lowtag, int hightag)
{
- memblock_t *block, *next;
-
- for (block = mainzone->blocklist.next ; block != &mainzone->blocklist
- ; block = next)
- {
- next = block->next; // get link before freeing
- if (!block->user)
- continue; // free block
- if (block->tag >= lowtag && block->tag <= hightag)
- Z_Free ( (byte *)block+sizeof(memblock_t));
- }
+ memblock_t *block, *next;
+
+ for (block = mainzone->blocklist.next; block != &mainzone->blocklist;
+ block = next)
+ {
+ next = block->next; // get link before freeing
+ if (!block->user)
+ continue; // free block
+ if (block->tag >= lowtag && block->tag <= hightag)
+ Z_Free((byte *) block + sizeof(memblock_t));
+ }
}
/*
@@ -265,28 +288,28 @@
========================
*/
-void Z_DumpHeap (int lowtag, int hightag)
+void Z_DumpHeap(int lowtag, int hightag)
{
- memblock_t *block;
-
- printf ("zone size: %i location: %p\n",mainzone->size,mainzone);
- printf ("tag range: %i to %i\n",lowtag, hightag);
-
- for (block = mainzone->blocklist.next ; ; block = block->next)
- {
- if (block->tag >= lowtag && block->tag <= hightag)
- printf ("block:%p size:%7i user:%p tag:%3i\n",
- block, block->size, block->user, block->tag);
-
- if (block->next == &mainzone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- printf ("ERROR: block size does not touch the next block\n");
- if ( block->next->prev != block)
- printf ("ERROR: next block doesn't have proper back link\n");
- if (!block->user && !block->next->user)
- printf ("ERROR: two consecutive free blocks\n");
- }
+ memblock_t *block;
+
+ printf("zone size: %i location: %p\n", mainzone->size, mainzone);
+ printf("tag range: %i to %i\n", lowtag, hightag);
+
+ for (block = mainzone->blocklist.next;; block = block->next)
+ {
+ if (block->tag >= lowtag && block->tag <= hightag)
+ printf("block:%p size:%7i user:%p tag:%3i\n",
+ block, block->size, block->user, block->tag);
+
+ if (block->next == &mainzone->blocklist)
+ break; // all blocks have been hit
+ if ((byte *) block + block->size != (byte *) block->next)
+ printf("ERROR: block size does not touch the next block\n");
+ if (block->next->prev != block)
+ printf("ERROR: next block doesn't have proper back link\n");
+ if (!block->user && !block->next->user)
+ printf("ERROR: two consecutive free blocks\n");
+ }
}
/*
@@ -297,26 +320,26 @@
========================
*/
-void Z_FileDumpHeap (FILE *f)
+void Z_FileDumpHeap(FILE * f)
{
- memblock_t *block;
-
- fprintf (f,"zone size: %i location: %p\n",mainzone->size,mainzone);
-
- for (block = mainzone->blocklist.next ; ; block = block->next)
- {
- fprintf (f,"block:%p size:%7i user:%p tag:%3i\n",
- block, block->size, block->user, block->tag);
-
- if (block->next == &mainzone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- fprintf (f,"ERROR: block size does not touch the next block\n");
- if ( block->next->prev != block)
- fprintf (f,"ERROR: next block doesn't have proper back link\n");
- if (!block->user && !block->next->user)
- fprintf (f,"ERROR: two consecutive free blocks\n");
- }
+ memblock_t *block;
+
+ fprintf(f, "zone size: %i location: %p\n", mainzone->size, mainzone);
+
+ for (block = mainzone->blocklist.next;; block = block->next)
+ {
+ fprintf(f, "block:%p size:%7i user:%p tag:%3i\n",
+ block, block->size, block->user, block->tag);
+
+ if (block->next == &mainzone->blocklist)
+ break; // all blocks have been hit
+ if ((byte *) block + block->size != (byte *) block->next)
+ fprintf(f, "ERROR: block size does not touch the next block\n");
+ if (block->next->prev != block)
+ fprintf(f, "ERROR: next block doesn't have proper back link\n");
+ if (!block->user && !block->next->user)
+ fprintf(f, "ERROR: two consecutive free blocks\n");
+ }
}
/*
@@ -327,21 +350,23 @@
========================
*/
-void Z_CheckHeap (void)
+void Z_CheckHeap(void)
{
- memblock_t *block;
-
- for (block = mainzone->blocklist.next ; ; block = block->next)
- {
- if (block->next == &mainzone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- I_Error ("Z_CheckHeap: block size does not touch the next block\n");
- if ( block->next->prev != block)
- I_Error ("Z_CheckHeap: next block doesn't have proper back link\n");
- if (!block->user && !block->next->user)
- I_Error ("Z_CheckHeap: two consecutive free blocks\n");
- }
+ memblock_t *block;
+
+ for (block = mainzone->blocklist.next;; block = block->next)
+ {
+ if (block->next == &mainzone->blocklist)
+ break; // all blocks have been hit
+ if ((byte *) block + block->size != (byte *) block->next)
+ I_Error
+ ("Z_CheckHeap: block size does not touch the next block\n");
+ if (block->next->prev != block)
+ I_Error
+ ("Z_CheckHeap: next block doesn't have proper back link\n");
+ if (!block->user && !block->next->user)
+ I_Error("Z_CheckHeap: two consecutive free blocks\n");
+ }
}
@@ -353,16 +378,16 @@
========================
*/
-void Z_ChangeTag2 (void *ptr, int tag)
+void Z_ChangeTag2(void *ptr, int tag)
{
- memblock_t *block;
-
- block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
- if (block->id != ZONEID)
- I_Error ("Z_ChangeTag: freed a pointer without ZONEID");
- if (tag >= PU_PURGELEVEL && (unsigned)block->user < 0x100)
- I_Error ("Z_ChangeTag: an owner is required for purgable blocks");
- block->tag = tag;
+ memblock_t *block;
+
+ block = (memblock_t *) ((byte *) ptr - sizeof(memblock_t));
+ if (block->id != ZONEID)
+ I_Error("Z_ChangeTag: freed a pointer without ZONEID");
+ if (tag >= PU_PURGELEVEL && (unsigned) block->user < 0x100)
+ I_Error("Z_ChangeTag: an owner is required for purgable blocks");
+ block->tag = tag;
}
@@ -374,16 +399,15 @@
========================
*/
-int Z_FreeMemory (void)
+int Z_FreeMemory(void)
{
- memblock_t *block;
- int free;
-
- free = 0;
- for (block = mainzone->blocklist.next ; block != &mainzone->blocklist
- ; block = block->next)
- if (!block->user || block->tag >= PU_PURGELEVEL)
- free += block->size;
- return free;
-}
+ memblock_t *block;
+ int free;
+ free = 0;
+ for (block = mainzone->blocklist.next; block != &mainzone->blocklist;
+ block = block->next)
+ if (!block->user || block->tag >= PU_PURGELEVEL)
+ free += block->size;
+ return free;
+}
--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** a_action.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: a_action.c,v $
-//** $Revision: 1.86 $
-//** $Date: 96/03/22 13:15:33 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -30,76 +42,74 @@
extern fixed_t FloatBobOffsets[64];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
-int orbitTableX[256]=
-{
-983025, 982725, 981825, 980340, 978255, 975600, 972330, 968490,
-964065, 959070, 953475, 947325, 940590, 933300, 925440, 917025,
-908055, 898545, 888495, 877905, 866775, 855135, 842985, 830310,
-817155, 803490, 789360, 774735, 759660, 744120, 728130, 711690,
-694845, 677565, 659880, 641805, 623340, 604500, 585285, 565725,
-545820, 525600, 505050, 484200, 463065, 441645, 419955, 398010,
-375840, 353430, 330810, 307995, 285000, 261825, 238485, 215010,
-191400, 167685, 143865, 119955, 95970, 71940, 47850, 23745,
--375, -24495, -48600, -72690, -96720, -120705, -144600, -168420,
--192150, -215745, -239220, -262545, -285720, -308715, -331530, -354135,
--376530, -398700, -420630, -442320, -463725, -484860, -505695, -526230,
--546450, -566340, -585885, -605085, -623925, -642375, -660435, -678105,
--695370, -712215, -728625, -744600, -760125, -775200, -789795, -803925,
--817575, -830715, -843375, -855510, -867135, -878235, -888810, -898845,
--908340, -917295, -925695, -933540, -940815, -947520, -953670, -959235,
--964215, -968625, -972450, -975690, -978330, -980400, -981870, -982740,
--983025, -982725, -981825, -980340, -978255, -975600, -972330, -968490,
--964065, -959070, -953475, -947325, -940590, -933300, -925440, -917025,
--908055, -898545, -888495, -877905, -866775, -855135, -842985, -830310,
--817155, -803490, -789360, -774735, -759660, -744120, -728130, -711690,
--694845, -677565, -659880, -641805, -623340, -604485, -585285, -565725,
--545820, -525600, -505050, -484200, -463065, -441645, -419955, -398010,
--375840, -353430, -330810, -307995, -285000, -261825, -238485, -215010,
--191400, -167685, -143865, -119955, -95970, -71940, -47850, -23745,
-375, 24495, 48600, 72690, 96720, 120705, 144600, 168420,
-192150, 215745, 239220, 262545, 285720, 308715, 331530, 354135,
-376530, 398700, 420630, 442320, 463725, 484860, 505695, 526230,
-546450, 566340, 585885, 605085, 623925, 642375, 660435, 678105,
-695370, 712215, 728625, 744600, 760125, 775200, 789795, 803925,
-817575, 830715, 843375, 855510, 867135, 878235, 888810, 898845,
-908340, 917295, 925695, 933540, 940815, 947520, 953670, 959235,
-964215, 968625, 972450, 975690, 978330, 980400, 981870, 982740
+int orbitTableX[256] = {
+ 983025, 982725, 981825, 980340, 978255, 975600, 972330, 968490,
+ 964065, 959070, 953475, 947325, 940590, 933300, 925440, 917025,
+ 908055, 898545, 888495, 877905, 866775, 855135, 842985, 830310,
+ 817155, 803490, 789360, 774735, 759660, 744120, 728130, 711690,
+ 694845, 677565, 659880, 641805, 623340, 604500, 585285, 565725,
+ 545820, 525600, 505050, 484200, 463065, 441645, 419955, 398010,
+ 375840, 353430, 330810, 307995, 285000, 261825, 238485, 215010,
+ 191400, 167685, 143865, 119955, 95970, 71940, 47850, 23745,
+ -375, -24495, -48600, -72690, -96720, -120705, -144600, -168420,
+ -192150, -215745, -239220, -262545, -285720, -308715, -331530, -354135,
+ -376530, -398700, -420630, -442320, -463725, -484860, -505695, -526230,
+ -546450, -566340, -585885, -605085, -623925, -642375, -660435, -678105,
+ -695370, -712215, -728625, -744600, -760125, -775200, -789795, -803925,
+ -817575, -830715, -843375, -855510, -867135, -878235, -888810, -898845,
+ -908340, -917295, -925695, -933540, -940815, -947520, -953670, -959235,
+ -964215, -968625, -972450, -975690, -978330, -980400, -981870, -982740,
+ -983025, -982725, -981825, -980340, -978255, -975600, -972330, -968490,
+ -964065, -959070, -953475, -947325, -940590, -933300, -925440, -917025,
+ -908055, -898545, -888495, -877905, -866775, -855135, -842985, -830310,
+ -817155, -803490, -789360, -774735, -759660, -744120, -728130, -711690,
+ -694845, -677565, -659880, -641805, -623340, -604485, -585285, -565725,
+ -545820, -525600, -505050, -484200, -463065, -441645, -419955, -398010,
+ -375840, -353430, -330810, -307995, -285000, -261825, -238485, -215010,
+ -191400, -167685, -143865, -119955, -95970, -71940, -47850, -23745,
+ 375, 24495, 48600, 72690, 96720, 120705, 144600, 168420,
+ 192150, 215745, 239220, 262545, 285720, 308715, 331530, 354135,
+ 376530, 398700, 420630, 442320, 463725, 484860, 505695, 526230,
+ 546450, 566340, 585885, 605085, 623925, 642375, 660435, 678105,
+ 695370, 712215, 728625, 744600, 760125, 775200, 789795, 803925,
+ 817575, 830715, 843375, 855510, 867135, 878235, 888810, 898845,
+ 908340, 917295, 925695, 933540, 940815, 947520, 953670, 959235,
+ 964215, 968625, 972450, 975690, 978330, 980400, 981870, 982740
};
-int orbitTableY[256]=
-{
-375, 24495, 48600, 72690, 96720, 120705, 144600, 168420,
-192150, 215745, 239220, 262545, 285720, 308715, 331530, 354135,
-376530, 398700, 420630, 442320, 463725, 484860, 505695, 526230,
-546450, 566340, 585885, 605085, 623925, 642375, 660435, 678105,
-695370, 712215, 728625, 744600, 760125, 775200, 789795, 803925,
-817575, 830715, 843375, 855510, 867135, 878235, 888810, 898845,
-908340, 917295, 925695, 933540, 940815, 947520, 953670, 959235,
-964215, 968625, 972450, 975690, 978330, 980400, 981870, 982740,
-983025, 982725, 981825, 980340, 978255, 975600, 972330, 968490,
-964065, 959070, 953475, 947325, 940590, 933300, 925440, 917025,
-908055, 898545, 888495, 877905, 866775, 855135, 842985, 830310,
-817155, 803490, 789360, 774735, 759660, 744120, 728130, 711690,
-694845, 677565, 659880, 641805, 623340, 604500, 585285, 565725,
-545820, 525600, 505050, 484200, 463065, 441645, 419955, 398010,
-375840, 353430, 330810, 307995, 285000, 261825, 238485, 215010,
-191400, 167685, 143865, 119955, 95970, 71940, 47850, 23745,
--375, -24495, -48600, -72690, -96720, -120705, -144600, -168420,
--192150, -215745, -239220, -262545, -285720, -308715, -331530, -354135,
--376530, -398700, -420630, -442320, -463725, -484860, -505695, -526230,
--546450, -566340, -585885, -605085, -623925, -642375, -660435, -678105,
--695370, -712215, -728625, -744600, -760125, -775200, -789795, -803925,
--817575, -830715, -843375, -855510, -867135, -878235, -888810, -898845,
--908340, -917295, -925695, -933540, -940815, -947520, -953670, -959235,
--964215, -968625, -972450, -975690, -978330, -980400, -981870, -982740,
--983025, -982725, -981825, -980340, -978255, -975600, -972330, -968490,
--964065, -959070, -953475, -947325, -940590, -933300, -925440, -917025,
--908055, -898545, -888495, -877905, -866775, -855135, -842985, -830310,
--817155, -803490, -789360, -774735, -759660, -744120, -728130, -711690,
--694845, -677565, -659880, -641805, -623340, -604485, -585285, -565725,
--545820, -525600, -505050, -484200, -463065, -441645, -419955, -398010,
--375840, -353430, -330810, -307995, -285000, -261825, -238485, -215010,
--191400, -167685, -143865, -119955, -95970, -71940, -47850, -23745
+int orbitTableY[256] = {
+ 375, 24495, 48600, 72690, 96720, 120705, 144600, 168420,
+ 192150, 215745, 239220, 262545, 285720, 308715, 331530, 354135,
+ 376530, 398700, 420630, 442320, 463725, 484860, 505695, 526230,
+ 546450, 566340, 585885, 605085, 623925, 642375, 660435, 678105,
+ 695370, 712215, 728625, 744600, 760125, 775200, 789795, 803925,
+ 817575, 830715, 843375, 855510, 867135, 878235, 888810, 898845,
+ 908340, 917295, 925695, 933540, 940815, 947520, 953670, 959235,
+ 964215, 968625, 972450, 975690, 978330, 980400, 981870, 982740,
+ 983025, 982725, 981825, 980340, 978255, 975600, 972330, 968490,
+ 964065, 959070, 953475, 947325, 940590, 933300, 925440, 917025,
+ 908055, 898545, 888495, 877905, 866775, 855135, 842985, 830310,
+ 817155, 803490, 789360, 774735, 759660, 744120, 728130, 711690,
+ 694845, 677565, 659880, 641805, 623340, 604500, 585285, 565725,
+ 545820, 525600, 505050, 484200, 463065, 441645, 419955, 398010,
+ 375840, 353430, 330810, 307995, 285000, 261825, 238485, 215010,
+ 191400, 167685, 143865, 119955, 95970, 71940, 47850, 23745,
+ -375, -24495, -48600, -72690, -96720, -120705, -144600, -168420,
+ -192150, -215745, -239220, -262545, -285720, -308715, -331530, -354135,
+ -376530, -398700, -420630, -442320, -463725, -484860, -505695, -526230,
+ -546450, -566340, -585885, -605085, -623925, -642375, -660435, -678105,
+ -695370, -712215, -728625, -744600, -760125, -775200, -789795, -803925,
+ -817575, -830715, -843375, -855510, -867135, -878235, -888810, -898845,
+ -908340, -917295, -925695, -933540, -940815, -947520, -953670, -959235,
+ -964215, -968625, -972450, -975690, -978330, -980400, -981870, -982740,
+ -983025, -982725, -981825, -980340, -978255, -975600, -972330, -968490,
+ -964065, -959070, -953475, -947325, -940590, -933300, -925440, -917025,
+ -908055, -898545, -888495, -877905, -866775, -855135, -842985, -830310,
+ -817155, -803490, -789360, -774735, -759660, -744120, -728130, -711690,
+ -694845, -677565, -659880, -641805, -623340, -604485, -585285, -565725,
+ -545820, -525600, -505050, -484200, -463065, -441645, -419955, -398010,
+ -375840, -353430, -330810, -307995, -285000, -261825, -238485, -215010,
+ -191400, -167685, -143865, -119955, -95970, -71940, -47850, -23745
};
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -137,33 +147,34 @@
//
//============================================================================
-void A_PotteryExplode(mobj_t *actor)
+void A_PotteryExplode(mobj_t * actor)
{
- mobj_t *mo=NULL;
- int i;
+ mobj_t *mo = NULL;
+ int i;
- for(i = (P_Random()&3)+3; i; i--)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_POTTERYBIT1);
- P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%5));
- if(mo)
- {
- mo->momz = ((P_Random()&7)+5)*(3*FRACUNIT/4);
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-6);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-6);
- }
- }
- S_StartSound(mo, SFX_POTTERY_EXPLODE);
- if(actor->args[0])
- { // Spawn an item
- if(!nomonsters
- || !(mobjinfo[TranslateThingType[actor->args[0]]].flags&MF_COUNTKILL))
- { // Only spawn monsters if not -nomonsters
- P_SpawnMobj(actor->x, actor->y, actor->z,
- TranslateThingType[actor->args[0]]);
- }
- }
- P_RemoveMobj(actor);
+ for (i = (P_Random() & 3) + 3; i; i--)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_POTTERYBIT1);
+ P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 5));
+ if (mo)
+ {
+ mo->momz = ((P_Random() & 7) + 5) * (3 * FRACUNIT / 4);
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 6);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 6);
+ }
+ }
+ S_StartSound(mo, SFX_POTTERY_EXPLODE);
+ if (actor->args[0])
+ { // Spawn an item
+ if (!nomonsters
+ || !(mobjinfo[TranslateThingType[actor->args[0]]].
+ flags & MF_COUNTKILL))
+ { // Only spawn monsters if not -nomonsters
+ P_SpawnMobj(actor->x, actor->y, actor->z,
+ TranslateThingType[actor->args[0]]);
+ }
+ }
+ P_RemoveMobj(actor);
}
//============================================================================
@@ -172,10 +183,10 @@
//
//============================================================================
-void A_PotteryChooseBit(mobj_t *actor)
+void A_PotteryChooseBit(mobj_t * actor)
{
- P_SetMobjState(actor, actor->info->deathstate+(P_Random()%5)+1);
- actor->tics = 256+(P_Random()<<1);
+ P_SetMobjState(actor, actor->info->deathstate + (P_Random() % 5) + 1);
+ actor->tics = 256 + (P_Random() << 1);
}
//============================================================================
@@ -184,41 +195,46 @@
//
//============================================================================
-void A_PotteryCheck(mobj_t *actor)
+void A_PotteryCheck(mobj_t * actor)
{
- int i;
- mobj_t *pmo;
+ int i;
+ mobj_t *pmo;
- if(!netgame)
- {
- pmo = players[consoleplayer].mo;
- if(P_CheckSight(actor, pmo) && (abs(R_PointToAngle2(pmo->x,
- pmo->y, actor->x, actor->y)-pmo->angle) <= ANGLE_45))
- { // Previous state (pottery bit waiting state)
- P_SetMobjState(actor, actor->state-&states[0]-1);
- }
- else
- {
- return;
- }
- }
- else
- {
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- pmo = players[i].mo;
- if(P_CheckSight(actor, pmo) && (abs(R_PointToAngle2(pmo->x,
- pmo->y, actor->x, actor->y)-pmo->angle) <= ANGLE_45))
- { // Previous state (pottery bit waiting state)
- P_SetMobjState(actor, actor->state-&states[0]-1);
- return;
- }
- }
- }
+ if (!netgame)
+ {
+ pmo = players[consoleplayer].mo;
+ if (P_CheckSight(actor, pmo) && (abs(R_PointToAngle2(pmo->x,
+ pmo->y, actor->x,
+ actor->y) -
+ pmo->angle) <= ANGLE_45))
+ { // Previous state (pottery bit waiting state)
+ P_SetMobjState(actor, actor->state - &states[0] - 1);
+ }
+ else
+ {
+ return;
+ }
+ }
+ else
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ pmo = players[i].mo;
+ if (P_CheckSight(actor, pmo) && (abs(R_PointToAngle2(pmo->x,
+ pmo->y,
+ actor->x,
+ actor->y) -
+ pmo->angle) <= ANGLE_45))
+ { // Previous state (pottery bit waiting state)
+ P_SetMobjState(actor, actor->state - &states[0] - 1);
+ return;
+ }
+ }
+ }
}
//============================================================================
@@ -227,14 +243,14 @@
//
//============================================================================
-void A_CorpseBloodDrip(mobj_t *actor)
+void A_CorpseBloodDrip(mobj_t * actor)
{
- if(P_Random() > 128)
- {
- return;
- }
- P_SpawnMobj(actor->x, actor->y, actor->z+actor->height/2,
- MT_CORPSEBLOODDRIP);
+ if (P_Random() > 128)
+ {
+ return;
+ }
+ P_SpawnMobj(actor->x, actor->y, actor->z + actor->height / 2,
+ MT_CORPSEBLOODDRIP);
}
//============================================================================
@@ -243,33 +259,33 @@
//
//============================================================================
-void A_CorpseExplode(mobj_t *actor)
+void A_CorpseExplode(mobj_t * actor)
{
- mobj_t *mo;
- int i;
+ mobj_t *mo;
+ int i;
- for(i = (P_Random()&3)+3; i; i--)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT);
- P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%3));
- if(mo)
- {
- mo->momz = ((P_Random()&7)+5)*(3*FRACUNIT/4);
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-6);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-6);
- }
- }
- // Spawn a skull
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT);
- P_SetMobjState(mo, S_CORPSEBIT_4);
- if(mo)
- {
- mo->momz = ((P_Random()&7)+5)*(3*FRACUNIT/4);
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-6);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-6);
- S_StartSound(mo, SFX_FIRED_DEATH);
- }
- P_RemoveMobj(actor);
+ for (i = (P_Random() & 3) + 3; i; i--)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT);
+ P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3));
+ if (mo)
+ {
+ mo->momz = ((P_Random() & 7) + 5) * (3 * FRACUNIT / 4);
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 6);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 6);
+ }
+ }
+ // Spawn a skull
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_CORPSEBIT);
+ P_SetMobjState(mo, S_CORPSEBIT_4);
+ if (mo)
+ {
+ mo->momz = ((P_Random() & 7) + 5) * (3 * FRACUNIT / 4);
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 6);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 6);
+ S_StartSound(mo, SFX_FIRED_DEATH);
+ }
+ P_RemoveMobj(actor);
}
//============================================================================
@@ -278,23 +294,24 @@
//
//============================================================================
-void A_LeafSpawn(mobj_t *actor)
+void A_LeafSpawn(mobj_t * actor)
{
- mobj_t *mo;
- int i;
+ mobj_t *mo;
+ int i;
- for(i = (P_Random()&3)+1; i; i--)
- {
- mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<14), actor->y+
- ((P_Random()-P_Random())<<14), actor->z+(P_Random()<<14),
- MT_LEAF1+(P_Random()&1));
- if(mo)
- {
- P_ThrustMobj(mo, actor->angle, (P_Random()<<9)+3*FRACUNIT);
- mo->target = actor;
- mo->special1 = 0;
- }
- }
+ for (i = (P_Random() & 3) + 1; i; i--)
+ {
+ mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 14),
+ actor->y + ((P_Random() - P_Random()) << 14),
+ actor->z + (P_Random() << 14),
+ MT_LEAF1 + (P_Random() & 1));
+ if (mo)
+ {
+ P_ThrustMobj(mo, actor->angle, (P_Random() << 9) + 3 * FRACUNIT);
+ mo->target = actor;
+ mo->special1 = 0;
+ }
+ }
}
//============================================================================
@@ -303,13 +320,13 @@
//
//============================================================================
-void A_LeafThrust(mobj_t *actor)
+void A_LeafThrust(mobj_t * actor)
{
- if(P_Random() > 96)
- {
- return;
- }
- actor->momz += (P_Random()<<9)+FRACUNIT;
+ if (P_Random() > 96)
+ {
+ return;
+ }
+ actor->momz += (P_Random() << 9) + FRACUNIT;
}
//============================================================================
@@ -318,27 +335,28 @@
//
//============================================================================
-void A_LeafCheck(mobj_t *actor)
+void A_LeafCheck(mobj_t * actor)
{
- actor->special1++;
- if(actor->special1 >= 20)
- {
- P_SetMobjState(actor, S_NULL);
- return;
- }
- if(P_Random() > 64)
- {
- if(!actor->momx && !actor->momy)
- {
- P_ThrustMobj(actor, actor->target->angle,
- (P_Random()<<9)+FRACUNIT);
- }
- return;
- }
- P_SetMobjState(actor, S_LEAF1_8);
- actor->momz = (P_Random()<<9)+FRACUNIT;
- P_ThrustMobj(actor, actor->target->angle, (P_Random()<<9)+2*FRACUNIT);
- actor->flags |= MF_MISSILE;
+ actor->special1++;
+ if (actor->special1 >= 20)
+ {
+ P_SetMobjState(actor, S_NULL);
+ return;
+ }
+ if (P_Random() > 64)
+ {
+ if (!actor->momx && !actor->momy)
+ {
+ P_ThrustMobj(actor, actor->target->angle,
+ (P_Random() << 9) + FRACUNIT);
+ }
+ return;
+ }
+ P_SetMobjState(actor, S_LEAF1_8);
+ actor->momz = (P_Random() << 9) + FRACUNIT;
+ P_ThrustMobj(actor, actor->target->angle,
+ (P_Random() << 9) + 2 * FRACUNIT);
+ actor->flags |= MF_MISSILE;
}
/*
@@ -386,63 +404,63 @@
*/
// New bridge stuff
-// Parent
-// special1 true == removing from world
+// Parent
+// special1 true == removing from world
//
-// Child
-// target pointer to center mobj
-// args[0] angle of ball
+// Child
+// target pointer to center mobj
+// args[0] angle of ball
-void A_BridgeOrbit(mobj_t *actor)
+void A_BridgeOrbit(mobj_t * actor)
{
- if (actor->target->special1)
- {
- P_SetMobjState(actor, S_NULL);
- }
- actor->args[0]+=3;
- actor->x = actor->target->x + orbitTableX[actor->args[0]];
- actor->y = actor->target->y + orbitTableY[actor->args[0]];
- actor->z = actor->target->z;
+ if (actor->target->special1)
+ {
+ P_SetMobjState(actor, S_NULL);
+ }
+ actor->args[0] += 3;
+ actor->x = actor->target->x + orbitTableX[actor->args[0]];
+ actor->y = actor->target->y + orbitTableY[actor->args[0]];
+ actor->z = actor->target->z;
}
-void A_BridgeInit(mobj_t *actor)
+void A_BridgeInit(mobj_t * actor)
{
- byte startangle;
- mobj_t *ball1, *ball2, *ball3;
- fixed_t cx,cy,cz;
+ byte startangle;
+ mobj_t *ball1, *ball2, *ball3;
+ fixed_t cx, cy, cz;
-// GenerateOrbitTable();
+// GenerateOrbitTable();
- cx = actor->x;
- cy = actor->y;
- cz = actor->z;
- startangle = P_Random();
- actor->special1 = 0;
+ cx = actor->x;
+ cy = actor->y;
+ cz = actor->z;
+ startangle = P_Random();
+ actor->special1 = 0;
- // Spawn triad into world
- ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
- ball1->args[0] = startangle;
- ball1->target = actor;
+ // Spawn triad into world
+ ball1 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
+ ball1->args[0] = startangle;
+ ball1->target = actor;
- ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
- ball2->args[0] = (startangle+85)&255;
- ball2->target = actor;
+ ball2 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
+ ball2->args[0] = (startangle + 85) & 255;
+ ball2->target = actor;
- ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
- ball3->args[0] = (startangle+170)&255;
- ball3->target = actor;
+ ball3 = P_SpawnMobj(cx, cy, cz, MT_BRIDGEBALL);
+ ball3->args[0] = (startangle + 170) & 255;
+ ball3->target = actor;
- A_BridgeOrbit(ball1);
- A_BridgeOrbit(ball2);
- A_BridgeOrbit(ball3);
+ A_BridgeOrbit(ball1);
+ A_BridgeOrbit(ball2);
+ A_BridgeOrbit(ball3);
}
-void A_BridgeRemove(mobj_t *actor)
+void A_BridgeRemove(mobj_t * actor)
{
- actor->special1 = true; // Removing the bridge
- actor->flags &= ~MF_SOLID;
- P_SetMobjState(actor, S_FREE_BRIDGE1);
+ actor->special1 = true; // Removing the bridge
+ actor->flags &= ~MF_SOLID;
+ P_SetMobjState(actor, S_FREE_BRIDGE1);
}
@@ -478,9 +496,9 @@
//
//==========================================================================
-void A_HideThing(mobj_t *actor)
+void A_HideThing(mobj_t * actor)
{
- actor->flags2 |= MF2_DONTDRAW;
+ actor->flags2 |= MF2_DONTDRAW;
}
//==========================================================================
@@ -489,9 +507,9 @@
//
//==========================================================================
-void A_UnHideThing(mobj_t *actor)
+void A_UnHideThing(mobj_t * actor)
{
- actor->flags2 &= ~MF2_DONTDRAW;
+ actor->flags2 &= ~MF2_DONTDRAW;
}
//==========================================================================
@@ -500,10 +518,10 @@
//
//==========================================================================
-void A_SetShootable(mobj_t *actor)
+void A_SetShootable(mobj_t * actor)
{
- actor->flags2 &= ~MF2_NONSHOOTABLE;
- actor->flags |= MF_SHOOTABLE;
+ actor->flags2 &= ~MF2_NONSHOOTABLE;
+ actor->flags |= MF_SHOOTABLE;
}
//==========================================================================
@@ -512,10 +530,10 @@
//
//==========================================================================
-void A_UnSetShootable(mobj_t *actor)
+void A_UnSetShootable(mobj_t * actor)
{
- actor->flags2 |= MF2_NONSHOOTABLE;
- actor->flags &= ~MF_SHOOTABLE;
+ actor->flags2 |= MF2_NONSHOOTABLE;
+ actor->flags &= ~MF_SHOOTABLE;
}
//==========================================================================
@@ -524,10 +542,10 @@
//
//==========================================================================
-void A_SetAltShadow(mobj_t *actor)
+void A_SetAltShadow(mobj_t * actor)
{
- actor->flags &= ~MF_SHADOW;
- actor->flags |= MF_ALTSHADOW;
+ actor->flags &= ~MF_SHADOW;
+ actor->flags |= MF_ALTSHADOW;
}
//==========================================================================
@@ -555,22 +573,22 @@
//
//==========================================================================
-void A_ContMobjSound(mobj_t *actor)
+void A_ContMobjSound(mobj_t * actor)
{
- switch(actor->type)
- {
- case MT_SERPENTFX:
- S_StartSound(actor, SFX_SERPENTFX_CONTINUOUS);
- break;
- case MT_HAMMER_MISSILE:
- S_StartSound(actor, SFX_FIGHTER_HAMMER_CONTINUOUS);
- break;
- case MT_QUAKE_FOCUS:
- S_StartSound(actor, SFX_EARTHQUAKE);
- break;
- default:
- break;
- }
+ switch (actor->type)
+ {
+ case MT_SERPENTFX:
+ S_StartSound(actor, SFX_SERPENTFX_CONTINUOUS);
+ break;
+ case MT_HAMMER_MISSILE:
+ S_StartSound(actor, SFX_FIGHTER_HAMMER_CONTINUOUS);
+ break;
+ case MT_QUAKE_FOCUS:
+ S_StartSound(actor, SFX_EARTHQUAKE);
+ break;
+ default:
+ break;
+ }
}
//==========================================================================
@@ -579,20 +597,20 @@
//
//==========================================================================
-void A_ESound(mobj_t *mo)
+void A_ESound(mobj_t * mo)
{
- int sound;
+ int sound;
- switch(mo->type)
- {
- case MT_SOUNDWIND:
- sound = SFX_WIND;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- S_StartSound(mo, sound);
+ switch (mo->type)
+ {
+ case MT_SOUNDWIND:
+ sound = SFX_WIND;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ S_StartSound(mo, sound);
}
@@ -602,38 +620,39 @@
//==========================================================================
-void A_Summon(mobj_t *actor)
+void A_Summon(mobj_t * actor)
{
- mobj_t *mo;
- mobj_t *master;
+ mobj_t *mo;
+ mobj_t *master;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINOTAUR);
- if (mo)
- {
- if(P_TestMobjLocation(mo) == false || !actor->special1)
- { // Didn't fit - change back to artifact
- P_SetMobjState(mo, S_NULL);
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SUMMONMAULATOR);
- if (mo) mo->flags2 |= MF2_DROPPED;
- return;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_MINOTAUR);
+ if (mo)
+ {
+ if (P_TestMobjLocation(mo) == false || !actor->special1)
+ { // Didn't fit - change back to artifact
+ P_SetMobjState(mo, S_NULL);
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SUMMONMAULATOR);
+ if (mo)
+ mo->flags2 |= MF2_DROPPED;
+ return;
+ }
- memcpy((void *)mo->args, &leveltime, sizeof(leveltime));
- master = (mobj_t *)actor->special1;
- if (master->flags&MF_CORPSE)
- { // Master dead
- mo->special1 = 0; // No master
- }
- else
- {
- mo->special1 = actor->special1; // Pointer to master (mobj_t *)
- P_GivePower(master->player, pw_minotaur);
- }
+ memcpy((void *) mo->args, &leveltime, sizeof(leveltime));
+ master = (mobj_t *) actor->special1;
+ if (master->flags & MF_CORPSE)
+ { // Master dead
+ mo->special1 = 0; // No master
+ }
+ else
+ {
+ mo->special1 = actor->special1; // Pointer to master (mobj_t *)
+ P_GivePower(master->player, pw_minotaur);
+ }
- // Make smoke puff
- P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKE);
- S_StartSound(actor, SFX_MAULATOR_ACTIVE);
- }
+ // Make smoke puff
+ P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKE);
+ S_StartSound(actor, SFX_MAULATOR_ACTIVE);
+ }
}
@@ -641,77 +660,82 @@
//==========================================================================
// Fog Variables:
//
-// args[0] Speed (0..10) of fog
-// args[1] Angle of spread (0..128)
-// args[2] Frequency of spawn (1..10)
-// args[3] Lifetime countdown
-// args[4] Boolean: fog moving?
-// special1 Internal: Counter for spawn frequency
-// special2 Internal: Index into floatbob table
+// args[0] Speed (0..10) of fog
+// args[1] Angle of spread (0..128)
+// args[2] Frequency of spawn (1..10)
+// args[3] Lifetime countdown
+// args[4] Boolean: fog moving?
+// special1 Internal: Counter for spawn frequency
+// special2 Internal: Index into floatbob table
//
//==========================================================================
-void A_FogSpawn(mobj_t *actor)
+void A_FogSpawn(mobj_t * actor)
{
- mobj_t *mo=NULL;
- angle_t delta;
+ mobj_t *mo = NULL;
+ angle_t delta;
- if (actor->special1-- > 0) return;
+ if (actor->special1-- > 0)
+ return;
- actor->special1 = actor->args[2]; // Reset frequency count
+ actor->special1 = actor->args[2]; // Reset frequency count
- switch(P_Random()%3)
- {
- case 0:
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHS);
- break;
- case 1:
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHM);
- break;
- case 2:
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHL);
- break;
- }
+ switch (P_Random() % 3)
+ {
+ case 0:
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHS);
+ break;
+ case 1:
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHM);
+ break;
+ case 2:
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FOGPATCHL);
+ break;
+ }
- if (mo)
- {
- delta = actor->args[1];
- if (delta==0) delta=1;
- mo->angle = actor->angle + (((P_Random()%delta)-(delta>>1))<<24);
- mo->target = actor;
- if (actor->args[0] < 1) actor->args[0] = 1;
- mo->args[0] = (P_Random() % (actor->args[0]))+1; // Random speed
- mo->args[3] = actor->args[3]; // Set lifetime
- mo->args[4] = 1; // Set to moving
- mo->special2 = P_Random()&63;
- }
+ if (mo)
+ {
+ delta = actor->args[1];
+ if (delta == 0)
+ delta = 1;
+ mo->angle =
+ actor->angle + (((P_Random() % delta) - (delta >> 1)) << 24);
+ mo->target = actor;
+ if (actor->args[0] < 1)
+ actor->args[0] = 1;
+ mo->args[0] = (P_Random() % (actor->args[0])) + 1; // Random speed
+ mo->args[3] = actor->args[3]; // Set lifetime
+ mo->args[4] = 1; // Set to moving
+ mo->special2 = P_Random() & 63;
+ }
}
-void A_FogMove(mobj_t *actor)
+void A_FogMove(mobj_t * actor)
{
- int speed = actor->args[0]<<FRACBITS;
- angle_t angle;
- int weaveindex;
+ int speed = actor->args[0] << FRACBITS;
+ angle_t angle;
+ int weaveindex;
- if (!(actor->args[4])) return;
+ if (!(actor->args[4]))
+ return;
- if (actor->args[3]-- <= 0)
- {
- P_SetMobjStateNF(actor, actor->info->deathstate);
- return;
- }
+ if (actor->args[3]-- <= 0)
+ {
+ P_SetMobjStateNF(actor, actor->info->deathstate);
+ return;
+ }
- if ((actor->args[3] % 4) == 0)
- {
- weaveindex = actor->special2;
- actor->z += FloatBobOffsets[weaveindex]>>1;
- actor->special2 = (weaveindex+1)&63;
- }
+ if ((actor->args[3] % 4) == 0)
+ {
+ weaveindex = actor->special2;
+ actor->z += FloatBobOffsets[weaveindex] >> 1;
+ actor->special2 = (weaveindex + 1) & 63;
+ }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(speed, finecosine[angle]);
- actor->momy = FixedMul(speed, finesine[angle]);
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(speed, finecosine[angle]);
+ actor->momy = FixedMul(speed, finesine[angle]);
}
//===========================================================================
@@ -720,23 +744,23 @@
//
//===========================================================================
-void A_PoisonBagInit(mobj_t *actor)
+void A_PoisonBagInit(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+28*FRACUNIT,
- MT_POISONCLOUD);
- if(!mo)
- {
- return;
- }
- mo->momx = 1; // missile objects must move to impact other objects
- mo->special1 = 24+(P_Random()&7);
- mo->special2 = 0;
- mo->target = actor->target;
- mo->radius = 20*FRACUNIT;
- mo->height = 30*FRACUNIT;
- mo->flags &= ~MF_NOCLIP;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 28 * FRACUNIT,
+ MT_POISONCLOUD);
+ if (!mo)
+ {
+ return;
+ }
+ mo->momx = 1; // missile objects must move to impact other objects
+ mo->special1 = 24 + (P_Random() & 7);
+ mo->special2 = 0;
+ mo->target = actor->target;
+ mo->radius = 20 * FRACUNIT;
+ mo->height = 30 * FRACUNIT;
+ mo->flags &= ~MF_NOCLIP;
}
//===========================================================================
@@ -745,16 +769,16 @@
//
//===========================================================================
-void A_PoisonBagCheck(mobj_t *actor)
+void A_PoisonBagCheck(mobj_t * actor)
{
- if(!--actor->special1)
- {
- P_SetMobjState(actor, S_POISONCLOUD_X1);
- }
- else
- {
- return;
- }
+ if (!--actor->special1)
+ {
+ P_SetMobjState(actor, S_POISONCLOUD_X1);
+ }
+ else
+ {
+ return;
+ }
}
//===========================================================================
@@ -763,17 +787,17 @@
//
//===========================================================================
-void A_PoisonBagDamage(mobj_t *actor)
+void A_PoisonBagDamage(mobj_t * actor)
{
- int bobIndex;
-
- extern void A_Explode(mobj_t *actor);
+ int bobIndex;
- A_Explode(actor);
+ extern void A_Explode(mobj_t * actor);
- bobIndex = actor->special2;
- actor->z += FloatBobOffsets[bobIndex]>>4;
- actor->special2 = (bobIndex+1)&63;
+ A_Explode(actor);
+
+ bobIndex = actor->special2;
+ actor->z += FloatBobOffsets[bobIndex] >> 4;
+ actor->special2 = (bobIndex + 1) & 63;
}
//===========================================================================
@@ -782,9 +806,9 @@
//
//===========================================================================
-void A_PoisonShroom(mobj_t *actor)
+void A_PoisonShroom(mobj_t * actor)
{
- actor->tics = 128+(P_Random()<<1);
+ actor->tics = 128 + (P_Random() << 1);
}
//===========================================================================
@@ -793,32 +817,32 @@
//
//===========================================================================
-void A_CheckThrowBomb(mobj_t *actor)
+void A_CheckThrowBomb(mobj_t * actor)
{
- if(abs(actor->momx) < 1.5*FRACUNIT && abs(actor->momy) < 1.5*FRACUNIT
- && actor->momz < 2*FRACUNIT
- && actor->state == &states[S_THROWINGBOMB6])
- {
- P_SetMobjState(actor, S_THROWINGBOMB7);
- actor->z = actor->floorz;
- actor->momz = 0;
- actor->flags2 &= ~MF2_FLOORBOUNCE;
- actor->flags &= ~MF_MISSILE;
- }
- if(!--actor->health)
- {
- P_SetMobjState(actor, actor->info->deathstate);
- }
+ if (abs(actor->momx) < 1.5 * FRACUNIT && abs(actor->momy) < 1.5 * FRACUNIT
+ && actor->momz < 2 * FRACUNIT
+ && actor->state == &states[S_THROWINGBOMB6])
+ {
+ P_SetMobjState(actor, S_THROWINGBOMB7);
+ actor->z = actor->floorz;
+ actor->momz = 0;
+ actor->flags2 &= ~MF2_FLOORBOUNCE;
+ actor->flags &= ~MF_MISSILE;
+ }
+ if (!--actor->health)
+ {
+ P_SetMobjState(actor, actor->info->deathstate);
+ }
}
//===========================================================================
// Quake variables
//
-// args[0] Intensity on richter scale (2..9)
-// args[1] Duration in tics
-// args[2] Radius for damage
-// args[3] Radius for tremor
-// args[4] TID of map thing for focus of quake
+// args[0] Intensity on richter scale (2..9)
+// args[1] Duration in tics
+// args[2] Radius for damage
+// args[3] Radius for tremor
+// args[4] TID of map thing for focus of quake
//
//===========================================================================
@@ -828,36 +852,36 @@
//
//===========================================================================
-boolean A_LocalQuake(byte *args, mobj_t *actor)
+boolean A_LocalQuake(byte * args, mobj_t * actor)
{
- mobj_t *focus, *target;
- int lastfound=0;
- int success=false;
+ mobj_t *focus, *target;
+ int lastfound = 0;
+ int success = false;
- actor=actor; // suppress warning
+ actor = actor; // suppress warning
- // Find all quake foci
- do
- {
- target = P_FindMobjFromTID(args[4], &lastfound);
- if (target)
- {
- focus = P_SpawnMobj(target->x,
- target->y,
- target->z, MT_QUAKE_FOCUS);
- if (focus)
- {
- focus->args[0] = args[0];
- focus->args[1] = args[1]>>1; // decremented every 2 tics
- focus->args[2] = args[2];
- focus->args[3] = args[3];
- focus->args[4] = args[4];
- success = true;
- }
- }
- }while(target != NULL);
+ // Find all quake foci
+ do
+ {
+ target = P_FindMobjFromTID(args[4], &lastfound);
+ if (target)
+ {
+ focus = P_SpawnMobj(target->x,
+ target->y, target->z, MT_QUAKE_FOCUS);
+ if (focus)
+ {
+ focus->args[0] = args[0];
+ focus->args[1] = args[1] >> 1; // decremented every 2 tics
+ focus->args[2] = args[2];
+ focus->args[3] = args[3];
+ focus->args[4] = args[4];
+ success = true;
+ }
+ }
+ }
+ while (target != NULL);
- return(success);
+ return (success);
}
@@ -866,55 +890,55 @@
// A_Quake
//
//===========================================================================
-int localQuakeHappening[MAXPLAYERS];
+int localQuakeHappening[MAXPLAYERS];
-void A_Quake(mobj_t *actor)
+void A_Quake(mobj_t * actor)
{
- angle_t an;
- player_t *player;
- mobj_t *victim;
- int richters = actor->args[0];
- int playnum;
- fixed_t dist;
+ angle_t an;
+ player_t *player;
+ mobj_t *victim;
+ int richters = actor->args[0];
+ int playnum;
+ fixed_t dist;
- if (actor->args[1]-- > 0)
- {
- for (playnum=0; playnum < MAXPLAYERS; playnum++)
- {
- player = &players[playnum];
- if (!playeringame[playnum]) continue;
+ if (actor->args[1]-- > 0)
+ {
+ for (playnum = 0; playnum < MAXPLAYERS; playnum++)
+ {
+ player = &players[playnum];
+ if (!playeringame[playnum])
+ continue;
- victim = player->mo;
- dist = P_AproxDistance(actor->x - victim->x,
- actor->y - victim->y) >> (FRACBITS+6);
- // Tested in tile units (64 pixels)
- if (dist < actor->args[3]) // In tremor radius
- {
- localQuakeHappening[playnum] = richters;
- }
- // Check if in damage radius
- if ((dist < actor->args[2]) &&
- (victim->z <= victim->floorz))
- {
- if (P_Random() < 50)
- {
- P_DamageMobj(victim, NULL, NULL, HITDICE(1));
- }
- // Thrust player around
- an = victim->angle + ANGLE_1*P_Random();
- P_ThrustMobj(victim,an,richters<<(FRACBITS-1));
- }
- }
- }
- else
- {
- for (playnum=0; playnum < MAXPLAYERS; playnum++)
- {
- localQuakeHappening[playnum] = false;
- }
- P_SetMobjState(actor, S_NULL);
- }
-}
+ victim = player->mo;
+ dist = P_AproxDistance(actor->x - victim->x,
+ actor->y - victim->y) >> (FRACBITS + 6);
+ // Tested in tile units (64 pixels)
+ if (dist < actor->args[3]) // In tremor radius
+ {
+ localQuakeHappening[playnum] = richters;
+ }
+ // Check if in damage radius
+ if ((dist < actor->args[2]) && (victim->z <= victim->floorz))
+ {
+ if (P_Random() < 50)
+ {
+ P_DamageMobj(victim, NULL, NULL, HITDICE(1));
+ }
+ // Thrust player around
+ an = victim->angle + ANGLE_1 * P_Random();
+ P_ThrustMobj(victim, an, richters << (FRACBITS - 1));
+ }
+ }
+ }
+ else
+ {
+ for (playnum = 0; playnum < MAXPLAYERS; playnum++)
+ {
+ localQuakeHappening[playnum] = false;
+ }
+ P_SetMobjState(actor, S_NULL);
+ }
+}
@@ -927,76 +951,76 @@
#define TELEPORT_LIFE 1
-void A_TeloSpawnA(mobj_t *actor)
+void A_TeloSpawnA(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX2);
- if (mo)
- {
- mo->special1 = TELEPORT_LIFE; // Lifetime countdown
- mo->angle = actor->angle;
- mo->target = actor->target;
- mo->momx = actor->momx>>1;
- mo->momy = actor->momy>>1;
- mo->momz = actor->momz>>1;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX2);
+ if (mo)
+ {
+ mo->special1 = TELEPORT_LIFE; // Lifetime countdown
+ mo->angle = actor->angle;
+ mo->target = actor->target;
+ mo->momx = actor->momx >> 1;
+ mo->momy = actor->momy >> 1;
+ mo->momz = actor->momz >> 1;
+ }
}
-void A_TeloSpawnB(mobj_t *actor)
+void A_TeloSpawnB(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX3);
- if (mo)
- {
- mo->special1 = TELEPORT_LIFE; // Lifetime countdown
- mo->angle = actor->angle;
- mo->target = actor->target;
- mo->momx = actor->momx>>1;
- mo->momy = actor->momy>>1;
- mo->momz = actor->momz>>1;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX3);
+ if (mo)
+ {
+ mo->special1 = TELEPORT_LIFE; // Lifetime countdown
+ mo->angle = actor->angle;
+ mo->target = actor->target;
+ mo->momx = actor->momx >> 1;
+ mo->momy = actor->momy >> 1;
+ mo->momz = actor->momz >> 1;
+ }
}
-void A_TeloSpawnC(mobj_t *actor)
+void A_TeloSpawnC(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX4);
- if (mo)
- {
- mo->special1 = TELEPORT_LIFE; // Lifetime countdown
- mo->angle = actor->angle;
- mo->target = actor->target;
- mo->momx = actor->momx>>1;
- mo->momy = actor->momy>>1;
- mo->momz = actor->momz>>1;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX4);
+ if (mo)
+ {
+ mo->special1 = TELEPORT_LIFE; // Lifetime countdown
+ mo->angle = actor->angle;
+ mo->target = actor->target;
+ mo->momx = actor->momx >> 1;
+ mo->momy = actor->momy >> 1;
+ mo->momz = actor->momz >> 1;
+ }
}
-void A_TeloSpawnD(mobj_t *actor)
+void A_TeloSpawnD(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX5);
- if (mo)
- {
- mo->special1 = TELEPORT_LIFE; // Lifetime countdown
- mo->angle = actor->angle;
- mo->target = actor->target;
- mo->momx = actor->momx>>1;
- mo->momy = actor->momy>>1;
- mo->momz = actor->momz>>1;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_TELOTHER_FX5);
+ if (mo)
+ {
+ mo->special1 = TELEPORT_LIFE; // Lifetime countdown
+ mo->angle = actor->angle;
+ mo->target = actor->target;
+ mo->momx = actor->momx >> 1;
+ mo->momy = actor->momy >> 1;
+ mo->momz = actor->momz >> 1;
+ }
}
-void A_CheckTeleRing(mobj_t *actor)
+void A_CheckTeleRing(mobj_t * actor)
{
- if (actor->special1-- <= 0)
- {
- P_SetMobjState(actor, actor->info->deathstate);
- }
+ if (actor->special1-- <= 0)
+ {
+ P_SetMobjState(actor, actor->info->deathstate);
+ }
}
@@ -1004,45 +1028,45 @@
// Dirt stuff
-void P_SpawnDirt(mobj_t *actor, fixed_t radius)
+void P_SpawnDirt(mobj_t * actor, fixed_t radius)
{
- fixed_t x,y,z;
- int dtype=0;
- mobj_t *mo;
- angle_t angle;
+ fixed_t x, y, z;
+ int dtype = 0;
+ mobj_t *mo;
+ angle_t angle;
- angle = P_Random()<<5; // <<24 >>19
- x = actor->x + FixedMul(radius,finecosine[angle]);
- y = actor->y + FixedMul(radius,finesine[angle]);
-// x = actor->x + ((P_Random()-P_Random())%radius)<<FRACBITS;
-// y = actor->y + ((P_Random()-P_Random()<<FRACBITS)%radius);
- z = actor->z + (P_Random()<<9) + FRACUNIT;
- switch(P_Random()%6)
- {
- case 0:
- dtype = MT_DIRT1;
- break;
- case 1:
- dtype = MT_DIRT2;
- break;
- case 2:
- dtype = MT_DIRT3;
- break;
- case 3:
- dtype = MT_DIRT4;
- break;
- case 4:
- dtype = MT_DIRT5;
- break;
- case 5:
- dtype = MT_DIRT6;
- break;
- }
- mo = P_SpawnMobj(x,y,z,dtype);
- if (mo)
- {
- mo->momz = P_Random()<<10;
- }
+ angle = P_Random() << 5; // <<24 >>19
+ x = actor->x + FixedMul(radius, finecosine[angle]);
+ y = actor->y + FixedMul(radius, finesine[angle]);
+// x = actor->x + ((P_Random()-P_Random())%radius)<<FRACBITS;
+// y = actor->y + ((P_Random()-P_Random()<<FRACBITS)%radius);
+ z = actor->z + (P_Random() << 9) + FRACUNIT;
+ switch (P_Random() % 6)
+ {
+ case 0:
+ dtype = MT_DIRT1;
+ break;
+ case 1:
+ dtype = MT_DIRT2;
+ break;
+ case 2:
+ dtype = MT_DIRT3;
+ break;
+ case 3:
+ dtype = MT_DIRT4;
+ break;
+ case 4:
+ dtype = MT_DIRT5;
+ break;
+ case 5:
+ dtype = MT_DIRT6;
+ break;
+ }
+ mo = P_SpawnMobj(x, y, z, dtype);
+ if (mo)
+ {
+ mo->momz = P_Random() << 10;
+ }
}
@@ -1053,80 +1077,80 @@
// Thrust floor stuff
//
// Thrust Spike Variables
-// special1 pointer to dirt clump mobj
-// special2 speed of raise
-// args[0] 0 = lowered, 1 = raised
-// args[1] 0 = normal, 1 = bloody
+// special1 pointer to dirt clump mobj
+// special2 speed of raise
+// args[0] 0 = lowered, 1 = raised
+// args[1] 0 = normal, 1 = bloody
//===========================================================================
-void A_ThrustInitUp(mobj_t *actor)
+void A_ThrustInitUp(mobj_t * actor)
{
- actor->special2 = 5; // Raise speed
- actor->args[0] = 1; // Mark as up
- actor->floorclip = 0;
- actor->flags = MF_SOLID;
- actor->flags2 = MF2_NOTELEPORT|MF2_FLOORCLIP;
- actor->special1 = 0L;
+ actor->special2 = 5; // Raise speed
+ actor->args[0] = 1; // Mark as up
+ actor->floorclip = 0;
+ actor->flags = MF_SOLID;
+ actor->flags2 = MF2_NOTELEPORT | MF2_FLOORCLIP;
+ actor->special1 = 0L;
}
-void A_ThrustInitDn(mobj_t *actor)
+void A_ThrustInitDn(mobj_t * actor)
{
- mobj_t *mo;
- actor->special2 = 5; // Raise speed
- actor->args[0] = 0; // Mark as down
- actor->floorclip = actor->info->height;
- actor->flags = 0;
- actor->flags2 = MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_DIRTCLUMP);
- actor->special1 = (int)mo;
+ mobj_t *mo;
+ actor->special2 = 5; // Raise speed
+ actor->args[0] = 0; // Mark as down
+ actor->floorclip = actor->info->height;
+ actor->flags = 0;
+ actor->flags2 = MF2_NOTELEPORT | MF2_FLOORCLIP | MF2_DONTDRAW;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_DIRTCLUMP);
+ actor->special1 = (int) mo;
}
-void A_ThrustRaise(mobj_t *actor)
+void A_ThrustRaise(mobj_t * actor)
{
- if (A_RaiseMobj(actor))
- { // Reached it's target height
- actor->args[0] = 1;
- if (actor->args[1])
- P_SetMobjStateNF(actor, S_BTHRUSTINIT2_1);
- else
- P_SetMobjStateNF(actor, S_THRUSTINIT2_1);
- }
+ if (A_RaiseMobj(actor))
+ { // Reached it's target height
+ actor->args[0] = 1;
+ if (actor->args[1])
+ P_SetMobjStateNF(actor, S_BTHRUSTINIT2_1);
+ else
+ P_SetMobjStateNF(actor, S_THRUSTINIT2_1);
+ }
- // Lose the dirt clump
- if ((actor->floorclip < actor->height) && actor->special1)
- {
- P_RemoveMobj( (mobj_t *)actor->special1 );
- actor->special1 = 0;
- }
+ // Lose the dirt clump
+ if ((actor->floorclip < actor->height) && actor->special1)
+ {
+ P_RemoveMobj((mobj_t *) actor->special1);
+ actor->special1 = 0;
+ }
- // Spawn some dirt
- if (P_Random()<40)
- P_SpawnDirt(actor, actor->radius);
- actor->special2++; // Increase raise speed
+ // Spawn some dirt
+ if (P_Random() < 40)
+ P_SpawnDirt(actor, actor->radius);
+ actor->special2++; // Increase raise speed
}
-void A_ThrustLower(mobj_t *actor)
+void A_ThrustLower(mobj_t * actor)
{
- if (A_SinkMobj(actor))
- {
- actor->args[0] = 0;
- if (actor->args[1])
- P_SetMobjStateNF(actor, S_BTHRUSTINIT1_1);
- else
- P_SetMobjStateNF(actor, S_THRUSTINIT1_1);
- }
+ if (A_SinkMobj(actor))
+ {
+ actor->args[0] = 0;
+ if (actor->args[1])
+ P_SetMobjStateNF(actor, S_BTHRUSTINIT1_1);
+ else
+ P_SetMobjStateNF(actor, S_THRUSTINIT1_1);
+ }
}
-void A_ThrustBlock(mobj_t *actor)
+void A_ThrustBlock(mobj_t * actor)
{
- actor->flags |= MF_SOLID;
+ actor->flags |= MF_SOLID;
}
-void A_ThrustImpale(mobj_t *actor)
+void A_ThrustImpale(mobj_t * actor)
{
- // Impale all shootables in radius
- PIT_ThrustSpike(actor);
+ // Impale all shootables in radius
+ PIT_ThrustSpike(actor);
}
//===========================================================================
@@ -1135,35 +1159,37 @@
//
//===========================================================================
-void A_SoAExplode(mobj_t *actor)
+void A_SoAExplode(mobj_t * actor)
{
- mobj_t *mo;
- int i;
+ mobj_t *mo;
+ int i;
- for(i = 0; i < 10; i++)
- {
- mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12),
- actor->y+((P_Random()-128)<<12),
- actor->z+(P_Random()*actor->height/256), MT_ZARMORCHUNK);
- P_SetMobjState(mo, mo->info->spawnstate+i);
- if(mo)
- {
- mo->momz = ((P_Random()&7)+5)*FRACUNIT;
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-6);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-6);
- }
- }
- if(actor->args[0])
- { // Spawn an item
- if(!nomonsters
- || !(mobjinfo[TranslateThingType[actor->args[0]]].flags&MF_COUNTKILL))
- { // Only spawn monsters if not -nomonsters
- P_SpawnMobj(actor->x, actor->y, actor->z,
- TranslateThingType[actor->args[0]]);
- }
- }
- S_StartSound(mo, SFX_SUITOFARMOR_BREAK);
- P_RemoveMobj(actor);
+ for (i = 0; i < 10; i++)
+ {
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) << 12),
+ actor->y + ((P_Random() - 128) << 12),
+ actor->z + (P_Random() * actor->height / 256),
+ MT_ZARMORCHUNK);
+ P_SetMobjState(mo, mo->info->spawnstate + i);
+ if (mo)
+ {
+ mo->momz = ((P_Random() & 7) + 5) * FRACUNIT;
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 6);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 6);
+ }
+ }
+ if (actor->args[0])
+ { // Spawn an item
+ if (!nomonsters
+ || !(mobjinfo[TranslateThingType[actor->args[0]]].
+ flags & MF_COUNTKILL))
+ { // Only spawn monsters if not -nomonsters
+ P_SpawnMobj(actor->x, actor->y, actor->z,
+ TranslateThingType[actor->args[0]]);
+ }
+ }
+ S_StartSound(mo, SFX_SUITOFARMOR_BREAK);
+ P_RemoveMobj(actor);
}
//===========================================================================
@@ -1172,10 +1198,10 @@
//
//===========================================================================
-void A_BellReset1(mobj_t *actor)
+void A_BellReset1(mobj_t * actor)
{
- actor->flags |= MF_NOGRAVITY;
- actor->height <<= 2;
+ actor->flags |= MF_NOGRAVITY;
+ actor->height <<= 2;
}
//===========================================================================
@@ -1184,11 +1210,11 @@
//
//===========================================================================
-void A_BellReset2(mobj_t *actor)
+void A_BellReset2(mobj_t * actor)
{
- actor->flags |= MF_SHOOTABLE;
- actor->flags &= ~MF_CORPSE;
- actor->health = 5;
+ actor->flags |= MF_SHOOTABLE;
+ actor->flags &= ~MF_CORPSE;
+ actor->health = 5;
}
@@ -1198,91 +1224,93 @@
//
//===========================================================================
-void A_FlameCheck(mobj_t *actor)
+void A_FlameCheck(mobj_t * actor)
{
- if(!actor->args[0]--) // Called every 8 tics
- {
- P_SetMobjState(actor, S_NULL);
- }
+ if (!actor->args[0]--) // Called every 8 tics
+ {
+ P_SetMobjState(actor, S_NULL);
+ }
}
//===========================================================================
// Bat Spawner Variables
-// special1 frequency counter
-// special2
-// args[0] frequency of spawn (1=fastest, 10=slowest)
-// args[1] spread angle (0..255)
-// args[2]
-// args[3] duration of bats (in octics)
-// args[4] turn amount per move (in degrees)
+// special1 frequency counter
+// special2
+// args[0] frequency of spawn (1=fastest, 10=slowest)
+// args[1] spread angle (0..255)
+// args[2]
+// args[3] duration of bats (in octics)
+// args[4] turn amount per move (in degrees)
//
// Bat Variables
-// special2 lifetime counter
-// args[4] turn amount per move (in degrees)
+// special2 lifetime counter
+// args[4] turn amount per move (in degrees)
//===========================================================================
-void A_BatSpawnInit(mobj_t *actor)
+void A_BatSpawnInit(mobj_t * actor)
{
- actor->special1 = 0; // Frequency count
+ actor->special1 = 0; // Frequency count
}
-void A_BatSpawn(mobj_t *actor)
+void A_BatSpawn(mobj_t * actor)
{
- mobj_t *mo;
- int delta;
- angle_t angle;
+ mobj_t *mo;
+ int delta;
+ angle_t angle;
- // Countdown until next spawn
- if (actor->special1-- > 0) return;
- actor->special1 = actor->args[0]; // Reset frequency count
+ // Countdown until next spawn
+ if (actor->special1-- > 0)
+ return;
+ actor->special1 = actor->args[0]; // Reset frequency count
- delta = actor->args[1];
- if (delta==0) delta=1;
- angle = actor->angle + (((P_Random()%delta)-(delta>>1))<<24);
- mo = P_SpawnMissileAngle(actor, MT_BAT, angle, 0);
- if (mo)
- {
- mo->args[0] = P_Random()&63; // floatbob index
- mo->args[4] = actor->args[4]; // turn degrees
- mo->special2 = actor->args[3]<<3; // Set lifetime
- mo->target = actor;
- }
+ delta = actor->args[1];
+ if (delta == 0)
+ delta = 1;
+ angle = actor->angle + (((P_Random() % delta) - (delta >> 1)) << 24);
+ mo = P_SpawnMissileAngle(actor, MT_BAT, angle, 0);
+ if (mo)
+ {
+ mo->args[0] = P_Random() & 63; // floatbob index
+ mo->args[4] = actor->args[4]; // turn degrees
+ mo->special2 = actor->args[3] << 3; // Set lifetime
+ mo->target = actor;
+ }
}
-void A_BatMove(mobj_t *actor)
+void A_BatMove(mobj_t * actor)
{
- angle_t newangle;
- fixed_t speed;
+ angle_t newangle;
+ fixed_t speed;
- if (actor->special2 < 0)
- {
- P_SetMobjState(actor, actor->info->deathstate);
- }
- actor->special2 -= 2; // Called every 2 tics
+ if (actor->special2 < 0)
+ {
+ P_SetMobjState(actor, actor->info->deathstate);
+ }
+ actor->special2 -= 2; // Called every 2 tics
- if (P_Random()<128)
- {
- newangle = actor->angle + ANGLE_1*actor->args[4];
- }
- else
- {
- newangle = actor->angle - ANGLE_1*actor->args[4];
- }
+ if (P_Random() < 128)
+ {
+ newangle = actor->angle + ANGLE_1 * actor->args[4];
+ }
+ else
+ {
+ newangle = actor->angle - ANGLE_1 * actor->args[4];
+ }
- // Adjust momentum vector to new direction
- newangle >>= ANGLETOFINESHIFT;
- speed = FixedMul(actor->info->speed, P_Random()<<10);
- actor->momx = FixedMul(speed, finecosine[newangle]);
- actor->momy = FixedMul(speed, finesine[newangle]);
+ // Adjust momentum vector to new direction
+ newangle >>= ANGLETOFINESHIFT;
+ speed = FixedMul(actor->info->speed, P_Random() << 10);
+ actor->momx = FixedMul(speed, finecosine[newangle]);
+ actor->momy = FixedMul(speed, finesine[newangle]);
- if (P_Random()<15)
- S_StartSound(actor, SFX_BAT_SCREAM);
+ if (P_Random() < 15)
+ S_StartSound(actor, SFX_BAT_SCREAM);
- // Handle Z movement
- actor->z = actor->target->z + 2*FloatBobOffsets[actor->args[0]];
- actor->args[0] = (actor->args[0]+3)&63;
+ // Handle Z movement
+ actor->z = actor->target->z + 2 * FloatBobOffsets[actor->args[0]];
+ actor->args[0] = (actor->args[0] + 3) & 63;
}
//===========================================================================
@@ -1291,20 +1319,20 @@
//
//===========================================================================
-void A_TreeDeath(mobj_t *actor)
+void A_TreeDeath(mobj_t * actor)
{
- if(!(actor->flags2&MF2_FIREDAMAGE))
- {
- actor->height <<= 2;
- actor->flags |= MF_SHOOTABLE;
- actor->flags &= ~(MF_CORPSE+MF_DROPOFF);
- actor->health = 35;
- return;
- }
- else
- {
- P_SetMobjState(actor, actor->info->meleestate);
- }
+ if (!(actor->flags2 & MF2_FIREDAMAGE))
+ {
+ actor->height <<= 2;
+ actor->flags |= MF_SHOOTABLE;
+ actor->flags &= ~(MF_CORPSE + MF_DROPOFF);
+ actor->health = 35;
+ return;
+ }
+ else
+ {
+ P_SetMobjState(actor, actor->info->meleestate);
+ }
}
//===========================================================================
@@ -1313,7 +1341,7 @@
//
//===========================================================================
-void A_NoGravity(mobj_t *actor)
+void A_NoGravity(mobj_t * actor)
{
- actor->flags |= MF_NOGRAVITY;
+ actor->flags |= MF_NOGRAVITY;
}
--- a/src/hexen/am_data.h
+++ b/src/hexen/am_data.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** am_data.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: am_data.h,v $
-//** $Revision: 1.2 $
-//** $Date: 96/01/06 18:37:22 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#ifndef __AMDATA_H__
#define __AMDATA_H__
--- a/src/hexen/am_map.c
+++ b/src/hexen/am_map.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** am_map.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: am_map.c,v $
-//** $Revision: 1.22 $
-//** $Date: 96/01/06 18:37:23 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -16,37 +28,37 @@
#include "am_data.h"
#include <stdio.h>
-#define NUMALIAS 3 // Number of antialiased lines.
+#define NUMALIAS 3 // Number of antialiased lines.
int cheating = 0;
static int grid = 0;
-static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
+static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
-boolean automapactive = false;
+boolean automapactive = false;
static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT-SBARHEIGHT-3;
-static int f_x, f_y; // location of window on screen
-static int f_w, f_h; // size of window on screen
-static int lightlev; // used for funky strobing effect
-static byte *fb; // pseudo-frame buffer
+static int finit_height = SCREENHEIGHT - SBARHEIGHT - 3;
+static int f_x, f_y; // location of window on screen
+static int f_w, f_h; // size of window on screen
+static int lightlev; // used for funky strobing effect
+static byte *fb; // pseudo-frame buffer
static int amclock;
-static mpoint_t m_paninc; // how far the window pans each tic (map coords)
-static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
-static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
+static mpoint_t m_paninc; // how far the window pans each tic (map coords)
+static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
+static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
-static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
-static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
+static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
+static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
// width/height of window on map (map coords)
static fixed_t m_w, m_h;
-static fixed_t min_x, min_y; // based on level size
-static fixed_t max_x, max_y; // based on level size
-static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
-static fixed_t min_w, min_h; // based on player size
-static fixed_t min_scale_mtof; // used to tell when to stop zooming out
-static fixed_t max_scale_mtof; // used to tell when to stop zooming in
+static fixed_t min_x, min_y; // based on level size
+static fixed_t max_x, max_y; // based on level size
+static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
+static fixed_t min_w, min_h; // based on player size
+static fixed_t min_scale_mtof; // used to tell when to stop zooming out
+static fixed_t max_scale_mtof; // used to tell when to stop zooming in
// old stuff for recovery later
static fixed_t old_m_w, old_m_h;
@@ -60,7 +72,7 @@
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
-static player_t *plr; // the player represented by an arrow
+static player_t *plr; // the player represented by an arrow
static vertex_t oldplr;
//static patch_t *marknums[10]; // numbers used for marking by the automap
@@ -67,7 +79,7 @@
//static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
//static int markpointnum = 0; // next point to be assigned
-static int followplayer = 1; // specifies whether to follow the player around
+static int followplayer = 1; // specifies whether to follow the player around
static char cheat_kills[] = { 'k', 'i', 'l', 'l', 's' };
static boolean ShowKills = 0;
@@ -75,11 +87,10 @@
extern boolean viewactive;
-static byte antialias[NUMALIAS][8]=
-{
- { 83, 84, 85, 86, 87, 88, 89, 90 },
- { 96, 96, 95, 94, 93, 92, 91, 90 },
- { 107, 108, 109, 110, 111, 112, 89, 90 }
+static byte antialias[NUMALIAS][8] = {
+ {83, 84, 85, 86, 87, 88, 89, 90},
+ {96, 96, 95, 94, 93, 92, 91, 90},
+ {107, 108, 109, 110, 111, 112, 89, 90}
};
/*
@@ -87,10 +98,10 @@
&antialias[0][7], &antialias[1][7], &antialias[2][7]
};*/
-static byte *maplump; // pointer to the raw data for the automap background.
-static short mapystart=0; // y-value for the start of the map bitmap...used in
- //the parallax stuff.
-static short mapxstart=0; //x-value for the bitmap.
+static byte *maplump; // pointer to the raw data for the automap background.
+static short mapystart = 0; // y-value for the start of the map bitmap...used in
+ //the parallax stuff.
+static short mapxstart = 0; //x-value for the bitmap.
//byte screens[][SCREENWIDTH*SCREENHEIGHT];
//void V_MarkRect (int x, int y, int width, int height);
@@ -97,8 +108,8 @@
// Functions
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits);
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits);
void AM_DrawDeathmatchStats(void);
static void DrawWorldTimer(void);
@@ -124,43 +135,45 @@
void AM_activateNewScale(void)
{
- m_x += m_w/2;
- m_y += m_h/2;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
- m_x -= m_w/2;
- m_y -= m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x += m_w / 2;
+ m_y += m_h / 2;
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
+ m_x -= m_w / 2;
+ m_y -= m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_saveScaleAndLoc(void)
{
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
}
void AM_restoreScaleAndLoc(void)
{
- m_w = old_m_w;
- m_h = old_m_h;
- if (!followplayer)
- {
- m_x = old_m_x;
- m_y = old_m_y;
- } else {
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- }
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_w = old_m_w;
+ m_h = old_m_h;
+ if (!followplayer)
+ {
+ m_x = old_m_x;
+ m_y = old_m_y;
+ }
+ else
+ {
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ }
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // Change the scaling multipliers
- scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedDiv(f_w << FRACBITS, m_w);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
// adds a marker at the current location
@@ -176,62 +189,66 @@
*/
void AM_findMinMaxBoundaries(void)
{
- int i;
- fixed_t a, b;
+ int i;
+ fixed_t a, b;
- min_x = min_y = MAXINT;
- max_x = max_y = -MAXINT;
- for (i=0;i<numvertexes;i++)
- {
- if (vertexes[i].x < min_x) min_x = vertexes[i].x;
- else if (vertexes[i].x > max_x) max_x = vertexes[i].x;
- if (vertexes[i].y < min_y) min_y = vertexes[i].y;
- else if (vertexes[i].y > max_y) max_y = vertexes[i].y;
- }
- max_w = max_x - min_x;
- max_h = max_y - min_y;
- min_w = 2*PLAYERRADIUS;
- min_h = 2*PLAYERRADIUS;
+ min_x = min_y = MAXINT;
+ max_x = max_y = -MAXINT;
+ for (i = 0; i < numvertexes; i++)
+ {
+ if (vertexes[i].x < min_x)
+ min_x = vertexes[i].x;
+ else if (vertexes[i].x > max_x)
+ max_x = vertexes[i].x;
+ if (vertexes[i].y < min_y)
+ min_y = vertexes[i].y;
+ else if (vertexes[i].y > max_y)
+ max_y = vertexes[i].y;
+ }
+ max_w = max_x - min_x;
+ max_h = max_y - min_y;
+ min_w = 2 * PLAYERRADIUS;
+ min_h = 2 * PLAYERRADIUS;
- a = FixedDiv(f_w<<FRACBITS, max_w);
- b = FixedDiv(f_h<<FRACBITS, max_h);
- min_scale_mtof = a < b ? a : b;
+ a = FixedDiv(f_w << FRACBITS, max_w);
+ b = FixedDiv(f_h << FRACBITS, max_h);
+ min_scale_mtof = a < b ? a : b;
- max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
+ max_scale_mtof = FixedDiv(f_h << FRACBITS, 2 * PLAYERRADIUS);
}
void AM_changeWindowLoc(void)
{
- if (m_paninc.x || m_paninc.y)
- {
- followplayer = 0;
- f_oldloc.x = MAXINT;
- }
+ if (m_paninc.x || m_paninc.y)
+ {
+ followplayer = 0;
+ f_oldloc.x = MAXINT;
+ }
- m_x += m_paninc.x;
- m_y += m_paninc.y;
+ m_x += m_paninc.x;
+ m_y += m_paninc.y;
- if (m_x + m_w/2 > max_x)
- {
- m_x = max_x - m_w/2;
- m_paninc.x=0;
- }
- else if (m_x + m_w/2 < min_x)
- {
- m_x = min_x - m_w/2;
- m_paninc.x=0;
- }
- if (m_y + m_h/2 > max_y)
- {
- m_y = max_y - m_h/2;
- m_paninc.y=0;
- }
- else if (m_y + m_h/2 < min_y)
- {
- m_y = min_y - m_h/2;
- m_paninc.y=0;
- }
+ if (m_x + m_w / 2 > max_x)
+ {
+ m_x = max_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ else if (m_x + m_w / 2 < min_x)
+ {
+ m_x = min_x - m_w / 2;
+ m_paninc.x = 0;
+ }
+ if (m_y + m_h / 2 > max_y)
+ {
+ m_y = max_y - m_h / 2;
+ m_paninc.y = 0;
+ }
+ else if (m_y + m_h / 2 < min_y)
+ {
+ m_y = min_y - m_h / 2;
+ m_paninc.y = 0;
+ }
/*
mapxstart += MTOF(m_paninc.x+FRACUNIT/2);
mapystart -= MTOF(m_paninc.y+FRACUNIT/2);
@@ -244,70 +261,73 @@
if(mapystart < 0)
mapystart += finit_height;
*/
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
}
void AM_initVariables(void)
{
- int pnum;
- thinker_t *think;
- mobj_t *mo;
+ int pnum;
+ thinker_t *think;
+ mobj_t *mo;
- //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
+ //static event_t st_notify = { ev_keyup, AM_MSGENTERED };
- automapactive = true;
- fb = screen;
+ automapactive = true;
+ fb = screen;
- f_oldloc.x = MAXINT;
- amclock = 0;
- lightlev = 0;
+ f_oldloc.x = MAXINT;
+ amclock = 0;
+ lightlev = 0;
- m_paninc.x = m_paninc.y = 0;
- ftom_zoommul = FRACUNIT;
- mtof_zoommul = FRACUNIT;
+ m_paninc.x = m_paninc.y = 0;
+ ftom_zoommul = FRACUNIT;
+ mtof_zoommul = FRACUNIT;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
+ m_w = FTOM(f_w);
+ m_h = FTOM(f_h);
- // find player to center on initially
- if (!playeringame[pnum = consoleplayer])
- for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break;
- plr = &players[pnum];
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- AM_changeWindowLoc();
+ // find player to center on initially
+ if (!playeringame[pnum = consoleplayer])
+ for (pnum = 0; pnum < MAXPLAYERS; pnum++)
+ if (playeringame[pnum])
+ break;
+ plr = &players[pnum];
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+ m_x = plr->mo->x - m_w / 2;
+ m_y = plr->mo->y - m_h / 2;
+ AM_changeWindowLoc();
- // for saving & restoring
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
+ // for saving & restoring
+ old_m_x = m_x;
+ old_m_y = m_y;
+ old_m_w = m_w;
+ old_m_h = m_h;
- // load in the location of keys, if in baby mode
+ // load in the location of keys, if in baby mode
-// memset(KeyPoints, 0, sizeof(vertex_t)*3);
- if(gameskill == sk_baby)
- {
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { //not a mobj
- continue;
- }
- mo = (mobj_t *)think;
- }
- }
+// memset(KeyPoints, 0, sizeof(vertex_t)*3);
+ if (gameskill == sk_baby)
+ {
+ for (think = thinkercap.next; think != &thinkercap;
+ think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { //not a mobj
+ continue;
+ }
+ mo = (mobj_t *) think;
+ }
+ }
- // inform the status bar of the change
+ // inform the status bar of the change
//c ST_Responder(&st_notify);
}
void AM_loadPics(void)
{
- maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
+ maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
}
@@ -325,53 +345,55 @@
void AM_LevelInit(void)
{
- leveljuststarted = 0;
+ leveljuststarted = 0;
- f_x = f_y = 0;
- f_w = finit_width;
- f_h = finit_height;
- mapxstart = mapystart = 0;
+ f_x = f_y = 0;
+ f_w = finit_width;
+ f_h = finit_height;
+ mapxstart = mapystart = 0;
// AM_clearMarks();
- AM_findMinMaxBoundaries();
- scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
- if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_findMinMaxBoundaries();
+ scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7 * FRACUNIT));
+ if (scale_mtof > max_scale_mtof)
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
}
static boolean stopped = true;
-void AM_Stop (void)
+void AM_Stop(void)
{
- //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
+ //static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
// AM_unloadPics();
- automapactive = false;
+ automapactive = false;
// ST_Responder(&st_notify);
- stopped = true;
- BorderNeedRefresh = true;
+ stopped = true;
+ BorderNeedRefresh = true;
}
-void AM_Start (void)
+void AM_Start(void)
{
- static int lastlevel = -1, lastepisode = -1;
+ static int lastlevel = -1, lastepisode = -1;
- if (!stopped) AM_Stop();
- stopped = false;
- if(gamestate != GS_LEVEL)
- {
- return; // don't show automap if we aren't in a game!
- }
- if (lastlevel != gamemap || lastepisode != gameepisode)
- {
- AM_LevelInit();
- lastlevel = gamemap;
- lastepisode = gameepisode;
- }
- AM_initVariables();
- AM_loadPics();
+ if (!stopped)
+ AM_Stop();
+ stopped = false;
+ if (gamestate != GS_LEVEL)
+ {
+ return; // don't show automap if we aren't in a game!
+ }
+ if (lastlevel != gamemap || lastepisode != gameepisode)
+ {
+ AM_LevelInit();
+ lastlevel = gamemap;
+ lastepisode = gameepisode;
+ }
+ AM_initVariables();
+ AM_loadPics();
}
// set the window scale to the maximum size
@@ -378,9 +400,9 @@
void AM_minOutWindowScale(void)
{
- scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = min_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
// set the window scale to the minimum size
@@ -387,152 +409,169 @@
void AM_maxOutWindowScale(void)
{
- scale_mtof = max_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
+ scale_mtof = max_scale_mtof;
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ AM_activateNewScale();
}
-boolean AM_Responder (event_t *ev)
+boolean AM_Responder(event_t * ev)
{
- int rc;
- static int cheatstate=0;
- static int bigstate=0;
-
- rc = false;
- if (!automapactive)
- {
- if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
- && gamestate == GS_LEVEL)
- {
- AM_Start ();
- SB_state = -1;
- viewactive = false;
- rc = true;
- }
- }
- else if (ev->type == ev_keydown)
- {
- rc = true;
- switch(ev->data1)
- {
- case AM_PANRIGHTKEY: // pan right
- if (!followplayer) m_paninc.x = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANLEFTKEY: // pan left
- if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANUPKEY: // pan up
- if (!followplayer) m_paninc.y = FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_PANDOWNKEY: // pan down
- if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
- else rc = false;
- break;
- case AM_ZOOMOUTKEY: // zoom out
- mtof_zoommul = M_ZOOMOUT;
- ftom_zoommul = M_ZOOMIN;
- break;
- case AM_ZOOMINKEY: // zoom in
- mtof_zoommul = M_ZOOMIN;
- ftom_zoommul = M_ZOOMOUT;
- break;
- case AM_ENDKEY:
- bigstate = 0;
- viewactive = true;
- AM_Stop ();
- SB_state = -1;
- break;
- case AM_GOBIGKEY:
- bigstate = !bigstate;
- if (bigstate)
- {
- AM_saveScaleAndLoc();
- AM_minOutWindowScale();
- }
- else AM_restoreScaleAndLoc();
- break;
- case AM_FOLLOWKEY:
- followplayer = !followplayer;
- f_oldloc.x = MAXINT;
- P_SetMessage(plr,
- followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
- break;
- default:
- cheatstate=0;
- rc = false;
- }
+ int rc;
+ static int cheatstate = 0;
+ static int bigstate = 0;
- if(cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
- {
- ShowKillsCount++;
- if(ShowKillsCount == 5)
- {
- ShowKillsCount = 0;
- rc = false;
- ShowKills ^= 1;
- }
- }
- else
- {
- ShowKillsCount = 0;
- }
- }
- else if (ev->type == ev_keyup)
- {
- rc = false;
- switch (ev->data1)
- {
- case AM_PANRIGHTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANLEFTKEY:
- if (!followplayer) m_paninc.x = 0;
- break;
- case AM_PANUPKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_PANDOWNKEY:
- if (!followplayer) m_paninc.y = 0;
- break;
- case AM_ZOOMOUTKEY:
- case AM_ZOOMINKEY:
- mtof_zoommul = FRACUNIT;
- ftom_zoommul = FRACUNIT;
- break;
- }
- }
- return rc;
-}
+ rc = false;
+ if (!automapactive)
+ {
+ if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
+ && gamestate == GS_LEVEL)
+ {
+ AM_Start();
+ SB_state = -1;
+ viewactive = false;
+ rc = true;
+ }
+ }
+ else if (ev->type == ev_keydown)
+ {
+ rc = true;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY: // pan right
+ if (!followplayer)
+ m_paninc.x = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANLEFTKEY: // pan left
+ if (!followplayer)
+ m_paninc.x = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANUPKEY: // pan up
+ if (!followplayer)
+ m_paninc.y = FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_PANDOWNKEY: // pan down
+ if (!followplayer)
+ m_paninc.y = -FTOM(F_PANINC);
+ else
+ rc = false;
+ break;
+ case AM_ZOOMOUTKEY: // zoom out
+ mtof_zoommul = M_ZOOMOUT;
+ ftom_zoommul = M_ZOOMIN;
+ break;
+ case AM_ZOOMINKEY: // zoom in
+ mtof_zoommul = M_ZOOMIN;
+ ftom_zoommul = M_ZOOMOUT;
+ break;
+ case AM_ENDKEY:
+ bigstate = 0;
+ viewactive = true;
+ AM_Stop();
+ SB_state = -1;
+ break;
+ case AM_GOBIGKEY:
+ bigstate = !bigstate;
+ if (bigstate)
+ {
+ AM_saveScaleAndLoc();
+ AM_minOutWindowScale();
+ }
+ else
+ AM_restoreScaleAndLoc();
+ break;
+ case AM_FOLLOWKEY:
+ followplayer = !followplayer;
+ f_oldloc.x = MAXINT;
+ P_SetMessage(plr,
+ followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF,
+ true);
+ break;
+ default:
+ cheatstate = 0;
+ rc = false;
+ }
+ if (cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
+ {
+ ShowKillsCount++;
+ if (ShowKillsCount == 5)
+ {
+ ShowKillsCount = 0;
+ rc = false;
+ ShowKills ^= 1;
+ }
+ }
+ else
+ {
+ ShowKillsCount = 0;
+ }
+ }
+ else if (ev->type == ev_keyup)
+ {
+ rc = false;
+ switch (ev->data1)
+ {
+ case AM_PANRIGHTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANLEFTKEY:
+ if (!followplayer)
+ m_paninc.x = 0;
+ break;
+ case AM_PANUPKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_PANDOWNKEY:
+ if (!followplayer)
+ m_paninc.y = 0;
+ break;
+ case AM_ZOOMOUTKEY:
+ case AM_ZOOMINKEY:
+ mtof_zoommul = FRACUNIT;
+ ftom_zoommul = FRACUNIT;
+ break;
+ }
+ }
+ return rc;
+}
+
void AM_changeWindowScale(void)
{
- // Change the scaling multipliers
- scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
+ // Change the scaling multipliers
+ scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
+ scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- if (scale_mtof < min_scale_mtof) AM_minOutWindowScale();
- else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale();
- else AM_activateNewScale();
+ if (scale_mtof < min_scale_mtof)
+ AM_minOutWindowScale();
+ else if (scale_mtof > max_scale_mtof)
+ AM_maxOutWindowScale();
+ else
+ AM_activateNewScale();
}
void AM_doFollowPlayer(void)
{
- if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
- {
+ if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
+ {
// m_x = FTOM(MTOF(plr->mo->x - m_w/2));
// m_y = FTOM(MTOF(plr->mo->y - m_h/2));
// m_x = plr->mo->x - m_w/2;
// m_y = plr->mo->y - m_h/2;
- m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
- m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
+ m_x = FTOM(MTOF(plr->mo->x)) - m_w / 2;
+ m_y = FTOM(MTOF(plr->mo->y)) - m_h / 2;
+ m_x2 = m_x + m_w;
+ m_y2 = m_y + m_h;
- // do the parallax parchment scrolling.
+ // do the parallax parchment scrolling.
/*
dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point
dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y));
@@ -551,9 +590,9 @@
while(mapystart < 0)
mapystart += finit_height;
*/
- f_oldloc.x = plr->mo->x;
- f_oldloc.y = plr->mo->y;
- }
+ f_oldloc.x = plr->mo->x;
+ f_oldloc.y = plr->mo->y;
+ }
}
// Ripped out for Heretic
@@ -575,21 +614,25 @@
}
*/
-void AM_Ticker (void)
+void AM_Ticker(void)
{
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- amclock++;
+ amclock++;
- if (followplayer) AM_doFollowPlayer();
+ if (followplayer)
+ AM_doFollowPlayer();
- // Change the zoom if necessary
- if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();
+ // Change the zoom if necessary
+ if (ftom_zoommul != FRACUNIT)
+ AM_changeWindowScale();
- // Change x,y location
- if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
- // Update light level
+ // Change x,y location
+ if (m_paninc.x || m_paninc.y)
+ AM_changeWindowLoc();
+ // Update light level
// AM_updateLightLev();
}
@@ -596,59 +639,59 @@
void AM_clearFB(int color)
{
- int i, j;
- int dmapx;
- int dmapy;
+ int i, j;
+ int dmapx;
+ int dmapy;
- if(followplayer)
- {
- dmapx = (MTOF(plr->mo->x)-MTOF(oldplr.x)); //fixed point
- dmapy = (MTOF(oldplr.y)-MTOF(plr->mo->y));
+ if (followplayer)
+ {
+ dmapx = (MTOF(plr->mo->x) - MTOF(oldplr.x)); //fixed point
+ dmapy = (MTOF(oldplr.y) - MTOF(plr->mo->y));
- oldplr.x = plr->mo->x;
- oldplr.y = plr->mo->y;
-// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
-// dmapx=0; //goes into the automap.
- mapxstart += dmapx>>1;
- mapystart += dmapy>>1;
+ oldplr.x = plr->mo->x;
+ oldplr.y = plr->mo->y;
+// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
+// dmapx=0; //goes into the automap.
+ mapxstart += dmapx >> 1;
+ mapystart += dmapy >> 1;
- while(mapxstart >= finit_width)
- mapxstart -= finit_width;
- while(mapxstart < 0)
- mapxstart += finit_width;
- while(mapystart >= finit_height)
- mapystart -= finit_height;
- while(mapystart < 0)
- mapystart += finit_height;
- }
- else
- {
- mapxstart += (MTOF(m_paninc.x)>>1);
- mapystart -= (MTOF(m_paninc.y)>>1);
- if(mapxstart >= finit_width)
- mapxstart -= finit_width;
- if(mapxstart < 0)
- mapxstart += finit_width;
- if(mapystart >= finit_height)
- mapystart -= finit_height;
- if(mapystart < 0)
- mapystart += finit_height;
- }
+ while (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ while (mapxstart < 0)
+ mapxstart += finit_width;
+ while (mapystart >= finit_height)
+ mapystart -= finit_height;
+ while (mapystart < 0)
+ mapystart += finit_height;
+ }
+ else
+ {
+ mapxstart += (MTOF(m_paninc.x) >> 1);
+ mapystart -= (MTOF(m_paninc.y) >> 1);
+ if (mapxstart >= finit_width)
+ mapxstart -= finit_width;
+ if (mapxstart < 0)
+ mapxstart += finit_width;
+ if (mapystart >= finit_height)
+ mapystart -= finit_height;
+ if (mapystart < 0)
+ mapystart += finit_height;
+ }
+
+ //blit the automap background to the screen.
+ j = mapystart * finit_width;
+ for (i = 0; i < SCREENHEIGHT - SBARHEIGHT; i++)
+ {
+ memcpy(screen + i * finit_width, maplump + j + mapxstart,
+ finit_width - mapxstart);
+ memcpy(screen + i * finit_width + finit_width - mapxstart,
+ maplump + j, mapxstart);
+ j += finit_width;
+ if (j >= finit_height * finit_width)
+ j = 0;
+ }
- //blit the automap background to the screen.
- j=mapystart*finit_width;
- for(i = 0; i < SCREENHEIGHT-SBARHEIGHT; i++)
- {
- memcpy(screen+i*finit_width, maplump+j+mapxstart,
- finit_width-mapxstart);
- memcpy(screen+i*finit_width+finit_width-mapxstart, maplump+j,
- mapxstart);
- j += finit_width;
- if(j >= finit_height*finit_width)
- j=0;
- }
-
-// memcpy(screen, maplump, finit_width*finit_height);
+// memcpy(screen, maplump, finit_width*finit_height);
// memset(fb, color, f_w*f_h);
}
@@ -656,12 +699,13 @@
// faster reject and precalculated slopes. If I need the speed, will
// hash algorithm to the common cases.
-boolean AM_clipMline(mline_t *ml, fline_t *fl)
+boolean AM_clipMline(mline_t * ml, fline_t * fl)
{
- enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 };
- register outcode1 = 0, outcode2 = 0, outside;
- fpoint_t tmp;
- int dx, dy;
+ enum
+ { LEFT = 1, RIGHT = 2, BOTTOM = 4, TOP = 8 };
+ register outcode1 = 0, outcode2 = 0, outside;
+ fpoint_t tmp;
+ int dx, dy;
#define DOOUTCODE(oc, mx, my) \
(oc) = 0; \
@@ -670,157 +714,178 @@
if ((mx) < 0) (oc) |= LEFT; \
else if ((mx) >= f_w) (oc) |= RIGHT
- // do trivial rejects and outcodes
- if (ml->a.y > m_y2) outcode1 = TOP;
- else if (ml->a.y < m_y) outcode1 = BOTTOM;
- if (ml->b.y > m_y2) outcode2 = TOP;
- else if (ml->b.y < m_y) outcode2 = BOTTOM;
- if (outcode1 & outcode2) return false; // trivially outside
+ // do trivial rejects and outcodes
+ if (ml->a.y > m_y2)
+ outcode1 = TOP;
+ else if (ml->a.y < m_y)
+ outcode1 = BOTTOM;
+ if (ml->b.y > m_y2)
+ outcode2 = TOP;
+ else if (ml->b.y < m_y)
+ outcode2 = BOTTOM;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
- if (ml->a.x < m_x) outcode1 |= LEFT;
- else if (ml->a.x > m_x2) outcode1 |= RIGHT;
- if (ml->b.x < m_x) outcode2 |= LEFT;
- else if (ml->b.x > m_x2) outcode2 |= RIGHT;
- if (outcode1 & outcode2) return false; // trivially outside
+ if (ml->a.x < m_x)
+ outcode1 |= LEFT;
+ else if (ml->a.x > m_x2)
+ outcode1 |= RIGHT;
+ if (ml->b.x < m_x)
+ outcode2 |= LEFT;
+ else if (ml->b.x > m_x2)
+ outcode2 |= RIGHT;
+ if (outcode1 & outcode2)
+ return false; // trivially outside
- // transform to frame-buffer coordinates.
- fl->a.x = CXMTOF(ml->a.x);
- fl->a.y = CYMTOF(ml->a.y);
- fl->b.x = CXMTOF(ml->b.x);
- fl->b.y = CYMTOF(ml->b.y);
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- if (outcode1 & outcode2) return false;
+ // transform to frame-buffer coordinates.
+ fl->a.x = CXMTOF(ml->a.x);
+ fl->a.y = CYMTOF(ml->a.y);
+ fl->b.x = CXMTOF(ml->b.x);
+ fl->b.y = CYMTOF(ml->b.y);
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ if (outcode1 & outcode2)
+ return false;
- while (outcode1 | outcode2)
- {
- // may be partially inside box
- // find an outside point
- if (outcode1) outside = outcode1;
- else outside = outcode2;
- // clip to each side
- if (outside & TOP)
+ while (outcode1 | outcode2)
{
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
- tmp.y = 0;
+ // may be partially inside box
+ // find an outside point
+ if (outcode1)
+ outside = outcode1;
+ else
+ outside = outcode2;
+ // clip to each side
+ if (outside & TOP)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y)) / dy;
+ tmp.y = 0;
+ }
+ else if (outside & BOTTOM)
+ {
+ dy = fl->a.y - fl->b.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.x = fl->a.x + (dx * (fl->a.y - f_h)) / dy;
+ tmp.y = f_h - 1;
+ }
+ else if (outside & RIGHT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (f_w - 1 - fl->a.x)) / dx;
+ tmp.x = f_w - 1;
+ }
+ else if (outside & LEFT)
+ {
+ dy = fl->b.y - fl->a.y;
+ dx = fl->b.x - fl->a.x;
+ tmp.y = fl->a.y + (dy * (-fl->a.x)) / dx;
+ tmp.x = 0;
+ }
+ if (outside == outcode1)
+ {
+ fl->a = tmp;
+ DOOUTCODE(outcode1, fl->a.x, fl->a.y);
+ }
+ else
+ {
+ fl->b = tmp;
+ DOOUTCODE(outcode2, fl->b.x, fl->b.y);
+ }
+ if (outcode1 & outcode2)
+ return false; // trivially outside
}
- else if (outside & BOTTOM)
- {
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
- tmp.y = f_h-1;
- }
- else if (outside & RIGHT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
- tmp.x = f_w-1;
- }
- else if (outside & LEFT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
- tmp.x = 0;
- }
- if (outside == outcode1)
- {
- fl->a = tmp;
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- } else {
- fl->b = tmp;
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- }
- if (outcode1 & outcode2) return false; // trivially outside
- }
- return true;
+ return true;
}
+
#undef DOOUTCODE
// Classic Bresenham w/ whatever optimizations I need for speed
-void AM_drawFline(fline_t *fl, int color)
+void AM_drawFline(fline_t * fl, int color)
{
- register int x, y, dx, dy, sx, sy, ax, ay, d;
- //static fuck = 0;
+ register int x, y, dx, dy, sx, sy, ax, ay, d;
+ //static fuck = 0;
- switch(color)
- {
- case WALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[0][0], 8, 3);
- break;
- case FDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[1][0], 8, 3);
- break;
- case CDWALLCOLORS:
- DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
- &antialias[2][0], 8, 3);
- break;
- default:
- {
- // For debugging only
- if ( fl->a.x < 0 || fl->a.x >= f_w
- || fl->a.y < 0 || fl->a.y >= f_h
- || fl->b.x < 0 || fl->b.x >= f_w
- || fl->b.y < 0 || fl->b.y >= f_h)
- {
- //fprintf(stderr, "fuck %d \r", fuck++);
- return;
- }
+ switch (color)
+ {
+ case WALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[0][0], 8, 3);
+ break;
+ case FDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[1][0], 8, 3);
+ break;
+ case CDWALLCOLORS:
+ DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
+ &antialias[2][0], 8, 3);
+ break;
+ default:
+ {
+ // For debugging only
+ if (fl->a.x < 0 || fl->a.x >= f_w
+ || fl->a.y < 0 || fl->a.y >= f_h
+ || fl->b.x < 0 || fl->b.x >= f_w
+ || fl->b.y < 0 || fl->b.y >= f_h)
+ {
+ //fprintf(stderr, "fuck %d \r", fuck++);
+ return;
+ }
- #define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
+#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
- dx = fl->b.x - fl->a.x;
- ax = 2 * (dx<0 ? -dx : dx);
- sx = dx<0 ? -1 : 1;
+ dx = fl->b.x - fl->a.x;
+ ax = 2 * (dx < 0 ? -dx : dx);
+ sx = dx < 0 ? -1 : 1;
- dy = fl->b.y - fl->a.y;
- ay = 2 * (dy<0 ? -dy : dy);
- sy = dy<0 ? -1 : 1;
+ dy = fl->b.y - fl->a.y;
+ ay = 2 * (dy < 0 ? -dy : dy);
+ sy = dy < 0 ? -1 : 1;
- x = fl->a.x;
- y = fl->a.y;
+ x = fl->a.x;
+ y = fl->a.y;
- if (ax > ay)
- {
- d = ay - ax/2;
- while (1)
- {
- DOT(x,y,color);
- if (x == fl->b.x) return;
- if (d>=0)
- {
- y += sy;
- d -= ax;
- }
- x += sx;
- d += ay;
- }
- } else {
- d = ax - ay/2;
- while (1)
- {
- DOT(x, y, color);
- if (y == fl->b.y) return;
- if (d >= 0)
- {
- x += sx;
- d -= ay;
- }
- y += sy;
- d += ax;
- }
- }
- }
- }
-}
+ if (ax > ay)
+ {
+ d = ay - ax / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (x == fl->b.x)
+ return;
+ if (d >= 0)
+ {
+ y += sy;
+ d -= ax;
+ }
+ x += sx;
+ d += ay;
+ }
+ }
+ else
+ {
+ d = ax - ay / 2;
+ while (1)
+ {
+ DOT(x, y, color);
+ if (y == fl->b.y)
+ return;
+ if (d >= 0)
+ {
+ x += sx;
+ d -= ay;
+ }
+ y += sy;
+ d += ax;
+ }
+ }
+ }
+ }
+}
/* Wu antialiased line drawer.
* (X0,Y0),(X1,Y1) = line to draw
@@ -831,366 +896,403 @@
* IntensityBits = log base 2 of NumLevels; the # of bits used to describe
* the intensity of the drawing color. 2**IntensityBits==NumLevels
*/
-void PUTDOT(short xx,short yy,byte *cc, byte *cm)
+void PUTDOT(short xx, short yy, byte * cc, byte * cm)
{
- static int oldyy;
- static int oldyyshifted;
- byte *oldcc=cc;
+ static int oldyy;
+ static int oldyyshifted;
+ byte *oldcc = cc;
- if(xx < 32)
- cc += 7-(xx>>2);
- else if(xx > (finit_width - 32))
- cc += 7-((finit_width-xx) >> 2);
-// if(cc==oldcc) //make sure that we don't double fade the corners.
-// {
- if(yy < 32)
- cc += 7-(yy>>2);
- else if(yy > (finit_height - 32))
- cc += 7-((finit_height-yy) >> 2);
-// }
- if(cc > cm && cm != NULL)
- {
- cc = cm;
- }
- else if(cc > oldcc+6) // don't let the color escape from the fade table...
- {
- cc=oldcc+6;
- }
- if(yy == oldyy+1)
- {
- oldyy++;
- oldyyshifted += 320;
- }
- else if(yy == oldyy-1)
- {
- oldyy--;
- oldyyshifted -= 320;
- }
- else if(yy != oldyy)
- {
- oldyy = yy;
- oldyyshifted = yy*320;
- }
- fb[oldyyshifted+xx] = *(cc);
-// fb[(yy)*f_w+(xx)]=*(cc);
+ if (xx < 32)
+ cc += 7 - (xx >> 2);
+ else if (xx > (finit_width - 32))
+ cc += 7 - ((finit_width - xx) >> 2);
+// if(cc==oldcc) //make sure that we don't double fade the corners.
+// {
+ if (yy < 32)
+ cc += 7 - (yy >> 2);
+ else if (yy > (finit_height - 32))
+ cc += 7 - ((finit_height - yy) >> 2);
+// }
+ if (cc > cm && cm != NULL)
+ {
+ cc = cm;
+ }
+ else if (cc > oldcc + 6) // don't let the color escape from the fade table...
+ {
+ cc = oldcc + 6;
+ }
+ if (yy == oldyy + 1)
+ {
+ oldyy++;
+ oldyyshifted += 320;
+ }
+ else if (yy == oldyy - 1)
+ {
+ oldyy--;
+ oldyyshifted -= 320;
+ }
+ else if (yy != oldyy)
+ {
+ oldyy = yy;
+ oldyyshifted = yy * 320;
+ }
+ fb[oldyyshifted + xx] = *(cc);
+// fb[(yy)*f_w+(xx)]=*(cc);
}
-void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
- int NumLevels, unsigned short IntensityBits)
+void DrawWuLine(int X0, int Y0, int X1, int Y1, byte * BaseColor,
+ int NumLevels, unsigned short IntensityBits)
{
- unsigned short IntensityShift, ErrorAdj, ErrorAcc;
- unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
- short DeltaX, DeltaY, Temp, XDir;
+ unsigned short IntensityShift, ErrorAdj, ErrorAcc;
+ unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
+ short DeltaX, DeltaY, Temp, XDir;
- /* Make sure the line runs top to bottom */
- if (Y0 > Y1) {
- Temp = Y0; Y0 = Y1; Y1 = Temp;
- Temp = X0; X0 = X1; X1 = Temp;
- }
- /* Draw the initial pixel, which is always exactly intersected by
- the line and so needs no weighting */
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ /* Make sure the line runs top to bottom */
+ if (Y0 > Y1)
+ {
+ Temp = Y0;
+ Y0 = Y1;
+ Y1 = Temp;
+ Temp = X0;
+ X0 = X1;
+ X1 = Temp;
+ }
+ /* Draw the initial pixel, which is always exactly intersected by
+ the line and so needs no weighting */
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
- if ((DeltaX = X1 - X0) >= 0) {
- XDir = 1;
- } else {
- XDir = -1;
- DeltaX = -DeltaX; /* make DeltaX positive */
- }
- /* Special-case horizontal, vertical, and diagonal lines, which
- require no weighting because they go right through the center of
- every pixel */
- if ((DeltaY = Y1 - Y0) == 0) {
- /* Horizontal line */
- while (DeltaX-- != 0) {
- X0 += XDir;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- }
- return;
- }
- if (DeltaX == 0) {
- /* Vertical line */
- do {
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- //diagonal line.
- if (DeltaX == DeltaY) {
- do {
- X0 += XDir;
- Y0++;
- PUTDOT(X0, Y0, &BaseColor[0], NULL);
- } while (--DeltaY != 0);
- return;
- }
- /* Line is not horizontal, diagonal, or vertical */
- ErrorAcc = 0; /* initialize the line error accumulator to 0 */
- /* # of bits by which to shift ErrorAcc to get intensity level */
- IntensityShift = 16 - IntensityBits;
- /* Mask used to flip all bits in an intensity weighting, producing the
- result (1 - intensity weighting) */
- WeightingComplementMask = NumLevels - 1;
- /* Is this an X-major or Y-major line? */
- if (DeltaY > DeltaX) {
- /* Y-major line; calculate 16-bit fixed-point fractional part of a
- pixel that X advances each time Y advances 1 pixel, truncating the
- result so that we won't overrun the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
- /* Draw all pixels other than the first and last */
- while (--DeltaY) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the X coord */
+ if ((DeltaX = X1 - X0) >= 0)
+ {
+ XDir = 1;
+ }
+ else
+ {
+ XDir = -1;
+ DeltaX = -DeltaX; /* make DeltaX positive */
+ }
+ /* Special-case horizontal, vertical, and diagonal lines, which
+ require no weighting because they go right through the center of
+ every pixel */
+ if ((DeltaY = Y1 - Y0) == 0)
+ {
+ /* Horizontal line */
+ while (DeltaX-- != 0)
+ {
X0 += XDir;
- }
- Y0++; /* Y-major, so always advance Y */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0 + XDir, Y0,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
- return;
- }
- /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
- pixel that Y advances each time X advances 1 pixel, truncating the
- result to avoid overrunning the endpoint along the X axis */
- ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
- /* Draw all pixels other than the first and last */
- while (--DeltaX) {
- ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
- ErrorAcc += ErrorAdj; /* calculate error for next pixel */
- if (ErrorAcc <= ErrorAccTemp) {
- /* The error accumulator turned over, so advance the Y coord */
- Y0++;
- }
- X0 += XDir; /* X-major, so always advance X */
- /* The IntensityBits most significant bits of ErrorAcc give us the
- intensity weighting for this pixel, and the complement of the
- weighting for the paired pixel */
- Weighting = ErrorAcc >> IntensityShift;
- PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
- PUTDOT(X0, Y0 + 1,
- &BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ return;
+ }
+ if (DeltaX == 0)
+ {
+ /* Vertical line */
+ do
+ {
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ //diagonal line.
+ if (DeltaX == DeltaY)
+ {
+ do
+ {
+ X0 += XDir;
+ Y0++;
+ PUTDOT(X0, Y0, &BaseColor[0], NULL);
+ }
+ while (--DeltaY != 0);
+ return;
+ }
+ /* Line is not horizontal, diagonal, or vertical */
+ ErrorAcc = 0; /* initialize the line error accumulator to 0 */
+ /* # of bits by which to shift ErrorAcc to get intensity level */
+ IntensityShift = 16 - IntensityBits;
+ /* Mask used to flip all bits in an intensity weighting, producing the
+ result (1 - intensity weighting) */
+ WeightingComplementMask = NumLevels - 1;
+ /* Is this an X-major or Y-major line? */
+ if (DeltaY > DeltaX)
+ {
+ /* Y-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that X advances each time Y advances 1 pixel, truncating the
+ result so that we won't overrun the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaY)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the X coord */
+ X0 += XDir;
+ }
+ Y0++; /* Y-major, so always advance Y */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0 + XDir, Y0,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ return;
+ }
+ /* It's an X-major line; calculate 16-bit fixed-point fractional part of a
+ pixel that Y advances each time X advances 1 pixel, truncating the
+ result to avoid overrunning the endpoint along the X axis */
+ ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
+ /* Draw all pixels other than the first and last */
+ while (--DeltaX)
+ {
+ ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
+ ErrorAcc += ErrorAdj; /* calculate error for next pixel */
+ if (ErrorAcc <= ErrorAccTemp)
+ {
+ /* The error accumulator turned over, so advance the Y coord */
+ Y0++;
+ }
+ X0 += XDir; /* X-major, so always advance X */
+ /* The IntensityBits most significant bits of ErrorAcc give us the
+ intensity weighting for this pixel, and the complement of the
+ weighting for the paired pixel */
+ Weighting = ErrorAcc >> IntensityShift;
+ PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
+ PUTDOT(X0, Y0 + 1,
+ &BaseColor[(Weighting ^ WeightingComplementMask)],
+ &BaseColor[7]);
- }
- /* Draw the final pixel, which is always exactly intersected by the line
- and so needs no weighting */
- PUTDOT(X1, Y1, &BaseColor[0], NULL);
+ }
+ /* Draw the final pixel, which is always exactly intersected by the line
+ and so needs no weighting */
+ PUTDOT(X1, Y1, &BaseColor[0], NULL);
}
-void AM_drawMline(mline_t *ml, int color)
+void AM_drawMline(mline_t * ml, int color)
{
- static fline_t fl;
+ static fline_t fl;
- if (AM_clipMline(ml, &fl))
- AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
+ if (AM_clipMline(ml, &fl))
+ AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
}
void AM_drawGrid(int color)
{
- fixed_t x, y;
- fixed_t start, end;
- mline_t ml;
+ fixed_t x, y;
+ fixed_t start, end;
+ mline_t ml;
- // Figure out start of vertical gridlines
- start = m_x;
- if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_x + m_w;
+ // Figure out start of vertical gridlines
+ start = m_x;
+ if ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgx) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_x + m_w;
- // draw vertical gridlines
- ml.a.y = m_y;
- ml.b.y = m_y+m_h;
- for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.x = x;
- ml.b.x = x;
- AM_drawMline(&ml, color);
- }
+ // draw vertical gridlines
+ ml.a.y = m_y;
+ ml.b.y = m_y + m_h;
+ for (x = start; x < end; x += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.x = x;
+ ml.b.x = x;
+ AM_drawMline(&ml, color);
+ }
- // Figure out start of horizontal gridlines
- start = m_y;
- if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_y + m_h;
+ // Figure out start of horizontal gridlines
+ start = m_y;
+ if ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS))
+ start += (MAPBLOCKUNITS << FRACBITS)
+ - ((start - bmaporgy) % (MAPBLOCKUNITS << FRACBITS));
+ end = m_y + m_h;
- // draw horizontal gridlines
- ml.a.x = m_x;
- ml.b.x = m_x + m_w;
- for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.y = y;
- ml.b.y = y;
- AM_drawMline(&ml, color);
- }
+ // draw horizontal gridlines
+ ml.a.x = m_x;
+ ml.b.x = m_x + m_w;
+ for (y = start; y < end; y += (MAPBLOCKUNITS << FRACBITS))
+ {
+ ml.a.y = y;
+ ml.b.y = y;
+ AM_drawMline(&ml, color);
+ }
}
void AM_drawWalls(void)
{
- int i;
- static mline_t l;
+ int i;
+ static mline_t l;
- for (i=0;i<numlines;i++)
- {
- l.a.x = lines[i].v1->x;
- l.a.y = lines[i].v1->y;
- l.b.x = lines[i].v2->x;
- l.b.y = lines[i].v2->y;
- if (cheating || (lines[i].flags & ML_MAPPED))
+ for (i = 0; i < numlines; i++)
{
- if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
- continue;
- if (!lines[i].backsector)
- {
- AM_drawMline(&l, WALLCOLORS+lightlev);
- } else {
- if (lines[i].flags & ML_SECRET) // secret door
- {
- if (cheating) AM_drawMline(&l, 0);
- else AM_drawMline(&l, WALLCOLORS+lightlev);
- }
- else if(lines[i].special == 13 || lines[i].special == 83)
- { // Locked door line -- all locked doors are greed
- AM_drawMline(&l, GREENKEY);
- }
- else if(lines[i].special == 70 || lines[i].special == 71)
- { // intra-level teleports are blue
- AM_drawMline(&l, BLUEKEY);
- }
- else if(lines[i].special == 74 || lines[i].special == 75)
- { // inter-level teleport/game-winning exit -- both are red
- AM_drawMline(&l, BLOODRED);
- }
- else if (lines[i].backsector->floorheight
- != lines[i].frontsector->floorheight) {
- AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
- } else if (lines[i].backsector->ceilingheight
- != lines[i].frontsector->ceilingheight) {
- AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
- } else if (cheating) {
- AM_drawMline(&l, TSWALLCOLORS+lightlev);
- }
- }
- } else if (plr->powers[pw_allmap])
- {
- if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
+ l.a.x = lines[i].v1->x;
+ l.a.y = lines[i].v1->y;
+ l.b.x = lines[i].v2->x;
+ l.b.y = lines[i].v2->y;
+ if (cheating || (lines[i].flags & ML_MAPPED))
+ {
+ if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
+ continue;
+ if (!lines[i].backsector)
+ {
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else
+ {
+ if (lines[i].flags & ML_SECRET) // secret door
+ {
+ if (cheating)
+ AM_drawMline(&l, 0);
+ else
+ AM_drawMline(&l, WALLCOLORS + lightlev);
+ }
+ else if (lines[i].special == 13 || lines[i].special == 83)
+ { // Locked door line -- all locked doors are greed
+ AM_drawMline(&l, GREENKEY);
+ }
+ else if (lines[i].special == 70 || lines[i].special == 71)
+ { // intra-level teleports are blue
+ AM_drawMline(&l, BLUEKEY);
+ }
+ else if (lines[i].special == 74 || lines[i].special == 75)
+ { // inter-level teleport/game-winning exit -- both are red
+ AM_drawMline(&l, BLOODRED);
+ }
+ else if (lines[i].backsector->floorheight
+ != lines[i].frontsector->floorheight)
+ {
+ AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
+ }
+ else if (lines[i].backsector->ceilingheight
+ != lines[i].frontsector->ceilingheight)
+ {
+ AM_drawMline(&l, CDWALLCOLORS + lightlev); // ceiling level change
+ }
+ else if (cheating)
+ {
+ AM_drawMline(&l, TSWALLCOLORS + lightlev);
+ }
+ }
+ }
+ else if (plr->powers[pw_allmap])
+ {
+ if (!(lines[i].flags & LINE_NEVERSEE))
+ AM_drawMline(&l, GRAYS + 3);
+ }
}
- }
}
-void AM_rotate(fixed_t *x, fixed_t *y, angle_t a)
+void AM_rotate(fixed_t * x, fixed_t * y, angle_t a)
{
- fixed_t tmpx;
+ fixed_t tmpx;
- tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
- - FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
- *y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
- + FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
- *x = tmpx;
+ tmpx = FixedMul(*x, finecosine[a >> ANGLETOFINESHIFT])
+ - FixedMul(*y, finesine[a >> ANGLETOFINESHIFT]);
+ *y = FixedMul(*x, finesine[a >> ANGLETOFINESHIFT])
+ + FixedMul(*y, finecosine[a >> ANGLETOFINESHIFT]);
+ *x = tmpx;
}
-void AM_drawLineCharacter(mline_t *lineguy, int lineguylines, fixed_t scale,
- angle_t angle, int color, fixed_t x, fixed_t y)
+void AM_drawLineCharacter(mline_t * lineguy, int lineguylines, fixed_t scale,
+ angle_t angle, int color, fixed_t x, fixed_t y)
{
- int i;
- mline_t l;
+ int i;
+ mline_t l;
- for (i=0;i<lineguylines;i++)
- {
- l.a.x = lineguy[i].a.x;
- l.a.y = lineguy[i].a.y;
- if (scale)
+ for (i = 0; i < lineguylines; i++)
{
- l.a.x = FixedMul(scale, l.a.x);
- l.a.y = FixedMul(scale, l.a.y);
- }
- if (angle) AM_rotate(&l.a.x, &l.a.y, angle);
- l.a.x += x;
- l.a.y += y;
+ l.a.x = lineguy[i].a.x;
+ l.a.y = lineguy[i].a.y;
+ if (scale)
+ {
+ l.a.x = FixedMul(scale, l.a.x);
+ l.a.y = FixedMul(scale, l.a.y);
+ }
+ if (angle)
+ AM_rotate(&l.a.x, &l.a.y, angle);
+ l.a.x += x;
+ l.a.y += y;
- l.b.x = lineguy[i].b.x;
- l.b.y = lineguy[i].b.y;
- if (scale)
- {
- l.b.x = FixedMul(scale, l.b.x);
- l.b.y = FixedMul(scale, l.b.y);
- }
- if (angle) AM_rotate(&l.b.x, &l.b.y, angle);
- l.b.x += x;
- l.b.y += y;
+ l.b.x = lineguy[i].b.x;
+ l.b.y = lineguy[i].b.y;
+ if (scale)
+ {
+ l.b.x = FixedMul(scale, l.b.x);
+ l.b.y = FixedMul(scale, l.b.y);
+ }
+ if (angle)
+ AM_rotate(&l.b.x, &l.b.y, angle);
+ l.b.x += x;
+ l.b.y += y;
- AM_drawMline(&l, color);
- }
+ AM_drawMline(&l, color);
+ }
}
void AM_drawPlayers(void)
{
- int i;
- player_t *p;
- static int their_colors[] =
- {
- AM_PLR1_COLOR,
- AM_PLR2_COLOR,
- AM_PLR3_COLOR,
- AM_PLR4_COLOR,
- AM_PLR5_COLOR,
- AM_PLR6_COLOR,
- AM_PLR7_COLOR,
- AM_PLR8_COLOR
- };
- int their_color = -1;
- int color;
+ int i;
+ player_t *p;
+ static int their_colors[] = {
+ AM_PLR1_COLOR,
+ AM_PLR2_COLOR,
+ AM_PLR3_COLOR,
+ AM_PLR4_COLOR,
+ AM_PLR5_COLOR,
+ AM_PLR6_COLOR,
+ AM_PLR7_COLOR,
+ AM_PLR8_COLOR
+ };
+ int their_color = -1;
+ int color;
- if(!netgame)
- {
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
- WHITE, plr->mo->x, plr->mo->y);
- return;
- }
+ if (!netgame)
+ {
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
+ WHITE, plr->mo->x, plr->mo->y);
+ return;
+ }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- their_color++;
- p = &players[i];
- if(deathmatch && !singledemo && p != plr)
- {
- continue;
- }
- if (!playeringame[i]) continue;
- color = their_colors[their_color];
- AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
- color, p->mo->x, p->mo->y);
- }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ their_color++;
+ p = &players[i];
+ if (deathmatch && !singledemo && p != plr)
+ {
+ continue;
+ }
+ if (!playeringame[i])
+ continue;
+ color = their_colors[their_color];
+ AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
+ color, p->mo->x, p->mo->y);
+ }
}
void AM_drawThings(int colors, int colorrange)
{
- int i;
- mobj_t *t;
+ int i;
+ mobj_t *t;
- for (i=0;i<numsectors;i++)
- {
- t = sectors[i].thinglist;
- while (t)
+ for (i = 0; i < numsectors; i++)
{
- AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
- 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
- t = t->snext;
+ t = sectors[i].thinglist;
+ while (t)
+ {
+ AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
+ 16 << FRACBITS, t->angle, colors + lightlev,
+ t->x, t->y);
+ t = t->snext;
+ }
}
- }
}
/*
@@ -1240,28 +1342,31 @@
}
*/
-void AM_Drawer (void)
+void AM_Drawer(void)
{
- if (!automapactive) return;
+ if (!automapactive)
+ return;
- UpdateState |= I_FULLSCRN;
- AM_clearFB(BACKGROUND);
- if (grid) AM_drawGrid(GRIDCOLORS);
- AM_drawWalls();
- AM_drawPlayers();
- DrawWorldTimer();
+ UpdateState |= I_FULLSCRN;
+ AM_clearFB(BACKGROUND);
+ if (grid)
+ AM_drawGrid(GRIDCOLORS);
+ AM_drawWalls();
+ AM_drawPlayers();
+ DrawWorldTimer();
- if (cheating==2) AM_drawThings(THINGCOLORS, THINGRANGE);
+ if (cheating == 2)
+ AM_drawThings(THINGCOLORS, THINGRANGE);
// AM_drawCrosshair(XHAIRCOLORS);
// AM_drawMarks();
-// if(gameskill == sk_baby) AM_drawkeys();
+// if(gameskill == sk_baby) AM_drawkeys();
- MN_DrTextA(P_GetMapName(gamemap), 38, 144);
- if(ShowKills && netgame && deathmatch)
- {
- AM_DrawDeathmatchStats();
- }
+ MN_DrTextA(P_GetMapName(gamemap), 38, 144);
+ if (ShowKills && netgame && deathmatch)
+ {
+ AM_DrawDeathmatchStats();
+ }
// I_Update();
// V_MarkRect(f_x, f_y, f_w, f_h);
@@ -1275,81 +1380,80 @@
// 8-player note: Proper player color names here, too
-char *PlayerColorText[MAXPLAYERS] =
-{
- "BLUE:",
- "RED:",
- "YELLOW:",
- "GREEN:",
- "JADE:",
- "WHITE:",
- "HAZEL:",
- "PURPLE:"
+char *PlayerColorText[MAXPLAYERS] = {
+ "BLUE:",
+ "RED:",
+ "YELLOW:",
+ "GREEN:",
+ "JADE:",
+ "WHITE:",
+ "HAZEL:",
+ "PURPLE:"
};
void AM_DrawDeathmatchStats(void)
{
- int i, j, k, m;
- int fragCount[MAXPLAYERS];
- int order[MAXPLAYERS];
- char textBuffer[80];
- int yPosition;
+ int i, j, k, m;
+ int fragCount[MAXPLAYERS];
+ int order[MAXPLAYERS];
+ char textBuffer[80];
+ int yPosition;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- fragCount[i] = 0;
- order[i] = -1;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- else
- {
- for(j = 0; j < MAXPLAYERS; j++)
- {
- if(playeringame[j])
- {
- fragCount[i] += players[i].frags[j];
- }
- }
- for(k = 0; k < MAXPLAYERS; k++)
- {
- if(order[k] == -1)
- {
- order[k] = i;
- break;
- }
- else if(fragCount[i] > fragCount[order[k]])
- {
- for(m = MAXPLAYERS-1; m > k; m--)
- {
- order[m] = order[m-1];
- }
- order[k] = i;
- break;
- }
- }
- }
- }
- yPosition = 15;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[order[i]])
- {
- continue;
- }
- else
- {
- MN_DrTextA(PlayerColorText[order[i]], 8, yPosition);
- sprintf(textBuffer, "%d", fragCount[order[i]]);
- MN_DrTextA(textBuffer, 80, yPosition);
- yPosition += 10;
- }
- }
-}
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ fragCount[i] = 0;
+ order[i] = -1;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ else
+ {
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ fragCount[i] += players[i].frags[j];
+ }
+ }
+ for (k = 0; k < MAXPLAYERS; k++)
+ {
+ if (order[k] == -1)
+ {
+ order[k] = i;
+ break;
+ }
+ else if (fragCount[i] > fragCount[order[k]])
+ {
+ for (m = MAXPLAYERS - 1; m > k; m--)
+ {
+ order[m] = order[m - 1];
+ }
+ order[k] = i;
+ break;
+ }
+ }
+ }
+ }
+ yPosition = 15;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[order[i]])
+ {
+ continue;
+ }
+ else
+ {
+ MN_DrTextA(PlayerColorText[order[i]], 8, yPosition);
+ sprintf(textBuffer, "%d", fragCount[order[i]]);
+ MN_DrTextA(textBuffer, 80, yPosition);
+ yPosition += 10;
+ }
+ }
+}
//===========================================================================
//
@@ -1359,42 +1463,42 @@
static void DrawWorldTimer(void)
{
- int days;
- int hours;
- int minutes;
- int seconds;
- int worldTimer;
- char timeBuffer[15];
- char dayBuffer[20];
+ int days;
+ int hours;
+ int minutes;
+ int seconds;
+ int worldTimer;
+ char timeBuffer[15];
+ char dayBuffer[20];
- worldTimer = players[consoleplayer].worldTimer;
+ worldTimer = players[consoleplayer].worldTimer;
- worldTimer /= 35;
- days = worldTimer/86400;
- worldTimer -= days*86400;
- hours = worldTimer/3600;
- worldTimer -= hours*3600;
- minutes = worldTimer/60;
- worldTimer -= minutes*60;
- seconds = worldTimer;
+ worldTimer /= 35;
+ days = worldTimer / 86400;
+ worldTimer -= days * 86400;
+ hours = worldTimer / 3600;
+ worldTimer -= hours * 3600;
+ minutes = worldTimer / 60;
+ worldTimer -= minutes * 60;
+ seconds = worldTimer;
- sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes,seconds);
- MN_DrTextA(timeBuffer, 240, 8);
+ sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes, seconds);
+ MN_DrTextA(timeBuffer, 240, 8);
- if (days)
- {
- if (days==1)
- {
- sprintf(dayBuffer, "%.2d DAY", days);
- }
- else
- {
- sprintf(dayBuffer, "%.2d DAYS", days);
- }
- MN_DrTextA(dayBuffer, 240, 20);
- if (days >= 5)
- {
- MN_DrTextA("YOU FREAK!!!", 230, 35);
- }
- }
+ if (days)
+ {
+ if (days == 1)
+ {
+ sprintf(dayBuffer, "%.2d DAY", days);
+ }
+ else
+ {
+ sprintf(dayBuffer, "%.2d DAYS", days);
+ }
+ MN_DrTextA(dayBuffer, 240, 20);
+ if (days >= 5)
+ {
+ MN_DrTextA("YOU FREAK!!!", 230, 35);
+ }
+ }
}
--- a/src/hexen/am_map.h
+++ b/src/hexen/am_map.h
@@ -1,143 +1,155 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** am_map.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: am_map.h,v $
-//** $Revision: 1.3 $
-//** $Date: 95/12/31 19:47:21 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
-#ifndef __AMMAP_H__
-#define __AMMAP_H__
-
-#pragma once
-
-// For use if I do walls with outsides/insides
-#define REDS 12*8
-#define REDRANGE 1//16
-#define BLUES (256-4*16+8)
-#define BLUERANGE 1//8
-#define GREENS (33*8)
-#define GREENRANGE 1//16
-#define GRAYS (5*8)
-#define GRAYSRANGE 1//16
-#define BROWNS (14*8)
-#define BROWNRANGE 1//16
-#define YELLOWS 10*8
-#define YELLOWRANGE 1
-#define BLACK 0
-#define WHITE 4*8
-#define PARCH 13*8-1
-#define BLOODRED 177
+#ifndef __AMMAP_H__
+#define __AMMAP_H__
+
+#pragma once
+
+// For use if I do walls with outsides/insides
+#define REDS 12*8
+#define REDRANGE 1 //16
+#define BLUES (256-4*16+8)
+#define BLUERANGE 1 //8
+#define GREENS (33*8)
+#define GREENRANGE 1 //16
+#define GRAYS (5*8)
+#define GRAYSRANGE 1 //16
+#define BROWNS (14*8)
+#define BROWNRANGE 1 //16
+#define YELLOWS 10*8
+#define YELLOWRANGE 1
+#define BLACK 0
+#define WHITE 4*8
+#define PARCH 13*8-1
+#define BLOODRED 177
#define BLUEKEY 157
#define YELLOWKEY 137
#define GREENKEY 198
-// Automap colors
+// Automap colors
-#define AM_PLR1_COLOR 157 // Blue
-#define AM_PLR2_COLOR 177 // Red
-#define AM_PLR3_COLOR 137 // Yellow
-#define AM_PLR4_COLOR 198 // Green
-#define AM_PLR5_COLOR 215 // Jade
-#define AM_PLR6_COLOR 32 // White
-#define AM_PLR7_COLOR 106 // Hazel
-#define AM_PLR8_COLOR 234 // Purple
+#define AM_PLR1_COLOR 157 // Blue
+#define AM_PLR2_COLOR 177 // Red
+#define AM_PLR3_COLOR 137 // Yellow
+#define AM_PLR4_COLOR 198 // Green
+#define AM_PLR5_COLOR 215 // Jade
+#define AM_PLR6_COLOR 32 // White
+#define AM_PLR7_COLOR 106 // Hazel
+#define AM_PLR8_COLOR 234 // Purple
-#define BACKGROUND PARCH
-#define YOURCOLORS WHITE
-#define YOURRANGE 0
-#define WALLCOLORS REDS
-#define WALLRANGE REDRANGE
-#define TSWALLCOLORS GRAYS
-#define TSWALLRANGE GRAYSRANGE
-#define FDWALLCOLORS BROWNS
-#define FDWALLRANGE BROWNRANGE
-#define CDWALLCOLORS YELLOWS
-#define CDWALLRANGE YELLOWRANGE
-#define THINGCOLORS GREENS
-#define THINGRANGE GREENRANGE
-#define SECRETWALLCOLORS WALLCOLORS
-#define SECRETWALLRANGE WALLRANGE
-#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
-#define GRIDRANGE 0
-#define XHAIRCOLORS GRAYS
-
-// drawing stuff
-#define FB 0
+#define BACKGROUND PARCH
+#define YOURCOLORS WHITE
+#define YOURRANGE 0
+#define WALLCOLORS REDS
+#define WALLRANGE REDRANGE
+#define TSWALLCOLORS GRAYS
+#define TSWALLRANGE GRAYSRANGE
+#define FDWALLCOLORS BROWNS
+#define FDWALLRANGE BROWNRANGE
+#define CDWALLCOLORS YELLOWS
+#define CDWALLRANGE YELLOWRANGE
+#define THINGCOLORS GREENS
+#define THINGRANGE GREENRANGE
+#define SECRETWALLCOLORS WALLCOLORS
+#define SECRETWALLRANGE WALLRANGE
+#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
+#define GRIDRANGE 0
+#define XHAIRCOLORS GRAYS
+// drawing stuff
+#define FB 0
+
#define KEY_TAB 9
-#define AM_PANDOWNKEY KEY_DOWNARROW
-#define AM_PANUPKEY KEY_UPARROW
-#define AM_PANRIGHTKEY KEY_RIGHTARROW
-#define AM_PANLEFTKEY KEY_LEFTARROW
-//#define AM_PANDOWNKEY SC_DOWNARROW
-//#define AM_PANUPKEY SC_UPARROW
-//#define AM_PANRIGHTKEY SC_RIGHTARROW
-//#define AM_PANLEFTKEY SC_LEFTARROW
-
-#define AM_ZOOMINKEY '='
-//#define AM_ZOOMINKEY 13
-//#define AM_ZOOMOUTKEY 12
- #define AM_ZOOMOUTKEY '-'
-#define AM_STARTKEY KEY_TAB
-#define AM_ENDKEY KEY_TAB
-#define AM_GOBIGKEY '0'
-//#define AM_GOBIGKEY 11
-//#define AM_FOLLOWKEY 33
-//#define AM_GRIDKEY 34
-#define AM_FOLLOWKEY 'f'
-#define AM_GRIDKEY 'g'
-
-#define AM_NUMMARKPOINTS 10
-
-#define AM_MSGHEADER (('a'<<24)+('m'<<16))
-#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
-#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
-
-#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
-// how much the automap moves window per tic in frame-buffer coordinates
-#define F_PANINC 4 // moves 140 pixels in 1 second
-// how much zoom-in per tic
-#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
-// how much zoom-out per tic
-#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
-
-// translates between frame-buffer and map distances
-#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
-#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
-// translates between frame-buffer and map coordinates
-#define CXMTOF(x) (f_x + MTOF((x)-m_x))
-#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
-
-// the following is crap
-#define LINE_NEVERSEE ML_DONTDRAW
-
-typedef struct
-{
- int x, y;
-} fpoint_t;
-
-typedef struct
-{
- fpoint_t a, b;
-} fline_t;
-
-typedef vertex_t mpoint_t;
-
-typedef struct
-{
- mpoint_t a, b;
-} mline_t;
-
-typedef struct
-{
- fixed_t slp, islp;
-} islope_t;
-
-// extern int f_x, f_y, f_w, f_h;
-
-#endif
+#define AM_PANDOWNKEY KEY_DOWNARROW
+#define AM_PANUPKEY KEY_UPARROW
+#define AM_PANRIGHTKEY KEY_RIGHTARROW
+#define AM_PANLEFTKEY KEY_LEFTARROW
+//#define AM_PANDOWNKEY SC_DOWNARROW
+//#define AM_PANUPKEY SC_UPARROW
+//#define AM_PANRIGHTKEY SC_RIGHTARROW
+//#define AM_PANLEFTKEY SC_LEFTARROW
+
+#define AM_ZOOMINKEY '='
+//#define AM_ZOOMINKEY 13
+//#define AM_ZOOMOUTKEY 12
+#define AM_ZOOMOUTKEY '-'
+#define AM_STARTKEY KEY_TAB
+#define AM_ENDKEY KEY_TAB
+#define AM_GOBIGKEY '0'
+//#define AM_GOBIGKEY 11
+//#define AM_FOLLOWKEY 33
+//#define AM_GRIDKEY 34
+#define AM_FOLLOWKEY 'f'
+#define AM_GRIDKEY 'g'
+
+#define AM_NUMMARKPOINTS 10
+
+#define AM_MSGHEADER (('a'<<24)+('m'<<16))
+#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
+#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
+
+#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
+// how much the automap moves window per tic in frame-buffer coordinates
+#define F_PANINC 4 // moves 140 pixels in 1 second
+// how much zoom-in per tic
+#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
+// how much zoom-out per tic
+#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
+
+// translates between frame-buffer and map distances
+#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
+#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
+// translates between frame-buffer and map coordinates
+#define CXMTOF(x) (f_x + MTOF((x)-m_x))
+#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
+
+// the following is crap
+#define LINE_NEVERSEE ML_DONTDRAW
+
+typedef struct
+{
+ int x, y;
+} fpoint_t;
+
+typedef struct
+{
+ fpoint_t a, b;
+} fline_t;
+
+typedef vertex_t mpoint_t;
+
+typedef struct
+{
+ mpoint_t a, b;
+} mline_t;
+
+typedef struct
+{
+ fixed_t slp, islp;
+} islope_t;
+
+// extern int f_x, f_y, f_w, f_h;
+
+#endif
--- a/src/hexen/ct_chat.c
+++ b/src/hexen/ct_chat.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** ct_chat.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: ct_chat.c,v $
-//** $Revision: 1.12 $
-//** $Date: 96/01/16 10:35:26 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include <string.h>
#include <ctype.h>
@@ -16,7 +28,7 @@
#include "p_local.h"
#include "soundst.h"
-#define NUMKEYS 256
+#define NUMKEYS 256
#define QUEUESIZE 128
#define MESSAGESIZE 128
@@ -25,15 +37,15 @@
// 8-player note: Change this stuff (CT_PLR_*, and the key mappings)
enum
{
- CT_PLR_BLUE = 1,
- CT_PLR_RED,
- CT_PLR_YELLOW,
- CT_PLR_GREEN,
- CT_PLR_PLAYER5,
- CT_PLR_PLAYER6,
- CT_PLR_PLAYER7,
- CT_PLR_PLAYER8,
- CT_PLR_ALL
+ CT_PLR_BLUE = 1,
+ CT_PLR_RED,
+ CT_PLR_YELLOW,
+ CT_PLR_GREEN,
+ CT_PLR_PLAYER5,
+ CT_PLR_PLAYER6,
+ CT_PLR_PLAYER7,
+ CT_PLR_PLAYER8,
+ CT_PLR_ALL
};
#define CT_KEY_BLUE 'b'
@@ -40,10 +52,10 @@
#define CT_KEY_RED 'r'
#define CT_KEY_YELLOW 'y'
#define CT_KEY_GREEN 'g'
-#define CT_KEY_PLAYER5 'j' // Jade
-#define CT_KEY_PLAYER6 'w' // White
-#define CT_KEY_PLAYER7 'h' // Hazel
-#define CT_KEY_PLAYER8 'p' // Purple
+#define CT_KEY_PLAYER5 'j' // Jade
+#define CT_KEY_PLAYER6 'w' // White
+#define CT_KEY_PLAYER7 'h' // Hazel
+#define CT_KEY_PLAYER8 'p' // Purple
#define CT_KEY_ALL 't'
#define CT_ESCAPE 6
@@ -51,7 +63,7 @@
void CT_Init(void);
void CT_Drawer(void);
-boolean CT_Responder(event_t *ev);
+boolean CT_Responder(event_t * ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
@@ -69,7 +81,7 @@
byte ChatQueue[QUEUESIZE];
int chat_dest[MAXPLAYERS];
char chat_msg[MAXPLAYERS][MESSAGESIZE];
-char plr_lastmsg[MAXPLAYERS][MESSAGESIZE+9];
+char plr_lastmsg[MAXPLAYERS][MESSAGESIZE + 9];
int msgptr[MAXPLAYERS];
int msglen[MAXPLAYERS];
@@ -77,16 +89,15 @@
static int FontABaseLump;
-char *CT_FromPlrText[MAXPLAYERS] =
-{
- "BLUE: ",
- "RED: ",
- "YELLOW: ",
- "GREEN: ",
- "JADE: ",
- "WHITE: ",
- "HAZEL: ",
- "PURPLE: "
+char *CT_FromPlrText[MAXPLAYERS] = {
+ "BLUE: ",
+ "RED: ",
+ "YELLOW: ",
+ "GREEN: ",
+ "JADE: ",
+ "WHITE: ",
+ "HAZEL: ",
+ "PURPLE: "
};
char *chat_macros[10];
@@ -94,32 +105,32 @@
boolean altdown;
boolean shiftdown;
-extern boolean usearti;
+extern boolean usearti;
//===========================================================================
//
// CT_Init
//
-// Initialize chat mode data
+// Initialize chat mode data
//===========================================================================
void CT_Init(void)
{
- int i;
+ int i;
- head = 0; //initialize the queue index
- tail = 0;
- chatmodeon = false;
- memset(ChatQueue, 0, QUEUESIZE);
- for(i = 0; i < MAXPLAYERS; i++)
- {
- chat_dest[i] = 0;
- msgptr[i] = 0;
- memset(plr_lastmsg[i], 0, MESSAGESIZE);
- memset(chat_msg[i], 0, MESSAGESIZE);
- }
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
- return;
+ head = 0; //initialize the queue index
+ tail = 0;
+ chatmodeon = false;
+ memset(ChatQueue, 0, QUEUESIZE);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ chat_dest[i] = 0;
+ msgptr[i] = 0;
+ memset(plr_lastmsg[i], 0, MESSAGESIZE);
+ memset(chat_msg[i], 0, MESSAGESIZE);
+ }
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ return;
}
//===========================================================================
@@ -130,8 +141,8 @@
void CT_Stop(void)
{
- chatmodeon = false;
- return;
+ chatmodeon = false;
+ return;
}
//===========================================================================
@@ -140,141 +151,142 @@
//
//===========================================================================
-boolean CT_Responder(event_t *ev)
+boolean CT_Responder(event_t * ev)
{
- char *macro;
+ char *macro;
- int sendto;
+ int sendto;
- if(!netgame)
- {
- return false;
- }
- if(ev->data1 == KEY_RALT)
- {
- altdown = (ev->type == ev_keydown);
- return false;
- }
- if(ev->data1 == KEY_RSHIFT)
- {
- shiftdown = (ev->type == ev_keydown);
- return false;
- }
- if(gamestate != GS_LEVEL || ev->type != ev_keydown)
- {
- return false;
- }
- if(!chatmodeon)
- {
- sendto = 0;
- if(ev->data1 == CT_KEY_ALL)
- {
- sendto = CT_PLR_ALL;
- }
- else if(ev->data1 == CT_KEY_GREEN)
- {
- sendto = CT_PLR_GREEN;
- }
- else if(ev->data1 == CT_KEY_YELLOW)
- {
- sendto = CT_PLR_YELLOW;
- }
- else if(ev->data1 == CT_KEY_RED)
- {
- sendto = CT_PLR_RED;
- }
- else if(ev->data1 == CT_KEY_BLUE)
- {
- sendto = CT_PLR_BLUE;
- }
- else if(ev->data1 == CT_KEY_PLAYER5)
- {
- sendto = CT_PLR_PLAYER5;
- }
- else if(ev->data1 == CT_KEY_PLAYER6)
- {
- sendto = CT_PLR_PLAYER6;
- }
- else if(ev->data1 == CT_KEY_PLAYER7)
- {
- sendto = CT_PLR_PLAYER7;
- }
- else if(ev->data1 == CT_KEY_PLAYER8)
- {
- sendto = CT_PLR_PLAYER8;
- }
- if(sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto-1])
- || sendto == consoleplayer+1)
- {
- return false;
- }
- CT_queueChatChar(sendto);
- chatmodeon = true;
- return true;
- }
- else
- {
- if(altdown)
- {
- if(ev->data1 >= '0' && ev->data1 <= '9')
- {
- if(ev->data1 == '0')
- { // macro 0 comes after macro 9
- ev->data1 = '9'+1;
- }
- macro = chat_macros[ev->data1-'1'];
- CT_queueChatChar(KEY_ENTER); //send old message
- CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
- while(*macro)
- {
- CT_queueChatChar(toupper(*macro++));
- }
- CT_queueChatChar(KEY_ENTER); //send it off...
- CT_Stop();
- return true;
- }
- }
- if(ev->data1 == KEY_ENTER)
- {
- CT_queueChatChar(KEY_ENTER);
- usearti = false;
- CT_Stop();
- return true;
- }
- else if(ev->data1 == KEY_ESCAPE)
- {
- CT_queueChatChar(CT_ESCAPE);
- CT_Stop();
- return true;
- }
- else if(ev->data1 >= 'a' && ev->data1 <= 'z')
- {
- CT_queueChatChar(ev->data1-32);
- return true;
- }
- else if(shiftdown)
- {
- if(ev->data1 == '1')
- {
- CT_queueChatChar('!');
- return true;
- }
- else if(ev->data1 == '/')
- {
- CT_queueChatChar('?');
- return true;
- }
- }
- if(ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
- || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
- || ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=')
- {
- CT_queueChatChar(ev->data1);
- return true;
- }
- }
- return false;
-}
+ if (!netgame)
+ {
+ return false;
+ }
+ if (ev->data1 == KEY_RALT)
+ {
+ altdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (ev->data1 == KEY_RSHIFT)
+ {
+ shiftdown = (ev->type == ev_keydown);
+ return false;
+ }
+ if (gamestate != GS_LEVEL || ev->type != ev_keydown)
+ {
+ return false;
+ }
+ if (!chatmodeon)
+ {
+ sendto = 0;
+ if (ev->data1 == CT_KEY_ALL)
+ {
+ sendto = CT_PLR_ALL;
+ }
+ else if (ev->data1 == CT_KEY_GREEN)
+ {
+ sendto = CT_PLR_GREEN;
+ }
+ else if (ev->data1 == CT_KEY_YELLOW)
+ {
+ sendto = CT_PLR_YELLOW;
+ }
+ else if (ev->data1 == CT_KEY_RED)
+ {
+ sendto = CT_PLR_RED;
+ }
+ else if (ev->data1 == CT_KEY_BLUE)
+ {
+ sendto = CT_PLR_BLUE;
+ }
+ else if (ev->data1 == CT_KEY_PLAYER5)
+ {
+ sendto = CT_PLR_PLAYER5;
+ }
+ else if (ev->data1 == CT_KEY_PLAYER6)
+ {
+ sendto = CT_PLR_PLAYER6;
+ }
+ else if (ev->data1 == CT_KEY_PLAYER7)
+ {
+ sendto = CT_PLR_PLAYER7;
+ }
+ else if (ev->data1 == CT_KEY_PLAYER8)
+ {
+ sendto = CT_PLR_PLAYER8;
+ }
+ if (sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto - 1])
+ || sendto == consoleplayer + 1)
+ {
+ return false;
+ }
+ CT_queueChatChar(sendto);
+ chatmodeon = true;
+ return true;
+ }
+ else
+ {
+ if (altdown)
+ {
+ if (ev->data1 >= '0' && ev->data1 <= '9')
+ {
+ if (ev->data1 == '0')
+ { // macro 0 comes after macro 9
+ ev->data1 = '9' + 1;
+ }
+ macro = chat_macros[ev->data1 - '1'];
+ CT_queueChatChar(KEY_ENTER); //send old message
+ CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
+ while (*macro)
+ {
+ CT_queueChatChar(toupper(*macro++));
+ }
+ CT_queueChatChar(KEY_ENTER); //send it off...
+ CT_Stop();
+ return true;
+ }
+ }
+ if (ev->data1 == KEY_ENTER)
+ {
+ CT_queueChatChar(KEY_ENTER);
+ usearti = false;
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 == KEY_ESCAPE)
+ {
+ CT_queueChatChar(CT_ESCAPE);
+ CT_Stop();
+ return true;
+ }
+ else if (ev->data1 >= 'a' && ev->data1 <= 'z')
+ {
+ CT_queueChatChar(ev->data1 - 32);
+ return true;
+ }
+ else if (shiftdown)
+ {
+ if (ev->data1 == '1')
+ {
+ CT_queueChatChar('!');
+ return true;
+ }
+ else if (ev->data1 == '/')
+ {
+ CT_queueChatChar('?');
+ return true;
+ }
+ }
+ if (ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
+ || (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
+ || ev->data1 == KEY_BACKSPACE || ev->data1 == '-'
+ || ev->data1 == '=')
+ {
+ CT_queueChatChar(ev->data1);
+ return true;
+ }
+ }
+ return false;
+}
//===========================================================================
//
@@ -284,75 +296,77 @@
void CT_Ticker(void)
{
- int i;
- int j;
- char c;
- int numplayers;
+ int i;
+ int j;
+ char c;
+ int numplayers;
- for(i=0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- if((c = players[i].cmd.chatchar) != 0)
- {
- if(c <= CT_PLR_ALL)
- {
- chat_dest[i] = c;
- continue;
- }
- else if(c == CT_ESCAPE)
- {
- CT_ClearChatMessage(i);
- }
- else if(c == KEY_ENTER)
- {
- numplayers = 0;
- for(j = 0; j < MAXPLAYERS; j++)
- {
- numplayers += playeringame[j];
- }
- CT_AddChar(i, 0); // set the end of message character
- if(numplayers > 2)
- {
- strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
- strcat(plr_lastmsg[i], chat_msg[i]);
- }
- else
- {
- strcpy(plr_lastmsg[i], chat_msg[i]);
- }
- if(i != consoleplayer && (chat_dest[i] == consoleplayer+1
- || chat_dest[i] == CT_PLR_ALL) && *chat_msg[i])
- {
- P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
- true);
- S_StartSound(NULL, SFX_CHAT);
- }
- else if(i == consoleplayer && (*chat_msg[i]))
- {
- if(numplayers <= 1)
- {
- P_SetMessage(&players[consoleplayer],
- "THERE ARE NO OTHER PLAYERS IN THE GAME!", true);
- S_StartSound(NULL, SFX_CHAT);
- }
- }
- CT_ClearChatMessage(i);
- }
- else if(c == KEY_BACKSPACE)
- {
- CT_BackSpace(i);
- }
- else
- {
- CT_AddChar(i, c);
- }
- }
- }
- return;
-}
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ if ((c = players[i].cmd.chatchar) != 0)
+ {
+ if (c <= CT_PLR_ALL)
+ {
+ chat_dest[i] = c;
+ continue;
+ }
+ else if (c == CT_ESCAPE)
+ {
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_ENTER)
+ {
+ numplayers = 0;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ numplayers += playeringame[j];
+ }
+ CT_AddChar(i, 0); // set the end of message character
+ if (numplayers > 2)
+ {
+ strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
+ strcat(plr_lastmsg[i], chat_msg[i]);
+ }
+ else
+ {
+ strcpy(plr_lastmsg[i], chat_msg[i]);
+ }
+ if (i != consoleplayer && (chat_dest[i] == consoleplayer + 1
+ || chat_dest[i] == CT_PLR_ALL)
+ && *chat_msg[i])
+ {
+ P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
+ true);
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ else if (i == consoleplayer && (*chat_msg[i]))
+ {
+ if (numplayers <= 1)
+ {
+ P_SetMessage(&players[consoleplayer],
+ "THERE ARE NO OTHER PLAYERS IN THE GAME!",
+ true);
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ }
+ CT_ClearChatMessage(i);
+ }
+ else if (c == KEY_BACKSPACE)
+ {
+ CT_BackSpace(i);
+ }
+ else
+ {
+ CT_AddChar(i, c);
+ }
+ }
+ }
+ return;
+}
//===========================================================================
//
@@ -362,31 +376,32 @@
void CT_Drawer(void)
{
- int i;
- int x;
- patch_t *patch;
+ int i;
+ int x;
+ patch_t *patch;
- if(chatmodeon)
- {
- x = 25;
- for(i = 0; i < msgptr[consoleplayer]; i++)
- {
- if(chat_msg[consoleplayer][i] < 33)
- {
- x += 6;
- }
- else
- {
- patch=W_CacheLumpNum(FontABaseLump+
- chat_msg[consoleplayer][i]-33, PU_CACHE);
- V_DrawPatch(x, 10, patch);
- x += patch->width;
- }
- }
- V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ if (chatmodeon)
+ {
+ x = 25;
+ for (i = 0; i < msgptr[consoleplayer]; i++)
+ {
+ if (chat_msg[consoleplayer][i] < 33)
+ {
+ x += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump +
+ chat_msg[consoleplayer][i] - 33,
+ PU_CACHE);
+ V_DrawPatch(x, 10, patch);
+ x += patch->width;
+ }
+ }
+ V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
}
//===========================================================================
@@ -397,12 +412,12 @@
void CT_queueChatChar(char ch)
{
- if((tail+1)&(QUEUESIZE-1) == head)
- { // the queue is full
- return;
- }
- ChatQueue[tail] = ch;
- tail = (tail+1)&(QUEUESIZE-1);
+ if ((tail + 1) & (QUEUESIZE - 1) == head)
+ { // the queue is full
+ return;
+ }
+ ChatQueue[tail] = ch;
+ tail = (tail + 1) & (QUEUESIZE - 1);
}
//===========================================================================
@@ -413,15 +428,15 @@
char CT_dequeueChatChar(void)
{
- byte temp;
+ byte temp;
- if(head == tail)
- { // queue is empty
- return 0;
- }
- temp = ChatQueue[head];
- head = (head+1)&(QUEUESIZE-1);
- return temp;
+ if (head == tail)
+ { // queue is empty
+ return 0;
+ }
+ temp = ChatQueue[head];
+ head = (head + 1) & (QUEUESIZE - 1);
+ return temp;
}
//===========================================================================
@@ -432,23 +447,23 @@
void CT_AddChar(int player, char c)
{
- patch_t *patch;
+ patch_t *patch;
- if(msgptr[player]+1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
- { // full.
- return;
- }
- chat_msg[player][msgptr[player]] = c;
- msgptr[player]++;
- if(c < 33)
- {
- msglen[player] += 6;
- }
- else
- {
- patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- msglen[player] += patch->width;
- }
+ if (msgptr[player] + 1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
+ { // full.
+ return;
+ }
+ chat_msg[player][msgptr[player]] = c;
+ msgptr[player]++;
+ if (c < 33)
+ {
+ msglen[player] += 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] += patch->width;
+ }
}
//===========================================================================
@@ -455,30 +470,30 @@
//
// CT_BackSpace
//
-// Backs up a space, when the user hits (obviously) backspace
+// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
void CT_BackSpace(int player)
{
- patch_t *patch;
- char c;
+ patch_t *patch;
+ char c;
- if(msgptr[player] == 0)
- { // message is already blank
- return;
- }
- msgptr[player]--;
- c = chat_msg[player][msgptr[player]];
- if(c < 33)
- {
- msglen[player] -= 6;
- }
- else
- {
- patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- msglen[player] -= patch->width;
- }
- chat_msg[player][msgptr[player]] = 0;
+ if (msgptr[player] == 0)
+ { // message is already blank
+ return;
+ }
+ msgptr[player]--;
+ c = chat_msg[player][msgptr[player]];
+ if (c < 33)
+ {
+ msglen[player] -= 6;
+ }
+ else
+ {
+ patch = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ msglen[player] -= patch->width;
+ }
+ chat_msg[player][msgptr[player]] = 0;
}
//===========================================================================
@@ -485,13 +500,13 @@
//
// CT_ClearChatMessage
//
-// Clears out the data for the chat message, but the player's message
-// is still saved in plrmsg.
+// Clears out the data for the chat message, but the player's message
+// is still saved in plrmsg.
//===========================================================================
void CT_ClearChatMessage(int player)
{
- memset(chat_msg[player], 0, MESSAGESIZE);
- msgptr[player] = 0;
- msglen[player] = 0;
+ memset(chat_msg[player], 0, MESSAGESIZE);
+ msgptr[player] = 0;
+ msglen[player] = 0;
}
--- a/src/hexen/ct_chat.h
+++ b/src/hexen/ct_chat.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
//
// Chat mode stuff
//
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -1,927 +1,944 @@
-
-//**************************************************************************
-//**
-//** d_net.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: d_net.c,v $
-//** $Revision: 1.16 $
-//** $Date: 96/01/01 03:39:44 $
-//** $Author: bgokey $
-//**
-//** This version has the fixed ticdup code.
-//**
-//**************************************************************************
-
-#include "h2def.h"
-#include "p_local.h"
-#include <stdlib.h> // for atoi()
-
-#define NCMD_EXIT 0x80000000
-#define NCMD_RETRANSMIT 0x40000000
-#define NCMD_SETUP 0x20000000
-#define NCMD_KILL 0x10000000 // kill game
-#define NCMD_CHECKSUM 0x0fffffff
-
-
-doomcom_t *doomcom;
-doomdata_t *netbuffer; // points inside doomcom
-
-
-/*
-==============================================================================
-
- NETWORKING
-
-gametic is the tic about to (or currently being) run
-maketic is the tick that hasn't had control made for it yet
-nettics[] has the maketics for all players
-
-a gametic cannot be run until nettics[] > gametic for all players
-
-==============================================================================
-*/
-
-#define RESENDCOUNT 10
-#define PL_DRONE 0x80 // bit flag in doomdata->player
-
-ticcmd_t localcmds[BACKUPTICS];
-
-ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
-int nettics[MAXNETNODES];
-boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
-boolean remoteresend[MAXNETNODES]; // set when local needs tics
-int resendto[MAXNETNODES]; // set when remote needs tics
-int resendcount[MAXNETNODES];
-
-int nodeforplayer[MAXPLAYERS];
-
-int maketic;
-int lastnettic, skiptics;
-int ticdup;
-int maxsend; // BACKUPTICS/(2*ticdup)-1
-
-void H2_ProcessEvents (void);
-void G_BuildTiccmd (ticcmd_t *cmd);
-void H2_DoAdvanceDemo (void);
-extern void ST_NetProgress(void);
-extern void ST_NetDone(void);
-
-boolean reboundpacket;
-doomdata_t reboundstore;
-
-
-int NetbufferSize (void)
-{
- return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
-}
-
-unsigned NetbufferChecksum (void)
-{
- unsigned c;
- int i,l;
-
- c = 0x1234567;
-
-#if defined(NeXT) || defined(NORMALUNIX)
- return 0; // byte order problems
-#endif
-
- l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
- for (i=0 ; i<l ; i++)
- c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
-
- return c & NCMD_CHECKSUM;
-}
-
-int ExpandTics (int low)
-{
- int delta;
-
- delta = low - (maketic&0xff);
-
- if (delta >= -64 && delta <= 64)
- return (maketic&~0xff) + low;
- if (delta > 64)
- return (maketic&~0xff) - 256 + low;
- if (delta < -64)
- return (maketic&~0xff) + 256 + low;
-
- I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
- return 0;
-}
-
-
-//============================================================================
-
-
-/*
-==============
-=
-= HSendPacket
-=
-==============
-*/
-
-void HSendPacket (int node, int flags)
-{
- netbuffer->checksum = NetbufferChecksum () | flags;
-
- if (!node)
- {
- reboundstore = *netbuffer;
- reboundpacket = true;
- return;
- }
-
- if (demoplayback)
- return;
-
- if (!netgame)
- I_Error ("Tried to transmit to another node");
-
- doomcom->command = CMD_SEND;
- doomcom->remotenode = node;
- doomcom->datalength = NetbufferSize ();
-
-if (debugfile)
-{
- int i;
- int realretrans;
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (debugfile,"send (%i + %i, R %i) [%i] "
- ,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
- for (i=0 ; i<doomcom->datalength ; i++)
- fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
- fprintf (debugfile,"\n");
-}
-
- I_NetCmd ();
-}
-
-//==========================================================================
-//
-// NET_SendFrags
-//
-//==========================================================================
-
-void NET_SendFrags(player_t *player)
-{
- int i;
- int frags;
-
- netbuffer->checksum = NetbufferChecksum();
-
- if (demoplayback)
- {
- return;
- }
- if (!netgame)
- {
- I_Error ("Tried to transmit to another node");
- }
-
- frags = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- frags += player->frags[i];
- }
- doomcom->command = CMD_FRAG;
- doomcom->remotenode = frags;
- doomcom->datalength = NetbufferSize ();
-
- I_NetCmd ();
-}
-
-/*
-==============
-=
-= HGetPacket
-=
-= Returns false if no packet is waiting
-=
-==============
-*/
-
-boolean HGetPacket (void)
-{
- if (reboundpacket)
- {
- *netbuffer = reboundstore;
- doomcom->remotenode = 0;
- reboundpacket = false;
- return true;
- }
-
- if (!netgame)
- return false;
- if (demoplayback)
- return false;
-
- doomcom->command = CMD_GET;
- I_NetCmd ();
- if (doomcom->remotenode == -1)
- return false;
-
- if (doomcom->datalength != NetbufferSize ())
- {
- if (debugfile)
- fprintf (debugfile,"bad packet length %i\n",doomcom->datalength);
- return false;
- }
-
- if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
- {
- if (debugfile)
- fprintf (debugfile,"bad packet checksum\n");
- return false;
- }
-
-if (debugfile)
-{
- int realretrans;
- int i;
-
- if (netbuffer->checksum & NCMD_SETUP)
- fprintf (debugfile,"setup packet\n");
- else
- {
- if (netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode,
- ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
- for (i=0 ; i<doomcom->datalength ; i++)
- fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
- fprintf (debugfile,"\n");
- }
-}
- return true;
-}
-
-
-/*
-===================
-=
-= GetPackets
-=
-===================
-*/
-
-char exitmsg[80];
-
-void GetPackets (void)
-{
- int netconsole;
- int netnode;
- ticcmd_t *src, *dest;
- int realend;
- int realstart;
-
- while (HGetPacket ())
- {
- if (netbuffer->checksum & NCMD_SETUP)
- continue; // extra setup packet
-
- netconsole = netbuffer->player & ~PL_DRONE;
- netnode = doomcom->remotenode;
- //
- // to save bytes, only the low byte of tic numbers are sent
- // Figure out what the rest of the bytes are
- //
- realstart = ExpandTics (netbuffer->starttic);
- realend = (realstart+netbuffer->numtics);
-
- //
- // check for exiting the game
- //
- if (netbuffer->checksum & NCMD_EXIT)
- {
- if (!nodeingame[netnode])
- continue;
- nodeingame[netnode] = false;
- playeringame[netconsole] = false;
- strcpy (exitmsg, "PLAYER 1 LEFT THE GAME");
- exitmsg[7] += netconsole;
- P_SetMessage(&players[consoleplayer], exitmsg, true);
- S_StartSound(NULL, SFX_CHAT);
-// players[consoleplayer].message = exitmsg;
-// if (demorecording)
-// G_CheckDemoStatus ();
- continue;
- }
-
- //
- // check for a remote game kill
- //
- if (netbuffer->checksum & NCMD_KILL)
- I_Error ("Killed by network driver");
-
- nodeforplayer[netconsole] = netnode;
-
- //
- // check for retransmit request
- //
- if ( resendcount[netnode] <= 0
- && (netbuffer->checksum & NCMD_RETRANSMIT) )
- {
- resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
-if (debugfile)
-fprintf (debugfile,"retransmit from %i\n", resendto[netnode]);
- resendcount[netnode] = RESENDCOUNT;
- }
- else
- resendcount[netnode]--;
-
- //
- // check for out of order / duplicated packet
- //
- if (realend == nettics[netnode])
- continue;
-
- if (realend < nettics[netnode])
- {
-if (debugfile)
-fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics);
- continue;
- }
-
- //
- // check for a missed packet
- //
- if (realstart > nettics[netnode])
- {
- // stop processing until the other system resends the missed tics
-if (debugfile)
-fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, realstart, nettics[netnode]);
- remoteresend[netnode] = true;
- continue;
- }
-
-//
-// update command store from the packet
-//
-{
- int start;
-
- remoteresend[netnode] = false;
-
- start = nettics[netnode] - realstart;
- src = &netbuffer->cmds[start];
-
- while (nettics[netnode] < realend)
- {
- dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
- nettics[netnode]++;
- *dest = *src;
- src++;
- }
- }
-}
-
-}
-
-/*
-=============
-=
-= NetUpdate
-=
-= Builds ticcmds for console player
-= sends out a packet
-=============
-*/
-
-int gametime;
-
-void NetUpdate (void)
-{
- int nowtime;
- int newtics;
- int i,j;
- int realstart;
- int gameticdiv;
-
-//
-// check time
-//
- nowtime = I_GetTime ()/ticdup;
- newtics = nowtime - gametime;
- gametime = nowtime;
-
- if (newtics <= 0) // nothing new to update
- goto listen;
-
- if (skiptics <= newtics)
- {
- newtics -= skiptics;
- skiptics = 0;
- }
- else
- {
- skiptics -= newtics;
- newtics = 0;
- }
-
-
- netbuffer->player = consoleplayer;
-
-//
-// build new ticcmds for console player
-//
- gameticdiv = gametic/ticdup;
- for (i=0 ; i<newtics ; i++)
- {
- I_StartTic ();
- H2_ProcessEvents ();
- if (maketic - gameticdiv >= BACKUPTICS/2-1)
- break; // can't hold any more
-//printf ("mk:%i ",maketic);
- G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
- maketic++;
- }
-
-
- if (singletics)
- return; // singletic update is syncronous
-
-//
-// send the packet to the other nodes
-//
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i])
- {
- netbuffer->starttic = realstart = resendto[i];
- netbuffer->numtics = maketic - realstart;
- if (netbuffer->numtics > BACKUPTICS)
- I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
-
- resendto[i] = maketic - doomcom->extratics;
-
- for (j=0 ; j< netbuffer->numtics ; j++)
- netbuffer->cmds[j] =
- localcmds[(realstart+j)%BACKUPTICS];
-
- if (remoteresend[i])
- {
- netbuffer->retransmitfrom = nettics[i];
- HSendPacket (i, NCMD_RETRANSMIT);
- }
- else
- {
- netbuffer->retransmitfrom = 0;
- HSendPacket (i, 0);
- }
- }
-
-//
-// listen for other packets
-//
-listen:
-
- GetPackets ();
-}
-
-
-/*
-=====================
-=
-= CheckAbort
-=
-=====================
-*/
-
-void CheckAbort (void)
-{
- event_t *ev;
- int stoptic;
-
- stoptic = I_GetTime () + 2;
- while (I_GetTime() < stoptic)
- I_StartTic ();
-
- I_StartTic ();
- for ( ; eventtail != eventhead
- ; eventtail = (++eventtail)&(MAXEVENTS-1) )
- {
- ev = &events[eventtail];
- if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
- I_Error ("Network game synchronization aborted.");
- }
-}
-
-/*
-=====================
-=
-= D_ArbitrateNetStart
-=
-=====================
-*/
-
-void D_ArbitrateNetStart (void)
-{
- int i;
- boolean gotinfo[MAXNETNODES];
- boolean gotClass[MAXNETNODES];
-#ifdef __WATCOMC__
- int nextTic;
- extern volatile int ticcount;
-
- nextTic = ticcount+8;
-#endif
-
- autostart = true;
-
- memset (gotClass,0,sizeof(gotClass));
- memset (gotinfo,0,sizeof(gotinfo));
- gotClass[doomcom->consoleplayer] = true;
- do
- {
- i = 0;
-
- CheckAbort();
- while(HGetPacket())
- { // Check for any incoming packets
- if(netbuffer->checksum&NCMD_SETUP && netbuffer->starttic >= 64)
- {
-
- PlayerClass[netbuffer->player] = netbuffer->starttic&0x3f;
- if(!gotClass[netbuffer->player])
- {
- gotClass[netbuffer->player] = true;
- ST_NetProgress();
- ST_Message("\n");
- }
- if(netbuffer->retransmitfrom)
- { // that node has received info from all other nodes
- gotinfo[netbuffer->player] = true;
- }
- }
- }
-#ifdef __WATCOMC__
- if(ticcount <= nextTic)
- { // only send packets every half second
- continue;
- }
- nextTic = ticcount+8;
-#endif
- // Keep sending out packets containing the console class
- for(i = 0; i < doomcom->numnodes; i++)
- {
- netbuffer->player = doomcom->consoleplayer;
- netbuffer->starttic = PlayerClass[doomcom->consoleplayer]+64;
- netbuffer->retransmitfrom = gotinfo[doomcom->consoleplayer];
- netbuffer->numtics = 0;
- HSendPacket(i, NCMD_SETUP);
- }
- for(i = 0; i < doomcom->numnodes; i++)
- { // Make sure that all nodes have sent class info
- if (!gotClass[i])
- {
- ST_Message(".");
- break;
- }
- }
- if(i < doomcom->numnodes)
- {
- continue;
- }
- else
- { // consoleplayer has received all player classes
- if(gotinfo[doomcom->consoleplayer])
- {
- CheckAbort();
- }
- else
- {
- gotinfo[doomcom->consoleplayer] = true;
- ST_Message("All player classes received, ready to proceed\n");
- ST_NetDone();
- }
- }
- for (i = 0; i < doomcom->numnodes; i++)
- { // Make sure that all nodes are ready to proceed
- if (!gotinfo[i])
- {
- break;
- }
- }
- } while(i < doomcom->numnodes);
-
- memset (gotinfo,0,sizeof(gotinfo));
-
- if (doomcom->consoleplayer)
- { // listen for setup info from key player
-// ST_Message ("listening for network start info...\n");
- while (1)
- {
- CheckAbort ();
- if (!HGetPacket ())
- continue;
- if(netbuffer->checksum & NCMD_SETUP && netbuffer->starttic < 64)
- {
- if (netbuffer->player != VERSION)
- I_Error ("Different HEXEN versions cannot play a net game!");
- startskill = netbuffer->retransmitfrom & 15;
- deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
- nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
- respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
- startmap = netbuffer->starttic & 0x3f;
- startepisode = 1;
- return;
- }
- }
- }
- else
- { // key player, send the setup info
-// ST_Message ("sending network start info...\n");
- do
- {
- CheckAbort ();
- for (i=0 ; i<doomcom->numnodes ; i++)
- {
- netbuffer->retransmitfrom = startskill;
- if (deathmatch)
- netbuffer->retransmitfrom |= (deathmatch<<6);
- if (nomonsters)
- netbuffer->retransmitfrom |= 0x20;
- if (respawnparm)
- netbuffer->retransmitfrom |= 0x10;
- netbuffer->starttic = startmap&0x3f;
- netbuffer->player = VERSION;
- netbuffer->numtics = 0;
- HSendPacket (i, NCMD_SETUP);
- }
-
-#if 1
- for(i = 10 ; i && HGetPacket(); --i)
- {
- if((netbuffer->player&0x7f) < MAXNETNODES)
- gotinfo[netbuffer->player&0x7f] = true;
- }
-#else
- while (HGetPacket ())
- {
- gotinfo[netbuffer->player&0x7f] = true;
- }
-#endif
-
- for (i=1 ; i<doomcom->numnodes ; i++)
- if (!gotinfo[i])
- break;
- } while (i < doomcom->numnodes);
- }
-}
-
-/*
-===================
-=
-= D_CheckNetGame
-=
-= Works out player numbers among the net participants
-===================
-*/
-
-extern int viewangleoffset;
-
-void D_CheckNetGame (void)
-{
- int i;
- int pClass;
-
- for (i=0 ; i<MAXNETNODES ; i++)
- {
- nodeingame[i] = false;
- nettics[i] = 0;
- remoteresend[i] = false; // set when local needs tics
- resendto[i] = 0; // which tic to start sending
- }
-
-// I_InitNetwork sets doomcom and netgame
- I_InitNetwork ();
- if (doomcom->id != DOOMCOM_ID)
- I_Error ("Doomcom buffer invalid!");
- netbuffer = &doomcom->data;
- consoleplayer = displayplayer = doomcom->consoleplayer;
- pClass = PCLASS_FIGHTER;
- if(i = M_CheckParm("-class"))
- {
- pClass = atoi(myargv[i+1]);
- if(pClass > PCLASS_MAGE || pClass < PCLASS_FIGHTER)
- {
- I_Error("Invalid player class: %d\n", pClass);
- }
- ST_Message("\nPlayer Class: %d\n", pClass);
- }
- PlayerClass[consoleplayer] = pClass;
- if (netgame)
- D_ArbitrateNetStart ();
-//ST_Message ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
-
-// read values out of doomcom
- ticdup = doomcom->ticdup;
- maxsend = BACKUPTICS/(2*ticdup)-1;
- if (maxsend<1)
- maxsend = 1;
-
- for (i=0 ; i<doomcom->numplayers ; i++)
- playeringame[i] = true;
- for (i=0 ; i<doomcom->numnodes ; i++)
- nodeingame[i] = true;
-
-//ST_Message ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
-
-}
-
-/*
-==================
-=
-= D_QuitNetGame
-=
-= Called before quitting to leave a net game without hanging the
-= other players
-=
-==================
-*/
-
-void D_QuitNetGame (void)
-{
- int i, j;
-
- if (debugfile)
- fclose (debugfile);
-
- if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
- return;
-
-// send a bunch of packets for security
- netbuffer->player = consoleplayer;
- netbuffer->numtics = 0;
- for (i=0 ; i<4 ; i++)
- {
- for (j=1 ; j<doomcom->numnodes ; j++)
- if (nodeingame[j])
- HSendPacket (j, NCMD_EXIT);
- I_WaitVBL (1);
- }
-}
-
-
-
-/*
-===============
-=
-= TryRunTics
-=
-===============
-*/
-
-int frametics[4], frameon;
-int frameskip[4];
-int oldnettics;
-extern boolean advancedemo;
-
-void TryRunTics (void)
-{
- int i;
- int lowtic;
- int entertic;
- static int oldentertics;
- int realtics, availabletics;
- int counts;
- int numplaying;
-
-//
-// get real tics
-//
- entertic = I_GetTime ()/ticdup;
- realtics = entertic - oldentertics;
- oldentertics = entertic;
-
-//
-// get available tics
-//
- NetUpdate ();
-
- lowtic = MAXINT;
- numplaying = 0;
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i])
- {
- numplaying++;
- if (nettics[i] < lowtic)
- lowtic = nettics[i];
- }
- availabletics = lowtic - gametic/ticdup;
-
-
-//
-// decide how many tics to run
-//
- if (realtics < availabletics-1)
- counts = realtics+1;
- else if (realtics < availabletics)
- counts = realtics;
- else
- counts = availabletics;
- if (counts < 1)
- counts = 1;
-
- frameon++;
-
-if (debugfile)
- fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts);
-
- if (!demoplayback)
- {
- //=============================================================================
- //
- // ideally nettics[0] should be 1 - 3 tics above lowtic
- // if we are consistantly slower, speed up time
- //
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- break;
- if (consoleplayer == i)
- { // the key player does not adapt
- }
- else
- {
- if (nettics[0] <= nettics[nodeforplayer[i]])
- {
- gametime--;
- // printf ("-");
- }
- frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
- oldnettics = nettics[0];
- if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
- {
- skiptics = 1;
- // printf ("+");
- }
- }
- //=============================================================================
- } // demoplayback
-
- //
- // wait for new tics if needed
- //
- while (lowtic < gametic/ticdup + counts)
- {
-
- NetUpdate ();
- lowtic = MAXINT;
-
- for (i=0 ; i<doomcom->numnodes ; i++)
- if (nodeingame[i] && nettics[i] < lowtic)
- lowtic = nettics[i];
-
- if (lowtic < gametic/ticdup)
- I_Error ("TryRunTics: lowtic < gametic");
-
- // don't stay in here forever -- give the menu a chance to work
- if (I_GetTime ()/ticdup - entertic >= 20)
- {
- MN_Ticker ();
- return;
- }
- }
-
-//
-// run the count * ticdup dics
-//
- while (counts--)
- {
- for (i=0 ; i<ticdup ; i++)
- {
- if (gametic/ticdup > lowtic)
- I_Error ("gametic>lowtic");
- if (advancedemo)
- H2_DoAdvanceDemo ();
- MN_Ticker ();
- G_Ticker ();
- gametic++;
- //
- // modify command for duplicated tics
- //
- if (i != ticdup-1)
- {
- ticcmd_t *cmd;
- int buf;
- int j;
-
- buf = (gametic/ticdup)%BACKUPTICS;
- for (j=0 ; j<MAXPLAYERS ; j++)
- {
- cmd = &netcmds[j][buf];
- cmd->chatchar = 0;
- if (cmd->buttons & BT_SPECIAL)
- cmd->buttons = 0;
- }
- }
- }
- NetUpdate (); // check for new console commands
- }
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#include "h2def.h"
+#include "p_local.h"
+#include <stdlib.h> // for atoi()
+
+#define NCMD_EXIT 0x80000000
+#define NCMD_RETRANSMIT 0x40000000
+#define NCMD_SETUP 0x20000000
+#define NCMD_KILL 0x10000000 // kill game
+#define NCMD_CHECKSUM 0x0fffffff
+
+
+doomcom_t *doomcom;
+doomdata_t *netbuffer; // points inside doomcom
+
+
+/*
+==============================================================================
+
+ NETWORKING
+
+gametic is the tic about to (or currently being) run
+maketic is the tick that hasn't had control made for it yet
+nettics[] has the maketics for all players
+
+a gametic cannot be run until nettics[] > gametic for all players
+
+==============================================================================
+*/
+
+#define RESENDCOUNT 10
+#define PL_DRONE 0x80 // bit flag in doomdata->player
+
+ticcmd_t localcmds[BACKUPTICS];
+
+ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
+int nettics[MAXNETNODES];
+boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
+boolean remoteresend[MAXNETNODES]; // set when local needs tics
+int resendto[MAXNETNODES]; // set when remote needs tics
+int resendcount[MAXNETNODES];
+
+int nodeforplayer[MAXPLAYERS];
+
+int maketic;
+int lastnettic, skiptics;
+int ticdup;
+int maxsend; // BACKUPTICS/(2*ticdup)-1
+
+void H2_ProcessEvents(void);
+void G_BuildTiccmd(ticcmd_t * cmd);
+void H2_DoAdvanceDemo(void);
+extern void ST_NetProgress(void);
+extern void ST_NetDone(void);
+
+boolean reboundpacket;
+doomdata_t reboundstore;
+
+
+int NetbufferSize(void)
+{
+ return (int) &(((doomdata_t *) 0)->cmds[netbuffer->numtics]);
+}
+
+unsigned NetbufferChecksum(void)
+{
+ unsigned c;
+ int i, l;
+
+ c = 0x1234567;
+
+#if defined(NeXT) || defined(NORMALUNIX)
+ return 0; // byte order problems
+#endif
+
+ l = (NetbufferSize() - (int) &(((doomdata_t *) 0)->retransmitfrom)) / 4;
+ for (i = 0; i < l; i++)
+ c += ((unsigned *) &netbuffer->retransmitfrom)[i] * (i + 1);
+
+ return c & NCMD_CHECKSUM;
+}
+
+int ExpandTics(int low)
+{
+ int delta;
+
+ delta = low - (maketic & 0xff);
+
+ if (delta >= -64 && delta <= 64)
+ return (maketic & ~0xff) + low;
+ if (delta > 64)
+ return (maketic & ~0xff) - 256 + low;
+ if (delta < -64)
+ return (maketic & ~0xff) + 256 + low;
+
+ I_Error("ExpandTics: strange value %i at maketic %i", low, maketic);
+ return 0;
+}
+
+
+//============================================================================
+
+
+/*
+==============
+=
+= HSendPacket
+=
+==============
+*/
+
+void HSendPacket(int node, int flags)
+{
+ netbuffer->checksum = NetbufferChecksum() | flags;
+
+ if (!node)
+ {
+ reboundstore = *netbuffer;
+ reboundpacket = true;
+ return;
+ }
+
+ if (demoplayback)
+ return;
+
+ if (!netgame)
+ I_Error("Tried to transmit to another node");
+
+ doomcom->command = CMD_SEND;
+ doomcom->remotenode = node;
+ doomcom->datalength = NetbufferSize();
+
+ if (debugfile)
+ {
+ int i;
+ int realretrans;
+ if (netbuffer->checksum & NCMD_RETRANSMIT)
+ realretrans = ExpandTics(netbuffer->retransmitfrom);
+ else
+ realretrans = -1;
+ fprintf(debugfile, "send (%i + %i, R %i) [%i] ",
+ ExpandTics(netbuffer->starttic), netbuffer->numtics,
+ realretrans, doomcom->datalength);
+ for (i = 0; i < doomcom->datalength; i++)
+ fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]);
+ fprintf(debugfile, "\n");
+ }
+
+ I_NetCmd();
+}
+
+//==========================================================================
+//
+// NET_SendFrags
+//
+//==========================================================================
+
+void NET_SendFrags(player_t * player)
+{
+ int i;
+ int frags;
+
+ netbuffer->checksum = NetbufferChecksum();
+
+ if (demoplayback)
+ {
+ return;
+ }
+ if (!netgame)
+ {
+ I_Error("Tried to transmit to another node");
+ }
+
+ frags = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ frags += player->frags[i];
+ }
+ doomcom->command = CMD_FRAG;
+ doomcom->remotenode = frags;
+ doomcom->datalength = NetbufferSize();
+
+ I_NetCmd();
+}
+
+/*
+==============
+=
+= HGetPacket
+=
+= Returns false if no packet is waiting
+=
+==============
+*/
+
+boolean HGetPacket(void)
+{
+ if (reboundpacket)
+ {
+ *netbuffer = reboundstore;
+ doomcom->remotenode = 0;
+ reboundpacket = false;
+ return true;
+ }
+
+ if (!netgame)
+ return false;
+ if (demoplayback)
+ return false;
+
+ doomcom->command = CMD_GET;
+ I_NetCmd();
+ if (doomcom->remotenode == -1)
+ return false;
+
+ if (doomcom->datalength != NetbufferSize())
+ {
+ if (debugfile)
+ fprintf(debugfile, "bad packet length %i\n", doomcom->datalength);
+ return false;
+ }
+
+ if (NetbufferChecksum() != (netbuffer->checksum & NCMD_CHECKSUM))
+ {
+ if (debugfile)
+ fprintf(debugfile, "bad packet checksum\n");
+ return false;
+ }
+
+ if (debugfile)
+ {
+ int realretrans;
+ int i;
+
+ if (netbuffer->checksum & NCMD_SETUP)
+ fprintf(debugfile, "setup packet\n");
+ else
+ {
+ if (netbuffer->checksum & NCMD_RETRANSMIT)
+ realretrans = ExpandTics(netbuffer->retransmitfrom);
+ else
+ realretrans = -1;
+ fprintf(debugfile, "get %i = (%i + %i, R %i)[%i] ",
+ doomcom->remotenode, ExpandTics(netbuffer->starttic),
+ netbuffer->numtics, realretrans, doomcom->datalength);
+ for (i = 0; i < doomcom->datalength; i++)
+ fprintf(debugfile, "%i ", ((byte *) netbuffer)[i]);
+ fprintf(debugfile, "\n");
+ }
+ }
+ return true;
+}
+
+
+/*
+===================
+=
+= GetPackets
+=
+===================
+*/
+
+char exitmsg[80];
+
+void GetPackets(void)
+{
+ int netconsole;
+ int netnode;
+ ticcmd_t *src, *dest;
+ int realend;
+ int realstart;
+
+ while (HGetPacket())
+ {
+ if (netbuffer->checksum & NCMD_SETUP)
+ continue; // extra setup packet
+
+ netconsole = netbuffer->player & ~PL_DRONE;
+ netnode = doomcom->remotenode;
+ //
+ // to save bytes, only the low byte of tic numbers are sent
+ // Figure out what the rest of the bytes are
+ //
+ realstart = ExpandTics(netbuffer->starttic);
+ realend = (realstart + netbuffer->numtics);
+
+ //
+ // check for exiting the game
+ //
+ if (netbuffer->checksum & NCMD_EXIT)
+ {
+ if (!nodeingame[netnode])
+ continue;
+ nodeingame[netnode] = false;
+ playeringame[netconsole] = false;
+ strcpy(exitmsg, "PLAYER 1 LEFT THE GAME");
+ exitmsg[7] += netconsole;
+ P_SetMessage(&players[consoleplayer], exitmsg, true);
+ S_StartSound(NULL, SFX_CHAT);
+// players[consoleplayer].message = exitmsg;
+// if (demorecording)
+// G_CheckDemoStatus ();
+ continue;
+ }
+
+ //
+ // check for a remote game kill
+ //
+ if (netbuffer->checksum & NCMD_KILL)
+ I_Error("Killed by network driver");
+
+ nodeforplayer[netconsole] = netnode;
+
+ //
+ // check for retransmit request
+ //
+ if (resendcount[netnode] <= 0
+ && (netbuffer->checksum & NCMD_RETRANSMIT))
+ {
+ resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
+ if (debugfile)
+ fprintf(debugfile, "retransmit from %i\n", resendto[netnode]);
+ resendcount[netnode] = RESENDCOUNT;
+ }
+ else
+ resendcount[netnode]--;
+
+ //
+ // check for out of order / duplicated packet
+ //
+ if (realend == nettics[netnode])
+ continue;
+
+ if (realend < nettics[netnode])
+ {
+ if (debugfile)
+ fprintf(debugfile, "out of order packet (%i + %i)\n",
+ realstart, netbuffer->numtics);
+ continue;
+ }
+
+ //
+ // check for a missed packet
+ //
+ if (realstart > nettics[netnode])
+ {
+ // stop processing until the other system resends the missed tics
+ if (debugfile)
+ fprintf(debugfile, "missed tics from %i (%i - %i)\n", netnode,
+ realstart, nettics[netnode]);
+ remoteresend[netnode] = true;
+ continue;
+ }
+
+//
+// update command store from the packet
+//
+ {
+ int start;
+
+ remoteresend[netnode] = false;
+
+ start = nettics[netnode] - realstart;
+ src = &netbuffer->cmds[start];
+
+ while (nettics[netnode] < realend)
+ {
+ dest = &netcmds[netconsole][nettics[netnode] % BACKUPTICS];
+ nettics[netnode]++;
+ *dest = *src;
+ src++;
+ }
+ }
+ }
+
+}
+
+/*
+=============
+=
+= NetUpdate
+=
+= Builds ticcmds for console player
+= sends out a packet
+=============
+*/
+
+int gametime;
+
+void NetUpdate(void)
+{
+ int nowtime;
+ int newtics;
+ int i, j;
+ int realstart;
+ int gameticdiv;
+
+//
+// check time
+//
+ nowtime = I_GetTime() / ticdup;
+ newtics = nowtime - gametime;
+ gametime = nowtime;
+
+ if (newtics <= 0) // nothing new to update
+ goto listen;
+
+ if (skiptics <= newtics)
+ {
+ newtics -= skiptics;
+ skiptics = 0;
+ }
+ else
+ {
+ skiptics -= newtics;
+ newtics = 0;
+ }
+
+
+ netbuffer->player = consoleplayer;
+
+//
+// build new ticcmds for console player
+//
+ gameticdiv = gametic / ticdup;
+ for (i = 0; i < newtics; i++)
+ {
+ I_StartTic();
+ H2_ProcessEvents();
+ if (maketic - gameticdiv >= BACKUPTICS / 2 - 1)
+ break; // can't hold any more
+//printf ("mk:%i ",maketic);
+ G_BuildTiccmd(&localcmds[maketic % BACKUPTICS]);
+ maketic++;
+ }
+
+
+ if (singletics)
+ return; // singletic update is syncronous
+
+//
+// send the packet to the other nodes
+//
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i])
+ {
+ netbuffer->starttic = realstart = resendto[i];
+ netbuffer->numtics = maketic - realstart;
+ if (netbuffer->numtics > BACKUPTICS)
+ I_Error("NetUpdate: netbuffer->numtics > BACKUPTICS");
+
+ resendto[i] = maketic - doomcom->extratics;
+
+ for (j = 0; j < netbuffer->numtics; j++)
+ netbuffer->cmds[j] = localcmds[(realstart + j) % BACKUPTICS];
+
+ if (remoteresend[i])
+ {
+ netbuffer->retransmitfrom = nettics[i];
+ HSendPacket(i, NCMD_RETRANSMIT);
+ }
+ else
+ {
+ netbuffer->retransmitfrom = 0;
+ HSendPacket(i, 0);
+ }
+ }
+
+//
+// listen for other packets
+//
+ listen:
+
+ GetPackets();
+}
+
+
+/*
+=====================
+=
+= CheckAbort
+=
+=====================
+*/
+
+void CheckAbort(void)
+{
+ event_t *ev;
+ int stoptic;
+
+ stoptic = I_GetTime() + 2;
+ while (I_GetTime() < stoptic)
+ I_StartTic();
+
+ I_StartTic();
+ for (; eventtail != eventhead;
+ eventtail = (++eventtail) & (MAXEVENTS - 1))
+ {
+ ev = &events[eventtail];
+ if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
+ I_Error("Network game synchronization aborted.");
+ }
+}
+
+/*
+=====================
+=
+= D_ArbitrateNetStart
+=
+=====================
+*/
+
+void D_ArbitrateNetStart(void)
+{
+ int i;
+ boolean gotinfo[MAXNETNODES];
+ boolean gotClass[MAXNETNODES];
+#ifdef __WATCOMC__
+ int nextTic;
+ extern volatile int ticcount;
+
+ nextTic = ticcount + 8;
+#endif
+
+ autostart = true;
+
+ memset(gotClass, 0, sizeof(gotClass));
+ memset(gotinfo, 0, sizeof(gotinfo));
+ gotClass[doomcom->consoleplayer] = true;
+ do
+ {
+ i = 0;
+
+ CheckAbort();
+ while (HGetPacket())
+ { // Check for any incoming packets
+ if (netbuffer->checksum & NCMD_SETUP && netbuffer->starttic >= 64)
+ {
+
+ PlayerClass[netbuffer->player] = netbuffer->starttic & 0x3f;
+ if (!gotClass[netbuffer->player])
+ {
+ gotClass[netbuffer->player] = true;
+ ST_NetProgress();
+ ST_Message("\n");
+ }
+ if (netbuffer->retransmitfrom)
+ { // that node has received info from all other nodes
+ gotinfo[netbuffer->player] = true;
+ }
+ }
+ }
+#ifdef __WATCOMC__
+ if (ticcount <= nextTic)
+ { // only send packets every half second
+ continue;
+ }
+ nextTic = ticcount + 8;
+#endif
+ // Keep sending out packets containing the console class
+ for (i = 0; i < doomcom->numnodes; i++)
+ {
+ netbuffer->player = doomcom->consoleplayer;
+ netbuffer->starttic = PlayerClass[doomcom->consoleplayer] + 64;
+ netbuffer->retransmitfrom = gotinfo[doomcom->consoleplayer];
+ netbuffer->numtics = 0;
+ HSendPacket(i, NCMD_SETUP);
+ }
+ for (i = 0; i < doomcom->numnodes; i++)
+ { // Make sure that all nodes have sent class info
+ if (!gotClass[i])
+ {
+ ST_Message(".");
+ break;
+ }
+ }
+ if (i < doomcom->numnodes)
+ {
+ continue;
+ }
+ else
+ { // consoleplayer has received all player classes
+ if (gotinfo[doomcom->consoleplayer])
+ {
+ CheckAbort();
+ }
+ else
+ {
+ gotinfo[doomcom->consoleplayer] = true;
+ ST_Message("All player classes received, ready to proceed\n");
+ ST_NetDone();
+ }
+ }
+ for (i = 0; i < doomcom->numnodes; i++)
+ { // Make sure that all nodes are ready to proceed
+ if (!gotinfo[i])
+ {
+ break;
+ }
+ }
+ }
+ while (i < doomcom->numnodes);
+
+ memset(gotinfo, 0, sizeof(gotinfo));
+
+ if (doomcom->consoleplayer)
+ { // listen for setup info from key player
+// ST_Message ("listening for network start info...\n");
+ while (1)
+ {
+ CheckAbort();
+ if (!HGetPacket())
+ continue;
+ if (netbuffer->checksum & NCMD_SETUP && netbuffer->starttic < 64)
+ {
+ if (netbuffer->player != VERSION)
+ I_Error
+ ("Different HEXEN versions cannot play a net game!");
+ startskill = netbuffer->retransmitfrom & 15;
+ deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
+ nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
+ respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
+ startmap = netbuffer->starttic & 0x3f;
+ startepisode = 1;
+ return;
+ }
+ }
+ }
+ else
+ { // key player, send the setup info
+// ST_Message ("sending network start info...\n");
+ do
+ {
+ CheckAbort();
+ for (i = 0; i < doomcom->numnodes; i++)
+ {
+ netbuffer->retransmitfrom = startskill;
+ if (deathmatch)
+ netbuffer->retransmitfrom |= (deathmatch << 6);
+ if (nomonsters)
+ netbuffer->retransmitfrom |= 0x20;
+ if (respawnparm)
+ netbuffer->retransmitfrom |= 0x10;
+ netbuffer->starttic = startmap & 0x3f;
+ netbuffer->player = VERSION;
+ netbuffer->numtics = 0;
+ HSendPacket(i, NCMD_SETUP);
+ }
+
+#if 1
+ for (i = 10; i && HGetPacket(); --i)
+ {
+ if ((netbuffer->player & 0x7f) < MAXNETNODES)
+ gotinfo[netbuffer->player & 0x7f] = true;
+ }
+#else
+ while (HGetPacket())
+ {
+ gotinfo[netbuffer->player & 0x7f] = true;
+ }
+#endif
+
+ for (i = 1; i < doomcom->numnodes; i++)
+ if (!gotinfo[i])
+ break;
+ }
+ while (i < doomcom->numnodes);
+ }
+}
+
+/*
+===================
+=
+= D_CheckNetGame
+=
+= Works out player numbers among the net participants
+===================
+*/
+
+extern int viewangleoffset;
+
+void D_CheckNetGame(void)
+{
+ int i;
+ int pClass;
+
+ for (i = 0; i < MAXNETNODES; i++)
+ {
+ nodeingame[i] = false;
+ nettics[i] = 0;
+ remoteresend[i] = false; // set when local needs tics
+ resendto[i] = 0; // which tic to start sending
+ }
+
+// I_InitNetwork sets doomcom and netgame
+ I_InitNetwork();
+ if (doomcom->id != DOOMCOM_ID)
+ I_Error("Doomcom buffer invalid!");
+ netbuffer = &doomcom->data;
+ consoleplayer = displayplayer = doomcom->consoleplayer;
+ pClass = PCLASS_FIGHTER;
+ if (i = M_CheckParm("-class"))
+ {
+ pClass = atoi(myargv[i + 1]);
+ if (pClass > PCLASS_MAGE || pClass < PCLASS_FIGHTER)
+ {
+ I_Error("Invalid player class: %d\n", pClass);
+ }
+ ST_Message("\nPlayer Class: %d\n", pClass);
+ }
+ PlayerClass[consoleplayer] = pClass;
+ if (netgame)
+ D_ArbitrateNetStart();
+//ST_Message ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
+
+// read values out of doomcom
+ ticdup = doomcom->ticdup;
+ maxsend = BACKUPTICS / (2 * ticdup) - 1;
+ if (maxsend < 1)
+ maxsend = 1;
+
+ for (i = 0; i < doomcom->numplayers; i++)
+ playeringame[i] = true;
+ for (i = 0; i < doomcom->numnodes; i++)
+ nodeingame[i] = true;
+
+//ST_Message ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
+
+}
+
+/*
+==================
+=
+= D_QuitNetGame
+=
+= Called before quitting to leave a net game without hanging the
+= other players
+=
+==================
+*/
+
+void D_QuitNetGame(void)
+{
+ int i, j;
+
+ if (debugfile)
+ fclose(debugfile);
+
+ if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
+ return;
+
+// send a bunch of packets for security
+ netbuffer->player = consoleplayer;
+ netbuffer->numtics = 0;
+ for (i = 0; i < 4; i++)
+ {
+ for (j = 1; j < doomcom->numnodes; j++)
+ if (nodeingame[j])
+ HSendPacket(j, NCMD_EXIT);
+ I_WaitVBL(1);
+ }
+}
+
+
+
+/*
+===============
+=
+= TryRunTics
+=
+===============
+*/
+
+int frametics[4], frameon;
+int frameskip[4];
+int oldnettics;
+extern boolean advancedemo;
+
+void TryRunTics(void)
+{
+ int i;
+ int lowtic;
+ int entertic;
+ static int oldentertics;
+ int realtics, availabletics;
+ int counts;
+ int numplaying;
+
+//
+// get real tics
+//
+ entertic = I_GetTime() / ticdup;
+ realtics = entertic - oldentertics;
+ oldentertics = entertic;
+
+//
+// get available tics
+//
+ NetUpdate();
+
+ lowtic = MAXINT;
+ numplaying = 0;
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i])
+ {
+ numplaying++;
+ if (nettics[i] < lowtic)
+ lowtic = nettics[i];
+ }
+ availabletics = lowtic - gametic / ticdup;
+
+
+//
+// decide how many tics to run
+//
+ if (realtics < availabletics - 1)
+ counts = realtics + 1;
+ else if (realtics < availabletics)
+ counts = realtics;
+ else
+ counts = availabletics;
+ if (counts < 1)
+ counts = 1;
+
+ frameon++;
+
+ if (debugfile)
+ fprintf(debugfile, "=======real: %i avail: %i game: %i\n", realtics,
+ availabletics, counts);
+
+ if (!demoplayback)
+ {
+ //=============================================================================
+ //
+ // ideally nettics[0] should be 1 - 3 tics above lowtic
+ // if we are consistantly slower, speed up time
+ //
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ break;
+ if (consoleplayer == i)
+ { // the key player does not adapt
+ }
+ else
+ {
+ if (nettics[0] <= nettics[nodeforplayer[i]])
+ {
+ gametime--;
+ // printf ("-");
+ }
+ frameskip[frameon & 3] = (oldnettics > nettics[nodeforplayer[i]]);
+ oldnettics = nettics[0];
+ if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
+ {
+ skiptics = 1;
+ // printf ("+");
+ }
+ }
+ //=============================================================================
+ } // demoplayback
+
+ //
+ // wait for new tics if needed
+ //
+ while (lowtic < gametic / ticdup + counts)
+ {
+
+ NetUpdate();
+ lowtic = MAXINT;
+
+ for (i = 0; i < doomcom->numnodes; i++)
+ if (nodeingame[i] && nettics[i] < lowtic)
+ lowtic = nettics[i];
+
+ if (lowtic < gametic / ticdup)
+ I_Error("TryRunTics: lowtic < gametic");
+
+ // don't stay in here forever -- give the menu a chance to work
+ if (I_GetTime() / ticdup - entertic >= 20)
+ {
+ MN_Ticker();
+ return;
+ }
+ }
+
+//
+// run the count * ticdup dics
+//
+ while (counts--)
+ {
+ for (i = 0; i < ticdup; i++)
+ {
+ if (gametic / ticdup > lowtic)
+ I_Error("gametic>lowtic");
+ if (advancedemo)
+ H2_DoAdvanceDemo();
+ MN_Ticker();
+ G_Ticker();
+ gametic++;
+ //
+ // modify command for duplicated tics
+ //
+ if (i != ticdup - 1)
+ {
+ ticcmd_t *cmd;
+ int buf;
+ int j;
+
+ buf = (gametic / ticdup) % BACKUPTICS;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ cmd = &netcmds[j][buf];
+ cmd->chatchar = 0;
+ if (cmd->buttons & BT_SPECIAL)
+ cmd->buttons = 0;
+ }
+ }
+ }
+ NetUpdate(); // check for new console commands
+ }
+}
--- a/src/hexen/f_finale.c
+++ b/src/hexen/f_finale.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** f_finale.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: f_finale.c,v $
-//** $Revision: 1.7 $
-//** $Date: 96/01/05 23:33:26 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -65,24 +77,24 @@
//
//===========================================================================
-void F_StartFinale (void)
+void F_StartFinale(void)
{
- gameaction = ga_nothing;
- gamestate = GS_FINALE;
- viewactive = false;
- automapactive = false;
- P_ClearMessage(&players[consoleplayer]);
+ gameaction = ga_nothing;
+ gamestate = GS_FINALE;
+ viewactive = false;
+ automapactive = false;
+ P_ClearMessage(&players[consoleplayer]);
- FinaleStage = 0;
- FinaleCount = 0;
- FinaleText = GetFinaleText(0);
- FinaleEndCount = 70;
- FinaleLumpNum = W_GetNumForName("FINALE1");
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
- InitializeFade(1);
+ FinaleStage = 0;
+ FinaleCount = 0;
+ FinaleText = GetFinaleText(0);
+ FinaleEndCount = 70;
+ FinaleLumpNum = W_GetNumForName("FINALE1");
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ InitializeFade(1);
-// S_ChangeMusic(mus_victor, true);
- S_StartSongName("hall", false); // don't loop the song
+// S_ChangeMusic(mus_victor, true);
+ S_StartSongName("hall", false); // don't loop the song
}
//===========================================================================
@@ -91,9 +103,9 @@
//
//===========================================================================
-boolean F_Responder(event_t *event)
+boolean F_Responder(event_t * event)
{
- return false;
+ return false;
}
//===========================================================================
@@ -102,49 +114,49 @@
//
//===========================================================================
-void F_Ticker (void)
+void F_Ticker(void)
{
- FinaleCount++;
- if(FinaleStage < 5 && FinaleCount >= FinaleEndCount)
- {
- FinaleCount = 0;
- FinaleStage++;
- switch(FinaleStage)
- {
- case 1: // Text 1
- FinaleEndCount = strlen(FinaleText)*TEXTSPEED+TEXTWAIT;
- break;
- case 2: // Pic 2, Text 2
- FinaleText = GetFinaleText(1);
- FinaleEndCount = strlen(FinaleText)*TEXTSPEED+TEXTWAIT;
- FinaleLumpNum = W_GetNumForName("FINALE2");
- S_StartSongName("orb", false);
- break;
- case 3: // Pic 2 -- Fade out
- FinaleEndCount = 70;
- DeInitializeFade();
- InitializeFade(0);
- break;
- case 4: // Pic 3 -- Fade in
- FinaleLumpNum = W_GetNumForName("FINALE3");
- FinaleEndCount = 71;
- DeInitializeFade();
- InitializeFade(1);
- S_StartSongName("chess", true);
- break;
- case 5: // Pic 3 , Text 3
- FinaleText = GetFinaleText(2);
- DeInitializeFade();
- break;
- default:
- break;
- }
- return;
- }
- if(FinaleStage == 0 || FinaleStage == 3 || FinaleStage == 4)
- {
- FadePic();
- }
+ FinaleCount++;
+ if (FinaleStage < 5 && FinaleCount >= FinaleEndCount)
+ {
+ FinaleCount = 0;
+ FinaleStage++;
+ switch (FinaleStage)
+ {
+ case 1: // Text 1
+ FinaleEndCount = strlen(FinaleText) * TEXTSPEED + TEXTWAIT;
+ break;
+ case 2: // Pic 2, Text 2
+ FinaleText = GetFinaleText(1);
+ FinaleEndCount = strlen(FinaleText) * TEXTSPEED + TEXTWAIT;
+ FinaleLumpNum = W_GetNumForName("FINALE2");
+ S_StartSongName("orb", false);
+ break;
+ case 3: // Pic 2 -- Fade out
+ FinaleEndCount = 70;
+ DeInitializeFade();
+ InitializeFade(0);
+ break;
+ case 4: // Pic 3 -- Fade in
+ FinaleLumpNum = W_GetNumForName("FINALE3");
+ FinaleEndCount = 71;
+ DeInitializeFade();
+ InitializeFade(1);
+ S_StartSongName("chess", true);
+ break;
+ case 5: // Pic 3 , Text 3
+ FinaleText = GetFinaleText(2);
+ DeInitializeFade();
+ break;
+ default:
+ break;
+ }
+ return;
+ }
+ if (FinaleStage == 0 || FinaleStage == 3 || FinaleStage == 4)
+ {
+ FadePic();
+ }
}
//===========================================================================
@@ -153,75 +165,76 @@
//
//===========================================================================
-static void TextWrite (void)
+static void TextWrite(void)
{
- int count;
- char *ch;
- int c;
- int cx, cy;
- patch_t *w;
+ int count;
+ char *ch;
+ int c;
+ int cx, cy;
+ patch_t *w;
- memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE),
- SCREENWIDTH*SCREENHEIGHT);
- if(FinaleStage == 5)
- { // Chess pic, draw the correct character graphic
- if(netgame)
- {
- V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE));
- }
- else if(PlayerClass[consoleplayer])
- {
- V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc")
- +PlayerClass[consoleplayer]-1, PU_CACHE));
- }
- }
- // Draw the actual text
- if(FinaleStage == 5)
- {
- cy = 135;
- }
- else
- {
- cy = 5;
- }
- cx = 20;
- ch = FinaleText;
- count = (FinaleCount-10)/TEXTSPEED;
- if (count < 0)
- {
- count = 0;
- }
- for(; count; count--)
- {
- c = *ch++;
- if(!c)
- {
- break;
- }
- if(c == '\n')
- {
- cx = 20;
- cy += 9;
- continue;
- }
- if(c < 32)
- {
- continue;
- }
- c = toupper(c);
- if(c == 32)
- {
- cx += 5;
- continue;
- }
- w = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- if(cx+w->width > SCREENWIDTH)
- {
- break;
- }
- V_DrawPatch(cx, cy, w);
- cx += w->width;
- }
+ memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE),
+ SCREENWIDTH * SCREENHEIGHT);
+ if (FinaleStage == 5)
+ { // Chess pic, draw the correct character graphic
+ if (netgame)
+ {
+ V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE));
+ }
+ else if (PlayerClass[consoleplayer])
+ {
+ V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc")
+ + PlayerClass[consoleplayer] -
+ 1, PU_CACHE));
+ }
+ }
+ // Draw the actual text
+ if (FinaleStage == 5)
+ {
+ cy = 135;
+ }
+ else
+ {
+ cy = 5;
+ }
+ cx = 20;
+ ch = FinaleText;
+ count = (FinaleCount - 10) / TEXTSPEED;
+ if (count < 0)
+ {
+ count = 0;
+ }
+ for (; count; count--)
+ {
+ c = *ch++;
+ if (!c)
+ {
+ break;
+ }
+ if (c == '\n')
+ {
+ cx = 20;
+ cy += 9;
+ continue;
+ }
+ if (c < 32)
+ {
+ continue;
+ }
+ c = toupper(c);
+ if (c == 32)
+ {
+ cx += 5;
+ continue;
+ }
+ w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ if (cx + w->width > SCREENWIDTH)
+ {
+ break;
+ }
+ V_DrawPatch(cx, cy, w);
+ cx += w->width;
+ }
}
//===========================================================================
@@ -232,32 +245,34 @@
static void InitializeFade(boolean fadeIn)
{
- unsigned i;
+ unsigned i;
- Palette = Z_Malloc(768*sizeof(fixed_t), PU_STATIC, 0);
- PaletteDelta = Z_Malloc(768*sizeof(fixed_t), PU_STATIC, 0);
- RealPalette = Z_Malloc(768*sizeof(byte), PU_STATIC, 0);
+ Palette = Z_Malloc(768 * sizeof(fixed_t), PU_STATIC, 0);
+ PaletteDelta = Z_Malloc(768 * sizeof(fixed_t), PU_STATIC, 0);
+ RealPalette = Z_Malloc(768 * sizeof(byte), PU_STATIC, 0);
- if(fadeIn)
- {
- memset(RealPalette, 0, 768*sizeof(byte));
- for(i = 0; i < 768; i++)
- {
- Palette[i] = 0;
- PaletteDelta[i] = FixedDiv((*((byte *)W_CacheLumpName("playpal",
- PU_CACHE)+i))<<FRACBITS, 70*FRACUNIT);
- }
- }
- else
- {
- for(i = 0; i < 768; i++)
- {
- RealPalette[i] = *((byte *)W_CacheLumpName("playpal", PU_CACHE)+i);
- Palette[i] = RealPalette[i]<<FRACBITS;
- PaletteDelta[i] = FixedDiv(Palette[i], -70*FRACUNIT);
- }
- }
- I_SetPalette(RealPalette);
+ if (fadeIn)
+ {
+ memset(RealPalette, 0, 768 * sizeof(byte));
+ for (i = 0; i < 768; i++)
+ {
+ Palette[i] = 0;
+ PaletteDelta[i] = FixedDiv((*((byte *) W_CacheLumpName("playpal",
+ PU_CACHE) +
+ i)) << FRACBITS, 70 * FRACUNIT);
+ }
+ }
+ else
+ {
+ for (i = 0; i < 768; i++)
+ {
+ RealPalette[i] =
+ *((byte *) W_CacheLumpName("playpal", PU_CACHE) + i);
+ Palette[i] = RealPalette[i] << FRACBITS;
+ PaletteDelta[i] = FixedDiv(Palette[i], -70 * FRACUNIT);
+ }
+ }
+ I_SetPalette(RealPalette);
}
//===========================================================================
@@ -268,9 +283,9 @@
static void DeInitializeFade(void)
{
- Z_Free(Palette);
- Z_Free(PaletteDelta);
- Z_Free(RealPalette);
+ Z_Free(Palette);
+ Z_Free(PaletteDelta);
+ Z_Free(RealPalette);
}
//===========================================================================
@@ -281,14 +296,14 @@
static void FadePic(void)
{
- unsigned i;
+ unsigned i;
- for(i = 0; i < 768; i++)
- {
- Palette[i] += PaletteDelta[i];
- RealPalette[i] = Palette[i]>>FRACBITS;
- }
- I_SetPalette(RealPalette);
+ for (i = 0; i < 768; i++)
+ {
+ Palette[i] += PaletteDelta[i];
+ RealPalette[i] = Palette[i] >> FRACBITS;
+ }
+ I_SetPalette(RealPalette);
}
//===========================================================================
@@ -299,20 +314,21 @@
static void DrawPic(void)
{
- memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE),
- SCREENWIDTH*SCREENHEIGHT);
- if(FinaleStage == 4 || FinaleStage == 5)
- { // Chess pic, draw the correct character graphic
- if(netgame)
- {
- V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE));
- }
- else if(PlayerClass[consoleplayer])
- {
- V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc")
- +PlayerClass[consoleplayer]-1, PU_CACHE));
- }
- }
+ memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE),
+ SCREENWIDTH * SCREENHEIGHT);
+ if (FinaleStage == 4 || FinaleStage == 5)
+ { // Chess pic, draw the correct character graphic
+ if (netgame)
+ {
+ V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE));
+ }
+ else if (PlayerClass[consoleplayer])
+ {
+ V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc")
+ + PlayerClass[consoleplayer] -
+ 1, PU_CACHE));
+ }
+ }
}
//===========================================================================
@@ -323,26 +339,26 @@
void F_Drawer(void)
{
- switch(FinaleStage)
- {
- case 0: // Fade in initial finale screen
- DrawPic();
- break;
- case 1:
- case 2:
- TextWrite();
- break;
- case 3: // Fade screen out
- DrawPic();
- break;
- case 4: // Fade in chess screen
- DrawPic();
- break;
- case 5:
- TextWrite();
- break;
- }
- UpdateState |= I_FULLSCRN;
+ switch (FinaleStage)
+ {
+ case 0: // Fade in initial finale screen
+ DrawPic();
+ break;
+ case 1:
+ case 2:
+ TextWrite();
+ break;
+ case 3: // Fade screen out
+ DrawPic();
+ break;
+ case 4: // Fade in chess screen
+ DrawPic();
+ break;
+ case 5:
+ TextWrite();
+ break;
+ }
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -353,24 +369,23 @@
static char *GetFinaleText(int sequence)
{
- char *msgLumpName;
- int msgSize;
- int msgLump;
- static char *winMsgLumpNames[] =
- {
- "win1msg",
- "win2msg",
- "win3msg"
- };
+ char *msgLumpName;
+ int msgSize;
+ int msgLump;
+ static char *winMsgLumpNames[] = {
+ "win1msg",
+ "win2msg",
+ "win3msg"
+ };
- msgLumpName = winMsgLumpNames[sequence];
- msgLump = W_GetNumForName(msgLumpName);
- msgSize = W_LumpLength(msgLump);
- if(msgSize >= MAX_INTRMSN_MESSAGE_SIZE)
- {
- I_Error("Finale message too long (%s)", msgLumpName);
- }
- W_ReadLump(msgLump, ClusterMessage);
- ClusterMessage[msgSize] = 0; // Append terminator
- return ClusterMessage;
+ msgLumpName = winMsgLumpNames[sequence];
+ msgLump = W_GetNumForName(msgLumpName);
+ msgSize = W_LumpLength(msgLump);
+ if (msgSize >= MAX_INTRMSN_MESSAGE_SIZE)
+ {
+ I_Error("Finale message too long (%s)", msgLumpName);
+ }
+ W_ReadLump(msgLump, ClusterMessage);
+ ClusterMessage[msgSize] = 0; // Append terminator
+ return ClusterMessage;
}
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** g_game.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: g_game.c,v $
-//** $Revision: 1.68 $
-//** $Date: 96/01/12 13:18:07 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include <string.h>
#include "h2def.h"
@@ -20,16 +32,16 @@
// External functions
extern void R_InitSky(int map);
-extern void P_PlayerNextArtifact(player_t *player);
+extern void P_PlayerNextArtifact(player_t * player);
// Functions
-boolean G_CheckDemoStatus (void);
-void G_ReadDemoTiccmd (ticcmd_t *cmd);
-void G_WriteDemoTiccmd (ticcmd_t *cmd);
-void G_InitNew (skill_t skill, int episode, int map);
+boolean G_CheckDemoStatus(void);
+void G_ReadDemoTiccmd(ticcmd_t * cmd);
+void G_WriteDemoTiccmd(ticcmd_t * cmd);
+void G_InitNew(skill_t skill, int episode, int map);
-void G_DoReborn (int playernum);
+void G_DoReborn(int playernum);
void G_DoLoadLevel(void);
void G_DoInitNew(void);
@@ -48,48 +60,48 @@
extern boolean mn_SuicideConsole;
-gameaction_t gameaction;
-gamestate_t gamestate;
-skill_t gameskill;
-//boolean respawnmonsters;
-int gameepisode;
-int gamemap;
-int prevmap;
-
-boolean paused;
-boolean sendpause; // send a pause event next tic
-boolean sendsave; // send a save event next tic
-boolean usergame; // ok to save / end game
-
-boolean timingdemo; // if true, exit with report on completion
-int starttime; // for comparative timing purposes
-
-boolean viewactive;
-
-boolean deathmatch; // only if started as net death
-boolean netgame; // only true if packets are broadcast
-boolean playeringame[MAXPLAYERS];
-player_t players[MAXPLAYERS];
-pclass_t PlayerClass[MAXPLAYERS];
+gameaction_t gameaction;
+gamestate_t gamestate;
+skill_t gameskill;
+//boolean respawnmonsters;
+int gameepisode;
+int gamemap;
+int prevmap;
+boolean paused;
+boolean sendpause; // send a pause event next tic
+boolean sendsave; // send a save event next tic
+boolean usergame; // ok to save / end game
+
+boolean timingdemo; // if true, exit with report on completion
+int starttime; // for comparative timing purposes
+
+boolean viewactive;
+
+boolean deathmatch; // only if started as net death
+boolean netgame; // only true if packets are broadcast
+boolean playeringame[MAXPLAYERS];
+player_t players[MAXPLAYERS];
+pclass_t PlayerClass[MAXPLAYERS];
+
// Position indicator for cooperative net-play reborn
int RebornPosition;
-int consoleplayer; // player taking events and displaying
-int displayplayer; // view being displayed
-int gametic;
-int levelstarttic; // gametic at level start
-
-char demoname[32];
-boolean demorecording;
-boolean demoplayback;
-byte *demobuffer, *demo_p;
-boolean singledemo; // quit after playing a demo from cmdline
-
-boolean precache = true; // if true, load all graphics at start
-
-short consistancy[MAXPLAYERS][BACKUPTICS];
+int consoleplayer; // player taking events and displaying
+int displayplayer; // view being displayed
+int gametic;
+int levelstarttic; // gametic at level start
+char demoname[32];
+boolean demorecording;
+boolean demoplayback;
+byte *demobuffer, *demo_p;
+boolean singledemo; // quit after playing a demo from cmdline
+
+boolean precache = true; // if true, load all graphics at start
+
+short consistancy[MAXPLAYERS][BACKUPTICS];
+
//
// controls (have defaults)
//
@@ -96,13 +108,13 @@
int key_right, key_left, key_up, key_down;
int key_strafeleft, key_straferight, key_jump;
int key_fire, key_use, key_strafe, key_speed;
-int key_flyup, key_flydown, key_flycenter;
-int key_lookup, key_lookdown, key_lookcenter;
-int key_invleft, key_invright, key_useartifact;
+int key_flyup, key_flydown, key_flycenter;
+int key_lookup, key_lookdown, key_lookcenter;
+int key_invleft, key_invright, key_useartifact;
int mousebfire;
-int mousebstrafe;
-int mousebforward;
+int mousebstrafe;
+int mousebforward;
int mousebjump;
int joybfire;
@@ -115,47 +127,46 @@
static int LeavePosition;
//#define MAXPLMOVE 0x32 // Old Heretic Max move
-
+
fixed_t MaxPlayerMove[NUMCLASSES] = { 0x3C, 0x32, 0x2D, 0x31 };
-fixed_t forwardmove[NUMCLASSES][2] =
-{
- { 0x1D, 0x3C },
- { 0x19, 0x32 },
- { 0x16, 0x2E },
- { 0x18, 0x31 }
+fixed_t forwardmove[NUMCLASSES][2] = {
+ {0x1D, 0x3C},
+ {0x19, 0x32},
+ {0x16, 0x2E},
+ {0x18, 0x31}
};
-
-fixed_t sidemove[NUMCLASSES][2] =
-{
- { 0x1B, 0x3B },
- { 0x18, 0x28 },
- { 0x15, 0x25 },
- { 0x17, 0x27 }
+
+fixed_t sidemove[NUMCLASSES][2] = {
+ {0x1B, 0x3B},
+ {0x18, 0x28},
+ {0x15, 0x25},
+ {0x17, 0x27}
};
-fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn
-#define SLOWTURNTICS 6
-
-#define NUMKEYS 256
-boolean gamekeydown[NUMKEYS];
-int turnheld; // for accelerative turning
-int lookheld;
-
+fixed_t angleturn[3] = { 640, 1280, 320 }; // + slow turn
-boolean mousearray[4];
-boolean *mousebuttons = &mousearray[1];
- // allow [-1]
-int mousex, mousey; // mouse values are used once
-int dclicktime, dclickstate, dclicks;
-int dclicktime2, dclickstate2, dclicks2;
-
-int joyxmove, joyymove; // joystick values are repeated
-boolean joyarray[5];
-boolean *joybuttons = &joyarray[1]; // allow [-1]
-
-int savegameslot;
-char savedescription[32];
+#define SLOWTURNTICS 6
+#define NUMKEYS 256
+boolean gamekeydown[NUMKEYS];
+int turnheld; // for accelerative turning
+int lookheld;
+
+
+boolean mousearray[4];
+boolean *mousebuttons = &mousearray[1];
+ // allow [-1]
+int mousex, mousey; // mouse values are used once
+int dclicktime, dclickstate, dclicks;
+int dclicktime2, dclickstate2, dclicks2;
+
+int joyxmove, joyymove; // joystick values are repeated
+boolean joyarray[5];
+boolean *joybuttons = &joyarray[1]; // allow [-1]
+
+int savegameslot;
+char savedescription[32];
+
int inventoryTics;
#ifdef __WATCOMC__
@@ -166,799 +177,801 @@
static int TempEpisode;
static int TempMap;
-//=============================================================================
-/*
-====================
-=
-= G_BuildTiccmd
-=
-= Builds a ticcmd from all of the available inputs or reads it from the
-= demo buffer.
-= If recording a demo, write it out
-====================
-*/
+//=============================================================================
+/*
+====================
+=
+= G_BuildTiccmd
+=
+= Builds a ticcmd from all of the available inputs or reads it from the
+= demo buffer.
+= If recording a demo, write it out
+====================
+*/
-extern boolean inventory;
-extern int curpos;
-extern int inv_ptr;
-
-extern int isCyberPresent; // is CyberMan present?
+extern boolean inventory;
+extern int curpos;
+extern int inv_ptr;
+
+extern int isCyberPresent; // is CyberMan present?
boolean usearti = true;
-void I_ReadCyberCmd (ticcmd_t *cmd);
-
-void G_BuildTiccmd (ticcmd_t *cmd)
-{
- int i;
- boolean strafe, bstrafe;
- int speed, tspeed, lspeed;
- int forward, side;
- int look, arti;
- int flyheight;
- int pClass;
+void I_ReadCyberCmd(ticcmd_t * cmd);
- extern boolean artiskip;
+void G_BuildTiccmd(ticcmd_t * cmd)
+{
+ int i;
+ boolean strafe, bstrafe;
+ int speed, tspeed, lspeed;
+ int forward, side;
+ int look, arti;
+ int flyheight;
+ int pClass;
+ extern boolean artiskip;
+
#ifdef __WATCOMC__
- int angleDelta;
- static int oldAngle;
- extern int newViewAngleOff;
- static int externInvKey;
- extern boolean automapactive;
- event_t ev;
+ int angleDelta;
+ static int oldAngle;
+ extern int newViewAngleOff;
+ static int externInvKey;
+ extern boolean automapactive;
+ event_t ev;
#endif
- pClass = players[consoleplayer].class;
- memset (cmd,0,sizeof(*cmd));
+ pClass = players[consoleplayer].class;
+ memset(cmd, 0, sizeof(*cmd));
-// cmd->consistancy =
-// consistancy[consoleplayer][(maketic*ticdup)%BACKUPTICS];
+// cmd->consistancy =
+// consistancy[consoleplayer][(maketic*ticdup)%BACKUPTICS];
- cmd->consistancy =
- consistancy[consoleplayer][maketic%BACKUPTICS];
- if (isCyberPresent)
- I_ReadCyberCmd (cmd);
-
-//printf ("cons: %i\n",cmd->consistancy);
-
- strafe = gamekeydown[key_strafe] || mousebuttons[mousebstrafe]
- || joybuttons[joybstrafe];
- speed = gamekeydown[key_speed] || joybuttons[joybspeed]
- || joybuttons[joybspeed];
+ cmd->consistancy = consistancy[consoleplayer][maketic % BACKUPTICS];
+ if (isCyberPresent)
+ I_ReadCyberCmd(cmd);
+
+//printf ("cons: %i\n",cmd->consistancy);
+
+ strafe = gamekeydown[key_strafe] || mousebuttons[mousebstrafe]
+ || joybuttons[joybstrafe];
+ speed = gamekeydown[key_speed] || joybuttons[joybspeed]
+ || joybuttons[joybspeed];
#ifdef __WATCOMC__
- if(useexterndriver)
- {
- speed |= (i_ExternData->buttons&EBT_SPEED);
- strafe |= (i_ExternData->buttons&EBT_STRAFE);
- }
+ if (useexterndriver)
+ {
+ speed |= (i_ExternData->buttons & EBT_SPEED);
+ strafe |= (i_ExternData->buttons & EBT_STRAFE);
+ }
#endif
-
- forward = side = look = arti = flyheight = 0;
-
-//
-// use two stage accelerative turning on the keyboard and joystick
-//
- if (joyxmove < 0 || joyxmove > 0
- || gamekeydown[key_right] || gamekeydown[key_left])
- turnheld += ticdup;
- else
- turnheld = 0;
- if (turnheld < SLOWTURNTICS)
- tspeed = 2; // slow turn
- else
- tspeed = speed;
- if(gamekeydown[key_lookdown] || gamekeydown[key_lookup])
- {
- lookheld += ticdup;
- }
- else
- {
- lookheld = 0;
- }
- if(lookheld < SLOWTURNTICS)
- {
- lspeed = 1; // 3;
- }
- else
- {
- lspeed = 2; // 5;
- }
-
-//
-// let movement keys cancel each other out
-//
- if(strafe)
- {
- if (gamekeydown[key_right])
- {
- side += sidemove[pClass][speed];
- }
- if (gamekeydown[key_left])
- {
- side -= sidemove[pClass][speed];
- }
- if (joyxmove > 0)
- {
- side += sidemove[pClass][speed];
- }
- if (joyxmove < 0)
- {
- side -= sidemove[pClass][speed];
- }
- }
- else
- {
- if (gamekeydown[key_right])
- cmd->angleturn -= angleturn[tspeed];
- if (gamekeydown[key_left])
- cmd->angleturn += angleturn[tspeed];
- if (joyxmove > 0)
- cmd->angleturn -= angleturn[tspeed];
- if (joyxmove < 0)
- cmd->angleturn += angleturn[tspeed];
- }
-
- if (gamekeydown[key_up])
- {
- forward += forwardmove[pClass][speed];
- }
- if (gamekeydown[key_down])
- {
- forward -= forwardmove[pClass][speed];
- }
- if (joyymove < 0)
- {
- forward += forwardmove[pClass][speed];
- }
- if (joyymove > 0)
- {
- forward -= forwardmove[pClass][speed];
- }
- if (gamekeydown[key_straferight])
- {
- side += sidemove[pClass][speed];
- }
- if (gamekeydown[key_strafeleft])
- {
- side -= sidemove[pClass][speed];
- }
+ forward = side = look = arti = flyheight = 0;
- // Look up/down/center keys
- if(gamekeydown[key_lookup])
- {
- look = lspeed;
- }
- if(gamekeydown[key_lookdown])
- {
- look = -lspeed;
- }
+//
+// use two stage accelerative turning on the keyboard and joystick
+//
+ if (joyxmove < 0 || joyxmove > 0
+ || gamekeydown[key_right] || gamekeydown[key_left])
+ turnheld += ticdup;
+ else
+ turnheld = 0;
+ if (turnheld < SLOWTURNTICS)
+ tspeed = 2; // slow turn
+ else
+ tspeed = speed;
+
+ if (gamekeydown[key_lookdown] || gamekeydown[key_lookup])
+ {
+ lookheld += ticdup;
+ }
+ else
+ {
+ lookheld = 0;
+ }
+ if (lookheld < SLOWTURNTICS)
+ {
+ lspeed = 1; // 3;
+ }
+ else
+ {
+ lspeed = 2; // 5;
+ }
+
+//
+// let movement keys cancel each other out
+//
+ if (strafe)
+ {
+ if (gamekeydown[key_right])
+ {
+ side += sidemove[pClass][speed];
+ }
+ if (gamekeydown[key_left])
+ {
+ side -= sidemove[pClass][speed];
+ }
+ if (joyxmove > 0)
+ {
+ side += sidemove[pClass][speed];
+ }
+ if (joyxmove < 0)
+ {
+ side -= sidemove[pClass][speed];
+ }
+ }
+ else
+ {
+ if (gamekeydown[key_right])
+ cmd->angleturn -= angleturn[tspeed];
+ if (gamekeydown[key_left])
+ cmd->angleturn += angleturn[tspeed];
+ if (joyxmove > 0)
+ cmd->angleturn -= angleturn[tspeed];
+ if (joyxmove < 0)
+ cmd->angleturn += angleturn[tspeed];
+ }
+
+ if (gamekeydown[key_up])
+ {
+ forward += forwardmove[pClass][speed];
+ }
+ if (gamekeydown[key_down])
+ {
+ forward -= forwardmove[pClass][speed];
+ }
+ if (joyymove < 0)
+ {
+ forward += forwardmove[pClass][speed];
+ }
+ if (joyymove > 0)
+ {
+ forward -= forwardmove[pClass][speed];
+ }
+ if (gamekeydown[key_straferight])
+ {
+ side += sidemove[pClass][speed];
+ }
+ if (gamekeydown[key_strafeleft])
+ {
+ side -= sidemove[pClass][speed];
+ }
+
+ // Look up/down/center keys
+ if (gamekeydown[key_lookup])
+ {
+ look = lspeed;
+ }
+ if (gamekeydown[key_lookdown])
+ {
+ look = -lspeed;
+ }
#ifdef __WATCOMC__
- if(gamekeydown[key_lookcenter] && !useexterndriver)
- {
- look = TOCENTER;
- }
+ if (gamekeydown[key_lookcenter] && !useexterndriver)
+ {
+ look = TOCENTER;
+ }
#else
- if(gamekeydown[key_lookcenter])
- {
- look = TOCENTER;
- }
+ if (gamekeydown[key_lookcenter])
+ {
+ look = TOCENTER;
+ }
#endif
#ifdef __WATCOMC__
- if(useexterndriver && look != TOCENTER && (gamestate == GS_LEVEL ||
- gamestate == GS_INTERMISSION))
- {
- if(i_ExternData->moveForward)
- {
- forward += i_ExternData->moveForward;
- if(speed)
- {
- forward <<= 1;
- }
- }
- if(i_ExternData->angleTurn)
- {
- if(strafe)
- {
- side += i_ExternData->angleTurn;
- }
- else
- {
- cmd->angleturn += i_ExternData->angleTurn;
- }
- }
- if(i_ExternData->moveSideways)
- {
- side += i_ExternData->moveSideways;
- if(speed)
- {
- side <<= 1;
- }
- }
- if(i_ExternData->buttons&EBT_CENTERVIEW)
- {
- look = TOCENTER;
- oldAngle = 0;
- }
- else if(i_ExternData->pitch)
- {
- angleDelta = i_ExternData->pitch-oldAngle;
- if(abs(angleDelta) < 35)
- {
- look = angleDelta/5;
- }
- else
- {
- look = 7*(angleDelta > 0 ? 1 : -1);
- }
- if(look == TOCENTER)
- {
- look++;
- }
- oldAngle += look*5;
- }
- if(i_ExternData->flyDirection)
- {
- if(i_ExternData->flyDirection > 0)
- {
- flyheight = 5;
- }
- else
- {
- flyheight = -5;
- }
- }
- if(abs(newViewAngleOff-i_ExternData->angleHead) < 3000)
- {
- newViewAngleOff = i_ExternData->angleHead;
- }
- if(i_ExternData->buttons&EBT_FIRE)
- {
- cmd->buttons |= BT_ATTACK;
- }
- if(i_ExternData->buttons&EBT_OPENDOOR)
- {
- cmd->buttons |= BT_USE;
- }
- if(i_ExternData->buttons&EBT_PAUSE)
- {
- cmd->buttons = BT_SPECIAL|BTS_PAUSE;
- i_ExternData->buttons &= ~EBT_PAUSE;
- }
- if(externInvKey&EBT_USEARTIFACT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_useartifact;
- H2_PostEvent(&ev);
- externInvKey &= ~EBT_USEARTIFACT;
- }
- else if(i_ExternData->buttons&EBT_USEARTIFACT)
- {
- externInvKey |= EBT_USEARTIFACT;
- ev.type = ev_keydown;
- ev.data1 = key_useartifact;
- H2_PostEvent(&ev);
- }
- if(externInvKey&EBT_INVENTORYRIGHT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_invright;
- H2_PostEvent(&ev);
- externInvKey &= ~EBT_INVENTORYRIGHT;
- }
- else if(i_ExternData->buttons&EBT_INVENTORYRIGHT)
- {
- externInvKey |= EBT_INVENTORYRIGHT;
- ev.type = ev_keydown;
- ev.data1 = key_invright;
- H2_PostEvent(&ev);
- }
- if(externInvKey&EBT_INVENTORYLEFT)
- {
- ev.type = ev_keyup;
- ev.data1 = key_invleft;
- H2_PostEvent(&ev);
- externInvKey &= ~EBT_INVENTORYLEFT;
- }
- else if(i_ExternData->buttons&EBT_INVENTORYLEFT)
- {
- externInvKey |= EBT_INVENTORYLEFT;
- ev.type = ev_keydown;
- ev.data1 = key_invleft;
- H2_PostEvent(&ev);
- }
- if(i_ExternData->buttons&EBT_FLYDROP)
- {
- flyheight = TOCENTER;
- }
- if(gamestate == GS_LEVEL)
- {
- if(externInvKey&EBT_MAP)
- { // automap
- ev.type = ev_keyup;
- ev.data1 = AM_STARTKEY;
- H2_PostEvent(&ev);
- externInvKey &= ~EBT_MAP;
- }
- else if(i_ExternData->buttons&EBT_MAP)
- {
- externInvKey |= EBT_MAP;
- ev.type = ev_keydown;
- ev.data1 = AM_STARTKEY;
- H2_PostEvent(&ev);
- }
- }
- if(i_ExternData->buttons&EBT_WEAPONCYCLE)
- {
- int curWeapon;
- player_t *pl;
-
- pl = &players[consoleplayer];
- curWeapon = pl->readyweapon;
- for(curWeapon = (curWeapon+1)&3; curWeapon != pl->readyweapon;
- curWeapon = (curWeapon+1)&3)
- {
- if(pl->weaponowned[curWeapon])
- {
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= curWeapon<<BT_WEAPONSHIFT;
- break;
- }
- }
- }
- if(i_ExternData->buttons&EBT_JUMP)
- {
- cmd->arti |= AFLAG_JUMP;
- }
- }
+ if (useexterndriver && look != TOCENTER && (gamestate == GS_LEVEL ||
+ gamestate == GS_INTERMISSION))
+ {
+ if (i_ExternData->moveForward)
+ {
+ forward += i_ExternData->moveForward;
+ if (speed)
+ {
+ forward <<= 1;
+ }
+ }
+ if (i_ExternData->angleTurn)
+ {
+ if (strafe)
+ {
+ side += i_ExternData->angleTurn;
+ }
+ else
+ {
+ cmd->angleturn += i_ExternData->angleTurn;
+ }
+ }
+ if (i_ExternData->moveSideways)
+ {
+ side += i_ExternData->moveSideways;
+ if (speed)
+ {
+ side <<= 1;
+ }
+ }
+ if (i_ExternData->buttons & EBT_CENTERVIEW)
+ {
+ look = TOCENTER;
+ oldAngle = 0;
+ }
+ else if (i_ExternData->pitch)
+ {
+ angleDelta = i_ExternData->pitch - oldAngle;
+ if (abs(angleDelta) < 35)
+ {
+ look = angleDelta / 5;
+ }
+ else
+ {
+ look = 7 * (angleDelta > 0 ? 1 : -1);
+ }
+ if (look == TOCENTER)
+ {
+ look++;
+ }
+ oldAngle += look * 5;
+ }
+ if (i_ExternData->flyDirection)
+ {
+ if (i_ExternData->flyDirection > 0)
+ {
+ flyheight = 5;
+ }
+ else
+ {
+ flyheight = -5;
+ }
+ }
+ if (abs(newViewAngleOff - i_ExternData->angleHead) < 3000)
+ {
+ newViewAngleOff = i_ExternData->angleHead;
+ }
+ if (i_ExternData->buttons & EBT_FIRE)
+ {
+ cmd->buttons |= BT_ATTACK;
+ }
+ if (i_ExternData->buttons & EBT_OPENDOOR)
+ {
+ cmd->buttons |= BT_USE;
+ }
+ if (i_ExternData->buttons & EBT_PAUSE)
+ {
+ cmd->buttons = BT_SPECIAL | BTS_PAUSE;
+ i_ExternData->buttons &= ~EBT_PAUSE;
+ }
+ if (externInvKey & EBT_USEARTIFACT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_useartifact;
+ H2_PostEvent(&ev);
+ externInvKey &= ~EBT_USEARTIFACT;
+ }
+ else if (i_ExternData->buttons & EBT_USEARTIFACT)
+ {
+ externInvKey |= EBT_USEARTIFACT;
+ ev.type = ev_keydown;
+ ev.data1 = key_useartifact;
+ H2_PostEvent(&ev);
+ }
+ if (externInvKey & EBT_INVENTORYRIGHT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_invright;
+ H2_PostEvent(&ev);
+ externInvKey &= ~EBT_INVENTORYRIGHT;
+ }
+ else if (i_ExternData->buttons & EBT_INVENTORYRIGHT)
+ {
+ externInvKey |= EBT_INVENTORYRIGHT;
+ ev.type = ev_keydown;
+ ev.data1 = key_invright;
+ H2_PostEvent(&ev);
+ }
+ if (externInvKey & EBT_INVENTORYLEFT)
+ {
+ ev.type = ev_keyup;
+ ev.data1 = key_invleft;
+ H2_PostEvent(&ev);
+ externInvKey &= ~EBT_INVENTORYLEFT;
+ }
+ else if (i_ExternData->buttons & EBT_INVENTORYLEFT)
+ {
+ externInvKey |= EBT_INVENTORYLEFT;
+ ev.type = ev_keydown;
+ ev.data1 = key_invleft;
+ H2_PostEvent(&ev);
+ }
+ if (i_ExternData->buttons & EBT_FLYDROP)
+ {
+ flyheight = TOCENTER;
+ }
+ if (gamestate == GS_LEVEL)
+ {
+ if (externInvKey & EBT_MAP)
+ { // automap
+ ev.type = ev_keyup;
+ ev.data1 = AM_STARTKEY;
+ H2_PostEvent(&ev);
+ externInvKey &= ~EBT_MAP;
+ }
+ else if (i_ExternData->buttons & EBT_MAP)
+ {
+ externInvKey |= EBT_MAP;
+ ev.type = ev_keydown;
+ ev.data1 = AM_STARTKEY;
+ H2_PostEvent(&ev);
+ }
+ }
+ if (i_ExternData->buttons & EBT_WEAPONCYCLE)
+ {
+ int curWeapon;
+ player_t *pl;
+
+ pl = &players[consoleplayer];
+ curWeapon = pl->readyweapon;
+ for (curWeapon = (curWeapon + 1) & 3;
+ curWeapon != pl->readyweapon;
+ curWeapon = (curWeapon + 1) & 3)
+ {
+ if (pl->weaponowned[curWeapon])
+ {
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= curWeapon << BT_WEAPONSHIFT;
+ break;
+ }
+ }
+ }
+ if (i_ExternData->buttons & EBT_JUMP)
+ {
+ cmd->arti |= AFLAG_JUMP;
+ }
+ }
#endif
- // Fly up/down/drop keys
- if(gamekeydown[key_flyup])
- {
- flyheight = 5; // note that the actual flyheight will be twice this
- }
- if(gamekeydown[key_flydown])
- {
- flyheight = -5;
- }
- if(gamekeydown[key_flycenter])
- {
- flyheight = TOCENTER;
+ // Fly up/down/drop keys
+ if (gamekeydown[key_flyup])
+ {
+ flyheight = 5; // note that the actual flyheight will be twice this
+ }
+ if (gamekeydown[key_flydown])
+ {
+ flyheight = -5;
+ }
+ if (gamekeydown[key_flycenter])
+ {
+ flyheight = TOCENTER;
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- look = TOCENTER;
- }
+ if (!useexterndriver)
+ {
+ look = TOCENTER;
+ }
#else
- look = TOCENTER;
+ look = TOCENTER;
#endif
- }
- // Use artifact key
- if(gamekeydown[key_useartifact])
- {
- if(gamekeydown[key_speed] && artiskip)
- {
- if(players[consoleplayer].inventory[inv_ptr].type != arti_none)
- { // Skip an artifact
- gamekeydown[key_useartifact] = false;
- P_PlayerNextArtifact(&players[consoleplayer]);
- }
- }
- else
- {
- if(inventory)
- {
- players[consoleplayer].readyArtifact =
- players[consoleplayer].inventory[inv_ptr].type;
- inventory = false;
- cmd->arti = 0;
- usearti = false;
- }
- else if(usearti)
- {
- cmd->arti |=
- players[consoleplayer].inventory[inv_ptr].type&AFLAG_MASK;
- usearti = false;
- }
- }
- }
- if(gamekeydown[key_jump] || mousebuttons[mousebjump]
- || joybuttons[joybjump])
- {
- cmd->arti |= AFLAG_JUMP;
- }
- if(mn_SuicideConsole)
- {
- cmd->arti |= AFLAG_SUICIDE;
- mn_SuicideConsole = false;
- }
+ }
+ // Use artifact key
+ if (gamekeydown[key_useartifact])
+ {
+ if (gamekeydown[key_speed] && artiskip)
+ {
+ if (players[consoleplayer].inventory[inv_ptr].type != arti_none)
+ { // Skip an artifact
+ gamekeydown[key_useartifact] = false;
+ P_PlayerNextArtifact(&players[consoleplayer]);
+ }
+ }
+ else
+ {
+ if (inventory)
+ {
+ players[consoleplayer].readyArtifact =
+ players[consoleplayer].inventory[inv_ptr].type;
+ inventory = false;
+ cmd->arti = 0;
+ usearti = false;
+ }
+ else if (usearti)
+ {
+ cmd->arti |=
+ players[consoleplayer].inventory[inv_ptr].
+ type & AFLAG_MASK;
+ usearti = false;
+ }
+ }
+ }
+ if (gamekeydown[key_jump] || mousebuttons[mousebjump]
+ || joybuttons[joybjump])
+ {
+ cmd->arti |= AFLAG_JUMP;
+ }
+ if (mn_SuicideConsole)
+ {
+ cmd->arti |= AFLAG_SUICIDE;
+ mn_SuicideConsole = false;
+ }
- // Artifact hot keys
- if(gamekeydown[KEY_BACKSPACE] && !cmd->arti)
- {
- gamekeydown[KEY_BACKSPACE] = false; // Use one of each artifact
- cmd->arti = NUMARTIFACTS;
- }
- else if(gamekeydown[KEY_BACKSLASH] && !cmd->arti
- && (players[consoleplayer].mo->health < MAXHEALTH))
- {
- gamekeydown[KEY_BACKSLASH] = false;
- cmd->arti = arti_health;
- }
- else if(gamekeydown[KEY_ZERO] && !cmd->arti)
- {
- gamekeydown[KEY_ZERO] = false;
- cmd->arti = arti_poisonbag;
- }
- else if(gamekeydown[KEY_NINE] && !cmd->arti)
- {
- gamekeydown[KEY_NINE] = false;
- cmd->arti = arti_blastradius;
- }
- else if(gamekeydown[KEY_EIGHT] && !cmd->arti)
- {
- gamekeydown[KEY_EIGHT] = false;
- cmd->arti = arti_teleport;
- }
- else if(gamekeydown[KEY_SEVEN] && !cmd->arti)
- {
- gamekeydown[KEY_SEVEN] = false;
- cmd->arti = arti_teleportother;
- }
- else if(gamekeydown[KEY_SIX] && !cmd->arti)
- {
- gamekeydown[KEY_SIX] = false;
- cmd->arti = arti_egg;
- }
- else if(gamekeydown[KEY_FIVE] && !cmd->arti
- && !players[consoleplayer].powers[pw_invulnerability])
- {
- gamekeydown[KEY_FIVE] = false;
- cmd->arti = arti_invulnerability;
- }
+ // Artifact hot keys
+ if (gamekeydown[KEY_BACKSPACE] && !cmd->arti)
+ {
+ gamekeydown[KEY_BACKSPACE] = false; // Use one of each artifact
+ cmd->arti = NUMARTIFACTS;
+ }
+ else if (gamekeydown[KEY_BACKSLASH] && !cmd->arti
+ && (players[consoleplayer].mo->health < MAXHEALTH))
+ {
+ gamekeydown[KEY_BACKSLASH] = false;
+ cmd->arti = arti_health;
+ }
+ else if (gamekeydown[KEY_ZERO] && !cmd->arti)
+ {
+ gamekeydown[KEY_ZERO] = false;
+ cmd->arti = arti_poisonbag;
+ }
+ else if (gamekeydown[KEY_NINE] && !cmd->arti)
+ {
+ gamekeydown[KEY_NINE] = false;
+ cmd->arti = arti_blastradius;
+ }
+ else if (gamekeydown[KEY_EIGHT] && !cmd->arti)
+ {
+ gamekeydown[KEY_EIGHT] = false;
+ cmd->arti = arti_teleport;
+ }
+ else if (gamekeydown[KEY_SEVEN] && !cmd->arti)
+ {
+ gamekeydown[KEY_SEVEN] = false;
+ cmd->arti = arti_teleportother;
+ }
+ else if (gamekeydown[KEY_SIX] && !cmd->arti)
+ {
+ gamekeydown[KEY_SIX] = false;
+ cmd->arti = arti_egg;
+ }
+ else if (gamekeydown[KEY_FIVE] && !cmd->arti
+ && !players[consoleplayer].powers[pw_invulnerability])
+ {
+ gamekeydown[KEY_FIVE] = false;
+ cmd->arti = arti_invulnerability;
+ }
-//
-// buttons
-//
- cmd->chatchar = CT_dequeueChatChar();
-
- if (gamekeydown[key_fire] || mousebuttons[mousebfire]
- || joybuttons[joybfire])
- cmd->buttons |= BT_ATTACK;
-
- if (gamekeydown[key_use] || joybuttons[joybuse] )
- {
- cmd->buttons |= BT_USE;
- dclicks = 0; // clear double clicks if hit use button
- }
-
- for(i = 0; i < NUMWEAPONS; i++)
- {
- if(gamekeydown['1'+i])
- {
- cmd->buttons |= BT_CHANGE;
- cmd->buttons |= i<<BT_WEAPONSHIFT;
- break;
- }
- }
+//
+// buttons
+//
+ cmd->chatchar = CT_dequeueChatChar();
-//
-// mouse
-//
- if (mousebuttons[mousebforward])
- {
- forward += forwardmove[pClass][speed];
- }
-
-//
-// forward double click
-//
- if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1 )
- {
- dclickstate = mousebuttons[mousebforward];
- if (dclickstate)
- dclicks++;
- if (dclicks == 2)
- {
- cmd->buttons |= BT_USE;
- dclicks = 0;
- }
- else
- dclicktime = 0;
- }
- else
- {
- dclicktime += ticdup;
- if (dclicktime > 20)
- {
- dclicks = 0;
- dclickstate = 0;
- }
- }
-
-//
-// strafe double click
-//
- bstrafe = mousebuttons[mousebstrafe]
-|| joybuttons[joybstrafe];
- if (bstrafe != dclickstate2 && dclicktime2 > 1 )
- {
- dclickstate2 = bstrafe;
- if (dclickstate2)
- dclicks2++;
- if (dclicks2 == 2)
- {
- cmd->buttons |= BT_USE;
- dclicks2 = 0;
- }
- else
- dclicktime2 = 0;
- }
- else
- {
- dclicktime2 += ticdup;
- if (dclicktime2 > 20)
- {
- dclicks2 = 0;
- dclickstate2 = 0;
- }
- }
-
- if (strafe)
- {
- side += mousex*2;
- }
- else
- {
- cmd->angleturn -= mousex*0x8;
- }
- forward += mousey;
- mousex = mousey = 0;
-
- if (forward > MaxPlayerMove[pClass])
- {
- forward = MaxPlayerMove[pClass];
- }
- else if (forward < -MaxPlayerMove[pClass])
- {
- forward = -MaxPlayerMove[pClass];
- }
- if (side > MaxPlayerMove[pClass])
- {
- side = MaxPlayerMove[pClass];
- }
- else if (side < -MaxPlayerMove[pClass])
- {
- side = -MaxPlayerMove[pClass];
- }
- if(players[consoleplayer].powers[pw_speed]
- && !players[consoleplayer].morphTics)
- { // Adjust for a player with a speed artifact
- forward = (3*forward)>>1;
- side = (3*side)>>1;
- }
- cmd->forwardmove += forward;
- cmd->sidemove += side;
- if(players[consoleplayer].playerstate == PST_LIVE)
- {
- if(look < 0)
- {
- look += 16;
- }
- cmd->lookfly = look;
- }
- if(flyheight < 0)
- {
- flyheight += 16;
- }
- cmd->lookfly |= flyheight<<4;
+ if (gamekeydown[key_fire] || mousebuttons[mousebfire]
+ || joybuttons[joybfire])
+ cmd->buttons |= BT_ATTACK;
-//
-// special buttons
-//
- if (sendpause)
- {
- sendpause = false;
- cmd->buttons = BT_SPECIAL | BTS_PAUSE;
- }
-
- if (sendsave)
- {
- sendsave = false;
- cmd->buttons = BT_SPECIAL | BTS_SAVEGAME | (savegameslot<<BTS_SAVESHIFT);
- }
-}
-
-
-/*
-==============
-=
-= G_DoLoadLevel
-=
-==============
-*/
-
-void G_DoLoadLevel (void)
-{
- int i;
-
- levelstarttic = gametic; // for time calculation
- gamestate = GS_LEVEL;
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (playeringame[i] && players[i].playerstate == PST_DEAD)
- players[i].playerstate = PST_REBORN;
- memset (players[i].frags,0,sizeof(players[i].frags));
- }
+ if (gamekeydown[key_use] || joybuttons[joybuse])
+ {
+ cmd->buttons |= BT_USE;
+ dclicks = 0; // clear double clicks if hit use button
+ }
- SN_StopAllSequences();
- P_SetupLevel (gameepisode, gamemap, 0, gameskill);
- displayplayer = consoleplayer; // view the guy you are playing
- starttime = I_GetTime ();
- gameaction = ga_nothing;
- Z_CheckHeap ();
-
-//
-// clear cmd building stuff
-//
-
- memset (gamekeydown, 0, sizeof(gamekeydown));
- joyxmove = joyymove = 0;
- mousex = mousey = 0;
- sendpause = sendsave = paused = false;
- memset (mousebuttons, 0, sizeof(mousebuttons));
- memset (joybuttons, 0, sizeof(joybuttons));
-}
-
-
-/*
-===============================================================================
-=
-= G_Responder
-=
-= get info needed to make ticcmd_ts for the players
-=
-===============================================================================
-*/
+ for (i = 0; i < NUMWEAPONS; i++)
+ {
+ if (gamekeydown['1' + i])
+ {
+ cmd->buttons |= BT_CHANGE;
+ cmd->buttons |= i << BT_WEAPONSHIFT;
+ break;
+ }
+ }
-boolean G_Responder(event_t *ev)
+//
+// mouse
+//
+ if (mousebuttons[mousebforward])
+ {
+ forward += forwardmove[pClass][speed];
+ }
+
+//
+// forward double click
+//
+ if (mousebuttons[mousebforward] != dclickstate && dclicktime > 1)
+ {
+ dclickstate = mousebuttons[mousebforward];
+ if (dclickstate)
+ dclicks++;
+ if (dclicks == 2)
+ {
+ cmd->buttons |= BT_USE;
+ dclicks = 0;
+ }
+ else
+ dclicktime = 0;
+ }
+ else
+ {
+ dclicktime += ticdup;
+ if (dclicktime > 20)
+ {
+ dclicks = 0;
+ dclickstate = 0;
+ }
+ }
+
+//
+// strafe double click
+//
+ bstrafe = mousebuttons[mousebstrafe] || joybuttons[joybstrafe];
+ if (bstrafe != dclickstate2 && dclicktime2 > 1)
+ {
+ dclickstate2 = bstrafe;
+ if (dclickstate2)
+ dclicks2++;
+ if (dclicks2 == 2)
+ {
+ cmd->buttons |= BT_USE;
+ dclicks2 = 0;
+ }
+ else
+ dclicktime2 = 0;
+ }
+ else
+ {
+ dclicktime2 += ticdup;
+ if (dclicktime2 > 20)
+ {
+ dclicks2 = 0;
+ dclickstate2 = 0;
+ }
+ }
+
+ if (strafe)
+ {
+ side += mousex * 2;
+ }
+ else
+ {
+ cmd->angleturn -= mousex * 0x8;
+ }
+ forward += mousey;
+ mousex = mousey = 0;
+
+ if (forward > MaxPlayerMove[pClass])
+ {
+ forward = MaxPlayerMove[pClass];
+ }
+ else if (forward < -MaxPlayerMove[pClass])
+ {
+ forward = -MaxPlayerMove[pClass];
+ }
+ if (side > MaxPlayerMove[pClass])
+ {
+ side = MaxPlayerMove[pClass];
+ }
+ else if (side < -MaxPlayerMove[pClass])
+ {
+ side = -MaxPlayerMove[pClass];
+ }
+ if (players[consoleplayer].powers[pw_speed]
+ && !players[consoleplayer].morphTics)
+ { // Adjust for a player with a speed artifact
+ forward = (3 * forward) >> 1;
+ side = (3 * side) >> 1;
+ }
+ cmd->forwardmove += forward;
+ cmd->sidemove += side;
+ if (players[consoleplayer].playerstate == PST_LIVE)
+ {
+ if (look < 0)
+ {
+ look += 16;
+ }
+ cmd->lookfly = look;
+ }
+ if (flyheight < 0)
+ {
+ flyheight += 16;
+ }
+ cmd->lookfly |= flyheight << 4;
+
+//
+// special buttons
+//
+ if (sendpause)
+ {
+ sendpause = false;
+ cmd->buttons = BT_SPECIAL | BTS_PAUSE;
+ }
+
+ if (sendsave)
+ {
+ sendsave = false;
+ cmd->buttons =
+ BT_SPECIAL | BTS_SAVEGAME | (savegameslot << BTS_SAVESHIFT);
+ }
+}
+
+
+/*
+==============
+=
+= G_DoLoadLevel
+=
+==============
+*/
+
+void G_DoLoadLevel(void)
{
- player_t *plr;
- extern boolean MenuActive;
+ int i;
+
+ levelstarttic = gametic; // for time calculation
+ gamestate = GS_LEVEL;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i] && players[i].playerstate == PST_DEAD)
+ players[i].playerstate = PST_REBORN;
+ memset(players[i].frags, 0, sizeof(players[i].frags));
+ }
+
+ SN_StopAllSequences();
+ P_SetupLevel(gameepisode, gamemap, 0, gameskill);
+ displayplayer = consoleplayer; // view the guy you are playing
+ starttime = I_GetTime();
+ gameaction = ga_nothing;
+ Z_CheckHeap();
+
+//
+// clear cmd building stuff
+//
+
+ memset(gamekeydown, 0, sizeof(gamekeydown));
+ joyxmove = joyymove = 0;
+ mousex = mousey = 0;
+ sendpause = sendsave = paused = false;
+ memset(mousebuttons, 0, sizeof(mousebuttons));
+ memset(joybuttons, 0, sizeof(joybuttons));
+}
- plr = &players[consoleplayer];
- if(ev->type == ev_keyup && ev->data1 == key_useartifact)
- { // flag to denote that it's okay to use an artifact
- if(!inventory)
- {
- plr->readyArtifact = plr->inventory[inv_ptr].type;
- }
- usearti = true;
- }
- // Check for spy mode player cycle
- if(gamestate == GS_LEVEL && ev->type == ev_keydown
- && ev->data1 == KEY_F12 && !deathmatch)
- { // Cycle the display player
- do
- {
- displayplayer++;
- if(displayplayer == MAXPLAYERS)
- {
- displayplayer = 0;
- }
- } while(!playeringame[displayplayer]
- && displayplayer != consoleplayer);
- return(true);
- }
+/*
+===============================================================================
+=
+= G_Responder
+=
+= get info needed to make ticcmd_ts for the players
+=
+===============================================================================
+*/
- if(CT_Responder(ev))
- { // Chat ate the event
- return(true);
- }
- if(gamestate == GS_LEVEL)
- {
- if(SB_Responder(ev))
- { // Status bar ate the event
- return(true);
- }
- if(AM_Responder(ev))
- { // Automap ate the event
- return(true);
- }
- }
+boolean G_Responder(event_t * ev)
+{
+ player_t *plr;
+ extern boolean MenuActive;
- switch(ev->type)
- {
- case ev_keydown:
- if(ev->data1 == key_invleft)
- {
- inventoryTics = 5*35;
- if(!inventory)
- {
- inventory = true;
- break;
- }
- inv_ptr--;
- if(inv_ptr < 0)
- {
- inv_ptr = 0;
- }
- else
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- return(true);
- }
- if(ev->data1 == key_invright)
- {
- inventoryTics = 5*35;
- if(!inventory)
- {
- inventory = true;
- break;
- }
- inv_ptr++;
- if(inv_ptr >= plr->inventorySlotNum)
- {
- inv_ptr--;
- if(inv_ptr < 0)
- inv_ptr = 0;
- }
- else
- {
- curpos++;
- if(curpos > 6)
- {
- curpos = 6;
- }
- }
- return(true);
- }
- if(ev->data1 == KEY_PAUSE && !MenuActive)
- {
- sendpause = true;
- return(true);
- }
- if(ev->data1 < NUMKEYS)
- {
- gamekeydown[ev->data1] = true;
- }
- return(true); // eat key down events
+ plr = &players[consoleplayer];
+ if (ev->type == ev_keyup && ev->data1 == key_useartifact)
+ { // flag to denote that it's okay to use an artifact
+ if (!inventory)
+ {
+ plr->readyArtifact = plr->inventory[inv_ptr].type;
+ }
+ usearti = true;
+ }
- case ev_keyup:
- if(ev->data1 < NUMKEYS)
- {
- gamekeydown[ev->data1] = false;
- }
- return(false); // always let key up events filter down
+ // Check for spy mode player cycle
+ if (gamestate == GS_LEVEL && ev->type == ev_keydown
+ && ev->data1 == KEY_F12 && !deathmatch)
+ { // Cycle the display player
+ do
+ {
+ displayplayer++;
+ if (displayplayer == MAXPLAYERS)
+ {
+ displayplayer = 0;
+ }
+ }
+ while (!playeringame[displayplayer]
+ && displayplayer != consoleplayer);
+ return (true);
+ }
- case ev_mouse:
- mousebuttons[0] = ev->data1&1;
- mousebuttons[1] = ev->data1&2;
- mousebuttons[2] = ev->data1&4;
- mousex = ev->data2*(mouseSensitivity+5)/10;
- mousey = ev->data3*(mouseSensitivity+5)/10;
- return(true); // eat events
+ if (CT_Responder(ev))
+ { // Chat ate the event
+ return (true);
+ }
+ if (gamestate == GS_LEVEL)
+ {
+ if (SB_Responder(ev))
+ { // Status bar ate the event
+ return (true);
+ }
+ if (AM_Responder(ev))
+ { // Automap ate the event
+ return (true);
+ }
+ }
- case ev_joystick:
- joybuttons[0] = ev->data1&1;
- joybuttons[1] = ev->data1&2;
- joybuttons[2] = ev->data1&4;
- joybuttons[3] = ev->data1&8;
- joyxmove = ev->data2;
- joyymove = ev->data3;
- return(true); // eat events
+ switch (ev->type)
+ {
+ case ev_keydown:
+ if (ev->data1 == key_invleft)
+ {
+ inventoryTics = 5 * 35;
+ if (!inventory)
+ {
+ inventory = true;
+ break;
+ }
+ inv_ptr--;
+ if (inv_ptr < 0)
+ {
+ inv_ptr = 0;
+ }
+ else
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ return (true);
+ }
+ if (ev->data1 == key_invright)
+ {
+ inventoryTics = 5 * 35;
+ if (!inventory)
+ {
+ inventory = true;
+ break;
+ }
+ inv_ptr++;
+ if (inv_ptr >= plr->inventorySlotNum)
+ {
+ inv_ptr--;
+ if (inv_ptr < 0)
+ inv_ptr = 0;
+ }
+ else
+ {
+ curpos++;
+ if (curpos > 6)
+ {
+ curpos = 6;
+ }
+ }
+ return (true);
+ }
+ if (ev->data1 == KEY_PAUSE && !MenuActive)
+ {
+ sendpause = true;
+ return (true);
+ }
+ if (ev->data1 < NUMKEYS)
+ {
+ gamekeydown[ev->data1] = true;
+ }
+ return (true); // eat key down events
- default:
- break;
- }
- return(false);
+ case ev_keyup:
+ if (ev->data1 < NUMKEYS)
+ {
+ gamekeydown[ev->data1] = false;
+ }
+ return (false); // always let key up events filter down
+
+ case ev_mouse:
+ mousebuttons[0] = ev->data1 & 1;
+ mousebuttons[1] = ev->data1 & 2;
+ mousebuttons[2] = ev->data1 & 4;
+ mousex = ev->data2 * (mouseSensitivity + 5) / 10;
+ mousey = ev->data3 * (mouseSensitivity + 5) / 10;
+ return (true); // eat events
+
+ case ev_joystick:
+ joybuttons[0] = ev->data1 & 1;
+ joybuttons[1] = ev->data1 & 2;
+ joybuttons[2] = ev->data1 & 4;
+ joybuttons[3] = ev->data1 & 8;
+ joyxmove = ev->data2;
+ joyymove = ev->data3;
+ return (true); // eat events
+
+ default:
+ break;
+ }
+ return (false);
}
@@ -970,184 +983,186 @@
void G_Ticker(void)
{
- int i, buf;
- ticcmd_t *cmd=NULL;
+ int i, buf;
+ ticcmd_t *cmd = NULL;
-//
-// do player reborns if needed
-//
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i] && players[i].playerstate == PST_REBORN)
- G_DoReborn (i);
-
-//
-// do things to change the game state
-//
- while (gameaction != ga_nothing)
- {
- switch (gameaction)
- {
- case ga_loadlevel:
- G_DoLoadLevel();
- break;
- case ga_initnew:
- G_DoInitNew();
- break;
- case ga_newgame:
- G_DoNewGame();
- break;
- case ga_loadgame:
- Draw_LoadIcon();
- G_DoLoadGame();
- break;
- case ga_savegame:
- Draw_SaveIcon();
- G_DoSaveGame();
- break;
- case ga_singlereborn:
- G_DoSingleReborn();
- break;
- case ga_playdemo:
- G_DoPlayDemo();
- break;
- case ga_screenshot:
- M_ScreenShot();
- gameaction = ga_nothing;
- break;
- case ga_leavemap:
- Draw_TeleportIcon();
- G_DoTeleportNewMap();
- break;
- case ga_completed:
- G_DoCompleted();
- break;
- case ga_worlddone:
- G_DoWorldDone();
- break;
- case ga_victory:
- F_StartFinale();
- break;
- default:
- break;
- }
- }
-
-
-//
-// get commands, check consistancy, and build new consistancy check
-//
- //buf = gametic%BACKUPTICS;
- buf = (gametic/ticdup)%BACKUPTICS;
+//
+// do player reborns if needed
+//
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i] && players[i].playerstate == PST_REBORN)
+ G_DoReborn(i);
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- cmd = &players[i].cmd;
-
- memcpy (cmd, &netcmds[i][buf], sizeof(ticcmd_t));
-
- if (demoplayback)
- G_ReadDemoTiccmd (cmd);
- if (demorecording)
- G_WriteDemoTiccmd (cmd);
-
- if (netgame && !(gametic%ticdup) )
- {
- if (gametic > BACKUPTICS
- && consistancy[i][buf] != cmd->consistancy)
- {
- I_Error ("consistency failure (%i should be %i)",cmd->consistancy, consistancy[i][buf]);
- }
- if (players[i].mo)
- consistancy[i][buf] = players[i].mo->x;
- else
- consistancy[i][buf] = rndindex;
- }
- }
-
-//
-// check for special buttons
-//
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- {
- if (players[i].cmd.buttons & BT_SPECIAL)
- {
- switch (players[i].cmd.buttons & BT_SPECIALMASK)
- {
- case BTS_PAUSE:
- paused ^= 1;
- if(paused)
- {
- S_PauseSound();
- }
- else
- {
- S_ResumeSound();
- }
- break;
-
- case BTS_SAVEGAME:
- if (!savedescription[0])
- {
- if(netgame)
- {
- strcpy (savedescription, "NET GAME");
- }
- else
- {
- strcpy(savedescription, "SAVE GAME");
- }
- }
- savegameslot =
- (players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT;
- gameaction = ga_savegame;
- break;
- }
- }
- }
- // turn inventory off after a certain amount of time
- if(inventory && !(--inventoryTics))
- {
- players[consoleplayer].readyArtifact =
- players[consoleplayer].inventory[inv_ptr].type;
- inventory = false;
- cmd->arti = 0;
- }
-//
-// do main actions
-//
-//
-// do main actions
-//
- switch (gamestate)
- {
- case GS_LEVEL:
- P_Ticker ();
- SB_Ticker ();
- AM_Ticker ();
- CT_Ticker();
- break;
- case GS_INTERMISSION:
- IN_Ticker ();
- break;
- case GS_FINALE:
- F_Ticker();
- break;
- case GS_DEMOSCREEN:
- H2_PageTicker ();
- break;
- }
-}
-
-
-/*
-==============================================================================
-
- PLAYER STRUCTURE FUNCTIONS
-
-also see P_SpawnPlayer in P_Things
-==============================================================================
+//
+// do things to change the game state
+//
+ while (gameaction != ga_nothing)
+ {
+ switch (gameaction)
+ {
+ case ga_loadlevel:
+ G_DoLoadLevel();
+ break;
+ case ga_initnew:
+ G_DoInitNew();
+ break;
+ case ga_newgame:
+ G_DoNewGame();
+ break;
+ case ga_loadgame:
+ Draw_LoadIcon();
+ G_DoLoadGame();
+ break;
+ case ga_savegame:
+ Draw_SaveIcon();
+ G_DoSaveGame();
+ break;
+ case ga_singlereborn:
+ G_DoSingleReborn();
+ break;
+ case ga_playdemo:
+ G_DoPlayDemo();
+ break;
+ case ga_screenshot:
+ M_ScreenShot();
+ gameaction = ga_nothing;
+ break;
+ case ga_leavemap:
+ Draw_TeleportIcon();
+ G_DoTeleportNewMap();
+ break;
+ case ga_completed:
+ G_DoCompleted();
+ break;
+ case ga_worlddone:
+ G_DoWorldDone();
+ break;
+ case ga_victory:
+ F_StartFinale();
+ break;
+ default:
+ break;
+ }
+ }
+
+
+//
+// get commands, check consistancy, and build new consistancy check
+//
+ //buf = gametic%BACKUPTICS;
+ buf = (gametic / ticdup) % BACKUPTICS;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ {
+ cmd = &players[i].cmd;
+
+ memcpy(cmd, &netcmds[i][buf], sizeof(ticcmd_t));
+
+ if (demoplayback)
+ G_ReadDemoTiccmd(cmd);
+ if (demorecording)
+ G_WriteDemoTiccmd(cmd);
+
+ if (netgame && !(gametic % ticdup))
+ {
+ if (gametic > BACKUPTICS
+ && consistancy[i][buf] != cmd->consistancy)
+ {
+ I_Error("consistency failure (%i should be %i)",
+ cmd->consistancy, consistancy[i][buf]);
+ }
+ if (players[i].mo)
+ consistancy[i][buf] = players[i].mo->x;
+ else
+ consistancy[i][buf] = rndindex;
+ }
+ }
+
+//
+// check for special buttons
+//
+ for (i = 0; i < MAXPLAYERS; i++)
+ if (playeringame[i])
+ {
+ if (players[i].cmd.buttons & BT_SPECIAL)
+ {
+ switch (players[i].cmd.buttons & BT_SPECIALMASK)
+ {
+ case BTS_PAUSE:
+ paused ^= 1;
+ if (paused)
+ {
+ S_PauseSound();
+ }
+ else
+ {
+ S_ResumeSound();
+ }
+ break;
+
+ case BTS_SAVEGAME:
+ if (!savedescription[0])
+ {
+ if (netgame)
+ {
+ strcpy(savedescription, "NET GAME");
+ }
+ else
+ {
+ strcpy(savedescription, "SAVE GAME");
+ }
+ }
+ savegameslot =
+ (players[i].cmd.
+ buttons & BTS_SAVEMASK) >> BTS_SAVESHIFT;
+ gameaction = ga_savegame;
+ break;
+ }
+ }
+ }
+ // turn inventory off after a certain amount of time
+ if (inventory && !(--inventoryTics))
+ {
+ players[consoleplayer].readyArtifact =
+ players[consoleplayer].inventory[inv_ptr].type;
+ inventory = false;
+ cmd->arti = 0;
+ }
+//
+// do main actions
+//
+//
+// do main actions
+//
+ switch (gamestate)
+ {
+ case GS_LEVEL:
+ P_Ticker();
+ SB_Ticker();
+ AM_Ticker();
+ CT_Ticker();
+ break;
+ case GS_INTERMISSION:
+ IN_Ticker();
+ break;
+ case GS_FINALE:
+ F_Ticker();
+ break;
+ case GS_DEMOSCREEN:
+ H2_PageTicker();
+ break;
+ }
+}
+
+
+/*
+==============================================================================
+
+ PLAYER STRUCTURE FUNCTIONS
+
+also see P_SpawnPlayer in P_Things
+==============================================================================
*/
//==========================================================================
@@ -1160,67 +1175,67 @@
void G_PlayerExitMap(int playerNumber)
{
- int i;
- player_t *player;
- int flightPower;
+ int i;
+ player_t *player;
+ int flightPower;
- player = &players[playerNumber];
+ player = &players[playerNumber];
-// if(deathmatch)
-// {
-// // Strip all but one of each type of artifact
-// for(i = 0; i < player->inventorySlotNum; i++)
-// {
-// player->inventory[i].count = 1;
-// }
-// player->artifactCount = player->inventorySlotNum;
-// }
-// else
+// if(deathmatch)
+// {
+// // Strip all but one of each type of artifact
+// for(i = 0; i < player->inventorySlotNum; i++)
+// {
+// player->inventory[i].count = 1;
+// }
+// player->artifactCount = player->inventorySlotNum;
+// }
+// else
- // Strip all current powers (retain flight)
- flightPower = player->powers[pw_flight];
- memset(player->powers, 0, sizeof(player->powers));
- player->powers[pw_flight] = flightPower;
+ // Strip all current powers (retain flight)
+ flightPower = player->powers[pw_flight];
+ memset(player->powers, 0, sizeof(player->powers));
+ player->powers[pw_flight] = flightPower;
- if(deathmatch)
- {
- player->powers[pw_flight] = 0;
- }
- else
- {
- if(P_GetMapCluster(gamemap) != P_GetMapCluster(LeaveMap))
- { // Entering new cluster
- // Strip all keys
- player->keys = 0;
+ if (deathmatch)
+ {
+ player->powers[pw_flight] = 0;
+ }
+ else
+ {
+ if (P_GetMapCluster(gamemap) != P_GetMapCluster(LeaveMap))
+ { // Entering new cluster
+ // Strip all keys
+ player->keys = 0;
- // Strip flight artifact
- for(i = 0; i < 25; i++)
- {
- player->powers[pw_flight] = 0;
- P_PlayerUseArtifact(player, arti_fly);
- }
- player->powers[pw_flight] = 0;
- }
- }
+ // Strip flight artifact
+ for (i = 0; i < 25; i++)
+ {
+ player->powers[pw_flight] = 0;
+ P_PlayerUseArtifact(player, arti_fly);
+ }
+ player->powers[pw_flight] = 0;
+ }
+ }
- if(player->morphTics)
- {
- player->readyweapon = player->mo->special1; // Restore weapon
- player->morphTics = 0;
- }
- player->messageTics = 0;
- player->lookdir = 0;
- player->mo->flags &= ~MF_SHADOW; // Remove invisibility
- player->extralight = 0; // Remove weapon flashes
- player->fixedcolormap = 0; // Remove torch
- player->damagecount = 0; // No palette changes
- player->bonuscount = 0;
- player->poisoncount = 0;
- if(player == &players[consoleplayer])
- {
- SB_state = -1; // refresh the status bar
- viewangleoffset = 0;
- }
+ if (player->morphTics)
+ {
+ player->readyweapon = player->mo->special1; // Restore weapon
+ player->morphTics = 0;
+ }
+ player->messageTics = 0;
+ player->lookdir = 0;
+ player->mo->flags &= ~MF_SHADOW; // Remove invisibility
+ player->extralight = 0; // Remove weapon flashes
+ player->fixedcolormap = 0; // Remove torch
+ player->damagecount = 0; // No palette changes
+ player->bonuscount = 0;
+ player->poisoncount = 0;
+ if (player == &players[consoleplayer])
+ {
+ SB_state = -1; // refresh the status bar
+ viewangleoffset = 0;
+ }
}
//==========================================================================
@@ -1234,122 +1249,122 @@
void G_PlayerReborn(int player)
{
- player_t *p;
- int frags[MAXPLAYERS];
- int killcount, itemcount, secretcount;
- uint worldTimer;
+ player_t *p;
+ int frags[MAXPLAYERS];
+ int killcount, itemcount, secretcount;
+ uint worldTimer;
- memcpy(frags, players[player].frags, sizeof(frags));
- killcount = players[player].killcount;
- itemcount = players[player].itemcount;
- secretcount = players[player].secretcount;
- worldTimer = players[player].worldTimer;
+ memcpy(frags, players[player].frags, sizeof(frags));
+ killcount = players[player].killcount;
+ itemcount = players[player].itemcount;
+ secretcount = players[player].secretcount;
+ worldTimer = players[player].worldTimer;
- p = &players[player];
- memset(p, 0, sizeof(*p));
+ p = &players[player];
+ memset(p, 0, sizeof(*p));
- memcpy(players[player].frags, frags, sizeof(players[player].frags));
- players[player].killcount = killcount;
- players[player].itemcount = itemcount;
- players[player].secretcount = secretcount;
- players[player].worldTimer = worldTimer;
- players[player].class = PlayerClass[player];
+ memcpy(players[player].frags, frags, sizeof(players[player].frags));
+ players[player].killcount = killcount;
+ players[player].itemcount = itemcount;
+ players[player].secretcount = secretcount;
+ players[player].worldTimer = worldTimer;
+ players[player].class = PlayerClass[player];
- p->usedown = p->attackdown = true; // don't do anything immediately
- p->playerstate = PST_LIVE;
- p->health = MAXHEALTH;
- p->readyweapon = p->pendingweapon = WP_FIRST;
- p->weaponowned[WP_FIRST] = true;
- p->messageTics = 0;
- p->lookdir = 0;
- localQuakeHappening[player] = false;
- if(p == &players[consoleplayer])
- {
- SB_state = -1; // refresh the status bar
- inv_ptr = 0; // reset the inventory pointer
- curpos = 0;
- viewangleoffset = 0;
- }
+ p->usedown = p->attackdown = true; // don't do anything immediately
+ p->playerstate = PST_LIVE;
+ p->health = MAXHEALTH;
+ p->readyweapon = p->pendingweapon = WP_FIRST;
+ p->weaponowned[WP_FIRST] = true;
+ p->messageTics = 0;
+ p->lookdir = 0;
+ localQuakeHappening[player] = false;
+ if (p == &players[consoleplayer])
+ {
+ SB_state = -1; // refresh the status bar
+ inv_ptr = 0; // reset the inventory pointer
+ curpos = 0;
+ viewangleoffset = 0;
+ }
}
-/*
-====================
-=
-= G_CheckSpot
-=
-= Returns false if the player cannot be respawned at the given mapthing_t spot
-= because something is occupying it
-====================
-*/
-
-void P_SpawnPlayer (mapthing_t *mthing);
-
-boolean G_CheckSpot (int playernum, mapthing_t *mthing)
-{
- fixed_t x,y;
- subsector_t *ss;
- unsigned an;
- mobj_t *mo;
-
- x = mthing->x << FRACBITS;
- y = mthing->y << FRACBITS;
+/*
+====================
+=
+= G_CheckSpot
+=
+= Returns false if the player cannot be respawned at the given mapthing_t spot
+= because something is occupying it
+====================
+*/
- players[playernum].mo->flags2 &= ~MF2_PASSMOBJ;
- if (!P_CheckPosition (players[playernum].mo, x, y) )
- {
- players[playernum].mo->flags2 |= MF2_PASSMOBJ;
- return false;
- }
- players[playernum].mo->flags2 |= MF2_PASSMOBJ;
+void P_SpawnPlayer(mapthing_t * mthing);
-// spawn a teleport fog
- ss = R_PointInSubsector (x,y);
- an = ( ANG45 * (mthing->angle/45) ) >> ANGLETOFINESHIFT;
-
- mo = P_SpawnMobj (x+20*finecosine[an], y+20*finesine[an],
- ss->sector->floorheight+TELEFOGHEIGHT, MT_TFOG);
- if (players[consoleplayer].viewz != 1)
- S_StartSound (mo, SFX_TELEPORT); // don't start sound on first frame
-
- return true;
-}
-
-/*
-====================
-=
-= G_DeathMatchSpawnPlayer
-=
-= Spawns a player at one of the random death match spots
-= called at level load and each death
-====================
-*/
-
-void G_DeathMatchSpawnPlayer (int playernum)
-{
- int i,j;
- int selections;
-
- selections = deathmatch_p - deathmatchstarts;
+boolean G_CheckSpot(int playernum, mapthing_t * mthing)
+{
+ fixed_t x, y;
+ subsector_t *ss;
+ unsigned an;
+ mobj_t *mo;
- // This check has been moved to p_setup.c:P_LoadThings()
- //if (selections < 8)
- // I_Error ("Only %i deathmatch spots, 8 required", selections);
-
- for (j=0 ; j<20 ; j++)
- {
- i = P_Random() % selections;
- if (G_CheckSpot (playernum, &deathmatchstarts[i]) )
- {
- deathmatchstarts[i].type = playernum+1;
- P_SpawnPlayer (&deathmatchstarts[i]);
- return;
- }
- }
-
-// no good spot, so the player will probably get stuck
- P_SpawnPlayer (&playerstarts[0][playernum]);
-}
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
+ players[playernum].mo->flags2 &= ~MF2_PASSMOBJ;
+ if (!P_CheckPosition(players[playernum].mo, x, y))
+ {
+ players[playernum].mo->flags2 |= MF2_PASSMOBJ;
+ return false;
+ }
+ players[playernum].mo->flags2 |= MF2_PASSMOBJ;
+
+// spawn a teleport fog
+ ss = R_PointInSubsector(x, y);
+ an = (ANG45 * (mthing->angle / 45)) >> ANGLETOFINESHIFT;
+
+ mo = P_SpawnMobj(x + 20 * finecosine[an], y + 20 * finesine[an],
+ ss->sector->floorheight + TELEFOGHEIGHT, MT_TFOG);
+ if (players[consoleplayer].viewz != 1)
+ S_StartSound(mo, SFX_TELEPORT); // don't start sound on first frame
+
+ return true;
+}
+
+/*
+====================
+=
+= G_DeathMatchSpawnPlayer
+=
+= Spawns a player at one of the random death match spots
+= called at level load and each death
+====================
+*/
+
+void G_DeathMatchSpawnPlayer(int playernum)
+{
+ int i, j;
+ int selections;
+
+ selections = deathmatch_p - deathmatchstarts;
+
+ // This check has been moved to p_setup.c:P_LoadThings()
+ //if (selections < 8)
+ // I_Error ("Only %i deathmatch spots, 8 required", selections);
+
+ for (j = 0; j < 20; j++)
+ {
+ i = P_Random() % selections;
+ if (G_CheckSpot(playernum, &deathmatchstarts[i]))
+ {
+ deathmatchstarts[i].type = playernum + 1;
+ P_SpawnPlayer(&deathmatchstarts[i]);
+ return;
+ }
+ }
+
+// no good spot, so the player will probably get stuck
+ P_SpawnPlayer(&playerstarts[0][playernum]);
+}
+
//==========================================================================
//
// G_DoReborn
@@ -1358,103 +1373,102 @@
void G_DoReborn(int playernum)
{
- int i;
- boolean oldWeaponowned[NUMWEAPONS];
- int oldKeys;
- int oldPieces;
- boolean foundSpot;
- int bestWeapon;
+ int i;
+ boolean oldWeaponowned[NUMWEAPONS];
+ int oldKeys;
+ int oldPieces;
+ boolean foundSpot;
+ int bestWeapon;
- if(G_CheckDemoStatus())
- {
- return;
- }
- if(!netgame)
- {
- if(SV_RebornSlotAvailable())
- { // Use the reborn code if the slot is available
- gameaction = ga_singlereborn;
- }
- else
- { // Start a new game if there's no reborn info
- gameaction = ga_newgame;
- }
- }
- else
- { // Net-game
- players[playernum].mo->player = NULL; // Dissassociate the corpse
+ if (G_CheckDemoStatus())
+ {
+ return;
+ }
+ if (!netgame)
+ {
+ if (SV_RebornSlotAvailable())
+ { // Use the reborn code if the slot is available
+ gameaction = ga_singlereborn;
+ }
+ else
+ { // Start a new game if there's no reborn info
+ gameaction = ga_newgame;
+ }
+ }
+ else
+ { // Net-game
+ players[playernum].mo->player = NULL; // Dissassociate the corpse
- if(deathmatch)
- { // Spawn at random spot if in death match
- G_DeathMatchSpawnPlayer(playernum);
- return;
- }
+ if (deathmatch)
+ { // Spawn at random spot if in death match
+ G_DeathMatchSpawnPlayer(playernum);
+ return;
+ }
- // Cooperative net-play, retain keys and weapons
- oldKeys = players[playernum].keys;
- oldPieces = players[playernum].pieces;
- for(i = 0; i < NUMWEAPONS; i++)
- {
- oldWeaponowned[i] = players[playernum].weaponowned[i];
- }
+ // Cooperative net-play, retain keys and weapons
+ oldKeys = players[playernum].keys;
+ oldPieces = players[playernum].pieces;
+ for (i = 0; i < NUMWEAPONS; i++)
+ {
+ oldWeaponowned[i] = players[playernum].weaponowned[i];
+ }
- foundSpot = false;
- if(G_CheckSpot(playernum,
- &playerstarts[RebornPosition][playernum]))
- { // Appropriate player start spot is open
- P_SpawnPlayer(&playerstarts[RebornPosition][playernum]);
- foundSpot = true;
- }
- else
- {
- // Try to spawn at one of the other player start spots
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(G_CheckSpot(playernum, &playerstarts[RebornPosition][i]))
- { // Found an open start spot
+ foundSpot = false;
+ if (G_CheckSpot(playernum, &playerstarts[RebornPosition][playernum]))
+ { // Appropriate player start spot is open
+ P_SpawnPlayer(&playerstarts[RebornPosition][playernum]);
+ foundSpot = true;
+ }
+ else
+ {
+ // Try to spawn at one of the other player start spots
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (G_CheckSpot(playernum, &playerstarts[RebornPosition][i]))
+ { // Found an open start spot
- // Fake as other player
- playerstarts[RebornPosition][i].type = playernum+1;
- P_SpawnPlayer(&playerstarts[RebornPosition][i]);
+ // Fake as other player
+ playerstarts[RebornPosition][i].type = playernum + 1;
+ P_SpawnPlayer(&playerstarts[RebornPosition][i]);
- // Restore proper player type
- playerstarts[RebornPosition][i].type = i+1;
-
- foundSpot = true;
- break;
- }
- }
- }
+ // Restore proper player type
+ playerstarts[RebornPosition][i].type = i + 1;
- if(foundSpot == false)
- { // Player's going to be inside something
- P_SpawnPlayer(&playerstarts[RebornPosition][playernum]);
- }
+ foundSpot = true;
+ break;
+ }
+ }
+ }
- // Restore keys and weapons
- players[playernum].keys = oldKeys;
- players[playernum].pieces = oldPieces;
- for(bestWeapon = 0, i = 0; i < NUMWEAPONS; i++)
- {
- if(oldWeaponowned[i])
- {
- bestWeapon = i;
- players[playernum].weaponowned[i] = true;
- }
- }
- players[playernum].mana[MANA_1] = 25;
- players[playernum].mana[MANA_2] = 25;
- if(bestWeapon)
- { // Bring up the best weapon
- players[playernum].pendingweapon = bestWeapon;
- }
- }
+ if (foundSpot == false)
+ { // Player's going to be inside something
+ P_SpawnPlayer(&playerstarts[RebornPosition][playernum]);
+ }
+
+ // Restore keys and weapons
+ players[playernum].keys = oldKeys;
+ players[playernum].pieces = oldPieces;
+ for (bestWeapon = 0, i = 0; i < NUMWEAPONS; i++)
+ {
+ if (oldWeaponowned[i])
+ {
+ bestWeapon = i;
+ players[playernum].weaponowned[i] = true;
+ }
+ }
+ players[playernum].mana[MANA_1] = 25;
+ players[playernum].mana[MANA_2] = 25;
+ if (bestWeapon)
+ { // Bring up the best weapon
+ players[playernum].pendingweapon = bestWeapon;
+ }
+ }
}
-void G_ScreenShot (void)
-{
- gameaction = ga_screenshot;
-}
+void G_ScreenShot(void)
+{
+ gameaction = ga_screenshot;
+}
//==========================================================================
//
@@ -1464,11 +1478,11 @@
void G_StartNewInit(void)
{
- SV_InitBaseSlot();
- SV_ClearRebornSlot();
- P_ACSInitNewGame();
- // Default the player start spot group to 0
- RebornPosition = 0;
+ SV_InitBaseSlot();
+ SV_ClearRebornSlot();
+ P_ACSInitNewGame();
+ // Default the player start spot group to 0
+ RebornPosition = 0;
}
//==========================================================================
@@ -1479,15 +1493,15 @@
void G_StartNewGame(skill_t skill)
{
- int realMap;
+ int realMap;
- G_StartNewInit();
- realMap = P_TranslateMap(1);
- if(realMap == -1)
- {
- realMap = 1;
- }
- G_InitNew(TempSkill, 1, realMap);
+ G_StartNewInit();
+ realMap = P_TranslateMap(1);
+ if (realMap == -1)
+ {
+ realMap = 1;
+ }
+ G_InitNew(TempSkill, 1, realMap);
}
//==========================================================================
@@ -1501,9 +1515,9 @@
void G_TeleportNewMap(int map, int position)
{
- gameaction = ga_leavemap;
- LeaveMap = map;
- LeavePosition = position;
+ gameaction = ga_leavemap;
+ LeaveMap = map;
+ LeavePosition = position;
}
//==========================================================================
@@ -1514,10 +1528,10 @@
void G_DoTeleportNewMap(void)
{
- SV_MapTeleport(LeaveMap, LeavePosition);
- gamestate = GS_LEVEL;
- gameaction = ga_nothing;
- RebornPosition = LeavePosition;
+ SV_MapTeleport(LeaveMap, LeavePosition);
+ gamestate = GS_LEVEL;
+ gameaction = ga_nothing;
+ RebornPosition = LeavePosition;
}
/*
@@ -1534,47 +1548,47 @@
}
*/
-//==========================================================================
-//
+//==========================================================================
+//
// G_Completed
//
// Starts intermission routine, which is used only during hub exits,
// and DeathMatch games.
-//==========================================================================
+//==========================================================================
void G_Completed(int map, int position)
{
- gameaction = ga_completed;
- LeaveMap = map;
- LeavePosition = position;
+ gameaction = ga_completed;
+ LeaveMap = map;
+ LeavePosition = position;
}
void G_DoCompleted(void)
{
- int i;
+ int i;
- gameaction = ga_nothing;
- if(G_CheckDemoStatus())
- {
- return;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- G_PlayerExitMap(i);
- }
- }
- if(LeaveMap == -1 && LeavePosition == -1)
- {
- gameaction = ga_victory;
- return;
- }
- else
- {
- gamestate = GS_INTERMISSION;
- IN_Start();
- }
+ gameaction = ga_nothing;
+ if (G_CheckDemoStatus())
+ {
+ return;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ G_PlayerExitMap(i);
+ }
+ }
+ if (LeaveMap == -1 && LeavePosition == -1)
+ {
+ gameaction = ga_victory;
+ return;
+ }
+ else
+ {
+ gamestate = GS_INTERMISSION;
+ IN_Start();
+ }
/*
int i;
@@ -1623,7 +1637,7 @@
void G_WorldDone(void)
{
- gameaction = ga_worlddone;
+ gameaction = ga_worlddone;
}
//============================================================================
@@ -1634,10 +1648,10 @@
void G_DoWorldDone(void)
{
- gamestate = GS_LEVEL;
- G_DoLoadLevel();
- gameaction = ga_nothing;
- viewactive = true;
+ gamestate = GS_LEVEL;
+ G_DoLoadLevel();
+ gameaction = ga_nothing;
+ viewactive = true;
}
//==========================================================================
@@ -1651,9 +1665,9 @@
void G_DoSingleReborn(void)
{
- gameaction = ga_nothing;
- SV_LoadGame(SV_GetRebornSlot());
- SB_SetClassData();
+ gameaction = ga_nothing;
+ SV_LoadGame(SV_GetRebornSlot());
+ SB_SetClassData();
}
//==========================================================================
@@ -1668,8 +1682,8 @@
void G_LoadGame(int slot)
{
- GameLoadSlot = slot;
- gameaction = ga_loadgame;
+ GameLoadSlot = slot;
+ gameaction = ga_loadgame;
}
//==========================================================================
@@ -1682,13 +1696,13 @@
void G_DoLoadGame(void)
{
- gameaction = ga_nothing;
- SV_LoadGame(GameLoadSlot);
- if(!netgame)
- { // Copy the base slot to the reborn slot
- SV_UpdateRebornSlot();
- }
- SB_SetClassData();
+ gameaction = ga_nothing;
+ SV_LoadGame(GameLoadSlot);
+ if (!netgame)
+ { // Copy the base slot to the reborn slot
+ SV_UpdateRebornSlot();
+ }
+ SB_SetClassData();
}
//==========================================================================
@@ -1701,9 +1715,9 @@
void G_SaveGame(int slot, char *description)
{
- savegameslot = slot;
- strcpy(savedescription, description);
- sendsave = true;
+ savegameslot = slot;
+ strcpy(savedescription, description);
+ sendsave = true;
}
//==========================================================================
@@ -1716,10 +1730,10 @@
void G_DoSaveGame(void)
{
- SV_SaveGame(savegameslot, savedescription);
- gameaction = ga_nothing;
- savedescription[0] = 0;
- P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true);
+ SV_SaveGame(savegameslot, savedescription);
+ gameaction = ga_nothing;
+ savedescription[0] = 0;
+ P_SetMessage(&players[consoleplayer], TXT_GAMESAVED, true);
}
//==========================================================================
@@ -1730,8 +1744,8 @@
void G_DeferredNewGame(skill_t skill)
{
- TempSkill = skill;
- gameaction = ga_newgame;
+ TempSkill = skill;
+ gameaction = ga_newgame;
}
//==========================================================================
@@ -1742,273 +1756,274 @@
void G_DoNewGame(void)
{
- G_StartNewGame(TempSkill);
- gameaction = ga_nothing;
+ G_StartNewGame(TempSkill);
+ gameaction = ga_nothing;
}
-/*
-====================
-=
-= G_InitNew
-=
-= Can be called by the startup code or the menu task
-= consoleplayer, displayplayer, playeringame[] should be set
-====================
+/*
+====================
+=
+= G_InitNew
+=
+= Can be called by the startup code or the menu task
+= consoleplayer, displayplayer, playeringame[] should be set
+====================
*/
void G_DeferedInitNew(skill_t skill, int episode, int map)
{
- TempSkill = skill;
- TempEpisode = episode;
- TempMap = map;
- gameaction = ga_initnew;
+ TempSkill = skill;
+ TempEpisode = episode;
+ TempMap = map;
+ gameaction = ga_initnew;
}
void G_DoInitNew(void)
{
- SV_InitBaseSlot();
- G_InitNew(TempSkill, TempEpisode, TempMap);
- gameaction = ga_nothing;
+ SV_InitBaseSlot();
+ G_InitNew(TempSkill, TempEpisode, TempMap);
+ gameaction = ga_nothing;
}
void G_InitNew(skill_t skill, int episode, int map)
{
- int i;
+ int i;
- if(paused)
- {
- paused = false;
- S_ResumeSound();
- }
- if(skill < sk_baby)
- {
- skill = sk_baby;
- }
- if(skill > sk_nightmare)
- {
- skill = sk_nightmare;
- }
- if(map < 1)
- {
- map = 1;
- }
- if(map > 99)
- {
- map = 99;
- }
- M_ClearRandom();
- // Force players to be initialized upon first level load
- for(i = 0; i < MAXPLAYERS; i++)
- {
- players[i].playerstate = PST_REBORN;
- players[i].worldTimer = 0;
- }
+ if (paused)
+ {
+ paused = false;
+ S_ResumeSound();
+ }
+ if (skill < sk_baby)
+ {
+ skill = sk_baby;
+ }
+ if (skill > sk_nightmare)
+ {
+ skill = sk_nightmare;
+ }
+ if (map < 1)
+ {
+ map = 1;
+ }
+ if (map > 99)
+ {
+ map = 99;
+ }
+ M_ClearRandom();
+ // Force players to be initialized upon first level load
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].playerstate = PST_REBORN;
+ players[i].worldTimer = 0;
+ }
- // Set up a bunch of globals
- usergame = true; // will be set false if a demo
- paused = false;
- demorecording = false;
- demoplayback = false;
- viewactive = true;
- gameepisode = episode;
- gamemap = map;
- gameskill = skill;
- BorderNeedRefresh = true;
+ // Set up a bunch of globals
+ usergame = true; // will be set false if a demo
+ paused = false;
+ demorecording = false;
+ demoplayback = false;
+ viewactive = true;
+ gameepisode = episode;
+ gamemap = map;
+ gameskill = skill;
+ BorderNeedRefresh = true;
- // Initialize the sky
- R_InitSky(map);
+ // Initialize the sky
+ R_InitSky(map);
- // Give one null ticcmd_t
- //gametic = 0;
- //maketic = 1;
- //for (i=0 ; i<MAXPLAYERS ; i++)
- // nettics[i] = 1; // one null event for this gametic
- //memset (localcmds,0,sizeof(localcmds));
- //memset (netcmds,0,sizeof(netcmds));
+ // Give one null ticcmd_t
+ //gametic = 0;
+ //maketic = 1;
+ //for (i=0 ; i<MAXPLAYERS ; i++)
+ // nettics[i] = 1; // one null event for this gametic
+ //memset (localcmds,0,sizeof(localcmds));
+ //memset (netcmds,0,sizeof(netcmds));
- G_DoLoadLevel();
+ G_DoLoadLevel();
}
-/*
-===============================================================================
-
- DEMO RECORDING
-
-===============================================================================
-*/
-
-#define DEMOMARKER 0x80
-
-void G_ReadDemoTiccmd (ticcmd_t *cmd)
-{
- if (*demo_p == DEMOMARKER)
- { // end of demo data stream
- G_CheckDemoStatus ();
- return;
- }
- cmd->forwardmove = ((signed char)*demo_p++);
- cmd->sidemove = ((signed char)*demo_p++);
- cmd->angleturn = ((unsigned char)*demo_p++)<<8;
- cmd->buttons = (unsigned char)*demo_p++;
- cmd->lookfly = (unsigned char)*demo_p++;
- cmd->arti = (unsigned char)*demo_p++;
-}
-
-void G_WriteDemoTiccmd (ticcmd_t *cmd)
-{
- if (gamekeydown['q']) // press q to end demo recording
- G_CheckDemoStatus ();
- *demo_p++ = cmd->forwardmove;
- *demo_p++ = cmd->sidemove;
- *demo_p++ = cmd->angleturn>>8;
- *demo_p++ = cmd->buttons;
- *demo_p++ = cmd->lookfly;
- *demo_p++ = cmd->arti;
- demo_p -= 6;
- G_ReadDemoTiccmd (cmd); // make SURE it is exactly the same
-}
-
-
-
-/*
-===================
-=
-= G_RecordDemo
-=
-===================
-*/
-
-void G_RecordDemo (skill_t skill, int numplayers, int episode, int map, char *name)
-{
- int i;
-
- G_InitNew (skill, episode, map);
- usergame = false;
- strcpy (demoname, name);
- strcat (demoname, ".lmp");
- demobuffer = demo_p = Z_Malloc (0x20000,PU_STATIC,NULL);
- *demo_p++ = skill;
- *demo_p++ = episode;
- *demo_p++ = map;
-
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- *demo_p++ = playeringame[i];
- *demo_p++ = PlayerClass[i];
- }
- demorecording = true;
-}
-
-
-/*
-===================
-=
-= G_PlayDemo
-=
-===================
-*/
-
-char *defdemoname;
-
-void G_DeferedPlayDemo (char *name)
-{
- defdemoname = name;
- gameaction = ga_playdemo;
-}
-
-void G_DoPlayDemo (void)
-{
- skill_t skill;
- int i, episode, map;
-
- gameaction = ga_nothing;
- demobuffer = demo_p = W_CacheLumpName (defdemoname, PU_STATIC);
- skill = *demo_p++;
- episode = *demo_p++;
- map = *demo_p++;
-
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- playeringame[i] = *demo_p++;
- PlayerClass[i] = *demo_p++;
- }
+/*
+===============================================================================
- // Initialize world info, etc.
- G_StartNewInit();
+ DEMO RECORDING
- precache = false; // don't spend a lot of time in loadlevel
- G_InitNew (skill, episode, map);
- precache = true;
- usergame = false;
- demoplayback = true;
-}
-
-
-/*
-===================
-=
-= G_TimeDemo
-=
-===================
-*/
-
-void G_TimeDemo (char *name)
-{
- skill_t skill;
- int episode, map;
-
- demobuffer = demo_p = W_CacheLumpName (name, PU_STATIC);
- skill = *demo_p++;
- episode = *demo_p++;
- map = *demo_p++;
- G_InitNew (skill, episode, map);
- usergame = false;
- demoplayback = true;
- timingdemo = true;
- singletics = true;
-}
-
-
-/*
-===================
-=
-= G_CheckDemoStatus
-=
-= Called after a death or level completion to allow demos to be cleaned up
-= Returns true if a new demo loop action will take place
-===================
-*/
-
-boolean G_CheckDemoStatus (void)
-{
- int endtime;
-
- if (timingdemo)
- {
- endtime = I_GetTime ();
- I_Error ("timed %i gametics in %i realtics",gametic
- , endtime-starttime);
- }
-
- if (demoplayback)
- {
- if (singledemo)
- I_Quit ();
-
- Z_ChangeTag (demobuffer, PU_CACHE);
- demoplayback = false;
- H2_AdvanceDemo();
- return true;
- }
+===============================================================================
+*/
- if (demorecording)
- {
- *demo_p++ = DEMOMARKER;
- M_WriteFile (demoname, demobuffer, demo_p - demobuffer);
- Z_Free (demobuffer);
- demorecording = false;
- I_Error ("Demo %s recorded",demoname);
- }
+#define DEMOMARKER 0x80
- return false;
+void G_ReadDemoTiccmd(ticcmd_t * cmd)
+{
+ if (*demo_p == DEMOMARKER)
+ { // end of demo data stream
+ G_CheckDemoStatus();
+ return;
+ }
+ cmd->forwardmove = ((signed char) *demo_p++);
+ cmd->sidemove = ((signed char) *demo_p++);
+ cmd->angleturn = ((unsigned char) *demo_p++) << 8;
+ cmd->buttons = (unsigned char) *demo_p++;
+ cmd->lookfly = (unsigned char) *demo_p++;
+ cmd->arti = (unsigned char) *demo_p++;
+}
+
+void G_WriteDemoTiccmd(ticcmd_t * cmd)
+{
+ if (gamekeydown['q']) // press q to end demo recording
+ G_CheckDemoStatus();
+ *demo_p++ = cmd->forwardmove;
+ *demo_p++ = cmd->sidemove;
+ *demo_p++ = cmd->angleturn >> 8;
+ *demo_p++ = cmd->buttons;
+ *demo_p++ = cmd->lookfly;
+ *demo_p++ = cmd->arti;
+ demo_p -= 6;
+ G_ReadDemoTiccmd(cmd); // make SURE it is exactly the same
+}
+
+
+
+/*
+===================
+=
+= G_RecordDemo
+=
+===================
+*/
+
+void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
+ char *name)
+{
+ int i;
+
+ G_InitNew(skill, episode, map);
+ usergame = false;
+ strcpy(demoname, name);
+ strcat(demoname, ".lmp");
+ demobuffer = demo_p = Z_Malloc(0x20000, PU_STATIC, NULL);
+ *demo_p++ = skill;
+ *demo_p++ = episode;
+ *demo_p++ = map;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ *demo_p++ = playeringame[i];
+ *demo_p++ = PlayerClass[i];
+ }
+ demorecording = true;
+}
+
+
+/*
+===================
+=
+= G_PlayDemo
+=
+===================
+*/
+
+char *defdemoname;
+
+void G_DeferedPlayDemo(char *name)
+{
+ defdemoname = name;
+ gameaction = ga_playdemo;
+}
+
+void G_DoPlayDemo(void)
+{
+ skill_t skill;
+ int i, episode, map;
+
+ gameaction = ga_nothing;
+ demobuffer = demo_p = W_CacheLumpName(defdemoname, PU_STATIC);
+ skill = *demo_p++;
+ episode = *demo_p++;
+ map = *demo_p++;
+
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playeringame[i] = *demo_p++;
+ PlayerClass[i] = *demo_p++;
+ }
+
+ // Initialize world info, etc.
+ G_StartNewInit();
+
+ precache = false; // don't spend a lot of time in loadlevel
+ G_InitNew(skill, episode, map);
+ precache = true;
+ usergame = false;
+ demoplayback = true;
+}
+
+
+/*
+===================
+=
+= G_TimeDemo
+=
+===================
+*/
+
+void G_TimeDemo(char *name)
+{
+ skill_t skill;
+ int episode, map;
+
+ demobuffer = demo_p = W_CacheLumpName(name, PU_STATIC);
+ skill = *demo_p++;
+ episode = *demo_p++;
+ map = *demo_p++;
+ G_InitNew(skill, episode, map);
+ usergame = false;
+ demoplayback = true;
+ timingdemo = true;
+ singletics = true;
+}
+
+
+/*
+===================
+=
+= G_CheckDemoStatus
+=
+= Called after a death or level completion to allow demos to be cleaned up
+= Returns true if a new demo loop action will take place
+===================
+*/
+
+boolean G_CheckDemoStatus(void)
+{
+ int endtime;
+
+ if (timingdemo)
+ {
+ endtime = I_GetTime();
+ I_Error("timed %i gametics in %i realtics", gametic,
+ endtime - starttime);
+ }
+
+ if (demoplayback)
+ {
+ if (singledemo)
+ I_Quit();
+
+ Z_ChangeTag(demobuffer, PU_CACHE);
+ demoplayback = false;
+ H2_AdvanceDemo();
+ return true;
+ }
+
+ if (demorecording)
+ {
+ *demo_p++ = DEMOMARKER;
+ M_WriteFile(demoname, demobuffer, demo_p - demobuffer);
+ Z_Free(demobuffer);
+ demorecording = false;
+ I_Error("Demo %s recorded", demoname);
+ }
+
+ return false;
}
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -1,934 +1,954 @@
-
-//**************************************************************************
-//**
-//** h2_main.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: h2_main.c,v $
-//** $Revision: 1.50 $
-//** $Date: 96/01/16 13:02:28 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
-
-// HEADER FILES ------------------------------------------------------------
-
-#ifdef __WATCOMC__
-#include <dos.h>
-#include <sys\types.h>
-#include <direct.h>
-#endif
-#include <stdio.h>
-#include <stdlib.h>
-#include <time.h>
-#include "h2def.h"
-#include "p_local.h"
-#include "soundst.h"
-
-// MACROS ------------------------------------------------------------------
-
-#define CONFIG_FILE_NAME "hexen.cfg"
-#define MAXWADFILES 20
-
-// TYPES -------------------------------------------------------------------
-
-typedef struct
-{
- char *name;
- void (*func)(char **args, int tag);
- int requiredArgs;
- int tag;
-} execOpt_t;
-
-// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-
-void R_ExecuteSetViewSize(void);
-void D_CheckNetGame(void);
-void G_BuildTiccmd(ticcmd_t *cmd);
-void F_Drawer(void);
-boolean F_Responder(event_t *ev);
-void I_StartupKeyboard(void);
-void I_StartupJoystick(void);
-void I_ShutdownKeyboard(void);
-void S_InitScript(void);
-
-// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
-
-void H2_ProcessEvents(void);
-void H2_DoAdvanceDemo(void);
-void H2_AdvanceDemo(void);
-void H2_StartTitle(void);
-void H2_PageTicker(void);
-
-// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-
-static void DrawMessage(void);
-static void PageDrawer(void);
-static void HandleArgs(void);
-static void CheckRecordFrom(void);
-static void AddWADFile(char *file);
-static void DrawAndBlit(void);
-static void ExecOptionFILE(char **args, int tag);
-static void ExecOptionSCRIPTS(char **args, int tag);
-static void ExecOptionDEVMAPS(char **args, int tag);
-static void ExecOptionSKILL(char **args, int tag);
-static void ExecOptionPLAYDEMO(char **args, int tag);
-static void ExecOptionMAXZONE(char **args, int tag);
-static void CreateSavePath(void);
-static void WarpCheck(void);
-
-#ifdef TIMEBOMB
-static void DoTimeBomb(void);
-#endif
-
-// EXTERNAL DATA DECLARATIONS ----------------------------------------------
-
-extern boolean automapactive;
-extern boolean MenuActive;
-extern boolean askforquit;
-extern char *SavePath;
-
-// PUBLIC DATA DEFINITIONS -------------------------------------------------
-
-boolean DevMaps; // true = Map development mode
-char *DevMapsDir = ""; // development maps directory
-boolean shareware; // true if only episode 1 present
-boolean nomonsters; // checkparm of -nomonsters
-boolean respawnparm; // checkparm of -respawn
-boolean randomclass; // checkparm of -randclass
-boolean debugmode; // checkparm of -debug
-boolean ravpic; // checkparm of -ravpic
-boolean cdrom; // true if cd-rom mode active
-boolean cmdfrag; // true if a CMD_FRAG packet should be sent out
-boolean singletics; // debug flag to cancel adaptiveness
-boolean artiskip; // whether shift-enter skips an artifact
-int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default)
-skill_t startskill;
-int startepisode;
-int startmap;
-boolean autostart;
-boolean advancedemo;
-FILE *debugfile;
-event_t events[MAXEVENTS];
-int eventhead;
-int eventtail;
-
-// PRIVATE DATA DEFINITIONS ------------------------------------------------
-
-static int WarpMap;
-static int demosequence;
-static int pagetic;
-static char *pagename;
-#ifdef __NeXT__
-static char *wadfiles[MAXWADFILES] =
-{
- "/Novell/H2/source/hexen.wad"
-};
-#else
-static char *wadfiles[MAXWADFILES] =
-{
- "hexen.wad"
-};
-#endif
-static execOpt_t ExecOptions[] =
-{
- { "-file", ExecOptionFILE, 1, 0 },
- { "-scripts", ExecOptionSCRIPTS, 1, 0 },
- { "-devmaps", ExecOptionDEVMAPS, 1, 0 },
- { "-skill", ExecOptionSKILL, 1, 0 },
- { "-playdemo", ExecOptionPLAYDEMO, 1, 0 },
- { "-timedemo", ExecOptionPLAYDEMO, 1, 0 },
- { "-maxzone", ExecOptionMAXZONE, 1, 0 },
- { NULL, NULL, 0, 0 } // Terminator
-};
-
-// CODE --------------------------------------------------------------------
-
-//==========================================================================
-//
-// H2_Main
-//
-//==========================================================================
-void InitMapMusicInfo(void);
-
-void H2_Main(void)
-{
- int p;
-
- M_FindResponseFile();
- setbuf(stdout, NULL);
- startepisode = 1;
- autostart = false;
- startskill = sk_medium;
- startmap = 1;
- shareware = false; // Always false for Hexen
-
- HandleArgs();
-
- // Initialize subsystems
-
- ST_Message("V_Init: allocate screens.\n");
- V_Init();
-
- // Load defaults before initing other systems
- ST_Message("M_LoadDefaults: Load system defaults.\n");
- M_LoadDefaults(CONFIG_FILE_NAME);
-
- // Now that the savedir is loaded from .CFG, make sure it exists
- CreateSavePath();
-
- // HEXEN MODIFICATION:
- // There is a realloc() in W_AddFile() that might fail if the zone
- // heap has been previously allocated, so we need to initialize the
- // WAD files BEFORE the zone memory initialization.
- ST_Message("W_Init: Init WADfiles.\n");
- W_InitMultipleFiles(wadfiles);
-
-#ifdef TIMEBOMB
- DoTimeBomb();
-#endif
-
- ST_Message("Z_Init: Init zone memory allocation daemon.\n");
- Z_Init();
-
-#ifdef __WATCOMC__
- I_StartupKeyboard();
- I_StartupJoystick();
-#endif
-
- ST_Message("MN_Init: Init menu system.\n");
- MN_Init();
-
- ST_Message("CT_Init: Init chat mode data.\n");
- CT_Init();
-
- InitMapMusicInfo(); // Init music fields in mapinfo
-
-#ifdef __WATCOMC__
- ST_Message("S_InitScript\n");
- S_InitScript();
-#endif
-
- ST_Message("SN_InitSequenceScript: Registering sound sequences.\n");
- SN_InitSequenceScript();
- ST_Message("I_Init: Setting up machine state.\n");
- I_Init();
-
- ST_Message("ST_Init: Init startup screen.\n");
- ST_Init();
-
- S_StartSongName("orb", true);
-
- // Show version message now, so it's visible during R_Init()
- ST_Message("Executable: "VERSIONTEXT".\n");
-
- ST_Message("R_Init: Init Hexen refresh daemon");
- R_Init();
- ST_Message("\n");
-
- if (M_CheckParm("-net")) ST_NetProgress(); // Console player found
-
- ST_Message("P_Init: Init Playloop state.\n");
- P_Init();
-
- // Check for command line warping. Follows P_Init() because the
- // MAPINFO.TXT script must be already processed.
- WarpCheck();
-
- if(autostart)
- {
- ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",
- WarpMap, P_GetMapName(startmap), startmap, startskill+1);
- }
-
- ST_Message("D_CheckNetGame: Checking network game status.\n");
- D_CheckNetGame();
-
- ST_Message("SB_Init: Loading patches.\n");
- SB_Init();
-
- CheckRecordFrom();
-
- p = M_CheckParm("-record");
- if(p && p < myargc-1)
- {
- G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p+1]);
- H2_GameLoop(); // Never returns
- }
-
- p = M_CheckParm("-playdemo");
- if(p && p < myargc-1)
- {
- singledemo = true; // Quit after one demo
- G_DeferedPlayDemo(myargv[p+1]);
- H2_GameLoop(); // Never returns
- }
-
- p = M_CheckParm("-timedemo");
- if(p && p < myargc-1)
- {
- G_TimeDemo(myargv[p+1]);
- H2_GameLoop(); // Never returns
- }
-
- p = M_CheckParm("-loadgame");
- if(p && p < myargc-1)
- {
- G_LoadGame(atoi(myargv[p+1]));
- }
-
- if(gameaction != ga_loadgame)
- {
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
- if(autostart || netgame)
- {
- G_StartNewInit();
- G_InitNew(startskill, startepisode, startmap);
- }
- else
- {
- H2_StartTitle();
- }
- }
- H2_GameLoop(); // Never returns
-}
-
-//==========================================================================
-//
-// HandleArgs
-//
-//==========================================================================
-
-static void HandleArgs(void)
-{
- int p;
- execOpt_t *opt;
-
- nomonsters = M_ParmExists("-nomonsters");
- respawnparm = M_ParmExists("-respawn");
- randomclass = M_ParmExists("-randclass");
- ravpic = M_ParmExists("-ravpic");
- artiskip = M_ParmExists("-artiskip");
- debugmode = M_ParmExists("-debug");
- deathmatch = M_ParmExists("-deathmatch");
- cdrom = M_ParmExists("-cdrom");
- cmdfrag = M_ParmExists("-cmdfrag");
-
- // Process command line options
- for(opt = ExecOptions; opt->name != NULL; opt++)
- {
- p = M_CheckParm(opt->name);
- if(p && p < myargc-opt->requiredArgs)
- {
- opt->func(&myargv[p], opt->tag);
- }
- }
-
- // Look for an external device driver
- I_CheckExternDriver();
-}
-
-//==========================================================================
-//
-// WarpCheck
-//
-//==========================================================================
-
-static void WarpCheck(void)
-{
- int p;
- int map;
-
- p = M_CheckParm("-warp");
- if(p && p < myargc-1)
- {
- WarpMap = atoi(myargv[p+1]);
- map = P_TranslateMap(WarpMap);
- if(map == -1)
- { // Couldn't find real map number
- startmap = 1;
- ST_Message("-WARP: Invalid map number.\n");
- }
- else
- { // Found a valid startmap
- startmap = map;
- autostart = true;
- }
- }
- else
- {
- WarpMap = 1;
- startmap = P_TranslateMap(1);
- if(startmap == -1)
- {
- startmap = 1;
- }
- }
-}
-
-//==========================================================================
-//
-// ExecOptionSKILL
-//
-//==========================================================================
-
-static void ExecOptionSKILL(char **args, int tag)
-{
- startskill = args[1][0]-'1';
- autostart = true;
-}
-
-//==========================================================================
-//
-// ExecOptionFILE
-//
-//==========================================================================
-
-static void ExecOptionFILE(char **args, int tag)
-{
- int p;
-
- p = M_CheckParm("-file");
- while(++p != myargc && myargv[p][0] != '-')
- {
- AddWADFile(myargv[p]);
- }
-}
-
-
-//==========================================================================
-//
-// ExecOptionPLAYDEMO
-//
-//==========================================================================
-
-static void ExecOptionPLAYDEMO(char **args, int tag)
-{
- char file[256];
-
- sprintf(file, "%s.lmp", args[1]);
- AddWADFile(file);
- ST_Message("Playing demo %s.lmp.\n", args[1]);
-}
-
-//==========================================================================
-//
-// ExecOptionSCRIPTS
-//
-//==========================================================================
-
-static void ExecOptionSCRIPTS(char **args, int tag)
-{
- sc_FileScripts = true;
- sc_ScriptsDir = args[1];
-}
-
-//==========================================================================
-//
-// ExecOptionDEVMAPS
-//
-//==========================================================================
-
-static void ExecOptionDEVMAPS(char **args, int tag)
-{
- DevMaps = true;
- ST_Message("Map development mode enabled:\n");
- ST_Message("[config ] = %s\n", args[1]);
- SC_OpenFileCLib(args[1]);
- SC_MustGetStringName("mapsdir");
- SC_MustGetString();
- ST_Message("[mapsdir ] = %s\n", sc_String);
- DevMapsDir = malloc(strlen(sc_String)+1);
- strcpy(DevMapsDir, sc_String);
- SC_MustGetStringName("scriptsdir");
- SC_MustGetString();
- ST_Message("[scriptsdir] = %s\n", sc_String);
- sc_FileScripts = true;
- sc_ScriptsDir = malloc(strlen(sc_String)+1);
- strcpy(sc_ScriptsDir, sc_String);
- while(SC_GetString())
- {
- if(SC_Compare("file"))
- {
- SC_MustGetString();
- AddWADFile(sc_String);
- }
- else
- {
- SC_ScriptError(NULL);
- }
- }
- SC_Close();
-}
-
-
-long superatol(char *s)
-{
- long int n=0, r=10, x, mul=1;
- char *c=s;
-
- for (; *c; c++)
- {
- x = (*c & 223) - 16;
-
- if (x == -3)
- {
- mul = -mul;
- }
- else if (x == 72 && r == 10)
- {
- n -= (r=n);
- if (!r) r=16;
- if (r<2 || r>36) return -1;
- }
- else
- {
- if (x>10) x-=39;
- if (x >= r) return -1;
- n = (n*r) + x;
- }
- }
- return(mul*n);
-}
-
-
-static void ExecOptionMAXZONE(char **args, int tag)
-{
- int size;
-
- size = superatol(args[1]);
- if (size < MINIMUM_HEAP_SIZE) size = MINIMUM_HEAP_SIZE;
- if (size > MAXIMUM_HEAP_SIZE) size = MAXIMUM_HEAP_SIZE;
- maxzone = size;
-}
-
-//==========================================================================
-//
-// H2_GameLoop
-//
-//==========================================================================
-
-void H2_GameLoop(void)
-{
- if(M_CheckParm("-debugfile"))
- {
- char filename[20];
- sprintf(filename, "debug%i.txt", consoleplayer);
- debugfile = fopen(filename,"w");
- }
- I_InitGraphics();
- while(1)
- {
- // Frame syncronous IO operations
- I_StartFrame();
-
- // Process one or more tics
- if(singletics)
- {
- I_StartTic();
- H2_ProcessEvents();
- G_BuildTiccmd(&netcmds[consoleplayer][maketic%BACKUPTICS]);
- if(advancedemo)
- {
- H2_DoAdvanceDemo();
- }
- G_Ticker();
- gametic++;
- maketic++;
- }
- else
- {
- // Will run at least one tic
- TryRunTics();
- }
-
- // Move positional sounds
- S_UpdateSounds(players[displayplayer].mo);
-
- DrawAndBlit();
- }
-}
-
-//==========================================================================
-//
-// H2_ProcessEvents
-//
-// Send all the events of the given timestamp down the responder chain.
-//
-//==========================================================================
-
-void H2_ProcessEvents(void)
-{
- event_t *ev;
-
- for(; eventtail != eventhead; eventtail = (++eventtail)&(MAXEVENTS-1))
- {
- ev = &events[eventtail];
- if(F_Responder(ev))
- {
- continue;
- }
- if(MN_Responder(ev))
- {
- continue;
- }
- G_Responder(ev);
- }
-}
-
-//==========================================================================
-//
-// H2_PostEvent
-//
-// Called by the I/O functions when input is detected.
-//
-//==========================================================================
-
-void H2_PostEvent(event_t *ev)
-{
- events[eventhead] = *ev;
- eventhead = (++eventhead)&(MAXEVENTS-1);
-}
-
-//==========================================================================
-//
-// DrawAndBlit
-//
-//==========================================================================
-
-static void DrawAndBlit(void)
-{
- // Change the view size if needed
- if(setsizeneeded)
- {
- R_ExecuteSetViewSize();
- }
-
- // Do buffered drawing
- switch(gamestate)
- {
- case GS_LEVEL:
- if(!gametic)
- {
- break;
- }
- if(automapactive)
- {
- AM_Drawer();
- }
- else
- {
- R_RenderPlayerView(&players[displayplayer]);
- }
- CT_Drawer();
- UpdateState |= I_FULLVIEW;
- SB_Drawer();
- break;
- case GS_INTERMISSION:
- IN_Drawer();
- break;
- case GS_FINALE:
- F_Drawer();
- break;
- case GS_DEMOSCREEN:
- PageDrawer();
- break;
- }
-
- if(paused && !MenuActive && !askforquit)
- {
- if(!netgame)
- {
- V_DrawPatch(160, viewwindowy+5, W_CacheLumpName("PAUSED",
- PU_CACHE));
- }
- else
- {
- V_DrawPatch(160, 70, W_CacheLumpName("PAUSED",
- PU_CACHE));
- }
- }
-
- // Draw current message
- DrawMessage();
-
- // Draw Menu
- MN_Drawer();
-
- // Send out any new accumulation
- NetUpdate();
-
- // Flush buffered stuff to screen
- I_Update();
-}
-
-//==========================================================================
-//
-// DrawMessage
-//
-//==========================================================================
-
-static void DrawMessage(void)
-{
- player_t *player;
-
- player = &players[consoleplayer];
- if(player->messageTics <= 0 || !player->message)
- { // No message
- return;
- }
- if(player->yellowMessage)
- {
- MN_DrTextAYellow(player->message,
- 160-MN_TextAWidth(player->message)/2, 1);
- }
- else
- {
- MN_DrTextA(player->message, 160-MN_TextAWidth(player->message)/2, 1);
- }
-}
-
-//==========================================================================
-//
-// H2_PageTicker
-//
-//==========================================================================
-
-void H2_PageTicker(void)
-{
- if(--pagetic < 0)
- {
- H2_AdvanceDemo();
- }
-}
-
-//==========================================================================
-//
-// PageDrawer
-//
-//==========================================================================
-
-static void PageDrawer(void)
-{
- V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
- if(demosequence == 1)
- {
- V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
- }
- UpdateState |= I_FULLSCRN;
-}
-
-//==========================================================================
-//
-// H2_AdvanceDemo
-//
-// Called after each demo or intro demosequence finishes.
-//
-//==========================================================================
-
-void H2_AdvanceDemo(void)
-{
- advancedemo = true;
-}
-
-//==========================================================================
-//
-// H2_DoAdvanceDemo
-//
-//==========================================================================
-
-void H2_DoAdvanceDemo(void)
-{
- players[consoleplayer].playerstate = PST_LIVE; // don't reborn
- advancedemo = false;
- usergame = false; // can't save/end game here
- paused = false;
- gameaction = ga_nothing;
- demosequence = (demosequence+1)%7;
- switch(demosequence)
- {
- case 0:
- pagetic = 280;
- gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
- S_StartSongName("hexen", true);
- break;
- case 1:
- pagetic = 210;
- gamestate = GS_DEMOSCREEN;
- pagename = "TITLE";
- break;
- case 2:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo1");
- break;
- case 3:
- pagetic = 200;
- gamestate = GS_DEMOSCREEN;
- pagename = "CREDIT";
- break;
- case 4:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo2");
- break;
- case 5:
- pagetic = 200;
- gamestate = GS_DEMOSCREEN;
- pagename = "CREDIT";
- break;
- case 6:
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- G_DeferedPlayDemo("demo3");
- break;
- }
-}
-
-//==========================================================================
-//
-// H2_StartTitle
-//
-//==========================================================================
-
-void H2_StartTitle(void)
-{
- gameaction = ga_nothing;
- demosequence = -1;
- H2_AdvanceDemo();
-}
-
-//==========================================================================
-//
-// CheckRecordFrom
-//
-// -recordfrom <savegame num> <demoname>
-//
-//==========================================================================
-
-static void CheckRecordFrom(void)
-{
- int p;
-
- p = M_CheckParm("-recordfrom");
- if(!p || p > myargc-2)
- { // Bad args
- return;
- }
- G_LoadGame(atoi(myargv[p+1]));
- G_DoLoadGame(); // Load the gameskill etc info from savegame
- G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p+2]);
- H2_GameLoop(); // Never returns
-}
-
-//==========================================================================
-//
-// AddWADFile
-//
-//==========================================================================
-
-static void AddWADFile(char *file)
-{
- int i;
- char *new;
-
- ST_Message("Adding external file: %s\n", file);
- i = 0;
- while(wadfiles[i])
- {
- i++;
- }
- new = malloc(strlen(file)+1);
- strcpy(new, file);
- wadfiles[i] = new;
-}
-
-#ifdef __WATCOMC__
-/*
-void CleanExit(void)
-{
- union REGS regs;
-
- I_ShutdownKeyboard();
- regs.x.eax = 0x3;
- int386(0x10, ®s, ®s);
- printf("Exited from HEXEN: Beyond Heretic.\n");
- exit(1);
-}
-*/
-#endif
-
-//==========================================================================
-//
-// FixedDiv
-//
-//==========================================================================
-
-fixed_t FixedDiv(fixed_t a, fixed_t b)
-{
- if((abs(a)>>14) >= abs(b))
- {
- return((a^b)<0 ? MININT : MAXINT);
- }
- return(FixedDiv2(a, b));
-}
-
-
-//==========================================================================
-//
-// CreateSavePath
-//
-//==========================================================================
-
-static void CreateSavePath(void)
-{
- char creationPath[121];
- int len;
-
- if(cdrom == true)
- {
- SavePath = "c:\\hexndata\\";
- }
- len = strlen(SavePath);
- if (len >= 120) I_Error("Save path too long\n");
- strcpy(creationPath, SavePath);
-#ifdef __WATCOMC__
- creationPath[len-1] = 0;
- mkdir(creationPath);
-#endif
-}
-
-#ifdef TIMEBOMB
-//==========================================================================
-//
-// DoTimeBomb
-//
-//==========================================================================
-
-static void DoTimeBomb(void)
-{
-#ifdef __WATCOMC__
- time_t timeOfDay;
- struct tm timeBuffer;
-
- timeOfDay = time(NULL);
- _localtime(&timeOfDay, &timeBuffer);
- if(timeBuffer.tm_year != TIMEBOMB_YEAR
- || timeBuffer.tm_yday < TIMEBOMB_STARTDATE
- || timeBuffer.tm_yday > TIMEBOMB_ENDDATE)
- {
- I_Error("W_InitWadfiles: Wad file doesn't have IWAD or PWAD id\n");
- }
-
- printf("\n===============================================================================\n");
- printf(" Hexen: Beyond Heretic\n\n");
- printf(" Beta -- Do Not Distribute!\n");
- printf(" Press any key to continue.\n");
- printf("===============================================================================\n");
-
- getch();
- printf("\n");
-#endif
-}
-#endif
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+// HEADER FILES ------------------------------------------------------------
+
+#ifdef __WATCOMC__
+#include <dos.h>
+#include <sys\types.h>
+#include <direct.h>
+#endif
+#include <stdio.h>
+#include <stdlib.h>
+#include <time.h>
+#include "h2def.h"
+#include "p_local.h"
+#include "soundst.h"
+
+// MACROS ------------------------------------------------------------------
+
+#define CONFIG_FILE_NAME "hexen.cfg"
+#define MAXWADFILES 20
+
+// TYPES -------------------------------------------------------------------
+
+typedef struct
+{
+ char *name;
+ void (*func) (char **args, int tag);
+ int requiredArgs;
+ int tag;
+} execOpt_t;
+
+// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
+
+void R_ExecuteSetViewSize(void);
+void D_CheckNetGame(void);
+void G_BuildTiccmd(ticcmd_t * cmd);
+void F_Drawer(void);
+boolean F_Responder(event_t * ev);
+void I_StartupKeyboard(void);
+void I_StartupJoystick(void);
+void I_ShutdownKeyboard(void);
+void S_InitScript(void);
+
+// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
+
+void H2_ProcessEvents(void);
+void H2_DoAdvanceDemo(void);
+void H2_AdvanceDemo(void);
+void H2_StartTitle(void);
+void H2_PageTicker(void);
+
+// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
+
+static void DrawMessage(void);
+static void PageDrawer(void);
+static void HandleArgs(void);
+static void CheckRecordFrom(void);
+static void AddWADFile(char *file);
+static void DrawAndBlit(void);
+static void ExecOptionFILE(char **args, int tag);
+static void ExecOptionSCRIPTS(char **args, int tag);
+static void ExecOptionDEVMAPS(char **args, int tag);
+static void ExecOptionSKILL(char **args, int tag);
+static void ExecOptionPLAYDEMO(char **args, int tag);
+static void ExecOptionMAXZONE(char **args, int tag);
+static void CreateSavePath(void);
+static void WarpCheck(void);
+
+#ifdef TIMEBOMB
+static void DoTimeBomb(void);
+#endif
+
+// EXTERNAL DATA DECLARATIONS ----------------------------------------------
+
+extern boolean automapactive;
+extern boolean MenuActive;
+extern boolean askforquit;
+extern char *SavePath;
+
+// PUBLIC DATA DEFINITIONS -------------------------------------------------
+
+boolean DevMaps; // true = Map development mode
+char *DevMapsDir = ""; // development maps directory
+boolean shareware; // true if only episode 1 present
+boolean nomonsters; // checkparm of -nomonsters
+boolean respawnparm; // checkparm of -respawn
+boolean randomclass; // checkparm of -randclass
+boolean debugmode; // checkparm of -debug
+boolean ravpic; // checkparm of -ravpic
+boolean cdrom; // true if cd-rom mode active
+boolean cmdfrag; // true if a CMD_FRAG packet should be sent out
+boolean singletics; // debug flag to cancel adaptiveness
+boolean artiskip; // whether shift-enter skips an artifact
+int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default)
+skill_t startskill;
+int startepisode;
+int startmap;
+boolean autostart;
+boolean advancedemo;
+FILE *debugfile;
+event_t events[MAXEVENTS];
+int eventhead;
+int eventtail;
+
+// PRIVATE DATA DEFINITIONS ------------------------------------------------
+
+static int WarpMap;
+static int demosequence;
+static int pagetic;
+static char *pagename;
+#ifdef __NeXT__
+static char *wadfiles[MAXWADFILES] = {
+ "/Novell/H2/source/hexen.wad"
+};
+#else
+static char *wadfiles[MAXWADFILES] = {
+ "hexen.wad"
+};
+#endif
+static execOpt_t ExecOptions[] = {
+ {"-file", ExecOptionFILE, 1, 0},
+ {"-scripts", ExecOptionSCRIPTS, 1, 0},
+ {"-devmaps", ExecOptionDEVMAPS, 1, 0},
+ {"-skill", ExecOptionSKILL, 1, 0},
+ {"-playdemo", ExecOptionPLAYDEMO, 1, 0},
+ {"-timedemo", ExecOptionPLAYDEMO, 1, 0},
+ {"-maxzone", ExecOptionMAXZONE, 1, 0},
+ {NULL, NULL, 0, 0} // Terminator
+};
+
+// CODE --------------------------------------------------------------------
+
+//==========================================================================
+//
+// H2_Main
+//
+//==========================================================================
+void InitMapMusicInfo(void);
+
+void H2_Main(void)
+{
+ int p;
+
+ M_FindResponseFile();
+ setbuf(stdout, NULL);
+ startepisode = 1;
+ autostart = false;
+ startskill = sk_medium;
+ startmap = 1;
+ shareware = false; // Always false for Hexen
+
+ HandleArgs();
+
+ // Initialize subsystems
+
+ ST_Message("V_Init: allocate screens.\n");
+ V_Init();
+
+ // Load defaults before initing other systems
+ ST_Message("M_LoadDefaults: Load system defaults.\n");
+ M_LoadDefaults(CONFIG_FILE_NAME);
+
+ // Now that the savedir is loaded from .CFG, make sure it exists
+ CreateSavePath();
+
+ // HEXEN MODIFICATION:
+ // There is a realloc() in W_AddFile() that might fail if the zone
+ // heap has been previously allocated, so we need to initialize the
+ // WAD files BEFORE the zone memory initialization.
+ ST_Message("W_Init: Init WADfiles.\n");
+ W_InitMultipleFiles(wadfiles);
+
+#ifdef TIMEBOMB
+ DoTimeBomb();
+#endif
+
+ ST_Message("Z_Init: Init zone memory allocation daemon.\n");
+ Z_Init();
+
+#ifdef __WATCOMC__
+ I_StartupKeyboard();
+ I_StartupJoystick();
+#endif
+
+ ST_Message("MN_Init: Init menu system.\n");
+ MN_Init();
+
+ ST_Message("CT_Init: Init chat mode data.\n");
+ CT_Init();
+
+ InitMapMusicInfo(); // Init music fields in mapinfo
+
+#ifdef __WATCOMC__
+ ST_Message("S_InitScript\n");
+ S_InitScript();
+#endif
+
+ ST_Message("SN_InitSequenceScript: Registering sound sequences.\n");
+ SN_InitSequenceScript();
+ ST_Message("I_Init: Setting up machine state.\n");
+ I_Init();
+
+ ST_Message("ST_Init: Init startup screen.\n");
+ ST_Init();
+
+ S_StartSongName("orb", true);
+
+ // Show version message now, so it's visible during R_Init()
+ ST_Message("Executable: " VERSIONTEXT ".\n");
+
+ ST_Message("R_Init: Init Hexen refresh daemon");
+ R_Init();
+ ST_Message("\n");
+
+ if (M_CheckParm("-net"))
+ ST_NetProgress(); // Console player found
+
+ ST_Message("P_Init: Init Playloop state.\n");
+ P_Init();
+
+ // Check for command line warping. Follows P_Init() because the
+ // MAPINFO.TXT script must be already processed.
+ WarpCheck();
+
+ if (autostart)
+ {
+ ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",
+ WarpMap, P_GetMapName(startmap), startmap, startskill + 1);
+ }
+
+ ST_Message("D_CheckNetGame: Checking network game status.\n");
+ D_CheckNetGame();
+
+ ST_Message("SB_Init: Loading patches.\n");
+ SB_Init();
+
+ CheckRecordFrom();
+
+ p = M_CheckParm("-record");
+ if (p && p < myargc - 1)
+ {
+ G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]);
+ H2_GameLoop(); // Never returns
+ }
+
+ p = M_CheckParm("-playdemo");
+ if (p && p < myargc - 1)
+ {
+ singledemo = true; // Quit after one demo
+ G_DeferedPlayDemo(myargv[p + 1]);
+ H2_GameLoop(); // Never returns
+ }
+
+ p = M_CheckParm("-timedemo");
+ if (p && p < myargc - 1)
+ {
+ G_TimeDemo(myargv[p + 1]);
+ H2_GameLoop(); // Never returns
+ }
+
+ p = M_CheckParm("-loadgame");
+ if (p && p < myargc - 1)
+ {
+ G_LoadGame(atoi(myargv[p + 1]));
+ }
+
+ if (gameaction != ga_loadgame)
+ {
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ if (autostart || netgame)
+ {
+ G_StartNewInit();
+ G_InitNew(startskill, startepisode, startmap);
+ }
+ else
+ {
+ H2_StartTitle();
+ }
+ }
+ H2_GameLoop(); // Never returns
+}
+
+//==========================================================================
+//
+// HandleArgs
+//
+//==========================================================================
+
+static void HandleArgs(void)
+{
+ int p;
+ execOpt_t *opt;
+
+ nomonsters = M_ParmExists("-nomonsters");
+ respawnparm = M_ParmExists("-respawn");
+ randomclass = M_ParmExists("-randclass");
+ ravpic = M_ParmExists("-ravpic");
+ artiskip = M_ParmExists("-artiskip");
+ debugmode = M_ParmExists("-debug");
+ deathmatch = M_ParmExists("-deathmatch");
+ cdrom = M_ParmExists("-cdrom");
+ cmdfrag = M_ParmExists("-cmdfrag");
+
+ // Process command line options
+ for (opt = ExecOptions; opt->name != NULL; opt++)
+ {
+ p = M_CheckParm(opt->name);
+ if (p && p < myargc - opt->requiredArgs)
+ {
+ opt->func(&myargv[p], opt->tag);
+ }
+ }
+
+ // Look for an external device driver
+ I_CheckExternDriver();
+}
+
+//==========================================================================
+//
+// WarpCheck
+//
+//==========================================================================
+
+static void WarpCheck(void)
+{
+ int p;
+ int map;
+
+ p = M_CheckParm("-warp");
+ if (p && p < myargc - 1)
+ {
+ WarpMap = atoi(myargv[p + 1]);
+ map = P_TranslateMap(WarpMap);
+ if (map == -1)
+ { // Couldn't find real map number
+ startmap = 1;
+ ST_Message("-WARP: Invalid map number.\n");
+ }
+ else
+ { // Found a valid startmap
+ startmap = map;
+ autostart = true;
+ }
+ }
+ else
+ {
+ WarpMap = 1;
+ startmap = P_TranslateMap(1);
+ if (startmap == -1)
+ {
+ startmap = 1;
+ }
+ }
+}
+
+//==========================================================================
+//
+// ExecOptionSKILL
+//
+//==========================================================================
+
+static void ExecOptionSKILL(char **args, int tag)
+{
+ startskill = args[1][0] - '1';
+ autostart = true;
+}
+
+//==========================================================================
+//
+// ExecOptionFILE
+//
+//==========================================================================
+
+static void ExecOptionFILE(char **args, int tag)
+{
+ int p;
+
+ p = M_CheckParm("-file");
+ while (++p != myargc && myargv[p][0] != '-')
+ {
+ AddWADFile(myargv[p]);
+ }
+}
+
+
+//==========================================================================
+//
+// ExecOptionPLAYDEMO
+//
+//==========================================================================
+
+static void ExecOptionPLAYDEMO(char **args, int tag)
+{
+ char file[256];
+
+ sprintf(file, "%s.lmp", args[1]);
+ AddWADFile(file);
+ ST_Message("Playing demo %s.lmp.\n", args[1]);
+}
+
+//==========================================================================
+//
+// ExecOptionSCRIPTS
+//
+//==========================================================================
+
+static void ExecOptionSCRIPTS(char **args, int tag)
+{
+ sc_FileScripts = true;
+ sc_ScriptsDir = args[1];
+}
+
+//==========================================================================
+//
+// ExecOptionDEVMAPS
+//
+//==========================================================================
+
+static void ExecOptionDEVMAPS(char **args, int tag)
+{
+ DevMaps = true;
+ ST_Message("Map development mode enabled:\n");
+ ST_Message("[config ] = %s\n", args[1]);
+ SC_OpenFileCLib(args[1]);
+ SC_MustGetStringName("mapsdir");
+ SC_MustGetString();
+ ST_Message("[mapsdir ] = %s\n", sc_String);
+ DevMapsDir = malloc(strlen(sc_String) + 1);
+ strcpy(DevMapsDir, sc_String);
+ SC_MustGetStringName("scriptsdir");
+ SC_MustGetString();
+ ST_Message("[scriptsdir] = %s\n", sc_String);
+ sc_FileScripts = true;
+ sc_ScriptsDir = malloc(strlen(sc_String) + 1);
+ strcpy(sc_ScriptsDir, sc_String);
+ while (SC_GetString())
+ {
+ if (SC_Compare("file"))
+ {
+ SC_MustGetString();
+ AddWADFile(sc_String);
+ }
+ else
+ {
+ SC_ScriptError(NULL);
+ }
+ }
+ SC_Close();
+}
+
+
+long superatol(char *s)
+{
+ long int n = 0, r = 10, x, mul = 1;
+ char *c = s;
+
+ for (; *c; c++)
+ {
+ x = (*c & 223) - 16;
+
+ if (x == -3)
+ {
+ mul = -mul;
+ }
+ else if (x == 72 && r == 10)
+ {
+ n -= (r = n);
+ if (!r)
+ r = 16;
+ if (r < 2 || r > 36)
+ return -1;
+ }
+ else
+ {
+ if (x > 10)
+ x -= 39;
+ if (x >= r)
+ return -1;
+ n = (n * r) + x;
+ }
+ }
+ return (mul * n);
+}
+
+
+static void ExecOptionMAXZONE(char **args, int tag)
+{
+ int size;
+
+ size = superatol(args[1]);
+ if (size < MINIMUM_HEAP_SIZE)
+ size = MINIMUM_HEAP_SIZE;
+ if (size > MAXIMUM_HEAP_SIZE)
+ size = MAXIMUM_HEAP_SIZE;
+ maxzone = size;
+}
+
+//==========================================================================
+//
+// H2_GameLoop
+//
+//==========================================================================
+
+void H2_GameLoop(void)
+{
+ if (M_CheckParm("-debugfile"))
+ {
+ char filename[20];
+ sprintf(filename, "debug%i.txt", consoleplayer);
+ debugfile = fopen(filename, "w");
+ }
+ I_InitGraphics();
+ while (1)
+ {
+ // Frame syncronous IO operations
+ I_StartFrame();
+
+ // Process one or more tics
+ if (singletics)
+ {
+ I_StartTic();
+ H2_ProcessEvents();
+ G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]);
+ if (advancedemo)
+ {
+ H2_DoAdvanceDemo();
+ }
+ G_Ticker();
+ gametic++;
+ maketic++;
+ }
+ else
+ {
+ // Will run at least one tic
+ TryRunTics();
+ }
+
+ // Move positional sounds
+ S_UpdateSounds(players[displayplayer].mo);
+
+ DrawAndBlit();
+ }
+}
+
+//==========================================================================
+//
+// H2_ProcessEvents
+//
+// Send all the events of the given timestamp down the responder chain.
+//
+//==========================================================================
+
+void H2_ProcessEvents(void)
+{
+ event_t *ev;
+
+ for (; eventtail != eventhead;
+ eventtail = (++eventtail) & (MAXEVENTS - 1))
+ {
+ ev = &events[eventtail];
+ if (F_Responder(ev))
+ {
+ continue;
+ }
+ if (MN_Responder(ev))
+ {
+ continue;
+ }
+ G_Responder(ev);
+ }
+}
+
+//==========================================================================
+//
+// H2_PostEvent
+//
+// Called by the I/O functions when input is detected.
+//
+//==========================================================================
+
+void H2_PostEvent(event_t * ev)
+{
+ events[eventhead] = *ev;
+ eventhead = (++eventhead) & (MAXEVENTS - 1);
+}
+
+//==========================================================================
+//
+// DrawAndBlit
+//
+//==========================================================================
+
+static void DrawAndBlit(void)
+{
+ // Change the view size if needed
+ if (setsizeneeded)
+ {
+ R_ExecuteSetViewSize();
+ }
+
+ // Do buffered drawing
+ switch (gamestate)
+ {
+ case GS_LEVEL:
+ if (!gametic)
+ {
+ break;
+ }
+ if (automapactive)
+ {
+ AM_Drawer();
+ }
+ else
+ {
+ R_RenderPlayerView(&players[displayplayer]);
+ }
+ CT_Drawer();
+ UpdateState |= I_FULLVIEW;
+ SB_Drawer();
+ break;
+ case GS_INTERMISSION:
+ IN_Drawer();
+ break;
+ case GS_FINALE:
+ F_Drawer();
+ break;
+ case GS_DEMOSCREEN:
+ PageDrawer();
+ break;
+ }
+
+ if (paused && !MenuActive && !askforquit)
+ {
+ if (!netgame)
+ {
+ V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED",
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE));
+ }
+ }
+
+ // Draw current message
+ DrawMessage();
+
+ // Draw Menu
+ MN_Drawer();
+
+ // Send out any new accumulation
+ NetUpdate();
+
+ // Flush buffered stuff to screen
+ I_Update();
+}
+
+//==========================================================================
+//
+// DrawMessage
+//
+//==========================================================================
+
+static void DrawMessage(void)
+{
+ player_t *player;
+
+ player = &players[consoleplayer];
+ if (player->messageTics <= 0 || !player->message)
+ { // No message
+ return;
+ }
+ if (player->yellowMessage)
+ {
+ MN_DrTextAYellow(player->message,
+ 160 - MN_TextAWidth(player->message) / 2, 1);
+ }
+ else
+ {
+ MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2,
+ 1);
+ }
+}
+
+//==========================================================================
+//
+// H2_PageTicker
+//
+//==========================================================================
+
+void H2_PageTicker(void)
+{
+ if (--pagetic < 0)
+ {
+ H2_AdvanceDemo();
+ }
+}
+
+//==========================================================================
+//
+// PageDrawer
+//
+//==========================================================================
+
+static void PageDrawer(void)
+{
+ V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
+ if (demosequence == 1)
+ {
+ V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
+ }
+ UpdateState |= I_FULLSCRN;
+}
+
+//==========================================================================
+//
+// H2_AdvanceDemo
+//
+// Called after each demo or intro demosequence finishes.
+//
+//==========================================================================
+
+void H2_AdvanceDemo(void)
+{
+ advancedemo = true;
+}
+
+//==========================================================================
+//
+// H2_DoAdvanceDemo
+//
+//==========================================================================
+
+void H2_DoAdvanceDemo(void)
+{
+ players[consoleplayer].playerstate = PST_LIVE; // don't reborn
+ advancedemo = false;
+ usergame = false; // can't save/end game here
+ paused = false;
+ gameaction = ga_nothing;
+ demosequence = (demosequence + 1) % 7;
+ switch (demosequence)
+ {
+ case 0:
+ pagetic = 280;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "TITLE";
+ S_StartSongName("hexen", true);
+ break;
+ case 1:
+ pagetic = 210;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "TITLE";
+ break;
+ case 2:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo1");
+ break;
+ case 3:
+ pagetic = 200;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "CREDIT";
+ break;
+ case 4:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo2");
+ break;
+ case 5:
+ pagetic = 200;
+ gamestate = GS_DEMOSCREEN;
+ pagename = "CREDIT";
+ break;
+ case 6:
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ G_DeferedPlayDemo("demo3");
+ break;
+ }
+}
+
+//==========================================================================
+//
+// H2_StartTitle
+//
+//==========================================================================
+
+void H2_StartTitle(void)
+{
+ gameaction = ga_nothing;
+ demosequence = -1;
+ H2_AdvanceDemo();
+}
+
+//==========================================================================
+//
+// CheckRecordFrom
+//
+// -recordfrom <savegame num> <demoname>
+//
+//==========================================================================
+
+static void CheckRecordFrom(void)
+{
+ int p;
+
+ p = M_CheckParm("-recordfrom");
+ if (!p || p > myargc - 2)
+ { // Bad args
+ return;
+ }
+ G_LoadGame(atoi(myargv[p + 1]));
+ G_DoLoadGame(); // Load the gameskill etc info from savegame
+ G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]);
+ H2_GameLoop(); // Never returns
+}
+
+//==========================================================================
+//
+// AddWADFile
+//
+//==========================================================================
+
+static void AddWADFile(char *file)
+{
+ int i;
+ char *new;
+
+ ST_Message("Adding external file: %s\n", file);
+ i = 0;
+ while (wadfiles[i])
+ {
+ i++;
+ }
+ new = malloc(strlen(file) + 1);
+ strcpy(new, file);
+ wadfiles[i] = new;
+}
+
+#ifdef __WATCOMC__
+/*
+void CleanExit(void)
+{
+ union REGS regs;
+
+ I_ShutdownKeyboard();
+ regs.x.eax = 0x3;
+ int386(0x10, ®s, ®s);
+ printf("Exited from HEXEN: Beyond Heretic.\n");
+ exit(1);
+}
+*/
+#endif
+
+//==========================================================================
+//
+// FixedDiv
+//
+//==========================================================================
+
+fixed_t FixedDiv(fixed_t a, fixed_t b)
+{
+ if ((abs(a) >> 14) >= abs(b))
+ {
+ return ((a ^ b) < 0 ? MININT : MAXINT);
+ }
+ return (FixedDiv2(a, b));
+}
+
+
+//==========================================================================
+//
+// CreateSavePath
+//
+//==========================================================================
+
+static void CreateSavePath(void)
+{
+ char creationPath[121];
+ int len;
+
+ if (cdrom == true)
+ {
+ SavePath = "c:\\hexndata\\";
+ }
+ len = strlen(SavePath);
+ if (len >= 120)
+ I_Error("Save path too long\n");
+ strcpy(creationPath, SavePath);
+#ifdef __WATCOMC__
+ creationPath[len - 1] = 0;
+ mkdir(creationPath);
+#endif
+}
+
+#ifdef TIMEBOMB
+//==========================================================================
+//
+// DoTimeBomb
+//
+//==========================================================================
+
+static void DoTimeBomb(void)
+{
+#ifdef __WATCOMC__
+ time_t timeOfDay;
+ struct tm timeBuffer;
+
+ timeOfDay = time(NULL);
+ _localtime(&timeOfDay, &timeBuffer);
+ if (timeBuffer.tm_year != TIMEBOMB_YEAR
+ || timeBuffer.tm_yday < TIMEBOMB_STARTDATE
+ || timeBuffer.tm_yday > TIMEBOMB_ENDDATE)
+ {
+ I_Error("W_InitWadfiles: Wad file doesn't have IWAD or PWAD id\n");
+ }
+
+ printf
+ ("\n===============================================================================\n");
+ printf(" Hexen: Beyond Heretic\n\n");
+ printf(" Beta -- Do Not Distribute!\n");
+ printf(" Press any key to continue.\n");
+ printf
+ ("===============================================================================\n");
+
+ getch();
+ printf("\n");
+#endif
+}
+#endif
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** h2def.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: h2def.h,v $
-//** $Revision: 1.128 $
-//** $Date: 96/01/16 10:35:31 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#ifndef __H2DEF__
#define __H2DEF__
@@ -27,9 +39,9 @@
// Uncomment, to enable all timebomb stuff
//#define TIMEBOMB
-#define TIMEBOMB_YEAR 95 // years since 1900
-#define TIMEBOMB_STARTDATE 268 // initial date (9/26)
-#define TIMEBOMB_ENDDATE 301 // end date (10/29)
+#define TIMEBOMB_YEAR 95 // years since 1900
+#define TIMEBOMB_STARTDATE 268 // initial date (9/26)
+#define TIMEBOMB_ENDDATE 301 // end date (10/29)
// if rangecheck is undefined, most parameter validation debugging code
// will not be compiled
@@ -42,7 +54,7 @@
#define VER_ID "DVL"
#endif
//#define VERSIONTEXT "ID V1.2"
-//#define VERSIONTEXT "RETAIL STORE BETA" // 9/26/95
+//#define VERSIONTEXT "RETAIL STORE BETA" // 9/26/95
//#define VERSIONTEXT "DVL BETA 10 05 95" // Used for GT for testing
//#define VERSIONTEXT "DVL BETA 10 07 95" // Just an update for Romero
//#define VERSIONTEXT "FINAL 1.0 (10 13 95)" // Just an update for Romero
@@ -61,7 +73,7 @@
// header generated by multigen utility
#include "info.h"
-extern byte *destview, *destscreen; // PC direct to screen pointers
+extern byte *destview, *destscreen; // PC direct to screen pointers
//
// most key data are simple ascii (uppercased)
@@ -108,17 +120,17 @@
#define MAXCHAR ((char)0x7f)
#define MAXSHORT ((short)0x7fff)
-#define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
+#define MAXINT ((int)0x7fffffff) /* max pos 32-bit int */
#define MAXLONG ((long)0x7fffffff)
#define MINCHAR ((char)0x80)
#define MINSHORT ((short)0x8000)
-#define MININT ((int)0x80000000) /* max negative 32-bit integer */
+#define MININT ((int)0x80000000) /* max negative 32-bit integer */
#define MINLONG ((long)0x80000000)
#define FINEANGLES 8192
#define FINEMASK (FINEANGLES-1)
-#define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
+#define ANGLETOFINESHIFT 19 // 0x100000000 to 0x2000
/*
===============================================================================
@@ -128,13 +140,13 @@
===============================================================================
*/
-//#define NUMARTIFCTS 28
+//#define NUMARTIFCTS 28
#define MAXPLAYERS 8
-#define TICRATE 35 // number of tics / second
+#define TICRATE 35 // number of tics / second
#define TICSPERSEC 35
-#define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
-#define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
+#define MINIMUM_HEAP_SIZE 0x800000 // 8 meg
+#define MAXIMUM_HEAP_SIZE 0x2000000 // 32 meg
#define FRACBITS 16
#define FRACUNIT (1<<FRACBITS)
@@ -142,7 +154,7 @@
typedef unsigned int uint;
-//#define ANGLE_1 0x01000000
+//#define ANGLE_1 0x01000000
#define ANGLE_45 0x20000000
#define ANGLE_90 0x40000000
#define ANGLE_180 0x80000000
@@ -159,57 +171,57 @@
typedef enum
{
- sk_baby,
- sk_easy,
- sk_medium,
- sk_hard,
- sk_nightmare
+ sk_baby,
+ sk_easy,
+ sk_medium,
+ sk_hard,
+ sk_nightmare
} skill_t;
typedef enum
{
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick
+ ev_keydown,
+ ev_keyup,
+ ev_mouse,
+ ev_joystick
} evtype_t;
typedef struct
{
- evtype_t type;
- int data1; // keys / mouse/joystick buttons
- int data2; // mouse/joystick x move
- int data3; // mouse/joystick y move
+ evtype_t type;
+ int data1; // keys / mouse/joystick buttons
+ int data2; // mouse/joystick x move
+ int data3; // mouse/joystick y move
} event_t;
typedef struct
{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- byte chatchar;
- byte buttons;
- byte lookfly; // look/fly up/down/centering
- byte arti; // artitype_t to use
+ char forwardmove; // *2048 for move
+ char sidemove; // *2048 for move
+ short angleturn; // <<16 for angle delta
+ short consistancy; // checks for net game
+ byte chatchar;
+ byte buttons;
+ byte lookfly; // look/fly up/down/centering
+ byte arti; // artitype_t to use
} ticcmd_t;
#define BT_ATTACK 1
#define BT_USE 2
-#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
+#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
#define BT_WEAPONMASK (8+16+32)
#define BT_WEAPONSHIFT 3
-#define BT_SPECIAL 128 // game events, not really buttons
+#define BT_SPECIAL 128 // game events, not really buttons
#define BTS_SAVEMASK (4+8+16)
#define BTS_SAVESHIFT 2
#define BT_SPECIALMASK 3
-#define BTS_PAUSE 1 // pause the game
-#define BTS_SAVEGAME 2 // save the game at each console
+#define BTS_PAUSE 1 // pause the game
+#define BTS_SAVEGAME 2 // save the game at each console
// savegame slot numbers occupy the second byte of buttons
// The top 3 bits of the artifact field in the ticcmd_t struct are used
-// as additional flags
+// as additional flags
#define AFLAG_MASK 0x3F
#define AFLAG_SUICIDE 0x40
#define AFLAG_JUMP 0x80
@@ -216,38 +228,38 @@
typedef enum
{
- GS_LEVEL,
- GS_INTERMISSION,
- GS_FINALE,
- GS_DEMOSCREEN
+ GS_LEVEL,
+ GS_INTERMISSION,
+ GS_FINALE,
+ GS_DEMOSCREEN
} gamestate_t;
typedef enum
{
- ga_nothing,
- ga_loadlevel,
- ga_initnew,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_leavemap,
- ga_singlereborn,
- ga_victory,
- ga_worlddone,
- ga_screenshot
+ ga_nothing,
+ ga_loadlevel,
+ ga_initnew,
+ ga_newgame,
+ ga_loadgame,
+ ga_savegame,
+ ga_playdemo,
+ ga_completed,
+ ga_leavemap,
+ ga_singlereborn,
+ ga_victory,
+ ga_worlddone,
+ ga_screenshot
} gameaction_t;
typedef enum
{
- wipe_0,
- wipe_1,
- wipe_2,
- wipe_3,
- wipe_4,
- NUMWIPES,
- wipe_random
+ wipe_0,
+ wipe_1,
+ wipe_2,
+ wipe_3,
+ wipe_4,
+ NUMWIPES,
+ wipe_random
} wipe_t;
/*
@@ -263,8 +275,8 @@
typedef struct thinker_s
{
- struct thinker_s *prev, *next;
- think_t function;
+ struct thinker_s *prev, *next;
+ think_t function;
} thinker_t;
struct player_s;
@@ -271,56 +283,56 @@
typedef struct mobj_s
{
- thinker_t thinker; // thinker node
+ thinker_t thinker; // thinker node
// info for drawing
- fixed_t x,y,z;
- struct mobj_s *snext, *sprev; // links in sector (if needed)
- angle_t angle;
- spritenum_t sprite; // used to find patch_t and flip value
- int frame; // might be ord with FF_FULLBRIGHT
+ fixed_t x, y, z;
+ struct mobj_s *snext, *sprev; // links in sector (if needed)
+ angle_t angle;
+ spritenum_t sprite; // used to find patch_t and flip value
+ int frame; // might be ord with FF_FULLBRIGHT
// interaction info
- struct mobj_s *bnext, *bprev; // links in blocks (if needed)
- struct subsector_s *subsector;
- fixed_t floorz, ceilingz; // closest together of contacted secs
- fixed_t floorpic; // contacted sec floorpic
- fixed_t radius, height; // for movement checking
- fixed_t momx, momy, momz; // momentums
- int validcount; // if == validcount, already checked
- mobjtype_t type;
- mobjinfo_t *info; // &mobjinfo[mobj->type]
- int tics; // state tic counter
- state_t *state;
- int damage; // For missiles
- int flags;
- int flags2; // Heretic flags
- int special1; // Special info
- int special2; // Special info
- int health;
- int movedir; // 0-7
- int movecount; // when 0, select a new dir
- struct mobj_s *target; // thing being chased/attacked (or NULL)
- // also the originator for missiles
- int reactiontime; // if non 0, don't attack yet
- // used by player to freeze a bit after
- // teleporting
- int threshold; // if > 0, the target will be chased
- // no matter what (even if shot)
- struct player_s *player; // only valid if type == MT_PLAYER
- int lastlook; // player number last looked for
- fixed_t floorclip; // value to use for floor clipping
- int archiveNum; // Identity during archive
- short tid; // thing identifier
- byte special; // special
- byte args[5]; // special arguments
+ struct mobj_s *bnext, *bprev; // links in blocks (if needed)
+ struct subsector_s *subsector;
+ fixed_t floorz, ceilingz; // closest together of contacted secs
+ fixed_t floorpic; // contacted sec floorpic
+ fixed_t radius, height; // for movement checking
+ fixed_t momx, momy, momz; // momentums
+ int validcount; // if == validcount, already checked
+ mobjtype_t type;
+ mobjinfo_t *info; // &mobjinfo[mobj->type]
+ int tics; // state tic counter
+ state_t *state;
+ int damage; // For missiles
+ int flags;
+ int flags2; // Heretic flags
+ int special1; // Special info
+ int special2; // Special info
+ int health;
+ int movedir; // 0-7
+ int movecount; // when 0, select a new dir
+ struct mobj_s *target; // thing being chased/attacked (or NULL)
+ // also the originator for missiles
+ int reactiontime; // if non 0, don't attack yet
+ // used by player to freeze a bit after
+ // teleporting
+ int threshold; // if > 0, the target will be chased
+ // no matter what (even if shot)
+ struct player_s *player; // only valid if type == MT_PLAYER
+ int lastlook; // player number last looked for
+ fixed_t floorclip; // value to use for floor clipping
+ int archiveNum; // Identity during archive
+ short tid; // thing identifier
+ byte special; // special
+ byte args[5]; // special arguments
} mobj_t;
// each sector has a degenmobj_t in it's center for sound origin purposes
typedef struct
{
- thinker_t thinker; // not used for anything
- fixed_t x,y,z;
+ thinker_t thinker; // not used for anything
+ fixed_t x, y, z;
} degenmobj_t;
// Most damage defined using HITDICE
@@ -329,94 +341,94 @@
//
// frame flags
//
-#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
+#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
#define FF_FRAMEMASK 0x7fff
// --- mobj.flags ---
-#define MF_SPECIAL 1 // call P_SpecialThing when touched
+#define MF_SPECIAL 1 // call P_SpecialThing when touched
#define MF_SOLID 2
#define MF_SHOOTABLE 4
-#define MF_NOSECTOR 8 // don't use the sector links
- // (invisible but touchable)
-#define MF_NOBLOCKMAP 16 // don't use the blocklinks
- // (inert but displayable)
+#define MF_NOSECTOR 8 // don't use the sector links
+ // (invisible but touchable)
+#define MF_NOBLOCKMAP 16 // don't use the blocklinks
+ // (inert but displayable)
#define MF_AMBUSH 32
-#define MF_JUSTHIT 64 // try to attack right back
-#define MF_JUSTATTACKED 128 // take at least one step before attacking
-#define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
-#define MF_NOGRAVITY 512 // don't apply gravity every tic
+#define MF_JUSTHIT 64 // try to attack right back
+#define MF_JUSTATTACKED 128 // take at least one step before attacking
+#define MF_SPAWNCEILING 256 // hang from ceiling instead of floor
+#define MF_NOGRAVITY 512 // don't apply gravity every tic
// movement flags
-#define MF_DROPOFF 0x400 // allow jumps from high places
-#define MF_PICKUP 0x800 // for players to pick up items
-#define MF_NOCLIP 0x1000 // player cheat
-#define MF_SLIDE 0x2000 // keep info about sliding along walls
-#define MF_FLOAT 0x4000 // allow moves to any height, no gravity
-#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
-#define MF_MISSILE 0x10000 // don't hit same species, explode on block
+#define MF_DROPOFF 0x400 // allow jumps from high places
+#define MF_PICKUP 0x800 // for players to pick up items
+#define MF_NOCLIP 0x1000 // player cheat
+#define MF_SLIDE 0x2000 // keep info about sliding along walls
+#define MF_FLOAT 0x4000 // allow moves to any height, no gravity
+#define MF_TELEPORT 0x8000 // don't cross lines or look at heights
+#define MF_MISSILE 0x10000 // don't hit same species, explode on block
-#define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
-#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
-#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
-#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
-#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
- // auto float to target's height
+#define MF_ALTSHADOW 0x20000 // alternate fuzzy draw
+#define MF_SHADOW 0x40000 // use fuzzy draw (shadow demons / invis)
+#define MF_NOBLOOD 0x80000 // don't bleed when shot (use puff)
+#define MF_CORPSE 0x100000 // don't stop moving halfway off a step
+#define MF_INFLOAT 0x200000 // floating to a height for a move, don't
+ // auto float to target's height
-#define MF_COUNTKILL 0x400000 // count towards intermission kill total
-#define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting)
+#define MF_COUNTKILL 0x400000 // count towards intermission kill total
+#define MF_ICECORPSE 0x800000 // a frozen corpse (for blasting)
-#define MF_SKULLFLY 0x1000000 // skull in flight
-#define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
+#define MF_SKULLFLY 0x1000000 // skull in flight
+#define MF_NOTDMATCH 0x2000000 // don't spawn in death match (key cards)
-//#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
-#define MF_TRANSLATION 0x1c000000 // use a translation table (>>MF_TRANSHIFT)
-#define MF_TRANSSHIFT 26 // table for player colormaps
+//#define MF_TRANSLATION 0xc000000 // if 0x4 0x8 or 0xc, use a translation
+#define MF_TRANSLATION 0x1c000000 // use a translation table (>>MF_TRANSHIFT)
+#define MF_TRANSSHIFT 26 // table for player colormaps
// --- mobj.flags2 ---
-#define MF2_LOGRAV 0x00000001 // alternate gravity setting
-#define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
- // specials
-#define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
-#define MF2_BLASTED 0x00000008 // missile will pass through ghosts
-#define MF2_FLY 0x00000010 // fly mode is active
-#define MF2_FLOORCLIP 0x00000020 // if feet are allowed to be clipped
-#define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
-#define MF2_NOTELEPORT 0x00000080 // does not teleport
-#define MF2_RIP 0x00000100 // missile rips through solid
- // targets
-#define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
- // mobjs
-#define MF2_SLIDE 0x00000400 // slides against walls
-#define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
- // mobj
-#define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
- // this flag will allow the mobj to
- // pass over/under other mobjs.
-#define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
-#define MF2_DROPPED 0x00004000 // dropped by a demon
-#define MF2_BOSS 0x00008000 // mobj is a major boss
-#define MF2_FIREDAMAGE 0x00010000 // does fire damage
-#define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
- // damaging
-#define MF2_TELESTOMP 0x00040000 // mobj can stomp another
-#define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
-#define MF2_DONTDRAW 0x00100000 // don't generate a vissprite
-#define MF2_IMPACT 0x00200000 // an MF_MISSILE mobj can activate
- // SPAC_IMPACT
-#define MF2_PUSHWALL 0x00400000 // mobj can push walls
-#define MF2_MCROSS 0x00800000 // can activate monster cross lines
-#define MF2_PCROSS 0x01000000 // can activate projectile cross lines
-#define MF2_CANTLEAVEFLOORPIC 0x02000000 // stay within a certain floor type
-#define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable,
- // but still considered solid
-#define MF2_INVULNERABLE 0x08000000 // mobj is invulnerable
-#define MF2_DORMANT 0x10000000 // thing is dormant
-#define MF2_ICEDAMAGE 0x20000000 // does ice damage
-#define MF2_SEEKERMISSILE 0x40000000 // is a seeker (for reflection)
-#define MF2_REFLECTIVE 0x80000000 // reflects missiles
+#define MF2_LOGRAV 0x00000001 // alternate gravity setting
+#define MF2_WINDTHRUST 0x00000002 // gets pushed around by the wind
+ // specials
+#define MF2_FLOORBOUNCE 0x00000004 // bounces off the floor
+#define MF2_BLASTED 0x00000008 // missile will pass through ghosts
+#define MF2_FLY 0x00000010 // fly mode is active
+#define MF2_FLOORCLIP 0x00000020 // if feet are allowed to be clipped
+#define MF2_SPAWNFLOAT 0x00000040 // spawn random float z
+#define MF2_NOTELEPORT 0x00000080 // does not teleport
+#define MF2_RIP 0x00000100 // missile rips through solid
+ // targets
+#define MF2_PUSHABLE 0x00000200 // can be pushed by other moving
+ // mobjs
+#define MF2_SLIDE 0x00000400 // slides against walls
+#define MF2_ONMOBJ 0x00000800 // mobj is resting on top of another
+ // mobj
+#define MF2_PASSMOBJ 0x00001000 // Enable z block checking. If on,
+ // this flag will allow the mobj to
+ // pass over/under other mobjs.
+#define MF2_CANNOTPUSH 0x00002000 // cannot push other pushable mobjs
+#define MF2_DROPPED 0x00004000 // dropped by a demon
+#define MF2_BOSS 0x00008000 // mobj is a major boss
+#define MF2_FIREDAMAGE 0x00010000 // does fire damage
+#define MF2_NODMGTHRUST 0x00020000 // does not thrust target when
+ // damaging
+#define MF2_TELESTOMP 0x00040000 // mobj can stomp another
+#define MF2_FLOATBOB 0x00080000 // use float bobbing z movement
+#define MF2_DONTDRAW 0x00100000 // don't generate a vissprite
+#define MF2_IMPACT 0x00200000 // an MF_MISSILE mobj can activate
+ // SPAC_IMPACT
+#define MF2_PUSHWALL 0x00400000 // mobj can push walls
+#define MF2_MCROSS 0x00800000 // can activate monster cross lines
+#define MF2_PCROSS 0x01000000 // can activate projectile cross lines
+#define MF2_CANTLEAVEFLOORPIC 0x02000000 // stay within a certain floor type
+#define MF2_NONSHOOTABLE 0x04000000 // mobj is totally non-shootable,
+ // but still considered solid
+#define MF2_INVULNERABLE 0x08000000 // mobj is invulnerable
+#define MF2_DORMANT 0x10000000 // thing is dormant
+#define MF2_ICEDAMAGE 0x20000000 // does ice damage
+#define MF2_SEEKERMISSILE 0x40000000 // is a seeker (for reflection)
+#define MF2_REFLECTIVE 0x80000000 // reflects missiles
//=============================================================================
@@ -423,18 +435,18 @@
// ===== Player Class Types =====
typedef enum
{
- PCLASS_FIGHTER,
- PCLASS_CLERIC,
- PCLASS_MAGE,
- PCLASS_PIG,
- NUMCLASSES
+ PCLASS_FIGHTER,
+ PCLASS_CLERIC,
+ PCLASS_MAGE,
+ PCLASS_PIG,
+ NUMCLASSES
} pclass_t;
typedef enum
{
- PST_LIVE, // playing
- PST_DEAD, // dead on the ground
- PST_REBORN // ready to restart
+ PST_LIVE, // playing
+ PST_DEAD, // dead on the ground
+ PST_REBORN // ready to restart
} playerstate_t;
// psprites are scaled shapes directly on the view screen
@@ -441,16 +453,16 @@
// coordinates are given for a 320*200 view screen
typedef enum
{
- ps_weapon,
- ps_flash,
- NUMPSPRITES
+ ps_weapon,
+ ps_flash,
+ NUMPSPRITES
} psprnum_t;
typedef struct
{
- state_t *state; // a NULL state means not active
- int tics;
- fixed_t sx, sy;
+ state_t *state; // a NULL state means not active
+ int tics;
+ fixed_t sx, sy;
} pspdef_t;
/* Old Heretic key type
@@ -465,46 +477,46 @@
typedef enum
{
- KEY_1,
- KEY_2,
- KEY_3,
- KEY_4,
- KEY_5,
- KEY_6,
- KEY_7,
- KEY_8,
- KEY_9,
- KEY_A,
- KEY_B,
- NUMKEYS
+ KEY_1,
+ KEY_2,
+ KEY_3,
+ KEY_4,
+ KEY_5,
+ KEY_6,
+ KEY_7,
+ KEY_8,
+ KEY_9,
+ KEY_A,
+ KEY_B,
+ NUMKEYS
} keytype_t;
typedef enum
{
- ARMOR_ARMOR,
- ARMOR_SHIELD,
- ARMOR_HELMET,
- ARMOR_AMULET,
- NUMARMOR
+ ARMOR_ARMOR,
+ ARMOR_SHIELD,
+ ARMOR_HELMET,
+ ARMOR_AMULET,
+ NUMARMOR
} armortype_t;
typedef enum
{
- WP_FIRST,
- WP_SECOND,
- WP_THIRD,
- WP_FOURTH,
- NUMWEAPONS,
- WP_NOCHANGE
+ WP_FIRST,
+ WP_SECOND,
+ WP_THIRD,
+ WP_FOURTH,
+ NUMWEAPONS,
+ WP_NOCHANGE
} weapontype_t;
-
+
typedef enum
{
- MANA_1,
- MANA_2,
- NUMMANA,
- MANA_BOTH,
- MANA_NONE
+ MANA_1,
+ MANA_2,
+ NUMMANA,
+ MANA_BOTH,
+ MANA_NONE
} manatype_t;
#define MAX_MANA 200
@@ -515,13 +527,13 @@
typedef struct
{
- manatype_t mana;
- int upstate;
- int downstate;
- int readystate;
- int atkstate;
- int holdatkstate;
- int flashstate;
+ manatype_t mana;
+ int upstate;
+ int downstate;
+ int readystate;
+ int atkstate;
+ int holdatkstate;
+ int flashstate;
} weaponinfo_t;
extern weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES];
@@ -528,56 +540,56 @@
typedef enum
{
- arti_none,
- arti_invulnerability,
- arti_health,
- arti_superhealth,
- arti_healingradius,
- arti_summon,
- arti_torch,
- arti_egg,
- arti_fly,
- arti_blastradius,
- arti_poisonbag,
- arti_teleportother,
- arti_speed,
- arti_boostmana,
- arti_boostarmor,
- arti_teleport,
- // Puzzle artifacts
- arti_firstpuzzitem,
- arti_puzzskull = arti_firstpuzzitem,
- arti_puzzgembig,
- arti_puzzgemred,
- arti_puzzgemgreen1,
- arti_puzzgemgreen2,
- arti_puzzgemblue1,
- arti_puzzgemblue2,
- arti_puzzbook1,
- arti_puzzbook2,
- arti_puzzskull2,
- arti_puzzfweapon,
- arti_puzzcweapon,
- arti_puzzmweapon,
- arti_puzzgear1,
- arti_puzzgear2,
- arti_puzzgear3,
- arti_puzzgear4,
- NUMARTIFACTS
+ arti_none,
+ arti_invulnerability,
+ arti_health,
+ arti_superhealth,
+ arti_healingradius,
+ arti_summon,
+ arti_torch,
+ arti_egg,
+ arti_fly,
+ arti_blastradius,
+ arti_poisonbag,
+ arti_teleportother,
+ arti_speed,
+ arti_boostmana,
+ arti_boostarmor,
+ arti_teleport,
+ // Puzzle artifacts
+ arti_firstpuzzitem,
+ arti_puzzskull = arti_firstpuzzitem,
+ arti_puzzgembig,
+ arti_puzzgemred,
+ arti_puzzgemgreen1,
+ arti_puzzgemgreen2,
+ arti_puzzgemblue1,
+ arti_puzzgemblue2,
+ arti_puzzbook1,
+ arti_puzzbook2,
+ arti_puzzskull2,
+ arti_puzzfweapon,
+ arti_puzzcweapon,
+ arti_puzzmweapon,
+ arti_puzzgear1,
+ arti_puzzgear2,
+ arti_puzzgear3,
+ arti_puzzgear4,
+ NUMARTIFACTS
} artitype_t;
typedef enum
{
- pw_None,
- pw_invulnerability,
- pw_allmap,
- pw_infrared,
- pw_flight,
- pw_shield,
- pw_health2,
- pw_speed,
- pw_minotaur,
- NUMPOWERS
+ pw_None,
+ pw_invulnerability,
+ pw_allmap,
+ pw_infrared,
+ pw_flight,
+ pw_shield,
+ pw_health2,
+ pw_speed,
+ pw_minotaur,
+ NUMPOWERS
} powertype_t;
#define INVULNTICS (30*35)
@@ -597,8 +609,8 @@
typedef struct
{
- int type;
- int count;
+ int type;
+ int count;
} inventory_t;
/*
@@ -611,62 +623,62 @@
typedef struct player_s
{
- mobj_t *mo;
- playerstate_t playerstate;
- ticcmd_t cmd;
+ mobj_t *mo;
+ playerstate_t playerstate;
+ ticcmd_t cmd;
- pclass_t class; // player class type
+ pclass_t class; // player class type
- fixed_t viewz; // focal origin above r.z
- fixed_t viewheight; // base height above floor for viewz
- fixed_t deltaviewheight; // squat speed
- fixed_t bob; // bounded/scaled total momentum
+ fixed_t viewz; // focal origin above r.z
+ fixed_t viewheight; // base height above floor for viewz
+ fixed_t deltaviewheight; // squat speed
+ fixed_t bob; // bounded/scaled total momentum
- int flyheight;
- int lookdir;
- boolean centering;
- int health; // only used between levels, mo->health
- // is used during levels
- int armorpoints[NUMARMOR];
+ int flyheight;
+ int lookdir;
+ boolean centering;
+ int health; // only used between levels, mo->health
+ // is used during levels
+ int armorpoints[NUMARMOR];
- inventory_t inventory[NUMINVENTORYSLOTS];
- artitype_t readyArtifact;
- int artifactCount;
- int inventorySlotNum;
- int powers[NUMPOWERS];
- int keys;
- int pieces; // Fourth Weapon pieces
- signed int frags[MAXPLAYERS]; // kills of other players
- weapontype_t readyweapon;
- weapontype_t pendingweapon; // wp_nochange if not changing
- boolean weaponowned[NUMWEAPONS];
- int mana[NUMMANA];
- int attackdown, usedown; // true if button down last tic
- int cheats; // bit flags
+ inventory_t inventory[NUMINVENTORYSLOTS];
+ artitype_t readyArtifact;
+ int artifactCount;
+ int inventorySlotNum;
+ int powers[NUMPOWERS];
+ int keys;
+ int pieces; // Fourth Weapon pieces
+ signed int frags[MAXPLAYERS]; // kills of other players
+ weapontype_t readyweapon;
+ weapontype_t pendingweapon; // wp_nochange if not changing
+ boolean weaponowned[NUMWEAPONS];
+ int mana[NUMMANA];
+ int attackdown, usedown; // true if button down last tic
+ int cheats; // bit flags
- int refire; // refired shots are less accurate
+ int refire; // refired shots are less accurate
- int killcount, itemcount, secretcount; // for intermission
- char message[80]; // hint messages
- int messageTics; // counter for showing messages
- short ultimateMessage;
- short yellowMessage;
- int damagecount, bonuscount;// for screen flashing
- int poisoncount; // screen flash for poison damage
- mobj_t *poisoner; // NULL for non-player mobjs
- mobj_t *attacker; // who did damage (NULL for floors)
- int extralight; // so gun flashes light up areas
- int fixedcolormap; // can be set to REDCOLORMAP, etc
- int colormap; // 0-3 for which color to draw player
- pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
- int morphTics; // player is a pig if > 0
- uint jumpTics; // delay the next jump for a moment
- unsigned int worldTimer; // total time the player's been playing
+ int killcount, itemcount, secretcount; // for intermission
+ char message[80]; // hint messages
+ int messageTics; // counter for showing messages
+ short ultimateMessage;
+ short yellowMessage;
+ int damagecount, bonuscount; // for screen flashing
+ int poisoncount; // screen flash for poison damage
+ mobj_t *poisoner; // NULL for non-player mobjs
+ mobj_t *attacker; // who did damage (NULL for floors)
+ int extralight; // so gun flashes light up areas
+ int fixedcolormap; // can be set to REDCOLORMAP, etc
+ int colormap; // 0-3 for which color to draw player
+ pspdef_t psprites[NUMPSPRITES]; // view sprites (gun, etc)
+ int morphTics; // player is a pig if > 0
+ uint jumpTics; // delay the next jump for a moment
+ unsigned int worldTimer; // total time the player's been playing
} player_t;
#define CF_NOCLIP 1
#define CF_GODMODE 2
-#define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
+#define CF_NOMOMENTUM 4 // not really a cheat, just a debug aid
#define BACKUPTICS 12
@@ -673,57 +685,57 @@
typedef struct
{
- unsigned checksum; // high bit is retransmit request
- byte retransmitfrom; // only valid if NCMD_RETRANSMIT
- byte starttic;
- byte player, numtics;
- ticcmd_t cmds[BACKUPTICS];
+ unsigned checksum; // high bit is retransmit request
+ byte retransmitfrom; // only valid if NCMD_RETRANSMIT
+ byte starttic;
+ byte player, numtics;
+ ticcmd_t cmds[BACKUPTICS];
} doomdata_t;
-
-typedef struct
-{
- long id;
- short intnum; // DOOM executes an int to execute commands
-
-// communication between DOOM and the driver
- short command; // CMD_SEND or CMD_GET
- short remotenode; // dest for send, set by get (-1 = no packet)
- short datalength; // bytes in doomdata to be sent
-
-// info common to all nodes
- short numnodes; // console is allways node 0
- short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
- short extratics; // 1 = send a backup tic in every packet
- short deathmatch; // 1 = deathmatch
- short savegame; // -1 = new game, 0-5 = load savegame
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
-// info specific to this node
- short consoleplayer;
- short numplayers;
- short angleoffset; // 1 = left, 0 = center, -1 = right
- short drone; // 1 = drone
-
-// packet data to be sent
- doomdata_t data;
-} doomcom_t;
-
-#define DOOMCOM_ID 0x12345678l
-extern doomcom_t *doomcom;
-extern doomdata_t *netbuffer; // points inside doomcom
+typedef struct
+{
+ long id;
+ short intnum; // DOOM executes an int to execute commands
-#define MAXNETNODES 16 // max computers in a game
-
-#define CMD_SEND 1
-#define CMD_GET 2
+// communication between DOOM and the driver
+ short command; // CMD_SEND or CMD_GET
+ short remotenode; // dest for send, set by get (-1 = no packet)
+ short datalength; // bytes in doomdata to be sent
+
+// info common to all nodes
+ short numnodes; // console is allways node 0
+ short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
+ short extratics; // 1 = send a backup tic in every packet
+ short deathmatch; // 1 = deathmatch
+ short savegame; // -1 = new game, 0-5 = load savegame
+ short episode; // 1-3
+ short map; // 1-9
+ short skill; // 1-5
+
+// info specific to this node
+ short consoleplayer;
+ short numplayers;
+ short angleoffset; // 1 = left, 0 = center, -1 = right
+ short drone; // 1 = drone
+
+// packet data to be sent
+ doomdata_t data;
+} doomcom_t;
+
+#define DOOMCOM_ID 0x12345678l
+
+extern doomcom_t *doomcom;
+extern doomdata_t *netbuffer; // points inside doomcom
+
+#define MAXNETNODES 16 // max computers in a game
+
+#define CMD_SEND 1
+#define CMD_GET 2
#define CMD_FRAG 3
-#define SBARHEIGHT 39 // status bar height at bottom of screen
+#define SBARHEIGHT 39 // status bar height at bottom of screen
-void NET_SendFrags(player_t *player);
+void NET_SendFrags(player_t * player);
/*
===============================================================================
@@ -741,7 +753,7 @@
extern int eventhead;
extern int eventtail;
-extern fixed_t finesine[5*FINEANGLES/4];
+extern fixed_t finesine[5 * FINEANGLES / 4];
extern fixed_t *finecosine;
extern gameaction_t gameaction;
@@ -748,73 +760,73 @@
extern boolean paused;
-extern boolean shareware; // true if other episodes not present
+extern boolean shareware; // true if other episodes not present
-extern boolean DevMaps; // true = map development mode
-extern char *DevMapsDir; // development maps directory
+extern boolean DevMaps; // true = map development mode
+extern char *DevMapsDir; // development maps directory
-extern boolean nomonsters; // checkparm of -nomonsters
+extern boolean nomonsters; // checkparm of -nomonsters
-extern boolean respawnparm; // checkparm of -respawn
+extern boolean respawnparm; // checkparm of -respawn
-extern boolean randomclass; // checkparm of -randclass
+extern boolean randomclass; // checkparm of -randclass
-extern boolean debugmode; // checkparm of -debug
+extern boolean debugmode; // checkparm of -debug
-extern boolean usergame; // ok to save / end game
+extern boolean usergame; // ok to save / end game
-extern boolean ravpic; // checkparm of -ravpic
+extern boolean ravpic; // checkparm of -ravpic
-extern boolean altpal; // checkparm to use an alternate palette routine
+extern boolean altpal; // checkparm to use an alternate palette routine
-extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
+extern boolean cdrom; // true if cd-rom mode active ("-cdrom")
-extern boolean deathmatch; // only if started as net death
+extern boolean deathmatch; // only if started as net death
-extern boolean netgame; // only true if >1 player
+extern boolean netgame; // only true if >1 player
-extern boolean cmdfrag; // true if a CMD_FRAG packet should be sent out every
- // kill
+extern boolean cmdfrag; // true if a CMD_FRAG packet should be sent out every
+ // kill
extern boolean playeringame[MAXPLAYERS];
extern pclass_t PlayerClass[MAXPLAYERS];
-extern int consoleplayer; // player taking events and displaying
+extern int consoleplayer; // player taking events and displaying
extern int displayplayer;
-extern int viewangleoffset; // ANG90 = left side, ANG270 = right
+extern int viewangleoffset; // ANG90 = left side, ANG270 = right
extern player_t players[MAXPLAYERS];
-extern boolean singletics; // debug flag to cancel adaptiveness
+extern boolean singletics; // debug flag to cancel adaptiveness
-extern boolean DebugSound; // debug flag for displaying sound info
+extern boolean DebugSound; // debug flag for displaying sound info
extern boolean demoplayback;
-extern int maxzone; // Maximum chunk allocated for zone heap
+extern int maxzone; // Maximum chunk allocated for zone heap
extern int Sky1Texture;
extern int Sky2Texture;
-extern gamestate_t gamestate;
-extern skill_t gameskill;
-//extern boolean respawnmonsters;
-extern int gameepisode;
-extern int gamemap;
-extern int prevmap;
-extern int levelstarttic; // gametic at level start
-extern int leveltime; // tics in game play for par
+extern gamestate_t gamestate;
+extern skill_t gameskill;
+//extern boolean respawnmonsters;
+extern int gameepisode;
+extern int gamemap;
+extern int prevmap;
+extern int levelstarttic; // gametic at level start
+extern int leveltime; // tics in game play for par
-extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
+extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
extern int ticdup;
-//#define MAXNETNODES 8
+//#define MAXNETNODES 8
-extern ticcmd_t localcmds[BACKUPTICS];
+extern ticcmd_t localcmds[BACKUPTICS];
extern int rndindex;
extern int gametic, maketic;
-extern int nettics[MAXNETNODES];
+extern int nettics[MAXNETNODES];
#define MAXDEATHMATCHSTARTS 16
extern mapthing_t *deathmatch_p;
@@ -834,11 +846,11 @@
extern int mouseSensitivity;
-extern boolean precache; // if true, load all graphics at level load
+extern boolean precache; // if true, load all graphics at level load
-extern byte *screen; // off screen work buffer, from V_video.c
+extern byte *screen; // off screen work buffer, from V_video.c
-extern boolean singledemo; // quit after playing a demo from cmdline
+extern boolean singledemo; // quit after playing a demo from cmdline
extern FILE *debugfile;
extern int bodyqueslot;
@@ -856,9 +868,9 @@
*/
-fixed_t FixedMul (fixed_t a, fixed_t b);
-fixed_t FixedDiv (fixed_t a, fixed_t b);
-fixed_t FixedDiv2 (fixed_t a, fixed_t b);
+fixed_t FixedMul(fixed_t a, fixed_t b);
+fixed_t FixedDiv(fixed_t a, fixed_t b);
+fixed_t FixedDiv2(fixed_t a, fixed_t b);
#ifdef __WATCOMC__
#pragma aux FixedMul = \
@@ -893,34 +905,34 @@
//MEMORY ZONE
//-----------
// tags < 100 are not overwritten until freed
-#define PU_STATIC 1 // static entire execution time
-#define PU_SOUND 2 // static while playing
-#define PU_MUSIC 3 // static while playing
-#define PU_DAVE 4 // anything else Dave wants static
-#define PU_LEVEL 50 // static until level exited
-#define PU_LEVSPEC 51 // a special thinker in a level
+#define PU_STATIC 1 // static entire execution time
+#define PU_SOUND 2 // static while playing
+#define PU_MUSIC 3 // static while playing
+#define PU_DAVE 4 // anything else Dave wants static
+#define PU_LEVEL 50 // static until level exited
+#define PU_LEVSPEC 51 // a special thinker in a level
// tags >= 100 are purgable whenever needed
#define PU_PURGELEVEL 100
#define PU_CACHE 101
-void Z_Init (void);
-void *Z_Malloc (int size, int tag, void *ptr);
-void Z_Free (void *ptr);
-void Z_FreeTags (int lowtag, int hightag);
-//void Z_DumpHeap (int lowtag, int hightag);
-//void Z_FileDumpHeap (FILE *f);
-void Z_CheckHeap (void);
-void Z_ChangeTag2 (void *ptr, int tag);
-//int Z_FreeMemory (void);
+void Z_Init(void);
+void *Z_Malloc(int size, int tag, void *ptr);
+void Z_Free(void *ptr);
+void Z_FreeTags(int lowtag, int hightag);
+//void Z_DumpHeap (int lowtag, int hightag);
+//void Z_FileDumpHeap (FILE *f);
+void Z_CheckHeap(void);
+void Z_ChangeTag2(void *ptr, int tag);
+//int Z_FreeMemory (void);
typedef struct memblock_s
{
- int size; // including the header and possibly tiny fragments
- void **user; // NULL if a free block
- int tag; // purgelevel
- int id; // should be ZONEID
- struct memblock_s *next, *prev;
+ int size; // including the header and possibly tiny fragments
+ void **user; // NULL if a free block
+ int tag; // purgelevel
+ int id; // should be ZONEID
+ struct memblock_s *next, *prev;
} memblock_t;
#define Z_ChangeTag(p,t) \
@@ -935,8 +947,8 @@
//-------
typedef struct
{
- char name[8];
- int handle,position,size;
+ char name[8];
+ int handle, position, size;
} lumpinfo_t;
extern lumpinfo_t *lumpinfo;
@@ -971,16 +983,16 @@
// calls all ?_Responder, ?_Ticker, and ?_Drawer functions
// calls I_GetTime, I_StartFrame, and I_StartTic
-void H2_PostEvent(event_t *ev);
+void H2_PostEvent(event_t * ev);
// called by IO functions when input is detected
-void NetUpdate (void);
+void NetUpdate(void);
// create any new ticcmds and broadcast to other players
-void D_QuitNetGame (void);
+void D_QuitNetGame(void);
// broadcasts special packets to other players to notify of game exit
-void TryRunTics (void);
+void TryRunTics(void);
//---------
//SYSTEM IO
@@ -993,21 +1005,21 @@
#define SCREENHEIGHT 375
#endif
-byte *I_ZoneBase (int *size);
+byte *I_ZoneBase(int *size);
// called by startup code to get the ammount of memory to malloc
// for the zone management
-int I_GetTime (void);
+int I_GetTime(void);
// called by H2_GameLoop
// returns current time in tics
-void I_StartFrame (void);
+void I_StartFrame(void);
// called by H2_GameLoop
// called before processing any tics in a frame (just after displaying a frame)
// time consuming syncronous operations are performed here (joystick reading)
// can call H2_PostEvent
-void I_StartTic (void);
+void I_StartTic(void);
// called by H2_GameLoop
// called before processing each tic in a frame
// quick syncronous operations are performed here
@@ -1016,26 +1028,26 @@
// asyncronous interrupt functions should maintain private ques that are
// read by the syncronous functions to be converted into events
-void I_Init (void);
+void I_Init(void);
// called by H2_Main
// determines the hardware configuration and sets up the video mode
-void I_InitGraphics (void);
+void I_InitGraphics(void);
-void I_InitNetwork (void);
-void I_NetCmd (void);
+void I_InitNetwork(void);
+void I_NetCmd(void);
void I_CheckExternDriver(void);
-void I_Error (char *error, ...);
+void I_Error(char *error, ...);
// called by anything that can generate a terminal error
// bad exit with diagnostic message
-void I_Quit (void);
+void I_Quit(void);
// called by M_Responder when quit is selected
// clean exit, displays sell blurb
-void I_SetPalette (byte *palette);
+void I_SetPalette(byte * palette);
// takes full 8 bit values
void I_Update(void);
@@ -1047,13 +1059,13 @@
void I_WaitVBL(int count);
// wait for vertical retrace or pause a bit
-void I_BeginRead (void);
-void I_EndRead (void);
+void I_BeginRead(void);
+void I_EndRead(void);
-byte *I_AllocLow (int length);
+byte *I_AllocLow(int length);
// allocates from low memory under dos, just mallocs under unix
-void I_Tactile (int on, int off, int total);
+void I_Tactile(int on, int off, int total);
#ifdef __WATCOMC__
extern boolean useexterndriver;
@@ -1074,15 +1086,15 @@
typedef struct
{
- short vector; // Interrupt vector
-
- signed char moveForward; // forward/backward (maxes at 50)
- signed char moveSideways; // strafe (maxes at 24)
- short angleTurn; // turning speed (640 [slow] 1280 [fast])
- short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
- signed char pitch; // look up/down (-110 : +90)
- signed char flyDirection; // flyheight (+1/-1)
- unsigned short buttons; // EBT_* flags
+ short vector; // Interrupt vector
+
+ signed char moveForward; // forward/backward (maxes at 50)
+ signed char moveSideways; // strafe (maxes at 24)
+ short angleTurn; // turning speed (640 [slow] 1280 [fast])
+ short angleHead; // head angle (+2080 [left] : 0 [center] : -2048 [right])
+ signed char pitch; // look up/down (-110 : +90)
+ signed char flyDirection; // flyheight (+1/-1)
+ unsigned short buttons; // EBT_* flags
} externdata_t;
#endif
@@ -1090,32 +1102,32 @@
//GAME
//----
-void G_DeathMatchSpawnPlayer (int playernum);
+void G_DeathMatchSpawnPlayer(int playernum);
-void G_InitNew (skill_t skill, int episode, int map);
+void G_InitNew(skill_t skill, int episode, int map);
-void G_DeferedInitNew (skill_t skill, int episode, int map);
+void G_DeferedInitNew(skill_t skill, int episode, int map);
// can be called by the startup code or M_Responder
// a normal game starts at map 1, but a warp test can start elsewhere
void G_DeferredNewGame(skill_t skill);
-void G_DeferedPlayDemo (char *demo);
+void G_DeferedPlayDemo(char *demo);
void G_LoadGame(int slot);
// can be called by the startup code or M_Responder
// calls P_SetupLevel or W_EnterWorld
-void G_DoLoadGame (void);
+void G_DoLoadGame(void);
-void G_SaveGame (int slot, char *description);
+void G_SaveGame(int slot, char *description);
// called by M_Responder
-void G_RecordDemo (skill_t skill, int numplayers, int episode
- , int map, char *name);
+void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
+ char *name);
// only called by startup code
-void G_PlayDemo (char *name);
-void G_TimeDemo (char *name);
+void G_PlayDemo(char *name);
+void G_TimeDemo(char *name);
void G_TeleportNewMap(int map, int position);
@@ -1126,12 +1138,12 @@
void G_StartNewGame(skill_t skill);
void G_StartNewInit(void);
-void G_WorldDone (void);
+void G_WorldDone(void);
-void G_Ticker (void);
-boolean G_Responder (event_t *ev);
+void G_Ticker(void);
+boolean G_Responder(event_t * ev);
-void G_ScreenShot (void);
+void G_ScreenShot(void);
//-------
//SV_SAVE
@@ -1156,15 +1168,15 @@
//PLAY
//-----
-void P_Ticker (void);
+void P_Ticker(void);
// called by C_Ticker
// can call G_PlayerExited
// carries out all thinking of monsters and players
-void P_SetupLevel (int episode, int map, int playermask, skill_t skill);
+void P_SetupLevel(int episode, int map, int playermask, skill_t skill);
// called by W_Ticker
-void P_Init (void);
+void P_Init(void);
// called by startup code
int P_GetMapCluster(int map);
@@ -1206,23 +1218,23 @@
#define I_MESSAGES 4
#define I_FULLSCRN 8
-void R_RenderPlayerView (player_t *player);
+void R_RenderPlayerView(player_t * player);
// called by G_Drawer
-void R_Init (void);
+void R_Init(void);
// called by startup code
-void R_DrawViewBorder (void);
-void R_DrawTopBorder (void);
+void R_DrawViewBorder(void);
+void R_DrawTopBorder(void);
// if the view size is not full screen, draws a border around it
-void R_SetViewSize (int blocks, int detail);
+void R_SetViewSize(int blocks, int detail);
// called by M_Responder
-int R_FlatNumForName (char *name);
+int R_FlatNumForName(char *name);
-int R_TextureNumForName (char *name);
-int R_CheckTextureNumForName (char *name);
+int R_TextureNumForName(char *name);
+int R_CheckTextureNumForName(char *name);
// called by P_Ticker for switches and animations
// returns the texture number for the texture name
@@ -1230,11 +1242,11 @@
//----
//MISC
//----
-extern int myargc;
-extern char **myargv;
-extern int localQuakeHappening[MAXPLAYERS];
+extern int myargc;
+extern char **myargv;
+extern int localQuakeHappening[MAXPLAYERS];
-int M_CheckParm(char *check);
+int M_CheckParm(char *check);
// returns the position of the given parameter in the arg list (0 if not found)
boolean M_ParmExists(char *check);
@@ -1243,7 +1255,7 @@
void M_ForceUppercase(char *text);
// Changes a string to uppercase
-int M_Random (void);
+int M_Random(void);
// returns a number from 0 to 255
extern unsigned char rndtable[256];
@@ -1251,26 +1263,26 @@
#define P_Random() rndtable[(++prndindex)&0xff]
// as M_Random, but used only by the play simulation
-void M_ClearRandom (void);
+void M_ClearRandom(void);
// fix randoms for demos
void M_FindResponseFile(void);
-void M_ClearBox (fixed_t *box);
-void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y);
+void M_ClearBox(fixed_t * box);
+void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y);
// bounding box functions
boolean M_WriteFile(char const *name, void *source, int length);
-int M_ReadFile(char const *name, byte **buffer);
-int M_ReadFileCLib(char const *name, byte **buffer);
+int M_ReadFile(char const *name, byte ** buffer);
+int M_ReadFileCLib(char const *name, byte ** buffer);
-void M_ScreenShot (void);
+void M_ScreenShot(void);
void M_LoadDefaults(char *fileName);
-void M_SaveDefaults (void);
+void M_SaveDefaults(void);
-int M_DrawText (int x, int y, boolean direct, char *string);
+int M_DrawText(int x, int y, boolean direct, char *string);
//------------------------------
// SC_man.c
@@ -1307,68 +1319,68 @@
enum
{
- SEQ_PLATFORM,
- SEQ_PLATFORM_HEAVY, // same script as a normal platform
- SEQ_PLATFORM_METAL,
- SEQ_PLATFORM_CREAK, // same script as a normal platform
- SEQ_PLATFORM_SILENCE,
- SEQ_PLATFORM_LAVA,
- SEQ_PLATFORM_WATER,
- SEQ_PLATFORM_ICE,
- SEQ_PLATFORM_EARTH,
- SEQ_PLATFORM_METAL2,
- SEQ_DOOR_STONE,
- SEQ_DOOR_HEAVY,
- SEQ_DOOR_METAL,
- SEQ_DOOR_CREAK,
- SEQ_DOOR_SILENCE,
- SEQ_DOOR_LAVA,
- SEQ_DOOR_WATER,
- SEQ_DOOR_ICE,
- SEQ_DOOR_EARTH,
- SEQ_DOOR_METAL2,
- SEQ_ESOUND_WIND,
- SEQ_NUMSEQ
+ SEQ_PLATFORM,
+ SEQ_PLATFORM_HEAVY, // same script as a normal platform
+ SEQ_PLATFORM_METAL,
+ SEQ_PLATFORM_CREAK, // same script as a normal platform
+ SEQ_PLATFORM_SILENCE,
+ SEQ_PLATFORM_LAVA,
+ SEQ_PLATFORM_WATER,
+ SEQ_PLATFORM_ICE,
+ SEQ_PLATFORM_EARTH,
+ SEQ_PLATFORM_METAL2,
+ SEQ_DOOR_STONE,
+ SEQ_DOOR_HEAVY,
+ SEQ_DOOR_METAL,
+ SEQ_DOOR_CREAK,
+ SEQ_DOOR_SILENCE,
+ SEQ_DOOR_LAVA,
+ SEQ_DOOR_WATER,
+ SEQ_DOOR_ICE,
+ SEQ_DOOR_EARTH,
+ SEQ_DOOR_METAL2,
+ SEQ_ESOUND_WIND,
+ SEQ_NUMSEQ
};
typedef enum
{
- SEQTYPE_STONE,
- SEQTYPE_HEAVY,
- SEQTYPE_METAL,
- SEQTYPE_CREAK,
- SEQTYPE_SILENCE,
- SEQTYPE_LAVA,
- SEQTYPE_WATER,
- SEQTYPE_ICE,
- SEQTYPE_EARTH,
- SEQTYPE_METAL2,
- SEQTYPE_NUMSEQ
+ SEQTYPE_STONE,
+ SEQTYPE_HEAVY,
+ SEQTYPE_METAL,
+ SEQTYPE_CREAK,
+ SEQTYPE_SILENCE,
+ SEQTYPE_LAVA,
+ SEQTYPE_WATER,
+ SEQTYPE_ICE,
+ SEQTYPE_EARTH,
+ SEQTYPE_METAL2,
+ SEQTYPE_NUMSEQ
} seqtype_t;
void SN_InitSequenceScript(void);
-void SN_StartSequence(mobj_t *mobj, int sequence);
-void SN_StartSequenceName(mobj_t *mobj, char *name);
-void SN_StopSequence(mobj_t *mobj);
+void SN_StartSequence(mobj_t * mobj, int sequence);
+void SN_StartSequenceName(mobj_t * mobj, char *name);
+void SN_StopSequence(mobj_t * mobj);
void SN_UpdateActiveSequences(void);
void SN_StopAllSequences(void);
int SN_GetSequenceOffset(int sequence, int *sequencePtr);
void SN_ChangeNodeData(int nodeNum, int seqOffset, int delayTics, int volume,
- int currentSoundID);
+ int currentSoundID);
typedef struct seqnode_s seqnode_t;
struct seqnode_s
{
- int *sequencePtr;
- int sequence;
- mobj_t *mobj;
- int currentSoundID;
- int delayTics;
- int volume;
- int stopSound;
- seqnode_t *prev;
- seqnode_t *next;
+ int *sequencePtr;
+ int sequence;
+ mobj_t *mobj;
+ int currentSoundID;
+ int delayTics;
+ int volume;
+ int stopSound;
+ seqnode_t *prev;
+ seqnode_t *next;
};
extern int ActiveSequences;
@@ -1393,7 +1405,7 @@
void CT_Init(void);
void CT_Drawer(void);
-boolean CT_Responder(event_t *ev);
+boolean CT_Responder(event_t * ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
@@ -1416,7 +1428,7 @@
extern int SB_state;
void SB_Init(void);
void SB_SetClassData(void);
-boolean SB_Responder(event_t *event);
+boolean SB_Responder(event_t * event);
void SB_Ticker(void);
void SB_Drawer(void);
void Draw_TeleportIcon(void);
@@ -1430,7 +1442,7 @@
void MN_Init(void);
void MN_ActivateMenu(void);
void MN_DeactivateMenu(void);
-boolean MN_Responder(event_t *event);
+boolean MN_Responder(event_t * event);
void MN_Ticker(void);
void MN_Drawer(void);
void MN_DrTextA(char *text, int x, int y);
@@ -1447,12 +1459,12 @@
extern byte gammatable[5][256];
extern int usegamma;
-void V_Init(void); // Allocates buffer screens, call before R_Init
-void V_DrawPatch(int x, int y, patch_t *patch);
-void V_DrawFuzzPatch(int x, int y, patch_t *patch);
-void V_DrawAltFuzzPatch(int x, int y, patch_t *patch);
-void V_DrawShadowedPatch(int x, int y, patch_t *patch);
-void V_DrawRawScreen(byte *raw);
+void V_Init(void); // Allocates buffer screens, call before R_Init
+void V_DrawPatch(int x, int y, patch_t * patch);
+void V_DrawFuzzPatch(int x, int y, patch_t * patch);
+void V_DrawAltFuzzPatch(int x, int y, patch_t * patch);
+void V_DrawShadowedPatch(int x, int y, patch_t * patch);
+void V_DrawRawScreen(byte * raw);
#include "sounds.h"
--- a/src/hexen/i_cdmus.c
+++ b/src/hexen/i_cdmus.c
@@ -1,1023 +1,1040 @@
-
-//**************************************************************************
-//**
-//** i_cdmus.c
-//**
-//**************************************************************************
-
-// HEADER FILES ------------------------------------------------------------
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <dos.h>
-#include <stddef.h>
-#include <string.h>
-#include "h2def.h"
-#include "i_sound.h"
-
-// MACROS ------------------------------------------------------------------
-
-#define MAX_AUDIO_TRACKS 25
-#define MULTIPLEX_INT 0x2f
-#define CDROM_GETDRIVECOUNT 0x1500
-#define CDROM_SENDDEVICEREQ 0x1510
-#define CDROM_GETVERSION 0x150c
-#define HSG_MODE 0
-#define RED_MODE 1
-#define DRC_IOCTLINPUT 0x03
-#define DRC_IOCTLOUTPUT 0x0c
-#define DRC_PLAYAUDIO 0x84
-#define DRC_STOPAUDIO 0x85
-#define DRC_RESUMEAUDIO 0x88
-
-#define DPMI_INT 0x31
-#define DPMI_ALLOCREALMEM 0x0100
-#define DPMI_FREEREALMEM 0x0101
-#define DPMI_SIMREALINT 0x0300
-
-// IOCTL input commands
-
-#define ADRDEVHEAD 0 // Return Address of Device Header
-#define HEADLOCATION 1 // Location of Head
-#define RESERVED 2 // Reserved
-#define ERRSTATISTICS 3 // Error Statistics
-#define AUDIOCHANINFO 4 // Audio Channel Info
-#define READDRVBYTES 5 // Read Drive Bytes
-#define DEVICESTATUS 6 // Device Status
-#define GETSECTORSIZE 7 // Return Sector Size
-#define GETVOLSIZE 8 // Return Volume Size
-#define MEDIACHANGED 9 // Media Changed
-#define AUDIODISKINFO 10 // Audio Disk Info
-#define AUDIOTRACKINFO 11 // Audio Track Info
-#define AUDIOQCHANINFO 12 // Audio Q-Channel Info
-#define AUDIOSUBINFO 13 // Audio Sub-Channel Info
-#define UPCCODE 14 // UPC Code
-#define AUDIOSTATUSINFO 15 // Audio Status Info
-
-// IOCTL output commands
-
-#define EJECTDISK 0 // Eject Disk
-#define DOORLOCK 1 // Lock/Unlock Door
-#define RESETDRIVE 2 // Reset Drive
-#define AUDIOCHANCONTROL 3 // Audio Channel Control
-#define WRITEDEVCONTROL 4 // Write Device Control String
-#define CLOSETRAY 5 // Close Tray
-
-// TYPES -------------------------------------------------------------------
-
-typedef signed char S_BYTE;
-typedef unsigned char U_BYTE;
-typedef signed short S_WORD;
-typedef unsigned short U_WORD;
-typedef signed int S_LONG;
-typedef unsigned int U_LONG;
-
-typedef struct {
- U_LONG size;
- void **address;
- U_WORD *segment;
- U_WORD *selector;
-} DOSChunk_t;
-
-typedef struct {
- U_LONG edi;
- U_LONG esi;
- U_LONG ebp;
- U_LONG reserved;
- U_LONG ebx;
- U_LONG edx;
- U_LONG ecx;
- U_LONG eax;
- U_WORD flags;
- U_WORD es;
- U_WORD ds;
- U_WORD fs;
- U_WORD gs;
- U_WORD ip;
- U_WORD cs;
- U_WORD sp;
- U_WORD ss;
-} RegBlock_t;
-
-typedef struct {
- short lengthMin;
- short lengthSec;
- int redStart;
- int sectorStart;
- int sectorLength;
-} AudioTrack_t;
-
-// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-
-// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
-
-// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-
-static U_WORD InputIOCTL(S_WORD request, U_LONG pctrlblk);
-static U_WORD OutputIOCTL(S_WORD request, U_LONG pctrlblk);
-static U_LONG RedToSectors(U_LONG red);
-static int AllocIOCTLBuffers(void);
-static void DPMI_SimRealInt(U_LONG intr, RegBlock_t *rBlock);
-static void *DPMI_AllocRealMem(U_LONG size, U_WORD *segment,
- U_WORD *selector);
-static void DPMI_FreeRealMem(U_WORD selector);
-
-// EXTERNAL DATA DECLARATIONS ----------------------------------------------
-
-// PUBLIC DATA DEFINITIONS -------------------------------------------------
-
-int cd_Error;
-
-// PRIVATE DATA DEFINITIONS ------------------------------------------------
-
-static int cd_DriveCount;
-static int cd_FirstDrive;
-static int cd_CurDrive;
-static U_WORD cd_Version;
-static int cd_FirstTrack;
-static int cd_LastTrack;
-static int cd_TrackCount;
-static U_WORD cd_LeadOutMin;
-static U_WORD cd_LeadOutSec;
-static U_LONG cd_LeadOutRed;
-static U_LONG cd_LeadOutSector;
-static U_LONG cd_IOCTLBufferTotal;
-static AudioTrack_t cd_AudioTracks[MAX_AUDIO_TRACKS];
-
-static int OkInit = 0;
-
-static RegBlock_t RegBlock;
-
-static struct PlayReq_s { // CD-ROM Play Audio Device Request Struct
- U_BYTE headerSize;
- U_BYTE subUnitCode;
- U_BYTE command; // = DRC_PLAYAUDIO
- U_WORD status;
- U_BYTE reserved[8];
- U_BYTE addressMode;
- U_LONG startSector;
- U_LONG numberToRead;
-} *cd_PlayReq;
-static U_WORD cd_PlayReqSeg;
-static U_WORD cd_PlayReqSel;
-
-static struct StopReq_s { // CD-ROM Stop Audio Device Request Struct
- U_BYTE headerSize;
- U_BYTE subUnitCode;
- U_BYTE command; // = DRC_STOPAUDIO
- U_WORD status;
- U_BYTE reserved[8];
-} *cd_StopReq;
-static U_WORD cd_StopReqSeg;
-static U_WORD cd_StopReqSel;
-
-static struct ResumeReq_s { // CD-ROM Resume Audio Device Request Struct
- U_BYTE headerSize;
- U_BYTE subUnitCode;
- U_BYTE command; // = DRC_RESUMEAUDIO
- U_WORD status;
- U_BYTE reserved[8];
-} *cd_ResumeReq;
-static U_WORD cd_ResumeReqSeg;
-static U_WORD cd_ResumeReqSel;
-
-// IOCTL Input command data buffer structures
-
-static struct IOCTLIn_s { // IOCTL Input Struct
- U_BYTE headerSize;
- U_BYTE subUnitCode;
- U_BYTE command; // = DRC_IOCTLINPUT
- U_WORD status;
- U_BYTE reserved[8];
- U_BYTE mediaDescriptor;
- U_LONG ctrlBlkAddr;
- U_WORD tranSize;
- U_WORD startSector;
- U_LONG volPtr;
-} *cd_IOCTLIn;
-static U_WORD cd_IOCTLInSeg;
-static U_WORD cd_IOCTLInSel;
-
-static struct RAddrDevHead_s {
- U_BYTE code; // ADRDEVHEAD
- U_LONG devHdrAddr; // Address of device header
-} *cd_RAddrDevHead;
-static U_WORD cd_RAddrDevHeadSeg;
-static U_WORD cd_RAddrDevHeadSel;
-
-static struct LocHead_s {
- U_BYTE code; // HEADLOCATION
- U_BYTE addrMode; // Addressing mode
- U_LONG headLocation; // Location of drive head
-} *cd_LocHead;
-static U_WORD cd_LocHeadSeg;
-static U_WORD cd_LocHeadSel;
-
-static struct ErrStat_s {
- U_BYTE code; // ERRSTATISTICS
- U_BYTE errVal; // Error statistics
-} *cd_ErrStat;
-static U_WORD cd_ErrStatSeg;
-static U_WORD cd_ErrStatSel;
-
-static struct AudChanInfo_s {
- U_BYTE code; // AUDIOCHANINFO
- U_BYTE inChanOut0; // Input chan(0,1,2,or 3) for output chan 0
- U_BYTE volumeOut0; // Volume control (0-0xff) for output chan 0
- U_BYTE inChanOut1; // Input chan(0,1,2,or 3) for output chan 1
- U_BYTE volumeOut1; // Volume control (0-0xff) for output chan 1
- U_BYTE inChanOut2; // Input chan(0,1,2,or 3) for output chan 2
- U_BYTE volumeOut2; // Volume control (0-0xff) for output chan 2
- U_BYTE inChanOut3; // Input chan(0,1,2,or 3) for output chan 3
- U_BYTE volumeOut3; // Volume control (0-0xff) for output chan 3
-} *cd_AudChanInfo;
-static U_WORD cd_AudChanInfoSeg;
-static U_WORD cd_AudChanInfoSel;
-
-static struct RDrvBytes_s {
- U_BYTE code; // READDRVBYTES
- U_BYTE numBytes; // Number of bytes to read
- U_BYTE rBuffer[128]; // Read buffer
-} *cd_RDrvBytes;
-static U_WORD cd_RDrvBytesSeg;
-static U_WORD cd_RDrvBytesSel;
-
-static struct DevStat_s {
- U_BYTE code; // DEVICESTATUS
- U_LONG devParams; // Device parameters
-} *cd_DevStat;
-static U_WORD cd_DevStatSeg;
-static U_WORD cd_DevStatSel;
-
-static struct SectSize_s {
- U_BYTE code; // GETSECTORSIZE
- U_BYTE readMode; // Read mode
- U_WORD sectorSize; // Sector size
-} *cd_SectSize;
-static U_WORD cd_SectSizeSeg;
-static U_WORD cd_SectSizeSel;
-
-static struct VolSize_s {
- U_BYTE code; // GETVOLSIZE
- U_LONG volumeSize; // Volume size
-} *cd_VolSize;
-static U_WORD cd_VolSizeSeg;
-static U_WORD cd_VolSizeSel;
-
-static struct MedChng_s {
- U_BYTE code; // MEDIACHANGED
- U_BYTE changed; // Media byte
-} *cd_MedChng;
-static U_WORD cd_MedChngSeg;
-static U_WORD cd_MedChngSel;
-
-static struct DiskInfo_s {
- U_BYTE code; // AUDIODISKINFO
- U_BYTE lowTrack; // Lowest track number
- U_BYTE highTrack; // Highest track number
- U_LONG startLeadOut; // Starting point of the lead-out track
-} *cd_DiskInfo;
-static U_WORD cd_DiskInfoSeg;
-static U_WORD cd_DiskInfoSel;
-
-static struct TrackInfo_s {
- U_BYTE code; // AUDIOTRACKINFO
- U_BYTE track; // Track number
- U_LONG start; // Starting point of the track
- U_BYTE ctrlInfo; // Track control information
-} *cd_TrackInfo;
-static U_WORD cd_TrackInfoSeg;
-static U_WORD cd_TrackInfoSel;
-
-static struct QInfo_s {
- U_BYTE code; // AUDIOQCHANINFO
- U_BYTE control; // CONTROL and ADR byte
- U_BYTE tno; // Track number (TNO)
- U_BYTE index; // (POINT) or Index(X)
- U_BYTE min; // (MIN) Running time within a track
- U_BYTE sec; // (SEC) " " " " "
- U_BYTE frame; // (FRAME) " " " " "
- U_BYTE zero; // (ZERO) " " " " "
- U_BYTE aMin; // (AMIN) or (PMIN) Running time on disk
- U_BYTE aSec; // (ASEC) or (PSEC) " " " "
- U_BYTE aFrame; // (AFRAME) or (PFRAME)" " " "
-} *cd_QInfo;
-static U_WORD cd_QInfoSeg;
-static U_WORD cd_QInfoSel;
-
-static struct SubChanInfo_s {
- U_BYTE code; // AUDIOSUBINFO
- U_LONG startSectAddr; // Starting sector address
- U_LONG transAddr; // Transfer address
- U_LONG numSects; // Number of sectors to read
-} *cd_SubChanInfo;
-static U_WORD cd_SubChanInfoSeg;
-static U_WORD cd_SubChanInfoSel;
-
-static struct UPCCode_s {
- U_BYTE code; // UPCCODE
- U_BYTE control; // CONTROL and ADR byte
- U_BYTE upc[7]; // UPC/EAN code
- U_BYTE zero; // Zero
- U_BYTE aFrame; // Aframe
-} *cd_UPCCode;
-static U_WORD cd_UPCCodeSeg;
-static U_WORD cd_UPCCodeSel;
-
-static struct AudStat_s {
- U_BYTE code; // AUDIOSTATUSINFO
- U_WORD status; // Audio status bits
- U_LONG startPlay; // Starting location of last Play/Resume
- U_LONG endPlay; // Ending location for last Play/Resume
-} *cd_AudStat;
-static U_WORD cd_AudStatSeg;
-static U_WORD cd_AudStatSel;
-
-// IOCTL Output command data buffer structures
-
-static struct IOCTLOut_s { // IOCTL Output struct
- U_BYTE headerSize;
- U_BYTE subUnitCode;
- U_BYTE command; // = DRC_IOCTLOUTPUT
- U_WORD status;
- U_BYTE reserved[8];
- U_BYTE mediaDescriptor;
- U_LONG ctrlBlkAddr;
- U_WORD tranSize;
- U_WORD startSector;
- U_LONG volPtr;
-} *cd_IOCTLOut;
-static U_WORD cd_IOCTLOutSeg;
-static U_WORD cd_IOCTLOutSel;
-
-static struct Eject_s {
- U_BYTE code; // EJECTDISK
-} *cd_Eject;
-static U_WORD cd_EjectSeg;
-static U_WORD cd_EjectSel;
-
-static struct LockDoor_s {
- U_BYTE code; // DOORLOCK
- U_BYTE lock; // Lock function : 0 = unlock, 1 = lock
-} *cd_LockDoor;
-static U_WORD cd_LockDoorSeg;
-static U_WORD cd_LockDoorSel;
-
-static struct ResetDrv_s {
- U_BYTE code; // RESETDRIVE
-} *cd_ResetDrv;
-static U_WORD cd_ResetDrvSeg;
-static U_WORD cd_ResetDrvSel;
-
-static struct AudInfo_s {
- U_BYTE code; // AUDIOCHANCONTROL
- U_BYTE inChanOut0; // Input chan(0,1,2,or 3) for output chan 0
- U_BYTE volumeOut0; // Volume control (0-0xff) for output chan 0
- U_BYTE inChanOut1; // Input chan(0,1,2,or 3) for output chan 1
- U_BYTE volumeOut1; // Volume control (0-0xff) for output chan 1
- U_BYTE inChanOut2; // Input chan(0,1,2,or 3) for output chan 2
- U_BYTE volumeOut2; // Volume control (0-0xff) for output chan 2
- U_BYTE inChanOut3; // Input chan(0,1,2,or 3) for output chan 3
- U_BYTE volumeOut3; // Volume control (0-0xff) for output chan 3
-} *cd_AudInfo;
-static U_WORD cd_AudInfoSeg;
-static U_WORD cd_AudInfoSel;
-
-static struct WDrvBytes_s {
- U_BYTE code; // WRITEDEVCONTROL
- U_BYTE buf[5]; // Write buffer - size ??
-} *cd_WDrvBytes;
-static U_WORD cd_WDrvBytesSeg;
-static U_WORD cd_WDrvBytesSel;
-
-static struct CloseTray_s {
- U_BYTE code; // CLOSETRAY
-} *cd_CloseTray;
-static U_WORD cd_CloseTraySeg;
-static U_WORD cd_CloseTraySel;
-
-static U_WORD InCtrlBlkSize[16] = {
- 0x05, 0x06, 0x00, 0x00,
- 0x09, 0x82, 0x05, 0x04,
- 0x05, 0x02, 0x07, 0x07,
- 0x0b, 0x0d, 0x0b, 0x0b
-};
-
-static U_WORD OutCtrlBlkSize[6] = {
- 0x01, 0x02,
- 0x01, 0x09,
- 0x06, 0x01
-};
-
-// Structures for allocating conventional memory
-
-static DOSChunk_t DOSChunks[] = {
- {
- sizeof(struct PlayReq_s),
- &cd_PlayReq, &cd_PlayReqSeg, &cd_PlayReqSel
- },
- {
- sizeof(struct StopReq_s),
- &cd_StopReq, &cd_StopReqSeg, &cd_StopReqSel
- },
- {
- sizeof(struct ResumeReq_s),
- &cd_ResumeReq, &cd_ResumeReqSeg, &cd_ResumeReqSel
- },
- {
- sizeof(struct IOCTLOut_s),
- &cd_IOCTLOut, &cd_IOCTLOutSeg, &cd_IOCTLOutSel
- },
- {
- sizeof(struct Eject_s),
- &cd_Eject, &cd_EjectSeg, &cd_EjectSel
- },
- {
- sizeof(struct LockDoor_s),
- &cd_LockDoor, &cd_LockDoorSeg, &cd_LockDoorSel
- },
- {
- sizeof(struct ResetDrv_s),
- &cd_ResetDrv, &cd_ResetDrvSeg, &cd_ResetDrvSel
- },
- {
- sizeof(struct AudInfo_s),
- &cd_AudInfo, &cd_AudInfoSeg, &cd_AudInfoSel
- },
- {
- sizeof(struct WDrvBytes_s),
- &cd_WDrvBytes, &cd_WDrvBytesSeg, &cd_WDrvBytesSel
- },
- {
- sizeof(struct CloseTray_s),
- &cd_CloseTray, &cd_CloseTraySeg, &cd_CloseTraySel
- },
- {
- sizeof(struct IOCTLIn_s),
- &cd_IOCTLIn, &cd_IOCTLInSeg, &cd_IOCTLInSel
- },
- {
- sizeof(struct RAddrDevHead_s),
- &cd_RAddrDevHead, &cd_RAddrDevHeadSeg, &cd_RAddrDevHeadSel
- },
- {
- sizeof(struct LocHead_s),
- &cd_LocHead, &cd_LocHeadSeg, &cd_LocHeadSel
- },
- {
- sizeof(struct ErrStat_s),
- &cd_ErrStat, &cd_ErrStatSeg, &cd_ErrStatSel
- },
- {
- sizeof(struct AudChanInfo_s),
- &cd_AudChanInfo, &cd_AudChanInfoSeg, &cd_AudChanInfoSel
- },
- {
- sizeof(struct RDrvBytes_s),
- &cd_RDrvBytes, &cd_RDrvBytesSeg, &cd_RDrvBytesSel
- },
- {
- sizeof(struct DevStat_s),
- &cd_DevStat, &cd_DevStatSeg, &cd_DevStatSel
- },
- {
- sizeof(struct SectSize_s),
- &cd_SectSize, &cd_SectSizeSeg, &cd_SectSizeSel
- },
- {
- sizeof(struct VolSize_s),
- &cd_VolSize, &cd_VolSizeSeg, &cd_VolSizeSel
- },
- {
- sizeof(struct MedChng_s),
- &cd_MedChng, &cd_MedChngSeg, &cd_MedChngSel
- },
- {
- sizeof(struct DiskInfo_s),
- &cd_DiskInfo, &cd_DiskInfoSeg, &cd_DiskInfoSel
- },
- {
- sizeof(struct TrackInfo_s),
- &cd_TrackInfo, &cd_TrackInfoSeg, &cd_TrackInfoSel
- },
- {
- sizeof(struct QInfo_s),
- &cd_QInfo, &cd_QInfoSeg, &cd_QInfoSel
- },
- {
- sizeof(struct SubChanInfo_s),
- &cd_SubChanInfo, &cd_SubChanInfoSeg, &cd_SubChanInfoSel
- },
- {
- sizeof(struct UPCCode_s),
- &cd_UPCCode, &cd_UPCCodeSeg, &cd_UPCCodeSel
- },
- {
- sizeof(struct AudStat_s),
- &cd_AudStat, &cd_AudStatSeg, &cd_AudStatSel
- },
- {
- 0, NULL, NULL, NULL
- }
-};
-
-// CODE --------------------------------------------------------------------
-
-//==========================================================================
-//
-// I_CDMusInit
-//
-// Initializes the CD audio system. Must be called before using any
-// other I_CDMus functions.
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-int I_CDMusInit(void)
-{
- int i;
- int sect;
- int maxTrack;
- S_BYTE startMin1 = 0;
- S_BYTE startSec1 = 0;
- S_BYTE startMin2 = 0;
- S_BYTE startSec2 = 0;
- S_BYTE lengthMin = 0;
- S_BYTE lengthSec = 0;
-
- if(OkInit != 1)
- { // Only execute if uninitialized
-
- // Get number of CD-ROM drives and first drive
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_GETDRIVECOUNT;
- RegBlock.ebx = 0;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- cd_DriveCount = RegBlock.ebx;
-
- // MSCDEX not installed if number of drives = 0
- if(cd_DriveCount == 0)
- {
- cd_Error = CDERR_NOTINSTALLED;
- return -1;
- }
- cd_FirstDrive = RegBlock.ecx;
- cd_CurDrive = cd_FirstDrive;
-
- // Allocate the IOCTL buffers
- if(AllocIOCTLBuffers() == -1)
- {
- cd_Error = CDERR_IOCTLBUFFMEM;
- return -1;
- }
-
- // Get MSCDEX version
- // Major version in upper byte, minor version in lower byte
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_GETVERSION;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- cd_Version = RegBlock.ebx;
-
- // Check device status to make sure we can read Audio CD's
- InputIOCTL(DEVICESTATUS, cd_DevStatSeg);
- if((cd_DevStat->devParams & 0x0010) == 0)
- {
- cd_Error = CDERR_NOAUDIOSUPPORT;
- return -1;
- }
- }
-
- // Force audio to stop playing
- I_CDMusStop();
-
- // Make sure we have the current TOC
- InputIOCTL(MEDIACHANGED, cd_MedChngSeg);
-
- // Set track variables
- InputIOCTL(AUDIODISKINFO, cd_DiskInfoSeg);
- cd_FirstTrack = cd_DiskInfo->lowTrack;
- cd_LastTrack = cd_DiskInfo->highTrack;
- if(cd_FirstTrack == 0 && cd_FirstTrack == cd_LastTrack)
- {
- cd_Error = CDERR_NOAUDIOTRACKS;
- return -1;
- }
- cd_TrackCount = cd_LastTrack-cd_FirstTrack+1;
- cd_LeadOutMin = cd_DiskInfo->startLeadOut>>16 & 0xFF;
- cd_LeadOutSec = cd_DiskInfo->startLeadOut>>8 & 0xFF;
- cd_LeadOutRed = cd_DiskInfo->startLeadOut;
- cd_LeadOutSector = RedToSectors(cd_DiskInfo->startLeadOut);
-
- // Create Red Book start, sector start, and sector length
- // for all tracks
- sect = cd_LeadOutSector;
- for(i = cd_LastTrack; i >= cd_FirstTrack; i--)
- {
- cd_TrackInfo->track = i;
- InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
- if(i < MAX_AUDIO_TRACKS)
- {
- cd_AudioTracks[i].redStart = cd_TrackInfo->start;
- cd_AudioTracks[i].sectorStart =
- RedToSectors(cd_TrackInfo->start);
- cd_AudioTracks[i].sectorLength =
- sect-RedToSectors(cd_TrackInfo->start);
- }
- sect = RedToSectors(cd_TrackInfo->start);
- }
-
- // Create track lengths in minutes and seconds
- if(cd_LastTrack >= MAX_AUDIO_TRACKS)
- {
- maxTrack = MAX_AUDIO_TRACKS-1;
- }
- else
- {
- maxTrack = cd_LastTrack;
- }
- cd_TrackInfo->track = cd_FirstTrack;
- InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
- startMin1 = (cd_TrackInfo->start >> 16);
- startSec1 = (cd_TrackInfo->start >> 8);
- for(i = cd_FirstTrack; i <= maxTrack; i++)
- {
- cd_TrackInfo->track = i+1;
- if(i < cd_LastTrack)
- {
- InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
- startMin2 = (cd_TrackInfo->start >> 16);
- startSec2 = (cd_TrackInfo->start >> 8);
- }
- else
- {
- startMin2 = cd_LeadOutRed>>16;
- startSec2 = cd_LeadOutRed>>8;
- }
- lengthSec = startSec2 - startSec1;
- lengthMin = startMin2 - startMin1;
- if(lengthSec < 0)
- {
- lengthSec += 60;
- lengthMin--;
- }
- cd_AudioTracks[i].lengthMin = lengthMin;
- cd_AudioTracks[i].lengthSec = lengthSec;
- startMin1 = startMin2;
- startSec1 = startSec2;
- }
-
- // Clip high tracks
- cd_LastTrack = maxTrack;
-
- OkInit = 1;
- return 0;
-}
-
-//==========================================================================
-//
-// I_CDMusPlay
-//
-// Play an audio CD track.
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-int I_CDMusPlay(int track)
-{
- int start;
- int len;
-
- if(track < cd_FirstTrack || track > cd_LastTrack)
- {
- cd_Error = CDERR_BADTRACK;
- return(-1);
- }
- I_CDMusStop();
- start = cd_AudioTracks[track].redStart;
- len = cd_AudioTracks[track].sectorLength;
- cd_PlayReq->addressMode = RED_MODE;
- cd_PlayReq->startSector = start;
- cd_PlayReq->numberToRead = len;
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_SENDDEVICEREQ;
- RegBlock.ecx = cd_CurDrive;
- RegBlock.ebx = 0;
- RegBlock.es = cd_PlayReqSeg;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- if(cd_PlayReq->status&0x8000)
- {
- cd_Error = CDERR_DEVREQBASE+(cd_PlayReq->status)&0x00ff;
- return(-1);
- }
- return(0);
-}
-
-//==========================================================================
-//
-// I_CDMusStop
-//
-// Stops the playing of an audio CD.
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-int I_CDMusStop(void)
-{
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_SENDDEVICEREQ;
- RegBlock.ecx = cd_CurDrive;
- RegBlock.ebx = 0;
- RegBlock.es = cd_StopReqSeg;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- if(cd_StopReq->status&0x8000)
- {
- cd_Error = CDERR_DEVREQBASE+(cd_StopReq->status)&0x00ff;
- return -1;
- }
- return 0;
-}
-
-//==========================================================================
-//
-// I_CDMusResume
-//
-// Resumes the playing of an audio CD.
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-int I_CDMusResume(void)
-{
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_SENDDEVICEREQ;
- RegBlock.ecx = cd_CurDrive;
- RegBlock.ebx = 0;
- RegBlock.es = cd_ResumeReqSeg;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- if(cd_ResumeReq->status&0x8000)
- {
- cd_Error = CDERR_DEVREQBASE+(cd_ResumeReq->status)&0x00ff;
- return -1;
- }
- return 0;
-}
-
-//==========================================================================
-//
-// I_CDMusSetVolume
-//
-// Sets the CD audio volume (0 - 255).
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-int I_CDMusSetVolume(int volume)
-{
-
- if(!OkInit)
- {
- cd_Error = CDERR_NOTINSTALLED;
- return -1;
- }
-
- // Read current channel info
- InputIOCTL(AUDIOCHANINFO, cd_AudChanInfoSeg);
-
- // Change the volumes
- cd_AudChanInfo->volumeOut0 =
- cd_AudChanInfo->volumeOut1 =
- cd_AudChanInfo->volumeOut2 =
- cd_AudChanInfo->volumeOut3 = volume;
-
- // Write modified channel info
- OutputIOCTL(AUDIOCHANCONTROL, cd_AudChanInfoSeg);
-
- return 0;
-}
-
-//==========================================================================
-//
-// I_CDMusFirstTrack
-//
-// Returns: the number of the first track.
-//
-//==========================================================================
-
-int I_CDMusFirstTrack(void)
-{
- return cd_FirstTrack;
-}
-
-//==========================================================================
-//
-// I_CDMusLastTrack
-//
-// Returns: the number of the last track.
-//
-//==========================================================================
-
-int I_CDMusLastTrack(void)
-{
- return cd_LastTrack;
-}
-
-//==========================================================================
-//
-// I_CDMusTrackLength
-//
-// Returns: Length of the given track in seconds, or -1 (error, in
-// cd_Error).
-//
-//==========================================================================
-
-int I_CDMusTrackLength(int track)
-{
- if(track < cd_FirstTrack || track > cd_LastTrack)
- {
- cd_Error = CDERR_BADTRACK;
- return -1;
- }
- return cd_AudioTracks[track].lengthMin*60
- +cd_AudioTracks[track].lengthSec;
-}
-
-//==========================================================================
-//
-// AllocIOCTLBuffers
-//
-// Allocates conventional memory for the IOCTL input and output buffers.
-// Sets cd_IOCTLBufferTotal to the total allocated.
-//
-// Returns: 0 (ok) or -1 (error, in cd_Error).
-//
-//==========================================================================
-
-static int AllocIOCTLBuffers(void)
-{
- int i;
- int size;
- DOSChunk_t *ck;
-
- cd_IOCTLBufferTotal = 0;
- for(i = 0; DOSChunks[i].size != 0; i++)
- {
- ck = &DOSChunks[i];
- size = ck->size;
- cd_IOCTLBufferTotal += (size+15)&0xfffffff0;
- *ck->address = DPMI_AllocRealMem(size, ck->segment, ck->selector);
- if(*ck->address == NULL)
- {
- return -1;
- }
- memset(*ck->address, 0, size);
- }
- cd_IOCTLIn->headerSize = sizeof(struct IOCTLIn_s);
- cd_IOCTLIn->command = DRC_IOCTLINPUT;
- cd_IOCTLOut->headerSize = sizeof(struct IOCTLOut_s);
- cd_IOCTLOut->command = DRC_IOCTLOUTPUT;
- cd_PlayReq->headerSize = sizeof(struct PlayReq_s);
- cd_PlayReq->command = DRC_PLAYAUDIO;
- cd_StopReq->headerSize = sizeof(struct StopReq_s);
- cd_StopReq->command = DRC_STOPAUDIO;
- cd_ResumeReq->headerSize = sizeof(struct ResumeReq_s);
- cd_ResumeReq->command = DRC_RESUMEAUDIO;
- return 0;
-}
-
-//==========================================================================
-//
-// InputIOCTL
-//
-// Sends an IOCTL input device request command.
-//
-// Returns: the status of the request.
-//
-//==========================================================================
-
-static U_WORD InputIOCTL(S_LONG request, U_WORD buffSeg)
-{
- U_BYTE *code;
-
- code = (U_BYTE *)(buffSeg<<4);
- *code = (U_BYTE)request;
- cd_IOCTLIn->ctrlBlkAddr = buffSeg<<16;
- cd_IOCTLIn->tranSize = InCtrlBlkSize[request];
- memset(&RegBlock, 0, sizeof(RegBlock));
- RegBlock.eax = CDROM_SENDDEVICEREQ;
- RegBlock.ecx = cd_CurDrive;
- RegBlock.ebx = 0;
- RegBlock.es = cd_IOCTLInSeg;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- return cd_IOCTLIn->status;
-}
-
-//==========================================================================
-//
-// OutputIOCTL
-//
-// Sends an IOCTL output device request command.
-//
-// Returns: the status of the request.
-//
-//==========================================================================
-
-static U_WORD OutputIOCTL(S_LONG request, U_WORD buffSeg)
-{
- U_BYTE *code;
-
- code = (U_BYTE *)(buffSeg<<4);
- *code = (U_BYTE)request;
- cd_IOCTLOut->ctrlBlkAddr = buffSeg<<16;
- cd_IOCTLOut->tranSize = OutCtrlBlkSize[request];
- RegBlock.eax = CDROM_SENDDEVICEREQ;
- RegBlock.ecx = cd_CurDrive;
- RegBlock.ebx = 0;
- RegBlock.es = cd_IOCTLOutSeg;
- DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
- return cd_IOCTLOut->status;
-}
-
-//==========================================================================
-//
-// RedToSectors
-//
-// Converts Red Book addresses to HSG sectors.
-// Sectors = Minutes * 60 * 75 + Seconds * 75 + Frame - 150
-//
-// Returns: HSG sectors.
-//
-//==========================================================================
-
-static U_LONG RedToSectors(U_LONG red)
-{
- U_LONG sector;
-
- sector = ((red&0x00ff0000) >> 16) * 60 * 75;
- sector += ((red&0x0000ff00) >> 8) * 75;
- sector += (red&0x000000ff);
- return sector-150;
-}
-
-//==========================================================================
-//
-// DPMI_SimRealInt
-//
-//==========================================================================
-
-static void DPMI_SimRealInt(U_LONG intr, RegBlock_t *rBlock)
-{
- union REGS regs;
- struct SREGS sRegs;
-
- regs.x.eax = DPMI_SIMREALINT;
- regs.x.ebx = intr;
- regs.x.ecx = 0;
- regs.x.edi = FP_OFF((void far *)rBlock);
- sRegs.es = FP_SEG((void far *)rBlock);
- sRegs.ds = FP_SEG((void far *)rBlock);
- int386x(DPMI_INT, ®s, ®s, &sRegs);
-}
-
-//==========================================================================
-//
-// DPMI_AllocRealMem
-//
-//==========================================================================
-
-static void *DPMI_AllocRealMem(U_LONG size, U_WORD *segment,
- U_WORD *selector)
-{
- union REGS inRegs;
- union REGS outRegs;
-
- inRegs.x.eax = DPMI_ALLOCREALMEM;
- inRegs.x.ebx = (size+15)/16;
- int386(DPMI_INT, &inRegs, &outRegs);
- if(outRegs.x.cflag)
- {
- return NULL;
- }
- *segment = outRegs.x.eax&0xffff;
- *selector = outRegs.x.edx&0xffff;
- return (void *)(outRegs.x.eax<<4);
-}
-
-//==========================================================================
-//
-// DPMI_FreeRealMem
-//
-//==========================================================================
-
-static void DPMI_FreeRealMem(U_WORD selector)
-{
- union REGS regs;
-
- regs.x.eax = DPMI_FREEREALMEM;
- regs.x.edx = selector;
- int386(DPMI_INT, ®s, ®s);
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+// HEADER FILES ------------------------------------------------------------
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <dos.h>
+#include <stddef.h>
+#include <string.h>
+#include "h2def.h"
+#include "i_sound.h"
+
+// MACROS ------------------------------------------------------------------
+
+#define MAX_AUDIO_TRACKS 25
+#define MULTIPLEX_INT 0x2f
+#define CDROM_GETDRIVECOUNT 0x1500
+#define CDROM_SENDDEVICEREQ 0x1510
+#define CDROM_GETVERSION 0x150c
+#define HSG_MODE 0
+#define RED_MODE 1
+#define DRC_IOCTLINPUT 0x03
+#define DRC_IOCTLOUTPUT 0x0c
+#define DRC_PLAYAUDIO 0x84
+#define DRC_STOPAUDIO 0x85
+#define DRC_RESUMEAUDIO 0x88
+
+#define DPMI_INT 0x31
+#define DPMI_ALLOCREALMEM 0x0100
+#define DPMI_FREEREALMEM 0x0101
+#define DPMI_SIMREALINT 0x0300
+
+// IOCTL input commands
+
+#define ADRDEVHEAD 0 // Return Address of Device Header
+#define HEADLOCATION 1 // Location of Head
+#define RESERVED 2 // Reserved
+#define ERRSTATISTICS 3 // Error Statistics
+#define AUDIOCHANINFO 4 // Audio Channel Info
+#define READDRVBYTES 5 // Read Drive Bytes
+#define DEVICESTATUS 6 // Device Status
+#define GETSECTORSIZE 7 // Return Sector Size
+#define GETVOLSIZE 8 // Return Volume Size
+#define MEDIACHANGED 9 // Media Changed
+#define AUDIODISKINFO 10 // Audio Disk Info
+#define AUDIOTRACKINFO 11 // Audio Track Info
+#define AUDIOQCHANINFO 12 // Audio Q-Channel Info
+#define AUDIOSUBINFO 13 // Audio Sub-Channel Info
+#define UPCCODE 14 // UPC Code
+#define AUDIOSTATUSINFO 15 // Audio Status Info
+
+// IOCTL output commands
+
+#define EJECTDISK 0 // Eject Disk
+#define DOORLOCK 1 // Lock/Unlock Door
+#define RESETDRIVE 2 // Reset Drive
+#define AUDIOCHANCONTROL 3 // Audio Channel Control
+#define WRITEDEVCONTROL 4 // Write Device Control String
+#define CLOSETRAY 5 // Close Tray
+
+// TYPES -------------------------------------------------------------------
+
+typedef signed char S_BYTE;
+typedef unsigned char U_BYTE;
+typedef signed short S_WORD;
+typedef unsigned short U_WORD;
+typedef signed int S_LONG;
+typedef unsigned int U_LONG;
+
+typedef struct
+{
+ U_LONG size;
+ void **address;
+ U_WORD *segment;
+ U_WORD *selector;
+} DOSChunk_t;
+
+typedef struct
+{
+ U_LONG edi;
+ U_LONG esi;
+ U_LONG ebp;
+ U_LONG reserved;
+ U_LONG ebx;
+ U_LONG edx;
+ U_LONG ecx;
+ U_LONG eax;
+ U_WORD flags;
+ U_WORD es;
+ U_WORD ds;
+ U_WORD fs;
+ U_WORD gs;
+ U_WORD ip;
+ U_WORD cs;
+ U_WORD sp;
+ U_WORD ss;
+} RegBlock_t;
+
+typedef struct
+{
+ short lengthMin;
+ short lengthSec;
+ int redStart;
+ int sectorStart;
+ int sectorLength;
+} AudioTrack_t;
+
+// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
+
+// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
+
+// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
+
+static U_WORD InputIOCTL(S_WORD request, U_LONG pctrlblk);
+static U_WORD OutputIOCTL(S_WORD request, U_LONG pctrlblk);
+static U_LONG RedToSectors(U_LONG red);
+static int AllocIOCTLBuffers(void);
+static void DPMI_SimRealInt(U_LONG intr, RegBlock_t * rBlock);
+static void *DPMI_AllocRealMem(U_LONG size, U_WORD * segment,
+ U_WORD * selector);
+static void DPMI_FreeRealMem(U_WORD selector);
+
+// EXTERNAL DATA DECLARATIONS ----------------------------------------------
+
+// PUBLIC DATA DEFINITIONS -------------------------------------------------
+
+int cd_Error;
+
+// PRIVATE DATA DEFINITIONS ------------------------------------------------
+
+static int cd_DriveCount;
+static int cd_FirstDrive;
+static int cd_CurDrive;
+static U_WORD cd_Version;
+static int cd_FirstTrack;
+static int cd_LastTrack;
+static int cd_TrackCount;
+static U_WORD cd_LeadOutMin;
+static U_WORD cd_LeadOutSec;
+static U_LONG cd_LeadOutRed;
+static U_LONG cd_LeadOutSector;
+static U_LONG cd_IOCTLBufferTotal;
+static AudioTrack_t cd_AudioTracks[MAX_AUDIO_TRACKS];
+
+static int OkInit = 0;
+
+static RegBlock_t RegBlock;
+
+static struct PlayReq_s
+{ // CD-ROM Play Audio Device Request Struct
+ U_BYTE headerSize;
+ U_BYTE subUnitCode;
+ U_BYTE command; // = DRC_PLAYAUDIO
+ U_WORD status;
+ U_BYTE reserved[8];
+ U_BYTE addressMode;
+ U_LONG startSector;
+ U_LONG numberToRead;
+} *cd_PlayReq;
+static U_WORD cd_PlayReqSeg;
+static U_WORD cd_PlayReqSel;
+
+static struct StopReq_s
+{ // CD-ROM Stop Audio Device Request Struct
+ U_BYTE headerSize;
+ U_BYTE subUnitCode;
+ U_BYTE command; // = DRC_STOPAUDIO
+ U_WORD status;
+ U_BYTE reserved[8];
+} *cd_StopReq;
+static U_WORD cd_StopReqSeg;
+static U_WORD cd_StopReqSel;
+
+static struct ResumeReq_s
+{ // CD-ROM Resume Audio Device Request Struct
+ U_BYTE headerSize;
+ U_BYTE subUnitCode;
+ U_BYTE command; // = DRC_RESUMEAUDIO
+ U_WORD status;
+ U_BYTE reserved[8];
+} *cd_ResumeReq;
+static U_WORD cd_ResumeReqSeg;
+static U_WORD cd_ResumeReqSel;
+
+// IOCTL Input command data buffer structures
+
+static struct IOCTLIn_s
+{ // IOCTL Input Struct
+ U_BYTE headerSize;
+ U_BYTE subUnitCode;
+ U_BYTE command; // = DRC_IOCTLINPUT
+ U_WORD status;
+ U_BYTE reserved[8];
+ U_BYTE mediaDescriptor;
+ U_LONG ctrlBlkAddr;
+ U_WORD tranSize;
+ U_WORD startSector;
+ U_LONG volPtr;
+} *cd_IOCTLIn;
+static U_WORD cd_IOCTLInSeg;
+static U_WORD cd_IOCTLInSel;
+
+static struct RAddrDevHead_s
+{
+ U_BYTE code; // ADRDEVHEAD
+ U_LONG devHdrAddr; // Address of device header
+} *cd_RAddrDevHead;
+static U_WORD cd_RAddrDevHeadSeg;
+static U_WORD cd_RAddrDevHeadSel;
+
+static struct LocHead_s
+{
+ U_BYTE code; // HEADLOCATION
+ U_BYTE addrMode; // Addressing mode
+ U_LONG headLocation; // Location of drive head
+} *cd_LocHead;
+static U_WORD cd_LocHeadSeg;
+static U_WORD cd_LocHeadSel;
+
+static struct ErrStat_s
+{
+ U_BYTE code; // ERRSTATISTICS
+ U_BYTE errVal; // Error statistics
+} *cd_ErrStat;
+static U_WORD cd_ErrStatSeg;
+static U_WORD cd_ErrStatSel;
+
+static struct AudChanInfo_s
+{
+ U_BYTE code; // AUDIOCHANINFO
+ U_BYTE inChanOut0; // Input chan(0,1,2,or 3) for output chan 0
+ U_BYTE volumeOut0; // Volume control (0-0xff) for output chan 0
+ U_BYTE inChanOut1; // Input chan(0,1,2,or 3) for output chan 1
+ U_BYTE volumeOut1; // Volume control (0-0xff) for output chan 1
+ U_BYTE inChanOut2; // Input chan(0,1,2,or 3) for output chan 2
+ U_BYTE volumeOut2; // Volume control (0-0xff) for output chan 2
+ U_BYTE inChanOut3; // Input chan(0,1,2,or 3) for output chan 3
+ U_BYTE volumeOut3; // Volume control (0-0xff) for output chan 3
+} *cd_AudChanInfo;
+static U_WORD cd_AudChanInfoSeg;
+static U_WORD cd_AudChanInfoSel;
+
+static struct RDrvBytes_s
+{
+ U_BYTE code; // READDRVBYTES
+ U_BYTE numBytes; // Number of bytes to read
+ U_BYTE rBuffer[128]; // Read buffer
+} *cd_RDrvBytes;
+static U_WORD cd_RDrvBytesSeg;
+static U_WORD cd_RDrvBytesSel;
+
+static struct DevStat_s
+{
+ U_BYTE code; // DEVICESTATUS
+ U_LONG devParams; // Device parameters
+} *cd_DevStat;
+static U_WORD cd_DevStatSeg;
+static U_WORD cd_DevStatSel;
+
+static struct SectSize_s
+{
+ U_BYTE code; // GETSECTORSIZE
+ U_BYTE readMode; // Read mode
+ U_WORD sectorSize; // Sector size
+} *cd_SectSize;
+static U_WORD cd_SectSizeSeg;
+static U_WORD cd_SectSizeSel;
+
+static struct VolSize_s
+{
+ U_BYTE code; // GETVOLSIZE
+ U_LONG volumeSize; // Volume size
+} *cd_VolSize;
+static U_WORD cd_VolSizeSeg;
+static U_WORD cd_VolSizeSel;
+
+static struct MedChng_s
+{
+ U_BYTE code; // MEDIACHANGED
+ U_BYTE changed; // Media byte
+} *cd_MedChng;
+static U_WORD cd_MedChngSeg;
+static U_WORD cd_MedChngSel;
+
+static struct DiskInfo_s
+{
+ U_BYTE code; // AUDIODISKINFO
+ U_BYTE lowTrack; // Lowest track number
+ U_BYTE highTrack; // Highest track number
+ U_LONG startLeadOut; // Starting point of the lead-out track
+} *cd_DiskInfo;
+static U_WORD cd_DiskInfoSeg;
+static U_WORD cd_DiskInfoSel;
+
+static struct TrackInfo_s
+{
+ U_BYTE code; // AUDIOTRACKINFO
+ U_BYTE track; // Track number
+ U_LONG start; // Starting point of the track
+ U_BYTE ctrlInfo; // Track control information
+} *cd_TrackInfo;
+static U_WORD cd_TrackInfoSeg;
+static U_WORD cd_TrackInfoSel;
+
+static struct QInfo_s
+{
+ U_BYTE code; // AUDIOQCHANINFO
+ U_BYTE control; // CONTROL and ADR byte
+ U_BYTE tno; // Track number (TNO)
+ U_BYTE index; // (POINT) or Index(X)
+ U_BYTE min; // (MIN) Running time within a track
+ U_BYTE sec; // (SEC) " " " " "
+ U_BYTE frame; // (FRAME) " " " " "
+ U_BYTE zero; // (ZERO) " " " " "
+ U_BYTE aMin; // (AMIN) or (PMIN) Running time on disk
+ U_BYTE aSec; // (ASEC) or (PSEC) " " " "
+ U_BYTE aFrame; // (AFRAME) or (PFRAME)" " " "
+} *cd_QInfo;
+static U_WORD cd_QInfoSeg;
+static U_WORD cd_QInfoSel;
+
+static struct SubChanInfo_s
+{
+ U_BYTE code; // AUDIOSUBINFO
+ U_LONG startSectAddr; // Starting sector address
+ U_LONG transAddr; // Transfer address
+ U_LONG numSects; // Number of sectors to read
+} *cd_SubChanInfo;
+static U_WORD cd_SubChanInfoSeg;
+static U_WORD cd_SubChanInfoSel;
+
+static struct UPCCode_s
+{
+ U_BYTE code; // UPCCODE
+ U_BYTE control; // CONTROL and ADR byte
+ U_BYTE upc[7]; // UPC/EAN code
+ U_BYTE zero; // Zero
+ U_BYTE aFrame; // Aframe
+} *cd_UPCCode;
+static U_WORD cd_UPCCodeSeg;
+static U_WORD cd_UPCCodeSel;
+
+static struct AudStat_s
+{
+ U_BYTE code; // AUDIOSTATUSINFO
+ U_WORD status; // Audio status bits
+ U_LONG startPlay; // Starting location of last Play/Resume
+ U_LONG endPlay; // Ending location for last Play/Resume
+} *cd_AudStat;
+static U_WORD cd_AudStatSeg;
+static U_WORD cd_AudStatSel;
+
+// IOCTL Output command data buffer structures
+
+static struct IOCTLOut_s
+{ // IOCTL Output struct
+ U_BYTE headerSize;
+ U_BYTE subUnitCode;
+ U_BYTE command; // = DRC_IOCTLOUTPUT
+ U_WORD status;
+ U_BYTE reserved[8];
+ U_BYTE mediaDescriptor;
+ U_LONG ctrlBlkAddr;
+ U_WORD tranSize;
+ U_WORD startSector;
+ U_LONG volPtr;
+} *cd_IOCTLOut;
+static U_WORD cd_IOCTLOutSeg;
+static U_WORD cd_IOCTLOutSel;
+
+static struct Eject_s
+{
+ U_BYTE code; // EJECTDISK
+} *cd_Eject;
+static U_WORD cd_EjectSeg;
+static U_WORD cd_EjectSel;
+
+static struct LockDoor_s
+{
+ U_BYTE code; // DOORLOCK
+ U_BYTE lock; // Lock function : 0 = unlock, 1 = lock
+} *cd_LockDoor;
+static U_WORD cd_LockDoorSeg;
+static U_WORD cd_LockDoorSel;
+
+static struct ResetDrv_s
+{
+ U_BYTE code; // RESETDRIVE
+} *cd_ResetDrv;
+static U_WORD cd_ResetDrvSeg;
+static U_WORD cd_ResetDrvSel;
+
+static struct AudInfo_s
+{
+ U_BYTE code; // AUDIOCHANCONTROL
+ U_BYTE inChanOut0; // Input chan(0,1,2,or 3) for output chan 0
+ U_BYTE volumeOut0; // Volume control (0-0xff) for output chan 0
+ U_BYTE inChanOut1; // Input chan(0,1,2,or 3) for output chan 1
+ U_BYTE volumeOut1; // Volume control (0-0xff) for output chan 1
+ U_BYTE inChanOut2; // Input chan(0,1,2,or 3) for output chan 2
+ U_BYTE volumeOut2; // Volume control (0-0xff) for output chan 2
+ U_BYTE inChanOut3; // Input chan(0,1,2,or 3) for output chan 3
+ U_BYTE volumeOut3; // Volume control (0-0xff) for output chan 3
+} *cd_AudInfo;
+static U_WORD cd_AudInfoSeg;
+static U_WORD cd_AudInfoSel;
+
+static struct WDrvBytes_s
+{
+ U_BYTE code; // WRITEDEVCONTROL
+ U_BYTE buf[5]; // Write buffer - size ??
+} *cd_WDrvBytes;
+static U_WORD cd_WDrvBytesSeg;
+static U_WORD cd_WDrvBytesSel;
+
+static struct CloseTray_s
+{
+ U_BYTE code; // CLOSETRAY
+} *cd_CloseTray;
+static U_WORD cd_CloseTraySeg;
+static U_WORD cd_CloseTraySel;
+
+static U_WORD InCtrlBlkSize[16] = {
+ 0x05, 0x06, 0x00, 0x00,
+ 0x09, 0x82, 0x05, 0x04,
+ 0x05, 0x02, 0x07, 0x07,
+ 0x0b, 0x0d, 0x0b, 0x0b
+};
+
+static U_WORD OutCtrlBlkSize[6] = {
+ 0x01, 0x02,
+ 0x01, 0x09,
+ 0x06, 0x01
+};
+
+// Structures for allocating conventional memory
+
+static DOSChunk_t DOSChunks[] = {
+ {
+ sizeof(struct PlayReq_s),
+ &cd_PlayReq, &cd_PlayReqSeg, &cd_PlayReqSel},
+ {
+ sizeof(struct StopReq_s),
+ &cd_StopReq, &cd_StopReqSeg, &cd_StopReqSel},
+ {
+ sizeof(struct ResumeReq_s),
+ &cd_ResumeReq, &cd_ResumeReqSeg, &cd_ResumeReqSel},
+ {
+ sizeof(struct IOCTLOut_s),
+ &cd_IOCTLOut, &cd_IOCTLOutSeg, &cd_IOCTLOutSel},
+ {
+ sizeof(struct Eject_s),
+ &cd_Eject, &cd_EjectSeg, &cd_EjectSel},
+ {
+ sizeof(struct LockDoor_s),
+ &cd_LockDoor, &cd_LockDoorSeg, &cd_LockDoorSel},
+ {
+ sizeof(struct ResetDrv_s),
+ &cd_ResetDrv, &cd_ResetDrvSeg, &cd_ResetDrvSel},
+ {
+ sizeof(struct AudInfo_s),
+ &cd_AudInfo, &cd_AudInfoSeg, &cd_AudInfoSel},
+ {
+ sizeof(struct WDrvBytes_s),
+ &cd_WDrvBytes, &cd_WDrvBytesSeg, &cd_WDrvBytesSel},
+ {
+ sizeof(struct CloseTray_s),
+ &cd_CloseTray, &cd_CloseTraySeg, &cd_CloseTraySel},
+ {
+ sizeof(struct IOCTLIn_s),
+ &cd_IOCTLIn, &cd_IOCTLInSeg, &cd_IOCTLInSel},
+ {
+ sizeof(struct RAddrDevHead_s),
+ &cd_RAddrDevHead, &cd_RAddrDevHeadSeg, &cd_RAddrDevHeadSel},
+ {
+ sizeof(struct LocHead_s),
+ &cd_LocHead, &cd_LocHeadSeg, &cd_LocHeadSel},
+ {
+ sizeof(struct ErrStat_s),
+ &cd_ErrStat, &cd_ErrStatSeg, &cd_ErrStatSel},
+ {
+ sizeof(struct AudChanInfo_s),
+ &cd_AudChanInfo, &cd_AudChanInfoSeg, &cd_AudChanInfoSel},
+ {
+ sizeof(struct RDrvBytes_s),
+ &cd_RDrvBytes, &cd_RDrvBytesSeg, &cd_RDrvBytesSel},
+ {
+ sizeof(struct DevStat_s),
+ &cd_DevStat, &cd_DevStatSeg, &cd_DevStatSel},
+ {
+ sizeof(struct SectSize_s),
+ &cd_SectSize, &cd_SectSizeSeg, &cd_SectSizeSel},
+ {
+ sizeof(struct VolSize_s),
+ &cd_VolSize, &cd_VolSizeSeg, &cd_VolSizeSel},
+ {
+ sizeof(struct MedChng_s),
+ &cd_MedChng, &cd_MedChngSeg, &cd_MedChngSel},
+ {
+ sizeof(struct DiskInfo_s),
+ &cd_DiskInfo, &cd_DiskInfoSeg, &cd_DiskInfoSel},
+ {
+ sizeof(struct TrackInfo_s),
+ &cd_TrackInfo, &cd_TrackInfoSeg, &cd_TrackInfoSel},
+ {
+ sizeof(struct QInfo_s),
+ &cd_QInfo, &cd_QInfoSeg, &cd_QInfoSel},
+ {
+ sizeof(struct SubChanInfo_s),
+ &cd_SubChanInfo, &cd_SubChanInfoSeg, &cd_SubChanInfoSel},
+ {
+ sizeof(struct UPCCode_s),
+ &cd_UPCCode, &cd_UPCCodeSeg, &cd_UPCCodeSel},
+ {
+ sizeof(struct AudStat_s),
+ &cd_AudStat, &cd_AudStatSeg, &cd_AudStatSel},
+ {
+ 0, NULL, NULL, NULL}
+};
+
+// CODE --------------------------------------------------------------------
+
+//==========================================================================
+//
+// I_CDMusInit
+//
+// Initializes the CD audio system. Must be called before using any
+// other I_CDMus functions.
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+int I_CDMusInit(void)
+{
+ int i;
+ int sect;
+ int maxTrack;
+ S_BYTE startMin1 = 0;
+ S_BYTE startSec1 = 0;
+ S_BYTE startMin2 = 0;
+ S_BYTE startSec2 = 0;
+ S_BYTE lengthMin = 0;
+ S_BYTE lengthSec = 0;
+
+ if (OkInit != 1)
+ { // Only execute if uninitialized
+
+ // Get number of CD-ROM drives and first drive
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_GETDRIVECOUNT;
+ RegBlock.ebx = 0;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ cd_DriveCount = RegBlock.ebx;
+
+ // MSCDEX not installed if number of drives = 0
+ if (cd_DriveCount == 0)
+ {
+ cd_Error = CDERR_NOTINSTALLED;
+ return -1;
+ }
+ cd_FirstDrive = RegBlock.ecx;
+ cd_CurDrive = cd_FirstDrive;
+
+ // Allocate the IOCTL buffers
+ if (AllocIOCTLBuffers() == -1)
+ {
+ cd_Error = CDERR_IOCTLBUFFMEM;
+ return -1;
+ }
+
+ // Get MSCDEX version
+ // Major version in upper byte, minor version in lower byte
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_GETVERSION;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ cd_Version = RegBlock.ebx;
+
+ // Check device status to make sure we can read Audio CD's
+ InputIOCTL(DEVICESTATUS, cd_DevStatSeg);
+ if ((cd_DevStat->devParams & 0x0010) == 0)
+ {
+ cd_Error = CDERR_NOAUDIOSUPPORT;
+ return -1;
+ }
+ }
+
+ // Force audio to stop playing
+ I_CDMusStop();
+
+ // Make sure we have the current TOC
+ InputIOCTL(MEDIACHANGED, cd_MedChngSeg);
+
+ // Set track variables
+ InputIOCTL(AUDIODISKINFO, cd_DiskInfoSeg);
+ cd_FirstTrack = cd_DiskInfo->lowTrack;
+ cd_LastTrack = cd_DiskInfo->highTrack;
+ if (cd_FirstTrack == 0 && cd_FirstTrack == cd_LastTrack)
+ {
+ cd_Error = CDERR_NOAUDIOTRACKS;
+ return -1;
+ }
+ cd_TrackCount = cd_LastTrack - cd_FirstTrack + 1;
+ cd_LeadOutMin = cd_DiskInfo->startLeadOut >> 16 & 0xFF;
+ cd_LeadOutSec = cd_DiskInfo->startLeadOut >> 8 & 0xFF;
+ cd_LeadOutRed = cd_DiskInfo->startLeadOut;
+ cd_LeadOutSector = RedToSectors(cd_DiskInfo->startLeadOut);
+
+ // Create Red Book start, sector start, and sector length
+ // for all tracks
+ sect = cd_LeadOutSector;
+ for (i = cd_LastTrack; i >= cd_FirstTrack; i--)
+ {
+ cd_TrackInfo->track = i;
+ InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
+ if (i < MAX_AUDIO_TRACKS)
+ {
+ cd_AudioTracks[i].redStart = cd_TrackInfo->start;
+ cd_AudioTracks[i].sectorStart = RedToSectors(cd_TrackInfo->start);
+ cd_AudioTracks[i].sectorLength =
+ sect - RedToSectors(cd_TrackInfo->start);
+ }
+ sect = RedToSectors(cd_TrackInfo->start);
+ }
+
+ // Create track lengths in minutes and seconds
+ if (cd_LastTrack >= MAX_AUDIO_TRACKS)
+ {
+ maxTrack = MAX_AUDIO_TRACKS - 1;
+ }
+ else
+ {
+ maxTrack = cd_LastTrack;
+ }
+ cd_TrackInfo->track = cd_FirstTrack;
+ InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
+ startMin1 = (cd_TrackInfo->start >> 16);
+ startSec1 = (cd_TrackInfo->start >> 8);
+ for (i = cd_FirstTrack; i <= maxTrack; i++)
+ {
+ cd_TrackInfo->track = i + 1;
+ if (i < cd_LastTrack)
+ {
+ InputIOCTL(AUDIOTRACKINFO, cd_TrackInfoSeg);
+ startMin2 = (cd_TrackInfo->start >> 16);
+ startSec2 = (cd_TrackInfo->start >> 8);
+ }
+ else
+ {
+ startMin2 = cd_LeadOutRed >> 16;
+ startSec2 = cd_LeadOutRed >> 8;
+ }
+ lengthSec = startSec2 - startSec1;
+ lengthMin = startMin2 - startMin1;
+ if (lengthSec < 0)
+ {
+ lengthSec += 60;
+ lengthMin--;
+ }
+ cd_AudioTracks[i].lengthMin = lengthMin;
+ cd_AudioTracks[i].lengthSec = lengthSec;
+ startMin1 = startMin2;
+ startSec1 = startSec2;
+ }
+
+ // Clip high tracks
+ cd_LastTrack = maxTrack;
+
+ OkInit = 1;
+ return 0;
+}
+
+//==========================================================================
+//
+// I_CDMusPlay
+//
+// Play an audio CD track.
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+int I_CDMusPlay(int track)
+{
+ int start;
+ int len;
+
+ if (track < cd_FirstTrack || track > cd_LastTrack)
+ {
+ cd_Error = CDERR_BADTRACK;
+ return (-1);
+ }
+ I_CDMusStop();
+ start = cd_AudioTracks[track].redStart;
+ len = cd_AudioTracks[track].sectorLength;
+ cd_PlayReq->addressMode = RED_MODE;
+ cd_PlayReq->startSector = start;
+ cd_PlayReq->numberToRead = len;
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_SENDDEVICEREQ;
+ RegBlock.ecx = cd_CurDrive;
+ RegBlock.ebx = 0;
+ RegBlock.es = cd_PlayReqSeg;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ if (cd_PlayReq->status & 0x8000)
+ {
+ cd_Error = CDERR_DEVREQBASE + (cd_PlayReq->status) & 0x00ff;
+ return (-1);
+ }
+ return (0);
+}
+
+//==========================================================================
+//
+// I_CDMusStop
+//
+// Stops the playing of an audio CD.
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+int I_CDMusStop(void)
+{
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_SENDDEVICEREQ;
+ RegBlock.ecx = cd_CurDrive;
+ RegBlock.ebx = 0;
+ RegBlock.es = cd_StopReqSeg;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ if (cd_StopReq->status & 0x8000)
+ {
+ cd_Error = CDERR_DEVREQBASE + (cd_StopReq->status) & 0x00ff;
+ return -1;
+ }
+ return 0;
+}
+
+//==========================================================================
+//
+// I_CDMusResume
+//
+// Resumes the playing of an audio CD.
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+int I_CDMusResume(void)
+{
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_SENDDEVICEREQ;
+ RegBlock.ecx = cd_CurDrive;
+ RegBlock.ebx = 0;
+ RegBlock.es = cd_ResumeReqSeg;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ if (cd_ResumeReq->status & 0x8000)
+ {
+ cd_Error = CDERR_DEVREQBASE + (cd_ResumeReq->status) & 0x00ff;
+ return -1;
+ }
+ return 0;
+}
+
+//==========================================================================
+//
+// I_CDMusSetVolume
+//
+// Sets the CD audio volume (0 - 255).
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+int I_CDMusSetVolume(int volume)
+{
+
+ if (!OkInit)
+ {
+ cd_Error = CDERR_NOTINSTALLED;
+ return -1;
+ }
+
+ // Read current channel info
+ InputIOCTL(AUDIOCHANINFO, cd_AudChanInfoSeg);
+
+ // Change the volumes
+ cd_AudChanInfo->volumeOut0 =
+ cd_AudChanInfo->volumeOut1 =
+ cd_AudChanInfo->volumeOut2 = cd_AudChanInfo->volumeOut3 = volume;
+
+ // Write modified channel info
+ OutputIOCTL(AUDIOCHANCONTROL, cd_AudChanInfoSeg);
+
+ return 0;
+}
+
+//==========================================================================
+//
+// I_CDMusFirstTrack
+//
+// Returns: the number of the first track.
+//
+//==========================================================================
+
+int I_CDMusFirstTrack(void)
+{
+ return cd_FirstTrack;
+}
+
+//==========================================================================
+//
+// I_CDMusLastTrack
+//
+// Returns: the number of the last track.
+//
+//==========================================================================
+
+int I_CDMusLastTrack(void)
+{
+ return cd_LastTrack;
+}
+
+//==========================================================================
+//
+// I_CDMusTrackLength
+//
+// Returns: Length of the given track in seconds, or -1 (error, in
+// cd_Error).
+//
+//==========================================================================
+
+int I_CDMusTrackLength(int track)
+{
+ if (track < cd_FirstTrack || track > cd_LastTrack)
+ {
+ cd_Error = CDERR_BADTRACK;
+ return -1;
+ }
+ return cd_AudioTracks[track].lengthMin * 60
+ + cd_AudioTracks[track].lengthSec;
+}
+
+//==========================================================================
+//
+// AllocIOCTLBuffers
+//
+// Allocates conventional memory for the IOCTL input and output buffers.
+// Sets cd_IOCTLBufferTotal to the total allocated.
+//
+// Returns: 0 (ok) or -1 (error, in cd_Error).
+//
+//==========================================================================
+
+static int AllocIOCTLBuffers(void)
+{
+ int i;
+ int size;
+ DOSChunk_t *ck;
+
+ cd_IOCTLBufferTotal = 0;
+ for (i = 0; DOSChunks[i].size != 0; i++)
+ {
+ ck = &DOSChunks[i];
+ size = ck->size;
+ cd_IOCTLBufferTotal += (size + 15) & 0xfffffff0;
+ *ck->address = DPMI_AllocRealMem(size, ck->segment, ck->selector);
+ if (*ck->address == NULL)
+ {
+ return -1;
+ }
+ memset(*ck->address, 0, size);
+ }
+ cd_IOCTLIn->headerSize = sizeof(struct IOCTLIn_s);
+ cd_IOCTLIn->command = DRC_IOCTLINPUT;
+ cd_IOCTLOut->headerSize = sizeof(struct IOCTLOut_s);
+ cd_IOCTLOut->command = DRC_IOCTLOUTPUT;
+ cd_PlayReq->headerSize = sizeof(struct PlayReq_s);
+ cd_PlayReq->command = DRC_PLAYAUDIO;
+ cd_StopReq->headerSize = sizeof(struct StopReq_s);
+ cd_StopReq->command = DRC_STOPAUDIO;
+ cd_ResumeReq->headerSize = sizeof(struct ResumeReq_s);
+ cd_ResumeReq->command = DRC_RESUMEAUDIO;
+ return 0;
+}
+
+//==========================================================================
+//
+// InputIOCTL
+//
+// Sends an IOCTL input device request command.
+//
+// Returns: the status of the request.
+//
+//==========================================================================
+
+static U_WORD InputIOCTL(S_LONG request, U_WORD buffSeg)
+{
+ U_BYTE *code;
+
+ code = (U_BYTE *) (buffSeg << 4);
+ *code = (U_BYTE) request;
+ cd_IOCTLIn->ctrlBlkAddr = buffSeg << 16;
+ cd_IOCTLIn->tranSize = InCtrlBlkSize[request];
+ memset(&RegBlock, 0, sizeof(RegBlock));
+ RegBlock.eax = CDROM_SENDDEVICEREQ;
+ RegBlock.ecx = cd_CurDrive;
+ RegBlock.ebx = 0;
+ RegBlock.es = cd_IOCTLInSeg;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ return cd_IOCTLIn->status;
+}
+
+//==========================================================================
+//
+// OutputIOCTL
+//
+// Sends an IOCTL output device request command.
+//
+// Returns: the status of the request.
+//
+//==========================================================================
+
+static U_WORD OutputIOCTL(S_LONG request, U_WORD buffSeg)
+{
+ U_BYTE *code;
+
+ code = (U_BYTE *) (buffSeg << 4);
+ *code = (U_BYTE) request;
+ cd_IOCTLOut->ctrlBlkAddr = buffSeg << 16;
+ cd_IOCTLOut->tranSize = OutCtrlBlkSize[request];
+ RegBlock.eax = CDROM_SENDDEVICEREQ;
+ RegBlock.ecx = cd_CurDrive;
+ RegBlock.ebx = 0;
+ RegBlock.es = cd_IOCTLOutSeg;
+ DPMI_SimRealInt(MULTIPLEX_INT, &RegBlock);
+ return cd_IOCTLOut->status;
+}
+
+//==========================================================================
+//
+// RedToSectors
+//
+// Converts Red Book addresses to HSG sectors.
+// Sectors = Minutes * 60 * 75 + Seconds * 75 + Frame - 150
+//
+// Returns: HSG sectors.
+//
+//==========================================================================
+
+static U_LONG RedToSectors(U_LONG red)
+{
+ U_LONG sector;
+
+ sector = ((red & 0x00ff0000) >> 16) * 60 * 75;
+ sector += ((red & 0x0000ff00) >> 8) * 75;
+ sector += (red & 0x000000ff);
+ return sector - 150;
+}
+
+//==========================================================================
+//
+// DPMI_SimRealInt
+//
+//==========================================================================
+
+static void DPMI_SimRealInt(U_LONG intr, RegBlock_t * rBlock)
+{
+ union REGS regs;
+ struct SREGS sRegs;
+
+ regs.x.eax = DPMI_SIMREALINT;
+ regs.x.ebx = intr;
+ regs.x.ecx = 0;
+ regs.x.edi = FP_OFF((void far *) rBlock);
+ sRegs.es = FP_SEG((void far *) rBlock);
+ sRegs.ds = FP_SEG((void far *) rBlock);
+ int386x(DPMI_INT, ®s, ®s, &sRegs);
+}
+
+//==========================================================================
+//
+// DPMI_AllocRealMem
+//
+//==========================================================================
+
+static void *DPMI_AllocRealMem(U_LONG size, U_WORD * segment,
+ U_WORD * selector)
+{
+ union REGS inRegs;
+ union REGS outRegs;
+
+ inRegs.x.eax = DPMI_ALLOCREALMEM;
+ inRegs.x.ebx = (size + 15) / 16;
+ int386(DPMI_INT, &inRegs, &outRegs);
+ if (outRegs.x.cflag)
+ {
+ return NULL;
+ }
+ *segment = outRegs.x.eax & 0xffff;
+ *selector = outRegs.x.edx & 0xffff;
+ return (void *) (outRegs.x.eax << 4);
+}
+
+//==========================================================================
+//
+// DPMI_FreeRealMem
+//
+//==========================================================================
+
+static void DPMI_FreeRealMem(U_WORD selector)
+{
+ union REGS regs;
+
+ regs.x.eax = DPMI_FREEREALMEM;
+ regs.x.edx = selector;
+ int386(DPMI_INT, ®s, ®s);
+}
--- a/src/hexen/i_cdmus.h
+++ b/src/hexen/i_cdmus.h
@@ -1,26 +1,48 @@
-
-// i_cdmus.h
-
-#ifndef __ICDMUS__
-#define __ICDMUS__
-
-#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
-#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
-#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
-#define CDERR_BADDRIVE 20 // Bad drive number
-#define CDERR_BADTRACK 21 // Bad track number
-#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
-#define CDERR_DEVREQBASE 100 // DevReq errors
-
-extern int cd_Error;
-
-int I_CDMusInit(void);
-int I_CDMusPlay(int track);
-int I_CDMusStop(void);
-int I_CDMusResume(void);
-int I_CDMusSetVolume(int volume);
-int I_CDMusFirstTrack(void);
-int I_CDMusLastTrack(void);
-int I_CDMusTrackLength(int track);
-
-#endif
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// i_cdmus.h
+
+#ifndef __ICDMUS__
+#define __ICDMUS__
+
+#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
+#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
+#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
+#define CDERR_BADDRIVE 20 // Bad drive number
+#define CDERR_BADTRACK 21 // Bad track number
+#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
+#define CDERR_DEVREQBASE 100 // DevReq errors
+
+extern int cd_Error;
+
+int I_CDMusInit(void);
+int I_CDMusPlay(int track);
+int I_CDMusStop(void);
+int I_CDMusResume(void);
+int I_CDMusSetVolume(int volume);
+int I_CDMusFirstTrack(void);
+int I_CDMusLastTrack(void);
+int I_CDMusTrackLength(int track);
+
+#endif
--- a/src/hexen/i_cyber.c
+++ b/src/hexen/i_cyber.c
@@ -1,277 +1,302 @@
-// I_cyber.c
-
-#include <dos.h>
-#include <stdlib.h>
-#include <string.h>
-#include "st_start.h" // For ST_Message()
-
-
-// Prototypes
-unsigned char *I_AllocLow (int length);
-
-
-/*
-====================================================
-
-Doom control structure
-
-The keybaord and joystick will add to the values set by the cyberman,
-to a maximum of 0x19000 for forwardmove and sidemove. Angleturn is
-not bounded at all.
-
-parm normal fast
------ ------ ----
-forwardmove 0xc800 0x19000
-sidemove 0xc000 0x14000
-angleturn 0x2800000 0x5000000
-
-The keyboard and joystick have a 1/3 second slow turn of 0x1400000 under
-normal speed to help aiming.
-
-
-
-====================================================
-*/
-/* old ticcmd_t
-typedef struct
-{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- unsigned char chatchar;
- unsigned char buttons;
-} ticcmd_t;
-*/
-// ticcmd_t as it appears in h2def.h
-typedef struct
-{
- char forwardmove;
- char sidemove;
- short angleturn;
- short consistancy;
- unsigned char chatchar;
- unsigned char buttons;
- unsigned char lookfly;
- unsigned char arti;
-}ticcmd_t;
-
-
-#define BT_ATTACK 1
-#define BT_USE 2
-#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
-#define BT_WEAPONMASK (8+16+32)
-#define BT_WEAPONSHIFT 3
-
-//==================================================
-//
-// CyberMan detection and usage info
-//
-//==================================================
-#define DPMI_INT 0x31
-#define MOUSE_INT 0x33
-
-#define DOSMEMSIZE 64 // enough for any SWIFT structure
-
-typedef struct {
- short x;
- short y;
- short z;
- short pitch;
- short roll;
- short yaw;
- short buttons;
-} SWIFT_3DStatus;
-
-// DPMI real mode interrupt structure
-static struct rminfo {
- long EDI;
- long ESI;
- long EBP;
- long reserved_by_system;
- long EBX;
- long EDX;
- long ECX;
- long EAX;
- short flags;
- short ES,DS,FS,GS,IP,CS,SP,SS;
-} RMI;
-
-typedef struct {
- unsigned char deviceType;
- unsigned char majorVersion;
- unsigned char minorVersion;
- unsigned char absRelFlags;
- unsigned char centeringFlags;
- unsigned char reserved[5];
-} StaticDeviceData;
-
-// values for deviceType:
-#define DEVTYPE_CYBERMAN 1
-
-short selector;
-unsigned short segment; // segment of DOS memory block
-SWIFT_3DStatus *cyberstat;
-int isCyberPresent; // is CyberMan present?
-
-
-static union REGS regs;
-static struct SREGS sregs;
-
-
-extern int mousepresent;
-
-//===========================================================
-//
-// I_StartupCyberMan
-//
-// If a cyberman is present, init it and set isCyberPresent to 1
-//===========================================================
-void I_StartupCyberMan(void)
-{
- StaticDeviceData *pbuf;
-
- ST_Message(" CyberMan: ");
- isCyberPresent = 0;
-
- cyberstat = (SWIFT_3DStatus *)I_AllocLow (DOSMEMSIZE);
- segment = (int)cyberstat>>4;
-
- pbuf = (StaticDeviceData *)cyberstat;
- memset(pbuf, 0, sizeof (StaticDeviceData));
-
-
- // Use DPMI call 300h to issue mouse interrupt
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x53C1; // SWIFT: Get Static Device Data
- RMI.ES = segment;
- RMI.EDX = 0;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-
- if ((short)RMI.EAX != 1)
- {
- // SWIFT functions not present
- ST_Message("Wrong mouse driver - no SWIFT support (AX=%04x).\n",
- (unsigned)(short)RMI.EAX);
- }
- else if (pbuf->deviceType != DEVTYPE_CYBERMAN)
- {
- // no SWIFT device, or not CyberMan
- if (pbuf->deviceType == 0)
- {
- ST_Message("no SWIFT device connected.\n");
- }
- else
- {
- ST_Message("SWIFT device is not a CyberMan! (type=%d)\n",
- pbuf->deviceType);
- }
- }
- else
- {
- ST_Message("CyberMan %d.%02d connected.\n",
- pbuf->majorVersion, pbuf->minorVersion);
- isCyberPresent = 1;
- mousepresent = 0;
- }
-}
-
-
-
-/*
-===============
-=
-= I_ReadCyberCmds
-=
-===============
-*/
-
-
-int oldpos;
-
-void I_ReadCyberCmd (ticcmd_t *cmd)
-{
- int delta;
-
- // Use DPMI call 300h to issue mouse interrupt
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x5301; // SWIFT: Get Position and Buttons
- RMI.ES = segment;
- RMI.EDX = 0;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-
- if (cyberstat->y < -7900)
- cmd->forwardmove = 0xc800/2048;
- else if (cyberstat->y > 7900)
- cmd->forwardmove = -0xc800/2048;
-
- if (cyberstat->buttons & 4)
- cmd->buttons |= BT_ATTACK;
- if (cyberstat->buttons & 2)
- cmd->buttons |= BT_USE;
-
- delta = cyberstat->x - oldpos;
- oldpos = cyberstat->x;
-
- if (cyberstat->buttons & 1)
- { // strafe
- if (cyberstat->x < -7900)
- cmd->sidemove = -0xc800/2048;
- else if (cyberstat->x > 7900)
- cmd->sidemove = 0xc800/2048;
- else
- cmd->sidemove = delta*40/2048;
- }
- else
- {
- if (cyberstat->x < -7900)
- cmd->angleturn = 0x280;
- else if (cyberstat->x > 7900)
- cmd->angleturn = -0x280;
- else
- cmd->angleturn = -delta*0xa/16;
-
- }
-
-}
-
-
-void I_Tactile (int on, int off, int total)
-{
- if (!isCyberPresent)
- return;
-
- on /= 5;
- off /= 5;
- total /= 40;
- if (on > 255)
- on = 255;
- if (off > 255)
- off = 255;
- if (total > 255)
- total = 255;
-
- memset(&RMI, 0, sizeof(RMI));
- RMI.EAX = 0x5330; // SWIFT: Get Position and Buttons
- RMI.EBX = on*256+off;
- RMI.ECX = total;
- memset(&sregs, 0, sizeof (sregs));
- regs.w.ax = 0x0300; // DPMI: simulate interrupt
- regs.w.bx = MOUSE_INT;
- regs.w.cx = 0;
- regs.x.edi = FP_OFF(&RMI);
- sregs.es = FP_SEG(&RMI);
- int386x( DPMI_INT, ®s, ®s, &sregs );
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+// I_cyber.c
+
+#include <dos.h>
+#include <stdlib.h>
+#include <string.h>
+#include "st_start.h" // For ST_Message()
+
+
+// Prototypes
+unsigned char *I_AllocLow(int length);
+
+
+/*
+====================================================
+
+Doom control structure
+
+The keybaord and joystick will add to the values set by the cyberman,
+to a maximum of 0x19000 for forwardmove and sidemove. Angleturn is
+not bounded at all.
+
+parm normal fast
+----- ------ ----
+forwardmove 0xc800 0x19000
+sidemove 0xc000 0x14000
+angleturn 0x2800000 0x5000000
+
+The keyboard and joystick have a 1/3 second slow turn of 0x1400000 under
+normal speed to help aiming.
+
+
+
+====================================================
+*/
+/* old ticcmd_t
+typedef struct
+{
+ char forwardmove; // *2048 for move
+ char sidemove; // *2048 for move
+ short angleturn; // <<16 for angle delta
+ short consistancy; // checks for net game
+ unsigned char chatchar;
+ unsigned char buttons;
+} ticcmd_t;
+*/
+// ticcmd_t as it appears in h2def.h
+typedef struct
+{
+ char forwardmove;
+ char sidemove;
+ short angleturn;
+ short consistancy;
+ unsigned char chatchar;
+ unsigned char buttons;
+ unsigned char lookfly;
+ unsigned char arti;
+} ticcmd_t;
+
+
+#define BT_ATTACK 1
+#define BT_USE 2
+#define BT_CHANGE 4 // if true, the next 3 bits hold weapon num
+#define BT_WEAPONMASK (8+16+32)
+#define BT_WEAPONSHIFT 3
+
+//==================================================
+//
+// CyberMan detection and usage info
+//
+//==================================================
+#define DPMI_INT 0x31
+#define MOUSE_INT 0x33
+
+#define DOSMEMSIZE 64 // enough for any SWIFT structure
+
+typedef struct
+{
+ short x;
+ short y;
+ short z;
+ short pitch;
+ short roll;
+ short yaw;
+ short buttons;
+} SWIFT_3DStatus;
+
+// DPMI real mode interrupt structure
+static struct rminfo
+{
+ long EDI;
+ long ESI;
+ long EBP;
+ long reserved_by_system;
+ long EBX;
+ long EDX;
+ long ECX;
+ long EAX;
+ short flags;
+ short ES, DS, FS, GS, IP, CS, SP, SS;
+} RMI;
+
+typedef struct
+{
+ unsigned char deviceType;
+ unsigned char majorVersion;
+ unsigned char minorVersion;
+ unsigned char absRelFlags;
+ unsigned char centeringFlags;
+ unsigned char reserved[5];
+} StaticDeviceData;
+
+// values for deviceType:
+#define DEVTYPE_CYBERMAN 1
+
+short selector;
+unsigned short segment; // segment of DOS memory block
+SWIFT_3DStatus *cyberstat;
+int isCyberPresent; // is CyberMan present?
+
+
+static union REGS regs;
+static struct SREGS sregs;
+
+
+extern int mousepresent;
+
+//===========================================================
+//
+// I_StartupCyberMan
+//
+// If a cyberman is present, init it and set isCyberPresent to 1
+//===========================================================
+void I_StartupCyberMan(void)
+{
+ StaticDeviceData *pbuf;
+
+ ST_Message(" CyberMan: ");
+ isCyberPresent = 0;
+
+ cyberstat = (SWIFT_3DStatus *) I_AllocLow(DOSMEMSIZE);
+ segment = (int) cyberstat >> 4;
+
+ pbuf = (StaticDeviceData *) cyberstat;
+ memset(pbuf, 0, sizeof(StaticDeviceData));
+
+
+ // Use DPMI call 300h to issue mouse interrupt
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x53C1; // SWIFT: Get Static Device Data
+ RMI.ES = segment;
+ RMI.EDX = 0;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+
+ if ((short) RMI.EAX != 1)
+ {
+ // SWIFT functions not present
+ ST_Message("Wrong mouse driver - no SWIFT support (AX=%04x).\n",
+ (unsigned) (short) RMI.EAX);
+ }
+ else if (pbuf->deviceType != DEVTYPE_CYBERMAN)
+ {
+ // no SWIFT device, or not CyberMan
+ if (pbuf->deviceType == 0)
+ {
+ ST_Message("no SWIFT device connected.\n");
+ }
+ else
+ {
+ ST_Message("SWIFT device is not a CyberMan! (type=%d)\n",
+ pbuf->deviceType);
+ }
+ }
+ else
+ {
+ ST_Message("CyberMan %d.%02d connected.\n",
+ pbuf->majorVersion, pbuf->minorVersion);
+ isCyberPresent = 1;
+ mousepresent = 0;
+ }
+}
+
+
+
+/*
+===============
+=
+= I_ReadCyberCmds
+=
+===============
+*/
+
+
+int oldpos;
+
+void I_ReadCyberCmd(ticcmd_t * cmd)
+{
+ int delta;
+
+ // Use DPMI call 300h to issue mouse interrupt
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x5301; // SWIFT: Get Position and Buttons
+ RMI.ES = segment;
+ RMI.EDX = 0;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+
+ if (cyberstat->y < -7900)
+ cmd->forwardmove = 0xc800 / 2048;
+ else if (cyberstat->y > 7900)
+ cmd->forwardmove = -0xc800 / 2048;
+
+ if (cyberstat->buttons & 4)
+ cmd->buttons |= BT_ATTACK;
+ if (cyberstat->buttons & 2)
+ cmd->buttons |= BT_USE;
+
+ delta = cyberstat->x - oldpos;
+ oldpos = cyberstat->x;
+
+ if (cyberstat->buttons & 1)
+ { // strafe
+ if (cyberstat->x < -7900)
+ cmd->sidemove = -0xc800 / 2048;
+ else if (cyberstat->x > 7900)
+ cmd->sidemove = 0xc800 / 2048;
+ else
+ cmd->sidemove = delta * 40 / 2048;
+ }
+ else
+ {
+ if (cyberstat->x < -7900)
+ cmd->angleturn = 0x280;
+ else if (cyberstat->x > 7900)
+ cmd->angleturn = -0x280;
+ else
+ cmd->angleturn = -delta * 0xa / 16;
+
+ }
+
+}
+
+
+void I_Tactile(int on, int off, int total)
+{
+ if (!isCyberPresent)
+ return;
+
+ on /= 5;
+ off /= 5;
+ total /= 40;
+ if (on > 255)
+ on = 255;
+ if (off > 255)
+ off = 255;
+ if (total > 255)
+ total = 255;
+
+ memset(&RMI, 0, sizeof(RMI));
+ RMI.EAX = 0x5330; // SWIFT: Get Position and Buttons
+ RMI.EBX = on * 256 + off;
+ RMI.ECX = total;
+ memset(&sregs, 0, sizeof(sregs));
+ regs.w.ax = 0x0300; // DPMI: simulate interrupt
+ regs.w.bx = MOUSE_INT;
+ regs.w.cx = 0;
+ regs.x.edi = FP_OFF(&RMI);
+ sregs.es = FP_SEG(&RMI);
+ int386x(DPMI_INT, ®s, ®s, &sregs);
+}
--- a/src/hexen/i_header.h
+++ b/src/hexen/i_header.h
@@ -1,3 +1,25 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#ifndef __I_HEADER_H__
#define __I_HEADER_H__
@@ -48,7 +70,7 @@
// SFX I/O
//
-void *I_GetSoundEffect (char *soundname);
+void *I_GetSoundEffect(char *soundname);
// called by routines which wish to play a sound effect at some later
// time. Pass it the lump name of a sound effect WITHOUT the sfx
// prefix. This means the maximum name length is 7 letters/digits.
@@ -56,21 +78,21 @@
// They refer to the card type. The routine will cache in the
// appropriate sound effect when it is played.
-void I_UngetSoundEffect (void *soundset);
+void I_UngetSoundEffect(void *soundset);
// called by routines which wish to no longer use the sounds at all
// frees up the associated structure. It stops any currently playing
// sound effects.
-void I_StartSound (channel_t *c, int vol, int sep, int pitch, int priority);
+void I_StartSound(channel_t * c, int vol, int sep, int pitch, int priority);
// Starts a sound in a particular sound channel
-void I_UpdateSoundParams(channel_t *c, int vol, int sep, int pitch);
+void I_UpdateSoundParams(channel_t * c, int vol, int sep, int pitch);
// Updates the volume, separation, and pitch of a sound channel
-void I_StopSound(channel_t *c);
+void I_StopSound(channel_t * c);
// Stops a sound channel
-int I_SoundIsPlaying(channel_t *c);
+int I_SoundIsPlaying(channel_t * c);
// called by S_*()'s to see if a channel is still playing. Returns 0
// if no longer playing, 1 if playing.
--- a/src/hexen/i_ibm.c
+++ b/src/hexen/i_ibm.c
@@ -1,2782 +1,2810 @@
-
-//**************************************************************************
-//**
-//** I_IBM.C
-//**
-//**************************************************************************
-
-#include <dos.h>
-#include <conio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-#include <graph.h>
-#include "h2def.h"
-#include "r_local.h"
-#include "p_local.h" // for P_AproxDistance
-#include "sounds.h"
-#include "i_sound.h"
-#include "soundst.h"
-#include "st_start.h"
-#include "dmx.h"
-#include "dpmiapi.h"
-
-// Macros
-
-#define DEFAULT_ARCHIVEPATH "o:\\sound\\archive\\"
-#define PRIORITY_MAX_ADJUST 10
-#define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST)
-
-#define DPMI_INT 0x31
-
-#define SEQ_ADDR 0x3C4
-#define SEQ_DATA 0x3C5
-#define REG_MAPMASK 0x02
-
-#define MASK_PLANE0 0x01
-#define MASK_PLANE1 0x02
-#define MASK_PLANE2 0x04
-#define MASK_PLANE3 0x08
-
-#define P0OFFSET 38400*0
-#define P1OFFSET 38400*1
-#define P2OFFSET 38400*2
-#define P3OFFSET 38400*3
-
-#define VID_INT 0x10
-#define VB_SYNC {while(!(inp(0x3da)&8)); while(inp(0x3da)&8);}
-#define BITPLANE(p) (outp(SEQ_ADDR,REG_MAPMASK),outp(SEQ_DATA,(p)))
-
-//#define NOKBD
-//#define NOTIMER
-
-// Public Data
-
-int DisplayTicker = 0;
-
-// Code
-
-void main(int argc, char **argv)
-{
- myargc = argc;
- myargv = argv;
- H2_Main();
-}
-
-void I_StartupNet (void);
-void I_ShutdownNet (void);
-void I_ReadExternDriver(void);
-
-typedef struct
-{
- unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
- unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
-} dpmiregs_t;
-
-extern dpmiregs_t dpmiregs;
-
-void I_ReadMouse (void);
-
-extern int usemouse, usejoystick;
-
-extern void **lumpcache;
-
-int i_Vector;
-externdata_t *i_ExternData;
-boolean useexterndriver;
-
-boolean i_CDMusic;
-int i_CDTrack;
-int i_CDCurrentTrack;
-int i_CDMusicLength;
-int oldTic;
-
-/*
-===============================================================================
-
- MUSIC & SFX API
-
-===============================================================================
-*/
-
-//static channel_t channel[MAX_CHANNELS];
-
-//static int rs; //the current registered song.
-//int mus_song = -1;
-//int mus_lumpnum;
-//void *mus_sndptr;
-//byte *soundCurve;
-
-extern sfxinfo_t S_sfx[];
-extern musicinfo_t S_music[];
-
-static channel_t Channel[MAX_CHANNELS];
-static int RegisteredSong; //the current registered song.
-static int NextCleanup;
-static boolean MusicPaused;
-static int Mus_Song = -1;
-static int Mus_LumpNum;
-static void *Mus_SndPtr;
-static byte *SoundCurve;
-
-static boolean UseSndScript;
-static char ArchivePath[128];
-
-extern int snd_MusicDevice;
-extern int snd_SfxDevice;
-extern int snd_MaxVolume;
-extern int snd_MusicVolume;
-extern int snd_Channels;
-
-extern int startepisode;
-extern int startmap;
-
-// int AmbChan;
-
-//==========================================================================
-//
-// S_Start
-//
-//==========================================================================
-
-void S_Start(void)
-{
- S_StopAllSound();
- S_StartSong(gamemap, true);
-}
-
-//==========================================================================
-//
-// S_StartSong
-//
-//==========================================================================
-
-void S_StartSong(int song, boolean loop)
-{
- char *songLump;
- int track;
-
- if(i_CDMusic)
- { // Play a CD track, instead
- if(i_CDTrack)
- { // Default to the player-chosen track
- track = i_CDTrack;
- }
- else
- {
- track = P_GetMapCDTrack(gamemap);
- }
- if(track == i_CDCurrentTrack && i_CDMusicLength > 0)
- {
- return;
- }
- if(!I_CDMusPlay(track))
- {
- if(loop)
- {
- i_CDMusicLength = 35*I_CDMusTrackLength(track);
- oldTic = gametic;
- }
- else
- {
- i_CDMusicLength = -1;
- }
- i_CDCurrentTrack = track;
- }
- }
- else
- {
- if(song == Mus_Song)
- { // don't replay an old song
- return;
- }
- if(RegisteredSong)
- {
- I_StopSong(RegisteredSong);
- I_UnRegisterSong(RegisteredSong);
- if(UseSndScript)
- {
- Z_Free(Mus_SndPtr);
- }
- else
- {
- Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
- }
- #ifdef __WATCOMC__
- _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
- #endif
- RegisteredSong = 0;
- }
- songLump = P_GetMapSongLump(song);
- if(!songLump)
- {
- return;
- }
- if(UseSndScript)
- {
- char name[128];
- sprintf(name, "%s%s.lmp", ArchivePath, songLump);
- M_ReadFile(name, (byte **)&Mus_SndPtr);
- }
- else
- {
- Mus_LumpNum = W_GetNumForName(songLump);
- Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
- }
- #ifdef __WATCOMC__
- _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
- #endif
- RegisteredSong = I_RegisterSong(Mus_SndPtr);
- I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping.
- Mus_Song = song;
- }
-}
-
-//==========================================================================
-//
-// S_StartSongName
-//
-//==========================================================================
-
-void S_StartSongName(char *songLump, boolean loop)
-{
- int cdTrack;
-
- if(!songLump)
- {
- return;
- }
- if(i_CDMusic)
- {
- cdTrack = 0;
-
- if(!strcmp(songLump, "hexen"))
- {
- cdTrack = P_GetCDTitleTrack();
- }
- else if(!strcmp(songLump, "hub"))
- {
- cdTrack = P_GetCDIntermissionTrack();
- }
- else if(!strcmp(songLump, "hall"))
- {
- cdTrack = P_GetCDEnd1Track();
- }
- else if(!strcmp(songLump, "orb"))
- {
- cdTrack = P_GetCDEnd2Track();
- }
- else if(!strcmp(songLump, "chess") && !i_CDTrack)
- {
- cdTrack = P_GetCDEnd3Track();
- }
-/* Uncomment this, if Kevin writes a specific song for startup
- else if(!strcmp(songLump, "start"))
- {
- cdTrack = P_GetCDStartTrack();
- }
-*/
- if(!cdTrack || (cdTrack == i_CDCurrentTrack && i_CDMusicLength > 0))
- {
- return;
- }
- if(!I_CDMusPlay(cdTrack))
- {
- if(loop)
- {
- i_CDMusicLength = 35*I_CDMusTrackLength(cdTrack);
- oldTic = gametic;
- }
- else
- {
- i_CDMusicLength = -1;
- }
- i_CDCurrentTrack = cdTrack;
- i_CDTrack = false;
- }
- }
- else
- {
- if(RegisteredSong)
- {
- I_StopSong(RegisteredSong);
- I_UnRegisterSong(RegisteredSong);
- if(UseSndScript)
- {
- Z_Free(Mus_SndPtr);
- }
- else
- {
- Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
- }
- #ifdef __WATCOMC__
- _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
- #endif
- RegisteredSong = 0;
- }
- if(UseSndScript)
- {
- char name[128];
- sprintf(name, "%s%s.lmp", ArchivePath, songLump);
- M_ReadFile(name, (byte **)&Mus_SndPtr);
- }
- else
- {
- Mus_LumpNum = W_GetNumForName(songLump);
- Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
- }
- #ifdef __WATCOMC__
- _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
- #endif
- RegisteredSong = I_RegisterSong(Mus_SndPtr);
- I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping.
- Mus_Song = -1;
- }
-}
-
-//==========================================================================
-//
-// S_GetSoundID
-//
-//==========================================================================
-
-int S_GetSoundID(char *name)
-{
- int i;
-
- for(i = 0; i < NUMSFX; i++)
- {
- if(!strcmp(S_sfx[i].tagName, name))
- {
- return i;
- }
- }
- return 0;
-}
-
-//==========================================================================
-//
-// S_StartSound
-//
-//==========================================================================
-
-void S_StartSound(mobj_t *origin, int sound_id)
-{
- S_StartSoundAtVolume(origin, sound_id, 127);
-}
-
-//==========================================================================
-//
-// S_StartSoundAtVolume
-//
-//==========================================================================
-
-void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume)
-{
- int dist, vol;
- int i;
- int priority;
- int sep;
- int angle;
- int absx;
- int absy;
-
- static int sndcount = 0;
- int chan;
-
- if(sound_id == 0 || snd_MaxVolume == 0)
- return;
- if(origin == NULL)
- {
- origin = players[displayplayer].mo;
- }
- if(volume == 0)
- {
- return;
- }
-
- // calculate the distance before other stuff so that we can throw out
- // sounds that are beyond the hearing range.
- absx = abs(origin->x-players[displayplayer].mo->x);
- absy = abs(origin->y-players[displayplayer].mo->y);
- dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
- dist >>= FRACBITS;
- if(dist >= MAX_SND_DIST)
- {
- return; // sound is beyond the hearing range...
- }
- if(dist < 0)
- {
- dist = 0;
- }
- priority = S_sfx[sound_id].priority;
- priority *= (PRIORITY_MAX_ADJUST-(dist/DIST_ADJUST));
- if(!S_StopSoundID(sound_id, priority))
- {
- return; // other sounds have greater priority
- }
- for(i=0; i<snd_Channels; i++)
- {
- if(origin->player)
- {
- i = snd_Channels;
- break; // let the player have more than one sound.
- }
- if(origin == Channel[i].mo)
- { // only allow other mobjs one sound
- S_StopSound(Channel[i].mo);
- break;
- }
- }
- if(i >= snd_Channels)
- {
- for(i = 0; i < snd_Channels; i++)
- {
- if(Channel[i].mo == NULL)
- {
- break;
- }
- }
- if(i >= snd_Channels)
- {
- // look for a lower priority sound to replace.
- sndcount++;
- if(sndcount >= snd_Channels)
- {
- sndcount = 0;
- }
- for(chan = 0; chan < snd_Channels; chan++)
- {
- i = (sndcount+chan)%snd_Channels;
- if(priority >= Channel[i].priority)
- {
- chan = -1; //denote that sound should be replaced.
- break;
- }
- }
- if(chan != -1)
- {
- return; //no free channels.
- }
- else //replace the lower priority sound.
- {
- if(Channel[i].handle)
- {
- if(I_SoundIsPlaying(Channel[i].handle))
- {
- I_StopSound(Channel[i].handle);
- }
- if(S_sfx[Channel[i].sound_id].usefulness > 0)
- {
- S_sfx[Channel[i].sound_id].usefulness--;
- }
- }
- }
- }
- }
- if(S_sfx[sound_id].lumpnum == 0)
- {
- S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
- }
- if(S_sfx[sound_id].snd_ptr == NULL)
- {
- if(UseSndScript)
- {
- char name[128];
- sprintf(name, "%s%s.lmp", ArchivePath, S_sfx[sound_id].lumpname);
- M_ReadFile(name, (byte **)&S_sfx[sound_id].snd_ptr);
- }
- else
- {
- S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
- PU_SOUND);
- }
- #ifdef __WATCOMC__
- _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
- lumpinfo[S_sfx[sound_id].lumpnum].size);
- #endif
- }
-
- vol = (SoundCurve[dist]*(snd_MaxVolume*8)*volume)>>14;
- if(origin == players[displayplayer].mo)
- {
- sep = 128;
-// vol = (volume*(snd_MaxVolume+1)*8)>>7;
- }
- else
- {
- angle = R_PointToAngle2(players[displayplayer].mo->x,
- players[displayplayer].mo->y, Channel[i].mo->x, Channel[i].mo->y);
- angle = (angle-viewangle)>>24;
- sep = angle*2-128;
- if(sep < 64)
- sep = -sep;
- if(sep > 192)
- sep = 512-sep;
-// vol = SoundCurve[dist];
- }
-
- if(S_sfx[sound_id].changePitch)
- {
- Channel[i].pitch = (byte)(127+(M_Random()&7)-(M_Random()&7));
- }
- else
- {
- Channel[i].pitch = 127;
- }
- Channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol,
- sep, Channel[i].pitch, 0);
- Channel[i].mo = origin;
- Channel[i].sound_id = sound_id;
- Channel[i].priority = priority;
- Channel[i].volume = volume;
- if(S_sfx[sound_id].usefulness < 0)
- {
- S_sfx[sound_id].usefulness = 1;
- }
- else
- {
- S_sfx[sound_id].usefulness++;
- }
-}
-
-//==========================================================================
-//
-// S_StopSoundID
-//
-//==========================================================================
-
-boolean S_StopSoundID(int sound_id, int priority)
-{
- int i;
- int lp; //least priority
- int found;
-
- if(S_sfx[sound_id].numchannels == -1)
- {
- return(true);
- }
- lp = -1; //denote the argument sound_id
- found = 0;
- for(i=0; i<snd_Channels; i++)
- {
- if(Channel[i].sound_id == sound_id && Channel[i].mo)
- {
- found++; //found one. Now, should we replace it??
- if(priority >= Channel[i].priority)
- { // if we're gonna kill one, then this'll be it
- lp = i;
- priority = Channel[i].priority;
- }
- }
- }
- if(found < S_sfx[sound_id].numchannels)
- {
- return(true);
- }
- else if(lp == -1)
- {
- return(false); // don't replace any sounds
- }
- if(Channel[lp].handle)
- {
- if(I_SoundIsPlaying(Channel[lp].handle))
- {
- I_StopSound(Channel[lp].handle);
- }
- if(S_sfx[Channel[lp].sound_id].usefulness > 0)
- {
- S_sfx[Channel[lp].sound_id].usefulness--;
- }
- Channel[lp].mo = NULL;
- }
- return(true);
-}
-
-//==========================================================================
-//
-// S_StopSound
-//
-//==========================================================================
-
-void S_StopSound(mobj_t *origin)
-{
- int i;
-
- for(i=0;i<snd_Channels;i++)
- {
- if(Channel[i].mo == origin)
- {
- I_StopSound(Channel[i].handle);
- if(S_sfx[Channel[i].sound_id].usefulness > 0)
- {
- S_sfx[Channel[i].sound_id].usefulness--;
- }
- Channel[i].handle = 0;
- Channel[i].mo = NULL;
- }
- }
-}
-
-//==========================================================================
-//
-// S_StopAllSound
-//
-//==========================================================================
-
-void S_StopAllSound(void)
-{
- int i;
-
- //stop all sounds
- for(i=0; i < snd_Channels; i++)
- {
- if(Channel[i].handle)
- {
- S_StopSound(Channel[i].mo);
- }
- }
- memset(Channel, 0, 8*sizeof(channel_t));
-}
-
-//==========================================================================
-//
-// S_SoundLink
-//
-//==========================================================================
-
-void S_SoundLink(mobj_t *oldactor, mobj_t *newactor)
-{
- int i;
-
- for(i=0;i<snd_Channels;i++)
- {
- if(Channel[i].mo == oldactor)
- Channel[i].mo = newactor;
- }
-}
-
-//==========================================================================
-//
-// S_PauseSound
-//
-//==========================================================================
-
-void S_PauseSound(void)
-{
- if(i_CDMusic)
- {
- I_CDMusStop();
- }
- else
- {
- I_PauseSong(RegisteredSong);
- }
-}
-
-//==========================================================================
-//
-// S_ResumeSound
-//
-//==========================================================================
-
-void S_ResumeSound(void)
-{
- if(i_CDMusic)
- {
- I_CDMusResume();
- }
- else
- {
- I_ResumeSong(RegisteredSong);
- }
-}
-
-//==========================================================================
-//
-// S_UpdateSounds
-//
-//==========================================================================
-
-void S_UpdateSounds(mobj_t *listener)
-{
- int i, dist, vol;
- int angle;
- int sep;
- int priority;
- int absx;
- int absy;
-
- if(i_CDMusic)
- {
- I_UpdateCDMusic();
- }
- if(snd_MaxVolume == 0)
- {
- return;
- }
-
- // Update any Sequences
- SN_UpdateActiveSequences();
-
- if(NextCleanup < gametic)
- {
- if(UseSndScript)
- {
- for(i = 0; i < NUMSFX; i++)
- {
- if(S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
- {
- S_sfx[i].usefulness = -1;
- }
- }
- }
- else
- {
- for(i = 0; i < NUMSFX; i++)
- {
- if(S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
- {
- if(lumpcache[S_sfx[i].lumpnum])
- {
- if(((memblock_t *)((byte*)
- (lumpcache[S_sfx[i].lumpnum])-
- sizeof(memblock_t)))->id == 0x1d4a11)
- { // taken directly from the Z_ChangeTag macro
- Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum],
- PU_CACHE);
-#ifdef __WATCOMC__
- _dpmi_unlockregion(S_sfx[i].snd_ptr,
- lumpinfo[S_sfx[i].lumpnum].size);
-#endif
- }
- }
- S_sfx[i].usefulness = -1;
- S_sfx[i].snd_ptr = NULL;
- }
- }
- }
- NextCleanup = gametic+35*30; // every 30 seconds
- }
- for(i=0;i<snd_Channels;i++)
- {
- if(!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1)
- {
- continue;
- }
- if(!I_SoundIsPlaying(Channel[i].handle))
- {
- if(S_sfx[Channel[i].sound_id].usefulness > 0)
- {
- S_sfx[Channel[i].sound_id].usefulness--;
- }
- Channel[i].handle = 0;
- Channel[i].mo = NULL;
- Channel[i].sound_id = 0;
- }
- if(Channel[i].mo == NULL || Channel[i].sound_id == 0
- || Channel[i].mo == listener)
- {
- continue;
- }
- else
- {
- absx = abs(Channel[i].mo->x-listener->x);
- absy = abs(Channel[i].mo->y-listener->y);
- dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
- dist >>= FRACBITS;
-
- if(dist >= MAX_SND_DIST)
- {
- S_StopSound(Channel[i].mo);
- continue;
- }
- if(dist < 0)
- {
- dist = 0;
- }
- //vol = SoundCurve[dist];
- vol = (SoundCurve[dist]*(snd_MaxVolume*8)*Channel[i].volume)>>14;
- if(Channel[i].mo == listener)
- {
- sep = 128;
- }
- else
- {
- angle = R_PointToAngle2(listener->x, listener->y,
- Channel[i].mo->x, Channel[i].mo->y);
- angle = (angle-viewangle)>>24;
- sep = angle*2-128;
- if(sep < 64)
- sep = -sep;
- if(sep > 192)
- sep = 512-sep;
- }
- I_UpdateSoundParams(Channel[i].handle, vol, sep,
- Channel[i].pitch);
- priority = S_sfx[Channel[i].sound_id].priority;
- priority *= PRIORITY_MAX_ADJUST-(dist/DIST_ADJUST);
- Channel[i].priority = priority;
- }
- }
-}
-
-//==========================================================================
-//
-// S_Init
-//
-//==========================================================================
-
-void S_Init(void)
-{
- SoundCurve = W_CacheLumpName("SNDCURVE", PU_STATIC);
-// SoundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
- I_StartupSound();
- if(snd_Channels > 8)
- {
- snd_Channels = 8;
- }
- I_SetChannels(snd_Channels);
- I_SetMusicVolume(snd_MusicVolume);
-
- // Attempt to setup CD music
- if(snd_MusicDevice == snd_CDMUSIC)
- {
- ST_Message(" Attempting to initialize CD Music: ");
- if(!cdrom)
- {
- i_CDMusic = (I_CDMusInit() != -1);
- }
- else
- { // The user is trying to use the cdrom for both game and music
- i_CDMusic = false;
- }
- if(i_CDMusic)
- {
- ST_Message("initialized.\n");
- }
- else
- {
- ST_Message("failed.\n");
- }
- }
-}
-
-//==========================================================================
-//
-// S_GetChannelInfo
-//
-//==========================================================================
-
-void S_GetChannelInfo(SoundInfo_t *s)
-{
- int i;
- ChanInfo_t *c;
-
- s->channelCount = snd_Channels;
- s->musicVolume = snd_MusicVolume;
- s->soundVolume = snd_MaxVolume;
- for(i = 0; i < snd_Channels; i++)
- {
- c = &s->chan[i];
- c->id = Channel[i].sound_id;
- c->priority = Channel[i].priority;
- c->name = S_sfx[c->id].lumpname;
- c->mo = Channel[i].mo;
- c->distance = P_AproxDistance(c->mo->x-viewx, c->mo->y-viewy)
- >>FRACBITS;
- }
-}
-
-//==========================================================================
-//
-// S_GetSoundPlayingInfo
-//
-//==========================================================================
-
-boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id)
-{
- int i;
-
- for(i = 0; i < snd_Channels; i++)
- {
- if(Channel[i].sound_id == sound_id && Channel[i].mo == mobj)
- {
- if(I_SoundIsPlaying(Channel[i].handle))
- {
- return true;
- }
- }
- }
- return false;
-}
-
-//==========================================================================
-//
-// S_SetMusicVolume
-//
-//==========================================================================
-
-void S_SetMusicVolume(void)
-{
- if(i_CDMusic)
- {
- I_CDMusSetVolume(snd_MusicVolume*16); // 0-255
- }
- else
- {
- I_SetMusicVolume(snd_MusicVolume);
- }
- if(snd_MusicVolume == 0)
- {
- if(!i_CDMusic)
- {
- I_PauseSong(RegisteredSong);
- }
- MusicPaused = true;
- }
- else if(MusicPaused)
- {
- if(!i_CDMusic)
- {
- I_ResumeSong(RegisteredSong);
- }
- MusicPaused = false;
- }
-}
-
-//==========================================================================
-//
-// S_ShutDown
-//
-//==========================================================================
-
-void S_ShutDown(void)
-{
- extern int tsm_ID;
- if(tsm_ID != -1)
- {
- I_StopSong(RegisteredSong);
- I_UnRegisterSong(RegisteredSong);
- I_ShutdownSound();
- }
- if(i_CDMusic)
- {
- I_CDMusStop();
- }
-}
-
-//==========================================================================
-//
-// S_InitScript
-//
-//==========================================================================
-
-void S_InitScript(void)
-{
- int p;
- int i;
-
- strcpy(ArchivePath, DEFAULT_ARCHIVEPATH);
- if(!(p = M_CheckParm("-devsnd")))
- {
- UseSndScript = false;
- SC_OpenLump("sndinfo");
- }
- else
- {
- UseSndScript = true;
- SC_OpenFile(myargv[p+1]);
- }
- while(SC_GetString())
- {
- if(*sc_String == '$')
- {
- if(!stricmp(sc_String, "$ARCHIVEPATH"))
- {
- SC_MustGetString();
- strcpy(ArchivePath, sc_String);
- }
- else if(!stricmp(sc_String, "$MAP"))
- {
- SC_MustGetNumber();
- SC_MustGetString();
- if(sc_Number)
- {
- P_PutMapSongLump(sc_Number, sc_String);
- }
- }
- continue;
- }
- else
- {
- for(i = 0; i < NUMSFX; i++)
- {
- if(!strcmp(S_sfx[i].tagName, sc_String))
- {
- SC_MustGetString();
- if(*sc_String != '?')
- {
- strcpy(S_sfx[i].lumpname, sc_String);
- }
- else
- {
- strcpy(S_sfx[i].lumpname, "default");
- }
- break;
- }
- }
- if(i == NUMSFX)
- {
- SC_MustGetString();
- }
- }
- }
- SC_Close();
-
- for(i = 0; i < NUMSFX; i++)
- {
- if(!strcmp(S_sfx[i].lumpname, ""))
- {
- strcpy(S_sfx[i].lumpname, "default");
- }
- }
-}
-
-//==========================================================================
-//
-// I_UpdateCDMusic
-//
-// Updates playing time for current track, and restarts the track, if
-// needed
-//
-//==========================================================================
-
-void I_UpdateCDMusic(void)
-{
- extern boolean MenuActive;
-
- if(MusicPaused || i_CDMusicLength < 0
- || (paused && !MenuActive))
- { // Non-looping song/song paused
- return;
- }
- i_CDMusicLength -= gametic-oldTic;
- oldTic = gametic;
- if(i_CDMusicLength <= 0)
- {
- S_StartSong(gamemap, true);
- }
-}
-
-/*
-============================================================================
-
- CONSTANTS
-
-============================================================================
-*/
-
-#define SC_INDEX 0x3C4
-#define SC_RESET 0
-#define SC_CLOCK 1
-#define SC_MAPMASK 2
-#define SC_CHARMAP 3
-#define SC_MEMMODE 4
-
-#define CRTC_INDEX 0x3D4
-#define CRTC_H_TOTAL 0
-#define CRTC_H_DISPEND 1
-#define CRTC_H_BLANK 2
-#define CRTC_H_ENDBLANK 3
-#define CRTC_H_RETRACE 4
-#define CRTC_H_ENDRETRACE 5
-#define CRTC_V_TOTAL 6
-#define CRTC_OVERFLOW 7
-#define CRTC_ROWSCAN 8
-#define CRTC_MAXSCANLINE 9
-#define CRTC_CURSORSTART 10
-#define CRTC_CURSOREND 11
-#define CRTC_STARTHIGH 12
-#define CRTC_STARTLOW 13
-#define CRTC_CURSORHIGH 14
-#define CRTC_CURSORLOW 15
-#define CRTC_V_RETRACE 16
-#define CRTC_V_ENDRETRACE 17
-#define CRTC_V_DISPEND 18
-#define CRTC_OFFSET 19
-#define CRTC_UNDERLINE 20
-#define CRTC_V_BLANK 21
-#define CRTC_V_ENDBLANK 22
-#define CRTC_MODE 23
-#define CRTC_LINECOMPARE 24
-
-
-#define GC_INDEX 0x3CE
-#define GC_SETRESET 0
-#define GC_ENABLESETRESET 1
-#define GC_COLORCOMPARE 2
-#define GC_DATAROTATE 3
-#define GC_READMAP 4
-#define GC_MODE 5
-#define GC_MISCELLANEOUS 6
-#define GC_COLORDONTCARE 7
-#define GC_BITMASK 8
-
-#define ATR_INDEX 0x3c0
-#define ATR_MODE 16
-#define ATR_OVERSCAN 17
-#define ATR_COLORPLANEENABLE 18
-#define ATR_PELPAN 19
-#define ATR_COLORSELECT 20
-
-#define STATUS_REGISTER_1 0x3da
-
-#define PEL_WRITE_ADR 0x3c8
-#define PEL_READ_ADR 0x3c7
-#define PEL_DATA 0x3c9
-#define PEL_MASK 0x3c6
-
-// boolean grmode;
-
-//==================================================
-//
-// joystick vars
-//
-//==================================================
-
-boolean joystickpresent;
-extern unsigned joystickx, joysticky;
-boolean I_ReadJoystick (void); // returns false if not connected
-
-
-//==================================================
-
-#define VBLCOUNTER 34000 // hardware tics to a frame
-
-
-#define TIMERINT 8
-#define KEYBOARDINT 9
-
-#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
-#define CLI _disable()
-#define STI _enable()
-
-#define _outbyte(x,y) (outp(x,y))
-#define _outhword(x,y) (outpw(x,y))
-
-#define _inbyte(x) (inp(x))
-#define _inhword(x) (inpw(x))
-
-#define MOUSEB1 1
-#define MOUSEB2 2
-#define MOUSEB3 4
-
-boolean mousepresent;
-//static int tsm_ID = -1; // tsm init flag
-
-//===============================
-
-int ticcount;
-
-// REGS stuff used for int calls
-union REGS regs;
-struct SREGS segregs;
-
-boolean novideo; // if true, stay in text mode for debugging
-
-#define KBDQUESIZE 32
-byte keyboardque[KBDQUESIZE];
-int kbdtail, kbdhead;
-
-#define KEY_LSHIFT 0xfe
-
-#define KEY_INS (0x80+0x52)
-#define KEY_DEL (0x80+0x53)
-#define KEY_PGUP (0x80+0x49)
-#define KEY_PGDN (0x80+0x51)
-#define KEY_HOME (0x80+0x47)
-#define KEY_END (0x80+0x4f)
-
-#define SC_RSHIFT 0x36
-#define SC_LSHIFT 0x2a
-
-byte scantokey[128] =
- {
-// 0 1 2 3 4 5 6 7
-// 8 9 A B C D E F
- 0 , 27, '1', '2', '3', '4', '5', '6',
- '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, // 0
- 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
- 'o', 'p', '[', ']', 13 , KEY_RCTRL,'a', 's', // 1
- 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
- 39 , '`', KEY_LSHIFT,92, 'z', 'x', 'c', 'v', // 2
- 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*',
- KEY_RALT,' ', 0 , KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, // 3
- KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,0 , 0 , KEY_HOME,
- KEY_UPARROW,KEY_PGUP,'-',KEY_LEFTARROW,'5',KEY_RIGHTARROW,'+',KEY_END, //4
- KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0,0, 0, KEY_F11,
- KEY_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
- 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
- };
-
-//==========================================================================
-
-//--------------------------------------------------------------------------
-//
-// FUNC I_GetTime
-//
-// Returns time in 1/35th second tics.
-//
-//--------------------------------------------------------------------------
-
-int I_GetTime (void)
-{
-#ifdef NOTIMER
- ticcount++;
-#endif
- return(ticcount);
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ColorBorder
-//
-//--------------------------------------------------------------------------
-
-/*
-void I_ColorBorder(void)
-{
- int i;
-
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 3; i++)
- {
- _outbyte(PEL_DATA, 63);
- }
-}
-*/
-
-//--------------------------------------------------------------------------
-//
-// PROC I_UnColorBorder
-//
-//--------------------------------------------------------------------------
-
-/*
-void I_UnColorBorder(void)
-{
- int i;
-
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 3; i++)
- {
- _outbyte(PEL_DATA, 0);
- }
-}
-*/
-
-/*
-============================================================================
-
- USER INPUT
-
-============================================================================
-*/
-
-//--------------------------------------------------------------------------
-//
-// PROC I_WaitVBL
-//
-//--------------------------------------------------------------------------
-
-void I_WaitVBL(int vbls)
-{
- int stat;
-
- if(novideo)
- {
- return;
- }
- while(vbls--)
- {
- do
- {
- stat = inp(STATUS_REGISTER_1);
- if(stat&8)
- {
- break;
- }
- } while(1);
- do
- {
- stat = inp(STATUS_REGISTER_1);
- if((stat&8) == 0)
- {
- break;
- }
- } while(1);
- }
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_SetPalette
-//
-// Palette source must use 8 bit RGB elements.
-//
-//--------------------------------------------------------------------------
-
-void I_SetPalette(byte *palette)
-{
- int i;
-
- if(novideo)
- {
- return;
- }
- I_WaitVBL(1);
- _outbyte(PEL_WRITE_ADR, 0);
- for(i = 0; i < 768; i++)
- {
- _outbyte(PEL_DATA, (gammatable[usegamma][*palette++])>>2);
- }
-}
-
-/*
-============================================================================
-
- GRAPHICS MODE
-
-============================================================================
-*/
-
-byte *pcscreen, *destscreen, *destview;
-
-
-/*
-==============
-=
-= I_Update
-=
-==============
-*/
-
-int UpdateState;
-extern int screenblocks;
-
-void I_Update (void)
-{
- int i;
- byte *dest;
- int tics;
- static int lasttic;
-
-//
-// blit screen to video
-//
- if(DisplayTicker)
- {
- if(screenblocks > 9 || UpdateState&(I_FULLSCRN|I_MESSAGES))
- {
- dest = (byte *)screen;
- }
- else
- {
- dest = (byte *)pcscreen;
- }
- tics = ticcount-lasttic;
- lasttic = ticcount;
- if(tics > 20)
- {
- tics = 20;
- }
- for(i = 0; i < tics; i++)
- {
- *dest = 0xff;
- dest += 2;
- }
- for(i = tics; i < 20; i++)
- {
- *dest = 0x00;
- dest += 2;
- }
- }
-
- //memset(pcscreen, 255, SCREENHEIGHT*SCREENWIDTH);
-
- if(UpdateState == I_NOUPDATE)
- {
- return;
- }
- if(UpdateState&I_FULLSCRN)
- {
- memcpy(pcscreen, screen, SCREENWIDTH*SCREENHEIGHT);
- UpdateState = I_NOUPDATE; // clear out all draw types
- }
- if(UpdateState&I_FULLVIEW)
- {
- if(UpdateState&I_MESSAGES && screenblocks > 7)
- {
- for(i = 0; i <
- (viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
- {
- memcpy(pcscreen+i, screen+i, SCREENWIDTH);
- }
- UpdateState &= ~(I_FULLVIEW|I_MESSAGES);
- }
- else
- {
- for(i = viewwindowy*SCREENWIDTH+viewwindowx; i <
- (viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
- {
- memcpy(pcscreen+i, screen+i, viewwidth);
- }
- UpdateState &= ~I_FULLVIEW;
- }
- }
- if(UpdateState&I_STATBAR)
- {
- memcpy(pcscreen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
- screen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
- SCREENWIDTH*SBARHEIGHT);
- UpdateState &= ~I_STATBAR;
- }
- if(UpdateState&I_MESSAGES)
- {
- memcpy(pcscreen, screen, SCREENWIDTH*28);
- UpdateState &= ~I_MESSAGES;
- }
-
-
-// memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_InitGraphics
-//
-//--------------------------------------------------------------------------
-
-void I_InitGraphics(void)
-{
- if(novideo)
- {
- return;
- }
- //grmode = true;
- regs.w.ax = 0x13;
- int386(0x10, (const union REGS *)®s, ®s);
- pcscreen = destscreen = (byte *)0xa0000;
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ShutdownGraphics
-//
-//--------------------------------------------------------------------------
-
-void I_ShutdownGraphics(void)
-{
- byte mode;
-
- // don't reset mode if it didn't get set
- mode = *(byte *)0x449;
- if(mode == 0x12 || mode == 0x13)
- {
- regs.w.ax = 3;
- int386(0x10, ®s, ®s); // back to text mode
- }
-}
-
-//--------------------------------------------------------------------------
-//
-// PROC I_ReadScreen
-//
-// Reads the screen currently displayed into a linear buffer.
-//
-//--------------------------------------------------------------------------
-
-/*
-void I_ReadScreen(byte *scr)
-{
- memcpy(scr, screen, SCREENWIDTH*SCREENHEIGHT);
-}
-*/
-
-//===========================================================================
-
-/*
-===================
-=
-= I_StartTic
-=
-// called by D_DoomLoop
-// called before processing each tic in a frame
-// can call D_PostEvent
-// asyncronous interrupt functions should maintain private ques that are
-// read by the syncronous functions to be converted into events
-===================
-*/
-
-/*
- OLD STARTTIC STUFF
-
-void I_StartTic (void)
-{
- int k;
- event_t ev;
-
-
- I_ReadMouse ();
-
-//
-// keyboard events
-//
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
-
-// if (k==14)
-// I_Error ("exited");
-
- kbdtail++;
-
- // extended keyboard shift key bullshit
- if ( (k&0x7f)==KEY_RSHIFT )
- {
- if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
- continue;
- k &= 0x80;
- k |= KEY_RSHIFT;
- }
-
- if (k==0xe0)
- continue; // special / pause keys
- if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
- continue; // pause key bullshit
-
- if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
- {
- ev.type = ev_keydown;
- ev.data1 = KEY_PAUSE;
- D_PostEvent (&ev);
- continue;
- }
-
- if (k&0x80)
- ev.type = ev_keyup;
- else
- ev.type = ev_keydown;
- k &= 0x7f;
-
- ev.data1 = k;
- //ev.data1 = scantokey[k];
-
- D_PostEvent (&ev);
- }
-}
-*/
-
-#define SC_UPARROW 0x48
-#define SC_DOWNARROW 0x50
-#define SC_LEFTARROW 0x4b
-#define SC_RIGHTARROW 0x4d
-
-void I_StartTic (void)
-{
- int k;
- event_t ev;
-
-
- I_ReadMouse ();
-
-//
-// keyboard events
-//
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
- kbdtail++;
-
- // extended keyboard shift key bullshit
- if ( (k&0x7f)==SC_LSHIFT || (k&0x7f)==SC_RSHIFT )
- {
- if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
- continue;
- k &= 0x80;
- k |= SC_RSHIFT;
- }
-
- if (k==0xe0)
- continue; // special / pause keys
- if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
- continue; // pause key bullshit
-
- if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
- {
- ev.type = ev_keydown;
- ev.data1 = KEY_PAUSE;
- H2_PostEvent (&ev);
- continue;
- }
-
- if (k&0x80)
- ev.type = ev_keyup;
- else
- ev.type = ev_keydown;
- k &= 0x7f;
- switch (k)
- {
- case SC_UPARROW:
- ev.data1 = KEY_UPARROW;
- break;
- case SC_DOWNARROW:
- ev.data1 = KEY_DOWNARROW;
- break;
- case SC_LEFTARROW:
- ev.data1 = KEY_LEFTARROW;
- break;
- case SC_RIGHTARROW:
- ev.data1 = KEY_RIGHTARROW;
- break;
- default:
- ev.data1 = scantokey[k];
- break;
- }
- H2_PostEvent (&ev);
- }
-
-}
-
-
-/*
-void I_ReadKeys (void)
-{
- int k;
-
-
- while (1)
- {
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
- kbdtail++;
- printf ("0x%x\n",k);
- if (k == 1)
- I_Quit ();
- }
- }
-}
-*/
-
-/*
-===============
-=
-= I_StartFrame
-=
-===============
-*/
-
-void I_StartFrame (void)
-{
- I_JoystickEvents ();
- if(useexterndriver)
- {
- DPMIInt(i_Vector);
- }
-}
-
-/*
-============================================================================
-
- TIMER INTERRUPT
-
-============================================================================
-*/
-
-/*
-void I_ColorBlack (int r, int g, int b)
-{
-_outbyte (PEL_WRITE_ADR,0);
-_outbyte(PEL_DATA,r);
-_outbyte(PEL_DATA,g);
-_outbyte(PEL_DATA,b);
-}
-*/
-
-
-/*
-================
-=
-= I_TimerISR
-=
-================
-*/
-
-int I_TimerISR (void)
-{
- ticcount++;
- return 0;
-}
-
-/*
-============================================================================
-
- KEYBOARD
-
-============================================================================
-*/
-
-void (__interrupt __far *oldkeyboardisr) () = NULL;
-
-int lastpress;
-
-/*
-================
-=
-= I_KeyboardISR
-=
-================
-*/
-
-void __interrupt I_KeyboardISR (void)
-{
-// Get the scan code
-
- keyboardque[kbdhead&(KBDQUESIZE-1)] = lastpress = _inbyte(0x60);
- kbdhead++;
-
-// acknowledge the interrupt
-
- _outbyte(0x20,0x20);
-}
-
-
-
-/*
-===============
-=
-= I_StartupKeyboard
-=
-===============
-*/
-
-void I_StartupKeyboard (void)
-{
-#ifndef NOKBD
- oldkeyboardisr = _dos_getvect(KEYBOARDINT);
- _dos_setvect (0x8000 | KEYBOARDINT, I_KeyboardISR);
-#endif
-
-//I_ReadKeys ();
-}
-
-
-void I_ShutdownKeyboard (void)
-{
- if (oldkeyboardisr)
- _dos_setvect (KEYBOARDINT, oldkeyboardisr);
- *(short *)0x41c = *(short *)0x41a; // clear bios key buffer
-}
-
-
-
-/*
-============================================================================
-
- MOUSE
-
-============================================================================
-*/
-
-
-int I_ResetMouse (void)
-{
- regs.w.ax = 0; // reset
- int386 (0x33, ®s, ®s);
- return regs.w.ax;
-}
-
-
-
-/*
-================
-=
-= StartupMouse
-=
-================
-*/
-
-void I_StartupCyberMan(void);
-
-void I_StartupMouse (void)
-{
- //
- // General mouse detection
- //
- mousepresent = 0;
- if ( M_CheckParm ("-nomouse") || !usemouse )
- return;
-
- if (I_ResetMouse () != 0xffff)
- {
- ST_Message("Mouse: not present\n");
- return;
- }
- ST_Message("Mouse: detected\n");
-
- mousepresent = 1;
-
- I_StartupCyberMan();
-}
-
-
-/*
-================
-=
-= ShutdownMouse
-=
-================
-*/
-
-void I_ShutdownMouse (void)
-{
- if (!mousepresent)
- return;
-
- I_ResetMouse ();
-}
-
-
-/*
-================
-=
-= I_ReadMouse
-=
-================
-*/
-
-void I_ReadMouse (void)
-{
- event_t ev;
-
-//
-// mouse events
-//
- if (!mousepresent)
- return;
-
- ev.type = ev_mouse;
-
- memset (&dpmiregs,0,sizeof(dpmiregs));
- dpmiregs.eax = 3; // read buttons / position
- DPMIInt (0x33);
- ev.data1 = dpmiregs.ebx;
-
- dpmiregs.eax = 11; // read counters
- DPMIInt (0x33);
- ev.data2 = (short)dpmiregs.ecx;
- ev.data3 = -(short)dpmiregs.edx;
-
- H2_PostEvent (&ev);
-}
-
-/*
-============================================================================
-
- JOYSTICK
-
-============================================================================
-*/
-
-int joyxl, joyxh, joyyl, joyyh;
-
-boolean WaitJoyButton (void)
-{
- int oldbuttons, buttons;
-
- oldbuttons = 0;
- do
- {
- I_WaitVBL (1);
- buttons = ((inp(0x201) >> 4)&1)^1;
- if (buttons != oldbuttons)
- {
- oldbuttons = buttons;
- continue;
- }
-
- if ( (lastpress& 0x7f) == 1 )
- {
- joystickpresent = false;
- return false;
- }
- } while ( !buttons);
-
- do
- {
- I_WaitVBL (1);
- buttons = ((inp(0x201) >> 4)&1)^1;
- if (buttons != oldbuttons)
- {
- oldbuttons = buttons;
- continue;
- }
-
- if ( (lastpress& 0x7f) == 1 )
- {
- joystickpresent = false;
- return false;
- }
- } while ( buttons);
-
- return true;
-}
-
-
-
-/*
-===============
-=
-= I_StartupJoystick
-=
-===============
-*/
-
-int basejoyx, basejoyy;
-
-void I_StartupJoystick (void)
-{
- int centerx, centery;
-
- joystickpresent = 0;
- if ( M_CheckParm ("-nojoy") || !usejoystick )
- return;
-
- if (!I_ReadJoystick ())
- {
- joystickpresent = false;
- ST_Message("joystick not found\n ");
- return;
- }
- ST_Message("joystick found\n");
- joystickpresent = true;
-
- ST_RealMessage("CENTER the joystick and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- centerx = joystickx;
- centery = joysticky;
-
- ST_RealMessage("\nPush the joystick to the UPPER LEFT corner and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- joyxl = (centerx + joystickx)/2;
- joyyl = (centerx + joysticky)/2;
-
- ST_RealMessage("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
- if (!WaitJoyButton ())
- return;
- I_ReadJoystick ();
- joyxh = (centerx + joystickx)/2;
- joyyh = (centery + joysticky)/2;
- ST_RealMessage("\n");
-}
-
-/*
-===============
-=
-= I_JoystickEvents
-=
-===============
-*/
-
-void I_JoystickEvents (void)
-{
- event_t ev;
-
-//
-// joystick events
-//
- if (!joystickpresent)
- return;
-
- I_ReadJoystick ();
- ev.type = ev_joystick;
- ev.data1 = ((inp(0x201) >> 4)&15)^15;
-
- if (joystickx < joyxl)
- ev.data2 = -1;
- else if (joystickx > joyxh)
- ev.data2 = 1;
- else
- ev.data2 = 0;
- if (joysticky < joyyl)
- ev.data3 = -1;
- else if (joysticky > joyyh)
- ev.data3 = 1;
- else
- ev.data3 = 0;
-
- H2_PostEvent (&ev);
-}
-
-
-
-/*
-============================================================================
-
- DPMI STUFF
-
-============================================================================
-*/
-
-#define REALSTACKSIZE 1024
-
-dpmiregs_t dpmiregs;
-
-unsigned realstackseg;
-
-void I_DivException (void);
-int I_SetDivException (void);
-
-/*
-void DPMIFarCall (void)
-{
- segread (&segregs);
- regs.w.ax = 0x301;
- regs.w.bx = 0;
- regs.w.cx = 0;
- regs.x.edi = (unsigned)&dpmiregs;
- segregs.es = segregs.ds;
- int386x( DPMI_INT, ®s, ®s, &segregs );
-}
-*/
-
-void DPMIInt (int i)
-{
- dpmiregs.ss = realstackseg;
- dpmiregs.sp = REALSTACKSIZE-4;
-
- segread (&segregs);
- regs.w.ax = 0x300;
- regs.w.bx = i;
- regs.w.cx = 0;
- regs.x.edi = (unsigned)&dpmiregs;
- segregs.es = segregs.ds;
- int386x( DPMI_INT, ®s, ®s, &segregs );
-}
-
-
-/*
-==============
-=
-= I_StartupDPMI
-=
-==============
-*/
-
-void I_StartupDPMI (void)
-{
-// extern char __begtext;
-// extern char ___argc;
-// int n,d;
-
-//
-// allocate a decent stack for real mode ISRs
-//
- realstackseg = (int)I_AllocLow (1024) >> 4;
-
-//
-// lock the entire program down
-//
-
-// _dpmi_lockregion (&__begtext, &___argc - &__begtext);
-
-
-//
-// catch divide by 0 exception
-//
-#if 0
- segread(&segregs);
- regs.w.ax = 0x0203; // DPMI set processor exception handler vector
- regs.w.bx = 0; // int 0
- regs.w.cx = segregs.cs;
- regs.x.edx = (int)&I_DivException;
- printf ("%x : %x\n",regs.w.cx, regs.x.edx);
- int386( DPMI_INT, ®s, ®s);
-#endif
-
-#if 0
- n = I_SetDivException ();
- printf ("return: %i\n",n);
- n = 100;
- d = 0;
- printf ("100 / 0 = %i\n",n/d);
-
-exit (1);
-#endif
-}
-
-
-
-/*
-============================================================================
-
- TIMER INTERRUPT
-
-============================================================================
-*/
-
-void (__interrupt __far *oldtimerisr) ();
-
-
-/*
-void IO_ColorBlack (int r, int g, int b)
-{
-_outbyte (PEL_WRITE_ADR,0);
-_outbyte(PEL_DATA,r);
-_outbyte(PEL_DATA,g);
-_outbyte(PEL_DATA,b);
-}
-*/
-
-
-/*
-================
-=
-= IO_TimerISR
-=
-================
-*/
-
-//void __interrupt IO_TimerISR (void)
-
-void __interrupt __far IO_TimerISR (void)
-{
- ticcount++;
- _outbyte(0x20,0x20); // Ack the interrupt
-}
-
-/*
-=====================
-=
-= IO_SetTimer0
-=
-= Sets system timer 0 to the specified speed
-=
-=====================
-*/
-
-void IO_SetTimer0(int speed)
-{
- if (speed > 0 && speed < 150)
- I_Error ("INT_SetTimer0: %i is a bad value",speed);
-
- _outbyte(0x43,0x36); // Change timer 0
- _outbyte(0x40,speed);
- _outbyte(0x40,speed >> 8);
-}
-
-
-
-/*
-===============
-=
-= IO_StartupTimer
-=
-===============
-*/
-
-/*
-void IO_StartupTimer (void)
-{
- oldtimerisr = _dos_getvect(TIMERINT);
-
- _dos_setvect (0x8000 | TIMERINT, IO_TimerISR);
- IO_SetTimer0 (VBLCOUNTER);
-}
-*/
-
-void IO_ShutdownTimer (void)
-{
- if (oldtimerisr)
- {
- IO_SetTimer0 (0); // back to 18.4 ips
- _dos_setvect (TIMERINT, oldtimerisr);
- }
-}
-
-//===========================================================================
-
-
-/*
-===============
-=
-= I_Init
-=
-= hook interrupts and set graphics mode
-=
-===============
-*/
-
-void I_Init (void)
-{
- extern void I_StartupTimer(void);
-
- novideo = M_CheckParm("novideo");
- ST_Message(" I_StartupDPMI\n");
- I_StartupDPMI();
- ST_Message(" I_StartupMouse ");
- I_StartupMouse();
-// tprintf("I_StartupJoystick ",1);
-// I_StartupJoystick();
-// tprintf("I_StartupKeyboard ",1);
-// I_StartupKeyboard();
- ST_Message(" S_Init... ");
- S_Init();
- //IO_StartupTimer();
- S_Start();
-}
-
-
-/*
-===============
-=
-= I_Shutdown
-=
-= return to default system state
-=
-===============
-*/
-
-void I_Shutdown (void)
-{
- I_ShutdownGraphics ();
- IO_ShutdownTimer ();
- S_ShutDown ();
- I_ShutdownMouse ();
- I_ShutdownKeyboard ();
-
- IO_SetTimer0 (0);
-}
-
-
-/*
-================
-=
-= I_Error
-=
-================
-*/
-
-void I_Error (char *error, ...)
-{
- union REGS regs;
-
- va_list argptr;
-
- D_QuitNetGame ();
- I_Shutdown ();
- va_start (argptr,error);
- regs.x.eax = 0x3;
- int386(0x10, ®s, ®s);
- vprintf (error,argptr);
- va_end (argptr);
- printf ("\n");
- exit (1);
-}
-
-//--------------------------------------------------------------------------
-//
-// I_Quit
-//
-// Shuts down net game, saves defaults, prints the exit text message,
-// goes to text mode, and exits.
-//
-//--------------------------------------------------------------------------
-
-void I_Quit(void)
-{
- D_QuitNetGame();
- M_SaveDefaults();
- I_Shutdown();
-
-// scr = (byte *)W_CacheLumpName("ENDTEXT", PU_CACHE);
-/*
- memcpy((void *)0xb8000, scr, 80*25*2);
- regs.w.ax = 0x0200;
- regs.h.bh = 0;
- regs.h.dl = 0;
- regs.h.dh = 23;
- int386(0x10, (const union REGS *)®s, ®s); // Set text pos
- _settextposition(24, 1);
-*/
- printf("\nHexen: Beyond Heretic\n");
- exit(0);
-}
-
-/*
-===============
-=
-= I_ZoneBase
-=
-===============
-*/
-
-byte *I_ZoneBase (int *size)
-{
- int meminfo[32];
- int heap;
- byte *ptr;
-
- memset (meminfo,0,sizeof(meminfo));
- segread(&segregs);
- segregs.es = segregs.ds;
- regs.w.ax = 0x500; // get memory info
- regs.x.edi = (int)&meminfo;
- int386x( 0x31, ®s, ®s, &segregs );
-
- heap = meminfo[0];
- ST_Message (" DPMI memory: 0x%x, ",heap);
- ST_Message ("Maxzone: 0x%x\n", maxzone);
-
- do
- {
- heap -= 0x10000; // leave 64k alone
- if (heap > maxzone)
- heap = maxzone;
- ptr = malloc (heap);
- } while (!ptr);
-
- ST_Message (" 0x%x allocated for zone, ", heap);
- ST_Message ("ZoneBase: 0x%X\n", (int)ptr);
-
- if (heap < 0x180000)
- I_Error (" Insufficient DPMI memory!");
-#if 0
- regs.w.ax = 0x501; // allocate linear block
- regs.w.bx = heap>>16;
- regs.w.cx = heap&0xffff;
- int386( 0x31, ®s, ®s);
- if (regs.w.cflag)
- I_Error (" Couldn't allocate DPMI memory!");
-
- block = (regs.w.si << 16) + regs.w.di;
-#endif
-
- *size = heap;
- return ptr;
-}
-
-/*
-=============
-=
-= I_AllocLow
-=
-=============
-*/
-
-byte *I_AllocLow (int length)
-{
- byte *mem;
-
- // DPMI call 100h allocates DOS memory
- segread(&segregs);
- regs.w.ax = 0x0100; // DPMI allocate DOS memory
- regs.w.bx = (length+15) / 16;
- int386( DPMI_INT, ®s, ®s);
-// segment = regs.w.ax;
-// selector = regs.w.dx;
- if (regs.w.cflag != 0)
- I_Error ("I_AllocLow: DOS alloc of %i failed, %i free",
- length, regs.w.bx*16);
-
-
- mem = (void *) ((regs.x.eax & 0xFFFF) << 4);
-
- memset (mem,0,length);
- return mem;
-}
-
-/*
-============================================================================
-
- NETWORKING
-
-============================================================================
-*/
-
-/* // FUCKED LINES
-typedef struct
-{
- char priv[508];
-} doomdata_t;
-*/ // FUCKED LINES
-
-#define DOOMCOM_ID 0x12345678l
-
-/* // FUCKED LINES
-typedef struct
-{
- long id;
- short intnum; // DOOM executes an int to execute commands
-
-// communication between DOOM and the driver
- short command; // CMD_SEND or CMD_GET
- short remotenode; // dest for send, set by get (-1 = no packet)
- short datalength; // bytes in doomdata to be sent
-
-// info common to all nodes
- short numnodes; // console is allways node 0
- short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
- short extratics; // 1 = send a backup tic in every packet
- short deathmatch; // 1 = deathmatch
- short savegame; // -1 = new game, 0-5 = load savegame
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
-// info specific to this node
- short consoleplayer;
- short numplayers;
- short angleoffset; // 1 = left, 0 = center, -1 = right
- short drone; // 1 = drone
-
-// packet data to be sent
- doomdata_t data;
-} doomcom_t;
-*/ // FUCKED LINES
-
-extern doomcom_t *doomcom;
-
-/*
-====================
-=
-= I_InitNetwork
-=
-====================
-*/
-
-void I_InitNetwork (void)
-{
- int i;
-
- i = M_CheckParm ("-net");
- if (!i)
- {
- //
- // single player game
- //
- doomcom = malloc (sizeof (*doomcom) );
- memset (doomcom, 0, sizeof(*doomcom) );
- netgame = false;
- doomcom->id = DOOMCOM_ID;
- doomcom->numplayers = doomcom->numnodes = 1;
- doomcom->deathmatch = false;
- doomcom->consoleplayer = 0;
- doomcom->ticdup = 1;
- doomcom->extratics = 0;
- return;
- }
-
- netgame = true;
- doomcom = (doomcom_t *)atoi(myargv[i+1]);
-//DEBUG
-doomcom->skill = startskill;
-doomcom->episode = startepisode;
-doomcom->map = startmap;
-doomcom->deathmatch = deathmatch;
-
-}
-
-void I_NetCmd (void)
-{
- if (!netgame)
- I_Error ("I_NetCmd when not in netgame");
- DPMIInt (doomcom->intnum);
-}
-
-//=========================================================================
-//
-// I_CheckExternDriver
-//
-// Checks to see if a vector, and an address for an external driver
-// have been passed.
-//=========================================================================
-
-void I_CheckExternDriver(void)
-{
- int i;
-
- if(!(i = M_CheckParm("-externdriver")))
- {
- return;
- }
- i_ExternData = (externdata_t *)atoi(myargv[i+1]);
- i_Vector = i_ExternData->vector;
-
- useexterndriver = true;
-}
-
-//=========================================================================
-//=========================================================================
-// Hi-Res (mode 12) stuff
-//=========================================================================
-//=========================================================================
-
-
-//==========================================================================
-//
-// SetVideoModeHR - Set video mode to 640x480x16
-//
-//==========================================================================
-
-
-void SetVideoModeHR(void)
-{
- union REGS regs;
- regs.x.eax = 0x12;
- int386(VID_INT, ®s, ®s);
-}
-
-
-//==========================================================================
-//
-// ClearScreenHR - Clear the screen to color 0
-//
-//==========================================================================
-
-void ClearScreenHR(void)
-{
- BITPLANE(MASK_PLANE0|MASK_PLANE1|MASK_PLANE2|MASK_PLANE3);
- memset((char *)0xa0000,0,38400);
-}
-
-
-//==========================================================================
-//
-// SlamHR - copy 4-plane buffer to screen
-//
-//==========================================================================
-
-void SlamHR(char *buffer)
-{
- BITPLANE(MASK_PLANE0);
- memcpy((char *)0xA0000, buffer+P0OFFSET, 38400);
- BITPLANE(MASK_PLANE1);
- memcpy((char *)0xA0000, buffer+P1OFFSET, 38400);
- BITPLANE(MASK_PLANE2);
- memcpy((char *)0xA0000, buffer+P2OFFSET, 38400);
- BITPLANE(MASK_PLANE3);
- memcpy((char *)0xA0000, buffer+P3OFFSET, 38400);
-}
-
-
-//==========================================================================
-//
-// SlamHR - copy 4-plane buffer to screen
-//
-// X and Width should be a multiple of 8
-// src should be 4 planes of block size, back to back
-//==========================================================================
-
-void SlamBlockHR(int x, int y, int w, int h, char *src)
-{
- int srcwid = w>>3;
- char *dest = ((char *)0xA0000) + (y*(640/8)) + (x>>3);
- char *dst;
- int i;
-
- VB_SYNC;
-
- BITPLANE(MASK_PLANE0);
- dst = dest;
- for ( i=0; i<h; i++ )
- {
- memcpy(dst, src, srcwid);
- dst += 640/8;
- src += srcwid;
- }
- BITPLANE(MASK_PLANE1);
- dst = dest;
- for ( i=0; i<h; i++ )
- {
- memcpy(dst, src, srcwid);
- dst += 640/8;
- src += srcwid;
- }
- BITPLANE(MASK_PLANE2);
- dst = dest;
- for ( i=0; i<h; i++ )
- {
- memcpy(dst, src, srcwid);
- dst += 640/8;
- src += srcwid;
- }
- BITPLANE(MASK_PLANE3);
- dst = dest;
- for ( i=0; i<h; i++ )
- {
- memcpy(dst, src, srcwid);
- dst += 640/8;
- src += srcwid;
- }
-}
-
-//==========================================================================
-//
-// InitPaletteHR
-//
-//==========================================================================
-
-void InitPaletteHR(void)
-{
- int i;
- union REGS regs;
-
- // Set palette registers to point into color registers
- for ( i=0; i<16; i++ )
- {
- regs.x.eax = (0x10<<8)|0x00;
- regs.x.ebx = (i<<8)|i;
- int386(VID_INT, ®s, ®s);
- }
-
-}
-
-
-//==========================================================================
-//
-// SetPaletteHR - Set the HR palette
-//
-//==========================================================================
-
-void SetPaletteHR(byte *palette)
-{
- int i;
- VB_SYNC;
- outp(PEL_WRITE_ADR, 0);
-
- for(i = 0; i < 16*3; i++)
- {
- outp(PEL_DATA, (*palette++));
- }
-}
-
-
-//==========================================================================
-//
-// GetPaletteHR - Get the HR palette
-//
-//==========================================================================
-
-void GetPaletteHR(byte *palette)
-{
- int i;
- outp(PEL_READ_ADR, 0);
- for (i=0; i<16*3; i++)
- {
- *palette++ = inp(PEL_DATA);
- }
-}
-
-
-//==========================================================================
-//
-// FadeToPaletteHR
-//
-//==========================================================================
-
-void FadeToPaletteHR(byte *palette)
-{
- int i,j;
- int steps=140; // two-seconds
- byte basep[16*3];
- byte work[16*3];
- int delta;
-
- GetPaletteHR(basep);
- for(i = 0; i < steps; i++)
- {
- for(j = 0; j < 16*3; j++)
- {
- delta = palette[j]-basep[j];
- work[j] = basep[j]+delta*i/steps;
- }
- SetPaletteHR(work);
- }
- SetPaletteHR(palette);
-}
-
-
-//==========================================================================
-//
-// FadeToBlackHR - Fades the palette out to black
-//
-//==========================================================================
-
-/*
-void FadeToBlackHR(void)
-{
- char work[16*3];
- char base[16*3];
- int i,j,steps=70;
-
- GetPaletteHR(base);
- for (i=0; i<steps; i++)
- {
- for (j=0; j<16*3; j++)
- {
- work[j] = base[j]-(base[j]*i/steps);
- }
- VB_SYNC;
- SetPaletteHR(work);
- }
- memset(work,0,16*3);
- SetPaletteHR(work);
-}
-*/
-
-//==========================================================================
-//
-// BlackPaletteHR - Instantly blacks out the palette
-//
-//==========================================================================
-
-void BlackPaletteHR(void)
-{
- char blackpal[16*3];
-
- memset(blackpal,0,16*3);
- SetPaletteHR(blackpal);
-}
-
-//==========================================================================
-//
-//
-// I_StartupReadKeys
-//
-//
-//==========================================================================
-
-void I_StartupReadKeys(void)
-{
- int k;
-
- while (kbdtail < kbdhead)
- {
- k = keyboardque[kbdtail&(KBDQUESIZE-1)];
- kbdtail++;
- if (k == 1)
- I_Quit ();
- }
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+#include <dos.h>
+#include <conio.h>
+#include <stdlib.h>
+#include <stdarg.h>
+#include <graph.h>
+#include "h2def.h"
+#include "r_local.h"
+#include "p_local.h" // for P_AproxDistance
+#include "sounds.h"
+#include "i_sound.h"
+#include "soundst.h"
+#include "st_start.h"
+#include "dmx.h"
+#include "dpmiapi.h"
+
+// Macros
+
+#define DEFAULT_ARCHIVEPATH "o:\\sound\\archive\\"
+#define PRIORITY_MAX_ADJUST 10
+#define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST)
+
+#define DPMI_INT 0x31
+
+#define SEQ_ADDR 0x3C4
+#define SEQ_DATA 0x3C5
+#define REG_MAPMASK 0x02
+
+#define MASK_PLANE0 0x01
+#define MASK_PLANE1 0x02
+#define MASK_PLANE2 0x04
+#define MASK_PLANE3 0x08
+
+#define P0OFFSET 38400*0
+#define P1OFFSET 38400*1
+#define P2OFFSET 38400*2
+#define P3OFFSET 38400*3
+
+#define VID_INT 0x10
+#define VB_SYNC {while(!(inp(0x3da)&8)); while(inp(0x3da)&8);}
+#define BITPLANE(p) (outp(SEQ_ADDR,REG_MAPMASK),outp(SEQ_DATA,(p)))
+
+//#define NOKBD
+//#define NOTIMER
+
+// Public Data
+
+int DisplayTicker = 0;
+
+// Code
+
+void main(int argc, char **argv)
+{
+ myargc = argc;
+ myargv = argv;
+ H2_Main();
+}
+
+void I_StartupNet(void);
+void I_ShutdownNet(void);
+void I_ReadExternDriver(void);
+
+typedef struct
+{
+ unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
+ unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
+} dpmiregs_t;
+
+extern dpmiregs_t dpmiregs;
+
+void I_ReadMouse(void);
+
+extern int usemouse, usejoystick;
+
+extern void **lumpcache;
+
+int i_Vector;
+externdata_t *i_ExternData;
+boolean useexterndriver;
+
+boolean i_CDMusic;
+int i_CDTrack;
+int i_CDCurrentTrack;
+int i_CDMusicLength;
+int oldTic;
+
+/*
+===============================================================================
+
+ MUSIC & SFX API
+
+===============================================================================
+*/
+
+//static channel_t channel[MAX_CHANNELS];
+
+//static int rs; //the current registered song.
+//int mus_song = -1;
+//int mus_lumpnum;
+//void *mus_sndptr;
+//byte *soundCurve;
+
+extern sfxinfo_t S_sfx[];
+extern musicinfo_t S_music[];
+
+static channel_t Channel[MAX_CHANNELS];
+static int RegisteredSong; //the current registered song.
+static int NextCleanup;
+static boolean MusicPaused;
+static int Mus_Song = -1;
+static int Mus_LumpNum;
+static void *Mus_SndPtr;
+static byte *SoundCurve;
+
+static boolean UseSndScript;
+static char ArchivePath[128];
+
+extern int snd_MusicDevice;
+extern int snd_SfxDevice;
+extern int snd_MaxVolume;
+extern int snd_MusicVolume;
+extern int snd_Channels;
+
+extern int startepisode;
+extern int startmap;
+
+// int AmbChan;
+
+//==========================================================================
+//
+// S_Start
+//
+//==========================================================================
+
+void S_Start(void)
+{
+ S_StopAllSound();
+ S_StartSong(gamemap, true);
+}
+
+//==========================================================================
+//
+// S_StartSong
+//
+//==========================================================================
+
+void S_StartSong(int song, boolean loop)
+{
+ char *songLump;
+ int track;
+
+ if (i_CDMusic)
+ { // Play a CD track, instead
+ if (i_CDTrack)
+ { // Default to the player-chosen track
+ track = i_CDTrack;
+ }
+ else
+ {
+ track = P_GetMapCDTrack(gamemap);
+ }
+ if (track == i_CDCurrentTrack && i_CDMusicLength > 0)
+ {
+ return;
+ }
+ if (!I_CDMusPlay(track))
+ {
+ if (loop)
+ {
+ i_CDMusicLength = 35 * I_CDMusTrackLength(track);
+ oldTic = gametic;
+ }
+ else
+ {
+ i_CDMusicLength = -1;
+ }
+ i_CDCurrentTrack = track;
+ }
+ }
+ else
+ {
+ if (song == Mus_Song)
+ { // don't replay an old song
+ return;
+ }
+ if (RegisteredSong)
+ {
+ I_StopSong(RegisteredSong);
+ I_UnRegisterSong(RegisteredSong);
+ if (UseSndScript)
+ {
+ Z_Free(Mus_SndPtr);
+ }
+ else
+ {
+ Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
+ }
+#ifdef __WATCOMC__
+ _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
+#endif
+ RegisteredSong = 0;
+ }
+ songLump = P_GetMapSongLump(song);
+ if (!songLump)
+ {
+ return;
+ }
+ if (UseSndScript)
+ {
+ char name[128];
+ sprintf(name, "%s%s.lmp", ArchivePath, songLump);
+ M_ReadFile(name, (byte **) & Mus_SndPtr);
+ }
+ else
+ {
+ Mus_LumpNum = W_GetNumForName(songLump);
+ Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
+ }
+#ifdef __WATCOMC__
+ _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
+#endif
+ RegisteredSong = I_RegisterSong(Mus_SndPtr);
+ I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping.
+ Mus_Song = song;
+ }
+}
+
+//==========================================================================
+//
+// S_StartSongName
+//
+//==========================================================================
+
+void S_StartSongName(char *songLump, boolean loop)
+{
+ int cdTrack;
+
+ if (!songLump)
+ {
+ return;
+ }
+ if (i_CDMusic)
+ {
+ cdTrack = 0;
+
+ if (!strcmp(songLump, "hexen"))
+ {
+ cdTrack = P_GetCDTitleTrack();
+ }
+ else if (!strcmp(songLump, "hub"))
+ {
+ cdTrack = P_GetCDIntermissionTrack();
+ }
+ else if (!strcmp(songLump, "hall"))
+ {
+ cdTrack = P_GetCDEnd1Track();
+ }
+ else if (!strcmp(songLump, "orb"))
+ {
+ cdTrack = P_GetCDEnd2Track();
+ }
+ else if (!strcmp(songLump, "chess") && !i_CDTrack)
+ {
+ cdTrack = P_GetCDEnd3Track();
+ }
+/* Uncomment this, if Kevin writes a specific song for startup
+ else if(!strcmp(songLump, "start"))
+ {
+ cdTrack = P_GetCDStartTrack();
+ }
+*/
+ if (!cdTrack || (cdTrack == i_CDCurrentTrack && i_CDMusicLength > 0))
+ {
+ return;
+ }
+ if (!I_CDMusPlay(cdTrack))
+ {
+ if (loop)
+ {
+ i_CDMusicLength = 35 * I_CDMusTrackLength(cdTrack);
+ oldTic = gametic;
+ }
+ else
+ {
+ i_CDMusicLength = -1;
+ }
+ i_CDCurrentTrack = cdTrack;
+ i_CDTrack = false;
+ }
+ }
+ else
+ {
+ if (RegisteredSong)
+ {
+ I_StopSong(RegisteredSong);
+ I_UnRegisterSong(RegisteredSong);
+ if (UseSndScript)
+ {
+ Z_Free(Mus_SndPtr);
+ }
+ else
+ {
+ Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
+ }
+#ifdef __WATCOMC__
+ _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
+#endif
+ RegisteredSong = 0;
+ }
+ if (UseSndScript)
+ {
+ char name[128];
+ sprintf(name, "%s%s.lmp", ArchivePath, songLump);
+ M_ReadFile(name, (byte **) & Mus_SndPtr);
+ }
+ else
+ {
+ Mus_LumpNum = W_GetNumForName(songLump);
+ Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
+ }
+#ifdef __WATCOMC__
+ _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
+#endif
+ RegisteredSong = I_RegisterSong(Mus_SndPtr);
+ I_PlaySong(RegisteredSong, loop); // 'true' denotes endless looping.
+ Mus_Song = -1;
+ }
+}
+
+//==========================================================================
+//
+// S_GetSoundID
+//
+//==========================================================================
+
+int S_GetSoundID(char *name)
+{
+ int i;
+
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (!strcmp(S_sfx[i].tagName, name))
+ {
+ return i;
+ }
+ }
+ return 0;
+}
+
+//==========================================================================
+//
+// S_StartSound
+//
+//==========================================================================
+
+void S_StartSound(mobj_t * origin, int sound_id)
+{
+ S_StartSoundAtVolume(origin, sound_id, 127);
+}
+
+//==========================================================================
+//
+// S_StartSoundAtVolume
+//
+//==========================================================================
+
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
+{
+ int dist, vol;
+ int i;
+ int priority;
+ int sep;
+ int angle;
+ int absx;
+ int absy;
+
+ static int sndcount = 0;
+ int chan;
+
+ if (sound_id == 0 || snd_MaxVolume == 0)
+ return;
+ if (origin == NULL)
+ {
+ origin = players[displayplayer].mo;
+ }
+ if (volume == 0)
+ {
+ return;
+ }
+
+ // calculate the distance before other stuff so that we can throw out
+ // sounds that are beyond the hearing range.
+ absx = abs(origin->x - players[displayplayer].mo->x);
+ absy = abs(origin->y - players[displayplayer].mo->y);
+ dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
+ dist >>= FRACBITS;
+ if (dist >= MAX_SND_DIST)
+ {
+ return; // sound is beyond the hearing range...
+ }
+ if (dist < 0)
+ {
+ dist = 0;
+ }
+ priority = S_sfx[sound_id].priority;
+ priority *= (PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST));
+ if (!S_StopSoundID(sound_id, priority))
+ {
+ return; // other sounds have greater priority
+ }
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (origin->player)
+ {
+ i = snd_Channels;
+ break; // let the player have more than one sound.
+ }
+ if (origin == Channel[i].mo)
+ { // only allow other mobjs one sound
+ S_StopSound(Channel[i].mo);
+ break;
+ }
+ }
+ if (i >= snd_Channels)
+ {
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].mo == NULL)
+ {
+ break;
+ }
+ }
+ if (i >= snd_Channels)
+ {
+ // look for a lower priority sound to replace.
+ sndcount++;
+ if (sndcount >= snd_Channels)
+ {
+ sndcount = 0;
+ }
+ for (chan = 0; chan < snd_Channels; chan++)
+ {
+ i = (sndcount + chan) % snd_Channels;
+ if (priority >= Channel[i].priority)
+ {
+ chan = -1; //denote that sound should be replaced.
+ break;
+ }
+ }
+ if (chan != -1)
+ {
+ return; //no free channels.
+ }
+ else //replace the lower priority sound.
+ {
+ if (Channel[i].handle)
+ {
+ if (I_SoundIsPlaying(Channel[i].handle))
+ {
+ I_StopSound(Channel[i].handle);
+ }
+ if (S_sfx[Channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[Channel[i].sound_id].usefulness--;
+ }
+ }
+ }
+ }
+ }
+ if (S_sfx[sound_id].lumpnum == 0)
+ {
+ S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
+ }
+ if (S_sfx[sound_id].snd_ptr == NULL)
+ {
+ if (UseSndScript)
+ {
+ char name[128];
+ sprintf(name, "%s%s.lmp", ArchivePath, S_sfx[sound_id].lumpname);
+ M_ReadFile(name, (byte **) & S_sfx[sound_id].snd_ptr);
+ }
+ else
+ {
+ S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
+ PU_SOUND);
+ }
+#ifdef __WATCOMC__
+ _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
+ lumpinfo[S_sfx[sound_id].lumpnum].size);
+#endif
+ }
+
+ vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume) >> 14;
+ if (origin == players[displayplayer].mo)
+ {
+ sep = 128;
+// vol = (volume*(snd_MaxVolume+1)*8)>>7;
+ }
+ else
+ {
+ angle = R_PointToAngle2(players[displayplayer].mo->x,
+ players[displayplayer].mo->y,
+ Channel[i].mo->x, Channel[i].mo->y);
+ angle = (angle - viewangle) >> 24;
+ sep = angle * 2 - 128;
+ if (sep < 64)
+ sep = -sep;
+ if (sep > 192)
+ sep = 512 - sep;
+// vol = SoundCurve[dist];
+ }
+
+ if (S_sfx[sound_id].changePitch)
+ {
+ Channel[i].pitch = (byte) (127 + (M_Random() & 7) - (M_Random() & 7));
+ }
+ else
+ {
+ Channel[i].pitch = 127;
+ }
+ Channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol,
+ sep, Channel[i].pitch, 0);
+ Channel[i].mo = origin;
+ Channel[i].sound_id = sound_id;
+ Channel[i].priority = priority;
+ Channel[i].volume = volume;
+ if (S_sfx[sound_id].usefulness < 0)
+ {
+ S_sfx[sound_id].usefulness = 1;
+ }
+ else
+ {
+ S_sfx[sound_id].usefulness++;
+ }
+}
+
+//==========================================================================
+//
+// S_StopSoundID
+//
+//==========================================================================
+
+boolean S_StopSoundID(int sound_id, int priority)
+{
+ int i;
+ int lp; //least priority
+ int found;
+
+ if (S_sfx[sound_id].numchannels == -1)
+ {
+ return (true);
+ }
+ lp = -1; //denote the argument sound_id
+ found = 0;
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].sound_id == sound_id && Channel[i].mo)
+ {
+ found++; //found one. Now, should we replace it??
+ if (priority >= Channel[i].priority)
+ { // if we're gonna kill one, then this'll be it
+ lp = i;
+ priority = Channel[i].priority;
+ }
+ }
+ }
+ if (found < S_sfx[sound_id].numchannels)
+ {
+ return (true);
+ }
+ else if (lp == -1)
+ {
+ return (false); // don't replace any sounds
+ }
+ if (Channel[lp].handle)
+ {
+ if (I_SoundIsPlaying(Channel[lp].handle))
+ {
+ I_StopSound(Channel[lp].handle);
+ }
+ if (S_sfx[Channel[lp].sound_id].usefulness > 0)
+ {
+ S_sfx[Channel[lp].sound_id].usefulness--;
+ }
+ Channel[lp].mo = NULL;
+ }
+ return (true);
+}
+
+//==========================================================================
+//
+// S_StopSound
+//
+//==========================================================================
+
+void S_StopSound(mobj_t * origin)
+{
+ int i;
+
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].mo == origin)
+ {
+ I_StopSound(Channel[i].handle);
+ if (S_sfx[Channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[Channel[i].sound_id].usefulness--;
+ }
+ Channel[i].handle = 0;
+ Channel[i].mo = NULL;
+ }
+ }
+}
+
+//==========================================================================
+//
+// S_StopAllSound
+//
+//==========================================================================
+
+void S_StopAllSound(void)
+{
+ int i;
+
+ //stop all sounds
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].handle)
+ {
+ S_StopSound(Channel[i].mo);
+ }
+ }
+ memset(Channel, 0, 8 * sizeof(channel_t));
+}
+
+//==========================================================================
+//
+// S_SoundLink
+//
+//==========================================================================
+
+void S_SoundLink(mobj_t * oldactor, mobj_t * newactor)
+{
+ int i;
+
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].mo == oldactor)
+ Channel[i].mo = newactor;
+ }
+}
+
+//==========================================================================
+//
+// S_PauseSound
+//
+//==========================================================================
+
+void S_PauseSound(void)
+{
+ if (i_CDMusic)
+ {
+ I_CDMusStop();
+ }
+ else
+ {
+ I_PauseSong(RegisteredSong);
+ }
+}
+
+//==========================================================================
+//
+// S_ResumeSound
+//
+//==========================================================================
+
+void S_ResumeSound(void)
+{
+ if (i_CDMusic)
+ {
+ I_CDMusResume();
+ }
+ else
+ {
+ I_ResumeSong(RegisteredSong);
+ }
+}
+
+//==========================================================================
+//
+// S_UpdateSounds
+//
+//==========================================================================
+
+void S_UpdateSounds(mobj_t * listener)
+{
+ int i, dist, vol;
+ int angle;
+ int sep;
+ int priority;
+ int absx;
+ int absy;
+
+ if (i_CDMusic)
+ {
+ I_UpdateCDMusic();
+ }
+ if (snd_MaxVolume == 0)
+ {
+ return;
+ }
+
+ // Update any Sequences
+ SN_UpdateActiveSequences();
+
+ if (NextCleanup < gametic)
+ {
+ if (UseSndScript)
+ {
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
+ {
+ S_sfx[i].usefulness = -1;
+ }
+ }
+ }
+ else
+ {
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
+ {
+ if (lumpcache[S_sfx[i].lumpnum])
+ {
+ if (((memblock_t *) ((byte *)
+ (lumpcache[S_sfx[i].lumpnum]) -
+ sizeof(memblock_t)))->id ==
+ 0x1d4a11)
+ { // taken directly from the Z_ChangeTag macro
+ Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum],
+ PU_CACHE);
+#ifdef __WATCOMC__
+ _dpmi_unlockregion(S_sfx[i].snd_ptr,
+ lumpinfo[S_sfx[i].lumpnum].
+ size);
+#endif
+ }
+ }
+ S_sfx[i].usefulness = -1;
+ S_sfx[i].snd_ptr = NULL;
+ }
+ }
+ }
+ NextCleanup = gametic + 35 * 30; // every 30 seconds
+ }
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1)
+ {
+ continue;
+ }
+ if (!I_SoundIsPlaying(Channel[i].handle))
+ {
+ if (S_sfx[Channel[i].sound_id].usefulness > 0)
+ {
+ S_sfx[Channel[i].sound_id].usefulness--;
+ }
+ Channel[i].handle = 0;
+ Channel[i].mo = NULL;
+ Channel[i].sound_id = 0;
+ }
+ if (Channel[i].mo == NULL || Channel[i].sound_id == 0
+ || Channel[i].mo == listener)
+ {
+ continue;
+ }
+ else
+ {
+ absx = abs(Channel[i].mo->x - listener->x);
+ absy = abs(Channel[i].mo->y - listener->y);
+ dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
+ dist >>= FRACBITS;
+
+ if (dist >= MAX_SND_DIST)
+ {
+ S_StopSound(Channel[i].mo);
+ continue;
+ }
+ if (dist < 0)
+ {
+ dist = 0;
+ }
+ //vol = SoundCurve[dist];
+ vol =
+ (SoundCurve[dist] * (snd_MaxVolume * 8) *
+ Channel[i].volume) >> 14;
+ if (Channel[i].mo == listener)
+ {
+ sep = 128;
+ }
+ else
+ {
+ angle = R_PointToAngle2(listener->x, listener->y,
+ Channel[i].mo->x, Channel[i].mo->y);
+ angle = (angle - viewangle) >> 24;
+ sep = angle * 2 - 128;
+ if (sep < 64)
+ sep = -sep;
+ if (sep > 192)
+ sep = 512 - sep;
+ }
+ I_UpdateSoundParams(Channel[i].handle, vol, sep,
+ Channel[i].pitch);
+ priority = S_sfx[Channel[i].sound_id].priority;
+ priority *= PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST);
+ Channel[i].priority = priority;
+ }
+ }
+}
+
+//==========================================================================
+//
+// S_Init
+//
+//==========================================================================
+
+void S_Init(void)
+{
+ SoundCurve = W_CacheLumpName("SNDCURVE", PU_STATIC);
+// SoundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
+ I_StartupSound();
+ if (snd_Channels > 8)
+ {
+ snd_Channels = 8;
+ }
+ I_SetChannels(snd_Channels);
+ I_SetMusicVolume(snd_MusicVolume);
+
+ // Attempt to setup CD music
+ if (snd_MusicDevice == snd_CDMUSIC)
+ {
+ ST_Message(" Attempting to initialize CD Music: ");
+ if (!cdrom)
+ {
+ i_CDMusic = (I_CDMusInit() != -1);
+ }
+ else
+ { // The user is trying to use the cdrom for both game and music
+ i_CDMusic = false;
+ }
+ if (i_CDMusic)
+ {
+ ST_Message("initialized.\n");
+ }
+ else
+ {
+ ST_Message("failed.\n");
+ }
+ }
+}
+
+//==========================================================================
+//
+// S_GetChannelInfo
+//
+//==========================================================================
+
+void S_GetChannelInfo(SoundInfo_t * s)
+{
+ int i;
+ ChanInfo_t *c;
+
+ s->channelCount = snd_Channels;
+ s->musicVolume = snd_MusicVolume;
+ s->soundVolume = snd_MaxVolume;
+ for (i = 0; i < snd_Channels; i++)
+ {
+ c = &s->chan[i];
+ c->id = Channel[i].sound_id;
+ c->priority = Channel[i].priority;
+ c->name = S_sfx[c->id].lumpname;
+ c->mo = Channel[i].mo;
+ c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy)
+ >> FRACBITS;
+ }
+}
+
+//==========================================================================
+//
+// S_GetSoundPlayingInfo
+//
+//==========================================================================
+
+boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id)
+{
+ int i;
+
+ for (i = 0; i < snd_Channels; i++)
+ {
+ if (Channel[i].sound_id == sound_id && Channel[i].mo == mobj)
+ {
+ if (I_SoundIsPlaying(Channel[i].handle))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+//==========================================================================
+//
+// S_SetMusicVolume
+//
+//==========================================================================
+
+void S_SetMusicVolume(void)
+{
+ if (i_CDMusic)
+ {
+ I_CDMusSetVolume(snd_MusicVolume * 16); // 0-255
+ }
+ else
+ {
+ I_SetMusicVolume(snd_MusicVolume);
+ }
+ if (snd_MusicVolume == 0)
+ {
+ if (!i_CDMusic)
+ {
+ I_PauseSong(RegisteredSong);
+ }
+ MusicPaused = true;
+ }
+ else if (MusicPaused)
+ {
+ if (!i_CDMusic)
+ {
+ I_ResumeSong(RegisteredSong);
+ }
+ MusicPaused = false;
+ }
+}
+
+//==========================================================================
+//
+// S_ShutDown
+//
+//==========================================================================
+
+void S_ShutDown(void)
+{
+ extern int tsm_ID;
+ if (tsm_ID != -1)
+ {
+ I_StopSong(RegisteredSong);
+ I_UnRegisterSong(RegisteredSong);
+ I_ShutdownSound();
+ }
+ if (i_CDMusic)
+ {
+ I_CDMusStop();
+ }
+}
+
+//==========================================================================
+//
+// S_InitScript
+//
+//==========================================================================
+
+void S_InitScript(void)
+{
+ int p;
+ int i;
+
+ strcpy(ArchivePath, DEFAULT_ARCHIVEPATH);
+ if (!(p = M_CheckParm("-devsnd")))
+ {
+ UseSndScript = false;
+ SC_OpenLump("sndinfo");
+ }
+ else
+ {
+ UseSndScript = true;
+ SC_OpenFile(myargv[p + 1]);
+ }
+ while (SC_GetString())
+ {
+ if (*sc_String == '$')
+ {
+ if (!stricmp(sc_String, "$ARCHIVEPATH"))
+ {
+ SC_MustGetString();
+ strcpy(ArchivePath, sc_String);
+ }
+ else if (!stricmp(sc_String, "$MAP"))
+ {
+ SC_MustGetNumber();
+ SC_MustGetString();
+ if (sc_Number)
+ {
+ P_PutMapSongLump(sc_Number, sc_String);
+ }
+ }
+ continue;
+ }
+ else
+ {
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (!strcmp(S_sfx[i].tagName, sc_String))
+ {
+ SC_MustGetString();
+ if (*sc_String != '?')
+ {
+ strcpy(S_sfx[i].lumpname, sc_String);
+ }
+ else
+ {
+ strcpy(S_sfx[i].lumpname, "default");
+ }
+ break;
+ }
+ }
+ if (i == NUMSFX)
+ {
+ SC_MustGetString();
+ }
+ }
+ }
+ SC_Close();
+
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (!strcmp(S_sfx[i].lumpname, ""))
+ {
+ strcpy(S_sfx[i].lumpname, "default");
+ }
+ }
+}
+
+//==========================================================================
+//
+// I_UpdateCDMusic
+//
+// Updates playing time for current track, and restarts the track, if
+// needed
+//
+//==========================================================================
+
+void I_UpdateCDMusic(void)
+{
+ extern boolean MenuActive;
+
+ if (MusicPaused || i_CDMusicLength < 0 || (paused && !MenuActive))
+ { // Non-looping song/song paused
+ return;
+ }
+ i_CDMusicLength -= gametic - oldTic;
+ oldTic = gametic;
+ if (i_CDMusicLength <= 0)
+ {
+ S_StartSong(gamemap, true);
+ }
+}
+
+/*
+============================================================================
+
+ CONSTANTS
+
+============================================================================
+*/
+
+#define SC_INDEX 0x3C4
+#define SC_RESET 0
+#define SC_CLOCK 1
+#define SC_MAPMASK 2
+#define SC_CHARMAP 3
+#define SC_MEMMODE 4
+
+#define CRTC_INDEX 0x3D4
+#define CRTC_H_TOTAL 0
+#define CRTC_H_DISPEND 1
+#define CRTC_H_BLANK 2
+#define CRTC_H_ENDBLANK 3
+#define CRTC_H_RETRACE 4
+#define CRTC_H_ENDRETRACE 5
+#define CRTC_V_TOTAL 6
+#define CRTC_OVERFLOW 7
+#define CRTC_ROWSCAN 8
+#define CRTC_MAXSCANLINE 9
+#define CRTC_CURSORSTART 10
+#define CRTC_CURSOREND 11
+#define CRTC_STARTHIGH 12
+#define CRTC_STARTLOW 13
+#define CRTC_CURSORHIGH 14
+#define CRTC_CURSORLOW 15
+#define CRTC_V_RETRACE 16
+#define CRTC_V_ENDRETRACE 17
+#define CRTC_V_DISPEND 18
+#define CRTC_OFFSET 19
+#define CRTC_UNDERLINE 20
+#define CRTC_V_BLANK 21
+#define CRTC_V_ENDBLANK 22
+#define CRTC_MODE 23
+#define CRTC_LINECOMPARE 24
+
+
+#define GC_INDEX 0x3CE
+#define GC_SETRESET 0
+#define GC_ENABLESETRESET 1
+#define GC_COLORCOMPARE 2
+#define GC_DATAROTATE 3
+#define GC_READMAP 4
+#define GC_MODE 5
+#define GC_MISCELLANEOUS 6
+#define GC_COLORDONTCARE 7
+#define GC_BITMASK 8
+
+#define ATR_INDEX 0x3c0
+#define ATR_MODE 16
+#define ATR_OVERSCAN 17
+#define ATR_COLORPLANEENABLE 18
+#define ATR_PELPAN 19
+#define ATR_COLORSELECT 20
+
+#define STATUS_REGISTER_1 0x3da
+
+#define PEL_WRITE_ADR 0x3c8
+#define PEL_READ_ADR 0x3c7
+#define PEL_DATA 0x3c9
+#define PEL_MASK 0x3c6
+
+// boolean grmode;
+
+//==================================================
+//
+// joystick vars
+//
+//==================================================
+
+boolean joystickpresent;
+extern unsigned joystickx, joysticky;
+boolean I_ReadJoystick(void); // returns false if not connected
+
+
+//==================================================
+
+#define VBLCOUNTER 34000 // hardware tics to a frame
+
+
+#define TIMERINT 8
+#define KEYBOARDINT 9
+
+#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
+#define CLI _disable()
+#define STI _enable()
+
+#define _outbyte(x,y) (outp(x,y))
+#define _outhword(x,y) (outpw(x,y))
+
+#define _inbyte(x) (inp(x))
+#define _inhword(x) (inpw(x))
+
+#define MOUSEB1 1
+#define MOUSEB2 2
+#define MOUSEB3 4
+
+boolean mousepresent;
+//static int tsm_ID = -1; // tsm init flag
+
+//===============================
+
+int ticcount;
+
+// REGS stuff used for int calls
+union REGS regs;
+struct SREGS segregs;
+
+boolean novideo; // if true, stay in text mode for debugging
+
+#define KBDQUESIZE 32
+byte keyboardque[KBDQUESIZE];
+int kbdtail, kbdhead;
+
+#define KEY_LSHIFT 0xfe
+
+#define KEY_INS (0x80+0x52)
+#define KEY_DEL (0x80+0x53)
+#define KEY_PGUP (0x80+0x49)
+#define KEY_PGDN (0x80+0x51)
+#define KEY_HOME (0x80+0x47)
+#define KEY_END (0x80+0x4f)
+
+#define SC_RSHIFT 0x36
+#define SC_LSHIFT 0x2a
+
+byte scantokey[128] = {
+// 0 1 2 3 4 5 6 7
+// 8 9 A B C D E F
+ 0, 27, '1', '2', '3', '4', '5', '6',
+ '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, // 0
+ 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
+ 'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's', // 1
+ 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
+ 39, '`', KEY_LSHIFT, 92, 'z', 'x', 'c', 'v', // 2
+ 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT, '*',
+ KEY_RALT, ' ', 0, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, // 3
+ KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, 0, 0, KEY_HOME,
+ KEY_UPARROW, KEY_PGUP, '-', KEY_LEFTARROW, '5', KEY_RIGHTARROW, '+', KEY_END, //4
+ KEY_DOWNARROW, KEY_PGDN, KEY_INS, KEY_DEL, 0, 0, 0, KEY_F11,
+ KEY_F12, 0, 0, 0, 0, 0, 0, 0, // 5
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, // 6
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 // 7
+};
+
+//==========================================================================
+
+//--------------------------------------------------------------------------
+//
+// FUNC I_GetTime
+//
+// Returns time in 1/35th second tics.
+//
+//--------------------------------------------------------------------------
+
+int I_GetTime(void)
+{
+#ifdef NOTIMER
+ ticcount++;
+#endif
+ return (ticcount);
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ColorBorder
+//
+//--------------------------------------------------------------------------
+
+/*
+void I_ColorBorder(void)
+{
+ int i;
+
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for(i = 0; i < 3; i++)
+ {
+ _outbyte(PEL_DATA, 63);
+ }
+}
+*/
+
+//--------------------------------------------------------------------------
+//
+// PROC I_UnColorBorder
+//
+//--------------------------------------------------------------------------
+
+/*
+void I_UnColorBorder(void)
+{
+ int i;
+
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for(i = 0; i < 3; i++)
+ {
+ _outbyte(PEL_DATA, 0);
+ }
+}
+*/
+
+/*
+============================================================================
+
+ USER INPUT
+
+============================================================================
+*/
+
+//--------------------------------------------------------------------------
+//
+// PROC I_WaitVBL
+//
+//--------------------------------------------------------------------------
+
+void I_WaitVBL(int vbls)
+{
+ int stat;
+
+ if (novideo)
+ {
+ return;
+ }
+ while (vbls--)
+ {
+ do
+ {
+ stat = inp(STATUS_REGISTER_1);
+ if (stat & 8)
+ {
+ break;
+ }
+ }
+ while (1);
+ do
+ {
+ stat = inp(STATUS_REGISTER_1);
+ if ((stat & 8) == 0)
+ {
+ break;
+ }
+ }
+ while (1);
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_SetPalette
+//
+// Palette source must use 8 bit RGB elements.
+//
+//--------------------------------------------------------------------------
+
+void I_SetPalette(byte * palette)
+{
+ int i;
+
+ if (novideo)
+ {
+ return;
+ }
+ I_WaitVBL(1);
+ _outbyte(PEL_WRITE_ADR, 0);
+ for (i = 0; i < 768; i++)
+ {
+ _outbyte(PEL_DATA, (gammatable[usegamma][*palette++]) >> 2);
+ }
+}
+
+/*
+============================================================================
+
+ GRAPHICS MODE
+
+============================================================================
+*/
+
+byte *pcscreen, *destscreen, *destview;
+
+
+/*
+==============
+=
+= I_Update
+=
+==============
+*/
+
+int UpdateState;
+extern int screenblocks;
+
+void I_Update(void)
+{
+ int i;
+ byte *dest;
+ int tics;
+ static int lasttic;
+
+//
+// blit screen to video
+//
+ if (DisplayTicker)
+ {
+ if (screenblocks > 9 || UpdateState & (I_FULLSCRN | I_MESSAGES))
+ {
+ dest = (byte *) screen;
+ }
+ else
+ {
+ dest = (byte *) pcscreen;
+ }
+ tics = ticcount - lasttic;
+ lasttic = ticcount;
+ if (tics > 20)
+ {
+ tics = 20;
+ }
+ for (i = 0; i < tics; i++)
+ {
+ *dest = 0xff;
+ dest += 2;
+ }
+ for (i = tics; i < 20; i++)
+ {
+ *dest = 0x00;
+ dest += 2;
+ }
+ }
+
+ //memset(pcscreen, 255, SCREENHEIGHT*SCREENWIDTH);
+
+ if (UpdateState == I_NOUPDATE)
+ {
+ return;
+ }
+ if (UpdateState & I_FULLSCRN)
+ {
+ memcpy(pcscreen, screen, SCREENWIDTH * SCREENHEIGHT);
+ UpdateState = I_NOUPDATE; // clear out all draw types
+ }
+ if (UpdateState & I_FULLVIEW)
+ {
+ if (UpdateState & I_MESSAGES && screenblocks > 7)
+ {
+ for (i = 0; i <
+ (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
+ {
+ memcpy(pcscreen + i, screen + i, SCREENWIDTH);
+ }
+ UpdateState &= ~(I_FULLVIEW | I_MESSAGES);
+ }
+ else
+ {
+ for (i = viewwindowy * SCREENWIDTH + viewwindowx; i <
+ (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
+ {
+ memcpy(pcscreen + i, screen + i, viewwidth);
+ }
+ UpdateState &= ~I_FULLVIEW;
+ }
+ }
+ if (UpdateState & I_STATBAR)
+ {
+ memcpy(pcscreen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
+ screen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
+ SCREENWIDTH * SBARHEIGHT);
+ UpdateState &= ~I_STATBAR;
+ }
+ if (UpdateState & I_MESSAGES)
+ {
+ memcpy(pcscreen, screen, SCREENWIDTH * 28);
+ UpdateState &= ~I_MESSAGES;
+ }
+
+
+// memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_InitGraphics
+//
+//--------------------------------------------------------------------------
+
+void I_InitGraphics(void)
+{
+ if (novideo)
+ {
+ return;
+ }
+ //grmode = true;
+ regs.w.ax = 0x13;
+ int386(0x10, (const union REGS *) ®s, ®s);
+ pcscreen = destscreen = (byte *) 0xa0000;
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ShutdownGraphics
+//
+//--------------------------------------------------------------------------
+
+void I_ShutdownGraphics(void)
+{
+ byte mode;
+
+ // don't reset mode if it didn't get set
+ mode = *(byte *) 0x449;
+ if (mode == 0x12 || mode == 0x13)
+ {
+ regs.w.ax = 3;
+ int386(0x10, ®s, ®s); // back to text mode
+ }
+}
+
+//--------------------------------------------------------------------------
+//
+// PROC I_ReadScreen
+//
+// Reads the screen currently displayed into a linear buffer.
+//
+//--------------------------------------------------------------------------
+
+/*
+void I_ReadScreen(byte *scr)
+{
+ memcpy(scr, screen, SCREENWIDTH*SCREENHEIGHT);
+}
+*/
+
+//===========================================================================
+
+/*
+===================
+=
+= I_StartTic
+=
+// called by D_DoomLoop
+// called before processing each tic in a frame
+// can call D_PostEvent
+// asyncronous interrupt functions should maintain private ques that are
+// read by the syncronous functions to be converted into events
+===================
+*/
+
+/*
+ OLD STARTTIC STUFF
+
+void I_StartTic (void)
+{
+ int k;
+ event_t ev;
+
+
+ I_ReadMouse ();
+
+//
+// keyboard events
+//
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail&(KBDQUESIZE-1)];
+
+// if (k==14)
+// I_Error ("exited");
+
+ kbdtail++;
+
+ // extended keyboard shift key bullshit
+ if ( (k&0x7f)==KEY_RSHIFT )
+ {
+ if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
+ continue;
+ k &= 0x80;
+ k |= KEY_RSHIFT;
+ }
+
+ if (k==0xe0)
+ continue; // special / pause keys
+ if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
+ continue; // pause key bullshit
+
+ if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
+ {
+ ev.type = ev_keydown;
+ ev.data1 = KEY_PAUSE;
+ D_PostEvent (&ev);
+ continue;
+ }
+
+ if (k&0x80)
+ ev.type = ev_keyup;
+ else
+ ev.type = ev_keydown;
+ k &= 0x7f;
+
+ ev.data1 = k;
+ //ev.data1 = scantokey[k];
+
+ D_PostEvent (&ev);
+ }
+}
+*/
+
+#define SC_UPARROW 0x48
+#define SC_DOWNARROW 0x50
+#define SC_LEFTARROW 0x4b
+#define SC_RIGHTARROW 0x4d
+
+void I_StartTic(void)
+{
+ int k;
+ event_t ev;
+
+
+ I_ReadMouse();
+
+//
+// keyboard events
+//
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
+ kbdtail++;
+
+ // extended keyboard shift key bullshit
+ if ((k & 0x7f) == SC_LSHIFT || (k & 0x7f) == SC_RSHIFT)
+ {
+ if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe0)
+ continue;
+ k &= 0x80;
+ k |= SC_RSHIFT;
+ }
+
+ if (k == 0xe0)
+ continue; // special / pause keys
+ if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe1)
+ continue; // pause key bullshit
+
+ if (k == 0xc5
+ && keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0x9d)
+ {
+ ev.type = ev_keydown;
+ ev.data1 = KEY_PAUSE;
+ H2_PostEvent(&ev);
+ continue;
+ }
+
+ if (k & 0x80)
+ ev.type = ev_keyup;
+ else
+ ev.type = ev_keydown;
+ k &= 0x7f;
+ switch (k)
+ {
+ case SC_UPARROW:
+ ev.data1 = KEY_UPARROW;
+ break;
+ case SC_DOWNARROW:
+ ev.data1 = KEY_DOWNARROW;
+ break;
+ case SC_LEFTARROW:
+ ev.data1 = KEY_LEFTARROW;
+ break;
+ case SC_RIGHTARROW:
+ ev.data1 = KEY_RIGHTARROW;
+ break;
+ default:
+ ev.data1 = scantokey[k];
+ break;
+ }
+ H2_PostEvent(&ev);
+ }
+
+}
+
+
+/*
+void I_ReadKeys (void)
+{
+ int k;
+
+
+ while (1)
+ {
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail&(KBDQUESIZE-1)];
+ kbdtail++;
+ printf ("0x%x\n",k);
+ if (k == 1)
+ I_Quit ();
+ }
+ }
+}
+*/
+
+/*
+===============
+=
+= I_StartFrame
+=
+===============
+*/
+
+void I_StartFrame(void)
+{
+ I_JoystickEvents();
+ if (useexterndriver)
+ {
+ DPMIInt(i_Vector);
+ }
+}
+
+/*
+============================================================================
+
+ TIMER INTERRUPT
+
+============================================================================
+*/
+
+/*
+void I_ColorBlack (int r, int g, int b)
+{
+_outbyte (PEL_WRITE_ADR,0);
+_outbyte(PEL_DATA,r);
+_outbyte(PEL_DATA,g);
+_outbyte(PEL_DATA,b);
+}
+*/
+
+
+/*
+================
+=
+= I_TimerISR
+=
+================
+*/
+
+int I_TimerISR(void)
+{
+ ticcount++;
+ return 0;
+}
+
+/*
+============================================================================
+
+ KEYBOARD
+
+============================================================================
+*/
+
+void (__interrupt __far * oldkeyboardisr) () = NULL;
+
+int lastpress;
+
+/*
+================
+=
+= I_KeyboardISR
+=
+================
+*/
+
+void __interrupt I_KeyboardISR(void)
+{
+// Get the scan code
+
+ keyboardque[kbdhead & (KBDQUESIZE - 1)] = lastpress = _inbyte(0x60);
+ kbdhead++;
+
+// acknowledge the interrupt
+
+ _outbyte(0x20, 0x20);
+}
+
+
+
+/*
+===============
+=
+= I_StartupKeyboard
+=
+===============
+*/
+
+void I_StartupKeyboard(void)
+{
+#ifndef NOKBD
+ oldkeyboardisr = _dos_getvect(KEYBOARDINT);
+ _dos_setvect(0x8000 | KEYBOARDINT, I_KeyboardISR);
+#endif
+
+//I_ReadKeys ();
+}
+
+
+void I_ShutdownKeyboard(void)
+{
+ if (oldkeyboardisr)
+ _dos_setvect(KEYBOARDINT, oldkeyboardisr);
+ *(short *) 0x41c = *(short *) 0x41a; // clear bios key buffer
+}
+
+
+
+/*
+============================================================================
+
+ MOUSE
+
+============================================================================
+*/
+
+
+int I_ResetMouse(void)
+{
+ regs.w.ax = 0; // reset
+ int386(0x33, ®s, ®s);
+ return regs.w.ax;
+}
+
+
+
+/*
+================
+=
+= StartupMouse
+=
+================
+*/
+
+void I_StartupCyberMan(void);
+
+void I_StartupMouse(void)
+{
+ //
+ // General mouse detection
+ //
+ mousepresent = 0;
+ if (M_CheckParm("-nomouse") || !usemouse)
+ return;
+
+ if (I_ResetMouse() != 0xffff)
+ {
+ ST_Message("Mouse: not present\n");
+ return;
+ }
+ ST_Message("Mouse: detected\n");
+
+ mousepresent = 1;
+
+ I_StartupCyberMan();
+}
+
+
+/*
+================
+=
+= ShutdownMouse
+=
+================
+*/
+
+void I_ShutdownMouse(void)
+{
+ if (!mousepresent)
+ return;
+
+ I_ResetMouse();
+}
+
+
+/*
+================
+=
+= I_ReadMouse
+=
+================
+*/
+
+void I_ReadMouse(void)
+{
+ event_t ev;
+
+//
+// mouse events
+//
+ if (!mousepresent)
+ return;
+
+ ev.type = ev_mouse;
+
+ memset(&dpmiregs, 0, sizeof(dpmiregs));
+ dpmiregs.eax = 3; // read buttons / position
+ DPMIInt(0x33);
+ ev.data1 = dpmiregs.ebx;
+
+ dpmiregs.eax = 11; // read counters
+ DPMIInt(0x33);
+ ev.data2 = (short) dpmiregs.ecx;
+ ev.data3 = -(short) dpmiregs.edx;
+
+ H2_PostEvent(&ev);
+}
+
+/*
+============================================================================
+
+ JOYSTICK
+
+============================================================================
+*/
+
+int joyxl, joyxh, joyyl, joyyh;
+
+boolean WaitJoyButton(void)
+{
+ int oldbuttons, buttons;
+
+ oldbuttons = 0;
+ do
+ {
+ I_WaitVBL(1);
+ buttons = ((inp(0x201) >> 4) & 1) ^ 1;
+ if (buttons != oldbuttons)
+ {
+ oldbuttons = buttons;
+ continue;
+ }
+
+ if ((lastpress & 0x7f) == 1)
+ {
+ joystickpresent = false;
+ return false;
+ }
+ }
+ while (!buttons);
+
+ do
+ {
+ I_WaitVBL(1);
+ buttons = ((inp(0x201) >> 4) & 1) ^ 1;
+ if (buttons != oldbuttons)
+ {
+ oldbuttons = buttons;
+ continue;
+ }
+
+ if ((lastpress & 0x7f) == 1)
+ {
+ joystickpresent = false;
+ return false;
+ }
+ }
+ while (buttons);
+
+ return true;
+}
+
+
+
+/*
+===============
+=
+= I_StartupJoystick
+=
+===============
+*/
+
+int basejoyx, basejoyy;
+
+void I_StartupJoystick(void)
+{
+ int centerx, centery;
+
+ joystickpresent = 0;
+ if (M_CheckParm("-nojoy") || !usejoystick)
+ return;
+
+ if (!I_ReadJoystick())
+ {
+ joystickpresent = false;
+ ST_Message("joystick not found\n ");
+ return;
+ }
+ ST_Message("joystick found\n");
+ joystickpresent = true;
+
+ ST_RealMessage("CENTER the joystick and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ centerx = joystickx;
+ centery = joysticky;
+
+ ST_RealMessage
+ ("\nPush the joystick to the UPPER LEFT corner and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ joyxl = (centerx + joystickx) / 2;
+ joyyl = (centerx + joysticky) / 2;
+
+ ST_RealMessage
+ ("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
+ if (!WaitJoyButton())
+ return;
+ I_ReadJoystick();
+ joyxh = (centerx + joystickx) / 2;
+ joyyh = (centery + joysticky) / 2;
+ ST_RealMessage("\n");
+}
+
+/*
+===============
+=
+= I_JoystickEvents
+=
+===============
+*/
+
+void I_JoystickEvents(void)
+{
+ event_t ev;
+
+//
+// joystick events
+//
+ if (!joystickpresent)
+ return;
+
+ I_ReadJoystick();
+ ev.type = ev_joystick;
+ ev.data1 = ((inp(0x201) >> 4) & 15) ^ 15;
+
+ if (joystickx < joyxl)
+ ev.data2 = -1;
+ else if (joystickx > joyxh)
+ ev.data2 = 1;
+ else
+ ev.data2 = 0;
+ if (joysticky < joyyl)
+ ev.data3 = -1;
+ else if (joysticky > joyyh)
+ ev.data3 = 1;
+ else
+ ev.data3 = 0;
+
+ H2_PostEvent(&ev);
+}
+
+
+
+/*
+============================================================================
+
+ DPMI STUFF
+
+============================================================================
+*/
+
+#define REALSTACKSIZE 1024
+
+dpmiregs_t dpmiregs;
+
+unsigned realstackseg;
+
+void I_DivException(void);
+int I_SetDivException(void);
+
+/*
+void DPMIFarCall (void)
+{
+ segread (&segregs);
+ regs.w.ax = 0x301;
+ regs.w.bx = 0;
+ regs.w.cx = 0;
+ regs.x.edi = (unsigned)&dpmiregs;
+ segregs.es = segregs.ds;
+ int386x( DPMI_INT, ®s, ®s, &segregs );
+}
+*/
+
+void DPMIInt(int i)
+{
+ dpmiregs.ss = realstackseg;
+ dpmiregs.sp = REALSTACKSIZE - 4;
+
+ segread(&segregs);
+ regs.w.ax = 0x300;
+ regs.w.bx = i;
+ regs.w.cx = 0;
+ regs.x.edi = (unsigned) &dpmiregs;
+ segregs.es = segregs.ds;
+ int386x(DPMI_INT, ®s, ®s, &segregs);
+}
+
+
+/*
+==============
+=
+= I_StartupDPMI
+=
+==============
+*/
+
+void I_StartupDPMI(void)
+{
+// extern char __begtext;
+// extern char ___argc;
+// int n,d;
+
+//
+// allocate a decent stack for real mode ISRs
+//
+ realstackseg = (int) I_AllocLow(1024) >> 4;
+
+//
+// lock the entire program down
+//
+
+// _dpmi_lockregion (&__begtext, &___argc - &__begtext);
+
+
+//
+// catch divide by 0 exception
+//
+#if 0
+ segread(&segregs);
+ regs.w.ax = 0x0203; // DPMI set processor exception handler vector
+ regs.w.bx = 0; // int 0
+ regs.w.cx = segregs.cs;
+ regs.x.edx = (int) &I_DivException;
+ printf("%x : %x\n", regs.w.cx, regs.x.edx);
+ int386(DPMI_INT, ®s, ®s);
+#endif
+
+#if 0
+ n = I_SetDivException();
+ printf("return: %i\n", n);
+ n = 100;
+ d = 0;
+ printf("100 / 0 = %i\n", n / d);
+
+ exit(1);
+#endif
+}
+
+
+
+/*
+============================================================================
+
+ TIMER INTERRUPT
+
+============================================================================
+*/
+
+void (__interrupt __far * oldtimerisr) ();
+
+
+/*
+void IO_ColorBlack (int r, int g, int b)
+{
+_outbyte (PEL_WRITE_ADR,0);
+_outbyte(PEL_DATA,r);
+_outbyte(PEL_DATA,g);
+_outbyte(PEL_DATA,b);
+}
+*/
+
+
+/*
+================
+=
+= IO_TimerISR
+=
+================
+*/
+
+//void __interrupt IO_TimerISR (void)
+
+void __interrupt __far IO_TimerISR(void)
+{
+ ticcount++;
+ _outbyte(0x20, 0x20); // Ack the interrupt
+}
+
+/*
+=====================
+=
+= IO_SetTimer0
+=
+= Sets system timer 0 to the specified speed
+=
+=====================
+*/
+
+void IO_SetTimer0(int speed)
+{
+ if (speed > 0 && speed < 150)
+ I_Error("INT_SetTimer0: %i is a bad value", speed);
+
+ _outbyte(0x43, 0x36); // Change timer 0
+ _outbyte(0x40, speed);
+ _outbyte(0x40, speed >> 8);
+}
+
+
+
+/*
+===============
+=
+= IO_StartupTimer
+=
+===============
+*/
+
+/*
+void IO_StartupTimer (void)
+{
+ oldtimerisr = _dos_getvect(TIMERINT);
+
+ _dos_setvect (0x8000 | TIMERINT, IO_TimerISR);
+ IO_SetTimer0 (VBLCOUNTER);
+}
+*/
+
+void IO_ShutdownTimer(void)
+{
+ if (oldtimerisr)
+ {
+ IO_SetTimer0(0); // back to 18.4 ips
+ _dos_setvect(TIMERINT, oldtimerisr);
+ }
+}
+
+//===========================================================================
+
+
+/*
+===============
+=
+= I_Init
+=
+= hook interrupts and set graphics mode
+=
+===============
+*/
+
+void I_Init(void)
+{
+ extern void I_StartupTimer(void);
+
+ novideo = M_CheckParm("novideo");
+ ST_Message(" I_StartupDPMI\n");
+ I_StartupDPMI();
+ ST_Message(" I_StartupMouse ");
+ I_StartupMouse();
+// tprintf("I_StartupJoystick ",1);
+// I_StartupJoystick();
+// tprintf("I_StartupKeyboard ",1);
+// I_StartupKeyboard();
+ ST_Message(" S_Init... ");
+ S_Init();
+ //IO_StartupTimer();
+ S_Start();
+}
+
+
+/*
+===============
+=
+= I_Shutdown
+=
+= return to default system state
+=
+===============
+*/
+
+void I_Shutdown(void)
+{
+ I_ShutdownGraphics();
+ IO_ShutdownTimer();
+ S_ShutDown();
+ I_ShutdownMouse();
+ I_ShutdownKeyboard();
+
+ IO_SetTimer0(0);
+}
+
+
+/*
+================
+=
+= I_Error
+=
+================
+*/
+
+void I_Error(char *error, ...)
+{
+ union REGS regs;
+
+ va_list argptr;
+
+ D_QuitNetGame();
+ I_Shutdown();
+ va_start(argptr, error);
+ regs.x.eax = 0x3;
+ int386(0x10, ®s, ®s);
+ vprintf(error, argptr);
+ va_end(argptr);
+ printf("\n");
+ exit(1);
+}
+
+//--------------------------------------------------------------------------
+//
+// I_Quit
+//
+// Shuts down net game, saves defaults, prints the exit text message,
+// goes to text mode, and exits.
+//
+//--------------------------------------------------------------------------
+
+void I_Quit(void)
+{
+ D_QuitNetGame();
+ M_SaveDefaults();
+ I_Shutdown();
+
+// scr = (byte *)W_CacheLumpName("ENDTEXT", PU_CACHE);
+/*
+ memcpy((void *)0xb8000, scr, 80*25*2);
+ regs.w.ax = 0x0200;
+ regs.h.bh = 0;
+ regs.h.dl = 0;
+ regs.h.dh = 23;
+ int386(0x10, (const union REGS *)®s, ®s); // Set text pos
+ _settextposition(24, 1);
+*/
+ printf("\nHexen: Beyond Heretic\n");
+ exit(0);
+}
+
+/*
+===============
+=
+= I_ZoneBase
+=
+===============
+*/
+
+byte *I_ZoneBase(int *size)
+{
+ int meminfo[32];
+ int heap;
+ byte *ptr;
+
+ memset(meminfo, 0, sizeof(meminfo));
+ segread(&segregs);
+ segregs.es = segregs.ds;
+ regs.w.ax = 0x500; // get memory info
+ regs.x.edi = (int) &meminfo;
+ int386x(0x31, ®s, ®s, &segregs);
+
+ heap = meminfo[0];
+ ST_Message(" DPMI memory: 0x%x, ", heap);
+ ST_Message("Maxzone: 0x%x\n", maxzone);
+
+ do
+ {
+ heap -= 0x10000; // leave 64k alone
+ if (heap > maxzone)
+ heap = maxzone;
+ ptr = malloc(heap);
+ }
+ while (!ptr);
+
+ ST_Message(" 0x%x allocated for zone, ", heap);
+ ST_Message("ZoneBase: 0x%X\n", (int) ptr);
+
+ if (heap < 0x180000)
+ I_Error(" Insufficient DPMI memory!");
+#if 0
+ regs.w.ax = 0x501; // allocate linear block
+ regs.w.bx = heap >> 16;
+ regs.w.cx = heap & 0xffff;
+ int386(0x31, ®s, ®s);
+ if (regs.w.cflag)
+ I_Error(" Couldn't allocate DPMI memory!");
+
+ block = (regs.w.si << 16) + regs.w.di;
+#endif
+
+ *size = heap;
+ return ptr;
+}
+
+/*
+=============
+=
+= I_AllocLow
+=
+=============
+*/
+
+byte *I_AllocLow(int length)
+{
+ byte *mem;
+
+ // DPMI call 100h allocates DOS memory
+ segread(&segregs);
+ regs.w.ax = 0x0100; // DPMI allocate DOS memory
+ regs.w.bx = (length + 15) / 16;
+ int386(DPMI_INT, ®s, ®s);
+// segment = regs.w.ax;
+// selector = regs.w.dx;
+ if (regs.w.cflag != 0)
+ I_Error("I_AllocLow: DOS alloc of %i failed, %i free",
+ length, regs.w.bx * 16);
+
+
+ mem = (void *) ((regs.x.eax & 0xFFFF) << 4);
+
+ memset(mem, 0, length);
+ return mem;
+}
+
+/*
+============================================================================
+
+ NETWORKING
+
+============================================================================
+*/
+
+/* // FUCKED LINES
+typedef struct
+{
+ char priv[508];
+ } doomdata_t;
+*/// FUCKED LINES
+
+#define DOOMCOM_ID 0x12345678l
+
+/* // FUCKED LINES
+typedef struct
+{
+ long id;
+ short intnum; // DOOM executes an int to execute commands
+
+// communication between DOOM and the driver
+ short command; // CMD_SEND or CMD_GET
+ short remotenode; // dest for send, set by get (-1 = no packet)
+ short datalength; // bytes in doomdata to be sent
+
+// info common to all nodes
+ short numnodes; // console is allways node 0
+ short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
+ short extratics; // 1 = send a backup tic in every packet
+ short deathmatch; // 1 = deathmatch
+ short savegame; // -1 = new game, 0-5 = load savegame
+ short episode; // 1-3
+ short map; // 1-9
+ short skill; // 1-5
+
+// info specific to this node
+ short consoleplayer;
+ short numplayers;
+ short angleoffset; // 1 = left, 0 = center, -1 = right
+ short drone; // 1 = drone
+
+// packet data to be sent
+ doomdata_t data;
+ } doomcom_t;
+*/// FUCKED LINES
+
+extern doomcom_t *doomcom;
+
+/*
+====================
+=
+= I_InitNetwork
+=
+====================
+*/
+
+void I_InitNetwork(void)
+{
+ int i;
+
+ i = M_CheckParm("-net");
+ if (!i)
+ {
+ //
+ // single player game
+ //
+ doomcom = malloc(sizeof(*doomcom));
+ memset(doomcom, 0, sizeof(*doomcom));
+ netgame = false;
+ doomcom->id = DOOMCOM_ID;
+ doomcom->numplayers = doomcom->numnodes = 1;
+ doomcom->deathmatch = false;
+ doomcom->consoleplayer = 0;
+ doomcom->ticdup = 1;
+ doomcom->extratics = 0;
+ return;
+ }
+
+ netgame = true;
+ doomcom = (doomcom_t *) atoi(myargv[i + 1]);
+//DEBUG
+ doomcom->skill = startskill;
+ doomcom->episode = startepisode;
+ doomcom->map = startmap;
+ doomcom->deathmatch = deathmatch;
+
+}
+
+void I_NetCmd(void)
+{
+ if (!netgame)
+ I_Error("I_NetCmd when not in netgame");
+ DPMIInt(doomcom->intnum);
+}
+
+//=========================================================================
+//
+// I_CheckExternDriver
+//
+// Checks to see if a vector, and an address for an external driver
+// have been passed.
+//=========================================================================
+
+void I_CheckExternDriver(void)
+{
+ int i;
+
+ if (!(i = M_CheckParm("-externdriver")))
+ {
+ return;
+ }
+ i_ExternData = (externdata_t *) atoi(myargv[i + 1]);
+ i_Vector = i_ExternData->vector;
+
+ useexterndriver = true;
+}
+
+//=========================================================================
+//=========================================================================
+// Hi-Res (mode 12) stuff
+//=========================================================================
+//=========================================================================
+
+
+//==========================================================================
+//
+// SetVideoModeHR - Set video mode to 640x480x16
+//
+//==========================================================================
+
+
+void SetVideoModeHR(void)
+{
+ union REGS regs;
+ regs.x.eax = 0x12;
+ int386(VID_INT, ®s, ®s);
+}
+
+
+//==========================================================================
+//
+// ClearScreenHR - Clear the screen to color 0
+//
+//==========================================================================
+
+void ClearScreenHR(void)
+{
+ BITPLANE(MASK_PLANE0 | MASK_PLANE1 | MASK_PLANE2 | MASK_PLANE3);
+ memset((char *) 0xa0000, 0, 38400);
+}
+
+
+//==========================================================================
+//
+// SlamHR - copy 4-plane buffer to screen
+//
+//==========================================================================
+
+void SlamHR(char *buffer)
+{
+ BITPLANE(MASK_PLANE0);
+ memcpy((char *) 0xA0000, buffer + P0OFFSET, 38400);
+ BITPLANE(MASK_PLANE1);
+ memcpy((char *) 0xA0000, buffer + P1OFFSET, 38400);
+ BITPLANE(MASK_PLANE2);
+ memcpy((char *) 0xA0000, buffer + P2OFFSET, 38400);
+ BITPLANE(MASK_PLANE3);
+ memcpy((char *) 0xA0000, buffer + P3OFFSET, 38400);
+}
+
+
+//==========================================================================
+//
+// SlamHR - copy 4-plane buffer to screen
+//
+// X and Width should be a multiple of 8
+// src should be 4 planes of block size, back to back
+//==========================================================================
+
+void SlamBlockHR(int x, int y, int w, int h, char *src)
+{
+ int srcwid = w >> 3;
+ char *dest = ((char *) 0xA0000) + (y * (640 / 8)) + (x >> 3);
+ char *dst;
+ int i;
+
+ VB_SYNC;
+
+ BITPLANE(MASK_PLANE0);
+ dst = dest;
+ for (i = 0; i < h; i++)
+ {
+ memcpy(dst, src, srcwid);
+ dst += 640 / 8;
+ src += srcwid;
+ }
+ BITPLANE(MASK_PLANE1);
+ dst = dest;
+ for (i = 0; i < h; i++)
+ {
+ memcpy(dst, src, srcwid);
+ dst += 640 / 8;
+ src += srcwid;
+ }
+ BITPLANE(MASK_PLANE2);
+ dst = dest;
+ for (i = 0; i < h; i++)
+ {
+ memcpy(dst, src, srcwid);
+ dst += 640 / 8;
+ src += srcwid;
+ }
+ BITPLANE(MASK_PLANE3);
+ dst = dest;
+ for (i = 0; i < h; i++)
+ {
+ memcpy(dst, src, srcwid);
+ dst += 640 / 8;
+ src += srcwid;
+ }
+}
+
+//==========================================================================
+//
+// InitPaletteHR
+//
+//==========================================================================
+
+void InitPaletteHR(void)
+{
+ int i;
+ union REGS regs;
+
+ // Set palette registers to point into color registers
+ for (i = 0; i < 16; i++)
+ {
+ regs.x.eax = (0x10 << 8) | 0x00;
+ regs.x.ebx = (i << 8) | i;
+ int386(VID_INT, ®s, ®s);
+ }
+
+}
+
+
+//==========================================================================
+//
+// SetPaletteHR - Set the HR palette
+//
+//==========================================================================
+
+void SetPaletteHR(byte * palette)
+{
+ int i;
+ VB_SYNC;
+ outp(PEL_WRITE_ADR, 0);
+
+ for (i = 0; i < 16 * 3; i++)
+ {
+ outp(PEL_DATA, (*palette++));
+ }
+}
+
+
+//==========================================================================
+//
+// GetPaletteHR - Get the HR palette
+//
+//==========================================================================
+
+void GetPaletteHR(byte * palette)
+{
+ int i;
+ outp(PEL_READ_ADR, 0);
+ for (i = 0; i < 16 * 3; i++)
+ {
+ *palette++ = inp(PEL_DATA);
+ }
+}
+
+
+//==========================================================================
+//
+// FadeToPaletteHR
+//
+//==========================================================================
+
+void FadeToPaletteHR(byte * palette)
+{
+ int i, j;
+ int steps = 140; // two-seconds
+ byte basep[16 * 3];
+ byte work[16 * 3];
+ int delta;
+
+ GetPaletteHR(basep);
+ for (i = 0; i < steps; i++)
+ {
+ for (j = 0; j < 16 * 3; j++)
+ {
+ delta = palette[j] - basep[j];
+ work[j] = basep[j] + delta * i / steps;
+ }
+ SetPaletteHR(work);
+ }
+ SetPaletteHR(palette);
+}
+
+
+//==========================================================================
+//
+// FadeToBlackHR - Fades the palette out to black
+//
+//==========================================================================
+
+/*
+void FadeToBlackHR(void)
+{
+ char work[16*3];
+ char base[16*3];
+ int i,j,steps=70;
+
+ GetPaletteHR(base);
+ for (i=0; i<steps; i++)
+ {
+ for (j=0; j<16*3; j++)
+ {
+ work[j] = base[j]-(base[j]*i/steps);
+ }
+ VB_SYNC;
+ SetPaletteHR(work);
+ }
+ memset(work,0,16*3);
+ SetPaletteHR(work);
+}
+*/
+
+//==========================================================================
+//
+// BlackPaletteHR - Instantly blacks out the palette
+//
+//==========================================================================
+
+void BlackPaletteHR(void)
+{
+ char blackpal[16 * 3];
+
+ memset(blackpal, 0, 16 * 3);
+ SetPaletteHR(blackpal);
+}
+
+//==========================================================================
+//
+//
+// I_StartupReadKeys
+//
+//
+//==========================================================================
+
+void I_StartupReadKeys(void)
+{
+ int k;
+
+ while (kbdtail < kbdhead)
+ {
+ k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
+ kbdtail++;
+ if (k == 1)
+ I_Quit();
+ }
+}
--- a/src/hexen/i_sound.c
+++ b/src/hexen/i_sound.c
@@ -1,369 +1,407 @@
-
-// I_SOUND.C
-
-#include <stdio.h>
-#include "h2def.h"
-#include "dmx.h"
-#include "sounds.h"
-#include "i_sound.h"
-
-/*
-===============
-=
-= I_StartupTimer
-=
-===============
-*/
-
-int tsm_ID = -1;
-
-void I_StartupTimer (void)
-{
-#ifndef NOTIMER
- extern int I_TimerISR(void);
-
- ST_Message(" I_StartupTimer()\n");
- // installs master timer. Must be done before StartupTimer()!
- TSM_Install(SND_TICRATE);
- tsm_ID = TSM_NewService (I_TimerISR, 35, 255, 0); // max priority
- if (tsm_ID == -1)
- {
- I_Error("Can't register 35 Hz timer w/ DMX library");
- }
-#endif
-}
-
-void I_ShutdownTimer (void)
-{
- TSM_DelService(tsm_ID);
- TSM_Remove();
-}
-
-/*
- *
- * SOUND HEADER & DATA
- *
- *
- */
-
-// sound information
-#if 0
-const char *dnames[] = {"None",
- "PC_Speaker",
- "Adlib",
- "Sound_Blaster",
- "ProAudio_Spectrum16",
- "Gravis_Ultrasound",
- "MPU",
- "AWE32"
- };
-#endif
-
-const char snd_prefixen[] = { 'P', 'P', 'A', 'S', 'S', 'S', 'M',
- 'M', 'M', 'S' };
-
-int snd_Channels;
-int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
-int snd_MusicDevice, // current music card # (index to dmxCodes)
- snd_SfxDevice, // current sfx card # (index to dmxCodes)
- snd_MaxVolume, // maximum volume for sound
- snd_MusicVolume; // maximum volume for music
-int dmxCodes[NUM_SCARDS]; // the dmx code for a given card
-
-int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
-int snd_Mport; // midi variables
-
-extern boolean snd_MusicAvail, // whether music is available
- snd_SfxAvail; // whether sfx are available
-
-void I_PauseSong(int handle)
-{
- MUS_PauseSong(handle);
-}
-
-void I_ResumeSong(int handle)
-{
- MUS_ResumeSong(handle);
-}
-
-void I_SetMusicVolume(int volume)
-{
- MUS_SetMasterVolume(volume*8);
-// snd_MusicVolume = volume;
-}
-
-void I_SetSfxVolume(int volume)
-{
- snd_MaxVolume = volume; // THROW AWAY?
-}
-
-/*
- *
- * SONG API
- *
- */
-
-int I_RegisterSong(void *data)
-{
- int rc = MUS_RegisterSong(data);
-#ifdef SNDDEBUG
- if (rc<0) ST_Message(" MUS_Reg() returned %d\n", rc);
-#endif
- return rc;
-}
-
-void I_UnRegisterSong(int handle)
-{
- int rc = MUS_UnregisterSong(handle);
-#ifdef SNDDEBUG
- if (rc < 0) ST_Message(" MUS_Unreg() returned %d\n", rc);
-#endif
-}
-
-int I_QrySongPlaying(int handle)
-{
- int rc = MUS_QrySongPlaying(handle);
-#ifdef SNDDEBUG
- if (rc < 0) ST_Message(" MUS_QrySP() returned %d\n", rc);
-#endif
- return rc;
-}
-
-// Stops a song. MUST be called before I_UnregisterSong().
-
-void I_StopSong(int handle)
-{
- int rc;
- rc = MUS_StopSong(handle);
-#ifdef SNDDEBUG
- if (rc < 0) ST_Message(" MUS_StopSong() returned %d\n", rc);
-#endif
-/*
- // Fucking kluge pause
- {
- int s;
- extern volatile int ticcount;
- for (s=ticcount ; ticcount - s < 10 ; );
- }
-*/
-}
-
-void I_PlaySong(int handle, boolean looping)
-{
- int rc;
- rc = MUS_ChainSong(handle, looping ? handle : -1);
-#ifdef SNDDEBUG
- if (rc < 0) ST_Message(" MUS_ChainSong() returned %d\n", rc);
-#endif
- rc = MUS_PlaySong(handle, snd_MusicVolume);
-#ifdef SNDDEBUG
- if (rc < 0) ST_Message(" MUS_PlaySong() returned %d\n", rc);
-#endif
-
-}
-
-/*
- *
- * SOUND FX API
- *
- */
-
-// Gets lump nums of the named sound. Returns pointer which will be
-// passed to I_StartSound() when you want to start an SFX. Must be
-// sure to pass this to UngetSoundEffect() so that they can be
-// freed!
-
-
-int I_GetSfxLumpNum(sfxinfo_t *sound)
-{
- return W_GetNumForName(sound->lumpname);
-
-}
-
-int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority)
-{
- return SFX_PlayPatch(data, pitch, sep, vol, 0, 0);
-}
-
-void I_StopSound(int handle)
-{
-// extern volatile long gDmaCount;
-// long waittocount;
- SFX_StopPatch(handle);
-// waittocount = gDmaCount + 2;
-// while (gDmaCount < waittocount) ;
-}
-
-int I_SoundIsPlaying(int handle)
-{
- return SFX_Playing(handle);
-}
-
-void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
-{
- SFX_SetOrigin(handle, pitch, sep, vol);
-}
-
-/*
- *
- * SOUND STARTUP STUFF
- *
- *
- */
-
-//
-// Why PC's Suck, Reason #8712
-//
-
-void I_sndArbitrateCards(void)
-{
- char tmp[160];
- boolean gus, adlib, pc, sb, midi;
- int i, rc, mputype, p, opltype, wait, dmxlump;
-
- snd_MusicDevice = snd_DesiredMusicDevice;
- snd_SfxDevice = snd_DesiredSfxDevice;
-
- // check command-line parameters- overrides config file
- //
- if (M_CheckParm("-nosound")) snd_MusicDevice = snd_SfxDevice = snd_none;
- if (M_CheckParm("-nosfx")) snd_SfxDevice = snd_none;
- if (M_CheckParm("-nomusic")) snd_MusicDevice = snd_none;
-
- if (snd_MusicDevice > snd_MPU && snd_MusicDevice <= snd_MPU3)
- snd_MusicDevice = snd_MPU;
- if (snd_MusicDevice == snd_SB)
- snd_MusicDevice = snd_Adlib;
- if (snd_MusicDevice == snd_PAS)
- snd_MusicDevice = snd_Adlib;
-
- // figure out what i've got to initialize
- //
- gus = snd_MusicDevice == snd_GUS || snd_SfxDevice == snd_GUS;
- sb = snd_SfxDevice == snd_SB || snd_MusicDevice == snd_SB;
- adlib = snd_MusicDevice == snd_Adlib ;
- pc = snd_SfxDevice == snd_PC;
- midi = snd_MusicDevice == snd_MPU;
-
- // initialize whatever i've got
- //
- if (gus)
- {
- if (GF1_Detect()) ST_Message(" Dude. The GUS ain't responding.\n");
- else
- {
- dmxlump = W_GetNumForName("dmxgus");
- GF1_SetMap(W_CacheLumpNum(dmxlump, PU_CACHE), lumpinfo[dmxlump].size);
- }
-
- }
- if (sb)
- {
- if(debugmode)
- {
- ST_Message(" Sound cfg p=0x%x, i=%d, d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- }
- if (SB_Detect(&snd_SBport, &snd_SBirq, &snd_SBdma, 0))
- {
- ST_Message(" SB isn't responding at p=0x%x, i=%d, d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- }
- else SB_SetCard(snd_SBport, snd_SBirq, snd_SBdma);
-
- if(debugmode)
- {
- ST_Message(" SB_Detect returned p=0x%x, i=%d, d=%d\n",
- snd_SBport, snd_SBirq, snd_SBdma);
- }
- }
-
- if (adlib)
- {
- if (AL_Detect(&wait,0))
- {
- ST_Message(" Dude. The Adlib isn't responding.\n");
- }
- else
- {
- AL_SetCard(wait, W_CacheLumpName("genmidi", PU_STATIC));
- }
- }
-
- if (midi)
- {
- if (debugmode)
- {
- ST_Message(" cfg p=0x%x\n", snd_Mport);
- }
-
- if (MPU_Detect(&snd_Mport, &i))
- {
- ST_Message(" The MPU-401 isn't reponding @ p=0x%x.\n", snd_Mport);
- }
- else MPU_SetCard(snd_Mport);
- }
-
-}
-
-// inits all sound stuff
-
-void I_StartupSound (void)
-{
- int rc, i;
-
- if (debugmode)
- ST_Message("I_StartupSound: Hope you hear a pop.\n");
-
- // initialize dmxCodes[]
- dmxCodes[0] = 0;
- dmxCodes[snd_PC] = AHW_PC_SPEAKER;
- dmxCodes[snd_Adlib] = AHW_ADLIB;
- dmxCodes[snd_SB] = AHW_SOUND_BLASTER;
- dmxCodes[snd_PAS] = AHW_MEDIA_VISION;
- dmxCodes[snd_GUS] = AHW_ULTRA_SOUND;
- dmxCodes[snd_MPU] = AHW_MPU_401;
- dmxCodes[snd_MPU2] = AHW_MPU_401;
- dmxCodes[snd_MPU3] = AHW_MPU_401;
- dmxCodes[snd_AWE] = AHW_AWE32;
- dmxCodes[snd_CDMUSIC] = 0;
-
- // inits sound library timer stuff
- I_StartupTimer();
-
- // pick the sound cards i'm going to use
- //
- I_sndArbitrateCards();
-
- if (debugmode)
- {
- ST_Message(" Music device #%d & dmxCode=%d,", snd_MusicDevice,
- dmxCodes[snd_MusicDevice]);
- ST_Message(" Sfx device #%d & dmxCode=%d\n", snd_SfxDevice,
- dmxCodes[snd_SfxDevice]);
- }
-
- // inits DMX sound library
- ST_Message(" Calling DMX_Init...");
- rc = DMX_Init(SND_TICRATE, SND_MAXSONGS, dmxCodes[snd_MusicDevice],
- dmxCodes[snd_SfxDevice]);
-
- if (debugmode)
- {
- ST_Message(" DMX_Init() returned %d\n", rc);
- }
-
-}
-
-// shuts down all sound stuff
-
-void I_ShutdownSound (void)
-{
- DMX_DeInit();
- I_ShutdownTimer();
-}
-
-void I_SetChannels(int channels)
-{
- WAV_PlayMode(channels, SND_SAMPLERATE);
-}
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+// I_SOUND.C
+
+#include <stdio.h>
+#include "h2def.h"
+#include "dmx.h"
+#include "sounds.h"
+#include "i_sound.h"
+
+/*
+===============
+=
+= I_StartupTimer
+=
+===============
+*/
+
+int tsm_ID = -1;
+
+void I_StartupTimer(void)
+{
+#ifndef NOTIMER
+ extern int I_TimerISR(void);
+
+ ST_Message(" I_StartupTimer()\n");
+ // installs master timer. Must be done before StartupTimer()!
+ TSM_Install(SND_TICRATE);
+ tsm_ID = TSM_NewService(I_TimerISR, 35, 255, 0); // max priority
+ if (tsm_ID == -1)
+ {
+ I_Error("Can't register 35 Hz timer w/ DMX library");
+ }
+#endif
+}
+
+void I_ShutdownTimer(void)
+{
+ TSM_DelService(tsm_ID);
+ TSM_Remove();
+}
+
+/*
+ *
+ * SOUND HEADER & DATA
+ *
+ *
+ */
+
+// sound information
+#if 0
+const char *dnames[] = { "None",
+ "PC_Speaker",
+ "Adlib",
+ "Sound_Blaster",
+ "ProAudio_Spectrum16",
+ "Gravis_Ultrasound",
+ "MPU",
+ "AWE32"
+};
+#endif
+
+const char snd_prefixen[] = { 'P', 'P', 'A', 'S', 'S', 'S', 'M',
+ 'M', 'M', 'S'
+};
+
+int snd_Channels;
+int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
+int snd_MusicDevice, // current music card # (index to dmxCodes)
+ snd_SfxDevice, // current sfx card # (index to dmxCodes)
+ snd_MaxVolume, // maximum volume for sound
+ snd_MusicVolume; // maximum volume for music
+int dmxCodes[NUM_SCARDS]; // the dmx code for a given card
+
+int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
+int snd_Mport; // midi variables
+
+extern boolean snd_MusicAvail, // whether music is available
+ snd_SfxAvail; // whether sfx are available
+
+void I_PauseSong(int handle)
+{
+ MUS_PauseSong(handle);
+}
+
+void I_ResumeSong(int handle)
+{
+ MUS_ResumeSong(handle);
+}
+
+void I_SetMusicVolume(int volume)
+{
+ MUS_SetMasterVolume(volume * 8);
+// snd_MusicVolume = volume;
+}
+
+void I_SetSfxVolume(int volume)
+{
+ snd_MaxVolume = volume; // THROW AWAY?
+}
+
+/*
+ *
+ * SONG API
+ *
+ */
+
+int I_RegisterSong(void *data)
+{
+ int rc = MUS_RegisterSong(data);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_Reg() returned %d\n", rc);
+#endif
+ return rc;
+}
+
+void I_UnRegisterSong(int handle)
+{
+ int rc = MUS_UnregisterSong(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_Unreg() returned %d\n", rc);
+#endif
+}
+
+int I_QrySongPlaying(int handle)
+{
+ int rc = MUS_QrySongPlaying(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_QrySP() returned %d\n", rc);
+#endif
+ return rc;
+}
+
+// Stops a song. MUST be called before I_UnregisterSong().
+
+void I_StopSong(int handle)
+{
+ int rc;
+ rc = MUS_StopSong(handle);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_StopSong() returned %d\n", rc);
+#endif
+/*
+ // Fucking kluge pause
+ {
+ int s;
+ extern volatile int ticcount;
+ for (s=ticcount ; ticcount - s < 10 ; );
+ }
+*/
+}
+
+void I_PlaySong(int handle, boolean looping)
+{
+ int rc;
+ rc = MUS_ChainSong(handle, looping ? handle : -1);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_ChainSong() returned %d\n", rc);
+#endif
+ rc = MUS_PlaySong(handle, snd_MusicVolume);
+#ifdef SNDDEBUG
+ if (rc < 0)
+ ST_Message(" MUS_PlaySong() returned %d\n", rc);
+#endif
+
+}
+
+/*
+ *
+ * SOUND FX API
+ *
+ */
+
+// Gets lump nums of the named sound. Returns pointer which will be
+// passed to I_StartSound() when you want to start an SFX. Must be
+// sure to pass this to UngetSoundEffect() so that they can be
+// freed!
+
+
+int I_GetSfxLumpNum(sfxinfo_t * sound)
+{
+ return W_GetNumForName(sound->lumpname);
+
+}
+
+int I_StartSound(int id, void *data, int vol, int sep, int pitch,
+ int priority)
+{
+ return SFX_PlayPatch(data, pitch, sep, vol, 0, 0);
+}
+
+void I_StopSound(int handle)
+{
+// extern volatile long gDmaCount;
+// long waittocount;
+ SFX_StopPatch(handle);
+// waittocount = gDmaCount + 2;
+// while (gDmaCount < waittocount) ;
+}
+
+int I_SoundIsPlaying(int handle)
+{
+ return SFX_Playing(handle);
+}
+
+void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
+{
+ SFX_SetOrigin(handle, pitch, sep, vol);
+}
+
+/*
+ *
+ * SOUND STARTUP STUFF
+ *
+ *
+ */
+
+//
+// Why PC's Suck, Reason #8712
+//
+
+void I_sndArbitrateCards(void)
+{
+ char tmp[160];
+ boolean gus, adlib, pc, sb, midi;
+ int i, rc, mputype, p, opltype, wait, dmxlump;
+
+ snd_MusicDevice = snd_DesiredMusicDevice;
+ snd_SfxDevice = snd_DesiredSfxDevice;
+
+ // check command-line parameters- overrides config file
+ //
+ if (M_CheckParm("-nosound"))
+ snd_MusicDevice = snd_SfxDevice = snd_none;
+ if (M_CheckParm("-nosfx"))
+ snd_SfxDevice = snd_none;
+ if (M_CheckParm("-nomusic"))
+ snd_MusicDevice = snd_none;
+
+ if (snd_MusicDevice > snd_MPU && snd_MusicDevice <= snd_MPU3)
+ snd_MusicDevice = snd_MPU;
+ if (snd_MusicDevice == snd_SB)
+ snd_MusicDevice = snd_Adlib;
+ if (snd_MusicDevice == snd_PAS)
+ snd_MusicDevice = snd_Adlib;
+
+ // figure out what i've got to initialize
+ //
+ gus = snd_MusicDevice == snd_GUS || snd_SfxDevice == snd_GUS;
+ sb = snd_SfxDevice == snd_SB || snd_MusicDevice == snd_SB;
+ adlib = snd_MusicDevice == snd_Adlib;
+ pc = snd_SfxDevice == snd_PC;
+ midi = snd_MusicDevice == snd_MPU;
+
+ // initialize whatever i've got
+ //
+ if (gus)
+ {
+ if (GF1_Detect())
+ ST_Message(" Dude. The GUS ain't responding.\n");
+ else
+ {
+ dmxlump = W_GetNumForName("dmxgus");
+ GF1_SetMap(W_CacheLumpNum(dmxlump, PU_CACHE),
+ lumpinfo[dmxlump].size);
+ }
+
+ }
+ if (sb)
+ {
+ if (debugmode)
+ {
+ ST_Message(" Sound cfg p=0x%x, i=%d, d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ }
+ if (SB_Detect(&snd_SBport, &snd_SBirq, &snd_SBdma, 0))
+ {
+ ST_Message(" SB isn't responding at p=0x%x, i=%d, d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ }
+ else
+ SB_SetCard(snd_SBport, snd_SBirq, snd_SBdma);
+
+ if (debugmode)
+ {
+ ST_Message(" SB_Detect returned p=0x%x, i=%d, d=%d\n",
+ snd_SBport, snd_SBirq, snd_SBdma);
+ }
+ }
+
+ if (adlib)
+ {
+ if (AL_Detect(&wait, 0))
+ {
+ ST_Message(" Dude. The Adlib isn't responding.\n");
+ }
+ else
+ {
+ AL_SetCard(wait, W_CacheLumpName("genmidi", PU_STATIC));
+ }
+ }
+
+ if (midi)
+ {
+ if (debugmode)
+ {
+ ST_Message(" cfg p=0x%x\n", snd_Mport);
+ }
+
+ if (MPU_Detect(&snd_Mport, &i))
+ {
+ ST_Message(" The MPU-401 isn't reponding @ p=0x%x.\n",
+ snd_Mport);
+ }
+ else
+ MPU_SetCard(snd_Mport);
+ }
+
+}
+
+// inits all sound stuff
+
+void I_StartupSound(void)
+{
+ int rc, i;
+
+ if (debugmode)
+ ST_Message("I_StartupSound: Hope you hear a pop.\n");
+
+ // initialize dmxCodes[]
+ dmxCodes[0] = 0;
+ dmxCodes[snd_PC] = AHW_PC_SPEAKER;
+ dmxCodes[snd_Adlib] = AHW_ADLIB;
+ dmxCodes[snd_SB] = AHW_SOUND_BLASTER;
+ dmxCodes[snd_PAS] = AHW_MEDIA_VISION;
+ dmxCodes[snd_GUS] = AHW_ULTRA_SOUND;
+ dmxCodes[snd_MPU] = AHW_MPU_401;
+ dmxCodes[snd_MPU2] = AHW_MPU_401;
+ dmxCodes[snd_MPU3] = AHW_MPU_401;
+ dmxCodes[snd_AWE] = AHW_AWE32;
+ dmxCodes[snd_CDMUSIC] = 0;
+
+ // inits sound library timer stuff
+ I_StartupTimer();
+
+ // pick the sound cards i'm going to use
+ //
+ I_sndArbitrateCards();
+
+ if (debugmode)
+ {
+ ST_Message(" Music device #%d & dmxCode=%d,", snd_MusicDevice,
+ dmxCodes[snd_MusicDevice]);
+ ST_Message(" Sfx device #%d & dmxCode=%d\n", snd_SfxDevice,
+ dmxCodes[snd_SfxDevice]);
+ }
+
+ // inits DMX sound library
+ ST_Message(" Calling DMX_Init...");
+ rc = DMX_Init(SND_TICRATE, SND_MAXSONGS, dmxCodes[snd_MusicDevice],
+ dmxCodes[snd_SfxDevice]);
+
+ if (debugmode)
+ {
+ ST_Message(" DMX_Init() returned %d\n", rc);
+ }
+
+}
+
+// shuts down all sound stuff
+
+void I_ShutdownSound(void)
+{
+ DMX_DeInit();
+ I_ShutdownTimer();
+}
+
+void I_SetChannels(int channels)
+{
+ WAV_PlayMode(channels, SND_SAMPLERATE);
+}
--- a/src/hexen/i_sound.h
+++ b/src/hexen/i_sound.h
@@ -1,68 +1,90 @@
-#ifndef __SOUND__
-#define __SOUND__
-
-#define SND_TICRATE 140 // tic rate for updating sound
-#define SND_MAXSONGS 40 // max number of songs in game
-#define SND_SAMPLERATE 11025 // sample rate of sound effects
-
-typedef enum
-{
- snd_none,
- snd_PC,
- snd_Adlib,
- snd_SB,
- snd_PAS,
- snd_GUS,
- snd_MPU,
- snd_MPU2,
- snd_MPU3,
- snd_AWE,
- snd_CDMUSIC,
- NUM_SCARDS
-} cardenum_t;
-
-void I_PauseSong(int handle);
-void I_ResumeSong(int handle);
-void I_SetMusicVolume(int volume);
-void I_SetSfxVolume(int volume);
-int I_RegisterSong(void *data);
-void I_UnRegisterSong(int handle);
-int I_QrySongPlaying(int handle);
-void I_StopSong(int handle);
-void I_PlaySong(int handle, int looping);
-int I_GetSfxLumpNum(sfxinfo_t *sound);
-int I_StartSound (int id, void *data, int vol, int sep, int pitch, int priority);
-void I_StopSound(int handle);
-int I_SoundIsPlaying(int handle);
-void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
-void I_sndArbitrateCards(void);
-void I_StartupSound (void);
-void I_ShutdownSound (void);
-void I_SetChannels(int channels);
-
-#endif
-
-#ifndef __ICDMUS__
-#define __ICDMUS__
-
-#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
-#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
-#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
-#define CDERR_BADDRIVE 20 // Bad drive number
-#define CDERR_BADTRACK 21 // Bad track number
-#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
-#define CDERR_DEVREQBASE 100 // DevReq errors
-
-extern int cd_Error;
-
-int I_CDMusInit(void);
-int I_CDMusPlay(int track);
-int I_CDMusStop(void);
-int I_CDMusResume(void);
-int I_CDMusSetVolume(int volume);
-int I_CDMusFirstTrack(void);
-int I_CDMusLastTrack(void);
-int I_CDMusTrackLength(int track);
-
-#endif
-
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+#ifndef __SOUND__
+#define __SOUND__
+
+#define SND_TICRATE 140 // tic rate for updating sound
+#define SND_MAXSONGS 40 // max number of songs in game
+#define SND_SAMPLERATE 11025 // sample rate of sound effects
+
+typedef enum
+{
+ snd_none,
+ snd_PC,
+ snd_Adlib,
+ snd_SB,
+ snd_PAS,
+ snd_GUS,
+ snd_MPU,
+ snd_MPU2,
+ snd_MPU3,
+ snd_AWE,
+ snd_CDMUSIC,
+ NUM_SCARDS
+} cardenum_t;
+
+void I_PauseSong(int handle);
+void I_ResumeSong(int handle);
+void I_SetMusicVolume(int volume);
+void I_SetSfxVolume(int volume);
+int I_RegisterSong(void *data);
+void I_UnRegisterSong(int handle);
+int I_QrySongPlaying(int handle);
+void I_StopSong(int handle);
+void I_PlaySong(int handle, int looping);
+int I_GetSfxLumpNum(sfxinfo_t * sound);
+int I_StartSound(int id, void *data, int vol, int sep, int pitch,
+ int priority);
+void I_StopSound(int handle);
+int I_SoundIsPlaying(int handle);
+void I_UpdateSoundParams(int handle, int vol, int sep, int pitch);
+void I_sndArbitrateCards(void);
+void I_StartupSound(void);
+void I_ShutdownSound(void);
+void I_SetChannels(int channels);
+
+#endif
+
+#ifndef __ICDMUS__
+#define __ICDMUS__
+
+#define CDERR_NOTINSTALLED 10 // MSCDEX not installed
+#define CDERR_NOAUDIOSUPPORT 11 // CD-ROM Doesn't support audio
+#define CDERR_NOAUDIOTRACKS 12 // Current CD has no audio tracks
+#define CDERR_BADDRIVE 20 // Bad drive number
+#define CDERR_BADTRACK 21 // Bad track number
+#define CDERR_IOCTLBUFFMEM 22 // Not enough low memory for IOCTL
+#define CDERR_DEVREQBASE 100 // DevReq errors
+
+extern int cd_Error;
+
+int I_CDMusInit(void);
+int I_CDMusPlay(int track);
+int I_CDMusStop(void);
+int I_CDMusResume(void);
+int I_CDMusSetVolume(int volume);
+int I_CDMusFirstTrack(void);
+int I_CDMusLastTrack(void);
+int I_CDMusTrackLength(int track);
+
+#endif
--- a/src/hexen/in_lude.c
+++ b/src/hexen/in_lude.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** in_lude.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: in_lude.c,v $
-//** $Revision: 1.19 $
-//** $Date: 96/01/05 23:33:19 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include <ctype.h>
@@ -22,9 +34,9 @@
typedef enum
{
- SINGLE,
- COOPERATIVE,
- DEATHMATCH
+ SINGLE,
+ COOPERATIVE,
+ DEATHMATCH
} gametype_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -62,7 +74,7 @@
static int intertime = -1;
static gametype_t gametype;
static int cnt;
-static int slaughterboy; // in DM, the player with the most kills
+static int slaughterboy; // in DM, the player with the most kills
static patch_t *patchINTERPIC;
static patch_t *FontBNumbers[10];
static patch_t *FontBNegative;
@@ -85,25 +97,25 @@
//
//========================================================================
-extern void AM_Stop (void);
+extern void AM_Stop(void);
void IN_Start(void)
{
- int i;
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- InitStats();
- LoadPics();
- intermission = true;
- interstate = 0;
- skipintermission = false;
- intertime = 0;
- AM_Stop();
- for(i = 0; i < MAXPLAYERS; i++)
- {
- players[i].messageTics = 0;
- players[i].message[0] = 0;
- }
- SN_StopAllSequences();
+ int i;
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ InitStats();
+ LoadPics();
+ intermission = true;
+ interstate = 0;
+ skipintermission = false;
+ intertime = 0;
+ AM_Stop();
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].messageTics = 0;
+ players[i].message[0] = 0;
+ }
+ SN_StopAllSequences();
}
//========================================================================
@@ -114,14 +126,14 @@
void WaitStop(void)
{
- if(!--cnt)
- {
- Stop();
-// gamestate = GS_LEVEL;
-// G_DoLoadLevel();
- gameaction = ga_leavemap;
-// G_WorldDone();
- }
+ if (!--cnt)
+ {
+ Stop();
+// gamestate = GS_LEVEL;
+// G_DoLoadLevel();
+ gameaction = ga_leavemap;
+// G_WorldDone();
+ }
}
//========================================================================
@@ -132,10 +144,10 @@
static void Stop(void)
{
- intermission = false;
- UnloadPics();
- SB_state = -1;
- BorderNeedRefresh = true;
+ intermission = false;
+ UnloadPics();
+ SB_state = -1;
+ BorderNeedRefresh = true;
}
//========================================================================
@@ -142,99 +154,98 @@
//
// InitStats
//
-// Initializes the stats for single player mode
+// Initializes the stats for single player mode
//========================================================================
-static char *ClusMsgLumpNames[] =
-{
- "clus1msg",
- "clus2msg",
- "clus3msg",
- "clus4msg",
- "clus5msg"
+static char *ClusMsgLumpNames[] = {
+ "clus1msg",
+ "clus2msg",
+ "clus3msg",
+ "clus4msg",
+ "clus5msg"
};
static void InitStats(void)
{
- int i;
- int j;
- int oldCluster;
- signed int slaughterfrags;
- int posnum;
- int slaughtercount;
- int playercount;
- char *msgLumpName;
- int msgSize;
- int msgLump;
+ int i;
+ int j;
+ int oldCluster;
+ signed int slaughterfrags;
+ int posnum;
+ int slaughtercount;
+ int playercount;
+ char *msgLumpName;
+ int msgSize;
+ int msgLump;
- extern int LeaveMap;
+ extern int LeaveMap;
- if(!deathmatch)
- {
- gametype = SINGLE;
- HubCount = 0;
- oldCluster = P_GetMapCluster(gamemap);
- if(oldCluster != P_GetMapCluster(LeaveMap))
- {
- if(oldCluster >= 1 && oldCluster <= 5)
- {
- msgLumpName = ClusMsgLumpNames[oldCluster-1];
- msgLump = W_GetNumForName(msgLumpName);
- msgSize = W_LumpLength(msgLump);
- if(msgSize >= MAX_INTRMSN_MESSAGE_SIZE)
- {
- I_Error("Cluster message too long (%s)", msgLumpName);
- }
- W_ReadLump(msgLump, ClusterMessage);
- ClusterMessage[msgSize] = 0; // Append terminator
- HubText = ClusterMessage;
- HubCount = strlen(HubText)*TEXTSPEED+TEXTWAIT;
- S_StartSongName("hub", true);
- }
- }
- }
- else
- {
- gametype = DEATHMATCH;
- slaughterboy = 0;
- slaughterfrags = -9999;
- posnum = 0;
- playercount = 0;
- slaughtercount = 0;
- for(i=0; i<MAXPLAYERS; i++)
- {
- totalFrags[i] = 0;
- if(playeringame[i])
- {
- playercount++;
- for(j=0; j<MAXPLAYERS; j++)
- {
- if(playeringame[j])
- {
- totalFrags[i] += players[i].frags[j];
- }
- }
- posnum++;
- }
- if(totalFrags[i] > slaughterfrags)
- {
- slaughterboy = 1<<i;
- slaughterfrags = totalFrags[i];
- slaughtercount = 1;
- }
- else if(totalFrags[i] == slaughterfrags)
- {
- slaughterboy |= 1<<i;
- slaughtercount++;
- }
- }
- if(playercount == slaughtercount)
- { // don't do the slaughter stuff if everyone is equal
- slaughterboy = 0;
- }
- S_StartSongName("hub", true);
- }
-}
+ if (!deathmatch)
+ {
+ gametype = SINGLE;
+ HubCount = 0;
+ oldCluster = P_GetMapCluster(gamemap);
+ if (oldCluster != P_GetMapCluster(LeaveMap))
+ {
+ if (oldCluster >= 1 && oldCluster <= 5)
+ {
+ msgLumpName = ClusMsgLumpNames[oldCluster - 1];
+ msgLump = W_GetNumForName(msgLumpName);
+ msgSize = W_LumpLength(msgLump);
+ if (msgSize >= MAX_INTRMSN_MESSAGE_SIZE)
+ {
+ I_Error("Cluster message too long (%s)", msgLumpName);
+ }
+ W_ReadLump(msgLump, ClusterMessage);
+ ClusterMessage[msgSize] = 0; // Append terminator
+ HubText = ClusterMessage;
+ HubCount = strlen(HubText) * TEXTSPEED + TEXTWAIT;
+ S_StartSongName("hub", true);
+ }
+ }
+ }
+ else
+ {
+ gametype = DEATHMATCH;
+ slaughterboy = 0;
+ slaughterfrags = -9999;
+ posnum = 0;
+ playercount = 0;
+ slaughtercount = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ totalFrags[i] = 0;
+ if (playeringame[i])
+ {
+ playercount++;
+ for (j = 0; j < MAXPLAYERS; j++)
+ {
+ if (playeringame[j])
+ {
+ totalFrags[i] += players[i].frags[j];
+ }
+ }
+ posnum++;
+ }
+ if (totalFrags[i] > slaughterfrags)
+ {
+ slaughterboy = 1 << i;
+ slaughterfrags = totalFrags[i];
+ slaughtercount = 1;
+ }
+ else if (totalFrags[i] == slaughterfrags)
+ {
+ slaughterboy |= 1 << i;
+ slaughtercount++;
+ }
+ }
+ if (playercount == slaughtercount)
+ { // don't do the slaughter stuff if everyone is equal
+ slaughterboy = 0;
+ }
+ S_StartSongName("hub", true);
+ }
+}
//========================================================================
//
@@ -244,23 +255,23 @@
static void LoadPics(void)
{
- int i;
+ int i;
- if(HubCount || gametype == DEATHMATCH)
- {
- patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC);
- FontBLumpBase = W_GetNumForName("FONTB16");
- for(i=0; i<10; i++)
- {
- FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase+i, PU_STATIC);
- }
- FontBLump = W_GetNumForName("FONTB_S")+1;
- FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
-
- FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
- FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
- }
+ if (HubCount || gametype == DEATHMATCH)
+ {
+ patchINTERPIC = W_CacheLumpName("INTERPIC", PU_STATIC);
+ FontBLumpBase = W_GetNumForName("FONTB16");
+ for (i = 0; i < 10; i++)
+ {
+ FontBNumbers[i] = W_CacheLumpNum(FontBLumpBase + i, PU_STATIC);
+ }
+ FontBLump = W_GetNumForName("FONTB_S") + 1;
+ FontBNegative = W_CacheLumpName("FONTB13", PU_STATIC);
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+
+ FontBSlash = W_CacheLumpName("FONTB15", PU_STATIC);
+ FontBPercent = W_CacheLumpName("FONTB05", PU_STATIC);
+ }
}
//========================================================================
@@ -271,19 +282,19 @@
static void UnloadPics(void)
{
- int i;
+ int i;
- if(HubCount || gametype == DEATHMATCH)
- {
- Z_ChangeTag(patchINTERPIC, PU_CACHE);
- for(i=0; i<10; i++)
- {
- Z_ChangeTag(FontBNumbers[i], PU_CACHE);
- }
- Z_ChangeTag(FontBNegative, PU_CACHE);
- Z_ChangeTag(FontBSlash, PU_CACHE);
- Z_ChangeTag(FontBPercent, PU_CACHE);
- }
+ if (HubCount || gametype == DEATHMATCH)
+ {
+ Z_ChangeTag(patchINTERPIC, PU_CACHE);
+ for (i = 0; i < 10; i++)
+ {
+ Z_ChangeTag(FontBNumbers[i], PU_CACHE);
+ }
+ Z_ChangeTag(FontBNegative, PU_CACHE);
+ Z_ChangeTag(FontBSlash, PU_CACHE);
+ Z_ChangeTag(FontBPercent, PU_CACHE);
+ }
}
//========================================================================
@@ -294,25 +305,25 @@
void IN_Ticker(void)
{
- if(!intermission)
- {
- return;
- }
- if(interstate)
- {
- WaitStop();
- return;
- }
- skipintermission = false;
- CheckForSkip();
- intertime++;
- if(skipintermission || (gametype == SINGLE && !HubCount))
- {
- interstate = 1;
- cnt = 10;
- skipintermission = false;
- //S_StartSound(NULL, sfx_dorcls);
- }
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate)
+ {
+ WaitStop();
+ return;
+ }
+ skipintermission = false;
+ CheckForSkip();
+ intertime++;
+ if (skipintermission || (gametype == SINGLE && !HubCount))
+ {
+ interstate = 1;
+ cnt = 10;
+ skipintermission = false;
+ //S_StartSound(NULL, sfx_dorcls);
+ }
}
//========================================================================
@@ -319,62 +330,62 @@
//
// CheckForSkip
//
-// Check to see if any player hit a key
+// Check to see if any player hit a key
//========================================================================
static void CheckForSkip(void)
{
- int i;
- player_t *player;
- static boolean triedToSkip;
+ int i;
+ player_t *player;
+ static boolean triedToSkip;
- for(i = 0, player = players; i < MAXPLAYERS; i++, player++)
- {
- if(playeringame[i])
- {
- if(player->cmd.buttons&BT_ATTACK)
- {
- if(!player->attackdown)
- {
- skipintermission = 1;
- }
- player->attackdown = true;
- }
- else
- {
- player->attackdown = false;
- }
- if(player->cmd.buttons&BT_USE)
- {
- if(!player->usedown)
- {
- skipintermission = 1;
- }
- player->usedown = true;
- }
- else
- {
- player->usedown = false;
- }
- }
- }
- if(deathmatch && intertime < 140)
- { // wait for 4 seconds before allowing a skip
- if(skipintermission == 1)
- {
- triedToSkip = true;
- skipintermission = 0;
- }
- }
- else
- {
- if(triedToSkip)
- {
- skipintermission = 1;
- triedToSkip = false;
- }
- }
-}
+ for (i = 0, player = players; i < MAXPLAYERS; i++, player++)
+ {
+ if (playeringame[i])
+ {
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ if (!player->attackdown)
+ {
+ skipintermission = 1;
+ }
+ player->attackdown = true;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ skipintermission = 1;
+ }
+ player->usedown = true;
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ }
+ }
+ if (deathmatch && intertime < 140)
+ { // wait for 4 seconds before allowing a skip
+ if (skipintermission == 1)
+ {
+ triedToSkip = true;
+ skipintermission = 0;
+ }
+ }
+ else
+ {
+ if (triedToSkip)
+ {
+ skipintermission = 1;
+ triedToSkip = false;
+ }
+ }
+}
//========================================================================
//
@@ -384,28 +395,28 @@
void IN_Drawer(void)
{
- if(!intermission)
- {
- return;
- }
- if(interstate)
- {
- return;
- }
- UpdateState |= I_FULLSCRN;
- memcpy(screen, (byte *)patchINTERPIC, SCREENWIDTH*SCREENHEIGHT);
+ if (!intermission)
+ {
+ return;
+ }
+ if (interstate)
+ {
+ return;
+ }
+ UpdateState |= I_FULLSCRN;
+ memcpy(screen, (byte *) patchINTERPIC, SCREENWIDTH * SCREENHEIGHT);
- if(gametype == SINGLE)
- {
- if(HubCount)
- {
- DrawHubText();
- }
- }
- else
- {
- DrDeathTally();
- }
+ if (gametype == SINGLE)
+ {
+ if (HubCount)
+ {
+ DrawHubText();
+ }
+ }
+ else
+ {
+ DrDeathTally();
+ }
}
//========================================================================
@@ -429,83 +440,85 @@
static void DrDeathTally(void)
{
- int i, j;
- fixed_t xPos, yPos;
- fixed_t xDelta, yDelta;
- fixed_t xStart, scale;
- int x, y;
- boolean bold;
- static boolean showTotals;
- int temp;
+ int i, j;
+ fixed_t xPos, yPos;
+ fixed_t xDelta, yDelta;
+ fixed_t xStart, scale;
+ int x, y;
+ boolean bold;
+ static boolean showTotals;
+ int temp;
- V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y,
- W_CacheLumpName("tallytop", PU_CACHE));
- V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y,
- W_CacheLumpName("tallylft", PU_CACHE));
- if(intertime < TALLY_EFFECT_TICKS)
- {
- showTotals = false;
- scale = (intertime*FRACUNIT)/TALLY_EFFECT_TICKS;
- xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA);
- yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA);
- xStart = TALLY_START_XPOS-FixedMul(scale,
- TALLY_START_XPOS-TALLY_STOP_XPOS);
- yPos = TALLY_START_YPOS-FixedMul(scale,
- TALLY_START_YPOS-TALLY_STOP_YPOS);
- }
- else
- {
- xDelta = TALLY_FINAL_X_DELTA;
- yDelta = TALLY_FINAL_Y_DELTA;
- xStart = TALLY_STOP_XPOS;
- yPos = TALLY_STOP_YPOS;
- }
- if(intertime >= TALLY_EFFECT_TICKS && showTotals == false)
- {
- showTotals = true;
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- y = yPos>>FRACBITS;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- xPos = xStart;
- for(j = 0; j < MAXPLAYERS; j++, xPos += xDelta)
- {
- x = xPos>>FRACBITS;
- bold = (i == consoleplayer || j == consoleplayer);
- if(playeringame[i] && playeringame[j])
- {
- if(bold)
- {
- DrNumberBold(players[i].frags[j], x, y, 100);
- }
- else
- {
- DrNumber(players[i].frags[j], x, y, 100);
- }
- }
- else
- {
- temp = MN_TextAWidth("--")/2;
- if(bold)
- {
- MN_DrTextAYellow("--", x-temp, y);
- }
- else
- {
- MN_DrTextA("--", x-temp, y);
- }
- }
- }
- if(showTotals && playeringame[i]
- && !((slaughterboy&(1<<i)) && !(intertime&16)))
- {
- DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000);
- }
- yPos += yDelta;
- y = yPos>>FRACBITS;
- }
-}
+ V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y,
+ W_CacheLumpName("tallytop", PU_CACHE));
+ V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y,
+ W_CacheLumpName("tallylft", PU_CACHE));
+ if (intertime < TALLY_EFFECT_TICKS)
+ {
+ showTotals = false;
+ scale = (intertime * FRACUNIT) / TALLY_EFFECT_TICKS;
+ xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA);
+ yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA);
+ xStart = TALLY_START_XPOS - FixedMul(scale,
+ TALLY_START_XPOS -
+ TALLY_STOP_XPOS);
+ yPos =
+ TALLY_START_YPOS - FixedMul(scale,
+ TALLY_START_YPOS - TALLY_STOP_YPOS);
+ }
+ else
+ {
+ xDelta = TALLY_FINAL_X_DELTA;
+ yDelta = TALLY_FINAL_Y_DELTA;
+ xStart = TALLY_STOP_XPOS;
+ yPos = TALLY_STOP_YPOS;
+ }
+ if (intertime >= TALLY_EFFECT_TICKS && showTotals == false)
+ {
+ showTotals = true;
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ y = yPos >> FRACBITS;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ xPos = xStart;
+ for (j = 0; j < MAXPLAYERS; j++, xPos += xDelta)
+ {
+ x = xPos >> FRACBITS;
+ bold = (i == consoleplayer || j == consoleplayer);
+ if (playeringame[i] && playeringame[j])
+ {
+ if (bold)
+ {
+ DrNumberBold(players[i].frags[j], x, y, 100);
+ }
+ else
+ {
+ DrNumber(players[i].frags[j], x, y, 100);
+ }
+ }
+ else
+ {
+ temp = MN_TextAWidth("--") / 2;
+ if (bold)
+ {
+ MN_DrTextAYellow("--", x - temp, y);
+ }
+ else
+ {
+ MN_DrTextA("--", x - temp, y);
+ }
+ }
+ }
+ if (showTotals && playeringame[i]
+ && !((slaughterboy & (1 << i)) && !(intertime & 16)))
+ {
+ DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000);
+ }
+ yPos += yDelta;
+ y = yPos >> FRACBITS;
+ }
+}
//==========================================================================
//
@@ -515,13 +528,13 @@
static void DrNumber(int val, int x, int y, int wrapThresh)
{
- char buff[8] = "XX";
+ char buff[8] = "XX";
- if(!(val < -9 && wrapThresh < 1000))
- {
- sprintf(buff, "%d", val >= wrapThresh ? val%wrapThresh : val);
- }
- MN_DrTextA(buff, x-MN_TextAWidth(buff)/2, y);
+ if (!(val < -9 && wrapThresh < 1000))
+ {
+ sprintf(buff, "%d", val >= wrapThresh ? val % wrapThresh : val);
+ }
+ MN_DrTextA(buff, x - MN_TextAWidth(buff) / 2, y);
}
//==========================================================================
@@ -532,13 +545,13 @@
static void DrNumberBold(int val, int x, int y, int wrapThresh)
{
- char buff[8] = "XX";
+ char buff[8] = "XX";
- if(!(val < -9 && wrapThresh < 1000))
- {
- sprintf(buff, "%d", val >= wrapThresh ? val%wrapThresh : val);
- }
- MN_DrTextAYellow(buff, x-MN_TextAWidth(buff)/2, y);
+ if (!(val < -9 && wrapThresh < 1000))
+ {
+ sprintf(buff, "%d", val >= wrapThresh ? val % wrapThresh : val);
+ }
+ MN_DrTextAYellow(buff, x - MN_TextAWidth(buff) / 2, y);
}
//===========================================================================
@@ -549,49 +562,49 @@
static void DrawHubText(void)
{
- int count;
- char *ch;
- int c;
- int cx, cy;
- patch_t *w;
+ int count;
+ char *ch;
+ int c;
+ int cx, cy;
+ patch_t *w;
- cy = 5;
- cx = 10;
- ch = HubText;
- count = (intertime-10)/TEXTSPEED;
- if (count < 0)
- {
- count = 0;
- }
- for(; count; count--)
- {
- c = *ch++;
- if(!c)
- {
- break;
- }
- if(c == '\n')
- {
- cx = 10;
- cy += 9;
- continue;
- }
- if(c < 32)
- {
- continue;
- }
- c = toupper(c);
- if(c == 32)
- {
- cx += 5;
- continue;
- }
- w = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- if(cx+w->width > SCREENWIDTH)
- {
- break;
- }
- V_DrawPatch(cx, cy, w);
- cx += w->width;
- }
+ cy = 5;
+ cx = 10;
+ ch = HubText;
+ count = (intertime - 10) / TEXTSPEED;
+ if (count < 0)
+ {
+ count = 0;
+ }
+ for (; count; count--)
+ {
+ c = *ch++;
+ if (!c)
+ {
+ break;
+ }
+ if (c == '\n')
+ {
+ cx = 10;
+ cy += 9;
+ continue;
+ }
+ if (c < 32)
+ {
+ continue;
+ }
+ c = toupper(c);
+ if (c == 32)
+ {
+ cx += 5;
+ continue;
+ }
+ w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ if (cx + w->width > SCREENWIDTH)
+ {
+ break;
+ }
+ V_DrawPatch(cx, cy, w);
+ cx += w->width;
+ }
}
--- a/src/hexen/info.c
+++ b/src/hexen/info.c
@@ -1,13862 +1,13883 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
#include "h2def.h"
// generated by stateco
char *sprnames[NUMSPRITES] = {
-"MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
-"SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
-"TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
-"SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
-"ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
-"TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
-"LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
-"TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
-"MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
-"SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
-"TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
-"GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
-"TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
-"ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
-"POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
-"BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
-"SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
-"XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
-"TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
-"FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
-"MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
-"WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
-"SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
-"CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
-"DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
-"WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
-"BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
-"KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
-"ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
-"SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT"
+ "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
+ "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
+ "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
+ "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
+ "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
+ "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
+ "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
+ "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
+ "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
+ "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
+ "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
+ "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
+ "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
+ "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
+ "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
+ "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
+ "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
+ "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
+ "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
+ "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
+ "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
+ "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
+ "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
+ "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
+ "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
+ "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
+ "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
+ "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
+ "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
+ "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT"
};
-void A_FreeTargMobj ();
-void A_FlameCheck ();
-void A_HideThing ();
-void A_UnHideThing ();
-void A_RestoreSpecialThing1 ();
-void A_RestoreSpecialThing2 ();
-void A_RestoreArtifact ();
-void A_Summon ();
-void A_ThrustInitUp ();
-void A_ThrustInitDn ();
-void A_ThrustRaise ();
-void A_ThrustBlock ();
-void A_ThrustImpale ();
-void A_ThrustLower ();
-void A_TeloSpawnC ();
-void A_TeloSpawnB ();
-void A_TeloSpawnA ();
-void A_TeloSpawnD ();
-void A_CheckTeleRing ();
-void A_FogSpawn ();
-void A_FogMove ();
-void A_Quake ();
-void A_ContMobjSound ();
-void A_Scream ();
-void A_Explode ();
-void A_PoisonBagInit ();
-void A_PoisonBagDamage ();
-void A_PoisonBagCheck ();
-void A_CheckThrowBomb ();
-void A_NoGravity ();
-void A_PotteryExplode ();
-void A_PotteryChooseBit ();
-void A_PotteryCheck ();
-void A_CorpseBloodDrip ();
-void A_CorpseExplode ();
-void A_LeafSpawn ();
-void A_LeafThrust ();
-void A_LeafCheck ();
-void A_BridgeInit ();
-void A_BridgeOrbit ();
-void A_TreeDeath ();
-void A_PoisonShroom ();
-void A_Pain ();
-void A_SoAExplode ();
-void A_BellReset1 ();
-void A_BellReset2 ();
-void A_NoBlocking ();
-void A_Light0 ();
-void A_WeaponReady ();
-void A_Lower ();
-void A_Raise ();
-void A_FPunchAttack ();
-void A_ReFire ();
-void A_FAxeAttack ();
-void A_FHammerAttack ();
-void A_FHammerThrow ();
-void A_FSwordAttack ();
-void A_FSwordFlames ();
-void A_CMaceAttack ();
-void A_CStaffInitBlink ();
-void A_CStaffCheckBlink ();
-void A_CStaffCheck ();
-void A_CStaffAttack ();
-void A_CStaffMissileSlither ();
-void A_CFlameAttack ();
-void A_CFlameRotate ();
-void A_CFlamePuff ();
-void A_CFlameMissile ();
-void A_CHolyAttack ();
-void A_CHolyPalette ();
-void A_CHolySeek ();
-void A_CHolyCheckScream ();
-void A_CHolyTail ();
-void A_CHolySpawnPuff ();
-void A_CHolyAttack2 ();
-void A_MWandAttack ();
-void A_LightningReady ();
-void A_MLightningAttack ();
-void A_LightningZap ();
-void A_LightningClip ();
-void A_LightningRemove ();
-void A_LastZap ();
-void A_ZapMimic ();
-void A_MStaffAttack ();
-void A_MStaffPalette ();
-void A_MStaffWeave ();
-void A_MStaffTrack ();
-void A_SnoutAttack ();
-void A_FireConePL1 ();
-void A_ShedShard ();
-void A_AddPlayerCorpse ();
-void A_SkullPop ();
-void A_FreezeDeath ();
-void A_FreezeDeathChunks ();
-void A_CheckBurnGone ();
-void A_CheckSkullFloor ();
-void A_CheckSkullDone ();
-void A_SpeedFade ();
-void A_IceSetTics ();
-void A_IceCheckHeadDone ();
-void A_PigPain ();
-void A_PigLook ();
-void A_PigChase ();
-void A_FaceTarget ();
-void A_PigAttack ();
-void A_QueueCorpse ();
-void A_Look ();
-void A_Chase ();
-void A_CentaurAttack ();
-void A_CentaurAttack2 ();
-void A_SetReflective ();
-void A_CentaurDefend ();
-void A_UnSetReflective ();
-void A_CentaurDropStuff ();
-void A_CheckFloor ();
-void A_DemonAttack1 ();
-void A_DemonAttack2 ();
-void A_DemonDeath ();
-void A_Demon2Death ();
-void A_WraithRaiseInit ();
-void A_WraithRaise ();
-void A_WraithInit ();
-void A_WraithLook ();
-void A_WraithChase ();
-void A_WraithFX3 ();
-void A_WraithMelee ();
-void A_WraithMissile ();
-void A_WraithFX2 ();
-void A_MinotaurFade1 ();
-void A_MinotaurFade2 ();
-void A_MinotaurLook ();
-void A_MinotaurChase ();
-void A_MinotaurRoam ();
-void A_MinotaurAtk1 ();
-void A_MinotaurDecide ();
-void A_MinotaurAtk2 ();
-void A_MinotaurAtk3 ();
-void A_MinotaurCharge ();
-void A_SmokePuffExit ();
-void A_MinotaurFade0 ();
-void A_MntrFloorFire ();
-void A_SerpentChase ();
-void A_SerpentHumpDecide ();
-void A_SerpentUnHide ();
-void A_SerpentRaiseHump ();
-void A_SerpentLowerHump ();
-void A_SerpentHide ();
-void A_SerpentBirthScream ();
-void A_SetShootable ();
-void A_SerpentCheckForAttack ();
-void A_UnSetShootable ();
-void A_SerpentDiveSound ();
-void A_SerpentWalk ();
-void A_SerpentChooseAttack ();
-void A_SerpentMeleeAttack ();
-void A_SerpentMissileAttack ();
-void A_SerpentHeadPop ();
-void A_SerpentSpawnGibs ();
-void A_SerpentHeadCheck ();
-void A_FloatGib ();
-void A_DelayGib ();
-void A_SinkGib ();
-void A_BishopDecide ();
-void A_BishopDoBlur ();
-void A_BishopSpawnBlur ();
-void A_BishopChase ();
-void A_BishopAttack ();
-void A_BishopAttack2 ();
-void A_BishopPainBlur ();
-void A_BishopPuff ();
-void A_SetAltShadow ();
-void A_BishopMissileWeave ();
-void A_BishopMissileSeek ();
-void A_DragonInitFlight ();
-void A_DragonFlap ();
-void A_DragonFlight ();
-void A_DragonAttack ();
-void A_DragonPain ();
-void A_DragonCheckCrash ();
-void A_DragonFX2 ();
-void A_ESound ();
-void A_EttinAttack ();
-void A_DropMace ();
-void A_FiredRocks ();
-void A_UnSetInvulnerable ();
-void A_FiredChase ();
-void A_FiredAttack ();
-void A_FiredSplotch ();
-void A_SmBounce ();
-void A_IceGuyLook ();
-void A_IceGuyChase ();
-void A_IceGuyAttack ();
-void A_IceGuyDie ();
-void A_IceGuyMissilePuff ();
-void A_IceGuyMissileExplode ();
-void A_ClassBossHealth ();
-void A_FastChase ();
-void A_FighterAttack ();
-void A_ClericAttack ();
-void A_MageAttack ();
-void A_SorcSpinBalls ();
-void A_SpeedBalls ();
-void A_SpawnFizzle ();
-void A_SorcBossAttack ();
-void A_SorcBallOrbit ();
-void A_SorcBallPop ();
-void A_BounceCheck ();
-void A_SorcFX1Seek ();
-void A_SorcFX2Split ();
-void A_SorcFX2Orbit ();
-void A_SorcererBishopEntry ();
-void A_SpawnBishop ();
-void A_SorcFX4Check ();
-void A_KoraxStep2 ();
-void A_KoraxChase ();
-void A_KoraxStep ();
-void A_KoraxDecide ();
-void A_KoraxMissile ();
-void A_KoraxCommand ();
-void A_KoraxBonePop ();
-void A_KSpiritRoam ();
-void A_KBoltRaise ();
-void A_KBolt ();
-void A_BatSpawnInit ();
-void A_BatSpawn ();
-void A_BatMove ();
-
-state_t states[NUMSTATES] = {
-{SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_NULL
-{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0}, // S_FREETARGMOBJ
-{SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_MAPSPOT
-{SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0}, // S_FIREBALL1_1
-{SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0}, // S_FIREBALL1_2
-{SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0}, // S_FIREBALL1_X1
-{SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0}, // S_FIREBALL1_X2
-{SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0}, // S_FIREBALL1_X3
-{SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0}, // S_FIREBALL1_X4
-{SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0}, // S_FIREBALL1_X5
-{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBALL1_X6
-{SPR_ARRW,0,-1,NULL,S_NULL,0,0}, // S_ARROW_1
-{SPR_ARRW,0,1,NULL,S_NULL,0,0}, // S_ARROW_X1
-{SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_DART_1
-{SPR_DART,0,1,NULL,S_NULL,0,0}, // S_DART_X1
-{SPR_DART,0,-1,NULL,S_NULL,0,0}, // S_POISONDART_1
-{SPR_DART,0,1,NULL,S_NULL,0,0}, // S_POISONDART_X1
-{SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0}, // S_RIPPERBALL_1
-{SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0}, // S_RIPPERBALL_2
-{SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0}, // S_RIPPERBALL_3
-{SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0}, // S_RIPPERBALL_X1
-{SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0}, // S_RIPPERBALL_X2
-{SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0}, // S_RIPPERBALL_X3
-{SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0}, // S_RIPPERBALL_X4
-{SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0}, // S_RIPPERBALL_X5
-{SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0}, // S_RIPPERBALL_X6
-{SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0}, // S_RIPPERBALL_X7
-{SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0}, // S_RIPPERBALL_X8
-{SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0}, // S_RIPPERBALL_X9
-{SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_RIPPERBALL_X10
-{SPR_BLAD,0,-1,NULL,S_NULL,0,0}, // S_PRJ_BLADE1
-{SPR_BLAD,0,1,NULL,S_NULL,0,0}, // S_PRJ_BLADE_X1
-{SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0}, // S_ICESHARD1
-{SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0}, // S_ICESHARD2
-{SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0}, // S_ICESHARD3
-{SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0}, // S_FLAME_TSMALL1
-{SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0}, // S_FLAME_TSMALL2
-{SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0}, // S_FLAME_TSMALL3
-{SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0}, // S_FLAME_TSMALL4
-{SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0}, // S_FLAME_TSMALL5
-{SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0}, // S_FLAME_TSMALL6
-{SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0}, // S_FLAME_TLARGE1
-{SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0}, // S_FLAME_TLARGE2
-{SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0}, // S_FLAME_TLARGE3
-{SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE4
-{SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0}, // S_FLAME_TLARGE5
-{SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0}, // S_FLAME_TLARGE6
-{SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0}, // S_FLAME_TLARGE7
-{SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0}, // S_FLAME_TLARGE8
-{SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0}, // S_FLAME_TLARGE9
-{SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0}, // S_FLAME_TLARGE10
-{SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0}, // S_FLAME_TLARGE11
-{SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0}, // S_FLAME_TLARGE12
-{SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0}, // S_FLAME_TLARGE13
-{SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0}, // S_FLAME_TLARGE14
-{SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0}, // S_FLAME_TLARGE15
-{SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0}, // S_FLAME_TLARGE16
-{SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0}, // S_FLAME_SDORM1
-{SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM2
-{SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0}, // S_FLAME_SDORM3
-{SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0}, // S_FLAME_SMALL1
-{SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL2
-{SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0}, // S_FLAME_SMALL3
-{SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0}, // S_FLAME_SMALL4
-{SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0}, // S_FLAME_SMALL5
-{SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0}, // S_FLAME_SMALL6
-{SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0}, // S_FLAME_SMALL7
-{SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0}, // S_FLAME_LDORM1
-{SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0}, // S_FLAME_LDORM2
-{SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0}, // S_FLAME_LDORM3
-{SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM4
-{SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0}, // S_FLAME_LDORM5
-{SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0}, // S_FLAME_LARGE1
-{SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0}, // S_FLAME_LARGE2
-{SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0}, // S_FLAME_LARGE3
-{SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0}, // S_FLAME_LARGE4
-{SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0}, // S_FLAME_LARGE5
-{SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE6
-{SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0}, // S_FLAME_LARGE7
-{SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0}, // S_FLAME_LARGE8
-{SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0}, // S_FLAME_LARGE9
-{SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0}, // S_FLAME_LARGE10
-{SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0}, // S_FLAME_LARGE11
-{SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0}, // S_FLAME_LARGE12
-{SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0}, // S_FLAME_LARGE13
-{SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0}, // S_FLAME_LARGE14
-{SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0}, // S_FLAME_LARGE15
-{SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0}, // S_FLAME_LARGE16
-{SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0}, // S_FLAME_LARGE17
-{SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0}, // S_FLAME_LARGE18
-{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0}, // S_ITEM_PTN1_1
-{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0}, // S_ITEM_PTN1_2
-{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0}, // S_ITEM_PTN1_3
-{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0}, // S_HIDESPECIAL1
-{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0}, // S_HIDESPECIAL2
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
-{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
-{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
-{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0}, // S_HIDESPECIAL9
-{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0}, // S_HIDESPECIAL10
-{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0}, // S_HIDESPECIAL11
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0}, // S_DORMANTARTI1_1
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0}, // S_DORMANTARTI1_2
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0}, // S_DORMANTARTI1_3
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0}, // S_DORMANTARTI1_4
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0}, // S_DORMANTARTI1_5
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0}, // S_DORMANTARTI1_6
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0}, // S_DORMANTARTI1_7
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0}, // S_DORMANTARTI1_8
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0}, // S_DORMANTARTI1_9
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0}, // S_DORMANTARTI1_10
-{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0}, // S_DORMANTARTI1_11
-{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0}, // S_DORMANTARTI1_12
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0}, // S_DORMANTARTI1_13
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0}, // S_DORMANTARTI1_14
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0}, // S_DORMANTARTI1_15
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0}, // S_DORMANTARTI1_16
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0}, // S_DORMANTARTI1_17
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0}, // S_DORMANTARTI1_18
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0}, // S_DORMANTARTI1_19
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0}, // S_DORMANTARTI1_20
-{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI1_21
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0}, // S_DORMANTARTI2_1
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0}, // S_DORMANTARTI2_2
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0}, // S_DORMANTARTI2_3
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0}, // S_DORMANTARTI2_4
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0}, // S_DORMANTARTI2_5
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0}, // S_DORMANTARTI2_6
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0}, // S_DORMANTARTI2_7
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0}, // S_DORMANTARTI2_8
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0}, // S_DORMANTARTI2_9
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0}, // S_DORMANTARTI2_10
-{SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0}, // S_DORMANTARTI2_11
-{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0}, // S_DORMANTARTI2_12
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0}, // S_DORMANTARTI2_13
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0}, // S_DORMANTARTI2_14
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0}, // S_DORMANTARTI2_15
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0}, // S_DORMANTARTI2_16
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0}, // S_DORMANTARTI2_17
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0}, // S_DORMANTARTI2_18
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0}, // S_DORMANTARTI2_19
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0}, // S_DORMANTARTI2_20
-{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI2_21
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0}, // S_DORMANTARTI3_1
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0}, // S_DORMANTARTI3_2
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0}, // S_DORMANTARTI3_3
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0}, // S_DORMANTARTI3_4
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0}, // S_DORMANTARTI3_5
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0}, // S_DORMANTARTI3_6
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0}, // S_DORMANTARTI3_7
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0}, // S_DORMANTARTI3_8
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0}, // S_DORMANTARTI3_9
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0}, // S_DORMANTARTI3_10
-{SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0}, // S_DORMANTARTI3_11
-{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0}, // S_DORMANTARTI3_12
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0}, // S_DORMANTARTI3_13
-{SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0}, // S_DORMANTARTI3_14
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0}, // S_DORMANTARTI3_15
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0}, // S_DORMANTARTI3_16
-{SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0}, // S_DORMANTARTI3_17
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0}, // S_DORMANTARTI3_18
-{SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0}, // S_DORMANTARTI3_19
-{SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0}, // S_DORMANTARTI3_20
-{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0}, // S_DORMANTARTI3_21
-{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0}, // S_DEADARTI1
-{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0}, // S_DEADARTI2
-{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0}, // S_DEADARTI3
-{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0}, // S_DEADARTI4
-{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0}, // S_DEADARTI5
-{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0}, // S_DEADARTI6
-{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0}, // S_DEADARTI7
-{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0}, // S_DEADARTI8
-{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0}, // S_DEADARTI9
-{SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
-{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0}, // S_ARTI_PTN2_1
-{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0}, // S_ARTI_PTN2_2
-{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0}, // S_ARTI_PTN2_3
-{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0}, // S_ARTI_SOAR1
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0}, // S_ARTI_SOAR2
-{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0}, // S_ARTI_SOAR3
-{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0}, // S_ARTI_SOAR4
-{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0}, // S_ARTI_INVU1
-{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0}, // S_ARTI_INVU2
-{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0}, // S_ARTI_INVU3
-{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0}, // S_ARTI_INVU4
-{SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0}, // S_ARTI_SUMMON
-{SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0}, // S_SUMMON_FX1_1
-{SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0}, // S_SUMMON_FX2_1
-{SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0}, // S_SUMMON_FX2_2
-{SPR_SUMN,0,4,A_Summon,S_NULL,0,0}, // S_SUMMON_FX2_3
-{SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0}, // S_THRUSTINIT2_1
-{SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0}, // S_THRUSTINIT2_2
-{SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0}, // S_BTHRUSTINIT2_1
-{SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTINIT2_2
-{SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0}, // S_THRUSTINIT1_1
-{SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0}, // S_THRUSTINIT1_2
-{SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0}, // S_BTHRUSTINIT1_1
-{SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTINIT1_2
-{SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0}, // S_THRUSTRAISE1
-{SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0}, // S_THRUSTRAISE2
-{SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0}, // S_THRUSTRAISE3
-{SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0}, // S_THRUSTRAISE4
-{SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0}, // S_BTHRUSTRAISE1
-{SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0}, // S_BTHRUSTRAISE2
-{SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0}, // S_BTHRUSTRAISE3
-{SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0}, // S_BTHRUSTRAISE4
-{SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0}, // S_THRUSTIMPALE
-{SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTIMPALE
-{SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0}, // S_THRUSTRAISE
-{SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0}, // S_BTHRUSTRAISE
-{SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0}, // S_THRUSTBLOCK
-{SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0}, // S_BTHRUSTBLOCK
-{SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0}, // S_THRUSTLOWER
-{SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0}, // S_BTHRUSTLOWER
-{SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0}, // S_THRUSTSTAY
-{SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTSTAY
-{SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0}, // S_ARTI_TELOTHER1
-{SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0}, // S_ARTI_TELOTHER2
-{SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0}, // S_ARTI_TELOTHER3
-{SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0}, // S_ARTI_TELOTHER4
-{SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0}, // S_TELO_FX1
-{SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0}, // S_TELO_FX2
-{SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0}, // S_TELO_FX3
-{SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0}, // S_TELO_FX4
-{SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0}, // S_TELO_FX5
-{SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0}, // S_TELO_FX6
-{SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0}, // S_TELO_FX7
-{SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0}, // S_TELO_FX8
-{SPR_TRNG,32772,3,NULL,S_NULL,0,0}, // S_TELO_FX9
-{SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0}, // S_TELO_FX2_1
-{SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0}, // S_TELO_FX2_2
-{SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0}, // S_TELO_FX2_3
-{SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0}, // S_TELO_FX2_4
-{SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0}, // S_TELO_FX2_5
-{SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0}, // S_TELO_FX2_6
-{SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0}, // S_TELO_FX3_1
-{SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0}, // S_TELO_FX3_2
-{SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0}, // S_TELO_FX3_3
-{SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0}, // S_TELO_FX3_4
-{SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0}, // S_TELO_FX3_5
-{SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0}, // S_TELO_FX3_6
-{SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0}, // S_TELO_FX4_1
-{SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0}, // S_TELO_FX4_2
-{SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0}, // S_TELO_FX4_3
-{SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0}, // S_TELO_FX4_4
-{SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0}, // S_TELO_FX4_5
-{SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0}, // S_TELO_FX4_6
-{SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0}, // S_TELO_FX5_1
-{SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0}, // S_TELO_FX5_2
-{SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0}, // S_TELO_FX5_3
-{SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0}, // S_TELO_FX5_4
-{SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0}, // S_TELO_FX5_5
-{SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0}, // S_TELO_FX5_6
-{SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0}, // S_DIRT1_1
-{SPR_ROCK,3,10,NULL,S_NULL,0,0}, // S_DIRT1_D
-{SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0}, // S_DIRT2_1
-{SPR_ROCK,4,10,NULL,S_NULL,0,0}, // S_DIRT2_D
-{SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0}, // S_DIRT3_1
-{SPR_ROCK,5,10,NULL,S_NULL,0,0}, // S_DIRT3_D
-{SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0}, // S_DIRT4_1
-{SPR_ROCK,6,10,NULL,S_NULL,0,0}, // S_DIRT4_D
-{SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0}, // S_DIRT5_1
-{SPR_ROCK,7,10,NULL,S_NULL,0,0}, // S_DIRT5_D
-{SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0}, // S_DIRT6_1
-{SPR_ROCK,8,10,NULL,S_NULL,0,0}, // S_DIRT6_D
-{SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0}, // S_DIRTCLUMP1
-{SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0}, // S_ROCK1_1
-{SPR_ROCK,0,10,NULL,S_NULL,0,0}, // S_ROCK1_D
-{SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0}, // S_ROCK2_1
-{SPR_ROCK,1,10,NULL,S_NULL,0,0}, // S_ROCK2_D
-{SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0}, // S_ROCK3_1
-{SPR_ROCK,2,10,NULL,S_NULL,0,0}, // S_ROCK3_D
-{SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0}, // S_SPAWNFOG1
-{SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0}, // S_FOGPATCHS1
-{SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0}, // S_FOGPATCHS2
-{SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0}, // S_FOGPATCHS3
-{SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0}, // S_FOGPATCHS4
-{SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0}, // S_FOGPATCHS5
-{SPR_FOGS,4,5,NULL,S_NULL,0,0}, // S_FOGPATCHS0
-{SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0}, // S_FOGPATCHM1
-{SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0}, // S_FOGPATCHM2
-{SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0}, // S_FOGPATCHM3
-{SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0}, // S_FOGPATCHM4
-{SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0}, // S_FOGPATCHM5
-{SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0}, // S_FOGPATCHM0
-{SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0}, // S_FOGPATCHMA
-{SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0}, // S_FOGPATCHMB
-{SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0}, // S_FOGPATCHMC
-{SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0}, // S_FOGPATCHMD
-{SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0}, // S_FOGPATCHL1
-{SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0}, // S_FOGPATCHL2
-{SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0}, // S_FOGPATCHL3
-{SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0}, // S_FOGPATCHL4
-{SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0}, // S_FOGPATCHL5
-{SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0}, // S_FOGPATCHL0
-{SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0}, // S_FOGPATCHLA
-{SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0}, // S_FOGPATCHLB
-{SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0}, // S_FOGPATCHLC
-{SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0}, // S_FOGPATCHLD
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0}, // S_QUAKE_ACTIVE1
-{SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0}, // S_QUAKE_ACTIVE2
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0}, // S_QUAKE_ACTIVE3
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0}, // S_QUAKE_ACTIVE4
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0}, // S_QUAKE_ACTIVE5
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0}, // S_QUAKE_ACTIVE6
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0}, // S_QUAKE_ACTIVE7
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0}, // S_QUAKE_ACTIVE8
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0}, // S_QUAKE_ACTIVE9
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0}, // S_QUAKE_ACTIVE0
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0}, // S_QUAKE_ACTIVEA
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0}, // S_QUAKE_ACTIVEB
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0}, // S_QUAKE_ACTIVEC
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0}, // S_QUAKE_ACTIVED
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0}, // S_QUAKE_ACTIVEE
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0}, // S_QUAKE_ACTIVEF
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0}, // S_QUAKE_ACTIVEG
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0}, // S_QUAKE_ACTIVEH
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0}, // S_QUAKE_ACTIVEI
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0}, // S_QUAKE_ACTIVEJ
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0}, // S_QUAKE_ACTIVEK
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0}, // S_QUAKE_ACTIVEL
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0}, // S_QUAKE_ACTIVEM
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0}, // S_QUAKE_ACTIVEN
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0}, // S_QUAKE_ACTIVEO
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0}, // S_QUAKE_ACTIVEP
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0}, // S_QUAKE_ACTIVEQ
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0}, // S_QUAKE_ACTIVER
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0}, // S_QUAKE_ACTIVES
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0}, // S_QUAKE_ACTIVET
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0}, // S_QUAKE_ACTIVEU
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0}, // S_QUAKE_ACTIVEV
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0}, // S_QUAKE_ACTIVEW
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0}, // S_QUAKE_ACTIVEX
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0}, // S_QUAKE_ACTIVEY
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0}, // S_QUAKE_ACTIVEZ
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0}, // S_QUAKE_ACT1
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0}, // S_QUAKE_ACT2
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0}, // S_QUAKE_ACT3
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0}, // S_QUAKE_ACT4
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0}, // S_QUAKE_ACT5
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0}, // S_QUAKE_ACT6
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0}, // S_QUAKE_ACT7
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0}, // S_QUAKE_ACT8
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0}, // S_QUAKE_ACT9
-{SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0}, // S_QUAKE_ACT0
-{SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0}, // S_SGSHARD1_1
-{SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0}, // S_SGSHARD1_2
-{SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0}, // S_SGSHARD1_3
-{SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0}, // S_SGSHARD1_4
-{SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0}, // S_SGSHARD1_5
-{SPR_SGSA,4,30,NULL,S_NULL,0,0}, // S_SGSHARD1_D
-{SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0}, // S_SGSHARD2_1
-{SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0}, // S_SGSHARD2_2
-{SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0}, // S_SGSHARD2_3
-{SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0}, // S_SGSHARD2_4
-{SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0}, // S_SGSHARD2_5
-{SPR_SGSA,9,30,NULL,S_NULL,0,0}, // S_SGSHARD2_D
-{SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0}, // S_SGSHARD3_1
-{SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0}, // S_SGSHARD3_2
-{SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0}, // S_SGSHARD3_3
-{SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0}, // S_SGSHARD3_4
-{SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0}, // S_SGSHARD3_5
-{SPR_SGSA,14,30,NULL,S_NULL,0,0}, // S_SGSHARD3_D
-{SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0}, // S_SGSHARD4_1
-{SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0}, // S_SGSHARD4_2
-{SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0}, // S_SGSHARD4_3
-{SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0}, // S_SGSHARD4_4
-{SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0}, // S_SGSHARD4_5
-{SPR_SGSA,19,30,NULL,S_NULL,0,0}, // S_SGSHARD4_D
-{SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0}, // S_SGSHARD5_1
-{SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0}, // S_SGSHARD5_2
-{SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0}, // S_SGSHARD5_3
-{SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0}, // S_SGSHARD5_4
-{SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0}, // S_SGSHARD5_5
-{SPR_SGSA,24,30,NULL,S_NULL,0,0}, // S_SGSHARD5_D
-{SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0}, // S_SGSHARD6_1
-{SPR_SGSB,0,30,NULL,S_NULL,0,0}, // S_SGSHARD6_D
-{SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0}, // S_SGSHARD7_1
-{SPR_SGSB,1,30,NULL,S_NULL,0,0}, // S_SGSHARD7_D
-{SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0}, // S_SGSHARD8_1
-{SPR_SGSB,2,30,NULL,S_NULL,0,0}, // S_SGSHARD8_D
-{SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0}, // S_SGSHARD9_1
-{SPR_SGSB,3,30,NULL,S_NULL,0,0}, // S_SGSHARD9_D
-{SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0}, // S_SGSHARD0_1
-{SPR_SGSB,4,30,NULL,S_NULL,0,0}, // S_SGSHARD0_D
-{SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0}, // S_ARTI_EGGC1
-{SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0}, // S_ARTI_EGGC2
-{SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0}, // S_ARTI_EGGC3
-{SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0}, // S_ARTI_EGGC4
-{SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0}, // S_ARTI_EGGC5
-{SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0}, // S_ARTI_EGGC6
-{SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0}, // S_ARTI_EGGC7
-{SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0}, // S_ARTI_EGGC8
-{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0}, // S_EGGFX1
-{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0}, // S_EGGFX2
-{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0}, // S_EGGFX3
-{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0}, // S_EGGFX4
-{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0}, // S_EGGFX5
-{SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0}, // S_EGGFXI1_1
-{SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0}, // S_EGGFXI1_2
-{SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0}, // S_EGGFXI1_3
-{SPR_FHFX,32779,3,NULL,S_NULL,0,0}, // S_EGGFXI1_4
-{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
-{SPR_STWN,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL
-{SPR_STWN,1,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUENOSKULL2
-{SPR_GMPD,0,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL1
-{SPR_GMPD,1,-1,NULL,S_NULL,0,0}, // S_ZGEMPEDESTAL2
-{SPR_ASKU,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL
-{SPR_ABGM,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBIG
-{SPR_AGMR,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMRED
-{SPR_AGMG,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN1
-{SPR_AGG2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMGREEN2
-{SPR_AGMB,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE1
-{SPR_AGB2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZGEMBLUE2
-{SPR_ABK1,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK1
-{SPR_ABK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZBOOK2
-{SPR_ASK2,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZSKULL2
-{SPR_AFWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZFWEAPON
-{SPR_ACWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZCWEAPON
-{SPR_AMWP,0,-1,NULL,S_NULL,0,0}, // S_ARTIPUZZMWEAPON
-{SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0}, // S_ARTIPUZZGEAR_1
-{SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0}, // S_ARTIPUZZGEAR_2
-{SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0}, // S_ARTIPUZZGEAR_3
-{SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0}, // S_ARTIPUZZGEAR_4
-{SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0}, // S_ARTIPUZZGEAR_5
-{SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0}, // S_ARTIPUZZGEAR_6
-{SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0}, // S_ARTIPUZZGEAR_7
-{SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0}, // S_ARTIPUZZGEAR_8
-{SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0}, // S_ARTIPUZZGEAR2_1
-{SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0}, // S_ARTIPUZZGEAR2_2
-{SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0}, // S_ARTIPUZZGEAR2_3
-{SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0}, // S_ARTIPUZZGEAR2_4
-{SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0}, // S_ARTIPUZZGEAR2_5
-{SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0}, // S_ARTIPUZZGEAR2_6
-{SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0}, // S_ARTIPUZZGEAR2_7
-{SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0}, // S_ARTIPUZZGEAR2_8
-{SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0}, // S_ARTIPUZZGEAR3_1
-{SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0}, // S_ARTIPUZZGEAR3_2
-{SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0}, // S_ARTIPUZZGEAR3_3
-{SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0}, // S_ARTIPUZZGEAR3_4
-{SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0}, // S_ARTIPUZZGEAR3_5
-{SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0}, // S_ARTIPUZZGEAR3_6
-{SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0}, // S_ARTIPUZZGEAR3_7
-{SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0}, // S_ARTIPUZZGEAR3_8
-{SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0}, // S_ARTIPUZZGEAR4_1
-{SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0}, // S_ARTIPUZZGEAR4_2
-{SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0}, // S_ARTIPUZZGEAR4_3
-{SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0}, // S_ARTIPUZZGEAR4_4
-{SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0}, // S_ARTIPUZZGEAR4_5
-{SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0}, // S_ARTIPUZZGEAR4_6
-{SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0}, // S_ARTIPUZZGEAR4_7
-{SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0}, // S_ARTIPUZZGEAR4_8
-{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0}, // S_ARTI_TRCH1
-{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0}, // S_ARTI_TRCH2
-{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0}, // S_ARTI_TRCH3
-{SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0}, // S_FIREBOMB1
-{SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0}, // S_FIREBOMB2
-{SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0}, // S_FIREBOMB3
-{SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0}, // S_FIREBOMB4
-{SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0}, // S_FIREBOMB5
-{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0}, // S_FIREBOMB6
-{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0}, // S_FIREBOMB7
-{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0}, // S_FIREBOMB8
-{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0}, // S_FIREBOMB9
-{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0}, // S_FIREBOMB10
-{SPR_XPL1,32773,4,NULL,S_NULL,0,0}, // S_FIREBOMB11
-{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0}, // S_ARTI_ATLP1
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0}, // S_ARTI_ATLP2
-{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0}, // S_ARTI_ATLP3
-{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0}, // S_ARTI_ATLP4
-{SPR_PSBG,0,-1,NULL,S_NULL,0,0}, // S_ARTI_PSBG1
-{SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0}, // S_POISONBAG1
-{SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0}, // S_POISONBAG2
-{SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0}, // S_POISONBAG3
-{SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0}, // S_POISONBAG4
-{SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0}, // S_POISONCLOUD1
-{SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0}, // S_POISONCLOUD2
-{SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0}, // S_POISONCLOUD3
-{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0}, // S_POISONCLOUD4
-{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0}, // S_POISONCLOUD5
-{SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0}, // S_POISONCLOUD6
-{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0}, // S_POISONCLOUD7
-{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0}, // S_POISONCLOUD8
-{SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0}, // S_POISONCLOUD9
-{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0}, // S_POISONCLOUD10
-{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0}, // S_POISONCLOUD11
-{SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0}, // S_POISONCLOUD12
-{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0}, // S_POISONCLOUD13
-{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0}, // S_POISONCLOUD14
-{SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0}, // S_POISONCLOUD15
-{SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0}, // S_POISONCLOUD16
-{SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0}, // S_POISONCLOUD17
-{SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0}, // S_POISONCLOUD18
-{SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0}, // S_POISONCLOUD_X1
-{SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0}, // S_POISONCLOUD_X2
-{SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0}, // S_POISONCLOUD_X3
-{SPR_PSBG,3,6,NULL,S_NULL,0,0}, // S_POISONCLOUD_X4
-{SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0}, // S_THROWINGBOMB1
-{SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0}, // S_THROWINGBOMB2
-{SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0}, // S_THROWINGBOMB3
-{SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0}, // S_THROWINGBOMB4
-{SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0}, // S_THROWINGBOMB5
-{SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0}, // S_THROWINGBOMB6
-{SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0}, // S_THROWINGBOMB7
-{SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0}, // S_THROWINGBOMB8
-{SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0}, // S_THROWINGBOMB9
-{SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0}, // S_THROWINGBOMB10
-{SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB11
-{SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0}, // S_THROWINGBOMB12
-{SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0}, // S_THROWINGBOMB_X1
-{SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0}, // S_THROWINGBOMB_X2
-{SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0}, // S_THROWINGBOMB_X3
-{SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0}, // S_THROWINGBOMB_X4
-{SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0}, // S_THROWINGBOMB_X5
-{SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0}, // S_THROWINGBOMB_X6
-{SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0}, // S_THROWINGBOMB_X7
-{SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_THROWINGBOMB_X8
-{SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0}, // S_ARTI_BOOTS1
-{SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0}, // S_ARTI_BOOTS2
-{SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0}, // S_ARTI_BOOTS3
-{SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0}, // S_ARTI_BOOTS4
-{SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0}, // S_ARTI_BOOTS5
-{SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0}, // S_ARTI_BOOTS6
-{SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0}, // S_ARTI_BOOTS7
-{SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0}, // S_ARTI_BOOTS8
-{SPR_BMAN,32768,-1,NULL,S_NULL,0,0}, // S_ARTI_MANA
-{SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0}, // S_ARTI_ARMOR1
-{SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0}, // S_ARTI_ARMOR2
-{SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0}, // S_ARTI_ARMOR3
-{SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0}, // S_ARTI_ARMOR4
-{SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0}, // S_ARTI_ARMOR5
-{SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0}, // S_ARTI_ARMOR6
-{SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0}, // S_ARTI_ARMOR7
-{SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0}, // S_ARTI_ARMOR8
-{SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0}, // S_ARTI_BLAST1
-{SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0}, // S_ARTI_BLAST2
-{SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0}, // S_ARTI_BLAST3
-{SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0}, // S_ARTI_BLAST4
-{SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0}, // S_ARTI_BLAST5
-{SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0}, // S_ARTI_BLAST6
-{SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0}, // S_ARTI_BLAST7
-{SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0}, // S_ARTI_BLAST8
-{SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0}, // S_ARTI_HEALRAD1
-{SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0}, // S_ARTI_HEALRAD2
-{SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0}, // S_ARTI_HEALRAD3
-{SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0}, // S_ARTI_HEALRAD4
-{SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0}, // S_ARTI_HEALRAD5
-{SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0}, // S_ARTI_HEALRAD6
-{SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0}, // S_ARTI_HEALRAD7
-{SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0}, // S_ARTI_HEALRAD8
-{SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0}, // S_ARTI_HEALRAD9
-{SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0}, // S_ARTI_HEALRAD0
-{SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0}, // S_ARTI_HEALRADA
-{SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0}, // S_ARTI_HEALRADB
-{SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0}, // S_ARTI_HEALRADC
-{SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0}, // S_ARTI_HEALRADD
-{SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0}, // S_ARTI_HEALRADE
-{SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0}, // S_ARTI_HEALRADF
-{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0}, // S_SPLASH1
-{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0}, // S_SPLASH2
-{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0}, // S_SPLASH3
-{SPR_SPSH,3,16,NULL,S_NULL,0,0}, // S_SPLASH4
-{SPR_SPSH,3,10,NULL,S_NULL,0,0}, // S_SPLASHX
-{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0}, // S_SPLASHBASE1
-{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0}, // S_SPLASHBASE2
-{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0}, // S_SPLASHBASE3
-{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0}, // S_SPLASHBASE4
-{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0}, // S_SPLASHBASE5
-{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0}, // S_SPLASHBASE6
-{SPR_SPSH,10,5,NULL,S_NULL,0,0}, // S_SPLASHBASE7
-{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0}, // S_LAVASPLASH1
-{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0}, // S_LAVASPLASH2
-{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0}, // S_LAVASPLASH3
-{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0}, // S_LAVASPLASH4
-{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0}, // S_LAVASPLASH5
-{SPR_LVAS,32773,5,NULL,S_NULL,0,0}, // S_LAVASPLASH6
-{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0}, // S_LAVASMOKE1
-{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0}, // S_LAVASMOKE2
-{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0}, // S_LAVASMOKE3
-{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0}, // S_LAVASMOKE4
-{SPR_LVAS,32778,5,NULL,S_NULL,0,0}, // S_LAVASMOKE5
-{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
-{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
-{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
-{SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
-{SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
-{SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0}, // S_SLUDGESPLASH1
-{SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0}, // S_SLUDGESPLASH2
-{SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0}, // S_SLUDGESPLASH3
-{SPR_SLDG,7,6,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
-{SPR_STTW,0,-1,NULL,S_NULL,0,0}, // S_ZWINGEDSTATUE1
-{SPR_RCK1,0,-1,NULL,S_NULL,0,0}, // S_ZROCK1_1
-{SPR_RCK2,0,-1,NULL,S_NULL,0,0}, // S_ZROCK2_1
-{SPR_RCK3,0,-1,NULL,S_NULL,0,0}, // S_ZROCK3_1
-{SPR_RCK4,0,-1,NULL,S_NULL,0,0}, // S_ZROCK4_1
-{SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0}, // S_ZCHANDELIER1
-{SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0}, // S_ZCHANDELIER2
-{SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0}, // S_ZCHANDELIER3
-{SPR_CDLR,3,-1,NULL,S_NULL,0,0}, // S_ZCHANDELIER_U
-{SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDEAD1
-{SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_ZTREE
-{SPR_TRDT,0,-1,NULL,S_NULL,0,0}, // S_ZTREEDESTRUCTIBLE1
-{SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0}, // S_ZTREEDES_D1
-{SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0}, // S_ZTREEDES_D2
-{SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0}, // S_ZTREEDES_D3
-{SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0}, // S_ZTREEDES_D4
-{SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0}, // S_ZTREEDES_D5
-{SPR_TRDT,6,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_D6
-{SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0}, // S_ZTREEDES_X1
-{SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0}, // S_ZTREEDES_X2
-{SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0}, // S_ZTREEDES_X3
-{SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0}, // S_ZTREEDES_X4
-{SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0}, // S_ZTREEDES_X5
-{SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0}, // S_ZTREEDES_X6
-{SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0}, // S_ZTREEDES_X7
-{SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0}, // S_ZTREEDES_X8
-{SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0}, // S_ZTREEDES_X9
-{SPR_TRDT,16,-1,NULL,S_NULL,0,0}, // S_ZTREEDES_X10
-{SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP182_1
-{SPR_TRE3,0,-1,NULL,S_NULL,0,0}, // S_ZTREESWAMP172_1
-{SPR_STM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBURNED1
-{SPR_STM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPBARE1
-{SPR_STM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP1_1
-{SPR_STM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTUMPSWAMP2_1
-{SPR_MSH1,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE1_1
-{SPR_MSH2,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE2_1
-{SPR_MSH3,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMLARGE3_1
-{SPR_MSH4,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL1_1
-{SPR_MSH5,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL2_1
-{SPR_MSH6,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL3_1
-{SPR_MSH7,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL4_1
-{SPR_MSH8,0,-1,NULL,S_NULL,0,0}, // S_ZSHROOMSMALL5_1
-{SPR_SGMP,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEPILLAR1
-{SPR_SGM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITELARGE1
-{SPR_SGM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEMEDIUM1
-{SPR_SGM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITESMALL1
-{SPR_SLC1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITELARGE1
-{SPR_SLC2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEMEDIUM1
-{SPR_SLC3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITESMALL1
-{SPR_MSS1,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING1_1
-{SPR_MSS2,0,-1,NULL,S_NULL,0,0}, // S_ZMOSSCEILING2_1
-{SPR_SWMV,0,-1,NULL,S_NULL,0,0}, // S_ZSWAMPVINE1
-{SPR_CPS1,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSEKABOB1
-{SPR_CPS2,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESLEEPING1
-{SPR_TMS1,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONERIP1
-{SPR_TMS2,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESHANE1
-{SPR_TMS3,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBIGCROSS1
-{SPR_TMS4,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANR1
-{SPR_TMS5,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONECROSSCIRCLE1
-{SPR_TMS6,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONESMALLCROSS1
-{SPR_TMS7,0,-1,NULL,S_NULL,0,0}, // S_ZTOMBSTONEBRIANP1
-{SPR_CPS3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEHANGING_1
-{SPR_STT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENTALL_1
-{SPR_STT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUETALL_1
-{SPR_STT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEGREENSHORT_1
-{SPR_STT5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEBLUESHORT_1
-{SPR_GAR1,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLESTRIPETALL_1
-{SPR_GAR2,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1
-{SPR_GAR3,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDTALL_1
-{SPR_GAR4,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANTALL_1
-{SPR_GAR5,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTTALL_1
-{SPR_GAR6,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1
-{SPR_GAR7,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLEREDSHORT_1
-{SPR_GAR8,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLETANSHORT_1
-{SPR_GAR9,0,-1,NULL,S_NULL,0,0}, // S_ZSTATUEGARGOYLERUSTSHORT_1
-{SPR_BNR1,0,-1,NULL,S_NULL,0,0}, // S_ZBANNERTATTERED_1
-{SPR_TRE4,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE1
-{SPR_TRE5,0,-1,NULL,S_NULL,0,0}, // S_ZTREELARGE2
-{SPR_TRE6,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED1
-{SPR_TRE7,0,-1,NULL,S_NULL,0,0}, // S_ZTREEGNARLED2
-{SPR_LOGG,0,-1,NULL,S_NULL,0,0}, // S_ZLOG
-{SPR_ICT1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICELARGE
-{SPR_ICT2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICEMEDIUM
-{SPR_ICT3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICESMALL
-{SPR_ICT4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALACTITEICETINY
-{SPR_ICM1,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICELARGE
-{SPR_ICM2,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICEMEDIUM
-{SPR_ICM3,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICESMALL
-{SPR_ICM4,0,-1,NULL,S_NULL,0,0}, // S_ZSTALAGMITEICETINY
-{SPR_RKBL,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN1
-{SPR_RKBS,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBROWN2
-{SPR_RKBK,0,-1,NULL,S_NULL,0,0}, // S_ZROCKBLACK
-{SPR_RBL1,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE1
-{SPR_RBL2,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE2
-{SPR_RBL3,0,-1,NULL,S_NULL,0,0}, // S_ZRUBBLE3
-{SPR_VASE,0,-1,NULL,S_NULL,0,0}, // S_ZVASEPILLAR
-{SPR_POT1,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY1
-{SPR_POT2,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY2
-{SPR_POT3,0,-1,NULL,S_NULL,0,0}, // S_ZPOTTERY3
-{SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0}, // S_ZPOTTERY_EXPLODE
-{SPR_PBIT,0,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_1
-{SPR_PBIT,1,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_2
-{SPR_PBIT,2,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_3
-{SPR_PBIT,3,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_4
-{SPR_PBIT,4,-1,NULL,S_NULL,0,0}, // S_POTTERYBIT_5
-{SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0}, // S_POTTERYBIT_EX0
-{SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0}, // S_POTTERYBIT_EX1
-{SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX1_2
-{SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0}, // S_POTTERYBIT_EX2
-{SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX2_2
-{SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0}, // S_POTTERYBIT_EX3
-{SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX3_2
-{SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0}, // S_POTTERYBIT_EX4
-{SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX4_2
-{SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0}, // S_POTTERYBIT_EX5
-{SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0}, // S_POTTERYBIT_EX5_2
-{SPR_CPS4,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSELYNCHED1
-{SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0}, // S_ZCORPSELYNCHED2
-{SPR_CPS6,0,-1,NULL,S_NULL,0,0}, // S_ZCORPSESITTING
-{SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0}, // S_ZCORPSESITTING_X
-{SPR_CPB1,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_1
-{SPR_CPB2,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_2
-{SPR_CPB3,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_3
-{SPR_CPB4,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBIT_4
-{SPR_BDRP,0,-1,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP
-{SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0}, // S_CORPSEBLOODDRIP_X1
-{SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0}, // S_CORPSEBLOODDRIP_X2
-{SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0}, // S_CORPSEBLOODDRIP_X3
-{SPR_BDSH,3,2,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP_X4
-{SPR_BDPL,0,-1,NULL,S_NULL,0,0}, // S_BLOODPOOL
-{SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0}, // S_ZCANDLE1
-{SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0}, // S_ZCANDLE2
-{SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0}, // S_ZCANDLE3
-{SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0}, // S_ZLEAFSPAWNER
-{SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0}, // S_LEAF1_1
-{SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0}, // S_LEAF1_2
-{SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0}, // S_LEAF1_3
-{SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0}, // S_LEAF1_4
-{SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0}, // S_LEAF1_5
-{SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0}, // S_LEAF1_6
-{SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0}, // S_LEAF1_7
-{SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0}, // S_LEAF1_8
-{SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0}, // S_LEAF1_9
-{SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0}, // S_LEAF1_10
-{SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0}, // S_LEAF1_11
-{SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0}, // S_LEAF1_12
-{SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0}, // S_LEAF1_13
-{SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0}, // S_LEAF1_14
-{SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0}, // S_LEAF1_15
-{SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0}, // S_LEAF1_16
-{SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0}, // S_LEAF1_17
-{SPR_LEF1,8,4,NULL,S_NULL,0,0}, // S_LEAF1_18
-{SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0}, // S_LEAF_X1
-{SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0}, // S_LEAF2_1
-{SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0}, // S_LEAF2_2
-{SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0}, // S_LEAF2_3
-{SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0}, // S_LEAF2_4
-{SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0}, // S_LEAF2_5
-{SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0}, // S_LEAF2_6
-{SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0}, // S_LEAF2_7
-{SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0}, // S_LEAF2_8
-{SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0}, // S_LEAF2_9
-{SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0}, // S_LEAF2_10
-{SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0}, // S_LEAF2_11
-{SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0}, // S_LEAF2_12
-{SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0}, // S_LEAF2_13
-{SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0}, // S_LEAF2_14
-{SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0}, // S_LEAF2_15
-{SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0}, // S_LEAF2_16
-{SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0}, // S_LEAF2_17
-{SPR_LEF2,8,4,NULL,S_NULL,0,0}, // S_LEAF2_18
-{SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0}, // S_ZTWINEDTORCH_1
-{SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0}, // S_ZTWINEDTORCH_2
-{SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0}, // S_ZTWINEDTORCH_3
-{SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0}, // S_ZTWINEDTORCH_4
-{SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0}, // S_ZTWINEDTORCH_5
-{SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0}, // S_ZTWINEDTORCH_6
-{SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0}, // S_ZTWINEDTORCH_7
-{SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0}, // S_ZTWINEDTORCH_8
-{SPR_TWTR,8,-1,NULL,S_NULL,0,0}, // S_ZTWINEDTORCH_UNLIT
-{SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0}, // S_BRIDGE1
-{SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0}, // S_BRIDGE2
-{SPR_TLGL,0,-1,NULL,S_NULL,0,0}, // S_BRIDGE3
-{SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0}, // S_FREE_BRIDGE1
-{SPR_TLGL,0,300,NULL,S_NULL,0,0}, // S_FREE_BRIDGE2
-{SPR_TLGL,0,2,NULL,S_BBALL2,0,0}, // S_BBALL1
-{SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0}, // S_BBALL2
-{SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0}, // S_ZWALLTORCH1
-{SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0}, // S_ZWALLTORCH2
-{SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0}, // S_ZWALLTORCH3
-{SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0}, // S_ZWALLTORCH4
-{SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0}, // S_ZWALLTORCH5
-{SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0}, // S_ZWALLTORCH6
-{SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0}, // S_ZWALLTORCH7
-{SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0}, // S_ZWALLTORCH8
-{SPR_WLTR,8,-1,NULL,S_NULL,0,0}, // S_ZWALLTORCH_U
-{SPR_BARL,0,-1,NULL,S_NULL,0,0}, // S_ZBARREL1
-{SPR_SHB1,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB1
-{SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0}, // S_ZSHRUB1_DIE
-{SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0}, // S_ZSHRUB1_X1
-{SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0}, // S_ZSHRUB1_X2
-{SPR_SHB1,32771,5,NULL,S_NULL,0,0}, // S_ZSHRUB1_X3
-{SPR_SHB2,0,-1,NULL,S_NULL,0,0}, // S_ZSHRUB2
-{SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0}, // S_ZSHRUB2_DIE
-{SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0}, // S_ZSHRUB2_X1
-{SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0}, // S_ZSHRUB2_X2
-{SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0}, // S_ZSHRUB2_X3
-{SPR_SHB2,32772,5,NULL,S_NULL,0,0}, // S_ZSHRUB2_X4
-{SPR_BCKT,0,-1,NULL,S_NULL,0,0}, // S_ZBUCKET1
-{SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM1
-{SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0}, // S_ZPOISONSHROOM_P1
-{SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0}, // S_ZPOISONSHROOM_P2
-{SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0}, // S_ZPOISONSHROOM_X1
-{SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0}, // S_ZPOISONSHROOM_X2
-{SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0}, // S_ZPOISONSHROOM_X3
-{SPR_SHRM,5,-1,NULL,S_NULL,0,0}, // S_ZPOISONSHROOM_X4
-{SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0}, // S_ZFIREBULL1
-{SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0}, // S_ZFIREBULL2
-{SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0}, // S_ZFIREBULL3
-{SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0}, // S_ZFIREBULL4
-{SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0}, // S_ZFIREBULL5
-{SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0}, // S_ZFIREBULL6
-{SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL7
-{SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0}, // S_ZFIREBULL_DEATH
-{SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0}, // S_ZFIREBULL_DEATH2
-{SPR_FBUL,7,-1,NULL,S_NULL,0,0}, // S_ZFIREBULL_U
-{SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0}, // S_ZFIREBULL_BIRTH
-{SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0}, // S_ZFIREBULL_BIRTH2
-{SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0}, // S_ZFIRETHING1
-{SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0}, // S_ZFIRETHING2
-{SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0}, // S_ZFIRETHING3
-{SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0}, // S_ZFIRETHING4
-{SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0}, // S_ZFIRETHING5
-{SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0}, // S_ZFIRETHING6
-{SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0}, // S_ZFIRETHING7
-{SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0}, // S_ZFIRETHING8
-{SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0}, // S_ZFIRETHING9
-{SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0}, // S_ZBRASSTORCH1
-{SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0}, // S_ZBRASSTORCH2
-{SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0}, // S_ZBRASSTORCH3
-{SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0}, // S_ZBRASSTORCH4
-{SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0}, // S_ZBRASSTORCH5
-{SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0}, // S_ZBRASSTORCH6
-{SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0}, // S_ZBRASSTORCH7
-{SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0}, // S_ZBRASSTORCH8
-{SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0}, // S_ZBRASSTORCH9
-{SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0}, // S_ZBRASSTORCH10
-{SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0}, // S_ZBRASSTORCH11
-{SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0}, // S_ZBRASSTORCH12
-{SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0}, // S_ZBRASSTORCH13
-{SPR_SUIT,0,-1,NULL,S_NULL,0,0}, // S_ZSUITOFARMOR
-{SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0}, // S_ZSUITOFARMOR_X1
-{SPR_SUIT,1,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK1
-{SPR_SUIT,2,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK2
-{SPR_SUIT,3,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK3
-{SPR_SUIT,4,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK4
-{SPR_SUIT,5,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK5
-{SPR_SUIT,6,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK6
-{SPR_SUIT,7,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK7
-{SPR_SUIT,8,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK8
-{SPR_SUIT,9,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK9
-{SPR_SUIT,10,-1,NULL,S_NULL,0,0}, // S_ZARMORCHUNK10
-{SPR_BBLL,5,-1,NULL,S_NULL,0,0}, // S_ZBELL
-{SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0}, // S_ZBELL_X1
-{SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0}, // S_ZBELL_X2
-{SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0}, // S_ZBELL_X3
-{SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0}, // S_ZBELL_X4
-{SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0}, // S_ZBELL_X5
-{SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0}, // S_ZBELL_X6
-{SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0}, // S_ZBELL_X7
-{SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0}, // S_ZBELL_X8
-{SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0}, // S_ZBELL_X9
-{SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0}, // S_ZBELL_X10
-{SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0}, // S_ZBELL_X11
-{SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0}, // S_ZBELL_X12
-{SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0}, // S_ZBELL_X13
-{SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0}, // S_ZBELL_X14
-{SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0}, // S_ZBELL_X15
-{SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0}, // S_ZBELL_X16
-{SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0}, // S_ZBELL_X17
-{SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0}, // S_ZBELL_X18
-{SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0}, // S_ZBELL_X19
-{SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0}, // S_ZBELL_X20
-{SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0}, // S_ZBELL_X21
-{SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0}, // S_ZBELL_X22
-{SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0}, // S_ZBELL_X23
-{SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0}, // S_ZBELL_X24
-{SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0}, // S_ZBELL_X25
-{SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0}, // S_ZBELL_X26
-{SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0}, // S_ZBELL_X27
-{SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0}, // S_ZBELL_X28
-{SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0}, // S_ZBELL_X29
-{SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0}, // S_ZBELL_X30
-{SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0}, // S_ZBELL_X31
-{SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0}, // S_ZBELL_X32
-{SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0}, // S_ZBELL_X33
-{SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0}, // S_ZBELL_X34
-{SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0}, // S_ZBELL_X35
-{SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0}, // S_ZBELL_X36
-{SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0}, // S_ZBELL_X37
-{SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0}, // S_ZBELL_X38
-{SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0}, // S_ZBELL_X39
-{SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0}, // S_ZBELL_X40
-{SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0}, // S_ZBELL_X41
-{SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0}, // S_ZBELL_X42
-{SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0}, // S_ZBELL_X43
-{SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0}, // S_ZBELL_X44
-{SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0}, // S_ZBELL_X45
-{SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0}, // S_ZBELL_X46
-{SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0}, // S_ZBELL_X47
-{SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0}, // S_ZBLUE_CANDLE1
-{SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0}, // S_ZBLUE_CANDLE2
-{SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0}, // S_ZBLUE_CANDLE3
-{SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0}, // S_ZBLUE_CANDLE4
-{SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0}, // S_ZBLUE_CANDLE5
-{SPR_IRON,0,-1,NULL,S_NULL,0,0}, // S_ZIRON_MAIDEN
-{SPR_XMAS,0,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE
-{SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0}, // S_ZXMAS_TREE_DIE
-{SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0}, // S_ZXMAS_TREE_X1
-{SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0}, // S_ZXMAS_TREE_X2
-{SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0}, // S_ZXMAS_TREE_X3
-{SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0}, // S_ZXMAS_TREE_X4
-{SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0}, // S_ZXMAS_TREE_X5
-{SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0}, // S_ZXMAS_TREE_X6
-{SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0}, // S_ZXMAS_TREE_X7
-{SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0}, // S_ZXMAS_TREE_X8
-{SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0}, // S_ZXMAS_TREE_X9
-{SPR_XMAS,10,-1,NULL,S_NULL,0,0}, // S_ZXMAS_TREE_X10
-{SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0}, // S_ZCAULDRON1
-{SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0}, // S_ZCAULDRON2
-{SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0}, // S_ZCAULDRON3
-{SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0}, // S_ZCAULDRON4
-{SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0}, // S_ZCAULDRON5
-{SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0}, // S_ZCAULDRON6
-{SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0}, // S_ZCAULDRON7
-{SPR_CDRN,0,-1,NULL,S_NULL,0,0}, // S_ZCAULDRON_U
-{SPR_CHNS,0,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT32
-{SPR_CHNS,1,-1,NULL,S_NULL,0,0}, // S_ZCHAINBIT64
-{SPR_CHNS,2,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HEART
-{SPR_CHNS,3,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK1
-{SPR_CHNS,4,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_HOOK2
-{SPR_CHNS,5,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SPIKE
-{SPR_CHNS,6,-1,NULL,S_NULL,0,0}, // S_ZCHAINEND_SKULL
-{SPR_TST1,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT1
-{SPR_TST2,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT2
-{SPR_TST3,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT3
-{SPR_TST4,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT4
-{SPR_TST5,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT5
-{SPR_TST6,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT6
-{SPR_TST7,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT7
-{SPR_TST8,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT8
-{SPR_TST9,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT9
-{SPR_TST0,0,-1,NULL,S_NULL,0,0}, // S_TABLE_SHIT10
-{SPR_TELE,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG1
-{SPR_TELE,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
-{SPR_TELE,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
-{SPR_TELE,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
-{SPR_TELE,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
-{SPR_TELE,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
-{SPR_TELE,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
-{SPR_TELE,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
-{SPR_TELE,32774,6,NULL,S_TFOG10,0,0}, // S_TFOG9
-{SPR_TELE,32773,6,NULL,S_TFOG11,0,0}, // S_TFOG10
-{SPR_TELE,32772,6,NULL,S_TFOG12,0,0}, // S_TFOG11
-{SPR_TELE,32771,6,NULL,S_TFOG13,0,0}, // S_TFOG12
-{SPR_TELE,32770,6,NULL,S_NULL,0,0}, // S_TFOG13
-{SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0}, // S_TELESMOKE1
-{SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0}, // S_TELESMOKE2
-{SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0}, // S_TELESMOKE3
-{SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0}, // S_TELESMOKE4
-{SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0}, // S_TELESMOKE5
-{SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0}, // S_TELESMOKE6
-{SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0}, // S_TELESMOKE7
-{SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0}, // S_TELESMOKE8
-{SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0}, // S_TELESMOKE9
-{SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0}, // S_TELESMOKE10
-{SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0}, // S_TELESMOKE11
-{SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0}, // S_TELESMOKE12
-{SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0}, // S_TELESMOKE13
-{SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0}, // S_TELESMOKE14
-{SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0}, // S_TELESMOKE15
-{SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0}, // S_TELESMOKE16
-{SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0}, // S_TELESMOKE17
-{SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0}, // S_TELESMOKE18
-{SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0}, // S_TELESMOKE19
-{SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0}, // S_TELESMOKE20
-{SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0}, // S_TELESMOKE21
-{SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0}, // S_TELESMOKE22
-{SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0}, // S_TELESMOKE23
-{SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0}, // S_TELESMOKE24
-{SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0}, // S_TELESMOKE25
-{SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0}, // S_TELESMOKE26
-{SPR_FPCH,0,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
-{SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0}, // S_PUNCHREADY
-{SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
-{SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
-{SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40}, // S_PUNCHATK1_1
-{SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40}, // S_PUNCHATK1_2
-{SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40}, // S_PUNCHATK1_3
-{SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40}, // S_PUNCHATK1_4
-{SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40}, // S_PUNCHATK1_5
-{SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40}, // S_PUNCHATK2_1
-{SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40}, // S_PUNCHATK2_2
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50}, // S_PUNCHATK2_3
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60}, // S_PUNCHATK2_4
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70}, // S_PUNCHATK2_5
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80}, // S_PUNCHATK2_6
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90}, // S_PUNCHATK2_7
-{SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100}, // S_PUNCHATK2_8
-{SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150}, // S_PUNCHATK2_9
-{SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0}, // S_PUNCHPUFF1
-{SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0}, // S_PUNCHPUFF2
-{SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0}, // S_PUNCHPUFF3
-{SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0}, // S_PUNCHPUFF4
-{SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_PUNCHPUFF5
-{SPR_WFAX,0,-1,NULL,S_NULL,0,0}, // S_AXE
-{SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0}, // S_FAXEREADY
-{SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0}, // S_FAXEDOWN
-{SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0}, // S_FAXEUP
-{SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32}, // S_FAXEATK_1
-{SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32}, // S_FAXEATK_2
-{SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32}, // S_FAXEATK_3
-{SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70}, // S_FAXEATK_4
-{SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90}, // S_FAXEATK_5
-{SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32}, // S_FAXEATK_6
-{SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54}, // S_FAXEATK_7
-{SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150}, // S_FAXEATK_8
-{SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60}, // S_FAXEATK_9
-{SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52}, // S_FAXEATK_10
-{SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44}, // S_FAXEATK_11
-{SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36}, // S_FAXEATK_12
-{SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0}, // S_FAXEATK_13
-{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0}, // S_FAXEREADY_G
-{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0}, // S_FAXEREADY_G1
-{SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0}, // S_FAXEREADY_G2
-{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0}, // S_FAXEREADY_G3
-{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0}, // S_FAXEREADY_G4
-{SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0}, // S_FAXEREADY_G5
-{SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0}, // S_FAXEDOWN_G
-{SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0}, // S_FAXEUP_G
-{SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32}, // S_FAXEATK_G1
-{SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32}, // S_FAXEATK_G2
-{SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32}, // S_FAXEATK_G3
-{SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70}, // S_FAXEATK_G4
-{SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90}, // S_FAXEATK_G5
-{SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32}, // S_FAXEATK_G6
-{SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54}, // S_FAXEATK_G7
-{SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150}, // S_FAXEATK_G8
-{SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60}, // S_FAXEATK_G9
-{SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52}, // S_FAXEATK_G10
-{SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44}, // S_FAXEATK_G11
-{SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36}, // S_FAXEATK_G12
-{SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0}, // S_FAXEATK_G13
-{SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0}, // S_AXEPUFF_GLOW1
-{SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0}, // S_AXEPUFF_GLOW2
-{SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0}, // S_AXEPUFF_GLOW3
-{SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0}, // S_AXEPUFF_GLOW4
-{SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0}, // S_AXEPUFF_GLOW5
-{SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0}, // S_AXEPUFF_GLOW6
-{SPR_FAXE,32791,4,NULL,S_NULL,0,0}, // S_AXEPUFF_GLOW7
-{SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0}, // S_AXEBLOOD1
-{SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0}, // S_AXEBLOOD2
-{SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0}, // S_AXEBLOOD3
-{SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0}, // S_AXEBLOOD4
-{SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0}, // S_AXEBLOOD5
-{SPR_FAXE,10,3,NULL,S_NULL,0,0}, // S_AXEBLOOD6
-{SPR_WFHM,0,-1,NULL,S_NULL,0,0}, // S_HAMM
-{SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0}, // S_FHAMMERREADY
-{SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0}, // S_FHAMMERDOWN
-{SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0}, // S_FHAMMERUP
-{SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0}, // S_FHAMMERATK_1
-{SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0}, // S_FHAMMERATK_2
-{SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0}, // S_FHAMMERATK_3
-{SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0}, // S_FHAMMERATK_4
-{SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150}, // S_FHAMMERATK_5
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60}, // S_FHAMMERATK_6
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55}, // S_FHAMMERATK_7
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50}, // S_FHAMMERATK_8
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45}, // S_FHAMMERATK_9
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40}, // S_FHAMMERATK_10
-{SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35}, // S_FHAMMERATK_11
-{SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0}, // S_FHAMMERATK_12
-{SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0}, // S_HAMMER_MISSILE_1
-{SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0}, // S_HAMMER_MISSILE_2
-{SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0}, // S_HAMMER_MISSILE_3
-{SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0}, // S_HAMMER_MISSILE_4
-{SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0}, // S_HAMMER_MISSILE_5
-{SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0}, // S_HAMMER_MISSILE_6
-{SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0}, // S_HAMMER_MISSILE_7
-{SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0}, // S_HAMMER_MISSILE_8
-{SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0}, // S_HAMMER_MISSILE_X1
-{SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0}, // S_HAMMER_MISSILE_X2
-{SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0}, // S_HAMMER_MISSILE_X3
-{SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0}, // S_HAMMER_MISSILE_X4
-{SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0}, // S_HAMMER_MISSILE_X5
-{SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0}, // S_HAMMER_MISSILE_X6
-{SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0}, // S_HAMMER_MISSILE_X7
-{SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0}, // S_HAMMER_MISSILE_X8
-{SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0}, // S_HAMMER_MISSILE_X9
-{SPR_FHFX,32785,3,NULL,S_NULL,0,0}, // S_HAMMER_MISSILE_X10
-{SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0}, // S_HAMMERPUFF1
-{SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0}, // S_HAMMERPUFF2
-{SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0}, // S_HAMMERPUFF3
-{SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0}, // S_HAMMERPUFF4
-{SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_HAMMERPUFF5
-{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0}, // S_FSWORDREADY
-{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0}, // S_FSWORDREADY1
-{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0}, // S_FSWORDREADY2
-{SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0}, // S_FSWORDREADY3
-{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0}, // S_FSWORDREADY4
-{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0}, // S_FSWORDREADY5
-{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0}, // S_FSWORDREADY6
-{SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0}, // S_FSWORDREADY7
-{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0}, // S_FSWORDREADY8
-{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0}, // S_FSWORDREADY9
-{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0}, // S_FSWORDREADY10
-{SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0}, // S_FSWORDREADY11
-{SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0}, // S_FSWORDDOWN
-{SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0}, // S_FSWORDUP
-{SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36}, // S_FSWORDATK_1
-{SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36}, // S_FSWORDATK_2
-{SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36}, // S_FSWORDATK_3
-{SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36}, // S_FSWORDATK_4
-{SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36}, // S_FSWORDATK_5
-{SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36}, // S_FSWORDATK_6
-{SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150}, // S_FSWORDATK_7
-{SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60}, // S_FSWORDATK_8
-{SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55}, // S_FSWORDATK_9
-{SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50}, // S_FSWORDATK_10
-{SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45}, // S_FSWORDATK_11
-{SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40}, // S_FSWORDATK_12
-{SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0}, // S_FSWORD_MISSILE1
-{SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0}, // S_FSWORD_MISSILE2
-{SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0}, // S_FSWORD_MISSILE3
-{SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0}, // S_FSWORD_MISSILE_X1
-{SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0}, // S_FSWORD_MISSILE_X2
-{SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0}, // S_FSWORD_MISSILE_X3
-{SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0}, // S_FSWORD_MISSILE_X4
-{SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0}, // S_FSWORD_MISSILE_X5
-{SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0}, // S_FSWORD_MISSILE_X6
-{SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0}, // S_FSWORD_MISSILE_X7
-{SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0}, // S_FSWORD_MISSILE_X8
-{SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0}, // S_FSWORD_MISSILE_X9
-{SPR_FSFX,32780,3,NULL,S_NULL,0,0}, // S_FSWORD_MISSILE_X10
-{SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0}, // S_FSWORD_FLAME1
-{SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0}, // S_FSWORD_FLAME2
-{SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0}, // S_FSWORD_FLAME3
-{SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0}, // S_FSWORD_FLAME4
-{SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0}, // S_FSWORD_FLAME5
-{SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0}, // S_FSWORD_FLAME6
-{SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0}, // S_FSWORD_FLAME7
-{SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0}, // S_FSWORD_FLAME8
-{SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0}, // S_FSWORD_FLAME9
-{SPR_FSFX,32790,3,NULL,S_NULL,0,0}, // S_FSWORD_FLAME10
-{SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0}, // S_CMACEREADY
-{SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0}, // S_CMACEDOWN
-{SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0}, // S_CMACEUP
-{SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20}, // S_CMACEATK_1
-{SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33}, // S_CMACEATK_2
-{SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45}, // S_CMACEATK_3
-{SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45}, // S_CMACEATK_4
-{SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45}, // S_CMACEATK_5
-{SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45}, // S_CMACEATK_6
-{SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58}, // S_CMACEATK_7
-{SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45}, // S_CMACEATK_8
-{SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74}, // S_CMACEATK_9
-{SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96}, // S_CMACEATK_10
-{SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160}, // S_CMACEATK_11
-{SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75}, // S_CMACEATK_12
-{SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65}, // S_CMACEATK_13
-{SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60}, // S_CMACEATK_14
-{SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55}, // S_CMACEATK_15
-{SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50}, // S_CMACEATK_16
-{SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45}, // S_CMACEATK_17
-{SPR_WCSS,0,-1,NULL,S_NULL,0,0}, // S_CSTAFF
-{SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0}, // S_CSTAFFREADY
-{SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY1
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0}, // S_CSTAFFREADY2
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0}, // S_CSTAFFREADY3
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0}, // S_CSTAFFREADY4
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0}, // S_CSTAFFREADY5
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0}, // S_CSTAFFREADY6
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0}, // S_CSTAFFREADY7
-{SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0}, // S_CSTAFFREADY8
-{SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0}, // S_CSTAFFREADY9
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0}, // S_CSTAFFBLINK1
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0}, // S_CSTAFFBLINK2
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0}, // S_CSTAFFBLINK3
-{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0}, // S_CSTAFFBLINK4
-{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0}, // S_CSTAFFBLINK5
-{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0}, // S_CSTAFFBLINK6
-{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0}, // S_CSTAFFBLINK7
-{SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0}, // S_CSTAFFBLINK8
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0}, // S_CSTAFFBLINK9
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0}, // S_CSTAFFBLINK10
-{SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0}, // S_CSTAFFBLINK11
-{SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0}, // S_CSTAFFDOWN
-{SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN2
-{SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0}, // S_CSTAFFDOWN3
-{SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0}, // S_CSTAFFUP
-{SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45}, // S_CSTAFFATK_1
-{SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50}, // S_CSTAFFATK_2
-{SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50}, // S_CSTAFFATK_3
-{SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45}, // S_CSTAFFATK_4
-{SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40}, // S_CSTAFFATK_5
-{SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK_6
-{SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36}, // S_CSTAFFATK2_1
-{SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0}, // S_CSTAFF_MISSILE1
-{SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0}, // S_CSTAFF_MISSILE2
-{SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0}, // S_CSTAFF_MISSILE3
-{SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0}, // S_CSTAFF_MISSILE4
-{SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0}, // S_CSTAFF_MISSILE_X1
-{SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0}, // S_CSTAFF_MISSILE_X2
-{SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0}, // S_CSTAFF_MISSILE_X3
-{SPR_CSSF,32776,3,NULL,S_NULL,0,0}, // S_CSTAFF_MISSILE_X4
-{SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0}, // S_CSTAFFPUFF1
-{SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0}, // S_CSTAFFPUFF2
-{SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0}, // S_CSTAFFPUFF3
-{SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0}, // S_CSTAFFPUFF4
-{SPR_FHFX,22,4,NULL,S_NULL,0,0}, // S_CSTAFFPUFF5
-{SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0}, // S_CFLAME1
-{SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0}, // S_CFLAME2
-{SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0}, // S_CFLAME3
-{SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0}, // S_CFLAME4
-{SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0}, // S_CFLAME5
-{SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0}, // S_CFLAME6
-{SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0}, // S_CFLAME7
-{SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0}, // S_CFLAME8
-{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0}, // S_CFLAMEREADY1
-{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0}, // S_CFLAMEREADY2
-{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0}, // S_CFLAMEREADY3
-{SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0}, // S_CFLAMEREADY4
-{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0}, // S_CFLAMEREADY5
-{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0}, // S_CFLAMEREADY6
-{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0}, // S_CFLAMEREADY7
-{SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0}, // S_CFLAMEREADY8
-{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0}, // S_CFLAMEREADY9
-{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0}, // S_CFLAMEREADY10
-{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0}, // S_CFLAMEREADY11
-{SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0}, // S_CFLAMEREADY12
-{SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0}, // S_CFLAMEDOWN
-{SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0}, // S_CFLAMEUP
-{SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40}, // S_CFLAMEATK_1
-{SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50}, // S_CFLAMEATK_2
-{SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36}, // S_CFLAMEATK_3
-{SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0}, // S_CFLAMEATK_4
-{SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0}, // S_CFLAMEATK_5
-{SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0}, // S_CFLAMEATK_6
-{SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40}, // S_CFLAMEATK_7
-{SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0}, // S_CFLAMEATK_8
-{SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0}, // S_CFLAMEFLOOR1
-{SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0}, // S_CFLAMEFLOOR2
-{SPR_CFFX,32783,3,NULL,S_NULL,0,0}, // S_CFLAMEFLOOR3
-{SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0}, // S_FLAMEPUFF1
-{SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0}, // S_FLAMEPUFF2
-{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0}, // S_FLAMEPUFF3
-{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0}, // S_FLAMEPUFF4
-{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0}, // S_FLAMEPUFF5
-{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0}, // S_FLAMEPUFF6
-{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0}, // S_FLAMEPUFF7
-{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0}, // S_FLAMEPUFF8
-{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0}, // S_FLAMEPUFF9
-{SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0}, // S_FLAMEPUFF10
-{SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0}, // S_FLAMEPUFF11
-{SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0}, // S_FLAMEPUFF12
-{SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF13
-{SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0}, // S_FLAMEPUFF2_1
-{SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0}, // S_FLAMEPUFF2_2
-{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0}, // S_FLAMEPUFF2_3
-{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0}, // S_FLAMEPUFF2_4
-{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0}, // S_FLAMEPUFF2_5
-{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0}, // S_FLAMEPUFF2_6
-{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0}, // S_FLAMEPUFF2_7
-{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0}, // S_FLAMEPUFF2_8
-{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0}, // S_FLAMEPUFF2_9
-{SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0}, // S_FLAMEPUFF2_10
-{SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0}, // S_FLAMEPUFF2_11
-{SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0}, // S_FLAMEPUFF2_12
-{SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0}, // S_FLAMEPUFF2_13
-{SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0}, // S_FLAMEPUFF2_14
-{SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0}, // S_FLAMEPUFF2_15
-{SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0}, // S_FLAMEPUFF2_16
-{SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0}, // S_FLAMEPUFF2_17
-{SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0}, // S_FLAMEPUFF2_18
-{SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0}, // S_FLAMEPUFF2_19
-{SPR_CFFX,32780,3,NULL,S_NULL,0,0}, // S_FLAMEPUFF2_20
-{SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0}, // S_CIRCLE_FLAME1
-{SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0}, // S_CIRCLE_FLAME2
-{SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0}, // S_CIRCLE_FLAME3
-{SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0}, // S_CIRCLE_FLAME4
-{SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0}, // S_CIRCLE_FLAME5
-{SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0}, // S_CIRCLE_FLAME6
-{SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0}, // S_CIRCLE_FLAME7
-{SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0}, // S_CIRCLE_FLAME8
-{SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0}, // S_CIRCLE_FLAME9
-{SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0}, // S_CIRCLE_FLAME10
-{SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0}, // S_CIRCLE_FLAME11
-{SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0}, // S_CIRCLE_FLAME12
-{SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0}, // S_CIRCLE_FLAME13
-{SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0}, // S_CIRCLE_FLAME14
-{SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0}, // S_CIRCLE_FLAME15
-{SPR_CFCF,32783,2,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME16
-{SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0}, // S_CIRCLE_FLAME_X1
-{SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0}, // S_CIRCLE_FLAME_X2
-{SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0}, // S_CIRCLE_FLAME_X3
-{SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0}, // S_CIRCLE_FLAME_X4
-{SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0}, // S_CIRCLE_FLAME_X5
-{SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0}, // S_CIRCLE_FLAME_X6
-{SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0}, // S_CIRCLE_FLAME_X7
-{SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0}, // S_CIRCLE_FLAME_X8
-{SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0}, // S_CIRCLE_FLAME_X9
-{SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_CIRCLE_FLAME_X10
-{SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0}, // S_CFLAME_MISSILE1
-{SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE2
-{SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0}, // S_CFLAME_MISSILE_X
-{SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0}, // S_CHOLYREADY
-{SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0}, // S_CHOLYDOWN
-{SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0}, // S_CHOLYUP
-{SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40}, // S_CHOLYATK_1
-{SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40}, // S_CHOLYATK_2
-{SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43}, // S_CHOLYATK_3
-{SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43}, // S_CHOLYATK_4
-{SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45}, // S_CHOLYATK_5
-{SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48}, // S_CHOLYATK_6
-{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40}, // S_CHOLYATK_7
-{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40}, // S_CHOLYATK_8
-{SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36}, // S_CHOLYATK_9
-{SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0}, // S_HOLY_FX1
-{SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0}, // S_HOLY_FX2
-{SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0}, // S_HOLY_FX3
-{SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0}, // S_HOLY_FX4
-{SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0}, // S_HOLY_FX_X1
-{SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0}, // S_HOLY_FX_X2
-{SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0}, // S_HOLY_FX_X3
-{SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0}, // S_HOLY_FX_X4
-{SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0}, // S_HOLY_FX_X5
-{SPR_SPIR,8,4,NULL,S_NULL,0,0}, // S_HOLY_FX_X6
-{SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0}, // S_HOLY_TAIL1
-{SPR_SPIR,3,-1,NULL,S_NULL,0,0}, // S_HOLY_TAIL2
-{SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0}, // S_HOLY_PUFF1
-{SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0}, // S_HOLY_PUFF2
-{SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0}, // S_HOLY_PUFF3
-{SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0}, // S_HOLY_PUFF4
-{SPR_SPIR,14,3,NULL,S_NULL,0,0}, // S_HOLY_PUFF5
-{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0}, // S_HOLY_MISSILE1
-{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0}, // S_HOLY_MISSILE2
-{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0}, // S_HOLY_MISSILE3
-{SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0}, // S_HOLY_MISSILE4
-{SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0}, // S_HOLY_MISSILE_X
-{SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0}, // S_HOLY_MISSILE_P1
-{SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0}, // S_HOLY_MISSILE_P2
-{SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0}, // S_HOLY_MISSILE_P3
-{SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0}, // S_HOLY_MISSILE_P4
-{SPR_SPIR,20,3,NULL,S_NULL,0,0}, // S_HOLY_MISSILE_P5
-{SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0}, // S_MWANDREADY
-{SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0}, // S_MWANDDOWN
-{SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0}, // S_MWANDUP
-{SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0}, // S_MWANDATK_1
-{SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48}, // S_MWANDATK_2
-{SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40}, // S_MWANDATK_3
-{SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36}, // S_MWANDATK_4
-{SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0}, // S_MWANDPUFF1
-{SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0}, // S_MWANDPUFF2
-{SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0}, // S_MWANDPUFF3
-{SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0}, // S_MWANDPUFF4
-{SPR_MWND,32776,4,NULL,S_NULL,0,0}, // S_MWANDPUFF5
-{SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0}, // S_MWANDSMOKE1
-{SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0}, // S_MWANDSMOKE2
-{SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0}, // S_MWANDSMOKE3
-{SPR_MWND,3,4,NULL,S_NULL,0,0}, // S_MWANDSMOKE4
-{SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0}, // S_MWAND_MISSILE1
-{SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0}, // S_MWAND_MISSILE2
-{SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0}, // S_MW_LIGHTNING1
-{SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0}, // S_MW_LIGHTNING2
-{SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0}, // S_MW_LIGHTNING3
-{SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0}, // S_MW_LIGHTNING4
-{SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0}, // S_MW_LIGHTNING5
-{SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0}, // S_MW_LIGHTNING6
-{SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0}, // S_MW_LIGHTNING7
-{SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0}, // S_MW_LIGHTNING8
-{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0}, // S_MLIGHTNINGREADY
-{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0}, // S_MLIGHTNINGREADY2
-{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0}, // S_MLIGHTNINGREADY3
-{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0}, // S_MLIGHTNINGREADY4
-{SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0}, // S_MLIGHTNINGREADY5
-{SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0}, // S_MLIGHTNINGREADY6
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0}, // S_MLIGHTNINGREADY7
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0}, // S_MLIGHTNINGREADY8
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0}, // S_MLIGHTNINGREADY9
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0}, // S_MLIGHTNINGREADY10
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0}, // S_MLIGHTNINGREADY11
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0}, // S_MLIGHTNINGREADY12
-{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0}, // S_MLIGHTNINGREADY13
-{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0}, // S_MLIGHTNINGREADY14
-{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0}, // S_MLIGHTNINGREADY15
-{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0}, // S_MLIGHTNINGREADY16
-{SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0}, // S_MLIGHTNINGREADY17
-{SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0}, // S_MLIGHTNINGREADY18
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0}, // S_MLIGHTNINGREADY19
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0}, // S_MLIGHTNINGREADY20
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0}, // S_MLIGHTNINGREADY21
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0}, // S_MLIGHTNINGREADY22
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0}, // S_MLIGHTNINGREADY23
-{SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0}, // S_MLIGHTNINGREADY24
-{SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0}, // S_MLIGHTNINGDOWN
-{SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0}, // S_MLIGHTNINGUP
-{SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0}, // S_MLIGHTNINGATK_1
-{SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0}, // S_MLIGHTNINGATK_2
-{SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0}, // S_MLIGHTNINGATK_3
-{SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0}, // S_MLIGHTNINGATK_4
-{SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0}, // S_MLIGHTNINGATK_5
-{SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0}, // S_MLIGHTNINGATK_6
-{SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199}, // S_MLIGHTNINGATK_7
-{SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55}, // S_MLIGHTNINGATK_8
-{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50}, // S_MLIGHTNINGATK_9
-{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45}, // S_MLIGHTNINGATK_10
-{SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40}, // S_MLIGHTNINGATK_11
-{SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0}, // S_LIGHTNING_CEILING1
-{SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0}, // S_LIGHTNING_CEILING2
-{SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0}, // S_LIGHTNING_CEILING3
-{SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0}, // S_LIGHTNING_CEILING4
-{SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0}, // S_LIGHTNING_C_X1
-{SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0}, // S_LIGHTNING_C_X2
-{SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0}, // S_LIGHTNING_C_X3
-{SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0}, // S_LIGHTNING_C_X4
-{SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0}, // S_LIGHTNING_C_X5
-{SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0}, // S_LIGHTNING_C_X6
-{SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0}, // S_LIGHTNING_C_X7
-{SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0}, // S_LIGHTNING_C_X8
-{SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0}, // S_LIGHTNING_C_X9
-{SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0}, // S_LIGHTNING_C_X10
-{SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0}, // S_LIGHTNING_C_X11
-{SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0}, // S_LIGHTNING_C_X12
-{SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0}, // S_LIGHTNING_C_X13
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0}, // S_LIGHTNING_C_X14
-{SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0}, // S_LIGHTNING_C_X15
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0}, // S_LIGHTNING_C_X16
-{SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0}, // S_LIGHTNING_C_X17
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0}, // S_LIGHTNING_C_X18
-{SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_C_X19
-{SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0}, // S_LIGHTNING_FLOOR1
-{SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0}, // S_LIGHTNING_FLOOR2
-{SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0}, // S_LIGHTNING_FLOOR3
-{SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0}, // S_LIGHTNING_FLOOR4
-{SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0}, // S_LIGHTNING_F_X1
-{SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0}, // S_LIGHTNING_F_X2
-{SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0}, // S_LIGHTNING_F_X3
-{SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0}, // S_LIGHTNING_F_X4
-{SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0}, // S_LIGHTNING_F_X5
-{SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0}, // S_LIGHTNING_F_X6
-{SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0}, // S_LIGHTNING_F_X7
-{SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0}, // S_LIGHTNING_F_X8
-{SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0}, // S_LIGHTNING_F_X9
-{SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0}, // S_LIGHTNING_F_X10
-{SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0}, // S_LIGHTNING_F_X11
-{SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0}, // S_LIGHTNING_F_X12
-{SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0}, // S_LIGHTNING_F_X13
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0}, // S_LIGHTNING_F_X14
-{SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0}, // S_LIGHTNING_F_X15
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0}, // S_LIGHTNING_F_X16
-{SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0}, // S_LIGHTNING_F_X17
-{SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0}, // S_LIGHTNING_F_X18
-{SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0}, // S_LIGHTNING_F_X19
-{SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0}, // S_LIGHTNING_ZAP1
-{SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0}, // S_LIGHTNING_ZAP2
-{SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0}, // S_LIGHTNING_ZAP3
-{SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0}, // S_LIGHTNING_ZAP4
-{SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0}, // S_LIGHTNING_ZAP5
-{SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0}, // S_LIGHTNING_ZAP_X1
-{SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0}, // S_LIGHTNING_ZAP_X2
-{SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0}, // S_LIGHTNING_ZAP_X3
-{SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0}, // S_LIGHTNING_ZAP_X4
-{SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0}, // S_LIGHTNING_ZAP_X5
-{SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0}, // S_LIGHTNING_ZAP_X6
-{SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0}, // S_LIGHTNING_ZAP_X7
-{SPR_MLFX,32788,2,NULL,S_NULL,0,0}, // S_LIGHTNING_ZAP_X8
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0}, // S_MSTAFFREADY
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0}, // S_MSTAFFREADY2
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0}, // S_MSTAFFREADY3
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0}, // S_MSTAFFREADY4
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0}, // S_MSTAFFREADY5
-{SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0}, // S_MSTAFFREADY6
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0}, // S_MSTAFFREADY7
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0}, // S_MSTAFFREADY8
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0}, // S_MSTAFFREADY9
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0}, // S_MSTAFFREADY10
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0}, // S_MSTAFFREADY11
-{SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0}, // S_MSTAFFREADY12
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0}, // S_MSTAFFREADY13
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0}, // S_MSTAFFREADY14
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0}, // S_MSTAFFREADY15
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0}, // S_MSTAFFREADY16
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0}, // S_MSTAFFREADY17
-{SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0}, // S_MSTAFFREADY18
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0}, // S_MSTAFFREADY19
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0}, // S_MSTAFFREADY20
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0}, // S_MSTAFFREADY21
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0}, // S_MSTAFFREADY22
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0}, // S_MSTAFFREADY23
-{SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0}, // S_MSTAFFREADY24
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0}, // S_MSTAFFREADY25
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0}, // S_MSTAFFREADY26
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0}, // S_MSTAFFREADY27
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0}, // S_MSTAFFREADY28
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0}, // S_MSTAFFREADY29
-{SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0}, // S_MSTAFFREADY30
-{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0}, // S_MSTAFFREADY31
-{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0}, // S_MSTAFFREADY32
-{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0}, // S_MSTAFFREADY33
-{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0}, // S_MSTAFFREADY34
-{SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0}, // S_MSTAFFREADY35
-{SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0}, // S_MSTAFFDOWN
-{SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0}, // S_MSTAFFUP
-{SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40}, // S_MSTAFFATK_1
-{SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48}, // S_MSTAFFATK_2
-{SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48}, // S_MSTAFFATK_3
-{SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48}, // S_MSTAFFATK_4
-{SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48}, // S_MSTAFFATK_5
-{SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40}, // S_MSTAFFATK_6
-{SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36}, // S_MSTAFFATK_7
-{SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0}, // S_MSTAFF_FX1_1
-{SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0}, // S_MSTAFF_FX1_2
-{SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0}, // S_MSTAFF_FX1_3
-{SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0}, // S_MSTAFF_FX1_4
-{SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0}, // S_MSTAFF_FX1_5
-{SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0}, // S_MSTAFF_FX1_6
-{SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0}, // S_MSTAFF_FX_X1
-{SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0}, // S_MSTAFF_FX_X2
-{SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0}, // S_MSTAFF_FX_X3
-{SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0}, // S_MSTAFF_FX_X4
-{SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0}, // S_MSTAFF_FX_X5
-{SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0}, // S_MSTAFF_FX_X6
-{SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0}, // S_MSTAFF_FX_X7
-{SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0}, // S_MSTAFF_FX_X8
-{SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0}, // S_MSTAFF_FX_X9
-{SPR_MSP1,32783,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX_X10
-{SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0}, // S_MSTAFF_FX2_1
-{SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0}, // S_MSTAFF_FX2_2
-{SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0}, // S_MSTAFF_FX2_3
-{SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0}, // S_MSTAFF_FX2_4
-{SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0}, // S_MSTAFF_FX2_X1
-{SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0}, // S_MSTAFF_FX2_X2
-{SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0}, // S_MSTAFF_FX2_X3
-{SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0}, // S_MSTAFF_FX2_X4
-{SPR_MSP2,32776,4,NULL,S_NULL,0,0}, // S_MSTAFF_FX2_X5
-{SPR_WFR1,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD1
-{SPR_WFR2,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD2
-{SPR_WFR3,32768,-1,NULL,S_NULL,0,0}, // S_FSWORD3
-{SPR_WCH1,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY1
-{SPR_WCH2,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY2
-{SPR_WCH3,32768,-1,NULL,S_NULL,0,0}, // S_CHOLY3
-{SPR_WMS1,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF1
-{SPR_WMS2,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF2
-{SPR_WMS3,32768,-1,NULL,S_NULL,0,0}, // S_MSTAFF3
-{SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0}, // S_SNOUTREADY
-{SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0}, // S_SNOUTDOWN
-{SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0}, // S_SNOUTUP
-{SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0}, // S_SNOUTATK1
-{SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0}, // S_SNOUTATK2
-{SPR_WMCS,32768,8,NULL,S_COS2,0,0}, // S_COS1
-{SPR_WMCS,32769,8,NULL,S_COS3,0,0}, // S_COS2
-{SPR_WMCS,32770,8,NULL,S_COS1,0,0}, // S_COS3
-{SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0}, // S_CONEREADY
-{SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0}, // S_CONEDOWN
-{SPR_CONE,0,1,A_Raise,S_CONEUP,0,0}, // S_CONEUP
-{SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0}, // S_CONEATK1_1
-{SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0}, // S_CONEATK1_2
-{SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0}, // S_CONEATK1_3
-{SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0}, // S_CONEATK1_4
-{SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0}, // S_CONEATK1_5
-{SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0}, // S_CONEATK1_6
-{SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0}, // S_CONEATK1_7
-{SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0}, // S_CONEATK1_8
-{SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0}, // S_SHARDFX1_1
-{SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0}, // S_SHARDFX1_2
-{SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0}, // S_SHARDFX1_3
-{SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0}, // S_SHARDFX1_4
-{SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0}, // S_SHARDFXE1_1
-{SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0}, // S_SHARDFXE1_2
-{SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0}, // S_SHARDFXE1_3
-{SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0}, // S_SHARDFXE1_4
-{SPR_SHEX,32772,5,NULL,S_NULL,0,0}, // S_SHARDFXE1_5
-{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
-{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
-{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0}, // S_BLOODSPLATTER1
-{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0}, // S_BLOODSPLATTER2
-{SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
-{SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
-{SPR_GIBS,0,-1,NULL,S_NULL,0,0}, // S_GIBS1
-{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_FPLAY
-{SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0}, // S_FPLAY_RUN1
-{SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0}, // S_FPLAY_RUN2
-{SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0}, // S_FPLAY_RUN3
-{SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0}, // S_FPLAY_RUN4
-{SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0}, // S_FPLAY_ATK1
-{SPR_PLAY,5,8,NULL,S_FPLAY,0,0}, // S_FPLAY_ATK2
-{SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0}, // S_FPLAY_PAIN
-{SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0}, // S_FPLAY_PAIN2
-{SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0}, // S_FPLAY_DIE1
-{SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0}, // S_FPLAY_DIE2
-{SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0}, // S_FPLAY_DIE3
-{SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0}, // S_FPLAY_DIE4
-{SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0}, // S_FPLAY_DIE5
-{SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0}, // S_FPLAY_DIE6
-{SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_DIE7
-{SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0}, // S_FPLAY_XDIE1
-{SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0}, // S_FPLAY_XDIE2
-{SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0}, // S_FPLAY_XDIE3
-{SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0}, // S_FPLAY_XDIE4
-{SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0}, // S_FPLAY_XDIE5
-{SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0}, // S_FPLAY_XDIE6
-{SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0}, // S_FPLAY_XDIE7
-{SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_FPLAY_XDIE8
-{SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE
-{SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE2
-{SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0}, // S_PLAY_F_FDTH1
-{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_F_FDTH2
-{SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0}, // S_PLAY_C_FDTH1
-{SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_C_FDTH2
-{SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0}, // S_PLAY_M_FDTH1
-{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0}, // S_PLAY_M_FDTH2
-{SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0}, // S_PLAY_FDTH3
-{SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0}, // S_PLAY_FDTH4
-{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0}, // S_PLAY_FDTH5
-{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0}, // S_PLAY_FDTH6
-{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0}, // S_PLAY_FDTH7
-{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0}, // S_PLAY_FDTH8
-{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0}, // S_PLAY_FDTH9
-{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0}, // S_PLAY_FDTH10
-{SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0}, // S_PLAY_FDTH11
-{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0}, // S_PLAY_FDTH12
-{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0}, // S_PLAY_FDTH13
-{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0}, // S_PLAY_FDTH14
-{SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0}, // S_PLAY_FDTH15
-{SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0}, // S_PLAY_FDTH16
-{SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0}, // S_PLAY_FDTH17
-{SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH18
-{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0}, // S_PLAY_FDTH19
-{SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
-{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0}, // S_BLOODYSKULL1
-{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0}, // S_BLOODYSKULL2
-{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0}, // S_BLOODYSKULL3
-{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0}, // S_BLOODYSKULL4
-{SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0}, // S_BLOODYSKULL5
-{SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0}, // S_BLOODYSKULL6
-{SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0}, // S_BLOODYSKULL7
-{SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0}, // S_BLOODYSKULLX1
-{SPR_BSKL,8,1050,NULL,S_NULL,0,0}, // S_BLOODYSKULLX2
-{SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0}, // S_PLAYER_SPEED1
-{SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0}, // S_PLAYER_SPEED2
-{SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0}, // S_ICECHUNK1
-{SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0}, // S_ICECHUNK2
-{SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0}, // S_ICECHUNK3
-{SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0}, // S_ICECHUNK4
-{SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0}, // S_ICECHUNK_HEAD
-{SPR_ICEC,0,1050,NULL,S_NULL,0,0}, // S_ICECHUNK_HEAD2
-{SPR_CLER,0,-1,NULL,S_NULL,0,0}, // S_CPLAY
-{SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0}, // S_CPLAY_RUN1
-{SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0}, // S_CPLAY_RUN2
-{SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0}, // S_CPLAY_RUN3
-{SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0}, // S_CPLAY_RUN4
-{SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0}, // S_CPLAY_ATK1
-{SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0}, // S_CPLAY_ATK2
-{SPR_CLER,6,6,NULL,S_CPLAY,0,0}, // S_CPLAY_ATK3
-{SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0}, // S_CPLAY_PAIN
-{SPR_CLER,7,4,A_Pain,S_CPLAY,0,0}, // S_CPLAY_PAIN2
-{SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0}, // S_CPLAY_DIE1
-{SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0}, // S_CPLAY_DIE2
-{SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0}, // S_CPLAY_DIE3
-{SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0}, // S_CPLAY_DIE4
-{SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0}, // S_CPLAY_DIE5
-{SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0}, // S_CPLAY_DIE6
-{SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0}, // S_CPLAY_DIE7
-{SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0}, // S_CPLAY_DIE8
-{SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_DIE9
-{SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0}, // S_CPLAY_XDIE1
-{SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0}, // S_CPLAY_XDIE2
-{SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0}, // S_CPLAY_XDIE3
-{SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0}, // S_CPLAY_XDIE4
-{SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0}, // S_CPLAY_XDIE5
-{SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0}, // S_CPLAY_XDIE6
-{SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0}, // S_CPLAY_XDIE7
-{SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0}, // S_CPLAY_XDIE8
-{SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0}, // S_CPLAY_XDIE9
-{SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_CPLAY_XDIE10
-{SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE
-{SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE2
-{SPR_MAGE,0,-1,NULL,S_NULL,0,0}, // S_MPLAY
-{SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0}, // S_MPLAY_RUN1
-{SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0}, // S_MPLAY_RUN2
-{SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0}, // S_MPLAY_RUN3
-{SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0}, // S_MPLAY_RUN4
-{SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0}, // S_MPLAY_ATK1
-{SPR_MAGE,32773,8,NULL,S_MPLAY,0,0}, // S_MPLAY_ATK2
-{SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0}, // S_MPLAY_PAIN
-{SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0}, // S_MPLAY_PAIN2
-{SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0}, // S_MPLAY_DIE1
-{SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0}, // S_MPLAY_DIE2
-{SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0}, // S_MPLAY_DIE3
-{SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0}, // S_MPLAY_DIE4
-{SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0}, // S_MPLAY_DIE5
-{SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0}, // S_MPLAY_DIE6
-{SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_DIE7
-{SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0}, // S_MPLAY_XDIE1
-{SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0}, // S_MPLAY_XDIE2
-{SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0}, // S_MPLAY_XDIE3
-{SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0}, // S_MPLAY_XDIE4
-{SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0}, // S_MPLAY_XDIE5
-{SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0}, // S_MPLAY_XDIE6
-{SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0}, // S_MPLAY_XDIE7
-{SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0}, // S_MPLAY_XDIE8
-{SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0}, // S_MPLAY_XDIE9
-{SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE
-{SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE2
-{SPR_PIGY,0,-1,NULL,S_NULL,0,0}, // S_PIGPLAY
-{SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0}, // S_PIGPLAY_RUN1
-{SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0}, // S_PIGPLAY_RUN2
-{SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0}, // S_PIGPLAY_RUN3
-{SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0}, // S_PIGPLAY_RUN4
-{SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0}, // S_PIGPLAY_ATK1
-{SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0}, // S_PIGPLAY_PAIN
-{SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0}, // S_PIG_LOOK1
-{SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0}, // S_PIG_WALK1
-{SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0}, // S_PIG_WALK2
-{SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0}, // S_PIG_WALK3
-{SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0}, // S_PIG_WALK4
-{SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0}, // S_PIG_PAIN
-{SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0}, // S_PIG_ATK1
-{SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0}, // S_PIG_ATK2
-{SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0}, // S_PIG_DIE1
-{SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0}, // S_PIG_DIE2
-{SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0}, // S_PIG_DIE3
-{SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0}, // S_PIG_DIE4
-{SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0}, // S_PIG_DIE5
-{SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0}, // S_PIG_DIE6
-{SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0}, // S_PIG_DIE7
-{SPR_PIGY,11,-1,NULL,S_NULL,0,0}, // S_PIG_DIE8
-{SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0}, // S_PIG_ICE
-{SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0}, // S_PIG_ICE2
-{SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0}, // S_CENTAUR_LOOK1
-{SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0}, // S_CENTAUR_LOOK2
-{SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0}, // S_CENTAUR_WALK1
-{SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0}, // S_CENTAUR_WALK2
-{SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0}, // S_CENTAUR_WALK3
-{SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_WALK4
-{SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0}, // S_CENTAUR_ATK1
-{SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0}, // S_CENTAUR_ATK2
-{SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_ATK3
-{SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0}, // S_CENTAUR_MISSILE1
-{SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0}, // S_CENTAUR_MISSILE2
-{SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0}, // S_CENTAUR_MISSILE3
-{SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_MISSILE4
-{SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0}, // S_CENTAUR_PAIN1
-{SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0}, // S_CENTAUR_PAIN2
-{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0}, // S_CENTAUR_PAIN3
-{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0}, // S_CENTAUR_PAIN4
-{SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0}, // S_CENTAUR_PAIN5
-{SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0}, // S_CENTAUR_PAIN6
-{SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0}, // S_CENTAUR_DEATH1
-{SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0}, // S_CENTAUR_DEATH2
-{SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0}, // S_CENTAUR_DEATH3
-{SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0}, // S_CENTAUR_DEATH4
-{SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0}, // S_CENTAUR_DEATH5
-{SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0}, // S_CENTAUR_DEATH6
-{SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0}, // S_CENTAUR_DEATH7
-{SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0}, // S_CENTAUR_DEATH8
-{SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0}, // S_CENTAUR_DEATH9
-{SPR_CENT,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH0
-{SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0}, // S_CENTAUR_DEATH_X1
-{SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0}, // S_CENTAUR_DEATH_X2
-{SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0}, // S_CENTAUR_DEATH_X3
-{SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0}, // S_CENTAUR_DEATH_X4
-{SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0}, // S_CENTAUR_DEATH_X5
-{SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0}, // S_CENTAUR_DEATH_X6
-{SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0}, // S_CENTAUR_DEATH_X7
-{SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0}, // S_CENTAUR_DEATH_X8
-{SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0}, // S_CENTAUR_DEATH_X9
-{SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0}, // S_CENTAUR_DEATH_X10
-{SPR_CTXD,10,-1,NULL,S_NULL,0,0}, // S_CENTAUR_DEATH_X11
-{SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE
-{SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE2
-{SPR_CTFX,32768,-1,NULL,S_NULL,0,0}, // S_CENTAUR_FX1
-{SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0}, // S_CENTAUR_FX_X1
-{SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0}, // S_CENTAUR_FX_X2
-{SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0}, // S_CENTAUR_FX_X3
-{SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0}, // S_CENTAUR_FX_X4
-{SPR_CTFX,32773,2,NULL,S_NULL,0,0}, // S_CENTAUR_FX_X5
-{SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0}, // S_CENTAUR_SHIELD1
-{SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD2
-{SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0}, // S_CENTAUR_SHIELD3
-{SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0}, // S_CENTAUR_SHIELD4
-{SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0}, // S_CENTAUR_SHIELD5
-{SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0}, // S_CENTAUR_SHIELD6
-{SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0}, // S_CENTAUR_SHIELD_X1
-{SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0}, // S_CENTAUR_SHIELD_X2
-{SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0}, // S_CENTAUR_SHIELD_X3
-{SPR_CTDP,9,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SHIELD_X4
-{SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0}, // S_CENTAUR_SWORD1
-{SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD2
-{SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0}, // S_CENTAUR_SWORD3
-{SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0}, // S_CENTAUR_SWORD4
-{SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0}, // S_CENTAUR_SWORD5
-{SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0}, // S_CENTAUR_SWORD6
-{SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0}, // S_CENTAUR_SWORD7
-{SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0}, // S_CENTAUR_SWORD_X1
-{SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0}, // S_CENTAUR_SWORD_X2
-{SPR_CTDP,19,-1,NULL,S_NULL,0,0}, // S_CENTAUR_SWORD_X3
-{SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0}, // S_DEMN_LOOK1
-{SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0}, // S_DEMN_LOOK2
-{SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0}, // S_DEMN_CHASE1
-{SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0}, // S_DEMN_CHASE2
-{SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0}, // S_DEMN_CHASE3
-{SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0}, // S_DEMN_CHASE4
-{SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0}, // S_DEMN_ATK1_1
-{SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0}, // S_DEMN_ATK1_2
-{SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK1_3
-{SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0}, // S_DEMN_ATK2_1
-{SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0}, // S_DEMN_ATK2_2
-{SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0}, // S_DEMN_ATK2_3
-{SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0}, // S_DEMN_PAIN1
-{SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0}, // S_DEMN_PAIN2
-{SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0}, // S_DEMN_DEATH1
-{SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0}, // S_DEMN_DEATH2
-{SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0}, // S_DEMN_DEATH3
-{SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0}, // S_DEMN_DEATH4
-{SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0}, // S_DEMN_DEATH5
-{SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0}, // S_DEMN_DEATH6
-{SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0}, // S_DEMN_DEATH7
-{SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0}, // S_DEMN_DEATH8
-{SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_DEATH9
-{SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0}, // S_DEMN_XDEATH1
-{SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0}, // S_DEMN_XDEATH2
-{SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0}, // S_DEMN_XDEATH3
-{SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0}, // S_DEMN_XDEATH4
-{SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0}, // S_DEMN_XDEATH5
-{SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0}, // S_DEMN_XDEATH6
-{SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0}, // S_DEMN_XDEATH7
-{SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0}, // S_DEMN_XDEATH8
-{SPR_DEMN,15,-1,NULL,S_NULL,0,0}, // S_DEMN_XDEATH9
-{SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0}, // S_DEMON_ICE
-{SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0}, // S_DEMON_ICE2
-{SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0}, // S_DEMONCHUNK1_1
-{SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_2
-{SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0}, // S_DEMONCHUNK1_3
-{SPR_DEMA,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK1_4
-{SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0}, // S_DEMONCHUNK2_1
-{SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_2
-{SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0}, // S_DEMONCHUNK2_3
-{SPR_DEMB,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK2_4
-{SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0}, // S_DEMONCHUNK3_1
-{SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_2
-{SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0}, // S_DEMONCHUNK3_3
-{SPR_DEMC,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK3_4
-{SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0}, // S_DEMONCHUNK4_1
-{SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_2
-{SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0}, // S_DEMONCHUNK4_3
-{SPR_DEMD,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK4_4
-{SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0}, // S_DEMONCHUNK5_1
-{SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_2
-{SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0}, // S_DEMONCHUNK5_3
-{SPR_DEME,0,-1,NULL,S_NULL,0,0}, // S_DEMONCHUNK5_4
-{SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0}, // S_DEMONFX_MOVE1
-{SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0}, // S_DEMONFX_MOVE2
-{SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0}, // S_DEMONFX_MOVE3
-{SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0}, // S_DEMONFX_BOOM1
-{SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0}, // S_DEMONFX_BOOM2
-{SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0}, // S_DEMONFX_BOOM3
-{SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0}, // S_DEMONFX_BOOM4
-{SPR_DMFX,32775,3,NULL,S_NULL,0,0}, // S_DEMONFX_BOOM5
-{SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0}, // S_DEMN2_LOOK1
-{SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0}, // S_DEMN2_LOOK2
-{SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0}, // S_DEMN2_CHASE1
-{SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0}, // S_DEMN2_CHASE2
-{SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0}, // S_DEMN2_CHASE3
-{SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0}, // S_DEMN2_CHASE4
-{SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0}, // S_DEMN2_ATK1_1
-{SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0}, // S_DEMN2_ATK1_2
-{SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK1_3
-{SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0}, // S_DEMN2_ATK2_1
-{SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0}, // S_DEMN2_ATK2_2
-{SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0}, // S_DEMN2_ATK2_3
-{SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0}, // S_DEMN2_PAIN1
-{SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0}, // S_DEMN2_PAIN2
-{SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0}, // S_DEMN2_DEATH1
-{SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0}, // S_DEMN2_DEATH2
-{SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0}, // S_DEMN2_DEATH3
-{SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0}, // S_DEMN2_DEATH4
-{SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0}, // S_DEMN2_DEATH5
-{SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0}, // S_DEMN2_DEATH6
-{SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0}, // S_DEMN2_DEATH7
-{SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0}, // S_DEMN2_DEATH8
-{SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_DEATH9
-{SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0}, // S_DEMN2_XDEATH1
-{SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0}, // S_DEMN2_XDEATH2
-{SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0}, // S_DEMN2_XDEATH3
-{SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0}, // S_DEMN2_XDEATH4
-{SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0}, // S_DEMN2_XDEATH5
-{SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0}, // S_DEMN2_XDEATH6
-{SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0}, // S_DEMN2_XDEATH7
-{SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0}, // S_DEMN2_XDEATH8
-{SPR_DEM2,15,-1,NULL,S_NULL,0,0}, // S_DEMN2_XDEATH9
-{SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0}, // S_DEMON2CHUNK1_1
-{SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_2
-{SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0}, // S_DEMON2CHUNK1_3
-{SPR_DMBA,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK1_4
-{SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0}, // S_DEMON2CHUNK2_1
-{SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_2
-{SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0}, // S_DEMON2CHUNK2_3
-{SPR_DMBB,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK2_4
-{SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0}, // S_DEMON2CHUNK3_1
-{SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_2
-{SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0}, // S_DEMON2CHUNK3_3
-{SPR_DMBC,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK3_4
-{SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0}, // S_DEMON2CHUNK4_1
-{SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_2
-{SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0}, // S_DEMON2CHUNK4_3
-{SPR_DMBD,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK4_4
-{SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0}, // S_DEMON2CHUNK5_1
-{SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_2
-{SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0}, // S_DEMON2CHUNK5_3
-{SPR_DMBE,0,-1,NULL,S_NULL,0,0}, // S_DEMON2CHUNK5_4
-{SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0}, // S_DEMON2FX_MOVE1
-{SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0}, // S_DEMON2FX_MOVE2
-{SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0}, // S_DEMON2FX_MOVE3
-{SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0}, // S_DEMON2FX_MOVE4
-{SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0}, // S_DEMON2FX_MOVE5
-{SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0}, // S_DEMON2FX_MOVE6
-{SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0}, // S_DEMON2FX_BOOM1
-{SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0}, // S_DEMON2FX_BOOM2
-{SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0}, // S_DEMON2FX_BOOM3
-{SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0}, // S_DEMON2FX_BOOM4
-{SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0}, // S_DEMON2FX_BOOM5
-{SPR_D2FX,32779,3,NULL,S_NULL,0,0}, // S_DEMON2FX_BOOM6
-{SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE1
-{SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0}, // S_WRAITH_RAISE2
-{SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0}, // S_WRAITH_RAISE3
-{SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0}, // S_WRAITH_RAISE4
-{SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0}, // S_WRAITH_RAISE5
-{SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0}, // S_WRAITH_INIT1
-{SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0}, // S_WRAITH_INIT2
-{SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0}, // S_WRAITH_LOOK1
-{SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0}, // S_WRAITH_LOOK2
-{SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0}, // S_WRAITH_CHASE1
-{SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0}, // S_WRAITH_CHASE2
-{SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0}, // S_WRAITH_CHASE3
-{SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0}, // S_WRAITH_CHASE4
-{SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0}, // S_WRAITH_ATK1_1
-{SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0}, // S_WRAITH_ATK1_2
-{SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK1_3
-{SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0}, // S_WRAITH_ATK2_1
-{SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0}, // S_WRAITH_ATK2_2
-{SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0}, // S_WRAITH_ATK2_3
-{SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0}, // S_WRAITH_PAIN1
-{SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0}, // S_WRAITH_PAIN2
-{SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0}, // S_WRAITH_DEATH1_1
-{SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0}, // S_WRAITH_DEATH1_2
-{SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0}, // S_WRAITH_DEATH1_3
-{SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0}, // S_WRAITH_DEATH1_4
-{SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0}, // S_WRAITH_DEATH1_5
-{SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0}, // S_WRAITH_DEATH1_6
-{SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0}, // S_WRAITH_DEATH1_7
-{SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0}, // S_WRAITH_DEATH1_8
-{SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0}, // S_WRAITH_DEATH1_9
-{SPR_WRTH,17,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH1_0
-{SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0}, // S_WRAITH_DEATH2_1
-{SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0}, // S_WRAITH_DEATH2_2
-{SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0}, // S_WRAITH_DEATH2_3
-{SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0}, // S_WRAITH_DEATH2_4
-{SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0}, // S_WRAITH_DEATH2_5
-{SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0}, // S_WRAITH_DEATH2_6
-{SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0}, // S_WRAITH_DEATH2_7
-{SPR_WRT2,7,-1,NULL,S_NULL,0,0}, // S_WRAITH_DEATH2_8
-{SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE
-{SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE2
-{SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0}, // S_WRTHFX_MOVE1
-{SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0}, // S_WRTHFX_MOVE2
-{SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0}, // S_WRTHFX_MOVE3
-{SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0}, // S_WRTHFX_BOOM1
-{SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0}, // S_WRTHFX_BOOM2
-{SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0}, // S_WRTHFX_BOOM3
-{SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0}, // S_WRTHFX_BOOM4
-{SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0}, // S_WRTHFX_BOOM5
-{SPR_WRBL,32776,3,NULL,S_NULL,0,0}, // S_WRTHFX_BOOM6
-{SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0}, // S_WRTHFX_SIZZLE1
-{SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0}, // S_WRTHFX_SIZZLE2
-{SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0}, // S_WRTHFX_SIZZLE3
-{SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0}, // S_WRTHFX_SIZZLE4
-{SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0}, // S_WRTHFX_SIZZLE5
-{SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0}, // S_WRTHFX_SIZZLE6
-{SPR_WRBL,32783,4,NULL,S_NULL,0,0}, // S_WRTHFX_SIZZLE7
-{SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0}, // S_WRTHFX_DROP1
-{SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0}, // S_WRTHFX_DROP2
-{SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0}, // S_WRTHFX_DROP3
-{SPR_WRBL,32786,4,NULL,S_NULL,0,0}, // S_WRTHFX_DEAD1
-{SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0}, // S_WRTHFX_ADROP1
-{SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0}, // S_WRTHFX_ADROP2
-{SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0}, // S_WRTHFX_ADROP3
-{SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0}, // S_WRTHFX_ADROP4
-{SPR_WRBL,22,10,NULL,S_NULL,0,0}, // S_WRTHFX_ADEAD1
-{SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0}, // S_WRTHFX_BDROP1
-{SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0}, // S_WRTHFX_BDROP2
-{SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0}, // S_WRTHFX_BDROP3
-{SPR_WRBL,25,35,NULL,S_NULL,0,0}, // S_WRTHFX_BDEAD1
-{SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0}, // S_MNTR_SPAWN1
-{SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0}, // S_MNTR_SPAWN2
-{SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0}, // S_MNTR_SPAWN3
-{SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0}, // S_MNTR_LOOK1
-{SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
-{SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0}, // S_MNTR_WALK1
-{SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0}, // S_MNTR_WALK2
-{SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0}, // S_MNTR_WALK3
-{SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
-{SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0}, // S_MNTR_ROAM1
-{SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0}, // S_MNTR_ROAM2
-{SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0}, // S_MNTR_ROAM3
-{SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0}, // S_MNTR_ROAM4
-{SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
-{SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0}, // S_MNTR_ATK1_2
-{SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
-{SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0}, // S_MNTR_ATK2_1
-{SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0}, // S_MNTR_ATK2_2
-{SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
-{SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
-{SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0}, // S_MNTR_ATK3_2
-{SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
-{SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
-{SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0}, // S_MNTR_ATK4_1
-{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0}, // S_MNTR_PAIN1
-{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
-{SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0}, // S_MNTR_DIE1
-{SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0}, // S_MNTR_DIE2
-{SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
-{SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0}, // S_MNTR_DIE4
-{SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0}, // S_MNTR_DIE5
-{SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0}, // S_MNTR_DIE6
-{SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
-{SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
-{SPR_MNTR,4,10,NULL,S_NULL,0,0}, // S_MNTR_DIE9
-{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0}, // S_MNTRFX1_1
-{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0}, // S_MNTRFX1_2
-{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0}, // S_MNTRFXI1_1
-{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0}, // S_MNTRFXI1_2
-{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0}, // S_MNTRFXI1_3
-{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0}, // S_MNTRFXI1_4
-{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0}, // S_MNTRFXI1_5
-{SPR_FX12,32775,5,NULL,S_NULL,0,0}, // S_MNTRFXI1_6
-{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
-{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0}, // S_MNTRFXI2_1
-{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0}, // S_MNTRFXI2_2
-{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0}, // S_MNTRFXI2_3
-{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0}, // S_MNTRFXI2_4
-{SPR_FX13,32780,4,NULL,S_NULL,0,0}, // S_MNTRFXI2_5
-{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0}, // S_MNTRFX3_1
-{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0}, // S_MNTRFX3_2
-{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0}, // S_MNTRFX3_3
-{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0}, // S_MNTRFX3_4
-{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0}, // S_MNTRFX3_5
-{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0}, // S_MNTRFX3_6
-{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0}, // S_MNTRFX3_7
-{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0}, // S_MNTRFX3_8
-{SPR_FX13,32775,4,NULL,S_NULL,0,0}, // S_MNTRFX3_9
-{SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0}, // S_MINOSMOKE1
-{SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0}, // S_MINOSMOKE2
-{SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0}, // S_MINOSMOKE3
-{SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0}, // S_MINOSMOKE4
-{SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0}, // S_MINOSMOKE5
-{SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0}, // S_MINOSMOKE6
-{SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0}, // S_MINOSMOKE7
-{SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0}, // S_MINOSMOKE8
-{SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0}, // S_MINOSMOKE9
-{SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0}, // S_MINOSMOKE0
-{SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0}, // S_MINOSMOKEA
-{SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0}, // S_MINOSMOKEB
-{SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0}, // S_MINOSMOKEC
-{SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0}, // S_MINOSMOKED
-{SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0}, // S_MINOSMOKEE
-{SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0}, // S_MINOSMOKEF
-{SPR_MNSM,16,3,NULL,S_NULL,0,0}, // S_MINOSMOKEG
-{SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0}, // S_MINOSMOKEX1
-{SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0}, // S_MINOSMOKEX2
-{SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0}, // S_MINOSMOKEX3
-{SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0}, // S_MINOSMOKEX4
-{SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0}, // S_MINOSMOKEX5
-{SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0}, // S_MINOSMOKEX6
-{SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0}, // S_MINOSMOKEX7
-{SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0}, // S_MINOSMOKEX8
-{SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0}, // S_MINOSMOKEX9
-{SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0}, // S_MINOSMOKEX0
-{SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0}, // S_MINOSMOKEXA
-{SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0}, // S_MINOSMOKEXB
-{SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0}, // S_MINOSMOKEXC
-{SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0}, // S_MINOSMOKEXD
-{SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0}, // S_MINOSMOKEXE
-{SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0}, // S_MINOSMOKEXF
-{SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0}, // S_MINOSMOKEXG
-{SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0}, // S_MINOSMOKEXH
-{SPR_MNSM,0,3,NULL,S_NULL,0,0}, // S_MINOSMOKEXI
-{SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0}, // S_SERPENT_LOOK1
-{SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0}, // S_SERPENT_SWIM1
-{SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0}, // S_SERPENT_SWIM2
-{SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_SWIM3
-{SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0}, // S_SERPENT_HUMP1
-{SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0}, // S_SERPENT_HUMP2
-{SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0}, // S_SERPENT_HUMP3
-{SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0}, // S_SERPENT_HUMP4
-{SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0}, // S_SERPENT_HUMP5
-{SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0}, // S_SERPENT_HUMP6
-{SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0}, // S_SERPENT_HUMP7
-{SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0}, // S_SERPENT_HUMP8
-{SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0}, // S_SERPENT_HUMP9
-{SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0}, // S_SERPENT_HUMP10
-{SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0}, // S_SERPENT_HUMP11
-{SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0}, // S_SERPENT_HUMP12
-{SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0}, // S_SERPENT_HUMP13
-{SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0}, // S_SERPENT_HUMP14
-{SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_HUMP15
-{SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0}, // S_SERPENT_SURFACE1
-{SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0}, // S_SERPENT_SURFACE2
-{SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0}, // S_SERPENT_SURFACE3
-{SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0}, // S_SERPENT_SURFACE4
-{SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_SURFACE5
-{SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0}, // S_SERPENT_DIVE1
-{SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0}, // S_SERPENT_DIVE2
-{SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0}, // S_SERPENT_DIVE3
-{SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0}, // S_SERPENT_DIVE4
-{SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0}, // S_SERPENT_DIVE5
-{SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0}, // S_SERPENT_DIVE6
-{SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0}, // S_SERPENT_DIVE7
-{SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0}, // S_SERPENT_DIVE8
-{SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0}, // S_SERPENT_DIVE9
-{SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_DIVE10
-{SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0}, // S_SERPENT_WALK1
-{SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0}, // S_SERPENT_WALK2
-{SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0}, // S_SERPENT_WALK3
-{SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_WALK4
-{SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0}, // S_SERPENT_PAIN1
-{SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0}, // S_SERPENT_PAIN2
-{SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0}, // S_SERPENT_ATK1
-{SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0}, // S_SERPENT_ATK2
-{SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MELEE1
-{SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0}, // S_SERPENT_MISSILE1
-{SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0}, // S_SERPENT_DIE1
-{SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0}, // S_SERPENT_DIE2
-{SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0}, // S_SERPENT_DIE3
-{SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0}, // S_SERPENT_DIE4
-{SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0}, // S_SERPENT_DIE5
-{SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0}, // S_SERPENT_DIE6
-{SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0}, // S_SERPENT_DIE7
-{SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0}, // S_SERPENT_DIE8
-{SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0}, // S_SERPENT_DIE9
-{SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0}, // S_SERPENT_DIE10
-{SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0}, // S_SERPENT_DIE11
-{SPR_SSPT,25,4,NULL,S_NULL,0,0}, // S_SERPENT_DIE12
-{SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0}, // S_SERPENT_XDIE1
-{SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0}, // S_SERPENT_XDIE2
-{SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0}, // S_SERPENT_XDIE3
-{SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0}, // S_SERPENT_XDIE4
-{SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0}, // S_SERPENT_XDIE5
-{SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0}, // S_SERPENT_XDIE6
-{SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0}, // S_SERPENT_XDIE7
-{SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0}, // S_SERPENT_XDIE8
-{SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE
-{SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE2
-{SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0}, // S_SERPENT_FX1
-{SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0}, // S_SERPENT_FX2
-{SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0}, // S_SERPENT_FX3
-{SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0}, // S_SERPENT_FX4
-{SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0}, // S_SERPENT_FX_X1
-{SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0}, // S_SERPENT_FX_X2
-{SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0}, // S_SERPENT_FX_X3
-{SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0}, // S_SERPENT_FX_X4
-{SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0}, // S_SERPENT_FX_X5
-{SPR_SSFX,32775,4,NULL,S_NULL,0,0}, // S_SERPENT_FX_X6
-{SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0}, // S_SERPENT_HEAD1
-{SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0}, // S_SERPENT_HEAD2
-{SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0}, // S_SERPENT_HEAD3
-{SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0}, // S_SERPENT_HEAD4
-{SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0}, // S_SERPENT_HEAD5
-{SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0}, // S_SERPENT_HEAD6
-{SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0}, // S_SERPENT_HEAD7
-{SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0}, // S_SERPENT_HEAD8
-{SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0}, // S_SERPENT_HEAD_X1
-{SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0}, // S_SERPENT_GIB1_1
-{SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0}, // S_SERPENT_GIB1_2
-{SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0}, // S_SERPENT_GIB1_3
-{SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0}, // S_SERPENT_GIB1_4
-{SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0}, // S_SERPENT_GIB1_5
-{SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0}, // S_SERPENT_GIB1_6
-{SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0}, // S_SERPENT_GIB1_7
-{SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0}, // S_SERPENT_GIB1_8
-{SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0}, // S_SERPENT_GIB1_9
-{SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0}, // S_SERPENT_GIB1_10
-{SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0}, // S_SERPENT_GIB1_11
-{SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB1_12
-{SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0}, // S_SERPENT_GIB2_1
-{SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0}, // S_SERPENT_GIB2_2
-{SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0}, // S_SERPENT_GIB2_3
-{SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0}, // S_SERPENT_GIB2_4
-{SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0}, // S_SERPENT_GIB2_5
-{SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0}, // S_SERPENT_GIB2_6
-{SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0}, // S_SERPENT_GIB2_7
-{SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0}, // S_SERPENT_GIB2_8
-{SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0}, // S_SERPENT_GIB2_9
-{SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0}, // S_SERPENT_GIB2_10
-{SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0}, // S_SERPENT_GIB2_11
-{SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB2_12
-{SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0}, // S_SERPENT_GIB3_1
-{SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0}, // S_SERPENT_GIB3_2
-{SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0}, // S_SERPENT_GIB3_3
-{SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0}, // S_SERPENT_GIB3_4
-{SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0}, // S_SERPENT_GIB3_5
-{SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0}, // S_SERPENT_GIB3_6
-{SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0}, // S_SERPENT_GIB3_7
-{SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0}, // S_SERPENT_GIB3_8
-{SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0}, // S_SERPENT_GIB3_9
-{SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0}, // S_SERPENT_GIB3_10
-{SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0}, // S_SERPENT_GIB3_11
-{SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0}, // S_SERPENT_GIB3_12
-{SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0}, // S_BISHOP_LOOK1
-{SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0}, // S_BISHOP_DECIDE
-{SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR1
-{SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0}, // S_BISHOP_BLUR2
-{SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0}, // S_BISHOP_WALK1
-{SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0}, // S_BISHOP_WALK2
-{SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0}, // S_BISHOP_WALK3
-{SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0}, // S_BISHOP_WALK4
-{SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0}, // S_BISHOP_WALK5
-{SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0}, // S_BISHOP_WALK6
-{SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0}, // S_BISHOP_ATK1
-{SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0}, // S_BISHOP_ATK2
-{SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0}, // S_BISHOP_ATK3
-{SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK4
-{SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0}, // S_BISHOP_ATK5
-{SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0}, // S_BISHOP_PAIN1
-{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0}, // S_BISHOP_PAIN2
-{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0}, // S_BISHOP_PAIN3
-{SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0}, // S_BISHOP_PAIN4
-{SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0}, // S_BISHOP_PAIN5
-{SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0}, // S_BISHOP_DEATH1
-{SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0}, // S_BISHOP_DEATH2
-{SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0}, // S_BISHOP_DEATH3
-{SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0}, // S_BISHOP_DEATH4
-{SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0}, // S_BISHOP_DEATH5
-{SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0}, // S_BISHOP_DEATH6
-{SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0}, // S_BISHOP_DEATH7
-{SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0}, // S_BISHOP_DEATH8
-{SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0}, // S_BISHOP_DEATH9
-{SPR_BISH,15,-1,NULL,S_NULL,0,0}, // S_BISHOP_DEATH10
-{SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE
-{SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0}, // S_BISHOP_ICE2
-{SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0}, // S_BISHOP_PUFF1
-{SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0}, // S_BISHOP_PUFF2
-{SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0}, // S_BISHOP_PUFF3
-{SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0}, // S_BISHOP_PUFF4
-{SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0}, // S_BISHOP_PUFF5
-{SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0}, // S_BISHOP_PUFF6
-{SPR_BISH,22,5,NULL,S_NULL,0,0}, // S_BISHOP_PUFF7
-{SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0}, // S_BISHOPBLUR1
-{SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0}, // S_BISHOPBLUR2
-{SPR_BISH,2,8,NULL,S_NULL,0,0}, // S_BISHOPPAINBLUR1
-{SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0}, // S_BISHFX1_1
-{SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0}, // S_BISHFX1_2
-{SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0}, // S_BISHFX1_3
-{SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0}, // S_BISHFX1_4
-{SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0}, // S_BISHFX1_5
-{SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0}, // S_BISHFXI1_1
-{SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0}, // S_BISHFXI1_2
-{SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0}, // S_BISHFXI1_3
-{SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0}, // S_BISHFXI1_4
-{SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0}, // S_BISHFXI1_5
-{SPR_BPFX,32775,3,NULL,S_NULL,0,0}, // S_BISHFXI1_6
-{SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0}, // S_DRAGON_LOOK1
-{SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0}, // S_DRAGON_INIT
-{SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0}, // S_DRAGON_INIT2
-{SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_INIT3
-{SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0}, // S_DRAGON_WALK1
-{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0}, // S_DRAGON_WALK2
-{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0}, // S_DRAGON_WALK3
-{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0}, // S_DRAGON_WALK4
-{SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0}, // S_DRAGON_WALK5
-{SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0}, // S_DRAGON_WALK6
-{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0}, // S_DRAGON_WALK7
-{SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0}, // S_DRAGON_WALK8
-{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0}, // S_DRAGON_WALK9
-{SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0}, // S_DRAGON_WALK10
-{SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0}, // S_DRAGON_WALK11
-{SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0}, // S_DRAGON_WALK12
-{SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0}, // S_DRAGON_ATK1
-{SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0}, // S_DRAGON_PAIN1
-{SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0}, // S_DRAGON_DEATH1
-{SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0}, // S_DRAGON_DEATH2
-{SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH3
-{SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0}, // S_DRAGON_DEATH4
-{SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0}, // S_DRAGON_CRASH1
-{SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0}, // S_DRAGON_CRASH2
-{SPR_DRAG,12,-1,NULL,S_NULL,0,0}, // S_DRAGON_CRASH3
-{SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0}, // S_DRAGON_FX1_1
-{SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0}, // S_DRAGON_FX1_2
-{SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0}, // S_DRAGON_FX1_3
-{SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0}, // S_DRAGON_FX1_4
-{SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0}, // S_DRAGON_FX1_5
-{SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0}, // S_DRAGON_FX1_6
-{SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0}, // S_DRAGON_FX1_X1
-{SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0}, // S_DRAGON_FX1_X2
-{SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0}, // S_DRAGON_FX1_X3
-{SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0}, // S_DRAGON_FX1_X4
-{SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0}, // S_DRAGON_FX1_X5
-{SPR_DRFX,32779,3,NULL,S_NULL,0,0}, // S_DRAGON_FX1_X6
-{SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0}, // S_DRAGON_FX2_1
-{SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0}, // S_DRAGON_FX2_2
-{SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0}, // S_DRAGON_FX2_3
-{SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0}, // S_DRAGON_FX2_4
-{SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0}, // S_DRAGON_FX2_5
-{SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0}, // S_DRAGON_FX2_6
-{SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0}, // S_DRAGON_FX2_7
-{SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0}, // S_DRAGON_FX2_8
-{SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0}, // S_DRAGON_FX2_9
-{SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0}, // S_DRAGON_FX2_10
-{SPR_CFCF,32793,3,NULL,S_NULL,0,0}, // S_DRAGON_FX2_11
-{SPR_ARM1,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_1
-{SPR_ARM2,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_2
-{SPR_ARM3,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_3
-{SPR_ARM4,0,-1,NULL,S_NULL,0,0}, // S_ARMOR_4
-{SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0}, // S_MANA1_1
-{SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0}, // S_MANA1_2
-{SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0}, // S_MANA1_3
-{SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0}, // S_MANA1_4
-{SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0}, // S_MANA1_5
-{SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0}, // S_MANA1_6
-{SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0}, // S_MANA1_7
-{SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0}, // S_MANA1_8
-{SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0}, // S_MANA1_9
-{SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0}, // S_MANA2_1
-{SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0}, // S_MANA2_2
-{SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0}, // S_MANA2_3
-{SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0}, // S_MANA2_4
-{SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0}, // S_MANA2_5
-{SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0}, // S_MANA2_6
-{SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0}, // S_MANA2_7
-{SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0}, // S_MANA2_8
-{SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0}, // S_MANA2_9
-{SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0}, // S_MANA2_10
-{SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0}, // S_MANA2_11
-{SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0}, // S_MANA2_12
-{SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0}, // S_MANA2_13
-{SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0}, // S_MANA2_14
-{SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0}, // S_MANA2_15
-{SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0}, // S_MANA2_16
-{SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0}, // S_MANA3_1
-{SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0}, // S_MANA3_2
-{SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0}, // S_MANA3_3
-{SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0}, // S_MANA3_4
-{SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0}, // S_MANA3_5
-{SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0}, // S_MANA3_6
-{SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0}, // S_MANA3_7
-{SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0}, // S_MANA3_8
-{SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0}, // S_MANA3_9
-{SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0}, // S_MANA3_10
-{SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0}, // S_MANA3_11
-{SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0}, // S_MANA3_12
-{SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0}, // S_MANA3_13
-{SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0}, // S_MANA3_14
-{SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0}, // S_MANA3_15
-{SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0}, // S_MANA3_16
-{SPR_KEY1,0,-1,NULL,S_NULL,0,0}, // S_KEY1
-{SPR_KEY2,0,-1,NULL,S_NULL,0,0}, // S_KEY2
-{SPR_KEY3,0,-1,NULL,S_NULL,0,0}, // S_KEY3
-{SPR_KEY4,0,-1,NULL,S_NULL,0,0}, // S_KEY4
-{SPR_KEY5,0,-1,NULL,S_NULL,0,0}, // S_KEY5
-{SPR_KEY6,0,-1,NULL,S_NULL,0,0}, // S_KEY6
-{SPR_KEY7,0,-1,NULL,S_NULL,0,0}, // S_KEY7
-{SPR_KEY8,0,-1,NULL,S_NULL,0,0}, // S_KEY8
-{SPR_KEY9,0,-1,NULL,S_NULL,0,0}, // S_KEY9
-{SPR_KEYA,0,-1,NULL,S_NULL,0,0}, // S_KEYA
-{SPR_KEYB,0,-1,NULL,S_NULL,0,0}, // S_KEYB
-{SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0}, // S_SND_WIND1
-{SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0}, // S_SND_WIND2
-{SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0}, // S_SND_WATERFALL
-{SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0}, // S_ETTIN_LOOK1
-{SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0}, // S_ETTIN_LOOK2
-{SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0}, // S_ETTIN_CHASE1
-{SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0}, // S_ETTIN_CHASE2
-{SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0}, // S_ETTIN_CHASE3
-{SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0}, // S_ETTIN_CHASE4
-{SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0}, // S_ETTIN_PAIN1
-{SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0}, // S_ETTIN_ATK1_1
-{SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0}, // S_ETTIN_ATK1_2
-{SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0}, // S_ETTIN_ATK1_3
-{SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0}, // S_ETTIN_DEATH1_1
-{SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0}, // S_ETTIN_DEATH1_2
-{SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0}, // S_ETTIN_DEATH1_3
-{SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0}, // S_ETTIN_DEATH1_4
-{SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0}, // S_ETTIN_DEATH1_5
-{SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0}, // S_ETTIN_DEATH1_6
-{SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0}, // S_ETTIN_DEATH1_7
-{SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0}, // S_ETTIN_DEATH1_8
-{SPR_ETTN,16,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH1_9
-{SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0}, // S_ETTIN_DEATH2_1
-{SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0}, // S_ETTIN_DEATH2_2
-{SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0}, // S_ETTIN_DEATH2_3
-{SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0}, // S_ETTIN_DEATH2_4
-{SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0}, // S_ETTIN_DEATH2_5
-{SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0}, // S_ETTIN_DEATH2_6
-{SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0}, // S_ETTIN_DEATH2_7
-{SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0}, // S_ETTIN_DEATH2_8
-{SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0}, // S_ETTIN_DEATH2_9
-{SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0}, // S_ETTIN_DEATH2_0
-{SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0}, // S_ETTIN_DEATH2_A
-{SPR_ETTB,11,-1,NULL,S_NULL,0,0}, // S_ETTIN_DEATH2_B
-{SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE1
-{SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE2
-{SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0}, // S_ETTIN_MACE1
-{SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0}, // S_ETTIN_MACE2
-{SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0}, // S_ETTIN_MACE3
-{SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0}, // S_ETTIN_MACE4
-{SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0}, // S_ETTIN_MACE5
-{SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0}, // S_ETTIN_MACE6
-{SPR_ETTB,18,-1,NULL,S_NULL,0,0}, // S_ETTIN_MACE7
-{SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0}, // S_FIRED_SPAWN1
-{SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0}, // S_FIRED_LOOK1
-{SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0}, // S_FIRED_LOOK2
-{SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0}, // S_FIRED_LOOK3
-{SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0}, // S_FIRED_LOOK4
-{SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0}, // S_FIRED_LOOK5
-{SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0}, // S_FIRED_LOOK6
-{SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0}, // S_FIRED_LOOK7
-{SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0}, // S_FIRED_LOOK8
-{SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0}, // S_FIRED_LOOK9
-{SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0}, // S_FIRED_LOOK0
-{SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0}, // S_FIRED_LOOKA
-{SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0}, // S_FIRED_LOOKB
-{SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0}, // S_FIRED_WALK1
-{SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0}, // S_FIRED_WALK2
-{SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0}, // S_FIRED_WALK3
-{SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0}, // S_FIRED_PAIN1
-{SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0}, // S_FIRED_ATTACK1
-{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0}, // S_FIRED_ATTACK2
-{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0}, // S_FIRED_ATTACK3
-{SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0}, // S_FIRED_ATTACK4
-{SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0}, // S_FIRED_DEATH1
-{SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0}, // S_FIRED_DEATH2
-{SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0}, // S_FIRED_DEATH3
-{SPR_FDMN,32779,200,NULL,S_NULL,0,0}, // S_FIRED_DEATH4
-{SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0}, // S_FIRED_XDEATH1
-{SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0}, // S_FIRED_XDEATH2
-{SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0}, // S_FIRED_XDEATH3
-{SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0}, // S_FIRED_ICE1
-{SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0}, // S_FIRED_ICE2
-{SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0}, // S_FIRED_CORPSE1
-{SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0}, // S_FIRED_CORPSE2
-{SPR_FDMN,24,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE3
-{SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0}, // S_FIRED_CORPSE4
-{SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0}, // S_FIRED_CORPSE5
-{SPR_FDMN,25,-1,NULL,S_NULL,0,0}, // S_FIRED_CORPSE6
-{SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0}, // S_FIRED_RDROP1
-{SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0}, // S_FIRED_RDEAD1_1
-{SPR_FDMN,18,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD1_2
-{SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0}, // S_FIRED_RDROP2
-{SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0}, // S_FIRED_RDEAD2_1
-{SPR_FDMN,19,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD2_2
-{SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0}, // S_FIRED_RDROP3
-{SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0}, // S_FIRED_RDEAD3_1
-{SPR_FDMN,20,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD3_2
-{SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0}, // S_FIRED_RDROP4
-{SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0}, // S_FIRED_RDEAD4_1
-{SPR_FDMN,21,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD4_2
-{SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0}, // S_FIRED_RDROP5
-{SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0}, // S_FIRED_RDEAD5_1
-{SPR_FDMN,22,200,NULL,S_NULL,0,0}, // S_FIRED_RDEAD5_2
-{SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0}, // S_FIRED_FX6_1
-{SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0}, // S_FIRED_FX6_2
-{SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0}, // S_FIRED_FX6_3
-{SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0}, // S_FIRED_FX6_4
-{SPR_FDMB,32772,5,NULL,S_NULL,0,0}, // S_FIRED_FX6_5
-{SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_LOOK
-{SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_DORMANT
-{SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0}, // S_ICEGUY_WALK1
-{SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0}, // S_ICEGUY_WALK2
-{SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0}, // S_ICEGUY_WALK3
-{SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_WALK4
-{SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0}, // S_ICEGUY_ATK1
-{SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0}, // S_ICEGUY_ATK2
-{SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0}, // S_ICEGUY_ATK3
-{SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_ATK4
-{SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_PAIN1
-{SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0}, // S_ICEGUY_DEATH
-{SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0}, // S_ICEGUY_FX1
-{SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0}, // S_ICEGUY_FX2
-{SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0}, // S_ICEGUY_FX3
-{SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0}, // S_ICEGUY_FX_X1
-{SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0}, // S_ICEGUY_FX_X2
-{SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0}, // S_ICEGUY_FX_X3
-{SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0}, // S_ICEGUY_FX_X4
-{SPR_ICPR,32775,3,NULL,S_NULL,0,0}, // S_ICEGUY_FX_X5
-{SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0}, // S_ICEFX_PUFF1
-{SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0}, // S_ICEFX_PUFF2
-{SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0}, // S_ICEFX_PUFF3
-{SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0}, // S_ICEFX_PUFF4
-{SPR_ICPR,12,2,NULL,S_NULL,0,0}, // S_ICEFX_PUFF5
-{SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0}, // S_ICEGUY_FX2_1
-{SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0}, // S_ICEGUY_FX2_2
-{SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0}, // S_ICEGUY_FX2_3
-{SPR_ICPR,32784,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT1
-{SPR_ICPR,32785,50,NULL,S_NULL,0,0}, // S_ICEGUY_BIT2
-{SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0}, // S_ICEGUY_WISP1_1
-{SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0}, // S_ICEGUY_WISP1_2
-{SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0}, // S_ICEGUY_WISP1_3
-{SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0}, // S_ICEGUY_WISP1_4
-{SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0}, // S_ICEGUY_WISP1_5
-{SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0}, // S_ICEGUY_WISP1_6
-{SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0}, // S_ICEGUY_WISP1_7
-{SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0}, // S_ICEGUY_WISP1_8
-{SPR_ICWS,8,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP1_9
-{SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0}, // S_ICEGUY_WISP2_1
-{SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0}, // S_ICEGUY_WISP2_2
-{SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0}, // S_ICEGUY_WISP2_3
-{SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0}, // S_ICEGUY_WISP2_4
-{SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0}, // S_ICEGUY_WISP2_5
-{SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0}, // S_ICEGUY_WISP2_6
-{SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0}, // S_ICEGUY_WISP2_7
-{SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0}, // S_ICEGUY_WISP2_8
-{SPR_ICWS,17,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP2_9
-{SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0}, // S_FIGHTER
-{SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0}, // S_FIGHTER2
-{SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0}, // S_FIGHTERLOOK
-{SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0}, // S_FIGHTER_RUN1
-{SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0}, // S_FIGHTER_RUN2
-{SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0}, // S_FIGHTER_RUN3
-{SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_RUN4
-{SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0}, // S_FIGHTER_ATK1
-{SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_ATK2
-{SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0}, // S_FIGHTER_PAIN
-{SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0}, // S_FIGHTER_PAIN2
-{SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0}, // S_FIGHTER_DIE1
-{SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0}, // S_FIGHTER_DIE2
-{SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0}, // S_FIGHTER_DIE3
-{SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0}, // S_FIGHTER_DIE4
-{SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0}, // S_FIGHTER_DIE5
-{SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0}, // S_FIGHTER_DIE6
-{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_FIGHTER_DIE7
-{SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0}, // S_FIGHTER_XDIE1
-{SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0}, // S_FIGHTER_XDIE2
-{SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0}, // S_FIGHTER_XDIE3
-{SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0}, // S_FIGHTER_XDIE4
-{SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0}, // S_FIGHTER_XDIE5
-{SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0}, // S_FIGHTER_XDIE6
-{SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0}, // S_FIGHTER_XDIE7
-{SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_FIGHTER_XDIE8
-{SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE
-{SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE2
-{SPR_CLER,0,2,NULL,S_CLERIC2,0,0}, // S_CLERIC
-{SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0}, // S_CLERIC2
-{SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0}, // S_CLERICLOOK
-{SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0}, // S_CLERIC_RUN1
-{SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0}, // S_CLERIC_RUN2
-{SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0}, // S_CLERIC_RUN3
-{SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0}, // S_CLERIC_RUN4
-{SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0}, // S_CLERIC_ATK1
-{SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0}, // S_CLERIC_ATK2
-{SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0}, // S_CLERIC_ATK3
-{SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0}, // S_CLERIC_PAIN
-{SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0}, // S_CLERIC_PAIN2
-{SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0}, // S_CLERIC_DIE1
-{SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0}, // S_CLERIC_DIE2
-{SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0}, // S_CLERIC_DIE3
-{SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0}, // S_CLERIC_DIE4
-{SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0}, // S_CLERIC_DIE5
-{SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0}, // S_CLERIC_DIE6
-{SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0}, // S_CLERIC_DIE7
-{SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0}, // S_CLERIC_DIE8
-{SPR_CLER,16,-1,NULL,S_NULL,0,0}, // S_CLERIC_DIE9
-{SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0}, // S_CLERIC_XDIE1
-{SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0}, // S_CLERIC_XDIE2
-{SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0}, // S_CLERIC_XDIE3
-{SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0}, // S_CLERIC_XDIE4
-{SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0}, // S_CLERIC_XDIE5
-{SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0}, // S_CLERIC_XDIE6
-{SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0}, // S_CLERIC_XDIE7
-{SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0}, // S_CLERIC_XDIE8
-{SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0}, // S_CLERIC_XDIE9
-{SPR_CLER,26,-1,NULL,S_NULL,0,0}, // S_CLERIC_XDIE10
-{SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE
-{SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0}, // S_CLERIC_ICE2
-{SPR_MAGE,0,2,NULL,S_MAGE2,0,0}, // S_MAGE
-{SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0}, // S_MAGE2
-{SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0}, // S_MAGELOOK
-{SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0}, // S_MAGE_RUN1
-{SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0}, // S_MAGE_RUN2
-{SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0}, // S_MAGE_RUN3
-{SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0}, // S_MAGE_RUN4
-{SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0}, // S_MAGE_ATK1
-{SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0}, // S_MAGE_ATK2
-{SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0}, // S_MAGE_PAIN
-{SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0}, // S_MAGE_PAIN2
-{SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0}, // S_MAGE_DIE1
-{SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0}, // S_MAGE_DIE2
-{SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0}, // S_MAGE_DIE3
-{SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0}, // S_MAGE_DIE4
-{SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0}, // S_MAGE_DIE5
-{SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0}, // S_MAGE_DIE6
-{SPR_MAGE,13,-1,NULL,S_NULL,0,0}, // S_MAGE_DIE7
-{SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0}, // S_MAGE_XDIE1
-{SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0}, // S_MAGE_XDIE2
-{SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0}, // S_MAGE_XDIE3
-{SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0}, // S_MAGE_XDIE4
-{SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0}, // S_MAGE_XDIE5
-{SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0}, // S_MAGE_XDIE6
-{SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0}, // S_MAGE_XDIE7
-{SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0}, // S_MAGE_XDIE8
-{SPR_MAGE,23,-1,NULL,S_NULL,0,0}, // S_MAGE_XDIE9
-{SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0}, // S_MAGE_ICE
-{SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0}, // S_MAGE_ICE2
-{SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0}, // S_SORC_SPAWN1
-{SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0}, // S_SORC_SPAWN2
-{SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0}, // S_SORC_LOOK1
-{SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0}, // S_SORC_WALK1
-{SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0}, // S_SORC_WALK2
-{SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0}, // S_SORC_WALK3
-{SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0}, // S_SORC_WALK4
-{SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0}, // S_SORC_PAIN1
-{SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0}, // S_SORC_PAIN2
-{SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0}, // S_SORC_ATK2_1
-{SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_2
-{SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0}, // S_SORC_ATK2_3
-{SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK1
-{SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0}, // S_SORC_ATTACK2
-{SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0}, // S_SORC_ATTACK3
-{SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0}, // S_SORC_ATTACK4
-{SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0}, // S_SORC_ATTACK5
-{SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0}, // S_SORC_DIE1
-{SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0}, // S_SORC_DIE2
-{SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0}, // S_SORC_DIE3
-{SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0}, // S_SORC_DIE4
-{SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0}, // S_SORC_DIE5
-{SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0}, // S_SORC_DIE6
-{SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0}, // S_SORC_DIE7
-{SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0}, // S_SORC_DIE8
-{SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0}, // S_SORC_DIE9
-{SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0}, // S_SORC_DIE0
-{SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0}, // S_SORC_DIEA
-{SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0}, // S_SORC_DIEB
-{SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0}, // S_SORC_DIEC
-{SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0}, // S_SORC_DIED
-{SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0}, // S_SORC_DIEE
-{SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0}, // S_SORC_DIEF
-{SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0}, // S_SORC_DIEG
-{SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0}, // S_SORC_DIEH
-{SPR_SORC,32793,-1,NULL,S_NULL,0,0}, // S_SORC_DIEI
-{SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0}, // S_SORCBALL1_1
-{SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0}, // S_SORCBALL1_2
-{SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0}, // S_SORCBALL1_3
-{SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0}, // S_SORCBALL1_4
-{SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0}, // S_SORCBALL1_5
-{SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0}, // S_SORCBALL1_6
-{SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0}, // S_SORCBALL1_7
-{SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0}, // S_SORCBALL1_8
-{SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0}, // S_SORCBALL1_9
-{SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0}, // S_SORCBALL1_0
-{SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0}, // S_SORCBALL1_A
-{SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0}, // S_SORCBALL1_B
-{SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0}, // S_SORCBALL1_C
-{SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0}, // S_SORCBALL1_D
-{SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0}, // S_SORCBALL1_E
-{SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0}, // S_SORCBALL1_F
-{SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D1
-{SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0}, // S_SORCBALL1_D2
-{SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0}, // S_SORCBALL1_D5
-{SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0}, // S_SORCBALL1_D6
-{SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0}, // S_SORCBALL1_D7
-{SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0}, // S_SORCBALL1_D8
-{SPR_SBS4,7,6,NULL,S_NULL,0,0}, // S_SORCBALL1_D9
-{SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0}, // S_SORCBALL2_1
-{SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0}, // S_SORCBALL2_2
-{SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0}, // S_SORCBALL2_3
-{SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0}, // S_SORCBALL2_4
-{SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0}, // S_SORCBALL2_5
-{SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0}, // S_SORCBALL2_6
-{SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0}, // S_SORCBALL2_7
-{SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0}, // S_SORCBALL2_8
-{SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0}, // S_SORCBALL2_9
-{SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0}, // S_SORCBALL2_0
-{SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0}, // S_SORCBALL2_A
-{SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0}, // S_SORCBALL2_B
-{SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0}, // S_SORCBALL2_C
-{SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0}, // S_SORCBALL2_D
-{SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0}, // S_SORCBALL2_E
-{SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0}, // S_SORCBALL2_F
-{SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D1
-{SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0}, // S_SORCBALL2_D2
-{SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0}, // S_SORCBALL2_D5
-{SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0}, // S_SORCBALL2_D6
-{SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0}, // S_SORCBALL2_D7
-{SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0}, // S_SORCBALL2_D8
-{SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL2_D9
-{SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0}, // S_SORCBALL3_1
-{SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0}, // S_SORCBALL3_2
-{SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0}, // S_SORCBALL3_3
-{SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0}, // S_SORCBALL3_4
-{SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0}, // S_SORCBALL3_5
-{SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0}, // S_SORCBALL3_6
-{SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0}, // S_SORCBALL3_7
-{SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0}, // S_SORCBALL3_8
-{SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0}, // S_SORCBALL3_9
-{SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0}, // S_SORCBALL3_0
-{SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0}, // S_SORCBALL3_A
-{SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0}, // S_SORCBALL3_B
-{SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0}, // S_SORCBALL3_C
-{SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0}, // S_SORCBALL3_D
-{SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0}, // S_SORCBALL3_E
-{SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0}, // S_SORCBALL3_F
-{SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D1
-{SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0}, // S_SORCBALL3_D2
-{SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0}, // S_SORCBALL3_D5
-{SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0}, // S_SORCBALL3_D6
-{SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0}, // S_SORCBALL3_D7
-{SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0}, // S_SORCBALL3_D8
-{SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL3_D9
-{SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0}, // S_SORCFX1_1
-{SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0}, // S_SORCFX1_2
-{SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0}, // S_SORCFX1_3
-{SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0}, // S_SORCFX1_4
-{SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0}, // S_SORCFX1_D1
-{SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0}, // S_SORCFX1_D2
-{SPR_FHFX,32786,6,NULL,S_NULL,0,0}, // S_SORCFX1_D3
-{SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0}, // S_SORCFX2_SPLIT1
-{SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0}, // S_SORCFX2_ORBIT1
-{SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0}, // S_SORCFX2_ORBIT2
-{SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0}, // S_SORCFX2_ORBIT3
-{SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0}, // S_SORCFX2_ORBIT4
-{SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0}, // S_SORCFX2_ORBIT5
-{SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0}, // S_SORCFX2_ORBIT6
-{SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0}, // S_SORCFX2_ORBIT7
-{SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0}, // S_SORCFX2_ORBIT8
-{SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0}, // S_SORCFX2_ORBIT9
-{SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0}, // S_SORCFX2_ORBIT0
-{SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0}, // S_SORCFX2_ORBITA
-{SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0}, // S_SORCFX2_ORBITB
-{SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0}, // S_SORCFX2_ORBITC
-{SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0}, // S_SORCFX2_ORBITD
-{SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0}, // S_SORCFX2_ORBITE
-{SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0}, // S_SORCFX2_ORBITF
-{SPR_SBS2,0,10,NULL,S_NULL,0,0}, // S_SORCFX2T1
-{SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0}, // S_SORCFX3_1
-{SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0}, // S_SORCFX3_2
-{SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0}, // S_SORCFX3_3
-{SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0}, // S_BISHMORPH1
-{SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0}, // S_BISHMORPHA
-{SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0}, // S_BISHMORPHB
-{SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0}, // S_BISHMORPHC
-{SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0}, // S_BISHMORPHD
-{SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0}, // S_BISHMORPHE
-{SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0}, // S_BISHMORPHF
-{SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0}, // S_BISHMORPHG
-{SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0}, // S_BISHMORPHH
-{SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0}, // S_BISHMORPHI
-{SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0}, // S_BISHMORPHJ
-{SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0}, // S_SORCFX3_EXP1
-{SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0}, // S_SORCFX3_EXP2
-{SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0}, // S_SORCFX3_EXP3
-{SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0}, // S_SORCFX3_EXP4
-{SPR_SBS3,7,3,NULL,S_NULL,0,0}, // S_SORCFX3_EXP5
-{SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0}, // S_SORCFX4_1
-{SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0}, // S_SORCFX4_2
-{SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0}, // S_SORCFX4_3
-{SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0}, // S_SORCFX4_D1
-{SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0}, // S_SORCFX4_D2
-{SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0}, // S_SORCFX4_D3
-{SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0}, // S_SORCFX4_D4
-{SPR_SBS4,32775,2,NULL,S_NULL,0,0}, // S_SORCFX4_D5
-{SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0}, // S_SORCSPARK1
-{SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0}, // S_SORCSPARK2
-{SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0}, // S_SORCSPARK3
-{SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0}, // S_SORCSPARK4
-{SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0}, // S_SORCSPARK5
-{SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0}, // S_SORCSPARK6
-{SPR_SBFX,32774,4,NULL,S_NULL,0,0}, // S_SORCSPARK7
-{SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0}, // S_BLASTEFFECT1
-{SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0}, // S_BLASTEFFECT2
-{SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0}, // S_BLASTEFFECT3
-{SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0}, // S_BLASTEFFECT4
-{SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0}, // S_BLASTEFFECT5
-{SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0}, // S_BLASTEFFECT6
-{SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0}, // S_BLASTEFFECT7
-{SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0}, // S_BLASTEFFECT8
-{SPR_RADE,8,4,NULL,S_NULL,0,0}, // S_BLASTEFFECT9
-{SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0}, // S_WATERDRIP1
-{SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0}, // S_KORAX_LOOK1
-{SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0}, // S_KORAX_CHASE1
-{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0}, // S_KORAX_CHASE2
-{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0}, // S_KORAX_CHASE3
-{SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0}, // S_KORAX_CHASE4
-{SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0}, // S_KORAX_CHASE5
-{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0}, // S_KORAX_CHASE6
-{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0}, // S_KORAX_CHASE7
-{SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0}, // S_KORAX_CHASE8
-{SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0}, // S_KORAX_CHASE9
-{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0}, // S_KORAX_CHASE0
-{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0}, // S_KORAX_CHASEA
-{SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0}, // S_KORAX_CHASEB
-{SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0}, // S_KORAX_CHASEC
-{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0}, // S_KORAX_CHASED
-{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0}, // S_KORAX_CHASEE
-{SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0}, // S_KORAX_CHASEF
-{SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0}, // S_KORAX_PAIN1
-{SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_PAIN2
-{SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK1
-{SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0}, // S_KORAX_ATTACK2
-{SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0}, // S_KORAX_MISSILE1
-{SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0}, // S_KORAX_MISSILE2
-{SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_MISSILE3
-{SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0}, // S_KORAX_COMMAND1
-{SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0}, // S_KORAX_COMMAND2
-{SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0}, // S_KORAX_COMMAND3
-{SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0}, // S_KORAX_COMMAND4
-{SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_COMMAND5
-{SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0}, // S_KORAX_DEATH1
-{SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0}, // S_KORAX_DEATH2
-{SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0}, // S_KORAX_DEATH3
-{SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0}, // S_KORAX_DEATH4
-{SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0}, // S_KORAX_DEATH5
-{SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0}, // S_KORAX_DEATH6
-{SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0}, // S_KORAX_DEATH7
-{SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0}, // S_KORAX_DEATH8
-{SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0}, // S_KORAX_DEATH9
-{SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0}, // S_KORAX_DEATH0
-{SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0}, // S_KORAX_DEATHA
-{SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0}, // S_KORAX_DEATHB
-{SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0}, // S_KORAX_DEATHC
-{SPR_KORX,21,-1,NULL,S_NULL,0,0}, // S_KORAX_DEATHD
-{SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0}, // S_KSPIRIT_ROAM1
-{SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0}, // S_KSPIRIT_ROAM2
-{SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0}, // S_KSPIRIT_DEATH1
-{SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0}, // S_KSPIRIT_DEATH2
-{SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0}, // S_KSPIRIT_DEATH3
-{SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0}, // S_KSPIRIT_DEATH4
-{SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0}, // S_KSPIRIT_DEATH5
-{SPR_SPIR,8,5,NULL,S_NULL,0,0}, // S_KSPIRIT_DEATH6
-{SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0}, // S_KBOLT1
-{SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0}, // S_KBOLT2
-{SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0}, // S_KBOLT3
-{SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0}, // S_KBOLT4
-{SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0}, // S_KBOLT5
-{SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0}, // S_KBOLT6
-{SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0}, // S_KBOLT7
-{SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0}, // S_SPAWNBATS1
-{SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0}, // S_SPAWNBATS2
-{SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0}, // S_SPAWNBATS3
-{SPR_MAN1,0,-1,NULL,S_NULL,0,0}, // S_SPAWNBATS_OFF
-{SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0}, // S_BAT1
-{SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0}, // S_BAT2
-{SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0}, // S_BAT3
-{SPR_ABAT,0,2,NULL,S_NULL,0,0} // S_BAT_DEATH
+void A_FreeTargMobj();
+void A_FlameCheck();
+void A_HideThing();
+void A_UnHideThing();
+void A_RestoreSpecialThing1();
+void A_RestoreSpecialThing2();
+void A_RestoreArtifact();
+void A_Summon();
+void A_ThrustInitUp();
+void A_ThrustInitDn();
+void A_ThrustRaise();
+void A_ThrustBlock();
+void A_ThrustImpale();
+void A_ThrustLower();
+void A_TeloSpawnC();
+void A_TeloSpawnB();
+void A_TeloSpawnA();
+void A_TeloSpawnD();
+void A_CheckTeleRing();
+void A_FogSpawn();
+void A_FogMove();
+void A_Quake();
+void A_ContMobjSound();
+void A_Scream();
+void A_Explode();
+void A_PoisonBagInit();
+void A_PoisonBagDamage();
+void A_PoisonBagCheck();
+void A_CheckThrowBomb();
+void A_NoGravity();
+void A_PotteryExplode();
+void A_PotteryChooseBit();
+void A_PotteryCheck();
+void A_CorpseBloodDrip();
+void A_CorpseExplode();
+void A_LeafSpawn();
+void A_LeafThrust();
+void A_LeafCheck();
+void A_BridgeInit();
+void A_BridgeOrbit();
+void A_TreeDeath();
+void A_PoisonShroom();
+void A_Pain();
+void A_SoAExplode();
+void A_BellReset1();
+void A_BellReset2();
+void A_NoBlocking();
+void A_Light0();
+void A_WeaponReady();
+void A_Lower();
+void A_Raise();
+void A_FPunchAttack();
+void A_ReFire();
+void A_FAxeAttack();
+void A_FHammerAttack();
+void A_FHammerThrow();
+void A_FSwordAttack();
+void A_FSwordFlames();
+void A_CMaceAttack();
+void A_CStaffInitBlink();
+void A_CStaffCheckBlink();
+void A_CStaffCheck();
+void A_CStaffAttack();
+void A_CStaffMissileSlither();
+void A_CFlameAttack();
+void A_CFlameRotate();
+void A_CFlamePuff();
+void A_CFlameMissile();
+void A_CHolyAttack();
+void A_CHolyPalette();
+void A_CHolySeek();
+void A_CHolyCheckScream();
+void A_CHolyTail();
+void A_CHolySpawnPuff();
+void A_CHolyAttack2();
+void A_MWandAttack();
+void A_LightningReady();
+void A_MLightningAttack();
+void A_LightningZap();
+void A_LightningClip();
+void A_LightningRemove();
+void A_LastZap();
+void A_ZapMimic();
+void A_MStaffAttack();
+void A_MStaffPalette();
+void A_MStaffWeave();
+void A_MStaffTrack();
+void A_SnoutAttack();
+void A_FireConePL1();
+void A_ShedShard();
+void A_AddPlayerCorpse();
+void A_SkullPop();
+void A_FreezeDeath();
+void A_FreezeDeathChunks();
+void A_CheckBurnGone();
+void A_CheckSkullFloor();
+void A_CheckSkullDone();
+void A_SpeedFade();
+void A_IceSetTics();
+void A_IceCheckHeadDone();
+void A_PigPain();
+void A_PigLook();
+void A_PigChase();
+void A_FaceTarget();
+void A_PigAttack();
+void A_QueueCorpse();
+void A_Look();
+void A_Chase();
+void A_CentaurAttack();
+void A_CentaurAttack2();
+void A_SetReflective();
+void A_CentaurDefend();
+void A_UnSetReflective();
+void A_CentaurDropStuff();
+void A_CheckFloor();
+void A_DemonAttack1();
+void A_DemonAttack2();
+void A_DemonDeath();
+void A_Demon2Death();
+void A_WraithRaiseInit();
+void A_WraithRaise();
+void A_WraithInit();
+void A_WraithLook();
+void A_WraithChase();
+void A_WraithFX3();
+void A_WraithMelee();
+void A_WraithMissile();
+void A_WraithFX2();
+void A_MinotaurFade1();
+void A_MinotaurFade2();
+void A_MinotaurLook();
+void A_MinotaurChase();
+void A_MinotaurRoam();
+void A_MinotaurAtk1();
+void A_MinotaurDecide();
+void A_MinotaurAtk2();
+void A_MinotaurAtk3();
+void A_MinotaurCharge();
+void A_SmokePuffExit();
+void A_MinotaurFade0();
+void A_MntrFloorFire();
+void A_SerpentChase();
+void A_SerpentHumpDecide();
+void A_SerpentUnHide();
+void A_SerpentRaiseHump();
+void A_SerpentLowerHump();
+void A_SerpentHide();
+void A_SerpentBirthScream();
+void A_SetShootable();
+void A_SerpentCheckForAttack();
+void A_UnSetShootable();
+void A_SerpentDiveSound();
+void A_SerpentWalk();
+void A_SerpentChooseAttack();
+void A_SerpentMeleeAttack();
+void A_SerpentMissileAttack();
+void A_SerpentHeadPop();
+void A_SerpentSpawnGibs();
+void A_SerpentHeadCheck();
+void A_FloatGib();
+void A_DelayGib();
+void A_SinkGib();
+void A_BishopDecide();
+void A_BishopDoBlur();
+void A_BishopSpawnBlur();
+void A_BishopChase();
+void A_BishopAttack();
+void A_BishopAttack2();
+void A_BishopPainBlur();
+void A_BishopPuff();
+void A_SetAltShadow();
+void A_BishopMissileWeave();
+void A_BishopMissileSeek();
+void A_DragonInitFlight();
+void A_DragonFlap();
+void A_DragonFlight();
+void A_DragonAttack();
+void A_DragonPain();
+void A_DragonCheckCrash();
+void A_DragonFX2();
+void A_ESound();
+void A_EttinAttack();
+void A_DropMace();
+void A_FiredRocks();
+void A_UnSetInvulnerable();
+void A_FiredChase();
+void A_FiredAttack();
+void A_FiredSplotch();
+void A_SmBounce();
+void A_IceGuyLook();
+void A_IceGuyChase();
+void A_IceGuyAttack();
+void A_IceGuyDie();
+void A_IceGuyMissilePuff();
+void A_IceGuyMissileExplode();
+void A_ClassBossHealth();
+void A_FastChase();
+void A_FighterAttack();
+void A_ClericAttack();
+void A_MageAttack();
+void A_SorcSpinBalls();
+void A_SpeedBalls();
+void A_SpawnFizzle();
+void A_SorcBossAttack();
+void A_SorcBallOrbit();
+void A_SorcBallPop();
+void A_BounceCheck();
+void A_SorcFX1Seek();
+void A_SorcFX2Split();
+void A_SorcFX2Orbit();
+void A_SorcererBishopEntry();
+void A_SpawnBishop();
+void A_SorcFX4Check();
+void A_KoraxStep2();
+void A_KoraxChase();
+void A_KoraxStep();
+void A_KoraxDecide();
+void A_KoraxMissile();
+void A_KoraxCommand();
+void A_KoraxBonePop();
+void A_KSpiritRoam();
+void A_KBoltRaise();
+void A_KBolt();
+void A_BatSpawnInit();
+void A_BatSpawn();
+void A_BatMove();
+
+state_t states[NUMSTATES] = {
+ {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL
+ {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ
+ {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_MAPSPOT
+ {SPR_FBL1, 32768, 4, NULL, S_FIREBALL1_2, 0, 0}, // S_FIREBALL1_1
+ {SPR_FBL1, 32769, 4, NULL, S_FIREBALL1_1, 0, 0}, // S_FIREBALL1_2
+ {SPR_XPL1, 32768, 4, NULL, S_FIREBALL1_X2, 0, 0}, // S_FIREBALL1_X1
+ {SPR_XPL1, 32769, 4, NULL, S_FIREBALL1_X3, 0, 0}, // S_FIREBALL1_X2
+ {SPR_XPL1, 32770, 4, NULL, S_FIREBALL1_X4, 0, 0}, // S_FIREBALL1_X3
+ {SPR_XPL1, 32771, 4, NULL, S_FIREBALL1_X5, 0, 0}, // S_FIREBALL1_X4
+ {SPR_XPL1, 32772, 4, NULL, S_FIREBALL1_X6, 0, 0}, // S_FIREBALL1_X5
+ {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBALL1_X6
+ {SPR_ARRW, 0, -1, NULL, S_NULL, 0, 0}, // S_ARROW_1
+ {SPR_ARRW, 0, 1, NULL, S_NULL, 0, 0}, // S_ARROW_X1
+ {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_DART_1
+ {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_DART_X1
+ {SPR_DART, 0, -1, NULL, S_NULL, 0, 0}, // S_POISONDART_1
+ {SPR_DART, 0, 1, NULL, S_NULL, 0, 0}, // S_POISONDART_X1
+ {SPR_RIPP, 0, 3, NULL, S_RIPPERBALL_2, 0, 0}, // S_RIPPERBALL_1
+ {SPR_RIPP, 1, 3, NULL, S_RIPPERBALL_3, 0, 0}, // S_RIPPERBALL_2
+ {SPR_RIPP, 2, 3, NULL, S_RIPPERBALL_1, 0, 0}, // S_RIPPERBALL_3
+ {SPR_CFCF, 32784, 4, NULL, S_RIPPERBALL_X2, 0, 0}, // S_RIPPERBALL_X1
+ {SPR_CFCF, 32785, 3, NULL, S_RIPPERBALL_X3, 0, 0}, // S_RIPPERBALL_X2
+ {SPR_CFCF, 32786, 4, NULL, S_RIPPERBALL_X4, 0, 0}, // S_RIPPERBALL_X3
+ {SPR_CFCF, 32787, 3, NULL, S_RIPPERBALL_X5, 0, 0}, // S_RIPPERBALL_X4
+ {SPR_CFCF, 32788, 4, NULL, S_RIPPERBALL_X6, 0, 0}, // S_RIPPERBALL_X5
+ {SPR_CFCF, 32789, 3, NULL, S_RIPPERBALL_X7, 0, 0}, // S_RIPPERBALL_X6
+ {SPR_CFCF, 32790, 4, NULL, S_RIPPERBALL_X8, 0, 0}, // S_RIPPERBALL_X7
+ {SPR_CFCF, 32791, 3, NULL, S_RIPPERBALL_X9, 0, 0}, // S_RIPPERBALL_X8
+ {SPR_CFCF, 32792, 4, NULL, S_RIPPERBALL_X10, 0, 0}, // S_RIPPERBALL_X9
+ {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_RIPPERBALL_X10
+ {SPR_BLAD, 0, -1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE1
+ {SPR_BLAD, 0, 1, NULL, S_NULL, 0, 0}, // S_PRJ_BLADE_X1
+ {SPR_SHRD, 32768, 3, NULL, S_ICESHARD2, 0, 0}, // S_ICESHARD1
+ {SPR_SHRD, 32769, 3, NULL, S_ICESHARD3, 0, 0}, // S_ICESHARD2
+ {SPR_SHRD, 32770, 3, NULL, S_ICESHARD1, 0, 0}, // S_ICESHARD3
+ {SPR_FFSM, 32768, 3, NULL, S_FLAME_TSMALL2, 0, 0}, // S_FLAME_TSMALL1
+ {SPR_FFSM, 32769, 3, NULL, S_FLAME_TSMALL3, 0, 0}, // S_FLAME_TSMALL2
+ {SPR_FFSM, 32770, 2, A_FlameCheck, S_FLAME_TSMALL4, 0, 0}, // S_FLAME_TSMALL3
+ {SPR_FFSM, 32770, 2, NULL, S_FLAME_TSMALL5, 0, 0}, // S_FLAME_TSMALL4
+ {SPR_FFSM, 32771, 3, NULL, S_FLAME_TSMALL6, 0, 0}, // S_FLAME_TSMALL5
+ {SPR_FFSM, 32772, 3, A_FlameCheck, S_FLAME_TSMALL1, 0, 0}, // S_FLAME_TSMALL6
+ {SPR_FFLG, 32768, 4, NULL, S_FLAME_TLARGE2, 0, 0}, // S_FLAME_TLARGE1
+ {SPR_FFLG, 32769, 4, A_FlameCheck, S_FLAME_TLARGE3, 0, 0}, // S_FLAME_TLARGE2
+ {SPR_FFLG, 32770, 4, NULL, S_FLAME_TLARGE4, 0, 0}, // S_FLAME_TLARGE3
+ {SPR_FFLG, 32771, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE4
+ {SPR_FFLG, 32772, 4, NULL, S_FLAME_TLARGE6, 0, 0}, // S_FLAME_TLARGE5
+ {SPR_FFLG, 32773, 4, A_FlameCheck, S_FLAME_TLARGE7, 0, 0}, // S_FLAME_TLARGE6
+ {SPR_FFLG, 32774, 4, NULL, S_FLAME_TLARGE8, 0, 0}, // S_FLAME_TLARGE7
+ {SPR_FFLG, 32775, 4, A_FlameCheck, S_FLAME_TLARGE9, 0, 0}, // S_FLAME_TLARGE8
+ {SPR_FFLG, 32776, 4, NULL, S_FLAME_TLARGE10, 0, 0}, // S_FLAME_TLARGE9
+ {SPR_FFLG, 32777, 4, A_FlameCheck, S_FLAME_TLARGE11, 0, 0}, // S_FLAME_TLARGE10
+ {SPR_FFLG, 32778, 4, NULL, S_FLAME_TLARGE12, 0, 0}, // S_FLAME_TLARGE11
+ {SPR_FFLG, 32779, 4, A_FlameCheck, S_FLAME_TLARGE13, 0, 0}, // S_FLAME_TLARGE12
+ {SPR_FFLG, 32780, 4, NULL, S_FLAME_TLARGE14, 0, 0}, // S_FLAME_TLARGE13
+ {SPR_FFLG, 32781, 4, A_FlameCheck, S_FLAME_TLARGE15, 0, 0}, // S_FLAME_TLARGE14
+ {SPR_FFLG, 32782, 4, NULL, S_FLAME_TLARGE16, 0, 0}, // S_FLAME_TLARGE15
+ {SPR_FFLG, 32783, 4, A_FlameCheck, S_FLAME_TLARGE5, 0, 0}, // S_FLAME_TLARGE16
+ {SPR_FFSM, 0, 2, NULL, S_FLAME_SDORM2, 0, 0}, // S_FLAME_SDORM1
+ {SPR_FFSM, 1, 2, A_HideThing, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM2
+ {SPR_FFSM, 2, 200, NULL, S_FLAME_SDORM3, 0, 0}, // S_FLAME_SDORM3
+ {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL2, 0, 0}, // S_FLAME_SMALL1
+ {SPR_FFSM, 32768, 3, A_UnHideThing, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL2
+ {SPR_FFSM, 32768, 3, NULL, S_FLAME_SMALL4, 0, 0}, // S_FLAME_SMALL3
+ {SPR_FFSM, 32769, 3, NULL, S_FLAME_SMALL5, 0, 0}, // S_FLAME_SMALL4
+ {SPR_FFSM, 32770, 3, NULL, S_FLAME_SMALL6, 0, 0}, // S_FLAME_SMALL5
+ {SPR_FFSM, 32771, 3, NULL, S_FLAME_SMALL7, 0, 0}, // S_FLAME_SMALL6
+ {SPR_FFSM, 32772, 3, NULL, S_FLAME_SMALL3, 0, 0}, // S_FLAME_SMALL7
+ {SPR_FFLG, 3, 2, NULL, S_FLAME_LDORM2, 0, 0}, // S_FLAME_LDORM1
+ {SPR_FFLG, 2, 2, NULL, S_FLAME_LDORM3, 0, 0}, // S_FLAME_LDORM2
+ {SPR_FFLG, 1, 2, NULL, S_FLAME_LDORM4, 0, 0}, // S_FLAME_LDORM3
+ {SPR_FFLG, 0, 2, A_HideThing, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM4
+ {SPR_FFLG, 0, 200, NULL, S_FLAME_LDORM5, 0, 0}, // S_FLAME_LDORM5
+ {SPR_FFLG, 32768, 2, NULL, S_FLAME_LARGE2, 0, 0}, // S_FLAME_LARGE1
+ {SPR_FFLG, 32768, 2, A_UnHideThing, S_FLAME_LARGE3, 0, 0}, // S_FLAME_LARGE2
+ {SPR_FFLG, 32768, 4, NULL, S_FLAME_LARGE4, 0, 0}, // S_FLAME_LARGE3
+ {SPR_FFLG, 32769, 4, NULL, S_FLAME_LARGE5, 0, 0}, // S_FLAME_LARGE4
+ {SPR_FFLG, 32770, 4, NULL, S_FLAME_LARGE6, 0, 0}, // S_FLAME_LARGE5
+ {SPR_FFLG, 32771, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE6
+ {SPR_FFLG, 32772, 4, NULL, S_FLAME_LARGE8, 0, 0}, // S_FLAME_LARGE7
+ {SPR_FFLG, 32773, 4, NULL, S_FLAME_LARGE9, 0, 0}, // S_FLAME_LARGE8
+ {SPR_FFLG, 32774, 4, NULL, S_FLAME_LARGE10, 0, 0}, // S_FLAME_LARGE9
+ {SPR_FFLG, 32775, 4, NULL, S_FLAME_LARGE11, 0, 0}, // S_FLAME_LARGE10
+ {SPR_FFLG, 32776, 4, NULL, S_FLAME_LARGE12, 0, 0}, // S_FLAME_LARGE11
+ {SPR_FFLG, 32777, 4, NULL, S_FLAME_LARGE13, 0, 0}, // S_FLAME_LARGE12
+ {SPR_FFLG, 32778, 4, NULL, S_FLAME_LARGE14, 0, 0}, // S_FLAME_LARGE13
+ {SPR_FFLG, 32779, 4, NULL, S_FLAME_LARGE15, 0, 0}, // S_FLAME_LARGE14
+ {SPR_FFLG, 32780, 4, NULL, S_FLAME_LARGE16, 0, 0}, // S_FLAME_LARGE15
+ {SPR_FFLG, 32781, 4, NULL, S_FLAME_LARGE17, 0, 0}, // S_FLAME_LARGE16
+ {SPR_FFLG, 32782, 4, NULL, S_FLAME_LARGE18, 0, 0}, // S_FLAME_LARGE17
+ {SPR_FFLG, 32783, 4, NULL, S_FLAME_LARGE7, 0, 0}, // S_FLAME_LARGE18
+ {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1
+ {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2
+ {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3
+ {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1
+ {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3
+ {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6
+ {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8
+ {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9
+ {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10
+ {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_2, 0, 0}, // S_DORMANTARTI1_1
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_3, 0, 0}, // S_DORMANTARTI1_2
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_4, 0, 0}, // S_DORMANTARTI1_3
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_5, 0, 0}, // S_DORMANTARTI1_4
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_6, 0, 0}, // S_DORMANTARTI1_5
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_7, 0, 0}, // S_DORMANTARTI1_6
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_8, 0, 0}, // S_DORMANTARTI1_7
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_9, 0, 0}, // S_DORMANTARTI1_8
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_10, 0, 0}, // S_DORMANTARTI1_9
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_11, 0, 0}, // S_DORMANTARTI1_10
+ {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI1_12, 0, 0}, // S_DORMANTARTI1_11
+ {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI1_13, 0, 0}, // S_DORMANTARTI1_12
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_14, 0, 0}, // S_DORMANTARTI1_13
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI1_15, 0, 0}, // S_DORMANTARTI1_14
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_16, 0, 0}, // S_DORMANTARTI1_15
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_17, 0, 0}, // S_DORMANTARTI1_16
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI1_18, 0, 0}, // S_DORMANTARTI1_17
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_19, 0, 0}, // S_DORMANTARTI1_18
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI1_20, 0, 0}, // S_DORMANTARTI1_19
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI1_21, 0, 0}, // S_DORMANTARTI1_20
+ {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI1_21
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_2, 0, 0}, // S_DORMANTARTI2_1
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_3, 0, 0}, // S_DORMANTARTI2_2
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_4, 0, 0}, // S_DORMANTARTI2_3
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_5, 0, 0}, // S_DORMANTARTI2_4
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_6, 0, 0}, // S_DORMANTARTI2_5
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_7, 0, 0}, // S_DORMANTARTI2_6
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_8, 0, 0}, // S_DORMANTARTI2_7
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_9, 0, 0}, // S_DORMANTARTI2_8
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_10, 0, 0}, // S_DORMANTARTI2_9
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_11, 0, 0}, // S_DORMANTARTI2_10
+ {SPR_ACLO, 0, 4200, A_HideThing, S_DORMANTARTI2_12, 0, 0}, // S_DORMANTARTI2_11
+ {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI2_13, 0, 0}, // S_DORMANTARTI2_12
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_14, 0, 0}, // S_DORMANTARTI2_13
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI2_15, 0, 0}, // S_DORMANTARTI2_14
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_16, 0, 0}, // S_DORMANTARTI2_15
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_17, 0, 0}, // S_DORMANTARTI2_16
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI2_18, 0, 0}, // S_DORMANTARTI2_17
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_19, 0, 0}, // S_DORMANTARTI2_18
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2_20, 0, 0}, // S_DORMANTARTI2_19
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI2_21, 0, 0}, // S_DORMANTARTI2_20
+ {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI2_21
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_2, 0, 0}, // S_DORMANTARTI3_1
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_3, 0, 0}, // S_DORMANTARTI3_2
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_4, 0, 0}, // S_DORMANTARTI3_3
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_5, 0, 0}, // S_DORMANTARTI3_4
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_6, 0, 0}, // S_DORMANTARTI3_5
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_7, 0, 0}, // S_DORMANTARTI3_6
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_8, 0, 0}, // S_DORMANTARTI3_7
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_9, 0, 0}, // S_DORMANTARTI3_8
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_10, 0, 0}, // S_DORMANTARTI3_9
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_11, 0, 0}, // S_DORMANTARTI3_10
+ {SPR_ACLO, 0, 21000, A_HideThing, S_DORMANTARTI3_12, 0, 0}, // S_DORMANTARTI3_11
+ {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI3_13, 0, 0}, // S_DORMANTARTI3_12
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_14, 0, 0}, // S_DORMANTARTI3_13
+ {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI3_15, 0, 0}, // S_DORMANTARTI3_14
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_16, 0, 0}, // S_DORMANTARTI3_15
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_17, 0, 0}, // S_DORMANTARTI3_16
+ {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI3_18, 0, 0}, // S_DORMANTARTI3_17
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_19, 0, 0}, // S_DORMANTARTI3_18
+ {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI3_20, 0, 0}, // S_DORMANTARTI3_19
+ {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3_21, 0, 0}, // S_DORMANTARTI3_20
+ {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI3_21
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2
+ {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5
+ {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7
+ {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8
+ {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9
+ {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10
+ {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1
+ {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2
+ {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3
+ {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2
+ {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3
+ {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4
+ {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1
+ {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2
+ {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3
+ {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4
+ {SPR_SUMN, 0, 350, NULL, S_ARTI_SUMMON, 0, 0}, // S_ARTI_SUMMON
+ {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX1_1, 0, 0}, // S_SUMMON_FX1_1
+ {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_2, 0, 0}, // S_SUMMON_FX2_1
+ {SPR_SUMN, 0, 4, NULL, S_SUMMON_FX2_3, 0, 0}, // S_SUMMON_FX2_2
+ {SPR_SUMN, 0, 4, A_Summon, S_NULL, 0, 0}, // S_SUMMON_FX2_3
+ {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT2_2, 0, 0}, // S_THRUSTINIT2_1
+ {SPR_TSPK, 0, 4, A_ThrustInitUp, S_THRUSTBLOCK, 0, 0}, // S_THRUSTINIT2_2
+ {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT2_2, 0, 0}, // S_BTHRUSTINIT2_1
+ {SPR_TSPK, 1, 4, A_ThrustInitUp, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTINIT2_2
+ {SPR_TSPK, 0, 3, NULL, S_THRUSTINIT1_2, 0, 0}, // S_THRUSTINIT1_1
+ {SPR_TSPK, 0, 4, A_ThrustInitDn, S_THRUSTSTAY, 0, 0}, // S_THRUSTINIT1_2
+ {SPR_TSPK, 1, 3, NULL, S_BTHRUSTINIT1_2, 0, 0}, // S_BTHRUSTINIT1_1
+ {SPR_TSPK, 1, 4, A_ThrustInitDn, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTINIT1_2
+ {SPR_TSPK, 0, 8, A_ThrustRaise, S_THRUSTRAISE2, 0, 0}, // S_THRUSTRAISE1
+ {SPR_TSPK, 0, 6, A_ThrustRaise, S_THRUSTRAISE3, 0, 0}, // S_THRUSTRAISE2
+ {SPR_TSPK, 0, 4, A_ThrustRaise, S_THRUSTRAISE4, 0, 0}, // S_THRUSTRAISE3
+ {SPR_TSPK, 0, 3, A_ThrustBlock, S_THRUSTIMPALE, 0, 0}, // S_THRUSTRAISE4
+ {SPR_TSPK, 1, 8, A_ThrustRaise, S_BTHRUSTRAISE2, 0, 0}, // S_BTHRUSTRAISE1
+ {SPR_TSPK, 1, 6, A_ThrustRaise, S_BTHRUSTRAISE3, 0, 0}, // S_BTHRUSTRAISE2
+ {SPR_TSPK, 1, 4, A_ThrustRaise, S_BTHRUSTRAISE4, 0, 0}, // S_BTHRUSTRAISE3
+ {SPR_TSPK, 1, 3, A_ThrustBlock, S_BTHRUSTIMPALE, 0, 0}, // S_BTHRUSTRAISE4
+ {SPR_TSPK, 0, 2, A_ThrustImpale, S_THRUSTRAISE, 0, 0}, // S_THRUSTIMPALE
+ {SPR_TSPK, 1, 2, A_ThrustImpale, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTIMPALE
+ {SPR_TSPK, 0, 2, A_ThrustRaise, S_THRUSTRAISE, 0, 0}, // S_THRUSTRAISE
+ {SPR_TSPK, 1, 2, A_ThrustRaise, S_BTHRUSTRAISE, 0, 0}, // S_BTHRUSTRAISE
+ {SPR_TSPK, 0, 10, NULL, S_THRUSTBLOCK, 0, 0}, // S_THRUSTBLOCK
+ {SPR_TSPK, 1, 10, NULL, S_BTHRUSTBLOCK, 0, 0}, // S_BTHRUSTBLOCK
+ {SPR_TSPK, 0, 2, A_ThrustLower, S_THRUSTLOWER, 0, 0}, // S_THRUSTLOWER
+ {SPR_TSPK, 1, 2, A_ThrustLower, S_BTHRUSTLOWER, 0, 0}, // S_BTHRUSTLOWER
+ {SPR_TSPK, 0, -1, NULL, S_THRUSTSTAY, 0, 0}, // S_THRUSTSTAY
+ {SPR_TSPK, 1, -1, NULL, S_BTHRUSTSTAY, 0, 0}, // S_BTHRUSTSTAY
+ {SPR_TELO, 0, 5, NULL, S_ARTI_TELOTHER2, 0, 0}, // S_ARTI_TELOTHER1
+ {SPR_TELO, 1, 5, NULL, S_ARTI_TELOTHER3, 0, 0}, // S_ARTI_TELOTHER2
+ {SPR_TELO, 2, 5, NULL, S_ARTI_TELOTHER4, 0, 0}, // S_ARTI_TELOTHER3
+ {SPR_TELO, 3, 5, NULL, S_ARTI_TELOTHER1, 0, 0}, // S_ARTI_TELOTHER4
+ {SPR_TRNG, 32772, 5, NULL, S_TELO_FX2, 0, 0}, // S_TELO_FX1
+ {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3, 0, 0}, // S_TELO_FX2
+ {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX4, 0, 0}, // S_TELO_FX3
+ {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX5, 0, 0}, // S_TELO_FX4
+ {SPR_TRNG, 32768, 3, A_TeloSpawnA, S_TELO_FX6, 0, 0}, // S_TELO_FX5
+ {SPR_TRNG, 32769, 3, A_TeloSpawnB, S_TELO_FX7, 0, 0}, // S_TELO_FX6
+ {SPR_TRNG, 32770, 3, A_TeloSpawnC, S_TELO_FX8, 0, 0}, // S_TELO_FX7
+ {SPR_TRNG, 32771, 3, A_TeloSpawnD, S_TELO_FX3, 0, 0}, // S_TELO_FX8
+ {SPR_TRNG, 32772, 3, NULL, S_NULL, 0, 0}, // S_TELO_FX9
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_2, 0, 0}, // S_TELO_FX2_1
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_3, 0, 0}, // S_TELO_FX2_2
+ {SPR_TRNG, 32771, 4, NULL, S_TELO_FX2_4, 0, 0}, // S_TELO_FX2_3
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX2_5, 0, 0}, // S_TELO_FX2_4
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX2_6, 0, 0}, // S_TELO_FX2_5
+ {SPR_TRNG, 32768, 4, A_CheckTeleRing, S_TELO_FX2_1, 0, 0}, // S_TELO_FX2_6
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_2, 0, 0}, // S_TELO_FX3_1
+ {SPR_TRNG, 32771, 4, NULL, S_TELO_FX3_3, 0, 0}, // S_TELO_FX3_2
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX3_4, 0, 0}, // S_TELO_FX3_3
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX3_5, 0, 0}, // S_TELO_FX3_4
+ {SPR_TRNG, 32768, 4, NULL, S_TELO_FX3_6, 0, 0}, // S_TELO_FX3_5
+ {SPR_TRNG, 32769, 4, A_CheckTeleRing, S_TELO_FX3_1, 0, 0}, // S_TELO_FX3_6
+ {SPR_TRNG, 32771, 4, NULL, S_TELO_FX4_2, 0, 0}, // S_TELO_FX4_1
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX4_3, 0, 0}, // S_TELO_FX4_2
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_4, 0, 0}, // S_TELO_FX4_3
+ {SPR_TRNG, 32768, 4, NULL, S_TELO_FX4_5, 0, 0}, // S_TELO_FX4_4
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX4_6, 0, 0}, // S_TELO_FX4_5
+ {SPR_TRNG, 32770, 4, A_CheckTeleRing, S_TELO_FX4_1, 0, 0}, // S_TELO_FX4_6
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_2, 0, 0}, // S_TELO_FX5_1
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_3, 0, 0}, // S_TELO_FX5_2
+ {SPR_TRNG, 32768, 4, NULL, S_TELO_FX5_4, 0, 0}, // S_TELO_FX5_3
+ {SPR_TRNG, 32769, 4, NULL, S_TELO_FX5_5, 0, 0}, // S_TELO_FX5_4
+ {SPR_TRNG, 32770, 4, NULL, S_TELO_FX5_6, 0, 0}, // S_TELO_FX5_5
+ {SPR_TRNG, 32771, 4, A_CheckTeleRing, S_TELO_FX5_1, 0, 0}, // S_TELO_FX5_6
+ {SPR_ROCK, 3, 20, NULL, S_DIRT1_1, 0, 0}, // S_DIRT1_1
+ {SPR_ROCK, 3, 10, NULL, S_NULL, 0, 0}, // S_DIRT1_D
+ {SPR_ROCK, 4, 20, NULL, S_DIRT2_1, 0, 0}, // S_DIRT2_1
+ {SPR_ROCK, 4, 10, NULL, S_NULL, 0, 0}, // S_DIRT2_D
+ {SPR_ROCK, 5, 20, NULL, S_DIRT3_1, 0, 0}, // S_DIRT3_1
+ {SPR_ROCK, 5, 10, NULL, S_NULL, 0, 0}, // S_DIRT3_D
+ {SPR_ROCK, 6, 20, NULL, S_DIRT4_1, 0, 0}, // S_DIRT4_1
+ {SPR_ROCK, 6, 10, NULL, S_NULL, 0, 0}, // S_DIRT4_D
+ {SPR_ROCK, 7, 20, NULL, S_DIRT5_1, 0, 0}, // S_DIRT5_1
+ {SPR_ROCK, 7, 10, NULL, S_NULL, 0, 0}, // S_DIRT5_D
+ {SPR_ROCK, 8, 20, NULL, S_DIRT6_1, 0, 0}, // S_DIRT6_1
+ {SPR_ROCK, 8, 10, NULL, S_NULL, 0, 0}, // S_DIRT6_D
+ {SPR_TSPK, 2, 20, NULL, S_DIRTCLUMP1, 0, 0}, // S_DIRTCLUMP1
+ {SPR_ROCK, 0, 20, NULL, S_ROCK1_1, 0, 0}, // S_ROCK1_1
+ {SPR_ROCK, 0, 10, NULL, S_NULL, 0, 0}, // S_ROCK1_D
+ {SPR_ROCK, 1, 20, NULL, S_ROCK2_1, 0, 0}, // S_ROCK2_1
+ {SPR_ROCK, 1, 10, NULL, S_NULL, 0, 0}, // S_ROCK2_D
+ {SPR_ROCK, 2, 20, NULL, S_ROCK3_1, 0, 0}, // S_ROCK3_1
+ {SPR_ROCK, 2, 10, NULL, S_NULL, 0, 0}, // S_ROCK3_D
+ {SPR_MAN1, 0, 20, A_FogSpawn, S_SPAWNFOG1, 0, 0}, // S_SPAWNFOG1
+ {SPR_FOGS, 0, 7, A_FogMove, S_FOGPATCHS2, 0, 0}, // S_FOGPATCHS1
+ {SPR_FOGS, 1, 7, A_FogMove, S_FOGPATCHS3, 0, 0}, // S_FOGPATCHS2
+ {SPR_FOGS, 2, 7, A_FogMove, S_FOGPATCHS4, 0, 0}, // S_FOGPATCHS3
+ {SPR_FOGS, 3, 7, A_FogMove, S_FOGPATCHS5, 0, 0}, // S_FOGPATCHS4
+ {SPR_FOGS, 4, 7, A_FogMove, S_FOGPATCHS1, 0, 0}, // S_FOGPATCHS5
+ {SPR_FOGS, 4, 5, NULL, S_NULL, 0, 0}, // S_FOGPATCHS0
+ {SPR_FOGM, 0, 7, A_FogMove, S_FOGPATCHM2, 0, 0}, // S_FOGPATCHM1
+ {SPR_FOGM, 1, 7, A_FogMove, S_FOGPATCHM3, 0, 0}, // S_FOGPATCHM2
+ {SPR_FOGM, 2, 7, A_FogMove, S_FOGPATCHM4, 0, 0}, // S_FOGPATCHM3
+ {SPR_FOGM, 3, 7, A_FogMove, S_FOGPATCHM5, 0, 0}, // S_FOGPATCHM4
+ {SPR_FOGM, 4, 7, A_FogMove, S_FOGPATCHM1, 0, 0}, // S_FOGPATCHM5
+ {SPR_FOGS, 0, 5, NULL, S_FOGPATCHMA, 0, 0}, // S_FOGPATCHM0
+ {SPR_FOGS, 1, 5, NULL, S_FOGPATCHMB, 0, 0}, // S_FOGPATCHMA
+ {SPR_FOGS, 2, 5, NULL, S_FOGPATCHMC, 0, 0}, // S_FOGPATCHMB
+ {SPR_FOGS, 3, 5, NULL, S_FOGPATCHMD, 0, 0}, // S_FOGPATCHMC
+ {SPR_FOGS, 4, 5, NULL, S_FOGPATCHS0, 0, 0}, // S_FOGPATCHMD
+ {SPR_FOGL, 0, 7, A_FogMove, S_FOGPATCHL2, 0, 0}, // S_FOGPATCHL1
+ {SPR_FOGL, 1, 7, A_FogMove, S_FOGPATCHL3, 0, 0}, // S_FOGPATCHL2
+ {SPR_FOGL, 2, 7, A_FogMove, S_FOGPATCHL4, 0, 0}, // S_FOGPATCHL3
+ {SPR_FOGL, 3, 7, A_FogMove, S_FOGPATCHL5, 0, 0}, // S_FOGPATCHL4
+ {SPR_FOGL, 4, 7, A_FogMove, S_FOGPATCHL1, 0, 0}, // S_FOGPATCHL5
+ {SPR_FOGM, 0, 4, NULL, S_FOGPATCHLA, 0, 0}, // S_FOGPATCHL0
+ {SPR_FOGM, 1, 4, NULL, S_FOGPATCHLB, 0, 0}, // S_FOGPATCHLA
+ {SPR_FOGM, 2, 4, NULL, S_FOGPATCHLC, 0, 0}, // S_FOGPATCHLB
+ {SPR_FOGM, 3, 4, NULL, S_FOGPATCHLD, 0, 0}, // S_FOGPATCHLC
+ {SPR_FOGM, 4, 4, NULL, S_FOGPATCHM0, 0, 0}, // S_FOGPATCHLD
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE2, 0, 0}, // S_QUAKE_ACTIVE1
+ {SPR_MAN1, 0, 1, A_ContMobjSound, S_QUAKE_ACTIVE3, 0, 0}, // S_QUAKE_ACTIVE2
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE4, 0, 0}, // S_QUAKE_ACTIVE3
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE5, 0, 0}, // S_QUAKE_ACTIVE4
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE6, 0, 0}, // S_QUAKE_ACTIVE5
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE7, 0, 0}, // S_QUAKE_ACTIVE6
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE8, 0, 0}, // S_QUAKE_ACTIVE7
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE9, 0, 0}, // S_QUAKE_ACTIVE8
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE0, 0, 0}, // S_QUAKE_ACTIVE9
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEA, 0, 0}, // S_QUAKE_ACTIVE0
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEB, 0, 0}, // S_QUAKE_ACTIVEA
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEC, 0, 0}, // S_QUAKE_ACTIVEB
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVED, 0, 0}, // S_QUAKE_ACTIVEC
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEE, 0, 0}, // S_QUAKE_ACTIVED
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEF, 0, 0}, // S_QUAKE_ACTIVEE
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEG, 0, 0}, // S_QUAKE_ACTIVEF
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEH, 0, 0}, // S_QUAKE_ACTIVEG
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEI, 0, 0}, // S_QUAKE_ACTIVEH
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEJ, 0, 0}, // S_QUAKE_ACTIVEI
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEK, 0, 0}, // S_QUAKE_ACTIVEJ
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEL, 0, 0}, // S_QUAKE_ACTIVEK
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEM, 0, 0}, // S_QUAKE_ACTIVEL
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEN, 0, 0}, // S_QUAKE_ACTIVEM
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEO, 0, 0}, // S_QUAKE_ACTIVEN
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEP, 0, 0}, // S_QUAKE_ACTIVEO
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEQ, 0, 0}, // S_QUAKE_ACTIVEP
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVER, 0, 0}, // S_QUAKE_ACTIVEQ
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVES, 0, 0}, // S_QUAKE_ACTIVER
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVET, 0, 0}, // S_QUAKE_ACTIVES
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEU, 0, 0}, // S_QUAKE_ACTIVET
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEV, 0, 0}, // S_QUAKE_ACTIVEU
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEW, 0, 0}, // S_QUAKE_ACTIVEV
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEX, 0, 0}, // S_QUAKE_ACTIVEW
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEY, 0, 0}, // S_QUAKE_ACTIVEX
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVEZ, 0, 0}, // S_QUAKE_ACTIVEY
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT1, 0, 0}, // S_QUAKE_ACTIVEZ
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT2, 0, 0}, // S_QUAKE_ACT1
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT3, 0, 0}, // S_QUAKE_ACT2
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT4, 0, 0}, // S_QUAKE_ACT3
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT5, 0, 0}, // S_QUAKE_ACT4
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT6, 0, 0}, // S_QUAKE_ACT5
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT7, 0, 0}, // S_QUAKE_ACT6
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT8, 0, 0}, // S_QUAKE_ACT7
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT9, 0, 0}, // S_QUAKE_ACT8
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACT0, 0, 0}, // S_QUAKE_ACT9
+ {SPR_MAN1, 0, 2, A_Quake, S_QUAKE_ACTIVE1, 0, 0}, // S_QUAKE_ACT0
+ {SPR_SGSA, 0, 4, NULL, S_SGSHARD1_2, 0, 0}, // S_SGSHARD1_1
+ {SPR_SGSA, 1, 4, NULL, S_SGSHARD1_3, 0, 0}, // S_SGSHARD1_2
+ {SPR_SGSA, 2, 4, NULL, S_SGSHARD1_4, 0, 0}, // S_SGSHARD1_3
+ {SPR_SGSA, 3, 4, NULL, S_SGSHARD1_5, 0, 0}, // S_SGSHARD1_4
+ {SPR_SGSA, 4, 4, NULL, S_SGSHARD1_1, 0, 0}, // S_SGSHARD1_5
+ {SPR_SGSA, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD1_D
+ {SPR_SGSA, 5, 4, NULL, S_SGSHARD2_2, 0, 0}, // S_SGSHARD2_1
+ {SPR_SGSA, 6, 4, NULL, S_SGSHARD2_3, 0, 0}, // S_SGSHARD2_2
+ {SPR_SGSA, 7, 4, NULL, S_SGSHARD2_4, 0, 0}, // S_SGSHARD2_3
+ {SPR_SGSA, 8, 4, NULL, S_SGSHARD2_5, 0, 0}, // S_SGSHARD2_4
+ {SPR_SGSA, 9, 4, NULL, S_SGSHARD2_1, 0, 0}, // S_SGSHARD2_5
+ {SPR_SGSA, 9, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD2_D
+ {SPR_SGSA, 10, 4, NULL, S_SGSHARD3_2, 0, 0}, // S_SGSHARD3_1
+ {SPR_SGSA, 11, 4, NULL, S_SGSHARD3_3, 0, 0}, // S_SGSHARD3_2
+ {SPR_SGSA, 12, 4, NULL, S_SGSHARD3_4, 0, 0}, // S_SGSHARD3_3
+ {SPR_SGSA, 13, 4, NULL, S_SGSHARD3_5, 0, 0}, // S_SGSHARD3_4
+ {SPR_SGSA, 14, 4, NULL, S_SGSHARD3_1, 0, 0}, // S_SGSHARD3_5
+ {SPR_SGSA, 14, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD3_D
+ {SPR_SGSA, 15, 4, NULL, S_SGSHARD4_2, 0, 0}, // S_SGSHARD4_1
+ {SPR_SGSA, 16, 4, NULL, S_SGSHARD4_3, 0, 0}, // S_SGSHARD4_2
+ {SPR_SGSA, 17, 4, NULL, S_SGSHARD4_4, 0, 0}, // S_SGSHARD4_3
+ {SPR_SGSA, 18, 4, NULL, S_SGSHARD4_5, 0, 0}, // S_SGSHARD4_4
+ {SPR_SGSA, 19, 4, NULL, S_SGSHARD4_1, 0, 0}, // S_SGSHARD4_5
+ {SPR_SGSA, 19, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD4_D
+ {SPR_SGSA, 20, 4, NULL, S_SGSHARD5_2, 0, 0}, // S_SGSHARD5_1
+ {SPR_SGSA, 21, 4, NULL, S_SGSHARD5_3, 0, 0}, // S_SGSHARD5_2
+ {SPR_SGSA, 22, 4, NULL, S_SGSHARD5_4, 0, 0}, // S_SGSHARD5_3
+ {SPR_SGSA, 23, 4, NULL, S_SGSHARD5_5, 0, 0}, // S_SGSHARD5_4
+ {SPR_SGSA, 24, 4, NULL, S_SGSHARD5_1, 0, 0}, // S_SGSHARD5_5
+ {SPR_SGSA, 24, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD5_D
+ {SPR_SGSB, 0, 4, NULL, S_SGSHARD6_1, 0, 0}, // S_SGSHARD6_1
+ {SPR_SGSB, 0, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD6_D
+ {SPR_SGSB, 1, 4, NULL, S_SGSHARD7_1, 0, 0}, // S_SGSHARD7_1
+ {SPR_SGSB, 1, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD7_D
+ {SPR_SGSB, 2, 4, NULL, S_SGSHARD8_1, 0, 0}, // S_SGSHARD8_1
+ {SPR_SGSB, 2, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD8_D
+ {SPR_SGSB, 3, 4, NULL, S_SGSHARD9_1, 0, 0}, // S_SGSHARD9_1
+ {SPR_SGSB, 3, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD9_D
+ {SPR_SGSB, 4, 4, NULL, S_SGSHARD0_1, 0, 0}, // S_SGSHARD0_1
+ {SPR_SGSB, 4, 30, NULL, S_NULL, 0, 0}, // S_SGSHARD0_D
+ {SPR_PORK, 0, 5, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1
+ {SPR_PORK, 1, 5, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2
+ {SPR_PORK, 2, 5, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3
+ {SPR_PORK, 3, 5, NULL, S_ARTI_EGGC5, 0, 0}, // S_ARTI_EGGC4
+ {SPR_PORK, 4, 5, NULL, S_ARTI_EGGC6, 0, 0}, // S_ARTI_EGGC5
+ {SPR_PORK, 5, 5, NULL, S_ARTI_EGGC7, 0, 0}, // S_ARTI_EGGC6
+ {SPR_PORK, 6, 5, NULL, S_ARTI_EGGC8, 0, 0}, // S_ARTI_EGGC7
+ {SPR_PORK, 7, 5, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC8
+ {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1
+ {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2
+ {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3
+ {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4
+ {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5
+ {SPR_FHFX, 32776, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1
+ {SPR_FHFX, 32777, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2
+ {SPR_FHFX, 32778, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3
+ {SPR_FHFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4
+ {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1
+ {SPR_STWN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL
+ {SPR_STWN, 1, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUENOSKULL2
+ {SPR_GMPD, 0, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL1
+ {SPR_GMPD, 1, -1, NULL, S_NULL, 0, 0}, // S_ZGEMPEDESTAL2
+ {SPR_ASKU, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL
+ {SPR_ABGM, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBIG
+ {SPR_AGMR, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMRED
+ {SPR_AGMG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN1
+ {SPR_AGG2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMGREEN2
+ {SPR_AGMB, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE1
+ {SPR_AGB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZGEMBLUE2
+ {SPR_ABK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK1
+ {SPR_ABK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZBOOK2
+ {SPR_ASK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZSKULL2
+ {SPR_AFWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZFWEAPON
+ {SPR_ACWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZCWEAPON
+ {SPR_AMWP, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTIPUZZMWEAPON
+ {SPR_AGER, 32768, 4, NULL, S_ARTIPUZZGEAR_2, 0, 0}, // S_ARTIPUZZGEAR_1
+ {SPR_AGER, 32769, 4, NULL, S_ARTIPUZZGEAR_3, 0, 0}, // S_ARTIPUZZGEAR_2
+ {SPR_AGER, 32770, 4, NULL, S_ARTIPUZZGEAR_4, 0, 0}, // S_ARTIPUZZGEAR_3
+ {SPR_AGER, 32771, 4, NULL, S_ARTIPUZZGEAR_5, 0, 0}, // S_ARTIPUZZGEAR_4
+ {SPR_AGER, 32772, 4, NULL, S_ARTIPUZZGEAR_6, 0, 0}, // S_ARTIPUZZGEAR_5
+ {SPR_AGER, 32773, 4, NULL, S_ARTIPUZZGEAR_7, 0, 0}, // S_ARTIPUZZGEAR_6
+ {SPR_AGER, 32774, 4, NULL, S_ARTIPUZZGEAR_8, 0, 0}, // S_ARTIPUZZGEAR_7
+ {SPR_AGER, 32775, 4, NULL, S_ARTIPUZZGEAR_1, 0, 0}, // S_ARTIPUZZGEAR_8
+ {SPR_AGR2, 32768, 4, NULL, S_ARTIPUZZGEAR2_2, 0, 0}, // S_ARTIPUZZGEAR2_1
+ {SPR_AGR2, 32769, 4, NULL, S_ARTIPUZZGEAR2_3, 0, 0}, // S_ARTIPUZZGEAR2_2
+ {SPR_AGR2, 32770, 4, NULL, S_ARTIPUZZGEAR2_4, 0, 0}, // S_ARTIPUZZGEAR2_3
+ {SPR_AGR2, 32771, 4, NULL, S_ARTIPUZZGEAR2_5, 0, 0}, // S_ARTIPUZZGEAR2_4
+ {SPR_AGR2, 32772, 4, NULL, S_ARTIPUZZGEAR2_6, 0, 0}, // S_ARTIPUZZGEAR2_5
+ {SPR_AGR2, 32773, 4, NULL, S_ARTIPUZZGEAR2_7, 0, 0}, // S_ARTIPUZZGEAR2_6
+ {SPR_AGR2, 32774, 4, NULL, S_ARTIPUZZGEAR2_8, 0, 0}, // S_ARTIPUZZGEAR2_7
+ {SPR_AGR2, 32775, 4, NULL, S_ARTIPUZZGEAR2_1, 0, 0}, // S_ARTIPUZZGEAR2_8
+ {SPR_AGR3, 32768, 4, NULL, S_ARTIPUZZGEAR3_2, 0, 0}, // S_ARTIPUZZGEAR3_1
+ {SPR_AGR3, 32769, 4, NULL, S_ARTIPUZZGEAR3_3, 0, 0}, // S_ARTIPUZZGEAR3_2
+ {SPR_AGR3, 32770, 4, NULL, S_ARTIPUZZGEAR3_4, 0, 0}, // S_ARTIPUZZGEAR3_3
+ {SPR_AGR3, 32771, 4, NULL, S_ARTIPUZZGEAR3_5, 0, 0}, // S_ARTIPUZZGEAR3_4
+ {SPR_AGR3, 32772, 4, NULL, S_ARTIPUZZGEAR3_6, 0, 0}, // S_ARTIPUZZGEAR3_5
+ {SPR_AGR3, 32773, 4, NULL, S_ARTIPUZZGEAR3_7, 0, 0}, // S_ARTIPUZZGEAR3_6
+ {SPR_AGR3, 32774, 4, NULL, S_ARTIPUZZGEAR3_8, 0, 0}, // S_ARTIPUZZGEAR3_7
+ {SPR_AGR3, 32775, 4, NULL, S_ARTIPUZZGEAR3_1, 0, 0}, // S_ARTIPUZZGEAR3_8
+ {SPR_AGR4, 32768, 4, NULL, S_ARTIPUZZGEAR4_2, 0, 0}, // S_ARTIPUZZGEAR4_1
+ {SPR_AGR4, 32769, 4, NULL, S_ARTIPUZZGEAR4_3, 0, 0}, // S_ARTIPUZZGEAR4_2
+ {SPR_AGR4, 32770, 4, NULL, S_ARTIPUZZGEAR4_4, 0, 0}, // S_ARTIPUZZGEAR4_3
+ {SPR_AGR4, 32771, 4, NULL, S_ARTIPUZZGEAR4_5, 0, 0}, // S_ARTIPUZZGEAR4_4
+ {SPR_AGR4, 32772, 4, NULL, S_ARTIPUZZGEAR4_6, 0, 0}, // S_ARTIPUZZGEAR4_5
+ {SPR_AGR4, 32773, 4, NULL, S_ARTIPUZZGEAR4_7, 0, 0}, // S_ARTIPUZZGEAR4_6
+ {SPR_AGR4, 32774, 4, NULL, S_ARTIPUZZGEAR4_8, 0, 0}, // S_ARTIPUZZGEAR4_7
+ {SPR_AGR4, 32775, 4, NULL, S_ARTIPUZZGEAR4_1, 0, 0}, // S_ARTIPUZZGEAR4_8
+ {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1
+ {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2
+ {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3
+ {SPR_PSBG, 0, 20, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1
+ {SPR_PSBG, 0, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2
+ {SPR_PSBG, 0, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3
+ {SPR_PSBG, 1, 4, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4
+ {SPR_PSBG, 2, 4, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5
+ {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6
+ {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7
+ {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8
+ {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9
+ {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10
+ {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11
+ {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2
+ {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3
+ {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4
+ {SPR_PSBG, 0, -1, NULL, S_NULL, 0, 0}, // S_ARTI_PSBG1
+ {SPR_PSBG, 32768, 18, NULL, S_POISONBAG2, 0, 0}, // S_POISONBAG1
+ {SPR_PSBG, 32769, 4, NULL, S_POISONBAG3, 0, 0}, // S_POISONBAG2
+ {SPR_PSBG, 2, 3, NULL, S_POISONBAG4, 0, 0}, // S_POISONBAG3
+ {SPR_PSBG, 2, 1, A_PoisonBagInit, S_NULL, 0, 0}, // S_POISONBAG4
+ {SPR_PSBG, 3, 1, NULL, S_POISONCLOUD2, 0, 0}, // S_POISONCLOUD1
+ {SPR_PSBG, 3, 1, A_Scream, S_POISONCLOUD3, 0, 0}, // S_POISONCLOUD2
+ {SPR_PSBG, 3, 2, A_PoisonBagDamage, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD3
+ {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD5, 0, 0}, // S_POISONCLOUD4
+ {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD6, 0, 0}, // S_POISONCLOUD5
+ {SPR_PSBG, 4, 2, A_PoisonBagDamage, S_POISONCLOUD7, 0, 0}, // S_POISONCLOUD6
+ {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD8, 0, 0}, // S_POISONCLOUD7
+ {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD9, 0, 0}, // S_POISONCLOUD8
+ {SPR_PSBG, 5, 2, A_PoisonBagDamage, S_POISONCLOUD10, 0, 0}, // S_POISONCLOUD9
+ {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD11, 0, 0}, // S_POISONCLOUD10
+ {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD12, 0, 0}, // S_POISONCLOUD11
+ {SPR_PSBG, 6, 2, A_PoisonBagDamage, S_POISONCLOUD13, 0, 0}, // S_POISONCLOUD12
+ {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD14, 0, 0}, // S_POISONCLOUD13
+ {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD15, 0, 0}, // S_POISONCLOUD14
+ {SPR_PSBG, 7, 2, A_PoisonBagDamage, S_POISONCLOUD16, 0, 0}, // S_POISONCLOUD15
+ {SPR_PSBG, 8, 2, A_PoisonBagDamage, S_POISONCLOUD17, 0, 0}, // S_POISONCLOUD16
+ {SPR_PSBG, 8, 1, A_PoisonBagDamage, S_POISONCLOUD18, 0, 0}, // S_POISONCLOUD17
+ {SPR_PSBG, 8, 1, A_PoisonBagCheck, S_POISONCLOUD4, 0, 0}, // S_POISONCLOUD18
+ {SPR_PSBG, 7, 7, NULL, S_POISONCLOUD_X2, 0, 0}, // S_POISONCLOUD_X1
+ {SPR_PSBG, 6, 7, NULL, S_POISONCLOUD_X3, 0, 0}, // S_POISONCLOUD_X2
+ {SPR_PSBG, 5, 6, NULL, S_POISONCLOUD_X4, 0, 0}, // S_POISONCLOUD_X3
+ {SPR_PSBG, 3, 6, NULL, S_NULL, 0, 0}, // S_POISONCLOUD_X4
+ {SPR_THRW, 0, 4, A_CheckThrowBomb, S_THROWINGBOMB2, 0, 0}, // S_THROWINGBOMB1
+ {SPR_THRW, 1, 3, A_CheckThrowBomb, S_THROWINGBOMB3, 0, 0}, // S_THROWINGBOMB2
+ {SPR_THRW, 2, 3, A_CheckThrowBomb, S_THROWINGBOMB4, 0, 0}, // S_THROWINGBOMB3
+ {SPR_THRW, 3, 3, A_CheckThrowBomb, S_THROWINGBOMB5, 0, 0}, // S_THROWINGBOMB4
+ {SPR_THRW, 4, 3, A_CheckThrowBomb, S_THROWINGBOMB6, 0, 0}, // S_THROWINGBOMB5
+ {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB1, 0, 0}, // S_THROWINGBOMB6
+ {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB8, 0, 0}, // S_THROWINGBOMB7
+ {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB9, 0, 0}, // S_THROWINGBOMB8
+ {SPR_THRW, 7, 6, A_CheckThrowBomb, S_THROWINGBOMB10, 0, 0}, // S_THROWINGBOMB9
+ {SPR_THRW, 5, 4, A_CheckThrowBomb, S_THROWINGBOMB11, 0, 0}, // S_THROWINGBOMB10
+ {SPR_THRW, 6, 6, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB11
+ {SPR_THRW, 5, 3, A_CheckThrowBomb, S_THROWINGBOMB12, 0, 0}, // S_THROWINGBOMB12
+ {SPR_CFCF, 32784, 4, A_NoGravity, S_THROWINGBOMB_X2, 0, 0}, // S_THROWINGBOMB_X1
+ {SPR_CFCF, 32785, 3, A_Scream, S_THROWINGBOMB_X3, 0, 0}, // S_THROWINGBOMB_X2
+ {SPR_CFCF, 32786, 4, A_Explode, S_THROWINGBOMB_X4, 0, 0}, // S_THROWINGBOMB_X3
+ {SPR_CFCF, 32787, 3, NULL, S_THROWINGBOMB_X5, 0, 0}, // S_THROWINGBOMB_X4
+ {SPR_CFCF, 32788, 4, NULL, S_THROWINGBOMB_X6, 0, 0}, // S_THROWINGBOMB_X5
+ {SPR_CFCF, 32790, 3, NULL, S_THROWINGBOMB_X7, 0, 0}, // S_THROWINGBOMB_X6
+ {SPR_CFCF, 32791, 4, NULL, S_THROWINGBOMB_X8, 0, 0}, // S_THROWINGBOMB_X7
+ {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_THROWINGBOMB_X8
+ {SPR_SPED, 32768, 3, NULL, S_ARTI_BOOTS2, 0, 0}, // S_ARTI_BOOTS1
+ {SPR_SPED, 32769, 3, NULL, S_ARTI_BOOTS3, 0, 0}, // S_ARTI_BOOTS2
+ {SPR_SPED, 32770, 3, NULL, S_ARTI_BOOTS4, 0, 0}, // S_ARTI_BOOTS3
+ {SPR_SPED, 32771, 3, NULL, S_ARTI_BOOTS5, 0, 0}, // S_ARTI_BOOTS4
+ {SPR_SPED, 32772, 3, NULL, S_ARTI_BOOTS6, 0, 0}, // S_ARTI_BOOTS5
+ {SPR_SPED, 32773, 3, NULL, S_ARTI_BOOTS7, 0, 0}, // S_ARTI_BOOTS6
+ {SPR_SPED, 32774, 3, NULL, S_ARTI_BOOTS8, 0, 0}, // S_ARTI_BOOTS7
+ {SPR_SPED, 32775, 3, NULL, S_ARTI_BOOTS1, 0, 0}, // S_ARTI_BOOTS8
+ {SPR_BMAN, 32768, -1, NULL, S_NULL, 0, 0}, // S_ARTI_MANA
+ {SPR_BRAC, 32768, 4, NULL, S_ARTI_ARMOR2, 0, 0}, // S_ARTI_ARMOR1
+ {SPR_BRAC, 32769, 4, NULL, S_ARTI_ARMOR3, 0, 0}, // S_ARTI_ARMOR2
+ {SPR_BRAC, 32770, 4, NULL, S_ARTI_ARMOR4, 0, 0}, // S_ARTI_ARMOR3
+ {SPR_BRAC, 32771, 4, NULL, S_ARTI_ARMOR5, 0, 0}, // S_ARTI_ARMOR4
+ {SPR_BRAC, 32772, 4, NULL, S_ARTI_ARMOR6, 0, 0}, // S_ARTI_ARMOR5
+ {SPR_BRAC, 32773, 4, NULL, S_ARTI_ARMOR7, 0, 0}, // S_ARTI_ARMOR6
+ {SPR_BRAC, 32774, 4, NULL, S_ARTI_ARMOR8, 0, 0}, // S_ARTI_ARMOR7
+ {SPR_BRAC, 32775, 4, NULL, S_ARTI_ARMOR1, 0, 0}, // S_ARTI_ARMOR8
+ {SPR_BLST, 32768, 4, NULL, S_ARTI_BLAST2, 0, 0}, // S_ARTI_BLAST1
+ {SPR_BLST, 32769, 4, NULL, S_ARTI_BLAST3, 0, 0}, // S_ARTI_BLAST2
+ {SPR_BLST, 32770, 4, NULL, S_ARTI_BLAST4, 0, 0}, // S_ARTI_BLAST3
+ {SPR_BLST, 32771, 4, NULL, S_ARTI_BLAST5, 0, 0}, // S_ARTI_BLAST4
+ {SPR_BLST, 32772, 4, NULL, S_ARTI_BLAST6, 0, 0}, // S_ARTI_BLAST5
+ {SPR_BLST, 32773, 4, NULL, S_ARTI_BLAST7, 0, 0}, // S_ARTI_BLAST6
+ {SPR_BLST, 32774, 4, NULL, S_ARTI_BLAST8, 0, 0}, // S_ARTI_BLAST7
+ {SPR_BLST, 32775, 4, NULL, S_ARTI_BLAST1, 0, 0}, // S_ARTI_BLAST8
+ {SPR_HRAD, 32768, 4, NULL, S_ARTI_HEALRAD2, 0, 0}, // S_ARTI_HEALRAD1
+ {SPR_HRAD, 32769, 4, NULL, S_ARTI_HEALRAD3, 0, 0}, // S_ARTI_HEALRAD2
+ {SPR_HRAD, 32770, 4, NULL, S_ARTI_HEALRAD4, 0, 0}, // S_ARTI_HEALRAD3
+ {SPR_HRAD, 32771, 4, NULL, S_ARTI_HEALRAD5, 0, 0}, // S_ARTI_HEALRAD4
+ {SPR_HRAD, 32772, 4, NULL, S_ARTI_HEALRAD6, 0, 0}, // S_ARTI_HEALRAD5
+ {SPR_HRAD, 32773, 4, NULL, S_ARTI_HEALRAD7, 0, 0}, // S_ARTI_HEALRAD6
+ {SPR_HRAD, 32774, 4, NULL, S_ARTI_HEALRAD8, 0, 0}, // S_ARTI_HEALRAD7
+ {SPR_HRAD, 32775, 4, NULL, S_ARTI_HEALRAD9, 0, 0}, // S_ARTI_HEALRAD8
+ {SPR_HRAD, 32776, 4, NULL, S_ARTI_HEALRAD0, 0, 0}, // S_ARTI_HEALRAD9
+ {SPR_HRAD, 32777, 4, NULL, S_ARTI_HEALRADA, 0, 0}, // S_ARTI_HEALRAD0
+ {SPR_HRAD, 32778, 4, NULL, S_ARTI_HEALRADB, 0, 0}, // S_ARTI_HEALRADA
+ {SPR_HRAD, 32779, 4, NULL, S_ARTI_HEALRADC, 0, 0}, // S_ARTI_HEALRADB
+ {SPR_HRAD, 32780, 4, NULL, S_ARTI_HEALRADD, 0, 0}, // S_ARTI_HEALRADC
+ {SPR_HRAD, 32781, 4, NULL, S_ARTI_HEALRADE, 0, 0}, // S_ARTI_HEALRADD
+ {SPR_HRAD, 32782, 4, NULL, S_ARTI_HEALRADF, 0, 0}, // S_ARTI_HEALRADE
+ {SPR_HRAD, 32783, 4, NULL, S_ARTI_HEALRAD1, 0, 0}, // S_ARTI_HEALRADF
+ {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1
+ {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2
+ {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3
+ {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4
+ {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX
+ {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1
+ {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2
+ {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3
+ {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4
+ {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5
+ {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6
+ {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7
+ {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1
+ {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2
+ {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3
+ {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4
+ {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5
+ {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6
+ {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1
+ {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2
+ {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3
+ {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4
+ {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5
+ {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1
+ {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2
+ {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3
+ {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4
+ {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX
+ {SPR_SLDG, 4, 6, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1
+ {SPR_SLDG, 5, 6, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2
+ {SPR_SLDG, 6, 6, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3
+ {SPR_SLDG, 7, 6, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4
+ {SPR_STTW, 0, -1, NULL, S_NULL, 0, 0}, // S_ZWINGEDSTATUE1
+ {SPR_RCK1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK1_1
+ {SPR_RCK2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK2_1
+ {SPR_RCK3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK3_1
+ {SPR_RCK4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCK4_1
+ {SPR_CDLR, 0, 4, NULL, S_ZCHANDELIER2, 0, 0}, // S_ZCHANDELIER1
+ {SPR_CDLR, 1, 4, NULL, S_ZCHANDELIER3, 0, 0}, // S_ZCHANDELIER2
+ {SPR_CDLR, 2, 4, NULL, S_ZCHANDELIER1, 0, 0}, // S_ZCHANDELIER3
+ {SPR_CDLR, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHANDELIER_U
+ {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDEAD1
+ {SPR_TRE1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREE
+ {SPR_TRDT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDESTRUCTIBLE1
+ {SPR_TRDT, 1, 5, NULL, S_ZTREEDES_D2, 0, 0}, // S_ZTREEDES_D1
+ {SPR_TRDT, 2, 5, A_Scream, S_ZTREEDES_D3, 0, 0}, // S_ZTREEDES_D2
+ {SPR_TRDT, 3, 5, NULL, S_ZTREEDES_D4, 0, 0}, // S_ZTREEDES_D3
+ {SPR_TRDT, 4, 5, NULL, S_ZTREEDES_D5, 0, 0}, // S_ZTREEDES_D4
+ {SPR_TRDT, 5, 5, NULL, S_ZTREEDES_D6, 0, 0}, // S_ZTREEDES_D5
+ {SPR_TRDT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_D6
+ {SPR_TRDT, 32775, 5, NULL, S_ZTREEDES_X2, 0, 0}, // S_ZTREEDES_X1
+ {SPR_TRDT, 32776, 5, NULL, S_ZTREEDES_X3, 0, 0}, // S_ZTREEDES_X2
+ {SPR_TRDT, 32777, 5, NULL, S_ZTREEDES_X4, 0, 0}, // S_ZTREEDES_X3
+ {SPR_TRDT, 32778, 5, NULL, S_ZTREEDES_X5, 0, 0}, // S_ZTREEDES_X4
+ {SPR_TRDT, 32779, 5, NULL, S_ZTREEDES_X6, 0, 0}, // S_ZTREEDES_X5
+ {SPR_TRDT, 32780, 5, A_Explode, S_ZTREEDES_X7, 0, 0}, // S_ZTREEDES_X6
+ {SPR_TRDT, 32781, 5, NULL, S_ZTREEDES_X8, 0, 0}, // S_ZTREEDES_X7
+ {SPR_TRDT, 14, 5, NULL, S_ZTREEDES_X9, 0, 0}, // S_ZTREEDES_X8
+ {SPR_TRDT, 15, 5, NULL, S_ZTREEDES_X10, 0, 0}, // S_ZTREEDES_X9
+ {SPR_TRDT, 16, -1, NULL, S_NULL, 0, 0}, // S_ZTREEDES_X10
+ {SPR_TRE2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP182_1
+ {SPR_TRE3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREESWAMP172_1
+ {SPR_STM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBURNED1
+ {SPR_STM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPBARE1
+ {SPR_STM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP1_1
+ {SPR_STM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTUMPSWAMP2_1
+ {SPR_MSH1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE1_1
+ {SPR_MSH2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE2_1
+ {SPR_MSH3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMLARGE3_1
+ {SPR_MSH4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL1_1
+ {SPR_MSH5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL2_1
+ {SPR_MSH6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL3_1
+ {SPR_MSH7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL4_1
+ {SPR_MSH8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHROOMSMALL5_1
+ {SPR_SGMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEPILLAR1
+ {SPR_SGM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITELARGE1
+ {SPR_SGM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEMEDIUM1
+ {SPR_SGM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITESMALL1
+ {SPR_SLC1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITELARGE1
+ {SPR_SLC2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEMEDIUM1
+ {SPR_SLC3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITESMALL1
+ {SPR_MSS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING1_1
+ {SPR_MSS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZMOSSCEILING2_1
+ {SPR_SWMV, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSWAMPVINE1
+ {SPR_CPS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSEKABOB1
+ {SPR_CPS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESLEEPING1
+ {SPR_TMS1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONERIP1
+ {SPR_TMS2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESHANE1
+ {SPR_TMS3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBIGCROSS1
+ {SPR_TMS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANR1
+ {SPR_TMS5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONECROSSCIRCLE1
+ {SPR_TMS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONESMALLCROSS1
+ {SPR_TMS7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTOMBSTONEBRIANP1
+ {SPR_CPS3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEHANGING_1
+ {SPR_STT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENTALL_1
+ {SPR_STT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUETALL_1
+ {SPR_STT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEGREENSHORT_1
+ {SPR_STT5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEBLUESHORT_1
+ {SPR_GAR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLESTRIPETALL_1
+ {SPR_GAR2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDTALL_1
+ {SPR_GAR3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDTALL_1
+ {SPR_GAR4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANTALL_1
+ {SPR_GAR5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTTALL_1
+ {SPR_GAR6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEDARKREDSHORT_1
+ {SPR_GAR7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLEREDSHORT_1
+ {SPR_GAR8, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLETANSHORT_1
+ {SPR_GAR9, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTATUEGARGOYLERUSTSHORT_1
+ {SPR_BNR1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBANNERTATTERED_1
+ {SPR_TRE4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE1
+ {SPR_TRE5, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREELARGE2
+ {SPR_TRE6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED1
+ {SPR_TRE7, 0, -1, NULL, S_NULL, 0, 0}, // S_ZTREEGNARLED2
+ {SPR_LOGG, 0, -1, NULL, S_NULL, 0, 0}, // S_ZLOG
+ {SPR_ICT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICELARGE
+ {SPR_ICT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICEMEDIUM
+ {SPR_ICT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICESMALL
+ {SPR_ICT4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALACTITEICETINY
+ {SPR_ICM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICELARGE
+ {SPR_ICM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICEMEDIUM
+ {SPR_ICM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICESMALL
+ {SPR_ICM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSTALAGMITEICETINY
+ {SPR_RKBL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN1
+ {SPR_RKBS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBROWN2
+ {SPR_RKBK, 0, -1, NULL, S_NULL, 0, 0}, // S_ZROCKBLACK
+ {SPR_RBL1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE1
+ {SPR_RBL2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE2
+ {SPR_RBL3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZRUBBLE3
+ {SPR_VASE, 0, -1, NULL, S_NULL, 0, 0}, // S_ZVASEPILLAR
+ {SPR_POT1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY1
+ {SPR_POT2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY2
+ {SPR_POT3, 0, -1, NULL, S_NULL, 0, 0}, // S_ZPOTTERY3
+ {SPR_POT1, 0, 0, A_PotteryExplode, S_NULL, 0, 0}, // S_ZPOTTERY_EXPLODE
+ {SPR_PBIT, 0, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_1
+ {SPR_PBIT, 1, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_2
+ {SPR_PBIT, 2, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_3
+ {SPR_PBIT, 3, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_4
+ {SPR_PBIT, 4, -1, NULL, S_NULL, 0, 0}, // S_POTTERYBIT_5
+ {SPR_PBIT, 5, 0, A_PotteryChooseBit, S_NULL, 0, 0}, // S_POTTERYBIT_EX0
+ {SPR_PBIT, 5, 140, NULL, S_POTTERYBIT_EX1_2, 0, 0}, // S_POTTERYBIT_EX1
+ {SPR_PBIT, 5, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX1_2
+ {SPR_PBIT, 6, 140, NULL, S_POTTERYBIT_EX2_2, 0, 0}, // S_POTTERYBIT_EX2
+ {SPR_PBIT, 6, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX2_2
+ {SPR_PBIT, 7, 140, NULL, S_POTTERYBIT_EX3_2, 0, 0}, // S_POTTERYBIT_EX3
+ {SPR_PBIT, 7, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX3_2
+ {SPR_PBIT, 8, 140, NULL, S_POTTERYBIT_EX4_2, 0, 0}, // S_POTTERYBIT_EX4
+ {SPR_PBIT, 8, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX4_2
+ {SPR_PBIT, 9, 140, NULL, S_POTTERYBIT_EX5_2, 0, 0}, // S_POTTERYBIT_EX5
+ {SPR_PBIT, 9, 1, A_PotteryCheck, S_NULL, 0, 0}, // S_POTTERYBIT_EX5_2
+ {SPR_CPS4, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSELYNCHED1
+ {SPR_CPS5, 0, 140, A_CorpseBloodDrip, S_ZCORPSELYNCHED2, 0, 0}, // S_ZCORPSELYNCHED2
+ {SPR_CPS6, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCORPSESITTING
+ {SPR_CPS6, 0, 1, A_CorpseExplode, S_NULL, 0, 0}, // S_ZCORPSESITTING_X
+ {SPR_CPB1, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_1
+ {SPR_CPB2, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_2
+ {SPR_CPB3, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_3
+ {SPR_CPB4, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBIT_4
+ {SPR_BDRP, 0, -1, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP
+ {SPR_BDSH, 0, 3, NULL, S_CORPSEBLOODDRIP_X2, 0, 0}, // S_CORPSEBLOODDRIP_X1
+ {SPR_BDSH, 1, 3, NULL, S_CORPSEBLOODDRIP_X3, 0, 0}, // S_CORPSEBLOODDRIP_X2
+ {SPR_BDSH, 2, 2, NULL, S_CORPSEBLOODDRIP_X4, 0, 0}, // S_CORPSEBLOODDRIP_X3
+ {SPR_BDSH, 3, 2, NULL, S_NULL, 0, 0}, // S_CORPSEBLOODDRIP_X4
+ {SPR_BDPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BLOODPOOL
+ {SPR_CNDL, 32768, 4, NULL, S_ZCANDLE2, 0, 0}, // S_ZCANDLE1
+ {SPR_CNDL, 32769, 4, NULL, S_ZCANDLE3, 0, 0}, // S_ZCANDLE2
+ {SPR_CNDL, 32770, 4, NULL, S_ZCANDLE1, 0, 0}, // S_ZCANDLE3
+ {SPR_MAN1, 0, 20, A_LeafSpawn, S_ZLEAFSPAWNER, 0, 0}, // S_ZLEAFSPAWNER
+ {SPR_LEF1, 0, 4, NULL, S_LEAF1_2, 0, 0}, // S_LEAF1_1
+ {SPR_LEF1, 1, 4, NULL, S_LEAF1_3, 0, 0}, // S_LEAF1_2
+ {SPR_LEF1, 2, 4, NULL, S_LEAF1_4, 0, 0}, // S_LEAF1_3
+ {SPR_LEF1, 3, 4, A_LeafThrust, S_LEAF1_5, 0, 0}, // S_LEAF1_4
+ {SPR_LEF1, 4, 4, NULL, S_LEAF1_6, 0, 0}, // S_LEAF1_5
+ {SPR_LEF1, 5, 4, NULL, S_LEAF1_7, 0, 0}, // S_LEAF1_6
+ {SPR_LEF1, 6, 4, NULL, S_LEAF1_8, 0, 0}, // S_LEAF1_7
+ {SPR_LEF1, 7, 4, A_LeafThrust, S_LEAF1_9, 0, 0}, // S_LEAF1_8
+ {SPR_LEF1, 8, 4, NULL, S_LEAF1_10, 0, 0}, // S_LEAF1_9
+ {SPR_LEF1, 0, 4, NULL, S_LEAF1_11, 0, 0}, // S_LEAF1_10
+ {SPR_LEF1, 1, 4, NULL, S_LEAF1_12, 0, 0}, // S_LEAF1_11
+ {SPR_LEF1, 2, 4, A_LeafThrust, S_LEAF1_13, 0, 0}, // S_LEAF1_12
+ {SPR_LEF1, 3, 4, NULL, S_LEAF1_14, 0, 0}, // S_LEAF1_13
+ {SPR_LEF1, 4, 4, NULL, S_LEAF1_15, 0, 0}, // S_LEAF1_14
+ {SPR_LEF1, 5, 4, NULL, S_LEAF1_16, 0, 0}, // S_LEAF1_15
+ {SPR_LEF1, 6, 4, A_LeafThrust, S_LEAF1_17, 0, 0}, // S_LEAF1_16
+ {SPR_LEF1, 7, 4, NULL, S_LEAF1_18, 0, 0}, // S_LEAF1_17
+ {SPR_LEF1, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF1_18
+ {SPR_LEF3, 3, 10, A_LeafCheck, S_LEAF_X1, 0, 0}, // S_LEAF_X1
+ {SPR_LEF2, 0, 4, NULL, S_LEAF2_2, 0, 0}, // S_LEAF2_1
+ {SPR_LEF2, 1, 4, NULL, S_LEAF2_3, 0, 0}, // S_LEAF2_2
+ {SPR_LEF2, 2, 4, NULL, S_LEAF2_4, 0, 0}, // S_LEAF2_3
+ {SPR_LEF2, 3, 4, A_LeafThrust, S_LEAF2_5, 0, 0}, // S_LEAF2_4
+ {SPR_LEF2, 4, 4, NULL, S_LEAF2_6, 0, 0}, // S_LEAF2_5
+ {SPR_LEF2, 5, 4, NULL, S_LEAF2_7, 0, 0}, // S_LEAF2_6
+ {SPR_LEF2, 6, 4, NULL, S_LEAF2_8, 0, 0}, // S_LEAF2_7
+ {SPR_LEF2, 7, 4, A_LeafThrust, S_LEAF2_9, 0, 0}, // S_LEAF2_8
+ {SPR_LEF2, 8, 4, NULL, S_LEAF2_10, 0, 0}, // S_LEAF2_9
+ {SPR_LEF2, 0, 4, NULL, S_LEAF2_11, 0, 0}, // S_LEAF2_10
+ {SPR_LEF2, 1, 4, NULL, S_LEAF2_12, 0, 0}, // S_LEAF2_11
+ {SPR_LEF2, 2, 4, A_LeafThrust, S_LEAF2_13, 0, 0}, // S_LEAF2_12
+ {SPR_LEF2, 3, 4, NULL, S_LEAF2_14, 0, 0}, // S_LEAF2_13
+ {SPR_LEF2, 4, 4, NULL, S_LEAF2_15, 0, 0}, // S_LEAF2_14
+ {SPR_LEF2, 5, 4, NULL, S_LEAF2_16, 0, 0}, // S_LEAF2_15
+ {SPR_LEF2, 6, 4, A_LeafThrust, S_LEAF2_17, 0, 0}, // S_LEAF2_16
+ {SPR_LEF2, 7, 4, NULL, S_LEAF2_18, 0, 0}, // S_LEAF2_17
+ {SPR_LEF2, 8, 4, NULL, S_NULL, 0, 0}, // S_LEAF2_18
+ {SPR_TWTR, 32768, 4, NULL, S_ZTWINEDTORCH_2, 0, 0}, // S_ZTWINEDTORCH_1
+ {SPR_TWTR, 32769, 4, NULL, S_ZTWINEDTORCH_3, 0, 0}, // S_ZTWINEDTORCH_2
+ {SPR_TWTR, 32770, 4, NULL, S_ZTWINEDTORCH_4, 0, 0}, // S_ZTWINEDTORCH_3
+ {SPR_TWTR, 32771, 4, NULL, S_ZTWINEDTORCH_5, 0, 0}, // S_ZTWINEDTORCH_4
+ {SPR_TWTR, 32772, 4, NULL, S_ZTWINEDTORCH_6, 0, 0}, // S_ZTWINEDTORCH_5
+ {SPR_TWTR, 32773, 4, NULL, S_ZTWINEDTORCH_7, 0, 0}, // S_ZTWINEDTORCH_6
+ {SPR_TWTR, 32774, 4, NULL, S_ZTWINEDTORCH_8, 0, 0}, // S_ZTWINEDTORCH_7
+ {SPR_TWTR, 32775, 4, NULL, S_ZTWINEDTORCH_1, 0, 0}, // S_ZTWINEDTORCH_8
+ {SPR_TWTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZTWINEDTORCH_UNLIT
+ {SPR_TLGL, 0, 2, NULL, S_BRIDGE2, 0, 0}, // S_BRIDGE1
+ {SPR_TLGL, 0, 2, A_BridgeInit, S_BRIDGE3, 0, 0}, // S_BRIDGE2
+ {SPR_TLGL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRIDGE3
+ {SPR_TLGL, 0, 2, NULL, S_FREE_BRIDGE2, 0, 0}, // S_FREE_BRIDGE1
+ {SPR_TLGL, 0, 300, NULL, S_NULL, 0, 0}, // S_FREE_BRIDGE2
+ {SPR_TLGL, 0, 2, NULL, S_BBALL2, 0, 0}, // S_BBALL1
+ {SPR_TLGL, 0, 5, A_BridgeOrbit, S_BBALL2, 0, 0}, // S_BBALL2
+ {SPR_WLTR, 32768, 5, NULL, S_ZWALLTORCH2, 0, 0}, // S_ZWALLTORCH1
+ {SPR_WLTR, 32769, 5, NULL, S_ZWALLTORCH3, 0, 0}, // S_ZWALLTORCH2
+ {SPR_WLTR, 32770, 5, NULL, S_ZWALLTORCH4, 0, 0}, // S_ZWALLTORCH3
+ {SPR_WLTR, 32771, 5, NULL, S_ZWALLTORCH5, 0, 0}, // S_ZWALLTORCH4
+ {SPR_WLTR, 32772, 5, NULL, S_ZWALLTORCH6, 0, 0}, // S_ZWALLTORCH5
+ {SPR_WLTR, 32773, 5, NULL, S_ZWALLTORCH7, 0, 0}, // S_ZWALLTORCH6
+ {SPR_WLTR, 32774, 5, NULL, S_ZWALLTORCH8, 0, 0}, // S_ZWALLTORCH7
+ {SPR_WLTR, 32775, 5, NULL, S_ZWALLTORCH1, 0, 0}, // S_ZWALLTORCH8
+ {SPR_WLTR, 8, -1, NULL, S_NULL, 0, 0}, // S_ZWALLTORCH_U
+ {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBARREL1
+ {SPR_SHB1, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB1
+ {SPR_SHB1, 0, 1, A_TreeDeath, S_ZSHRUB1, 0, 0}, // S_ZSHRUB1_DIE
+ {SPR_SHB1, 32769, 7, NULL, S_ZSHRUB1_X2, 0, 0}, // S_ZSHRUB1_X1
+ {SPR_SHB1, 32770, 6, A_Scream, S_ZSHRUB1_X3, 0, 0}, // S_ZSHRUB1_X2
+ {SPR_SHB1, 32771, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB1_X3
+ {SPR_SHB2, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSHRUB2
+ {SPR_SHB2, 0, 1, A_TreeDeath, S_ZSHRUB2, 0, 0}, // S_ZSHRUB2_DIE
+ {SPR_SHB2, 32769, 7, NULL, S_ZSHRUB2_X2, 0, 0}, // S_ZSHRUB2_X1
+ {SPR_SHB2, 32770, 6, A_Scream, S_ZSHRUB2_X3, 0, 0}, // S_ZSHRUB2_X2
+ {SPR_SHB2, 32771, 5, A_Explode, S_ZSHRUB2_X4, 0, 0}, // S_ZSHRUB2_X3
+ {SPR_SHB2, 32772, 5, NULL, S_NULL, 0, 0}, // S_ZSHRUB2_X4
+ {SPR_BCKT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZBUCKET1
+ {SPR_SHRM, 0, 5, A_PoisonShroom, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM1
+ {SPR_SHRM, 0, 6, NULL, S_ZPOISONSHROOM_P2, 0, 0}, // S_ZPOISONSHROOM_P1
+ {SPR_SHRM, 1, 8, A_Pain, S_ZPOISONSHROOM1, 0, 0}, // S_ZPOISONSHROOM_P2
+ {SPR_SHRM, 2, 5, NULL, S_ZPOISONSHROOM_X2, 0, 0}, // S_ZPOISONSHROOM_X1
+ {SPR_SHRM, 3, 5, NULL, S_ZPOISONSHROOM_X3, 0, 0}, // S_ZPOISONSHROOM_X2
+ {SPR_SHRM, 4, 5, A_PoisonBagInit, S_ZPOISONSHROOM_X4, 0, 0}, // S_ZPOISONSHROOM_X3
+ {SPR_SHRM, 5, -1, NULL, S_NULL, 0, 0}, // S_ZPOISONSHROOM_X4
+ {SPR_FBUL, 32768, 4, NULL, S_ZFIREBULL2, 0, 0}, // S_ZFIREBULL1
+ {SPR_FBUL, 32769, 4, NULL, S_ZFIREBULL3, 0, 0}, // S_ZFIREBULL2
+ {SPR_FBUL, 32770, 4, NULL, S_ZFIREBULL4, 0, 0}, // S_ZFIREBULL3
+ {SPR_FBUL, 32771, 4, NULL, S_ZFIREBULL5, 0, 0}, // S_ZFIREBULL4
+ {SPR_FBUL, 32772, 4, NULL, S_ZFIREBULL6, 0, 0}, // S_ZFIREBULL5
+ {SPR_FBUL, 32773, 4, NULL, S_ZFIREBULL7, 0, 0}, // S_ZFIREBULL6
+ {SPR_FBUL, 32774, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL7
+ {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL_DEATH2, 0, 0}, // S_ZFIREBULL_DEATH
+ {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_U, 0, 0}, // S_ZFIREBULL_DEATH2
+ {SPR_FBUL, 7, -1, NULL, S_NULL, 0, 0}, // S_ZFIREBULL_U
+ {SPR_FBUL, 32776, 4, NULL, S_ZFIREBULL_BIRTH2, 0, 0}, // S_ZFIREBULL_BIRTH
+ {SPR_FBUL, 32777, 4, NULL, S_ZFIREBULL1, 0, 0}, // S_ZFIREBULL_BIRTH2
+ {SPR_FSKL, 32768, 4, NULL, S_ZFIRETHING2, 0, 0}, // S_ZFIRETHING1
+ {SPR_FSKL, 32769, 3, NULL, S_ZFIRETHING3, 0, 0}, // S_ZFIRETHING2
+ {SPR_FSKL, 32770, 4, NULL, S_ZFIRETHING4, 0, 0}, // S_ZFIRETHING3
+ {SPR_FSKL, 32771, 3, NULL, S_ZFIRETHING5, 0, 0}, // S_ZFIRETHING4
+ {SPR_FSKL, 32772, 4, NULL, S_ZFIRETHING6, 0, 0}, // S_ZFIRETHING5
+ {SPR_FSKL, 32773, 3, NULL, S_ZFIRETHING7, 0, 0}, // S_ZFIRETHING6
+ {SPR_FSKL, 32774, 4, NULL, S_ZFIRETHING8, 0, 0}, // S_ZFIRETHING7
+ {SPR_FSKL, 32775, 3, NULL, S_ZFIRETHING9, 0, 0}, // S_ZFIRETHING8
+ {SPR_FSKL, 32776, 4, NULL, S_ZFIRETHING1, 0, 0}, // S_ZFIRETHING9
+ {SPR_BRTR, 32768, 4, NULL, S_ZBRASSTORCH2, 0, 0}, // S_ZBRASSTORCH1
+ {SPR_BRTR, 32769, 4, NULL, S_ZBRASSTORCH3, 0, 0}, // S_ZBRASSTORCH2
+ {SPR_BRTR, 32770, 4, NULL, S_ZBRASSTORCH4, 0, 0}, // S_ZBRASSTORCH3
+ {SPR_BRTR, 32771, 4, NULL, S_ZBRASSTORCH5, 0, 0}, // S_ZBRASSTORCH4
+ {SPR_BRTR, 32772, 4, NULL, S_ZBRASSTORCH6, 0, 0}, // S_ZBRASSTORCH5
+ {SPR_BRTR, 32773, 4, NULL, S_ZBRASSTORCH7, 0, 0}, // S_ZBRASSTORCH6
+ {SPR_BRTR, 32774, 4, NULL, S_ZBRASSTORCH8, 0, 0}, // S_ZBRASSTORCH7
+ {SPR_BRTR, 32775, 4, NULL, S_ZBRASSTORCH9, 0, 0}, // S_ZBRASSTORCH8
+ {SPR_BRTR, 32776, 4, NULL, S_ZBRASSTORCH10, 0, 0}, // S_ZBRASSTORCH9
+ {SPR_BRTR, 32777, 4, NULL, S_ZBRASSTORCH11, 0, 0}, // S_ZBRASSTORCH10
+ {SPR_BRTR, 32778, 4, NULL, S_ZBRASSTORCH12, 0, 0}, // S_ZBRASSTORCH11
+ {SPR_BRTR, 32779, 4, NULL, S_ZBRASSTORCH13, 0, 0}, // S_ZBRASSTORCH12
+ {SPR_BRTR, 32780, 4, NULL, S_ZBRASSTORCH1, 0, 0}, // S_ZBRASSTORCH13
+ {SPR_SUIT, 0, -1, NULL, S_NULL, 0, 0}, // S_ZSUITOFARMOR
+ {SPR_SUIT, 0, 1, A_SoAExplode, S_NULL, 0, 0}, // S_ZSUITOFARMOR_X1
+ {SPR_SUIT, 1, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK1
+ {SPR_SUIT, 2, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK2
+ {SPR_SUIT, 3, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK3
+ {SPR_SUIT, 4, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK4
+ {SPR_SUIT, 5, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK5
+ {SPR_SUIT, 6, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK6
+ {SPR_SUIT, 7, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK7
+ {SPR_SUIT, 8, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK8
+ {SPR_SUIT, 9, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK9
+ {SPR_SUIT, 10, -1, NULL, S_NULL, 0, 0}, // S_ZARMORCHUNK10
+ {SPR_BBLL, 5, -1, NULL, S_NULL, 0, 0}, // S_ZBELL
+ {SPR_BBLL, 0, 4, A_BellReset1, S_ZBELL_X2, 0, 0}, // S_ZBELL_X1
+ {SPR_BBLL, 1, 4, NULL, S_ZBELL_X3, 0, 0}, // S_ZBELL_X2
+ {SPR_BBLL, 2, 4, NULL, S_ZBELL_X4, 0, 0}, // S_ZBELL_X3
+ {SPR_BBLL, 3, 5, A_Scream, S_ZBELL_X5, 0, 0}, // S_ZBELL_X4
+ {SPR_BBLL, 2, 4, NULL, S_ZBELL_X6, 0, 0}, // S_ZBELL_X5
+ {SPR_BBLL, 1, 4, NULL, S_ZBELL_X7, 0, 0}, // S_ZBELL_X6
+ {SPR_BBLL, 0, 3, NULL, S_ZBELL_X8, 0, 0}, // S_ZBELL_X7
+ {SPR_BBLL, 4, 4, NULL, S_ZBELL_X9, 0, 0}, // S_ZBELL_X8
+ {SPR_BBLL, 5, 5, NULL, S_ZBELL_X10, 0, 0}, // S_ZBELL_X9
+ {SPR_BBLL, 6, 6, A_Scream, S_ZBELL_X11, 0, 0}, // S_ZBELL_X10
+ {SPR_BBLL, 5, 5, NULL, S_ZBELL_X12, 0, 0}, // S_ZBELL_X11
+ {SPR_BBLL, 4, 4, NULL, S_ZBELL_X13, 0, 0}, // S_ZBELL_X12
+ {SPR_BBLL, 0, 4, NULL, S_ZBELL_X14, 0, 0}, // S_ZBELL_X13
+ {SPR_BBLL, 1, 5, NULL, S_ZBELL_X15, 0, 0}, // S_ZBELL_X14
+ {SPR_BBLL, 2, 5, NULL, S_ZBELL_X16, 0, 0}, // S_ZBELL_X15
+ {SPR_BBLL, 3, 6, A_Scream, S_ZBELL_X17, 0, 0}, // S_ZBELL_X16
+ {SPR_BBLL, 2, 5, NULL, S_ZBELL_X18, 0, 0}, // S_ZBELL_X17
+ {SPR_BBLL, 1, 5, NULL, S_ZBELL_X19, 0, 0}, // S_ZBELL_X18
+ {SPR_BBLL, 0, 4, NULL, S_ZBELL_X20, 0, 0}, // S_ZBELL_X19
+ {SPR_BBLL, 4, 5, NULL, S_ZBELL_X21, 0, 0}, // S_ZBELL_X20
+ {SPR_BBLL, 5, 5, NULL, S_ZBELL_X22, 0, 0}, // S_ZBELL_X21
+ {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X23, 0, 0}, // S_ZBELL_X22
+ {SPR_BBLL, 5, 5, NULL, S_ZBELL_X24, 0, 0}, // S_ZBELL_X23
+ {SPR_BBLL, 4, 5, NULL, S_ZBELL_X25, 0, 0}, // S_ZBELL_X24
+ {SPR_BBLL, 0, 5, NULL, S_ZBELL_X26, 0, 0}, // S_ZBELL_X25
+ {SPR_BBLL, 1, 6, NULL, S_ZBELL_X27, 0, 0}, // S_ZBELL_X26
+ {SPR_BBLL, 2, 6, NULL, S_ZBELL_X28, 0, 0}, // S_ZBELL_X27
+ {SPR_BBLL, 3, 7, A_Scream, S_ZBELL_X29, 0, 0}, // S_ZBELL_X28
+ {SPR_BBLL, 2, 6, NULL, S_ZBELL_X30, 0, 0}, // S_ZBELL_X29
+ {SPR_BBLL, 1, 6, NULL, S_ZBELL_X31, 0, 0}, // S_ZBELL_X30
+ {SPR_BBLL, 0, 5, NULL, S_ZBELL_X32, 0, 0}, // S_ZBELL_X31
+ {SPR_BBLL, 4, 6, NULL, S_ZBELL_X33, 0, 0}, // S_ZBELL_X32
+ {SPR_BBLL, 5, 6, NULL, S_ZBELL_X34, 0, 0}, // S_ZBELL_X33
+ {SPR_BBLL, 6, 7, A_Scream, S_ZBELL_X35, 0, 0}, // S_ZBELL_X34
+ {SPR_BBLL, 5, 6, NULL, S_ZBELL_X36, 0, 0}, // S_ZBELL_X35
+ {SPR_BBLL, 4, 6, NULL, S_ZBELL_X37, 0, 0}, // S_ZBELL_X36
+ {SPR_BBLL, 0, 6, NULL, S_ZBELL_X38, 0, 0}, // S_ZBELL_X37
+ {SPR_BBLL, 1, 6, NULL, S_ZBELL_X39, 0, 0}, // S_ZBELL_X38
+ {SPR_BBLL, 2, 6, NULL, S_ZBELL_X40, 0, 0}, // S_ZBELL_X39
+ {SPR_BBLL, 1, 7, NULL, S_ZBELL_X41, 0, 0}, // S_ZBELL_X40
+ {SPR_BBLL, 0, 8, NULL, S_ZBELL_X42, 0, 0}, // S_ZBELL_X41
+ {SPR_BBLL, 4, 12, NULL, S_ZBELL_X43, 0, 0}, // S_ZBELL_X42
+ {SPR_BBLL, 0, 10, NULL, S_ZBELL_X44, 0, 0}, // S_ZBELL_X43
+ {SPR_BBLL, 1, 12, NULL, S_ZBELL_X45, 0, 0}, // S_ZBELL_X44
+ {SPR_BBLL, 0, 12, NULL, S_ZBELL_X46, 0, 0}, // S_ZBELL_X45
+ {SPR_BBLL, 4, 14, NULL, S_ZBELL_X47, 0, 0}, // S_ZBELL_X46
+ {SPR_BBLL, 0, 1, A_BellReset2, S_ZBELL, 0, 0}, // S_ZBELL_X47
+ {SPR_CAND, 32768, 5, NULL, S_ZBLUE_CANDLE2, 0, 0}, // S_ZBLUE_CANDLE1
+ {SPR_CAND, 32769, 5, NULL, S_ZBLUE_CANDLE3, 0, 0}, // S_ZBLUE_CANDLE2
+ {SPR_CAND, 32770, 5, NULL, S_ZBLUE_CANDLE4, 0, 0}, // S_ZBLUE_CANDLE3
+ {SPR_CAND, 32771, 5, NULL, S_ZBLUE_CANDLE5, 0, 0}, // S_ZBLUE_CANDLE4
+ {SPR_CAND, 32772, 5, NULL, S_ZBLUE_CANDLE1, 0, 0}, // S_ZBLUE_CANDLE5
+ {SPR_IRON, 0, -1, NULL, S_NULL, 0, 0}, // S_ZIRON_MAIDEN
+ {SPR_XMAS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE
+ {SPR_XMAS, 0, 4, A_TreeDeath, S_ZXMAS_TREE, 0, 0}, // S_ZXMAS_TREE_DIE
+ {SPR_XMAS, 32769, 6, NULL, S_ZXMAS_TREE_X2, 0, 0}, // S_ZXMAS_TREE_X1
+ {SPR_XMAS, 32770, 6, A_Scream, S_ZXMAS_TREE_X3, 0, 0}, // S_ZXMAS_TREE_X2
+ {SPR_XMAS, 32771, 5, NULL, S_ZXMAS_TREE_X4, 0, 0}, // S_ZXMAS_TREE_X3
+ {SPR_XMAS, 32772, 5, A_Explode, S_ZXMAS_TREE_X5, 0, 0}, // S_ZXMAS_TREE_X4
+ {SPR_XMAS, 32773, 5, NULL, S_ZXMAS_TREE_X6, 0, 0}, // S_ZXMAS_TREE_X5
+ {SPR_XMAS, 32774, 4, NULL, S_ZXMAS_TREE_X7, 0, 0}, // S_ZXMAS_TREE_X6
+ {SPR_XMAS, 7, 5, NULL, S_ZXMAS_TREE_X8, 0, 0}, // S_ZXMAS_TREE_X7
+ {SPR_XMAS, 8, 4, A_NoBlocking, S_ZXMAS_TREE_X9, 0, 0}, // S_ZXMAS_TREE_X8
+ {SPR_XMAS, 9, 4, NULL, S_ZXMAS_TREE_X10, 0, 0}, // S_ZXMAS_TREE_X9
+ {SPR_XMAS, 10, -1, NULL, S_NULL, 0, 0}, // S_ZXMAS_TREE_X10
+ {SPR_CDRN, 32769, 4, NULL, S_ZCAULDRON2, 0, 0}, // S_ZCAULDRON1
+ {SPR_CDRN, 32770, 4, NULL, S_ZCAULDRON3, 0, 0}, // S_ZCAULDRON2
+ {SPR_CDRN, 32771, 4, NULL, S_ZCAULDRON4, 0, 0}, // S_ZCAULDRON3
+ {SPR_CDRN, 32772, 4, NULL, S_ZCAULDRON5, 0, 0}, // S_ZCAULDRON4
+ {SPR_CDRN, 32773, 4, NULL, S_ZCAULDRON6, 0, 0}, // S_ZCAULDRON5
+ {SPR_CDRN, 32774, 4, NULL, S_ZCAULDRON7, 0, 0}, // S_ZCAULDRON6
+ {SPR_CDRN, 32775, 4, NULL, S_ZCAULDRON1, 0, 0}, // S_ZCAULDRON7
+ {SPR_CDRN, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCAULDRON_U
+ {SPR_CHNS, 0, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT32
+ {SPR_CHNS, 1, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINBIT64
+ {SPR_CHNS, 2, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HEART
+ {SPR_CHNS, 3, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK1
+ {SPR_CHNS, 4, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_HOOK2
+ {SPR_CHNS, 5, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SPIKE
+ {SPR_CHNS, 6, -1, NULL, S_NULL, 0, 0}, // S_ZCHAINEND_SKULL
+ {SPR_TST1, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT1
+ {SPR_TST2, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT2
+ {SPR_TST3, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT3
+ {SPR_TST4, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT4
+ {SPR_TST5, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT5
+ {SPR_TST6, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT6
+ {SPR_TST7, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT7
+ {SPR_TST8, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT8
+ {SPR_TST9, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT9
+ {SPR_TST0, 0, -1, NULL, S_NULL, 0, 0}, // S_TABLE_SHIT10
+ {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1
+ {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2
+ {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3
+ {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4
+ {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5
+ {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6
+ {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7
+ {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8
+ {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9
+ {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10
+ {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11
+ {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12
+ {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13
+ {SPR_TSMK, 0, 4, NULL, S_TELESMOKE2, 0, 0}, // S_TELESMOKE1
+ {SPR_TSMK, 1, 3, NULL, S_TELESMOKE3, 0, 0}, // S_TELESMOKE2
+ {SPR_TSMK, 2, 4, NULL, S_TELESMOKE4, 0, 0}, // S_TELESMOKE3
+ {SPR_TSMK, 3, 3, NULL, S_TELESMOKE5, 0, 0}, // S_TELESMOKE4
+ {SPR_TSMK, 4, 4, NULL, S_TELESMOKE6, 0, 0}, // S_TELESMOKE5
+ {SPR_TSMK, 5, 3, NULL, S_TELESMOKE7, 0, 0}, // S_TELESMOKE6
+ {SPR_TSMK, 6, 4, NULL, S_TELESMOKE8, 0, 0}, // S_TELESMOKE7
+ {SPR_TSMK, 7, 3, NULL, S_TELESMOKE9, 0, 0}, // S_TELESMOKE8
+ {SPR_TSMK, 8, 4, NULL, S_TELESMOKE10, 0, 0}, // S_TELESMOKE9
+ {SPR_TSMK, 9, 3, NULL, S_TELESMOKE11, 0, 0}, // S_TELESMOKE10
+ {SPR_TSMK, 10, 4, NULL, S_TELESMOKE12, 0, 0}, // S_TELESMOKE11
+ {SPR_TSMK, 11, 3, NULL, S_TELESMOKE13, 0, 0}, // S_TELESMOKE12
+ {SPR_TSMK, 12, 4, NULL, S_TELESMOKE14, 0, 0}, // S_TELESMOKE13
+ {SPR_TSMK, 13, 3, NULL, S_TELESMOKE15, 0, 0}, // S_TELESMOKE14
+ {SPR_TSMK, 14, 4, NULL, S_TELESMOKE16, 0, 0}, // S_TELESMOKE15
+ {SPR_TSMK, 15, 3, NULL, S_TELESMOKE17, 0, 0}, // S_TELESMOKE16
+ {SPR_TSMK, 16, 4, NULL, S_TELESMOKE18, 0, 0}, // S_TELESMOKE17
+ {SPR_TSMK, 17, 3, NULL, S_TELESMOKE19, 0, 0}, // S_TELESMOKE18
+ {SPR_TSMK, 18, 4, NULL, S_TELESMOKE20, 0, 0}, // S_TELESMOKE19
+ {SPR_TSMK, 19, 3, NULL, S_TELESMOKE21, 0, 0}, // S_TELESMOKE20
+ {SPR_TSMK, 20, 4, NULL, S_TELESMOKE22, 0, 0}, // S_TELESMOKE21
+ {SPR_TSMK, 21, 3, NULL, S_TELESMOKE23, 0, 0}, // S_TELESMOKE22
+ {SPR_TSMK, 22, 4, NULL, S_TELESMOKE24, 0, 0}, // S_TELESMOKE23
+ {SPR_TSMK, 23, 3, NULL, S_TELESMOKE25, 0, 0}, // S_TELESMOKE24
+ {SPR_TSMK, 24, 4, NULL, S_TELESMOKE26, 0, 0}, // S_TELESMOKE25
+ {SPR_TSMK, 25, 3, NULL, S_TELESMOKE1, 0, 0}, // S_TELESMOKE26
+ {SPR_FPCH, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE
+ {SPR_FPCH, 0, 1, A_WeaponReady, S_PUNCHREADY, 0, 0}, // S_PUNCHREADY
+ {SPR_FPCH, 0, 1, A_Lower, S_PUNCHDOWN, 0, 0}, // S_PUNCHDOWN
+ {SPR_FPCH, 0, 1, A_Raise, S_PUNCHUP, 0, 0}, // S_PUNCHUP
+ {SPR_FPCH, 1, 5, NULL, S_PUNCHATK1_2, 5, 40}, // S_PUNCHATK1_1
+ {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_3, 5, 40}, // S_PUNCHATK1_2
+ {SPR_FPCH, 3, 4, A_FPunchAttack, S_PUNCHATK1_4, 5, 40}, // S_PUNCHATK1_3
+ {SPR_FPCH, 2, 4, NULL, S_PUNCHATK1_5, 5, 40}, // S_PUNCHATK1_4
+ {SPR_FPCH, 1, 5, A_ReFire, S_PUNCHREADY, 5, 40}, // S_PUNCHATK1_5
+ {SPR_FPCH, 3, 4, NULL, S_PUNCHATK2_2, 5, 40}, // S_PUNCHATK2_1
+ {SPR_FPCH, 4, 4, NULL, S_PUNCHATK2_3, 5, 40}, // S_PUNCHATK2_2
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_4, 15, 50}, // S_PUNCHATK2_3
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_5, 25, 60}, // S_PUNCHATK2_4
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_6, 35, 70}, // S_PUNCHATK2_5
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_7, 45, 80}, // S_PUNCHATK2_6
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_8, 55, 90}, // S_PUNCHATK2_7
+ {SPR_FPCH, 4, 1, NULL, S_PUNCHATK2_9, 65, 100}, // S_PUNCHATK2_8
+ {SPR_FPCH, 4, 10, NULL, S_PUNCHREADY, 0, 150}, // S_PUNCHATK2_9
+ {SPR_FHFX, 18, 4, NULL, S_PUNCHPUFF2, 0, 0}, // S_PUNCHPUFF1
+ {SPR_FHFX, 19, 4, NULL, S_PUNCHPUFF3, 0, 0}, // S_PUNCHPUFF2
+ {SPR_FHFX, 20, 4, NULL, S_PUNCHPUFF4, 0, 0}, // S_PUNCHPUFF3
+ {SPR_FHFX, 21, 4, NULL, S_PUNCHPUFF5, 0, 0}, // S_PUNCHPUFF4
+ {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_PUNCHPUFF5
+ {SPR_WFAX, 0, -1, NULL, S_NULL, 0, 0}, // S_AXE
+ {SPR_FAXE, 0, 1, A_WeaponReady, S_FAXEREADY, 0, 0}, // S_FAXEREADY
+ {SPR_FAXE, 0, 1, A_Lower, S_FAXEDOWN, 0, 0}, // S_FAXEDOWN
+ {SPR_FAXE, 0, 1, A_Raise, S_FAXEUP, 0, 0}, // S_FAXEUP
+ {SPR_FAXE, 1, 4, NULL, S_FAXEATK_2, 15, 32}, // S_FAXEATK_1
+ {SPR_FAXE, 2, 3, NULL, S_FAXEATK_3, 15, 32}, // S_FAXEATK_2
+ {SPR_FAXE, 3, 2, NULL, S_FAXEATK_4, 15, 32}, // S_FAXEATK_3
+ {SPR_FAXE, 3, 1, A_FAxeAttack, S_FAXEATK_5, -5, 70}, // S_FAXEATK_4
+ {SPR_FAXE, 3, 2, NULL, S_FAXEATK_6, -25, 90}, // S_FAXEATK_5
+ {SPR_FAXE, 4, 1, NULL, S_FAXEATK_7, 15, 32}, // S_FAXEATK_6
+ {SPR_FAXE, 4, 2, NULL, S_FAXEATK_8, 10, 54}, // S_FAXEATK_7
+ {SPR_FAXE, 4, 7, NULL, S_FAXEATK_9, 10, 150}, // S_FAXEATK_8
+ {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_10, 0, 60}, // S_FAXEATK_9
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_11, 0, 52}, // S_FAXEATK_10
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_12, 0, 44}, // S_FAXEATK_11
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_13, 0, 36}, // S_FAXEATK_12
+ {SPR_FAXE, 0, 1, NULL, S_FAXEREADY, 0, 0}, // S_FAXEATK_13
+ {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G1, 0, 0}, // S_FAXEREADY_G
+ {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G2, 0, 0}, // S_FAXEREADY_G1
+ {SPR_FAXE, 11, 1, A_WeaponReady, S_FAXEREADY_G3, 0, 0}, // S_FAXEREADY_G2
+ {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G4, 0, 0}, // S_FAXEREADY_G3
+ {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G5, 0, 0}, // S_FAXEREADY_G4
+ {SPR_FAXE, 12, 1, A_WeaponReady, S_FAXEREADY_G, 0, 0}, // S_FAXEREADY_G5
+ {SPR_FAXE, 11, 1, A_Lower, S_FAXEDOWN_G, 0, 0}, // S_FAXEDOWN_G
+ {SPR_FAXE, 11, 1, A_Raise, S_FAXEUP_G, 0, 0}, // S_FAXEUP_G
+ {SPR_FAXE, 13, 4, NULL, S_FAXEATK_G2, 15, 32}, // S_FAXEATK_G1
+ {SPR_FAXE, 14, 3, NULL, S_FAXEATK_G3, 15, 32}, // S_FAXEATK_G2
+ {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G4, 15, 32}, // S_FAXEATK_G3
+ {SPR_FAXE, 15, 1, A_FAxeAttack, S_FAXEATK_G5, -5, 70}, // S_FAXEATK_G4
+ {SPR_FAXE, 15, 2, NULL, S_FAXEATK_G6, -25, 90}, // S_FAXEATK_G5
+ {SPR_FAXE, 16, 1, NULL, S_FAXEATK_G7, 15, 32}, // S_FAXEATK_G6
+ {SPR_FAXE, 16, 2, NULL, S_FAXEATK_G8, 10, 54}, // S_FAXEATK_G7
+ {SPR_FAXE, 16, 7, NULL, S_FAXEATK_G9, 10, 150}, // S_FAXEATK_G8
+ {SPR_FAXE, 0, 1, A_ReFire, S_FAXEATK_G10, 0, 60}, // S_FAXEATK_G9
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G11, 0, 52}, // S_FAXEATK_G10
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G12, 0, 44}, // S_FAXEATK_G11
+ {SPR_FAXE, 0, 1, NULL, S_FAXEATK_G13, 0, 36}, // S_FAXEATK_G12
+ {SPR_FAXE, 0, 1, NULL, S_FAXEREADY_G, 0, 0}, // S_FAXEATK_G13
+ {SPR_FAXE, 32785, 4, NULL, S_AXEPUFF_GLOW2, 0, 0}, // S_AXEPUFF_GLOW1
+ {SPR_FAXE, 32786, 4, NULL, S_AXEPUFF_GLOW3, 0, 0}, // S_AXEPUFF_GLOW2
+ {SPR_FAXE, 32787, 4, NULL, S_AXEPUFF_GLOW4, 0, 0}, // S_AXEPUFF_GLOW3
+ {SPR_FAXE, 32788, 4, NULL, S_AXEPUFF_GLOW5, 0, 0}, // S_AXEPUFF_GLOW4
+ {SPR_FAXE, 32789, 4, NULL, S_AXEPUFF_GLOW6, 0, 0}, // S_AXEPUFF_GLOW5
+ {SPR_FAXE, 32790, 4, NULL, S_AXEPUFF_GLOW7, 0, 0}, // S_AXEPUFF_GLOW6
+ {SPR_FAXE, 32791, 4, NULL, S_NULL, 0, 0}, // S_AXEPUFF_GLOW7
+ {SPR_FAXE, 5, 3, NULL, S_AXEBLOOD2, 0, 0}, // S_AXEBLOOD1
+ {SPR_FAXE, 6, 3, NULL, S_AXEBLOOD3, 0, 0}, // S_AXEBLOOD2
+ {SPR_FAXE, 7, 3, NULL, S_AXEBLOOD4, 0, 0}, // S_AXEBLOOD3
+ {SPR_FAXE, 8, 3, NULL, S_AXEBLOOD5, 0, 0}, // S_AXEBLOOD4
+ {SPR_FAXE, 9, 3, NULL, S_AXEBLOOD6, 0, 0}, // S_AXEBLOOD5
+ {SPR_FAXE, 10, 3, NULL, S_NULL, 0, 0}, // S_AXEBLOOD6
+ {SPR_WFHM, 0, -1, NULL, S_NULL, 0, 0}, // S_HAMM
+ {SPR_FHMR, 0, 1, A_WeaponReady, S_FHAMMERREADY, 0, 0}, // S_FHAMMERREADY
+ {SPR_FHMR, 0, 1, A_Lower, S_FHAMMERDOWN, 0, 0}, // S_FHAMMERDOWN
+ {SPR_FHMR, 0, 1, A_Raise, S_FHAMMERUP, 0, 0}, // S_FHAMMERUP
+ {SPR_FHMR, 1, 6, NULL, S_FHAMMERATK_2, 5, 0}, // S_FHAMMERATK_1
+ {SPR_FHMR, 2, 3, A_FHammerAttack, S_FHAMMERATK_3, 5, 0}, // S_FHAMMERATK_2
+ {SPR_FHMR, 3, 3, NULL, S_FHAMMERATK_4, 5, 0}, // S_FHAMMERATK_3
+ {SPR_FHMR, 4, 2, NULL, S_FHAMMERATK_5, 5, 0}, // S_FHAMMERATK_4
+ {SPR_FHMR, 4, 10, A_FHammerThrow, S_FHAMMERATK_6, 5, 150}, // S_FHAMMERATK_5
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_7, 0, 60}, // S_FHAMMERATK_6
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_8, 0, 55}, // S_FHAMMERATK_7
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_9, 0, 50}, // S_FHAMMERATK_8
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_10, 0, 45}, // S_FHAMMERATK_9
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_11, 0, 40}, // S_FHAMMERATK_10
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERATK_12, 0, 35}, // S_FHAMMERATK_11
+ {SPR_FHMR, 0, 1, NULL, S_FHAMMERREADY, 0, 0}, // S_FHAMMERATK_12
+ {SPR_FHFX, 32768, 2, NULL, S_HAMMER_MISSILE_2, 0, 0}, // S_HAMMER_MISSILE_1
+ {SPR_FHFX, 32769, 2, A_ContMobjSound, S_HAMMER_MISSILE_3, 0, 0}, // S_HAMMER_MISSILE_2
+ {SPR_FHFX, 32770, 2, NULL, S_HAMMER_MISSILE_4, 0, 0}, // S_HAMMER_MISSILE_3
+ {SPR_FHFX, 32771, 2, NULL, S_HAMMER_MISSILE_5, 0, 0}, // S_HAMMER_MISSILE_4
+ {SPR_FHFX, 32772, 2, NULL, S_HAMMER_MISSILE_6, 0, 0}, // S_HAMMER_MISSILE_5
+ {SPR_FHFX, 32773, 2, NULL, S_HAMMER_MISSILE_7, 0, 0}, // S_HAMMER_MISSILE_6
+ {SPR_FHFX, 32774, 2, NULL, S_HAMMER_MISSILE_8, 0, 0}, // S_HAMMER_MISSILE_7
+ {SPR_FHFX, 32775, 2, NULL, S_HAMMER_MISSILE_1, 0, 0}, // S_HAMMER_MISSILE_8
+ {SPR_FHFX, 32776, 3, NULL, S_HAMMER_MISSILE_X2, 0, 0}, // S_HAMMER_MISSILE_X1
+ {SPR_FHFX, 32777, 3, NULL, S_HAMMER_MISSILE_X3, 0, 0}, // S_HAMMER_MISSILE_X2
+ {SPR_FHFX, 32778, 3, A_Explode, S_HAMMER_MISSILE_X4, 0, 0}, // S_HAMMER_MISSILE_X3
+ {SPR_FHFX, 32779, 3, NULL, S_HAMMER_MISSILE_X5, 0, 0}, // S_HAMMER_MISSILE_X4
+ {SPR_FHFX, 32780, 3, NULL, S_HAMMER_MISSILE_X6, 0, 0}, // S_HAMMER_MISSILE_X5
+ {SPR_FHFX, 13, 3, NULL, S_HAMMER_MISSILE_X7, 0, 0}, // S_HAMMER_MISSILE_X6
+ {SPR_FHFX, 32782, 3, NULL, S_HAMMER_MISSILE_X8, 0, 0}, // S_HAMMER_MISSILE_X7
+ {SPR_FHFX, 32783, 3, NULL, S_HAMMER_MISSILE_X9, 0, 0}, // S_HAMMER_MISSILE_X8
+ {SPR_FHFX, 32784, 3, NULL, S_HAMMER_MISSILE_X10, 0, 0}, // S_HAMMER_MISSILE_X9
+ {SPR_FHFX, 32785, 3, NULL, S_NULL, 0, 0}, // S_HAMMER_MISSILE_X10
+ {SPR_FHFX, 18, 4, NULL, S_HAMMERPUFF2, 0, 0}, // S_HAMMERPUFF1
+ {SPR_FHFX, 19, 4, NULL, S_HAMMERPUFF3, 0, 0}, // S_HAMMERPUFF2
+ {SPR_FHFX, 20, 4, NULL, S_HAMMERPUFF4, 0, 0}, // S_HAMMERPUFF3
+ {SPR_FHFX, 21, 4, NULL, S_HAMMERPUFF5, 0, 0}, // S_HAMMERPUFF4
+ {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_HAMMERPUFF5
+ {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY1, 0, 0}, // S_FSWORDREADY
+ {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY2, 0, 0}, // S_FSWORDREADY1
+ {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY3, 0, 0}, // S_FSWORDREADY2
+ {SPR_FSRD, 32768, 1, A_WeaponReady, S_FSWORDREADY4, 0, 0}, // S_FSWORDREADY3
+ {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY5, 0, 0}, // S_FSWORDREADY4
+ {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY6, 0, 0}, // S_FSWORDREADY5
+ {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY7, 0, 0}, // S_FSWORDREADY6
+ {SPR_FSRD, 32769, 1, A_WeaponReady, S_FSWORDREADY8, 0, 0}, // S_FSWORDREADY7
+ {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY9, 0, 0}, // S_FSWORDREADY8
+ {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY10, 0, 0}, // S_FSWORDREADY9
+ {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY11, 0, 0}, // S_FSWORDREADY10
+ {SPR_FSRD, 32770, 1, A_WeaponReady, S_FSWORDREADY, 0, 0}, // S_FSWORDREADY11
+ {SPR_FSRD, 32768, 1, A_Lower, S_FSWORDDOWN, 0, 0}, // S_FSWORDDOWN
+ {SPR_FSRD, 32768, 1, A_Raise, S_FSWORDUP, 0, 0}, // S_FSWORDUP
+ {SPR_FSRD, 32771, 3, NULL, S_FSWORDATK_2, 5, 36}, // S_FSWORDATK_1
+ {SPR_FSRD, 32772, 3, NULL, S_FSWORDATK_3, 5, 36}, // S_FSWORDATK_2
+ {SPR_FSRD, 32773, 2, NULL, S_FSWORDATK_4, 5, 36}, // S_FSWORDATK_3
+ {SPR_FSRD, 32774, 3, A_FSwordAttack, S_FSWORDATK_5, 5, 36}, // S_FSWORDATK_4
+ {SPR_FSRD, 32775, 2, NULL, S_FSWORDATK_6, 5, 36}, // S_FSWORDATK_5
+ {SPR_FSRD, 32776, 2, NULL, S_FSWORDATK_7, 5, 36}, // S_FSWORDATK_6
+ {SPR_FSRD, 32776, 10, NULL, S_FSWORDATK_8, 5, 150}, // S_FSWORDATK_7
+ {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_9, 5, 60}, // S_FSWORDATK_8
+ {SPR_FSRD, 32769, 1, NULL, S_FSWORDATK_10, 5, 55}, // S_FSWORDATK_9
+ {SPR_FSRD, 32770, 1, NULL, S_FSWORDATK_11, 5, 50}, // S_FSWORDATK_10
+ {SPR_FSRD, 32768, 1, NULL, S_FSWORDATK_12, 5, 45}, // S_FSWORDATK_11
+ {SPR_FSRD, 32769, 1, NULL, S_FSWORDREADY, 5, 40}, // S_FSWORDATK_12
+ {SPR_FSFX, 32768, 3, NULL, S_FSWORD_MISSILE2, 0, 0}, // S_FSWORD_MISSILE1
+ {SPR_FSFX, 32769, 3, NULL, S_FSWORD_MISSILE3, 0, 0}, // S_FSWORD_MISSILE2
+ {SPR_FSFX, 32770, 3, NULL, S_FSWORD_MISSILE1, 0, 0}, // S_FSWORD_MISSILE3
+ {SPR_FSFX, 32771, 4, NULL, S_FSWORD_MISSILE_X2, 0, 0}, // S_FSWORD_MISSILE_X1
+ {SPR_FSFX, 32772, 3, A_FSwordFlames, S_FSWORD_MISSILE_X3, 0, 0}, // S_FSWORD_MISSILE_X2
+ {SPR_FSFX, 32773, 4, A_Explode, S_FSWORD_MISSILE_X4, 0, 0}, // S_FSWORD_MISSILE_X3
+ {SPR_FSFX, 32774, 3, NULL, S_FSWORD_MISSILE_X5, 0, 0}, // S_FSWORD_MISSILE_X4
+ {SPR_FSFX, 32775, 4, NULL, S_FSWORD_MISSILE_X6, 0, 0}, // S_FSWORD_MISSILE_X5
+ {SPR_FSFX, 32776, 3, NULL, S_FSWORD_MISSILE_X7, 0, 0}, // S_FSWORD_MISSILE_X6
+ {SPR_FSFX, 32777, 4, NULL, S_FSWORD_MISSILE_X8, 0, 0}, // S_FSWORD_MISSILE_X7
+ {SPR_FSFX, 32778, 3, NULL, S_FSWORD_MISSILE_X9, 0, 0}, // S_FSWORD_MISSILE_X8
+ {SPR_FSFX, 32779, 3, NULL, S_FSWORD_MISSILE_X10, 0, 0}, // S_FSWORD_MISSILE_X9
+ {SPR_FSFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_MISSILE_X10
+ {SPR_FSFX, 32781, 3, NULL, S_FSWORD_FLAME2, 0, 0}, // S_FSWORD_FLAME1
+ {SPR_FSFX, 32782, 3, NULL, S_FSWORD_FLAME3, 0, 0}, // S_FSWORD_FLAME2
+ {SPR_FSFX, 32783, 3, NULL, S_FSWORD_FLAME4, 0, 0}, // S_FSWORD_FLAME3
+ {SPR_FSFX, 32784, 3, NULL, S_FSWORD_FLAME5, 0, 0}, // S_FSWORD_FLAME4
+ {SPR_FSFX, 32785, 3, NULL, S_FSWORD_FLAME6, 0, 0}, // S_FSWORD_FLAME5
+ {SPR_FSFX, 32786, 3, NULL, S_FSWORD_FLAME7, 0, 0}, // S_FSWORD_FLAME6
+ {SPR_FSFX, 32787, 3, NULL, S_FSWORD_FLAME8, 0, 0}, // S_FSWORD_FLAME7
+ {SPR_FSFX, 32788, 3, NULL, S_FSWORD_FLAME9, 0, 0}, // S_FSWORD_FLAME8
+ {SPR_FSFX, 32789, 3, NULL, S_FSWORD_FLAME10, 0, 0}, // S_FSWORD_FLAME9
+ {SPR_FSFX, 32790, 3, NULL, S_NULL, 0, 0}, // S_FSWORD_FLAME10
+ {SPR_CMCE, 0, 1, A_WeaponReady, S_CMACEREADY, 0, 0}, // S_CMACEREADY
+ {SPR_CMCE, 0, 1, A_Lower, S_CMACEDOWN, 0, 0}, // S_CMACEDOWN
+ {SPR_CMCE, 0, 1, A_Raise, S_CMACEUP, 0, 0}, // S_CMACEUP
+ {SPR_CMCE, 1, 2, NULL, S_CMACEATK_2, 60, 20}, // S_CMACEATK_1
+ {SPR_CMCE, 1, 1, NULL, S_CMACEATK_3, 30, 33}, // S_CMACEATK_2
+ {SPR_CMCE, 1, 2, NULL, S_CMACEATK_4, 8, 45}, // S_CMACEATK_3
+ {SPR_CMCE, 2, 1, NULL, S_CMACEATK_5, 8, 45}, // S_CMACEATK_4
+ {SPR_CMCE, 3, 1, NULL, S_CMACEATK_6, 8, 45}, // S_CMACEATK_5
+ {SPR_CMCE, 4, 1, NULL, S_CMACEATK_7, 8, 45}, // S_CMACEATK_6
+ {SPR_CMCE, 4, 1, A_CMaceAttack, S_CMACEATK_8, -11, 58}, // S_CMACEATK_7
+ {SPR_CMCE, 5, 1, NULL, S_CMACEATK_9, 8, 45}, // S_CMACEATK_8
+ {SPR_CMCE, 5, 2, NULL, S_CMACEATK_10, -8, 74}, // S_CMACEATK_9
+ {SPR_CMCE, 5, 1, NULL, S_CMACEATK_11, -20, 96}, // S_CMACEATK_10
+ {SPR_CMCE, 5, 8, NULL, S_CMACEATK_12, -33, 160}, // S_CMACEATK_11
+ {SPR_CMCE, 0, 2, A_ReFire, S_CMACEATK_13, 8, 75}, // S_CMACEATK_12
+ {SPR_CMCE, 0, 1, NULL, S_CMACEATK_14, 8, 65}, // S_CMACEATK_13
+ {SPR_CMCE, 0, 2, NULL, S_CMACEATK_15, 8, 60}, // S_CMACEATK_14
+ {SPR_CMCE, 0, 1, NULL, S_CMACEATK_16, 8, 55}, // S_CMACEATK_15
+ {SPR_CMCE, 0, 2, NULL, S_CMACEATK_17, 8, 50}, // S_CMACEATK_16
+ {SPR_CMCE, 0, 1, NULL, S_CMACEREADY, 8, 45}, // S_CMACEATK_17
+ {SPR_WCSS, 0, -1, NULL, S_NULL, 0, 0}, // S_CSTAFF
+ {SPR_CSSF, 2, 4, NULL, S_CSTAFFREADY1, 0, 0}, // S_CSTAFFREADY
+ {SPR_CSSF, 1, 3, A_CStaffInitBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY1
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY3, 0, 0}, // S_CSTAFFREADY2
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY4, 0, 0}, // S_CSTAFFREADY3
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY5, 0, 0}, // S_CSTAFFREADY4
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY6, 0, 0}, // S_CSTAFFREADY5
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY7, 0, 0}, // S_CSTAFFREADY6
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY8, 0, 0}, // S_CSTAFFREADY7
+ {SPR_CSSF, 0, 1, A_WeaponReady, S_CSTAFFREADY9, 0, 0}, // S_CSTAFFREADY8
+ {SPR_CSSF, 0, 1, A_CStaffCheckBlink, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFREADY9
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK2, 0, 0}, // S_CSTAFFBLINK1
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK3, 0, 0}, // S_CSTAFFBLINK2
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK4, 0, 0}, // S_CSTAFFBLINK3
+ {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK5, 0, 0}, // S_CSTAFFBLINK4
+ {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK6, 0, 0}, // S_CSTAFFBLINK5
+ {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK7, 0, 0}, // S_CSTAFFBLINK6
+ {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK8, 0, 0}, // S_CSTAFFBLINK7
+ {SPR_CSSF, 2, 1, A_WeaponReady, S_CSTAFFBLINK9, 0, 0}, // S_CSTAFFBLINK8
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK10, 0, 0}, // S_CSTAFFBLINK9
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFBLINK11, 0, 0}, // S_CSTAFFBLINK10
+ {SPR_CSSF, 1, 1, A_WeaponReady, S_CSTAFFREADY2, 0, 0}, // S_CSTAFFBLINK11
+ {SPR_CSSF, 1, 3, NULL, S_CSTAFFDOWN2, 0, 0}, // S_CSTAFFDOWN
+ {SPR_CSSF, 2, 4, NULL, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN2
+ {SPR_CSSF, 2, 1, A_Lower, S_CSTAFFDOWN3, 0, 0}, // S_CSTAFFDOWN3
+ {SPR_CSSF, 2, 1, A_Raise, S_CSTAFFUP, 0, 0}, // S_CSTAFFUP
+ {SPR_CSSF, 0, 1, A_CStaffCheck, S_CSTAFFATK_2, 0, 45}, // S_CSTAFFATK_1
+ {SPR_CSSF, 9, 1, A_CStaffAttack, S_CSTAFFATK_3, 0, 50}, // S_CSTAFFATK_2
+ {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_4, 0, 50}, // S_CSTAFFATK_3
+ {SPR_CSSF, 9, 2, NULL, S_CSTAFFATK_5, 0, 45}, // S_CSTAFFATK_4
+ {SPR_CSSF, 0, 2, NULL, S_CSTAFFATK_6, 0, 40}, // S_CSTAFFATK_5
+ {SPR_CSSF, 0, 2, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK_6
+ {SPR_CSSF, 10, 10, NULL, S_CSTAFFREADY2, 0, 36}, // S_CSTAFFATK2_1
+ {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE2, 0, 0}, // S_CSTAFF_MISSILE1
+ {SPR_CSSF, 32771, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE3, 0, 0}, // S_CSTAFF_MISSILE2
+ {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE4, 0, 0}, // S_CSTAFF_MISSILE3
+ {SPR_CSSF, 32772, 1, A_CStaffMissileSlither, S_CSTAFF_MISSILE1, 0, 0}, // S_CSTAFF_MISSILE4
+ {SPR_CSSF, 32773, 4, NULL, S_CSTAFF_MISSILE_X2, 0, 0}, // S_CSTAFF_MISSILE_X1
+ {SPR_CSSF, 32774, 4, NULL, S_CSTAFF_MISSILE_X3, 0, 0}, // S_CSTAFF_MISSILE_X2
+ {SPR_CSSF, 32775, 3, NULL, S_CSTAFF_MISSILE_X4, 0, 0}, // S_CSTAFF_MISSILE_X3
+ {SPR_CSSF, 32776, 3, NULL, S_NULL, 0, 0}, // S_CSTAFF_MISSILE_X4
+ {SPR_FHFX, 18, 4, NULL, S_CSTAFFPUFF2, 0, 0}, // S_CSTAFFPUFF1
+ {SPR_FHFX, 19, 4, NULL, S_CSTAFFPUFF3, 0, 0}, // S_CSTAFFPUFF2
+ {SPR_FHFX, 20, 4, NULL, S_CSTAFFPUFF4, 0, 0}, // S_CSTAFFPUFF3
+ {SPR_FHFX, 21, 4, NULL, S_CSTAFFPUFF5, 0, 0}, // S_CSTAFFPUFF4
+ {SPR_FHFX, 22, 4, NULL, S_NULL, 0, 0}, // S_CSTAFFPUFF5
+ {SPR_WCFM, 32768, 4, NULL, S_CFLAME2, 0, 0}, // S_CFLAME1
+ {SPR_WCFM, 32769, 4, NULL, S_CFLAME3, 0, 0}, // S_CFLAME2
+ {SPR_WCFM, 32770, 4, NULL, S_CFLAME4, 0, 0}, // S_CFLAME3
+ {SPR_WCFM, 32771, 4, NULL, S_CFLAME5, 0, 0}, // S_CFLAME4
+ {SPR_WCFM, 32772, 4, NULL, S_CFLAME6, 0, 0}, // S_CFLAME5
+ {SPR_WCFM, 32773, 4, NULL, S_CFLAME7, 0, 0}, // S_CFLAME6
+ {SPR_WCFM, 32774, 4, NULL, S_CFLAME8, 0, 0}, // S_CFLAME7
+ {SPR_WCFM, 32775, 4, NULL, S_CFLAME1, 0, 0}, // S_CFLAME8
+ {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY2, 0, 0}, // S_CFLAMEREADY1
+ {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY3, 0, 0}, // S_CFLAMEREADY2
+ {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY4, 0, 0}, // S_CFLAMEREADY3
+ {SPR_CFLM, 0, 1, A_WeaponReady, S_CFLAMEREADY5, 0, 0}, // S_CFLAMEREADY4
+ {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY6, 0, 0}, // S_CFLAMEREADY5
+ {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY7, 0, 0}, // S_CFLAMEREADY6
+ {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY8, 0, 0}, // S_CFLAMEREADY7
+ {SPR_CFLM, 1, 1, A_WeaponReady, S_CFLAMEREADY9, 0, 0}, // S_CFLAMEREADY8
+ {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY10, 0, 0}, // S_CFLAMEREADY9
+ {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY11, 0, 0}, // S_CFLAMEREADY10
+ {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY12, 0, 0}, // S_CFLAMEREADY11
+ {SPR_CFLM, 2, 1, A_WeaponReady, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEREADY12
+ {SPR_CFLM, 0, 1, A_Lower, S_CFLAMEDOWN, 0, 0}, // S_CFLAMEDOWN
+ {SPR_CFLM, 0, 1, A_Raise, S_CFLAMEUP, 0, 0}, // S_CFLAMEUP
+ {SPR_CFLM, 0, 2, NULL, S_CFLAMEATK_2, 0, 40}, // S_CFLAMEATK_1
+ {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_3, 0, 50}, // S_CFLAMEATK_2
+ {SPR_CFLM, 3, 2, NULL, S_CFLAMEATK_4, 0, 36}, // S_CFLAMEATK_3
+ {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_5, 0, 0}, // S_CFLAMEATK_4
+ {SPR_CFLM, 32773, 4, A_CFlameAttack, S_CFLAMEATK_6, 0, 0}, // S_CFLAMEATK_5
+ {SPR_CFLM, 32772, 4, NULL, S_CFLAMEATK_7, 0, 0}, // S_CFLAMEATK_6
+ {SPR_CFLM, 6, 2, NULL, S_CFLAMEATK_8, 0, 40}, // S_CFLAMEATK_7
+ {SPR_CFLM, 6, 2, NULL, S_CFLAMEREADY1, 0, 0}, // S_CFLAMEATK_8
+ {SPR_CFFX, 32781, 5, NULL, S_CFLAMEFLOOR2, 0, 0}, // S_CFLAMEFLOOR1
+ {SPR_CFFX, 32782, 4, NULL, S_CFLAMEFLOOR3, 0, 0}, // S_CFLAMEFLOOR2
+ {SPR_CFFX, 32783, 3, NULL, S_NULL, 0, 0}, // S_CFLAMEFLOOR3
+ {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2, 0, 0}, // S_FLAMEPUFF1
+ {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF3, 0, 0}, // S_FLAMEPUFF2
+ {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF4, 0, 0}, // S_FLAMEPUFF3
+ {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF5, 0, 0}, // S_FLAMEPUFF4
+ {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF6, 0, 0}, // S_FLAMEPUFF5
+ {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF7, 0, 0}, // S_FLAMEPUFF6
+ {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF8, 0, 0}, // S_FLAMEPUFF7
+ {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF9, 0, 0}, // S_FLAMEPUFF8
+ {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF10, 0, 0}, // S_FLAMEPUFF9
+ {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF11, 0, 0}, // S_FLAMEPUFF10
+ {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF12, 0, 0}, // S_FLAMEPUFF11
+ {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF13, 0, 0}, // S_FLAMEPUFF12
+ {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF13
+ {SPR_CFFX, 32768, 3, NULL, S_FLAMEPUFF2_2, 0, 0}, // S_FLAMEPUFF2_1
+ {SPR_CFFX, 32769, 3, NULL, S_FLAMEPUFF2_3, 0, 0}, // S_FLAMEPUFF2_2
+ {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_4, 0, 0}, // S_FLAMEPUFF2_3
+ {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_5, 0, 0}, // S_FLAMEPUFF2_4
+ {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_6, 0, 0}, // S_FLAMEPUFF2_5
+ {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_7, 0, 0}, // S_FLAMEPUFF2_6
+ {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_8, 0, 0}, // S_FLAMEPUFF2_7
+ {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_9, 0, 0}, // S_FLAMEPUFF2_8
+ {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_10, 0, 0}, // S_FLAMEPUFF2_9
+ {SPR_CFFX, 32770, 3, NULL, S_FLAMEPUFF2_11, 0, 0}, // S_FLAMEPUFF2_10
+ {SPR_CFFX, 32771, 4, NULL, S_FLAMEPUFF2_12, 0, 0}, // S_FLAMEPUFF2_11
+ {SPR_CFFX, 32772, 3, NULL, S_FLAMEPUFF2_13, 0, 0}, // S_FLAMEPUFF2_12
+ {SPR_CFFX, 32773, 4, NULL, S_FLAMEPUFF2_14, 0, 0}, // S_FLAMEPUFF2_13
+ {SPR_CFFX, 32774, 3, NULL, S_FLAMEPUFF2_15, 0, 0}, // S_FLAMEPUFF2_14
+ {SPR_CFFX, 32775, 4, NULL, S_FLAMEPUFF2_16, 0, 0}, // S_FLAMEPUFF2_15
+ {SPR_CFFX, 32776, 3, NULL, S_FLAMEPUFF2_17, 0, 0}, // S_FLAMEPUFF2_16
+ {SPR_CFFX, 32777, 4, NULL, S_FLAMEPUFF2_18, 0, 0}, // S_FLAMEPUFF2_17
+ {SPR_CFFX, 32778, 3, NULL, S_FLAMEPUFF2_19, 0, 0}, // S_FLAMEPUFF2_18
+ {SPR_CFFX, 32779, 4, NULL, S_FLAMEPUFF2_20, 0, 0}, // S_FLAMEPUFF2_19
+ {SPR_CFFX, 32780, 3, NULL, S_NULL, 0, 0}, // S_FLAMEPUFF2_20
+ {SPR_CFCF, 32768, 4, NULL, S_CIRCLE_FLAME2, 0, 0}, // S_CIRCLE_FLAME1
+ {SPR_CFCF, 32769, 2, A_CFlameRotate, S_CIRCLE_FLAME3, 0, 0}, // S_CIRCLE_FLAME2
+ {SPR_CFCF, 32770, 2, NULL, S_CIRCLE_FLAME4, 0, 0}, // S_CIRCLE_FLAME3
+ {SPR_CFCF, 32771, 1, NULL, S_CIRCLE_FLAME5, 0, 0}, // S_CIRCLE_FLAME4
+ {SPR_CFCF, 32772, 2, NULL, S_CIRCLE_FLAME6, 0, 0}, // S_CIRCLE_FLAME5
+ {SPR_CFCF, 32773, 2, A_CFlameRotate, S_CIRCLE_FLAME7, 0, 0}, // S_CIRCLE_FLAME6
+ {SPR_CFCF, 32774, 1, NULL, S_CIRCLE_FLAME8, 0, 0}, // S_CIRCLE_FLAME7
+ {SPR_CFCF, 32775, 2, NULL, S_CIRCLE_FLAME9, 0, 0}, // S_CIRCLE_FLAME8
+ {SPR_CFCF, 32776, 2, NULL, S_CIRCLE_FLAME10, 0, 0}, // S_CIRCLE_FLAME9
+ {SPR_CFCF, 32777, 1, A_CFlameRotate, S_CIRCLE_FLAME11, 0, 0}, // S_CIRCLE_FLAME10
+ {SPR_CFCF, 32778, 2, NULL, S_CIRCLE_FLAME12, 0, 0}, // S_CIRCLE_FLAME11
+ {SPR_CFCF, 32779, 3, NULL, S_CIRCLE_FLAME13, 0, 0}, // S_CIRCLE_FLAME12
+ {SPR_CFCF, 32780, 3, NULL, S_CIRCLE_FLAME14, 0, 0}, // S_CIRCLE_FLAME13
+ {SPR_CFCF, 32781, 2, A_CFlameRotate, S_CIRCLE_FLAME15, 0, 0}, // S_CIRCLE_FLAME14
+ {SPR_CFCF, 32782, 3, NULL, S_CIRCLE_FLAME16, 0, 0}, // S_CIRCLE_FLAME15
+ {SPR_CFCF, 32783, 2, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME16
+ {SPR_CFCF, 32784, 3, NULL, S_CIRCLE_FLAME_X2, 0, 0}, // S_CIRCLE_FLAME_X1
+ {SPR_CFCF, 32785, 3, NULL, S_CIRCLE_FLAME_X3, 0, 0}, // S_CIRCLE_FLAME_X2
+ {SPR_CFCF, 32786, 3, A_Explode, S_CIRCLE_FLAME_X4, 0, 0}, // S_CIRCLE_FLAME_X3
+ {SPR_CFCF, 32787, 3, NULL, S_CIRCLE_FLAME_X5, 0, 0}, // S_CIRCLE_FLAME_X4
+ {SPR_CFCF, 32788, 3, NULL, S_CIRCLE_FLAME_X6, 0, 0}, // S_CIRCLE_FLAME_X5
+ {SPR_CFCF, 32789, 3, NULL, S_CIRCLE_FLAME_X7, 0, 0}, // S_CIRCLE_FLAME_X6
+ {SPR_CFCF, 32790, 3, NULL, S_CIRCLE_FLAME_X8, 0, 0}, // S_CIRCLE_FLAME_X7
+ {SPR_CFCF, 32791, 3, NULL, S_CIRCLE_FLAME_X9, 0, 0}, // S_CIRCLE_FLAME_X8
+ {SPR_CFCF, 32792, 3, NULL, S_CIRCLE_FLAME_X10, 0, 0}, // S_CIRCLE_FLAME_X9
+ {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_CIRCLE_FLAME_X10
+ {SPR_CFFX, 32768, 4, NULL, S_CFLAME_MISSILE2, 0, 0}, // S_CFLAME_MISSILE1
+ {SPR_CFFX, 0, 1, A_CFlamePuff, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE2
+ {SPR_CFFX, 32768, 1, A_CFlameMissile, S_FLAMEPUFF1, 0, 0}, // S_CFLAME_MISSILE_X
+ {SPR_CHLY, 0, 1, A_WeaponReady, S_CHOLYREADY, 0, 0}, // S_CHOLYREADY
+ {SPR_CHLY, 0, 1, A_Lower, S_CHOLYDOWN, 0, 0}, // S_CHOLYDOWN
+ {SPR_CHLY, 0, 1, A_Raise, S_CHOLYUP, 0, 0}, // S_CHOLYUP
+ {SPR_CHLY, 32768, 1, NULL, S_CHOLYATK_2, 0, 40}, // S_CHOLYATK_1
+ {SPR_CHLY, 32769, 1, NULL, S_CHOLYATK_3, 0, 40}, // S_CHOLYATK_2
+ {SPR_CHLY, 32770, 2, NULL, S_CHOLYATK_4, 0, 43}, // S_CHOLYATK_3
+ {SPR_CHLY, 32771, 2, NULL, S_CHOLYATK_5, 0, 43}, // S_CHOLYATK_4
+ {SPR_CHLY, 32772, 2, NULL, S_CHOLYATK_6, 0, 45}, // S_CHOLYATK_5
+ {SPR_CHLY, 32773, 6, A_CHolyAttack, S_CHOLYATK_7, 0, 48}, // S_CHOLYATK_6
+ {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_8, 0, 40}, // S_CHOLYATK_7
+ {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYATK_9, 0, 40}, // S_CHOLYATK_8
+ {SPR_CHLY, 32774, 2, A_CHolyPalette, S_CHOLYREADY, 0, 36}, // S_CHOLYATK_9
+ {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX2, 0, 0}, // S_HOLY_FX1
+ {SPR_SPIR, 0, 2, A_CHolySeek, S_HOLY_FX3, 0, 0}, // S_HOLY_FX2
+ {SPR_SPIR, 1, 2, A_CHolySeek, S_HOLY_FX4, 0, 0}, // S_HOLY_FX3
+ {SPR_SPIR, 1, 2, A_CHolyCheckScream, S_HOLY_FX1, 0, 0}, // S_HOLY_FX4
+ {SPR_SPIR, 3, 4, NULL, S_HOLY_FX_X2, 0, 0}, // S_HOLY_FX_X1
+ {SPR_SPIR, 4, 4, A_Scream, S_HOLY_FX_X3, 0, 0}, // S_HOLY_FX_X2
+ {SPR_SPIR, 5, 4, NULL, S_HOLY_FX_X4, 0, 0}, // S_HOLY_FX_X3
+ {SPR_SPIR, 6, 4, NULL, S_HOLY_FX_X5, 0, 0}, // S_HOLY_FX_X4
+ {SPR_SPIR, 7, 4, NULL, S_HOLY_FX_X6, 0, 0}, // S_HOLY_FX_X5
+ {SPR_SPIR, 8, 4, NULL, S_NULL, 0, 0}, // S_HOLY_FX_X6
+ {SPR_SPIR, 2, 1, A_CHolyTail, S_HOLY_TAIL1, 0, 0}, // S_HOLY_TAIL1
+ {SPR_SPIR, 3, -1, NULL, S_NULL, 0, 0}, // S_HOLY_TAIL2
+ {SPR_SPIR, 10, 3, NULL, S_HOLY_PUFF2, 0, 0}, // S_HOLY_PUFF1
+ {SPR_SPIR, 11, 3, NULL, S_HOLY_PUFF3, 0, 0}, // S_HOLY_PUFF2
+ {SPR_SPIR, 12, 3, NULL, S_HOLY_PUFF4, 0, 0}, // S_HOLY_PUFF3
+ {SPR_SPIR, 13, 3, NULL, S_HOLY_PUFF5, 0, 0}, // S_HOLY_PUFF4
+ {SPR_SPIR, 14, 3, NULL, S_NULL, 0, 0}, // S_HOLY_PUFF5
+ {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE2, 0, 0}, // S_HOLY_MISSILE1
+ {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE3, 0, 0}, // S_HOLY_MISSILE2
+ {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE4, 0, 0}, // S_HOLY_MISSILE3
+ {SPR_SPIR, 32783, 3, A_CHolySpawnPuff, S_HOLY_MISSILE_X, 0, 0}, // S_HOLY_MISSILE4
+ {SPR_SPIR, 32783, 1, A_CHolyAttack2, S_NULL, 0, 0}, // S_HOLY_MISSILE_X
+ {SPR_SPIR, 16, 3, NULL, S_HOLY_MISSILE_P2, 0, 0}, // S_HOLY_MISSILE_P1
+ {SPR_SPIR, 17, 3, NULL, S_HOLY_MISSILE_P3, 0, 0}, // S_HOLY_MISSILE_P2
+ {SPR_SPIR, 18, 3, NULL, S_HOLY_MISSILE_P4, 0, 0}, // S_HOLY_MISSILE_P3
+ {SPR_SPIR, 19, 3, NULL, S_HOLY_MISSILE_P5, 0, 0}, // S_HOLY_MISSILE_P4
+ {SPR_SPIR, 20, 3, NULL, S_NULL, 0, 0}, // S_HOLY_MISSILE_P5
+ {SPR_MWND, 0, 1, A_WeaponReady, S_MWANDREADY, 0, 0}, // S_MWANDREADY
+ {SPR_MWND, 0, 1, A_Lower, S_MWANDDOWN, 0, 0}, // S_MWANDDOWN
+ {SPR_MWND, 0, 1, A_Raise, S_MWANDUP, 0, 0}, // S_MWANDUP
+ {SPR_MWND, 0, 6, NULL, S_MWANDATK_2, 0, 0}, // S_MWANDATK_1
+ {SPR_MWND, 32769, 6, A_MWandAttack, S_MWANDATK_3, 0, 48}, // S_MWANDATK_2
+ {SPR_MWND, 0, 3, NULL, S_MWANDATK_4, 0, 40}, // S_MWANDATK_3
+ {SPR_MWND, 0, 3, A_ReFire, S_MWANDREADY, 0, 36}, // S_MWANDATK_4
+ {SPR_MWND, 32772, 4, NULL, S_MWANDPUFF2, 0, 0}, // S_MWANDPUFF1
+ {SPR_MWND, 32773, 3, NULL, S_MWANDPUFF3, 0, 0}, // S_MWANDPUFF2
+ {SPR_MWND, 32774, 4, NULL, S_MWANDPUFF4, 0, 0}, // S_MWANDPUFF3
+ {SPR_MWND, 32775, 3, NULL, S_MWANDPUFF5, 0, 0}, // S_MWANDPUFF4
+ {SPR_MWND, 32776, 4, NULL, S_NULL, 0, 0}, // S_MWANDPUFF5
+ {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE2, 0, 0}, // S_MWANDSMOKE1
+ {SPR_MWND, 3, 4, NULL, S_MWANDSMOKE3, 0, 0}, // S_MWANDSMOKE2
+ {SPR_MWND, 2, 4, NULL, S_MWANDSMOKE4, 0, 0}, // S_MWANDSMOKE3
+ {SPR_MWND, 3, 4, NULL, S_NULL, 0, 0}, // S_MWANDSMOKE4
+ {SPR_MWND, 32770, 4, NULL, S_MWAND_MISSILE2, 0, 0}, // S_MWAND_MISSILE1
+ {SPR_MWND, 32771, 4, NULL, S_MWAND_MISSILE1, 0, 0}, // S_MWAND_MISSILE2
+ {SPR_WMLG, 32768, 4, NULL, S_MW_LIGHTNING2, 0, 0}, // S_MW_LIGHTNING1
+ {SPR_WMLG, 32769, 4, NULL, S_MW_LIGHTNING3, 0, 0}, // S_MW_LIGHTNING2
+ {SPR_WMLG, 32770, 4, NULL, S_MW_LIGHTNING4, 0, 0}, // S_MW_LIGHTNING3
+ {SPR_WMLG, 32771, 4, NULL, S_MW_LIGHTNING5, 0, 0}, // S_MW_LIGHTNING4
+ {SPR_WMLG, 32772, 4, NULL, S_MW_LIGHTNING6, 0, 0}, // S_MW_LIGHTNING5
+ {SPR_WMLG, 32773, 4, NULL, S_MW_LIGHTNING7, 0, 0}, // S_MW_LIGHTNING6
+ {SPR_WMLG, 32774, 4, NULL, S_MW_LIGHTNING8, 0, 0}, // S_MW_LIGHTNING7
+ {SPR_WMLG, 32775, 4, NULL, S_MW_LIGHTNING1, 0, 0}, // S_MW_LIGHTNING8
+ {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY2, 0, 0}, // S_MLIGHTNINGREADY
+ {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY3, 0, 0}, // S_MLIGHTNINGREADY2
+ {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY4, 0, 0}, // S_MLIGHTNINGREADY3
+ {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY5, 0, 0}, // S_MLIGHTNINGREADY4
+ {SPR_MLNG, 32768, 1, A_WeaponReady, S_MLIGHTNINGREADY6, 0, 0}, // S_MLIGHTNINGREADY5
+ {SPR_MLNG, 32768, 1, A_LightningReady, S_MLIGHTNINGREADY7, 0, 0}, // S_MLIGHTNINGREADY6
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY8, 0, 0}, // S_MLIGHTNINGREADY7
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY9, 0, 0}, // S_MLIGHTNINGREADY8
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY10, 0, 0}, // S_MLIGHTNINGREADY9
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY11, 0, 0}, // S_MLIGHTNINGREADY10
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY12, 0, 0}, // S_MLIGHTNINGREADY11
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY13, 0, 0}, // S_MLIGHTNINGREADY12
+ {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY14, 0, 0}, // S_MLIGHTNINGREADY13
+ {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY15, 0, 0}, // S_MLIGHTNINGREADY14
+ {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY16, 0, 0}, // S_MLIGHTNINGREADY15
+ {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY17, 0, 0}, // S_MLIGHTNINGREADY16
+ {SPR_MLNG, 32770, 1, A_WeaponReady, S_MLIGHTNINGREADY18, 0, 0}, // S_MLIGHTNINGREADY17
+ {SPR_MLNG, 32770, 1, A_LightningReady, S_MLIGHTNINGREADY19, 0, 0}, // S_MLIGHTNINGREADY18
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY20, 0, 0}, // S_MLIGHTNINGREADY19
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY21, 0, 0}, // S_MLIGHTNINGREADY20
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY22, 0, 0}, // S_MLIGHTNINGREADY21
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY23, 0, 0}, // S_MLIGHTNINGREADY22
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY24, 0, 0}, // S_MLIGHTNINGREADY23
+ {SPR_MLNG, 32769, 1, A_WeaponReady, S_MLIGHTNINGREADY, 0, 0}, // S_MLIGHTNINGREADY24
+ {SPR_MLNG, 32768, 1, A_Lower, S_MLIGHTNINGDOWN, 0, 0}, // S_MLIGHTNINGDOWN
+ {SPR_MLNG, 32768, 1, A_Raise, S_MLIGHTNINGUP, 0, 0}, // S_MLIGHTNINGUP
+ {SPR_MLNG, 32771, 3, NULL, S_MLIGHTNINGATK_2, 0, 0}, // S_MLIGHTNINGATK_1
+ {SPR_MLNG, 32772, 3, NULL, S_MLIGHTNINGATK_3, 0, 0}, // S_MLIGHTNINGATK_2
+ {SPR_MLNG, 32773, 4, A_MLightningAttack, S_MLIGHTNINGATK_4, 0, 0}, // S_MLIGHTNINGATK_3
+ {SPR_MLNG, 32774, 4, NULL, S_MLIGHTNINGATK_5, 0, 0}, // S_MLIGHTNINGATK_4
+ {SPR_MLNG, 32775, 3, NULL, S_MLIGHTNINGATK_6, 0, 0}, // S_MLIGHTNINGATK_5
+ {SPR_MLNG, 32776, 3, NULL, S_MLIGHTNINGATK_7, 0, 0}, // S_MLIGHTNINGATK_6
+ {SPR_MLNG, 32776, 6, NULL, S_MLIGHTNINGATK_8, 0, 199}, // S_MLIGHTNINGATK_7
+ {SPR_MLNG, 32770, 2, NULL, S_MLIGHTNINGATK_9, 0, 55}, // S_MLIGHTNINGATK_8
+ {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_10, 0, 50}, // S_MLIGHTNINGATK_9
+ {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGATK_11, 0, 45}, // S_MLIGHTNINGATK_10
+ {SPR_MLNG, 32769, 2, NULL, S_MLIGHTNINGREADY, 0, 40}, // S_MLIGHTNINGATK_11
+ {SPR_MLFX, 32768, 2, A_LightningZap, S_LIGHTNING_CEILING2, 0, 0}, // S_LIGHTNING_CEILING1
+ {SPR_MLFX, 32769, 2, A_LightningClip, S_LIGHTNING_CEILING3, 0, 0}, // S_LIGHTNING_CEILING2
+ {SPR_MLFX, 32770, 2, A_LightningClip, S_LIGHTNING_CEILING4, 0, 0}, // S_LIGHTNING_CEILING3
+ {SPR_MLFX, 32771, 2, A_LightningClip, S_LIGHTNING_CEILING1, 0, 0}, // S_LIGHTNING_CEILING4
+ {SPR_MLF2, 32768, 2, A_LightningRemove, S_LIGHTNING_C_X2, 0, 0}, // S_LIGHTNING_C_X1
+ {SPR_MLF2, 32769, 3, NULL, S_LIGHTNING_C_X3, 0, 0}, // S_LIGHTNING_C_X2
+ {SPR_MLF2, 32770, 3, NULL, S_LIGHTNING_C_X4, 0, 0}, // S_LIGHTNING_C_X3
+ {SPR_MLF2, 32771, 3, NULL, S_LIGHTNING_C_X5, 0, 0}, // S_LIGHTNING_C_X4
+ {SPR_MLF2, 32772, 3, NULL, S_LIGHTNING_C_X6, 0, 0}, // S_LIGHTNING_C_X5
+ {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_C_X7, 0, 0}, // S_LIGHTNING_C_X6
+ {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_C_X8, 0, 0}, // S_LIGHTNING_C_X7
+ {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_C_X9, 0, 0}, // S_LIGHTNING_C_X8
+ {SPR_ACLO, 4, 35, NULL, S_LIGHTNING_C_X10, 0, 0}, // S_LIGHTNING_C_X9
+ {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_C_X11, 0, 0}, // S_LIGHTNING_C_X10
+ {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X12, 0, 0}, // S_LIGHTNING_C_X11
+ {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_C_X13, 0, 0}, // S_LIGHTNING_C_X12
+ {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_C_X14, 0, 0}, // S_LIGHTNING_C_X13
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X15, 0, 0}, // S_LIGHTNING_C_X14
+ {SPR_MLF2, 32784, 4, NULL, S_LIGHTNING_C_X16, 0, 0}, // S_LIGHTNING_C_X15
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X17, 0, 0}, // S_LIGHTNING_C_X16
+ {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_C_X18, 0, 0}, // S_LIGHTNING_C_X17
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_C_X19, 0, 0}, // S_LIGHTNING_C_X18
+ {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_C_X19
+ {SPR_MLFX, 32772, 2, A_LightningZap, S_LIGHTNING_FLOOR2, 0, 0}, // S_LIGHTNING_FLOOR1
+ {SPR_MLFX, 32773, 2, A_LightningClip, S_LIGHTNING_FLOOR3, 0, 0}, // S_LIGHTNING_FLOOR2
+ {SPR_MLFX, 32774, 2, A_LightningClip, S_LIGHTNING_FLOOR4, 0, 0}, // S_LIGHTNING_FLOOR3
+ {SPR_MLFX, 32775, 2, A_LightningClip, S_LIGHTNING_FLOOR1, 0, 0}, // S_LIGHTNING_FLOOR4
+ {SPR_MLF2, 32773, 2, A_LightningRemove, S_LIGHTNING_F_X2, 0, 0}, // S_LIGHTNING_F_X1
+ {SPR_MLF2, 32774, 3, NULL, S_LIGHTNING_F_X3, 0, 0}, // S_LIGHTNING_F_X2
+ {SPR_MLF2, 32775, 3, NULL, S_LIGHTNING_F_X4, 0, 0}, // S_LIGHTNING_F_X3
+ {SPR_MLF2, 32776, 3, NULL, S_LIGHTNING_F_X5, 0, 0}, // S_LIGHTNING_F_X4
+ {SPR_MLF2, 32777, 3, NULL, S_LIGHTNING_F_X6, 0, 0}, // S_LIGHTNING_F_X5
+ {SPR_MLF2, 32778, 3, NULL, S_LIGHTNING_F_X7, 0, 0}, // S_LIGHTNING_F_X6
+ {SPR_MLF2, 32779, 3, NULL, S_LIGHTNING_F_X8, 0, 0}, // S_LIGHTNING_F_X7
+ {SPR_MLF2, 32780, 3, NULL, S_LIGHTNING_F_X9, 0, 0}, // S_LIGHTNING_F_X8
+ {SPR_ACLO, 4, 20, NULL, S_LIGHTNING_F_X10, 0, 0}, // S_LIGHTNING_F_X9
+ {SPR_MLF2, 32781, 3, NULL, S_LIGHTNING_F_X11, 0, 0}, // S_LIGHTNING_F_X10
+ {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X12, 0, 0}, // S_LIGHTNING_F_X11
+ {SPR_MLF2, 32783, 4, NULL, S_LIGHTNING_F_X13, 0, 0}, // S_LIGHTNING_F_X12
+ {SPR_MLF2, 32784, 3, NULL, S_LIGHTNING_F_X14, 0, 0}, // S_LIGHTNING_F_X13
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X15, 0, 0}, // S_LIGHTNING_F_X14
+ {SPR_MLF2, 32784, 4, A_LastZap, S_LIGHTNING_F_X16, 0, 0}, // S_LIGHTNING_F_X15
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X17, 0, 0}, // S_LIGHTNING_F_X16
+ {SPR_MLF2, 32782, 3, NULL, S_LIGHTNING_F_X18, 0, 0}, // S_LIGHTNING_F_X17
+ {SPR_MLF2, 32783, 3, NULL, S_LIGHTNING_F_X19, 0, 0}, // S_LIGHTNING_F_X18
+ {SPR_MLF2, 32783, 1, A_HideThing, S_FREETARGMOBJ, 0, 0}, // S_LIGHTNING_F_X19
+ {SPR_MLFX, 32776, 2, A_ZapMimic, S_LIGHTNING_ZAP2, 0, 0}, // S_LIGHTNING_ZAP1
+ {SPR_MLFX, 32777, 2, A_ZapMimic, S_LIGHTNING_ZAP3, 0, 0}, // S_LIGHTNING_ZAP2
+ {SPR_MLFX, 32778, 2, A_ZapMimic, S_LIGHTNING_ZAP4, 0, 0}, // S_LIGHTNING_ZAP3
+ {SPR_MLFX, 32779, 2, A_ZapMimic, S_LIGHTNING_ZAP5, 0, 0}, // S_LIGHTNING_ZAP4
+ {SPR_MLFX, 32780, 2, A_ZapMimic, S_LIGHTNING_ZAP1, 0, 0}, // S_LIGHTNING_ZAP5
+ {SPR_MLFX, 32781, 2, NULL, S_LIGHTNING_ZAP_X2, 0, 0}, // S_LIGHTNING_ZAP_X1
+ {SPR_MLFX, 32782, 2, NULL, S_LIGHTNING_ZAP_X3, 0, 0}, // S_LIGHTNING_ZAP_X2
+ {SPR_MLFX, 32783, 2, NULL, S_LIGHTNING_ZAP_X4, 0, 0}, // S_LIGHTNING_ZAP_X3
+ {SPR_MLFX, 32784, 2, NULL, S_LIGHTNING_ZAP_X5, 0, 0}, // S_LIGHTNING_ZAP_X4
+ {SPR_MLFX, 32785, 2, NULL, S_LIGHTNING_ZAP_X6, 0, 0}, // S_LIGHTNING_ZAP_X5
+ {SPR_MLFX, 32786, 2, NULL, S_LIGHTNING_ZAP_X7, 0, 0}, // S_LIGHTNING_ZAP_X6
+ {SPR_MLFX, 32787, 2, NULL, S_LIGHTNING_ZAP_X8, 0, 0}, // S_LIGHTNING_ZAP_X7
+ {SPR_MLFX, 32788, 2, NULL, S_NULL, 0, 0}, // S_LIGHTNING_ZAP_X8
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY2, 0, 0}, // S_MSTAFFREADY
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY3, 0, 0}, // S_MSTAFFREADY2
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY4, 0, 0}, // S_MSTAFFREADY3
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY5, 0, 0}, // S_MSTAFFREADY4
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY6, 0, 0}, // S_MSTAFFREADY5
+ {SPR_MSTF, 0, 1, A_WeaponReady, S_MSTAFFREADY7, 0, 0}, // S_MSTAFFREADY6
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY8, 0, 0}, // S_MSTAFFREADY7
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY9, 0, 0}, // S_MSTAFFREADY8
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY10, 0, 0}, // S_MSTAFFREADY9
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY11, 0, 0}, // S_MSTAFFREADY10
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY12, 0, 0}, // S_MSTAFFREADY11
+ {SPR_MSTF, 1, 1, A_WeaponReady, S_MSTAFFREADY13, 0, 0}, // S_MSTAFFREADY12
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY14, 0, 0}, // S_MSTAFFREADY13
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY15, 0, 0}, // S_MSTAFFREADY14
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY16, 0, 0}, // S_MSTAFFREADY15
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY17, 0, 0}, // S_MSTAFFREADY16
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY18, 0, 0}, // S_MSTAFFREADY17
+ {SPR_MSTF, 2, 1, A_WeaponReady, S_MSTAFFREADY19, 0, 0}, // S_MSTAFFREADY18
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY20, 0, 0}, // S_MSTAFFREADY19
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY21, 0, 0}, // S_MSTAFFREADY20
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY22, 0, 0}, // S_MSTAFFREADY21
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY23, 0, 0}, // S_MSTAFFREADY22
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY24, 0, 0}, // S_MSTAFFREADY23
+ {SPR_MSTF, 3, 1, A_WeaponReady, S_MSTAFFREADY25, 0, 0}, // S_MSTAFFREADY24
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY26, 0, 0}, // S_MSTAFFREADY25
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY27, 0, 0}, // S_MSTAFFREADY26
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY28, 0, 0}, // S_MSTAFFREADY27
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY29, 0, 0}, // S_MSTAFFREADY28
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY30, 0, 0}, // S_MSTAFFREADY29
+ {SPR_MSTF, 4, 1, A_WeaponReady, S_MSTAFFREADY31, 0, 0}, // S_MSTAFFREADY30
+ {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY32, 0, 0}, // S_MSTAFFREADY31
+ {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY33, 0, 0}, // S_MSTAFFREADY32
+ {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY34, 0, 0}, // S_MSTAFFREADY33
+ {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY35, 0, 0}, // S_MSTAFFREADY34
+ {SPR_MSTF, 5, 1, A_WeaponReady, S_MSTAFFREADY, 0, 0}, // S_MSTAFFREADY35
+ {SPR_MSTF, 0, 1, A_Lower, S_MSTAFFDOWN, 0, 0}, // S_MSTAFFDOWN
+ {SPR_MSTF, 0, 1, A_Raise, S_MSTAFFUP, 0, 0}, // S_MSTAFFUP
+ {SPR_MSTF, 6, 4, NULL, S_MSTAFFATK_2, 0, 40}, // S_MSTAFFATK_1
+ {SPR_MSTF, 32775, 4, A_MStaffAttack, S_MSTAFFATK_3, 0, 48}, // S_MSTAFFATK_2
+ {SPR_MSTF, 32775, 2, A_MStaffPalette, S_MSTAFFATK_4, 0, 48}, // S_MSTAFFATK_3
+ {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_5, 0, 48}, // S_MSTAFFATK_4
+ {SPR_MSTF, 8, 2, A_MStaffPalette, S_MSTAFFATK_6, 0, 48}, // S_MSTAFFATK_5
+ {SPR_MSTF, 8, 1, NULL, S_MSTAFFATK_7, 0, 40}, // S_MSTAFFATK_6
+ {SPR_MSTF, 9, 5, NULL, S_MSTAFFREADY, 0, 36}, // S_MSTAFFATK_7
+ {SPR_MSP1, 32768, 3, A_MStaffWeave, S_MSTAFF_FX1_2, 0, 0}, // S_MSTAFF_FX1_1
+ {SPR_MSP1, 32769, 3, A_MStaffWeave, S_MSTAFF_FX1_3, 0, 0}, // S_MSTAFF_FX1_2
+ {SPR_MSP1, 32770, 3, A_MStaffWeave, S_MSTAFF_FX1_4, 0, 0}, // S_MSTAFF_FX1_3
+ {SPR_MSP1, 32771, 3, A_MStaffWeave, S_MSTAFF_FX1_5, 0, 0}, // S_MSTAFF_FX1_4
+ {SPR_MSP1, 32772, 3, A_MStaffWeave, S_MSTAFF_FX1_6, 0, 0}, // S_MSTAFF_FX1_5
+ {SPR_MSP1, 32773, 3, A_MStaffWeave, S_MSTAFF_FX1_1, 0, 0}, // S_MSTAFF_FX1_6
+ {SPR_MSP1, 32774, 4, NULL, S_MSTAFF_FX_X2, 0, 0}, // S_MSTAFF_FX_X1
+ {SPR_MSP1, 32775, 5, A_Explode, S_MSTAFF_FX_X3, 0, 0}, // S_MSTAFF_FX_X2
+ {SPR_MSP1, 32776, 4, NULL, S_MSTAFF_FX_X4, 0, 0}, // S_MSTAFF_FX_X3
+ {SPR_MSP1, 32777, 5, NULL, S_MSTAFF_FX_X5, 0, 0}, // S_MSTAFF_FX_X4
+ {SPR_MSP1, 32778, 4, NULL, S_MSTAFF_FX_X6, 0, 0}, // S_MSTAFF_FX_X5
+ {SPR_MSP1, 32779, 5, NULL, S_MSTAFF_FX_X7, 0, 0}, // S_MSTAFF_FX_X6
+ {SPR_MSP1, 32780, 4, NULL, S_MSTAFF_FX_X8, 0, 0}, // S_MSTAFF_FX_X7
+ {SPR_MSP1, 32781, 5, NULL, S_MSTAFF_FX_X9, 0, 0}, // S_MSTAFF_FX_X8
+ {SPR_MSP1, 32782, 4, NULL, S_MSTAFF_FX_X10, 0, 0}, // S_MSTAFF_FX_X9
+ {SPR_MSP1, 32783, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX_X10
+ {SPR_MSP2, 32768, 2, A_MStaffTrack, S_MSTAFF_FX2_2, 0, 0}, // S_MSTAFF_FX2_1
+ {SPR_MSP2, 32769, 2, A_MStaffTrack, S_MSTAFF_FX2_3, 0, 0}, // S_MSTAFF_FX2_2
+ {SPR_MSP2, 32770, 2, A_MStaffTrack, S_MSTAFF_FX2_4, 0, 0}, // S_MSTAFF_FX2_3
+ {SPR_MSP2, 32771, 2, A_MStaffTrack, S_MSTAFF_FX2_1, 0, 0}, // S_MSTAFF_FX2_4
+ {SPR_MSP2, 32772, 4, NULL, S_MSTAFF_FX2_X2, 0, 0}, // S_MSTAFF_FX2_X1
+ {SPR_MSP2, 32773, 5, A_Explode, S_MSTAFF_FX2_X3, 0, 0}, // S_MSTAFF_FX2_X2
+ {SPR_MSP2, 32774, 5, NULL, S_MSTAFF_FX2_X4, 0, 0}, // S_MSTAFF_FX2_X3
+ {SPR_MSP2, 32775, 5, NULL, S_MSTAFF_FX2_X5, 0, 0}, // S_MSTAFF_FX2_X4
+ {SPR_MSP2, 32776, 4, NULL, S_NULL, 0, 0}, // S_MSTAFF_FX2_X5
+ {SPR_WFR1, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD1
+ {SPR_WFR2, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD2
+ {SPR_WFR3, 32768, -1, NULL, S_NULL, 0, 0}, // S_FSWORD3
+ {SPR_WCH1, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY1
+ {SPR_WCH2, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY2
+ {SPR_WCH3, 32768, -1, NULL, S_NULL, 0, 0}, // S_CHOLY3
+ {SPR_WMS1, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF1
+ {SPR_WMS2, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF2
+ {SPR_WMS3, 32768, -1, NULL, S_NULL, 0, 0}, // S_MSTAFF3
+ {SPR_WPIG, 0, 1, A_WeaponReady, S_SNOUTREADY, 0, 0}, // S_SNOUTREADY
+ {SPR_WPIG, 0, 1, A_Lower, S_SNOUTDOWN, 0, 0}, // S_SNOUTDOWN
+ {SPR_WPIG, 0, 1, A_Raise, S_SNOUTUP, 0, 0}, // S_SNOUTUP
+ {SPR_WPIG, 0, 4, A_SnoutAttack, S_SNOUTATK2, 0, 0}, // S_SNOUTATK1
+ {SPR_WPIG, 1, 8, A_SnoutAttack, S_SNOUTREADY, 0, 0}, // S_SNOUTATK2
+ {SPR_WMCS, 32768, 8, NULL, S_COS2, 0, 0}, // S_COS1
+ {SPR_WMCS, 32769, 8, NULL, S_COS3, 0, 0}, // S_COS2
+ {SPR_WMCS, 32770, 8, NULL, S_COS1, 0, 0}, // S_COS3
+ {SPR_CONE, 0, 1, A_WeaponReady, S_CONEREADY, 0, 0}, // S_CONEREADY
+ {SPR_CONE, 0, 1, A_Lower, S_CONEDOWN, 0, 0}, // S_CONEDOWN
+ {SPR_CONE, 0, 1, A_Raise, S_CONEUP, 0, 0}, // S_CONEUP
+ {SPR_CONE, 1, 3, NULL, S_CONEATK1_2, 0, 0}, // S_CONEATK1_1
+ {SPR_CONE, 2, 4, NULL, S_CONEATK1_3, 0, 0}, // S_CONEATK1_2
+ {SPR_CONE, 3, 3, NULL, S_CONEATK1_4, 0, 0}, // S_CONEATK1_3
+ {SPR_CONE, 4, 5, NULL, S_CONEATK1_5, 0, 0}, // S_CONEATK1_4
+ {SPR_CONE, 5, 3, A_FireConePL1, S_CONEATK1_6, 0, 0}, // S_CONEATK1_5
+ {SPR_CONE, 6, 3, NULL, S_CONEATK1_7, 0, 0}, // S_CONEATK1_6
+ {SPR_CONE, 0, 9, NULL, S_CONEATK1_8, 0, 0}, // S_CONEATK1_7
+ {SPR_CONE, 0, 10, A_ReFire, S_CONEREADY, 0, 0}, // S_CONEATK1_8
+ {SPR_SHRD, 32768, 2, NULL, S_SHARDFX1_2, 0, 0}, // S_SHARDFX1_1
+ {SPR_SHRD, 32768, 3, A_ShedShard, S_SHARDFX1_3, 0, 0}, // S_SHARDFX1_2
+ {SPR_SHRD, 32769, 3, NULL, S_SHARDFX1_4, 0, 0}, // S_SHARDFX1_3
+ {SPR_SHRD, 32770, 3, NULL, S_SHARDFX1_1, 0, 0}, // S_SHARDFX1_4
+ {SPR_SHEX, 32768, 5, NULL, S_SHARDFXE1_2, 0, 0}, // S_SHARDFXE1_1
+ {SPR_SHEX, 32769, 5, NULL, S_SHARDFXE1_3, 0, 0}, // S_SHARDFXE1_2
+ {SPR_SHEX, 32770, 5, NULL, S_SHARDFXE1_4, 0, 0}, // S_SHARDFXE1_3
+ {SPR_SHEX, 32771, 5, NULL, S_SHARDFXE1_5, 0, 0}, // S_SHARDFXE1_4
+ {SPR_SHEX, 32772, 5, NULL, S_NULL, 0, 0}, // S_SHARDFXE1_5
+ {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1
+ {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3
+ {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1
+ {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2
+ {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3
+ {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX
+ {SPR_GIBS, 0, -1, NULL, S_NULL, 0, 0}, // S_GIBS1
+ {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_FPLAY
+ {SPR_PLAY, 0, 4, NULL, S_FPLAY_RUN2, 0, 0}, // S_FPLAY_RUN1
+ {SPR_PLAY, 1, 4, NULL, S_FPLAY_RUN3, 0, 0}, // S_FPLAY_RUN2
+ {SPR_PLAY, 2, 4, NULL, S_FPLAY_RUN4, 0, 0}, // S_FPLAY_RUN3
+ {SPR_PLAY, 3, 4, NULL, S_FPLAY_RUN1, 0, 0}, // S_FPLAY_RUN4
+ {SPR_PLAY, 4, 8, NULL, S_FPLAY_ATK2, 0, 0}, // S_FPLAY_ATK1
+ {SPR_PLAY, 5, 8, NULL, S_FPLAY, 0, 0}, // S_FPLAY_ATK2
+ {SPR_PLAY, 6, 4, NULL, S_FPLAY_PAIN2, 0, 0}, // S_FPLAY_PAIN
+ {SPR_PLAY, 6, 4, A_Pain, S_FPLAY, 0, 0}, // S_FPLAY_PAIN2
+ {SPR_PLAY, 7, 6, NULL, S_FPLAY_DIE2, 0, 0}, // S_FPLAY_DIE1
+ {SPR_PLAY, 8, 6, A_Scream, S_FPLAY_DIE3, 0, 0}, // S_FPLAY_DIE2
+ {SPR_PLAY, 9, 6, NULL, S_FPLAY_DIE4, 0, 0}, // S_FPLAY_DIE3
+ {SPR_PLAY, 10, 6, NULL, S_FPLAY_DIE5, 0, 0}, // S_FPLAY_DIE4
+ {SPR_PLAY, 11, 6, A_NoBlocking, S_FPLAY_DIE6, 0, 0}, // S_FPLAY_DIE5
+ {SPR_PLAY, 12, 6, NULL, S_FPLAY_DIE7, 0, 0}, // S_FPLAY_DIE6
+ {SPR_PLAY, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_DIE7
+ {SPR_PLAY, 14, 5, A_Scream, S_FPLAY_XDIE2, 0, 0}, // S_FPLAY_XDIE1
+ {SPR_PLAY, 15, 5, A_SkullPop, S_FPLAY_XDIE3, 0, 0}, // S_FPLAY_XDIE2
+ {SPR_PLAY, 17, 5, A_NoBlocking, S_FPLAY_XDIE4, 0, 0}, // S_FPLAY_XDIE3
+ {SPR_PLAY, 18, 5, NULL, S_FPLAY_XDIE5, 0, 0}, // S_FPLAY_XDIE4
+ {SPR_PLAY, 19, 5, NULL, S_FPLAY_XDIE6, 0, 0}, // S_FPLAY_XDIE5
+ {SPR_PLAY, 20, 5, NULL, S_FPLAY_XDIE7, 0, 0}, // S_FPLAY_XDIE6
+ {SPR_PLAY, 21, 5, NULL, S_FPLAY_XDIE8, 0, 0}, // S_FPLAY_XDIE7
+ {SPR_PLAY, 22, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_FPLAY_XDIE8
+ {SPR_PLAY, 23, 5, A_FreezeDeath, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE
+ {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FPLAY_ICE2, 0, 0}, // S_FPLAY_ICE2
+ {SPR_FDTH, 32768, 5, NULL, S_PLAY_F_FDTH2, 0, 0}, // S_PLAY_F_FDTH1
+ {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_F_FDTH2
+ {SPR_FDTH, 32770, 5, NULL, S_PLAY_C_FDTH2, 0, 0}, // S_PLAY_C_FDTH1
+ {SPR_FDTH, 32771, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_C_FDTH2
+ {SPR_FDTH, 32772, 5, NULL, S_PLAY_M_FDTH2, 0, 0}, // S_PLAY_M_FDTH1
+ {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_M_FDTH2
+ {SPR_FDTH, 32774, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3
+ {SPR_FDTH, 32775, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4
+ {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5
+ {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6
+ {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7
+ {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8
+ {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9
+ {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10
+ {SPR_FDTH, 32782, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11
+ {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12
+ {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13
+ {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14
+ {SPR_FDTH, 32786, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15
+ {SPR_FDTH, 32787, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16
+ {SPR_FDTH, 32788, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17
+ {SPR_FDTH, 32789, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18
+ {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19
+ {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20
+ {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1
+ {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2
+ {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3
+ {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4
+ {SPR_BSKL, 5, 5, A_CheckSkullFloor, S_BLOODYSKULL6, 0, 0}, // S_BLOODYSKULL5
+ {SPR_BSKL, 6, 5, A_CheckSkullFloor, S_BLOODYSKULL7, 0, 0}, // S_BLOODYSKULL6
+ {SPR_BSKL, 7, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL7
+ {SPR_BSKL, 8, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1
+ {SPR_BSKL, 8, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2
+ {SPR_PLAY, 0, 5, NULL, S_PLAYER_SPEED2, 0, 0}, // S_PLAYER_SPEED1
+ {SPR_PLAY, 0, 3, A_SpeedFade, S_NULL, 0, 0}, // S_PLAYER_SPEED2
+ {SPR_ICEC, 0, 10, NULL, S_ICECHUNK2, 0, 0}, // S_ICECHUNK1
+ {SPR_ICEC, 1, 10, A_IceSetTics, S_ICECHUNK3, 0, 0}, // S_ICECHUNK2
+ {SPR_ICEC, 2, 10, A_IceSetTics, S_ICECHUNK4, 0, 0}, // S_ICECHUNK3
+ {SPR_ICEC, 3, 10, A_IceSetTics, S_NULL, 0, 0}, // S_ICECHUNK4
+ {SPR_ICEC, 0, 10, A_IceCheckHeadDone, S_ICECHUNK_HEAD, 0, 0}, // S_ICECHUNK_HEAD
+ {SPR_ICEC, 0, 1050, NULL, S_NULL, 0, 0}, // S_ICECHUNK_HEAD2
+ {SPR_CLER, 0, -1, NULL, S_NULL, 0, 0}, // S_CPLAY
+ {SPR_CLER, 0, 4, NULL, S_CPLAY_RUN2, 0, 0}, // S_CPLAY_RUN1
+ {SPR_CLER, 1, 4, NULL, S_CPLAY_RUN3, 0, 0}, // S_CPLAY_RUN2
+ {SPR_CLER, 2, 4, NULL, S_CPLAY_RUN4, 0, 0}, // S_CPLAY_RUN3
+ {SPR_CLER, 3, 4, NULL, S_CPLAY_RUN1, 0, 0}, // S_CPLAY_RUN4
+ {SPR_CLER, 4, 6, NULL, S_CPLAY_ATK2, 0, 0}, // S_CPLAY_ATK1
+ {SPR_CLER, 5, 6, NULL, S_CPLAY_ATK3, 0, 0}, // S_CPLAY_ATK2
+ {SPR_CLER, 6, 6, NULL, S_CPLAY, 0, 0}, // S_CPLAY_ATK3
+ {SPR_CLER, 7, 4, NULL, S_CPLAY_PAIN2, 0, 0}, // S_CPLAY_PAIN
+ {SPR_CLER, 7, 4, A_Pain, S_CPLAY, 0, 0}, // S_CPLAY_PAIN2
+ {SPR_CLER, 8, 6, NULL, S_CPLAY_DIE2, 0, 0}, // S_CPLAY_DIE1
+ {SPR_CLER, 10, 6, A_Scream, S_CPLAY_DIE3, 0, 0}, // S_CPLAY_DIE2
+ {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE4, 0, 0}, // S_CPLAY_DIE3
+ {SPR_CLER, 11, 6, NULL, S_CPLAY_DIE5, 0, 0}, // S_CPLAY_DIE4
+ {SPR_CLER, 12, 6, A_NoBlocking, S_CPLAY_DIE6, 0, 0}, // S_CPLAY_DIE5
+ {SPR_CLER, 13, 6, NULL, S_CPLAY_DIE7, 0, 0}, // S_CPLAY_DIE6
+ {SPR_CLER, 14, 6, NULL, S_CPLAY_DIE8, 0, 0}, // S_CPLAY_DIE7
+ {SPR_CLER, 15, 6, NULL, S_CPLAY_DIE9, 0, 0}, // S_CPLAY_DIE8
+ {SPR_CLER, 16, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_DIE9
+ {SPR_CLER, 17, 5, A_Scream, S_CPLAY_XDIE2, 0, 0}, // S_CPLAY_XDIE1
+ {SPR_CLER, 18, 5, NULL, S_CPLAY_XDIE3, 0, 0}, // S_CPLAY_XDIE2
+ {SPR_CLER, 19, 5, A_NoBlocking, S_CPLAY_XDIE4, 0, 0}, // S_CPLAY_XDIE3
+ {SPR_CLER, 20, 5, NULL, S_CPLAY_XDIE5, 0, 0}, // S_CPLAY_XDIE4
+ {SPR_CLER, 21, 5, NULL, S_CPLAY_XDIE6, 0, 0}, // S_CPLAY_XDIE5
+ {SPR_CLER, 22, 5, NULL, S_CPLAY_XDIE7, 0, 0}, // S_CPLAY_XDIE6
+ {SPR_CLER, 23, 5, NULL, S_CPLAY_XDIE8, 0, 0}, // S_CPLAY_XDIE7
+ {SPR_CLER, 24, 5, NULL, S_CPLAY_XDIE9, 0, 0}, // S_CPLAY_XDIE8
+ {SPR_CLER, 25, 5, NULL, S_CPLAY_XDIE10, 0, 0}, // S_CPLAY_XDIE9
+ {SPR_CLER, 26, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_CPLAY_XDIE10
+ {SPR_CLER, 27, 5, A_FreezeDeath, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE
+ {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CPLAY_ICE2, 0, 0}, // S_CPLAY_ICE2
+ {SPR_MAGE, 0, -1, NULL, S_NULL, 0, 0}, // S_MPLAY
+ {SPR_MAGE, 0, 4, NULL, S_MPLAY_RUN2, 0, 0}, // S_MPLAY_RUN1
+ {SPR_MAGE, 1, 4, NULL, S_MPLAY_RUN3, 0, 0}, // S_MPLAY_RUN2
+ {SPR_MAGE, 2, 4, NULL, S_MPLAY_RUN4, 0, 0}, // S_MPLAY_RUN3
+ {SPR_MAGE, 3, 4, NULL, S_MPLAY_RUN1, 0, 0}, // S_MPLAY_RUN4
+ {SPR_MAGE, 4, 8, NULL, S_MPLAY_ATK2, 0, 0}, // S_MPLAY_ATK1
+ {SPR_MAGE, 32773, 8, NULL, S_MPLAY, 0, 0}, // S_MPLAY_ATK2
+ {SPR_MAGE, 6, 4, NULL, S_MPLAY_PAIN2, 0, 0}, // S_MPLAY_PAIN
+ {SPR_MAGE, 6, 4, A_Pain, S_MPLAY, 0, 0}, // S_MPLAY_PAIN2
+ {SPR_MAGE, 7, 6, NULL, S_MPLAY_DIE2, 0, 0}, // S_MPLAY_DIE1
+ {SPR_MAGE, 8, 6, A_Scream, S_MPLAY_DIE3, 0, 0}, // S_MPLAY_DIE2
+ {SPR_MAGE, 9, 6, NULL, S_MPLAY_DIE4, 0, 0}, // S_MPLAY_DIE3
+ {SPR_MAGE, 10, 6, NULL, S_MPLAY_DIE5, 0, 0}, // S_MPLAY_DIE4
+ {SPR_MAGE, 11, 6, A_NoBlocking, S_MPLAY_DIE6, 0, 0}, // S_MPLAY_DIE5
+ {SPR_MAGE, 12, 6, NULL, S_MPLAY_DIE7, 0, 0}, // S_MPLAY_DIE6
+ {SPR_MAGE, 13, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_DIE7
+ {SPR_MAGE, 14, 5, A_Scream, S_MPLAY_XDIE2, 0, 0}, // S_MPLAY_XDIE1
+ {SPR_MAGE, 15, 5, NULL, S_MPLAY_XDIE3, 0, 0}, // S_MPLAY_XDIE2
+ {SPR_MAGE, 17, 5, A_NoBlocking, S_MPLAY_XDIE4, 0, 0}, // S_MPLAY_XDIE3
+ {SPR_MAGE, 18, 5, NULL, S_MPLAY_XDIE5, 0, 0}, // S_MPLAY_XDIE4
+ {SPR_MAGE, 19, 5, NULL, S_MPLAY_XDIE6, 0, 0}, // S_MPLAY_XDIE5
+ {SPR_MAGE, 20, 5, NULL, S_MPLAY_XDIE7, 0, 0}, // S_MPLAY_XDIE6
+ {SPR_MAGE, 21, 5, NULL, S_MPLAY_XDIE8, 0, 0}, // S_MPLAY_XDIE7
+ {SPR_MAGE, 22, 5, NULL, S_MPLAY_XDIE9, 0, 0}, // S_MPLAY_XDIE8
+ {SPR_MAGE, 23, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_MPLAY_XDIE9
+ {SPR_MAGE, 24, 5, A_FreezeDeath, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE
+ {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MPLAY_ICE2, 0, 0}, // S_MPLAY_ICE2
+ {SPR_PIGY, 0, -1, NULL, S_NULL, 0, 0}, // S_PIGPLAY
+ {SPR_PIGY, 0, 3, NULL, S_PIGPLAY_RUN2, 0, 0}, // S_PIGPLAY_RUN1
+ {SPR_PIGY, 1, 3, NULL, S_PIGPLAY_RUN3, 0, 0}, // S_PIGPLAY_RUN2
+ {SPR_PIGY, 2, 3, NULL, S_PIGPLAY_RUN4, 0, 0}, // S_PIGPLAY_RUN3
+ {SPR_PIGY, 3, 3, NULL, S_PIGPLAY_RUN1, 0, 0}, // S_PIGPLAY_RUN4
+ {SPR_PIGY, 0, 12, NULL, S_PIGPLAY, 0, 0}, // S_PIGPLAY_ATK1
+ {SPR_PIGY, 3, 4, A_PigPain, S_PIGPLAY, 0, 0}, // S_PIGPLAY_PAIN
+ {SPR_PIGY, 1, 10, A_PigLook, S_PIG_LOOK1, 0, 0}, // S_PIG_LOOK1
+ {SPR_PIGY, 0, 3, A_PigChase, S_PIG_WALK2, 0, 0}, // S_PIG_WALK1
+ {SPR_PIGY, 1, 3, A_PigChase, S_PIG_WALK3, 0, 0}, // S_PIG_WALK2
+ {SPR_PIGY, 2, 3, A_PigChase, S_PIG_WALK4, 0, 0}, // S_PIG_WALK3
+ {SPR_PIGY, 3, 3, A_PigChase, S_PIG_WALK1, 0, 0}, // S_PIG_WALK4
+ {SPR_PIGY, 3, 4, A_PigPain, S_PIG_WALK1, 0, 0}, // S_PIG_PAIN
+ {SPR_PIGY, 0, 5, A_FaceTarget, S_PIG_ATK2, 0, 0}, // S_PIG_ATK1
+ {SPR_PIGY, 0, 10, A_PigAttack, S_PIG_WALK1, 0, 0}, // S_PIG_ATK2
+ {SPR_PIGY, 4, 4, A_Scream, S_PIG_DIE2, 0, 0}, // S_PIG_DIE1
+ {SPR_PIGY, 5, 3, A_NoBlocking, S_PIG_DIE3, 0, 0}, // S_PIG_DIE2
+ {SPR_PIGY, 6, 4, A_QueueCorpse, S_PIG_DIE4, 0, 0}, // S_PIG_DIE3
+ {SPR_PIGY, 7, 3, NULL, S_PIG_DIE5, 0, 0}, // S_PIG_DIE4
+ {SPR_PIGY, 8, 4, NULL, S_PIG_DIE6, 0, 0}, // S_PIG_DIE5
+ {SPR_PIGY, 9, 4, NULL, S_PIG_DIE7, 0, 0}, // S_PIG_DIE6
+ {SPR_PIGY, 10, 4, NULL, S_PIG_DIE8, 0, 0}, // S_PIG_DIE7
+ {SPR_PIGY, 11, -1, NULL, S_NULL, 0, 0}, // S_PIG_DIE8
+ {SPR_PIGY, 12, 5, A_FreezeDeath, S_PIG_ICE2, 0, 0}, // S_PIG_ICE
+ {SPR_PIGY, 12, 1, A_FreezeDeathChunks, S_PIG_ICE2, 0, 0}, // S_PIG_ICE2
+ {SPR_CENT, 0, 10, A_Look, S_CENTAUR_LOOK2, 0, 0}, // S_CENTAUR_LOOK1
+ {SPR_CENT, 1, 10, A_Look, S_CENTAUR_LOOK1, 0, 0}, // S_CENTAUR_LOOK2
+ {SPR_CENT, 0, 4, A_Chase, S_CENTAUR_WALK2, 0, 0}, // S_CENTAUR_WALK1
+ {SPR_CENT, 1, 4, A_Chase, S_CENTAUR_WALK3, 0, 0}, // S_CENTAUR_WALK2
+ {SPR_CENT, 2, 4, A_Chase, S_CENTAUR_WALK4, 0, 0}, // S_CENTAUR_WALK3
+ {SPR_CENT, 3, 4, A_Chase, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_WALK4
+ {SPR_CENT, 7, 5, A_FaceTarget, S_CENTAUR_ATK2, 0, 0}, // S_CENTAUR_ATK1
+ {SPR_CENT, 8, 4, A_FaceTarget, S_CENTAUR_ATK3, 0, 0}, // S_CENTAUR_ATK2
+ {SPR_CENT, 9, 7, A_CentaurAttack, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_ATK3
+ {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE2, 0, 0}, // S_CENTAUR_MISSILE1
+ {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_MISSILE3, 0, 0}, // S_CENTAUR_MISSILE2
+ {SPR_CENT, 4, 10, A_FaceTarget, S_CENTAUR_MISSILE4, 0, 0}, // S_CENTAUR_MISSILE3
+ {SPR_CENT, 32773, 8, A_CentaurAttack2, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_MISSILE4
+ {SPR_CENT, 6, 6, A_Pain, S_CENTAUR_PAIN2, 0, 0}, // S_CENTAUR_PAIN1
+ {SPR_CENT, 6, 6, A_SetReflective, S_CENTAUR_PAIN3, 0, 0}, // S_CENTAUR_PAIN2
+ {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN4, 0, 0}, // S_CENTAUR_PAIN3
+ {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN5, 0, 0}, // S_CENTAUR_PAIN4
+ {SPR_CENT, 4, 15, A_CentaurDefend, S_CENTAUR_PAIN6, 0, 0}, // S_CENTAUR_PAIN5
+ {SPR_CENT, 4, 1, A_UnSetReflective, S_CENTAUR_WALK1, 0, 0}, // S_CENTAUR_PAIN6
+ {SPR_CENT, 10, 4, NULL, S_CENTAUR_DEATH2, 0, 0}, // S_CENTAUR_DEATH1
+ {SPR_CENT, 11, 4, A_Scream, S_CENTAUR_DEATH3, 0, 0}, // S_CENTAUR_DEATH2
+ {SPR_CENT, 12, 4, NULL, S_CENTAUR_DEATH4, 0, 0}, // S_CENTAUR_DEATH3
+ {SPR_CENT, 13, 4, NULL, S_CENTAUR_DEATH5, 0, 0}, // S_CENTAUR_DEATH4
+ {SPR_CENT, 14, 4, A_NoBlocking, S_CENTAUR_DEATH6, 0, 0}, // S_CENTAUR_DEATH5
+ {SPR_CENT, 15, 4, NULL, S_CENTAUR_DEATH7, 0, 0}, // S_CENTAUR_DEATH6
+ {SPR_CENT, 16, 4, NULL, S_CENTAUR_DEATH8, 0, 0}, // S_CENTAUR_DEATH7
+ {SPR_CENT, 17, 4, A_QueueCorpse, S_CENTAUR_DEATH9, 0, 0}, // S_CENTAUR_DEATH8
+ {SPR_CENT, 18, 4, NULL, S_CENTAUR_DEATH0, 0, 0}, // S_CENTAUR_DEATH9
+ {SPR_CENT, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH0
+ {SPR_CTXD, 0, 4, NULL, S_CENTAUR_DEATH_X2, 0, 0}, // S_CENTAUR_DEATH_X1
+ {SPR_CTXD, 1, 4, A_NoBlocking, S_CENTAUR_DEATH_X3, 0, 0}, // S_CENTAUR_DEATH_X2
+ {SPR_CTXD, 2, 4, A_CentaurDropStuff, S_CENTAUR_DEATH_X4, 0, 0}, // S_CENTAUR_DEATH_X3
+ {SPR_CTXD, 3, 3, A_Scream, S_CENTAUR_DEATH_X5, 0, 0}, // S_CENTAUR_DEATH_X4
+ {SPR_CTXD, 4, 4, A_QueueCorpse, S_CENTAUR_DEATH_X6, 0, 0}, // S_CENTAUR_DEATH_X5
+ {SPR_CTXD, 5, 3, NULL, S_CENTAUR_DEATH_X7, 0, 0}, // S_CENTAUR_DEATH_X6
+ {SPR_CTXD, 6, 4, NULL, S_CENTAUR_DEATH_X8, 0, 0}, // S_CENTAUR_DEATH_X7
+ {SPR_CTXD, 7, 3, NULL, S_CENTAUR_DEATH_X9, 0, 0}, // S_CENTAUR_DEATH_X8
+ {SPR_CTXD, 8, 4, NULL, S_CENTAUR_DEATH_X10, 0, 0}, // S_CENTAUR_DEATH_X9
+ {SPR_CTXD, 9, 3, NULL, S_CENTAUR_DEATH_X11, 0, 0}, // S_CENTAUR_DEATH_X10
+ {SPR_CTXD, 10, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_DEATH_X11
+ {SPR_CENT, 20, 5, A_FreezeDeath, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE
+ {SPR_CENT, 20, 1, A_FreezeDeathChunks, S_CENTAUR_ICE2, 0, 0}, // S_CENTAUR_ICE2
+ {SPR_CTFX, 32768, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX1
+ {SPR_CTFX, 32769, 4, NULL, S_CENTAUR_FX_X2, 0, 0}, // S_CENTAUR_FX_X1
+ {SPR_CTFX, 32770, 3, NULL, S_CENTAUR_FX_X3, 0, 0}, // S_CENTAUR_FX_X2
+ {SPR_CTFX, 32771, 4, NULL, S_CENTAUR_FX_X4, 0, 0}, // S_CENTAUR_FX_X3
+ {SPR_CTFX, 32772, 3, NULL, S_CENTAUR_FX_X5, 0, 0}, // S_CENTAUR_FX_X4
+ {SPR_CTFX, 32773, 2, NULL, S_NULL, 0, 0}, // S_CENTAUR_FX_X5
+ {SPR_CTDP, 0, 3, A_CheckFloor, S_CENTAUR_SHIELD2, 0, 0}, // S_CENTAUR_SHIELD1
+ {SPR_CTDP, 1, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD2
+ {SPR_CTDP, 2, 3, A_CheckFloor, S_CENTAUR_SHIELD4, 0, 0}, // S_CENTAUR_SHIELD3
+ {SPR_CTDP, 3, 3, A_CheckFloor, S_CENTAUR_SHIELD5, 0, 0}, // S_CENTAUR_SHIELD4
+ {SPR_CTDP, 4, 3, A_CheckFloor, S_CENTAUR_SHIELD6, 0, 0}, // S_CENTAUR_SHIELD5
+ {SPR_CTDP, 5, 3, A_CheckFloor, S_CENTAUR_SHIELD3, 0, 0}, // S_CENTAUR_SHIELD6
+ {SPR_CTDP, 6, 4, NULL, S_CENTAUR_SHIELD_X2, 0, 0}, // S_CENTAUR_SHIELD_X1
+ {SPR_CTDP, 7, 4, A_QueueCorpse, S_CENTAUR_SHIELD_X3, 0, 0}, // S_CENTAUR_SHIELD_X2
+ {SPR_CTDP, 8, 4, NULL, S_CENTAUR_SHIELD_X4, 0, 0}, // S_CENTAUR_SHIELD_X3
+ {SPR_CTDP, 9, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SHIELD_X4
+ {SPR_CTDP, 10, 3, A_CheckFloor, S_CENTAUR_SWORD2, 0, 0}, // S_CENTAUR_SWORD1
+ {SPR_CTDP, 11, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD2
+ {SPR_CTDP, 12, 3, A_CheckFloor, S_CENTAUR_SWORD4, 0, 0}, // S_CENTAUR_SWORD3
+ {SPR_CTDP, 13, 3, A_CheckFloor, S_CENTAUR_SWORD5, 0, 0}, // S_CENTAUR_SWORD4
+ {SPR_CTDP, 14, 3, A_CheckFloor, S_CENTAUR_SWORD6, 0, 0}, // S_CENTAUR_SWORD5
+ {SPR_CTDP, 15, 3, A_CheckFloor, S_CENTAUR_SWORD7, 0, 0}, // S_CENTAUR_SWORD6
+ {SPR_CTDP, 16, 3, A_CheckFloor, S_CENTAUR_SWORD3, 0, 0}, // S_CENTAUR_SWORD7
+ {SPR_CTDP, 17, 4, NULL, S_CENTAUR_SWORD_X2, 0, 0}, // S_CENTAUR_SWORD_X1
+ {SPR_CTDP, 18, 4, A_QueueCorpse, S_CENTAUR_SWORD_X3, 0, 0}, // S_CENTAUR_SWORD_X2
+ {SPR_CTDP, 19, -1, NULL, S_NULL, 0, 0}, // S_CENTAUR_SWORD_X3
+ {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK2, 0, 0}, // S_DEMN_LOOK1
+ {SPR_DEMN, 0, 10, A_Look, S_DEMN_LOOK1, 0, 0}, // S_DEMN_LOOK2
+ {SPR_DEMN, 0, 4, A_Chase, S_DEMN_CHASE2, 0, 0}, // S_DEMN_CHASE1
+ {SPR_DEMN, 1, 4, A_Chase, S_DEMN_CHASE3, 0, 0}, // S_DEMN_CHASE2
+ {SPR_DEMN, 2, 4, A_Chase, S_DEMN_CHASE4, 0, 0}, // S_DEMN_CHASE3
+ {SPR_DEMN, 3, 4, A_Chase, S_DEMN_CHASE1, 0, 0}, // S_DEMN_CHASE4
+ {SPR_DEMN, 4, 6, A_FaceTarget, S_DEMN_ATK1_2, 0, 0}, // S_DEMN_ATK1_1
+ {SPR_DEMN, 5, 8, A_FaceTarget, S_DEMN_ATK1_3, 0, 0}, // S_DEMN_ATK1_2
+ {SPR_DEMN, 6, 6, A_DemonAttack1, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK1_3
+ {SPR_DEMN, 4, 5, A_FaceTarget, S_DEMN_ATK2_2, 0, 0}, // S_DEMN_ATK2_1
+ {SPR_DEMN, 5, 6, A_FaceTarget, S_DEMN_ATK2_3, 0, 0}, // S_DEMN_ATK2_2
+ {SPR_DEMN, 6, 5, A_DemonAttack2, S_DEMN_CHASE1, 0, 0}, // S_DEMN_ATK2_3
+ {SPR_DEMN, 4, 4, NULL, S_DEMN_PAIN2, 0, 0}, // S_DEMN_PAIN1
+ {SPR_DEMN, 4, 4, A_Pain, S_DEMN_CHASE1, 0, 0}, // S_DEMN_PAIN2
+ {SPR_DEMN, 7, 6, NULL, S_DEMN_DEATH2, 0, 0}, // S_DEMN_DEATH1
+ {SPR_DEMN, 8, 6, NULL, S_DEMN_DEATH3, 0, 0}, // S_DEMN_DEATH2
+ {SPR_DEMN, 9, 6, A_Scream, S_DEMN_DEATH4, 0, 0}, // S_DEMN_DEATH3
+ {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_DEATH5, 0, 0}, // S_DEMN_DEATH4
+ {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_DEATH6, 0, 0}, // S_DEMN_DEATH5
+ {SPR_DEMN, 12, 6, NULL, S_DEMN_DEATH7, 0, 0}, // S_DEMN_DEATH6
+ {SPR_DEMN, 13, 6, NULL, S_DEMN_DEATH8, 0, 0}, // S_DEMN_DEATH7
+ {SPR_DEMN, 14, 6, NULL, S_DEMN_DEATH9, 0, 0}, // S_DEMN_DEATH8
+ {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_DEATH9
+ {SPR_DEMN, 7, 6, NULL, S_DEMN_XDEATH2, 0, 0}, // S_DEMN_XDEATH1
+ {SPR_DEMN, 8, 6, A_DemonDeath, S_DEMN_XDEATH3, 0, 0}, // S_DEMN_XDEATH2
+ {SPR_DEMN, 9, 6, A_Scream, S_DEMN_XDEATH4, 0, 0}, // S_DEMN_XDEATH3
+ {SPR_DEMN, 10, 6, A_NoBlocking, S_DEMN_XDEATH5, 0, 0}, // S_DEMN_XDEATH4
+ {SPR_DEMN, 11, 6, A_QueueCorpse, S_DEMN_XDEATH6, 0, 0}, // S_DEMN_XDEATH5
+ {SPR_DEMN, 12, 6, NULL, S_DEMN_XDEATH7, 0, 0}, // S_DEMN_XDEATH6
+ {SPR_DEMN, 13, 6, NULL, S_DEMN_XDEATH8, 0, 0}, // S_DEMN_XDEATH7
+ {SPR_DEMN, 14, 6, NULL, S_DEMN_XDEATH9, 0, 0}, // S_DEMN_XDEATH8
+ {SPR_DEMN, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN_XDEATH9
+ {SPR_DEMN, 16, 5, A_FreezeDeath, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE
+ {SPR_DEMN, 16, 1, A_FreezeDeathChunks, S_DEMON_ICE2, 0, 0}, // S_DEMON_ICE2
+ {SPR_DEMA, 0, 4, NULL, S_DEMONCHUNK1_2, 0, 0}, // S_DEMONCHUNK1_1
+ {SPR_DEMA, 0, 10, A_QueueCorpse, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_2
+ {SPR_DEMA, 0, 20, NULL, S_DEMONCHUNK1_3, 0, 0}, // S_DEMONCHUNK1_3
+ {SPR_DEMA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK1_4
+ {SPR_DEMB, 0, 4, NULL, S_DEMONCHUNK2_2, 0, 0}, // S_DEMONCHUNK2_1
+ {SPR_DEMB, 0, 10, A_QueueCorpse, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_2
+ {SPR_DEMB, 0, 20, NULL, S_DEMONCHUNK2_3, 0, 0}, // S_DEMONCHUNK2_3
+ {SPR_DEMB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK2_4
+ {SPR_DEMC, 0, 4, NULL, S_DEMONCHUNK3_2, 0, 0}, // S_DEMONCHUNK3_1
+ {SPR_DEMC, 0, 10, A_QueueCorpse, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_2
+ {SPR_DEMC, 0, 20, NULL, S_DEMONCHUNK3_3, 0, 0}, // S_DEMONCHUNK3_3
+ {SPR_DEMC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK3_4
+ {SPR_DEMD, 0, 4, NULL, S_DEMONCHUNK4_2, 0, 0}, // S_DEMONCHUNK4_1
+ {SPR_DEMD, 0, 10, A_QueueCorpse, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_2
+ {SPR_DEMD, 0, 20, NULL, S_DEMONCHUNK4_3, 0, 0}, // S_DEMONCHUNK4_3
+ {SPR_DEMD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK4_4
+ {SPR_DEME, 0, 4, NULL, S_DEMONCHUNK5_2, 0, 0}, // S_DEMONCHUNK5_1
+ {SPR_DEME, 0, 10, A_QueueCorpse, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_2
+ {SPR_DEME, 0, 20, NULL, S_DEMONCHUNK5_3, 0, 0}, // S_DEMONCHUNK5_3
+ {SPR_DEME, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMONCHUNK5_4
+ {SPR_DMFX, 32768, 4, NULL, S_DEMONFX_MOVE2, 0, 0}, // S_DEMONFX_MOVE1
+ {SPR_DMFX, 32769, 4, NULL, S_DEMONFX_MOVE3, 0, 0}, // S_DEMONFX_MOVE2
+ {SPR_DMFX, 32770, 4, NULL, S_DEMONFX_MOVE1, 0, 0}, // S_DEMONFX_MOVE3
+ {SPR_DMFX, 32771, 4, NULL, S_DEMONFX_BOOM2, 0, 0}, // S_DEMONFX_BOOM1
+ {SPR_DMFX, 32772, 4, NULL, S_DEMONFX_BOOM3, 0, 0}, // S_DEMONFX_BOOM2
+ {SPR_DMFX, 32773, 3, NULL, S_DEMONFX_BOOM4, 0, 0}, // S_DEMONFX_BOOM3
+ {SPR_DMFX, 32774, 3, NULL, S_DEMONFX_BOOM5, 0, 0}, // S_DEMONFX_BOOM4
+ {SPR_DMFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_DEMONFX_BOOM5
+ {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK2, 0, 0}, // S_DEMN2_LOOK1
+ {SPR_DEM2, 0, 10, A_Look, S_DEMN2_LOOK1, 0, 0}, // S_DEMN2_LOOK2
+ {SPR_DEM2, 0, 4, A_Chase, S_DEMN2_CHASE2, 0, 0}, // S_DEMN2_CHASE1
+ {SPR_DEM2, 1, 4, A_Chase, S_DEMN2_CHASE3, 0, 0}, // S_DEMN2_CHASE2
+ {SPR_DEM2, 2, 4, A_Chase, S_DEMN2_CHASE4, 0, 0}, // S_DEMN2_CHASE3
+ {SPR_DEM2, 3, 4, A_Chase, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_CHASE4
+ {SPR_DEM2, 4, 6, A_FaceTarget, S_DEMN2_ATK1_2, 0, 0}, // S_DEMN2_ATK1_1
+ {SPR_DEM2, 5, 8, A_FaceTarget, S_DEMN2_ATK1_3, 0, 0}, // S_DEMN2_ATK1_2
+ {SPR_DEM2, 6, 6, A_DemonAttack1, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK1_3
+ {SPR_DEM2, 4, 5, A_FaceTarget, S_DEMN2_ATK2_2, 0, 0}, // S_DEMN2_ATK2_1
+ {SPR_DEM2, 5, 6, A_FaceTarget, S_DEMN2_ATK2_3, 0, 0}, // S_DEMN2_ATK2_2
+ {SPR_DEM2, 6, 5, A_DemonAttack2, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_ATK2_3
+ {SPR_DEM2, 4, 4, NULL, S_DEMN2_PAIN2, 0, 0}, // S_DEMN2_PAIN1
+ {SPR_DEM2, 4, 4, A_Pain, S_DEMN2_CHASE1, 0, 0}, // S_DEMN2_PAIN2
+ {SPR_DEM2, 7, 6, NULL, S_DEMN2_DEATH2, 0, 0}, // S_DEMN2_DEATH1
+ {SPR_DEM2, 8, 6, NULL, S_DEMN2_DEATH3, 0, 0}, // S_DEMN2_DEATH2
+ {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_DEATH4, 0, 0}, // S_DEMN2_DEATH3
+ {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_DEATH5, 0, 0}, // S_DEMN2_DEATH4
+ {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_DEATH6, 0, 0}, // S_DEMN2_DEATH5
+ {SPR_DEM2, 12, 6, NULL, S_DEMN2_DEATH7, 0, 0}, // S_DEMN2_DEATH6
+ {SPR_DEM2, 13, 6, NULL, S_DEMN2_DEATH8, 0, 0}, // S_DEMN2_DEATH7
+ {SPR_DEM2, 14, 6, NULL, S_DEMN2_DEATH9, 0, 0}, // S_DEMN2_DEATH8
+ {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_DEATH9
+ {SPR_DEM2, 7, 6, NULL, S_DEMN2_XDEATH2, 0, 0}, // S_DEMN2_XDEATH1
+ {SPR_DEM2, 8, 6, A_Demon2Death, S_DEMN2_XDEATH3, 0, 0}, // S_DEMN2_XDEATH2
+ {SPR_DEM2, 9, 6, A_Scream, S_DEMN2_XDEATH4, 0, 0}, // S_DEMN2_XDEATH3
+ {SPR_DEM2, 10, 6, A_NoBlocking, S_DEMN2_XDEATH5, 0, 0}, // S_DEMN2_XDEATH4
+ {SPR_DEM2, 11, 6, A_QueueCorpse, S_DEMN2_XDEATH6, 0, 0}, // S_DEMN2_XDEATH5
+ {SPR_DEM2, 12, 6, NULL, S_DEMN2_XDEATH7, 0, 0}, // S_DEMN2_XDEATH6
+ {SPR_DEM2, 13, 6, NULL, S_DEMN2_XDEATH8, 0, 0}, // S_DEMN2_XDEATH7
+ {SPR_DEM2, 14, 6, NULL, S_DEMN2_XDEATH9, 0, 0}, // S_DEMN2_XDEATH8
+ {SPR_DEM2, 15, -1, NULL, S_NULL, 0, 0}, // S_DEMN2_XDEATH9
+ {SPR_DMBA, 0, 4, NULL, S_DEMON2CHUNK1_2, 0, 0}, // S_DEMON2CHUNK1_1
+ {SPR_DMBA, 0, 10, A_QueueCorpse, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_2
+ {SPR_DMBA, 0, 20, NULL, S_DEMON2CHUNK1_3, 0, 0}, // S_DEMON2CHUNK1_3
+ {SPR_DMBA, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK1_4
+ {SPR_DMBB, 0, 4, NULL, S_DEMON2CHUNK2_2, 0, 0}, // S_DEMON2CHUNK2_1
+ {SPR_DMBB, 0, 10, A_QueueCorpse, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_2
+ {SPR_DMBB, 0, 20, NULL, S_DEMON2CHUNK2_3, 0, 0}, // S_DEMON2CHUNK2_3
+ {SPR_DMBB, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK2_4
+ {SPR_DMBC, 0, 4, NULL, S_DEMON2CHUNK3_2, 0, 0}, // S_DEMON2CHUNK3_1
+ {SPR_DMBC, 0, 10, A_QueueCorpse, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_2
+ {SPR_DMBC, 0, 20, NULL, S_DEMON2CHUNK3_3, 0, 0}, // S_DEMON2CHUNK3_3
+ {SPR_DMBC, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK3_4
+ {SPR_DMBD, 0, 4, NULL, S_DEMON2CHUNK4_2, 0, 0}, // S_DEMON2CHUNK4_1
+ {SPR_DMBD, 0, 10, A_QueueCorpse, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_2
+ {SPR_DMBD, 0, 20, NULL, S_DEMON2CHUNK4_3, 0, 0}, // S_DEMON2CHUNK4_3
+ {SPR_DMBD, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK4_4
+ {SPR_DMBE, 0, 4, NULL, S_DEMON2CHUNK5_2, 0, 0}, // S_DEMON2CHUNK5_1
+ {SPR_DMBE, 0, 10, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_2
+ {SPR_DMBE, 0, 20, NULL, S_DEMON2CHUNK5_3, 0, 0}, // S_DEMON2CHUNK5_3
+ {SPR_DMBE, 0, -1, NULL, S_NULL, 0, 0}, // S_DEMON2CHUNK5_4
+ {SPR_D2FX, 32768, 4, NULL, S_DEMON2FX_MOVE2, 0, 0}, // S_DEMON2FX_MOVE1
+ {SPR_D2FX, 32769, 4, NULL, S_DEMON2FX_MOVE3, 0, 0}, // S_DEMON2FX_MOVE2
+ {SPR_D2FX, 32770, 4, NULL, S_DEMON2FX_MOVE4, 0, 0}, // S_DEMON2FX_MOVE3
+ {SPR_D2FX, 32771, 4, NULL, S_DEMON2FX_MOVE5, 0, 0}, // S_DEMON2FX_MOVE4
+ {SPR_D2FX, 32772, 4, NULL, S_DEMON2FX_MOVE6, 0, 0}, // S_DEMON2FX_MOVE5
+ {SPR_D2FX, 32773, 4, NULL, S_DEMON2FX_MOVE1, 0, 0}, // S_DEMON2FX_MOVE6
+ {SPR_D2FX, 32774, 4, NULL, S_DEMON2FX_BOOM2, 0, 0}, // S_DEMON2FX_BOOM1
+ {SPR_D2FX, 32775, 4, NULL, S_DEMON2FX_BOOM3, 0, 0}, // S_DEMON2FX_BOOM2
+ {SPR_D2FX, 32776, 4, NULL, S_DEMON2FX_BOOM4, 0, 0}, // S_DEMON2FX_BOOM3
+ {SPR_D2FX, 32777, 4, NULL, S_DEMON2FX_BOOM5, 0, 0}, // S_DEMON2FX_BOOM4
+ {SPR_D2FX, 32778, 3, NULL, S_DEMON2FX_BOOM6, 0, 0}, // S_DEMON2FX_BOOM5
+ {SPR_D2FX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DEMON2FX_BOOM6
+ {SPR_WRTH, 0, 2, A_WraithRaiseInit, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE1
+ {SPR_WRTH, 0, 2, A_WraithRaise, S_WRAITH_RAISE3, 0, 0}, // S_WRAITH_RAISE2
+ {SPR_WRTH, 0, 2, A_FaceTarget, S_WRAITH_RAISE4, 0, 0}, // S_WRAITH_RAISE3
+ {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE5, 0, 0}, // S_WRAITH_RAISE4
+ {SPR_WRTH, 1, 2, A_WraithRaise, S_WRAITH_RAISE2, 0, 0}, // S_WRAITH_RAISE5
+ {SPR_WRTH, 0, 10, NULL, S_WRAITH_INIT2, 0, 0}, // S_WRAITH_INIT1
+ {SPR_WRTH, 1, 5, A_WraithInit, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_INIT2
+ {SPR_WRTH, 0, 15, A_WraithLook, S_WRAITH_LOOK2, 0, 0}, // S_WRAITH_LOOK1
+ {SPR_WRTH, 1, 15, A_WraithLook, S_WRAITH_LOOK1, 0, 0}, // S_WRAITH_LOOK2
+ {SPR_WRTH, 0, 4, A_WraithChase, S_WRAITH_CHASE2, 0, 0}, // S_WRAITH_CHASE1
+ {SPR_WRTH, 1, 4, A_WraithChase, S_WRAITH_CHASE3, 0, 0}, // S_WRAITH_CHASE2
+ {SPR_WRTH, 2, 4, A_WraithChase, S_WRAITH_CHASE4, 0, 0}, // S_WRAITH_CHASE3
+ {SPR_WRTH, 3, 4, A_WraithChase, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_CHASE4
+ {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK1_2, 0, 0}, // S_WRAITH_ATK1_1
+ {SPR_WRTH, 5, 6, A_WraithFX3, S_WRAITH_ATK1_3, 0, 0}, // S_WRAITH_ATK1_2
+ {SPR_WRTH, 6, 6, A_WraithMelee, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK1_3
+ {SPR_WRTH, 4, 6, A_FaceTarget, S_WRAITH_ATK2_2, 0, 0}, // S_WRAITH_ATK2_1
+ {SPR_WRTH, 5, 6, NULL, S_WRAITH_ATK2_3, 0, 0}, // S_WRAITH_ATK2_2
+ {SPR_WRTH, 6, 6, A_WraithMissile, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_ATK2_3
+ {SPR_WRTH, 0, 2, NULL, S_WRAITH_PAIN2, 0, 0}, // S_WRAITH_PAIN1
+ {SPR_WRTH, 7, 6, A_Pain, S_WRAITH_CHASE1, 0, 0}, // S_WRAITH_PAIN2
+ {SPR_WRTH, 8, 4, NULL, S_WRAITH_DEATH1_2, 0, 0}, // S_WRAITH_DEATH1_1
+ {SPR_WRTH, 9, 4, A_Scream, S_WRAITH_DEATH1_3, 0, 0}, // S_WRAITH_DEATH1_2
+ {SPR_WRTH, 10, 4, NULL, S_WRAITH_DEATH1_4, 0, 0}, // S_WRAITH_DEATH1_3
+ {SPR_WRTH, 11, 4, NULL, S_WRAITH_DEATH1_5, 0, 0}, // S_WRAITH_DEATH1_4
+ {SPR_WRTH, 12, 4, A_NoBlocking, S_WRAITH_DEATH1_6, 0, 0}, // S_WRAITH_DEATH1_5
+ {SPR_WRTH, 13, 4, A_QueueCorpse, S_WRAITH_DEATH1_7, 0, 0}, // S_WRAITH_DEATH1_6
+ {SPR_WRTH, 14, 4, NULL, S_WRAITH_DEATH1_8, 0, 0}, // S_WRAITH_DEATH1_7
+ {SPR_WRTH, 15, 5, NULL, S_WRAITH_DEATH1_9, 0, 0}, // S_WRAITH_DEATH1_8
+ {SPR_WRTH, 16, 5, NULL, S_WRAITH_DEATH1_0, 0, 0}, // S_WRAITH_DEATH1_9
+ {SPR_WRTH, 17, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH1_0
+ {SPR_WRT2, 0, 5, NULL, S_WRAITH_DEATH2_2, 0, 0}, // S_WRAITH_DEATH2_1
+ {SPR_WRT2, 1, 5, A_Scream, S_WRAITH_DEATH2_3, 0, 0}, // S_WRAITH_DEATH2_2
+ {SPR_WRT2, 2, 5, NULL, S_WRAITH_DEATH2_4, 0, 0}, // S_WRAITH_DEATH2_3
+ {SPR_WRT2, 3, 5, NULL, S_WRAITH_DEATH2_5, 0, 0}, // S_WRAITH_DEATH2_4
+ {SPR_WRT2, 4, 5, A_NoBlocking, S_WRAITH_DEATH2_6, 0, 0}, // S_WRAITH_DEATH2_5
+ {SPR_WRT2, 5, 5, A_QueueCorpse, S_WRAITH_DEATH2_7, 0, 0}, // S_WRAITH_DEATH2_6
+ {SPR_WRT2, 6, 5, NULL, S_WRAITH_DEATH2_8, 0, 0}, // S_WRAITH_DEATH2_7
+ {SPR_WRT2, 7, -1, NULL, S_NULL, 0, 0}, // S_WRAITH_DEATH2_8
+ {SPR_WRT2, 8, 5, A_FreezeDeath, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE
+ {SPR_WRT2, 8, 1, A_FreezeDeathChunks, S_WRAITH_ICE2, 0, 0}, // S_WRAITH_ICE2
+ {SPR_WRBL, 32768, 3, NULL, S_WRTHFX_MOVE2, 0, 0}, // S_WRTHFX_MOVE1
+ {SPR_WRBL, 32769, 3, A_WraithFX2, S_WRTHFX_MOVE3, 0, 0}, // S_WRTHFX_MOVE2
+ {SPR_WRBL, 32770, 3, NULL, S_WRTHFX_MOVE1, 0, 0}, // S_WRTHFX_MOVE3
+ {SPR_WRBL, 32771, 4, NULL, S_WRTHFX_BOOM2, 0, 0}, // S_WRTHFX_BOOM1
+ {SPR_WRBL, 32772, 4, A_WraithFX2, S_WRTHFX_BOOM3, 0, 0}, // S_WRTHFX_BOOM2
+ {SPR_WRBL, 32773, 4, NULL, S_WRTHFX_BOOM4, 0, 0}, // S_WRTHFX_BOOM3
+ {SPR_WRBL, 32774, 3, A_WraithFX2, S_WRTHFX_BOOM5, 0, 0}, // S_WRTHFX_BOOM4
+ {SPR_WRBL, 32775, 3, A_WraithFX2, S_WRTHFX_BOOM6, 0, 0}, // S_WRTHFX_BOOM5
+ {SPR_WRBL, 32776, 3, NULL, S_NULL, 0, 0}, // S_WRTHFX_BOOM6
+ {SPR_WRBL, 32777, 4, NULL, S_WRTHFX_SIZZLE2, 0, 0}, // S_WRTHFX_SIZZLE1
+ {SPR_WRBL, 32778, 4, NULL, S_WRTHFX_SIZZLE3, 0, 0}, // S_WRTHFX_SIZZLE2
+ {SPR_WRBL, 32779, 4, NULL, S_WRTHFX_SIZZLE4, 0, 0}, // S_WRTHFX_SIZZLE3
+ {SPR_WRBL, 32780, 4, NULL, S_WRTHFX_SIZZLE5, 0, 0}, // S_WRTHFX_SIZZLE4
+ {SPR_WRBL, 32781, 4, NULL, S_WRTHFX_SIZZLE6, 0, 0}, // S_WRTHFX_SIZZLE5
+ {SPR_WRBL, 32782, 4, NULL, S_WRTHFX_SIZZLE7, 0, 0}, // S_WRTHFX_SIZZLE6
+ {SPR_WRBL, 32783, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_SIZZLE7
+ {SPR_WRBL, 32784, 4, NULL, S_WRTHFX_DROP2, 0, 0}, // S_WRTHFX_DROP1
+ {SPR_WRBL, 32785, 4, NULL, S_WRTHFX_DROP3, 0, 0}, // S_WRTHFX_DROP2
+ {SPR_WRBL, 32786, 4, NULL, S_WRTHFX_DROP1, 0, 0}, // S_WRTHFX_DROP3
+ {SPR_WRBL, 32786, 4, NULL, S_NULL, 0, 0}, // S_WRTHFX_DEAD1
+ {SPR_WRBL, 19, 4, NULL, S_WRTHFX_ADROP2, 0, 0}, // S_WRTHFX_ADROP1
+ {SPR_WRBL, 20, 4, NULL, S_WRTHFX_ADROP3, 0, 0}, // S_WRTHFX_ADROP2
+ {SPR_WRBL, 21, 4, NULL, S_WRTHFX_ADROP4, 0, 0}, // S_WRTHFX_ADROP3
+ {SPR_WRBL, 22, 4, NULL, S_WRTHFX_ADROP1, 0, 0}, // S_WRTHFX_ADROP4
+ {SPR_WRBL, 22, 10, NULL, S_NULL, 0, 0}, // S_WRTHFX_ADEAD1
+ {SPR_WRBL, 23, 7, NULL, S_WRTHFX_BDROP2, 0, 0}, // S_WRTHFX_BDROP1
+ {SPR_WRBL, 24, 7, NULL, S_WRTHFX_BDROP3, 0, 0}, // S_WRTHFX_BDROP2
+ {SPR_WRBL, 25, 7, NULL, S_WRTHFX_BDROP1, 0, 0}, // S_WRTHFX_BDROP3
+ {SPR_WRBL, 25, 35, NULL, S_NULL, 0, 0}, // S_WRTHFX_BDEAD1
+ {SPR_MNTR, 0, 15, NULL, S_MNTR_SPAWN2, 0, 0}, // S_MNTR_SPAWN1
+ {SPR_MNTR, 0, 15, A_MinotaurFade1, S_MNTR_SPAWN3, 0, 0}, // S_MNTR_SPAWN2
+ {SPR_MNTR, 0, 3, A_MinotaurFade2, S_MNTR_LOOK1, 0, 0}, // S_MNTR_SPAWN3
+ {SPR_MNTR, 0, 10, A_MinotaurLook, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1
+ {SPR_MNTR, 1, 10, A_MinotaurLook, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
+ {SPR_MNTR, 0, 5, A_MinotaurChase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1
+ {SPR_MNTR, 1, 5, A_MinotaurChase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2
+ {SPR_MNTR, 2, 5, A_MinotaurChase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3
+ {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
+ {SPR_MNTR, 0, 5, A_MinotaurRoam, S_MNTR_ROAM2, 0, 0}, // S_MNTR_ROAM1
+ {SPR_MNTR, 1, 5, A_MinotaurRoam, S_MNTR_ROAM3, 0, 0}, // S_MNTR_ROAM2
+ {SPR_MNTR, 2, 5, A_MinotaurRoam, S_MNTR_ROAM4, 0, 0}, // S_MNTR_ROAM3
+ {SPR_MNTR, 3, 5, A_MinotaurRoam, S_MNTR_ROAM1, 0, 0}, // S_MNTR_ROAM4
+ {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1
+ {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2
+ {SPR_MNTR, 8, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
+ {SPR_MNTR, 6, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1
+ {SPR_MNTR, 9, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2
+ {SPR_MNTR, 10, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
+ {SPR_MNTR, 6, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1
+ {SPR_MNTR, 7, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2
+ {SPR_MNTR, 8, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
+ {SPR_MNTR, 8, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4
+ {SPR_MNTR, 5, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1
+ {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1
+ {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
+ {SPR_MNTR, 4, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1
+ {SPR_MNTR, 4, 2, A_Scream, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2
+ {SPR_MNTR, 4, 5, A_SmokePuffExit, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3
+ {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4
+ {SPR_MNTR, 4, 5, A_NoBlocking, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5
+ {SPR_MNTR, 4, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6
+ {SPR_MNTR, 4, 5, A_MinotaurFade1, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7
+ {SPR_MNTR, 4, 5, A_MinotaurFade0, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8
+ {SPR_MNTR, 4, 10, NULL, S_NULL, 0, 0}, // S_MNTR_DIE9
+ {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1
+ {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2
+ {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1
+ {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2
+ {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3
+ {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4
+ {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5
+ {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6
+ {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1
+ {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1
+ {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2
+ {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3
+ {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4
+ {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5
+ {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1
+ {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2
+ {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3
+ {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4
+ {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5
+ {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6
+ {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7
+ {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8
+ {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9
+ {SPR_MNSM, 0, 3, NULL, S_MINOSMOKE2, 0, 0}, // S_MINOSMOKE1
+ {SPR_MNSM, 1, 3, NULL, S_MINOSMOKE3, 0, 0}, // S_MINOSMOKE2
+ {SPR_MNSM, 2, 3, NULL, S_MINOSMOKE4, 0, 0}, // S_MINOSMOKE3
+ {SPR_MNSM, 3, 3, NULL, S_MINOSMOKE5, 0, 0}, // S_MINOSMOKE4
+ {SPR_MNSM, 4, 3, NULL, S_MINOSMOKE6, 0, 0}, // S_MINOSMOKE5
+ {SPR_MNSM, 5, 3, NULL, S_MINOSMOKE7, 0, 0}, // S_MINOSMOKE6
+ {SPR_MNSM, 6, 3, NULL, S_MINOSMOKE8, 0, 0}, // S_MINOSMOKE7
+ {SPR_MNSM, 7, 3, NULL, S_MINOSMOKE9, 0, 0}, // S_MINOSMOKE8
+ {SPR_MNSM, 8, 3, NULL, S_MINOSMOKE0, 0, 0}, // S_MINOSMOKE9
+ {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEA, 0, 0}, // S_MINOSMOKE0
+ {SPR_MNSM, 10, 3, NULL, S_MINOSMOKEB, 0, 0}, // S_MINOSMOKEA
+ {SPR_MNSM, 11, 3, NULL, S_MINOSMOKEC, 0, 0}, // S_MINOSMOKEB
+ {SPR_MNSM, 12, 3, NULL, S_MINOSMOKED, 0, 0}, // S_MINOSMOKEC
+ {SPR_MNSM, 13, 3, NULL, S_MINOSMOKEE, 0, 0}, // S_MINOSMOKED
+ {SPR_MNSM, 14, 3, NULL, S_MINOSMOKEF, 0, 0}, // S_MINOSMOKEE
+ {SPR_MNSM, 15, 3, NULL, S_MINOSMOKEG, 0, 0}, // S_MINOSMOKEF
+ {SPR_MNSM, 16, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEG
+ {SPR_MNSM, 0, 3, NULL, S_MINOSMOKEX2, 0, 0}, // S_MINOSMOKEX1
+ {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEX3, 0, 0}, // S_MINOSMOKEX2
+ {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEX4, 0, 0}, // S_MINOSMOKEX3
+ {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEX5, 0, 0}, // S_MINOSMOKEX4
+ {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEX6, 0, 0}, // S_MINOSMOKEX5
+ {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEX7, 0, 0}, // S_MINOSMOKEX6
+ {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEX8, 0, 0}, // S_MINOSMOKEX7
+ {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEX9, 0, 0}, // S_MINOSMOKEX8
+ {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEX0, 0, 0}, // S_MINOSMOKEX9
+ {SPR_MNSM, 9, 3, NULL, S_MINOSMOKEXA, 0, 0}, // S_MINOSMOKEX0
+ {SPR_MNSM, 8, 3, NULL, S_MINOSMOKEXB, 0, 0}, // S_MINOSMOKEXA
+ {SPR_MNSM, 7, 3, NULL, S_MINOSMOKEXC, 0, 0}, // S_MINOSMOKEXB
+ {SPR_MNSM, 6, 3, NULL, S_MINOSMOKEXD, 0, 0}, // S_MINOSMOKEXC
+ {SPR_MNSM, 5, 3, NULL, S_MINOSMOKEXE, 0, 0}, // S_MINOSMOKEXD
+ {SPR_MNSM, 4, 3, NULL, S_MINOSMOKEXF, 0, 0}, // S_MINOSMOKEXE
+ {SPR_MNSM, 3, 3, NULL, S_MINOSMOKEXG, 0, 0}, // S_MINOSMOKEXF
+ {SPR_MNSM, 2, 3, NULL, S_MINOSMOKEXH, 0, 0}, // S_MINOSMOKEXG
+ {SPR_MNSM, 1, 3, NULL, S_MINOSMOKEXI, 0, 0}, // S_MINOSMOKEXH
+ {SPR_MNSM, 0, 3, NULL, S_NULL, 0, 0}, // S_MINOSMOKEXI
+ {SPR_SSPT, 7, 10, A_Look, S_SERPENT_LOOK1, 0, 0}, // S_SERPENT_LOOK1
+ {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM2, 0, 0}, // S_SERPENT_SWIM1
+ {SPR_SSPT, 7, 1, A_SerpentChase, S_SERPENT_SWIM3, 0, 0}, // S_SERPENT_SWIM2
+ {SPR_SSPT, 7, 2, A_SerpentHumpDecide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_SWIM3
+ {SPR_SSPT, 7, 3, A_SerpentUnHide, S_SERPENT_HUMP2, 0, 0}, // S_SERPENT_HUMP1
+ {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP3, 0, 0}, // S_SERPENT_HUMP2
+ {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP4, 0, 0}, // S_SERPENT_HUMP3
+ {SPR_SSPT, 6, 3, A_SerpentRaiseHump, S_SERPENT_HUMP5, 0, 0}, // S_SERPENT_HUMP4
+ {SPR_SSPT, 4, 3, A_SerpentRaiseHump, S_SERPENT_HUMP6, 0, 0}, // S_SERPENT_HUMP5
+ {SPR_SSPT, 5, 3, A_SerpentRaiseHump, S_SERPENT_HUMP7, 0, 0}, // S_SERPENT_HUMP6
+ {SPR_SSPT, 6, 3, NULL, S_SERPENT_HUMP8, 0, 0}, // S_SERPENT_HUMP7
+ {SPR_SSPT, 4, 3, NULL, S_SERPENT_HUMP9, 0, 0}, // S_SERPENT_HUMP8
+ {SPR_SSPT, 5, 3, NULL, S_SERPENT_HUMP10, 0, 0}, // S_SERPENT_HUMP9
+ {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP11, 0, 0}, // S_SERPENT_HUMP10
+ {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP12, 0, 0}, // S_SERPENT_HUMP11
+ {SPR_SSPT, 5, 3, A_SerpentLowerHump, S_SERPENT_HUMP13, 0, 0}, // S_SERPENT_HUMP12
+ {SPR_SSPT, 6, 3, A_SerpentLowerHump, S_SERPENT_HUMP14, 0, 0}, // S_SERPENT_HUMP13
+ {SPR_SSPT, 4, 3, A_SerpentLowerHump, S_SERPENT_HUMP15, 0, 0}, // S_SERPENT_HUMP14
+ {SPR_SSPT, 5, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_HUMP15
+ {SPR_SSPT, 0, 1, A_UnHideThing, S_SERPENT_SURFACE2, 0, 0}, // S_SERPENT_SURFACE1
+ {SPR_SSPT, 0, 1, A_SerpentBirthScream, S_SERPENT_SURFACE3, 0, 0}, // S_SERPENT_SURFACE2
+ {SPR_SSPT, 1, 3, A_SetShootable, S_SERPENT_SURFACE4, 0, 0}, // S_SERPENT_SURFACE3
+ {SPR_SSPT, 2, 3, NULL, S_SERPENT_SURFACE5, 0, 0}, // S_SERPENT_SURFACE4
+ {SPR_SSPT, 3, 4, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_SURFACE5
+ {SPR_SSDV, 0, 4, NULL, S_SERPENT_DIVE2, 0, 0}, // S_SERPENT_DIVE1
+ {SPR_SSDV, 1, 4, NULL, S_SERPENT_DIVE3, 0, 0}, // S_SERPENT_DIVE2
+ {SPR_SSDV, 2, 4, NULL, S_SERPENT_DIVE4, 0, 0}, // S_SERPENT_DIVE3
+ {SPR_SSDV, 3, 4, A_UnSetShootable, S_SERPENT_DIVE5, 0, 0}, // S_SERPENT_DIVE4
+ {SPR_SSDV, 4, 3, A_SerpentDiveSound, S_SERPENT_DIVE6, 0, 0}, // S_SERPENT_DIVE5
+ {SPR_SSDV, 5, 3, NULL, S_SERPENT_DIVE7, 0, 0}, // S_SERPENT_DIVE6
+ {SPR_SSDV, 6, 4, NULL, S_SERPENT_DIVE8, 0, 0}, // S_SERPENT_DIVE7
+ {SPR_SSDV, 7, 4, NULL, S_SERPENT_DIVE9, 0, 0}, // S_SERPENT_DIVE8
+ {SPR_SSDV, 8, 3, NULL, S_SERPENT_DIVE10, 0, 0}, // S_SERPENT_DIVE9
+ {SPR_SSDV, 9, 3, A_SerpentHide, S_SERPENT_SWIM1, 0, 0}, // S_SERPENT_DIVE10
+ {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK2, 0, 0}, // S_SERPENT_WALK1
+ {SPR_SSPT, 9, 5, A_SerpentWalk, S_SERPENT_WALK3, 0, 0}, // S_SERPENT_WALK2
+ {SPR_SSPT, 8, 5, A_SerpentWalk, S_SERPENT_WALK4, 0, 0}, // S_SERPENT_WALK3
+ {SPR_SSPT, 9, 5, A_SerpentCheckForAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_WALK4
+ {SPR_SSPT, 11, 5, NULL, S_SERPENT_PAIN2, 0, 0}, // S_SERPENT_PAIN1
+ {SPR_SSPT, 11, 5, A_Pain, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_PAIN2
+ {SPR_SSPT, 10, 6, A_FaceTarget, S_SERPENT_ATK2, 0, 0}, // S_SERPENT_ATK1
+ {SPR_SSPT, 11, 5, A_SerpentChooseAttack, S_SERPENT_MELEE1, 0, 0}, // S_SERPENT_ATK2
+ {SPR_SSPT, 13, 5, A_SerpentMeleeAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MELEE1
+ {SPR_SSPT, 13, 5, A_SerpentMissileAttack, S_SERPENT_DIVE1, 0, 0}, // S_SERPENT_MISSILE1
+ {SPR_SSPT, 14, 4, NULL, S_SERPENT_DIE2, 0, 0}, // S_SERPENT_DIE1
+ {SPR_SSPT, 15, 4, A_Scream, S_SERPENT_DIE3, 0, 0}, // S_SERPENT_DIE2
+ {SPR_SSPT, 16, 4, A_NoBlocking, S_SERPENT_DIE4, 0, 0}, // S_SERPENT_DIE3
+ {SPR_SSPT, 17, 4, NULL, S_SERPENT_DIE5, 0, 0}, // S_SERPENT_DIE4
+ {SPR_SSPT, 18, 4, NULL, S_SERPENT_DIE6, 0, 0}, // S_SERPENT_DIE5
+ {SPR_SSPT, 19, 4, NULL, S_SERPENT_DIE7, 0, 0}, // S_SERPENT_DIE6
+ {SPR_SSPT, 20, 4, NULL, S_SERPENT_DIE8, 0, 0}, // S_SERPENT_DIE7
+ {SPR_SSPT, 21, 4, NULL, S_SERPENT_DIE9, 0, 0}, // S_SERPENT_DIE8
+ {SPR_SSPT, 22, 4, NULL, S_SERPENT_DIE10, 0, 0}, // S_SERPENT_DIE9
+ {SPR_SSPT, 23, 4, NULL, S_SERPENT_DIE11, 0, 0}, // S_SERPENT_DIE10
+ {SPR_SSPT, 24, 4, NULL, S_SERPENT_DIE12, 0, 0}, // S_SERPENT_DIE11
+ {SPR_SSPT, 25, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_DIE12
+ {SPR_SSXD, 0, 4, NULL, S_SERPENT_XDIE2, 0, 0}, // S_SERPENT_XDIE1
+ {SPR_SSXD, 1, 4, A_SerpentHeadPop, S_SERPENT_XDIE3, 0, 0}, // S_SERPENT_XDIE2
+ {SPR_SSXD, 2, 4, A_NoBlocking, S_SERPENT_XDIE4, 0, 0}, // S_SERPENT_XDIE3
+ {SPR_SSXD, 3, 4, NULL, S_SERPENT_XDIE5, 0, 0}, // S_SERPENT_XDIE4
+ {SPR_SSXD, 4, 4, NULL, S_SERPENT_XDIE6, 0, 0}, // S_SERPENT_XDIE5
+ {SPR_SSXD, 5, 3, NULL, S_SERPENT_XDIE7, 0, 0}, // S_SERPENT_XDIE6
+ {SPR_SSXD, 6, 3, NULL, S_SERPENT_XDIE8, 0, 0}, // S_SERPENT_XDIE7
+ {SPR_SSXD, 7, 3, A_SerpentSpawnGibs, S_NULL, 0, 0}, // S_SERPENT_XDIE8
+ {SPR_SSPT, 26, 5, A_FreezeDeath, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE
+ {SPR_SSPT, 26, 1, A_FreezeDeathChunks, S_SERPENT_ICE2, 0, 0}, // S_SERPENT_ICE2
+ {SPR_SSFX, 32768, 3, A_ContMobjSound, S_SERPENT_FX2, 0, 0}, // S_SERPENT_FX1
+ {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX3, 0, 0}, // S_SERPENT_FX2
+ {SPR_SSFX, 32768, 3, NULL, S_SERPENT_FX4, 0, 0}, // S_SERPENT_FX3
+ {SPR_SSFX, 32769, 3, NULL, S_SERPENT_FX1, 0, 0}, // S_SERPENT_FX4
+ {SPR_SSFX, 32770, 4, NULL, S_SERPENT_FX_X2, 0, 0}, // S_SERPENT_FX_X1
+ {SPR_SSFX, 32771, 4, NULL, S_SERPENT_FX_X3, 0, 0}, // S_SERPENT_FX_X2
+ {SPR_SSFX, 32772, 4, NULL, S_SERPENT_FX_X4, 0, 0}, // S_SERPENT_FX_X3
+ {SPR_SSFX, 32773, 4, NULL, S_SERPENT_FX_X5, 0, 0}, // S_SERPENT_FX_X4
+ {SPR_SSFX, 32774, 4, NULL, S_SERPENT_FX_X6, 0, 0}, // S_SERPENT_FX_X5
+ {SPR_SSFX, 32775, 4, NULL, S_NULL, 0, 0}, // S_SERPENT_FX_X6
+ {SPR_SSXD, 8, 4, A_SerpentHeadCheck, S_SERPENT_HEAD2, 0, 0}, // S_SERPENT_HEAD1
+ {SPR_SSXD, 9, 4, A_SerpentHeadCheck, S_SERPENT_HEAD3, 0, 0}, // S_SERPENT_HEAD2
+ {SPR_SSXD, 10, 4, A_SerpentHeadCheck, S_SERPENT_HEAD4, 0, 0}, // S_SERPENT_HEAD3
+ {SPR_SSXD, 11, 4, A_SerpentHeadCheck, S_SERPENT_HEAD5, 0, 0}, // S_SERPENT_HEAD4
+ {SPR_SSXD, 12, 4, A_SerpentHeadCheck, S_SERPENT_HEAD6, 0, 0}, // S_SERPENT_HEAD5
+ {SPR_SSXD, 13, 4, A_SerpentHeadCheck, S_SERPENT_HEAD7, 0, 0}, // S_SERPENT_HEAD6
+ {SPR_SSXD, 14, 4, A_SerpentHeadCheck, S_SERPENT_HEAD8, 0, 0}, // S_SERPENT_HEAD7
+ {SPR_SSXD, 15, 4, A_SerpentHeadCheck, S_SERPENT_HEAD1, 0, 0}, // S_SERPENT_HEAD8
+ {SPR_SSXD, 18, -1, NULL, S_SERPENT_HEAD_X1, 0, 0}, // S_SERPENT_HEAD_X1
+ {SPR_SSXD, 16, 6, NULL, S_SERPENT_GIB1_2, 0, 0}, // S_SERPENT_GIB1_1
+ {SPR_SSXD, 16, 6, A_FloatGib, S_SERPENT_GIB1_3, 0, 0}, // S_SERPENT_GIB1_2
+ {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_4, 0, 0}, // S_SERPENT_GIB1_3
+ {SPR_SSXD, 16, 8, A_FloatGib, S_SERPENT_GIB1_5, 0, 0}, // S_SERPENT_GIB1_4
+ {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_6, 0, 0}, // S_SERPENT_GIB1_5
+ {SPR_SSXD, 16, 12, A_FloatGib, S_SERPENT_GIB1_7, 0, 0}, // S_SERPENT_GIB1_6
+ {SPR_SSXD, 16, 232, A_DelayGib, S_SERPENT_GIB1_8, 0, 0}, // S_SERPENT_GIB1_7
+ {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_9, 0, 0}, // S_SERPENT_GIB1_8
+ {SPR_SSXD, 16, 12, A_SinkGib, S_SERPENT_GIB1_10, 0, 0}, // S_SERPENT_GIB1_9
+ {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_11, 0, 0}, // S_SERPENT_GIB1_10
+ {SPR_SSXD, 16, 8, A_SinkGib, S_SERPENT_GIB1_12, 0, 0}, // S_SERPENT_GIB1_11
+ {SPR_SSXD, 16, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB1_12
+ {SPR_SSXD, 17, 6, NULL, S_SERPENT_GIB2_2, 0, 0}, // S_SERPENT_GIB2_1
+ {SPR_SSXD, 17, 6, A_FloatGib, S_SERPENT_GIB2_3, 0, 0}, // S_SERPENT_GIB2_2
+ {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_4, 0, 0}, // S_SERPENT_GIB2_3
+ {SPR_SSXD, 17, 8, A_FloatGib, S_SERPENT_GIB2_5, 0, 0}, // S_SERPENT_GIB2_4
+ {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_6, 0, 0}, // S_SERPENT_GIB2_5
+ {SPR_SSXD, 17, 12, A_FloatGib, S_SERPENT_GIB2_7, 0, 0}, // S_SERPENT_GIB2_6
+ {SPR_SSXD, 17, 232, A_DelayGib, S_SERPENT_GIB2_8, 0, 0}, // S_SERPENT_GIB2_7
+ {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_9, 0, 0}, // S_SERPENT_GIB2_8
+ {SPR_SSXD, 17, 12, A_SinkGib, S_SERPENT_GIB2_10, 0, 0}, // S_SERPENT_GIB2_9
+ {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_11, 0, 0}, // S_SERPENT_GIB2_10
+ {SPR_SSXD, 17, 8, A_SinkGib, S_SERPENT_GIB2_12, 0, 0}, // S_SERPENT_GIB2_11
+ {SPR_SSXD, 17, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB2_12
+ {SPR_SSXD, 19, 6, NULL, S_SERPENT_GIB3_2, 0, 0}, // S_SERPENT_GIB3_1
+ {SPR_SSXD, 19, 6, A_FloatGib, S_SERPENT_GIB3_3, 0, 0}, // S_SERPENT_GIB3_2
+ {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_4, 0, 0}, // S_SERPENT_GIB3_3
+ {SPR_SSXD, 19, 8, A_FloatGib, S_SERPENT_GIB3_5, 0, 0}, // S_SERPENT_GIB3_4
+ {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_6, 0, 0}, // S_SERPENT_GIB3_5
+ {SPR_SSXD, 19, 12, A_FloatGib, S_SERPENT_GIB3_7, 0, 0}, // S_SERPENT_GIB3_6
+ {SPR_SSXD, 19, 232, A_DelayGib, S_SERPENT_GIB3_8, 0, 0}, // S_SERPENT_GIB3_7
+ {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_9, 0, 0}, // S_SERPENT_GIB3_8
+ {SPR_SSXD, 19, 12, A_SinkGib, S_SERPENT_GIB3_10, 0, 0}, // S_SERPENT_GIB3_9
+ {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_11, 0, 0}, // S_SERPENT_GIB3_10
+ {SPR_SSXD, 19, 8, A_SinkGib, S_SERPENT_GIB3_12, 0, 0}, // S_SERPENT_GIB3_11
+ {SPR_SSXD, 19, 8, A_SinkGib, S_NULL, 0, 0}, // S_SERPENT_GIB3_12
+ {SPR_BISH, 0, 10, A_Look, S_BISHOP_LOOK1, 0, 0}, // S_BISHOP_LOOK1
+ {SPR_BISH, 0, 1, A_BishopDecide, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_DECIDE
+ {SPR_BISH, 0, 2, A_BishopDoBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR1
+ {SPR_BISH, 0, 4, A_BishopSpawnBlur, S_BISHOP_BLUR2, 0, 0}, // S_BISHOP_BLUR2
+ {SPR_BISH, 0, 2, A_Chase, S_BISHOP_WALK2, 0, 0}, // S_BISHOP_WALK1
+ {SPR_BISH, 0, 2, A_BishopChase, S_BISHOP_WALK3, 0, 0}, // S_BISHOP_WALK2
+ {SPR_BISH, 0, 2, NULL, S_BISHOP_WALK4, 0, 0}, // S_BISHOP_WALK3
+ {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_WALK5, 0, 0}, // S_BISHOP_WALK4
+ {SPR_BISH, 1, 2, A_Chase, S_BISHOP_WALK6, 0, 0}, // S_BISHOP_WALK5
+ {SPR_BISH, 1, 2, A_BishopChase, S_BISHOP_DECIDE, 0, 0}, // S_BISHOP_WALK6
+ {SPR_BISH, 0, 3, A_FaceTarget, S_BISHOP_ATK2, 0, 0}, // S_BISHOP_ATK1
+ {SPR_BISH, 32771, 3, A_FaceTarget, S_BISHOP_ATK3, 0, 0}, // S_BISHOP_ATK2
+ {SPR_BISH, 32772, 3, A_FaceTarget, S_BISHOP_ATK4, 0, 0}, // S_BISHOP_ATK3
+ {SPR_BISH, 32773, 3, A_BishopAttack, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK4
+ {SPR_BISH, 32773, 5, A_BishopAttack2, S_BISHOP_ATK5, 0, 0}, // S_BISHOP_ATK5
+ {SPR_BISH, 2, 6, A_Pain, S_BISHOP_PAIN2, 0, 0}, // S_BISHOP_PAIN1
+ {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN3, 0, 0}, // S_BISHOP_PAIN2
+ {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN4, 0, 0}, // S_BISHOP_PAIN3
+ {SPR_BISH, 2, 6, A_BishopPainBlur, S_BISHOP_PAIN5, 0, 0}, // S_BISHOP_PAIN4
+ {SPR_BISH, 2, 0, NULL, S_BISHOP_WALK1, 0, 0}, // S_BISHOP_PAIN5
+ {SPR_BISH, 6, 6, NULL, S_BISHOP_DEATH2, 0, 0}, // S_BISHOP_DEATH1
+ {SPR_BISH, 32775, 6, A_Scream, S_BISHOP_DEATH3, 0, 0}, // S_BISHOP_DEATH2
+ {SPR_BISH, 32776, 5, A_NoBlocking, S_BISHOP_DEATH4, 0, 0}, // S_BISHOP_DEATH3
+ {SPR_BISH, 32777, 5, A_Explode, S_BISHOP_DEATH5, 0, 0}, // S_BISHOP_DEATH4
+ {SPR_BISH, 32778, 5, NULL, S_BISHOP_DEATH6, 0, 0}, // S_BISHOP_DEATH5
+ {SPR_BISH, 32779, 4, NULL, S_BISHOP_DEATH7, 0, 0}, // S_BISHOP_DEATH6
+ {SPR_BISH, 32780, 4, NULL, S_BISHOP_DEATH8, 0, 0}, // S_BISHOP_DEATH7
+ {SPR_BISH, 13, 4, A_BishopPuff, S_BISHOP_DEATH9, 0, 0}, // S_BISHOP_DEATH8
+ {SPR_BISH, 14, 4, A_QueueCorpse, S_BISHOP_DEATH10, 0, 0}, // S_BISHOP_DEATH9
+ {SPR_BISH, 15, -1, NULL, S_NULL, 0, 0}, // S_BISHOP_DEATH10
+ {SPR_BISH, 23, 5, A_FreezeDeath, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE
+ {SPR_BISH, 23, 1, A_FreezeDeathChunks, S_BISHOP_ICE2, 0, 0}, // S_BISHOP_ICE2
+ {SPR_BISH, 16, 5, NULL, S_BISHOP_PUFF2, 0, 0}, // S_BISHOP_PUFF1
+ {SPR_BISH, 17, 5, NULL, S_BISHOP_PUFF3, 0, 0}, // S_BISHOP_PUFF2
+ {SPR_BISH, 18, 5, NULL, S_BISHOP_PUFF4, 0, 0}, // S_BISHOP_PUFF3
+ {SPR_BISH, 19, 5, NULL, S_BISHOP_PUFF5, 0, 0}, // S_BISHOP_PUFF4
+ {SPR_BISH, 20, 6, NULL, S_BISHOP_PUFF6, 0, 0}, // S_BISHOP_PUFF5
+ {SPR_BISH, 21, 6, NULL, S_BISHOP_PUFF7, 0, 0}, // S_BISHOP_PUFF6
+ {SPR_BISH, 22, 5, NULL, S_NULL, 0, 0}, // S_BISHOP_PUFF7
+ {SPR_BISH, 0, 16, NULL, S_BISHOPBLUR2, 0, 0}, // S_BISHOPBLUR1
+ {SPR_BISH, 0, 8, A_SetAltShadow, S_NULL, 0, 0}, // S_BISHOPBLUR2
+ {SPR_BISH, 2, 8, NULL, S_NULL, 0, 0}, // S_BISHOPPAINBLUR1
+ {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_2, 0, 0}, // S_BISHFX1_1
+ {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_3, 0, 0}, // S_BISHFX1_2
+ {SPR_BPFX, 32768, 1, A_BishopMissileWeave, S_BISHFX1_4, 0, 0}, // S_BISHFX1_3
+ {SPR_BPFX, 32769, 1, A_BishopMissileWeave, S_BISHFX1_5, 0, 0}, // S_BISHFX1_4
+ {SPR_BPFX, 32769, 0, A_BishopMissileSeek, S_BISHFX1_1, 0, 0}, // S_BISHFX1_5
+ {SPR_BPFX, 32770, 4, NULL, S_BISHFXI1_2, 0, 0}, // S_BISHFXI1_1
+ {SPR_BPFX, 32771, 4, NULL, S_BISHFXI1_3, 0, 0}, // S_BISHFXI1_2
+ {SPR_BPFX, 32772, 4, NULL, S_BISHFXI1_4, 0, 0}, // S_BISHFXI1_3
+ {SPR_BPFX, 32773, 4, NULL, S_BISHFXI1_5, 0, 0}, // S_BISHFXI1_4
+ {SPR_BPFX, 32774, 3, NULL, S_BISHFXI1_6, 0, 0}, // S_BISHFXI1_5
+ {SPR_BPFX, 32775, 3, NULL, S_NULL, 0, 0}, // S_BISHFXI1_6
+ {SPR_DRAG, 3, 10, A_Look, S_DRAGON_LOOK1, 0, 0}, // S_DRAGON_LOOK1
+ {SPR_DRAG, 2, 5, NULL, S_DRAGON_INIT2, 0, 0}, // S_DRAGON_INIT
+ {SPR_DRAG, 1, 5, NULL, S_DRAGON_INIT3, 0, 0}, // S_DRAGON_INIT2
+ {SPR_DRAG, 0, 5, A_DragonInitFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_INIT3
+ {SPR_DRAG, 1, 3, A_DragonFlap, S_DRAGON_WALK2, 0, 0}, // S_DRAGON_WALK1
+ {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK3, 0, 0}, // S_DRAGON_WALK2
+ {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK4, 0, 0}, // S_DRAGON_WALK3
+ {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK5, 0, 0}, // S_DRAGON_WALK4
+ {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK6, 0, 0}, // S_DRAGON_WALK5
+ {SPR_DRAG, 3, 3, A_DragonFlight, S_DRAGON_WALK7, 0, 0}, // S_DRAGON_WALK6
+ {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK8, 0, 0}, // S_DRAGON_WALK7
+ {SPR_DRAG, 2, 3, A_DragonFlight, S_DRAGON_WALK9, 0, 0}, // S_DRAGON_WALK8
+ {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK10, 0, 0}, // S_DRAGON_WALK9
+ {SPR_DRAG, 1, 3, A_DragonFlight, S_DRAGON_WALK11, 0, 0}, // S_DRAGON_WALK10
+ {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK12, 0, 0}, // S_DRAGON_WALK11
+ {SPR_DRAG, 0, 3, A_DragonFlight, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_WALK12
+ {SPR_DRAG, 4, 8, A_DragonAttack, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_ATK1
+ {SPR_DRAG, 5, 10, A_DragonPain, S_DRAGON_WALK1, 0, 0}, // S_DRAGON_PAIN1
+ {SPR_DRAG, 6, 5, A_Scream, S_DRAGON_DEATH2, 0, 0}, // S_DRAGON_DEATH1
+ {SPR_DRAG, 7, 4, A_NoBlocking, S_DRAGON_DEATH3, 0, 0}, // S_DRAGON_DEATH2
+ {SPR_DRAG, 8, 4, NULL, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH3
+ {SPR_DRAG, 9, 4, A_DragonCheckCrash, S_DRAGON_DEATH4, 0, 0}, // S_DRAGON_DEATH4
+ {SPR_DRAG, 10, 5, NULL, S_DRAGON_CRASH2, 0, 0}, // S_DRAGON_CRASH1
+ {SPR_DRAG, 11, 5, NULL, S_DRAGON_CRASH3, 0, 0}, // S_DRAGON_CRASH2
+ {SPR_DRAG, 12, -1, NULL, S_NULL, 0, 0}, // S_DRAGON_CRASH3
+ {SPR_DRFX, 32768, 4, NULL, S_DRAGON_FX1_2, 0, 0}, // S_DRAGON_FX1_1
+ {SPR_DRFX, 32769, 4, NULL, S_DRAGON_FX1_3, 0, 0}, // S_DRAGON_FX1_2
+ {SPR_DRFX, 32770, 4, NULL, S_DRAGON_FX1_4, 0, 0}, // S_DRAGON_FX1_3
+ {SPR_DRFX, 32771, 4, NULL, S_DRAGON_FX1_5, 0, 0}, // S_DRAGON_FX1_4
+ {SPR_DRFX, 32772, 4, NULL, S_DRAGON_FX1_6, 0, 0}, // S_DRAGON_FX1_5
+ {SPR_DRFX, 32773, 4, NULL, S_DRAGON_FX1_1, 0, 0}, // S_DRAGON_FX1_6
+ {SPR_DRFX, 32774, 4, NULL, S_DRAGON_FX1_X2, 0, 0}, // S_DRAGON_FX1_X1
+ {SPR_DRFX, 32775, 4, NULL, S_DRAGON_FX1_X3, 0, 0}, // S_DRAGON_FX1_X2
+ {SPR_DRFX, 32776, 4, NULL, S_DRAGON_FX1_X4, 0, 0}, // S_DRAGON_FX1_X3
+ {SPR_DRFX, 32777, 4, A_DragonFX2, S_DRAGON_FX1_X5, 0, 0}, // S_DRAGON_FX1_X4
+ {SPR_DRFX, 32778, 3, NULL, S_DRAGON_FX1_X6, 0, 0}, // S_DRAGON_FX1_X5
+ {SPR_DRFX, 32779, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX1_X6
+ {SPR_CFCF, 32784, 1, NULL, S_DRAGON_FX2_2, 0, 0}, // S_DRAGON_FX2_1
+ {SPR_CFCF, 32784, 4, A_UnHideThing, S_DRAGON_FX2_3, 0, 0}, // S_DRAGON_FX2_2
+ {SPR_CFCF, 32785, 3, A_Scream, S_DRAGON_FX2_4, 0, 0}, // S_DRAGON_FX2_3
+ {SPR_CFCF, 32786, 4, NULL, S_DRAGON_FX2_5, 0, 0}, // S_DRAGON_FX2_4
+ {SPR_CFCF, 32787, 3, A_Explode, S_DRAGON_FX2_6, 0, 0}, // S_DRAGON_FX2_5
+ {SPR_CFCF, 32788, 4, NULL, S_DRAGON_FX2_7, 0, 0}, // S_DRAGON_FX2_6
+ {SPR_CFCF, 32789, 3, NULL, S_DRAGON_FX2_8, 0, 0}, // S_DRAGON_FX2_7
+ {SPR_CFCF, 32790, 4, NULL, S_DRAGON_FX2_9, 0, 0}, // S_DRAGON_FX2_8
+ {SPR_CFCF, 32791, 3, NULL, S_DRAGON_FX2_10, 0, 0}, // S_DRAGON_FX2_9
+ {SPR_CFCF, 32792, 4, NULL, S_DRAGON_FX2_11, 0, 0}, // S_DRAGON_FX2_10
+ {SPR_CFCF, 32793, 3, NULL, S_NULL, 0, 0}, // S_DRAGON_FX2_11
+ {SPR_ARM1, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_1
+ {SPR_ARM2, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_2
+ {SPR_ARM3, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_3
+ {SPR_ARM4, 0, -1, NULL, S_NULL, 0, 0}, // S_ARMOR_4
+ {SPR_MAN1, 32768, 4, NULL, S_MANA1_2, 0, 0}, // S_MANA1_1
+ {SPR_MAN1, 32769, 4, NULL, S_MANA1_3, 0, 0}, // S_MANA1_2
+ {SPR_MAN1, 32770, 4, NULL, S_MANA1_4, 0, 0}, // S_MANA1_3
+ {SPR_MAN1, 32771, 4, NULL, S_MANA1_5, 0, 0}, // S_MANA1_4
+ {SPR_MAN1, 32772, 4, NULL, S_MANA1_6, 0, 0}, // S_MANA1_5
+ {SPR_MAN1, 32773, 4, NULL, S_MANA1_7, 0, 0}, // S_MANA1_6
+ {SPR_MAN1, 32774, 4, NULL, S_MANA1_8, 0, 0}, // S_MANA1_7
+ {SPR_MAN1, 32775, 4, NULL, S_MANA1_9, 0, 0}, // S_MANA1_8
+ {SPR_MAN1, 32776, 4, NULL, S_MANA1_1, 0, 0}, // S_MANA1_9
+ {SPR_MAN2, 32768, 4, NULL, S_MANA2_2, 0, 0}, // S_MANA2_1
+ {SPR_MAN2, 32769, 4, NULL, S_MANA2_3, 0, 0}, // S_MANA2_2
+ {SPR_MAN2, 32770, 4, NULL, S_MANA2_4, 0, 0}, // S_MANA2_3
+ {SPR_MAN2, 32771, 4, NULL, S_MANA2_5, 0, 0}, // S_MANA2_4
+ {SPR_MAN2, 32772, 4, NULL, S_MANA2_6, 0, 0}, // S_MANA2_5
+ {SPR_MAN2, 32773, 4, NULL, S_MANA2_7, 0, 0}, // S_MANA2_6
+ {SPR_MAN2, 32774, 4, NULL, S_MANA2_8, 0, 0}, // S_MANA2_7
+ {SPR_MAN2, 32775, 4, NULL, S_MANA2_9, 0, 0}, // S_MANA2_8
+ {SPR_MAN2, 32776, 4, NULL, S_MANA2_10, 0, 0}, // S_MANA2_9
+ {SPR_MAN2, 32777, 4, NULL, S_MANA2_11, 0, 0}, // S_MANA2_10
+ {SPR_MAN2, 32778, 4, NULL, S_MANA2_12, 0, 0}, // S_MANA2_11
+ {SPR_MAN2, 32779, 4, NULL, S_MANA2_13, 0, 0}, // S_MANA2_12
+ {SPR_MAN2, 32780, 4, NULL, S_MANA2_14, 0, 0}, // S_MANA2_13
+ {SPR_MAN2, 32781, 4, NULL, S_MANA2_15, 0, 0}, // S_MANA2_14
+ {SPR_MAN2, 32782, 4, NULL, S_MANA2_16, 0, 0}, // S_MANA2_15
+ {SPR_MAN2, 32783, 4, NULL, S_MANA2_1, 0, 0}, // S_MANA2_16
+ {SPR_MAN3, 32768, 4, NULL, S_MANA3_2, 0, 0}, // S_MANA3_1
+ {SPR_MAN3, 32769, 4, NULL, S_MANA3_3, 0, 0}, // S_MANA3_2
+ {SPR_MAN3, 32770, 4, NULL, S_MANA3_4, 0, 0}, // S_MANA3_3
+ {SPR_MAN3, 32771, 4, NULL, S_MANA3_5, 0, 0}, // S_MANA3_4
+ {SPR_MAN3, 32772, 4, NULL, S_MANA3_6, 0, 0}, // S_MANA3_5
+ {SPR_MAN3, 32773, 4, NULL, S_MANA3_7, 0, 0}, // S_MANA3_6
+ {SPR_MAN3, 32774, 4, NULL, S_MANA3_8, 0, 0}, // S_MANA3_7
+ {SPR_MAN3, 32775, 4, NULL, S_MANA3_9, 0, 0}, // S_MANA3_8
+ {SPR_MAN3, 32776, 4, NULL, S_MANA3_10, 0, 0}, // S_MANA3_9
+ {SPR_MAN3, 32777, 4, NULL, S_MANA3_11, 0, 0}, // S_MANA3_10
+ {SPR_MAN3, 32778, 4, NULL, S_MANA3_12, 0, 0}, // S_MANA3_11
+ {SPR_MAN3, 32779, 4, NULL, S_MANA3_13, 0, 0}, // S_MANA3_12
+ {SPR_MAN3, 32780, 4, NULL, S_MANA3_14, 0, 0}, // S_MANA3_13
+ {SPR_MAN3, 32781, 4, NULL, S_MANA3_15, 0, 0}, // S_MANA3_14
+ {SPR_MAN3, 32782, 4, NULL, S_MANA3_16, 0, 0}, // S_MANA3_15
+ {SPR_MAN3, 32783, 4, NULL, S_MANA3_1, 0, 0}, // S_MANA3_16
+ {SPR_KEY1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY1
+ {SPR_KEY2, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY2
+ {SPR_KEY3, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY3
+ {SPR_KEY4, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY4
+ {SPR_KEY5, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY5
+ {SPR_KEY6, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY6
+ {SPR_KEY7, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY7
+ {SPR_KEY8, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY8
+ {SPR_KEY9, 0, -1, NULL, S_NULL, 0, 0}, // S_KEY9
+ {SPR_KEYA, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYA
+ {SPR_KEYB, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYB
+ {SPR_TLGL, 0, 1, NULL, S_SND_WIND2, 0, 0}, // S_SND_WIND1
+ {SPR_TLGL, 0, 200, A_ESound, S_SND_WIND2, 0, 0}, // S_SND_WIND2
+ {SPR_TLGL, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0}, // S_SND_WATERFALL
+ {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK2, 0, 0}, // S_ETTIN_LOOK1
+ {SPR_ETTN, 0, 10, A_Look, S_ETTIN_LOOK1, 0, 0}, // S_ETTIN_LOOK2
+ {SPR_ETTN, 0, 5, A_Chase, S_ETTIN_CHASE2, 0, 0}, // S_ETTIN_CHASE1
+ {SPR_ETTN, 1, 5, A_Chase, S_ETTIN_CHASE3, 0, 0}, // S_ETTIN_CHASE2
+ {SPR_ETTN, 2, 5, A_Chase, S_ETTIN_CHASE4, 0, 0}, // S_ETTIN_CHASE3
+ {SPR_ETTN, 3, 5, A_Chase, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_CHASE4
+ {SPR_ETTN, 7, 7, A_Pain, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_PAIN1
+ {SPR_ETTN, 4, 6, A_FaceTarget, S_ETTIN_ATK1_2, 0, 0}, // S_ETTIN_ATK1_1
+ {SPR_ETTN, 5, 6, A_FaceTarget, S_ETTIN_ATK1_3, 0, 0}, // S_ETTIN_ATK1_2
+ {SPR_ETTN, 6, 8, A_EttinAttack, S_ETTIN_CHASE1, 0, 0}, // S_ETTIN_ATK1_3
+ {SPR_ETTN, 8, 4, NULL, S_ETTIN_DEATH1_2, 0, 0}, // S_ETTIN_DEATH1_1
+ {SPR_ETTN, 9, 4, NULL, S_ETTIN_DEATH1_3, 0, 0}, // S_ETTIN_DEATH1_2
+ {SPR_ETTN, 10, 4, A_Scream, S_ETTIN_DEATH1_4, 0, 0}, // S_ETTIN_DEATH1_3
+ {SPR_ETTN, 11, 4, A_NoBlocking, S_ETTIN_DEATH1_5, 0, 0}, // S_ETTIN_DEATH1_4
+ {SPR_ETTN, 12, 4, A_QueueCorpse, S_ETTIN_DEATH1_6, 0, 0}, // S_ETTIN_DEATH1_5
+ {SPR_ETTN, 13, 4, NULL, S_ETTIN_DEATH1_7, 0, 0}, // S_ETTIN_DEATH1_6
+ {SPR_ETTN, 14, 4, NULL, S_ETTIN_DEATH1_8, 0, 0}, // S_ETTIN_DEATH1_7
+ {SPR_ETTN, 15, 4, NULL, S_ETTIN_DEATH1_9, 0, 0}, // S_ETTIN_DEATH1_8
+ {SPR_ETTN, 16, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH1_9
+ {SPR_ETTB, 0, 4, NULL, S_ETTIN_DEATH2_2, 0, 0}, // S_ETTIN_DEATH2_1
+ {SPR_ETTB, 1, 4, A_NoBlocking, S_ETTIN_DEATH2_3, 0, 0}, // S_ETTIN_DEATH2_2
+ {SPR_ETTB, 2, 4, A_DropMace, S_ETTIN_DEATH2_4, 0, 0}, // S_ETTIN_DEATH2_3
+ {SPR_ETTB, 3, 4, A_Scream, S_ETTIN_DEATH2_5, 0, 0}, // S_ETTIN_DEATH2_4
+ {SPR_ETTB, 4, 4, A_QueueCorpse, S_ETTIN_DEATH2_6, 0, 0}, // S_ETTIN_DEATH2_5
+ {SPR_ETTB, 5, 4, NULL, S_ETTIN_DEATH2_7, 0, 0}, // S_ETTIN_DEATH2_6
+ {SPR_ETTB, 6, 4, NULL, S_ETTIN_DEATH2_8, 0, 0}, // S_ETTIN_DEATH2_7
+ {SPR_ETTB, 7, 4, NULL, S_ETTIN_DEATH2_9, 0, 0}, // S_ETTIN_DEATH2_8
+ {SPR_ETTB, 8, 4, NULL, S_ETTIN_DEATH2_0, 0, 0}, // S_ETTIN_DEATH2_9
+ {SPR_ETTB, 9, 4, NULL, S_ETTIN_DEATH2_A, 0, 0}, // S_ETTIN_DEATH2_0
+ {SPR_ETTB, 10, 4, NULL, S_ETTIN_DEATH2_B, 0, 0}, // S_ETTIN_DEATH2_A
+ {SPR_ETTB, 11, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_DEATH2_B
+ {SPR_ETTN, 17, 5, A_FreezeDeath, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE1
+ {SPR_ETTN, 17, 1, A_FreezeDeathChunks, S_ETTIN_ICE2, 0, 0}, // S_ETTIN_ICE2
+ {SPR_ETTB, 12, 5, A_CheckFloor, S_ETTIN_MACE2, 0, 0}, // S_ETTIN_MACE1
+ {SPR_ETTB, 13, 5, A_CheckFloor, S_ETTIN_MACE3, 0, 0}, // S_ETTIN_MACE2
+ {SPR_ETTB, 14, 5, A_CheckFloor, S_ETTIN_MACE4, 0, 0}, // S_ETTIN_MACE3
+ {SPR_ETTB, 15, 5, A_CheckFloor, S_ETTIN_MACE1, 0, 0}, // S_ETTIN_MACE4
+ {SPR_ETTB, 16, 5, NULL, S_ETTIN_MACE6, 0, 0}, // S_ETTIN_MACE5
+ {SPR_ETTB, 17, 5, A_QueueCorpse, S_ETTIN_MACE7, 0, 0}, // S_ETTIN_MACE6
+ {SPR_ETTB, 18, -1, NULL, S_NULL, 0, 0}, // S_ETTIN_MACE7
+ {SPR_FDMN, 32791, 5, NULL, S_FIRED_LOOK1, 0, 0}, // S_FIRED_SPAWN1
+ {SPR_FDMN, 32772, 10, A_Look, S_FIRED_LOOK2, 0, 0}, // S_FIRED_LOOK1
+ {SPR_FDMN, 32773, 10, A_Look, S_FIRED_LOOK3, 0, 0}, // S_FIRED_LOOK2
+ {SPR_FDMN, 32774, 10, A_Look, S_FIRED_LOOK1, 0, 0}, // S_FIRED_LOOK3
+ {SPR_FDMN, 32772, 8, NULL, S_FIRED_LOOK5, 0, 0}, // S_FIRED_LOOK4
+ {SPR_FDMN, 32773, 6, NULL, S_FIRED_LOOK6, 0, 0}, // S_FIRED_LOOK5
+ {SPR_FDMN, 32774, 5, NULL, S_FIRED_LOOK7, 0, 0}, // S_FIRED_LOOK6
+ {SPR_FDMN, 32773, 8, NULL, S_FIRED_LOOK8, 0, 0}, // S_FIRED_LOOK7
+ {SPR_FDMN, 32772, 6, NULL, S_FIRED_LOOK9, 0, 0}, // S_FIRED_LOOK8
+ {SPR_FDMN, 32773, 7, A_FiredRocks, S_FIRED_LOOK0, 0, 0}, // S_FIRED_LOOK9
+ {SPR_FDMN, 32775, 5, NULL, S_FIRED_LOOKA, 0, 0}, // S_FIRED_LOOK0
+ {SPR_FDMN, 32776, 5, NULL, S_FIRED_LOOKB, 0, 0}, // S_FIRED_LOOKA
+ {SPR_FDMN, 32777, 5, A_UnSetInvulnerable, S_FIRED_WALK1, 0, 0}, // S_FIRED_LOOKB
+ {SPR_FDMN, 32768, 5, A_FiredChase, S_FIRED_WALK2, 0, 0}, // S_FIRED_WALK1
+ {SPR_FDMN, 32769, 5, A_FiredChase, S_FIRED_WALK3, 0, 0}, // S_FIRED_WALK2
+ {SPR_FDMN, 32770, 5, A_FiredChase, S_FIRED_WALK1, 0, 0}, // S_FIRED_WALK3
+ {SPR_FDMN, 32771, 6, A_Pain, S_FIRED_WALK1, 0, 0}, // S_FIRED_PAIN1
+ {SPR_FDMN, 32778, 3, A_FaceTarget, S_FIRED_ATTACK2, 0, 0}, // S_FIRED_ATTACK1
+ {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK3, 0, 0}, // S_FIRED_ATTACK2
+ {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_ATTACK4, 0, 0}, // S_FIRED_ATTACK3
+ {SPR_FDMN, 32778, 5, A_FiredAttack, S_FIRED_WALK1, 0, 0}, // S_FIRED_ATTACK4
+ {SPR_FDMN, 32771, 4, A_FaceTarget, S_FIRED_DEATH2, 0, 0}, // S_FIRED_DEATH1
+ {SPR_FDMN, 32779, 4, A_Scream, S_FIRED_DEATH3, 0, 0}, // S_FIRED_DEATH2
+ {SPR_FDMN, 32779, 4, A_NoBlocking, S_FIRED_DEATH4, 0, 0}, // S_FIRED_DEATH3
+ {SPR_FDMN, 32779, 200, NULL, S_NULL, 0, 0}, // S_FIRED_DEATH4
+ {SPR_FDMN, 12, 5, A_FaceTarget, S_FIRED_XDEATH2, 0, 0}, // S_FIRED_XDEATH1
+ {SPR_FDMN, 13, 5, A_NoBlocking, S_FIRED_XDEATH3, 0, 0}, // S_FIRED_XDEATH2
+ {SPR_FDMN, 14, 5, A_FiredSplotch, S_NULL, 0, 0}, // S_FIRED_XDEATH3
+ {SPR_FDMN, 17, 5, A_FreezeDeath, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE1
+ {SPR_FDMN, 17, 1, A_FreezeDeathChunks, S_FIRED_ICE2, 0, 0}, // S_FIRED_ICE2
+ {SPR_FDMN, 15, 3, NULL, S_FIRED_CORPSE2, 0, 0}, // S_FIRED_CORPSE1
+ {SPR_FDMN, 15, 6, A_QueueCorpse, S_FIRED_CORPSE3, 0, 0}, // S_FIRED_CORPSE2
+ {SPR_FDMN, 24, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE3
+ {SPR_FDMN, 16, 3, NULL, S_FIRED_CORPSE5, 0, 0}, // S_FIRED_CORPSE4
+ {SPR_FDMN, 16, 6, A_QueueCorpse, S_FIRED_CORPSE6, 0, 0}, // S_FIRED_CORPSE5
+ {SPR_FDMN, 25, -1, NULL, S_NULL, 0, 0}, // S_FIRED_CORPSE6
+ {SPR_FDMN, 18, 4, NULL, S_FIRED_RDROP1, 0, 0}, // S_FIRED_RDROP1
+ {SPR_FDMN, 18, 5, A_SmBounce, S_FIRED_RDEAD1_2, 0, 0}, // S_FIRED_RDEAD1_1
+ {SPR_FDMN, 18, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD1_2
+ {SPR_FDMN, 19, 4, NULL, S_FIRED_RDROP2, 0, 0}, // S_FIRED_RDROP2
+ {SPR_FDMN, 19, 5, A_SmBounce, S_FIRED_RDEAD2_2, 0, 0}, // S_FIRED_RDEAD2_1
+ {SPR_FDMN, 19, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD2_2
+ {SPR_FDMN, 20, 4, NULL, S_FIRED_RDROP3, 0, 0}, // S_FIRED_RDROP3
+ {SPR_FDMN, 20, 5, A_SmBounce, S_FIRED_RDEAD3_2, 0, 0}, // S_FIRED_RDEAD3_1
+ {SPR_FDMN, 20, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD3_2
+ {SPR_FDMN, 21, 4, NULL, S_FIRED_RDROP4, 0, 0}, // S_FIRED_RDROP4
+ {SPR_FDMN, 21, 5, A_SmBounce, S_FIRED_RDEAD4_2, 0, 0}, // S_FIRED_RDEAD4_1
+ {SPR_FDMN, 21, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD4_2
+ {SPR_FDMN, 22, 4, NULL, S_FIRED_RDROP5, 0, 0}, // S_FIRED_RDROP5
+ {SPR_FDMN, 22, 5, A_SmBounce, S_FIRED_RDEAD5_2, 0, 0}, // S_FIRED_RDEAD5_1
+ {SPR_FDMN, 22, 200, NULL, S_NULL, 0, 0}, // S_FIRED_RDEAD5_2
+ {SPR_FDMB, 32768, 5, NULL, S_FIRED_FX6_1, 0, 0}, // S_FIRED_FX6_1
+ {SPR_FDMB, 32769, 5, NULL, S_FIRED_FX6_3, 0, 0}, // S_FIRED_FX6_2
+ {SPR_FDMB, 32770, 5, NULL, S_FIRED_FX6_4, 0, 0}, // S_FIRED_FX6_3
+ {SPR_FDMB, 32771, 5, NULL, S_FIRED_FX6_5, 0, 0}, // S_FIRED_FX6_4
+ {SPR_FDMB, 32772, 5, NULL, S_NULL, 0, 0}, // S_FIRED_FX6_5
+ {SPR_ICEY, 0, 10, A_IceGuyLook, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_LOOK
+ {SPR_ICEY, 0, -1, NULL, S_ICEGUY_LOOK, 0, 0}, // S_ICEGUY_DORMANT
+ {SPR_ICEY, 0, 4, A_Chase, S_ICEGUY_WALK2, 0, 0}, // S_ICEGUY_WALK1
+ {SPR_ICEY, 1, 4, A_IceGuyChase, S_ICEGUY_WALK3, 0, 0}, // S_ICEGUY_WALK2
+ {SPR_ICEY, 2, 4, A_Chase, S_ICEGUY_WALK4, 0, 0}, // S_ICEGUY_WALK3
+ {SPR_ICEY, 3, 4, A_Chase, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_WALK4
+ {SPR_ICEY, 4, 3, A_FaceTarget, S_ICEGUY_ATK2, 0, 0}, // S_ICEGUY_ATK1
+ {SPR_ICEY, 5, 3, A_FaceTarget, S_ICEGUY_ATK3, 0, 0}, // S_ICEGUY_ATK2
+ {SPR_ICEY, 32774, 8, A_IceGuyAttack, S_ICEGUY_ATK4, 0, 0}, // S_ICEGUY_ATK3
+ {SPR_ICEY, 5, 4, A_FaceTarget, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_ATK4
+ {SPR_ICEY, 0, 1, A_Pain, S_ICEGUY_WALK1, 0, 0}, // S_ICEGUY_PAIN1
+ {SPR_ICEY, 0, 1, A_IceGuyDie, S_NULL, 0, 0}, // S_ICEGUY_DEATH
+ {SPR_ICPR, 32768, 3, A_IceGuyMissilePuff, S_ICEGUY_FX2, 0, 0}, // S_ICEGUY_FX1
+ {SPR_ICPR, 32769, 3, A_IceGuyMissilePuff, S_ICEGUY_FX3, 0, 0}, // S_ICEGUY_FX2
+ {SPR_ICPR, 32770, 3, A_IceGuyMissilePuff, S_ICEGUY_FX1, 0, 0}, // S_ICEGUY_FX3
+ {SPR_ICPR, 32771, 4, NULL, S_ICEGUY_FX_X2, 0, 0}, // S_ICEGUY_FX_X1
+ {SPR_ICPR, 32772, 4, A_IceGuyMissileExplode, S_ICEGUY_FX_X3, 0, 0}, // S_ICEGUY_FX_X2
+ {SPR_ICPR, 32773, 4, NULL, S_ICEGUY_FX_X4, 0, 0}, // S_ICEGUY_FX_X3
+ {SPR_ICPR, 32774, 4, NULL, S_ICEGUY_FX_X5, 0, 0}, // S_ICEGUY_FX_X4
+ {SPR_ICPR, 32775, 3, NULL, S_NULL, 0, 0}, // S_ICEGUY_FX_X5
+ {SPR_ICPR, 8, 3, NULL, S_ICEFX_PUFF2, 0, 0}, // S_ICEFX_PUFF1
+ {SPR_ICPR, 9, 3, NULL, S_ICEFX_PUFF3, 0, 0}, // S_ICEFX_PUFF2
+ {SPR_ICPR, 10, 3, NULL, S_ICEFX_PUFF4, 0, 0}, // S_ICEFX_PUFF3
+ {SPR_ICPR, 11, 2, NULL, S_ICEFX_PUFF5, 0, 0}, // S_ICEFX_PUFF4
+ {SPR_ICPR, 12, 2, NULL, S_NULL, 0, 0}, // S_ICEFX_PUFF5
+ {SPR_ICPR, 32781, 3, NULL, S_ICEGUY_FX2_2, 0, 0}, // S_ICEGUY_FX2_1
+ {SPR_ICPR, 32782, 3, NULL, S_ICEGUY_FX2_3, 0, 0}, // S_ICEGUY_FX2_2
+ {SPR_ICPR, 32783, 3, NULL, S_ICEGUY_FX2_1, 0, 0}, // S_ICEGUY_FX2_3
+ {SPR_ICPR, 32784, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT1
+ {SPR_ICPR, 32785, 50, NULL, S_NULL, 0, 0}, // S_ICEGUY_BIT2
+ {SPR_ICWS, 0, 2, NULL, S_ICEGUY_WISP1_2, 0, 0}, // S_ICEGUY_WISP1_1
+ {SPR_ICWS, 1, 2, NULL, S_ICEGUY_WISP1_3, 0, 0}, // S_ICEGUY_WISP1_2
+ {SPR_ICWS, 2, 2, NULL, S_ICEGUY_WISP1_4, 0, 0}, // S_ICEGUY_WISP1_3
+ {SPR_ICWS, 3, 2, NULL, S_ICEGUY_WISP1_5, 0, 0}, // S_ICEGUY_WISP1_4
+ {SPR_ICWS, 4, 2, NULL, S_ICEGUY_WISP1_6, 0, 0}, // S_ICEGUY_WISP1_5
+ {SPR_ICWS, 5, 2, NULL, S_ICEGUY_WISP1_7, 0, 0}, // S_ICEGUY_WISP1_6
+ {SPR_ICWS, 6, 2, NULL, S_ICEGUY_WISP1_8, 0, 0}, // S_ICEGUY_WISP1_7
+ {SPR_ICWS, 7, 2, NULL, S_ICEGUY_WISP1_9, 0, 0}, // S_ICEGUY_WISP1_8
+ {SPR_ICWS, 8, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP1_9
+ {SPR_ICWS, 9, 2, NULL, S_ICEGUY_WISP2_2, 0, 0}, // S_ICEGUY_WISP2_1
+ {SPR_ICWS, 10, 2, NULL, S_ICEGUY_WISP2_3, 0, 0}, // S_ICEGUY_WISP2_2
+ {SPR_ICWS, 11, 2, NULL, S_ICEGUY_WISP2_4, 0, 0}, // S_ICEGUY_WISP2_3
+ {SPR_ICWS, 12, 2, NULL, S_ICEGUY_WISP2_5, 0, 0}, // S_ICEGUY_WISP2_4
+ {SPR_ICWS, 13, 2, NULL, S_ICEGUY_WISP2_6, 0, 0}, // S_ICEGUY_WISP2_5
+ {SPR_ICWS, 14, 2, NULL, S_ICEGUY_WISP2_7, 0, 0}, // S_ICEGUY_WISP2_6
+ {SPR_ICWS, 15, 2, NULL, S_ICEGUY_WISP2_8, 0, 0}, // S_ICEGUY_WISP2_7
+ {SPR_ICWS, 16, 2, NULL, S_ICEGUY_WISP2_9, 0, 0}, // S_ICEGUY_WISP2_8
+ {SPR_ICWS, 17, 2, NULL, S_NULL, 0, 0}, // S_ICEGUY_WISP2_9
+ {SPR_PLAY, 0, 2, NULL, S_FIGHTER2, 0, 0}, // S_FIGHTER
+ {SPR_PLAY, 0, 3, A_ClassBossHealth, S_FIGHTERLOOK, 0, 0}, // S_FIGHTER2
+ {SPR_PLAY, 0, 5, A_Look, S_FIGHTERLOOK, 0, 0}, // S_FIGHTERLOOK
+ {SPR_PLAY, 0, 4, A_FastChase, S_FIGHTER_RUN2, 0, 0}, // S_FIGHTER_RUN1
+ {SPR_PLAY, 1, 4, A_FastChase, S_FIGHTER_RUN3, 0, 0}, // S_FIGHTER_RUN2
+ {SPR_PLAY, 2, 4, A_FastChase, S_FIGHTER_RUN4, 0, 0}, // S_FIGHTER_RUN3
+ {SPR_PLAY, 3, 4, A_FastChase, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_RUN4
+ {SPR_PLAY, 4, 8, A_FaceTarget, S_FIGHTER_ATK2, 0, 0}, // S_FIGHTER_ATK1
+ {SPR_PLAY, 5, 8, A_FighterAttack, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_ATK2
+ {SPR_PLAY, 6, 4, NULL, S_FIGHTER_PAIN2, 0, 0}, // S_FIGHTER_PAIN
+ {SPR_PLAY, 6, 4, A_Pain, S_FIGHTER_RUN1, 0, 0}, // S_FIGHTER_PAIN2
+ {SPR_PLAY, 7, 6, NULL, S_FIGHTER_DIE2, 0, 0}, // S_FIGHTER_DIE1
+ {SPR_PLAY, 8, 6, A_Scream, S_FIGHTER_DIE3, 0, 0}, // S_FIGHTER_DIE2
+ {SPR_PLAY, 9, 6, NULL, S_FIGHTER_DIE4, 0, 0}, // S_FIGHTER_DIE3
+ {SPR_PLAY, 10, 6, NULL, S_FIGHTER_DIE5, 0, 0}, // S_FIGHTER_DIE4
+ {SPR_PLAY, 11, 6, A_NoBlocking, S_FIGHTER_DIE6, 0, 0}, // S_FIGHTER_DIE5
+ {SPR_PLAY, 12, 6, NULL, S_FIGHTER_DIE7, 0, 0}, // S_FIGHTER_DIE6
+ {SPR_PLAY, 13, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_DIE7
+ {SPR_PLAY, 14, 5, A_Scream, S_FIGHTER_XDIE2, 0, 0}, // S_FIGHTER_XDIE1
+ {SPR_PLAY, 15, 5, A_SkullPop, S_FIGHTER_XDIE3, 0, 0}, // S_FIGHTER_XDIE2
+ {SPR_PLAY, 17, 5, A_NoBlocking, S_FIGHTER_XDIE4, 0, 0}, // S_FIGHTER_XDIE3
+ {SPR_PLAY, 18, 5, NULL, S_FIGHTER_XDIE5, 0, 0}, // S_FIGHTER_XDIE4
+ {SPR_PLAY, 19, 5, NULL, S_FIGHTER_XDIE6, 0, 0}, // S_FIGHTER_XDIE5
+ {SPR_PLAY, 20, 5, NULL, S_FIGHTER_XDIE7, 0, 0}, // S_FIGHTER_XDIE6
+ {SPR_PLAY, 21, 5, NULL, S_FIGHTER_XDIE8, 0, 0}, // S_FIGHTER_XDIE7
+ {SPR_PLAY, 22, -1, NULL, S_NULL, 0, 0}, // S_FIGHTER_XDIE8
+ {SPR_PLAY, 23, 5, A_FreezeDeath, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE
+ {SPR_PLAY, 23, 1, A_FreezeDeathChunks, S_FIGHTER_ICE2, 0, 0}, // S_FIGHTER_ICE2
+ {SPR_CLER, 0, 2, NULL, S_CLERIC2, 0, 0}, // S_CLERIC
+ {SPR_CLER, 0, 3, A_ClassBossHealth, S_CLERICLOOK, 0, 0}, // S_CLERIC2
+ {SPR_CLER, 0, 5, A_Look, S_CLERICLOOK, 0, 0}, // S_CLERICLOOK
+ {SPR_CLER, 0, 4, A_FastChase, S_CLERIC_RUN2, 0, 0}, // S_CLERIC_RUN1
+ {SPR_CLER, 1, 4, A_FastChase, S_CLERIC_RUN3, 0, 0}, // S_CLERIC_RUN2
+ {SPR_CLER, 2, 4, A_FastChase, S_CLERIC_RUN4, 0, 0}, // S_CLERIC_RUN3
+ {SPR_CLER, 3, 4, A_FastChase, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_RUN4
+ {SPR_CLER, 4, 8, A_FaceTarget, S_CLERIC_ATK2, 0, 0}, // S_CLERIC_ATK1
+ {SPR_CLER, 5, 8, A_FaceTarget, S_CLERIC_ATK3, 0, 0}, // S_CLERIC_ATK2
+ {SPR_CLER, 6, 10, A_ClericAttack, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_ATK3
+ {SPR_CLER, 7, 4, NULL, S_CLERIC_PAIN2, 0, 0}, // S_CLERIC_PAIN
+ {SPR_CLER, 7, 4, A_Pain, S_CLERIC_RUN1, 0, 0}, // S_CLERIC_PAIN2
+ {SPR_CLER, 8, 6, NULL, S_CLERIC_DIE2, 0, 0}, // S_CLERIC_DIE1
+ {SPR_CLER, 10, 6, A_Scream, S_CLERIC_DIE3, 0, 0}, // S_CLERIC_DIE2
+ {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE4, 0, 0}, // S_CLERIC_DIE3
+ {SPR_CLER, 11, 6, NULL, S_CLERIC_DIE5, 0, 0}, // S_CLERIC_DIE4
+ {SPR_CLER, 12, 6, A_NoBlocking, S_CLERIC_DIE6, 0, 0}, // S_CLERIC_DIE5
+ {SPR_CLER, 13, 6, NULL, S_CLERIC_DIE7, 0, 0}, // S_CLERIC_DIE6
+ {SPR_CLER, 14, 6, NULL, S_CLERIC_DIE8, 0, 0}, // S_CLERIC_DIE7
+ {SPR_CLER, 15, 6, NULL, S_CLERIC_DIE9, 0, 0}, // S_CLERIC_DIE8
+ {SPR_CLER, 16, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_DIE9
+ {SPR_CLER, 17, 5, A_Scream, S_CLERIC_XDIE2, 0, 0}, // S_CLERIC_XDIE1
+ {SPR_CLER, 18, 5, NULL, S_CLERIC_XDIE3, 0, 0}, // S_CLERIC_XDIE2
+ {SPR_CLER, 19, 5, A_NoBlocking, S_CLERIC_XDIE4, 0, 0}, // S_CLERIC_XDIE3
+ {SPR_CLER, 20, 5, NULL, S_CLERIC_XDIE5, 0, 0}, // S_CLERIC_XDIE4
+ {SPR_CLER, 21, 5, NULL, S_CLERIC_XDIE6, 0, 0}, // S_CLERIC_XDIE5
+ {SPR_CLER, 22, 5, NULL, S_CLERIC_XDIE7, 0, 0}, // S_CLERIC_XDIE6
+ {SPR_CLER, 23, 5, NULL, S_CLERIC_XDIE8, 0, 0}, // S_CLERIC_XDIE7
+ {SPR_CLER, 24, 5, NULL, S_CLERIC_XDIE9, 0, 0}, // S_CLERIC_XDIE8
+ {SPR_CLER, 25, 5, NULL, S_CLERIC_XDIE10, 0, 0}, // S_CLERIC_XDIE9
+ {SPR_CLER, 26, -1, NULL, S_NULL, 0, 0}, // S_CLERIC_XDIE10
+ {SPR_CLER, 27, 5, A_FreezeDeath, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE
+ {SPR_CLER, 27, 1, A_FreezeDeathChunks, S_CLERIC_ICE2, 0, 0}, // S_CLERIC_ICE2
+ {SPR_MAGE, 0, 2, NULL, S_MAGE2, 0, 0}, // S_MAGE
+ {SPR_MAGE, 0, 3, A_ClassBossHealth, S_MAGELOOK, 0, 0}, // S_MAGE2
+ {SPR_MAGE, 0, 5, A_Look, S_MAGELOOK, 0, 0}, // S_MAGELOOK
+ {SPR_MAGE, 0, 4, A_FastChase, S_MAGE_RUN2, 0, 0}, // S_MAGE_RUN1
+ {SPR_MAGE, 1, 4, A_FastChase, S_MAGE_RUN3, 0, 0}, // S_MAGE_RUN2
+ {SPR_MAGE, 2, 4, A_FastChase, S_MAGE_RUN4, 0, 0}, // S_MAGE_RUN3
+ {SPR_MAGE, 3, 4, A_FastChase, S_MAGE_RUN1, 0, 0}, // S_MAGE_RUN4
+ {SPR_MAGE, 4, 8, A_FaceTarget, S_MAGE_ATK2, 0, 0}, // S_MAGE_ATK1
+ {SPR_MAGE, 32773, 8, A_MageAttack, S_MAGE_RUN1, 0, 0}, // S_MAGE_ATK2
+ {SPR_MAGE, 6, 4, NULL, S_MAGE_PAIN2, 0, 0}, // S_MAGE_PAIN
+ {SPR_MAGE, 6, 4, A_Pain, S_MAGE_RUN1, 0, 0}, // S_MAGE_PAIN2
+ {SPR_MAGE, 7, 6, NULL, S_MAGE_DIE2, 0, 0}, // S_MAGE_DIE1
+ {SPR_MAGE, 8, 6, A_Scream, S_MAGE_DIE3, 0, 0}, // S_MAGE_DIE2
+ {SPR_MAGE, 9, 6, NULL, S_MAGE_DIE4, 0, 0}, // S_MAGE_DIE3
+ {SPR_MAGE, 10, 6, NULL, S_MAGE_DIE5, 0, 0}, // S_MAGE_DIE4
+ {SPR_MAGE, 11, 6, A_NoBlocking, S_MAGE_DIE6, 0, 0}, // S_MAGE_DIE5
+ {SPR_MAGE, 12, 6, NULL, S_MAGE_DIE7, 0, 0}, // S_MAGE_DIE6
+ {SPR_MAGE, 13, -1, NULL, S_NULL, 0, 0}, // S_MAGE_DIE7
+ {SPR_MAGE, 14, 5, A_Scream, S_MAGE_XDIE2, 0, 0}, // S_MAGE_XDIE1
+ {SPR_MAGE, 15, 5, NULL, S_MAGE_XDIE3, 0, 0}, // S_MAGE_XDIE2
+ {SPR_MAGE, 17, 5, A_NoBlocking, S_MAGE_XDIE4, 0, 0}, // S_MAGE_XDIE3
+ {SPR_MAGE, 18, 5, NULL, S_MAGE_XDIE5, 0, 0}, // S_MAGE_XDIE4
+ {SPR_MAGE, 19, 5, NULL, S_MAGE_XDIE6, 0, 0}, // S_MAGE_XDIE5
+ {SPR_MAGE, 20, 5, NULL, S_MAGE_XDIE7, 0, 0}, // S_MAGE_XDIE6
+ {SPR_MAGE, 21, 5, NULL, S_MAGE_XDIE8, 0, 0}, // S_MAGE_XDIE7
+ {SPR_MAGE, 22, 5, NULL, S_MAGE_XDIE9, 0, 0}, // S_MAGE_XDIE8
+ {SPR_MAGE, 23, -1, NULL, S_NULL, 0, 0}, // S_MAGE_XDIE9
+ {SPR_MAGE, 24, 5, A_FreezeDeath, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE
+ {SPR_MAGE, 24, 1, A_FreezeDeathChunks, S_MAGE_ICE2, 0, 0}, // S_MAGE_ICE2
+ {SPR_SORC, 0, 3, NULL, S_SORC_SPAWN2, 0, 0}, // S_SORC_SPAWN1
+ {SPR_SORC, 0, 2, A_SorcSpinBalls, S_SORC_LOOK1, 0, 0}, // S_SORC_SPAWN2
+ {SPR_SORC, 0, 10, A_Look, S_SORC_LOOK1, 0, 0}, // S_SORC_LOOK1
+ {SPR_SORC, 0, 5, A_Chase, S_SORC_WALK2, 0, 0}, // S_SORC_WALK1
+ {SPR_SORC, 1, 5, A_Chase, S_SORC_WALK3, 0, 0}, // S_SORC_WALK2
+ {SPR_SORC, 2, 5, A_Chase, S_SORC_WALK4, 0, 0}, // S_SORC_WALK3
+ {SPR_SORC, 3, 5, A_Chase, S_SORC_WALK1, 0, 0}, // S_SORC_WALK4
+ {SPR_SORC, 6, 8, NULL, S_SORC_PAIN2, 0, 0}, // S_SORC_PAIN1
+ {SPR_SORC, 6, 8, A_Pain, S_SORC_WALK1, 0, 0}, // S_SORC_PAIN2
+ {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_2, 0, 0}, // S_SORC_ATK2_1
+ {SPR_SORC, 32773, 6, A_SpeedBalls, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_2
+ {SPR_SORC, 32773, 6, A_FaceTarget, S_SORC_ATK2_3, 0, 0}, // S_SORC_ATK2_3
+ {SPR_SORC, 32772, 6, NULL, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK1
+ {SPR_SORC, 32772, 6, A_SpawnFizzle, S_SORC_ATTACK3, 0, 0}, // S_SORC_ATTACK2
+ {SPR_SORC, 32772, 5, A_FaceTarget, S_SORC_ATTACK2, 0, 0}, // S_SORC_ATTACK3
+ {SPR_SORC, 32772, 2, NULL, S_SORC_ATTACK5, 0, 0}, // S_SORC_ATTACK4
+ {SPR_SORC, 32772, 2, A_SorcBossAttack, S_SORC_WALK1, 0, 0}, // S_SORC_ATTACK5
+ {SPR_SORC, 32775, 5, NULL, S_SORC_DIE2, 0, 0}, // S_SORC_DIE1
+ {SPR_SORC, 32776, 5, A_FaceTarget, S_SORC_DIE3, 0, 0}, // S_SORC_DIE2
+ {SPR_SORC, 32777, 5, A_Scream, S_SORC_DIE4, 0, 0}, // S_SORC_DIE3
+ {SPR_SORC, 32778, 5, NULL, S_SORC_DIE5, 0, 0}, // S_SORC_DIE4
+ {SPR_SORC, 32779, 5, NULL, S_SORC_DIE6, 0, 0}, // S_SORC_DIE5
+ {SPR_SORC, 32780, 5, NULL, S_SORC_DIE7, 0, 0}, // S_SORC_DIE6
+ {SPR_SORC, 32781, 5, NULL, S_SORC_DIE8, 0, 0}, // S_SORC_DIE7
+ {SPR_SORC, 32782, 5, NULL, S_SORC_DIE9, 0, 0}, // S_SORC_DIE8
+ {SPR_SORC, 32783, 5, NULL, S_SORC_DIE0, 0, 0}, // S_SORC_DIE9
+ {SPR_SORC, 32784, 5, NULL, S_SORC_DIEA, 0, 0}, // S_SORC_DIE0
+ {SPR_SORC, 32785, 5, NULL, S_SORC_DIEB, 0, 0}, // S_SORC_DIEA
+ {SPR_SORC, 32786, 5, NULL, S_SORC_DIEC, 0, 0}, // S_SORC_DIEB
+ {SPR_SORC, 32787, 5, NULL, S_SORC_DIED, 0, 0}, // S_SORC_DIEC
+ {SPR_SORC, 32788, 5, A_NoBlocking, S_SORC_DIEE, 0, 0}, // S_SORC_DIED
+ {SPR_SORC, 32789, 5, NULL, S_SORC_DIEF, 0, 0}, // S_SORC_DIEE
+ {SPR_SORC, 32790, 5, NULL, S_SORC_DIEG, 0, 0}, // S_SORC_DIEF
+ {SPR_SORC, 32791, 5, NULL, S_SORC_DIEH, 0, 0}, // S_SORC_DIEG
+ {SPR_SORC, 32792, 5, NULL, S_SORC_DIEI, 0, 0}, // S_SORC_DIEH
+ {SPR_SORC, 32793, -1, NULL, S_NULL, 0, 0}, // S_SORC_DIEI
+ {SPR_SBMP, 0, 2, A_SorcBallOrbit, S_SORCBALL1_2, 0, 0}, // S_SORCBALL1_1
+ {SPR_SBMP, 1, 2, A_SorcBallOrbit, S_SORCBALL1_3, 0, 0}, // S_SORCBALL1_2
+ {SPR_SBMP, 2, 2, A_SorcBallOrbit, S_SORCBALL1_4, 0, 0}, // S_SORCBALL1_3
+ {SPR_SBMP, 3, 2, A_SorcBallOrbit, S_SORCBALL1_5, 0, 0}, // S_SORCBALL1_4
+ {SPR_SBMP, 4, 2, A_SorcBallOrbit, S_SORCBALL1_6, 0, 0}, // S_SORCBALL1_5
+ {SPR_SBMP, 5, 2, A_SorcBallOrbit, S_SORCBALL1_7, 0, 0}, // S_SORCBALL1_6
+ {SPR_SBMP, 6, 2, A_SorcBallOrbit, S_SORCBALL1_8, 0, 0}, // S_SORCBALL1_7
+ {SPR_SBMP, 7, 2, A_SorcBallOrbit, S_SORCBALL1_9, 0, 0}, // S_SORCBALL1_8
+ {SPR_SBMP, 8, 2, A_SorcBallOrbit, S_SORCBALL1_0, 0, 0}, // S_SORCBALL1_9
+ {SPR_SBMP, 9, 2, A_SorcBallOrbit, S_SORCBALL1_A, 0, 0}, // S_SORCBALL1_0
+ {SPR_SBMP, 10, 2, A_SorcBallOrbit, S_SORCBALL1_B, 0, 0}, // S_SORCBALL1_A
+ {SPR_SBMP, 11, 2, A_SorcBallOrbit, S_SORCBALL1_C, 0, 0}, // S_SORCBALL1_B
+ {SPR_SBMP, 12, 2, A_SorcBallOrbit, S_SORCBALL1_D, 0, 0}, // S_SORCBALL1_C
+ {SPR_SBMP, 13, 2, A_SorcBallOrbit, S_SORCBALL1_E, 0, 0}, // S_SORCBALL1_D
+ {SPR_SBMP, 14, 2, A_SorcBallOrbit, S_SORCBALL1_F, 0, 0}, // S_SORCBALL1_E
+ {SPR_SBMP, 15, 2, A_SorcBallOrbit, S_SORCBALL1_1, 0, 0}, // S_SORCBALL1_F
+ {SPR_SBMP, 0, 5, A_SorcBallPop, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D1
+ {SPR_SBMP, 1, 2, A_BounceCheck, S_SORCBALL1_D2, 0, 0}, // S_SORCBALL1_D2
+ {SPR_SBS4, 3, 5, A_Explode, S_SORCBALL1_D6, 0, 0}, // S_SORCBALL1_D5
+ {SPR_SBS4, 4, 5, NULL, S_SORCBALL1_D7, 0, 0}, // S_SORCBALL1_D6
+ {SPR_SBS4, 5, 6, NULL, S_SORCBALL1_D8, 0, 0}, // S_SORCBALL1_D7
+ {SPR_SBS4, 6, 6, NULL, S_SORCBALL1_D9, 0, 0}, // S_SORCBALL1_D8
+ {SPR_SBS4, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL1_D9
+ {SPR_SBMB, 0, 2, A_SorcBallOrbit, S_SORCBALL2_2, 0, 0}, // S_SORCBALL2_1
+ {SPR_SBMB, 1, 2, A_SorcBallOrbit, S_SORCBALL2_3, 0, 0}, // S_SORCBALL2_2
+ {SPR_SBMB, 2, 2, A_SorcBallOrbit, S_SORCBALL2_4, 0, 0}, // S_SORCBALL2_3
+ {SPR_SBMB, 3, 2, A_SorcBallOrbit, S_SORCBALL2_5, 0, 0}, // S_SORCBALL2_4
+ {SPR_SBMB, 4, 2, A_SorcBallOrbit, S_SORCBALL2_6, 0, 0}, // S_SORCBALL2_5
+ {SPR_SBMB, 5, 2, A_SorcBallOrbit, S_SORCBALL2_7, 0, 0}, // S_SORCBALL2_6
+ {SPR_SBMB, 6, 2, A_SorcBallOrbit, S_SORCBALL2_8, 0, 0}, // S_SORCBALL2_7
+ {SPR_SBMB, 7, 2, A_SorcBallOrbit, S_SORCBALL2_9, 0, 0}, // S_SORCBALL2_8
+ {SPR_SBMB, 8, 2, A_SorcBallOrbit, S_SORCBALL2_0, 0, 0}, // S_SORCBALL2_9
+ {SPR_SBMB, 9, 2, A_SorcBallOrbit, S_SORCBALL2_A, 0, 0}, // S_SORCBALL2_0
+ {SPR_SBMB, 10, 2, A_SorcBallOrbit, S_SORCBALL2_B, 0, 0}, // S_SORCBALL2_A
+ {SPR_SBMB, 11, 2, A_SorcBallOrbit, S_SORCBALL2_C, 0, 0}, // S_SORCBALL2_B
+ {SPR_SBMB, 12, 2, A_SorcBallOrbit, S_SORCBALL2_D, 0, 0}, // S_SORCBALL2_C
+ {SPR_SBMB, 13, 2, A_SorcBallOrbit, S_SORCBALL2_E, 0, 0}, // S_SORCBALL2_D
+ {SPR_SBMB, 14, 2, A_SorcBallOrbit, S_SORCBALL2_F, 0, 0}, // S_SORCBALL2_E
+ {SPR_SBMB, 15, 2, A_SorcBallOrbit, S_SORCBALL2_1, 0, 0}, // S_SORCBALL2_F
+ {SPR_SBMB, 0, 5, A_SorcBallPop, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D1
+ {SPR_SBMB, 1, 2, A_BounceCheck, S_SORCBALL2_D2, 0, 0}, // S_SORCBALL2_D2
+ {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL2_D6, 0, 0}, // S_SORCBALL2_D5
+ {SPR_SBS3, 4, 5, NULL, S_SORCBALL2_D7, 0, 0}, // S_SORCBALL2_D6
+ {SPR_SBS3, 5, 6, NULL, S_SORCBALL2_D8, 0, 0}, // S_SORCBALL2_D7
+ {SPR_SBS3, 6, 6, NULL, S_SORCBALL2_D9, 0, 0}, // S_SORCBALL2_D8
+ {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL2_D9
+ {SPR_SBMG, 0, 2, A_SorcBallOrbit, S_SORCBALL3_2, 0, 0}, // S_SORCBALL3_1
+ {SPR_SBMG, 1, 2, A_SorcBallOrbit, S_SORCBALL3_3, 0, 0}, // S_SORCBALL3_2
+ {SPR_SBMG, 2, 2, A_SorcBallOrbit, S_SORCBALL3_4, 0, 0}, // S_SORCBALL3_3
+ {SPR_SBMG, 3, 2, A_SorcBallOrbit, S_SORCBALL3_5, 0, 0}, // S_SORCBALL3_4
+ {SPR_SBMG, 4, 2, A_SorcBallOrbit, S_SORCBALL3_6, 0, 0}, // S_SORCBALL3_5
+ {SPR_SBMG, 5, 2, A_SorcBallOrbit, S_SORCBALL3_7, 0, 0}, // S_SORCBALL3_6
+ {SPR_SBMG, 6, 2, A_SorcBallOrbit, S_SORCBALL3_8, 0, 0}, // S_SORCBALL3_7
+ {SPR_SBMG, 7, 2, A_SorcBallOrbit, S_SORCBALL3_9, 0, 0}, // S_SORCBALL3_8
+ {SPR_SBMG, 8, 2, A_SorcBallOrbit, S_SORCBALL3_0, 0, 0}, // S_SORCBALL3_9
+ {SPR_SBMG, 9, 2, A_SorcBallOrbit, S_SORCBALL3_A, 0, 0}, // S_SORCBALL3_0
+ {SPR_SBMG, 10, 2, A_SorcBallOrbit, S_SORCBALL3_B, 0, 0}, // S_SORCBALL3_A
+ {SPR_SBMG, 11, 2, A_SorcBallOrbit, S_SORCBALL3_C, 0, 0}, // S_SORCBALL3_B
+ {SPR_SBMG, 12, 2, A_SorcBallOrbit, S_SORCBALL3_D, 0, 0}, // S_SORCBALL3_C
+ {SPR_SBMG, 13, 2, A_SorcBallOrbit, S_SORCBALL3_E, 0, 0}, // S_SORCBALL3_D
+ {SPR_SBMG, 14, 2, A_SorcBallOrbit, S_SORCBALL3_F, 0, 0}, // S_SORCBALL3_E
+ {SPR_SBMG, 15, 2, A_SorcBallOrbit, S_SORCBALL3_1, 0, 0}, // S_SORCBALL3_F
+ {SPR_SBMG, 0, 5, A_SorcBallPop, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D1
+ {SPR_SBMG, 1, 2, A_BounceCheck, S_SORCBALL3_D2, 0, 0}, // S_SORCBALL3_D2
+ {SPR_SBS3, 3, 5, A_Explode, S_SORCBALL3_D6, 0, 0}, // S_SORCBALL3_D5
+ {SPR_SBS3, 4, 5, NULL, S_SORCBALL3_D7, 0, 0}, // S_SORCBALL3_D6
+ {SPR_SBS3, 5, 6, NULL, S_SORCBALL3_D8, 0, 0}, // S_SORCBALL3_D7
+ {SPR_SBS3, 6, 6, NULL, S_SORCBALL3_D9, 0, 0}, // S_SORCBALL3_D8
+ {SPR_SBS3, 7, 6, NULL, S_NULL, 0, 0}, // S_SORCBALL3_D9
+ {SPR_SBS1, 32768, 2, NULL, S_SORCFX1_2, 0, 0}, // S_SORCFX1_1
+ {SPR_SBS1, 32769, 3, A_SorcFX1Seek, S_SORCFX1_3, 0, 0}, // S_SORCFX1_2
+ {SPR_SBS1, 32770, 3, A_SorcFX1Seek, S_SORCFX1_4, 0, 0}, // S_SORCFX1_3
+ {SPR_SBS1, 32771, 3, A_SorcFX1Seek, S_SORCFX1_1, 0, 0}, // S_SORCFX1_4
+ {SPR_FHFX, 32786, 2, A_Explode, S_SORCFX1_D2, 0, 0}, // S_SORCFX1_D1
+ {SPR_FHFX, 32786, 6, NULL, S_SORCFX1_D3, 0, 0}, // S_SORCFX1_D2
+ {SPR_FHFX, 32786, 6, NULL, S_NULL, 0, 0}, // S_SORCFX1_D3
+ {SPR_SBS2, 32768, 3, A_SorcFX2Split, S_SORCFX2_SPLIT1, 0, 0}, // S_SORCFX2_SPLIT1
+ {SPR_SBS2, 32768, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT2, 0, 0}, // S_SORCFX2_ORBIT1
+ {SPR_SBS2, 32769, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT3, 0, 0}, // S_SORCFX2_ORBIT2
+ {SPR_SBS2, 32770, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT4, 0, 0}, // S_SORCFX2_ORBIT3
+ {SPR_SBS2, 32771, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT5, 0, 0}, // S_SORCFX2_ORBIT4
+ {SPR_SBS2, 32772, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT6, 0, 0}, // S_SORCFX2_ORBIT5
+ {SPR_SBS2, 32773, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT7, 0, 0}, // S_SORCFX2_ORBIT6
+ {SPR_SBS2, 32774, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT8, 0, 0}, // S_SORCFX2_ORBIT7
+ {SPR_SBS2, 32775, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT9, 0, 0}, // S_SORCFX2_ORBIT8
+ {SPR_SBS2, 32776, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT0, 0, 0}, // S_SORCFX2_ORBIT9
+ {SPR_SBS2, 32777, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITA, 0, 0}, // S_SORCFX2_ORBIT0
+ {SPR_SBS2, 32778, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITB, 0, 0}, // S_SORCFX2_ORBITA
+ {SPR_SBS2, 32779, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITC, 0, 0}, // S_SORCFX2_ORBITB
+ {SPR_SBS2, 32780, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITD, 0, 0}, // S_SORCFX2_ORBITC
+ {SPR_SBS2, 32781, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITE, 0, 0}, // S_SORCFX2_ORBITD
+ {SPR_SBS2, 32782, 2, A_SorcFX2Orbit, S_SORCFX2_ORBITF, 0, 0}, // S_SORCFX2_ORBITE
+ {SPR_SBS2, 32783, 2, A_SorcFX2Orbit, S_SORCFX2_ORBIT1, 0, 0}, // S_SORCFX2_ORBITF
+ {SPR_SBS2, 0, 10, NULL, S_NULL, 0, 0}, // S_SORCFX2T1
+ {SPR_SBS3, 32768, 2, NULL, S_SORCFX3_2, 0, 0}, // S_SORCFX3_1
+ {SPR_SBS3, 32769, 2, NULL, S_SORCFX3_3, 0, 0}, // S_SORCFX3_2
+ {SPR_SBS3, 32770, 2, NULL, S_SORCFX3_1, 0, 0}, // S_SORCFX3_3
+ {SPR_SBS3, 32768, 4, NULL, S_BISHMORPHA, 0, 0}, // S_BISHMORPH1
+ {SPR_BISH, 15, 4, A_SorcererBishopEntry, S_BISHMORPHB, 0, 0}, // S_BISHMORPHA
+ {SPR_BISH, 14, 4, NULL, S_BISHMORPHC, 0, 0}, // S_BISHMORPHB
+ {SPR_BISH, 13, 4, NULL, S_BISHMORPHD, 0, 0}, // S_BISHMORPHC
+ {SPR_BISH, 12, 3, NULL, S_BISHMORPHE, 0, 0}, // S_BISHMORPHD
+ {SPR_BISH, 11, 3, NULL, S_BISHMORPHF, 0, 0}, // S_BISHMORPHE
+ {SPR_BISH, 10, 3, NULL, S_BISHMORPHG, 0, 0}, // S_BISHMORPHF
+ {SPR_BISH, 9, 3, NULL, S_BISHMORPHH, 0, 0}, // S_BISHMORPHG
+ {SPR_BISH, 8, 3, NULL, S_BISHMORPHI, 0, 0}, // S_BISHMORPHH
+ {SPR_BISH, 7, 3, NULL, S_BISHMORPHJ, 0, 0}, // S_BISHMORPHI
+ {SPR_BISH, 6, 3, A_SpawnBishop, S_NULL, 0, 0}, // S_BISHMORPHJ
+ {SPR_SBS3, 3, 3, NULL, S_SORCFX3_EXP2, 0, 0}, // S_SORCFX3_EXP1
+ {SPR_SBS3, 4, 3, NULL, S_SORCFX3_EXP3, 0, 0}, // S_SORCFX3_EXP2
+ {SPR_SBS3, 5, 3, NULL, S_SORCFX3_EXP4, 0, 0}, // S_SORCFX3_EXP3
+ {SPR_SBS3, 6, 3, NULL, S_SORCFX3_EXP5, 0, 0}, // S_SORCFX3_EXP4
+ {SPR_SBS3, 7, 3, NULL, S_NULL, 0, 0}, // S_SORCFX3_EXP5
+ {SPR_SBS4, 32768, 2, A_SorcFX4Check, S_SORCFX4_2, 0, 0}, // S_SORCFX4_1
+ {SPR_SBS4, 32769, 2, A_SorcFX4Check, S_SORCFX4_3, 0, 0}, // S_SORCFX4_2
+ {SPR_SBS4, 32770, 2, A_SorcFX4Check, S_SORCFX4_1, 0, 0}, // S_SORCFX4_3
+ {SPR_SBS4, 32771, 2, NULL, S_SORCFX4_D2, 0, 0}, // S_SORCFX4_D1
+ {SPR_SBS4, 32772, 2, A_Explode, S_SORCFX4_D3, 0, 0}, // S_SORCFX4_D2
+ {SPR_SBS4, 32773, 2, NULL, S_SORCFX4_D4, 0, 0}, // S_SORCFX4_D3
+ {SPR_SBS4, 32774, 2, NULL, S_SORCFX4_D5, 0, 0}, // S_SORCFX4_D4
+ {SPR_SBS4, 32775, 2, NULL, S_NULL, 0, 0}, // S_SORCFX4_D5
+ {SPR_SBFX, 32768, 4, NULL, S_SORCSPARK2, 0, 0}, // S_SORCSPARK1
+ {SPR_SBFX, 32769, 4, NULL, S_SORCSPARK3, 0, 0}, // S_SORCSPARK2
+ {SPR_SBFX, 32770, 4, NULL, S_SORCSPARK4, 0, 0}, // S_SORCSPARK3
+ {SPR_SBFX, 32771, 4, NULL, S_SORCSPARK5, 0, 0}, // S_SORCSPARK4
+ {SPR_SBFX, 32772, 4, NULL, S_SORCSPARK6, 0, 0}, // S_SORCSPARK5
+ {SPR_SBFX, 32773, 4, NULL, S_SORCSPARK7, 0, 0}, // S_SORCSPARK6
+ {SPR_SBFX, 32774, 4, NULL, S_NULL, 0, 0}, // S_SORCSPARK7
+ {SPR_RADE, 0, 4, NULL, S_BLASTEFFECT2, 0, 0}, // S_BLASTEFFECT1
+ {SPR_RADE, 1, 4, NULL, S_BLASTEFFECT3, 0, 0}, // S_BLASTEFFECT2
+ {SPR_RADE, 2, 4, NULL, S_BLASTEFFECT4, 0, 0}, // S_BLASTEFFECT3
+ {SPR_RADE, 3, 4, NULL, S_BLASTEFFECT5, 0, 0}, // S_BLASTEFFECT4
+ {SPR_RADE, 4, 4, NULL, S_BLASTEFFECT6, 0, 0}, // S_BLASTEFFECT5
+ {SPR_RADE, 5, 4, NULL, S_BLASTEFFECT7, 0, 0}, // S_BLASTEFFECT6
+ {SPR_RADE, 6, 4, NULL, S_BLASTEFFECT8, 0, 0}, // S_BLASTEFFECT7
+ {SPR_RADE, 7, 4, NULL, S_BLASTEFFECT9, 0, 0}, // S_BLASTEFFECT8
+ {SPR_RADE, 8, 4, NULL, S_NULL, 0, 0}, // S_BLASTEFFECT9
+ {SPR_WATR, 0, 5, NULL, S_WATERDRIP1, 0, 0}, // S_WATERDRIP1
+ {SPR_KORX, 0, 5, A_Look, S_KORAX_LOOK1, 0, 0}, // S_KORAX_LOOK1
+ {SPR_KORX, 0, 3, A_KoraxStep2, S_KORAX_CHASE2, 0, 0}, // S_KORAX_CHASE1
+ {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE3, 0, 0}, // S_KORAX_CHASE2
+ {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE4, 0, 0}, // S_KORAX_CHASE3
+ {SPR_KORX, 0, 3, A_KoraxChase, S_KORAX_CHASE5, 0, 0}, // S_KORAX_CHASE4
+ {SPR_KORX, 1, 3, A_KoraxStep, S_KORAX_CHASE6, 0, 0}, // S_KORAX_CHASE5
+ {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE7, 0, 0}, // S_KORAX_CHASE6
+ {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE8, 0, 0}, // S_KORAX_CHASE7
+ {SPR_KORX, 1, 3, A_KoraxChase, S_KORAX_CHASE9, 0, 0}, // S_KORAX_CHASE8
+ {SPR_KORX, 2, 3, A_KoraxStep2, S_KORAX_CHASE0, 0, 0}, // S_KORAX_CHASE9
+ {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEA, 0, 0}, // S_KORAX_CHASE0
+ {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEB, 0, 0}, // S_KORAX_CHASEA
+ {SPR_KORX, 2, 3, A_KoraxChase, S_KORAX_CHASEC, 0, 0}, // S_KORAX_CHASEB
+ {SPR_KORX, 3, 3, A_KoraxStep, S_KORAX_CHASED, 0, 0}, // S_KORAX_CHASEC
+ {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEE, 0, 0}, // S_KORAX_CHASED
+ {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASEF, 0, 0}, // S_KORAX_CHASEE
+ {SPR_KORX, 3, 3, A_KoraxChase, S_KORAX_CHASE1, 0, 0}, // S_KORAX_CHASEF
+ {SPR_KORX, 7, 5, A_Pain, S_KORAX_PAIN2, 0, 0}, // S_KORAX_PAIN1
+ {SPR_KORX, 7, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_PAIN2
+ {SPR_KORX, 32772, 2, A_FaceTarget, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK1
+ {SPR_KORX, 32772, 5, A_KoraxDecide, S_KORAX_ATTACK2, 0, 0}, // S_KORAX_ATTACK2
+ {SPR_KORX, 32772, 4, A_FaceTarget, S_KORAX_MISSILE2, 0, 0}, // S_KORAX_MISSILE1
+ {SPR_KORX, 32773, 8, A_KoraxMissile, S_KORAX_MISSILE3, 0, 0}, // S_KORAX_MISSILE2
+ {SPR_KORX, 32772, 8, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_MISSILE3
+ {SPR_KORX, 32772, 5, A_FaceTarget, S_KORAX_COMMAND2, 0, 0}, // S_KORAX_COMMAND1
+ {SPR_KORX, 32790, 10, A_FaceTarget, S_KORAX_COMMAND3, 0, 0}, // S_KORAX_COMMAND2
+ {SPR_KORX, 32774, 15, A_KoraxCommand, S_KORAX_COMMAND4, 0, 0}, // S_KORAX_COMMAND3
+ {SPR_KORX, 32790, 10, NULL, S_KORAX_COMMAND5, 0, 0}, // S_KORAX_COMMAND4
+ {SPR_KORX, 32772, 5, NULL, S_KORAX_CHASE2, 0, 0}, // S_KORAX_COMMAND5
+ {SPR_KORX, 8, 5, NULL, S_KORAX_DEATH2, 0, 0}, // S_KORAX_DEATH1
+ {SPR_KORX, 9, 5, A_FaceTarget, S_KORAX_DEATH3, 0, 0}, // S_KORAX_DEATH2
+ {SPR_KORX, 10, 5, A_Scream, S_KORAX_DEATH4, 0, 0}, // S_KORAX_DEATH3
+ {SPR_KORX, 11, 5, NULL, S_KORAX_DEATH5, 0, 0}, // S_KORAX_DEATH4
+ {SPR_KORX, 12, 5, NULL, S_KORAX_DEATH6, 0, 0}, // S_KORAX_DEATH5
+ {SPR_KORX, 13, 5, NULL, S_KORAX_DEATH7, 0, 0}, // S_KORAX_DEATH6
+ {SPR_KORX, 14, 5, NULL, S_KORAX_DEATH8, 0, 0}, // S_KORAX_DEATH7
+ {SPR_KORX, 15, 5, NULL, S_KORAX_DEATH9, 0, 0}, // S_KORAX_DEATH8
+ {SPR_KORX, 16, 10, NULL, S_KORAX_DEATH0, 0, 0}, // S_KORAX_DEATH9
+ {SPR_KORX, 17, 5, A_KoraxBonePop, S_KORAX_DEATHA, 0, 0}, // S_KORAX_DEATH0
+ {SPR_KORX, 18, 5, A_NoBlocking, S_KORAX_DEATHB, 0, 0}, // S_KORAX_DEATHA
+ {SPR_KORX, 19, 5, NULL, S_KORAX_DEATHC, 0, 0}, // S_KORAX_DEATHB
+ {SPR_KORX, 20, 5, NULL, S_KORAX_DEATHD, 0, 0}, // S_KORAX_DEATHC
+ {SPR_KORX, 21, -1, NULL, S_NULL, 0, 0}, // S_KORAX_DEATHD
+ {SPR_SPIR, 0, 5, A_KSpiritRoam, S_KSPIRIT_ROAM2, 0, 0}, // S_KSPIRIT_ROAM1
+ {SPR_SPIR, 1, 5, A_KSpiritRoam, S_KSPIRIT_ROAM1, 0, 0}, // S_KSPIRIT_ROAM2
+ {SPR_SPIR, 3, 5, NULL, S_KSPIRIT_DEATH2, 0, 0}, // S_KSPIRIT_DEATH1
+ {SPR_SPIR, 4, 5, NULL, S_KSPIRIT_DEATH3, 0, 0}, // S_KSPIRIT_DEATH2
+ {SPR_SPIR, 5, 5, NULL, S_KSPIRIT_DEATH4, 0, 0}, // S_KSPIRIT_DEATH3
+ {SPR_SPIR, 6, 5, NULL, S_KSPIRIT_DEATH5, 0, 0}, // S_KSPIRIT_DEATH4
+ {SPR_SPIR, 7, 5, NULL, S_KSPIRIT_DEATH6, 0, 0}, // S_KSPIRIT_DEATH5
+ {SPR_SPIR, 8, 5, NULL, S_NULL, 0, 0}, // S_KSPIRIT_DEATH6
+ {SPR_MLFX, 32776, 2, NULL, S_KBOLT2, 0, 0}, // S_KBOLT1
+ {SPR_MLFX, 32777, 2, A_KBoltRaise, S_KBOLT3, 0, 0}, // S_KBOLT2
+ {SPR_MLFX, 32776, 2, A_KBolt, S_KBOLT4, 0, 0}, // S_KBOLT3
+ {SPR_MLFX, 32777, 2, A_KBolt, S_KBOLT5, 0, 0}, // S_KBOLT4
+ {SPR_MLFX, 32778, 2, A_KBolt, S_KBOLT6, 0, 0}, // S_KBOLT5
+ {SPR_MLFX, 32779, 2, A_KBolt, S_KBOLT7, 0, 0}, // S_KBOLT6
+ {SPR_MLFX, 32780, 2, A_KBolt, S_KBOLT3, 0, 0}, // S_KBOLT7
+ {SPR_MAN1, 0, 2, NULL, S_SPAWNBATS2, 0, 0}, // S_SPAWNBATS1
+ {SPR_MAN1, 0, 2, A_BatSpawnInit, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS2
+ {SPR_MAN1, 0, 2, A_BatSpawn, S_SPAWNBATS3, 0, 0}, // S_SPAWNBATS3
+ {SPR_MAN1, 0, -1, NULL, S_NULL, 0, 0}, // S_SPAWNBATS_OFF
+ {SPR_ABAT, 0, 2, A_BatMove, S_BAT2, 0, 0}, // S_BAT1
+ {SPR_ABAT, 1, 2, A_BatMove, S_BAT3, 0, 0}, // S_BAT2
+ {SPR_ABAT, 2, 2, A_BatMove, S_BAT1, 0, 0}, // S_BAT3
+ {SPR_ABAT, 0, 2, NULL, S_NULL, 0, 0} // S_BAT_DEATH
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
-{ // MT_MAPSPOT
-9001, // doomednum
-S_MAPSPOT, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MAPSPOT
+ 9001, // doomednum
+ S_MAPSPOT, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MAPSPOTGRAVITY
-9013, // doomednum
-S_MAPSPOT, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_DONTDRAW // flags2
- },
+ { // MT_MAPSPOTGRAVITY
+ 9013, // doomednum
+ S_MAPSPOT, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_DONTDRAW // flags2
+ },
-{ // MT_FIREBALL1
--1, // doomednum
-S_FIREBALL1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIREBALL1_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_FIREBALL, // deathsound
-2*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_FIREBALL1
+ -1, // doomednum
+ S_FIREBALL1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIREBALL1_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FIREBALL, // deathsound
+ 2 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_ARROW
--1, // doomednum
-S_ARROW_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ARROW_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-6*FRACUNIT, // speed
-8*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ARROW
+ -1, // doomednum
+ S_ARROW_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ARROW_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 6 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DART
--1, // doomednum
-S_DART_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DART_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-6*FRACUNIT, // speed
-8*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_DART
+ -1, // doomednum
+ S_DART_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DART_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 6 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_POISONDART
--1, // doomednum
-S_POISONDART_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_POISONDART_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-6*FRACUNIT, // speed
-8*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_POISONDART
+ -1, // doomednum
+ S_POISONDART_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_POISONDART_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 6 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_RIPPERBALL
--1, // doomednum
-S_RIPPERBALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_RIPPERBALL_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-6*FRACUNIT, // speed
-8*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_RIP // flags2
- },
+ { // MT_RIPPERBALL
+ -1, // doomednum
+ S_RIPPERBALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_RIPPERBALL_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 6 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_RIP // flags2
+ },
-{ // MT_PROJECTILE_BLADE
--1, // doomednum
-S_PRJ_BLADE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_PRJ_BLADE_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-6*FRACUNIT, // speed
-6*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_PROJECTILE_BLADE
+ -1, // doomednum
+ S_PRJ_BLADE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_PRJ_BLADE_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 6 * FRACUNIT, // speed
+ 6 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ICESHARD
--1, // doomednum
-S_ICESHARD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SHARDFXE1_1, // deathstate
-S_NULL, // xdeathstate
-SFX_MAGE_SHARDS_EXPLODE, // deathsound
-25*FRACUNIT, // speed
-13*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2
- },
+ { // MT_ICESHARD
+ -1, // doomednum
+ S_ICESHARD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SHARDFXE1_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_MAGE_SHARDS_EXPLODE, // deathsound
+ 25 * FRACUNIT, // speed
+ 13 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2
+ },
-{ // MT_FLAME_SMALL_TEMP
-10500, // doomednum
-S_FLAME_TSMALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FLAME_SMALL_TEMP
+ 10500, // doomednum
+ S_FLAME_TSMALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FLAME_LARGE_TEMP
-10502, // doomednum
-S_FLAME_TLARGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FLAME_LARGE_TEMP
+ 10502, // doomednum
+ S_FLAME_TLARGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FLAME_SMALL
-10501, // doomednum
-S_FLAME_SMALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_NOTELEPORT|MF2_DONTDRAW // flags2
- },
+ { // MT_FLAME_SMALL
+ 10501, // doomednum
+ S_FLAME_SMALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_NOTELEPORT | MF2_DONTDRAW // flags2
+ },
-{ // MT_FLAME_LARGE
-10503, // doomednum
-S_FLAME_LARGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_NOTELEPORT|MF2_DONTDRAW // flags2
- },
+ { // MT_FLAME_LARGE
+ 10503, // doomednum
+ S_FLAME_LARGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_NOTELEPORT | MF2_DONTDRAW // flags2
+ },
-{ // MT_HEALINGBOTTLE
-81, // doomednum
-S_ITEM_PTN1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_HEALINGBOTTLE
+ 81, // doomednum
+ S_ITEM_PTN1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_HEALTHFLASK
-82, // doomednum
-S_ARTI_PTN2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_HEALTHFLASK
+ 82, // doomednum
+ S_ARTI_PTN2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIFLY
-83, // doomednum
-S_ARTI_SOAR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIFLY
+ 83, // doomednum
+ S_ARTI_SOAR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIINVULNERABILITY
-84, // doomednum
-S_ARTI_INVU1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIINVULNERABILITY
+ 84, // doomednum
+ S_ARTI_INVU1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_SUMMONMAULATOR
-86, // doomednum
-S_ARTI_SUMMON, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_SUMMONMAULATOR
+ 86, // doomednum
+ S_ARTI_SUMMON, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_SUMMON_FX
--1, // doomednum
-S_SUMMON_FX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SUMMON_FX2_1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-20*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SUMMON_FX
+ -1, // doomednum
+ S_SUMMON_FX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SUMMON_FX2_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 20 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_THRUSTFLOOR_UP
-10091, // doomednum
-S_THRUSTINIT2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-128*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_THRUSTFLOOR_UP
+ 10091, // doomednum
+ S_THRUSTINIT2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 128 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_THRUSTFLOOR_DOWN
-10090, // doomednum
-S_THRUSTINIT1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-128*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW // flags2
- },
+ { // MT_THRUSTFLOOR_DOWN
+ 10090, // doomednum
+ S_THRUSTINIT1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 128 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP | MF2_DONTDRAW // flags2
+ },
-{ // MT_TELEPORTOTHER
-10040, // doomednum
-S_ARTI_TELOTHER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_TELEPORTOTHER
+ 10040, // doomednum
+ S_ARTI_TELOTHER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_TELOTHER_FX1
--1, // doomednum
-S_TELO_FX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_TELO_FX9, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-20*FRACUNIT, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-10001, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_TELOTHER_FX1
+ -1, // doomednum
+ S_TELO_FX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_TELO_FX9, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 20 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 10001, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_TELOTHER_FX2
--1, // doomednum
-S_TELO_FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_TELO_FX9, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-16*FRACUNIT, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-10001, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_TELOTHER_FX2
+ -1, // doomednum
+ S_TELO_FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_TELO_FX9, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 16 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 10001, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_TELOTHER_FX3
--1, // doomednum
-S_TELO_FX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_TELO_FX9, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-16*FRACUNIT, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-10001, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_TELOTHER_FX3
+ -1, // doomednum
+ S_TELO_FX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_TELO_FX9, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 16 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 10001, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_TELOTHER_FX4
--1, // doomednum
-S_TELO_FX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_TELO_FX9, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-16*FRACUNIT, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-10001, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_TELOTHER_FX4
+ -1, // doomednum
+ S_TELO_FX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_TELO_FX9, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 16 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 10001, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_TELOTHER_FX5
--1, // doomednum
-S_TELO_FX5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_TELO_FX9, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-16*FRACUNIT, // speed
-16*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-10001, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_TELOTHER_FX5
+ -1, // doomednum
+ S_TELO_FX5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_TELO_FX9, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 16 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 10001, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DIRT1
--1, // doomednum
-S_DIRT1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT1_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_DIRT1
+ -1, // doomednum
+ S_DIRT1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT1_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DIRT2
--1, // doomednum
-S_DIRT2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT2_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_DIRT2
+ -1, // doomednum
+ S_DIRT2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT2_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DIRT3
--1, // doomednum
-S_DIRT3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT3_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_DIRT3
+ -1, // doomednum
+ S_DIRT3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT3_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DIRT4
--1, // doomednum
-S_DIRT4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT4_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_DIRT4
+ -1, // doomednum
+ S_DIRT4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT4_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_DIRT5
--1, // doomednum
-S_DIRT5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT5_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_DIRT5
+ -1, // doomednum
+ S_DIRT5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT5_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_DIRT6
--1, // doomednum
-S_DIRT6_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DIRT6_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_DIRT6
+ -1, // doomednum
+ S_DIRT6_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DIRT6_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_DIRTCLUMP
--1, // doomednum
-S_DIRTCLUMP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_DIRTCLUMP
+ -1, // doomednum
+ S_DIRTCLUMP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ROCK1
--1, // doomednum
-S_ROCK1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ROCK1_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ROCK1
+ -1, // doomednum
+ S_ROCK1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ROCK1_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ROCK2
--1, // doomednum
-S_ROCK2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ROCK2_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ROCK2
+ -1, // doomednum
+ S_ROCK2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ROCK2_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ROCK3
--1, // doomednum
-S_ROCK3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ROCK3_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ROCK3
+ -1, // doomednum
+ S_ROCK3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ROCK3_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FOGSPAWNER
-10000, // doomednum
-S_SPAWNFOG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-MF2_DONTDRAW|MF2_FLOATBOB // flags2
- },
+ { // MT_FOGSPAWNER
+ 10000, // doomednum
+ S_SPAWNFOG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ MF2_DONTDRAW | MF2_FLOATBOB // flags2
+ },
-{ // MT_FOGPATCHS
-10001, // doomednum
-S_FOGPATCHS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FOGPATCHS0, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FOGPATCHS
+ 10001, // doomednum
+ S_FOGPATCHS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FOGPATCHS0, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FOGPATCHM
-10002, // doomednum
-S_FOGPATCHM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FOGPATCHM0, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FOGPATCHM
+ 10002, // doomednum
+ S_FOGPATCHM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FOGPATCHM0, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FOGPATCHL
-10003, // doomednum
-S_FOGPATCHL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FOGPATCHL0, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FOGPATCHL
+ 10003, // doomednum
+ S_FOGPATCHL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FOGPATCHL0, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_FLOAT | MF_NOGRAVITY | MF_SHADOW | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_QUAKE_FOCUS
--1, // doomednum
-S_QUAKE_ACTIVE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-MF2_DONTDRAW // flags2
- },
+ { // MT_QUAKE_FOCUS
+ -1, // doomednum
+ S_QUAKE_ACTIVE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ MF2_DONTDRAW // flags2
+ },
-{ // MT_SGSHARD1
--1, // doomednum
-S_SGSHARD1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD1_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD1
+ -1, // doomednum
+ S_SGSHARD1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD1_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD2
--1, // doomednum
-S_SGSHARD2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD2_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD2
+ -1, // doomednum
+ S_SGSHARD2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD2_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD3
--1, // doomednum
-S_SGSHARD3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD3_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD3
+ -1, // doomednum
+ S_SGSHARD3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD3_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD4
--1, // doomednum
-S_SGSHARD4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD4_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD4
+ -1, // doomednum
+ S_SGSHARD4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD4_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD5
--1, // doomednum
-S_SGSHARD5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD5_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD5
+ -1, // doomednum
+ S_SGSHARD5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD5_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD6
--1, // doomednum
-S_SGSHARD6_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD6_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD6
+ -1, // doomednum
+ S_SGSHARD6_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD6_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD7
--1, // doomednum
-S_SGSHARD7_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD7_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD7
+ -1, // doomednum
+ S_SGSHARD7_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD7_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD8
--1, // doomednum
-S_SGSHARD8_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD8_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD8
+ -1, // doomednum
+ S_SGSHARD8_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD8_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD9
--1, // doomednum
-S_SGSHARD9_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD9_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD9
+ -1, // doomednum
+ S_SGSHARD9_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD9_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SGSHARD0
--1, // doomednum
-S_SGSHARD0_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SGSHARD0_D, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SGSHARD0
+ -1, // doomednum
+ S_SGSHARD0_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SGSHARD0_D, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_ARTIEGG
-30, // doomednum
-S_ARTI_EGGC1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIEGG
+ 30, // doomednum
+ S_ARTI_EGGC1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_EGGFX
--1, // doomednum
-S_EGGFX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_EGGFXI1_1, // deathstate
-S_NULL, // xdeathstate
-0, // deathsound
-18*FRACUNIT, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_EGGFX
+ -1, // doomednum
+ S_EGGFX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_EGGFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ 0, // deathsound
+ 18 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ARTISUPERHEAL
-32, // doomednum
-S_ARTI_SPHL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTISUPERHEAL
+ 32, // doomednum
+ S_ARTI_SPHL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ZWINGEDSTATUENOSKULL
-9011, // doomednum
-S_ZWINGEDSTATUENOSKULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZWINGEDSTATUENOSKULL
+ 9011, // doomednum
+ S_ZWINGEDSTATUENOSKULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZGEMPEDESTAL
-9012, // doomednum
-S_ZGEMPEDESTAL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZGEMPEDESTAL
+ 9012, // doomednum
+ S_ZGEMPEDESTAL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZSKULL
-9002, // doomednum
-S_ARTIPUZZSKULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZSKULL
+ 9002, // doomednum
+ S_ARTIPUZZSKULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMBIG
-9003, // doomednum
-S_ARTIPUZZGEMBIG, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMBIG
+ 9003, // doomednum
+ S_ARTIPUZZGEMBIG, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMRED
-9004, // doomednum
-S_ARTIPUZZGEMRED, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMRED
+ 9004, // doomednum
+ S_ARTIPUZZGEMRED, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMGREEN1
-9005, // doomednum
-S_ARTIPUZZGEMGREEN1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMGREEN1
+ 9005, // doomednum
+ S_ARTIPUZZGEMGREEN1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMGREEN2
-9009, // doomednum
-S_ARTIPUZZGEMGREEN2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMGREEN2
+ 9009, // doomednum
+ S_ARTIPUZZGEMGREEN2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMBLUE1
-9006, // doomednum
-S_ARTIPUZZGEMBLUE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMBLUE1
+ 9006, // doomednum
+ S_ARTIPUZZGEMBLUE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEMBLUE2
-9010, // doomednum
-S_ARTIPUZZGEMBLUE2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEMBLUE2
+ 9010, // doomednum
+ S_ARTIPUZZGEMBLUE2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZBOOK1
-9007, // doomednum
-S_ARTIPUZZBOOK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZBOOK1
+ 9007, // doomednum
+ S_ARTIPUZZBOOK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZBOOK2
-9008, // doomednum
-S_ARTIPUZZBOOK2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZBOOK2
+ 9008, // doomednum
+ S_ARTIPUZZBOOK2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZSKULL2
-9014, // doomednum
-S_ARTIPUZZSKULL2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZSKULL2
+ 9014, // doomednum
+ S_ARTIPUZZSKULL2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZFWEAPON
-9015, // doomednum
-S_ARTIPUZZFWEAPON, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZFWEAPON
+ 9015, // doomednum
+ S_ARTIPUZZFWEAPON, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZCWEAPON
-9016, // doomednum
-S_ARTIPUZZCWEAPON, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZCWEAPON
+ 9016, // doomednum
+ S_ARTIPUZZCWEAPON, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZMWEAPON
-9017, // doomednum
-S_ARTIPUZZMWEAPON, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZMWEAPON
+ 9017, // doomednum
+ S_ARTIPUZZMWEAPON, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEAR
-9018, // doomednum
-S_ARTIPUZZGEAR_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEAR
+ 9018, // doomednum
+ S_ARTIPUZZGEAR_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEAR2
-9019, // doomednum
-S_ARTIPUZZGEAR2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEAR2
+ 9019, // doomednum
+ S_ARTIPUZZGEAR2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEAR3
-9020, // doomednum
-S_ARTIPUZZGEAR3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEAR3
+ 9020, // doomednum
+ S_ARTIPUZZGEAR3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTIPUZZGEAR4
-9021, // doomednum
-S_ARTIPUZZGEAR4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARTIPUZZGEAR4
+ 9021, // doomednum
+ S_ARTIPUZZGEAR4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARTITORCH
-33, // doomednum
-S_ARTI_TRCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTITORCH
+ 33, // doomednum
+ S_ARTI_TRCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_FIREBOMB
--1, // doomednum
-S_FIREBOMB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_FLECHETTE_EXPLODE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOGRAVITY|MF_ALTSHADOW, // flags
-MF2_FIREDAMAGE // flags2
- },
+ { // MT_FIREBOMB
+ -1, // doomednum
+ S_FIREBOMB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FLECHETTE_EXPLODE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOGRAVITY | MF_ALTSHADOW, // flags
+ MF2_FIREDAMAGE // flags2
+ },
-{ // MT_ARTITELEPORT
-36, // doomednum
-S_ARTI_ATLP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTITELEPORT
+ 36, // doomednum
+ S_ARTI_ATLP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_ARTIPOISONBAG
-8000, // doomednum
-S_ARTI_PSBG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_ARTIPOISONBAG
+ 8000, // doomednum
+ S_ARTI_PSBG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_POISONBAG
--1, // doomednum
-S_POISONBAG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_POISONBAG
+ -1, // doomednum
+ S_POISONBAG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOGRAVITY | MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_POISONCLOUD
--1, // doomednum
-S_POISONCLOUD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_POISONSHROOM_DEATH, // deathsound
-0, // speed
-1, // radius
-1, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF, // flags
-MF2_NODMGTHRUST // flags2
- },
+ { // MT_POISONCLOUD
+ -1, // doomednum
+ S_POISONCLOUD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_POISONSHROOM_DEATH, // deathsound
+ 0, // speed
+ 1, // radius
+ 1, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOGRAVITY | MF_NOBLOCKMAP | MF_SHADOW | MF_NOCLIP | MF_DROPOFF, // flags
+ MF2_NODMGTHRUST // flags2
+ },
-{ // MT_THROWINGBOMB
--1, // doomednum
-S_THROWINGBOMB1, // spawnstate
-48, // spawnhealth
-S_NULL, // seestate
-SFX_FLECHETTE_BOUNCE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_THROWINGBOMB_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_FLECHETTE_EXPLODE, // deathsound
-12*FRACUNIT, // speed
-8*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_FLOORBOUNCE|MF2_FIREDAMAGE // flags2
- },
+ { // MT_THROWINGBOMB
+ -1, // doomednum
+ S_THROWINGBOMB1, // spawnstate
+ 48, // spawnhealth
+ S_NULL, // seestate
+ SFX_FLECHETTE_BOUNCE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_THROWINGBOMB_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FLECHETTE_EXPLODE, // deathsound
+ 12 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_FLOORBOUNCE | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_SPEEDBOOTS
-8002, // doomednum
-S_ARTI_BOOTS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_SPEEDBOOTS
+ 8002, // doomednum
+ S_ARTI_BOOTS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_BOOSTMANA
-8003, // doomednum
-S_ARTI_MANA, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_BOOSTMANA
+ 8003, // doomednum
+ S_ARTI_MANA, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_BOOSTARMOR
-8041, // doomednum
-S_ARTI_ARMOR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_BOOSTARMOR
+ 8041, // doomednum
+ S_ARTI_ARMOR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_BLASTRADIUS
-10110, // doomednum
-S_ARTI_BLAST1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_BLASTRADIUS
+ 10110, // doomednum
+ S_ARTI_BLAST1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_HEALRADIUS
-10120, // doomednum
-S_ARTI_HEALRAD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_HEALRADIUS
+ 10120, // doomednum
+ S_ARTI_HEALRAD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_SPLASH
--1, // doomednum
-S_SPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SPLASHX, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_SPLASH
+ -1, // doomednum
+ S_SPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SPLASHX, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_SPLASHBASE
--1, // doomednum
-S_SPLASHBASE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_SPLASHBASE
+ -1, // doomednum
+ S_SPLASHBASE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_LAVASPLASH
--1, // doomednum
-S_LAVASPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_LAVASPLASH
+ -1, // doomednum
+ S_LAVASPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_LAVASMOKE
--1, // doomednum
-S_LAVASMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_LAVASMOKE
+ -1, // doomednum
+ S_LAVASMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_SLUDGECHUNK
--1, // doomednum
-S_SLUDGECHUNK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SLUDGECHUNKX, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_SLUDGECHUNK
+ -1, // doomednum
+ S_SLUDGECHUNK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SLUDGECHUNKX, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_SLUDGESPLASH
--1, // doomednum
-S_SLUDGESPLASH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_SLUDGESPLASH
+ -1, // doomednum
+ S_SLUDGESPLASH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_MISC0
-5, // doomednum
-S_ZWINGEDSTATUE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC0
+ 5, // doomednum
+ S_ZWINGEDSTATUE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC1
-6, // doomednum
-S_ZROCK1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC1
+ 6, // doomednum
+ S_ZROCK1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC2
-7, // doomednum
-S_ZROCK2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC2
+ 7, // doomednum
+ S_ZROCK2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC3
-9, // doomednum
-S_ZROCK3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC3
+ 9, // doomednum
+ S_ZROCK3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC4
-15, // doomednum
-S_ZROCK4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC4
+ 15, // doomednum
+ S_ZROCK4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC5
-17, // doomednum
-S_ZCHANDELIER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC5
+ 17, // doomednum
+ S_ZCHANDELIER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC6
-8063, // doomednum
-S_ZCHANDELIER_U, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC6
+ 8063, // doomednum
+ S_ZCHANDELIER_U, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC7
-24, // doomednum
-S_ZTREEDEAD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-96*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC7
+ 24, // doomednum
+ S_ZTREEDEAD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 96 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC8
-25, // doomednum
-S_ZTREE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-128*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC8
+ 25, // doomednum
+ S_ZTREE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 128 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_TREEDESTRUCTIBLE
-8062, // doomednum
-S_ZTREEDESTRUCTIBLE1, // spawnstate
-70, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZTREEDES_D1, // deathstate
-S_NULL, // xdeathstate
-SFX_TREE_BREAK, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-180*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_TREEDESTRUCTIBLE
+ 8062, // doomednum
+ S_ZTREEDESTRUCTIBLE1, // spawnstate
+ 70, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZTREEDES_D1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_TREE_BREAK, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 180 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_MISC9
-26, // doomednum
-S_ZTREESWAMP182_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-150*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC9
+ 26, // doomednum
+ S_ZTREESWAMP182_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 150 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC10
-27, // doomednum
-S_ZTREESWAMP172_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-120*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC10
+ 27, // doomednum
+ S_ZTREESWAMP172_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 120 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC11
-28, // doomednum
-S_ZSTUMPBURNED1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC11
+ 28, // doomednum
+ S_ZSTUMPBURNED1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC12
-29, // doomednum
-S_ZSTUMPBARE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC12
+ 29, // doomednum
+ S_ZSTUMPBARE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC13
-37, // doomednum
-S_ZSTUMPSWAMP1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC13
+ 37, // doomednum
+ S_ZSTUMPSWAMP1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC14
-38, // doomednum
-S_ZSTUMPSWAMP2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC14
+ 38, // doomednum
+ S_ZSTUMPSWAMP2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC15
-39, // doomednum
-S_ZSHROOMLARGE1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC15
+ 39, // doomednum
+ S_ZSHROOMLARGE1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC16
-40, // doomednum
-S_ZSHROOMLARGE2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC16
+ 40, // doomednum
+ S_ZSHROOMLARGE2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC17
-41, // doomednum
-S_ZSHROOMLARGE3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC17
+ 41, // doomednum
+ S_ZSHROOMLARGE3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC18
-42, // doomednum
-S_ZSHROOMSMALL1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC18
+ 42, // doomednum
+ S_ZSHROOMSMALL1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC19
-44, // doomednum
-S_ZSHROOMSMALL2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC19
+ 44, // doomednum
+ S_ZSHROOMSMALL2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC20
-45, // doomednum
-S_ZSHROOMSMALL3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC20
+ 45, // doomednum
+ S_ZSHROOMSMALL3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC21
-46, // doomednum
-S_ZSHROOMSMALL4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC21
+ 46, // doomednum
+ S_ZSHROOMSMALL4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC22
-47, // doomednum
-S_ZSHROOMSMALL5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC22
+ 47, // doomednum
+ S_ZSHROOMSMALL5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC23
-48, // doomednum
-S_ZSTALAGMITEPILLAR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-138*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC23
+ 48, // doomednum
+ S_ZSTALAGMITEPILLAR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 138 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC24
-49, // doomednum
-S_ZSTALAGMITELARGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-48*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC24
+ 49, // doomednum
+ S_ZSTALAGMITELARGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 48 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC25
-50, // doomednum
-S_ZSTALAGMITEMEDIUM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC25
+ 50, // doomednum
+ S_ZSTALAGMITEMEDIUM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC26
-51, // doomednum
-S_ZSTALAGMITESMALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-36*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC26
+ 51, // doomednum
+ S_ZSTALAGMITESMALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 36 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC27
-52, // doomednum
-S_ZSTALACTITELARGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-66*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC27
+ 52, // doomednum
+ S_ZSTALACTITELARGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 66 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC28
-56, // doomednum
-S_ZSTALACTITEMEDIUM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC28
+ 56, // doomednum
+ S_ZSTALACTITEMEDIUM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC29
-57, // doomednum
-S_ZSTALACTITESMALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC29
+ 57, // doomednum
+ S_ZSTALACTITESMALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC30
-58, // doomednum
-S_ZMOSSCEILING1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC30
+ 58, // doomednum
+ S_ZMOSSCEILING1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC31
-59, // doomednum
-S_ZMOSSCEILING2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-24*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC31
+ 59, // doomednum
+ S_ZMOSSCEILING2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 24 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC32
-60, // doomednum
-S_ZSWAMPVINE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-52*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC32
+ 60, // doomednum
+ S_ZSWAMPVINE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 52 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC33
-61, // doomednum
-S_ZCORPSEKABOB1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-92*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC33
+ 61, // doomednum
+ S_ZCORPSEKABOB1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 92 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC34
-62, // doomednum
-S_ZCORPSESLEEPING1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC34
+ 62, // doomednum
+ S_ZCORPSESLEEPING1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC35
-63, // doomednum
-S_ZTOMBSTONERIP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-46*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC35
+ 63, // doomednum
+ S_ZTOMBSTONERIP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 46 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC36
-64, // doomednum
-S_ZTOMBSTONESHANE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-46*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC36
+ 64, // doomednum
+ S_ZTOMBSTONESHANE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 46 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC37
-65, // doomednum
-S_ZTOMBSTONEBIGCROSS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-46*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC37
+ 65, // doomednum
+ S_ZTOMBSTONEBIGCROSS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 46 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC38
-66, // doomednum
-S_ZTOMBSTONEBRIANR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-52*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC38
+ 66, // doomednum
+ S_ZTOMBSTONEBRIANR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 52 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC39
-67, // doomednum
-S_ZTOMBSTONECROSSCIRCLE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-52*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC39
+ 67, // doomednum
+ S_ZTOMBSTONECROSSCIRCLE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 52 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC40
-68, // doomednum
-S_ZTOMBSTONESMALLCROSS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-46*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC40
+ 68, // doomednum
+ S_ZTOMBSTONESMALLCROSS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 46 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC41
-69, // doomednum
-S_ZTOMBSTONEBRIANP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-46*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC41
+ 69, // doomednum
+ S_ZTOMBSTONEBRIANP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 46 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC42
-71, // doomednum
-S_CORPSEHANGING_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-75*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC42
+ 71, // doomednum
+ S_CORPSEHANGING_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 75 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC43
-72, // doomednum
-S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC43
+ 72, // doomednum
+ S_ZSTATUEGARGOYLEGREENTALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC44
-73, // doomednum
-S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC44
+ 73, // doomednum
+ S_ZSTATUEGARGOYLEBLUETALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC45
-74, // doomednum
-S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC45
+ 74, // doomednum
+ S_ZSTATUEGARGOYLEGREENSHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC46
-76, // doomednum
-S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC46
+ 76, // doomednum
+ S_ZSTATUEGARGOYLEBLUESHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC47
-8044, // doomednum
-S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC47
+ 8044, // doomednum
+ S_ZSTATUEGARGOYLESTRIPETALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC48
-8045, // doomednum
-S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC48
+ 8045, // doomednum
+ S_ZSTATUEGARGOYLEDARKREDTALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC49
-8046, // doomednum
-S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC49
+ 8046, // doomednum
+ S_ZSTATUEGARGOYLEREDTALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC50
-8047, // doomednum
-S_ZSTATUEGARGOYLETANTALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC50
+ 8047, // doomednum
+ S_ZSTATUEGARGOYLETANTALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC51
-8048, // doomednum
-S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-108*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC51
+ 8048, // doomednum
+ S_ZSTATUEGARGOYLERUSTTALL_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 108 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC52
-8049, // doomednum
-S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC52
+ 8049, // doomednum
+ S_ZSTATUEGARGOYLEDARKREDSHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC53
-8050, // doomednum
-S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC53
+ 8050, // doomednum
+ S_ZSTATUEGARGOYLEREDSHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC54
-8051, // doomednum
-S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC54
+ 8051, // doomednum
+ S_ZSTATUEGARGOYLETANSHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC55
-8052, // doomednum
-S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-14*FRACUNIT, // radius
-62*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC55
+ 8052, // doomednum
+ S_ZSTATUEGARGOYLERUSTSHORT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 14 * FRACUNIT, // radius
+ 62 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC56
-77, // doomednum
-S_ZBANNERTATTERED_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-120*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC56
+ 77, // doomednum
+ S_ZBANNERTATTERED_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 120 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC57
-78, // doomednum
-S_ZTREELARGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZTREELARGE1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-180*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC57
+ 78, // doomednum
+ S_ZTREELARGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZTREELARGE1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 180 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC58
-79, // doomednum
-S_ZTREELARGE2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZTREELARGE2, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-180*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC58
+ 79, // doomednum
+ S_ZTREELARGE2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZTREELARGE2, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 180 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC59
-80, // doomednum
-S_ZTREEGNARLED1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-22*FRACUNIT, // radius
-100*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC59
+ 80, // doomednum
+ S_ZTREEGNARLED1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 22 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC60
-87, // doomednum
-S_ZTREEGNARLED2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-22*FRACUNIT, // radius
-100*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC60
+ 87, // doomednum
+ S_ZTREEGNARLED2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 22 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC61
-88, // doomednum
-S_ZLOG, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-25*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC61
+ 88, // doomednum
+ S_ZLOG, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 25 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC62
-89, // doomednum
-S_ZSTALACTITEICELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-66*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC62
+ 89, // doomednum
+ S_ZSTALACTITEICELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 66 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC63
-90, // doomednum
-S_ZSTALACTITEICEMEDIUM, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC63
+ 90, // doomednum
+ S_ZSTALACTITEICEMEDIUM, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC64
-91, // doomednum
-S_ZSTALACTITEICESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC64
+ 91, // doomednum
+ S_ZSTALACTITEICESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC65
-92, // doomednum
-S_ZSTALACTITEICETINY, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC65
+ 92, // doomednum
+ S_ZSTALACTITEICETINY, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC66
-93, // doomednum
-S_ZSTALAGMITEICELARGE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-66*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC66
+ 93, // doomednum
+ S_ZSTALAGMITEICELARGE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 66 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC67
-94, // doomednum
-S_ZSTALAGMITEICEMEDIUM, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC67
+ 94, // doomednum
+ S_ZSTALAGMITEICEMEDIUM, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC68
-95, // doomednum
-S_ZSTALAGMITEICESMALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC68
+ 95, // doomednum
+ S_ZSTALAGMITEICESMALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC69
-96, // doomednum
-S_ZSTALAGMITEICETINY, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC69
+ 96, // doomednum
+ S_ZSTALAGMITEICETINY, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC70
-97, // doomednum
-S_ZROCKBROWN1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-17*FRACUNIT, // radius
-72*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC70
+ 97, // doomednum
+ S_ZROCKBROWN1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 17 * FRACUNIT, // radius
+ 72 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC71
-98, // doomednum
-S_ZROCKBROWN2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-50*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC71
+ 98, // doomednum
+ S_ZROCKBROWN2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 50 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC72
-99, // doomednum
-S_ZROCKBLACK, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC72
+ 99, // doomednum
+ S_ZROCKBLACK, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_MISC73
-100, // doomednum
-S_ZRUBBLE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC73
+ 100, // doomednum
+ S_ZRUBBLE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC74
-101, // doomednum
-S_ZRUBBLE2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC74
+ 101, // doomednum
+ S_ZRUBBLE2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC75
-102, // doomednum
-S_ZRUBBLE3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_MISC75
+ 102, // doomednum
+ S_ZRUBBLE3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_MISC76
-103, // doomednum
-S_ZVASEPILLAR, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-54*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_MISC76
+ 103, // doomednum
+ S_ZVASEPILLAR, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 54 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_POTTERY1
-104, // doomednum
-S_ZPOTTERY1, // spawnstate
-15, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZPOTTERY_EXPLODE, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
-MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
- },
+ { // MT_POTTERY1
+ 104, // doomednum
+ S_ZPOTTERY1, // spawnstate
+ 15, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZPOTTERY_EXPLODE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags
+ MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_POTTERY2
-105, // doomednum
-S_ZPOTTERY2, // spawnstate
-15, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZPOTTERY_EXPLODE, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-25*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
-MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
- },
+ { // MT_POTTERY2
+ 105, // doomednum
+ S_ZPOTTERY2, // spawnstate
+ 15, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZPOTTERY_EXPLODE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 25 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags
+ MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_POTTERY3
-106, // doomednum
-S_ZPOTTERY3, // spawnstate
-15, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZPOTTERY_EXPLODE, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-25*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF, // flags
-MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ // flags2
- },
+ { // MT_POTTERY3
+ 106, // doomednum
+ S_ZPOTTERY3, // spawnstate
+ 15, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZPOTTERY_EXPLODE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 25 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_DROPOFF, // flags
+ MF2_SLIDE | MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ // flags2
+ },
-{ // MT_POTTERYBIT1
--1, // doomednum
-S_POTTERYBIT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_POTTERYBIT_EX0, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_POTTERYBIT1
+ -1, // doomednum
+ S_POTTERYBIT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_POTTERYBIT_EX0, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_MISC77
-108, // doomednum
-S_ZCORPSELYNCHED1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-11*FRACUNIT, // radius
-95*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC77
+ 108, // doomednum
+ S_ZCORPSELYNCHED1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 11 * FRACUNIT, // radius
+ 95 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ZLYNCHED_NOHEART
-109, // doomednum
-S_ZCORPSELYNCHED2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-100*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ZLYNCHED_NOHEART
+ 109, // doomednum
+ S_ZCORPSELYNCHED2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC78
-110, // doomednum
-S_ZCORPSESITTING, // spawnstate
-30, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZCORPSESITTING_X, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_MISC78
+ 110, // doomednum
+ S_ZCORPSESITTING, // spawnstate
+ 30, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZCORPSESITTING_X, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_CORPSEBIT
--1, // doomednum
-S_CORPSEBIT_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_TELESTOMP // flags2
- },
+ { // MT_CORPSEBIT
+ -1, // doomednum
+ S_CORPSEBIT_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_TELESTOMP // flags2
+ },
-{ // MT_CORPSEBLOODDRIP
--1, // doomednum
-S_CORPSEBLOODDRIP, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CORPSEBLOODDRIP_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRIP, // deathsound
-0, // speed
-FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_MISSILE, // flags
-MF2_LOGRAV // flags2
- },
+ { // MT_CORPSEBLOODDRIP
+ -1, // doomednum
+ S_CORPSEBLOODDRIP, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CORPSEBLOODDRIP_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRIP, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE, // flags
+ MF2_LOGRAV // flags2
+ },
-{ // MT_BLOODPOOL
-111, // doomednum
-S_BLOODPOOL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_BLOODPOOL
+ 111, // doomednum
+ S_BLOODPOOL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_MISC79
-119, // doomednum
-S_ZCANDLE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC79
+ 119, // doomednum
+ S_ZCANDLE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC80
-113, // doomednum
-S_ZLEAFSPAWNER, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-MF2_DONTDRAW // flags2
- },
+ { // MT_MISC80
+ 113, // doomednum
+ S_ZLEAFSPAWNER, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ MF2_DONTDRAW // flags2
+ },
-{ // MT_LEAF1
--1, // doomednum
-S_LEAF1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_LEAF_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_LEAF1
+ -1, // doomednum
+ S_LEAF1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_LEAF_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_LEAF2
--1, // doomednum
-S_LEAF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_LEAF_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_LEAF2
+ -1, // doomednum
+ S_LEAF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_LEAF_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_ZTWINEDTORCH
-116, // doomednum
-S_ZTWINEDTORCH_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZTWINEDTORCH
+ 116, // doomednum
+ S_ZTWINEDTORCH_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZTWINEDTORCH_UNLIT
-117, // doomednum
-S_ZTWINEDTORCH_UNLIT, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-10*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZTWINEDTORCH_UNLIT
+ 117, // doomednum
+ S_ZTWINEDTORCH_UNLIT, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 10 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_BRIDGE
-118, // doomednum
-S_BRIDGE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-32*FRACUNIT, // radius
-2*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_NOGRAVITY, // flags
-MF2_DONTDRAW // flags2
- },
+ { // MT_BRIDGE
+ 118, // doomednum
+ S_BRIDGE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 32 * FRACUNIT, // radius
+ 2 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_NOGRAVITY, // flags
+ MF2_DONTDRAW // flags2
+ },
-{ // MT_BRIDGEBALL
--1, // doomednum
-S_BBALL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_BRIDGEBALL
+ -1, // doomednum
+ S_BBALL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ZWALLTORCH
-54, // doomednum
-S_ZWALLTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ZWALLTORCH
+ 54, // doomednum
+ S_ZWALLTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ZWALLTORCH_UNLIT
-55, // doomednum
-S_ZWALLTORCH_U, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ZWALLTORCH_UNLIT
+ 55, // doomednum
+ S_ZWALLTORCH_U, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ZBARREL
-8100, // doomednum
-S_ZBARREL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZBARREL
+ 8100, // doomednum
+ S_ZBARREL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZSHRUB1
-8101, // doomednum
-S_ZSHRUB1, // spawnstate
-20, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_ZSHRUB1_X1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZSHRUB1_DIE, // deathstate
-S_NULL, // xdeathstate
-SFX_TREE_EXPLODE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-24*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_ZSHRUB1
+ 8101, // doomednum
+ S_ZSHRUB1, // spawnstate
+ 20, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_ZSHRUB1_X1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZSHRUB1_DIE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_TREE_EXPLODE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 24 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_ZSHRUB2
-8102, // doomednum
-S_ZSHRUB2, // spawnstate
-10, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_ZSHRUB2_X1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZSHRUB2_DIE, // deathstate
-S_NULL, // xdeathstate
-SFX_TREE_EXPLODE, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-40*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_ZSHRUB2
+ 8102, // doomednum
+ S_ZSHRUB2, // spawnstate
+ 10, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_ZSHRUB2_X1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZSHRUB2_DIE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_TREE_EXPLODE, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_ZBUCKET
-8103, // doomednum
-S_ZBUCKET1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-72*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ZBUCKET
+ 8103, // doomednum
+ S_ZBUCKET1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 72 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ZPOISONSHROOM
-8104, // doomednum
-S_ZPOISONSHROOM1, // spawnstate
-30, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_ZPOISONSHROOM_P1, // painstate
-255, // painchance
-SFX_POISONSHROOM_PAIN, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZPOISONSHROOM_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_POISONSHROOM_DEATH, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-20*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_ZPOISONSHROOM
+ 8104, // doomednum
+ S_ZPOISONSHROOM1, // spawnstate
+ 30, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_ZPOISONSHROOM_P1, // painstate
+ 255, // painchance
+ SFX_POISONSHROOM_PAIN, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZPOISONSHROOM_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_POISONSHROOM_DEATH, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SHOOTABLE | MF_SOLID | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_ZFIREBULL
-8042, // doomednum
-S_ZFIREBULL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-80*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZFIREBULL
+ 8042, // doomednum
+ S_ZFIREBULL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 80 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZFIREBULL_UNLIT
-8043, // doomednum
-S_ZFIREBULL_U, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-80*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZFIREBULL_UNLIT
+ 8043, // doomednum
+ S_ZFIREBULL_U, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 80 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_FIRETHING
-8060, // doomednum
-S_ZFIRETHING1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_FIRETHING
+ 8060, // doomednum
+ S_ZFIRETHING1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_BRASSTORCH
-8061, // doomednum
-S_ZBRASSTORCH1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_BRASSTORCH
+ 8061, // doomednum
+ S_ZBRASSTORCH1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZSUITOFARMOR
-8064, // doomednum
-S_ZSUITOFARMOR, // spawnstate
-60, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZSUITOFARMOR_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_SUITOFARMOR_BREAK, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-72*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_ZSUITOFARMOR
+ 8064, // doomednum
+ S_ZSUITOFARMOR, // spawnstate
+ 60, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZSUITOFARMOR_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_SUITOFARMOR_BREAK, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 72 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_ZARMORCHUNK
--1, // doomednum
-S_ZARMORCHUNK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-0, // flags
-0 // flags2
- },
+ { // MT_ZARMORCHUNK
+ -1, // doomednum
+ S_ZARMORCHUNK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ 0, // flags
+ 0 // flags2
+ },
-{ // MT_ZBELL
-8065, // doomednum
-S_ZBELL, // spawnstate
-5, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZBELL_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_BELLRING, // deathsound
-0, // speed
-56*FRACUNIT, // radius
-120*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZBELL
+ 8065, // doomednum
+ S_ZBELL, // spawnstate
+ 5, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZBELL_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_BELLRING, // deathsound
+ 0, // speed
+ 56 * FRACUNIT, // radius
+ 120 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZBLUE_CANDLE
-8066, // doomednum
-S_ZBLUE_CANDLE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_ZBLUE_CANDLE
+ 8066, // doomednum
+ S_ZBLUE_CANDLE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_ZIRON_MAIDEN
-8067, // doomednum
-S_ZIRON_MAIDEN, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-60*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZIRON_MAIDEN
+ 8067, // doomednum
+ S_ZIRON_MAIDEN, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 60 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZXMAS_TREE
-8068, // doomednum
-S_ZXMAS_TREE, // spawnstate
-20, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_ZXMAS_TREE_X1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ZXMAS_TREE_DIE, // deathstate
-S_NULL, // xdeathstate
-SFX_TREE_EXPLODE, // deathsound
-0, // speed
-11*FRACUNIT, // radius
-130*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
-0 // flags2
- },
+ { // MT_ZXMAS_TREE
+ 8068, // doomednum
+ S_ZXMAS_TREE, // spawnstate
+ 20, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_ZXMAS_TREE_X1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ZXMAS_TREE_DIE, // deathstate
+ S_NULL, // xdeathstate
+ SFX_TREE_EXPLODE, // deathsound
+ 0, // speed
+ 11 * FRACUNIT, // radius
+ 130 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD, // flags
+ 0 // flags2
+ },
-{ // MT_ZCAULDRON
-8069, // doomednum
-S_ZCAULDRON1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-26*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZCAULDRON
+ 8069, // doomednum
+ S_ZCAULDRON1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 26 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZCAULDRON_UNLIT
-8070, // doomednum
-S_ZCAULDRON_U, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-12*FRACUNIT, // radius
-26*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID, // flags
-0 // flags2
- },
+ { // MT_ZCAULDRON_UNLIT
+ 8070, // doomednum
+ S_ZCAULDRON_U, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 12 * FRACUNIT, // radius
+ 26 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINBIT32
-8071, // doomednum
-S_ZCHAINBIT32, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINBIT32
+ 8071, // doomednum
+ S_ZCHAINBIT32, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINBIT64
-8072, // doomednum
-S_ZCHAINBIT64, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINBIT64
+ 8072, // doomednum
+ S_ZCHAINBIT64, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINEND_HEART
-8073, // doomednum
-S_ZCHAINEND_HEART, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINEND_HEART
+ 8073, // doomednum
+ S_ZCHAINEND_HEART, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINEND_HOOK1
-8074, // doomednum
-S_ZCHAINEND_HOOK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINEND_HOOK1
+ 8074, // doomednum
+ S_ZCHAINEND_HOOK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINEND_HOOK2
-8075, // doomednum
-S_ZCHAINEND_HOOK2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINEND_HOOK2
+ 8075, // doomednum
+ S_ZCHAINEND_HOOK2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINEND_SPIKE
-8076, // doomednum
-S_ZCHAINEND_SPIKE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINEND_SPIKE
+ 8076, // doomednum
+ S_ZCHAINEND_SPIKE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_ZCHAINEND_SKULL
-8077, // doomednum
-S_ZCHAINEND_SKULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-32*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
-0 // flags2
- },
+ { // MT_ZCHAINEND_SKULL
+ 8077, // doomednum
+ S_ZCHAINEND_SKULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 32 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SPAWNCEILING, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT1
-8500, // doomednum
-S_TABLE_SHIT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT1
+ 8500, // doomednum
+ S_TABLE_SHIT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT2
-8501, // doomednum
-S_TABLE_SHIT2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT2
+ 8501, // doomednum
+ S_TABLE_SHIT2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT3
-8502, // doomednum
-S_TABLE_SHIT3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT3
+ 8502, // doomednum
+ S_TABLE_SHIT3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT4
-8503, // doomednum
-S_TABLE_SHIT4, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT4
+ 8503, // doomednum
+ S_TABLE_SHIT4, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT5
-8504, // doomednum
-S_TABLE_SHIT5, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT5
+ 8504, // doomednum
+ S_TABLE_SHIT5, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT6
-8505, // doomednum
-S_TABLE_SHIT6, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT6
+ 8505, // doomednum
+ S_TABLE_SHIT6, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT7
-8506, // doomednum
-S_TABLE_SHIT7, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT7
+ 8506, // doomednum
+ S_TABLE_SHIT7, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT8
-8507, // doomednum
-S_TABLE_SHIT8, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT8
+ 8507, // doomednum
+ S_TABLE_SHIT8, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT9
-8508, // doomednum
-S_TABLE_SHIT9, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT9
+ 8508, // doomednum
+ S_TABLE_SHIT9, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TABLE_SHIT10
-8509, // doomednum
-S_TABLE_SHIT10, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_TABLE_SHIT10
+ 8509, // doomednum
+ S_TABLE_SHIT10, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_TFOG
--1, // doomednum
-S_TFOG1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_TFOG
+ -1, // doomednum
+ S_TFOG1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MISC81
-140, // doomednum
-S_TELESMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MISC81
+ 140, // doomednum
+ S_TELESMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_TELEPORTMAN
-14, // doomednum
-S_NULL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_TELEPORTMAN
+ 14, // doomednum
+ S_NULL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_PUNCHPUFF
--1, // doomednum
-S_PUNCHPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_FIGHTER_PUNCH_HITTHING, // seesound
-8, // reactiontime
-SFX_FIGHTER_PUNCH_HITWALL, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_PUNCHPUFF
+ -1, // doomednum
+ S_PUNCHPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_FIGHTER_PUNCH_HITTHING, // seesound
+ 8, // reactiontime
+ SFX_FIGHTER_PUNCH_HITWALL, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_FW_AXE
-8010, // doomednum
-S_AXE, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_FW_AXE
+ 8010, // doomednum
+ S_AXE, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_AXEPUFF
--1, // doomednum
-S_HAMMERPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_FIGHTER_AXE_HITTHING, // seesound
-8, // reactiontime
-SFX_FIGHTER_HAMMER_HITWALL, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_AXEPUFF
+ -1, // doomednum
+ S_HAMMERPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_FIGHTER_AXE_HITTHING, // seesound
+ 8, // reactiontime
+ SFX_FIGHTER_HAMMER_HITWALL, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_AXEPUFF_GLOW
--1, // doomednum
-S_AXEPUFF_GLOW1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_FIGHTER_AXE_HITTHING, // seesound
-8, // reactiontime
-SFX_FIGHTER_HAMMER_HITWALL, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_AXEPUFF_GLOW
+ -1, // doomednum
+ S_AXEPUFF_GLOW1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_FIGHTER_AXE_HITTHING, // seesound
+ 8, // reactiontime
+ SFX_FIGHTER_HAMMER_HITWALL, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_AXEBLOOD
--1, // doomednum
-S_AXEBLOOD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_AXEBLOOD6, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_AXEBLOOD
+ -1, // doomednum
+ S_AXEBLOOD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_AXEBLOOD6, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_FW_HAMMER
-123, // doomednum
-S_HAMM, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_FW_HAMMER
+ 123, // doomednum
+ S_HAMM, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_HAMMER_MISSILE
--1, // doomednum
-S_HAMMER_MISSILE_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HAMMER_MISSILE_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_FIGHTER_HAMMER_EXPLODE, // deathsound
-25*FRACUNIT, // speed
-14*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-10, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
- },
+ { // MT_HAMMER_MISSILE
+ -1, // doomednum
+ S_HAMMER_MISSILE_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HAMMER_MISSILE_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FIGHTER_HAMMER_EXPLODE, // deathsound
+ 25 * FRACUNIT, // speed
+ 14 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 10, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_HAMMERPUFF
--1, // doomednum
-S_HAMMERPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_FIGHTER_HAMMER_HITTHING, // seesound
-8, // reactiontime
-SFX_FIGHTER_HAMMER_HITWALL, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_HAMMERPUFF
+ -1, // doomednum
+ S_HAMMERPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_FIGHTER_HAMMER_HITTHING, // seesound
+ 8, // reactiontime
+ SFX_FIGHTER_HAMMER_HITWALL, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_FSWORD_MISSILE
--1, // doomednum
-S_FSWORD_MISSILE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FSWORD_MISSILE_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_FIGHTER_SWORD_EXPLODE, // deathsound
-30*FRACUNIT, // speed
-16*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-8, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_FSWORD_MISSILE
+ -1, // doomednum
+ S_FSWORD_MISSILE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FSWORD_MISSILE_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FIGHTER_SWORD_EXPLODE, // deathsound
+ 30 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 8, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_FSWORD_FLAME
--1, // doomednum
-S_FSWORD_FLAME1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_FSWORD_FLAME
+ -1, // doomednum
+ S_FSWORD_FLAME1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_CW_SERPSTAFF
-10, // doomednum
-S_CSTAFF, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_CW_SERPSTAFF
+ 10, // doomednum
+ S_CSTAFF, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_CSTAFF_MISSILE
--1, // doomednum
-S_CSTAFF_MISSILE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CSTAFF_MISSILE_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_CLERIC_CSTAFF_EXPLODE, // deathsound
-22*FRACUNIT, // speed
-12*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-5, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_CSTAFF_MISSILE
+ -1, // doomednum
+ S_CSTAFF_MISSILE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CSTAFF_MISSILE_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_CLERIC_CSTAFF_EXPLODE, // deathsound
+ 22 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_CSTAFFPUFF
--1, // doomednum
-S_CSTAFFPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_CLERIC_CSTAFF_HITTHING, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_CSTAFFPUFF
+ -1, // doomednum
+ S_CSTAFFPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_CLERIC_CSTAFF_HITTHING, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_CW_FLAME
-8009, // doomednum
-S_CFLAME1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_CW_FLAME
+ 8009, // doomednum
+ S_CFLAME1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_CFLAMEFLOOR
--1, // doomednum
-S_CFLAMEFLOOR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_CFLAMEFLOOR
+ -1, // doomednum
+ S_CFLAMEFLOOR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_FLAMEPUFF
--1, // doomednum
-S_FLAMEPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_CLERIC_FLAME_EXPLODE, // seesound
-8, // reactiontime
-SFX_CLERIC_FLAME_EXPLODE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-FRACUNIT, // radius
-FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_FLAMEPUFF
+ -1, // doomednum
+ S_FLAMEPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_CLERIC_FLAME_EXPLODE, // seesound
+ 8, // reactiontime
+ SFX_CLERIC_FLAME_EXPLODE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_FLAMEPUFF2
--1, // doomednum
-S_FLAMEPUFF2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_CLERIC_FLAME_EXPLODE, // seesound
-8, // reactiontime
-SFX_CLERIC_FLAME_EXPLODE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-FRACUNIT, // radius
-FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_FLAMEPUFF2
+ -1, // doomednum
+ S_FLAMEPUFF2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_CLERIC_FLAME_EXPLODE, // seesound
+ 8, // reactiontime
+ SFX_CLERIC_FLAME_EXPLODE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_CIRCLEFLAME
--1, // doomednum
-S_CIRCLE_FLAME1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CIRCLE_FLAME_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_CLERIC_FLAME_CIRCLE, // deathsound
-0, // speed
-6*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_CIRCLEFLAME
+ -1, // doomednum
+ S_CIRCLE_FLAME1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CIRCLE_FLAME_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_CLERIC_FLAME_CIRCLE, // deathsound
+ 0, // speed
+ 6 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_CFLAME_MISSILE
--1, // doomednum
-S_CFLAME_MISSILE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CFLAME_MISSILE_X, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-200*FRACUNIT, // speed
-14*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-8, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE // flags2
- },
+ { // MT_CFLAME_MISSILE
+ -1, // doomednum
+ S_CFLAME_MISSILE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CFLAME_MISSILE_X, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 200 * FRACUNIT, // speed
+ 14 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 8, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_DONTDRAW | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_HOLY_FX
--1, // doomednum
-S_HOLY_FX1, // spawnstate
-105, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HOLY_FX_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_SPIRIT_DIE, // deathsound
-12*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_HOLY_FX
+ -1, // doomednum
+ S_HOLY_FX1, // spawnstate
+ 105, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HOLY_FX_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_SPIRIT_DIE, // deathsound
+ 12 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_SEEKERMISSILE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_HOLY_TAIL
--1, // doomednum
-S_HOLY_TAIL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-FRACUNIT, // radius
-FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HOLY_TAIL
+ -1, // doomednum
+ S_HOLY_TAIL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_HOLY_PUFF
--1, // doomednum
-S_HOLY_PUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_HOLY_PUFF
+ -1, // doomednum
+ S_HOLY_PUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_HOLY_MISSILE
--1, // doomednum
-S_HOLY_MISSILE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_HOLY_MISSILE_X, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-30*FRACUNIT, // speed
-15*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HOLY_MISSILE
+ -1, // doomednum
+ S_HOLY_MISSILE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_HOLY_MISSILE_X, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 30 * FRACUNIT, // speed
+ 15 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_HOLY_MISSILE_PUFF
--1, // doomednum
-S_HOLY_MISSILE_P1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_HOLY_MISSILE_PUFF
+ -1, // doomednum
+ S_HOLY_MISSILE_P1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_MWANDPUFF
--1, // doomednum
-S_MWANDPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2
- },
+ { // MT_MWANDPUFF
+ -1, // doomednum
+ S_MWANDPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2
+ },
-{ // MT_MWANDSMOKE
--1, // doomednum
-S_MWANDSMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST // flags2
- },
+ { // MT_MWANDSMOKE
+ -1, // doomednum
+ S_MWANDSMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH | MF2_NODMGTHRUST // flags2
+ },
-{ // MT_MWAND_MISSILE
--1, // doomednum
-S_MWAND_MISSILE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MWANDPUFF1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-184*FRACUNIT, // speed
-12*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH // flags2
- },
+ { // MT_MWAND_MISSILE
+ -1, // doomednum
+ S_MWAND_MISSILE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MWANDPUFF1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 184 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_RIP | MF2_IMPACT | MF2_PCROSS | MF2_NODMGTHRUST | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_MW_LIGHTNING
-8040, // doomednum
-S_MW_LIGHTNING1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_MW_LIGHTNING
+ 8040, // doomednum
+ S_MW_LIGHTNING1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_LIGHTNING_CEILING
--1, // doomednum
-S_LIGHTNING_CEILING1, // spawnstate
-144, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_LIGHTNING_C_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-25*FRACUNIT, // speed
-16*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-8, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_LIGHTNING_CEILING
+ -1, // doomednum
+ S_LIGHTNING_CEILING1, // spawnstate
+ 144, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_LIGHTNING_C_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 25 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 8, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_LIGHTNING_FLOOR
--1, // doomednum
-S_LIGHTNING_FLOOR1, // spawnstate
-144, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_LIGHTNING_F_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-25*FRACUNIT, // speed
-16*FRACUNIT, // radius
-40*FRACUNIT, // height
-100, // mass
-8, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_LIGHTNING_FLOOR
+ -1, // doomednum
+ S_LIGHTNING_FLOOR1, // spawnstate
+ 144, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_LIGHTNING_F_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 25 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 40 * FRACUNIT, // height
+ 100, // mass
+ 8, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_LIGHTNING_ZAP
--1, // doomednum
-S_LIGHTNING_ZAP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_LIGHTNING_ZAP_X8, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-2, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
-0 // flags2
- },
+ { // MT_LIGHTNING_ZAP
+ -1, // doomednum
+ S_LIGHTNING_ZAP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_LIGHTNING_ZAP_X8, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 2, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags
+ 0 // flags2
+ },
-{ // MT_MSTAFF_FX
--1, // doomednum
-S_MSTAFF_FX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MSTAFF_FX_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_MAGE_STAFF_EXPLODE, // deathsound
-20*FRACUNIT, // speed
-16*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-6, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_MSTAFF_FX
+ -1, // doomednum
+ S_MSTAFF_FX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MSTAFF_FX_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_MAGE_STAFF_EXPLODE, // deathsound
+ 20 * FRACUNIT, // speed
+ 16 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_RIP | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_MSTAFF_FX2
--1, // doomednum
-S_MSTAFF_FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MSTAFF_FX2_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_MAGE_STAFF_EXPLODE, // deathsound
-17*FRACUNIT, // speed
-20*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE // flags2
- },
+ { // MT_MSTAFF_FX2
+ -1, // doomednum
+ S_MSTAFF_FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MSTAFF_FX2_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_MAGE_STAFF_EXPLODE, // deathsound
+ 17 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_IMPACT | MF2_PCROSS | MF2_SEEKERMISSILE // flags2
+ },
-{ // MT_FW_SWORD1
-12, // doomednum
-S_FSWORD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_FW_SWORD1
+ 12, // doomednum
+ S_FSWORD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_FW_SWORD2
-13, // doomednum
-S_FSWORD2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_FW_SWORD2
+ 13, // doomednum
+ S_FSWORD2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_FW_SWORD3
-16, // doomednum
-S_FSWORD3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_FW_SWORD3
+ 16, // doomednum
+ S_FSWORD3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_CW_HOLY1
-18, // doomednum
-S_CHOLY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_CW_HOLY1
+ 18, // doomednum
+ S_CHOLY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_CW_HOLY2
-19, // doomednum
-S_CHOLY2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_CW_HOLY2
+ 19, // doomednum
+ S_CHOLY2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_CW_HOLY3
-20, // doomednum
-S_CHOLY3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_CW_HOLY3
+ 20, // doomednum
+ S_CHOLY3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MW_STAFF1
-21, // doomednum
-S_MSTAFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MW_STAFF1
+ 21, // doomednum
+ S_MSTAFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MW_STAFF2
-22, // doomednum
-S_MSTAFF2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MW_STAFF2
+ 22, // doomednum
+ S_MSTAFF2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MW_STAFF3
-23, // doomednum
-S_MSTAFF3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MW_STAFF3
+ 23, // doomednum
+ S_MSTAFF3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_SNOUTPUFF
--1, // doomednum
-S_PUNCHPUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_SNOUTPUFF
+ -1, // doomednum
+ S_PUNCHPUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_MW_CONE
-53, // doomednum
-S_COS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_MW_CONE
+ 53, // doomednum
+ S_COS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_SHARDFX1
--1, // doomednum
-S_SHARDFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SHARDFXE1_1, // deathstate
-S_NULL, // xdeathstate
-SFX_MAGE_SHARDS_EXPLODE, // deathsound
-25*FRACUNIT, // speed
-13*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE // flags2
- },
+ { // MT_SHARDFX1
+ -1, // doomednum
+ S_SHARDFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SHARDFXE1_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_MAGE_SHARDS_EXPLODE, // deathsound
+ 25 * FRACUNIT, // speed
+ 13 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_ICEDAMAGE // flags2
+ },
-{ // MT_BLOOD
--1, // doomednum
-S_BLOOD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-0 // flags2
- },
+ { // MT_BLOOD
+ -1, // doomednum
+ S_BLOOD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ 0 // flags2
+ },
-{ // MT_BLOODSPLATTER
--1, // doomednum
-S_BLOODSPLATTER1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BLOODSPLATTERX, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-4*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_CANNOTPUSH // flags2
- },
+ { // MT_BLOODSPLATTER
+ -1, // doomednum
+ S_BLOODSPLATTER1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BLOODSPLATTERX, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_GIBS
--1, // doomednum
-S_GIBS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_GIBS
+ -1, // doomednum
+ S_GIBS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_PLAYER_FIGHTER
--1, // doomednum
-S_FPLAY, // spawnstate
-100, // spawnhealth
-S_FPLAY_RUN1, // seestate
-SFX_NONE, // seesound
-0, // reactiontime
-SFX_NONE, // attacksound
-S_FPLAY_PAIN, // painstate
-255, // painchance
-SFX_PLAYER_FIGHTER_PAIN, // painsound
-S_NULL, // meleestate
-S_FPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_FPLAY_DIE1, // deathstate
-S_FPLAY_XDIE1, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
- },
+ { // MT_PLAYER_FIGHTER
+ -1, // doomednum
+ S_FPLAY, // spawnstate
+ 100, // spawnhealth
+ S_FPLAY_RUN1, // seestate
+ SFX_NONE, // seesound
+ 0, // reactiontime
+ SFX_NONE, // attacksound
+ S_FPLAY_PAIN, // painstate
+ 255, // painchance
+ SFX_PLAYER_FIGHTER_PAIN, // painsound
+ S_NULL, // meleestate
+ S_FPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_FPLAY_DIE1, // deathstate
+ S_FPLAY_XDIE1, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2
+ },
-{ // MT_BLOODYSKULL
--1, // doomednum
-S_BLOODYSKULL1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-4*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_CANNOTPUSH // flags2
- },
+ { // MT_BLOODYSKULL
+ -1, // doomednum
+ S_BLOODYSKULL1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 4 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_CANNOTPUSH // flags2
+ },
-{ // MT_PLAYER_SPEED
--1, // doomednum
-S_PLAYER_SPEED1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
-0 // flags2
- },
+ { // MT_PLAYER_SPEED
+ -1, // doomednum
+ S_PLAYER_SPEED1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_ICECHUNK
--1, // doomednum
-S_ICECHUNK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP // flags2
- },
+ { // MT_ICECHUNK
+ -1, // doomednum
+ S_ICECHUNK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_LOGRAV | MF2_CANNOTPUSH | MF2_FLOORCLIP // flags2
+ },
-{ // MT_PLAYER_CLERIC
--1, // doomednum
-S_CPLAY, // spawnstate
-100, // spawnhealth
-S_CPLAY_RUN1, // seestate
-SFX_NONE, // seesound
-0, // reactiontime
-SFX_NONE, // attacksound
-S_CPLAY_PAIN, // painstate
-255, // painchance
-SFX_PLAYER_CLERIC_PAIN, // painsound
-S_NULL, // meleestate
-S_CPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_CPLAY_DIE1, // deathstate
-S_CPLAY_XDIE1, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
- },
+ { // MT_PLAYER_CLERIC
+ -1, // doomednum
+ S_CPLAY, // spawnstate
+ 100, // spawnhealth
+ S_CPLAY_RUN1, // seestate
+ SFX_NONE, // seesound
+ 0, // reactiontime
+ SFX_NONE, // attacksound
+ S_CPLAY_PAIN, // painstate
+ 255, // painchance
+ SFX_PLAYER_CLERIC_PAIN, // painsound
+ S_NULL, // meleestate
+ S_CPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_CPLAY_DIE1, // deathstate
+ S_CPLAY_XDIE1, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2
+ },
-{ // MT_PLAYER_MAGE
--1, // doomednum
-S_MPLAY, // spawnstate
-100, // spawnhealth
-S_MPLAY_RUN1, // seestate
-SFX_NONE, // seesound
-0, // reactiontime
-SFX_NONE, // attacksound
-S_MPLAY_PAIN, // painstate
-255, // painchance
-SFX_PLAYER_MAGE_PAIN, // painsound
-S_NULL, // meleestate
-S_MPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_MPLAY_DIE1, // deathstate
-S_MPLAY_XDIE1, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL // flags2
- },
+ { // MT_PLAYER_MAGE
+ -1, // doomednum
+ S_MPLAY, // spawnstate
+ 100, // spawnhealth
+ S_MPLAY_RUN1, // seestate
+ SFX_NONE, // seesound
+ 0, // reactiontime
+ SFX_NONE, // attacksound
+ S_MPLAY_PAIN, // painstate
+ 255, // painchance
+ SFX_PLAYER_MAGE_PAIN, // painsound
+ S_NULL, // meleestate
+ S_MPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MPLAY_DIE1, // deathstate
+ S_MPLAY_XDIE1, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL // flags2
+ },
-{ // MT_PIGPLAYER
--1, // doomednum
-S_PIGPLAY, // spawnstate
-100, // spawnhealth
-S_PIGPLAY_RUN1, // seestate
-SFX_NONE, // seesound
-0, // reactiontime
-SFX_NONE, // attacksound
-S_PIGPLAY_PAIN, // painstate
-255, // painchance
-SFX_PIG_PAIN, // painsound
-S_NULL, // meleestate
-S_PIGPLAY_ATK1, // missilestate
-S_NULL, // crashstate
-S_PIG_DIE1, // deathstate
-S_NULL, // xdeathstate
-SFX_PIG_DEATH, // deathsound
-0, // speed
-16*FRACUNIT, // radius
-24*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH, // flags
-MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL // flags2
- },
+ { // MT_PIGPLAYER
+ -1, // doomednum
+ S_PIGPLAY, // spawnstate
+ 100, // spawnhealth
+ S_PIGPLAY_RUN1, // seestate
+ SFX_NONE, // seesound
+ 0, // reactiontime
+ SFX_NONE, // attacksound
+ S_PIGPLAY_PAIN, // painstate
+ 255, // painchance
+ SFX_PIG_PAIN, // painsound
+ S_NULL, // meleestate
+ S_PIGPLAY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_PIG_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_PIG_DEATH, // deathsound
+ 0, // speed
+ 16 * FRACUNIT, // radius
+ 24 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
+ MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FLOORCLIP | MF2_TELESTOMP | MF2_PUSHWALL // flags2
+ },
-{ // MT_PIG
--1, // doomednum
-S_PIG_LOOK1, // spawnstate
-25, // spawnhealth
-S_PIG_WALK1, // seestate
-SFX_PIG_ACTIVE1, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_PIG_PAIN, // painstate
-128, // painchance
-SFX_PIG_PAIN, // painsound
-S_PIG_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_PIG_DIE1, // deathstate
-S_NULL, // xdeathstate
-SFX_PIG_DEATH, // deathsound
-10, // speed
-12*FRACUNIT, // radius
-22*FRACUNIT, // height
-60, // mass
-0, // damage
-SFX_PIG_ACTIVE1, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
- },
+ { // MT_PIG
+ -1, // doomednum
+ S_PIG_LOOK1, // spawnstate
+ 25, // spawnhealth
+ S_PIG_WALK1, // seestate
+ SFX_PIG_ACTIVE1, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_PIG_PAIN, // painstate
+ 128, // painchance
+ SFX_PIG_PAIN, // painsound
+ S_PIG_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_PIG_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_PIG_DEATH, // deathsound
+ 10, // speed
+ 12 * FRACUNIT, // radius
+ 22 * FRACUNIT, // height
+ 60, // mass
+ 0, // damage
+ SFX_PIG_ACTIVE1, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_WINDTHRUST | MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
+ },
-{ // MT_CENTAUR
-107, // doomednum
-S_CENTAUR_LOOK1, // spawnstate
-200, // spawnhealth
-S_CENTAUR_WALK1, // seestate
-SFX_CENTAUR_SIGHT, // seesound
-8, // reactiontime
-SFX_CENTAUR_ATTACK, // attacksound
-S_CENTAUR_PAIN1, // painstate
-135, // painchance
-SFX_CENTAUR_PAIN, // painsound
-S_CENTAUR_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_CENTAUR_DEATH1, // deathstate
-S_CENTAUR_DEATH_X1, // xdeathstate
-SFX_CENTAUR_DEATH, // deathsound
-13, // speed
-20*FRACUNIT, // radius
-64*FRACUNIT, // height
-120, // mass
-0, // damage
-SFX_CENTAUR_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_CENTAUR
+ 107, // doomednum
+ S_CENTAUR_LOOK1, // spawnstate
+ 200, // spawnhealth
+ S_CENTAUR_WALK1, // seestate
+ SFX_CENTAUR_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_CENTAUR_ATTACK, // attacksound
+ S_CENTAUR_PAIN1, // painstate
+ 135, // painchance
+ SFX_CENTAUR_PAIN, // painsound
+ S_CENTAUR_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_CENTAUR_DEATH1, // deathstate
+ S_CENTAUR_DEATH_X1, // xdeathstate
+ SFX_CENTAUR_DEATH, // deathsound
+ 13, // speed
+ 20 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 120, // mass
+ 0, // damage
+ SFX_CENTAUR_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_CENTAURLEADER
-115, // doomednum
-S_CENTAUR_LOOK1, // spawnstate
-250, // spawnhealth
-S_CENTAUR_WALK1, // seestate
-SFX_CENTAUR_SIGHT, // seesound
-8, // reactiontime
-SFX_CENTAUR_ATTACK, // attacksound
-S_CENTAUR_PAIN1, // painstate
-96, // painchance
-SFX_CENTAUR_PAIN, // painsound
-S_CENTAUR_ATK1, // meleestate
-S_CENTAUR_MISSILE1, // missilestate
-S_NULL, // crashstate
-S_CENTAUR_DEATH1, // deathstate
-S_CENTAUR_DEATH_X1, // xdeathstate
-SFX_CENTAUR_DEATH, // deathsound
-10, // speed
-20*FRACUNIT, // radius
-64*FRACUNIT, // height
-120, // mass
-0, // damage
-SFX_CENTAUR_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_CENTAURLEADER
+ 115, // doomednum
+ S_CENTAUR_LOOK1, // spawnstate
+ 250, // spawnhealth
+ S_CENTAUR_WALK1, // seestate
+ SFX_CENTAUR_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_CENTAUR_ATTACK, // attacksound
+ S_CENTAUR_PAIN1, // painstate
+ 96, // painchance
+ SFX_CENTAUR_PAIN, // painsound
+ S_CENTAUR_ATK1, // meleestate
+ S_CENTAUR_MISSILE1, // missilestate
+ S_NULL, // crashstate
+ S_CENTAUR_DEATH1, // deathstate
+ S_CENTAUR_DEATH_X1, // xdeathstate
+ SFX_CENTAUR_DEATH, // deathsound
+ 10, // speed
+ 20 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 120, // mass
+ 0, // damage
+ SFX_CENTAUR_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_CENTAUR_FX
--1, // doomednum
-S_CENTAUR_FX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CENTAUR_FX_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_CENTAUR_MISSILE_EXPLODE, // deathsound
-20*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS // flags2
- },
+ { // MT_CENTAUR_FX
+ -1, // doomednum
+ S_CENTAUR_FX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CENTAUR_FX_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_CENTAUR_MISSILE_EXPLODE, // deathsound
+ 20 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS // flags2
+ },
-{ // MT_CENTAUR_SHIELD
--1, // doomednum
-S_CENTAUR_SHIELD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CENTAUR_SHIELD_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_CENTAUR_SHIELD
+ -1, // doomednum
+ S_CENTAUR_SHIELD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CENTAUR_SHIELD_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_CENTAUR_SWORD
--1, // doomednum
-S_CENTAUR_SWORD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_CENTAUR_SWORD_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_CENTAUR_SWORD
+ -1, // doomednum
+ S_CENTAUR_SWORD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_CENTAUR_SWORD_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DEMON
-31, // doomednum
-S_DEMN_LOOK1, // spawnstate
-250, // spawnhealth
-S_DEMN_CHASE1, // seestate
-SFX_DEMON_SIGHT, // seesound
-8, // reactiontime
-SFX_DEMON_ATTACK, // attacksound
-S_DEMN_PAIN1, // painstate
-50, // painchance
-SFX_DEMON_PAIN, // painsound
-S_DEMN_ATK1_1, // meleestate
-S_DEMN_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_DEMN_DEATH1, // deathstate
-S_DEMN_XDEATH1, // xdeathstate
-SFX_DEMON_DEATH, // deathsound
-13, // speed
-32*FRACUNIT, // radius
-64*FRACUNIT, // height
-220, // mass
-0, // damage
-SFX_DEMON_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_DEMON
+ 31, // doomednum
+ S_DEMN_LOOK1, // spawnstate
+ 250, // spawnhealth
+ S_DEMN_CHASE1, // seestate
+ SFX_DEMON_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_DEMON_ATTACK, // attacksound
+ S_DEMN_PAIN1, // painstate
+ 50, // painchance
+ SFX_DEMON_PAIN, // painsound
+ S_DEMN_ATK1_1, // meleestate
+ S_DEMN_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_DEMN_DEATH1, // deathstate
+ S_DEMN_XDEATH1, // xdeathstate
+ SFX_DEMON_DEATH, // deathsound
+ 13, // speed
+ 32 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 220, // mass
+ 0, // damage
+ SFX_DEMON_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_DEMONCHUNK1
--1, // doomednum
-S_DEMONCHUNK1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONCHUNK1_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMONCHUNK1
+ -1, // doomednum
+ S_DEMONCHUNK1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONCHUNK1_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMONCHUNK2
--1, // doomednum
-S_DEMONCHUNK2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONCHUNK2_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMONCHUNK2
+ -1, // doomednum
+ S_DEMONCHUNK2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONCHUNK2_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMONCHUNK3
--1, // doomednum
-S_DEMONCHUNK3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONCHUNK3_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMONCHUNK3
+ -1, // doomednum
+ S_DEMONCHUNK3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONCHUNK3_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMONCHUNK4
--1, // doomednum
-S_DEMONCHUNK4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONCHUNK4_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMONCHUNK4
+ -1, // doomednum
+ S_DEMONCHUNK4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONCHUNK4_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMONCHUNK5
--1, // doomednum
-S_DEMONCHUNK5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONCHUNK5_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMONCHUNK5
+ -1, // doomednum
+ S_DEMONCHUNK5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONCHUNK5_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMONFX1
--1, // doomednum
-S_DEMONFX_MOVE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMONFX_BOOM1, // deathstate
-S_NULL, // xdeathstate
-SFX_DEMON_MISSILE_EXPLODE, // deathsound
-15*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-5, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
- },
+ { // MT_DEMONFX1
+ -1, // doomednum
+ S_DEMONFX_MOVE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMONFX_BOOM1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DEMON_MISSILE_EXPLODE, // deathsound
+ 15 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_DEMON2
-8080, // doomednum
-S_DEMN2_LOOK1, // spawnstate
-250, // spawnhealth
-S_DEMN2_CHASE1, // seestate
-SFX_DEMON_SIGHT, // seesound
-8, // reactiontime
-SFX_DEMON_ATTACK, // attacksound
-S_DEMN2_PAIN1, // painstate
-50, // painchance
-SFX_DEMON_PAIN, // painsound
-S_DEMN2_ATK1_1, // meleestate
-S_DEMN2_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_DEMN2_DEATH1, // deathstate
-S_DEMN2_XDEATH1, // xdeathstate
-SFX_DEMON_DEATH, // deathsound
-13, // speed
-32*FRACUNIT, // radius
-64*FRACUNIT, // height
-220, // mass
-0, // damage
-SFX_DEMON_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_DEMON2
+ 8080, // doomednum
+ S_DEMN2_LOOK1, // spawnstate
+ 250, // spawnhealth
+ S_DEMN2_CHASE1, // seestate
+ SFX_DEMON_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_DEMON_ATTACK, // attacksound
+ S_DEMN2_PAIN1, // painstate
+ 50, // painchance
+ SFX_DEMON_PAIN, // painsound
+ S_DEMN2_ATK1_1, // meleestate
+ S_DEMN2_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_DEMN2_DEATH1, // deathstate
+ S_DEMN2_XDEATH1, // xdeathstate
+ SFX_DEMON_DEATH, // deathsound
+ 13, // speed
+ 32 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 220, // mass
+ 0, // damage
+ SFX_DEMON_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_DEMON2CHUNK1
--1, // doomednum
-S_DEMON2CHUNK1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2CHUNK1_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMON2CHUNK1
+ -1, // doomednum
+ S_DEMON2CHUNK1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2CHUNK1_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMON2CHUNK2
--1, // doomednum
-S_DEMON2CHUNK2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2CHUNK2_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMON2CHUNK2
+ -1, // doomednum
+ S_DEMON2CHUNK2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2CHUNK2_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMON2CHUNK3
--1, // doomednum
-S_DEMON2CHUNK3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2CHUNK3_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMON2CHUNK3
+ -1, // doomednum
+ S_DEMON2CHUNK3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2CHUNK3_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMON2CHUNK4
--1, // doomednum
-S_DEMON2CHUNK4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2CHUNK4_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMON2CHUNK4
+ -1, // doomednum
+ S_DEMON2CHUNK4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2CHUNK4_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMON2CHUNK5
--1, // doomednum
-S_DEMON2CHUNK5_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2CHUNK5_4, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_DEMON2CHUNK5
+ -1, // doomednum
+ S_DEMON2CHUNK5_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2CHUNK5_4, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_DEMON2FX1
--1, // doomednum
-S_DEMON2FX_MOVE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DEMON2FX_BOOM1, // deathstate
-S_NULL, // xdeathstate
-SFX_DEMON_MISSILE_EXPLODE, // deathsound
-15*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-5, // damage
-SFX_NONE, // activesound
-MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE // flags2
- },
+ { // MT_DEMON2FX1
+ -1, // doomednum
+ S_DEMON2FX_MOVE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DEMON2FX_BOOM1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DEMON_MISSILE_EXPLODE, // deathsound
+ 15 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 5, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE | MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_WRAITHB
-10011, // doomednum
-S_WRAITH_LOOK1, // spawnstate
-150, // spawnhealth
-S_WRAITH_RAISE1, // seestate
-SFX_WRAITH_SIGHT, // seesound
-8, // reactiontime
-SFX_WRAITH_ATTACK, // attacksound
-S_WRAITH_PAIN1, // painstate
-25, // painchance
-SFX_WRAITH_PAIN, // painsound
-S_WRAITH_ATK1_1, // meleestate
-S_WRAITH_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_WRAITH_DEATH1_1, // deathstate
-S_WRAITH_DEATH2_1, // xdeathstate
-SFX_WRAITH_DEATH, // deathsound
-11, // speed
-20*FRACUNIT, // radius
-68*FRACUNIT, // height
-75, // mass
-10, // damage
-SFX_WRAITH_ACTIVE, // activesound
-MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW // flags2
- },
+ { // MT_WRAITHB
+ 10011, // doomednum
+ S_WRAITH_LOOK1, // spawnstate
+ 150, // spawnhealth
+ S_WRAITH_RAISE1, // seestate
+ SFX_WRAITH_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_WRAITH_ATTACK, // attacksound
+ S_WRAITH_PAIN1, // painstate
+ 25, // painchance
+ SFX_WRAITH_PAIN, // painsound
+ S_WRAITH_ATK1_1, // meleestate
+ S_WRAITH_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_WRAITH_DEATH1_1, // deathstate
+ S_WRAITH_DEATH2_1, // xdeathstate
+ SFX_WRAITH_DEATH, // deathsound
+ 11, // speed
+ 20 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 75, // mass
+ 10, // damage
+ SFX_WRAITH_ACTIVE, // activesound
+ MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP | MF2_DONTDRAW // flags2
+ },
-{ // MT_WRAITH
-34, // doomednum
-S_WRAITH_INIT1, // spawnstate
-150, // spawnhealth
-S_WRAITH_CHASE1, // seestate
-SFX_WRAITH_SIGHT, // seesound
-8, // reactiontime
-SFX_WRAITH_ATTACK, // attacksound
-S_WRAITH_PAIN1, // painstate
-25, // painchance
-SFX_WRAITH_PAIN, // painsound
-S_WRAITH_ATK1_1, // meleestate
-S_WRAITH_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_WRAITH_DEATH1_1, // deathstate
-S_WRAITH_DEATH2_1, // xdeathstate
-SFX_WRAITH_DEATH, // deathsound
-11, // speed
-20*FRACUNIT, // radius
-55*FRACUNIT, // height
-75, // mass
-10, // damage
-SFX_WRAITH_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
- },
+ { // MT_WRAITH
+ 34, // doomednum
+ S_WRAITH_INIT1, // spawnstate
+ 150, // spawnhealth
+ S_WRAITH_CHASE1, // seestate
+ SFX_WRAITH_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_WRAITH_ATTACK, // attacksound
+ S_WRAITH_PAIN1, // painstate
+ 25, // painchance
+ SFX_WRAITH_PAIN, // painsound
+ S_WRAITH_ATK1_1, // meleestate
+ S_WRAITH_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_WRAITH_DEATH1_1, // deathstate
+ S_WRAITH_DEATH2_1, // xdeathstate
+ SFX_WRAITH_DEATH, // deathsound
+ 11, // speed
+ 20 * FRACUNIT, // radius
+ 55 * FRACUNIT, // height
+ 75, // mass
+ 10, // damage
+ SFX_WRAITH_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
+ },
-{ // MT_WRAITHFX1
--1, // doomednum
-S_WRTHFX_MOVE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WRTHFX_BOOM1, // deathstate
-S_NULL, // xdeathstate
-SFX_WRAITH_MISSILE_EXPLODE, // deathsound
-14*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-5, // mass
-5, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2
- },
+ { // MT_WRAITHFX1
+ -1, // doomednum
+ S_WRTHFX_MOVE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WRTHFX_BOOM1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_WRAITH_MISSILE_EXPLODE, // deathsound
+ 14 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 5, // mass
+ 5, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_WRAITHFX2
--1, // doomednum
-S_WRTHFX_SIZZLE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-5*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_WRAITHFX2
+ -1, // doomednum
+ S_WRTHFX_SIZZLE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_WRAITHFX3
--1, // doomednum
-S_WRTHFX_DROP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WRTHFX_DEAD1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRIP, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-5*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_WRAITHFX3
+ -1, // doomednum
+ S_WRTHFX_DROP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WRTHFX_DEAD1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRIP, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_WRAITHFX4
--1, // doomednum
-S_WRTHFX_ADROP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WRTHFX_ADEAD1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRIP, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-5*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_WRAITHFX4
+ -1, // doomednum
+ S_WRTHFX_ADROP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WRTHFX_ADEAD1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRIP, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_WRAITHFX5
--1, // doomednum
-S_WRTHFX_BDROP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_WRTHFX_BDEAD1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRIP, // deathsound
-0, // speed
-2*FRACUNIT, // radius
-5*FRACUNIT, // height
-5, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_WRAITHFX5
+ -1, // doomednum
+ S_WRTHFX_BDROP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_WRTHFX_BDEAD1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRIP, // deathsound
+ 0, // speed
+ 2 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 5, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_MINOTAUR
-9, // doomednum
-S_MNTR_SPAWN1, // spawnstate
-2500, // spawnhealth
-S_MNTR_WALK1, // seestate
-SFX_MAULATOR_SIGHT, // seesound
-8, // reactiontime
-SFX_MAULATOR_HAMMER_SWING, // attacksound
-S_MNTR_PAIN1, // painstate
-25, // painchance
-SFX_MAULATOR_PAIN, // painsound
-S_MNTR_ATK1_1, // meleestate
-S_MNTR_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_MNTR_DIE1, // deathstate
-S_NULL, // xdeathstate
-SFX_MAULATOR_DEATH, // deathsound
-16, // speed
-28*FRACUNIT, // radius
-100*FRACUNIT, // height
-800, // mass
-7, // damage
-SFX_MAULATOR_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
- },
+ { // MT_MINOTAUR
+ 9, // doomednum
+ S_MNTR_SPAWN1, // spawnstate
+ 2500, // spawnhealth
+ S_MNTR_WALK1, // seestate
+ SFX_MAULATOR_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_MAULATOR_HAMMER_SWING, // attacksound
+ S_MNTR_PAIN1, // painstate
+ 25, // painchance
+ SFX_MAULATOR_PAIN, // painsound
+ S_MNTR_ATK1_1, // meleestate
+ S_MNTR_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_MNTR_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_MAULATOR_DEATH, // deathsound
+ 16, // speed
+ 28 * FRACUNIT, // radius
+ 100 * FRACUNIT, // height
+ 800, // mass
+ 7, // damage
+ SFX_MAULATOR_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
+ },
-{ // MT_MNTRFX1
--1, // doomednum
-S_MNTRFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI1_1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-20*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-3, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_MNTRFX1
+ -1, // doomednum
+ S_MNTRFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 20 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 3, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRFX2
--1, // doomednum
-S_MNTRFX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-14*FRACUNIT, // speed
-5*FRACUNIT, // radius
-12*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_MNTRFX2
+ -1, // doomednum
+ S_MNTRFX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 14 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 12 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRFX3
--1, // doomednum
-S_MNTRFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_MNTRFXI2_1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_MNTRFX3
+ -1, // doomednum
+ S_MNTRFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_MNTRFXI2_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_MNTRSMOKE
--1, // doomednum
-S_MINOSMOKE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_MNTRSMOKE
+ -1, // doomednum
+ S_MINOSMOKE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_MNTRSMOKEEXIT
--1, // doomednum
-S_MINOSMOKEX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_MNTRSMOKEEXIT
+ -1, // doomednum
+ S_MINOSMOKEX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SERPENT
-121, // doomednum
-S_SERPENT_LOOK1, // spawnstate
-90, // spawnhealth
-S_SERPENT_SWIM1, // seestate
-SFX_SERPENT_SIGHT, // seesound
-8, // reactiontime
-SFX_SERPENT_ATTACK, // attacksound
-S_SERPENT_PAIN1, // painstate
-96, // painchance
-SFX_SERPENT_PAIN, // painsound
-S_SERPENT_SURFACE1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SERPENT_DIE1, // deathstate
-S_SERPENT_XDIE1, // xdeathstate
-SFX_SERPENT_DEATH, // deathsound
-12, // speed
-32*FRACUNIT, // radius
-70*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2
- },
+ { // MT_SERPENT
+ 121, // doomednum
+ S_SERPENT_LOOK1, // spawnstate
+ 90, // spawnhealth
+ S_SERPENT_SWIM1, // seestate
+ SFX_SERPENT_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_SERPENT_ATTACK, // attacksound
+ S_SERPENT_PAIN1, // painstate
+ 96, // painchance
+ SFX_SERPENT_PAIN, // painsound
+ S_SERPENT_SURFACE1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SERPENT_DIE1, // deathstate
+ S_SERPENT_XDIE1, // xdeathstate
+ SFX_SERPENT_DEATH, // deathsound
+ 12, // speed
+ 32 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2
+ },
-{ // MT_SERPENTLEADER
-120, // doomednum
-S_SERPENT_LOOK1, // spawnstate
-90, // spawnhealth
-S_SERPENT_SWIM1, // seestate
-SFX_SERPENT_SIGHT, // seesound
-8, // reactiontime
-SFX_SERPENT_ATTACK, // attacksound
-S_SERPENT_PAIN1, // painstate
-96, // painchance
-SFX_SERPENT_PAIN, // painsound
-S_SERPENT_SURFACE1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SERPENT_DIE1, // deathstate
-S_SERPENT_XDIE1, // xdeathstate
-SFX_SERPENT_DEATH, // deathsound
-12, // speed
-32*FRACUNIT, // radius
-70*FRACUNIT, // height
-200, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS // flags2
- },
+ { // MT_SERPENTLEADER
+ 120, // doomednum
+ S_SERPENT_LOOK1, // spawnstate
+ 90, // spawnhealth
+ S_SERPENT_SWIM1, // seestate
+ SFX_SERPENT_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_SERPENT_ATTACK, // attacksound
+ S_SERPENT_PAIN1, // painstate
+ 96, // painchance
+ SFX_SERPENT_PAIN, // painsound
+ S_SERPENT_SURFACE1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SERPENT_DIE1, // deathstate
+ S_SERPENT_XDIE1, // xdeathstate
+ SFX_SERPENT_DEATH, // deathsound
+ 12, // speed
+ 32 * FRACUNIT, // radius
+ 70 * FRACUNIT, // height
+ 200, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ | MF2_DONTDRAW | MF2_CANTLEAVEFLOORPIC | MF2_NONSHOOTABLE | MF2_MCROSS // flags2
+ },
-{ // MT_SERPENTFX
--1, // doomednum
-S_SERPENT_FX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-0, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SERPENT_FX_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_SERPENTFX_HIT, // deathsound
-15*FRACUNIT, // speed
-8*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-4, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SERPENTFX
+ -1, // doomednum
+ S_SERPENT_FX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ 0, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SERPENT_FX_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_SERPENTFX_HIT, // deathsound
+ 15 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 4, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SERPENT_HEAD
--1, // doomednum
-S_SERPENT_HEAD1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_LOGRAV // flags2
- },
+ { // MT_SERPENT_HEAD
+ -1, // doomednum
+ S_SERPENT_HEAD1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_LOGRAV // flags2
+ },
-{ // MT_SERPENT_GIB1
--1, // doomednum
-S_SERPENT_GIB1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-3*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SERPENT_GIB1
+ -1, // doomednum
+ S_SERPENT_GIB1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 3 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SERPENT_GIB2
--1, // doomednum
-S_SERPENT_GIB2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-3*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SERPENT_GIB2
+ -1, // doomednum
+ S_SERPENT_GIB2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 3 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_SERPENT_GIB3
--1, // doomednum
-S_SERPENT_GIB3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-3*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_SERPENT_GIB3
+ -1, // doomednum
+ S_SERPENT_GIB3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 3 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_BISHOP
-114, // doomednum
-S_BISHOP_LOOK1, // spawnstate
-130, // spawnhealth
-S_BISHOP_WALK1, // seestate
-SFX_BISHOP_SIGHT, // seesound
-8, // reactiontime
-SFX_BISHOP_ATTACK, // attacksound
-S_BISHOP_PAIN1, // painstate
-110, // painchance
-SFX_BISHOP_PAIN, // painsound
-0, // meleestate
-S_BISHOP_ATK1, // missilestate
-S_NULL, // crashstate
-S_BISHOP_DEATH1, // deathstate
-S_NULL, // xdeathstate
-SFX_BISHOP_DEATH, // deathsound
-10, // speed
-22*FRACUNIT, // radius
-65*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_BISHOP_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags
-MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP // flags2
- },
+ { // MT_BISHOP
+ 114, // doomednum
+ S_BISHOP_LOOK1, // spawnstate
+ 130, // spawnhealth
+ S_BISHOP_WALK1, // seestate
+ SFX_BISHOP_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_BISHOP_ATTACK, // attacksound
+ S_BISHOP_PAIN1, // painstate
+ 110, // painchance
+ SFX_BISHOP_PAIN, // painsound
+ 0, // meleestate
+ S_BISHOP_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_BISHOP_DEATH1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_BISHOP_DEATH, // deathsound
+ 10, // speed
+ 22 * FRACUNIT, // radius
+ 65 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_BISHOP_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ | MF2_PUSHWALL | MF2_TELESTOMP // flags2
+ },
-{ // MT_BISHOP_PUFF
--1, // doomednum
-S_BISHOP_PUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_BISHOP_PUFF
+ -1, // doomednum
+ S_BISHOP_PUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SHADOW | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_BISHOPBLUR
--1, // doomednum
-S_BISHOPBLUR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_BISHOPBLUR
+ -1, // doomednum
+ S_BISHOPBLUR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_BISHOPPAINBLUR
--1, // doomednum
-S_BISHOPPAINBLUR1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW, // flags
-0 // flags2
- },
+ { // MT_BISHOPPAINBLUR
+ -1, // doomednum
+ S_BISHOPPAINBLUR1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
+ 0 // flags2
+ },
-{ // MT_BISH_FX
--1, // doomednum
-S_BISHFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BISHFXI1_1, // deathstate
-S_NULL, // xdeathstate
-SFX_BISHOP_MISSILE_EXPLODE, // deathsound
-10*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_SEEKERMISSILE // flags2
- },
+ { // MT_BISH_FX
+ -1, // doomednum
+ S_BISHFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BISHFXI1_1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_BISHOP_MISSILE_EXPLODE, // deathsound
+ 10 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_SEEKERMISSILE // flags2
+ },
-{ // MT_DRAGON
-254, // doomednum
-S_DRAGON_LOOK1, // spawnstate
-640, // spawnhealth
-S_DRAGON_INIT, // seestate
-SFX_DRAGON_SIGHT, // seesound
-8, // reactiontime
-SFX_DRAGON_ATTACK, // attacksound
-S_DRAGON_PAIN1, // painstate
-128, // painchance
-SFX_DRAGON_PAIN, // painsound
-S_NULL, // meleestate
-S_DRAGON_ATK1, // missilestate
-S_NULL, // crashstate
-S_DRAGON_DEATH1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRAGON_DEATH, // deathsound
-10*FRACUNIT, // speed
-20*FRACUNIT, // radius
-65*FRACUNIT, // height
-MAXINT, // mass
-0, // damage
-SFX_DRAGON_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD, // flags
-MF2_PASSMOBJ|MF2_BOSS // flags2
- },
+ { // MT_DRAGON
+ 254, // doomednum
+ S_DRAGON_LOOK1, // spawnstate
+ 640, // spawnhealth
+ S_DRAGON_INIT, // seestate
+ SFX_DRAGON_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_DRAGON_ATTACK, // attacksound
+ S_DRAGON_PAIN1, // painstate
+ 128, // painchance
+ SFX_DRAGON_PAIN, // painsound
+ S_NULL, // meleestate
+ S_DRAGON_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_DRAGON_DEATH1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRAGON_DEATH, // deathsound
+ 10 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 65 * FRACUNIT, // height
+ MAXINT, // mass
+ 0, // damage
+ SFX_DRAGON_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ | MF2_BOSS // flags2
+ },
-{ // MT_DRAGON_FX
--1, // doomednum
-S_DRAGON_FX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_DRAGON_FX1_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
-24*FRACUNIT, // speed
-12*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-6, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE // flags2
- },
+ { // MT_DRAGON_FX
+ -1, // doomednum
+ S_DRAGON_FX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_DRAGON_FX1_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
+ 24 * FRACUNIT, // speed
+ 12 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 6, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_DRAGON_FX2
--1, // doomednum
-S_DRAGON_FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP, // flags
-MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW // flags2
- },
+ { // MT_DRAGON_FX2
+ -1, // doomednum
+ S_DRAGON_FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRAGON_FIREBALL_EXPLODE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP, // flags
+ MF2_NOTELEPORT | MF2_FIREDAMAGE | MF2_DONTDRAW // flags2
+ },
-{ // MT_ARMOR_1
-8005, // doomednum
-S_ARMOR_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARMOR_1
+ 8005, // doomednum
+ S_ARMOR_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARMOR_2
-8006, // doomednum
-S_ARMOR_2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARMOR_2
+ 8006, // doomednum
+ S_ARMOR_2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARMOR_3
-8007, // doomednum
-S_ARMOR_3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARMOR_3
+ 8007, // doomednum
+ S_ARMOR_3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_ARMOR_4
-8008, // doomednum
-S_ARMOR_4, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL|MF_NOGRAVITY, // flags
-0 // flags2
- },
+ { // MT_ARMOR_4
+ 8008, // doomednum
+ S_ARMOR_4, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL | MF_NOGRAVITY, // flags
+ 0 // flags2
+ },
-{ // MT_MANA1
-122, // doomednum
-S_MANA1_1, // spawnstate
-10, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MANA1
+ 122, // doomednum
+ S_MANA1_1, // spawnstate
+ 10, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MANA2
-124, // doomednum
-S_MANA2_1, // spawnstate
-10, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MANA2
+ 124, // doomednum
+ S_MANA2_1, // spawnstate
+ 10, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_MANA3
-8004, // doomednum
-S_MANA3_1, // spawnstate
-20, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-8*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-MF2_FLOATBOB // flags2
- },
+ { // MT_MANA3
+ 8004, // doomednum
+ S_MANA3_1, // spawnstate
+ 20, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 8 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ MF2_FLOATBOB // flags2
+ },
-{ // MT_KEY1
-8030, // doomednum
-S_KEY1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY1
+ 8030, // doomednum
+ S_KEY1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY2
-8031, // doomednum
-S_KEY2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY2
+ 8031, // doomednum
+ S_KEY2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY3
-8032, // doomednum
-S_KEY3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY3
+ 8032, // doomednum
+ S_KEY3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY4
-8033, // doomednum
-S_KEY4, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY4
+ 8033, // doomednum
+ S_KEY4, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY5
-8034, // doomednum
-S_KEY5, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY5
+ 8034, // doomednum
+ S_KEY5, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY6
-8035, // doomednum
-S_KEY6, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY6
+ 8035, // doomednum
+ S_KEY6, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY7
-8036, // doomednum
-S_KEY7, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY7
+ 8036, // doomednum
+ S_KEY7, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY8
-8037, // doomednum
-S_KEY8, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY8
+ 8037, // doomednum
+ S_KEY8, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEY9
-8038, // doomednum
-S_KEY9, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEY9
+ 8038, // doomednum
+ S_KEY9, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEYA
-8039, // doomednum
-S_KEYA, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEYA
+ 8039, // doomednum
+ S_KEYA, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_KEYB
-8200, // doomednum
-S_KEYB, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-8*FRACUNIT, // radius
-20*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SPECIAL, // flags
-0 // flags2
- },
+ { // MT_KEYB
+ 8200, // doomednum
+ S_KEYB, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 8 * FRACUNIT, // radius
+ 20 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SPECIAL, // flags
+ 0 // flags2
+ },
-{ // MT_SOUNDWIND
-1410, // doomednum
-S_SND_WIND1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_SOUNDWIND
+ 1410, // doomednum
+ S_SND_WIND1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_SOUNDWATERFALL
-41, // doomednum
-S_SND_WATERFALL, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR, // flags
-0 // flags2
- },
+ { // MT_SOUNDWATERFALL
+ 41, // doomednum
+ S_SND_WATERFALL, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR, // flags
+ 0 // flags2
+ },
-{ // MT_ETTIN
-10030, // doomednum
-S_ETTIN_LOOK1, // spawnstate
-175, // spawnhealth
-S_ETTIN_CHASE1, // seestate
-SFX_ETTIN_SIGHT, // seesound
-8, // reactiontime
-SFX_ETTIN_ATTACK, // attacksound
-S_ETTIN_PAIN1, // painstate
-60, // painchance
-SFX_ETTIN_PAIN, // painsound
-S_ETTIN_ATK1_1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ETTIN_DEATH1_1, // deathstate
-S_ETTIN_DEATH2_1, // xdeathstate
-SFX_ETTIN_DEATH, // deathsound
-13, // speed
-25*FRACUNIT, // radius
-68*FRACUNIT, // height
-175, // mass
-3, // damage
-SFX_ETTIN_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_ETTIN
+ 10030, // doomednum
+ S_ETTIN_LOOK1, // spawnstate
+ 175, // spawnhealth
+ S_ETTIN_CHASE1, // seestate
+ SFX_ETTIN_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_ETTIN_ATTACK, // attacksound
+ S_ETTIN_PAIN1, // painstate
+ 60, // painchance
+ SFX_ETTIN_PAIN, // painsound
+ S_ETTIN_ATK1_1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ETTIN_DEATH1_1, // deathstate
+ S_ETTIN_DEATH2_1, // xdeathstate
+ SFX_ETTIN_DEATH, // deathsound
+ 13, // speed
+ 25 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 175, // mass
+ 3, // damage
+ SFX_ETTIN_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_ETTIN_MACE
--1, // doomednum
-S_ETTIN_MACE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ETTIN_MACE5, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_ETTIN_MACE
+ -1, // doomednum
+ S_ETTIN_MACE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ETTIN_MACE5, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_FIREDEMON
-10060, // doomednum
-S_FIRED_SPAWN1, // spawnstate
-80, // spawnhealth
-S_FIRED_LOOK4, // seestate
-SFX_FIRED_SPAWN, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_FIRED_PAIN1, // painstate
-1, // painchance
-SFX_FIRED_PAIN, // painsound
-S_NULL, // meleestate
-S_FIRED_ATTACK1, // missilestate
-S_FIRED_XDEATH1, // crashstate
-S_FIRED_DEATH1, // deathstate
-S_FIRED_XDEATH1, // xdeathstate
-SFX_FIRED_DEATH, // deathsound
-13, // speed
-20*FRACUNIT, // radius
-68*FRACUNIT, // height
-75, // mass
-1, // damage
-SFX_FIRED_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_FIREDEMON
+ 10060, // doomednum
+ S_FIRED_SPAWN1, // spawnstate
+ 80, // spawnhealth
+ S_FIRED_LOOK4, // seestate
+ SFX_FIRED_SPAWN, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_FIRED_PAIN1, // painstate
+ 1, // painchance
+ SFX_FIRED_PAIN, // painsound
+ S_NULL, // meleestate
+ S_FIRED_ATTACK1, // missilestate
+ S_FIRED_XDEATH1, // crashstate
+ S_FIRED_DEATH1, // deathstate
+ S_FIRED_XDEATH1, // xdeathstate
+ SFX_FIRED_DEATH, // deathsound
+ 13, // speed
+ 20 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 75, // mass
+ 1, // damage
+ SFX_FIRED_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF | MF_NOGRAVITY | MF_FLOAT, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_INVULNERABLE | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_FIREDEMON_SPLOTCH1
--1, // doomednum
-S_FIRED_CORPSE1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_FIREDEMON_SPLOTCH1
+ -1, // doomednum
+ S_FIRED_CORPSE1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_FIREDEMON_SPLOTCH2
--1, // doomednum
-S_FIRED_CORPSE4, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_DROPOFF|MF_CORPSE, // flags
-MF2_NOTELEPORT|MF2_FLOORCLIP // flags2
- },
+ { // MT_FIREDEMON_SPLOTCH2
+ -1, // doomednum
+ S_FIRED_CORPSE4, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_DROPOFF | MF_CORPSE, // flags
+ MF2_NOTELEPORT | MF2_FLOORCLIP // flags2
+ },
-{ // MT_FIREDEMON_FX1
--1, // doomednum
-S_FIRED_RDROP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_RDEAD1_1, // deathstate
-S_FIRED_RDEAD1_2, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-5*FRACUNIT, // height
-16, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FIREDEMON_FX1
+ -1, // doomednum
+ S_FIRED_RDROP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_RDEAD1_1, // deathstate
+ S_FIRED_RDEAD1_2, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 16, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIREDEMON_FX2
--1, // doomednum
-S_FIRED_RDROP2, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_RDEAD2_1, // deathstate
-S_FIRED_RDEAD2_2, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-5*FRACUNIT, // height
-16, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FIREDEMON_FX2
+ -1, // doomednum
+ S_FIRED_RDROP2, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_RDEAD2_1, // deathstate
+ S_FIRED_RDEAD2_2, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 16, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIREDEMON_FX3
--1, // doomednum
-S_FIRED_RDROP3, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_RDEAD3_1, // deathstate
-S_FIRED_RDEAD3_2, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-5*FRACUNIT, // height
-16, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FIREDEMON_FX3
+ -1, // doomednum
+ S_FIRED_RDROP3, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_RDEAD3_1, // deathstate
+ S_FIRED_RDEAD3_2, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 16, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIREDEMON_FX4
--1, // doomednum
-S_FIRED_RDROP4, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_RDEAD4_1, // deathstate
-S_FIRED_RDEAD4_2, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-5*FRACUNIT, // height
-16, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FIREDEMON_FX4
+ -1, // doomednum
+ S_FIRED_RDROP4, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_RDEAD4_1, // deathstate
+ S_FIRED_RDEAD4_2, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 16, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIREDEMON_FX5
--1, // doomednum
-S_FIRED_RDROP5, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_RDEAD5_1, // deathstate
-S_FIRED_RDEAD5_2, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-3*FRACUNIT, // radius
-5*FRACUNIT, // height
-16, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_FIREDEMON_FX5
+ -1, // doomednum
+ S_FIRED_RDROP5, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_RDEAD5_1, // deathstate
+ S_FIRED_RDEAD5_2, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 3 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 16, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIREDEMON_FX6
--1, // doomednum
-S_FIRED_FX6_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_FIRED_FX6_2, // deathstate
-S_NULL, // xdeathstate
-SFX_FIRED_MISSILE_HIT, // deathsound
-10*FRACUNIT, // speed
-10*FRACUNIT, // radius
-6*FRACUNIT, // height
-15, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE // flags2
- },
+ { // MT_FIREDEMON_FX6
+ -1, // doomednum
+ S_FIRED_FX6_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_FIRED_FX6_2, // deathstate
+ S_NULL, // xdeathstate
+ SFX_FIRED_MISSILE_HIT, // deathsound
+ 10 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 6 * FRACUNIT, // height
+ 15, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_IMPACT | MF2_PCROSS | MF2_FLOORCLIP | MF2_FIREDAMAGE // flags2
+ },
-{ // MT_ICEGUY
-8020, // doomednum
-S_ICEGUY_LOOK, // spawnstate
-120, // spawnhealth
-S_ICEGUY_WALK1, // seestate
-SFX_ICEGUY_SIGHT, // seesound
-8, // reactiontime
-SFX_ICEGUY_ATTACK, // attacksound
-S_ICEGUY_PAIN1, // painstate
-144, // painchance
-SFX_NONE, // painsound
-0, // meleestate
-S_ICEGUY_ATK1, // missilestate
-S_NULL, // crashstate
-S_ICEGUY_DEATH, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-14, // speed
-22*FRACUNIT, // radius
-75*FRACUNIT, // height
-150, // mass
-0, // damage
-SFX_ICEGUY_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP // flags2
- },
+ { // MT_ICEGUY
+ 8020, // doomednum
+ S_ICEGUY_LOOK, // spawnstate
+ 120, // spawnhealth
+ S_ICEGUY_WALK1, // seestate
+ SFX_ICEGUY_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_ICEGUY_ATTACK, // attacksound
+ S_ICEGUY_PAIN1, // painstate
+ 144, // painchance
+ SFX_NONE, // painsound
+ 0, // meleestate
+ S_ICEGUY_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_ICEGUY_DEATH, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 14, // speed
+ 22 * FRACUNIT, // radius
+ 75 * FRACUNIT, // height
+ 150, // mass
+ 0, // damage
+ SFX_ICEGUY_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_PASSMOBJ | MF2_PUSHWALL | MF2_ICEDAMAGE | MF2_MCROSS | MF2_TELESTOMP // flags2
+ },
-{ // MT_ICEGUY_FX
--1, // doomednum
-S_ICEGUY_FX1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_ICEGUY_FX_X1, // deathstate
-S_NULL, // xdeathstate
-SFX_ICEGUY_FX_EXPLODE, // deathsound
-14*FRACUNIT, // speed
-8*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT|MF2_ICEDAMAGE // flags2
- },
+ { // MT_ICEGUY_FX
+ -1, // doomednum
+ S_ICEGUY_FX1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_ICEGUY_FX_X1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_ICEGUY_FX_EXPLODE, // deathsound
+ 14 * FRACUNIT, // speed
+ 8 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT | MF2_ICEDAMAGE // flags2
+ },
-{ // MT_ICEFX_PUFF
--1, // doomednum
-S_ICEFX_PUFF1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-FRACUNIT, // radius
-FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ICEFX_PUFF
+ -1, // doomednum
+ S_ICEFX_PUFF1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW | MF_DROPOFF, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ICEGUY_FX2
--1, // doomednum
-S_ICEGUY_FX2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-10*FRACUNIT, // speed
-4*FRACUNIT, // radius
-4*FRACUNIT, // height
-100, // mass
-1, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE // flags2
- },
+ { // MT_ICEGUY_FX2
+ -1, // doomednum
+ S_ICEGUY_FX2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 10 * FRACUNIT, // speed
+ 4 * FRACUNIT, // radius
+ 4 * FRACUNIT, // height
+ 100, // mass
+ 1, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV | MF2_ICEDAMAGE // flags2
+ },
-{ // MT_ICEGUY_BIT
--1, // doomednum
-S_ICEGUY_BIT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-FRACUNIT, // radius
-FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_ICEGUY_BIT
+ -1, // doomednum
+ S_ICEGUY_BIT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ FRACUNIT, // radius
+ FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_ICEGUY_WISP1
--1, // doomednum
-S_ICEGUY_WISP1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ICEGUY_WISP1
+ -1, // doomednum
+ S_ICEGUY_WISP1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_ICEGUY_WISP2
--1, // doomednum
-S_ICEGUY_WISP2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_ICEGUY_WISP2
+ -1, // doomednum
+ S_ICEGUY_WISP2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_FIGHTER_BOSS
-10100, // doomednum
-S_FIGHTER, // spawnstate
-800, // spawnhealth
-S_FIGHTER_RUN1, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_FIGHTER_PAIN, // painstate
-50, // painchance
-SFX_PLAYER_FIGHTER_PAIN, // painsound
-S_FIGHTER_ATK1, // meleestate
-S_FIGHTER_ATK1, // missilestate
-S_NULL, // crashstate
-S_FIGHTER_DIE1, // deathstate
-S_FIGHTER_XDIE1, // xdeathstate
-SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound
-25, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
- },
+ { // MT_FIGHTER_BOSS
+ 10100, // doomednum
+ S_FIGHTER, // spawnstate
+ 800, // spawnhealth
+ S_FIGHTER_RUN1, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_FIGHTER_PAIN, // painstate
+ 50, // painchance
+ SFX_PLAYER_FIGHTER_PAIN, // painsound
+ S_FIGHTER_ATK1, // meleestate
+ S_FIGHTER_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_FIGHTER_DIE1, // deathstate
+ S_FIGHTER_XDIE1, // xdeathstate
+ SFX_PLAYER_FIGHTER_CRAZY_DEATH, // deathsound
+ 25, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
+ },
-{ // MT_CLERIC_BOSS
-10101, // doomednum
-S_CLERIC, // spawnstate
-800, // spawnhealth
-S_CLERIC_RUN1, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_CLERIC_PAIN, // painstate
-50, // painchance
-SFX_PLAYER_CLERIC_PAIN, // painsound
-S_CLERIC_ATK1, // meleestate
-S_CLERIC_ATK1, // missilestate
-S_NULL, // crashstate
-S_CLERIC_DIE1, // deathstate
-S_CLERIC_XDIE1, // xdeathstate
-SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound
-25, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
- },
+ { // MT_CLERIC_BOSS
+ 10101, // doomednum
+ S_CLERIC, // spawnstate
+ 800, // spawnhealth
+ S_CLERIC_RUN1, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_CLERIC_PAIN, // painstate
+ 50, // painchance
+ SFX_PLAYER_CLERIC_PAIN, // painsound
+ S_CLERIC_ATK1, // meleestate
+ S_CLERIC_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_CLERIC_DIE1, // deathstate
+ S_CLERIC_XDIE1, // xdeathstate
+ SFX_PLAYER_CLERIC_CRAZY_DEATH, // deathsound
+ 25, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
+ },
-{ // MT_MAGE_BOSS
-10102, // doomednum
-S_MAGE, // spawnstate
-800, // spawnhealth
-S_MAGE_RUN1, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_MAGE_PAIN, // painstate
-50, // painchance
-SFX_PLAYER_MAGE_PAIN, // painsound
-S_MAGE_ATK1, // meleestate
-S_MAGE_ATK1, // missilestate
-S_NULL, // crashstate
-S_MAGE_DIE1, // deathstate
-S_MAGE_XDIE1, // xdeathstate
-SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound
-25, // speed
-16*FRACUNIT, // radius
-64*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS // flags2
- },
+ { // MT_MAGE_BOSS
+ 10102, // doomednum
+ S_MAGE, // spawnstate
+ 800, // spawnhealth
+ S_MAGE_RUN1, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_MAGE_PAIN, // painstate
+ 50, // painchance
+ SFX_PLAYER_MAGE_PAIN, // painsound
+ S_MAGE_ATK1, // meleestate
+ S_MAGE_ATK1, // missilestate
+ S_NULL, // crashstate
+ S_MAGE_DIE1, // deathstate
+ S_MAGE_XDIE1, // xdeathstate
+ SFX_PLAYER_MAGE_CRAZY_DEATH, // deathsound
+ 25, // speed
+ 16 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_TELESTOMP | MF2_PUSHWALL | MF2_MCROSS // flags2
+ },
-{ // MT_SORCBOSS
-10080, // doomednum
-S_SORC_SPAWN1, // spawnstate
-5000, // spawnhealth
-S_SORC_WALK1, // seestate
-SFX_SORCERER_SIGHT, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_SORC_PAIN1, // painstate
-10, // painchance
-SFX_SORCERER_PAIN, // painsound
-S_NULL, // meleestate
-S_SORC_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_SORC_DIE1, // deathstate
-S_NULL, // xdeathstate
-SFX_SORCERER_DEATHSCREAM, // deathsound
-16, // speed
-40*FRACUNIT, // radius
-110*FRACUNIT, // height
-500, // mass
-9, // damage
-SFX_SORCERER_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS // flags2
- },
+ { // MT_SORCBOSS
+ 10080, // doomednum
+ S_SORC_SPAWN1, // spawnstate
+ 5000, // spawnhealth
+ S_SORC_WALK1, // seestate
+ SFX_SORCERER_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_SORC_PAIN1, // painstate
+ 10, // painchance
+ SFX_SORCERER_PAIN, // painsound
+ S_NULL, // meleestate
+ S_SORC_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_SORC_DIE1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_SORCERER_DEATHSCREAM, // deathsound
+ 16, // speed
+ 40 * FRACUNIT, // radius
+ 110 * FRACUNIT, // height
+ 500, // mass
+ 9, // damage
+ SFX_SORCERER_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_PUSHWALL | MF2_BOSS | MF2_MCROSS // flags2
+ },
-{ // MT_SORCBALL1
--1, // doomednum
-S_SORCBALL1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_SORCERER_BALLBOUNCE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_SORCBALL1_D1, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCBALL1_D5, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-10*FRACUNIT, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SORCBALL1
+ -1, // doomednum
+ S_SORCBALL1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_SORCERER_BALLBOUNCE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_SORCBALL1_D1, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCBALL1_D5, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 10 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SORCBALL2
--1, // doomednum
-S_SORCBALL2_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_SORCERER_BALLBOUNCE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_SORCBALL2_D1, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCBALL2_D5, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-10*FRACUNIT, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SORCBALL2
+ -1, // doomednum
+ S_SORCBALL2_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_SORCERER_BALLBOUNCE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_SORCBALL2_D1, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCBALL2_D5, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 10 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SORCBALL3
--1, // doomednum
-S_SORCBALL3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_SORCERER_BALLBOUNCE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_SORCBALL3_D1, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCBALL3_D5, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-10*FRACUNIT, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SORCBALL3
+ -1, // doomednum
+ S_SORCBALL3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_SORCERER_BALLBOUNCE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_SORCBALL3_D1, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCBALL3_D5, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 10 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SORCFX1
--1, // doomednum
-S_SORCFX1_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_SORCERER_BALLBOUNCE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCFX1_D1, // deathstate
-S_SORCFX1_D1, // xdeathstate
-SFX_NONE, // deathsound
-7*FRACUNIT, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE, // flags
-MF2_NOTELEPORT|MF2_FLOORBOUNCE // flags2
- },
+ { // MT_SORCFX1
+ -1, // doomednum
+ S_SORCFX1_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_SORCERER_BALLBOUNCE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCFX1_D1, // deathstate
+ S_SORCFX1_D1, // xdeathstate
+ SFX_NONE, // deathsound
+ 7 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE, // flags
+ MF2_NOTELEPORT | MF2_FLOORBOUNCE // flags2
+ },
-{ // MT_SORCFX2
--1, // doomednum
-S_SORCFX2_SPLIT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCFX2T1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-15*FRACUNIT, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SORCFX2
+ -1, // doomednum
+ S_SORCFX2_SPLIT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCFX2T1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 15 * FRACUNIT, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SORCFX2_T1
--1, // doomednum
-S_SORCFX2T1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SORCFX2_T1
+ -1, // doomednum
+ S_SORCFX2T1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SORCFX3
--1, // doomednum
-S_SORCFX3_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_SORCERER_BISHOPSPAWN, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BISHMORPH1, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-15*FRACUNIT, // speed
-22*FRACUNIT, // radius
-65*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SORCFX3
+ -1, // doomednum
+ S_SORCFX3_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_SORCERER_BISHOPSPAWN, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BISHMORPH1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 15 * FRACUNIT, // speed
+ 22 * FRACUNIT, // radius
+ 65 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SORCFX3_EXPLOSION
--1, // doomednum
-S_SORCFX3_EXP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SORCFX3_EXPLOSION
+ -1, // doomednum
+ S_SORCFX3_EXP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_ALTSHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SORCFX4
--1, // doomednum
-S_SORCFX4_1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_SORCFX4_D1, // deathstate
-S_NULL, // xdeathstate
-SFX_SORCERER_BALLEXPLODE, // deathsound
-12*FRACUNIT, // speed
-10*FRACUNIT, // radius
-10*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_SORCFX4
+ -1, // doomednum
+ S_SORCFX4_1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_SORCFX4_D1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_SORCERER_BALLEXPLODE, // deathsound
+ 12 * FRACUNIT, // speed
+ 10 * FRACUNIT, // radius
+ 10 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_MISSILE | MF_NOGRAVITY, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_SORCSPARK1
--1, // doomednum
-S_SORCSPARK1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-5*FRACUNIT, // radius
-5*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF, // flags
-MF2_NOTELEPORT|MF2_LOGRAV // flags2
- },
+ { // MT_SORCSPARK1
+ -1, // doomednum
+ S_SORCSPARK1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 5 * FRACUNIT, // radius
+ 5 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF, // flags
+ MF2_NOTELEPORT | MF2_LOGRAV // flags2
+ },
-{ // MT_BLASTEFFECT
--1, // doomednum
-S_BLASTEFFECT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_BLASTEFFECT
+ -1, // doomednum
+ S_BLASTEFFECT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOCLIP | MF_ALTSHADOW, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_WATER_DRIP
--1, // doomednum
-S_WATERDRIP1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_DRIP, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-1, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_MISSILE, // flags
-MF2_LOGRAV|MF2_NOTELEPORT // flags2
- },
+ { // MT_WATER_DRIP
+ -1, // doomednum
+ S_WATERDRIP1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DRIP, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 1, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_MISSILE, // flags
+ MF2_LOGRAV | MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX
-10200, // doomednum
-S_KORAX_LOOK1, // spawnstate
-5000, // spawnhealth
-S_KORAX_CHASE2, // seestate
-SFX_KORAX_SIGHT, // seesound
-8, // reactiontime
-SFX_KORAX_ATTACK, // attacksound
-S_KORAX_PAIN1, // painstate
-20, // painchance
-SFX_KORAX_PAIN, // painsound
-S_NULL, // meleestate
-S_KORAX_ATTACK1, // missilestate
-S_NULL, // crashstate
-S_KORAX_DEATH1, // deathstate
-S_NULL, // xdeathstate
-SFX_KORAX_DEATH, // deathsound
-10, // speed
-65*FRACUNIT, // radius
-115*FRACUNIT, // height
-2000, // mass
-15, // damage
-SFX_KORAX_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
-MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS // flags2
- },
+ { // MT_KORAX
+ 10200, // doomednum
+ S_KORAX_LOOK1, // spawnstate
+ 5000, // spawnhealth
+ S_KORAX_CHASE2, // seestate
+ SFX_KORAX_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_KORAX_ATTACK, // attacksound
+ S_KORAX_PAIN1, // painstate
+ 20, // painchance
+ SFX_KORAX_PAIN, // painsound
+ S_NULL, // meleestate
+ S_KORAX_ATTACK1, // missilestate
+ S_NULL, // crashstate
+ S_KORAX_DEATH1, // deathstate
+ S_NULL, // xdeathstate
+ SFX_KORAX_DEATH, // deathsound
+ 10, // speed
+ 65 * FRACUNIT, // radius
+ 115 * FRACUNIT, // height
+ 2000, // mass
+ 15, // damage
+ SFX_KORAX_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
+ MF2_FLOORCLIP | MF2_PUSHWALL | MF2_MCROSS | MF2_TELESTOMP | MF2_BOSS // flags2
+ },
-{ // MT_KORAX_SPIRIT1
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT1
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX_SPIRIT2
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT2
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX_SPIRIT3
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT3
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX_SPIRIT4
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT4
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX_SPIRIT5
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT5
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_KORAX_SPIRIT6
--1, // doomednum
-S_KSPIRIT_ROAM1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-8*FRACUNIT, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_SPIRIT6
+ -1, // doomednum
+ S_KSPIRIT_ROAM1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 8 * FRACUNIT, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_DROPOFF | MF_NOGRAVITY | MF_ALTSHADOW | MF_MISSILE | MF_NOCLIP, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_DEMON_MASH
--1, // doomednum
-S_DEMN_LOOK1, // spawnstate
-250, // spawnhealth
-S_DEMN_CHASE1, // seestate
-SFX_DEMON_SIGHT, // seesound
-8, // reactiontime
-SFX_DEMON_ATTACK, // attacksound
-S_DEMN_PAIN1, // painstate
-50, // painchance
-SFX_DEMON_PAIN, // painsound
-S_DEMN_ATK1_1, // meleestate
-S_DEMN_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_DEMON_DEATH, // deathsound
-13, // speed
-32*FRACUNIT, // radius
-64*FRACUNIT, // height
-220, // mass
-0, // damage
-SFX_DEMON_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
- },
+ { // MT_DEMON_MASH
+ -1, // doomednum
+ S_DEMN_LOOK1, // spawnstate
+ 250, // spawnhealth
+ S_DEMN_CHASE1, // seestate
+ SFX_DEMON_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_DEMON_ATTACK, // attacksound
+ S_DEMN_PAIN1, // painstate
+ 50, // painchance
+ SFX_DEMON_PAIN, // painsound
+ S_DEMN_ATK1_1, // meleestate
+ S_DEMN_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DEMON_DEATH, // deathsound
+ 13, // speed
+ 32 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 220, // mass
+ 0, // damage
+ SFX_DEMON_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2
+ },
-{ // MT_DEMON2_MASH
--1, // doomednum
-S_DEMN2_LOOK1, // spawnstate
-250, // spawnhealth
-S_DEMN2_CHASE1, // seestate
-SFX_DEMON_SIGHT, // seesound
-8, // reactiontime
-SFX_DEMON_ATTACK, // attacksound
-S_DEMN2_PAIN1, // painstate
-50, // painchance
-SFX_DEMON_PAIN, // painsound
-S_DEMN2_ATK1_1, // meleestate
-S_DEMN2_ATK2_1, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_DEMON_DEATH, // deathsound
-13, // speed
-32*FRACUNIT, // radius
-64*FRACUNIT, // height
-220, // mass
-0, // damage
-SFX_DEMON_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
- },
+ { // MT_DEMON2_MASH
+ -1, // doomednum
+ S_DEMN2_LOOK1, // spawnstate
+ 250, // spawnhealth
+ S_DEMN2_CHASE1, // seestate
+ SFX_DEMON_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_DEMON_ATTACK, // attacksound
+ S_DEMN2_PAIN1, // painstate
+ 50, // painchance
+ SFX_DEMON_PAIN, // painsound
+ S_DEMN2_ATK1_1, // meleestate
+ S_DEMN2_ATK2_1, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_DEMON_DEATH, // deathsound
+ 13, // speed
+ 32 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 220, // mass
+ 0, // damage
+ SFX_DEMON_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2
+ },
-{ // MT_ETTIN_MASH
--1, // doomednum
-S_ETTIN_LOOK1, // spawnstate
-175, // spawnhealth
-S_ETTIN_CHASE1, // seestate
-SFX_ETTIN_SIGHT, // seesound
-8, // reactiontime
-SFX_ETTIN_ATTACK, // attacksound
-S_ETTIN_PAIN1, // painstate
-60, // painchance
-SFX_ETTIN_PAIN, // painsound
-S_ETTIN_ATK1_1, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_ETTIN_DEATH, // deathsound
-13, // speed
-25*FRACUNIT, // radius
-68*FRACUNIT, // height
-175, // mass
-3, // damage
-SFX_ETTIN_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
- },
+ { // MT_ETTIN_MASH
+ -1, // doomednum
+ S_ETTIN_LOOK1, // spawnstate
+ 175, // spawnhealth
+ S_ETTIN_CHASE1, // seestate
+ SFX_ETTIN_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_ETTIN_ATTACK, // attacksound
+ S_ETTIN_PAIN1, // painstate
+ 60, // painchance
+ SFX_ETTIN_PAIN, // painsound
+ S_ETTIN_ATK1_1, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_ETTIN_DEATH, // deathsound
+ 13, // speed
+ 25 * FRACUNIT, // radius
+ 68 * FRACUNIT, // height
+ 175, // mass
+ 3, // damage
+ SFX_ETTIN_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2
+ },
-{ // MT_CENTAUR_MASH
--1, // doomednum
-S_CENTAUR_LOOK1, // spawnstate
-200, // spawnhealth
-S_CENTAUR_WALK1, // seestate
-SFX_CENTAUR_SIGHT, // seesound
-8, // reactiontime
-SFX_CENTAUR_ATTACK, // attacksound
-S_CENTAUR_PAIN1, // painstate
-135, // painchance
-SFX_CENTAUR_PAIN, // painsound
-S_CENTAUR_ATK1, // meleestate
-0, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_CENTAUR_DEATH, // deathsound
-13, // speed
-20*FRACUNIT, // radius
-64*FRACUNIT, // height
-120, // mass
-0, // damage
-SFX_CENTAUR_ACTIVE, // activesound
-MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD, // flags
-MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED // flags2
- },
+ { // MT_CENTAUR_MASH
+ -1, // doomednum
+ S_CENTAUR_LOOK1, // spawnstate
+ 200, // spawnhealth
+ S_CENTAUR_WALK1, // seestate
+ SFX_CENTAUR_SIGHT, // seesound
+ 8, // reactiontime
+ SFX_CENTAUR_ATTACK, // attacksound
+ S_CENTAUR_PAIN1, // painstate
+ 135, // painchance
+ SFX_CENTAUR_PAIN, // painsound
+ S_CENTAUR_ATK1, // meleestate
+ 0, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_CENTAUR_DEATH, // deathsound
+ 13, // speed
+ 20 * FRACUNIT, // radius
+ 64 * FRACUNIT, // height
+ 120, // mass
+ 0, // damage
+ SFX_CENTAUR_ACTIVE, // activesound
+ MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_ALTSHADOW | MF_NOBLOOD, // flags
+ MF2_FLOORCLIP | MF2_PASSMOBJ | MF2_MCROSS | MF2_PUSHWALL | MF2_BLASTED // flags2
+ },
-{ // MT_KORAX_BOLT
--1, // doomednum
-S_KBOLT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-15*FRACUNIT, // radius
-35*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF, // flags
-MF2_NOTELEPORT // flags2
- },
+ { // MT_KORAX_BOLT
+ -1, // doomednum
+ S_KBOLT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 15 * FRACUNIT, // radius
+ 35 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE | MF_DROPOFF, // flags
+ MF2_NOTELEPORT // flags2
+ },
-{ // MT_BAT_SPAWNER
-10225, // doomednum
-S_SPAWNBATS1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_NULL, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-0, // speed
-20*FRACUNIT, // radius
-16*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
-MF2_DONTDRAW // flags2
- },
+ { // MT_BAT_SPAWNER
+ 10225, // doomednum
+ S_SPAWNBATS1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_NULL, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 0, // speed
+ 20 * FRACUNIT, // radius
+ 16 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOSECTOR | MF_NOGRAVITY, // flags
+ MF2_DONTDRAW // flags2
+ },
-{ // MT_BAT
--1, // doomednum
-S_BAT1, // spawnstate
-1000, // spawnhealth
-S_NULL, // seestate
-SFX_NONE, // seesound
-8, // reactiontime
-SFX_NONE, // attacksound
-S_NULL, // painstate
-0, // painchance
-SFX_NONE, // painsound
-S_NULL, // meleestate
-S_NULL, // missilestate
-S_NULL, // crashstate
-S_BAT_DEATH, // deathstate
-S_NULL, // xdeathstate
-SFX_NONE, // deathsound
-5*FRACUNIT, // speed
-3*FRACUNIT, // radius
-3*FRACUNIT, // height
-100, // mass
-0, // damage
-SFX_NONE, // activesound
-MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE, // flags
-MF2_PASSMOBJ|MF2_NOTELEPORT // flags2
- }
+ { // MT_BAT
+ -1, // doomednum
+ S_BAT1, // spawnstate
+ 1000, // spawnhealth
+ S_NULL, // seestate
+ SFX_NONE, // seesound
+ 8, // reactiontime
+ SFX_NONE, // attacksound
+ S_NULL, // painstate
+ 0, // painchance
+ SFX_NONE, // painsound
+ S_NULL, // meleestate
+ S_NULL, // missilestate
+ S_NULL, // crashstate
+ S_BAT_DEATH, // deathstate
+ S_NULL, // xdeathstate
+ SFX_NONE, // deathsound
+ 5 * FRACUNIT, // speed
+ 3 * FRACUNIT, // radius
+ 3 * FRACUNIT, // height
+ 100, // mass
+ 0, // damage
+ SFX_NONE, // activesound
+ MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
+ MF2_PASSMOBJ | MF2_NOTELEPORT // flags2
+ }
};
-
--- a/src/hexen/info.h
+++ b/src/hexen/info.h
@@ -1,3601 +1,3627 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
// generated by stateco
-typedef enum {
-SPR_MAN1,
-SPR_ACLO,
-SPR_TLGL,
-SPR_FBL1,
-SPR_XPL1,
-SPR_ARRW,
-SPR_DART,
-SPR_RIPP,
-SPR_CFCF,
-SPR_BLAD,
-SPR_SHRD,
-SPR_FFSM,
-SPR_FFLG,
-SPR_PTN1,
-SPR_PTN2,
-SPR_SOAR,
-SPR_INVU,
-SPR_SUMN,
-SPR_TSPK,
-SPR_TELO,
-SPR_TRNG,
-SPR_ROCK,
-SPR_FOGS,
-SPR_FOGM,
-SPR_FOGL,
-SPR_SGSA,
-SPR_SGSB,
-SPR_PORK,
-SPR_EGGM,
-SPR_FHFX,
-SPR_SPHL,
-SPR_STWN,
-SPR_GMPD,
-SPR_ASKU,
-SPR_ABGM,
-SPR_AGMR,
-SPR_AGMG,
-SPR_AGG2,
-SPR_AGMB,
-SPR_AGB2,
-SPR_ABK1,
-SPR_ABK2,
-SPR_ASK2,
-SPR_AFWP,
-SPR_ACWP,
-SPR_AMWP,
-SPR_AGER,
-SPR_AGR2,
-SPR_AGR3,
-SPR_AGR4,
-SPR_TRCH,
-SPR_PSBG,
-SPR_ATLP,
-SPR_THRW,
-SPR_SPED,
-SPR_BMAN,
-SPR_BRAC,
-SPR_BLST,
-SPR_HRAD,
-SPR_SPSH,
-SPR_LVAS,
-SPR_SLDG,
-SPR_STTW,
-SPR_RCK1,
-SPR_RCK2,
-SPR_RCK3,
-SPR_RCK4,
-SPR_CDLR,
-SPR_TRE1,
-SPR_TRDT,
-SPR_TRE2,
-SPR_TRE3,
-SPR_STM1,
-SPR_STM2,
-SPR_STM3,
-SPR_STM4,
-SPR_MSH1,
-SPR_MSH2,
-SPR_MSH3,
-SPR_MSH4,
-SPR_MSH5,
-SPR_MSH6,
-SPR_MSH7,
-SPR_MSH8,
-SPR_SGMP,
-SPR_SGM1,
-SPR_SGM2,
-SPR_SGM3,
-SPR_SLC1,
-SPR_SLC2,
-SPR_SLC3,
-SPR_MSS1,
-SPR_MSS2,
-SPR_SWMV,
-SPR_CPS1,
-SPR_CPS2,
-SPR_TMS1,
-SPR_TMS2,
-SPR_TMS3,
-SPR_TMS4,
-SPR_TMS5,
-SPR_TMS6,
-SPR_TMS7,
-SPR_CPS3,
-SPR_STT2,
-SPR_STT3,
-SPR_STT4,
-SPR_STT5,
-SPR_GAR1,
-SPR_GAR2,
-SPR_GAR3,
-SPR_GAR4,
-SPR_GAR5,
-SPR_GAR6,
-SPR_GAR7,
-SPR_GAR8,
-SPR_GAR9,
-SPR_BNR1,
-SPR_TRE4,
-SPR_TRE5,
-SPR_TRE6,
-SPR_TRE7,
-SPR_LOGG,
-SPR_ICT1,
-SPR_ICT2,
-SPR_ICT3,
-SPR_ICT4,
-SPR_ICM1,
-SPR_ICM2,
-SPR_ICM3,
-SPR_ICM4,
-SPR_RKBL,
-SPR_RKBS,
-SPR_RKBK,
-SPR_RBL1,
-SPR_RBL2,
-SPR_RBL3,
-SPR_VASE,
-SPR_POT1,
-SPR_POT2,
-SPR_POT3,
-SPR_PBIT,
-SPR_CPS4,
-SPR_CPS5,
-SPR_CPS6,
-SPR_CPB1,
-SPR_CPB2,
-SPR_CPB3,
-SPR_CPB4,
-SPR_BDRP,
-SPR_BDSH,
-SPR_BDPL,
-SPR_CNDL,
-SPR_LEF1,
-SPR_LEF3,
-SPR_LEF2,
-SPR_TWTR,
-SPR_WLTR,
-SPR_BARL,
-SPR_SHB1,
-SPR_SHB2,
-SPR_BCKT,
-SPR_SHRM,
-SPR_FBUL,
-SPR_FSKL,
-SPR_BRTR,
-SPR_SUIT,
-SPR_BBLL,
-SPR_CAND,
-SPR_IRON,
-SPR_XMAS,
-SPR_CDRN,
-SPR_CHNS,
-SPR_TST1,
-SPR_TST2,
-SPR_TST3,
-SPR_TST4,
-SPR_TST5,
-SPR_TST6,
-SPR_TST7,
-SPR_TST8,
-SPR_TST9,
-SPR_TST0,
-SPR_TELE,
-SPR_TSMK,
-SPR_FPCH,
-SPR_WFAX,
-SPR_FAXE,
-SPR_WFHM,
-SPR_FHMR,
-SPR_FSRD,
-SPR_FSFX,
-SPR_CMCE,
-SPR_WCSS,
-SPR_CSSF,
-SPR_WCFM,
-SPR_CFLM,
-SPR_CFFX,
-SPR_CHLY,
-SPR_SPIR,
-SPR_MWND,
-SPR_WMLG,
-SPR_MLNG,
-SPR_MLFX,
-SPR_MLF2,
-SPR_MSTF,
-SPR_MSP1,
-SPR_MSP2,
-SPR_WFR1,
-SPR_WFR2,
-SPR_WFR3,
-SPR_WCH1,
-SPR_WCH2,
-SPR_WCH3,
-SPR_WMS1,
-SPR_WMS2,
-SPR_WMS3,
-SPR_WPIG,
-SPR_WMCS,
-SPR_CONE,
-SPR_SHEX,
-SPR_BLOD,
-SPR_GIBS,
-SPR_PLAY,
-SPR_FDTH,
-SPR_BSKL,
-SPR_ICEC,
-SPR_CLER,
-SPR_MAGE,
-SPR_PIGY,
-SPR_CENT,
-SPR_CTXD,
-SPR_CTFX,
-SPR_CTDP,
-SPR_DEMN,
-SPR_DEMA,
-SPR_DEMB,
-SPR_DEMC,
-SPR_DEMD,
-SPR_DEME,
-SPR_DMFX,
-SPR_DEM2,
-SPR_DMBA,
-SPR_DMBB,
-SPR_DMBC,
-SPR_DMBD,
-SPR_DMBE,
-SPR_D2FX,
-SPR_WRTH,
-SPR_WRT2,
-SPR_WRBL,
-SPR_MNTR,
-SPR_FX12,
-SPR_FX13,
-SPR_MNSM,
-SPR_SSPT,
-SPR_SSDV,
-SPR_SSXD,
-SPR_SSFX,
-SPR_BISH,
-SPR_BPFX,
-SPR_DRAG,
-SPR_DRFX,
-SPR_ARM1,
-SPR_ARM2,
-SPR_ARM3,
-SPR_ARM4,
-SPR_MAN2,
-SPR_MAN3,
-SPR_KEY1,
-SPR_KEY2,
-SPR_KEY3,
-SPR_KEY4,
-SPR_KEY5,
-SPR_KEY6,
-SPR_KEY7,
-SPR_KEY8,
-SPR_KEY9,
-SPR_KEYA,
-SPR_KEYB,
-SPR_ETTN,
-SPR_ETTB,
-SPR_FDMN,
-SPR_FDMB,
-SPR_ICEY,
-SPR_ICPR,
-SPR_ICWS,
-SPR_SORC,
-SPR_SBMP,
-SPR_SBS4,
-SPR_SBMB,
-SPR_SBS3,
-SPR_SBMG,
-SPR_SBS1,
-SPR_SBS2,
-SPR_SBFX,
-SPR_RADE,
-SPR_WATR,
-SPR_KORX,
-SPR_ABAT,
-NUMSPRITES
+typedef enum
+{
+ SPR_MAN1,
+ SPR_ACLO,
+ SPR_TLGL,
+ SPR_FBL1,
+ SPR_XPL1,
+ SPR_ARRW,
+ SPR_DART,
+ SPR_RIPP,
+ SPR_CFCF,
+ SPR_BLAD,
+ SPR_SHRD,
+ SPR_FFSM,
+ SPR_FFLG,
+ SPR_PTN1,
+ SPR_PTN2,
+ SPR_SOAR,
+ SPR_INVU,
+ SPR_SUMN,
+ SPR_TSPK,
+ SPR_TELO,
+ SPR_TRNG,
+ SPR_ROCK,
+ SPR_FOGS,
+ SPR_FOGM,
+ SPR_FOGL,
+ SPR_SGSA,
+ SPR_SGSB,
+ SPR_PORK,
+ SPR_EGGM,
+ SPR_FHFX,
+ SPR_SPHL,
+ SPR_STWN,
+ SPR_GMPD,
+ SPR_ASKU,
+ SPR_ABGM,
+ SPR_AGMR,
+ SPR_AGMG,
+ SPR_AGG2,
+ SPR_AGMB,
+ SPR_AGB2,
+ SPR_ABK1,
+ SPR_ABK2,
+ SPR_ASK2,
+ SPR_AFWP,
+ SPR_ACWP,
+ SPR_AMWP,
+ SPR_AGER,
+ SPR_AGR2,
+ SPR_AGR3,
+ SPR_AGR4,
+ SPR_TRCH,
+ SPR_PSBG,
+ SPR_ATLP,
+ SPR_THRW,
+ SPR_SPED,
+ SPR_BMAN,
+ SPR_BRAC,
+ SPR_BLST,
+ SPR_HRAD,
+ SPR_SPSH,
+ SPR_LVAS,
+ SPR_SLDG,
+ SPR_STTW,
+ SPR_RCK1,
+ SPR_RCK2,
+ SPR_RCK3,
+ SPR_RCK4,
+ SPR_CDLR,
+ SPR_TRE1,
+ SPR_TRDT,
+ SPR_TRE2,
+ SPR_TRE3,
+ SPR_STM1,
+ SPR_STM2,
+ SPR_STM3,
+ SPR_STM4,
+ SPR_MSH1,
+ SPR_MSH2,
+ SPR_MSH3,
+ SPR_MSH4,
+ SPR_MSH5,
+ SPR_MSH6,
+ SPR_MSH7,
+ SPR_MSH8,
+ SPR_SGMP,
+ SPR_SGM1,
+ SPR_SGM2,
+ SPR_SGM3,
+ SPR_SLC1,
+ SPR_SLC2,
+ SPR_SLC3,
+ SPR_MSS1,
+ SPR_MSS2,
+ SPR_SWMV,
+ SPR_CPS1,
+ SPR_CPS2,
+ SPR_TMS1,
+ SPR_TMS2,
+ SPR_TMS3,
+ SPR_TMS4,
+ SPR_TMS5,
+ SPR_TMS6,
+ SPR_TMS7,
+ SPR_CPS3,
+ SPR_STT2,
+ SPR_STT3,
+ SPR_STT4,
+ SPR_STT5,
+ SPR_GAR1,
+ SPR_GAR2,
+ SPR_GAR3,
+ SPR_GAR4,
+ SPR_GAR5,
+ SPR_GAR6,
+ SPR_GAR7,
+ SPR_GAR8,
+ SPR_GAR9,
+ SPR_BNR1,
+ SPR_TRE4,
+ SPR_TRE5,
+ SPR_TRE6,
+ SPR_TRE7,
+ SPR_LOGG,
+ SPR_ICT1,
+ SPR_ICT2,
+ SPR_ICT3,
+ SPR_ICT4,
+ SPR_ICM1,
+ SPR_ICM2,
+ SPR_ICM3,
+ SPR_ICM4,
+ SPR_RKBL,
+ SPR_RKBS,
+ SPR_RKBK,
+ SPR_RBL1,
+ SPR_RBL2,
+ SPR_RBL3,
+ SPR_VASE,
+ SPR_POT1,
+ SPR_POT2,
+ SPR_POT3,
+ SPR_PBIT,
+ SPR_CPS4,
+ SPR_CPS5,
+ SPR_CPS6,
+ SPR_CPB1,
+ SPR_CPB2,
+ SPR_CPB3,
+ SPR_CPB4,
+ SPR_BDRP,
+ SPR_BDSH,
+ SPR_BDPL,
+ SPR_CNDL,
+ SPR_LEF1,
+ SPR_LEF3,
+ SPR_LEF2,
+ SPR_TWTR,
+ SPR_WLTR,
+ SPR_BARL,
+ SPR_SHB1,
+ SPR_SHB2,
+ SPR_BCKT,
+ SPR_SHRM,
+ SPR_FBUL,
+ SPR_FSKL,
+ SPR_BRTR,
+ SPR_SUIT,
+ SPR_BBLL,
+ SPR_CAND,
+ SPR_IRON,
+ SPR_XMAS,
+ SPR_CDRN,
+ SPR_CHNS,
+ SPR_TST1,
+ SPR_TST2,
+ SPR_TST3,
+ SPR_TST4,
+ SPR_TST5,
+ SPR_TST6,
+ SPR_TST7,
+ SPR_TST8,
+ SPR_TST9,
+ SPR_TST0,
+ SPR_TELE,
+ SPR_TSMK,
+ SPR_FPCH,
+ SPR_WFAX,
+ SPR_FAXE,
+ SPR_WFHM,
+ SPR_FHMR,
+ SPR_FSRD,
+ SPR_FSFX,
+ SPR_CMCE,
+ SPR_WCSS,
+ SPR_CSSF,
+ SPR_WCFM,
+ SPR_CFLM,
+ SPR_CFFX,
+ SPR_CHLY,
+ SPR_SPIR,
+ SPR_MWND,
+ SPR_WMLG,
+ SPR_MLNG,
+ SPR_MLFX,
+ SPR_MLF2,
+ SPR_MSTF,
+ SPR_MSP1,
+ SPR_MSP2,
+ SPR_WFR1,
+ SPR_WFR2,
+ SPR_WFR3,
+ SPR_WCH1,
+ SPR_WCH2,
+ SPR_WCH3,
+ SPR_WMS1,
+ SPR_WMS2,
+ SPR_WMS3,
+ SPR_WPIG,
+ SPR_WMCS,
+ SPR_CONE,
+ SPR_SHEX,
+ SPR_BLOD,
+ SPR_GIBS,
+ SPR_PLAY,
+ SPR_FDTH,
+ SPR_BSKL,
+ SPR_ICEC,
+ SPR_CLER,
+ SPR_MAGE,
+ SPR_PIGY,
+ SPR_CENT,
+ SPR_CTXD,
+ SPR_CTFX,
+ SPR_CTDP,
+ SPR_DEMN,
+ SPR_DEMA,
+ SPR_DEMB,
+ SPR_DEMC,
+ SPR_DEMD,
+ SPR_DEME,
+ SPR_DMFX,
+ SPR_DEM2,
+ SPR_DMBA,
+ SPR_DMBB,
+ SPR_DMBC,
+ SPR_DMBD,
+ SPR_DMBE,
+ SPR_D2FX,
+ SPR_WRTH,
+ SPR_WRT2,
+ SPR_WRBL,
+ SPR_MNTR,
+ SPR_FX12,
+ SPR_FX13,
+ SPR_MNSM,
+ SPR_SSPT,
+ SPR_SSDV,
+ SPR_SSXD,
+ SPR_SSFX,
+ SPR_BISH,
+ SPR_BPFX,
+ SPR_DRAG,
+ SPR_DRFX,
+ SPR_ARM1,
+ SPR_ARM2,
+ SPR_ARM3,
+ SPR_ARM4,
+ SPR_MAN2,
+ SPR_MAN3,
+ SPR_KEY1,
+ SPR_KEY2,
+ SPR_KEY3,
+ SPR_KEY4,
+ SPR_KEY5,
+ SPR_KEY6,
+ SPR_KEY7,
+ SPR_KEY8,
+ SPR_KEY9,
+ SPR_KEYA,
+ SPR_KEYB,
+ SPR_ETTN,
+ SPR_ETTB,
+ SPR_FDMN,
+ SPR_FDMB,
+ SPR_ICEY,
+ SPR_ICPR,
+ SPR_ICWS,
+ SPR_SORC,
+ SPR_SBMP,
+ SPR_SBS4,
+ SPR_SBMB,
+ SPR_SBS3,
+ SPR_SBMG,
+ SPR_SBS1,
+ SPR_SBS2,
+ SPR_SBFX,
+ SPR_RADE,
+ SPR_WATR,
+ SPR_KORX,
+ SPR_ABAT,
+ NUMSPRITES
} spritenum_t;
-typedef enum {
-S_NULL,
-S_FREETARGMOBJ,
-S_MAPSPOT,
-S_FIREBALL1_1,
-S_FIREBALL1_2,
-S_FIREBALL1_X1,
-S_FIREBALL1_X2,
-S_FIREBALL1_X3,
-S_FIREBALL1_X4,
-S_FIREBALL1_X5,
-S_FIREBALL1_X6,
-S_ARROW_1,
-S_ARROW_X1,
-S_DART_1,
-S_DART_X1,
-S_POISONDART_1,
-S_POISONDART_X1,
-S_RIPPERBALL_1,
-S_RIPPERBALL_2,
-S_RIPPERBALL_3,
-S_RIPPERBALL_X1,
-S_RIPPERBALL_X2,
-S_RIPPERBALL_X3,
-S_RIPPERBALL_X4,
-S_RIPPERBALL_X5,
-S_RIPPERBALL_X6,
-S_RIPPERBALL_X7,
-S_RIPPERBALL_X8,
-S_RIPPERBALL_X9,
-S_RIPPERBALL_X10,
-S_PRJ_BLADE1,
-S_PRJ_BLADE_X1,
-S_ICESHARD1,
-S_ICESHARD2,
-S_ICESHARD3,
-S_FLAME_TSMALL1,
-S_FLAME_TSMALL2,
-S_FLAME_TSMALL3,
-S_FLAME_TSMALL4,
-S_FLAME_TSMALL5,
-S_FLAME_TSMALL6,
-S_FLAME_TLARGE1,
-S_FLAME_TLARGE2,
-S_FLAME_TLARGE3,
-S_FLAME_TLARGE4,
-S_FLAME_TLARGE5,
-S_FLAME_TLARGE6,
-S_FLAME_TLARGE7,
-S_FLAME_TLARGE8,
-S_FLAME_TLARGE9,
-S_FLAME_TLARGE10,
-S_FLAME_TLARGE11,
-S_FLAME_TLARGE12,
-S_FLAME_TLARGE13,
-S_FLAME_TLARGE14,
-S_FLAME_TLARGE15,
-S_FLAME_TLARGE16,
-S_FLAME_SDORM1,
-S_FLAME_SDORM2,
-S_FLAME_SDORM3,
-S_FLAME_SMALL1,
-S_FLAME_SMALL2,
-S_FLAME_SMALL3,
-S_FLAME_SMALL4,
-S_FLAME_SMALL5,
-S_FLAME_SMALL6,
-S_FLAME_SMALL7,
-S_FLAME_LDORM1,
-S_FLAME_LDORM2,
-S_FLAME_LDORM3,
-S_FLAME_LDORM4,
-S_FLAME_LDORM5,
-S_FLAME_LARGE1,
-S_FLAME_LARGE2,
-S_FLAME_LARGE3,
-S_FLAME_LARGE4,
-S_FLAME_LARGE5,
-S_FLAME_LARGE6,
-S_FLAME_LARGE7,
-S_FLAME_LARGE8,
-S_FLAME_LARGE9,
-S_FLAME_LARGE10,
-S_FLAME_LARGE11,
-S_FLAME_LARGE12,
-S_FLAME_LARGE13,
-S_FLAME_LARGE14,
-S_FLAME_LARGE15,
-S_FLAME_LARGE16,
-S_FLAME_LARGE17,
-S_FLAME_LARGE18,
-S_ITEM_PTN1_1,
-S_ITEM_PTN1_2,
-S_ITEM_PTN1_3,
-S_HIDESPECIAL1,
-S_HIDESPECIAL2,
-S_HIDESPECIAL3,
-S_HIDESPECIAL4,
-S_HIDESPECIAL5,
-S_HIDESPECIAL6,
-S_HIDESPECIAL7,
-S_HIDESPECIAL8,
-S_HIDESPECIAL9,
-S_HIDESPECIAL10,
-S_HIDESPECIAL11,
-S_DORMANTARTI1_1,
-S_DORMANTARTI1_2,
-S_DORMANTARTI1_3,
-S_DORMANTARTI1_4,
-S_DORMANTARTI1_5,
-S_DORMANTARTI1_6,
-S_DORMANTARTI1_7,
-S_DORMANTARTI1_8,
-S_DORMANTARTI1_9,
-S_DORMANTARTI1_10,
-S_DORMANTARTI1_11,
-S_DORMANTARTI1_12,
-S_DORMANTARTI1_13,
-S_DORMANTARTI1_14,
-S_DORMANTARTI1_15,
-S_DORMANTARTI1_16,
-S_DORMANTARTI1_17,
-S_DORMANTARTI1_18,
-S_DORMANTARTI1_19,
-S_DORMANTARTI1_20,
-S_DORMANTARTI1_21,
-S_DORMANTARTI2_1,
-S_DORMANTARTI2_2,
-S_DORMANTARTI2_3,
-S_DORMANTARTI2_4,
-S_DORMANTARTI2_5,
-S_DORMANTARTI2_6,
-S_DORMANTARTI2_7,
-S_DORMANTARTI2_8,
-S_DORMANTARTI2_9,
-S_DORMANTARTI2_10,
-S_DORMANTARTI2_11,
-S_DORMANTARTI2_12,
-S_DORMANTARTI2_13,
-S_DORMANTARTI2_14,
-S_DORMANTARTI2_15,
-S_DORMANTARTI2_16,
-S_DORMANTARTI2_17,
-S_DORMANTARTI2_18,
-S_DORMANTARTI2_19,
-S_DORMANTARTI2_20,
-S_DORMANTARTI2_21,
-S_DORMANTARTI3_1,
-S_DORMANTARTI3_2,
-S_DORMANTARTI3_3,
-S_DORMANTARTI3_4,
-S_DORMANTARTI3_5,
-S_DORMANTARTI3_6,
-S_DORMANTARTI3_7,
-S_DORMANTARTI3_8,
-S_DORMANTARTI3_9,
-S_DORMANTARTI3_10,
-S_DORMANTARTI3_11,
-S_DORMANTARTI3_12,
-S_DORMANTARTI3_13,
-S_DORMANTARTI3_14,
-S_DORMANTARTI3_15,
-S_DORMANTARTI3_16,
-S_DORMANTARTI3_17,
-S_DORMANTARTI3_18,
-S_DORMANTARTI3_19,
-S_DORMANTARTI3_20,
-S_DORMANTARTI3_21,
-S_DEADARTI1,
-S_DEADARTI2,
-S_DEADARTI3,
-S_DEADARTI4,
-S_DEADARTI5,
-S_DEADARTI6,
-S_DEADARTI7,
-S_DEADARTI8,
-S_DEADARTI9,
-S_DEADARTI10,
-S_ARTI_PTN2_1,
-S_ARTI_PTN2_2,
-S_ARTI_PTN2_3,
-S_ARTI_SOAR1,
-S_ARTI_SOAR2,
-S_ARTI_SOAR3,
-S_ARTI_SOAR4,
-S_ARTI_INVU1,
-S_ARTI_INVU2,
-S_ARTI_INVU3,
-S_ARTI_INVU4,
-S_ARTI_SUMMON,
-S_SUMMON_FX1_1,
-S_SUMMON_FX2_1,
-S_SUMMON_FX2_2,
-S_SUMMON_FX2_3,
-S_THRUSTINIT2_1,
-S_THRUSTINIT2_2,
-S_BTHRUSTINIT2_1,
-S_BTHRUSTINIT2_2,
-S_THRUSTINIT1_1,
-S_THRUSTINIT1_2,
-S_BTHRUSTINIT1_1,
-S_BTHRUSTINIT1_2,
-S_THRUSTRAISE1,
-S_THRUSTRAISE2,
-S_THRUSTRAISE3,
-S_THRUSTRAISE4,
-S_BTHRUSTRAISE1,
-S_BTHRUSTRAISE2,
-S_BTHRUSTRAISE3,
-S_BTHRUSTRAISE4,
-S_THRUSTIMPALE,
-S_BTHRUSTIMPALE,
-S_THRUSTRAISE,
-S_BTHRUSTRAISE,
-S_THRUSTBLOCK,
-S_BTHRUSTBLOCK,
-S_THRUSTLOWER,
-S_BTHRUSTLOWER,
-S_THRUSTSTAY,
-S_BTHRUSTSTAY,
-S_ARTI_TELOTHER1,
-S_ARTI_TELOTHER2,
-S_ARTI_TELOTHER3,
-S_ARTI_TELOTHER4,
-S_TELO_FX1,
-S_TELO_FX2,
-S_TELO_FX3,
-S_TELO_FX4,
-S_TELO_FX5,
-S_TELO_FX6,
-S_TELO_FX7,
-S_TELO_FX8,
-S_TELO_FX9,
-S_TELO_FX2_1,
-S_TELO_FX2_2,
-S_TELO_FX2_3,
-S_TELO_FX2_4,
-S_TELO_FX2_5,
-S_TELO_FX2_6,
-S_TELO_FX3_1,
-S_TELO_FX3_2,
-S_TELO_FX3_3,
-S_TELO_FX3_4,
-S_TELO_FX3_5,
-S_TELO_FX3_6,
-S_TELO_FX4_1,
-S_TELO_FX4_2,
-S_TELO_FX4_3,
-S_TELO_FX4_4,
-S_TELO_FX4_5,
-S_TELO_FX4_6,
-S_TELO_FX5_1,
-S_TELO_FX5_2,
-S_TELO_FX5_3,
-S_TELO_FX5_4,
-S_TELO_FX5_5,
-S_TELO_FX5_6,
-S_DIRT1_1,
-S_DIRT1_D,
-S_DIRT2_1,
-S_DIRT2_D,
-S_DIRT3_1,
-S_DIRT3_D,
-S_DIRT4_1,
-S_DIRT4_D,
-S_DIRT5_1,
-S_DIRT5_D,
-S_DIRT6_1,
-S_DIRT6_D,
-S_DIRTCLUMP1,
-S_ROCK1_1,
-S_ROCK1_D,
-S_ROCK2_1,
-S_ROCK2_D,
-S_ROCK3_1,
-S_ROCK3_D,
-S_SPAWNFOG1,
-S_FOGPATCHS1,
-S_FOGPATCHS2,
-S_FOGPATCHS3,
-S_FOGPATCHS4,
-S_FOGPATCHS5,
-S_FOGPATCHS0,
-S_FOGPATCHM1,
-S_FOGPATCHM2,
-S_FOGPATCHM3,
-S_FOGPATCHM4,
-S_FOGPATCHM5,
-S_FOGPATCHM0,
-S_FOGPATCHMA,
-S_FOGPATCHMB,
-S_FOGPATCHMC,
-S_FOGPATCHMD,
-S_FOGPATCHL1,
-S_FOGPATCHL2,
-S_FOGPATCHL3,
-S_FOGPATCHL4,
-S_FOGPATCHL5,
-S_FOGPATCHL0,
-S_FOGPATCHLA,
-S_FOGPATCHLB,
-S_FOGPATCHLC,
-S_FOGPATCHLD,
-S_QUAKE_ACTIVE1,
-S_QUAKE_ACTIVE2,
-S_QUAKE_ACTIVE3,
-S_QUAKE_ACTIVE4,
-S_QUAKE_ACTIVE5,
-S_QUAKE_ACTIVE6,
-S_QUAKE_ACTIVE7,
-S_QUAKE_ACTIVE8,
-S_QUAKE_ACTIVE9,
-S_QUAKE_ACTIVE0,
-S_QUAKE_ACTIVEA,
-S_QUAKE_ACTIVEB,
-S_QUAKE_ACTIVEC,
-S_QUAKE_ACTIVED,
-S_QUAKE_ACTIVEE,
-S_QUAKE_ACTIVEF,
-S_QUAKE_ACTIVEG,
-S_QUAKE_ACTIVEH,
-S_QUAKE_ACTIVEI,
-S_QUAKE_ACTIVEJ,
-S_QUAKE_ACTIVEK,
-S_QUAKE_ACTIVEL,
-S_QUAKE_ACTIVEM,
-S_QUAKE_ACTIVEN,
-S_QUAKE_ACTIVEO,
-S_QUAKE_ACTIVEP,
-S_QUAKE_ACTIVEQ,
-S_QUAKE_ACTIVER,
-S_QUAKE_ACTIVES,
-S_QUAKE_ACTIVET,
-S_QUAKE_ACTIVEU,
-S_QUAKE_ACTIVEV,
-S_QUAKE_ACTIVEW,
-S_QUAKE_ACTIVEX,
-S_QUAKE_ACTIVEY,
-S_QUAKE_ACTIVEZ,
-S_QUAKE_ACT1,
-S_QUAKE_ACT2,
-S_QUAKE_ACT3,
-S_QUAKE_ACT4,
-S_QUAKE_ACT5,
-S_QUAKE_ACT6,
-S_QUAKE_ACT7,
-S_QUAKE_ACT8,
-S_QUAKE_ACT9,
-S_QUAKE_ACT0,
-S_SGSHARD1_1,
-S_SGSHARD1_2,
-S_SGSHARD1_3,
-S_SGSHARD1_4,
-S_SGSHARD1_5,
-S_SGSHARD1_D,
-S_SGSHARD2_1,
-S_SGSHARD2_2,
-S_SGSHARD2_3,
-S_SGSHARD2_4,
-S_SGSHARD2_5,
-S_SGSHARD2_D,
-S_SGSHARD3_1,
-S_SGSHARD3_2,
-S_SGSHARD3_3,
-S_SGSHARD3_4,
-S_SGSHARD3_5,
-S_SGSHARD3_D,
-S_SGSHARD4_1,
-S_SGSHARD4_2,
-S_SGSHARD4_3,
-S_SGSHARD4_4,
-S_SGSHARD4_5,
-S_SGSHARD4_D,
-S_SGSHARD5_1,
-S_SGSHARD5_2,
-S_SGSHARD5_3,
-S_SGSHARD5_4,
-S_SGSHARD5_5,
-S_SGSHARD5_D,
-S_SGSHARD6_1,
-S_SGSHARD6_D,
-S_SGSHARD7_1,
-S_SGSHARD7_D,
-S_SGSHARD8_1,
-S_SGSHARD8_D,
-S_SGSHARD9_1,
-S_SGSHARD9_D,
-S_SGSHARD0_1,
-S_SGSHARD0_D,
-S_ARTI_EGGC1,
-S_ARTI_EGGC2,
-S_ARTI_EGGC3,
-S_ARTI_EGGC4,
-S_ARTI_EGGC5,
-S_ARTI_EGGC6,
-S_ARTI_EGGC7,
-S_ARTI_EGGC8,
-S_EGGFX1,
-S_EGGFX2,
-S_EGGFX3,
-S_EGGFX4,
-S_EGGFX5,
-S_EGGFXI1_1,
-S_EGGFXI1_2,
-S_EGGFXI1_3,
-S_EGGFXI1_4,
-S_ARTI_SPHL1,
-S_ZWINGEDSTATUENOSKULL,
-S_ZWINGEDSTATUENOSKULL2,
-S_ZGEMPEDESTAL1,
-S_ZGEMPEDESTAL2,
-S_ARTIPUZZSKULL,
-S_ARTIPUZZGEMBIG,
-S_ARTIPUZZGEMRED,
-S_ARTIPUZZGEMGREEN1,
-S_ARTIPUZZGEMGREEN2,
-S_ARTIPUZZGEMBLUE1,
-S_ARTIPUZZGEMBLUE2,
-S_ARTIPUZZBOOK1,
-S_ARTIPUZZBOOK2,
-S_ARTIPUZZSKULL2,
-S_ARTIPUZZFWEAPON,
-S_ARTIPUZZCWEAPON,
-S_ARTIPUZZMWEAPON,
-S_ARTIPUZZGEAR_1,
-S_ARTIPUZZGEAR_2,
-S_ARTIPUZZGEAR_3,
-S_ARTIPUZZGEAR_4,
-S_ARTIPUZZGEAR_5,
-S_ARTIPUZZGEAR_6,
-S_ARTIPUZZGEAR_7,
-S_ARTIPUZZGEAR_8,
-S_ARTIPUZZGEAR2_1,
-S_ARTIPUZZGEAR2_2,
-S_ARTIPUZZGEAR2_3,
-S_ARTIPUZZGEAR2_4,
-S_ARTIPUZZGEAR2_5,
-S_ARTIPUZZGEAR2_6,
-S_ARTIPUZZGEAR2_7,
-S_ARTIPUZZGEAR2_8,
-S_ARTIPUZZGEAR3_1,
-S_ARTIPUZZGEAR3_2,
-S_ARTIPUZZGEAR3_3,
-S_ARTIPUZZGEAR3_4,
-S_ARTIPUZZGEAR3_5,
-S_ARTIPUZZGEAR3_6,
-S_ARTIPUZZGEAR3_7,
-S_ARTIPUZZGEAR3_8,
-S_ARTIPUZZGEAR4_1,
-S_ARTIPUZZGEAR4_2,
-S_ARTIPUZZGEAR4_3,
-S_ARTIPUZZGEAR4_4,
-S_ARTIPUZZGEAR4_5,
-S_ARTIPUZZGEAR4_6,
-S_ARTIPUZZGEAR4_7,
-S_ARTIPUZZGEAR4_8,
-S_ARTI_TRCH1,
-S_ARTI_TRCH2,
-S_ARTI_TRCH3,
-S_FIREBOMB1,
-S_FIREBOMB2,
-S_FIREBOMB3,
-S_FIREBOMB4,
-S_FIREBOMB5,
-S_FIREBOMB6,
-S_FIREBOMB7,
-S_FIREBOMB8,
-S_FIREBOMB9,
-S_FIREBOMB10,
-S_FIREBOMB11,
-S_ARTI_ATLP1,
-S_ARTI_ATLP2,
-S_ARTI_ATLP3,
-S_ARTI_ATLP4,
-S_ARTI_PSBG1,
-S_POISONBAG1,
-S_POISONBAG2,
-S_POISONBAG3,
-S_POISONBAG4,
-S_POISONCLOUD1,
-S_POISONCLOUD2,
-S_POISONCLOUD3,
-S_POISONCLOUD4,
-S_POISONCLOUD5,
-S_POISONCLOUD6,
-S_POISONCLOUD7,
-S_POISONCLOUD8,
-S_POISONCLOUD9,
-S_POISONCLOUD10,
-S_POISONCLOUD11,
-S_POISONCLOUD12,
-S_POISONCLOUD13,
-S_POISONCLOUD14,
-S_POISONCLOUD15,
-S_POISONCLOUD16,
-S_POISONCLOUD17,
-S_POISONCLOUD18,
-S_POISONCLOUD_X1,
-S_POISONCLOUD_X2,
-S_POISONCLOUD_X3,
-S_POISONCLOUD_X4,
-S_THROWINGBOMB1,
-S_THROWINGBOMB2,
-S_THROWINGBOMB3,
-S_THROWINGBOMB4,
-S_THROWINGBOMB5,
-S_THROWINGBOMB6,
-S_THROWINGBOMB7,
-S_THROWINGBOMB8,
-S_THROWINGBOMB9,
-S_THROWINGBOMB10,
-S_THROWINGBOMB11,
-S_THROWINGBOMB12,
-S_THROWINGBOMB_X1,
-S_THROWINGBOMB_X2,
-S_THROWINGBOMB_X3,
-S_THROWINGBOMB_X4,
-S_THROWINGBOMB_X5,
-S_THROWINGBOMB_X6,
-S_THROWINGBOMB_X7,
-S_THROWINGBOMB_X8,
-S_ARTI_BOOTS1,
-S_ARTI_BOOTS2,
-S_ARTI_BOOTS3,
-S_ARTI_BOOTS4,
-S_ARTI_BOOTS5,
-S_ARTI_BOOTS6,
-S_ARTI_BOOTS7,
-S_ARTI_BOOTS8,
-S_ARTI_MANA,
-S_ARTI_ARMOR1,
-S_ARTI_ARMOR2,
-S_ARTI_ARMOR3,
-S_ARTI_ARMOR4,
-S_ARTI_ARMOR5,
-S_ARTI_ARMOR6,
-S_ARTI_ARMOR7,
-S_ARTI_ARMOR8,
-S_ARTI_BLAST1,
-S_ARTI_BLAST2,
-S_ARTI_BLAST3,
-S_ARTI_BLAST4,
-S_ARTI_BLAST5,
-S_ARTI_BLAST6,
-S_ARTI_BLAST7,
-S_ARTI_BLAST8,
-S_ARTI_HEALRAD1,
-S_ARTI_HEALRAD2,
-S_ARTI_HEALRAD3,
-S_ARTI_HEALRAD4,
-S_ARTI_HEALRAD5,
-S_ARTI_HEALRAD6,
-S_ARTI_HEALRAD7,
-S_ARTI_HEALRAD8,
-S_ARTI_HEALRAD9,
-S_ARTI_HEALRAD0,
-S_ARTI_HEALRADA,
-S_ARTI_HEALRADB,
-S_ARTI_HEALRADC,
-S_ARTI_HEALRADD,
-S_ARTI_HEALRADE,
-S_ARTI_HEALRADF,
-S_SPLASH1,
-S_SPLASH2,
-S_SPLASH3,
-S_SPLASH4,
-S_SPLASHX,
-S_SPLASHBASE1,
-S_SPLASHBASE2,
-S_SPLASHBASE3,
-S_SPLASHBASE4,
-S_SPLASHBASE5,
-S_SPLASHBASE6,
-S_SPLASHBASE7,
-S_LAVASPLASH1,
-S_LAVASPLASH2,
-S_LAVASPLASH3,
-S_LAVASPLASH4,
-S_LAVASPLASH5,
-S_LAVASPLASH6,
-S_LAVASMOKE1,
-S_LAVASMOKE2,
-S_LAVASMOKE3,
-S_LAVASMOKE4,
-S_LAVASMOKE5,
-S_SLUDGECHUNK1,
-S_SLUDGECHUNK2,
-S_SLUDGECHUNK3,
-S_SLUDGECHUNK4,
-S_SLUDGECHUNKX,
-S_SLUDGESPLASH1,
-S_SLUDGESPLASH2,
-S_SLUDGESPLASH3,
-S_SLUDGESPLASH4,
-S_ZWINGEDSTATUE1,
-S_ZROCK1_1,
-S_ZROCK2_1,
-S_ZROCK3_1,
-S_ZROCK4_1,
-S_ZCHANDELIER1,
-S_ZCHANDELIER2,
-S_ZCHANDELIER3,
-S_ZCHANDELIER_U,
-S_ZTREEDEAD1,
-S_ZTREE,
-S_ZTREEDESTRUCTIBLE1,
-S_ZTREEDES_D1,
-S_ZTREEDES_D2,
-S_ZTREEDES_D3,
-S_ZTREEDES_D4,
-S_ZTREEDES_D5,
-S_ZTREEDES_D6,
-S_ZTREEDES_X1,
-S_ZTREEDES_X2,
-S_ZTREEDES_X3,
-S_ZTREEDES_X4,
-S_ZTREEDES_X5,
-S_ZTREEDES_X6,
-S_ZTREEDES_X7,
-S_ZTREEDES_X8,
-S_ZTREEDES_X9,
-S_ZTREEDES_X10,
-S_ZTREESWAMP182_1,
-S_ZTREESWAMP172_1,
-S_ZSTUMPBURNED1,
-S_ZSTUMPBARE1,
-S_ZSTUMPSWAMP1_1,
-S_ZSTUMPSWAMP2_1,
-S_ZSHROOMLARGE1_1,
-S_ZSHROOMLARGE2_1,
-S_ZSHROOMLARGE3_1,
-S_ZSHROOMSMALL1_1,
-S_ZSHROOMSMALL2_1,
-S_ZSHROOMSMALL3_1,
-S_ZSHROOMSMALL4_1,
-S_ZSHROOMSMALL5_1,
-S_ZSTALAGMITEPILLAR1,
-S_ZSTALAGMITELARGE1,
-S_ZSTALAGMITEMEDIUM1,
-S_ZSTALAGMITESMALL1,
-S_ZSTALACTITELARGE1,
-S_ZSTALACTITEMEDIUM1,
-S_ZSTALACTITESMALL1,
-S_ZMOSSCEILING1_1,
-S_ZMOSSCEILING2_1,
-S_ZSWAMPVINE1,
-S_ZCORPSEKABOB1,
-S_ZCORPSESLEEPING1,
-S_ZTOMBSTONERIP1,
-S_ZTOMBSTONESHANE1,
-S_ZTOMBSTONEBIGCROSS1,
-S_ZTOMBSTONEBRIANR1,
-S_ZTOMBSTONECROSSCIRCLE1,
-S_ZTOMBSTONESMALLCROSS1,
-S_ZTOMBSTONEBRIANP1,
-S_CORPSEHANGING_1,
-S_ZSTATUEGARGOYLEGREENTALL_1,
-S_ZSTATUEGARGOYLEBLUETALL_1,
-S_ZSTATUEGARGOYLEGREENSHORT_1,
-S_ZSTATUEGARGOYLEBLUESHORT_1,
-S_ZSTATUEGARGOYLESTRIPETALL_1,
-S_ZSTATUEGARGOYLEDARKREDTALL_1,
-S_ZSTATUEGARGOYLEREDTALL_1,
-S_ZSTATUEGARGOYLETANTALL_1,
-S_ZSTATUEGARGOYLERUSTTALL_1,
-S_ZSTATUEGARGOYLEDARKREDSHORT_1,
-S_ZSTATUEGARGOYLEREDSHORT_1,
-S_ZSTATUEGARGOYLETANSHORT_1,
-S_ZSTATUEGARGOYLERUSTSHORT_1,
-S_ZBANNERTATTERED_1,
-S_ZTREELARGE1,
-S_ZTREELARGE2,
-S_ZTREEGNARLED1,
-S_ZTREEGNARLED2,
-S_ZLOG,
-S_ZSTALACTITEICELARGE,
-S_ZSTALACTITEICEMEDIUM,
-S_ZSTALACTITEICESMALL,
-S_ZSTALACTITEICETINY,
-S_ZSTALAGMITEICELARGE,
-S_ZSTALAGMITEICEMEDIUM,
-S_ZSTALAGMITEICESMALL,
-S_ZSTALAGMITEICETINY,
-S_ZROCKBROWN1,
-S_ZROCKBROWN2,
-S_ZROCKBLACK,
-S_ZRUBBLE1,
-S_ZRUBBLE2,
-S_ZRUBBLE3,
-S_ZVASEPILLAR,
-S_ZPOTTERY1,
-S_ZPOTTERY2,
-S_ZPOTTERY3,
-S_ZPOTTERY_EXPLODE,
-S_POTTERYBIT_1,
-S_POTTERYBIT_2,
-S_POTTERYBIT_3,
-S_POTTERYBIT_4,
-S_POTTERYBIT_5,
-S_POTTERYBIT_EX0,
-S_POTTERYBIT_EX1,
-S_POTTERYBIT_EX1_2,
-S_POTTERYBIT_EX2,
-S_POTTERYBIT_EX2_2,
-S_POTTERYBIT_EX3,
-S_POTTERYBIT_EX3_2,
-S_POTTERYBIT_EX4,
-S_POTTERYBIT_EX4_2,
-S_POTTERYBIT_EX5,
-S_POTTERYBIT_EX5_2,
-S_ZCORPSELYNCHED1,
-S_ZCORPSELYNCHED2,
-S_ZCORPSESITTING,
-S_ZCORPSESITTING_X,
-S_CORPSEBIT_1,
-S_CORPSEBIT_2,
-S_CORPSEBIT_3,
-S_CORPSEBIT_4,
-S_CORPSEBLOODDRIP,
-S_CORPSEBLOODDRIP_X1,
-S_CORPSEBLOODDRIP_X2,
-S_CORPSEBLOODDRIP_X3,
-S_CORPSEBLOODDRIP_X4,
-S_BLOODPOOL,
-S_ZCANDLE1,
-S_ZCANDLE2,
-S_ZCANDLE3,
-S_ZLEAFSPAWNER,
-S_LEAF1_1,
-S_LEAF1_2,
-S_LEAF1_3,
-S_LEAF1_4,
-S_LEAF1_5,
-S_LEAF1_6,
-S_LEAF1_7,
-S_LEAF1_8,
-S_LEAF1_9,
-S_LEAF1_10,
-S_LEAF1_11,
-S_LEAF1_12,
-S_LEAF1_13,
-S_LEAF1_14,
-S_LEAF1_15,
-S_LEAF1_16,
-S_LEAF1_17,
-S_LEAF1_18,
-S_LEAF_X1,
-S_LEAF2_1,
-S_LEAF2_2,
-S_LEAF2_3,
-S_LEAF2_4,
-S_LEAF2_5,
-S_LEAF2_6,
-S_LEAF2_7,
-S_LEAF2_8,
-S_LEAF2_9,
-S_LEAF2_10,
-S_LEAF2_11,
-S_LEAF2_12,
-S_LEAF2_13,
-S_LEAF2_14,
-S_LEAF2_15,
-S_LEAF2_16,
-S_LEAF2_17,
-S_LEAF2_18,
-S_ZTWINEDTORCH_1,
-S_ZTWINEDTORCH_2,
-S_ZTWINEDTORCH_3,
-S_ZTWINEDTORCH_4,
-S_ZTWINEDTORCH_5,
-S_ZTWINEDTORCH_6,
-S_ZTWINEDTORCH_7,
-S_ZTWINEDTORCH_8,
-S_ZTWINEDTORCH_UNLIT,
-S_BRIDGE1,
-S_BRIDGE2,
-S_BRIDGE3,
-S_FREE_BRIDGE1,
-S_FREE_BRIDGE2,
-S_BBALL1,
-S_BBALL2,
-S_ZWALLTORCH1,
-S_ZWALLTORCH2,
-S_ZWALLTORCH3,
-S_ZWALLTORCH4,
-S_ZWALLTORCH5,
-S_ZWALLTORCH6,
-S_ZWALLTORCH7,
-S_ZWALLTORCH8,
-S_ZWALLTORCH_U,
-S_ZBARREL1,
-S_ZSHRUB1,
-S_ZSHRUB1_DIE,
-S_ZSHRUB1_X1,
-S_ZSHRUB1_X2,
-S_ZSHRUB1_X3,
-S_ZSHRUB2,
-S_ZSHRUB2_DIE,
-S_ZSHRUB2_X1,
-S_ZSHRUB2_X2,
-S_ZSHRUB2_X3,
-S_ZSHRUB2_X4,
-S_ZBUCKET1,
-S_ZPOISONSHROOM1,
-S_ZPOISONSHROOM_P1,
-S_ZPOISONSHROOM_P2,
-S_ZPOISONSHROOM_X1,
-S_ZPOISONSHROOM_X2,
-S_ZPOISONSHROOM_X3,
-S_ZPOISONSHROOM_X4,
-S_ZFIREBULL1,
-S_ZFIREBULL2,
-S_ZFIREBULL3,
-S_ZFIREBULL4,
-S_ZFIREBULL5,
-S_ZFIREBULL6,
-S_ZFIREBULL7,
-S_ZFIREBULL_DEATH,
-S_ZFIREBULL_DEATH2,
-S_ZFIREBULL_U,
-S_ZFIREBULL_BIRTH,
-S_ZFIREBULL_BIRTH2,
-S_ZFIRETHING1,
-S_ZFIRETHING2,
-S_ZFIRETHING3,
-S_ZFIRETHING4,
-S_ZFIRETHING5,
-S_ZFIRETHING6,
-S_ZFIRETHING7,
-S_ZFIRETHING8,
-S_ZFIRETHING9,
-S_ZBRASSTORCH1,
-S_ZBRASSTORCH2,
-S_ZBRASSTORCH3,
-S_ZBRASSTORCH4,
-S_ZBRASSTORCH5,
-S_ZBRASSTORCH6,
-S_ZBRASSTORCH7,
-S_ZBRASSTORCH8,
-S_ZBRASSTORCH9,
-S_ZBRASSTORCH10,
-S_ZBRASSTORCH11,
-S_ZBRASSTORCH12,
-S_ZBRASSTORCH13,
-S_ZSUITOFARMOR,
-S_ZSUITOFARMOR_X1,
-S_ZARMORCHUNK1,
-S_ZARMORCHUNK2,
-S_ZARMORCHUNK3,
-S_ZARMORCHUNK4,
-S_ZARMORCHUNK5,
-S_ZARMORCHUNK6,
-S_ZARMORCHUNK7,
-S_ZARMORCHUNK8,
-S_ZARMORCHUNK9,
-S_ZARMORCHUNK10,
-S_ZBELL,
-S_ZBELL_X1,
-S_ZBELL_X2,
-S_ZBELL_X3,
-S_ZBELL_X4,
-S_ZBELL_X5,
-S_ZBELL_X6,
-S_ZBELL_X7,
-S_ZBELL_X8,
-S_ZBELL_X9,
-S_ZBELL_X10,
-S_ZBELL_X11,
-S_ZBELL_X12,
-S_ZBELL_X13,
-S_ZBELL_X14,
-S_ZBELL_X15,
-S_ZBELL_X16,
-S_ZBELL_X17,
-S_ZBELL_X18,
-S_ZBELL_X19,
-S_ZBELL_X20,
-S_ZBELL_X21,
-S_ZBELL_X22,
-S_ZBELL_X23,
-S_ZBELL_X24,
-S_ZBELL_X25,
-S_ZBELL_X26,
-S_ZBELL_X27,
-S_ZBELL_X28,
-S_ZBELL_X29,
-S_ZBELL_X30,
-S_ZBELL_X31,
-S_ZBELL_X32,
-S_ZBELL_X33,
-S_ZBELL_X34,
-S_ZBELL_X35,
-S_ZBELL_X36,
-S_ZBELL_X37,
-S_ZBELL_X38,
-S_ZBELL_X39,
-S_ZBELL_X40,
-S_ZBELL_X41,
-S_ZBELL_X42,
-S_ZBELL_X43,
-S_ZBELL_X44,
-S_ZBELL_X45,
-S_ZBELL_X46,
-S_ZBELL_X47,
-S_ZBLUE_CANDLE1,
-S_ZBLUE_CANDLE2,
-S_ZBLUE_CANDLE3,
-S_ZBLUE_CANDLE4,
-S_ZBLUE_CANDLE5,
-S_ZIRON_MAIDEN,
-S_ZXMAS_TREE,
-S_ZXMAS_TREE_DIE,
-S_ZXMAS_TREE_X1,
-S_ZXMAS_TREE_X2,
-S_ZXMAS_TREE_X3,
-S_ZXMAS_TREE_X4,
-S_ZXMAS_TREE_X5,
-S_ZXMAS_TREE_X6,
-S_ZXMAS_TREE_X7,
-S_ZXMAS_TREE_X8,
-S_ZXMAS_TREE_X9,
-S_ZXMAS_TREE_X10,
-S_ZCAULDRON1,
-S_ZCAULDRON2,
-S_ZCAULDRON3,
-S_ZCAULDRON4,
-S_ZCAULDRON5,
-S_ZCAULDRON6,
-S_ZCAULDRON7,
-S_ZCAULDRON_U,
-S_ZCHAINBIT32,
-S_ZCHAINBIT64,
-S_ZCHAINEND_HEART,
-S_ZCHAINEND_HOOK1,
-S_ZCHAINEND_HOOK2,
-S_ZCHAINEND_SPIKE,
-S_ZCHAINEND_SKULL,
-S_TABLE_SHIT1,
-S_TABLE_SHIT2,
-S_TABLE_SHIT3,
-S_TABLE_SHIT4,
-S_TABLE_SHIT5,
-S_TABLE_SHIT6,
-S_TABLE_SHIT7,
-S_TABLE_SHIT8,
-S_TABLE_SHIT9,
-S_TABLE_SHIT10,
-S_TFOG1,
-S_TFOG2,
-S_TFOG3,
-S_TFOG4,
-S_TFOG5,
-S_TFOG6,
-S_TFOG7,
-S_TFOG8,
-S_TFOG9,
-S_TFOG10,
-S_TFOG11,
-S_TFOG12,
-S_TFOG13,
-S_TELESMOKE1,
-S_TELESMOKE2,
-S_TELESMOKE3,
-S_TELESMOKE4,
-S_TELESMOKE5,
-S_TELESMOKE6,
-S_TELESMOKE7,
-S_TELESMOKE8,
-S_TELESMOKE9,
-S_TELESMOKE10,
-S_TELESMOKE11,
-S_TELESMOKE12,
-S_TELESMOKE13,
-S_TELESMOKE14,
-S_TELESMOKE15,
-S_TELESMOKE16,
-S_TELESMOKE17,
-S_TELESMOKE18,
-S_TELESMOKE19,
-S_TELESMOKE20,
-S_TELESMOKE21,
-S_TELESMOKE22,
-S_TELESMOKE23,
-S_TELESMOKE24,
-S_TELESMOKE25,
-S_TELESMOKE26,
-S_LIGHTDONE,
-S_PUNCHREADY,
-S_PUNCHDOWN,
-S_PUNCHUP,
-S_PUNCHATK1_1,
-S_PUNCHATK1_2,
-S_PUNCHATK1_3,
-S_PUNCHATK1_4,
-S_PUNCHATK1_5,
-S_PUNCHATK2_1,
-S_PUNCHATK2_2,
-S_PUNCHATK2_3,
-S_PUNCHATK2_4,
-S_PUNCHATK2_5,
-S_PUNCHATK2_6,
-S_PUNCHATK2_7,
-S_PUNCHATK2_8,
-S_PUNCHATK2_9,
-S_PUNCHPUFF1,
-S_PUNCHPUFF2,
-S_PUNCHPUFF3,
-S_PUNCHPUFF4,
-S_PUNCHPUFF5,
-S_AXE,
-S_FAXEREADY,
-S_FAXEDOWN,
-S_FAXEUP,
-S_FAXEATK_1,
-S_FAXEATK_2,
-S_FAXEATK_3,
-S_FAXEATK_4,
-S_FAXEATK_5,
-S_FAXEATK_6,
-S_FAXEATK_7,
-S_FAXEATK_8,
-S_FAXEATK_9,
-S_FAXEATK_10,
-S_FAXEATK_11,
-S_FAXEATK_12,
-S_FAXEATK_13,
-S_FAXEREADY_G,
-S_FAXEREADY_G1,
-S_FAXEREADY_G2,
-S_FAXEREADY_G3,
-S_FAXEREADY_G4,
-S_FAXEREADY_G5,
-S_FAXEDOWN_G,
-S_FAXEUP_G,
-S_FAXEATK_G1,
-S_FAXEATK_G2,
-S_FAXEATK_G3,
-S_FAXEATK_G4,
-S_FAXEATK_G5,
-S_FAXEATK_G6,
-S_FAXEATK_G7,
-S_FAXEATK_G8,
-S_FAXEATK_G9,
-S_FAXEATK_G10,
-S_FAXEATK_G11,
-S_FAXEATK_G12,
-S_FAXEATK_G13,
-S_AXEPUFF_GLOW1,
-S_AXEPUFF_GLOW2,
-S_AXEPUFF_GLOW3,
-S_AXEPUFF_GLOW4,
-S_AXEPUFF_GLOW5,
-S_AXEPUFF_GLOW6,
-S_AXEPUFF_GLOW7,
-S_AXEBLOOD1,
-S_AXEBLOOD2,
-S_AXEBLOOD3,
-S_AXEBLOOD4,
-S_AXEBLOOD5,
-S_AXEBLOOD6,
-S_HAMM,
-S_FHAMMERREADY,
-S_FHAMMERDOWN,
-S_FHAMMERUP,
-S_FHAMMERATK_1,
-S_FHAMMERATK_2,
-S_FHAMMERATK_3,
-S_FHAMMERATK_4,
-S_FHAMMERATK_5,
-S_FHAMMERATK_6,
-S_FHAMMERATK_7,
-S_FHAMMERATK_8,
-S_FHAMMERATK_9,
-S_FHAMMERATK_10,
-S_FHAMMERATK_11,
-S_FHAMMERATK_12,
-S_HAMMER_MISSILE_1,
-S_HAMMER_MISSILE_2,
-S_HAMMER_MISSILE_3,
-S_HAMMER_MISSILE_4,
-S_HAMMER_MISSILE_5,
-S_HAMMER_MISSILE_6,
-S_HAMMER_MISSILE_7,
-S_HAMMER_MISSILE_8,
-S_HAMMER_MISSILE_X1,
-S_HAMMER_MISSILE_X2,
-S_HAMMER_MISSILE_X3,
-S_HAMMER_MISSILE_X4,
-S_HAMMER_MISSILE_X5,
-S_HAMMER_MISSILE_X6,
-S_HAMMER_MISSILE_X7,
-S_HAMMER_MISSILE_X8,
-S_HAMMER_MISSILE_X9,
-S_HAMMER_MISSILE_X10,
-S_HAMMERPUFF1,
-S_HAMMERPUFF2,
-S_HAMMERPUFF3,
-S_HAMMERPUFF4,
-S_HAMMERPUFF5,
-S_FSWORDREADY,
-S_FSWORDREADY1,
-S_FSWORDREADY2,
-S_FSWORDREADY3,
-S_FSWORDREADY4,
-S_FSWORDREADY5,
-S_FSWORDREADY6,
-S_FSWORDREADY7,
-S_FSWORDREADY8,
-S_FSWORDREADY9,
-S_FSWORDREADY10,
-S_FSWORDREADY11,
-S_FSWORDDOWN,
-S_FSWORDUP,
-S_FSWORDATK_1,
-S_FSWORDATK_2,
-S_FSWORDATK_3,
-S_FSWORDATK_4,
-S_FSWORDATK_5,
-S_FSWORDATK_6,
-S_FSWORDATK_7,
-S_FSWORDATK_8,
-S_FSWORDATK_9,
-S_FSWORDATK_10,
-S_FSWORDATK_11,
-S_FSWORDATK_12,
-S_FSWORD_MISSILE1,
-S_FSWORD_MISSILE2,
-S_FSWORD_MISSILE3,
-S_FSWORD_MISSILE_X1,
-S_FSWORD_MISSILE_X2,
-S_FSWORD_MISSILE_X3,
-S_FSWORD_MISSILE_X4,
-S_FSWORD_MISSILE_X5,
-S_FSWORD_MISSILE_X6,
-S_FSWORD_MISSILE_X7,
-S_FSWORD_MISSILE_X8,
-S_FSWORD_MISSILE_X9,
-S_FSWORD_MISSILE_X10,
-S_FSWORD_FLAME1,
-S_FSWORD_FLAME2,
-S_FSWORD_FLAME3,
-S_FSWORD_FLAME4,
-S_FSWORD_FLAME5,
-S_FSWORD_FLAME6,
-S_FSWORD_FLAME7,
-S_FSWORD_FLAME8,
-S_FSWORD_FLAME9,
-S_FSWORD_FLAME10,
-S_CMACEREADY,
-S_CMACEDOWN,
-S_CMACEUP,
-S_CMACEATK_1,
-S_CMACEATK_2,
-S_CMACEATK_3,
-S_CMACEATK_4,
-S_CMACEATK_5,
-S_CMACEATK_6,
-S_CMACEATK_7,
-S_CMACEATK_8,
-S_CMACEATK_9,
-S_CMACEATK_10,
-S_CMACEATK_11,
-S_CMACEATK_12,
-S_CMACEATK_13,
-S_CMACEATK_14,
-S_CMACEATK_15,
-S_CMACEATK_16,
-S_CMACEATK_17,
-S_CSTAFF,
-S_CSTAFFREADY,
-S_CSTAFFREADY1,
-S_CSTAFFREADY2,
-S_CSTAFFREADY3,
-S_CSTAFFREADY4,
-S_CSTAFFREADY5,
-S_CSTAFFREADY6,
-S_CSTAFFREADY7,
-S_CSTAFFREADY8,
-S_CSTAFFREADY9,
-S_CSTAFFBLINK1,
-S_CSTAFFBLINK2,
-S_CSTAFFBLINK3,
-S_CSTAFFBLINK4,
-S_CSTAFFBLINK5,
-S_CSTAFFBLINK6,
-S_CSTAFFBLINK7,
-S_CSTAFFBLINK8,
-S_CSTAFFBLINK9,
-S_CSTAFFBLINK10,
-S_CSTAFFBLINK11,
-S_CSTAFFDOWN,
-S_CSTAFFDOWN2,
-S_CSTAFFDOWN3,
-S_CSTAFFUP,
-S_CSTAFFATK_1,
-S_CSTAFFATK_2,
-S_CSTAFFATK_3,
-S_CSTAFFATK_4,
-S_CSTAFFATK_5,
-S_CSTAFFATK_6,
-S_CSTAFFATK2_1,
-S_CSTAFF_MISSILE1,
-S_CSTAFF_MISSILE2,
-S_CSTAFF_MISSILE3,
-S_CSTAFF_MISSILE4,
-S_CSTAFF_MISSILE_X1,
-S_CSTAFF_MISSILE_X2,
-S_CSTAFF_MISSILE_X3,
-S_CSTAFF_MISSILE_X4,
-S_CSTAFFPUFF1,
-S_CSTAFFPUFF2,
-S_CSTAFFPUFF3,
-S_CSTAFFPUFF4,
-S_CSTAFFPUFF5,
-S_CFLAME1,
-S_CFLAME2,
-S_CFLAME3,
-S_CFLAME4,
-S_CFLAME5,
-S_CFLAME6,
-S_CFLAME7,
-S_CFLAME8,
-S_CFLAMEREADY1,
-S_CFLAMEREADY2,
-S_CFLAMEREADY3,
-S_CFLAMEREADY4,
-S_CFLAMEREADY5,
-S_CFLAMEREADY6,
-S_CFLAMEREADY7,
-S_CFLAMEREADY8,
-S_CFLAMEREADY9,
-S_CFLAMEREADY10,
-S_CFLAMEREADY11,
-S_CFLAMEREADY12,
-S_CFLAMEDOWN,
-S_CFLAMEUP,
-S_CFLAMEATK_1,
-S_CFLAMEATK_2,
-S_CFLAMEATK_3,
-S_CFLAMEATK_4,
-S_CFLAMEATK_5,
-S_CFLAMEATK_6,
-S_CFLAMEATK_7,
-S_CFLAMEATK_8,
-S_CFLAMEFLOOR1,
-S_CFLAMEFLOOR2,
-S_CFLAMEFLOOR3,
-S_FLAMEPUFF1,
-S_FLAMEPUFF2,
-S_FLAMEPUFF3,
-S_FLAMEPUFF4,
-S_FLAMEPUFF5,
-S_FLAMEPUFF6,
-S_FLAMEPUFF7,
-S_FLAMEPUFF8,
-S_FLAMEPUFF9,
-S_FLAMEPUFF10,
-S_FLAMEPUFF11,
-S_FLAMEPUFF12,
-S_FLAMEPUFF13,
-S_FLAMEPUFF2_1,
-S_FLAMEPUFF2_2,
-S_FLAMEPUFF2_3,
-S_FLAMEPUFF2_4,
-S_FLAMEPUFF2_5,
-S_FLAMEPUFF2_6,
-S_FLAMEPUFF2_7,
-S_FLAMEPUFF2_8,
-S_FLAMEPUFF2_9,
-S_FLAMEPUFF2_10,
-S_FLAMEPUFF2_11,
-S_FLAMEPUFF2_12,
-S_FLAMEPUFF2_13,
-S_FLAMEPUFF2_14,
-S_FLAMEPUFF2_15,
-S_FLAMEPUFF2_16,
-S_FLAMEPUFF2_17,
-S_FLAMEPUFF2_18,
-S_FLAMEPUFF2_19,
-S_FLAMEPUFF2_20,
-S_CIRCLE_FLAME1,
-S_CIRCLE_FLAME2,
-S_CIRCLE_FLAME3,
-S_CIRCLE_FLAME4,
-S_CIRCLE_FLAME5,
-S_CIRCLE_FLAME6,
-S_CIRCLE_FLAME7,
-S_CIRCLE_FLAME8,
-S_CIRCLE_FLAME9,
-S_CIRCLE_FLAME10,
-S_CIRCLE_FLAME11,
-S_CIRCLE_FLAME12,
-S_CIRCLE_FLAME13,
-S_CIRCLE_FLAME14,
-S_CIRCLE_FLAME15,
-S_CIRCLE_FLAME16,
-S_CIRCLE_FLAME_X1,
-S_CIRCLE_FLAME_X2,
-S_CIRCLE_FLAME_X3,
-S_CIRCLE_FLAME_X4,
-S_CIRCLE_FLAME_X5,
-S_CIRCLE_FLAME_X6,
-S_CIRCLE_FLAME_X7,
-S_CIRCLE_FLAME_X8,
-S_CIRCLE_FLAME_X9,
-S_CIRCLE_FLAME_X10,
-S_CFLAME_MISSILE1,
-S_CFLAME_MISSILE2,
-S_CFLAME_MISSILE_X,
-S_CHOLYREADY,
-S_CHOLYDOWN,
-S_CHOLYUP,
-S_CHOLYATK_1,
-S_CHOLYATK_2,
-S_CHOLYATK_3,
-S_CHOLYATK_4,
-S_CHOLYATK_5,
-S_CHOLYATK_6,
-S_CHOLYATK_7,
-S_CHOLYATK_8,
-S_CHOLYATK_9,
-S_HOLY_FX1,
-S_HOLY_FX2,
-S_HOLY_FX3,
-S_HOLY_FX4,
-S_HOLY_FX_X1,
-S_HOLY_FX_X2,
-S_HOLY_FX_X3,
-S_HOLY_FX_X4,
-S_HOLY_FX_X5,
-S_HOLY_FX_X6,
-S_HOLY_TAIL1,
-S_HOLY_TAIL2,
-S_HOLY_PUFF1,
-S_HOLY_PUFF2,
-S_HOLY_PUFF3,
-S_HOLY_PUFF4,
-S_HOLY_PUFF5,
-S_HOLY_MISSILE1,
-S_HOLY_MISSILE2,
-S_HOLY_MISSILE3,
-S_HOLY_MISSILE4,
-S_HOLY_MISSILE_X,
-S_HOLY_MISSILE_P1,
-S_HOLY_MISSILE_P2,
-S_HOLY_MISSILE_P3,
-S_HOLY_MISSILE_P4,
-S_HOLY_MISSILE_P5,
-S_MWANDREADY,
-S_MWANDDOWN,
-S_MWANDUP,
-S_MWANDATK_1,
-S_MWANDATK_2,
-S_MWANDATK_3,
-S_MWANDATK_4,
-S_MWANDPUFF1,
-S_MWANDPUFF2,
-S_MWANDPUFF3,
-S_MWANDPUFF4,
-S_MWANDPUFF5,
-S_MWANDSMOKE1,
-S_MWANDSMOKE2,
-S_MWANDSMOKE3,
-S_MWANDSMOKE4,
-S_MWAND_MISSILE1,
-S_MWAND_MISSILE2,
-S_MW_LIGHTNING1,
-S_MW_LIGHTNING2,
-S_MW_LIGHTNING3,
-S_MW_LIGHTNING4,
-S_MW_LIGHTNING5,
-S_MW_LIGHTNING6,
-S_MW_LIGHTNING7,
-S_MW_LIGHTNING8,
-S_MLIGHTNINGREADY,
-S_MLIGHTNINGREADY2,
-S_MLIGHTNINGREADY3,
-S_MLIGHTNINGREADY4,
-S_MLIGHTNINGREADY5,
-S_MLIGHTNINGREADY6,
-S_MLIGHTNINGREADY7,
-S_MLIGHTNINGREADY8,
-S_MLIGHTNINGREADY9,
-S_MLIGHTNINGREADY10,
-S_MLIGHTNINGREADY11,
-S_MLIGHTNINGREADY12,
-S_MLIGHTNINGREADY13,
-S_MLIGHTNINGREADY14,
-S_MLIGHTNINGREADY15,
-S_MLIGHTNINGREADY16,
-S_MLIGHTNINGREADY17,
-S_MLIGHTNINGREADY18,
-S_MLIGHTNINGREADY19,
-S_MLIGHTNINGREADY20,
-S_MLIGHTNINGREADY21,
-S_MLIGHTNINGREADY22,
-S_MLIGHTNINGREADY23,
-S_MLIGHTNINGREADY24,
-S_MLIGHTNINGDOWN,
-S_MLIGHTNINGUP,
-S_MLIGHTNINGATK_1,
-S_MLIGHTNINGATK_2,
-S_MLIGHTNINGATK_3,
-S_MLIGHTNINGATK_4,
-S_MLIGHTNINGATK_5,
-S_MLIGHTNINGATK_6,
-S_MLIGHTNINGATK_7,
-S_MLIGHTNINGATK_8,
-S_MLIGHTNINGATK_9,
-S_MLIGHTNINGATK_10,
-S_MLIGHTNINGATK_11,
-S_LIGHTNING_CEILING1,
-S_LIGHTNING_CEILING2,
-S_LIGHTNING_CEILING3,
-S_LIGHTNING_CEILING4,
-S_LIGHTNING_C_X1,
-S_LIGHTNING_C_X2,
-S_LIGHTNING_C_X3,
-S_LIGHTNING_C_X4,
-S_LIGHTNING_C_X5,
-S_LIGHTNING_C_X6,
-S_LIGHTNING_C_X7,
-S_LIGHTNING_C_X8,
-S_LIGHTNING_C_X9,
-S_LIGHTNING_C_X10,
-S_LIGHTNING_C_X11,
-S_LIGHTNING_C_X12,
-S_LIGHTNING_C_X13,
-S_LIGHTNING_C_X14,
-S_LIGHTNING_C_X15,
-S_LIGHTNING_C_X16,
-S_LIGHTNING_C_X17,
-S_LIGHTNING_C_X18,
-S_LIGHTNING_C_X19,
-S_LIGHTNING_FLOOR1,
-S_LIGHTNING_FLOOR2,
-S_LIGHTNING_FLOOR3,
-S_LIGHTNING_FLOOR4,
-S_LIGHTNING_F_X1,
-S_LIGHTNING_F_X2,
-S_LIGHTNING_F_X3,
-S_LIGHTNING_F_X4,
-S_LIGHTNING_F_X5,
-S_LIGHTNING_F_X6,
-S_LIGHTNING_F_X7,
-S_LIGHTNING_F_X8,
-S_LIGHTNING_F_X9,
-S_LIGHTNING_F_X10,
-S_LIGHTNING_F_X11,
-S_LIGHTNING_F_X12,
-S_LIGHTNING_F_X13,
-S_LIGHTNING_F_X14,
-S_LIGHTNING_F_X15,
-S_LIGHTNING_F_X16,
-S_LIGHTNING_F_X17,
-S_LIGHTNING_F_X18,
-S_LIGHTNING_F_X19,
-S_LIGHTNING_ZAP1,
-S_LIGHTNING_ZAP2,
-S_LIGHTNING_ZAP3,
-S_LIGHTNING_ZAP4,
-S_LIGHTNING_ZAP5,
-S_LIGHTNING_ZAP_X1,
-S_LIGHTNING_ZAP_X2,
-S_LIGHTNING_ZAP_X3,
-S_LIGHTNING_ZAP_X4,
-S_LIGHTNING_ZAP_X5,
-S_LIGHTNING_ZAP_X6,
-S_LIGHTNING_ZAP_X7,
-S_LIGHTNING_ZAP_X8,
-S_MSTAFFREADY,
-S_MSTAFFREADY2,
-S_MSTAFFREADY3,
-S_MSTAFFREADY4,
-S_MSTAFFREADY5,
-S_MSTAFFREADY6,
-S_MSTAFFREADY7,
-S_MSTAFFREADY8,
-S_MSTAFFREADY9,
-S_MSTAFFREADY10,
-S_MSTAFFREADY11,
-S_MSTAFFREADY12,
-S_MSTAFFREADY13,
-S_MSTAFFREADY14,
-S_MSTAFFREADY15,
-S_MSTAFFREADY16,
-S_MSTAFFREADY17,
-S_MSTAFFREADY18,
-S_MSTAFFREADY19,
-S_MSTAFFREADY20,
-S_MSTAFFREADY21,
-S_MSTAFFREADY22,
-S_MSTAFFREADY23,
-S_MSTAFFREADY24,
-S_MSTAFFREADY25,
-S_MSTAFFREADY26,
-S_MSTAFFREADY27,
-S_MSTAFFREADY28,
-S_MSTAFFREADY29,
-S_MSTAFFREADY30,
-S_MSTAFFREADY31,
-S_MSTAFFREADY32,
-S_MSTAFFREADY33,
-S_MSTAFFREADY34,
-S_MSTAFFREADY35,
-S_MSTAFFDOWN,
-S_MSTAFFUP,
-S_MSTAFFATK_1,
-S_MSTAFFATK_2,
-S_MSTAFFATK_3,
-S_MSTAFFATK_4,
-S_MSTAFFATK_5,
-S_MSTAFFATK_6,
-S_MSTAFFATK_7,
-S_MSTAFF_FX1_1,
-S_MSTAFF_FX1_2,
-S_MSTAFF_FX1_3,
-S_MSTAFF_FX1_4,
-S_MSTAFF_FX1_5,
-S_MSTAFF_FX1_6,
-S_MSTAFF_FX_X1,
-S_MSTAFF_FX_X2,
-S_MSTAFF_FX_X3,
-S_MSTAFF_FX_X4,
-S_MSTAFF_FX_X5,
-S_MSTAFF_FX_X6,
-S_MSTAFF_FX_X7,
-S_MSTAFF_FX_X8,
-S_MSTAFF_FX_X9,
-S_MSTAFF_FX_X10,
-S_MSTAFF_FX2_1,
-S_MSTAFF_FX2_2,
-S_MSTAFF_FX2_3,
-S_MSTAFF_FX2_4,
-S_MSTAFF_FX2_X1,
-S_MSTAFF_FX2_X2,
-S_MSTAFF_FX2_X3,
-S_MSTAFF_FX2_X4,
-S_MSTAFF_FX2_X5,
-S_FSWORD1,
-S_FSWORD2,
-S_FSWORD3,
-S_CHOLY1,
-S_CHOLY2,
-S_CHOLY3,
-S_MSTAFF1,
-S_MSTAFF2,
-S_MSTAFF3,
-S_SNOUTREADY,
-S_SNOUTDOWN,
-S_SNOUTUP,
-S_SNOUTATK1,
-S_SNOUTATK2,
-S_COS1,
-S_COS2,
-S_COS3,
-S_CONEREADY,
-S_CONEDOWN,
-S_CONEUP,
-S_CONEATK1_1,
-S_CONEATK1_2,
-S_CONEATK1_3,
-S_CONEATK1_4,
-S_CONEATK1_5,
-S_CONEATK1_6,
-S_CONEATK1_7,
-S_CONEATK1_8,
-S_SHARDFX1_1,
-S_SHARDFX1_2,
-S_SHARDFX1_3,
-S_SHARDFX1_4,
-S_SHARDFXE1_1,
-S_SHARDFXE1_2,
-S_SHARDFXE1_3,
-S_SHARDFXE1_4,
-S_SHARDFXE1_5,
-S_BLOOD1,
-S_BLOOD2,
-S_BLOOD3,
-S_BLOODSPLATTER1,
-S_BLOODSPLATTER2,
-S_BLOODSPLATTER3,
-S_BLOODSPLATTERX,
-S_GIBS1,
-S_FPLAY,
-S_FPLAY_RUN1,
-S_FPLAY_RUN2,
-S_FPLAY_RUN3,
-S_FPLAY_RUN4,
-S_FPLAY_ATK1,
-S_FPLAY_ATK2,
-S_FPLAY_PAIN,
-S_FPLAY_PAIN2,
-S_FPLAY_DIE1,
-S_FPLAY_DIE2,
-S_FPLAY_DIE3,
-S_FPLAY_DIE4,
-S_FPLAY_DIE5,
-S_FPLAY_DIE6,
-S_FPLAY_DIE7,
-S_FPLAY_XDIE1,
-S_FPLAY_XDIE2,
-S_FPLAY_XDIE3,
-S_FPLAY_XDIE4,
-S_FPLAY_XDIE5,
-S_FPLAY_XDIE6,
-S_FPLAY_XDIE7,
-S_FPLAY_XDIE8,
-S_FPLAY_ICE,
-S_FPLAY_ICE2,
-S_PLAY_F_FDTH1,
-S_PLAY_F_FDTH2,
-S_PLAY_C_FDTH1,
-S_PLAY_C_FDTH2,
-S_PLAY_M_FDTH1,
-S_PLAY_M_FDTH2,
-S_PLAY_FDTH3,
-S_PLAY_FDTH4,
-S_PLAY_FDTH5,
-S_PLAY_FDTH6,
-S_PLAY_FDTH7,
-S_PLAY_FDTH8,
-S_PLAY_FDTH9,
-S_PLAY_FDTH10,
-S_PLAY_FDTH11,
-S_PLAY_FDTH12,
-S_PLAY_FDTH13,
-S_PLAY_FDTH14,
-S_PLAY_FDTH15,
-S_PLAY_FDTH16,
-S_PLAY_FDTH17,
-S_PLAY_FDTH18,
-S_PLAY_FDTH19,
-S_PLAY_FDTH20,
-S_BLOODYSKULL1,
-S_BLOODYSKULL2,
-S_BLOODYSKULL3,
-S_BLOODYSKULL4,
-S_BLOODYSKULL5,
-S_BLOODYSKULL6,
-S_BLOODYSKULL7,
-S_BLOODYSKULLX1,
-S_BLOODYSKULLX2,
-S_PLAYER_SPEED1,
-S_PLAYER_SPEED2,
-S_ICECHUNK1,
-S_ICECHUNK2,
-S_ICECHUNK3,
-S_ICECHUNK4,
-S_ICECHUNK_HEAD,
-S_ICECHUNK_HEAD2,
-S_CPLAY,
-S_CPLAY_RUN1,
-S_CPLAY_RUN2,
-S_CPLAY_RUN3,
-S_CPLAY_RUN4,
-S_CPLAY_ATK1,
-S_CPLAY_ATK2,
-S_CPLAY_ATK3,
-S_CPLAY_PAIN,
-S_CPLAY_PAIN2,
-S_CPLAY_DIE1,
-S_CPLAY_DIE2,
-S_CPLAY_DIE3,
-S_CPLAY_DIE4,
-S_CPLAY_DIE5,
-S_CPLAY_DIE6,
-S_CPLAY_DIE7,
-S_CPLAY_DIE8,
-S_CPLAY_DIE9,
-S_CPLAY_XDIE1,
-S_CPLAY_XDIE2,
-S_CPLAY_XDIE3,
-S_CPLAY_XDIE4,
-S_CPLAY_XDIE5,
-S_CPLAY_XDIE6,
-S_CPLAY_XDIE7,
-S_CPLAY_XDIE8,
-S_CPLAY_XDIE9,
-S_CPLAY_XDIE10,
-S_CPLAY_ICE,
-S_CPLAY_ICE2,
-S_MPLAY,
-S_MPLAY_RUN1,
-S_MPLAY_RUN2,
-S_MPLAY_RUN3,
-S_MPLAY_RUN4,
-S_MPLAY_ATK1,
-S_MPLAY_ATK2,
-S_MPLAY_PAIN,
-S_MPLAY_PAIN2,
-S_MPLAY_DIE1,
-S_MPLAY_DIE2,
-S_MPLAY_DIE3,
-S_MPLAY_DIE4,
-S_MPLAY_DIE5,
-S_MPLAY_DIE6,
-S_MPLAY_DIE7,
-S_MPLAY_XDIE1,
-S_MPLAY_XDIE2,
-S_MPLAY_XDIE3,
-S_MPLAY_XDIE4,
-S_MPLAY_XDIE5,
-S_MPLAY_XDIE6,
-S_MPLAY_XDIE7,
-S_MPLAY_XDIE8,
-S_MPLAY_XDIE9,
-S_MPLAY_ICE,
-S_MPLAY_ICE2,
-S_PIGPLAY,
-S_PIGPLAY_RUN1,
-S_PIGPLAY_RUN2,
-S_PIGPLAY_RUN3,
-S_PIGPLAY_RUN4,
-S_PIGPLAY_ATK1,
-S_PIGPLAY_PAIN,
-S_PIG_LOOK1,
-S_PIG_WALK1,
-S_PIG_WALK2,
-S_PIG_WALK3,
-S_PIG_WALK4,
-S_PIG_PAIN,
-S_PIG_ATK1,
-S_PIG_ATK2,
-S_PIG_DIE1,
-S_PIG_DIE2,
-S_PIG_DIE3,
-S_PIG_DIE4,
-S_PIG_DIE5,
-S_PIG_DIE6,
-S_PIG_DIE7,
-S_PIG_DIE8,
-S_PIG_ICE,
-S_PIG_ICE2,
-S_CENTAUR_LOOK1,
-S_CENTAUR_LOOK2,
-S_CENTAUR_WALK1,
-S_CENTAUR_WALK2,
-S_CENTAUR_WALK3,
-S_CENTAUR_WALK4,
-S_CENTAUR_ATK1,
-S_CENTAUR_ATK2,
-S_CENTAUR_ATK3,
-S_CENTAUR_MISSILE1,
-S_CENTAUR_MISSILE2,
-S_CENTAUR_MISSILE3,
-S_CENTAUR_MISSILE4,
-S_CENTAUR_PAIN1,
-S_CENTAUR_PAIN2,
-S_CENTAUR_PAIN3,
-S_CENTAUR_PAIN4,
-S_CENTAUR_PAIN5,
-S_CENTAUR_PAIN6,
-S_CENTAUR_DEATH1,
-S_CENTAUR_DEATH2,
-S_CENTAUR_DEATH3,
-S_CENTAUR_DEATH4,
-S_CENTAUR_DEATH5,
-S_CENTAUR_DEATH6,
-S_CENTAUR_DEATH7,
-S_CENTAUR_DEATH8,
-S_CENTAUR_DEATH9,
-S_CENTAUR_DEATH0,
-S_CENTAUR_DEATH_X1,
-S_CENTAUR_DEATH_X2,
-S_CENTAUR_DEATH_X3,
-S_CENTAUR_DEATH_X4,
-S_CENTAUR_DEATH_X5,
-S_CENTAUR_DEATH_X6,
-S_CENTAUR_DEATH_X7,
-S_CENTAUR_DEATH_X8,
-S_CENTAUR_DEATH_X9,
-S_CENTAUR_DEATH_X10,
-S_CENTAUR_DEATH_X11,
-S_CENTAUR_ICE,
-S_CENTAUR_ICE2,
-S_CENTAUR_FX1,
-S_CENTAUR_FX_X1,
-S_CENTAUR_FX_X2,
-S_CENTAUR_FX_X3,
-S_CENTAUR_FX_X4,
-S_CENTAUR_FX_X5,
-S_CENTAUR_SHIELD1,
-S_CENTAUR_SHIELD2,
-S_CENTAUR_SHIELD3,
-S_CENTAUR_SHIELD4,
-S_CENTAUR_SHIELD5,
-S_CENTAUR_SHIELD6,
-S_CENTAUR_SHIELD_X1,
-S_CENTAUR_SHIELD_X2,
-S_CENTAUR_SHIELD_X3,
-S_CENTAUR_SHIELD_X4,
-S_CENTAUR_SWORD1,
-S_CENTAUR_SWORD2,
-S_CENTAUR_SWORD3,
-S_CENTAUR_SWORD4,
-S_CENTAUR_SWORD5,
-S_CENTAUR_SWORD6,
-S_CENTAUR_SWORD7,
-S_CENTAUR_SWORD_X1,
-S_CENTAUR_SWORD_X2,
-S_CENTAUR_SWORD_X3,
-S_DEMN_LOOK1,
-S_DEMN_LOOK2,
-S_DEMN_CHASE1,
-S_DEMN_CHASE2,
-S_DEMN_CHASE3,
-S_DEMN_CHASE4,
-S_DEMN_ATK1_1,
-S_DEMN_ATK1_2,
-S_DEMN_ATK1_3,
-S_DEMN_ATK2_1,
-S_DEMN_ATK2_2,
-S_DEMN_ATK2_3,
-S_DEMN_PAIN1,
-S_DEMN_PAIN2,
-S_DEMN_DEATH1,
-S_DEMN_DEATH2,
-S_DEMN_DEATH3,
-S_DEMN_DEATH4,
-S_DEMN_DEATH5,
-S_DEMN_DEATH6,
-S_DEMN_DEATH7,
-S_DEMN_DEATH8,
-S_DEMN_DEATH9,
-S_DEMN_XDEATH1,
-S_DEMN_XDEATH2,
-S_DEMN_XDEATH3,
-S_DEMN_XDEATH4,
-S_DEMN_XDEATH5,
-S_DEMN_XDEATH6,
-S_DEMN_XDEATH7,
-S_DEMN_XDEATH8,
-S_DEMN_XDEATH9,
-S_DEMON_ICE,
-S_DEMON_ICE2,
-S_DEMONCHUNK1_1,
-S_DEMONCHUNK1_2,
-S_DEMONCHUNK1_3,
-S_DEMONCHUNK1_4,
-S_DEMONCHUNK2_1,
-S_DEMONCHUNK2_2,
-S_DEMONCHUNK2_3,
-S_DEMONCHUNK2_4,
-S_DEMONCHUNK3_1,
-S_DEMONCHUNK3_2,
-S_DEMONCHUNK3_3,
-S_DEMONCHUNK3_4,
-S_DEMONCHUNK4_1,
-S_DEMONCHUNK4_2,
-S_DEMONCHUNK4_3,
-S_DEMONCHUNK4_4,
-S_DEMONCHUNK5_1,
-S_DEMONCHUNK5_2,
-S_DEMONCHUNK5_3,
-S_DEMONCHUNK5_4,
-S_DEMONFX_MOVE1,
-S_DEMONFX_MOVE2,
-S_DEMONFX_MOVE3,
-S_DEMONFX_BOOM1,
-S_DEMONFX_BOOM2,
-S_DEMONFX_BOOM3,
-S_DEMONFX_BOOM4,
-S_DEMONFX_BOOM5,
-S_DEMN2_LOOK1,
-S_DEMN2_LOOK2,
-S_DEMN2_CHASE1,
-S_DEMN2_CHASE2,
-S_DEMN2_CHASE3,
-S_DEMN2_CHASE4,
-S_DEMN2_ATK1_1,
-S_DEMN2_ATK1_2,
-S_DEMN2_ATK1_3,
-S_DEMN2_ATK2_1,
-S_DEMN2_ATK2_2,
-S_DEMN2_ATK2_3,
-S_DEMN2_PAIN1,
-S_DEMN2_PAIN2,
-S_DEMN2_DEATH1,
-S_DEMN2_DEATH2,
-S_DEMN2_DEATH3,
-S_DEMN2_DEATH4,
-S_DEMN2_DEATH5,
-S_DEMN2_DEATH6,
-S_DEMN2_DEATH7,
-S_DEMN2_DEATH8,
-S_DEMN2_DEATH9,
-S_DEMN2_XDEATH1,
-S_DEMN2_XDEATH2,
-S_DEMN2_XDEATH3,
-S_DEMN2_XDEATH4,
-S_DEMN2_XDEATH5,
-S_DEMN2_XDEATH6,
-S_DEMN2_XDEATH7,
-S_DEMN2_XDEATH8,
-S_DEMN2_XDEATH9,
-S_DEMON2CHUNK1_1,
-S_DEMON2CHUNK1_2,
-S_DEMON2CHUNK1_3,
-S_DEMON2CHUNK1_4,
-S_DEMON2CHUNK2_1,
-S_DEMON2CHUNK2_2,
-S_DEMON2CHUNK2_3,
-S_DEMON2CHUNK2_4,
-S_DEMON2CHUNK3_1,
-S_DEMON2CHUNK3_2,
-S_DEMON2CHUNK3_3,
-S_DEMON2CHUNK3_4,
-S_DEMON2CHUNK4_1,
-S_DEMON2CHUNK4_2,
-S_DEMON2CHUNK4_3,
-S_DEMON2CHUNK4_4,
-S_DEMON2CHUNK5_1,
-S_DEMON2CHUNK5_2,
-S_DEMON2CHUNK5_3,
-S_DEMON2CHUNK5_4,
-S_DEMON2FX_MOVE1,
-S_DEMON2FX_MOVE2,
-S_DEMON2FX_MOVE3,
-S_DEMON2FX_MOVE4,
-S_DEMON2FX_MOVE5,
-S_DEMON2FX_MOVE6,
-S_DEMON2FX_BOOM1,
-S_DEMON2FX_BOOM2,
-S_DEMON2FX_BOOM3,
-S_DEMON2FX_BOOM4,
-S_DEMON2FX_BOOM5,
-S_DEMON2FX_BOOM6,
-S_WRAITH_RAISE1,
-S_WRAITH_RAISE2,
-S_WRAITH_RAISE3,
-S_WRAITH_RAISE4,
-S_WRAITH_RAISE5,
-S_WRAITH_INIT1,
-S_WRAITH_INIT2,
-S_WRAITH_LOOK1,
-S_WRAITH_LOOK2,
-S_WRAITH_CHASE1,
-S_WRAITH_CHASE2,
-S_WRAITH_CHASE3,
-S_WRAITH_CHASE4,
-S_WRAITH_ATK1_1,
-S_WRAITH_ATK1_2,
-S_WRAITH_ATK1_3,
-S_WRAITH_ATK2_1,
-S_WRAITH_ATK2_2,
-S_WRAITH_ATK2_3,
-S_WRAITH_PAIN1,
-S_WRAITH_PAIN2,
-S_WRAITH_DEATH1_1,
-S_WRAITH_DEATH1_2,
-S_WRAITH_DEATH1_3,
-S_WRAITH_DEATH1_4,
-S_WRAITH_DEATH1_5,
-S_WRAITH_DEATH1_6,
-S_WRAITH_DEATH1_7,
-S_WRAITH_DEATH1_8,
-S_WRAITH_DEATH1_9,
-S_WRAITH_DEATH1_0,
-S_WRAITH_DEATH2_1,
-S_WRAITH_DEATH2_2,
-S_WRAITH_DEATH2_3,
-S_WRAITH_DEATH2_4,
-S_WRAITH_DEATH2_5,
-S_WRAITH_DEATH2_6,
-S_WRAITH_DEATH2_7,
-S_WRAITH_DEATH2_8,
-S_WRAITH_ICE,
-S_WRAITH_ICE2,
-S_WRTHFX_MOVE1,
-S_WRTHFX_MOVE2,
-S_WRTHFX_MOVE3,
-S_WRTHFX_BOOM1,
-S_WRTHFX_BOOM2,
-S_WRTHFX_BOOM3,
-S_WRTHFX_BOOM4,
-S_WRTHFX_BOOM5,
-S_WRTHFX_BOOM6,
-S_WRTHFX_SIZZLE1,
-S_WRTHFX_SIZZLE2,
-S_WRTHFX_SIZZLE3,
-S_WRTHFX_SIZZLE4,
-S_WRTHFX_SIZZLE5,
-S_WRTHFX_SIZZLE6,
-S_WRTHFX_SIZZLE7,
-S_WRTHFX_DROP1,
-S_WRTHFX_DROP2,
-S_WRTHFX_DROP3,
-S_WRTHFX_DEAD1,
-S_WRTHFX_ADROP1,
-S_WRTHFX_ADROP2,
-S_WRTHFX_ADROP3,
-S_WRTHFX_ADROP4,
-S_WRTHFX_ADEAD1,
-S_WRTHFX_BDROP1,
-S_WRTHFX_BDROP2,
-S_WRTHFX_BDROP3,
-S_WRTHFX_BDEAD1,
-S_MNTR_SPAWN1,
-S_MNTR_SPAWN2,
-S_MNTR_SPAWN3,
-S_MNTR_LOOK1,
-S_MNTR_LOOK2,
-S_MNTR_WALK1,
-S_MNTR_WALK2,
-S_MNTR_WALK3,
-S_MNTR_WALK4,
-S_MNTR_ROAM1,
-S_MNTR_ROAM2,
-S_MNTR_ROAM3,
-S_MNTR_ROAM4,
-S_MNTR_ATK1_1,
-S_MNTR_ATK1_2,
-S_MNTR_ATK1_3,
-S_MNTR_ATK2_1,
-S_MNTR_ATK2_2,
-S_MNTR_ATK2_3,
-S_MNTR_ATK3_1,
-S_MNTR_ATK3_2,
-S_MNTR_ATK3_3,
-S_MNTR_ATK3_4,
-S_MNTR_ATK4_1,
-S_MNTR_PAIN1,
-S_MNTR_PAIN2,
-S_MNTR_DIE1,
-S_MNTR_DIE2,
-S_MNTR_DIE3,
-S_MNTR_DIE4,
-S_MNTR_DIE5,
-S_MNTR_DIE6,
-S_MNTR_DIE7,
-S_MNTR_DIE8,
-S_MNTR_DIE9,
-S_MNTRFX1_1,
-S_MNTRFX1_2,
-S_MNTRFXI1_1,
-S_MNTRFXI1_2,
-S_MNTRFXI1_3,
-S_MNTRFXI1_4,
-S_MNTRFXI1_5,
-S_MNTRFXI1_6,
-S_MNTRFX2_1,
-S_MNTRFXI2_1,
-S_MNTRFXI2_2,
-S_MNTRFXI2_3,
-S_MNTRFXI2_4,
-S_MNTRFXI2_5,
-S_MNTRFX3_1,
-S_MNTRFX3_2,
-S_MNTRFX3_3,
-S_MNTRFX3_4,
-S_MNTRFX3_5,
-S_MNTRFX3_6,
-S_MNTRFX3_7,
-S_MNTRFX3_8,
-S_MNTRFX3_9,
-S_MINOSMOKE1,
-S_MINOSMOKE2,
-S_MINOSMOKE3,
-S_MINOSMOKE4,
-S_MINOSMOKE5,
-S_MINOSMOKE6,
-S_MINOSMOKE7,
-S_MINOSMOKE8,
-S_MINOSMOKE9,
-S_MINOSMOKE0,
-S_MINOSMOKEA,
-S_MINOSMOKEB,
-S_MINOSMOKEC,
-S_MINOSMOKED,
-S_MINOSMOKEE,
-S_MINOSMOKEF,
-S_MINOSMOKEG,
-S_MINOSMOKEX1,
-S_MINOSMOKEX2,
-S_MINOSMOKEX3,
-S_MINOSMOKEX4,
-S_MINOSMOKEX5,
-S_MINOSMOKEX6,
-S_MINOSMOKEX7,
-S_MINOSMOKEX8,
-S_MINOSMOKEX9,
-S_MINOSMOKEX0,
-S_MINOSMOKEXA,
-S_MINOSMOKEXB,
-S_MINOSMOKEXC,
-S_MINOSMOKEXD,
-S_MINOSMOKEXE,
-S_MINOSMOKEXF,
-S_MINOSMOKEXG,
-S_MINOSMOKEXH,
-S_MINOSMOKEXI,
-S_SERPENT_LOOK1,
-S_SERPENT_SWIM1,
-S_SERPENT_SWIM2,
-S_SERPENT_SWIM3,
-S_SERPENT_HUMP1,
-S_SERPENT_HUMP2,
-S_SERPENT_HUMP3,
-S_SERPENT_HUMP4,
-S_SERPENT_HUMP5,
-S_SERPENT_HUMP6,
-S_SERPENT_HUMP7,
-S_SERPENT_HUMP8,
-S_SERPENT_HUMP9,
-S_SERPENT_HUMP10,
-S_SERPENT_HUMP11,
-S_SERPENT_HUMP12,
-S_SERPENT_HUMP13,
-S_SERPENT_HUMP14,
-S_SERPENT_HUMP15,
-S_SERPENT_SURFACE1,
-S_SERPENT_SURFACE2,
-S_SERPENT_SURFACE3,
-S_SERPENT_SURFACE4,
-S_SERPENT_SURFACE5,
-S_SERPENT_DIVE1,
-S_SERPENT_DIVE2,
-S_SERPENT_DIVE3,
-S_SERPENT_DIVE4,
-S_SERPENT_DIVE5,
-S_SERPENT_DIVE6,
-S_SERPENT_DIVE7,
-S_SERPENT_DIVE8,
-S_SERPENT_DIVE9,
-S_SERPENT_DIVE10,
-S_SERPENT_WALK1,
-S_SERPENT_WALK2,
-S_SERPENT_WALK3,
-S_SERPENT_WALK4,
-S_SERPENT_PAIN1,
-S_SERPENT_PAIN2,
-S_SERPENT_ATK1,
-S_SERPENT_ATK2,
-S_SERPENT_MELEE1,
-S_SERPENT_MISSILE1,
-S_SERPENT_DIE1,
-S_SERPENT_DIE2,
-S_SERPENT_DIE3,
-S_SERPENT_DIE4,
-S_SERPENT_DIE5,
-S_SERPENT_DIE6,
-S_SERPENT_DIE7,
-S_SERPENT_DIE8,
-S_SERPENT_DIE9,
-S_SERPENT_DIE10,
-S_SERPENT_DIE11,
-S_SERPENT_DIE12,
-S_SERPENT_XDIE1,
-S_SERPENT_XDIE2,
-S_SERPENT_XDIE3,
-S_SERPENT_XDIE4,
-S_SERPENT_XDIE5,
-S_SERPENT_XDIE6,
-S_SERPENT_XDIE7,
-S_SERPENT_XDIE8,
-S_SERPENT_ICE,
-S_SERPENT_ICE2,
-S_SERPENT_FX1,
-S_SERPENT_FX2,
-S_SERPENT_FX3,
-S_SERPENT_FX4,
-S_SERPENT_FX_X1,
-S_SERPENT_FX_X2,
-S_SERPENT_FX_X3,
-S_SERPENT_FX_X4,
-S_SERPENT_FX_X5,
-S_SERPENT_FX_X6,
-S_SERPENT_HEAD1,
-S_SERPENT_HEAD2,
-S_SERPENT_HEAD3,
-S_SERPENT_HEAD4,
-S_SERPENT_HEAD5,
-S_SERPENT_HEAD6,
-S_SERPENT_HEAD7,
-S_SERPENT_HEAD8,
-S_SERPENT_HEAD_X1,
-S_SERPENT_GIB1_1,
-S_SERPENT_GIB1_2,
-S_SERPENT_GIB1_3,
-S_SERPENT_GIB1_4,
-S_SERPENT_GIB1_5,
-S_SERPENT_GIB1_6,
-S_SERPENT_GIB1_7,
-S_SERPENT_GIB1_8,
-S_SERPENT_GIB1_9,
-S_SERPENT_GIB1_10,
-S_SERPENT_GIB1_11,
-S_SERPENT_GIB1_12,
-S_SERPENT_GIB2_1,
-S_SERPENT_GIB2_2,
-S_SERPENT_GIB2_3,
-S_SERPENT_GIB2_4,
-S_SERPENT_GIB2_5,
-S_SERPENT_GIB2_6,
-S_SERPENT_GIB2_7,
-S_SERPENT_GIB2_8,
-S_SERPENT_GIB2_9,
-S_SERPENT_GIB2_10,
-S_SERPENT_GIB2_11,
-S_SERPENT_GIB2_12,
-S_SERPENT_GIB3_1,
-S_SERPENT_GIB3_2,
-S_SERPENT_GIB3_3,
-S_SERPENT_GIB3_4,
-S_SERPENT_GIB3_5,
-S_SERPENT_GIB3_6,
-S_SERPENT_GIB3_7,
-S_SERPENT_GIB3_8,
-S_SERPENT_GIB3_9,
-S_SERPENT_GIB3_10,
-S_SERPENT_GIB3_11,
-S_SERPENT_GIB3_12,
-S_BISHOP_LOOK1,
-S_BISHOP_DECIDE,
-S_BISHOP_BLUR1,
-S_BISHOP_BLUR2,
-S_BISHOP_WALK1,
-S_BISHOP_WALK2,
-S_BISHOP_WALK3,
-S_BISHOP_WALK4,
-S_BISHOP_WALK5,
-S_BISHOP_WALK6,
-S_BISHOP_ATK1,
-S_BISHOP_ATK2,
-S_BISHOP_ATK3,
-S_BISHOP_ATK4,
-S_BISHOP_ATK5,
-S_BISHOP_PAIN1,
-S_BISHOP_PAIN2,
-S_BISHOP_PAIN3,
-S_BISHOP_PAIN4,
-S_BISHOP_PAIN5,
-S_BISHOP_DEATH1,
-S_BISHOP_DEATH2,
-S_BISHOP_DEATH3,
-S_BISHOP_DEATH4,
-S_BISHOP_DEATH5,
-S_BISHOP_DEATH6,
-S_BISHOP_DEATH7,
-S_BISHOP_DEATH8,
-S_BISHOP_DEATH9,
-S_BISHOP_DEATH10,
-S_BISHOP_ICE,
-S_BISHOP_ICE2,
-S_BISHOP_PUFF1,
-S_BISHOP_PUFF2,
-S_BISHOP_PUFF3,
-S_BISHOP_PUFF4,
-S_BISHOP_PUFF5,
-S_BISHOP_PUFF6,
-S_BISHOP_PUFF7,
-S_BISHOPBLUR1,
-S_BISHOPBLUR2,
-S_BISHOPPAINBLUR1,
-S_BISHFX1_1,
-S_BISHFX1_2,
-S_BISHFX1_3,
-S_BISHFX1_4,
-S_BISHFX1_5,
-S_BISHFXI1_1,
-S_BISHFXI1_2,
-S_BISHFXI1_3,
-S_BISHFXI1_4,
-S_BISHFXI1_5,
-S_BISHFXI1_6,
-S_DRAGON_LOOK1,
-S_DRAGON_INIT,
-S_DRAGON_INIT2,
-S_DRAGON_INIT3,
-S_DRAGON_WALK1,
-S_DRAGON_WALK2,
-S_DRAGON_WALK3,
-S_DRAGON_WALK4,
-S_DRAGON_WALK5,
-S_DRAGON_WALK6,
-S_DRAGON_WALK7,
-S_DRAGON_WALK8,
-S_DRAGON_WALK9,
-S_DRAGON_WALK10,
-S_DRAGON_WALK11,
-S_DRAGON_WALK12,
-S_DRAGON_ATK1,
-S_DRAGON_PAIN1,
-S_DRAGON_DEATH1,
-S_DRAGON_DEATH2,
-S_DRAGON_DEATH3,
-S_DRAGON_DEATH4,
-S_DRAGON_CRASH1,
-S_DRAGON_CRASH2,
-S_DRAGON_CRASH3,
-S_DRAGON_FX1_1,
-S_DRAGON_FX1_2,
-S_DRAGON_FX1_3,
-S_DRAGON_FX1_4,
-S_DRAGON_FX1_5,
-S_DRAGON_FX1_6,
-S_DRAGON_FX1_X1,
-S_DRAGON_FX1_X2,
-S_DRAGON_FX1_X3,
-S_DRAGON_FX1_X4,
-S_DRAGON_FX1_X5,
-S_DRAGON_FX1_X6,
-S_DRAGON_FX2_1,
-S_DRAGON_FX2_2,
-S_DRAGON_FX2_3,
-S_DRAGON_FX2_4,
-S_DRAGON_FX2_5,
-S_DRAGON_FX2_6,
-S_DRAGON_FX2_7,
-S_DRAGON_FX2_8,
-S_DRAGON_FX2_9,
-S_DRAGON_FX2_10,
-S_DRAGON_FX2_11,
-S_ARMOR_1,
-S_ARMOR_2,
-S_ARMOR_3,
-S_ARMOR_4,
-S_MANA1_1,
-S_MANA1_2,
-S_MANA1_3,
-S_MANA1_4,
-S_MANA1_5,
-S_MANA1_6,
-S_MANA1_7,
-S_MANA1_8,
-S_MANA1_9,
-S_MANA2_1,
-S_MANA2_2,
-S_MANA2_3,
-S_MANA2_4,
-S_MANA2_5,
-S_MANA2_6,
-S_MANA2_7,
-S_MANA2_8,
-S_MANA2_9,
-S_MANA2_10,
-S_MANA2_11,
-S_MANA2_12,
-S_MANA2_13,
-S_MANA2_14,
-S_MANA2_15,
-S_MANA2_16,
-S_MANA3_1,
-S_MANA3_2,
-S_MANA3_3,
-S_MANA3_4,
-S_MANA3_5,
-S_MANA3_6,
-S_MANA3_7,
-S_MANA3_8,
-S_MANA3_9,
-S_MANA3_10,
-S_MANA3_11,
-S_MANA3_12,
-S_MANA3_13,
-S_MANA3_14,
-S_MANA3_15,
-S_MANA3_16,
-S_KEY1,
-S_KEY2,
-S_KEY3,
-S_KEY4,
-S_KEY5,
-S_KEY6,
-S_KEY7,
-S_KEY8,
-S_KEY9,
-S_KEYA,
-S_KEYB,
-S_SND_WIND1,
-S_SND_WIND2,
-S_SND_WATERFALL,
-S_ETTIN_LOOK1,
-S_ETTIN_LOOK2,
-S_ETTIN_CHASE1,
-S_ETTIN_CHASE2,
-S_ETTIN_CHASE3,
-S_ETTIN_CHASE4,
-S_ETTIN_PAIN1,
-S_ETTIN_ATK1_1,
-S_ETTIN_ATK1_2,
-S_ETTIN_ATK1_3,
-S_ETTIN_DEATH1_1,
-S_ETTIN_DEATH1_2,
-S_ETTIN_DEATH1_3,
-S_ETTIN_DEATH1_4,
-S_ETTIN_DEATH1_5,
-S_ETTIN_DEATH1_6,
-S_ETTIN_DEATH1_7,
-S_ETTIN_DEATH1_8,
-S_ETTIN_DEATH1_9,
-S_ETTIN_DEATH2_1,
-S_ETTIN_DEATH2_2,
-S_ETTIN_DEATH2_3,
-S_ETTIN_DEATH2_4,
-S_ETTIN_DEATH2_5,
-S_ETTIN_DEATH2_6,
-S_ETTIN_DEATH2_7,
-S_ETTIN_DEATH2_8,
-S_ETTIN_DEATH2_9,
-S_ETTIN_DEATH2_0,
-S_ETTIN_DEATH2_A,
-S_ETTIN_DEATH2_B,
-S_ETTIN_ICE1,
-S_ETTIN_ICE2,
-S_ETTIN_MACE1,
-S_ETTIN_MACE2,
-S_ETTIN_MACE3,
-S_ETTIN_MACE4,
-S_ETTIN_MACE5,
-S_ETTIN_MACE6,
-S_ETTIN_MACE7,
-S_FIRED_SPAWN1,
-S_FIRED_LOOK1,
-S_FIRED_LOOK2,
-S_FIRED_LOOK3,
-S_FIRED_LOOK4,
-S_FIRED_LOOK5,
-S_FIRED_LOOK6,
-S_FIRED_LOOK7,
-S_FIRED_LOOK8,
-S_FIRED_LOOK9,
-S_FIRED_LOOK0,
-S_FIRED_LOOKA,
-S_FIRED_LOOKB,
-S_FIRED_WALK1,
-S_FIRED_WALK2,
-S_FIRED_WALK3,
-S_FIRED_PAIN1,
-S_FIRED_ATTACK1,
-S_FIRED_ATTACK2,
-S_FIRED_ATTACK3,
-S_FIRED_ATTACK4,
-S_FIRED_DEATH1,
-S_FIRED_DEATH2,
-S_FIRED_DEATH3,
-S_FIRED_DEATH4,
-S_FIRED_XDEATH1,
-S_FIRED_XDEATH2,
-S_FIRED_XDEATH3,
-S_FIRED_ICE1,
-S_FIRED_ICE2,
-S_FIRED_CORPSE1,
-S_FIRED_CORPSE2,
-S_FIRED_CORPSE3,
-S_FIRED_CORPSE4,
-S_FIRED_CORPSE5,
-S_FIRED_CORPSE6,
-S_FIRED_RDROP1,
-S_FIRED_RDEAD1_1,
-S_FIRED_RDEAD1_2,
-S_FIRED_RDROP2,
-S_FIRED_RDEAD2_1,
-S_FIRED_RDEAD2_2,
-S_FIRED_RDROP3,
-S_FIRED_RDEAD3_1,
-S_FIRED_RDEAD3_2,
-S_FIRED_RDROP4,
-S_FIRED_RDEAD4_1,
-S_FIRED_RDEAD4_2,
-S_FIRED_RDROP5,
-S_FIRED_RDEAD5_1,
-S_FIRED_RDEAD5_2,
-S_FIRED_FX6_1,
-S_FIRED_FX6_2,
-S_FIRED_FX6_3,
-S_FIRED_FX6_4,
-S_FIRED_FX6_5,
-S_ICEGUY_LOOK,
-S_ICEGUY_DORMANT,
-S_ICEGUY_WALK1,
-S_ICEGUY_WALK2,
-S_ICEGUY_WALK3,
-S_ICEGUY_WALK4,
-S_ICEGUY_ATK1,
-S_ICEGUY_ATK2,
-S_ICEGUY_ATK3,
-S_ICEGUY_ATK4,
-S_ICEGUY_PAIN1,
-S_ICEGUY_DEATH,
-S_ICEGUY_FX1,
-S_ICEGUY_FX2,
-S_ICEGUY_FX3,
-S_ICEGUY_FX_X1,
-S_ICEGUY_FX_X2,
-S_ICEGUY_FX_X3,
-S_ICEGUY_FX_X4,
-S_ICEGUY_FX_X5,
-S_ICEFX_PUFF1,
-S_ICEFX_PUFF2,
-S_ICEFX_PUFF3,
-S_ICEFX_PUFF4,
-S_ICEFX_PUFF5,
-S_ICEGUY_FX2_1,
-S_ICEGUY_FX2_2,
-S_ICEGUY_FX2_3,
-S_ICEGUY_BIT1,
-S_ICEGUY_BIT2,
-S_ICEGUY_WISP1_1,
-S_ICEGUY_WISP1_2,
-S_ICEGUY_WISP1_3,
-S_ICEGUY_WISP1_4,
-S_ICEGUY_WISP1_5,
-S_ICEGUY_WISP1_6,
-S_ICEGUY_WISP1_7,
-S_ICEGUY_WISP1_8,
-S_ICEGUY_WISP1_9,
-S_ICEGUY_WISP2_1,
-S_ICEGUY_WISP2_2,
-S_ICEGUY_WISP2_3,
-S_ICEGUY_WISP2_4,
-S_ICEGUY_WISP2_5,
-S_ICEGUY_WISP2_6,
-S_ICEGUY_WISP2_7,
-S_ICEGUY_WISP2_8,
-S_ICEGUY_WISP2_9,
-S_FIGHTER,
-S_FIGHTER2,
-S_FIGHTERLOOK,
-S_FIGHTER_RUN1,
-S_FIGHTER_RUN2,
-S_FIGHTER_RUN3,
-S_FIGHTER_RUN4,
-S_FIGHTER_ATK1,
-S_FIGHTER_ATK2,
-S_FIGHTER_PAIN,
-S_FIGHTER_PAIN2,
-S_FIGHTER_DIE1,
-S_FIGHTER_DIE2,
-S_FIGHTER_DIE3,
-S_FIGHTER_DIE4,
-S_FIGHTER_DIE5,
-S_FIGHTER_DIE6,
-S_FIGHTER_DIE7,
-S_FIGHTER_XDIE1,
-S_FIGHTER_XDIE2,
-S_FIGHTER_XDIE3,
-S_FIGHTER_XDIE4,
-S_FIGHTER_XDIE5,
-S_FIGHTER_XDIE6,
-S_FIGHTER_XDIE7,
-S_FIGHTER_XDIE8,
-S_FIGHTER_ICE,
-S_FIGHTER_ICE2,
-S_CLERIC,
-S_CLERIC2,
-S_CLERICLOOK,
-S_CLERIC_RUN1,
-S_CLERIC_RUN2,
-S_CLERIC_RUN3,
-S_CLERIC_RUN4,
-S_CLERIC_ATK1,
-S_CLERIC_ATK2,
-S_CLERIC_ATK3,
-S_CLERIC_PAIN,
-S_CLERIC_PAIN2,
-S_CLERIC_DIE1,
-S_CLERIC_DIE2,
-S_CLERIC_DIE3,
-S_CLERIC_DIE4,
-S_CLERIC_DIE5,
-S_CLERIC_DIE6,
-S_CLERIC_DIE7,
-S_CLERIC_DIE8,
-S_CLERIC_DIE9,
-S_CLERIC_XDIE1,
-S_CLERIC_XDIE2,
-S_CLERIC_XDIE3,
-S_CLERIC_XDIE4,
-S_CLERIC_XDIE5,
-S_CLERIC_XDIE6,
-S_CLERIC_XDIE7,
-S_CLERIC_XDIE8,
-S_CLERIC_XDIE9,
-S_CLERIC_XDIE10,
-S_CLERIC_ICE,
-S_CLERIC_ICE2,
-S_MAGE,
-S_MAGE2,
-S_MAGELOOK,
-S_MAGE_RUN1,
-S_MAGE_RUN2,
-S_MAGE_RUN3,
-S_MAGE_RUN4,
-S_MAGE_ATK1,
-S_MAGE_ATK2,
-S_MAGE_PAIN,
-S_MAGE_PAIN2,
-S_MAGE_DIE1,
-S_MAGE_DIE2,
-S_MAGE_DIE3,
-S_MAGE_DIE4,
-S_MAGE_DIE5,
-S_MAGE_DIE6,
-S_MAGE_DIE7,
-S_MAGE_XDIE1,
-S_MAGE_XDIE2,
-S_MAGE_XDIE3,
-S_MAGE_XDIE4,
-S_MAGE_XDIE5,
-S_MAGE_XDIE6,
-S_MAGE_XDIE7,
-S_MAGE_XDIE8,
-S_MAGE_XDIE9,
-S_MAGE_ICE,
-S_MAGE_ICE2,
-S_SORC_SPAWN1,
-S_SORC_SPAWN2,
-S_SORC_LOOK1,
-S_SORC_WALK1,
-S_SORC_WALK2,
-S_SORC_WALK3,
-S_SORC_WALK4,
-S_SORC_PAIN1,
-S_SORC_PAIN2,
-S_SORC_ATK2_1,
-S_SORC_ATK2_2,
-S_SORC_ATK2_3,
-S_SORC_ATTACK1,
-S_SORC_ATTACK2,
-S_SORC_ATTACK3,
-S_SORC_ATTACK4,
-S_SORC_ATTACK5,
-S_SORC_DIE1,
-S_SORC_DIE2,
-S_SORC_DIE3,
-S_SORC_DIE4,
-S_SORC_DIE5,
-S_SORC_DIE6,
-S_SORC_DIE7,
-S_SORC_DIE8,
-S_SORC_DIE9,
-S_SORC_DIE0,
-S_SORC_DIEA,
-S_SORC_DIEB,
-S_SORC_DIEC,
-S_SORC_DIED,
-S_SORC_DIEE,
-S_SORC_DIEF,
-S_SORC_DIEG,
-S_SORC_DIEH,
-S_SORC_DIEI,
-S_SORCBALL1_1,
-S_SORCBALL1_2,
-S_SORCBALL1_3,
-S_SORCBALL1_4,
-S_SORCBALL1_5,
-S_SORCBALL1_6,
-S_SORCBALL1_7,
-S_SORCBALL1_8,
-S_SORCBALL1_9,
-S_SORCBALL1_0,
-S_SORCBALL1_A,
-S_SORCBALL1_B,
-S_SORCBALL1_C,
-S_SORCBALL1_D,
-S_SORCBALL1_E,
-S_SORCBALL1_F,
-S_SORCBALL1_D1,
-S_SORCBALL1_D2,
-S_SORCBALL1_D5,
-S_SORCBALL1_D6,
-S_SORCBALL1_D7,
-S_SORCBALL1_D8,
-S_SORCBALL1_D9,
-S_SORCBALL2_1,
-S_SORCBALL2_2,
-S_SORCBALL2_3,
-S_SORCBALL2_4,
-S_SORCBALL2_5,
-S_SORCBALL2_6,
-S_SORCBALL2_7,
-S_SORCBALL2_8,
-S_SORCBALL2_9,
-S_SORCBALL2_0,
-S_SORCBALL2_A,
-S_SORCBALL2_B,
-S_SORCBALL2_C,
-S_SORCBALL2_D,
-S_SORCBALL2_E,
-S_SORCBALL2_F,
-S_SORCBALL2_D1,
-S_SORCBALL2_D2,
-S_SORCBALL2_D5,
-S_SORCBALL2_D6,
-S_SORCBALL2_D7,
-S_SORCBALL2_D8,
-S_SORCBALL2_D9,
-S_SORCBALL3_1,
-S_SORCBALL3_2,
-S_SORCBALL3_3,
-S_SORCBALL3_4,
-S_SORCBALL3_5,
-S_SORCBALL3_6,
-S_SORCBALL3_7,
-S_SORCBALL3_8,
-S_SORCBALL3_9,
-S_SORCBALL3_0,
-S_SORCBALL3_A,
-S_SORCBALL3_B,
-S_SORCBALL3_C,
-S_SORCBALL3_D,
-S_SORCBALL3_E,
-S_SORCBALL3_F,
-S_SORCBALL3_D1,
-S_SORCBALL3_D2,
-S_SORCBALL3_D5,
-S_SORCBALL3_D6,
-S_SORCBALL3_D7,
-S_SORCBALL3_D8,
-S_SORCBALL3_D9,
-S_SORCFX1_1,
-S_SORCFX1_2,
-S_SORCFX1_3,
-S_SORCFX1_4,
-S_SORCFX1_D1,
-S_SORCFX1_D2,
-S_SORCFX1_D3,
-S_SORCFX2_SPLIT1,
-S_SORCFX2_ORBIT1,
-S_SORCFX2_ORBIT2,
-S_SORCFX2_ORBIT3,
-S_SORCFX2_ORBIT4,
-S_SORCFX2_ORBIT5,
-S_SORCFX2_ORBIT6,
-S_SORCFX2_ORBIT7,
-S_SORCFX2_ORBIT8,
-S_SORCFX2_ORBIT9,
-S_SORCFX2_ORBIT0,
-S_SORCFX2_ORBITA,
-S_SORCFX2_ORBITB,
-S_SORCFX2_ORBITC,
-S_SORCFX2_ORBITD,
-S_SORCFX2_ORBITE,
-S_SORCFX2_ORBITF,
-S_SORCFX2T1,
-S_SORCFX3_1,
-S_SORCFX3_2,
-S_SORCFX3_3,
-S_BISHMORPH1,
-S_BISHMORPHA,
-S_BISHMORPHB,
-S_BISHMORPHC,
-S_BISHMORPHD,
-S_BISHMORPHE,
-S_BISHMORPHF,
-S_BISHMORPHG,
-S_BISHMORPHH,
-S_BISHMORPHI,
-S_BISHMORPHJ,
-S_SORCFX3_EXP1,
-S_SORCFX3_EXP2,
-S_SORCFX3_EXP3,
-S_SORCFX3_EXP4,
-S_SORCFX3_EXP5,
-S_SORCFX4_1,
-S_SORCFX4_2,
-S_SORCFX4_3,
-S_SORCFX4_D1,
-S_SORCFX4_D2,
-S_SORCFX4_D3,
-S_SORCFX4_D4,
-S_SORCFX4_D5,
-S_SORCSPARK1,
-S_SORCSPARK2,
-S_SORCSPARK3,
-S_SORCSPARK4,
-S_SORCSPARK5,
-S_SORCSPARK6,
-S_SORCSPARK7,
-S_BLASTEFFECT1,
-S_BLASTEFFECT2,
-S_BLASTEFFECT3,
-S_BLASTEFFECT4,
-S_BLASTEFFECT5,
-S_BLASTEFFECT6,
-S_BLASTEFFECT7,
-S_BLASTEFFECT8,
-S_BLASTEFFECT9,
-S_WATERDRIP1,
-S_KORAX_LOOK1,
-S_KORAX_CHASE1,
-S_KORAX_CHASE2,
-S_KORAX_CHASE3,
-S_KORAX_CHASE4,
-S_KORAX_CHASE5,
-S_KORAX_CHASE6,
-S_KORAX_CHASE7,
-S_KORAX_CHASE8,
-S_KORAX_CHASE9,
-S_KORAX_CHASE0,
-S_KORAX_CHASEA,
-S_KORAX_CHASEB,
-S_KORAX_CHASEC,
-S_KORAX_CHASED,
-S_KORAX_CHASEE,
-S_KORAX_CHASEF,
-S_KORAX_PAIN1,
-S_KORAX_PAIN2,
-S_KORAX_ATTACK1,
-S_KORAX_ATTACK2,
-S_KORAX_MISSILE1,
-S_KORAX_MISSILE2,
-S_KORAX_MISSILE3,
-S_KORAX_COMMAND1,
-S_KORAX_COMMAND2,
-S_KORAX_COMMAND3,
-S_KORAX_COMMAND4,
-S_KORAX_COMMAND5,
-S_KORAX_DEATH1,
-S_KORAX_DEATH2,
-S_KORAX_DEATH3,
-S_KORAX_DEATH4,
-S_KORAX_DEATH5,
-S_KORAX_DEATH6,
-S_KORAX_DEATH7,
-S_KORAX_DEATH8,
-S_KORAX_DEATH9,
-S_KORAX_DEATH0,
-S_KORAX_DEATHA,
-S_KORAX_DEATHB,
-S_KORAX_DEATHC,
-S_KORAX_DEATHD,
-S_KSPIRIT_ROAM1,
-S_KSPIRIT_ROAM2,
-S_KSPIRIT_DEATH1,
-S_KSPIRIT_DEATH2,
-S_KSPIRIT_DEATH3,
-S_KSPIRIT_DEATH4,
-S_KSPIRIT_DEATH5,
-S_KSPIRIT_DEATH6,
-S_KBOLT1,
-S_KBOLT2,
-S_KBOLT3,
-S_KBOLT4,
-S_KBOLT5,
-S_KBOLT6,
-S_KBOLT7,
-S_SPAWNBATS1,
-S_SPAWNBATS2,
-S_SPAWNBATS3,
-S_SPAWNBATS_OFF,
-S_BAT1,
-S_BAT2,
-S_BAT3,
-S_BAT_DEATH,
-NUMSTATES
+typedef enum
+{
+ S_NULL,
+ S_FREETARGMOBJ,
+ S_MAPSPOT,
+ S_FIREBALL1_1,
+ S_FIREBALL1_2,
+ S_FIREBALL1_X1,
+ S_FIREBALL1_X2,
+ S_FIREBALL1_X3,
+ S_FIREBALL1_X4,
+ S_FIREBALL1_X5,
+ S_FIREBALL1_X6,
+ S_ARROW_1,
+ S_ARROW_X1,
+ S_DART_1,
+ S_DART_X1,
+ S_POISONDART_1,
+ S_POISONDART_X1,
+ S_RIPPERBALL_1,
+ S_RIPPERBALL_2,
+ S_RIPPERBALL_3,
+ S_RIPPERBALL_X1,
+ S_RIPPERBALL_X2,
+ S_RIPPERBALL_X3,
+ S_RIPPERBALL_X4,
+ S_RIPPERBALL_X5,
+ S_RIPPERBALL_X6,
+ S_RIPPERBALL_X7,
+ S_RIPPERBALL_X8,
+ S_RIPPERBALL_X9,
+ S_RIPPERBALL_X10,
+ S_PRJ_BLADE1,
+ S_PRJ_BLADE_X1,
+ S_ICESHARD1,
+ S_ICESHARD2,
+ S_ICESHARD3,
+ S_FLAME_TSMALL1,
+ S_FLAME_TSMALL2,
+ S_FLAME_TSMALL3,
+ S_FLAME_TSMALL4,
+ S_FLAME_TSMALL5,
+ S_FLAME_TSMALL6,
+ S_FLAME_TLARGE1,
+ S_FLAME_TLARGE2,
+ S_FLAME_TLARGE3,
+ S_FLAME_TLARGE4,
+ S_FLAME_TLARGE5,
+ S_FLAME_TLARGE6,
+ S_FLAME_TLARGE7,
+ S_FLAME_TLARGE8,
+ S_FLAME_TLARGE9,
+ S_FLAME_TLARGE10,
+ S_FLAME_TLARGE11,
+ S_FLAME_TLARGE12,
+ S_FLAME_TLARGE13,
+ S_FLAME_TLARGE14,
+ S_FLAME_TLARGE15,
+ S_FLAME_TLARGE16,
+ S_FLAME_SDORM1,
+ S_FLAME_SDORM2,
+ S_FLAME_SDORM3,
+ S_FLAME_SMALL1,
+ S_FLAME_SMALL2,
+ S_FLAME_SMALL3,
+ S_FLAME_SMALL4,
+ S_FLAME_SMALL5,
+ S_FLAME_SMALL6,
+ S_FLAME_SMALL7,
+ S_FLAME_LDORM1,
+ S_FLAME_LDORM2,
+ S_FLAME_LDORM3,
+ S_FLAME_LDORM4,
+ S_FLAME_LDORM5,
+ S_FLAME_LARGE1,
+ S_FLAME_LARGE2,
+ S_FLAME_LARGE3,
+ S_FLAME_LARGE4,
+ S_FLAME_LARGE5,
+ S_FLAME_LARGE6,
+ S_FLAME_LARGE7,
+ S_FLAME_LARGE8,
+ S_FLAME_LARGE9,
+ S_FLAME_LARGE10,
+ S_FLAME_LARGE11,
+ S_FLAME_LARGE12,
+ S_FLAME_LARGE13,
+ S_FLAME_LARGE14,
+ S_FLAME_LARGE15,
+ S_FLAME_LARGE16,
+ S_FLAME_LARGE17,
+ S_FLAME_LARGE18,
+ S_ITEM_PTN1_1,
+ S_ITEM_PTN1_2,
+ S_ITEM_PTN1_3,
+ S_HIDESPECIAL1,
+ S_HIDESPECIAL2,
+ S_HIDESPECIAL3,
+ S_HIDESPECIAL4,
+ S_HIDESPECIAL5,
+ S_HIDESPECIAL6,
+ S_HIDESPECIAL7,
+ S_HIDESPECIAL8,
+ S_HIDESPECIAL9,
+ S_HIDESPECIAL10,
+ S_HIDESPECIAL11,
+ S_DORMANTARTI1_1,
+ S_DORMANTARTI1_2,
+ S_DORMANTARTI1_3,
+ S_DORMANTARTI1_4,
+ S_DORMANTARTI1_5,
+ S_DORMANTARTI1_6,
+ S_DORMANTARTI1_7,
+ S_DORMANTARTI1_8,
+ S_DORMANTARTI1_9,
+ S_DORMANTARTI1_10,
+ S_DORMANTARTI1_11,
+ S_DORMANTARTI1_12,
+ S_DORMANTARTI1_13,
+ S_DORMANTARTI1_14,
+ S_DORMANTARTI1_15,
+ S_DORMANTARTI1_16,
+ S_DORMANTARTI1_17,
+ S_DORMANTARTI1_18,
+ S_DORMANTARTI1_19,
+ S_DORMANTARTI1_20,
+ S_DORMANTARTI1_21,
+ S_DORMANTARTI2_1,
+ S_DORMANTARTI2_2,
+ S_DORMANTARTI2_3,
+ S_DORMANTARTI2_4,
+ S_DORMANTARTI2_5,
+ S_DORMANTARTI2_6,
+ S_DORMANTARTI2_7,
+ S_DORMANTARTI2_8,
+ S_DORMANTARTI2_9,
+ S_DORMANTARTI2_10,
+ S_DORMANTARTI2_11,
+ S_DORMANTARTI2_12,
+ S_DORMANTARTI2_13,
+ S_DORMANTARTI2_14,
+ S_DORMANTARTI2_15,
+ S_DORMANTARTI2_16,
+ S_DORMANTARTI2_17,
+ S_DORMANTARTI2_18,
+ S_DORMANTARTI2_19,
+ S_DORMANTARTI2_20,
+ S_DORMANTARTI2_21,
+ S_DORMANTARTI3_1,
+ S_DORMANTARTI3_2,
+ S_DORMANTARTI3_3,
+ S_DORMANTARTI3_4,
+ S_DORMANTARTI3_5,
+ S_DORMANTARTI3_6,
+ S_DORMANTARTI3_7,
+ S_DORMANTARTI3_8,
+ S_DORMANTARTI3_9,
+ S_DORMANTARTI3_10,
+ S_DORMANTARTI3_11,
+ S_DORMANTARTI3_12,
+ S_DORMANTARTI3_13,
+ S_DORMANTARTI3_14,
+ S_DORMANTARTI3_15,
+ S_DORMANTARTI3_16,
+ S_DORMANTARTI3_17,
+ S_DORMANTARTI3_18,
+ S_DORMANTARTI3_19,
+ S_DORMANTARTI3_20,
+ S_DORMANTARTI3_21,
+ S_DEADARTI1,
+ S_DEADARTI2,
+ S_DEADARTI3,
+ S_DEADARTI4,
+ S_DEADARTI5,
+ S_DEADARTI6,
+ S_DEADARTI7,
+ S_DEADARTI8,
+ S_DEADARTI9,
+ S_DEADARTI10,
+ S_ARTI_PTN2_1,
+ S_ARTI_PTN2_2,
+ S_ARTI_PTN2_3,
+ S_ARTI_SOAR1,
+ S_ARTI_SOAR2,
+ S_ARTI_SOAR3,
+ S_ARTI_SOAR4,
+ S_ARTI_INVU1,
+ S_ARTI_INVU2,
+ S_ARTI_INVU3,
+ S_ARTI_INVU4,
+ S_ARTI_SUMMON,
+ S_SUMMON_FX1_1,
+ S_SUMMON_FX2_1,
+ S_SUMMON_FX2_2,
+ S_SUMMON_FX2_3,
+ S_THRUSTINIT2_1,
+ S_THRUSTINIT2_2,
+ S_BTHRUSTINIT2_1,
+ S_BTHRUSTINIT2_2,
+ S_THRUSTINIT1_1,
+ S_THRUSTINIT1_2,
+ S_BTHRUSTINIT1_1,
+ S_BTHRUSTINIT1_2,
+ S_THRUSTRAISE1,
+ S_THRUSTRAISE2,
+ S_THRUSTRAISE3,
+ S_THRUSTRAISE4,
+ S_BTHRUSTRAISE1,
+ S_BTHRUSTRAISE2,
+ S_BTHRUSTRAISE3,
+ S_BTHRUSTRAISE4,
+ S_THRUSTIMPALE,
+ S_BTHRUSTIMPALE,
+ S_THRUSTRAISE,
+ S_BTHRUSTRAISE,
+ S_THRUSTBLOCK,
+ S_BTHRUSTBLOCK,
+ S_THRUSTLOWER,
+ S_BTHRUSTLOWER,
+ S_THRUSTSTAY,
+ S_BTHRUSTSTAY,
+ S_ARTI_TELOTHER1,
+ S_ARTI_TELOTHER2,
+ S_ARTI_TELOTHER3,
+ S_ARTI_TELOTHER4,
+ S_TELO_FX1,
+ S_TELO_FX2,
+ S_TELO_FX3,
+ S_TELO_FX4,
+ S_TELO_FX5,
+ S_TELO_FX6,
+ S_TELO_FX7,
+ S_TELO_FX8,
+ S_TELO_FX9,
+ S_TELO_FX2_1,
+ S_TELO_FX2_2,
+ S_TELO_FX2_3,
+ S_TELO_FX2_4,
+ S_TELO_FX2_5,
+ S_TELO_FX2_6,
+ S_TELO_FX3_1,
+ S_TELO_FX3_2,
+ S_TELO_FX3_3,
+ S_TELO_FX3_4,
+ S_TELO_FX3_5,
+ S_TELO_FX3_6,
+ S_TELO_FX4_1,
+ S_TELO_FX4_2,
+ S_TELO_FX4_3,
+ S_TELO_FX4_4,
+ S_TELO_FX4_5,
+ S_TELO_FX4_6,
+ S_TELO_FX5_1,
+ S_TELO_FX5_2,
+ S_TELO_FX5_3,
+ S_TELO_FX5_4,
+ S_TELO_FX5_5,
+ S_TELO_FX5_6,
+ S_DIRT1_1,
+ S_DIRT1_D,
+ S_DIRT2_1,
+ S_DIRT2_D,
+ S_DIRT3_1,
+ S_DIRT3_D,
+ S_DIRT4_1,
+ S_DIRT4_D,
+ S_DIRT5_1,
+ S_DIRT5_D,
+ S_DIRT6_1,
+ S_DIRT6_D,
+ S_DIRTCLUMP1,
+ S_ROCK1_1,
+ S_ROCK1_D,
+ S_ROCK2_1,
+ S_ROCK2_D,
+ S_ROCK3_1,
+ S_ROCK3_D,
+ S_SPAWNFOG1,
+ S_FOGPATCHS1,
+ S_FOGPATCHS2,
+ S_FOGPATCHS3,
+ S_FOGPATCHS4,
+ S_FOGPATCHS5,
+ S_FOGPATCHS0,
+ S_FOGPATCHM1,
+ S_FOGPATCHM2,
+ S_FOGPATCHM3,
+ S_FOGPATCHM4,
+ S_FOGPATCHM5,
+ S_FOGPATCHM0,
+ S_FOGPATCHMA,
+ S_FOGPATCHMB,
+ S_FOGPATCHMC,
+ S_FOGPATCHMD,
+ S_FOGPATCHL1,
+ S_FOGPATCHL2,
+ S_FOGPATCHL3,
+ S_FOGPATCHL4,
+ S_FOGPATCHL5,
+ S_FOGPATCHL0,
+ S_FOGPATCHLA,
+ S_FOGPATCHLB,
+ S_FOGPATCHLC,
+ S_FOGPATCHLD,
+ S_QUAKE_ACTIVE1,
+ S_QUAKE_ACTIVE2,
+ S_QUAKE_ACTIVE3,
+ S_QUAKE_ACTIVE4,
+ S_QUAKE_ACTIVE5,
+ S_QUAKE_ACTIVE6,
+ S_QUAKE_ACTIVE7,
+ S_QUAKE_ACTIVE8,
+ S_QUAKE_ACTIVE9,
+ S_QUAKE_ACTIVE0,
+ S_QUAKE_ACTIVEA,
+ S_QUAKE_ACTIVEB,
+ S_QUAKE_ACTIVEC,
+ S_QUAKE_ACTIVED,
+ S_QUAKE_ACTIVEE,
+ S_QUAKE_ACTIVEF,
+ S_QUAKE_ACTIVEG,
+ S_QUAKE_ACTIVEH,
+ S_QUAKE_ACTIVEI,
+ S_QUAKE_ACTIVEJ,
+ S_QUAKE_ACTIVEK,
+ S_QUAKE_ACTIVEL,
+ S_QUAKE_ACTIVEM,
+ S_QUAKE_ACTIVEN,
+ S_QUAKE_ACTIVEO,
+ S_QUAKE_ACTIVEP,
+ S_QUAKE_ACTIVEQ,
+ S_QUAKE_ACTIVER,
+ S_QUAKE_ACTIVES,
+ S_QUAKE_ACTIVET,
+ S_QUAKE_ACTIVEU,
+ S_QUAKE_ACTIVEV,
+ S_QUAKE_ACTIVEW,
+ S_QUAKE_ACTIVEX,
+ S_QUAKE_ACTIVEY,
+ S_QUAKE_ACTIVEZ,
+ S_QUAKE_ACT1,
+ S_QUAKE_ACT2,
+ S_QUAKE_ACT3,
+ S_QUAKE_ACT4,
+ S_QUAKE_ACT5,
+ S_QUAKE_ACT6,
+ S_QUAKE_ACT7,
+ S_QUAKE_ACT8,
+ S_QUAKE_ACT9,
+ S_QUAKE_ACT0,
+ S_SGSHARD1_1,
+ S_SGSHARD1_2,
+ S_SGSHARD1_3,
+ S_SGSHARD1_4,
+ S_SGSHARD1_5,
+ S_SGSHARD1_D,
+ S_SGSHARD2_1,
+ S_SGSHARD2_2,
+ S_SGSHARD2_3,
+ S_SGSHARD2_4,
+ S_SGSHARD2_5,
+ S_SGSHARD2_D,
+ S_SGSHARD3_1,
+ S_SGSHARD3_2,
+ S_SGSHARD3_3,
+ S_SGSHARD3_4,
+ S_SGSHARD3_5,
+ S_SGSHARD3_D,
+ S_SGSHARD4_1,
+ S_SGSHARD4_2,
+ S_SGSHARD4_3,
+ S_SGSHARD4_4,
+ S_SGSHARD4_5,
+ S_SGSHARD4_D,
+ S_SGSHARD5_1,
+ S_SGSHARD5_2,
+ S_SGSHARD5_3,
+ S_SGSHARD5_4,
+ S_SGSHARD5_5,
+ S_SGSHARD5_D,
+ S_SGSHARD6_1,
+ S_SGSHARD6_D,
+ S_SGSHARD7_1,
+ S_SGSHARD7_D,
+ S_SGSHARD8_1,
+ S_SGSHARD8_D,
+ S_SGSHARD9_1,
+ S_SGSHARD9_D,
+ S_SGSHARD0_1,
+ S_SGSHARD0_D,
+ S_ARTI_EGGC1,
+ S_ARTI_EGGC2,
+ S_ARTI_EGGC3,
+ S_ARTI_EGGC4,
+ S_ARTI_EGGC5,
+ S_ARTI_EGGC6,
+ S_ARTI_EGGC7,
+ S_ARTI_EGGC8,
+ S_EGGFX1,
+ S_EGGFX2,
+ S_EGGFX3,
+ S_EGGFX4,
+ S_EGGFX5,
+ S_EGGFXI1_1,
+ S_EGGFXI1_2,
+ S_EGGFXI1_3,
+ S_EGGFXI1_4,
+ S_ARTI_SPHL1,
+ S_ZWINGEDSTATUENOSKULL,
+ S_ZWINGEDSTATUENOSKULL2,
+ S_ZGEMPEDESTAL1,
+ S_ZGEMPEDESTAL2,
+ S_ARTIPUZZSKULL,
+ S_ARTIPUZZGEMBIG,
+ S_ARTIPUZZGEMRED,
+ S_ARTIPUZZGEMGREEN1,
+ S_ARTIPUZZGEMGREEN2,
+ S_ARTIPUZZGEMBLUE1,
+ S_ARTIPUZZGEMBLUE2,
+ S_ARTIPUZZBOOK1,
+ S_ARTIPUZZBOOK2,
+ S_ARTIPUZZSKULL2,
+ S_ARTIPUZZFWEAPON,
+ S_ARTIPUZZCWEAPON,
+ S_ARTIPUZZMWEAPON,
+ S_ARTIPUZZGEAR_1,
+ S_ARTIPUZZGEAR_2,
+ S_ARTIPUZZGEAR_3,
+ S_ARTIPUZZGEAR_4,
+ S_ARTIPUZZGEAR_5,
+ S_ARTIPUZZGEAR_6,
+ S_ARTIPUZZGEAR_7,
+ S_ARTIPUZZGEAR_8,
+ S_ARTIPUZZGEAR2_1,
+ S_ARTIPUZZGEAR2_2,
+ S_ARTIPUZZGEAR2_3,
+ S_ARTIPUZZGEAR2_4,
+ S_ARTIPUZZGEAR2_5,
+ S_ARTIPUZZGEAR2_6,
+ S_ARTIPUZZGEAR2_7,
+ S_ARTIPUZZGEAR2_8,
+ S_ARTIPUZZGEAR3_1,
+ S_ARTIPUZZGEAR3_2,
+ S_ARTIPUZZGEAR3_3,
+ S_ARTIPUZZGEAR3_4,
+ S_ARTIPUZZGEAR3_5,
+ S_ARTIPUZZGEAR3_6,
+ S_ARTIPUZZGEAR3_7,
+ S_ARTIPUZZGEAR3_8,
+ S_ARTIPUZZGEAR4_1,
+ S_ARTIPUZZGEAR4_2,
+ S_ARTIPUZZGEAR4_3,
+ S_ARTIPUZZGEAR4_4,
+ S_ARTIPUZZGEAR4_5,
+ S_ARTIPUZZGEAR4_6,
+ S_ARTIPUZZGEAR4_7,
+ S_ARTIPUZZGEAR4_8,
+ S_ARTI_TRCH1,
+ S_ARTI_TRCH2,
+ S_ARTI_TRCH3,
+ S_FIREBOMB1,
+ S_FIREBOMB2,
+ S_FIREBOMB3,
+ S_FIREBOMB4,
+ S_FIREBOMB5,
+ S_FIREBOMB6,
+ S_FIREBOMB7,
+ S_FIREBOMB8,
+ S_FIREBOMB9,
+ S_FIREBOMB10,
+ S_FIREBOMB11,
+ S_ARTI_ATLP1,
+ S_ARTI_ATLP2,
+ S_ARTI_ATLP3,
+ S_ARTI_ATLP4,
+ S_ARTI_PSBG1,
+ S_POISONBAG1,
+ S_POISONBAG2,
+ S_POISONBAG3,
+ S_POISONBAG4,
+ S_POISONCLOUD1,
+ S_POISONCLOUD2,
+ S_POISONCLOUD3,
+ S_POISONCLOUD4,
+ S_POISONCLOUD5,
+ S_POISONCLOUD6,
+ S_POISONCLOUD7,
+ S_POISONCLOUD8,
+ S_POISONCLOUD9,
+ S_POISONCLOUD10,
+ S_POISONCLOUD11,
+ S_POISONCLOUD12,
+ S_POISONCLOUD13,
+ S_POISONCLOUD14,
+ S_POISONCLOUD15,
+ S_POISONCLOUD16,
+ S_POISONCLOUD17,
+ S_POISONCLOUD18,
+ S_POISONCLOUD_X1,
+ S_POISONCLOUD_X2,
+ S_POISONCLOUD_X3,
+ S_POISONCLOUD_X4,
+ S_THROWINGBOMB1,
+ S_THROWINGBOMB2,
+ S_THROWINGBOMB3,
+ S_THROWINGBOMB4,
+ S_THROWINGBOMB5,
+ S_THROWINGBOMB6,
+ S_THROWINGBOMB7,
+ S_THROWINGBOMB8,
+ S_THROWINGBOMB9,
+ S_THROWINGBOMB10,
+ S_THROWINGBOMB11,
+ S_THROWINGBOMB12,
+ S_THROWINGBOMB_X1,
+ S_THROWINGBOMB_X2,
+ S_THROWINGBOMB_X3,
+ S_THROWINGBOMB_X4,
+ S_THROWINGBOMB_X5,
+ S_THROWINGBOMB_X6,
+ S_THROWINGBOMB_X7,
+ S_THROWINGBOMB_X8,
+ S_ARTI_BOOTS1,
+ S_ARTI_BOOTS2,
+ S_ARTI_BOOTS3,
+ S_ARTI_BOOTS4,
+ S_ARTI_BOOTS5,
+ S_ARTI_BOOTS6,
+ S_ARTI_BOOTS7,
+ S_ARTI_BOOTS8,
+ S_ARTI_MANA,
+ S_ARTI_ARMOR1,
+ S_ARTI_ARMOR2,
+ S_ARTI_ARMOR3,
+ S_ARTI_ARMOR4,
+ S_ARTI_ARMOR5,
+ S_ARTI_ARMOR6,
+ S_ARTI_ARMOR7,
+ S_ARTI_ARMOR8,
+ S_ARTI_BLAST1,
+ S_ARTI_BLAST2,
+ S_ARTI_BLAST3,
+ S_ARTI_BLAST4,
+ S_ARTI_BLAST5,
+ S_ARTI_BLAST6,
+ S_ARTI_BLAST7,
+ S_ARTI_BLAST8,
+ S_ARTI_HEALRAD1,
+ S_ARTI_HEALRAD2,
+ S_ARTI_HEALRAD3,
+ S_ARTI_HEALRAD4,
+ S_ARTI_HEALRAD5,
+ S_ARTI_HEALRAD6,
+ S_ARTI_HEALRAD7,
+ S_ARTI_HEALRAD8,
+ S_ARTI_HEALRAD9,
+ S_ARTI_HEALRAD0,
+ S_ARTI_HEALRADA,
+ S_ARTI_HEALRADB,
+ S_ARTI_HEALRADC,
+ S_ARTI_HEALRADD,
+ S_ARTI_HEALRADE,
+ S_ARTI_HEALRADF,
+ S_SPLASH1,
+ S_SPLASH2,
+ S_SPLASH3,
+ S_SPLASH4,
+ S_SPLASHX,
+ S_SPLASHBASE1,
+ S_SPLASHBASE2,
+ S_SPLASHBASE3,
+ S_SPLASHBASE4,
+ S_SPLASHBASE5,
+ S_SPLASHBASE6,
+ S_SPLASHBASE7,
+ S_LAVASPLASH1,
+ S_LAVASPLASH2,
+ S_LAVASPLASH3,
+ S_LAVASPLASH4,
+ S_LAVASPLASH5,
+ S_LAVASPLASH6,
+ S_LAVASMOKE1,
+ S_LAVASMOKE2,
+ S_LAVASMOKE3,
+ S_LAVASMOKE4,
+ S_LAVASMOKE5,
+ S_SLUDGECHUNK1,
+ S_SLUDGECHUNK2,
+ S_SLUDGECHUNK3,
+ S_SLUDGECHUNK4,
+ S_SLUDGECHUNKX,
+ S_SLUDGESPLASH1,
+ S_SLUDGESPLASH2,
+ S_SLUDGESPLASH3,
+ S_SLUDGESPLASH4,
+ S_ZWINGEDSTATUE1,
+ S_ZROCK1_1,
+ S_ZROCK2_1,
+ S_ZROCK3_1,
+ S_ZROCK4_1,
+ S_ZCHANDELIER1,
+ S_ZCHANDELIER2,
+ S_ZCHANDELIER3,
+ S_ZCHANDELIER_U,
+ S_ZTREEDEAD1,
+ S_ZTREE,
+ S_ZTREEDESTRUCTIBLE1,
+ S_ZTREEDES_D1,
+ S_ZTREEDES_D2,
+ S_ZTREEDES_D3,
+ S_ZTREEDES_D4,
+ S_ZTREEDES_D5,
+ S_ZTREEDES_D6,
+ S_ZTREEDES_X1,
+ S_ZTREEDES_X2,
+ S_ZTREEDES_X3,
+ S_ZTREEDES_X4,
+ S_ZTREEDES_X5,
+ S_ZTREEDES_X6,
+ S_ZTREEDES_X7,
+ S_ZTREEDES_X8,
+ S_ZTREEDES_X9,
+ S_ZTREEDES_X10,
+ S_ZTREESWAMP182_1,
+ S_ZTREESWAMP172_1,
+ S_ZSTUMPBURNED1,
+ S_ZSTUMPBARE1,
+ S_ZSTUMPSWAMP1_1,
+ S_ZSTUMPSWAMP2_1,
+ S_ZSHROOMLARGE1_1,
+ S_ZSHROOMLARGE2_1,
+ S_ZSHROOMLARGE3_1,
+ S_ZSHROOMSMALL1_1,
+ S_ZSHROOMSMALL2_1,
+ S_ZSHROOMSMALL3_1,
+ S_ZSHROOMSMALL4_1,
+ S_ZSHROOMSMALL5_1,
+ S_ZSTALAGMITEPILLAR1,
+ S_ZSTALAGMITELARGE1,
+ S_ZSTALAGMITEMEDIUM1,
+ S_ZSTALAGMITESMALL1,
+ S_ZSTALACTITELARGE1,
+ S_ZSTALACTITEMEDIUM1,
+ S_ZSTALACTITESMALL1,
+ S_ZMOSSCEILING1_1,
+ S_ZMOSSCEILING2_1,
+ S_ZSWAMPVINE1,
+ S_ZCORPSEKABOB1,
+ S_ZCORPSESLEEPING1,
+ S_ZTOMBSTONERIP1,
+ S_ZTOMBSTONESHANE1,
+ S_ZTOMBSTONEBIGCROSS1,
+ S_ZTOMBSTONEBRIANR1,
+ S_ZTOMBSTONECROSSCIRCLE1,
+ S_ZTOMBSTONESMALLCROSS1,
+ S_ZTOMBSTONEBRIANP1,
+ S_CORPSEHANGING_1,
+ S_ZSTATUEGARGOYLEGREENTALL_1,
+ S_ZSTATUEGARGOYLEBLUETALL_1,
+ S_ZSTATUEGARGOYLEGREENSHORT_1,
+ S_ZSTATUEGARGOYLEBLUESHORT_1,
+ S_ZSTATUEGARGOYLESTRIPETALL_1,
+ S_ZSTATUEGARGOYLEDARKREDTALL_1,
+ S_ZSTATUEGARGOYLEREDTALL_1,
+ S_ZSTATUEGARGOYLETANTALL_1,
+ S_ZSTATUEGARGOYLERUSTTALL_1,
+ S_ZSTATUEGARGOYLEDARKREDSHORT_1,
+ S_ZSTATUEGARGOYLEREDSHORT_1,
+ S_ZSTATUEGARGOYLETANSHORT_1,
+ S_ZSTATUEGARGOYLERUSTSHORT_1,
+ S_ZBANNERTATTERED_1,
+ S_ZTREELARGE1,
+ S_ZTREELARGE2,
+ S_ZTREEGNARLED1,
+ S_ZTREEGNARLED2,
+ S_ZLOG,
+ S_ZSTALACTITEICELARGE,
+ S_ZSTALACTITEICEMEDIUM,
+ S_ZSTALACTITEICESMALL,
+ S_ZSTALACTITEICETINY,
+ S_ZSTALAGMITEICELARGE,
+ S_ZSTALAGMITEICEMEDIUM,
+ S_ZSTALAGMITEICESMALL,
+ S_ZSTALAGMITEICETINY,
+ S_ZROCKBROWN1,
+ S_ZROCKBROWN2,
+ S_ZROCKBLACK,
+ S_ZRUBBLE1,
+ S_ZRUBBLE2,
+ S_ZRUBBLE3,
+ S_ZVASEPILLAR,
+ S_ZPOTTERY1,
+ S_ZPOTTERY2,
+ S_ZPOTTERY3,
+ S_ZPOTTERY_EXPLODE,
+ S_POTTERYBIT_1,
+ S_POTTERYBIT_2,
+ S_POTTERYBIT_3,
+ S_POTTERYBIT_4,
+ S_POTTERYBIT_5,
+ S_POTTERYBIT_EX0,
+ S_POTTERYBIT_EX1,
+ S_POTTERYBIT_EX1_2,
+ S_POTTERYBIT_EX2,
+ S_POTTERYBIT_EX2_2,
+ S_POTTERYBIT_EX3,
+ S_POTTERYBIT_EX3_2,
+ S_POTTERYBIT_EX4,
+ S_POTTERYBIT_EX4_2,
+ S_POTTERYBIT_EX5,
+ S_POTTERYBIT_EX5_2,
+ S_ZCORPSELYNCHED1,
+ S_ZCORPSELYNCHED2,
+ S_ZCORPSESITTING,
+ S_ZCORPSESITTING_X,
+ S_CORPSEBIT_1,
+ S_CORPSEBIT_2,
+ S_CORPSEBIT_3,
+ S_CORPSEBIT_4,
+ S_CORPSEBLOODDRIP,
+ S_CORPSEBLOODDRIP_X1,
+ S_CORPSEBLOODDRIP_X2,
+ S_CORPSEBLOODDRIP_X3,
+ S_CORPSEBLOODDRIP_X4,
+ S_BLOODPOOL,
+ S_ZCANDLE1,
+ S_ZCANDLE2,
+ S_ZCANDLE3,
+ S_ZLEAFSPAWNER,
+ S_LEAF1_1,
+ S_LEAF1_2,
+ S_LEAF1_3,
+ S_LEAF1_4,
+ S_LEAF1_5,
+ S_LEAF1_6,
+ S_LEAF1_7,
+ S_LEAF1_8,
+ S_LEAF1_9,
+ S_LEAF1_10,
+ S_LEAF1_11,
+ S_LEAF1_12,
+ S_LEAF1_13,
+ S_LEAF1_14,
+ S_LEAF1_15,
+ S_LEAF1_16,
+ S_LEAF1_17,
+ S_LEAF1_18,
+ S_LEAF_X1,
+ S_LEAF2_1,
+ S_LEAF2_2,
+ S_LEAF2_3,
+ S_LEAF2_4,
+ S_LEAF2_5,
+ S_LEAF2_6,
+ S_LEAF2_7,
+ S_LEAF2_8,
+ S_LEAF2_9,
+ S_LEAF2_10,
+ S_LEAF2_11,
+ S_LEAF2_12,
+ S_LEAF2_13,
+ S_LEAF2_14,
+ S_LEAF2_15,
+ S_LEAF2_16,
+ S_LEAF2_17,
+ S_LEAF2_18,
+ S_ZTWINEDTORCH_1,
+ S_ZTWINEDTORCH_2,
+ S_ZTWINEDTORCH_3,
+ S_ZTWINEDTORCH_4,
+ S_ZTWINEDTORCH_5,
+ S_ZTWINEDTORCH_6,
+ S_ZTWINEDTORCH_7,
+ S_ZTWINEDTORCH_8,
+ S_ZTWINEDTORCH_UNLIT,
+ S_BRIDGE1,
+ S_BRIDGE2,
+ S_BRIDGE3,
+ S_FREE_BRIDGE1,
+ S_FREE_BRIDGE2,
+ S_BBALL1,
+ S_BBALL2,
+ S_ZWALLTORCH1,
+ S_ZWALLTORCH2,
+ S_ZWALLTORCH3,
+ S_ZWALLTORCH4,
+ S_ZWALLTORCH5,
+ S_ZWALLTORCH6,
+ S_ZWALLTORCH7,
+ S_ZWALLTORCH8,
+ S_ZWALLTORCH_U,
+ S_ZBARREL1,
+ S_ZSHRUB1,
+ S_ZSHRUB1_DIE,
+ S_ZSHRUB1_X1,
+ S_ZSHRUB1_X2,
+ S_ZSHRUB1_X3,
+ S_ZSHRUB2,
+ S_ZSHRUB2_DIE,
+ S_ZSHRUB2_X1,
+ S_ZSHRUB2_X2,
+ S_ZSHRUB2_X3,
+ S_ZSHRUB2_X4,
+ S_ZBUCKET1,
+ S_ZPOISONSHROOM1,
+ S_ZPOISONSHROOM_P1,
+ S_ZPOISONSHROOM_P2,
+ S_ZPOISONSHROOM_X1,
+ S_ZPOISONSHROOM_X2,
+ S_ZPOISONSHROOM_X3,
+ S_ZPOISONSHROOM_X4,
+ S_ZFIREBULL1,
+ S_ZFIREBULL2,
+ S_ZFIREBULL3,
+ S_ZFIREBULL4,
+ S_ZFIREBULL5,
+ S_ZFIREBULL6,
+ S_ZFIREBULL7,
+ S_ZFIREBULL_DEATH,
+ S_ZFIREBULL_DEATH2,
+ S_ZFIREBULL_U,
+ S_ZFIREBULL_BIRTH,
+ S_ZFIREBULL_BIRTH2,
+ S_ZFIRETHING1,
+ S_ZFIRETHING2,
+ S_ZFIRETHING3,
+ S_ZFIRETHING4,
+ S_ZFIRETHING5,
+ S_ZFIRETHING6,
+ S_ZFIRETHING7,
+ S_ZFIRETHING8,
+ S_ZFIRETHING9,
+ S_ZBRASSTORCH1,
+ S_ZBRASSTORCH2,
+ S_ZBRASSTORCH3,
+ S_ZBRASSTORCH4,
+ S_ZBRASSTORCH5,
+ S_ZBRASSTORCH6,
+ S_ZBRASSTORCH7,
+ S_ZBRASSTORCH8,
+ S_ZBRASSTORCH9,
+ S_ZBRASSTORCH10,
+ S_ZBRASSTORCH11,
+ S_ZBRASSTORCH12,
+ S_ZBRASSTORCH13,
+ S_ZSUITOFARMOR,
+ S_ZSUITOFARMOR_X1,
+ S_ZARMORCHUNK1,
+ S_ZARMORCHUNK2,
+ S_ZARMORCHUNK3,
+ S_ZARMORCHUNK4,
+ S_ZARMORCHUNK5,
+ S_ZARMORCHUNK6,
+ S_ZARMORCHUNK7,
+ S_ZARMORCHUNK8,
+ S_ZARMORCHUNK9,
+ S_ZARMORCHUNK10,
+ S_ZBELL,
+ S_ZBELL_X1,
+ S_ZBELL_X2,
+ S_ZBELL_X3,
+ S_ZBELL_X4,
+ S_ZBELL_X5,
+ S_ZBELL_X6,
+ S_ZBELL_X7,
+ S_ZBELL_X8,
+ S_ZBELL_X9,
+ S_ZBELL_X10,
+ S_ZBELL_X11,
+ S_ZBELL_X12,
+ S_ZBELL_X13,
+ S_ZBELL_X14,
+ S_ZBELL_X15,
+ S_ZBELL_X16,
+ S_ZBELL_X17,
+ S_ZBELL_X18,
+ S_ZBELL_X19,
+ S_ZBELL_X20,
+ S_ZBELL_X21,
+ S_ZBELL_X22,
+ S_ZBELL_X23,
+ S_ZBELL_X24,
+ S_ZBELL_X25,
+ S_ZBELL_X26,
+ S_ZBELL_X27,
+ S_ZBELL_X28,
+ S_ZBELL_X29,
+ S_ZBELL_X30,
+ S_ZBELL_X31,
+ S_ZBELL_X32,
+ S_ZBELL_X33,
+ S_ZBELL_X34,
+ S_ZBELL_X35,
+ S_ZBELL_X36,
+ S_ZBELL_X37,
+ S_ZBELL_X38,
+ S_ZBELL_X39,
+ S_ZBELL_X40,
+ S_ZBELL_X41,
+ S_ZBELL_X42,
+ S_ZBELL_X43,
+ S_ZBELL_X44,
+ S_ZBELL_X45,
+ S_ZBELL_X46,
+ S_ZBELL_X47,
+ S_ZBLUE_CANDLE1,
+ S_ZBLUE_CANDLE2,
+ S_ZBLUE_CANDLE3,
+ S_ZBLUE_CANDLE4,
+ S_ZBLUE_CANDLE5,
+ S_ZIRON_MAIDEN,
+ S_ZXMAS_TREE,
+ S_ZXMAS_TREE_DIE,
+ S_ZXMAS_TREE_X1,
+ S_ZXMAS_TREE_X2,
+ S_ZXMAS_TREE_X3,
+ S_ZXMAS_TREE_X4,
+ S_ZXMAS_TREE_X5,
+ S_ZXMAS_TREE_X6,
+ S_ZXMAS_TREE_X7,
+ S_ZXMAS_TREE_X8,
+ S_ZXMAS_TREE_X9,
+ S_ZXMAS_TREE_X10,
+ S_ZCAULDRON1,
+ S_ZCAULDRON2,
+ S_ZCAULDRON3,
+ S_ZCAULDRON4,
+ S_ZCAULDRON5,
+ S_ZCAULDRON6,
+ S_ZCAULDRON7,
+ S_ZCAULDRON_U,
+ S_ZCHAINBIT32,
+ S_ZCHAINBIT64,
+ S_ZCHAINEND_HEART,
+ S_ZCHAINEND_HOOK1,
+ S_ZCHAINEND_HOOK2,
+ S_ZCHAINEND_SPIKE,
+ S_ZCHAINEND_SKULL,
+ S_TABLE_SHIT1,
+ S_TABLE_SHIT2,
+ S_TABLE_SHIT3,
+ S_TABLE_SHIT4,
+ S_TABLE_SHIT5,
+ S_TABLE_SHIT6,
+ S_TABLE_SHIT7,
+ S_TABLE_SHIT8,
+ S_TABLE_SHIT9,
+ S_TABLE_SHIT10,
+ S_TFOG1,
+ S_TFOG2,
+ S_TFOG3,
+ S_TFOG4,
+ S_TFOG5,
+ S_TFOG6,
+ S_TFOG7,
+ S_TFOG8,
+ S_TFOG9,
+ S_TFOG10,
+ S_TFOG11,
+ S_TFOG12,
+ S_TFOG13,
+ S_TELESMOKE1,
+ S_TELESMOKE2,
+ S_TELESMOKE3,
+ S_TELESMOKE4,
+ S_TELESMOKE5,
+ S_TELESMOKE6,
+ S_TELESMOKE7,
+ S_TELESMOKE8,
+ S_TELESMOKE9,
+ S_TELESMOKE10,
+ S_TELESMOKE11,
+ S_TELESMOKE12,
+ S_TELESMOKE13,
+ S_TELESMOKE14,
+ S_TELESMOKE15,
+ S_TELESMOKE16,
+ S_TELESMOKE17,
+ S_TELESMOKE18,
+ S_TELESMOKE19,
+ S_TELESMOKE20,
+ S_TELESMOKE21,
+ S_TELESMOKE22,
+ S_TELESMOKE23,
+ S_TELESMOKE24,
+ S_TELESMOKE25,
+ S_TELESMOKE26,
+ S_LIGHTDONE,
+ S_PUNCHREADY,
+ S_PUNCHDOWN,
+ S_PUNCHUP,
+ S_PUNCHATK1_1,
+ S_PUNCHATK1_2,
+ S_PUNCHATK1_3,
+ S_PUNCHATK1_4,
+ S_PUNCHATK1_5,
+ S_PUNCHATK2_1,
+ S_PUNCHATK2_2,
+ S_PUNCHATK2_3,
+ S_PUNCHATK2_4,
+ S_PUNCHATK2_5,
+ S_PUNCHATK2_6,
+ S_PUNCHATK2_7,
+ S_PUNCHATK2_8,
+ S_PUNCHATK2_9,
+ S_PUNCHPUFF1,
+ S_PUNCHPUFF2,
+ S_PUNCHPUFF3,
+ S_PUNCHPUFF4,
+ S_PUNCHPUFF5,
+ S_AXE,
+ S_FAXEREADY,
+ S_FAXEDOWN,
+ S_FAXEUP,
+ S_FAXEATK_1,
+ S_FAXEATK_2,
+ S_FAXEATK_3,
+ S_FAXEATK_4,
+ S_FAXEATK_5,
+ S_FAXEATK_6,
+ S_FAXEATK_7,
+ S_FAXEATK_8,
+ S_FAXEATK_9,
+ S_FAXEATK_10,
+ S_FAXEATK_11,
+ S_FAXEATK_12,
+ S_FAXEATK_13,
+ S_FAXEREADY_G,
+ S_FAXEREADY_G1,
+ S_FAXEREADY_G2,
+ S_FAXEREADY_G3,
+ S_FAXEREADY_G4,
+ S_FAXEREADY_G5,
+ S_FAXEDOWN_G,
+ S_FAXEUP_G,
+ S_FAXEATK_G1,
+ S_FAXEATK_G2,
+ S_FAXEATK_G3,
+ S_FAXEATK_G4,
+ S_FAXEATK_G5,
+ S_FAXEATK_G6,
+ S_FAXEATK_G7,
+ S_FAXEATK_G8,
+ S_FAXEATK_G9,
+ S_FAXEATK_G10,
+ S_FAXEATK_G11,
+ S_FAXEATK_G12,
+ S_FAXEATK_G13,
+ S_AXEPUFF_GLOW1,
+ S_AXEPUFF_GLOW2,
+ S_AXEPUFF_GLOW3,
+ S_AXEPUFF_GLOW4,
+ S_AXEPUFF_GLOW5,
+ S_AXEPUFF_GLOW6,
+ S_AXEPUFF_GLOW7,
+ S_AXEBLOOD1,
+ S_AXEBLOOD2,
+ S_AXEBLOOD3,
+ S_AXEBLOOD4,
+ S_AXEBLOOD5,
+ S_AXEBLOOD6,
+ S_HAMM,
+ S_FHAMMERREADY,
+ S_FHAMMERDOWN,
+ S_FHAMMERUP,
+ S_FHAMMERATK_1,
+ S_FHAMMERATK_2,
+ S_FHAMMERATK_3,
+ S_FHAMMERATK_4,
+ S_FHAMMERATK_5,
+ S_FHAMMERATK_6,
+ S_FHAMMERATK_7,
+ S_FHAMMERATK_8,
+ S_FHAMMERATK_9,
+ S_FHAMMERATK_10,
+ S_FHAMMERATK_11,
+ S_FHAMMERATK_12,
+ S_HAMMER_MISSILE_1,
+ S_HAMMER_MISSILE_2,
+ S_HAMMER_MISSILE_3,
+ S_HAMMER_MISSILE_4,
+ S_HAMMER_MISSILE_5,
+ S_HAMMER_MISSILE_6,
+ S_HAMMER_MISSILE_7,
+ S_HAMMER_MISSILE_8,
+ S_HAMMER_MISSILE_X1,
+ S_HAMMER_MISSILE_X2,
+ S_HAMMER_MISSILE_X3,
+ S_HAMMER_MISSILE_X4,
+ S_HAMMER_MISSILE_X5,
+ S_HAMMER_MISSILE_X6,
+ S_HAMMER_MISSILE_X7,
+ S_HAMMER_MISSILE_X8,
+ S_HAMMER_MISSILE_X9,
+ S_HAMMER_MISSILE_X10,
+ S_HAMMERPUFF1,
+ S_HAMMERPUFF2,
+ S_HAMMERPUFF3,
+ S_HAMMERPUFF4,
+ S_HAMMERPUFF5,
+ S_FSWORDREADY,
+ S_FSWORDREADY1,
+ S_FSWORDREADY2,
+ S_FSWORDREADY3,
+ S_FSWORDREADY4,
+ S_FSWORDREADY5,
+ S_FSWORDREADY6,
+ S_FSWORDREADY7,
+ S_FSWORDREADY8,
+ S_FSWORDREADY9,
+ S_FSWORDREADY10,
+ S_FSWORDREADY11,
+ S_FSWORDDOWN,
+ S_FSWORDUP,
+ S_FSWORDATK_1,
+ S_FSWORDATK_2,
+ S_FSWORDATK_3,
+ S_FSWORDATK_4,
+ S_FSWORDATK_5,
+ S_FSWORDATK_6,
+ S_FSWORDATK_7,
+ S_FSWORDATK_8,
+ S_FSWORDATK_9,
+ S_FSWORDATK_10,
+ S_FSWORDATK_11,
+ S_FSWORDATK_12,
+ S_FSWORD_MISSILE1,
+ S_FSWORD_MISSILE2,
+ S_FSWORD_MISSILE3,
+ S_FSWORD_MISSILE_X1,
+ S_FSWORD_MISSILE_X2,
+ S_FSWORD_MISSILE_X3,
+ S_FSWORD_MISSILE_X4,
+ S_FSWORD_MISSILE_X5,
+ S_FSWORD_MISSILE_X6,
+ S_FSWORD_MISSILE_X7,
+ S_FSWORD_MISSILE_X8,
+ S_FSWORD_MISSILE_X9,
+ S_FSWORD_MISSILE_X10,
+ S_FSWORD_FLAME1,
+ S_FSWORD_FLAME2,
+ S_FSWORD_FLAME3,
+ S_FSWORD_FLAME4,
+ S_FSWORD_FLAME5,
+ S_FSWORD_FLAME6,
+ S_FSWORD_FLAME7,
+ S_FSWORD_FLAME8,
+ S_FSWORD_FLAME9,
+ S_FSWORD_FLAME10,
+ S_CMACEREADY,
+ S_CMACEDOWN,
+ S_CMACEUP,
+ S_CMACEATK_1,
+ S_CMACEATK_2,
+ S_CMACEATK_3,
+ S_CMACEATK_4,
+ S_CMACEATK_5,
+ S_CMACEATK_6,
+ S_CMACEATK_7,
+ S_CMACEATK_8,
+ S_CMACEATK_9,
+ S_CMACEATK_10,
+ S_CMACEATK_11,
+ S_CMACEATK_12,
+ S_CMACEATK_13,
+ S_CMACEATK_14,
+ S_CMACEATK_15,
+ S_CMACEATK_16,
+ S_CMACEATK_17,
+ S_CSTAFF,
+ S_CSTAFFREADY,
+ S_CSTAFFREADY1,
+ S_CSTAFFREADY2,
+ S_CSTAFFREADY3,
+ S_CSTAFFREADY4,
+ S_CSTAFFREADY5,
+ S_CSTAFFREADY6,
+ S_CSTAFFREADY7,
+ S_CSTAFFREADY8,
+ S_CSTAFFREADY9,
+ S_CSTAFFBLINK1,
+ S_CSTAFFBLINK2,
+ S_CSTAFFBLINK3,
+ S_CSTAFFBLINK4,
+ S_CSTAFFBLINK5,
+ S_CSTAFFBLINK6,
+ S_CSTAFFBLINK7,
+ S_CSTAFFBLINK8,
+ S_CSTAFFBLINK9,
+ S_CSTAFFBLINK10,
+ S_CSTAFFBLINK11,
+ S_CSTAFFDOWN,
+ S_CSTAFFDOWN2,
+ S_CSTAFFDOWN3,
+ S_CSTAFFUP,
+ S_CSTAFFATK_1,
+ S_CSTAFFATK_2,
+ S_CSTAFFATK_3,
+ S_CSTAFFATK_4,
+ S_CSTAFFATK_5,
+ S_CSTAFFATK_6,
+ S_CSTAFFATK2_1,
+ S_CSTAFF_MISSILE1,
+ S_CSTAFF_MISSILE2,
+ S_CSTAFF_MISSILE3,
+ S_CSTAFF_MISSILE4,
+ S_CSTAFF_MISSILE_X1,
+ S_CSTAFF_MISSILE_X2,
+ S_CSTAFF_MISSILE_X3,
+ S_CSTAFF_MISSILE_X4,
+ S_CSTAFFPUFF1,
+ S_CSTAFFPUFF2,
+ S_CSTAFFPUFF3,
+ S_CSTAFFPUFF4,
+ S_CSTAFFPUFF5,
+ S_CFLAME1,
+ S_CFLAME2,
+ S_CFLAME3,
+ S_CFLAME4,
+ S_CFLAME5,
+ S_CFLAME6,
+ S_CFLAME7,
+ S_CFLAME8,
+ S_CFLAMEREADY1,
+ S_CFLAMEREADY2,
+ S_CFLAMEREADY3,
+ S_CFLAMEREADY4,
+ S_CFLAMEREADY5,
+ S_CFLAMEREADY6,
+ S_CFLAMEREADY7,
+ S_CFLAMEREADY8,
+ S_CFLAMEREADY9,
+ S_CFLAMEREADY10,
+ S_CFLAMEREADY11,
+ S_CFLAMEREADY12,
+ S_CFLAMEDOWN,
+ S_CFLAMEUP,
+ S_CFLAMEATK_1,
+ S_CFLAMEATK_2,
+ S_CFLAMEATK_3,
+ S_CFLAMEATK_4,
+ S_CFLAMEATK_5,
+ S_CFLAMEATK_6,
+ S_CFLAMEATK_7,
+ S_CFLAMEATK_8,
+ S_CFLAMEFLOOR1,
+ S_CFLAMEFLOOR2,
+ S_CFLAMEFLOOR3,
+ S_FLAMEPUFF1,
+ S_FLAMEPUFF2,
+ S_FLAMEPUFF3,
+ S_FLAMEPUFF4,
+ S_FLAMEPUFF5,
+ S_FLAMEPUFF6,
+ S_FLAMEPUFF7,
+ S_FLAMEPUFF8,
+ S_FLAMEPUFF9,
+ S_FLAMEPUFF10,
+ S_FLAMEPUFF11,
+ S_FLAMEPUFF12,
+ S_FLAMEPUFF13,
+ S_FLAMEPUFF2_1,
+ S_FLAMEPUFF2_2,
+ S_FLAMEPUFF2_3,
+ S_FLAMEPUFF2_4,
+ S_FLAMEPUFF2_5,
+ S_FLAMEPUFF2_6,
+ S_FLAMEPUFF2_7,
+ S_FLAMEPUFF2_8,
+ S_FLAMEPUFF2_9,
+ S_FLAMEPUFF2_10,
+ S_FLAMEPUFF2_11,
+ S_FLAMEPUFF2_12,
+ S_FLAMEPUFF2_13,
+ S_FLAMEPUFF2_14,
+ S_FLAMEPUFF2_15,
+ S_FLAMEPUFF2_16,
+ S_FLAMEPUFF2_17,
+ S_FLAMEPUFF2_18,
+ S_FLAMEPUFF2_19,
+ S_FLAMEPUFF2_20,
+ S_CIRCLE_FLAME1,
+ S_CIRCLE_FLAME2,
+ S_CIRCLE_FLAME3,
+ S_CIRCLE_FLAME4,
+ S_CIRCLE_FLAME5,
+ S_CIRCLE_FLAME6,
+ S_CIRCLE_FLAME7,
+ S_CIRCLE_FLAME8,
+ S_CIRCLE_FLAME9,
+ S_CIRCLE_FLAME10,
+ S_CIRCLE_FLAME11,
+ S_CIRCLE_FLAME12,
+ S_CIRCLE_FLAME13,
+ S_CIRCLE_FLAME14,
+ S_CIRCLE_FLAME15,
+ S_CIRCLE_FLAME16,
+ S_CIRCLE_FLAME_X1,
+ S_CIRCLE_FLAME_X2,
+ S_CIRCLE_FLAME_X3,
+ S_CIRCLE_FLAME_X4,
+ S_CIRCLE_FLAME_X5,
+ S_CIRCLE_FLAME_X6,
+ S_CIRCLE_FLAME_X7,
+ S_CIRCLE_FLAME_X8,
+ S_CIRCLE_FLAME_X9,
+ S_CIRCLE_FLAME_X10,
+ S_CFLAME_MISSILE1,
+ S_CFLAME_MISSILE2,
+ S_CFLAME_MISSILE_X,
+ S_CHOLYREADY,
+ S_CHOLYDOWN,
+ S_CHOLYUP,
+ S_CHOLYATK_1,
+ S_CHOLYATK_2,
+ S_CHOLYATK_3,
+ S_CHOLYATK_4,
+ S_CHOLYATK_5,
+ S_CHOLYATK_6,
+ S_CHOLYATK_7,
+ S_CHOLYATK_8,
+ S_CHOLYATK_9,
+ S_HOLY_FX1,
+ S_HOLY_FX2,
+ S_HOLY_FX3,
+ S_HOLY_FX4,
+ S_HOLY_FX_X1,
+ S_HOLY_FX_X2,
+ S_HOLY_FX_X3,
+ S_HOLY_FX_X4,
+ S_HOLY_FX_X5,
+ S_HOLY_FX_X6,
+ S_HOLY_TAIL1,
+ S_HOLY_TAIL2,
+ S_HOLY_PUFF1,
+ S_HOLY_PUFF2,
+ S_HOLY_PUFF3,
+ S_HOLY_PUFF4,
+ S_HOLY_PUFF5,
+ S_HOLY_MISSILE1,
+ S_HOLY_MISSILE2,
+ S_HOLY_MISSILE3,
+ S_HOLY_MISSILE4,
+ S_HOLY_MISSILE_X,
+ S_HOLY_MISSILE_P1,
+ S_HOLY_MISSILE_P2,
+ S_HOLY_MISSILE_P3,
+ S_HOLY_MISSILE_P4,
+ S_HOLY_MISSILE_P5,
+ S_MWANDREADY,
+ S_MWANDDOWN,
+ S_MWANDUP,
+ S_MWANDATK_1,
+ S_MWANDATK_2,
+ S_MWANDATK_3,
+ S_MWANDATK_4,
+ S_MWANDPUFF1,
+ S_MWANDPUFF2,
+ S_MWANDPUFF3,
+ S_MWANDPUFF4,
+ S_MWANDPUFF5,
+ S_MWANDSMOKE1,
+ S_MWANDSMOKE2,
+ S_MWANDSMOKE3,
+ S_MWANDSMOKE4,
+ S_MWAND_MISSILE1,
+ S_MWAND_MISSILE2,
+ S_MW_LIGHTNING1,
+ S_MW_LIGHTNING2,
+ S_MW_LIGHTNING3,
+ S_MW_LIGHTNING4,
+ S_MW_LIGHTNING5,
+ S_MW_LIGHTNING6,
+ S_MW_LIGHTNING7,
+ S_MW_LIGHTNING8,
+ S_MLIGHTNINGREADY,
+ S_MLIGHTNINGREADY2,
+ S_MLIGHTNINGREADY3,
+ S_MLIGHTNINGREADY4,
+ S_MLIGHTNINGREADY5,
+ S_MLIGHTNINGREADY6,
+ S_MLIGHTNINGREADY7,
+ S_MLIGHTNINGREADY8,
+ S_MLIGHTNINGREADY9,
+ S_MLIGHTNINGREADY10,
+ S_MLIGHTNINGREADY11,
+ S_MLIGHTNINGREADY12,
+ S_MLIGHTNINGREADY13,
+ S_MLIGHTNINGREADY14,
+ S_MLIGHTNINGREADY15,
+ S_MLIGHTNINGREADY16,
+ S_MLIGHTNINGREADY17,
+ S_MLIGHTNINGREADY18,
+ S_MLIGHTNINGREADY19,
+ S_MLIGHTNINGREADY20,
+ S_MLIGHTNINGREADY21,
+ S_MLIGHTNINGREADY22,
+ S_MLIGHTNINGREADY23,
+ S_MLIGHTNINGREADY24,
+ S_MLIGHTNINGDOWN,
+ S_MLIGHTNINGUP,
+ S_MLIGHTNINGATK_1,
+ S_MLIGHTNINGATK_2,
+ S_MLIGHTNINGATK_3,
+ S_MLIGHTNINGATK_4,
+ S_MLIGHTNINGATK_5,
+ S_MLIGHTNINGATK_6,
+ S_MLIGHTNINGATK_7,
+ S_MLIGHTNINGATK_8,
+ S_MLIGHTNINGATK_9,
+ S_MLIGHTNINGATK_10,
+ S_MLIGHTNINGATK_11,
+ S_LIGHTNING_CEILING1,
+ S_LIGHTNING_CEILING2,
+ S_LIGHTNING_CEILING3,
+ S_LIGHTNING_CEILING4,
+ S_LIGHTNING_C_X1,
+ S_LIGHTNING_C_X2,
+ S_LIGHTNING_C_X3,
+ S_LIGHTNING_C_X4,
+ S_LIGHTNING_C_X5,
+ S_LIGHTNING_C_X6,
+ S_LIGHTNING_C_X7,
+ S_LIGHTNING_C_X8,
+ S_LIGHTNING_C_X9,
+ S_LIGHTNING_C_X10,
+ S_LIGHTNING_C_X11,
+ S_LIGHTNING_C_X12,
+ S_LIGHTNING_C_X13,
+ S_LIGHTNING_C_X14,
+ S_LIGHTNING_C_X15,
+ S_LIGHTNING_C_X16,
+ S_LIGHTNING_C_X17,
+ S_LIGHTNING_C_X18,
+ S_LIGHTNING_C_X19,
+ S_LIGHTNING_FLOOR1,
+ S_LIGHTNING_FLOOR2,
+ S_LIGHTNING_FLOOR3,
+ S_LIGHTNING_FLOOR4,
+ S_LIGHTNING_F_X1,
+ S_LIGHTNING_F_X2,
+ S_LIGHTNING_F_X3,
+ S_LIGHTNING_F_X4,
+ S_LIGHTNING_F_X5,
+ S_LIGHTNING_F_X6,
+ S_LIGHTNING_F_X7,
+ S_LIGHTNING_F_X8,
+ S_LIGHTNING_F_X9,
+ S_LIGHTNING_F_X10,
+ S_LIGHTNING_F_X11,
+ S_LIGHTNING_F_X12,
+ S_LIGHTNING_F_X13,
+ S_LIGHTNING_F_X14,
+ S_LIGHTNING_F_X15,
+ S_LIGHTNING_F_X16,
+ S_LIGHTNING_F_X17,
+ S_LIGHTNING_F_X18,
+ S_LIGHTNING_F_X19,
+ S_LIGHTNING_ZAP1,
+ S_LIGHTNING_ZAP2,
+ S_LIGHTNING_ZAP3,
+ S_LIGHTNING_ZAP4,
+ S_LIGHTNING_ZAP5,
+ S_LIGHTNING_ZAP_X1,
+ S_LIGHTNING_ZAP_X2,
+ S_LIGHTNING_ZAP_X3,
+ S_LIGHTNING_ZAP_X4,
+ S_LIGHTNING_ZAP_X5,
+ S_LIGHTNING_ZAP_X6,
+ S_LIGHTNING_ZAP_X7,
+ S_LIGHTNING_ZAP_X8,
+ S_MSTAFFREADY,
+ S_MSTAFFREADY2,
+ S_MSTAFFREADY3,
+ S_MSTAFFREADY4,
+ S_MSTAFFREADY5,
+ S_MSTAFFREADY6,
+ S_MSTAFFREADY7,
+ S_MSTAFFREADY8,
+ S_MSTAFFREADY9,
+ S_MSTAFFREADY10,
+ S_MSTAFFREADY11,
+ S_MSTAFFREADY12,
+ S_MSTAFFREADY13,
+ S_MSTAFFREADY14,
+ S_MSTAFFREADY15,
+ S_MSTAFFREADY16,
+ S_MSTAFFREADY17,
+ S_MSTAFFREADY18,
+ S_MSTAFFREADY19,
+ S_MSTAFFREADY20,
+ S_MSTAFFREADY21,
+ S_MSTAFFREADY22,
+ S_MSTAFFREADY23,
+ S_MSTAFFREADY24,
+ S_MSTAFFREADY25,
+ S_MSTAFFREADY26,
+ S_MSTAFFREADY27,
+ S_MSTAFFREADY28,
+ S_MSTAFFREADY29,
+ S_MSTAFFREADY30,
+ S_MSTAFFREADY31,
+ S_MSTAFFREADY32,
+ S_MSTAFFREADY33,
+ S_MSTAFFREADY34,
+ S_MSTAFFREADY35,
+ S_MSTAFFDOWN,
+ S_MSTAFFUP,
+ S_MSTAFFATK_1,
+ S_MSTAFFATK_2,
+ S_MSTAFFATK_3,
+ S_MSTAFFATK_4,
+ S_MSTAFFATK_5,
+ S_MSTAFFATK_6,
+ S_MSTAFFATK_7,
+ S_MSTAFF_FX1_1,
+ S_MSTAFF_FX1_2,
+ S_MSTAFF_FX1_3,
+ S_MSTAFF_FX1_4,
+ S_MSTAFF_FX1_5,
+ S_MSTAFF_FX1_6,
+ S_MSTAFF_FX_X1,
+ S_MSTAFF_FX_X2,
+ S_MSTAFF_FX_X3,
+ S_MSTAFF_FX_X4,
+ S_MSTAFF_FX_X5,
+ S_MSTAFF_FX_X6,
+ S_MSTAFF_FX_X7,
+ S_MSTAFF_FX_X8,
+ S_MSTAFF_FX_X9,
+ S_MSTAFF_FX_X10,
+ S_MSTAFF_FX2_1,
+ S_MSTAFF_FX2_2,
+ S_MSTAFF_FX2_3,
+ S_MSTAFF_FX2_4,
+ S_MSTAFF_FX2_X1,
+ S_MSTAFF_FX2_X2,
+ S_MSTAFF_FX2_X3,
+ S_MSTAFF_FX2_X4,
+ S_MSTAFF_FX2_X5,
+ S_FSWORD1,
+ S_FSWORD2,
+ S_FSWORD3,
+ S_CHOLY1,
+ S_CHOLY2,
+ S_CHOLY3,
+ S_MSTAFF1,
+ S_MSTAFF2,
+ S_MSTAFF3,
+ S_SNOUTREADY,
+ S_SNOUTDOWN,
+ S_SNOUTUP,
+ S_SNOUTATK1,
+ S_SNOUTATK2,
+ S_COS1,
+ S_COS2,
+ S_COS3,
+ S_CONEREADY,
+ S_CONEDOWN,
+ S_CONEUP,
+ S_CONEATK1_1,
+ S_CONEATK1_2,
+ S_CONEATK1_3,
+ S_CONEATK1_4,
+ S_CONEATK1_5,
+ S_CONEATK1_6,
+ S_CONEATK1_7,
+ S_CONEATK1_8,
+ S_SHARDFX1_1,
+ S_SHARDFX1_2,
+ S_SHARDFX1_3,
+ S_SHARDFX1_4,
+ S_SHARDFXE1_1,
+ S_SHARDFXE1_2,
+ S_SHARDFXE1_3,
+ S_SHARDFXE1_4,
+ S_SHARDFXE1_5,
+ S_BLOOD1,
+ S_BLOOD2,
+ S_BLOOD3,
+ S_BLOODSPLATTER1,
+ S_BLOODSPLATTER2,
+ S_BLOODSPLATTER3,
+ S_BLOODSPLATTERX,
+ S_GIBS1,
+ S_FPLAY,
+ S_FPLAY_RUN1,
+ S_FPLAY_RUN2,
+ S_FPLAY_RUN3,
+ S_FPLAY_RUN4,
+ S_FPLAY_ATK1,
+ S_FPLAY_ATK2,
+ S_FPLAY_PAIN,
+ S_FPLAY_PAIN2,
+ S_FPLAY_DIE1,
+ S_FPLAY_DIE2,
+ S_FPLAY_DIE3,
+ S_FPLAY_DIE4,
+ S_FPLAY_DIE5,
+ S_FPLAY_DIE6,
+ S_FPLAY_DIE7,
+ S_FPLAY_XDIE1,
+ S_FPLAY_XDIE2,
+ S_FPLAY_XDIE3,
+ S_FPLAY_XDIE4,
+ S_FPLAY_XDIE5,
+ S_FPLAY_XDIE6,
+ S_FPLAY_XDIE7,
+ S_FPLAY_XDIE8,
+ S_FPLAY_ICE,
+ S_FPLAY_ICE2,
+ S_PLAY_F_FDTH1,
+ S_PLAY_F_FDTH2,
+ S_PLAY_C_FDTH1,
+ S_PLAY_C_FDTH2,
+ S_PLAY_M_FDTH1,
+ S_PLAY_M_FDTH2,
+ S_PLAY_FDTH3,
+ S_PLAY_FDTH4,
+ S_PLAY_FDTH5,
+ S_PLAY_FDTH6,
+ S_PLAY_FDTH7,
+ S_PLAY_FDTH8,
+ S_PLAY_FDTH9,
+ S_PLAY_FDTH10,
+ S_PLAY_FDTH11,
+ S_PLAY_FDTH12,
+ S_PLAY_FDTH13,
+ S_PLAY_FDTH14,
+ S_PLAY_FDTH15,
+ S_PLAY_FDTH16,
+ S_PLAY_FDTH17,
+ S_PLAY_FDTH18,
+ S_PLAY_FDTH19,
+ S_PLAY_FDTH20,
+ S_BLOODYSKULL1,
+ S_BLOODYSKULL2,
+ S_BLOODYSKULL3,
+ S_BLOODYSKULL4,
+ S_BLOODYSKULL5,
+ S_BLOODYSKULL6,
+ S_BLOODYSKULL7,
+ S_BLOODYSKULLX1,
+ S_BLOODYSKULLX2,
+ S_PLAYER_SPEED1,
+ S_PLAYER_SPEED2,
+ S_ICECHUNK1,
+ S_ICECHUNK2,
+ S_ICECHUNK3,
+ S_ICECHUNK4,
+ S_ICECHUNK_HEAD,
+ S_ICECHUNK_HEAD2,
+ S_CPLAY,
+ S_CPLAY_RUN1,
+ S_CPLAY_RUN2,
+ S_CPLAY_RUN3,
+ S_CPLAY_RUN4,
+ S_CPLAY_ATK1,
+ S_CPLAY_ATK2,
+ S_CPLAY_ATK3,
+ S_CPLAY_PAIN,
+ S_CPLAY_PAIN2,
+ S_CPLAY_DIE1,
+ S_CPLAY_DIE2,
+ S_CPLAY_DIE3,
+ S_CPLAY_DIE4,
+ S_CPLAY_DIE5,
+ S_CPLAY_DIE6,
+ S_CPLAY_DIE7,
+ S_CPLAY_DIE8,
+ S_CPLAY_DIE9,
+ S_CPLAY_XDIE1,
+ S_CPLAY_XDIE2,
+ S_CPLAY_XDIE3,
+ S_CPLAY_XDIE4,
+ S_CPLAY_XDIE5,
+ S_CPLAY_XDIE6,
+ S_CPLAY_XDIE7,
+ S_CPLAY_XDIE8,
+ S_CPLAY_XDIE9,
+ S_CPLAY_XDIE10,
+ S_CPLAY_ICE,
+ S_CPLAY_ICE2,
+ S_MPLAY,
+ S_MPLAY_RUN1,
+ S_MPLAY_RUN2,
+ S_MPLAY_RUN3,
+ S_MPLAY_RUN4,
+ S_MPLAY_ATK1,
+ S_MPLAY_ATK2,
+ S_MPLAY_PAIN,
+ S_MPLAY_PAIN2,
+ S_MPLAY_DIE1,
+ S_MPLAY_DIE2,
+ S_MPLAY_DIE3,
+ S_MPLAY_DIE4,
+ S_MPLAY_DIE5,
+ S_MPLAY_DIE6,
+ S_MPLAY_DIE7,
+ S_MPLAY_XDIE1,
+ S_MPLAY_XDIE2,
+ S_MPLAY_XDIE3,
+ S_MPLAY_XDIE4,
+ S_MPLAY_XDIE5,
+ S_MPLAY_XDIE6,
+ S_MPLAY_XDIE7,
+ S_MPLAY_XDIE8,
+ S_MPLAY_XDIE9,
+ S_MPLAY_ICE,
+ S_MPLAY_ICE2,
+ S_PIGPLAY,
+ S_PIGPLAY_RUN1,
+ S_PIGPLAY_RUN2,
+ S_PIGPLAY_RUN3,
+ S_PIGPLAY_RUN4,
+ S_PIGPLAY_ATK1,
+ S_PIGPLAY_PAIN,
+ S_PIG_LOOK1,
+ S_PIG_WALK1,
+ S_PIG_WALK2,
+ S_PIG_WALK3,
+ S_PIG_WALK4,
+ S_PIG_PAIN,
+ S_PIG_ATK1,
+ S_PIG_ATK2,
+ S_PIG_DIE1,
+ S_PIG_DIE2,
+ S_PIG_DIE3,
+ S_PIG_DIE4,
+ S_PIG_DIE5,
+ S_PIG_DIE6,
+ S_PIG_DIE7,
+ S_PIG_DIE8,
+ S_PIG_ICE,
+ S_PIG_ICE2,
+ S_CENTAUR_LOOK1,
+ S_CENTAUR_LOOK2,
+ S_CENTAUR_WALK1,
+ S_CENTAUR_WALK2,
+ S_CENTAUR_WALK3,
+ S_CENTAUR_WALK4,
+ S_CENTAUR_ATK1,
+ S_CENTAUR_ATK2,
+ S_CENTAUR_ATK3,
+ S_CENTAUR_MISSILE1,
+ S_CENTAUR_MISSILE2,
+ S_CENTAUR_MISSILE3,
+ S_CENTAUR_MISSILE4,
+ S_CENTAUR_PAIN1,
+ S_CENTAUR_PAIN2,
+ S_CENTAUR_PAIN3,
+ S_CENTAUR_PAIN4,
+ S_CENTAUR_PAIN5,
+ S_CENTAUR_PAIN6,
+ S_CENTAUR_DEATH1,
+ S_CENTAUR_DEATH2,
+ S_CENTAUR_DEATH3,
+ S_CENTAUR_DEATH4,
+ S_CENTAUR_DEATH5,
+ S_CENTAUR_DEATH6,
+ S_CENTAUR_DEATH7,
+ S_CENTAUR_DEATH8,
+ S_CENTAUR_DEATH9,
+ S_CENTAUR_DEATH0,
+ S_CENTAUR_DEATH_X1,
+ S_CENTAUR_DEATH_X2,
+ S_CENTAUR_DEATH_X3,
+ S_CENTAUR_DEATH_X4,
+ S_CENTAUR_DEATH_X5,
+ S_CENTAUR_DEATH_X6,
+ S_CENTAUR_DEATH_X7,
+ S_CENTAUR_DEATH_X8,
+ S_CENTAUR_DEATH_X9,
+ S_CENTAUR_DEATH_X10,
+ S_CENTAUR_DEATH_X11,
+ S_CENTAUR_ICE,
+ S_CENTAUR_ICE2,
+ S_CENTAUR_FX1,
+ S_CENTAUR_FX_X1,
+ S_CENTAUR_FX_X2,
+ S_CENTAUR_FX_X3,
+ S_CENTAUR_FX_X4,
+ S_CENTAUR_FX_X5,
+ S_CENTAUR_SHIELD1,
+ S_CENTAUR_SHIELD2,
+ S_CENTAUR_SHIELD3,
+ S_CENTAUR_SHIELD4,
+ S_CENTAUR_SHIELD5,
+ S_CENTAUR_SHIELD6,
+ S_CENTAUR_SHIELD_X1,
+ S_CENTAUR_SHIELD_X2,
+ S_CENTAUR_SHIELD_X3,
+ S_CENTAUR_SHIELD_X4,
+ S_CENTAUR_SWORD1,
+ S_CENTAUR_SWORD2,
+ S_CENTAUR_SWORD3,
+ S_CENTAUR_SWORD4,
+ S_CENTAUR_SWORD5,
+ S_CENTAUR_SWORD6,
+ S_CENTAUR_SWORD7,
+ S_CENTAUR_SWORD_X1,
+ S_CENTAUR_SWORD_X2,
+ S_CENTAUR_SWORD_X3,
+ S_DEMN_LOOK1,
+ S_DEMN_LOOK2,
+ S_DEMN_CHASE1,
+ S_DEMN_CHASE2,
+ S_DEMN_CHASE3,
+ S_DEMN_CHASE4,
+ S_DEMN_ATK1_1,
+ S_DEMN_ATK1_2,
+ S_DEMN_ATK1_3,
+ S_DEMN_ATK2_1,
+ S_DEMN_ATK2_2,
+ S_DEMN_ATK2_3,
+ S_DEMN_PAIN1,
+ S_DEMN_PAIN2,
+ S_DEMN_DEATH1,
+ S_DEMN_DEATH2,
+ S_DEMN_DEATH3,
+ S_DEMN_DEATH4,
+ S_DEMN_DEATH5,
+ S_DEMN_DEATH6,
+ S_DEMN_DEATH7,
+ S_DEMN_DEATH8,
+ S_DEMN_DEATH9,
+ S_DEMN_XDEATH1,
+ S_DEMN_XDEATH2,
+ S_DEMN_XDEATH3,
+ S_DEMN_XDEATH4,
+ S_DEMN_XDEATH5,
+ S_DEMN_XDEATH6,
+ S_DEMN_XDEATH7,
+ S_DEMN_XDEATH8,
+ S_DEMN_XDEATH9,
+ S_DEMON_ICE,
+ S_DEMON_ICE2,
+ S_DEMONCHUNK1_1,
+ S_DEMONCHUNK1_2,
+ S_DEMONCHUNK1_3,
+ S_DEMONCHUNK1_4,
+ S_DEMONCHUNK2_1,
+ S_DEMONCHUNK2_2,
+ S_DEMONCHUNK2_3,
+ S_DEMONCHUNK2_4,
+ S_DEMONCHUNK3_1,
+ S_DEMONCHUNK3_2,
+ S_DEMONCHUNK3_3,
+ S_DEMONCHUNK3_4,
+ S_DEMONCHUNK4_1,
+ S_DEMONCHUNK4_2,
+ S_DEMONCHUNK4_3,
+ S_DEMONCHUNK4_4,
+ S_DEMONCHUNK5_1,
+ S_DEMONCHUNK5_2,
+ S_DEMONCHUNK5_3,
+ S_DEMONCHUNK5_4,
+ S_DEMONFX_MOVE1,
+ S_DEMONFX_MOVE2,
+ S_DEMONFX_MOVE3,
+ S_DEMONFX_BOOM1,
+ S_DEMONFX_BOOM2,
+ S_DEMONFX_BOOM3,
+ S_DEMONFX_BOOM4,
+ S_DEMONFX_BOOM5,
+ S_DEMN2_LOOK1,
+ S_DEMN2_LOOK2,
+ S_DEMN2_CHASE1,
+ S_DEMN2_CHASE2,
+ S_DEMN2_CHASE3,
+ S_DEMN2_CHASE4,
+ S_DEMN2_ATK1_1,
+ S_DEMN2_ATK1_2,
+ S_DEMN2_ATK1_3,
+ S_DEMN2_ATK2_1,
+ S_DEMN2_ATK2_2,
+ S_DEMN2_ATK2_3,
+ S_DEMN2_PAIN1,
+ S_DEMN2_PAIN2,
+ S_DEMN2_DEATH1,
+ S_DEMN2_DEATH2,
+ S_DEMN2_DEATH3,
+ S_DEMN2_DEATH4,
+ S_DEMN2_DEATH5,
+ S_DEMN2_DEATH6,
+ S_DEMN2_DEATH7,
+ S_DEMN2_DEATH8,
+ S_DEMN2_DEATH9,
+ S_DEMN2_XDEATH1,
+ S_DEMN2_XDEATH2,
+ S_DEMN2_XDEATH3,
+ S_DEMN2_XDEATH4,
+ S_DEMN2_XDEATH5,
+ S_DEMN2_XDEATH6,
+ S_DEMN2_XDEATH7,
+ S_DEMN2_XDEATH8,
+ S_DEMN2_XDEATH9,
+ S_DEMON2CHUNK1_1,
+ S_DEMON2CHUNK1_2,
+ S_DEMON2CHUNK1_3,
+ S_DEMON2CHUNK1_4,
+ S_DEMON2CHUNK2_1,
+ S_DEMON2CHUNK2_2,
+ S_DEMON2CHUNK2_3,
+ S_DEMON2CHUNK2_4,
+ S_DEMON2CHUNK3_1,
+ S_DEMON2CHUNK3_2,
+ S_DEMON2CHUNK3_3,
+ S_DEMON2CHUNK3_4,
+ S_DEMON2CHUNK4_1,
+ S_DEMON2CHUNK4_2,
+ S_DEMON2CHUNK4_3,
+ S_DEMON2CHUNK4_4,
+ S_DEMON2CHUNK5_1,
+ S_DEMON2CHUNK5_2,
+ S_DEMON2CHUNK5_3,
+ S_DEMON2CHUNK5_4,
+ S_DEMON2FX_MOVE1,
+ S_DEMON2FX_MOVE2,
+ S_DEMON2FX_MOVE3,
+ S_DEMON2FX_MOVE4,
+ S_DEMON2FX_MOVE5,
+ S_DEMON2FX_MOVE6,
+ S_DEMON2FX_BOOM1,
+ S_DEMON2FX_BOOM2,
+ S_DEMON2FX_BOOM3,
+ S_DEMON2FX_BOOM4,
+ S_DEMON2FX_BOOM5,
+ S_DEMON2FX_BOOM6,
+ S_WRAITH_RAISE1,
+ S_WRAITH_RAISE2,
+ S_WRAITH_RAISE3,
+ S_WRAITH_RAISE4,
+ S_WRAITH_RAISE5,
+ S_WRAITH_INIT1,
+ S_WRAITH_INIT2,
+ S_WRAITH_LOOK1,
+ S_WRAITH_LOOK2,
+ S_WRAITH_CHASE1,
+ S_WRAITH_CHASE2,
+ S_WRAITH_CHASE3,
+ S_WRAITH_CHASE4,
+ S_WRAITH_ATK1_1,
+ S_WRAITH_ATK1_2,
+ S_WRAITH_ATK1_3,
+ S_WRAITH_ATK2_1,
+ S_WRAITH_ATK2_2,
+ S_WRAITH_ATK2_3,
+ S_WRAITH_PAIN1,
+ S_WRAITH_PAIN2,
+ S_WRAITH_DEATH1_1,
+ S_WRAITH_DEATH1_2,
+ S_WRAITH_DEATH1_3,
+ S_WRAITH_DEATH1_4,
+ S_WRAITH_DEATH1_5,
+ S_WRAITH_DEATH1_6,
+ S_WRAITH_DEATH1_7,
+ S_WRAITH_DEATH1_8,
+ S_WRAITH_DEATH1_9,
+ S_WRAITH_DEATH1_0,
+ S_WRAITH_DEATH2_1,
+ S_WRAITH_DEATH2_2,
+ S_WRAITH_DEATH2_3,
+ S_WRAITH_DEATH2_4,
+ S_WRAITH_DEATH2_5,
+ S_WRAITH_DEATH2_6,
+ S_WRAITH_DEATH2_7,
+ S_WRAITH_DEATH2_8,
+ S_WRAITH_ICE,
+ S_WRAITH_ICE2,
+ S_WRTHFX_MOVE1,
+ S_WRTHFX_MOVE2,
+ S_WRTHFX_MOVE3,
+ S_WRTHFX_BOOM1,
+ S_WRTHFX_BOOM2,
+ S_WRTHFX_BOOM3,
+ S_WRTHFX_BOOM4,
+ S_WRTHFX_BOOM5,
+ S_WRTHFX_BOOM6,
+ S_WRTHFX_SIZZLE1,
+ S_WRTHFX_SIZZLE2,
+ S_WRTHFX_SIZZLE3,
+ S_WRTHFX_SIZZLE4,
+ S_WRTHFX_SIZZLE5,
+ S_WRTHFX_SIZZLE6,
+ S_WRTHFX_SIZZLE7,
+ S_WRTHFX_DROP1,
+ S_WRTHFX_DROP2,
+ S_WRTHFX_DROP3,
+ S_WRTHFX_DEAD1,
+ S_WRTHFX_ADROP1,
+ S_WRTHFX_ADROP2,
+ S_WRTHFX_ADROP3,
+ S_WRTHFX_ADROP4,
+ S_WRTHFX_ADEAD1,
+ S_WRTHFX_BDROP1,
+ S_WRTHFX_BDROP2,
+ S_WRTHFX_BDROP3,
+ S_WRTHFX_BDEAD1,
+ S_MNTR_SPAWN1,
+ S_MNTR_SPAWN2,
+ S_MNTR_SPAWN3,
+ S_MNTR_LOOK1,
+ S_MNTR_LOOK2,
+ S_MNTR_WALK1,
+ S_MNTR_WALK2,
+ S_MNTR_WALK3,
+ S_MNTR_WALK4,
+ S_MNTR_ROAM1,
+ S_MNTR_ROAM2,
+ S_MNTR_ROAM3,
+ S_MNTR_ROAM4,
+ S_MNTR_ATK1_1,
+ S_MNTR_ATK1_2,
+ S_MNTR_ATK1_3,
+ S_MNTR_ATK2_1,
+ S_MNTR_ATK2_2,
+ S_MNTR_ATK2_3,
+ S_MNTR_ATK3_1,
+ S_MNTR_ATK3_2,
+ S_MNTR_ATK3_3,
+ S_MNTR_ATK3_4,
+ S_MNTR_ATK4_1,
+ S_MNTR_PAIN1,
+ S_MNTR_PAIN2,
+ S_MNTR_DIE1,
+ S_MNTR_DIE2,
+ S_MNTR_DIE3,
+ S_MNTR_DIE4,
+ S_MNTR_DIE5,
+ S_MNTR_DIE6,
+ S_MNTR_DIE7,
+ S_MNTR_DIE8,
+ S_MNTR_DIE9,
+ S_MNTRFX1_1,
+ S_MNTRFX1_2,
+ S_MNTRFXI1_1,
+ S_MNTRFXI1_2,
+ S_MNTRFXI1_3,
+ S_MNTRFXI1_4,
+ S_MNTRFXI1_5,
+ S_MNTRFXI1_6,
+ S_MNTRFX2_1,
+ S_MNTRFXI2_1,
+ S_MNTRFXI2_2,
+ S_MNTRFXI2_3,
+ S_MNTRFXI2_4,
+ S_MNTRFXI2_5,
+ S_MNTRFX3_1,
+ S_MNTRFX3_2,
+ S_MNTRFX3_3,
+ S_MNTRFX3_4,
+ S_MNTRFX3_5,
+ S_MNTRFX3_6,
+ S_MNTRFX3_7,
+ S_MNTRFX3_8,
+ S_MNTRFX3_9,
+ S_MINOSMOKE1,
+ S_MINOSMOKE2,
+ S_MINOSMOKE3,
+ S_MINOSMOKE4,
+ S_MINOSMOKE5,
+ S_MINOSMOKE6,
+ S_MINOSMOKE7,
+ S_MINOSMOKE8,
+ S_MINOSMOKE9,
+ S_MINOSMOKE0,
+ S_MINOSMOKEA,
+ S_MINOSMOKEB,
+ S_MINOSMOKEC,
+ S_MINOSMOKED,
+ S_MINOSMOKEE,
+ S_MINOSMOKEF,
+ S_MINOSMOKEG,
+ S_MINOSMOKEX1,
+ S_MINOSMOKEX2,
+ S_MINOSMOKEX3,
+ S_MINOSMOKEX4,
+ S_MINOSMOKEX5,
+ S_MINOSMOKEX6,
+ S_MINOSMOKEX7,
+ S_MINOSMOKEX8,
+ S_MINOSMOKEX9,
+ S_MINOSMOKEX0,
+ S_MINOSMOKEXA,
+ S_MINOSMOKEXB,
+ S_MINOSMOKEXC,
+ S_MINOSMOKEXD,
+ S_MINOSMOKEXE,
+ S_MINOSMOKEXF,
+ S_MINOSMOKEXG,
+ S_MINOSMOKEXH,
+ S_MINOSMOKEXI,
+ S_SERPENT_LOOK1,
+ S_SERPENT_SWIM1,
+ S_SERPENT_SWIM2,
+ S_SERPENT_SWIM3,
+ S_SERPENT_HUMP1,
+ S_SERPENT_HUMP2,
+ S_SERPENT_HUMP3,
+ S_SERPENT_HUMP4,
+ S_SERPENT_HUMP5,
+ S_SERPENT_HUMP6,
+ S_SERPENT_HUMP7,
+ S_SERPENT_HUMP8,
+ S_SERPENT_HUMP9,
+ S_SERPENT_HUMP10,
+ S_SERPENT_HUMP11,
+ S_SERPENT_HUMP12,
+ S_SERPENT_HUMP13,
+ S_SERPENT_HUMP14,
+ S_SERPENT_HUMP15,
+ S_SERPENT_SURFACE1,
+ S_SERPENT_SURFACE2,
+ S_SERPENT_SURFACE3,
+ S_SERPENT_SURFACE4,
+ S_SERPENT_SURFACE5,
+ S_SERPENT_DIVE1,
+ S_SERPENT_DIVE2,
+ S_SERPENT_DIVE3,
+ S_SERPENT_DIVE4,
+ S_SERPENT_DIVE5,
+ S_SERPENT_DIVE6,
+ S_SERPENT_DIVE7,
+ S_SERPENT_DIVE8,
+ S_SERPENT_DIVE9,
+ S_SERPENT_DIVE10,
+ S_SERPENT_WALK1,
+ S_SERPENT_WALK2,
+ S_SERPENT_WALK3,
+ S_SERPENT_WALK4,
+ S_SERPENT_PAIN1,
+ S_SERPENT_PAIN2,
+ S_SERPENT_ATK1,
+ S_SERPENT_ATK2,
+ S_SERPENT_MELEE1,
+ S_SERPENT_MISSILE1,
+ S_SERPENT_DIE1,
+ S_SERPENT_DIE2,
+ S_SERPENT_DIE3,
+ S_SERPENT_DIE4,
+ S_SERPENT_DIE5,
+ S_SERPENT_DIE6,
+ S_SERPENT_DIE7,
+ S_SERPENT_DIE8,
+ S_SERPENT_DIE9,
+ S_SERPENT_DIE10,
+ S_SERPENT_DIE11,
+ S_SERPENT_DIE12,
+ S_SERPENT_XDIE1,
+ S_SERPENT_XDIE2,
+ S_SERPENT_XDIE3,
+ S_SERPENT_XDIE4,
+ S_SERPENT_XDIE5,
+ S_SERPENT_XDIE6,
+ S_SERPENT_XDIE7,
+ S_SERPENT_XDIE8,
+ S_SERPENT_ICE,
+ S_SERPENT_ICE2,
+ S_SERPENT_FX1,
+ S_SERPENT_FX2,
+ S_SERPENT_FX3,
+ S_SERPENT_FX4,
+ S_SERPENT_FX_X1,
+ S_SERPENT_FX_X2,
+ S_SERPENT_FX_X3,
+ S_SERPENT_FX_X4,
+ S_SERPENT_FX_X5,
+ S_SERPENT_FX_X6,
+ S_SERPENT_HEAD1,
+ S_SERPENT_HEAD2,
+ S_SERPENT_HEAD3,
+ S_SERPENT_HEAD4,
+ S_SERPENT_HEAD5,
+ S_SERPENT_HEAD6,
+ S_SERPENT_HEAD7,
+ S_SERPENT_HEAD8,
+ S_SERPENT_HEAD_X1,
+ S_SERPENT_GIB1_1,
+ S_SERPENT_GIB1_2,
+ S_SERPENT_GIB1_3,
+ S_SERPENT_GIB1_4,
+ S_SERPENT_GIB1_5,
+ S_SERPENT_GIB1_6,
+ S_SERPENT_GIB1_7,
+ S_SERPENT_GIB1_8,
+ S_SERPENT_GIB1_9,
+ S_SERPENT_GIB1_10,
+ S_SERPENT_GIB1_11,
+ S_SERPENT_GIB1_12,
+ S_SERPENT_GIB2_1,
+ S_SERPENT_GIB2_2,
+ S_SERPENT_GIB2_3,
+ S_SERPENT_GIB2_4,
+ S_SERPENT_GIB2_5,
+ S_SERPENT_GIB2_6,
+ S_SERPENT_GIB2_7,
+ S_SERPENT_GIB2_8,
+ S_SERPENT_GIB2_9,
+ S_SERPENT_GIB2_10,
+ S_SERPENT_GIB2_11,
+ S_SERPENT_GIB2_12,
+ S_SERPENT_GIB3_1,
+ S_SERPENT_GIB3_2,
+ S_SERPENT_GIB3_3,
+ S_SERPENT_GIB3_4,
+ S_SERPENT_GIB3_5,
+ S_SERPENT_GIB3_6,
+ S_SERPENT_GIB3_7,
+ S_SERPENT_GIB3_8,
+ S_SERPENT_GIB3_9,
+ S_SERPENT_GIB3_10,
+ S_SERPENT_GIB3_11,
+ S_SERPENT_GIB3_12,
+ S_BISHOP_LOOK1,
+ S_BISHOP_DECIDE,
+ S_BISHOP_BLUR1,
+ S_BISHOP_BLUR2,
+ S_BISHOP_WALK1,
+ S_BISHOP_WALK2,
+ S_BISHOP_WALK3,
+ S_BISHOP_WALK4,
+ S_BISHOP_WALK5,
+ S_BISHOP_WALK6,
+ S_BISHOP_ATK1,
+ S_BISHOP_ATK2,
+ S_BISHOP_ATK3,
+ S_BISHOP_ATK4,
+ S_BISHOP_ATK5,
+ S_BISHOP_PAIN1,
+ S_BISHOP_PAIN2,
+ S_BISHOP_PAIN3,
+ S_BISHOP_PAIN4,
+ S_BISHOP_PAIN5,
+ S_BISHOP_DEATH1,
+ S_BISHOP_DEATH2,
+ S_BISHOP_DEATH3,
+ S_BISHOP_DEATH4,
+ S_BISHOP_DEATH5,
+ S_BISHOP_DEATH6,
+ S_BISHOP_DEATH7,
+ S_BISHOP_DEATH8,
+ S_BISHOP_DEATH9,
+ S_BISHOP_DEATH10,
+ S_BISHOP_ICE,
+ S_BISHOP_ICE2,
+ S_BISHOP_PUFF1,
+ S_BISHOP_PUFF2,
+ S_BISHOP_PUFF3,
+ S_BISHOP_PUFF4,
+ S_BISHOP_PUFF5,
+ S_BISHOP_PUFF6,
+ S_BISHOP_PUFF7,
+ S_BISHOPBLUR1,
+ S_BISHOPBLUR2,
+ S_BISHOPPAINBLUR1,
+ S_BISHFX1_1,
+ S_BISHFX1_2,
+ S_BISHFX1_3,
+ S_BISHFX1_4,
+ S_BISHFX1_5,
+ S_BISHFXI1_1,
+ S_BISHFXI1_2,
+ S_BISHFXI1_3,
+ S_BISHFXI1_4,
+ S_BISHFXI1_5,
+ S_BISHFXI1_6,
+ S_DRAGON_LOOK1,
+ S_DRAGON_INIT,
+ S_DRAGON_INIT2,
+ S_DRAGON_INIT3,
+ S_DRAGON_WALK1,
+ S_DRAGON_WALK2,
+ S_DRAGON_WALK3,
+ S_DRAGON_WALK4,
+ S_DRAGON_WALK5,
+ S_DRAGON_WALK6,
+ S_DRAGON_WALK7,
+ S_DRAGON_WALK8,
+ S_DRAGON_WALK9,
+ S_DRAGON_WALK10,
+ S_DRAGON_WALK11,
+ S_DRAGON_WALK12,
+ S_DRAGON_ATK1,
+ S_DRAGON_PAIN1,
+ S_DRAGON_DEATH1,
+ S_DRAGON_DEATH2,
+ S_DRAGON_DEATH3,
+ S_DRAGON_DEATH4,
+ S_DRAGON_CRASH1,
+ S_DRAGON_CRASH2,
+ S_DRAGON_CRASH3,
+ S_DRAGON_FX1_1,
+ S_DRAGON_FX1_2,
+ S_DRAGON_FX1_3,
+ S_DRAGON_FX1_4,
+ S_DRAGON_FX1_5,
+ S_DRAGON_FX1_6,
+ S_DRAGON_FX1_X1,
+ S_DRAGON_FX1_X2,
+ S_DRAGON_FX1_X3,
+ S_DRAGON_FX1_X4,
+ S_DRAGON_FX1_X5,
+ S_DRAGON_FX1_X6,
+ S_DRAGON_FX2_1,
+ S_DRAGON_FX2_2,
+ S_DRAGON_FX2_3,
+ S_DRAGON_FX2_4,
+ S_DRAGON_FX2_5,
+ S_DRAGON_FX2_6,
+ S_DRAGON_FX2_7,
+ S_DRAGON_FX2_8,
+ S_DRAGON_FX2_9,
+ S_DRAGON_FX2_10,
+ S_DRAGON_FX2_11,
+ S_ARMOR_1,
+ S_ARMOR_2,
+ S_ARMOR_3,
+ S_ARMOR_4,
+ S_MANA1_1,
+ S_MANA1_2,
+ S_MANA1_3,
+ S_MANA1_4,
+ S_MANA1_5,
+ S_MANA1_6,
+ S_MANA1_7,
+ S_MANA1_8,
+ S_MANA1_9,
+ S_MANA2_1,
+ S_MANA2_2,
+ S_MANA2_3,
+ S_MANA2_4,
+ S_MANA2_5,
+ S_MANA2_6,
+ S_MANA2_7,
+ S_MANA2_8,
+ S_MANA2_9,
+ S_MANA2_10,
+ S_MANA2_11,
+ S_MANA2_12,
+ S_MANA2_13,
+ S_MANA2_14,
+ S_MANA2_15,
+ S_MANA2_16,
+ S_MANA3_1,
+ S_MANA3_2,
+ S_MANA3_3,
+ S_MANA3_4,
+ S_MANA3_5,
+ S_MANA3_6,
+ S_MANA3_7,
+ S_MANA3_8,
+ S_MANA3_9,
+ S_MANA3_10,
+ S_MANA3_11,
+ S_MANA3_12,
+ S_MANA3_13,
+ S_MANA3_14,
+ S_MANA3_15,
+ S_MANA3_16,
+ S_KEY1,
+ S_KEY2,
+ S_KEY3,
+ S_KEY4,
+ S_KEY5,
+ S_KEY6,
+ S_KEY7,
+ S_KEY8,
+ S_KEY9,
+ S_KEYA,
+ S_KEYB,
+ S_SND_WIND1,
+ S_SND_WIND2,
+ S_SND_WATERFALL,
+ S_ETTIN_LOOK1,
+ S_ETTIN_LOOK2,
+ S_ETTIN_CHASE1,
+ S_ETTIN_CHASE2,
+ S_ETTIN_CHASE3,
+ S_ETTIN_CHASE4,
+ S_ETTIN_PAIN1,
+ S_ETTIN_ATK1_1,
+ S_ETTIN_ATK1_2,
+ S_ETTIN_ATK1_3,
+ S_ETTIN_DEATH1_1,
+ S_ETTIN_DEATH1_2,
+ S_ETTIN_DEATH1_3,
+ S_ETTIN_DEATH1_4,
+ S_ETTIN_DEATH1_5,
+ S_ETTIN_DEATH1_6,
+ S_ETTIN_DEATH1_7,
+ S_ETTIN_DEATH1_8,
+ S_ETTIN_DEATH1_9,
+ S_ETTIN_DEATH2_1,
+ S_ETTIN_DEATH2_2,
+ S_ETTIN_DEATH2_3,
+ S_ETTIN_DEATH2_4,
+ S_ETTIN_DEATH2_5,
+ S_ETTIN_DEATH2_6,
+ S_ETTIN_DEATH2_7,
+ S_ETTIN_DEATH2_8,
+ S_ETTIN_DEATH2_9,
+ S_ETTIN_DEATH2_0,
+ S_ETTIN_DEATH2_A,
+ S_ETTIN_DEATH2_B,
+ S_ETTIN_ICE1,
+ S_ETTIN_ICE2,
+ S_ETTIN_MACE1,
+ S_ETTIN_MACE2,
+ S_ETTIN_MACE3,
+ S_ETTIN_MACE4,
+ S_ETTIN_MACE5,
+ S_ETTIN_MACE6,
+ S_ETTIN_MACE7,
+ S_FIRED_SPAWN1,
+ S_FIRED_LOOK1,
+ S_FIRED_LOOK2,
+ S_FIRED_LOOK3,
+ S_FIRED_LOOK4,
+ S_FIRED_LOOK5,
+ S_FIRED_LOOK6,
+ S_FIRED_LOOK7,
+ S_FIRED_LOOK8,
+ S_FIRED_LOOK9,
+ S_FIRED_LOOK0,
+ S_FIRED_LOOKA,
+ S_FIRED_LOOKB,
+ S_FIRED_WALK1,
+ S_FIRED_WALK2,
+ S_FIRED_WALK3,
+ S_FIRED_PAIN1,
+ S_FIRED_ATTACK1,
+ S_FIRED_ATTACK2,
+ S_FIRED_ATTACK3,
+ S_FIRED_ATTACK4,
+ S_FIRED_DEATH1,
+ S_FIRED_DEATH2,
+ S_FIRED_DEATH3,
+ S_FIRED_DEATH4,
+ S_FIRED_XDEATH1,
+ S_FIRED_XDEATH2,
+ S_FIRED_XDEATH3,
+ S_FIRED_ICE1,
+ S_FIRED_ICE2,
+ S_FIRED_CORPSE1,
+ S_FIRED_CORPSE2,
+ S_FIRED_CORPSE3,
+ S_FIRED_CORPSE4,
+ S_FIRED_CORPSE5,
+ S_FIRED_CORPSE6,
+ S_FIRED_RDROP1,
+ S_FIRED_RDEAD1_1,
+ S_FIRED_RDEAD1_2,
+ S_FIRED_RDROP2,
+ S_FIRED_RDEAD2_1,
+ S_FIRED_RDEAD2_2,
+ S_FIRED_RDROP3,
+ S_FIRED_RDEAD3_1,
+ S_FIRED_RDEAD3_2,
+ S_FIRED_RDROP4,
+ S_FIRED_RDEAD4_1,
+ S_FIRED_RDEAD4_2,
+ S_FIRED_RDROP5,
+ S_FIRED_RDEAD5_1,
+ S_FIRED_RDEAD5_2,
+ S_FIRED_FX6_1,
+ S_FIRED_FX6_2,
+ S_FIRED_FX6_3,
+ S_FIRED_FX6_4,
+ S_FIRED_FX6_5,
+ S_ICEGUY_LOOK,
+ S_ICEGUY_DORMANT,
+ S_ICEGUY_WALK1,
+ S_ICEGUY_WALK2,
+ S_ICEGUY_WALK3,
+ S_ICEGUY_WALK4,
+ S_ICEGUY_ATK1,
+ S_ICEGUY_ATK2,
+ S_ICEGUY_ATK3,
+ S_ICEGUY_ATK4,
+ S_ICEGUY_PAIN1,
+ S_ICEGUY_DEATH,
+ S_ICEGUY_FX1,
+ S_ICEGUY_FX2,
+ S_ICEGUY_FX3,
+ S_ICEGUY_FX_X1,
+ S_ICEGUY_FX_X2,
+ S_ICEGUY_FX_X3,
+ S_ICEGUY_FX_X4,
+ S_ICEGUY_FX_X5,
+ S_ICEFX_PUFF1,
+ S_ICEFX_PUFF2,
+ S_ICEFX_PUFF3,
+ S_ICEFX_PUFF4,
+ S_ICEFX_PUFF5,
+ S_ICEGUY_FX2_1,
+ S_ICEGUY_FX2_2,
+ S_ICEGUY_FX2_3,
+ S_ICEGUY_BIT1,
+ S_ICEGUY_BIT2,
+ S_ICEGUY_WISP1_1,
+ S_ICEGUY_WISP1_2,
+ S_ICEGUY_WISP1_3,
+ S_ICEGUY_WISP1_4,
+ S_ICEGUY_WISP1_5,
+ S_ICEGUY_WISP1_6,
+ S_ICEGUY_WISP1_7,
+ S_ICEGUY_WISP1_8,
+ S_ICEGUY_WISP1_9,
+ S_ICEGUY_WISP2_1,
+ S_ICEGUY_WISP2_2,
+ S_ICEGUY_WISP2_3,
+ S_ICEGUY_WISP2_4,
+ S_ICEGUY_WISP2_5,
+ S_ICEGUY_WISP2_6,
+ S_ICEGUY_WISP2_7,
+ S_ICEGUY_WISP2_8,
+ S_ICEGUY_WISP2_9,
+ S_FIGHTER,
+ S_FIGHTER2,
+ S_FIGHTERLOOK,
+ S_FIGHTER_RUN1,
+ S_FIGHTER_RUN2,
+ S_FIGHTER_RUN3,
+ S_FIGHTER_RUN4,
+ S_FIGHTER_ATK1,
+ S_FIGHTER_ATK2,
+ S_FIGHTER_PAIN,
+ S_FIGHTER_PAIN2,
+ S_FIGHTER_DIE1,
+ S_FIGHTER_DIE2,
+ S_FIGHTER_DIE3,
+ S_FIGHTER_DIE4,
+ S_FIGHTER_DIE5,
+ S_FIGHTER_DIE6,
+ S_FIGHTER_DIE7,
+ S_FIGHTER_XDIE1,
+ S_FIGHTER_XDIE2,
+ S_FIGHTER_XDIE3,
+ S_FIGHTER_XDIE4,
+ S_FIGHTER_XDIE5,
+ S_FIGHTER_XDIE6,
+ S_FIGHTER_XDIE7,
+ S_FIGHTER_XDIE8,
+ S_FIGHTER_ICE,
+ S_FIGHTER_ICE2,
+ S_CLERIC,
+ S_CLERIC2,
+ S_CLERICLOOK,
+ S_CLERIC_RUN1,
+ S_CLERIC_RUN2,
+ S_CLERIC_RUN3,
+ S_CLERIC_RUN4,
+ S_CLERIC_ATK1,
+ S_CLERIC_ATK2,
+ S_CLERIC_ATK3,
+ S_CLERIC_PAIN,
+ S_CLERIC_PAIN2,
+ S_CLERIC_DIE1,
+ S_CLERIC_DIE2,
+ S_CLERIC_DIE3,
+ S_CLERIC_DIE4,
+ S_CLERIC_DIE5,
+ S_CLERIC_DIE6,
+ S_CLERIC_DIE7,
+ S_CLERIC_DIE8,
+ S_CLERIC_DIE9,
+ S_CLERIC_XDIE1,
+ S_CLERIC_XDIE2,
+ S_CLERIC_XDIE3,
+ S_CLERIC_XDIE4,
+ S_CLERIC_XDIE5,
+ S_CLERIC_XDIE6,
+ S_CLERIC_XDIE7,
+ S_CLERIC_XDIE8,
+ S_CLERIC_XDIE9,
+ S_CLERIC_XDIE10,
+ S_CLERIC_ICE,
+ S_CLERIC_ICE2,
+ S_MAGE,
+ S_MAGE2,
+ S_MAGELOOK,
+ S_MAGE_RUN1,
+ S_MAGE_RUN2,
+ S_MAGE_RUN3,
+ S_MAGE_RUN4,
+ S_MAGE_ATK1,
+ S_MAGE_ATK2,
+ S_MAGE_PAIN,
+ S_MAGE_PAIN2,
+ S_MAGE_DIE1,
+ S_MAGE_DIE2,
+ S_MAGE_DIE3,
+ S_MAGE_DIE4,
+ S_MAGE_DIE5,
+ S_MAGE_DIE6,
+ S_MAGE_DIE7,
+ S_MAGE_XDIE1,
+ S_MAGE_XDIE2,
+ S_MAGE_XDIE3,
+ S_MAGE_XDIE4,
+ S_MAGE_XDIE5,
+ S_MAGE_XDIE6,
+ S_MAGE_XDIE7,
+ S_MAGE_XDIE8,
+ S_MAGE_XDIE9,
+ S_MAGE_ICE,
+ S_MAGE_ICE2,
+ S_SORC_SPAWN1,
+ S_SORC_SPAWN2,
+ S_SORC_LOOK1,
+ S_SORC_WALK1,
+ S_SORC_WALK2,
+ S_SORC_WALK3,
+ S_SORC_WALK4,
+ S_SORC_PAIN1,
+ S_SORC_PAIN2,
+ S_SORC_ATK2_1,
+ S_SORC_ATK2_2,
+ S_SORC_ATK2_3,
+ S_SORC_ATTACK1,
+ S_SORC_ATTACK2,
+ S_SORC_ATTACK3,
+ S_SORC_ATTACK4,
+ S_SORC_ATTACK5,
+ S_SORC_DIE1,
+ S_SORC_DIE2,
+ S_SORC_DIE3,
+ S_SORC_DIE4,
+ S_SORC_DIE5,
+ S_SORC_DIE6,
+ S_SORC_DIE7,
+ S_SORC_DIE8,
+ S_SORC_DIE9,
+ S_SORC_DIE0,
+ S_SORC_DIEA,
+ S_SORC_DIEB,
+ S_SORC_DIEC,
+ S_SORC_DIED,
+ S_SORC_DIEE,
+ S_SORC_DIEF,
+ S_SORC_DIEG,
+ S_SORC_DIEH,
+ S_SORC_DIEI,
+ S_SORCBALL1_1,
+ S_SORCBALL1_2,
+ S_SORCBALL1_3,
+ S_SORCBALL1_4,
+ S_SORCBALL1_5,
+ S_SORCBALL1_6,
+ S_SORCBALL1_7,
+ S_SORCBALL1_8,
+ S_SORCBALL1_9,
+ S_SORCBALL1_0,
+ S_SORCBALL1_A,
+ S_SORCBALL1_B,
+ S_SORCBALL1_C,
+ S_SORCBALL1_D,
+ S_SORCBALL1_E,
+ S_SORCBALL1_F,
+ S_SORCBALL1_D1,
+ S_SORCBALL1_D2,
+ S_SORCBALL1_D5,
+ S_SORCBALL1_D6,
+ S_SORCBALL1_D7,
+ S_SORCBALL1_D8,
+ S_SORCBALL1_D9,
+ S_SORCBALL2_1,
+ S_SORCBALL2_2,
+ S_SORCBALL2_3,
+ S_SORCBALL2_4,
+ S_SORCBALL2_5,
+ S_SORCBALL2_6,
+ S_SORCBALL2_7,
+ S_SORCBALL2_8,
+ S_SORCBALL2_9,
+ S_SORCBALL2_0,
+ S_SORCBALL2_A,
+ S_SORCBALL2_B,
+ S_SORCBALL2_C,
+ S_SORCBALL2_D,
+ S_SORCBALL2_E,
+ S_SORCBALL2_F,
+ S_SORCBALL2_D1,
+ S_SORCBALL2_D2,
+ S_SORCBALL2_D5,
+ S_SORCBALL2_D6,
+ S_SORCBALL2_D7,
+ S_SORCBALL2_D8,
+ S_SORCBALL2_D9,
+ S_SORCBALL3_1,
+ S_SORCBALL3_2,
+ S_SORCBALL3_3,
+ S_SORCBALL3_4,
+ S_SORCBALL3_5,
+ S_SORCBALL3_6,
+ S_SORCBALL3_7,
+ S_SORCBALL3_8,
+ S_SORCBALL3_9,
+ S_SORCBALL3_0,
+ S_SORCBALL3_A,
+ S_SORCBALL3_B,
+ S_SORCBALL3_C,
+ S_SORCBALL3_D,
+ S_SORCBALL3_E,
+ S_SORCBALL3_F,
+ S_SORCBALL3_D1,
+ S_SORCBALL3_D2,
+ S_SORCBALL3_D5,
+ S_SORCBALL3_D6,
+ S_SORCBALL3_D7,
+ S_SORCBALL3_D8,
+ S_SORCBALL3_D9,
+ S_SORCFX1_1,
+ S_SORCFX1_2,
+ S_SORCFX1_3,
+ S_SORCFX1_4,
+ S_SORCFX1_D1,
+ S_SORCFX1_D2,
+ S_SORCFX1_D3,
+ S_SORCFX2_SPLIT1,
+ S_SORCFX2_ORBIT1,
+ S_SORCFX2_ORBIT2,
+ S_SORCFX2_ORBIT3,
+ S_SORCFX2_ORBIT4,
+ S_SORCFX2_ORBIT5,
+ S_SORCFX2_ORBIT6,
+ S_SORCFX2_ORBIT7,
+ S_SORCFX2_ORBIT8,
+ S_SORCFX2_ORBIT9,
+ S_SORCFX2_ORBIT0,
+ S_SORCFX2_ORBITA,
+ S_SORCFX2_ORBITB,
+ S_SORCFX2_ORBITC,
+ S_SORCFX2_ORBITD,
+ S_SORCFX2_ORBITE,
+ S_SORCFX2_ORBITF,
+ S_SORCFX2T1,
+ S_SORCFX3_1,
+ S_SORCFX3_2,
+ S_SORCFX3_3,
+ S_BISHMORPH1,
+ S_BISHMORPHA,
+ S_BISHMORPHB,
+ S_BISHMORPHC,
+ S_BISHMORPHD,
+ S_BISHMORPHE,
+ S_BISHMORPHF,
+ S_BISHMORPHG,
+ S_BISHMORPHH,
+ S_BISHMORPHI,
+ S_BISHMORPHJ,
+ S_SORCFX3_EXP1,
+ S_SORCFX3_EXP2,
+ S_SORCFX3_EXP3,
+ S_SORCFX3_EXP4,
+ S_SORCFX3_EXP5,
+ S_SORCFX4_1,
+ S_SORCFX4_2,
+ S_SORCFX4_3,
+ S_SORCFX4_D1,
+ S_SORCFX4_D2,
+ S_SORCFX4_D3,
+ S_SORCFX4_D4,
+ S_SORCFX4_D5,
+ S_SORCSPARK1,
+ S_SORCSPARK2,
+ S_SORCSPARK3,
+ S_SORCSPARK4,
+ S_SORCSPARK5,
+ S_SORCSPARK6,
+ S_SORCSPARK7,
+ S_BLASTEFFECT1,
+ S_BLASTEFFECT2,
+ S_BLASTEFFECT3,
+ S_BLASTEFFECT4,
+ S_BLASTEFFECT5,
+ S_BLASTEFFECT6,
+ S_BLASTEFFECT7,
+ S_BLASTEFFECT8,
+ S_BLASTEFFECT9,
+ S_WATERDRIP1,
+ S_KORAX_LOOK1,
+ S_KORAX_CHASE1,
+ S_KORAX_CHASE2,
+ S_KORAX_CHASE3,
+ S_KORAX_CHASE4,
+ S_KORAX_CHASE5,
+ S_KORAX_CHASE6,
+ S_KORAX_CHASE7,
+ S_KORAX_CHASE8,
+ S_KORAX_CHASE9,
+ S_KORAX_CHASE0,
+ S_KORAX_CHASEA,
+ S_KORAX_CHASEB,
+ S_KORAX_CHASEC,
+ S_KORAX_CHASED,
+ S_KORAX_CHASEE,
+ S_KORAX_CHASEF,
+ S_KORAX_PAIN1,
+ S_KORAX_PAIN2,
+ S_KORAX_ATTACK1,
+ S_KORAX_ATTACK2,
+ S_KORAX_MISSILE1,
+ S_KORAX_MISSILE2,
+ S_KORAX_MISSILE3,
+ S_KORAX_COMMAND1,
+ S_KORAX_COMMAND2,
+ S_KORAX_COMMAND3,
+ S_KORAX_COMMAND4,
+ S_KORAX_COMMAND5,
+ S_KORAX_DEATH1,
+ S_KORAX_DEATH2,
+ S_KORAX_DEATH3,
+ S_KORAX_DEATH4,
+ S_KORAX_DEATH5,
+ S_KORAX_DEATH6,
+ S_KORAX_DEATH7,
+ S_KORAX_DEATH8,
+ S_KORAX_DEATH9,
+ S_KORAX_DEATH0,
+ S_KORAX_DEATHA,
+ S_KORAX_DEATHB,
+ S_KORAX_DEATHC,
+ S_KORAX_DEATHD,
+ S_KSPIRIT_ROAM1,
+ S_KSPIRIT_ROAM2,
+ S_KSPIRIT_DEATH1,
+ S_KSPIRIT_DEATH2,
+ S_KSPIRIT_DEATH3,
+ S_KSPIRIT_DEATH4,
+ S_KSPIRIT_DEATH5,
+ S_KSPIRIT_DEATH6,
+ S_KBOLT1,
+ S_KBOLT2,
+ S_KBOLT3,
+ S_KBOLT4,
+ S_KBOLT5,
+ S_KBOLT6,
+ S_KBOLT7,
+ S_SPAWNBATS1,
+ S_SPAWNBATS2,
+ S_SPAWNBATS3,
+ S_SPAWNBATS_OFF,
+ S_BAT1,
+ S_BAT2,
+ S_BAT3,
+ S_BAT_DEATH,
+ NUMSTATES
} statenum_t;
typedef struct
{
- spritenum_t sprite;
- long frame;
- long tics;
- void (*action) ();
- statenum_t nextstate;
- long misc1, misc2;
+ spritenum_t sprite;
+ long frame;
+ long tics;
+ void (*action) ();
+ statenum_t nextstate;
+ long misc1, misc2;
} state_t;
-extern state_t states[NUMSTATES];
+extern state_t states[NUMSTATES];
extern char *sprnames[NUMSPRITES];
-typedef enum {
-MT_MAPSPOT,
-MT_MAPSPOTGRAVITY,
-MT_FIREBALL1,
-MT_ARROW,
-MT_DART,
-MT_POISONDART,
-MT_RIPPERBALL,
-MT_PROJECTILE_BLADE,
-MT_ICESHARD,
-MT_FLAME_SMALL_TEMP,
-MT_FLAME_LARGE_TEMP,
-MT_FLAME_SMALL,
-MT_FLAME_LARGE,
-MT_HEALINGBOTTLE,
-MT_HEALTHFLASK,
-MT_ARTIFLY,
-MT_ARTIINVULNERABILITY,
-MT_SUMMONMAULATOR,
-MT_SUMMON_FX,
-MT_THRUSTFLOOR_UP,
-MT_THRUSTFLOOR_DOWN,
-MT_TELEPORTOTHER,
-MT_TELOTHER_FX1,
-MT_TELOTHER_FX2,
-MT_TELOTHER_FX3,
-MT_TELOTHER_FX4,
-MT_TELOTHER_FX5,
-MT_DIRT1,
-MT_DIRT2,
-MT_DIRT3,
-MT_DIRT4,
-MT_DIRT5,
-MT_DIRT6,
-MT_DIRTCLUMP,
-MT_ROCK1,
-MT_ROCK2,
-MT_ROCK3,
-MT_FOGSPAWNER,
-MT_FOGPATCHS,
-MT_FOGPATCHM,
-MT_FOGPATCHL,
-MT_QUAKE_FOCUS,
-MT_SGSHARD1,
-MT_SGSHARD2,
-MT_SGSHARD3,
-MT_SGSHARD4,
-MT_SGSHARD5,
-MT_SGSHARD6,
-MT_SGSHARD7,
-MT_SGSHARD8,
-MT_SGSHARD9,
-MT_SGSHARD0,
-MT_ARTIEGG,
-MT_EGGFX,
-MT_ARTISUPERHEAL,
-MT_ZWINGEDSTATUENOSKULL,
-MT_ZGEMPEDESTAL,
-MT_ARTIPUZZSKULL,
-MT_ARTIPUZZGEMBIG,
-MT_ARTIPUZZGEMRED,
-MT_ARTIPUZZGEMGREEN1,
-MT_ARTIPUZZGEMGREEN2,
-MT_ARTIPUZZGEMBLUE1,
-MT_ARTIPUZZGEMBLUE2,
-MT_ARTIPUZZBOOK1,
-MT_ARTIPUZZBOOK2,
-MT_ARTIPUZZSKULL2,
-MT_ARTIPUZZFWEAPON,
-MT_ARTIPUZZCWEAPON,
-MT_ARTIPUZZMWEAPON,
-MT_ARTIPUZZGEAR,
-MT_ARTIPUZZGEAR2,
-MT_ARTIPUZZGEAR3,
-MT_ARTIPUZZGEAR4,
-MT_ARTITORCH,
-MT_FIREBOMB,
-MT_ARTITELEPORT,
-MT_ARTIPOISONBAG,
-MT_POISONBAG,
-MT_POISONCLOUD,
-MT_THROWINGBOMB,
-MT_SPEEDBOOTS,
-MT_BOOSTMANA,
-MT_BOOSTARMOR,
-MT_BLASTRADIUS,
-MT_HEALRADIUS,
-MT_SPLASH,
-MT_SPLASHBASE,
-MT_LAVASPLASH,
-MT_LAVASMOKE,
-MT_SLUDGECHUNK,
-MT_SLUDGESPLASH,
-MT_MISC0,
-MT_MISC1,
-MT_MISC2,
-MT_MISC3,
-MT_MISC4,
-MT_MISC5,
-MT_MISC6,
-MT_MISC7,
-MT_MISC8,
-MT_TREEDESTRUCTIBLE,
-MT_MISC9,
-MT_MISC10,
-MT_MISC11,
-MT_MISC12,
-MT_MISC13,
-MT_MISC14,
-MT_MISC15,
-MT_MISC16,
-MT_MISC17,
-MT_MISC18,
-MT_MISC19,
-MT_MISC20,
-MT_MISC21,
-MT_MISC22,
-MT_MISC23,
-MT_MISC24,
-MT_MISC25,
-MT_MISC26,
-MT_MISC27,
-MT_MISC28,
-MT_MISC29,
-MT_MISC30,
-MT_MISC31,
-MT_MISC32,
-MT_MISC33,
-MT_MISC34,
-MT_MISC35,
-MT_MISC36,
-MT_MISC37,
-MT_MISC38,
-MT_MISC39,
-MT_MISC40,
-MT_MISC41,
-MT_MISC42,
-MT_MISC43,
-MT_MISC44,
-MT_MISC45,
-MT_MISC46,
-MT_MISC47,
-MT_MISC48,
-MT_MISC49,
-MT_MISC50,
-MT_MISC51,
-MT_MISC52,
-MT_MISC53,
-MT_MISC54,
-MT_MISC55,
-MT_MISC56,
-MT_MISC57,
-MT_MISC58,
-MT_MISC59,
-MT_MISC60,
-MT_MISC61,
-MT_MISC62,
-MT_MISC63,
-MT_MISC64,
-MT_MISC65,
-MT_MISC66,
-MT_MISC67,
-MT_MISC68,
-MT_MISC69,
-MT_MISC70,
-MT_MISC71,
-MT_MISC72,
-MT_MISC73,
-MT_MISC74,
-MT_MISC75,
-MT_MISC76,
-MT_POTTERY1,
-MT_POTTERY2,
-MT_POTTERY3,
-MT_POTTERYBIT1,
-MT_MISC77,
-MT_ZLYNCHED_NOHEART,
-MT_MISC78,
-MT_CORPSEBIT,
-MT_CORPSEBLOODDRIP,
-MT_BLOODPOOL,
-MT_MISC79,
-MT_MISC80,
-MT_LEAF1,
-MT_LEAF2,
-MT_ZTWINEDTORCH,
-MT_ZTWINEDTORCH_UNLIT,
-MT_BRIDGE,
-MT_BRIDGEBALL,
-MT_ZWALLTORCH,
-MT_ZWALLTORCH_UNLIT,
-MT_ZBARREL,
-MT_ZSHRUB1,
-MT_ZSHRUB2,
-MT_ZBUCKET,
-MT_ZPOISONSHROOM,
-MT_ZFIREBULL,
-MT_ZFIREBULL_UNLIT,
-MT_FIRETHING,
-MT_BRASSTORCH,
-MT_ZSUITOFARMOR,
-MT_ZARMORCHUNK,
-MT_ZBELL,
-MT_ZBLUE_CANDLE,
-MT_ZIRON_MAIDEN,
-MT_ZXMAS_TREE,
-MT_ZCAULDRON,
-MT_ZCAULDRON_UNLIT,
-MT_ZCHAINBIT32,
-MT_ZCHAINBIT64,
-MT_ZCHAINEND_HEART,
-MT_ZCHAINEND_HOOK1,
-MT_ZCHAINEND_HOOK2,
-MT_ZCHAINEND_SPIKE,
-MT_ZCHAINEND_SKULL,
-MT_TABLE_SHIT1,
-MT_TABLE_SHIT2,
-MT_TABLE_SHIT3,
-MT_TABLE_SHIT4,
-MT_TABLE_SHIT5,
-MT_TABLE_SHIT6,
-MT_TABLE_SHIT7,
-MT_TABLE_SHIT8,
-MT_TABLE_SHIT9,
-MT_TABLE_SHIT10,
-MT_TFOG,
-MT_MISC81,
-MT_TELEPORTMAN,
-MT_PUNCHPUFF,
-MT_FW_AXE,
-MT_AXEPUFF,
-MT_AXEPUFF_GLOW,
-MT_AXEBLOOD,
-MT_FW_HAMMER,
-MT_HAMMER_MISSILE,
-MT_HAMMERPUFF,
-MT_FSWORD_MISSILE,
-MT_FSWORD_FLAME,
-MT_CW_SERPSTAFF,
-MT_CSTAFF_MISSILE,
-MT_CSTAFFPUFF,
-MT_CW_FLAME,
-MT_CFLAMEFLOOR,
-MT_FLAMEPUFF,
-MT_FLAMEPUFF2,
-MT_CIRCLEFLAME,
-MT_CFLAME_MISSILE,
-MT_HOLY_FX,
-MT_HOLY_TAIL,
-MT_HOLY_PUFF,
-MT_HOLY_MISSILE,
-MT_HOLY_MISSILE_PUFF,
-MT_MWANDPUFF,
-MT_MWANDSMOKE,
-MT_MWAND_MISSILE,
-MT_MW_LIGHTNING,
-MT_LIGHTNING_CEILING,
-MT_LIGHTNING_FLOOR,
-MT_LIGHTNING_ZAP,
-MT_MSTAFF_FX,
-MT_MSTAFF_FX2,
-MT_FW_SWORD1,
-MT_FW_SWORD2,
-MT_FW_SWORD3,
-MT_CW_HOLY1,
-MT_CW_HOLY2,
-MT_CW_HOLY3,
-MT_MW_STAFF1,
-MT_MW_STAFF2,
-MT_MW_STAFF3,
-MT_SNOUTPUFF,
-MT_MW_CONE,
-MT_SHARDFX1,
-MT_BLOOD,
-MT_BLOODSPLATTER,
-MT_GIBS,
-MT_PLAYER_FIGHTER,
-MT_BLOODYSKULL,
-MT_PLAYER_SPEED,
-MT_ICECHUNK,
-MT_PLAYER_CLERIC,
-MT_PLAYER_MAGE,
-MT_PIGPLAYER,
-MT_PIG,
-MT_CENTAUR,
-MT_CENTAURLEADER,
-MT_CENTAUR_FX,
-MT_CENTAUR_SHIELD,
-MT_CENTAUR_SWORD,
-MT_DEMON,
-MT_DEMONCHUNK1,
-MT_DEMONCHUNK2,
-MT_DEMONCHUNK3,
-MT_DEMONCHUNK4,
-MT_DEMONCHUNK5,
-MT_DEMONFX1,
-MT_DEMON2,
-MT_DEMON2CHUNK1,
-MT_DEMON2CHUNK2,
-MT_DEMON2CHUNK3,
-MT_DEMON2CHUNK4,
-MT_DEMON2CHUNK5,
-MT_DEMON2FX1,
-MT_WRAITHB,
-MT_WRAITH,
-MT_WRAITHFX1,
-MT_WRAITHFX2,
-MT_WRAITHFX3,
-MT_WRAITHFX4,
-MT_WRAITHFX5,
-MT_MINOTAUR,
-MT_MNTRFX1,
-MT_MNTRFX2,
-MT_MNTRFX3,
-MT_MNTRSMOKE,
-MT_MNTRSMOKEEXIT,
-MT_SERPENT,
-MT_SERPENTLEADER,
-MT_SERPENTFX,
-MT_SERPENT_HEAD,
-MT_SERPENT_GIB1,
-MT_SERPENT_GIB2,
-MT_SERPENT_GIB3,
-MT_BISHOP,
-MT_BISHOP_PUFF,
-MT_BISHOPBLUR,
-MT_BISHOPPAINBLUR,
-MT_BISH_FX,
-MT_DRAGON,
-MT_DRAGON_FX,
-MT_DRAGON_FX2,
-MT_ARMOR_1,
-MT_ARMOR_2,
-MT_ARMOR_3,
-MT_ARMOR_4,
-MT_MANA1,
-MT_MANA2,
-MT_MANA3,
-MT_KEY1,
-MT_KEY2,
-MT_KEY3,
-MT_KEY4,
-MT_KEY5,
-MT_KEY6,
-MT_KEY7,
-MT_KEY8,
-MT_KEY9,
-MT_KEYA,
-MT_KEYB,
-MT_SOUNDWIND,
-MT_SOUNDWATERFALL,
-MT_ETTIN,
-MT_ETTIN_MACE,
-MT_FIREDEMON,
-MT_FIREDEMON_SPLOTCH1,
-MT_FIREDEMON_SPLOTCH2,
-MT_FIREDEMON_FX1,
-MT_FIREDEMON_FX2,
-MT_FIREDEMON_FX3,
-MT_FIREDEMON_FX4,
-MT_FIREDEMON_FX5,
-MT_FIREDEMON_FX6,
-MT_ICEGUY,
-MT_ICEGUY_FX,
-MT_ICEFX_PUFF,
-MT_ICEGUY_FX2,
-MT_ICEGUY_BIT,
-MT_ICEGUY_WISP1,
-MT_ICEGUY_WISP2,
-MT_FIGHTER_BOSS,
-MT_CLERIC_BOSS,
-MT_MAGE_BOSS,
-MT_SORCBOSS,
-MT_SORCBALL1,
-MT_SORCBALL2,
-MT_SORCBALL3,
-MT_SORCFX1,
-MT_SORCFX2,
-MT_SORCFX2_T1,
-MT_SORCFX3,
-MT_SORCFX3_EXPLOSION,
-MT_SORCFX4,
-MT_SORCSPARK1,
-MT_BLASTEFFECT,
-MT_WATER_DRIP,
-MT_KORAX,
-MT_KORAX_SPIRIT1,
-MT_KORAX_SPIRIT2,
-MT_KORAX_SPIRIT3,
-MT_KORAX_SPIRIT4,
-MT_KORAX_SPIRIT5,
-MT_KORAX_SPIRIT6,
-MT_DEMON_MASH,
-MT_DEMON2_MASH,
-MT_ETTIN_MASH,
-MT_CENTAUR_MASH,
-MT_KORAX_BOLT,
-MT_BAT_SPAWNER,
-MT_BAT,
-NUMMOBJTYPES} mobjtype_t;
+typedef enum
+{
+ MT_MAPSPOT,
+ MT_MAPSPOTGRAVITY,
+ MT_FIREBALL1,
+ MT_ARROW,
+ MT_DART,
+ MT_POISONDART,
+ MT_RIPPERBALL,
+ MT_PROJECTILE_BLADE,
+ MT_ICESHARD,
+ MT_FLAME_SMALL_TEMP,
+ MT_FLAME_LARGE_TEMP,
+ MT_FLAME_SMALL,
+ MT_FLAME_LARGE,
+ MT_HEALINGBOTTLE,
+ MT_HEALTHFLASK,
+ MT_ARTIFLY,
+ MT_ARTIINVULNERABILITY,
+ MT_SUMMONMAULATOR,
+ MT_SUMMON_FX,
+ MT_THRUSTFLOOR_UP,
+ MT_THRUSTFLOOR_DOWN,
+ MT_TELEPORTOTHER,
+ MT_TELOTHER_FX1,
+ MT_TELOTHER_FX2,
+ MT_TELOTHER_FX3,
+ MT_TELOTHER_FX4,
+ MT_TELOTHER_FX5,
+ MT_DIRT1,
+ MT_DIRT2,
+ MT_DIRT3,
+ MT_DIRT4,
+ MT_DIRT5,
+ MT_DIRT6,
+ MT_DIRTCLUMP,
+ MT_ROCK1,
+ MT_ROCK2,
+ MT_ROCK3,
+ MT_FOGSPAWNER,
+ MT_FOGPATCHS,
+ MT_FOGPATCHM,
+ MT_FOGPATCHL,
+ MT_QUAKE_FOCUS,
+ MT_SGSHARD1,
+ MT_SGSHARD2,
+ MT_SGSHARD3,
+ MT_SGSHARD4,
+ MT_SGSHARD5,
+ MT_SGSHARD6,
+ MT_SGSHARD7,
+ MT_SGSHARD8,
+ MT_SGSHARD9,
+ MT_SGSHARD0,
+ MT_ARTIEGG,
+ MT_EGGFX,
+ MT_ARTISUPERHEAL,
+ MT_ZWINGEDSTATUENOSKULL,
+ MT_ZGEMPEDESTAL,
+ MT_ARTIPUZZSKULL,
+ MT_ARTIPUZZGEMBIG,
+ MT_ARTIPUZZGEMRED,
+ MT_ARTIPUZZGEMGREEN1,
+ MT_ARTIPUZZGEMGREEN2,
+ MT_ARTIPUZZGEMBLUE1,
+ MT_ARTIPUZZGEMBLUE2,
+ MT_ARTIPUZZBOOK1,
+ MT_ARTIPUZZBOOK2,
+ MT_ARTIPUZZSKULL2,
+ MT_ARTIPUZZFWEAPON,
+ MT_ARTIPUZZCWEAPON,
+ MT_ARTIPUZZMWEAPON,
+ MT_ARTIPUZZGEAR,
+ MT_ARTIPUZZGEAR2,
+ MT_ARTIPUZZGEAR3,
+ MT_ARTIPUZZGEAR4,
+ MT_ARTITORCH,
+ MT_FIREBOMB,
+ MT_ARTITELEPORT,
+ MT_ARTIPOISONBAG,
+ MT_POISONBAG,
+ MT_POISONCLOUD,
+ MT_THROWINGBOMB,
+ MT_SPEEDBOOTS,
+ MT_BOOSTMANA,
+ MT_BOOSTARMOR,
+ MT_BLASTRADIUS,
+ MT_HEALRADIUS,
+ MT_SPLASH,
+ MT_SPLASHBASE,
+ MT_LAVASPLASH,
+ MT_LAVASMOKE,
+ MT_SLUDGECHUNK,
+ MT_SLUDGESPLASH,
+ MT_MISC0,
+ MT_MISC1,
+ MT_MISC2,
+ MT_MISC3,
+ MT_MISC4,
+ MT_MISC5,
+ MT_MISC6,
+ MT_MISC7,
+ MT_MISC8,
+ MT_TREEDESTRUCTIBLE,
+ MT_MISC9,
+ MT_MISC10,
+ MT_MISC11,
+ MT_MISC12,
+ MT_MISC13,
+ MT_MISC14,
+ MT_MISC15,
+ MT_MISC16,
+ MT_MISC17,
+ MT_MISC18,
+ MT_MISC19,
+ MT_MISC20,
+ MT_MISC21,
+ MT_MISC22,
+ MT_MISC23,
+ MT_MISC24,
+ MT_MISC25,
+ MT_MISC26,
+ MT_MISC27,
+ MT_MISC28,
+ MT_MISC29,
+ MT_MISC30,
+ MT_MISC31,
+ MT_MISC32,
+ MT_MISC33,
+ MT_MISC34,
+ MT_MISC35,
+ MT_MISC36,
+ MT_MISC37,
+ MT_MISC38,
+ MT_MISC39,
+ MT_MISC40,
+ MT_MISC41,
+ MT_MISC42,
+ MT_MISC43,
+ MT_MISC44,
+ MT_MISC45,
+ MT_MISC46,
+ MT_MISC47,
+ MT_MISC48,
+ MT_MISC49,
+ MT_MISC50,
+ MT_MISC51,
+ MT_MISC52,
+ MT_MISC53,
+ MT_MISC54,
+ MT_MISC55,
+ MT_MISC56,
+ MT_MISC57,
+ MT_MISC58,
+ MT_MISC59,
+ MT_MISC60,
+ MT_MISC61,
+ MT_MISC62,
+ MT_MISC63,
+ MT_MISC64,
+ MT_MISC65,
+ MT_MISC66,
+ MT_MISC67,
+ MT_MISC68,
+ MT_MISC69,
+ MT_MISC70,
+ MT_MISC71,
+ MT_MISC72,
+ MT_MISC73,
+ MT_MISC74,
+ MT_MISC75,
+ MT_MISC76,
+ MT_POTTERY1,
+ MT_POTTERY2,
+ MT_POTTERY3,
+ MT_POTTERYBIT1,
+ MT_MISC77,
+ MT_ZLYNCHED_NOHEART,
+ MT_MISC78,
+ MT_CORPSEBIT,
+ MT_CORPSEBLOODDRIP,
+ MT_BLOODPOOL,
+ MT_MISC79,
+ MT_MISC80,
+ MT_LEAF1,
+ MT_LEAF2,
+ MT_ZTWINEDTORCH,
+ MT_ZTWINEDTORCH_UNLIT,
+ MT_BRIDGE,
+ MT_BRIDGEBALL,
+ MT_ZWALLTORCH,
+ MT_ZWALLTORCH_UNLIT,
+ MT_ZBARREL,
+ MT_ZSHRUB1,
+ MT_ZSHRUB2,
+ MT_ZBUCKET,
+ MT_ZPOISONSHROOM,
+ MT_ZFIREBULL,
+ MT_ZFIREBULL_UNLIT,
+ MT_FIRETHING,
+ MT_BRASSTORCH,
+ MT_ZSUITOFARMOR,
+ MT_ZARMORCHUNK,
+ MT_ZBELL,
+ MT_ZBLUE_CANDLE,
+ MT_ZIRON_MAIDEN,
+ MT_ZXMAS_TREE,
+ MT_ZCAULDRON,
+ MT_ZCAULDRON_UNLIT,
+ MT_ZCHAINBIT32,
+ MT_ZCHAINBIT64,
+ MT_ZCHAINEND_HEART,
+ MT_ZCHAINEND_HOOK1,
+ MT_ZCHAINEND_HOOK2,
+ MT_ZCHAINEND_SPIKE,
+ MT_ZCHAINEND_SKULL,
+ MT_TABLE_SHIT1,
+ MT_TABLE_SHIT2,
+ MT_TABLE_SHIT3,
+ MT_TABLE_SHIT4,
+ MT_TABLE_SHIT5,
+ MT_TABLE_SHIT6,
+ MT_TABLE_SHIT7,
+ MT_TABLE_SHIT8,
+ MT_TABLE_SHIT9,
+ MT_TABLE_SHIT10,
+ MT_TFOG,
+ MT_MISC81,
+ MT_TELEPORTMAN,
+ MT_PUNCHPUFF,
+ MT_FW_AXE,
+ MT_AXEPUFF,
+ MT_AXEPUFF_GLOW,
+ MT_AXEBLOOD,
+ MT_FW_HAMMER,
+ MT_HAMMER_MISSILE,
+ MT_HAMMERPUFF,
+ MT_FSWORD_MISSILE,
+ MT_FSWORD_FLAME,
+ MT_CW_SERPSTAFF,
+ MT_CSTAFF_MISSILE,
+ MT_CSTAFFPUFF,
+ MT_CW_FLAME,
+ MT_CFLAMEFLOOR,
+ MT_FLAMEPUFF,
+ MT_FLAMEPUFF2,
+ MT_CIRCLEFLAME,
+ MT_CFLAME_MISSILE,
+ MT_HOLY_FX,
+ MT_HOLY_TAIL,
+ MT_HOLY_PUFF,
+ MT_HOLY_MISSILE,
+ MT_HOLY_MISSILE_PUFF,
+ MT_MWANDPUFF,
+ MT_MWANDSMOKE,
+ MT_MWAND_MISSILE,
+ MT_MW_LIGHTNING,
+ MT_LIGHTNING_CEILING,
+ MT_LIGHTNING_FLOOR,
+ MT_LIGHTNING_ZAP,
+ MT_MSTAFF_FX,
+ MT_MSTAFF_FX2,
+ MT_FW_SWORD1,
+ MT_FW_SWORD2,
+ MT_FW_SWORD3,
+ MT_CW_HOLY1,
+ MT_CW_HOLY2,
+ MT_CW_HOLY3,
+ MT_MW_STAFF1,
+ MT_MW_STAFF2,
+ MT_MW_STAFF3,
+ MT_SNOUTPUFF,
+ MT_MW_CONE,
+ MT_SHARDFX1,
+ MT_BLOOD,
+ MT_BLOODSPLATTER,
+ MT_GIBS,
+ MT_PLAYER_FIGHTER,
+ MT_BLOODYSKULL,
+ MT_PLAYER_SPEED,
+ MT_ICECHUNK,
+ MT_PLAYER_CLERIC,
+ MT_PLAYER_MAGE,
+ MT_PIGPLAYER,
+ MT_PIG,
+ MT_CENTAUR,
+ MT_CENTAURLEADER,
+ MT_CENTAUR_FX,
+ MT_CENTAUR_SHIELD,
+ MT_CENTAUR_SWORD,
+ MT_DEMON,
+ MT_DEMONCHUNK1,
+ MT_DEMONCHUNK2,
+ MT_DEMONCHUNK3,
+ MT_DEMONCHUNK4,
+ MT_DEMONCHUNK5,
+ MT_DEMONFX1,
+ MT_DEMON2,
+ MT_DEMON2CHUNK1,
+ MT_DEMON2CHUNK2,
+ MT_DEMON2CHUNK3,
+ MT_DEMON2CHUNK4,
+ MT_DEMON2CHUNK5,
+ MT_DEMON2FX1,
+ MT_WRAITHB,
+ MT_WRAITH,
+ MT_WRAITHFX1,
+ MT_WRAITHFX2,
+ MT_WRAITHFX3,
+ MT_WRAITHFX4,
+ MT_WRAITHFX5,
+ MT_MINOTAUR,
+ MT_MNTRFX1,
+ MT_MNTRFX2,
+ MT_MNTRFX3,
+ MT_MNTRSMOKE,
+ MT_MNTRSMOKEEXIT,
+ MT_SERPENT,
+ MT_SERPENTLEADER,
+ MT_SERPENTFX,
+ MT_SERPENT_HEAD,
+ MT_SERPENT_GIB1,
+ MT_SERPENT_GIB2,
+ MT_SERPENT_GIB3,
+ MT_BISHOP,
+ MT_BISHOP_PUFF,
+ MT_BISHOPBLUR,
+ MT_BISHOPPAINBLUR,
+ MT_BISH_FX,
+ MT_DRAGON,
+ MT_DRAGON_FX,
+ MT_DRAGON_FX2,
+ MT_ARMOR_1,
+ MT_ARMOR_2,
+ MT_ARMOR_3,
+ MT_ARMOR_4,
+ MT_MANA1,
+ MT_MANA2,
+ MT_MANA3,
+ MT_KEY1,
+ MT_KEY2,
+ MT_KEY3,
+ MT_KEY4,
+ MT_KEY5,
+ MT_KEY6,
+ MT_KEY7,
+ MT_KEY8,
+ MT_KEY9,
+ MT_KEYA,
+ MT_KEYB,
+ MT_SOUNDWIND,
+ MT_SOUNDWATERFALL,
+ MT_ETTIN,
+ MT_ETTIN_MACE,
+ MT_FIREDEMON,
+ MT_FIREDEMON_SPLOTCH1,
+ MT_FIREDEMON_SPLOTCH2,
+ MT_FIREDEMON_FX1,
+ MT_FIREDEMON_FX2,
+ MT_FIREDEMON_FX3,
+ MT_FIREDEMON_FX4,
+ MT_FIREDEMON_FX5,
+ MT_FIREDEMON_FX6,
+ MT_ICEGUY,
+ MT_ICEGUY_FX,
+ MT_ICEFX_PUFF,
+ MT_ICEGUY_FX2,
+ MT_ICEGUY_BIT,
+ MT_ICEGUY_WISP1,
+ MT_ICEGUY_WISP2,
+ MT_FIGHTER_BOSS,
+ MT_CLERIC_BOSS,
+ MT_MAGE_BOSS,
+ MT_SORCBOSS,
+ MT_SORCBALL1,
+ MT_SORCBALL2,
+ MT_SORCBALL3,
+ MT_SORCFX1,
+ MT_SORCFX2,
+ MT_SORCFX2_T1,
+ MT_SORCFX3,
+ MT_SORCFX3_EXPLOSION,
+ MT_SORCFX4,
+ MT_SORCSPARK1,
+ MT_BLASTEFFECT,
+ MT_WATER_DRIP,
+ MT_KORAX,
+ MT_KORAX_SPIRIT1,
+ MT_KORAX_SPIRIT2,
+ MT_KORAX_SPIRIT3,
+ MT_KORAX_SPIRIT4,
+ MT_KORAX_SPIRIT5,
+ MT_KORAX_SPIRIT6,
+ MT_DEMON_MASH,
+ MT_DEMON2_MASH,
+ MT_ETTIN_MASH,
+ MT_CENTAUR_MASH,
+ MT_KORAX_BOLT,
+ MT_BAT_SPAWNER,
+ MT_BAT,
+ NUMMOBJTYPES
+} mobjtype_t;
-typedef struct {
- int doomednum;
- int spawnstate;
- int spawnhealth;
- int seestate;
- int seesound;
- int reactiontime;
- int attacksound;
- int painstate;
- int painchance;
- int painsound;
- int meleestate;
- int missilestate;
- int crashstate;
- int deathstate;
- int xdeathstate;
- int deathsound;
- int speed;
- int radius;
- int height;
- int mass;
- int damage;
- int activesound;
- int flags;
- int flags2;
+typedef struct
+{
+ int doomednum;
+ int spawnstate;
+ int spawnhealth;
+ int seestate;
+ int seesound;
+ int reactiontime;
+ int attacksound;
+ int painstate;
+ int painchance;
+ int painsound;
+ int meleestate;
+ int missilestate;
+ int crashstate;
+ int deathstate;
+ int xdeathstate;
+ int deathsound;
+ int speed;
+ int radius;
+ int height;
+ int mass;
+ int damage;
+ int activesound;
+ int flags;
+ int flags2;
} mobjinfo_t;
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
-
--- a/src/hexen/m_misc.c
+++ b/src/hexen/m_misc.c
@@ -1,27 +1,39 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** m_misc.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: m_misc.c,v $
-//** $Revision: 1.18 $
-//** $Date: 96/01/07 16:51:18 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#ifdef __NeXT__
- #include <libc.h>
+#include <libc.h>
#else
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <direct.h>
- #include <fcntl.h>
- #include <stdlib.h>
- #include <io.h>
- #include <conio.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <direct.h>
+#include <fcntl.h>
+#include <stdlib.h>
+#include <io.h>
+#include <conio.h>
#endif
#include <ctype.h>
#include "h2def.h"
@@ -41,7 +53,7 @@
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-static int ReadFile(char const *name, byte **buffer, int mallocType);
+static int ReadFile(char const *name, byte ** buffer, int mallocType);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern char *SavePath;
@@ -66,16 +78,16 @@
int M_CheckParm(char *check)
{
- int i;
+ int i;
- for(i = 1; i < myargc; i++)
- {
- if(!strcasecmp(check, myargv[i]))
- {
- return i;
- }
- }
- return 0;
+ for (i = 1; i < myargc; i++)
+ {
+ if (!strcasecmp(check, myargv[i]))
+ {
+ return i;
+ }
+ }
+ return 0;
}
//==========================================================================
@@ -89,7 +101,7 @@
boolean M_ParmExists(char *check)
{
- return M_CheckParm(check) != 0 ? true : false;
+ return M_CheckParm(check) != 0 ? true : false;
}
//==========================================================================
@@ -100,123 +112,123 @@
void M_ExtractFileBase(char *path, char *dest)
{
- char *src;
- int length;
+ char *src;
+ int length;
- src = path+strlen(path)-1;
+ src = path + strlen(path) - 1;
- // Back up until a \ or the start
- while(src != path && *(src-1) != '\\' && *(src-1) != '/')
- {
- src--;
- }
+ // Back up until a \ or the start
+ while (src != path && *(src - 1) != '\\' && *(src - 1) != '/')
+ {
+ src--;
+ }
- // Copy up to eight characters
- memset(dest, 0, 8);
- length = 0;
- while(*src && *src != '.')
- {
- if(++length == 9)
- {
- I_Error("Filename base of %s > 8 chars", path);
- }
- *dest++ = toupper((int)*src++);
- }
+ // Copy up to eight characters
+ memset(dest, 0, 8);
+ length = 0;
+ while (*src && *src != '.')
+ {
+ if (++length == 9)
+ {
+ I_Error("Filename base of %s > 8 chars", path);
+ }
+ *dest++ = toupper((int) *src++);
+ }
}
-/*
-===============
-=
-= M_Random
-=
-= Returns a 0-255 number
-=
-===============
-*/
+/*
+===============
+=
+= M_Random
+=
+= Returns a 0-255 number
+=
+===============
+*/
// This is the new flat distribution table
-unsigned char rndtable[256] = {
- 201, 1,243, 19, 18, 42,183,203,101,123,154,137, 34,118, 10,216,
- 135,246, 0,107,133,229, 35,113,177,211,110, 17,139, 84,251,235,
- 182,166,161,230,143, 91, 24, 81, 22, 94, 7, 51,232,104,122,248,
- 175,138,127,171,222,213, 44, 16, 9, 33, 88,102,170,150,136,114,
- 62, 3,142,237, 6,252,249, 56, 74, 30, 13, 21,180,199, 32,132,
- 187,234, 78,210, 46,131,197, 8,206,244, 73, 4,236,178,195, 70,
- 121, 97,167,217,103, 40,247,186,105, 39, 95,163, 99,149,253, 29,
- 119, 83,254, 26,202, 65,130,155, 60, 64,184,106,221, 93,164,196,
- 112,108,179,141, 54,109, 11,126, 75,165,191,227, 87,225,156, 15,
- 98,162,116, 79,169,140,190,205,168,194, 41,250, 27, 20, 14,241,
- 50,214, 72,192,220,233, 67,148, 96,185,176,181,215,207,172, 85,
- 89, 90,209,128,124, 2, 55,173, 66,152, 47,129, 59, 43,159,240,
- 239, 12,189,212,144, 28,200, 77,219,198,134,228, 45, 92,125,151,
- 5, 53,255, 52, 68,245,160,158, 61, 86, 58, 82,117, 37,242,145,
- 69,188,115, 76, 63,100, 49,111,153, 80, 38, 57,174,224, 71,231,
- 23, 25, 48,218,120,147,208, 36,226,223,193,238,157,204,146, 31
-};
+unsigned char rndtable[256] = {
+ 201, 1, 243, 19, 18, 42, 183, 203, 101, 123, 154, 137, 34, 118, 10, 216,
+ 135, 246, 0, 107, 133, 229, 35, 113, 177, 211, 110, 17, 139, 84, 251, 235,
+ 182, 166, 161, 230, 143, 91, 24, 81, 22, 94, 7, 51, 232, 104, 122, 248,
+ 175, 138, 127, 171, 222, 213, 44, 16, 9, 33, 88, 102, 170, 150, 136, 114,
+ 62, 3, 142, 237, 6, 252, 249, 56, 74, 30, 13, 21, 180, 199, 32, 132,
+ 187, 234, 78, 210, 46, 131, 197, 8, 206, 244, 73, 4, 236, 178, 195, 70,
+ 121, 97, 167, 217, 103, 40, 247, 186, 105, 39, 95, 163, 99, 149, 253, 29,
+ 119, 83, 254, 26, 202, 65, 130, 155, 60, 64, 184, 106, 221, 93, 164, 196,
+ 112, 108, 179, 141, 54, 109, 11, 126, 75, 165, 191, 227, 87, 225, 156, 15,
+ 98, 162, 116, 79, 169, 140, 190, 205, 168, 194, 41, 250, 27, 20, 14, 241,
+ 50, 214, 72, 192, 220, 233, 67, 148, 96, 185, 176, 181, 215, 207, 172, 85,
+ 89, 90, 209, 128, 124, 2, 55, 173, 66, 152, 47, 129, 59, 43, 159, 240,
+ 239, 12, 189, 212, 144, 28, 200, 77, 219, 198, 134, 228, 45, 92, 125, 151,
+ 5, 53, 255, 52, 68, 245, 160, 158, 61, 86, 58, 82, 117, 37, 242, 145,
+ 69, 188, 115, 76, 63, 100, 49, 111, 153, 80, 38, 57, 174, 224, 71, 231,
+ 23, 25, 48, 218, 120, 147, 208, 36, 226, 223, 193, 238, 157, 204, 146, 31
+};
-int rndindex = 0;
-int prndindex = 0;
+int rndindex = 0;
+int prndindex = 0;
-int M_Random (void)
-{
- rndindex = (rndindex+1)&0xff;
- return rndtable[rndindex];
-}
-
-void M_ClearRandom (void)
-{
- rndindex = prndindex = 0;
-}
-
-
-void M_ClearBox (fixed_t *box)
-{
- box[BOXTOP] = box[BOXRIGHT] = MININT;
- box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
-}
-
-void M_AddToBox (fixed_t *box, fixed_t x, fixed_t y)
-{
- if (x<box[BOXLEFT])
- box[BOXLEFT] = x;
- else if (x>box[BOXRIGHT])
- box[BOXRIGHT] = x;
- if (y<box[BOXBOTTOM])
- box[BOXBOTTOM] = y;
- else if (y>box[BOXTOP])
- box[BOXTOP] = y;
+int M_Random(void)
+{
+ rndindex = (rndindex + 1) & 0xff;
+ return rndtable[rndindex];
}
-/*
-==================
-=
-= M_WriteFile
-=
-==================
-*/
-
-#ifndef O_BINARY
-#define O_BINARY 0
-#endif
-
-boolean M_WriteFile (char const *name, void *source, int length)
-{
- int handle, count;
-
- handle = open (name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
- if (handle == -1)
- return false;
- count = write (handle, source, length);
- close (handle);
-
- if (count < length)
- return false;
-
- return true;
+void M_ClearRandom(void)
+{
+ rndindex = prndindex = 0;
}
+
+void M_ClearBox(fixed_t * box)
+{
+ box[BOXTOP] = box[BOXRIGHT] = MININT;
+ box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
+}
+
+void M_AddToBox(fixed_t * box, fixed_t x, fixed_t y)
+{
+ if (x < box[BOXLEFT])
+ box[BOXLEFT] = x;
+ else if (x > box[BOXRIGHT])
+ box[BOXRIGHT] = x;
+ if (y < box[BOXBOTTOM])
+ box[BOXBOTTOM] = y;
+ else if (y > box[BOXTOP])
+ box[BOXTOP] = y;
+}
+
+/*
+==================
+=
+= M_WriteFile
+=
+==================
+*/
+
+#ifndef O_BINARY
+#define O_BINARY 0
+#endif
+
+boolean M_WriteFile(char const *name, void *source, int length)
+{
+ int handle, count;
+
+ handle = open(name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
+ if (handle == -1)
+ return false;
+ count = write(handle, source, length);
+ close(handle);
+
+ if (count < length)
+ return false;
+
+ return true;
+}
+
//==========================================================================
//
// M_ReadFile
@@ -225,9 +237,9 @@
//
//==========================================================================
-int M_ReadFile(char const *name, byte **buffer)
+int M_ReadFile(char const *name, byte ** buffer)
{
- return ReadFile(name, buffer, MALLOC_ZONE);
+ return ReadFile(name, buffer, MALLOC_ZONE);
}
//==========================================================================
@@ -238,9 +250,9 @@
//
//==========================================================================
-int M_ReadFileCLib(char const *name, byte **buffer)
+int M_ReadFileCLib(char const *name, byte ** buffer)
{
- return ReadFile(name, buffer, MALLOC_CLIB);
+ return ReadFile(name, buffer, MALLOC_CLIB);
}
//==========================================================================
@@ -249,43 +261,42 @@
//
//==========================================================================
-static int ReadFile(char const *name, byte **buffer, int mallocType)
+static int ReadFile(char const *name, byte ** buffer, int mallocType)
{
- int handle, count, length;
- struct stat fileinfo;
- byte *buf;
+ int handle, count, length;
+ struct stat fileinfo;
+ byte *buf;
- handle = open(name, O_RDONLY|O_BINARY, 0666);
- if(handle == -1)
- {
- I_Error("Couldn't read file %s", name);
- }
- if(fstat(handle, &fileinfo) == -1)
- {
- I_Error("Couldn't read file %s", name);
- }
- length = fileinfo.st_size;
- if(mallocType == MALLOC_ZONE)
- { // Use zone memory allocation
- buf = Z_Malloc(length, PU_STATIC, NULL);
- }
- else
- { // Use c library memory allocation
- buf = malloc(length);
- if(buf == NULL)
- {
- I_Error("Couldn't malloc buffer %d for file %s.",
- length, name);
- }
- }
- count = read(handle, buf, length);
- close(handle);
- if(count < length)
- {
- I_Error("Couldn't read file %s", name);
- }
- *buffer = buf;
- return length;
+ handle = open(name, O_RDONLY | O_BINARY, 0666);
+ if (handle == -1)
+ {
+ I_Error("Couldn't read file %s", name);
+ }
+ if (fstat(handle, &fileinfo) == -1)
+ {
+ I_Error("Couldn't read file %s", name);
+ }
+ length = fileinfo.st_size;
+ if (mallocType == MALLOC_ZONE)
+ { // Use zone memory allocation
+ buf = Z_Malloc(length, PU_STATIC, NULL);
+ }
+ else
+ { // Use c library memory allocation
+ buf = malloc(length);
+ if (buf == NULL)
+ {
+ I_Error("Couldn't malloc buffer %d for file %s.", length, name);
+ }
+ }
+ count = read(handle, buf, length);
+ close(handle);
+ if (count < length)
+ {
+ I_Error("Couldn't read file %s", name);
+ }
+ *buffer = buf;
+ return length;
}
//---------------------------------------------------------------------------
@@ -298,78 +309,78 @@
void M_FindResponseFile(void)
{
- int i;
+ int i;
- for(i = 1; i < myargc; i++)
- {
- if(myargv[i][0] == '@')
- {
- FILE *handle;
- int size;
- int k;
- int index;
- int indexinfile;
- char *infile;
- char *file;
- char *moreargs[20];
- char *firstargv;
+ for (i = 1; i < myargc; i++)
+ {
+ if (myargv[i][0] == '@')
+ {
+ FILE *handle;
+ int size;
+ int k;
+ int index;
+ int indexinfile;
+ char *infile;
+ char *file;
+ char *moreargs[20];
+ char *firstargv;
- // READ THE RESPONSE FILE INTO MEMORY
- handle = fopen(&myargv[i][1], "rb");
- if(!handle)
- {
- printf("\nNo such response file!");
- exit(1);
- }
- ST_Message("Found response file %s!\n",&myargv[i][1]);
- fseek (handle,0,SEEK_END);
- size = ftell(handle);
- fseek (handle,0,SEEK_SET);
- file = malloc (size);
- fread (file,size,1,handle);
- fclose (handle);
+ // READ THE RESPONSE FILE INTO MEMORY
+ handle = fopen(&myargv[i][1], "rb");
+ if (!handle)
+ {
+ printf("\nNo such response file!");
+ exit(1);
+ }
+ ST_Message("Found response file %s!\n", &myargv[i][1]);
+ fseek(handle, 0, SEEK_END);
+ size = ftell(handle);
+ fseek(handle, 0, SEEK_SET);
+ file = malloc(size);
+ fread(file, size, 1, handle);
+ fclose(handle);
- // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
- for (index = 0,k = i+1; k < myargc; k++)
- moreargs[index++] = myargv[k];
-
- firstargv = myargv[0];
- myargv = malloc(sizeof(char *)*MAXARGVS);
- memset(myargv,0,sizeof(char *)*MAXARGVS);
- myargv[0] = firstargv;
-
- infile = file;
- indexinfile = k = 0;
- indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
- do
- {
- myargv[indexinfile++] = infile+k;
- while(k < size &&
-
- ((*(infile+k)>= ' '+1) && (*(infile+k)<='z')))
- k++;
- *(infile+k) = 0;
- while(k < size &&
- ((*(infile+k)<= ' ') || (*(infile+k)>'z')))
- k++;
- } while(k < size);
-
- for (k = 0;k < index;k++)
- myargv[indexinfile++] = moreargs[k];
- myargc = indexinfile;
- // DISPLAY ARGS
- if(M_CheckParm("-debug"))
- {
- ST_Message("%d command-line args:\n", myargc);
- for(k = 1; k < myargc; k++)
- {
- ST_Message("%s\n", myargv[k]);
- }
- }
- break;
- }
- }
-}
+ // KEEP ALL CMDLINE ARGS FOLLOWING @RESPONSEFILE ARG
+ for (index = 0, k = i + 1; k < myargc; k++)
+ moreargs[index++] = myargv[k];
+
+ firstargv = myargv[0];
+ myargv = malloc(sizeof(char *) * MAXARGVS);
+ memset(myargv, 0, sizeof(char *) * MAXARGVS);
+ myargv[0] = firstargv;
+
+ infile = file;
+ indexinfile = k = 0;
+ indexinfile++; // SKIP PAST ARGV[0] (KEEP IT)
+ do
+ {
+ myargv[indexinfile++] = infile + k;
+ while (k < size &&
+ ((*(infile + k) >= ' ' + 1) && (*(infile + k) <= 'z')))
+ k++;
+ *(infile + k) = 0;
+ while (k < size &&
+ ((*(infile + k) <= ' ') || (*(infile + k) > 'z')))
+ k++;
+ }
+ while (k < size);
+
+ for (k = 0; k < index; k++)
+ myargv[indexinfile++] = moreargs[k];
+ myargc = indexinfile;
+ // DISPLAY ARGS
+ if (M_CheckParm("-debug"))
+ {
+ ST_Message("%d command-line args:\n", myargc);
+ for (k = 1; k < myargc; k++)
+ {
+ ST_Message("%s\n", myargv[k]);
+ }
+ }
+ break;
+ }
+ }
+}
//---------------------------------------------------------------------------
//
@@ -381,42 +392,42 @@
void M_ForceUppercase(char *text)
{
- char c;
+ char c;
- while((c = *text) != 0)
- {
- if(c >= 'a' && c <= 'z')
- {
- *text++ = c-('a'-'A');
- }
- else
- {
- text++;
- }
- }
+ while ((c = *text) != 0)
+ {
+ if (c >= 'a' && c <= 'z')
+ {
+ *text++ = c - ('a' - 'A');
+ }
+ else
+ {
+ text++;
+ }
+ }
}
-/*
-==============================================================================
-
- DEFAULTS
-
-==============================================================================
-*/
-
-int usemouse;
-int usejoystick;
-
-extern int key_right, key_left, key_up, key_down;
-extern int key_strafeleft, key_straferight, key_jump;
-extern int key_fire, key_use, key_strafe, key_speed;
+/*
+==============================================================================
+
+ DEFAULTS
+
+==============================================================================
+*/
+
+int usemouse;
+int usejoystick;
+
+extern int key_right, key_left, key_up, key_down;
+extern int key_strafeleft, key_straferight, key_jump;
+extern int key_fire, key_use, key_strafe, key_speed;
extern int key_flyup, key_flydown, key_flycenter;
extern int key_lookup, key_lookdown, key_lookcenter;
extern int key_invleft, key_invright, key_useartifact;
-extern int mousebfire;
-extern int mousebstrafe;
-extern int mousebforward;
+extern int mousebfire;
+extern int mousebstrafe;
+extern int mousebforward;
extern int mousebjump;
extern int joybfire;
@@ -427,40 +438,39 @@
extern boolean messageson;
-extern int viewwidth, viewheight;
-
-int mouseSensitivity;
-
-extern int screenblocks;
-
-extern char *chat_macros[10];
+extern int viewwidth, viewheight;
-typedef struct
-{
- char *name;
- int *location;
- int defaultvalue;
- int scantranslate; // PC scan code hack
- int untranslated; // lousy hack
-} default_t;
+int mouseSensitivity;
+extern int screenblocks;
+
+extern char *chat_macros[10];
+
+typedef struct
+{
+ char *name;
+ int *location;
+ int defaultvalue;
+ int scantranslate; // PC scan code hack
+ int untranslated; // lousy hack
+} default_t;
+
#ifndef __NeXT__
extern int snd_Channels;
-extern int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
-extern int snd_MusicDevice, // current music card # (index to dmxCodes)
- snd_SfxDevice; // current sfx card # (index to dmxCodes)
-
-extern int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
-extern int snd_Mport; // midi variables
-#endif
+extern int snd_DesiredMusicDevice, snd_DesiredSfxDevice;
+extern int snd_MusicDevice, // current music card # (index to dmxCodes)
+ snd_SfxDevice; // current sfx card # (index to dmxCodes)
-default_t defaults[] =
-{
- { "mouse_sensitivity", &mouseSensitivity, 5 },
+extern int snd_SBport, snd_SBirq, snd_SBdma; // sound blaster variables
+extern int snd_Mport; // midi variables
+#endif
+default_t defaults[] = {
+ {"mouse_sensitivity", &mouseSensitivity, 5},
+
#ifndef __NeXT__
- { "sfx_volume", &snd_MaxVolume, 10},
- { "music_volume", &snd_MusicVolume, 10},
+ {"sfx_volume", &snd_MaxVolume, 10},
+ {"music_volume", &snd_MusicVolume, 10},
#endif
#ifdef __WATCOMC__
@@ -483,142 +493,144 @@
#define SC_ENTER 0x1c
#define SC_SLASH 0X35
- { "key_right", &key_right, SC_RIGHTARROW, 1 },
- { "key_left", &key_left, SC_LEFTARROW, 1 },
- { "key_up", &key_up, SC_UPARROW, 1 },
- { "key_down", &key_down, SC_DOWNARROW, 1 },
- { "key_strafeleft", &key_strafeleft, SC_COMMA, 1 },
- { "key_straferight", &key_straferight, SC_PERIOD, 1 },
- { "key_jump", &key_jump, SC_SLASH, 1},
- { "key_flyup", &key_flyup, SC_PAGEUP, 1 },
- { "key_flydown", &key_flydown, SC_INSERT, 1 },
- { "key_flycenter", &key_flycenter, SC_HOME, 1 },
- { "key_lookup", &key_lookup, SC_PAGEDOWN, 1 },
- { "key_lookdown", &key_lookdown, SC_DELETE, 1 },
- { "key_lookcenter", &key_lookcenter, SC_END, 1 },
- { "key_invleft", &key_invleft, 0x1a, 1 },
- { "key_invright", &key_invright, 0x1b, 1 },
- { "key_useartifact", &key_useartifact, SC_ENTER, 1 },
+ {"key_right", &key_right, SC_RIGHTARROW, 1},
+ {"key_left", &key_left, SC_LEFTARROW, 1},
+ {"key_up", &key_up, SC_UPARROW, 1},
+ {"key_down", &key_down, SC_DOWNARROW, 1},
+ {"key_strafeleft", &key_strafeleft, SC_COMMA, 1},
+ {"key_straferight", &key_straferight, SC_PERIOD, 1},
+ {"key_jump", &key_jump, SC_SLASH, 1},
+ {"key_flyup", &key_flyup, SC_PAGEUP, 1},
+ {"key_flydown", &key_flydown, SC_INSERT, 1},
+ {"key_flycenter", &key_flycenter, SC_HOME, 1},
+ {"key_lookup", &key_lookup, SC_PAGEDOWN, 1},
+ {"key_lookdown", &key_lookdown, SC_DELETE, 1},
+ {"key_lookcenter", &key_lookcenter, SC_END, 1},
+ {"key_invleft", &key_invleft, 0x1a, 1},
+ {"key_invright", &key_invright, 0x1b, 1},
+ {"key_useartifact", &key_useartifact, SC_ENTER, 1},
- { "key_fire", &key_fire, SC_RCTRL, 1 },
- { "key_use", &key_use, SC_SPACE, 1 },
- { "key_strafe", &key_strafe, SC_RALT, 1 },
- { "key_speed", &key_speed, SC_RSHIFT, 1 },
+ {"key_fire", &key_fire, SC_RCTRL, 1},
+ {"key_use", &key_use, SC_SPACE, 1},
+ {"key_strafe", &key_strafe, SC_RALT, 1},
+ {"key_speed", &key_speed, SC_RSHIFT, 1},
#endif
#ifdef __NeXT__
- { "key_right", &key_right, KEY_RIGHTARROW },
- { "key_left", &key_left, KEY_LEFTARROW },
- { "key_up", &key_up, KEY_UPARROW },
- { "key_down", &key_down, KEY_DOWNARROW },
- { "key_strafeleft", &key_strafeleft, ',' },
- { "key_straferight", &key_straferight, '.' },
- { "key_jump", &key_jump, '/'},
- { "key_flyup", &key_flyup, 'u' },
- { "key_flydown", &key_flydown, 'j' },
- { "key_flycenter", &key_flycenter, 'k' },
- { "key_lookup", &key_lookup, 'm' },
- { "key_lookdown", &key_lookdown, 'b' },
- { "key_lookcenter", &key_lookcenter, 'n' },
- { "key_invleft", &key_invleft, '[' },
- { "key_invright", &key_invright, ']' },
- { "key_useartifact", &key_useartifact, 13 },
+ {"key_right", &key_right, KEY_RIGHTARROW},
+ {"key_left", &key_left, KEY_LEFTARROW},
+ {"key_up", &key_up, KEY_UPARROW},
+ {"key_down", &key_down, KEY_DOWNARROW},
+ {"key_strafeleft", &key_strafeleft, ','},
+ {"key_straferight", &key_straferight, '.'},
+ {"key_jump", &key_jump, '/'},
+ {"key_flyup", &key_flyup, 'u'},
+ {"key_flydown", &key_flydown, 'j'},
+ {"key_flycenter", &key_flycenter, 'k'},
+ {"key_lookup", &key_lookup, 'm'},
+ {"key_lookdown", &key_lookdown, 'b'},
+ {"key_lookcenter", &key_lookcenter, 'n'},
+ {"key_invleft", &key_invleft, '['},
+ {"key_invright", &key_invright, ']'},
+ {"key_useartifact", &key_useartifact, 13},
- { "key_fire", &key_fire, ' ', 1 },
- { "key_use", &key_use, 'x', 1 },
- { "key_strafe", &key_strafe, 'c', 1 },
- { "key_speed", &key_speed, 'z', 1 },
+ {"key_fire", &key_fire, ' ', 1},
+ {"key_use", &key_use, 'x', 1},
+ {"key_strafe", &key_strafe, 'c', 1},
+ {"key_speed", &key_speed, 'z', 1},
#endif
- { "use_mouse", &usemouse, 1 },
- { "mouseb_fire", &mousebfire, 0 },
- { "mouseb_strafe", &mousebstrafe, 1 },
- { "mouseb_forward", &mousebforward, 2 },
- { "mouseb_jump", &mousebjump, -1 },
+ {"use_mouse", &usemouse, 1},
+ {"mouseb_fire", &mousebfire, 0},
+ {"mouseb_strafe", &mousebstrafe, 1},
+ {"mouseb_forward", &mousebforward, 2},
+ {"mouseb_jump", &mousebjump, -1},
- { "use_joystick", &usejoystick, 0 },
- { "joyb_fire", &joybfire, 0 },
- { "joyb_strafe", &joybstrafe, 1 },
- { "joyb_use", &joybuse, 3 },
- { "joyb_speed", &joybspeed, 2 },
- { "joyb_jump", &joybjump, -1 },
+ {"use_joystick", &usejoystick, 0},
+ {"joyb_fire", &joybfire, 0},
+ {"joyb_strafe", &joybstrafe, 1},
+ {"joyb_use", &joybuse, 3},
+ {"joyb_speed", &joybspeed, 2},
+ {"joyb_jump", &joybjump, -1},
- { "screenblocks", &screenblocks, 10 },
+ {"screenblocks", &screenblocks, 10},
#ifndef __NeXT__
- { "snd_channels", &snd_Channels, 3 },
- { "snd_musicdevice", &snd_DesiredMusicDevice, 0 },
- { "snd_sfxdevice", &snd_DesiredSfxDevice, 0 },
- { "snd_sbport", &snd_SBport, 544 },
- { "snd_sbirq", &snd_SBirq, -1 },
- { "snd_sbdma", &snd_SBdma, -1 },
- { "snd_mport", &snd_Mport, -1 },
+ {"snd_channels", &snd_Channels, 3},
+ {"snd_musicdevice", &snd_DesiredMusicDevice, 0},
+ {"snd_sfxdevice", &snd_DesiredSfxDevice, 0},
+ {"snd_sbport", &snd_SBport, 544},
+ {"snd_sbirq", &snd_SBirq, -1},
+ {"snd_sbdma", &snd_SBdma, -1},
+ {"snd_mport", &snd_Mport, -1},
#endif
- { "usegamma", &usegamma, 0 },
+ {"usegamma", &usegamma, 0},
#ifdef __NeXT__
- #define DEFAULT_SAVEPATH "hexndata/"
+#define DEFAULT_SAVEPATH "hexndata/"
#endif
#ifdef __WATCOMC__
- #define DEFAULT_SAVEPATH "hexndata\\"
+#define DEFAULT_SAVEPATH "hexndata\\"
#endif
- { "savedir", (int *) &SavePath, (int) DEFAULT_SAVEPATH },
+ {"savedir", (int *) &SavePath, (int) DEFAULT_SAVEPATH},
- { "messageson", (int *) &messageson, 1 },
+ {"messageson", (int *) &messageson, 1},
- { "chatmacro0", (int *) &chat_macros[0], (int) HUSTR_CHATMACRO0 },
- { "chatmacro1", (int *) &chat_macros[1], (int) HUSTR_CHATMACRO1 },
- { "chatmacro2", (int *) &chat_macros[2], (int) HUSTR_CHATMACRO2 },
- { "chatmacro3", (int *) &chat_macros[3], (int) HUSTR_CHATMACRO3 },
- { "chatmacro4", (int *) &chat_macros[4], (int) HUSTR_CHATMACRO4 },
- { "chatmacro5", (int *) &chat_macros[5], (int) HUSTR_CHATMACRO5 },
- { "chatmacro6", (int *) &chat_macros[6], (int) HUSTR_CHATMACRO6 },
- { "chatmacro7", (int *) &chat_macros[7], (int) HUSTR_CHATMACRO7 },
- { "chatmacro8", (int *) &chat_macros[8], (int) HUSTR_CHATMACRO8 },
- { "chatmacro9", (int *) &chat_macros[9], (int) HUSTR_CHATMACRO9 }
+ {"chatmacro0", (int *) &chat_macros[0], (int) HUSTR_CHATMACRO0},
+ {"chatmacro1", (int *) &chat_macros[1], (int) HUSTR_CHATMACRO1},
+ {"chatmacro2", (int *) &chat_macros[2], (int) HUSTR_CHATMACRO2},
+ {"chatmacro3", (int *) &chat_macros[3], (int) HUSTR_CHATMACRO3},
+ {"chatmacro4", (int *) &chat_macros[4], (int) HUSTR_CHATMACRO4},
+ {"chatmacro5", (int *) &chat_macros[5], (int) HUSTR_CHATMACRO5},
+ {"chatmacro6", (int *) &chat_macros[6], (int) HUSTR_CHATMACRO6},
+ {"chatmacro7", (int *) &chat_macros[7], (int) HUSTR_CHATMACRO7},
+ {"chatmacro8", (int *) &chat_macros[8], (int) HUSTR_CHATMACRO8},
+ {"chatmacro9", (int *) &chat_macros[9], (int) HUSTR_CHATMACRO9}
};
int numdefaults;
char defaultfile[128];
-/*
-==============
-=
-= M_SaveDefaults
-=
-==============
-*/
-
-void M_SaveDefaults (void)
-{
- int i,v;
- FILE *f;
-
- f = fopen (defaultfile, "w");
- if (!f)
- return; // can't write the file, but don't complain
-
- for (i=0 ; i<numdefaults ; i++)
- {
-#ifdef __WATCOMC__
- if (defaults[i].scantranslate)
- defaults[i].location = &defaults[i].untranslated;
-#endif
- if (defaults[i].defaultvalue > -0xfff
- && defaults[i].defaultvalue < 0xfff)
- {
- v = *defaults[i].location;
- fprintf (f,"%s\t\t%i\n",defaults[i].name,v);
- } else {
- fprintf (f,"%s\t\t\"%s\"\n",defaults[i].name,
- * (char **) (defaults[i].location));
- }
- }
-
- fclose (f);
-}
+/*
+==============
+=
+= M_SaveDefaults
+=
+==============
+*/
+void M_SaveDefaults(void)
+{
+ int i, v;
+ FILE *f;
+
+ f = fopen(defaultfile, "w");
+ if (!f)
+ return; // can't write the file, but don't complain
+
+ for (i = 0; i < numdefaults; i++)
+ {
+#ifdef __WATCOMC__
+ if (defaults[i].scantranslate)
+ defaults[i].location = &defaults[i].untranslated;
+#endif
+ if (defaults[i].defaultvalue > -0xfff
+ && defaults[i].defaultvalue < 0xfff)
+ {
+ v = *defaults[i].location;
+ fprintf(f, "%s\t\t%i\n", defaults[i].name, v);
+ }
+ else
+ {
+ fprintf(f, "%s\t\t\"%s\"\n", defaults[i].name,
+ *(char **) (defaults[i].location));
+ }
+ }
+
+ fclose(f);
+}
+
//==========================================================================
//
// M_LoadDefaults
@@ -629,250 +641,251 @@
void M_LoadDefaults(char *fileName)
{
- int i;
- int len;
- FILE *f;
- char def[80];
- char strparm[100];
- char *newstring;
- int parm;
- boolean isstring;
+ int i;
+ int len;
+ FILE *f;
+ char def[80];
+ char strparm[100];
+ char *newstring;
+ int parm;
+ boolean isstring;
- // Set everything to base values
- numdefaults = sizeof(defaults)/sizeof(defaults[0]);
- for(i = 0; i < numdefaults; i++)
- {
- *defaults[i].location = defaults[i].defaultvalue;
- }
+ // Set everything to base values
+ numdefaults = sizeof(defaults) / sizeof(defaults[0]);
+ for (i = 0; i < numdefaults; i++)
+ {
+ *defaults[i].location = defaults[i].defaultvalue;
+ }
- // Check for a custom config file
- i = M_CheckParm("-config");
- if(i && i < myargc-1)
- {
- strcpy(defaultfile, myargv[i+1]);
- ST_Message("config file: %s\n", defaultfile);
- }
- else if(cdrom)
- {
- sprintf(defaultfile, "c:\\hexndata\\%s", fileName);
- }
- else
- {
- strcpy(defaultfile, fileName);
- }
+ // Check for a custom config file
+ i = M_CheckParm("-config");
+ if (i && i < myargc - 1)
+ {
+ strcpy(defaultfile, myargv[i + 1]);
+ ST_Message("config file: %s\n", defaultfile);
+ }
+ else if (cdrom)
+ {
+ sprintf(defaultfile, "c:\\hexndata\\%s", fileName);
+ }
+ else
+ {
+ strcpy(defaultfile, fileName);
+ }
- // Scan the config file
- f = fopen(defaultfile, "r");
- if(f)
- {
- while(!feof(f))
- {
- isstring = false;
- if(fscanf(f, "%79s %[^\n]\n", def, strparm) == 2)
- {
- if(strparm[0] == '"')
- {
- // Get a string default
- isstring = true;
- len = strlen(strparm);
- newstring = (char *)malloc(len);
- if (newstring == NULL) I_Error("can't malloc newstring");
- strparm[len-1] = 0;
- strcpy(newstring, strparm+1);
- }
- else if(strparm[0] == '0' && strparm[1] == 'x')
- {
- sscanf(strparm+2, "%x", &parm);
- }
- else
- {
- sscanf(strparm, "%i", &parm);
- }
- for(i = 0; i < numdefaults; i++)
- {
- if(!strcmp(def, defaults[i].name))
- {
- if(!isstring)
- {
- *defaults[i].location = parm;
- }
- else
- {
- *defaults[i].location = (int)newstring;
- }
- break;
- }
- }
- }
- }
- fclose (f);
- }
+ // Scan the config file
+ f = fopen(defaultfile, "r");
+ if (f)
+ {
+ while (!feof(f))
+ {
+ isstring = false;
+ if (fscanf(f, "%79s %[^\n]\n", def, strparm) == 2)
+ {
+ if (strparm[0] == '"')
+ {
+ // Get a string default
+ isstring = true;
+ len = strlen(strparm);
+ newstring = (char *) malloc(len);
+ if (newstring == NULL)
+ I_Error("can't malloc newstring");
+ strparm[len - 1] = 0;
+ strcpy(newstring, strparm + 1);
+ }
+ else if (strparm[0] == '0' && strparm[1] == 'x')
+ {
+ sscanf(strparm + 2, "%x", &parm);
+ }
+ else
+ {
+ sscanf(strparm, "%i", &parm);
+ }
+ for (i = 0; i < numdefaults; i++)
+ {
+ if (!strcmp(def, defaults[i].name))
+ {
+ if (!isstring)
+ {
+ *defaults[i].location = parm;
+ }
+ else
+ {
+ *defaults[i].location = (int) newstring;
+ }
+ break;
+ }
+ }
+ }
+ }
+ fclose(f);
+ }
#ifdef __WATCOMC__
- // Translate the key scancodes
- for(i = 0; i < numdefaults; i++)
- {
- if(defaults[i].scantranslate)
- {
- parm = *defaults[i].location;
- defaults[i].untranslated = parm;
- *defaults[i].location = scantokey[parm];
- }
- }
+ // Translate the key scancodes
+ for (i = 0; i < numdefaults; i++)
+ {
+ if (defaults[i].scantranslate)
+ {
+ parm = *defaults[i].location;
+ defaults[i].untranslated = parm;
+ *defaults[i].location = scantokey[parm];
+ }
+ }
#endif
}
-/*
-==============================================================================
-
- SCREEN SHOTS
-
-==============================================================================
-*/
-
-
-typedef struct
-{
- char manufacturer;
- char version;
- char encoding;
- char bits_per_pixel;
- unsigned short xmin,ymin,xmax,ymax;
- unsigned short hres,vres;
- unsigned char palette[48];
- char reserved;
- char color_planes;
- unsigned short bytes_per_line;
- unsigned short palette_type;
- char filler[58];
- unsigned char data; // unbounded
-} pcx_t;
-
-/*
-==============
-=
-= WritePCXfile
-=
-==============
-*/
-
-void WritePCXfile (char *filename, byte *data, int width, int height, byte *palette)
-{
- int i, length;
- pcx_t *pcx;
- byte *pack;
-
- pcx = Z_Malloc (width*height*2+1000, PU_STATIC, NULL);
-
- pcx->manufacturer = 0x0a; // PCX id
- pcx->version = 5; // 256 color
- pcx->encoding = 1; // uncompressed
- pcx->bits_per_pixel = 8; // 256 color
- pcx->xmin = 0;
- pcx->ymin = 0;
- pcx->xmax = SHORT(width-1);
- pcx->ymax = SHORT(height-1);
- pcx->hres = SHORT(width);
- pcx->vres = SHORT(height);
- memset (pcx->palette,0,sizeof(pcx->palette));
- pcx->color_planes = 1; // chunky image
- pcx->bytes_per_line = SHORT(width);
- pcx->palette_type = SHORT(2); // not a grey scale
- memset (pcx->filler,0,sizeof(pcx->filler));
-
-//
-// pack the image
-//
- pack = &pcx->data;
-
- for (i=0 ; i<width*height ; i++)
- if ( (*data & 0xc0) != 0xc0)
- *pack++ = *data++;
- else
- {
- *pack++ = 0xc1;
- *pack++ = *data++;
- }
-
-//
-// write the palette
-//
- *pack++ = 0x0c; // palette ID byte
- for (i=0 ; i<768 ; i++)
- *pack++ = *palette++;
-
-//
-// write output file
-//
- length = pack - (byte *)pcx;
- M_WriteFile (filename, pcx, length);
-
- Z_Free (pcx);
-}
-
-
-//==============================================================================
-
-/*
-==================
-=
-= M_ScreenShot
-=
-==================
-*/
-
-void M_ScreenShot (void)
-{
- int i;
- byte *linear;
- char lbmname[12];
- byte *pal;
-
-#ifdef _WATCOMC_
- extern byte *pcscreen;
-#endif
-//
-// munge planar buffer to linear
-//
-#ifdef _WATCOMC_
- linear = pcscreen;
-#else
- linear = screen;
-#endif
-//
-// find a file name to save it to
-//
- strcpy(lbmname,"HEXEN00.pcx");
-
- for (i=0 ; i<=99 ; i++)
- {
- lbmname[5] = i/10 + '0';
- lbmname[6] = i%10 + '0';
- if (access(lbmname,0) == -1)
- break; // file doesn't exist
- }
- if (i==100)
- I_Error ("M_ScreenShot: Couldn't create a PCX");
-
-//
-// save the pcx file
-//
+/*
+==============================================================================
+
+ SCREEN SHOTS
+
+==============================================================================
+*/
+
+
+typedef struct
+{
+ char manufacturer;
+ char version;
+ char encoding;
+ char bits_per_pixel;
+ unsigned short xmin, ymin, xmax, ymax;
+ unsigned short hres, vres;
+ unsigned char palette[48];
+ char reserved;
+ char color_planes;
+ unsigned short bytes_per_line;
+ unsigned short palette_type;
+ char filler[58];
+ unsigned char data; // unbounded
+} pcx_t;
+
+/*
+==============
+=
+= WritePCXfile
+=
+==============
+*/
+
+void WritePCXfile(char *filename, byte * data, int width, int height,
+ byte * palette)
+{
+ int i, length;
+ pcx_t *pcx;
+ byte *pack;
+
+ pcx = Z_Malloc(width * height * 2 + 1000, PU_STATIC, NULL);
+
+ pcx->manufacturer = 0x0a; // PCX id
+ pcx->version = 5; // 256 color
+ pcx->encoding = 1; // uncompressed
+ pcx->bits_per_pixel = 8; // 256 color
+ pcx->xmin = 0;
+ pcx->ymin = 0;
+ pcx->xmax = SHORT(width - 1);
+ pcx->ymax = SHORT(height - 1);
+ pcx->hres = SHORT(width);
+ pcx->vres = SHORT(height);
+ memset(pcx->palette, 0, sizeof(pcx->palette));
+ pcx->color_planes = 1; // chunky image
+ pcx->bytes_per_line = SHORT(width);
+ pcx->palette_type = SHORT(2); // not a grey scale
+ memset(pcx->filler, 0, sizeof(pcx->filler));
+
+//
+// pack the image
+//
+ pack = &pcx->data;
+
+ for (i = 0; i < width * height; i++)
+ if ((*data & 0xc0) != 0xc0)
+ *pack++ = *data++;
+ else
+ {
+ *pack++ = 0xc1;
+ *pack++ = *data++;
+ }
+
+//
+// write the palette
+//
+ *pack++ = 0x0c; // palette ID byte
+ for (i = 0; i < 768; i++)
+ *pack++ = *palette++;
+
+//
+// write output file
+//
+ length = pack - (byte *) pcx;
+ M_WriteFile(filename, pcx, length);
+
+ Z_Free(pcx);
+}
+
+
+//==============================================================================
+
+/*
+==================
+=
+= M_ScreenShot
+=
+==================
+*/
+
+void M_ScreenShot(void)
+{
+ int i;
+ byte *linear;
+ char lbmname[12];
+ byte *pal;
+
+#ifdef _WATCOMC_
+ extern byte *pcscreen;
+#endif
+//
+// munge planar buffer to linear
+//
+#ifdef _WATCOMC_
+ linear = pcscreen;
+#else
+ linear = screen;
+#endif
+//
+// find a file name to save it to
+//
+ strcpy(lbmname, "HEXEN00.pcx");
+
+ for (i = 0; i <= 99; i++)
+ {
+ lbmname[5] = i / 10 + '0';
+ lbmname[6] = i % 10 + '0';
+ if (access(lbmname, 0) == -1)
+ break; // file doesn't exist
+ }
+ if (i == 100)
+ I_Error("M_ScreenShot: Couldn't create a PCX");
+
+//
+// save the pcx file
+//
#ifdef __WATCOMC__
- pal = (byte *)Z_Malloc(768, PU_STATIC, NULL);
- outp(0x3c7, 0);
- for(i = 0; i < 768; i++)
- {
- *(pal+i) = inp(0x3c9)<<2;
- }
+ pal = (byte *) Z_Malloc(768, PU_STATIC, NULL);
+ outp(0x3c7, 0);
+ for (i = 0; i < 768; i++)
+ {
+ *(pal + i) = inp(0x3c9) << 2;
+ }
#else
- pal = (byte *)W_CacheLumpName("PLAYPAL", PU_CACHE);
+ pal = (byte *) W_CacheLumpName("PLAYPAL", PU_CACHE);
#endif
- WritePCXfile (lbmname, linear, SCREENWIDTH, SCREENHEIGHT
- , pal);
-
- P_SetMessage(&players[consoleplayer], "SCREEN SHOT", false);
+ WritePCXfile(lbmname, linear, SCREENWIDTH, SCREENHEIGHT, pal);
+
+ P_SetMessage(&players[consoleplayer], "SCREEN SHOT", false);
#ifdef __WATCOMC__
- Z_Free(pal);
+ Z_Free(pal);
#endif
-}
+}
--- a/src/hexen/mn_menu.c
+++ b/src/hexen/mn_menu.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** mn_menu.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: mn_menu.c,v $
-//** $Revision: 1.32 $
-//** $Date: 96/01/01 01:51:28 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -32,44 +44,44 @@
typedef enum
{
- ITT_EMPTY,
- ITT_EFUNC,
- ITT_LRFUNC,
- ITT_SETMENU,
- ITT_INERT
+ ITT_EMPTY,
+ ITT_EFUNC,
+ ITT_LRFUNC,
+ ITT_SETMENU,
+ ITT_INERT
} ItemType_t;
typedef enum
{
- MENU_MAIN,
- MENU_CLASS,
- MENU_SKILL,
- MENU_OPTIONS,
- MENU_OPTIONS2,
- MENU_FILES,
- MENU_LOAD,
- MENU_SAVE,
- MENU_NONE
+ MENU_MAIN,
+ MENU_CLASS,
+ MENU_SKILL,
+ MENU_OPTIONS,
+ MENU_OPTIONS2,
+ MENU_FILES,
+ MENU_LOAD,
+ MENU_SAVE,
+ MENU_NONE
} MenuType_t;
typedef struct
{
- ItemType_t type;
- char *text;
- void (*func)(int option);
- int option;
- MenuType_t menu;
+ ItemType_t type;
+ char *text;
+ void (*func) (int option);
+ int option;
+ MenuType_t menu;
} MenuItem_t;
typedef struct
{
- int x;
- int y;
- void (*drawFunc)(void);
- int itemCount;
- MenuItem_t *items;
- int oldItPos;
- MenuType_t prevMenu;
+ int x;
+ int y;
+ void (*drawFunc) (void);
+ int itemCount;
+ MenuItem_t *items;
+ int oldItPos;
+ MenuType_t prevMenu;
} Menu_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -99,12 +111,12 @@
static void DrawSkillMenu(void);
static void DrawOptionsMenu(void);
static void DrawOptions2Menu(void);
-static void DrawFileSlots(Menu_t *menu);
+static void DrawFileSlots(Menu_t * menu);
static void DrawFilesMenu(void);
static void MN_DrawInfo(void);
static void DrawLoadMenu(void);
static void DrawSaveMenu(void);
-static void DrawSlider(Menu_t *menu, int item, int width, int slot);
+static void DrawSlider(Menu_t * menu, int item, int width, int slot);
void MN_LoadSlotText(void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@@ -113,7 +125,7 @@
extern int screenblocks;
extern char *SavePath;
extern int key_speed, key_strafe;
-extern boolean gamekeydown[256]; // The NUMKEYS macro is local to g_game
+extern boolean gamekeydown[256]; // The NUMKEYS macro is local to g_game
// PUBLIC DATA DEFINITIONS -------------------------------------------------
@@ -138,8 +150,8 @@
boolean typeofask;
static boolean FileMenuKeySteal;
static boolean slottextloaded;
-static char SlotText[6][SLOTTEXTLEN+2];
-static char oldSlotText[SLOTTEXTLEN+2];
+static char SlotText[6][SLOTTEXTLEN + 2];
+static char oldSlotText[SLOTTEXTLEN + 2];
static int SlotStatus[6];
static int slotptr;
static int currentSlot;
@@ -146,171 +158,153 @@
static int quicksave;
static int quickload;
-static MenuItem_t MainItems[] =
-{
- { ITT_SETMENU, "NEW GAME", SCNetCheck2, 1, MENU_CLASS },
- { ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS },
- { ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES },
- { ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE },
- { ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE }
+static MenuItem_t MainItems[] = {
+ {ITT_SETMENU, "NEW GAME", SCNetCheck2, 1, MENU_CLASS},
+ {ITT_SETMENU, "OPTIONS", NULL, 0, MENU_OPTIONS},
+ {ITT_SETMENU, "GAME FILES", NULL, 0, MENU_FILES},
+ {ITT_EFUNC, "INFO", SCInfo, 0, MENU_NONE},
+ {ITT_EFUNC, "QUIT GAME", SCQuitGame, 0, MENU_NONE}
};
-static Menu_t MainMenu =
-{
- 110, 56,
- DrawMainMenu,
- 5, MainItems,
- 0,
- MENU_NONE
+static Menu_t MainMenu = {
+ 110, 56,
+ DrawMainMenu,
+ 5, MainItems,
+ 0,
+ MENU_NONE
};
-static MenuItem_t ClassItems[] =
-{
- { ITT_EFUNC, "FIGHTER", SCClass, 0, MENU_NONE },
- { ITT_EFUNC, "CLERIC", SCClass, 1, MENU_NONE },
- { ITT_EFUNC, "MAGE", SCClass, 2, MENU_NONE }
+static MenuItem_t ClassItems[] = {
+ {ITT_EFUNC, "FIGHTER", SCClass, 0, MENU_NONE},
+ {ITT_EFUNC, "CLERIC", SCClass, 1, MENU_NONE},
+ {ITT_EFUNC, "MAGE", SCClass, 2, MENU_NONE}
};
-static Menu_t ClassMenu =
-{
- 66, 66,
- DrawClassMenu,
- 3, ClassItems,
- 0,
- MENU_MAIN
+static Menu_t ClassMenu = {
+ 66, 66,
+ DrawClassMenu,
+ 3, ClassItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t FilesItems[] =
-{
- { ITT_SETMENU, "LOAD GAME", SCNetCheck2, 2, MENU_LOAD },
- { ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE }
+static MenuItem_t FilesItems[] = {
+ {ITT_SETMENU, "LOAD GAME", SCNetCheck2, 2, MENU_LOAD},
+ {ITT_SETMENU, "SAVE GAME", NULL, 0, MENU_SAVE}
};
-static Menu_t FilesMenu =
-{
- 110, 60,
- DrawFilesMenu,
- 2, FilesItems,
- 0,
- MENU_MAIN
+static Menu_t FilesMenu = {
+ 110, 60,
+ DrawFilesMenu,
+ 2, FilesItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t LoadItems[] =
-{
- { ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE },
- { ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE }
+static MenuItem_t LoadItems[] = {
+ {ITT_EFUNC, NULL, SCLoadGame, 0, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 1, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 2, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 3, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 4, MENU_NONE},
+ {ITT_EFUNC, NULL, SCLoadGame, 5, MENU_NONE}
};
-static Menu_t LoadMenu =
-{
- 70, 30,
- DrawLoadMenu,
- 6, LoadItems,
- 0,
- MENU_FILES
+static Menu_t LoadMenu = {
+ 70, 30,
+ DrawLoadMenu,
+ 6, LoadItems,
+ 0,
+ MENU_FILES
};
-static MenuItem_t SaveItems[] =
-{
- { ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE },
- { ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE }
+static MenuItem_t SaveItems[] = {
+ {ITT_EFUNC, NULL, SCSaveGame, 0, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 1, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 2, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 3, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 4, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSaveGame, 5, MENU_NONE}
};
-static Menu_t SaveMenu =
-{
- 70, 30,
- DrawSaveMenu,
- 6, SaveItems,
- 0,
- MENU_FILES
+static Menu_t SaveMenu = {
+ 70, 30,
+ DrawSaveMenu,
+ 6, SaveItems,
+ 0,
+ MENU_FILES
};
-static MenuItem_t SkillItems[] =
-{
- { ITT_EFUNC, NULL, SCSkill, sk_baby, MENU_NONE },
- { ITT_EFUNC, NULL, SCSkill, sk_easy, MENU_NONE },
- { ITT_EFUNC, NULL, SCSkill, sk_medium, MENU_NONE },
- { ITT_EFUNC, NULL, SCSkill, sk_hard, MENU_NONE },
- { ITT_EFUNC, NULL, SCSkill, sk_nightmare, MENU_NONE }
+static MenuItem_t SkillItems[] = {
+ {ITT_EFUNC, NULL, SCSkill, sk_baby, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSkill, sk_easy, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSkill, sk_medium, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSkill, sk_hard, MENU_NONE},
+ {ITT_EFUNC, NULL, SCSkill, sk_nightmare, MENU_NONE}
};
-static Menu_t SkillMenu =
-{
- 120, 44,
- DrawSkillMenu,
- 5, SkillItems,
- 2,
- MENU_CLASS
+static Menu_t SkillMenu = {
+ 120, 44,
+ DrawSkillMenu,
+ 5, SkillItems,
+ 2,
+ MENU_CLASS
};
-static MenuItem_t OptionsItems[] =
-{
- { ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE },
- { ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE },
- { ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2 }
+static MenuItem_t OptionsItems[] = {
+ {ITT_EFUNC, "END GAME", SCEndGame, 0, MENU_NONE},
+ {ITT_EFUNC, "MESSAGES : ", SCMessages, 0, MENU_NONE},
+ {ITT_LRFUNC, "MOUSE SENSITIVITY", SCMouseSensi, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_SETMENU, "MORE...", NULL, 0, MENU_OPTIONS2}
};
-static Menu_t OptionsMenu =
-{
- 88, 30,
- DrawOptionsMenu,
- 5, OptionsItems,
- 0,
- MENU_MAIN
+static Menu_t OptionsMenu = {
+ 88, 30,
+ DrawOptionsMenu,
+ 5, OptionsItems,
+ 0,
+ MENU_MAIN
};
-static MenuItem_t Options2Items[] =
-{
- { ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE },
- { ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE },
- { ITT_EMPTY, NULL, NULL, 0, MENU_NONE }
+static MenuItem_t Options2Items[] = {
+ {ITT_LRFUNC, "SCREEN SIZE", SCScreenSize, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_LRFUNC, "SFX VOLUME", SCSfxVolume, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE},
+ {ITT_LRFUNC, "MUSIC VOLUME", SCMusicVolume, 0, MENU_NONE},
+ {ITT_EMPTY, NULL, NULL, 0, MENU_NONE}
};
-static Menu_t Options2Menu =
-{
- 90, 20,
- DrawOptions2Menu,
- 6, Options2Items,
- 0,
- MENU_OPTIONS
+static Menu_t Options2Menu = {
+ 90, 20,
+ DrawOptions2Menu,
+ 6, Options2Items,
+ 0,
+ MENU_OPTIONS
};
-static Menu_t *Menus[] =
-{
- &MainMenu,
- &ClassMenu,
- &SkillMenu,
- &OptionsMenu,
- &Options2Menu,
- &FilesMenu,
- &LoadMenu,
- &SaveMenu
+static Menu_t *Menus[] = {
+ &MainMenu,
+ &ClassMenu,
+ &SkillMenu,
+ &OptionsMenu,
+ &Options2Menu,
+ &FilesMenu,
+ &LoadMenu,
+ &SaveMenu
};
#ifdef __WATCOMC__
-static char *GammaText[] =
-{
- TXT_GAMMA_LEVEL_OFF,
- TXT_GAMMA_LEVEL_1,
- TXT_GAMMA_LEVEL_2,
- TXT_GAMMA_LEVEL_3,
- TXT_GAMMA_LEVEL_4
+static char *GammaText[] = {
+ TXT_GAMMA_LEVEL_OFF,
+ TXT_GAMMA_LEVEL_1,
+ TXT_GAMMA_LEVEL_2,
+ TXT_GAMMA_LEVEL_3,
+ TXT_GAMMA_LEVEL_4
};
#endif
-
+
// CODE --------------------------------------------------------------------
//---------------------------------------------------------------------------
@@ -321,10 +315,10 @@
void MN_Init(void)
{
- InitFonts();
- MenuActive = false;
-// messageson = true; // Set by defaults in .CFG
- MauloBaseLump = W_GetNumForName("FBULA0"); // ("M_SKL00");
+ InitFonts();
+ MenuActive = false;
+// messageson = true; // Set by defaults in .CFG
+ MauloBaseLump = W_GetNumForName("FBULA0"); // ("M_SKL00");
}
//---------------------------------------------------------------------------
@@ -335,9 +329,9 @@
static void InitFonts(void)
{
- FontABaseLump = W_GetNumForName("FONTA_S")+1;
- FontAYellowBaseLump = W_GetNumForName("FONTAY_S")+1;
- FontBBaseLump = W_GetNumForName("FONTB_S")+1;
+ FontABaseLump = W_GetNumForName("FONTA_S") + 1;
+ FontAYellowBaseLump = W_GetNumForName("FONTAY_S") + 1;
+ FontBBaseLump = W_GetNumForName("FONTB_S") + 1;
}
//---------------------------------------------------------------------------
@@ -350,22 +344,22 @@
void MN_DrTextA(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- V_DrawPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ V_DrawPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
//==========================================================================
@@ -376,22 +370,22 @@
void MN_DrTextAYellow(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontAYellowBaseLump+c-33, PU_CACHE);
- V_DrawPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontAYellowBaseLump + c - 33, PU_CACHE);
+ V_DrawPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -404,24 +398,24 @@
int MN_TextAWidth(char *text)
{
- char c;
- int width;
- patch_t *p;
+ char c;
+ int width;
+ patch_t *p;
- width = 0;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- width += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
- width += p->width-1;
- }
- }
- return(width);
+ width = 0;
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ width += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE);
+ width += p->width - 1;
+ }
+ }
+ return (width);
}
//---------------------------------------------------------------------------
@@ -434,22 +428,22 @@
void MN_DrTextB(char *text, int x, int y)
{
- char c;
- patch_t *p;
+ char c;
+ patch_t *p;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- x += 8;
- }
- else
- {
- p = W_CacheLumpNum(FontBBaseLump+c-33, PU_CACHE);
- V_DrawPatch(x, y, p);
- x += p->width-1;
- }
- }
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ x += 8;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
+ V_DrawPatch(x, y, p);
+ x += p->width - 1;
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -462,24 +456,24 @@
int MN_TextBWidth(char *text)
{
- char c;
- int width;
- patch_t *p;
+ char c;
+ int width;
+ patch_t *p;
- width = 0;
- while((c = *text++) != 0)
- {
- if(c < 33)
- {
- width += 5;
- }
- else
- {
- p = W_CacheLumpNum(FontBBaseLump+c-33, PU_CACHE);
- width += p->width-1;
- }
- }
- return(width);
+ width = 0;
+ while ((c = *text++) != 0)
+ {
+ if (c < 33)
+ {
+ width += 5;
+ }
+ else
+ {
+ p = W_CacheLumpNum(FontBBaseLump + c - 33, PU_CACHE);
+ width += p->width - 1;
+ }
+ }
+ return (width);
}
//---------------------------------------------------------------------------
@@ -490,11 +484,11 @@
void MN_Ticker(void)
{
- if(MenuActive == false)
- {
- return;
- }
- MenuTime++;
+ if (MenuActive == false)
+ {
+ return;
+ }
+ MenuTime++;
}
//---------------------------------------------------------------------------
@@ -503,13 +497,12 @@
//
//---------------------------------------------------------------------------
-char *QuitEndMsg[] =
-{
- "ARE YOU SURE YOU WANT TO QUIT?",
- "ARE YOU SURE YOU WANT TO END THE GAME?",
- "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
- "DO YOU WANT TO QUICKLOAD THE GAME NAMED",
- "ARE YOU SURE YOU WANT TO SUICIDE?"
+char *QuitEndMsg[] = {
+ "ARE YOU SURE YOU WANT TO QUIT?",
+ "ARE YOU SURE YOU WANT TO END THE GAME?",
+ "DO YOU WANT TO QUICKSAVE THE GAME NAMED",
+ "DO YOU WANT TO QUICKLOAD THE GAME NAMED",
+ "ARE YOU SURE YOU WANT TO SUICIDE?"
};
@@ -517,78 +510,78 @@
void MN_Drawer(void)
{
- int i;
- int x;
- int y;
- MenuItem_t *item;
- char *selName;
+ int i;
+ int x;
+ int y;
+ MenuItem_t *item;
+ char *selName;
#ifdef TIMEBOMB
- // Beta blinker ***
- if(leveltime&16)
- {
- MN_DrTextA( BETA_FLASH_TEXT,
- 160-(MN_TextAWidth(BETA_FLASH_TEXT)>>1), 12);
- }
+ // Beta blinker ***
+ if (leveltime & 16)
+ {
+ MN_DrTextA(BETA_FLASH_TEXT,
+ 160 - (MN_TextAWidth(BETA_FLASH_TEXT) >> 1), 12);
+ }
#endif // TIMEBOMB
- if(MenuActive == false)
- {
- if(askforquit)
- {
- MN_DrTextA(QuitEndMsg[typeofask-1], 160-
- MN_TextAWidth(QuitEndMsg[typeofask-1])/2, 80);
- if(typeofask == 3)
- {
- MN_DrTextA(SlotText[quicksave-1], 160-
- MN_TextAWidth(SlotText[quicksave-1])/2, 90);
- MN_DrTextA("?", 160+
- MN_TextAWidth(SlotText[quicksave-1])/2, 90);
- }
- if(typeofask == 4)
- {
- MN_DrTextA(SlotText[quickload-1], 160-
- MN_TextAWidth(SlotText[quickload-1])/2, 90);
- MN_DrTextA("?", 160+
- MN_TextAWidth(SlotText[quicksave-1])/2, 90);
- }
- UpdateState |= I_FULLSCRN;
- }
- return;
- }
- else
- {
- UpdateState |= I_FULLSCRN;
- if(InfoType)
- {
- MN_DrawInfo();
- return;
- }
- if(screenblocks < 10)
- {
- BorderNeedRefresh = true;
- }
- if(CurrentMenu->drawFunc != NULL)
- {
- CurrentMenu->drawFunc();
- }
- x = CurrentMenu->x;
- y = CurrentMenu->y;
- item = CurrentMenu->items;
- for(i = 0; i < CurrentMenu->itemCount; i++)
- {
- if(item->type != ITT_EMPTY && item->text)
- {
- MN_DrTextB(item->text, x, y);
- }
- y += ITEM_HEIGHT;
- item++;
- }
- y = CurrentMenu->y+(CurrentItPos*ITEM_HEIGHT)+SELECTOR_YOFFSET;
- selName = MenuTime&16 ? "M_SLCTR1" : "M_SLCTR2";
- V_DrawPatch(x+SELECTOR_XOFFSET, y,
- W_CacheLumpName(selName, PU_CACHE));
- }
+ if (MenuActive == false)
+ {
+ if (askforquit)
+ {
+ MN_DrTextA(QuitEndMsg[typeofask - 1], 160 -
+ MN_TextAWidth(QuitEndMsg[typeofask - 1]) / 2, 80);
+ if (typeofask == 3)
+ {
+ MN_DrTextA(SlotText[quicksave - 1], 160 -
+ MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
+ MN_DrTextA("?", 160 +
+ MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
+ }
+ if (typeofask == 4)
+ {
+ MN_DrTextA(SlotText[quickload - 1], 160 -
+ MN_TextAWidth(SlotText[quickload - 1]) / 2, 90);
+ MN_DrTextA("?", 160 +
+ MN_TextAWidth(SlotText[quicksave - 1]) / 2, 90);
+ }
+ UpdateState |= I_FULLSCRN;
+ }
+ return;
+ }
+ else
+ {
+ UpdateState |= I_FULLSCRN;
+ if (InfoType)
+ {
+ MN_DrawInfo();
+ return;
+ }
+ if (screenblocks < 10)
+ {
+ BorderNeedRefresh = true;
+ }
+ if (CurrentMenu->drawFunc != NULL)
+ {
+ CurrentMenu->drawFunc();
+ }
+ x = CurrentMenu->x;
+ y = CurrentMenu->y;
+ item = CurrentMenu->items;
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (item->type != ITT_EMPTY && item->text)
+ {
+ MN_DrTextB(item->text, x, y);
+ }
+ y += ITEM_HEIGHT;
+ item++;
+ }
+ y = CurrentMenu->y + (CurrentItPos * ITEM_HEIGHT) + SELECTOR_YOFFSET;
+ selName = MenuTime & 16 ? "M_SLCTR1" : "M_SLCTR2";
+ V_DrawPatch(x + SELECTOR_XOFFSET, y,
+ W_CacheLumpName(selName, PU_CACHE));
+ }
}
//---------------------------------------------------------------------------
@@ -599,14 +592,14 @@
static void DrawMainMenu(void)
{
- int frame;
+ int frame;
- frame = (MenuTime/5)%7;
- V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
+ frame = (MenuTime / 5) % 7;
+ V_DrawPatch(88, 0, W_CacheLumpName("M_HTIC", PU_CACHE));
// Old Gold skull positions: (40, 10) and (232, 10)
- V_DrawPatch(37, 80, W_CacheLumpNum(MauloBaseLump+(frame+2)%7,
- PU_CACHE));
- V_DrawPatch(278, 80, W_CacheLumpNum(MauloBaseLump+frame, PU_CACHE));
+ V_DrawPatch(37, 80, W_CacheLumpNum(MauloBaseLump + (frame + 2) % 7,
+ PU_CACHE));
+ V_DrawPatch(278, 80, W_CacheLumpNum(MauloBaseLump + frame, PU_CACHE));
}
//==========================================================================
@@ -617,26 +610,24 @@
static void DrawClassMenu(void)
{
- pclass_t class;
- static char *boxLumpName[3] =
- {
- "m_fbox",
- "m_cbox",
- "m_mbox"
- };
- static char *walkLumpName[3] =
- {
- "m_fwalk1",
- "m_cwalk1",
- "m_mwalk1"
- };
+ pclass_t class;
+ static char *boxLumpName[3] = {
+ "m_fbox",
+ "m_cbox",
+ "m_mbox"
+ };
+ static char *walkLumpName[3] = {
+ "m_fwalk1",
+ "m_cwalk1",
+ "m_mwalk1"
+ };
- MN_DrTextB("CHOOSE CLASS:", 34, 24);
- class = (pclass_t)CurrentMenu->items[CurrentItPos].option;
- V_DrawPatch(174, 8, W_CacheLumpName(boxLumpName[class], PU_CACHE));
- V_DrawPatch(174+24, 8+12,
- W_CacheLumpNum(W_GetNumForName(walkLumpName[class])
- +((MenuTime>>3)&3), PU_CACHE));
+ MN_DrTextB("CHOOSE CLASS:", 34, 24);
+ class = (pclass_t) CurrentMenu->items[CurrentItPos].option;
+ V_DrawPatch(174, 8, W_CacheLumpName(boxLumpName[class], PU_CACHE));
+ V_DrawPatch(174 + 24, 8 + 12,
+ W_CacheLumpNum(W_GetNumForName(walkLumpName[class])
+ + ((MenuTime >> 3) & 3), PU_CACHE));
}
//---------------------------------------------------------------------------
@@ -647,7 +638,7 @@
static void DrawSkillMenu(void)
{
- MN_DrTextB("CHOOSE SKILL LEVEL:", 74, 16);
+ MN_DrTextB("CHOOSE SKILL LEVEL:", 74, 16);
}
//---------------------------------------------------------------------------
@@ -659,9 +650,9 @@
static void DrawFilesMenu(void)
{
// clear out the quicksave/quickload stuff
- quicksave = 0;
- quickload = 0;
- P_ClearMessage(&players[consoleplayer]);
+ quicksave = 0;
+ quickload = 0;
+ P_ClearMessage(&players[consoleplayer]);
}
//---------------------------------------------------------------------------
@@ -672,12 +663,12 @@
static void DrawLoadMenu(void)
{
- MN_DrTextB("LOAD GAME", 160-MN_TextBWidth("LOAD GAME")/2, 10);
- if(!slottextloaded)
- {
- MN_LoadSlotText();
- }
- DrawFileSlots(&LoadMenu);
+ MN_DrTextB("LOAD GAME", 160 - MN_TextBWidth("LOAD GAME") / 2, 10);
+ if (!slottextloaded)
+ {
+ MN_LoadSlotText();
+ }
+ DrawFileSlots(&LoadMenu);
}
//---------------------------------------------------------------------------
@@ -688,12 +679,12 @@
static void DrawSaveMenu(void)
{
- MN_DrTextB("SAVE GAME", 160-MN_TextBWidth("SAVE GAME")/2, 10);
- if(!slottextloaded)
- {
- MN_LoadSlotText();
- }
- DrawFileSlots(&SaveMenu);
+ MN_DrTextB("SAVE GAME", 160 - MN_TextBWidth("SAVE GAME") / 2, 10);
+ if (!slottextloaded)
+ {
+ MN_LoadSlotText();
+ }
+ DrawFileSlots(&SaveMenu);
}
//===========================================================================
@@ -706,40 +697,40 @@
void MN_LoadSlotText(void)
{
- int slot;
- FILE *fp;
- char name[100];
- char versionText[HXS_VERSION_TEXT_LENGTH];
- char description[HXS_DESCRIPTION_LENGTH];
- boolean found;
+ int slot;
+ FILE *fp;
+ char name[100];
+ char versionText[HXS_VERSION_TEXT_LENGTH];
+ char description[HXS_DESCRIPTION_LENGTH];
+ boolean found;
- for(slot = 0; slot < 6; slot++)
- {
- found = false;
- sprintf(name, "%shex%d.hxs", SavePath, slot);
- fp = fopen(name, "rb");
- if(fp)
- {
- fread(description, HXS_DESCRIPTION_LENGTH, 1, fp);
- fread(versionText, HXS_VERSION_TEXT_LENGTH, 1, fp);
- fclose(fp);
- if(!strcmp(versionText, HXS_VERSION_TEXT))
- {
- found = true;
- }
- }
- if(found)
- {
- memcpy(SlotText[slot], description, SLOTTEXTLEN);
- SlotStatus[slot] = 1;
- }
- else
- {
- memset(SlotText[slot], 0, SLOTTEXTLEN);
- SlotStatus[slot] = 0;
- }
- }
- slottextloaded = true;
+ for (slot = 0; slot < 6; slot++)
+ {
+ found = false;
+ sprintf(name, "%shex%d.hxs", SavePath, slot);
+ fp = fopen(name, "rb");
+ if (fp)
+ {
+ fread(description, HXS_DESCRIPTION_LENGTH, 1, fp);
+ fread(versionText, HXS_VERSION_TEXT_LENGTH, 1, fp);
+ fclose(fp);
+ if (!strcmp(versionText, HXS_VERSION_TEXT))
+ {
+ found = true;
+ }
+ }
+ if (found)
+ {
+ memcpy(SlotText[slot], description, SLOTTEXTLEN);
+ SlotStatus[slot] = 1;
+ }
+ else
+ {
+ memset(SlotText[slot], 0, SLOTTEXTLEN);
+ SlotStatus[slot] = 0;
+ }
+ }
+ slottextloaded = true;
}
//---------------------------------------------------------------------------
@@ -748,23 +739,23 @@
//
//---------------------------------------------------------------------------
-static void DrawFileSlots(Menu_t *menu)
+static void DrawFileSlots(Menu_t * menu)
{
- int i;
- int x;
- int y;
+ int i;
+ int x;
+ int y;
- x = menu->x;
- y = menu->y;
- for(i = 0; i < 6; i++)
- {
- V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
- if(SlotStatus[i])
- {
- MN_DrTextA(SlotText[i], x+5, y+5);
- }
- y += ITEM_HEIGHT;
- }
+ x = menu->x;
+ y = menu->y;
+ for (i = 0; i < 6; i++)
+ {
+ V_DrawPatch(x, y, W_CacheLumpName("M_FSLOT", PU_CACHE));
+ if (SlotStatus[i])
+ {
+ MN_DrTextA(SlotText[i], x + 5, y + 5);
+ }
+ y += ITEM_HEIGHT;
+ }
}
//---------------------------------------------------------------------------
@@ -775,15 +766,15 @@
static void DrawOptionsMenu(void)
{
- if(messageson)
- {
- MN_DrTextB("ON", 196, 50);
- }
- else
- {
- MN_DrTextB("OFF", 196, 50);
- }
- DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
+ if (messageson)
+ {
+ MN_DrTextB("ON", 196, 50);
+ }
+ else
+ {
+ MN_DrTextB("OFF", 196, 50);
+ }
+ DrawSlider(&OptionsMenu, 3, 10, mouseSensitivity);
}
//---------------------------------------------------------------------------
@@ -794,9 +785,9 @@
static void DrawOptions2Menu(void)
{
- DrawSlider(&Options2Menu, 1, 9, screenblocks-3);
- DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
- DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
+ DrawSlider(&Options2Menu, 1, 9, screenblocks - 3);
+ DrawSlider(&Options2Menu, 3, 16, snd_MaxVolume);
+ DrawSlider(&Options2Menu, 5, 16, snd_MusicVolume);
}
//---------------------------------------------------------------------------
@@ -807,13 +798,13 @@
static void SCQuitGame(int option)
{
- MenuActive = false;
- askforquit = true;
- typeofask = 1; //quit game
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 1; //quit game
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
}
//---------------------------------------------------------------------------
@@ -824,20 +815,20 @@
static void SCEndGame(int option)
{
- if(demoplayback)
- {
- return;
- }
- if(SCNetCheck(3))
- {
- MenuActive = false;
- askforquit = true;
- typeofask = 2; //endgame
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- }
+ if (demoplayback)
+ {
+ return;
+ }
+ if (SCNetCheck(3))
+ {
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 2; //endgame
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -848,16 +839,16 @@
static void SCMessages(int option)
{
- messageson ^= 1;
- if(messageson)
- {
- P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
- }
- else
- {
- P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
- }
- S_StartSound(NULL, SFX_CHAT);
+ messageson ^= 1;
+ if (messageson)
+ {
+ P_SetMessage(&players[consoleplayer], "MESSAGES ON", true);
+ }
+ else
+ {
+ P_SetMessage(&players[consoleplayer], "MESSAGES OFF", true);
+ }
+ S_StartSound(NULL, SFX_CHAT);
}
//===========================================================================
@@ -868,28 +859,28 @@
static boolean SCNetCheck(int option)
{
- if(!netgame)
- {
- return true;
- }
- switch(option)
- {
- case 1: // new game
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
- break;
- case 2: // load game
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
- break;
- case 3: // end game
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T END A GAME IN NETPLAY!", true);
- break;
- }
- MenuActive = false;
- S_StartSound(NULL, SFX_CHAT);
- return false;
+ if (!netgame)
+ {
+ return true;
+ }
+ switch (option)
+ {
+ case 1: // new game
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T START A NEW GAME IN NETPLAY!", true);
+ break;
+ case 2: // load game
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T LOAD A GAME IN NETPLAY!", true);
+ break;
+ case 3: // end game
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T END A GAME IN NETPLAY!", true);
+ break;
+ }
+ MenuActive = false;
+ S_StartSound(NULL, SFX_CHAT);
+ return false;
}
//===========================================================================
@@ -900,8 +891,8 @@
static void SCNetCheck2(int option)
{
- SCNetCheck(option);
- return;
+ SCNetCheck(option);
+ return;
}
//---------------------------------------------------------------------------
@@ -912,18 +903,18 @@
static void SCLoadGame(int option)
{
- if(!SlotStatus[option])
- { // Don't try to load from an empty slot
- return;
- }
- G_LoadGame(option);
- MN_DeactivateMenu();
- BorderNeedRefresh = true;
- if(quickload == -1)
- {
- quickload = option+1;
- P_ClearMessage(&players[consoleplayer]);
- }
+ if (!SlotStatus[option])
+ { // Don't try to load from an empty slot
+ return;
+ }
+ G_LoadGame(option);
+ MN_DeactivateMenu();
+ BorderNeedRefresh = true;
+ if (quickload == -1)
+ {
+ quickload = option + 1;
+ P_ClearMessage(&players[consoleplayer]);
+ }
}
//---------------------------------------------------------------------------
@@ -934,36 +925,36 @@
static void SCSaveGame(int option)
{
- char *ptr;
+ char *ptr;
- if(!FileMenuKeySteal)
- {
- FileMenuKeySteal = true;
- strcpy(oldSlotText, SlotText[option]);
- ptr = SlotText[option];
- while(*ptr)
- {
- ptr++;
- }
- *ptr = '[';
- *(ptr+1) = 0;
- SlotStatus[option]++;
- currentSlot = option;
- slotptr = ptr-SlotText[option];
- return;
- }
- else
- {
- G_SaveGame(option, SlotText[option]);
- FileMenuKeySteal = false;
- MN_DeactivateMenu();
- }
- BorderNeedRefresh = true;
- if(quicksave == -1)
- {
- quicksave = option+1;
- P_ClearMessage(&players[consoleplayer]);
- }
+ if (!FileMenuKeySteal)
+ {
+ FileMenuKeySteal = true;
+ strcpy(oldSlotText, SlotText[option]);
+ ptr = SlotText[option];
+ while (*ptr)
+ {
+ ptr++;
+ }
+ *ptr = '[';
+ *(ptr + 1) = 0;
+ SlotStatus[option]++;
+ currentSlot = option;
+ slotptr = ptr - SlotText[option];
+ return;
+ }
+ else
+ {
+ G_SaveGame(option, SlotText[option]);
+ FileMenuKeySteal = false;
+ MN_DeactivateMenu();
+ }
+ BorderNeedRefresh = true;
+ if (quicksave == -1)
+ {
+ quicksave = option + 1;
+ P_ClearMessage(&players[consoleplayer]);
+ }
}
//==========================================================================
@@ -974,41 +965,42 @@
static void SCClass(int option)
{
- if(netgame)
- {
- P_SetMessage(&players[consoleplayer],
- "YOU CAN'T START A NEW GAME FROM WITHIN A NETGAME!", true);
- return;
- }
- MenuPClass = option;
- switch(MenuPClass)
- {
- case PCLASS_FIGHTER:
- SkillMenu.x = 120;
- SkillItems[0].text = "SQUIRE";
- SkillItems[1].text = "KNIGHT";
- SkillItems[2].text = "WARRIOR";
- SkillItems[3].text = "BERSERKER";
- SkillItems[4].text = "TITAN";
- break;
- case PCLASS_CLERIC:
- SkillMenu.x = 116;
- SkillItems[0].text = "ALTAR BOY";
- SkillItems[1].text = "ACOLYTE";
- SkillItems[2].text = "PRIEST";
- SkillItems[3].text = "CARDINAL";
- SkillItems[4].text = "POPE";
- break;
- case PCLASS_MAGE:
- SkillMenu.x = 112;
- SkillItems[0].text = "APPRENTICE";
- SkillItems[1].text = "ENCHANTER";
- SkillItems[2].text = "SORCERER";
- SkillItems[3].text = "WARLOCK";
- SkillItems[4].text = "ARCHIMAGE";
- break;
- }
- SetMenu(MENU_SKILL);
+ if (netgame)
+ {
+ P_SetMessage(&players[consoleplayer],
+ "YOU CAN'T START A NEW GAME FROM WITHIN A NETGAME!",
+ true);
+ return;
+ }
+ MenuPClass = option;
+ switch (MenuPClass)
+ {
+ case PCLASS_FIGHTER:
+ SkillMenu.x = 120;
+ SkillItems[0].text = "SQUIRE";
+ SkillItems[1].text = "KNIGHT";
+ SkillItems[2].text = "WARRIOR";
+ SkillItems[3].text = "BERSERKER";
+ SkillItems[4].text = "TITAN";
+ break;
+ case PCLASS_CLERIC:
+ SkillMenu.x = 116;
+ SkillItems[0].text = "ALTAR BOY";
+ SkillItems[1].text = "ACOLYTE";
+ SkillItems[2].text = "PRIEST";
+ SkillItems[3].text = "CARDINAL";
+ SkillItems[4].text = "POPE";
+ break;
+ case PCLASS_MAGE:
+ SkillMenu.x = 112;
+ SkillItems[0].text = "APPRENTICE";
+ SkillItems[1].text = "ENCHANTER";
+ SkillItems[2].text = "SORCERER";
+ SkillItems[3].text = "WARLOCK";
+ SkillItems[4].text = "ARCHIMAGE";
+ break;
+ }
+ SetMenu(MENU_SKILL);
}
//---------------------------------------------------------------------------
@@ -1019,13 +1011,13 @@
static void SCSkill(int option)
{
- extern int SB_state;
+ extern int SB_state;
- PlayerClass[consoleplayer] = MenuPClass;
- G_DeferredNewGame(option);
- SB_SetClassData();
- SB_state = -1;
- MN_DeactivateMenu();
+ PlayerClass[consoleplayer] = MenuPClass;
+ G_DeferredNewGame(option);
+ SB_SetClassData();
+ SB_state = -1;
+ MN_DeactivateMenu();
}
//---------------------------------------------------------------------------
@@ -1036,17 +1028,17 @@
static void SCMouseSensi(int option)
{
- if(option == RIGHT_DIR)
- {
- if(mouseSensitivity < 9)
- {
- mouseSensitivity++;
- }
- }
- else if(mouseSensitivity)
- {
- mouseSensitivity--;
- }
+ if (option == RIGHT_DIR)
+ {
+ if (mouseSensitivity < 9)
+ {
+ mouseSensitivity++;
+ }
+ }
+ else if (mouseSensitivity)
+ {
+ mouseSensitivity--;
+ }
}
//---------------------------------------------------------------------------
@@ -1057,18 +1049,18 @@
static void SCSfxVolume(int option)
{
- if(option == RIGHT_DIR)
- {
- if(snd_MaxVolume < 15)
- {
- snd_MaxVolume++;
- }
- }
- else if(snd_MaxVolume)
- {
- snd_MaxVolume--;
- }
- soundchanged = true; // we'll set it when we leave the menu
+ if (option == RIGHT_DIR)
+ {
+ if (snd_MaxVolume < 15)
+ {
+ snd_MaxVolume++;
+ }
+ }
+ else if (snd_MaxVolume)
+ {
+ snd_MaxVolume--;
+ }
+ soundchanged = true; // we'll set it when we leave the menu
}
//---------------------------------------------------------------------------
@@ -1079,18 +1071,18 @@
static void SCMusicVolume(int option)
{
- if(option == RIGHT_DIR)
- {
- if(snd_MusicVolume < 15)
- {
- snd_MusicVolume++;
- }
- }
- else if(snd_MusicVolume)
- {
- snd_MusicVolume--;
- }
- S_SetMusicVolume();
+ if (option == RIGHT_DIR)
+ {
+ if (snd_MusicVolume < 15)
+ {
+ snd_MusicVolume++;
+ }
+ }
+ else if (snd_MusicVolume)
+ {
+ snd_MusicVolume--;
+ }
+ S_SetMusicVolume();
}
//---------------------------------------------------------------------------
@@ -1101,18 +1093,18 @@
static void SCScreenSize(int option)
{
- if(option == RIGHT_DIR)
- {
- if(screenblocks < 11)
- {
- screenblocks++;
- }
- }
- else if(screenblocks > 3)
- {
- screenblocks--;
- }
- R_SetViewSize(screenblocks, detailLevel);
+ if (option == RIGHT_DIR)
+ {
+ if (screenblocks < 11)
+ {
+ screenblocks++;
+ }
+ }
+ else if (screenblocks > 3)
+ {
+ screenblocks--;
+ }
+ R_SetViewSize(screenblocks, detailLevel);
}
//---------------------------------------------------------------------------
@@ -1123,12 +1115,12 @@
static void SCInfo(int option)
{
- InfoType = 1;
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
+ InfoType = 1;
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
}
//---------------------------------------------------------------------------
@@ -1137,509 +1129,510 @@
//
//---------------------------------------------------------------------------
-boolean MN_Responder(event_t *event)
+boolean MN_Responder(event_t * event)
{
- int key;
- int i;
- MenuItem_t *item;
- extern boolean automapactive;
- static boolean shiftdown;
- extern void H2_StartTitle(void);
- extern void G_CheckDemoStatus(void);
- char *textBuffer;
+ int key;
+ int i;
+ MenuItem_t *item;
+ extern boolean automapactive;
+ static boolean shiftdown;
+ extern void H2_StartTitle(void);
+ extern void G_CheckDemoStatus(void);
+ char *textBuffer;
- if(event->data1 == KEY_RSHIFT)
- {
- shiftdown = (event->type == ev_keydown);
- }
- if(event->type != ev_keydown)
- {
- return(false);
- }
- key = event->data1;
- if(InfoType)
- {
- if(shareware)
- {
- InfoType = (InfoType+1)%5;
- }
- else
- {
- InfoType = (InfoType+1)%4;
- }
- if(key == KEY_ESCAPE)
- {
- InfoType = 0;
- }
- if(!InfoType)
- {
- if(!netgame && !demoplayback)
- {
- paused = false;
- }
- MN_DeactivateMenu();
- SB_state = -1; //refresh the statbar
- BorderNeedRefresh = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- return(true); //make the info screen eat the keypress
- }
+ if (event->data1 == KEY_RSHIFT)
+ {
+ shiftdown = (event->type == ev_keydown);
+ }
+ if (event->type != ev_keydown)
+ {
+ return (false);
+ }
+ key = event->data1;
+ if (InfoType)
+ {
+ if (shareware)
+ {
+ InfoType = (InfoType + 1) % 5;
+ }
+ else
+ {
+ InfoType = (InfoType + 1) % 4;
+ }
+ if (key == KEY_ESCAPE)
+ {
+ InfoType = 0;
+ }
+ if (!InfoType)
+ {
+ if (!netgame && !demoplayback)
+ {
+ paused = false;
+ }
+ MN_DeactivateMenu();
+ SB_state = -1; //refresh the statbar
+ BorderNeedRefresh = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ return (true); //make the info screen eat the keypress
+ }
- if(ravpic && key == KEY_F1)
- {
- G_ScreenShot();
- return(true);
- }
+ if (ravpic && key == KEY_F1)
+ {
+ G_ScreenShot();
+ return (true);
+ }
- if(askforquit)
- {
- switch(key)
- {
- case 'y':
- if(askforquit)
- {
- switch(typeofask)
- {
- case 1:
- G_CheckDemoStatus();
- I_Quit();
- break;
- case 2:
- P_ClearMessage(&players[consoleplayer]);
- typeofask = 0;
- askforquit = false;
- paused = false;
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- H2_StartTitle(); // go to intro/demo mode.
- break;
- case 3:
- P_SetMessage(&players[consoleplayer],
- "QUICKSAVING....", false);
- FileMenuKeySteal = true;
- SCSaveGame(quicksave-1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 4:
- P_SetMessage(&players[consoleplayer],
- "QUICKLOADING....", false);
- SCLoadGame(quickload-1);
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- return true;
- case 5:
- askforquit = false;
- typeofask = 0;
- BorderNeedRefresh = true;
- mn_SuicideConsole = true;
- return true;
- break;
- default:
- return true; // eat the 'y' keypress
- }
- }
- return false;
- case 'n':
- case KEY_ESCAPE:
- if(askforquit)
- {
- players[consoleplayer].messageTics = 0;
- askforquit = false;
- typeofask = 0;
- paused = false;
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
- return true;
- }
- return false;
- }
- return false; // don't let the keys filter thru
- }
- if(MenuActive == false && !chatmodeon)
- {
- switch(key)
- {
- case KEY_MINUS:
- if(automapactive)
- { // Don't screen size in automap
- return(false);
- }
- SCScreenSize(LEFT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return(true);
- case KEY_EQUALS:
- if(automapactive)
- { // Don't screen size in automap
- return(false);
- }
- SCScreenSize(RIGHT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- BorderNeedRefresh = true;
- UpdateState |= I_FULLSCRN;
- return(true);
+ if (askforquit)
+ {
+ switch (key)
+ {
+ case 'y':
+ if (askforquit)
+ {
+ switch (typeofask)
+ {
+ case 1:
+ G_CheckDemoStatus();
+ I_Quit();
+ break;
+ case 2:
+ P_ClearMessage(&players[consoleplayer]);
+ typeofask = 0;
+ askforquit = false;
+ paused = false;
+ I_SetPalette(W_CacheLumpName
+ ("PLAYPAL", PU_CACHE));
+ H2_StartTitle(); // go to intro/demo mode.
+ break;
+ case 3:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKSAVING....", false);
+ FileMenuKeySteal = true;
+ SCSaveGame(quicksave - 1);
+ askforquit = false;
+ typeofask = 0;
+ BorderNeedRefresh = true;
+ return true;
+ case 4:
+ P_SetMessage(&players[consoleplayer],
+ "QUICKLOADING....", false);
+ SCLoadGame(quickload - 1);
+ askforquit = false;
+ typeofask = 0;
+ BorderNeedRefresh = true;
+ return true;
+ case 5:
+ askforquit = false;
+ typeofask = 0;
+ BorderNeedRefresh = true;
+ mn_SuicideConsole = true;
+ return true;
+ break;
+ default:
+ return true; // eat the 'y' keypress
+ }
+ }
+ return false;
+ case 'n':
+ case KEY_ESCAPE:
+ if (askforquit)
+ {
+ players[consoleplayer].messageTics = 0;
+ askforquit = false;
+ typeofask = 0;
+ paused = false;
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
+ return true;
+ }
+ return false;
+ }
+ return false; // don't let the keys filter thru
+ }
+ if (MenuActive == false && !chatmodeon)
+ {
+ switch (key)
+ {
+ case KEY_MINUS:
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(LEFT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
+ case KEY_EQUALS:
+ if (automapactive)
+ { // Don't screen size in automap
+ return (false);
+ }
+ SCScreenSize(RIGHT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ BorderNeedRefresh = true;
+ UpdateState |= I_FULLSCRN;
+ return (true);
#ifdef __NeXT__
- case 'q':
- MenuActive = false;
- askforquit = true;
- typeofask = 5; // suicide
- return true;
+ case 'q':
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 5; // suicide
+ return true;
#endif
#ifndef __NeXT__
- case KEY_F1: // help screen
- SCInfo(0); // start up info screens
- MenuActive = true;
- return(true);
- case KEY_F2: // save game
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
- }
- return true;
- case KEY_F3: // load game
- if(SCNetCheck(2))
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
- }
- return true;
- case KEY_F4: // volume
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &Options2Menu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text, when needed
- return true;
- case KEY_F5:
- MenuActive = false;
- askforquit = true;
- typeofask = 5; // suicide
- return true;
- case KEY_F6: // quicksave
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- if(!quicksave || quicksave == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &SaveMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; //reload the slot text
- quicksave = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKSAVE SLOT", true);
- }
- else
- {
- askforquit = true;
- typeofask = 3;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_CHAT);
- }
- }
- return true;
- case KEY_F7: // endgame
- if(SCNetCheck(3))
- {
- if(gamestate == GS_LEVEL && !demoplayback)
- {
- S_StartSound(NULL, SFX_CHAT);
- SCEndGame(0);
- }
- }
- return true;
- case KEY_F8: // toggle messages
- SCMessages(0);
- return true;
- case KEY_F9: // quickload
- if(SCNetCheck(2))
- {
- if(!quickload || quickload == -1)
- {
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &LoadMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- slottextloaded = false; // reload the slot text
- quickload = -1;
- P_SetMessage(&players[consoleplayer],
- "CHOOSE A QUICKLOAD SLOT", true);
- }
- else
- {
- askforquit = true;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- typeofask = 4;
- S_StartSound(NULL, SFX_CHAT);
- }
- }
- return true;
- case KEY_F10: // quit
- if(gamestate == GS_LEVEL || gamestate == GS_FINALE)
- {
- SCQuitGame(0);
- S_StartSound(NULL, SFX_CHAT);
- }
- return true;
- case KEY_F11: // F11 - gamma mode correction
- usegamma++;
- if(usegamma > 4)
- {
- usegamma = 0;
- }
- SB_PaletteFlash(true); // force change
- P_SetMessage(&players[consoleplayer], GammaText[usegamma],
- false);
- return true;
- case KEY_F12: // F12 - reload current map (devmaps mode)
- if(netgame || DevMaps == false)
- {
- return false;
- }
- if(gamekeydown[key_speed])
- { // Monsters ON
- nomonsters = false;
- }
- if(gamekeydown[key_strafe])
- { // Monsters OFF
- nomonsters = true;
- }
- G_DeferedInitNew(gameskill, gameepisode, gamemap);
- P_SetMessage(&players[consoleplayer], TXT_CHEATWARP,
- false);
- return true;
+ case KEY_F1: // help screen
+ SCInfo(0); // start up info screens
+ MenuActive = true;
+ return (true);
+ case KEY_F2: // save game
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ case KEY_F3: // load game
+ if (SCNetCheck(2))
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ }
+ return true;
+ case KEY_F4: // volume
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &Options2Menu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text, when needed
+ return true;
+ case KEY_F5:
+ MenuActive = false;
+ askforquit = true;
+ typeofask = 5; // suicide
+ return true;
+ case KEY_F6: // quicksave
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ if (!quicksave || quicksave == -1)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &SaveMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; //reload the slot text
+ quicksave = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKSAVE SLOT", true);
+ }
+ else
+ {
+ askforquit = true;
+ typeofask = 3;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ }
+ return true;
+ case KEY_F7: // endgame
+ if (SCNetCheck(3))
+ {
+ if (gamestate == GS_LEVEL && !demoplayback)
+ {
+ S_StartSound(NULL, SFX_CHAT);
+ SCEndGame(0);
+ }
+ }
+ return true;
+ case KEY_F8: // toggle messages
+ SCMessages(0);
+ return true;
+ case KEY_F9: // quickload
+ if (SCNetCheck(2))
+ {
+ if (!quickload || quickload == -1)
+ {
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &LoadMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ slottextloaded = false; // reload the slot text
+ quickload = -1;
+ P_SetMessage(&players[consoleplayer],
+ "CHOOSE A QUICKLOAD SLOT", true);
+ }
+ else
+ {
+ askforquit = true;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ typeofask = 4;
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ }
+ return true;
+ case KEY_F10: // quit
+ if (gamestate == GS_LEVEL || gamestate == GS_FINALE)
+ {
+ SCQuitGame(0);
+ S_StartSound(NULL, SFX_CHAT);
+ }
+ return true;
+ case KEY_F11: // F11 - gamma mode correction
+ usegamma++;
+ if (usegamma > 4)
+ {
+ usegamma = 0;
+ }
+ SB_PaletteFlash(true); // force change
+ P_SetMessage(&players[consoleplayer], GammaText[usegamma],
+ false);
+ return true;
+ case KEY_F12: // F12 - reload current map (devmaps mode)
+ if (netgame || DevMaps == false)
+ {
+ return false;
+ }
+ if (gamekeydown[key_speed])
+ { // Monsters ON
+ nomonsters = false;
+ }
+ if (gamekeydown[key_strafe])
+ { // Monsters OFF
+ nomonsters = true;
+ }
+ G_DeferedInitNew(gameskill, gameepisode, gamemap);
+ P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false);
+ return true;
#endif
- }
+ }
- }
+ }
- if(MenuActive == false)
- {
- if(key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
- {
- MN_ActivateMenu();
- return(true);
- }
- return(false);
- }
- if(!FileMenuKeySteal)
- {
- item = &CurrentMenu->items[CurrentItPos];
- switch(key)
- {
- case KEY_DOWNARROW:
- do
- {
- if(CurrentItPos+1 > CurrentMenu->itemCount-1)
- {
- CurrentItPos = 0;
- }
- else
- {
- CurrentItPos++;
- }
- } while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
- return(true);
- break;
- case KEY_UPARROW:
- do
- {
- if(CurrentItPos == 0)
- {
- CurrentItPos = CurrentMenu->itemCount-1;
- }
- else
- {
- CurrentItPos--;
- }
- } while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
- S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
- return(true);
- break;
- case KEY_LEFTARROW:
- if(item->type == ITT_LRFUNC && item->func != NULL)
- {
- item->func(LEFT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- }
- return(true);
- break;
- case KEY_RIGHTARROW:
- if(item->type == ITT_LRFUNC && item->func != NULL)
- {
- item->func(RIGHT_DIR);
- S_StartSound(NULL, SFX_PICKUP_KEY);
- }
- return(true);
- break;
- case KEY_ENTER:
- if(item->type == ITT_SETMENU)
- {
- if(item->func != NULL)
- {
- item->func(item->option);
- }
- SetMenu(item->menu);
- }
- else if(item->func != NULL)
- {
- CurrentMenu->oldItPos = CurrentItPos;
- if(item->type == ITT_LRFUNC)
- {
- item->func(RIGHT_DIR);
- }
- else if(item->type == ITT_EFUNC)
- {
- item->func(item->option);
- }
- }
- S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
- return(true);
- break;
- case KEY_ESCAPE:
- MN_DeactivateMenu();
- return(true);
- case KEY_BACKSPACE:
- S_StartSound(NULL, SFX_PICKUP_KEY);
- if(CurrentMenu->prevMenu == MENU_NONE)
- {
- MN_DeactivateMenu();
- }
- else
- {
- SetMenu(CurrentMenu->prevMenu);
- }
- return(true);
- default:
- for(i = 0; i < CurrentMenu->itemCount; i++)
- {
- if(CurrentMenu->items[i].text)
- {
- if(toupper(key)
- == toupper(CurrentMenu->items[i].text[0]))
- {
- CurrentItPos = i;
- return(true);
- }
- }
- }
- break;
- }
- return(false);
- }
- else
- { // Editing file names
- textBuffer = &SlotText[currentSlot][slotptr];
- if(key == KEY_BACKSPACE)
- {
- if(slotptr)
- {
- *textBuffer-- = 0;
- *textBuffer = ASCII_CURSOR;
- slotptr--;
- }
- return(true);
- }
- if(key == KEY_ESCAPE)
- {
- memset(SlotText[currentSlot], 0, SLOTTEXTLEN+2);
- strcpy(SlotText[currentSlot], oldSlotText);
- SlotStatus[currentSlot]--;
- MN_DeactivateMenu();
- return(true);
- }
- if(key == KEY_ENTER)
- {
- SlotText[currentSlot][slotptr] = 0; // clear the cursor
- item = &CurrentMenu->items[CurrentItPos];
- CurrentMenu->oldItPos = CurrentItPos;
- if(item->type == ITT_EFUNC)
- {
- item->func(item->option);
- if(item->menu != MENU_NONE)
- {
- SetMenu(item->menu);
- }
- }
- return(true);
- }
- if(slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
- {
- if((key >= 'a' && key <= 'z'))
- {
- *textBuffer++ = key-32;
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- if(((key >= '0' && key <= '9') || key == ' '
- || key == ',' || key == '.' || key == '-')
- && !shiftdown)
- {
- *textBuffer++ = key;
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- if(shiftdown && key == '1')
- {
- *textBuffer++ = '!';
- *textBuffer = ASCII_CURSOR;
- slotptr++;
- return(true);
- }
- }
- return(true);
- }
- return(false);
-}
+ if (MenuActive == false)
+ {
+ if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
+ {
+ MN_ActivateMenu();
+ return (true);
+ }
+ return (false);
+ }
+ if (!FileMenuKeySteal)
+ {
+ item = &CurrentMenu->items[CurrentItPos];
+ switch (key)
+ {
+ case KEY_DOWNARROW:
+ do
+ {
+ if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
+ {
+ CurrentItPos = 0;
+ }
+ else
+ {
+ CurrentItPos++;
+ }
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
+ return (true);
+ break;
+ case KEY_UPARROW:
+ do
+ {
+ if (CurrentItPos == 0)
+ {
+ CurrentItPos = CurrentMenu->itemCount - 1;
+ }
+ else
+ {
+ CurrentItPos--;
+ }
+ }
+ while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
+ S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL);
+ return (true);
+ break;
+ case KEY_LEFTARROW:
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(LEFT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ }
+ return (true);
+ break;
+ case KEY_RIGHTARROW:
+ if (item->type == ITT_LRFUNC && item->func != NULL)
+ {
+ item->func(RIGHT_DIR);
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ }
+ return (true);
+ break;
+ case KEY_ENTER:
+ if (item->type == ITT_SETMENU)
+ {
+ if (item->func != NULL)
+ {
+ item->func(item->option);
+ }
+ SetMenu(item->menu);
+ }
+ else if (item->func != NULL)
+ {
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_LRFUNC)
+ {
+ item->func(RIGHT_DIR);
+ }
+ else if (item->type == ITT_EFUNC)
+ {
+ item->func(item->option);
+ }
+ }
+ S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE);
+ return (true);
+ break;
+ case KEY_ESCAPE:
+ MN_DeactivateMenu();
+ return (true);
+ case KEY_BACKSPACE:
+ S_StartSound(NULL, SFX_PICKUP_KEY);
+ if (CurrentMenu->prevMenu == MENU_NONE)
+ {
+ MN_DeactivateMenu();
+ }
+ else
+ {
+ SetMenu(CurrentMenu->prevMenu);
+ }
+ return (true);
+ default:
+ for (i = 0; i < CurrentMenu->itemCount; i++)
+ {
+ if (CurrentMenu->items[i].text)
+ {
+ if (toupper(key)
+ == toupper(CurrentMenu->items[i].text[0]))
+ {
+ CurrentItPos = i;
+ return (true);
+ }
+ }
+ }
+ break;
+ }
+ return (false);
+ }
+ else
+ { // Editing file names
+ textBuffer = &SlotText[currentSlot][slotptr];
+ if (key == KEY_BACKSPACE)
+ {
+ if (slotptr)
+ {
+ *textBuffer-- = 0;
+ *textBuffer = ASCII_CURSOR;
+ slotptr--;
+ }
+ return (true);
+ }
+ if (key == KEY_ESCAPE)
+ {
+ memset(SlotText[currentSlot], 0, SLOTTEXTLEN + 2);
+ strcpy(SlotText[currentSlot], oldSlotText);
+ SlotStatus[currentSlot]--;
+ MN_DeactivateMenu();
+ return (true);
+ }
+ if (key == KEY_ENTER)
+ {
+ SlotText[currentSlot][slotptr] = 0; // clear the cursor
+ item = &CurrentMenu->items[CurrentItPos];
+ CurrentMenu->oldItPos = CurrentItPos;
+ if (item->type == ITT_EFUNC)
+ {
+ item->func(item->option);
+ if (item->menu != MENU_NONE)
+ {
+ SetMenu(item->menu);
+ }
+ }
+ return (true);
+ }
+ if (slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
+ {
+ if ((key >= 'a' && key <= 'z'))
+ {
+ *textBuffer++ = key - 32;
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ if (((key >= '0' && key <= '9') || key == ' '
+ || key == ',' || key == '.' || key == '-') && !shiftdown)
+ {
+ *textBuffer++ = key;
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ if (shiftdown && key == '1')
+ {
+ *textBuffer++ = '!';
+ *textBuffer = ASCII_CURSOR;
+ slotptr++;
+ return (true);
+ }
+ }
+ return (true);
+ }
+ return (false);
+}
//---------------------------------------------------------------------------
//
@@ -1649,25 +1642,25 @@
void MN_ActivateMenu(void)
{
- if(MenuActive)
- {
- return;
- }
- if(paused)
- {
- S_ResumeSound();
- }
- MenuActive = true;
- FileMenuKeySteal = false;
- MenuTime = 0;
- CurrentMenu = &MainMenu;
- CurrentItPos = CurrentMenu->oldItPos;
- if(!netgame && !demoplayback)
- {
- paused = true;
- }
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- slottextloaded = false; //reload the slot text, when needed
+ if (MenuActive)
+ {
+ return;
+ }
+ if (paused)
+ {
+ S_ResumeSound();
+ }
+ MenuActive = true;
+ FileMenuKeySteal = false;
+ MenuTime = 0;
+ CurrentMenu = &MainMenu;
+ CurrentItPos = CurrentMenu->oldItPos;
+ if (!netgame && !demoplayback)
+ {
+ paused = true;
+ }
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ slottextloaded = false; //reload the slot text, when needed
}
//---------------------------------------------------------------------------
@@ -1678,14 +1671,14 @@
void MN_DeactivateMenu(void)
{
- CurrentMenu->oldItPos = CurrentItPos;
- MenuActive = false;
- if(!netgame)
- {
- paused = false;
- }
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- P_ClearMessage(&players[consoleplayer]);
+ CurrentMenu->oldItPos = CurrentItPos;
+ MenuActive = false;
+ if (!netgame)
+ {
+ paused = false;
+ }
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ P_ClearMessage(&players[consoleplayer]);
}
//---------------------------------------------------------------------------
@@ -1696,11 +1689,12 @@
void MN_DrawInfo(void)
{
- I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
- memcpy(screen, (byte *)W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
- PU_CACHE), SCREENWIDTH*SCREENHEIGHT);
-// V_DrawPatch(0, 0, W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
-// PU_CACHE));
+ I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
+ memcpy(screen,
+ (byte *) W_CacheLumpNum(W_GetNumForName("TITLE") + InfoType,
+ PU_CACHE), SCREENWIDTH * SCREENHEIGHT);
+// V_DrawPatch(0, 0, W_CacheLumpNum(W_GetNumForName("TITLE")+InfoType,
+// PU_CACHE));
}
@@ -1712,9 +1706,9 @@
static void SetMenu(MenuType_t menu)
{
- CurrentMenu->oldItPos = CurrentItPos;
- CurrentMenu = Menus[menu];
- CurrentItPos = CurrentMenu->oldItPos;
+ CurrentMenu->oldItPos = CurrentItPos;
+ CurrentMenu = Menus[menu];
+ CurrentItPos = CurrentMenu->oldItPos;
}
//---------------------------------------------------------------------------
@@ -1723,21 +1717,22 @@
//
//---------------------------------------------------------------------------
-static void DrawSlider(Menu_t *menu, int item, int width, int slot)
+static void DrawSlider(Menu_t * menu, int item, int width, int slot)
{
- int x;
- int y;
- int x2;
- int count;
+ int x;
+ int y;
+ int x2;
+ int count;
- x = menu->x+24;
- y = menu->y+2+(item*ITEM_HEIGHT);
- V_DrawPatch(x-32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
- for(x2 = x, count = width; count--; x2 += 8)
- {
- V_DrawPatch(x2, y, W_CacheLumpName(count&1 ? "M_SLDMD1"
- : "M_SLDMD2", PU_CACHE));
- }
- V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
- V_DrawPatch(x+4+slot*8, y+7, W_CacheLumpName("M_SLDKB", PU_CACHE));
+ x = menu->x + 24;
+ y = menu->y + 2 + (item * ITEM_HEIGHT);
+ V_DrawPatch(x - 32, y, W_CacheLumpName("M_SLDLT", PU_CACHE));
+ for (x2 = x, count = width; count--; x2 += 8)
+ {
+ V_DrawPatch(x2, y, W_CacheLumpName(count & 1 ? "M_SLDMD1"
+ : "M_SLDMD2", PU_CACHE));
+ }
+ V_DrawPatch(x2, y, W_CacheLumpName("M_SLDRT", PU_CACHE));
+ V_DrawPatch(x + 4 + slot * 8, y + 7,
+ W_CacheLumpName("M_SLDKB", PU_CACHE));
}
--- a/src/hexen/p_acs.c
+++ b/src/hexen/p_acs.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_acs.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_acs.c,v $
-//** $Revision: 1.31 $
-//** $Date: 95/10/09 16:25:17 $
-//** $Author: cjr $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -36,9 +48,9 @@
typedef struct
{
- int marker;
- int infoOffset;
- int code;
+ int marker;
+ int infoOffset;
+ int code;
} acsHeader_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -50,7 +62,7 @@
static void StartOpenACS(int number, int infoIndex, int *address);
static void ScriptFinished(int number);
static boolean TagBusy(int tag);
-static boolean AddToACSStore(int map, int number, byte *args);
+static boolean AddToACSStore(int map, int number, byte * args);
static int GetACSIndex(int number);
static void Push(int value);
static int Pop(void);
@@ -171,7 +183,7 @@
acsInfo_t *ACSInfo;
int MapVars[MAX_ACS_MAP_VARS];
int WorldVars[MAX_ACS_WORLD_VARS];
-acsstore_t ACSStore[MAX_ACS_STORE+1]; // +1 for termination marker
+acsstore_t ACSStore[MAX_ACS_STORE + 1]; // +1 for termination marker
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -183,111 +195,108 @@
static char PrintBuffer[PRINT_BUFFER_SIZE];
static acs_t *NewScript;
-static int (*PCodeCmds[])(void) =
+static int (*PCodeCmds[]) (void) =
{
- CmdNOP,
- CmdTerminate,
- CmdSuspend,
- CmdPushNumber,
- CmdLSpec1,
- CmdLSpec2,
- CmdLSpec3,
- CmdLSpec4,
- CmdLSpec5,
- CmdLSpec1Direct,
- CmdLSpec2Direct,
- CmdLSpec3Direct,
- CmdLSpec4Direct,
- CmdLSpec5Direct,
- CmdAdd,
- CmdSubtract,
- CmdMultiply,
- CmdDivide,
- CmdModulus,
- CmdEQ,
- CmdNE,
- CmdLT,
- CmdGT,
- CmdLE,
- CmdGE,
- CmdAssignScriptVar,
- CmdAssignMapVar,
- CmdAssignWorldVar,
- CmdPushScriptVar,
- CmdPushMapVar,
- CmdPushWorldVar,
- CmdAddScriptVar,
- CmdAddMapVar,
- CmdAddWorldVar,
- CmdSubScriptVar,
- CmdSubMapVar,
- CmdSubWorldVar,
- CmdMulScriptVar,
- CmdMulMapVar,
- CmdMulWorldVar,
- CmdDivScriptVar,
- CmdDivMapVar,
- CmdDivWorldVar,
- CmdModScriptVar,
- CmdModMapVar,
- CmdModWorldVar,
- CmdIncScriptVar,
- CmdIncMapVar,
- CmdIncWorldVar,
- CmdDecScriptVar,
- CmdDecMapVar,
- CmdDecWorldVar,
- CmdGoto,
- CmdIfGoto,
- CmdDrop,
- CmdDelay,
- CmdDelayDirect,
- CmdRandom,
- CmdRandomDirect,
- CmdThingCount,
- CmdThingCountDirect,
- CmdTagWait,
- CmdTagWaitDirect,
- CmdPolyWait,
- CmdPolyWaitDirect,
- CmdChangeFloor,
- CmdChangeFloorDirect,
- CmdChangeCeiling,
- CmdChangeCeilingDirect,
- CmdRestart,
- CmdAndLogical,
- CmdOrLogical,
- CmdAndBitwise,
- CmdOrBitwise,
- CmdEorBitwise,
- CmdNegateLogical,
- CmdLShift,
- CmdRShift,
- CmdUnaryMinus,
- CmdIfNotGoto,
- CmdLineSide,
- CmdScriptWait,
- CmdScriptWaitDirect,
- CmdClearLineSpecial,
- CmdCaseGoto,
- CmdBeginPrint,
- CmdEndPrint,
- CmdPrintString,
- CmdPrintNumber,
- CmdPrintCharacter,
- CmdPlayerCount,
- CmdGameType,
- CmdGameSkill,
- CmdTimer,
- CmdSectorSound,
- CmdAmbientSound,
- CmdSoundSequence,
- CmdSetLineTexture,
- CmdSetLineBlocking,
- CmdSetLineSpecial,
- CmdThingSound,
- CmdEndPrintBold
-};
+CmdNOP,
+ CmdTerminate,
+ CmdSuspend,
+ CmdPushNumber,
+ CmdLSpec1,
+ CmdLSpec2,
+ CmdLSpec3,
+ CmdLSpec4,
+ CmdLSpec5,
+ CmdLSpec1Direct,
+ CmdLSpec2Direct,
+ CmdLSpec3Direct,
+ CmdLSpec4Direct,
+ CmdLSpec5Direct,
+ CmdAdd,
+ CmdSubtract,
+ CmdMultiply,
+ CmdDivide,
+ CmdModulus,
+ CmdEQ,
+ CmdNE,
+ CmdLT,
+ CmdGT,
+ CmdLE,
+ CmdGE,
+ CmdAssignScriptVar,
+ CmdAssignMapVar,
+ CmdAssignWorldVar,
+ CmdPushScriptVar,
+ CmdPushMapVar,
+ CmdPushWorldVar,
+ CmdAddScriptVar,
+ CmdAddMapVar,
+ CmdAddWorldVar,
+ CmdSubScriptVar,
+ CmdSubMapVar,
+ CmdSubWorldVar,
+ CmdMulScriptVar,
+ CmdMulMapVar,
+ CmdMulWorldVar,
+ CmdDivScriptVar,
+ CmdDivMapVar,
+ CmdDivWorldVar,
+ CmdModScriptVar,
+ CmdModMapVar,
+ CmdModWorldVar,
+ CmdIncScriptVar,
+ CmdIncMapVar,
+ CmdIncWorldVar,
+ CmdDecScriptVar,
+ CmdDecMapVar,
+ CmdDecWorldVar,
+ CmdGoto,
+ CmdIfGoto,
+ CmdDrop,
+ CmdDelay,
+ CmdDelayDirect,
+ CmdRandom,
+ CmdRandomDirect,
+ CmdThingCount,
+ CmdThingCountDirect,
+ CmdTagWait,
+ CmdTagWaitDirect,
+ CmdPolyWait,
+ CmdPolyWaitDirect,
+ CmdChangeFloor,
+ CmdChangeFloorDirect,
+ CmdChangeCeiling,
+ CmdChangeCeilingDirect,
+ CmdRestart,
+ CmdAndLogical,
+ CmdOrLogical,
+ CmdAndBitwise,
+ CmdOrBitwise,
+ CmdEorBitwise,
+ CmdNegateLogical,
+ CmdLShift,
+ CmdRShift,
+ CmdUnaryMinus,
+ CmdIfNotGoto,
+ CmdLineSide,
+ CmdScriptWait,
+ CmdScriptWaitDirect,
+ CmdClearLineSpecial,
+ CmdCaseGoto,
+ CmdBeginPrint,
+ CmdEndPrint,
+ CmdPrintString,
+ CmdPrintNumber,
+ CmdPrintCharacter,
+ CmdPlayerCount,
+ CmdGameType,
+ CmdGameSkill,
+ CmdTimer,
+ CmdSectorSound,
+ CmdAmbientSound,
+ CmdSoundSequence,
+ CmdSetLineTexture,
+ CmdSetLineBlocking,
+ CmdSetLineSpecial, CmdThingSound, CmdEndPrintBold};
// CODE --------------------------------------------------------------------
@@ -299,44 +308,44 @@
void P_LoadACScripts(int lump)
{
- int i;
- int *buffer;
- acsHeader_t *header;
- acsInfo_t *info;
+ int i;
+ int *buffer;
+ acsHeader_t *header;
+ acsInfo_t *info;
- header = W_CacheLumpNum(lump, PU_LEVEL);
- ActionCodeBase = (byte *)header;
- buffer = (int *)((byte *)header+header->infoOffset);
- ACScriptCount = *buffer++;
- if(ACScriptCount == 0)
- { // Empty behavior lump
- return;
- }
- ACSInfo = Z_Malloc(ACScriptCount*sizeof(acsInfo_t), PU_LEVEL, 0);
- memset(ACSInfo, 0, ACScriptCount*sizeof(acsInfo_t));
- for(i = 0, info = ACSInfo; i < ACScriptCount; i++, info++)
- {
- info->number = *buffer++;
- info->address = (int *)((byte *)ActionCodeBase+*buffer++);
- info->argCount = *buffer++;
- if(info->number >= OPEN_SCRIPTS_BASE)
- { // Auto-activate
- info->number -= OPEN_SCRIPTS_BASE;
- StartOpenACS(info->number, i, info->address);
- info->state = ASTE_RUNNING;
- }
- else
- {
- info->state = ASTE_INACTIVE;
- }
- }
- ACStringCount = *buffer++;
- ACStrings = (char **)buffer;
- for(i = 0; i < ACStringCount; i++)
- {
- ACStrings[i] += (int)ActionCodeBase;
- }
- memset(MapVars, 0, sizeof(MapVars));
+ header = W_CacheLumpNum(lump, PU_LEVEL);
+ ActionCodeBase = (byte *) header;
+ buffer = (int *) ((byte *) header + header->infoOffset);
+ ACScriptCount = *buffer++;
+ if (ACScriptCount == 0)
+ { // Empty behavior lump
+ return;
+ }
+ ACSInfo = Z_Malloc(ACScriptCount * sizeof(acsInfo_t), PU_LEVEL, 0);
+ memset(ACSInfo, 0, ACScriptCount * sizeof(acsInfo_t));
+ for (i = 0, info = ACSInfo; i < ACScriptCount; i++, info++)
+ {
+ info->number = *buffer++;
+ info->address = (int *) ((byte *) ActionCodeBase + *buffer++);
+ info->argCount = *buffer++;
+ if (info->number >= OPEN_SCRIPTS_BASE)
+ { // Auto-activate
+ info->number -= OPEN_SCRIPTS_BASE;
+ StartOpenACS(info->number, i, info->address);
+ info->state = ASTE_RUNNING;
+ }
+ else
+ {
+ info->state = ASTE_INACTIVE;
+ }
+ }
+ ACStringCount = *buffer++;
+ ACStrings = (char **) buffer;
+ for (i = 0; i < ACStringCount; i++)
+ {
+ ACStrings[i] += (int) ActionCodeBase;
+ }
+ memset(MapVars, 0, sizeof(MapVars));
}
//==========================================================================
@@ -347,19 +356,19 @@
static void StartOpenACS(int number, int infoIndex, int *address)
{
- acs_t *script;
+ acs_t *script;
- script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0);
- memset(script, 0, sizeof(acs_t));
- script->number = number;
+ script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0);
+ memset(script, 0, sizeof(acs_t));
+ script->number = number;
- // World objects are allotted 1 second for initialization
- script->delayCount = 35;
+ // World objects are allotted 1 second for initialization
+ script->delayCount = 35;
- script->infoIndex = infoIndex;
- script->ip = address;
- script->thinker.function = T_InterpretACS;
- P_AddThinker(&script->thinker);
+ script->infoIndex = infoIndex;
+ script->ip = address;
+ script->thinker.function = T_InterpretACS;
+ P_AddThinker(&script->thinker);
}
//==========================================================================
@@ -373,20 +382,20 @@
void P_CheckACSStore(void)
{
- acsstore_t *store;
+ acsstore_t *store;
- for(store = ACSStore; store->map != 0; store++)
- {
- if(store->map == gamemap)
- {
- P_StartACS(store->script, 0, store->args, NULL, NULL, 0);
- if(NewScript)
- {
- NewScript->delayCount = 35;
- }
- store->map = -1;
- }
- }
+ for (store = ACSStore; store->map != 0; store++)
+ {
+ if (store->map == gamemap)
+ {
+ P_StartACS(store->script, 0, store->args, NULL, NULL, 0);
+ if (NewScript)
+ {
+ NewScript->delayCount = 35;
+ }
+ store->map = -1;
+ }
+ }
}
//==========================================================================
@@ -397,53 +406,53 @@
static char ErrorMsg[128];
-boolean P_StartACS(int number, int map, byte *args, mobj_t *activator,
- line_t *line, int side)
+boolean P_StartACS(int number, int map, byte * args, mobj_t * activator,
+ line_t * line, int side)
{
- int i;
- acs_t *script;
- int infoIndex;
- aste_t *statePtr;
+ int i;
+ acs_t *script;
+ int infoIndex;
+ aste_t *statePtr;
- NewScript = NULL;
- if(map && map != gamemap)
- { // Add to the script store
- return AddToACSStore(map, number, args);
- }
- infoIndex = GetACSIndex(number);
- if(infoIndex == -1)
- { // Script not found
- //I_Error("P_StartACS: Unknown script number %d", number);
- sprintf(ErrorMsg, "P_STARTACS ERROR: UNKNOWN SCRIPT %d", number);
- P_SetMessage(&players[consoleplayer], ErrorMsg, true);
- }
- statePtr = &ACSInfo[infoIndex].state;
- if(*statePtr == ASTE_SUSPENDED)
- { // Resume a suspended script
- *statePtr = ASTE_RUNNING;
- return true;
- }
- if(*statePtr != ASTE_INACTIVE)
- { // Script is already executing
- return false;
- }
- script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0);
- memset(script, 0, sizeof(acs_t));
- script->number = number;
- script->infoIndex = infoIndex;
- script->activator = activator;
- script->line = line;
- script->side = side;
- script->ip = ACSInfo[infoIndex].address;
- script->thinker.function = T_InterpretACS;
- for(i = 0; i < ACSInfo[infoIndex].argCount; i++)
- {
- script->vars[i] = args[i];
- }
- *statePtr = ASTE_RUNNING;
- P_AddThinker(&script->thinker);
- NewScript = script;
- return true;
+ NewScript = NULL;
+ if (map && map != gamemap)
+ { // Add to the script store
+ return AddToACSStore(map, number, args);
+ }
+ infoIndex = GetACSIndex(number);
+ if (infoIndex == -1)
+ { // Script not found
+ //I_Error("P_StartACS: Unknown script number %d", number);
+ sprintf(ErrorMsg, "P_STARTACS ERROR: UNKNOWN SCRIPT %d", number);
+ P_SetMessage(&players[consoleplayer], ErrorMsg, true);
+ }
+ statePtr = &ACSInfo[infoIndex].state;
+ if (*statePtr == ASTE_SUSPENDED)
+ { // Resume a suspended script
+ *statePtr = ASTE_RUNNING;
+ return true;
+ }
+ if (*statePtr != ASTE_INACTIVE)
+ { // Script is already executing
+ return false;
+ }
+ script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0);
+ memset(script, 0, sizeof(acs_t));
+ script->number = number;
+ script->infoIndex = infoIndex;
+ script->activator = activator;
+ script->line = line;
+ script->side = side;
+ script->ip = ACSInfo[infoIndex].address;
+ script->thinker.function = T_InterpretACS;
+ for (i = 0; i < ACSInfo[infoIndex].argCount; i++)
+ {
+ script->vars[i] = args[i];
+ }
+ *statePtr = ASTE_RUNNING;
+ P_AddThinker(&script->thinker);
+ NewScript = script;
+ return true;
}
//==========================================================================
@@ -452,38 +461,37 @@
//
//==========================================================================
-static boolean AddToACSStore(int map, int number, byte *args)
+static boolean AddToACSStore(int map, int number, byte * args)
{
- int i;
- int index;
+ int i;
+ int index;
- index = -1;
- for(i = 0; ACSStore[i].map != 0; i++)
- {
- if(ACSStore[i].script == number
- && ACSStore[i].map == map)
- { // Don't allow duplicates
- return false;
- }
- if(index == -1 && ACSStore[i].map == -1)
- { // Remember first empty slot
- index = i;
- }
- }
- if(index == -1)
- { // Append required
- if(i == MAX_ACS_STORE)
- {
- I_Error("AddToACSStore: MAX_ACS_STORE (%d) exceeded.",
- MAX_ACS_STORE);
- }
- index = i;
- ACSStore[index+1].map = 0;
- }
- ACSStore[index].map = map;
- ACSStore[index].script = number;
- *((int *)ACSStore[index].args) = *((int *)args);
- return true;
+ index = -1;
+ for (i = 0; ACSStore[i].map != 0; i++)
+ {
+ if (ACSStore[i].script == number && ACSStore[i].map == map)
+ { // Don't allow duplicates
+ return false;
+ }
+ if (index == -1 && ACSStore[i].map == -1)
+ { // Remember first empty slot
+ index = i;
+ }
+ }
+ if (index == -1)
+ { // Append required
+ if (i == MAX_ACS_STORE)
+ {
+ I_Error("AddToACSStore: MAX_ACS_STORE (%d) exceeded.",
+ MAX_ACS_STORE);
+ }
+ index = i;
+ ACSStore[index + 1].map = 0;
+ }
+ ACSStore[index].map = map;
+ ACSStore[index].script = number;
+ *((int *) ACSStore[index].args) = *((int *) args);
+ return true;
}
//==========================================================================
@@ -493,38 +501,37 @@
//==========================================================================
-boolean P_StartLockedACS(line_t *line, byte *args, mobj_t *mo, int side)
+boolean P_StartLockedACS(line_t * line, byte * args, mobj_t * mo, int side)
{
- int i;
- int lock;
- byte newArgs[5];
- char LockedBuffer[80];
+ int i;
+ int lock;
+ byte newArgs[5];
+ char LockedBuffer[80];
- extern char *TextKeyMessages[11];
+ extern char *TextKeyMessages[11];
- lock = args[4];
- if(!mo->player)
- {
- return false;
- }
- if(lock)
- {
- if(!(mo->player->keys&(1<<(lock-1))))
- {
- sprintf(LockedBuffer, "YOU NEED THE %s\n",
- TextKeyMessages[lock-1]);
- P_SetMessage(mo->player, LockedBuffer, true);
- S_StartSound(mo, SFX_DOOR_LOCKED);
- return false;
- }
- }
- for(i = 0; i < 4; i++)
- {
- newArgs[i] = args[i];
- }
- newArgs[4] = 0;
- return P_StartACS(newArgs[0], newArgs[1], &newArgs[2], mo,
- line, side);
+ lock = args[4];
+ if (!mo->player)
+ {
+ return false;
+ }
+ if (lock)
+ {
+ if (!(mo->player->keys & (1 << (lock - 1))))
+ {
+ sprintf(LockedBuffer, "YOU NEED THE %s\n",
+ TextKeyMessages[lock - 1]);
+ P_SetMessage(mo->player, LockedBuffer, true);
+ S_StartSound(mo, SFX_DOOR_LOCKED);
+ return false;
+ }
+ }
+ for (i = 0; i < 4; i++)
+ {
+ newArgs[i] = args[i];
+ }
+ newArgs[4] = 0;
+ return P_StartACS(newArgs[0], newArgs[1], &newArgs[2], mo, line, side);
}
//==========================================================================
@@ -535,20 +542,20 @@
boolean P_TerminateACS(int number, int map)
{
- int infoIndex;
+ int infoIndex;
- infoIndex = GetACSIndex(number);
- if(infoIndex == -1)
- { // Script not found
- return false;
- }
- if(ACSInfo[infoIndex].state == ASTE_INACTIVE
- || ACSInfo[infoIndex].state == ASTE_TERMINATING)
- { // States that disallow termination
- return false;
- }
- ACSInfo[infoIndex].state = ASTE_TERMINATING;
- return true;
+ infoIndex = GetACSIndex(number);
+ if (infoIndex == -1)
+ { // Script not found
+ return false;
+ }
+ if (ACSInfo[infoIndex].state == ASTE_INACTIVE
+ || ACSInfo[infoIndex].state == ASTE_TERMINATING)
+ { // States that disallow termination
+ return false;
+ }
+ ACSInfo[infoIndex].state = ASTE_TERMINATING;
+ return true;
}
//==========================================================================
@@ -559,21 +566,21 @@
boolean P_SuspendACS(int number, int map)
{
- int infoIndex;
+ int infoIndex;
- infoIndex = GetACSIndex(number);
- if(infoIndex == -1)
- { // Script not found
- return false;
- }
- if(ACSInfo[infoIndex].state == ASTE_INACTIVE
- || ACSInfo[infoIndex].state == ASTE_SUSPENDED
- || ACSInfo[infoIndex].state == ASTE_TERMINATING)
- { // States that disallow suspension
- return false;
- }
- ACSInfo[infoIndex].state = ASTE_SUSPENDED;
- return true;
+ infoIndex = GetACSIndex(number);
+ if (infoIndex == -1)
+ { // Script not found
+ return false;
+ }
+ if (ACSInfo[infoIndex].state == ASTE_INACTIVE
+ || ACSInfo[infoIndex].state == ASTE_SUSPENDED
+ || ACSInfo[infoIndex].state == ASTE_TERMINATING)
+ { // States that disallow suspension
+ return false;
+ }
+ ACSInfo[infoIndex].state = ASTE_SUSPENDED;
+ return true;
}
//==========================================================================
@@ -584,8 +591,8 @@
void P_ACSInitNewGame(void)
{
- memset(WorldVars, 0, sizeof(WorldVars));
- memset(ACSStore, 0, sizeof(ACSStore));
+ memset(WorldVars, 0, sizeof(WorldVars));
+ memset(ACSStore, 0, sizeof(ACSStore));
}
//==========================================================================
@@ -594,41 +601,42 @@
//
//==========================================================================
-void T_InterpretACS(acs_t *script)
+void T_InterpretACS(acs_t * script)
{
- int cmd;
- int action;
+ int cmd;
+ int action;
- if(ACSInfo[script->infoIndex].state == ASTE_TERMINATING)
- {
- ACSInfo[script->infoIndex].state = ASTE_INACTIVE;
- ScriptFinished(ACScript->number);
- P_RemoveThinker(&ACScript->thinker);
- return;
- }
- if(ACSInfo[script->infoIndex].state != ASTE_RUNNING)
- {
- return;
- }
- if(script->delayCount)
- {
- script->delayCount--;
- return;
- }
- ACScript = script;
- PCodePtr = ACScript->ip;
- do
- {
- cmd = *PCodePtr++;
- action = PCodeCmds[cmd]();
- } while(action == SCRIPT_CONTINUE);
- ACScript->ip = PCodePtr;
- if(action == SCRIPT_TERMINATE)
- {
- ACSInfo[script->infoIndex].state = ASTE_INACTIVE;
- ScriptFinished(ACScript->number);
- P_RemoveThinker(&ACScript->thinker);
- }
+ if (ACSInfo[script->infoIndex].state == ASTE_TERMINATING)
+ {
+ ACSInfo[script->infoIndex].state = ASTE_INACTIVE;
+ ScriptFinished(ACScript->number);
+ P_RemoveThinker(&ACScript->thinker);
+ return;
+ }
+ if (ACSInfo[script->infoIndex].state != ASTE_RUNNING)
+ {
+ return;
+ }
+ if (script->delayCount)
+ {
+ script->delayCount--;
+ return;
+ }
+ ACScript = script;
+ PCodePtr = ACScript->ip;
+ do
+ {
+ cmd = *PCodePtr++;
+ action = PCodeCmds[cmd] ();
+ }
+ while (action == SCRIPT_CONTINUE);
+ ACScript->ip = PCodePtr;
+ if (action == SCRIPT_TERMINATE)
+ {
+ ACSInfo[script->infoIndex].state = ASTE_INACTIVE;
+ ScriptFinished(ACScript->number);
+ P_RemoveThinker(&ACScript->thinker);
+ }
}
//==========================================================================
@@ -639,20 +647,20 @@
void P_TagFinished(int tag)
{
- int i;
+ int i;
- if(TagBusy(tag) == true)
- {
- return;
- }
- for(i = 0; i < ACScriptCount; i++)
- {
- if(ACSInfo[i].state == ASTE_WAITINGFORTAG
- && ACSInfo[i].waitValue == tag)
- {
- ACSInfo[i].state = ASTE_RUNNING;
- }
- }
+ if (TagBusy(tag) == true)
+ {
+ return;
+ }
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ if (ACSInfo[i].state == ASTE_WAITINGFORTAG
+ && ACSInfo[i].waitValue == tag)
+ {
+ ACSInfo[i].state = ASTE_RUNNING;
+ }
+ }
}
//==========================================================================
@@ -663,20 +671,20 @@
void P_PolyobjFinished(int po)
{
- int i;
+ int i;
- if(PO_Busy(po) == true)
- {
- return;
- }
- for(i = 0; i < ACScriptCount; i++)
- {
- if(ACSInfo[i].state == ASTE_WAITINGFORPOLY
- && ACSInfo[i].waitValue == po)
- {
- ACSInfo[i].state = ASTE_RUNNING;
- }
- }
+ if (PO_Busy(po) == true)
+ {
+ return;
+ }
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ if (ACSInfo[i].state == ASTE_WAITINGFORPOLY
+ && ACSInfo[i].waitValue == po)
+ {
+ ACSInfo[i].state = ASTE_RUNNING;
+ }
+ }
}
//==========================================================================
@@ -687,16 +695,16 @@
static void ScriptFinished(int number)
{
- int i;
+ int i;
- for(i = 0; i < ACScriptCount; i++)
- {
- if(ACSInfo[i].state == ASTE_WAITINGFORSCRIPT
- && ACSInfo[i].waitValue == number)
- {
- ACSInfo[i].state = ASTE_RUNNING;
- }
- }
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ if (ACSInfo[i].state == ASTE_WAITINGFORSCRIPT
+ && ACSInfo[i].waitValue == number)
+ {
+ ACSInfo[i].state = ASTE_RUNNING;
+ }
+ }
}
//==========================================================================
@@ -707,17 +715,17 @@
static boolean TagBusy(int tag)
{
- int sectorIndex;
+ int sectorIndex;
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- if(sectors[sectorIndex].specialdata)
- {
- return true;
- }
- }
- return false;
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ if (sectors[sectorIndex].specialdata)
+ {
+ return true;
+ }
+ }
+ return false;
}
//==========================================================================
@@ -731,16 +739,16 @@
static int GetACSIndex(int number)
{
- int i;
+ int i;
- for(i = 0; i < ACScriptCount; i++)
- {
- if(ACSInfo[i].number == number)
- {
- return i;
- }
- }
- return -1;
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ if (ACSInfo[i].number == number)
+ {
+ return i;
+ }
+ }
+ return -1;
}
//==========================================================================
@@ -751,7 +759,7 @@
static void Push(int value)
{
- ACScript->stack[ACScript->stackPtr++] = value;
+ ACScript->stack[ACScript->stackPtr++] = value;
}
//==========================================================================
@@ -762,7 +770,7 @@
static int Pop(void)
{
- return ACScript->stack[--ACScript->stackPtr];
+ return ACScript->stack[--ACScript->stackPtr];
}
//==========================================================================
@@ -773,7 +781,7 @@
static int Top(void)
{
- return ACScript->stack[ACScript->stackPtr-1];
+ return ACScript->stack[ACScript->stackPtr - 1];
}
//==========================================================================
@@ -784,7 +792,7 @@
static void Drop(void)
{
- ACScript->stackPtr--;
+ ACScript->stackPtr--;
}
//==========================================================================
@@ -795,988 +803,988 @@
static int CmdNOP(void)
{
- return SCRIPT_CONTINUE;
+ return SCRIPT_CONTINUE;
}
static int CmdTerminate(void)
{
- return SCRIPT_TERMINATE;
+ return SCRIPT_TERMINATE;
}
static int CmdSuspend(void)
{
- ACSInfo[ACScript->infoIndex].state = ASTE_SUSPENDED;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].state = ASTE_SUSPENDED;
+ return SCRIPT_STOP;
}
static int CmdPushNumber(void)
{
- Push(*PCodePtr++);
- return SCRIPT_CONTINUE;
+ Push(*PCodePtr++);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec1(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = Pop();
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = Pop();
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec2(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[1] = Pop();
- SpecArgs[0] = Pop();
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[1] = Pop();
+ SpecArgs[0] = Pop();
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec3(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[2] = Pop();
- SpecArgs[1] = Pop();
- SpecArgs[0] = Pop();
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[2] = Pop();
+ SpecArgs[1] = Pop();
+ SpecArgs[0] = Pop();
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec4(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[3] = Pop();
- SpecArgs[2] = Pop();
- SpecArgs[1] = Pop();
- SpecArgs[0] = Pop();
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[3] = Pop();
+ SpecArgs[2] = Pop();
+ SpecArgs[1] = Pop();
+ SpecArgs[0] = Pop();
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec5(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[4] = Pop();
- SpecArgs[3] = Pop();
- SpecArgs[2] = Pop();
- SpecArgs[1] = Pop();
- SpecArgs[0] = Pop();
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[4] = Pop();
+ SpecArgs[3] = Pop();
+ SpecArgs[2] = Pop();
+ SpecArgs[1] = Pop();
+ SpecArgs[0] = Pop();
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec1Direct(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = *PCodePtr++;
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = *PCodePtr++;
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec2Direct(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = *PCodePtr++;
- SpecArgs[1] = *PCodePtr++;
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = *PCodePtr++;
+ SpecArgs[1] = *PCodePtr++;
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec3Direct(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = *PCodePtr++;
- SpecArgs[1] = *PCodePtr++;
- SpecArgs[2] = *PCodePtr++;
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = *PCodePtr++;
+ SpecArgs[1] = *PCodePtr++;
+ SpecArgs[2] = *PCodePtr++;
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec4Direct(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = *PCodePtr++;
- SpecArgs[1] = *PCodePtr++;
- SpecArgs[2] = *PCodePtr++;
- SpecArgs[3] = *PCodePtr++;
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = *PCodePtr++;
+ SpecArgs[1] = *PCodePtr++;
+ SpecArgs[2] = *PCodePtr++;
+ SpecArgs[3] = *PCodePtr++;
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdLSpec5Direct(void)
{
- int special;
+ int special;
- special = *PCodePtr++;
- SpecArgs[0] = *PCodePtr++;
- SpecArgs[1] = *PCodePtr++;
- SpecArgs[2] = *PCodePtr++;
- SpecArgs[3] = *PCodePtr++;
- SpecArgs[4] = *PCodePtr++;
- P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
- ACScript->side, ACScript->activator);
- return SCRIPT_CONTINUE;
+ special = *PCodePtr++;
+ SpecArgs[0] = *PCodePtr++;
+ SpecArgs[1] = *PCodePtr++;
+ SpecArgs[2] = *PCodePtr++;
+ SpecArgs[3] = *PCodePtr++;
+ SpecArgs[4] = *PCodePtr++;
+ P_ExecuteLineSpecial(special, SpecArgs, ACScript->line,
+ ACScript->side, ACScript->activator);
+ return SCRIPT_CONTINUE;
}
static int CmdAdd(void)
{
- Push(Pop()+Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() + Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdSubtract(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop()-operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() - operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdMultiply(void)
{
- Push(Pop()*Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() * Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdDivide(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop()/operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() / operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdModulus(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop()%operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() % operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdEQ(void)
{
- Push(Pop() == Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() == Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdNE(void)
{
- Push(Pop() != Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() != Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdLT(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop() < operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() < operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdGT(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop() > operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() > operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdLE(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop() <= operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() <= operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdGE(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop() >= operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() >= operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdAssignScriptVar(void)
{
- ACScript->vars[*PCodePtr++] = Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] = Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdAssignMapVar(void)
{
- MapVars[*PCodePtr++] = Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] = Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdAssignWorldVar(void)
{
- WorldVars[*PCodePtr++] = Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] = Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdPushScriptVar(void)
{
- Push(ACScript->vars[*PCodePtr++]);
- return SCRIPT_CONTINUE;
+ Push(ACScript->vars[*PCodePtr++]);
+ return SCRIPT_CONTINUE;
}
static int CmdPushMapVar(void)
{
- Push(MapVars[*PCodePtr++]);
- return SCRIPT_CONTINUE;
+ Push(MapVars[*PCodePtr++]);
+ return SCRIPT_CONTINUE;
}
static int CmdPushWorldVar(void)
{
- Push(WorldVars[*PCodePtr++]);
- return SCRIPT_CONTINUE;
+ Push(WorldVars[*PCodePtr++]);
+ return SCRIPT_CONTINUE;
}
static int CmdAddScriptVar(void)
{
- ACScript->vars[*PCodePtr++] += Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] += Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdAddMapVar(void)
{
- MapVars[*PCodePtr++] += Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] += Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdAddWorldVar(void)
{
- WorldVars[*PCodePtr++] += Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] += Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdSubScriptVar(void)
{
- ACScript->vars[*PCodePtr++] -= Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] -= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdSubMapVar(void)
{
- MapVars[*PCodePtr++] -= Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] -= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdSubWorldVar(void)
{
- WorldVars[*PCodePtr++] -= Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] -= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdMulScriptVar(void)
{
- ACScript->vars[*PCodePtr++] *= Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] *= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdMulMapVar(void)
{
- MapVars[*PCodePtr++] *= Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] *= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdMulWorldVar(void)
{
- WorldVars[*PCodePtr++] *= Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] *= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdDivScriptVar(void)
{
- ACScript->vars[*PCodePtr++] /= Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] /= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdDivMapVar(void)
{
- MapVars[*PCodePtr++] /= Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] /= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdDivWorldVar(void)
{
- WorldVars[*PCodePtr++] /= Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] /= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdModScriptVar(void)
{
- ACScript->vars[*PCodePtr++] %= Pop();
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++] %= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdModMapVar(void)
{
- MapVars[*PCodePtr++] %= Pop();
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++] %= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdModWorldVar(void)
{
- WorldVars[*PCodePtr++] %= Pop();
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++] %= Pop();
+ return SCRIPT_CONTINUE;
}
static int CmdIncScriptVar(void)
{
- ACScript->vars[*PCodePtr++]++;
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++]++;
+ return SCRIPT_CONTINUE;
}
static int CmdIncMapVar(void)
{
- MapVars[*PCodePtr++]++;
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++]++;
+ return SCRIPT_CONTINUE;
}
static int CmdIncWorldVar(void)
{
- WorldVars[*PCodePtr++]++;
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++]++;
+ return SCRIPT_CONTINUE;
}
static int CmdDecScriptVar(void)
{
- ACScript->vars[*PCodePtr++]--;
- return SCRIPT_CONTINUE;
+ ACScript->vars[*PCodePtr++]--;
+ return SCRIPT_CONTINUE;
}
static int CmdDecMapVar(void)
{
- MapVars[*PCodePtr++]--;
- return SCRIPT_CONTINUE;
+ MapVars[*PCodePtr++]--;
+ return SCRIPT_CONTINUE;
}
static int CmdDecWorldVar(void)
{
- WorldVars[*PCodePtr++]--;
- return SCRIPT_CONTINUE;
+ WorldVars[*PCodePtr++]--;
+ return SCRIPT_CONTINUE;
}
static int CmdGoto(void)
{
- PCodePtr = (int *)(ActionCodeBase+*PCodePtr);
- return SCRIPT_CONTINUE;
+ PCodePtr = (int *) (ActionCodeBase + *PCodePtr);
+ return SCRIPT_CONTINUE;
}
static int CmdIfGoto(void)
{
- if(Pop())
- {
- PCodePtr = (int *)(ActionCodeBase+*PCodePtr);
- }
- else
- {
- PCodePtr++;
- }
- return SCRIPT_CONTINUE;
+ if (Pop())
+ {
+ PCodePtr = (int *) (ActionCodeBase + *PCodePtr);
+ }
+ else
+ {
+ PCodePtr++;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdDrop(void)
{
- Drop();
- return SCRIPT_CONTINUE;
+ Drop();
+ return SCRIPT_CONTINUE;
}
static int CmdDelay(void)
{
- ACScript->delayCount = Pop();
- return SCRIPT_STOP;
+ ACScript->delayCount = Pop();
+ return SCRIPT_STOP;
}
static int CmdDelayDirect(void)
{
- ACScript->delayCount = *PCodePtr++;
- return SCRIPT_STOP;
+ ACScript->delayCount = *PCodePtr++;
+ return SCRIPT_STOP;
}
static int CmdRandom(void)
{
- int low;
- int high;
+ int low;
+ int high;
- high = Pop();
- low = Pop();
- Push(low+(P_Random()%(high-low+1)));
- return SCRIPT_CONTINUE;
+ high = Pop();
+ low = Pop();
+ Push(low + (P_Random() % (high - low + 1)));
+ return SCRIPT_CONTINUE;
}
static int CmdRandomDirect(void)
{
- int low;
- int high;
+ int low;
+ int high;
- low = *PCodePtr++;
- high = *PCodePtr++;
- Push(low+(P_Random()%(high-low+1)));
- return SCRIPT_CONTINUE;
+ low = *PCodePtr++;
+ high = *PCodePtr++;
+ Push(low + (P_Random() % (high - low + 1)));
+ return SCRIPT_CONTINUE;
}
static int CmdThingCount(void)
{
- int tid;
+ int tid;
- tid = Pop();
- ThingCount(Pop(), tid);
- return SCRIPT_CONTINUE;
+ tid = Pop();
+ ThingCount(Pop(), tid);
+ return SCRIPT_CONTINUE;
}
static int CmdThingCountDirect(void)
{
- int type;
+ int type;
- type = *PCodePtr++;
- ThingCount(type, *PCodePtr++);
- return SCRIPT_CONTINUE;
+ type = *PCodePtr++;
+ ThingCount(type, *PCodePtr++);
+ return SCRIPT_CONTINUE;
}
static void ThingCount(int type, int tid)
{
- int count;
- int searcher;
- mobj_t *mobj;
- mobjtype_t moType;
- thinker_t *think;
+ int count;
+ int searcher;
+ mobj_t *mobj;
+ mobjtype_t moType;
+ thinker_t *think;
- if(!(type+tid))
- { // Nothing to count
- return;
- }
- moType = TranslateThingType[type];
- count = 0;
- searcher = -1;
- if(tid)
- { // Count TID things
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if(type == 0)
- { // Just count TIDs
- count++;
- }
- else if(moType == mobj->type)
- {
- if(mobj->flags&MF_COUNTKILL && mobj->health <= 0)
- { // Don't count dead monsters
- continue;
- }
- count++;
- }
- }
- }
- else
- { // Count only types
- for(think = thinkercap.next; think != &thinkercap;
- think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mobj = (mobj_t *)think;
- if(mobj->type != moType)
- { // Doesn't match
- continue;
- }
- if(mobj->flags&MF_COUNTKILL && mobj->health <= 0)
- { // Don't count dead monsters
- continue;
- }
- count++;
- }
- }
- Push(count);
-}
+ if (!(type + tid))
+ { // Nothing to count
+ return;
+ }
+ moType = TranslateThingType[type];
+ count = 0;
+ searcher = -1;
+ if (tid)
+ { // Count TID things
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (type == 0)
+ { // Just count TIDs
+ count++;
+ }
+ else if (moType == mobj->type)
+ {
+ if (mobj->flags & MF_COUNTKILL && mobj->health <= 0)
+ { // Don't count dead monsters
+ continue;
+ }
+ count++;
+ }
+ }
+ }
+ else
+ { // Count only types
+ for (think = thinkercap.next; think != &thinkercap;
+ think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mobj = (mobj_t *) think;
+ if (mobj->type != moType)
+ { // Doesn't match
+ continue;
+ }
+ if (mobj->flags & MF_COUNTKILL && mobj->health <= 0)
+ { // Don't count dead monsters
+ continue;
+ }
+ count++;
+ }
+ }
+ Push(count);
+}
static int CmdTagWait(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = Pop();
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = Pop();
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG;
+ return SCRIPT_STOP;
}
static int CmdTagWaitDirect(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG;
+ return SCRIPT_STOP;
}
static int CmdPolyWait(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = Pop();
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = Pop();
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY;
+ return SCRIPT_STOP;
}
static int CmdPolyWaitDirect(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY;
+ return SCRIPT_STOP;
}
static int CmdChangeFloor(void)
{
- int tag;
- int flat;
- int sectorIndex;
+ int tag;
+ int flat;
+ int sectorIndex;
- flat = R_FlatNumForName(ACStrings[Pop()]);
- tag = Pop();
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- sectors[sectorIndex].floorpic = flat;
- }
- return SCRIPT_CONTINUE;
+ flat = R_FlatNumForName(ACStrings[Pop()]);
+ tag = Pop();
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ sectors[sectorIndex].floorpic = flat;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdChangeFloorDirect(void)
{
- int tag;
- int flat;
- int sectorIndex;
+ int tag;
+ int flat;
+ int sectorIndex;
- tag = *PCodePtr++;
- flat = R_FlatNumForName(ACStrings[*PCodePtr++]);
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- sectors[sectorIndex].floorpic = flat;
- }
- return SCRIPT_CONTINUE;
+ tag = *PCodePtr++;
+ flat = R_FlatNumForName(ACStrings[*PCodePtr++]);
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ sectors[sectorIndex].floorpic = flat;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdChangeCeiling(void)
{
- int tag;
- int flat;
- int sectorIndex;
+ int tag;
+ int flat;
+ int sectorIndex;
- flat = R_FlatNumForName(ACStrings[Pop()]);
- tag = Pop();
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- sectors[sectorIndex].ceilingpic = flat;
- }
- return SCRIPT_CONTINUE;
+ flat = R_FlatNumForName(ACStrings[Pop()]);
+ tag = Pop();
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ sectors[sectorIndex].ceilingpic = flat;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdChangeCeilingDirect(void)
{
- int tag;
- int flat;
- int sectorIndex;
+ int tag;
+ int flat;
+ int sectorIndex;
- tag = *PCodePtr++;
- flat = R_FlatNumForName(ACStrings[*PCodePtr++]);
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- sectors[sectorIndex].ceilingpic = flat;
- }
- return SCRIPT_CONTINUE;
+ tag = *PCodePtr++;
+ flat = R_FlatNumForName(ACStrings[*PCodePtr++]);
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ sectors[sectorIndex].ceilingpic = flat;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdRestart(void)
{
- PCodePtr = ACSInfo[ACScript->infoIndex].address;
- return SCRIPT_CONTINUE;
+ PCodePtr = ACSInfo[ACScript->infoIndex].address;
+ return SCRIPT_CONTINUE;
}
static int CmdAndLogical(void)
{
- Push(Pop() && Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() && Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdOrLogical(void)
{
- Push(Pop() || Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() || Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdAndBitwise(void)
{
- Push(Pop()&Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() & Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdOrBitwise(void)
{
- Push(Pop()|Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() | Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdEorBitwise(void)
{
- Push(Pop()^Pop());
- return SCRIPT_CONTINUE;
+ Push(Pop() ^ Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdNegateLogical(void)
{
- Push(!Pop());
- return SCRIPT_CONTINUE;
+ Push(!Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdLShift(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop()<<operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() << operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdRShift(void)
{
- int operand2;
+ int operand2;
- operand2 = Pop();
- Push(Pop()>>operand2);
- return SCRIPT_CONTINUE;
+ operand2 = Pop();
+ Push(Pop() >> operand2);
+ return SCRIPT_CONTINUE;
}
static int CmdUnaryMinus(void)
{
- Push(-Pop());
- return SCRIPT_CONTINUE;
+ Push(-Pop());
+ return SCRIPT_CONTINUE;
}
static int CmdIfNotGoto(void)
{
- if(Pop())
- {
- PCodePtr++;
- }
- else
- {
- PCodePtr = (int *)(ActionCodeBase+*PCodePtr);
- }
- return SCRIPT_CONTINUE;
+ if (Pop())
+ {
+ PCodePtr++;
+ }
+ else
+ {
+ PCodePtr = (int *) (ActionCodeBase + *PCodePtr);
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdLineSide(void)
{
- Push(ACScript->side);
- return SCRIPT_CONTINUE;
+ Push(ACScript->side);
+ return SCRIPT_CONTINUE;
}
static int CmdScriptWait(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = Pop();
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = Pop();
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT;
+ return SCRIPT_STOP;
}
static int CmdScriptWaitDirect(void)
{
- ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
- ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT;
- return SCRIPT_STOP;
+ ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++;
+ ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT;
+ return SCRIPT_STOP;
}
static int CmdClearLineSpecial(void)
{
- if(ACScript->line)
- {
- ACScript->line->special = 0;
- }
- return SCRIPT_CONTINUE;
+ if (ACScript->line)
+ {
+ ACScript->line->special = 0;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdCaseGoto(void)
{
- if(Top() == *PCodePtr++)
- {
- PCodePtr = (int *)(ActionCodeBase+*PCodePtr);
- Drop();
- }
- else
- {
- PCodePtr++;
- }
- return SCRIPT_CONTINUE;
+ if (Top() == *PCodePtr++)
+ {
+ PCodePtr = (int *) (ActionCodeBase + *PCodePtr);
+ Drop();
+ }
+ else
+ {
+ PCodePtr++;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdBeginPrint(void)
{
- *PrintBuffer = 0;
- return SCRIPT_CONTINUE;
+ *PrintBuffer = 0;
+ return SCRIPT_CONTINUE;
}
static int CmdEndPrint(void)
{
- player_t *player;
+ player_t *player;
- if(ACScript->activator && ACScript->activator->player)
- {
- player = ACScript->activator->player;
- }
- else
- {
- player = &players[consoleplayer];
- }
- P_SetMessage(player, PrintBuffer, true);
- return SCRIPT_CONTINUE;
+ if (ACScript->activator && ACScript->activator->player)
+ {
+ player = ACScript->activator->player;
+ }
+ else
+ {
+ player = &players[consoleplayer];
+ }
+ P_SetMessage(player, PrintBuffer, true);
+ return SCRIPT_CONTINUE;
}
static int CmdEndPrintBold(void)
{
- int i;
+ int i;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- P_SetYellowMessage(&players[i], PrintBuffer, true);
- }
- }
- return SCRIPT_CONTINUE;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ P_SetYellowMessage(&players[i], PrintBuffer, true);
+ }
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdPrintString(void)
{
- strcat(PrintBuffer, ACStrings[Pop()]);
- return SCRIPT_CONTINUE;
+ strcat(PrintBuffer, ACStrings[Pop()]);
+ return SCRIPT_CONTINUE;
}
static int CmdPrintNumber(void)
{
- char tempStr[16];
+ char tempStr[16];
- sprintf(tempStr, "%d", Pop());
- strcat(PrintBuffer, tempStr);
- return SCRIPT_CONTINUE;
+ sprintf(tempStr, "%d", Pop());
+ strcat(PrintBuffer, tempStr);
+ return SCRIPT_CONTINUE;
}
static int CmdPrintCharacter(void)
{
- char *bufferEnd;
+ char *bufferEnd;
- bufferEnd = PrintBuffer+strlen(PrintBuffer);
- *bufferEnd++ = Pop();
- *bufferEnd = 0;
- return SCRIPT_CONTINUE;
+ bufferEnd = PrintBuffer + strlen(PrintBuffer);
+ *bufferEnd++ = Pop();
+ *bufferEnd = 0;
+ return SCRIPT_CONTINUE;
}
static int CmdPlayerCount(void)
{
- int i;
- int count;
+ int i;
+ int count;
- count = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- count += playeringame[i];
- }
- Push(count);
- return SCRIPT_CONTINUE;
+ count = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ count += playeringame[i];
+ }
+ Push(count);
+ return SCRIPT_CONTINUE;
}
static int CmdGameType(void)
{
- int gametype;
+ int gametype;
- if(netgame == false)
- {
- gametype = GAME_SINGLE_PLAYER;
- }
- else if(deathmatch)
- {
- gametype = GAME_NET_DEATHMATCH;
- }
- else
- {
- gametype = GAME_NET_COOPERATIVE;
- }
- Push(gametype);
- return SCRIPT_CONTINUE;
+ if (netgame == false)
+ {
+ gametype = GAME_SINGLE_PLAYER;
+ }
+ else if (deathmatch)
+ {
+ gametype = GAME_NET_DEATHMATCH;
+ }
+ else
+ {
+ gametype = GAME_NET_COOPERATIVE;
+ }
+ Push(gametype);
+ return SCRIPT_CONTINUE;
}
static int CmdGameSkill(void)
{
- Push(gameskill);
- return SCRIPT_CONTINUE;
+ Push(gameskill);
+ return SCRIPT_CONTINUE;
}
static int CmdTimer(void)
{
- Push(leveltime);
- return SCRIPT_CONTINUE;
+ Push(leveltime);
+ return SCRIPT_CONTINUE;
}
static int CmdSectorSound(void)
{
- int volume;
- mobj_t *mobj;
+ int volume;
+ mobj_t *mobj;
- mobj = NULL;
- if(ACScript->line)
- {
- mobj = (mobj_t *)&ACScript->line->frontsector->soundorg;
- }
- volume = Pop();
- S_StartSoundAtVolume(mobj, S_GetSoundID(ACStrings[Pop()]), volume);
- return SCRIPT_CONTINUE;
+ mobj = NULL;
+ if (ACScript->line)
+ {
+ mobj = (mobj_t *) & ACScript->line->frontsector->soundorg;
+ }
+ volume = Pop();
+ S_StartSoundAtVolume(mobj, S_GetSoundID(ACStrings[Pop()]), volume);
+ return SCRIPT_CONTINUE;
}
static int CmdThingSound(void)
{
- int tid;
- int sound;
- int volume;
- mobj_t *mobj;
- int searcher;
+ int tid;
+ int sound;
+ int volume;
+ mobj_t *mobj;
+ int searcher;
- volume = Pop();
- sound = S_GetSoundID(ACStrings[Pop()]);
- tid = Pop();
- searcher = -1;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- S_StartSoundAtVolume(mobj, sound, volume);
- }
- return SCRIPT_CONTINUE;
+ volume = Pop();
+ sound = S_GetSoundID(ACStrings[Pop()]);
+ tid = Pop();
+ searcher = -1;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ S_StartSoundAtVolume(mobj, sound, volume);
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdAmbientSound(void)
{
- int volume;
+ int volume;
- volume = Pop();
- S_StartSoundAtVolume(NULL, S_GetSoundID(ACStrings[Pop()]), volume);
- return SCRIPT_CONTINUE;
+ volume = Pop();
+ S_StartSoundAtVolume(NULL, S_GetSoundID(ACStrings[Pop()]), volume);
+ return SCRIPT_CONTINUE;
}
static int CmdSoundSequence(void)
{
- mobj_t *mobj;
+ mobj_t *mobj;
- mobj = NULL;
- if(ACScript->line)
- {
- mobj = (mobj_t *)&ACScript->line->frontsector->soundorg;
- }
- SN_StartSequenceName(mobj, ACStrings[Pop()]);
- return SCRIPT_CONTINUE;
+ mobj = NULL;
+ if (ACScript->line)
+ {
+ mobj = (mobj_t *) & ACScript->line->frontsector->soundorg;
+ }
+ SN_StartSequenceName(mobj, ACStrings[Pop()]);
+ return SCRIPT_CONTINUE;
}
static int CmdSetLineTexture(void)
{
- line_t *line;
- int lineTag;
- int side;
- int position;
- int texture;
- int searcher;
+ line_t *line;
+ int lineTag;
+ int side;
+ int position;
+ int texture;
+ int searcher;
- texture = R_TextureNumForName(ACStrings[Pop()]);
- position = Pop();
- side = Pop();
- lineTag = Pop();
- searcher = -1;
- while((line = P_FindLine(lineTag, &searcher)) != NULL)
- {
- if(position == TEXTURE_MIDDLE)
- {
- sides[line->sidenum[side]].midtexture = texture;
- }
- else if(position == TEXTURE_BOTTOM)
- {
- sides[line->sidenum[side]].bottomtexture = texture;
- }
- else
- { // TEXTURE_TOP
- sides[line->sidenum[side]].toptexture = texture;
- }
- }
- return SCRIPT_CONTINUE;
+ texture = R_TextureNumForName(ACStrings[Pop()]);
+ position = Pop();
+ side = Pop();
+ lineTag = Pop();
+ searcher = -1;
+ while ((line = P_FindLine(lineTag, &searcher)) != NULL)
+ {
+ if (position == TEXTURE_MIDDLE)
+ {
+ sides[line->sidenum[side]].midtexture = texture;
+ }
+ else if (position == TEXTURE_BOTTOM)
+ {
+ sides[line->sidenum[side]].bottomtexture = texture;
+ }
+ else
+ { // TEXTURE_TOP
+ sides[line->sidenum[side]].toptexture = texture;
+ }
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdSetLineBlocking(void)
{
- line_t *line;
- int lineTag;
- boolean blocking;
- int searcher;
+ line_t *line;
+ int lineTag;
+ boolean blocking;
+ int searcher;
- blocking = Pop() ? ML_BLOCKING : 0;
- lineTag = Pop();
- searcher = -1;
- while((line = P_FindLine(lineTag, &searcher)) != NULL)
- {
- line->flags = (line->flags&~ML_BLOCKING)|blocking;
- }
- return SCRIPT_CONTINUE;
+ blocking = Pop()? ML_BLOCKING : 0;
+ lineTag = Pop();
+ searcher = -1;
+ while ((line = P_FindLine(lineTag, &searcher)) != NULL)
+ {
+ line->flags = (line->flags & ~ML_BLOCKING) | blocking;
+ }
+ return SCRIPT_CONTINUE;
}
static int CmdSetLineSpecial(void)
{
- line_t *line;
- int lineTag;
- int special, arg1, arg2, arg3, arg4, arg5;
- int searcher;
+ line_t *line;
+ int lineTag;
+ int special, arg1, arg2, arg3, arg4, arg5;
+ int searcher;
- arg5 = Pop();
- arg4 = Pop();
- arg3 = Pop();
- arg2 = Pop();
- arg1 = Pop();
- special = Pop();
- lineTag = Pop();
- searcher = -1;
- while((line = P_FindLine(lineTag, &searcher)) != NULL)
- {
- line->special = special;
- line->arg1 = arg1;
- line->arg2 = arg2;
- line->arg3 = arg3;
- line->arg4 = arg4;
- line->arg5 = arg5;
- }
- return SCRIPT_CONTINUE;
+ arg5 = Pop();
+ arg4 = Pop();
+ arg3 = Pop();
+ arg2 = Pop();
+ arg1 = Pop();
+ special = Pop();
+ lineTag = Pop();
+ searcher = -1;
+ while ((line = P_FindLine(lineTag, &searcher)) != NULL)
+ {
+ line->special = special;
+ line->arg1 = arg1;
+ line->arg2 = arg2;
+ line->arg3 = arg3;
+ line->arg4 = arg4;
+ line->arg5 = arg5;
+ }
+ return SCRIPT_CONTINUE;
}
--- a/src/hexen/p_anim.c
+++ b/src/hexen/p_anim.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_anim.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_anim.c,v $
-//** $Revision: 1.9 $
-//** $Date: 95/07/17 18:50:37 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -36,18 +48,18 @@
typedef struct
{
- int index;
- int tics;
+ int index;
+ int tics;
} frameDef_t;
typedef struct
{
- int type;
- int index;
- int tics;
- int currentFrameDef;
- int startFrameDef;
- int endFrameDef;
+ int type;
+ int index;
+ int tics;
+ int currentFrameDef;
+ int startFrameDef;
+ int endFrameDef;
} animDef_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -90,80 +102,80 @@
void P_AnimateSurfaces(void)
{
- int i;
- animDef_t *ad;
- line_t *line;
+ int i;
+ animDef_t *ad;
+ line_t *line;
- // Animate flats and textures
- for(i = 0; i < AnimDefCount; i++)
- {
- ad = &AnimDefs[i];
- ad->tics--;
- if(ad->tics == 0)
- {
- if(ad->currentFrameDef == ad->endFrameDef)
- {
- ad->currentFrameDef = ad->startFrameDef;
- }
- else
- {
- ad->currentFrameDef++;
- }
- ad->tics = FrameDefs[ad->currentFrameDef].tics;
- if(ad->tics > 255)
- { // Random tics
- ad->tics = (ad->tics>>16)
- +P_Random()%((ad->tics&0xff00)>>8);
- }
- if(ad->type == ANIM_FLAT)
- {
- flattranslation[ad->index] =
- FrameDefs[ad->currentFrameDef].index;
- }
- else
- { // Texture
- texturetranslation[ad->index] =
- FrameDefs[ad->currentFrameDef].index;
- }
- }
- }
+ // Animate flats and textures
+ for (i = 0; i < AnimDefCount; i++)
+ {
+ ad = &AnimDefs[i];
+ ad->tics--;
+ if (ad->tics == 0)
+ {
+ if (ad->currentFrameDef == ad->endFrameDef)
+ {
+ ad->currentFrameDef = ad->startFrameDef;
+ }
+ else
+ {
+ ad->currentFrameDef++;
+ }
+ ad->tics = FrameDefs[ad->currentFrameDef].tics;
+ if (ad->tics > 255)
+ { // Random tics
+ ad->tics = (ad->tics >> 16)
+ + P_Random() % ((ad->tics & 0xff00) >> 8);
+ }
+ if (ad->type == ANIM_FLAT)
+ {
+ flattranslation[ad->index] =
+ FrameDefs[ad->currentFrameDef].index;
+ }
+ else
+ { // Texture
+ texturetranslation[ad->index] =
+ FrameDefs[ad->currentFrameDef].index;
+ }
+ }
+ }
- // Update scrolling textures
- for(i = 0; i < numlinespecials; i++)
- {
- line = linespeciallist[i];
- switch(line->special)
- {
- case 100: // Scroll_Texture_Left
- sides[line->sidenum[0]].textureoffset += line->arg1<<10;
- break;
- case 101: // Scroll_Texture_Right
- sides[line->sidenum[0]].textureoffset -= line->arg1<<10;
- break;
- case 102: // Scroll_Texture_Up
- sides[line->sidenum[0]].rowoffset += line->arg1<<10;
- break;
- case 103: // Scroll_Texture_Down
- sides[line->sidenum[0]].rowoffset -= line->arg1<<10;
- break;
- }
- }
+ // Update scrolling textures
+ for (i = 0; i < numlinespecials; i++)
+ {
+ line = linespeciallist[i];
+ switch (line->special)
+ {
+ case 100: // Scroll_Texture_Left
+ sides[line->sidenum[0]].textureoffset += line->arg1 << 10;
+ break;
+ case 101: // Scroll_Texture_Right
+ sides[line->sidenum[0]].textureoffset -= line->arg1 << 10;
+ break;
+ case 102: // Scroll_Texture_Up
+ sides[line->sidenum[0]].rowoffset += line->arg1 << 10;
+ break;
+ case 103: // Scroll_Texture_Down
+ sides[line->sidenum[0]].rowoffset -= line->arg1 << 10;
+ break;
+ }
+ }
- // Update sky column offsets
- Sky1ColumnOffset += Sky1ScrollDelta;
- Sky2ColumnOffset += Sky2ScrollDelta;
+ // Update sky column offsets
+ Sky1ColumnOffset += Sky1ScrollDelta;
+ Sky2ColumnOffset += Sky2ScrollDelta;
- if(LevelHasLightning)
- {
- if(!NextLightningFlash || LightningFlash)
- {
- P_LightningFlash();
- }
- else
- {
- NextLightningFlash--;
- }
- }
+ if (LevelHasLightning)
+ {
+ if (!NextLightningFlash || LightningFlash)
+ {
+ P_LightningFlash();
+ }
+ else
+ {
+ NextLightningFlash--;
+ }
+ }
}
//==========================================================================
@@ -174,116 +186,116 @@
static void P_LightningFlash(void)
{
- int i;
- sector_t *tempSec;
- int *tempLight;
- boolean foundSec;
- int flashLight;
+ int i;
+ sector_t *tempSec;
+ int *tempLight;
+ boolean foundSec;
+ int flashLight;
- if(LightningFlash)
- {
- LightningFlash--;
- if(LightningFlash)
- {
- tempLight = LightningLightLevels;
- tempSec = sectors;
- for(i = 0; i < numsectors; i++, tempSec++)
- {
- if(tempSec->ceilingpic == skyflatnum
- || tempSec->special == LIGHTNING_SPECIAL
- || tempSec->special == LIGHTNING_SPECIAL2)
- {
- if(*tempLight < tempSec->lightlevel-4)
- {
- tempSec->lightlevel -= 4;
- }
- tempLight++;
- }
- }
- }
- else
- { // remove the alternate lightning flash special
- tempLight = LightningLightLevels;
- tempSec = sectors;
- for(i = 0; i < numsectors; i++, tempSec++)
- {
- if(tempSec->ceilingpic == skyflatnum
- || tempSec->special == LIGHTNING_SPECIAL
- || tempSec->special == LIGHTNING_SPECIAL2)
- {
- tempSec->lightlevel = *tempLight;
- tempLight++;
- }
- }
- Sky1Texture = P_GetMapSky1Texture(gamemap);
- }
- return;
- }
- LightningFlash = (P_Random()&7)+8;
- flashLight = 200+(P_Random()&31);
- tempSec = sectors;
- tempLight = LightningLightLevels;
- foundSec = false;
- for(i = 0; i < numsectors; i++, tempSec++)
- {
- if(tempSec->ceilingpic == skyflatnum
- || tempSec->special == LIGHTNING_SPECIAL
- || tempSec->special == LIGHTNING_SPECIAL2)
- {
- *tempLight = tempSec->lightlevel;
- if(tempSec->special == LIGHTNING_SPECIAL)
- {
- tempSec->lightlevel += 64;
- if(tempSec->lightlevel > flashLight)
- {
- tempSec->lightlevel = flashLight;
- }
- }
- else if(tempSec->special == LIGHTNING_SPECIAL2)
- {
- tempSec->lightlevel += 32;
- if(tempSec->lightlevel > flashLight)
- {
- tempSec->lightlevel = flashLight;
- }
- }
- else
- {
- tempSec->lightlevel = flashLight;
- }
- if(tempSec->lightlevel < *tempLight)
- {
- tempSec->lightlevel = *tempLight;
- }
- tempLight++;
- foundSec = true;
- }
- }
- if(foundSec)
- {
- Sky1Texture = P_GetMapSky2Texture(gamemap); // set alternate sky
- S_StartSound(NULL, SFX_THUNDER_CRASH);
- }
- // Calculate the next lighting flash
- if(!NextLightningFlash)
- {
- if(P_Random() < 50)
- { // Immediate Quick flash
- NextLightningFlash = (P_Random()&15)+16;
- }
- else
- {
- if(P_Random() < 128 && !(leveltime&32))
- {
- NextLightningFlash = ((P_Random()&7)+2)*35;
- }
- else
- {
- NextLightningFlash = ((P_Random()&15)+5)*35;
- }
- }
- }
-}
+ if (LightningFlash)
+ {
+ LightningFlash--;
+ if (LightningFlash)
+ {
+ tempLight = LightningLightLevels;
+ tempSec = sectors;
+ for (i = 0; i < numsectors; i++, tempSec++)
+ {
+ if (tempSec->ceilingpic == skyflatnum
+ || tempSec->special == LIGHTNING_SPECIAL
+ || tempSec->special == LIGHTNING_SPECIAL2)
+ {
+ if (*tempLight < tempSec->lightlevel - 4)
+ {
+ tempSec->lightlevel -= 4;
+ }
+ tempLight++;
+ }
+ }
+ }
+ else
+ { // remove the alternate lightning flash special
+ tempLight = LightningLightLevels;
+ tempSec = sectors;
+ for (i = 0; i < numsectors; i++, tempSec++)
+ {
+ if (tempSec->ceilingpic == skyflatnum
+ || tempSec->special == LIGHTNING_SPECIAL
+ || tempSec->special == LIGHTNING_SPECIAL2)
+ {
+ tempSec->lightlevel = *tempLight;
+ tempLight++;
+ }
+ }
+ Sky1Texture = P_GetMapSky1Texture(gamemap);
+ }
+ return;
+ }
+ LightningFlash = (P_Random() & 7) + 8;
+ flashLight = 200 + (P_Random() & 31);
+ tempSec = sectors;
+ tempLight = LightningLightLevels;
+ foundSec = false;
+ for (i = 0; i < numsectors; i++, tempSec++)
+ {
+ if (tempSec->ceilingpic == skyflatnum
+ || tempSec->special == LIGHTNING_SPECIAL
+ || tempSec->special == LIGHTNING_SPECIAL2)
+ {
+ *tempLight = tempSec->lightlevel;
+ if (tempSec->special == LIGHTNING_SPECIAL)
+ {
+ tempSec->lightlevel += 64;
+ if (tempSec->lightlevel > flashLight)
+ {
+ tempSec->lightlevel = flashLight;
+ }
+ }
+ else if (tempSec->special == LIGHTNING_SPECIAL2)
+ {
+ tempSec->lightlevel += 32;
+ if (tempSec->lightlevel > flashLight)
+ {
+ tempSec->lightlevel = flashLight;
+ }
+ }
+ else
+ {
+ tempSec->lightlevel = flashLight;
+ }
+ if (tempSec->lightlevel < *tempLight)
+ {
+ tempSec->lightlevel = *tempLight;
+ }
+ tempLight++;
+ foundSec = true;
+ }
+ }
+ if (foundSec)
+ {
+ Sky1Texture = P_GetMapSky2Texture(gamemap); // set alternate sky
+ S_StartSound(NULL, SFX_THUNDER_CRASH);
+ }
+ // Calculate the next lighting flash
+ if (!NextLightningFlash)
+ {
+ if (P_Random() < 50)
+ { // Immediate Quick flash
+ NextLightningFlash = (P_Random() & 15) + 16;
+ }
+ else
+ {
+ if (P_Random() < 128 && !(leveltime & 32))
+ {
+ NextLightningFlash = ((P_Random() & 7) + 2) * 35;
+ }
+ else
+ {
+ NextLightningFlash = ((P_Random() & 15) + 5) * 35;
+ }
+ }
+ }
+}
//==========================================================================
//
@@ -293,7 +305,7 @@
void P_ForceLightning(void)
{
- NextLightningFlash = 0;
+ NextLightningFlash = 0;
}
//==========================================================================
@@ -304,38 +316,38 @@
void P_InitLightning(void)
{
- int i;
- int secCount;
+ int i;
+ int secCount;
- if(!P_GetMapLightning(gamemap))
- {
- LevelHasLightning = false;
- LightningFlash = 0;
- return;
- }
- LightningFlash = 0;
- secCount = 0;
- for(i = 0; i < numsectors; i++)
- {
- if(sectors[i].ceilingpic == skyflatnum
- || sectors[i].special == LIGHTNING_SPECIAL
- || sectors[i].special == LIGHTNING_SPECIAL2)
- {
- secCount++;
- }
- }
- if(secCount)
- {
- LevelHasLightning = true;
- }
- else
- {
- LevelHasLightning = false;
- return;
- }
- LightningLightLevels = (int *)Z_Malloc(secCount*sizeof(int), PU_LEVEL,
- NULL);
- NextLightningFlash = ((P_Random()&15)+5)*35; // don't flash at level start
+ if (!P_GetMapLightning(gamemap))
+ {
+ LevelHasLightning = false;
+ LightningFlash = 0;
+ return;
+ }
+ LightningFlash = 0;
+ secCount = 0;
+ for (i = 0; i < numsectors; i++)
+ {
+ if (sectors[i].ceilingpic == skyflatnum
+ || sectors[i].special == LIGHTNING_SPECIAL
+ || sectors[i].special == LIGHTNING_SPECIAL2)
+ {
+ secCount++;
+ }
+ }
+ if (secCount)
+ {
+ LevelHasLightning = true;
+ }
+ else
+ {
+ LevelHasLightning = false;
+ return;
+ }
+ LightningLightLevels = (int *) Z_Malloc(secCount * sizeof(int), PU_LEVEL,
+ NULL);
+ NextLightningFlash = ((P_Random() & 15) + 5) * 35; // don't flash at level start
}
//==========================================================================
@@ -348,126 +360,126 @@
void P_InitFTAnims(void)
{
- int base;
- int mod;
- int fd;
- animDef_t *ad;
- boolean ignore;
- boolean done;
+ int base;
+ int mod;
+ int fd;
+ animDef_t *ad;
+ boolean ignore;
+ boolean done;
- fd = 0;
- ad = AnimDefs;
- AnimDefCount = 0;
- SC_Open(ANIM_SCRIPT_NAME);
- while(SC_GetString())
- {
- if(AnimDefCount == MAX_ANIM_DEFS)
- {
- I_Error("P_InitFTAnims: too many AnimDefs.");
- }
- if(SC_Compare(SCI_FLAT))
- {
- ad->type = ANIM_FLAT;
- }
- else if(SC_Compare(SCI_TEXTURE))
- {
- ad->type = ANIM_TEXTURE;
- }
- else
- {
- SC_ScriptError(NULL);
- }
- SC_MustGetString(); // Name
- ignore = false;
- if(ad->type == ANIM_FLAT)
- {
- if(W_CheckNumForName(sc_String) == -1)
- {
- ignore = true;
- }
- else
- {
- ad->index = R_FlatNumForName(sc_String);
- }
- }
- else
- { // Texture
- if(R_CheckTextureNumForName(sc_String) == -1)
- {
- ignore = true;
- }
- else
- {
- ad->index = R_TextureNumForName(sc_String);
- }
- }
- ad->startFrameDef = fd;
- done = false;
- while(done == false)
- {
- if(SC_GetString())
- {
- if(SC_Compare(SCI_PIC))
- {
- if(fd == MAX_FRAME_DEFS)
- {
- I_Error("P_InitFTAnims: too many FrameDefs.");
- }
- SC_MustGetNumber();
- if(ignore == false)
- {
- FrameDefs[fd].index = ad->index+sc_Number-1;
- }
- SC_MustGetString();
- if(SC_Compare(SCI_TICS))
- {
- SC_MustGetNumber();
- if(ignore == false)
- {
- FrameDefs[fd].tics = sc_Number;
- fd++;
- }
- }
- else if(SC_Compare(SCI_RAND))
- {
- SC_MustGetNumber();
- base = sc_Number;
- SC_MustGetNumber();
- if(ignore == false)
- {
- mod = sc_Number-base+1;
- FrameDefs[fd].tics = (base<<16)+(mod<<8);
- fd++;
- }
- }
- else
- {
- SC_ScriptError(NULL);
- }
- }
- else
- {
- SC_UnGet();
- done = true;
- }
- }
- else
- {
- done = true;
- }
- }
- if((ignore == false) && (fd-ad->startFrameDef < 2))
- {
- I_Error("P_InitFTAnims: AnimDef has framecount < 2.");
- }
- if(ignore == false)
- {
- ad->endFrameDef = fd-1;
- ad->currentFrameDef = ad->endFrameDef;
- ad->tics = 1; // Force 1st game tic to animate
- AnimDefCount++;
- ad++;
- }
- }
- SC_Close();
+ fd = 0;
+ ad = AnimDefs;
+ AnimDefCount = 0;
+ SC_Open(ANIM_SCRIPT_NAME);
+ while (SC_GetString())
+ {
+ if (AnimDefCount == MAX_ANIM_DEFS)
+ {
+ I_Error("P_InitFTAnims: too many AnimDefs.");
+ }
+ if (SC_Compare(SCI_FLAT))
+ {
+ ad->type = ANIM_FLAT;
+ }
+ else if (SC_Compare(SCI_TEXTURE))
+ {
+ ad->type = ANIM_TEXTURE;
+ }
+ else
+ {
+ SC_ScriptError(NULL);
+ }
+ SC_MustGetString(); // Name
+ ignore = false;
+ if (ad->type == ANIM_FLAT)
+ {
+ if (W_CheckNumForName(sc_String) == -1)
+ {
+ ignore = true;
+ }
+ else
+ {
+ ad->index = R_FlatNumForName(sc_String);
+ }
+ }
+ else
+ { // Texture
+ if (R_CheckTextureNumForName(sc_String) == -1)
+ {
+ ignore = true;
+ }
+ else
+ {
+ ad->index = R_TextureNumForName(sc_String);
+ }
+ }
+ ad->startFrameDef = fd;
+ done = false;
+ while (done == false)
+ {
+ if (SC_GetString())
+ {
+ if (SC_Compare(SCI_PIC))
+ {
+ if (fd == MAX_FRAME_DEFS)
+ {
+ I_Error("P_InitFTAnims: too many FrameDefs.");
+ }
+ SC_MustGetNumber();
+ if (ignore == false)
+ {
+ FrameDefs[fd].index = ad->index + sc_Number - 1;
+ }
+ SC_MustGetString();
+ if (SC_Compare(SCI_TICS))
+ {
+ SC_MustGetNumber();
+ if (ignore == false)
+ {
+ FrameDefs[fd].tics = sc_Number;
+ fd++;
+ }
+ }
+ else if (SC_Compare(SCI_RAND))
+ {
+ SC_MustGetNumber();
+ base = sc_Number;
+ SC_MustGetNumber();
+ if (ignore == false)
+ {
+ mod = sc_Number - base + 1;
+ FrameDefs[fd].tics = (base << 16) + (mod << 8);
+ fd++;
+ }
+ }
+ else
+ {
+ SC_ScriptError(NULL);
+ }
+ }
+ else
+ {
+ SC_UnGet();
+ done = true;
+ }
+ }
+ else
+ {
+ done = true;
+ }
+ }
+ if ((ignore == false) && (fd - ad->startFrameDef < 2))
+ {
+ I_Error("P_InitFTAnims: AnimDef has framecount < 2.");
+ }
+ if (ignore == false)
+ {
+ ad->endFrameDef = fd - 1;
+ ad->currentFrameDef = ad->endFrameDef;
+ ad->tics = 1; // Force 1st game tic to animate
+ AnimDefCount++;
+ ad++;
+ }
+ }
+ SC_Close();
}
--- a/src/hexen/p_ceilng.c
+++ b/src/hexen/p_ceilng.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_ceilng.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_ceilng.c,v $
-//** $Revision: 1.17 $
-//** $Date: 95/09/11 22:06:25 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -22,7 +34,7 @@
//==================================================================
//==================================================================
-ceiling_t *activeceilings[MAXCEILINGS];
+ceiling_t *activeceilings[MAXCEILINGS];
//==================================================================
//
@@ -29,66 +41,68 @@
// T_MoveCeiling
//
//==================================================================
-void T_MoveCeiling (ceiling_t *ceiling)
+void T_MoveCeiling(ceiling_t * ceiling)
{
- result_e res;
+ result_e res;
- switch(ceiling->direction)
- {
-// case 0: // IN STASIS
-// break;
- case 1: // UP
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->topheight, false, 1, ceiling->direction);
- if (res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&ceiling->sector->soundorg);
- switch(ceiling->type)
- {
- case CLEV_CRUSHANDRAISE:
- ceiling->direction = -1;
- ceiling->speed = ceiling->speed*2;
- break;
- default:
- P_RemoveActiveCeiling(ceiling);
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->bottomheight, ceiling->crush, 1, ceiling->direction);
- if(res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&ceiling->sector->soundorg);
- switch(ceiling->type)
- {
- case CLEV_CRUSHANDRAISE:
- case CLEV_CRUSHRAISEANDSTAY:
- ceiling->direction = 1;
- ceiling->speed = ceiling->speed/2;
- break;
- default:
- P_RemoveActiveCeiling(ceiling);
- break;
- }
- }
- else if(res == RES_CRUSHED)
- {
- switch(ceiling->type)
- {
- case CLEV_CRUSHANDRAISE:
- case CLEV_LOWERANDCRUSH:
- case CLEV_CRUSHRAISEANDSTAY:
- //ceiling->speed = ceiling->speed/4;
- break;
- default:
- break;
- }
- }
- break;
- }
-}
+ switch (ceiling->direction)
+ {
+// case 0: // IN STASIS
+// break;
+ case 1: // UP
+ res = T_MovePlane(ceiling->sector, ceiling->speed,
+ ceiling->topheight, false, 1,
+ ceiling->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & ceiling->sector->soundorg);
+ switch (ceiling->type)
+ {
+ case CLEV_CRUSHANDRAISE:
+ ceiling->direction = -1;
+ ceiling->speed = ceiling->speed * 2;
+ break;
+ default:
+ P_RemoveActiveCeiling(ceiling);
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(ceiling->sector, ceiling->speed,
+ ceiling->bottomheight, ceiling->crush, 1,
+ ceiling->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & ceiling->sector->soundorg);
+ switch (ceiling->type)
+ {
+ case CLEV_CRUSHANDRAISE:
+ case CLEV_CRUSHRAISEANDSTAY:
+ ceiling->direction = 1;
+ ceiling->speed = ceiling->speed / 2;
+ break;
+ default:
+ P_RemoveActiveCeiling(ceiling);
+ break;
+ }
+ }
+ else if (res == RES_CRUSHED)
+ {
+ switch (ceiling->type)
+ {
+ case CLEV_CRUSHANDRAISE:
+ case CLEV_LOWERANDCRUSH:
+ case CLEV_CRUSHRAISEANDSTAY:
+ //ceiling->speed = ceiling->speed/4;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+}
//==================================================================
//
@@ -96,14 +110,14 @@
// Move a ceiling up/down and all around!
//
//==================================================================
-int EV_DoCeiling (line_t *line, byte *arg, ceiling_e type)
+int EV_DoCeiling(line_t * line, byte * arg, ceiling_e type)
{
- int secnum,rtn;
- sector_t *sec;
- ceiling_t *ceiling;
+ int secnum, rtn;
+ sector_t *sec;
+ ceiling_t *ceiling;
- secnum = -1;
- rtn = 0;
+ secnum = -1;
+ rtn = 0;
/* Old Ceiling stasis code
//
@@ -117,94 +131,95 @@
break;
}
*/
- while ((secnum = P_FindSectorFromTag(arg[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
+ while ((secnum = P_FindSectorFromTag(arg[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue;
- //
- // new door thinker
- //
- rtn = 1;
- ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
- P_AddThinker (&ceiling->thinker);
- sec->specialdata = ceiling;
- ceiling->thinker.function = T_MoveCeiling;
- ceiling->sector = sec;
- ceiling->crush = 0;
- ceiling->speed = arg[1]*(FRACUNIT/8);
- switch(type)
- {
- case CLEV_CRUSHRAISEANDSTAY:
- ceiling->crush = arg[2]; // arg[2] = crushing value
- ceiling->topheight = sec->ceilingheight;
- ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
- ceiling->direction = -1;
- break;
- case CLEV_CRUSHANDRAISE:
- ceiling->topheight = sec->ceilingheight;
- case CLEV_LOWERANDCRUSH:
- ceiling->crush = arg[2]; // arg[2] = crushing value
- case CLEV_LOWERTOFLOOR:
- ceiling->bottomheight = sec->floorheight;
- if(type != CLEV_LOWERTOFLOOR)
- {
- ceiling->bottomheight += 8*FRACUNIT;
- }
- ceiling->direction = -1;
- break;
- case CLEV_RAISETOHIGHEST:
- ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
- ceiling->direction = 1;
- break;
- case CLEV_LOWERBYVALUE:
- ceiling->bottomheight = sec->ceilingheight-arg[2]*FRACUNIT;
- ceiling->direction = -1;
- break;
- case CLEV_RAISEBYVALUE:
- ceiling->topheight = sec->ceilingheight+arg[2]*FRACUNIT;
- ceiling->direction = 1;
- break;
- case CLEV_MOVETOVALUETIMES8:
- {
- int destHeight = arg[2]*FRACUNIT*8;
+ //
+ // new door thinker
+ //
+ rtn = 1;
+ ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVSPEC, 0);
+ P_AddThinker(&ceiling->thinker);
+ sec->specialdata = ceiling;
+ ceiling->thinker.function = T_MoveCeiling;
+ ceiling->sector = sec;
+ ceiling->crush = 0;
+ ceiling->speed = arg[1] * (FRACUNIT / 8);
+ switch (type)
+ {
+ case CLEV_CRUSHRAISEANDSTAY:
+ ceiling->crush = arg[2]; // arg[2] = crushing value
+ ceiling->topheight = sec->ceilingheight;
+ ceiling->bottomheight = sec->floorheight + (8 * FRACUNIT);
+ ceiling->direction = -1;
+ break;
+ case CLEV_CRUSHANDRAISE:
+ ceiling->topheight = sec->ceilingheight;
+ case CLEV_LOWERANDCRUSH:
+ ceiling->crush = arg[2]; // arg[2] = crushing value
+ case CLEV_LOWERTOFLOOR:
+ ceiling->bottomheight = sec->floorheight;
+ if (type != CLEV_LOWERTOFLOOR)
+ {
+ ceiling->bottomheight += 8 * FRACUNIT;
+ }
+ ceiling->direction = -1;
+ break;
+ case CLEV_RAISETOHIGHEST:
+ ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
+ ceiling->direction = 1;
+ break;
+ case CLEV_LOWERBYVALUE:
+ ceiling->bottomheight =
+ sec->ceilingheight - arg[2] * FRACUNIT;
+ ceiling->direction = -1;
+ break;
+ case CLEV_RAISEBYVALUE:
+ ceiling->topheight = sec->ceilingheight + arg[2] * FRACUNIT;
+ ceiling->direction = 1;
+ break;
+ case CLEV_MOVETOVALUETIMES8:
+ {
+ int destHeight = arg[2] * FRACUNIT * 8;
- if(arg[3])
- {
- destHeight = -destHeight;
- }
- if(sec->ceilingheight <= destHeight)
- {
- ceiling->direction = 1;
- ceiling->topheight = destHeight;
- if(sec->ceilingheight == destHeight)
- {
- rtn = 0;
- }
- }
- else if(sec->ceilingheight > destHeight)
- {
- ceiling->direction = -1;
- ceiling->bottomheight = destHeight;
- }
- break;
- }
- default:
- rtn = 0;
- break;
- }
- ceiling->tag = sec->tag;
- ceiling->type = type;
- P_AddActiveCeiling(ceiling);
- if(rtn)
- {
- SN_StartSequence((mobj_t *)&ceiling->sector->soundorg,
- SEQ_PLATFORM+ceiling->sector->seqType);
- }
- }
- return rtn;
-}
+ if (arg[3])
+ {
+ destHeight = -destHeight;
+ }
+ if (sec->ceilingheight <= destHeight)
+ {
+ ceiling->direction = 1;
+ ceiling->topheight = destHeight;
+ if (sec->ceilingheight == destHeight)
+ {
+ rtn = 0;
+ }
+ }
+ else if (sec->ceilingheight > destHeight)
+ {
+ ceiling->direction = -1;
+ ceiling->bottomheight = destHeight;
+ }
+ break;
+ }
+ default:
+ rtn = 0;
+ break;
+ }
+ ceiling->tag = sec->tag;
+ ceiling->type = type;
+ P_AddActiveCeiling(ceiling);
+ if (rtn)
+ {
+ SN_StartSequence((mobj_t *) & ceiling->sector->soundorg,
+ SEQ_PLATFORM + ceiling->sector->seqType);
+ }
+ }
+ return rtn;
+}
//==================================================================
//
@@ -211,15 +226,15 @@
// Add an active ceiling
//
//==================================================================
-void P_AddActiveCeiling(ceiling_t *c)
+void P_AddActiveCeiling(ceiling_t * c)
{
- int i;
- for (i = 0; i < MAXCEILINGS;i++)
- if (activeceilings[i] == NULL)
- {
- activeceilings[i] = c;
- return;
- }
+ int i;
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] == NULL)
+ {
+ activeceilings[i] = c;
+ return;
+ }
}
//==================================================================
@@ -227,19 +242,19 @@
// Remove a ceiling's thinker
//
//==================================================================
-void P_RemoveActiveCeiling(ceiling_t *c)
+void P_RemoveActiveCeiling(ceiling_t * c)
{
- int i;
+ int i;
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] == c)
- {
- activeceilings[i]->sector->specialdata = NULL;
- P_RemoveThinker (&activeceilings[i]->thinker);
- P_TagFinished(activeceilings[i]->sector->tag);
- activeceilings[i] = NULL;
- break;
- }
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] == c)
+ {
+ activeceilings[i]->sector->specialdata = NULL;
+ P_RemoveThinker(&activeceilings[i]->thinker);
+ P_TagFinished(activeceilings[i]->sector->tag);
+ activeceilings[i] = NULL;
+ break;
+ }
}
#if 0
@@ -248,19 +263,20 @@
// Restart a ceiling that's in-stasis
//
//==================================================================
-void P_ActivateInStasisCeiling(line_t *line)
+void P_ActivateInStasisCeiling(line_t * line)
{
- int i;
+ int i;
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] && (activeceilings[i]->tag == line->arg1) &&
- (activeceilings[i]->direction == 0))
- {
- activeceilings[i]->direction = activeceilings[i]->olddirection;
- activeceilings[i]->thinker.function = T_MoveCeiling;
- SN_StartSequence((mobj_t *)&activeceilings[i]->sector->soundorg,
- SEQ_PLATFORM+activeceilings[i]->sector->seqType);
- }
+ for (i = 0; i < MAXCEILINGS; i++)
+ if (activeceilings[i] && (activeceilings[i]->tag == line->arg1) &&
+ (activeceilings[i]->direction == 0))
+ {
+ activeceilings[i]->direction = activeceilings[i]->olddirection;
+ activeceilings[i]->thinker.function = T_MoveCeiling;
+ SN_StartSequence((mobj_t *) & activeceilings[i]->sector->soundorg,
+ SEQ_PLATFORM +
+ activeceilings[i]->sector->seqType);
+ }
}
#endif
@@ -271,24 +287,24 @@
//
//==================================================================
-int EV_CeilingCrushStop(line_t *line, byte *args)
+int EV_CeilingCrushStop(line_t * line, byte * args)
{
- int i;
- int rtn;
+ int i;
+ int rtn;
- rtn = 0;
- for (i = 0;i < MAXCEILINGS;i++)
- {
- if(activeceilings[i] && activeceilings[i]->tag == args[0])
- {
- rtn = 1;
- SN_StopSequence((mobj_t*)&activeceilings[i]->sector->soundorg);
- activeceilings[i]->sector->specialdata = NULL;
- P_RemoveThinker (&activeceilings[i]->thinker);
- P_TagFinished(activeceilings[i]->sector->tag);
- activeceilings[i] = NULL;
- break;
- }
- }
- return rtn;
+ rtn = 0;
+ for (i = 0; i < MAXCEILINGS; i++)
+ {
+ if (activeceilings[i] && activeceilings[i]->tag == args[0])
+ {
+ rtn = 1;
+ SN_StopSequence((mobj_t *) & activeceilings[i]->sector->soundorg);
+ activeceilings[i]->sector->specialdata = NULL;
+ P_RemoveThinker(&activeceilings[i]->thinker);
+ P_TagFinished(activeceilings[i]->sector->tag);
+ activeceilings[i] = NULL;
+ break;
+ }
+ }
+ return rtn;
}
--- a/src/hexen/p_doors.c
+++ b/src/hexen/p_doors.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_doors.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_doors.c,v $
-//** $Revision: 1.13 $
-//** $Date: 96/01/06 03:23:47 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -27,101 +39,103 @@
// T_VerticalDoor
//
//==================================================================
-void T_VerticalDoor(vldoor_t *door)
+void T_VerticalDoor(vldoor_t * door)
{
- result_e res;
+ result_e res;
- switch(door->direction)
- {
- case 0: // WAITING
- if(!--door->topcountdown)
- switch(door->type)
- {
- case DREV_NORMAL:
- door->direction = -1; // time to go back down
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- break;
- case DREV_CLOSE30THENOPEN:
- door->direction = 1;
- break;
- default:
- break;
- }
- break;
- case 2: // INITIAL WAIT
- if(!--door->topcountdown)
- {
- switch(door->type)
- {
- case DREV_RAISEIN5MINS:
- door->direction = 1;
- door->type = DREV_NORMAL;
- break;
- default:
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(door->sector, door->speed,
- door->sector->floorheight, false, 1, door->direction);
- if(res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&door->sector->soundorg);
- switch(door->type)
- {
- case DREV_NORMAL:
- case DREV_CLOSE:
- door->sector->specialdata = NULL;
- P_TagFinished(door->sector->tag);
- P_RemoveThinker(&door->thinker); // unlink and free
- break;
- case DREV_CLOSE30THENOPEN:
- door->direction = 0;
- door->topcountdown = 35*30;
- break;
- default:
- break;
- }
- }
- else if(res == RES_CRUSHED)
- {
- switch(door->type)
- {
- case DREV_CLOSE: // DON'T GO BACK UP!
- break;
- default:
- door->direction = 1;
- break;
- }
- }
- break;
- case 1: // UP
- res = T_MovePlane(door->sector, door->speed,
- door->topheight, false, 1, door->direction);
- if(res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&door->sector->soundorg);
- switch(door->type)
- {
- case DREV_NORMAL:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
- case DREV_CLOSE30THENOPEN:
- case DREV_OPEN:
- door->sector->specialdata = NULL;
- P_TagFinished(door->sector->tag);
- P_RemoveThinker (&door->thinker); // unlink and free
- break;
- default:
- break;
- }
- }
- break;
- }
-}
+ switch (door->direction)
+ {
+ case 0: // WAITING
+ if (!--door->topcountdown)
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ door->direction = -1; // time to go back down
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE +
+ door->sector->seqType);
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->direction = 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2: // INITIAL WAIT
+ if (!--door->topcountdown)
+ {
+ switch (door->type)
+ {
+ case DREV_RAISEIN5MINS:
+ door->direction = 1;
+ door->type = DREV_NORMAL;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case -1: // DOWN
+ res = T_MovePlane(door->sector, door->speed,
+ door->sector->floorheight, false, 1,
+ door->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & door->sector->soundorg);
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ case DREV_CLOSE:
+ door->sector->specialdata = NULL;
+ P_TagFinished(door->sector->tag);
+ P_RemoveThinker(&door->thinker); // unlink and free
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->direction = 0;
+ door->topcountdown = 35 * 30;
+ break;
+ default:
+ break;
+ }
+ }
+ else if (res == RES_CRUSHED)
+ {
+ switch (door->type)
+ {
+ case DREV_CLOSE: // DON'T GO BACK UP!
+ break;
+ default:
+ door->direction = 1;
+ break;
+ }
+ }
+ break;
+ case 1: // UP
+ res = T_MovePlane(door->sector, door->speed,
+ door->topheight, false, 1, door->direction);
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & door->sector->soundorg);
+ switch (door->type)
+ {
+ case DREV_NORMAL:
+ door->direction = 0; // wait at top
+ door->topcountdown = door->topwait;
+ break;
+ case DREV_CLOSE30THENOPEN:
+ case DREV_OPEN:
+ door->sector->specialdata = NULL;
+ P_TagFinished(door->sector->tag);
+ P_RemoveThinker(&door->thinker); // unlink and free
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ }
+}
//----------------------------------------------------------------------------
//
@@ -131,58 +145,58 @@
//
//----------------------------------------------------------------------------
-int EV_DoDoor(line_t *line, byte *args, vldoor_e type)
+int EV_DoDoor(line_t * line, byte * args, vldoor_e type)
{
- int secnum;
- int retcode;
- sector_t *sec;
- vldoor_t *door;
- fixed_t speed;
+ int secnum;
+ int retcode;
+ sector_t *sec;
+ vldoor_t *door;
+ fixed_t speed;
- speed = args[1]*FRACUNIT/8;
- secnum = -1;
- retcode = 0;
- while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- {
- continue;
- }
- // Add new door thinker
- retcode = 1;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- switch(type)
- {
- case DREV_CLOSE:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- break;
- case DREV_CLOSE30THENOPEN:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- break;
- case DREV_NORMAL:
- case DREV_OPEN:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- break;
- default:
- break;
- }
- door->type = type;
- door->speed = speed;
- door->topwait = args[2]; // line->arg3
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- }
- return(retcode);
+ speed = args[1] * FRACUNIT / 8;
+ secnum = -1;
+ retcode = 0;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ {
+ continue;
+ }
+ // Add new door thinker
+ retcode = 1;
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ switch (type)
+ {
+ case DREV_CLOSE:
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ door->direction = -1;
+ break;
+ case DREV_CLOSE30THENOPEN:
+ door->topheight = sec->ceilingheight;
+ door->direction = -1;
+ break;
+ case DREV_NORMAL:
+ case DREV_OPEN:
+ door->direction = 1;
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ break;
+ default:
+ break;
+ }
+ door->type = type;
+ door->speed = speed;
+ door->topwait = args[2]; // line->arg3
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE + door->sector->seqType);
+ }
+ return (retcode);
}
//==================================================================
@@ -190,21 +204,21 @@
// EV_VerticalDoor : open a door manually, no tag value
//
//==================================================================
-boolean EV_VerticalDoor(line_t *line, mobj_t *thing)
+boolean EV_VerticalDoor(line_t * line, mobj_t * thing)
{
- int secnum;
- sector_t *sec;
- vldoor_t *door;
- int side;
+ int secnum;
+ sector_t *sec;
+ vldoor_t *door;
+ int side;
- side = 0; // only front sides can be used
+ side = 0; // only front sides can be used
- // if the sector has an active thinker, use it
- sec = sides[line->sidenum[side^1]].sector;
- secnum = sec-sectors;
- if(sec->specialdata)
- {
- return false;
+ // if the sector has an active thinker, use it
+ sec = sides[line->sidenum[side ^ 1]].sector;
+ secnum = sec - sectors;
+ if (sec->specialdata)
+ {
+ return false;
/*
door = sec->specialdata;
switch(line->special)
@@ -225,41 +239,41 @@
return;
}
*/
- }
- //
- // new door thinker
- //
- door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- switch(line->special)
- {
- case 11:
- door->type = DREV_OPEN;
- line->special = 0;
- break;
- case 12:
- case 13:
- door->type = DREV_NORMAL;
- break;
- default:
- door->type = DREV_NORMAL;
- break;
- }
- door->speed = line->arg2*(FRACUNIT/8);
- door->topwait = line->arg3;
+ }
+ //
+ // new door thinker
+ //
+ door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
+ P_AddThinker(&door->thinker);
+ sec->specialdata = door;
+ door->thinker.function = T_VerticalDoor;
+ door->sector = sec;
+ door->direction = 1;
+ switch (line->special)
+ {
+ case 11:
+ door->type = DREV_OPEN;
+ line->special = 0;
+ break;
+ case 12:
+ case 13:
+ door->type = DREV_NORMAL;
+ break;
+ default:
+ door->type = DREV_NORMAL;
+ break;
+ }
+ door->speed = line->arg2 * (FRACUNIT / 8);
+ door->topwait = line->arg3;
- //
- // find the top and bottom of the movement range
- //
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- return true;
+ //
+ // find the top and bottom of the movement range
+ //
+ door->topheight = P_FindLowestCeilingSurrounding(sec);
+ door->topheight -= 4 * FRACUNIT;
+ SN_StartSequence((mobj_t *) & door->sector->soundorg,
+ SEQ_DOOR_STONE + door->sector->seqType);
+ return true;
}
//==================================================================
--- a/src/hexen/p_enemy.c
+++ b/src/hexen/p_enemy.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_enemy.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_enemy.c,v $
-//** $Revision: 1.170 $
-//** $Date: 96/01/06 03:23:28 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -29,52 +41,53 @@
mobj_t *soundtarget;
-void P_RecursiveSound(sector_t *sec, int soundblocks)
+void P_RecursiveSound(sector_t * sec, int soundblocks)
{
- int i;
- line_t *check;
- sector_t *other;
+ int i;
+ line_t *check;
+ sector_t *other;
- // Wake up all monsters in this sector
- if(sec->validcount == validcount && sec->soundtraversed <= soundblocks+1)
- { // Already flooded
- return;
- }
- sec->validcount = validcount;
- sec->soundtraversed = soundblocks+1;
- sec->soundtarget = soundtarget;
- for(i = 0; i < sec->linecount; i++)
- {
- check = sec->lines[i];
- if(!(check->flags&ML_TWOSIDED))
- {
- continue;
- }
- P_LineOpening(check);
- if(openrange <= 0)
- { // Closed door
- continue;
- }
- if(sides[check->sidenum[0]].sector == sec)
- {
- other = sides[check->sidenum[1]].sector;
- }
- else
- {
- other = sides[check->sidenum[0]].sector;
- }
- if(check->flags&ML_SOUNDBLOCK)
- {
- if(!soundblocks)
- {
- P_RecursiveSound(other, 1);
- }
- }
- else
- {
- P_RecursiveSound(other, soundblocks);
- }
- }
+ // Wake up all monsters in this sector
+ if (sec->validcount == validcount
+ && sec->soundtraversed <= soundblocks + 1)
+ { // Already flooded
+ return;
+ }
+ sec->validcount = validcount;
+ sec->soundtraversed = soundblocks + 1;
+ sec->soundtarget = soundtarget;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ if (!(check->flags & ML_TWOSIDED))
+ {
+ continue;
+ }
+ P_LineOpening(check);
+ if (openrange <= 0)
+ { // Closed door
+ continue;
+ }
+ if (sides[check->sidenum[0]].sector == sec)
+ {
+ other = sides[check->sidenum[1]].sector;
+ }
+ else
+ {
+ other = sides[check->sidenum[0]].sector;
+ }
+ if (check->flags & ML_SOUNDBLOCK)
+ {
+ if (!soundblocks)
+ {
+ P_RecursiveSound(other, 1);
+ }
+ }
+ else
+ {
+ P_RecursiveSound(other, soundblocks);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -86,11 +99,11 @@
//
//----------------------------------------------------------------------------
-void P_NoiseAlert(mobj_t *target, mobj_t *emmiter)
+void P_NoiseAlert(mobj_t * target, mobj_t * emmiter)
{
- soundtarget = target;
- validcount++;
- P_RecursiveSound(emmiter->subsector->sector, 0);
+ soundtarget = target;
+ validcount++;
+ P_RecursiveSound(emmiter->subsector->sector, 0);
}
//----------------------------------------------------------------------------
@@ -99,34 +112,34 @@
//
//----------------------------------------------------------------------------
-boolean P_CheckMeleeRange(mobj_t *actor)
+boolean P_CheckMeleeRange(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t dist;
+ mobj_t *mo;
+ fixed_t dist;
- if(!actor->target)
- {
- return(false);
- }
- mo = actor->target;
- dist = P_AproxDistance(mo->x-actor->x, mo->y-actor->y);
- if(dist >= MELEERANGE)
- {
- return(false);
- }
- if(!P_CheckSight(actor, mo))
- {
- return(false);
- }
- if(mo->z > actor->z+actor->height)
- { // Target is higher than the attacker
- return(false);
- }
- else if(actor->z > mo->z+mo->height)
- { // Attacker is higher
- return(false);
- }
- return(true);
+ if (!actor->target)
+ {
+ return (false);
+ }
+ mo = actor->target;
+ dist = P_AproxDistance(mo->x - actor->x, mo->y - actor->y);
+ if (dist >= MELEERANGE)
+ {
+ return (false);
+ }
+ if (!P_CheckSight(actor, mo))
+ {
+ return (false);
+ }
+ if (mo->z > actor->z + actor->height)
+ { // Target is higher than the attacker
+ return (false);
+ }
+ else if (actor->z > mo->z + mo->height)
+ { // Attacker is higher
+ return (false);
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -135,34 +148,34 @@
//
//----------------------------------------------------------------------------
-boolean P_CheckMeleeRange2(mobj_t *actor)
+boolean P_CheckMeleeRange2(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t dist;
+ mobj_t *mo;
+ fixed_t dist;
- if(!actor->target)
- {
- return(false);
- }
- mo = actor->target;
- dist = P_AproxDistance(mo->x-actor->x, mo->y-actor->y);
- if(dist >= MELEERANGE*2 || dist < MELEERANGE)
- {
- return(false);
- }
- if(!P_CheckSight(actor, mo))
- {
- return(false);
- }
- if(mo->z > actor->z+actor->height)
- { // Target is higher than the attacker
- return(false);
- }
- else if(actor->z > mo->z+mo->height)
- { // Attacker is higher
- return(false);
- }
- return(true);
+ if (!actor->target)
+ {
+ return (false);
+ }
+ mo = actor->target;
+ dist = P_AproxDistance(mo->x - actor->x, mo->y - actor->y);
+ if (dist >= MELEERANGE * 2 || dist < MELEERANGE)
+ {
+ return (false);
+ }
+ if (!P_CheckSight(actor, mo))
+ {
+ return (false);
+ }
+ if (mo->z > actor->z + actor->height)
+ { // Target is higher than the attacker
+ return (false);
+ }
+ else if (actor->z > mo->z + mo->height)
+ { // Attacker is higher
+ return (false);
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -171,38 +184,38 @@
//
//----------------------------------------------------------------------------
-boolean P_CheckMissileRange(mobj_t *actor)
+boolean P_CheckMissileRange(mobj_t * actor)
{
- fixed_t dist;
+ fixed_t dist;
- if(!P_CheckSight(actor, actor->target))
- {
- return(false);
- }
- if(actor->flags&MF_JUSTHIT)
- { // The target just hit the enemy, so fight back!
- actor->flags &= ~MF_JUSTHIT;
- return(true);
- }
- if(actor->reactiontime)
- { // Don't attack yet
- return(false);
- }
- dist = (P_AproxDistance(actor->x-actor->target->x,
- actor->y-actor->target->y)>>FRACBITS)-64;
- if(!actor->info->meleestate)
- { // No melee attack, so fire more frequently
- dist -= 128;
- }
- if(dist > 200)
- {
- dist = 200;
- }
- if(P_Random() < dist)
- {
- return(false);
- }
- return(true);
+ if (!P_CheckSight(actor, actor->target))
+ {
+ return (false);
+ }
+ if (actor->flags & MF_JUSTHIT)
+ { // The target just hit the enemy, so fight back!
+ actor->flags &= ~MF_JUSTHIT;
+ return (true);
+ }
+ if (actor->reactiontime)
+ { // Don't attack yet
+ return (false);
+ }
+ dist = (P_AproxDistance(actor->x - actor->target->x,
+ actor->y - actor->target->y) >> FRACBITS) - 64;
+ if (!actor->info->meleestate)
+ { // No melee attack, so fire more frequently
+ dist -= 128;
+ }
+ if (dist > 200)
+ {
+ dist = 200;
+ }
+ if (P_Random() < dist)
+ {
+ return (false);
+ }
+ return (true);
}
/*
@@ -215,55 +228,58 @@
================
*/
-fixed_t xspeed[8] = {FRACUNIT,47000,0,-47000,-FRACUNIT,-47000,0,47000};
-fixed_t yspeed[8] = {0,47000,FRACUNIT,47000,0,-47000,-FRACUNIT,-47000};
+fixed_t xspeed[8] =
+ { FRACUNIT, 47000, 0, -47000, -FRACUNIT, -47000, 0, 47000 };
+fixed_t yspeed[8] =
+ { 0, 47000, FRACUNIT, 47000, 0, -47000, -FRACUNIT, -47000 };
#define MAXSPECIALCROSS 8
-extern line_t *spechit[MAXSPECIALCROSS];
-extern int numspechit;
+extern line_t *spechit[MAXSPECIALCROSS];
+extern int numspechit;
-boolean P_Move(mobj_t *actor)
+boolean P_Move(mobj_t * actor)
{
- fixed_t tryx, tryy;
- line_t *ld;
- boolean good;
+ fixed_t tryx, tryy;
+ line_t *ld;
+ boolean good;
- if(actor->flags2&MF2_BLASTED) return(true);
- if(actor->movedir == DI_NODIR)
- {
- return(false);
- }
- tryx = actor->x+actor->info->speed*xspeed[actor->movedir];
- tryy = actor->y+actor->info->speed*yspeed[actor->movedir];
- if(!P_TryMove(actor, tryx, tryy))
- { // open any specials
- if(actor->flags&MF_FLOAT && floatok)
- { // must adjust height
- if(actor->z < tmfloorz)
- {
- actor->z += FLOATSPEED;
- }
- else
- {
- actor->z -= FLOATSPEED;
- }
- actor->flags |= MF_INFLOAT;
- return(true);
- }
- if(!numspechit)
- {
- return false;
- }
- actor->movedir = DI_NODIR;
- good = false;
- while(numspechit--)
- {
- ld = spechit[numspechit];
- // if the special isn't a door that can be opened, return false
- if(P_ActivateLine(ld, actor, 0, SPAC_USE))
- {
- good = true;
- }
+ if (actor->flags2 & MF2_BLASTED)
+ return (true);
+ if (actor->movedir == DI_NODIR)
+ {
+ return (false);
+ }
+ tryx = actor->x + actor->info->speed * xspeed[actor->movedir];
+ tryy = actor->y + actor->info->speed * yspeed[actor->movedir];
+ if (!P_TryMove(actor, tryx, tryy))
+ { // open any specials
+ if (actor->flags & MF_FLOAT && floatok)
+ { // must adjust height
+ if (actor->z < tmfloorz)
+ {
+ actor->z += FLOATSPEED;
+ }
+ else
+ {
+ actor->z -= FLOATSPEED;
+ }
+ actor->flags |= MF_INFLOAT;
+ return (true);
+ }
+ if (!numspechit)
+ {
+ return false;
+ }
+ actor->movedir = DI_NODIR;
+ good = false;
+ while (numspechit--)
+ {
+ ld = spechit[numspechit];
+ // if the special isn't a door that can be opened, return false
+ if (P_ActivateLine(ld, actor, 0, SPAC_USE))
+ {
+ good = true;
+ }
/* Old version before use/cross/impact specials were combined
if(P_UseSpecialLine(actor, ld))
{
@@ -270,22 +286,22 @@
good = true;
}
*/
- }
- return(good);
- }
- else
- {
- actor->flags &= ~MF_INFLOAT;
- }
- if(!(actor->flags&MF_FLOAT))
- {
- if(actor->z > actor->floorz)
- {
- P_HitFloor(actor);
- }
- actor->z = actor->floorz;
- }
- return(true);
+ }
+ return (good);
+ }
+ else
+ {
+ actor->flags &= ~MF_INFLOAT;
+ }
+ if (!(actor->flags & MF_FLOAT))
+ {
+ if (actor->z > actor->floorz)
+ {
+ P_HitFloor(actor);
+ }
+ actor->z = actor->floorz;
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -299,14 +315,14 @@
//
//----------------------------------------------------------------------------
-boolean P_TryWalk(mobj_t *actor)
+boolean P_TryWalk(mobj_t * actor)
{
- if(!P_Move(actor))
- {
- return(false);
- }
- actor->movecount = P_Random()&15;
- return(true);
+ if (!P_Move(actor))
+ {
+ return (false);
+ }
+ actor->movecount = P_Random() & 15;
+ return (true);
}
/*
@@ -318,115 +334,117 @@
*/
dirtype_t opposite[] =
-{DI_WEST, DI_SOUTHWEST, DI_SOUTH, DI_SOUTHEAST, DI_EAST, DI_NORTHEAST,
-DI_NORTH, DI_NORTHWEST, DI_NODIR};
+ { DI_WEST, DI_SOUTHWEST, DI_SOUTH, DI_SOUTHEAST, DI_EAST, DI_NORTHEAST,
+ DI_NORTH, DI_NORTHWEST, DI_NODIR
+};
-dirtype_t diags[] = {DI_NORTHWEST,DI_NORTHEAST,DI_SOUTHWEST,DI_SOUTHEAST};
+dirtype_t diags[] =
+ { DI_NORTHWEST, DI_NORTHEAST, DI_SOUTHWEST, DI_SOUTHEAST };
-void P_NewChaseDir (mobj_t *actor)
+void P_NewChaseDir(mobj_t * actor)
{
- fixed_t deltax,deltay;
- dirtype_t d[3];
- dirtype_t tdir, olddir, turnaround;
+ fixed_t deltax, deltay;
+ dirtype_t d[3];
+ dirtype_t tdir, olddir, turnaround;
- if (!actor->target)
- I_Error ("P_NewChaseDir: called with no target");
+ if (!actor->target)
+ I_Error("P_NewChaseDir: called with no target");
- olddir = actor->movedir;
- turnaround=opposite[olddir];
+ olddir = actor->movedir;
+ turnaround = opposite[olddir];
- deltax = actor->target->x - actor->x;
- deltay = actor->target->y - actor->y;
- if (deltax>10*FRACUNIT)
- d[1]= DI_EAST;
- else if (deltax<-10*FRACUNIT)
- d[1]= DI_WEST;
- else
- d[1]=DI_NODIR;
- if (deltay<-10*FRACUNIT)
- d[2]= DI_SOUTH;
- else if (deltay>10*FRACUNIT)
- d[2]= DI_NORTH;
- else
- d[2]=DI_NODIR;
+ deltax = actor->target->x - actor->x;
+ deltay = actor->target->y - actor->y;
+ if (deltax > 10 * FRACUNIT)
+ d[1] = DI_EAST;
+ else if (deltax < -10 * FRACUNIT)
+ d[1] = DI_WEST;
+ else
+ d[1] = DI_NODIR;
+ if (deltay < -10 * FRACUNIT)
+ d[2] = DI_SOUTH;
+ else if (deltay > 10 * FRACUNIT)
+ d[2] = DI_NORTH;
+ else
+ d[2] = DI_NODIR;
// try direct route
- if (d[1] != DI_NODIR && d[2] != DI_NODIR)
- {
- actor->movedir = diags[((deltay<0)<<1)+(deltax>0)];
- if (actor->movedir != turnaround && P_TryWalk(actor))
- return;
- }
+ if (d[1] != DI_NODIR && d[2] != DI_NODIR)
+ {
+ actor->movedir = diags[((deltay < 0) << 1) + (deltax > 0)];
+ if (actor->movedir != turnaround && P_TryWalk(actor))
+ return;
+ }
// try other directions
- if (P_Random() > 200 || abs(deltay)>abs(deltax))
- {
- tdir=d[1];
- d[1]=d[2];
- d[2]=tdir;
- }
+ if (P_Random() > 200 || abs(deltay) > abs(deltax))
+ {
+ tdir = d[1];
+ d[1] = d[2];
+ d[2] = tdir;
+ }
- if (d[1]==turnaround)
- d[1]=DI_NODIR;
- if (d[2]==turnaround)
- d[2]=DI_NODIR;
+ if (d[1] == turnaround)
+ d[1] = DI_NODIR;
+ if (d[2] == turnaround)
+ d[2] = DI_NODIR;
- if (d[1]!=DI_NODIR)
- {
- actor->movedir = d[1];
- if (P_TryWalk(actor))
- return; /*either moved forward or attacked*/
- }
+ if (d[1] != DI_NODIR)
+ {
+ actor->movedir = d[1];
+ if (P_TryWalk(actor))
+ return; /*either moved forward or attacked */
+ }
- if (d[2]!=DI_NODIR)
- {
- actor->movedir =d[2];
- if (P_TryWalk(actor))
- return;
- }
+ if (d[2] != DI_NODIR)
+ {
+ actor->movedir = d[2];
+ if (P_TryWalk(actor))
+ return;
+ }
/* there is no direct path to the player, so pick another direction */
- if (olddir!=DI_NODIR)
- {
- actor->movedir =olddir;
- if (P_TryWalk(actor))
- return;
- }
+ if (olddir != DI_NODIR)
+ {
+ actor->movedir = olddir;
+ if (P_TryWalk(actor))
+ return;
+ }
- if (P_Random()&1) /*randomly determine direction of search*/
- {
- for (tdir=DI_EAST ; tdir<=DI_SOUTHEAST ; tdir++)
- {
- if (tdir!=turnaround)
- {
- actor->movedir =tdir;
- if ( P_TryWalk(actor) )
- return;
- }
- }
- }
- else
- {
- for (tdir=DI_SOUTHEAST ; tdir >= DI_EAST;tdir--)
- {
- if (tdir!=turnaround)
- {
- actor->movedir =tdir;
- if ( P_TryWalk(actor) )
- return;
- }
- }
- }
+ if (P_Random() & 1) /*randomly determine direction of search */
+ {
+ for (tdir = DI_EAST; tdir <= DI_SOUTHEAST; tdir++)
+ {
+ if (tdir != turnaround)
+ {
+ actor->movedir = tdir;
+ if (P_TryWalk(actor))
+ return;
+ }
+ }
+ }
+ else
+ {
+ for (tdir = DI_SOUTHEAST; tdir >= DI_EAST; tdir--)
+ {
+ if (tdir != turnaround)
+ {
+ actor->movedir = tdir;
+ if (P_TryWalk(actor))
+ return;
+ }
+ }
+ }
- if (turnaround != DI_NODIR)
- {
- actor->movedir =turnaround;
- if ( P_TryWalk(actor) )
- return;
- }
+ if (turnaround != DI_NODIR)
+ {
+ actor->movedir = turnaround;
+ if (P_TryWalk(actor))
+ return;
+ }
- actor->movedir = DI_NODIR; // can't move
+ actor->movedir = DI_NODIR; // can't move
}
//---------------------------------------------------------------------------
@@ -438,58 +456,58 @@
#define MONS_LOOK_RANGE (16*64*FRACUNIT)
#define MONS_LOOK_LIMIT 64
-boolean P_LookForMonsters(mobj_t *actor)
+boolean P_LookForMonsters(mobj_t * actor)
{
- int count;
- mobj_t *mo;
- thinker_t *think;
+ int count;
+ mobj_t *mo;
+ thinker_t *think;
- if(!P_CheckSight(players[0].mo, actor))
- { // Player can't see monster
- return(false);
- }
- count = 0;
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if(!(mo->flags&MF_COUNTKILL) || (mo == actor) || (mo->health <= 0))
- { // Not a valid monster
- continue;
- }
- if(P_AproxDistance(actor->x-mo->x, actor->y-mo->y)
- > MONS_LOOK_RANGE)
- { // Out of range
- continue;
- }
- if(P_Random() < 16)
- { // Skip
- continue;
- }
- if(count++ > MONS_LOOK_LIMIT)
- { // Stop searching
- return(false);
- }
- if(!P_CheckSight(actor, mo))
- { // Out of sight
- continue;
- }
- if (actor->type == MT_MINOTAUR)
- {
- if ((mo->type == MT_MINOTAUR) &&
- (mo->target != ((player_t *)actor->special1)->mo))
- {
- continue;
- }
- }
- // Found a target monster
- actor->target = mo;
- return(true);
- }
- return(false);
+ if (!P_CheckSight(players[0].mo, actor))
+ { // Player can't see monster
+ return (false);
+ }
+ count = 0;
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if (!(mo->flags & MF_COUNTKILL) || (mo == actor) || (mo->health <= 0))
+ { // Not a valid monster
+ continue;
+ }
+ if (P_AproxDistance(actor->x - mo->x, actor->y - mo->y)
+ > MONS_LOOK_RANGE)
+ { // Out of range
+ continue;
+ }
+ if (P_Random() < 16)
+ { // Skip
+ continue;
+ }
+ if (count++ > MONS_LOOK_LIMIT)
+ { // Stop searching
+ return (false);
+ }
+ if (!P_CheckSight(actor, mo))
+ { // Out of sight
+ continue;
+ }
+ if (actor->type == MT_MINOTAUR)
+ {
+ if ((mo->type == MT_MINOTAUR) &&
+ (mo->target != ((player_t *) actor->special1)->mo))
+ {
+ continue;
+ }
+ }
+ // Found a target monster
+ actor->target = mo;
+ return (true);
+ }
+ return (false);
}
/*
@@ -502,75 +520,75 @@
================
*/
-boolean P_LookForPlayers(mobj_t *actor, boolean allaround)
+boolean P_LookForPlayers(mobj_t * actor, boolean allaround)
{
- int c;
- int stop;
- player_t *player;
- sector_t *sector;
- angle_t an;
- fixed_t dist;
+ int c;
+ int stop;
+ player_t *player;
+ sector_t *sector;
+ angle_t an;
+ fixed_t dist;
- if(!netgame && players[0].health <= 0)
- { // Single player game and player is dead, look for monsters
- return(P_LookForMonsters(actor));
- }
- sector = actor->subsector->sector;
- c = 0;
- stop = (actor->lastlook-1)&3;
- for( ; ; actor->lastlook = (actor->lastlook+1)&3 )
- {
- if (!playeringame[actor->lastlook])
- continue;
+ if (!netgame && players[0].health <= 0)
+ { // Single player game and player is dead, look for monsters
+ return (P_LookForMonsters(actor));
+ }
+ sector = actor->subsector->sector;
+ c = 0;
+ stop = (actor->lastlook - 1) & 3;
+ for (;; actor->lastlook = (actor->lastlook + 1) & 3)
+ {
+ if (!playeringame[actor->lastlook])
+ continue;
- if (c++ == 2 || actor->lastlook == stop)
- return false; // done looking
+ if (c++ == 2 || actor->lastlook == stop)
+ return false; // done looking
- player = &players[actor->lastlook];
- if (player->health <= 0)
- continue; // dead
- if (!P_CheckSight (actor, player->mo))
- continue; // out of sight
+ player = &players[actor->lastlook];
+ if (player->health <= 0)
+ continue; // dead
+ if (!P_CheckSight(actor, player->mo))
+ continue; // out of sight
- if (!allaround)
- {
- an = R_PointToAngle2 (actor->x, actor->y,
- player->mo->x, player->mo->y) - actor->angle;
- if (an > ANG90 && an < ANG270)
- {
- dist = P_AproxDistance (player->mo->x - actor->x,
- player->mo->y - actor->y);
- // if real close, react anyway
- if (dist > MELEERANGE)
- continue; // behind back
- }
- }
- if(player->mo->flags&MF_SHADOW)
- { // Player is invisible
- if((P_AproxDistance(player->mo->x-actor->x,
- player->mo->y-actor->y) > 2*MELEERANGE)
- && P_AproxDistance(player->mo->momx, player->mo->momy)
- < 5*FRACUNIT)
- { // Player is sneaking - can't detect
- return(false);
- }
- if(P_Random() < 225)
- { // Player isn't sneaking, but still didn't detect
- return(false);
- }
- }
- if (actor->type == MT_MINOTAUR)
- {
- if(((player_t *)(actor->special1)) == player)
- {
- continue; // Don't target master
- }
- }
+ if (!allaround)
+ {
+ an = R_PointToAngle2(actor->x, actor->y,
+ player->mo->x, player->mo->y) - actor->angle;
+ if (an > ANG90 && an < ANG270)
+ {
+ dist = P_AproxDistance(player->mo->x - actor->x,
+ player->mo->y - actor->y);
+ // if real close, react anyway
+ if (dist > MELEERANGE)
+ continue; // behind back
+ }
+ }
+ if (player->mo->flags & MF_SHADOW)
+ { // Player is invisible
+ if ((P_AproxDistance(player->mo->x - actor->x,
+ player->mo->y - actor->y) > 2 * MELEERANGE)
+ && P_AproxDistance(player->mo->momx, player->mo->momy)
+ < 5 * FRACUNIT)
+ { // Player is sneaking - can't detect
+ return (false);
+ }
+ if (P_Random() < 225)
+ { // Player isn't sneaking, but still didn't detect
+ return (false);
+ }
+ }
+ if (actor->type == MT_MINOTAUR)
+ {
+ if (((player_t *) (actor->special1)) == player)
+ {
+ continue; // Don't target master
+ }
+ }
- actor->target = player->mo;
- return(true);
- }
- return(false);
+ actor->target = player->mo;
+ return (true);
+ }
+ return (false);
}
/*
@@ -591,45 +609,45 @@
==============
*/
-void A_Look (mobj_t *actor)
+void A_Look(mobj_t * actor)
{
- mobj_t *targ;
+ mobj_t *targ;
- actor->threshold = 0; // any shot will wake up
- targ = actor->subsector->sector->soundtarget;
- if (targ && (targ->flags & MF_SHOOTABLE) )
- {
- actor->target = targ;
- if ( actor->flags & MF_AMBUSH )
- {
- if (P_CheckSight (actor, actor->target))
- goto seeyou;
- }
- else
- goto seeyou;
- }
+ actor->threshold = 0; // any shot will wake up
+ targ = actor->subsector->sector->soundtarget;
+ if (targ && (targ->flags & MF_SHOOTABLE))
+ {
+ actor->target = targ;
+ if (actor->flags & MF_AMBUSH)
+ {
+ if (P_CheckSight(actor, actor->target))
+ goto seeyou;
+ }
+ else
+ goto seeyou;
+ }
- if (!P_LookForPlayers (actor, false) )
- return;
+ if (!P_LookForPlayers(actor, false))
+ return;
// go into chase state
-seeyou:
- if (actor->info->seesound)
- {
- int sound;
+ seeyou:
+ if (actor->info->seesound)
+ {
+ int sound;
- sound = actor->info->seesound;
- if(actor->flags2&MF2_BOSS)
- { // Full volume
- S_StartSound(NULL, sound);
- }
- else
- {
- S_StartSound(actor, sound);
- }
- }
- P_SetMobjState(actor, actor->info->seestate);
+ sound = actor->info->seesound;
+ if (actor->flags2 & MF2_BOSS)
+ { // Full volume
+ S_StartSound(NULL, sound);
+ }
+ else
+ {
+ S_StartSound(actor, sound);
+ }
+ }
+ P_SetMobjState(actor, actor->info->seestate);
}
@@ -643,135 +661,135 @@
==============
*/
-void A_Chase(mobj_t *actor)
+void A_Chase(mobj_t * actor)
{
- int delta;
+ int delta;
- if(actor->reactiontime)
- {
- actor->reactiontime--;
- }
+ if (actor->reactiontime)
+ {
+ actor->reactiontime--;
+ }
- // Modify target threshold
- if(actor->threshold)
- {
- actor->threshold--;
- }
+ // Modify target threshold
+ if (actor->threshold)
+ {
+ actor->threshold--;
+ }
- if(gameskill == sk_nightmare)
- { // Monsters move faster in nightmare mode
- actor->tics -= actor->tics/2;
- if(actor->tics < 3)
- {
- actor->tics = 3;
- }
- }
+ if (gameskill == sk_nightmare)
+ { // Monsters move faster in nightmare mode
+ actor->tics -= actor->tics / 2;
+ if (actor->tics < 3)
+ {
+ actor->tics = 3;
+ }
+ }
//
// turn towards movement direction if not there yet
//
- if(actor->movedir < 8)
- {
- actor->angle &= (7<<29);
- delta = actor->angle-(actor->movedir << 29);
- if(delta > 0)
- {
- actor->angle -= ANG90/2;
- }
- else if(delta < 0)
- {
- actor->angle += ANG90/2;
- }
- }
+ if (actor->movedir < 8)
+ {
+ actor->angle &= (7 << 29);
+ delta = actor->angle - (actor->movedir << 29);
+ if (delta > 0)
+ {
+ actor->angle -= ANG90 / 2;
+ }
+ else if (delta < 0)
+ {
+ actor->angle += ANG90 / 2;
+ }
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- if(P_LookForPlayers(actor, true))
- { // got a new target
- return;
- }
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ if (P_LookForPlayers(actor, true))
+ { // got a new target
+ return;
+ }
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
//
// don't attack twice in a row
//
- if(actor->flags & MF_JUSTATTACKED)
- {
- actor->flags &= ~MF_JUSTATTACKED;
- if (gameskill != sk_nightmare)
- P_NewChaseDir (actor);
- return;
- }
+ if (actor->flags & MF_JUSTATTACKED)
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ if (gameskill != sk_nightmare)
+ P_NewChaseDir(actor);
+ return;
+ }
//
// check for melee attack
//
- if (actor->info->meleestate && P_CheckMeleeRange (actor))
- {
- if(actor->info->attacksound)
- {
- S_StartSound (actor, actor->info->attacksound);
- }
- P_SetMobjState (actor, actor->info->meleestate);
- return;
- }
+ if (actor->info->meleestate && P_CheckMeleeRange(actor))
+ {
+ if (actor->info->attacksound)
+ {
+ S_StartSound(actor, actor->info->attacksound);
+ }
+ P_SetMobjState(actor, actor->info->meleestate);
+ return;
+ }
//
// check for missile attack
//
- if (actor->info->missilestate)
- {
- if (gameskill < sk_nightmare && actor->movecount)
- goto nomissile;
- if (!P_CheckMissileRange (actor))
- goto nomissile;
- P_SetMobjState (actor, actor->info->missilestate);
- actor->flags |= MF_JUSTATTACKED;
- return;
- }
-nomissile:
+ if (actor->info->missilestate)
+ {
+ if (gameskill < sk_nightmare && actor->movecount)
+ goto nomissile;
+ if (!P_CheckMissileRange(actor))
+ goto nomissile;
+ P_SetMobjState(actor, actor->info->missilestate);
+ actor->flags |= MF_JUSTATTACKED;
+ return;
+ }
+ nomissile:
//
// possibly choose another target
//
- if (netgame && !actor->threshold && !P_CheckSight (actor, actor->target) )
- {
- if (P_LookForPlayers(actor,true))
- return; // got a new target
- }
+ if (netgame && !actor->threshold && !P_CheckSight(actor, actor->target))
+ {
+ if (P_LookForPlayers(actor, true))
+ return; // got a new target
+ }
//
// chase towards player
//
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
//
// make active sound
//
- if(actor->info->activesound && P_Random() < 3)
- {
- if(actor->type == MT_BISHOP && P_Random() < 128)
- {
- S_StartSound(actor, actor->info->seesound);
- }
- else if(actor->type == MT_PIG)
- {
- S_StartSound(actor, SFX_PIG_ACTIVE1+(P_Random()&1));
- }
- else if(actor->flags2&MF2_BOSS)
- {
- S_StartSound(NULL, actor->info->activesound);
- }
- else
- {
- S_StartSound(actor, actor->info->activesound);
- }
- }
+ if (actor->info->activesound && P_Random() < 3)
+ {
+ if (actor->type == MT_BISHOP && P_Random() < 128)
+ {
+ S_StartSound(actor, actor->info->seesound);
+ }
+ else if (actor->type == MT_PIG)
+ {
+ S_StartSound(actor, SFX_PIG_ACTIVE1 + (P_Random() & 1));
+ }
+ else if (actor->flags2 & MF2_BOSS)
+ {
+ S_StartSound(NULL, actor->info->activesound);
+ }
+ else
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -780,19 +798,19 @@
//
//----------------------------------------------------------------------------
-void A_FaceTarget(mobj_t *actor)
+void A_FaceTarget(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- actor->flags &= ~MF_AMBUSH;
- actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
- actor->target->y);
- if(actor->target->flags&MF_SHADOW)
- { // Target is a ghost
- actor->angle += (P_Random()-P_Random())<<21;
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ actor->flags &= ~MF_AMBUSH;
+ actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
+ actor->target->y);
+ if (actor->target->flags & MF_SHADOW)
+ { // Target is a ghost
+ actor->angle += (P_Random() - P_Random()) << 21;
+ }
}
//----------------------------------------------------------------------------
@@ -801,12 +819,12 @@
//
//----------------------------------------------------------------------------
-void A_Pain(mobj_t *actor)
+void A_Pain(mobj_t * actor)
{
- if(actor->info->painsound)
- {
- S_StartSound(actor, actor->info->painsound);
- }
+ if (actor->info->painsound)
+ {
+ S_StartSound(actor, actor->info->painsound);
+ }
}
//============================================================================
@@ -815,9 +833,9 @@
//
//============================================================================
-void A_SetInvulnerable(mobj_t *actor)
+void A_SetInvulnerable(mobj_t * actor)
{
- actor->flags2 |= MF2_INVULNERABLE;
+ actor->flags2 |= MF2_INVULNERABLE;
}
//============================================================================
@@ -826,9 +844,9 @@
//
//============================================================================
-void A_UnSetInvulnerable(mobj_t *actor)
+void A_UnSetInvulnerable(mobj_t * actor)
{
- actor->flags2 &= ~MF2_INVULNERABLE;
+ actor->flags2 &= ~MF2_INVULNERABLE;
}
//============================================================================
@@ -837,15 +855,14 @@
//
//============================================================================
-void A_SetReflective(mobj_t *actor)
+void A_SetReflective(mobj_t * actor)
{
- actor->flags2 |= MF2_REFLECTIVE;
+ actor->flags2 |= MF2_REFLECTIVE;
- if ((actor->type == MT_CENTAUR) ||
- (actor->type == MT_CENTAURLEADER))
- {
- A_SetInvulnerable(actor);
- }
+ if ((actor->type == MT_CENTAUR) || (actor->type == MT_CENTAURLEADER))
+ {
+ A_SetInvulnerable(actor);
+ }
}
//============================================================================
@@ -854,15 +871,14 @@
//
//============================================================================
-void A_UnSetReflective(mobj_t *actor)
+void A_UnSetReflective(mobj_t * actor)
{
- actor->flags2 &= ~MF2_REFLECTIVE;
+ actor->flags2 &= ~MF2_REFLECTIVE;
- if ((actor->type == MT_CENTAUR) ||
- (actor->type == MT_CENTAURLEADER))
- {
- A_UnSetInvulnerable(actor);
- }
+ if ((actor->type == MT_CENTAUR) || (actor->type == MT_CENTAURLEADER))
+ {
+ A_UnSetInvulnerable(actor);
+ }
}
@@ -874,66 +890,66 @@
//
//----------------------------------------------------------------------------
-boolean P_UpdateMorphedMonster(mobj_t *actor, int tics)
+boolean P_UpdateMorphedMonster(mobj_t * actor, int tics)
{
- mobj_t *fog;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- mobjtype_t moType;
- mobj_t *mo;
- mobj_t oldMonster;
+ mobj_t *fog;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ mobjtype_t moType;
+ mobj_t *mo;
+ mobj_t oldMonster;
- actor->special1 -= tics;
- if(actor->special1 > 0)
- {
- return(false);
- }
- moType = actor->special2;
- switch(moType)
- {
- case MT_WRAITHB: // These must remain morphed
- case MT_SERPENT:
- case MT_SERPENTLEADER:
- case MT_MINOTAUR:
- return(false);
- default:
- break;
- }
- x = actor->x;
- y = actor->y;
- z = actor->z;
- oldMonster = *actor; // Save pig vars
+ actor->special1 -= tics;
+ if (actor->special1 > 0)
+ {
+ return (false);
+ }
+ moType = actor->special2;
+ switch (moType)
+ {
+ case MT_WRAITHB: // These must remain morphed
+ case MT_SERPENT:
+ case MT_SERPENTLEADER:
+ case MT_MINOTAUR:
+ return (false);
+ default:
+ break;
+ }
+ x = actor->x;
+ y = actor->y;
+ z = actor->z;
+ oldMonster = *actor; // Save pig vars
- P_RemoveMobjFromTIDList(actor);
- P_SetMobjState(actor, S_FREETARGMOBJ);
- mo = P_SpawnMobj(x, y, z, moType);
+ P_RemoveMobjFromTIDList(actor);
+ P_SetMobjState(actor, S_FREETARGMOBJ);
+ mo = P_SpawnMobj(x, y, z, moType);
- if(P_TestMobjLocation(mo) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- mo = P_SpawnMobj(x, y, z, oldMonster.type);
- mo->angle = oldMonster.angle;
- mo->flags = oldMonster.flags;
- mo->health = oldMonster.health;
- mo->target = oldMonster.target;
- mo->special = oldMonster.special;
- mo->special1 = 5*35; // Next try in 5 seconds
- mo->special2 = moType;
- mo->tid = oldMonster.tid;
- memcpy(mo->args, oldMonster.args, 5);
- P_InsertMobjIntoTIDList(mo, oldMonster.tid);
- return(false);
- }
- mo->angle = oldMonster.angle;
- mo->target = oldMonster.target;
- mo->tid = oldMonster.tid;
- mo->special = oldMonster.special;
- memcpy(mo->args, oldMonster.args, 5);
- P_InsertMobjIntoTIDList(mo, oldMonster.tid);
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- return(true);
+ if (P_TestMobjLocation(mo) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ mo = P_SpawnMobj(x, y, z, oldMonster.type);
+ mo->angle = oldMonster.angle;
+ mo->flags = oldMonster.flags;
+ mo->health = oldMonster.health;
+ mo->target = oldMonster.target;
+ mo->special = oldMonster.special;
+ mo->special1 = 5 * 35; // Next try in 5 seconds
+ mo->special2 = moType;
+ mo->tid = oldMonster.tid;
+ memcpy(mo->args, oldMonster.args, 5);
+ P_InsertMobjIntoTIDList(mo, oldMonster.tid);
+ return (false);
+ }
+ mo->angle = oldMonster.angle;
+ mo->target = oldMonster.target;
+ mo->tid = oldMonster.tid;
+ mo->special = oldMonster.special;
+ memcpy(mo->args, oldMonster.args, 5);
+ P_InsertMobjIntoTIDList(mo, oldMonster.tid);
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ return (true);
}
//----------------------------------------------------------------------------
@@ -942,13 +958,13 @@
//
//----------------------------------------------------------------------------
-void A_PigLook(mobj_t *actor)
+void A_PigLook(mobj_t * actor)
{
- if(P_UpdateMorphedMonster(actor, 10))
- {
- return;
- }
- A_Look(actor);
+ if (P_UpdateMorphedMonster(actor, 10))
+ {
+ return;
+ }
+ A_Look(actor);
}
//----------------------------------------------------------------------------
@@ -957,13 +973,13 @@
//
//----------------------------------------------------------------------------
-void A_PigChase(mobj_t *actor)
+void A_PigChase(mobj_t * actor)
{
- if(P_UpdateMorphedMonster(actor, 3))
- {
- return;
- }
- A_Chase(actor);
+ if (P_UpdateMorphedMonster(actor, 3))
+ {
+ return;
+ }
+ A_Chase(actor);
}
//============================================================================
@@ -972,21 +988,21 @@
//
//============================================================================
-void A_PigAttack(mobj_t *actor)
+void A_PigAttack(mobj_t * actor)
{
- if(P_UpdateMorphedMonster(actor, 18))
- {
- return;
- }
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, 2+(P_Random()&1));
- S_StartSound(actor, SFX_PIG_ATTACK);
- }
+ if (P_UpdateMorphedMonster(actor, 18))
+ {
+ return;
+ }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, 2 + (P_Random() & 1));
+ S_StartSound(actor, SFX_PIG_ATTACK);
+ }
}
//============================================================================
@@ -995,46 +1011,46 @@
//
//============================================================================
-void A_PigPain(mobj_t *actor)
+void A_PigPain(mobj_t * actor)
{
- A_Pain(actor);
- if(actor->z <= actor->floorz)
- {
- actor->momz = 3.5*FRACUNIT;
- }
+ A_Pain(actor);
+ if (actor->z <= actor->floorz)
+ {
+ actor->momz = 3.5 * FRACUNIT;
+ }
}
-void FaceMovementDirection(mobj_t *actor)
+void FaceMovementDirection(mobj_t * actor)
{
- switch(actor->movedir)
- {
- case DI_EAST:
- actor->angle = 0<<24;
- break;
- case DI_NORTHEAST:
- actor->angle = 32<<24;
- break;
- case DI_NORTH:
- actor->angle = 64<<24;
- break;
- case DI_NORTHWEST:
- actor->angle = 96<<24;
- break;
- case DI_WEST:
- actor->angle = 128<<24;
- break;
- case DI_SOUTHWEST:
- actor->angle = 160<<24;
- break;
- case DI_SOUTH:
- actor->angle = 192<<24;
- break;
- case DI_SOUTHEAST:
- actor->angle = 224<<24;
- break;
- }
+ switch (actor->movedir)
+ {
+ case DI_EAST:
+ actor->angle = 0 << 24;
+ break;
+ case DI_NORTHEAST:
+ actor->angle = 32 << 24;
+ break;
+ case DI_NORTH:
+ actor->angle = 64 << 24;
+ break;
+ case DI_NORTHWEST:
+ actor->angle = 96 << 24;
+ break;
+ case DI_WEST:
+ actor->angle = 128 << 24;
+ break;
+ case DI_SOUTHWEST:
+ actor->angle = 160 << 24;
+ break;
+ case DI_SOUTH:
+ actor->angle = 192 << 24;
+ break;
+ case DI_SOUTHEAST:
+ actor->angle = 224 << 24;
+ break;
+ }
}
@@ -1042,33 +1058,33 @@
//
// Minotaur variables
//
-// special1 pointer to player that spawned it (mobj_t)
-// special2 internal to minotaur AI
-// args[0] args[0]-args[3] together make up minotaur start time
-// args[1] |
-// args[2] |
-// args[3] V
-// args[4] charge duration countdown
+// special1 pointer to player that spawned it (mobj_t)
+// special2 internal to minotaur AI
+// args[0] args[0]-args[3] together make up minotaur start time
+// args[1] |
+// args[2] |
+// args[3] V
+// args[4] charge duration countdown
//----------------------------------------------------------------------------
-void A_MinotaurFade0(mobj_t *actor)
+void A_MinotaurFade0(mobj_t * actor)
{
- actor->flags &= ~MF_ALTSHADOW;
- actor->flags |= MF_SHADOW;
+ actor->flags &= ~MF_ALTSHADOW;
+ actor->flags |= MF_SHADOW;
}
-void A_MinotaurFade1(mobj_t *actor)
+void A_MinotaurFade1(mobj_t * actor)
{
- // Second level of transparency
- actor->flags &= ~MF_SHADOW;
- actor->flags |= MF_ALTSHADOW;
+ // Second level of transparency
+ actor->flags &= ~MF_SHADOW;
+ actor->flags |= MF_ALTSHADOW;
}
-void A_MinotaurFade2(mobj_t *actor)
+void A_MinotaurFade2(mobj_t * actor)
{
- // Make fully visible
- actor->flags &= ~MF_SHADOW;
- actor->flags &= ~MF_ALTSHADOW;
+ // Make fully visible
+ actor->flags &= ~MF_SHADOW;
+ actor->flags &= ~MF_ALTSHADOW;
}
@@ -1079,172 +1095,184 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurLook(mobj_t *actor);
+void A_MinotaurLook(mobj_t * actor);
-void A_MinotaurRoam(mobj_t *actor)
+void A_MinotaurRoam(mobj_t * actor)
{
- unsigned int *starttime = (unsigned int *)actor->args;
+ unsigned int *starttime = (unsigned int *) actor->args;
- actor->flags &= ~MF_SHADOW; // In case pain caused him to
- actor->flags &= ~MF_ALTSHADOW; // skip his fade in.
+ actor->flags &= ~MF_SHADOW; // In case pain caused him to
+ actor->flags &= ~MF_ALTSHADOW; // skip his fade in.
- if ((leveltime - *starttime) >= MAULATORTICS)
- {
- P_DamageMobj(actor,NULL,NULL,10000);
- return;
- }
+ if ((leveltime - *starttime) >= MAULATORTICS)
+ {
+ P_DamageMobj(actor, NULL, NULL, 10000);
+ return;
+ }
- if (P_Random()<30)
- A_MinotaurLook(actor); // adjust to closest target
+ if (P_Random() < 30)
+ A_MinotaurLook(actor); // adjust to closest target
- if (P_Random()<6)
- {
- //Choose new direction
- actor->movedir = P_Random() % 8;
- FaceMovementDirection(actor);
- }
- if (!P_Move(actor))
- {
- // Turn
- if (P_Random() & 1)
- actor->movedir = (++actor->movedir)%8;
- else
- actor->movedir = (actor->movedir+7)%8;
- FaceMovementDirection(actor);
- }
+ if (P_Random() < 6)
+ {
+ //Choose new direction
+ actor->movedir = P_Random() % 8;
+ FaceMovementDirection(actor);
+ }
+ if (!P_Move(actor))
+ {
+ // Turn
+ if (P_Random() & 1)
+ actor->movedir = (++actor->movedir) % 8;
+ else
+ actor->movedir = (actor->movedir + 7) % 8;
+ FaceMovementDirection(actor);
+ }
}
//----------------------------------------------------------------------------
//
-// PROC A_MinotaurLook
+// PROC A_MinotaurLook
//
// Look for enemy of player
//----------------------------------------------------------------------------
#define MINOTAUR_LOOK_DIST (16*54*FRACUNIT)
-void A_MinotaurLook(mobj_t *actor)
+void A_MinotaurLook(mobj_t * actor)
{
- mobj_t *mo=NULL;
- player_t *player;
- thinker_t *think;
- fixed_t dist;
- int i;
- mobj_t *master = (mobj_t *)(actor->special1);
+ mobj_t *mo = NULL;
+ player_t *player;
+ thinker_t *think;
+ fixed_t dist;
+ int i;
+ mobj_t *master = (mobj_t *) (actor->special1);
- actor->target = NULL;
- if (deathmatch) // Quick search for players
- {
- for (i=0; i<MAXPLAYERS; i++)
- {
- if (!playeringame[i]) continue;
- player = &players[i];
- mo = player->mo;
- if (mo == master) continue;
- if (mo->health <= 0) continue;
- dist = P_AproxDistance(actor->x - mo->x, actor->y - mo->y);
- if (dist > MINOTAUR_LOOK_DIST) continue;
- actor->target = mo;
- break;
- }
- }
+ actor->target = NULL;
+ if (deathmatch) // Quick search for players
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ continue;
+ player = &players[i];
+ mo = player->mo;
+ if (mo == master)
+ continue;
+ if (mo->health <= 0)
+ continue;
+ dist = P_AproxDistance(actor->x - mo->x, actor->y - mo->y);
+ if (dist > MINOTAUR_LOOK_DIST)
+ continue;
+ actor->target = mo;
+ break;
+ }
+ }
- if (!actor->target) // Near player monster search
- {
- if (master && (master->health>0) && (master->player))
- mo = P_RoughMonsterSearch(master, 20);
- else
- mo = P_RoughMonsterSearch(actor, 20);
- actor->target = mo;
- }
+ if (!actor->target) // Near player monster search
+ {
+ if (master && (master->health > 0) && (master->player))
+ mo = P_RoughMonsterSearch(master, 20);
+ else
+ mo = P_RoughMonsterSearch(actor, 20);
+ actor->target = mo;
+ }
- if (!actor->target) // Normal monster search
- {
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker) continue;
- mo = (mobj_t *)think;
- if (!(mo->flags&MF_COUNTKILL)) continue;
- if (mo->health <= 0) continue;
- if (!(mo->flags&MF_SHOOTABLE)) continue;
- dist = P_AproxDistance(actor->x - mo->x, actor->y - mo->y);
- if (dist > MINOTAUR_LOOK_DIST) continue;
- if ((mo == master) || (mo == actor)) continue;
- if ((mo->type == MT_MINOTAUR) &&
- (mo->special1 == actor->special1)) continue;
- actor->target = mo;
- break; // Found mobj to attack
- }
- }
+ if (!actor->target) // Normal monster search
+ {
+ for (think = thinkercap.next; think != &thinkercap;
+ think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ continue;
+ mo = (mobj_t *) think;
+ if (!(mo->flags & MF_COUNTKILL))
+ continue;
+ if (mo->health <= 0)
+ continue;
+ if (!(mo->flags & MF_SHOOTABLE))
+ continue;
+ dist = P_AproxDistance(actor->x - mo->x, actor->y - mo->y);
+ if (dist > MINOTAUR_LOOK_DIST)
+ continue;
+ if ((mo == master) || (mo == actor))
+ continue;
+ if ((mo->type == MT_MINOTAUR) &&
+ (mo->special1 == actor->special1))
+ continue;
+ actor->target = mo;
+ break; // Found mobj to attack
+ }
+ }
- if (actor->target)
- {
- P_SetMobjStateNF(actor, S_MNTR_WALK1);
- }
- else
- {
- P_SetMobjStateNF(actor, S_MNTR_ROAM1);
- }
+ if (actor->target)
+ {
+ P_SetMobjStateNF(actor, S_MNTR_WALK1);
+ }
+ else
+ {
+ P_SetMobjStateNF(actor, S_MNTR_ROAM1);
+ }
}
-void A_MinotaurChase(mobj_t *actor)
+void A_MinotaurChase(mobj_t * actor)
{
- unsigned int *starttime = (unsigned int *)actor->args;
+ unsigned int *starttime = (unsigned int *) actor->args;
- actor->flags &= ~MF_SHADOW; // In case pain caused him to
- actor->flags &= ~MF_ALTSHADOW; // skip his fade in.
+ actor->flags &= ~MF_SHADOW; // In case pain caused him to
+ actor->flags &= ~MF_ALTSHADOW; // skip his fade in.
- if ((leveltime - *starttime) >= MAULATORTICS)
- {
- P_DamageMobj(actor,NULL,NULL,10000);
- return;
- }
+ if ((leveltime - *starttime) >= MAULATORTICS)
+ {
+ P_DamageMobj(actor, NULL, NULL, 10000);
+ return;
+ }
- if (P_Random()<30)
- A_MinotaurLook(actor); // adjust to closest target
+ if (P_Random() < 30)
+ A_MinotaurLook(actor); // adjust to closest target
- if (!actor->target || (actor->target->health <= 0) ||
- !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- P_SetMobjState(actor, S_MNTR_LOOK1);
- return;
- }
+ if (!actor->target || (actor->target->health <= 0) ||
+ !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ P_SetMobjState(actor, S_MNTR_LOOK1);
+ return;
+ }
- FaceMovementDirection(actor);
- actor->reactiontime=0;
+ FaceMovementDirection(actor);
+ actor->reactiontime = 0;
- // Melee attack
- if (actor->info->meleestate && P_CheckMeleeRange(actor))
- {
- if(actor->info->attacksound)
- {
- S_StartSound (actor, actor->info->attacksound);
- }
- P_SetMobjState (actor, actor->info->meleestate);
- return;
- }
+ // Melee attack
+ if (actor->info->meleestate && P_CheckMeleeRange(actor))
+ {
+ if (actor->info->attacksound)
+ {
+ S_StartSound(actor, actor->info->attacksound);
+ }
+ P_SetMobjState(actor, actor->info->meleestate);
+ return;
+ }
- // Missile attack
- if (actor->info->missilestate && P_CheckMissileRange(actor))
- {
- P_SetMobjState (actor, actor->info->missilestate);
- return;
- }
+ // Missile attack
+ if (actor->info->missilestate && P_CheckMissileRange(actor))
+ {
+ P_SetMobjState(actor, actor->info->missilestate);
+ return;
+ }
- // chase towards target
- if (!P_Move(actor))
- {
- P_NewChaseDir(actor);
- }
+ // chase towards target
+ if (!P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
- // Active sound
- if(actor->info->activesound && P_Random() < 6)
- {
- S_StartSound(actor, actor->info->activesound);
- }
+ // Active sound
+ if (actor->info->activesound && P_Random() < 6)
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
}
@@ -1257,15 +1285,16 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk1(mobj_t *actor)
+void A_MinotaurAtk1(mobj_t * actor)
{
- if (!actor->target) return;
+ if (!actor->target)
+ return;
- S_StartSound(actor, SFX_MAULATOR_HAMMER_SWING);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(4));
- }
+ S_StartSound(actor, SFX_MAULATOR_HAMMER_SWING);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(4));
+ }
}
//----------------------------------------------------------------------------
@@ -1278,43 +1307,42 @@
#define MNTR_CHARGE_SPEED (23*FRACUNIT)
-void A_MinotaurDecide(mobj_t *actor)
+void A_MinotaurDecide(mobj_t * actor)
{
- angle_t angle;
- mobj_t *target = actor->target;
- int dist;
+ angle_t angle;
+ mobj_t *target = actor->target;
+ int dist;
- if (!target) return;
- dist = P_AproxDistance(actor->x-target->x, actor->y-target->y);
+ if (!target)
+ return;
+ dist = P_AproxDistance(actor->x - target->x, actor->y - target->y);
- if(target->z+target->height > actor->z
- && target->z+target->height < actor->z+actor->height
- && dist < 16*64*FRACUNIT
- && dist > 1*64*FRACUNIT
- && P_Random() < 230)
- { // Charge attack
- // Don't call the state function right away
- P_SetMobjStateNF(actor, S_MNTR_ATK4_1);
- actor->flags |= MF_SKULLFLY;
- A_FaceTarget(actor);
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angle]);
- actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angle]);
- actor->args[4] = 35/2; // Charge duration
- }
- else if(target->z == target->floorz
- && dist < 9*64*FRACUNIT
- && P_Random() < 100)
- { // Floor fire attack
- P_SetMobjState(actor, S_MNTR_ATK3_1);
- actor->special2 = 0;
- }
- else
- { // Swing attack
- A_FaceTarget(actor);
- // Don't need to call P_SetMobjState because the current state
- // falls through to the swing attack
- }
+ if (target->z + target->height > actor->z
+ && target->z + target->height < actor->z + actor->height
+ && dist < 16 * 64 * FRACUNIT
+ && dist > 1 * 64 * FRACUNIT && P_Random() < 230)
+ { // Charge attack
+ // Don't call the state function right away
+ P_SetMobjStateNF(actor, S_MNTR_ATK4_1);
+ actor->flags |= MF_SKULLFLY;
+ A_FaceTarget(actor);
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(MNTR_CHARGE_SPEED, finecosine[angle]);
+ actor->momy = FixedMul(MNTR_CHARGE_SPEED, finesine[angle]);
+ actor->args[4] = 35 / 2; // Charge duration
+ }
+ else if (target->z == target->floorz
+ && dist < 9 * 64 * FRACUNIT && P_Random() < 100)
+ { // Floor fire attack
+ P_SetMobjState(actor, S_MNTR_ATK3_1);
+ actor->special2 = 0;
+ }
+ else
+ { // Swing attack
+ A_FaceTarget(actor);
+ // Don't need to call P_SetMobjState because the current state
+ // falls through to the swing attack
+ }
}
//----------------------------------------------------------------------------
@@ -1323,23 +1351,24 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurCharge(mobj_t *actor)
+void A_MinotaurCharge(mobj_t * actor)
{
- mobj_t *puff;
+ mobj_t *puff;
- if (!actor->target) return;
+ if (!actor->target)
+ return;
- if(actor->args[4] > 0)
- {
- puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PUNCHPUFF);
- puff->momz = 2*FRACUNIT;
- actor->args[4]--;
- }
- else
- {
- actor->flags &= ~MF_SKULLFLY;
- P_SetMobjState(actor, actor->info->seestate);
- }
+ if (actor->args[4] > 0)
+ {
+ puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PUNCHPUFF);
+ puff->momz = 2 * FRACUNIT;
+ actor->args[4]--;
+ }
+ else
+ {
+ actor->flags &= ~MF_SKULLFLY;
+ P_SetMobjState(actor, actor->info->seestate);
+ }
}
//----------------------------------------------------------------------------
@@ -1350,31 +1379,32 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk2(mobj_t *actor)
+void A_MinotaurAtk2(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
- fixed_t momz;
+ mobj_t *mo;
+ angle_t angle;
+ fixed_t momz;
- if(!actor->target) return;
+ if (!actor->target)
+ return;
- S_StartSound(actor, SFX_MAULATOR_HAMMER_SWING);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(3));
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1);
- if(mo)
- {
- //S_StartSound(mo, sfx_minat2);
- momz = mo->momz;
- angle = mo->angle;
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/8), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/8), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle-(ANG45/16), momz);
- P_SpawnMissileAngle(actor, MT_MNTRFX1, angle+(ANG45/16), momz);
- }
+ S_StartSound(actor, SFX_MAULATOR_HAMMER_SWING);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(3));
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX1);
+ if (mo)
+ {
+ //S_StartSound(mo, sfx_minat2);
+ momz = mo->momz;
+ angle = mo->angle;
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 8), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 8), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle - (ANG45 / 16), momz);
+ P_SpawnMissileAngle(actor, MT_MNTRFX1, angle + (ANG45 / 16), momz);
+ }
}
//----------------------------------------------------------------------------
@@ -1385,36 +1415,36 @@
//
//----------------------------------------------------------------------------
-void A_MinotaurAtk3(mobj_t *actor)
+void A_MinotaurAtk3(mobj_t * actor)
{
- mobj_t *mo;
- player_t *player;
+ mobj_t *mo;
+ player_t *player;
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(3));
- if((player = actor->target->player) != NULL)
- { // Squish the player
- player->deltaviewheight = -16*FRACUNIT;
- }
- }
- else
- {
- mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2);
- if(mo != NULL)
- {
- S_StartSound(mo, SFX_MAULATOR_HAMMER_HIT);
- }
- }
- if(P_Random() < 192 && actor->special2 == 0)
- {
- P_SetMobjState(actor, S_MNTR_ATK3_4);
- actor->special2 = 1;
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(3));
+ if ((player = actor->target->player) != NULL)
+ { // Squish the player
+ player->deltaviewheight = -16 * FRACUNIT;
+ }
+ }
+ else
+ {
+ mo = P_SpawnMissile(actor, actor->target, MT_MNTRFX2);
+ if (mo != NULL)
+ {
+ S_StartSound(mo, SFX_MAULATOR_HAMMER_HIT);
+ }
+ }
+ if (P_Random() < 192 && actor->special2 == 0)
+ {
+ P_SetMobjState(actor, S_MNTR_ATK3_4);
+ actor->special2 = 1;
+ }
}
//----------------------------------------------------------------------------
@@ -1423,16 +1453,17 @@
//
//----------------------------------------------------------------------------
-void A_MntrFloorFire(mobj_t *actor)
+void A_MntrFloorFire(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- actor->z = actor->floorz;
- mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<10),
- actor->y+((P_Random()-P_Random())<<10), ONFLOORZ, MT_MNTRFX3);
- mo->target = actor->target;
- mo->momx = 1; // Force block checking
- P_CheckMissileSpawn(mo);
+ actor->z = actor->floorz;
+ mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 10),
+ actor->y + ((P_Random() - P_Random()) << 10), ONFLOORZ,
+ MT_MNTRFX3);
+ mo->target = actor->target;
+ mo->momx = 1; // Force block checking
+ P_CheckMissileSpawn(mo);
}
@@ -1442,87 +1473,87 @@
//
//----------------------------------------------------------------------------
-void A_Scream(mobj_t *actor)
+void A_Scream(mobj_t * actor)
{
- int sound;
+ int sound;
- S_StopSound(actor);
- if(actor->player)
- {
- if(actor->player->morphTics)
- {
- S_StartSound(actor, actor->info->deathsound);
- }
- else
- {
- // Handle the different player death screams
- if(actor->momz <= -39*FRACUNIT)
- { // Falling splat
- sound = SFX_PLAYER_FALLING_SPLAT;
- }
- else if(actor->health > -50)
- { // Normal death sound
- switch(actor->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PLAYER_FIGHTER_NORMAL_DEATH;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PLAYER_CLERIC_NORMAL_DEATH;
- break;
- case PCLASS_MAGE:
- sound = SFX_PLAYER_MAGE_NORMAL_DEATH;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- }
- else if(actor->health > -100)
- { // Crazy death sound
- switch(actor->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PLAYER_FIGHTER_CRAZY_DEATH;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PLAYER_CLERIC_CRAZY_DEATH;
- break;
- case PCLASS_MAGE:
- sound = SFX_PLAYER_MAGE_CRAZY_DEATH;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- }
- else
- { // Extreme death sound
- switch(actor->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PLAYER_FIGHTER_EXTREME1_DEATH;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PLAYER_CLERIC_EXTREME1_DEATH;
- break;
- case PCLASS_MAGE:
- sound = SFX_PLAYER_MAGE_EXTREME1_DEATH;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- sound += P_Random()%3; // Three different extreme deaths
- }
- S_StartSound(actor, sound);
- }
- }
- else
- {
- S_StartSound(actor, actor->info->deathsound);
- }
-}
+ S_StopSound(actor);
+ if (actor->player)
+ {
+ if (actor->player->morphTics)
+ {
+ S_StartSound(actor, actor->info->deathsound);
+ }
+ else
+ {
+ // Handle the different player death screams
+ if (actor->momz <= -39 * FRACUNIT)
+ { // Falling splat
+ sound = SFX_PLAYER_FALLING_SPLAT;
+ }
+ else if (actor->health > -50)
+ { // Normal death sound
+ switch (actor->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PLAYER_FIGHTER_NORMAL_DEATH;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PLAYER_CLERIC_NORMAL_DEATH;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PLAYER_MAGE_NORMAL_DEATH;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ }
+ else if (actor->health > -100)
+ { // Crazy death sound
+ switch (actor->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PLAYER_FIGHTER_CRAZY_DEATH;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PLAYER_CLERIC_CRAZY_DEATH;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PLAYER_MAGE_CRAZY_DEATH;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ }
+ else
+ { // Extreme death sound
+ switch (actor->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PLAYER_FIGHTER_EXTREME1_DEATH;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PLAYER_CLERIC_EXTREME1_DEATH;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PLAYER_MAGE_EXTREME1_DEATH;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ sound += P_Random() % 3; // Three different extreme deaths
+ }
+ S_StartSound(actor, sound);
+ }
+ }
+ else
+ {
+ S_StartSound(actor, actor->info->deathsound);
+ }
+}
//---------------------------------------------------------------------------
//
@@ -1555,11 +1586,11 @@
//
//----------------------------------------------------------------------------
-void A_NoBlocking(mobj_t *actor)
+void A_NoBlocking(mobj_t * actor)
{
- actor->flags &= ~MF_SOLID;
+ actor->flags &= ~MF_SOLID;
- // Check for monsters dropping things
+ // Check for monsters dropping things
/* switch(actor->type)
{
// Add the monster dropped items here
@@ -1580,87 +1611,87 @@
//
//----------------------------------------------------------------------------
-void A_Explode(mobj_t *actor)
+void A_Explode(mobj_t * actor)
{
- int damage;
- int distance;
- boolean damageSelf;
+ int damage;
+ int distance;
+ boolean damageSelf;
- damage = 128;
- distance = 128;
- damageSelf = true;
- switch(actor->type)
- {
- case MT_FIREBOMB: // Time Bombs
- actor->z += 32*FRACUNIT;
- actor->flags &= ~MF_SHADOW;
- break;
- case MT_MNTRFX2: // Minotaur floor fire
- damage = 24;
- break;
- case MT_BISHOP: // Bishop radius death
- damage = 25+(P_Random()&15);
- break;
- case MT_HAMMER_MISSILE: // Fighter Hammer
- damage = 128;
- damageSelf = false;
- break;
- case MT_FSWORD_MISSILE: // Fighter Runesword
- damage = 64;
- damageSelf = false;
- break;
- case MT_CIRCLEFLAME: // Cleric Flame secondary flames
- damage = 20;
- damageSelf = false;
- break;
- case MT_SORCBALL1: // Sorcerer balls
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- distance = 255;
- damage = 255;
- actor->args[0] = 1; // don't play bounce
- break;
- case MT_SORCFX1: // Sorcerer spell 1
- damage = 30;
- break;
- case MT_SORCFX4: // Sorcerer spell 4
- damage = 20;
- break;
- case MT_TREEDESTRUCTIBLE:
- damage = 10;
- break;
- case MT_DRAGON_FX2:
- damage = 80;
- damageSelf = false;
- break;
- case MT_MSTAFF_FX:
- damage = 64;
- distance = 192;
- damageSelf = false;
- break;
- case MT_MSTAFF_FX2:
- damage = 80;
- distance = 192;
- damageSelf = false;
- break;
- case MT_POISONCLOUD:
- damage = 4;
- distance = 40;
- break;
- case MT_ZXMAS_TREE:
- case MT_ZSHRUB2:
- damage = 30;
- distance = 64;
- break;
- default:
- break;
- }
- P_RadiusAttack(actor, actor->target, damage, distance, damageSelf);
- if(actor->z <= actor->floorz+(distance<<FRACBITS)
- && actor->type != MT_POISONCLOUD)
- {
- P_HitFloor(actor);
- }
+ damage = 128;
+ distance = 128;
+ damageSelf = true;
+ switch (actor->type)
+ {
+ case MT_FIREBOMB: // Time Bombs
+ actor->z += 32 * FRACUNIT;
+ actor->flags &= ~MF_SHADOW;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire
+ damage = 24;
+ break;
+ case MT_BISHOP: // Bishop radius death
+ damage = 25 + (P_Random() & 15);
+ break;
+ case MT_HAMMER_MISSILE: // Fighter Hammer
+ damage = 128;
+ damageSelf = false;
+ break;
+ case MT_FSWORD_MISSILE: // Fighter Runesword
+ damage = 64;
+ damageSelf = false;
+ break;
+ case MT_CIRCLEFLAME: // Cleric Flame secondary flames
+ damage = 20;
+ damageSelf = false;
+ break;
+ case MT_SORCBALL1: // Sorcerer balls
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ distance = 255;
+ damage = 255;
+ actor->args[0] = 1; // don't play bounce
+ break;
+ case MT_SORCFX1: // Sorcerer spell 1
+ damage = 30;
+ break;
+ case MT_SORCFX4: // Sorcerer spell 4
+ damage = 20;
+ break;
+ case MT_TREEDESTRUCTIBLE:
+ damage = 10;
+ break;
+ case MT_DRAGON_FX2:
+ damage = 80;
+ damageSelf = false;
+ break;
+ case MT_MSTAFF_FX:
+ damage = 64;
+ distance = 192;
+ damageSelf = false;
+ break;
+ case MT_MSTAFF_FX2:
+ damage = 80;
+ distance = 192;
+ damageSelf = false;
+ break;
+ case MT_POISONCLOUD:
+ damage = 4;
+ distance = 40;
+ break;
+ case MT_ZXMAS_TREE:
+ case MT_ZSHRUB2:
+ damage = 30;
+ distance = 64;
+ break;
+ default:
+ break;
+ }
+ P_RadiusAttack(actor, actor->target, damage, distance, damageSelf);
+ if (actor->z <= actor->floorz + (distance << FRACBITS)
+ && actor->type != MT_POISONCLOUD)
+ {
+ P_HitFloor(actor);
+ }
}
//----------------------------------------------------------------------------
@@ -1673,28 +1704,27 @@
int P_Massacre(void)
{
- int count;
- mobj_t *mo;
- thinker_t *think;
+ int count;
+ mobj_t *mo;
+ thinker_t *think;
- count = 0;
- for(think = thinkercap.next; think != &thinkercap;
- think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if((mo->flags&MF_COUNTKILL) && (mo->health > 0))
- {
- mo->flags2 &= ~(MF2_NONSHOOTABLE+MF2_INVULNERABLE);
- mo->flags |= MF_SHOOTABLE;
- P_DamageMobj(mo, NULL, NULL, 10000);
- count++;
- }
- }
- return count;
+ count = 0;
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if ((mo->flags & MF_COUNTKILL) && (mo->health > 0))
+ {
+ mo->flags2 &= ~(MF2_NONSHOOTABLE + MF2_INVULNERABLE);
+ mo->flags |= MF_SHOOTABLE;
+ P_DamageMobj(mo, NULL, NULL, 10000);
+ count++;
+ }
+ }
+ return count;
}
@@ -1705,32 +1735,32 @@
//
//----------------------------------------------------------------------------
-void A_SkullPop(mobj_t *actor)
+void A_SkullPop(mobj_t * actor)
{
- mobj_t *mo;
- player_t *player;
+ mobj_t *mo;
+ player_t *player;
- if(!actor->player)
- {
- return;
- }
- actor->flags &= ~MF_SOLID;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+48*FRACUNIT,
- MT_BLOODYSKULL);
- //mo->target = actor;
- mo->momx = (P_Random()-P_Random())<<9;
- mo->momy = (P_Random()-P_Random())<<9;
- mo->momz = FRACUNIT*2+(P_Random()<<6);
- // Attach player mobj to bloody skull
- player = actor->player;
- actor->player = NULL;
- actor->special1 = player->class;
- mo->player = player;
- mo->health = actor->health;
- mo->angle = actor->angle;
- player->mo = mo;
- player->lookdir = 0;
- player->damagecount = 32;
+ if (!actor->player)
+ {
+ return;
+ }
+ actor->flags &= ~MF_SOLID;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 48 * FRACUNIT,
+ MT_BLOODYSKULL);
+ //mo->target = actor;
+ mo->momx = (P_Random() - P_Random()) << 9;
+ mo->momy = (P_Random() - P_Random()) << 9;
+ mo->momz = FRACUNIT * 2 + (P_Random() << 6);
+ // Attach player mobj to bloody skull
+ player = actor->player;
+ actor->player = NULL;
+ actor->special1 = player->class;
+ mo->player = player;
+ mo->health = actor->health;
+ mo->angle = actor->angle;
+ player->mo = mo;
+ player->lookdir = 0;
+ player->damagecount = 32;
}
//----------------------------------------------------------------------------
@@ -1739,13 +1769,13 @@
//
//----------------------------------------------------------------------------
-void A_CheckSkullFloor(mobj_t *actor)
+void A_CheckSkullFloor(mobj_t * actor)
{
- if(actor->z <= actor->floorz)
- {
- P_SetMobjState(actor, S_BLOODYSKULLX1);
- S_StartSound(actor, SFX_DRIP);
- }
+ if (actor->z <= actor->floorz)
+ {
+ P_SetMobjState(actor, S_BLOODYSKULLX1);
+ S_StartSound(actor, SFX_DRIP);
+ }
}
//----------------------------------------------------------------------------
@@ -1754,12 +1784,12 @@
//
//----------------------------------------------------------------------------
-void A_CheckSkullDone(mobj_t *actor)
+void A_CheckSkullDone(mobj_t * actor)
{
- if(actor->special2 == 666)
- {
- P_SetMobjState(actor, S_BLOODYSKULLX2);
- }
+ if (actor->special2 == 666)
+ {
+ P_SetMobjState(actor, S_BLOODYSKULLX2);
+ }
}
//----------------------------------------------------------------------------
@@ -1768,12 +1798,12 @@
//
//----------------------------------------------------------------------------
-void A_CheckBurnGone(mobj_t *actor)
+void A_CheckBurnGone(mobj_t * actor)
{
- if(actor->special2 == 666)
- {
- P_SetMobjState(actor, S_PLAY_FDTH20);
- }
+ if (actor->special2 == 666)
+ {
+ P_SetMobjState(actor, S_PLAY_FDTH20);
+ }
}
//----------------------------------------------------------------------------
@@ -1782,16 +1812,17 @@
//
//----------------------------------------------------------------------------
-void A_FreeTargMobj(mobj_t *mo)
+void A_FreeTargMobj(mobj_t * mo)
{
- mo->momx = mo->momy = mo->momz = 0;
- mo->z = mo->ceilingz+4*FRACUNIT;
- mo->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SKULLFLY|MF_SOLID|MF_COUNTKILL);
- mo->flags |= MF_CORPSE|MF_DROPOFF|MF_NOGRAVITY;
- mo->flags2 &= ~(MF2_PASSMOBJ|MF2_LOGRAV);
- mo->flags2 |= MF2_DONTDRAW;
- mo->player = NULL;
- mo->health = -1000; // Don't resurrect
+ mo->momx = mo->momy = mo->momz = 0;
+ mo->z = mo->ceilingz + 4 * FRACUNIT;
+ mo->flags &=
+ ~(MF_SHOOTABLE | MF_FLOAT | MF_SKULLFLY | MF_SOLID | MF_COUNTKILL);
+ mo->flags |= MF_CORPSE | MF_DROPOFF | MF_NOGRAVITY;
+ mo->flags2 &= ~(MF2_PASSMOBJ | MF2_LOGRAV);
+ mo->flags2 |= MF2_DONTDRAW;
+ mo->player = NULL;
+ mo->health = -1000; // Don't resurrect
}
@@ -1807,84 +1838,89 @@
int corpseQueueSlot;
// throw another corpse on the queue
-void A_QueueCorpse(mobj_t *actor)
+void A_QueueCorpse(mobj_t * actor)
{
- mobj_t *corpse;
+ mobj_t *corpse;
- if(corpseQueueSlot >= CORPSEQUEUESIZE)
- { // Too many corpses - remove an old one
- corpse = corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE];
- if (corpse) P_RemoveMobj(corpse);
- }
- corpseQueue[corpseQueueSlot%CORPSEQUEUESIZE] = actor;
- corpseQueueSlot++;
+ if (corpseQueueSlot >= CORPSEQUEUESIZE)
+ { // Too many corpses - remove an old one
+ corpse = corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE];
+ if (corpse)
+ P_RemoveMobj(corpse);
+ }
+ corpseQueue[corpseQueueSlot % CORPSEQUEUESIZE] = actor;
+ corpseQueueSlot++;
}
// Remove a mobj from the queue (for resurrection)
-void A_DeQueueCorpse(mobj_t *actor)
+void A_DeQueueCorpse(mobj_t * actor)
{
- int slot;
+ int slot;
- for (slot=0; slot<CORPSEQUEUESIZE; slot++)
- {
- if (corpseQueue[slot] == actor)
- {
- corpseQueue[slot] = NULL;
- break;
- }
- }
+ for (slot = 0; slot < CORPSEQUEUESIZE; slot++)
+ {
+ if (corpseQueue[slot] == actor)
+ {
+ corpseQueue[slot] = NULL;
+ break;
+ }
+ }
}
void P_InitCreatureCorpseQueue(boolean corpseScan)
{
- thinker_t *think;
- mobj_t *mo;
+ thinker_t *think;
+ mobj_t *mo;
- // Initialize queue
- corpseQueueSlot=0;
- memset(corpseQueue, 0, sizeof(mobj_t *)*CORPSEQUEUESIZE);
+ // Initialize queue
+ corpseQueueSlot = 0;
+ memset(corpseQueue, 0, sizeof(mobj_t *) * CORPSEQUEUESIZE);
- if (!corpseScan) return;
+ if (!corpseScan)
+ return;
- // Search mobj list for corpses and place them in this queue
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker) continue;
- mo = (mobj_t *)think;
- if (!(mo->flags&MF_CORPSE)) continue; // Must be a corpse
- if (mo->flags&MF_ICECORPSE) continue; // Not ice corpses
- // Only corpses that call A_QueueCorpse from death routine
- switch(mo->type)
- {
- case MT_CENTAUR:
- case MT_CENTAURLEADER:
- case MT_DEMON:
- case MT_DEMON2:
- case MT_WRAITH:
- case MT_WRAITHB:
- case MT_BISHOP:
- case MT_ETTIN:
- case MT_PIG:
- case MT_CENTAUR_SHIELD:
- case MT_CENTAUR_SWORD:
- case MT_DEMONCHUNK1:
- case MT_DEMONCHUNK2:
- case MT_DEMONCHUNK3:
- case MT_DEMONCHUNK4:
- case MT_DEMONCHUNK5:
- case MT_DEMON2CHUNK1:
- case MT_DEMON2CHUNK2:
- case MT_DEMON2CHUNK3:
- case MT_DEMON2CHUNK4:
- case MT_DEMON2CHUNK5:
- case MT_FIREDEMON_SPLOTCH1:
- case MT_FIREDEMON_SPLOTCH2:
- A_QueueCorpse(mo); // Add corpse to queue
- break;
- default:
- break;
- }
- }
+ // Search mobj list for corpses and place them in this queue
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ continue;
+ mo = (mobj_t *) think;
+ if (!(mo->flags & MF_CORPSE))
+ continue; // Must be a corpse
+ if (mo->flags & MF_ICECORPSE)
+ continue; // Not ice corpses
+ // Only corpses that call A_QueueCorpse from death routine
+ switch (mo->type)
+ {
+ case MT_CENTAUR:
+ case MT_CENTAURLEADER:
+ case MT_DEMON:
+ case MT_DEMON2:
+ case MT_WRAITH:
+ case MT_WRAITHB:
+ case MT_BISHOP:
+ case MT_ETTIN:
+ case MT_PIG:
+ case MT_CENTAUR_SHIELD:
+ case MT_CENTAUR_SWORD:
+ case MT_DEMONCHUNK1:
+ case MT_DEMONCHUNK2:
+ case MT_DEMONCHUNK3:
+ case MT_DEMONCHUNK4:
+ case MT_DEMONCHUNK5:
+ case MT_DEMON2CHUNK1:
+ case MT_DEMON2CHUNK2:
+ case MT_DEMON2CHUNK3:
+ case MT_DEMON2CHUNK4:
+ case MT_DEMON2CHUNK5:
+ case MT_FIREDEMON_SPLOTCH1:
+ case MT_FIREDEMON_SPLOTCH2:
+ A_QueueCorpse(mo); // Add corpse to queue
+ break;
+ default:
+ break;
+ }
+ }
}
@@ -1898,14 +1934,14 @@
mobj_t *bodyque[BODYQUESIZE];
int bodyqueslot;
-void A_AddPlayerCorpse(mobj_t *actor)
+void A_AddPlayerCorpse(mobj_t * actor)
{
- if(bodyqueslot >= BODYQUESIZE)
- { // Too many player corpses - remove an old one
- P_RemoveMobj(bodyque[bodyqueslot%BODYQUESIZE]);
- }
- bodyque[bodyqueslot%BODYQUESIZE] = actor;
- bodyqueslot++;
+ if (bodyqueslot >= BODYQUESIZE)
+ { // Too many player corpses - remove an old one
+ P_RemoveMobj(bodyque[bodyqueslot % BODYQUESIZE]);
+ }
+ bodyque[bodyqueslot % BODYQUESIZE] = actor;
+ bodyqueslot++;
}
//============================================================================
@@ -1914,10 +1950,10 @@
//
//============================================================================
-void A_SerpentUnHide(mobj_t *actor)
+void A_SerpentUnHide(mobj_t * actor)
{
- actor->flags2 &= ~MF2_DONTDRAW;
- actor->floorclip = 24*FRACUNIT;
+ actor->flags2 &= ~MF2_DONTDRAW;
+ actor->floorclip = 24 * FRACUNIT;
}
//============================================================================
@@ -1926,11 +1962,12 @@
//
//============================================================================
-void A_SerpentHide(mobj_t *actor)
+void A_SerpentHide(mobj_t * actor)
{
- actor->flags2 |= MF2_DONTDRAW;
- actor->floorclip = 0;
+ actor->flags2 |= MF2_DONTDRAW;
+ actor->floorclip = 0;
}
+
//============================================================================
//
// A_SerpentChase
@@ -1937,114 +1974,114 @@
//
//============================================================================
-void A_SerpentChase(mobj_t *actor)
+void A_SerpentChase(mobj_t * actor)
{
- int delta;
- int oldX, oldY, oldFloor;
+ int delta;
+ int oldX, oldY, oldFloor;
- if(actor->reactiontime)
- {
- actor->reactiontime--;
- }
+ if (actor->reactiontime)
+ {
+ actor->reactiontime--;
+ }
- // Modify target threshold
- if(actor->threshold)
- {
- actor->threshold--;
- }
+ // Modify target threshold
+ if (actor->threshold)
+ {
+ actor->threshold--;
+ }
- if(gameskill == sk_nightmare)
- { // Monsters move faster in nightmare mode
- actor->tics -= actor->tics/2;
- if(actor->tics < 3)
- {
- actor->tics = 3;
- }
- }
+ if (gameskill == sk_nightmare)
+ { // Monsters move faster in nightmare mode
+ actor->tics -= actor->tics / 2;
+ if (actor->tics < 3)
+ {
+ actor->tics = 3;
+ }
+ }
//
// turn towards movement direction if not there yet
//
- if(actor->movedir < 8)
- {
- actor->angle &= (7<<29);
- delta = actor->angle-(actor->movedir << 29);
- if(delta > 0)
- {
- actor->angle -= ANG90/2;
- }
- else if(delta < 0)
- {
- actor->angle += ANG90/2;
- }
- }
+ if (actor->movedir < 8)
+ {
+ actor->angle &= (7 << 29);
+ delta = actor->angle - (actor->movedir << 29);
+ if (delta > 0)
+ {
+ actor->angle -= ANG90 / 2;
+ }
+ else if (delta < 0)
+ {
+ actor->angle += ANG90 / 2;
+ }
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- if(P_LookForPlayers(actor, true))
- { // got a new target
- return;
- }
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ if (P_LookForPlayers(actor, true))
+ { // got a new target
+ return;
+ }
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
//
// don't attack twice in a row
//
- if(actor->flags & MF_JUSTATTACKED)
- {
- actor->flags &= ~MF_JUSTATTACKED;
- if (gameskill != sk_nightmare)
- P_NewChaseDir (actor);
- return;
- }
+ if (actor->flags & MF_JUSTATTACKED)
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ if (gameskill != sk_nightmare)
+ P_NewChaseDir(actor);
+ return;
+ }
//
// check for melee attack
//
- if (actor->info->meleestate && P_CheckMeleeRange (actor))
- {
- if(actor->info->attacksound)
- {
- S_StartSound (actor, actor->info->attacksound);
- }
- P_SetMobjState (actor, actor->info->meleestate);
- return;
- }
+ if (actor->info->meleestate && P_CheckMeleeRange(actor))
+ {
+ if (actor->info->attacksound)
+ {
+ S_StartSound(actor, actor->info->attacksound);
+ }
+ P_SetMobjState(actor, actor->info->meleestate);
+ return;
+ }
//
// possibly choose another target
//
- if (netgame && !actor->threshold && !P_CheckSight (actor, actor->target) )
- {
- if (P_LookForPlayers(actor,true))
- return; // got a new target
- }
+ if (netgame && !actor->threshold && !P_CheckSight(actor, actor->target))
+ {
+ if (P_LookForPlayers(actor, true))
+ return; // got a new target
+ }
//
// chase towards player
//
- oldX = actor->x;
- oldY = actor->y;
- oldFloor = actor->subsector->sector->floorpic;
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
- if(actor->subsector->sector->floorpic != oldFloor)
- {
- P_TryMove(actor, oldX, oldY);
- P_NewChaseDir (actor);
- }
+ oldX = actor->x;
+ oldY = actor->y;
+ oldFloor = actor->subsector->sector->floorpic;
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
+ if (actor->subsector->sector->floorpic != oldFloor)
+ {
+ P_TryMove(actor, oldX, oldY);
+ P_NewChaseDir(actor);
+ }
//
// make active sound
//
- if(actor->info->activesound && P_Random() < 3)
- {
- S_StartSound(actor, actor->info->activesound);
- }
+ if (actor->info->activesound && P_Random() < 3)
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
}
//============================================================================
@@ -2054,9 +2091,9 @@
// Raises the hump above the surface by raising the floorclip level
//============================================================================
-void A_SerpentRaiseHump(mobj_t *actor)
+void A_SerpentRaiseHump(mobj_t * actor)
{
- actor->floorclip -= 4*FRACUNIT;
+ actor->floorclip -= 4 * FRACUNIT;
}
//============================================================================
@@ -2065,9 +2102,9 @@
//
//============================================================================
-void A_SerpentLowerHump(mobj_t *actor)
+void A_SerpentLowerHump(mobj_t * actor)
{
- actor->floorclip += 4*FRACUNIT;
+ actor->floorclip += 4 * FRACUNIT;
}
//============================================================================
@@ -2074,40 +2111,40 @@
//
// A_SerpentHumpDecide
//
-// Decided whether to hump up, or if the mobj is a serpent leader,
-// to missile attack
+// Decided whether to hump up, or if the mobj is a serpent leader,
+// to missile attack
//============================================================================
-void A_SerpentHumpDecide(mobj_t *actor)
+void A_SerpentHumpDecide(mobj_t * actor)
{
- if(actor->type == MT_SERPENTLEADER)
- {
- if(P_Random() > 30)
- {
- return;
- }
- else if(P_Random() < 40)
- { // Missile attack
- P_SetMobjState(actor, S_SERPENT_SURFACE1);
- return;
- }
- }
- else if(P_Random() > 3)
- {
- return;
- }
- if(!P_CheckMeleeRange(actor))
- { // The hump shouldn't occur when within melee range
- if(actor->type == MT_SERPENTLEADER && P_Random() < 128)
- {
- P_SetMobjState(actor, S_SERPENT_SURFACE1);
- }
- else
- {
- P_SetMobjState(actor, S_SERPENT_HUMP1);
- S_StartSound(actor, SFX_SERPENT_ACTIVE);
- }
- }
+ if (actor->type == MT_SERPENTLEADER)
+ {
+ if (P_Random() > 30)
+ {
+ return;
+ }
+ else if (P_Random() < 40)
+ { // Missile attack
+ P_SetMobjState(actor, S_SERPENT_SURFACE1);
+ return;
+ }
+ }
+ else if (P_Random() > 3)
+ {
+ return;
+ }
+ if (!P_CheckMeleeRange(actor))
+ { // The hump shouldn't occur when within melee range
+ if (actor->type == MT_SERPENTLEADER && P_Random() < 128)
+ {
+ P_SetMobjState(actor, S_SERPENT_SURFACE1);
+ }
+ else
+ {
+ P_SetMobjState(actor, S_SERPENT_HUMP1);
+ S_StartSound(actor, SFX_SERPENT_ACTIVE);
+ }
+ }
}
//============================================================================
@@ -2116,9 +2153,9 @@
//
//============================================================================
-void A_SerpentBirthScream(mobj_t *actor)
+void A_SerpentBirthScream(mobj_t * actor)
{
- S_StartSound(actor, SFX_SERPENT_BIRTH);
+ S_StartSound(actor, SFX_SERPENT_BIRTH);
}
//============================================================================
@@ -2127,9 +2164,9 @@
//
//============================================================================
-void A_SerpentDiveSound(mobj_t *actor)
+void A_SerpentDiveSound(mobj_t * actor)
{
- S_StartSound(actor, SFX_SERPENT_ACTIVE);
+ S_StartSound(actor, SFX_SERPENT_ACTIVE);
}
//============================================================================
@@ -2139,96 +2176,96 @@
// Similar to A_Chase, only has a hardcoded entering of meleestate
//============================================================================
-void A_SerpentWalk(mobj_t *actor)
+void A_SerpentWalk(mobj_t * actor)
{
- int delta;
+ int delta;
- if(actor->reactiontime)
- {
- actor->reactiontime--;
- }
+ if (actor->reactiontime)
+ {
+ actor->reactiontime--;
+ }
- // Modify target threshold
- if(actor->threshold)
- {
- actor->threshold--;
- }
+ // Modify target threshold
+ if (actor->threshold)
+ {
+ actor->threshold--;
+ }
- if(gameskill == sk_nightmare)
- { // Monsters move faster in nightmare mode
- actor->tics -= actor->tics/2;
- if(actor->tics < 3)
- {
- actor->tics = 3;
- }
- }
+ if (gameskill == sk_nightmare)
+ { // Monsters move faster in nightmare mode
+ actor->tics -= actor->tics / 2;
+ if (actor->tics < 3)
+ {
+ actor->tics = 3;
+ }
+ }
//
// turn towards movement direction if not there yet
//
- if(actor->movedir < 8)
- {
- actor->angle &= (7<<29);
- delta = actor->angle-(actor->movedir << 29);
- if(delta > 0)
- {
- actor->angle -= ANG90/2;
- }
- else if(delta < 0)
- {
- actor->angle += ANG90/2;
- }
- }
+ if (actor->movedir < 8)
+ {
+ actor->angle &= (7 << 29);
+ delta = actor->angle - (actor->movedir << 29);
+ if (delta > 0)
+ {
+ actor->angle -= ANG90 / 2;
+ }
+ else if (delta < 0)
+ {
+ actor->angle += ANG90 / 2;
+ }
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- if(P_LookForPlayers(actor, true))
- { // got a new target
- return;
- }
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ if (P_LookForPlayers(actor, true))
+ { // got a new target
+ return;
+ }
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
//
// don't attack twice in a row
//
- if(actor->flags & MF_JUSTATTACKED)
- {
- actor->flags &= ~MF_JUSTATTACKED;
- if (gameskill != sk_nightmare)
- P_NewChaseDir (actor);
- return;
- }
+ if (actor->flags & MF_JUSTATTACKED)
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ if (gameskill != sk_nightmare)
+ P_NewChaseDir(actor);
+ return;
+ }
//
// check for melee attack
//
- if (actor->info->meleestate && P_CheckMeleeRange (actor))
- {
- if (actor->info->attacksound)
- {
- S_StartSound (actor, actor->info->attacksound);
- }
- P_SetMobjState(actor, S_SERPENT_ATK1);
- return;
- }
+ if (actor->info->meleestate && P_CheckMeleeRange(actor))
+ {
+ if (actor->info->attacksound)
+ {
+ S_StartSound(actor, actor->info->attacksound);
+ }
+ P_SetMobjState(actor, S_SERPENT_ATK1);
+ return;
+ }
//
// possibly choose another target
//
- if (netgame && !actor->threshold && !P_CheckSight (actor, actor->target) )
- {
- if (P_LookForPlayers(actor,true))
- return; // got a new target
- }
+ if (netgame && !actor->threshold && !P_CheckSight(actor, actor->target))
+ {
+ if (P_LookForPlayers(actor, true))
+ return; // got a new target
+ }
//
// chase towards player
//
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
}
//============================================================================
@@ -2237,35 +2274,35 @@
//
//============================================================================
-void A_SerpentCheckForAttack(mobj_t *actor)
+void A_SerpentCheckForAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- if(actor->type == MT_SERPENTLEADER)
- {
- if(!P_CheckMeleeRange(actor))
- {
- P_SetMobjState(actor, S_SERPENT_ATK1);
- return;
- }
- }
- if(P_CheckMeleeRange2(actor))
- {
- P_SetMobjState(actor, S_SERPENT_WALK1);
- }
- else if(P_CheckMeleeRange(actor))
- {
- if(P_Random() < 32)
- {
- P_SetMobjState(actor, S_SERPENT_WALK1);
- }
- else
- {
- P_SetMobjState(actor, S_SERPENT_ATK1);
- }
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (actor->type == MT_SERPENTLEADER)
+ {
+ if (!P_CheckMeleeRange(actor))
+ {
+ P_SetMobjState(actor, S_SERPENT_ATK1);
+ return;
+ }
+ }
+ if (P_CheckMeleeRange2(actor))
+ {
+ P_SetMobjState(actor, S_SERPENT_WALK1);
+ }
+ else if (P_CheckMeleeRange(actor))
+ {
+ if (P_Random() < 32)
+ {
+ P_SetMobjState(actor, S_SERPENT_WALK1);
+ }
+ else
+ {
+ P_SetMobjState(actor, S_SERPENT_ATK1);
+ }
+ }
}
//============================================================================
@@ -2274,18 +2311,18 @@
//
//============================================================================
-void A_SerpentChooseAttack(mobj_t *actor)
+void A_SerpentChooseAttack(mobj_t * actor)
{
- if(!actor->target || P_CheckMeleeRange(actor))
- {
- return;
- }
- if(actor->type == MT_SERPENTLEADER)
- {
- P_SetMobjState(actor, S_SERPENT_MISSILE1);
- }
+ if (!actor->target || P_CheckMeleeRange(actor))
+ {
+ return;
+ }
+ if (actor->type == MT_SERPENTLEADER)
+ {
+ P_SetMobjState(actor, S_SERPENT_MISSILE1);
+ }
}
-
+
//============================================================================
//
// A_SerpentMeleeAttack
@@ -2292,21 +2329,21 @@
//
//============================================================================
-void A_SerpentMeleeAttack(mobj_t *actor)
+void A_SerpentMeleeAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(5));
- S_StartSound(actor, SFX_SERPENT_MELEEHIT);
- }
- if(P_Random() < 96)
- {
- A_SerpentCheckForAttack(actor);
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(5));
+ S_StartSound(actor, SFX_SERPENT_MELEEHIT);
+ }
+ if (P_Random() < 96)
+ {
+ A_SerpentCheckForAttack(actor);
+ }
}
//============================================================================
@@ -2314,16 +2351,16 @@
// A_SerpentMissileAttack
//
//============================================================================
-
-void A_SerpentMissileAttack(mobj_t *actor)
+
+void A_SerpentMissileAttack(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(!actor->target)
- {
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_SERPENTFX);
+ if (!actor->target)
+ {
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_SERPENTFX);
}
//============================================================================
@@ -2332,9 +2369,10 @@
//
//============================================================================
-void A_SerpentHeadPop(mobj_t *actor)
+void A_SerpentHeadPop(mobj_t * actor)
{
- P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT, MT_SERPENT_HEAD);
+ P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_SERPENT_HEAD);
}
//============================================================================
@@ -2343,37 +2381,37 @@
//
//============================================================================
-void A_SerpentSpawnGibs(mobj_t *actor)
+void A_SerpentSpawnGibs(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12),
- actor->y+((P_Random()-128)<<12), actor->floorz+FRACUNIT,
- MT_SERPENT_GIB1);
- if(mo)
- {
- mo->momx = (P_Random()-128)<<6;
- mo->momy = (P_Random()-128)<<6;
- mo->floorclip = 6*FRACUNIT;
- }
- mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12),
- actor->y+((P_Random()-128)<<12), actor->floorz+FRACUNIT,
- MT_SERPENT_GIB2);
- if(mo)
- {
- mo->momx = (P_Random()-128)<<6;
- mo->momy = (P_Random()-128)<<6;
- mo->floorclip = 6*FRACUNIT;
- }
- mo = P_SpawnMobj(actor->x+((P_Random()-128)<<12),
- actor->y+((P_Random()-128)<<12), actor->floorz+FRACUNIT,
- MT_SERPENT_GIB3);
- if(mo)
- {
- mo->momx = (P_Random()-128)<<6;
- mo->momy = (P_Random()-128)<<6;
- mo->floorclip = 6*FRACUNIT;
- }
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) << 12),
+ actor->y + ((P_Random() - 128) << 12),
+ actor->floorz + FRACUNIT, MT_SERPENT_GIB1);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 6;
+ mo->momy = (P_Random() - 128) << 6;
+ mo->floorclip = 6 * FRACUNIT;
+ }
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) << 12),
+ actor->y + ((P_Random() - 128) << 12),
+ actor->floorz + FRACUNIT, MT_SERPENT_GIB2);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 6;
+ mo->momy = (P_Random() - 128) << 6;
+ mo->floorclip = 6 * FRACUNIT;
+ }
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) << 12),
+ actor->y + ((P_Random() - 128) << 12),
+ actor->floorz + FRACUNIT, MT_SERPENT_GIB3);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 6;
+ mo->momy = (P_Random() - 128) << 6;
+ mo->floorclip = 6 * FRACUNIT;
+ }
}
//============================================================================
@@ -2382,9 +2420,9 @@
//
//============================================================================
-void A_FloatGib(mobj_t *actor)
+void A_FloatGib(mobj_t * actor)
{
- actor->floorclip -= FRACUNIT;
+ actor->floorclip -= FRACUNIT;
}
//============================================================================
@@ -2393,9 +2431,9 @@
//
//============================================================================
-void A_SinkGib(mobj_t *actor)
+void A_SinkGib(mobj_t * actor)
{
- actor->floorclip += FRACUNIT;
+ actor->floorclip += FRACUNIT;
}
//============================================================================
@@ -2404,9 +2442,9 @@
//
//============================================================================
-void A_DelayGib(mobj_t *actor)
+void A_DelayGib(mobj_t * actor)
{
- actor->tics -= P_Random()>>2;
+ actor->tics -= P_Random() >> 2;
}
//============================================================================
@@ -2415,20 +2453,20 @@
//
//============================================================================
-void A_SerpentHeadCheck(mobj_t *actor)
+void A_SerpentHeadCheck(mobj_t * actor)
{
- if(actor->z <= actor->floorz)
- {
- if(P_GetThingFloorType(actor) >= FLOOR_LIQUID)
- {
- P_HitFloor(actor);
- P_SetMobjState(actor, S_NULL);
- }
- else
- {
- P_SetMobjState(actor, S_SERPENT_HEAD_X1);
- }
- }
+ if (actor->z <= actor->floorz)
+ {
+ if (P_GetThingFloorType(actor) >= FLOOR_LIQUID)
+ {
+ P_HitFloor(actor);
+ P_SetMobjState(actor, S_NULL);
+ }
+ else
+ {
+ P_SetMobjState(actor, S_SERPENT_HEAD_X1);
+ }
+ }
}
//============================================================================
@@ -2437,16 +2475,16 @@
//
//============================================================================
-void A_CentaurAttack(mobj_t *actor)
+void A_CentaurAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, P_Random()%7+3);
- }
+ if (!actor->target)
+ {
+ return;
+ }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, P_Random() % 7 + 3);
+ }
}
//============================================================================
@@ -2455,14 +2493,14 @@
//
//============================================================================
-void A_CentaurAttack2(mobj_t *actor)
+void A_CentaurAttack2(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- P_SpawnMissile(actor, actor->target, MT_CENTAUR_FX);
- S_StartSound(actor, SFX_CENTAURLEADER_ATTACK);
+ if (!actor->target)
+ {
+ return;
+ }
+ P_SpawnMissile(actor, actor->target, MT_CENTAUR_FX);
+ S_StartSound(actor, SFX_CENTAURLEADER_ATTACK);
}
//============================================================================
@@ -2469,37 +2507,37 @@
//
// A_CentaurDropStuff
//
-// Spawn shield/sword sprites when the centaur pulps //============================================================================
+// Spawn shield/sword sprites when the centaur pulps //============================================================================
-void A_CentaurDropStuff(mobj_t *actor)
+void A_CentaurDropStuff(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
+ mobj_t *mo;
+ angle_t angle;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_CENTAUR_SHIELD);
- if(mo)
- {
- angle = actor->angle+ANG90;
- mo->momz = FRACUNIT*8+(P_Random()<<10);
- mo->momx = FixedMul(((P_Random()-128)<<11)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul(((P_Random()-128)<<11)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_CENTAUR_SWORD);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = FRACUNIT*8+(P_Random()<<10);
- mo->momx = FixedMul(((P_Random()-128)<<11)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul(((P_Random()-128)<<11)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_CENTAUR_SHIELD);
+ if (mo)
+ {
+ angle = actor->angle + ANG90;
+ mo->momz = FRACUNIT * 8 + (P_Random() << 10);
+ mo->momx = FixedMul(((P_Random() - 128) << 11) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul(((P_Random() - 128) << 11) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_CENTAUR_SWORD);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = FRACUNIT * 8 + (P_Random() << 10);
+ mo->momx = FixedMul(((P_Random() - 128) << 11) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul(((P_Random() - 128) << 11) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
}
//============================================================================
@@ -2508,14 +2546,14 @@
//
//============================================================================
-void A_CentaurDefend(mobj_t *actor)
+void A_CentaurDefend(mobj_t * actor)
{
- A_FaceTarget(actor);
- if(P_CheckMeleeRange(actor) && P_Random() < 32)
- {
- A_UnSetInvulnerable(actor);
- P_SetMobjState(actor, actor->info->meleestate);
- }
+ A_FaceTarget(actor);
+ if (P_CheckMeleeRange(actor) && P_Random() < 32)
+ {
+ A_UnSetInvulnerable(actor);
+ P_SetMobjState(actor, actor->info->meleestate);
+ }
}
//============================================================================
@@ -2524,19 +2562,19 @@
//
//============================================================================
-void A_BishopAttack(mobj_t *actor)
+void A_BishopAttack(mobj_t * actor)
{
- if(!actor->target)
- {
- return;
- }
- S_StartSound(actor, actor->info->attacksound);
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(4));
- return;
- }
- actor->special1 = (P_Random()&3)+5;
+ if (!actor->target)
+ {
+ return;
+ }
+ S_StartSound(actor, actor->info->attacksound);
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(4));
+ return;
+ }
+ actor->special1 = (P_Random() & 3) + 5;
}
//============================================================================
@@ -2543,26 +2581,26 @@
//
// A_BishopAttack2
//
-// Spawns one of a string of bishop missiles
+// Spawns one of a string of bishop missiles
//============================================================================
-void A_BishopAttack2(mobj_t *actor)
+void A_BishopAttack2(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(!actor->target || !actor->special1)
- {
- actor->special1 = 0;
- P_SetMobjState(actor, S_BISHOP_WALK1);
- return;
- }
- mo = P_SpawnMissile(actor, actor->target, MT_BISH_FX);
- if(mo)
- {
- mo->special1 = (int)actor->target;
- mo->special2 = 16; // High word == x/y, Low word == z
- }
- actor->special1--;
+ if (!actor->target || !actor->special1)
+ {
+ actor->special1 = 0;
+ P_SetMobjState(actor, S_BISHOP_WALK1);
+ return;
+ }
+ mo = P_SpawnMissile(actor, actor->target, MT_BISH_FX);
+ if (mo)
+ {
+ mo->special1 = (int) actor->target;
+ mo->special2 = 16; // High word == x/y, Low word == z
+ }
+ actor->special1--;
}
//============================================================================
@@ -2571,29 +2609,27 @@
//
//============================================================================
-void A_BishopMissileWeave(mobj_t *actor)
+void A_BishopMissileWeave(mobj_t * actor)
{
- fixed_t newX, newY;
- int weaveXY, weaveZ;
- int angle;
+ fixed_t newX, newY;
+ int weaveXY, weaveZ;
+ int angle;
- weaveXY = actor->special2>>16;
- weaveZ = actor->special2&0xFFFF;
- angle = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- newX = actor->x-FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<1);
- newY = actor->y-FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<1);
- weaveXY = (weaveXY+2)&63;
- newX += FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<1);
- newY += FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<1);
- P_TryMove(actor, newX, newY);
- actor->z -= FloatBobOffsets[weaveZ];
- weaveZ = (weaveZ+2)&63;
- actor->z += FloatBobOffsets[weaveZ];
- actor->special2 = weaveZ+(weaveXY<<16);
+ weaveXY = actor->special2 >> 16;
+ weaveZ = actor->special2 & 0xFFFF;
+ angle = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ newX = actor->x - FixedMul(finecosine[angle],
+ FloatBobOffsets[weaveXY] << 1);
+ newY = actor->y - FixedMul(finesine[angle],
+ FloatBobOffsets[weaveXY] << 1);
+ weaveXY = (weaveXY + 2) & 63;
+ newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY] << 1);
+ newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY] << 1);
+ P_TryMove(actor, newX, newY);
+ actor->z -= FloatBobOffsets[weaveZ];
+ weaveZ = (weaveZ + 2) & 63;
+ actor->z += FloatBobOffsets[weaveZ];
+ actor->special2 = weaveZ + (weaveXY << 16);
}
//============================================================================
@@ -2602,9 +2638,9 @@
//
//============================================================================
-void A_BishopMissileSeek(mobj_t *actor)
+void A_BishopMissileSeek(mobj_t * actor)
{
- P_SeekerMissile(actor, ANGLE_1*2, ANGLE_1*3);
+ P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 3);
}
//============================================================================
@@ -2613,16 +2649,16 @@
//
//============================================================================
-void A_BishopDecide(mobj_t *actor)
+void A_BishopDecide(mobj_t * actor)
{
- if(P_Random() < 220)
- {
- return;
- }
- else
- {
- P_SetMobjState(actor, S_BISHOP_BLUR1);
- }
+ if (P_Random() < 220)
+ {
+ return;
+ }
+ else
+ {
+ P_SetMobjState(actor, S_BISHOP_BLUR1);
+ }
}
//============================================================================
@@ -2631,22 +2667,22 @@
//
//============================================================================
-void A_BishopDoBlur(mobj_t *actor)
+void A_BishopDoBlur(mobj_t * actor)
{
- actor->special1 = (P_Random()&3)+3; // Random number of blurs
- if(P_Random() < 120)
- {
- P_ThrustMobj(actor, actor->angle+ANG90, 11*FRACUNIT);
- }
- else if(P_Random() > 125)
- {
- P_ThrustMobj(actor, actor->angle-ANG90, 11*FRACUNIT);
- }
- else
- { // Thrust forward
- P_ThrustMobj(actor, actor->angle, 11*FRACUNIT);
- }
- S_StartSound(actor, SFX_BISHOP_BLUR);
+ actor->special1 = (P_Random() & 3) + 3; // Random number of blurs
+ if (P_Random() < 120)
+ {
+ P_ThrustMobj(actor, actor->angle + ANG90, 11 * FRACUNIT);
+ }
+ else if (P_Random() > 125)
+ {
+ P_ThrustMobj(actor, actor->angle - ANG90, 11 * FRACUNIT);
+ }
+ else
+ { // Thrust forward
+ P_ThrustMobj(actor, actor->angle, 11 * FRACUNIT);
+ }
+ S_StartSound(actor, SFX_BISHOP_BLUR);
}
//============================================================================
@@ -2655,28 +2691,28 @@
//
//============================================================================
-void A_BishopSpawnBlur(mobj_t *actor)
+void A_BishopSpawnBlur(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(!--actor->special1)
- {
- actor->momx = 0;
- actor->momy = 0;
- if(P_Random() > 96)
- {
- P_SetMobjState(actor, S_BISHOP_WALK1);
- }
- else
- {
- P_SetMobjState(actor, S_BISHOP_ATK1);
- }
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_BISHOPBLUR);
- if(mo)
- {
- mo->angle = actor->angle;
- }
+ if (!--actor->special1)
+ {
+ actor->momx = 0;
+ actor->momy = 0;
+ if (P_Random() > 96)
+ {
+ P_SetMobjState(actor, S_BISHOP_WALK1);
+ }
+ else
+ {
+ P_SetMobjState(actor, S_BISHOP_ATK1);
+ }
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_BISHOPBLUR);
+ if (mo)
+ {
+ mo->angle = actor->angle;
+ }
}
//============================================================================
@@ -2685,11 +2721,11 @@
//
//============================================================================
-void A_BishopChase(mobj_t *actor)
+void A_BishopChase(mobj_t * actor)
{
- actor->z -= FloatBobOffsets[actor->special2]>>1;
- actor->special2 = (actor->special2+4)&63;
- actor->z += FloatBobOffsets[actor->special2]>>1;
+ actor->z -= FloatBobOffsets[actor->special2] >> 1;
+ actor->special2 = (actor->special2 + 4) & 63;
+ actor->z += FloatBobOffsets[actor->special2] >> 1;
}
//============================================================================
@@ -2698,16 +2734,16 @@
//
//============================================================================
-void A_BishopPuff(mobj_t *actor)
+void A_BishopPuff(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+40*FRACUNIT,
- MT_BISHOP_PUFF);
- if(mo)
- {
- mo->momz = FRACUNIT/2;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 40 * FRACUNIT,
+ MT_BISHOP_PUFF);
+ if (mo)
+ {
+ mo->momz = FRACUNIT / 2;
+ }
}
//============================================================================
@@ -2716,22 +2752,23 @@
//
//============================================================================
-void A_BishopPainBlur(mobj_t *actor)
+void A_BishopPainBlur(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(P_Random() < 64)
- {
- P_SetMobjState(actor, S_BISHOP_BLUR1);
- return;
- }
- mo = P_SpawnMobj(actor->x+((P_Random()-P_Random())<<12), actor->y
- +((P_Random()-P_Random())<<12), actor->z+((P_Random()-P_Random())<<11),
- MT_BISHOPPAINBLUR);
- if(mo)
- {
- mo->angle = actor->angle;
- }
+ if (P_Random() < 64)
+ {
+ P_SetMobjState(actor, S_BISHOP_BLUR1);
+ return;
+ }
+ mo = P_SpawnMobj(actor->x + ((P_Random() - P_Random()) << 12), actor->y
+ + ((P_Random() - P_Random()) << 12),
+ actor->z + ((P_Random() - P_Random()) << 11),
+ MT_BISHOPPAINBLUR);
+ if (mo)
+ {
+ mo->angle = actor->angle;
+ }
}
//============================================================================
@@ -2740,125 +2777,129 @@
//
//============================================================================
-static void DragonSeek(mobj_t *actor, angle_t thresh, angle_t turnMax)
+static void DragonSeek(mobj_t * actor, angle_t thresh, angle_t turnMax)
{
- int dir;
- int dist;
- angle_t delta;
- angle_t angle;
- mobj_t *target;
- int search;
- int i;
- int bestArg;
- angle_t bestAngle;
- angle_t angleToSpot, angleToTarget;
- mobj_t *mo;
+ int dir;
+ int dist;
+ angle_t delta;
+ angle_t angle;
+ mobj_t *target;
+ int search;
+ int i;
+ int bestArg;
+ angle_t bestAngle;
+ angle_t angleToSpot, angleToTarget;
+ mobj_t *mo;
- target = (mobj_t *)actor->special1;
- if(target == NULL)
- {
- return;
- }
- dir = P_FaceMobj(actor, target, &delta);
- if(delta > thresh)
- {
- delta >>= 1;
- if(delta > turnMax)
- {
- delta = turnMax;
- }
- }
- if(dir)
- { // Turn clockwise
- actor->angle += delta;
- }
- else
- { // Turn counter clockwise
- actor->angle -= delta;
- }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
- actor->momy = FixedMul(actor->info->speed, finesine[angle]);
- if(actor->z+actor->height < target->z
- || target->z+target->height < actor->z)
- {
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = (target->z-actor->z)/dist;
- }
- else
- {
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- }
- if(target->flags&MF_SHOOTABLE && P_Random() < 64)
- { // attack the destination mobj if it's attackable
- mobj_t *oldTarget;
-
- if(abs(actor->angle-R_PointToAngle2(actor->x, actor->y,
- target->x, target->y)) < ANGLE_45/2)
- {
- oldTarget = actor->target;
- actor->target = target;
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(10));
- S_StartSound(actor, SFX_DRAGON_ATTACK);
- }
- else if(P_Random() < 128 && P_CheckMissileRange(actor))
- {
- P_SpawnMissile(actor, target, MT_DRAGON_FX);
- S_StartSound(actor, SFX_DRAGON_ATTACK);
- }
- actor->target = oldTarget;
- }
- }
- if(dist < 4)
- { // Hit the target thing
- if(actor->target && P_Random() < 200)
- {
- bestArg = -1;
- bestAngle = ANGLE_MAX;
- angleToTarget = R_PointToAngle2(actor->x, actor->y,
- actor->target->x, actor->target->y);
- for(i = 0; i < 5; i++)
- {
- if(!target->args[i])
- {
- continue;
- }
- search = -1;
- mo = P_FindMobjFromTID(target->args[i], &search);
- angleToSpot = R_PointToAngle2(actor->x, actor->y,
- mo->x, mo->y);
- if(abs(angleToSpot-angleToTarget) < bestAngle)
- {
- bestAngle = abs(angleToSpot-angleToTarget);
- bestArg = i;
- }
- }
- if(bestArg != -1)
- {
- search = -1;
- actor->special1 = (int)P_FindMobjFromTID(target->args[bestArg],
- &search);
- }
- }
- else
- {
- do
- {
- i = (P_Random()>>2)%5;
- } while(!target->args[i]);
- search = -1;
- actor->special1 = (int)P_FindMobjFromTID(target->args[i], &search);
- }
- }
-}
+ target = (mobj_t *) actor->special1;
+ if (target == NULL)
+ {
+ return;
+ }
+ dir = P_FaceMobj(actor, target, &delta);
+ if (delta > thresh)
+ {
+ delta >>= 1;
+ if (delta > turnMax)
+ {
+ delta = turnMax;
+ }
+ }
+ if (dir)
+ { // Turn clockwise
+ actor->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ actor->angle -= delta;
+ }
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
+ actor->momy = FixedMul(actor->info->speed, finesine[angle]);
+ if (actor->z + actor->height < target->z
+ || target->z + target->height < actor->z)
+ {
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = (target->z - actor->z) / dist;
+ }
+ else
+ {
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ }
+ if (target->flags & MF_SHOOTABLE && P_Random() < 64)
+ { // attack the destination mobj if it's attackable
+ mobj_t *oldTarget;
+
+ if (abs(actor->angle - R_PointToAngle2(actor->x, actor->y,
+ target->x,
+ target->y)) < ANGLE_45 / 2)
+ {
+ oldTarget = actor->target;
+ actor->target = target;
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(10));
+ S_StartSound(actor, SFX_DRAGON_ATTACK);
+ }
+ else if (P_Random() < 128 && P_CheckMissileRange(actor))
+ {
+ P_SpawnMissile(actor, target, MT_DRAGON_FX);
+ S_StartSound(actor, SFX_DRAGON_ATTACK);
+ }
+ actor->target = oldTarget;
+ }
+ }
+ if (dist < 4)
+ { // Hit the target thing
+ if (actor->target && P_Random() < 200)
+ {
+ bestArg = -1;
+ bestAngle = ANGLE_MAX;
+ angleToTarget = R_PointToAngle2(actor->x, actor->y,
+ actor->target->x,
+ actor->target->y);
+ for (i = 0; i < 5; i++)
+ {
+ if (!target->args[i])
+ {
+ continue;
+ }
+ search = -1;
+ mo = P_FindMobjFromTID(target->args[i], &search);
+ angleToSpot = R_PointToAngle2(actor->x, actor->y,
+ mo->x, mo->y);
+ if (abs(angleToSpot - angleToTarget) < bestAngle)
+ {
+ bestAngle = abs(angleToSpot - angleToTarget);
+ bestArg = i;
+ }
+ }
+ if (bestArg != -1)
+ {
+ search = -1;
+ actor->special1 =
+ (int) P_FindMobjFromTID(target->args[bestArg], &search);
+ }
+ }
+ else
+ {
+ do
+ {
+ i = (P_Random() >> 2) % 5;
+ }
+ while (!target->args[i]);
+ search = -1;
+ actor->special1 =
+ (int) P_FindMobjFromTID(target->args[i], &search);
+ }
+ }
+}
//============================================================================
//
@@ -2866,21 +2907,22 @@
//
//============================================================================
-void A_DragonInitFlight(mobj_t *actor)
+void A_DragonInitFlight(mobj_t * actor)
{
- int search;
+ int search;
- search = -1;
- do
- { // find the first tid identical to the dragon's tid
- actor->special1 = (int)P_FindMobjFromTID(actor->tid, &search);
- if(search == -1)
- {
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
- } while(actor->special1 == (int)actor);
- P_RemoveMobjFromTIDList(actor);
+ search = -1;
+ do
+ { // find the first tid identical to the dragon's tid
+ actor->special1 = (int) P_FindMobjFromTID(actor->tid, &search);
+ if (search == -1)
+ {
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
+ }
+ while (actor->special1 == (int) actor);
+ P_RemoveMobjFromTIDList(actor);
}
//============================================================================
@@ -2889,35 +2931,36 @@
//
//============================================================================
-void A_DragonFlight(mobj_t *actor)
+void A_DragonFlight(mobj_t * actor)
{
- angle_t angle;
+ angle_t angle;
- DragonSeek(actor, 4*ANGLE_1, 8*ANGLE_1);
- if(actor->target)
- {
- if(!(actor->target->flags&MF_SHOOTABLE))
- { // target died
- actor->target = NULL;
- return;
- }
- angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
- actor->target->y);
- if(abs(actor->angle-angle) < ANGLE_45/2 && P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(8));
- S_StartSound(actor, SFX_DRAGON_ATTACK);
- }
- else if(abs(actor->angle-angle) <= ANGLE_1*20)
- {
- P_SetMobjState(actor, actor->info->missilestate);
- S_StartSound(actor, SFX_DRAGON_ATTACK);
- }
- }
- else
- {
- P_LookForPlayers(actor, true);
- }
+ DragonSeek(actor, 4 * ANGLE_1, 8 * ANGLE_1);
+ if (actor->target)
+ {
+ if (!(actor->target->flags & MF_SHOOTABLE))
+ { // target died
+ actor->target = NULL;
+ return;
+ }
+ angle = R_PointToAngle2(actor->x, actor->y, actor->target->x,
+ actor->target->y);
+ if (abs(actor->angle - angle) < ANGLE_45 / 2
+ && P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(8));
+ S_StartSound(actor, SFX_DRAGON_ATTACK);
+ }
+ else if (abs(actor->angle - angle) <= ANGLE_1 * 20)
+ {
+ P_SetMobjState(actor, actor->info->missilestate);
+ S_StartSound(actor, SFX_DRAGON_ATTACK);
+ }
+ }
+ else
+ {
+ P_LookForPlayers(actor, true);
+ }
}
//============================================================================
@@ -2926,17 +2969,17 @@
//
//============================================================================
-void A_DragonFlap(mobj_t *actor)
+void A_DragonFlap(mobj_t * actor)
{
- A_DragonFlight(actor);
- if(P_Random() < 240)
- {
- S_StartSound(actor, SFX_DRAGON_WINGFLAP);
- }
- else
- {
- S_StartSound(actor, actor->info->activesound);
- }
+ A_DragonFlight(actor);
+ if (P_Random() < 240)
+ {
+ S_StartSound(actor, SFX_DRAGON_WINGFLAP);
+ }
+ else
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
}
//============================================================================
@@ -2945,11 +2988,11 @@
//
//============================================================================
-void A_DragonAttack(mobj_t *actor)
+void A_DragonAttack(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMissile(actor, actor->target, MT_DRAGON_FX);
+ mo = P_SpawnMissile(actor, actor->target, MT_DRAGON_FX);
}
//============================================================================
@@ -2958,24 +3001,25 @@
//
//============================================================================
-void A_DragonFX2(mobj_t *actor)
+void A_DragonFX2(mobj_t * actor)
{
- mobj_t *mo;
- int i;
- int delay;
+ mobj_t *mo;
+ int i;
+ int delay;
- delay = 16+(P_Random()>>3);
- for(i = 1+(P_Random()&3); i; i--)
- {
- mo = P_SpawnMobj(actor->x+((P_Random()-128)<<14),
- actor->y+((P_Random()-128)<<14), actor->z+((P_Random()-128)<<12),
- MT_DRAGON_FX2);
- if(mo)
- {
- mo->tics = delay+(P_Random()&3)*i*2;
- mo->target = actor->target;
- }
- }
+ delay = 16 + (P_Random() >> 3);
+ for (i = 1 + (P_Random() & 3); i; i--)
+ {
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) << 14),
+ actor->y + ((P_Random() - 128) << 14),
+ actor->z + ((P_Random() - 128) << 12),
+ MT_DRAGON_FX2);
+ if (mo)
+ {
+ mo->tics = delay + (P_Random() & 3) * i * 2;
+ mo->target = actor->target;
+ }
+ }
}
//============================================================================
@@ -2984,13 +3028,13 @@
//
//============================================================================
-void A_DragonPain(mobj_t *actor)
+void A_DragonPain(mobj_t * actor)
{
- A_Pain(actor);
- if(!actor->special1)
- { // no destination spot yet
- P_SetMobjState(actor, S_DRAGON_INIT);
- }
+ A_Pain(actor);
+ if (!actor->special1)
+ { // no destination spot yet
+ P_SetMobjState(actor, S_DRAGON_INIT);
+ }
}
//============================================================================
@@ -2999,12 +3043,12 @@
//
//============================================================================
-void A_DragonCheckCrash(mobj_t *actor)
+void A_DragonCheckCrash(mobj_t * actor)
{
- if(actor->z <= actor->floorz)
- {
- P_SetMobjState(actor, S_DRAGON_CRASH1);
- }
+ if (actor->z <= actor->floorz)
+ {
+ P_SetMobjState(actor, S_DRAGON_CRASH1);
+ }
}
//============================================================================
@@ -3014,12 +3058,12 @@
//
// A_DemonAttack1 (melee)
//
-void A_DemonAttack1(mobj_t *actor)
+void A_DemonAttack1(mobj_t * actor)
{
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(2));
- }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(2));
+ }
}
@@ -3026,25 +3070,25 @@
//
// A_DemonAttack2 (missile)
//
-void A_DemonAttack2(mobj_t *actor)
+void A_DemonAttack2(mobj_t * actor)
{
- mobj_t *mo;
- int fireBall;
+ mobj_t *mo;
+ int fireBall;
- if(actor->type == MT_DEMON)
- {
- fireBall = MT_DEMONFX1;
- }
- else
- {
- fireBall = MT_DEMON2FX1;
- }
- mo = P_SpawnMissile(actor, actor->target, fireBall);
- if (mo)
- {
- mo->z += 30*FRACUNIT;
- S_StartSound(actor, SFX_DEMON_MISSILE_FIRE);
- }
+ if (actor->type == MT_DEMON)
+ {
+ fireBall = MT_DEMONFX1;
+ }
+ else
+ {
+ fireBall = MT_DEMON2FX1;
+ }
+ mo = P_SpawnMissile(actor, actor->target, fireBall);
+ if (mo)
+ {
+ mo->z += 30 * FRACUNIT;
+ S_StartSound(actor, SFX_DEMON_MISSILE_FIRE);
+ }
}
//
@@ -3051,71 +3095,71 @@
// A_DemonDeath
//
-void A_DemonDeath(mobj_t *actor)
+void A_DemonDeath(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
+ mobj_t *mo;
+ angle_t angle;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMONCHUNK1);
- if(mo)
- {
- angle = actor->angle+ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMONCHUNK2);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMONCHUNK3);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMONCHUNK4);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMONCHUNK5);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMONCHUNK1);
+ if (mo)
+ {
+ angle = actor->angle + ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMONCHUNK2);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMONCHUNK3);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMONCHUNK4);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMONCHUNK5);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
}
//===========================================================================
@@ -3124,71 +3168,71 @@
//
//===========================================================================
-void A_Demon2Death(mobj_t *actor)
+void A_Demon2Death(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
+ mobj_t *mo;
+ angle_t angle;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMON2CHUNK1);
- if(mo)
- {
- angle = actor->angle+ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMON2CHUNK2);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMON2CHUNK3);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMON2CHUNK4);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+45*FRACUNIT,
- MT_DEMON2CHUNK5);
- if(mo)
- {
- angle = actor->angle-ANG90;
- mo->momz = 8*FRACUNIT;
- mo->momx = FixedMul((P_Random()<<10)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<10)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMON2CHUNK1);
+ if (mo)
+ {
+ angle = actor->angle + ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMON2CHUNK2);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMON2CHUNK3);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMON2CHUNK4);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 45 * FRACUNIT,
+ MT_DEMON2CHUNK5);
+ if (mo)
+ {
+ angle = actor->angle - ANG90;
+ mo->momz = 8 * FRACUNIT;
+ mo->momx = FixedMul((P_Random() << 10) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 10) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ }
}
@@ -3198,23 +3242,23 @@
// Sink a mobj incrementally into the floor
//
-boolean A_SinkMobj(mobj_t *actor)
+boolean A_SinkMobj(mobj_t * actor)
{
- if (actor->floorclip < actor->info->height)
- {
- switch(actor->type)
- {
- case MT_THRUSTFLOOR_DOWN:
- case MT_THRUSTFLOOR_UP:
- actor->floorclip += 6*FRACUNIT;
- break;
- default:
- actor->floorclip += FRACUNIT;
- break;
- }
- return false;
- }
- return true;
+ if (actor->floorclip < actor->info->height)
+ {
+ switch (actor->type)
+ {
+ case MT_THRUSTFLOOR_DOWN:
+ case MT_THRUSTFLOOR_UP:
+ actor->floorclip += 6 * FRACUNIT;
+ break;
+ default:
+ actor->floorclip += FRACUNIT;
+ break;
+ }
+ return false;
+ }
+ return true;
}
//
@@ -3222,37 +3266,37 @@
// Raise a mobj incrementally from the floor to
//
-boolean A_RaiseMobj(mobj_t *actor)
+boolean A_RaiseMobj(mobj_t * actor)
{
- int done = true;
+ int done = true;
- // Raise a mobj from the ground
- if (actor->floorclip > 0)
- {
- switch(actor->type)
- {
- case MT_WRAITHB:
- actor->floorclip -= 2*FRACUNIT;
- break;
- case MT_THRUSTFLOOR_DOWN:
- case MT_THRUSTFLOOR_UP:
- actor->floorclip -= actor->special2*FRACUNIT;
- break;
- default:
- actor->floorclip -= 2*FRACUNIT;
- break;
- }
- if (actor->floorclip <= 0)
- {
- actor->floorclip = 0;
- done=true;
- }
- else
- {
- done = false;
- }
- }
- return done; // Reached target height
+ // Raise a mobj from the ground
+ if (actor->floorclip > 0)
+ {
+ switch (actor->type)
+ {
+ case MT_WRAITHB:
+ actor->floorclip -= 2 * FRACUNIT;
+ break;
+ case MT_THRUSTFLOOR_DOWN:
+ case MT_THRUSTFLOOR_UP:
+ actor->floorclip -= actor->special2 * FRACUNIT;
+ break;
+ default:
+ actor->floorclip -= 2 * FRACUNIT;
+ break;
+ }
+ if (actor->floorclip <= 0)
+ {
+ actor->floorclip = 0;
+ done = true;
+ }
+ else
+ {
+ done = false;
+ }
+ }
+ return done; // Reached target height
}
@@ -3259,8 +3303,8 @@
//============================================================================
// Wraith Variables
//
-// special1 Internal index into floatbob
-// special2
+// special1 Internal index into floatbob
+// special2
//============================================================================
//
@@ -3267,54 +3311,54 @@
// A_WraithInit
//
-void A_WraithInit(mobj_t *actor)
+void A_WraithInit(mobj_t * actor)
{
- actor->z += 48<<FRACBITS;
- actor->special1 = 0; // index into floatbob
+ actor->z += 48 << FRACBITS;
+ actor->special1 = 0; // index into floatbob
}
-void A_WraithRaiseInit(mobj_t *actor)
+void A_WraithRaiseInit(mobj_t * actor)
{
- actor->flags2 &= ~MF2_DONTDRAW;
- actor->flags2 &= ~MF2_NONSHOOTABLE;
- actor->flags |= MF_SHOOTABLE|MF_SOLID;
- actor->floorclip = actor->info->height;
+ actor->flags2 &= ~MF2_DONTDRAW;
+ actor->flags2 &= ~MF2_NONSHOOTABLE;
+ actor->flags |= MF_SHOOTABLE | MF_SOLID;
+ actor->floorclip = actor->info->height;
}
-void A_WraithRaise(mobj_t *actor)
+void A_WraithRaise(mobj_t * actor)
{
- if (A_RaiseMobj(actor))
- {
- // Reached it's target height
- P_SetMobjState(actor,S_WRAITH_CHASE1);
- }
+ if (A_RaiseMobj(actor))
+ {
+ // Reached it's target height
+ P_SetMobjState(actor, S_WRAITH_CHASE1);
+ }
- P_SpawnDirt(actor, actor->radius);
+ P_SpawnDirt(actor, actor->radius);
}
-void A_WraithMelee(mobj_t *actor)
+void A_WraithMelee(mobj_t * actor)
{
- int amount;
+ int amount;
- // Steal health from target and give to player
- if(P_CheckMeleeRange(actor) && (P_Random()<220))
- {
- amount = HITDICE(2);
- P_DamageMobj(actor->target, actor, actor, amount);
- actor->health += amount;
- }
+ // Steal health from target and give to player
+ if (P_CheckMeleeRange(actor) && (P_Random() < 220))
+ {
+ amount = HITDICE(2);
+ P_DamageMobj(actor->target, actor, actor, amount);
+ actor->health += amount;
+ }
}
-void A_WraithMissile(mobj_t *actor)
+void A_WraithMissile(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMissile(actor, actor->target, MT_WRAITHFX1);
- if (mo)
- {
- S_StartSound(actor, SFX_WRAITH_MISSILE_FIRE);
- }
+ mo = P_SpawnMissile(actor, actor->target, MT_WRAITHFX1);
+ if (mo)
+ {
+ S_StartSound(actor, SFX_WRAITH_MISSILE_FIRE);
+ }
}
@@ -3322,129 +3366,129 @@
// A_WraithFX2 - spawns sparkle tail of missile
//
-void A_WraithFX2(mobj_t *actor)
+void A_WraithFX2(mobj_t * actor)
{
- mobj_t *mo;
- angle_t angle;
- int i;
+ mobj_t *mo;
+ angle_t angle;
+ int i;
- for (i=0; i<2; i++)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX2);
- if(mo)
- {
- if (P_Random()<128)
- {
- angle = actor->angle+(P_Random()<<22);
- }
- else
- {
- angle = actor->angle-(P_Random()<<22);
- }
- mo->momz = 0;
- mo->momx = FixedMul((P_Random()<<7)+FRACUNIT,
- finecosine[angle>>ANGLETOFINESHIFT]);
- mo->momy = FixedMul((P_Random()<<7)+FRACUNIT,
- finesine[angle>>ANGLETOFINESHIFT]);
- mo->target = actor;
- mo->floorclip = 10*FRACUNIT;
- }
- }
+ for (i = 0; i < 2; i++)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX2);
+ if (mo)
+ {
+ if (P_Random() < 128)
+ {
+ angle = actor->angle + (P_Random() << 22);
+ }
+ else
+ {
+ angle = actor->angle - (P_Random() << 22);
+ }
+ mo->momz = 0;
+ mo->momx = FixedMul((P_Random() << 7) + FRACUNIT,
+ finecosine[angle >> ANGLETOFINESHIFT]);
+ mo->momy = FixedMul((P_Random() << 7) + FRACUNIT,
+ finesine[angle >> ANGLETOFINESHIFT]);
+ mo->target = actor;
+ mo->floorclip = 10 * FRACUNIT;
+ }
+ }
}
// Spawn an FX3 around the actor during attacks
-void A_WraithFX3(mobj_t *actor)
+void A_WraithFX3(mobj_t * actor)
{
- mobj_t *mo;
- int numdropped=P_Random()%15;
- int i;
+ mobj_t *mo;
+ int numdropped = P_Random() % 15;
+ int i;
- for (i=0; i<numdropped; i++)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX3);
- if(mo)
- {
- mo->x += (P_Random()-128)<<11;
- mo->y += (P_Random()-128)<<11;
- mo->z += (P_Random()<<10);
- mo->target = actor;
- }
- }
+ for (i = 0; i < numdropped; i++)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX3);
+ if (mo)
+ {
+ mo->x += (P_Random() - 128) << 11;
+ mo->y += (P_Random() - 128) << 11;
+ mo->z += (P_Random() << 10);
+ mo->target = actor;
+ }
+ }
}
// Spawn an FX4 during movement
-void A_WraithFX4(mobj_t *actor)
+void A_WraithFX4(mobj_t * actor)
{
- mobj_t *mo;
- int chance = P_Random();
- int spawn4,spawn5;
+ mobj_t *mo;
+ int chance = P_Random();
+ int spawn4, spawn5;
- if (chance < 10)
- {
- spawn4 = true;
- spawn5 = false;
- }
- else if (chance < 20)
- {
- spawn4 = false;
- spawn5 = true;
- }
- else if (chance < 25)
- {
- spawn4 = true;
- spawn5 = true;
- }
- else
- {
- spawn4 = false;
- spawn5 = false;
- }
+ if (chance < 10)
+ {
+ spawn4 = true;
+ spawn5 = false;
+ }
+ else if (chance < 20)
+ {
+ spawn4 = false;
+ spawn5 = true;
+ }
+ else if (chance < 25)
+ {
+ spawn4 = true;
+ spawn5 = true;
+ }
+ else
+ {
+ spawn4 = false;
+ spawn5 = false;
+ }
- if (spawn4)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX4);
- if(mo)
- {
- mo->x += (P_Random()-128)<<12;
- mo->y += (P_Random()-128)<<12;
- mo->z += (P_Random()<<10);
- mo->target = actor;
- }
- }
- if (spawn5)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX5);
- if(mo)
- {
- mo->x += (P_Random()-128)<<11;
- mo->y += (P_Random()-128)<<11;
- mo->z += (P_Random()<<10);
- mo->target = actor;
- }
- }
+ if (spawn4)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX4);
+ if (mo)
+ {
+ mo->x += (P_Random() - 128) << 12;
+ mo->y += (P_Random() - 128) << 12;
+ mo->z += (P_Random() << 10);
+ mo->target = actor;
+ }
+ }
+ if (spawn5)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_WRAITHFX5);
+ if (mo)
+ {
+ mo->x += (P_Random() - 128) << 11;
+ mo->y += (P_Random() - 128) << 11;
+ mo->z += (P_Random() << 10);
+ mo->target = actor;
+ }
+ }
}
-void A_WraithLook(mobj_t *actor)
+void A_WraithLook(mobj_t * actor)
{
-// A_WraithFX4(actor); // too expensive
- A_Look(actor);
+// A_WraithFX4(actor); // too expensive
+ A_Look(actor);
}
-void A_WraithChase(mobj_t *actor)
+void A_WraithChase(mobj_t * actor)
{
- int weaveindex = actor->special1;
- actor->z += FloatBobOffsets[weaveindex];
- actor->special1 = (weaveindex+2)&63;
-// if (actor->floorclip > 0)
-// {
-// P_SetMobjState(actor, S_WRAITH_RAISE2);
-// return;
-// }
- A_Chase(actor);
- A_WraithFX4(actor);
+ int weaveindex = actor->special1;
+ actor->z += FloatBobOffsets[weaveindex];
+ actor->special1 = (weaveindex + 2) & 63;
+// if (actor->floorclip > 0)
+// {
+// P_SetMobjState(actor, S_WRAITH_RAISE2);
+// return;
+// }
+ A_Chase(actor);
+ A_WraithFX4(actor);
}
@@ -3453,28 +3497,28 @@
// Ettin AI
//============================================================================
-void A_EttinAttack(mobj_t *actor)
+void A_EttinAttack(mobj_t * actor)
{
- if(P_CheckMeleeRange(actor))
- {
- P_DamageMobj(actor->target, actor, actor, HITDICE(2));
- }
+ if (P_CheckMeleeRange(actor))
+ {
+ P_DamageMobj(actor->target, actor, actor, HITDICE(2));
+ }
}
-void A_DropMace(mobj_t *actor)
+void A_DropMace(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y,
- actor->z+(actor->height>>1), MT_ETTIN_MACE);
- if (mo)
- {
- mo->momx = (P_Random()-128)<<11;
- mo->momy = (P_Random()-128)<<11;
- mo->momz = FRACUNIT*10+(P_Random()<<10);
- mo->target = actor;
- }
+ mo = P_SpawnMobj(actor->x, actor->y,
+ actor->z + (actor->height >> 1), MT_ETTIN_MACE);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 11;
+ mo->momy = (P_Random() - 128) << 11;
+ mo->momz = FRACUNIT * 10 + (P_Random() << 10);
+ mo->target = actor;
+ }
}
@@ -3481,185 +3525,189 @@
//============================================================================
// Fire Demon AI
//
-// special1 index into floatbob
-// special2 whether strafing or not
+// special1 index into floatbob
+// special2 whether strafing or not
//============================================================================
-void A_FiredSpawnRock(mobj_t *actor)
+void A_FiredSpawnRock(mobj_t * actor)
{
- mobj_t *mo;
- int x,y,z;
- int rtype;
+ mobj_t *mo;
+ int x, y, z;
+ int rtype;
- switch(P_Random()%5)
- {
- case 0:
- rtype = MT_FIREDEMON_FX1;
- break;
- case 1:
- rtype = MT_FIREDEMON_FX2;
- break;
- case 2:
- rtype = MT_FIREDEMON_FX3;
- break;
- case 3:
- rtype = MT_FIREDEMON_FX4;
- break;
- case 4:
- rtype = MT_FIREDEMON_FX5;
- break;
- }
+ switch (P_Random() % 5)
+ {
+ case 0:
+ rtype = MT_FIREDEMON_FX1;
+ break;
+ case 1:
+ rtype = MT_FIREDEMON_FX2;
+ break;
+ case 2:
+ rtype = MT_FIREDEMON_FX3;
+ break;
+ case 3:
+ rtype = MT_FIREDEMON_FX4;
+ break;
+ case 4:
+ rtype = MT_FIREDEMON_FX5;
+ break;
+ }
- x = actor->x + ((P_Random()-128) << 12);
- y = actor->y + ((P_Random()-128) << 12);
- z = actor->z + ((P_Random()) << 11);
- mo = P_SpawnMobj(x,y,z,rtype);
- if (mo)
- {
- mo->target = actor;
- mo->momx = (P_Random()-128)<<10;
- mo->momy = (P_Random()-128)<<10;
- mo->momz = (P_Random()<<10);
- mo->special1 = 2; // Number bounces
- }
+ x = actor->x + ((P_Random() - 128) << 12);
+ y = actor->y + ((P_Random() - 128) << 12);
+ z = actor->z + ((P_Random()) << 11);
+ mo = P_SpawnMobj(x, y, z, rtype);
+ if (mo)
+ {
+ mo->target = actor;
+ mo->momx = (P_Random() - 128) << 10;
+ mo->momy = (P_Random() - 128) << 10;
+ mo->momz = (P_Random() << 10);
+ mo->special1 = 2; // Number bounces
+ }
- // Initialize fire demon
- actor->special2 = 0;
- actor->flags &= ~MF_JUSTATTACKED;
+ // Initialize fire demon
+ actor->special2 = 0;
+ actor->flags &= ~MF_JUSTATTACKED;
}
-void A_FiredRocks(mobj_t *actor)
+void A_FiredRocks(mobj_t * actor)
{
- A_FiredSpawnRock(actor);
- A_FiredSpawnRock(actor);
- A_FiredSpawnRock(actor);
- A_FiredSpawnRock(actor);
- A_FiredSpawnRock(actor);
+ A_FiredSpawnRock(actor);
+ A_FiredSpawnRock(actor);
+ A_FiredSpawnRock(actor);
+ A_FiredSpawnRock(actor);
+ A_FiredSpawnRock(actor);
}
-void A_FiredAttack(mobj_t *actor)
+void A_FiredAttack(mobj_t * actor)
{
- mobj_t *mo;
- mo = P_SpawnMissile(actor, actor->target, MT_FIREDEMON_FX6);
- if (mo) S_StartSound(actor, SFX_FIRED_ATTACK);
+ mobj_t *mo;
+ mo = P_SpawnMissile(actor, actor->target, MT_FIREDEMON_FX6);
+ if (mo)
+ S_StartSound(actor, SFX_FIRED_ATTACK);
}
-void A_SmBounce(mobj_t *actor)
+void A_SmBounce(mobj_t * actor)
{
- // give some more momentum (x,y,&z)
- actor->z = actor->floorz + FRACUNIT;
- actor->momz = (2*FRACUNIT) + (P_Random()<<10);
- actor->momx = P_Random()%3<<FRACBITS;
- actor->momy = P_Random()%3<<FRACBITS;
+ // give some more momentum (x,y,&z)
+ actor->z = actor->floorz + FRACUNIT;
+ actor->momz = (2 * FRACUNIT) + (P_Random() << 10);
+ actor->momx = P_Random() % 3 << FRACBITS;
+ actor->momy = P_Random() % 3 << FRACBITS;
}
#define FIREDEMON_ATTACK_RANGE 64*8*FRACUNIT
-void A_FiredChase(mobj_t *actor)
+void A_FiredChase(mobj_t * actor)
{
- int weaveindex = actor->special1;
- mobj_t *target = actor->target;
- angle_t ang;
- fixed_t dist;
+ int weaveindex = actor->special1;
+ mobj_t *target = actor->target;
+ angle_t ang;
+ fixed_t dist;
- if(actor->reactiontime) actor->reactiontime--;
- if(actor->threshold) actor->threshold--;
+ if (actor->reactiontime)
+ actor->reactiontime--;
+ if (actor->threshold)
+ actor->threshold--;
- // Float up and down
- actor->z += FloatBobOffsets[weaveindex];
- actor->special1 = (weaveindex+2)&63;
+ // Float up and down
+ actor->z += FloatBobOffsets[weaveindex];
+ actor->special1 = (weaveindex + 2) & 63;
- // Insure it stays above certain height
- if (actor->z < actor->floorz + (64*FRACUNIT))
- {
- actor->z += 2*FRACUNIT;
- }
+ // Insure it stays above certain height
+ if (actor->z < actor->floorz + (64 * FRACUNIT))
+ {
+ actor->z += 2 * FRACUNIT;
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // Invalid target
- P_LookForPlayers(actor,true);
- return;
- }
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // Invalid target
+ P_LookForPlayers(actor, true);
+ return;
+ }
- // Strafe
- if (actor->special2 > 0)
- {
- actor->special2--;
- }
- else
- {
- actor->special2 = 0;
- actor->momx = actor->momy = 0;
- dist = P_AproxDistance(actor->x - target->x, actor->y - target->y);
- if (dist < FIREDEMON_ATTACK_RANGE)
- {
- if (P_Random()<30)
- {
- ang = R_PointToAngle2(actor->x, actor->y, target->x, target->y);
- if (P_Random()<128)
- ang += ANGLE_90;
- else
- ang -= ANGLE_90;
- ang>>=ANGLETOFINESHIFT;
- actor->momx = FixedMul(8*FRACUNIT, finecosine[ang]);
- actor->momy = FixedMul(8*FRACUNIT, finesine[ang]);
- actor->special2 = 3; // strafe time
- }
- }
- }
+ // Strafe
+ if (actor->special2 > 0)
+ {
+ actor->special2--;
+ }
+ else
+ {
+ actor->special2 = 0;
+ actor->momx = actor->momy = 0;
+ dist = P_AproxDistance(actor->x - target->x, actor->y - target->y);
+ if (dist < FIREDEMON_ATTACK_RANGE)
+ {
+ if (P_Random() < 30)
+ {
+ ang =
+ R_PointToAngle2(actor->x, actor->y, target->x, target->y);
+ if (P_Random() < 128)
+ ang += ANGLE_90;
+ else
+ ang -= ANGLE_90;
+ ang >>= ANGLETOFINESHIFT;
+ actor->momx = FixedMul(8 * FRACUNIT, finecosine[ang]);
+ actor->momy = FixedMul(8 * FRACUNIT, finesine[ang]);
+ actor->special2 = 3; // strafe time
+ }
+ }
+ }
- FaceMovementDirection(actor);
+ FaceMovementDirection(actor);
- // Normal movement
- if (!actor->special2)
- {
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
- }
+ // Normal movement
+ if (!actor->special2)
+ {
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
+ }
- // Do missile attack
- if (!(actor->flags&MF_JUSTATTACKED))
- {
- if (P_CheckMissileRange(actor) && (P_Random()<20))
- {
- P_SetMobjState (actor, actor->info->missilestate);
- actor->flags |= MF_JUSTATTACKED;
- return;
- }
- }
- else
- {
- actor->flags &= ~MF_JUSTATTACKED;
- }
+ // Do missile attack
+ if (!(actor->flags & MF_JUSTATTACKED))
+ {
+ if (P_CheckMissileRange(actor) && (P_Random() < 20))
+ {
+ P_SetMobjState(actor, actor->info->missilestate);
+ actor->flags |= MF_JUSTATTACKED;
+ return;
+ }
+ }
+ else
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ }
- // make active sound
- if(actor->info->activesound && P_Random() < 3)
- {
- S_StartSound(actor, actor->info->activesound);
- }
+ // make active sound
+ if (actor->info->activesound && P_Random() < 3)
+ {
+ S_StartSound(actor, actor->info->activesound);
+ }
}
-void A_FiredSplotch(mobj_t *actor)
+void A_FiredSplotch(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x,actor->y,actor->z, MT_FIREDEMON_SPLOTCH1);
- if (mo)
- {
- mo->momx = (P_Random()-128)<<11;
- mo->momy = (P_Random()-128)<<11;
- mo->momz = FRACUNIT*3 + (P_Random()<<10);
- }
- mo = P_SpawnMobj(actor->x,actor->y,actor->z, MT_FIREDEMON_SPLOTCH2);
- if (mo)
- {
- mo->momx = (P_Random()-128)<<11;
- mo->momy = (P_Random()-128)<<11;
- mo->momz = FRACUNIT*3 + (P_Random()<<10);
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FIREDEMON_SPLOTCH1);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 11;
+ mo->momy = (P_Random() - 128) << 11;
+ mo->momz = FRACUNIT * 3 + (P_Random() << 10);
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_FIREDEMON_SPLOTCH2);
+ if (mo)
+ {
+ mo->momx = (P_Random() - 128) << 11;
+ mo->momy = (P_Random() - 128) << 11;
+ mo->momz = FRACUNIT * 3 + (P_Random() << 10);
+ }
}
@@ -3669,21 +3717,22 @@
//
//============================================================================
-void A_IceGuyLook(mobj_t *actor)
+void A_IceGuyLook(mobj_t * actor)
{
- fixed_t dist;
- fixed_t an;
+ fixed_t dist;
+ fixed_t an;
- A_Look(actor);
- if(P_Random() < 64)
- {
- dist = ((P_Random()-128)*actor->radius)>>7;
- an = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
+ A_Look(actor);
+ if (P_Random() < 64)
+ {
+ dist = ((P_Random() - 128) * actor->radius) >> 7;
+ an = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
- P_SpawnMobj(actor->x+FixedMul(dist, finecosine[an]),
- actor->y+FixedMul(dist, finesine[an]), actor->z+60*FRACUNIT,
- MT_ICEGUY_WISP1+(P_Random()&1));
- }
+ P_SpawnMobj(actor->x + FixedMul(dist, finecosine[an]),
+ actor->y + FixedMul(dist, finesine[an]),
+ actor->z + 60 * FRACUNIT,
+ MT_ICEGUY_WISP1 + (P_Random() & 1));
+ }
}
//============================================================================
@@ -3692,29 +3741,30 @@
//
//============================================================================
-void A_IceGuyChase(mobj_t *actor)
+void A_IceGuyChase(mobj_t * actor)
{
- fixed_t dist;
- fixed_t an;
- mobj_t *mo;
+ fixed_t dist;
+ fixed_t an;
+ mobj_t *mo;
- A_Chase(actor);
- if(P_Random() < 128)
- {
- dist = ((P_Random()-128)*actor->radius)>>7;
- an = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
+ A_Chase(actor);
+ if (P_Random() < 128)
+ {
+ dist = ((P_Random() - 128) * actor->radius) >> 7;
+ an = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
- mo = P_SpawnMobj(actor->x+FixedMul(dist, finecosine[an]),
- actor->y+FixedMul(dist, finesine[an]), actor->z+60*FRACUNIT,
- MT_ICEGUY_WISP1+(P_Random()&1));
- if(mo)
- {
- mo->momx = actor->momx;
- mo->momy = actor->momy;
- mo->momz = actor->momz;
- mo->target = actor;
- }
- }
+ mo = P_SpawnMobj(actor->x + FixedMul(dist, finecosine[an]),
+ actor->y + FixedMul(dist, finesine[an]),
+ actor->z + 60 * FRACUNIT,
+ MT_ICEGUY_WISP1 + (P_Random() & 1));
+ if (mo)
+ {
+ mo->momx = actor->momx;
+ mo->momy = actor->momy;
+ mo->momz = actor->momz;
+ mo->target = actor;
+ }
+ }
}
//============================================================================
@@ -3723,25 +3773,27 @@
//
//============================================================================
-void A_IceGuyAttack(mobj_t *actor)
+void A_IceGuyAttack(mobj_t * actor)
{
- fixed_t an;
+ fixed_t an;
- if(!actor->target)
- {
- return;
- }
- an = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- P_SpawnMissileXYZ(actor->x+FixedMul(actor->radius>>1,
- finecosine[an]), actor->y+FixedMul(actor->radius>>1,
- finesine[an]), actor->z+40*FRACUNIT, actor, actor->target,
- MT_ICEGUY_FX);
- an = (actor->angle-ANG90)>>ANGLETOFINESHIFT;
- P_SpawnMissileXYZ(actor->x+FixedMul(actor->radius>>1,
- finecosine[an]), actor->y+FixedMul(actor->radius>>1,
- finesine[an]), actor->z+40*FRACUNIT, actor, actor->target,
- MT_ICEGUY_FX);
- S_StartSound(actor, actor->info->attacksound);
+ if (!actor->target)
+ {
+ return;
+ }
+ an = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ P_SpawnMissileXYZ(actor->x + FixedMul(actor->radius >> 1,
+ finecosine[an]),
+ actor->y + FixedMul(actor->radius >> 1, finesine[an]),
+ actor->z + 40 * FRACUNIT, actor, actor->target,
+ MT_ICEGUY_FX);
+ an = (actor->angle - ANG90) >> ANGLETOFINESHIFT;
+ P_SpawnMissileXYZ(actor->x + FixedMul(actor->radius >> 1,
+ finecosine[an]),
+ actor->y + FixedMul(actor->radius >> 1, finesine[an]),
+ actor->z + 40 * FRACUNIT, actor, actor->target,
+ MT_ICEGUY_FX);
+ S_StartSound(actor, actor->info->attacksound);
}
//============================================================================
@@ -3750,10 +3802,11 @@
//
//============================================================================
-void A_IceGuyMissilePuff(mobj_t *actor)
+void A_IceGuyMissilePuff(mobj_t * actor)
{
- mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+2*FRACUNIT, MT_ICEFX_PUFF);
+ mobj_t *mo;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + 2 * FRACUNIT,
+ MT_ICEFX_PUFF);
}
//============================================================================
@@ -3762,15 +3815,15 @@
//
//============================================================================
-void A_IceGuyDie(mobj_t *actor)
+void A_IceGuyDie(mobj_t * actor)
{
- void A_FreezeDeathChunks(mobj_t *actor);
+ void A_FreezeDeathChunks(mobj_t * actor);
- actor->momx = 0;
- actor->momy = 0;
- actor->momz = 0;
- actor->height <<= 2;
- A_FreezeDeathChunks(actor);
+ actor->momx = 0;
+ actor->momy = 0;
+ actor->momz = 0;
+ actor->height <<= 2;
+ A_FreezeDeathChunks(actor);
}
//============================================================================
@@ -3779,19 +3832,20 @@
//
//============================================================================
-void A_IceGuyMissileExplode(mobj_t *actor)
+void A_IceGuyMissileExplode(mobj_t * actor)
{
- mobj_t *mo;
- int i;
+ mobj_t *mo;
+ int i;
- for(i = 0; i < 8; i++)
- {
- mo = P_SpawnMissileAngle(actor, MT_ICEGUY_FX2, i*ANG45, -0.3*FRACUNIT);
- if(mo)
- {
- mo->target = actor->target;
- }
- }
+ for (i = 0; i < 8; i++)
+ {
+ mo = P_SpawnMissileAngle(actor, MT_ICEGUY_FX2, i * ANG45,
+ -0.3 * FRACUNIT);
+ if (mo)
+ {
+ mo->target = actor->target;
+ }
+ }
}
@@ -3804,20 +3858,20 @@
//============================================================================
//
-// Sorcerer stuff
+// Sorcerer stuff
//
// Sorcerer Variables
-// special1 Angle of ball 1 (all others relative to that)
-// special2 which ball to stop at in stop mode (MT_???)
-// args[0] Denfense time
-// args[1] Number of full rotations since stopping mode
-// args[2] Target orbit speed for acceleration/deceleration
-// args[3] Movement mode (see SORC_ macros)
-// args[4] Current ball orbit speed
-// Sorcerer Ball Variables
-// special1 Previous angle of ball (for woosh)
-// special2 Countdown of rapid fire (FX4)
-// args[0] If set, don't play the bounce sound when bouncing
+// special1 Angle of ball 1 (all others relative to that)
+// special2 which ball to stop at in stop mode (MT_???)
+// args[0] Denfense time
+// args[1] Number of full rotations since stopping mode
+// args[2] Target orbit speed for acceleration/deceleration
+// args[3] Movement mode (see SORC_ macros)
+// args[4] Current ball orbit speed
+// Sorcerer Ball Variables
+// special1 Previous angle of ball (for woosh)
+// special2 Countdown of rapid fire (FX4)
+// args[0] If set, don't play the bounce sound when bouncing
//============================================================================
#define SORCBALL_INITIAL_SPEED 7
@@ -3826,7 +3880,7 @@
#define SORC_DEFENSE_TIME 255
#define SORC_DEFENSE_HEIGHT 45
#define BOUNCE_TIME_UNIT (35/2)
-#define SORCFX4_RAPIDFIRE_TIME (6*3) // 3 seconds
+#define SORCFX4_RAPIDFIRE_TIME (6*3) // 3 seconds
#define SORCFX4_SPREAD_ANGLE 20
#define SORC_DECELERATE 0
@@ -3841,46 +3895,48 @@
#define BALL2_ANGLEOFFSET (ANGLE_MAX/3)
#define BALL3_ANGLEOFFSET ((ANGLE_MAX/3)*2)
-void A_SorcBallOrbit(mobj_t *actor);
-void A_SorcSpinBalls(mobj_t *actor);
-void A_SpeedBalls(mobj_t *actor);
-void A_SlowBalls(mobj_t *actor);
-void A_StopBalls(mobj_t *actor);
-void A_AccelBalls(mobj_t *actor);
-void A_DecelBalls(mobj_t *actor);
-void A_SorcBossAttack(mobj_t *actor);
-void A_SpawnFizzle(mobj_t *actor);
-void A_CastSorcererSpell(mobj_t *actor);
-void A_SorcUpdateBallAngle(mobj_t *actor);
-void A_BounceCheck(mobj_t *actor);
-void A_SorcFX1Seek(mobj_t *actor);
-void A_SorcOffense1(mobj_t *actor);
-void A_SorcOffense2(mobj_t *actor);
+void A_SorcBallOrbit(mobj_t * actor);
+void A_SorcSpinBalls(mobj_t * actor);
+void A_SpeedBalls(mobj_t * actor);
+void A_SlowBalls(mobj_t * actor);
+void A_StopBalls(mobj_t * actor);
+void A_AccelBalls(mobj_t * actor);
+void A_DecelBalls(mobj_t * actor);
+void A_SorcBossAttack(mobj_t * actor);
+void A_SpawnFizzle(mobj_t * actor);
+void A_CastSorcererSpell(mobj_t * actor);
+void A_SorcUpdateBallAngle(mobj_t * actor);
+void A_BounceCheck(mobj_t * actor);
+void A_SorcFX1Seek(mobj_t * actor);
+void A_SorcOffense1(mobj_t * actor);
+void A_SorcOffense2(mobj_t * actor);
// Spawn spinning balls above head - actor is sorcerer
-void A_SorcSpinBalls(mobj_t *actor)
+void A_SorcSpinBalls(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t z;
+ mobj_t *mo;
+ fixed_t z;
- A_SlowBalls(actor);
- actor->args[0] = 0; // Currently no defense
- actor->args[3] = SORC_NORMAL;
- actor->args[4] = SORCBALL_INITIAL_SPEED; // Initial orbit speed
- actor->special1 = ANGLE_1;
- z = actor->z - actor->floorclip + actor->info->height;
-
- mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL1);
- if (mo)
- {
- mo->target = actor;
- mo->special2 = SORCFX4_RAPIDFIRE_TIME;
- }
- mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL2);
- if (mo) mo->target = actor;
- mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL3);
- if (mo) mo->target = actor;
+ A_SlowBalls(actor);
+ actor->args[0] = 0; // Currently no defense
+ actor->args[3] = SORC_NORMAL;
+ actor->args[4] = SORCBALL_INITIAL_SPEED; // Initial orbit speed
+ actor->special1 = ANGLE_1;
+ z = actor->z - actor->floorclip + actor->info->height;
+
+ mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL1);
+ if (mo)
+ {
+ mo->target = actor;
+ mo->special2 = SORCFX4_RAPIDFIRE_TIME;
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL2);
+ if (mo)
+ mo->target = actor;
+ mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCBALL3);
+ if (mo)
+ mo->target = actor;
}
@@ -3888,148 +3944,149 @@
// A_SorcBallOrbit() ==========================================
//
-void A_SorcBallOrbit(mobj_t *actor)
+void A_SorcBallOrbit(mobj_t * actor)
{
- int x,y;
- angle_t angle, baseangle;
- int mode = actor->target->args[3];
- mobj_t *parent = (mobj_t *)actor->target;
- int dist = parent->radius - (actor->radius<<1);
- angle_t prevangle = actor->special1;
-
- if (actor->target->health <= 0)
- P_SetMobjState(actor, actor->info->painstate);
+ int x, y;
+ angle_t angle, baseangle;
+ int mode = actor->target->args[3];
+ mobj_t *parent = (mobj_t *) actor->target;
+ int dist = parent->radius - (actor->radius << 1);
+ angle_t prevangle = actor->special1;
- baseangle = (angle_t)parent->special1;
- switch(actor->type)
- {
- case MT_SORCBALL1:
- angle = baseangle + BALL1_ANGLEOFFSET;
- break;
- case MT_SORCBALL2:
- angle = baseangle + BALL2_ANGLEOFFSET;
- break;
- case MT_SORCBALL3:
- angle = baseangle + BALL3_ANGLEOFFSET;
- break;
- default:
- I_Error("corrupted sorcerer");
- break;
- }
- actor->angle = angle;
- angle >>= ANGLETOFINESHIFT;
+ if (actor->target->health <= 0)
+ P_SetMobjState(actor, actor->info->painstate);
- switch(mode)
- {
- case SORC_NORMAL: // Balls rotating normally
- A_SorcUpdateBallAngle(actor);
- break;
- case SORC_DECELERATE: // Balls decelerating
- A_DecelBalls(actor);
- A_SorcUpdateBallAngle(actor);
- break;
- case SORC_ACCELERATE: // Balls accelerating
- A_AccelBalls(actor);
- A_SorcUpdateBallAngle(actor);
- break;
- case SORC_STOPPING: // Balls stopping
- if ((parent->special2 == actor->type) &&
- (parent->args[1] > SORCBALL_SPEED_ROTATIONS) &&
- (abs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5)))
- {
- // Can stop now
- actor->target->args[3] = SORC_FIRESPELL;
- actor->target->args[4] = 0;
- // Set angle so ball angle == sorcerer angle
- switch(actor->type)
- {
- case MT_SORCBALL1:
- parent->special1 = (int)(parent->angle -
- BALL1_ANGLEOFFSET);
- break;
- case MT_SORCBALL2:
- parent->special1 = (int)(parent->angle -
- BALL2_ANGLEOFFSET);
- break;
- case MT_SORCBALL3:
- parent->special1 = (int)(parent->angle -
- BALL3_ANGLEOFFSET);
- break;
- default:
- break;
- }
- }
- else
- {
- A_SorcUpdateBallAngle(actor);
- }
- break;
- case SORC_FIRESPELL: // Casting spell
- if (parent->special2 == actor->type)
- {
- // Put sorcerer into special throw spell anim
- if (parent->health > 0)
- P_SetMobjStateNF(parent, S_SORC_ATTACK1);
+ baseangle = (angle_t) parent->special1;
+ switch (actor->type)
+ {
+ case MT_SORCBALL1:
+ angle = baseangle + BALL1_ANGLEOFFSET;
+ break;
+ case MT_SORCBALL2:
+ angle = baseangle + BALL2_ANGLEOFFSET;
+ break;
+ case MT_SORCBALL3:
+ angle = baseangle + BALL3_ANGLEOFFSET;
+ break;
+ default:
+ I_Error("corrupted sorcerer");
+ break;
+ }
+ actor->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
- if (actor->type==MT_SORCBALL1 && P_Random()<200)
- {
- S_StartSound(NULL, SFX_SORCERER_SPELLCAST);
- actor->special2 = SORCFX4_RAPIDFIRE_TIME;
- actor->args[4] = 128;
- parent->args[3] = SORC_FIRING_SPELL;
- }
- else
- {
- A_CastSorcererSpell(actor);
- parent->args[3] = SORC_STOPPED;
- }
- }
- break;
- case SORC_FIRING_SPELL:
- if (parent->special2 == actor->type)
- {
- if (actor->special2-- <= 0)
- {
- // Done rapid firing
- parent->args[3] = SORC_STOPPED;
- // Back to orbit balls
- if (parent->health > 0)
- P_SetMobjStateNF(parent, S_SORC_ATTACK4);
- }
- else
- {
- // Do rapid fire spell
- A_SorcOffense2(actor);
- }
- }
- break;
- case SORC_STOPPED: // Balls stopped
- default:
- break;
- }
+ switch (mode)
+ {
+ case SORC_NORMAL: // Balls rotating normally
+ A_SorcUpdateBallAngle(actor);
+ break;
+ case SORC_DECELERATE: // Balls decelerating
+ A_DecelBalls(actor);
+ A_SorcUpdateBallAngle(actor);
+ break;
+ case SORC_ACCELERATE: // Balls accelerating
+ A_AccelBalls(actor);
+ A_SorcUpdateBallAngle(actor);
+ break;
+ case SORC_STOPPING: // Balls stopping
+ if ((parent->special2 == actor->type) &&
+ (parent->args[1] > SORCBALL_SPEED_ROTATIONS) &&
+ (abs(angle - (parent->angle >> ANGLETOFINESHIFT)) <
+ (30 << 5)))
+ {
+ // Can stop now
+ actor->target->args[3] = SORC_FIRESPELL;
+ actor->target->args[4] = 0;
+ // Set angle so ball angle == sorcerer angle
+ switch (actor->type)
+ {
+ case MT_SORCBALL1:
+ parent->special1 = (int) (parent->angle -
+ BALL1_ANGLEOFFSET);
+ break;
+ case MT_SORCBALL2:
+ parent->special1 = (int) (parent->angle -
+ BALL2_ANGLEOFFSET);
+ break;
+ case MT_SORCBALL3:
+ parent->special1 = (int) (parent->angle -
+ BALL3_ANGLEOFFSET);
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ A_SorcUpdateBallAngle(actor);
+ }
+ break;
+ case SORC_FIRESPELL: // Casting spell
+ if (parent->special2 == actor->type)
+ {
+ // Put sorcerer into special throw spell anim
+ if (parent->health > 0)
+ P_SetMobjStateNF(parent, S_SORC_ATTACK1);
- if ((angle < prevangle) && (parent->args[4]==SORCBALL_TERMINAL_SPEED))
- {
- parent->args[1]++; // Bump rotation counter
- // Completed full rotation - make woosh sound
- S_StartSound(actor, SFX_SORCERER_BALLWOOSH);
- }
- actor->special1 = angle; // Set previous angle
- x = parent->x + FixedMul(dist, finecosine[angle]);
- y = parent->y + FixedMul(dist, finesine[angle]);
- actor->x = x;
- actor->y = y;
- actor->z = parent->z - parent->floorclip + parent->info->height;
-}
+ if (actor->type == MT_SORCBALL1 && P_Random() < 200)
+ {
+ S_StartSound(NULL, SFX_SORCERER_SPELLCAST);
+ actor->special2 = SORCFX4_RAPIDFIRE_TIME;
+ actor->args[4] = 128;
+ parent->args[3] = SORC_FIRING_SPELL;
+ }
+ else
+ {
+ A_CastSorcererSpell(actor);
+ parent->args[3] = SORC_STOPPED;
+ }
+ }
+ break;
+ case SORC_FIRING_SPELL:
+ if (parent->special2 == actor->type)
+ {
+ if (actor->special2-- <= 0)
+ {
+ // Done rapid firing
+ parent->args[3] = SORC_STOPPED;
+ // Back to orbit balls
+ if (parent->health > 0)
+ P_SetMobjStateNF(parent, S_SORC_ATTACK4);
+ }
+ else
+ {
+ // Do rapid fire spell
+ A_SorcOffense2(actor);
+ }
+ }
+ break;
+ case SORC_STOPPED: // Balls stopped
+ default:
+ break;
+ }
+ if ((angle < prevangle) && (parent->args[4] == SORCBALL_TERMINAL_SPEED))
+ {
+ parent->args[1]++; // Bump rotation counter
+ // Completed full rotation - make woosh sound
+ S_StartSound(actor, SFX_SORCERER_BALLWOOSH);
+ }
+ actor->special1 = angle; // Set previous angle
+ x = parent->x + FixedMul(dist, finecosine[angle]);
+ y = parent->y + FixedMul(dist, finesine[angle]);
+ actor->x = x;
+ actor->y = y;
+ actor->z = parent->z - parent->floorclip + parent->info->height;
+}
+
//
// Set balls to speed mode - actor is sorcerer
//
-void A_SpeedBalls(mobj_t *actor)
+void A_SpeedBalls(mobj_t * actor)
{
- actor->args[3] = SORC_ACCELERATE; // speed mode
- actor->args[2] = SORCBALL_TERMINAL_SPEED; // target speed
+ actor->args[3] = SORC_ACCELERATE; // speed mode
+ actor->args[2] = SORCBALL_TERMINAL_SPEED; // target speed
}
@@ -4036,36 +4093,36 @@
//
// Set balls to slow mode - actor is sorcerer
//
-void A_SlowBalls(mobj_t *actor)
+void A_SlowBalls(mobj_t * actor)
{
- actor->args[3] = SORC_DECELERATE; // slow mode
- actor->args[2] = SORCBALL_INITIAL_SPEED; // target speed
+ actor->args[3] = SORC_DECELERATE; // slow mode
+ actor->args[2] = SORCBALL_INITIAL_SPEED; // target speed
}
//
// Instant stop when rotation gets to ball in special2
-// actor is sorcerer
+// actor is sorcerer
//
-void A_StopBalls(mobj_t *actor)
+void A_StopBalls(mobj_t * actor)
{
- int chance = P_Random();
- actor->args[3] = SORC_STOPPING; // stopping mode
- actor->args[1] = 0; // Reset rotation counter
+ int chance = P_Random();
+ actor->args[3] = SORC_STOPPING; // stopping mode
+ actor->args[1] = 0; // Reset rotation counter
- if ((actor->args[0] <= 0) && (chance < 200))
- {
- actor->special2 = MT_SORCBALL2; // Blue
- }
- else if((actor->health < (actor->info->spawnhealth >> 1)) &&
- (chance < 200))
- {
- actor->special2 = MT_SORCBALL3; // Green
- }
- else
- {
- actor->special2 = MT_SORCBALL1; // Yellow
- }
+ if ((actor->args[0] <= 0) && (chance < 200))
+ {
+ actor->special2 = MT_SORCBALL2; // Blue
+ }
+ else if ((actor->health < (actor->info->spawnhealth >> 1)) &&
+ (chance < 200))
+ {
+ actor->special2 = MT_SORCBALL3; // Green
+ }
+ else
+ {
+ actor->special2 = MT_SORCBALL1; // Yellow
+ }
}
@@ -4074,100 +4131,108 @@
//
// Increase ball orbit speed - actor is ball
//
-void A_AccelBalls(mobj_t *actor)
+void A_AccelBalls(mobj_t * actor)
{
- mobj_t *sorc = actor->target;
+ mobj_t *sorc = actor->target;
- if (sorc->args[4] < sorc->args[2])
- {
- sorc->args[4]++;
- }
- else
- {
- sorc->args[3] = SORC_NORMAL;
- if (sorc->args[4] >= SORCBALL_TERMINAL_SPEED)
- {
- // Reached terminal velocity - stop balls
- A_StopBalls(sorc);
- }
- }
+ if (sorc->args[4] < sorc->args[2])
+ {
+ sorc->args[4]++;
+ }
+ else
+ {
+ sorc->args[3] = SORC_NORMAL;
+ if (sorc->args[4] >= SORCBALL_TERMINAL_SPEED)
+ {
+ // Reached terminal velocity - stop balls
+ A_StopBalls(sorc);
+ }
+ }
}
// Decrease ball orbit speed - actor is ball
-void A_DecelBalls(mobj_t *actor)
+void A_DecelBalls(mobj_t * actor)
{
- mobj_t *sorc = actor->target;
+ mobj_t *sorc = actor->target;
- if (sorc->args[4] > sorc->args[2])
- {
- sorc->args[4]--;
- }
- else
- {
- sorc->args[3] = SORC_NORMAL;
- }
+ if (sorc->args[4] > sorc->args[2])
+ {
+ sorc->args[4]--;
+ }
+ else
+ {
+ sorc->args[3] = SORC_NORMAL;
+ }
}
// Update angle if first ball - actor is ball
-void A_SorcUpdateBallAngle(mobj_t *actor)
+void A_SorcUpdateBallAngle(mobj_t * actor)
{
- if (actor->type == MT_SORCBALL1)
- {
- actor->target->special1 += ANGLE_1*actor->target->args[4];
- }
+ if (actor->type == MT_SORCBALL1)
+ {
+ actor->target->special1 += ANGLE_1 * actor->target->args[4];
+ }
}
// actor is ball
-void A_CastSorcererSpell(mobj_t *actor)
+void A_CastSorcererSpell(mobj_t * actor)
{
- mobj_t *mo;
- int spell = actor->type;
- angle_t ang1,ang2;
- fixed_t z;
- mobj_t *parent = actor->target;
+ mobj_t *mo;
+ int spell = actor->type;
+ angle_t ang1, ang2;
+ fixed_t z;
+ mobj_t *parent = actor->target;
- S_StartSound(NULL, SFX_SORCERER_SPELLCAST);
+ S_StartSound(NULL, SFX_SORCERER_SPELLCAST);
- // Put sorcerer into throw spell animation
- if (parent->health > 0) P_SetMobjStateNF(parent, S_SORC_ATTACK4);
+ // Put sorcerer into throw spell animation
+ if (parent->health > 0)
+ P_SetMobjStateNF(parent, S_SORC_ATTACK4);
- switch(spell)
- {
- case MT_SORCBALL1: // Offensive
- A_SorcOffense1(actor);
- break;
- case MT_SORCBALL2: // Defensive
- z = parent->z - parent->floorclip +
- SORC_DEFENSE_HEIGHT*FRACUNIT;
- mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCFX2);
- parent->flags2 |= MF2_REFLECTIVE|MF2_INVULNERABLE;
- parent->args[0] = SORC_DEFENSE_TIME;
- if (mo) mo->target = parent;
- break;
- case MT_SORCBALL3: // Reinforcements
- ang1 = actor->angle - ANGLE_45;
- ang2 = actor->angle + ANGLE_45;
- if(actor->health < (actor->info->spawnhealth/3))
- { // Spawn 2 at a time
- mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang1, 4*FRACUNIT);
- if (mo) mo->target = parent;
- mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang2, 4*FRACUNIT);
- if (mo) mo->target = parent;
- }
- else
- {
- if (P_Random() < 128)
- ang1 = ang2;
- mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang1, 4*FRACUNIT);
- if (mo) mo->target = parent;
- }
- break;
- default:
- break;
- }
+ switch (spell)
+ {
+ case MT_SORCBALL1: // Offensive
+ A_SorcOffense1(actor);
+ break;
+ case MT_SORCBALL2: // Defensive
+ z = parent->z - parent->floorclip +
+ SORC_DEFENSE_HEIGHT * FRACUNIT;
+ mo = P_SpawnMobj(actor->x, actor->y, z, MT_SORCFX2);
+ parent->flags2 |= MF2_REFLECTIVE | MF2_INVULNERABLE;
+ parent->args[0] = SORC_DEFENSE_TIME;
+ if (mo)
+ mo->target = parent;
+ break;
+ case MT_SORCBALL3: // Reinforcements
+ ang1 = actor->angle - ANGLE_45;
+ ang2 = actor->angle + ANGLE_45;
+ if (actor->health < (actor->info->spawnhealth / 3))
+ { // Spawn 2 at a time
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang1,
+ 4 * FRACUNIT);
+ if (mo)
+ mo->target = parent;
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang2,
+ 4 * FRACUNIT);
+ if (mo)
+ mo->target = parent;
+ }
+ else
+ {
+ if (P_Random() < 128)
+ ang1 = ang2;
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX3, ang1,
+ 4 * FRACUNIT);
+ if (mo)
+ mo->target = parent;
+ }
+ break;
+ default:
+ break;
+ }
}
/*
@@ -4184,93 +4249,94 @@
*/
// actor is ball
-void A_SorcOffense1(mobj_t *actor)
+void A_SorcOffense1(mobj_t * actor)
{
- mobj_t *mo;
- angle_t ang1,ang2;
- mobj_t *parent=(mobj_t *)actor->target;
+ mobj_t *mo;
+ angle_t ang1, ang2;
+ mobj_t *parent = (mobj_t *) actor->target;
- ang1 = actor->angle + ANGLE_1*70;
- ang2 = actor->angle - ANGLE_1*70;
- mo = P_SpawnMissileAngle(parent, MT_SORCFX1, ang1, 0);
- if (mo)
- {
- mo->target = parent;
- mo->special1 = (int)parent->target;
- mo->args[4] = BOUNCE_TIME_UNIT;
- mo->args[3] = 15; // Bounce time in seconds
- }
- mo = P_SpawnMissileAngle(parent, MT_SORCFX1, ang2, 0);
- if (mo)
- {
- mo->target = parent;
- mo->special1 = (int)parent->target;
- mo->args[4] = BOUNCE_TIME_UNIT;
- mo->args[3] = 15; // Bounce time in seconds
- }
+ ang1 = actor->angle + ANGLE_1 * 70;
+ ang2 = actor->angle - ANGLE_1 * 70;
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX1, ang1, 0);
+ if (mo)
+ {
+ mo->target = parent;
+ mo->special1 = (int) parent->target;
+ mo->args[4] = BOUNCE_TIME_UNIT;
+ mo->args[3] = 15; // Bounce time in seconds
+ }
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX1, ang2, 0);
+ if (mo)
+ {
+ mo->target = parent;
+ mo->special1 = (int) parent->target;
+ mo->args[4] = BOUNCE_TIME_UNIT;
+ mo->args[3] = 15; // Bounce time in seconds
+ }
}
// Actor is ball
-void A_SorcOffense2(mobj_t *actor)
+void A_SorcOffense2(mobj_t * actor)
{
- angle_t ang1;
- mobj_t *mo;
- int delta, index;
- mobj_t *parent = actor->target;
- mobj_t *dest = parent->target;
- int dist;
+ angle_t ang1;
+ mobj_t *mo;
+ int delta, index;
+ mobj_t *parent = actor->target;
+ mobj_t *dest = parent->target;
+ int dist;
- index = actor->args[4] << 5;
- actor->args[4] += 15;
- delta = (finesine[index])*SORCFX4_SPREAD_ANGLE;
- delta = (delta>>FRACBITS)*ANGLE_1;
- ang1 = actor->angle + delta;
- mo = P_SpawnMissileAngle(parent, MT_SORCFX4, ang1, 0);
- if (mo)
- {
- mo->special2 = 35*5/2; // 5 seconds
- dist = P_AproxDistance(dest->x - mo->x, dest->y - mo->y);
- dist = dist/mo->info->speed;
- if(dist < 1) dist = 1;
- mo->momz = (dest->z-mo->z)/dist;
- }
+ index = actor->args[4] << 5;
+ actor->args[4] += 15;
+ delta = (finesine[index]) * SORCFX4_SPREAD_ANGLE;
+ delta = (delta >> FRACBITS) * ANGLE_1;
+ ang1 = actor->angle + delta;
+ mo = P_SpawnMissileAngle(parent, MT_SORCFX4, ang1, 0);
+ if (mo)
+ {
+ mo->special2 = 35 * 5 / 2; // 5 seconds
+ dist = P_AproxDistance(dest->x - mo->x, dest->y - mo->y);
+ dist = dist / mo->info->speed;
+ if (dist < 1)
+ dist = 1;
+ mo->momz = (dest->z - mo->z) / dist;
+ }
}
// Resume ball spinning
-void A_SorcBossAttack(mobj_t *actor)
+void A_SorcBossAttack(mobj_t * actor)
{
- actor->args[3] = SORC_ACCELERATE;
- actor->args[2] = SORCBALL_INITIAL_SPEED;
+ actor->args[3] = SORC_ACCELERATE;
+ actor->args[2] = SORCBALL_INITIAL_SPEED;
}
// spell cast magic fizzle
-void A_SpawnFizzle(mobj_t *actor)
+void A_SpawnFizzle(mobj_t * actor)
{
- fixed_t x,y,z;
- fixed_t dist = 5*FRACUNIT;
- angle_t angle = actor->angle >> ANGLETOFINESHIFT;
- fixed_t speed = actor->info->speed;
- angle_t rangle;
- mobj_t *mo;
- int ix;
+ fixed_t x, y, z;
+ fixed_t dist = 5 * FRACUNIT;
+ angle_t angle = actor->angle >> ANGLETOFINESHIFT;
+ fixed_t speed = actor->info->speed;
+ angle_t rangle;
+ mobj_t *mo;
+ int ix;
- x = actor->x + FixedMul(dist,finecosine[angle]);
- y = actor->y + FixedMul(dist,finesine[angle]);
- z = actor->z - actor->floorclip + (actor->height>>1);
- for (ix=0; ix<5; ix++)
- {
- mo = P_SpawnMobj(x,y,z,MT_SORCSPARK1);
- if (mo)
- {
- rangle = angle + ((P_Random()%5) << 1);
- mo->momx = FixedMul(P_Random()%speed,finecosine[rangle]);
- mo->momy = FixedMul(P_Random()%speed,finesine[rangle]);
- mo->momz = FRACUNIT*2;
- }
- }
+ x = actor->x + FixedMul(dist, finecosine[angle]);
+ y = actor->y + FixedMul(dist, finesine[angle]);
+ z = actor->z - actor->floorclip + (actor->height >> 1);
+ for (ix = 0; ix < 5; ix++)
+ {
+ mo = P_SpawnMobj(x, y, z, MT_SORCSPARK1);
+ if (mo)
+ {
+ rangle = angle + ((P_Random() % 5) << 1);
+ mo->momx = FixedMul(P_Random() % speed, finecosine[rangle]);
+ mo->momy = FixedMul(P_Random() % speed, finesine[rangle]);
+ mo->momz = FRACUNIT * 2;
+ }
+ }
}
@@ -4278,10 +4344,10 @@
// Yellow spell - offense
//============================================================================
-void A_SorcFX1Seek(mobj_t *actor)
+void A_SorcFX1Seek(mobj_t * actor)
{
- A_BounceCheck(actor);
- P_SeekerMissile(actor,ANGLE_1*2,ANGLE_1*6);
+ A_BounceCheck(actor);
+ P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 6);
}
@@ -4290,88 +4356,88 @@
//============================================================================
//
// FX2 Variables
-// special1 current angle
-// special2
-// args[0] 0 = CW, 1 = CCW
-// args[1]
+// special1 current angle
+// special2
+// args[0] 0 = CW, 1 = CCW
+// args[1]
//============================================================================
// Split ball in two
-void A_SorcFX2Split(mobj_t *actor)
+void A_SorcFX2Split(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX2);
- if (mo)
- {
- mo->target = actor->target;
- mo->args[0] = 0; // CW
- mo->special1 = actor->angle; // Set angle
- P_SetMobjStateNF(mo, S_SORCFX2_ORBIT1);
- }
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX2);
- if (mo)
- {
- mo->target = actor->target;
- mo->args[0] = 1; // CCW
- mo->special1 = actor->angle; // Set angle
- P_SetMobjStateNF(mo, S_SORCFX2_ORBIT1);
- }
- P_SetMobjStateNF(actor, S_NULL);
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX2);
+ if (mo)
+ {
+ mo->target = actor->target;
+ mo->args[0] = 0; // CW
+ mo->special1 = actor->angle; // Set angle
+ P_SetMobjStateNF(mo, S_SORCFX2_ORBIT1);
+ }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX2);
+ if (mo)
+ {
+ mo->target = actor->target;
+ mo->args[0] = 1; // CCW
+ mo->special1 = actor->angle; // Set angle
+ P_SetMobjStateNF(mo, S_SORCFX2_ORBIT1);
+ }
+ P_SetMobjStateNF(actor, S_NULL);
}
// Orbit FX2 about sorcerer
-void A_SorcFX2Orbit(mobj_t *actor)
+void A_SorcFX2Orbit(mobj_t * actor)
{
- angle_t angle;
- fixed_t x,y,z;
- mobj_t *parent = actor->target;
- fixed_t dist = parent->info->radius;
+ angle_t angle;
+ fixed_t x, y, z;
+ mobj_t *parent = actor->target;
+ fixed_t dist = parent->info->radius;
- if ((parent->health <= 0) || // Sorcerer is dead
- (!parent->args[0])) // Time expired
- {
- P_SetMobjStateNF(actor, actor->info->deathstate);
- parent->args[0] = 0;
- parent->flags2 &= ~MF2_REFLECTIVE;
- parent->flags2 &= ~MF2_INVULNERABLE;
- }
+ if ((parent->health <= 0) || // Sorcerer is dead
+ (!parent->args[0])) // Time expired
+ {
+ P_SetMobjStateNF(actor, actor->info->deathstate);
+ parent->args[0] = 0;
+ parent->flags2 &= ~MF2_REFLECTIVE;
+ parent->flags2 &= ~MF2_INVULNERABLE;
+ }
- if (actor->args[0] && (parent->args[0]-- <= 0)) // Time expired
- {
- P_SetMobjStateNF(actor, actor->info->deathstate);
- parent->args[0] = 0;
- parent->flags2 &= ~MF2_REFLECTIVE;
- }
+ if (actor->args[0] && (parent->args[0]-- <= 0)) // Time expired
+ {
+ P_SetMobjStateNF(actor, actor->info->deathstate);
+ parent->args[0] = 0;
+ parent->flags2 &= ~MF2_REFLECTIVE;
+ }
- // Move to new position based on angle
- if (actor->args[0]) // Counter clock-wise
- {
- actor->special1 += ANGLE_1*10;
- angle = ((angle_t)actor->special1) >> ANGLETOFINESHIFT;
- x = parent->x + FixedMul(dist, finecosine[angle]);
- y = parent->y + FixedMul(dist, finesine[angle]);
- z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
- z += FixedMul(15*FRACUNIT,finecosine[angle]);
- // Spawn trailer
- P_SpawnMobj(x,y,z, MT_SORCFX2_T1);
- }
- else // Clock wise
- {
- actor->special1 -= ANGLE_1*10;
- angle = ((angle_t)actor->special1) >> ANGLETOFINESHIFT;
- x = parent->x + FixedMul(dist, finecosine[angle]);
- y = parent->y + FixedMul(dist, finesine[angle]);
- z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT;
- z += FixedMul(20*FRACUNIT,finesine[angle]);
- // Spawn trailer
- P_SpawnMobj(x,y,z, MT_SORCFX2_T1);
- }
+ // Move to new position based on angle
+ if (actor->args[0]) // Counter clock-wise
+ {
+ actor->special1 += ANGLE_1 * 10;
+ angle = ((angle_t) actor->special1) >> ANGLETOFINESHIFT;
+ x = parent->x + FixedMul(dist, finecosine[angle]);
+ y = parent->y + FixedMul(dist, finesine[angle]);
+ z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT;
+ z += FixedMul(15 * FRACUNIT, finecosine[angle]);
+ // Spawn trailer
+ P_SpawnMobj(x, y, z, MT_SORCFX2_T1);
+ }
+ else // Clock wise
+ {
+ actor->special1 -= ANGLE_1 * 10;
+ angle = ((angle_t) actor->special1) >> ANGLETOFINESHIFT;
+ x = parent->x + FixedMul(dist, finecosine[angle]);
+ y = parent->y + FixedMul(dist, finesine[angle]);
+ z = parent->z - parent->floorclip + SORC_DEFENSE_HEIGHT * FRACUNIT;
+ z += FixedMul(20 * FRACUNIT, finesine[angle]);
+ // Spawn trailer
+ P_SpawnMobj(x, y, z, MT_SORCFX2_T1);
+ }
- actor->x = x;
- actor->y = y;
- actor->z = z;
+ actor->x = x;
+ actor->y = y;
+ actor->z = z;
}
@@ -4380,18 +4446,18 @@
// Green spell - spawn bishops
//============================================================================
-void A_SpawnBishop(mobj_t *actor)
+void A_SpawnBishop(mobj_t * actor)
{
- mobj_t *mo;
- mo=P_SpawnMobj(actor->x, actor->y, actor->z, MT_BISHOP);
- if(mo)
- {
- if(!P_TestMobjLocation(mo))
- {
- P_SetMobjState(mo, S_NULL);
- }
- }
- P_SetMobjState(actor, S_NULL);
+ mobj_t *mo;
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_BISHOP);
+ if (mo)
+ {
+ if (!P_TestMobjLocation(mo))
+ {
+ P_SetMobjState(mo, S_NULL);
+ }
+ }
+ P_SetMobjState(actor, S_NULL);
}
/*
@@ -4401,15 +4467,15 @@
}
*/
-void A_SmokePuffExit(mobj_t *actor)
+void A_SmokePuffExit(mobj_t * actor)
{
- P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKEEXIT);
+ P_SpawnMobj(actor->x, actor->y, actor->z, MT_MNTRSMOKEEXIT);
}
-void A_SorcererBishopEntry(mobj_t *actor)
+void A_SorcererBishopEntry(mobj_t * actor)
{
- P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX3_EXPLOSION);
- S_StartSound(actor, actor->info->seesound);
+ P_SpawnMobj(actor->x, actor->y, actor->z, MT_SORCFX3_EXPLOSION);
+ S_StartSound(actor, actor->info->seesound);
}
@@ -4417,12 +4483,12 @@
// FX4 - rapid fire balls
//============================================================================
-void A_SorcFX4Check(mobj_t *actor)
+void A_SorcFX4Check(mobj_t * actor)
{
- if (actor->special2-- <= 0)
- {
- P_SetMobjStateNF(actor, actor->info->deathstate);
- }
+ if (actor->special2-- <= 0)
+ {
+ P_SetMobjStateNF(actor, actor->info->deathstate);
+ }
}
//============================================================================
@@ -4429,47 +4495,47 @@
// Ball death - spawn stuff
//============================================================================
-void A_SorcBallPop(mobj_t *actor)
+void A_SorcBallPop(mobj_t * actor)
{
- S_StartSound(NULL, SFX_SORCERER_BALLPOP);
- actor->flags &= ~MF_NOGRAVITY;
- actor->flags2 |= MF2_LOGRAV;
- actor->momx = ((P_Random()%10)-5) << FRACBITS;
- actor->momy = ((P_Random()%10)-5) << FRACBITS;
- actor->momz = (2+(P_Random()%3)) << FRACBITS;
- actor->special2 = 4*FRACUNIT; // Initial bounce factor
- actor->args[4] = BOUNCE_TIME_UNIT; // Bounce time unit
- actor->args[3] = 5; // Bounce time in seconds
+ S_StartSound(NULL, SFX_SORCERER_BALLPOP);
+ actor->flags &= ~MF_NOGRAVITY;
+ actor->flags2 |= MF2_LOGRAV;
+ actor->momx = ((P_Random() % 10) - 5) << FRACBITS;
+ actor->momy = ((P_Random() % 10) - 5) << FRACBITS;
+ actor->momz = (2 + (P_Random() % 3)) << FRACBITS;
+ actor->special2 = 4 * FRACUNIT; // Initial bounce factor
+ actor->args[4] = BOUNCE_TIME_UNIT; // Bounce time unit
+ actor->args[3] = 5; // Bounce time in seconds
}
-void A_BounceCheck(mobj_t *actor)
+void A_BounceCheck(mobj_t * actor)
{
- if (actor->args[4]-- <= 0)
- {
- if (actor->args[3]-- <= 0)
- {
- P_SetMobjState(actor, actor->info->deathstate);
- switch(actor->type)
- {
- case MT_SORCBALL1:
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- S_StartSound(NULL, SFX_SORCERER_BIGBALLEXPLODE);
- break;
- case MT_SORCFX1:
- S_StartSound(NULL, SFX_SORCERER_HEADSCREAM);
- break;
- default:
- break;
- }
- }
- else
- {
- actor->args[4] = BOUNCE_TIME_UNIT;
- }
- }
+ if (actor->args[4]-- <= 0)
+ {
+ if (actor->args[3]-- <= 0)
+ {
+ P_SetMobjState(actor, actor->info->deathstate);
+ switch (actor->type)
+ {
+ case MT_SORCBALL1:
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ S_StartSound(NULL, SFX_SORCERER_BIGBALLEXPLODE);
+ break;
+ case MT_SORCFX1:
+ S_StartSound(NULL, SFX_SORCERER_HEADSCREAM);
+ break;
+ default:
+ break;
+ }
+ }
+ else
+ {
+ actor->args[4] = BOUNCE_TIME_UNIT;
+ }
+ }
}
@@ -4480,175 +4546,177 @@
//============================================================================
#define CLASS_BOSS_STRAFE_RANGE 64*10*FRACUNIT
-void A_FastChase(mobj_t *actor)
+void A_FastChase(mobj_t * actor)
{
- int delta;
- fixed_t dist;
- angle_t ang;
- mobj_t *target;
+ int delta;
+ fixed_t dist;
+ angle_t ang;
+ mobj_t *target;
- if(actor->reactiontime)
- {
- actor->reactiontime--;
- }
+ if (actor->reactiontime)
+ {
+ actor->reactiontime--;
+ }
- // Modify target threshold
- if(actor->threshold)
- {
- actor->threshold--;
- }
+ // Modify target threshold
+ if (actor->threshold)
+ {
+ actor->threshold--;
+ }
- if(gameskill == sk_nightmare)
- { // Monsters move faster in nightmare mode
- actor->tics -= actor->tics/2;
- if(actor->tics < 3)
- {
- actor->tics = 3;
- }
- }
+ if (gameskill == sk_nightmare)
+ { // Monsters move faster in nightmare mode
+ actor->tics -= actor->tics / 2;
+ if (actor->tics < 3)
+ {
+ actor->tics = 3;
+ }
+ }
//
// turn towards movement direction if not there yet
//
- if(actor->movedir < 8)
- {
- actor->angle &= (7<<29);
- delta = actor->angle-(actor->movedir << 29);
- if(delta > 0)
- {
- actor->angle -= ANG90/2;
- }
- else if(delta < 0)
- {
- actor->angle += ANG90/2;
- }
- }
+ if (actor->movedir < 8)
+ {
+ actor->angle &= (7 << 29);
+ delta = actor->angle - (actor->movedir << 29);
+ if (delta > 0)
+ {
+ actor->angle -= ANG90 / 2;
+ }
+ else if (delta < 0)
+ {
+ actor->angle += ANG90 / 2;
+ }
+ }
- if(!actor->target || !(actor->target->flags&MF_SHOOTABLE))
- { // look for a new target
- if(P_LookForPlayers(actor, true))
- { // got a new target
- return;
- }
- P_SetMobjState(actor, actor->info->spawnstate);
- return;
- }
+ if (!actor->target || !(actor->target->flags & MF_SHOOTABLE))
+ { // look for a new target
+ if (P_LookForPlayers(actor, true))
+ { // got a new target
+ return;
+ }
+ P_SetMobjState(actor, actor->info->spawnstate);
+ return;
+ }
//
// don't attack twice in a row
//
- if(actor->flags & MF_JUSTATTACKED)
- {
- actor->flags &= ~MF_JUSTATTACKED;
- if (gameskill != sk_nightmare)
- P_NewChaseDir (actor);
- return;
- }
+ if (actor->flags & MF_JUSTATTACKED)
+ {
+ actor->flags &= ~MF_JUSTATTACKED;
+ if (gameskill != sk_nightmare)
+ P_NewChaseDir(actor);
+ return;
+ }
- // Strafe
- if (actor->special2 > 0)
- {
- actor->special2--;
- }
- else
- {
- target = actor->target;
- actor->special2 = 0;
- actor->momx = actor->momy = 0;
- dist=P_AproxDistance(actor->x - target->x,
- actor->y - target->y);
- if (dist < CLASS_BOSS_STRAFE_RANGE)
- {
- if (P_Random()<100)
- {
- ang = R_PointToAngle2(actor->x, actor->y,
- target->x, target->y);
- if (P_Random()<128)
- ang += ANGLE_90;
- else
- ang -= ANGLE_90;
- ang>>=ANGLETOFINESHIFT;
- actor->momx = FixedMul(13*FRACUNIT, finecosine[ang]);
- actor->momy = FixedMul(13*FRACUNIT, finesine[ang]);
- actor->special2 = 3; // strafe time
- }
- }
- }
+ // Strafe
+ if (actor->special2 > 0)
+ {
+ actor->special2--;
+ }
+ else
+ {
+ target = actor->target;
+ actor->special2 = 0;
+ actor->momx = actor->momy = 0;
+ dist = P_AproxDistance(actor->x - target->x, actor->y - target->y);
+ if (dist < CLASS_BOSS_STRAFE_RANGE)
+ {
+ if (P_Random() < 100)
+ {
+ ang = R_PointToAngle2(actor->x, actor->y,
+ target->x, target->y);
+ if (P_Random() < 128)
+ ang += ANGLE_90;
+ else
+ ang -= ANGLE_90;
+ ang >>= ANGLETOFINESHIFT;
+ actor->momx = FixedMul(13 * FRACUNIT, finecosine[ang]);
+ actor->momy = FixedMul(13 * FRACUNIT, finesine[ang]);
+ actor->special2 = 3; // strafe time
+ }
+ }
+ }
//
// check for missile attack
//
- if (actor->info->missilestate)
- {
- if (gameskill < sk_nightmare && actor->movecount)
- goto nomissile;
- if (!P_CheckMissileRange (actor))
- goto nomissile;
- P_SetMobjState (actor, actor->info->missilestate);
- actor->flags |= MF_JUSTATTACKED;
- return;
- }
-nomissile:
+ if (actor->info->missilestate)
+ {
+ if (gameskill < sk_nightmare && actor->movecount)
+ goto nomissile;
+ if (!P_CheckMissileRange(actor))
+ goto nomissile;
+ P_SetMobjState(actor, actor->info->missilestate);
+ actor->flags |= MF_JUSTATTACKED;
+ return;
+ }
+ nomissile:
//
// possibly choose another target
//
- if (netgame && !actor->threshold && !P_CheckSight (actor, actor->target) )
- {
- if (P_LookForPlayers(actor,true))
- return; // got a new target
- }
+ if (netgame && !actor->threshold && !P_CheckSight(actor, actor->target))
+ {
+ if (P_LookForPlayers(actor, true))
+ return; // got a new target
+ }
//
// chase towards player
//
- if (!actor->special2)
- {
- if (--actor->movecount<0 || !P_Move (actor))
- {
- P_NewChaseDir (actor);
- }
- }
+ if (!actor->special2)
+ {
+ if (--actor->movecount < 0 || !P_Move(actor))
+ {
+ P_NewChaseDir(actor);
+ }
+ }
}
-void A_FighterAttack(mobj_t *actor)
+void A_FighterAttack(mobj_t * actor)
{
- extern void A_FSwordAttack2(mobj_t *actor);
+ extern void A_FSwordAttack2(mobj_t * actor);
- if(!actor->target) return;
- A_FSwordAttack2(actor);
+ if (!actor->target)
+ return;
+ A_FSwordAttack2(actor);
}
-void A_ClericAttack(mobj_t *actor)
+void A_ClericAttack(mobj_t * actor)
{
- extern void A_CHolyAttack3(mobj_t *actor);
+ extern void A_CHolyAttack3(mobj_t * actor);
- if(!actor->target) return;
- A_CHolyAttack3(actor);
+ if (!actor->target)
+ return;
+ A_CHolyAttack3(actor);
}
-void A_MageAttack(mobj_t *actor)
+void A_MageAttack(mobj_t * actor)
{
- extern void A_MStaffAttack2(mobj_t *actor);
+ extern void A_MStaffAttack2(mobj_t * actor);
- if(!actor->target) return;
- A_MStaffAttack2(actor);
+ if (!actor->target)
+ return;
+ A_MStaffAttack2(actor);
}
-void A_ClassBossHealth(mobj_t *actor)
+void A_ClassBossHealth(mobj_t * actor)
{
- if (netgame && !deathmatch) // co-op only
- {
- if (!actor->special1)
- {
- actor->health *= 5;
- actor->special1 = true; // has been initialized
- }
- }
+ if (netgame && !deathmatch) // co-op only
+ {
+ if (!actor->special1)
+ {
+ actor->health *= 5;
+ actor->special1 = true; // has been initialized
+ }
+ }
}
@@ -4658,14 +4726,14 @@
//
//===========================================================================
-void A_CheckFloor(mobj_t *actor)
+void A_CheckFloor(mobj_t * actor)
{
- if(actor->z <= actor->floorz)
- {
- actor->z = actor->floorz;
- actor->flags2 &= ~MF2_LOGRAV;
- P_SetMobjState(actor, actor->info->deathstate);
- }
+ if (actor->z <= actor->floorz)
+ {
+ actor->z = actor->floorz;
+ actor->flags2 &= ~MF2_LOGRAV;
+ P_SetMobjState(actor, actor->info->deathstate);
+ }
}
//============================================================================
@@ -4674,28 +4742,28 @@
//
//============================================================================
-void A_FreezeDeath(mobj_t *actor)
+void A_FreezeDeath(mobj_t * actor)
{
- actor->tics = 75+P_Random()+P_Random();
- actor->flags |= MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD;
- actor->flags2 |= MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ|MF2_SLIDE;
- actor->height <<= 2;
- S_StartSound(actor, SFX_FREEZE_DEATH);
+ actor->tics = 75 + P_Random() + P_Random();
+ actor->flags |= MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD;
+ actor->flags2 |= MF2_PUSHABLE | MF2_TELESTOMP | MF2_PASSMOBJ | MF2_SLIDE;
+ actor->height <<= 2;
+ S_StartSound(actor, SFX_FREEZE_DEATH);
- if(actor->player)
- {
- actor->player->damagecount = 0;
- actor->player->poisoncount = 0;
- actor->player->bonuscount = 0;
- if(actor->player == &players[consoleplayer])
- {
- SB_PaletteFlash(false);
- }
- }
- else if(actor->flags&MF_COUNTKILL && actor->special)
- { // Initiate monster death actions
- P_ExecuteLineSpecial(actor->special, actor->args, NULL, 0, actor);
- }
+ if (actor->player)
+ {
+ actor->player->damagecount = 0;
+ actor->player->poisoncount = 0;
+ actor->player->bonuscount = 0;
+ if (actor->player == &players[consoleplayer])
+ {
+ SB_PaletteFlash(false);
+ }
+ }
+ else if (actor->flags & MF_COUNTKILL && actor->special)
+ { // Initiate monster death actions
+ P_ExecuteLineSpecial(actor->special, actor->args, NULL, 0, actor);
+ }
}
//============================================================================
@@ -4704,20 +4772,20 @@
//
//============================================================================
-void A_IceSetTics(mobj_t *actor)
+void A_IceSetTics(mobj_t * actor)
{
- int floor;
+ int floor;
- actor->tics = 70+(P_Random()&63);
- floor = P_GetThingFloorType(actor);
- if(floor == FLOOR_LAVA)
- {
- actor->tics >>= 2;
- }
- else if(floor == FLOOR_ICE)
- {
- actor->tics <<= 1;
- }
+ actor->tics = 70 + (P_Random() & 63);
+ floor = P_GetThingFloorType(actor);
+ if (floor == FLOOR_LAVA)
+ {
+ actor->tics >>= 2;
+ }
+ else if (floor == FLOOR_ICE)
+ {
+ actor->tics <<= 1;
+ }
}
//============================================================================
@@ -4726,12 +4794,12 @@
//
//============================================================================
-void A_IceCheckHeadDone(mobj_t *actor)
+void A_IceCheckHeadDone(mobj_t * actor)
{
- if(actor->special2 == 666)
- {
- P_SetMobjState(actor, S_ICECHUNK_HEAD2);
- }
+ if (actor->special2 == 666)
+ {
+ P_SetMobjState(actor, S_ICECHUNK_HEAD2);
+ }
}
//============================================================================
@@ -4740,314 +4808,334 @@
//
//============================================================================
-void A_FreezeDeathChunks(mobj_t *actor)
+void A_FreezeDeathChunks(mobj_t * actor)
{
- int i;
- mobj_t *mo;
-
- if(actor->momx || actor->momy || actor->momz)
- {
- actor->tics = 105;
- return;
- }
- S_StartSound(actor, SFX_FREEZE_SHATTER);
+ int i;
+ mobj_t *mo;
- for(i = 12+(P_Random()&15); i >= 0; i--)
- {
- mo = P_SpawnMobj(actor->x+(((P_Random()-128)*actor->radius)>>7),
- actor->y+(((P_Random()-128)*actor->radius)>>7),
- actor->z+(P_Random()*actor->height/255), MT_ICECHUNK);
- P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%3));
- if(mo)
- {
- mo->momz = FixedDiv(mo->z-actor->z, actor->height)<<2;
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-7);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-7);
- A_IceSetTics(mo); // set a random tic wait
- }
- }
- for(i = 12+(P_Random()&15); i >= 0; i--)
- {
- mo = P_SpawnMobj(actor->x+(((P_Random()-128)*actor->radius)>>7),
- actor->y+(((P_Random()-128)*actor->radius)>>7),
- actor->z+(P_Random()*actor->height/255), MT_ICECHUNK);
- P_SetMobjState(mo, mo->info->spawnstate+(P_Random()%3));
- if(mo)
- {
- mo->momz = FixedDiv(mo->z-actor->z, actor->height)<<2;
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-7);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-7);
- A_IceSetTics(mo); // set a random tic wait
- }
- }
- if(actor->player)
- { // attach the player's view to a chunk of ice
- mo = P_SpawnMobj(actor->x, actor->y, actor->z+VIEWHEIGHT, MT_ICECHUNK);
- P_SetMobjState(mo, S_ICECHUNK_HEAD);
- mo->momz = FixedDiv(mo->z-actor->z, actor->height)<<2;
- mo->momx = (P_Random()-P_Random())<<(FRACBITS-7);
- mo->momy = (P_Random()-P_Random())<<(FRACBITS-7);
- mo->flags2 |= MF2_ICEDAMAGE; // used to force blue palette
- mo->flags2 &= ~MF2_FLOORCLIP;
- mo->player = actor->player;
- actor->player = NULL;
- mo->health = actor->health;
- mo->angle = actor->angle;
- mo->player->mo = mo;
- mo->player->lookdir = 0;
- }
- P_RemoveMobjFromTIDList(actor);
- P_SetMobjState(actor, S_FREETARGMOBJ);
- actor->flags2 |= MF2_DONTDRAW;
+ if (actor->momx || actor->momy || actor->momz)
+ {
+ actor->tics = 105;
+ return;
+ }
+ S_StartSound(actor, SFX_FREEZE_SHATTER);
+
+ for (i = 12 + (P_Random() & 15); i >= 0; i--)
+ {
+ mo = P_SpawnMobj(actor->x +
+ (((P_Random() - 128) * actor->radius) >> 7),
+ actor->y +
+ (((P_Random() - 128) * actor->radius) >> 7),
+ actor->z + (P_Random() * actor->height / 255),
+ MT_ICECHUNK);
+ P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3));
+ if (mo)
+ {
+ mo->momz = FixedDiv(mo->z - actor->z, actor->height) << 2;
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 7);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 7);
+ A_IceSetTics(mo); // set a random tic wait
+ }
+ }
+ for (i = 12 + (P_Random() & 15); i >= 0; i--)
+ {
+ mo = P_SpawnMobj(actor->x +
+ (((P_Random() - 128) * actor->radius) >> 7),
+ actor->y +
+ (((P_Random() - 128) * actor->radius) >> 7),
+ actor->z + (P_Random() * actor->height / 255),
+ MT_ICECHUNK);
+ P_SetMobjState(mo, mo->info->spawnstate + (P_Random() % 3));
+ if (mo)
+ {
+ mo->momz = FixedDiv(mo->z - actor->z, actor->height) << 2;
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 7);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 7);
+ A_IceSetTics(mo); // set a random tic wait
+ }
+ }
+ if (actor->player)
+ { // attach the player's view to a chunk of ice
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z + VIEWHEIGHT,
+ MT_ICECHUNK);
+ P_SetMobjState(mo, S_ICECHUNK_HEAD);
+ mo->momz = FixedDiv(mo->z - actor->z, actor->height) << 2;
+ mo->momx = (P_Random() - P_Random()) << (FRACBITS - 7);
+ mo->momy = (P_Random() - P_Random()) << (FRACBITS - 7);
+ mo->flags2 |= MF2_ICEDAMAGE; // used to force blue palette
+ mo->flags2 &= ~MF2_FLOORCLIP;
+ mo->player = actor->player;
+ actor->player = NULL;
+ mo->health = actor->health;
+ mo->angle = actor->angle;
+ mo->player->mo = mo;
+ mo->player->lookdir = 0;
+ }
+ P_RemoveMobjFromTIDList(actor);
+ P_SetMobjState(actor, S_FREETARGMOBJ);
+ actor->flags2 |= MF2_DONTDRAW;
}
//===========================================================================
// Korax Variables
-// special1 last teleport destination
-// special2 set if "below half" script not yet run
+// special1 last teleport destination
+// special2 set if "below half" script not yet run
//
// Korax Scripts (reserved)
-// 249 Tell scripts that we are below half health
-// 250-254 Control scripts
-// 255 Death script
+// 249 Tell scripts that we are below half health
+// 250-254 Control scripts
+// 255 Death script
//
// Korax TIDs (reserved)
-// 245 Reserved for Korax himself
-// 248 Initial teleport destination
-// 249 Teleport destination
-// 250-254 For use in respective control scripts
-// 255 For use in death script (spawn spots)
+// 245 Reserved for Korax himself
+// 248 Initial teleport destination
+// 249 Teleport destination
+// 250-254 For use in respective control scripts
+// 255 For use in death script (spawn spots)
//===========================================================================
-#define KORAX_SPIRIT_LIFETIME (5*(35/5)) // 5 seconds
+#define KORAX_SPIRIT_LIFETIME (5*(35/5)) // 5 seconds
#define KORAX_COMMAND_HEIGHT (120*FRACUNIT)
#define KORAX_COMMAND_OFFSET (27*FRACUNIT)
-void KoraxFire1(mobj_t *actor, int type);
-void KoraxFire2(mobj_t *actor, int type);
-void KoraxFire3(mobj_t *actor, int type);
-void KoraxFire4(mobj_t *actor, int type);
-void KoraxFire5(mobj_t *actor, int type);
-void KoraxFire6(mobj_t *actor, int type);
-void KSpiritInit(mobj_t *spirit, mobj_t *korax);
+void KoraxFire1(mobj_t * actor, int type);
+void KoraxFire2(mobj_t * actor, int type);
+void KoraxFire3(mobj_t * actor, int type);
+void KoraxFire4(mobj_t * actor, int type);
+void KoraxFire5(mobj_t * actor, int type);
+void KoraxFire6(mobj_t * actor, int type);
+void KSpiritInit(mobj_t * spirit, mobj_t * korax);
#define KORAX_TID (245)
#define KORAX_FIRST_TELEPORT_TID (248)
#define KORAX_TELEPORT_TID (249)
-void A_KoraxChase(mobj_t *actor)
+void A_KoraxChase(mobj_t * actor)
{
- mobj_t *spot;
- int lastfound;
- byte args[3]={0,0,0};
+ mobj_t *spot;
+ int lastfound;
+ byte args[3] = { 0, 0, 0 };
- if ((!actor->special2) &&
- (actor->health <= (actor->info->spawnhealth/2)))
- {
- lastfound = 0;
- spot = P_FindMobjFromTID(KORAX_FIRST_TELEPORT_TID, &lastfound);
- if (spot)
- {
- P_Teleport(actor, spot->x, spot->y, spot->angle, true);
- }
+ if ((!actor->special2) &&
+ (actor->health <= (actor->info->spawnhealth / 2)))
+ {
+ lastfound = 0;
+ spot = P_FindMobjFromTID(KORAX_FIRST_TELEPORT_TID, &lastfound);
+ if (spot)
+ {
+ P_Teleport(actor, spot->x, spot->y, spot->angle, true);
+ }
- P_StartACS(249, 0, args, actor, NULL, 0);
- actor->special2 = 1; // Don't run again
+ P_StartACS(249, 0, args, actor, NULL, 0);
+ actor->special2 = 1; // Don't run again
- return;
- }
+ return;
+ }
- if (!actor->target) return;
- if (P_Random()<30)
- {
- P_SetMobjState(actor, actor->info->missilestate);
- }
- else if (P_Random()<30)
- {
- S_StartSound(NULL, SFX_KORAX_ACTIVE);
- }
+ if (!actor->target)
+ return;
+ if (P_Random() < 30)
+ {
+ P_SetMobjState(actor, actor->info->missilestate);
+ }
+ else if (P_Random() < 30)
+ {
+ S_StartSound(NULL, SFX_KORAX_ACTIVE);
+ }
- // Teleport away
- if (actor->health < (actor->info->spawnhealth>>1))
- {
- if (P_Random()<10)
- {
- lastfound = actor->special1;
- spot = P_FindMobjFromTID(KORAX_TELEPORT_TID, &lastfound);
- actor->special1 = lastfound;
- if (spot)
- {
- P_Teleport(actor, spot->x, spot->y, spot->angle, true);
- }
- }
- }
+ // Teleport away
+ if (actor->health < (actor->info->spawnhealth >> 1))
+ {
+ if (P_Random() < 10)
+ {
+ lastfound = actor->special1;
+ spot = P_FindMobjFromTID(KORAX_TELEPORT_TID, &lastfound);
+ actor->special1 = lastfound;
+ if (spot)
+ {
+ P_Teleport(actor, spot->x, spot->y, spot->angle, true);
+ }
+ }
+ }
}
-void A_KoraxStep(mobj_t *actor)
+void A_KoraxStep(mobj_t * actor)
{
- A_Chase(actor);
+ A_Chase(actor);
}
-void A_KoraxStep2(mobj_t *actor)
+void A_KoraxStep2(mobj_t * actor)
{
- S_StartSound(NULL, SFX_KORAX_STEP);
- A_Chase(actor);
+ S_StartSound(NULL, SFX_KORAX_STEP);
+ A_Chase(actor);
}
-void A_KoraxBonePop(mobj_t *actor)
+void A_KoraxBonePop(mobj_t * actor)
{
- fixed_t x,y,z;
- mobj_t *mo;
- byte args[5];
+ fixed_t x, y, z;
+ mobj_t *mo;
+ byte args[5];
- args[0]=args[1]=args[2]=args[3]=args[4]=0;
- x=actor->x, y=actor->y, z=actor->z;
+ args[0] = args[1] = args[2] = args[3] = args[4] = 0;
+ x = actor->x, y = actor->y, z = actor->z;
- // Spawn 6 spirits equalangularly
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT1, ANGLE_60*0, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT2, ANGLE_60*1, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT3, ANGLE_60*2, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT4, ANGLE_60*3, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT5, ANGLE_60*4, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
- mo = P_SpawnMissileAngle(actor,MT_KORAX_SPIRIT6, ANGLE_60*5, 5*FRACUNIT);
- if (mo) KSpiritInit(mo,actor);
+ // Spawn 6 spirits equalangularly
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT1, ANGLE_60 * 0,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT2, ANGLE_60 * 1,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT3, ANGLE_60 * 2,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT4, ANGLE_60 * 3,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT5, ANGLE_60 * 4,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
+ mo = P_SpawnMissileAngle(actor, MT_KORAX_SPIRIT6, ANGLE_60 * 5,
+ 5 * FRACUNIT);
+ if (mo)
+ KSpiritInit(mo, actor);
- P_StartACS(255, 0, args, actor, NULL, 0); // Death script
+ P_StartACS(255, 0, args, actor, NULL, 0); // Death script
}
-void KSpiritInit(mobj_t *spirit, mobj_t *korax)
+void KSpiritInit(mobj_t * spirit, mobj_t * korax)
{
- int i;
- mobj_t *tail, *next;
+ int i;
+ mobj_t *tail, *next;
- spirit->health = KORAX_SPIRIT_LIFETIME;
+ spirit->health = KORAX_SPIRIT_LIFETIME;
- spirit->special1 = (int)korax; // Swarm around korax
- spirit->special2 = 32+(P_Random()&7); // Float bob index
- spirit->args[0] = 10; // initial turn value
- spirit->args[1] = 0; // initial look angle
+ spirit->special1 = (int) korax; // Swarm around korax
+ spirit->special2 = 32 + (P_Random() & 7); // Float bob index
+ spirit->args[0] = 10; // initial turn value
+ spirit->args[1] = 0; // initial look angle
- // Spawn a tail for spirit
- tail = P_SpawnMobj(spirit->x, spirit->y, spirit->z, MT_HOLY_TAIL);
- tail->special2 = (int)spirit; // parent
- for(i = 1; i < 3; i++)
- {
- next = P_SpawnMobj(spirit->x, spirit->y, spirit->z, MT_HOLY_TAIL);
- P_SetMobjState(next, next->info->spawnstate+1);
- tail->special1 = (int)next;
- tail = next;
- }
- tail->special1 = 0; // last tail bit
+ // Spawn a tail for spirit
+ tail = P_SpawnMobj(spirit->x, spirit->y, spirit->z, MT_HOLY_TAIL);
+ tail->special2 = (int) spirit; // parent
+ for (i = 1; i < 3; i++)
+ {
+ next = P_SpawnMobj(spirit->x, spirit->y, spirit->z, MT_HOLY_TAIL);
+ P_SetMobjState(next, next->info->spawnstate + 1);
+ tail->special1 = (int) next;
+ tail = next;
+ }
+ tail->special1 = 0; // last tail bit
}
-void A_KoraxDecide(mobj_t *actor)
+void A_KoraxDecide(mobj_t * actor)
{
- if (P_Random()<220)
- {
- P_SetMobjState(actor, S_KORAX_MISSILE1);
- }
- else
- {
- P_SetMobjState(actor, S_KORAX_COMMAND1);
- }
+ if (P_Random() < 220)
+ {
+ P_SetMobjState(actor, S_KORAX_MISSILE1);
+ }
+ else
+ {
+ P_SetMobjState(actor, S_KORAX_COMMAND1);
+ }
}
-void A_KoraxMissile(mobj_t *actor)
+void A_KoraxMissile(mobj_t * actor)
{
- int type = P_Random()%6;
- int sound;
+ int type = P_Random() % 6;
+ int sound;
- S_StartSound(actor, SFX_KORAX_ATTACK);
+ S_StartSound(actor, SFX_KORAX_ATTACK);
- switch(type)
- {
- case 0:
- type = MT_WRAITHFX1;
- sound = SFX_WRAITH_MISSILE_FIRE;
- break;
- case 1:
- type = MT_DEMONFX1;
- sound = SFX_DEMON_MISSILE_FIRE;
- break;
- case 2:
- type = MT_DEMON2FX1;
- sound = SFX_DEMON_MISSILE_FIRE;
- break;
- case 3:
- type = MT_FIREDEMON_FX6;
- sound = SFX_FIRED_ATTACK;
- break;
- case 4:
- type = MT_CENTAUR_FX;
- sound = SFX_CENTAURLEADER_ATTACK;
- break;
- case 5:
- type = MT_SERPENTFX;
- sound = SFX_CENTAURLEADER_ATTACK;
- break;
- }
+ switch (type)
+ {
+ case 0:
+ type = MT_WRAITHFX1;
+ sound = SFX_WRAITH_MISSILE_FIRE;
+ break;
+ case 1:
+ type = MT_DEMONFX1;
+ sound = SFX_DEMON_MISSILE_FIRE;
+ break;
+ case 2:
+ type = MT_DEMON2FX1;
+ sound = SFX_DEMON_MISSILE_FIRE;
+ break;
+ case 3:
+ type = MT_FIREDEMON_FX6;
+ sound = SFX_FIRED_ATTACK;
+ break;
+ case 4:
+ type = MT_CENTAUR_FX;
+ sound = SFX_CENTAURLEADER_ATTACK;
+ break;
+ case 5:
+ type = MT_SERPENTFX;
+ sound = SFX_CENTAURLEADER_ATTACK;
+ break;
+ }
- // Fire all 6 missiles at once
- S_StartSound(NULL, sound);
- KoraxFire1(actor, type);
- KoraxFire2(actor, type);
- KoraxFire3(actor, type);
- KoraxFire4(actor, type);
- KoraxFire5(actor, type);
- KoraxFire6(actor, type);
+ // Fire all 6 missiles at once
+ S_StartSound(NULL, sound);
+ KoraxFire1(actor, type);
+ KoraxFire2(actor, type);
+ KoraxFire3(actor, type);
+ KoraxFire4(actor, type);
+ KoraxFire5(actor, type);
+ KoraxFire6(actor, type);
}
// Call action code scripts (250-254)
-void A_KoraxCommand(mobj_t *actor)
+void A_KoraxCommand(mobj_t * actor)
{
- byte args[5];
- fixed_t x,y,z;
- angle_t ang;
- int numcommands;
+ byte args[5];
+ fixed_t x, y, z;
+ angle_t ang;
+ int numcommands;
- S_StartSound(actor, SFX_KORAX_COMMAND);
+ S_StartSound(actor, SFX_KORAX_COMMAND);
- // Shoot stream of lightning to ceiling
- ang = (actor->angle - ANGLE_90) >> ANGLETOFINESHIFT;
- x=actor->x + FixedMul(KORAX_COMMAND_OFFSET,finecosine[ang]);
- y=actor->y + FixedMul(KORAX_COMMAND_OFFSET,finesine[ang]);
- z=actor->z + KORAX_COMMAND_HEIGHT;
- P_SpawnMobj(x,y,z, MT_KORAX_BOLT);
+ // Shoot stream of lightning to ceiling
+ ang = (actor->angle - ANGLE_90) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_COMMAND_OFFSET, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_COMMAND_OFFSET, finesine[ang]);
+ z = actor->z + KORAX_COMMAND_HEIGHT;
+ P_SpawnMobj(x, y, z, MT_KORAX_BOLT);
- args[0]=args[1]=args[2]=args[3]=args[4]=0;
+ args[0] = args[1] = args[2] = args[3] = args[4] = 0;
- if (actor->health <= (actor->info->spawnhealth >> 1))
- {
- numcommands = 5;
- }
- else
- {
- numcommands = 4;
- }
+ if (actor->health <= (actor->info->spawnhealth >> 1))
+ {
+ numcommands = 5;
+ }
+ else
+ {
+ numcommands = 4;
+ }
- switch(P_Random() % numcommands)
- {
- case 0:
- P_StartACS(250, 0, args, actor, NULL, 0);
- break;
- case 1:
- P_StartACS(251, 0, args, actor, NULL, 0);
- break;
- case 2:
- P_StartACS(252, 0, args, actor, NULL, 0);
- break;
- case 3:
- P_StartACS(253, 0, args, actor, NULL, 0);
- break;
- case 4:
- P_StartACS(254, 0, args, actor, NULL, 0);
- break;
- }
+ switch (P_Random() % numcommands)
+ {
+ case 0:
+ P_StartACS(250, 0, args, actor, NULL, 0);
+ break;
+ case 1:
+ P_StartACS(251, 0, args, actor, NULL, 0);
+ break;
+ case 2:
+ P_StartACS(252, 0, args, actor, NULL, 0);
+ break;
+ case 3:
+ P_StartACS(253, 0, args, actor, NULL, 0);
+ break;
+ case 4:
+ P_StartACS(254, 0, args, actor, NULL, 0);
+ break;
+ }
}
@@ -5064,220 +5152,218 @@
// Arm projectiles
-// arm positions numbered:
-// 1 top left
-// 2 middle left
-// 3 lower left
-// 4 top right
-// 5 middle right
-// 6 lower right
+// arm positions numbered:
+// 1 top left
+// 2 middle left
+// 3 lower left
+// 4 top right
+// 5 middle right
+// 6 lower right
// Arm 1 projectile
-void KoraxFire1(mobj_t *actor, int type)
+void KoraxFire1(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM1_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM1_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
// Arm 2 projectile
-void KoraxFire2(mobj_t *actor, int type)
+void KoraxFire2(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
// Arm 3 projectile
-void KoraxFire3(mobj_t *actor, int type)
+void KoraxFire3(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM3_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle - KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM3_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
// Arm 4 projectile
-void KoraxFire4(mobj_t *actor, int type)
+void KoraxFire4(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM4_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_SHORT, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_SHORT, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM4_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
// Arm 5 projectile
-void KoraxFire5(mobj_t *actor, int type)
+void KoraxFire5(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM5_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM5_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
// Arm 6 projectile
-void KoraxFire6(mobj_t *actor, int type)
+void KoraxFire6(mobj_t * actor, int type)
{
- mobj_t *mo;
- angle_t ang;
- fixed_t x,y,z;
+ mobj_t *mo;
+ angle_t ang;
+ fixed_t x, y, z;
- ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
- x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
- y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
- z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT;
- mo = P_SpawnKoraxMissile(x,y,z,actor, actor->target, type);
+ ang = (actor->angle + KORAX_DELTAANGLE) >> ANGLETOFINESHIFT;
+ x = actor->x + FixedMul(KORAX_ARM_EXTENSION_LONG, finecosine[ang]);
+ y = actor->y + FixedMul(KORAX_ARM_EXTENSION_LONG, finesine[ang]);
+ z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT;
+ mo = P_SpawnKoraxMissile(x, y, z, actor, actor->target, type);
}
-void A_KSpiritWeave(mobj_t *actor)
+void A_KSpiritWeave(mobj_t * actor)
{
- fixed_t newX, newY;
- int weaveXY, weaveZ;
- int angle;
+ fixed_t newX, newY;
+ int weaveXY, weaveZ;
+ int angle;
- weaveXY = actor->special2>>16;
- weaveZ = actor->special2&0xFFFF;
- angle = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- newX = actor->x-FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY = actor->y-FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- weaveXY = (weaveXY+(P_Random()%5))&63;
- newX += FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY += FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- P_TryMove(actor, newX, newY);
- actor->z -= FloatBobOffsets[weaveZ]<<1;
- weaveZ = (weaveZ+(P_Random()%5))&63;
- actor->z += FloatBobOffsets[weaveZ]<<1;
- actor->special2 = weaveZ+(weaveXY<<16);
+ weaveXY = actor->special2 >> 16;
+ weaveZ = actor->special2 & 0xFFFF;
+ angle = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ newX = actor->x - FixedMul(finecosine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ newY = actor->y - FixedMul(finesine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ weaveXY = (weaveXY + (P_Random() % 5)) & 63;
+ newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY] << 2);
+ newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY] << 2);
+ P_TryMove(actor, newX, newY);
+ actor->z -= FloatBobOffsets[weaveZ] << 1;
+ weaveZ = (weaveZ + (P_Random() % 5)) & 63;
+ actor->z += FloatBobOffsets[weaveZ] << 1;
+ actor->special2 = weaveZ + (weaveXY << 16);
}
-void A_KSpiritSeeker(mobj_t *actor, angle_t thresh, angle_t turnMax)
+void A_KSpiritSeeker(mobj_t * actor, angle_t thresh, angle_t turnMax)
{
- int dir;
- int dist;
- angle_t delta;
- angle_t angle;
- mobj_t *target;
- fixed_t newZ;
- fixed_t deltaZ;
+ int dir;
+ int dist;
+ angle_t delta;
+ angle_t angle;
+ mobj_t *target;
+ fixed_t newZ;
+ fixed_t deltaZ;
- target = (mobj_t *)actor->special1;
- if(target == NULL)
- {
- return;
- }
- dir = P_FaceMobj(actor, target, &delta);
- if(delta > thresh)
- {
- delta >>= 1;
- if(delta > turnMax)
- {
- delta = turnMax;
- }
- }
- if(dir)
- { // Turn clockwise
- actor->angle += delta;
- }
- else
- { // Turn counter clockwise
- actor->angle -= delta;
- }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
- actor->momy = FixedMul(actor->info->speed, finesine[angle]);
+ target = (mobj_t *) actor->special1;
+ if (target == NULL)
+ {
+ return;
+ }
+ dir = P_FaceMobj(actor, target, &delta);
+ if (delta > thresh)
+ {
+ delta >>= 1;
+ if (delta > turnMax)
+ {
+ delta = turnMax;
+ }
+ }
+ if (dir)
+ { // Turn clockwise
+ actor->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ actor->angle -= delta;
+ }
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
+ actor->momy = FixedMul(actor->info->speed, finesine[angle]);
- if(!(leveltime&15)
- || actor->z > target->z+(target->info->height)
- || actor->z+actor->height < target->z)
- {
- newZ = target->z+((P_Random()*target->info->height)>>8);
- deltaZ = newZ-actor->z;
- if(abs(deltaZ) > 15*FRACUNIT)
- {
- if(deltaZ > 0)
- {
- deltaZ = 15*FRACUNIT;
- }
- else
- {
- deltaZ = -15*FRACUNIT;
- }
- }
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = deltaZ/dist;
- }
- return;
+ if (!(leveltime & 15)
+ || actor->z > target->z + (target->info->height)
+ || actor->z + actor->height < target->z)
+ {
+ newZ = target->z + ((P_Random() * target->info->height) >> 8);
+ deltaZ = newZ - actor->z;
+ if (abs(deltaZ) > 15 * FRACUNIT)
+ {
+ if (deltaZ > 0)
+ {
+ deltaZ = 15 * FRACUNIT;
+ }
+ else
+ {
+ deltaZ = -15 * FRACUNIT;
+ }
+ }
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = deltaZ / dist;
+ }
+ return;
}
-void A_KSpiritRoam(mobj_t *actor)
+void A_KSpiritRoam(mobj_t * actor)
{
- if (actor->health-- <= 0)
- {
- S_StartSound(actor, SFX_SPIRIT_DIE);
- P_SetMobjState(actor, S_KSPIRIT_DEATH1);
- }
- else
- {
- if (actor->special1)
- {
- A_KSpiritSeeker(actor, actor->args[0]*ANGLE_1,
- actor->args[0]*ANGLE_1*2);
- }
- A_KSpiritWeave(actor);
- if (P_Random()<50)
- {
- S_StartSound(NULL, SFX_SPIRIT_ACTIVE);
- }
- }
+ if (actor->health-- <= 0)
+ {
+ S_StartSound(actor, SFX_SPIRIT_DIE);
+ P_SetMobjState(actor, S_KSPIRIT_DEATH1);
+ }
+ else
+ {
+ if (actor->special1)
+ {
+ A_KSpiritSeeker(actor, actor->args[0] * ANGLE_1,
+ actor->args[0] * ANGLE_1 * 2);
+ }
+ A_KSpiritWeave(actor);
+ if (P_Random() < 50)
+ {
+ S_StartSound(NULL, SFX_SPIRIT_ACTIVE);
+ }
+ }
}
-void A_KBolt(mobj_t *actor)
+void A_KBolt(mobj_t * actor)
{
- // Countdown lifetime
- if (actor->special1-- <= 0)
- {
- P_SetMobjState(actor, S_NULL);
- }
+ // Countdown lifetime
+ if (actor->special1-- <= 0)
+ {
+ P_SetMobjState(actor, S_NULL);
+ }
}
@@ -5284,25 +5370,24 @@
#define KORAX_BOLT_HEIGHT 48*FRACUNIT
#define KORAX_BOLT_LIFETIME 3
-void A_KBoltRaise(mobj_t *actor)
+void A_KBoltRaise(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t z;
+ mobj_t *mo;
+ fixed_t z;
- // Spawn a child upward
- z = actor->z + KORAX_BOLT_HEIGHT;
+ // Spawn a child upward
+ z = actor->z + KORAX_BOLT_HEIGHT;
- if ((z + KORAX_BOLT_HEIGHT) < actor->ceilingz)
- {
- mo = P_SpawnMobj(actor->x, actor->y, z, MT_KORAX_BOLT);
- if (mo)
- {
- mo->special1 = KORAX_BOLT_LIFETIME;
- }
- }
- else
- {
- // Maybe cap it off here
- }
+ if ((z + KORAX_BOLT_HEIGHT) < actor->ceilingz)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, z, MT_KORAX_BOLT);
+ if (mo)
+ {
+ mo->special1 = KORAX_BOLT_LIFETIME;
+ }
+ }
+ else
+ {
+ // Maybe cap it off here
+ }
}
-
--- a/src/hexen/p_floor.c
+++ b/src/hexen/p_floor.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_floor.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_floor.c,v $
-//** $Revision: 1.23 $
-//** $Date: 95/10/06 16:53:19 $
-//** $Author: paul $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -29,148 +41,149 @@
// Move a plane (floor or ceiling) and check for crushing
//
//==================================================================
-result_e T_MovePlane(sector_t *sector,fixed_t speed,
- fixed_t dest, int crush,int floorOrCeiling,int direction)
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, int crush, int floorOrCeiling,
+ int direction)
{
- boolean flag;
- fixed_t lastpos;
+ boolean flag;
+ fixed_t lastpos;
- switch(floorOrCeiling)
- {
- case 0: // FLOOR
- switch(direction)
- {
- case -1: // DOWN
- if (sector->floorheight - speed < dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight =lastpos;
- P_ChangeSector(sector,crush);
- //return RES_CRUSHED;
- }
- return RES_PASTDEST;
- }
- else
- {
- lastpos = sector->floorheight;
- sector->floorheight -= speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return RES_CRUSHED;
- }
- }
- break;
+ switch (floorOrCeiling)
+ {
+ case 0: // FLOOR
+ switch (direction)
+ {
+ case -1: // DOWN
+ if (sector->floorheight - speed < dest)
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return RES_CRUSHED;
+ }
+ return RES_PASTDEST;
+ }
+ else
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight -= speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return RES_CRUSHED;
+ }
+ }
+ break;
- case 1: // UP
- if (sector->floorheight + speed > dest)
- {
- lastpos = sector->floorheight;
- sector->floorheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- //return RES_CRUSHED;
- }
- return RES_PASTDEST;
- }
- else // COULD GET CRUSHED
- {
- lastpos = sector->floorheight;
- sector->floorheight += speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- //if (crush == true)
- //{
- // return RES_CRUSHED;
- //}
- sector->floorheight = lastpos;
- P_ChangeSector(sector,crush);
- return RES_CRUSHED;
- }
- }
- break;
- }
- break;
+ case 1: // UP
+ if (sector->floorheight + speed > dest)
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return RES_CRUSHED;
+ }
+ return RES_PASTDEST;
+ }
+ else // COULD GET CRUSHED
+ {
+ lastpos = sector->floorheight;
+ sector->floorheight += speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ //if (crush == true)
+ //{
+ // return RES_CRUSHED;
+ //}
+ sector->floorheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return RES_CRUSHED;
+ }
+ }
+ break;
+ }
+ break;
- case 1: // CEILING
- switch(direction)
- {
- case -1: // DOWN
- if (sector->ceilingheight - speed < dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return RES_CRUSHED;
- }
- return RES_PASTDEST;
- }
- else // COULD GET CRUSHED
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight -= speed;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- //if (crush == true)
- //{
- // return RES_CRUSHED;
- //}
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- return RES_CRUSHED;
- }
- }
- break;
+ case 1: // CEILING
+ switch (direction)
+ {
+ case -1: // DOWN
+ if (sector->ceilingheight - speed < dest)
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return RES_CRUSHED;
+ }
+ return RES_PASTDEST;
+ }
+ else // COULD GET CRUSHED
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight -= speed;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ //if (crush == true)
+ //{
+ // return RES_CRUSHED;
+ //}
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return RES_CRUSHED;
+ }
+ }
+ break;
- case 1: // UP
- if (sector->ceilingheight + speed > dest)
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight = dest;
- flag = P_ChangeSector(sector,crush);
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- //return RES_CRUSHED;
- }
- return RES_PASTDEST;
- }
- else
- {
- lastpos = sector->ceilingheight;
- sector->ceilingheight += speed;
- flag = P_ChangeSector(sector,crush);
- #if 0
- if (flag == true)
- {
- sector->ceilingheight = lastpos;
- P_ChangeSector(sector,crush);
- return RES_CRUSHED;
- }
- #endif
- }
- break;
- }
- break;
+ case 1: // UP
+ if (sector->ceilingheight + speed > dest)
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight = dest;
+ flag = P_ChangeSector(sector, crush);
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ //return RES_CRUSHED;
+ }
+ return RES_PASTDEST;
+ }
+ else
+ {
+ lastpos = sector->ceilingheight;
+ sector->ceilingheight += speed;
+ flag = P_ChangeSector(sector, crush);
+#if 0
+ if (flag == true)
+ {
+ sector->ceilingheight = lastpos;
+ P_ChangeSector(sector, crush);
+ return RES_CRUSHED;
+ }
+#endif
+ }
+ break;
+ }
+ break;
- }
- return RES_OK;
+ }
+ return RES_OK;
}
//==================================================================
@@ -178,86 +191,88 @@
// MOVE A FLOOR TO IT'S DESTINATION (UP OR DOWN)
//
//==================================================================
-void T_MoveFloor(floormove_t *floor)
+void T_MoveFloor(floormove_t * floor)
{
- result_e res;
+ result_e res;
- if(floor->resetDelayCount)
- {
- floor->resetDelayCount--;
- if(!floor->resetDelayCount)
- {
- floor->floordestheight = floor->resetHeight;
- floor->direction = -floor->direction;
- floor->resetDelay = 0;
- floor->delayCount = 0;
- floor->delayTotal = 0;
- }
- }
- if(floor->delayCount)
- {
- floor->delayCount--;
- if(!floor->delayCount && floor->textureChange)
- {
- floor->sector->floorpic += floor->textureChange;
- }
- return;
- }
+ if (floor->resetDelayCount)
+ {
+ floor->resetDelayCount--;
+ if (!floor->resetDelayCount)
+ {
+ floor->floordestheight = floor->resetHeight;
+ floor->direction = -floor->direction;
+ floor->resetDelay = 0;
+ floor->delayCount = 0;
+ floor->delayTotal = 0;
+ }
+ }
+ if (floor->delayCount)
+ {
+ floor->delayCount--;
+ if (!floor->delayCount && floor->textureChange)
+ {
+ floor->sector->floorpic += floor->textureChange;
+ }
+ return;
+ }
- res = T_MovePlane(floor->sector,floor->speed,
- floor->floordestheight,floor->crush,0,floor->direction);
+ res = T_MovePlane(floor->sector, floor->speed,
+ floor->floordestheight, floor->crush, 0,
+ floor->direction);
- if(floor->type == FLEV_RAISEBUILDSTEP)
- {
- if((floor->direction == 1 && floor->sector->floorheight >=
- floor->stairsDelayHeight) || (floor->direction == -1 &&
- floor->sector->floorheight <= floor->stairsDelayHeight))
- {
- floor->delayCount = floor->delayTotal;
- floor->stairsDelayHeight += floor->stairsDelayHeightDelta;
- }
- }
- if (res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&floor->sector->soundorg);
- if(floor->delayTotal)
- {
- floor->delayTotal = 0;
- }
- if(floor->resetDelay)
- {
-// floor->resetDelayCount = floor->resetDelay;
-// floor->resetDelay = 0;
- return;
- }
- floor->sector->specialdata = NULL;
- /*
- if (floor->direction == 1)
- switch(floor->type)
- {
- case donutRaise:
- floor->sector->special = floor->newspecial;
- floor->sector->floorpic = floor->texture;
- default:
- break;
- }
- else if (floor->direction == -1)
- switch(floor->type)
- {
- case lowerAndChange:
- floor->sector->special = floor->newspecial;
- floor->sector->floorpic = floor->texture;
- default:
- break;
- }
- */
- if(floor->textureChange)
- {
- floor->sector->floorpic -= floor->textureChange;
- }
- P_TagFinished(floor->sector->tag);
- P_RemoveThinker(&floor->thinker);
- }
+ if (floor->type == FLEV_RAISEBUILDSTEP)
+ {
+ if ((floor->direction == 1 && floor->sector->floorheight >=
+ floor->stairsDelayHeight) || (floor->direction == -1 &&
+ floor->sector->floorheight <=
+ floor->stairsDelayHeight))
+ {
+ floor->delayCount = floor->delayTotal;
+ floor->stairsDelayHeight += floor->stairsDelayHeightDelta;
+ }
+ }
+ if (res == RES_PASTDEST)
+ {
+ SN_StopSequence((mobj_t *) & floor->sector->soundorg);
+ if (floor->delayTotal)
+ {
+ floor->delayTotal = 0;
+ }
+ if (floor->resetDelay)
+ {
+// floor->resetDelayCount = floor->resetDelay;
+// floor->resetDelay = 0;
+ return;
+ }
+ floor->sector->specialdata = NULL;
+ /*
+ if (floor->direction == 1)
+ switch(floor->type)
+ {
+ case donutRaise:
+ floor->sector->special = floor->newspecial;
+ floor->sector->floorpic = floor->texture;
+ default:
+ break;
+ }
+ else if (floor->direction == -1)
+ switch(floor->type)
+ {
+ case lowerAndChange:
+ floor->sector->special = floor->newspecial;
+ floor->sector->floorpic = floor->texture;
+ default:
+ break;
+ }
+ */
+ if (floor->textureChange)
+ {
+ floor->sector->floorpic -= floor->textureChange;
+ }
+ P_TagFinished(floor->sector->tag);
+ P_RemoveThinker(&floor->thinker);
+ }
}
//==================================================================
@@ -265,132 +280,129 @@
// HANDLE FLOOR TYPES
//
//==================================================================
-int EV_DoFloor(line_t *line, byte *args, floor_e floortype)
+int EV_DoFloor(line_t * line, byte * args, floor_e floortype)
{
- int secnum;
- int rtn;
- sector_t *sec;
- floormove_t *floor=NULL;
+ int secnum;
+ int rtn;
+ sector_t *sec;
+ floormove_t *floor = NULL;
- secnum = -1;
- rtn = 0;
- while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
+ secnum = -1;
+ rtn = 0;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
- // ALREADY MOVING? IF SO, KEEP GOING...
- if (sec->specialdata)
- continue;
+ // ALREADY MOVING? IF SO, KEEP GOING...
+ if (sec->specialdata)
+ continue;
- //
- // new floor thinker
- //
- rtn = 1;
- floor = Z_Malloc (sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker (&floor->thinker);
- sec->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = floortype;
- floor->crush = 0;
- floor->speed = args[1]*(FRACUNIT/8);
- if(floortype == FLEV_LOWERTIMES8INSTANT ||
- floortype == FLEV_RAISETIMES8INSTANT)
- {
- floor->speed = 2000<<FRACBITS;
- }
- switch(floortype)
- {
- case FLEV_LOWERFLOOR:
- floor->direction = -1;
- floor->sector = sec;
- floor->floordestheight =
- P_FindHighestFloorSurrounding(sec);
- break;
- case FLEV_LOWERFLOORTOLOWEST:
- floor->direction = -1;
- floor->sector = sec;
- floor->floordestheight =
- P_FindLowestFloorSurrounding(sec);
- break;
- case FLEV_LOWERFLOORBYVALUE:
- floor->direction = -1;
- floor->sector = sec;
- floor->floordestheight = floor->sector->floorheight-
- args[2]*FRACUNIT;
- break;
- case FLEV_LOWERTIMES8INSTANT:
- case FLEV_LOWERBYVALUETIMES8:
- floor->direction = -1;
- floor->sector = sec;
- floor->floordestheight = floor->sector->floorheight-
- args[2]*FRACUNIT*8;
- break;
- case FLEV_RAISEFLOORCRUSH:
- floor->crush = args[2]; // arg[2] = crushing value
- floor->direction = 1;
- floor->sector = sec;
- floor->floordestheight = sec->ceilingheight-8*FRACUNIT;
- break;
- case FLEV_RAISEFLOOR:
- floor->direction = 1;
- floor->sector = sec;
- floor->floordestheight =
- P_FindLowestCeilingSurrounding(sec);
- if (floor->floordestheight > sec->ceilingheight)
- floor->floordestheight = sec->ceilingheight;
- break;
- case FLEV_RAISEFLOORTONEAREST:
- floor->direction = 1;
- floor->sector = sec;
- floor->floordestheight =
- P_FindNextHighestFloor(sec,sec->floorheight);
- break;
- case FLEV_RAISEFLOORBYVALUE:
- floor->direction = 1;
- floor->sector = sec;
- floor->floordestheight = floor->sector->floorheight+
- args[2]*FRACUNIT;
- break;
- case FLEV_RAISETIMES8INSTANT:
- case FLEV_RAISEBYVALUETIMES8:
- floor->direction = 1;
- floor->sector = sec;
- floor->floordestheight = floor->sector->floorheight+
- args[2]*FRACUNIT*8;
- break;
- case FLEV_MOVETOVALUETIMES8:
- floor->sector = sec;
- floor->floordestheight = args[2]*FRACUNIT*8;
- if(args[3])
- {
- floor->floordestheight = -floor->floordestheight;
- }
- if(floor->floordestheight > floor->sector->floorheight)
- {
- floor->direction = 1;
- }
- else if(floor->floordestheight < floor->sector->floorheight)
- {
- floor->direction = -1;
- }
- else
- { // already at lowest position
- rtn = 0;
- }
- break;
- default:
- rtn = 0;
- break;
- }
- }
- if(rtn)
- {
- SN_StartSequence((mobj_t *)&floor->sector->soundorg,
- SEQ_PLATFORM+floor->sector->seqType);
- }
- return rtn;
-}
+ //
+ // new floor thinker
+ //
+ rtn = 1;
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ memset(floor, 0, sizeof(*floor));
+ P_AddThinker(&floor->thinker);
+ sec->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = floortype;
+ floor->crush = 0;
+ floor->speed = args[1] * (FRACUNIT / 8);
+ if (floortype == FLEV_LOWERTIMES8INSTANT ||
+ floortype == FLEV_RAISETIMES8INSTANT)
+ {
+ floor->speed = 2000 << FRACBITS;
+ }
+ switch (floortype)
+ {
+ case FLEV_LOWERFLOOR:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->floordestheight = P_FindHighestFloorSurrounding(sec);
+ break;
+ case FLEV_LOWERFLOORTOLOWEST:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->floordestheight = P_FindLowestFloorSurrounding(sec);
+ break;
+ case FLEV_LOWERFLOORBYVALUE:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->floordestheight = floor->sector->floorheight -
+ args[2] * FRACUNIT;
+ break;
+ case FLEV_LOWERTIMES8INSTANT:
+ case FLEV_LOWERBYVALUETIMES8:
+ floor->direction = -1;
+ floor->sector = sec;
+ floor->floordestheight = floor->sector->floorheight -
+ args[2] * FRACUNIT * 8;
+ break;
+ case FLEV_RAISEFLOORCRUSH:
+ floor->crush = args[2]; // arg[2] = crushing value
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->floordestheight = sec->ceilingheight - 8 * FRACUNIT;
+ break;
+ case FLEV_RAISEFLOOR:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->floordestheight = P_FindLowestCeilingSurrounding(sec);
+ if (floor->floordestheight > sec->ceilingheight)
+ floor->floordestheight = sec->ceilingheight;
+ break;
+ case FLEV_RAISEFLOORTONEAREST:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->floordestheight =
+ P_FindNextHighestFloor(sec, sec->floorheight);
+ break;
+ case FLEV_RAISEFLOORBYVALUE:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->floordestheight = floor->sector->floorheight +
+ args[2] * FRACUNIT;
+ break;
+ case FLEV_RAISETIMES8INSTANT:
+ case FLEV_RAISEBYVALUETIMES8:
+ floor->direction = 1;
+ floor->sector = sec;
+ floor->floordestheight = floor->sector->floorheight +
+ args[2] * FRACUNIT * 8;
+ break;
+ case FLEV_MOVETOVALUETIMES8:
+ floor->sector = sec;
+ floor->floordestheight = args[2] * FRACUNIT * 8;
+ if (args[3])
+ {
+ floor->floordestheight = -floor->floordestheight;
+ }
+ if (floor->floordestheight > floor->sector->floorheight)
+ {
+ floor->direction = 1;
+ }
+ else if (floor->floordestheight < floor->sector->floorheight)
+ {
+ floor->direction = -1;
+ }
+ else
+ { // already at lowest position
+ rtn = 0;
+ }
+ break;
+ default:
+ rtn = 0;
+ break;
+ }
+ }
+ if (rtn)
+ {
+ SN_StartSequence((mobj_t *) & floor->sector->soundorg,
+ SEQ_PLATFORM + floor->sector->seqType);
+ }
+ return rtn;
+}
//============================================================================
//
@@ -398,37 +410,37 @@
//
//============================================================================
-int EV_DoFloorAndCeiling(line_t *line, byte *args, boolean raise)
+int EV_DoFloorAndCeiling(line_t * line, byte * args, boolean raise)
{
- boolean floor, ceiling;
- int secnum;
- sector_t *sec;
+ boolean floor, ceiling;
+ int secnum;
+ sector_t *sec;
- if(raise)
- {
- floor = EV_DoFloor(line, args, FLEV_RAISEFLOORBYVALUE);
- secnum = -1;
- while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- sec->specialdata = NULL;
- }
- ceiling = EV_DoCeiling(line, args, CLEV_RAISEBYVALUE);
- }
- else
- {
- floor = EV_DoFloor(line, args, FLEV_LOWERFLOORBYVALUE);
- secnum = -1;
- while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- sec->specialdata = NULL;
- }
- ceiling = EV_DoCeiling(line, args, CLEV_LOWERBYVALUE);
- }
- return (floor|ceiling);
+ if (raise)
+ {
+ floor = EV_DoFloor(line, args, FLEV_RAISEFLOORBYVALUE);
+ secnum = -1;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ sec->specialdata = NULL;
+ }
+ ceiling = EV_DoCeiling(line, args, CLEV_RAISEBYVALUE);
+ }
+ else
+ {
+ floor = EV_DoFloor(line, args, FLEV_LOWERFLOORBYVALUE);
+ secnum = -1;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ sec->specialdata = NULL;
+ }
+ ceiling = EV_DoCeiling(line, args, CLEV_LOWERBYVALUE);
+ }
+ return (floor | ceiling);
}
-
+
// ===== Build Stairs Private Data =====
#define STAIR_SECTOR_TYPE 26
@@ -436,9 +448,9 @@
struct
{
- sector_t *sector;
- int type;
- int height;
+ sector_t *sector;
+ int type;
+ int height;
} StairQueue[STAIR_QUEUE_SIZE];
static int QueueHead;
@@ -459,17 +471,17 @@
//
//==========================================================================
-static void QueueStairSector(sector_t *sec, int type, int height)
+static void QueueStairSector(sector_t * sec, int type, int height)
{
- if((QueueTail+1)%STAIR_QUEUE_SIZE == QueueHead)
- {
- I_Error("BuildStairs: Too many branches located.\n");
- }
- StairQueue[QueueTail].sector = sec;
- StairQueue[QueueTail].type = type;
- StairQueue[QueueTail].height = height;
+ if ((QueueTail + 1) % STAIR_QUEUE_SIZE == QueueHead)
+ {
+ I_Error("BuildStairs: Too many branches located.\n");
+ }
+ StairQueue[QueueTail].sector = sec;
+ StairQueue[QueueTail].type = type;
+ StairQueue[QueueTail].height = height;
- QueueTail = (QueueTail+1)%STAIR_QUEUE_SIZE;
+ QueueTail = (QueueTail + 1) % STAIR_QUEUE_SIZE;
}
//==========================================================================
@@ -480,18 +492,18 @@
static sector_t *DequeueStairSector(int *type, int *height)
{
- sector_t *sec;
+ sector_t *sec;
- if(QueueHead == QueueTail)
- { // queue is empty
- return NULL;
- }
- *type = StairQueue[QueueHead].type;
- *height = StairQueue[QueueHead].height;
- sec = StairQueue[QueueHead].sector;
- QueueHead = (QueueHead+1)%STAIR_QUEUE_SIZE;
+ if (QueueHead == QueueTail)
+ { // queue is empty
+ return NULL;
+ }
+ *type = StairQueue[QueueHead].type;
+ *height = StairQueue[QueueHead].height;
+ sec = StairQueue[QueueHead].sector;
+ QueueHead = (QueueHead + 1) % STAIR_QUEUE_SIZE;
- return sec;
+ return sec;
}
//==========================================================================
@@ -500,47 +512,47 @@
//
//==========================================================================
-static void ProcessStairSector(sector_t *sec, int type, int height,
- stairs_e stairsType, int delay, int resetDelay)
+static void ProcessStairSector(sector_t * sec, int type, int height,
+ stairs_e stairsType, int delay, int resetDelay)
{
- int i;
- sector_t *tsec;
- floormove_t *floor;
+ int i;
+ sector_t *tsec;
+ floormove_t *floor;
- //
- // new floor thinker
- //
- height += StepDelta;
- floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
- memset(floor, 0, sizeof(*floor));
- P_AddThinker(&floor->thinker);
- sec->specialdata = floor;
- floor->thinker.function = T_MoveFloor;
- floor->type = FLEV_RAISEBUILDSTEP;
- floor->direction = Direction;
- floor->sector = sec;
- floor->floordestheight = height;
- switch(stairsType)
- {
- case STAIRS_NORMAL:
- floor->speed = Speed;
- if(delay)
- {
- floor->delayTotal = delay;
- floor->stairsDelayHeight = sec->floorheight+StepDelta;
- floor->stairsDelayHeightDelta = StepDelta;
- }
- floor->resetDelay = resetDelay;
- floor->resetDelayCount = resetDelay;
- floor->resetHeight = sec->floorheight;
- break;
- case STAIRS_SYNC:
- floor->speed = FixedMul(Speed, FixedDiv(height-StartHeight,
- StepDelta));
- floor->resetDelay = delay; //arg4
- floor->resetDelayCount = delay;
- floor->resetHeight = sec->floorheight;
- break;
+ //
+ // new floor thinker
+ //
+ height += StepDelta;
+ floor = Z_Malloc(sizeof(*floor), PU_LEVSPEC, 0);
+ memset(floor, 0, sizeof(*floor));
+ P_AddThinker(&floor->thinker);
+ sec->specialdata = floor;
+ floor->thinker.function = T_MoveFloor;
+ floor->type = FLEV_RAISEBUILDSTEP;
+ floor->direction = Direction;
+ floor->sector = sec;
+ floor->floordestheight = height;
+ switch (stairsType)
+ {
+ case STAIRS_NORMAL:
+ floor->speed = Speed;
+ if (delay)
+ {
+ floor->delayTotal = delay;
+ floor->stairsDelayHeight = sec->floorheight + StepDelta;
+ floor->stairsDelayHeightDelta = StepDelta;
+ }
+ floor->resetDelay = resetDelay;
+ floor->resetDelayCount = resetDelay;
+ floor->resetHeight = sec->floorheight;
+ break;
+ case STAIRS_SYNC:
+ floor->speed = FixedMul(Speed, FixedDiv(height - StartHeight,
+ StepDelta));
+ floor->resetDelay = delay; //arg4
+ floor->resetDelayCount = delay;
+ floor->resetHeight = sec->floorheight;
+ break;
/*
case STAIRS_PHASED:
floor->floordestheight = sec->floorheight+StepDelta;
@@ -551,37 +563,37 @@
floor->resetDelayCount = StartDelay;
break;
*/
- default:
- break;
- }
- SN_StartSequence((mobj_t *)&sec->soundorg, SEQ_PLATFORM+sec->seqType);
- //
- // Find next sector to raise
- // Find nearby sector with sector special equal to type
- //
- for (i = 0; i < sec->linecount; i++)
- {
- if(!((sec->lines[i])->flags&ML_TWOSIDED))
- {
- continue;
- }
- tsec = (sec->lines[i])->frontsector;
- if(tsec->special == type+STAIR_SECTOR_TYPE && !tsec->specialdata
- && tsec->floorpic == Texture && tsec->validcount != validcount)
- {
- QueueStairSector(tsec, type^1, height);
- tsec->validcount = validcount;
- //tsec->special = 0;
- }
- tsec = (sec->lines[i])->backsector;
- if(tsec->special == type+STAIR_SECTOR_TYPE && !tsec->specialdata
- && tsec->floorpic == Texture && tsec->validcount != validcount)
- {
- QueueStairSector(tsec, type^1, height);
- tsec->validcount = validcount;
- //tsec->special = 0;
- }
- }
+ default:
+ break;
+ }
+ SN_StartSequence((mobj_t *) & sec->soundorg, SEQ_PLATFORM + sec->seqType);
+ //
+ // Find next sector to raise
+ // Find nearby sector with sector special equal to type
+ //
+ for (i = 0; i < sec->linecount; i++)
+ {
+ if (!((sec->lines[i])->flags & ML_TWOSIDED))
+ {
+ continue;
+ }
+ tsec = (sec->lines[i])->frontsector;
+ if (tsec->special == type + STAIR_SECTOR_TYPE && !tsec->specialdata
+ && tsec->floorpic == Texture && tsec->validcount != validcount)
+ {
+ QueueStairSector(tsec, type ^ 1, height);
+ tsec->validcount = validcount;
+ //tsec->special = 0;
+ }
+ tsec = (sec->lines[i])->backsector;
+ if (tsec->special == type + STAIR_SECTOR_TYPE && !tsec->specialdata
+ && tsec->floorpic == Texture && tsec->validcount != validcount)
+ {
+ QueueStairSector(tsec, type ^ 1, height);
+ tsec->validcount = validcount;
+ //tsec->special = 0;
+ }
+ }
}
//==================================================================
@@ -592,55 +604,55 @@
// up or down.
//==================================================================
-int EV_BuildStairs(line_t *line, byte *args, int direction,
- stairs_e stairsType)
+int EV_BuildStairs(line_t * line, byte * args, int direction,
+ stairs_e stairsType)
{
- int secnum;
- int height;
- int delay;
- int resetDelay;
- sector_t *sec;
- sector_t *qSec;
- int type;
+ int secnum;
+ int height;
+ int delay;
+ int resetDelay;
+ sector_t *sec;
+ sector_t *qSec;
+ int type;
- // Set global stairs variables
- TextureChange = 0;
- Direction = direction;
- StepDelta = Direction*(args[2]*FRACUNIT);
- Speed = args[1]*(FRACUNIT/8);
- resetDelay = args[4];
- delay = args[3];
- if(stairsType == STAIRS_PHASED)
- {
- StartDelayDelta = args[3];
- StartDelay = StartDelayDelta;
- resetDelay = StartDelayDelta;
- delay = 0;
- TextureChange = args[4];
- }
+ // Set global stairs variables
+ TextureChange = 0;
+ Direction = direction;
+ StepDelta = Direction * (args[2] * FRACUNIT);
+ Speed = args[1] * (FRACUNIT / 8);
+ resetDelay = args[4];
+ delay = args[3];
+ if (stairsType == STAIRS_PHASED)
+ {
+ StartDelayDelta = args[3];
+ StartDelay = StartDelayDelta;
+ resetDelay = StartDelayDelta;
+ delay = 0;
+ TextureChange = args[4];
+ }
- secnum = -1;
+ secnum = -1;
- validcount++;
- while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
+ validcount++;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
- Texture = sec->floorpic;
- StartHeight = sec->floorheight;
+ Texture = sec->floorpic;
+ StartHeight = sec->floorheight;
- // ALREADY MOVING? IF SO, KEEP GOING...
- if (sec->specialdata)
- continue;
+ // ALREADY MOVING? IF SO, KEEP GOING...
+ if (sec->specialdata)
+ continue;
- QueueStairSector(sec, 0, sec->floorheight);
- sec->special = 0;
- }
- while((qSec = DequeueStairSector(&type, &height)) != NULL)
- {
- ProcessStairSector(qSec, type, height, stairsType, delay, resetDelay);
- }
- return(1);
+ QueueStairSector(sec, 0, sec->floorheight);
+ sec->special = 0;
+ }
+ while ((qSec = DequeueStairSector(&type, &height)) != NULL)
+ {
+ ProcessStairSector(qSec, type, height, stairsType, delay, resetDelay);
+ }
+ return (1);
}
//=========================================================================
@@ -649,24 +661,24 @@
//
//=========================================================================
-void T_BuildPillar(pillar_t *pillar)
+void T_BuildPillar(pillar_t * pillar)
{
- result_e res1;
- result_e res2;
+ result_e res1;
+ result_e res2;
- // First, raise the floor
- res1 = T_MovePlane(pillar->sector, pillar->floorSpeed, pillar->floordest,
- pillar->crush, 0, pillar->direction); // floorOrCeiling, direction
- // Then, lower the ceiling
- res2 = T_MovePlane(pillar->sector, pillar->ceilingSpeed,
- pillar->ceilingdest, pillar->crush, 1, -pillar->direction);
- if (res1 == RES_PASTDEST && res2 == RES_PASTDEST)
- {
- pillar->sector->specialdata = NULL;
- SN_StopSequence((mobj_t *)&pillar->sector->soundorg);
- P_TagFinished(pillar->sector->tag);
- P_RemoveThinker(&pillar->thinker);
- }
+ // First, raise the floor
+ res1 = T_MovePlane(pillar->sector, pillar->floorSpeed, pillar->floordest, pillar->crush, 0, pillar->direction); // floorOrCeiling, direction
+ // Then, lower the ceiling
+ res2 = T_MovePlane(pillar->sector, pillar->ceilingSpeed,
+ pillar->ceilingdest, pillar->crush, 1,
+ -pillar->direction);
+ if (res1 == RES_PASTDEST && res2 == RES_PASTDEST)
+ {
+ pillar->sector->specialdata = NULL;
+ SN_StopSequence((mobj_t *) & pillar->sector->soundorg);
+ P_TagFinished(pillar->sector->tag);
+ P_RemoveThinker(&pillar->thinker);
+ }
}
//=========================================================================
@@ -675,65 +687,71 @@
//
//=========================================================================
-int EV_BuildPillar(line_t *line, byte *args, boolean crush)
+int EV_BuildPillar(line_t * line, byte * args, boolean crush)
{
- int secnum;
- sector_t *sec;
- pillar_t *pillar;
- int newHeight;
- int rtn;
+ int secnum;
+ sector_t *sec;
+ pillar_t *pillar;
+ int newHeight;
+ int rtn;
- rtn = 0;
- secnum = -1;
- while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- continue; // already moving
- if(sec->floorheight == sec->ceilingheight)
- { // pillar is already closed
- continue;
- }
- rtn = 1;
- if(!args[2])
- {
- newHeight = sec->floorheight+
- ((sec->ceilingheight-sec->floorheight)/2);
- }
- else
- {
- newHeight = sec->floorheight+(args[2]<<FRACBITS);
- }
+ rtn = 0;
+ secnum = -1;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue; // already moving
+ if (sec->floorheight == sec->ceilingheight)
+ { // pillar is already closed
+ continue;
+ }
+ rtn = 1;
+ if (!args[2])
+ {
+ newHeight = sec->floorheight +
+ ((sec->ceilingheight - sec->floorheight) / 2);
+ }
+ else
+ {
+ newHeight = sec->floorheight + (args[2] << FRACBITS);
+ }
- pillar = Z_Malloc(sizeof(*pillar), PU_LEVSPEC, 0);
- sec->specialdata = pillar;
- P_AddThinker(&pillar->thinker);
- pillar->thinker.function = T_BuildPillar;
- pillar->sector = sec;
- if(!args[2])
- {
- pillar->ceilingSpeed = pillar->floorSpeed = args[1]*(FRACUNIT/8);
- }
- else if(newHeight-sec->floorheight > sec->ceilingheight-newHeight)
- {
- pillar->floorSpeed = args[1]*(FRACUNIT/8);
- pillar->ceilingSpeed = FixedMul(sec->ceilingheight-newHeight,
- FixedDiv(pillar->floorSpeed, newHeight-sec->floorheight));
- }
- else
- {
- pillar->ceilingSpeed = args[1]*(FRACUNIT/8);
- pillar->floorSpeed = FixedMul(newHeight-sec->floorheight,
- FixedDiv(pillar->ceilingSpeed, sec->ceilingheight-newHeight));
- }
- pillar->floordest = newHeight;
- pillar->ceilingdest = newHeight;
- pillar->direction = 1;
- pillar->crush = crush*args[3];
- SN_StartSequence((mobj_t *)&pillar->sector->soundorg,
- SEQ_PLATFORM+pillar->sector->seqType);
- }
- return rtn;
+ pillar = Z_Malloc(sizeof(*pillar), PU_LEVSPEC, 0);
+ sec->specialdata = pillar;
+ P_AddThinker(&pillar->thinker);
+ pillar->thinker.function = T_BuildPillar;
+ pillar->sector = sec;
+ if (!args[2])
+ {
+ pillar->ceilingSpeed = pillar->floorSpeed =
+ args[1] * (FRACUNIT / 8);
+ }
+ else if (newHeight - sec->floorheight >
+ sec->ceilingheight - newHeight)
+ {
+ pillar->floorSpeed = args[1] * (FRACUNIT / 8);
+ pillar->ceilingSpeed = FixedMul(sec->ceilingheight - newHeight,
+ FixedDiv(pillar->floorSpeed,
+ newHeight -
+ sec->floorheight));
+ }
+ else
+ {
+ pillar->ceilingSpeed = args[1] * (FRACUNIT / 8);
+ pillar->floorSpeed = FixedMul(newHeight - sec->floorheight,
+ FixedDiv(pillar->ceilingSpeed,
+ sec->ceilingheight -
+ newHeight));
+ }
+ pillar->floordest = newHeight;
+ pillar->ceilingdest = newHeight;
+ pillar->direction = 1;
+ pillar->crush = crush * args[3];
+ SN_StartSequence((mobj_t *) & pillar->sector->soundorg,
+ SEQ_PLATFORM + pillar->sector->seqType);
+ }
+ return rtn;
}
//=========================================================================
@@ -742,66 +760,69 @@
//
//=========================================================================
-int EV_OpenPillar(line_t *line, byte *args)
+int EV_OpenPillar(line_t * line, byte * args)
{
- int secnum;
- sector_t *sec;
- pillar_t *pillar;
- int rtn;
+ int secnum;
+ sector_t *sec;
+ pillar_t *pillar;
+ int rtn;
- rtn = 0;
- secnum = -1;
- while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- continue; // already moving
- if(sec->floorheight != sec->ceilingheight)
- { // pillar isn't closed
- continue;
- }
- rtn = 1;
- pillar = Z_Malloc(sizeof(*pillar), PU_LEVSPEC, 0);
- sec->specialdata = pillar;
- P_AddThinker(&pillar->thinker);
- pillar->thinker.function = T_BuildPillar;
- pillar->sector = sec;
- if(!args[2])
- {
- pillar->floordest = P_FindLowestFloorSurrounding(sec);
- }
- else
- {
- pillar->floordest = sec->floorheight-(args[2]<<FRACBITS);
- }
- if(!args[3])
- {
- pillar->ceilingdest = P_FindHighestCeilingSurrounding(sec);
- }
- else
- {
- pillar->ceilingdest = sec->ceilingheight+(args[3]<<FRACBITS);
- }
- if(sec->floorheight-pillar->floordest >= pillar->ceilingdest-
- sec->ceilingheight)
- {
- pillar->floorSpeed = args[1]*(FRACUNIT/8);
- pillar->ceilingSpeed = FixedMul(sec->ceilingheight-
- pillar->ceilingdest, FixedDiv(pillar->floorSpeed,
- pillar->floordest-sec->floorheight));
- }
- else
- {
- pillar->ceilingSpeed = args[1]*(FRACUNIT/8);
- pillar->floorSpeed = FixedMul(pillar->floordest-sec->floorheight,
- FixedDiv(pillar->ceilingSpeed, sec->ceilingheight-
- pillar->ceilingdest));
- }
- pillar->direction = -1; // open the pillar
- SN_StartSequence((mobj_t *)&pillar->sector->soundorg,
- SEQ_PLATFORM+pillar->sector->seqType);
- }
- return rtn;
+ rtn = 0;
+ secnum = -1;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue; // already moving
+ if (sec->floorheight != sec->ceilingheight)
+ { // pillar isn't closed
+ continue;
+ }
+ rtn = 1;
+ pillar = Z_Malloc(sizeof(*pillar), PU_LEVSPEC, 0);
+ sec->specialdata = pillar;
+ P_AddThinker(&pillar->thinker);
+ pillar->thinker.function = T_BuildPillar;
+ pillar->sector = sec;
+ if (!args[2])
+ {
+ pillar->floordest = P_FindLowestFloorSurrounding(sec);
+ }
+ else
+ {
+ pillar->floordest = sec->floorheight - (args[2] << FRACBITS);
+ }
+ if (!args[3])
+ {
+ pillar->ceilingdest = P_FindHighestCeilingSurrounding(sec);
+ }
+ else
+ {
+ pillar->ceilingdest = sec->ceilingheight + (args[3] << FRACBITS);
+ }
+ if (sec->floorheight - pillar->floordest >= pillar->ceilingdest -
+ sec->ceilingheight)
+ {
+ pillar->floorSpeed = args[1] * (FRACUNIT / 8);
+ pillar->ceilingSpeed = FixedMul(sec->ceilingheight -
+ pillar->ceilingdest,
+ FixedDiv(pillar->floorSpeed,
+ pillar->floordest -
+ sec->floorheight));
+ }
+ else
+ {
+ pillar->ceilingSpeed = args[1] * (FRACUNIT / 8);
+ pillar->floorSpeed =
+ FixedMul(pillar->floordest - sec->floorheight,
+ FixedDiv(pillar->ceilingSpeed,
+ sec->ceilingheight - pillar->ceilingdest));
+ }
+ pillar->direction = -1; // open the pillar
+ SN_StartSequence((mobj_t *) & pillar->sector->soundorg,
+ SEQ_PLATFORM + pillar->sector->seqType);
+ }
+ return rtn;
}
//=========================================================================
@@ -810,32 +831,32 @@
//
//=========================================================================
-int EV_FloorCrushStop(line_t *line, byte *args)
+int EV_FloorCrushStop(line_t * line, byte * args)
{
- thinker_t *think;
- floormove_t *floor;
- boolean rtn;
+ thinker_t *think;
+ floormove_t *floor;
+ boolean rtn;
- rtn = 0;
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != T_MoveFloor)
- {
- continue;
- }
- floor = (floormove_t *)think;
- if(floor->type != FLEV_RAISEFLOORCRUSH)
- {
- continue;
- }
- // Completely remove the crushing floor
- SN_StopSequence((mobj_t *)&floor->sector->soundorg);
- floor->sector->specialdata = NULL;
- P_TagFinished(floor->sector->tag);
- P_RemoveThinker(&floor->thinker);
- rtn = 1;
- }
- return rtn;
+ rtn = 0;
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != T_MoveFloor)
+ {
+ continue;
+ }
+ floor = (floormove_t *) think;
+ if (floor->type != FLEV_RAISEFLOORCRUSH)
+ {
+ continue;
+ }
+ // Completely remove the crushing floor
+ SN_StopSequence((mobj_t *) & floor->sector->soundorg);
+ floor->sector->specialdata = NULL;
+ P_TagFinished(floor->sector->tag);
+ P_RemoveThinker(&floor->thinker);
+ rtn = 1;
+ }
+ return rtn;
}
//==========================================================================
@@ -848,45 +869,44 @@
#define WGLSTATE_STABLE 2
#define WGLSTATE_REDUCE 3
-void T_FloorWaggle(floorWaggle_t *waggle)
+void T_FloorWaggle(floorWaggle_t * waggle)
{
- switch(waggle->state)
- {
- case WGLSTATE_EXPAND:
- if((waggle->scale += waggle->scaleDelta)
- >= waggle->targetScale)
- {
- waggle->scale = waggle->targetScale;
- waggle->state = WGLSTATE_STABLE;
- }
- break;
- case WGLSTATE_REDUCE:
- if((waggle->scale -= waggle->scaleDelta) <= 0)
- { // Remove
- waggle->sector->floorheight = waggle->originalHeight;
- P_ChangeSector(waggle->sector, true);
- waggle->sector->specialdata = NULL;
- P_TagFinished(waggle->sector->tag);
- P_RemoveThinker(&waggle->thinker);
- return;
- }
- break;
- case WGLSTATE_STABLE:
- if(waggle->ticker != -1)
- {
- if(!--waggle->ticker)
- {
- waggle->state = WGLSTATE_REDUCE;
- }
- }
- break;
- }
- waggle->accumulator += waggle->accDelta;
- waggle->sector->floorheight = waggle->originalHeight
- +FixedMul(FloatBobOffsets[(waggle->accumulator>>FRACBITS)&63],
- waggle->scale);
- P_ChangeSector(waggle->sector, true);
-}
+ switch (waggle->state)
+ {
+ case WGLSTATE_EXPAND:
+ if ((waggle->scale += waggle->scaleDelta) >= waggle->targetScale)
+ {
+ waggle->scale = waggle->targetScale;
+ waggle->state = WGLSTATE_STABLE;
+ }
+ break;
+ case WGLSTATE_REDUCE:
+ if ((waggle->scale -= waggle->scaleDelta) <= 0)
+ { // Remove
+ waggle->sector->floorheight = waggle->originalHeight;
+ P_ChangeSector(waggle->sector, true);
+ waggle->sector->specialdata = NULL;
+ P_TagFinished(waggle->sector->tag);
+ P_RemoveThinker(&waggle->thinker);
+ return;
+ }
+ break;
+ case WGLSTATE_STABLE:
+ if (waggle->ticker != -1)
+ {
+ if (!--waggle->ticker)
+ {
+ waggle->state = WGLSTATE_REDUCE;
+ }
+ }
+ break;
+ }
+ waggle->accumulator += waggle->accDelta;
+ waggle->sector->floorheight = waggle->originalHeight
+ + FixedMul(FloatBobOffsets[(waggle->accumulator >> FRACBITS) & 63],
+ waggle->scale);
+ P_ChangeSector(waggle->sector, true);
+}
//==========================================================================
//
@@ -895,37 +915,37 @@
//==========================================================================
boolean EV_StartFloorWaggle(int tag, int height, int speed, int offset,
- int timer)
+ int timer)
{
- int sectorIndex;
- sector_t *sector;
- floorWaggle_t *waggle;
- boolean retCode;
+ int sectorIndex;
+ sector_t *sector;
+ floorWaggle_t *waggle;
+ boolean retCode;
- retCode = false;
- sectorIndex = -1;
- while((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
- {
- sector = §ors[sectorIndex];
- if(sector->specialdata)
- { // Already busy with another thinker
- continue;
- }
- retCode = true;
- waggle = Z_Malloc(sizeof(*waggle), PU_LEVSPEC, 0);
- sector->specialdata = waggle;
- waggle->thinker.function = T_FloorWaggle;
- waggle->sector = sector;
- waggle->originalHeight = sector->floorheight;
- waggle->accumulator = offset*FRACUNIT;
- waggle->accDelta = speed<<10;
- waggle->scale = 0;
- waggle->targetScale = height<<10;
- waggle->scaleDelta = waggle->targetScale
- /(35+((3*35)*height)/255);
- waggle->ticker = timer ? timer*35 : -1;
- waggle->state = WGLSTATE_EXPAND;
- P_AddThinker(&waggle->thinker);
- }
- return retCode;
+ retCode = false;
+ sectorIndex = -1;
+ while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0)
+ {
+ sector = §ors[sectorIndex];
+ if (sector->specialdata)
+ { // Already busy with another thinker
+ continue;
+ }
+ retCode = true;
+ waggle = Z_Malloc(sizeof(*waggle), PU_LEVSPEC, 0);
+ sector->specialdata = waggle;
+ waggle->thinker.function = T_FloorWaggle;
+ waggle->sector = sector;
+ waggle->originalHeight = sector->floorheight;
+ waggle->accumulator = offset * FRACUNIT;
+ waggle->accDelta = speed << 10;
+ waggle->scale = 0;
+ waggle->targetScale = height << 10;
+ waggle->scaleDelta = waggle->targetScale
+ / (35 + ((3 * 35) * height) / 255);
+ waggle->ticker = timer ? timer * 35 : -1;
+ waggle->state = WGLSTATE_EXPAND;
+ P_AddThinker(&waggle->thinker);
+ }
+ return retCode;
}
--- a/src/hexen/p_inter.c
+++ b/src/hexen/p_inter.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_inter.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_inter.c,v $
-//** $Revision: 1.145 $
-//** $Date: 96/01/16 10:35:33 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -16,38 +28,38 @@
#define BONUSADD 6
-int ArmorIncrement[NUMCLASSES][NUMARMOR] =
-{
- { 25*FRACUNIT, 20*FRACUNIT, 15*FRACUNIT, 5*FRACUNIT },
- { 10*FRACUNIT, 25*FRACUNIT, 5*FRACUNIT, 20*FRACUNIT },
- { 5*FRACUNIT, 15*FRACUNIT, 10*FRACUNIT, 25*FRACUNIT },
- { 0, 0, 0, 0 }
+int ArmorIncrement[NUMCLASSES][NUMARMOR] = {
+ {25 * FRACUNIT, 20 * FRACUNIT, 15 * FRACUNIT, 5 * FRACUNIT},
+ {10 * FRACUNIT, 25 * FRACUNIT, 5 * FRACUNIT, 20 * FRACUNIT},
+ {5 * FRACUNIT, 15 * FRACUNIT, 10 * FRACUNIT, 25 * FRACUNIT},
+ {0, 0, 0, 0}
};
-int AutoArmorSave[NUMCLASSES] = { 15*FRACUNIT, 10*FRACUNIT, 5*FRACUNIT, 0 };
+int AutoArmorSave[NUMCLASSES] =
+ { 15 * FRACUNIT, 10 * FRACUNIT, 5 * FRACUNIT, 0 };
-char *TextKeyMessages[] =
-{
- TXT_KEY_STEEL,
- TXT_KEY_CAVE,
- TXT_KEY_AXE,
- TXT_KEY_FIRE,
- TXT_KEY_EMERALD,
- TXT_KEY_DUNGEON,
- TXT_KEY_SILVER,
- TXT_KEY_RUSTED,
- TXT_KEY_HORN,
- TXT_KEY_SWAMP,
- TXT_KEY_CASTLE
+char *TextKeyMessages[] = {
+ TXT_KEY_STEEL,
+ TXT_KEY_CAVE,
+ TXT_KEY_AXE,
+ TXT_KEY_FIRE,
+ TXT_KEY_EMERALD,
+ TXT_KEY_DUNGEON,
+ TXT_KEY_SILVER,
+ TXT_KEY_RUSTED,
+ TXT_KEY_HORN,
+ TXT_KEY_SWAMP,
+ TXT_KEY_CASTLE
};
-static void SetDormantArtifact(mobj_t *arti);
-static void TryPickupArtifact(player_t *player, artitype_t artifactType,
- mobj_t *artifact);
-static void TryPickupWeapon(player_t *player, pclass_t weaponClass,
- weapontype_t weaponType, mobj_t *weapon, char *message);
-static void TryPickupWeaponPiece(player_t *player, pclass_t matchClass,
- int pieceValue, mobj_t *pieceMobj);
+static void SetDormantArtifact(mobj_t * arti);
+static void TryPickupArtifact(player_t * player, artitype_t artifactType,
+ mobj_t * artifact);
+static void TryPickupWeapon(player_t * player, pclass_t weaponClass,
+ weapontype_t weaponType, mobj_t * weapon,
+ char *message);
+static void TryPickupWeaponPiece(player_t * player, pclass_t matchClass,
+ int pieceValue, mobj_t * pieceMobj);
#ifdef __NeXT__
extern void strupr(char *s);
@@ -59,34 +71,34 @@
//
//--------------------------------------------------------------------------
-void P_SetMessage(player_t *player, char *message, boolean ultmsg)
+void P_SetMessage(player_t * player, char *message, boolean ultmsg)
{
- extern boolean messageson;
-
- if((player->ultimateMessage || !messageson) && !ultmsg)
- {
- return;
- }
- if(strlen(message) > 79)
- {
- memcpy(player->message, message, 80);
- player->message[80] = 0;
- }
- else
- {
- strcpy(player->message, message);
- }
- strupr(player->message);
- player->messageTics = MESSAGETICS;
- player->yellowMessage = false;
- if(ultmsg)
- {
- player->ultimateMessage = true;
- }
- if(player == &players[consoleplayer])
- {
- BorderTopRefresh = true;
- }
+ extern boolean messageson;
+
+ if ((player->ultimateMessage || !messageson) && !ultmsg)
+ {
+ return;
+ }
+ if (strlen(message) > 79)
+ {
+ memcpy(player->message, message, 80);
+ player->message[80] = 0;
+ }
+ else
+ {
+ strcpy(player->message, message);
+ }
+ strupr(player->message);
+ player->messageTics = MESSAGETICS;
+ player->yellowMessage = false;
+ if (ultmsg)
+ {
+ player->ultimateMessage = true;
+ }
+ if (player == &players[consoleplayer])
+ {
+ BorderTopRefresh = true;
+ }
}
//==========================================================================
@@ -95,33 +107,33 @@
//
//==========================================================================
-void P_SetYellowMessage(player_t *player, char *message, boolean ultmsg)
+void P_SetYellowMessage(player_t * player, char *message, boolean ultmsg)
{
- extern boolean messageson;
-
- if((player->ultimateMessage || !messageson) && !ultmsg)
- {
- return;
- }
- if(strlen(message) > 79)
- {
- memcpy(player->message, message, 80);
- player->message[80] = 0;
- }
- else
- {
- strcpy(player->message, message);
- }
- player->messageTics = 5*MESSAGETICS; // Bold messages last longer
- player->yellowMessage = true;
- if(ultmsg)
- {
- player->ultimateMessage = true;
- }
- if(player == &players[consoleplayer])
- {
- BorderTopRefresh = true;
- }
+ extern boolean messageson;
+
+ if ((player->ultimateMessage || !messageson) && !ultmsg)
+ {
+ return;
+ }
+ if (strlen(message) > 79)
+ {
+ memcpy(player->message, message, 80);
+ player->message[80] = 0;
+ }
+ else
+ {
+ strcpy(player->message, message);
+ }
+ player->messageTics = 5 * MESSAGETICS; // Bold messages last longer
+ player->yellowMessage = true;
+ if (ultmsg)
+ {
+ player->ultimateMessage = true;
+ }
+ if (player == &players[consoleplayer])
+ {
+ BorderTopRefresh = true;
+ }
}
//==========================================================================
@@ -130,13 +142,13 @@
//
//==========================================================================
-void P_ClearMessage(player_t *player)
+void P_ClearMessage(player_t * player)
{
- player->messageTics = 0;
- if(player == &players[consoleplayer])
- {
- BorderTopRefresh = true;
- }
+ player->messageTics = 0;
+ if (player == &players[consoleplayer])
+ {
+ BorderTopRefresh = true;
+ }
}
//----------------------------------------------------------------------------
@@ -145,11 +157,11 @@
//
//----------------------------------------------------------------------------
-void P_HideSpecialThing(mobj_t *thing)
+void P_HideSpecialThing(mobj_t * thing)
{
- thing->flags &= ~MF_SPECIAL;
- thing->flags2 |= MF2_DONTDRAW;
- P_SetMobjState(thing, S_HIDESPECIAL1);
+ thing->flags &= ~MF_SPECIAL;
+ thing->flags2 |= MF2_DONTDRAW;
+ P_SetMobjState(thing, S_HIDESPECIAL1);
}
//--------------------------------------------------------------------------
@@ -161,40 +173,40 @@
//
//--------------------------------------------------------------------------
-boolean P_GiveMana(player_t *player, manatype_t mana, int count)
+boolean P_GiveMana(player_t * player, manatype_t mana, int count)
{
- int prevMana;
- //weapontype_t changeWeapon;
+ int prevMana;
+ //weapontype_t changeWeapon;
- if(mana == MANA_NONE || mana == MANA_BOTH)
- {
- return(false);
- }
- if(mana < 0 || mana > NUMMANA)
- {
- I_Error("P_GiveMana: bad type %i", mana);
- }
- if(player->mana[mana] == MAX_MANA)
- {
- return(false);
- }
- if(gameskill == sk_baby || gameskill == sk_nightmare)
- { // extra mana in baby mode and nightmare mode
- count += count>>1;
- }
- prevMana = player->mana[mana];
+ if (mana == MANA_NONE || mana == MANA_BOTH)
+ {
+ return (false);
+ }
+ if (mana < 0 || mana > NUMMANA)
+ {
+ I_Error("P_GiveMana: bad type %i", mana);
+ }
+ if (player->mana[mana] == MAX_MANA)
+ {
+ return (false);
+ }
+ if (gameskill == sk_baby || gameskill == sk_nightmare)
+ { // extra mana in baby mode and nightmare mode
+ count += count >> 1;
+ }
+ prevMana = player->mana[mana];
- player->mana[mana] += count;
- if(player->mana[mana] > MAX_MANA)
- {
- player->mana[mana] = MAX_MANA;
- }
- if(player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
- && mana == MANA_1 && prevMana <= 0)
- {
- P_SetPsprite(player, ps_weapon, S_FAXEREADY_G);
- }
- return(true);
+ player->mana[mana] += count;
+ if (player->mana[mana] > MAX_MANA)
+ {
+ player->mana[mana] = MAX_MANA;
+ }
+ if (player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
+ && mana == MANA_1 && prevMana <= 0)
+ {
+ P_SetPsprite(player, ps_weapon, S_FAXEREADY_G);
+ }
+ return (true);
}
//==========================================================================
@@ -203,108 +215,109 @@
//
//==========================================================================
-static void TryPickupWeapon(player_t *player, pclass_t weaponClass,
- weapontype_t weaponType, mobj_t *weapon, char *message)
+static void TryPickupWeapon(player_t * player, pclass_t weaponClass,
+ weapontype_t weaponType, mobj_t * weapon,
+ char *message)
{
- boolean remove;
- boolean gaveMana;
- boolean gaveWeapon;
+ boolean remove;
+ boolean gaveMana;
+ boolean gaveWeapon;
- remove = true;
- if(player->class != weaponClass)
- { // Wrong class, but try to pick up for mana
- if(netgame && !deathmatch)
- { // Can't pick up weapons for other classes in coop netplay
- return;
- }
- if(weaponType == WP_SECOND)
- {
- if(!P_GiveMana(player, MANA_1, 25))
- {
- return;
- }
- }
- else
- {
- if(!P_GiveMana(player, MANA_2, 25))
- {
- return;
- }
- }
- }
- else if(netgame && !deathmatch)
- { // Cooperative net-game
- if(player->weaponowned[weaponType])
- {
- return;
- }
- player->weaponowned[weaponType] = true;
- if(weaponType == WP_SECOND)
- {
- P_GiveMana(player, MANA_1, 25);
- }
- else
- {
- P_GiveMana(player, MANA_2, 25);
- }
- player->pendingweapon = weaponType;
- remove = false;
- }
- else
- { // Deathmatch or single player game
- if(weaponType == WP_SECOND)
- {
- gaveMana = P_GiveMana(player, MANA_1, 25);
- }
- else
- {
- gaveMana = P_GiveMana(player, MANA_2, 25);
- }
- if(player->weaponowned[weaponType])
- {
- gaveWeapon = false;
- }
- else
- {
- gaveWeapon = true;
- player->weaponowned[weaponType] = true;
- if(weaponType > player->readyweapon)
- { // Only switch to more powerful weapons
- player->pendingweapon = weaponType;
- }
- }
- if(!(gaveWeapon || gaveMana))
- { // Player didn't need the weapon or any mana
- return;
- }
- }
+ remove = true;
+ if (player->class != weaponClass)
+ { // Wrong class, but try to pick up for mana
+ if (netgame && !deathmatch)
+ { // Can't pick up weapons for other classes in coop netplay
+ return;
+ }
+ if (weaponType == WP_SECOND)
+ {
+ if (!P_GiveMana(player, MANA_1, 25))
+ {
+ return;
+ }
+ }
+ else
+ {
+ if (!P_GiveMana(player, MANA_2, 25))
+ {
+ return;
+ }
+ }
+ }
+ else if (netgame && !deathmatch)
+ { // Cooperative net-game
+ if (player->weaponowned[weaponType])
+ {
+ return;
+ }
+ player->weaponowned[weaponType] = true;
+ if (weaponType == WP_SECOND)
+ {
+ P_GiveMana(player, MANA_1, 25);
+ }
+ else
+ {
+ P_GiveMana(player, MANA_2, 25);
+ }
+ player->pendingweapon = weaponType;
+ remove = false;
+ }
+ else
+ { // Deathmatch or single player game
+ if (weaponType == WP_SECOND)
+ {
+ gaveMana = P_GiveMana(player, MANA_1, 25);
+ }
+ else
+ {
+ gaveMana = P_GiveMana(player, MANA_2, 25);
+ }
+ if (player->weaponowned[weaponType])
+ {
+ gaveWeapon = false;
+ }
+ else
+ {
+ gaveWeapon = true;
+ player->weaponowned[weaponType] = true;
+ if (weaponType > player->readyweapon)
+ { // Only switch to more powerful weapons
+ player->pendingweapon = weaponType;
+ }
+ }
+ if (!(gaveWeapon || gaveMana))
+ { // Player didn't need the weapon or any mana
+ return;
+ }
+ }
- P_SetMessage(player, message, false);
- if(weapon->special)
- {
- P_ExecuteLineSpecial(weapon->special, weapon->args,
- NULL, 0, player->mo);
- weapon->special = 0;
- }
+ P_SetMessage(player, message, false);
+ if (weapon->special)
+ {
+ P_ExecuteLineSpecial(weapon->special, weapon->args,
+ NULL, 0, player->mo);
+ weapon->special = 0;
+ }
- if(remove)
- {
- if(deathmatch && !(weapon->flags2&MF2_DROPPED))
- {
- P_HideSpecialThing(weapon);
- }
- else
- {
- P_RemoveMobj(weapon);
- }
- }
+ if (remove)
+ {
+ if (deathmatch && !(weapon->flags2 & MF2_DROPPED))
+ {
+ P_HideSpecialThing(weapon);
+ }
+ else
+ {
+ P_RemoveMobj(weapon);
+ }
+ }
- player->bonuscount += BONUSADD;
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, SFX_PICKUP_WEAPON);
- SB_PaletteFlash(false);
- }
+ player->bonuscount += BONUSADD;
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, SFX_PICKUP_WEAPON);
+ SB_PaletteFlash(false);
+ }
}
//--------------------------------------------------------------------------
@@ -419,126 +432,123 @@
//
//==========================================================================
-static void TryPickupWeaponPiece(player_t *player, pclass_t matchClass,
- int pieceValue, mobj_t *pieceMobj)
+static void TryPickupWeaponPiece(player_t * player, pclass_t matchClass,
+ int pieceValue, mobj_t * pieceMobj)
{
- boolean remove;
- boolean checkAssembled;
- boolean gaveWeapon;
- int gaveMana;
- static char *fourthWeaponText[] =
- {
- TXT_WEAPON_F4,
- TXT_WEAPON_C4,
- TXT_WEAPON_M4
- };
- static char *weaponPieceText[] =
- {
- TXT_QUIETUS_PIECE,
- TXT_WRAITHVERGE_PIECE,
- TXT_BLOODSCOURGE_PIECE
- };
- static int pieceValueTrans[] =
- {
- 0, // 0: never
- WPIECE1|WPIECE2|WPIECE3, // WPIECE1 (1)
- WPIECE2|WPIECE3, // WPIECE2 (2)
- 0, // 3: never
- WPIECE3 // WPIECE3 (4)
- };
+ boolean remove;
+ boolean checkAssembled;
+ boolean gaveWeapon;
+ int gaveMana;
+ static char *fourthWeaponText[] = {
+ TXT_WEAPON_F4,
+ TXT_WEAPON_C4,
+ TXT_WEAPON_M4
+ };
+ static char *weaponPieceText[] = {
+ TXT_QUIETUS_PIECE,
+ TXT_WRAITHVERGE_PIECE,
+ TXT_BLOODSCOURGE_PIECE
+ };
+ static int pieceValueTrans[] = {
+ 0, // 0: never
+ WPIECE1 | WPIECE2 | WPIECE3, // WPIECE1 (1)
+ WPIECE2 | WPIECE3, // WPIECE2 (2)
+ 0, // 3: never
+ WPIECE3 // WPIECE3 (4)
+ };
- remove = true;
- checkAssembled = true;
- gaveWeapon = false;
- if(player->class != matchClass)
- { // Wrong class, but try to pick up for mana
- if(netgame && !deathmatch)
- { // Can't pick up wrong-class weapons in coop netplay
- return;
- }
- checkAssembled = false;
- gaveMana = P_GiveMana(player, MANA_1, 20)+
- P_GiveMana(player, MANA_2, 20);
- if(!gaveMana)
- { // Didn't need the mana, so don't pick it up
- return;
- }
- }
- else if(netgame && !deathmatch)
- { // Cooperative net-game
- if(player->pieces&pieceValue)
- { // Already has the piece
- return;
- }
- pieceValue = pieceValueTrans[pieceValue];
- P_GiveMana(player, MANA_1, 20);
- P_GiveMana(player, MANA_2, 20);
- remove = false;
- }
- else
- { // Deathmatch or single player game
- gaveMana = P_GiveMana(player, MANA_1, 20)+
- P_GiveMana(player, MANA_2, 20);
- if(player->pieces&pieceValue)
- { // Already has the piece, check if mana needed
- if(!gaveMana)
- { // Didn't need the mana, so don't pick it up
- return;
- }
- checkAssembled = false;
- }
- }
+ remove = true;
+ checkAssembled = true;
+ gaveWeapon = false;
+ if (player->class != matchClass)
+ { // Wrong class, but try to pick up for mana
+ if (netgame && !deathmatch)
+ { // Can't pick up wrong-class weapons in coop netplay
+ return;
+ }
+ checkAssembled = false;
+ gaveMana = P_GiveMana(player, MANA_1, 20) +
+ P_GiveMana(player, MANA_2, 20);
+ if (!gaveMana)
+ { // Didn't need the mana, so don't pick it up
+ return;
+ }
+ }
+ else if (netgame && !deathmatch)
+ { // Cooperative net-game
+ if (player->pieces & pieceValue)
+ { // Already has the piece
+ return;
+ }
+ pieceValue = pieceValueTrans[pieceValue];
+ P_GiveMana(player, MANA_1, 20);
+ P_GiveMana(player, MANA_2, 20);
+ remove = false;
+ }
+ else
+ { // Deathmatch or single player game
+ gaveMana = P_GiveMana(player, MANA_1, 20) +
+ P_GiveMana(player, MANA_2, 20);
+ if (player->pieces & pieceValue)
+ { // Already has the piece, check if mana needed
+ if (!gaveMana)
+ { // Didn't need the mana, so don't pick it up
+ return;
+ }
+ checkAssembled = false;
+ }
+ }
- // Pick up the weapon piece
- if(pieceMobj->special)
- {
- P_ExecuteLineSpecial(pieceMobj->special, pieceMobj->args,
- NULL, 0, player->mo);
- pieceMobj->special = 0;
- }
- if(remove)
- {
- if(deathmatch && !(pieceMobj->flags2&MF2_DROPPED))
- {
- P_HideSpecialThing(pieceMobj);
- }
- else
- {
- P_RemoveMobj(pieceMobj);
- }
- }
- player->bonuscount += BONUSADD;
- if(player == &players[consoleplayer])
- {
- SB_PaletteFlash(false);
- }
+ // Pick up the weapon piece
+ if (pieceMobj->special)
+ {
+ P_ExecuteLineSpecial(pieceMobj->special, pieceMobj->args,
+ NULL, 0, player->mo);
+ pieceMobj->special = 0;
+ }
+ if (remove)
+ {
+ if (deathmatch && !(pieceMobj->flags2 & MF2_DROPPED))
+ {
+ P_HideSpecialThing(pieceMobj);
+ }
+ else
+ {
+ P_RemoveMobj(pieceMobj);
+ }
+ }
+ player->bonuscount += BONUSADD;
+ if (player == &players[consoleplayer])
+ {
+ SB_PaletteFlash(false);
+ }
- // Check if fourth weapon assembled
- if(checkAssembled)
- {
- player->pieces |= pieceValue;
- if(player->pieces == (WPIECE1|WPIECE2|WPIECE3))
- {
- gaveWeapon = true;
- player->weaponowned[WP_FOURTH] = true;
- player->pendingweapon = WP_FOURTH;
- }
- }
+ // Check if fourth weapon assembled
+ if (checkAssembled)
+ {
+ player->pieces |= pieceValue;
+ if (player->pieces == (WPIECE1 | WPIECE2 | WPIECE3))
+ {
+ gaveWeapon = true;
+ player->weaponowned[WP_FOURTH] = true;
+ player->pendingweapon = WP_FOURTH;
+ }
+ }
- if(gaveWeapon)
- {
- P_SetMessage(player, fourthWeaponText[matchClass], false);
- // Play the build-sound full volume for all players
- S_StartSound(NULL, SFX_WEAPON_BUILD);
- }
- else
- {
- P_SetMessage(player, weaponPieceText[matchClass], false);
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, SFX_PICKUP_WEAPON);
- }
- }
+ if (gaveWeapon)
+ {
+ P_SetMessage(player, fourthWeaponText[matchClass], false);
+ // Play the build-sound full volume for all players
+ S_StartSound(NULL, SFX_WEAPON_BUILD);
+ }
+ else
+ {
+ P_SetMessage(player, weaponPieceText[matchClass], false);
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, SFX_PICKUP_WEAPON);
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -549,26 +559,26 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveBody(player_t *player, int num)
+boolean P_GiveBody(player_t * player, int num)
{
- int max;
+ int max;
- max = MAXHEALTH;
- if(player->morphTics)
- {
- max = MAXMORPHHEALTH;
- }
- if(player->health >= max)
- {
- return(false);
- }
- player->health += num;
- if(player->health > max)
- {
- player->health = max;
- }
- player->mo->health = player->health;
- return(true);
+ max = MAXHEALTH;
+ if (player->morphTics)
+ {
+ max = MAXMORPHHEALTH;
+ }
+ if (player->health >= max)
+ {
+ return (false);
+ }
+ player->health += num;
+ if (player->health > max)
+ {
+ player->health = max;
+ }
+ player->mo->health = player->health;
+ return (true);
}
//---------------------------------------------------------------------------
@@ -579,43 +589,43 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveArmor(player_t *player, armortype_t armortype, int amount)
+boolean P_GiveArmor(player_t * player, armortype_t armortype, int amount)
{
- int hits;
- int totalArmor;
+ int hits;
+ int totalArmor;
- extern int ArmorMax[NUMCLASSES];
+ extern int ArmorMax[NUMCLASSES];
- if(amount == -1)
- {
- hits = ArmorIncrement[player->class][armortype];
- if(player->armorpoints[armortype] >= hits)
- {
- return false;
- }
- else
- {
- player->armorpoints[armortype] = hits;
- }
- }
- else
- {
- hits = amount*5*FRACUNIT;
- totalArmor = player->armorpoints[ARMOR_ARMOR]
- +player->armorpoints[ARMOR_SHIELD]
- +player->armorpoints[ARMOR_HELMET]
- +player->armorpoints[ARMOR_AMULET]
- +AutoArmorSave[player->class];
- if(totalArmor < ArmorMax[player->class]*5*FRACUNIT)
- {
- player->armorpoints[armortype] += hits;
- }
- else
- {
- return false;
- }
- }
- return true;
+ if (amount == -1)
+ {
+ hits = ArmorIncrement[player->class][armortype];
+ if (player->armorpoints[armortype] >= hits)
+ {
+ return false;
+ }
+ else
+ {
+ player->armorpoints[armortype] = hits;
+ }
+ }
+ else
+ {
+ hits = amount * 5 * FRACUNIT;
+ totalArmor = player->armorpoints[ARMOR_ARMOR]
+ + player->armorpoints[ARMOR_SHIELD]
+ + player->armorpoints[ARMOR_HELMET]
+ + player->armorpoints[ARMOR_AMULET]
+ + AutoArmorSave[player->class];
+ if (totalArmor < ArmorMax[player->class] * 5 * FRACUNIT)
+ {
+ player->armorpoints[armortype] += hits;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ return true;
}
//---------------------------------------------------------------------------
@@ -624,15 +634,15 @@
//
//---------------------------------------------------------------------------
-int P_GiveKey(player_t *player, keytype_t key)
+int P_GiveKey(player_t * player, keytype_t key)
{
- if(player->keys&(1<<key))
- {
- return false;
- }
- player->bonuscount += BONUSADD;
- player->keys |= 1<<key;
- return true;
+ if (player->keys & (1 << key))
+ {
+ return false;
+ }
+ player->bonuscount += BONUSADD;
+ player->keys |= 1 << key;
+ return true;
}
//---------------------------------------------------------------------------
@@ -643,61 +653,61 @@
//
//---------------------------------------------------------------------------
-boolean P_GivePower(player_t *player, powertype_t power)
+boolean P_GivePower(player_t * player, powertype_t power)
{
- if(power == pw_invulnerability)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = INVULNTICS;
- player->mo->flags2 |= MF2_INVULNERABLE;
- if(player->class == PCLASS_MAGE)
- {
- player->mo->flags2 |= MF2_REFLECTIVE;
- }
- return(true);
- }
- if(power == pw_flight)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = FLIGHTTICS;
- player->mo->flags2 |= MF2_FLY;
- player->mo->flags |= MF_NOGRAVITY;
- if(player->mo->z <= player->mo->floorz)
- {
- player->flyheight = 10; // thrust the player in the air a bit
- }
- return(true);
- }
- if(power == pw_infrared)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = INFRATICS;
- return(true);
- }
- if(power == pw_speed)
- {
- if(player->powers[power] > BLINKTHRESHOLD)
- { // Already have it
- return(false);
- }
- player->powers[power] = SPEEDTICS;
- return(true);
- }
- if(power == pw_minotaur)
- {
- // Doesn't matter if already have power, renew ticker
- player->powers[power] = MAULATORTICS;
- return(true);
- }
+ if (power == pw_invulnerability)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = INVULNTICS;
+ player->mo->flags2 |= MF2_INVULNERABLE;
+ if (player->class == PCLASS_MAGE)
+ {
+ player->mo->flags2 |= MF2_REFLECTIVE;
+ }
+ return (true);
+ }
+ if (power == pw_flight)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = FLIGHTTICS;
+ player->mo->flags2 |= MF2_FLY;
+ player->mo->flags |= MF_NOGRAVITY;
+ if (player->mo->z <= player->mo->floorz)
+ {
+ player->flyheight = 10; // thrust the player in the air a bit
+ }
+ return (true);
+ }
+ if (power == pw_infrared)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = INFRATICS;
+ return (true);
+ }
+ if (power == pw_speed)
+ {
+ if (player->powers[power] > BLINKTHRESHOLD)
+ { // Already have it
+ return (false);
+ }
+ player->powers[power] = SPEEDTICS;
+ return (true);
+ }
+ if (power == pw_minotaur)
+ {
+ // Doesn't matter if already have power, renew ticker
+ player->powers[power] = MAULATORTICS;
+ return (true);
+ }
/*
if(power == pw_ironfeet)
{
@@ -711,12 +721,12 @@
return(true);
}
*/
- if(player->powers[power])
- {
- return(false); // already got it
- }
- player->powers[power] = 1;
- return(true);
+ if (player->powers[power])
+ {
+ return (false); // already got it
+ }
+ player->powers[power] = 1;
+ return (true);
}
//==========================================================================
@@ -725,71 +735,70 @@
//
//==========================================================================
-static void TryPickupArtifact(player_t *player, artitype_t artifactType,
- mobj_t *artifact)
+static void TryPickupArtifact(player_t * player, artitype_t artifactType,
+ mobj_t * artifact)
{
- static char *artifactMessages[NUMARTIFACTS] =
- {
- NULL,
- TXT_ARTIINVULNERABILITY,
- TXT_ARTIHEALTH,
- TXT_ARTISUPERHEALTH,
- TXT_ARTIHEALINGRADIUS,
- TXT_ARTISUMMON,
- TXT_ARTITORCH,
- TXT_ARTIEGG,
- TXT_ARTIFLY,
- TXT_ARTIBLASTRADIUS,
- TXT_ARTIPOISONBAG,
- TXT_ARTITELEPORTOTHER,
- TXT_ARTISPEED,
- TXT_ARTIBOOSTMANA,
- TXT_ARTIBOOSTARMOR,
- TXT_ARTITELEPORT,
- TXT_ARTIPUZZSKULL,
- TXT_ARTIPUZZGEMBIG,
- TXT_ARTIPUZZGEMRED,
- TXT_ARTIPUZZGEMGREEN1,
- TXT_ARTIPUZZGEMGREEN2,
- TXT_ARTIPUZZGEMBLUE1,
- TXT_ARTIPUZZGEMBLUE2,
- TXT_ARTIPUZZBOOK1,
- TXT_ARTIPUZZBOOK2,
- TXT_ARTIPUZZSKULL2,
- TXT_ARTIPUZZFWEAPON,
- TXT_ARTIPUZZCWEAPON,
- TXT_ARTIPUZZMWEAPON,
- TXT_ARTIPUZZGEAR, // All gear pickups use the same text
- TXT_ARTIPUZZGEAR,
- TXT_ARTIPUZZGEAR,
- TXT_ARTIPUZZGEAR
- };
+ static char *artifactMessages[NUMARTIFACTS] = {
+ NULL,
+ TXT_ARTIINVULNERABILITY,
+ TXT_ARTIHEALTH,
+ TXT_ARTISUPERHEALTH,
+ TXT_ARTIHEALINGRADIUS,
+ TXT_ARTISUMMON,
+ TXT_ARTITORCH,
+ TXT_ARTIEGG,
+ TXT_ARTIFLY,
+ TXT_ARTIBLASTRADIUS,
+ TXT_ARTIPOISONBAG,
+ TXT_ARTITELEPORTOTHER,
+ TXT_ARTISPEED,
+ TXT_ARTIBOOSTMANA,
+ TXT_ARTIBOOSTARMOR,
+ TXT_ARTITELEPORT,
+ TXT_ARTIPUZZSKULL,
+ TXT_ARTIPUZZGEMBIG,
+ TXT_ARTIPUZZGEMRED,
+ TXT_ARTIPUZZGEMGREEN1,
+ TXT_ARTIPUZZGEMGREEN2,
+ TXT_ARTIPUZZGEMBLUE1,
+ TXT_ARTIPUZZGEMBLUE2,
+ TXT_ARTIPUZZBOOK1,
+ TXT_ARTIPUZZBOOK2,
+ TXT_ARTIPUZZSKULL2,
+ TXT_ARTIPUZZFWEAPON,
+ TXT_ARTIPUZZCWEAPON,
+ TXT_ARTIPUZZMWEAPON,
+ TXT_ARTIPUZZGEAR, // All gear pickups use the same text
+ TXT_ARTIPUZZGEAR,
+ TXT_ARTIPUZZGEAR,
+ TXT_ARTIPUZZGEAR
+ };
- if(P_GiveArtifact(player, artifactType, artifact))
- {
- if(artifact->special)
- {
- P_ExecuteLineSpecial(artifact->special, artifact->args,
- NULL, 0, NULL);
- artifact->special = 0;
- }
- player->bonuscount += BONUSADD;
- if(artifactType < arti_firstpuzzitem)
- {
- SetDormantArtifact(artifact);
- S_StartSound(artifact, SFX_PICKUP_ARTIFACT);
- P_SetMessage(player, artifactMessages[artifactType], false);
- }
- else
- { // Puzzle item
- S_StartSound(NULL, SFX_PICKUP_ITEM);
- P_SetMessage(player, artifactMessages[artifactType], true);
- if(!netgame || deathmatch)
- { // Remove puzzle items if not cooperative netplay
- P_RemoveMobj(artifact);
- }
- }
- }
+ if (P_GiveArtifact(player, artifactType, artifact))
+ {
+ if (artifact->special)
+ {
+ P_ExecuteLineSpecial(artifact->special, artifact->args,
+ NULL, 0, NULL);
+ artifact->special = 0;
+ }
+ player->bonuscount += BONUSADD;
+ if (artifactType < arti_firstpuzzitem)
+ {
+ SetDormantArtifact(artifact);
+ S_StartSound(artifact, SFX_PICKUP_ARTIFACT);
+ P_SetMessage(player, artifactMessages[artifactType], false);
+ }
+ else
+ { // Puzzle item
+ S_StartSound(NULL, SFX_PICKUP_ITEM);
+ P_SetMessage(player, artifactMessages[artifactType], true);
+ if (!netgame || deathmatch)
+ { // Remove puzzle items if not cooperative netplay
+ P_RemoveMobj(artifact);
+ }
+ }
+ }
}
//---------------------------------------------------------------------------
@@ -800,71 +809,72 @@
//
//---------------------------------------------------------------------------
-boolean P_GiveArtifact(player_t *player, artitype_t arti, mobj_t *mo)
+boolean P_GiveArtifact(player_t * player, artitype_t arti, mobj_t * mo)
{
- int i;
- int j;
- boolean slidePointer;
+ int i;
+ int j;
+ boolean slidePointer;
- slidePointer = false;
- i = 0;
- while(player->inventory[i].type != arti && i < player->inventorySlotNum)
- {
- i++;
- }
- if(i == player->inventorySlotNum)
- {
- if(arti < arti_firstpuzzitem)
- {
- i = 0;
- while(player->inventory[i].type < arti_firstpuzzitem
- && i < player->inventorySlotNum)
- {
- i++;
- }
- if(i != player->inventorySlotNum)
- {
- for(j = player->inventorySlotNum; j > i; j--)
- {
- player->inventory[j].count = player->inventory[j-1].count;
- player->inventory[j].type = player->inventory[j-1].type;
- slidePointer = true;
- }
- }
- }
- player->inventory[i].count = 1;
- player->inventory[i].type = arti;
- player->inventorySlotNum++;
- }
- else
- {
- if(arti >= arti_firstpuzzitem && netgame && !deathmatch)
- { // Can't carry more than 1 puzzle item in coop netplay
- return false;
- }
- if(player->inventory[i].count >= 25)
- { // Player already has 25 of this item
- return false;
- }
- player->inventory[i].count++;
- }
- if(!player->artifactCount)
- {
- player->readyArtifact = arti;
- }
- else if(player == &players[consoleplayer] && slidePointer
- && i <= inv_ptr)
- {
- inv_ptr++;
- curpos++;
- if(curpos > 6)
- {
- curpos = 6;
- }
- }
- player->artifactCount++;
- return(true);
-}
+ slidePointer = false;
+ i = 0;
+ while (player->inventory[i].type != arti && i < player->inventorySlotNum)
+ {
+ i++;
+ }
+ if (i == player->inventorySlotNum)
+ {
+ if (arti < arti_firstpuzzitem)
+ {
+ i = 0;
+ while (player->inventory[i].type < arti_firstpuzzitem
+ && i < player->inventorySlotNum)
+ {
+ i++;
+ }
+ if (i != player->inventorySlotNum)
+ {
+ for (j = player->inventorySlotNum; j > i; j--)
+ {
+ player->inventory[j].count =
+ player->inventory[j - 1].count;
+ player->inventory[j].type = player->inventory[j - 1].type;
+ slidePointer = true;
+ }
+ }
+ }
+ player->inventory[i].count = 1;
+ player->inventory[i].type = arti;
+ player->inventorySlotNum++;
+ }
+ else
+ {
+ if (arti >= arti_firstpuzzitem && netgame && !deathmatch)
+ { // Can't carry more than 1 puzzle item in coop netplay
+ return false;
+ }
+ if (player->inventory[i].count >= 25)
+ { // Player already has 25 of this item
+ return false;
+ }
+ player->inventory[i].count++;
+ }
+ if (!player->artifactCount)
+ {
+ player->readyArtifact = arti;
+ }
+ else if (player == &players[consoleplayer] && slidePointer
+ && i <= inv_ptr)
+ {
+ inv_ptr++;
+ curpos++;
+ if (curpos > 6)
+ {
+ curpos = 6;
+ }
+ }
+ player->artifactCount++;
+ return (true);
+}
//==========================================================================
//
@@ -875,29 +885,28 @@
//
//==========================================================================
-static void SetDormantArtifact(mobj_t *arti)
+static void SetDormantArtifact(mobj_t * arti)
{
- arti->flags &= ~MF_SPECIAL;
- if(deathmatch && !(arti->flags2 & MF2_DROPPED))
- {
- if(arti->type == MT_ARTIINVULNERABILITY)
- {
- P_SetMobjState(arti, S_DORMANTARTI3_1);
- }
- else if(arti->type == MT_SUMMONMAULATOR
- || arti->type == MT_ARTIFLY)
- {
- P_SetMobjState(arti, S_DORMANTARTI2_1);
- }
- else
- {
- P_SetMobjState(arti, S_DORMANTARTI1_1);
- }
- }
- else
- { // Don't respawn
- P_SetMobjState(arti, S_DEADARTI1);
- }
+ arti->flags &= ~MF_SPECIAL;
+ if (deathmatch && !(arti->flags2 & MF2_DROPPED))
+ {
+ if (arti->type == MT_ARTIINVULNERABILITY)
+ {
+ P_SetMobjState(arti, S_DORMANTARTI3_1);
+ }
+ else if (arti->type == MT_SUMMONMAULATOR || arti->type == MT_ARTIFLY)
+ {
+ P_SetMobjState(arti, S_DORMANTARTI2_1);
+ }
+ else
+ {
+ P_SetMobjState(arti, S_DORMANTARTI1_1);
+ }
+ }
+ else
+ { // Don't respawn
+ P_SetMobjState(arti, S_DEADARTI1);
+ }
}
//---------------------------------------------------------------------------
@@ -906,11 +915,11 @@
//
//---------------------------------------------------------------------------
-void A_RestoreArtifact(mobj_t *arti)
+void A_RestoreArtifact(mobj_t * arti)
{
- arti->flags |= MF_SPECIAL;
- P_SetMobjState(arti, arti->info->spawnstate);
- S_StartSound(arti, SFX_RESPAWN);
+ arti->flags |= MF_SPECIAL;
+ P_SetMobjState(arti, arti->info->spawnstate);
+ S_StartSound(arti, SFX_RESPAWN);
}
//---------------------------------------------------------------------------
@@ -921,10 +930,10 @@
//
//---------------------------------------------------------------------------
-void A_RestoreSpecialThing1(mobj_t *thing)
+void A_RestoreSpecialThing1(mobj_t * thing)
{
- thing->flags2 &= ~MF2_DONTDRAW;
- S_StartSound(thing, SFX_RESPAWN);
+ thing->flags2 &= ~MF2_DONTDRAW;
+ S_StartSound(thing, SFX_RESPAWN);
}
//---------------------------------------------------------------------------
@@ -933,10 +942,10 @@
//
//---------------------------------------------------------------------------
-void A_RestoreSpecialThing2(mobj_t *thing)
+void A_RestoreSpecialThing2(mobj_t * thing)
{
- thing->flags |= MF_SPECIAL;
- P_SetMobjState(thing, thing->info->spawnstate);
+ thing->flags |= MF_SPECIAL;
+ P_SetMobjState(thing, thing->info->spawnstate);
}
//---------------------------------------------------------------------------
@@ -945,350 +954,348 @@
//
//---------------------------------------------------------------------------
-void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher)
+void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher)
{
- player_t *player;
- fixed_t delta;
- int sound;
- boolean respawn;
+ player_t *player;
+ fixed_t delta;
+ int sound;
+ boolean respawn;
- delta = special->z-toucher->z;
- if(delta > toucher->height || delta < -32*FRACUNIT)
- { // Out of reach
- return;
- }
- if(toucher->health <= 0)
- { // Toucher is dead
- return;
- }
- sound = SFX_PICKUP_ITEM;
- player = toucher->player;
- respawn = true;
- switch(special->sprite)
- {
- // Items
- case SPR_PTN1: // Item_HealingPotion
- if(!P_GiveBody(player, 10))
- {
- return;
- }
- P_SetMessage(player, TXT_ITEMHEALTH, false);
- break;
- case SPR_ARM1:
- if(!P_GiveArmor(player, ARMOR_ARMOR, -1))
- {
- return;
- }
- P_SetMessage(player, TXT_ARMOR1, false);
- break;
- case SPR_ARM2:
- if(!P_GiveArmor(player, ARMOR_SHIELD, -1))
- {
- return;
- }
- P_SetMessage(player, TXT_ARMOR2, false);
- break;
- case SPR_ARM3:
- if(!P_GiveArmor(player, ARMOR_HELMET, -1))
- {
- return;
- }
- P_SetMessage(player, TXT_ARMOR3, false);
- break;
- case SPR_ARM4:
- if(!P_GiveArmor(player, ARMOR_AMULET, -1))
- {
- return;
- }
- P_SetMessage(player, TXT_ARMOR4, false);
- break;
+ delta = special->z - toucher->z;
+ if (delta > toucher->height || delta < -32 * FRACUNIT)
+ { // Out of reach
+ return;
+ }
+ if (toucher->health <= 0)
+ { // Toucher is dead
+ return;
+ }
+ sound = SFX_PICKUP_ITEM;
+ player = toucher->player;
+ respawn = true;
+ switch (special->sprite)
+ {
+ // Items
+ case SPR_PTN1: // Item_HealingPotion
+ if (!P_GiveBody(player, 10))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ITEMHEALTH, false);
+ break;
+ case SPR_ARM1:
+ if (!P_GiveArmor(player, ARMOR_ARMOR, -1))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ARMOR1, false);
+ break;
+ case SPR_ARM2:
+ if (!P_GiveArmor(player, ARMOR_SHIELD, -1))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ARMOR2, false);
+ break;
+ case SPR_ARM3:
+ if (!P_GiveArmor(player, ARMOR_HELMET, -1))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ARMOR3, false);
+ break;
+ case SPR_ARM4:
+ if (!P_GiveArmor(player, ARMOR_AMULET, -1))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_ARMOR4, false);
+ break;
- // Keys
- case SPR_KEY1:
- case SPR_KEY2:
- case SPR_KEY3:
- case SPR_KEY4:
- case SPR_KEY5:
- case SPR_KEY6:
- case SPR_KEY7:
- case SPR_KEY8:
- case SPR_KEY9:
- case SPR_KEYA:
- case SPR_KEYB:
- if(!P_GiveKey(player, special->sprite-SPR_KEY1))
- {
- return;
- }
- P_SetMessage(player, TextKeyMessages[special->sprite-SPR_KEY1],
- true);
- sound = SFX_PICKUP_KEY;
+ // Keys
+ case SPR_KEY1:
+ case SPR_KEY2:
+ case SPR_KEY3:
+ case SPR_KEY4:
+ case SPR_KEY5:
+ case SPR_KEY6:
+ case SPR_KEY7:
+ case SPR_KEY8:
+ case SPR_KEY9:
+ case SPR_KEYA:
+ case SPR_KEYB:
+ if (!P_GiveKey(player, special->sprite - SPR_KEY1))
+ {
+ return;
+ }
+ P_SetMessage(player, TextKeyMessages[special->sprite - SPR_KEY1],
+ true);
+ sound = SFX_PICKUP_KEY;
- // Check and process the special now in case the key doesn't
- // get removed for coop netplay
- if(special->special)
- {
- P_ExecuteLineSpecial(special->special, special->args,
- NULL, 0, toucher);
- special->special = 0;
- }
+ // Check and process the special now in case the key doesn't
+ // get removed for coop netplay
+ if (special->special)
+ {
+ P_ExecuteLineSpecial(special->special, special->args,
+ NULL, 0, toucher);
+ special->special = 0;
+ }
- if(!netgame)
- { // Only remove keys in single player game
- break;
- }
- player->bonuscount += BONUSADD;
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, sound);
- SB_PaletteFlash(false);
- }
- return;
+ if (!netgame)
+ { // Only remove keys in single player game
+ break;
+ }
+ player->bonuscount += BONUSADD;
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sound);
+ SB_PaletteFlash(false);
+ }
+ return;
- // Artifacts
- case SPR_PTN2:
- TryPickupArtifact(player, arti_health, special);
- return;
- case SPR_SOAR:
- TryPickupArtifact(player, arti_fly, special);
- return;
- case SPR_INVU:
- TryPickupArtifact(player, arti_invulnerability, special);
- return;
- case SPR_SUMN:
- TryPickupArtifact(player, arti_summon, special);
- return;
- case SPR_PORK:
- TryPickupArtifact(player, arti_egg, special);
- return;
- case SPR_SPHL:
- TryPickupArtifact(player, arti_superhealth, special);
- return;
- case SPR_HRAD:
- TryPickupArtifact(player, arti_healingradius, special);
- return;
- case SPR_TRCH:
- TryPickupArtifact(player, arti_torch, special);
- return;
- case SPR_ATLP:
- TryPickupArtifact(player, arti_teleport, special);
- return;
- case SPR_TELO:
- TryPickupArtifact(player, arti_teleportother, special);
- return;
- case SPR_PSBG:
- TryPickupArtifact(player, arti_poisonbag, special);
- return;
- case SPR_SPED:
- TryPickupArtifact(player, arti_speed, special);
- return;
- case SPR_BMAN:
- TryPickupArtifact(player, arti_boostmana, special);
- return;
- case SPR_BRAC:
- TryPickupArtifact(player, arti_boostarmor, special);
- return;
- case SPR_BLST:
- TryPickupArtifact(player, arti_blastradius, special);
- return;
+ // Artifacts
+ case SPR_PTN2:
+ TryPickupArtifact(player, arti_health, special);
+ return;
+ case SPR_SOAR:
+ TryPickupArtifact(player, arti_fly, special);
+ return;
+ case SPR_INVU:
+ TryPickupArtifact(player, arti_invulnerability, special);
+ return;
+ case SPR_SUMN:
+ TryPickupArtifact(player, arti_summon, special);
+ return;
+ case SPR_PORK:
+ TryPickupArtifact(player, arti_egg, special);
+ return;
+ case SPR_SPHL:
+ TryPickupArtifact(player, arti_superhealth, special);
+ return;
+ case SPR_HRAD:
+ TryPickupArtifact(player, arti_healingradius, special);
+ return;
+ case SPR_TRCH:
+ TryPickupArtifact(player, arti_torch, special);
+ return;
+ case SPR_ATLP:
+ TryPickupArtifact(player, arti_teleport, special);
+ return;
+ case SPR_TELO:
+ TryPickupArtifact(player, arti_teleportother, special);
+ return;
+ case SPR_PSBG:
+ TryPickupArtifact(player, arti_poisonbag, special);
+ return;
+ case SPR_SPED:
+ TryPickupArtifact(player, arti_speed, special);
+ return;
+ case SPR_BMAN:
+ TryPickupArtifact(player, arti_boostmana, special);
+ return;
+ case SPR_BRAC:
+ TryPickupArtifact(player, arti_boostarmor, special);
+ return;
+ case SPR_BLST:
+ TryPickupArtifact(player, arti_blastradius, special);
+ return;
- // Puzzle artifacts
- case SPR_ASKU:
- TryPickupArtifact(player, arti_puzzskull, special);
- return;
- case SPR_ABGM:
- TryPickupArtifact(player, arti_puzzgembig, special);
- return;
- case SPR_AGMR:
- TryPickupArtifact(player, arti_puzzgemred, special);
- return;
- case SPR_AGMG:
- TryPickupArtifact(player, arti_puzzgemgreen1, special);
- return;
- case SPR_AGG2:
- TryPickupArtifact(player, arti_puzzgemgreen2, special);
- return;
- case SPR_AGMB:
- TryPickupArtifact(player, arti_puzzgemblue1, special);
- return;
- case SPR_AGB2:
- TryPickupArtifact(player, arti_puzzgemblue2, special);
- return;
- case SPR_ABK1:
- TryPickupArtifact(player, arti_puzzbook1, special);
- return;
- case SPR_ABK2:
- TryPickupArtifact(player, arti_puzzbook2, special);
- return;
- case SPR_ASK2:
- TryPickupArtifact(player, arti_puzzskull2, special);
- return;
- case SPR_AFWP:
- TryPickupArtifact(player, arti_puzzfweapon, special);
- return;
- case SPR_ACWP:
- TryPickupArtifact(player, arti_puzzcweapon, special);
- return;
- case SPR_AMWP:
- TryPickupArtifact(player, arti_puzzmweapon, special);
- return;
- case SPR_AGER:
- TryPickupArtifact(player, arti_puzzgear1, special);
- return;
- case SPR_AGR2:
- TryPickupArtifact(player, arti_puzzgear2, special);
- return;
- case SPR_AGR3:
- TryPickupArtifact(player, arti_puzzgear3, special);
- return;
- case SPR_AGR4:
- TryPickupArtifact(player, arti_puzzgear4, special);
- return;
+ // Puzzle artifacts
+ case SPR_ASKU:
+ TryPickupArtifact(player, arti_puzzskull, special);
+ return;
+ case SPR_ABGM:
+ TryPickupArtifact(player, arti_puzzgembig, special);
+ return;
+ case SPR_AGMR:
+ TryPickupArtifact(player, arti_puzzgemred, special);
+ return;
+ case SPR_AGMG:
+ TryPickupArtifact(player, arti_puzzgemgreen1, special);
+ return;
+ case SPR_AGG2:
+ TryPickupArtifact(player, arti_puzzgemgreen2, special);
+ return;
+ case SPR_AGMB:
+ TryPickupArtifact(player, arti_puzzgemblue1, special);
+ return;
+ case SPR_AGB2:
+ TryPickupArtifact(player, arti_puzzgemblue2, special);
+ return;
+ case SPR_ABK1:
+ TryPickupArtifact(player, arti_puzzbook1, special);
+ return;
+ case SPR_ABK2:
+ TryPickupArtifact(player, arti_puzzbook2, special);
+ return;
+ case SPR_ASK2:
+ TryPickupArtifact(player, arti_puzzskull2, special);
+ return;
+ case SPR_AFWP:
+ TryPickupArtifact(player, arti_puzzfweapon, special);
+ return;
+ case SPR_ACWP:
+ TryPickupArtifact(player, arti_puzzcweapon, special);
+ return;
+ case SPR_AMWP:
+ TryPickupArtifact(player, arti_puzzmweapon, special);
+ return;
+ case SPR_AGER:
+ TryPickupArtifact(player, arti_puzzgear1, special);
+ return;
+ case SPR_AGR2:
+ TryPickupArtifact(player, arti_puzzgear2, special);
+ return;
+ case SPR_AGR3:
+ TryPickupArtifact(player, arti_puzzgear3, special);
+ return;
+ case SPR_AGR4:
+ TryPickupArtifact(player, arti_puzzgear4, special);
+ return;
- // Mana
- case SPR_MAN1:
- if(!P_GiveMana(player, MANA_1, 15))
- {
- return;
- }
- P_SetMessage(player, TXT_MANA_1, false);
- break;
- case SPR_MAN2:
- if(!P_GiveMana(player, MANA_2, 15))
- {
- return;
- }
- P_SetMessage(player, TXT_MANA_2, false);
- break;
- case SPR_MAN3: // Double Mana Dodecahedron
- if(!P_GiveMana(player, MANA_1, 20))
- {
- if(!P_GiveMana(player, MANA_2, 20))
- {
- return;
- }
- }
- else
- {
- P_GiveMana(player, MANA_2, 20);
- }
- P_SetMessage(player, TXT_MANA_BOTH, false);
- break;
+ // Mana
+ case SPR_MAN1:
+ if (!P_GiveMana(player, MANA_1, 15))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_MANA_1, false);
+ break;
+ case SPR_MAN2:
+ if (!P_GiveMana(player, MANA_2, 15))
+ {
+ return;
+ }
+ P_SetMessage(player, TXT_MANA_2, false);
+ break;
+ case SPR_MAN3: // Double Mana Dodecahedron
+ if (!P_GiveMana(player, MANA_1, 20))
+ {
+ if (!P_GiveMana(player, MANA_2, 20))
+ {
+ return;
+ }
+ }
+ else
+ {
+ P_GiveMana(player, MANA_2, 20);
+ }
+ P_SetMessage(player, TXT_MANA_BOTH, false);
+ break;
- // 2nd and 3rd Mage Weapons
- case SPR_WMCS: // Frost Shards
- TryPickupWeapon(player, PCLASS_MAGE, WP_SECOND,
- special, TXT_WEAPON_M2);
- return;
- case SPR_WMLG: // Arc of Death
- TryPickupWeapon(player, PCLASS_MAGE, WP_THIRD,
- special, TXT_WEAPON_M3);
- return;
+ // 2nd and 3rd Mage Weapons
+ case SPR_WMCS: // Frost Shards
+ TryPickupWeapon(player, PCLASS_MAGE, WP_SECOND,
+ special, TXT_WEAPON_M2);
+ return;
+ case SPR_WMLG: // Arc of Death
+ TryPickupWeapon(player, PCLASS_MAGE, WP_THIRD,
+ special, TXT_WEAPON_M3);
+ return;
- // 2nd and 3rd Fighter Weapons
- case SPR_WFAX: // Timon's Axe
- TryPickupWeapon(player, PCLASS_FIGHTER, WP_SECOND,
- special, TXT_WEAPON_F2);
- return;
- case SPR_WFHM: // Hammer of Retribution
- TryPickupWeapon(player, PCLASS_FIGHTER, WP_THIRD,
- special, TXT_WEAPON_F3);
- return;
+ // 2nd and 3rd Fighter Weapons
+ case SPR_WFAX: // Timon's Axe
+ TryPickupWeapon(player, PCLASS_FIGHTER, WP_SECOND,
+ special, TXT_WEAPON_F2);
+ return;
+ case SPR_WFHM: // Hammer of Retribution
+ TryPickupWeapon(player, PCLASS_FIGHTER, WP_THIRD,
+ special, TXT_WEAPON_F3);
+ return;
- // 2nd and 3rd Cleric Weapons
- case SPR_WCSS: // Serpent Staff
- TryPickupWeapon(player, PCLASS_CLERIC, WP_SECOND,
- special, TXT_WEAPON_C2);
- return;
- case SPR_WCFM: // Firestorm
- TryPickupWeapon(player, PCLASS_CLERIC, WP_THIRD,
- special, TXT_WEAPON_C3);
- return;
+ // 2nd and 3rd Cleric Weapons
+ case SPR_WCSS: // Serpent Staff
+ TryPickupWeapon(player, PCLASS_CLERIC, WP_SECOND,
+ special, TXT_WEAPON_C2);
+ return;
+ case SPR_WCFM: // Firestorm
+ TryPickupWeapon(player, PCLASS_CLERIC, WP_THIRD,
+ special, TXT_WEAPON_C3);
+ return;
- // Fourth Weapon Pieces
- case SPR_WFR1:
- TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE1,
- special);
- return;
- case SPR_WFR2:
- TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE2,
- special);
- return;
- case SPR_WFR3:
- TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE3,
- special);
- return;
- case SPR_WCH1:
- TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE1,
- special);
- return;
- case SPR_WCH2:
- TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE2,
- special);
- return;
- case SPR_WCH3:
- TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE3,
- special);
- return;
- case SPR_WMS1:
- TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE1,
- special);
- return;
- case SPR_WMS2:
- TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE2,
- special);
- return;
- case SPR_WMS3:
- TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE3,
- special);
- return;
+ // Fourth Weapon Pieces
+ case SPR_WFR1:
+ TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE1, special);
+ return;
+ case SPR_WFR2:
+ TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE2, special);
+ return;
+ case SPR_WFR3:
+ TryPickupWeaponPiece(player, PCLASS_FIGHTER, WPIECE3, special);
+ return;
+ case SPR_WCH1:
+ TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE1, special);
+ return;
+ case SPR_WCH2:
+ TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE2, special);
+ return;
+ case SPR_WCH3:
+ TryPickupWeaponPiece(player, PCLASS_CLERIC, WPIECE3, special);
+ return;
+ case SPR_WMS1:
+ TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE1, special);
+ return;
+ case SPR_WMS2:
+ TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE2, special);
+ return;
+ case SPR_WMS3:
+ TryPickupWeaponPiece(player, PCLASS_MAGE, WPIECE3, special);
+ return;
- default:
- I_Error("P_SpecialThing: Unknown gettable thing");
- }
- if(special->special)
- {
- P_ExecuteLineSpecial(special->special, special->args, NULL,
- 0, toucher);
- special->special = 0;
- }
- if(deathmatch && respawn && !(special->flags2&MF2_DROPPED))
- {
- P_HideSpecialThing(special);
- }
- else
- {
- P_RemoveMobj(special);
- }
- player->bonuscount += BONUSADD;
- if(player == &players[consoleplayer])
- {
- S_StartSound(NULL, sound);
- SB_PaletteFlash(false);
- }
+ default:
+ I_Error("P_SpecialThing: Unknown gettable thing");
+ }
+ if (special->special)
+ {
+ P_ExecuteLineSpecial(special->special, special->args, NULL,
+ 0, toucher);
+ special->special = 0;
+ }
+ if (deathmatch && respawn && !(special->flags2 & MF2_DROPPED))
+ {
+ P_HideSpecialThing(special);
+ }
+ else
+ {
+ P_RemoveMobj(special);
+ }
+ player->bonuscount += BONUSADD;
+ if (player == &players[consoleplayer])
+ {
+ S_StartSound(NULL, sound);
+ SB_PaletteFlash(false);
+ }
}
// Search thinker list for minotaur
-mobj_t *ActiveMinotaur(player_t *master)
+mobj_t *ActiveMinotaur(player_t * master)
{
- mobj_t *mo;
- player_t *plr;
- thinker_t *think;
- unsigned int *starttime;
+ mobj_t *mo;
+ player_t *plr;
+ thinker_t *think;
+ unsigned int *starttime;
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker) continue;
- mo = (mobj_t *)think;
- if(mo->type != MT_MINOTAUR) continue;
- if(mo->health <= 0) continue;
- if(!(mo->flags&MF_COUNTKILL)) continue; // for morphed minotaurs
- if(mo->flags&MF_CORPSE) continue;
- starttime = (unsigned int *)mo->args;
- if ((leveltime - *starttime) >= MAULATORTICS) continue;
- plr = ((mobj_t *)mo->special1)->player;
- if(plr == master) return(mo);
- }
- return(NULL);
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ continue;
+ mo = (mobj_t *) think;
+ if (mo->type != MT_MINOTAUR)
+ continue;
+ if (mo->health <= 0)
+ continue;
+ if (!(mo->flags & MF_COUNTKILL))
+ continue; // for morphed minotaurs
+ if (mo->flags & MF_CORPSE)
+ continue;
+ starttime = (unsigned int *) mo->args;
+ if ((leveltime - *starttime) >= MAULATORTICS)
+ continue;
+ plr = ((mobj_t *) mo->special1)->player;
+ if (plr == master)
+ return (mo);
+ }
+ return (NULL);
}
@@ -1298,229 +1305,227 @@
//
//---------------------------------------------------------------------------
-void P_KillMobj(mobj_t *source, mobj_t *target)
+void P_KillMobj(mobj_t * source, mobj_t * target)
{
- int dummy;
- mobj_t *master;
+ int dummy;
+ mobj_t *master;
- target->flags &= ~(MF_SHOOTABLE|MF_FLOAT|MF_SKULLFLY|MF_NOGRAVITY);
- target->flags |= MF_CORPSE|MF_DROPOFF;
- target->flags2 &= ~MF2_PASSMOBJ;
- target->height >>= 2;
- if((target->flags&MF_COUNTKILL || target->type == MT_ZBELL)
- && target->special)
- { // Initiate monster death actions
- if(target->type == MT_SORCBOSS)
- {
- dummy = 0;
- P_StartACS(target->special, 0, (byte *)&dummy, target,
- NULL, 0);
- }
- else
- {
- P_ExecuteLineSpecial(target->special, target->args,
- NULL, 0, target);
- }
- }
- if(source && source->player)
- { // Check for frag changes
- if(target->player)
- {
- if(target == source)
- { // Self-frag
- target->player->frags[target->player-players]--;
- if(cmdfrag && netgame
- && source->player == &players[consoleplayer])
- { // Send out a frag count packet
- NET_SendFrags(source->player);
- }
- }
- else
- {
- source->player->frags[target->player-players]++;
- if(cmdfrag && netgame
- && source->player == &players[consoleplayer])
- { // Send out a frag count packet
- NET_SendFrags(source->player);
- }
- }
- }
- }
- if(target->player)
- { // Player death
- if(!source)
- { // Self-frag
- target->player->frags[target->player-players]--;
- if(cmdfrag && netgame
- && target->player == &players[consoleplayer])
- { // Send out a frag count packet
- NET_SendFrags(target->player);
- }
- }
- target->flags &= ~MF_SOLID;
- target->flags2 &= ~MF2_FLY;
- target->player->powers[pw_flight] = 0;
- target->player->playerstate = PST_DEAD;
- P_DropWeapon(target->player);
- if(target->flags2&MF2_FIREDAMAGE)
- { // Player flame death
- switch(target->player->class)
- {
- case PCLASS_FIGHTER:
- S_StartSound(target, SFX_PLAYER_FIGHTER_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_F_FDTH1);
- return;
- case PCLASS_CLERIC:
- S_StartSound(target, SFX_PLAYER_CLERIC_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_C_FDTH1);
- return;
- case PCLASS_MAGE:
- S_StartSound(target, SFX_PLAYER_MAGE_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_M_FDTH1);
- return;
- default:
- break;
- }
- }
- if(target->flags2&MF2_ICEDAMAGE)
- { // Player ice death
- target->flags &= ~(7<<MF_TRANSSHIFT); //no translation
- target->flags |= MF_ICECORPSE;
- switch(target->player->class)
- {
- case PCLASS_FIGHTER:
- P_SetMobjState(target, S_FPLAY_ICE);
- return;
- case PCLASS_CLERIC:
- P_SetMobjState(target, S_CPLAY_ICE);
- return;
- case PCLASS_MAGE:
- P_SetMobjState(target, S_MPLAY_ICE);
- return;
- case PCLASS_PIG:
- P_SetMobjState(target, S_PIG_ICE);
- return;
- default:
- break;
- }
- }
- }
- if(target->flags2&MF2_FIREDAMAGE)
- {
- if(target->type == MT_FIGHTER_BOSS
- || target->type == MT_CLERIC_BOSS
- || target->type == MT_MAGE_BOSS)
- {
- switch(target->type)
- {
- case MT_FIGHTER_BOSS:
- S_StartSound(target, SFX_PLAYER_FIGHTER_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_F_FDTH1);
- return;
- case MT_CLERIC_BOSS:
- S_StartSound(target, SFX_PLAYER_CLERIC_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_C_FDTH1);
- return;
- case MT_MAGE_BOSS:
- S_StartSound(target, SFX_PLAYER_MAGE_BURN_DEATH);
- P_SetMobjState(target, S_PLAY_M_FDTH1);
- return;
- default:
- break;
- }
- }
- else if(target->type == MT_TREEDESTRUCTIBLE)
- {
- P_SetMobjState(target, S_ZTREEDES_X1);
- target->height = 24*FRACUNIT;
- S_StartSound(target, SFX_TREE_EXPLODE);
- return;
- }
- }
- if(target->flags2&MF2_ICEDAMAGE)
- {
- target->flags |= MF_ICECORPSE;
- switch(target->type)
- {
- case MT_BISHOP:
- P_SetMobjState(target, S_BISHOP_ICE);
- return;
- case MT_CENTAUR:
- case MT_CENTAURLEADER:
- P_SetMobjState(target, S_CENTAUR_ICE);
- return;
- case MT_DEMON:
- case MT_DEMON2:
- P_SetMobjState(target, S_DEMON_ICE);
- return;
- case MT_SERPENT:
- case MT_SERPENTLEADER:
- P_SetMobjState(target, S_SERPENT_ICE);
- return;
- case MT_WRAITH:
- case MT_WRAITHB:
- P_SetMobjState(target, S_WRAITH_ICE);
- return;
- case MT_ETTIN:
- P_SetMobjState(target, S_ETTIN_ICE1);
- return;
- case MT_FIREDEMON:
- P_SetMobjState(target, S_FIRED_ICE1);
- return;
- case MT_FIGHTER_BOSS:
- P_SetMobjState(target, S_FIGHTER_ICE);
- return;
- case MT_CLERIC_BOSS:
- P_SetMobjState(target, S_CLERIC_ICE);
- return;
- case MT_MAGE_BOSS:
- P_SetMobjState(target, S_MAGE_ICE);
- return;
- case MT_PIG:
- P_SetMobjState(target, S_PIG_ICE);
- return;
- default:
- target->flags &= ~MF_ICECORPSE;
- break;
- }
- }
+ target->flags &= ~(MF_SHOOTABLE | MF_FLOAT | MF_SKULLFLY | MF_NOGRAVITY);
+ target->flags |= MF_CORPSE | MF_DROPOFF;
+ target->flags2 &= ~MF2_PASSMOBJ;
+ target->height >>= 2;
+ if ((target->flags & MF_COUNTKILL || target->type == MT_ZBELL)
+ && target->special)
+ { // Initiate monster death actions
+ if (target->type == MT_SORCBOSS)
+ {
+ dummy = 0;
+ P_StartACS(target->special, 0, (byte *) & dummy, target, NULL, 0);
+ }
+ else
+ {
+ P_ExecuteLineSpecial(target->special, target->args,
+ NULL, 0, target);
+ }
+ }
+ if (source && source->player)
+ { // Check for frag changes
+ if (target->player)
+ {
+ if (target == source)
+ { // Self-frag
+ target->player->frags[target->player - players]--;
+ if (cmdfrag && netgame
+ && source->player == &players[consoleplayer])
+ { // Send out a frag count packet
+ NET_SendFrags(source->player);
+ }
+ }
+ else
+ {
+ source->player->frags[target->player - players]++;
+ if (cmdfrag && netgame
+ && source->player == &players[consoleplayer])
+ { // Send out a frag count packet
+ NET_SendFrags(source->player);
+ }
+ }
+ }
+ }
+ if (target->player)
+ { // Player death
+ if (!source)
+ { // Self-frag
+ target->player->frags[target->player - players]--;
+ if (cmdfrag && netgame
+ && target->player == &players[consoleplayer])
+ { // Send out a frag count packet
+ NET_SendFrags(target->player);
+ }
+ }
+ target->flags &= ~MF_SOLID;
+ target->flags2 &= ~MF2_FLY;
+ target->player->powers[pw_flight] = 0;
+ target->player->playerstate = PST_DEAD;
+ P_DropWeapon(target->player);
+ if (target->flags2 & MF2_FIREDAMAGE)
+ { // Player flame death
+ switch (target->player->class)
+ {
+ case PCLASS_FIGHTER:
+ S_StartSound(target, SFX_PLAYER_FIGHTER_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_F_FDTH1);
+ return;
+ case PCLASS_CLERIC:
+ S_StartSound(target, SFX_PLAYER_CLERIC_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_C_FDTH1);
+ return;
+ case PCLASS_MAGE:
+ S_StartSound(target, SFX_PLAYER_MAGE_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_M_FDTH1);
+ return;
+ default:
+ break;
+ }
+ }
+ if (target->flags2 & MF2_ICEDAMAGE)
+ { // Player ice death
+ target->flags &= ~(7 << MF_TRANSSHIFT); //no translation
+ target->flags |= MF_ICECORPSE;
+ switch (target->player->class)
+ {
+ case PCLASS_FIGHTER:
+ P_SetMobjState(target, S_FPLAY_ICE);
+ return;
+ case PCLASS_CLERIC:
+ P_SetMobjState(target, S_CPLAY_ICE);
+ return;
+ case PCLASS_MAGE:
+ P_SetMobjState(target, S_MPLAY_ICE);
+ return;
+ case PCLASS_PIG:
+ P_SetMobjState(target, S_PIG_ICE);
+ return;
+ default:
+ break;
+ }
+ }
+ }
+ if (target->flags2 & MF2_FIREDAMAGE)
+ {
+ if (target->type == MT_FIGHTER_BOSS
+ || target->type == MT_CLERIC_BOSS || target->type == MT_MAGE_BOSS)
+ {
+ switch (target->type)
+ {
+ case MT_FIGHTER_BOSS:
+ S_StartSound(target, SFX_PLAYER_FIGHTER_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_F_FDTH1);
+ return;
+ case MT_CLERIC_BOSS:
+ S_StartSound(target, SFX_PLAYER_CLERIC_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_C_FDTH1);
+ return;
+ case MT_MAGE_BOSS:
+ S_StartSound(target, SFX_PLAYER_MAGE_BURN_DEATH);
+ P_SetMobjState(target, S_PLAY_M_FDTH1);
+ return;
+ default:
+ break;
+ }
+ }
+ else if (target->type == MT_TREEDESTRUCTIBLE)
+ {
+ P_SetMobjState(target, S_ZTREEDES_X1);
+ target->height = 24 * FRACUNIT;
+ S_StartSound(target, SFX_TREE_EXPLODE);
+ return;
+ }
+ }
+ if (target->flags2 & MF2_ICEDAMAGE)
+ {
+ target->flags |= MF_ICECORPSE;
+ switch (target->type)
+ {
+ case MT_BISHOP:
+ P_SetMobjState(target, S_BISHOP_ICE);
+ return;
+ case MT_CENTAUR:
+ case MT_CENTAURLEADER:
+ P_SetMobjState(target, S_CENTAUR_ICE);
+ return;
+ case MT_DEMON:
+ case MT_DEMON2:
+ P_SetMobjState(target, S_DEMON_ICE);
+ return;
+ case MT_SERPENT:
+ case MT_SERPENTLEADER:
+ P_SetMobjState(target, S_SERPENT_ICE);
+ return;
+ case MT_WRAITH:
+ case MT_WRAITHB:
+ P_SetMobjState(target, S_WRAITH_ICE);
+ return;
+ case MT_ETTIN:
+ P_SetMobjState(target, S_ETTIN_ICE1);
+ return;
+ case MT_FIREDEMON:
+ P_SetMobjState(target, S_FIRED_ICE1);
+ return;
+ case MT_FIGHTER_BOSS:
+ P_SetMobjState(target, S_FIGHTER_ICE);
+ return;
+ case MT_CLERIC_BOSS:
+ P_SetMobjState(target, S_CLERIC_ICE);
+ return;
+ case MT_MAGE_BOSS:
+ P_SetMobjState(target, S_MAGE_ICE);
+ return;
+ case MT_PIG:
+ P_SetMobjState(target, S_PIG_ICE);
+ return;
+ default:
+ target->flags &= ~MF_ICECORPSE;
+ break;
+ }
+ }
- if(target->type == MT_MINOTAUR)
- {
- master = (mobj_t *)target->special1;
- if(master->health > 0)
- {
- if (!ActiveMinotaur(master->player))
- {
- master->player->powers[pw_minotaur] = 0;
- }
- }
- }
- else if(target->type == MT_TREEDESTRUCTIBLE)
- {
- target->height = 24*FRACUNIT;
- }
- if(target->health < -(target->info->spawnhealth>>1)
- && target->info->xdeathstate)
- { // Extreme death
- P_SetMobjState(target, target->info->xdeathstate);
- }
- else
- { // Normal death
- if ((target->type==MT_FIREDEMON) &&
- (target->z <= target->floorz + 2*FRACUNIT) &&
- (target->info->xdeathstate))
- {
- // This is to fix the imps' staying in fall state
- P_SetMobjState(target, target->info->xdeathstate);
- }
- else
- {
- P_SetMobjState(target, target->info->deathstate);
- }
- }
- target->tics -= P_Random()&3;
-// I_StartSound(&actor->r, actor->info->deathsound);
+ if (target->type == MT_MINOTAUR)
+ {
+ master = (mobj_t *) target->special1;
+ if (master->health > 0)
+ {
+ if (!ActiveMinotaur(master->player))
+ {
+ master->player->powers[pw_minotaur] = 0;
+ }
+ }
+ }
+ else if (target->type == MT_TREEDESTRUCTIBLE)
+ {
+ target->height = 24 * FRACUNIT;
+ }
+ if (target->health < -(target->info->spawnhealth >> 1)
+ && target->info->xdeathstate)
+ { // Extreme death
+ P_SetMobjState(target, target->info->xdeathstate);
+ }
+ else
+ { // Normal death
+ if ((target->type == MT_FIREDEMON) &&
+ (target->z <= target->floorz + 2 * FRACUNIT) &&
+ (target->info->xdeathstate))
+ {
+ // This is to fix the imps' staying in fall state
+ P_SetMobjState(target, target->info->xdeathstate);
+ }
+ else
+ {
+ P_SetMobjState(target, target->info->deathstate);
+ }
+ }
+ target->tics -= P_Random() & 3;
+// I_StartSound(&actor->r, actor->info->deathsound);
}
//---------------------------------------------------------------------------
@@ -1529,22 +1534,22 @@
//
//---------------------------------------------------------------------------
-void P_MinotaurSlam(mobj_t *source, mobj_t *target)
+void P_MinotaurSlam(mobj_t * source, mobj_t * target)
{
- angle_t angle;
- fixed_t thrust;
+ angle_t angle;
+ fixed_t thrust;
- angle = R_PointToAngle2(source->x, source->y, target->x, target->y);
- angle >>= ANGLETOFINESHIFT;
- thrust = 16*FRACUNIT+(P_Random()<<10);
- target->momx += FixedMul(thrust, finecosine[angle]);
- target->momy += FixedMul(thrust, finesine[angle]);
- P_DamageMobj(target, NULL, source, HITDICE(4));
- if(target->player)
- {
- target->reactiontime = 14+(P_Random()&7);
- }
- source->args[0] = 0; // Stop charging
+ angle = R_PointToAngle2(source->x, source->y, target->x, target->y);
+ angle >>= ANGLETOFINESHIFT;
+ thrust = 16 * FRACUNIT + (P_Random() << 10);
+ target->momx += FixedMul(thrust, finecosine[angle]);
+ target->momy += FixedMul(thrust, finesine[angle]);
+ P_DamageMobj(target, NULL, source, HITDICE(4));
+ if (target->player)
+ {
+ target->reactiontime = 14 + (P_Random() & 7);
+ }
+ source->args[0] = 0; // Stop charging
}
@@ -1556,49 +1561,49 @@
//
//---------------------------------------------------------------------------
-boolean P_MorphPlayer(player_t *player)
+boolean P_MorphPlayer(player_t * player)
{
- mobj_t *pmo;
- mobj_t *fog;
- mobj_t *beastMo;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- angle_t angle;
- int oldFlags2;
+ mobj_t *pmo;
+ mobj_t *fog;
+ mobj_t *beastMo;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ angle_t angle;
+ int oldFlags2;
- if(player->powers[pw_invulnerability])
- { // Immune when invulnerable
- return(false);
- }
- if(player->morphTics)
- { // Player is already a beast
- return false;
- }
- pmo = player->mo;
- x = pmo->x;
- y = pmo->y;
- z = pmo->z;
- angle = pmo->angle;
- oldFlags2 = pmo->flags2;
- P_SetMobjState(pmo, S_FREETARGMOBJ);
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER);
- beastMo->special1 = player->readyweapon;
- beastMo->angle = angle;
- beastMo->player = player;
- player->health = beastMo->health = MAXMORPHHEALTH;
- player->mo = beastMo;
- memset(&player->armorpoints[0], 0, NUMARMOR*sizeof(int));
- player->class = PCLASS_PIG;
- if(oldFlags2&MF2_FLY)
- {
- beastMo->flags2 |= MF2_FLY;
- }
- player->morphTics = MORPHTICS;
- P_ActivateMorphWeapon(player);
- return(true);
+ if (player->powers[pw_invulnerability])
+ { // Immune when invulnerable
+ return (false);
+ }
+ if (player->morphTics)
+ { // Player is already a beast
+ return false;
+ }
+ pmo = player->mo;
+ x = pmo->x;
+ y = pmo->y;
+ z = pmo->z;
+ angle = pmo->angle;
+ oldFlags2 = pmo->flags2;
+ P_SetMobjState(pmo, S_FREETARGMOBJ);
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ beastMo = P_SpawnMobj(x, y, z, MT_PIGPLAYER);
+ beastMo->special1 = player->readyweapon;
+ beastMo->angle = angle;
+ beastMo->player = player;
+ player->health = beastMo->health = MAXMORPHHEALTH;
+ player->mo = beastMo;
+ memset(&player->armorpoints[0], 0, NUMARMOR * sizeof(int));
+ player->class = PCLASS_PIG;
+ if (oldFlags2 & MF2_FLY)
+ {
+ beastMo->flags2 |= MF2_FLY;
+ }
+ player->morphTics = MORPHTICS;
+ P_ActivateMorphWeapon(player);
+ return (true);
}
//---------------------------------------------------------------------------
@@ -1607,63 +1612,66 @@
//
//---------------------------------------------------------------------------
-boolean P_MorphMonster(mobj_t *actor)
+boolean P_MorphMonster(mobj_t * actor)
{
- mobj_t *master, *monster, *fog;
- mobjtype_t moType;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- mobj_t oldMonster;
+ mobj_t *master, *monster, *fog;
+ mobjtype_t moType;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ mobj_t oldMonster;
- if(actor->player) return(false);
- if(!(actor->flags&MF_COUNTKILL)) return false;
- if(actor->flags2&MF2_BOSS) return false;
- moType = actor->type;
- switch(moType)
- {
- case MT_PIG:
- return(false);
- case MT_FIGHTER_BOSS:
- case MT_CLERIC_BOSS:
- case MT_MAGE_BOSS:
- return(false);
- default:
- break;
- }
+ if (actor->player)
+ return (false);
+ if (!(actor->flags & MF_COUNTKILL))
+ return false;
+ if (actor->flags2 & MF2_BOSS)
+ return false;
+ moType = actor->type;
+ switch (moType)
+ {
+ case MT_PIG:
+ return (false);
+ case MT_FIGHTER_BOSS:
+ case MT_CLERIC_BOSS:
+ case MT_MAGE_BOSS:
+ return (false);
+ default:
+ break;
+ }
- oldMonster = *actor;
- x = oldMonster.x;
- y = oldMonster.y;
- z = oldMonster.z;
- P_RemoveMobjFromTIDList(actor);
- P_SetMobjState(actor, S_FREETARGMOBJ);
- fog = P_SpawnMobj(x, y, z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- monster = P_SpawnMobj(x, y, z, MT_PIG);
- monster->special2 = moType;
- monster->special1 = MORPHTICS+P_Random();
- monster->flags |= (oldMonster.flags&MF_SHADOW);
- monster->target = oldMonster.target;
- monster->angle = oldMonster.angle;
- monster->tid = oldMonster.tid;
- monster->special = oldMonster.special;
- P_InsertMobjIntoTIDList(monster, oldMonster.tid);
- memcpy(monster->args, oldMonster.args, 5);
+ oldMonster = *actor;
+ x = oldMonster.x;
+ y = oldMonster.y;
+ z = oldMonster.z;
+ P_RemoveMobjFromTIDList(actor);
+ P_SetMobjState(actor, S_FREETARGMOBJ);
+ fog = P_SpawnMobj(x, y, z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ monster = P_SpawnMobj(x, y, z, MT_PIG);
+ monster->special2 = moType;
+ monster->special1 = MORPHTICS + P_Random();
+ monster->flags |= (oldMonster.flags & MF_SHADOW);
+ monster->target = oldMonster.target;
+ monster->angle = oldMonster.angle;
+ monster->tid = oldMonster.tid;
+ monster->special = oldMonster.special;
+ P_InsertMobjIntoTIDList(monster, oldMonster.tid);
+ memcpy(monster->args, oldMonster.args, 5);
- // check for turning off minotaur power for active icon
- if (moType==MT_MINOTAUR)
- {
- master = (mobj_t *)oldMonster.special1;
- if(master->health > 0)
- {
- if (!ActiveMinotaur(master->player))
- {
- master->player->powers[pw_minotaur] = 0;
- }
- }
- }
- return(true);
+ // check for turning off minotaur power for active icon
+ if (moType == MT_MINOTAUR)
+ {
+ master = (mobj_t *) oldMonster.special1;
+ if (master->health > 0)
+ {
+ if (!ActiveMinotaur(master->player))
+ {
+ master->player->powers[pw_minotaur] = 0;
+ }
+ }
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -1672,65 +1680,65 @@
//
//---------------------------------------------------------------------------
-void P_AutoUseHealth(player_t *player, int saveHealth)
+void P_AutoUseHealth(player_t * player, int saveHealth)
{
- int i;
- int count;
- int normalCount;
- int normalSlot=0;
- int superCount;
- int superSlot=0;
+ int i;
+ int count;
+ int normalCount;
+ int normalSlot = 0;
+ int superCount;
+ int superSlot = 0;
- normalCount = superCount = 0;
- for(i = 0; i < player->inventorySlotNum; i++)
- {
- if(player->inventory[i].type == arti_health)
- {
- normalSlot = i;
- normalCount = player->inventory[i].count;
- }
- else if(player->inventory[i].type == arti_superhealth)
- {
- superSlot = i;
- superCount = player->inventory[i].count;
- }
- }
- if((gameskill == sk_baby) && (normalCount*25 >= saveHealth))
- { // Use quartz flasks
- count = (saveHealth+24)/25;
- for(i = 0; i < count; i++)
- {
- player->health += 25;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- }
- else if(superCount*100 >= saveHealth)
- { // Use mystic urns
- count = (saveHealth+99)/100;
- for(i = 0; i < count; i++)
- {
- player->health += 100;
- P_PlayerRemoveArtifact(player, superSlot);
- }
- }
- else if((gameskill == sk_baby)
- && (superCount*100+normalCount*25 >= saveHealth))
- { // Use mystic urns and quartz flasks
- count = (saveHealth+24)/25;
- saveHealth -= count*25;
- for(i = 0; i < count; i++)
- {
- player->health += 25;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- count = (saveHealth+99)/100;
- for(i = 0; i < count; i++)
- {
- player->health += 100;
- P_PlayerRemoveArtifact(player, normalSlot);
- }
- }
- player->mo->health = player->health;
+ normalCount = superCount = 0;
+ for (i = 0; i < player->inventorySlotNum; i++)
+ {
+ if (player->inventory[i].type == arti_health)
+ {
+ normalSlot = i;
+ normalCount = player->inventory[i].count;
+ }
+ else if (player->inventory[i].type == arti_superhealth)
+ {
+ superSlot = i;
+ superCount = player->inventory[i].count;
+ }
+ }
+ if ((gameskill == sk_baby) && (normalCount * 25 >= saveHealth))
+ { // Use quartz flasks
+ count = (saveHealth + 24) / 25;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 25;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ }
+ else if (superCount * 100 >= saveHealth)
+ { // Use mystic urns
+ count = (saveHealth + 99) / 100;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 100;
+ P_PlayerRemoveArtifact(player, superSlot);
+ }
+ }
+ else if ((gameskill == sk_baby)
+ && (superCount * 100 + normalCount * 25 >= saveHealth))
+ { // Use mystic urns and quartz flasks
+ count = (saveHealth + 24) / 25;
+ saveHealth -= count * 25;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 25;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ count = (saveHealth + 99) / 100;
+ for (i = 0; i < count; i++)
+ {
+ player->health += 100;
+ P_PlayerRemoveArtifact(player, normalSlot);
+ }
+ }
+ player->mo->health = player->health;
}
/*
@@ -1749,376 +1757,372 @@
*/
void P_DamageMobj
-(
- mobj_t *target,
- mobj_t *inflictor,
- mobj_t *source,
- int damage
-)
+ (mobj_t * target, mobj_t * inflictor, mobj_t * source, int damage)
{
- unsigned ang;
- int saved;
- fixed_t savedPercent;
- player_t *player;
- mobj_t *master;
- fixed_t thrust;
- int temp;
- int i;
+ unsigned ang;
+ int saved;
+ fixed_t savedPercent;
+ player_t *player;
+ mobj_t *master;
+ fixed_t thrust;
+ int temp;
+ int i;
- if(!(target->flags&MF_SHOOTABLE))
- {
- // Shouldn't happen
- return;
- }
- if(target->health <= 0)
- {
- if (inflictor && inflictor->flags2&MF2_ICEDAMAGE)
- {
- return;
- }
- else if (target->flags&MF_ICECORPSE) // frozen
- {
- target->tics = 1;
- target->momx = target->momy = 0;
- }
- return;
- }
- if ((target->flags2&MF2_INVULNERABLE) && damage < 10000)
- { // mobj is invulnerable
- if(target->player) return; // for player, no exceptions
- if(inflictor)
- {
- switch(inflictor->type)
- {
- // These inflictors aren't foiled by invulnerability
- case MT_HOLY_FX:
- case MT_POISONCLOUD:
- case MT_FIREBOMB:
- break;
- default:
- return;
- }
- }
- else
- {
- return;
- }
- }
- if(target->player)
- {
- if(damage < 1000 && ((target->player->cheats&CF_GODMODE)
- || target->player->powers[pw_invulnerability]))
- {
- return;
- }
- }
- if(target->flags&MF_SKULLFLY)
- {
- target->momx = target->momy = target->momz = 0;
- }
- if(target->flags2&MF2_DORMANT)
- {
- // Invulnerable, and won't wake up
- return;
- }
- player = target->player;
- if(player && gameskill == sk_baby)
- {
- // Take half damage in trainer mode
- damage >>= 1;
- }
- // Special damage types
- if(inflictor)
- {
- switch(inflictor->type)
- {
- case MT_EGGFX:
- if(player)
- {
- P_MorphPlayer(player);
- }
- else
- {
- P_MorphMonster(target);
- }
- return; // Always return
- case MT_TELOTHER_FX1:
- case MT_TELOTHER_FX2:
- case MT_TELOTHER_FX3:
- case MT_TELOTHER_FX4:
- case MT_TELOTHER_FX5:
- if ((target->flags&MF_COUNTKILL) &&
- (target->type != MT_SERPENT) &&
- (target->type != MT_SERPENTLEADER) &&
- (!(target->flags2 & MF2_BOSS)))
- {
- P_TeleportOther(target);
- }
- return;
- case MT_MINOTAUR:
- if(inflictor->flags&MF_SKULLFLY)
- { // Slam only when in charge mode
- P_MinotaurSlam(inflictor, target);
- return;
- }
- break;
- case MT_BISH_FX:
- // Bishops are just too nasty
- damage >>= 1;
- break;
- case MT_SHARDFX1:
- switch(inflictor->special2)
- {
- case 3:
- damage <<= 3;
- break;
- case 2:
- damage <<= 2;
- break;
- case 1:
- damage <<= 1;
- break;
- default:
- break;
- }
- break;
- case MT_CSTAFF_MISSILE:
- // Cleric Serpent Staff does poison damage
- if(target->player)
- {
- P_PoisonPlayer(target->player, source, 20);
- damage >>= 1;
- }
- break;
- case MT_ICEGUY_FX2:
- damage >>= 1;
- break;
- case MT_POISONDART:
- if(target->player)
- {
- P_PoisonPlayer(target->player, source, 20);
- damage >>= 1;
- }
- break;
- case MT_POISONCLOUD:
- if(target->player)
- {
- if(target->player->poisoncount < 4)
- {
- P_PoisonDamage(target->player, source,
- 15+(P_Random()&15), false); // Don't play painsound
- P_PoisonPlayer(target->player, source, 50);
- S_StartSound(target, SFX_PLAYER_POISONCOUGH);
- }
- return;
- }
- else if(!(target->flags&MF_COUNTKILL))
- { // only damage monsters/players with the poison cloud
- return;
- }
- break;
- case MT_FSWORD_MISSILE:
- if(target->player)
- {
- damage -= damage>>2;
- }
- break;
- default:
- break;
- }
- }
- // Push the target unless source is using the gauntlets
- if(inflictor && (!source || !source->player)
- && !(inflictor->flags2&MF2_NODMGTHRUST))
- {
- ang = R_PointToAngle2(inflictor->x, inflictor->y,
- target->x, target->y);
- //thrust = damage*(FRACUNIT>>3)*100/target->info->mass;
- thrust = damage*(FRACUNIT>>3)*150/target->info->mass;
- // make fall forwards sometimes
- if((damage < 40) && (damage > target->health)
- && (target->z-inflictor->z > 64*FRACUNIT) && (P_Random()&1))
- {
- ang += ANG180;
- thrust *= 4;
- }
- ang >>= ANGLETOFINESHIFT;
- target->momx += FixedMul(thrust, finecosine[ang]);
- target->momy += FixedMul(thrust, finesine[ang]);
- }
+ if (!(target->flags & MF_SHOOTABLE))
+ {
+ // Shouldn't happen
+ return;
+ }
+ if (target->health <= 0)
+ {
+ if (inflictor && inflictor->flags2 & MF2_ICEDAMAGE)
+ {
+ return;
+ }
+ else if (target->flags & MF_ICECORPSE) // frozen
+ {
+ target->tics = 1;
+ target->momx = target->momy = 0;
+ }
+ return;
+ }
+ if ((target->flags2 & MF2_INVULNERABLE) && damage < 10000)
+ { // mobj is invulnerable
+ if (target->player)
+ return; // for player, no exceptions
+ if (inflictor)
+ {
+ switch (inflictor->type)
+ {
+ // These inflictors aren't foiled by invulnerability
+ case MT_HOLY_FX:
+ case MT_POISONCLOUD:
+ case MT_FIREBOMB:
+ break;
+ default:
+ return;
+ }
+ }
+ else
+ {
+ return;
+ }
+ }
+ if (target->player)
+ {
+ if (damage < 1000 && ((target->player->cheats & CF_GODMODE)
+ || target->player->powers[pw_invulnerability]))
+ {
+ return;
+ }
+ }
+ if (target->flags & MF_SKULLFLY)
+ {
+ target->momx = target->momy = target->momz = 0;
+ }
+ if (target->flags2 & MF2_DORMANT)
+ {
+ // Invulnerable, and won't wake up
+ return;
+ }
+ player = target->player;
+ if (player && gameskill == sk_baby)
+ {
+ // Take half damage in trainer mode
+ damage >>= 1;
+ }
+ // Special damage types
+ if (inflictor)
+ {
+ switch (inflictor->type)
+ {
+ case MT_EGGFX:
+ if (player)
+ {
+ P_MorphPlayer(player);
+ }
+ else
+ {
+ P_MorphMonster(target);
+ }
+ return; // Always return
+ case MT_TELOTHER_FX1:
+ case MT_TELOTHER_FX2:
+ case MT_TELOTHER_FX3:
+ case MT_TELOTHER_FX4:
+ case MT_TELOTHER_FX5:
+ if ((target->flags & MF_COUNTKILL) &&
+ (target->type != MT_SERPENT) &&
+ (target->type != MT_SERPENTLEADER) &&
+ (!(target->flags2 & MF2_BOSS)))
+ {
+ P_TeleportOther(target);
+ }
+ return;
+ case MT_MINOTAUR:
+ if (inflictor->flags & MF_SKULLFLY)
+ { // Slam only when in charge mode
+ P_MinotaurSlam(inflictor, target);
+ return;
+ }
+ break;
+ case MT_BISH_FX:
+ // Bishops are just too nasty
+ damage >>= 1;
+ break;
+ case MT_SHARDFX1:
+ switch (inflictor->special2)
+ {
+ case 3:
+ damage <<= 3;
+ break;
+ case 2:
+ damage <<= 2;
+ break;
+ case 1:
+ damage <<= 1;
+ break;
+ default:
+ break;
+ }
+ break;
+ case MT_CSTAFF_MISSILE:
+ // Cleric Serpent Staff does poison damage
+ if (target->player)
+ {
+ P_PoisonPlayer(target->player, source, 20);
+ damage >>= 1;
+ }
+ break;
+ case MT_ICEGUY_FX2:
+ damage >>= 1;
+ break;
+ case MT_POISONDART:
+ if (target->player)
+ {
+ P_PoisonPlayer(target->player, source, 20);
+ damage >>= 1;
+ }
+ break;
+ case MT_POISONCLOUD:
+ if (target->player)
+ {
+ if (target->player->poisoncount < 4)
+ {
+ P_PoisonDamage(target->player, source, 15 + (P_Random() & 15), false); // Don't play painsound
+ P_PoisonPlayer(target->player, source, 50);
+ S_StartSound(target, SFX_PLAYER_POISONCOUGH);
+ }
+ return;
+ }
+ else if (!(target->flags & MF_COUNTKILL))
+ { // only damage monsters/players with the poison cloud
+ return;
+ }
+ break;
+ case MT_FSWORD_MISSILE:
+ if (target->player)
+ {
+ damage -= damage >> 2;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ // Push the target unless source is using the gauntlets
+ if (inflictor && (!source || !source->player)
+ && !(inflictor->flags2 & MF2_NODMGTHRUST))
+ {
+ ang = R_PointToAngle2(inflictor->x, inflictor->y,
+ target->x, target->y);
+ //thrust = damage*(FRACUNIT>>3)*100/target->info->mass;
+ thrust = damage * (FRACUNIT >> 3) * 150 / target->info->mass;
+ // make fall forwards sometimes
+ if ((damage < 40) && (damage > target->health)
+ && (target->z - inflictor->z > 64 * FRACUNIT) && (P_Random() & 1))
+ {
+ ang += ANG180;
+ thrust *= 4;
+ }
+ ang >>= ANGLETOFINESHIFT;
+ target->momx += FixedMul(thrust, finecosine[ang]);
+ target->momy += FixedMul(thrust, finesine[ang]);
+ }
- //
- // player specific
- //
- if(player)
- {
- savedPercent = AutoArmorSave[player->class]
- +player->armorpoints[ARMOR_ARMOR]+player->armorpoints[ARMOR_SHIELD]
- +player->armorpoints[ARMOR_HELMET]
- +player->armorpoints[ARMOR_AMULET];
- if(savedPercent)
- { // armor absorbed some damage
- if(savedPercent > 100*FRACUNIT)
- {
- savedPercent = 100*FRACUNIT;
- }
- for(i = 0; i < NUMARMOR; i++)
- {
- if(player->armorpoints[i])
- {
- player->armorpoints[i] -=
- FixedDiv(FixedMul(damage<<FRACBITS,
- ArmorIncrement[player->class][i]), 300*FRACUNIT);
- if(player->armorpoints[i] < 2*FRACUNIT)
- {
- player->armorpoints[i] = 0;
- }
- }
- }
- saved = FixedDiv(FixedMul(damage<<FRACBITS, savedPercent),
- 100*FRACUNIT);
- if(saved > savedPercent*2)
- {
- saved = savedPercent*2;
- }
- damage -= saved>>FRACBITS;
- }
- if(damage >= player->health
- && ((gameskill == sk_baby) || deathmatch)
- && !player->morphTics)
- { // Try to use some inventory health
- P_AutoUseHealth(player, damage-player->health+1);
- }
- player->health -= damage; // mirror mobj health here for Dave
- if(player->health < 0)
- {
- player->health = 0;
- }
- player->attacker = source;
- player->damagecount += damage; // add damage after armor / invuln
- if(player->damagecount > 100)
- {
- player->damagecount = 100; // teleport stomp does 10k points...
- }
- temp = damage < 100 ? damage : 100;
- if(player == &players[consoleplayer])
- {
- I_Tactile(40, 10, 40+temp*2);
- SB_PaletteFlash(false);
- }
- }
+ //
+ // player specific
+ //
+ if (player)
+ {
+ savedPercent = AutoArmorSave[player->class]
+ + player->armorpoints[ARMOR_ARMOR] +
+ player->armorpoints[ARMOR_SHIELD] +
+ player->armorpoints[ARMOR_HELMET] +
+ player->armorpoints[ARMOR_AMULET];
+ if (savedPercent)
+ { // armor absorbed some damage
+ if (savedPercent > 100 * FRACUNIT)
+ {
+ savedPercent = 100 * FRACUNIT;
+ }
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ if (player->armorpoints[i])
+ {
+ player->armorpoints[i] -=
+ FixedDiv(FixedMul(damage << FRACBITS,
+ ArmorIncrement[player->class][i]),
+ 300 * FRACUNIT);
+ if (player->armorpoints[i] < 2 * FRACUNIT)
+ {
+ player->armorpoints[i] = 0;
+ }
+ }
+ }
+ saved = FixedDiv(FixedMul(damage << FRACBITS, savedPercent),
+ 100 * FRACUNIT);
+ if (saved > savedPercent * 2)
+ {
+ saved = savedPercent * 2;
+ }
+ damage -= saved >> FRACBITS;
+ }
+ if (damage >= player->health
+ && ((gameskill == sk_baby) || deathmatch) && !player->morphTics)
+ { // Try to use some inventory health
+ P_AutoUseHealth(player, damage - player->health + 1);
+ }
+ player->health -= damage; // mirror mobj health here for Dave
+ if (player->health < 0)
+ {
+ player->health = 0;
+ }
+ player->attacker = source;
+ player->damagecount += damage; // add damage after armor / invuln
+ if (player->damagecount > 100)
+ {
+ player->damagecount = 100; // teleport stomp does 10k points...
+ }
+ temp = damage < 100 ? damage : 100;
+ if (player == &players[consoleplayer])
+ {
+ I_Tactile(40, 10, 40 + temp * 2);
+ SB_PaletteFlash(false);
+ }
+ }
- //
- // do the damage
- //
- target->health -= damage;
- if(target->health <= 0)
- { // Death
- if(inflictor)
- { // check for special fire damage or ice damage deaths
- if(inflictor->flags2&MF2_FIREDAMAGE)
- {
- if(player && !player->morphTics)
- { // Check for flame death
- if(target->health > -50 && damage > 25)
- {
- target->flags2 |= MF2_FIREDAMAGE;
- }
- }
- else
- {
- target->flags2 |= MF2_FIREDAMAGE;
- }
- }
- else if(inflictor->flags2&MF2_ICEDAMAGE)
- {
- target->flags2 |= MF2_ICEDAMAGE;
- }
- }
- if(source && (source->type == MT_MINOTAUR))
- { // Minotaur's kills go to his master
- master = (mobj_t *)(source->special1);
- // Make sure still alive and not a pointer to fighter head
- if (master->player && (master->player->mo == master))
- {
- source = master;
- }
- }
- if(source && (source->player) &&
- (source->player->readyweapon == WP_FOURTH))
- {
- // Always extreme death from fourth weapon
- target->health = -5000;
- }
- P_KillMobj(source, target);
- return;
- }
- if((P_Random() < target->info->painchance)
- && !(target->flags&MF_SKULLFLY))
- {
- if(inflictor && (inflictor->type >= MT_LIGHTNING_FLOOR
- && inflictor->type <= MT_LIGHTNING_ZAP))
- {
- if(P_Random() < 96)
- {
- target->flags |= MF_JUSTHIT; // fight back!
- P_SetMobjState(target, target->info->painstate);
- }
- else
- { // "electrocute" the target
- target->frame |= FF_FULLBRIGHT;
- if(target->flags&MF_COUNTKILL && P_Random() < 128
- && !S_GetSoundPlayingInfo(target, SFX_PUPPYBEAT))
- {
- if ((target->type == MT_CENTAUR) ||
- (target->type == MT_CENTAURLEADER) ||
- (target->type == MT_ETTIN))
- {
- S_StartSound(target, SFX_PUPPYBEAT);
- }
- }
- }
- }
- else
- {
- target->flags |= MF_JUSTHIT; // fight back!
- P_SetMobjState(target, target->info->painstate);
- if(inflictor && inflictor->type == MT_POISONCLOUD)
- {
- if(target->flags&MF_COUNTKILL && P_Random() < 128
- && !S_GetSoundPlayingInfo(target, SFX_PUPPYBEAT))
- {
- if ((target->type == MT_CENTAUR) ||
- (target->type == MT_CENTAURLEADER) ||
- (target->type == MT_ETTIN))
- {
- S_StartSound(target, SFX_PUPPYBEAT);
- }
- }
- }
- }
- }
- target->reactiontime = 0; // we're awake now...
- if(!target->threshold && source && !(source->flags2&MF2_BOSS)
- && !(target->type == MT_BISHOP) && !(target->type == MT_MINOTAUR))
- {
- // Target actor is not intent on another actor,
- // so make him chase after source
- if((target->type == MT_CENTAUR && source->type == MT_CENTAURLEADER)
- || (target->type == MT_CENTAURLEADER
- && source->type == MT_CENTAUR))
- {
- return;
- }
- target->target = source;
- target->threshold = BASETHRESHOLD;
- if(target->state == &states[target->info->spawnstate]
- && target->info->seestate != S_NULL)
- {
- P_SetMobjState(target, target->info->seestate);
- }
- }
-}
+ //
+ // do the damage
+ //
+ target->health -= damage;
+ if (target->health <= 0)
+ { // Death
+ if (inflictor)
+ { // check for special fire damage or ice damage deaths
+ if (inflictor->flags2 & MF2_FIREDAMAGE)
+ {
+ if (player && !player->morphTics)
+ { // Check for flame death
+ if (target->health > -50 && damage > 25)
+ {
+ target->flags2 |= MF2_FIREDAMAGE;
+ }
+ }
+ else
+ {
+ target->flags2 |= MF2_FIREDAMAGE;
+ }
+ }
+ else if (inflictor->flags2 & MF2_ICEDAMAGE)
+ {
+ target->flags2 |= MF2_ICEDAMAGE;
+ }
+ }
+ if (source && (source->type == MT_MINOTAUR))
+ { // Minotaur's kills go to his master
+ master = (mobj_t *) (source->special1);
+ // Make sure still alive and not a pointer to fighter head
+ if (master->player && (master->player->mo == master))
+ {
+ source = master;
+ }
+ }
+ if (source && (source->player) &&
+ (source->player->readyweapon == WP_FOURTH))
+ {
+ // Always extreme death from fourth weapon
+ target->health = -5000;
+ }
+ P_KillMobj(source, target);
+ return;
+ }
+ if ((P_Random() < target->info->painchance)
+ && !(target->flags & MF_SKULLFLY))
+ {
+ if (inflictor && (inflictor->type >= MT_LIGHTNING_FLOOR
+ && inflictor->type <= MT_LIGHTNING_ZAP))
+ {
+ if (P_Random() < 96)
+ {
+ target->flags |= MF_JUSTHIT; // fight back!
+ P_SetMobjState(target, target->info->painstate);
+ }
+ else
+ { // "electrocute" the target
+ target->frame |= FF_FULLBRIGHT;
+ if (target->flags & MF_COUNTKILL && P_Random() < 128
+ && !S_GetSoundPlayingInfo(target, SFX_PUPPYBEAT))
+ {
+ if ((target->type == MT_CENTAUR) ||
+ (target->type == MT_CENTAURLEADER) ||
+ (target->type == MT_ETTIN))
+ {
+ S_StartSound(target, SFX_PUPPYBEAT);
+ }
+ }
+ }
+ }
+ else
+ {
+ target->flags |= MF_JUSTHIT; // fight back!
+ P_SetMobjState(target, target->info->painstate);
+ if (inflictor && inflictor->type == MT_POISONCLOUD)
+ {
+ if (target->flags & MF_COUNTKILL && P_Random() < 128
+ && !S_GetSoundPlayingInfo(target, SFX_PUPPYBEAT))
+ {
+ if ((target->type == MT_CENTAUR) ||
+ (target->type == MT_CENTAURLEADER) ||
+ (target->type == MT_ETTIN))
+ {
+ S_StartSound(target, SFX_PUPPYBEAT);
+ }
+ }
+ }
+ }
+ }
+ target->reactiontime = 0; // we're awake now...
+ if (!target->threshold && source && !(source->flags2 & MF2_BOSS)
+ && !(target->type == MT_BISHOP) && !(target->type == MT_MINOTAUR))
+ {
+ // Target actor is not intent on another actor,
+ // so make him chase after source
+ if ((target->type == MT_CENTAUR && source->type == MT_CENTAURLEADER)
+ || (target->type == MT_CENTAURLEADER
+ && source->type == MT_CENTAUR))
+ {
+ return;
+ }
+ target->target = source;
+ target->threshold = BASETHRESHOLD;
+ if (target->state == &states[target->info->spawnstate]
+ && target->info->seestate != S_NULL)
+ {
+ P_SetMobjState(target, target->info->seestate);
+ }
+ }
+}
//==========================================================================
//
@@ -2126,28 +2130,28 @@
//
//==========================================================================
-void P_FallingDamage(player_t *player)
+void P_FallingDamage(player_t * player)
{
- int damage;
- int mom;
- int dist;
+ int damage;
+ int mom;
+ int dist;
- mom = abs(player->mo->momz);
- dist = FixedMul(mom, 16*FRACUNIT/23);
+ mom = abs(player->mo->momz);
+ dist = FixedMul(mom, 16 * FRACUNIT / 23);
- if(mom >= 63*FRACUNIT)
- { // automatic death
- P_DamageMobj(player->mo, NULL, NULL, 10000);
- return;
- }
- damage = ((FixedMul(dist, dist)/10)>>FRACBITS)-24;
- if(player->mo->momz > -39*FRACUNIT && damage > player->mo->health
- && player->mo->health != 1)
- { // No-death threshold
- damage = player->mo->health-1;
- }
- S_StartSound(player->mo, SFX_PLAYER_LAND);
- P_DamageMobj(player->mo, NULL, NULL, damage);
+ if (mom >= 63 * FRACUNIT)
+ { // automatic death
+ P_DamageMobj(player->mo, NULL, NULL, 10000);
+ return;
+ }
+ damage = ((FixedMul(dist, dist) / 10) >> FRACBITS) - 24;
+ if (player->mo->momz > -39 * FRACUNIT && damage > player->mo->health
+ && player->mo->health != 1)
+ { // No-death threshold
+ damage = player->mo->health - 1;
+ }
+ S_StartSound(player->mo, SFX_PLAYER_LAND);
+ P_DamageMobj(player->mo, NULL, NULL, damage);
}
//==========================================================================
@@ -2156,18 +2160,18 @@
//
//==========================================================================
-void P_PoisonPlayer(player_t *player, mobj_t *poisoner, int poison)
+void P_PoisonPlayer(player_t * player, mobj_t * poisoner, int poison)
{
- if((player->cheats&CF_GODMODE) || player->powers[pw_invulnerability])
- {
- return;
- }
- player->poisoncount += poison;
- player->poisoner = poisoner;
- if(player->poisoncount > 100)
- {
- player->poisoncount = 100;
- }
+ if ((player->cheats & CF_GODMODE) || player->powers[pw_invulnerability])
+ {
+ return;
+ }
+ player->poisoncount += poison;
+ player->poisoner = poisoner;
+ if (player->poisoncount > 100)
+ {
+ player->poisoncount = 100;
+ }
}
//==========================================================================
@@ -2176,71 +2180,70 @@
//
//==========================================================================
-void P_PoisonDamage(player_t *player, mobj_t *source, int damage,
- boolean playPainSound)
+void P_PoisonDamage(player_t * player, mobj_t * source, int damage,
+ boolean playPainSound)
{
- mobj_t *target;
- mobj_t *inflictor;
+ mobj_t *target;
+ mobj_t *inflictor;
- target = player->mo;
- inflictor = source;
- if(target->health <= 0)
- {
- return;
- }
- if(target->flags2&MF2_INVULNERABLE && damage < 10000)
- { // mobj is invulnerable
- return;
- }
- if(player && gameskill == sk_baby)
- {
- // Take half damage in trainer mode
- damage >>= 1;
- }
- if(damage < 1000 && ((player->cheats&CF_GODMODE)
- || player->powers[pw_invulnerability]))
- {
- return;
- }
- if(damage >= player->health
- && ((gameskill == sk_baby) || deathmatch)
- && !player->morphTics)
- { // Try to use some inventory health
- P_AutoUseHealth(player, damage-player->health+1);
- }
- player->health -= damage; // mirror mobj health here for Dave
- if(player->health < 0)
- {
- player->health = 0;
- }
- player->attacker = source;
+ target = player->mo;
+ inflictor = source;
+ if (target->health <= 0)
+ {
+ return;
+ }
+ if (target->flags2 & MF2_INVULNERABLE && damage < 10000)
+ { // mobj is invulnerable
+ return;
+ }
+ if (player && gameskill == sk_baby)
+ {
+ // Take half damage in trainer mode
+ damage >>= 1;
+ }
+ if (damage < 1000 && ((player->cheats & CF_GODMODE)
+ || player->powers[pw_invulnerability]))
+ {
+ return;
+ }
+ if (damage >= player->health
+ && ((gameskill == sk_baby) || deathmatch) && !player->morphTics)
+ { // Try to use some inventory health
+ P_AutoUseHealth(player, damage - player->health + 1);
+ }
+ player->health -= damage; // mirror mobj health here for Dave
+ if (player->health < 0)
+ {
+ player->health = 0;
+ }
+ player->attacker = source;
- //
- // do the damage
- //
- target->health -= damage;
- if(target->health <= 0)
- { // Death
- target->special1 = damage;
- if(player && inflictor && !player->morphTics)
- { // Check for flame death
- if((inflictor->flags2&MF2_FIREDAMAGE)
- && (target->health > -50) && (damage > 25))
- {
- target->flags2 |= MF2_FIREDAMAGE;
- }
- if(inflictor->flags2&MF2_ICEDAMAGE)
- {
- target->flags2 |= MF2_ICEDAMAGE;
- }
- }
- P_KillMobj(source, target);
- return;
- }
- if(!(leveltime&63) && playPainSound)
- {
- P_SetMobjState(target, target->info->painstate);
- }
+ //
+ // do the damage
+ //
+ target->health -= damage;
+ if (target->health <= 0)
+ { // Death
+ target->special1 = damage;
+ if (player && inflictor && !player->morphTics)
+ { // Check for flame death
+ if ((inflictor->flags2 & MF2_FIREDAMAGE)
+ && (target->health > -50) && (damage > 25))
+ {
+ target->flags2 |= MF2_FIREDAMAGE;
+ }
+ if (inflictor->flags2 & MF2_ICEDAMAGE)
+ {
+ target->flags2 |= MF2_ICEDAMAGE;
+ }
+ }
+ P_KillMobj(source, target);
+ return;
+ }
+ if (!(leveltime & 63) && playPainSound)
+ {
+ P_SetMobjState(target, target->info->painstate);
+ }
/*
if((P_Random() < target->info->painchance)
&& !(target->flags&MF_SKULLFLY))
--- a/src/hexen/p_lights.c
+++ b/src/hexen/p_lights.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_lights.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_lights.c,v $
-//** $Revision: 1.2 $
-//** $Date: 95/07/11 10:23:36 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -15,232 +27,231 @@
//============================================================================
//
-// T_Light
+// T_Light
//
//============================================================================
-void T_Light(light_t *light)
+void T_Light(light_t * light)
{
- if(light->count)
- {
- light->count--;
- return;
- }
- switch(light->type)
- {
- case LITE_FADE:
- light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS)
- +light->value2)>>FRACBITS;
- if(light->tics2 == 1)
- {
- if(light->sector->lightlevel >= light->value1)
- {
- light->sector->lightlevel = light->value1;
- P_RemoveThinker(&light->thinker);
- }
- }
- else if(light->sector->lightlevel <= light->value1)
- {
- light->sector->lightlevel = light->value1;
- P_RemoveThinker(&light->thinker);
- }
- break;
- case LITE_GLOW:
- light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS)
- +light->tics1)>>FRACBITS;
- if(light->tics2 == 1)
- {
- if(light->sector->lightlevel >= light->value1)
- {
- light->sector->lightlevel = light->value1;
- light->tics1 = -light->tics1;
- light->tics2 = -1; // reverse direction
- }
- }
- else if(light->sector->lightlevel <= light->value2)
- {
- light->sector->lightlevel = light->value2;
- light->tics1 = -light->tics1;
- light->tics2 = 1; // reverse direction
- }
- break;
- case LITE_FLICKER:
- if(light->sector->lightlevel == light->value1)
- {
- light->sector->lightlevel = light->value2;
- light->count = (P_Random()&7)+1;
- }
- else
- {
- light->sector->lightlevel = light->value1;
- light->count = (P_Random()&31)+1;
- }
- break;
- case LITE_STROBE:
- if(light->sector->lightlevel == light->value1)
- {
- light->sector->lightlevel = light->value2;
- light->count = light->tics2;
- }
- else
- {
- light->sector->lightlevel = light->value1;
- light->count = light->tics1;
- }
- break;
- default:
- break;
- }
-}
+ if (light->count)
+ {
+ light->count--;
+ return;
+ }
+ switch (light->type)
+ {
+ case LITE_FADE:
+ light->sector->lightlevel =
+ ((light->sector->lightlevel << FRACBITS) +
+ light->value2) >> FRACBITS;
+ if (light->tics2 == 1)
+ {
+ if (light->sector->lightlevel >= light->value1)
+ {
+ light->sector->lightlevel = light->value1;
+ P_RemoveThinker(&light->thinker);
+ }
+ }
+ else if (light->sector->lightlevel <= light->value1)
+ {
+ light->sector->lightlevel = light->value1;
+ P_RemoveThinker(&light->thinker);
+ }
+ break;
+ case LITE_GLOW:
+ light->sector->lightlevel =
+ ((light->sector->lightlevel << FRACBITS) +
+ light->tics1) >> FRACBITS;
+ if (light->tics2 == 1)
+ {
+ if (light->sector->lightlevel >= light->value1)
+ {
+ light->sector->lightlevel = light->value1;
+ light->tics1 = -light->tics1;
+ light->tics2 = -1; // reverse direction
+ }
+ }
+ else if (light->sector->lightlevel <= light->value2)
+ {
+ light->sector->lightlevel = light->value2;
+ light->tics1 = -light->tics1;
+ light->tics2 = 1; // reverse direction
+ }
+ break;
+ case LITE_FLICKER:
+ if (light->sector->lightlevel == light->value1)
+ {
+ light->sector->lightlevel = light->value2;
+ light->count = (P_Random() & 7) + 1;
+ }
+ else
+ {
+ light->sector->lightlevel = light->value1;
+ light->count = (P_Random() & 31) + 1;
+ }
+ break;
+ case LITE_STROBE:
+ if (light->sector->lightlevel == light->value1)
+ {
+ light->sector->lightlevel = light->value2;
+ light->count = light->tics2;
+ }
+ else
+ {
+ light->sector->lightlevel = light->value1;
+ light->count = light->tics1;
+ }
+ break;
+ default:
+ break;
+ }
+}
//============================================================================
//
-// EV_SpawnLight
+// EV_SpawnLight
//
//============================================================================
-boolean EV_SpawnLight(line_t *line, byte *arg, lighttype_t type)
+boolean EV_SpawnLight(line_t * line, byte * arg, lighttype_t type)
{
- light_t *light;
- sector_t *sec;
- int secNum;
- int arg1, arg2, arg3, arg4;
- boolean think;
- boolean rtn;
-
- arg1 = arg[1] > 255 ? 255 : arg[1];
- arg1 = arg1 < 0 ? 0 : arg1;
- arg2 = arg[2] > 255 ? 255 : arg[2];
- arg2 = arg2 < 0 ? 0 : arg2;
- arg3 = arg[3] > 255 ? 255 : arg[3];
- arg3 = arg3 < 0 ? 0 : arg3;
- arg4 = arg[4] > 255 ? 255 : arg[4];
- arg4 = arg4 < 0 ? 0 : arg4;
+ light_t *light;
+ sector_t *sec;
+ int secNum;
+ int arg1, arg2, arg3, arg4;
+ boolean think;
+ boolean rtn;
- secNum = -1;
- rtn = false;
- think = false;
- while((secNum = P_FindSectorFromTag(arg[0], secNum)) >= 0)
- {
- think = false;
- sec = §ors[secNum];
+ arg1 = arg[1] > 255 ? 255 : arg[1];
+ arg1 = arg1 < 0 ? 0 : arg1;
+ arg2 = arg[2] > 255 ? 255 : arg[2];
+ arg2 = arg2 < 0 ? 0 : arg2;
+ arg3 = arg[3] > 255 ? 255 : arg[3];
+ arg3 = arg3 < 0 ? 0 : arg3;
+ arg4 = arg[4] > 255 ? 255 : arg[4];
+ arg4 = arg4 < 0 ? 0 : arg4;
- light = (light_t *)Z_Malloc(sizeof(light_t), PU_LEVSPEC, 0);
- light->type = type;
- light->sector = sec;
- light->count = 0;
- rtn = true;
- switch(type)
- {
- case LITE_RAISEBYVALUE:
- sec->lightlevel += arg1;
- if(sec->lightlevel > 255)
- {
- sec->lightlevel = 255;
- }
- break;
- case LITE_LOWERBYVALUE:
- sec->lightlevel -= arg1;
- if(sec->lightlevel < 0)
- {
- sec->lightlevel = 0;
- }
- break;
- case LITE_CHANGETOVALUE:
- sec->lightlevel = arg1;
- if(sec->lightlevel < 0)
- {
- sec->lightlevel = 0;
- }
- else if(sec->lightlevel > 255)
- {
- sec->lightlevel = 255;
- }
- break;
- case LITE_FADE:
- think = true;
- light->value1 = arg1; // destination lightlevel
- light->value2 = FixedDiv((arg1-sec->lightlevel)<<FRACBITS,
- arg2<<FRACBITS); // delta lightlevel
- if(sec->lightlevel <= arg1)
- {
- light->tics2 = 1; // get brighter
- }
- else
- {
- light->tics2 = -1;
- }
- break;
- case LITE_GLOW:
- think = true;
- light->value1 = arg1; // upper lightlevel
- light->value2 = arg2; // lower lightlevel
- light->tics1 = FixedDiv((arg1-sec->lightlevel)<<FRACBITS,
- arg3<<FRACBITS); // lightlevel delta
- if(sec->lightlevel <= arg1)
- {
- light->tics2 = 1; // get brighter
- }
- else
- {
- light->tics2 = -1;
- }
- break;
- case LITE_FLICKER:
- think = true;
- light->value1 = arg1; // upper lightlevel
- light->value2 = arg2; // lower lightlevel
- sec->lightlevel = light->value1;
- light->count = (P_Random()&64)+1;
- break;
- case LITE_STROBE:
- think = true;
- light->value1 = arg1; // upper lightlevel
- light->value2 = arg2; // lower lightlevel
- light->tics1 = arg3; // upper tics
- light->tics2 = arg4; // lower tics
- light->count = arg3;
- sec->lightlevel = light->value1;
- break;
- default:
- rtn = false;
- break;
- }
- if(think)
- {
- P_AddThinker(&light->thinker);
- light->thinker.function = T_Light;
- }
- else
- {
- Z_Free(light);
- }
- }
- return rtn;
-}
+ secNum = -1;
+ rtn = false;
+ think = false;
+ while ((secNum = P_FindSectorFromTag(arg[0], secNum)) >= 0)
+ {
+ think = false;
+ sec = §ors[secNum];
+
+ light = (light_t *) Z_Malloc(sizeof(light_t), PU_LEVSPEC, 0);
+ light->type = type;
+ light->sector = sec;
+ light->count = 0;
+ rtn = true;
+ switch (type)
+ {
+ case LITE_RAISEBYVALUE:
+ sec->lightlevel += arg1;
+ if (sec->lightlevel > 255)
+ {
+ sec->lightlevel = 255;
+ }
+ break;
+ case LITE_LOWERBYVALUE:
+ sec->lightlevel -= arg1;
+ if (sec->lightlevel < 0)
+ {
+ sec->lightlevel = 0;
+ }
+ break;
+ case LITE_CHANGETOVALUE:
+ sec->lightlevel = arg1;
+ if (sec->lightlevel < 0)
+ {
+ sec->lightlevel = 0;
+ }
+ else if (sec->lightlevel > 255)
+ {
+ sec->lightlevel = 255;
+ }
+ break;
+ case LITE_FADE:
+ think = true;
+ light->value1 = arg1; // destination lightlevel
+ light->value2 = FixedDiv((arg1 - sec->lightlevel) << FRACBITS, arg2 << FRACBITS); // delta lightlevel
+ if (sec->lightlevel <= arg1)
+ {
+ light->tics2 = 1; // get brighter
+ }
+ else
+ {
+ light->tics2 = -1;
+ }
+ break;
+ case LITE_GLOW:
+ think = true;
+ light->value1 = arg1; // upper lightlevel
+ light->value2 = arg2; // lower lightlevel
+ light->tics1 = FixedDiv((arg1 - sec->lightlevel) << FRACBITS, arg3 << FRACBITS); // lightlevel delta
+ if (sec->lightlevel <= arg1)
+ {
+ light->tics2 = 1; // get brighter
+ }
+ else
+ {
+ light->tics2 = -1;
+ }
+ break;
+ case LITE_FLICKER:
+ think = true;
+ light->value1 = arg1; // upper lightlevel
+ light->value2 = arg2; // lower lightlevel
+ sec->lightlevel = light->value1;
+ light->count = (P_Random() & 64) + 1;
+ break;
+ case LITE_STROBE:
+ think = true;
+ light->value1 = arg1; // upper lightlevel
+ light->value2 = arg2; // lower lightlevel
+ light->tics1 = arg3; // upper tics
+ light->tics2 = arg4; // lower tics
+ light->count = arg3;
+ sec->lightlevel = light->value1;
+ break;
+ default:
+ rtn = false;
+ break;
+ }
+ if (think)
+ {
+ P_AddThinker(&light->thinker);
+ light->thinker.function = T_Light;
+ }
+ else
+ {
+ Z_Free(light);
+ }
+ }
+ return rtn;
+}
//============================================================================
//
-// T_Phase
+// T_Phase
//
//============================================================================
-int PhaseTable[64] =
-{
- 128, 112, 96, 80, 64, 48, 32, 32,
- 16, 16, 16, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 16, 16, 16,
- 32, 32, 48, 64, 80, 96, 112, 128
+int PhaseTable[64] = {
+ 128, 112, 96, 80, 64, 48, 32, 32,
+ 16, 16, 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 16, 16, 16,
+ 32, 32, 48, 64, 80, 96, 112, 128
};
-void T_Phase(phase_t *phase)
+void T_Phase(phase_t * phase)
{
- phase->index = (phase->index+1)&63;
- phase->sector->lightlevel = phase->base+PhaseTable[phase->index];
+ phase->index = (phase->index + 1) & 63;
+ phase->sector->lightlevel = phase->base + PhaseTable[phase->index];
}
//==========================================================================
@@ -249,26 +260,26 @@
//
//==========================================================================
-void P_SpawnPhasedLight(sector_t *sector, int base, int index)
+void P_SpawnPhasedLight(sector_t * sector, int base, int index)
{
- phase_t *phase;
+ phase_t *phase;
- phase = Z_Malloc(sizeof(*phase), PU_LEVSPEC, 0);
- P_AddThinker(&phase->thinker);
- phase->sector = sector;
- if(index == -1)
- { // sector->lightlevel as the index
- phase->index = sector->lightlevel&63;
- }
- else
- {
- phase->index = index&63;
- }
- phase->base = base&255;
- sector->lightlevel = phase->base+PhaseTable[phase->index];
- phase->thinker.function = T_Phase;
+ phase = Z_Malloc(sizeof(*phase), PU_LEVSPEC, 0);
+ P_AddThinker(&phase->thinker);
+ phase->sector = sector;
+ if (index == -1)
+ { // sector->lightlevel as the index
+ phase->index = sector->lightlevel & 63;
+ }
+ else
+ {
+ phase->index = index & 63;
+ }
+ phase->base = base & 255;
+ sector->lightlevel = phase->base + PhaseTable[phase->index];
+ phase->thinker.function = T_Phase;
- sector->special = 0;
+ sector->special = 0;
}
//==========================================================================
@@ -277,75 +288,77 @@
//
//==========================================================================
-void P_SpawnLightSequence(sector_t *sector, int indexStep)
+void P_SpawnLightSequence(sector_t * sector, int indexStep)
{
- sector_t *sec;
- sector_t *nextSec;
- sector_t *tempSec;
- int seqSpecial;
- int i;
- int count;
- fixed_t index;
- fixed_t indexDelta;
- int base;
+ sector_t *sec;
+ sector_t *nextSec;
+ sector_t *tempSec;
+ int seqSpecial;
+ int i;
+ int count;
+ fixed_t index;
+ fixed_t indexDelta;
+ int base;
- seqSpecial = LIGHT_SEQUENCE; // look for Light_Sequence, first
- sec = sector;
- count = 1;
- do
- {
- nextSec = NULL;
- sec->special = LIGHT_SEQUENCE_START; // make sure that the search doesn't back up.
- for(i = 0; i < sec->linecount; i++)
- {
- tempSec = getNextSector(sec->lines[i], sec);
- if(!tempSec)
- {
- continue;
- }
- if(tempSec->special == seqSpecial)
- {
- if(seqSpecial == LIGHT_SEQUENCE)
- {
- seqSpecial = LIGHT_SEQUENCE_ALT;
- }
- else
- {
- seqSpecial = LIGHT_SEQUENCE;
- }
- nextSec = tempSec;
- count++;
- }
- }
- sec = nextSec;
- } while(sec);
+ seqSpecial = LIGHT_SEQUENCE; // look for Light_Sequence, first
+ sec = sector;
+ count = 1;
+ do
+ {
+ nextSec = NULL;
+ sec->special = LIGHT_SEQUENCE_START; // make sure that the search doesn't back up.
+ for (i = 0; i < sec->linecount; i++)
+ {
+ tempSec = getNextSector(sec->lines[i], sec);
+ if (!tempSec)
+ {
+ continue;
+ }
+ if (tempSec->special == seqSpecial)
+ {
+ if (seqSpecial == LIGHT_SEQUENCE)
+ {
+ seqSpecial = LIGHT_SEQUENCE_ALT;
+ }
+ else
+ {
+ seqSpecial = LIGHT_SEQUENCE;
+ }
+ nextSec = tempSec;
+ count++;
+ }
+ }
+ sec = nextSec;
+ }
+ while (sec);
- sec = sector;
- count *= indexStep;
- index = 0;
- indexDelta = FixedDiv(64*FRACUNIT, count*FRACUNIT);
- base = sector->lightlevel;
- do
- {
- nextSec = NULL;
- if(sec->lightlevel)
- {
- base = sec->lightlevel;
- }
- P_SpawnPhasedLight(sec, base, index>>FRACBITS);
- index += indexDelta;
- for(i = 0; i < sec->linecount; i++)
- {
- tempSec = getNextSector(sec->lines[i], sec);
- if(!tempSec)
- {
- continue;
- }
- if(tempSec->special == LIGHT_SEQUENCE_START)
- {
- nextSec = tempSec;
- }
- }
- sec = nextSec;
- } while(sec);
-}
\ No newline at end of file
+ sec = sector;
+ count *= indexStep;
+ index = 0;
+ indexDelta = FixedDiv(64 * FRACUNIT, count * FRACUNIT);
+ base = sector->lightlevel;
+ do
+ {
+ nextSec = NULL;
+ if (sec->lightlevel)
+ {
+ base = sec->lightlevel;
+ }
+ P_SpawnPhasedLight(sec, base, index >> FRACBITS);
+ index += indexDelta;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ tempSec = getNextSector(sec->lines[i], sec);
+ if (!tempSec)
+ {
+ continue;
+ }
+ if (tempSec->special == LIGHT_SEQUENCE_START)
+ {
+ nextSec = tempSec;
+ }
+ }
+ sec = nextSec;
+ }
+ while (sec);
+}
--- a/src/hexen/p_local.h
+++ b/src/hexen/p_local.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_local.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_local.h,v $
-//** $Revision: 1.64 $
-//** $Date: 95/10/13 03:00:16 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#ifndef __P_LOCAL__
#define __P_LOCAL__
@@ -58,28 +70,28 @@
typedef enum
{
- DI_EAST,
- DI_NORTHEAST,
- DI_NORTH,
- DI_NORTHWEST,
- DI_WEST,
- DI_SOUTHWEST,
- DI_SOUTH,
- DI_SOUTHEAST,
- DI_NODIR,
- NUMDIRS
+ DI_EAST,
+ DI_NORTHEAST,
+ DI_NORTH,
+ DI_NORTHWEST,
+ DI_WEST,
+ DI_SOUTHWEST,
+ DI_SOUTH,
+ DI_SOUTHEAST,
+ DI_NODIR,
+ NUMDIRS
} dirtype_t;
-#define BASETHRESHOLD 100 // follow a player exlusively for 3 seconds
+#define BASETHRESHOLD 100 // follow a player exlusively for 3 seconds
// ***** P_TICK *****
-extern thinker_t thinkercap; // both the head and tail of the thinker list
-extern int TimerGame; // tic countdown for deathmatch
+extern thinker_t thinkercap; // both the head and tail of the thinker list
+extern int TimerGame; // tic countdown for deathmatch
void P_InitThinkers(void);
-void P_AddThinker(thinker_t *thinker);
-void P_RemoveThinker(thinker_t *thinker);
+void P_AddThinker(thinker_t * thinker);
+void P_RemoveThinker(thinker_t * thinker);
// ***** P_PSPR *****
@@ -86,29 +98,29 @@
#define USE_MANA1 1
#define USE_MANA2 1
-void P_SetPsprite(player_t *player, int position, statenum_t stnum);
-void P_SetPspriteNF(player_t *player, int position, statenum_t stnum);
-void P_SetupPsprites(player_t *curplayer);
-void P_MovePsprites(player_t *curplayer);
-void P_DropWeapon(player_t *player);
-void P_ActivateMorphWeapon(player_t *player);
-void P_PostMorphWeapon(player_t *player, weapontype_t weapon);
+void P_SetPsprite(player_t * player, int position, statenum_t stnum);
+void P_SetPspriteNF(player_t * player, int position, statenum_t stnum);
+void P_SetupPsprites(player_t * curplayer);
+void P_MovePsprites(player_t * curplayer);
+void P_DropWeapon(player_t * player);
+void P_ActivateMorphWeapon(player_t * player);
+void P_PostMorphWeapon(player_t * player, weapontype_t weapon);
// ***** P_USER *****
-extern int PStateNormal[NUMCLASSES];
+extern int PStateNormal[NUMCLASSES];
extern int PStateRun[NUMCLASSES];
-extern int PStateAttack[NUMCLASSES];
+extern int PStateAttack[NUMCLASSES];
extern int PStateAttackEnd[NUMCLASSES];
-void P_PlayerThink(player_t *player);
-void P_Thrust(player_t *player, angle_t angle, fixed_t move);
-void P_PlayerRemoveArtifact(player_t *player, int slot);
-void P_PlayerUseArtifact(player_t *player, artitype_t arti);
-boolean P_UseArtifact(player_t *player, artitype_t arti);
-int P_GetPlayerNum(player_t *player);
-void P_TeleportOther(mobj_t *victim);
-void ResetBlasted(mobj_t *mo);
+void P_PlayerThink(player_t * player);
+void P_Thrust(player_t * player, angle_t angle, fixed_t move);
+void P_PlayerRemoveArtifact(player_t * player, int slot);
+void P_PlayerUseArtifact(player_t * player, artitype_t arti);
+boolean P_UseArtifact(player_t * player, artitype_t arti);
+int P_GetPlayerNum(player_t * player);
+void P_TeleportOther(mobj_t * victim);
+void ResetBlasted(mobj_t * mo);
// ***** P_MOBJ *****
@@ -115,12 +127,12 @@
// Any floor type >= FLOOR_LIQUID will floorclip sprites
enum
{
- FLOOR_SOLID,
- FLOOR_ICE,
- FLOOR_LIQUID,
- FLOOR_WATER,
- FLOOR_LAVA,
- FLOOR_SLUDGE
+ FLOOR_SOLID,
+ FLOOR_ICE,
+ FLOOR_LIQUID,
+ FLOOR_WATER,
+ FLOOR_LAVA,
+ FLOOR_SLUDGE
};
#define ONFLOORZ MININT
@@ -132,50 +144,50 @@
extern mobj_t *MissileMobj;
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
-void P_RemoveMobj(mobj_t *th);
-boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
-boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
-void P_ThrustMobj(mobj_t *mo, angle_t angle, fixed_t move);
-int P_FaceMobj(mobj_t *source, mobj_t *target, angle_t *delta);
-boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax);
-void P_MobjThinker(mobj_t *mobj);
-void P_BlasterMobjThinker(mobj_t *mobj);
+void P_RemoveMobj(mobj_t * th);
+boolean P_SetMobjState(mobj_t * mobj, statenum_t state);
+boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state);
+void P_ThrustMobj(mobj_t * mo, angle_t angle, fixed_t move);
+int P_FaceMobj(mobj_t * source, mobj_t * target, angle_t * delta);
+boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax);
+void P_MobjThinker(mobj_t * mobj);
+void P_BlasterMobjThinker(mobj_t * mobj);
void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z);
void P_SpawnBlood(fixed_t x, fixed_t y, fixed_t z, int damage);
-void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator);
-void P_BloodSplatter2(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator);
-void P_RipperBlood(mobj_t *mo);
-int P_GetThingFloorType(mobj_t *thing);
-int P_HitFloor(mobj_t *thing);
-boolean P_CheckMissileSpawn(mobj_t *missile);
-mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
+void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
+void P_BloodSplatter2(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator);
+void P_RipperBlood(mobj_t * mo);
+int P_GetThingFloorType(mobj_t * thing);
+int P_HitFloor(mobj_t * thing);
+boolean P_CheckMissileSpawn(mobj_t * missile);
+mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type);
mobj_t *P_SpawnMissileXYZ(fixed_t x, fixed_t y, fixed_t z,
- mobj_t *source, mobj_t *dest, mobjtype_t type);
-mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz);
-mobj_t *P_SpawnMissileAngleSpeed(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz, fixed_t speed);
-mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type);
-mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle);
-mobj_t *P_SPMAngleXYZ(mobj_t *source, fixed_t x, fixed_t y,
- fixed_t z, mobjtype_t type, angle_t angle);
+ mobj_t * source, mobj_t * dest, mobjtype_t type);
+mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz);
+mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz, fixed_t speed);
+mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type);
+mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle);
+mobj_t *P_SPMAngleXYZ(mobj_t * source, fixed_t x, fixed_t y,
+ fixed_t z, mobjtype_t type, angle_t angle);
void P_CreateTIDList(void);
-void P_RemoveMobjFromTIDList(mobj_t *mobj);
-void P_InsertMobjIntoTIDList(mobj_t *mobj, int tid);
+void P_RemoveMobjFromTIDList(mobj_t * mobj);
+void P_InsertMobjIntoTIDList(mobj_t * mobj, int tid);
mobj_t *P_FindMobjFromTID(int tid, int *searchPosition);
mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
- mobj_t *source, mobj_t *dest, mobjtype_t type);
+ mobj_t * source, mobj_t * dest, mobjtype_t type);
// ***** P_ENEMY *****
-void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
+void P_NoiseAlert(mobj_t * target, mobj_t * emmiter);
int P_Massacre(void);
-boolean A_RaiseMobj(mobj_t *actor);
-boolean A_SinkMobj(mobj_t *actor);
-void A_NoBlocking(mobj_t *actor);
-boolean P_LookForMonsters(mobj_t *actor);
+boolean A_RaiseMobj(mobj_t * actor);
+boolean A_SinkMobj(mobj_t * actor);
+void A_NoBlocking(mobj_t * actor);
+boolean P_LookForMonsters(mobj_t * actor);
void P_InitCreatureCorpseQueue(boolean corpseScan);
-void A_DeQueueCorpse(mobj_t *actor);
+void A_DeQueueCorpse(mobj_t * actor);
// ***** P_MAPUTL *****
@@ -182,122 +194,124 @@
typedef struct
{
- fixed_t x, y, dx, dy;
+ fixed_t x, y, dx, dy;
} divline_t;
typedef struct
{
- fixed_t frac; // along trace line
- boolean isaline;
- union {
- mobj_t *thing;
- line_t *line;
- } d;
+ fixed_t frac; // along trace line
+ boolean isaline;
+ union
+ {
+ mobj_t *thing;
+ line_t *line;
+ } d;
} intercept_t;
#define MAXINTERCEPTS 128
-extern intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
-typedef boolean (*traverser_t) (intercept_t *in);
+extern intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
+typedef boolean(*traverser_t) (intercept_t * in);
-fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
-int P_PointOnLineSide (fixed_t x, fixed_t y, line_t *line);
-int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t *line);
-void P_MakeDivline (line_t *li, divline_t *dl);
-fixed_t P_InterceptVector (divline_t *v2, divline_t *v1);
-int P_BoxOnLineSide (fixed_t *tmbox, line_t *ld);
+fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
+int P_PointOnLineSide(fixed_t x, fixed_t y, line_t * line);
+int P_PointOnDivlineSide(fixed_t x, fixed_t y, divline_t * line);
+void P_MakeDivline(line_t * li, divline_t * dl);
+fixed_t P_InterceptVector(divline_t * v2, divline_t * v1);
+int P_BoxOnLineSide(fixed_t * tmbox, line_t * ld);
-extern fixed_t opentop, openbottom, openrange;
-extern fixed_t lowfloor;
-void P_LineOpening (line_t *linedef);
+extern fixed_t opentop, openbottom, openrange;
+extern fixed_t lowfloor;
+void P_LineOpening(line_t * linedef);
-boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) );
-boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) );
+boolean P_BlockLinesIterator(int x, int y, boolean(*func) (line_t *));
+boolean P_BlockThingsIterator(int x, int y, boolean(*func) (mobj_t *));
#define PT_ADDLINES 1
#define PT_ADDTHINGS 2
#define PT_EARLYOUT 4
-extern divline_t trace;
-boolean P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
- int flags, boolean (*trav) (intercept_t *));
+extern divline_t trace;
+boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
+ int flags, boolean(*trav) (intercept_t *));
-void P_UnsetThingPosition (mobj_t *thing);
-void P_SetThingPosition (mobj_t *thing);
-mobj_t *P_RoughMonsterSearch(mobj_t *mo, int distance);
+void P_UnsetThingPosition(mobj_t * thing);
+void P_SetThingPosition(mobj_t * thing);
+mobj_t *P_RoughMonsterSearch(mobj_t * mo, int distance);
// ***** P_MAP *****
-extern boolean floatok; // if true, move would be ok if
+extern boolean floatok; // if true, move would be ok if
extern fixed_t tmfloorz, tmceilingz; // within tmfloorz - tmceilingz
extern int tmfloorpic;
extern mobj_t *BlockingMobj;
extern line_t *ceilingline;
-boolean P_TestMobjLocation(mobj_t *mobj);
-boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
-mobj_t *P_CheckOnmobj(mobj_t *thing);
-void P_FakeZMovement(mobj_t *mo);
-boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y);
-boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y);
-void P_SlideMove(mobj_t *mo);
-void P_BounceWall(mobj_t *mo);
-boolean P_CheckSight(mobj_t *t1, mobj_t *t2);
-void P_UseLines(player_t *player);
-boolean P_UsePuzzleItem(player_t *player, int itemType);
-void PIT_ThrustSpike(mobj_t *actor);
+boolean P_TestMobjLocation(mobj_t * mobj);
+boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y);
+mobj_t *P_CheckOnmobj(mobj_t * thing);
+void P_FakeZMovement(mobj_t * mo);
+boolean P_TryMove(mobj_t * thing, fixed_t x, fixed_t y);
+boolean P_TeleportMove(mobj_t * thing, fixed_t x, fixed_t y);
+void P_SlideMove(mobj_t * mo);
+void P_BounceWall(mobj_t * mo);
+boolean P_CheckSight(mobj_t * t1, mobj_t * t2);
+void P_UseLines(player_t * player);
+boolean P_UsePuzzleItem(player_t * player, int itemType);
+void PIT_ThrustSpike(mobj_t * actor);
-boolean P_ChangeSector (sector_t *sector, int crunch);
+boolean P_ChangeSector(sector_t * sector, int crunch);
-extern mobj_t *PuffSpawned; // true if a puff was spawned
-extern mobj_t *linetarget; // who got hit (or NULL)
-fixed_t P_AimLineAttack (mobj_t *t1, angle_t angle, fixed_t distance);
+extern mobj_t *PuffSpawned; // true if a puff was spawned
+extern mobj_t *linetarget; // who got hit (or NULL)
+fixed_t P_AimLineAttack(mobj_t * t1, angle_t angle, fixed_t distance);
-void P_LineAttack (mobj_t *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage);
+void P_LineAttack(mobj_t * t1, angle_t angle, fixed_t distance, fixed_t slope,
+ int damage);
-void P_RadiusAttack (mobj_t *spot, mobj_t *source, int damage, int distance,
- boolean damageSource);
+void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage, int distance,
+ boolean damageSource);
// ***** P_SETUP *****
-extern byte *rejectmatrix; // for fast sight rejection
-extern short *blockmaplump; // offsets in blockmap are from here
+extern byte *rejectmatrix; // for fast sight rejection
+extern short *blockmaplump; // offsets in blockmap are from here
extern short *blockmap;
-extern int bmapwidth, bmapheight; // in mapblocks
-extern fixed_t bmaporgx, bmaporgy; // origin of block map
-extern mobj_t **blocklinks; // for thing chains
+extern int bmapwidth, bmapheight; // in mapblocks
+extern fixed_t bmaporgx, bmaporgy; // origin of block map
+extern mobj_t **blocklinks; // for thing chains
// ***** P_INTER *****
extern int clipmana[NUMMANA];
-void P_SetMessage(player_t *player, char *message, boolean ultmsg);
-void P_SetYellowMessage(player_t *player, char *message, boolean ultmsg);
-void P_ClearMessage(player_t *player);
-void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher);
-void P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source,
- int damage);
-void P_FallingDamage(player_t *player);
-void P_PoisonPlayer(player_t *player, mobj_t *poisoner, int poison);
-void P_PoisonDamage(player_t *player, mobj_t *source, int damage,
- boolean playPainSound);
-boolean P_GiveMana(player_t *player, manatype_t mana, int count);
-boolean P_GiveArtifact(player_t *player, artitype_t arti, mobj_t *mo);
-boolean P_GiveArmor(player_t *player, armortype_t armortype, int amount);
-boolean P_GiveBody(player_t *player, int num);
-boolean P_GivePower(player_t *player, powertype_t power);
-boolean P_MorphPlayer(player_t *player);
+void P_SetMessage(player_t * player, char *message, boolean ultmsg);
+void P_SetYellowMessage(player_t * player, char *message, boolean ultmsg);
+void P_ClearMessage(player_t * player);
+void P_TouchSpecialThing(mobj_t * special, mobj_t * toucher);
+void P_DamageMobj(mobj_t * target, mobj_t * inflictor, mobj_t * source,
+ int damage);
+void P_FallingDamage(player_t * player);
+void P_PoisonPlayer(player_t * player, mobj_t * poisoner, int poison);
+void P_PoisonDamage(player_t * player, mobj_t * source, int damage,
+ boolean playPainSound);
+boolean P_GiveMana(player_t * player, manatype_t mana, int count);
+boolean P_GiveArtifact(player_t * player, artitype_t arti, mobj_t * mo);
+boolean P_GiveArmor(player_t * player, armortype_t armortype, int amount);
+boolean P_GiveBody(player_t * player, int num);
+boolean P_GivePower(player_t * player, powertype_t power);
+boolean P_MorphPlayer(player_t * player);
// ***** AM_MAP *****
-boolean AM_Responder(event_t *ev);
+boolean AM_Responder(event_t * ev);
void AM_Ticker(void);
void AM_Drawer(void);
// ***** A_ACTION *****
-boolean A_LocalQuake(byte *args, mobj_t *victim);
-void P_SpawnDirt(mobj_t *actor, fixed_t radius);
-void A_BridgeRemove(mobj_t *actor);
+boolean A_LocalQuake(byte * args, mobj_t * victim);
+void P_SpawnDirt(mobj_t * actor, fixed_t radius);
+void A_BridgeRemove(mobj_t * actor);
// ***** SB_BAR *****
@@ -309,58 +323,58 @@
typedef enum
{
- PODOOR_NONE,
- PODOOR_SLIDE,
- PODOOR_SWING,
+ PODOOR_NONE,
+ PODOOR_SLIDE,
+ PODOOR_SWING,
} podoortype_t;
typedef struct
{
- thinker_t thinker;
- int polyobj;
- int speed;
- unsigned int dist;
- int angle;
- fixed_t xSpeed; // for sliding walls
- fixed_t ySpeed;
+ thinker_t thinker;
+ int polyobj;
+ int speed;
+ unsigned int dist;
+ int angle;
+ fixed_t xSpeed; // for sliding walls
+ fixed_t ySpeed;
} polyevent_t;
typedef struct
{
- thinker_t thinker;
- int polyobj;
- int speed;
- int dist;
- int totalDist;
- int direction;
- fixed_t xSpeed, ySpeed;
- int tics;
- int waitTics;
- podoortype_t type;
- boolean close;
+ thinker_t thinker;
+ int polyobj;
+ int speed;
+ int dist;
+ int totalDist;
+ int direction;
+ fixed_t xSpeed, ySpeed;
+ int tics;
+ int waitTics;
+ podoortype_t type;
+ boolean close;
} polydoor_t;
enum
{
- PO_ANCHOR_TYPE = 3000,
- PO_SPAWN_TYPE,
- PO_SPAWNCRUSH_TYPE
+ PO_ANCHOR_TYPE = 3000,
+ PO_SPAWN_TYPE,
+ PO_SPAWNCRUSH_TYPE
};
-#define PO_LINE_START 1 // polyobj line start special
+#define PO_LINE_START 1 // polyobj line start special
#define PO_LINE_EXPLICIT 5
-extern polyobj_t *polyobjs; // list of all poly-objects on the level
+extern polyobj_t *polyobjs; // list of all poly-objects on the level
extern int po_NumPolyobjs;
-void T_PolyDoor(polydoor_t *pd);
-void T_RotatePoly(polyevent_t *pe);
-boolean EV_RotatePoly(line_t *line, byte *args, int direction, boolean
- overRide);
-void T_MovePoly(polyevent_t *pe);
-boolean EV_MovePoly(line_t *line, byte *args, boolean timesEight, boolean
- overRide);
-boolean EV_OpenPolyDoor(line_t *line, byte *args, podoortype_t type);
+void T_PolyDoor(polydoor_t * pd);
+void T_RotatePoly(polyevent_t * pe);
+boolean EV_RotatePoly(line_t * line, byte * args, int direction, boolean
+ overRide);
+void T_MovePoly(polyevent_t * pe);
+boolean EV_MovePoly(line_t * line, byte * args, boolean timesEight, boolean
+ overRide);
+boolean EV_OpenPolyDoor(line_t * line, byte * args, podoortype_t type);
boolean PO_MovePolyobj(int num, int x, int y);
boolean PO_RotatePolyobj(int num, angle_t angle);
--- a/src/hexen/p_map.c
+++ b/src/hexen/p_map.c
@@ -1,20 +1,32 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_map.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_map.c,v $
-//** $Revision: 1.107 $
-//** $Date: 95/10/13 04:26:47 $
-//** $Author: paul $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
-static void CheckForPushSpecial(line_t *line, int side, mobj_t *mobj);
+static void CheckForPushSpecial(line_t * line, int side, mobj_t * mobj);
/*
===============================================================================
@@ -50,14 +62,14 @@
===============================================================================
*/
-fixed_t tmbbox[4];
-mobj_t *tmthing;
-mobj_t *tsthing;
-int tmflags;
-fixed_t tmx, tmy;
+fixed_t tmbbox[4];
+mobj_t *tmthing;
+mobj_t *tsthing;
+int tmflags;
+fixed_t tmx, tmy;
-boolean floatok; // if true, move would be ok if
- // within tmfloorz - tmceilingz
+boolean floatok; // if true, move would be ok if
+ // within tmfloorz - tmceilingz
fixed_t tmfloorz, tmceilingz, tmdropoffz;
int tmfloorpic;
@@ -72,7 +84,7 @@
line_t *spechit[MAXSPECIALCROSS];
int numspechit;
-mobj_t *onmobj; // generic global onmobj...used for landing on pods/players
+mobj_t *onmobj; // generic global onmobj...used for landing on pods/players
mobj_t *BlockingMobj;
/*
@@ -91,28 +103,28 @@
==================
*/
-boolean PIT_StompThing (mobj_t *thing)
+boolean PIT_StompThing(mobj_t * thing)
{
- fixed_t blockdist;
+ fixed_t blockdist;
- if (!(thing->flags & MF_SHOOTABLE) )
- return true;
+ if (!(thing->flags & MF_SHOOTABLE))
+ return true;
- blockdist = thing->radius + tmthing->radius;
- if ( abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist )
- return true; // didn't hit it
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ return true; // didn't hit it
- if (thing == tmthing)
- return true; // don't clip against self
+ if (thing == tmthing)
+ return true; // don't clip against self
- if(!(tmthing->flags2&MF2_TELESTOMP))
- { // Not allowed to stomp things
- return(false);
- }
+ if (!(tmthing->flags2 & MF2_TELESTOMP))
+ { // Not allowed to stomp things
+ return (false);
+ }
- P_DamageMobj (thing, tmthing, tmthing, 10000);
+ P_DamageMobj(thing, tmthing, tmthing, 10000);
- return true;
+ return true;
}
@@ -124,114 +136,114 @@
===================
*/
-boolean P_TeleportMove (mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_TeleportMove(mobj_t * thing, fixed_t x, fixed_t y)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
//
// kill anything occupying the position
//
- tmthing = thing;
- tmflags = thing->flags;
+ tmthing = thing;
+ tmflags = thing->flags;
- tmx = x;
- tmy = y;
+ tmx = x;
+ tmy = y;
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
- tmfloorpic = newsubsec->sector->floorpic;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
+ tmfloorpic = newsubsec->sector->floorpic;
- validcount++;
- numspechit = 0;
+ validcount++;
+ numspechit = 0;
//
// stomp on any things contacted
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_StompThing))
- return false;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_StompThing))
+ return false;
//
// the move is ok, so link the thing into its new position
//
- P_UnsetThingPosition (thing);
+ P_UnsetThingPosition(thing);
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
- thing->x = x;
- thing->y = y;
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+ thing->x = x;
+ thing->y = y;
- P_SetThingPosition (thing);
+ P_SetThingPosition(thing);
- return true;
+ return true;
}
-boolean PIT_ThrustStompThing (mobj_t *thing)
+boolean PIT_ThrustStompThing(mobj_t * thing)
{
- fixed_t blockdist;
+ fixed_t blockdist;
- if (!(thing->flags & MF_SHOOTABLE) )
- return true;
+ if (!(thing->flags & MF_SHOOTABLE))
+ return true;
- blockdist = thing->radius + tsthing->radius;
- if ( abs(thing->x - tsthing->x) >= blockdist ||
- abs(thing->y - tsthing->y) >= blockdist ||
- (thing->z > tsthing->z+tsthing->height) )
- return true; // didn't hit it
+ blockdist = thing->radius + tsthing->radius;
+ if (abs(thing->x - tsthing->x) >= blockdist ||
+ abs(thing->y - tsthing->y) >= blockdist ||
+ (thing->z > tsthing->z + tsthing->height))
+ return true; // didn't hit it
- if (thing == tsthing)
- return true; // don't clip against self
+ if (thing == tsthing)
+ return true; // don't clip against self
- P_DamageMobj (thing, tsthing, tsthing, 10001);
- tsthing->args[1] = 1; // Mark thrust thing as bloody
+ P_DamageMobj(thing, tsthing, tsthing, 10001);
+ tsthing->args[1] = 1; // Mark thrust thing as bloody
- return true;
+ return true;
}
-void PIT_ThrustSpike(mobj_t *actor)
+void PIT_ThrustSpike(mobj_t * actor)
{
- int xl,xh,yl,yh,bx,by;
- int x0,x2,y0,y2;
+ int xl, xh, yl, yh, bx, by;
+ int x0, x2, y0, y2;
- tsthing = actor;
+ tsthing = actor;
- x0 = actor->x - actor->info->radius;
- x2 = actor->x + actor->info->radius;
- y0 = actor->y - actor->info->radius;
- y2 = actor->y + actor->info->radius;
+ x0 = actor->x - actor->info->radius;
+ x2 = actor->x + actor->info->radius;
+ y0 = actor->y - actor->info->radius;
+ y2 = actor->y + actor->info->radius;
- xl = (x0 - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (x2 - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (y0 - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (y2 - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (x0 - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (x2 - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (y0 - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (y2 - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- // stomp on any things contacted
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- P_BlockThingsIterator(bx,by,PIT_ThrustStompThing);
+ // stomp on any things contacted
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ P_BlockThingsIterator(bx, by, PIT_ThrustStompThing);
}
@@ -253,19 +265,19 @@
==================
*/
-boolean PIT_CheckLine(line_t *ld)
+boolean PIT_CheckLine(line_t * ld)
{
- if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
- || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
- || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
- || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
- {
- return(true);
- }
- if(P_BoxOnLineSide(tmbbox, ld) != -1)
- {
- return(true);
- }
+ if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
+ || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
+ || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
+ || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
+ {
+ return (true);
+ }
+ if (P_BoxOnLineSide(tmbbox, ld) != -1)
+ {
+ return (true);
+ }
// a line has been hit
/*
@@ -277,56 +289,56 @@
= that are only 8 pixels apart could be crossed in either order.
*/
- if(!ld->backsector)
- { // One sided line
- if (tmthing->flags2&MF2_BLASTED)
- {
- P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass>>5);
- }
- CheckForPushSpecial(ld, 0, tmthing);
- return(false);
- }
- if(!(tmthing->flags&MF_MISSILE))
- {
- if(ld->flags&ML_BLOCKING)
- { // Explicitly blocking everything
- if (tmthing->flags2&MF2_BLASTED)
- {
- P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass>>5);
- }
- CheckForPushSpecial(ld, 0, tmthing);
- return(false);
- }
- if(!tmthing->player && ld->flags&ML_BLOCKMONSTERS)
- { // Block monsters only
- if (tmthing->flags2&MF2_BLASTED)
- {
- P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass>>5);
- }
- return(false);
- }
- }
- P_LineOpening(ld); // set openrange, opentop, openbottom
- // adjust floor / ceiling heights
- if(opentop < tmceilingz)
- {
- tmceilingz = opentop;
- ceilingline = ld;
- }
- if(openbottom > tmfloorz)
- {
- tmfloorz = openbottom;
- }
- if(lowfloor < tmdropoffz)
- {
- tmdropoffz = lowfloor;
- }
- if(ld->special)
- { // Contacted a special line, add it to the list
- spechit[numspechit] = ld;
- numspechit++;
- }
- return(true);
+ if (!ld->backsector)
+ { // One sided line
+ if (tmthing->flags2 & MF2_BLASTED)
+ {
+ P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass >> 5);
+ }
+ CheckForPushSpecial(ld, 0, tmthing);
+ return (false);
+ }
+ if (!(tmthing->flags & MF_MISSILE))
+ {
+ if (ld->flags & ML_BLOCKING)
+ { // Explicitly blocking everything
+ if (tmthing->flags2 & MF2_BLASTED)
+ {
+ P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass >> 5);
+ }
+ CheckForPushSpecial(ld, 0, tmthing);
+ return (false);
+ }
+ if (!tmthing->player && ld->flags & ML_BLOCKMONSTERS)
+ { // Block monsters only
+ if (tmthing->flags2 & MF2_BLASTED)
+ {
+ P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass >> 5);
+ }
+ return (false);
+ }
+ }
+ P_LineOpening(ld); // set openrange, opentop, openbottom
+ // adjust floor / ceiling heights
+ if (opentop < tmceilingz)
+ {
+ tmceilingz = opentop;
+ ceilingline = ld;
+ }
+ if (openbottom > tmfloorz)
+ {
+ tmfloorz = openbottom;
+ }
+ if (lowfloor < tmdropoffz)
+ {
+ tmdropoffz = lowfloor;
+ }
+ if (ld->special)
+ { // Contacted a special line, add it to the list
+ spechit[numspechit] = ld;
+ numspechit++;
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -335,337 +347,336 @@
//
//---------------------------------------------------------------------------
-boolean PIT_CheckThing(mobj_t *thing)
+boolean PIT_CheckThing(mobj_t * thing)
{
- fixed_t blockdist;
- boolean solid;
- int damage;
+ fixed_t blockdist;
+ boolean solid;
+ int damage;
- if(!(thing->flags&(MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)))
- { // Can't hit thing
- return(true);
- }
- blockdist = thing->radius+tmthing->radius;
- if(abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
- { // Didn't hit thing
- return(true);
- }
- if(thing == tmthing)
- { // Don't clip against self
- return(true);
- }
- BlockingMobj = thing;
- if(tmthing->flags2&MF2_PASSMOBJ)
- { // check if a mobj passed over/under another object
- if(tmthing->type == MT_BISHOP && thing->type == MT_BISHOP)
- { // don't let bishops fly over other bishops
- return false;
- }
- if(tmthing->z >= thing->z+thing->height
- && !(thing->flags&MF_SPECIAL))
- {
- return(true);
- }
- else if(tmthing->z+tmthing->height < thing->z
- && !(thing->flags&MF_SPECIAL))
- { // under thing
- return(true);
- }
- }
- // Check for skulls slamming into things
- if(tmthing->flags&MF_SKULLFLY)
- {
- if(tmthing->type == MT_MINOTAUR)
- {
- // Slamming minotaurs shouldn't move non-creatures
- if (!(thing->flags&MF_COUNTKILL))
- {
- return(false);
- }
- }
- else if(tmthing->type == MT_HOLY_FX)
- {
- if(thing->flags&MF_SHOOTABLE && thing != tmthing->target)
- {
- if(netgame && !deathmatch && thing->player)
- { // don't attack other co-op players
- return true;
- }
- if(thing->flags2&MF2_REFLECTIVE
- && (thing->player || thing->flags2&MF2_BOSS))
- {
- tmthing->special1 = (int)tmthing->target;
- tmthing->target = thing;
- return true;
- }
- if(thing->flags&MF_COUNTKILL || thing->player)
- {
- tmthing->special1 = (int)thing;
- }
- if(P_Random() < 96)
- {
- damage = 12;
- if(thing->player || thing->flags2&MF2_BOSS)
- {
- damage = 3;
- // ghost burns out faster when attacking players/bosses
- tmthing->health -= 6;
- }
- P_DamageMobj(thing, tmthing, tmthing->target, damage);
- if(P_Random() < 128)
- {
- P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z,
- MT_HOLY_PUFF);
- S_StartSound(tmthing, SFX_SPIRIT_ATTACK);
- if(thing->flags&MF_COUNTKILL && P_Random() < 128
- && !S_GetSoundPlayingInfo(thing, SFX_PUPPYBEAT))
- {
- if ((thing->type == MT_CENTAUR) ||
- (thing->type == MT_CENTAURLEADER) ||
- (thing->type == MT_ETTIN))
- {
- S_StartSound(thing, SFX_PUPPYBEAT);
- }
- }
- }
- }
- if(thing->health <= 0)
- {
- tmthing->special1 = 0;
- }
- }
- return true;
- }
- damage = ((P_Random()%8)+1)*tmthing->damage;
- P_DamageMobj(thing, tmthing, tmthing, damage);
- tmthing->flags &= ~MF_SKULLFLY;
- tmthing->momx = tmthing->momy = tmthing->momz = 0;
- P_SetMobjState(tmthing, tmthing->info->seestate);
- return(false);
- }
- // Check for blasted thing running into another
- if(tmthing->flags2&MF2_BLASTED && thing->flags&MF_SHOOTABLE)
- {
- if (!(thing->flags2&MF2_BOSS) &&
- (thing->flags&MF_COUNTKILL))
- {
- thing->momx += tmthing->momx;
- thing->momy += tmthing->momy;
- if ((thing->momx + thing->momy) > 3*FRACUNIT)
- {
- damage = (tmthing->info->mass/100)+1;
- P_DamageMobj(thing, tmthing, tmthing, damage);
- damage = (thing->info->mass/100)+1;
- P_DamageMobj(tmthing, thing, thing, damage>>2);
- }
- return(false);
- }
- }
- // Check for missile
- if(tmthing->flags&MF_MISSILE)
- {
- // Check for a non-shootable mobj
- if(thing->flags2&MF2_NONSHOOTABLE)
- {
- return true;
- }
- // Check if it went over / under
- if(tmthing->z > thing->z+thing->height)
- { // Over thing
- return(true);
- }
- if(tmthing->z+tmthing->height < thing->z)
- { // Under thing
- return(true);
- }
- if(tmthing->flags2&MF2_FLOORBOUNCE)
- {
- if(tmthing->target == thing || !(thing->flags&MF_SOLID))
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- if(tmthing->type == MT_LIGHTNING_FLOOR
- || tmthing->type == MT_LIGHTNING_CEILING)
- {
- if(thing->flags&MF_SHOOTABLE && thing != tmthing->target)
- {
- if(thing->info->mass != MAXINT)
- {
- thing->momx += tmthing->momx>>4;
- thing->momy += tmthing->momy>>4;
- }
- if((!thing->player && !(thing->flags2&MF2_BOSS))
- || !(leveltime&1))
- {
- if(thing->type == MT_CENTAUR
- || thing->type == MT_CENTAURLEADER)
- { // Lightning does more damage to centaurs
- P_DamageMobj(thing, tmthing, tmthing->target, 9);
- }
- else
- {
- P_DamageMobj(thing, tmthing, tmthing->target, 3);
- }
- if(!(S_GetSoundPlayingInfo(tmthing,
- SFX_MAGE_LIGHTNING_ZAP)))
- {
- S_StartSound(tmthing, SFX_MAGE_LIGHTNING_ZAP);
- }
- if(thing->flags&MF_COUNTKILL && P_Random() < 64
- && !S_GetSoundPlayingInfo(thing, SFX_PUPPYBEAT))
- {
- if ((thing->type == MT_CENTAUR) ||
- (thing->type == MT_CENTAURLEADER) ||
- (thing->type == MT_ETTIN))
- {
- S_StartSound(thing, SFX_PUPPYBEAT);
- }
- }
- }
- tmthing->health--;
- if(tmthing->health <= 0 || thing->health <= 0)
- {
- return false;
- }
- if(tmthing->type == MT_LIGHTNING_FLOOR)
- {
- if(tmthing->special2
- && !((mobj_t *)tmthing->special2)->special1)
- {
- ((mobj_t *)tmthing->special2)->special1 =
- (int)thing;
- }
- }
- else if(!tmthing->special1)
- {
- tmthing->special1 = (int)thing;
- }
- }
- return true; // lightning zaps through all sprites
- }
- else if(tmthing->type == MT_LIGHTNING_ZAP)
- {
- mobj_t *lmo;
-
- if(thing->flags&MF_SHOOTABLE && thing != tmthing->target)
- {
- lmo = (mobj_t *)tmthing->special2;
- if(lmo)
- {
- if(lmo->type == MT_LIGHTNING_FLOOR)
- {
- if(lmo->special2
- && !((mobj_t *)lmo->special2)->special1)
- {
- ((mobj_t *)lmo->special2)->special1 = (int)thing;
- }
- }
- else if(!lmo->special1)
- {
- lmo->special1 = (int)thing;
- }
- if(!(leveltime&3))
- {
- lmo->health--;
- }
- }
- }
- }
- else if(tmthing->type == MT_MSTAFF_FX2 && thing != tmthing->target)
- {
- if(!thing->player && !(thing->flags2&MF2_BOSS))
- {
- switch(thing->type)
- {
- case MT_FIGHTER_BOSS: // these not flagged boss
- case MT_CLERIC_BOSS: // so they can be blasted
- case MT_MAGE_BOSS:
- break;
- default:
- P_DamageMobj(thing, tmthing, tmthing->target, 10);
- return true;
- break;
- }
- }
- }
- if(tmthing->target && tmthing->target->type == thing->type)
- { // Don't hit same species as originator
- if(thing == tmthing->target)
- { // Don't missile self
- return(true);
- }
- if(!thing->player)
- { // Hit same species as originator, explode, no damage
- return(false);
- }
- }
- if(!(thing->flags&MF_SHOOTABLE))
- { // Didn't do any damage
- return!(thing->flags&MF_SOLID);
- }
- if(tmthing->flags2&MF2_RIP)
- {
- if (!(thing->flags&MF_NOBLOOD) &&
- !(thing->flags2&MF2_REFLECTIVE) &&
- !(thing->flags2&MF2_INVULNERABLE))
- { // Ok to spawn some blood
- P_RipperBlood(tmthing);
- }
- //S_StartSound(tmthing, sfx_ripslop);
- damage = ((P_Random()&3)+2)*tmthing->damage;
- P_DamageMobj(thing, tmthing, tmthing->target, damage);
- if(thing->flags2&MF2_PUSHABLE
- && !(tmthing->flags2&MF2_CANNOTPUSH))
- { // Push thing
- thing->momx += tmthing->momx>>2;
- thing->momy += tmthing->momy>>2;
- }
- numspechit = 0;
- return(true);
- }
- // Do damage
- damage = ((P_Random()%8)+1)*tmthing->damage;
- if(damage)
- {
- if (!(thing->flags&MF_NOBLOOD) &&
- !(thing->flags2&MF2_REFLECTIVE) &&
- !(thing->flags2&MF2_INVULNERABLE) &&
- !(tmthing->type == MT_TELOTHER_FX1) &&
- !(tmthing->type == MT_TELOTHER_FX2) &&
- !(tmthing->type == MT_TELOTHER_FX3) &&
- !(tmthing->type == MT_TELOTHER_FX4) &&
- !(tmthing->type == MT_TELOTHER_FX5) &&
- (P_Random() < 192))
- {
- P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing);
- }
- P_DamageMobj(thing, tmthing, tmthing->target, damage);
- }
- return(false);
- }
- if(thing->flags2&MF2_PUSHABLE && !(tmthing->flags2&MF2_CANNOTPUSH))
- { // Push thing
- thing->momx += tmthing->momx>>2;
- thing->momy += tmthing->momy>>2;
- }
- // Check for special thing
- if(thing->flags&MF_SPECIAL)
- {
- solid = thing->flags&MF_SOLID;
- if(tmflags&MF_PICKUP)
- { // Can be picked up by tmthing
- P_TouchSpecialThing(thing, tmthing); // Can remove thing
- }
- return(!solid);
- }
- return(!(thing->flags&MF_SOLID));
-}
+ if (!(thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)))
+ { // Can't hit thing
+ return (true);
+ }
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ { // Didn't hit thing
+ return (true);
+ }
+ if (thing == tmthing)
+ { // Don't clip against self
+ return (true);
+ }
+ BlockingMobj = thing;
+ if (tmthing->flags2 & MF2_PASSMOBJ)
+ { // check if a mobj passed over/under another object
+ if (tmthing->type == MT_BISHOP && thing->type == MT_BISHOP)
+ { // don't let bishops fly over other bishops
+ return false;
+ }
+ if (tmthing->z >= thing->z + thing->height
+ && !(thing->flags & MF_SPECIAL))
+ {
+ return (true);
+ }
+ else if (tmthing->z + tmthing->height < thing->z
+ && !(thing->flags & MF_SPECIAL))
+ { // under thing
+ return (true);
+ }
+ }
+ // Check for skulls slamming into things
+ if (tmthing->flags & MF_SKULLFLY)
+ {
+ if (tmthing->type == MT_MINOTAUR)
+ {
+ // Slamming minotaurs shouldn't move non-creatures
+ if (!(thing->flags & MF_COUNTKILL))
+ {
+ return (false);
+ }
+ }
+ else if (tmthing->type == MT_HOLY_FX)
+ {
+ if (thing->flags & MF_SHOOTABLE && thing != tmthing->target)
+ {
+ if (netgame && !deathmatch && thing->player)
+ { // don't attack other co-op players
+ return true;
+ }
+ if (thing->flags2 & MF2_REFLECTIVE
+ && (thing->player || thing->flags2 & MF2_BOSS))
+ {
+ tmthing->special1 = (int) tmthing->target;
+ tmthing->target = thing;
+ return true;
+ }
+ if (thing->flags & MF_COUNTKILL || thing->player)
+ {
+ tmthing->special1 = (int) thing;
+ }
+ if (P_Random() < 96)
+ {
+ damage = 12;
+ if (thing->player || thing->flags2 & MF2_BOSS)
+ {
+ damage = 3;
+ // ghost burns out faster when attacking players/bosses
+ tmthing->health -= 6;
+ }
+ P_DamageMobj(thing, tmthing, tmthing->target, damage);
+ if (P_Random() < 128)
+ {
+ P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z,
+ MT_HOLY_PUFF);
+ S_StartSound(tmthing, SFX_SPIRIT_ATTACK);
+ if (thing->flags & MF_COUNTKILL && P_Random() < 128
+ && !S_GetSoundPlayingInfo(thing, SFX_PUPPYBEAT))
+ {
+ if ((thing->type == MT_CENTAUR) ||
+ (thing->type == MT_CENTAURLEADER) ||
+ (thing->type == MT_ETTIN))
+ {
+ S_StartSound(thing, SFX_PUPPYBEAT);
+ }
+ }
+ }
+ }
+ if (thing->health <= 0)
+ {
+ tmthing->special1 = 0;
+ }
+ }
+ return true;
+ }
+ damage = ((P_Random() % 8) + 1) * tmthing->damage;
+ P_DamageMobj(thing, tmthing, tmthing, damage);
+ tmthing->flags &= ~MF_SKULLFLY;
+ tmthing->momx = tmthing->momy = tmthing->momz = 0;
+ P_SetMobjState(tmthing, tmthing->info->seestate);
+ return (false);
+ }
+ // Check for blasted thing running into another
+ if (tmthing->flags2 & MF2_BLASTED && thing->flags & MF_SHOOTABLE)
+ {
+ if (!(thing->flags2 & MF2_BOSS) && (thing->flags & MF_COUNTKILL))
+ {
+ thing->momx += tmthing->momx;
+ thing->momy += tmthing->momy;
+ if ((thing->momx + thing->momy) > 3 * FRACUNIT)
+ {
+ damage = (tmthing->info->mass / 100) + 1;
+ P_DamageMobj(thing, tmthing, tmthing, damage);
+ damage = (thing->info->mass / 100) + 1;
+ P_DamageMobj(tmthing, thing, thing, damage >> 2);
+ }
+ return (false);
+ }
+ }
+ // Check for missile
+ if (tmthing->flags & MF_MISSILE)
+ {
+ // Check for a non-shootable mobj
+ if (thing->flags2 & MF2_NONSHOOTABLE)
+ {
+ return true;
+ }
+ // Check if it went over / under
+ if (tmthing->z > thing->z + thing->height)
+ { // Over thing
+ return (true);
+ }
+ if (tmthing->z + tmthing->height < thing->z)
+ { // Under thing
+ return (true);
+ }
+ if (tmthing->flags2 & MF2_FLOORBOUNCE)
+ {
+ if (tmthing->target == thing || !(thing->flags & MF_SOLID))
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ if (tmthing->type == MT_LIGHTNING_FLOOR
+ || tmthing->type == MT_LIGHTNING_CEILING)
+ {
+ if (thing->flags & MF_SHOOTABLE && thing != tmthing->target)
+ {
+ if (thing->info->mass != MAXINT)
+ {
+ thing->momx += tmthing->momx >> 4;
+ thing->momy += tmthing->momy >> 4;
+ }
+ if ((!thing->player && !(thing->flags2 & MF2_BOSS))
+ || !(leveltime & 1))
+ {
+ if (thing->type == MT_CENTAUR
+ || thing->type == MT_CENTAURLEADER)
+ { // Lightning does more damage to centaurs
+ P_DamageMobj(thing, tmthing, tmthing->target, 9);
+ }
+ else
+ {
+ P_DamageMobj(thing, tmthing, tmthing->target, 3);
+ }
+ if (!(S_GetSoundPlayingInfo(tmthing,
+ SFX_MAGE_LIGHTNING_ZAP)))
+ {
+ S_StartSound(tmthing, SFX_MAGE_LIGHTNING_ZAP);
+ }
+ if (thing->flags & MF_COUNTKILL && P_Random() < 64
+ && !S_GetSoundPlayingInfo(thing, SFX_PUPPYBEAT))
+ {
+ if ((thing->type == MT_CENTAUR) ||
+ (thing->type == MT_CENTAURLEADER) ||
+ (thing->type == MT_ETTIN))
+ {
+ S_StartSound(thing, SFX_PUPPYBEAT);
+ }
+ }
+ }
+ tmthing->health--;
+ if (tmthing->health <= 0 || thing->health <= 0)
+ {
+ return false;
+ }
+ if (tmthing->type == MT_LIGHTNING_FLOOR)
+ {
+ if (tmthing->special2
+ && !((mobj_t *) tmthing->special2)->special1)
+ {
+ ((mobj_t *) tmthing->special2)->special1 =
+ (int) thing;
+ }
+ }
+ else if (!tmthing->special1)
+ {
+ tmthing->special1 = (int) thing;
+ }
+ }
+ return true; // lightning zaps through all sprites
+ }
+ else if (tmthing->type == MT_LIGHTNING_ZAP)
+ {
+ mobj_t *lmo;
+ if (thing->flags & MF_SHOOTABLE && thing != tmthing->target)
+ {
+ lmo = (mobj_t *) tmthing->special2;
+ if (lmo)
+ {
+ if (lmo->type == MT_LIGHTNING_FLOOR)
+ {
+ if (lmo->special2
+ && !((mobj_t *) lmo->special2)->special1)
+ {
+ ((mobj_t *) lmo->special2)->special1 =
+ (int) thing;
+ }
+ }
+ else if (!lmo->special1)
+ {
+ lmo->special1 = (int) thing;
+ }
+ if (!(leveltime & 3))
+ {
+ lmo->health--;
+ }
+ }
+ }
+ }
+ else if (tmthing->type == MT_MSTAFF_FX2 && thing != tmthing->target)
+ {
+ if (!thing->player && !(thing->flags2 & MF2_BOSS))
+ {
+ switch (thing->type)
+ {
+ case MT_FIGHTER_BOSS: // these not flagged boss
+ case MT_CLERIC_BOSS: // so they can be blasted
+ case MT_MAGE_BOSS:
+ break;
+ default:
+ P_DamageMobj(thing, tmthing, tmthing->target, 10);
+ return true;
+ break;
+ }
+ }
+ }
+ if (tmthing->target && tmthing->target->type == thing->type)
+ { // Don't hit same species as originator
+ if (thing == tmthing->target)
+ { // Don't missile self
+ return (true);
+ }
+ if (!thing->player)
+ { // Hit same species as originator, explode, no damage
+ return (false);
+ }
+ }
+ if (!(thing->flags & MF_SHOOTABLE))
+ { // Didn't do any damage
+ return !(thing->flags & MF_SOLID);
+ }
+ if (tmthing->flags2 & MF2_RIP)
+ {
+ if (!(thing->flags & MF_NOBLOOD) &&
+ !(thing->flags2 & MF2_REFLECTIVE) &&
+ !(thing->flags2 & MF2_INVULNERABLE))
+ { // Ok to spawn some blood
+ P_RipperBlood(tmthing);
+ }
+ //S_StartSound(tmthing, sfx_ripslop);
+ damage = ((P_Random() & 3) + 2) * tmthing->damage;
+ P_DamageMobj(thing, tmthing, tmthing->target, damage);
+ if (thing->flags2 & MF2_PUSHABLE
+ && !(tmthing->flags2 & MF2_CANNOTPUSH))
+ { // Push thing
+ thing->momx += tmthing->momx >> 2;
+ thing->momy += tmthing->momy >> 2;
+ }
+ numspechit = 0;
+ return (true);
+ }
+ // Do damage
+ damage = ((P_Random() % 8) + 1) * tmthing->damage;
+ if (damage)
+ {
+ if (!(thing->flags & MF_NOBLOOD) &&
+ !(thing->flags2 & MF2_REFLECTIVE) &&
+ !(thing->flags2 & MF2_INVULNERABLE) &&
+ !(tmthing->type == MT_TELOTHER_FX1) &&
+ !(tmthing->type == MT_TELOTHER_FX2) &&
+ !(tmthing->type == MT_TELOTHER_FX3) &&
+ !(tmthing->type == MT_TELOTHER_FX4) &&
+ !(tmthing->type == MT_TELOTHER_FX5) && (P_Random() < 192))
+ {
+ P_BloodSplatter(tmthing->x, tmthing->y, tmthing->z, thing);
+ }
+ P_DamageMobj(thing, tmthing, tmthing->target, damage);
+ }
+ return (false);
+ }
+ if (thing->flags2 & MF2_PUSHABLE && !(tmthing->flags2 & MF2_CANNOTPUSH))
+ { // Push thing
+ thing->momx += tmthing->momx >> 2;
+ thing->momy += tmthing->momy >> 2;
+ }
+ // Check for special thing
+ if (thing->flags & MF_SPECIAL)
+ {
+ solid = thing->flags & MF_SOLID;
+ if (tmflags & MF_PICKUP)
+ { // Can be picked up by tmthing
+ P_TouchSpecialThing(thing, tmthing); // Can remove thing
+ }
+ return (!solid);
+ }
+ return (!(thing->flags & MF_SOLID));
+}
+
//---------------------------------------------------------------------------
//
// PIT_CheckOnmobjZ
@@ -672,36 +683,36 @@
//
//---------------------------------------------------------------------------
-boolean PIT_CheckOnmobjZ(mobj_t *thing)
+boolean PIT_CheckOnmobjZ(mobj_t * thing)
{
- fixed_t blockdist;
+ fixed_t blockdist;
- if(!(thing->flags&(MF_SOLID|MF_SPECIAL|MF_SHOOTABLE)))
- { // Can't hit thing
- return(true);
- }
- blockdist = thing->radius+tmthing->radius;
- if(abs(thing->x-tmx) >= blockdist || abs(thing->y-tmy) >= blockdist)
- { // Didn't hit thing
- return(true);
- }
- if(thing == tmthing)
- { // Don't clip against self
- return(true);
- }
- if(tmthing->z > thing->z+thing->height)
- {
- return(true);
- }
- else if(tmthing->z+tmthing->height < thing->z)
- { // under thing
- return(true);
- }
- if(thing->flags&MF_SOLID)
- {
- onmobj = thing;
- }
- return(!(thing->flags&MF_SOLID));
+ if (!(thing->flags & (MF_SOLID | MF_SPECIAL | MF_SHOOTABLE)))
+ { // Can't hit thing
+ return (true);
+ }
+ blockdist = thing->radius + tmthing->radius;
+ if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
+ { // Didn't hit thing
+ return (true);
+ }
+ if (thing == tmthing)
+ { // Don't clip against self
+ return (true);
+ }
+ if (tmthing->z > thing->z + thing->height)
+ {
+ return (true);
+ }
+ else if (tmthing->z + tmthing->height < thing->z)
+ { // under thing
+ return (true);
+ }
+ if (thing->flags & MF_SOLID)
+ {
+ onmobj = thing;
+ }
+ return (!(thing->flags & MF_SOLID));
}
/*
@@ -721,24 +732,24 @@
//
//----------------------------------------------------------------------------
-boolean P_TestMobjLocation(mobj_t *mobj)
+boolean P_TestMobjLocation(mobj_t * mobj)
{
- int flags;
+ int flags;
- flags = mobj->flags;
- mobj->flags &= ~MF_PICKUP;
- if(P_CheckPosition(mobj, mobj->x, mobj->y))
- { // XY is ok, now check Z
- mobj->flags = flags;
- if((mobj->z < mobj->floorz)
- || (mobj->z+mobj->height > mobj->ceilingz))
- { // Bad Z
- return(false);
- }
- return(true);
- }
- mobj->flags = flags;
- return(false);
+ flags = mobj->flags;
+ mobj->flags &= ~MF_PICKUP;
+ if (P_CheckPosition(mobj, mobj->x, mobj->y))
+ { // XY is ok, now check Z
+ mobj->flags = flags;
+ if ((mobj->z < mobj->floorz)
+ || (mobj->z + mobj->height > mobj->ceilingz))
+ { // Bad Z
+ return (false);
+ }
+ return (true);
+ }
+ mobj->flags = flags;
+ return (false);
}
/*
@@ -769,40 +780,40 @@
==================
*/
-boolean P_CheckPosition (mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_CheckPosition(mobj_t * thing, fixed_t x, fixed_t y)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
- tmthing = thing;
- tmflags = thing->flags;
+ tmthing = thing;
+ tmflags = thing->flags;
- tmx = x;
- tmy = y;
+ tmx = x;
+ tmy = y;
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
- tmfloorpic = newsubsec->sector->floorpic;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
+ tmfloorpic = newsubsec->sector->floorpic;
- validcount++;
- numspechit = 0;
+ validcount++;
+ numspechit = 0;
- if(tmflags&MF_NOCLIP && !(tmflags&MF_SKULLFLY))
- {
- return true;
- }
+ if (tmflags & MF_NOCLIP && !(tmflags & MF_SKULLFLY))
+ {
+ return true;
+ }
//
// check things first, possibly picking things up
@@ -810,35 +821,35 @@
// into mapblocks based on their origin point, and can overlap into adjacent
// blocks by up to MAXRADIUS units
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- BlockingMobj = NULL;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_CheckThing))
- return false;
+ BlockingMobj = NULL;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_CheckThing))
+ return false;
//
// check lines
//
- if(tmflags&MF_NOCLIP)
- {
- return true;
- }
+ if (tmflags & MF_NOCLIP)
+ {
+ return true;
+ }
- BlockingMobj = NULL;
- xl = (tmbbox[BOXLEFT] - bmaporgx)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy)>>MAPBLOCKSHIFT;
+ BlockingMobj = NULL;
+ xl = (tmbbox[BOXLEFT] - bmaporgx) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockLinesIterator (bx,by,PIT_CheckLine))
- return false;
- return true;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockLinesIterator(bx, by, PIT_CheckLine))
+ return false;
+ return true;
}
//=============================================================================
@@ -848,45 +859,45 @@
// Checks if the new Z position is legal
//=============================================================================
-mobj_t *P_CheckOnmobj(mobj_t *thing)
+mobj_t *P_CheckOnmobj(mobj_t * thing)
{
- int xl,xh,yl,yh,bx,by;
- subsector_t *newsubsec;
- fixed_t x;
- fixed_t y;
- mobj_t oldmo;
+ int xl, xh, yl, yh, bx, by;
+ subsector_t *newsubsec;
+ fixed_t x;
+ fixed_t y;
+ mobj_t oldmo;
- x = thing->x;
- y = thing->y;
- tmthing = thing;
- tmflags = thing->flags;
- oldmo = *thing; // save the old mobj before the fake zmovement
- P_FakeZMovement(tmthing);
+ x = thing->x;
+ y = thing->y;
+ tmthing = thing;
+ tmflags = thing->flags;
+ oldmo = *thing; // save the old mobj before the fake zmovement
+ P_FakeZMovement(tmthing);
- tmx = x;
- tmy = y;
+ tmx = x;
+ tmy = y;
- tmbbox[BOXTOP] = y + tmthing->radius;
- tmbbox[BOXBOTTOM] = y - tmthing->radius;
- tmbbox[BOXRIGHT] = x + tmthing->radius;
- tmbbox[BOXLEFT] = x - tmthing->radius;
+ tmbbox[BOXTOP] = y + tmthing->radius;
+ tmbbox[BOXBOTTOM] = y - tmthing->radius;
+ tmbbox[BOXRIGHT] = x + tmthing->radius;
+ tmbbox[BOXLEFT] = x - tmthing->radius;
- newsubsec = R_PointInSubsector (x,y);
- ceilingline = NULL;
+ newsubsec = R_PointInSubsector(x, y);
+ ceilingline = NULL;
//
// the base floor / ceiling is from the subsector that contains the
// point. Any contacted lines the step closer together will adjust them
//
- tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
- tmceilingz = newsubsec->sector->ceilingheight;
- tmfloorpic = newsubsec->sector->floorpic;
+ tmfloorz = tmdropoffz = newsubsec->sector->floorheight;
+ tmceilingz = newsubsec->sector->ceilingheight;
+ tmfloorpic = newsubsec->sector->floorpic;
- validcount++;
- numspechit = 0;
+ validcount++;
+ numspechit = 0;
- if ( tmflags & MF_NOCLIP )
- return NULL;
+ if (tmflags & MF_NOCLIP)
+ return NULL;
//
// check things first, possibly picking things up
@@ -894,20 +905,20 @@
// into mapblocks based on their origin point, and can overlap into adjacent
// blocks by up to MAXRADIUS units
//
- xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS)>>MAPBLOCKSHIFT;
- xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS)>>MAPBLOCKSHIFT;
- yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS)>>MAPBLOCKSHIFT;
- yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS)>>MAPBLOCKSHIFT;
+ xl = (tmbbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ xh = (tmbbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ yl = (tmbbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ yh = (tmbbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
- for (bx=xl ; bx<=xh ; bx++)
- for (by=yl ; by<=yh ; by++)
- if (!P_BlockThingsIterator(bx,by,PIT_CheckOnmobjZ))
- {
- *tmthing = oldmo;
- return onmobj;
- }
- *tmthing = oldmo;
- return NULL;
+ for (bx = xl; bx <= xh; bx++)
+ for (by = yl; by <= yh; by++)
+ if (!P_BlockThingsIterator(bx, by, PIT_CheckOnmobjZ))
+ {
+ *tmthing = oldmo;
+ return onmobj;
+ }
+ *tmthing = oldmo;
+ return NULL;
}
//=============================================================================
@@ -917,76 +928,77 @@
// Fake the zmovement so that we can check if a move is legal
//=============================================================================
-void P_FakeZMovement(mobj_t *mo)
+void P_FakeZMovement(mobj_t * mo)
{
- int dist;
- int delta;
+ int dist;
+ int delta;
//
// adjust height
//
- mo->z += mo->momz;
- if(mo->flags&MF_FLOAT && mo->target)
- { // float down towards target if too close
- if(!(mo->flags&MF_SKULLFLY) && !(mo->flags&MF_INFLOAT))
- {
- dist = P_AproxDistance(mo->x-mo->target->x, mo->y-mo->target->y);
- delta =( mo->target->z+(mo->height>>1))-mo->z;
- if (delta < 0 && dist < -(delta*3))
- mo->z -= FLOATSPEED;
- else if (delta > 0 && dist < (delta*3))
- mo->z += FLOATSPEED;
- }
- }
- if(mo->player && mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- && leveltime&2)
- {
- mo->z += finesine[(FINEANGLES/20*leveltime>>2)&FINEMASK];
- }
+ mo->z += mo->momz;
+ if (mo->flags & MF_FLOAT && mo->target)
+ { // float down towards target if too close
+ if (!(mo->flags & MF_SKULLFLY) && !(mo->flags & MF_INFLOAT))
+ {
+ dist =
+ P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y);
+ delta = (mo->target->z + (mo->height >> 1)) - mo->z;
+ if (delta < 0 && dist < -(delta * 3))
+ mo->z -= FLOATSPEED;
+ else if (delta > 0 && dist < (delta * 3))
+ mo->z += FLOATSPEED;
+ }
+ }
+ if (mo->player && mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && leveltime & 2)
+ {
+ mo->z += finesine[(FINEANGLES / 20 * leveltime >> 2) & FINEMASK];
+ }
//
// clip movement
//
- if(mo->z <= mo->floorz)
- { // Hit the floor
- mo->z = mo->floorz;
- if(mo->momz < 0)
- {
- mo->momz = 0;
- }
- if(mo->flags&MF_SKULLFLY)
- { // The skull slammed into something
- mo->momz = -mo->momz;
- }
- if(mo->info->crashstate && (mo->flags&MF_CORPSE))
- {
- return;
- }
- }
- else if(mo->flags2&MF2_LOGRAV)
- {
- if(mo->momz == 0)
- mo->momz = -(GRAVITY>>3)*2;
- else
- mo->momz -= GRAVITY>>3;
- }
- else if (! (mo->flags & MF_NOGRAVITY) )
- {
- if (mo->momz == 0)
- mo->momz = -GRAVITY*2;
- else
- mo->momz -= GRAVITY;
- }
+ if (mo->z <= mo->floorz)
+ { // Hit the floor
+ mo->z = mo->floorz;
+ if (mo->momz < 0)
+ {
+ mo->momz = 0;
+ }
+ if (mo->flags & MF_SKULLFLY)
+ { // The skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->info->crashstate && (mo->flags & MF_CORPSE))
+ {
+ return;
+ }
+ }
+ else if (mo->flags2 & MF2_LOGRAV)
+ {
+ if (mo->momz == 0)
+ mo->momz = -(GRAVITY >> 3) * 2;
+ else
+ mo->momz -= GRAVITY >> 3;
+ }
+ else if (!(mo->flags & MF_NOGRAVITY))
+ {
+ if (mo->momz == 0)
+ mo->momz = -GRAVITY * 2;
+ else
+ mo->momz -= GRAVITY;
+ }
- if (mo->z + mo->height > mo->ceilingz)
- { // hit the ceiling
- if (mo->momz > 0)
- mo->momz = 0;
- mo->z = mo->ceilingz - mo->height;
- if (mo->flags & MF_SKULLFLY)
- { // the skull slammed into something
- mo->momz = -mo->momz;
- }
- }
+ if (mo->z + mo->height > mo->ceilingz)
+ { // hit the ceiling
+ if (mo->momz > 0)
+ mo->momz = 0;
+ mo->z = mo->ceilingz - mo->height;
+ if (mo->flags & MF_SKULLFLY)
+ { // the skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ }
}
//===========================================================================
@@ -995,19 +1007,19 @@
//
//===========================================================================
-static void CheckForPushSpecial(line_t *line, int side, mobj_t *mobj)
+static void CheckForPushSpecial(line_t * line, int side, mobj_t * mobj)
{
- if (line->special)
- {
- if(mobj->flags2&MF2_PUSHWALL)
- {
- P_ActivateLine(line, mobj, side, SPAC_PUSH);
- }
- else if(mobj->flags2&MF2_IMPACT)
- {
- P_ActivateLine(line, mobj, side, SPAC_IMPACT);
- }
- }
+ if (line->special)
+ {
+ if (mobj->flags2 & MF2_PUSHWALL)
+ {
+ P_ActivateLine(line, mobj, side, SPAC_PUSH);
+ }
+ else if (mobj->flags2 & MF2_IMPACT)
+ {
+ P_ActivateLine(line, mobj, side, SPAC_IMPACT);
+ }
+ }
}
/*
@@ -1021,160 +1033,161 @@
===================
*/
-boolean P_TryMove (mobj_t *thing, fixed_t x, fixed_t y)
+boolean P_TryMove(mobj_t * thing, fixed_t x, fixed_t y)
{
- fixed_t oldx, oldy;
- int side, oldside;
- line_t *ld;
+ fixed_t oldx, oldy;
+ int side, oldside;
+ line_t *ld;
- floatok = false;
- if(!P_CheckPosition(thing, x, y))
- { // Solid wall or thing
- if(!BlockingMobj || BlockingMobj->player
- || !thing->player)
- {
- goto pushline;
- }
- else if (BlockingMobj->z+BlockingMobj->height-thing->z
- > 24*FRACUNIT
- || (BlockingMobj->subsector->sector->ceilingheight
- -(BlockingMobj->z+BlockingMobj->height) < thing->height)
- || (tmceilingz-(BlockingMobj->z+BlockingMobj->height)
- < thing->height))
- {
- goto pushline;
- }
- }
- if(!(thing->flags&MF_NOCLIP))
- {
- if(tmceilingz-tmfloorz < thing->height)
- { // Doesn't fit
- goto pushline;
- }
- floatok = true;
- if(!(thing->flags&MF_TELEPORT)
- && tmceilingz-thing->z < thing->height
- && thing->type != MT_LIGHTNING_CEILING
- && !(thing->flags2&MF2_FLY))
- { // mobj must lower itself to fit
- goto pushline;
- }
- if(thing->flags2&MF2_FLY)
- {
- if(thing->z+thing->height > tmceilingz)
- {
- thing->momz = -8*FRACUNIT;
- goto pushline;
- }
- else if(thing->z < tmfloorz && tmfloorz-tmdropoffz > 24*FRACUNIT)
- {
- thing->momz = 8*FRACUNIT;
- goto pushline;
- }
- }
- if(!(thing->flags&MF_TELEPORT)
- // The Minotaur floor fire (MT_MNTRFX2) can step up any amount
- && thing->type != MT_MNTRFX2 && thing->type != MT_LIGHTNING_FLOOR
- && tmfloorz-thing->z > 24*FRACUNIT)
- {
- goto pushline;
- }
- if (!(thing->flags&(MF_DROPOFF|MF_FLOAT)) &&
- (tmfloorz-tmdropoffz > 24*FRACUNIT) &&
- !(thing->flags2&MF2_BLASTED))
- { // Can't move over a dropoff unless it's been blasted
- return(false);
- }
- if(thing->flags2&MF2_CANTLEAVEFLOORPIC
- && (tmfloorpic != thing->subsector->sector->floorpic
- || tmfloorz-thing->z != 0))
- { // must stay within a sector of a certain floor type
- return false;
- }
- }
+ floatok = false;
+ if (!P_CheckPosition(thing, x, y))
+ { // Solid wall or thing
+ if (!BlockingMobj || BlockingMobj->player || !thing->player)
+ {
+ goto pushline;
+ }
+ else if (BlockingMobj->z + BlockingMobj->height - thing->z
+ > 24 * FRACUNIT
+ || (BlockingMobj->subsector->sector->ceilingheight
+ - (BlockingMobj->z + BlockingMobj->height) <
+ thing->height)
+ || (tmceilingz - (BlockingMobj->z + BlockingMobj->height) <
+ thing->height))
+ {
+ goto pushline;
+ }
+ }
+ if (!(thing->flags & MF_NOCLIP))
+ {
+ if (tmceilingz - tmfloorz < thing->height)
+ { // Doesn't fit
+ goto pushline;
+ }
+ floatok = true;
+ if (!(thing->flags & MF_TELEPORT)
+ && tmceilingz - thing->z < thing->height
+ && thing->type != MT_LIGHTNING_CEILING
+ && !(thing->flags2 & MF2_FLY))
+ { // mobj must lower itself to fit
+ goto pushline;
+ }
+ if (thing->flags2 & MF2_FLY)
+ {
+ if (thing->z + thing->height > tmceilingz)
+ {
+ thing->momz = -8 * FRACUNIT;
+ goto pushline;
+ }
+ else if (thing->z < tmfloorz
+ && tmfloorz - tmdropoffz > 24 * FRACUNIT)
+ {
+ thing->momz = 8 * FRACUNIT;
+ goto pushline;
+ }
+ }
+ if (!(thing->flags & MF_TELEPORT)
+ // The Minotaur floor fire (MT_MNTRFX2) can step up any amount
+ && thing->type != MT_MNTRFX2 && thing->type != MT_LIGHTNING_FLOOR
+ && tmfloorz - thing->z > 24 * FRACUNIT)
+ {
+ goto pushline;
+ }
+ if (!(thing->flags & (MF_DROPOFF | MF_FLOAT)) &&
+ (tmfloorz - tmdropoffz > 24 * FRACUNIT) &&
+ !(thing->flags2 & MF2_BLASTED))
+ { // Can't move over a dropoff unless it's been blasted
+ return (false);
+ }
+ if (thing->flags2 & MF2_CANTLEAVEFLOORPIC
+ && (tmfloorpic != thing->subsector->sector->floorpic
+ || tmfloorz - thing->z != 0))
+ { // must stay within a sector of a certain floor type
+ return false;
+ }
+ }
//
// the move is ok, so link the thing into its new position
//
- P_UnsetThingPosition (thing);
+ P_UnsetThingPosition(thing);
- oldx = thing->x;
- oldy = thing->y;
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
- thing->floorpic = tmfloorpic;
- thing->x = x;
- thing->y = y;
+ oldx = thing->x;
+ oldy = thing->y;
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+ thing->floorpic = tmfloorpic;
+ thing->x = x;
+ thing->y = y;
- P_SetThingPosition (thing);
+ P_SetThingPosition(thing);
- if(thing->flags2&MF2_FLOORCLIP)
- {
- if(thing->z == thing->subsector->sector->floorheight
- && P_GetThingFloorType(thing) >= FLOOR_LIQUID)
- {
- thing->floorclip = 10*FRACUNIT;
- }
- else
- {
- thing->floorclip = 0;
- }
- }
+ if (thing->flags2 & MF2_FLOORCLIP)
+ {
+ if (thing->z == thing->subsector->sector->floorheight
+ && P_GetThingFloorType(thing) >= FLOOR_LIQUID)
+ {
+ thing->floorclip = 10 * FRACUNIT;
+ }
+ else
+ {
+ thing->floorclip = 0;
+ }
+ }
//
// if any special lines were hit, do the effect
//
- if (! (thing->flags&(MF_TELEPORT|MF_NOCLIP)) )
- {
- while (numspechit > 0)
- {
- numspechit--;
- // see if the line was crossed
- ld = spechit[numspechit];
- side = P_PointOnLineSide (thing->x, thing->y, ld);
- oldside = P_PointOnLineSide (oldx, oldy, ld);
- if (side != oldside)
- {
- if (ld->special)
- {
- if(thing->player)
- {
- P_ActivateLine(ld, thing, oldside, SPAC_CROSS);
- }
- else if(thing->flags2&MF2_MCROSS)
- {
- P_ActivateLine(ld, thing, oldside, SPAC_MCROSS);
- }
- else if(thing->flags2&MF2_PCROSS)
- {
- P_ActivateLine(ld, thing, oldside, SPAC_PCROSS);
- }
- }
- }
- }
- }
- return true;
+ if (!(thing->flags & (MF_TELEPORT | MF_NOCLIP)))
+ {
+ while (numspechit > 0)
+ {
+ numspechit--;
+ // see if the line was crossed
+ ld = spechit[numspechit];
+ side = P_PointOnLineSide(thing->x, thing->y, ld);
+ oldside = P_PointOnLineSide(oldx, oldy, ld);
+ if (side != oldside)
+ {
+ if (ld->special)
+ {
+ if (thing->player)
+ {
+ P_ActivateLine(ld, thing, oldside, SPAC_CROSS);
+ }
+ else if (thing->flags2 & MF2_MCROSS)
+ {
+ P_ActivateLine(ld, thing, oldside, SPAC_MCROSS);
+ }
+ else if (thing->flags2 & MF2_PCROSS)
+ {
+ P_ActivateLine(ld, thing, oldside, SPAC_PCROSS);
+ }
+ }
+ }
+ }
+ }
+ return true;
-pushline:
- if(!(thing->flags&(MF_TELEPORT|MF_NOCLIP)))
- {
- int numSpecHitTemp;
+ pushline:
+ if (!(thing->flags & (MF_TELEPORT | MF_NOCLIP)))
+ {
+ int numSpecHitTemp;
- if (tmthing->flags2&MF2_BLASTED)
- {
- P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass>>5);
- }
- numSpecHitTemp = numspechit;
- while (numSpecHitTemp > 0)
- {
- numSpecHitTemp--;
- // see if the line was crossed
- ld = spechit[numSpecHitTemp];
- side = P_PointOnLineSide (thing->x, thing->y, ld);
- CheckForPushSpecial(ld, side, thing);
- }
- }
- return false;
+ if (tmthing->flags2 & MF2_BLASTED)
+ {
+ P_DamageMobj(tmthing, NULL, NULL, tmthing->info->mass >> 5);
+ }
+ numSpecHitTemp = numspechit;
+ while (numSpecHitTemp > 0)
+ {
+ numSpecHitTemp--;
+ // see if the line was crossed
+ ld = spechit[numSpecHitTemp];
+ side = P_PointOnLineSide(thing->x, thing->y, ld);
+ CheckForPushSpecial(ld, side, thing);
+ }
+ }
+ return false;
}
/*
@@ -1192,37 +1205,37 @@
==================
*/
-boolean P_ThingHeightClip (mobj_t *thing)
+boolean P_ThingHeightClip(mobj_t * thing)
{
- boolean onfloor;
+ boolean onfloor;
- onfloor = (thing->z == thing->floorz);
+ onfloor = (thing->z == thing->floorz);
- P_CheckPosition (thing, thing->x, thing->y);
- // what about stranding a monster partially off an edge?
+ P_CheckPosition(thing, thing->x, thing->y);
+ // what about stranding a monster partially off an edge?
- thing->floorz = tmfloorz;
- thing->ceilingz = tmceilingz;
- thing->floorpic = tmfloorpic;
+ thing->floorz = tmfloorz;
+ thing->ceilingz = tmceilingz;
+ thing->floorpic = tmfloorpic;
- if (onfloor)
- { // walking monsters rise and fall with the floor
- if((thing->z-thing->floorz < 9*FRACUNIT)
- || (thing->flags&MF_NOGRAVITY))
- {
- thing->z = thing->floorz;
- }
- }
- else
- { // don't adjust a floating monster unless forced to
- if (thing->z+thing->height > thing->ceilingz)
- thing->z = thing->ceilingz - thing->height;
- }
+ if (onfloor)
+ { // walking monsters rise and fall with the floor
+ if ((thing->z - thing->floorz < 9 * FRACUNIT)
+ || (thing->flags & MF_NOGRAVITY))
+ {
+ thing->z = thing->floorz;
+ }
+ }
+ else
+ { // don't adjust a floating monster unless forced to
+ if (thing->z + thing->height > thing->ceilingz)
+ thing->z = thing->ceilingz - thing->height;
+ }
- if (thing->ceilingz - thing->floorz < thing->height)
- return false;
+ if (thing->ceilingz - thing->floorz < thing->height)
+ return false;
- return true;
+ return true;
}
@@ -1236,11 +1249,11 @@
==============================================================================
*/
-fixed_t bestslidefrac, secondslidefrac;
-line_t *bestslideline, *secondslideline;
-mobj_t *slidemo;
+fixed_t bestslidefrac, secondslidefrac;
+line_t *bestslideline, *secondslideline;
+mobj_t *slidemo;
-fixed_t tmxmove, tmymove;
+fixed_t tmxmove, tmymove;
/*
==================
@@ -1251,42 +1264,42 @@
==================
*/
-void P_HitSlideLine (line_t *ld)
+void P_HitSlideLine(line_t * ld)
{
- int side;
- angle_t lineangle, moveangle, deltaangle;
- fixed_t movelen, newlen;
+ int side;
+ angle_t lineangle, moveangle, deltaangle;
+ fixed_t movelen, newlen;
- if (ld->slopetype == ST_HORIZONTAL)
- {
- tmymove = 0;
- return;
- }
- if (ld->slopetype == ST_VERTICAL)
- {
- tmxmove = 0;
- return;
- }
+ if (ld->slopetype == ST_HORIZONTAL)
+ {
+ tmymove = 0;
+ return;
+ }
+ if (ld->slopetype == ST_VERTICAL)
+ {
+ tmxmove = 0;
+ return;
+ }
- side = P_PointOnLineSide (slidemo->x, slidemo->y, ld);
+ side = P_PointOnLineSide(slidemo->x, slidemo->y, ld);
- lineangle = R_PointToAngle2 (0,0, ld->dx, ld->dy);
- if (side == 1)
- lineangle += ANG180;
- moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove);
- deltaangle = moveangle-lineangle;
- if (deltaangle > ANG180)
- deltaangle += ANG180;
+ lineangle = R_PointToAngle2(0, 0, ld->dx, ld->dy);
+ if (side == 1)
+ lineangle += ANG180;
+ moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove);
+ deltaangle = moveangle - lineangle;
+ if (deltaangle > ANG180)
+ deltaangle += ANG180;
// I_Error ("SlideLine: ang>ANG180");
- lineangle >>= ANGLETOFINESHIFT;
- deltaangle >>= ANGLETOFINESHIFT;
+ lineangle >>= ANGLETOFINESHIFT;
+ deltaangle >>= ANGLETOFINESHIFT;
- movelen = P_AproxDistance (tmxmove, tmymove);
- newlen = FixedMul (movelen, finecosine[deltaangle]);
- tmxmove = FixedMul (newlen, finecosine[lineangle]);
- tmymove = FixedMul (newlen, finesine[lineangle]);
+ movelen = P_AproxDistance(tmxmove, tmymove);
+ newlen = FixedMul(movelen, finecosine[deltaangle]);
+ tmxmove = FixedMul(newlen, finecosine[lineangle]);
+ tmymove = FixedMul(newlen, finesine[lineangle]);
}
/*
@@ -1297,44 +1310,44 @@
==============
*/
-boolean PTR_SlideTraverse (intercept_t *in)
+boolean PTR_SlideTraverse(intercept_t * in)
{
- line_t *li;
+ line_t *li;
- if (!in->isaline)
- I_Error ("PTR_SlideTraverse: not a line?");
+ if (!in->isaline)
+ I_Error("PTR_SlideTraverse: not a line?");
- li = in->d.line;
- if ( ! (li->flags & ML_TWOSIDED) )
- {
- if (P_PointOnLineSide (slidemo->x, slidemo->y, li))
- return true; // don't hit the back side
- goto isblocking;
- }
+ li = in->d.line;
+ if (!(li->flags & ML_TWOSIDED))
+ {
+ if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
+ return true; // don't hit the back side
+ goto isblocking;
+ }
- P_LineOpening (li); // set openrange, opentop, openbottom
- if (openrange < slidemo->height)
- goto isblocking; // doesn't fit
+ P_LineOpening(li); // set openrange, opentop, openbottom
+ if (openrange < slidemo->height)
+ goto isblocking; // doesn't fit
- if (opentop - slidemo->z < slidemo->height)
- goto isblocking; // mobj is too high
+ if (opentop - slidemo->z < slidemo->height)
+ goto isblocking; // mobj is too high
- if (openbottom - slidemo->z > 24*FRACUNIT )
- goto isblocking; // too big a step up
+ if (openbottom - slidemo->z > 24 * FRACUNIT)
+ goto isblocking; // too big a step up
- return true; // this line doesn't block movement
+ return true; // this line doesn't block movement
// the line does block movement, see if it is closer than best so far
-isblocking:
- if (in->frac < bestslidefrac)
- {
- secondslidefrac = bestslidefrac;
- secondslideline = bestslideline;
- bestslidefrac = in->frac;
- bestslideline = li;
- }
+ isblocking:
+ if (in->frac < bestslidefrac)
+ {
+ secondslidefrac = bestslidefrac;
+ secondslideline = bestslideline;
+ bestslidefrac = in->frac;
+ bestslideline = li;
+ }
- return false; // stop
+ return false; // stop
}
@@ -1351,96 +1364,96 @@
==================
*/
-void P_SlideMove (mobj_t *mo)
+void P_SlideMove(mobj_t * mo)
{
- fixed_t leadx, leady;
- fixed_t trailx, traily;
- fixed_t newx, newy;
- int hitcount;
+ fixed_t leadx, leady;
+ fixed_t trailx, traily;
+ fixed_t newx, newy;
+ int hitcount;
- slidemo = mo;
- hitcount = 0;
-retry:
- if (++hitcount == 3)
- goto stairstep; // don't loop forever
+ slidemo = mo;
+ hitcount = 0;
+ retry:
+ if (++hitcount == 3)
+ goto stairstep; // don't loop forever
//
// trace along the three leading corners
//
- if (mo->momx > 0)
- {
- leadx = mo->x + mo->radius;
- trailx = mo->x - mo->radius;
- }
- else
- {
- leadx = mo->x - mo->radius;
- trailx = mo->x + mo->radius;
- }
+ if (mo->momx > 0)
+ {
+ leadx = mo->x + mo->radius;
+ trailx = mo->x - mo->radius;
+ }
+ else
+ {
+ leadx = mo->x - mo->radius;
+ trailx = mo->x + mo->radius;
+ }
- if (mo->momy > 0)
- {
- leady = mo->y + mo->radius;
- traily = mo->y - mo->radius;
- }
- else
- {
- leady = mo->y - mo->radius;
- traily = mo->y + mo->radius;
- }
+ if (mo->momy > 0)
+ {
+ leady = mo->y + mo->radius;
+ traily = mo->y - mo->radius;
+ }
+ else
+ {
+ leady = mo->y - mo->radius;
+ traily = mo->y + mo->radius;
+ }
- bestslidefrac = FRACUNIT+1;
+ bestslidefrac = FRACUNIT + 1;
- P_PathTraverse ( leadx, leady, leadx+mo->momx, leady+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
- P_PathTraverse ( trailx, leady, trailx+mo->momx, leady+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
- P_PathTraverse ( leadx, traily, leadx+mo->momx, traily+mo->momy,
- PT_ADDLINES, PTR_SlideTraverse );
+ P_PathTraverse(leadx, leady, leadx + mo->momx, leady + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
+ P_PathTraverse(trailx, leady, trailx + mo->momx, leady + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
+ P_PathTraverse(leadx, traily, leadx + mo->momx, traily + mo->momy,
+ PT_ADDLINES, PTR_SlideTraverse);
//
// move up to the wall
//
- if(bestslidefrac == FRACUNIT+1)
- { // the move must have hit the middle, so stairstep
-stairstep:
- if(!P_TryMove(mo, mo->x, mo->y+mo->momy))
- {
- P_TryMove(mo, mo->x+mo->momx, mo->y);
- }
- return;
- }
+ if (bestslidefrac == FRACUNIT + 1)
+ { // the move must have hit the middle, so stairstep
+ stairstep:
+ if (!P_TryMove(mo, mo->x, mo->y + mo->momy))
+ {
+ P_TryMove(mo, mo->x + mo->momx, mo->y);
+ }
+ return;
+ }
- bestslidefrac -= 0x800; // fudge a bit to make sure it doesn't hit
- if (bestslidefrac > 0)
- {
- newx = FixedMul (mo->momx, bestslidefrac);
- newy = FixedMul (mo->momy, bestslidefrac);
- if (!P_TryMove (mo, mo->x+newx, mo->y+newy))
- goto stairstep;
- }
+ bestslidefrac -= 0x800; // fudge a bit to make sure it doesn't hit
+ if (bestslidefrac > 0)
+ {
+ newx = FixedMul(mo->momx, bestslidefrac);
+ newy = FixedMul(mo->momy, bestslidefrac);
+ if (!P_TryMove(mo, mo->x + newx, mo->y + newy))
+ goto stairstep;
+ }
//
// now continue along the wall
//
- bestslidefrac = FRACUNIT-(bestslidefrac+0x800); // remainder
- if (bestslidefrac > FRACUNIT)
- bestslidefrac = FRACUNIT;
- if (bestslidefrac <= 0)
- return;
+ bestslidefrac = FRACUNIT - (bestslidefrac + 0x800); // remainder
+ if (bestslidefrac > FRACUNIT)
+ bestslidefrac = FRACUNIT;
+ if (bestslidefrac <= 0)
+ return;
- tmxmove = FixedMul (mo->momx, bestslidefrac);
- tmymove = FixedMul (mo->momy, bestslidefrac);
+ tmxmove = FixedMul(mo->momx, bestslidefrac);
+ tmymove = FixedMul(mo->momy, bestslidefrac);
- P_HitSlideLine (bestslideline); // clip the moves
+ P_HitSlideLine(bestslideline); // clip the moves
- mo->momx = tmxmove;
- mo->momy = tmymove;
+ mo->momx = tmxmove;
+ mo->momy = tmymove;
- if (!P_TryMove (mo, mo->x+tmxmove, mo->y+tmymove))
- {
- goto retry;
- }
+ if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove))
+ {
+ goto retry;
+ }
}
//============================================================================
@@ -1449,39 +1462,39 @@
//
//============================================================================
-boolean PTR_BounceTraverse(intercept_t *in)
+boolean PTR_BounceTraverse(intercept_t * in)
{
- line_t *li;
+ line_t *li;
- if (!in->isaline)
- I_Error ("PTR_BounceTraverse: not a line?");
+ if (!in->isaline)
+ I_Error("PTR_BounceTraverse: not a line?");
- li = in->d.line;
- if (!(li->flags&ML_TWOSIDED))
- {
- if (P_PointOnLineSide (slidemo->x, slidemo->y, li))
- return true; // don't hit the back side
- goto bounceblocking;
- }
+ li = in->d.line;
+ if (!(li->flags & ML_TWOSIDED))
+ {
+ if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
+ return true; // don't hit the back side
+ goto bounceblocking;
+ }
- P_LineOpening (li); // set openrange, opentop, openbottom
- if (openrange < slidemo->height)
- goto bounceblocking; // doesn't fit
+ P_LineOpening(li); // set openrange, opentop, openbottom
+ if (openrange < slidemo->height)
+ goto bounceblocking; // doesn't fit
- if (opentop - slidemo->z < slidemo->height)
- goto bounceblocking; // mobj is too high
- return true; // this line doesn't block movement
+ if (opentop - slidemo->z < slidemo->height)
+ goto bounceblocking; // mobj is too high
+ return true; // this line doesn't block movement
// the line does block movement, see if it is closer than best so far
-bounceblocking:
- if (in->frac < bestslidefrac)
- {
- secondslidefrac = bestslidefrac;
- secondslideline = bestslideline;
- bestslidefrac = in->frac;
- bestslideline = li;
- }
- return false; // stop
+ bounceblocking:
+ if (in->frac < bestslidefrac)
+ {
+ secondslidefrac = bestslidefrac;
+ secondslideline = bestslideline;
+ bestslidefrac = in->frac;
+ bestslideline = li;
+ }
+ return false; // stop
}
//============================================================================
@@ -1490,57 +1503,57 @@
//
//============================================================================
-void P_BounceWall(mobj_t *mo)
+void P_BounceWall(mobj_t * mo)
{
- fixed_t leadx, leady;
- int side;
- angle_t lineangle, moveangle, deltaangle;
- fixed_t movelen;
+ fixed_t leadx, leady;
+ int side;
+ angle_t lineangle, moveangle, deltaangle;
+ fixed_t movelen;
- slidemo = mo;
+ slidemo = mo;
//
// trace along the three leading corners
//
- if(mo->momx > 0)
- {
- leadx = mo->x+mo->radius;
- }
- else
- {
- leadx = mo->x-mo->radius;
- }
- if(mo->momy > 0)
- {
- leady = mo->y+mo->radius;
- }
- else
- {
- leady = mo->y-mo->radius;
- }
- bestslidefrac = FRACUNIT+1;
- P_PathTraverse(leadx, leady, leadx+mo->momx, leady+mo->momy,
- PT_ADDLINES, PTR_BounceTraverse);
+ if (mo->momx > 0)
+ {
+ leadx = mo->x + mo->radius;
+ }
+ else
+ {
+ leadx = mo->x - mo->radius;
+ }
+ if (mo->momy > 0)
+ {
+ leady = mo->y + mo->radius;
+ }
+ else
+ {
+ leady = mo->y - mo->radius;
+ }
+ bestslidefrac = FRACUNIT + 1;
+ P_PathTraverse(leadx, leady, leadx + mo->momx, leady + mo->momy,
+ PT_ADDLINES, PTR_BounceTraverse);
- side = P_PointOnLineSide(mo->x, mo->y, bestslideline);
- lineangle = R_PointToAngle2(0, 0, bestslideline->dx,
- bestslideline->dy);
- if(side == 1)
- lineangle += ANG180;
- moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
- deltaangle = (2*lineangle)-moveangle;
-// if (deltaangle > ANG180)
-// deltaangle += ANG180;
+ side = P_PointOnLineSide(mo->x, mo->y, bestslideline);
+ lineangle = R_PointToAngle2(0, 0, bestslideline->dx, bestslideline->dy);
+ if (side == 1)
+ lineangle += ANG180;
+ moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
+ deltaangle = (2 * lineangle) - moveangle;
+// if (deltaangle > ANG180)
+// deltaangle += ANG180;
// I_Error ("SlideLine: ang>ANG180");
- lineangle >>= ANGLETOFINESHIFT;
- deltaangle >>= ANGLETOFINESHIFT;
+ lineangle >>= ANGLETOFINESHIFT;
+ deltaangle >>= ANGLETOFINESHIFT;
- movelen = P_AproxDistance(mo->momx, mo->momy);
- movelen = FixedMul(movelen, 0.75*FRACUNIT); // friction
- if (movelen < FRACUNIT) movelen = 2*FRACUNIT;
- mo->momx = FixedMul(movelen, finecosine[deltaangle]);
- mo->momy = FixedMul(movelen, finesine[deltaangle]);
+ movelen = P_AproxDistance(mo->momx, mo->momy);
+ movelen = FixedMul(movelen, 0.75 * FRACUNIT); // friction
+ if (movelen < FRACUNIT)
+ movelen = 2 * FRACUNIT;
+ mo->momx = FixedMul(movelen, finecosine[deltaangle]);
+ mo->momy = FixedMul(movelen, finesine[deltaangle]);
}
@@ -1554,16 +1567,16 @@
mobj_t *PuffSpawned;
-mobj_t *linetarget; // who got hit (or NULL)
-mobj_t *shootthing;
-fixed_t shootz; // height if not aiming up or down
- // ???: use slope for monsters?
-int la_damage;
-fixed_t attackrange;
+mobj_t *linetarget; // who got hit (or NULL)
+mobj_t *shootthing;
+fixed_t shootz; // height if not aiming up or down
+ // ???: use slope for monsters?
+int la_damage;
+fixed_t attackrange;
-fixed_t aimslope;
+fixed_t aimslope;
-extern fixed_t topslope, bottomslope; // slopes to top and bottom of target
+extern fixed_t topslope, bottomslope; // slopes to top and bottom of target
/*
===============================================================================
@@ -1574,85 +1587,85 @@
===============================================================================
*/
-boolean PTR_AimTraverse (intercept_t *in)
+boolean PTR_AimTraverse(intercept_t * in)
{
- line_t *li;
- mobj_t *th;
- fixed_t slope, thingtopslope, thingbottomslope;
- fixed_t dist;
+ line_t *li;
+ mobj_t *th;
+ fixed_t slope, thingtopslope, thingbottomslope;
+ fixed_t dist;
- if (in->isaline)
- {
- li = in->d.line;
- if ( !(li->flags & ML_TWOSIDED) )
- return false; // stop
+ if (in->isaline)
+ {
+ li = in->d.line;
+ if (!(li->flags & ML_TWOSIDED))
+ return false; // stop
//
// crosses a two sided line
// a two sided line will restrict the possible target ranges
- P_LineOpening (li);
+ P_LineOpening(li);
- if (openbottom >= opentop)
- return false; // stop
+ if (openbottom >= opentop)
+ return false; // stop
- dist = FixedMul (attackrange, in->frac);
+ dist = FixedMul(attackrange, in->frac);
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > bottomslope)
- bottomslope = slope;
- }
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - shootz, dist);
+ if (slope > bottomslope)
+ bottomslope = slope;
+ }
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < topslope)
- topslope = slope;
- }
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - shootz, dist);
+ if (slope < topslope)
+ topslope = slope;
+ }
- if (topslope <= bottomslope)
- return false; // stop
+ if (topslope <= bottomslope)
+ return false; // stop
- return true; // shot continues
- }
+ return true; // shot continues
+ }
//
// shoot a thing
//
- th = in->d.thing;
- if (th == shootthing)
- return true; // can't shoot self
- if(!(th->flags&MF_SHOOTABLE))
- { // corpse or something
- return true;
- }
- if(th->player && netgame && !deathmatch)
- { // don't aim at fellow co-op players
- return true;
- }
+ th = in->d.thing;
+ if (th == shootthing)
+ return true; // can't shoot self
+ if (!(th->flags & MF_SHOOTABLE))
+ { // corpse or something
+ return true;
+ }
+ if (th->player && netgame && !deathmatch)
+ { // don't aim at fellow co-op players
+ return true;
+ }
// check angles to see if the thing can be aimed at
- dist = FixedMul (attackrange, in->frac);
- thingtopslope = FixedDiv (th->z+th->height - shootz , dist);
- if (thingtopslope < bottomslope)
- return true; // shot over the thing
- thingbottomslope = FixedDiv (th->z - shootz, dist);
- if (thingbottomslope > topslope)
- return true; // shot under the thing
+ dist = FixedMul(attackrange, in->frac);
+ thingtopslope = FixedDiv(th->z + th->height - shootz, dist);
+ if (thingtopslope < bottomslope)
+ return true; // shot over the thing
+ thingbottomslope = FixedDiv(th->z - shootz, dist);
+ if (thingbottomslope > topslope)
+ return true; // shot under the thing
//
// this thing can be hit!
//
- if (thingtopslope > topslope)
- thingtopslope = topslope;
- if (thingbottomslope < bottomslope)
- thingbottomslope = bottomslope;
+ if (thingtopslope > topslope)
+ thingtopslope = topslope;
+ if (thingbottomslope < bottomslope)
+ thingbottomslope = bottomslope;
- aimslope = (thingtopslope+thingbottomslope)/2;
- linetarget = th;
+ aimslope = (thingtopslope + thingbottomslope) / 2;
+ linetarget = th;
- return false; // don't go any farther
+ return false; // don't go any farther
}
@@ -1664,81 +1677,81 @@
==============================================================================
*/
-boolean PTR_ShootTraverse (intercept_t *in)
+boolean PTR_ShootTraverse(intercept_t * in)
{
- fixed_t x,y,z;
- fixed_t frac;
- line_t *li;
- mobj_t *th;
- fixed_t slope;
- fixed_t dist;
- fixed_t thingtopslope, thingbottomslope;
+ fixed_t x, y, z;
+ fixed_t frac;
+ line_t *li;
+ mobj_t *th;
+ fixed_t slope;
+ fixed_t dist;
+ fixed_t thingtopslope, thingbottomslope;
- extern mobj_t LavaInflictor;
+ extern mobj_t LavaInflictor;
- if (in->isaline)
- {
- li = in->d.line;
- if (li->special)
- {
- P_ActivateLine(li, shootthing, 0, SPAC_IMPACT);
-// P_ShootSpecialLine (shootthing, li);
- }
- if ( !(li->flags & ML_TWOSIDED) )
- goto hitline;
+ if (in->isaline)
+ {
+ li = in->d.line;
+ if (li->special)
+ {
+ P_ActivateLine(li, shootthing, 0, SPAC_IMPACT);
+// P_ShootSpecialLine (shootthing, li);
+ }
+ if (!(li->flags & ML_TWOSIDED))
+ goto hitline;
//
// crosses a two sided line
//
- P_LineOpening (li);
+ P_LineOpening(li);
- dist = FixedMul (attackrange, in->frac);
+ dist = FixedMul(attackrange, in->frac);
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - shootz , dist);
- if (slope > aimslope)
- goto hitline;
- }
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - shootz, dist);
+ if (slope > aimslope)
+ goto hitline;
+ }
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - shootz , dist);
- if (slope < aimslope)
- goto hitline;
- }
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - shootz, dist);
+ if (slope < aimslope)
+ goto hitline;
+ }
- return true; // shot continues
+ return true; // shot continues
//
// hit line
//
-hitline:
- // position a bit closer
- frac = in->frac - FixedDiv (4*FRACUNIT,attackrange);
- x = trace.x + FixedMul (trace.dx, frac);
- y = trace.y + FixedMul (trace.dy, frac);
- z = shootz + FixedMul (aimslope, FixedMul(frac, attackrange));
+ hitline:
+ // position a bit closer
+ frac = in->frac - FixedDiv(4 * FRACUNIT, attackrange);
+ x = trace.x + FixedMul(trace.dx, frac);
+ y = trace.y + FixedMul(trace.dy, frac);
+ z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
- if (li->frontsector->ceilingpic == skyflatnum)
- {
- if (z > li->frontsector->ceilingheight)
- return false; // don't shoot the sky!
- if (li->backsector && li->backsector->ceilingpic == skyflatnum)
- return false; // it's a sky hack wall
- }
+ if (li->frontsector->ceilingpic == skyflatnum)
+ {
+ if (z > li->frontsector->ceilingheight)
+ return false; // don't shoot the sky!
+ if (li->backsector && li->backsector->ceilingpic == skyflatnum)
+ return false; // it's a sky hack wall
+ }
- P_SpawnPuff (x,y,z);
- return false; // don't go any farther
- }
+ P_SpawnPuff(x, y, z);
+ return false; // don't go any farther
+ }
//
// shoot a thing
//
- th = in->d.thing;
- if (th == shootthing)
- return true; // can't shoot self
- if (!(th->flags&MF_SHOOTABLE))
- return true; // corpse or something
+ th = in->d.thing;
+ if (th == shootthing)
+ return true; // can't shoot self
+ if (!(th->flags & MF_SHOOTABLE))
+ return true; // corpse or something
//
// check for physical attacks on a ghost
@@ -1751,47 +1764,47 @@
*/
// check angles to see if the thing can be aimed at
- dist = FixedMul (attackrange, in->frac);
- thingtopslope = FixedDiv (th->z+th->height - shootz , dist);
- if (thingtopslope < aimslope)
- return true; // shot over the thing
- thingbottomslope = FixedDiv (th->z - shootz, dist);
- if (thingbottomslope > aimslope)
- return true; // shot under the thing
+ dist = FixedMul(attackrange, in->frac);
+ thingtopslope = FixedDiv(th->z + th->height - shootz, dist);
+ if (thingtopslope < aimslope)
+ return true; // shot over the thing
+ thingbottomslope = FixedDiv(th->z - shootz, dist);
+ if (thingbottomslope > aimslope)
+ return true; // shot under the thing
//
// hit thing
//
- // position a bit closer
- frac = in->frac - FixedDiv (10*FRACUNIT,attackrange);
- x = trace.x + FixedMul(trace.dx, frac);
- y = trace.y + FixedMul(trace.dy, frac);
- z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
- P_SpawnPuff(x, y, z);
- if(la_damage)
- {
- if (!(in->d.thing->flags&MF_NOBLOOD) &&
- !(in->d.thing->flags2&MF2_INVULNERABLE))
- {
- if(PuffType == MT_AXEPUFF || PuffType == MT_AXEPUFF_GLOW)
- {
- P_BloodSplatter2(x, y, z, in->d.thing);
- }
- if(P_Random() < 192)
- {
- P_BloodSplatter(x, y, z, in->d.thing);
- }
- }
- if(PuffType == MT_FLAMEPUFF2)
- { // Cleric FlameStrike does fire damage
- P_DamageMobj(th, &LavaInflictor, shootthing, la_damage);
- }
- else
- {
- P_DamageMobj(th, shootthing, shootthing, la_damage);
- }
- }
- return(false); // don't go any farther
+ // position a bit closer
+ frac = in->frac - FixedDiv(10 * FRACUNIT, attackrange);
+ x = trace.x + FixedMul(trace.dx, frac);
+ y = trace.y + FixedMul(trace.dy, frac);
+ z = shootz + FixedMul(aimslope, FixedMul(frac, attackrange));
+ P_SpawnPuff(x, y, z);
+ if (la_damage)
+ {
+ if (!(in->d.thing->flags & MF_NOBLOOD) &&
+ !(in->d.thing->flags2 & MF2_INVULNERABLE))
+ {
+ if (PuffType == MT_AXEPUFF || PuffType == MT_AXEPUFF_GLOW)
+ {
+ P_BloodSplatter2(x, y, z, in->d.thing);
+ }
+ if (P_Random() < 192)
+ {
+ P_BloodSplatter(x, y, z, in->d.thing);
+ }
+ }
+ if (PuffType == MT_FLAMEPUFF2)
+ { // Cleric FlameStrike does fire damage
+ P_DamageMobj(th, &LavaInflictor, shootthing, la_damage);
+ }
+ else
+ {
+ P_DamageMobj(th, shootthing, shootthing, la_damage);
+ }
+ }
+ return (false); // don't go any farther
}
/*
@@ -1802,26 +1815,26 @@
=================
*/
-fixed_t P_AimLineAttack (mobj_t *t1, angle_t angle, fixed_t distance)
+fixed_t P_AimLineAttack(mobj_t * t1, angle_t angle, fixed_t distance)
{
- fixed_t x2, y2;
+ fixed_t x2, y2;
- angle >>= ANGLETOFINESHIFT;
- shootthing = t1;
- x2 = t1->x + (distance>>FRACBITS)*finecosine[angle];
- y2 = t1->y + (distance>>FRACBITS)*finesine[angle];
- shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
- topslope = 100*FRACUNIT/160; // can't shoot outside view angles
- bottomslope = -100*FRACUNIT/160;
- attackrange = distance;
- linetarget = NULL;
+ angle >>= ANGLETOFINESHIFT;
+ shootthing = t1;
+ x2 = t1->x + (distance >> FRACBITS) * finecosine[angle];
+ y2 = t1->y + (distance >> FRACBITS) * finesine[angle];
+ shootz = t1->z + (t1->height >> 1) + 8 * FRACUNIT;
+ topslope = 100 * FRACUNIT / 160; // can't shoot outside view angles
+ bottomslope = -100 * FRACUNIT / 160;
+ attackrange = distance;
+ linetarget = NULL;
- P_PathTraverse ( t1->x, t1->y, x2, y2
- , PT_ADDLINES|PT_ADDTHINGS, PTR_AimTraverse );
+ P_PathTraverse(t1->x, t1->y, x2, y2, PT_ADDLINES | PT_ADDTHINGS,
+ PTR_AimTraverse);
- if (linetarget)
- return aimslope;
- return 0;
+ if (linetarget)
+ return aimslope;
+ return 0;
}
@@ -1836,40 +1849,41 @@
=================
*/
-void P_LineAttack (mobj_t *t1, angle_t angle, fixed_t distance, fixed_t slope, int damage)
+void P_LineAttack(mobj_t * t1, angle_t angle, fixed_t distance, fixed_t slope,
+ int damage)
{
- fixed_t x2, y2;
+ fixed_t x2, y2;
- angle >>= ANGLETOFINESHIFT;
- shootthing = t1;
- la_damage = damage;
- x2 = t1->x + (distance>>FRACBITS)*finecosine[angle];
- y2 = t1->y + (distance>>FRACBITS)*finesine[angle];
- shootz = t1->z + (t1->height>>1) + 8*FRACUNIT;
- shootz -= t1->floorclip;
- attackrange = distance;
- aimslope = slope;
+ angle >>= ANGLETOFINESHIFT;
+ shootthing = t1;
+ la_damage = damage;
+ x2 = t1->x + (distance >> FRACBITS) * finecosine[angle];
+ y2 = t1->y + (distance >> FRACBITS) * finesine[angle];
+ shootz = t1->z + (t1->height >> 1) + 8 * FRACUNIT;
+ shootz -= t1->floorclip;
+ attackrange = distance;
+ aimslope = slope;
- if(P_PathTraverse(t1->x, t1->y, x2, y2, PT_ADDLINES|PT_ADDTHINGS,
- PTR_ShootTraverse))
- {
- switch(PuffType)
- {
- case MT_PUNCHPUFF:
- S_StartSound(t1, SFX_FIGHTER_PUNCH_MISS);
- break;
- case MT_HAMMERPUFF:
- case MT_AXEPUFF:
- case MT_AXEPUFF_GLOW:
- S_StartSound(t1, SFX_FIGHTER_HAMMER_MISS);
- break;
- case MT_FLAMEPUFF:
- P_SpawnPuff(x2, y2, shootz+FixedMul(slope, distance));
- break;
- default:
- break;
- }
- }
+ if (P_PathTraverse(t1->x, t1->y, x2, y2, PT_ADDLINES | PT_ADDTHINGS,
+ PTR_ShootTraverse))
+ {
+ switch (PuffType)
+ {
+ case MT_PUNCHPUFF:
+ S_StartSound(t1, SFX_FIGHTER_PUNCH_MISS);
+ break;
+ case MT_HAMMERPUFF:
+ case MT_AXEPUFF:
+ case MT_AXEPUFF_GLOW:
+ S_StartSound(t1, SFX_FIGHTER_HAMMER_MISS);
+ break;
+ case MT_FLAMEPUFF:
+ P_SpawnPuff(x2, y2, shootz + FixedMul(slope, distance));
+ break;
+ default:
+ break;
+ }
+ }
}
/*
@@ -1880,78 +1894,78 @@
==============================================================================
*/
-mobj_t *usething;
+mobj_t *usething;
-boolean PTR_UseTraverse (intercept_t *in)
+boolean PTR_UseTraverse(intercept_t * in)
{
- int sound;
- fixed_t pheight;
+ int sound;
+ fixed_t pheight;
- if (!in->d.line->special)
- {
- P_LineOpening (in->d.line);
- if (openrange <= 0)
- {
- if(usething->player)
- {
- switch(usething->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PLAYER_FIGHTER_FAILED_USE;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PLAYER_CLERIC_FAILED_USE;
- break;
- case PCLASS_MAGE:
- sound = SFX_PLAYER_MAGE_FAILED_USE;
- break;
- case PCLASS_PIG:
- sound = SFX_PIG_ACTIVE1;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- S_StartSound(usething, sound);
- }
- return false; // can't use through a wall
- }
- if(usething->player)
- {
- pheight = usething->z + (usething->height/2);
- if ((opentop < pheight) || (openbottom > pheight))
- {
- switch(usething->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PLAYER_FIGHTER_FAILED_USE;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PLAYER_CLERIC_FAILED_USE;
- break;
- case PCLASS_MAGE:
- sound = SFX_PLAYER_MAGE_FAILED_USE;
- break;
- case PCLASS_PIG:
- sound = SFX_PIG_ACTIVE1;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- S_StartSound(usething, sound);
- }
- }
- return true ; // not a special line, but keep checking
- }
+ if (!in->d.line->special)
+ {
+ P_LineOpening(in->d.line);
+ if (openrange <= 0)
+ {
+ if (usething->player)
+ {
+ switch (usething->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PLAYER_FIGHTER_FAILED_USE;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PLAYER_CLERIC_FAILED_USE;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PLAYER_MAGE_FAILED_USE;
+ break;
+ case PCLASS_PIG:
+ sound = SFX_PIG_ACTIVE1;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ S_StartSound(usething, sound);
+ }
+ return false; // can't use through a wall
+ }
+ if (usething->player)
+ {
+ pheight = usething->z + (usething->height / 2);
+ if ((opentop < pheight) || (openbottom > pheight))
+ {
+ switch (usething->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PLAYER_FIGHTER_FAILED_USE;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PLAYER_CLERIC_FAILED_USE;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PLAYER_MAGE_FAILED_USE;
+ break;
+ case PCLASS_PIG:
+ sound = SFX_PIG_ACTIVE1;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ S_StartSound(usething, sound);
+ }
+ }
+ return true; // not a special line, but keep checking
+ }
- if (P_PointOnLineSide (usething->x, usething->y, in->d.line) == 1)
- return false; // don't use back sides
+ if (P_PointOnLineSide(usething->x, usething->y, in->d.line) == 1)
+ return false; // don't use back sides
-// P_UseSpecialLine (usething, in->d.line);
- P_ActivateLine(in->d.line, usething, 0, SPAC_USE);
+// P_UseSpecialLine (usething, in->d.line);
+ P_ActivateLine(in->d.line, usething, 0, SPAC_USE);
- return false; // can't use for than one special line in a row
+ return false; // can't use for than one special line in a row
}
@@ -1964,20 +1978,20 @@
================
*/
-void P_UseLines (player_t *player)
+void P_UseLines(player_t * player)
{
- int angle;
- fixed_t x1, y1, x2, y2;
+ int angle;
+ fixed_t x1, y1, x2, y2;
- usething = player->mo;
+ usething = player->mo;
- angle = player->mo->angle >> ANGLETOFINESHIFT;
- x1 = player->mo->x;
- y1 = player->mo->y;
- x2 = x1 + (USERANGE>>FRACBITS)*finecosine[angle];
- y2 = y1 + (USERANGE>>FRACBITS)*finesine[angle];
+ angle = player->mo->angle >> ANGLETOFINESHIFT;
+ x1 = player->mo->x;
+ y1 = player->mo->y;
+ x2 = x1 + (USERANGE >> FRACBITS) * finecosine[angle];
+ y2 = y1 + (USERANGE >> FRACBITS) * finesine[angle];
- P_PathTraverse ( x1, y1, x2, y2, PT_ADDLINES, PTR_UseTraverse );
+ P_PathTraverse(x1, y1, x2, y2, PT_ADDLINES, PTR_UseTraverse);
}
//==========================================================================
@@ -1992,72 +2006,72 @@
static int PuzzleItemType;
static boolean PuzzleActivated;
-boolean PTR_PuzzleItemTraverse(intercept_t *in)
+boolean PTR_PuzzleItemTraverse(intercept_t * in)
{
- mobj_t *mobj;
- int sound;
+ mobj_t *mobj;
+ int sound;
- if(in->isaline)
- { // Check line
- if(in->d.line->special != USE_PUZZLE_ITEM_SPECIAL)
- {
- P_LineOpening(in->d.line);
- if(openrange <= 0)
- {
- sound = SFX_NONE;
- if(PuzzleItemUser->player)
- {
- switch(PuzzleItemUser->player->class)
- {
- case PCLASS_FIGHTER:
- sound = SFX_PUZZLE_FAIL_FIGHTER;
- break;
- case PCLASS_CLERIC:
- sound = SFX_PUZZLE_FAIL_CLERIC;
- break;
- case PCLASS_MAGE:
- sound = SFX_PUZZLE_FAIL_MAGE;
- break;
- default:
- sound = SFX_NONE;
- break;
- }
- }
- S_StartSound(PuzzleItemUser, sound);
- return false; // can't use through a wall
- }
- return true; // Continue searching
- }
- if(P_PointOnLineSide(PuzzleItemUser->x, PuzzleItemUser->y,
- in->d.line) == 1)
- { // Don't use back sides
- return false;
- }
- if(PuzzleItemType != in->d.line->arg1)
- { // Item type doesn't match
- return false;
- }
- P_StartACS(in->d.line->arg2, 0, &in->d.line->arg3,
- PuzzleItemUser, in->d.line, 0);
- in->d.line->special = 0;
- PuzzleActivated = true;
- return false; // Stop searching
- }
- // Check thing
- mobj = in->d.thing;
- if(mobj->special != USE_PUZZLE_ITEM_SPECIAL)
- { // Wrong special
- return true;
- }
- if(PuzzleItemType != mobj->args[0])
- { // Item type doesn't match
- return true;
- }
- P_StartACS(mobj->args[1], 0, &mobj->args[2], PuzzleItemUser, NULL, 0);
- mobj->special = 0;
- PuzzleActivated = true;
- return false; // Stop searching
-}
+ if (in->isaline)
+ { // Check line
+ if (in->d.line->special != USE_PUZZLE_ITEM_SPECIAL)
+ {
+ P_LineOpening(in->d.line);
+ if (openrange <= 0)
+ {
+ sound = SFX_NONE;
+ if (PuzzleItemUser->player)
+ {
+ switch (PuzzleItemUser->player->class)
+ {
+ case PCLASS_FIGHTER:
+ sound = SFX_PUZZLE_FAIL_FIGHTER;
+ break;
+ case PCLASS_CLERIC:
+ sound = SFX_PUZZLE_FAIL_CLERIC;
+ break;
+ case PCLASS_MAGE:
+ sound = SFX_PUZZLE_FAIL_MAGE;
+ break;
+ default:
+ sound = SFX_NONE;
+ break;
+ }
+ }
+ S_StartSound(PuzzleItemUser, sound);
+ return false; // can't use through a wall
+ }
+ return true; // Continue searching
+ }
+ if (P_PointOnLineSide(PuzzleItemUser->x, PuzzleItemUser->y,
+ in->d.line) == 1)
+ { // Don't use back sides
+ return false;
+ }
+ if (PuzzleItemType != in->d.line->arg1)
+ { // Item type doesn't match
+ return false;
+ }
+ P_StartACS(in->d.line->arg2, 0, &in->d.line->arg3,
+ PuzzleItemUser, in->d.line, 0);
+ in->d.line->special = 0;
+ PuzzleActivated = true;
+ return false; // Stop searching
+ }
+ // Check thing
+ mobj = in->d.thing;
+ if (mobj->special != USE_PUZZLE_ITEM_SPECIAL)
+ { // Wrong special
+ return true;
+ }
+ if (PuzzleItemType != mobj->args[0])
+ { // Item type doesn't match
+ return true;
+ }
+ P_StartACS(mobj->args[1], 0, &mobj->args[2], PuzzleItemUser, NULL, 0);
+ mobj->special = 0;
+ PuzzleActivated = true;
+ return false; // Stop searching
+}
//==========================================================================
//
@@ -2067,22 +2081,22 @@
//
//==========================================================================
-boolean P_UsePuzzleItem(player_t *player, int itemType)
+boolean P_UsePuzzleItem(player_t * player, int itemType)
{
- int angle;
- fixed_t x1, y1, x2, y2;
+ int angle;
+ fixed_t x1, y1, x2, y2;
- PuzzleItemType = itemType;
- PuzzleItemUser = player->mo;
- PuzzleActivated = false;
- angle = player->mo->angle>>ANGLETOFINESHIFT;
- x1 = player->mo->x;
- y1 = player->mo->y;
- x2 = x1+(USERANGE>>FRACBITS)*finecosine[angle];
- y2 = y1+(USERANGE>>FRACBITS)*finesine[angle];
- P_PathTraverse(x1, y1, x2, y2, PT_ADDLINES|PT_ADDTHINGS,
- PTR_PuzzleItemTraverse);
- return PuzzleActivated;
+ PuzzleItemType = itemType;
+ PuzzleItemUser = player->mo;
+ PuzzleActivated = false;
+ angle = player->mo->angle >> ANGLETOFINESHIFT;
+ x1 = player->mo->x;
+ y1 = player->mo->y;
+ x2 = x1 + (USERANGE >> FRACBITS) * finecosine[angle];
+ y2 = y1 + (USERANGE >> FRACBITS) * finesine[angle];
+ P_PathTraverse(x1, y1, x2, y2, PT_ADDLINES | PT_ADDTHINGS,
+ PTR_PuzzleItemTraverse);
+ return PuzzleActivated;
}
/*
@@ -2108,49 +2122,49 @@
=================
*/
-boolean PIT_RadiusAttack (mobj_t *thing)
+boolean PIT_RadiusAttack(mobj_t * thing)
{
- fixed_t dx, dy, dist;
- int damage;
+ fixed_t dx, dy, dist;
+ int damage;
- if(!(thing->flags&MF_SHOOTABLE))
- {
- return true;
- }
-// if(thing->flags2&MF2_BOSS)
-// { // Bosses take no damage from PIT_RadiusAttack
-// return(true);
-// }
- if(!DamageSource && thing == bombsource)
- { // don't damage the source of the explosion
- return true;
- }
- if(abs((thing->z-bombspot->z)>>FRACBITS) > 2*bombdistance)
- { // too high/low
- return true;
- }
- dx = abs(thing->x-bombspot->x);
- dy = abs(thing->y-bombspot->y);
- dist = dx > dy ? dx : dy;
- dist = (dist-thing->radius)>>FRACBITS;
- if(dist < 0)
- {
- dist = 0;
- }
- if(dist >= bombdistance)
- { // Out of range
- return true;
- }
- if(P_CheckSight(thing, bombspot))
- { // OK to damage, target is in direct path
- damage = (bombdamage*(bombdistance-dist)/bombdistance)+1;
- if(thing->player)
- {
- damage >>= 2;
- }
- P_DamageMobj(thing, bombspot, bombsource, damage);
- }
- return(true);
+ if (!(thing->flags & MF_SHOOTABLE))
+ {
+ return true;
+ }
+// if(thing->flags2&MF2_BOSS)
+// { // Bosses take no damage from PIT_RadiusAttack
+// return(true);
+// }
+ if (!DamageSource && thing == bombsource)
+ { // don't damage the source of the explosion
+ return true;
+ }
+ if (abs((thing->z - bombspot->z) >> FRACBITS) > 2 * bombdistance)
+ { // too high/low
+ return true;
+ }
+ dx = abs(thing->x - bombspot->x);
+ dy = abs(thing->y - bombspot->y);
+ dist = dx > dy ? dx : dy;
+ dist = (dist - thing->radius) >> FRACBITS;
+ if (dist < 0)
+ {
+ dist = 0;
+ }
+ if (dist >= bombdistance)
+ { // Out of range
+ return true;
+ }
+ if (P_CheckSight(thing, bombspot))
+ { // OK to damage, target is in direct path
+ damage = (bombdamage * (bombdistance - dist) / bombdistance) + 1;
+ if (thing->player)
+ {
+ damage >>= 2;
+ }
+ P_DamageMobj(thing, bombspot, bombsource, damage);
+ }
+ return (true);
}
/*
@@ -2162,29 +2176,29 @@
=================
*/
-void P_RadiusAttack (mobj_t *spot, mobj_t *source, int damage, int distance,
- boolean damageSource)
+void P_RadiusAttack(mobj_t * spot, mobj_t * source, int damage, int distance,
+ boolean damageSource)
{
- int x,y, xl, xh, yl, yh;
- fixed_t dist;
+ int x, y, xl, xh, yl, yh;
+ fixed_t dist;
- dist = (distance+MAXRADIUS)<<FRACBITS;
- yh = (spot->y+dist-bmaporgy)>>MAPBLOCKSHIFT;
- yl = (spot->y-dist-bmaporgy)>>MAPBLOCKSHIFT;
- xh = (spot->x+dist-bmaporgx)>>MAPBLOCKSHIFT;
- xl = (spot->x-dist-bmaporgx)>>MAPBLOCKSHIFT;
- bombspot = spot;
- bombsource = source;
- bombdamage = damage;
- bombdistance = distance;
- DamageSource = damageSource;
- for (y = yl; y <= yh; y++)
- {
- for (x = xl; x <= xh; x++)
- {
- P_BlockThingsIterator(x, y, PIT_RadiusAttack);
- }
- }
+ dist = (distance + MAXRADIUS) << FRACBITS;
+ yh = (spot->y + dist - bmaporgy) >> MAPBLOCKSHIFT;
+ yl = (spot->y - dist - bmaporgy) >> MAPBLOCKSHIFT;
+ xh = (spot->x + dist - bmaporgx) >> MAPBLOCKSHIFT;
+ xl = (spot->x - dist - bmaporgx) >> MAPBLOCKSHIFT;
+ bombspot = spot;
+ bombsource = source;
+ bombdamage = damage;
+ bombdistance = distance;
+ DamageSource = damageSource;
+ for (y = yl; y <= yh; y++)
+ {
+ for (x = xl; x <= xh; x++)
+ {
+ P_BlockThingsIterator(x, y, PIT_RadiusAttack);
+ }
+ }
}
/*
@@ -2203,8 +2217,8 @@
==============================================================================
*/
-int crushchange;
-boolean nofit;
+int crushchange;
+boolean nofit;
/*
===============
@@ -2214,59 +2228,59 @@
===============
*/
-boolean PIT_ChangeSector (mobj_t *thing)
+boolean PIT_ChangeSector(mobj_t * thing)
{
- mobj_t *mo;
+ mobj_t *mo;
- if (P_ThingHeightClip (thing))
- return true; // keep checking
+ if (P_ThingHeightClip(thing))
+ return true; // keep checking
- // crunch bodies to giblets
- if ((thing->flags&MF_CORPSE) && (thing->health <= 0))
- {
- if (thing->flags&MF_NOBLOOD)
- {
- P_RemoveMobj (thing);
- }
- else
- {
- if (thing->state != &states[S_GIBS1])
- {
- P_SetMobjState (thing, S_GIBS1);
- thing->height = 0;
- thing->radius = 0;
- S_StartSound(thing, SFX_PLAYER_FALLING_SPLAT);
- }
- }
- return true; // keep checking
- }
+ // crunch bodies to giblets
+ if ((thing->flags & MF_CORPSE) && (thing->health <= 0))
+ {
+ if (thing->flags & MF_NOBLOOD)
+ {
+ P_RemoveMobj(thing);
+ }
+ else
+ {
+ if (thing->state != &states[S_GIBS1])
+ {
+ P_SetMobjState(thing, S_GIBS1);
+ thing->height = 0;
+ thing->radius = 0;
+ S_StartSound(thing, SFX_PLAYER_FALLING_SPLAT);
+ }
+ }
+ return true; // keep checking
+ }
- // crunch dropped items
- if (thing->flags2&MF2_DROPPED)
- {
- P_RemoveMobj (thing);
- return true; // keep checking
- }
+ // crunch dropped items
+ if (thing->flags2 & MF2_DROPPED)
+ {
+ P_RemoveMobj(thing);
+ return true; // keep checking
+ }
- if (! (thing->flags & MF_SHOOTABLE) )
- return true; // assume it is bloody gibs or something
+ if (!(thing->flags & MF_SHOOTABLE))
+ return true; // assume it is bloody gibs or something
- nofit = true;
- if (crushchange && !(leveltime&3))
- {
- P_DamageMobj(thing, NULL, NULL, crushchange);
- // spray blood in a random direction
- if ((!(thing->flags&MF_NOBLOOD)) &&
- (!(thing->flags2&MF2_INVULNERABLE)))
- {
- mo = P_SpawnMobj (thing->x, thing->y, thing->z + thing->height/2,
- MT_BLOOD);
- mo->momx = (P_Random() - P_Random ())<<12;
- mo->momy = (P_Random() - P_Random ())<<12;
- }
- }
+ nofit = true;
+ if (crushchange && !(leveltime & 3))
+ {
+ P_DamageMobj(thing, NULL, NULL, crushchange);
+ // spray blood in a random direction
+ if ((!(thing->flags & MF_NOBLOOD)) &&
+ (!(thing->flags2 & MF2_INVULNERABLE)))
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, thing->z + thing->height / 2,
+ MT_BLOOD);
+ mo->momx = (P_Random() - P_Random()) << 12;
+ mo->momy = (P_Random() - P_Random()) << 12;
+ }
+ }
- return true; // keep checking (crush other things)
+ return true; // keep checking (crush other things)
}
/*
@@ -2277,20 +2291,20 @@
===============
*/
-boolean P_ChangeSector (sector_t *sector, int crunch)
+boolean P_ChangeSector(sector_t * sector, int crunch)
{
- int x,y;
+ int x, y;
- nofit = false;
- crushchange = crunch;
+ nofit = false;
+ crushchange = crunch;
// recheck heights for all things near the moving sector
- for (x=sector->blockbox[BOXLEFT] ; x<= sector->blockbox[BOXRIGHT] ; x++)
- for (y=sector->blockbox[BOXBOTTOM];y<= sector->blockbox[BOXTOP] ; y++)
- P_BlockThingsIterator (x, y, PIT_ChangeSector);
+ for (x = sector->blockbox[BOXLEFT]; x <= sector->blockbox[BOXRIGHT]; x++)
+ for (y = sector->blockbox[BOXBOTTOM]; y <= sector->blockbox[BOXTOP];
+ y++)
+ P_BlockThingsIterator(x, y, PIT_ChangeSector);
- return nofit;
+ return nofit;
}
-
--- a/src/hexen/p_maputl.c
+++ b/src/hexen/p_maputl.c
@@ -1,19 +1,31 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_maputl.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_maputl.c,v $
-//** $Revision: 1.11 $
-//** $Date: 95/10/04 02:39:28 $
-//** $Author: paul $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
-static mobj_t *RoughBlockCheck(mobj_t *mo, int index);
+static mobj_t *RoughBlockCheck(mobj_t * mo, int index);
/*
===================
@@ -25,13 +37,13 @@
===================
*/
-fixed_t P_AproxDistance (fixed_t dx, fixed_t dy)
+fixed_t P_AproxDistance(fixed_t dx, fixed_t dy)
{
- dx = abs(dx);
- dy = abs(dy);
- if (dx < dy)
- return dx+dy-(dx>>1);
- return dx+dy-(dy>>1);
+ dx = abs(dx);
+ dy = abs(dy);
+ if (dx < dy)
+ return dx + dy - (dx >> 1);
+ return dx + dy - (dy >> 1);
}
@@ -44,33 +56,33 @@
==================
*/
-int P_PointOnLineSide (fixed_t x, fixed_t y, line_t *line)
+int P_PointOnLineSide(fixed_t x, fixed_t y, line_t * line)
{
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t dx, dy;
+ fixed_t left, right;
- if (!line->dx)
- {
- if (x <= line->v1->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->v1->y)
- return line->dx < 0;
- return line->dx > 0;
- }
+ if (!line->dx)
+ {
+ if (x <= line->v1->x)
+ return line->dy > 0;
+ return line->dy < 0;
+ }
+ if (!line->dy)
+ {
+ if (y <= line->v1->y)
+ return line->dx < 0;
+ return line->dx > 0;
+ }
- dx = (x - line->v1->x);
- dy = (y - line->v1->y);
+ dx = (x - line->v1->x);
+ dy = (y - line->v1->y);
- left = FixedMul ( line->dy>>FRACBITS , dx );
- right = FixedMul ( dy , line->dx>>FRACBITS );
+ left = FixedMul(line->dy >> FRACBITS, dx);
+ right = FixedMul(dy, line->dx >> FRACBITS);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -84,43 +96,43 @@
=================
*/
-int P_BoxOnLineSide (fixed_t *tmbox, line_t *ld)
+int P_BoxOnLineSide(fixed_t * tmbox, line_t * ld)
{
- int p1, p2;
+ int p1, p2;
- switch (ld->slopetype)
- {
- case ST_HORIZONTAL:
- p1 = tmbox[BOXTOP] > ld->v1->y;
- p2 = tmbox[BOXBOTTOM] > ld->v1->y;
- if (ld->dx < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_VERTICAL:
- p1 = tmbox[BOXRIGHT] < ld->v1->x;
- p2 = tmbox[BOXLEFT] < ld->v1->x;
- if (ld->dy < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_POSITIVE:
- p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
- break;
- case ST_NEGATIVE:
- p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
- break;
- }
+ switch (ld->slopetype)
+ {
+ case ST_HORIZONTAL:
+ p1 = tmbox[BOXTOP] > ld->v1->y;
+ p2 = tmbox[BOXBOTTOM] > ld->v1->y;
+ if (ld->dx < 0)
+ {
+ p1 ^= 1;
+ p2 ^= 1;
+ }
+ break;
+ case ST_VERTICAL:
+ p1 = tmbox[BOXRIGHT] < ld->v1->x;
+ p2 = tmbox[BOXLEFT] < ld->v1->x;
+ if (ld->dy < 0)
+ {
+ p1 ^= 1;
+ p2 ^= 1;
+ }
+ break;
+ case ST_POSITIVE:
+ p1 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXTOP], ld);
+ p2 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
+ break;
+ case ST_NEGATIVE:
+ p1 = P_PointOnLineSide(tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
+ p2 = P_PointOnLineSide(tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
+ break;
+ }
- if (p1 == p2)
- return p1;
- return -1;
+ if (p1 == p2)
+ return p1;
+ return -1;
}
/*
@@ -132,41 +144,41 @@
==================
*/
-int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t *line)
+int P_PointOnDivlineSide(fixed_t x, fixed_t y, divline_t * line)
{
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t dx, dy;
+ fixed_t left, right;
- if (!line->dx)
- {
- if (x <= line->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->y)
- return line->dx < 0;
- return line->dx > 0;
- }
+ if (!line->dx)
+ {
+ if (x <= line->x)
+ return line->dy > 0;
+ return line->dy < 0;
+ }
+ if (!line->dy)
+ {
+ if (y <= line->y)
+ return line->dx < 0;
+ return line->dx > 0;
+ }
- dx = (x - line->x);
- dy = (y - line->y);
+ dx = (x - line->x);
+ dy = (y - line->y);
// try to quickly decide by looking at sign bits
- if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (line->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
+ if ((line->dy ^ line->dx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((line->dy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
- left = FixedMul ( line->dy>>8, dx>>8 );
- right = FixedMul ( dy>>8 , line->dx>>8 );
+ left = FixedMul(line->dy >> 8, dx >> 8);
+ right = FixedMul(dy >> 8, line->dx >> 8);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -179,12 +191,12 @@
==============
*/
-void P_MakeDivline (line_t *li, divline_t *dl)
+void P_MakeDivline(line_t * li, divline_t * dl)
{
- dl->x = li->v1->x;
- dl->y = li->v1->y;
- dl->dx = li->dx;
- dl->dy = li->dy;
+ dl->x = li->v1->x;
+ dl->y = li->v1->y;
+ dl->dx = li->dx;
+ dl->dy = li->dy;
}
@@ -199,39 +211,39 @@
===============
*/
-fixed_t P_InterceptVector (divline_t *v2, divline_t *v1)
+fixed_t P_InterceptVector(divline_t * v2, divline_t * v1)
{
#if 1
- fixed_t frac, num, den;
+ fixed_t frac, num, den;
- den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
- if (den == 0)
- return 0;
+ den = FixedMul(v1->dy >> 8, v2->dx) - FixedMul(v1->dx >> 8, v2->dy);
+ if (den == 0)
+ return 0;
// I_Error ("P_InterceptVector: parallel");
- num = FixedMul ( (v1->x - v2->x)>>8 ,v1->dy) +
- FixedMul ( (v2->y - v1->y)>>8 , v1->dx);
- frac = FixedDiv (num , den);
+ num = FixedMul((v1->x - v2->x) >> 8, v1->dy) +
+ FixedMul((v2->y - v1->y) >> 8, v1->dx);
+ frac = FixedDiv(num, den);
- return frac;
+ return frac;
#else
-float frac, num, den, v1x,v1y,v1dx,v1dy,v2x,v2y,v2dx,v2dy;
+ float frac, num, den, v1x, v1y, v1dx, v1dy, v2x, v2y, v2dx, v2dy;
- v1x = (float)v1->x/FRACUNIT;
- v1y = (float)v1->y/FRACUNIT;
- v1dx = (float)v1->dx/FRACUNIT;
- v1dy = (float)v1->dy/FRACUNIT;
- v2x = (float)v2->x/FRACUNIT;
- v2y = (float)v2->y/FRACUNIT;
- v2dx = (float)v2->dx/FRACUNIT;
- v2dy = (float)v2->dy/FRACUNIT;
+ v1x = (float) v1->x / FRACUNIT;
+ v1y = (float) v1->y / FRACUNIT;
+ v1dx = (float) v1->dx / FRACUNIT;
+ v1dy = (float) v1->dy / FRACUNIT;
+ v2x = (float) v2->x / FRACUNIT;
+ v2y = (float) v2->y / FRACUNIT;
+ v2dx = (float) v2->dx / FRACUNIT;
+ v2dy = (float) v2->dy / FRACUNIT;
- den = v1dy*v2dx - v1dx*v2dy;
- if (den == 0)
- return 0; // parallel
- num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
- frac = num / den;
+ den = v1dy * v2dx - v1dx * v2dy;
+ if (den == 0)
+ return 0; // parallel
+ num = (v1x - v2x) * v1dy + (v2y - v1y) * v1dx;
+ frac = num / den;
- return frac*FRACUNIT;
+ return frac * FRACUNIT;
#endif
}
@@ -248,37 +260,37 @@
fixed_t opentop, openbottom, openrange;
fixed_t lowfloor;
-void P_LineOpening (line_t *linedef)
+void P_LineOpening(line_t * linedef)
{
- sector_t *front, *back;
+ sector_t *front, *back;
- if (linedef->sidenum[1] == -1)
- { // single sided line
- openrange = 0;
- return;
- }
+ if (linedef->sidenum[1] == -1)
+ { // single sided line
+ openrange = 0;
+ return;
+ }
- front = linedef->frontsector;
- back = linedef->backsector;
+ front = linedef->frontsector;
+ back = linedef->backsector;
- if (front->ceilingheight < back->ceilingheight)
- opentop = front->ceilingheight;
- else
- opentop = back->ceilingheight;
- if (front->floorheight > back->floorheight)
- {
- openbottom = front->floorheight;
- lowfloor = back->floorheight;
- tmfloorpic = front->floorpic;
- }
- else
- {
- openbottom = back->floorheight;
- lowfloor = front->floorheight;
- tmfloorpic = back->floorpic;
- }
+ if (front->ceilingheight < back->ceilingheight)
+ opentop = front->ceilingheight;
+ else
+ opentop = back->ceilingheight;
+ if (front->floorheight > back->floorheight)
+ {
+ openbottom = front->floorheight;
+ lowfloor = back->floorheight;
+ tmfloorpic = front->floorpic;
+ }
+ else
+ {
+ openbottom = back->floorheight;
+ lowfloor = front->floorheight;
+ tmfloorpic = back->floorpic;
+ }
- openrange = opentop - openbottom;
+ openrange = opentop - openbottom;
}
/*
@@ -299,37 +311,37 @@
===================
*/
-void P_UnsetThingPosition (mobj_t *thing)
+void P_UnsetThingPosition(mobj_t * thing)
{
- int blockx, blocky;
+ int blockx, blocky;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // inert things don't need to be in blockmap
+ if (!(thing->flags & MF_NOSECTOR))
+ { // inert things don't need to be in blockmap
// unlink from subsector
- if (thing->snext)
- thing->snext->sprev = thing->sprev;
- if (thing->sprev)
- thing->sprev->snext = thing->snext;
- else
- thing->subsector->sector->thinglist = thing->snext;
- }
+ if (thing->snext)
+ thing->snext->sprev = thing->sprev;
+ if (thing->sprev)
+ thing->sprev->snext = thing->snext;
+ else
+ thing->subsector->sector->thinglist = thing->snext;
+ }
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
+ if (!(thing->flags & MF_NOBLOCKMAP))
+ { // inert things don't need to be in blockmap
// unlink from block map
- if (thing->bnext)
- thing->bnext->bprev = thing->bprev;
- if (thing->bprev)
- thing->bprev->bnext = thing->bnext;
- else
- {
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth
- && blocky>=0 && blocky <bmapheight)
- blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
- }
- }
+ if (thing->bnext)
+ thing->bnext->bprev = thing->bprev;
+ if (thing->bprev)
+ thing->bprev->bnext = thing->bnext;
+ else
+ {
+ blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
+ blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
+ if (blockx >= 0 && blockx < bmapwidth
+ && blocky >= 0 && blocky < bmapheight)
+ blocklinks[blocky * bmapwidth + blockx] = thing->bnext;
+ }
+ }
}
@@ -344,50 +356,51 @@
===================
*/
-void P_SetThingPosition (mobj_t *thing)
+void P_SetThingPosition(mobj_t * thing)
{
- subsector_t *ss;
- sector_t *sec;
- int blockx, blocky;
- mobj_t **link;
+ subsector_t *ss;
+ sector_t *sec;
+ int blockx, blocky;
+ mobj_t **link;
//
// link into subsector
//
- ss = R_PointInSubsector (thing->x,thing->y);
- thing->subsector = ss;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // invisible things don't go into the sector links
- sec = ss->sector;
+ ss = R_PointInSubsector(thing->x, thing->y);
+ thing->subsector = ss;
+ if (!(thing->flags & MF_NOSECTOR))
+ { // invisible things don't go into the sector links
+ sec = ss->sector;
- thing->sprev = NULL;
- thing->snext = sec->thinglist;
- if (sec->thinglist)
- sec->thinglist->sprev = thing;
- sec->thinglist = thing;
- }
+ thing->sprev = NULL;
+ thing->snext = sec->thinglist;
+ if (sec->thinglist)
+ sec->thinglist->sprev = thing;
+ sec->thinglist = thing;
+ }
//
// link into blockmap
//
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth && blocky>=0 && blocky <bmapheight)
- {
- link = &blocklinks[blocky*bmapwidth+blockx];
- thing->bprev = NULL;
- thing->bnext = *link;
- if (*link)
- (*link)->bprev = thing;
- *link = thing;
- }
- else
- { // thing is off the map
- thing->bnext = thing->bprev = NULL;
- }
- }
+ if (!(thing->flags & MF_NOBLOCKMAP))
+ { // inert things don't need to be in blockmap
+ blockx = (thing->x - bmaporgx) >> MAPBLOCKSHIFT;
+ blocky = (thing->y - bmaporgy) >> MAPBLOCKSHIFT;
+ if (blockx >= 0 && blockx < bmapwidth && blocky >= 0
+ && blocky < bmapheight)
+ {
+ link = &blocklinks[blocky * bmapwidth + blockx];
+ thing->bprev = NULL;
+ thing->bnext = *link;
+ if (*link)
+ (*link)->bprev = thing;
+ *link = thing;
+ }
+ else
+ { // thing is off the map
+ thing->bnext = thing->bprev = NULL;
+ }
+ }
}
@@ -414,61 +427,61 @@
===================
*/
-boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) )
+boolean P_BlockLinesIterator(int x, int y, boolean(*func) (line_t *))
{
- int offset;
- short *list;
- line_t *ld;
+ int offset;
+ short *list;
+ line_t *ld;
- int i;
- polyblock_t *polyLink;
- seg_t **tempSeg;
- extern polyblock_t **PolyBlockMap;
+ int i;
+ polyblock_t *polyLink;
+ seg_t **tempSeg;
+ extern polyblock_t **PolyBlockMap;
- if (x < 0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
- offset = y*bmapwidth+x;
+ if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
+ return true;
+ offset = y * bmapwidth + x;
- polyLink = PolyBlockMap[offset];
- while(polyLink)
- {
- if(polyLink->polyobj)
- {
- if(polyLink->polyobj->validcount != validcount)
- {
- polyLink->polyobj->validcount = validcount;
- tempSeg = polyLink->polyobj->segs;
- for(i = 0; i < polyLink->polyobj->numsegs; i++, tempSeg++)
- {
- if((*tempSeg)->linedef->validcount == validcount)
- {
- continue;
- }
- (*tempSeg)->linedef->validcount = validcount;
- if(!func((*tempSeg)->linedef))
- {
- return false;
- }
- }
- }
- }
- polyLink = polyLink->next;
- }
+ polyLink = PolyBlockMap[offset];
+ while (polyLink)
+ {
+ if (polyLink->polyobj)
+ {
+ if (polyLink->polyobj->validcount != validcount)
+ {
+ polyLink->polyobj->validcount = validcount;
+ tempSeg = polyLink->polyobj->segs;
+ for (i = 0; i < polyLink->polyobj->numsegs; i++, tempSeg++)
+ {
+ if ((*tempSeg)->linedef->validcount == validcount)
+ {
+ continue;
+ }
+ (*tempSeg)->linedef->validcount = validcount;
+ if (!func((*tempSeg)->linedef))
+ {
+ return false;
+ }
+ }
+ }
+ }
+ polyLink = polyLink->next;
+ }
- offset = *(blockmap+offset);
+ offset = *(blockmap + offset);
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
+ for (list = blockmaplump + offset; *list != -1; list++)
+ {
+ ld = &lines[*list];
+ if (ld->validcount == validcount)
+ continue; // line has already been checked
+ ld->validcount = validcount;
- if ( !func(ld) )
- return false;
- }
+ if (!func(ld))
+ return false;
+ }
- return true; // everything was checked
+ return true; // everything was checked
}
@@ -480,18 +493,18 @@
==================
*/
-boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) )
+boolean P_BlockThingsIterator(int x, int y, boolean(*func) (mobj_t *))
{
- mobj_t *mobj;
+ mobj_t *mobj;
- if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
+ if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
+ return true;
- for (mobj = blocklinks[y*bmapwidth+x] ; mobj ; mobj = mobj->bnext)
- if (!func( mobj ) )
- return false;
+ for (mobj = blocklinks[y * bmapwidth + x]; mobj; mobj = mobj->bnext)
+ if (!func(mobj))
+ return false;
- return true;
+ return true;
}
/*
@@ -502,11 +515,11 @@
===============================================================================
*/
-intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
+intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
-divline_t trace;
-boolean earlyout;
-int ptflags;
+divline_t trace;
+boolean earlyout;
+int ptflags;
/*
==================
@@ -520,45 +533,45 @@
==================
*/
-boolean PIT_AddLineIntercepts (line_t *ld)
+boolean PIT_AddLineIntercepts(line_t * ld)
{
- int s1, s2;
- fixed_t frac;
- divline_t dl;
+ int s1, s2;
+ fixed_t frac;
+ divline_t dl;
// avoid precision problems with two routines
- if ( trace.dx > FRACUNIT*16 || trace.dy > FRACUNIT*16
- || trace.dx < -FRACUNIT*16 || trace.dy < -FRACUNIT*16)
- {
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- }
- else
- {
- s1 = P_PointOnLineSide (trace.x, trace.y, ld);
- s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
- }
- if (s1 == s2)
- return true; // line isn't crossed
+ if (trace.dx > FRACUNIT * 16 || trace.dy > FRACUNIT * 16
+ || trace.dx < -FRACUNIT * 16 || trace.dy < -FRACUNIT * 16)
+ {
+ s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
+ s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
+ }
+ else
+ {
+ s1 = P_PointOnLineSide(trace.x, trace.y, ld);
+ s2 = P_PointOnLineSide(trace.x + trace.dx, trace.y + trace.dy, ld);
+ }
+ if (s1 == s2)
+ return true; // line isn't crossed
//
// hit the line
//
- P_MakeDivline (ld, &dl);
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
+ P_MakeDivline(ld, &dl);
+ frac = P_InterceptVector(&trace, &dl);
+ if (frac < 0)
+ return true; // behind source
// try to early out the check
- if (earlyout && frac < FRACUNIT && !ld->backsector)
- return false; // stop checking
+ if (earlyout && frac < FRACUNIT && !ld->backsector)
+ return false; // stop checking
- intercept_p->frac = frac;
- intercept_p->isaline = true;
- intercept_p->d.line = ld;
- intercept_p++;
+ intercept_p->frac = frac;
+ intercept_p->isaline = true;
+ intercept_p->d.line = ld;
+ intercept_p++;
- return true; // continue
+ return true; // continue
}
@@ -571,52 +584,52 @@
==================
*/
-boolean PIT_AddThingIntercepts (mobj_t *thing)
+boolean PIT_AddThingIntercepts(mobj_t * thing)
{
- fixed_t x1,y1, x2,y2;
- int s1, s2;
- boolean tracepositive;
- divline_t dl;
- fixed_t frac;
+ fixed_t x1, y1, x2, y2;
+ int s1, s2;
+ boolean tracepositive;
+ divline_t dl;
+ fixed_t frac;
- tracepositive = (trace.dx ^ trace.dy)>0;
+ tracepositive = (trace.dx ^ trace.dy) > 0;
- // check a corner to corner crossection for hit
+ // check a corner to corner crossection for hit
- if (tracepositive)
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y + thing->radius;
+ if (tracepositive)
+ {
+ x1 = thing->x - thing->radius;
+ y1 = thing->y + thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y - thing->radius;
- }
- else
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y - thing->radius;
+ x2 = thing->x + thing->radius;
+ y2 = thing->y - thing->radius;
+ }
+ else
+ {
+ x1 = thing->x - thing->radius;
+ y1 = thing->y - thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y + thing->radius;
- }
- s1 = P_PointOnDivlineSide (x1, y1, &trace);
- s2 = P_PointOnDivlineSide (x2, y2, &trace);
- if (s1 == s2)
- return true; // line isn't crossed
+ x2 = thing->x + thing->radius;
+ y2 = thing->y + thing->radius;
+ }
+ s1 = P_PointOnDivlineSide(x1, y1, &trace);
+ s2 = P_PointOnDivlineSide(x2, y2, &trace);
+ if (s1 == s2)
+ return true; // line isn't crossed
- dl.x = x1;
- dl.y = y1;
- dl.dx = x2-x1;
- dl.dy = y2-y1;
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- intercept_p->frac = frac;
- intercept_p->isaline = false;
- intercept_p->d.thing = thing;
- intercept_p++;
+ dl.x = x1;
+ dl.y = y1;
+ dl.dx = x2 - x1;
+ dl.dy = y2 - y1;
+ frac = P_InterceptVector(&trace, &dl);
+ if (frac < 0)
+ return true; // behind source
+ intercept_p->frac = frac;
+ intercept_p->isaline = false;
+ intercept_p->d.thing = thing;
+ intercept_p++;
- return true; // keep going
+ return true; // keep going
}
@@ -629,44 +642,44 @@
====================
*/
-boolean P_TraverseIntercepts ( traverser_t func, fixed_t maxfrac )
+boolean P_TraverseIntercepts(traverser_t func, fixed_t maxfrac)
{
- int count;
- fixed_t dist;
- intercept_t *scan, *in;
+ int count;
+ fixed_t dist;
+ intercept_t *scan, *in;
- count = intercept_p - intercepts;
- in = 0; // shut up compiler warning
+ count = intercept_p - intercepts;
+ in = 0; // shut up compiler warning
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
+ while (count--)
+ {
+ dist = MAXINT;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac < dist)
+ {
+ dist = scan->frac;
+ in = scan;
+ }
- if (dist > maxfrac)
- return true; // checked everything in range
+ if (dist > maxfrac)
+ return true; // checked everything in range
#if 0
- { // don't check these yet, ther may be others inserted
- in = scan = intercepts;
- for ( scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac > maxfrac)
- *in++ = *scan;
- intercept_p = in;
- return false;
- }
+ { // don't check these yet, ther may be others inserted
+ in = scan = intercepts;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac > maxfrac)
+ *in++ = *scan;
+ intercept_p = in;
+ return false;
+ }
#endif
- if ( !func (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
+ if (!func(in))
+ return false; // don't bother going farther
+ in->frac = MAXINT;
+ }
- return true; // everything was traversed
+ return true; // everything was traversed
}
@@ -681,122 +694,122 @@
==================
*/
-boolean P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
- int flags, boolean (*trav) (intercept_t *))
+boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
+ int flags, boolean(*trav) (intercept_t *))
{
- fixed_t xt1,yt1,xt2,yt2;
- fixed_t xstep,ystep;
- fixed_t partial;
- fixed_t xintercept, yintercept;
- int mapx, mapy, mapxstep, mapystep;
- int count;
+ fixed_t xt1, yt1, xt2, yt2;
+ fixed_t xstep, ystep;
+ fixed_t partial;
+ fixed_t xintercept, yintercept;
+ int mapx, mapy, mapxstep, mapystep;
+ int count;
- earlyout = flags & PT_EARLYOUT;
+ earlyout = flags & PT_EARLYOUT;
- validcount++;
- intercept_p = intercepts;
+ validcount++;
+ intercept_p = intercepts;
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
+ if (((x1 - bmaporgx) & (MAPBLOCKSIZE - 1)) == 0)
+ x1 += FRACUNIT; // don't side exactly on a line
+ if (((y1 - bmaporgy) & (MAPBLOCKSIZE - 1)) == 0)
+ y1 += FRACUNIT; // don't side exactly on a line
+ trace.x = x1;
+ trace.y = y1;
+ trace.dx = x2 - x1;
+ trace.dy = y2 - y1;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
+ x1 -= bmaporgx;
+ y1 -= bmaporgy;
+ xt1 = x1 >> MAPBLOCKSHIFT;
+ yt1 = y1 >> MAPBLOCKSHIFT;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
+ x2 -= bmaporgx;
+ y2 -= bmaporgy;
+ xt2 = x2 >> MAPBLOCKSHIFT;
+ yt2 = y2 >> MAPBLOCKSHIFT;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
+ if (xt2 > xt1)
+ {
+ mapxstep = 1;
+ partial = FRACUNIT - ((x1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else if (xt2 < xt1)
+ {
+ mapxstep = -1;
+ partial = (x1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else
+ {
+ mapxstep = 0;
+ partial = FRACUNIT;
+ ystep = 256 * FRACUNIT;
+ }
+ yintercept = (y1 >> MAPBTOFRAC) + FixedMul(partial, ystep);
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
+ if (yt2 > yt1)
+ {
+ mapystep = 1;
+ partial = FRACUNIT - ((y1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else if (yt2 < yt1)
+ {
+ mapystep = -1;
+ partial = (y1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else
+ {
+ mapystep = 0;
+ partial = FRACUNIT;
+ xstep = 256 * FRACUNIT;
+ }
+ xintercept = (x1 >> MAPBTOFRAC) + FixedMul(partial, xstep);
-
+
//
// step through map blocks
// Count is present to prevent a round off error from skipping the break
- mapx = xt1;
- mapy = yt1;
-
- for (count = 0 ; count < 64 ; count++)
- {
- if (flags & PT_ADDLINES)
- {
- if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
- return false; // early out
- }
- if (flags & PT_ADDTHINGS)
- {
- if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
- return false; // early out
- }
-
- if (mapx == xt2 && mapy == yt2)
- break;
-
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
-
- }
+ mapx = xt1;
+ mapy = yt1;
+ for (count = 0; count < 64; count++)
+ {
+ if (flags & PT_ADDLINES)
+ {
+ if (!P_BlockLinesIterator(mapx, mapy, PIT_AddLineIntercepts))
+ return false; // early out
+ }
+ if (flags & PT_ADDTHINGS)
+ {
+ if (!P_BlockThingsIterator(mapx, mapy, PIT_AddThingIntercepts))
+ return false; // early out
+ }
+ if (mapx == xt2 && mapy == yt2)
+ break;
+
+ if ((yintercept >> FRACBITS) == mapy)
+ {
+ yintercept += ystep;
+ mapx += mapxstep;
+ }
+ else if ((xintercept >> FRACBITS) == mapx)
+ {
+ xintercept += xstep;
+ mapy += mapystep;
+ }
+
+ }
+
+
//
// go through the sorted list
//
- return P_TraverseIntercepts ( trav, FRACUNIT );
+ return P_TraverseIntercepts(trav, FRACUNIT);
}
//===========================================================================
@@ -804,111 +817,112 @@
// P_RoughMonsterSearch
//
// Searches though the surrounding mapblocks for monsters/players
-// distance is in MAPBLOCKUNITS
+// distance is in MAPBLOCKUNITS
//===========================================================================
-mobj_t *P_RoughMonsterSearch(mobj_t *mo, int distance)
+mobj_t *P_RoughMonsterSearch(mobj_t * mo, int distance)
{
- int blockX;
- int blockY;
- int startX, startY;
- int blockIndex;
- int firstStop;
- int secondStop;
- int thirdStop;
- int finalStop;
- int count;
- mobj_t *target;
+ int blockX;
+ int blockY;
+ int startX, startY;
+ int blockIndex;
+ int firstStop;
+ int secondStop;
+ int thirdStop;
+ int finalStop;
+ int count;
+ mobj_t *target;
- startX = (mo->x-bmaporgx)>>MAPBLOCKSHIFT;
- startY = (mo->y-bmaporgy)>>MAPBLOCKSHIFT;
-
- if(startX >= 0 && startX < bmapwidth && startY >= 0 && startY < bmapheight)
- {
- if(target = RoughBlockCheck(mo, startY*bmapwidth+startX))
- { // found a target right away
- return target;
- }
- }
- for(count = 1; count <= distance; count++)
- {
- blockX = startX-count;
- blockY = startY-count;
+ startX = (mo->x - bmaporgx) >> MAPBLOCKSHIFT;
+ startY = (mo->y - bmaporgy) >> MAPBLOCKSHIFT;
- if(blockY < 0)
- {
- blockY = 0;
- }
- else if(blockY >= bmapheight)
- {
- blockY = bmapheight-1;
- }
- if(blockX < 0)
- {
- blockX = 0;
- }
- else if(blockX >= bmapwidth)
- {
- blockX = bmapwidth-1;
- }
- blockIndex = blockY*bmapwidth+blockX;
- firstStop = startX+count;
- if(firstStop < 0)
- {
- continue;
- }
- if(firstStop >= bmapwidth)
- {
- firstStop = bmapwidth-1;
- }
- secondStop = startY+count;
- if(secondStop < 0)
- {
- continue;
- }
- if(secondStop >= bmapheight)
- {
- secondStop = bmapheight-1;
- }
- thirdStop = secondStop*bmapwidth+blockX;
- secondStop = secondStop*bmapwidth+firstStop;
- firstStop += blockY*bmapwidth;
- finalStop = blockIndex;
+ if (startX >= 0 && startX < bmapwidth && startY >= 0
+ && startY < bmapheight)
+ {
+ if (target = RoughBlockCheck(mo, startY * bmapwidth + startX))
+ { // found a target right away
+ return target;
+ }
+ }
+ for (count = 1; count <= distance; count++)
+ {
+ blockX = startX - count;
+ blockY = startY - count;
- // Trace the first block section (along the top)
- for(; blockIndex <= firstStop; blockIndex++)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the second block section (right edge)
- for(blockIndex--; blockIndex <= secondStop; blockIndex += bmapwidth)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the third block section (bottom edge)
- for(blockIndex -= bmapwidth; blockIndex >= thirdStop; blockIndex--)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the final block section (left edge)
- for(blockIndex++; blockIndex > finalStop; blockIndex -= bmapwidth)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- }
- return NULL;
+ if (blockY < 0)
+ {
+ blockY = 0;
+ }
+ else if (blockY >= bmapheight)
+ {
+ blockY = bmapheight - 1;
+ }
+ if (blockX < 0)
+ {
+ blockX = 0;
+ }
+ else if (blockX >= bmapwidth)
+ {
+ blockX = bmapwidth - 1;
+ }
+ blockIndex = blockY * bmapwidth + blockX;
+ firstStop = startX + count;
+ if (firstStop < 0)
+ {
+ continue;
+ }
+ if (firstStop >= bmapwidth)
+ {
+ firstStop = bmapwidth - 1;
+ }
+ secondStop = startY + count;
+ if (secondStop < 0)
+ {
+ continue;
+ }
+ if (secondStop >= bmapheight)
+ {
+ secondStop = bmapheight - 1;
+ }
+ thirdStop = secondStop * bmapwidth + blockX;
+ secondStop = secondStop * bmapwidth + firstStop;
+ firstStop += blockY * bmapwidth;
+ finalStop = blockIndex;
+
+ // Trace the first block section (along the top)
+ for (; blockIndex <= firstStop; blockIndex++)
+ {
+ if (target = RoughBlockCheck(mo, blockIndex))
+ {
+ return target;
+ }
+ }
+ // Trace the second block section (right edge)
+ for (blockIndex--; blockIndex <= secondStop; blockIndex += bmapwidth)
+ {
+ if (target = RoughBlockCheck(mo, blockIndex))
+ {
+ return target;
+ }
+ }
+ // Trace the third block section (bottom edge)
+ for (blockIndex -= bmapwidth; blockIndex >= thirdStop; blockIndex--)
+ {
+ if (target = RoughBlockCheck(mo, blockIndex))
+ {
+ return target;
+ }
+ }
+ // Trace the final block section (left edge)
+ for (blockIndex++; blockIndex > finalStop; blockIndex -= bmapwidth)
+ {
+ if (target = RoughBlockCheck(mo, blockIndex))
+ {
+ return target;
+ }
+ }
+ }
+ return NULL;
}
//===========================================================================
@@ -917,140 +931,140 @@
//
//===========================================================================
-static mobj_t *RoughBlockCheck(mobj_t *mo, int index)
+static mobj_t *RoughBlockCheck(mobj_t * mo, int index)
{
- mobj_t *link;
- mobj_t *master;
- angle_t angle;
+ mobj_t *link;
+ mobj_t *master;
+ angle_t angle;
- link = blocklinks[index];
- while(link)
- {
- if (mo->player) // Minotaur looking around player
- {
- if ((link->flags&MF_COUNTKILL) ||
- (link->player && (link != mo)))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if (link->flags2&MF2_DORMANT)
- {
- link = link->bnext;
- continue;
- }
- if ((link->type == MT_MINOTAUR) &&
- (((mobj_t *)link->special1) == mo))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- else if (mo->type == MT_MINOTAUR) // looking around minotaur
- {
- master = (mobj_t *)mo->special1;
- if ((link->flags&MF_COUNTKILL) ||
- (link->player && (link != master)))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if (link->flags2&MF2_DORMANT)
- {
- link = link->bnext;
- continue;
- }
- if ((link->type == MT_MINOTAUR) &&
- (link->special1 == mo->special1))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- else if (mo->type == MT_MSTAFF_FX2) // bloodscourge
- {
- if ((link->flags&MF_COUNTKILL ||
- (link->player && link != mo->target))
- && !(link->flags2&MF2_DORMANT))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- else if(P_CheckSight(mo, link))
- {
- master = mo->target;
- angle = R_PointToAngle2(master->x, master->y,
- link->x, link->y) - master->angle;
- angle >>= 24;
- if (angle>226 || angle<30)
- {
- return link;
- }
- }
- }
- link = link->bnext;
- }
- else // spirits
- {
- if ((link->flags&MF_COUNTKILL ||
- (link->player && link != mo->target))
- && !(link->flags2&MF2_DORMANT))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if (link == mo->target)
- {
- link = link->bnext;
- continue;
- }
- else if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- }
- return NULL;
+ link = blocklinks[index];
+ while (link)
+ {
+ if (mo->player) // Minotaur looking around player
+ {
+ if ((link->flags & MF_COUNTKILL) ||
+ (link->player && (link != mo)))
+ {
+ if (!(link->flags & MF_SHOOTABLE))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (link->flags2 & MF2_DORMANT)
+ {
+ link = link->bnext;
+ continue;
+ }
+ if ((link->type == MT_MINOTAUR) &&
+ (((mobj_t *) link->special1) == mo))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (netgame && !deathmatch && link->player)
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (P_CheckSight(mo, link))
+ {
+ return link;
+ }
+ }
+ link = link->bnext;
+ }
+ else if (mo->type == MT_MINOTAUR) // looking around minotaur
+ {
+ master = (mobj_t *) mo->special1;
+ if ((link->flags & MF_COUNTKILL) ||
+ (link->player && (link != master)))
+ {
+ if (!(link->flags & MF_SHOOTABLE))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (link->flags2 & MF2_DORMANT)
+ {
+ link = link->bnext;
+ continue;
+ }
+ if ((link->type == MT_MINOTAUR) &&
+ (link->special1 == mo->special1))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (netgame && !deathmatch && link->player)
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (P_CheckSight(mo, link))
+ {
+ return link;
+ }
+ }
+ link = link->bnext;
+ }
+ else if (mo->type == MT_MSTAFF_FX2) // bloodscourge
+ {
+ if ((link->flags & MF_COUNTKILL ||
+ (link->player && link != mo->target))
+ && !(link->flags2 & MF2_DORMANT))
+ {
+ if (!(link->flags & MF_SHOOTABLE))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (netgame && !deathmatch && link->player)
+ {
+ link = link->bnext;
+ continue;
+ }
+ else if (P_CheckSight(mo, link))
+ {
+ master = mo->target;
+ angle = R_PointToAngle2(master->x, master->y,
+ link->x, link->y) - master->angle;
+ angle >>= 24;
+ if (angle > 226 || angle < 30)
+ {
+ return link;
+ }
+ }
+ }
+ link = link->bnext;
+ }
+ else // spirits
+ {
+ if ((link->flags & MF_COUNTKILL ||
+ (link->player && link != mo->target))
+ && !(link->flags2 & MF2_DORMANT))
+ {
+ if (!(link->flags & MF_SHOOTABLE))
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (netgame && !deathmatch && link->player)
+ {
+ link = link->bnext;
+ continue;
+ }
+ if (link == mo->target)
+ {
+ link = link->bnext;
+ continue;
+ }
+ else if (P_CheckSight(mo, link))
+ {
+ return link;
+ }
+ }
+ link = link->bnext;
+ }
+ }
+ return NULL;
}
--- a/src/hexen/p_mobj.c
+++ b/src/hexen/p_mobj.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_mobj.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_mobj.c,v $
-//** $Revision: 1.133 $
-//** $Date: 96/01/12 12:31:43 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -26,15 +38,15 @@
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void G_PlayerReborn(int player);
-void P_MarkAsLeaving(mobj_t *corpse);
+void P_MarkAsLeaving(mobj_t * corpse);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
-void P_SpawnMapThing(mapthing_t *mthing);
+void P_SpawnMapThing(mapthing_t * mthing);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-static void PlayerLandedOnThing(mobj_t *mo, mobj_t *onmobj);
+static void PlayerLandedOnThing(mobj_t * mo, mobj_t * onmobj);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@@ -45,29 +57,28 @@
mobjtype_t PuffType;
mobj_t *MissileMobj;
-fixed_t FloatBobOffsets[64] =
-{
- 0, 51389, 102283, 152192,
- 200636, 247147, 291278, 332604,
- 370727, 405280, 435929, 462380,
- 484378, 501712, 514213, 521763,
- 524287, 521763, 514213, 501712,
- 484378, 462380, 435929, 405280,
- 370727, 332604, 291278, 247147,
- 200636, 152192, 102283, 51389,
- -1, -51390, -102284, -152193,
- -200637, -247148, -291279, -332605,
- -370728, -405281, -435930, -462381,
- -484380, -501713, -514215, -521764,
- -524288, -521764, -514214, -501713,
- -484379, -462381, -435930, -405280,
- -370728, -332605, -291279, -247148,
- -200637, -152193, -102284, -51389
+fixed_t FloatBobOffsets[64] = {
+ 0, 51389, 102283, 152192,
+ 200636, 247147, 291278, 332604,
+ 370727, 405280, 435929, 462380,
+ 484378, 501712, 514213, 521763,
+ 524287, 521763, 514213, 501712,
+ 484378, 462380, 435929, 405280,
+ 370727, 332604, 291278, 247147,
+ 200636, 152192, 102283, 51389,
+ -1, -51390, -102284, -152193,
+ -200637, -247148, -291279, -332605,
+ -370728, -405281, -435930, -462381,
+ -484380, -501713, -514215, -521764,
+ -524288, -521764, -514214, -501713,
+ -484379, -462381, -435930, -405280,
+ -370728, -332605, -291279, -247148,
+ -200637, -152193, -102284, -51389
};
// PRIVATE DATA DEFINITIONS ------------------------------------------------
-static int TIDList[MAX_TID_COUNT+1]; // +1 for termination marker
+static int TIDList[MAX_TID_COUNT + 1]; // +1 for termination marker
static mobj_t *TIDMobj[MAX_TID_COUNT];
// CODE --------------------------------------------------------------------
@@ -80,26 +91,26 @@
//
//==========================================================================
-boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
+boolean P_SetMobjState(mobj_t * mobj, statenum_t state)
{
- state_t *st;
+ state_t *st;
- if(state == S_NULL)
- { // Remove mobj
- mobj->state = S_NULL;
- P_RemoveMobj(mobj);
- return(false);
- }
- st = &states[state];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
- if(st->action)
- { // Call action function
- st->action(mobj);
- }
- return(true);
+ if (state == S_NULL)
+ { // Remove mobj
+ mobj->state = S_NULL;
+ P_RemoveMobj(mobj);
+ return (false);
+ }
+ st = &states[state];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
+ if (st->action)
+ { // Call action function
+ st->action(mobj);
+ }
+ return (true);
}
//==========================================================================
@@ -110,22 +121,22 @@
//
//==========================================================================
-boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state)
+boolean P_SetMobjStateNF(mobj_t * mobj, statenum_t state)
{
- state_t *st;
+ state_t *st;
- if(state == S_NULL)
- { // Remove mobj
- mobj->state = S_NULL;
- P_RemoveMobj(mobj);
- return(false);
- }
- st = &states[state];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
- return(true);
+ if (state == S_NULL)
+ { // Remove mobj
+ mobj->state = S_NULL;
+ P_RemoveMobj(mobj);
+ return (false);
+ }
+ st = &states[state];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
+ return (true);
}
//----------------------------------------------------------------------------
@@ -134,30 +145,30 @@
//
//----------------------------------------------------------------------------
-void P_ExplodeMissile(mobj_t *mo)
+void P_ExplodeMissile(mobj_t * mo)
{
- mo->momx = mo->momy = mo->momz = 0;
- P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
- //mo->tics -= P_Random()&3;
- mo->flags &= ~MF_MISSILE;
+ mo->momx = mo->momy = mo->momz = 0;
+ P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
+ //mo->tics -= P_Random()&3;
+ mo->flags &= ~MF_MISSILE;
- switch(mo->type)
- {
- case MT_SORCBALL1:
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- S_StartSound(NULL, SFX_SORCERER_BIGBALLEXPLODE);
- break;
- case MT_SORCFX1:
- S_StartSound(NULL, SFX_SORCERER_HEADSCREAM);
- break;
- default:
- if(mo->info->deathsound)
- {
- S_StartSound(mo, mo->info->deathsound);
- }
- break;
- }
+ switch (mo->type)
+ {
+ case MT_SORCBALL1:
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ S_StartSound(NULL, SFX_SORCERER_BIGBALLEXPLODE);
+ break;
+ case MT_SORCFX1:
+ S_StartSound(NULL, SFX_SORCERER_HEADSCREAM);
+ break;
+ default:
+ if (mo->info->deathsound)
+ {
+ S_StartSound(mo, mo->info->deathsound);
+ }
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -166,66 +177,67 @@
//
//----------------------------------------------------------------------------
-void P_FloorBounceMissile(mobj_t *mo)
+void P_FloorBounceMissile(mobj_t * mo)
{
- if(P_HitFloor(mo) >= FLOOR_LIQUID)
- {
- switch(mo->type)
- {
- case MT_SORCFX1:
- case MT_SORCBALL1:
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- break;
- default:
- P_RemoveMobj(mo);
- return;
- }
- }
- switch(mo->type)
- {
- case MT_SORCFX1:
- mo->momz = -mo->momz; // no energy absorbed
- break;
- case MT_SGSHARD1:
- case MT_SGSHARD2:
- case MT_SGSHARD3:
- case MT_SGSHARD4:
- case MT_SGSHARD5:
- case MT_SGSHARD6:
- case MT_SGSHARD7:
- case MT_SGSHARD8:
- case MT_SGSHARD9:
- case MT_SGSHARD0:
- mo->momz = FixedMul(mo->momz, -0.3*FRACUNIT);
- if(abs(mo->momz) < (FRACUNIT/2))
- {
- P_SetMobjState(mo, S_NULL);
- return;
- }
- break;
- default:
- mo->momz = FixedMul(mo->momz, -0.7*FRACUNIT);
- break;
- }
- mo->momx = 2*mo->momx/3;
- mo->momy = 2*mo->momy/3;
- if(mo->info->seesound)
- {
- switch(mo->type)
- {
- case MT_SORCBALL1:
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- if (!mo->args[0]) S_StartSound(mo, mo->info->seesound);
- break;
- default:
- S_StartSound(mo, mo->info->seesound);
- break;
- }
- S_StartSound(mo, mo->info->seesound);
- }
-// P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
+ if (P_HitFloor(mo) >= FLOOR_LIQUID)
+ {
+ switch (mo->type)
+ {
+ case MT_SORCFX1:
+ case MT_SORCBALL1:
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ break;
+ default:
+ P_RemoveMobj(mo);
+ return;
+ }
+ }
+ switch (mo->type)
+ {
+ case MT_SORCFX1:
+ mo->momz = -mo->momz; // no energy absorbed
+ break;
+ case MT_SGSHARD1:
+ case MT_SGSHARD2:
+ case MT_SGSHARD3:
+ case MT_SGSHARD4:
+ case MT_SGSHARD5:
+ case MT_SGSHARD6:
+ case MT_SGSHARD7:
+ case MT_SGSHARD8:
+ case MT_SGSHARD9:
+ case MT_SGSHARD0:
+ mo->momz = FixedMul(mo->momz, -0.3 * FRACUNIT);
+ if (abs(mo->momz) < (FRACUNIT / 2))
+ {
+ P_SetMobjState(mo, S_NULL);
+ return;
+ }
+ break;
+ default:
+ mo->momz = FixedMul(mo->momz, -0.7 * FRACUNIT);
+ break;
+ }
+ mo->momx = 2 * mo->momx / 3;
+ mo->momy = 2 * mo->momy / 3;
+ if (mo->info->seesound)
+ {
+ switch (mo->type)
+ {
+ case MT_SORCBALL1:
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ if (!mo->args[0])
+ S_StartSound(mo, mo->info->seesound);
+ break;
+ default:
+ S_StartSound(mo, mo->info->seesound);
+ break;
+ }
+ S_StartSound(mo, mo->info->seesound);
+ }
+// P_SetMobjState(mo, mobjinfo[mo->type].deathstate);
}
//----------------------------------------------------------------------------
@@ -234,11 +246,11 @@
//
//----------------------------------------------------------------------------
-void P_ThrustMobj(mobj_t *mo, angle_t angle, fixed_t move)
+void P_ThrustMobj(mobj_t * mo, angle_t angle, fixed_t move)
{
- angle >>= ANGLETOFINESHIFT;
- mo->momx += FixedMul(move, finecosine[angle]);
- mo->momy += FixedMul(move, finesine[angle]);
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx += FixedMul(move, finecosine[angle]);
+ mo->momy += FixedMul(move, finesine[angle]);
}
//----------------------------------------------------------------------------
@@ -251,42 +263,42 @@
//
//----------------------------------------------------------------------------
-int P_FaceMobj(mobj_t *source, mobj_t *target, angle_t *delta)
+int P_FaceMobj(mobj_t * source, mobj_t * target, angle_t * delta)
{
- angle_t diff;
- angle_t angle1;
- angle_t angle2;
+ angle_t diff;
+ angle_t angle1;
+ angle_t angle2;
- angle1 = source->angle;
- angle2 = R_PointToAngle2(source->x, source->y, target->x, target->y);
- if(angle2 > angle1)
- {
- diff = angle2-angle1;
- if(diff > ANGLE_180)
- {
- *delta = ANGLE_MAX-diff;
- return(0);
- }
- else
- {
- *delta = diff;
- return(1);
- }
- }
- else
- {
- diff = angle1-angle2;
- if(diff > ANGLE_180)
- {
- *delta = ANGLE_MAX-diff;
- return(1);
- }
- else
- {
- *delta = diff;
- return(0);
- }
- }
+ angle1 = source->angle;
+ angle2 = R_PointToAngle2(source->x, source->y, target->x, target->y);
+ if (angle2 > angle1)
+ {
+ diff = angle2 - angle1;
+ if (diff > ANGLE_180)
+ {
+ *delta = ANGLE_MAX - diff;
+ return (0);
+ }
+ else
+ {
+ *delta = diff;
+ return (1);
+ }
+ }
+ else
+ {
+ diff = angle1 - angle2;
+ if (diff > ANGLE_180)
+ {
+ *delta = ANGLE_MAX - diff;
+ return (1);
+ }
+ else
+ {
+ *delta = diff;
+ return (0);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -297,57 +309,57 @@
//
//----------------------------------------------------------------------------
-boolean P_SeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax)
+boolean P_SeekerMissile(mobj_t * actor, angle_t thresh, angle_t turnMax)
{
- int dir;
- int dist;
- angle_t delta;
- angle_t angle;
- mobj_t *target;
+ int dir;
+ int dist;
+ angle_t delta;
+ angle_t angle;
+ mobj_t *target;
- target = (mobj_t *)actor->special1;
- if(target == NULL)
- {
- return(false);
- }
- if(!(target->flags&MF_SHOOTABLE))
- { // Target died
- actor->special1 = 0;
- return(false);
- }
- dir = P_FaceMobj(actor, target, &delta);
- if(delta > thresh)
- {
- delta >>= 1;
- if(delta > turnMax)
- {
- delta = turnMax;
- }
- }
- if(dir)
- { // Turn clockwise
- actor->angle += delta;
- }
- else
- { // Turn counter clockwise
- actor->angle -= delta;
- }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
- actor->momy = FixedMul(actor->info->speed, finesine[angle]);
- if(actor->z+actor->height < target->z
- || target->z+target->height < actor->z)
- { // Need to seek vertically
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = (target->z+(target->height>>1)
- -(actor->z+(actor->height>>1)))/dist;
- }
- return(true);
+ target = (mobj_t *) actor->special1;
+ if (target == NULL)
+ {
+ return (false);
+ }
+ if (!(target->flags & MF_SHOOTABLE))
+ { // Target died
+ actor->special1 = 0;
+ return (false);
+ }
+ dir = P_FaceMobj(actor, target, &delta);
+ if (delta > thresh)
+ {
+ delta >>= 1;
+ if (delta > turnMax)
+ {
+ delta = turnMax;
+ }
+ }
+ if (dir)
+ { // Turn clockwise
+ actor->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ actor->angle -= delta;
+ }
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
+ actor->momy = FixedMul(actor->info->speed, finesine[angle]);
+ if (actor->z + actor->height < target->z
+ || target->z + target->height < actor->z)
+ { // Need to seek vertically
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = (target->z + (target->height >> 1)
+ - (actor->z + (actor->height >> 1))) / dist;
+ }
+ return (true);
}
//----------------------------------------------------------------------------
@@ -361,316 +373,327 @@
#define FRICTION_LOW 0xf900
#define FRICTION_FLY 0xeb00
-void P_XYMovement(mobj_t *mo)
+void P_XYMovement(mobj_t * mo)
{
- fixed_t ptryx, ptryy;
- player_t *player;
- fixed_t xmove, ymove;
- int special;
- angle_t angle;
- static int windTab[3] = {2048*5, 2048*10, 2048*25};
+ fixed_t ptryx, ptryy;
+ player_t *player;
+ fixed_t xmove, ymove;
+ int special;
+ angle_t angle;
+ static int windTab[3] = { 2048 * 5, 2048 * 10, 2048 * 25 };
- if(!mo->momx && !mo->momy)
- {
- if(mo->flags&MF_SKULLFLY)
- { // A flying mobj slammed into something
- mo->flags &= ~MF_SKULLFLY;
- mo->momx = mo->momy = mo->momz = 0;
- P_SetMobjState(mo, mo->info->seestate);
- }
- return;
- }
- special = mo->subsector->sector->special;
- if(mo->flags2&MF2_WINDTHRUST)
- {
- switch(special)
- {
- case 40: case 41: case 42: // Wind_East
- P_ThrustMobj(mo, 0, windTab[special-40]);
- break;
- case 43: case 44: case 45: // Wind_North
- P_ThrustMobj(mo, ANG90, windTab[special-43]);
- break;
- case 46: case 47: case 48: // Wind_South
- P_ThrustMobj(mo, ANG270, windTab[special-46]);
- break;
- case 49: case 50: case 51: // Wind_West
- P_ThrustMobj(mo, ANG180, windTab[special-49]);
- break;
- }
- }
- player = mo->player;
- if(mo->momx > MAXMOVE)
- {
- mo->momx = MAXMOVE;
- }
- else if(mo->momx < -MAXMOVE)
- {
- mo->momx = -MAXMOVE;
- }
- if(mo->momy > MAXMOVE)
- {
- mo->momy = MAXMOVE;
- }
- else if(mo->momy < -MAXMOVE)
- {
- mo->momy = -MAXMOVE;
- }
- xmove = mo->momx;
- ymove = mo->momy;
- do
- {
- if(xmove > MAXMOVE/2 || ymove > MAXMOVE/2)
- {
- ptryx = mo->x+xmove/2;
- ptryy = mo->y+ymove/2;
- xmove >>= 1;
- ymove >>= 1;
- }
- else
- {
- ptryx = mo->x + xmove;
- ptryy = mo->y + ymove;
- xmove = ymove = 0;
- }
- if(!P_TryMove(mo, ptryx, ptryy))
- { // Blocked move
- if(mo->flags2&MF2_SLIDE)
- { // Try to slide along it
- if(BlockingMobj == NULL)
- { // Slide against wall
- P_SlideMove(mo);
- }
- else
- { // Slide against mobj
- //if(P_TryMove(mo, mo->x, mo->y+mo->momy))
- if(P_TryMove(mo, mo->x, ptryy))
- {
- mo->momx = 0;
- }
- //else if(P_TryMove(mo, mo->x+mo->momx, mo->y))
- else if(P_TryMove(mo, ptryx, mo->y))
- {
- mo->momy = 0;
- }
- else
- {
- mo->momx = mo->momy = 0;
- }
- }
- }
- else if(mo->flags&MF_MISSILE)
- {
- if(mo->flags2&MF2_FLOORBOUNCE)
- {
- if(BlockingMobj)
- {
- if ((BlockingMobj->flags2&MF2_REFLECTIVE) ||
- ((!BlockingMobj->player) &&
- (!(BlockingMobj->flags&MF_COUNTKILL))))
- {
- fixed_t speed;
-
- angle = R_PointToAngle2(BlockingMobj->x,
- BlockingMobj->y, mo->x, mo->y)
- +ANGLE_1*((P_Random()%16)-8);
- speed = P_AproxDistance(mo->momx, mo->momy);
- speed = FixedMul(speed, 0.75*FRACUNIT);
- mo->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- mo->momx = FixedMul(speed, finecosine[angle]);
- mo->momy = FixedMul(speed, finesine[angle]);
- if(mo->info->seesound)
- {
- S_StartSound(mo, mo->info->seesound);
- }
- return;
- }
- else
- { // Struck a player/creature
- P_ExplodeMissile(mo);
- }
- }
- else
- { // Struck a wall
- P_BounceWall(mo);
- switch(mo->type)
- {
- case MT_SORCBALL1:
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- case MT_SORCFX1:
- break;
- default:
- if(mo->info->seesound)
- {
- S_StartSound(mo, mo->info->seesound);
- }
- break;
- }
- return;
- }
- }
- if(BlockingMobj &&
- (BlockingMobj->flags2 & MF2_REFLECTIVE))
- {
- angle = R_PointToAngle2(BlockingMobj->x,
- BlockingMobj->y,
- mo->x, mo->y);
+ if (!mo->momx && !mo->momy)
+ {
+ if (mo->flags & MF_SKULLFLY)
+ { // A flying mobj slammed into something
+ mo->flags &= ~MF_SKULLFLY;
+ mo->momx = mo->momy = mo->momz = 0;
+ P_SetMobjState(mo, mo->info->seestate);
+ }
+ return;
+ }
+ special = mo->subsector->sector->special;
+ if (mo->flags2 & MF2_WINDTHRUST)
+ {
+ switch (special)
+ {
+ case 40:
+ case 41:
+ case 42: // Wind_East
+ P_ThrustMobj(mo, 0, windTab[special - 40]);
+ break;
+ case 43:
+ case 44:
+ case 45: // Wind_North
+ P_ThrustMobj(mo, ANG90, windTab[special - 43]);
+ break;
+ case 46:
+ case 47:
+ case 48: // Wind_South
+ P_ThrustMobj(mo, ANG270, windTab[special - 46]);
+ break;
+ case 49:
+ case 50:
+ case 51: // Wind_West
+ P_ThrustMobj(mo, ANG180, windTab[special - 49]);
+ break;
+ }
+ }
+ player = mo->player;
+ if (mo->momx > MAXMOVE)
+ {
+ mo->momx = MAXMOVE;
+ }
+ else if (mo->momx < -MAXMOVE)
+ {
+ mo->momx = -MAXMOVE;
+ }
+ if (mo->momy > MAXMOVE)
+ {
+ mo->momy = MAXMOVE;
+ }
+ else if (mo->momy < -MAXMOVE)
+ {
+ mo->momy = -MAXMOVE;
+ }
+ xmove = mo->momx;
+ ymove = mo->momy;
+ do
+ {
+ if (xmove > MAXMOVE / 2 || ymove > MAXMOVE / 2)
+ {
+ ptryx = mo->x + xmove / 2;
+ ptryy = mo->y + ymove / 2;
+ xmove >>= 1;
+ ymove >>= 1;
+ }
+ else
+ {
+ ptryx = mo->x + xmove;
+ ptryy = mo->y + ymove;
+ xmove = ymove = 0;
+ }
+ if (!P_TryMove(mo, ptryx, ptryy))
+ { // Blocked move
+ if (mo->flags2 & MF2_SLIDE)
+ { // Try to slide along it
+ if (BlockingMobj == NULL)
+ { // Slide against wall
+ P_SlideMove(mo);
+ }
+ else
+ { // Slide against mobj
+ //if(P_TryMove(mo, mo->x, mo->y+mo->momy))
+ if (P_TryMove(mo, mo->x, ptryy))
+ {
+ mo->momx = 0;
+ }
+ //else if(P_TryMove(mo, mo->x+mo->momx, mo->y))
+ else if (P_TryMove(mo, ptryx, mo->y))
+ {
+ mo->momy = 0;
+ }
+ else
+ {
+ mo->momx = mo->momy = 0;
+ }
+ }
+ }
+ else if (mo->flags & MF_MISSILE)
+ {
+ if (mo->flags2 & MF2_FLOORBOUNCE)
+ {
+ if (BlockingMobj)
+ {
+ if ((BlockingMobj->flags2 & MF2_REFLECTIVE) ||
+ ((!BlockingMobj->player) &&
+ (!(BlockingMobj->flags & MF_COUNTKILL))))
+ {
+ fixed_t speed;
- // Change angle for delflection/reflection
- switch(BlockingMobj->type)
- {
- case MT_CENTAUR:
- case MT_CENTAURLEADER:
- if ( abs(angle-BlockingMobj->angle)>>24 > 45)
- goto explode;
- if (mo->type == MT_HOLY_FX)
- goto explode;
- // Drop through to sorcerer full reflection
- case MT_SORCBOSS:
- // Deflection
- if (P_Random()<128)
- angle += ANGLE_45;
- else
- angle -= ANGLE_45;
- break;
- default:
- // Reflection
- angle += ANGLE_1 * ((P_Random()%16)-8);
- break;
- }
+ angle = R_PointToAngle2(BlockingMobj->x,
+ BlockingMobj->y, mo->x,
+ mo->y) +
+ ANGLE_1 * ((P_Random() % 16) - 8);
+ speed = P_AproxDistance(mo->momx, mo->momy);
+ speed = FixedMul(speed, 0.75 * FRACUNIT);
+ mo->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx = FixedMul(speed, finecosine[angle]);
+ mo->momy = FixedMul(speed, finesine[angle]);
+ if (mo->info->seesound)
+ {
+ S_StartSound(mo, mo->info->seesound);
+ }
+ return;
+ }
+ else
+ { // Struck a player/creature
+ P_ExplodeMissile(mo);
+ }
+ }
+ else
+ { // Struck a wall
+ P_BounceWall(mo);
+ switch (mo->type)
+ {
+ case MT_SORCBALL1:
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ case MT_SORCFX1:
+ break;
+ default:
+ if (mo->info->seesound)
+ {
+ S_StartSound(mo, mo->info->seesound);
+ }
+ break;
+ }
+ return;
+ }
+ }
+ if (BlockingMobj && (BlockingMobj->flags2 & MF2_REFLECTIVE))
+ {
+ angle = R_PointToAngle2(BlockingMobj->x,
+ BlockingMobj->y, mo->x, mo->y);
- // Reflect the missile along angle
- mo->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- mo->momx = FixedMul(mo->info->speed>>1, finecosine[angle]);
- mo->momy = FixedMul(mo->info->speed>>1, finesine[angle]);
-// mo->momz = -mo->momz;
- if (mo->flags2 & MF2_SEEKERMISSILE)
- {
- mo->special1 = (int)(mo->target);
- }
- mo->target = BlockingMobj;
- return;
- }
-explode:
- // Explode a missile
- if(ceilingline && ceilingline->backsector
- && ceilingline->backsector->ceilingpic == skyflatnum)
- { // Hack to prevent missiles exploding against the sky
- if(mo->type == MT_BLOODYSKULL)
- {
- mo->momx = mo->momy = 0;
- mo->momz = -FRACUNIT;
- }
- else if(mo->type == MT_HOLY_FX)
- {
- P_ExplodeMissile(mo);
- }
- else
- {
- P_RemoveMobj(mo);
- }
- return;
- }
- P_ExplodeMissile(mo);
- }
- //else if(mo->info->crashstate)
- //{
- // mo->momx = mo->momy = 0;
- // P_SetMobjState(mo, mo->info->crashstate);
- // return;
- //}
- else
- {
- mo->momx = mo->momy = 0;
- }
- }
- } while(xmove || ymove);
+ // Change angle for delflection/reflection
+ switch (BlockingMobj->type)
+ {
+ case MT_CENTAUR:
+ case MT_CENTAURLEADER:
+ if (abs(angle - BlockingMobj->angle) >> 24 > 45)
+ goto explode;
+ if (mo->type == MT_HOLY_FX)
+ goto explode;
+ // Drop through to sorcerer full reflection
+ case MT_SORCBOSS:
+ // Deflection
+ if (P_Random() < 128)
+ angle += ANGLE_45;
+ else
+ angle -= ANGLE_45;
+ break;
+ default:
+ // Reflection
+ angle += ANGLE_1 * ((P_Random() % 16) - 8);
+ break;
+ }
- // Friction
+ // Reflect the missile along angle
+ mo->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx =
+ FixedMul(mo->info->speed >> 1, finecosine[angle]);
+ mo->momy =
+ FixedMul(mo->info->speed >> 1, finesine[angle]);
+// mo->momz = -mo->momz;
+ if (mo->flags2 & MF2_SEEKERMISSILE)
+ {
+ mo->special1 = (int) (mo->target);
+ }
+ mo->target = BlockingMobj;
+ return;
+ }
+ explode:
+ // Explode a missile
+ if (ceilingline && ceilingline->backsector
+ && ceilingline->backsector->ceilingpic == skyflatnum)
+ { // Hack to prevent missiles exploding against the sky
+ if (mo->type == MT_BLOODYSKULL)
+ {
+ mo->momx = mo->momy = 0;
+ mo->momz = -FRACUNIT;
+ }
+ else if (mo->type == MT_HOLY_FX)
+ {
+ P_ExplodeMissile(mo);
+ }
+ else
+ {
+ P_RemoveMobj(mo);
+ }
+ return;
+ }
+ P_ExplodeMissile(mo);
+ }
+ //else if(mo->info->crashstate)
+ //{
+ // mo->momx = mo->momy = 0;
+ // P_SetMobjState(mo, mo->info->crashstate);
+ // return;
+ //}
+ else
+ {
+ mo->momx = mo->momy = 0;
+ }
+ }
+ }
+ while (xmove || ymove);
- if(player && player->cheats&CF_NOMOMENTUM)
- { // Debug option for no sliding at all
- mo->momx = mo->momy = 0;
- return;
- }
- if(mo->flags&(MF_MISSILE|MF_SKULLFLY))
- { // No friction for missiles
- return;
- }
- if(mo->z > mo->floorz && !(mo->flags2&MF2_FLY) && !(mo->flags2&MF2_ONMOBJ))
- { // No friction when falling
- if (mo->type != MT_BLASTEFFECT)
- return;
- }
- if(mo->flags&MF_CORPSE)
- { // Don't stop sliding if halfway off a step with some momentum
- if(mo->momx > FRACUNIT/4 || mo->momx < -FRACUNIT/4
- || mo->momy > FRACUNIT/4 || mo->momy < -FRACUNIT/4)
- {
- if(mo->floorz != mo->subsector->sector->floorheight)
- {
- return;
- }
- }
- }
- if(mo->momx > -STOPSPEED && mo->momx < STOPSPEED
- && mo->momy > -STOPSPEED && mo->momy < STOPSPEED
- && (!player || (player->cmd.forwardmove == 0
- && player->cmd.sidemove == 0)))
- { // If in a walking frame, stop moving
- if(player)
- {
- if((unsigned)((player->mo->state-states)
- -PStateRun[player->class]) < 4)
- {
- P_SetMobjState(player->mo, PStateNormal[player->class]);
- }
- }
- mo->momx = 0;
- mo->momy = 0;
- }
- else
- {
- if(mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- &&!(mo->flags2&MF2_ONMOBJ))
- {
- mo->momx = FixedMul(mo->momx, FRICTION_FLY);
- mo->momy = FixedMul(mo->momy, FRICTION_FLY);
- }
- else if(P_GetThingFloorType(mo) == FLOOR_ICE)
- {
- mo->momx = FixedMul(mo->momx, FRICTION_LOW);
- mo->momy = FixedMul(mo->momy, FRICTION_LOW);
- }
- else
- {
- mo->momx = FixedMul(mo->momx, FRICTION_NORMAL);
- mo->momy = FixedMul(mo->momy, FRICTION_NORMAL);
- }
- }
+ // Friction
+
+ if (player && player->cheats & CF_NOMOMENTUM)
+ { // Debug option for no sliding at all
+ mo->momx = mo->momy = 0;
+ return;
+ }
+ if (mo->flags & (MF_MISSILE | MF_SKULLFLY))
+ { // No friction for missiles
+ return;
+ }
+ if (mo->z > mo->floorz && !(mo->flags2 & MF2_FLY)
+ && !(mo->flags2 & MF2_ONMOBJ))
+ { // No friction when falling
+ if (mo->type != MT_BLASTEFFECT)
+ return;
+ }
+ if (mo->flags & MF_CORPSE)
+ { // Don't stop sliding if halfway off a step with some momentum
+ if (mo->momx > FRACUNIT / 4 || mo->momx < -FRACUNIT / 4
+ || mo->momy > FRACUNIT / 4 || mo->momy < -FRACUNIT / 4)
+ {
+ if (mo->floorz != mo->subsector->sector->floorheight)
+ {
+ return;
+ }
+ }
+ }
+ if (mo->momx > -STOPSPEED && mo->momx < STOPSPEED
+ && mo->momy > -STOPSPEED && mo->momy < STOPSPEED
+ && (!player || (player->cmd.forwardmove == 0
+ && player->cmd.sidemove == 0)))
+ { // If in a walking frame, stop moving
+ if (player)
+ {
+ if ((unsigned) ((player->mo->state - states)
+ - PStateRun[player->class]) < 4)
+ {
+ P_SetMobjState(player->mo, PStateNormal[player->class]);
+ }
+ }
+ mo->momx = 0;
+ mo->momy = 0;
+ }
+ else
+ {
+ if (mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && !(mo->flags2 & MF2_ONMOBJ))
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_FLY);
+ mo->momy = FixedMul(mo->momy, FRICTION_FLY);
+ }
+ else if (P_GetThingFloorType(mo) == FLOOR_ICE)
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_LOW);
+ mo->momy = FixedMul(mo->momy, FRICTION_LOW);
+ }
+ else
+ {
+ mo->momx = FixedMul(mo->momx, FRICTION_NORMAL);
+ mo->momy = FixedMul(mo->momy, FRICTION_NORMAL);
+ }
+ }
}
// Move this to p_inter ***
-void P_MonsterFallingDamage(mobj_t *mo)
+void P_MonsterFallingDamage(mobj_t * mo)
{
- int damage;
- int mom;
+ int damage;
+ int mom;
- mom = abs(mo->momz);
- if(mom > 35*FRACUNIT)
- { // automatic death
- damage=10000;
- }
- else
- {
- damage = ((mom - (23*FRACUNIT) )*6)>>FRACBITS;
- }
- damage=10000; // always kill 'em
- P_DamageMobj(mo, NULL, NULL, damage);
+ mom = abs(mo->momz);
+ if (mom > 35 * FRACUNIT)
+ { // automatic death
+ damage = 10000;
+ }
+ else
+ {
+ damage = ((mom - (23 * FRACUNIT)) * 6) >> FRACBITS;
+ }
+ damage = 10000; // always kill 'em
+ P_DamageMobj(mo, NULL, NULL, damage);
}
@@ -683,225 +706,226 @@
===============
*/
-void P_ZMovement(mobj_t *mo)
+void P_ZMovement(mobj_t * mo)
{
- int dist;
- int delta;
+ int dist;
+ int delta;
//
// check for smooth step up
//
- if (mo->player && mo->z < mo->floorz)
- {
- mo->player->viewheight -= mo->floorz-mo->z;
- mo->player->deltaviewheight = (VIEWHEIGHT - mo->player->viewheight)>>3;
- }
+ if (mo->player && mo->z < mo->floorz)
+ {
+ mo->player->viewheight -= mo->floorz - mo->z;
+ mo->player->deltaviewheight =
+ (VIEWHEIGHT - mo->player->viewheight) >> 3;
+ }
//
// adjust height
//
- mo->z += mo->momz;
- if(mo->flags&MF_FLOAT && mo->target)
- { // float down towards target if too close
- if(!(mo->flags&MF_SKULLFLY) && !(mo->flags&MF_INFLOAT))
- {
- dist = P_AproxDistance(mo->x-mo->target->x, mo->y-mo->target->y);
- delta =( mo->target->z+(mo->height>>1))-mo->z;
- if (delta < 0 && dist < -(delta*3))
- mo->z -= FLOATSPEED;
- else if (delta > 0 && dist < (delta*3))
- mo->z += FLOATSPEED;
- }
- }
- if(mo->player && mo->flags2&MF2_FLY && !(mo->z <= mo->floorz)
- && leveltime&2)
- {
- mo->z += finesine[(FINEANGLES/20*leveltime>>2)&FINEMASK];
- }
+ mo->z += mo->momz;
+ if (mo->flags & MF_FLOAT && mo->target)
+ { // float down towards target if too close
+ if (!(mo->flags & MF_SKULLFLY) && !(mo->flags & MF_INFLOAT))
+ {
+ dist =
+ P_AproxDistance(mo->x - mo->target->x, mo->y - mo->target->y);
+ delta = (mo->target->z + (mo->height >> 1)) - mo->z;
+ if (delta < 0 && dist < -(delta * 3))
+ mo->z -= FLOATSPEED;
+ else if (delta > 0 && dist < (delta * 3))
+ mo->z += FLOATSPEED;
+ }
+ }
+ if (mo->player && mo->flags2 & MF2_FLY && !(mo->z <= mo->floorz)
+ && leveltime & 2)
+ {
+ mo->z += finesine[(FINEANGLES / 20 * leveltime >> 2) & FINEMASK];
+ }
//
// clip movement
//
- if(mo->z <= mo->floorz)
- { // Hit the floor
- if(mo->flags&MF_MISSILE)
- {
- mo->z = mo->floorz;
- if(mo->flags2&MF2_FLOORBOUNCE)
- {
- P_FloorBounceMissile(mo);
- return;
- }
- else if(mo->type == MT_HOLY_FX)
- { // The spirit struck the ground
- mo->momz = 0;
- P_HitFloor(mo);
- return;
- }
- else if(mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR)
- { // Minotaur floor fire can go up steps
- return;
- }
- else
- {
- P_HitFloor(mo);
- P_ExplodeMissile(mo);
- return;
- }
- }
- if(mo->flags&MF_COUNTKILL) // Blasted mobj falling
- {
- if(mo->momz < -(23*FRACUNIT))
- {
- P_MonsterFallingDamage(mo);
- }
- }
- if(mo->z-mo->momz > mo->floorz)
- { // Spawn splashes, etc.
- P_HitFloor(mo);
- }
- mo->z = mo->floorz;
- if(mo->momz < 0)
- {
- if(mo->flags2&MF2_ICEDAMAGE && mo->momz < -GRAVITY*8)
- {
- mo->tics = 1;
- mo->momx = 0;
- mo->momy = 0;
- mo->momz = 0;
- return;
- }
- if(mo->player)
- {
- mo->player->jumpTics = 7;// delay any jumping for a short time
- if(mo->momz < -GRAVITY*8 && !(mo->flags2&MF2_FLY))
- { // squat down
- mo->player->deltaviewheight = mo->momz>>3;
- if(mo->momz < -23*FRACUNIT)
- {
- P_FallingDamage(mo->player);
- P_NoiseAlert(mo, mo);
- }
- else if(mo->momz < -GRAVITY*12 && !mo->player->morphTics)
- {
- S_StartSound(mo, SFX_PLAYER_LAND);
- switch(mo->player->class)
- {
- case PCLASS_FIGHTER:
- S_StartSound(mo, SFX_PLAYER_FIGHTER_GRUNT);
- break;
- case PCLASS_CLERIC:
- S_StartSound(mo, SFX_PLAYER_CLERIC_GRUNT);
- break;
- case PCLASS_MAGE:
- S_StartSound(mo, SFX_PLAYER_MAGE_GRUNT);
- break;
- default:
- break;
- }
- }
- else if ((P_GetThingFloorType(mo) < FLOOR_LIQUID) &&
- (!mo->player->morphTics))
- {
- S_StartSound(mo, SFX_PLAYER_LAND);
- }
+ if (mo->z <= mo->floorz)
+ { // Hit the floor
+ if (mo->flags & MF_MISSILE)
+ {
+ mo->z = mo->floorz;
+ if (mo->flags2 & MF2_FLOORBOUNCE)
+ {
+ P_FloorBounceMissile(mo);
+ return;
+ }
+ else if (mo->type == MT_HOLY_FX)
+ { // The spirit struck the ground
+ mo->momz = 0;
+ P_HitFloor(mo);
+ return;
+ }
+ else if (mo->type == MT_MNTRFX2 || mo->type == MT_LIGHTNING_FLOOR)
+ { // Minotaur floor fire can go up steps
+ return;
+ }
+ else
+ {
+ P_HitFloor(mo);
+ P_ExplodeMissile(mo);
+ return;
+ }
+ }
+ if (mo->flags & MF_COUNTKILL) // Blasted mobj falling
+ {
+ if (mo->momz < -(23 * FRACUNIT))
+ {
+ P_MonsterFallingDamage(mo);
+ }
+ }
+ if (mo->z - mo->momz > mo->floorz)
+ { // Spawn splashes, etc.
+ P_HitFloor(mo);
+ }
+ mo->z = mo->floorz;
+ if (mo->momz < 0)
+ {
+ if (mo->flags2 & MF2_ICEDAMAGE && mo->momz < -GRAVITY * 8)
+ {
+ mo->tics = 1;
+ mo->momx = 0;
+ mo->momy = 0;
+ mo->momz = 0;
+ return;
+ }
+ if (mo->player)
+ {
+ mo->player->jumpTics = 7; // delay any jumping for a short time
+ if (mo->momz < -GRAVITY * 8 && !(mo->flags2 & MF2_FLY))
+ { // squat down
+ mo->player->deltaviewheight = mo->momz >> 3;
+ if (mo->momz < -23 * FRACUNIT)
+ {
+ P_FallingDamage(mo->player);
+ P_NoiseAlert(mo, mo);
+ }
+ else if (mo->momz < -GRAVITY * 12
+ && !mo->player->morphTics)
+ {
+ S_StartSound(mo, SFX_PLAYER_LAND);
+ switch (mo->player->class)
+ {
+ case PCLASS_FIGHTER:
+ S_StartSound(mo, SFX_PLAYER_FIGHTER_GRUNT);
+ break;
+ case PCLASS_CLERIC:
+ S_StartSound(mo, SFX_PLAYER_CLERIC_GRUNT);
+ break;
+ case PCLASS_MAGE:
+ S_StartSound(mo, SFX_PLAYER_MAGE_GRUNT);
+ break;
+ default:
+ break;
+ }
+ }
+ else if ((P_GetThingFloorType(mo) < FLOOR_LIQUID) &&
+ (!mo->player->morphTics))
+ {
+ S_StartSound(mo, SFX_PLAYER_LAND);
+ }
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- mo->player->centering = true;
- }
+ if (!useexterndriver)
+ {
+ mo->player->centering = true;
+ }
#else
- mo->player->centering = true;
+ mo->player->centering = true;
#endif
- }
- }
- else if(mo->type >= MT_POTTERY1
- && mo->type <= MT_POTTERY3)
- {
- P_DamageMobj(mo, NULL, NULL, 25);
- }
- else if(mo->flags&MF_COUNTKILL)
- {
- if(mo->momz < -23*FRACUNIT)
- {
- // Doesn't get here
- }
- }
- mo->momz = 0;
- }
- if(mo->flags&MF_SKULLFLY)
- { // The skull slammed into something
- mo->momz = -mo->momz;
- }
- if(mo->info->crashstate &&
- (mo->flags&MF_CORPSE) &&
- !(mo->flags2&MF2_ICEDAMAGE))
- {
- P_SetMobjState(mo, mo->info->crashstate);
- return;
- }
- }
- else if(mo->flags2&MF2_LOGRAV)
- {
- if(mo->momz == 0)
- mo->momz = -(GRAVITY>>3)*2;
- else
- mo->momz -= GRAVITY>>3;
- }
- else if (! (mo->flags & MF_NOGRAVITY) )
- {
- if (mo->momz == 0)
- mo->momz = -GRAVITY*2;
- else
- mo->momz -= GRAVITY;
- }
-
- if (mo->z + mo->height > mo->ceilingz)
- { // hit the ceiling
- if (mo->momz > 0)
- mo->momz = 0;
- mo->z = mo->ceilingz - mo->height;
- if(mo->flags2&MF2_FLOORBOUNCE)
- {
- // Maybe reverse momentum here for ceiling bounce
- // Currently won't happen
+ }
+ }
+ else if (mo->type >= MT_POTTERY1 && mo->type <= MT_POTTERY3)
+ {
+ P_DamageMobj(mo, NULL, NULL, 25);
+ }
+ else if (mo->flags & MF_COUNTKILL)
+ {
+ if (mo->momz < -23 * FRACUNIT)
+ {
+ // Doesn't get here
+ }
+ }
+ mo->momz = 0;
+ }
+ if (mo->flags & MF_SKULLFLY)
+ { // The skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->info->crashstate &&
+ (mo->flags & MF_CORPSE) && !(mo->flags2 & MF2_ICEDAMAGE))
+ {
+ P_SetMobjState(mo, mo->info->crashstate);
+ return;
+ }
+ }
+ else if (mo->flags2 & MF2_LOGRAV)
+ {
+ if (mo->momz == 0)
+ mo->momz = -(GRAVITY >> 3) * 2;
+ else
+ mo->momz -= GRAVITY >> 3;
+ }
+ else if (!(mo->flags & MF_NOGRAVITY))
+ {
+ if (mo->momz == 0)
+ mo->momz = -GRAVITY * 2;
+ else
+ mo->momz -= GRAVITY;
+ }
- if(mo->info->seesound)
- {
- S_StartSound(mo, mo->info->seesound);
- }
- return;
- }
- if (mo->flags & MF_SKULLFLY)
- { // the skull slammed into something
- mo->momz = -mo->momz;
- }
- if(mo->flags&MF_MISSILE)
- {
- if(mo->type == MT_LIGHTNING_CEILING)
- {
- return;
- }
- if(mo->subsector->sector->ceilingpic == skyflatnum)
- {
- if(mo->type == MT_BLOODYSKULL)
- {
- mo->momx = mo->momy = 0;
- mo->momz = -FRACUNIT;
- }
- else if(mo->type == MT_HOLY_FX)
- {
- P_ExplodeMissile(mo);
- }
- else
- {
- P_RemoveMobj(mo);
- }
- return;
- }
- P_ExplodeMissile(mo);
- return;
- }
- }
-}
+ if (mo->z + mo->height > mo->ceilingz)
+ { // hit the ceiling
+ if (mo->momz > 0)
+ mo->momz = 0;
+ mo->z = mo->ceilingz - mo->height;
+ if (mo->flags2 & MF2_FLOORBOUNCE)
+ {
+ // Maybe reverse momentum here for ceiling bounce
+ // Currently won't happen
+
+ if (mo->info->seesound)
+ {
+ S_StartSound(mo, mo->info->seesound);
+ }
+ return;
+ }
+ if (mo->flags & MF_SKULLFLY)
+ { // the skull slammed into something
+ mo->momz = -mo->momz;
+ }
+ if (mo->flags & MF_MISSILE)
+ {
+ if (mo->type == MT_LIGHTNING_CEILING)
+ {
+ return;
+ }
+ if (mo->subsector->sector->ceilingpic == skyflatnum)
+ {
+ if (mo->type == MT_BLOODYSKULL)
+ {
+ mo->momx = mo->momy = 0;
+ mo->momz = -FRACUNIT;
+ }
+ else if (mo->type == MT_HOLY_FX)
+ {
+ P_ExplodeMissile(mo);
+ }
+ else
+ {
+ P_RemoveMobj(mo);
+ }
+ return;
+ }
+ P_ExplodeMissile(mo);
+ return;
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -910,89 +934,88 @@
//
//----------------------------------------------------------------------------
-void P_BlasterMobjThinker(mobj_t *mobj)
+void P_BlasterMobjThinker(mobj_t * mobj)
{
- int i;
- fixed_t xfrac;
- fixed_t yfrac;
- fixed_t zfrac;
- fixed_t z;
- boolean changexy;
- mobj_t *mo;
+ int i;
+ fixed_t xfrac;
+ fixed_t yfrac;
+ fixed_t zfrac;
+ fixed_t z;
+ boolean changexy;
+ mobj_t *mo;
- // Handle movement
- if(mobj->momx || mobj->momy ||
- (mobj->z != mobj->floorz) || mobj->momz)
- {
- xfrac = mobj->momx>>3;
- yfrac = mobj->momy>>3;
- zfrac = mobj->momz>>3;
- changexy = xfrac || yfrac;
- for(i = 0; i < 8; i++)
- {
- if(changexy)
- {
- if(!P_TryMove(mobj, mobj->x+xfrac, mobj->y+yfrac))
- { // Blocked move
- P_ExplodeMissile(mobj);
- return;
- }
- }
- mobj->z += zfrac;
- if(mobj->z <= mobj->floorz)
- { // Hit the floor
- mobj->z = mobj->floorz;
- P_HitFloor(mobj);
- P_ExplodeMissile(mobj);
- return;
- }
- if(mobj->z+mobj->height > mobj->ceilingz)
- { // Hit the ceiling
- mobj->z = mobj->ceilingz-mobj->height;
- P_ExplodeMissile(mobj);
- return;
- }
- if(changexy)
- {
- if(mobj->type == MT_MWAND_MISSILE && (P_Random() < 128))
- {
- z = mobj->z-8*FRACUNIT;
- if(z < mobj->floorz)
- {
- z = mobj->floorz;
- }
- P_SpawnMobj(mobj->x, mobj->y, z, MT_MWANDSMOKE);
- }
- else if(!--mobj->special1)
- {
- mobj->special1 = 4;
- z = mobj->z-12*FRACUNIT;
- if(z < mobj->floorz)
- {
- z = mobj->floorz;
- }
- mo = P_SpawnMobj(mobj->x, mobj->y, z, MT_CFLAMEFLOOR);
- if(mo)
- {
- mo->angle = mobj->angle;
- }
- }
- }
- }
- }
- // Advance the state
- if(mobj->tics != -1)
- {
- mobj->tics--;
- while(!mobj->tics)
- {
- if(!P_SetMobjState(mobj, mobj->state->nextstate))
- { // mobj was removed
- return;
- }
- }
- }
-}
+ // Handle movement
+ if (mobj->momx || mobj->momy || (mobj->z != mobj->floorz) || mobj->momz)
+ {
+ xfrac = mobj->momx >> 3;
+ yfrac = mobj->momy >> 3;
+ zfrac = mobj->momz >> 3;
+ changexy = xfrac || yfrac;
+ for (i = 0; i < 8; i++)
+ {
+ if (changexy)
+ {
+ if (!P_TryMove(mobj, mobj->x + xfrac, mobj->y + yfrac))
+ { // Blocked move
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ }
+ mobj->z += zfrac;
+ if (mobj->z <= mobj->floorz)
+ { // Hit the floor
+ mobj->z = mobj->floorz;
+ P_HitFloor(mobj);
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ if (mobj->z + mobj->height > mobj->ceilingz)
+ { // Hit the ceiling
+ mobj->z = mobj->ceilingz - mobj->height;
+ P_ExplodeMissile(mobj);
+ return;
+ }
+ if (changexy)
+ {
+ if (mobj->type == MT_MWAND_MISSILE && (P_Random() < 128))
+ {
+ z = mobj->z - 8 * FRACUNIT;
+ if (z < mobj->floorz)
+ {
+ z = mobj->floorz;
+ }
+ P_SpawnMobj(mobj->x, mobj->y, z, MT_MWANDSMOKE);
+ }
+ else if (!--mobj->special1)
+ {
+ mobj->special1 = 4;
+ z = mobj->z - 12 * FRACUNIT;
+ if (z < mobj->floorz)
+ {
+ z = mobj->floorz;
+ }
+ mo = P_SpawnMobj(mobj->x, mobj->y, z, MT_CFLAMEFLOOR);
+ if (mo)
+ {
+ mo->angle = mobj->angle;
+ }
+ }
+ }
+ }
+ }
+ // Advance the state
+ if (mobj->tics != -1)
+ {
+ mobj->tics--;
+ while (!mobj->tics)
+ {
+ if (!P_SetMobjState(mobj, mobj->state->nextstate))
+ { // mobj was removed
+ return;
+ }
+ }
+ }
+}
//===========================================================================
//
@@ -1000,44 +1023,43 @@
//
//===========================================================================
-static void PlayerLandedOnThing(mobj_t *mo, mobj_t *onmobj)
+static void PlayerLandedOnThing(mobj_t * mo, mobj_t * onmobj)
{
- mo->player->deltaviewheight = mo->momz>>3;
- if(mo->momz < -23*FRACUNIT)
- {
- P_FallingDamage(mo->player);
- P_NoiseAlert(mo, mo);
- }
- else if(mo->momz < -GRAVITY*12
- && !mo->player->morphTics)
- {
- S_StartSound(mo, SFX_PLAYER_LAND);
- switch(mo->player->class)
- {
- case PCLASS_FIGHTER:
- S_StartSound(mo, SFX_PLAYER_FIGHTER_GRUNT);
- break;
- case PCLASS_CLERIC:
- S_StartSound(mo, SFX_PLAYER_CLERIC_GRUNT);
- break;
- case PCLASS_MAGE:
- S_StartSound(mo, SFX_PLAYER_MAGE_GRUNT);
- break;
- default:
- break;
- }
- }
- else if(!mo->player->morphTics)
- {
- S_StartSound(mo, SFX_PLAYER_LAND);
- }
+ mo->player->deltaviewheight = mo->momz >> 3;
+ if (mo->momz < -23 * FRACUNIT)
+ {
+ P_FallingDamage(mo->player);
+ P_NoiseAlert(mo, mo);
+ }
+ else if (mo->momz < -GRAVITY * 12 && !mo->player->morphTics)
+ {
+ S_StartSound(mo, SFX_PLAYER_LAND);
+ switch (mo->player->class)
+ {
+ case PCLASS_FIGHTER:
+ S_StartSound(mo, SFX_PLAYER_FIGHTER_GRUNT);
+ break;
+ case PCLASS_CLERIC:
+ S_StartSound(mo, SFX_PLAYER_CLERIC_GRUNT);
+ break;
+ case PCLASS_MAGE:
+ S_StartSound(mo, SFX_PLAYER_MAGE_GRUNT);
+ break;
+ default:
+ break;
+ }
+ }
+ else if (!mo->player->morphTics)
+ {
+ S_StartSound(mo, SFX_PLAYER_LAND);
+ }
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- mo->player->centering = true;
- }
+ if (!useexterndriver)
+ {
+ mo->player->centering = true;
+ }
#else
- mo->player->centering = true;
+ mo->player->centering = true;
#endif
}
@@ -1047,69 +1069,69 @@
//
//----------------------------------------------------------------------------
-void P_MobjThinker(mobj_t *mobj)
+void P_MobjThinker(mobj_t * mobj)
{
- mobj_t *onmo;
+ mobj_t *onmo;
/*
// Reset to not blasted when momentums are gone
if((mobj->flags2&MF2_BLASTED) && (!(mobj->momx)) && (!(mobj->momy)))
ResetBlasted(mobj);
*/
- // Handle X and Y momentums
- BlockingMobj = NULL;
- if(mobj->momx || mobj->momy || (mobj->flags&MF_SKULLFLY))
- {
- P_XYMovement(mobj);
- if(mobj->thinker.function == (think_t)-1)
- { // mobj was removed
- return;
- }
- }
- else if(mobj->flags2&MF2_BLASTED)
- { // Reset to not blasted when momentums are gone
- ResetBlasted(mobj);
- }
- if(mobj->flags2&MF2_FLOATBOB)
- { // Floating item bobbing motion (special1 is height)
- mobj->z = mobj->floorz +
- mobj->special1 +
- FloatBobOffsets[(mobj->health++)&63];
- }
- else if((mobj->z != mobj->floorz) || mobj->momz || BlockingMobj)
- { // Handle Z momentum and gravity
- if(mobj->flags2&MF2_PASSMOBJ)
- {
- if(!(onmo = P_CheckOnmobj(mobj)))
- {
- P_ZMovement(mobj);
- if(mobj->player && mobj->flags&MF2_ONMOBJ)
- {
- mobj->flags2 &= ~MF2_ONMOBJ;
- }
- }
- else
- {
- if(mobj->player)
- {
- if(mobj->momz < -GRAVITY*8 && !(mobj->flags2&MF2_FLY))
- {
- PlayerLandedOnThing(mobj, onmo);
- }
- if(onmo->z+onmo->height-mobj->z <= 24*FRACUNIT)
- {
- mobj->player->viewheight -= onmo->z+onmo->height
- -mobj->z;
- mobj->player->deltaviewheight =
- (VIEWHEIGHT-mobj->player->viewheight)>>3;
- mobj->z = onmo->z+onmo->height;
- mobj->flags2 |= MF2_ONMOBJ;
- mobj->momz = 0;
- }
- else
- { // hit the bottom of the blocking mobj
- mobj->momz = 0;
- }
- }
+ // Handle X and Y momentums
+ BlockingMobj = NULL;
+ if (mobj->momx || mobj->momy || (mobj->flags & MF_SKULLFLY))
+ {
+ P_XYMovement(mobj);
+ if (mobj->thinker.function == (think_t) - 1)
+ { // mobj was removed
+ return;
+ }
+ }
+ else if (mobj->flags2 & MF2_BLASTED)
+ { // Reset to not blasted when momentums are gone
+ ResetBlasted(mobj);
+ }
+ if (mobj->flags2 & MF2_FLOATBOB)
+ { // Floating item bobbing motion (special1 is height)
+ mobj->z = mobj->floorz +
+ mobj->special1 + FloatBobOffsets[(mobj->health++) & 63];
+ }
+ else if ((mobj->z != mobj->floorz) || mobj->momz || BlockingMobj)
+ { // Handle Z momentum and gravity
+ if (mobj->flags2 & MF2_PASSMOBJ)
+ {
+ if (!(onmo = P_CheckOnmobj(mobj)))
+ {
+ P_ZMovement(mobj);
+ if (mobj->player && mobj->flags & MF2_ONMOBJ)
+ {
+ mobj->flags2 &= ~MF2_ONMOBJ;
+ }
+ }
+ else
+ {
+ if (mobj->player)
+ {
+ if (mobj->momz < -GRAVITY * 8
+ && !(mobj->flags2 & MF2_FLY))
+ {
+ PlayerLandedOnThing(mobj, onmo);
+ }
+ if (onmo->z + onmo->height - mobj->z <= 24 * FRACUNIT)
+ {
+ mobj->player->viewheight -= onmo->z + onmo->height
+ - mobj->z;
+ mobj->player->deltaviewheight =
+ (VIEWHEIGHT - mobj->player->viewheight) >> 3;
+ mobj->z = onmo->z + onmo->height;
+ mobj->flags2 |= MF2_ONMOBJ;
+ mobj->momz = 0;
+ }
+ else
+ { // hit the bottom of the blocking mobj
+ mobj->momz = 0;
+ }
+ }
/* Landing on another player, and mimicking his movements
if(mobj->player && onmo->player)
{
@@ -1128,31 +1150,31 @@
}
}
*/
- }
- }
- else
- {
- P_ZMovement(mobj);
- }
- if(mobj->thinker.function == (think_t)-1)
- { // mobj was removed
- return;
- }
- }
+ }
+ }
+ else
+ {
+ P_ZMovement(mobj);
+ }
+ if (mobj->thinker.function == (think_t) - 1)
+ { // mobj was removed
+ return;
+ }
+ }
- // Cycle through states, calling action functions at transitions
- if(mobj->tics != -1)
- {
- mobj->tics--;
- // you can cycle through multiple states in a tic
- while(!mobj->tics)
- {
- if(!P_SetMobjState(mobj, mobj->state->nextstate))
- { // mobj was removed
- return;
- }
- }
- }
+ // Cycle through states, calling action functions at transitions
+ if (mobj->tics != -1)
+ {
+ mobj->tics--;
+ // you can cycle through multiple states in a tic
+ while (!mobj->tics)
+ {
+ if (!P_SetMobjState(mobj, mobj->state->nextstate))
+ { // mobj was removed
+ return;
+ }
+ }
+ }
}
//==========================================================================
@@ -1163,85 +1185,87 @@
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
- mobj_t *mobj;
- state_t *st;
- mobjinfo_t *info;
- fixed_t space;
+ mobj_t *mobj;
+ state_t *st;
+ mobjinfo_t *info;
+ fixed_t space;
- mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
- memset(mobj, 0, sizeof(*mobj));
- info = &mobjinfo[type];
- mobj->type = type;
- mobj->info = info;
- mobj->x = x;
- mobj->y = y;
- mobj->radius = info->radius;
- mobj->height = info->height;
- mobj->flags = info->flags;
- mobj->flags2 = info->flags2;
- mobj->damage = info->damage;
- mobj->health = info->spawnhealth;
- if(gameskill != sk_nightmare)
- {
- mobj->reactiontime = info->reactiontime;
- }
- mobj->lastlook = P_Random()%MAXPLAYERS;
+ mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
+ memset(mobj, 0, sizeof(*mobj));
+ info = &mobjinfo[type];
+ mobj->type = type;
+ mobj->info = info;
+ mobj->x = x;
+ mobj->y = y;
+ mobj->radius = info->radius;
+ mobj->height = info->height;
+ mobj->flags = info->flags;
+ mobj->flags2 = info->flags2;
+ mobj->damage = info->damage;
+ mobj->health = info->spawnhealth;
+ if (gameskill != sk_nightmare)
+ {
+ mobj->reactiontime = info->reactiontime;
+ }
+ mobj->lastlook = P_Random() % MAXPLAYERS;
- // Set the state, but do not use P_SetMobjState, because action
- // routines can't be called yet. If the spawnstate has an action
- // routine, it will not be called.
- st = &states[info->spawnstate];
- mobj->state = st;
- mobj->tics = st->tics;
- mobj->sprite = st->sprite;
- mobj->frame = st->frame;
+ // Set the state, but do not use P_SetMobjState, because action
+ // routines can't be called yet. If the spawnstate has an action
+ // routine, it will not be called.
+ st = &states[info->spawnstate];
+ mobj->state = st;
+ mobj->tics = st->tics;
+ mobj->sprite = st->sprite;
+ mobj->frame = st->frame;
- // Set subsector and/or block links.
- P_SetThingPosition(mobj);
- mobj->floorz = mobj->subsector->sector->floorheight;
- mobj->ceilingz = mobj->subsector->sector->ceilingheight;
- if(z == ONFLOORZ)
- {
- mobj->z = mobj->floorz;
- }
- else if(z == ONCEILINGZ)
- {
- mobj->z = mobj->ceilingz-mobj->info->height;
- }
- else if(z == FLOATRANDZ)
- {
- space = ((mobj->ceilingz)-(mobj->info->height))-mobj->floorz;
- if(space > 48*FRACUNIT)
- {
- space -= 40*FRACUNIT;
- mobj->z = ((space*P_Random())>>8)+mobj->floorz+40*FRACUNIT;
- }
- else
- {
- mobj->z = mobj->floorz;
- }
- }
- else if (mobj->flags2&MF2_FLOATBOB)
- {
- mobj->z = mobj->floorz + z; // artifact z passed in as height
- }
- else
- {
- mobj->z = z;
- }
- if(mobj->flags2&MF2_FLOORCLIP && P_GetThingFloorType(mobj) >= FLOOR_LIQUID
- && mobj->z == mobj->subsector->sector->floorheight)
- {
- mobj->floorclip = 10*FRACUNIT;
- }
- else
- {
- mobj->floorclip = 0;
- }
+ // Set subsector and/or block links.
+ P_SetThingPosition(mobj);
+ mobj->floorz = mobj->subsector->sector->floorheight;
+ mobj->ceilingz = mobj->subsector->sector->ceilingheight;
+ if (z == ONFLOORZ)
+ {
+ mobj->z = mobj->floorz;
+ }
+ else if (z == ONCEILINGZ)
+ {
+ mobj->z = mobj->ceilingz - mobj->info->height;
+ }
+ else if (z == FLOATRANDZ)
+ {
+ space = ((mobj->ceilingz) - (mobj->info->height)) - mobj->floorz;
+ if (space > 48 * FRACUNIT)
+ {
+ space -= 40 * FRACUNIT;
+ mobj->z =
+ ((space * P_Random()) >> 8) + mobj->floorz + 40 * FRACUNIT;
+ }
+ else
+ {
+ mobj->z = mobj->floorz;
+ }
+ }
+ else if (mobj->flags2 & MF2_FLOATBOB)
+ {
+ mobj->z = mobj->floorz + z; // artifact z passed in as height
+ }
+ else
+ {
+ mobj->z = z;
+ }
+ if (mobj->flags2 & MF2_FLOORCLIP
+ && P_GetThingFloorType(mobj) >= FLOOR_LIQUID
+ && mobj->z == mobj->subsector->sector->floorheight)
+ {
+ mobj->floorclip = 10 * FRACUNIT;
+ }
+ else
+ {
+ mobj->floorclip = 0;
+ }
- mobj->thinker.function = P_MobjThinker;
- P_AddThinker(&mobj->thinker);
- return(mobj);
+ mobj->thinker.function = P_MobjThinker;
+ P_AddThinker(&mobj->thinker);
+ return (mobj);
}
//==========================================================================
@@ -1250,28 +1274,27 @@
//
//==========================================================================
-void P_RemoveMobj(mobj_t *mobj)
+void P_RemoveMobj(mobj_t * mobj)
{
- // Remove from creature queue
- if(mobj->flags&MF_COUNTKILL &&
- mobj->flags&MF_CORPSE)
- {
- A_DeQueueCorpse(mobj);
- }
+ // Remove from creature queue
+ if (mobj->flags & MF_COUNTKILL && mobj->flags & MF_CORPSE)
+ {
+ A_DeQueueCorpse(mobj);
+ }
- if(mobj->tid)
- { // Remove from TID list
- P_RemoveMobjFromTIDList(mobj);
- }
+ if (mobj->tid)
+ { // Remove from TID list
+ P_RemoveMobjFromTIDList(mobj);
+ }
- // Unlink from sector and block lists
- P_UnsetThingPosition(mobj);
+ // Unlink from sector and block lists
+ P_UnsetThingPosition(mobj);
- // Stop any playing sound
- S_StopSound(mobj);
+ // Stop any playing sound
+ S_StopSound(mobj);
- // Free block
- P_RemoveThinker((thinker_t *)mobj);
+ // Free block
+ P_RemoveThinker((thinker_t *) mobj);
}
//==========================================================================
@@ -1283,88 +1306,89 @@
//
//==========================================================================
-void P_SpawnPlayer(mapthing_t *mthing)
+void P_SpawnPlayer(mapthing_t * mthing)
{
- player_t *p;
- fixed_t x, y, z;
- mobj_t *mobj;
+ player_t *p;
+ fixed_t x, y, z;
+ mobj_t *mobj;
- if(!playeringame[mthing->type-1])
- { // Not playing
- return;
- }
- p = &players[mthing->type-1];
- if(p->playerstate == PST_REBORN)
- {
- G_PlayerReborn(mthing->type-1);
- }
- x = mthing->x << FRACBITS;
- y = mthing->y << FRACBITS;
- z = ONFLOORZ;
- if(randomclass && deathmatch)
- {
- p->class = P_Random()%3;
- if(p->class == PlayerClass[mthing->type-1])
- {
- p->class = (p->class+1)%3;
- }
- PlayerClass[mthing->type-1] = p->class;
- SB_SetClassData();
- }
- else
- {
- p->class = PlayerClass[mthing->type-1];
- }
- switch(p->class)
- {
- case PCLASS_FIGHTER:
- mobj = P_SpawnMobj(x, y, z, MT_PLAYER_FIGHTER);
- break;
- case PCLASS_CLERIC:
- mobj = P_SpawnMobj(x, y, z, MT_PLAYER_CLERIC);
- break;
- case PCLASS_MAGE:
- mobj = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE);
- break;
- default:
- I_Error("P_SpawnPlayer: Unknown class type");
- break;
- }
+ if (!playeringame[mthing->type - 1])
+ { // Not playing
+ return;
+ }
+ p = &players[mthing->type - 1];
+ if (p->playerstate == PST_REBORN)
+ {
+ G_PlayerReborn(mthing->type - 1);
+ }
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
+ z = ONFLOORZ;
+ if (randomclass && deathmatch)
+ {
+ p->class = P_Random() % 3;
+ if (p->class == PlayerClass[mthing->type - 1])
+ {
+ p->class = (p->class + 1) % 3;
+ }
+ PlayerClass[mthing->type - 1] = p->class;
+ SB_SetClassData();
+ }
+ else
+ {
+ p->class = PlayerClass[mthing->type - 1];
+ }
+ switch (p->class)
+ {
+ case PCLASS_FIGHTER:
+ mobj = P_SpawnMobj(x, y, z, MT_PLAYER_FIGHTER);
+ break;
+ case PCLASS_CLERIC:
+ mobj = P_SpawnMobj(x, y, z, MT_PLAYER_CLERIC);
+ break;
+ case PCLASS_MAGE:
+ mobj = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE);
+ break;
+ default:
+ I_Error("P_SpawnPlayer: Unknown class type");
+ break;
+ }
- // Set translation table data
- if(p->class == PCLASS_FIGHTER && (mthing->type == 1 || mthing->type == 3))
- {
- // The first type should be blue, and the third should be the
- // Fighter's original gold color
- if(mthing->type == 1)
- {
- mobj->flags |= 2<<MF_TRANSSHIFT;
- }
- }
- else if(mthing->type > 1)
- { // Set color translation bits for player sprites
- mobj->flags |= (mthing->type-1)<<MF_TRANSSHIFT;
- }
+ // Set translation table data
+ if (p->class == PCLASS_FIGHTER
+ && (mthing->type == 1 || mthing->type == 3))
+ {
+ // The first type should be blue, and the third should be the
+ // Fighter's original gold color
+ if (mthing->type == 1)
+ {
+ mobj->flags |= 2 << MF_TRANSSHIFT;
+ }
+ }
+ else if (mthing->type > 1)
+ { // Set color translation bits for player sprites
+ mobj->flags |= (mthing->type - 1) << MF_TRANSSHIFT;
+ }
- mobj->angle = ANG45 * (mthing->angle/45);
- mobj->player = p;
- mobj->health = p->health;
- p->mo = mobj;
- p->playerstate = PST_LIVE;
- p->refire = 0;
- P_ClearMessage(p);
- p->damagecount = 0;
- p->bonuscount = 0;
- p->poisoncount = 0;
- p->morphTics = 0;
- p->extralight = 0;
- p->fixedcolormap = 0;
- p->viewheight = VIEWHEIGHT;
- P_SetupPsprites(p);
- if(deathmatch)
- { // Give all keys in death match mode
- p->keys = 2047;
- }
+ mobj->angle = ANG45 * (mthing->angle / 45);
+ mobj->player = p;
+ mobj->health = p->health;
+ p->mo = mobj;
+ p->playerstate = PST_LIVE;
+ p->refire = 0;
+ P_ClearMessage(p);
+ p->damagecount = 0;
+ p->bonuscount = 0;
+ p->poisoncount = 0;
+ p->morphTics = 0;
+ p->extralight = 0;
+ p->fixedcolormap = 0;
+ p->viewheight = VIEWHEIGHT;
+ P_SetupPsprites(p);
+ if (deathmatch)
+ { // Give all keys in death match mode
+ p->keys = 2047;
+ }
}
//==========================================================================
@@ -1375,234 +1399,234 @@
//
//==========================================================================
-void P_SpawnMapThing(mapthing_t *mthing)
+void P_SpawnMapThing(mapthing_t * mthing)
{
- int i;
- unsigned int spawnMask;
- mobj_t *mobj;
- fixed_t x, y, z;
- static unsigned int classFlags[] =
- {
- MTF_FIGHTER,
- MTF_CLERIC,
- MTF_MAGE
- };
+ int i;
+ unsigned int spawnMask;
+ mobj_t *mobj;
+ fixed_t x, y, z;
+ static unsigned int classFlags[] = {
+ MTF_FIGHTER,
+ MTF_CLERIC,
+ MTF_MAGE
+ };
- // Count deathmatch start positions
- if(mthing->type == 11)
- {
- if(deathmatch_p < &deathmatchstarts[MAXDEATHMATCHSTARTS])
- {
- memcpy(deathmatch_p, mthing, sizeof(*mthing));
- deathmatch_p++;
- }
- return;
- }
- if(mthing->type == PO_ANCHOR_TYPE)
- { // Polyobj Anchor Pt.
- return;
- }
- else if(mthing->type == PO_SPAWN_TYPE
- || mthing->type == PO_SPAWNCRUSH_TYPE)
- { // Polyobj Anchor Pt.
- po_NumPolyobjs++;
- return;
- }
+ // Count deathmatch start positions
+ if (mthing->type == 11)
+ {
+ if (deathmatch_p < &deathmatchstarts[MAXDEATHMATCHSTARTS])
+ {
+ memcpy(deathmatch_p, mthing, sizeof(*mthing));
+ deathmatch_p++;
+ }
+ return;
+ }
+ if (mthing->type == PO_ANCHOR_TYPE)
+ { // Polyobj Anchor Pt.
+ return;
+ }
+ else if (mthing->type == PO_SPAWN_TYPE
+ || mthing->type == PO_SPAWNCRUSH_TYPE)
+ { // Polyobj Anchor Pt.
+ po_NumPolyobjs++;
+ return;
+ }
- // Check for player starts 1 to 4
- if(mthing->type <= 4)
- {
- playerstarts[mthing->arg1][mthing->type-1] = *mthing;
- if(!deathmatch && !mthing->arg1)
- {
- P_SpawnPlayer(mthing);
- }
- return;
- }
- // Check for player starts 5 to 8
- if(mthing->type >= 9100 && mthing->type <= 9103)
- {
- mthing->type = 5+mthing->type-9100; // Translate to 5 - 8
- playerstarts[mthing->arg1][mthing->type-1] = *mthing;
- if(!deathmatch && !mthing->arg1)
- {
- P_SpawnPlayer(mthing);
- }
- return;
- }
+ // Check for player starts 1 to 4
+ if (mthing->type <= 4)
+ {
+ playerstarts[mthing->arg1][mthing->type - 1] = *mthing;
+ if (!deathmatch && !mthing->arg1)
+ {
+ P_SpawnPlayer(mthing);
+ }
+ return;
+ }
+ // Check for player starts 5 to 8
+ if (mthing->type >= 9100 && mthing->type <= 9103)
+ {
+ mthing->type = 5 + mthing->type - 9100; // Translate to 5 - 8
+ playerstarts[mthing->arg1][mthing->type - 1] = *mthing;
+ if (!deathmatch && !mthing->arg1)
+ {
+ P_SpawnPlayer(mthing);
+ }
+ return;
+ }
- if(mthing->type >= 1400 && mthing->type < 1410)
- {
- R_PointInSubsector(mthing->x<<FRACBITS,
- mthing->y<<FRACBITS)->sector->seqType = mthing->type-1400;
- return;
- }
+ if (mthing->type >= 1400 && mthing->type < 1410)
+ {
+ R_PointInSubsector(mthing->x << FRACBITS,
+ mthing->y << FRACBITS)->sector->seqType =
+ mthing->type - 1400;
+ return;
+ }
- // Check current game type with spawn flags
- if(netgame == false)
- {
- spawnMask = MTF_GSINGLE;
- }
- else if(deathmatch)
- {
- spawnMask = MTF_GDEATHMATCH;
- }
- else
- {
- spawnMask = MTF_GCOOP;
- }
- if(!(mthing->options&spawnMask))
- {
- return;
- }
+ // Check current game type with spawn flags
+ if (netgame == false)
+ {
+ spawnMask = MTF_GSINGLE;
+ }
+ else if (deathmatch)
+ {
+ spawnMask = MTF_GDEATHMATCH;
+ }
+ else
+ {
+ spawnMask = MTF_GCOOP;
+ }
+ if (!(mthing->options & spawnMask))
+ {
+ return;
+ }
- // Check current skill with spawn flags
- if(gameskill == sk_baby || gameskill == sk_easy)
- {
- spawnMask = MTF_EASY;
- }
- else if(gameskill == sk_hard || gameskill == sk_nightmare)
- {
- spawnMask = MTF_HARD;
- }
- else
- {
- spawnMask = MTF_NORMAL;
- }
- if(!(mthing->options&spawnMask))
- {
- return;
- }
+ // Check current skill with spawn flags
+ if (gameskill == sk_baby || gameskill == sk_easy)
+ {
+ spawnMask = MTF_EASY;
+ }
+ else if (gameskill == sk_hard || gameskill == sk_nightmare)
+ {
+ spawnMask = MTF_HARD;
+ }
+ else
+ {
+ spawnMask = MTF_NORMAL;
+ }
+ if (!(mthing->options & spawnMask))
+ {
+ return;
+ }
- // Check current character classes with spawn flags
- if(netgame == false)
- { // Single player
- if((mthing->options&classFlags[PlayerClass[0]]) == 0)
- { // Not for current class
- return;
- }
- }
- else if(deathmatch == false)
- { // Cooperative
- spawnMask = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- spawnMask |= classFlags[PlayerClass[i]];
- }
- }
- if((mthing->options&spawnMask) == 0)
- {
- return;
- }
- }
+ // Check current character classes with spawn flags
+ if (netgame == false)
+ { // Single player
+ if ((mthing->options & classFlags[PlayerClass[0]]) == 0)
+ { // Not for current class
+ return;
+ }
+ }
+ else if (deathmatch == false)
+ { // Cooperative
+ spawnMask = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ spawnMask |= classFlags[PlayerClass[i]];
+ }
+ }
+ if ((mthing->options & spawnMask) == 0)
+ {
+ return;
+ }
+ }
- // Find which type to spawn
- for(i = 0; i < NUMMOBJTYPES; i++)
- {
- if(mthing->type == mobjinfo[i].doomednum)
- {
- break;
- }
- }
-
- if(i == NUMMOBJTYPES)
- { // Can't find thing type
- I_Error("P_SpawnMapThing: Unknown type %i at (%i, %i)",
- mthing->type, mthing->x, mthing->y);
- }
+ // Find which type to spawn
+ for (i = 0; i < NUMMOBJTYPES; i++)
+ {
+ if (mthing->type == mobjinfo[i].doomednum)
+ {
+ break;
+ }
+ }
- // Don't spawn keys and players in deathmatch
- if(deathmatch && mobjinfo[i].flags&MF_NOTDMATCH)
- {
- return;
- }
-
- // Don't spawn monsters if -nomonsters
- if(nomonsters && (mobjinfo[i].flags&MF_COUNTKILL))
- {
- return;
- }
+ if (i == NUMMOBJTYPES)
+ { // Can't find thing type
+ I_Error("P_SpawnMapThing: Unknown type %i at (%i, %i)",
+ mthing->type, mthing->x, mthing->y);
+ }
- x = mthing->x<<FRACBITS;
- y = mthing->y<<FRACBITS;
- if(mobjinfo[i].flags&MF_SPAWNCEILING)
- {
- z = ONCEILINGZ;
- }
- else if(mobjinfo[i].flags2&MF2_SPAWNFLOAT)
- {
- z = FLOATRANDZ;
- }
- else if(mobjinfo[i].flags2&MF2_FLOATBOB)
- {
- z = mthing->height<<FRACBITS;
- }
- else
- {
- z = ONFLOORZ;
- }
- switch(i)
- { // Special stuff
- case MT_ZLYNCHED_NOHEART:
- P_SpawnMobj(x, y, ONFLOORZ, MT_BLOODPOOL);
- break;
- default:
- break;
- }
- mobj = P_SpawnMobj(x, y, z, i);
- if(z == ONFLOORZ)
- {
- mobj->z += mthing->height<<FRACBITS;
- }
- else if(z == ONCEILINGZ)
- {
- mobj->z -= mthing->height<<FRACBITS;
- }
- mobj->tid = mthing->tid;
- mobj->special = mthing->special;
- mobj->args[0] = mthing->arg1;
- mobj->args[1] = mthing->arg2;
- mobj->args[2] = mthing->arg3;
- mobj->args[3] = mthing->arg4;
- mobj->args[4] = mthing->arg5;
- if(mobj->flags2&MF2_FLOATBOB)
- { // Seed random starting index for bobbing motion
- mobj->health = P_Random();
- mobj->special1 = mthing->height<<FRACBITS;
- }
- if(mobj->tics > 0)
- {
- mobj->tics = 1+(P_Random()%mobj->tics);
- }
-// if(mobj->flags&MF_COUNTITEM)
-// {
-// totalitems++;
-// }
- if (mobj->flags&MF_COUNTKILL)
- {
- // Quantize angle to 45 degree increments
- mobj->angle = ANG45*(mthing->angle/45);
- }
- else
- {
- // Scale angle correctly (source is 0..359)
- mobj->angle = ((mthing->angle<<8)/360)<<24;
- }
- if(mthing->options&MTF_AMBUSH)
- {
- mobj->flags |= MF_AMBUSH;
- }
- if(mthing->options&MTF_DORMANT)
- {
- mobj->flags2 |= MF2_DORMANT;
- if(mobj->type == MT_ICEGUY)
- {
- P_SetMobjState(mobj, S_ICEGUY_DORMANT);
- }
- mobj->tics = -1;
- }
+ // Don't spawn keys and players in deathmatch
+ if (deathmatch && mobjinfo[i].flags & MF_NOTDMATCH)
+ {
+ return;
+ }
+
+ // Don't spawn monsters if -nomonsters
+ if (nomonsters && (mobjinfo[i].flags & MF_COUNTKILL))
+ {
+ return;
+ }
+
+ x = mthing->x << FRACBITS;
+ y = mthing->y << FRACBITS;
+ if (mobjinfo[i].flags & MF_SPAWNCEILING)
+ {
+ z = ONCEILINGZ;
+ }
+ else if (mobjinfo[i].flags2 & MF2_SPAWNFLOAT)
+ {
+ z = FLOATRANDZ;
+ }
+ else if (mobjinfo[i].flags2 & MF2_FLOATBOB)
+ {
+ z = mthing->height << FRACBITS;
+ }
+ else
+ {
+ z = ONFLOORZ;
+ }
+ switch (i)
+ { // Special stuff
+ case MT_ZLYNCHED_NOHEART:
+ P_SpawnMobj(x, y, ONFLOORZ, MT_BLOODPOOL);
+ break;
+ default:
+ break;
+ }
+ mobj = P_SpawnMobj(x, y, z, i);
+ if (z == ONFLOORZ)
+ {
+ mobj->z += mthing->height << FRACBITS;
+ }
+ else if (z == ONCEILINGZ)
+ {
+ mobj->z -= mthing->height << FRACBITS;
+ }
+ mobj->tid = mthing->tid;
+ mobj->special = mthing->special;
+ mobj->args[0] = mthing->arg1;
+ mobj->args[1] = mthing->arg2;
+ mobj->args[2] = mthing->arg3;
+ mobj->args[3] = mthing->arg4;
+ mobj->args[4] = mthing->arg5;
+ if (mobj->flags2 & MF2_FLOATBOB)
+ { // Seed random starting index for bobbing motion
+ mobj->health = P_Random();
+ mobj->special1 = mthing->height << FRACBITS;
+ }
+ if (mobj->tics > 0)
+ {
+ mobj->tics = 1 + (P_Random() % mobj->tics);
+ }
+// if(mobj->flags&MF_COUNTITEM)
+// {
+// totalitems++;
+// }
+ if (mobj->flags & MF_COUNTKILL)
+ {
+ // Quantize angle to 45 degree increments
+ mobj->angle = ANG45 * (mthing->angle / 45);
+ }
+ else
+ {
+ // Scale angle correctly (source is 0..359)
+ mobj->angle = ((mthing->angle << 8) / 360) << 24;
+ }
+ if (mthing->options & MTF_AMBUSH)
+ {
+ mobj->flags |= MF_AMBUSH;
+ }
+ if (mthing->options & MTF_DORMANT)
+ {
+ mobj->flags2 |= MF2_DORMANT;
+ if (mobj->type == MT_ICEGUY)
+ {
+ P_SetMobjState(mobj, S_ICEGUY_DORMANT);
+ }
+ mobj->tics = -1;
+ }
}
//==========================================================================
@@ -1613,31 +1637,31 @@
void P_CreateTIDList(void)
{
- int i;
- mobj_t *mobj;
- thinker_t *t;
+ int i;
+ mobj_t *mobj;
+ thinker_t *t;
- i = 0;
- for(t = thinkercap.next; t != &thinkercap; t = t->next)
- { // Search all current thinkers
- if(t->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mobj = (mobj_t *)t;
- if(mobj->tid != 0)
- { // Add to list
- if(i == MAX_TID_COUNT)
- {
- I_Error("P_CreateTIDList: MAX_TID_COUNT (%d) exceeded.",
- MAX_TID_COUNT);
- }
- TIDList[i] = mobj->tid;
- TIDMobj[i++] = mobj;
- }
- }
- // Add termination marker
- TIDList[i] = 0;
+ i = 0;
+ for (t = thinkercap.next; t != &thinkercap; t = t->next)
+ { // Search all current thinkers
+ if (t->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mobj = (mobj_t *) t;
+ if (mobj->tid != 0)
+ { // Add to list
+ if (i == MAX_TID_COUNT)
+ {
+ I_Error("P_CreateTIDList: MAX_TID_COUNT (%d) exceeded.",
+ MAX_TID_COUNT);
+ }
+ TIDList[i] = mobj->tid;
+ TIDMobj[i++] = mobj;
+ }
+ }
+ // Add termination marker
+ TIDList[i] = 0;
}
//==========================================================================
@@ -1646,33 +1670,33 @@
//
//==========================================================================
-void P_InsertMobjIntoTIDList(mobj_t *mobj, int tid)
+void P_InsertMobjIntoTIDList(mobj_t * mobj, int tid)
{
- int i;
- int index;
+ int i;
+ int index;
- index = -1;
- for(i = 0; TIDList[i] != 0; i++)
- {
- if(TIDList[i] == -1)
- { // Found empty slot
- index = i;
- break;
- }
- }
- if(index == -1)
- { // Append required
- if(i == MAX_TID_COUNT)
- {
- I_Error("P_InsertMobjIntoTIDList: MAX_TID_COUNT (%d)"
- "exceeded.", MAX_TID_COUNT);
- }
- index = i;
- TIDList[index+1] = 0;
- }
- mobj->tid = tid;
- TIDList[index] = tid;
- TIDMobj[index] = mobj;
+ index = -1;
+ for (i = 0; TIDList[i] != 0; i++)
+ {
+ if (TIDList[i] == -1)
+ { // Found empty slot
+ index = i;
+ break;
+ }
+ }
+ if (index == -1)
+ { // Append required
+ if (i == MAX_TID_COUNT)
+ {
+ I_Error("P_InsertMobjIntoTIDList: MAX_TID_COUNT (%d)"
+ "exceeded.", MAX_TID_COUNT);
+ }
+ index = i;
+ TIDList[index + 1] = 0;
+ }
+ mobj->tid = tid;
+ TIDList[index] = tid;
+ TIDMobj[index] = mobj;
}
//==========================================================================
@@ -1681,21 +1705,21 @@
//
//==========================================================================
-void P_RemoveMobjFromTIDList(mobj_t *mobj)
+void P_RemoveMobjFromTIDList(mobj_t * mobj)
{
- int i;
+ int i;
- for(i = 0; TIDList[i] != 0; i++)
- {
- if(TIDMobj[i] == mobj)
- {
- TIDList[i] = -1;
- TIDMobj[i] = NULL;
- mobj->tid = 0;
- return;
- }
- }
- mobj->tid = 0;
+ for (i = 0; TIDList[i] != 0; i++)
+ {
+ if (TIDMobj[i] == mobj)
+ {
+ TIDList[i] = -1;
+ TIDMobj[i] = NULL;
+ mobj->tid = 0;
+ return;
+ }
+ }
+ mobj->tid = 0;
}
//==========================================================================
@@ -1706,18 +1730,18 @@
mobj_t *P_FindMobjFromTID(int tid, int *searchPosition)
{
- int i;
+ int i;
- for(i = *searchPosition+1; TIDList[i] != 0; i++)
- {
- if(TIDList[i] == tid)
- {
- *searchPosition = i;
- return TIDMobj[i];
- }
- }
- *searchPosition = -1;
- return NULL;
+ for (i = *searchPosition + 1; TIDList[i] != 0; i++)
+ {
+ if (TIDList[i] == tid)
+ {
+ *searchPosition = i;
+ return TIDMobj[i];
+ }
+ }
+ *searchPosition = -1;
+ return NULL;
}
/*
@@ -1738,30 +1762,30 @@
void P_SpawnPuff(fixed_t x, fixed_t y, fixed_t z)
{
- mobj_t *puff;
+ mobj_t *puff;
- z += ((P_Random()-P_Random())<<10);
- puff = P_SpawnMobj(x, y, z, PuffType);
- if(linetarget && puff->info->seesound)
- { // Hit thing sound
- S_StartSound(puff, puff->info->seesound);
- }
- else if(puff->info->attacksound)
- {
- S_StartSound(puff, puff->info->attacksound);
- }
- switch(PuffType)
- {
- case MT_PUNCHPUFF:
- puff->momz = FRACUNIT;
- break;
- case MT_HAMMERPUFF:
- puff->momz = .8*FRACUNIT;
- break;
- default:
- break;
- }
- PuffSpawned = puff;
+ z += ((P_Random() - P_Random()) << 10);
+ puff = P_SpawnMobj(x, y, z, PuffType);
+ if (linetarget && puff->info->seesound)
+ { // Hit thing sound
+ S_StartSound(puff, puff->info->seesound);
+ }
+ else if (puff->info->attacksound)
+ {
+ S_StartSound(puff, puff->info->attacksound);
+ }
+ switch (PuffType)
+ {
+ case MT_PUNCHPUFF:
+ puff->momz = FRACUNIT;
+ break;
+ case MT_HAMMERPUFF:
+ puff->momz = .8 * FRACUNIT;
+ break;
+ default:
+ break;
+ }
+ PuffSpawned = puff;
}
/*
@@ -1795,15 +1819,15 @@
//
//---------------------------------------------------------------------------
-void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator)
+void P_BloodSplatter(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER);
- mo->target = originator;
- mo->momx = (P_Random()-P_Random())<<10;
- mo->momy = (P_Random()-P_Random())<<10;
- mo->momz = 3*FRACUNIT;
+ mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER);
+ mo->target = originator;
+ mo->momx = (P_Random() - P_Random()) << 10;
+ mo->momy = (P_Random() - P_Random()) << 10;
+ mo->momz = 3 * FRACUNIT;
}
//===========================================================================
@@ -1812,13 +1836,13 @@
//
//===========================================================================
-void P_BloodSplatter2(fixed_t x, fixed_t y, fixed_t z, mobj_t *originator)
+void P_BloodSplatter2(fixed_t x, fixed_t y, fixed_t z, mobj_t * originator)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(x+((P_Random()-128)<<11), y+((P_Random()-128)<<11), z,
- MT_AXEBLOOD);
- mo->target = originator;
+ mo = P_SpawnMobj(x + ((P_Random() - 128) << 11),
+ y + ((P_Random() - 128) << 11), z, MT_AXEBLOOD);
+ mo->target = originator;
}
//---------------------------------------------------------------------------
@@ -1827,19 +1851,19 @@
//
//---------------------------------------------------------------------------
-void P_RipperBlood(mobj_t *mo)
+void P_RipperBlood(mobj_t * mo)
{
- mobj_t *th;
- fixed_t x, y, z;
+ mobj_t *th;
+ fixed_t x, y, z;
- x = mo->x+((P_Random()-P_Random())<<12);
- y = mo->y+((P_Random()-P_Random())<<12);
- z = mo->z+((P_Random()-P_Random())<<12);
- th = P_SpawnMobj(x, y, z, MT_BLOOD);
-// th->flags |= MF_NOGRAVITY;
- th->momx = mo->momx>>1;
- th->momy = mo->momy>>1;
- th->tics += P_Random()&3;
+ x = mo->x + ((P_Random() - P_Random()) << 12);
+ y = mo->y + ((P_Random() - P_Random()) << 12);
+ z = mo->z + ((P_Random() - P_Random()) << 12);
+ th = P_SpawnMobj(x, y, z, MT_BLOOD);
+// th->flags |= MF_NOGRAVITY;
+ th->momx = mo->momx >> 1;
+ th->momy = mo->momy >> 1;
+ th->tics += P_Random() & 3;
}
//---------------------------------------------------------------------------
@@ -1848,16 +1872,16 @@
//
//---------------------------------------------------------------------------
-int P_GetThingFloorType(mobj_t *thing)
+int P_GetThingFloorType(mobj_t * thing)
{
- if(thing->floorpic)
- {
- return(TerrainTypes[thing->floorpic]);
- }
- else
- {
- return(TerrainTypes[thing->subsector->sector->floorpic]);
- }
+ if (thing->floorpic)
+ {
+ return (TerrainTypes[thing->floorpic]);
+ }
+ else
+ {
+ return (TerrainTypes[thing->subsector->sector->floorpic]);
+ }
/*
if(thing->subsector->sector->floorpic
== W_GetNumForName("FLTWAWA1")-firstflat)
@@ -1878,95 +1902,103 @@
//---------------------------------------------------------------------------
#define SMALLSPLASHCLIP 12<<FRACBITS;
-int P_HitFloor(mobj_t *thing)
+int P_HitFloor(mobj_t * thing)
{
- mobj_t *mo;
- int smallsplash=false;
+ mobj_t *mo;
+ int smallsplash = false;
- if(thing->floorz != thing->subsector->sector->floorheight)
- { // don't splash if landing on the edge above water/lava/etc....
- return(FLOOR_SOLID);
- }
+ if (thing->floorz != thing->subsector->sector->floorheight)
+ { // don't splash if landing on the edge above water/lava/etc....
+ return (FLOOR_SOLID);
+ }
- // Things that don't splash go here
- switch(thing->type)
- {
- case MT_LEAF1:
- case MT_LEAF2:
-// case MT_BLOOD: // I set these to low mass -- pm
-// case MT_BLOODSPLATTER:
- case MT_SPLASH:
- case MT_SLUDGECHUNK:
- return(FLOOR_SOLID);
- default:
- break;
- }
+ // Things that don't splash go here
+ switch (thing->type)
+ {
+ case MT_LEAF1:
+ case MT_LEAF2:
+// case MT_BLOOD: // I set these to low mass -- pm
+// case MT_BLOODSPLATTER:
+ case MT_SPLASH:
+ case MT_SLUDGECHUNK:
+ return (FLOOR_SOLID);
+ default:
+ break;
+ }
- // Small splash for small masses
- if (thing->info->mass < 10) smallsplash = true;
+ // Small splash for small masses
+ if (thing->info->mass < 10)
+ smallsplash = true;
- switch(P_GetThingFloorType(thing))
- {
- case FLOOR_WATER:
- if (smallsplash)
- {
- mo=P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
- if (mo) mo->floorclip += SMALLSPLASHCLIP;
- S_StartSound(mo, SFX_AMBIENT10); // small drip
- }
- else
- {
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASH);
- mo->target = thing;
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = 2*FRACUNIT+(P_Random()<<8);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
- if (thing->player) P_NoiseAlert(thing, thing);
- S_StartSound(mo, SFX_WATER_SPLASH);
- }
- return(FLOOR_WATER);
- case FLOOR_LAVA:
- if (smallsplash)
- {
- mo=P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
- if (mo) mo->floorclip += SMALLSPLASHCLIP;
- }
- else
- {
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASMOKE);
- mo->momz = FRACUNIT+(P_Random()<<7);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
- if (thing->player) P_NoiseAlert(thing, thing);
- }
- S_StartSound(mo, SFX_LAVA_SIZZLE);
- if(thing->player && leveltime&31)
- {
- P_DamageMobj(thing, &LavaInflictor, NULL, 5);
- }
- return(FLOOR_LAVA);
- case FLOOR_SLUDGE:
- if (smallsplash)
- {
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ,
- MT_SLUDGESPLASH);
- if (mo) mo->floorclip += SMALLSPLASHCLIP;
- }
- else
- {
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGECHUNK);
- mo->target = thing;
- mo->momx = (P_Random()-P_Random())<<8;
- mo->momy = (P_Random()-P_Random())<<8;
- mo->momz = FRACUNIT+(P_Random()<<8);
- mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ,
- MT_SLUDGESPLASH);
- if (thing->player) P_NoiseAlert(thing, thing);
- }
- S_StartSound(mo, SFX_SLUDGE_GLOOP);
- return(FLOOR_SLUDGE);
- }
- return(FLOOR_SOLID);
+ switch (P_GetThingFloorType(thing))
+ {
+ case FLOOR_WATER:
+ if (smallsplash)
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
+ if (mo)
+ mo->floorclip += SMALLSPLASHCLIP;
+ S_StartSound(mo, SFX_AMBIENT10); // small drip
+ }
+ else
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASH);
+ mo->target = thing;
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = 2 * FRACUNIT + (P_Random() << 8);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE);
+ if (thing->player)
+ P_NoiseAlert(thing, thing);
+ S_StartSound(mo, SFX_WATER_SPLASH);
+ }
+ return (FLOOR_WATER);
+ case FLOOR_LAVA:
+ if (smallsplash)
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
+ if (mo)
+ mo->floorclip += SMALLSPLASHCLIP;
+ }
+ else
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASMOKE);
+ mo->momz = FRACUNIT + (P_Random() << 7);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH);
+ if (thing->player)
+ P_NoiseAlert(thing, thing);
+ }
+ S_StartSound(mo, SFX_LAVA_SIZZLE);
+ if (thing->player && leveltime & 31)
+ {
+ P_DamageMobj(thing, &LavaInflictor, NULL, 5);
+ }
+ return (FLOOR_LAVA);
+ case FLOOR_SLUDGE:
+ if (smallsplash)
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ,
+ MT_SLUDGESPLASH);
+ if (mo)
+ mo->floorclip += SMALLSPLASHCLIP;
+ }
+ else
+ {
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ,
+ MT_SLUDGECHUNK);
+ mo->target = thing;
+ mo->momx = (P_Random() - P_Random()) << 8;
+ mo->momy = (P_Random() - P_Random()) << 8;
+ mo->momz = FRACUNIT + (P_Random() << 8);
+ mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ,
+ MT_SLUDGESPLASH);
+ if (thing->player)
+ P_NoiseAlert(thing, thing);
+ }
+ S_StartSound(mo, SFX_SLUDGE_GLOOP);
+ return (FLOOR_SLUDGE);
+ }
+ return (FLOOR_SOLID);
}
@@ -1979,21 +2011,21 @@
//
//---------------------------------------------------------------------------
-boolean P_CheckMissileSpawn(mobj_t *missile)
+boolean P_CheckMissileSpawn(mobj_t * missile)
{
- //missile->tics -= P_Random()&3;
+ //missile->tics -= P_Random()&3;
- // move a little forward so an angle can be computed if it
- // immediately explodes
- missile->x += (missile->momx>>1);
- missile->y += (missile->momy>>1);
- missile->z += (missile->momz>>1);
- if(!P_TryMove(missile, missile->x, missile->y))
- {
- P_ExplodeMissile(missile);
- return(false);
- }
- return(true);
+ // move a little forward so an angle can be computed if it
+ // immediately explodes
+ missile->x += (missile->momx >> 1);
+ missile->y += (missile->momy >> 1);
+ missile->z += (missile->momz >> 1);
+ if (!P_TryMove(missile, missile->x, missile->y))
+ {
+ P_ExplodeMissile(missile);
+ return (false);
+ }
+ return (true);
}
//---------------------------------------------------------------------------
@@ -2005,58 +2037,58 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type)
+mobj_t *P_SpawnMissile(mobj_t * source, mobj_t * dest, mobjtype_t type)
{
- fixed_t z;
- mobj_t *th;
- angle_t an;
- int dist;
+ fixed_t z;
+ mobj_t *th;
+ angle_t an;
+ int dist;
- switch(type)
- {
- case MT_MNTRFX1: // Minotaur swing attack missile
- z = source->z+40*FRACUNIT;
- break;
- case MT_MNTRFX2: // Minotaur floor fire missile
- z = ONFLOORZ+source->floorclip;
- break;
- case MT_CENTAUR_FX:
- z = source->z+45*FRACUNIT;
- break;
- case MT_ICEGUY_FX:
- z = source->z+40*FRACUNIT;
- break;
- case MT_HOLY_MISSILE:
- z = source->z+40*FRACUNIT;
- break;
- default:
- z = source->z+32*FRACUNIT;
- break;
- }
- z -= source->floorclip;
- th = P_SpawnMobj(source->x, source->y, z, type);
- if(th->info->seesound)
- {
- S_StartSound(th, th->info->seesound);
- }
- th->target = source; // Originator
- an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
- if(dest->flags&MF_SHADOW)
- { // Invisible target
- an += (P_Random()-P_Random())<<21;
- }
- th->angle = an;
- an >>= ANGLETOFINESHIFT;
- th->momx = FixedMul(th->info->speed, finecosine[an]);
- th->momy = FixedMul(th->info->speed, finesine[an]);
- dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
- dist = dist/th->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- th->momz = (dest->z-source->z)/dist;
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ switch (type)
+ {
+ case MT_MNTRFX1: // Minotaur swing attack missile
+ z = source->z + 40 * FRACUNIT;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire missile
+ z = ONFLOORZ + source->floorclip;
+ break;
+ case MT_CENTAUR_FX:
+ z = source->z + 45 * FRACUNIT;
+ break;
+ case MT_ICEGUY_FX:
+ z = source->z + 40 * FRACUNIT;
+ break;
+ case MT_HOLY_MISSILE:
+ z = source->z + 40 * FRACUNIT;
+ break;
+ default:
+ z = source->z + 32 * FRACUNIT;
+ break;
+ }
+ z -= source->floorclip;
+ th = P_SpawnMobj(source->x, source->y, z, type);
+ if (th->info->seesound)
+ {
+ S_StartSound(th, th->info->seesound);
+ }
+ th->target = source; // Originator
+ an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
+ if (dest->flags & MF_SHADOW)
+ { // Invisible target
+ an += (P_Random() - P_Random()) << 21;
+ }
+ th->angle = an;
+ an >>= ANGLETOFINESHIFT;
+ th->momx = FixedMul(th->info->speed, finecosine[an]);
+ th->momy = FixedMul(th->info->speed, finesine[an]);
+ dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
+ dist = dist / th->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ th->momz = (dest->z - source->z) / dist;
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
//---------------------------------------------------------------------------
@@ -2069,36 +2101,36 @@
//---------------------------------------------------------------------------
mobj_t *P_SpawnMissileXYZ(fixed_t x, fixed_t y, fixed_t z,
- mobj_t *source, mobj_t *dest, mobjtype_t type)
+ mobj_t * source, mobj_t * dest, mobjtype_t type)
{
- mobj_t *th;
- angle_t an;
- int dist;
+ mobj_t *th;
+ angle_t an;
+ int dist;
- z -= source->floorclip;
- th = P_SpawnMobj(x, y, z, type);
- if(th->info->seesound)
- {
- S_StartSound(th, th->info->seesound);
- }
- th->target = source; // Originator
- an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
- if(dest->flags&MF_SHADOW)
- { // Invisible target
- an += (P_Random()-P_Random())<<21;
- }
- th->angle = an;
- an >>= ANGLETOFINESHIFT;
- th->momx = FixedMul(th->info->speed, finecosine[an]);
- th->momy = FixedMul(th->info->speed, finesine[an]);
- dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
- dist = dist/th->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- th->momz = (dest->z-source->z)/dist;
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ z -= source->floorclip;
+ th = P_SpawnMobj(x, y, z, type);
+ if (th->info->seesound)
+ {
+ S_StartSound(th, th->info->seesound);
+ }
+ th->target = source; // Originator
+ an = R_PointToAngle2(source->x, source->y, dest->x, dest->y);
+ if (dest->flags & MF_SHADOW)
+ { // Invisible target
+ an += (P_Random() - P_Random()) << 21;
+ }
+ th->angle = an;
+ an >>= ANGLETOFINESHIFT;
+ th->momx = FixedMul(th->info->speed, finecosine[an]);
+ th->momy = FixedMul(th->info->speed, finesine[an]);
+ dist = P_AproxDistance(dest->x - source->x, dest->y - source->y);
+ dist = dist / th->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ th->momz = (dest->z - source->z) / dist;
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
//---------------------------------------------------------------------------
@@ -2110,43 +2142,43 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SpawnMissileAngle(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz)
+mobj_t *P_SpawnMissileAngle(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz)
{
- fixed_t z;
- mobj_t *mo;
+ fixed_t z;
+ mobj_t *mo;
- switch(type)
- {
- case MT_MNTRFX1: // Minotaur swing attack missile
- z = source->z+40*FRACUNIT;
- break;
- case MT_MNTRFX2: // Minotaur floor fire missile
- z = ONFLOORZ+source->floorclip;
- break;
- case MT_ICEGUY_FX2: // Secondary Projectiles of the Ice Guy
- z = source->z+3*FRACUNIT;
- break;
- case MT_MSTAFF_FX2:
- z = source->z+40*FRACUNIT;
- break;
- default:
- z = source->z+32*FRACUNIT;
- break;
- }
- z -= source->floorclip;
- mo = P_SpawnMobj(source->x, source->y, z, type);
- if(mo->info->seesound)
- {
- S_StartSound(mo, mo->info->seesound);
- }
- mo->target = source; // Originator
- mo->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- mo->momx = FixedMul(mo->info->speed, finecosine[angle]);
- mo->momy = FixedMul(mo->info->speed, finesine[angle]);
- mo->momz = momz;
- return(P_CheckMissileSpawn(mo) ? mo : NULL);
+ switch (type)
+ {
+ case MT_MNTRFX1: // Minotaur swing attack missile
+ z = source->z + 40 * FRACUNIT;
+ break;
+ case MT_MNTRFX2: // Minotaur floor fire missile
+ z = ONFLOORZ + source->floorclip;
+ break;
+ case MT_ICEGUY_FX2: // Secondary Projectiles of the Ice Guy
+ z = source->z + 3 * FRACUNIT;
+ break;
+ case MT_MSTAFF_FX2:
+ z = source->z + 40 * FRACUNIT;
+ break;
+ default:
+ z = source->z + 32 * FRACUNIT;
+ break;
+ }
+ z -= source->floorclip;
+ mo = P_SpawnMobj(source->x, source->y, z, type);
+ if (mo->info->seesound)
+ {
+ S_StartSound(mo, mo->info->seesound);
+ }
+ mo->target = source; // Originator
+ mo->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx = FixedMul(mo->info->speed, finecosine[angle]);
+ mo->momy = FixedMul(mo->info->speed, finesine[angle]);
+ mo->momz = momz;
+ return (P_CheckMissileSpawn(mo) ? mo : NULL);
}
//---------------------------------------------------------------------------
@@ -2158,26 +2190,26 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SpawnMissileAngleSpeed(mobj_t *source, mobjtype_t type,
- angle_t angle, fixed_t momz, fixed_t speed)
+mobj_t *P_SpawnMissileAngleSpeed(mobj_t * source, mobjtype_t type,
+ angle_t angle, fixed_t momz, fixed_t speed)
{
- fixed_t z;
- mobj_t *mo;
+ fixed_t z;
+ mobj_t *mo;
- z = source->z;
- z -= source->floorclip;
- mo = P_SpawnMobj(source->x, source->y, z, type);
- if(mo->info->seesound)
- {
- //S_StartSound(mo, mo->info->seesound);
- }
- mo->target = source; // Originator
- mo->angle = angle;
- angle >>= ANGLETOFINESHIFT;
- mo->momx = FixedMul(speed, finecosine[angle]);
- mo->momy = FixedMul(speed, finesine[angle]);
- mo->momz = momz;
- return(P_CheckMissileSpawn(mo) ? mo : NULL);
+ z = source->z;
+ z -= source->floorclip;
+ mo = P_SpawnMobj(source->x, source->y, z, type);
+ if (mo->info->seesound)
+ {
+ //S_StartSound(mo, mo->info->seesound);
+ }
+ mo->target = source; // Originator
+ mo->angle = angle;
+ angle >>= ANGLETOFINESHIFT;
+ mo->momx = FixedMul(speed, finecosine[angle]);
+ mo->momy = FixedMul(speed, finesine[angle]);
+ mo->momz = momz;
+ return (P_CheckMissileSpawn(mo) ? mo : NULL);
}
@@ -2191,77 +2223,78 @@
================
*/
-mobj_t *P_SpawnPlayerMissile(mobj_t *source, mobjtype_t type)
+mobj_t *P_SpawnPlayerMissile(mobj_t * source, mobjtype_t type)
{
- angle_t an;
- fixed_t x, y, z, slope;
+ angle_t an;
+ fixed_t x, y, z, slope;
- // Try to find a target
- an = source->angle;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- if(!linetarget)
- {
- an += 1<<26;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- if(!linetarget)
- {
- an -= 2<<26;
- slope = P_AimLineAttack(source, an, 16*64*FRACUNIT);
- }
- if(!linetarget)
- {
- an = source->angle;
- slope = ((source->player->lookdir)<<FRACBITS)/173;
- }
- }
- x = source->x;
- y = source->y;
- if(type == MT_LIGHTNING_FLOOR)
- {
- z = ONFLOORZ;
- slope = 0;
- }
- else if(type == MT_LIGHTNING_CEILING)
- {
- z = ONCEILINGZ;
- slope = 0;
- }
- else
- {
- z = source->z + 4*8*FRACUNIT+((source->player->lookdir)<<FRACBITS)/173;
- z -= source->floorclip;
- }
- MissileMobj = P_SpawnMobj(x, y, z, type);
- if(MissileMobj->info->seesound)
- {
- //S_StartSound(MissileMobj, MissileMobj->info->seesound);
- }
- MissileMobj->target = source;
- MissileMobj->angle = an;
- MissileMobj->momx = FixedMul(MissileMobj->info->speed,
- finecosine[an>>ANGLETOFINESHIFT]);
- MissileMobj->momy = FixedMul(MissileMobj->info->speed,
- finesine[an>>ANGLETOFINESHIFT]);
- MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope);
- if(MissileMobj->type == MT_MWAND_MISSILE
- || MissileMobj->type == MT_CFLAME_MISSILE)
- { // Ultra-fast ripper spawning missile
- MissileMobj->x += (MissileMobj->momx>>3);
- MissileMobj->y += (MissileMobj->momy>>3);
- MissileMobj->z += (MissileMobj->momz>>3);
- }
- else
- { // Normal missile
- MissileMobj->x += (MissileMobj->momx>>1);
- MissileMobj->y += (MissileMobj->momy>>1);
- MissileMobj->z += (MissileMobj->momz>>1);
- }
- if(!P_TryMove(MissileMobj, MissileMobj->x, MissileMobj->y))
- { // Exploded immediately
- P_ExplodeMissile(MissileMobj);
- return(NULL);
- }
- return(MissileMobj);
+ // Try to find a target
+ an = source->angle;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an = source->angle;
+ slope = ((source->player->lookdir) << FRACBITS) / 173;
+ }
+ }
+ x = source->x;
+ y = source->y;
+ if (type == MT_LIGHTNING_FLOOR)
+ {
+ z = ONFLOORZ;
+ slope = 0;
+ }
+ else if (type == MT_LIGHTNING_CEILING)
+ {
+ z = ONCEILINGZ;
+ slope = 0;
+ }
+ else
+ {
+ z = source->z + 4 * 8 * FRACUNIT +
+ ((source->player->lookdir) << FRACBITS) / 173;
+ z -= source->floorclip;
+ }
+ MissileMobj = P_SpawnMobj(x, y, z, type);
+ if (MissileMobj->info->seesound)
+ {
+ //S_StartSound(MissileMobj, MissileMobj->info->seesound);
+ }
+ MissileMobj->target = source;
+ MissileMobj->angle = an;
+ MissileMobj->momx = FixedMul(MissileMobj->info->speed,
+ finecosine[an >> ANGLETOFINESHIFT]);
+ MissileMobj->momy = FixedMul(MissileMobj->info->speed,
+ finesine[an >> ANGLETOFINESHIFT]);
+ MissileMobj->momz = FixedMul(MissileMobj->info->speed, slope);
+ if (MissileMobj->type == MT_MWAND_MISSILE
+ || MissileMobj->type == MT_CFLAME_MISSILE)
+ { // Ultra-fast ripper spawning missile
+ MissileMobj->x += (MissileMobj->momx >> 3);
+ MissileMobj->y += (MissileMobj->momy >> 3);
+ MissileMobj->z += (MissileMobj->momz >> 3);
+ }
+ else
+ { // Normal missile
+ MissileMobj->x += (MissileMobj->momx >> 1);
+ MissileMobj->y += (MissileMobj->momy >> 1);
+ MissileMobj->z += (MissileMobj->momz >> 1);
+ }
+ if (!P_TryMove(MissileMobj, MissileMobj->x, MissileMobj->y))
+ { // Exploded immediately
+ P_ExplodeMissile(MissileMobj);
+ return (NULL);
+ }
+ return (MissileMobj);
}
@@ -2269,7 +2302,7 @@
//
// P_SpawnPlayerMinotaur -
//
-// Special missile that has larger blocking than player
+// Special missile that has larger blocking than player
//----------------------------------------------------------------------------
/*
@@ -2316,47 +2349,48 @@
//
//---------------------------------------------------------------------------
-mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle)
+mobj_t *P_SPMAngle(mobj_t * source, mobjtype_t type, angle_t angle)
{
- mobj_t *th;
- angle_t an;
- fixed_t x, y, z, slope;
+ mobj_t *th;
+ angle_t an;
+ fixed_t x, y, z, slope;
//
// see which target is to be aimed at
//
- an = angle;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an += 1<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an -= 2<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- }
- if (!linetarget)
- {
- an = angle;
- slope = ((source->player->lookdir)<<FRACBITS)/173;
- }
- }
- x = source->x;
- y = source->y;
- z = source->z + 4*8*FRACUNIT+((source->player->lookdir)<<FRACBITS)/173;
- z -= source->floorclip;
- th = P_SpawnMobj(x, y, z, type);
-// if(th->info->seesound)
-// {
-// S_StartSound(th, th->info->seesound);
-// }
- th->target = source;
- th->angle = an;
- th->momx = FixedMul(th->info->speed, finecosine[an>>ANGLETOFINESHIFT]);
- th->momy = FixedMul(th->info->speed, finesine[an>>ANGLETOFINESHIFT]);
- th->momz = FixedMul(th->info->speed, slope);
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ an = angle;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an = angle;
+ slope = ((source->player->lookdir) << FRACBITS) / 173;
+ }
+ }
+ x = source->x;
+ y = source->y;
+ z = source->z + 4 * 8 * FRACUNIT +
+ ((source->player->lookdir) << FRACBITS) / 173;
+ z -= source->floorclip;
+ th = P_SpawnMobj(x, y, z, type);
+// if(th->info->seesound)
+// {
+// S_StartSound(th, th->info->seesound);
+// }
+ th->target = source;
+ th->angle = an;
+ th->momx = FixedMul(th->info->speed, finecosine[an >> ANGLETOFINESHIFT]);
+ th->momy = FixedMul(th->info->speed, finesine[an >> ANGLETOFINESHIFT]);
+ th->momz = FixedMul(th->info->speed, slope);
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
//===========================================================================
@@ -2365,77 +2399,77 @@
//
//===========================================================================
-mobj_t *P_SPMAngleXYZ(mobj_t *source, fixed_t x, fixed_t y,
- fixed_t z, mobjtype_t type, angle_t angle)
+mobj_t *P_SPMAngleXYZ(mobj_t * source, fixed_t x, fixed_t y,
+ fixed_t z, mobjtype_t type, angle_t angle)
{
- mobj_t *th;
- angle_t an;
- fixed_t slope;
+ mobj_t *th;
+ angle_t an;
+ fixed_t slope;
//
// see which target is to be aimed at
//
- an = angle;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an += 1<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- if (!linetarget)
- {
- an -= 2<<26;
- slope = P_AimLineAttack (source, an, 16*64*FRACUNIT);
- }
- if (!linetarget)
- {
- an = angle;
- slope = ((source->player->lookdir)<<FRACBITS)/173;
- }
- }
- z += 4*8*FRACUNIT+((source->player->lookdir)<<FRACBITS)/173;
- z -= source->floorclip;
- th = P_SpawnMobj(x, y, z, type);
-// if(th->info->seesound)
-// {
-// S_StartSound(th, th->info->seesound);
-// }
- th->target = source;
- th->angle = an;
- th->momx = FixedMul(th->info->speed, finecosine[an>>ANGLETOFINESHIFT]);
- th->momy = FixedMul(th->info->speed, finesine[an>>ANGLETOFINESHIFT]);
- th->momz = FixedMul(th->info->speed, slope);
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ an = angle;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an += 1 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ if (!linetarget)
+ {
+ an -= 2 << 26;
+ slope = P_AimLineAttack(source, an, 16 * 64 * FRACUNIT);
+ }
+ if (!linetarget)
+ {
+ an = angle;
+ slope = ((source->player->lookdir) << FRACBITS) / 173;
+ }
+ }
+ z += 4 * 8 * FRACUNIT + ((source->player->lookdir) << FRACBITS) / 173;
+ z -= source->floorclip;
+ th = P_SpawnMobj(x, y, z, type);
+// if(th->info->seesound)
+// {
+// S_StartSound(th, th->info->seesound);
+// }
+ th->target = source;
+ th->angle = an;
+ th->momx = FixedMul(th->info->speed, finecosine[an >> ANGLETOFINESHIFT]);
+ th->momy = FixedMul(th->info->speed, finesine[an >> ANGLETOFINESHIFT]);
+ th->momz = FixedMul(th->info->speed, slope);
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
mobj_t *P_SpawnKoraxMissile(fixed_t x, fixed_t y, fixed_t z,
- mobj_t *source, mobj_t *dest, mobjtype_t type)
+ mobj_t * source, mobj_t * dest, mobjtype_t type)
{
- mobj_t *th;
- angle_t an;
- int dist;
+ mobj_t *th;
+ angle_t an;
+ int dist;
- z -= source->floorclip;
- th = P_SpawnMobj(x, y, z, type);
- if(th->info->seesound)
- {
- S_StartSound(th, th->info->seesound);
- }
- th->target = source; // Originator
- an = R_PointToAngle2(x, y, dest->x, dest->y);
- if(dest->flags&MF_SHADOW)
- { // Invisible target
- an += (P_Random()-P_Random())<<21;
- }
- th->angle = an;
- an >>= ANGLETOFINESHIFT;
- th->momx = FixedMul(th->info->speed, finecosine[an]);
- th->momy = FixedMul(th->info->speed, finesine[an]);
- dist = P_AproxDistance(dest->x - x, dest->y - y);
- dist = dist/th->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- th->momz = (dest->z-z+(30*FRACUNIT))/dist;
- return(P_CheckMissileSpawn(th) ? th : NULL);
+ z -= source->floorclip;
+ th = P_SpawnMobj(x, y, z, type);
+ if (th->info->seesound)
+ {
+ S_StartSound(th, th->info->seesound);
+ }
+ th->target = source; // Originator
+ an = R_PointToAngle2(x, y, dest->x, dest->y);
+ if (dest->flags & MF_SHADOW)
+ { // Invisible target
+ an += (P_Random() - P_Random()) << 21;
+ }
+ th->angle = an;
+ an >>= ANGLETOFINESHIFT;
+ th->momx = FixedMul(th->info->speed, finecosine[an]);
+ th->momy = FixedMul(th->info->speed, finesine[an]);
+ dist = P_AproxDistance(dest->x - x, dest->y - y);
+ dist = dist / th->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ th->momz = (dest->z - z + (30 * FRACUNIT)) / dist;
+ return (P_CheckMissileSpawn(th) ? th : NULL);
}
--- a/src/hexen/p_plats.c
+++ b/src/hexen/p_plats.c
@@ -1,20 +1,32 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_plats.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_plats.c,v $
-//** $Revision: 1.11 $
-//** $Date: 95/09/11 22:06:30 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
-plat_t *activeplats[MAXPLATS];
+plat_t *activeplats[MAXPLATS];
//==================================================================
//
@@ -21,71 +33,72 @@
// Move a plat up and down
//
//==================================================================
-void T_PlatRaise(plat_t *plat)
+void T_PlatRaise(plat_t * plat)
{
- result_e res;
+ result_e res;
- switch(plat->status)
- {
- case PLAT_UP:
- res = T_MovePlane(plat->sector, plat->speed,
- plat->high, plat->crush, 0, 1);
- if (res == RES_CRUSHED && (!plat->crush))
- {
- plat->count = plat->wait;
- plat->status = PLAT_DOWN;
- SN_StartSequence((mobj_t *)&plat->sector->soundorg,
- SEQ_PLATFORM+plat->sector->seqType);
- }
- else
- if (res == RES_PASTDEST)
- {
- plat->count = plat->wait;
- plat->status = PLAT_WAITING;
- SN_StopSequence((mobj_t *)&plat->sector->soundorg);
- switch(plat->type)
- {
- case PLAT_DOWNWAITUPSTAY:
- case PLAT_DOWNBYVALUEWAITUPSTAY:
- P_RemoveActivePlat(plat);
- break;
- default:
- break;
- }
- }
- break;
- case PLAT_DOWN:
- res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);
- if (res == RES_PASTDEST)
- {
- plat->count = plat->wait;
- plat->status = PLAT_WAITING;
- switch(plat->type)
- {
- case PLAT_UPWAITDOWNSTAY:
- case PLAT_UPBYVALUEWAITDOWNSTAY:
- P_RemoveActivePlat(plat);
- break;
- default:
- break;
- }
- SN_StopSequence((mobj_t *)&plat->sector->soundorg);
- }
- break;
- case PLAT_WAITING:
- if (!--plat->count)
- {
- if (plat->sector->floorheight == plat->low)
- plat->status = PLAT_UP;
- else
- plat->status = PLAT_DOWN;
- SN_StartSequence((mobj_t *)&plat->sector->soundorg,
- SEQ_PLATFORM+plat->sector->seqType);
- }
-// case PLAT_IN_STASIS:
-// break;
- }
-}
+ switch (plat->status)
+ {
+ case PLAT_UP:
+ res = T_MovePlane(plat->sector, plat->speed,
+ plat->high, plat->crush, 0, 1);
+ if (res == RES_CRUSHED && (!plat->crush))
+ {
+ plat->count = plat->wait;
+ plat->status = PLAT_DOWN;
+ SN_StartSequence((mobj_t *) & plat->sector->soundorg,
+ SEQ_PLATFORM + plat->sector->seqType);
+ }
+ else if (res == RES_PASTDEST)
+ {
+ plat->count = plat->wait;
+ plat->status = PLAT_WAITING;
+ SN_StopSequence((mobj_t *) & plat->sector->soundorg);
+ switch (plat->type)
+ {
+ case PLAT_DOWNWAITUPSTAY:
+ case PLAT_DOWNBYVALUEWAITUPSTAY:
+ P_RemoveActivePlat(plat);
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case PLAT_DOWN:
+ res =
+ T_MovePlane(plat->sector, plat->speed, plat->low, false, 0,
+ -1);
+ if (res == RES_PASTDEST)
+ {
+ plat->count = plat->wait;
+ plat->status = PLAT_WAITING;
+ switch (plat->type)
+ {
+ case PLAT_UPWAITDOWNSTAY:
+ case PLAT_UPBYVALUEWAITDOWNSTAY:
+ P_RemoveActivePlat(plat);
+ break;
+ default:
+ break;
+ }
+ SN_StopSequence((mobj_t *) & plat->sector->soundorg);
+ }
+ break;
+ case PLAT_WAITING:
+ if (!--plat->count)
+ {
+ if (plat->sector->floorheight == plat->low)
+ plat->status = PLAT_UP;
+ else
+ plat->status = PLAT_DOWN;
+ SN_StartSequence((mobj_t *) & plat->sector->soundorg,
+ SEQ_PLATFORM + plat->sector->seqType);
+ }
+// case PLAT_IN_STASIS:
+// break;
+ }
+}
//==================================================================
//
@@ -93,15 +106,15 @@
// "amount" is only used for SOME platforms.
//
//==================================================================
-int EV_DoPlat(line_t *line, byte *args, plattype_e type, int amount)
+int EV_DoPlat(line_t * line, byte * args, plattype_e type, int amount)
{
- plat_t *plat;
- int secnum;
- int rtn;
- sector_t *sec;
+ plat_t *plat;
+ int secnum;
+ int rtn;
+ sector_t *sec;
- secnum = -1;
- rtn = 0;
+ secnum = -1;
+ rtn = 0;
/*
//
@@ -117,109 +130,110 @@
}
*/
- while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
+ while ((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
+ {
+ sec = §ors[secnum];
+ if (sec->specialdata)
+ continue;
- //
- // Find lowest & highest floors around sector
- //
- rtn = 1;
- plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
- P_AddThinker(&plat->thinker);
+ //
+ // Find lowest & highest floors around sector
+ //
+ rtn = 1;
+ plat = Z_Malloc(sizeof(*plat), PU_LEVSPEC, 0);
+ P_AddThinker(&plat->thinker);
- plat->type = type;
- plat->sector = sec;
- plat->sector->specialdata = plat;
- plat->thinker.function = T_PlatRaise;
- plat->crush = false;
- plat->tag = args[0];
- plat->speed = args[1]*(FRACUNIT/8);
- switch(type)
- {
- case PLAT_DOWNWAITUPSTAY:
- plat->low = P_FindLowestFloorSurrounding(sec)+8*FRACUNIT;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = sec->floorheight;
- plat->wait = args[2];
- plat->status = PLAT_DOWN;
- break;
- case PLAT_DOWNBYVALUEWAITUPSTAY:
- plat->low = sec->floorheight-args[3]*8*FRACUNIT;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = sec->floorheight;
- plat->wait = args[2];
- plat->status = PLAT_DOWN;
- break;
- case PLAT_UPWAITDOWNSTAY:
- plat->high = P_FindHighestFloorSurrounding(sec);
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
- plat->low = sec->floorheight;
- plat->wait = args[2];
- plat->status = PLAT_UP;
- break;
- case PLAT_UPBYVALUEWAITDOWNSTAY:
- plat->high = sec->floorheight+args[3]*8*FRACUNIT;
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
- plat->low = sec->floorheight;
- plat->wait = args[2];
- plat->status = PLAT_UP;
- break;
- case PLAT_PERPETUALRAISE:
- plat->low = P_FindLowestFloorSurrounding(sec)+8*FRACUNIT;
- if (plat->low > sec->floorheight)
- plat->low = sec->floorheight;
- plat->high = P_FindHighestFloorSurrounding(sec);
- if (plat->high < sec->floorheight)
- plat->high = sec->floorheight;
- plat->wait = args[2];
- plat->status = P_Random()&1;
- break;
- }
- P_AddActivePlat(plat);
- SN_StartSequence((mobj_t *)&sec->soundorg, SEQ_PLATFORM+sec->seqType);
- }
- return rtn;
+ plat->type = type;
+ plat->sector = sec;
+ plat->sector->specialdata = plat;
+ plat->thinker.function = T_PlatRaise;
+ plat->crush = false;
+ plat->tag = args[0];
+ plat->speed = args[1] * (FRACUNIT / 8);
+ switch (type)
+ {
+ case PLAT_DOWNWAITUPSTAY:
+ plat->low = P_FindLowestFloorSurrounding(sec) + 8 * FRACUNIT;
+ if (plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+ plat->high = sec->floorheight;
+ plat->wait = args[2];
+ plat->status = PLAT_DOWN;
+ break;
+ case PLAT_DOWNBYVALUEWAITUPSTAY:
+ plat->low = sec->floorheight - args[3] * 8 * FRACUNIT;
+ if (plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+ plat->high = sec->floorheight;
+ plat->wait = args[2];
+ plat->status = PLAT_DOWN;
+ break;
+ case PLAT_UPWAITDOWNSTAY:
+ plat->high = P_FindHighestFloorSurrounding(sec);
+ if (plat->high < sec->floorheight)
+ plat->high = sec->floorheight;
+ plat->low = sec->floorheight;
+ plat->wait = args[2];
+ plat->status = PLAT_UP;
+ break;
+ case PLAT_UPBYVALUEWAITDOWNSTAY:
+ plat->high = sec->floorheight + args[3] * 8 * FRACUNIT;
+ if (plat->high < sec->floorheight)
+ plat->high = sec->floorheight;
+ plat->low = sec->floorheight;
+ plat->wait = args[2];
+ plat->status = PLAT_UP;
+ break;
+ case PLAT_PERPETUALRAISE:
+ plat->low = P_FindLowestFloorSurrounding(sec) + 8 * FRACUNIT;
+ if (plat->low > sec->floorheight)
+ plat->low = sec->floorheight;
+ plat->high = P_FindHighestFloorSurrounding(sec);
+ if (plat->high < sec->floorheight)
+ plat->high = sec->floorheight;
+ plat->wait = args[2];
+ plat->status = P_Random() & 1;
+ break;
+ }
+ P_AddActivePlat(plat);
+ SN_StartSequence((mobj_t *) & sec->soundorg,
+ SEQ_PLATFORM + sec->seqType);
+ }
+ return rtn;
}
#if 0
void P_ActivateInStasis(int tag)
{
- int i;
+ int i;
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i] &&
- (activeplats[i])->tag == tag &&
- (activeplats[i])->status == PLAT_IN_STASIS)
- {
- (activeplats[i])->status = (activeplats[i])->oldstatus;
- (activeplats[i])->thinker.function = T_PlatRaise;
- }
+ for (i = 0; i < MAXPLATS; i++)
+ if (activeplats[i] &&
+ (activeplats[i])->tag == tag &&
+ (activeplats[i])->status == PLAT_IN_STASIS)
+ {
+ (activeplats[i])->status = (activeplats[i])->oldstatus;
+ (activeplats[i])->thinker.function = T_PlatRaise;
+ }
}
#endif
-void EV_StopPlat(line_t *line, byte *args)
+void EV_StopPlat(line_t * line, byte * args)
{
- int i;
+ int i;
- for(i = 0; i < MAXPLATS; i++)
- {
- if((activeplats[i])->tag = args[0])
- {
- (activeplats[i])->sector->specialdata = NULL;
- P_TagFinished((activeplats[i])->sector->tag);
- P_RemoveThinker(&(activeplats[i])->thinker);
- activeplats[i] = NULL;
+ for (i = 0; i < MAXPLATS; i++)
+ {
+ if ((activeplats[i])->tag = args[0])
+ {
+ (activeplats[i])->sector->specialdata = NULL;
+ P_TagFinished((activeplats[i])->sector->tag);
+ P_RemoveThinker(&(activeplats[i])->thinker);
+ activeplats[i] = NULL;
- return;
- }
- }
+ return;
+ }
+ }
/*
int j;
@@ -238,29 +252,29 @@
*/
}
-void P_AddActivePlat(plat_t *plat)
+void P_AddActivePlat(plat_t * plat)
{
- int i;
- for (i = 0;i < MAXPLATS;i++)
- if (activeplats[i] == NULL)
- {
- activeplats[i] = plat;
- return;
- }
- I_Error ("P_AddActivePlat: no more plats!");
+ int i;
+ for (i = 0; i < MAXPLATS; i++)
+ if (activeplats[i] == NULL)
+ {
+ activeplats[i] = plat;
+ return;
+ }
+ I_Error("P_AddActivePlat: no more plats!");
}
-void P_RemoveActivePlat(plat_t *plat)
+void P_RemoveActivePlat(plat_t * plat)
{
- int i;
- for (i = 0;i < MAXPLATS;i++)
- if (plat == activeplats[i])
- {
- (activeplats[i])->sector->specialdata = NULL;
- P_TagFinished(plat->sector->tag);
- P_RemoveThinker(&(activeplats[i])->thinker);
- activeplats[i] = NULL;
- return;
- }
- I_Error ("P_RemoveActivePlat: can't find plat!");
+ int i;
+ for (i = 0; i < MAXPLATS; i++)
+ if (plat == activeplats[i])
+ {
+ (activeplats[i])->sector->specialdata = NULL;
+ P_TagFinished(plat->sector->tag);
+ P_RemoveThinker(&(activeplats[i])->thinker);
+ activeplats[i] = NULL;
+ return;
+ }
+ I_Error("P_RemoveActivePlat: can't find plat!");
}
--- a/src/hexen/p_pspr.c
+++ b/src/hexen/p_pspr.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_pspr.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_pspr.c,v $
-//** $Revision: 1.105 $
-//** $Date: 96/01/06 03:23:35 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -27,8 +39,8 @@
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-extern void P_ExplodeMissile(mobj_t *mo);
-extern void A_UnHideThing(mobj_t *actor);
+extern void P_ExplodeMissile(mobj_t * mo);
+extern void A_UnHideThing(mobj_t * actor);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@@ -42,170 +54,167 @@
fixed_t bulletslope;
-weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES] =
-{
- { // First Weapons
- { // Fighter First Weapon - Punch
- MANA_NONE, // mana
- S_PUNCHUP, // upstate
- S_PUNCHDOWN, // downstate
- S_PUNCHREADY, // readystate
- S_PUNCHATK1_1, // atkstate
- S_PUNCHATK1_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Cleric First Weapon - Mace
- MANA_NONE, // mana
- S_CMACEUP, // upstate
- S_CMACEDOWN, // downstate
- S_CMACEREADY, // readystate
- S_CMACEATK_1, // atkstate
- S_CMACEATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Mage First Weapon - Wand
- MANA_NONE,
- S_MWANDUP,
- S_MWANDDOWN,
- S_MWANDREADY,
- S_MWANDATK_1,
- S_MWANDATK_1,
- S_NULL
- },
- { // Pig - Snout
- MANA_NONE, // mana
- S_SNOUTUP, // upstate
- S_SNOUTDOWN, // downstate
- S_SNOUTREADY, // readystate
- S_SNOUTATK1, // atkstate
- S_SNOUTATK1, // holdatkstate
- S_NULL // flashstate
- }
- },
- { // Second Weapons
- { // Fighter - Axe
- MANA_NONE, // mana
- S_FAXEUP, // upstate
- S_FAXEDOWN, // downstate
- S_FAXEREADY, // readystate
- S_FAXEATK_1, // atkstate
- S_FAXEATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Cleric - Serpent Staff
- MANA_1, // mana
- S_CSTAFFUP, // upstate
- S_CSTAFFDOWN, // downstate
- S_CSTAFFREADY, // readystate
- S_CSTAFFATK_1, // atkstate
- S_CSTAFFATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Mage - Cone of shards
- MANA_1, // mana
- S_CONEUP, // upstate
- S_CONEDOWN, // downstate
- S_CONEREADY, // readystate
- S_CONEATK1_1, // atkstate
- S_CONEATK1_3, // holdatkstate
- S_NULL // flashstate
- },
- { // Pig - Snout
- MANA_NONE, // mana
- S_SNOUTUP, // upstate
- S_SNOUTDOWN, // downstate
- S_SNOUTREADY, // readystate
- S_SNOUTATK1, // atkstate
- S_SNOUTATK1, // holdatkstate
- S_NULL // flashstate
- }
- },
- { // Third Weapons
- { // Fighter - Hammer
- MANA_NONE, // mana
- S_FHAMMERUP, // upstate
- S_FHAMMERDOWN, // downstate
- S_FHAMMERREADY, // readystate
- S_FHAMMERATK_1, // atkstate
- S_FHAMMERATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Cleric - Flame Strike
- MANA_2, // mana
- S_CFLAMEUP, // upstate
- S_CFLAMEDOWN, // downstate
- S_CFLAMEREADY1, // readystate
- S_CFLAMEATK_1, // atkstate
- S_CFLAMEATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Mage - Lightning
- MANA_2, // mana
- S_MLIGHTNINGUP, // upstate
- S_MLIGHTNINGDOWN, // downstate
- S_MLIGHTNINGREADY, // readystate
- S_MLIGHTNINGATK_1, // atkstate
- S_MLIGHTNINGATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Pig - Snout
- MANA_NONE, // mana
- S_SNOUTUP, // upstate
- S_SNOUTDOWN, // downstate
- S_SNOUTREADY, // readystate
- S_SNOUTATK1, // atkstate
- S_SNOUTATK1, // holdatkstate
- S_NULL // flashstate
- }
- },
- { // Fourth Weapons
- { // Fighter - Rune Sword
- MANA_BOTH, // mana
- S_FSWORDUP, // upstate
- S_FSWORDDOWN, // downstate
- S_FSWORDREADY, // readystate
- S_FSWORDATK_1, // atkstate
- S_FSWORDATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Cleric - Holy Symbol
- MANA_BOTH, // mana
- S_CHOLYUP, // upstate
- S_CHOLYDOWN, // downstate
- S_CHOLYREADY, // readystate
- S_CHOLYATK_1, // atkstate
- S_CHOLYATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Mage - Staff
- MANA_BOTH, // mana
- S_MSTAFFUP, // upstate
- S_MSTAFFDOWN, // downstate
- S_MSTAFFREADY, // readystate
- S_MSTAFFATK_1, // atkstate
- S_MSTAFFATK_1, // holdatkstate
- S_NULL // flashstate
- },
- { // Pig - Snout
- MANA_NONE, // mana
- S_SNOUTUP, // upstate
- S_SNOUTDOWN, // downstate
- S_SNOUTREADY, // readystate
- S_SNOUTATK1, // atkstate
- S_SNOUTATK1, // holdatkstate
- S_NULL // flashstate
- }
- }
+weaponinfo_t WeaponInfo[NUMWEAPONS][NUMCLASSES] = {
+ { // First Weapons
+ { // Fighter First Weapon - Punch
+ MANA_NONE, // mana
+ S_PUNCHUP, // upstate
+ S_PUNCHDOWN, // downstate
+ S_PUNCHREADY, // readystate
+ S_PUNCHATK1_1, // atkstate
+ S_PUNCHATK1_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Cleric First Weapon - Mace
+ MANA_NONE, // mana
+ S_CMACEUP, // upstate
+ S_CMACEDOWN, // downstate
+ S_CMACEREADY, // readystate
+ S_CMACEATK_1, // atkstate
+ S_CMACEATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mage First Weapon - Wand
+ MANA_NONE,
+ S_MWANDUP,
+ S_MWANDDOWN,
+ S_MWANDREADY,
+ S_MWANDATK_1,
+ S_MWANDATK_1,
+ S_NULL},
+ { // Pig - Snout
+ MANA_NONE, // mana
+ S_SNOUTUP, // upstate
+ S_SNOUTDOWN, // downstate
+ S_SNOUTREADY, // readystate
+ S_SNOUTATK1, // atkstate
+ S_SNOUTATK1, // holdatkstate
+ S_NULL // flashstate
+ }
+ },
+ { // Second Weapons
+ { // Fighter - Axe
+ MANA_NONE, // mana
+ S_FAXEUP, // upstate
+ S_FAXEDOWN, // downstate
+ S_FAXEREADY, // readystate
+ S_FAXEATK_1, // atkstate
+ S_FAXEATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Cleric - Serpent Staff
+ MANA_1, // mana
+ S_CSTAFFUP, // upstate
+ S_CSTAFFDOWN, // downstate
+ S_CSTAFFREADY, // readystate
+ S_CSTAFFATK_1, // atkstate
+ S_CSTAFFATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mage - Cone of shards
+ MANA_1, // mana
+ S_CONEUP, // upstate
+ S_CONEDOWN, // downstate
+ S_CONEREADY, // readystate
+ S_CONEATK1_1, // atkstate
+ S_CONEATK1_3, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Pig - Snout
+ MANA_NONE, // mana
+ S_SNOUTUP, // upstate
+ S_SNOUTDOWN, // downstate
+ S_SNOUTREADY, // readystate
+ S_SNOUTATK1, // atkstate
+ S_SNOUTATK1, // holdatkstate
+ S_NULL // flashstate
+ }
+ },
+ { // Third Weapons
+ { // Fighter - Hammer
+ MANA_NONE, // mana
+ S_FHAMMERUP, // upstate
+ S_FHAMMERDOWN, // downstate
+ S_FHAMMERREADY, // readystate
+ S_FHAMMERATK_1, // atkstate
+ S_FHAMMERATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Cleric - Flame Strike
+ MANA_2, // mana
+ S_CFLAMEUP, // upstate
+ S_CFLAMEDOWN, // downstate
+ S_CFLAMEREADY1, // readystate
+ S_CFLAMEATK_1, // atkstate
+ S_CFLAMEATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mage - Lightning
+ MANA_2, // mana
+ S_MLIGHTNINGUP, // upstate
+ S_MLIGHTNINGDOWN, // downstate
+ S_MLIGHTNINGREADY, // readystate
+ S_MLIGHTNINGATK_1, // atkstate
+ S_MLIGHTNINGATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Pig - Snout
+ MANA_NONE, // mana
+ S_SNOUTUP, // upstate
+ S_SNOUTDOWN, // downstate
+ S_SNOUTREADY, // readystate
+ S_SNOUTATK1, // atkstate
+ S_SNOUTATK1, // holdatkstate
+ S_NULL // flashstate
+ }
+ },
+ { // Fourth Weapons
+ { // Fighter - Rune Sword
+ MANA_BOTH, // mana
+ S_FSWORDUP, // upstate
+ S_FSWORDDOWN, // downstate
+ S_FSWORDREADY, // readystate
+ S_FSWORDATK_1, // atkstate
+ S_FSWORDATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Cleric - Holy Symbol
+ MANA_BOTH, // mana
+ S_CHOLYUP, // upstate
+ S_CHOLYDOWN, // downstate
+ S_CHOLYREADY, // readystate
+ S_CHOLYATK_1, // atkstate
+ S_CHOLYATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Mage - Staff
+ MANA_BOTH, // mana
+ S_MSTAFFUP, // upstate
+ S_MSTAFFDOWN, // downstate
+ S_MSTAFFREADY, // readystate
+ S_MSTAFFATK_1, // atkstate
+ S_MSTAFFATK_1, // holdatkstate
+ S_NULL // flashstate
+ },
+ { // Pig - Snout
+ MANA_NONE, // mana
+ S_SNOUTUP, // upstate
+ S_SNOUTDOWN, // downstate
+ S_SNOUTREADY, // readystate
+ S_SNOUTATK1, // atkstate
+ S_SNOUTATK1, // holdatkstate
+ S_NULL // flashstate
+ }
+ }
};
// PRIVATE DATA DEFINITIONS ------------------------------------------------
-static int WeaponManaUse[NUMCLASSES][NUMWEAPONS] =
-{
- { 0, 2, 3, 14 },
- { 0, 1, 4, 18 },
- { 0, 3, 5, 15 },
- { 0, 0, 0, 0 }
+static int WeaponManaUse[NUMCLASSES][NUMWEAPONS] = {
+ {0, 2, 3, 14},
+ {0, 1, 4, 18},
+ {0, 3, 5, 15},
+ {0, 0, 0, 0}
};
// CODE --------------------------------------------------------------------
@@ -216,40 +225,41 @@
//
//---------------------------------------------------------------------------
-void P_SetPsprite(player_t *player, int position, statenum_t stnum)
+void P_SetPsprite(player_t * player, int position, statenum_t stnum)
{
- pspdef_t *psp;
- state_t *state;
+ pspdef_t *psp;
+ state_t *state;
- psp = &player->psprites[position];
- do
- {
- if(!stnum)
- { // Object removed itself.
- psp->state = NULL;
- break;
- }
- state = &states[stnum];
- psp->state = state;
- psp->tics = state->tics; // could be 0
- if(state->misc1)
- { // Set coordinates.
- psp->sx = state->misc1<<FRACBITS;
- }
- if(state->misc2)
- {
- psp->sy = state->misc2<<FRACBITS;
- }
- if(state->action)
- { // Call action routine.
- state->action(player, psp);
- if(!psp->state)
- {
- break;
- }
- }
- stnum = psp->state->nextstate;
- } while(!psp->tics); // An initial state of 0 could cycle through.
+ psp = &player->psprites[position];
+ do
+ {
+ if (!stnum)
+ { // Object removed itself.
+ psp->state = NULL;
+ break;
+ }
+ state = &states[stnum];
+ psp->state = state;
+ psp->tics = state->tics; // could be 0
+ if (state->misc1)
+ { // Set coordinates.
+ psp->sx = state->misc1 << FRACBITS;
+ }
+ if (state->misc2)
+ {
+ psp->sy = state->misc2 << FRACBITS;
+ }
+ if (state->action)
+ { // Call action routine.
+ state->action(player, psp);
+ if (!psp->state)
+ {
+ break;
+ }
+ }
+ stnum = psp->state->nextstate;
+ }
+ while (!psp->tics); // An initial state of 0 could cycle through.
}
//---------------------------------------------------------------------------
@@ -259,32 +269,33 @@
// Identical to P_SetPsprite, without calling the action function
//---------------------------------------------------------------------------
-void P_SetPspriteNF(player_t *player, int position, statenum_t stnum)
+void P_SetPspriteNF(player_t * player, int position, statenum_t stnum)
{
- pspdef_t *psp;
- state_t *state;
+ pspdef_t *psp;
+ state_t *state;
- psp = &player->psprites[position];
- do
- {
- if(!stnum)
- { // Object removed itself.
- psp->state = NULL;
- break;
- }
- state = &states[stnum];
- psp->state = state;
- psp->tics = state->tics; // could be 0
- if(state->misc1)
- { // Set coordinates.
- psp->sx = state->misc1<<FRACBITS;
- }
- if(state->misc2)
- {
- psp->sy = state->misc2<<FRACBITS;
- }
- stnum = psp->state->nextstate;
- } while(!psp->tics); // An initial state of 0 could cycle through.
+ psp = &player->psprites[position];
+ do
+ {
+ if (!stnum)
+ { // Object removed itself.
+ psp->state = NULL;
+ break;
+ }
+ state = &states[stnum];
+ psp->state = state;
+ psp->tics = state->tics; // could be 0
+ if (state->misc1)
+ { // Set coordinates.
+ psp->sx = state->misc1 << FRACBITS;
+ }
+ if (state->misc2)
+ {
+ psp->sy = state->misc2 << FRACBITS;
+ }
+ stnum = psp->state->nextstate;
+ }
+ while (!psp->tics); // An initial state of 0 could cycle through.
}
/*
@@ -320,12 +331,12 @@
//
//---------------------------------------------------------------------------
-void P_ActivateMorphWeapon(player_t *player)
+void P_ActivateMorphWeapon(player_t * player)
{
- player->pendingweapon = WP_NOCHANGE;
- player->psprites[ps_weapon].sy = WEAPONTOP;
- player->readyweapon = WP_FIRST; // Snout is the first weapon
- P_SetPsprite(player, ps_weapon, S_SNOUTREADY);
+ player->pendingweapon = WP_NOCHANGE;
+ player->psprites[ps_weapon].sy = WEAPONTOP;
+ player->readyweapon = WP_FIRST; // Snout is the first weapon
+ P_SetPsprite(player, ps_weapon, S_SNOUTREADY);
}
@@ -335,12 +346,13 @@
//
//---------------------------------------------------------------------------
-void P_PostMorphWeapon(player_t *player, weapontype_t weapon)
+void P_PostMorphWeapon(player_t * player, weapontype_t weapon)
{
- player->pendingweapon = WP_NOCHANGE;
- player->readyweapon = weapon;
- player->psprites[ps_weapon].sy = WEAPONBOTTOM;
- P_SetPsprite(player, ps_weapon, WeaponInfo[weapon][player->class].upstate);
+ player->pendingweapon = WP_NOCHANGE;
+ player->readyweapon = weapon;
+ player->psprites[ps_weapon].sy = WEAPONBOTTOM;
+ P_SetPsprite(player, ps_weapon,
+ WeaponInfo[weapon][player->class].upstate);
}
//---------------------------------------------------------------------------
@@ -351,26 +363,26 @@
//
//---------------------------------------------------------------------------
-void P_BringUpWeapon(player_t *player)
+void P_BringUpWeapon(player_t * player)
{
- statenum_t new;
+ statenum_t new;
- if(player->pendingweapon == WP_NOCHANGE)
- {
- player->pendingweapon = player->readyweapon;
- }
- if(player->class == PCLASS_FIGHTER && player->pendingweapon == WP_SECOND
- && player->mana[MANA_1])
- {
- new = S_FAXEUP_G;
- }
- else
- {
- new = WeaponInfo[player->pendingweapon][player->class].upstate;
- }
- player->pendingweapon = WP_NOCHANGE;
- player->psprites[ps_weapon].sy = WEAPONBOTTOM;
- P_SetPsprite(player, ps_weapon, new);
+ if (player->pendingweapon == WP_NOCHANGE)
+ {
+ player->pendingweapon = player->readyweapon;
+ }
+ if (player->class == PCLASS_FIGHTER && player->pendingweapon == WP_SECOND
+ && player->mana[MANA_1])
+ {
+ new = S_FAXEUP_G;
+ }
+ else
+ {
+ new = WeaponInfo[player->pendingweapon][player->class].upstate;
+ }
+ player->pendingweapon = WP_NOCHANGE;
+ player->psprites[ps_weapon].sy = WEAPONBOTTOM;
+ P_SetPsprite(player, ps_weapon, new);
}
//---------------------------------------------------------------------------
@@ -382,51 +394,55 @@
//
//---------------------------------------------------------------------------
-boolean P_CheckMana(player_t *player)
+boolean P_CheckMana(player_t * player)
{
- manatype_t mana;
- int count;
+ manatype_t mana;
+ int count;
- mana = WeaponInfo[player->readyweapon][player->class].mana;
- count = WeaponManaUse[player->class][player->readyweapon];
- if(mana == MANA_BOTH)
- {
- if(player->mana[MANA_1] >= count && player->mana[MANA_2] >= count)
- {
- return true;
- }
- }
- else if(mana == MANA_NONE || player->mana[mana] >= count)
- {
- return(true);
- }
- // out of mana, pick a weapon to change to
- do
- {
- if(player->weaponowned[WP_THIRD]
- && player->mana[MANA_2] >= WeaponManaUse[player->class][WP_THIRD])
- {
- player->pendingweapon = WP_THIRD;
- }
- else if(player->weaponowned[WP_SECOND]
- && player->mana[MANA_1] >= WeaponManaUse[player->class][WP_SECOND])
- {
- player->pendingweapon = WP_SECOND;
- }
- else if(player->weaponowned[WP_FOURTH]
- && player->mana[MANA_1] >= WeaponManaUse[player->class][WP_FOURTH]
- && player->mana[MANA_2] >= WeaponManaUse[player->class][WP_FOURTH])
- {
- player->pendingweapon = WP_FOURTH;
- }
- else
- {
- player->pendingweapon = WP_FIRST;
- }
- } while(player->pendingweapon == WP_NOCHANGE);
- P_SetPsprite(player, ps_weapon,
- WeaponInfo[player->readyweapon][player->class].downstate);
- return(false);
+ mana = WeaponInfo[player->readyweapon][player->class].mana;
+ count = WeaponManaUse[player->class][player->readyweapon];
+ if (mana == MANA_BOTH)
+ {
+ if (player->mana[MANA_1] >= count && player->mana[MANA_2] >= count)
+ {
+ return true;
+ }
+ }
+ else if (mana == MANA_NONE || player->mana[mana] >= count)
+ {
+ return (true);
+ }
+ // out of mana, pick a weapon to change to
+ do
+ {
+ if (player->weaponowned[WP_THIRD]
+ && player->mana[MANA_2] >= WeaponManaUse[player->class][WP_THIRD])
+ {
+ player->pendingweapon = WP_THIRD;
+ }
+ else if (player->weaponowned[WP_SECOND]
+ && player->mana[MANA_1] >=
+ WeaponManaUse[player->class][WP_SECOND])
+ {
+ player->pendingweapon = WP_SECOND;
+ }
+ else if (player->weaponowned[WP_FOURTH]
+ && player->mana[MANA_1] >=
+ WeaponManaUse[player->class][WP_FOURTH]
+ && player->mana[MANA_2] >=
+ WeaponManaUse[player->class][WP_FOURTH])
+ {
+ player->pendingweapon = WP_FOURTH;
+ }
+ else
+ {
+ player->pendingweapon = WP_FIRST;
+ }
+ }
+ while (player->pendingweapon == WP_NOCHANGE);
+ P_SetPsprite(player, ps_weapon,
+ WeaponInfo[player->readyweapon][player->class].downstate);
+ return (false);
}
//---------------------------------------------------------------------------
@@ -435,28 +451,28 @@
//
//---------------------------------------------------------------------------
-void P_FireWeapon(player_t *player)
+void P_FireWeapon(player_t * player)
{
- statenum_t attackState;
+ statenum_t attackState;
- if(!P_CheckMana(player))
- {
- return;
- }
- P_SetMobjState(player->mo, PStateAttack[player->class]); // S_PLAY_ATK1);
- if(player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
- && player->mana[MANA_1] > 0)
- { // Glowing axe
- attackState = S_FAXEATK_G1;
- }
- else
- {
- attackState = player->refire ?
- WeaponInfo[player->readyweapon][player->class].holdatkstate
- : WeaponInfo[player->readyweapon][player->class].atkstate;
- }
- P_SetPsprite(player, ps_weapon, attackState);
- P_NoiseAlert(player->mo, player->mo);
+ if (!P_CheckMana(player))
+ {
+ return;
+ }
+ P_SetMobjState(player->mo, PStateAttack[player->class]); // S_PLAY_ATK1);
+ if (player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
+ && player->mana[MANA_1] > 0)
+ { // Glowing axe
+ attackState = S_FAXEATK_G1;
+ }
+ else
+ {
+ attackState = player->refire ?
+ WeaponInfo[player->readyweapon][player->class].holdatkstate
+ : WeaponInfo[player->readyweapon][player->class].atkstate;
+ }
+ P_SetPsprite(player, ps_weapon, attackState);
+ P_NoiseAlert(player->mo, player->mo);
}
//---------------------------------------------------------------------------
@@ -467,10 +483,10 @@
//
//---------------------------------------------------------------------------
-void P_DropWeapon(player_t *player)
+void P_DropWeapon(player_t * player)
{
- P_SetPsprite(player, ps_weapon,
- WeaponInfo[player->readyweapon][player->class].downstate);
+ P_SetPsprite(player, ps_weapon,
+ WeaponInfo[player->readyweapon][player->class].downstate);
}
//---------------------------------------------------------------------------
@@ -481,45 +497,46 @@
//
//---------------------------------------------------------------------------
-void A_WeaponReady(player_t *player, pspdef_t *psp)
+void A_WeaponReady(player_t * player, pspdef_t * psp)
{
- int angle;
+ int angle;
- // Change player from attack state
- if(player->mo->state >= &states[PStateAttack[player->class]]
- && player->mo->state <= &states[PStateAttackEnd[player->class]])
- {
- P_SetMobjState(player->mo, PStateNormal[player->class]);
- }
- // Put the weapon away if the player has a pending weapon or has
- // died.
- if(player->pendingweapon != WP_NOCHANGE || !player->health)
- {
- P_SetPsprite(player, ps_weapon,
- WeaponInfo[player->readyweapon][player->class].downstate);
- return;
- }
+ // Change player from attack state
+ if (player->mo->state >= &states[PStateAttack[player->class]]
+ && player->mo->state <= &states[PStateAttackEnd[player->class]])
+ {
+ P_SetMobjState(player->mo, PStateNormal[player->class]);
+ }
+ // Put the weapon away if the player has a pending weapon or has
+ // died.
+ if (player->pendingweapon != WP_NOCHANGE || !player->health)
+ {
+ P_SetPsprite(player, ps_weapon,
+ WeaponInfo[player->readyweapon][player->class].
+ downstate);
+ return;
+ }
- // Check for fire.
- if(player->cmd.buttons&BT_ATTACK)
- {
- player->attackdown = true;
- P_FireWeapon(player);
- return;
- }
- else
- {
- player->attackdown = false;
- }
+ // Check for fire.
+ if (player->cmd.buttons & BT_ATTACK)
+ {
+ player->attackdown = true;
+ P_FireWeapon(player);
+ return;
+ }
+ else
+ {
+ player->attackdown = false;
+ }
- if(!player->morphTics)
- {
- // Bob the weapon based on movement speed.
- angle = (128*leveltime)&FINEMASK;
- psp->sx = FRACUNIT+FixedMul(player->bob, finecosine[angle]);
- angle &= FINEANGLES/2-1;
- psp->sy = WEAPONTOP+FixedMul(player->bob, finesine[angle]);
- }
+ if (!player->morphTics)
+ {
+ // Bob the weapon based on movement speed.
+ angle = (128 * leveltime) & FINEMASK;
+ psp->sx = FRACUNIT + FixedMul(player->bob, finecosine[angle]);
+ angle &= FINEANGLES / 2 - 1;
+ psp->sy = WEAPONTOP + FixedMul(player->bob, finesine[angle]);
+ }
}
//---------------------------------------------------------------------------
@@ -530,19 +547,19 @@
//
//---------------------------------------------------------------------------
-void A_ReFire(player_t *player, pspdef_t *psp)
+void A_ReFire(player_t * player, pspdef_t * psp)
{
- if((player->cmd.buttons&BT_ATTACK)
- && player->pendingweapon == WP_NOCHANGE && player->health)
- {
- player->refire++;
- P_FireWeapon(player);
- }
- else
- {
- player->refire = 0;
- P_CheckMana(player);
- }
+ if ((player->cmd.buttons & BT_ATTACK)
+ && player->pendingweapon == WP_NOCHANGE && player->health)
+ {
+ player->refire++;
+ P_FireWeapon(player);
+ }
+ else
+ {
+ player->refire = 0;
+ P_CheckMana(player);
+ }
}
//---------------------------------------------------------------------------
@@ -551,32 +568,32 @@
//
//---------------------------------------------------------------------------
-void A_Lower(player_t *player, pspdef_t *psp)
+void A_Lower(player_t * player, pspdef_t * psp)
{
- if(player->morphTics)
- {
- psp->sy = WEAPONBOTTOM;
- }
- else
- {
- psp->sy += LOWERSPEED;
- }
- if(psp->sy < WEAPONBOTTOM)
- { // Not lowered all the way yet
- return;
- }
- if(player->playerstate == PST_DEAD)
- { // Player is dead, so don't bring up a pending weapon
- psp->sy = WEAPONBOTTOM;
- return;
- }
- if(!player->health)
- { // Player is dead, so keep the weapon off screen
- P_SetPsprite(player, ps_weapon, S_NULL);
- return;
- }
- player->readyweapon = player->pendingweapon;
- P_BringUpWeapon(player);
+ if (player->morphTics)
+ {
+ psp->sy = WEAPONBOTTOM;
+ }
+ else
+ {
+ psp->sy += LOWERSPEED;
+ }
+ if (psp->sy < WEAPONBOTTOM)
+ { // Not lowered all the way yet
+ return;
+ }
+ if (player->playerstate == PST_DEAD)
+ { // Player is dead, so don't bring up a pending weapon
+ psp->sy = WEAPONBOTTOM;
+ return;
+ }
+ if (!player->health)
+ { // Player is dead, so keep the weapon off screen
+ P_SetPsprite(player, ps_weapon, S_NULL);
+ return;
+ }
+ player->readyweapon = player->pendingweapon;
+ P_BringUpWeapon(player);
}
//---------------------------------------------------------------------------
@@ -585,24 +602,25 @@
//
//---------------------------------------------------------------------------
-void A_Raise(player_t *player, pspdef_t *psp)
+void A_Raise(player_t * player, pspdef_t * psp)
{
- psp->sy -= RAISESPEED;
- if(psp->sy > WEAPONTOP)
- { // Not raised all the way yet
- return;
- }
- psp->sy = WEAPONTOP;
- if(player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
- && player->mana[MANA_1])
- {
- P_SetPsprite(player, ps_weapon, S_FAXEREADY_G);
- }
- else
- {
- P_SetPsprite(player, ps_weapon,
- WeaponInfo[player->readyweapon][player->class].readystate);
- }
+ psp->sy -= RAISESPEED;
+ if (psp->sy > WEAPONTOP)
+ { // Not raised all the way yet
+ return;
+ }
+ psp->sy = WEAPONTOP;
+ if (player->class == PCLASS_FIGHTER && player->readyweapon == WP_SECOND
+ && player->mana[MANA_1])
+ {
+ P_SetPsprite(player, ps_weapon, S_FAXEREADY_G);
+ }
+ else
+ {
+ P_SetPsprite(player, ps_weapon,
+ WeaponInfo[player->readyweapon][player->class].
+ readystate);
+ }
}
/*
@@ -644,35 +662,33 @@
}
*/
-//****************************************************************************
//
// WEAPON ATTACKS
//
-//****************************************************************************
//============================================================================
//
-// AdjustPlayerAngle
+// AdjustPlayerAngle
//
//============================================================================
#define MAX_ANGLE_ADJUST (5*ANGLE_1)
-void AdjustPlayerAngle(mobj_t *pmo)
+void AdjustPlayerAngle(mobj_t * pmo)
{
- angle_t angle;
- int difference;
+ angle_t angle;
+ int difference;
- angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y);
- difference = (int)angle-(int)pmo->angle;
- if(abs(difference) > MAX_ANGLE_ADJUST)
- {
- pmo->angle += difference > 0 ? MAX_ANGLE_ADJUST : -MAX_ANGLE_ADJUST;
- }
- else
- {
- pmo->angle = angle;
- }
+ angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y);
+ difference = (int) angle - (int) pmo->angle;
+ if (abs(difference) > MAX_ANGLE_ADJUST)
+ {
+ pmo->angle += difference > 0 ? MAX_ANGLE_ADJUST : -MAX_ANGLE_ADJUST;
+ }
+ else
+ {
+ pmo->angle = angle;
+ }
}
//============================================================================
@@ -681,29 +697,29 @@
//
//============================================================================
-void A_SnoutAttack(player_t *player, pspdef_t *psp)
+void A_SnoutAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
+ angle_t angle;
+ int damage;
+ int slope;
- damage = 3+(P_Random()&3);
- angle = player->mo->angle;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- PuffType = MT_SNOUTPUFF;
- PuffSpawned = NULL;
- P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
- S_StartSound(player->mo, SFX_PIG_ACTIVE1+(P_Random()&1));
- if(linetarget)
- {
- AdjustPlayerAngle(player->mo);
-// player->mo->angle = R_PointToAngle2(player->mo->x,
-// player->mo->y, linetarget->x, linetarget->y);
- if(PuffSpawned)
- { // Bit something
- S_StartSound(player->mo, SFX_PIG_ATTACK);
- }
- }
+ damage = 3 + (P_Random() & 3);
+ angle = player->mo->angle;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ PuffType = MT_SNOUTPUFF;
+ PuffSpawned = NULL;
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ S_StartSound(player->mo, SFX_PIG_ACTIVE1 + (P_Random() & 1));
+ if (linetarget)
+ {
+ AdjustPlayerAngle(player->mo);
+// player->mo->angle = R_PointToAngle2(player->mo->x,
+// player->mo->y, linetarget->x, linetarget->y);
+ if (PuffSpawned)
+ { // Bit something
+ S_StartSound(player->mo, SFX_PIG_ATTACK);
+ }
+ }
}
//============================================================================
@@ -714,67 +730,67 @@
#define HAMMER_RANGE (MELEERANGE+MELEERANGE/2)
-void A_FHammerAttack(player_t *player, pspdef_t *psp)
+void A_FHammerAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- mobj_t *pmo=player->mo;
- int damage;
- fixed_t power;
- int slope;
- int i;
+ angle_t angle;
+ mobj_t *pmo = player->mo;
+ int damage;
+ fixed_t power;
+ int slope;
+ int i;
- damage = 60+(P_Random()&63);
- power = 10*FRACUNIT;
- PuffType = MT_HAMMERPUFF;
- for(i = 0; i < 16; i++)
- {
- angle = pmo->angle+i*(ANG45/32);
- slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
- AdjustPlayerAngle(pmo);
- if (linetarget->flags&MF_COUNTKILL || linetarget->player)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- pmo->special1 = false; // Don't throw a hammer
- goto hammerdone;
- }
- angle = pmo->angle-i*(ANG45/32);
- slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
- AdjustPlayerAngle(pmo);
- if (linetarget->flags&MF_COUNTKILL || linetarget->player)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- pmo->special1 = false; // Don't throw a hammer
- goto hammerdone;
- }
- }
- // didn't find any targets in meleerange, so set to throw out a hammer
- PuffSpawned = NULL;
- angle = pmo->angle;
- slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
- P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
- if(PuffSpawned)
- {
- pmo->special1 = false;
- }
- else
- {
- pmo->special1 = true;
- }
-hammerdone:
- if(player->mana[MANA_2] <
- WeaponManaUse[player->class][player->readyweapon])
- { // Don't spawn a hammer if the player doesn't have enough mana
- pmo->special1 = false;
- }
- return;
+ damage = 60 + (P_Random() & 63);
+ power = 10 * FRACUNIT;
+ PuffType = MT_HAMMERPUFF;
+ for (i = 0; i < 16; i++)
+ {
+ angle = pmo->angle + i * (ANG45 / 32);
+ slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
+ AdjustPlayerAngle(pmo);
+ if (linetarget->flags & MF_COUNTKILL || linetarget->player)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ pmo->special1 = false; // Don't throw a hammer
+ goto hammerdone;
+ }
+ angle = pmo->angle - i * (ANG45 / 32);
+ slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
+ AdjustPlayerAngle(pmo);
+ if (linetarget->flags & MF_COUNTKILL || linetarget->player)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ pmo->special1 = false; // Don't throw a hammer
+ goto hammerdone;
+ }
+ }
+ // didn't find any targets in meleerange, so set to throw out a hammer
+ PuffSpawned = NULL;
+ angle = pmo->angle;
+ slope = P_AimLineAttack(pmo, angle, HAMMER_RANGE);
+ P_LineAttack(pmo, angle, HAMMER_RANGE, slope, damage);
+ if (PuffSpawned)
+ {
+ pmo->special1 = false;
+ }
+ else
+ {
+ pmo->special1 = true;
+ }
+ hammerdone:
+ if (player->mana[MANA_2] <
+ WeaponManaUse[player->class][player->readyweapon])
+ { // Don't spawn a hammer if the player doesn't have enough mana
+ pmo->special1 = false;
+ }
+ return;
}
//============================================================================
@@ -783,20 +799,20 @@
//
//============================================================================
-void A_FHammerThrow(player_t *player, pspdef_t *psp)
+void A_FHammerThrow(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- if(!player->mo->special1)
- {
- return;
- }
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- mo = P_SpawnPlayerMissile(player->mo, MT_HAMMER_MISSILE);
- if(mo)
- {
- mo->special1 = 0;
- }
+ if (!player->mo->special1)
+ {
+ return;
+ }
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ mo = P_SpawnPlayerMissile(player->mo, MT_HAMMER_MISSILE);
+ if (mo)
+ {
+ mo->special1 = 0;
+ }
}
//============================================================================
@@ -805,23 +821,23 @@
//
//============================================================================
-void A_FSwordAttack(player_t *player, pspdef_t *psp)
+void A_FSwordAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *pmo;
+ mobj_t *pmo;
- player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- pmo = player->mo;
- P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z-10*FRACUNIT, MT_FSWORD_MISSILE,
- pmo->angle+ANG45/4);
- P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z-5*FRACUNIT, MT_FSWORD_MISSILE,
- pmo->angle+ANG45/8);
- P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z, MT_FSWORD_MISSILE, pmo->angle);
- P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z+5*FRACUNIT, MT_FSWORD_MISSILE,
- pmo->angle-ANG45/8);
- P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z+10*FRACUNIT, MT_FSWORD_MISSILE,
- pmo->angle-ANG45/4);
- S_StartSound(pmo, SFX_FIGHTER_SWORD_FIRE);
+ player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ pmo = player->mo;
+ P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z - 10 * FRACUNIT,
+ MT_FSWORD_MISSILE, pmo->angle + ANG45 / 4);
+ P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z - 5 * FRACUNIT,
+ MT_FSWORD_MISSILE, pmo->angle + ANG45 / 8);
+ P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z, MT_FSWORD_MISSILE, pmo->angle);
+ P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z + 5 * FRACUNIT,
+ MT_FSWORD_MISSILE, pmo->angle - ANG45 / 8);
+ P_SPMAngleXYZ(pmo, pmo->x, pmo->y, pmo->z + 10 * FRACUNIT,
+ MT_FSWORD_MISSILE, pmo->angle - ANG45 / 4);
+ S_StartSound(pmo, SFX_FIGHTER_SWORD_FIRE);
}
//============================================================================
@@ -830,16 +846,16 @@
//
//============================================================================
-void A_FSwordAttack2(mobj_t *actor)
+void A_FSwordAttack2(mobj_t * actor)
{
- angle_t angle = actor->angle;
+ angle_t angle = actor->angle;
- P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE,angle+ANG45/4, 0);
- P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE,angle+ANG45/8, 0);
- P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE,angle, 0);
- P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE,angle-ANG45/8, 0);
- P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE,angle-ANG45/4, 0);
- S_StartSound(actor, SFX_FIGHTER_SWORD_FIRE);
+ P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE, angle + ANG45 / 4, 0);
+ P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE, angle + ANG45 / 8, 0);
+ P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE, angle, 0);
+ P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE, angle - ANG45 / 8, 0);
+ P_SpawnMissileAngle(actor, MT_FSWORD_MISSILE, angle - ANG45 / 4, 0);
+ S_StartSound(actor, SFX_FIGHTER_SWORD_FIRE);
}
//============================================================================
@@ -848,16 +864,16 @@
//
//============================================================================
-void A_FSwordFlames(mobj_t *actor)
+void A_FSwordFlames(mobj_t * actor)
{
- int i;
+ int i;
- for(i = 1+(P_Random()&3); i; i--)
- {
- P_SpawnMobj(actor->x+((P_Random()-128)<<12), actor->y
- +((P_Random()-128)<<12), actor->z+((P_Random()-128)<<11),
- MT_FSWORD_FLAME);
- }
+ for (i = 1 + (P_Random() & 3); i; i--)
+ {
+ P_SpawnMobj(actor->x + ((P_Random() - 128) << 12), actor->y
+ + ((P_Random() - 128) << 12),
+ actor->z + ((P_Random() - 128) << 11), MT_FSWORD_FLAME);
+ }
}
//============================================================================
@@ -866,16 +882,16 @@
//
//============================================================================
-void A_MWandAttack(player_t *player, pspdef_t *psp)
+void A_MWandAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnPlayerMissile(player->mo, MT_MWAND_MISSILE);
- if(mo)
- {
- mo->thinker.function = P_BlasterMobjThinker;
- }
- S_StartSound(player->mo, SFX_MAGE_WAND_FIRE);
+ mo = P_SpawnPlayerMissile(player->mo, MT_MWAND_MISSILE);
+ if (mo)
+ {
+ mo->thinker.function = P_BlasterMobjThinker;
+ }
+ S_StartSound(player->mo, SFX_MAGE_WAND_FIRE);
}
// ===== Mage Lightning Weapon =====
@@ -886,13 +902,13 @@
//
//============================================================================
-void A_LightningReady(player_t *player, pspdef_t *psp)
+void A_LightningReady(player_t * player, pspdef_t * psp)
{
- A_WeaponReady(player, psp);
- if(P_Random() < 160)
- {
- S_StartSound(player->mo, SFX_MAGE_LIGHTNING_READY);
- }
+ A_WeaponReady(player, psp);
+ if (P_Random() < 160)
+ {
+ S_StartSound(player->mo, SFX_MAGE_LIGHTNING_READY);
+ }
}
//============================================================================
@@ -903,60 +919,60 @@
#define ZAGSPEED FRACUNIT
-void A_LightningClip(mobj_t *actor)
+void A_LightningClip(mobj_t * actor)
{
- mobj_t *cMo;
- mobj_t *target;
- int zigZag;
+ mobj_t *cMo;
+ mobj_t *target;
+ int zigZag;
- if(actor->type == MT_LIGHTNING_FLOOR)
- {
- actor->z = actor->floorz;
- target = (mobj_t *)((mobj_t *)actor->special2)->special1;
- }
- else if(actor->type == MT_LIGHTNING_CEILING)
- {
- actor->z = actor->ceilingz-actor->height;
- target = (mobj_t *)actor->special1;
- }
- if(actor->type == MT_LIGHTNING_FLOOR)
- { // floor lightning zig-zags, and forces the ceiling lightning to mimic
- cMo = (mobj_t *)actor->special2;
- zigZag = P_Random();
- if((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2)
- {
- P_ThrustMobj(actor, actor->angle+ANG90, ZAGSPEED);
- if(cMo)
- {
- P_ThrustMobj(cMo, actor->angle+ANG90, ZAGSPEED);
- }
- actor->special1++;
- }
- else
- {
- P_ThrustMobj(actor, actor->angle-ANG90, ZAGSPEED);
- if(cMo)
- {
- P_ThrustMobj(cMo, cMo->angle-ANG90, ZAGSPEED);
- }
- actor->special1--;
- }
- }
- if(target)
- {
- if(target->health <= 0)
- {
- P_ExplodeMissile(actor);
- }
- else
- {
- actor->angle = R_PointToAngle2(actor->x, actor->y, target->x,
- target->y);
- actor->momx = 0;
- actor->momy = 0;
- P_ThrustMobj(actor, actor->angle, actor->info->speed>>1);
- }
- }
+ if (actor->type == MT_LIGHTNING_FLOOR)
+ {
+ actor->z = actor->floorz;
+ target = (mobj_t *) ((mobj_t *) actor->special2)->special1;
+ }
+ else if (actor->type == MT_LIGHTNING_CEILING)
+ {
+ actor->z = actor->ceilingz - actor->height;
+ target = (mobj_t *) actor->special1;
+ }
+ if (actor->type == MT_LIGHTNING_FLOOR)
+ { // floor lightning zig-zags, and forces the ceiling lightning to mimic
+ cMo = (mobj_t *) actor->special2;
+ zigZag = P_Random();
+ if ((zigZag > 128 && actor->special1 < 2) || actor->special1 < -2)
+ {
+ P_ThrustMobj(actor, actor->angle + ANG90, ZAGSPEED);
+ if (cMo)
+ {
+ P_ThrustMobj(cMo, actor->angle + ANG90, ZAGSPEED);
+ }
+ actor->special1++;
+ }
+ else
+ {
+ P_ThrustMobj(actor, actor->angle - ANG90, ZAGSPEED);
+ if (cMo)
+ {
+ P_ThrustMobj(cMo, cMo->angle - ANG90, ZAGSPEED);
+ }
+ actor->special1--;
+ }
+ }
+ if (target)
+ {
+ if (target->health <= 0)
+ {
+ P_ExplodeMissile(actor);
+ }
+ else
+ {
+ actor->angle = R_PointToAngle2(actor->x, actor->y, target->x,
+ target->y);
+ actor->momx = 0;
+ actor->momy = 0;
+ P_ThrustMobj(actor, actor->angle, actor->info->speed >> 1);
+ }
+ }
}
//============================================================================
@@ -965,45 +981,45 @@
//
//============================================================================
-void A_LightningZap(mobj_t *actor)
+void A_LightningZap(mobj_t * actor)
{
- mobj_t *mo;
- fixed_t deltaZ;
+ mobj_t *mo;
+ fixed_t deltaZ;
- A_LightningClip(actor);
+ A_LightningClip(actor);
- actor->health -= 8;
- if(actor->health <= 0)
- {
- P_SetMobjState(actor, actor->info->deathstate);
- return;
- }
- if(actor->type == MT_LIGHTNING_FLOOR)
- {
- deltaZ = 10*FRACUNIT;
- }
- else
- {
- deltaZ = -10*FRACUNIT;
- }
- mo = P_SpawnMobj(actor->x+((P_Random()-128)*actor->radius/256),
- actor->y+((P_Random()-128)*actor->radius/256),
- actor->z+deltaZ, MT_LIGHTNING_ZAP);
- if(mo)
- {
- mo->special2 = (int)actor;
- mo->momx = actor->momx;
- mo->momy = actor->momy;
- mo->target = actor->target;
- if(actor->type == MT_LIGHTNING_FLOOR)
- {
- mo->momz = 20*FRACUNIT;
- }
- else
- {
- mo->momz = -20*FRACUNIT;
- }
- }
+ actor->health -= 8;
+ if (actor->health <= 0)
+ {
+ P_SetMobjState(actor, actor->info->deathstate);
+ return;
+ }
+ if (actor->type == MT_LIGHTNING_FLOOR)
+ {
+ deltaZ = 10 * FRACUNIT;
+ }
+ else
+ {
+ deltaZ = -10 * FRACUNIT;
+ }
+ mo = P_SpawnMobj(actor->x + ((P_Random() - 128) * actor->radius / 256),
+ actor->y + ((P_Random() - 128) * actor->radius / 256),
+ actor->z + deltaZ, MT_LIGHTNING_ZAP);
+ if (mo)
+ {
+ mo->special2 = (int) actor;
+ mo->momx = actor->momx;
+ mo->momy = actor->momy;
+ mo->target = actor->target;
+ if (actor->type == MT_LIGHTNING_FLOOR)
+ {
+ mo->momz = 20 * FRACUNIT;
+ }
+ else
+ {
+ mo->momz = -20 * FRACUNIT;
+ }
+ }
/*
mo = P_SpawnMobj(actor->x+((P_Random()-128)*actor->radius/256),
actor->y+((P_Random()-128)*actor->radius/256),
@@ -1024,10 +1040,10 @@
}
}
*/
- if(actor->type == MT_LIGHTNING_FLOOR && P_Random() < 160)
- {
- S_StartSound(actor, SFX_MAGE_LIGHTNING_CONTINUOUS);
- }
+ if (actor->type == MT_LIGHTNING_FLOOR && P_Random() < 160)
+ {
+ S_StartSound(actor, SFX_MAGE_LIGHTNING_CONTINUOUS);
+ }
}
//============================================================================
@@ -1036,25 +1052,25 @@
//
//============================================================================
-void A_MLightningAttack2(mobj_t *actor)
+void A_MLightningAttack2(mobj_t * actor)
{
- mobj_t *fmo, *cmo;
+ mobj_t *fmo, *cmo;
- fmo = P_SpawnPlayerMissile(actor, MT_LIGHTNING_FLOOR);
- cmo = P_SpawnPlayerMissile(actor, MT_LIGHTNING_CEILING);
- if(fmo)
- {
- fmo->special1 = 0;
- fmo->special2 = (int)cmo;
- A_LightningZap(fmo);
- }
- if(cmo)
- {
- cmo->special1 = 0; // mobj that it will track
- cmo->special2 = (int)fmo;
- A_LightningZap(cmo);
- }
- S_StartSound(actor, SFX_MAGE_LIGHTNING_FIRE);
+ fmo = P_SpawnPlayerMissile(actor, MT_LIGHTNING_FLOOR);
+ cmo = P_SpawnPlayerMissile(actor, MT_LIGHTNING_CEILING);
+ if (fmo)
+ {
+ fmo->special1 = 0;
+ fmo->special2 = (int) cmo;
+ A_LightningZap(fmo);
+ }
+ if (cmo)
+ {
+ cmo->special1 = 0; // mobj that it will track
+ cmo->special2 = (int) fmo;
+ A_LightningZap(cmo);
+ }
+ S_StartSound(actor, SFX_MAGE_LIGHTNING_FIRE);
}
//============================================================================
@@ -1063,10 +1079,10 @@
//
//============================================================================
-void A_MLightningAttack(player_t *player, pspdef_t *psp)
+void A_MLightningAttack(player_t * player, pspdef_t * psp)
{
- A_MLightningAttack2(player->mo);
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ A_MLightningAttack2(player->mo);
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
}
//============================================================================
@@ -1075,24 +1091,24 @@
//
//============================================================================
-void A_ZapMimic(mobj_t *actor)
+void A_ZapMimic(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = (mobj_t *)actor->special2;
- if(mo)
- {
- if(mo->state >= &states[mo->info->deathstate]
- || mo->state == &states[S_FREETARGMOBJ])
- {
- P_ExplodeMissile(actor);
- }
- else
- {
- actor->momx = mo->momx;
- actor->momy = mo->momy;
- }
- }
+ mo = (mobj_t *) actor->special2;
+ if (mo)
+ {
+ if (mo->state >= &states[mo->info->deathstate]
+ || mo->state == &states[S_FREETARGMOBJ])
+ {
+ P_ExplodeMissile(actor);
+ }
+ else
+ {
+ actor->momx = mo->momx;
+ actor->momy = mo->momy;
+ }
+ }
}
//============================================================================
@@ -1101,16 +1117,16 @@
//
//============================================================================
-void A_LastZap(mobj_t *actor)
+void A_LastZap(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_LIGHTNING_ZAP);
- if(mo)
- {
- P_SetMobjState(mo, S_LIGHTNING_ZAP_X1);
- mo->momz = 40*FRACUNIT;
- }
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_LIGHTNING_ZAP);
+ if (mo)
+ {
+ P_SetMobjState(mo, S_LIGHTNING_ZAP_X1);
+ mo->momz = 40 * FRACUNIT;
+ }
}
//============================================================================
@@ -1119,16 +1135,16 @@
//
//============================================================================
-void A_LightningRemove(mobj_t *actor)
+void A_LightningRemove(mobj_t * actor)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = (mobj_t *)actor->special2;
- if(mo)
- {
- mo->special2 = 0;
- P_ExplodeMissile(mo);
- }
+ mo = (mobj_t *) actor->special2;
+ if (mo)
+ {
+ mo->special2 = 0;
+ P_ExplodeMissile(mo);
+ }
}
@@ -1137,16 +1153,16 @@
// MStaffSpawn
//
//============================================================================
-void MStaffSpawn(mobj_t *pmo, angle_t angle)
+void MStaffSpawn(mobj_t * pmo, angle_t angle)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SPMAngle(pmo, MT_MSTAFF_FX2, angle);
- if (mo)
- {
- mo->target = pmo;
- mo->special1 = (int)P_RoughMonsterSearch(mo, 10);
- }
+ mo = P_SPMAngle(pmo, MT_MSTAFF_FX2, angle);
+ if (mo)
+ {
+ mo->target = pmo;
+ mo->special1 = (int) P_RoughMonsterSearch(mo, 10);
+ }
}
//============================================================================
@@ -1155,27 +1171,28 @@
//
//============================================================================
-void A_MStaffAttack(player_t *player, pspdef_t *psp)
+void A_MStaffAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- mobj_t *pmo;
+ angle_t angle;
+ mobj_t *pmo;
- player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- pmo = player->mo;
- angle = pmo->angle;
-
- MStaffSpawn(pmo, angle);
- MStaffSpawn(pmo, angle-ANGLE_1*5);
- MStaffSpawn(pmo, angle+ANGLE_1*5);
- S_StartSound(player->mo, SFX_MAGE_STAFF_FIRE);
- if(player == &players[consoleplayer])
- {
- player->damagecount = 0;
- player->bonuscount = 0;
- I_SetPalette((byte *)W_CacheLumpNum(W_GetNumForName("playpal"),
- PU_CACHE)+STARTSCOURGEPAL*768);
- }
+ player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ pmo = player->mo;
+ angle = pmo->angle;
+
+ MStaffSpawn(pmo, angle);
+ MStaffSpawn(pmo, angle - ANGLE_1 * 5);
+ MStaffSpawn(pmo, angle + ANGLE_1 * 5);
+ S_StartSound(player->mo, SFX_MAGE_STAFF_FIRE);
+ if (player == &players[consoleplayer])
+ {
+ player->damagecount = 0;
+ player->bonuscount = 0;
+ I_SetPalette((byte *) W_CacheLumpNum(W_GetNumForName("playpal"),
+ PU_CACHE) +
+ STARTSCOURGEPAL * 768);
+ }
}
//============================================================================
@@ -1184,20 +1201,20 @@
//
//============================================================================
-void A_MStaffPalette(player_t *player, pspdef_t *psp)
+void A_MStaffPalette(player_t * player, pspdef_t * psp)
{
- int pal;
+ int pal;
- if(player == &players[consoleplayer])
- {
- pal = STARTSCOURGEPAL+psp->state-(&states[S_MSTAFFATK_2]);
- if(pal == STARTSCOURGEPAL+3)
- { // reset back to original playpal
- pal = 0;
- }
- I_SetPalette((byte *)W_CacheLumpNum(W_GetNumForName("playpal"),
- PU_CACHE)+pal*768);
- }
+ if (player == &players[consoleplayer])
+ {
+ pal = STARTSCOURGEPAL + psp->state - (&states[S_MSTAFFATK_2]);
+ if (pal == STARTSCOURGEPAL + 3)
+ { // reset back to original playpal
+ pal = 0;
+ }
+ I_SetPalette((byte *) W_CacheLumpNum(W_GetNumForName("playpal"),
+ PU_CACHE) + pal * 768);
+ }
}
//============================================================================
@@ -1206,33 +1223,31 @@
//
//============================================================================
-void A_MStaffWeave(mobj_t *actor)
+void A_MStaffWeave(mobj_t * actor)
{
- fixed_t newX, newY;
- int weaveXY, weaveZ;
- int angle;
+ fixed_t newX, newY;
+ int weaveXY, weaveZ;
+ int angle;
- weaveXY = actor->special2>>16;
- weaveZ = actor->special2&0xFFFF;
- angle = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- newX = actor->x-FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY = actor->y-FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- weaveXY = (weaveXY+6)&63;
- newX += FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY += FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- P_TryMove(actor, newX, newY);
- actor->z -= FloatBobOffsets[weaveZ]<<1;
- weaveZ = (weaveZ+3)&63;
- actor->z += FloatBobOffsets[weaveZ]<<1;
- if(actor->z <= actor->floorz)
- {
- actor->z = actor->floorz+FRACUNIT;
- }
- actor->special2 = weaveZ+(weaveXY<<16);
+ weaveXY = actor->special2 >> 16;
+ weaveZ = actor->special2 & 0xFFFF;
+ angle = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ newX = actor->x - FixedMul(finecosine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ newY = actor->y - FixedMul(finesine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ weaveXY = (weaveXY + 6) & 63;
+ newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY] << 2);
+ newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY] << 2);
+ P_TryMove(actor, newX, newY);
+ actor->z -= FloatBobOffsets[weaveZ] << 1;
+ weaveZ = (weaveZ + 3) & 63;
+ actor->z += FloatBobOffsets[weaveZ] << 1;
+ if (actor->z <= actor->floorz)
+ {
+ actor->z = actor->floorz + FRACUNIT;
+ }
+ actor->special2 = weaveZ + (weaveXY << 16);
}
@@ -1242,13 +1257,13 @@
//
//============================================================================
-void A_MStaffTrack(mobj_t *actor)
+void A_MStaffTrack(mobj_t * actor)
{
- if ((actor->special1 == 0) && (P_Random()<50))
- {
- actor->special1 = (int)P_RoughMonsterSearch(actor, 10);
- }
- P_SeekerMissile(actor, ANGLE_1*2, ANGLE_1*10);
+ if ((actor->special1 == 0) && (P_Random() < 50))
+ {
+ actor->special1 = (int) P_RoughMonsterSearch(actor, 10);
+ }
+ P_SeekerMissile(actor, ANGLE_1 * 2, ANGLE_1 * 10);
}
@@ -1258,16 +1273,16 @@
//
//============================================================================
-void MStaffSpawn2(mobj_t *actor, angle_t angle)
+void MStaffSpawn2(mobj_t * actor, angle_t angle)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnMissileAngle(actor, MT_MSTAFF_FX2, angle, 0);
- if (mo)
- {
- mo->target = actor;
- mo->special1 = (int)P_RoughMonsterSearch(mo, 10);
- }
+ mo = P_SpawnMissileAngle(actor, MT_MSTAFF_FX2, angle, 0);
+ if (mo)
+ {
+ mo->target = actor;
+ mo->special1 = (int) P_RoughMonsterSearch(mo, 10);
+ }
}
//============================================================================
@@ -1276,14 +1291,14 @@
//
//============================================================================
-void A_MStaffAttack2(mobj_t *actor)
+void A_MStaffAttack2(mobj_t * actor)
{
- angle_t angle;
- angle = actor->angle;
- MStaffSpawn2(actor, angle);
- MStaffSpawn2(actor, angle-ANGLE_1*5);
- MStaffSpawn2(actor, angle+ANGLE_1*5);
- S_StartSound(actor, SFX_MAGE_STAFF_FIRE);
+ angle_t angle;
+ angle = actor->angle;
+ MStaffSpawn2(actor, angle);
+ MStaffSpawn2(actor, angle - ANGLE_1 * 5);
+ MStaffSpawn2(actor, angle + ANGLE_1 * 5);
+ S_StartSound(actor, SFX_MAGE_STAFF_FIRE);
}
//============================================================================
@@ -1292,74 +1307,74 @@
//
//============================================================================
-void A_FPunchAttack(player_t *player, pspdef_t *psp)
+void A_FPunchAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
- mobj_t *pmo = player->mo;
- fixed_t power;
- int i;
+ angle_t angle;
+ int damage;
+ int slope;
+ mobj_t *pmo = player->mo;
+ fixed_t power;
+ int i;
- damage = 40+(P_Random()&15);
- power = 2*FRACUNIT;
- PuffType = MT_PUNCHPUFF;
- for(i = 0; i < 16; i++)
- {
- angle = pmo->angle+i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE);
- if(linetarget)
- {
- player->mo->special1++;
- if(pmo->special1 == 3)
- {
- damage <<= 1;
- power = 6*FRACUNIT;
- PuffType = MT_HAMMERPUFF;
- }
- P_LineAttack(pmo, angle, 2*MELEERANGE, slope, damage);
- if (linetarget->flags&MF_COUNTKILL || linetarget->player)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- AdjustPlayerAngle(pmo);
- goto punchdone;
- }
- angle = pmo->angle-i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, 2*MELEERANGE);
- if(linetarget)
- {
- pmo->special1++;
- if(pmo->special1 == 3)
- {
- damage <<= 1;
- power = 6*FRACUNIT;
- PuffType = MT_HAMMERPUFF;
- }
- P_LineAttack(pmo, angle, 2*MELEERANGE, slope, damage);
- if (linetarget->flags&MF_COUNTKILL || linetarget->player)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- AdjustPlayerAngle(pmo);
- goto punchdone;
- }
- }
- // didn't find any creatures, so try to strike any walls
- pmo->special1 = 0;
+ damage = 40 + (P_Random() & 15);
+ power = 2 * FRACUNIT;
+ PuffType = MT_PUNCHPUFF;
+ for (i = 0; i < 16; i++)
+ {
+ angle = pmo->angle + i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE);
+ if (linetarget)
+ {
+ player->mo->special1++;
+ if (pmo->special1 == 3)
+ {
+ damage <<= 1;
+ power = 6 * FRACUNIT;
+ PuffType = MT_HAMMERPUFF;
+ }
+ P_LineAttack(pmo, angle, 2 * MELEERANGE, slope, damage);
+ if (linetarget->flags & MF_COUNTKILL || linetarget->player)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ AdjustPlayerAngle(pmo);
+ goto punchdone;
+ }
+ angle = pmo->angle - i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, 2 * MELEERANGE);
+ if (linetarget)
+ {
+ pmo->special1++;
+ if (pmo->special1 == 3)
+ {
+ damage <<= 1;
+ power = 6 * FRACUNIT;
+ PuffType = MT_HAMMERPUFF;
+ }
+ P_LineAttack(pmo, angle, 2 * MELEERANGE, slope, damage);
+ if (linetarget->flags & MF_COUNTKILL || linetarget->player)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ AdjustPlayerAngle(pmo);
+ goto punchdone;
+ }
+ }
+ // didn't find any creatures, so try to strike any walls
+ pmo->special1 = 0;
- angle = pmo->angle;
- slope = P_AimLineAttack(pmo, angle, MELEERANGE);
- P_LineAttack(pmo, angle, MELEERANGE, slope, damage);
+ angle = pmo->angle;
+ slope = P_AimLineAttack(pmo, angle, MELEERANGE);
+ P_LineAttack(pmo, angle, MELEERANGE, slope, damage);
-punchdone:
- if(pmo->special1 == 3)
- {
- pmo->special1 = 0;
- P_SetPsprite(player, ps_weapon, S_PUNCHATK2_1);
- S_StartSound(pmo, SFX_FIGHTER_GRUNT);
- }
- return;
+ punchdone:
+ if (pmo->special1 == 3)
+ {
+ pmo->special1 = 0;
+ P_SetPsprite(player, ps_weapon, S_PUNCHATK2_1);
+ S_StartSound(pmo, SFX_FIGHTER_GRUNT);
+ }
+ return;
}
//============================================================================
@@ -1370,77 +1385,77 @@
#define AXERANGE 2.25*MELEERANGE
-void A_FAxeAttack(player_t *player, pspdef_t *psp)
+void A_FAxeAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- mobj_t *pmo=player->mo;
- fixed_t power;
- int damage;
- int slope;
- int i;
- int useMana;
+ angle_t angle;
+ mobj_t *pmo = player->mo;
+ fixed_t power;
+ int damage;
+ int slope;
+ int i;
+ int useMana;
- damage = 40+(P_Random()&15)+(P_Random()&7);
- power = 0;
- if(player->mana[MANA_1] > 0)
- {
- damage <<= 1;
- power = 6*FRACUNIT;
- PuffType = MT_AXEPUFF_GLOW;
- useMana = 1;
- }
- else
- {
- PuffType = MT_AXEPUFF;
- useMana = 0;
- }
- for(i = 0; i < 16; i++)
- {
- angle = pmo->angle+i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, AXERANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, AXERANGE, slope, damage);
- if (linetarget->flags&MF_COUNTKILL || linetarget->player)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- AdjustPlayerAngle(pmo);
- useMana++;
- goto axedone;
- }
- angle = pmo->angle-i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, AXERANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, AXERANGE, slope, damage);
- if (linetarget->flags&MF_COUNTKILL)
- {
- P_ThrustMobj(linetarget, angle, power);
- }
- AdjustPlayerAngle(pmo);
- useMana++;
- goto axedone;
- }
- }
- // didn't find any creatures, so try to strike any walls
- pmo->special1 = 0;
+ damage = 40 + (P_Random() & 15) + (P_Random() & 7);
+ power = 0;
+ if (player->mana[MANA_1] > 0)
+ {
+ damage <<= 1;
+ power = 6 * FRACUNIT;
+ PuffType = MT_AXEPUFF_GLOW;
+ useMana = 1;
+ }
+ else
+ {
+ PuffType = MT_AXEPUFF;
+ useMana = 0;
+ }
+ for (i = 0; i < 16; i++)
+ {
+ angle = pmo->angle + i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, AXERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, AXERANGE, slope, damage);
+ if (linetarget->flags & MF_COUNTKILL || linetarget->player)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ AdjustPlayerAngle(pmo);
+ useMana++;
+ goto axedone;
+ }
+ angle = pmo->angle - i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, AXERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, AXERANGE, slope, damage);
+ if (linetarget->flags & MF_COUNTKILL)
+ {
+ P_ThrustMobj(linetarget, angle, power);
+ }
+ AdjustPlayerAngle(pmo);
+ useMana++;
+ goto axedone;
+ }
+ }
+ // didn't find any creatures, so try to strike any walls
+ pmo->special1 = 0;
- angle = pmo->angle;
- slope = P_AimLineAttack(pmo, angle, MELEERANGE);
- P_LineAttack(pmo, angle, MELEERANGE, slope, damage);
+ angle = pmo->angle;
+ slope = P_AimLineAttack(pmo, angle, MELEERANGE);
+ P_LineAttack(pmo, angle, MELEERANGE, slope, damage);
-axedone:
- if(useMana == 2)
- {
- player->mana[MANA_1] -=
- WeaponManaUse[player->class][player->readyweapon];
- if(player->mana[MANA_1] <= 0)
- {
- P_SetPsprite(player, ps_weapon, S_FAXEATK_5);
- }
- }
- return;
+ axedone:
+ if (useMana == 2)
+ {
+ player->mana[MANA_1] -=
+ WeaponManaUse[player->class][player->readyweapon];
+ if (player->mana[MANA_1] <= 0)
+ {
+ P_SetPsprite(player, ps_weapon, S_FAXEATK_5);
+ }
+ }
+ return;
}
//===========================================================================
@@ -1449,49 +1464,46 @@
//
//===========================================================================
-void A_CMaceAttack(player_t *player, pspdef_t *psp)
+void A_CMaceAttack(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
- int i;
+ angle_t angle;
+ int damage;
+ int slope;
+ int i;
- damage = 25+(P_Random()&15);
- PuffType = MT_HAMMERPUFF;
- for(i = 0; i < 16; i++)
- {
- angle = player->mo->angle+i*(ANG45/16);
- slope = P_AimLineAttack(player->mo, angle, 2*MELEERANGE);
- if(linetarget)
- {
- P_LineAttack(player->mo, angle, 2*MELEERANGE, slope,
- damage);
- AdjustPlayerAngle(player->mo);
-// player->mo->angle = R_PointToAngle2(player->mo->x,
-// player->mo->y, linetarget->x, linetarget->y);
- goto macedone;
- }
- angle = player->mo->angle-i*(ANG45/16);
- slope = P_AimLineAttack(player->mo, angle, 2*MELEERANGE);
- if(linetarget)
- {
- P_LineAttack(player->mo, angle, 2*MELEERANGE, slope,
- damage);
- AdjustPlayerAngle(player->mo);
-// player->mo->angle = R_PointToAngle2(player->mo->x,
-// player->mo->y, linetarget->x, linetarget->y);
- goto macedone;
- }
- }
- // didn't find any creatures, so try to strike any walls
- player->mo->special1 = 0;
+ damage = 25 + (P_Random() & 15);
+ PuffType = MT_HAMMERPUFF;
+ for (i = 0; i < 16; i++)
+ {
+ angle = player->mo->angle + i * (ANG45 / 16);
+ slope = P_AimLineAttack(player->mo, angle, 2 * MELEERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(player->mo, angle, 2 * MELEERANGE, slope, damage);
+ AdjustPlayerAngle(player->mo);
+// player->mo->angle = R_PointToAngle2(player->mo->x,
+// player->mo->y, linetarget->x, linetarget->y);
+ goto macedone;
+ }
+ angle = player->mo->angle - i * (ANG45 / 16);
+ slope = P_AimLineAttack(player->mo, angle, 2 * MELEERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(player->mo, angle, 2 * MELEERANGE, slope, damage);
+ AdjustPlayerAngle(player->mo);
+// player->mo->angle = R_PointToAngle2(player->mo->x,
+// player->mo->y, linetarget->x, linetarget->y);
+ goto macedone;
+ }
+ }
+ // didn't find any creatures, so try to strike any walls
+ player->mo->special1 = 0;
- angle = player->mo->angle;
- slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
- P_LineAttack(player->mo, angle, MELEERANGE, slope,
- damage);
-macedone:
- return;
+ angle = player->mo->angle;
+ slope = P_AimLineAttack(player->mo, angle, MELEERANGE);
+ P_LineAttack(player->mo, angle, MELEERANGE, slope, damage);
+ macedone:
+ return;
}
//============================================================================
@@ -1500,58 +1512,58 @@
//
//============================================================================
-void A_CStaffCheck(player_t *player, pspdef_t *psp)
+void A_CStaffCheck(player_t * player, pspdef_t * psp)
{
- mobj_t *pmo;
- int damage;
- int newLife;
- angle_t angle;
- int slope;
- int i;
+ mobj_t *pmo;
+ int damage;
+ int newLife;
+ angle_t angle;
+ int slope;
+ int i;
- pmo = player->mo;
- damage = 20+(P_Random()&15);
- PuffType = MT_CSTAFFPUFF;
- for(i = 0; i < 3; i++)
- {
- angle = pmo->angle+i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, 1.5*MELEERANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, 1.5*MELEERANGE, slope, damage);
- pmo->angle = R_PointToAngle2(pmo->x, pmo->y,
- linetarget->x, linetarget->y);
- if((linetarget->player || linetarget->flags&MF_COUNTKILL)
- && (!(linetarget->flags2&(MF2_DORMANT+MF2_INVULNERABLE))))
- {
- newLife = player->health+(damage>>3);
- newLife = newLife > 100 ? 100 : newLife;
- pmo->health = player->health = newLife;
- P_SetPsprite(player, ps_weapon, S_CSTAFFATK2_1);
- }
- player->mana[MANA_1] -=
- WeaponManaUse[player->class][player->readyweapon];
- break;
- }
- angle = pmo->angle-i*(ANG45/16);
- slope = P_AimLineAttack(player->mo, angle, 1.5*MELEERANGE);
- if(linetarget)
- {
- P_LineAttack(pmo, angle, 1.5*MELEERANGE, slope, damage);
- pmo->angle = R_PointToAngle2(pmo->x, pmo->y,
- linetarget->x, linetarget->y);
- if(linetarget->player || linetarget->flags&MF_COUNTKILL)
- {
- newLife = player->health+(damage>>4);
- newLife = newLife > 100 ? 100 : newLife;
- pmo->health = player->health = newLife;
- P_SetPsprite(player, ps_weapon, S_CSTAFFATK2_1);
- }
- player->mana[MANA_1] -=
- WeaponManaUse[player->class][player->readyweapon];
- break;
- }
- }
+ pmo = player->mo;
+ damage = 20 + (P_Random() & 15);
+ PuffType = MT_CSTAFFPUFF;
+ for (i = 0; i < 3; i++)
+ {
+ angle = pmo->angle + i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, 1.5 * MELEERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, 1.5 * MELEERANGE, slope, damage);
+ pmo->angle = R_PointToAngle2(pmo->x, pmo->y,
+ linetarget->x, linetarget->y);
+ if ((linetarget->player || linetarget->flags & MF_COUNTKILL)
+ && (!(linetarget->flags2 & (MF2_DORMANT + MF2_INVULNERABLE))))
+ {
+ newLife = player->health + (damage >> 3);
+ newLife = newLife > 100 ? 100 : newLife;
+ pmo->health = player->health = newLife;
+ P_SetPsprite(player, ps_weapon, S_CSTAFFATK2_1);
+ }
+ player->mana[MANA_1] -=
+ WeaponManaUse[player->class][player->readyweapon];
+ break;
+ }
+ angle = pmo->angle - i * (ANG45 / 16);
+ slope = P_AimLineAttack(player->mo, angle, 1.5 * MELEERANGE);
+ if (linetarget)
+ {
+ P_LineAttack(pmo, angle, 1.5 * MELEERANGE, slope, damage);
+ pmo->angle = R_PointToAngle2(pmo->x, pmo->y,
+ linetarget->x, linetarget->y);
+ if (linetarget->player || linetarget->flags & MF_COUNTKILL)
+ {
+ newLife = player->health + (damage >> 4);
+ newLife = newLife > 100 ? 100 : newLife;
+ pmo->health = player->health = newLife;
+ P_SetPsprite(player, ps_weapon, S_CSTAFFATK2_1);
+ }
+ player->mana[MANA_1] -=
+ WeaponManaUse[player->class][player->readyweapon];
+ break;
+ }
+ }
}
//============================================================================
@@ -1560,24 +1572,24 @@
//
//============================================================================
-void A_CStaffAttack(player_t *player, pspdef_t *psp)
+void A_CStaffAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
- mobj_t *pmo;
+ mobj_t *mo;
+ mobj_t *pmo;
- player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
- pmo = player->mo;
- mo = P_SPMAngle(pmo, MT_CSTAFF_MISSILE, pmo->angle-(ANG45/15));
- if(mo)
- {
- mo->special2 = 32;
- }
- mo = P_SPMAngle(pmo, MT_CSTAFF_MISSILE, pmo->angle+(ANG45/15));
- if(mo)
- {
- mo->special2 = 0;
- }
- S_StartSound(player->mo, SFX_CLERIC_CSTAFF_FIRE);
+ player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
+ pmo = player->mo;
+ mo = P_SPMAngle(pmo, MT_CSTAFF_MISSILE, pmo->angle - (ANG45 / 15));
+ if (mo)
+ {
+ mo->special2 = 32;
+ }
+ mo = P_SPMAngle(pmo, MT_CSTAFF_MISSILE, pmo->angle + (ANG45 / 15));
+ if (mo)
+ {
+ mo->special2 = 0;
+ }
+ S_StartSound(player->mo, SFX_CLERIC_CSTAFF_FIRE);
}
//============================================================================
@@ -1586,25 +1598,21 @@
//
//============================================================================
-void A_CStaffMissileSlither(mobj_t *actor)
+void A_CStaffMissileSlither(mobj_t * actor)
{
- fixed_t newX, newY;
- int weaveXY;
- int angle;
+ fixed_t newX, newY;
+ int weaveXY;
+ int angle;
- weaveXY = actor->special2;
- angle = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- newX = actor->x-FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]);
- newY = actor->y-FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]);
- weaveXY = (weaveXY+3)&63;
- newX += FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]);
- newY += FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]);
- P_TryMove(actor, newX, newY);
- actor->special2 = weaveXY;
+ weaveXY = actor->special2;
+ angle = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ newX = actor->x - FixedMul(finecosine[angle], FloatBobOffsets[weaveXY]);
+ newY = actor->y - FixedMul(finesine[angle], FloatBobOffsets[weaveXY]);
+ weaveXY = (weaveXY + 3) & 63;
+ newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY]);
+ newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY]);
+ P_TryMove(actor, newX, newY);
+ actor->special2 = weaveXY;
}
//============================================================================
@@ -1613,9 +1621,9 @@
//
//============================================================================
-void A_CStaffInitBlink(player_t *player, pspdef_t *psp)
+void A_CStaffInitBlink(player_t * player, pspdef_t * psp)
{
- player->mo->special1 = (P_Random()>>1)+20;
+ player->mo->special1 = (P_Random() >> 1) + 20;
}
//============================================================================
@@ -1624,13 +1632,13 @@
//
//============================================================================
-void A_CStaffCheckBlink(player_t *player, pspdef_t *psp)
+void A_CStaffCheckBlink(player_t * player, pspdef_t * psp)
{
- if(!--player->mo->special1)
- {
- P_SetPsprite(player, ps_weapon, S_CSTAFFBLINK1);
- player->mo->special1 = (P_Random()+50)>>2;
- }
+ if (!--player->mo->special1)
+ {
+ P_SetPsprite(player, ps_weapon, S_CSTAFFBLINK1);
+ player->mo->special1 = (P_Random() + 50) >> 2;
+ }
}
//============================================================================
@@ -1642,19 +1650,19 @@
#define FLAMESPEED (0.45*FRACUNIT)
#define CFLAMERANGE (12*64*FRACUNIT)
-void A_CFlameAttack(player_t *player, pspdef_t *psp)
+void A_CFlameAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo = P_SpawnPlayerMissile(player->mo, MT_CFLAME_MISSILE);
- if(mo)
- {
- mo->thinker.function = P_BlasterMobjThinker;
- mo->special1 = 2;
- }
+ mo = P_SpawnPlayerMissile(player->mo, MT_CFLAME_MISSILE);
+ if (mo)
+ {
+ mo->thinker.function = P_BlasterMobjThinker;
+ mo->special1 = 2;
+ }
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- S_StartSound(player->mo, SFX_CLERIC_FLAME_FIRE);
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ S_StartSound(player->mo, SFX_CLERIC_FLAME_FIRE);
}
//============================================================================
@@ -1663,13 +1671,13 @@
//
//============================================================================
-void A_CFlamePuff(mobj_t *actor)
+void A_CFlamePuff(mobj_t * actor)
{
- A_UnHideThing(actor);
- actor->momx = 0;
- actor->momy = 0;
- actor->momz = 0;
- S_StartSound(actor, SFX_CLERIC_FLAME_EXPLODE);
+ A_UnHideThing(actor);
+ actor->momx = 0;
+ actor->momy = 0;
+ actor->momz = 0;
+ S_StartSound(actor, SFX_CLERIC_FLAME_EXPLODE);
}
//============================================================================
@@ -1678,48 +1686,49 @@
//
//============================================================================
-void A_CFlameMissile(mobj_t *actor)
+void A_CFlameMissile(mobj_t * actor)
{
- int i;
- int an, an90;
- fixed_t dist;
- mobj_t *mo;
-
- A_UnHideThing(actor);
- S_StartSound(actor, SFX_CLERIC_FLAME_EXPLODE);
- if(BlockingMobj && BlockingMobj->flags&MF_SHOOTABLE)
- { // Hit something, so spawn the flame circle around the thing
- dist = BlockingMobj->radius+18*FRACUNIT;
- for(i = 0; i < 4; i++)
- {
- an = (i*ANG45)>>ANGLETOFINESHIFT;
- an90 = (i*ANG45+ANG90)>>ANGLETOFINESHIFT;
- mo = P_SpawnMobj(BlockingMobj->x+FixedMul(dist, finecosine[an]),
- BlockingMobj->y+FixedMul(dist, finesine[an]),
- BlockingMobj->z+5*FRACUNIT, MT_CIRCLEFLAME);
- if(mo)
- {
- mo->angle = an<<ANGLETOFINESHIFT;
- mo->target = actor->target;
- mo->momx = mo->special1 = FixedMul(FLAMESPEED, finecosine[an]);
- mo->momy = mo->special2 = FixedMul(FLAMESPEED, finesine[an]);
- mo->tics -= P_Random()&3;
- }
- mo = P_SpawnMobj(BlockingMobj->x-FixedMul(dist, finecosine[an]),
- BlockingMobj->y-FixedMul(dist, finesine[an]),
- BlockingMobj->z+5*FRACUNIT, MT_CIRCLEFLAME);
- if(mo)
- {
- mo->angle = ANG180+(an<<ANGLETOFINESHIFT);
- mo->target = actor->target;
- mo->momx = mo->special1 = FixedMul(-FLAMESPEED,
- finecosine[an]);
- mo->momy = mo->special2 = FixedMul(-FLAMESPEED, finesine[an]);
- mo->tics -= P_Random()&3;
- }
- }
- P_SetMobjState(actor, S_FLAMEPUFF2_1);
- }
+ int i;
+ int an, an90;
+ fixed_t dist;
+ mobj_t *mo;
+
+ A_UnHideThing(actor);
+ S_StartSound(actor, SFX_CLERIC_FLAME_EXPLODE);
+ if (BlockingMobj && BlockingMobj->flags & MF_SHOOTABLE)
+ { // Hit something, so spawn the flame circle around the thing
+ dist = BlockingMobj->radius + 18 * FRACUNIT;
+ for (i = 0; i < 4; i++)
+ {
+ an = (i * ANG45) >> ANGLETOFINESHIFT;
+ an90 = (i * ANG45 + ANG90) >> ANGLETOFINESHIFT;
+ mo = P_SpawnMobj(BlockingMobj->x + FixedMul(dist, finecosine[an]),
+ BlockingMobj->y + FixedMul(dist, finesine[an]),
+ BlockingMobj->z + 5 * FRACUNIT, MT_CIRCLEFLAME);
+ if (mo)
+ {
+ mo->angle = an << ANGLETOFINESHIFT;
+ mo->target = actor->target;
+ mo->momx = mo->special1 =
+ FixedMul(FLAMESPEED, finecosine[an]);
+ mo->momy = mo->special2 = FixedMul(FLAMESPEED, finesine[an]);
+ mo->tics -= P_Random() & 3;
+ }
+ mo = P_SpawnMobj(BlockingMobj->x - FixedMul(dist, finecosine[an]),
+ BlockingMobj->y - FixedMul(dist, finesine[an]),
+ BlockingMobj->z + 5 * FRACUNIT, MT_CIRCLEFLAME);
+ if (mo)
+ {
+ mo->angle = ANG180 + (an << ANGLETOFINESHIFT);
+ mo->target = actor->target;
+ mo->momx = mo->special1 = FixedMul(-FLAMESPEED,
+ finecosine[an]);
+ mo->momy = mo->special2 = FixedMul(-FLAMESPEED, finesine[an]);
+ mo->tics -= P_Random() & 3;
+ }
+ }
+ P_SetMobjState(actor, S_FLAMEPUFF2_1);
+ }
}
/*
@@ -1813,14 +1822,14 @@
#define FLAMEROTSPEED 2*FRACUNIT
-void A_CFlameRotate(mobj_t *actor)
+void A_CFlameRotate(mobj_t * actor)
{
- int an;
+ int an;
- an = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- actor->momx = actor->special1+FixedMul(FLAMEROTSPEED, finecosine[an]);
- actor->momy = actor->special2+FixedMul(FLAMEROTSPEED, finesine[an]);
- actor->angle += ANG90/15;
+ an = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ actor->momx = actor->special1 + FixedMul(FLAMEROTSPEED, finecosine[an]);
+ actor->momy = actor->special2 + FixedMul(FLAMEROTSPEED, finesine[an]);
+ actor->angle += ANG90 / 15;
}
@@ -1828,13 +1837,13 @@
//
// A_CHolyAttack3
//
-// Spawns the spirits
+// Spawns the spirits
//============================================================================
-void A_CHolyAttack3(mobj_t *actor)
+void A_CHolyAttack3(mobj_t * actor)
{
- P_SpawnMissile(actor, actor->target, MT_HOLY_MISSILE);
- S_StartSound(actor, SFX_CHOLY_FIRE);
+ P_SpawnMissile(actor, actor->target, MT_HOLY_MISSILE);
+ S_StartSound(actor, SFX_CHOLY_FIRE);
}
@@ -1842,65 +1851,66 @@
//
// A_CHolyAttack2
//
-// Spawns the spirits
+// Spawns the spirits
//============================================================================
-void A_CHolyAttack2(mobj_t *actor)
+void A_CHolyAttack2(mobj_t * actor)
{
- int j;
- int i;
- mobj_t *mo;
- mobj_t *tail, *next;
+ int j;
+ int i;
+ mobj_t *mo;
+ mobj_t *tail, *next;
- for(j = 0; j < 4; j++)
- {
- mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_HOLY_FX);
- if(!mo)
- {
- continue;
- }
- switch(j)
- { // float bob index
- case 0:
- mo->special2 = P_Random()&7; // upper-left
- break;
- case 1:
- mo->special2 = 32+(P_Random()&7); // upper-right
- break;
- case 2:
- mo->special2 = (32+(P_Random()&7))<<16; // lower-left
- break;
- case 3:
- mo->special2 = ((32+(P_Random()&7))<<16)+32+(P_Random()&7);
- break;
- }
- mo->z = actor->z;
- mo->angle = actor->angle+(ANGLE_45+ANGLE_45/2)-ANGLE_45*j;
- P_ThrustMobj(mo, mo->angle, mo->info->speed);
- mo->target = actor->target;
- mo->args[0] = 10; // initial turn value
- mo->args[1] = 0; // initial look angle
- if(deathmatch)
- { // Ghosts last slightly less longer in DeathMatch
- mo->health = 85;
- }
- if(linetarget)
- {
- mo->special1 = (int)linetarget;
- mo->flags |= MF_NOCLIP|MF_SKULLFLY;
- mo->flags &= ~MF_MISSILE;
- }
- tail = P_SpawnMobj(mo->x, mo->y, mo->z, MT_HOLY_TAIL);
- tail->special2 = (int)mo; // parent
- for(i = 1; i < 3; i++)
- {
- next = P_SpawnMobj(mo->x, mo->y, mo->z, MT_HOLY_TAIL);
- P_SetMobjState(next, next->info->spawnstate+1);
- tail->special1 = (int)next;
- tail = next;
- }
- tail->special1 = 0; // last tail bit
- }
+ for (j = 0; j < 4; j++)
+ {
+ mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_HOLY_FX);
+ if (!mo)
+ {
+ continue;
+ }
+ switch (j)
+ { // float bob index
+ case 0:
+ mo->special2 = P_Random() & 7; // upper-left
+ break;
+ case 1:
+ mo->special2 = 32 + (P_Random() & 7); // upper-right
+ break;
+ case 2:
+ mo->special2 = (32 + (P_Random() & 7)) << 16; // lower-left
+ break;
+ case 3:
+ mo->special2 =
+ ((32 + (P_Random() & 7)) << 16) + 32 + (P_Random() & 7);
+ break;
+ }
+ mo->z = actor->z;
+ mo->angle = actor->angle + (ANGLE_45 + ANGLE_45 / 2) - ANGLE_45 * j;
+ P_ThrustMobj(mo, mo->angle, mo->info->speed);
+ mo->target = actor->target;
+ mo->args[0] = 10; // initial turn value
+ mo->args[1] = 0; // initial look angle
+ if (deathmatch)
+ { // Ghosts last slightly less longer in DeathMatch
+ mo->health = 85;
+ }
+ if (linetarget)
+ {
+ mo->special1 = (int) linetarget;
+ mo->flags |= MF_NOCLIP | MF_SKULLFLY;
+ mo->flags &= ~MF_MISSILE;
+ }
+ tail = P_SpawnMobj(mo->x, mo->y, mo->z, MT_HOLY_TAIL);
+ tail->special2 = (int) mo; // parent
+ for (i = 1; i < 3; i++)
+ {
+ next = P_SpawnMobj(mo->x, mo->y, mo->z, MT_HOLY_TAIL);
+ P_SetMobjState(next, next->info->spawnstate + 1);
+ tail->special1 = (int) next;
+ tail = next;
+ }
+ tail->special1 = 0; // last tail bit
+ }
}
//============================================================================
@@ -1909,21 +1919,21 @@
//
//============================================================================
-void A_CHolyAttack(player_t *player, pspdef_t *psp)
+void A_CHolyAttack(player_t * player, pspdef_t * psp)
{
- mobj_t *mo;
+ mobj_t *mo;
- player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
- player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
- mo = P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE);
- if(player == &players[consoleplayer])
- {
- player->damagecount = 0;
- player->bonuscount = 0;
- I_SetPalette((byte *)W_CacheLumpNum(W_GetNumForName("playpal"),
- PU_CACHE)+STARTHOLYPAL*768);
- }
- S_StartSound(player->mo, SFX_CHOLY_FIRE);
+ player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
+ player->mana[MANA_2] -= WeaponManaUse[player->class][player->readyweapon];
+ mo = P_SpawnPlayerMissile(player->mo, MT_HOLY_MISSILE);
+ if (player == &players[consoleplayer])
+ {
+ player->damagecount = 0;
+ player->bonuscount = 0;
+ I_SetPalette((byte *) W_CacheLumpNum(W_GetNumForName("playpal"),
+ PU_CACHE) + STARTHOLYPAL * 768);
+ }
+ S_StartSound(player->mo, SFX_CHOLY_FIRE);
}
//============================================================================
@@ -1932,20 +1942,20 @@
//
//============================================================================
-void A_CHolyPalette(player_t *player, pspdef_t *psp)
+void A_CHolyPalette(player_t * player, pspdef_t * psp)
{
- int pal;
+ int pal;
- if(player == &players[consoleplayer])
- {
- pal = STARTHOLYPAL+psp->state-(&states[S_CHOLYATK_6]);
- if(pal == STARTHOLYPAL+3)
- { // reset back to original playpal
- pal = 0;
- }
- I_SetPalette((byte *)W_CacheLumpNum(W_GetNumForName("playpal"),
- PU_CACHE)+pal*768);
- }
+ if (player == &players[consoleplayer])
+ {
+ pal = STARTHOLYPAL + psp->state - (&states[S_CHOLYATK_6]);
+ if (pal == STARTHOLYPAL + 3)
+ { // reset back to original playpal
+ pal = 0;
+ }
+ I_SetPalette((byte *) W_CacheLumpNum(W_GetNumForName("playpal"),
+ PU_CACHE) + pal * 768);
+ }
}
//============================================================================
@@ -1954,16 +1964,16 @@
//
//============================================================================
-static void CHolyFindTarget(mobj_t *actor)
+static void CHolyFindTarget(mobj_t * actor)
{
- mobj_t *target;
+ mobj_t *target;
- if(target = P_RoughMonsterSearch(actor, 6))
- {
- actor->special1 = (int)target;
- actor->flags |= MF_NOCLIP|MF_SKULLFLY;
- actor->flags &= ~MF_MISSILE;
- }
+ if (target = P_RoughMonsterSearch(actor, 6))
+ {
+ actor->special1 = (int) target;
+ actor->flags |= MF_NOCLIP | MF_SKULLFLY;
+ actor->flags &= ~MF_MISSILE;
+ }
}
//============================================================================
@@ -1970,79 +1980,80 @@
//
// CHolySeekerMissile
//
-// Similar to P_SeekerMissile, but seeks to a random Z on the target
+// Similar to P_SeekerMissile, but seeks to a random Z on the target
//============================================================================
-static void CHolySeekerMissile(mobj_t *actor, angle_t thresh, angle_t turnMax)
+static void CHolySeekerMissile(mobj_t * actor, angle_t thresh,
+ angle_t turnMax)
{
- int dir;
- int dist;
- angle_t delta;
- angle_t angle;
- mobj_t *target;
- fixed_t newZ;
- fixed_t deltaZ;
+ int dir;
+ int dist;
+ angle_t delta;
+ angle_t angle;
+ mobj_t *target;
+ fixed_t newZ;
+ fixed_t deltaZ;
- target = (mobj_t *)actor->special1;
- if(target == NULL)
- {
- return;
- }
- if(!(target->flags&MF_SHOOTABLE)
- || (!(target->flags&MF_COUNTKILL) && !target->player))
- { // Target died/target isn't a player or creature
- actor->special1 = 0;
- actor->flags &= ~(MF_NOCLIP|MF_SKULLFLY);
- actor->flags |= MF_MISSILE;
- CHolyFindTarget(actor);
- return;
- }
- dir = P_FaceMobj(actor, target, &delta);
- if(delta > thresh)
- {
- delta >>= 1;
- if(delta > turnMax)
- {
- delta = turnMax;
- }
- }
- if(dir)
- { // Turn clockwise
- actor->angle += delta;
- }
- else
- { // Turn counter clockwise
- actor->angle -= delta;
- }
- angle = actor->angle>>ANGLETOFINESHIFT;
- actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
- actor->momy = FixedMul(actor->info->speed, finesine[angle]);
- if(!(leveltime&15)
- || actor->z > target->z+(target->height)
- || actor->z+actor->height < target->z)
- {
- newZ = target->z+((P_Random()*target->height)>>8);
- deltaZ = newZ-actor->z;
- if(abs(deltaZ) > 15*FRACUNIT)
- {
- if(deltaZ > 0)
- {
- deltaZ = 15*FRACUNIT;
- }
- else
- {
- deltaZ = -15*FRACUNIT;
- }
- }
- dist = P_AproxDistance(target->x-actor->x, target->y-actor->y);
- dist = dist/actor->info->speed;
- if(dist < 1)
- {
- dist = 1;
- }
- actor->momz = deltaZ/dist;
- }
- return;
+ target = (mobj_t *) actor->special1;
+ if (target == NULL)
+ {
+ return;
+ }
+ if (!(target->flags & MF_SHOOTABLE)
+ || (!(target->flags & MF_COUNTKILL) && !target->player))
+ { // Target died/target isn't a player or creature
+ actor->special1 = 0;
+ actor->flags &= ~(MF_NOCLIP | MF_SKULLFLY);
+ actor->flags |= MF_MISSILE;
+ CHolyFindTarget(actor);
+ return;
+ }
+ dir = P_FaceMobj(actor, target, &delta);
+ if (delta > thresh)
+ {
+ delta >>= 1;
+ if (delta > turnMax)
+ {
+ delta = turnMax;
+ }
+ }
+ if (dir)
+ { // Turn clockwise
+ actor->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ actor->angle -= delta;
+ }
+ angle = actor->angle >> ANGLETOFINESHIFT;
+ actor->momx = FixedMul(actor->info->speed, finecosine[angle]);
+ actor->momy = FixedMul(actor->info->speed, finesine[angle]);
+ if (!(leveltime & 15)
+ || actor->z > target->z + (target->height)
+ || actor->z + actor->height < target->z)
+ {
+ newZ = target->z + ((P_Random() * target->height) >> 8);
+ deltaZ = newZ - actor->z;
+ if (abs(deltaZ) > 15 * FRACUNIT)
+ {
+ if (deltaZ > 0)
+ {
+ deltaZ = 15 * FRACUNIT;
+ }
+ else
+ {
+ deltaZ = -15 * FRACUNIT;
+ }
+ }
+ dist = P_AproxDistance(target->x - actor->x, target->y - actor->y);
+ dist = dist / actor->info->speed;
+ if (dist < 1)
+ {
+ dist = 1;
+ }
+ actor->momz = deltaZ / dist;
+ }
+ return;
}
//============================================================================
@@ -2051,29 +2062,27 @@
//
//============================================================================
-static void CHolyWeave(mobj_t *actor)
+static void CHolyWeave(mobj_t * actor)
{
- fixed_t newX, newY;
- int weaveXY, weaveZ;
- int angle;
+ fixed_t newX, newY;
+ int weaveXY, weaveZ;
+ int angle;
- weaveXY = actor->special2>>16;
- weaveZ = actor->special2&0xFFFF;
- angle = (actor->angle+ANG90)>>ANGLETOFINESHIFT;
- newX = actor->x-FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY = actor->y-FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- weaveXY = (weaveXY+(P_Random()%5))&63;
- newX += FixedMul(finecosine[angle],
- FloatBobOffsets[weaveXY]<<2);
- newY += FixedMul(finesine[angle],
- FloatBobOffsets[weaveXY]<<2);
- P_TryMove(actor, newX, newY);
- actor->z -= FloatBobOffsets[weaveZ]<<1;
- weaveZ = (weaveZ+(P_Random()%5))&63;
- actor->z += FloatBobOffsets[weaveZ]<<1;
- actor->special2 = weaveZ+(weaveXY<<16);
+ weaveXY = actor->special2 >> 16;
+ weaveZ = actor->special2 & 0xFFFF;
+ angle = (actor->angle + ANG90) >> ANGLETOFINESHIFT;
+ newX = actor->x - FixedMul(finecosine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ newY = actor->y - FixedMul(finesine[angle],
+ FloatBobOffsets[weaveXY] << 2);
+ weaveXY = (weaveXY + (P_Random() % 5)) & 63;
+ newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY] << 2);
+ newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY] << 2);
+ P_TryMove(actor, newX, newY);
+ actor->z -= FloatBobOffsets[weaveZ] << 1;
+ weaveZ = (weaveZ + (P_Random() % 5)) & 63;
+ actor->z += FloatBobOffsets[weaveZ] << 1;
+ actor->special2 = weaveZ + (weaveXY << 16);
}
//============================================================================
@@ -2082,28 +2091,28 @@
//
//============================================================================
-void A_CHolySeek(mobj_t *actor)
+void A_CHolySeek(mobj_t * actor)
{
- actor->health--;
- if(actor->health <= 0)
- {
- actor->momx >>= 2;
- actor->momy >>= 2;
- actor->momz = 0;
- P_SetMobjState(actor, actor->info->deathstate);
- actor->tics -= P_Random()&3;
- return;
- }
- if(actor->special1)
- {
- CHolySeekerMissile(actor, actor->args[0]*ANGLE_1,
- actor->args[0]*ANGLE_1*2);
- if(!((leveltime+7)&15))
- {
- actor->args[0] = 5+(P_Random()/20);
- }
- }
- CHolyWeave(actor);
+ actor->health--;
+ if (actor->health <= 0)
+ {
+ actor->momx >>= 2;
+ actor->momy >>= 2;
+ actor->momz = 0;
+ P_SetMobjState(actor, actor->info->deathstate);
+ actor->tics -= P_Random() & 3;
+ return;
+ }
+ if (actor->special1)
+ {
+ CHolySeekerMissile(actor, actor->args[0] * ANGLE_1,
+ actor->args[0] * ANGLE_1 * 2);
+ if (!((leveltime + 7) & 15))
+ {
+ actor->args[0] = 5 + (P_Random() / 20);
+ }
+ }
+ CHolyWeave(actor);
}
//============================================================================
@@ -2112,43 +2121,46 @@
//
//============================================================================
-static void CHolyTailFollow(mobj_t *actor, fixed_t dist)
+static void CHolyTailFollow(mobj_t * actor, fixed_t dist)
{
- mobj_t *child;
- int an;
- fixed_t oldDistance, newDistance;
+ mobj_t *child;
+ int an;
+ fixed_t oldDistance, newDistance;
- child = (mobj_t *)actor->special1;
- if(child)
- {
- an = R_PointToAngle2(actor->x, actor->y, child->x,
- child->y)>>ANGLETOFINESHIFT;
- oldDistance = P_AproxDistance(child->x-actor->x, child->y-actor->y);
- if(P_TryMove(child, actor->x+FixedMul(dist, finecosine[an]),
- actor->y+FixedMul(dist, finesine[an])))
- {
- newDistance = P_AproxDistance(child->x-actor->x,
- child->y-actor->y)-FRACUNIT;
- if(oldDistance < FRACUNIT)
- {
- if(child->z < actor->z)
- {
- child->z = actor->z-dist;
- }
- else
- {
- child->z = actor->z+dist;
- }
- }
- else
- {
- child->z = actor->z+FixedMul(FixedDiv(newDistance,
- oldDistance), child->z-actor->z);
- }
- }
- CHolyTailFollow(child, dist-FRACUNIT);
- }
-}
+ child = (mobj_t *) actor->special1;
+ if (child)
+ {
+ an = R_PointToAngle2(actor->x, actor->y, child->x,
+ child->y) >> ANGLETOFINESHIFT;
+ oldDistance =
+ P_AproxDistance(child->x - actor->x, child->y - actor->y);
+ if (P_TryMove
+ (child, actor->x + FixedMul(dist, finecosine[an]),
+ actor->y + FixedMul(dist, finesine[an])))
+ {
+ newDistance = P_AproxDistance(child->x - actor->x,
+ child->y - actor->y) - FRACUNIT;
+ if (oldDistance < FRACUNIT)
+ {
+ if (child->z < actor->z)
+ {
+ child->z = actor->z - dist;
+ }
+ else
+ {
+ child->z = actor->z + dist;
+ }
+ }
+ else
+ {
+ child->z = actor->z + FixedMul(FixedDiv(newDistance,
+ oldDistance),
+ child->z - actor->z);
+ }
+ }
+ CHolyTailFollow(child, dist - FRACUNIT);
+ }
+}
//============================================================================
//
@@ -2156,16 +2168,16 @@
//
//============================================================================
-static void CHolyTailRemove(mobj_t *actor)
+static void CHolyTailRemove(mobj_t * actor)
{
- mobj_t *child;
+ mobj_t *child;
- child = (mobj_t *)actor->special1;
- if(child)
- {
- CHolyTailRemove(child);
- }
- P_RemoveMobj(actor);
+ child = (mobj_t *) actor->special1;
+ if (child)
+ {
+ CHolyTailRemove(child);
+ }
+ P_RemoveMobj(actor);
}
//============================================================================
@@ -2174,29 +2186,34 @@
//
//============================================================================
-void A_CHolyTail(mobj_t *actor)
+void A_CHolyTail(mobj_t * actor)
{
- mobj_t *parent;
+ mobj_t *parent;
- parent = (mobj_t *)actor->special2;
+ parent = (mobj_t *) actor->special2;
- if(parent)
- {
- if(parent->state >= &states[parent->info->deathstate])
- { // Ghost removed, so remove all tail parts
- CHolyTailRemove(actor);
- return;
- }
- else if(P_TryMove(actor, parent->x-FixedMul(14*FRACUNIT,
- finecosine[parent->angle>>ANGLETOFINESHIFT]),
- parent->y-FixedMul(14*FRACUNIT,
- finesine[parent->angle>>ANGLETOFINESHIFT])))
- {
- actor->z = parent->z-5*FRACUNIT;
- }
- CHolyTailFollow(actor, 10*FRACUNIT);
- }
+ if (parent)
+ {
+ if (parent->state >= &states[parent->info->deathstate])
+ { // Ghost removed, so remove all tail parts
+ CHolyTailRemove(actor);
+ return;
+ }
+ else if (P_TryMove(actor, parent->x - FixedMul(14 * FRACUNIT,
+ finecosine[parent->
+ angle >>
+ ANGLETOFINESHIFT]),
+ parent->y - FixedMul(14 * FRACUNIT,
+ finesine[parent->
+ angle >>
+ ANGLETOFINESHIFT])))
+ {
+ actor->z = parent->z - 5 * FRACUNIT;
+ }
+ CHolyTailFollow(actor, 10 * FRACUNIT);
+ }
}
+
//============================================================================
//
// A_CHolyCheckScream
@@ -2203,17 +2220,17 @@
//
//============================================================================
-void A_CHolyCheckScream(mobj_t *actor)
+void A_CHolyCheckScream(mobj_t * actor)
{
- A_CHolySeek(actor);
- if(P_Random() < 20)
- {
- S_StartSound(actor, SFX_SPIRIT_ACTIVE);
- }
- if(!actor->special1)
- {
- CHolyFindTarget(actor);
- }
+ A_CHolySeek(actor);
+ if (P_Random() < 20)
+ {
+ S_StartSound(actor, SFX_SPIRIT_ACTIVE);
+ }
+ if (!actor->special1)
+ {
+ CHolyFindTarget(actor);
+ }
}
//============================================================================
@@ -2222,9 +2239,9 @@
//
//============================================================================
-void A_CHolySpawnPuff(mobj_t *actor)
+void A_CHolySpawnPuff(mobj_t * actor)
{
- P_SpawnMobj(actor->x, actor->y, actor->z, MT_HOLY_MISSILE_PUFF);
+ P_SpawnMobj(actor->x, actor->y, actor->z, MT_HOLY_MISSILE_PUFF);
}
//----------------------------------------------------------------------------
@@ -2238,120 +2255,125 @@
#define SHARDSPAWN_UP 4
#define SHARDSPAWN_DOWN 8
-void A_FireConePL1(player_t *player, pspdef_t *psp)
+void A_FireConePL1(player_t * player, pspdef_t * psp)
{
- angle_t angle;
- int damage;
- int slope;
- int i;
- mobj_t *pmo,*mo;
- int conedone=false;
+ angle_t angle;
+ int damage;
+ int slope;
+ int i;
+ mobj_t *pmo, *mo;
+ int conedone = false;
- pmo = player->mo;
- player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
- S_StartSound(pmo, SFX_MAGE_SHARDS_FIRE);
+ pmo = player->mo;
+ player->mana[MANA_1] -= WeaponManaUse[player->class][player->readyweapon];
+ S_StartSound(pmo, SFX_MAGE_SHARDS_FIRE);
- damage = 90+(P_Random()&15);
- for(i = 0; i < 16; i++)
- {
- angle = pmo->angle+i*(ANG45/16);
- slope = P_AimLineAttack(pmo, angle, MELEERANGE);
- if(linetarget)
- {
- pmo->flags2 |= MF2_ICEDAMAGE;
- P_DamageMobj(linetarget, pmo, pmo, damage);
- pmo->flags2 &= ~MF2_ICEDAMAGE;
- conedone = true;
- break;
- }
- }
+ damage = 90 + (P_Random() & 15);
+ for (i = 0; i < 16; i++)
+ {
+ angle = pmo->angle + i * (ANG45 / 16);
+ slope = P_AimLineAttack(pmo, angle, MELEERANGE);
+ if (linetarget)
+ {
+ pmo->flags2 |= MF2_ICEDAMAGE;
+ P_DamageMobj(linetarget, pmo, pmo, damage);
+ pmo->flags2 &= ~MF2_ICEDAMAGE;
+ conedone = true;
+ break;
+ }
+ }
- // didn't find any creatures, so fire projectiles
- if (!conedone)
- {
- mo = P_SpawnPlayerMissile(pmo, MT_SHARDFX1);
- if (mo)
- {
- mo->special1 = SHARDSPAWN_LEFT|SHARDSPAWN_DOWN|SHARDSPAWN_UP
- |SHARDSPAWN_RIGHT;
- mo->special2 = 3; // Set sperm count (levels of reproductivity)
- mo->target = pmo;
- mo->args[0] = 3; // Mark Initial shard as super damage
- }
- }
+ // didn't find any creatures, so fire projectiles
+ if (!conedone)
+ {
+ mo = P_SpawnPlayerMissile(pmo, MT_SHARDFX1);
+ if (mo)
+ {
+ mo->special1 = SHARDSPAWN_LEFT | SHARDSPAWN_DOWN | SHARDSPAWN_UP
+ | SHARDSPAWN_RIGHT;
+ mo->special2 = 3; // Set sperm count (levels of reproductivity)
+ mo->target = pmo;
+ mo->args[0] = 3; // Mark Initial shard as super damage
+ }
+ }
}
-void A_ShedShard(mobj_t *actor)
+void A_ShedShard(mobj_t * actor)
{
- mobj_t *mo;
- int spawndir = actor->special1;
- int spermcount = actor->special2;
+ mobj_t *mo;
+ int spawndir = actor->special1;
+ int spermcount = actor->special2;
- if (spermcount <= 0) return; // No sperm left
- actor->special2 = 0;
- spermcount--;
+ if (spermcount <= 0)
+ return; // No sperm left
+ actor->special2 = 0;
+ spermcount--;
- // every so many calls, spawn a new missile in it's set directions
- if (spawndir & SHARDSPAWN_LEFT)
- {
- mo=P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle+(ANG45/9),
- 0, (20+2*spermcount)<<FRACBITS);
- if (mo)
- {
- mo->special1 = SHARDSPAWN_LEFT;
- mo->special2 = spermcount;
- mo->momz = actor->momz;
- mo->target = actor->target;
- mo->args[0] = (spermcount==3)?2:0;
- }
- }
- if (spawndir & SHARDSPAWN_RIGHT)
- {
- mo=P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle-(ANG45/9),
- 0, (20+2*spermcount)<<FRACBITS);
- if (mo)
- {
- mo->special1 = SHARDSPAWN_RIGHT;
- mo->special2 = spermcount;
- mo->momz = actor->momz;
- mo->target = actor->target;
- mo->args[0] = (spermcount==3)?2:0;
- }
- }
- if (spawndir & SHARDSPAWN_UP)
- {
- mo=P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle,
- 0, (15+2*spermcount)<<FRACBITS);
- if (mo)
- {
- mo->momz = actor->momz;
- mo->z += 8*FRACUNIT;
- if (spermcount & 1) // Every other reproduction
- mo->special1 = SHARDSPAWN_UP | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT;
- else
- mo->special1 = SHARDSPAWN_UP;
- mo->special2 = spermcount;
- mo->target = actor->target;
- mo->args[0] = (spermcount==3)?2:0;
- }
- }
- if (spawndir & SHARDSPAWN_DOWN)
- {
- mo=P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle,
- 0, (15+2*spermcount)<<FRACBITS);
- if (mo)
- {
- mo->momz = actor->momz;
- mo->z -= 4*FRACUNIT;
- if (spermcount & 1) // Every other reproduction
- mo->special1 = SHARDSPAWN_DOWN | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT;
- else
- mo->special1 = SHARDSPAWN_DOWN;
- mo->special2 = spermcount;
- mo->target = actor->target;
- mo->args[0] = (spermcount==3)?2:0;
- }
- }
+ // every so many calls, spawn a new missile in it's set directions
+ if (spawndir & SHARDSPAWN_LEFT)
+ {
+ mo = P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1,
+ actor->angle + (ANG45 / 9), 0,
+ (20 + 2 * spermcount) << FRACBITS);
+ if (mo)
+ {
+ mo->special1 = SHARDSPAWN_LEFT;
+ mo->special2 = spermcount;
+ mo->momz = actor->momz;
+ mo->target = actor->target;
+ mo->args[0] = (spermcount == 3) ? 2 : 0;
+ }
+ }
+ if (spawndir & SHARDSPAWN_RIGHT)
+ {
+ mo = P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1,
+ actor->angle - (ANG45 / 9), 0,
+ (20 + 2 * spermcount) << FRACBITS);
+ if (mo)
+ {
+ mo->special1 = SHARDSPAWN_RIGHT;
+ mo->special2 = spermcount;
+ mo->momz = actor->momz;
+ mo->target = actor->target;
+ mo->args[0] = (spermcount == 3) ? 2 : 0;
+ }
+ }
+ if (spawndir & SHARDSPAWN_UP)
+ {
+ mo = P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle,
+ 0, (15 + 2 * spermcount) << FRACBITS);
+ if (mo)
+ {
+ mo->momz = actor->momz;
+ mo->z += 8 * FRACUNIT;
+ if (spermcount & 1) // Every other reproduction
+ mo->special1 =
+ SHARDSPAWN_UP | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT;
+ else
+ mo->special1 = SHARDSPAWN_UP;
+ mo->special2 = spermcount;
+ mo->target = actor->target;
+ mo->args[0] = (spermcount == 3) ? 2 : 0;
+ }
+ }
+ if (spawndir & SHARDSPAWN_DOWN)
+ {
+ mo = P_SpawnMissileAngleSpeed(actor, MT_SHARDFX1, actor->angle,
+ 0, (15 + 2 * spermcount) << FRACBITS);
+ if (mo)
+ {
+ mo->momz = actor->momz;
+ mo->z -= 4 * FRACUNIT;
+ if (spermcount & 1) // Every other reproduction
+ mo->special1 =
+ SHARDSPAWN_DOWN | SHARDSPAWN_LEFT | SHARDSPAWN_RIGHT;
+ else
+ mo->special1 = SHARDSPAWN_DOWN;
+ mo->special2 = spermcount;
+ mo->target = actor->target;
+ mo->args[0] = (spermcount == 3) ? 2 : 0;
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -2380,9 +2402,9 @@
}
*/
-void A_Light0(player_t *player, pspdef_t *psp)
+void A_Light0(player_t * player, pspdef_t * psp)
{
- player->extralight = 0;
+ player->extralight = 0;
}
/*
@@ -2407,18 +2429,18 @@
//
//------------------------------------------------------------------------
-void P_SetupPsprites(player_t *player)
+void P_SetupPsprites(player_t * player)
{
- int i;
+ int i;
- // Remove all psprites
- for(i = 0; i < NUMPSPRITES; i++)
- {
- player->psprites[i].state = NULL;
- }
- // Spawn the ready weapon
- player->pendingweapon = player->readyweapon;
- P_BringUpWeapon(player);
+ // Remove all psprites
+ for (i = 0; i < NUMPSPRITES; i++)
+ {
+ player->psprites[i].state = NULL;
+ }
+ // Spawn the ready weapon
+ player->pendingweapon = player->readyweapon;
+ P_BringUpWeapon(player);
}
//------------------------------------------------------------------------
@@ -2429,28 +2451,28 @@
//
//------------------------------------------------------------------------
-void P_MovePsprites(player_t *player)
+void P_MovePsprites(player_t * player)
{
- int i;
- pspdef_t *psp;
- state_t *state;
+ int i;
+ pspdef_t *psp;
+ state_t *state;
- psp = &player->psprites[0];
- for(i = 0; i < NUMPSPRITES; i++, psp++)
- {
- if((state = psp->state) != 0) // a null state means not active
- {
- // drop tic count and possibly change state
- if(psp->tics != -1) // a -1 tic count never changes
- {
- psp->tics--;
- if(!psp->tics)
- {
- P_SetPsprite(player, i, psp->state->nextstate);
- }
- }
- }
- }
- player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx;
- player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy;
+ psp = &player->psprites[0];
+ for (i = 0; i < NUMPSPRITES; i++, psp++)
+ {
+ if ((state = psp->state) != 0) // a null state means not active
+ {
+ // drop tic count and possibly change state
+ if (psp->tics != -1) // a -1 tic count never changes
+ {
+ psp->tics--;
+ if (!psp->tics)
+ {
+ P_SetPsprite(player, i, psp->state->nextstate);
+ }
+ }
+ }
+ }
+ player->psprites[ps_flash].sx = player->psprites[ps_weapon].sx;
+ player->psprites[ps_flash].sy = player->psprites[ps_weapon].sy;
}
--- a/src/hexen/p_setup.c
+++ b/src/hexen/p_setup.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_setup.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_setup.c,v $
-//** $Revision: 1.39 $
-//** $Date: 96/03/12 12:04:11 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -47,24 +59,24 @@
typedef struct mapInfo_s mapInfo_t;
struct mapInfo_s
{
- short cluster;
- short warpTrans;
- short nextMap;
- short cdTrack;
- char name[32];
- short sky1Texture;
- short sky2Texture;
- fixed_t sky1ScrollDelta;
- fixed_t sky2ScrollDelta;
- boolean doubleSky;
- boolean lightning;
- int fadetable;
- char songLump[10];
+ short cluster;
+ short warpTrans;
+ short nextMap;
+ short cdTrack;
+ char name[32];
+ short sky1Texture;
+ short sky2Texture;
+ fixed_t sky1ScrollDelta;
+ fixed_t sky2ScrollDelta;
+ boolean doubleSky;
+ boolean lightning;
+ int fadetable;
+ char songLump[10];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-void P_SpawnMapThing(mapthing_t *mthing);
+void P_SpawnMapThing(mapthing_t * mthing);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@@ -93,55 +105,53 @@
line_t *lines;
int numsides;
side_t *sides;
-short *blockmaplump; // offsets in blockmap are from here
+short *blockmaplump; // offsets in blockmap are from here
short *blockmap;
-int bmapwidth, bmapheight; // in mapblocks
-fixed_t bmaporgx, bmaporgy; // origin of block map
-mobj_t **blocklinks; // for thing chains
-byte *rejectmatrix; // for fast sight rejection
+int bmapwidth, bmapheight; // in mapblocks
+fixed_t bmaporgx, bmaporgy; // origin of block map
+mobj_t **blocklinks; // for thing chains
+byte *rejectmatrix; // for fast sight rejection
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static mapInfo_t MapInfo[99];
-static char *MapCmdNames[] =
-{
- "SKY1",
- "SKY2",
- "DOUBLESKY",
- "LIGHTNING",
- "FADETABLE",
- "CLUSTER",
- "WARPTRANS",
- "NEXT",
- "CDTRACK",
- "CD_START_TRACK",
- "CD_END1_TRACK",
- "CD_END2_TRACK",
- "CD_END3_TRACK",
- "CD_INTERMISSION_TRACK",
- "CD_TITLE_TRACK",
- NULL
+static char *MapCmdNames[] = {
+ "SKY1",
+ "SKY2",
+ "DOUBLESKY",
+ "LIGHTNING",
+ "FADETABLE",
+ "CLUSTER",
+ "WARPTRANS",
+ "NEXT",
+ "CDTRACK",
+ "CD_START_TRACK",
+ "CD_END1_TRACK",
+ "CD_END2_TRACK",
+ "CD_END3_TRACK",
+ "CD_INTERMISSION_TRACK",
+ "CD_TITLE_TRACK",
+ NULL
};
-static int MapCmdIDs[] =
-{
- MCMD_SKY1,
- MCMD_SKY2,
- MCMD_DOUBLESKY,
- MCMD_LIGHTNING,
- MCMD_FADETABLE,
- MCMD_CLUSTER,
- MCMD_WARPTRANS,
- MCMD_NEXT,
- MCMD_CDTRACK,
- MCMD_CD_STARTTRACK,
- MCMD_CD_END1TRACK,
- MCMD_CD_END2TRACK,
- MCMD_CD_END3TRACK,
- MCMD_CD_INTERTRACK,
- MCMD_CD_TITLETRACK
+static int MapCmdIDs[] = {
+ MCMD_SKY1,
+ MCMD_SKY2,
+ MCMD_DOUBLESKY,
+ MCMD_LIGHTNING,
+ MCMD_FADETABLE,
+ MCMD_CLUSTER,
+ MCMD_WARPTRANS,
+ MCMD_NEXT,
+ MCMD_CDTRACK,
+ MCMD_CD_STARTTRACK,
+ MCMD_CD_END1TRACK,
+ MCMD_CD_END2TRACK,
+ MCMD_CD_END3TRACK,
+ MCMD_CD_INTERTRACK,
+ MCMD_CD_TITLETRACK
};
-static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers
+static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers
// CODE --------------------------------------------------------------------
@@ -153,26 +163,26 @@
=================
*/
-void P_LoadVertexes (int lump)
+void P_LoadVertexes(int lump)
{
- byte *data;
- int i;
- mapvertex_t *ml;
- vertex_t *li;
+ byte *data;
+ int i;
+ mapvertex_t *ml;
+ vertex_t *li;
- numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
- vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t);
+ vertexes = Z_Malloc(numvertexes * sizeof(vertex_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
- ml = (mapvertex_t *)data;
- li = vertexes;
- for (i=0 ; i<numvertexes ; i++, li++, ml++)
- {
- li->x = SHORT(ml->x)<<FRACBITS;
- li->y = SHORT(ml->y)<<FRACBITS;
- }
+ ml = (mapvertex_t *) data;
+ li = vertexes;
+ for (i = 0; i < numvertexes; i++, li++, ml++)
+ {
+ li->x = SHORT(ml->x) << FRACBITS;
+ li->y = SHORT(ml->y) << FRACBITS;
+ }
- Z_Free (data);
+ Z_Free(data);
}
@@ -184,42 +194,42 @@
=================
*/
-void P_LoadSegs (int lump)
+void P_LoadSegs(int lump)
{
- byte *data;
- int i;
- mapseg_t *ml;
- seg_t *li;
- line_t *ldef;
- int linedef, side;
+ byte *data;
+ int i;
+ mapseg_t *ml;
+ seg_t *li;
+ line_t *ldef;
+ int linedef, side;
- numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
- segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0);
- memset (segs, 0, numsegs*sizeof(seg_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numsegs = W_LumpLength(lump) / sizeof(mapseg_t);
+ segs = Z_Malloc(numsegs * sizeof(seg_t), PU_LEVEL, 0);
+ memset(segs, 0, numsegs * sizeof(seg_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
- ml = (mapseg_t *)data;
- li = segs;
- for (i=0 ; i<numsegs ; i++, li++, ml++)
- {
- li->v1 = &vertexes[SHORT(ml->v1)];
- li->v2 = &vertexes[SHORT(ml->v2)];
+ ml = (mapseg_t *) data;
+ li = segs;
+ for (i = 0; i < numsegs; i++, li++, ml++)
+ {
+ li->v1 = &vertexes[SHORT(ml->v1)];
+ li->v2 = &vertexes[SHORT(ml->v2)];
- li->angle = (SHORT(ml->angle))<<16;
- li->offset = (SHORT(ml->offset))<<16;
- linedef = SHORT(ml->linedef);
- ldef = &lines[linedef];
- li->linedef = ldef;
- side = SHORT(ml->side);
- li->sidedef = &sides[ldef->sidenum[side]];
- li->frontsector = sides[ldef->sidenum[side]].sector;
- if (ldef-> flags & ML_TWOSIDED)
- li->backsector = sides[ldef->sidenum[side^1]].sector;
- else
- li->backsector = 0;
- }
+ li->angle = (SHORT(ml->angle)) << 16;
+ li->offset = (SHORT(ml->offset)) << 16;
+ linedef = SHORT(ml->linedef);
+ ldef = &lines[linedef];
+ li->linedef = ldef;
+ side = SHORT(ml->side);
+ li->sidedef = &sides[ldef->sidenum[side]];
+ li->frontsector = sides[ldef->sidenum[side]].sector;
+ if (ldef->flags & ML_TWOSIDED)
+ li->backsector = sides[ldef->sidenum[side ^ 1]].sector;
+ else
+ li->backsector = 0;
+ }
- Z_Free (data);
+ Z_Free(data);
}
@@ -231,27 +241,27 @@
=================
*/
-void P_LoadSubsectors (int lump)
+void P_LoadSubsectors(int lump)
{
- byte *data;
- int i;
- mapsubsector_t *ms;
- subsector_t *ss;
+ byte *data;
+ int i;
+ mapsubsector_t *ms;
+ subsector_t *ss;
- numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
- subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numsubsectors = W_LumpLength(lump) / sizeof(mapsubsector_t);
+ subsectors = Z_Malloc(numsubsectors * sizeof(subsector_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
- ms = (mapsubsector_t *)data;
- memset (subsectors,0, numsubsectors*sizeof(subsector_t));
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++, ms++)
- {
- ss->numlines = SHORT(ms->numsegs);
- ss->firstline = SHORT(ms->firstseg);
- }
+ ms = (mapsubsector_t *) data;
+ memset(subsectors, 0, numsubsectors * sizeof(subsector_t));
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; i++, ss++, ms++)
+ {
+ ss->numlines = SHORT(ms->numsegs);
+ ss->firstline = SHORT(ms->firstseg);
+ }
- Z_Free (data);
+ Z_Free(data);
}
@@ -263,41 +273,41 @@
=================
*/
-void P_LoadSectors (int lump)
+void P_LoadSectors(int lump)
{
- byte *data;
- int i;
- mapsector_t *ms;
- sector_t *ss;
+ byte *data;
+ int i;
+ mapsector_t *ms;
+ sector_t *ss;
- numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
- sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0);
- memset (sectors, 0, numsectors*sizeof(sector_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numsectors = W_LumpLength(lump) / sizeof(mapsector_t);
+ sectors = Z_Malloc(numsectors * sizeof(sector_t), PU_LEVEL, 0);
+ memset(sectors, 0, numsectors * sizeof(sector_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
- ms = (mapsector_t *)data;
- ss = sectors;
+ ms = (mapsector_t *) data;
+ ss = sectors;
- // Make sure primary lumps are used for flat searching
- W_UsePrimary();
+ // Make sure primary lumps are used for flat searching
+ W_UsePrimary();
- for(i = 0; i < numsectors; i++, ss++, ms++)
- {
- ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
- ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
- ss->floorpic = R_FlatNumForName(ms->floorpic);
- ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
- ss->lightlevel = SHORT(ms->lightlevel);
- ss->special = SHORT(ms->special);
- ss->tag = SHORT(ms->tag);
- ss->thinglist = NULL;
- ss->seqType = SEQTYPE_STONE; // default seqType
- }
- if(DevMaps)
- {
- W_UseAuxiliary();
- }
- Z_Free(data);
+ for (i = 0; i < numsectors; i++, ss++, ms++)
+ {
+ ss->floorheight = SHORT(ms->floorheight) << FRACBITS;
+ ss->ceilingheight = SHORT(ms->ceilingheight) << FRACBITS;
+ ss->floorpic = R_FlatNumForName(ms->floorpic);
+ ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
+ ss->lightlevel = SHORT(ms->lightlevel);
+ ss->special = SHORT(ms->special);
+ ss->tag = SHORT(ms->tag);
+ ss->thinglist = NULL;
+ ss->seqType = SEQTYPE_STONE; // default seqType
+ }
+ if (DevMaps)
+ {
+ W_UseAuxiliary();
+ }
+ Z_Free(data);
}
@@ -309,33 +319,33 @@
=================
*/
-void P_LoadNodes (int lump)
+void P_LoadNodes(int lump)
{
- byte *data;
- int i,j,k;
- mapnode_t *mn;
- node_t *no;
+ byte *data;
+ int i, j, k;
+ mapnode_t *mn;
+ node_t *no;
- numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
- nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numnodes = W_LumpLength(lump) / sizeof(mapnode_t);
+ nodes = Z_Malloc(numnodes * sizeof(node_t), PU_LEVEL, 0);
+ data = W_CacheLumpNum(lump, PU_STATIC);
- mn = (mapnode_t *)data;
- no = nodes;
- for (i=0 ; i<numnodes ; i++, no++, mn++)
- {
- no->x = SHORT(mn->x)<<FRACBITS;
- no->y = SHORT(mn->y)<<FRACBITS;
- no->dx = SHORT(mn->dx)<<FRACBITS;
- no->dy = SHORT(mn->dy)<<FRACBITS;
- for (j=0 ; j<2 ; j++)
- {
- no->children[j] = SHORT(mn->children[j]);
- for (k=0 ; k<4 ; k++)
- no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
- }
- }
- Z_Free (data);
+ mn = (mapnode_t *) data;
+ no = nodes;
+ for (i = 0; i < numnodes; i++, no++, mn++)
+ {
+ no->x = SHORT(mn->x) << FRACBITS;
+ no->y = SHORT(mn->y) << FRACBITS;
+ no->dx = SHORT(mn->dx) << FRACBITS;
+ no->dy = SHORT(mn->dy) << FRACBITS;
+ for (j = 0; j < 2; j++)
+ {
+ no->children[j] = SHORT(mn->children[j]);
+ for (k = 0; k < 4; k++)
+ no->bbox[j][k] = SHORT(mn->bbox[j][k]) << FRACBITS;
+ }
+ }
+ Z_Free(data);
}
//==========================================================================
@@ -346,47 +356,47 @@
void P_LoadThings(int lump)
{
- byte *data;
- int i;
- mapthing_t *mt;
- int numthings;
- int playerCount;
- int deathSpotsCount;
+ byte *data;
+ int i;
+ mapthing_t *mt;
+ int numthings;
+ int playerCount;
+ int deathSpotsCount;
- data = W_CacheLumpNum(lump, PU_STATIC);
- numthings = W_LumpLength(lump)/sizeof(mapthing_t);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+ numthings = W_LumpLength(lump) / sizeof(mapthing_t);
- mt = (mapthing_t *)data;
- for(i = 0; i < numthings; i++, mt++)
- {
- mt->tid = SHORT(mt->tid);
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->height = SHORT(mt->height);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- mt->options = SHORT(mt->options);
- P_SpawnMapThing(mt);
- }
- P_CreateTIDList();
- P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses
- Z_Free(data);
+ mt = (mapthing_t *) data;
+ for (i = 0; i < numthings; i++, mt++)
+ {
+ mt->tid = SHORT(mt->tid);
+ mt->x = SHORT(mt->x);
+ mt->y = SHORT(mt->y);
+ mt->height = SHORT(mt->height);
+ mt->angle = SHORT(mt->angle);
+ mt->type = SHORT(mt->type);
+ mt->options = SHORT(mt->options);
+ P_SpawnMapThing(mt);
+ }
+ P_CreateTIDList();
+ P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses
+ Z_Free(data);
- if(!deathmatch)
- { // Don't need to check deathmatch spots
- return;
- }
- playerCount = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playerCount += playeringame[i];
- }
- deathSpotsCount = deathmatch_p-deathmatchstarts;
- if(deathSpotsCount < playerCount)
- {
- I_Error("P_LoadThings: Player count (%d) exceeds deathmatch "
- "spots (%d)", playerCount, deathSpotsCount);
- }
+ if (!deathmatch)
+ { // Don't need to check deathmatch spots
+ return;
+ }
+ playerCount = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playerCount += playeringame[i];
+ }
+ deathSpotsCount = deathmatch_p - deathmatchstarts;
+ if (deathSpotsCount < playerCount)
+ {
+ I_Error("P_LoadThings: Player count (%d) exceeds deathmatch "
+ "spots (%d)", playerCount, deathSpotsCount);
+ }
}
/*
@@ -399,84 +409,84 @@
void P_LoadLineDefs(int lump)
{
- byte *data;
- int i;
- maplinedef_t *mld;
- line_t *ld;
- vertex_t *v1, *v2;
+ byte *data;
+ int i;
+ maplinedef_t *mld;
+ line_t *ld;
+ vertex_t *v1, *v2;
- numlines = W_LumpLength(lump)/sizeof(maplinedef_t);
- lines = Z_Malloc(numlines*sizeof(line_t), PU_LEVEL, 0);
- memset(lines, 0, numlines*sizeof(line_t));
- data = W_CacheLumpNum(lump, PU_STATIC);
+ numlines = W_LumpLength(lump) / sizeof(maplinedef_t);
+ lines = Z_Malloc(numlines * sizeof(line_t), PU_LEVEL, 0);
+ memset(lines, 0, numlines * sizeof(line_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
- mld = (maplinedef_t *)data;
- ld = lines;
- for(i = 0; i < numlines; i++, mld++, ld++)
- {
- ld->flags = SHORT(mld->flags);
+ mld = (maplinedef_t *) data;
+ ld = lines;
+ for (i = 0; i < numlines; i++, mld++, ld++)
+ {
+ ld->flags = SHORT(mld->flags);
- // Old line special info ...
- //ld->special = SHORT(mld->special);
- //ld->tag = SHORT(mld->tag);
+ // Old line special info ...
+ //ld->special = SHORT(mld->special);
+ //ld->tag = SHORT(mld->tag);
- // New line special info ...
- ld->special = mld->special;
- ld->arg1 = mld->arg1;
- ld->arg2 = mld->arg2;
- ld->arg3 = mld->arg3;
- ld->arg4 = mld->arg4;
- ld->arg5 = mld->arg5;
+ // New line special info ...
+ ld->special = mld->special;
+ ld->arg1 = mld->arg1;
+ ld->arg2 = mld->arg2;
+ ld->arg3 = mld->arg3;
+ ld->arg4 = mld->arg4;
+ ld->arg5 = mld->arg5;
- v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
- v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
- ld->dx = v2->x - v1->x;
- ld->dy = v2->y - v1->y;
- if (!ld->dx)
- ld->slopetype = ST_VERTICAL;
- else if (!ld->dy)
- ld->slopetype = ST_HORIZONTAL;
- else
- {
- if (FixedDiv (ld->dy , ld->dx) > 0)
- ld->slopetype = ST_POSITIVE;
- else
- ld->slopetype = ST_NEGATIVE;
- }
+ v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
+ v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
+ ld->dx = v2->x - v1->x;
+ ld->dy = v2->y - v1->y;
+ if (!ld->dx)
+ ld->slopetype = ST_VERTICAL;
+ else if (!ld->dy)
+ ld->slopetype = ST_HORIZONTAL;
+ else
+ {
+ if (FixedDiv(ld->dy, ld->dx) > 0)
+ ld->slopetype = ST_POSITIVE;
+ else
+ ld->slopetype = ST_NEGATIVE;
+ }
- if (v1->x < v2->x)
- {
- ld->bbox[BOXLEFT] = v1->x;
- ld->bbox[BOXRIGHT] = v2->x;
- }
- else
- {
- ld->bbox[BOXLEFT] = v2->x;
- ld->bbox[BOXRIGHT] = v1->x;
- }
- if (v1->y < v2->y)
- {
- ld->bbox[BOXBOTTOM] = v1->y;
- ld->bbox[BOXTOP] = v2->y;
- }
- else
- {
- ld->bbox[BOXBOTTOM] = v2->y;
- ld->bbox[BOXTOP] = v1->y;
- }
- ld->sidenum[0] = SHORT(mld->sidenum[0]);
- ld->sidenum[1] = SHORT(mld->sidenum[1]);
- if (ld->sidenum[0] != -1)
- ld->frontsector = sides[ld->sidenum[0]].sector;
- else
- ld->frontsector = 0;
- if (ld->sidenum[1] != -1)
- ld->backsector = sides[ld->sidenum[1]].sector;
- else
- ld->backsector = 0;
- }
+ if (v1->x < v2->x)
+ {
+ ld->bbox[BOXLEFT] = v1->x;
+ ld->bbox[BOXRIGHT] = v2->x;
+ }
+ else
+ {
+ ld->bbox[BOXLEFT] = v2->x;
+ ld->bbox[BOXRIGHT] = v1->x;
+ }
+ if (v1->y < v2->y)
+ {
+ ld->bbox[BOXBOTTOM] = v1->y;
+ ld->bbox[BOXTOP] = v2->y;
+ }
+ else
+ {
+ ld->bbox[BOXBOTTOM] = v2->y;
+ ld->bbox[BOXTOP] = v1->y;
+ }
+ ld->sidenum[0] = SHORT(mld->sidenum[0]);
+ ld->sidenum[1] = SHORT(mld->sidenum[1]);
+ if (ld->sidenum[0] != -1)
+ ld->frontsector = sides[ld->sidenum[0]].sector;
+ else
+ ld->frontsector = 0;
+ if (ld->sidenum[1] != -1)
+ ld->backsector = sides[ld->sidenum[1]].sector;
+ else
+ ld->backsector = 0;
+ }
- Z_Free (data);
+ Z_Free(data);
}
@@ -488,38 +498,38 @@
=================
*/
-void P_LoadSideDefs (int lump)
+void P_LoadSideDefs(int lump)
{
- byte *data;
- int i;
- mapsidedef_t *msd;
- side_t *sd;
+ byte *data;
+ int i;
+ mapsidedef_t *msd;
+ side_t *sd;
- numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
- sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0);
- memset (sides, 0, numsides*sizeof(side_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
+ numsides = W_LumpLength(lump) / sizeof(mapsidedef_t);
+ sides = Z_Malloc(numsides * sizeof(side_t), PU_LEVEL, 0);
+ memset(sides, 0, numsides * sizeof(side_t));
+ data = W_CacheLumpNum(lump, PU_STATIC);
- msd = (mapsidedef_t *)data;
- sd = sides;
+ msd = (mapsidedef_t *) data;
+ sd = sides;
- // Make sure primary lumps are used for texture searching
- W_UsePrimary();
+ // Make sure primary lumps are used for texture searching
+ W_UsePrimary();
- for(i = 0; i < numsides; i++, msd++, sd++)
- {
- sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
- sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
- sd->toptexture = R_TextureNumForName(msd->toptexture);
- sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
- sd->midtexture = R_TextureNumForName(msd->midtexture);
- sd->sector = §ors[SHORT(msd->sector)];
- }
- if(DevMaps)
- {
- W_UseAuxiliary();
- }
- Z_Free(data);
+ for (i = 0; i < numsides; i++, msd++, sd++)
+ {
+ sd->textureoffset = SHORT(msd->textureoffset) << FRACBITS;
+ sd->rowoffset = SHORT(msd->rowoffset) << FRACBITS;
+ sd->toptexture = R_TextureNumForName(msd->toptexture);
+ sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
+ sd->midtexture = R_TextureNumForName(msd->midtexture);
+ sd->sector = §ors[SHORT(msd->sector)];
+ }
+ if (DevMaps)
+ {
+ W_UseAuxiliary();
+ }
+ Z_Free(data);
}
/*
@@ -530,25 +540,25 @@
=================
*/
-void P_LoadBlockMap (int lump)
+void P_LoadBlockMap(int lump)
{
- int i, count;
+ int i, count;
- blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
- blockmap = blockmaplump+4;
- count = W_LumpLength (lump)/2;
- for (i=0 ; i<count ; i++)
- blockmaplump[i] = SHORT(blockmaplump[i]);
+ blockmaplump = W_CacheLumpNum(lump, PU_LEVEL);
+ blockmap = blockmaplump + 4;
+ count = W_LumpLength(lump) / 2;
+ for (i = 0; i < count; i++)
+ blockmaplump[i] = SHORT(blockmaplump[i]);
- bmaporgx = blockmaplump[0]<<FRACBITS;
- bmaporgy = blockmaplump[1]<<FRACBITS;
- bmapwidth = blockmaplump[2];
- bmapheight = blockmaplump[3];
+ bmaporgx = blockmaplump[0] << FRACBITS;
+ bmaporgy = blockmaplump[1] << FRACBITS;
+ bmapwidth = blockmaplump[2];
+ bmapheight = blockmaplump[3];
// clear out mobj chains
- count = sizeof(*blocklinks)* bmapwidth*bmapheight;
- blocklinks = Z_Malloc (count,PU_LEVEL, 0);
- memset (blocklinks, 0, count);
+ count = sizeof(*blocklinks) * bmapwidth * bmapheight;
+ blocklinks = Z_Malloc(count, PU_LEVEL, 0);
+ memset(blocklinks, 0, count);
}
@@ -564,80 +574,80 @@
=================
*/
-void P_GroupLines (void)
+void P_GroupLines(void)
{
- line_t **linebuffer;
- int i, j, total;
- line_t *li;
- sector_t *sector;
- subsector_t *ss;
- seg_t *seg;
- fixed_t bbox[4];
- int block;
+ line_t **linebuffer;
+ int i, j, total;
+ line_t *li;
+ sector_t *sector;
+ subsector_t *ss;
+ seg_t *seg;
+ fixed_t bbox[4];
+ int block;
// look up sector number for each subsector
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++)
- {
- seg = &segs[ss->firstline];
- ss->sector = seg->sidedef->sector;
- }
+ ss = subsectors;
+ for (i = 0; i < numsubsectors; i++, ss++)
+ {
+ seg = &segs[ss->firstline];
+ ss->sector = seg->sidedef->sector;
+ }
// count number of lines in each sector
- li = lines;
- total = 0;
- for (i=0 ; i<numlines ; i++, li++)
- {
- total++;
- li->frontsector->linecount++;
- if (li->backsector && li->backsector != li->frontsector)
- {
- li->backsector->linecount++;
- total++;
- }
- }
+ li = lines;
+ total = 0;
+ for (i = 0; i < numlines; i++, li++)
+ {
+ total++;
+ li->frontsector->linecount++;
+ if (li->backsector && li->backsector != li->frontsector)
+ {
+ li->backsector->linecount++;
+ total++;
+ }
+ }
// build line tables for each sector
- linebuffer = Z_Malloc (total*4, PU_LEVEL, 0);
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- M_ClearBox (bbox);
- sector->lines = linebuffer;
- li = lines;
- for (j=0 ; j<numlines ; j++, li++)
- {
- if (li->frontsector == sector || li->backsector == sector)
- {
- *linebuffer++ = li;
- M_AddToBox (bbox, li->v1->x, li->v1->y);
- M_AddToBox (bbox, li->v2->x, li->v2->y);
- }
- }
- if (linebuffer - sector->lines != sector->linecount)
- I_Error ("P_GroupLines: miscounted");
+ linebuffer = Z_Malloc(total * 4, PU_LEVEL, 0);
+ sector = sectors;
+ for (i = 0; i < numsectors; i++, sector++)
+ {
+ M_ClearBox(bbox);
+ sector->lines = linebuffer;
+ li = lines;
+ for (j = 0; j < numlines; j++, li++)
+ {
+ if (li->frontsector == sector || li->backsector == sector)
+ {
+ *linebuffer++ = li;
+ M_AddToBox(bbox, li->v1->x, li->v1->y);
+ M_AddToBox(bbox, li->v2->x, li->v2->y);
+ }
+ }
+ if (linebuffer - sector->lines != sector->linecount)
+ I_Error("P_GroupLines: miscounted");
- // set the degenmobj_t to the middle of the bounding box
- sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
- sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
+ // set the degenmobj_t to the middle of the bounding box
+ sector->soundorg.x = (bbox[BOXRIGHT] + bbox[BOXLEFT]) / 2;
+ sector->soundorg.y = (bbox[BOXTOP] + bbox[BOXBOTTOM]) / 2;
- // adjust bounding box to map blocks
- block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapheight ? bmapheight-1 : block;
- sector->blockbox[BOXTOP]=block;
+ // adjust bounding box to map blocks
+ block = (bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block >= bmapheight ? bmapheight - 1 : block;
+ sector->blockbox[BOXTOP] = block;
- block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXBOTTOM]=block;
+ block = (bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXBOTTOM] = block;
- block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapwidth ? bmapwidth-1 : block;
- sector->blockbox[BOXRIGHT]=block;
+ block = (bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block >= bmapwidth ? bmapwidth - 1 : block;
+ sector->blockbox[BOXRIGHT] = block;
- block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXLEFT]=block;
- }
+ block = (bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ block = block < 0 ? 0 : block;
+ sector->blockbox[BOXLEFT] = block;
+ }
}
@@ -653,126 +663,127 @@
*/
#ifdef __WATCOMC__
- extern boolean i_CDMusic;
+extern boolean i_CDMusic;
#endif
void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
{
- int i;
- int parm;
- char lumpname[9];
- char auxName[128];
- int lumpnum;
- mobj_t *mobj;
+ int i;
+ int parm;
+ char lumpname[9];
+ char auxName[128];
+ int lumpnum;
+ mobj_t *mobj;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- players[i].killcount = players[i].secretcount
- = players[i].itemcount = 0;
- }
- players[consoleplayer].viewz = 1; // will be set by player think
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ players[i].killcount = players[i].secretcount
+ = players[i].itemcount = 0;
+ }
+ players[consoleplayer].viewz = 1; // will be set by player think
#ifdef __WATCOMC__
- if(i_CDMusic == false)
- {
- S_StartSongName("chess", true); // Waiting-for-level-load song
- }
+ if (i_CDMusic == false)
+ {
+ S_StartSongName("chess", true); // Waiting-for-level-load song
+ }
#endif
- Z_FreeTags(PU_LEVEL, PU_PURGELEVEL-1);
+ Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
- P_InitThinkers();
- leveltime = 0;
+ P_InitThinkers();
+ leveltime = 0;
- if(DevMaps)
- {
- sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
- W_OpenAuxiliary(auxName);
- }
- sprintf(lumpname, "MAP%02d", map);
- lumpnum = W_GetNumForName(lumpname);
- //
- // Begin processing map lumps
- // Note: most of this ordering is important
- //
- P_LoadBlockMap(lumpnum+ML_BLOCKMAP);
- P_LoadVertexes(lumpnum+ML_VERTEXES);
- P_LoadSectors(lumpnum+ML_SECTORS);
- P_LoadSideDefs(lumpnum+ML_SIDEDEFS);
- P_LoadLineDefs(lumpnum+ML_LINEDEFS);
- P_LoadSubsectors(lumpnum+ML_SSECTORS);
- P_LoadNodes(lumpnum+ML_NODES);
- P_LoadSegs(lumpnum+ML_SEGS);
- rejectmatrix = W_CacheLumpNum(lumpnum+ML_REJECT, PU_LEVEL);
- P_GroupLines();
- bodyqueslot = 0;
- po_NumPolyobjs = 0;
- deathmatch_p = deathmatchstarts;
- P_LoadThings(lumpnum+ML_THINGS);
- PO_Init(lumpnum+ML_THINGS); // Initialize the polyobjs
- P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code
- //
- // End of map lump processing
- //
- if(DevMaps)
- {
- // Close the auxiliary file, but don't free its loaded lumps.
- // The next call to W_OpenAuxiliary() will do a full shutdown
- // of the current auxiliary WAD (free lumps and info lists).
- W_CloseAuxiliaryFile();
- W_UsePrimary();
- }
+ if (DevMaps)
+ {
+ sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
+ W_OpenAuxiliary(auxName);
+ }
+ sprintf(lumpname, "MAP%02d", map);
+ lumpnum = W_GetNumForName(lumpname);
+ //
+ // Begin processing map lumps
+ // Note: most of this ordering is important
+ //
+ P_LoadBlockMap(lumpnum + ML_BLOCKMAP);
+ P_LoadVertexes(lumpnum + ML_VERTEXES);
+ P_LoadSectors(lumpnum + ML_SECTORS);
+ P_LoadSideDefs(lumpnum + ML_SIDEDEFS);
+ P_LoadLineDefs(lumpnum + ML_LINEDEFS);
+ P_LoadSubsectors(lumpnum + ML_SSECTORS);
+ P_LoadNodes(lumpnum + ML_NODES);
+ P_LoadSegs(lumpnum + ML_SEGS);
+ rejectmatrix = W_CacheLumpNum(lumpnum + ML_REJECT, PU_LEVEL);
+ P_GroupLines();
+ bodyqueslot = 0;
+ po_NumPolyobjs = 0;
+ deathmatch_p = deathmatchstarts;
+ P_LoadThings(lumpnum + ML_THINGS);
+ PO_Init(lumpnum + ML_THINGS); // Initialize the polyobjs
+ P_LoadACScripts(lumpnum + ML_BEHAVIOR); // ACS object code
+ //
+ // End of map lump processing
+ //
+ if (DevMaps)
+ {
+ // Close the auxiliary file, but don't free its loaded lumps.
+ // The next call to W_OpenAuxiliary() will do a full shutdown
+ // of the current auxiliary WAD (free lumps and info lists).
+ W_CloseAuxiliaryFile();
+ W_UsePrimary();
+ }
- // If deathmatch, randomly spawn the active players
- TimerGame = 0;
- if(deathmatch)
- {
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (playeringame[i])
- { // must give a player spot before deathmatchspawn
- mobj = P_SpawnMobj (playerstarts[0][i].x<<16,
- playerstarts[0][i].y<<16,0, MT_PLAYER_FIGHTER);
- players[i].mo = mobj;
- G_DeathMatchSpawnPlayer (i);
- P_RemoveMobj (mobj);
- }
- }
- parm = M_CheckParm("-timer");
- if(parm && parm < myargc-1)
- {
- TimerGame = atoi(myargv[parm+1])*35*60;
- }
- }
+ // If deathmatch, randomly spawn the active players
+ TimerGame = 0;
+ if (deathmatch)
+ {
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ { // must give a player spot before deathmatchspawn
+ mobj = P_SpawnMobj(playerstarts[0][i].x << 16,
+ playerstarts[0][i].y << 16, 0,
+ MT_PLAYER_FIGHTER);
+ players[i].mo = mobj;
+ G_DeathMatchSpawnPlayer(i);
+ P_RemoveMobj(mobj);
+ }
+ }
+ parm = M_CheckParm("-timer");
+ if (parm && parm < myargc - 1)
+ {
+ TimerGame = atoi(myargv[parm + 1]) * 35 * 60;
+ }
+ }
// set up world state
- P_SpawnSpecials ();
+ P_SpawnSpecials();
// build subsector connect matrix
// P_ConnectSubsectors ();
// Load colormap and set the fullbright flag
- i = P_GetMapFadeTable(gamemap);
- W_ReadLump(i, colormaps);
- if(i == W_GetNumForName("COLORMAP"))
- {
- LevelUseFullBright = true;
- }
- else
- { // Probably fog ... don't use fullbright sprites
- LevelUseFullBright = false;
- }
+ i = P_GetMapFadeTable(gamemap);
+ W_ReadLump(i, colormaps);
+ if (i == W_GetNumForName("COLORMAP"))
+ {
+ LevelUseFullBright = true;
+ }
+ else
+ { // Probably fog ... don't use fullbright sprites
+ LevelUseFullBright = false;
+ }
// preload graphics
- if (precache)
- R_PrecacheLevel ();
+ if (precache)
+ R_PrecacheLevel();
- // Check if the level is a lightning level
- P_InitLightning();
+ // Check if the level is a lightning level
+ P_InitLightning();
- S_StopAllSound();
- SN_StopAllSequences();
- S_StartSong(gamemap, true);
+ S_StopAllSound();
+ SN_StopAllSequences();
+ S_StartSong(gamemap, true);
//printf ("free memory: 0x%x\n", Z_FreeMemory());
@@ -786,127 +797,127 @@
static void InitMapInfo(void)
{
- int map;
- int mapMax;
- int mcmdValue;
- mapInfo_t *info;
- char songMulch[10];
+ int map;
+ int mapMax;
+ int mcmdValue;
+ mapInfo_t *info;
+ char songMulch[10];
- mapMax = 1;
+ mapMax = 1;
- // Put defaults into MapInfo[0]
- info = MapInfo;
- info->cluster = 0;
- info->warpTrans = 0;
- info->nextMap = 1; // Always go to map 1 if not specified
- info->cdTrack = 1;
- info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
- info->sky2Texture = info->sky1Texture;
- info->sky1ScrollDelta = 0;
- info->sky2ScrollDelta = 0;
- info->doubleSky = false;
- info->lightning = false;
- info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
- strcpy(info->name, UNKNOWN_MAP_NAME);
+ // Put defaults into MapInfo[0]
+ info = MapInfo;
+ info->cluster = 0;
+ info->warpTrans = 0;
+ info->nextMap = 1; // Always go to map 1 if not specified
+ info->cdTrack = 1;
+ info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
+ info->sky2Texture = info->sky1Texture;
+ info->sky1ScrollDelta = 0;
+ info->sky2ScrollDelta = 0;
+ info->doubleSky = false;
+ info->lightning = false;
+ info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
+ strcpy(info->name, UNKNOWN_MAP_NAME);
-// strcpy(info->songLump, DEFAULT_SONG_LUMP);
- SC_Open(MAPINFO_SCRIPT_NAME);
- while(SC_GetString())
- {
- if(SC_Compare("MAP") == false)
- {
- SC_ScriptError(NULL);
- }
- SC_MustGetNumber();
- if(sc_Number < 1 || sc_Number > 99)
- { //
- SC_ScriptError(NULL);
- }
- map = sc_Number;
+// strcpy(info->songLump, DEFAULT_SONG_LUMP);
+ SC_Open(MAPINFO_SCRIPT_NAME);
+ while (SC_GetString())
+ {
+ if (SC_Compare("MAP") == false)
+ {
+ SC_ScriptError(NULL);
+ }
+ SC_MustGetNumber();
+ if (sc_Number < 1 || sc_Number > 99)
+ { //
+ SC_ScriptError(NULL);
+ }
+ map = sc_Number;
- info = &MapInfo[map];
+ info = &MapInfo[map];
- // Save song lump name
- strcpy(songMulch, info->songLump);
+ // Save song lump name
+ strcpy(songMulch, info->songLump);
- // Copy defaults to current map definition
- memcpy(info, &MapInfo[0], sizeof(*info));
+ // Copy defaults to current map definition
+ memcpy(info, &MapInfo[0], sizeof(*info));
- // Restore song lump name
- strcpy(info->songLump, songMulch);
+ // Restore song lump name
+ strcpy(info->songLump, songMulch);
- // The warp translation defaults to the map number
- info->warpTrans = map;
+ // The warp translation defaults to the map number
+ info->warpTrans = map;
- // Map name must follow the number
- SC_MustGetString();
- strcpy(info->name, sc_String);
+ // Map name must follow the number
+ SC_MustGetString();
+ strcpy(info->name, sc_String);
- // Process optional tokens
- while(SC_GetString())
- {
- if(SC_Compare("MAP"))
- { // Start next map definition
- SC_UnGet();
- break;
- }
- mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
- switch(mcmdValue)
- {
- case MCMD_CLUSTER:
- SC_MustGetNumber();
- info->cluster = sc_Number;
- break;
- case MCMD_WARPTRANS:
- SC_MustGetNumber();
- info->warpTrans = sc_Number;
- break;
- case MCMD_NEXT:
- SC_MustGetNumber();
- info->nextMap = sc_Number;
- break;
- case MCMD_CDTRACK:
- SC_MustGetNumber();
- info->cdTrack = sc_Number;
- break;
- case MCMD_SKY1:
- SC_MustGetString();
- info->sky1Texture = R_TextureNumForName(sc_String);
- SC_MustGetNumber();
- info->sky1ScrollDelta = sc_Number<<8;
- break;
- case MCMD_SKY2:
- SC_MustGetString();
- info->sky2Texture = R_TextureNumForName(sc_String);
- SC_MustGetNumber();
- info->sky2ScrollDelta = sc_Number<<8;
- break;
- case MCMD_DOUBLESKY:
- info->doubleSky = true;
- break;
- case MCMD_LIGHTNING:
- info->lightning = true;
- break;
- case MCMD_FADETABLE:
- SC_MustGetString();
- info->fadetable = W_GetNumForName(sc_String);
- break;
- case MCMD_CD_STARTTRACK:
- case MCMD_CD_END1TRACK:
- case MCMD_CD_END2TRACK:
- case MCMD_CD_END3TRACK:
- case MCMD_CD_INTERTRACK:
- case MCMD_CD_TITLETRACK:
- SC_MustGetNumber();
- cd_NonLevelTracks[mcmdValue-MCMD_CD_STARTTRACK] =
- sc_Number;
- break;
- }
- }
- mapMax = map > mapMax ? map : mapMax;
- }
- SC_Close();
- MapCount = mapMax;
+ // Process optional tokens
+ while (SC_GetString())
+ {
+ if (SC_Compare("MAP"))
+ { // Start next map definition
+ SC_UnGet();
+ break;
+ }
+ mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
+ switch (mcmdValue)
+ {
+ case MCMD_CLUSTER:
+ SC_MustGetNumber();
+ info->cluster = sc_Number;
+ break;
+ case MCMD_WARPTRANS:
+ SC_MustGetNumber();
+ info->warpTrans = sc_Number;
+ break;
+ case MCMD_NEXT:
+ SC_MustGetNumber();
+ info->nextMap = sc_Number;
+ break;
+ case MCMD_CDTRACK:
+ SC_MustGetNumber();
+ info->cdTrack = sc_Number;
+ break;
+ case MCMD_SKY1:
+ SC_MustGetString();
+ info->sky1Texture = R_TextureNumForName(sc_String);
+ SC_MustGetNumber();
+ info->sky1ScrollDelta = sc_Number << 8;
+ break;
+ case MCMD_SKY2:
+ SC_MustGetString();
+ info->sky2Texture = R_TextureNumForName(sc_String);
+ SC_MustGetNumber();
+ info->sky2ScrollDelta = sc_Number << 8;
+ break;
+ case MCMD_DOUBLESKY:
+ info->doubleSky = true;
+ break;
+ case MCMD_LIGHTNING:
+ info->lightning = true;
+ break;
+ case MCMD_FADETABLE:
+ SC_MustGetString();
+ info->fadetable = W_GetNumForName(sc_String);
+ break;
+ case MCMD_CD_STARTTRACK:
+ case MCMD_CD_END1TRACK:
+ case MCMD_CD_END2TRACK:
+ case MCMD_CD_END3TRACK:
+ case MCMD_CD_INTERTRACK:
+ case MCMD_CD_TITLETRACK:
+ SC_MustGetNumber();
+ cd_NonLevelTracks[mcmdValue - MCMD_CD_STARTTRACK] =
+ sc_Number;
+ break;
+ }
+ }
+ mapMax = map > mapMax ? map : mapMax;
+ }
+ SC_Close();
+ MapCount = mapMax;
}
//==========================================================================
@@ -917,7 +928,7 @@
int P_GetMapCluster(int map)
{
- return MapInfo[QualifyMap(map)].cluster;
+ return MapInfo[QualifyMap(map)].cluster;
}
//==========================================================================
@@ -928,7 +939,7 @@
int P_GetMapCDTrack(int map)
{
- return MapInfo[QualifyMap(map)].cdTrack;
+ return MapInfo[QualifyMap(map)].cdTrack;
}
//==========================================================================
@@ -939,7 +950,7 @@
int P_GetMapWarpTrans(int map)
{
- return MapInfo[QualifyMap(map)].warpTrans;
+ return MapInfo[QualifyMap(map)].warpTrans;
}
//==========================================================================
@@ -950,7 +961,7 @@
int P_GetMapNextMap(int map)
{
- return MapInfo[QualifyMap(map)].nextMap;
+ return MapInfo[QualifyMap(map)].nextMap;
}
//==========================================================================
@@ -963,17 +974,17 @@
int P_TranslateMap(int map)
{
- int i;
+ int i;
- for(i = 1; i < 99; i++) // Make this a macro
- {
- if(MapInfo[i].warpTrans == map)
- {
- return i;
- }
- }
- // Not found
- return -1;
+ for (i = 1; i < 99; i++) // Make this a macro
+ {
+ if (MapInfo[i].warpTrans == map)
+ {
+ return i;
+ }
+ }
+ // Not found
+ return -1;
}
//==========================================================================
@@ -984,7 +995,7 @@
int P_GetMapSky1Texture(int map)
{
- return MapInfo[QualifyMap(map)].sky1Texture;
+ return MapInfo[QualifyMap(map)].sky1Texture;
}
//==========================================================================
@@ -995,7 +1006,7 @@
int P_GetMapSky2Texture(int map)
{
- return MapInfo[QualifyMap(map)].sky2Texture;
+ return MapInfo[QualifyMap(map)].sky2Texture;
}
//==========================================================================
@@ -1006,7 +1017,7 @@
char *P_GetMapName(int map)
{
- return MapInfo[QualifyMap(map)].name;
+ return MapInfo[QualifyMap(map)].name;
}
//==========================================================================
@@ -1017,7 +1028,7 @@
fixed_t P_GetMapSky1ScrollDelta(int map)
{
- return MapInfo[QualifyMap(map)].sky1ScrollDelta;
+ return MapInfo[QualifyMap(map)].sky1ScrollDelta;
}
//==========================================================================
@@ -1028,7 +1039,7 @@
fixed_t P_GetMapSky2ScrollDelta(int map)
{
- return MapInfo[QualifyMap(map)].sky2ScrollDelta;
+ return MapInfo[QualifyMap(map)].sky2ScrollDelta;
}
//==========================================================================
@@ -1039,7 +1050,7 @@
boolean P_GetMapDoubleSky(int map)
{
- return MapInfo[QualifyMap(map)].doubleSky;
+ return MapInfo[QualifyMap(map)].doubleSky;
}
//==========================================================================
@@ -1050,7 +1061,7 @@
boolean P_GetMapLightning(int map)
{
- return MapInfo[QualifyMap(map)].lightning;
+ return MapInfo[QualifyMap(map)].lightning;
}
//==========================================================================
@@ -1061,7 +1072,7 @@
boolean P_GetMapFadeTable(int map)
{
- return MapInfo[QualifyMap(map)].fadetable;
+ return MapInfo[QualifyMap(map)].fadetable;
}
//==========================================================================
@@ -1072,14 +1083,14 @@
char *P_GetMapSongLump(int map)
{
- if(!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP))
- {
- return NULL;
- }
- else
- {
- return MapInfo[QualifyMap(map)].songLump;
- }
+ if (!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP))
+ {
+ return NULL;
+ }
+ else
+ {
+ return MapInfo[QualifyMap(map)].songLump;
+ }
}
//==========================================================================
@@ -1090,11 +1101,11 @@
void P_PutMapSongLump(int map, char *lumpName)
{
- if(map < 1 || map > MapCount)
- {
- return;
- }
- strcpy(MapInfo[map].songLump, lumpName);
+ if (map < 1 || map > MapCount)
+ {
+ return;
+ }
+ strcpy(MapInfo[map].songLump, lumpName);
}
//==========================================================================
@@ -1105,7 +1116,7 @@
int P_GetCDStartTrack(void)
{
- return cd_NonLevelTracks[MCMD_CD_STARTTRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_STARTTRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1116,7 +1127,7 @@
int P_GetCDEnd1Track(void)
{
- return cd_NonLevelTracks[MCMD_CD_END1TRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_END1TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1127,7 +1138,7 @@
int P_GetCDEnd2Track(void)
{
- return cd_NonLevelTracks[MCMD_CD_END2TRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_END2TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1138,7 +1149,7 @@
int P_GetCDEnd3Track(void)
{
- return cd_NonLevelTracks[MCMD_CD_END3TRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_END3TRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1149,7 +1160,7 @@
int P_GetCDIntermissionTrack(void)
{
- return cd_NonLevelTracks[MCMD_CD_INTERTRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_INTERTRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1160,7 +1171,7 @@
int P_GetCDTitleTrack(void)
{
- return cd_NonLevelTracks[MCMD_CD_TITLETRACK-MCMD_CD_STARTTRACK];
+ return cd_NonLevelTracks[MCMD_CD_TITLETRACK - MCMD_CD_STARTTRACK];
}
//==========================================================================
@@ -1171,7 +1182,7 @@
static int QualifyMap(int map)
{
- return (map < 1 || map > MapCount) ? 0 : map;
+ return (map < 1 || map > MapCount) ? 0 : map;
}
//==========================================================================
@@ -1182,12 +1193,12 @@
void P_Init(void)
{
- InitMapInfo();
- P_InitSwitchList();
- P_InitFTAnims(); // Init flat and texture animations
- P_InitTerrainTypes();
- P_InitLava();
- R_InitSprites(sprnames);
+ InitMapInfo();
+ P_InitSwitchList();
+ P_InitFTAnims(); // Init flat and texture animations
+ P_InitTerrainTypes();
+ P_InitLava();
+ R_InitSprites(sprnames);
}
@@ -1194,13 +1205,13 @@
// Special early initializer needed to start sound before R_Init()
void InitMapMusicInfo(void)
{
- int i;
+ int i;
- for (i=0; i<99; i++)
- {
- strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP);
- }
- MapCount = 98;
+ for (i = 0; i < 99; i++)
+ {
+ strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP);
+ }
+ MapCount = 98;
}
/*
--- a/src/hexen/p_sight.c
+++ b/src/hexen/p_sight.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_sight.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_sight.c,v $
-//** $Revision: 1.1 $
-//** $Date: 95/05/11 00:22:50 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -23,10 +35,10 @@
==============================================================================
*/
-fixed_t sightzstart; // eye z of looker
-fixed_t topslope, bottomslope; // slopes to top and bottom of target
+fixed_t sightzstart; // eye z of looker
+fixed_t topslope, bottomslope; // slopes to top and bottom of target
-int sightcounts[3];
+int sightcounts[3];
/*
==============
@@ -36,39 +48,39 @@
==============
*/
-boolean PTR_SightTraverse (intercept_t *in)
+boolean PTR_SightTraverse(intercept_t * in)
{
- line_t *li;
- fixed_t slope;
+ line_t *li;
+ fixed_t slope;
- li = in->d.line;
+ li = in->d.line;
//
// crosses a two sided line
//
- P_LineOpening (li);
+ P_LineOpening(li);
- if (openbottom >= opentop) // quick test for totally closed doors
- return false; // stop
+ if (openbottom >= opentop) // quick test for totally closed doors
+ return false; // stop
- if (li->frontsector->floorheight != li->backsector->floorheight)
- {
- slope = FixedDiv (openbottom - sightzstart , in->frac);
- if (slope > bottomslope)
- bottomslope = slope;
- }
+ if (li->frontsector->floorheight != li->backsector->floorheight)
+ {
+ slope = FixedDiv(openbottom - sightzstart, in->frac);
+ if (slope > bottomslope)
+ bottomslope = slope;
+ }
- if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
- {
- slope = FixedDiv (opentop - sightzstart , in->frac);
- if (slope < topslope)
- topslope = slope;
- }
+ if (li->frontsector->ceilingheight != li->backsector->ceilingheight)
+ {
+ slope = FixedDiv(opentop - sightzstart, in->frac);
+ if (slope < topslope)
+ topslope = slope;
+ }
- if (topslope <= bottomslope)
- return false; // stop
+ if (topslope <= bottomslope)
+ return false; // stop
- return true; // keep going
+ return true; // keep going
}
@@ -81,91 +93,93 @@
===================
*/
-boolean P_SightBlockLinesIterator (int x, int y )
+boolean P_SightBlockLinesIterator(int x, int y)
{
- int offset;
- short *list;
- line_t *ld;
- int s1, s2;
- divline_t dl;
+ int offset;
+ short *list;
+ line_t *ld;
+ int s1, s2;
+ divline_t dl;
- polyblock_t *polyLink;
- seg_t **segList;
- int i;
- extern polyblock_t **PolyBlockMap;
+ polyblock_t *polyLink;
+ seg_t **segList;
+ int i;
+ extern polyblock_t **PolyBlockMap;
- offset = y*bmapwidth+x;
+ offset = y * bmapwidth + x;
- polyLink = PolyBlockMap[offset];
- while(polyLink)
- {
- if(polyLink->polyobj)
- { // only check non-empty links
- if(polyLink->polyobj->validcount != validcount)
- {
- segList = polyLink->polyobj->segs;
- for(i = 0; i < polyLink->polyobj->numsegs; i++, segList++)
- {
- ld = (*segList)->linedef;
- if(ld->validcount == validcount)
- {
- continue;
- }
- ld->validcount = validcount;
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- if (s1 == s2)
- continue; // line isn't crossed
- P_MakeDivline (ld, &dl);
- s1 = P_PointOnDivlineSide (trace.x, trace.y, &dl);
- s2 = P_PointOnDivlineSide (trace.x+trace.dx, trace.y+trace.dy, &dl);
- if (s1 == s2)
- continue; // line isn't crossed
+ polyLink = PolyBlockMap[offset];
+ while (polyLink)
+ {
+ if (polyLink->polyobj)
+ { // only check non-empty links
+ if (polyLink->polyobj->validcount != validcount)
+ {
+ segList = polyLink->polyobj->segs;
+ for (i = 0; i < polyLink->polyobj->numsegs; i++, segList++)
+ {
+ ld = (*segList)->linedef;
+ if (ld->validcount == validcount)
+ {
+ continue;
+ }
+ ld->validcount = validcount;
+ s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
+ s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
+ if (s1 == s2)
+ continue; // line isn't crossed
+ P_MakeDivline(ld, &dl);
+ s1 = P_PointOnDivlineSide(trace.x, trace.y, &dl);
+ s2 = P_PointOnDivlineSide(trace.x + trace.dx,
+ trace.y + trace.dy, &dl);
+ if (s1 == s2)
+ continue; // line isn't crossed
- // try to early out the check
- if (!ld->backsector)
- return false; // stop checking
+ // try to early out the check
+ if (!ld->backsector)
+ return false; // stop checking
- // store the line for later intersection testing
- intercept_p->d.line = ld;
- intercept_p++;
- }
- polyLink->polyobj->validcount = validcount;
- }
- }
- polyLink = polyLink->next;
- }
+ // store the line for later intersection testing
+ intercept_p->d.line = ld;
+ intercept_p++;
+ }
+ polyLink->polyobj->validcount = validcount;
+ }
+ }
+ polyLink = polyLink->next;
+ }
- offset = *(blockmap+offset);
+ offset = *(blockmap + offset);
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
+ for (list = blockmaplump + offset; *list != -1; list++)
+ {
+ ld = &lines[*list];
+ if (ld->validcount == validcount)
+ continue; // line has already been checked
+ ld->validcount = validcount;
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- if (s1 == s2)
- continue; // line isn't crossed
- P_MakeDivline (ld, &dl);
- s1 = P_PointOnDivlineSide (trace.x, trace.y, &dl);
- s2 = P_PointOnDivlineSide (trace.x+trace.dx, trace.y+trace.dy, &dl);
- if (s1 == s2)
- continue; // line isn't crossed
+ s1 = P_PointOnDivlineSide(ld->v1->x, ld->v1->y, &trace);
+ s2 = P_PointOnDivlineSide(ld->v2->x, ld->v2->y, &trace);
+ if (s1 == s2)
+ continue; // line isn't crossed
+ P_MakeDivline(ld, &dl);
+ s1 = P_PointOnDivlineSide(trace.x, trace.y, &dl);
+ s2 = P_PointOnDivlineSide(trace.x + trace.dx, trace.y + trace.dy,
+ &dl);
+ if (s1 == s2)
+ continue; // line isn't crossed
- // try to early out the check
- if (!ld->backsector)
- return false; // stop checking
+ // try to early out the check
+ if (!ld->backsector)
+ return false; // stop checking
- // store the line for later intersection testing
- intercept_p->d.line = ld;
- intercept_p++;
+ // store the line for later intersection testing
+ intercept_p->d.line = ld;
+ intercept_p++;
- }
+ }
- return true; // everything was checked
+ return true; // everything was checked
}
/*
@@ -177,44 +191,44 @@
====================
*/
-boolean P_SightTraverseIntercepts ( void )
+boolean P_SightTraverseIntercepts(void)
{
- int count;
- fixed_t dist;
- intercept_t *scan, *in;
- divline_t dl;
+ int count;
+ fixed_t dist;
+ intercept_t *scan, *in;
+ divline_t dl;
- count = intercept_p - intercepts;
+ count = intercept_p - intercepts;
//
// calculate intercept distance
//
- for (scan = intercepts ; scan<intercept_p ; scan++)
- {
- P_MakeDivline (scan->d.line, &dl);
- scan->frac = P_InterceptVector (&trace, &dl);
- }
+ for (scan = intercepts; scan < intercept_p; scan++)
+ {
+ P_MakeDivline(scan->d.line, &dl);
+ scan->frac = P_InterceptVector(&trace, &dl);
+ }
//
// go through in order
//
- in = 0; // shut up compiler warning
+ in = 0; // shut up compiler warning
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
+ while (count--)
+ {
+ dist = MAXINT;
+ for (scan = intercepts; scan < intercept_p; scan++)
+ if (scan->frac < dist)
+ {
+ dist = scan->frac;
+ in = scan;
+ }
- if ( !PTR_SightTraverse (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
+ if (!PTR_SightTraverse(in))
+ return false; // don't bother going farther
+ in->frac = MAXINT;
+ }
- return true; // everything was traversed
+ return true; // everything was traversed
}
@@ -229,123 +243,123 @@
==================
*/
-boolean P_SightPathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
+boolean P_SightPathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
{
- fixed_t xt1,yt1,xt2,yt2;
- fixed_t xstep,ystep;
- fixed_t partial;
- fixed_t xintercept, yintercept;
- int mapx, mapy, mapxstep, mapystep;
- int count;
+ fixed_t xt1, yt1, xt2, yt2;
+ fixed_t xstep, ystep;
+ fixed_t partial;
+ fixed_t xintercept, yintercept;
+ int mapx, mapy, mapxstep, mapystep;
+ int count;
- validcount++;
- intercept_p = intercepts;
+ validcount++;
+ intercept_p = intercepts;
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
+ if (((x1 - bmaporgx) & (MAPBLOCKSIZE - 1)) == 0)
+ x1 += FRACUNIT; // don't side exactly on a line
+ if (((y1 - bmaporgy) & (MAPBLOCKSIZE - 1)) == 0)
+ y1 += FRACUNIT; // don't side exactly on a line
+ trace.x = x1;
+ trace.y = y1;
+ trace.dx = x2 - x1;
+ trace.dy = y2 - y1;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
+ x1 -= bmaporgx;
+ y1 -= bmaporgy;
+ xt1 = x1 >> MAPBLOCKSHIFT;
+ yt1 = y1 >> MAPBLOCKSHIFT;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
+ x2 -= bmaporgx;
+ y2 -= bmaporgy;
+ xt2 = x2 >> MAPBLOCKSHIFT;
+ yt2 = y2 >> MAPBLOCKSHIFT;
// points should never be out of bounds, but check once instead of
// each block
- if (xt1<0 || yt1<0 || xt1>=bmapwidth || yt1>=bmapheight
- || xt2<0 || yt2<0 || xt2>=bmapwidth || yt2>=bmapheight)
- return false;
+ if (xt1 < 0 || yt1 < 0 || xt1 >= bmapwidth || yt1 >= bmapheight
+ || xt2 < 0 || yt2 < 0 || xt2 >= bmapwidth || yt2 >= bmapheight)
+ return false;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
+ if (xt2 > xt1)
+ {
+ mapxstep = 1;
+ partial = FRACUNIT - ((x1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else if (xt2 < xt1)
+ {
+ mapxstep = -1;
+ partial = (x1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ ystep = FixedDiv(y2 - y1, abs(x2 - x1));
+ }
+ else
+ {
+ mapxstep = 0;
+ partial = FRACUNIT;
+ ystep = 256 * FRACUNIT;
+ }
+ yintercept = (y1 >> MAPBTOFRAC) + FixedMul(partial, ystep);
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
+ if (yt2 > yt1)
+ {
+ mapystep = 1;
+ partial = FRACUNIT - ((y1 >> MAPBTOFRAC) & (FRACUNIT - 1));
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else if (yt2 < yt1)
+ {
+ mapystep = -1;
+ partial = (y1 >> MAPBTOFRAC) & (FRACUNIT - 1);
+ xstep = FixedDiv(x2 - x1, abs(y2 - y1));
+ }
+ else
+ {
+ mapystep = 0;
+ partial = FRACUNIT;
+ xstep = 256 * FRACUNIT;
+ }
+ xintercept = (x1 >> MAPBTOFRAC) + FixedMul(partial, xstep);
//
// step through map blocks
// Count is present to prevent a round off error from skipping the break
- mapx = xt1;
- mapy = yt1;
+ mapx = xt1;
+ mapy = yt1;
- for (count = 0 ; count < 64 ; count++)
- {
- if (!P_SightBlockLinesIterator (mapx, mapy))
- {
-sightcounts[1]++;
- return false; // early out
- }
+ for (count = 0; count < 64; count++)
+ {
+ if (!P_SightBlockLinesIterator(mapx, mapy))
+ {
+ sightcounts[1]++;
+ return false; // early out
+ }
- if (mapx == xt2 && mapy == yt2)
- break;
+ if (mapx == xt2 && mapy == yt2)
+ break;
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
+ if ((yintercept >> FRACBITS) == mapy)
+ {
+ yintercept += ystep;
+ mapx += mapxstep;
+ }
+ else if ((xintercept >> FRACBITS) == mapx)
+ {
+ xintercept += xstep;
+ mapy += mapystep;
+ }
- }
+ }
//
// couldn't early out, so go through the sorted list
//
-sightcounts[2]++;
+ sightcounts[2]++;
- return P_SightTraverseIntercepts ( );
+ return P_SightTraverseIntercepts();
}
@@ -361,35 +375,32 @@
=====================
*/
-boolean P_CheckSight (mobj_t *t1, mobj_t *t2)
+boolean P_CheckSight(mobj_t * t1, mobj_t * t2)
{
- int s1, s2;
- int pnum, bytenum, bitnum;
+ int s1, s2;
+ int pnum, bytenum, bitnum;
//
// check for trivial rejection
//
- s1 = (t1->subsector->sector - sectors);
- s2 = (t2->subsector->sector - sectors);
- pnum = s1*numsectors + s2;
- bytenum = pnum>>3;
- bitnum = 1 << (pnum&7);
+ s1 = (t1->subsector->sector - sectors);
+ s2 = (t2->subsector->sector - sectors);
+ pnum = s1 * numsectors + s2;
+ bytenum = pnum >> 3;
+ bitnum = 1 << (pnum & 7);
- if (rejectmatrix[bytenum]&bitnum)
- {
-sightcounts[0]++;
- return false; // can't possibly be connected
- }
+ if (rejectmatrix[bytenum] & bitnum)
+ {
+ sightcounts[0]++;
+ return false; // can't possibly be connected
+ }
//
// check precisely
//
- sightzstart = t1->z + t1->height - (t1->height>>2);
- topslope = (t2->z+t2->height) - sightzstart;
- bottomslope = (t2->z) - sightzstart;
+ sightzstart = t1->z + t1->height - (t1->height >> 2);
+ topslope = (t2->z + t2->height) - sightzstart;
+ bottomslope = (t2->z) - sightzstart;
- return P_SightPathTraverse ( t1->x, t1->y, t2->x, t2->y );
+ return P_SightPathTraverse(t1->x, t1->y, t2->x, t2->y);
}
-
-
-
--- a/src/hexen/p_spec.c
+++ b/src/hexen/p_spec.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_spec.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_spec.c,v $
-//** $Revision: 1.67 $
-//** $Date: 96/01/06 18:37:33 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -28,7 +40,7 @@
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-static boolean CheckedLockedDoor(mobj_t *mo, byte lock);
+static boolean CheckedLockedDoor(mobj_t * mo, byte lock);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@@ -37,15 +49,20 @@
int *TerrainTypes;
struct
{
- char *name;
- int type;
+ char *name;
+ int type;
} TerrainTypeDefs[] =
{
- { "X_005", FLOOR_WATER },
- { "X_001", FLOOR_LAVA },
- { "X_009", FLOOR_SLUDGE },
- { "F_033", FLOOR_ICE },
- { "END", -1 }
+ {
+ "X_005", FLOOR_WATER},
+ {
+ "X_001", FLOOR_LAVA},
+ {
+ "X_009", FLOOR_SLUDGE},
+ {
+ "F_033", FLOOR_ICE},
+ {
+ "END", -1}
};
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -52,8 +69,8 @@
static struct
{
- line_t *line;
- int lineTag;
+ line_t *line;
+ int lineTag;
} TaggedLines[MAX_TAGGED_LINES];
static int TaggedLineCount;
@@ -69,9 +86,9 @@
void P_InitLava(void)
{
- memset(&LavaInflictor, 0, sizeof(mobj_t));
- LavaInflictor.type = MT_CIRCLEFLAME;
- LavaInflictor.flags2 = MF2_FIREDAMAGE|MF2_NODMGTHRUST;
+ memset(&LavaInflictor, 0, sizeof(mobj_t));
+ LavaInflictor.type = MT_CIRCLEFLAME;
+ LavaInflictor.flags2 = MF2_FIREDAMAGE | MF2_NODMGTHRUST;
}
//==========================================================================
@@ -82,21 +99,21 @@
void P_InitTerrainTypes(void)
{
- int i;
- int lump;
- int size;
+ int i;
+ int lump;
+ int size;
- size = (numflats+1)*sizeof(int);
- TerrainTypes = Z_Malloc(size, PU_STATIC, 0);
- memset(TerrainTypes, 0, size);
- for(i = 0; TerrainTypeDefs[i].type != -1; i++)
- {
- lump = W_CheckNumForName(TerrainTypeDefs[i].name);
- if(lump != -1)
- {
- TerrainTypes[lump-firstflat] = TerrainTypeDefs[i].type;
- }
- }
+ size = (numflats + 1) * sizeof(int);
+ TerrainTypes = Z_Malloc(size, PU_STATIC, 0);
+ memset(TerrainTypes, 0, size);
+ for (i = 0; TerrainTypeDefs[i].type != -1; i++)
+ {
+ lump = W_CheckNumForName(TerrainTypeDefs[i].name);
+ if (lump != -1)
+ {
+ TerrainTypes[lump - firstflat] = TerrainTypeDefs[i].type;
+ }
+ }
}
//==========================================================================
@@ -152,15 +169,15 @@
// Return sector_t * of sector next to current. NULL if not two-sided line
//
//==================================================================
-sector_t *getNextSector(line_t *line,sector_t *sec)
+sector_t *getNextSector(line_t * line, sector_t * sec)
{
- if (!(line->flags & ML_TWOSIDED))
- return NULL;
+ if (!(line->flags & ML_TWOSIDED))
+ return NULL;
- if (line->frontsector == sec)
- return line->backsector;
+ if (line->frontsector == sec)
+ return line->backsector;
- return line->frontsector;
+ return line->frontsector;
}
//==================================================================
@@ -168,23 +185,23 @@
// FIND LOWEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindLowestFloorSurrounding(sector_t *sec)
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t floor = sec->floorheight;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t floor = sec->floorheight;
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight < floor)
- floor = other->floorheight;
- }
- return floor;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight < floor)
+ floor = other->floorheight;
+ }
+ return floor;
}
//==================================================================
@@ -192,23 +209,23 @@
// FIND HIGHEST FLOOR HEIGHT IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindHighestFloorSurrounding(sector_t *sec)
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t floor = -500*FRACUNIT;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t floor = -500 * FRACUNIT;
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight > floor)
- floor = other->floorheight;
- }
- return floor;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight > floor)
+ floor = other->floorheight;
+ }
+ return floor;
}
//==================================================================
@@ -216,35 +233,35 @@
// FIND NEXT HIGHEST FLOOR IN SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight)
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight)
{
- int i;
- int h;
- int min;
- line_t *check;
- sector_t *other;
- fixed_t height = currentheight;
- fixed_t heightlist[20]; // 20 adjoining sectors max!
+ int i;
+ int h;
+ int min;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = currentheight;
+ fixed_t heightlist[20]; // 20 adjoining sectors max!
- for (i =0,h = 0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->floorheight > height)
- heightlist[h++] = other->floorheight;
- }
+ for (i = 0, h = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->floorheight > height)
+ heightlist[h++] = other->floorheight;
+ }
- //
- // Find lowest height in list
- //
- min = heightlist[0];
- for (i = 1;i < h;i++)
- if (heightlist[i] < min)
- min = heightlist[i];
+ //
+ // Find lowest height in list
+ //
+ min = heightlist[0];
+ for (i = 1; i < h; i++)
+ if (heightlist[i] < min)
+ min = heightlist[i];
- return min;
+ return min;
}
//==================================================================
@@ -252,23 +269,23 @@
// FIND LOWEST CEILING IN THE SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindLowestCeilingSurrounding(sector_t *sec)
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t height = MAXINT;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = MAXINT;
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->ceilingheight < height)
- height = other->ceilingheight;
- }
- return height;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->ceilingheight < height)
+ height = other->ceilingheight;
+ }
+ return height;
}
//==================================================================
@@ -276,23 +293,23 @@
// FIND HIGHEST CEILING IN THE SURROUNDING SECTORS
//
//==================================================================
-fixed_t P_FindHighestCeilingSurrounding(sector_t *sec)
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec)
{
- int i;
- line_t *check;
- sector_t *other;
- fixed_t height = 0;
+ int i;
+ line_t *check;
+ sector_t *other;
+ fixed_t height = 0;
- for (i=0 ;i < sec->linecount ; i++)
- {
- check = sec->lines[i];
- other = getNextSector(check,sec);
- if (!other)
- continue;
- if (other->ceilingheight > height)
- height = other->ceilingheight;
- }
- return height;
+ for (i = 0; i < sec->linecount; i++)
+ {
+ check = sec->lines[i];
+ other = getNextSector(check, sec);
+ if (!other)
+ continue;
+ if (other->ceilingheight > height)
+ height = other->ceilingheight;
+ }
+ return height;
}
//==================================================================
@@ -321,16 +338,16 @@
int P_FindSectorFromTag(int tag, int start)
{
- int i;
-
- for(i = start+1; i < numsectors; i++)
- {
- if(sectors[i].tag == tag)
- {
- return i;
- }
- }
- return -1;
+ int i;
+
+ for (i = start + 1; i < numsectors; i++)
+ {
+ if (sectors[i].tag == tag)
+ {
+ return i;
+ }
+ }
+ return -1;
}
//==================================================================
@@ -367,23 +384,23 @@
//
//=========================================================================
-boolean EV_SectorSoundChange(byte *args)
+boolean EV_SectorSoundChange(byte * args)
{
- int secNum;
- boolean rtn;
+ int secNum;
+ boolean rtn;
- if(!args[0])
- {
- return false;
- }
- secNum = -1;
- rtn = false;
- while((secNum = P_FindSectorFromTag(args[0], secNum)) >= 0)
- {
- sectors[secNum].seqType = args[1];
- rtn = true;
- }
- return rtn;
+ if (!args[0])
+ {
+ return false;
+ }
+ secNum = -1;
+ rtn = false;
+ while ((secNum = P_FindSectorFromTag(args[0], secNum)) >= 0)
+ {
+ sectors[secNum].seqType = args[1];
+ rtn = true;
+ }
+ return rtn;
}
//============================================================================
@@ -392,28 +409,27 @@
//
//============================================================================
-static boolean CheckedLockedDoor(mobj_t *mo, byte lock)
+static boolean CheckedLockedDoor(mobj_t * mo, byte lock)
{
- extern char *TextKeyMessages[11];
- char LockedBuffer[80];
+ extern char *TextKeyMessages[11];
+ char LockedBuffer[80];
- if(!mo->player)
- {
- return false;
- }
- if(!lock)
- {
- return true;
- }
- if(!(mo->player->keys&(1<<(lock-1))))
- {
- sprintf(LockedBuffer, "YOU NEED THE %s\n",
- TextKeyMessages[lock-1]);
- P_SetMessage(mo->player, LockedBuffer, true);
- S_StartSound(mo, SFX_DOOR_LOCKED);
- return false;
- }
- return true;
+ if (!mo->player)
+ {
+ return false;
+ }
+ if (!lock)
+ {
+ return true;
+ }
+ if (!(mo->player->keys & (1 << (lock - 1))))
+ {
+ sprintf(LockedBuffer, "YOU NEED THE %s\n", TextKeyMessages[lock - 1]);
+ P_SetMessage(mo->player, LockedBuffer, true);
+ S_StartSound(mo, SFX_DOOR_LOCKED);
+ return false;
+ }
+ return true;
}
@@ -423,47 +439,50 @@
//
//==========================================================================
-boolean EV_LineSearchForPuzzleItem(line_t *line, byte *args, mobj_t *mo)
+boolean EV_LineSearchForPuzzleItem(line_t * line, byte * args, mobj_t * mo)
{
- player_t *player;
- int i;
- artitype_t type,arti;
+ player_t *player;
+ int i;
+ artitype_t type, arti;
- if (!mo) return false;
- player = mo->player;
- if (!player) return false;
+ if (!mo)
+ return false;
+ player = mo->player;
+ if (!player)
+ return false;
- // Search player's inventory for puzzle items
- for (i=0; i<player->artifactCount; i++)
- {
- arti = player->inventory[i].type;
- type = arti - arti_firstpuzzitem;
- if (type < 0) continue;
- if (type == line->arg1)
- {
- // A puzzle item was found for the line
- if (P_UseArtifact(player, arti))
- {
- // A puzzle item was found for the line
- P_PlayerRemoveArtifact(player, i);
- if(player == &players[consoleplayer])
- {
- if(arti < arti_firstpuzzitem)
- {
- S_StartSound(NULL, SFX_ARTIFACT_USE);
- }
- else
- {
- S_StartSound(NULL, SFX_PUZZLE_SUCCESS);
- }
- ArtifactFlash = 4;
- }
- return true;
- }
- }
- }
- return false;
-}
+ // Search player's inventory for puzzle items
+ for (i = 0; i < player->artifactCount; i++)
+ {
+ arti = player->inventory[i].type;
+ type = arti - arti_firstpuzzitem;
+ if (type < 0)
+ continue;
+ if (type == line->arg1)
+ {
+ // A puzzle item was found for the line
+ if (P_UseArtifact(player, arti))
+ {
+ // A puzzle item was found for the line
+ P_PlayerRemoveArtifact(player, i);
+ if (player == &players[consoleplayer])
+ {
+ if (arti < arti_firstpuzzitem)
+ {
+ S_StartSound(NULL, SFX_ARTIFACT_USE);
+ }
+ else
+ {
+ S_StartSound(NULL, SFX_PUZZLE_SUCCESS);
+ }
+ ArtifactFlash = 4;
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
@@ -482,338 +501,337 @@
//
//============================================================================
-boolean P_ExecuteLineSpecial(int special, byte *args, line_t *line, int side,
- mobj_t *mo)
+boolean P_ExecuteLineSpecial(int special, byte * args, line_t * line,
+ int side, mobj_t * mo)
{
- boolean buttonSuccess;
+ boolean buttonSuccess;
- buttonSuccess = false;
- switch(special)
- {
- case 1: // Poly Start Line
- break;
- case 2: // Poly Rotate Left
- buttonSuccess = EV_RotatePoly(line, args, 1, false);
- break;
- case 3: // Poly Rotate Right
- buttonSuccess = EV_RotatePoly(line, args, -1, false);
- break;
- case 4: // Poly Move
- buttonSuccess = EV_MovePoly(line, args, false, false);
- break;
- case 5: // Poly Explicit Line: Only used in initialization
- break;
- case 6: // Poly Move Times 8
- buttonSuccess = EV_MovePoly(line, args, true, false);
- break;
- case 7: // Poly Door Swing
- buttonSuccess = EV_OpenPolyDoor(line, args, PODOOR_SWING);
- break;
- case 8: // Poly Door Slide
- buttonSuccess = EV_OpenPolyDoor(line, args, PODOOR_SLIDE);
- break;
- case 10: // Door Close
- buttonSuccess = EV_DoDoor(line, args, DREV_CLOSE);
- break;
- case 11: // Door Open
- if(!args[0])
- {
- buttonSuccess = EV_VerticalDoor(line, mo);
- }
- else
- {
- buttonSuccess = EV_DoDoor(line, args, DREV_OPEN);
- }
- break;
- case 12: // Door Raise
- if(!args[0])
- {
- buttonSuccess = EV_VerticalDoor(line, mo);
- }
- else
- {
- buttonSuccess = EV_DoDoor(line, args, DREV_NORMAL);
- }
- break;
- case 13: // Door Locked_Raise
- if(CheckedLockedDoor(mo, args[3]))
- {
- if(!args[0])
- {
- buttonSuccess = EV_VerticalDoor(line, mo);
- }
- else
- {
- buttonSuccess = EV_DoDoor(line, args, DREV_NORMAL);
- }
- }
- break;
- case 20: // Floor Lower by Value
- buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOORBYVALUE);
- break;
- case 21: // Floor Lower to Lowest
- buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOORTOLOWEST);
- break;
- case 22: // Floor Lower to Nearest
- buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOOR);
- break;
- case 23: // Floor Raise by Value
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORBYVALUE);
- break;
- case 24: // Floor Raise to Highest
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOOR);
- break;
- case 25: // Floor Raise to Nearest
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORTONEAREST);
- break;
- case 26: // Stairs Build Down Normal
- buttonSuccess = EV_BuildStairs(line, args, -1, STAIRS_NORMAL);
- break;
- case 27: // Build Stairs Up Normal
- buttonSuccess = EV_BuildStairs(line, args, 1, STAIRS_NORMAL);
- break;
- case 28: // Floor Raise and Crush
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORCRUSH);
- break;
- case 29: // Build Pillar (no crushing)
- buttonSuccess = EV_BuildPillar(line, args, false);
- break;
- case 30: // Open Pillar
- buttonSuccess = EV_OpenPillar(line, args);
- break;
- case 31: // Stairs Build Down Sync
- buttonSuccess = EV_BuildStairs(line, args, -1, STAIRS_SYNC);
- break;
- case 32: // Build Stairs Up Sync
- buttonSuccess = EV_BuildStairs(line, args, 1, STAIRS_SYNC);
- break;
- case 35: // Raise Floor by Value Times 8
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEBYVALUETIMES8);
- break;
- case 36: // Lower Floor by Value Times 8
- buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERBYVALUETIMES8);
- break;
- case 40: // Ceiling Lower by Value
- buttonSuccess = EV_DoCeiling(line, args, CLEV_LOWERBYVALUE);
- break;
- case 41: // Ceiling Raise by Value
- buttonSuccess = EV_DoCeiling(line, args, CLEV_RAISEBYVALUE);
- break;
- case 42: // Ceiling Crush and Raise
- buttonSuccess = EV_DoCeiling(line, args, CLEV_CRUSHANDRAISE);
- break;
- case 43: // Ceiling Lower and Crush
- buttonSuccess = EV_DoCeiling(line, args, CLEV_LOWERANDCRUSH);
- break;
- case 44: // Ceiling Crush Stop
- buttonSuccess = EV_CeilingCrushStop(line, args);
- break;
- case 45: // Ceiling Crush Raise and Stay
- buttonSuccess = EV_DoCeiling(line, args, CLEV_CRUSHRAISEANDSTAY);
- break;
- case 46: // Floor Crush Stop
- buttonSuccess = EV_FloorCrushStop(line, args);
- break;
- case 60: // Plat Perpetual Raise
- buttonSuccess = EV_DoPlat(line, args, PLAT_PERPETUALRAISE, 0);
- break;
- case 61: // Plat Stop
- EV_StopPlat(line, args);
- break;
- case 62: // Plat Down-Wait-Up-Stay
- buttonSuccess = EV_DoPlat(line, args, PLAT_DOWNWAITUPSTAY, 0);
- break;
- case 63: // Plat Down-by-Value*8-Wait-Up-Stay
- buttonSuccess = EV_DoPlat(line, args, PLAT_DOWNBYVALUEWAITUPSTAY,
- 0);
- break;
- case 64: // Plat Up-Wait-Down-Stay
- buttonSuccess = EV_DoPlat(line, args, PLAT_UPWAITDOWNSTAY, 0);
- break;
- case 65: // Plat Up-by-Value*8-Wait-Down-Stay
- buttonSuccess = EV_DoPlat(line, args, PLAT_UPBYVALUEWAITDOWNSTAY,
- 0);
- break;
- case 66: // Floor Lower Instant * 8
- buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERTIMES8INSTANT);
- break;
- case 67: // Floor Raise Instant * 8
- buttonSuccess = EV_DoFloor(line, args, FLEV_RAISETIMES8INSTANT);
- break;
- case 68: // Floor Move to Value * 8
- buttonSuccess = EV_DoFloor(line, args, FLEV_MOVETOVALUETIMES8);
- break;
- case 69: // Ceiling Move to Value * 8
- buttonSuccess = EV_DoCeiling(line, args, CLEV_MOVETOVALUETIMES8);
- break;
- case 70: // Teleport
- if(side == 0)
- { // Only teleport when crossing the front side of a line
- buttonSuccess = EV_Teleport(args[0], mo, true);
- }
- break;
- case 71: // Teleport, no fog
- if(side == 0)
- { // Only teleport when crossing the front side of a line
- buttonSuccess = EV_Teleport(args[0], mo, false);
- }
- break;
- case 72: // Thrust Mobj
- if(!side) // Only thrust on side 0
- {
- P_ThrustMobj(mo, args[0]*(ANGLE_90/64), args[1]<<FRACBITS);
- buttonSuccess = 1;
- }
- break;
- case 73: // Damage Mobj
- if(args[0])
- {
- P_DamageMobj(mo, NULL, NULL, args[0]);
- }
- else
- { // If arg1 is zero, then guarantee a kill
- P_DamageMobj(mo, NULL, NULL, 10000);
- }
- buttonSuccess = 1;
- break;
- case 74: // Teleport_NewMap
- if(side == 0)
- { // Only teleport when crossing the front side of a line
- if(!(mo && mo->player && mo->player->playerstate
- == PST_DEAD)) // Players must be alive to teleport
- {
- G_Completed(args[0], args[1]);
- buttonSuccess = true;
- }
- }
- break;
- case 75: // Teleport_EndGame
- if(side == 0)
- { // Only teleport when crossing the front side of a line
- if(!(mo && mo->player && mo->player->playerstate
- == PST_DEAD)) // Players must be alive to teleport
- {
- buttonSuccess = true;
- if(deathmatch)
- { // Winning in deathmatch just goes back to map 1
- G_Completed(1, 0);
- }
- else
- { // Passing -1, -1 to G_Completed() starts the Finale
- G_Completed(-1, -1);
- }
- }
- }
- break;
- case 80: // ACS_Execute
- buttonSuccess =
- P_StartACS(args[0], args[1], &args[2], mo, line, side);
- break;
- case 81: // ACS_Suspend
- buttonSuccess = P_SuspendACS(args[0], args[1]);
- break;
- case 82: // ACS_Terminate
- buttonSuccess = P_TerminateACS(args[0], args[1]);
- break;
- case 83: // ACS_LockedExecute
- buttonSuccess = P_StartLockedACS(line, args, mo, side);
- break;
- case 90: // Poly Rotate Left Override
- buttonSuccess = EV_RotatePoly(line, args, 1, true);
- break;
- case 91: // Poly Rotate Right Override
- buttonSuccess = EV_RotatePoly(line, args, -1, true);
- break;
- case 92: // Poly Move Override
- buttonSuccess = EV_MovePoly(line, args, false, true);
- break;
- case 93: // Poly Move Times 8 Override
- buttonSuccess = EV_MovePoly(line, args, true, true);
- break;
- case 94: // Build Pillar Crush
- buttonSuccess = EV_BuildPillar(line, args, true);
- break;
- case 95: // Lower Floor and Ceiling
- buttonSuccess = EV_DoFloorAndCeiling(line, args, false);
- break;
- case 96: // Raise Floor and Ceiling
- buttonSuccess = EV_DoFloorAndCeiling(line, args, true);
- break;
- case 109: // Force Lightning
- buttonSuccess = true;
- P_ForceLightning();
- break;
- case 110: // Light Raise by Value
- buttonSuccess = EV_SpawnLight(line, args, LITE_RAISEBYVALUE);
- break;
- case 111: // Light Lower by Value
- buttonSuccess = EV_SpawnLight(line, args, LITE_LOWERBYVALUE);
- break;
- case 112: // Light Change to Value
- buttonSuccess = EV_SpawnLight(line, args, LITE_CHANGETOVALUE);
- break;
- case 113: // Light Fade
- buttonSuccess = EV_SpawnLight(line, args, LITE_FADE);
- break;
- case 114: // Light Glow
- buttonSuccess = EV_SpawnLight(line, args, LITE_GLOW);
- break;
- case 115: // Light Flicker
- buttonSuccess = EV_SpawnLight(line, args, LITE_FLICKER);
- break;
- case 116: // Light Strobe
- buttonSuccess = EV_SpawnLight(line, args, LITE_STROBE);
- break;
- case 120: // Quake Tremor
- buttonSuccess = A_LocalQuake(args, mo);
- break;
- case 129: // UsePuzzleItem
- buttonSuccess = EV_LineSearchForPuzzleItem(line, args, mo);
- break;
- case 130: // Thing_Activate
- buttonSuccess = EV_ThingActivate(args[0]);
- break;
- case 131: // Thing_Deactivate
- buttonSuccess = EV_ThingDeactivate(args[0]);
- break;
- case 132: // Thing_Remove
- buttonSuccess = EV_ThingRemove(args[0]);
- break;
- case 133: // Thing_Destroy
- buttonSuccess = EV_ThingDestroy(args[0]);
- break;
- case 134: // Thing_Projectile
- buttonSuccess = EV_ThingProjectile(args, 0);
- break;
- case 135: // Thing_Spawn
- buttonSuccess = EV_ThingSpawn(args, 1);
- break;
- case 136: // Thing_ProjectileGravity
- buttonSuccess = EV_ThingProjectile(args, 1);
- break;
- case 137: // Thing_SpawnNoFog
- buttonSuccess = EV_ThingSpawn(args, 0);
- break;
- case 138: // Floor_Waggle
- buttonSuccess = EV_StartFloorWaggle(args[0], args[1],
- args[2], args[3], args[4]);
- break;
- case 140: // Sector_SoundChange
- buttonSuccess = EV_SectorSoundChange(args);
- break;
+ buttonSuccess = false;
+ switch (special)
+ {
+ case 1: // Poly Start Line
+ break;
+ case 2: // Poly Rotate Left
+ buttonSuccess = EV_RotatePoly(line, args, 1, false);
+ break;
+ case 3: // Poly Rotate Right
+ buttonSuccess = EV_RotatePoly(line, args, -1, false);
+ break;
+ case 4: // Poly Move
+ buttonSuccess = EV_MovePoly(line, args, false, false);
+ break;
+ case 5: // Poly Explicit Line: Only used in initialization
+ break;
+ case 6: // Poly Move Times 8
+ buttonSuccess = EV_MovePoly(line, args, true, false);
+ break;
+ case 7: // Poly Door Swing
+ buttonSuccess = EV_OpenPolyDoor(line, args, PODOOR_SWING);
+ break;
+ case 8: // Poly Door Slide
+ buttonSuccess = EV_OpenPolyDoor(line, args, PODOOR_SLIDE);
+ break;
+ case 10: // Door Close
+ buttonSuccess = EV_DoDoor(line, args, DREV_CLOSE);
+ break;
+ case 11: // Door Open
+ if (!args[0])
+ {
+ buttonSuccess = EV_VerticalDoor(line, mo);
+ }
+ else
+ {
+ buttonSuccess = EV_DoDoor(line, args, DREV_OPEN);
+ }
+ break;
+ case 12: // Door Raise
+ if (!args[0])
+ {
+ buttonSuccess = EV_VerticalDoor(line, mo);
+ }
+ else
+ {
+ buttonSuccess = EV_DoDoor(line, args, DREV_NORMAL);
+ }
+ break;
+ case 13: // Door Locked_Raise
+ if (CheckedLockedDoor(mo, args[3]))
+ {
+ if (!args[0])
+ {
+ buttonSuccess = EV_VerticalDoor(line, mo);
+ }
+ else
+ {
+ buttonSuccess = EV_DoDoor(line, args, DREV_NORMAL);
+ }
+ }
+ break;
+ case 20: // Floor Lower by Value
+ buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOORBYVALUE);
+ break;
+ case 21: // Floor Lower to Lowest
+ buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOORTOLOWEST);
+ break;
+ case 22: // Floor Lower to Nearest
+ buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERFLOOR);
+ break;
+ case 23: // Floor Raise by Value
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORBYVALUE);
+ break;
+ case 24: // Floor Raise to Highest
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOOR);
+ break;
+ case 25: // Floor Raise to Nearest
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORTONEAREST);
+ break;
+ case 26: // Stairs Build Down Normal
+ buttonSuccess = EV_BuildStairs(line, args, -1, STAIRS_NORMAL);
+ break;
+ case 27: // Build Stairs Up Normal
+ buttonSuccess = EV_BuildStairs(line, args, 1, STAIRS_NORMAL);
+ break;
+ case 28: // Floor Raise and Crush
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEFLOORCRUSH);
+ break;
+ case 29: // Build Pillar (no crushing)
+ buttonSuccess = EV_BuildPillar(line, args, false);
+ break;
+ case 30: // Open Pillar
+ buttonSuccess = EV_OpenPillar(line, args);
+ break;
+ case 31: // Stairs Build Down Sync
+ buttonSuccess = EV_BuildStairs(line, args, -1, STAIRS_SYNC);
+ break;
+ case 32: // Build Stairs Up Sync
+ buttonSuccess = EV_BuildStairs(line, args, 1, STAIRS_SYNC);
+ break;
+ case 35: // Raise Floor by Value Times 8
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISEBYVALUETIMES8);
+ break;
+ case 36: // Lower Floor by Value Times 8
+ buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERBYVALUETIMES8);
+ break;
+ case 40: // Ceiling Lower by Value
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_LOWERBYVALUE);
+ break;
+ case 41: // Ceiling Raise by Value
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_RAISEBYVALUE);
+ break;
+ case 42: // Ceiling Crush and Raise
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_CRUSHANDRAISE);
+ break;
+ case 43: // Ceiling Lower and Crush
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_LOWERANDCRUSH);
+ break;
+ case 44: // Ceiling Crush Stop
+ buttonSuccess = EV_CeilingCrushStop(line, args);
+ break;
+ case 45: // Ceiling Crush Raise and Stay
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_CRUSHRAISEANDSTAY);
+ break;
+ case 46: // Floor Crush Stop
+ buttonSuccess = EV_FloorCrushStop(line, args);
+ break;
+ case 60: // Plat Perpetual Raise
+ buttonSuccess = EV_DoPlat(line, args, PLAT_PERPETUALRAISE, 0);
+ break;
+ case 61: // Plat Stop
+ EV_StopPlat(line, args);
+ break;
+ case 62: // Plat Down-Wait-Up-Stay
+ buttonSuccess = EV_DoPlat(line, args, PLAT_DOWNWAITUPSTAY, 0);
+ break;
+ case 63: // Plat Down-by-Value*8-Wait-Up-Stay
+ buttonSuccess = EV_DoPlat(line, args, PLAT_DOWNBYVALUEWAITUPSTAY,
+ 0);
+ break;
+ case 64: // Plat Up-Wait-Down-Stay
+ buttonSuccess = EV_DoPlat(line, args, PLAT_UPWAITDOWNSTAY, 0);
+ break;
+ case 65: // Plat Up-by-Value*8-Wait-Down-Stay
+ buttonSuccess = EV_DoPlat(line, args, PLAT_UPBYVALUEWAITDOWNSTAY,
+ 0);
+ break;
+ case 66: // Floor Lower Instant * 8
+ buttonSuccess = EV_DoFloor(line, args, FLEV_LOWERTIMES8INSTANT);
+ break;
+ case 67: // Floor Raise Instant * 8
+ buttonSuccess = EV_DoFloor(line, args, FLEV_RAISETIMES8INSTANT);
+ break;
+ case 68: // Floor Move to Value * 8
+ buttonSuccess = EV_DoFloor(line, args, FLEV_MOVETOVALUETIMES8);
+ break;
+ case 69: // Ceiling Move to Value * 8
+ buttonSuccess = EV_DoCeiling(line, args, CLEV_MOVETOVALUETIMES8);
+ break;
+ case 70: // Teleport
+ if (side == 0)
+ { // Only teleport when crossing the front side of a line
+ buttonSuccess = EV_Teleport(args[0], mo, true);
+ }
+ break;
+ case 71: // Teleport, no fog
+ if (side == 0)
+ { // Only teleport when crossing the front side of a line
+ buttonSuccess = EV_Teleport(args[0], mo, false);
+ }
+ break;
+ case 72: // Thrust Mobj
+ if (!side) // Only thrust on side 0
+ {
+ P_ThrustMobj(mo, args[0] * (ANGLE_90 / 64),
+ args[1] << FRACBITS);
+ buttonSuccess = 1;
+ }
+ break;
+ case 73: // Damage Mobj
+ if (args[0])
+ {
+ P_DamageMobj(mo, NULL, NULL, args[0]);
+ }
+ else
+ { // If arg1 is zero, then guarantee a kill
+ P_DamageMobj(mo, NULL, NULL, 10000);
+ }
+ buttonSuccess = 1;
+ break;
+ case 74: // Teleport_NewMap
+ if (side == 0)
+ { // Only teleport when crossing the front side of a line
+ if (!(mo && mo->player && mo->player->playerstate == PST_DEAD)) // Players must be alive to teleport
+ {
+ G_Completed(args[0], args[1]);
+ buttonSuccess = true;
+ }
+ }
+ break;
+ case 75: // Teleport_EndGame
+ if (side == 0)
+ { // Only teleport when crossing the front side of a line
+ if (!(mo && mo->player && mo->player->playerstate == PST_DEAD)) // Players must be alive to teleport
+ {
+ buttonSuccess = true;
+ if (deathmatch)
+ { // Winning in deathmatch just goes back to map 1
+ G_Completed(1, 0);
+ }
+ else
+ { // Passing -1, -1 to G_Completed() starts the Finale
+ G_Completed(-1, -1);
+ }
+ }
+ }
+ break;
+ case 80: // ACS_Execute
+ buttonSuccess =
+ P_StartACS(args[0], args[1], &args[2], mo, line, side);
+ break;
+ case 81: // ACS_Suspend
+ buttonSuccess = P_SuspendACS(args[0], args[1]);
+ break;
+ case 82: // ACS_Terminate
+ buttonSuccess = P_TerminateACS(args[0], args[1]);
+ break;
+ case 83: // ACS_LockedExecute
+ buttonSuccess = P_StartLockedACS(line, args, mo, side);
+ break;
+ case 90: // Poly Rotate Left Override
+ buttonSuccess = EV_RotatePoly(line, args, 1, true);
+ break;
+ case 91: // Poly Rotate Right Override
+ buttonSuccess = EV_RotatePoly(line, args, -1, true);
+ break;
+ case 92: // Poly Move Override
+ buttonSuccess = EV_MovePoly(line, args, false, true);
+ break;
+ case 93: // Poly Move Times 8 Override
+ buttonSuccess = EV_MovePoly(line, args, true, true);
+ break;
+ case 94: // Build Pillar Crush
+ buttonSuccess = EV_BuildPillar(line, args, true);
+ break;
+ case 95: // Lower Floor and Ceiling
+ buttonSuccess = EV_DoFloorAndCeiling(line, args, false);
+ break;
+ case 96: // Raise Floor and Ceiling
+ buttonSuccess = EV_DoFloorAndCeiling(line, args, true);
+ break;
+ case 109: // Force Lightning
+ buttonSuccess = true;
+ P_ForceLightning();
+ break;
+ case 110: // Light Raise by Value
+ buttonSuccess = EV_SpawnLight(line, args, LITE_RAISEBYVALUE);
+ break;
+ case 111: // Light Lower by Value
+ buttonSuccess = EV_SpawnLight(line, args, LITE_LOWERBYVALUE);
+ break;
+ case 112: // Light Change to Value
+ buttonSuccess = EV_SpawnLight(line, args, LITE_CHANGETOVALUE);
+ break;
+ case 113: // Light Fade
+ buttonSuccess = EV_SpawnLight(line, args, LITE_FADE);
+ break;
+ case 114: // Light Glow
+ buttonSuccess = EV_SpawnLight(line, args, LITE_GLOW);
+ break;
+ case 115: // Light Flicker
+ buttonSuccess = EV_SpawnLight(line, args, LITE_FLICKER);
+ break;
+ case 116: // Light Strobe
+ buttonSuccess = EV_SpawnLight(line, args, LITE_STROBE);
+ break;
+ case 120: // Quake Tremor
+ buttonSuccess = A_LocalQuake(args, mo);
+ break;
+ case 129: // UsePuzzleItem
+ buttonSuccess = EV_LineSearchForPuzzleItem(line, args, mo);
+ break;
+ case 130: // Thing_Activate
+ buttonSuccess = EV_ThingActivate(args[0]);
+ break;
+ case 131: // Thing_Deactivate
+ buttonSuccess = EV_ThingDeactivate(args[0]);
+ break;
+ case 132: // Thing_Remove
+ buttonSuccess = EV_ThingRemove(args[0]);
+ break;
+ case 133: // Thing_Destroy
+ buttonSuccess = EV_ThingDestroy(args[0]);
+ break;
+ case 134: // Thing_Projectile
+ buttonSuccess = EV_ThingProjectile(args, 0);
+ break;
+ case 135: // Thing_Spawn
+ buttonSuccess = EV_ThingSpawn(args, 1);
+ break;
+ case 136: // Thing_ProjectileGravity
+ buttonSuccess = EV_ThingProjectile(args, 1);
+ break;
+ case 137: // Thing_SpawnNoFog
+ buttonSuccess = EV_ThingSpawn(args, 0);
+ break;
+ case 138: // Floor_Waggle
+ buttonSuccess = EV_StartFloorWaggle(args[0], args[1],
+ args[2], args[3], args[4]);
+ break;
+ case 140: // Sector_SoundChange
+ buttonSuccess = EV_SectorSoundChange(args);
+ break;
- // Line specials only processed during level initialization
- // 100: Scroll_Texture_Left
- // 101: Scroll_Texture_Right
- // 102: Scroll_Texture_Up
- // 103: Scroll_Texture_Down
- // 121: Line_SetIdentification
+ // Line specials only processed during level initialization
+ // 100: Scroll_Texture_Left
+ // 101: Scroll_Texture_Right
+ // 102: Scroll_Texture_Up
+ // 103: Scroll_Texture_Down
+ // 121: Line_SetIdentification
- // Inert Line specials
- default:
- break;
- }
- return buttonSuccess;
+ // Inert Line specials
+ default:
+ break;
+ }
+ return buttonSuccess;
}
//============================================================================
@@ -822,41 +840,42 @@
//
//============================================================================
-boolean P_ActivateLine(line_t *line, mobj_t *mo, int side, int activationType)
+boolean P_ActivateLine(line_t * line, mobj_t * mo, int side,
+ int activationType)
{
- int lineActivation;
- boolean repeat;
- boolean buttonSuccess;
+ int lineActivation;
+ boolean repeat;
+ boolean buttonSuccess;
- lineActivation = GET_SPAC(line->flags);
- if(lineActivation != activationType)
- {
- return false;
- }
- if(!mo->player && !(mo->flags&MF_MISSILE))
- {
- if(lineActivation != SPAC_MCROSS)
- { // currently, monsters can only activate the MCROSS activation type
- return false;
- }
- if(line->flags & ML_SECRET)
- return false; // never open secret doors
- }
- repeat = line->flags&ML_REPEAT_SPECIAL;
- buttonSuccess = false;
+ lineActivation = GET_SPAC(line->flags);
+ if (lineActivation != activationType)
+ {
+ return false;
+ }
+ if (!mo->player && !(mo->flags & MF_MISSILE))
+ {
+ if (lineActivation != SPAC_MCROSS)
+ { // currently, monsters can only activate the MCROSS activation type
+ return false;
+ }
+ if (line->flags & ML_SECRET)
+ return false; // never open secret doors
+ }
+ repeat = line->flags & ML_REPEAT_SPECIAL;
+ buttonSuccess = false;
- buttonSuccess = P_ExecuteLineSpecial(line->special, &line->arg1, line,
- side, mo);
- if(!repeat && buttonSuccess)
- { // clear the special on non-retriggerable lines
- line->special = 0;
- }
- if((lineActivation == SPAC_USE || lineActivation == SPAC_IMPACT)
- && buttonSuccess)
- {
- P_ChangeSwitchTexture(line, repeat);
- }
- return true;
+ buttonSuccess = P_ExecuteLineSpecial(line->special, &line->arg1, line,
+ side, mo);
+ if (!repeat && buttonSuccess)
+ { // clear the special on non-retriggerable lines
+ line->special = 0;
+ }
+ if ((lineActivation == SPAC_USE || lineActivation == SPAC_IMPACT)
+ && buttonSuccess)
+ {
+ P_ChangeSwitchTexture(line, repeat);
+ }
+ return true;
}
//----------------------------------------------------------------------------
@@ -867,72 +886,97 @@
//
//----------------------------------------------------------------------------
-void P_PlayerInSpecialSector(player_t *player)
+void P_PlayerInSpecialSector(player_t * player)
{
- sector_t *sector;
- static int pushTab[3] =
- {
- 2048*5,
- 2048*10,
- 2048*25
- };
+ sector_t *sector;
+ static int pushTab[3] = {
+ 2048 * 5,
+ 2048 * 10,
+ 2048 * 25
+ };
- sector = player->mo->subsector->sector;
- if(player->mo->z != sector->floorheight)
- { // Player is not touching the floor
- return;
- }
- switch(sector->special)
- {
- case 9: // SecretArea
- player->secretcount++;
- sector->special = 0;
- break;
+ sector = player->mo->subsector->sector;
+ if (player->mo->z != sector->floorheight)
+ { // Player is not touching the floor
+ return;
+ }
+ switch (sector->special)
+ {
+ case 9: // SecretArea
+ player->secretcount++;
+ sector->special = 0;
+ break;
- case 201: case 202: case 203: // Scroll_North_xxx
- P_Thrust(player, ANG90, pushTab[sector->special-201]);
- break;
- case 204: case 205: case 206: // Scroll_East_xxx
- P_Thrust(player, 0, pushTab[sector->special-204]);
- break;
- case 207: case 208: case 209: // Scroll_South_xxx
- P_Thrust(player, ANG270, pushTab[sector->special-207]);
- break;
- case 210: case 211: case 212: // Scroll_West_xxx
- P_Thrust(player, ANG180, pushTab[sector->special-210]);
- break;
- case 213: case 214: case 215: // Scroll_NorthWest_xxx
- P_Thrust(player, ANG90+ANG45, pushTab[sector->special-213]);
- break;
- case 216: case 217: case 218: // Scroll_NorthEast_xxx
- P_Thrust(player, ANG45, pushTab[sector->special-216]);
- break;
- case 219: case 220: case 221: // Scroll_SouthEast_xxx
- P_Thrust(player, ANG270+ANG45, pushTab[sector->special-219]);
- break;
- case 222: case 223: case 224: // Scroll_SouthWest_xxx
- P_Thrust(player, ANG180+ANG45, pushTab[sector->special-222]);
- break;
+ case 201:
+ case 202:
+ case 203: // Scroll_North_xxx
+ P_Thrust(player, ANG90, pushTab[sector->special - 201]);
+ break;
+ case 204:
+ case 205:
+ case 206: // Scroll_East_xxx
+ P_Thrust(player, 0, pushTab[sector->special - 204]);
+ break;
+ case 207:
+ case 208:
+ case 209: // Scroll_South_xxx
+ P_Thrust(player, ANG270, pushTab[sector->special - 207]);
+ break;
+ case 210:
+ case 211:
+ case 212: // Scroll_West_xxx
+ P_Thrust(player, ANG180, pushTab[sector->special - 210]);
+ break;
+ case 213:
+ case 214:
+ case 215: // Scroll_NorthWest_xxx
+ P_Thrust(player, ANG90 + ANG45, pushTab[sector->special - 213]);
+ break;
+ case 216:
+ case 217:
+ case 218: // Scroll_NorthEast_xxx
+ P_Thrust(player, ANG45, pushTab[sector->special - 216]);
+ break;
+ case 219:
+ case 220:
+ case 221: // Scroll_SouthEast_xxx
+ P_Thrust(player, ANG270 + ANG45, pushTab[sector->special - 219]);
+ break;
+ case 222:
+ case 223:
+ case 224: // Scroll_SouthWest_xxx
+ P_Thrust(player, ANG180 + ANG45, pushTab[sector->special - 222]);
+ break;
- case 40: case 41: case 42: case 43: case 44: case 45:
- case 46: case 47: case 48: case 49: case 50: case 51:
- // Wind specials are handled in (P_mobj):P_XYMovement
- break;
+ case 40:
+ case 41:
+ case 42:
+ case 43:
+ case 44:
+ case 45:
+ case 46:
+ case 47:
+ case 48:
+ case 49:
+ case 50:
+ case 51:
+ // Wind specials are handled in (P_mobj):P_XYMovement
+ break;
- case 26: // Stairs_Special1
- case 27: // Stairs_Special2
- // Used in (P_floor):ProcessStairSector
- break;
+ case 26: // Stairs_Special1
+ case 27: // Stairs_Special2
+ // Used in (P_floor):ProcessStairSector
+ break;
- case 198: // Lightning Special
- case 199: // Lightning Flash special
- case 200: // Sky2
- // Used in (R_plane):R_Drawplanes
- break;
- default:
- I_Error("P_PlayerInSpecialSector: "
- "unknown special %i", sector->special);
- }
+ case 198: // Lightning Special
+ case 199: // Lightning Flash special
+ case 200: // Sky2
+ // Used in (R_plane):R_Drawplanes
+ break;
+ default:
+ I_Error("P_PlayerInSpecialSector: "
+ "unknown special %i", sector->special);
+ }
}
//============================================================================
@@ -941,24 +985,24 @@
//
//============================================================================
-void P_PlayerOnSpecialFlat(player_t *player, int floorType)
+void P_PlayerOnSpecialFlat(player_t * player, int floorType)
{
- if(player->mo->z != player->mo->floorz)
- { // Player is not touching the floor
- return;
- }
- switch(floorType)
- {
- case FLOOR_LAVA:
- if(!(leveltime&31))
- {
- P_DamageMobj(player->mo, &LavaInflictor, NULL, 10);
- S_StartSound(player->mo, SFX_LAVA_SIZZLE);
- }
- break;
- default:
- break;
- }
+ if (player->mo->z != player->mo->floorz)
+ { // Player is not touching the floor
+ return;
+ }
+ switch (floorType)
+ {
+ case FLOOR_LAVA:
+ if (!(leveltime & 31))
+ {
+ P_DamageMobj(player->mo, &LavaInflictor, NULL, 10);
+ S_StartSound(player->mo, SFX_LAVA_SIZZLE);
+ }
+ break;
+ default:
+ break;
+ }
}
//----------------------------------------------------------------------------
@@ -969,37 +1013,37 @@
void P_UpdateSpecials(void)
{
- int i;
+ int i;
- // Handle buttons
- for(i = 0; i < MAXBUTTONS; i++)
- {
- if(buttonlist[i].btimer)
- {
- buttonlist[i].btimer--;
- if(!buttonlist[i].btimer)
- {
- switch(buttonlist[i].where)
- {
- case SWTCH_TOP:
- sides[buttonlist[i].line->sidenum[0]].toptexture =
- buttonlist[i].btexture;
- break;
- case SWTCH_MIDDLE:
- sides[buttonlist[i].line->sidenum[0]].midtexture =
- buttonlist[i].btexture;
- break;
- case SWTCH_BOTTOM:
- sides[buttonlist[i].line->sidenum[0]].bottomtexture =
- buttonlist[i].btexture;
- break;
- }
- //S_StartSound((mobj_t *)&buttonlist[i].soundorg, sfx_switch);
- memset(&buttonlist[i], 0, sizeof(button_t));
- }
- }
- }
-}
+ // Handle buttons
+ for (i = 0; i < MAXBUTTONS; i++)
+ {
+ if (buttonlist[i].btimer)
+ {
+ buttonlist[i].btimer--;
+ if (!buttonlist[i].btimer)
+ {
+ switch (buttonlist[i].where)
+ {
+ case SWTCH_TOP:
+ sides[buttonlist[i].line->sidenum[0]].toptexture =
+ buttonlist[i].btexture;
+ break;
+ case SWTCH_MIDDLE:
+ sides[buttonlist[i].line->sidenum[0]].midtexture =
+ buttonlist[i].btexture;
+ break;
+ case SWTCH_BOTTOM:
+ sides[buttonlist[i].line->sidenum[0]].bottomtexture =
+ buttonlist[i].btexture;
+ break;
+ }
+ //S_StartSound((mobj_t *)&buttonlist[i].soundorg, sfx_switch);
+ memset(&buttonlist[i], 0, sizeof(button_t));
+ }
+ }
+ }
+}
/*
==============================================================================
@@ -1018,115 +1062,114 @@
===============================================================================
*/
-short numlinespecials;
-line_t *linespeciallist[MAXLINEANIMS];
+short numlinespecials;
+line_t *linespeciallist[MAXLINEANIMS];
-void P_SpawnSpecials (void)
+void P_SpawnSpecials(void)
{
- sector_t *sector;
- int i;
+ sector_t *sector;
+ int i;
- //
- // Init special SECTORs
- //
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- if (!sector->special)
- continue;
- switch (sector->special)
- {
- case 1: // Phased light
- // Hardcoded base, use sector->lightlevel as the index
- P_SpawnPhasedLight(sector, 80, -1);
- break;
- case 2: // Phased light sequence start
- P_SpawnLightSequence(sector, 1);
- break;
- // Specials 3 & 4 are used by the phased light sequences
+ //
+ // Init special SECTORs
+ //
+ sector = sectors;
+ for (i = 0; i < numsectors; i++, sector++)
+ {
+ if (!sector->special)
+ continue;
+ switch (sector->special)
+ {
+ case 1: // Phased light
+ // Hardcoded base, use sector->lightlevel as the index
+ P_SpawnPhasedLight(sector, 80, -1);
+ break;
+ case 2: // Phased light sequence start
+ P_SpawnLightSequence(sector, 1);
+ break;
+ // Specials 3 & 4 are used by the phased light sequences
- /*
- case 1: // FLICKERING LIGHTS
- P_SpawnLightFlash (sector);
- break;
- case 2: // STROBE FAST
- P_SpawnStrobeFlash(sector,FASTDARK,0);
- break;
- case 3: // STROBE SLOW
- P_SpawnStrobeFlash(sector,SLOWDARK,0);
- break;
- case 4: // STROBE FAST/DEATH SLIME
- P_SpawnStrobeFlash(sector,FASTDARK,0);
- sector->special = 4;
- break;
- case 8: // GLOWING LIGHT
- P_SpawnGlowingLight(sector);
- break;
- case 9: // SECRET SECTOR
- totalsecret++;
- break;
- case 10: // DOOR CLOSE IN 30 SECONDS
- P_SpawnDoorCloseIn30 (sector);
- break;
- case 12: // SYNC STROBE SLOW
- P_SpawnStrobeFlash (sector, SLOWDARK, 1);
- break;
- case 13: // SYNC STROBE FAST
- P_SpawnStrobeFlash (sector, FASTDARK, 1);
- break;
- case 14: // DOOR RAISE IN 5 MINUTES
- P_SpawnDoorRaiseIn5Mins (sector, i);
- break;
- */
- }
- }
+ /*
+ case 1: // FLICKERING LIGHTS
+ P_SpawnLightFlash (sector);
+ break;
+ case 2: // STROBE FAST
+ P_SpawnStrobeFlash(sector,FASTDARK,0);
+ break;
+ case 3: // STROBE SLOW
+ P_SpawnStrobeFlash(sector,SLOWDARK,0);
+ break;
+ case 4: // STROBE FAST/DEATH SLIME
+ P_SpawnStrobeFlash(sector,FASTDARK,0);
+ sector->special = 4;
+ break;
+ case 8: // GLOWING LIGHT
+ P_SpawnGlowingLight(sector);
+ break;
+ case 9: // SECRET SECTOR
+ totalsecret++;
+ break;
+ case 10: // DOOR CLOSE IN 30 SECONDS
+ P_SpawnDoorCloseIn30 (sector);
+ break;
+ case 12: // SYNC STROBE SLOW
+ P_SpawnStrobeFlash (sector, SLOWDARK, 1);
+ break;
+ case 13: // SYNC STROBE FAST
+ P_SpawnStrobeFlash (sector, FASTDARK, 1);
+ break;
+ case 14: // DOOR RAISE IN 5 MINUTES
+ P_SpawnDoorRaiseIn5Mins (sector, i);
+ break;
+ */
+ }
+ }
- //
- // Init line EFFECTs
- //
- numlinespecials = 0;
- TaggedLineCount = 0;
- for(i = 0; i < numlines; i++)
- {
- switch(lines[i].special)
- {
- case 100: // Scroll_Texture_Left
- case 101: // Scroll_Texture_Right
- case 102: // Scroll_Texture_Up
- case 103: // Scroll_Texture_Down
- linespeciallist[numlinespecials] = &lines[i];
- numlinespecials++;
- break;
- case 121: // Line_SetIdentification
- if(lines[i].arg1)
- {
- if(TaggedLineCount == MAX_TAGGED_LINES)
- {
- I_Error("P_SpawnSpecials: MAX_TAGGED_LINES "
- "(%d) exceeded.", MAX_TAGGED_LINES);
- }
- TaggedLines[TaggedLineCount].line = &lines[i];
- TaggedLines[TaggedLineCount++].lineTag
- = lines[i].arg1;
- }
- lines[i].special = 0;
- break;
- }
- }
+ //
+ // Init line EFFECTs
+ //
+ numlinespecials = 0;
+ TaggedLineCount = 0;
+ for (i = 0; i < numlines; i++)
+ {
+ switch (lines[i].special)
+ {
+ case 100: // Scroll_Texture_Left
+ case 101: // Scroll_Texture_Right
+ case 102: // Scroll_Texture_Up
+ case 103: // Scroll_Texture_Down
+ linespeciallist[numlinespecials] = &lines[i];
+ numlinespecials++;
+ break;
+ case 121: // Line_SetIdentification
+ if (lines[i].arg1)
+ {
+ if (TaggedLineCount == MAX_TAGGED_LINES)
+ {
+ I_Error("P_SpawnSpecials: MAX_TAGGED_LINES "
+ "(%d) exceeded.", MAX_TAGGED_LINES);
+ }
+ TaggedLines[TaggedLineCount].line = &lines[i];
+ TaggedLines[TaggedLineCount++].lineTag = lines[i].arg1;
+ }
+ lines[i].special = 0;
+ break;
+ }
+ }
+
+ //
+ // Init other misc stuff
+ //
+ for (i = 0; i < MAXCEILINGS; i++)
+ activeceilings[i] = NULL;
+ for (i = 0; i < MAXPLATS; i++)
+ activeplats[i] = NULL;
+ for (i = 0; i < MAXBUTTONS; i++)
+ memset(&buttonlist[i], 0, sizeof(button_t));
- //
- // Init other misc stuff
- //
- for (i = 0;i < MAXCEILINGS;i++)
- activeceilings[i] = NULL;
- for (i = 0;i < MAXPLATS;i++)
- activeplats[i] = NULL;
- for (i = 0;i < MAXBUTTONS;i++)
- memset(&buttonlist[i],0,sizeof(button_t));
-
- // Initialize flat and texture animations
- P_InitFTAnims();
+ // Initialize flat and texture animations
+ P_InitFTAnims();
}
//==========================================================================
@@ -1137,16 +1180,16 @@
line_t *P_FindLine(int lineTag, int *searchPosition)
{
- int i;
+ int i;
- for(i = *searchPosition+1; i < TaggedLineCount; i++)
- {
- if(TaggedLines[i].lineTag == lineTag)
- {
- *searchPosition = i;
- return TaggedLines[i].line;
- }
- }
- *searchPosition = -1;
- return NULL;
+ for (i = *searchPosition + 1; i < TaggedLineCount; i++)
+ {
+ if (TaggedLines[i].lineTag == lineTag)
+ {
+ *searchPosition = i;
+ return TaggedLines[i].line;
+ }
+ }
+ *searchPosition = -1;
+ return NULL;
}
--- a/src/hexen/p_spec.h
+++ b/src/hexen/p_spec.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_spec.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_spec.h,v $
-//** $Revision: 1.38 $
-//** $Date: 96/01/06 18:37:35 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
extern int *TerrainTypes;
@@ -34,28 +46,29 @@
void P_UpdateSpecials(void);
// when needed
-boolean P_ExecuteLineSpecial(int special, byte *args, line_t *line, int side,
- mobj_t *mo);
-boolean P_ActivateLine(line_t *ld, mobj_t *mo, int side, int activationType);
+boolean P_ExecuteLineSpecial(int special, byte * args, line_t * line,
+ int side, mobj_t * mo);
+boolean P_ActivateLine(line_t * ld, mobj_t * mo, int side,
+ int activationType);
//boolean P_UseSpecialLine ( mobj_t *thing, line_t *line);
//void P_ShootSpecialLine ( mobj_t *thing, line_t *line);
//void P_CrossSpecialLine (int linenum, int side, mobj_t *thing);
-void P_PlayerInSpecialSector(player_t *player);
-void P_PlayerOnSpecialFlat(player_t *player, int floorType);
+void P_PlayerInSpecialSector(player_t * player);
+void P_PlayerOnSpecialFlat(player_t * player, int floorType);
//int twoSided(int sector,int line);
//sector_t *getSector(int currentSector,int line,int side);
//side_t *getSide(int currentSector,int line, int side);
-fixed_t P_FindLowestFloorSurrounding(sector_t *sec);
-fixed_t P_FindHighestFloorSurrounding(sector_t *sec);
-fixed_t P_FindNextHighestFloor(sector_t *sec,int currentheight);
-fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
-fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
+fixed_t P_FindLowestFloorSurrounding(sector_t * sec);
+fixed_t P_FindHighestFloorSurrounding(sector_t * sec);
+fixed_t P_FindNextHighestFloor(sector_t * sec, int currentheight);
+fixed_t P_FindLowestCeilingSurrounding(sector_t * sec);
+fixed_t P_FindHighestCeilingSurrounding(sector_t * sec);
//int P_FindSectorFromLineTag(line_t *line,int start);
int P_FindSectorFromTag(int tag, int start);
//int P_FindMinSurroundingLight(sector_t *sector,int max);
-sector_t *getNextSector(line_t *line,sector_t *sec);
+sector_t *getNextSector(line_t * line, sector_t * sec);
line_t *P_FindLine(int lineTag, int *searchPosition);
//
@@ -82,33 +95,33 @@
typedef enum
{
- LITE_RAISEBYVALUE,
- LITE_LOWERBYVALUE,
- LITE_CHANGETOVALUE,
- LITE_FADE,
- LITE_GLOW,
- LITE_FLICKER,
- LITE_STROBE
+ LITE_RAISEBYVALUE,
+ LITE_LOWERBYVALUE,
+ LITE_CHANGETOVALUE,
+ LITE_FADE,
+ LITE_GLOW,
+ LITE_FLICKER,
+ LITE_STROBE
} lighttype_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- lighttype_t type;
- int value1;
- int value2;
- int tics1;
- int tics2;
- int count;
+ thinker_t thinker;
+ sector_t *sector;
+ lighttype_t type;
+ int value1;
+ int value2;
+ int tics1;
+ int tics2;
+ int count;
} light_t;
-
+
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int index;
- int base;
+ thinker_t thinker;
+ sector_t *sector;
+ int index;
+ int base;
} phase_t;
#define LIGHT_SEQUENCE_START 2
@@ -115,50 +128,50 @@
#define LIGHT_SEQUENCE 3
#define LIGHT_SEQUENCE_ALT 4
-void T_Phase(phase_t *phase);
-void T_Light(light_t *light);
-void P_SpawnPhasedLight(sector_t *sector, int base, int index);
-void P_SpawnLightSequence(sector_t *sector, int indexStep);
-boolean EV_SpawnLight(line_t *line, byte *arg, lighttype_t type);
+void T_Phase(phase_t * phase);
+void T_Light(light_t * light);
+void P_SpawnPhasedLight(sector_t * sector, int base, int index);
+void P_SpawnLightSequence(sector_t * sector, int indexStep);
+boolean EV_SpawnLight(line_t * line, byte * arg, lighttype_t type);
#if 0
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int maxlight;
- int minlight;
- int maxtime;
- int mintime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int maxlight;
+ int minlight;
+ int maxtime;
+ int mintime;
} lightflash_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int count;
- int minlight;
- int maxlight;
- int darktime;
- int brighttime;
+ thinker_t thinker;
+ sector_t *sector;
+ int count;
+ int minlight;
+ int maxlight;
+ int darktime;
+ int brighttime;
} strobe_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int minlight;
- int maxlight;
- int direction;
+ thinker_t thinker;
+ sector_t *sector;
+ int minlight;
+ int maxlight;
+ int direction;
} glow_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int index;
- int base;
+ thinker_t thinker;
+ sector_t *sector;
+ int index;
+ int base;
} phase_t;
#define GLOWSPEED 8
@@ -170,18 +183,18 @@
#define LIGHT_SEQUENCE 3
#define LIGHT_SEQUENCE_ALT 4
-void T_LightFlash (lightflash_t *flash);
-void P_SpawnLightFlash (sector_t *sector);
-void T_StrobeFlash (strobe_t *flash);
-void P_SpawnStrobeFlash (sector_t *sector, int fastOrSlow, int inSync);
-void EV_StartLightStrobing(line_t *line);
-void EV_TurnTagLightsOff(line_t *line);
-void EV_LightTurnOn(line_t *line, int bright);
-void T_Glow(glow_t *g);
-void P_SpawnGlowingLight(sector_t *sector);
-void T_Phase(phase_t *phase);
-void P_SpawnPhasedLight(sector_t *sector, int base, int index);
-void P_SpawnLightSequence(sector_t *sector, int indexStep);
+void T_LightFlash(lightflash_t * flash);
+void P_SpawnLightFlash(sector_t * sector);
+void T_StrobeFlash(strobe_t * flash);
+void P_SpawnStrobeFlash(sector_t * sector, int fastOrSlow, int inSync);
+void EV_StartLightStrobing(line_t * line);
+void EV_TurnTagLightsOff(line_t * line);
+void EV_LightTurnOn(line_t * line, int bright);
+void T_Glow(glow_t * g);
+void P_SpawnGlowingLight(sector_t * sector);
+void T_Phase(phase_t * phase);
+void P_SpawnPhasedLight(sector_t * sector, int base, int index);
+void P_SpawnLightSequence(sector_t * sector, int indexStep);
#endif
/*
@@ -193,34 +206,34 @@
*/
typedef struct
{
- char name1[9];
- char name2[9];
- int soundID;
+ char name1[9];
+ char name2[9];
+ int soundID;
} switchlist_t;
typedef enum
{
- SWTCH_TOP,
- SWTCH_MIDDLE,
- SWTCH_BOTTOM
+ SWTCH_TOP,
+ SWTCH_MIDDLE,
+ SWTCH_BOTTOM
} bwhere_e;
typedef struct
{
- line_t *line;
- bwhere_e where;
- int btexture;
- int btimer;
- mobj_t *soundorg;
+ line_t *line;
+ bwhere_e where;
+ int btexture;
+ int btimer;
+ mobj_t *soundorg;
} button_t;
-#define MAXSWITCHES 50 // max # of wall switches in a level
-#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
-#define BUTTONTIME 35 // 1 second
+#define MAXSWITCHES 50 // max # of wall switches in a level
+#define MAXBUTTONS 16 // 4 players, 4 buttons each at once, max.
+#define BUTTONTIME 35 // 1 second
extern button_t buttonlist[MAXBUTTONS];
-void P_ChangeSwitchTexture(line_t *line, int useAgain);
+void P_ChangeSwitchTexture(line_t * line, int useAgain);
void P_InitSwitchList(void);
/*
@@ -233,37 +246,37 @@
typedef enum
{
- PLAT_UP,
- PLAT_DOWN,
- PLAT_WAITING,
-// PLAT_IN_STASIS
+ PLAT_UP,
+ PLAT_DOWN,
+ PLAT_WAITING,
+// PLAT_IN_STASIS
} plat_e;
typedef enum
{
- PLAT_PERPETUALRAISE,
- PLAT_DOWNWAITUPSTAY,
- PLAT_DOWNBYVALUEWAITUPSTAY,
- PLAT_UPWAITDOWNSTAY,
- PLAT_UPBYVALUEWAITDOWNSTAY,
- //PLAT_RAISEANDCHANGE,
- //PLAT_RAISETONEARESTANDCHANGE
+ PLAT_PERPETUALRAISE,
+ PLAT_DOWNWAITUPSTAY,
+ PLAT_DOWNBYVALUEWAITUPSTAY,
+ PLAT_UPWAITDOWNSTAY,
+ PLAT_UPBYVALUEWAITDOWNSTAY,
+ //PLAT_RAISEANDCHANGE,
+ //PLAT_RAISETONEARESTANDCHANGE
} plattype_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- fixed_t speed;
- fixed_t low;
- fixed_t high;
- int wait;
- int count;
- plat_e status;
- plat_e oldstatus;
- int crush;
- int tag;
- plattype_e type;
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t speed;
+ fixed_t low;
+ fixed_t high;
+ int wait;
+ int count;
+ plat_e status;
+ plat_e oldstatus;
+ int crush;
+ int tag;
+ plattype_e type;
} plat_t;
#define PLATWAIT 3
@@ -272,11 +285,11 @@
extern plat_t *activeplats[MAXPLATS];
-void T_PlatRaise(plat_t *plat);
-int EV_DoPlat(line_t *line, byte *args, plattype_e type, int amount);
-void P_AddActivePlat(plat_t *plat);
-void P_RemoveActivePlat(plat_t *plat);
-void EV_StopPlat(line_t *line, byte *args);
+void T_PlatRaise(plat_t * plat);
+int EV_DoPlat(line_t * line, byte * args, plattype_e type, int amount);
+void P_AddActivePlat(plat_t * plat);
+void P_RemoveActivePlat(plat_t * plat);
+void EV_StopPlat(line_t * line, byte * args);
/*
===============================================================================
@@ -287,31 +300,31 @@
*/
typedef enum
{
- DREV_NORMAL,
- DREV_CLOSE30THENOPEN,
- DREV_CLOSE,
- DREV_OPEN,
- DREV_RAISEIN5MINS,
+ DREV_NORMAL,
+ DREV_CLOSE30THENOPEN,
+ DREV_CLOSE,
+ DREV_OPEN,
+ DREV_RAISEIN5MINS,
} vldoor_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- vldoor_e type;
- fixed_t topheight;
- fixed_t speed;
- int direction; // 1 = up, 0 = waiting at top, -1 = down
- int topwait; // tics to wait at the top (keep in case a door going down is reset)
- int topcountdown; // when it reaches 0, start going down
+ thinker_t thinker;
+ sector_t *sector;
+ vldoor_e type;
+ fixed_t topheight;
+ fixed_t speed;
+ int direction; // 1 = up, 0 = waiting at top, -1 = down
+ int topwait; // tics to wait at the top (keep in case a door going down is reset)
+ int topcountdown; // when it reaches 0, start going down
} vldoor_t;
#define VDOORSPEED FRACUNIT*2
#define VDOORWAIT 150
-boolean EV_VerticalDoor(line_t *line, mobj_t *thing);
-int EV_DoDoor(line_t *line, byte *args, vldoor_e type);
-void T_VerticalDoor(vldoor_t *door);
+boolean EV_VerticalDoor(line_t * line, mobj_t * thing);
+int EV_DoDoor(line_t * line, byte * args, vldoor_e type);
+void T_VerticalDoor(vldoor_t * door);
//void P_SpawnDoorCloseIn30(sector_t *sec);
//void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum);
@@ -324,27 +337,27 @@
*/
typedef enum
{
- CLEV_LOWERTOFLOOR,
- CLEV_RAISETOHIGHEST,
- CLEV_LOWERANDCRUSH,
- CLEV_CRUSHANDRAISE,
- CLEV_LOWERBYVALUE,
- CLEV_RAISEBYVALUE,
- CLEV_CRUSHRAISEANDSTAY,
- CLEV_MOVETOVALUETIMES8
+ CLEV_LOWERTOFLOOR,
+ CLEV_RAISETOHIGHEST,
+ CLEV_LOWERANDCRUSH,
+ CLEV_CRUSHANDRAISE,
+ CLEV_LOWERBYVALUE,
+ CLEV_RAISEBYVALUE,
+ CLEV_CRUSHRAISEANDSTAY,
+ CLEV_MOVETOVALUETIMES8
} ceiling_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- ceiling_e type;
- fixed_t bottomheight, topheight;
- fixed_t speed;
- int crush;
- int direction; // 1 = up, 0 = waiting, -1 = down
- int tag; // ID
- int olddirection;
+ thinker_t thinker;
+ sector_t *sector;
+ ceiling_e type;
+ fixed_t bottomheight, topheight;
+ fixed_t speed;
+ int crush;
+ int direction; // 1 = up, 0 = waiting, -1 = down
+ int tag; // ID
+ int olddirection;
} ceiling_t;
#define CEILSPEED FRACUNIT
@@ -353,11 +366,11 @@
extern ceiling_t *activeceilings[MAXCEILINGS];
-int EV_DoCeiling(line_t *line, byte *args, ceiling_e type);
-void T_MoveCeiling(ceiling_t *ceiling);
-void P_AddActiveCeiling(ceiling_t *c);
-void P_RemoveActiveCeiling(ceiling_t *c);
-int EV_CeilingCrushStop(line_t *line, byte *args);
+int EV_DoCeiling(line_t * line, byte * args, ceiling_e type);
+void T_MoveCeiling(ceiling_t * ceiling);
+void P_AddActiveCeiling(ceiling_t * c);
+void P_RemoveActiveCeiling(ceiling_t * c);
+int EV_CeilingCrushStop(line_t * line, byte * args);
/*
===============================================================================
@@ -368,66 +381,66 @@
*/
typedef enum
{
- FLEV_LOWERFLOOR, // lower floor to highest surrounding floor
- FLEV_LOWERFLOORTOLOWEST, // lower floor to lowest surrounding floor
- FLEV_LOWERFLOORBYVALUE,
- FLEV_RAISEFLOOR, // raise floor to lowest surrounding CEILING
- FLEV_RAISEFLOORTONEAREST, // raise floor to next highest surrounding floor
- FLEV_RAISEFLOORBYVALUE,
- FLEV_RAISEFLOORCRUSH,
- FLEV_RAISEBUILDSTEP, // One step of a staircase
- FLEV_RAISEBYVALUETIMES8,
- FLEV_LOWERBYVALUETIMES8,
- FLEV_LOWERTIMES8INSTANT,
- FLEV_RAISETIMES8INSTANT,
- FLEV_MOVETOVALUETIMES8
+ FLEV_LOWERFLOOR, // lower floor to highest surrounding floor
+ FLEV_LOWERFLOORTOLOWEST, // lower floor to lowest surrounding floor
+ FLEV_LOWERFLOORBYVALUE,
+ FLEV_RAISEFLOOR, // raise floor to lowest surrounding CEILING
+ FLEV_RAISEFLOORTONEAREST, // raise floor to next highest surrounding floor
+ FLEV_RAISEFLOORBYVALUE,
+ FLEV_RAISEFLOORCRUSH,
+ FLEV_RAISEBUILDSTEP, // One step of a staircase
+ FLEV_RAISEBYVALUETIMES8,
+ FLEV_LOWERBYVALUETIMES8,
+ FLEV_LOWERTIMES8INSTANT,
+ FLEV_RAISETIMES8INSTANT,
+ FLEV_MOVETOVALUETIMES8
} floor_e;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- floor_e type;
- int crush;
- int direction;
- int newspecial;
- short texture;
- fixed_t floordestheight;
- fixed_t speed;
- int delayCount;
- int delayTotal;
- fixed_t stairsDelayHeight;
- fixed_t stairsDelayHeightDelta;
- fixed_t resetHeight;
- short resetDelay;
- short resetDelayCount;
- byte textureChange;
+ thinker_t thinker;
+ sector_t *sector;
+ floor_e type;
+ int crush;
+ int direction;
+ int newspecial;
+ short texture;
+ fixed_t floordestheight;
+ fixed_t speed;
+ int delayCount;
+ int delayTotal;
+ fixed_t stairsDelayHeight;
+ fixed_t stairsDelayHeightDelta;
+ fixed_t resetHeight;
+ short resetDelay;
+ short resetDelayCount;
+ byte textureChange;
} floormove_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- int ceilingSpeed;
- int floorSpeed;
- int floordest;
- int ceilingdest;
- int direction;
- int crush;
+ thinker_t thinker;
+ sector_t *sector;
+ int ceilingSpeed;
+ int floorSpeed;
+ int floordest;
+ int ceilingdest;
+ int direction;
+ int crush;
} pillar_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
- fixed_t originalHeight;
- fixed_t accumulator;
- fixed_t accDelta;
- fixed_t targetScale;
- fixed_t scale;
- fixed_t scaleDelta;
- int ticker;
- int state;
+ thinker_t thinker;
+ sector_t *sector;
+ fixed_t originalHeight;
+ fixed_t accumulator;
+ fixed_t accDelta;
+ fixed_t targetScale;
+ fixed_t scale;
+ fixed_t scaleDelta;
+ int ticker;
+ int state;
} floorWaggle_t;
#define FLOORSPEED FRACUNIT
@@ -434,32 +447,33 @@
typedef enum
{
- RES_OK,
- RES_CRUSHED,
- RES_PASTDEST
+ RES_OK,
+ RES_CRUSHED,
+ RES_PASTDEST
} result_e;
typedef enum
{
- STAIRS_NORMAL,
- STAIRS_SYNC,
- STAIRS_PHASED
+ STAIRS_NORMAL,
+ STAIRS_SYNC,
+ STAIRS_PHASED
} stairs_e;
-result_e T_MovePlane(sector_t *sector, fixed_t speed,
- fixed_t dest, int crush, int floorOrCeiling, int direction);
+result_e T_MovePlane(sector_t * sector, fixed_t speed,
+ fixed_t dest, int crush, int floorOrCeiling,
+ int direction);
-int EV_BuildStairs(line_t *line, byte *args, int direction, stairs_e type);
-int EV_DoFloor(line_t *line, byte *args, floor_e floortype);
-void T_MoveFloor(floormove_t *floor);
-void T_BuildPillar(pillar_t *pillar);
-void T_FloorWaggle(floorWaggle_t *waggle);
-int EV_BuildPillar(line_t *line, byte *args, boolean crush);
-int EV_OpenPillar(line_t *line, byte *args);
-int EV_DoFloorAndCeiling(line_t *line, byte *args, boolean raise);
-int EV_FloorCrushStop(line_t *line, byte *args);
+int EV_BuildStairs(line_t * line, byte * args, int direction, stairs_e type);
+int EV_DoFloor(line_t * line, byte * args, floor_e floortype);
+void T_MoveFloor(floormove_t * floor);
+void T_BuildPillar(pillar_t * pillar);
+void T_FloorWaggle(floorWaggle_t * waggle);
+int EV_BuildPillar(line_t * line, byte * args, boolean crush);
+int EV_OpenPillar(line_t * line, byte * args);
+int EV_DoFloorAndCeiling(line_t * line, byte * args, boolean raise);
+int EV_FloorCrushStop(line_t * line, byte * args);
boolean EV_StartFloorWaggle(int tag, int height, int speed, int offset,
- int timer);
+ int timer);
//--------------------------------------------------------------------------
//
@@ -467,9 +481,9 @@
//
//--------------------------------------------------------------------------
-boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle,
- boolean useFog);
-boolean EV_Teleport(int tid, mobj_t *thing, boolean fog);
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle,
+ boolean useFog);
+boolean EV_Teleport(int tid, mobj_t * thing, boolean fog);
//--------------------------------------------------------------------------
//
@@ -485,13 +499,13 @@
typedef enum
{
- ASTE_INACTIVE,
- ASTE_RUNNING,
- ASTE_SUSPENDED,
- ASTE_WAITINGFORTAG,
- ASTE_WAITINGFORPOLY,
- ASTE_WAITINGFORSCRIPT,
- ASTE_TERMINATING
+ ASTE_INACTIVE,
+ ASTE_RUNNING,
+ ASTE_SUSPENDED,
+ ASTE_WAITINGFORTAG,
+ ASTE_WAITINGFORPOLY,
+ ASTE_WAITINGFORSCRIPT,
+ ASTE_TERMINATING
} aste_t;
typedef struct acs_s acs_t;
@@ -499,42 +513,42 @@
struct acsInfo_s
{
- int number;
- int *address;
- int argCount;
- aste_t state;
- int waitValue;
+ int number;
+ int *address;
+ int argCount;
+ aste_t state;
+ int waitValue;
};
struct acs_s
{
- thinker_t thinker;
- mobj_t *activator;
- line_t *line;
- int side;
- int number;
- int infoIndex;
- int delayCount;
- int stack[ACS_STACK_DEPTH];
- int stackPtr;
- int vars[MAX_ACS_SCRIPT_VARS];
- int *ip;
+ thinker_t thinker;
+ mobj_t *activator;
+ line_t *line;
+ int side;
+ int number;
+ int infoIndex;
+ int delayCount;
+ int stack[ACS_STACK_DEPTH];
+ int stackPtr;
+ int vars[MAX_ACS_SCRIPT_VARS];
+ int *ip;
};
typedef struct
{
- int map; // Target map
- int script; // Script number on target map
- byte args[4]; // Padded to 4 for alignment
+ int map; // Target map
+ int script; // Script number on target map
+ byte args[4]; // Padded to 4 for alignment
} acsstore_t;
void P_LoadACScripts(int lump);
-boolean P_StartACS(int number, int map, byte *args, mobj_t *activator,
- line_t *line, int side);
-boolean P_StartLockedACS(line_t *line, byte *args, mobj_t *mo, int side);
+boolean P_StartACS(int number, int map, byte * args, mobj_t * activator,
+ line_t * line, int side);
+boolean P_StartLockedACS(line_t * line, byte * args, mobj_t * mo, int side);
boolean P_TerminateACS(int number, int map);
boolean P_SuspendACS(int number, int map);
-void T_InterpretACS(acs_t *script);
+void T_InterpretACS(acs_t * script);
void P_TagFinished(int tag);
void P_PolyobjFinished(int po);
void P_ACSInitNewGame(void);
@@ -545,7 +559,7 @@
extern acsInfo_t *ACSInfo;
extern int MapVars[MAX_ACS_MAP_VARS];
extern int WorldVars[MAX_ACS_WORLD_VARS];
-extern acsstore_t ACSStore[MAX_ACS_STORE+1]; // +1 for termination marker
+extern acsstore_t ACSStore[MAX_ACS_STORE + 1]; // +1 for termination marker
//--------------------------------------------------------------------------
//
@@ -555,8 +569,8 @@
extern mobjtype_t TranslateThingType[];
-boolean EV_ThingProjectile(byte *args, boolean gravity);
-boolean EV_ThingSpawn(byte *args, boolean fog);
+boolean EV_ThingProjectile(byte * args, boolean gravity);
+boolean EV_ThingSpawn(byte * args, boolean fog);
boolean EV_ThingActivate(int tid);
boolean EV_ThingDeactivate(int tid);
boolean EV_ThingRemove(int tid);
--- a/src/hexen/p_switch.c
+++ b/src/hexen/p_switch.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_switch.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_switch.c,v $
-//** $Revision: 1.8 $
-//** $Date: 95/09/05 13:58:59 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
@@ -19,19 +31,18 @@
// CHANGE THE TEXTURE OF A WALL SWITCH TO ITS OPPOSITE
//
//==================================================================
-switchlist_t alphSwitchList[] =
-{
- { "SW_1_UP", "SW_1_DN", SFX_SWITCH1 },
- { "SW_2_UP", "SW_2_DN", SFX_SWITCH1 },
- { "VALVE1", "VALVE2", SFX_VALVE_TURN },
- { "SW51_OFF", "SW51_ON", SFX_SWITCH2 },
- { "SW52_OFF", "SW52_ON", SFX_SWITCH2 },
- { "SW53_UP", "SW53_DN", SFX_ROPE_PULL },
- { "PUZZLE5", "PUZZLE9", SFX_SWITCH1 },
- { "PUZZLE6", "PUZZLE10", SFX_SWITCH1 },
- { "PUZZLE7", "PUZZLE11", SFX_SWITCH1 },
- { "PUZZLE8", "PUZZLE12", SFX_SWITCH1 },
- {"\0", "\0", 0}
+switchlist_t alphSwitchList[] = {
+ {"SW_1_UP", "SW_1_DN", SFX_SWITCH1},
+ {"SW_2_UP", "SW_2_DN", SFX_SWITCH1},
+ {"VALVE1", "VALVE2", SFX_VALVE_TURN},
+ {"SW51_OFF", "SW51_ON", SFX_SWITCH2},
+ {"SW52_OFF", "SW52_ON", SFX_SWITCH2},
+ {"SW53_UP", "SW53_DN", SFX_ROPE_PULL},
+ {"PUZZLE5", "PUZZLE9", SFX_SWITCH1},
+ {"PUZZLE6", "PUZZLE10", SFX_SWITCH1},
+ {"PUZZLE7", "PUZZLE11", SFX_SWITCH1},
+ {"PUZZLE8", "PUZZLE12", SFX_SWITCH1},
+ {"\0", "\0", 0}
};
int switchlist[MAXSWITCHES * 2];
@@ -50,20 +61,20 @@
void P_InitSwitchList(void)
{
- int i;
- int index;
+ int i;
+ int index;
- for (index = 0, i = 0; i < MAXSWITCHES; i++)
- {
- if(!alphSwitchList[i].soundID)
- {
- numswitches = index/2;
- switchlist[index] = -1;
- break;
- }
- switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
- switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
- }
+ for (index = 0, i = 0; i < MAXSWITCHES; i++)
+ {
+ if (!alphSwitchList[i].soundID)
+ {
+ numswitches = index / 2;
+ switchlist[index] = -1;
+ break;
+ }
+ switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name1);
+ switchlist[index++] = R_TextureNumForName(alphSwitchList[i].name2);
+ }
}
//==================================================================
@@ -71,23 +82,23 @@
// Start a button counting down till it turns off.
//
//==================================================================
-void P_StartButton(line_t *line,bwhere_e w,int texture,int time)
+void P_StartButton(line_t * line, bwhere_e w, int texture, int time)
{
- int i;
+ int i;
- for (i = 0;i < MAXBUTTONS;i++)
- {
- if (!buttonlist[i].btimer)
- {
- buttonlist[i].line = line;
- buttonlist[i].where = w;
- buttonlist[i].btexture = texture;
- buttonlist[i].btimer = time;
- buttonlist[i].soundorg = (mobj_t *)&line->frontsector->soundorg;
- return;
- }
- }
- I_Error("P_StartButton: no button slots left!");
+ for (i = 0; i < MAXBUTTONS; i++)
+ {
+ if (!buttonlist[i].btimer)
+ {
+ buttonlist[i].line = line;
+ buttonlist[i].where = w;
+ buttonlist[i].btexture = texture;
+ buttonlist[i].btimer = time;
+ buttonlist[i].soundorg = (mobj_t *) & line->frontsector->soundorg;
+ return;
+ }
+ }
+ I_Error("P_StartButton: no button slots left!");
}
//==================================================================
@@ -96,51 +107,51 @@
// Tell it if switch is ok to use again (1=yes, it's a button).
//
//==================================================================
-void P_ChangeSwitchTexture(line_t *line, int useAgain)
+void P_ChangeSwitchTexture(line_t * line, int useAgain)
{
- int texTop;
- int texMid;
- int texBot;
- int i;
+ int texTop;
+ int texMid;
+ int texBot;
+ int i;
- texTop = sides[line->sidenum[0]].toptexture;
- texMid = sides[line->sidenum[0]].midtexture;
- texBot = sides[line->sidenum[0]].bottomtexture;
+ texTop = sides[line->sidenum[0]].toptexture;
+ texMid = sides[line->sidenum[0]].midtexture;
+ texBot = sides[line->sidenum[0]].bottomtexture;
- for (i = 0; i < numswitches*2; i++)
- {
- if (switchlist[i] == texTop)
- {
- S_StartSound((mobj_t *)&line->frontsector->soundorg,
- alphSwitchList[i/2].soundID);
- sides[line->sidenum[0]].toptexture = switchlist[i^1];
- if(useAgain)
- {
- P_StartButton(line, SWTCH_TOP, switchlist[i], BUTTONTIME);
- }
- return;
- }
- else if (switchlist[i] == texMid)
- {
- S_StartSound((mobj_t *)&line->frontsector->soundorg,
- alphSwitchList[i/2].soundID);
- sides[line->sidenum[0]].midtexture = switchlist[i^1];
- if(useAgain)
- {
- P_StartButton(line, SWTCH_MIDDLE, switchlist[i], BUTTONTIME);
- }
- return;
- }
- else if (switchlist[i] == texBot)
- {
- S_StartSound((mobj_t *)&line->frontsector->soundorg,
- alphSwitchList[i/2].soundID);
- sides[line->sidenum[0]].bottomtexture = switchlist[i^1];
- if(useAgain)
- {
- P_StartButton(line, SWTCH_BOTTOM, switchlist[i], BUTTONTIME);
- }
- return;
- }
- }
+ for (i = 0; i < numswitches * 2; i++)
+ {
+ if (switchlist[i] == texTop)
+ {
+ S_StartSound((mobj_t *) & line->frontsector->soundorg,
+ alphSwitchList[i / 2].soundID);
+ sides[line->sidenum[0]].toptexture = switchlist[i ^ 1];
+ if (useAgain)
+ {
+ P_StartButton(line, SWTCH_TOP, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ else if (switchlist[i] == texMid)
+ {
+ S_StartSound((mobj_t *) & line->frontsector->soundorg,
+ alphSwitchList[i / 2].soundID);
+ sides[line->sidenum[0]].midtexture = switchlist[i ^ 1];
+ if (useAgain)
+ {
+ P_StartButton(line, SWTCH_MIDDLE, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ else if (switchlist[i] == texBot)
+ {
+ S_StartSound((mobj_t *) & line->frontsector->soundorg,
+ alphSwitchList[i / 2].soundID);
+ sides[line->sidenum[0]].bottomtexture = switchlist[i ^ 1];
+ if (useAgain)
+ {
+ P_StartButton(line, SWTCH_BOTTOM, switchlist[i], BUTTONTIME);
+ }
+ return;
+ }
+ }
}
--- a/src/hexen/p_telept.c
+++ b/src/hexen/p_telept.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_telept.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_telept.c,v $
-//** $Revision: 1.13 $
-//** $Date: 95/10/08 04:23:24 $
-//** $Author: paul $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -40,99 +52,100 @@
//
//==========================================================================
-boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, angle_t angle,
- boolean useFog)
+boolean P_Teleport(mobj_t * thing, fixed_t x, fixed_t y, angle_t angle,
+ boolean useFog)
{
- fixed_t oldx;
- fixed_t oldy;
- fixed_t oldz;
- fixed_t aboveFloor;
- fixed_t fogDelta;
- player_t *player;
- unsigned an;
- mobj_t *fog;
+ fixed_t oldx;
+ fixed_t oldy;
+ fixed_t oldz;
+ fixed_t aboveFloor;
+ fixed_t fogDelta;
+ player_t *player;
+ unsigned an;
+ mobj_t *fog;
- oldx = thing->x;
- oldy = thing->y;
- oldz = thing->z;
- aboveFloor = thing->z-thing->floorz;
- if(!P_TeleportMove(thing, x, y))
- {
- return false;
- }
- if(thing->player)
- {
- player = thing->player;
- if(player->powers[pw_flight] && aboveFloor)
- {
- thing->z = thing->floorz+aboveFloor;
- if(thing->z+thing->height > thing->ceilingz)
- {
- thing->z = thing->ceilingz-thing->height;
- }
- player->viewz = thing->z+player->viewheight;
- }
- else
- {
- thing->z = thing->floorz;
- player->viewz = thing->z+player->viewheight;
- if(useFog)
- {
- player->lookdir = 0;
- }
- }
- }
- else if(thing->flags&MF_MISSILE)
- {
- thing->z = thing->floorz+aboveFloor;
- if(thing->z+thing->height > thing->ceilingz)
- {
- thing->z = thing->ceilingz-thing->height;
- }
- }
- else
- {
- thing->z = thing->floorz;
- }
- // Spawn teleport fog at source and destination
- if(useFog)
- {
- fogDelta = thing->flags&MF_MISSILE ? 0 : TELEFOGHEIGHT;
- fog = P_SpawnMobj(oldx, oldy, oldz+fogDelta, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- an = angle>>ANGLETOFINESHIFT;
- fog = P_SpawnMobj(x+20*finecosine[an],
- y+20*finesine[an], thing->z+fogDelta, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- if(thing->player && !thing->player->powers[pw_speed])
- { // Freeze player for about .5 sec
- thing->reactiontime = 18;
- }
- thing->angle = angle;
- }
- if(thing->flags2&MF2_FLOORCLIP)
- {
- if(thing->z == thing->subsector->sector->floorheight
- && P_GetThingFloorType(thing) > FLOOR_SOLID)
- {
- thing->floorclip = 10*FRACUNIT;
- }
- else
- {
- thing->floorclip = 0;
- }
- }
- if(thing->flags&MF_MISSILE)
- {
- angle >>= ANGLETOFINESHIFT;
- thing->momx = FixedMul(thing->info->speed, finecosine[angle]);
- thing->momy = FixedMul(thing->info->speed, finesine[angle]);
- }
- else if(useFog) // no fog doesn't alter the player's momentums
- {
- thing->momx = thing->momy = thing->momz = 0;
- }
- return true;
+ oldx = thing->x;
+ oldy = thing->y;
+ oldz = thing->z;
+ aboveFloor = thing->z - thing->floorz;
+ if (!P_TeleportMove(thing, x, y))
+ {
+ return false;
+ }
+ if (thing->player)
+ {
+ player = thing->player;
+ if (player->powers[pw_flight] && aboveFloor)
+ {
+ thing->z = thing->floorz + aboveFloor;
+ if (thing->z + thing->height > thing->ceilingz)
+ {
+ thing->z = thing->ceilingz - thing->height;
+ }
+ player->viewz = thing->z + player->viewheight;
+ }
+ else
+ {
+ thing->z = thing->floorz;
+ player->viewz = thing->z + player->viewheight;
+ if (useFog)
+ {
+ player->lookdir = 0;
+ }
+ }
+ }
+ else if (thing->flags & MF_MISSILE)
+ {
+ thing->z = thing->floorz + aboveFloor;
+ if (thing->z + thing->height > thing->ceilingz)
+ {
+ thing->z = thing->ceilingz - thing->height;
+ }
+ }
+ else
+ {
+ thing->z = thing->floorz;
+ }
+ // Spawn teleport fog at source and destination
+ if (useFog)
+ {
+ fogDelta = thing->flags & MF_MISSILE ? 0 : TELEFOGHEIGHT;
+ fog = P_SpawnMobj(oldx, oldy, oldz + fogDelta, MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ an = angle >> ANGLETOFINESHIFT;
+ fog = P_SpawnMobj(x + 20 * finecosine[an],
+ y + 20 * finesine[an], thing->z + fogDelta,
+ MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ if (thing->player && !thing->player->powers[pw_speed])
+ { // Freeze player for about .5 sec
+ thing->reactiontime = 18;
+ }
+ thing->angle = angle;
+ }
+ if (thing->flags2 & MF2_FLOORCLIP)
+ {
+ if (thing->z == thing->subsector->sector->floorheight
+ && P_GetThingFloorType(thing) > FLOOR_SOLID)
+ {
+ thing->floorclip = 10 * FRACUNIT;
+ }
+ else
+ {
+ thing->floorclip = 0;
+ }
+ }
+ if (thing->flags & MF_MISSILE)
+ {
+ angle >>= ANGLETOFINESHIFT;
+ thing->momx = FixedMul(thing->info->speed, finecosine[angle]);
+ thing->momy = FixedMul(thing->info->speed, finesine[angle]);
+ }
+ else if (useFog) // no fog doesn't alter the player's momentums
+ {
+ thing->momx = thing->momy = thing->momz = 0;
+ }
+ return true;
}
//==========================================================================
@@ -141,37 +154,38 @@
//
//==========================================================================
-boolean EV_Teleport(int tid, mobj_t *thing, boolean fog)
+boolean EV_Teleport(int tid, mobj_t * thing, boolean fog)
{
- int i;
- int count;
- mobj_t *mo;
- int searcher;
+ int i;
+ int count;
+ mobj_t *mo;
+ int searcher;
- if(!thing)
- { // Teleport function called with an invalid mobj
- return false;
- }
- if(thing->flags2&MF2_NOTELEPORT)
- {
- return false;
- }
- count = 0;
- searcher = -1;
- while(P_FindMobjFromTID(tid, &searcher) != NULL)
- {
- count++;
- }
- if(count == 0)
- {
- return false;
- }
- count = 1+(P_Random()%count);
- searcher = -1;
- for(i = 0; i < count; i++)
- {
- mo = P_FindMobjFromTID(tid, &searcher);
- }
- if (!mo) I_Error("Can't find teleport mapspot\n");
- return P_Teleport(thing, mo->x, mo->y, mo->angle, fog);
+ if (!thing)
+ { // Teleport function called with an invalid mobj
+ return false;
+ }
+ if (thing->flags2 & MF2_NOTELEPORT)
+ {
+ return false;
+ }
+ count = 0;
+ searcher = -1;
+ while (P_FindMobjFromTID(tid, &searcher) != NULL)
+ {
+ count++;
+ }
+ if (count == 0)
+ {
+ return false;
+ }
+ count = 1 + (P_Random() % count);
+ searcher = -1;
+ for (i = 0; i < count; i++)
+ {
+ mo = P_FindMobjFromTID(tid, &searcher);
+ }
+ if (!mo)
+ I_Error("Can't find teleport mapspot\n");
+ return P_Teleport(thing, mo->x, mo->y, mo->angle, fog);
}
--- a/src/hexen/p_things.c
+++ b/src/hexen/p_things.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_things.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_things.c,v $
-//** $Revision: 1.36 $
-//** $Date: 96/02/08 15:16:13 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -26,124 +38,123 @@
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-static boolean ActivateThing(mobj_t *mobj);
-static boolean DeactivateThing(mobj_t *mobj);
+static boolean ActivateThing(mobj_t * mobj);
+static boolean DeactivateThing(mobj_t * mobj);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
-mobjtype_t TranslateThingType[] =
-{
- MT_MAPSPOT, // T_NONE
- MT_CENTAUR, // T_CENTAUR
- MT_CENTAURLEADER, // T_CENTAURLEADER
- MT_DEMON, // T_DEMON
- MT_ETTIN, // T_ETTIN
- MT_FIREDEMON, // T_FIREGARGOYLE
- MT_SERPENT, // T_WATERLURKER
- MT_SERPENTLEADER, // T_WATERLURKERLEADER
- MT_WRAITH, // T_WRAITH
- MT_WRAITHB, // T_WRAITHBURIED
- MT_FIREBALL1, // T_FIREBALL1
- MT_MANA1, // T_MANA1
- MT_MANA2, // T_MANA2
- MT_SPEEDBOOTS, // T_ITEMBOOTS
- MT_ARTIEGG, // T_ITEMEGG
- MT_ARTIFLY, // T_ITEMFLIGHT
- MT_SUMMONMAULATOR, // T_ITEMSUMMON
- MT_TELEPORTOTHER, // T_ITEMTPORTOTHER
- MT_ARTITELEPORT, // T_ITEMTELEPORT
- MT_BISHOP, // T_BISHOP
- MT_ICEGUY, // T_ICEGOLEM
- MT_BRIDGE, // T_BRIDGE
- MT_BOOSTARMOR, // T_DRAGONSKINBRACERS
- MT_HEALINGBOTTLE, // T_ITEMHEALTHPOTION
- MT_HEALTHFLASK, // T_ITEMHEALTHFLASK
- MT_ARTISUPERHEAL, // T_ITEMHEALTHFULL
- MT_BOOSTMANA, // T_ITEMBOOSTMANA
- MT_FW_AXE, // T_FIGHTERAXE
- MT_FW_HAMMER, // T_FIGHTERHAMMER
- MT_FW_SWORD1, // T_FIGHTERSWORD1
- MT_FW_SWORD2, // T_FIGHTERSWORD2
- MT_FW_SWORD3, // T_FIGHTERSWORD3
- MT_CW_SERPSTAFF, // T_CLERICSTAFF
- MT_CW_HOLY1, // T_CLERICHOLY1
- MT_CW_HOLY2, // T_CLERICHOLY2
- MT_CW_HOLY3, // T_CLERICHOLY3
- MT_MW_CONE, // T_MAGESHARDS
- MT_MW_STAFF1, // T_MAGESTAFF1
- MT_MW_STAFF2, // T_MAGESTAFF2
- MT_MW_STAFF3, // T_MAGESTAFF3
- MT_EGGFX, // T_MORPHBLAST
- MT_ROCK1, // T_ROCK1
- MT_ROCK2, // T_ROCK2
- MT_ROCK3, // T_ROCK3
- MT_DIRT1, // T_DIRT1
- MT_DIRT2, // T_DIRT2
- MT_DIRT3, // T_DIRT3
- MT_DIRT4, // T_DIRT4
- MT_DIRT5, // T_DIRT5
- MT_DIRT6, // T_DIRT6
- MT_ARROW, // T_ARROW
- MT_DART, // T_DART
- MT_POISONDART, // T_POISONDART
- MT_RIPPERBALL, // T_RIPPERBALL
- MT_SGSHARD1, // T_STAINEDGLASS1
- MT_SGSHARD2, // T_STAINEDGLASS2
- MT_SGSHARD3, // T_STAINEDGLASS3
- MT_SGSHARD4, // T_STAINEDGLASS4
- MT_SGSHARD5, // T_STAINEDGLASS5
- MT_SGSHARD6, // T_STAINEDGLASS6
- MT_SGSHARD7, // T_STAINEDGLASS7
- MT_SGSHARD8, // T_STAINEDGLASS8
- MT_SGSHARD9, // T_STAINEDGLASS9
- MT_SGSHARD0, // T_STAINEDGLASS0
- MT_PROJECTILE_BLADE, // T_BLADE
- MT_ICESHARD, // T_ICESHARD
- MT_FLAME_SMALL, // T_FLAME_SMALL
- MT_FLAME_LARGE, // T_FLAME_LARGE
- MT_ARMOR_1, // T_MESHARMOR
- MT_ARMOR_2, // T_FALCONSHIELD
- MT_ARMOR_3, // T_PLATINUMHELM
- MT_ARMOR_4, // T_AMULETOFWARDING
- MT_ARTIPOISONBAG, // T_ITEMFLECHETTE
- MT_ARTITORCH, // T_ITEMTORCH
- MT_BLASTRADIUS, // T_ITEMREPULSION
- MT_MANA3, // T_MANA3
- MT_ARTIPUZZSKULL, // T_PUZZSKULL
- MT_ARTIPUZZGEMBIG, // T_PUZZGEMBIG
- MT_ARTIPUZZGEMRED, // T_PUZZGEMRED
- MT_ARTIPUZZGEMGREEN1, // T_PUZZGEMGREEN1
- MT_ARTIPUZZGEMGREEN2, // T_PUZZGEMGREEN2
- MT_ARTIPUZZGEMBLUE1, // T_PUZZGEMBLUE1
- MT_ARTIPUZZGEMBLUE2, // T_PUZZGEMBLUE2
- MT_ARTIPUZZBOOK1, // T_PUZZBOOK1
- MT_ARTIPUZZBOOK2, // T_PUZZBOOK2
- MT_KEY1, // T_METALKEY
- MT_KEY2, // T_SMALLMETALKEY
- MT_KEY3, // T_AXEKEY
- MT_KEY4, // T_FIREKEY
- MT_KEY5, // T_GREENKEY
- MT_KEY6, // T_MACEKEY
- MT_KEY7, // T_SILVERKEY
- MT_KEY8, // T_RUSTYKEY
- MT_KEY9, // T_HORNKEY
- MT_KEYA, // T_SERPENTKEY
- MT_WATER_DRIP, // T_WATERDRIP
- MT_FLAME_SMALL_TEMP, // T_TEMPSMALLFLAME
- MT_FLAME_SMALL, // T_PERMSMALLFLAME
- MT_FLAME_LARGE_TEMP, // T_TEMPLARGEFLAME
- MT_FLAME_LARGE, // T_PERMLARGEFLAME
- MT_DEMON_MASH, // T_DEMON_MASH
- MT_DEMON2_MASH, // T_DEMON2_MASH
- MT_ETTIN_MASH, // T_ETTIN_MASH
- MT_CENTAUR_MASH, // T_CENTAUR_MASH
- MT_THRUSTFLOOR_UP, // T_THRUSTSPIKEUP
- MT_THRUSTFLOOR_DOWN, // T_THRUSTSPIKEDOWN
- MT_WRAITHFX4, // T_FLESH_DRIP1
- MT_WRAITHFX5, // T_FLESH_DRIP2
- MT_WRAITHFX2 // T_SPARK_DRIP
+mobjtype_t TranslateThingType[] = {
+ MT_MAPSPOT, // T_NONE
+ MT_CENTAUR, // T_CENTAUR
+ MT_CENTAURLEADER, // T_CENTAURLEADER
+ MT_DEMON, // T_DEMON
+ MT_ETTIN, // T_ETTIN
+ MT_FIREDEMON, // T_FIREGARGOYLE
+ MT_SERPENT, // T_WATERLURKER
+ MT_SERPENTLEADER, // T_WATERLURKERLEADER
+ MT_WRAITH, // T_WRAITH
+ MT_WRAITHB, // T_WRAITHBURIED
+ MT_FIREBALL1, // T_FIREBALL1
+ MT_MANA1, // T_MANA1
+ MT_MANA2, // T_MANA2
+ MT_SPEEDBOOTS, // T_ITEMBOOTS
+ MT_ARTIEGG, // T_ITEMEGG
+ MT_ARTIFLY, // T_ITEMFLIGHT
+ MT_SUMMONMAULATOR, // T_ITEMSUMMON
+ MT_TELEPORTOTHER, // T_ITEMTPORTOTHER
+ MT_ARTITELEPORT, // T_ITEMTELEPORT
+ MT_BISHOP, // T_BISHOP
+ MT_ICEGUY, // T_ICEGOLEM
+ MT_BRIDGE, // T_BRIDGE
+ MT_BOOSTARMOR, // T_DRAGONSKINBRACERS
+ MT_HEALINGBOTTLE, // T_ITEMHEALTHPOTION
+ MT_HEALTHFLASK, // T_ITEMHEALTHFLASK
+ MT_ARTISUPERHEAL, // T_ITEMHEALTHFULL
+ MT_BOOSTMANA, // T_ITEMBOOSTMANA
+ MT_FW_AXE, // T_FIGHTERAXE
+ MT_FW_HAMMER, // T_FIGHTERHAMMER
+ MT_FW_SWORD1, // T_FIGHTERSWORD1
+ MT_FW_SWORD2, // T_FIGHTERSWORD2
+ MT_FW_SWORD3, // T_FIGHTERSWORD3
+ MT_CW_SERPSTAFF, // T_CLERICSTAFF
+ MT_CW_HOLY1, // T_CLERICHOLY1
+ MT_CW_HOLY2, // T_CLERICHOLY2
+ MT_CW_HOLY3, // T_CLERICHOLY3
+ MT_MW_CONE, // T_MAGESHARDS
+ MT_MW_STAFF1, // T_MAGESTAFF1
+ MT_MW_STAFF2, // T_MAGESTAFF2
+ MT_MW_STAFF3, // T_MAGESTAFF3
+ MT_EGGFX, // T_MORPHBLAST
+ MT_ROCK1, // T_ROCK1
+ MT_ROCK2, // T_ROCK2
+ MT_ROCK3, // T_ROCK3
+ MT_DIRT1, // T_DIRT1
+ MT_DIRT2, // T_DIRT2
+ MT_DIRT3, // T_DIRT3
+ MT_DIRT4, // T_DIRT4
+ MT_DIRT5, // T_DIRT5
+ MT_DIRT6, // T_DIRT6
+ MT_ARROW, // T_ARROW
+ MT_DART, // T_DART
+ MT_POISONDART, // T_POISONDART
+ MT_RIPPERBALL, // T_RIPPERBALL
+ MT_SGSHARD1, // T_STAINEDGLASS1
+ MT_SGSHARD2, // T_STAINEDGLASS2
+ MT_SGSHARD3, // T_STAINEDGLASS3
+ MT_SGSHARD4, // T_STAINEDGLASS4
+ MT_SGSHARD5, // T_STAINEDGLASS5
+ MT_SGSHARD6, // T_STAINEDGLASS6
+ MT_SGSHARD7, // T_STAINEDGLASS7
+ MT_SGSHARD8, // T_STAINEDGLASS8
+ MT_SGSHARD9, // T_STAINEDGLASS9
+ MT_SGSHARD0, // T_STAINEDGLASS0
+ MT_PROJECTILE_BLADE, // T_BLADE
+ MT_ICESHARD, // T_ICESHARD
+ MT_FLAME_SMALL, // T_FLAME_SMALL
+ MT_FLAME_LARGE, // T_FLAME_LARGE
+ MT_ARMOR_1, // T_MESHARMOR
+ MT_ARMOR_2, // T_FALCONSHIELD
+ MT_ARMOR_3, // T_PLATINUMHELM
+ MT_ARMOR_4, // T_AMULETOFWARDING
+ MT_ARTIPOISONBAG, // T_ITEMFLECHETTE
+ MT_ARTITORCH, // T_ITEMTORCH
+ MT_BLASTRADIUS, // T_ITEMREPULSION
+ MT_MANA3, // T_MANA3
+ MT_ARTIPUZZSKULL, // T_PUZZSKULL
+ MT_ARTIPUZZGEMBIG, // T_PUZZGEMBIG
+ MT_ARTIPUZZGEMRED, // T_PUZZGEMRED
+ MT_ARTIPUZZGEMGREEN1, // T_PUZZGEMGREEN1
+ MT_ARTIPUZZGEMGREEN2, // T_PUZZGEMGREEN2
+ MT_ARTIPUZZGEMBLUE1, // T_PUZZGEMBLUE1
+ MT_ARTIPUZZGEMBLUE2, // T_PUZZGEMBLUE2
+ MT_ARTIPUZZBOOK1, // T_PUZZBOOK1
+ MT_ARTIPUZZBOOK2, // T_PUZZBOOK2
+ MT_KEY1, // T_METALKEY
+ MT_KEY2, // T_SMALLMETALKEY
+ MT_KEY3, // T_AXEKEY
+ MT_KEY4, // T_FIREKEY
+ MT_KEY5, // T_GREENKEY
+ MT_KEY6, // T_MACEKEY
+ MT_KEY7, // T_SILVERKEY
+ MT_KEY8, // T_RUSTYKEY
+ MT_KEY9, // T_HORNKEY
+ MT_KEYA, // T_SERPENTKEY
+ MT_WATER_DRIP, // T_WATERDRIP
+ MT_FLAME_SMALL_TEMP, // T_TEMPSMALLFLAME
+ MT_FLAME_SMALL, // T_PERMSMALLFLAME
+ MT_FLAME_LARGE_TEMP, // T_TEMPLARGEFLAME
+ MT_FLAME_LARGE, // T_PERMLARGEFLAME
+ MT_DEMON_MASH, // T_DEMON_MASH
+ MT_DEMON2_MASH, // T_DEMON2_MASH
+ MT_ETTIN_MASH, // T_ETTIN_MASH
+ MT_CENTAUR_MASH, // T_CENTAUR_MASH
+ MT_THRUSTFLOOR_UP, // T_THRUSTSPIKEUP
+ MT_THRUSTFLOOR_DOWN, // T_THRUSTSPIKEDOWN
+ MT_WRAITHFX4, // T_FLESH_DRIP1
+ MT_WRAITHFX5, // T_FLESH_DRIP2
+ MT_WRAITHFX2 // T_SPARK_DRIP
};
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -156,55 +167,55 @@
//
//==========================================================================
-boolean EV_ThingProjectile(byte *args, boolean gravity)
+boolean EV_ThingProjectile(byte * args, boolean gravity)
{
- int tid;
- angle_t angle;
- int fineAngle;
- fixed_t speed;
- fixed_t vspeed;
- mobjtype_t moType;
- mobj_t *mobj;
- mobj_t *newMobj;
- int searcher;
- boolean success;
+ int tid;
+ angle_t angle;
+ int fineAngle;
+ fixed_t speed;
+ fixed_t vspeed;
+ mobjtype_t moType;
+ mobj_t *mobj;
+ mobj_t *newMobj;
+ int searcher;
+ boolean success;
- success = false;
- searcher = -1;
- tid = args[0];
- moType = TranslateThingType[args[1]];
- if(nomonsters && (mobjinfo[moType].flags&MF_COUNTKILL))
- { // Don't spawn monsters if -nomonsters
- return false;
- }
- angle = (int)args[2]<<24;
- fineAngle = angle>>ANGLETOFINESHIFT;
- speed = (int)args[3]<<13;
- vspeed = (int)args[4]<<13;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- newMobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, moType);
- if(newMobj->info->seesound)
- {
- S_StartSound(newMobj, newMobj->info->seesound);
- }
- newMobj->target = mobj; // Originator
- newMobj->angle = angle;
- newMobj->momx = FixedMul(speed, finecosine[fineAngle]);
- newMobj->momy = FixedMul(speed, finesine[fineAngle]);
- newMobj->momz = vspeed;
- newMobj->flags2 |= MF2_DROPPED; // Don't respawn
- if(gravity == true)
- {
- newMobj->flags &= ~MF_NOGRAVITY;
- newMobj->flags2 |= MF2_LOGRAV;
- }
- if(P_CheckMissileSpawn(newMobj) == true)
- {
- success = true;
- }
- }
- return success;
+ success = false;
+ searcher = -1;
+ tid = args[0];
+ moType = TranslateThingType[args[1]];
+ if (nomonsters && (mobjinfo[moType].flags & MF_COUNTKILL))
+ { // Don't spawn monsters if -nomonsters
+ return false;
+ }
+ angle = (int) args[2] << 24;
+ fineAngle = angle >> ANGLETOFINESHIFT;
+ speed = (int) args[3] << 13;
+ vspeed = (int) args[4] << 13;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ newMobj = P_SpawnMobj(mobj->x, mobj->y, mobj->z, moType);
+ if (newMobj->info->seesound)
+ {
+ S_StartSound(newMobj, newMobj->info->seesound);
+ }
+ newMobj->target = mobj; // Originator
+ newMobj->angle = angle;
+ newMobj->momx = FixedMul(speed, finecosine[fineAngle]);
+ newMobj->momy = FixedMul(speed, finesine[fineAngle]);
+ newMobj->momz = vspeed;
+ newMobj->flags2 |= MF2_DROPPED; // Don't respawn
+ if (gravity == true)
+ {
+ newMobj->flags &= ~MF_NOGRAVITY;
+ newMobj->flags2 |= MF2_LOGRAV;
+ }
+ if (P_CheckMissileSpawn(newMobj) == true)
+ {
+ success = true;
+ }
+ }
+ return success;
}
//==========================================================================
@@ -213,60 +224,60 @@
//
//==========================================================================
-boolean EV_ThingSpawn(byte *args, boolean fog)
+boolean EV_ThingSpawn(byte * args, boolean fog)
{
- int tid;
- angle_t angle;
- mobj_t *mobj;
- mobj_t *newMobj;
- mobj_t *fogMobj;
- mobjtype_t moType;
- int searcher;
- boolean success;
- fixed_t z;
+ int tid;
+ angle_t angle;
+ mobj_t *mobj;
+ mobj_t *newMobj;
+ mobj_t *fogMobj;
+ mobjtype_t moType;
+ int searcher;
+ boolean success;
+ fixed_t z;
- success = false;
- searcher = -1;
- tid = args[0];
- moType = TranslateThingType[args[1]];
- if(nomonsters && (mobjinfo[moType].flags&MF_COUNTKILL))
- { // Don't spawn monsters if -nomonsters
- return false;
- }
- angle = (int)args[2]<<24;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if (mobjinfo[moType].flags2&MF2_FLOATBOB)
- {
- z = mobj->z - mobj->floorz;
- }
- else
- {
- z = mobj->z;
- }
- newMobj = P_SpawnMobj(mobj->x, mobj->y, z, moType);
- if(P_TestMobjLocation(newMobj) == false)
- { // Didn't fit
- P_RemoveMobj(newMobj);
- }
- else
- {
- newMobj->angle = angle;
- if(fog == true)
- {
- fogMobj = P_SpawnMobj(mobj->x, mobj->y,
- mobj->z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fogMobj, SFX_TELEPORT);
- }
- newMobj->flags2 |= MF2_DROPPED; // Don't respawn
- if (newMobj->flags2&MF2_FLOATBOB)
- {
- newMobj->special1 = newMobj->z - newMobj->floorz;
- }
- success = true;
- }
- }
- return success;
+ success = false;
+ searcher = -1;
+ tid = args[0];
+ moType = TranslateThingType[args[1]];
+ if (nomonsters && (mobjinfo[moType].flags & MF_COUNTKILL))
+ { // Don't spawn monsters if -nomonsters
+ return false;
+ }
+ angle = (int) args[2] << 24;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (mobjinfo[moType].flags2 & MF2_FLOATBOB)
+ {
+ z = mobj->z - mobj->floorz;
+ }
+ else
+ {
+ z = mobj->z;
+ }
+ newMobj = P_SpawnMobj(mobj->x, mobj->y, z, moType);
+ if (P_TestMobjLocation(newMobj) == false)
+ { // Didn't fit
+ P_RemoveMobj(newMobj);
+ }
+ else
+ {
+ newMobj->angle = angle;
+ if (fog == true)
+ {
+ fogMobj = P_SpawnMobj(mobj->x, mobj->y,
+ mobj->z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fogMobj, SFX_TELEPORT);
+ }
+ newMobj->flags2 |= MF2_DROPPED; // Don't respawn
+ if (newMobj->flags2 & MF2_FLOATBOB)
+ {
+ newMobj->special1 = newMobj->z - newMobj->floorz;
+ }
+ success = true;
+ }
+ }
+ return success;
}
//==========================================================================
@@ -277,20 +288,20 @@
boolean EV_ThingActivate(int tid)
{
- mobj_t *mobj;
- int searcher;
- boolean success;
+ mobj_t *mobj;
+ int searcher;
+ boolean success;
- success = false;
- searcher = -1;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if(ActivateThing(mobj) == true)
- {
- success = true;
- }
- }
- return success;
+ success = false;
+ searcher = -1;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (ActivateThing(mobj) == true)
+ {
+ success = true;
+ }
+ }
+ return success;
}
//==========================================================================
@@ -301,20 +312,20 @@
boolean EV_ThingDeactivate(int tid)
{
- mobj_t *mobj;
- int searcher;
- boolean success;
+ mobj_t *mobj;
+ int searcher;
+ boolean success;
- success = false;
- searcher = -1;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if(DeactivateThing(mobj) == true)
- {
- success = true;
- }
- }
- return success;
+ success = false;
+ searcher = -1;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (DeactivateThing(mobj) == true)
+ {
+ success = true;
+ }
+ }
+ return success;
}
//==========================================================================
@@ -325,23 +336,23 @@
boolean EV_ThingRemove(int tid)
{
- mobj_t *mobj;
- int searcher;
- boolean success;
+ mobj_t *mobj;
+ int searcher;
+ boolean success;
- success = false;
- searcher = -1;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if (mobj->type == MT_BRIDGE)
- {
- A_BridgeRemove(mobj);
- return true;
- }
- P_RemoveMobj(mobj);
- success = true;
- }
- return success;
+ success = false;
+ searcher = -1;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (mobj->type == MT_BRIDGE)
+ {
+ A_BridgeRemove(mobj);
+ return true;
+ }
+ P_RemoveMobj(mobj);
+ success = true;
+ }
+ return success;
}
//==========================================================================
@@ -352,21 +363,21 @@
boolean EV_ThingDestroy(int tid)
{
- mobj_t *mobj;
- int searcher;
- boolean success;
+ mobj_t *mobj;
+ int searcher;
+ boolean success;
- success = false;
- searcher = -1;
- while((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
- {
- if(mobj->flags&MF_SHOOTABLE)
- {
- P_DamageMobj(mobj, NULL, NULL, 10000);
- success = true;
- }
- }
- return success;
+ success = false;
+ searcher = -1;
+ while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL)
+ {
+ if (mobj->flags & MF_SHOOTABLE)
+ {
+ P_DamageMobj(mobj, NULL, NULL, 10000);
+ success = true;
+ }
+ }
+ return success;
}
//==========================================================================
@@ -393,80 +404,80 @@
//
//==========================================================================
-static boolean ActivateThing(mobj_t *mobj)
+static boolean ActivateThing(mobj_t * mobj)
{
- if(mobj->flags&MF_COUNTKILL)
- { // Monster
- if(mobj->flags2&MF2_DORMANT)
- {
- mobj->flags2 &= ~MF2_DORMANT;
- mobj->tics = 1;
- return true;
- }
- return false;
- }
- switch(mobj->type)
- {
- case MT_ZTWINEDTORCH:
- case MT_ZTWINEDTORCH_UNLIT:
- P_SetMobjState(mobj, S_ZTWINEDTORCH_1);
- S_StartSound(mobj, SFX_IGNITE);
- break;
- case MT_ZWALLTORCH:
- case MT_ZWALLTORCH_UNLIT:
- P_SetMobjState(mobj, S_ZWALLTORCH1);
- S_StartSound(mobj, SFX_IGNITE);
- break;
- case MT_ZGEMPEDESTAL:
- P_SetMobjState(mobj, S_ZGEMPEDESTAL2);
- break;
- case MT_ZWINGEDSTATUENOSKULL:
- P_SetMobjState(mobj, S_ZWINGEDSTATUENOSKULL2);
- break;
- case MT_THRUSTFLOOR_UP:
- case MT_THRUSTFLOOR_DOWN:
- if (mobj->args[0]==0)
- {
- S_StartSound(mobj, SFX_THRUSTSPIKE_LOWER);
- mobj->flags2 &= ~MF2_DONTDRAW;
- if (mobj->args[1])
- P_SetMobjState(mobj, S_BTHRUSTRAISE1);
- else
- P_SetMobjState(mobj, S_THRUSTRAISE1);
- }
- break;
- case MT_ZFIREBULL:
- case MT_ZFIREBULL_UNLIT:
- P_SetMobjState(mobj, S_ZFIREBULL_BIRTH);
- S_StartSound(mobj, SFX_IGNITE);
- break;
- case MT_ZBELL:
- if(mobj->health > 0)
- {
- P_DamageMobj(mobj, NULL, NULL, 10); // 'ring' the bell
- }
- break;
- case MT_ZCAULDRON:
- case MT_ZCAULDRON_UNLIT:
- P_SetMobjState(mobj, S_ZCAULDRON1);
- S_StartSound(mobj, SFX_IGNITE);
- break;
- case MT_FLAME_SMALL:
- S_StartSound(mobj, SFX_IGNITE);
- P_SetMobjState(mobj, S_FLAME_SMALL1);
- break;
- case MT_FLAME_LARGE:
- S_StartSound(mobj, SFX_IGNITE);
- P_SetMobjState(mobj, S_FLAME_LARGE1);
- break;
- case MT_BAT_SPAWNER:
- P_SetMobjState(mobj, S_SPAWNBATS1);
- break;
- default:
- return false;
- break;
- }
- return true;
+ if (mobj->flags & MF_COUNTKILL)
+ { // Monster
+ if (mobj->flags2 & MF2_DORMANT)
+ {
+ mobj->flags2 &= ~MF2_DORMANT;
+ mobj->tics = 1;
+ return true;
+ }
+ return false;
+ }
+ switch (mobj->type)
+ {
+ case MT_ZTWINEDTORCH:
+ case MT_ZTWINEDTORCH_UNLIT:
+ P_SetMobjState(mobj, S_ZTWINEDTORCH_1);
+ S_StartSound(mobj, SFX_IGNITE);
+ break;
+ case MT_ZWALLTORCH:
+ case MT_ZWALLTORCH_UNLIT:
+ P_SetMobjState(mobj, S_ZWALLTORCH1);
+ S_StartSound(mobj, SFX_IGNITE);
+ break;
+ case MT_ZGEMPEDESTAL:
+ P_SetMobjState(mobj, S_ZGEMPEDESTAL2);
+ break;
+ case MT_ZWINGEDSTATUENOSKULL:
+ P_SetMobjState(mobj, S_ZWINGEDSTATUENOSKULL2);
+ break;
+ case MT_THRUSTFLOOR_UP:
+ case MT_THRUSTFLOOR_DOWN:
+ if (mobj->args[0] == 0)
+ {
+ S_StartSound(mobj, SFX_THRUSTSPIKE_LOWER);
+ mobj->flags2 &= ~MF2_DONTDRAW;
+ if (mobj->args[1])
+ P_SetMobjState(mobj, S_BTHRUSTRAISE1);
+ else
+ P_SetMobjState(mobj, S_THRUSTRAISE1);
+ }
+ break;
+ case MT_ZFIREBULL:
+ case MT_ZFIREBULL_UNLIT:
+ P_SetMobjState(mobj, S_ZFIREBULL_BIRTH);
+ S_StartSound(mobj, SFX_IGNITE);
+ break;
+ case MT_ZBELL:
+ if (mobj->health > 0)
+ {
+ P_DamageMobj(mobj, NULL, NULL, 10); // 'ring' the bell
+ }
+ break;
+ case MT_ZCAULDRON:
+ case MT_ZCAULDRON_UNLIT:
+ P_SetMobjState(mobj, S_ZCAULDRON1);
+ S_StartSound(mobj, SFX_IGNITE);
+ break;
+ case MT_FLAME_SMALL:
+ S_StartSound(mobj, SFX_IGNITE);
+ P_SetMobjState(mobj, S_FLAME_SMALL1);
+ break;
+ case MT_FLAME_LARGE:
+ S_StartSound(mobj, SFX_IGNITE);
+ P_SetMobjState(mobj, S_FLAME_LARGE1);
+ break;
+ case MT_BAT_SPAWNER:
+ P_SetMobjState(mobj, S_SPAWNBATS1);
+ break;
+ default:
+ return false;
+ break;
+ }
+ return true;
}
//==========================================================================
@@ -475,59 +486,59 @@
//
//==========================================================================
-static boolean DeactivateThing(mobj_t *mobj)
+static boolean DeactivateThing(mobj_t * mobj)
{
- if(mobj->flags&MF_COUNTKILL)
- { // Monster
- if(!(mobj->flags2&MF2_DORMANT))
- {
- mobj->flags2 |= MF2_DORMANT;
- mobj->tics = -1;
- return true;
- }
- return false;
- }
- switch(mobj->type)
- {
- case MT_ZTWINEDTORCH:
- case MT_ZTWINEDTORCH_UNLIT:
- P_SetMobjState(mobj, S_ZTWINEDTORCH_UNLIT);
- break;
- case MT_ZWALLTORCH:
- case MT_ZWALLTORCH_UNLIT:
- P_SetMobjState(mobj, S_ZWALLTORCH_U);
- break;
- case MT_THRUSTFLOOR_UP:
- case MT_THRUSTFLOOR_DOWN:
- if (mobj->args[0]==1)
- {
- S_StartSound(mobj, SFX_THRUSTSPIKE_RAISE);
- if (mobj->args[1])
- P_SetMobjState(mobj, S_BTHRUSTLOWER);
- else
- P_SetMobjState(mobj, S_THRUSTLOWER);
- }
- break;
- case MT_ZFIREBULL:
- case MT_ZFIREBULL_UNLIT:
- P_SetMobjState(mobj, S_ZFIREBULL_DEATH);
- break;
- case MT_ZCAULDRON:
- case MT_ZCAULDRON_UNLIT:
- P_SetMobjState(mobj, S_ZCAULDRON_U);
- break;
- case MT_FLAME_SMALL:
- P_SetMobjState(mobj, S_FLAME_SDORM1);
- break;
- case MT_FLAME_LARGE:
- P_SetMobjState(mobj, S_FLAME_LDORM1);
- break;
- case MT_BAT_SPAWNER:
- P_SetMobjState(mobj, S_SPAWNBATS_OFF);
- break;
- default:
- return false;
- break;
- }
- return true;
+ if (mobj->flags & MF_COUNTKILL)
+ { // Monster
+ if (!(mobj->flags2 & MF2_DORMANT))
+ {
+ mobj->flags2 |= MF2_DORMANT;
+ mobj->tics = -1;
+ return true;
+ }
+ return false;
+ }
+ switch (mobj->type)
+ {
+ case MT_ZTWINEDTORCH:
+ case MT_ZTWINEDTORCH_UNLIT:
+ P_SetMobjState(mobj, S_ZTWINEDTORCH_UNLIT);
+ break;
+ case MT_ZWALLTORCH:
+ case MT_ZWALLTORCH_UNLIT:
+ P_SetMobjState(mobj, S_ZWALLTORCH_U);
+ break;
+ case MT_THRUSTFLOOR_UP:
+ case MT_THRUSTFLOOR_DOWN:
+ if (mobj->args[0] == 1)
+ {
+ S_StartSound(mobj, SFX_THRUSTSPIKE_RAISE);
+ if (mobj->args[1])
+ P_SetMobjState(mobj, S_BTHRUSTLOWER);
+ else
+ P_SetMobjState(mobj, S_THRUSTLOWER);
+ }
+ break;
+ case MT_ZFIREBULL:
+ case MT_ZFIREBULL_UNLIT:
+ P_SetMobjState(mobj, S_ZFIREBULL_DEATH);
+ break;
+ case MT_ZCAULDRON:
+ case MT_ZCAULDRON_UNLIT:
+ P_SetMobjState(mobj, S_ZCAULDRON_U);
+ break;
+ case MT_FLAME_SMALL:
+ P_SetMobjState(mobj, S_FLAME_SDORM1);
+ break;
+ case MT_FLAME_LARGE:
+ P_SetMobjState(mobj, S_FLAME_LDORM1);
+ break;
+ case MT_BAT_SPAWNER:
+ P_SetMobjState(mobj, S_SPAWNBATS_OFF);
+ break;
+ default:
+ return false;
+ break;
+ }
+ return true;
}
--- a/src/hexen/p_tick.c
+++ b/src/hexen/p_tick.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_tick.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_tick.c,v $
-//** $Revision: 1.5 $
-//** $Date: 95/10/08 21:53:00 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -33,7 +45,7 @@
int leveltime;
int TimerGame;
-thinker_t thinkercap; // The head and tail of the thinker list
+thinker_t thinkercap; // The head and tail of the thinker list
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -47,30 +59,30 @@
void P_Ticker(void)
{
- int i;
+ int i;
- if(paused)
- {
- return;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- P_PlayerThink(&players[i]);
- }
- }
- if(TimerGame)
- {
- if(!--TimerGame)
- {
- G_Completed(P_TranslateMap(P_GetMapNextMap(gamemap)), 0);
- }
- }
- RunThinkers();
- P_UpdateSpecials();
- P_AnimateSurfaces();
- leveltime++;
+ if (paused)
+ {
+ return;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ P_PlayerThink(&players[i]);
+ }
+ }
+ if (TimerGame)
+ {
+ if (!--TimerGame)
+ {
+ G_Completed(P_TranslateMap(P_GetMapNextMap(gamemap)), 0);
+ }
+ }
+ RunThinkers();
+ P_UpdateSpecials();
+ P_AnimateSurfaces();
+ leveltime++;
}
//==========================================================================
@@ -81,23 +93,23 @@
static void RunThinkers(void)
{
- thinker_t *currentthinker;
+ thinker_t *currentthinker;
- currentthinker = thinkercap.next;
- while(currentthinker != &thinkercap)
- {
- if(currentthinker->function == (think_t)-1)
- { // Time to remove it
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free(currentthinker);
- }
- else if(currentthinker->function)
- {
- currentthinker->function(currentthinker);
- }
- currentthinker = currentthinker->next;
- }
+ currentthinker = thinkercap.next;
+ while (currentthinker != &thinkercap)
+ {
+ if (currentthinker->function == (think_t) - 1)
+ { // Time to remove it
+ currentthinker->next->prev = currentthinker->prev;
+ currentthinker->prev->next = currentthinker->next;
+ Z_Free(currentthinker);
+ }
+ else if (currentthinker->function)
+ {
+ currentthinker->function(currentthinker);
+ }
+ currentthinker = currentthinker->next;
+ }
}
//==========================================================================
@@ -108,7 +120,7 @@
void P_InitThinkers(void)
{
- thinkercap.prev = thinkercap.next = &thinkercap;
+ thinkercap.prev = thinkercap.next = &thinkercap;
}
//==========================================================================
@@ -119,12 +131,12 @@
//
//==========================================================================
-void P_AddThinker(thinker_t *thinker)
+void P_AddThinker(thinker_t * thinker)
{
- thinkercap.prev->next = thinker;
- thinker->next = &thinkercap;
- thinker->prev = thinkercap.prev;
- thinkercap.prev = thinker;
+ thinkercap.prev->next = thinker;
+ thinker->next = &thinkercap;
+ thinker->prev = thinkercap.prev;
+ thinkercap.prev = thinker;
}
//==========================================================================
@@ -136,7 +148,7 @@
//
//==========================================================================
-void P_RemoveThinker(thinker_t *thinker)
+void P_RemoveThinker(thinker_t * thinker)
{
- thinker->function = (think_t)-1;
+ thinker->function = (think_t) - 1;
}
--- a/src/hexen/p_user.c
+++ b/src/hexen/p_user.c
@@ -1,109 +1,118 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** p_user.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: p_user.c,v $
-//** $Revision: 1.123 $
-//** $Date: 96/01/05 14:21:01 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
-void P_PlayerNextArtifact(player_t *player);
+void P_PlayerNextArtifact(player_t * player);
// Macros
-#define MAXBOB 0x100000 // 16 pixels of bob
+#define MAXBOB 0x100000 // 16 pixels of bob
// Data
boolean onground;
-int newtorch; // used in the torch flicker effect.
+int newtorch; // used in the torch flicker effect.
int newtorchdelta;
-int PStateNormal[NUMCLASSES] =
-{
- S_FPLAY,
- S_CPLAY,
- S_MPLAY,
- S_PIGPLAY
+int PStateNormal[NUMCLASSES] = {
+ S_FPLAY,
+ S_CPLAY,
+ S_MPLAY,
+ S_PIGPLAY
};
-int PStateRun[NUMCLASSES] =
-{
- S_FPLAY_RUN1,
- S_CPLAY_RUN1,
- S_MPLAY_RUN1,
- S_PIGPLAY_RUN1
+int PStateRun[NUMCLASSES] = {
+ S_FPLAY_RUN1,
+ S_CPLAY_RUN1,
+ S_MPLAY_RUN1,
+ S_PIGPLAY_RUN1
};
-int PStateAttack[NUMCLASSES] =
-{
- S_FPLAY_ATK1,
- S_CPLAY_ATK1,
- S_MPLAY_ATK1,
- S_PIGPLAY_ATK1
+int PStateAttack[NUMCLASSES] = {
+ S_FPLAY_ATK1,
+ S_CPLAY_ATK1,
+ S_MPLAY_ATK1,
+ S_PIGPLAY_ATK1
};
-int PStateAttackEnd[NUMCLASSES] =
-{
- S_FPLAY_ATK2,
- S_CPLAY_ATK3,
- S_MPLAY_ATK2,
- S_PIGPLAY_ATK1
+int PStateAttackEnd[NUMCLASSES] = {
+ S_FPLAY_ATK2,
+ S_CPLAY_ATK3,
+ S_MPLAY_ATK2,
+ S_PIGPLAY_ATK1
};
int ArmorMax[NUMCLASSES] = { 20, 18, 16, 1 };
-/*
-==================
-=
-= P_Thrust
-=
-= moves the given origin along a given angle
-=
-==================
-*/
-void P_Thrust(player_t *player, angle_t angle, fixed_t move)
+/*
+==================
+=
+= P_Thrust
+=
+= moves the given origin along a given angle
+=
+==================
+*/
+
+void P_Thrust(player_t * player, angle_t angle, fixed_t move)
{
- angle >>= ANGLETOFINESHIFT;
- if(player->powers[pw_flight] && !(player->mo->z <= player->mo->floorz))
- {
- player->mo->momx += FixedMul(move, finecosine[angle]);
- player->mo->momy += FixedMul(move, finesine[angle]);
- }
- else if(P_GetThingFloorType(player->mo) == FLOOR_ICE) // Friction_Low
- {
- player->mo->momx += FixedMul(move>>1, finecosine[angle]);
- player->mo->momy += FixedMul(move>>1, finesine[angle]);
- }
- else
- {
- player->mo->momx += FixedMul(move, finecosine[angle]);
- player->mo->momy += FixedMul(move, finesine[angle]);
- }
+ angle >>= ANGLETOFINESHIFT;
+ if (player->powers[pw_flight] && !(player->mo->z <= player->mo->floorz))
+ {
+ player->mo->momx += FixedMul(move, finecosine[angle]);
+ player->mo->momy += FixedMul(move, finesine[angle]);
+ }
+ else if (P_GetThingFloorType(player->mo) == FLOOR_ICE) // Friction_Low
+ {
+ player->mo->momx += FixedMul(move >> 1, finecosine[angle]);
+ player->mo->momy += FixedMul(move >> 1, finesine[angle]);
+ }
+ else
+ {
+ player->mo->momx += FixedMul(move, finecosine[angle]);
+ player->mo->momy += FixedMul(move, finesine[angle]);
+ }
}
-/*
-==================
-=
-= P_CalcHeight
-=
-= Calculate the walking / running height adjustment
+/*
+==================
=
-==================
-*/
+= P_CalcHeight
+=
+=Calculate the walking / running height adjustment
+=
+==================
+*/
-void P_CalcHeight (player_t *player)
+void P_CalcHeight(player_t * player)
{
- int angle;
- fixed_t bob;
+ int angle;
+ fixed_t bob;
//
// regular movement bobbing (needs to be calculated for gun swing even
@@ -110,75 +119,75 @@
// if not on ground)
// OPTIMIZE: tablify angle
- player->bob = FixedMul (player->mo->momx, player->mo->momx)+
- FixedMul (player->mo->momy,player->mo->momy);
- player->bob >>= 2;
- if (player->bob>MAXBOB)
- player->bob = MAXBOB;
- if(player->mo->flags2&MF2_FLY && !onground)
- {
- player->bob = FRACUNIT/2;
- }
-
- if ((player->cheats & CF_NOMOMENTUM))
- {
- player->viewz = player->mo->z + VIEWHEIGHT;
- if (player->viewz > player->mo->ceilingz-4*FRACUNIT)
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
- player->viewz = player->mo->z + player->viewheight;
- return;
- }
+ player->bob = FixedMul(player->mo->momx, player->mo->momx) +
+ FixedMul(player->mo->momy, player->mo->momy);
+ player->bob >>= 2;
+ if (player->bob > MAXBOB)
+ player->bob = MAXBOB;
+ if (player->mo->flags2 & MF2_FLY && !onground)
+ {
+ player->bob = FRACUNIT / 2;
+ }
- angle = (FINEANGLES/20*leveltime)&FINEMASK;
- bob = FixedMul ( player->bob/2, finesine[angle]);
+ if ((player->cheats & CF_NOMOMENTUM))
+ {
+ player->viewz = player->mo->z + VIEWHEIGHT;
+ if (player->viewz > player->mo->ceilingz - 4 * FRACUNIT)
+ player->viewz = player->mo->ceilingz - 4 * FRACUNIT;
+ player->viewz = player->mo->z + player->viewheight;
+ return;
+ }
+ angle = (FINEANGLES / 20 * leveltime) & FINEMASK;
+ bob = FixedMul(player->bob / 2, finesine[angle]);
+
//
// move viewheight
//
- if (player->playerstate == PST_LIVE)
- {
- player->viewheight += player->deltaviewheight;
- if (player->viewheight > VIEWHEIGHT)
- {
- player->viewheight = VIEWHEIGHT;
- player->deltaviewheight = 0;
- }
- if (player->viewheight < VIEWHEIGHT/2)
- {
- player->viewheight = VIEWHEIGHT/2;
- if (player->deltaviewheight <= 0)
- player->deltaviewheight = 1;
- }
+ if (player->playerstate == PST_LIVE)
+ {
+ player->viewheight += player->deltaviewheight;
+ if (player->viewheight > VIEWHEIGHT)
+ {
+ player->viewheight = VIEWHEIGHT;
+ player->deltaviewheight = 0;
+ }
+ if (player->viewheight < VIEWHEIGHT / 2)
+ {
+ player->viewheight = VIEWHEIGHT / 2;
+ if (player->deltaviewheight <= 0)
+ player->deltaviewheight = 1;
+ }
- if (player->deltaviewheight)
- {
- player->deltaviewheight += FRACUNIT/4;
- if (!player->deltaviewheight)
- player->deltaviewheight = 1;
- }
- }
+ if (player->deltaviewheight)
+ {
+ player->deltaviewheight += FRACUNIT / 4;
+ if (!player->deltaviewheight)
+ player->deltaviewheight = 1;
+ }
+ }
- if(player->morphTics)
- {
- player->viewz = player->mo->z+player->viewheight-(20*FRACUNIT);
- }
- else
- {
- player->viewz = player->mo->z+player->viewheight+bob;
- }
- if(player->mo->floorclip && player->playerstate != PST_DEAD
- && player->mo->z <= player->mo->floorz)
- {
- player->viewz -= player->mo->floorclip;
- }
- if(player->viewz > player->mo->ceilingz-4*FRACUNIT)
- {
- player->viewz = player->mo->ceilingz-4*FRACUNIT;
- }
- if(player->viewz < player->mo->floorz+4*FRACUNIT)
- {
- player->viewz = player->mo->floorz+4*FRACUNIT;
- }
+ if (player->morphTics)
+ {
+ player->viewz = player->mo->z + player->viewheight - (20 * FRACUNIT);
+ }
+ else
+ {
+ player->viewz = player->mo->z + player->viewheight + bob;
+ }
+ if (player->mo->floorclip && player->playerstate != PST_DEAD
+ && player->mo->z <= player->mo->floorz)
+ {
+ player->viewz -= player->mo->floorclip;
+ }
+ if (player->viewz > player->mo->ceilingz - 4 * FRACUNIT)
+ {
+ player->viewz = player->mo->ceilingz - 4 * FRACUNIT;
+ }
+ if (player->viewz < player->mo->floorz + 4 * FRACUNIT)
+ {
+ player->viewz = player->mo->floorz + 4 * FRACUNIT;
+ }
}
/*
@@ -189,123 +198,123 @@
=================
*/
-void P_MovePlayer(player_t *player)
+void P_MovePlayer(player_t * player)
{
- int look;
- int fly;
- ticcmd_t *cmd;
+ int look;
+ int fly;
+ ticcmd_t *cmd;
- cmd = &player->cmd;
- player->mo->angle += (cmd->angleturn<<16);
+ cmd = &player->cmd;
+ player->mo->angle += (cmd->angleturn << 16);
- onground = (player->mo->z <= player->mo->floorz
- || (player->mo->flags2&MF2_ONMOBJ));
+ onground = (player->mo->z <= player->mo->floorz
+ || (player->mo->flags2 & MF2_ONMOBJ));
- if(cmd->forwardmove)
- {
- if(onground || player->mo->flags2&MF2_FLY)
- {
- P_Thrust(player, player->mo->angle, cmd->forwardmove*2048);
- }
- else
- {
- P_Thrust(player, player->mo->angle, FRACUNIT>>8);
- }
- }
- if(cmd->sidemove)
- {
- if(onground || player->mo->flags2&MF2_FLY)
- {
- P_Thrust(player, player->mo->angle-ANG90, cmd->sidemove*2048);
- }
- else
- {
- P_Thrust(player, player->mo->angle, FRACUNIT>>8);
- }
- }
- if(cmd->forwardmove || cmd->sidemove)
- {
- if(player->mo->state == &states[PStateNormal[player->class]])
- {
- P_SetMobjState(player->mo, PStateRun[player->class]);
- }
- }
+ if (cmd->forwardmove)
+ {
+ if (onground || player->mo->flags2 & MF2_FLY)
+ {
+ P_Thrust(player, player->mo->angle, cmd->forwardmove * 2048);
+ }
+ else
+ {
+ P_Thrust(player, player->mo->angle, FRACUNIT >> 8);
+ }
+ }
+ if (cmd->sidemove)
+ {
+ if (onground || player->mo->flags2 & MF2_FLY)
+ {
+ P_Thrust(player, player->mo->angle - ANG90, cmd->sidemove * 2048);
+ }
+ else
+ {
+ P_Thrust(player, player->mo->angle, FRACUNIT >> 8);
+ }
+ }
+ if (cmd->forwardmove || cmd->sidemove)
+ {
+ if (player->mo->state == &states[PStateNormal[player->class]])
+ {
+ P_SetMobjState(player->mo, PStateRun[player->class]);
+ }
+ }
- look = cmd->lookfly&15;
- if(look > 7)
- {
- look -= 16;
- }
- if(look)
- {
- if(look == TOCENTER)
- {
- player->centering = true;
- }
- else
- {
- player->lookdir += 5*look;
- if(player->lookdir > 90 || player->lookdir < -110)
- {
- player->lookdir -= 5*look;
- }
- }
- }
- if(player->centering)
- {
- if(player->lookdir > 0)
- {
- player->lookdir -= 8;
- }
- else if(player->lookdir < 0)
- {
- player->lookdir += 8;
- }
- if(abs(player->lookdir) < 8)
- {
- player->lookdir = 0;
- player->centering = false;
- }
- }
- fly = cmd->lookfly>>4;
- if(fly > 7)
- {
- fly -= 16;
- }
- if(fly && player->powers[pw_flight])
- {
- if(fly != TOCENTER)
- {
- player->flyheight = fly*2;
- if(!(player->mo->flags2&MF2_FLY))
- {
- player->mo->flags2 |= MF2_FLY;
- player->mo->flags |= MF_NOGRAVITY;
- if(player->mo->momz <= -39*FRACUNIT)
- { // stop falling scream
- S_StopSound(player->mo);
- }
- }
- }
- else
- {
- player->mo->flags2 &= ~MF2_FLY;
- player->mo->flags &= ~MF_NOGRAVITY;
- }
- }
- else if(fly > 0)
- {
- P_PlayerUseArtifact(player, arti_fly);
- }
- if(player->mo->flags2&MF2_FLY)
- {
- player->mo->momz = player->flyheight*FRACUNIT;
- if(player->flyheight)
- {
- player->flyheight /= 2;
- }
- }
-}
+ look = cmd->lookfly & 15;
+ if (look > 7)
+ {
+ look -= 16;
+ }
+ if (look)
+ {
+ if (look == TOCENTER)
+ {
+ player->centering = true;
+ }
+ else
+ {
+ player->lookdir += 5 * look;
+ if (player->lookdir > 90 || player->lookdir < -110)
+ {
+ player->lookdir -= 5 * look;
+ }
+ }
+ }
+ if (player->centering)
+ {
+ if (player->lookdir > 0)
+ {
+ player->lookdir -= 8;
+ }
+ else if (player->lookdir < 0)
+ {
+ player->lookdir += 8;
+ }
+ if (abs(player->lookdir) < 8)
+ {
+ player->lookdir = 0;
+ player->centering = false;
+ }
+ }
+ fly = cmd->lookfly >> 4;
+ if (fly > 7)
+ {
+ fly -= 16;
+ }
+ if (fly && player->powers[pw_flight])
+ {
+ if (fly != TOCENTER)
+ {
+ player->flyheight = fly * 2;
+ if (!(player->mo->flags2 & MF2_FLY))
+ {
+ player->mo->flags2 |= MF2_FLY;
+ player->mo->flags |= MF_NOGRAVITY;
+ if (player->mo->momz <= -39 * FRACUNIT)
+ { // stop falling scream
+ S_StopSound(player->mo);
+ }
+ }
+ }
+ else
+ {
+ player->mo->flags2 &= ~MF2_FLY;
+ player->mo->flags &= ~MF_NOGRAVITY;
+ }
+ }
+ else if (fly > 0)
+ {
+ P_PlayerUseArtifact(player, arti_fly);
+ }
+ if (player->mo->flags2 & MF2_FLY)
+ {
+ player->mo->momz = player->flyheight * FRACUNIT;
+ if (player->flyheight)
+ {
+ player->flyheight /= 2;
+ }
+ }
+}
//==========================================================================
//
@@ -313,125 +322,125 @@
//
//==========================================================================
-void P_DeathThink(player_t *player)
+void P_DeathThink(player_t * player)
{
- int dir;
- angle_t delta;
- int lookDelta;
- extern int inv_ptr;
- extern int curpos;
+ int dir;
+ angle_t delta;
+ int lookDelta;
+ extern int inv_ptr;
+ extern int curpos;
- P_MovePsprites(player);
+ P_MovePsprites(player);
- onground = (player->mo->z <= player->mo->floorz);
- if(player->mo->type == MT_BLOODYSKULL || player->mo->type == MT_ICECHUNK)
- { // Flying bloody skull or flying ice chunk
- player->viewheight = 6*FRACUNIT;
- player->deltaviewheight = 0;
- //player->damagecount = 20;
- if(onground)
- {
- if(player->lookdir < 60)
- {
- lookDelta = (60-player->lookdir)/8;
- if(lookDelta < 1 && (leveltime&1))
- {
- lookDelta = 1;
- }
- else if(lookDelta > 6)
- {
- lookDelta = 6;
- }
- player->lookdir += lookDelta;
- }
- }
- }
- else if(!(player->mo->flags2&MF2_ICEDAMAGE))
- { // Fall to ground (if not frozen)
- player->deltaviewheight = 0;
- if(player->viewheight > 6*FRACUNIT)
- {
- player->viewheight -= FRACUNIT;
- }
- if(player->viewheight < 6*FRACUNIT)
- {
- player->viewheight = 6*FRACUNIT;
- }
- if(player->lookdir > 0)
- {
- player->lookdir -= 6;
- }
- else if(player->lookdir < 0)
- {
- player->lookdir += 6;
- }
- if(abs(player->lookdir) < 6)
- {
- player->lookdir = 0;
- }
- }
- P_CalcHeight(player);
+ onground = (player->mo->z <= player->mo->floorz);
+ if (player->mo->type == MT_BLOODYSKULL || player->mo->type == MT_ICECHUNK)
+ { // Flying bloody skull or flying ice chunk
+ player->viewheight = 6 * FRACUNIT;
+ player->deltaviewheight = 0;
+ //player->damagecount = 20;
+ if (onground)
+ {
+ if (player->lookdir < 60)
+ {
+ lookDelta = (60 - player->lookdir) / 8;
+ if (lookDelta < 1 && (leveltime & 1))
+ {
+ lookDelta = 1;
+ }
+ else if (lookDelta > 6)
+ {
+ lookDelta = 6;
+ }
+ player->lookdir += lookDelta;
+ }
+ }
+ }
+ else if (!(player->mo->flags2 & MF2_ICEDAMAGE))
+ { // Fall to ground (if not frozen)
+ player->deltaviewheight = 0;
+ if (player->viewheight > 6 * FRACUNIT)
+ {
+ player->viewheight -= FRACUNIT;
+ }
+ if (player->viewheight < 6 * FRACUNIT)
+ {
+ player->viewheight = 6 * FRACUNIT;
+ }
+ if (player->lookdir > 0)
+ {
+ player->lookdir -= 6;
+ }
+ else if (player->lookdir < 0)
+ {
+ player->lookdir += 6;
+ }
+ if (abs(player->lookdir) < 6)
+ {
+ player->lookdir = 0;
+ }
+ }
+ P_CalcHeight(player);
- if(player->attacker && player->attacker != player->mo)
- { // Watch killer
- dir = P_FaceMobj(player->mo, player->attacker, &delta);
- if(delta < ANGLE_1*10)
- { // Looking at killer, so fade damage and poison counters
- if(player->damagecount)
- {
- player->damagecount--;
- }
- if(player->poisoncount)
- {
- player->poisoncount--;
- }
- }
- delta = delta/8;
- if(delta > ANGLE_1*5)
- {
- delta = ANGLE_1*5;
- }
- if(dir)
- { // Turn clockwise
- player->mo->angle += delta;
- }
- else
- { // Turn counter clockwise
- player->mo->angle -= delta;
- }
- }
- else if(player->damagecount || player->poisoncount)
- {
- if(player->damagecount)
- {
- player->damagecount--;
- }
- else
- {
- player->poisoncount--;
- }
- }
+ if (player->attacker && player->attacker != player->mo)
+ { // Watch killer
+ dir = P_FaceMobj(player->mo, player->attacker, &delta);
+ if (delta < ANGLE_1 * 10)
+ { // Looking at killer, so fade damage and poison counters
+ if (player->damagecount)
+ {
+ player->damagecount--;
+ }
+ if (player->poisoncount)
+ {
+ player->poisoncount--;
+ }
+ }
+ delta = delta / 8;
+ if (delta > ANGLE_1 * 5)
+ {
+ delta = ANGLE_1 * 5;
+ }
+ if (dir)
+ { // Turn clockwise
+ player->mo->angle += delta;
+ }
+ else
+ { // Turn counter clockwise
+ player->mo->angle -= delta;
+ }
+ }
+ else if (player->damagecount || player->poisoncount)
+ {
+ if (player->damagecount)
+ {
+ player->damagecount--;
+ }
+ else
+ {
+ player->poisoncount--;
+ }
+ }
- if(player->cmd.buttons&BT_USE)
- {
- if(player == &players[consoleplayer])
- {
- I_SetPalette((byte *)W_CacheLumpName("PLAYPAL", PU_CACHE));
- inv_ptr = 0;
- curpos = 0;
- newtorch = 0;
- newtorchdelta = 0;
- }
- player->playerstate = PST_REBORN;
- player->mo->special1 = player->class;
- if(player->mo->special1 > 2)
- {
- player->mo->special1 = 0;
- }
- // Let the mobj know the player has entered the reborn state. Some
- // mobjs need to know when it's ok to remove themselves.
- player->mo->special2 = 666;
- }
+ if (player->cmd.buttons & BT_USE)
+ {
+ if (player == &players[consoleplayer])
+ {
+ I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
+ inv_ptr = 0;
+ curpos = 0;
+ newtorch = 0;
+ newtorchdelta = 0;
+ }
+ player->playerstate = PST_REBORN;
+ player->mo->special1 = player->class;
+ if (player->mo->special1 > 2)
+ {
+ player->mo->special1 = 0;
+ }
+ // Let the mobj know the player has entered the reborn state. Some
+ // mobjs need to know when it's ok to remove themselves.
+ player->mo->special2 = 666;
+ }
}
//----------------------------------------------------------------------------
@@ -440,32 +449,32 @@
//
//----------------------------------------------------------------------------
-void P_MorphPlayerThink(player_t *player)
+void P_MorphPlayerThink(player_t * player)
{
- mobj_t *pmo;
+ mobj_t *pmo;
- if(player->morphTics&15)
- {
- return;
- }
- pmo = player->mo;
- if(!(pmo->momx+pmo->momy) && P_Random() < 64)
- { // Snout sniff
- P_SetPspriteNF(player, ps_weapon, S_SNOUTATK2);
- S_StartSound(pmo, SFX_PIG_ACTIVE1); // snort
- return;
- }
- if(P_Random() < 48)
- {
- if(P_Random() < 128)
- {
- S_StartSound(pmo, SFX_PIG_ACTIVE1);
- }
- else
- {
- S_StartSound(pmo, SFX_PIG_ACTIVE2);
- }
- }
+ if (player->morphTics & 15)
+ {
+ return;
+ }
+ pmo = player->mo;
+ if (!(pmo->momx + pmo->momy) && P_Random() < 64)
+ { // Snout sniff
+ P_SetPspriteNF(player, ps_weapon, S_SNOUTATK2);
+ S_StartSound(pmo, SFX_PIG_ACTIVE1); // snort
+ return;
+ }
+ if (P_Random() < 48)
+ {
+ if (P_Random() < 128)
+ {
+ S_StartSound(pmo, SFX_PIG_ACTIVE1);
+ }
+ else
+ {
+ S_StartSound(pmo, SFX_PIG_ACTIVE2);
+ }
+ }
}
//----------------------------------------------------------------------------
@@ -474,18 +483,18 @@
//
//----------------------------------------------------------------------------
-int P_GetPlayerNum(player_t *player)
+int P_GetPlayerNum(player_t * player)
{
- int i;
+ int i;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(player == &players[i])
- {
- return(i);
- }
- }
- return(0);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (player == &players[i])
+ {
+ return (i);
+ }
+ }
+ return (0);
}
//----------------------------------------------------------------------------
@@ -494,96 +503,96 @@
//
//----------------------------------------------------------------------------
-boolean P_UndoPlayerMorph(player_t *player)
+boolean P_UndoPlayerMorph(player_t * player)
{
- mobj_t *fog;
- mobj_t *mo;
- mobj_t *pmo;
- fixed_t x;
- fixed_t y;
- fixed_t z;
- angle_t angle;
- int playerNum;
- weapontype_t weapon;
- int oldFlags;
- int oldFlags2;
- int oldBeast;
+ mobj_t *fog;
+ mobj_t *mo;
+ mobj_t *pmo;
+ fixed_t x;
+ fixed_t y;
+ fixed_t z;
+ angle_t angle;
+ int playerNum;
+ weapontype_t weapon;
+ int oldFlags;
+ int oldFlags2;
+ int oldBeast;
- pmo = player->mo;
- x = pmo->x;
- y = pmo->y;
- z = pmo->z;
- angle = pmo->angle;
- weapon = pmo->special1;
- oldFlags = pmo->flags;
- oldFlags2 = pmo->flags2;
- oldBeast = pmo->type;
- P_SetMobjState(pmo, S_FREETARGMOBJ);
- playerNum = P_GetPlayerNum(player);
- switch(PlayerClass[playerNum])
- {
- case PCLASS_FIGHTER:
- mo = P_SpawnMobj(x, y, z, MT_PLAYER_FIGHTER);
- break;
- case PCLASS_CLERIC:
- mo = P_SpawnMobj(x, y, z, MT_PLAYER_CLERIC);
- break;
- case PCLASS_MAGE:
- mo = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE);
- break;
- default:
- I_Error("P_UndoPlayerMorph: Unknown player class %d\n",
- player->class);
- }
- if(P_TestMobjLocation(mo) == false)
- { // Didn't fit
- P_RemoveMobj(mo);
- mo = P_SpawnMobj(x, y, z, oldBeast);
- mo->angle = angle;
- mo->health = player->health;
- mo->special1 = weapon;
- mo->player = player;
- mo->flags = oldFlags;
- mo->flags2 = oldFlags2;
- player->mo = mo;
- player->morphTics = 2*35;
- return(false);
- }
- if(player->class == PCLASS_FIGHTER)
- {
- // The first type should be blue, and the third should be the
- // Fighter's original gold color
- if(playerNum == 0)
- {
- mo->flags |= 2<<MF_TRANSSHIFT;
- }
- else if(playerNum != 2)
- {
- mo->flags |= playerNum<<MF_TRANSSHIFT;
- }
- }
- else if(playerNum)
- { // Set color translation bits for player sprites
- mo->flags |= playerNum<<MF_TRANSSHIFT;
- }
- mo->angle = angle;
- mo->player = player;
- mo->reactiontime = 18;
- if(oldFlags2&MF2_FLY)
- {
- mo->flags2 |= MF2_FLY;
- mo->flags |= MF_NOGRAVITY;
- }
- player->morphTics = 0;
- player->health = mo->health = MAXHEALTH;
- player->mo = mo;
- player->class = PlayerClass[playerNum];
- angle >>= ANGLETOFINESHIFT;
- fog = P_SpawnMobj(x+20*finecosine[angle],
- y+20*finesine[angle], z+TELEFOGHEIGHT, MT_TFOG);
- S_StartSound(fog, SFX_TELEPORT);
- P_PostMorphWeapon(player, weapon);
- return(true);
+ pmo = player->mo;
+ x = pmo->x;
+ y = pmo->y;
+ z = pmo->z;
+ angle = pmo->angle;
+ weapon = pmo->special1;
+ oldFlags = pmo->flags;
+ oldFlags2 = pmo->flags2;
+ oldBeast = pmo->type;
+ P_SetMobjState(pmo, S_FREETARGMOBJ);
+ playerNum = P_GetPlayerNum(player);
+ switch (PlayerClass[playerNum])
+ {
+ case PCLASS_FIGHTER:
+ mo = P_SpawnMobj(x, y, z, MT_PLAYER_FIGHTER);
+ break;
+ case PCLASS_CLERIC:
+ mo = P_SpawnMobj(x, y, z, MT_PLAYER_CLERIC);
+ break;
+ case PCLASS_MAGE:
+ mo = P_SpawnMobj(x, y, z, MT_PLAYER_MAGE);
+ break;
+ default:
+ I_Error("P_UndoPlayerMorph: Unknown player class %d\n",
+ player->class);
+ }
+ if (P_TestMobjLocation(mo) == false)
+ { // Didn't fit
+ P_RemoveMobj(mo);
+ mo = P_SpawnMobj(x, y, z, oldBeast);
+ mo->angle = angle;
+ mo->health = player->health;
+ mo->special1 = weapon;
+ mo->player = player;
+ mo->flags = oldFlags;
+ mo->flags2 = oldFlags2;
+ player->mo = mo;
+ player->morphTics = 2 * 35;
+ return (false);
+ }
+ if (player->class == PCLASS_FIGHTER)
+ {
+ // The first type should be blue, and the third should be the
+ // Fighter's original gold color
+ if (playerNum == 0)
+ {
+ mo->flags |= 2 << MF_TRANSSHIFT;
+ }
+ else if (playerNum != 2)
+ {
+ mo->flags |= playerNum << MF_TRANSSHIFT;
+ }
+ }
+ else if (playerNum)
+ { // Set color translation bits for player sprites
+ mo->flags |= playerNum << MF_TRANSSHIFT;
+ }
+ mo->angle = angle;
+ mo->player = player;
+ mo->reactiontime = 18;
+ if (oldFlags2 & MF2_FLY)
+ {
+ mo->flags2 |= MF2_FLY;
+ mo->flags |= MF_NOGRAVITY;
+ }
+ player->morphTics = 0;
+ player->health = mo->health = MAXHEALTH;
+ player->mo = mo;
+ player->class = PlayerClass[playerNum];
+ angle >>= ANGLETOFINESHIFT;
+ fog = P_SpawnMobj(x + 20 * finecosine[angle],
+ y + 20 * finesine[angle], z + TELEFOGHEIGHT, MT_TFOG);
+ S_StartSound(fog, SFX_TELEPORT);
+ P_PostMorphWeapon(player, weapon);
+ return (true);
}
@@ -593,373 +602,371 @@
//
//----------------------------------------------------------------------------
-void P_PlayerThink(player_t *player)
+void P_PlayerThink(player_t * player)
{
- ticcmd_t *cmd;
- weapontype_t newweapon;
- int floorType;
- mobj_t *pmo;
-
- // No-clip cheat
- if(player->cheats&CF_NOCLIP)
- {
- player->mo->flags |= MF_NOCLIP;
- }
- else
- {
- player->mo->flags &= ~MF_NOCLIP;
- }
- cmd = &player->cmd;
- if(player->mo->flags&MF_JUSTATTACKED)
- { // Gauntlets attack auto forward motion
- cmd->angleturn = 0;
- cmd->forwardmove = 0xc800/512;
- cmd->sidemove = 0;
- player->mo->flags &= ~MF_JUSTATTACKED;
- }
+ ticcmd_t *cmd;
+ weapontype_t newweapon;
+ int floorType;
+ mobj_t *pmo;
+
+ // No-clip cheat
+ if (player->cheats & CF_NOCLIP)
+ {
+ player->mo->flags |= MF_NOCLIP;
+ }
+ else
+ {
+ player->mo->flags &= ~MF_NOCLIP;
+ }
+ cmd = &player->cmd;
+ if (player->mo->flags & MF_JUSTATTACKED)
+ { // Gauntlets attack auto forward motion
+ cmd->angleturn = 0;
+ cmd->forwardmove = 0xc800 / 512;
+ cmd->sidemove = 0;
+ player->mo->flags &= ~MF_JUSTATTACKED;
+ }
// messageTics is above the rest of the counters so that messages will
-// go away, even in death.
- player->messageTics--; // Can go negative
- if(!player->messageTics || player->messageTics == -1)
- { // Refresh the screen when a message goes away
- player->ultimateMessage = false; // clear out any chat messages.
- player->yellowMessage = false;
- if(player == &players[consoleplayer])
- {
- BorderTopRefresh = true;
- }
- }
- player->worldTimer++;
- if(player->playerstate == PST_DEAD)
- {
- P_DeathThink(player);
- return;
- }
- if(player->jumpTics)
- {
- player->jumpTics--;
- }
- if(player->morphTics)
- {
- P_MorphPlayerThink(player);
- }
- // Handle movement
- if(player->mo->reactiontime)
- { // Player is frozen
- player->mo->reactiontime--;
- }
- else
- {
- P_MovePlayer(player);
- pmo = player->mo;
- if(player->powers[pw_speed] && !(leveltime&1)
- && P_AproxDistance(pmo->momx, pmo->momy) > 12*FRACUNIT)
- {
- mobj_t *speedMo;
- int playerNum;
+// go away, even in death.
+ player->messageTics--; // Can go negative
+ if (!player->messageTics || player->messageTics == -1)
+ { // Refresh the screen when a message goes away
+ player->ultimateMessage = false; // clear out any chat messages.
+ player->yellowMessage = false;
+ if (player == &players[consoleplayer])
+ {
+ BorderTopRefresh = true;
+ }
+ }
+ player->worldTimer++;
+ if (player->playerstate == PST_DEAD)
+ {
+ P_DeathThink(player);
+ return;
+ }
+ if (player->jumpTics)
+ {
+ player->jumpTics--;
+ }
+ if (player->morphTics)
+ {
+ P_MorphPlayerThink(player);
+ }
+ // Handle movement
+ if (player->mo->reactiontime)
+ { // Player is frozen
+ player->mo->reactiontime--;
+ }
+ else
+ {
+ P_MovePlayer(player);
+ pmo = player->mo;
+ if (player->powers[pw_speed] && !(leveltime & 1)
+ && P_AproxDistance(pmo->momx, pmo->momy) > 12 * FRACUNIT)
+ {
+ mobj_t *speedMo;
+ int playerNum;
- speedMo = P_SpawnMobj(pmo->x, pmo->y, pmo->z, MT_PLAYER_SPEED);
- if(speedMo)
- {
- speedMo->angle = pmo->angle;
- playerNum = P_GetPlayerNum(player);
- if(player->class == PCLASS_FIGHTER)
- {
- // The first type should be blue, and the
- // third should be the Fighter's original gold color
- if(playerNum == 0)
- {
- speedMo->flags |= 2<<MF_TRANSSHIFT;
- }
- else if(playerNum != 2)
- {
- speedMo->flags |= playerNum<<MF_TRANSSHIFT;
- }
- }
- else if(playerNum)
- { // Set color translation bits for player sprites
- speedMo->flags |= playerNum<<MF_TRANSSHIFT;
- }
- speedMo->target = pmo;
- speedMo->special1 = player->class;
- if(speedMo->special1 > 2)
- {
- speedMo->special1 = 0;
- }
- speedMo->sprite = pmo->sprite;
- speedMo->floorclip = pmo->floorclip;
- if(player == &players[consoleplayer])
- {
- speedMo->flags2 |= MF2_DONTDRAW;
- }
- }
- }
- }
- P_CalcHeight(player);
- if(player->mo->subsector->sector->special)
- {
- P_PlayerInSpecialSector(player);
- }
- if((floorType = P_GetThingFloorType(player->mo)) != FLOOR_SOLID)
- {
- P_PlayerOnSpecialFlat(player, floorType);
- }
- switch(player->class)
- {
- case PCLASS_FIGHTER:
- if(player->mo->momz <= -35*FRACUNIT
- && player->mo->momz >= -40*FRACUNIT && !player->morphTics
- && !S_GetSoundPlayingInfo(player->mo,
- SFX_PLAYER_FIGHTER_FALLING_SCREAM))
- {
- S_StartSound(player->mo,
- SFX_PLAYER_FIGHTER_FALLING_SCREAM);
- }
- break;
- case PCLASS_CLERIC:
- if(player->mo->momz <= -35*FRACUNIT
- && player->mo->momz >= -40*FRACUNIT && !player->morphTics
- && !S_GetSoundPlayingInfo(player->mo,
- SFX_PLAYER_CLERIC_FALLING_SCREAM))
- {
- S_StartSound(player->mo,
- SFX_PLAYER_CLERIC_FALLING_SCREAM);
- }
- break;
- case PCLASS_MAGE:
- if(player->mo->momz <= -35*FRACUNIT
- && player->mo->momz >= -40*FRACUNIT && !player->morphTics
- && !S_GetSoundPlayingInfo(player->mo,
- SFX_PLAYER_MAGE_FALLING_SCREAM))
- {
- S_StartSound(player->mo,
- SFX_PLAYER_MAGE_FALLING_SCREAM);
- }
- break;
- default:
- break;
- }
- if(cmd->arti)
- { // Use an artifact
- if((cmd->arti&AFLAG_JUMP) && onground && !player->jumpTics)
- {
- if(player->morphTics)
- {
- player->mo->momz = 6*FRACUNIT;
- }
- else
- {
- player->mo->momz = 9*FRACUNIT;
- }
- player->mo->flags2 &= ~MF2_ONMOBJ;
- player->jumpTics = 18;
- }
- else if(cmd->arti&AFLAG_SUICIDE)
- {
- P_DamageMobj(player->mo, NULL, NULL, 10000);
- }
- if(cmd->arti == NUMARTIFACTS)
- { // use one of each artifact (except puzzle artifacts)
- int i;
+ speedMo = P_SpawnMobj(pmo->x, pmo->y, pmo->z, MT_PLAYER_SPEED);
+ if (speedMo)
+ {
+ speedMo->angle = pmo->angle;
+ playerNum = P_GetPlayerNum(player);
+ if (player->class == PCLASS_FIGHTER)
+ {
+ // The first type should be blue, and the
+ // third should be the Fighter's original gold color
+ if (playerNum == 0)
+ {
+ speedMo->flags |= 2 << MF_TRANSSHIFT;
+ }
+ else if (playerNum != 2)
+ {
+ speedMo->flags |= playerNum << MF_TRANSSHIFT;
+ }
+ }
+ else if (playerNum)
+ { // Set color translation bits for player sprites
+ speedMo->flags |= playerNum << MF_TRANSSHIFT;
+ }
+ speedMo->target = pmo;
+ speedMo->special1 = player->class;
+ if (speedMo->special1 > 2)
+ {
+ speedMo->special1 = 0;
+ }
+ speedMo->sprite = pmo->sprite;
+ speedMo->floorclip = pmo->floorclip;
+ if (player == &players[consoleplayer])
+ {
+ speedMo->flags2 |= MF2_DONTDRAW;
+ }
+ }
+ }
+ }
+ P_CalcHeight(player);
+ if (player->mo->subsector->sector->special)
+ {
+ P_PlayerInSpecialSector(player);
+ }
+ if ((floorType = P_GetThingFloorType(player->mo)) != FLOOR_SOLID)
+ {
+ P_PlayerOnSpecialFlat(player, floorType);
+ }
+ switch (player->class)
+ {
+ case PCLASS_FIGHTER:
+ if (player->mo->momz <= -35 * FRACUNIT
+ && player->mo->momz >= -40 * FRACUNIT && !player->morphTics
+ && !S_GetSoundPlayingInfo(player->mo,
+ SFX_PLAYER_FIGHTER_FALLING_SCREAM))
+ {
+ S_StartSound(player->mo, SFX_PLAYER_FIGHTER_FALLING_SCREAM);
+ }
+ break;
+ case PCLASS_CLERIC:
+ if (player->mo->momz <= -35 * FRACUNIT
+ && player->mo->momz >= -40 * FRACUNIT && !player->morphTics
+ && !S_GetSoundPlayingInfo(player->mo,
+ SFX_PLAYER_CLERIC_FALLING_SCREAM))
+ {
+ S_StartSound(player->mo, SFX_PLAYER_CLERIC_FALLING_SCREAM);
+ }
+ break;
+ case PCLASS_MAGE:
+ if (player->mo->momz <= -35 * FRACUNIT
+ && player->mo->momz >= -40 * FRACUNIT && !player->morphTics
+ && !S_GetSoundPlayingInfo(player->mo,
+ SFX_PLAYER_MAGE_FALLING_SCREAM))
+ {
+ S_StartSound(player->mo, SFX_PLAYER_MAGE_FALLING_SCREAM);
+ }
+ break;
+ default:
+ break;
+ }
+ if (cmd->arti)
+ { // Use an artifact
+ if ((cmd->arti & AFLAG_JUMP) && onground && !player->jumpTics)
+ {
+ if (player->morphTics)
+ {
+ player->mo->momz = 6 * FRACUNIT;
+ }
+ else
+ {
+ player->mo->momz = 9 * FRACUNIT;
+ }
+ player->mo->flags2 &= ~MF2_ONMOBJ;
+ player->jumpTics = 18;
+ }
+ else if (cmd->arti & AFLAG_SUICIDE)
+ {
+ P_DamageMobj(player->mo, NULL, NULL, 10000);
+ }
+ if (cmd->arti == NUMARTIFACTS)
+ { // use one of each artifact (except puzzle artifacts)
+ int i;
- for(i = 1; i < arti_firstpuzzitem; i++)
- {
- P_PlayerUseArtifact(player, i);
- }
- }
- else
- {
- P_PlayerUseArtifact(player, cmd->arti&AFLAG_MASK);
- }
- }
- // Check for weapon change
- if(cmd->buttons&BT_SPECIAL)
- { // A special event has no other buttons
- cmd->buttons = 0;
- }
- if(cmd->buttons&BT_CHANGE && !player->morphTics)
- {
- // The actual changing of the weapon is done when the weapon
- // psprite can do it (A_WeaponReady), so it doesn't happen in
- // the middle of an attack.
- newweapon = (cmd->buttons&BT_WEAPONMASK)>>BT_WEAPONSHIFT;
- if(player->weaponowned[newweapon]
- && newweapon != player->readyweapon)
- {
- player->pendingweapon = newweapon;
- }
- }
- // Check for use
- if(cmd->buttons&BT_USE)
- {
- if(!player->usedown)
- {
- P_UseLines(player);
- player->usedown = true;
- }
- }
- else
- {
- player->usedown = false;
- }
- // Morph counter
- if(player->morphTics)
- {
- if(!--player->morphTics)
- { // Attempt to undo the pig
- P_UndoPlayerMorph(player);
- }
- }
- // Cycle psprites
- P_MovePsprites(player);
- // Other Counters
- if(player->powers[pw_invulnerability])
- {
- if(player->class == PCLASS_CLERIC)
- {
- if(!(leveltime&7) && player->mo->flags&MF_SHADOW
- && !(player->mo->flags2&MF2_DONTDRAW))
- {
- player->mo->flags &= ~MF_SHADOW;
- if(!(player->mo->flags&MF_ALTSHADOW))
- {
- player->mo->flags2 |= MF2_DONTDRAW|MF2_NONSHOOTABLE;
- }
- }
- if(!(leveltime&31))
- {
- if(player->mo->flags2&MF2_DONTDRAW)
- {
- if(!(player->mo->flags&MF_SHADOW))
- {
- player->mo->flags |= MF_SHADOW|MF_ALTSHADOW;
- }
- else
- {
- player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE);
- }
- }
- else
- {
- player->mo->flags |= MF_SHADOW;
- player->mo->flags &= ~MF_ALTSHADOW;
- }
- }
- }
- if(!(--player->powers[pw_invulnerability]))
- {
- player->mo->flags2 &= ~(MF2_INVULNERABLE|MF2_REFLECTIVE);
- if(player->class == PCLASS_CLERIC)
- {
- player->mo->flags2 &= ~(MF2_DONTDRAW|MF2_NONSHOOTABLE);
- player->mo->flags &= ~(MF_SHADOW|MF_ALTSHADOW);
- }
- }
- }
- if(player->powers[pw_minotaur])
- {
- player->powers[pw_minotaur]--;
- }
- if(player->powers[pw_infrared])
- {
- player->powers[pw_infrared]--;
- }
- if(player->powers[pw_flight] && netgame)
- {
- if(!--player->powers[pw_flight])
- {
- if(player->mo->z != player->mo->floorz)
- {
+ for (i = 1; i < arti_firstpuzzitem; i++)
+ {
+ P_PlayerUseArtifact(player, i);
+ }
+ }
+ else
+ {
+ P_PlayerUseArtifact(player, cmd->arti & AFLAG_MASK);
+ }
+ }
+ // Check for weapon change
+ if (cmd->buttons & BT_SPECIAL)
+ { // A special event has no other buttons
+ cmd->buttons = 0;
+ }
+ if (cmd->buttons & BT_CHANGE && !player->morphTics)
+ {
+ // The actual changing of the weapon is done when the weapon
+ // psprite can do it (A_WeaponReady), so it doesn't happen in
+ // the middle of an attack.
+ newweapon = (cmd->buttons & BT_WEAPONMASK) >> BT_WEAPONSHIFT;
+ if (player->weaponowned[newweapon]
+ && newweapon != player->readyweapon)
+ {
+ player->pendingweapon = newweapon;
+ }
+ }
+ // Check for use
+ if (cmd->buttons & BT_USE)
+ {
+ if (!player->usedown)
+ {
+ P_UseLines(player);
+ player->usedown = true;
+ }
+ }
+ else
+ {
+ player->usedown = false;
+ }
+ // Morph counter
+ if (player->morphTics)
+ {
+ if (!--player->morphTics)
+ { // Attempt to undo the pig
+ P_UndoPlayerMorph(player);
+ }
+ }
+ // Cycle psprites
+ P_MovePsprites(player);
+ // Other Counters
+ if (player->powers[pw_invulnerability])
+ {
+ if (player->class == PCLASS_CLERIC)
+ {
+ if (!(leveltime & 7) && player->mo->flags & MF_SHADOW
+ && !(player->mo->flags2 & MF2_DONTDRAW))
+ {
+ player->mo->flags &= ~MF_SHADOW;
+ if (!(player->mo->flags & MF_ALTSHADOW))
+ {
+ player->mo->flags2 |= MF2_DONTDRAW | MF2_NONSHOOTABLE;
+ }
+ }
+ if (!(leveltime & 31))
+ {
+ if (player->mo->flags2 & MF2_DONTDRAW)
+ {
+ if (!(player->mo->flags & MF_SHADOW))
+ {
+ player->mo->flags |= MF_SHADOW | MF_ALTSHADOW;
+ }
+ else
+ {
+ player->mo->flags2 &=
+ ~(MF2_DONTDRAW | MF2_NONSHOOTABLE);
+ }
+ }
+ else
+ {
+ player->mo->flags |= MF_SHADOW;
+ player->mo->flags &= ~MF_ALTSHADOW;
+ }
+ }
+ }
+ if (!(--player->powers[pw_invulnerability]))
+ {
+ player->mo->flags2 &= ~(MF2_INVULNERABLE | MF2_REFLECTIVE);
+ if (player->class == PCLASS_CLERIC)
+ {
+ player->mo->flags2 &= ~(MF2_DONTDRAW | MF2_NONSHOOTABLE);
+ player->mo->flags &= ~(MF_SHADOW | MF_ALTSHADOW);
+ }
+ }
+ }
+ if (player->powers[pw_minotaur])
+ {
+ player->powers[pw_minotaur]--;
+ }
+ if (player->powers[pw_infrared])
+ {
+ player->powers[pw_infrared]--;
+ }
+ if (player->powers[pw_flight] && netgame)
+ {
+ if (!--player->powers[pw_flight])
+ {
+ if (player->mo->z != player->mo->floorz)
+ {
#ifdef __WATCOMC__
- if(!useexterndriver)
- {
- player->centering = true;
- }
+ if (!useexterndriver)
+ {
+ player->centering = true;
+ }
#else
- player->centering = true;
+ player->centering = true;
#endif
- }
- player->mo->flags2 &= ~MF2_FLY;
- player->mo->flags &= ~MF_NOGRAVITY;
- BorderTopRefresh = true; //make sure the sprite's cleared out
- }
- }
- if(player->powers[pw_speed])
- {
- player->powers[pw_speed]--;
- }
- if(player->damagecount)
- {
- player->damagecount--;
- }
- if(player->bonuscount)
- {
- player->bonuscount--;
- }
- if(player->poisoncount && !(leveltime&15))
- {
- player->poisoncount -= 5;
- if(player->poisoncount < 0)
- {
- player->poisoncount = 0;
- }
- P_PoisonDamage(player, player->poisoner, 1, true);
- }
- // Colormaps
-// if(player->powers[pw_invulnerability])
-// {
-// if(player->powers[pw_invulnerability] > BLINKTHRESHOLD
-// || (player->powers[pw_invulnerability]&8))
-// {
-// player->fixedcolormap = INVERSECOLORMAP;
-// }
-// else
-// {
-// player->fixedcolormap = 0;
-// }
-// }
-// else
- if(player->powers[pw_infrared])
- {
- if (player->powers[pw_infrared] <= BLINKTHRESHOLD)
- {
- if(player->powers[pw_infrared]&8)
- {
- player->fixedcolormap = 0;
- }
- else
- {
- player->fixedcolormap = 1;
- }
- }
- else if(!(leveltime&16) && player == &players[consoleplayer])
- {
- if(newtorch)
- {
- if(player->fixedcolormap+newtorchdelta > 7
- || player->fixedcolormap+newtorchdelta < 1
- || newtorch == player->fixedcolormap)
- {
- newtorch = 0;
- }
- else
- {
- player->fixedcolormap += newtorchdelta;
- }
- }
- else
- {
- newtorch = (M_Random()&7)+1;
- newtorchdelta = (newtorch == player->fixedcolormap) ?
- 0 : ((newtorch > player->fixedcolormap) ? 1 : -1);
- }
- }
- }
- else
- {
- player->fixedcolormap = 0;
- }
-}
+ }
+ player->mo->flags2 &= ~MF2_FLY;
+ player->mo->flags &= ~MF_NOGRAVITY;
+ BorderTopRefresh = true; //make sure the sprite's cleared out
+ }
+ }
+ if (player->powers[pw_speed])
+ {
+ player->powers[pw_speed]--;
+ }
+ if (player->damagecount)
+ {
+ player->damagecount--;
+ }
+ if (player->bonuscount)
+ {
+ player->bonuscount--;
+ }
+ if (player->poisoncount && !(leveltime & 15))
+ {
+ player->poisoncount -= 5;
+ if (player->poisoncount < 0)
+ {
+ player->poisoncount = 0;
+ }
+ P_PoisonDamage(player, player->poisoner, 1, true);
+ }
+ // Colormaps
+// if(player->powers[pw_invulnerability])
+// {
+// if(player->powers[pw_invulnerability] > BLINKTHRESHOLD
+// || (player->powers[pw_invulnerability]&8))
+// {
+// player->fixedcolormap = INVERSECOLORMAP;
+// }
+// else
+// {
+// player->fixedcolormap = 0;
+// }
+// }
+// else
+ if (player->powers[pw_infrared])
+ {
+ if (player->powers[pw_infrared] <= BLINKTHRESHOLD)
+ {
+ if (player->powers[pw_infrared] & 8)
+ {
+ player->fixedcolormap = 0;
+ }
+ else
+ {
+ player->fixedcolormap = 1;
+ }
+ }
+ else if (!(leveltime & 16) && player == &players[consoleplayer])
+ {
+ if (newtorch)
+ {
+ if (player->fixedcolormap + newtorchdelta > 7
+ || player->fixedcolormap + newtorchdelta < 1
+ || newtorch == player->fixedcolormap)
+ {
+ newtorch = 0;
+ }
+ else
+ {
+ player->fixedcolormap += newtorchdelta;
+ }
+ }
+ else
+ {
+ newtorch = (M_Random() & 7) + 1;
+ newtorchdelta = (newtorch == player->fixedcolormap) ?
+ 0 : ((newtorch > player->fixedcolormap) ? 1 : -1);
+ }
+ }
+ }
+ else
+ {
+ player->fixedcolormap = 0;
+ }
+}
//----------------------------------------------------------------------------
//
@@ -967,34 +974,34 @@
//
//----------------------------------------------------------------------------
-void P_ArtiTele(player_t *player)
+void P_ArtiTele(player_t * player)
{
- int i;
- int selections;
- fixed_t destX;
- fixed_t destY;
- angle_t destAngle;
+ int i;
+ int selections;
+ fixed_t destX;
+ fixed_t destY;
+ angle_t destAngle;
- if(deathmatch)
- {
- selections = deathmatch_p-deathmatchstarts;
- i = P_Random()%selections;
- destX = deathmatchstarts[i].x<<FRACBITS;
- destY = deathmatchstarts[i].y<<FRACBITS;
- destAngle = ANG45*(deathmatchstarts[i].angle/45);
- }
- else
- {
- destX = playerstarts[0][0].x<<FRACBITS;
- destY = playerstarts[0][0].y<<FRACBITS;
- destAngle = ANG45*(playerstarts[0][0].angle/45);
- }
- P_Teleport(player->mo, destX, destY, destAngle, true);
- if(player->morphTics)
- { // Teleporting away will undo any morph effects (pig)
- P_UndoPlayerMorph(player);
- }
- //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
+ if (deathmatch)
+ {
+ selections = deathmatch_p - deathmatchstarts;
+ i = P_Random() % selections;
+ destX = deathmatchstarts[i].x << FRACBITS;
+ destY = deathmatchstarts[i].y << FRACBITS;
+ destAngle = ANG45 * (deathmatchstarts[i].angle / 45);
+ }
+ else
+ {
+ destX = playerstarts[0][0].x << FRACBITS;
+ destY = playerstarts[0][0].y << FRACBITS;
+ destAngle = ANG45 * (playerstarts[0][0].angle / 45);
+ }
+ P_Teleport(player->mo, destX, destY, destAngle, true);
+ if (player->morphTics)
+ { // Teleporting away will undo any morph effects (pig)
+ P_UndoPlayerMorph(player);
+ }
+ //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
}
@@ -1004,57 +1011,58 @@
//
//----------------------------------------------------------------------------
-void P_ArtiTeleportOther(player_t *player)
+void P_ArtiTeleportOther(player_t * player)
{
- mobj_t *mo;
+ mobj_t *mo;
- mo=P_SpawnPlayerMissile(player->mo, MT_TELOTHER_FX1);
- if (mo)
- {
- mo->target = player->mo;
- }
+ mo = P_SpawnPlayerMissile(player->mo, MT_TELOTHER_FX1);
+ if (mo)
+ {
+ mo->target = player->mo;
+ }
}
-void P_TeleportToPlayerStarts(mobj_t *victim)
+void P_TeleportToPlayerStarts(mobj_t * victim)
{
- int i,selections=0;
- fixed_t destX,destY;
- angle_t destAngle;
+ int i, selections = 0;
+ fixed_t destX, destY;
+ angle_t destAngle;
- for (i=0;i<MAXPLAYERS;i++)
- {
- if (!playeringame[i]) continue;
- selections++;
- }
- i = P_Random()%selections;
- destX = playerstarts[0][i].x<<FRACBITS;
- destY = playerstarts[0][i].y<<FRACBITS;
- destAngle = ANG45*(playerstarts[0][i].angle/45);
- P_Teleport(victim, destX, destY, destAngle, true);
- //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ continue;
+ selections++;
+ }
+ i = P_Random() % selections;
+ destX = playerstarts[0][i].x << FRACBITS;
+ destY = playerstarts[0][i].y << FRACBITS;
+ destAngle = ANG45 * (playerstarts[0][i].angle / 45);
+ P_Teleport(victim, destX, destY, destAngle, true);
+ //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
}
-void P_TeleportToDeathmatchStarts(mobj_t *victim)
+void P_TeleportToDeathmatchStarts(mobj_t * victim)
{
- int i,selections;
- fixed_t destX,destY;
- angle_t destAngle;
+ int i, selections;
+ fixed_t destX, destY;
+ angle_t destAngle;
- selections = deathmatch_p-deathmatchstarts;
- if (selections)
- {
- i = P_Random()%selections;
- destX = deathmatchstarts[i].x<<FRACBITS;
- destY = deathmatchstarts[i].y<<FRACBITS;
- destAngle = ANG45*(deathmatchstarts[i].angle/45);
- P_Teleport(victim, destX, destY, destAngle, true);
- //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
- }
- else
- {
- P_TeleportToPlayerStarts(victim);
- }
+ selections = deathmatch_p - deathmatchstarts;
+ if (selections)
+ {
+ i = P_Random() % selections;
+ destX = deathmatchstarts[i].x << FRACBITS;
+ destY = deathmatchstarts[i].y << FRACBITS;
+ destAngle = ANG45 * (deathmatchstarts[i].angle / 45);
+ P_Teleport(victim, destX, destY, destAngle, true);
+ //S_StartSound(NULL, sfx_wpnup); // Full volume laugh
+ }
+ else
+ {
+ P_TeleportToPlayerStarts(victim);
+ }
}
@@ -1064,29 +1072,29 @@
// PROC P_TeleportOther
//
//----------------------------------------------------------------------------
-void P_TeleportOther(mobj_t *victim)
+void P_TeleportOther(mobj_t * victim)
{
- if (victim->player)
- {
- if (deathmatch)
- P_TeleportToDeathmatchStarts(victim);
- else
- P_TeleportToPlayerStarts(victim);
- }
- else
- {
- // If death action, run it upon teleport
- if (victim->flags&MF_COUNTKILL && victim->special)
- {
- P_RemoveMobjFromTIDList(victim);
- P_ExecuteLineSpecial(victim->special, victim->args,
- NULL, 0, victim);
- victim->special = 0;
- }
+ if (victim->player)
+ {
+ if (deathmatch)
+ P_TeleportToDeathmatchStarts(victim);
+ else
+ P_TeleportToPlayerStarts(victim);
+ }
+ else
+ {
+ // If death action, run it upon teleport
+ if (victim->flags & MF_COUNTKILL && victim->special)
+ {
+ P_RemoveMobjFromTIDList(victim);
+ P_ExecuteLineSpecial(victim->special, victim->args,
+ NULL, 0, victim);
+ victim->special = 0;
+ }
- // Send all monsters to deathmatch spots
- P_TeleportToDeathmatchStarts(victim);
- }
+ // Send all monsters to deathmatch spots
+ P_TeleportToDeathmatchStarts(victim);
+ }
}
@@ -1095,165 +1103,162 @@
#define BLAST_SPEED 20*FRACUNIT
#define BLAST_FULLSTRENGTH 255
-void ResetBlasted(mobj_t *mo)
+void ResetBlasted(mobj_t * mo)
{
- mo->flags2 &= ~MF2_BLASTED;
- if (!(mo->flags&MF_ICECORPSE))
- {
- mo->flags2 &= ~MF2_SLIDE;
- }
+ mo->flags2 &= ~MF2_BLASTED;
+ if (!(mo->flags & MF_ICECORPSE))
+ {
+ mo->flags2 &= ~MF2_SLIDE;
+ }
}
-void P_BlastMobj(mobj_t *source, mobj_t *victim, fixed_t strength)
+void P_BlastMobj(mobj_t * source, mobj_t * victim, fixed_t strength)
{
- angle_t angle,ang;
- mobj_t *mo;
- fixed_t x,y,z;
+ angle_t angle, ang;
+ mobj_t *mo;
+ fixed_t x, y, z;
- angle = R_PointToAngle2(source->x, source->y, victim->x, victim->y);
- angle >>= ANGLETOFINESHIFT;
- if (strength < BLAST_FULLSTRENGTH)
- {
- victim->momx = FixedMul(strength, finecosine[angle]);
- victim->momy = FixedMul(strength, finesine[angle]);
- if (victim->player)
- {
- // Players handled automatically
- }
- else
- {
- victim->flags2 |= MF2_SLIDE;
- victim->flags2 |= MF2_BLASTED;
- }
- }
- else // full strength blast from artifact
- {
- if (victim->flags&MF_MISSILE)
- {
- switch(victim->type)
- {
- case MT_SORCBALL1: // don't blast sorcerer balls
- case MT_SORCBALL2:
- case MT_SORCBALL3:
- return;
- break;
- case MT_MSTAFF_FX2: // Reflect to originator
- victim->special1 = (int)victim->target;
- victim->target = source;
- break;
- default:
- break;
- }
- }
- if (victim->type == MT_HOLY_FX)
- {
- if ((mobj_t *)(victim->special1) == source)
- {
- victim->special1 = (int)victim->target;
- victim->target = source;
- }
- }
- victim->momx = FixedMul(BLAST_SPEED, finecosine[angle]);
- victim->momy = FixedMul(BLAST_SPEED, finesine[angle]);
+ angle = R_PointToAngle2(source->x, source->y, victim->x, victim->y);
+ angle >>= ANGLETOFINESHIFT;
+ if (strength < BLAST_FULLSTRENGTH)
+ {
+ victim->momx = FixedMul(strength, finecosine[angle]);
+ victim->momy = FixedMul(strength, finesine[angle]);
+ if (victim->player)
+ {
+ // Players handled automatically
+ }
+ else
+ {
+ victim->flags2 |= MF2_SLIDE;
+ victim->flags2 |= MF2_BLASTED;
+ }
+ }
+ else // full strength blast from artifact
+ {
+ if (victim->flags & MF_MISSILE)
+ {
+ switch (victim->type)
+ {
+ case MT_SORCBALL1: // don't blast sorcerer balls
+ case MT_SORCBALL2:
+ case MT_SORCBALL3:
+ return;
+ break;
+ case MT_MSTAFF_FX2: // Reflect to originator
+ victim->special1 = (int) victim->target;
+ victim->target = source;
+ break;
+ default:
+ break;
+ }
+ }
+ if (victim->type == MT_HOLY_FX)
+ {
+ if ((mobj_t *) (victim->special1) == source)
+ {
+ victim->special1 = (int) victim->target;
+ victim->target = source;
+ }
+ }
+ victim->momx = FixedMul(BLAST_SPEED, finecosine[angle]);
+ victim->momy = FixedMul(BLAST_SPEED, finesine[angle]);
- // Spawn blast puff
- ang = R_PointToAngle2(victim->x, victim->y, source->x, source->y);
- ang >>= ANGLETOFINESHIFT;
- x = victim->x + FixedMul(victim->radius+FRACUNIT, finecosine[ang]);
- y = victim->y + FixedMul(victim->radius+FRACUNIT, finesine[ang]);
- z = victim->z - victim->floorclip + (victim->height>>1);
- mo=P_SpawnMobj(x, y, z, MT_BLASTEFFECT);
- if (mo)
- {
- mo->momx = victim->momx;
- mo->momy = victim->momy;
- }
+ // Spawn blast puff
+ ang = R_PointToAngle2(victim->x, victim->y, source->x, source->y);
+ ang >>= ANGLETOFINESHIFT;
+ x = victim->x + FixedMul(victim->radius + FRACUNIT, finecosine[ang]);
+ y = victim->y + FixedMul(victim->radius + FRACUNIT, finesine[ang]);
+ z = victim->z - victim->floorclip + (victim->height >> 1);
+ mo = P_SpawnMobj(x, y, z, MT_BLASTEFFECT);
+ if (mo)
+ {
+ mo->momx = victim->momx;
+ mo->momy = victim->momy;
+ }
- if (victim->flags&MF_MISSILE)
- {
- victim->momz = 8*FRACUNIT;
- mo->momz = victim->momz;
- }
- else
- {
- victim->momz = (1000/victim->info->mass)<<FRACBITS;
- }
- if (victim->player)
- {
- // Players handled automatically
- }
- else
- {
- victim->flags2 |= MF2_SLIDE;
- victim->flags2 |= MF2_BLASTED;
- }
- }
+ if (victim->flags & MF_MISSILE)
+ {
+ victim->momz = 8 * FRACUNIT;
+ mo->momz = victim->momz;
+ }
+ else
+ {
+ victim->momz = (1000 / victim->info->mass) << FRACBITS;
+ }
+ if (victim->player)
+ {
+ // Players handled automatically
+ }
+ else
+ {
+ victim->flags2 |= MF2_SLIDE;
+ victim->flags2 |= MF2_BLASTED;
+ }
+ }
}
// Blast all mobj things away
-void P_BlastRadius(player_t *player)
+void P_BlastRadius(player_t * player)
{
- mobj_t *mo;
- mobj_t *pmo=player->mo;
- thinker_t *think;
- fixed_t dist;
+ mobj_t *mo;
+ mobj_t *pmo = player->mo;
+ thinker_t *think;
+ fixed_t dist;
- S_StartSound(pmo, SFX_ARTIFACT_BLAST);
- P_NoiseAlert(player->mo, player->mo);
+ S_StartSound(pmo, SFX_ARTIFACT_BLAST);
+ P_NoiseAlert(player->mo, player->mo);
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
- if((mo == pmo) || (mo->flags2&MF2_BOSS))
- { // Not a valid monster
- continue;
- }
- if ((mo->type == MT_POISONCLOUD) || // poison cloud
- (mo->type == MT_HOLY_FX) || // holy fx
- (mo->flags&MF_ICECORPSE)) // frozen corpse
- {
- // Let these special cases go
- }
- else if ((mo->flags&MF_COUNTKILL) &&
- (mo->health <= 0))
- {
- continue;
- }
- else if (!(mo->flags&MF_COUNTKILL) &&
- !(mo->player) &&
- !(mo->flags&MF_MISSILE))
- { // Must be monster, player, or missile
- continue;
- }
- if (mo->flags2&MF2_DORMANT)
- {
- continue; // no dormant creatures
- }
- if ((mo->type == MT_WRAITHB) && (mo->flags2&MF2_DONTDRAW))
- {
- continue; // no underground wraiths
- }
- if ((mo->type == MT_SPLASHBASE) ||
- (mo->type == MT_SPLASH))
- {
- continue;
- }
- if(mo->type == MT_SERPENT || mo->type == MT_SERPENTLEADER)
- {
- continue;
- }
- dist = P_AproxDistance(pmo->x - mo->x, pmo->y - mo->y);
- if(dist > BLAST_RADIUS_DIST)
- { // Out of range
- continue;
- }
- P_BlastMobj(pmo, mo, BLAST_FULLSTRENGTH);
- }
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
+ if ((mo == pmo) || (mo->flags2 & MF2_BOSS))
+ { // Not a valid monster
+ continue;
+ }
+ if ((mo->type == MT_POISONCLOUD) || // poison cloud
+ (mo->type == MT_HOLY_FX) || // holy fx
+ (mo->flags & MF_ICECORPSE)) // frozen corpse
+ {
+ // Let these special cases go
+ }
+ else if ((mo->flags & MF_COUNTKILL) && (mo->health <= 0))
+ {
+ continue;
+ }
+ else if (!(mo->flags & MF_COUNTKILL) &&
+ !(mo->player) && !(mo->flags & MF_MISSILE))
+ { // Must be monster, player, or missile
+ continue;
+ }
+ if (mo->flags2 & MF2_DORMANT)
+ {
+ continue; // no dormant creatures
+ }
+ if ((mo->type == MT_WRAITHB) && (mo->flags2 & MF2_DONTDRAW))
+ {
+ continue; // no underground wraiths
+ }
+ if ((mo->type == MT_SPLASHBASE) || (mo->type == MT_SPLASH))
+ {
+ continue;
+ }
+ if (mo->type == MT_SERPENT || mo->type == MT_SERPENTLEADER)
+ {
+ continue;
+ }
+ dist = P_AproxDistance(pmo->x - mo->x, pmo->y - mo->y);
+ if (dist > BLAST_RADIUS_DIST)
+ { // Out of range
+ continue;
+ }
+ P_BlastMobj(pmo, mo, BLAST_FULLSTRENGTH);
+ }
}
@@ -1260,67 +1265,69 @@
#define HEAL_RADIUS_DIST 255*FRACUNIT
// Do class specific effect for everyone in radius
-boolean P_HealRadius(player_t *player)
+boolean P_HealRadius(player_t * player)
{
- mobj_t *mo;
- mobj_t *pmo=player->mo;
- thinker_t *think;
- fixed_t dist;
- int effective=false;
- int amount;
+ mobj_t *mo;
+ mobj_t *pmo = player->mo;
+ thinker_t *think;
+ fixed_t dist;
+ int effective = false;
+ int amount;
- for(think = thinkercap.next; think != &thinkercap; think = think->next)
- {
- if(think->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- mo = (mobj_t *)think;
+ for (think = thinkercap.next; think != &thinkercap; think = think->next)
+ {
+ if (think->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ mo = (mobj_t *) think;
- if (!mo->player) continue;
- if (mo->health <= 0) continue;
- dist = P_AproxDistance(pmo->x - mo->x, pmo->y - mo->y);
- if(dist > HEAL_RADIUS_DIST)
- { // Out of range
- continue;
- }
+ if (!mo->player)
+ continue;
+ if (mo->health <= 0)
+ continue;
+ dist = P_AproxDistance(pmo->x - mo->x, pmo->y - mo->y);
+ if (dist > HEAL_RADIUS_DIST)
+ { // Out of range
+ continue;
+ }
- switch(player->class)
- {
- case PCLASS_FIGHTER: // Radius armor boost
- if ((P_GiveArmor(mo->player, ARMOR_ARMOR, 1)) ||
- (P_GiveArmor(mo->player, ARMOR_SHIELD, 1)) ||
- (P_GiveArmor(mo->player, ARMOR_HELMET, 1)) ||
- (P_GiveArmor(mo->player, ARMOR_AMULET, 1)))
- {
- effective=true;
- S_StartSound(mo, SFX_MYSTICINCANT);
- }
- break;
- case PCLASS_CLERIC: // Radius heal
- amount = 50 + (P_Random()%50);
- if (P_GiveBody(mo->player, amount))
- {
- effective=true;
- S_StartSound(mo, SFX_MYSTICINCANT);
- }
- break;
- case PCLASS_MAGE: // Radius mana boost
- amount = 50 + (P_Random()%50);
- if ((P_GiveMana(mo->player, MANA_1, amount)) ||
- (P_GiveMana(mo->player, MANA_2, amount)))
- {
- effective=true;
- S_StartSound(mo, SFX_MYSTICINCANT);
- }
- break;
- case PCLASS_PIG:
- default:
- break;
- }
- }
- return(effective);
-}
+ switch (player->class)
+ {
+ case PCLASS_FIGHTER: // Radius armor boost
+ if ((P_GiveArmor(mo->player, ARMOR_ARMOR, 1)) ||
+ (P_GiveArmor(mo->player, ARMOR_SHIELD, 1)) ||
+ (P_GiveArmor(mo->player, ARMOR_HELMET, 1)) ||
+ (P_GiveArmor(mo->player, ARMOR_AMULET, 1)))
+ {
+ effective = true;
+ S_StartSound(mo, SFX_MYSTICINCANT);
+ }
+ break;
+ case PCLASS_CLERIC: // Radius heal
+ amount = 50 + (P_Random() % 50);
+ if (P_GiveBody(mo->player, amount))
+ {
+ effective = true;
+ S_StartSound(mo, SFX_MYSTICINCANT);
+ }
+ break;
+ case PCLASS_MAGE: // Radius mana boost
+ amount = 50 + (P_Random() % 50);
+ if ((P_GiveMana(mo->player, MANA_1, amount)) ||
+ (P_GiveMana(mo->player, MANA_2, amount)))
+ {
+ effective = true;
+ S_StartSound(mo, SFX_MYSTICINCANT);
+ }
+ break;
+ case PCLASS_PIG:
+ default:
+ break;
+ }
+ }
+ return (effective);
+}
//----------------------------------------------------------------------------
@@ -1329,37 +1336,36 @@
//
//----------------------------------------------------------------------------
-void P_PlayerNextArtifact(player_t *player)
+void P_PlayerNextArtifact(player_t * player)
{
- extern int inv_ptr;
- extern int curpos;
+ extern int inv_ptr;
+ extern int curpos;
- if(player == &players[consoleplayer])
- {
- inv_ptr--;
- if(inv_ptr < 6)
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- if(inv_ptr < 0)
- {
- inv_ptr = player->inventorySlotNum-1;
- if(inv_ptr < 6)
- {
- curpos = inv_ptr;
- }
- else
- {
- curpos = 6;
- }
- }
- player->readyArtifact =
- player->inventory[inv_ptr].type;
- }
+ if (player == &players[consoleplayer])
+ {
+ inv_ptr--;
+ if (inv_ptr < 6)
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ if (inv_ptr < 0)
+ {
+ inv_ptr = player->inventorySlotNum - 1;
+ if (inv_ptr < 6)
+ {
+ curpos = inv_ptr;
+ }
+ else
+ {
+ curpos = 6;
+ }
+ }
+ player->readyArtifact = player->inventory[inv_ptr].type;
+ }
}
//----------------------------------------------------------------------------
@@ -1368,46 +1374,45 @@
//
//----------------------------------------------------------------------------
-void P_PlayerRemoveArtifact(player_t *player, int slot)
+void P_PlayerRemoveArtifact(player_t * player, int slot)
{
- int i;
- extern int inv_ptr;
- extern int curpos;
+ int i;
+ extern int inv_ptr;
+ extern int curpos;
- player->artifactCount--;
- if(!(--player->inventory[slot].count))
- { // Used last of a type - compact the artifact list
- player->readyArtifact = arti_none;
- player->inventory[slot].type = arti_none;
- for(i = slot+1; i < player->inventorySlotNum; i++)
- {
- player->inventory[i-1] = player->inventory[i];
- }
- player->inventorySlotNum--;
- if(player == &players[consoleplayer])
- { // Set position markers and get next readyArtifact
- inv_ptr--;
- if(inv_ptr < 6)
- {
- curpos--;
- if(curpos < 0)
- {
- curpos = 0;
- }
- }
- if(inv_ptr >= player->inventorySlotNum)
- {
- inv_ptr = player->inventorySlotNum-1;
- }
- if(inv_ptr < 0)
- {
- inv_ptr = 0;
- }
- player->readyArtifact =
- player->inventory[inv_ptr].type;
- }
- }
-}
+ player->artifactCount--;
+ if (!(--player->inventory[slot].count))
+ { // Used last of a type - compact the artifact list
+ player->readyArtifact = arti_none;
+ player->inventory[slot].type = arti_none;
+ for (i = slot + 1; i < player->inventorySlotNum; i++)
+ {
+ player->inventory[i - 1] = player->inventory[i];
+ }
+ player->inventorySlotNum--;
+ if (player == &players[consoleplayer])
+ { // Set position markers and get next readyArtifact
+ inv_ptr--;
+ if (inv_ptr < 6)
+ {
+ curpos--;
+ if (curpos < 0)
+ {
+ curpos = 0;
+ }
+ }
+ if (inv_ptr >= player->inventorySlotNum)
+ {
+ inv_ptr = player->inventorySlotNum - 1;
+ }
+ if (inv_ptr < 0)
+ {
+ inv_ptr = 0;
+ }
+ player->readyArtifact = player->inventory[inv_ptr].type;
+ }
+ }
+}
//----------------------------------------------------------------------------
//
@@ -1415,38 +1420,38 @@
//
//----------------------------------------------------------------------------
-void P_PlayerUseArtifact(player_t *player, artitype_t arti)
+void P_PlayerUseArtifact(player_t * player, artitype_t arti)
{
- int i;
+ int i;
- for(i = 0; i < player->inventorySlotNum; i++)
- {
- if(player->inventory[i].type == arti)
- { // Found match - try to use
- if(P_UseArtifact(player, arti))
- { // Artifact was used - remove it from inventory
- P_PlayerRemoveArtifact(player, i);
- if(player == &players[consoleplayer])
- {
- if(arti < arti_firstpuzzitem)
- {
- S_StartSound(NULL, SFX_ARTIFACT_USE);
- }
- else
- {
- S_StartSound(NULL, SFX_PUZZLE_SUCCESS);
- }
- ArtifactFlash = 4;
- }
- }
- else if(arti < arti_firstpuzzitem)
- { // Unable to use artifact, advance pointer
- P_PlayerNextArtifact(player);
- }
- break;
- }
- }
-}
+ for (i = 0; i < player->inventorySlotNum; i++)
+ {
+ if (player->inventory[i].type == arti)
+ { // Found match - try to use
+ if (P_UseArtifact(player, arti))
+ { // Artifact was used - remove it from inventory
+ P_PlayerRemoveArtifact(player, i);
+ if (player == &players[consoleplayer])
+ {
+ if (arti < arti_firstpuzzitem)
+ {
+ S_StartSound(NULL, SFX_ARTIFACT_USE);
+ }
+ else
+ {
+ S_StartSound(NULL, SFX_PUZZLE_SUCCESS);
+ }
+ ArtifactFlash = 4;
+ }
+ }
+ else if (arti < arti_firstpuzzitem)
+ { // Unable to use artifact, advance pointer
+ P_PlayerNextArtifact(player);
+ }
+ break;
+ }
+ }
+}
//==========================================================================
//
@@ -1456,186 +1461,190 @@
//
//==========================================================================
-boolean P_UseArtifact(player_t *player, artitype_t arti)
+boolean P_UseArtifact(player_t * player, artitype_t arti)
{
- mobj_t *mo;
- angle_t angle;
- int i;
- int count;
+ mobj_t *mo;
+ angle_t angle;
+ int i;
+ int count;
- switch(arti)
- {
- case arti_invulnerability:
- if(!P_GivePower(player, pw_invulnerability))
- {
- return(false);
- }
- break;
- case arti_health:
- if(!P_GiveBody(player, 25))
- {
- return(false);
- }
- break;
- case arti_superhealth:
- if(!P_GiveBody(player, 100))
- {
- return(false);
- }
- break;
- case arti_healingradius:
- if (!P_HealRadius(player))
- {
- return(false);
- }
- break;
- case arti_torch:
- if(!P_GivePower(player, pw_infrared))
- {
- return(false);
- }
- break;
- case arti_egg:
- mo = player->mo;
- P_SpawnPlayerMissile(mo, MT_EGGFX);
- P_SPMAngle(mo, MT_EGGFX, mo->angle-(ANG45/6));
- P_SPMAngle(mo, MT_EGGFX, mo->angle+(ANG45/6));
- P_SPMAngle(mo, MT_EGGFX, mo->angle-(ANG45/3));
- P_SPMAngle(mo, MT_EGGFX, mo->angle+(ANG45/3));
- break;
- case arti_fly:
- if(!P_GivePower(player, pw_flight))
- {
- return(false);
- }
- if(player->mo->momz <= -35*FRACUNIT)
- { // stop falling scream
- S_StopSound(player->mo);
- }
- break;
- case arti_summon:
- mo = P_SpawnPlayerMissile(player->mo, MT_SUMMON_FX);
- if (mo)
- {
- mo->target = player->mo;
- mo->special1 = (int)(player->mo);
- mo->momz = 5*FRACUNIT;
- }
- break;
- case arti_teleport:
- P_ArtiTele(player);
- break;
- case arti_teleportother:
- P_ArtiTeleportOther(player);
- break;
- case arti_poisonbag:
- angle = player->mo->angle>>ANGLETOFINESHIFT;
- if(player->class == PCLASS_CLERIC)
- {
- mo = P_SpawnMobj(player->mo->x+16*finecosine[angle],
- player->mo->y+24*finesine[angle], player->mo->z-
- player->mo->floorclip+8*FRACUNIT, MT_POISONBAG);
- if(mo)
- {
- mo->target = player->mo;
- }
- }
- else if(player->class == PCLASS_MAGE)
- {
- mo = P_SpawnMobj(player->mo->x+16*finecosine[angle],
- player->mo->y+24*finesine[angle], player->mo->z-
- player->mo->floorclip+8*FRACUNIT, MT_FIREBOMB);
- if(mo)
- {
- mo->target = player->mo;
- }
- }
- else // PCLASS_FIGHTER, obviously (also pig, not so obviously)
- {
- mo = P_SpawnMobj(player->mo->x, player->mo->y,
- player->mo->z-player->mo->floorclip+35*FRACUNIT,
- MT_THROWINGBOMB);
- if(mo)
- {
- mo->angle = player->mo->angle+(((P_Random()&7)-4)<<24);
- mo->momz = 4*FRACUNIT+((player->lookdir)<<(FRACBITS-4));
- mo->z += player->lookdir<<(FRACBITS-4);
- P_ThrustMobj(mo, mo->angle, mo->info->speed);
- mo->momx += player->mo->momx>>1;
- mo->momy += player->mo->momy>>1;
- mo->target = player->mo;
- mo->tics -= P_Random()&3;
- P_CheckMissileSpawn(mo);
- }
- }
- break;
- case arti_speed:
- if(!P_GivePower(player, pw_speed))
- {
- return(false);
- }
- break;
- case arti_boostmana:
- if(!P_GiveMana(player, MANA_1, MAX_MANA))
- {
- if(!P_GiveMana(player, MANA_2, MAX_MANA))
- {
- return false;
- }
-
- }
- else
- {
- P_GiveMana(player, MANA_2, MAX_MANA);
- }
- break;
- case arti_boostarmor:
- count = 0;
+ switch (arti)
+ {
+ case arti_invulnerability:
+ if (!P_GivePower(player, pw_invulnerability))
+ {
+ return (false);
+ }
+ break;
+ case arti_health:
+ if (!P_GiveBody(player, 25))
+ {
+ return (false);
+ }
+ break;
+ case arti_superhealth:
+ if (!P_GiveBody(player, 100))
+ {
+ return (false);
+ }
+ break;
+ case arti_healingradius:
+ if (!P_HealRadius(player))
+ {
+ return (false);
+ }
+ break;
+ case arti_torch:
+ if (!P_GivePower(player, pw_infrared))
+ {
+ return (false);
+ }
+ break;
+ case arti_egg:
+ mo = player->mo;
+ P_SpawnPlayerMissile(mo, MT_EGGFX);
+ P_SPMAngle(mo, MT_EGGFX, mo->angle - (ANG45 / 6));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle + (ANG45 / 6));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle - (ANG45 / 3));
+ P_SPMAngle(mo, MT_EGGFX, mo->angle + (ANG45 / 3));
+ break;
+ case arti_fly:
+ if (!P_GivePower(player, pw_flight))
+ {
+ return (false);
+ }
+ if (player->mo->momz <= -35 * FRACUNIT)
+ { // stop falling scream
+ S_StopSound(player->mo);
+ }
+ break;
+ case arti_summon:
+ mo = P_SpawnPlayerMissile(player->mo, MT_SUMMON_FX);
+ if (mo)
+ {
+ mo->target = player->mo;
+ mo->special1 = (int) (player->mo);
+ mo->momz = 5 * FRACUNIT;
+ }
+ break;
+ case arti_teleport:
+ P_ArtiTele(player);
+ break;
+ case arti_teleportother:
+ P_ArtiTeleportOther(player);
+ break;
+ case arti_poisonbag:
+ angle = player->mo->angle >> ANGLETOFINESHIFT;
+ if (player->class == PCLASS_CLERIC)
+ {
+ mo = P_SpawnMobj(player->mo->x + 16 * finecosine[angle],
+ player->mo->y + 24 * finesine[angle],
+ player->mo->z - player->mo->floorclip +
+ 8 * FRACUNIT, MT_POISONBAG);
+ if (mo)
+ {
+ mo->target = player->mo;
+ }
+ }
+ else if (player->class == PCLASS_MAGE)
+ {
+ mo = P_SpawnMobj(player->mo->x + 16 * finecosine[angle],
+ player->mo->y + 24 * finesine[angle],
+ player->mo->z - player->mo->floorclip +
+ 8 * FRACUNIT, MT_FIREBOMB);
+ if (mo)
+ {
+ mo->target = player->mo;
+ }
+ }
+ else // PCLASS_FIGHTER, obviously (also pig, not so obviously)
+ {
+ mo = P_SpawnMobj(player->mo->x, player->mo->y,
+ player->mo->z - player->mo->floorclip +
+ 35 * FRACUNIT, MT_THROWINGBOMB);
+ if (mo)
+ {
+ mo->angle =
+ player->mo->angle + (((P_Random() & 7) - 4) << 24);
+ mo->momz =
+ 4 * FRACUNIT + ((player->lookdir) << (FRACBITS - 4));
+ mo->z += player->lookdir << (FRACBITS - 4);
+ P_ThrustMobj(mo, mo->angle, mo->info->speed);
+ mo->momx += player->mo->momx >> 1;
+ mo->momy += player->mo->momy >> 1;
+ mo->target = player->mo;
+ mo->tics -= P_Random() & 3;
+ P_CheckMissileSpawn(mo);
+ }
+ }
+ break;
+ case arti_speed:
+ if (!P_GivePower(player, pw_speed))
+ {
+ return (false);
+ }
+ break;
+ case arti_boostmana:
+ if (!P_GiveMana(player, MANA_1, MAX_MANA))
+ {
+ if (!P_GiveMana(player, MANA_2, MAX_MANA))
+ {
+ return false;
+ }
- for(i = 0; i < NUMARMOR; i++)
- {
- count += P_GiveArmor(player, i, 1); // 1 point per armor type
- }
- if(!count)
- {
- return false;
- }
- break;
- case arti_blastradius:
- P_BlastRadius(player);
- break;
+ }
+ else
+ {
+ P_GiveMana(player, MANA_2, MAX_MANA);
+ }
+ break;
+ case arti_boostarmor:
+ count = 0;
- case arti_puzzskull:
- case arti_puzzgembig:
- case arti_puzzgemred:
- case arti_puzzgemgreen1:
- case arti_puzzgemgreen2:
- case arti_puzzgemblue1:
- case arti_puzzgemblue2:
- case arti_puzzbook1:
- case arti_puzzbook2:
- case arti_puzzskull2:
- case arti_puzzfweapon:
- case arti_puzzcweapon:
- case arti_puzzmweapon:
- case arti_puzzgear1:
- case arti_puzzgear2:
- case arti_puzzgear3:
- case arti_puzzgear4:
- if(P_UsePuzzleItem(player, arti-arti_firstpuzzitem))
- {
- return true;
- }
- else
- {
- P_SetYellowMessage(player, TXT_USEPUZZLEFAILED, false);
- return false;
- }
- break;
- default:
- return false;
- }
- return true;
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ count += P_GiveArmor(player, i, 1); // 1 point per armor type
+ }
+ if (!count)
+ {
+ return false;
+ }
+ break;
+ case arti_blastradius:
+ P_BlastRadius(player);
+ break;
+
+ case arti_puzzskull:
+ case arti_puzzgembig:
+ case arti_puzzgemred:
+ case arti_puzzgemgreen1:
+ case arti_puzzgemgreen2:
+ case arti_puzzgemblue1:
+ case arti_puzzgemblue2:
+ case arti_puzzbook1:
+ case arti_puzzbook2:
+ case arti_puzzskull2:
+ case arti_puzzfweapon:
+ case arti_puzzcweapon:
+ case arti_puzzmweapon:
+ case arti_puzzgear1:
+ case arti_puzzgear2:
+ case arti_puzzgear3:
+ case arti_puzzgear4:
+ if (P_UsePuzzleItem(player, arti - arti_firstpuzzitem))
+ {
+ return true;
+ }
+ else
+ {
+ P_SetYellowMessage(player, TXT_USEPUZZLEFAILED, false);
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ return true;
}
//============================================================================
@@ -1644,9 +1653,9 @@
//
//============================================================================
-void A_SpeedFade(mobj_t *actor)
+void A_SpeedFade(mobj_t * actor)
{
- actor->flags |= MF_SHADOW;
- actor->flags &= ~MF_ALTSHADOW;
- actor->sprite = actor->target->sprite;
+ actor->flags |= MF_SHADOW;
+ actor->flags &= ~MF_ALTSHADOW;
+ actor->sprite = actor->target->sprite;
}
--- a/src/hexen/po_man.c
+++ b/src/hexen/po_man.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** PO_MAN.C : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: po_man.c,v $
-//** $Revision: 1.22 $
-//** $Date: 95/09/28 18:20:56 $
-//** $Author: cjr $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -32,15 +44,15 @@
static polyobj_t *GetPolyobj(int polyNum);
static int GetPolyobjMirror(int poly);
-static void ThrustMobj(mobj_t *mobj, seg_t *seg, polyobj_t *po);
-static void UpdateSegBBox(seg_t *seg);
-static void RotatePt(int an, fixed_t *x, fixed_t *y, fixed_t startSpotX,
- fixed_t startSpotY);
-static void UnLinkPolyobj(polyobj_t *po);
-static void LinkPolyobj(polyobj_t *po);
-static boolean CheckMobjBlocking(seg_t *seg, polyobj_t *po);
+static void ThrustMobj(mobj_t * mobj, seg_t * seg, polyobj_t * po);
+static void UpdateSegBBox(seg_t * seg);
+static void RotatePt(int an, fixed_t * x, fixed_t * y, fixed_t startSpotX,
+ fixed_t startSpotY);
+static void UnLinkPolyobj(polyobj_t * po);
+static void LinkPolyobj(polyobj_t * po);
+static boolean CheckMobjBlocking(seg_t * seg, polyobj_t * po);
static void InitBlockMap(void);
-static void IterFindPolySegs(int x, int y, seg_t **segList);
+static void IterFindPolySegs(int x, int y, seg_t ** segList);
static void SpawnPolyobj(int index, int tag, boolean crush);
static void TranslateToStartSpot(int tag, int originX, int originY);
@@ -51,7 +63,7 @@
// PUBLIC DATA DEFINITIONS -------------------------------------------------
polyblock_t **PolyBlockMap;
-polyobj_t *polyobjs; // list of all poly-objects on the level
+polyobj_t *polyobjs; // list of all poly-objects on the level
int po_NumPolyobjs;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -70,36 +82,36 @@
//
//==========================================================================
-void T_RotatePoly(polyevent_t *pe)
+void T_RotatePoly(polyevent_t * pe)
{
- int absSpeed;
- polyobj_t *poly;
+ int absSpeed;
+ polyobj_t *poly;
- if(PO_RotatePolyobj(pe->polyobj, pe->speed))
- {
- absSpeed = abs(pe->speed);
+ if (PO_RotatePolyobj(pe->polyobj, pe->speed))
+ {
+ absSpeed = abs(pe->speed);
- if(pe->dist == -1)
- { // perpetual polyobj
- return;
- }
- pe->dist -= absSpeed;
- if(pe->dist <= 0)
- {
- poly = GetPolyobj(pe->polyobj);
- if(poly->specialdata == pe)
- {
- poly->specialdata = NULL;
- }
- SN_StopSequence((mobj_t *)&poly->startSpot);
- P_PolyobjFinished(poly->tag);
- P_RemoveThinker(&pe->thinker);
- }
- if(pe->dist < absSpeed)
- {
- pe->speed = pe->dist*(pe->speed < 0 ? -1 : 1);
- }
- }
+ if (pe->dist == -1)
+ { // perpetual polyobj
+ return;
+ }
+ pe->dist -= absSpeed;
+ if (pe->dist <= 0)
+ {
+ poly = GetPolyobj(pe->polyobj);
+ if (poly->specialdata == pe)
+ {
+ poly->specialdata = NULL;
+ }
+ SN_StopSequence((mobj_t *) & poly->startSpot);
+ P_PolyobjFinished(poly->tag);
+ P_RemoveThinker(&pe->thinker);
+ }
+ if (pe->dist < absSpeed)
+ {
+ pe->speed = pe->dist * (pe->speed < 0 ? -1 : 1);
+ }
+ }
}
//==========================================================================
@@ -108,92 +120,92 @@
//
//==========================================================================
-boolean EV_RotatePoly(line_t *line, byte *args, int direction, boolean
- overRide)
+boolean EV_RotatePoly(line_t * line, byte * args, int direction, boolean
+ overRide)
{
- int mirror;
- int polyNum;
- polyevent_t *pe;
- polyobj_t *poly;
+ int mirror;
+ int polyNum;
+ polyevent_t *pe;
+ polyobj_t *poly;
- polyNum = args[0];
- if(poly = GetPolyobj(polyNum))
- {
- if(poly->specialdata && !overRide)
- { // poly is already moving
- return false;
- }
- }
- else
- {
- I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
- }
- pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
- P_AddThinker(&pe->thinker);
- pe->thinker.function = T_RotatePoly;
- pe->polyobj = polyNum;
- if(args[2])
- {
- if(args[2] == 255)
- {
- pe->dist = -1;
- }
- else
- {
- pe->dist = args[2]*(ANGLE_90/64); // Angle
- }
- }
- else
- {
- pe->dist = ANGLE_MAX-1;
- }
- pe->speed = (args[1]*direction*(ANGLE_90/64))>>3;
- poly->specialdata = pe;
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
-
- while(mirror = GetPolyobjMirror(polyNum))
- {
- poly = GetPolyobj(mirror);
- if(poly && poly->specialdata && !overRide)
- { // mirroring poly is already in motion
- break;
- }
- pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
- P_AddThinker(&pe->thinker);
- pe->thinker.function = T_RotatePoly;
- poly->specialdata = pe;
- pe->polyobj = mirror;
- if(args[2])
- {
- if(args[2] == 255)
- {
- pe->dist = -1;
- }
- else
- {
- pe->dist = args[2]*(ANGLE_90/64); // Angle
- }
- }
- else
- {
- pe->dist = ANGLE_MAX-1;
- }
- if(poly = GetPolyobj(polyNum))
- {
- poly->specialdata = pe;
- }
- else
- {
- I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
- }
- direction = -direction;
- pe->speed = (args[1]*direction*(ANGLE_90/64))>>3;
- polyNum = mirror;
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- return true;
+ polyNum = args[0];
+ if (poly = GetPolyobj(polyNum))
+ {
+ if (poly->specialdata && !overRide)
+ { // poly is already moving
+ return false;
+ }
+ }
+ else
+ {
+ I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
+ }
+ pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
+ P_AddThinker(&pe->thinker);
+ pe->thinker.function = T_RotatePoly;
+ pe->polyobj = polyNum;
+ if (args[2])
+ {
+ if (args[2] == 255)
+ {
+ pe->dist = -1;
+ }
+ else
+ {
+ pe->dist = args[2] * (ANGLE_90 / 64); // Angle
+ }
+ }
+ else
+ {
+ pe->dist = ANGLE_MAX - 1;
+ }
+ pe->speed = (args[1] * direction * (ANGLE_90 / 64)) >> 3;
+ poly->specialdata = pe;
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+
+ while (mirror = GetPolyobjMirror(polyNum))
+ {
+ poly = GetPolyobj(mirror);
+ if (poly && poly->specialdata && !overRide)
+ { // mirroring poly is already in motion
+ break;
+ }
+ pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
+ P_AddThinker(&pe->thinker);
+ pe->thinker.function = T_RotatePoly;
+ poly->specialdata = pe;
+ pe->polyobj = mirror;
+ if (args[2])
+ {
+ if (args[2] == 255)
+ {
+ pe->dist = -1;
+ }
+ else
+ {
+ pe->dist = args[2] * (ANGLE_90 / 64); // Angle
+ }
+ }
+ else
+ {
+ pe->dist = ANGLE_MAX - 1;
+ }
+ if (poly = GetPolyobj(polyNum))
+ {
+ poly->specialdata = pe;
+ }
+ else
+ {
+ I_Error("EV_RotatePoly: Invalid polyobj num: %d\n", polyNum);
+ }
+ direction = -direction;
+ pe->speed = (args[1] * direction * (ANGLE_90 / 64)) >> 3;
+ polyNum = mirror;
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ return true;
}
//==========================================================================
@@ -202,33 +214,33 @@
//
//==========================================================================
-void T_MovePoly(polyevent_t *pe)
+void T_MovePoly(polyevent_t * pe)
{
- int absSpeed;
- polyobj_t *poly;
+ int absSpeed;
+ polyobj_t *poly;
- if(PO_MovePolyobj(pe->polyobj, pe->xSpeed, pe->ySpeed))
- {
- absSpeed = abs(pe->speed);
- pe->dist -= absSpeed;
- if(pe->dist <= 0)
- {
- poly = GetPolyobj(pe->polyobj);
- if(poly->specialdata == pe)
- {
- poly->specialdata = NULL;
- }
- SN_StopSequence((mobj_t *)&poly->startSpot);
- P_PolyobjFinished(poly->tag);
- P_RemoveThinker(&pe->thinker);
- }
- if(pe->dist < absSpeed)
- {
- pe->speed = pe->dist*(pe->speed < 0 ? -1 : 1);
- pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
- pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
- }
- }
+ if (PO_MovePolyobj(pe->polyobj, pe->xSpeed, pe->ySpeed))
+ {
+ absSpeed = abs(pe->speed);
+ pe->dist -= absSpeed;
+ if (pe->dist <= 0)
+ {
+ poly = GetPolyobj(pe->polyobj);
+ if (poly->specialdata == pe)
+ {
+ poly->specialdata = NULL;
+ }
+ SN_StopSequence((mobj_t *) & poly->startSpot);
+ P_PolyobjFinished(poly->tag);
+ P_RemoveThinker(&pe->thinker);
+ }
+ if (pe->dist < absSpeed)
+ {
+ pe->speed = pe->dist * (pe->speed < 0 ? -1 : 1);
+ pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
+ pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
+ }
+ }
}
//==========================================================================
@@ -237,80 +249,80 @@
//
//==========================================================================
-boolean EV_MovePoly(line_t *line, byte *args, boolean timesEight, boolean
- overRide)
+boolean EV_MovePoly(line_t * line, byte * args, boolean timesEight, boolean
+ overRide)
{
- int mirror;
- int polyNum;
- polyevent_t *pe;
- polyobj_t *poly;
- angle_t an;
+ int mirror;
+ int polyNum;
+ polyevent_t *pe;
+ polyobj_t *poly;
+ angle_t an;
- polyNum = args[0];
- if(poly = GetPolyobj(polyNum))
- {
- if(poly->specialdata && !overRide)
- { // poly is already moving
- return false;
- }
- }
- else
- {
- I_Error("EV_MovePoly: Invalid polyobj num: %d\n", polyNum);
- }
- pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
- P_AddThinker(&pe->thinker);
- pe->thinker.function = T_MovePoly;
- pe->polyobj = polyNum;
- if(timesEight)
- {
- pe->dist = args[3]*8*FRACUNIT;
- }
- else
- {
- pe->dist = args[3]*FRACUNIT; // Distance
- }
- pe->speed = args[1]*(FRACUNIT/8);
- poly->specialdata = pe;
+ polyNum = args[0];
+ if (poly = GetPolyobj(polyNum))
+ {
+ if (poly->specialdata && !overRide)
+ { // poly is already moving
+ return false;
+ }
+ }
+ else
+ {
+ I_Error("EV_MovePoly: Invalid polyobj num: %d\n", polyNum);
+ }
+ pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
+ P_AddThinker(&pe->thinker);
+ pe->thinker.function = T_MovePoly;
+ pe->polyobj = polyNum;
+ if (timesEight)
+ {
+ pe->dist = args[3] * 8 * FRACUNIT;
+ }
+ else
+ {
+ pe->dist = args[3] * FRACUNIT; // Distance
+ }
+ pe->speed = args[1] * (FRACUNIT / 8);
+ poly->specialdata = pe;
- an = args[2]*(ANGLE_90/64);
+ an = args[2] * (ANGLE_90 / 64);
- pe->angle = an>>ANGLETOFINESHIFT;
- pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
- pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
+ pe->angle = an >> ANGLETOFINESHIFT;
+ pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
+ pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
- while(mirror = GetPolyobjMirror(polyNum))
- {
- poly = GetPolyobj(mirror);
- if(poly && poly->specialdata && !overRide)
- { // mirroring poly is already in motion
- break;
- }
- pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
- P_AddThinker(&pe->thinker);
- pe->thinker.function = T_MovePoly;
- pe->polyobj = mirror;
- poly->specialdata = pe;
- if(timesEight)
- {
- pe->dist = args[3]*8*FRACUNIT;
- }
- else
- {
- pe->dist = args[3]*FRACUNIT; // Distance
- }
- pe->speed = args[1]*(FRACUNIT/8);
- an = an+ANGLE_180; // reverse the angle
- pe->angle = an>>ANGLETOFINESHIFT;
- pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
- pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
- polyNum = mirror;
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- return true;
+ while (mirror = GetPolyobjMirror(polyNum))
+ {
+ poly = GetPolyobj(mirror);
+ if (poly && poly->specialdata && !overRide)
+ { // mirroring poly is already in motion
+ break;
+ }
+ pe = Z_Malloc(sizeof(polyevent_t), PU_LEVSPEC, 0);
+ P_AddThinker(&pe->thinker);
+ pe->thinker.function = T_MovePoly;
+ pe->polyobj = mirror;
+ poly->specialdata = pe;
+ if (timesEight)
+ {
+ pe->dist = args[3] * 8 * FRACUNIT;
+ }
+ else
+ {
+ pe->dist = args[3] * FRACUNIT; // Distance
+ }
+ pe->speed = args[1] * (FRACUNIT / 8);
+ an = an + ANGLE_180; // reverse the angle
+ pe->angle = an >> ANGLETOFINESHIFT;
+ pe->xSpeed = FixedMul(pe->speed, finecosine[pe->angle]);
+ pe->ySpeed = FixedMul(pe->speed, finesine[pe->angle]);
+ polyNum = mirror;
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ return true;
}
//==========================================================================
@@ -319,125 +331,125 @@
//
//==========================================================================
-void T_PolyDoor(polydoor_t *pd)
+void T_PolyDoor(polydoor_t * pd)
{
- int absSpeed;
- polyobj_t *poly;
+ int absSpeed;
+ polyobj_t *poly;
- if(pd->tics)
- {
- if(!--pd->tics)
- {
- poly = GetPolyobj(pd->polyobj);
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- return;
- }
- switch(pd->type)
- {
- case PODOOR_SLIDE:
- if(PO_MovePolyobj(pd->polyobj, pd->xSpeed, pd->ySpeed))
- {
- absSpeed = abs(pd->speed);
- pd->dist -= absSpeed;
- if(pd->dist <= 0)
- {
- poly = GetPolyobj(pd->polyobj);
- SN_StopSequence((mobj_t *)&poly->startSpot);
- if(!pd->close)
- {
- pd->dist = pd->totalDist;
- pd->close = true;
- pd->tics = pd->waitTics;
- pd->direction = (ANGLE_MAX>>ANGLETOFINESHIFT)-
- pd->direction;
- pd->xSpeed = -pd->xSpeed;
- pd->ySpeed = -pd->ySpeed;
- }
- else
- {
- if(poly->specialdata == pd)
- {
- poly->specialdata = NULL;
- }
- P_PolyobjFinished(poly->tag);
- P_RemoveThinker(&pd->thinker);
- }
- }
- }
- else
- {
- poly = GetPolyobj(pd->polyobj);
- if(poly->crush || !pd->close)
- { // continue moving if the poly is a crusher, or is opening
- return;
- }
- else
- { // open back up
- pd->dist = pd->totalDist-pd->dist;
- pd->direction = (ANGLE_MAX>>ANGLETOFINESHIFT)-
- pd->direction;
- pd->xSpeed = -pd->xSpeed;
- pd->ySpeed = -pd->ySpeed;
- pd->close = false;
- SN_StartSequence((mobj_t *)&poly->startSpot,
- SEQ_DOOR_STONE+poly->seqType);
- }
- }
- break;
- case PODOOR_SWING:
- if(PO_RotatePolyobj(pd->polyobj, pd->speed))
- {
- absSpeed = abs(pd->speed);
- if(pd->dist == -1)
- { // perpetual polyobj
- return;
- }
- pd->dist -= absSpeed;
- if(pd->dist <= 0)
- {
- poly = GetPolyobj(pd->polyobj);
- SN_StopSequence((mobj_t *)&poly->startSpot);
- if(!pd->close)
- {
- pd->dist = pd->totalDist;
- pd->close = true;
- pd->tics = pd->waitTics;
- pd->speed = -pd->speed;
- }
- else
- {
- if(poly->specialdata == pd)
- {
- poly->specialdata = NULL;
- }
- P_PolyobjFinished(poly->tag);
- P_RemoveThinker(&pd->thinker);
- }
- }
- }
- else
- {
- poly = GetPolyobj(pd->polyobj);
- if(poly->crush || !pd->close)
- { // continue moving if the poly is a crusher, or is opening
- return;
- }
- else
- { // open back up and rewait
- pd->dist = pd->totalDist-pd->dist;
- pd->speed = -pd->speed;
- pd->close = false;
- SN_StartSequence((mobj_t *)&poly->startSpot,
- SEQ_DOOR_STONE+poly->seqType);
- }
- }
- break;
- default:
- break;
- }
-}
+ if (pd->tics)
+ {
+ if (!--pd->tics)
+ {
+ poly = GetPolyobj(pd->polyobj);
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ return;
+ }
+ switch (pd->type)
+ {
+ case PODOOR_SLIDE:
+ if (PO_MovePolyobj(pd->polyobj, pd->xSpeed, pd->ySpeed))
+ {
+ absSpeed = abs(pd->speed);
+ pd->dist -= absSpeed;
+ if (pd->dist <= 0)
+ {
+ poly = GetPolyobj(pd->polyobj);
+ SN_StopSequence((mobj_t *) & poly->startSpot);
+ if (!pd->close)
+ {
+ pd->dist = pd->totalDist;
+ pd->close = true;
+ pd->tics = pd->waitTics;
+ pd->direction = (ANGLE_MAX >> ANGLETOFINESHIFT) -
+ pd->direction;
+ pd->xSpeed = -pd->xSpeed;
+ pd->ySpeed = -pd->ySpeed;
+ }
+ else
+ {
+ if (poly->specialdata == pd)
+ {
+ poly->specialdata = NULL;
+ }
+ P_PolyobjFinished(poly->tag);
+ P_RemoveThinker(&pd->thinker);
+ }
+ }
+ }
+ else
+ {
+ poly = GetPolyobj(pd->polyobj);
+ if (poly->crush || !pd->close)
+ { // continue moving if the poly is a crusher, or is opening
+ return;
+ }
+ else
+ { // open back up
+ pd->dist = pd->totalDist - pd->dist;
+ pd->direction = (ANGLE_MAX >> ANGLETOFINESHIFT) -
+ pd->direction;
+ pd->xSpeed = -pd->xSpeed;
+ pd->ySpeed = -pd->ySpeed;
+ pd->close = false;
+ SN_StartSequence((mobj_t *) & poly->startSpot,
+ SEQ_DOOR_STONE + poly->seqType);
+ }
+ }
+ break;
+ case PODOOR_SWING:
+ if (PO_RotatePolyobj(pd->polyobj, pd->speed))
+ {
+ absSpeed = abs(pd->speed);
+ if (pd->dist == -1)
+ { // perpetual polyobj
+ return;
+ }
+ pd->dist -= absSpeed;
+ if (pd->dist <= 0)
+ {
+ poly = GetPolyobj(pd->polyobj);
+ SN_StopSequence((mobj_t *) & poly->startSpot);
+ if (!pd->close)
+ {
+ pd->dist = pd->totalDist;
+ pd->close = true;
+ pd->tics = pd->waitTics;
+ pd->speed = -pd->speed;
+ }
+ else
+ {
+ if (poly->specialdata == pd)
+ {
+ poly->specialdata = NULL;
+ }
+ P_PolyobjFinished(poly->tag);
+ P_RemoveThinker(&pd->thinker);
+ }
+ }
+ }
+ else
+ {
+ poly = GetPolyobj(pd->polyobj);
+ if (poly->crush || !pd->close)
+ { // continue moving if the poly is a crusher, or is opening
+ return;
+ }
+ else
+ { // open back up and rewait
+ pd->dist = pd->totalDist - pd->dist;
+ pd->speed = -pd->speed;
+ pd->close = false;
+ SN_StartSequence((mobj_t *) & poly->startSpot,
+ SEQ_DOOR_STONE + poly->seqType);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
//==========================================================================
//
@@ -445,100 +457,100 @@
//
//==========================================================================
-boolean EV_OpenPolyDoor(line_t *line, byte *args, podoortype_t type)
+boolean EV_OpenPolyDoor(line_t * line, byte * args, podoortype_t type)
{
- int mirror;
- int polyNum;
- polydoor_t *pd;
- polyobj_t *poly;
- angle_t an;
+ int mirror;
+ int polyNum;
+ polydoor_t *pd;
+ polyobj_t *poly;
+ angle_t an;
- polyNum = args[0];
- if(poly = GetPolyobj(polyNum))
- {
- if(poly->specialdata)
- { // poly is already moving
- return false;
- }
- }
- else
- {
- I_Error("EV_OpenPolyDoor: Invalid polyobj num: %d\n", polyNum);
- }
- pd = Z_Malloc(sizeof(polydoor_t), PU_LEVSPEC, 0);
- memset(pd, 0, sizeof(polydoor_t));
- P_AddThinker(&pd->thinker);
- pd->thinker.function = T_PolyDoor;
- pd->type = type;
- pd->polyobj = polyNum;
- if(type == PODOOR_SLIDE)
- {
- pd->waitTics = args[4];
- pd->speed = args[1]*(FRACUNIT/8);
- pd->totalDist = args[3]*FRACUNIT; // Distance
- pd->dist = pd->totalDist;
- an = args[2]*(ANGLE_90/64);
- pd->direction = an>>ANGLETOFINESHIFT;
- pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
- pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- else if(type == PODOOR_SWING)
- {
- pd->waitTics = args[3];
- pd->direction = 1; // ADD: PODOOR_SWINGL, PODOOR_SWINGR
- pd->speed = (args[1]*pd->direction*(ANGLE_90/64))>>3;
- pd->totalDist = args[2]*(ANGLE_90/64);
- pd->dist = pd->totalDist;
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
+ polyNum = args[0];
+ if (poly = GetPolyobj(polyNum))
+ {
+ if (poly->specialdata)
+ { // poly is already moving
+ return false;
+ }
+ }
+ else
+ {
+ I_Error("EV_OpenPolyDoor: Invalid polyobj num: %d\n", polyNum);
+ }
+ pd = Z_Malloc(sizeof(polydoor_t), PU_LEVSPEC, 0);
+ memset(pd, 0, sizeof(polydoor_t));
+ P_AddThinker(&pd->thinker);
+ pd->thinker.function = T_PolyDoor;
+ pd->type = type;
+ pd->polyobj = polyNum;
+ if (type == PODOOR_SLIDE)
+ {
+ pd->waitTics = args[4];
+ pd->speed = args[1] * (FRACUNIT / 8);
+ pd->totalDist = args[3] * FRACUNIT; // Distance
+ pd->dist = pd->totalDist;
+ an = args[2] * (ANGLE_90 / 64);
+ pd->direction = an >> ANGLETOFINESHIFT;
+ pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
+ pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ else if (type == PODOOR_SWING)
+ {
+ pd->waitTics = args[3];
+ pd->direction = 1; // ADD: PODOOR_SWINGL, PODOOR_SWINGR
+ pd->speed = (args[1] * pd->direction * (ANGLE_90 / 64)) >> 3;
+ pd->totalDist = args[2] * (ANGLE_90 / 64);
+ pd->dist = pd->totalDist;
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
- poly->specialdata = pd;
+ poly->specialdata = pd;
- while(mirror = GetPolyobjMirror(polyNum))
- {
- poly = GetPolyobj(mirror);
- if(poly && poly->specialdata)
- { // mirroring poly is already in motion
- break;
- }
- pd = Z_Malloc(sizeof(polydoor_t), PU_LEVSPEC, 0);
- memset(pd, 0, sizeof(polydoor_t));
- P_AddThinker(&pd->thinker);
- pd->thinker.function = T_PolyDoor;
- pd->polyobj = mirror;
- pd->type = type;
- poly->specialdata = pd;
- if(type == PODOOR_SLIDE)
- {
- pd->waitTics = args[4];
- pd->speed = args[1]*(FRACUNIT/8);
- pd->totalDist = args[3]*FRACUNIT; // Distance
- pd->dist = pd->totalDist;
- an = an+ANGLE_180; // reverse the angle
- pd->direction = an>>ANGLETOFINESHIFT;
- pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
- pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- else if(type == PODOOR_SWING)
- {
- pd->waitTics = args[3];
- pd->direction = -1; // ADD: same as above
- pd->speed = (args[1]*pd->direction*(ANGLE_90/64))>>3;
- pd->totalDist = args[2]*(ANGLE_90/64);
- pd->dist = pd->totalDist;
- SN_StartSequence((mobj_t *)&poly->startSpot, SEQ_DOOR_STONE+
- poly->seqType);
- }
- polyNum = mirror;
- }
- return true;
+ while (mirror = GetPolyobjMirror(polyNum))
+ {
+ poly = GetPolyobj(mirror);
+ if (poly && poly->specialdata)
+ { // mirroring poly is already in motion
+ break;
+ }
+ pd = Z_Malloc(sizeof(polydoor_t), PU_LEVSPEC, 0);
+ memset(pd, 0, sizeof(polydoor_t));
+ P_AddThinker(&pd->thinker);
+ pd->thinker.function = T_PolyDoor;
+ pd->polyobj = mirror;
+ pd->type = type;
+ poly->specialdata = pd;
+ if (type == PODOOR_SLIDE)
+ {
+ pd->waitTics = args[4];
+ pd->speed = args[1] * (FRACUNIT / 8);
+ pd->totalDist = args[3] * FRACUNIT; // Distance
+ pd->dist = pd->totalDist;
+ an = an + ANGLE_180; // reverse the angle
+ pd->direction = an >> ANGLETOFINESHIFT;
+ pd->xSpeed = FixedMul(pd->speed, finecosine[pd->direction]);
+ pd->ySpeed = FixedMul(pd->speed, finesine[pd->direction]);
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ else if (type == PODOOR_SWING)
+ {
+ pd->waitTics = args[3];
+ pd->direction = -1; // ADD: same as above
+ pd->speed = (args[1] * pd->direction * (ANGLE_90 / 64)) >> 3;
+ pd->totalDist = args[2] * (ANGLE_90 / 64);
+ pd->dist = pd->totalDist;
+ SN_StartSequence((mobj_t *) & poly->startSpot, SEQ_DOOR_STONE +
+ poly->seqType);
+ }
+ polyNum = mirror;
+ }
+ return true;
}
-
+
// ===== Higher Level Poly Interface code =====
//==========================================================================
@@ -549,16 +561,16 @@
static polyobj_t *GetPolyobj(int polyNum)
{
- int i;
+ int i;
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(polyobjs[i].tag == polyNum)
- {
- return &polyobjs[i];
- }
- }
- return NULL;
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (polyobjs[i].tag == polyNum)
+ {
+ return &polyobjs[i];
+ }
+ }
+ return NULL;
}
//==========================================================================
@@ -569,16 +581,16 @@
static int GetPolyobjMirror(int poly)
{
- int i;
+ int i;
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(polyobjs[i].tag == poly)
- {
- return((*polyobjs[i].segs)->linedef->arg2);
- }
- }
- return 0;
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (polyobjs[i].tag == poly)
+ {
+ return ((*polyobjs[i].segs)->linedef->arg2);
+ }
+ }
+ return 0;
}
//==========================================================================
@@ -587,57 +599,57 @@
//
//==========================================================================
-static void ThrustMobj(mobj_t *mobj, seg_t *seg, polyobj_t *po)
+static void ThrustMobj(mobj_t * mobj, seg_t * seg, polyobj_t * po)
{
- int thrustAngle;
- int thrustX;
- int thrustY;
- polyevent_t *pe;
+ int thrustAngle;
+ int thrustX;
+ int thrustY;
+ polyevent_t *pe;
- int force;
+ int force;
- if(!(mobj->flags&MF_SHOOTABLE) && !mobj->player)
- {
- return;
- }
- thrustAngle = (seg->angle-ANGLE_90)>>ANGLETOFINESHIFT;
+ if (!(mobj->flags & MF_SHOOTABLE) && !mobj->player)
+ {
+ return;
+ }
+ thrustAngle = (seg->angle - ANGLE_90) >> ANGLETOFINESHIFT;
- pe = po->specialdata;
- if(pe)
- {
- if(pe->thinker.function == T_RotatePoly)
- {
- force = pe->speed>>8;
- }
- else
- {
- force = pe->speed>>3;
- }
- if(force < FRACUNIT)
- {
- force = FRACUNIT;
- }
- else if(force > 4*FRACUNIT)
- {
- force = 4*FRACUNIT;
- }
- }
- else
- {
- force = FRACUNIT;
- }
+ pe = po->specialdata;
+ if (pe)
+ {
+ if (pe->thinker.function == T_RotatePoly)
+ {
+ force = pe->speed >> 8;
+ }
+ else
+ {
+ force = pe->speed >> 3;
+ }
+ if (force < FRACUNIT)
+ {
+ force = FRACUNIT;
+ }
+ else if (force > 4 * FRACUNIT)
+ {
+ force = 4 * FRACUNIT;
+ }
+ }
+ else
+ {
+ force = FRACUNIT;
+ }
- thrustX = FixedMul(force, finecosine[thrustAngle]);
- thrustY = FixedMul(force, finesine[thrustAngle]);
- mobj->momx += thrustX;
- mobj->momy += thrustY;
- if(po->crush)
- {
- if(!P_CheckPosition(mobj, mobj->x+thrustX, mobj->y+thrustY))
- {
- P_DamageMobj(mobj, NULL, NULL, 3);
- }
- }
+ thrustX = FixedMul(force, finecosine[thrustAngle]);
+ thrustY = FixedMul(force, finesine[thrustAngle]);
+ mobj->momx += thrustX;
+ mobj->momy += thrustY;
+ if (po->crush)
+ {
+ if (!P_CheckPosition(mobj, mobj->x + thrustX, mobj->y + thrustY))
+ {
+ P_DamageMobj(mobj, NULL, NULL, 3);
+ }
+ }
}
//==========================================================================
@@ -646,55 +658,55 @@
//
//==========================================================================
-static void UpdateSegBBox(seg_t *seg)
+static void UpdateSegBBox(seg_t * seg)
{
- line_t *line;
+ line_t *line;
- line = seg->linedef;
+ line = seg->linedef;
- if(seg->v1->x < seg->v2->x)
- {
- line->bbox[BOXLEFT] = seg->v1->x;
- line->bbox[BOXRIGHT] = seg->v2->x;
- }
- else
- {
- line->bbox[BOXLEFT] = seg->v2->x;
- line->bbox[BOXRIGHT] = seg->v1->x;
- }
- if(seg->v1->y < seg->v2->y)
- {
- line->bbox[BOXBOTTOM] = seg->v1->y;
- line->bbox[BOXTOP] = seg->v2->y;
- }
- else
- {
- line->bbox[BOXBOTTOM] = seg->v2->y;
- line->bbox[BOXTOP] = seg->v1->y;
- }
+ if (seg->v1->x < seg->v2->x)
+ {
+ line->bbox[BOXLEFT] = seg->v1->x;
+ line->bbox[BOXRIGHT] = seg->v2->x;
+ }
+ else
+ {
+ line->bbox[BOXLEFT] = seg->v2->x;
+ line->bbox[BOXRIGHT] = seg->v1->x;
+ }
+ if (seg->v1->y < seg->v2->y)
+ {
+ line->bbox[BOXBOTTOM] = seg->v1->y;
+ line->bbox[BOXTOP] = seg->v2->y;
+ }
+ else
+ {
+ line->bbox[BOXBOTTOM] = seg->v2->y;
+ line->bbox[BOXTOP] = seg->v1->y;
+ }
- // Update the line's slopetype
- line->dx = line->v2->x - line->v1->x;
- line->dy = line->v2->y - line->v1->y;
- if(!line->dx)
- {
- line->slopetype = ST_VERTICAL;
- }
- else if(!line->dy)
- {
- line->slopetype = ST_HORIZONTAL;
- }
- else
- {
- if(FixedDiv(line->dy, line->dx) > 0)
- {
- line->slopetype = ST_POSITIVE;
- }
- else
- {
- line->slopetype = ST_NEGATIVE;
- }
- }
+ // Update the line's slopetype
+ line->dx = line->v2->x - line->v1->x;
+ line->dy = line->v2->y - line->v1->y;
+ if (!line->dx)
+ {
+ line->slopetype = ST_VERTICAL;
+ }
+ else if (!line->dy)
+ {
+ line->slopetype = ST_HORIZONTAL;
+ }
+ else
+ {
+ if (FixedDiv(line->dy, line->dx) > 0)
+ {
+ line->slopetype = ST_POSITIVE;
+ }
+ else
+ {
+ line->slopetype = ST_NEGATIVE;
+ }
+ }
}
//==========================================================================
@@ -705,101 +717,100 @@
boolean PO_MovePolyobj(int num, int x, int y)
{
- int count;
- seg_t **segList;
- seg_t **veryTempSeg;
- polyobj_t *po;
- vertex_t *prevPts;
- boolean blocked;
+ int count;
+ seg_t **segList;
+ seg_t **veryTempSeg;
+ polyobj_t *po;
+ vertex_t *prevPts;
+ boolean blocked;
- if(!(po = GetPolyobj(num)))
- {
- I_Error("PO_MovePolyobj: Invalid polyobj number: %d\n", num);
- }
+ if (!(po = GetPolyobj(num)))
+ {
+ I_Error("PO_MovePolyobj: Invalid polyobj number: %d\n", num);
+ }
- UnLinkPolyobj(po);
+ UnLinkPolyobj(po);
- segList = po->segs;
- prevPts = po->prevPts;
- blocked = false;
+ segList = po->segs;
+ prevPts = po->prevPts;
+ blocked = false;
- validcount++;
- for(count = po->numsegs; count; count--, segList++, prevPts++)
- {
- if((*segList)->linedef->validcount != validcount)
- {
- (*segList)->linedef->bbox[BOXTOP] += y;
- (*segList)->linedef->bbox[BOXBOTTOM] += y;
- (*segList)->linedef->bbox[BOXLEFT] += x;
- (*segList)->linedef->bbox[BOXRIGHT] += x;
- (*segList)->linedef->validcount = validcount;
- }
- for(veryTempSeg = po->segs; veryTempSeg != segList;
- veryTempSeg++)
- {
- if((*veryTempSeg)->v1 == (*segList)->v1)
- {
- break;
- }
- }
- if(veryTempSeg == segList)
- {
- (*segList)->v1->x += x;
- (*segList)->v1->y += y;
- }
- (*prevPts).x += x; // previous points are unique for each seg
- (*prevPts).y += y;
- }
- segList = po->segs;
- for(count = po->numsegs; count; count--, segList++)
- {
- if(CheckMobjBlocking(*segList, po))
- {
- blocked = true;
- }
- }
- if(blocked)
- {
- count = po->numsegs;
- segList = po->segs;
- prevPts = po->prevPts;
- validcount++;
- while(count--)
- {
- if((*segList)->linedef->validcount != validcount)
- {
- (*segList)->linedef->bbox[BOXTOP] -= y;
- (*segList)->linedef->bbox[BOXBOTTOM] -= y;
- (*segList)->linedef->bbox[BOXLEFT] -= x;
- (*segList)->linedef->bbox[BOXRIGHT] -= x;
- (*segList)->linedef->validcount = validcount;
- }
- for(veryTempSeg = po->segs; veryTempSeg != segList;
- veryTempSeg++)
- {
- if((*veryTempSeg)->v1 == (*segList)->v1)
- {
- break;
- }
- }
- if(veryTempSeg == segList)
- {
- (*segList)->v1->x -= x;
- (*segList)->v1->y -= y;
- }
- (*prevPts).x -= x;
- (*prevPts).y -= y;
- segList++;
- prevPts++;
- }
- LinkPolyobj(po);
- return false;
- }
- po->startSpot.x += x;
- po->startSpot.y += y;
- LinkPolyobj(po);
- return true;
-}
+ validcount++;
+ for (count = po->numsegs; count; count--, segList++, prevPts++)
+ {
+ if ((*segList)->linedef->validcount != validcount)
+ {
+ (*segList)->linedef->bbox[BOXTOP] += y;
+ (*segList)->linedef->bbox[BOXBOTTOM] += y;
+ (*segList)->linedef->bbox[BOXLEFT] += x;
+ (*segList)->linedef->bbox[BOXRIGHT] += x;
+ (*segList)->linedef->validcount = validcount;
+ }
+ for (veryTempSeg = po->segs; veryTempSeg != segList; veryTempSeg++)
+ {
+ if ((*veryTempSeg)->v1 == (*segList)->v1)
+ {
+ break;
+ }
+ }
+ if (veryTempSeg == segList)
+ {
+ (*segList)->v1->x += x;
+ (*segList)->v1->y += y;
+ }
+ (*prevPts).x += x; // previous points are unique for each seg
+ (*prevPts).y += y;
+ }
+ segList = po->segs;
+ for (count = po->numsegs; count; count--, segList++)
+ {
+ if (CheckMobjBlocking(*segList, po))
+ {
+ blocked = true;
+ }
+ }
+ if (blocked)
+ {
+ count = po->numsegs;
+ segList = po->segs;
+ prevPts = po->prevPts;
+ validcount++;
+ while (count--)
+ {
+ if ((*segList)->linedef->validcount != validcount)
+ {
+ (*segList)->linedef->bbox[BOXTOP] -= y;
+ (*segList)->linedef->bbox[BOXBOTTOM] -= y;
+ (*segList)->linedef->bbox[BOXLEFT] -= x;
+ (*segList)->linedef->bbox[BOXRIGHT] -= x;
+ (*segList)->linedef->validcount = validcount;
+ }
+ for (veryTempSeg = po->segs; veryTempSeg != segList;
+ veryTempSeg++)
+ {
+ if ((*veryTempSeg)->v1 == (*segList)->v1)
+ {
+ break;
+ }
+ }
+ if (veryTempSeg == segList)
+ {
+ (*segList)->v1->x -= x;
+ (*segList)->v1->y -= y;
+ }
+ (*prevPts).x -= x;
+ (*prevPts).y -= y;
+ segList++;
+ prevPts++;
+ }
+ LinkPolyobj(po);
+ return false;
+ }
+ po->startSpot.x += x;
+ po->startSpot.y += y;
+ LinkPolyobj(po);
+ return true;
+}
//==========================================================================
//
@@ -807,21 +818,22 @@
//
//==========================================================================
-static void RotatePt(int an, fixed_t *x, fixed_t *y, fixed_t startSpotX, fixed_t startSpotY)
+static void RotatePt(int an, fixed_t * x, fixed_t * y, fixed_t startSpotX,
+ fixed_t startSpotY)
{
- fixed_t trx, try;
- fixed_t gxt, gyt;
+ fixed_t trx, try;
+ fixed_t gxt, gyt;
- trx = *x;
- try = *y;
+ trx = *x;
+ try = *y;
- gxt = FixedMul(trx, finecosine[an]);
- gyt = FixedMul(try, finesine[an]);
- *x = (gxt-gyt)+startSpotX;
+ gxt = FixedMul(trx, finecosine[an]);
+ gyt = FixedMul(try, finesine[an]);
+ *x = (gxt - gyt) + startSpotX;
- gxt = FixedMul(trx, finesine[an]);
- gyt = FixedMul(try, finecosine[an]);
- *y = (gyt+gxt)+startSpotY;
+ gxt = FixedMul(trx, finesine[an]);
+ gyt = FixedMul(try, finecosine[an]);
+ *y = (gyt + gxt) + startSpotY;
}
//==========================================================================
@@ -832,78 +844,78 @@
boolean PO_RotatePolyobj(int num, angle_t angle)
{
- int count;
- seg_t **segList;
- vertex_t *originalPts;
- vertex_t *prevPts;
- int an;
- polyobj_t *po;
- boolean blocked;
+ int count;
+ seg_t **segList;
+ vertex_t *originalPts;
+ vertex_t *prevPts;
+ int an;
+ polyobj_t *po;
+ boolean blocked;
- if(!(po = GetPolyobj(num)))
- {
- I_Error("PO_RotatePolyobj: Invalid polyobj number: %d\n", num);
- }
- an = (po->angle+angle)>>ANGLETOFINESHIFT;
+ if (!(po = GetPolyobj(num)))
+ {
+ I_Error("PO_RotatePolyobj: Invalid polyobj number: %d\n", num);
+ }
+ an = (po->angle + angle) >> ANGLETOFINESHIFT;
- UnLinkPolyobj(po);
+ UnLinkPolyobj(po);
- segList = po->segs;
- originalPts = po->originalPts;
- prevPts = po->prevPts;
+ segList = po->segs;
+ originalPts = po->originalPts;
+ prevPts = po->prevPts;
- for(count = po->numsegs; count; count--, segList++, originalPts++,
- prevPts++)
- {
- prevPts->x = (*segList)->v1->x;
- prevPts->y = (*segList)->v1->y;
- (*segList)->v1->x = originalPts->x;
- (*segList)->v1->y = originalPts->y;
- RotatePt(an, &(*segList)->v1->x, &(*segList)->v1->y, po->startSpot.x,
- po->startSpot.y);
- }
- segList = po->segs;
- blocked = false;
- validcount++;
- for(count = po->numsegs; count; count--, segList++)
- {
- if(CheckMobjBlocking(*segList, po))
- {
- blocked = true;
- }
- if((*segList)->linedef->validcount != validcount)
- {
- UpdateSegBBox(*segList);
- (*segList)->linedef->validcount = validcount;
- }
- (*segList)->angle += angle;
- }
- if(blocked)
- {
- segList = po->segs;
- prevPts = po->prevPts;
- for(count = po->numsegs; count; count--, segList++, prevPts++)
- {
- (*segList)->v1->x = prevPts->x;
- (*segList)->v1->y = prevPts->y;
- }
- segList = po->segs;
- validcount++;
- for(count = po->numsegs; count; count--, segList++, prevPts++)
- {
- if((*segList)->linedef->validcount != validcount)
- {
- UpdateSegBBox(*segList);
- (*segList)->linedef->validcount = validcount;
- }
- (*segList)->angle -= angle;
- }
- LinkPolyobj(po);
- return false;
- }
- po->angle += angle;
- LinkPolyobj(po);
- return true;
+ for (count = po->numsegs; count; count--, segList++, originalPts++,
+ prevPts++)
+ {
+ prevPts->x = (*segList)->v1->x;
+ prevPts->y = (*segList)->v1->y;
+ (*segList)->v1->x = originalPts->x;
+ (*segList)->v1->y = originalPts->y;
+ RotatePt(an, &(*segList)->v1->x, &(*segList)->v1->y, po->startSpot.x,
+ po->startSpot.y);
+ }
+ segList = po->segs;
+ blocked = false;
+ validcount++;
+ for (count = po->numsegs; count; count--, segList++)
+ {
+ if (CheckMobjBlocking(*segList, po))
+ {
+ blocked = true;
+ }
+ if ((*segList)->linedef->validcount != validcount)
+ {
+ UpdateSegBBox(*segList);
+ (*segList)->linedef->validcount = validcount;
+ }
+ (*segList)->angle += angle;
+ }
+ if (blocked)
+ {
+ segList = po->segs;
+ prevPts = po->prevPts;
+ for (count = po->numsegs; count; count--, segList++, prevPts++)
+ {
+ (*segList)->v1->x = prevPts->x;
+ (*segList)->v1->y = prevPts->y;
+ }
+ segList = po->segs;
+ validcount++;
+ for (count = po->numsegs; count; count--, segList++, prevPts++)
+ {
+ if ((*segList)->linedef->validcount != validcount)
+ {
+ UpdateSegBBox(*segList);
+ (*segList)->linedef->validcount = validcount;
+ }
+ (*segList)->angle -= angle;
+ }
+ LinkPolyobj(po);
+ return false;
+ }
+ po->angle += angle;
+ LinkPolyobj(po);
+ return true;
}
//==========================================================================
@@ -912,34 +924,34 @@
//
//==========================================================================
-static void UnLinkPolyobj(polyobj_t *po)
+static void UnLinkPolyobj(polyobj_t * po)
{
- polyblock_t *link;
- int i, j;
- int index;
+ polyblock_t *link;
+ int i, j;
+ int index;
- // remove the polyobj from each blockmap section
- for(j = po->bbox[BOXBOTTOM]; j <= po->bbox[BOXTOP]; j++)
- {
- index = j*bmapwidth;
- for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
- {
- if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight)
- {
- link = PolyBlockMap[index+i];
- while(link != NULL && link->polyobj != po)
- {
- link = link->next;
- }
- if(link == NULL)
- { // polyobj not located in the link cell
- continue;
- }
- link->polyobj = NULL;
- }
- }
- }
-}
+ // remove the polyobj from each blockmap section
+ for (j = po->bbox[BOXBOTTOM]; j <= po->bbox[BOXTOP]; j++)
+ {
+ index = j * bmapwidth;
+ for (i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
+ {
+ if (i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight)
+ {
+ link = PolyBlockMap[index + i];
+ while (link != NULL && link->polyobj != po)
+ {
+ link = link->next;
+ }
+ if (link == NULL)
+ { // polyobj not located in the link cell
+ continue;
+ }
+ link->polyobj = NULL;
+ }
+ }
+ }
+}
//==========================================================================
//
@@ -947,86 +959,88 @@
//
//==========================================================================
-static void LinkPolyobj(polyobj_t *po)
+static void LinkPolyobj(polyobj_t * po)
{
- int leftX, rightX;
- int topY, bottomY;
- seg_t **tempSeg;
- polyblock_t **link;
- polyblock_t *tempLink;
- int i, j;
+ int leftX, rightX;
+ int topY, bottomY;
+ seg_t **tempSeg;
+ polyblock_t **link;
+ polyblock_t *tempLink;
+ int i, j;
- // calculate the polyobj bbox
- tempSeg = po->segs;
- rightX = leftX = (*tempSeg)->v1->x;
- topY = bottomY = (*tempSeg)->v1->y;
+ // calculate the polyobj bbox
+ tempSeg = po->segs;
+ rightX = leftX = (*tempSeg)->v1->x;
+ topY = bottomY = (*tempSeg)->v1->y;
- for(i = 0; i < po->numsegs; i++, tempSeg++)
- {
- if((*tempSeg)->v1->x > rightX)
- {
- rightX = (*tempSeg)->v1->x;
- }
- if((*tempSeg)->v1->x < leftX)
- {
- leftX = (*tempSeg)->v1->x;
- }
- if((*tempSeg)->v1->y > topY)
- {
- topY = (*tempSeg)->v1->y;
- }
- if((*tempSeg)->v1->y < bottomY)
- {
- bottomY = (*tempSeg)->v1->y;
- }
- }
- po->bbox[BOXRIGHT] = (rightX-bmaporgx)>>MAPBLOCKSHIFT;
- po->bbox[BOXLEFT] = (leftX-bmaporgx)>>MAPBLOCKSHIFT;
- po->bbox[BOXTOP] = (topY-bmaporgy)>>MAPBLOCKSHIFT;
- po->bbox[BOXBOTTOM] = (bottomY-bmaporgy)>>MAPBLOCKSHIFT;
- // add the polyobj to each blockmap section
- for(j = po->bbox[BOXBOTTOM]*bmapwidth; j <= po->bbox[BOXTOP]*bmapwidth;
- j += bmapwidth)
- {
- for(i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
- {
- if(i >= 0 && i < bmapwidth && j >= 0 && j < bmapheight*bmapwidth)
- {
- link = &PolyBlockMap[j+i];
- if(!(*link))
- { // Create a new link at the current block cell
- *link = Z_Malloc(sizeof(polyblock_t), PU_LEVEL, 0);
- (*link)->next = NULL;
- (*link)->prev = NULL;
- (*link)->polyobj = po;
- continue;
- }
- else
- {
- tempLink = *link;
- while(tempLink->next != NULL && tempLink->polyobj != NULL)
- {
- tempLink = tempLink->next;
- }
- }
- if(tempLink->polyobj == NULL)
- {
- tempLink->polyobj = po;
- continue;
- }
- else
- {
- tempLink->next = Z_Malloc(sizeof(polyblock_t),
- PU_LEVEL, 0);
- tempLink->next->next = NULL;
- tempLink->next->prev = tempLink;
- tempLink->next->polyobj = po;
- }
- }
- // else, don't link the polyobj, since it's off the map
- }
- }
-}
+ for (i = 0; i < po->numsegs; i++, tempSeg++)
+ {
+ if ((*tempSeg)->v1->x > rightX)
+ {
+ rightX = (*tempSeg)->v1->x;
+ }
+ if ((*tempSeg)->v1->x < leftX)
+ {
+ leftX = (*tempSeg)->v1->x;
+ }
+ if ((*tempSeg)->v1->y > topY)
+ {
+ topY = (*tempSeg)->v1->y;
+ }
+ if ((*tempSeg)->v1->y < bottomY)
+ {
+ bottomY = (*tempSeg)->v1->y;
+ }
+ }
+ po->bbox[BOXRIGHT] = (rightX - bmaporgx) >> MAPBLOCKSHIFT;
+ po->bbox[BOXLEFT] = (leftX - bmaporgx) >> MAPBLOCKSHIFT;
+ po->bbox[BOXTOP] = (topY - bmaporgy) >> MAPBLOCKSHIFT;
+ po->bbox[BOXBOTTOM] = (bottomY - bmaporgy) >> MAPBLOCKSHIFT;
+ // add the polyobj to each blockmap section
+ for (j = po->bbox[BOXBOTTOM] * bmapwidth;
+ j <= po->bbox[BOXTOP] * bmapwidth; j += bmapwidth)
+ {
+ for (i = po->bbox[BOXLEFT]; i <= po->bbox[BOXRIGHT]; i++)
+ {
+ if (i >= 0 && i < bmapwidth && j >= 0
+ && j < bmapheight * bmapwidth)
+ {
+ link = &PolyBlockMap[j + i];
+ if (!(*link))
+ { // Create a new link at the current block cell
+ *link = Z_Malloc(sizeof(polyblock_t), PU_LEVEL, 0);
+ (*link)->next = NULL;
+ (*link)->prev = NULL;
+ (*link)->polyobj = po;
+ continue;
+ }
+ else
+ {
+ tempLink = *link;
+ while (tempLink->next != NULL
+ && tempLink->polyobj != NULL)
+ {
+ tempLink = tempLink->next;
+ }
+ }
+ if (tempLink->polyobj == NULL)
+ {
+ tempLink->polyobj = po;
+ continue;
+ }
+ else
+ {
+ tempLink->next = Z_Malloc(sizeof(polyblock_t),
+ PU_LEVEL, 0);
+ tempLink->next->next = NULL;
+ tempLink->next->prev = tempLink;
+ tempLink->next->polyobj = po;
+ }
+ }
+ // else, don't link the polyobj, since it's off the map
+ }
+ }
+}
//==========================================================================
//
@@ -1034,65 +1048,65 @@
//
//==========================================================================
-static boolean CheckMobjBlocking(seg_t *seg, polyobj_t *po)
+static boolean CheckMobjBlocking(seg_t * seg, polyobj_t * po)
{
- mobj_t *mobj;
- int i, j;
- int left, right, top, bottom;
- int tmbbox[4];
- line_t *ld;
- boolean blocked;
+ mobj_t *mobj;
+ int i, j;
+ int left, right, top, bottom;
+ int tmbbox[4];
+ line_t *ld;
+ boolean blocked;
- ld = seg->linedef;
+ ld = seg->linedef;
- top = (ld->bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
- bottom = (ld->bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
- left = (ld->bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
- right = (ld->bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
+ top = (ld->bbox[BOXTOP] - bmaporgy + MAXRADIUS) >> MAPBLOCKSHIFT;
+ bottom = (ld->bbox[BOXBOTTOM] - bmaporgy - MAXRADIUS) >> MAPBLOCKSHIFT;
+ left = (ld->bbox[BOXLEFT] - bmaporgx - MAXRADIUS) >> MAPBLOCKSHIFT;
+ right = (ld->bbox[BOXRIGHT] - bmaporgx + MAXRADIUS) >> MAPBLOCKSHIFT;
- blocked = false;
+ blocked = false;
- bottom = bottom < 0 ? 0 : bottom;
- bottom = bottom >= bmapheight ? bmapheight-1 : bottom;
- top = top < 0 ? 0 : top;
- top = top >= bmapheight ? bmapheight-1 : top;
- left = left < 0 ? 0 : left;
- left = left >= bmapwidth ? bmapwidth-1 : left;
- right = right < 0 ? 0 : right;
- right = right >= bmapwidth ? bmapwidth-1 : right;
+ bottom = bottom < 0 ? 0 : bottom;
+ bottom = bottom >= bmapheight ? bmapheight - 1 : bottom;
+ top = top < 0 ? 0 : top;
+ top = top >= bmapheight ? bmapheight - 1 : top;
+ left = left < 0 ? 0 : left;
+ left = left >= bmapwidth ? bmapwidth - 1 : left;
+ right = right < 0 ? 0 : right;
+ right = right >= bmapwidth ? bmapwidth - 1 : right;
- for(j = bottom*bmapwidth; j <= top*bmapwidth; j += bmapwidth)
- {
- for(i = left; i <= right; i++)
- {
- for(mobj = blocklinks[j+i]; mobj; mobj = mobj->bnext)
- {
- if(mobj->flags&MF_SOLID || mobj->player)
- {
- tmbbox[BOXTOP] = mobj->y+mobj->radius;
- tmbbox[BOXBOTTOM] = mobj->y-mobj->radius;
- tmbbox[BOXLEFT] = mobj->x-mobj->radius;
- tmbbox[BOXRIGHT] = mobj->x+mobj->radius;
+ for (j = bottom * bmapwidth; j <= top * bmapwidth; j += bmapwidth)
+ {
+ for (i = left; i <= right; i++)
+ {
+ for (mobj = blocklinks[j + i]; mobj; mobj = mobj->bnext)
+ {
+ if (mobj->flags & MF_SOLID || mobj->player)
+ {
+ tmbbox[BOXTOP] = mobj->y + mobj->radius;
+ tmbbox[BOXBOTTOM] = mobj->y - mobj->radius;
+ tmbbox[BOXLEFT] = mobj->x - mobj->radius;
+ tmbbox[BOXRIGHT] = mobj->x + mobj->radius;
- if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
- || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
- || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
- || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
- {
- continue;
- }
- if(P_BoxOnLineSide(tmbbox, ld) != -1)
- {
- continue;
- }
- ThrustMobj(mobj, seg, po);
- blocked = true;
- }
- }
- }
- }
- return blocked;
-}
+ if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT]
+ || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
+ || tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM]
+ || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
+ {
+ continue;
+ }
+ if (P_BoxOnLineSide(tmbbox, ld) != -1)
+ {
+ continue;
+ }
+ ThrustMobj(mobj, seg, po);
+ blocked = true;
+ }
+ }
+ }
+ }
+ return blocked;
+}
//==========================================================================
//
@@ -1102,54 +1116,54 @@
static void InitBlockMap(void)
{
- int i;
+ int i;
- int j;
- seg_t **segList;
- int area;
- int leftX, rightX;
- int topY, bottomY;
+ int j;
+ seg_t **segList;
+ int area;
+ int leftX, rightX;
+ int topY, bottomY;
- PolyBlockMap = Z_Malloc(bmapwidth*bmapheight*sizeof(polyblock_t *),
- PU_LEVEL, 0);
- memset(PolyBlockMap, 0, bmapwidth*bmapheight*sizeof(polyblock_t *));
+ PolyBlockMap = Z_Malloc(bmapwidth * bmapheight * sizeof(polyblock_t *),
+ PU_LEVEL, 0);
+ memset(PolyBlockMap, 0, bmapwidth * bmapheight * sizeof(polyblock_t *));
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- LinkPolyobj(&polyobjs[i]);
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ LinkPolyobj(&polyobjs[i]);
- // calculate a rough area
- // right now, working like shit...gotta fix this...
- segList = polyobjs[i].segs;
- leftX = rightX = (*segList)->v1->x;
- topY = bottomY = (*segList)->v1->y;
- for(j = 0; j < polyobjs[i].numsegs; j++, segList++)
- {
- if((*segList)->v1->x < leftX)
- {
- leftX = (*segList)->v1->x;
- }
- if((*segList)->v1->x > rightX)
- {
- rightX = (*segList)->v1->x;
- }
- if((*segList)->v1->y < bottomY)
- {
- bottomY = (*segList)->v1->y;
- }
- if((*segList)->v1->y > topY)
- {
- topY = (*segList)->v1->y;
- }
- }
- area = ((rightX>>FRACBITS)-(leftX>>FRACBITS))*
- ((topY>>FRACBITS)-(bottomY>>FRACBITS));
+ // calculate a rough area
+ // right now, working like shit...gotta fix this...
+ segList = polyobjs[i].segs;
+ leftX = rightX = (*segList)->v1->x;
+ topY = bottomY = (*segList)->v1->y;
+ for (j = 0; j < polyobjs[i].numsegs; j++, segList++)
+ {
+ if ((*segList)->v1->x < leftX)
+ {
+ leftX = (*segList)->v1->x;
+ }
+ if ((*segList)->v1->x > rightX)
+ {
+ rightX = (*segList)->v1->x;
+ }
+ if ((*segList)->v1->y < bottomY)
+ {
+ bottomY = (*segList)->v1->y;
+ }
+ if ((*segList)->v1->y > topY)
+ {
+ topY = (*segList)->v1->y;
+ }
+ }
+ area = ((rightX >> FRACBITS) - (leftX >> FRACBITS)) *
+ ((topY >> FRACBITS) - (bottomY >> FRACBITS));
// fprintf(stdaux, "Area of Polyobj[%d]: %d\n", polyobjs[i].tag, area);
// fprintf(stdaux, "\t[%d]\n[%d]\t\t[%d]\n\t[%d]\n", topY>>FRACBITS,
-// leftX>>FRACBITS,
-// rightX>>FRACBITS, bottomY>>FRACBITS);
- }
+// leftX>>FRACBITS,
+// rightX>>FRACBITS, bottomY>>FRACBITS);
+ }
}
//==========================================================================
@@ -1160,31 +1174,31 @@
// count the number of segs in the polyobj
//==========================================================================
-static void IterFindPolySegs(int x, int y, seg_t **segList)
+static void IterFindPolySegs(int x, int y, seg_t ** segList)
{
- int i;
+ int i;
- if(x == PolyStartX && y == PolyStartY)
- {
- return;
- }
- for(i = 0; i < numsegs; i++)
- {
- if(segs[i].v1->x == x && segs[i].v1->y == y)
- {
- if(!segList)
- {
- PolySegCount++;
- }
- else
- {
- *segList++ = &segs[i];
- }
- IterFindPolySegs(segs[i].v2->x, segs[i].v2->y, segList);
- return;
- }
- }
- I_Error("IterFindPolySegs: Non-closed Polyobj located.\n");
+ if (x == PolyStartX && y == PolyStartY)
+ {
+ return;
+ }
+ for (i = 0; i < numsegs; i++)
+ {
+ if (segs[i].v1->x == x && segs[i].v1->y == y)
+ {
+ if (!segList)
+ {
+ PolySegCount++;
+ }
+ else
+ {
+ *segList++ = &segs[i];
+ }
+ IterFindPolySegs(segs[i].v2->x, segs[i].v2->y, segList);
+ return;
+ }
+ }
+ I_Error("IterFindPolySegs: Non-closed Polyobj located.\n");
}
@@ -1196,120 +1210,124 @@
static void SpawnPolyobj(int index, int tag, boolean crush)
{
- int i;
- int j;
- int psIndex;
- int psIndexOld;
- seg_t *polySegList[PO_MAXPOLYSEGS];
+ int i;
+ int j;
+ int psIndex;
+ int psIndexOld;
+ seg_t *polySegList[PO_MAXPOLYSEGS];
- for(i = 0; i < numsegs; i++)
- {
- if(segs[i].linedef->special == PO_LINE_START &&
- segs[i].linedef->arg1 == tag)
- {
- if(polyobjs[index].segs)
- {
- I_Error("SpawnPolyobj: Polyobj %d already spawned.\n", tag);
- }
- segs[i].linedef->special = 0;
- segs[i].linedef->arg1 = 0;
- PolySegCount = 1;
- PolyStartX = segs[i].v1->x;
- PolyStartY = segs[i].v1->y;
- IterFindPolySegs(segs[i].v2->x, segs[i].v2->y, NULL);
+ for (i = 0; i < numsegs; i++)
+ {
+ if (segs[i].linedef->special == PO_LINE_START &&
+ segs[i].linedef->arg1 == tag)
+ {
+ if (polyobjs[index].segs)
+ {
+ I_Error("SpawnPolyobj: Polyobj %d already spawned.\n", tag);
+ }
+ segs[i].linedef->special = 0;
+ segs[i].linedef->arg1 = 0;
+ PolySegCount = 1;
+ PolyStartX = segs[i].v1->x;
+ PolyStartY = segs[i].v1->y;
+ IterFindPolySegs(segs[i].v2->x, segs[i].v2->y, NULL);
- polyobjs[index].numsegs = PolySegCount;
- polyobjs[index].segs = Z_Malloc(PolySegCount*sizeof(seg_t *),
- PU_LEVEL, 0);
- *(polyobjs[index].segs) = &segs[i]; // insert the first seg
- IterFindPolySegs(segs[i].v2->x, segs[i].v2->y,
- polyobjs[index].segs+1);
- polyobjs[index].crush = crush;
- polyobjs[index].tag = tag;
- polyobjs[index].seqType = segs[i].linedef->arg3;
- if(polyobjs[index].seqType < 0
- || polyobjs[index].seqType >= SEQTYPE_NUMSEQ)
- {
- polyobjs[index].seqType = 0;
- }
- break;
- }
- }
- if(!polyobjs[index].segs)
- { // didn't find a polyobj through PO_LINE_START
- psIndex = 0;
- polyobjs[index].numsegs = 0;
- for(j = 1; j < PO_MAXPOLYSEGS; j++)
- {
- psIndexOld = psIndex;
- for (i = 0; i < numsegs; i++)
- {
- if(segs[i].linedef->special == PO_LINE_EXPLICIT &&
- segs[i].linedef->arg1 == tag)
- {
- if(!segs[i].linedef->arg2)
- {
- I_Error("SpawnPolyobj: Explicit line missing order number (probably %d) in poly %d.\n",
- j+1, tag);
- }
- if(segs[i].linedef->arg2 == j)
- {
- polySegList[psIndex] = &segs[i];
- polyobjs[index].numsegs++;
- psIndex++;
- if(psIndex > PO_MAXPOLYSEGS)
- {
- I_Error("SpawnPolyobj: psIndex > PO_MAXPOLYSEGS\n");
- }
- }
- }
- }
- // Clear out any specials for these segs...we cannot clear them out
- // in the above loop, since we aren't guaranteed one seg per
- // linedef.
- for(i = 0; i < numsegs; i++)
- {
- if(segs[i].linedef->special == PO_LINE_EXPLICIT &&
- segs[i].linedef->arg1 == tag && segs[i].linedef->arg2 == j)
- {
- segs[i].linedef->special = 0;
- segs[i].linedef->arg1 = 0;
- }
- }
- if(psIndex == psIndexOld)
- { // Check if an explicit line order has been skipped
- // A line has been skipped if there are any more explicit
- // lines with the current tag value
- for(i = 0; i < numsegs; i++)
- {
- if(segs[i].linedef->special == PO_LINE_EXPLICIT &&
- segs[i].linedef->arg1 == tag)
- {
- I_Error("SpawnPolyobj: Missing explicit line %d for poly %d\n",
- j, tag);
- }
- }
- }
- }
- if(polyobjs[index].numsegs)
- {
- PolySegCount = polyobjs[index].numsegs; // PolySegCount used globally
- polyobjs[index].crush = crush;
- polyobjs[index].tag = tag;
- polyobjs[index].segs = Z_Malloc(polyobjs[index].numsegs
- *sizeof(seg_t *), PU_LEVEL, 0);
- for(i = 0; i < polyobjs[index].numsegs; i++)
- {
- polyobjs[index].segs[i] = polySegList[i];
- }
- polyobjs[index].seqType = (*polyobjs[index].segs)->linedef->arg4;
- }
- // Next, change the polyobjs first line to point to a mirror
- // if it exists
- (*polyobjs[index].segs)->linedef->arg2 =
- (*polyobjs[index].segs)->linedef->arg3;
- }
-}
+ polyobjs[index].numsegs = PolySegCount;
+ polyobjs[index].segs = Z_Malloc(PolySegCount * sizeof(seg_t *),
+ PU_LEVEL, 0);
+ *(polyobjs[index].segs) = &segs[i]; // insert the first seg
+ IterFindPolySegs(segs[i].v2->x, segs[i].v2->y,
+ polyobjs[index].segs + 1);
+ polyobjs[index].crush = crush;
+ polyobjs[index].tag = tag;
+ polyobjs[index].seqType = segs[i].linedef->arg3;
+ if (polyobjs[index].seqType < 0
+ || polyobjs[index].seqType >= SEQTYPE_NUMSEQ)
+ {
+ polyobjs[index].seqType = 0;
+ }
+ break;
+ }
+ }
+ if (!polyobjs[index].segs)
+ { // didn't find a polyobj through PO_LINE_START
+ psIndex = 0;
+ polyobjs[index].numsegs = 0;
+ for (j = 1; j < PO_MAXPOLYSEGS; j++)
+ {
+ psIndexOld = psIndex;
+ for (i = 0; i < numsegs; i++)
+ {
+ if (segs[i].linedef->special == PO_LINE_EXPLICIT &&
+ segs[i].linedef->arg1 == tag)
+ {
+ if (!segs[i].linedef->arg2)
+ {
+ I_Error
+ ("SpawnPolyobj: Explicit line missing order number (probably %d) in poly %d.\n",
+ j + 1, tag);
+ }
+ if (segs[i].linedef->arg2 == j)
+ {
+ polySegList[psIndex] = &segs[i];
+ polyobjs[index].numsegs++;
+ psIndex++;
+ if (psIndex > PO_MAXPOLYSEGS)
+ {
+ I_Error
+ ("SpawnPolyobj: psIndex > PO_MAXPOLYSEGS\n");
+ }
+ }
+ }
+ }
+ // Clear out any specials for these segs...we cannot clear them out
+ // in the above loop, since we aren't guaranteed one seg per
+ // linedef.
+ for (i = 0; i < numsegs; i++)
+ {
+ if (segs[i].linedef->special == PO_LINE_EXPLICIT &&
+ segs[i].linedef->arg1 == tag
+ && segs[i].linedef->arg2 == j)
+ {
+ segs[i].linedef->special = 0;
+ segs[i].linedef->arg1 = 0;
+ }
+ }
+ if (psIndex == psIndexOld)
+ { // Check if an explicit line order has been skipped
+ // A line has been skipped if there are any more explicit
+ // lines with the current tag value
+ for (i = 0; i < numsegs; i++)
+ {
+ if (segs[i].linedef->special == PO_LINE_EXPLICIT &&
+ segs[i].linedef->arg1 == tag)
+ {
+ I_Error
+ ("SpawnPolyobj: Missing explicit line %d for poly %d\n",
+ j, tag);
+ }
+ }
+ }
+ }
+ if (polyobjs[index].numsegs)
+ {
+ PolySegCount = polyobjs[index].numsegs; // PolySegCount used globally
+ polyobjs[index].crush = crush;
+ polyobjs[index].tag = tag;
+ polyobjs[index].segs = Z_Malloc(polyobjs[index].numsegs
+ * sizeof(seg_t *), PU_LEVEL, 0);
+ for (i = 0; i < polyobjs[index].numsegs; i++)
+ {
+ polyobjs[index].segs[i] = polySegList[i];
+ }
+ polyobjs[index].seqType = (*polyobjs[index].segs)->linedef->arg4;
+ }
+ // Next, change the polyobjs first line to point to a mirror
+ // if it exists
+ (*polyobjs[index].segs)->linedef->arg2 =
+ (*polyobjs[index].segs)->linedef->arg3;
+ }
+}
//==========================================================================
//
@@ -1319,82 +1337,85 @@
static void TranslateToStartSpot(int tag, int originX, int originY)
{
- seg_t **tempSeg;
- seg_t **veryTempSeg;
- vertex_t *tempPt;
- subsector_t *sub;
- polyobj_t *po;
- int deltaX;
- int deltaY;
- vertex_t avg; // used to find a polyobj's center, and hence subsector
- int i;
+ seg_t **tempSeg;
+ seg_t **veryTempSeg;
+ vertex_t *tempPt;
+ subsector_t *sub;
+ polyobj_t *po;
+ int deltaX;
+ int deltaY;
+ vertex_t avg; // used to find a polyobj's center, and hence subsector
+ int i;
- po = NULL;
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(polyobjs[i].tag == tag)
- {
- po = &polyobjs[i];
- break;
- }
- }
- if(!po)
- { // didn't match the tag with a polyobj tag
- I_Error("TranslateToStartSpot: Unable to match polyobj tag: %d\n",
- tag);
- }
- if(po->segs == NULL)
- {
- I_Error("TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n", tag);
- }
- po->originalPts = Z_Malloc(po->numsegs*sizeof(vertex_t), PU_LEVEL, 0);
- po->prevPts = Z_Malloc(po->numsegs*sizeof(vertex_t), PU_LEVEL, 0);
- deltaX = originX-po->startSpot.x;
- deltaY = originY-po->startSpot.y;
+ po = NULL;
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (polyobjs[i].tag == tag)
+ {
+ po = &polyobjs[i];
+ break;
+ }
+ }
+ if (!po)
+ { // didn't match the tag with a polyobj tag
+ I_Error("TranslateToStartSpot: Unable to match polyobj tag: %d\n",
+ tag);
+ }
+ if (po->segs == NULL)
+ {
+ I_Error
+ ("TranslateToStartSpot: Anchor point located without a StartSpot point: %d\n",
+ tag);
+ }
+ po->originalPts = Z_Malloc(po->numsegs * sizeof(vertex_t), PU_LEVEL, 0);
+ po->prevPts = Z_Malloc(po->numsegs * sizeof(vertex_t), PU_LEVEL, 0);
+ deltaX = originX - po->startSpot.x;
+ deltaY = originY - po->startSpot.y;
- tempSeg = po->segs;
- tempPt = po->originalPts;
- avg.x = 0;
- avg.y = 0;
+ tempSeg = po->segs;
+ tempPt = po->originalPts;
+ avg.x = 0;
+ avg.y = 0;
- validcount++;
- for(i = 0; i < po->numsegs; i++, tempSeg++, tempPt++)
- {
- if((*tempSeg)->linedef->validcount != validcount)
- {
- (*tempSeg)->linedef->bbox[BOXTOP] -= deltaY;
- (*tempSeg)->linedef->bbox[BOXBOTTOM] -= deltaY;
- (*tempSeg)->linedef->bbox[BOXLEFT] -= deltaX;
- (*tempSeg)->linedef->bbox[BOXRIGHT] -= deltaX;
- (*tempSeg)->linedef->validcount = validcount;
- }
- for(veryTempSeg = po->segs; veryTempSeg != tempSeg; veryTempSeg++)
- {
- if((*veryTempSeg)->v1 == (*tempSeg)->v1)
- {
- break;
- }
- }
- if(veryTempSeg == tempSeg)
- { // the point hasn't been translated, yet
- (*tempSeg)->v1->x -= deltaX;
- (*tempSeg)->v1->y -= deltaY;
- }
- avg.x += (*tempSeg)->v1->x>>FRACBITS;
- avg.y += (*tempSeg)->v1->y>>FRACBITS;
- // the original Pts are based off the startSpot Pt, and are
- // unique to each seg, not each linedef
- tempPt->x = (*tempSeg)->v1->x-po->startSpot.x;
- tempPt->y = (*tempSeg)->v1->y-po->startSpot.y;
- }
- avg.x /= po->numsegs;
- avg.y /= po->numsegs;
- sub = R_PointInSubsector(avg.x<<FRACBITS, avg.y<<FRACBITS);
- if(sub->poly != NULL)
- {
- I_Error("PO_TranslateToStartSpot: Multiple polyobjs in a single subsector.\n");
- }
- sub->poly = po;
+ validcount++;
+ for (i = 0; i < po->numsegs; i++, tempSeg++, tempPt++)
+ {
+ if ((*tempSeg)->linedef->validcount != validcount)
+ {
+ (*tempSeg)->linedef->bbox[BOXTOP] -= deltaY;
+ (*tempSeg)->linedef->bbox[BOXBOTTOM] -= deltaY;
+ (*tempSeg)->linedef->bbox[BOXLEFT] -= deltaX;
+ (*tempSeg)->linedef->bbox[BOXRIGHT] -= deltaX;
+ (*tempSeg)->linedef->validcount = validcount;
+ }
+ for (veryTempSeg = po->segs; veryTempSeg != tempSeg; veryTempSeg++)
+ {
+ if ((*veryTempSeg)->v1 == (*tempSeg)->v1)
+ {
+ break;
+ }
+ }
+ if (veryTempSeg == tempSeg)
+ { // the point hasn't been translated, yet
+ (*tempSeg)->v1->x -= deltaX;
+ (*tempSeg)->v1->y -= deltaY;
+ }
+ avg.x += (*tempSeg)->v1->x >> FRACBITS;
+ avg.y += (*tempSeg)->v1->y >> FRACBITS;
+ // the original Pts are based off the startSpot Pt, and are
+ // unique to each seg, not each linedef
+ tempPt->x = (*tempSeg)->v1->x - po->startSpot.x;
+ tempPt->y = (*tempSeg)->v1->y - po->startSpot.y;
+ }
+ avg.x /= po->numsegs;
+ avg.y /= po->numsegs;
+ sub = R_PointInSubsector(avg.x << FRACBITS, avg.y << FRACBITS);
+ if (sub->poly != NULL)
+ {
+ I_Error
+ ("PO_TranslateToStartSpot: Multiple polyobjs in a single subsector.\n");
+ }
+ sub->poly = po;
}
//==========================================================================
@@ -1405,59 +1426,62 @@
void PO_Init(int lump)
{
- byte *data;
- int i;
- mapthing_t *mt;
- int numthings;
- int polyIndex;
+ byte *data;
+ int i;
+ mapthing_t *mt;
+ int numthings;
+ int polyIndex;
- polyobjs = Z_Malloc(po_NumPolyobjs*sizeof(polyobj_t), PU_LEVEL, 0);
- memset(polyobjs, 0, po_NumPolyobjs*sizeof(polyobj_t));
+ polyobjs = Z_Malloc(po_NumPolyobjs * sizeof(polyobj_t), PU_LEVEL, 0);
+ memset(polyobjs, 0, po_NumPolyobjs * sizeof(polyobj_t));
- data = W_CacheLumpNum(lump, PU_STATIC);
- numthings = W_LumpLength(lump)/sizeof(mapthing_t);
- mt = (mapthing_t *)data;
- polyIndex = 0; // index polyobj number
- // Find the startSpot points, and spawn each polyobj
- for (i = 0; i < numthings; i++, mt++)
- {
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
+ data = W_CacheLumpNum(lump, PU_STATIC);
+ numthings = W_LumpLength(lump) / sizeof(mapthing_t);
+ mt = (mapthing_t *) data;
+ polyIndex = 0; // index polyobj number
+ // Find the startSpot points, and spawn each polyobj
+ for (i = 0; i < numthings; i++, mt++)
+ {
+ mt->x = SHORT(mt->x);
+ mt->y = SHORT(mt->y);
+ mt->angle = SHORT(mt->angle);
+ mt->type = SHORT(mt->type);
- // 3001 = no crush, 3002 = crushing
- if(mt->type == PO_SPAWN_TYPE || mt->type == PO_SPAWNCRUSH_TYPE)
- { // Polyobj StartSpot Pt.
- polyobjs[polyIndex].startSpot.x = mt->x<<FRACBITS;
- polyobjs[polyIndex].startSpot.y = mt->y<<FRACBITS;
- SpawnPolyobj(polyIndex, mt->angle, (mt->type == PO_SPAWNCRUSH_TYPE));
- polyIndex++;
- }
- }
- mt = (mapthing_t *)data;
- for (i = 0; i < numthings; i++, mt++)
- {
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- if(mt->type == PO_ANCHOR_TYPE)
- { // Polyobj Anchor Pt.
- TranslateToStartSpot(mt->angle, mt->x<<FRACBITS, mt->y<<FRACBITS);
- }
- }
- Z_Free (data);
- // check for a startspot without an anchor point
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(!polyobjs[i].originalPts)
- {
- I_Error("PO_Init: StartSpot located without an Anchor point: %d\n",
- polyobjs[i].tag);
- }
- }
- InitBlockMap();
+ // 3001 = no crush, 3002 = crushing
+ if (mt->type == PO_SPAWN_TYPE || mt->type == PO_SPAWNCRUSH_TYPE)
+ { // Polyobj StartSpot Pt.
+ polyobjs[polyIndex].startSpot.x = mt->x << FRACBITS;
+ polyobjs[polyIndex].startSpot.y = mt->y << FRACBITS;
+ SpawnPolyobj(polyIndex, mt->angle,
+ (mt->type == PO_SPAWNCRUSH_TYPE));
+ polyIndex++;
+ }
+ }
+ mt = (mapthing_t *) data;
+ for (i = 0; i < numthings; i++, mt++)
+ {
+ mt->x = SHORT(mt->x);
+ mt->y = SHORT(mt->y);
+ mt->angle = SHORT(mt->angle);
+ mt->type = SHORT(mt->type);
+ if (mt->type == PO_ANCHOR_TYPE)
+ { // Polyobj Anchor Pt.
+ TranslateToStartSpot(mt->angle, mt->x << FRACBITS,
+ mt->y << FRACBITS);
+ }
+ }
+ Z_Free(data);
+ // check for a startspot without an anchor point
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (!polyobjs[i].originalPts)
+ {
+ I_Error
+ ("PO_Init: StartSpot located without an Anchor point: %d\n",
+ polyobjs[i].tag);
+ }
+ }
+ InitBlockMap();
}
//==========================================================================
@@ -1468,15 +1492,15 @@
boolean PO_Busy(int polyobj)
{
- polyobj_t *poly;
+ polyobj_t *poly;
- poly = GetPolyobj(polyobj);
- if(!poly->specialdata)
- {
- return false;
- }
- else
- {
- return true;
- }
+ poly = GetPolyobj(polyobj);
+ if (!poly->specialdata)
+ {
+ return false;
+ }
+ else
+ {
+ return true;
+ }
}
--- a/src/hexen/r_bsp.c
+++ b/src/hexen/r_bsp.c
@@ -1,26 +1,38 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_bsp.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_bsp.c,v $
-//** $Revision: 1.2 $
-//** $Date: 95/07/13 15:17:10 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
#include "r_local.h"
-seg_t *curline;
-side_t *sidedef;
-line_t *linedef;
-sector_t *frontsector, *backsector;
+seg_t *curline;
+side_t *sidedef;
+line_t *linedef;
+sector_t *frontsector, *backsector;
-drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
+drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
-void R_StoreWallRange (int start, int stop);
+void R_StoreWallRange(int start, int stop);
/*
====================
@@ -30,9 +42,9 @@
====================
*/
-void R_ClearDrawSegs (void)
+void R_ClearDrawSegs(void)
{
- ds_p = drawsegs;
+ ds_p = drawsegs;
}
//=============================================================================
@@ -49,75 +61,75 @@
typedef struct
{
- int first, last;
+ int first, last;
} cliprange_t;
#define MAXSEGS 32
-cliprange_t solidsegs[MAXSEGS], *newend; // newend is one past the last valid seg
+cliprange_t solidsegs[MAXSEGS], *newend; // newend is one past the last valid seg
-void R_ClipSolidWallSegment (int first, int last)
+void R_ClipSolidWallSegment(int first, int last)
{
- cliprange_t *next, *start;
+ cliprange_t *next, *start;
// find the first range that touches the range (adjacent pixels are touching)
- start = solidsegs;
- while (start->last < first-1)
- start++;
+ start = solidsegs;
+ while (start->last < first - 1)
+ start++;
- if (first < start->first)
- {
- if (last < start->first-1)
- { // post is entirely visible (above start), so insert a new clippost
- R_StoreWallRange (first, last);
- next = newend;
- newend++;
- while (next != start)
- {
- *next = *(next-1);
- next--;
- }
- next->first = first;
- next->last = last;
- return;
- }
+ if (first < start->first)
+ {
+ if (last < start->first - 1)
+ { // post is entirely visible (above start), so insert a new clippost
+ R_StoreWallRange(first, last);
+ next = newend;
+ newend++;
+ while (next != start)
+ {
+ *next = *(next - 1);
+ next--;
+ }
+ next->first = first;
+ next->last = last;
+ return;
+ }
- // there is a fragment above *start
- R_StoreWallRange (first, start->first - 1);
- start->first = first; // adjust the clip size
- }
+ // there is a fragment above *start
+ R_StoreWallRange(first, start->first - 1);
+ start->first = first; // adjust the clip size
+ }
- if (last <= start->last)
- return; // bottom contained in start
+ if (last <= start->last)
+ return; // bottom contained in start
- next = start;
- while (last >= (next+1)->first-1)
- {
- // there is a fragment between two posts
- R_StoreWallRange (next->last + 1, (next+1)->first - 1);
- next++;
- if (last <= next->last)
- { // bottom is contained in next
- start->last = next->last; // adjust the clip size
- goto crunch;
- }
- }
+ next = start;
+ while (last >= (next + 1)->first - 1)
+ {
+ // there is a fragment between two posts
+ R_StoreWallRange(next->last + 1, (next + 1)->first - 1);
+ next++;
+ if (last <= next->last)
+ { // bottom is contained in next
+ start->last = next->last; // adjust the clip size
+ goto crunch;
+ }
+ }
- // there is a fragment after *next
- R_StoreWallRange (next->last + 1, last);
- start->last = last; // adjust the clip size
+ // there is a fragment after *next
+ R_StoreWallRange(next->last + 1, last);
+ start->last = last; // adjust the clip size
// remove start+1 to next from the clip list,
// because start now covers their area
-crunch:
- if (next == start)
- return; // post just extended past the bottom of one post
+ crunch:
+ if (next == start)
+ return; // post just extended past the bottom of one post
- while (next++ != newend) // remove a post
- *++start = *next;
- newend = start+1;
+ while (next++ != newend) // remove a post
+ *++start = *next;
+ newend = start + 1;
}
/*
@@ -129,41 +141,41 @@
===============================================================================
*/
-void R_ClipPassWallSegment (int first, int last)
+void R_ClipPassWallSegment(int first, int last)
{
- cliprange_t *start;
+ cliprange_t *start;
// find the first range that touches the range (adjacent pixels are touching)
- start = solidsegs;
- while (start->last < first-1)
- start++;
+ start = solidsegs;
+ while (start->last < first - 1)
+ start++;
- if (first < start->first)
- {
- if (last < start->first-1)
- { // post is entirely visible (above start)
- R_StoreWallRange (first, last);
- return;
- }
+ if (first < start->first)
+ {
+ if (last < start->first - 1)
+ { // post is entirely visible (above start)
+ R_StoreWallRange(first, last);
+ return;
+ }
- // there is a fragment above *start
- R_StoreWallRange (first, start->first - 1);
- }
+ // there is a fragment above *start
+ R_StoreWallRange(first, start->first - 1);
+ }
- if (last <= start->last)
- return; // bottom contained in start
+ if (last <= start->last)
+ return; // bottom contained in start
- while (last >= (start+1)->first-1)
- {
- // there is a fragment between two posts
- R_StoreWallRange (start->last + 1, (start+1)->first - 1);
- start++;
- if (last <= start->last)
- return;
- }
+ while (last >= (start + 1)->first - 1)
+ {
+ // there is a fragment between two posts
+ R_StoreWallRange(start->last + 1, (start + 1)->first - 1);
+ start++;
+ if (last <= start->last)
+ return;
+ }
- // there is a fragment after *next
- R_StoreWallRange (start->last + 1, last);
+ // there is a fragment after *next
+ R_StoreWallRange(start->last + 1, last);
}
@@ -176,13 +188,13 @@
====================
*/
-void R_ClearClipSegs (void)
+void R_ClearClipSegs(void)
{
- solidsegs[0].first = -0x7fffffff;
- solidsegs[0].last = -1;
- solidsegs[1].first = viewwidth;
- solidsegs[1].last = 0x7fffffff;
- newend = solidsegs+2;
+ solidsegs[0].first = -0x7fffffff;
+ solidsegs[0].last = -1;
+ solidsegs[1].first = viewwidth;
+ solidsegs[1].last = 0x7fffffff;
+ newend = solidsegs + 2;
}
@@ -198,86 +210,86 @@
======================
*/
-void R_AddLine (seg_t *line)
+void R_AddLine(seg_t * line)
{
- int x1, x2;
- angle_t angle1, angle2, span, tspan;
+ int x1, x2;
+ angle_t angle1, angle2, span, tspan;
#ifdef __NeXT__
- RD_DrawLineCheck (line);
+ RD_DrawLineCheck(line);
#endif
- curline = line;
+ curline = line;
// OPTIMIZE: quickly reject orthogonal back sides
- angle1 = R_PointToAngle (line->v1->x, line->v1->y);
- angle2 = R_PointToAngle (line->v2->x, line->v2->y);
+ angle1 = R_PointToAngle(line->v1->x, line->v1->y);
+ angle2 = R_PointToAngle(line->v2->x, line->v2->y);
//
// clip to view edges
// OPTIMIZE: make constant out of 2*clipangle (FIELDOFVIEW)
- span = angle1 - angle2;
- if (span >= ANG180)
- return; // back side
+ span = angle1 - angle2;
+ if (span >= ANG180)
+ return; // back side
- rw_angle1 = angle1; // global angle needed by segcalc
- angle1 -= viewangle;
- angle2 -= viewangle;
+ rw_angle1 = angle1; // global angle needed by segcalc
+ angle1 -= viewangle;
+ angle2 -= viewangle;
- tspan = angle1 + clipangle;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return; // totally off the left edge
- angle1 = clipangle;
- }
- tspan = clipangle - angle2;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return; // totally off the left edge
- angle2 = -clipangle;
- }
+ tspan = angle1 + clipangle;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return; // totally off the left edge
+ angle1 = clipangle;
+ }
+ tspan = clipangle - angle2;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return; // totally off the left edge
+ angle2 = -clipangle;
+ }
//
// the seg is in the view range, but not necessarily visible
//
- angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
- angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
- x1 = viewangletox[angle1];
- x2 = viewangletox[angle2];
- if (x1 == x2)
- return; // does not cross a pixel
+ angle1 = (angle1 + ANG90) >> ANGLETOFINESHIFT;
+ angle2 = (angle2 + ANG90) >> ANGLETOFINESHIFT;
+ x1 = viewangletox[angle1];
+ x2 = viewangletox[angle2];
+ if (x1 == x2)
+ return; // does not cross a pixel
- backsector = line->backsector;
+ backsector = line->backsector;
- if (!backsector)
- goto clipsolid; // single sided line
+ if (!backsector)
+ goto clipsolid; // single sided line
- if (backsector->ceilingheight <= frontsector->floorheight
- || backsector->floorheight >= frontsector->ceilingheight)
- goto clipsolid; // closed door
+ if (backsector->ceilingheight <= frontsector->floorheight
+ || backsector->floorheight >= frontsector->ceilingheight)
+ goto clipsolid; // closed door
- if (backsector->ceilingheight != frontsector->ceilingheight
- || backsector->floorheight != frontsector->floorheight)
- goto clippass; // window
+ if (backsector->ceilingheight != frontsector->ceilingheight
+ || backsector->floorheight != frontsector->floorheight)
+ goto clippass; // window
// reject empty lines used for triggers and special events
- if (backsector->ceilingpic == frontsector->ceilingpic
- && backsector->floorpic == frontsector->floorpic
- && backsector->lightlevel == frontsector->lightlevel
- && backsector->special == frontsector->special
- && curline->sidedef->midtexture == 0)
- return;
+ if (backsector->ceilingpic == frontsector->ceilingpic
+ && backsector->floorpic == frontsector->floorpic
+ && backsector->lightlevel == frontsector->lightlevel
+ && backsector->special == frontsector->special
+ && curline->sidedef->midtexture == 0)
+ return;
-clippass:
- R_ClipPassWallSegment (x1, x2-1);
- return;
+ clippass:
+ R_ClipPassWallSegment(x1, x2 - 1);
+ return;
-clipsolid:
- R_ClipSolidWallSegment (x1, x2-1);
+ clipsolid:
+ R_ClipSolidWallSegment(x1, x2 - 1);
}
//============================================================================
@@ -293,55 +305,56 @@
===============================================================================
*/
-int checkcoord[12][4] = {
-{3,0, 2,1},
-{3,0, 2,0},
-{3,1, 2,0},
-{0},
-{2,0, 2,1},
-{0,0,0,0},
-{3,1, 3,0},
-{0},
-{2,0, 3,1},
-{2,1, 3,1},
-{2,1, 3,0} };
+int checkcoord[12][4] = {
+ {3, 0, 2, 1},
+ {3, 0, 2, 0},
+ {3, 1, 2, 0},
+ {0},
+ {2, 0, 2, 1},
+ {0, 0, 0, 0},
+ {3, 1, 3, 0},
+ {0},
+ {2, 0, 3, 1},
+ {2, 1, 3, 1},
+ {2, 1, 3, 0}
+};
-boolean R_CheckBBox (fixed_t *bspcoord)
+boolean R_CheckBBox(fixed_t * bspcoord)
{
- int boxx, boxy, boxpos;
- fixed_t x1, y1, x2, y2;
- angle_t angle1, angle2, span, tspan;
- cliprange_t *start;
- int sx1, sx2;
+ int boxx, boxy, boxpos;
+ fixed_t x1, y1, x2, y2;
+ angle_t angle1, angle2, span, tspan;
+ cliprange_t *start;
+ int sx1, sx2;
#ifdef __NeXT__
- RD_DrawBBox (bspcoord);
+ RD_DrawBBox(bspcoord);
#endif
// find the corners of the box that define the edges from current viewpoint
- if (viewx <= bspcoord[BOXLEFT])
- boxx = 0;
- else if (viewx < bspcoord[BOXRIGHT])
- boxx = 1;
- else
- boxx = 2;
+ if (viewx <= bspcoord[BOXLEFT])
+ boxx = 0;
+ else if (viewx < bspcoord[BOXRIGHT])
+ boxx = 1;
+ else
+ boxx = 2;
- if (viewy >= bspcoord[BOXTOP])
- boxy = 0;
- else if (viewy > bspcoord[BOXBOTTOM])
- boxy = 1;
- else
- boxy = 2;
+ if (viewy >= bspcoord[BOXTOP])
+ boxy = 0;
+ else if (viewy > bspcoord[BOXBOTTOM])
+ boxy = 1;
+ else
+ boxy = 2;
- boxpos = (boxy<<2)+boxx;
- if (boxpos == 5)
- return true;
+ boxpos = (boxy << 2) + boxx;
+ if (boxpos == 5)
+ return true;
- x1 = bspcoord[checkcoord[boxpos][0]];
- y1 = bspcoord[checkcoord[boxpos][1]];
- x2 = bspcoord[checkcoord[boxpos][2]];
- y2 = bspcoord[checkcoord[boxpos][3]];
+ x1 = bspcoord[checkcoord[boxpos][0]];
+ y1 = bspcoord[checkcoord[boxpos][1]];
+ x2 = bspcoord[checkcoord[boxpos][2]];
+ y2 = bspcoord[checkcoord[boxpos][3]];
#ifdef __NeXT__
@@ -351,46 +364,46 @@
//
// check clip list for an open space
//
- angle1 = R_PointToAngle (x1, y1) - viewangle;
- angle2 = R_PointToAngle (x2, y2) - viewangle;
+ angle1 = R_PointToAngle(x1, y1) - viewangle;
+ angle2 = R_PointToAngle(x2, y2) - viewangle;
- span = angle1 - angle2;
- if (span >= ANG180)
- return true; // sitting on a line
- tspan = angle1 + clipangle;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return false; // totally off the left edge
- angle1 = clipangle;
- }
- tspan = clipangle - angle2;
- if (tspan > 2*clipangle)
- {
- tspan -= 2*clipangle;
- if (tspan >= span)
- return false; // totally off the left edge
- angle2 = -clipangle;
- }
+ span = angle1 - angle2;
+ if (span >= ANG180)
+ return true; // sitting on a line
+ tspan = angle1 + clipangle;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return false; // totally off the left edge
+ angle1 = clipangle;
+ }
+ tspan = clipangle - angle2;
+ if (tspan > 2 * clipangle)
+ {
+ tspan -= 2 * clipangle;
+ if (tspan >= span)
+ return false; // totally off the left edge
+ angle2 = -clipangle;
+ }
// find the first clippost that touches the source post (adjacent pixels are touching)
- angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
- angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
- sx1 = viewangletox[angle1];
- sx2 = viewangletox[angle2];
- if (sx1 == sx2)
- return false; // does not cross a pixel
- sx2--;
+ angle1 = (angle1 + ANG90) >> ANGLETOFINESHIFT;
+ angle2 = (angle2 + ANG90) >> ANGLETOFINESHIFT;
+ sx1 = viewangletox[angle1];
+ sx2 = viewangletox[angle2];
+ if (sx1 == sx2)
+ return false; // does not cross a pixel
+ sx2--;
- start = solidsegs;
- while (start->last < sx2)
- start++;
- if (sx1 >= start->first && sx2 <= start->last)
- return false; // the clippost contains the new span
+ start = solidsegs;
+ while (start->last < sx2)
+ start++;
+ if (sx1 >= start->first && sx2 <= start->last)
+ return false; // the clippost contains the new span
- return true;
+ return true;
}
@@ -403,62 +416,64 @@
================
*/
-void R_Subsector (int num)
+void R_Subsector(int num)
{
- int count;
- seg_t *line;
- subsector_t *sub;
- int polyCount;
- seg_t **polySeg;
+ int count;
+ seg_t *line;
+ subsector_t *sub;
+ int polyCount;
+ seg_t **polySeg;
#ifdef RANGECHECK
- if (num>=numsubsectors)
- I_Error ("R_Subsector: ss %i with numss = %i",num, numsubsectors);
+ if (num >= numsubsectors)
+ I_Error("R_Subsector: ss %i with numss = %i", num, numsubsectors);
#endif
- sscount++;
- sub = &subsectors[num];
- frontsector = sub->sector;
- count = sub->numlines;
- line = &segs[sub->firstline];
+ sscount++;
+ sub = &subsectors[num];
+ frontsector = sub->sector;
+ count = sub->numlines;
+ line = &segs[sub->firstline];
- if(frontsector->floorheight < viewz)
- {
- floorplane = R_FindPlane(frontsector->floorheight,
- frontsector->floorpic, frontsector->lightlevel,
- frontsector->special);
- }
- else
- {
- floorplane = NULL;
- }
+ if (frontsector->floorheight < viewz)
+ {
+ floorplane = R_FindPlane(frontsector->floorheight,
+ frontsector->floorpic,
+ frontsector->lightlevel,
+ frontsector->special);
+ }
+ else
+ {
+ floorplane = NULL;
+ }
- if(frontsector->ceilingheight > viewz
- || frontsector->ceilingpic == skyflatnum)
- {
- ceilingplane = R_FindPlane(frontsector->ceilingheight,
- frontsector->ceilingpic, frontsector->lightlevel, 0);
- }
- else
- {
- ceilingplane = NULL;
- }
+ if (frontsector->ceilingheight > viewz
+ || frontsector->ceilingpic == skyflatnum)
+ {
+ ceilingplane = R_FindPlane(frontsector->ceilingheight,
+ frontsector->ceilingpic,
+ frontsector->lightlevel, 0);
+ }
+ else
+ {
+ ceilingplane = NULL;
+ }
- R_AddSprites(frontsector);
- if(sub->poly)
- { // Render the polyobj in the subsector first
- polyCount = sub->poly->numsegs;
- polySeg = sub->poly->segs;
- while(polyCount--)
- {
- R_AddLine(*polySeg++);
- }
- }
- while (count--)
- {
- R_AddLine (line);
- line++;
- }
+ R_AddSprites(frontsector);
+ if (sub->poly)
+ { // Render the polyobj in the subsector first
+ polyCount = sub->poly->numsegs;
+ polySeg = sub->poly->segs;
+ while (polyCount--)
+ {
+ R_AddLine(*polySeg++);
+ }
+ }
+ while (count--)
+ {
+ R_AddLine(line);
+ line++;
+ }
}
@@ -470,35 +485,33 @@
===============================================================================
*/
-void R_RenderBSPNode (int bspnum)
+void R_RenderBSPNode(int bspnum)
{
- node_t *bsp;
- int side;
+ node_t *bsp;
+ int side;
- if (bspnum & NF_SUBSECTOR)
- {
- if (bspnum == -1)
- R_Subsector (0);
- else
- R_Subsector (bspnum&(~NF_SUBSECTOR));
- return;
- }
+ if (bspnum & NF_SUBSECTOR)
+ {
+ if (bspnum == -1)
+ R_Subsector(0);
+ else
+ R_Subsector(bspnum & (~NF_SUBSECTOR));
+ return;
+ }
- bsp = &nodes[bspnum];
+ bsp = &nodes[bspnum];
#ifdef __NeXT__
- RD_DrawNodeLine (bsp);
+ RD_DrawNodeLine(bsp);
#endif
//
// decide which side the view point is on
//
- side = R_PointOnSide (viewx, viewy, bsp);
+ side = R_PointOnSide(viewx, viewy, bsp);
- R_RenderBSPNode (bsp->children[side]); // recursively divide front space
+ R_RenderBSPNode(bsp->children[side]); // recursively divide front space
- if (R_CheckBBox (bsp->bbox[side^1])) // possibly divide back space
- R_RenderBSPNode (bsp->children[side^1]);
+ if (R_CheckBBox(bsp->bbox[side ^ 1])) // possibly divide back space
+ R_RenderBSPNode(bsp->children[side ^ 1]);
}
-
-
--- a/src/hexen/r_data.c
+++ b/src/hexen/r_data.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_data.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_data.c,v $
-//** $Revision: 1.8 $
-//** $Date: 96/03/12 12:04:04 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "r_local.h"
@@ -16,9 +28,9 @@
typedef struct
{
- int originx; // block origin (allways UL), which has allready
- int originy; // accounted for the patch's internal origin
- int patch;
+ int originx; // block origin (allways UL), which has allready
+ int originy; // accounted for the patch's internal origin
+ int patch;
} texpatch_t;
// a maptexturedef_t describes a rectangular texture, which is composed of one
@@ -25,37 +37,37 @@
// or more mappatch_t structures that arrange graphic patches
typedef struct
{
- char name[8]; // for switch changing, etc
- short width;
- short height;
- short patchcount;
- texpatch_t patches[1]; // [patchcount] drawn back to front
- // into the cached texture
+ char name[8]; // for switch changing, etc
+ short width;
+ short height;
+ short patchcount;
+ texpatch_t patches[1]; // [patchcount] drawn back to front
+ // into the cached texture
} texture_t;
-int firstflat, lastflat, numflats;
-int firstpatch, lastpatch, numpatches;
-int firstspritelump, lastspritelump, numspritelumps;
+int firstflat, lastflat, numflats;
+int firstpatch, lastpatch, numpatches;
+int firstspritelump, lastspritelump, numspritelumps;
-int numtextures;
-texture_t **textures;
-int *texturewidthmask;
-fixed_t *textureheight; // needed for texture pegging
-int *texturecompositesize;
-short **texturecolumnlump;
-unsigned short **texturecolumnofs;
-byte **texturecomposite;
+int numtextures;
+texture_t **textures;
+int *texturewidthmask;
+fixed_t *textureheight; // needed for texture pegging
+int *texturecompositesize;
+short **texturecolumnlump;
+unsigned short **texturecolumnofs;
+byte **texturecomposite;
-int *flattranslation; // for global animation
-int *texturetranslation; // for global animation
+int *flattranslation; // for global animation
+int *texturetranslation; // for global animation
-fixed_t *spritewidth; // needed for pre rendering
-fixed_t *spriteoffset;
-fixed_t *spritetopoffset;
+fixed_t *spritewidth; // needed for pre rendering
+fixed_t *spriteoffset;
+fixed_t *spritetopoffset;
-lighttable_t *colormaps;
+lighttable_t *colormaps;
/*
@@ -82,30 +94,31 @@
===================
*/
-void R_DrawColumnInCache (column_t *patch, byte *cache, int originy, int cacheheight)
+void R_DrawColumnInCache(column_t * patch, byte * cache, int originy,
+ int cacheheight)
{
- int count, position;
- byte *source, *dest;
-
- dest = (byte *)cache + 3;
-
- while (patch->topdelta != 0xff)
- {
- source = (byte *)patch + 3;
- count = patch->length;
- position = originy + patch->topdelta;
- if (position < 0)
- {
- count += position;
- position = 0;
- }
- if (position + count > cacheheight)
- count = cacheheight - position;
- if (count > 0)
- memcpy (cache + position, source, count);
-
- patch = (column_t *)( (byte *)patch + patch->length + 4);
- }
+ int count, position;
+ byte *source, *dest;
+
+ dest = (byte *) cache + 3;
+
+ while (patch->topdelta != 0xff)
+ {
+ source = (byte *) patch + 3;
+ count = patch->length;
+ position = originy + patch->topdelta;
+ if (position < 0)
+ {
+ count += position;
+ position = 0;
+ }
+ if (position + count > cacheheight)
+ count = cacheheight - position;
+ if (count > 0)
+ memcpy(cache + position, source, count);
+
+ patch = (column_t *) ((byte *) patch + patch->length + 4);
+ }
}
@@ -117,56 +130,57 @@
===================
*/
-void R_GenerateComposite (int texnum)
+void R_GenerateComposite(int texnum)
{
- byte *block;
- texture_t *texture;
- texpatch_t *patch;
- patch_t *realpatch;
- int x, x1, x2;
- int i;
- column_t *patchcol;
- short *collump;
- unsigned short *colofs;
-
- texture = textures[texnum];
- block = Z_Malloc (texturecompositesize[texnum], PU_STATIC,
- &texturecomposite[texnum]);
- collump = texturecolumnlump[texnum];
- colofs = texturecolumnofs[texnum];
-
+ byte *block;
+ texture_t *texture;
+ texpatch_t *patch;
+ patch_t *realpatch;
+ int x, x1, x2;
+ int i;
+ column_t *patchcol;
+ short *collump;
+ unsigned short *colofs;
+
+ texture = textures[texnum];
+ block = Z_Malloc(texturecompositesize[texnum], PU_STATIC,
+ &texturecomposite[texnum]);
+ collump = texturecolumnlump[texnum];
+ colofs = texturecolumnofs[texnum];
+
//
// composite the columns together
//
- patch = texture->patches;
-
- for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
- {
- realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
- x1 = patch->originx;
- x2 = x1 + SHORT(realpatch->width);
+ patch = texture->patches;
- if (x1<0)
- x = 0;
- else
- x = x1;
- if (x2 > texture->width)
- x2 = texture->width;
+ for (i = 0, patch = texture->patches; i < texture->patchcount;
+ i++, patch++)
+ {
+ realpatch = W_CacheLumpNum(patch->patch, PU_CACHE);
+ x1 = patch->originx;
+ x2 = x1 + SHORT(realpatch->width);
- for ( ; x<x2 ; x++)
- {
- if (collump[x] >= 0)
- continue; // column does not have multiple patches
- patchcol = (column_t *)((byte *)realpatch +
- LONG(realpatch->columnofs[x-x1]));
- R_DrawColumnInCache (patchcol, block + colofs[x], patch->originy,
- texture->height);
- }
-
- }
+ if (x1 < 0)
+ x = 0;
+ else
+ x = x1;
+ if (x2 > texture->width)
+ x2 = texture->width;
+ for (; x < x2; x++)
+ {
+ if (collump[x] >= 0)
+ continue; // column does not have multiple patches
+ patchcol = (column_t *) ((byte *) realpatch +
+ LONG(realpatch->columnofs[x - x1]));
+ R_DrawColumnInCache(patchcol, block + colofs[x], patch->originy,
+ texture->height);
+ }
+
+ }
+
// now that the texture has been built, it is purgable
- Z_ChangeTag (block, PU_CACHE);
+ Z_ChangeTag(block, PU_CACHE);
}
@@ -178,69 +192,71 @@
===================
*/
-void R_GenerateLookup (int texnum)
+void R_GenerateLookup(int texnum)
{
- texture_t *texture;
- byte *patchcount; // [texture->width]
- texpatch_t *patch;
- patch_t *realpatch;
- int x, x1, x2;
- int i;
- short *collump;
- unsigned short *colofs;
-
- texture = textures[texnum];
+ texture_t *texture;
+ byte *patchcount; // [texture->width]
+ texpatch_t *patch;
+ patch_t *realpatch;
+ int x, x1, x2;
+ int i;
+ short *collump;
+ unsigned short *colofs;
- texturecomposite[texnum] = 0; // composited not created yet
- texturecompositesize[texnum] = 0;
- collump = texturecolumnlump[texnum];
- colofs = texturecolumnofs[texnum];
-
+ texture = textures[texnum];
+
+ texturecomposite[texnum] = 0; // composited not created yet
+ texturecompositesize[texnum] = 0;
+ collump = texturecolumnlump[texnum];
+ colofs = texturecolumnofs[texnum];
+
//
// count the number of columns that are covered by more than one patch
// fill in the lump / offset, so columns with only a single patch are
// all done
//
- patchcount = (byte *)alloca (texture->width);
- memset (patchcount, 0, texture->width);
- patch = texture->patches;
-
- for (i=0 , patch = texture->patches; i<texture->patchcount ; i++, patch++)
- {
- realpatch = W_CacheLumpNum (patch->patch, PU_CACHE);
- x1 = patch->originx;
- x2 = x1 + SHORT(realpatch->width);
- if (x1 < 0)
- x = 0;
- else
- x = x1;
- if (x2 > texture->width)
- x2 = texture->width;
- for ( ; x<x2 ; x++)
- {
- patchcount[x]++;
- collump[x] = patch->patch;
- colofs[x] = LONG(realpatch->columnofs[x-x1])+3;
- }
- }
-
- for (x=0 ; x<texture->width ; x++)
- {
- if (!patchcount[x])
- {
- ST_Message ("R_GenerateLookup: column without a patch (%s)\n", texture->name);
- return;
- }
-// I_Error ("R_GenerateLookup: column without a patch");
- if (patchcount[x] > 1)
- {
- collump[x] = -1; // use the cached block
- colofs[x] = texturecompositesize[texnum];
- if (texturecompositesize[texnum] > 0x10000-texture->height)
- I_Error ("R_GenerateLookup: texture %i is >64k",texnum);
- texturecompositesize[texnum] += texture->height;
- }
- }
+ patchcount = (byte *) alloca(texture->width);
+ memset(patchcount, 0, texture->width);
+ patch = texture->patches;
+
+ for (i = 0, patch = texture->patches; i < texture->patchcount;
+ i++, patch++)
+ {
+ realpatch = W_CacheLumpNum(patch->patch, PU_CACHE);
+ x1 = patch->originx;
+ x2 = x1 + SHORT(realpatch->width);
+ if (x1 < 0)
+ x = 0;
+ else
+ x = x1;
+ if (x2 > texture->width)
+ x2 = texture->width;
+ for (; x < x2; x++)
+ {
+ patchcount[x]++;
+ collump[x] = patch->patch;
+ colofs[x] = LONG(realpatch->columnofs[x - x1]) + 3;
+ }
+ }
+
+ for (x = 0; x < texture->width; x++)
+ {
+ if (!patchcount[x])
+ {
+ ST_Message("R_GenerateLookup: column without a patch (%s)\n",
+ texture->name);
+ return;
+ }
+// I_Error ("R_GenerateLookup: column without a patch");
+ if (patchcount[x] > 1)
+ {
+ collump[x] = -1; // use the cached block
+ colofs[x] = texturecompositesize[texnum];
+ if (texturecompositesize[texnum] > 0x10000 - texture->height)
+ I_Error("R_GenerateLookup: texture %i is >64k", texnum);
+ texturecompositesize[texnum] += texture->height;
+ }
+ }
}
@@ -252,18 +268,18 @@
================
*/
-byte *R_GetColumn (int tex, int col)
+byte *R_GetColumn(int tex, int col)
{
- int lump, ofs;
-
- col &= texturewidthmask[tex];
- lump = texturecolumnlump[tex][col];
- ofs = texturecolumnofs[tex][col];
- if (lump > 0)
- return (byte *)W_CacheLumpNum(lump,PU_CACHE)+ofs;
- if (!texturecomposite[tex])
- R_GenerateComposite (tex);
- return texturecomposite[tex] + ofs;
+ int lump, ofs;
+
+ col &= texturewidthmask[tex];
+ lump = texturecolumnlump[tex][col];
+ ofs = texturecolumnofs[tex][col];
+ if (lump > 0)
+ return (byte *) W_CacheLumpNum(lump, PU_CACHE) + ofs;
+ if (!texturecomposite[tex])
+ R_GenerateComposite(tex);
+ return texturecomposite[tex] + ofs;
}
@@ -277,130 +293,133 @@
==================
*/
-void R_InitTextures (void)
+void R_InitTextures(void)
{
- maptexture_t *mtexture;
- texture_t *texture;
- mappatch_t *mpatch;
- texpatch_t *patch;
- int i,j;
- int *maptex, *maptex2, *maptex1;
- char name[9], *names, *name_p;
- int *patchlookup;
- int totalwidth;
- int nummappatches;
- int offset, maxoff, maxoff2;
- int numtextures1, numtextures2;
- int *directory;
+ maptexture_t *mtexture;
+ texture_t *texture;
+ mappatch_t *mpatch;
+ texpatch_t *patch;
+ int i, j;
+ int *maptex, *maptex2, *maptex1;
+ char name[9], *names, *name_p;
+ int *patchlookup;
+ int totalwidth;
+ int nummappatches;
+ int offset, maxoff, maxoff2;
+ int numtextures1, numtextures2;
+ int *directory;
//
// load the patch names from pnames.lmp
//
- name[8] = 0;
- names = W_CacheLumpName ("PNAMES", PU_STATIC);
- nummappatches = LONG ( *((int *)names) );
- name_p = names+4;
- patchlookup = alloca (nummappatches*sizeof(*patchlookup));
- for (i=0 ; i<nummappatches ; i++)
- {
- strncpy (name,name_p+i*8, 8);
- patchlookup[i] = W_CheckNumForName (name);
- }
- Z_Free (names);
+ name[8] = 0;
+ names = W_CacheLumpName("PNAMES", PU_STATIC);
+ nummappatches = LONG(*((int *) names));
+ name_p = names + 4;
+ patchlookup = alloca(nummappatches * sizeof(*patchlookup));
+ for (i = 0; i < nummappatches; i++)
+ {
+ strncpy(name, name_p + i * 8, 8);
+ patchlookup[i] = W_CheckNumForName(name);
+ }
+ Z_Free(names);
//
// load the map texture definitions from textures.lmp
//
- maptex = maptex1 = W_CacheLumpName ("TEXTURE1", PU_STATIC);
- numtextures1 = LONG(*maptex);
- maxoff = W_LumpLength (W_GetNumForName ("TEXTURE1"));
- directory = maptex+1;
+ maptex = maptex1 = W_CacheLumpName("TEXTURE1", PU_STATIC);
+ numtextures1 = LONG(*maptex);
+ maxoff = W_LumpLength(W_GetNumForName("TEXTURE1"));
+ directory = maptex + 1;
- if (W_CheckNumForName ("TEXTURE2") != -1)
- {
- maptex2 = W_CacheLumpName ("TEXTURE2", PU_STATIC);
- numtextures2 = LONG(*maptex2);
- maxoff2 = W_LumpLength (W_GetNumForName ("TEXTURE2"));
- }
- else
- {
- maptex2 = NULL;
- numtextures2 = 0;
- maxoff2 = 0;
- }
- numtextures = numtextures1 + numtextures2;
+ if (W_CheckNumForName("TEXTURE2") != -1)
+ {
+ maptex2 = W_CacheLumpName("TEXTURE2", PU_STATIC);
+ numtextures2 = LONG(*maptex2);
+ maxoff2 = W_LumpLength(W_GetNumForName("TEXTURE2"));
+ }
+ else
+ {
+ maptex2 = NULL;
+ numtextures2 = 0;
+ maxoff2 = 0;
+ }
+ numtextures = numtextures1 + numtextures2;
- textures = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecolumnlump = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecolumnofs = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecomposite = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturecompositesize = Z_Malloc (numtextures*4, PU_STATIC, 0);
- texturewidthmask = Z_Malloc (numtextures*4, PU_STATIC, 0);
- textureheight = Z_Malloc (numtextures*4, PU_STATIC, 0);
+ textures = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecolumnlump = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecolumnofs = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecomposite = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturecompositesize = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ texturewidthmask = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ textureheight = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- totalwidth = 0;
+ totalwidth = 0;
- for (i=0 ; i<numtextures ; i++, directory++)
- {
- if (i == numtextures1)
- { // start looking in second texture file
- maptex = maptex2;
- maxoff = maxoff2;
- directory = maptex+1;
- }
+ for (i = 0; i < numtextures; i++, directory++)
+ {
+ if (i == numtextures1)
+ { // start looking in second texture file
+ maptex = maptex2;
+ maxoff = maxoff2;
+ directory = maptex + 1;
+ }
- offset = LONG(*directory);
- if (offset > maxoff)
- I_Error ("R_InitTextures: bad texture directory");
- mtexture = (maptexture_t *) ( (byte *)maptex + offset);
- texture = textures[i] = Z_Malloc (sizeof(texture_t)
- + sizeof(texpatch_t)*(SHORT(mtexture->patchcount)-1), PU_STATIC,
- 0);
- texture->width = SHORT(mtexture->width);
- texture->height = SHORT(mtexture->height);
- texture->patchcount = SHORT(mtexture->patchcount);
- memcpy (texture->name, mtexture->name, sizeof(texture->name));
- mpatch = &mtexture->patches[0];
- patch = &texture->patches[0];
- for (j=0 ; j<texture->patchcount ; j++, mpatch++, patch++)
- {
- patch->originx = SHORT(mpatch->originx);
- patch->originy = SHORT(mpatch->originy);
- patch->patch = patchlookup[SHORT(mpatch->patch)];
- if (patch->patch == -1)
- I_Error (
- "R_InitTextures: Missing patch in texture %s",texture->name);
- }
- texturecolumnlump[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
- texturecolumnofs[i] = Z_Malloc (texture->width*2, PU_STATIC,0);
- j = 1;
- while (j*2 <= texture->width)
- j<<=1;
- texturewidthmask[i] = j-1;
- textureheight[i] = texture->height<<FRACBITS;
-
- totalwidth += texture->width;
- }
+ offset = LONG(*directory);
+ if (offset > maxoff)
+ I_Error("R_InitTextures: bad texture directory");
+ mtexture = (maptexture_t *) ((byte *) maptex + offset);
+ texture = textures[i] = Z_Malloc(sizeof(texture_t)
+ +
+ sizeof(texpatch_t) *
+ (SHORT(mtexture->patchcount) - 1),
+ PU_STATIC, 0);
+ texture->width = SHORT(mtexture->width);
+ texture->height = SHORT(mtexture->height);
+ texture->patchcount = SHORT(mtexture->patchcount);
+ memcpy(texture->name, mtexture->name, sizeof(texture->name));
+ mpatch = &mtexture->patches[0];
+ patch = &texture->patches[0];
+ for (j = 0; j < texture->patchcount; j++, mpatch++, patch++)
+ {
+ patch->originx = SHORT(mpatch->originx);
+ patch->originy = SHORT(mpatch->originy);
+ patch->patch = patchlookup[SHORT(mpatch->patch)];
+ if (patch->patch == -1)
+ I_Error("R_InitTextures: Missing patch in texture %s",
+ texture->name);
+ }
+ texturecolumnlump[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
+ texturecolumnofs[i] = Z_Malloc(texture->width * 2, PU_STATIC, 0);
+ j = 1;
+ while (j * 2 <= texture->width)
+ j <<= 1;
+ texturewidthmask[i] = j - 1;
+ textureheight[i] = texture->height << FRACBITS;
- Z_Free (maptex1);
- if (maptex2)
- Z_Free (maptex2);
+ totalwidth += texture->width;
+ }
+ Z_Free(maptex1);
+ if (maptex2)
+ Z_Free(maptex2);
+
//
// precalculate whatever possible
-//
- for (i=0 ; i<numtextures ; i++)
- {
- R_GenerateLookup (i);
- if(!(i&31)) ST_Progress();
- }
+//
+ for (i = 0; i < numtextures; i++)
+ {
+ R_GenerateLookup(i);
+ if (!(i & 31))
+ ST_Progress();
+ }
//
// translation table for global animation
//
- texturetranslation = Z_Malloc ((numtextures+1)*4, PU_STATIC, 0);
- for (i=0 ; i<numtextures ; i++)
- texturetranslation[i] = i;
+ texturetranslation = Z_Malloc((numtextures + 1) * 4, PU_STATIC, 0);
+ for (i = 0; i < numtextures; i++)
+ texturetranslation[i] = i;
}
@@ -412,18 +431,18 @@
=================
*/
-void R_InitFlats (void)
+void R_InitFlats(void)
{
- int i;
-
- firstflat = W_GetNumForName ("F_START") + 1;
- lastflat = W_GetNumForName ("F_END") - 1;
- numflats = lastflat - firstflat + 1;
-
+ int i;
+
+ firstflat = W_GetNumForName("F_START") + 1;
+ lastflat = W_GetNumForName("F_END") - 1;
+ numflats = lastflat - firstflat + 1;
+
// translation table for global animation
- flattranslation = Z_Malloc ((numflats+1)*4, PU_STATIC, 0);
- for (i=0 ; i<numflats ; i++)
- flattranslation[i] = i;
+ flattranslation = Z_Malloc((numflats + 1) * 4, PU_STATIC, 0);
+ for (i = 0; i < numflats; i++)
+ flattranslation[i] = i;
}
@@ -437,26 +456,27 @@
=================
*/
-void R_InitSpriteLumps (void)
+void R_InitSpriteLumps(void)
{
- int i;
- patch_t *patch;
+ int i;
+ patch_t *patch;
- firstspritelump = W_GetNumForName ("S_START") + 1;
- lastspritelump = W_GetNumForName ("S_END") - 1;
- numspritelumps = lastspritelump - firstspritelump + 1;
- spritewidth = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
- spriteoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
- spritetopoffset = Z_Malloc (numspritelumps*4, PU_STATIC, 0);
+ firstspritelump = W_GetNumForName("S_START") + 1;
+ lastspritelump = W_GetNumForName("S_END") - 1;
+ numspritelumps = lastspritelump - firstspritelump + 1;
+ spritewidth = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spriteoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spritetopoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- for (i=0 ; i< numspritelumps ; i++)
- {
- if (!(i&127)) ST_Progress();
- patch = W_CacheLumpNum (firstspritelump+i, PU_CACHE);
- spritewidth[i] = SHORT(patch->width)<<FRACBITS;
- spriteoffset[i] = SHORT(patch->leftoffset)<<FRACBITS;
- spritetopoffset[i] = SHORT(patch->topoffset)<<FRACBITS;
- }
+ for (i = 0; i < numspritelumps; i++)
+ {
+ if (!(i & 127))
+ ST_Progress();
+ patch = W_CacheLumpNum(firstspritelump + i, PU_CACHE);
+ spritewidth[i] = SHORT(patch->width) << FRACBITS;
+ spriteoffset[i] = SHORT(patch->leftoffset) << FRACBITS;
+ spritetopoffset[i] = SHORT(patch->topoffset) << FRACBITS;
+ }
}
@@ -468,18 +488,18 @@
=================
*/
-void R_InitColormaps (void)
+void R_InitColormaps(void)
{
- int lump, length;
-//
-// load in the light tables
+ int lump, length;
+//
+// load in the light tables
// 256 byte align tables
//
- lump = W_GetNumForName("COLORMAP");
- length = W_LumpLength (lump) + 255;
- colormaps = Z_Malloc (length, PU_STATIC, 0);
- colormaps = (byte *)( ((int)colormaps + 255)&~0xff);
- W_ReadLump (lump,colormaps);
+ lump = W_GetNumForName("COLORMAP");
+ length = W_LumpLength(lump) + 255;
+ colormaps = Z_Malloc(length, PU_STATIC, 0);
+ colormaps = (byte *) (((int) colormaps + 255) & ~0xff);
+ W_ReadLump(lump, colormaps);
}
@@ -493,12 +513,12 @@
=================
*/
-void R_InitData (void)
+void R_InitData(void)
{
- R_InitTextures();
- R_InitFlats();
- R_InitSpriteLumps();
- R_InitColormaps();
+ R_InitTextures();
+ R_InitFlats();
+ R_InitSpriteLumps();
+ R_InitColormaps();
}
//=============================================================================
@@ -511,19 +531,19 @@
================
*/
-int R_FlatNumForName (char *name)
+int R_FlatNumForName(char *name)
{
- int i;
- char namet[9];
+ int i;
+ char namet[9];
- i = W_CheckNumForName (name);
- if (i == -1)
- {
- namet[8] = 0;
- memcpy (namet, name,8);
- I_Error ("R_FlatNumForName: %s not found",namet);
- }
- return i - firstflat;
+ i = W_CheckNumForName(name);
+ if (i == -1)
+ {
+ namet[8] = 0;
+ memcpy(namet, name, 8);
+ I_Error("R_FlatNumForName: %s not found", namet);
+ }
+ return i - firstflat;
}
@@ -535,18 +555,18 @@
================
*/
-int R_CheckTextureNumForName (char *name)
+int R_CheckTextureNumForName(char *name)
{
- int i;
-
- if (name[0] == '-') // no texture marker
- return 0;
-
- for (i=0 ; i<numtextures ; i++)
- if (!strncasecmp (textures[i]->name, name, 8) )
- return i;
-
- return -1;
+ int i;
+
+ if (name[0] == '-') // no texture marker
+ return 0;
+
+ for (i = 0; i < numtextures; i++)
+ if (!strncasecmp(textures[i]->name, name, 8))
+ return i;
+
+ return -1;
}
@@ -558,16 +578,16 @@
================
*/
-int R_TextureNumForName (char *name)
+int R_TextureNumForName(char *name)
{
- int i;
- //char namet[9];
-
- i = R_CheckTextureNumForName (name);
- if (i==-1)
- I_Error ("R_TextureNumForName: %s not found",name);
-
- return i;
+ int i;
+ //char namet[9];
+
+ i = R_CheckTextureNumForName(name);
+ if (i == -1)
+ I_Error("R_TextureNumForName: %s not found", name);
+
+ return i;
}
@@ -580,97 +600,97 @@
=================
*/
-int flatmemory, texturememory, spritememory;
+int flatmemory, texturememory, spritememory;
-void R_PrecacheLevel (void)
+void R_PrecacheLevel(void)
{
- char *flatpresent;
- char *texturepresent;
- char *spritepresent;
- int i,j,k, lump;
- texture_t *texture;
- thinker_t *th;
- spriteframe_t *sf;
+ char *flatpresent;
+ char *texturepresent;
+ char *spritepresent;
+ int i, j, k, lump;
+ texture_t *texture;
+ thinker_t *th;
+ spriteframe_t *sf;
- if (demoplayback)
- return;
-
+ if (demoplayback)
+ return;
+
//
// precache flats
-//
- flatpresent = alloca(numflats);
- memset (flatpresent,0,numflats);
- for (i=0 ; i<numsectors ; i++)
- {
- flatpresent[sectors[i].floorpic] = 1;
- flatpresent[sectors[i].ceilingpic] = 1;
- }
-
- flatmemory = 0;
- for (i=0 ; i<numflats ; i++)
- if (flatpresent[i])
- {
- lump = firstflat + i;
- flatmemory += lumpinfo[lump].size;
- W_CacheLumpNum(lump, PU_CACHE);
- }
-
+//
+ flatpresent = alloca(numflats);
+ memset(flatpresent, 0, numflats);
+ for (i = 0; i < numsectors; i++)
+ {
+ flatpresent[sectors[i].floorpic] = 1;
+ flatpresent[sectors[i].ceilingpic] = 1;
+ }
+
+ flatmemory = 0;
+ for (i = 0; i < numflats; i++)
+ if (flatpresent[i])
+ {
+ lump = firstflat + i;
+ flatmemory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+
//
// precache textures
//
- texturepresent = alloca(numtextures);
- memset (texturepresent,0, numtextures);
-
- for (i=0 ; i<numsides ; i++)
- {
- texturepresent[sides[i].toptexture] = 1;
- texturepresent[sides[i].midtexture] = 1;
- texturepresent[sides[i].bottomtexture] = 1;
- }
-
- texturepresent[Sky1Texture] = 1;
- texturepresent[Sky2Texture] = 1;
+ texturepresent = alloca(numtextures);
+ memset(texturepresent, 0, numtextures);
- texturememory = 0;
- for (i=0 ; i<numtextures ; i++)
- {
- if (!texturepresent[i])
- continue;
- texture = textures[i];
- for (j=0 ; j<texture->patchcount ; j++)
- {
- lump = texture->patches[j].patch;
- texturememory += lumpinfo[lump].size;
- W_CacheLumpNum(lump , PU_CACHE);
- }
- }
-
+ for (i = 0; i < numsides; i++)
+ {
+ texturepresent[sides[i].toptexture] = 1;
+ texturepresent[sides[i].midtexture] = 1;
+ texturepresent[sides[i].bottomtexture] = 1;
+ }
+
+ texturepresent[Sky1Texture] = 1;
+ texturepresent[Sky2Texture] = 1;
+
+ texturememory = 0;
+ for (i = 0; i < numtextures; i++)
+ {
+ if (!texturepresent[i])
+ continue;
+ texture = textures[i];
+ for (j = 0; j < texture->patchcount; j++)
+ {
+ lump = texture->patches[j].patch;
+ texturememory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+ }
+
//
// precache sprites
//
- spritepresent = alloca(numsprites);
- memset (spritepresent,0, numsprites);
-
- for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
- {
- if (th->function == P_MobjThinker)
- spritepresent[((mobj_t *)th)->sprite] = 1;
- }
-
- spritememory = 0;
- for (i=0 ; i<numsprites ; i++)
- {
- if (!spritepresent[i])
- continue;
- for (j=0 ; j<sprites[i].numframes ; j++)
- {
- sf = &sprites[i].spriteframes[j];
- for (k=0 ; k<8 ; k++)
- {
- lump = firstspritelump + sf->lump[k];
- spritememory += lumpinfo[lump].size;
- W_CacheLumpNum(lump , PU_CACHE);
- }
- }
- }
+ spritepresent = alloca(numsprites);
+ memset(spritepresent, 0, numsprites);
+
+ for (th = thinkercap.next; th != &thinkercap; th = th->next)
+ {
+ if (th->function == P_MobjThinker)
+ spritepresent[((mobj_t *) th)->sprite] = 1;
+ }
+
+ spritememory = 0;
+ for (i = 0; i < numsprites; i++)
+ {
+ if (!spritepresent[i])
+ continue;
+ for (j = 0; j < sprites[i].numframes; j++)
+ {
+ sf = &sprites[i].spriteframes[j];
+ for (k = 0; k < 8; k++)
+ {
+ lump = firstspritelump + sf->lump[k];
+ spritememory += lumpinfo[lump].size;
+ W_CacheLumpNum(lump, PU_CACHE);
+ }
+ }
+ }
}
--- a/src/hexen/r_draw.c
+++ b/src/hexen/r_draw.c
@@ -1,31 +1,43 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_draw.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_draw.c,v $
-//** $Revision: 1.11 $
-//** $Date: 96/01/06 18:37:37 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
-#include "h2def.h"
-#include "r_local.h"
-
-/*
-
-All drawing to the view buffer is accomplished in this file. The other refresh
-files only know about ccordinates, not the architecture of the frame buffer.
-
-*/
-
+#include "h2def.h"
+#include "r_local.h"
+
+/*
+
+All drawing to the view buffer is accomplished in this file. The other refresh
+files only know about ccordinates, not the architecture of the frame buffer.
+
+*/
+
byte *viewimage;
int viewwidth, scaledviewwidth, viewheight, viewwindowx, viewwindowy;
byte *ylookup[MAXHEIGHT];
int columnofs[MAXWIDTH];
//byte translations[3][256]; // color tables for different players
-byte *tinttable; // used for translucent sprites
+byte *tinttable; // used for translucent sprites
/*
==================
@@ -37,132 +49,136 @@
==================
*/
-lighttable_t *dc_colormap;
-int dc_x;
-int dc_yl;
-int dc_yh;
-fixed_t dc_iscale;
-fixed_t dc_texturemid;
-byte *dc_source; // first pixel in a column (possibly virtual)
-
-int dccount; // just for profiling
-
+lighttable_t *dc_colormap;
+int dc_x;
+int dc_yl;
+int dc_yh;
+fixed_t dc_iscale;
+fixed_t dc_texturemid;
+byte *dc_source; // first pixel in a column (possibly virtual)
+
+int dccount; // just for profiling
+
#ifndef __WATCOMC__
-#ifndef __i386
-#ifndef __m68k
-void R_DrawColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
-#endif // __m68k
-#endif // __i386
+#ifndef __i386
+#ifndef __m68k
+void R_DrawColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
#endif
-void R_DrawColumnLow (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-// dccount++;
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_source[(frac>>FRACBITS)&127]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
-
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = dc_colormap[dc_source[(frac >> FRACBITS) & 127]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+#endif // __m68k
+#endif // __i386
+#endif
+
+void R_DrawColumnLow(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+// dccount++;
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = dc_colormap[dc_source[(frac >> FRACBITS) & 127]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
/*
-#define FUZZTABLE 50
+#define FUZZTABLE 50
#define FUZZOFF (SCREENWIDTH)
-int fuzzoffset[FUZZTABLE] = {
-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
-};
+int fuzzoffset[FUZZTABLE] = {
+FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
+};
int fuzzpos = 0;
*/
#ifndef __WATCOMC__
-void R_DrawFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
+void R_DrawFuzzColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
- if (!dc_yl)
- dc_yl = 1;
- if (dc_yh == viewheight-1)
- dc_yh = viewheight - 2;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
+ if (!dc_yl)
+ dc_yl = 1;
+ if (dc_yh == viewheight - 1)
+ dc_yh = viewheight - 2;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
// OLD FUZZY INVISO SPRITE STUFF
/* do
- {
- *dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
- if (++fuzzpos == FUZZTABLE)
- fuzzpos = 0;
+ {
+ *dest = colormaps[6*256+dest[fuzzoffset[fuzzpos]]];
+ if (++fuzzpos == FUZZTABLE)
+ fuzzpos = 0;
dest += SCREENWIDTH;
frac += fracstep;
} while (count--);
*/
- do
- {
- *dest = tinttable[*dest+
- (dc_colormap[dc_source[(frac>>FRACBITS)&127]]<<8)];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while(count--);
+ do
+ {
+ *dest = tinttable[*dest +
+ (dc_colormap[dc_source[(frac >> FRACBITS) & 127]] <<
+ 8)];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
}
#endif
@@ -172,38 +188,39 @@
//
//============================================================================
-void R_DrawAltFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
+void R_DrawAltFuzzColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
- if (!dc_yl)
- dc_yl = 1;
- if (dc_yh == viewheight-1)
- dc_yh = viewheight - 2;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = tinttable[((*dest)<<8)
- +dc_colormap[dc_source[(frac>>FRACBITS)&127]]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while(count--);
+ if (!dc_yl)
+ dc_yl = 1;
+ if (dc_yh == viewheight - 1)
+ dc_yh = viewheight - 2;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawFuzzColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = tinttable[((*dest) << 8)
+ + dc_colormap[dc_source[(frac >> FRACBITS) & 127]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
}
/*
@@ -217,34 +234,35 @@
byte *dc_translation;
byte *translationtables;
-void R_DrawTranslatedColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
+void R_DrawTranslatedColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = dc_colormap[dc_translation[dc_source[frac >> FRACBITS]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
//============================================================================
//
// R_DrawTranslatedFuzzColumn
@@ -251,35 +269,38 @@
//
//============================================================================
-void R_DrawTranslatedFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
- *dest = tinttable[((*dest)<<8)
- +dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
+void R_DrawTranslatedFuzzColumn(void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned) dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl - centery) * fracstep;
+
+ do
+ {
+ *dest = tinttable[((*dest) << 8)
+ +
+ dc_colormap[dc_translation
+ [dc_source[frac >> FRACBITS]]]];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ }
+ while (count--);
+}
+
//============================================================================
//
// R_DrawTranslatedAltFuzzColumn
@@ -287,34 +308,34 @@
//============================================================================
/*
-void R_DrawTranslatedAltFuzzColumn (void)
-{
- int count;
- byte *dest;
- fixed_t frac, fracstep;
-
- count = dc_yh - dc_yl;
- if (count < 0)
- return;
-
-#ifdef RANGECHECK
- if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
- I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
-#endif
-
- dest = ylookup[dc_yl] + columnofs[dc_x];
-
- fracstep = dc_iscale;
- frac = dc_texturemid + (dc_yl-centery)*fracstep;
-
- do
- {
+void R_DrawTranslatedAltFuzzColumn (void)
+{
+ int count;
+ byte *dest;
+ fixed_t frac, fracstep;
+
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ return;
+
+#ifdef RANGECHECK
+ if ((unsigned)dc_x >= SCREENWIDTH || dc_yl < 0 || dc_yh >= SCREENHEIGHT)
+ I_Error ("R_DrawColumn: %i to %i at %i", dc_yl, dc_yh, dc_x);
+#endif
+
+ dest = ylookup[dc_yl] + columnofs[dc_x];
+
+ fracstep = dc_iscale;
+ frac = dc_texturemid + (dc_yl-centery)*fracstep;
+
+ do
+ {
*dest = tinttable[*dest
- +(dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]<<8)];
- dest += SCREENWIDTH;
- frac += fracstep;
- } while (count--);
-}
+ +(dc_colormap[dc_translation[dc_source[frac>>FRACBITS]]]<<8)];
+ dest += SCREENWIDTH;
+ frac += fracstep;
+ } while (count--);
+}
*/
//--------------------------------------------------------------------------
@@ -323,254 +344,256 @@
//
//--------------------------------------------------------------------------
-void R_InitTranslationTables (void)
+void R_InitTranslationTables(void)
{
- int i;
- byte *transLump;
+ int i;
+ byte *transLump;
- // Load tint table
- tinttable = W_CacheLumpName("TINTTAB", PU_STATIC);
+ // Load tint table
+ tinttable = W_CacheLumpName("TINTTAB", PU_STATIC);
- // Allocate translation tables
- translationtables = Z_Malloc(256*3*(MAXPLAYERS-1)+255,
- PU_STATIC, 0);
- translationtables = (byte *)(((int)translationtables+255)&~255);
+ // Allocate translation tables
+ translationtables = Z_Malloc(256 * 3 * (MAXPLAYERS - 1) + 255,
+ PU_STATIC, 0);
+ translationtables = (byte *) (((int) translationtables + 255) & ~255);
- for(i = 0; i < 3*(MAXPLAYERS-1); i++)
- {
- transLump = W_CacheLumpNum(W_GetNumForName("trantbl0")+i, PU_STATIC);
- memcpy(translationtables+i*256, transLump, 256);
- Z_Free(transLump);
- }
+ for (i = 0; i < 3 * (MAXPLAYERS - 1); i++)
+ {
+ transLump =
+ W_CacheLumpNum(W_GetNumForName("trantbl0") + i, PU_STATIC);
+ memcpy(translationtables + i * 256, transLump, 256);
+ Z_Free(transLump);
+ }
}
-/*
-================
-=
-= R_DrawSpan
-=
-================
-*/
-
-int ds_y;
-int ds_x1;
-int ds_x2;
-lighttable_t *ds_colormap;
-fixed_t ds_xfrac;
-fixed_t ds_yfrac;
-fixed_t ds_xstep;
-fixed_t ds_ystep;
-byte *ds_source; // start of a 64*64 tile image
-
-int dscount; // just for profiling
-
-#ifndef __WATCOMC__
-#ifndef __i386
-#ifndef __m68k
-void R_DrawSpan (void)
-{
- fixed_t xfrac, yfrac;
- byte *dest;
- int count, spot;
-
-#ifdef RANGECHECK
- if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH
- || (unsigned)ds_y>SCREENHEIGHT)
- I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
-// dscount++;
-#endif
-
- xfrac = ds_xfrac;
- yfrac = ds_yfrac;
-
- dest = ylookup[ds_y] + columnofs[ds_x1];
- count = ds_x2 - ds_x1;
- do
- {
- spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
- *dest++ = ds_colormap[ds_source[spot]];
- xfrac += ds_xstep;
- yfrac += ds_ystep;
- } while (count--);
-}
+/*
+================
+=
+= R_DrawSpan
+=
+================
+*/
+
+int ds_y;
+int ds_x1;
+int ds_x2;
+lighttable_t *ds_colormap;
+fixed_t ds_xfrac;
+fixed_t ds_yfrac;
+fixed_t ds_xstep;
+fixed_t ds_ystep;
+byte *ds_source; // start of a 64*64 tile image
+
+int dscount; // just for profiling
+
+#ifndef __WATCOMC__
+#ifndef __i386
+#ifndef __m68k
+void R_DrawSpan(void)
+{
+ fixed_t xfrac, yfrac;
+ byte *dest;
+ int count, spot;
+
+#ifdef RANGECHECK
+ if (ds_x2 < ds_x1 || ds_x1 < 0 || ds_x2 >= SCREENWIDTH
+ || (unsigned) ds_y > SCREENHEIGHT)
+ I_Error("R_DrawSpan: %i to %i at %i", ds_x1, ds_x2, ds_y);
+// dscount++;
#endif
+
+ xfrac = ds_xfrac;
+ yfrac = ds_yfrac;
+
+ dest = ylookup[ds_y] + columnofs[ds_x1];
+ count = ds_x2 - ds_x1;
+ do
+ {
+ spot = ((yfrac >> (16 - 6)) & (63 * 64)) + ((xfrac >> 16) & 63);
+ *dest++ = ds_colormap[ds_source[spot]];
+ xfrac += ds_xstep;
+ yfrac += ds_ystep;
+ }
+ while (count--);
+}
#endif
-#endif
+#endif
+#endif
-void R_DrawSpanLow (void)
-{
- fixed_t xfrac, yfrac;
- byte *dest;
- int count, spot;
-
-#ifdef RANGECHECK
- if (ds_x2 < ds_x1 || ds_x1<0 || ds_x2>=SCREENWIDTH
- || (unsigned)ds_y>SCREENHEIGHT)
- I_Error ("R_DrawSpan: %i to %i at %i",ds_x1,ds_x2,ds_y);
-// dscount++;
-#endif
-
- xfrac = ds_xfrac;
- yfrac = ds_yfrac;
-
- dest = ylookup[ds_y] + columnofs[ds_x1];
- count = ds_x2 - ds_x1;
- do
- {
- spot = ((yfrac>>(16-6))&(63*64)) + ((xfrac>>16)&63);
- *dest++ = ds_colormap[ds_source[spot]];
- xfrac += ds_xstep;
- yfrac += ds_ystep;
- } while (count--);
-}
-
-
-
-/*
-================
-=
-= R_InitBuffer
-=
-=================
-*/
-
-void R_InitBuffer (int width, int height)
-{
- int i;
-
- viewwindowx = (SCREENWIDTH-width) >> 1;
- for (i=0 ; i<width ; i++)
- columnofs[i] = viewwindowx + i;
- if (width == SCREENWIDTH)
- viewwindowy = 0;
- else
- viewwindowy = (SCREENHEIGHT-SBARHEIGHT-height) >> 1;
- for (i=0 ; i<height ; i++)
- ylookup[i] = screen + (i+viewwindowy)*SCREENWIDTH;
-}
-
-
-/*
-==================
-=
-= R_DrawViewBorder
-=
-= Draws the border around the view for different size windows
-==================
-*/
-
+void R_DrawSpanLow(void)
+{
+ fixed_t xfrac, yfrac;
+ byte *dest;
+ int count, spot;
+
+#ifdef RANGECHECK
+ if (ds_x2 < ds_x1 || ds_x1 < 0 || ds_x2 >= SCREENWIDTH
+ || (unsigned) ds_y > SCREENHEIGHT)
+ I_Error("R_DrawSpan: %i to %i at %i", ds_x1, ds_x2, ds_y);
+// dscount++;
+#endif
+
+ xfrac = ds_xfrac;
+ yfrac = ds_yfrac;
+
+ dest = ylookup[ds_y] + columnofs[ds_x1];
+ count = ds_x2 - ds_x1;
+ do
+ {
+ spot = ((yfrac >> (16 - 6)) & (63 * 64)) + ((xfrac >> 16) & 63);
+ *dest++ = ds_colormap[ds_source[spot]];
+ xfrac += ds_xstep;
+ yfrac += ds_ystep;
+ }
+ while (count--);
+}
+
+
+
+/*
+================
+=
+= R_InitBuffer
+=
+=================
+*/
+
+void R_InitBuffer(int width, int height)
+{
+ int i;
+
+ viewwindowx = (SCREENWIDTH - width) >> 1;
+ for (i = 0; i < width; i++)
+ columnofs[i] = viewwindowx + i;
+ if (width == SCREENWIDTH)
+ viewwindowy = 0;
+ else
+ viewwindowy = (SCREENHEIGHT - SBARHEIGHT - height) >> 1;
+ for (i = 0; i < height; i++)
+ ylookup[i] = screen + (i + viewwindowy) * SCREENWIDTH;
+}
+
+
+/*
+==================
+=
+= R_DrawViewBorder
+=
+= Draws the border around the view for different size windows
+==================
+*/
+
boolean BorderNeedRefresh;
-void R_DrawViewBorder (void)
-{
- byte *src, *dest;
- int x,y;
-
- if (scaledviewwidth == SCREENWIDTH)
- return;
+void R_DrawViewBorder(void)
+{
+ byte *src, *dest;
+ int x, y;
- src = W_CacheLumpName("F_022", PU_CACHE);
- dest = screen;
-
- for (y=0 ; y<SCREENHEIGHT-SBARHEIGHT ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
- for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)
- {
- V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));
- V_DrawPatch(x, viewwindowy+viewheight, W_CacheLumpName("bordb",
- PU_CACHE));
- }
- for(y=viewwindowy; y < viewwindowy+viewheight; y += 16)
- {
- V_DrawPatch(viewwindowx-4, y, W_CacheLumpName("bordl", PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, y, W_CacheLumpName("bordr",
- PU_CACHE));
- }
- V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4,
- W_CacheLumpName("bordtr", PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy+viewheight,
- W_CacheLumpName("bordbr", PU_CACHE));
- V_DrawPatch(viewwindowx-4, viewwindowy+viewheight,
- W_CacheLumpName("bordbl", PU_CACHE));
-}
-
-/*
-==================
-=
-= R_DrawTopBorder
-=
-= Draws the top border around the view for different size windows
-==================
-*/
-
+ if (scaledviewwidth == SCREENWIDTH)
+ return;
+
+ src = W_CacheLumpName("F_022", PU_CACHE);
+ dest = screen;
+
+ for (y = 0; y < SCREENHEIGHT - SBARHEIGHT; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
+ for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
+ {
+ V_DrawPatch(x, viewwindowy - 4, W_CacheLumpName("bordt", PU_CACHE));
+ V_DrawPatch(x, viewwindowy + viewheight, W_CacheLumpName("bordb",
+ PU_CACHE));
+ }
+ for (y = viewwindowy; y < viewwindowy + viewheight; y += 16)
+ {
+ V_DrawPatch(viewwindowx - 4, y, W_CacheLumpName("bordl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, y, W_CacheLumpName("bordr",
+ PU_CACHE));
+ }
+ V_DrawPatch(viewwindowx - 4, viewwindowy - 4, W_CacheLumpName("bordtl",
+ PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
+ W_CacheLumpName("bordtr", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy + viewheight,
+ W_CacheLumpName("bordbr", PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy + viewheight,
+ W_CacheLumpName("bordbl", PU_CACHE));
+}
+
+/*
+==================
+=
+= R_DrawTopBorder
+=
+= Draws the top border around the view for different size windows
+==================
+*/
+
boolean BorderTopRefresh;
-void R_DrawTopBorder (void)
-{
- byte *src, *dest;
- int x,y;
-
- if (scaledviewwidth == SCREENWIDTH)
- return;
+void R_DrawTopBorder(void)
+{
+ byte *src, *dest;
+ int x, y;
+ if (scaledviewwidth == SCREENWIDTH)
+ return;
+
/* if(shareware)
{
src = W_CacheLumpName ("FLOOR04", PU_CACHE);
}
else
- {
+ {
src = W_CacheLumpName ("FLAT513", PU_CACHE);
- }
+ }
*/
- src = W_CacheLumpName("F_022", PU_CACHE);
- dest = screen;
-
- for (y=0 ; y<34 ; y++)
- {
- for (x=0 ; x<SCREENWIDTH/64 ; x++)
- {
- memcpy (dest, src+((y&63)<<6), 64);
- dest += 64;
- }
- if (SCREENWIDTH&63)
- {
- memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
- dest += (SCREENWIDTH&63);
- }
- }
- if(viewwindowy < 35)
- {
- for(x=viewwindowx; x < viewwindowx+viewwidth; x += 16)
- {
- V_DrawPatch(x, viewwindowy-4, W_CacheLumpName("bordt", PU_CACHE));
- }
- V_DrawPatch(viewwindowx-4, viewwindowy, W_CacheLumpName("bordl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy,
- W_CacheLumpName("bordr", PU_CACHE));
- V_DrawPatch(viewwindowx-4, viewwindowy+16, W_CacheLumpName("bordl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy+16,
- W_CacheLumpName("bordr", PU_CACHE));
+ src = W_CacheLumpName("F_022", PU_CACHE);
+ dest = screen;
- V_DrawPatch(viewwindowx-4, viewwindowy-4, W_CacheLumpName("bordtl",
- PU_CACHE));
- V_DrawPatch(viewwindowx+viewwidth, viewwindowy-4,
- W_CacheLumpName("bordtr", PU_CACHE));
- }
-}
+ for (y = 0; y < 34; y++)
+ {
+ for (x = 0; x < SCREENWIDTH / 64; x++)
+ {
+ memcpy(dest, src + ((y & 63) << 6), 64);
+ dest += 64;
+ }
+ if (SCREENWIDTH & 63)
+ {
+ memcpy(dest, src + ((y & 63) << 6), SCREENWIDTH & 63);
+ dest += (SCREENWIDTH & 63);
+ }
+ }
+ if (viewwindowy < 35)
+ {
+ for (x = viewwindowx; x < viewwindowx + viewwidth; x += 16)
+ {
+ V_DrawPatch(x, viewwindowy - 4,
+ W_CacheLumpName("bordt", PU_CACHE));
+ }
+ V_DrawPatch(viewwindowx - 4, viewwindowy, W_CacheLumpName("bordl",
+ PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy,
+ W_CacheLumpName("bordr", PU_CACHE));
+ V_DrawPatch(viewwindowx - 4, viewwindowy + 16,
+ W_CacheLumpName("bordl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy + 16,
+ W_CacheLumpName("bordr", PU_CACHE));
-
+ V_DrawPatch(viewwindowx - 4, viewwindowy - 4,
+ W_CacheLumpName("bordtl", PU_CACHE));
+ V_DrawPatch(viewwindowx + viewwidth, viewwindowy - 4,
+ W_CacheLumpName("bordtr", PU_CACHE));
+ }
+}
--- a/src/hexen/r_local.h
+++ b/src/hexen/r_local.h
@@ -1,19 +1,31 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_local.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_local.h,v $
-//** $Revision: 1.12 $
-//** $Date: 96/01/06 18:37:38 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#ifndef __R_LOCAL__
#define __R_LOCAL__
-#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
+#define ANGLETOSKYSHIFT 22 // sky map is 256*128*4 maps
#define BASEYCENTER 100
@@ -37,7 +49,7 @@
#define LIGHTSCALESHIFT 12
#define MAXLIGHTZ 128
#define LIGHTZSHIFT 20
-#define NUMCOLORMAPS 32 // number of diminishing
+#define NUMCOLORMAPS 32 // number of diminishing
#define INVERSECOLORMAP 32
/*
@@ -52,7 +64,7 @@
typedef struct
{
- fixed_t x,y;
+ fixed_t x, y;
} vertex_t;
struct line_s;
@@ -59,38 +71,38 @@
typedef struct
{
- fixed_t floorheight, ceilingheight;
- short floorpic, ceilingpic;
- short lightlevel;
- short special, tag;
+ fixed_t floorheight, ceilingheight;
+ short floorpic, ceilingpic;
+ short lightlevel;
+ short special, tag;
- int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
- mobj_t *soundtarget; // thing that made a sound (or null)
- seqtype_t seqType; // stone, metal, heavy, etc...
+ int soundtraversed; // 0 = untraversed, 1,2 = sndlines -1
+ mobj_t *soundtarget; // thing that made a sound (or null)
+ seqtype_t seqType; // stone, metal, heavy, etc...
- int blockbox[4]; // mapblock bounding box for height changes
- degenmobj_t soundorg; // for any sounds played by the sector
- int validcount; // if == validcount, already checked
- mobj_t *thinglist; // list of mobjs in sector
- void *specialdata; // thinker_t for reversable actions
- int linecount;
- struct line_s **lines; // [linecount] size
+ int blockbox[4]; // mapblock bounding box for height changes
+ degenmobj_t soundorg; // for any sounds played by the sector
+ int validcount; // if == validcount, already checked
+ mobj_t *thinglist; // list of mobjs in sector
+ void *specialdata; // thinker_t for reversable actions
+ int linecount;
+ struct line_s **lines; // [linecount] size
} sector_t;
typedef struct
{
- fixed_t textureoffset; // add this to the calculated texture col
- fixed_t rowoffset; // add this to the calculated texture top
- short toptexture, bottomtexture, midtexture;
- sector_t *sector;
+ fixed_t textureoffset; // add this to the calculated texture col
+ fixed_t rowoffset; // add this to the calculated texture top
+ short toptexture, bottomtexture, midtexture;
+ sector_t *sector;
} side_t;
typedef enum
{
- ST_HORIZONTAL,
- ST_VERTICAL,
- ST_POSITIVE,
- ST_NEGATIVE
+ ST_HORIZONTAL,
+ ST_VERTICAL,
+ ST_POSITIVE,
+ ST_NEGATIVE
} slopetype_t;
/*
@@ -111,75 +123,75 @@
typedef struct line_s
{
- vertex_t *v1;
- vertex_t *v2;
- fixed_t dx;
- fixed_t dy;
- short flags;
- byte special;
- byte arg1;
- byte arg2;
- byte arg3;
- byte arg4;
- byte arg5;
- short sidenum[2];
- fixed_t bbox[4];
- slopetype_t slopetype;
- sector_t *frontsector;
- sector_t *backsector;
- int validcount;
- void *specialdata;
+ vertex_t *v1;
+ vertex_t *v2;
+ fixed_t dx;
+ fixed_t dy;
+ short flags;
+ byte special;
+ byte arg1;
+ byte arg2;
+ byte arg3;
+ byte arg4;
+ byte arg5;
+ short sidenum[2];
+ fixed_t bbox[4];
+ slopetype_t slopetype;
+ sector_t *frontsector;
+ sector_t *backsector;
+ int validcount;
+ void *specialdata;
} line_t;
typedef struct
{
- vertex_t *v1, *v2;
- fixed_t offset;
- angle_t angle;
- side_t *sidedef;
- line_t *linedef;
- sector_t *frontsector;
- sector_t *backsector; // NULL for one sided lines
+ vertex_t *v1, *v2;
+ fixed_t offset;
+ angle_t angle;
+ side_t *sidedef;
+ line_t *linedef;
+ sector_t *frontsector;
+ sector_t *backsector; // NULL for one sided lines
} seg_t;
// ===== Polyobj data =====
typedef struct
{
- int numsegs;
- seg_t **segs;
- degenmobj_t startSpot;
- vertex_t *originalPts; // used as the base for the rotations
- vertex_t *prevPts; // use to restore the old point values
- angle_t angle;
- int tag; // reference tag assigned in HereticEd
- int bbox[4];
- int validcount;
- boolean crush; // should the polyobj attempt to crush mobjs?
- int seqType;
- fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
- void *specialdata; // pointer a thinker, if the poly is moving
+ int numsegs;
+ seg_t **segs;
+ degenmobj_t startSpot;
+ vertex_t *originalPts; // used as the base for the rotations
+ vertex_t *prevPts; // use to restore the old point values
+ angle_t angle;
+ int tag; // reference tag assigned in HereticEd
+ int bbox[4];
+ int validcount;
+ boolean crush; // should the polyobj attempt to crush mobjs?
+ int seqType;
+ fixed_t size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
+ void *specialdata; // pointer a thinker, if the poly is moving
} polyobj_t;
typedef struct polyblock_s
{
- polyobj_t *polyobj;
- struct polyblock_s *prev;
- struct polyblock_s *next;
+ polyobj_t *polyobj;
+ struct polyblock_s *prev;
+ struct polyblock_s *next;
} polyblock_t;
typedef struct subsector_s
{
- sector_t *sector;
- short numlines;
- short firstline;
- polyobj_t *poly;
+ sector_t *sector;
+ short numlines;
+ short firstline;
+ polyobj_t *poly;
} subsector_t;
typedef struct
{
- fixed_t x,y,dx,dy; // partition line
- fixed_t bbox[2][4]; // bounding box for each child
- unsigned short children[2]; // if NF_SUBSECTOR its a subsector
+ fixed_t x, y, dx, dy; // partition line
+ fixed_t bbox[2][4]; // bounding box for each child
+ unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} node_t;
@@ -191,7 +203,7 @@
==============================================================================
*/
-typedef byte lighttable_t; // this could be wider for >8 bit display
+typedef byte lighttable_t; // this could be wider for >8 bit display
#define MAXVISPLANES 160
#define MAXOPENINGS SCREENWIDTH*64
@@ -198,31 +210,31 @@
typedef struct
{
- fixed_t height;
- int picnum;
- int lightlevel;
- int special;
- int minx, maxx;
- byte pad1; // leave pads for [minx-1]/[maxx+1]
- byte top[SCREENWIDTH];
- byte pad2;
- byte pad3;
- byte bottom[SCREENWIDTH];
- byte pad4;
+ fixed_t height;
+ int picnum;
+ int lightlevel;
+ int special;
+ int minx, maxx;
+ byte pad1; // leave pads for [minx-1]/[maxx+1]
+ byte top[SCREENWIDTH];
+ byte pad2;
+ byte pad3;
+ byte bottom[SCREENWIDTH];
+ byte pad4;
} visplane_t;
typedef struct drawseg_s
{
- seg_t *curline;
- int x1, x2;
- fixed_t scale1, scale2, scalestep;
- int silhouette; // 0=none, 1=bottom, 2=top, 3=both
- fixed_t bsilheight; // don't clip sprites above this
- fixed_t tsilheight; // don't clip sprites below this
+ seg_t *curline;
+ int x1, x2;
+ fixed_t scale1, scale2, scalestep;
+ int silhouette; // 0=none, 1=bottom, 2=top, 3=both
+ fixed_t bsilheight; // don't clip sprites above this
+ fixed_t tsilheight; // don't clip sprites below this
// pointers to lists for sprite clipping
- short *sprtopclip; // adjusted so [x1] is first value
- short *sprbottomclip; // adjusted so [x1] is first value
- short *maskedtexturecol; // adjusted so [x1] is first value
+ short *sprtopclip; // adjusted so [x1] is first value
+ short *sprbottomclip; // adjusted so [x1] is first value
+ short *maskedtexturecol; // adjusted so [x1] is first value
} drawseg_t;
#define SIL_NONE 0
@@ -235,24 +247,24 @@
// A vissprite_t is a thing that will be drawn during a refresh
typedef struct vissprite_s
{
- struct vissprite_s *prev, *next;
- int x1, x2;
- fixed_t gx, gy; // for line side calculation
- fixed_t gz, gzt; // global bottom / top for silhouette clipping
- fixed_t startfrac; // horizontal position of x1
- fixed_t scale;
- fixed_t xiscale; // negative if flipped
- fixed_t texturemid;
- int patch;
- lighttable_t *colormap;
- int mobjflags; // for color translation and shadow draw
- boolean psprite; // true if psprite
- int class; // player class (used in translation)
- fixed_t floorclip;
+ struct vissprite_s *prev, *next;
+ int x1, x2;
+ fixed_t gx, gy; // for line side calculation
+ fixed_t gz, gzt; // global bottom / top for silhouette clipping
+ fixed_t startfrac; // horizontal position of x1
+ fixed_t scale;
+ fixed_t xiscale; // negative if flipped
+ fixed_t texturemid;
+ int patch;
+ lighttable_t *colormap;
+ int mobjflags; // for color translation and shadow draw
+ boolean psprite; // true if psprite
+ int class; // player class (used in translation)
+ fixed_t floorclip;
} vissprite_t;
-extern visplane_t *floorplane, *ceilingplane;
+extern visplane_t *floorplane, *ceilingplane;
// Sprites are patches with a special naming convention so they can be
// recognized by R_InitSprites. The sprite and frame specified by a
@@ -264,95 +276,95 @@
typedef struct
{
- boolean rotate; // if false use 0 for any position
- short lump[8]; // lump to use for view angles 0-7
- byte flip[8]; // flip (1 = flip) to use for view angles 0-7
+ boolean rotate; // if false use 0 for any position
+ short lump[8]; // lump to use for view angles 0-7
+ byte flip[8]; // flip (1 = flip) to use for view angles 0-7
} spriteframe_t;
typedef struct
{
- int numframes;
- spriteframe_t *spriteframes;
+ int numframes;
+ spriteframe_t *spriteframes;
} spritedef_t;
-extern spritedef_t *sprites;
-extern int numsprites;
+extern spritedef_t *sprites;
+extern int numsprites;
//=============================================================================
-extern int numvertexes;
-extern vertex_t *vertexes;
+extern int numvertexes;
+extern vertex_t *vertexes;
-extern int numsegs;
-extern seg_t *segs;
+extern int numsegs;
+extern seg_t *segs;
-extern int numsectors;
-extern sector_t *sectors;
+extern int numsectors;
+extern sector_t *sectors;
-extern int numsubsectors;
-extern subsector_t *subsectors;
+extern int numsubsectors;
+extern subsector_t *subsectors;
-extern int numnodes;
-extern node_t *nodes;
+extern int numnodes;
+extern node_t *nodes;
-extern int numlines;
-extern line_t *lines;
+extern int numlines;
+extern line_t *lines;
-extern int numsides;
-extern side_t *sides;
+extern int numsides;
+extern side_t *sides;
-extern fixed_t viewx, viewy, viewz;
-extern angle_t viewangle;
-extern player_t *viewplayer;
+extern fixed_t viewx, viewy, viewz;
+extern angle_t viewangle;
+extern player_t *viewplayer;
-extern angle_t clipangle;
+extern angle_t clipangle;
-extern int viewangletox[FINEANGLES/2];
-extern angle_t xtoviewangle[SCREENWIDTH+1];
-extern fixed_t finetangent[FINEANGLES/2];
+extern int viewangletox[FINEANGLES / 2];
+extern angle_t xtoviewangle[SCREENWIDTH + 1];
+extern fixed_t finetangent[FINEANGLES / 2];
-extern fixed_t rw_distance;
-extern angle_t rw_normalangle;
+extern fixed_t rw_distance;
+extern angle_t rw_normalangle;
//
// R_main.c
//
-extern int viewwidth, viewheight, viewwindowx, viewwindowy;
-extern int centerx, centery;
-extern int flyheight;
-extern fixed_t centerxfrac;
-extern fixed_t centeryfrac;
-extern fixed_t projection;
+extern int viewwidth, viewheight, viewwindowx, viewwindowy;
+extern int centerx, centery;
+extern int flyheight;
+extern fixed_t centerxfrac;
+extern fixed_t centeryfrac;
+extern fixed_t projection;
-extern int validcount;
+extern int validcount;
-extern int sscount, linecount, loopcount;
-extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
-extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
-extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
+extern int sscount, linecount, loopcount;
+extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
+extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
-extern int extralight;
-extern lighttable_t *fixedcolormap;
+extern int extralight;
+extern lighttable_t *fixedcolormap;
-extern fixed_t viewcos, viewsin;
+extern fixed_t viewcos, viewsin;
-extern int detailshift; // 0 = high, 1 = low
+extern int detailshift; // 0 = high, 1 = low
-extern void (*colfunc) (void);
-extern void (*basecolfunc) (void);
-extern void (*fuzzcolfunc) (void);
-extern void (*spanfunc) (void);
+extern void (*colfunc) (void);
+extern void (*basecolfunc) (void);
+extern void (*fuzzcolfunc) (void);
+extern void (*spanfunc) (void);
-int R_PointOnSide (fixed_t x, fixed_t y, node_t *node);
-int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line);
-angle_t R_PointToAngle (fixed_t x, fixed_t y);
-angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
-fixed_t R_PointToDist (fixed_t x, fixed_t y);
-fixed_t R_ScaleFromGlobalAngle (angle_t visangle);
-subsector_t *R_PointInSubsector (fixed_t x, fixed_t y);
+int R_PointOnSide(fixed_t x, fixed_t y, node_t * node);
+int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line);
+angle_t R_PointToAngle(fixed_t x, fixed_t y);
+angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
+fixed_t R_PointToDist(fixed_t x, fixed_t y);
+fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
+subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
//void R_AddPointToBox (int x, int y, fixed_t *box);
@@ -359,101 +371,101 @@
//
// R_bsp.c
//
-extern seg_t *curline;
-extern side_t *sidedef;
-extern line_t *linedef;
-extern sector_t *frontsector, *backsector;
+extern seg_t *curline;
+extern side_t *sidedef;
+extern line_t *linedef;
+extern sector_t *frontsector, *backsector;
-extern int rw_x;
-extern int rw_stopx;
+extern int rw_x;
+extern int rw_stopx;
-extern boolean segtextured;
-extern boolean markfloor; // false if the back side is the same plane
-extern boolean markceiling;
-extern boolean skymap;
+extern boolean segtextured;
+extern boolean markfloor; // false if the back side is the same plane
+extern boolean markceiling;
+extern boolean skymap;
-extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
+extern drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
-extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
+extern lighttable_t **hscalelight, **vscalelight, **dscalelight;
typedef void (*drawfunc_t) (int start, int stop);
-void R_ClearClipSegs (void);
+void R_ClearClipSegs(void);
-void R_ClearDrawSegs (void);
-void R_InitSkyMap (void);
-void R_RenderBSPNode (int bspnum);
+void R_ClearDrawSegs(void);
+void R_InitSkyMap(void);
+void R_RenderBSPNode(int bspnum);
//
// R_segs.c
//
-extern int rw_angle1; // angle to line origin
+extern int rw_angle1; // angle to line origin
extern int TransTextureStart;
extern int TransTextureEnd;
-void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
+void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2);
//
// R_plane.c
//
typedef void (*planefunction_t) (int top, int bottom);
-extern planefunction_t floorfunc, ceilingfunc;
+extern planefunction_t floorfunc, ceilingfunc;
-extern int skyflatnum;
+extern int skyflatnum;
-extern short openings[MAXOPENINGS], *lastopening;
+extern short openings[MAXOPENINGS], *lastopening;
-extern short floorclip[SCREENWIDTH];
-extern short ceilingclip[SCREENWIDTH];
+extern short floorclip[SCREENWIDTH];
+extern short ceilingclip[SCREENWIDTH];
-extern fixed_t yslope[SCREENHEIGHT];
-extern fixed_t distscale[SCREENWIDTH];
+extern fixed_t yslope[SCREENHEIGHT];
+extern fixed_t distscale[SCREENWIDTH];
-void R_InitPlanes (void);
-void R_ClearPlanes (void);
-void R_MapPlane (int y, int x1, int x2);
-void R_MakeSpans (int x, int t1, int b1, int t2, int b2);
-void R_DrawPlanes (void);
+void R_InitPlanes(void);
+void R_ClearPlanes(void);
+void R_MapPlane(int y, int x1, int x2);
+void R_MakeSpans(int x, int t1, int b1, int t2, int b2);
+void R_DrawPlanes(void);
-visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel,
- int special);
-visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop);
+visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
+ int special);
+visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop);
//
// R_debug.m
//
-extern int drawbsp;
+extern int drawbsp;
-void RD_OpenMapWindow (void);
-void RD_ClearMapWindow (void);
-void RD_DisplayLine (int x1, int y1, int x2, int y2, float gray);
-void RD_DrawNodeLine (node_t *node);
-void RD_DrawLineCheck (seg_t *line);
-void RD_DrawLine (seg_t *line);
-void RD_DrawBBox (fixed_t *bbox);
+void RD_OpenMapWindow(void);
+void RD_ClearMapWindow(void);
+void RD_DisplayLine(int x1, int y1, int x2, int y2, float gray);
+void RD_DrawNodeLine(node_t * node);
+void RD_DrawLineCheck(seg_t * line);
+void RD_DrawLine(seg_t * line);
+void RD_DrawBBox(fixed_t * bbox);
//
// R_data.c
//
-extern fixed_t *textureheight; // needed for texture pegging
-extern fixed_t *spritewidth; // needed for pre rendering (fracs)
-extern fixed_t *spriteoffset;
-extern fixed_t *spritetopoffset;
-extern lighttable_t *colormaps;
-extern int viewwidth, scaledviewwidth, viewheight;
-extern int firstflat;
-extern int numflats;
+extern fixed_t *textureheight; // needed for texture pegging
+extern fixed_t *spritewidth; // needed for pre rendering (fracs)
+extern fixed_t *spriteoffset;
+extern fixed_t *spritetopoffset;
+extern lighttable_t *colormaps;
+extern int viewwidth, scaledviewwidth, viewheight;
+extern int firstflat;
+extern int numflats;
-extern int *flattranslation; // for global animation
-extern int *texturetranslation; // for global animation
+extern int *flattranslation; // for global animation
+extern int *texturetranslation; // for global animation
-extern int firstspritelump, lastspritelump, numspritelumps;
+extern int firstspritelump, lastspritelump, numspritelumps;
extern boolean LevelUseFullBright;
-byte *R_GetColumn (int tex, int col);
-void R_InitData (void);
-void R_PrecacheLevel (void);
+byte *R_GetColumn(int tex, int col);
+void R_InitData(void);
+void R_PrecacheLevel(void);
//
@@ -461,35 +473,35 @@
//
#define MAXVISSPRITES 192
-extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
-extern vissprite_t vsprsortedhead;
+extern vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
+extern vissprite_t vsprsortedhead;
// constant arrays used for psprite clipping and initializing clipping
-extern short negonearray[SCREENWIDTH];
-extern short screenheightarray[SCREENWIDTH];
+extern short negonearray[SCREENWIDTH];
+extern short screenheightarray[SCREENWIDTH];
// vars for R_DrawMaskedColumn
-extern short *mfloorclip;
-extern short *mceilingclip;
-extern fixed_t spryscale;
-extern fixed_t sprtopscreen;
-extern fixed_t sprbotscreen;
+extern short *mfloorclip;
+extern short *mceilingclip;
+extern fixed_t spryscale;
+extern fixed_t sprtopscreen;
+extern fixed_t sprbotscreen;
-extern fixed_t pspritescale, pspriteiscale;
+extern fixed_t pspritescale, pspriteiscale;
-void R_DrawMaskedColumn (column_t *column, signed int baseclip);
+void R_DrawMaskedColumn(column_t * column, signed int baseclip);
-void R_SortVisSprites (void);
+void R_SortVisSprites(void);
-void R_AddSprites (sector_t *sec);
-void R_AddPSprites (void);
-void R_DrawSprites (void);
-void R_InitSprites (char **namelist);
-void R_ClearSprites (void);
-void R_DrawMasked (void);
-void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
+void R_AddSprites(sector_t * sec);
+void R_AddPSprites(void);
+void R_DrawSprites(void);
+void R_InitSprites(char **namelist);
+void R_ClearSprites(void);
+void R_DrawMasked(void);
+void R_ClipVisSprite(vissprite_t * vis, int xl, int xh);
//=============================================================================
//
@@ -497,42 +509,41 @@
//
//=============================================================================
-extern lighttable_t *dc_colormap;
-extern int dc_x;
-extern int dc_yl;
-extern int dc_yh;
-extern fixed_t dc_iscale;
-extern fixed_t dc_texturemid;
-extern byte *dc_source; // first pixel in a column
+extern lighttable_t *dc_colormap;
+extern int dc_x;
+extern int dc_yl;
+extern int dc_yh;
+extern fixed_t dc_iscale;
+extern fixed_t dc_texturemid;
+extern byte *dc_source; // first pixel in a column
-void R_DrawColumn (void);
-void R_DrawColumnLow (void);
-void R_DrawFuzzColumn (void);
-void R_DrawFuzzColumnLow (void);
-void R_DrawTranslatedColumn (void);
-void R_DrawTranslatedFuzzColumn (void);
-void R_DrawTranslatedColumnLow (void);
-void R_DrawAltFuzzColumn(void);
-//void R_DrawTranslatedAltFuzzColumn(void);
+void R_DrawColumn(void);
+void R_DrawColumnLow(void);
+void R_DrawFuzzColumn(void);
+void R_DrawFuzzColumnLow(void);
+void R_DrawTranslatedColumn(void);
+void R_DrawTranslatedFuzzColumn(void);
+void R_DrawTranslatedColumnLow(void);
+void R_DrawAltFuzzColumn(void);
+//void R_DrawTranslatedAltFuzzColumn(void);
-extern int ds_y;
-extern int ds_x1;
-extern int ds_x2;
-extern lighttable_t *ds_colormap;
-extern fixed_t ds_xfrac;
-extern fixed_t ds_yfrac;
-extern fixed_t ds_xstep;
-extern fixed_t ds_ystep;
-extern byte *ds_source; // start of a 64*64 tile image
+extern int ds_y;
+extern int ds_x1;
+extern int ds_x2;
+extern lighttable_t *ds_colormap;
+extern fixed_t ds_xfrac;
+extern fixed_t ds_yfrac;
+extern fixed_t ds_xstep;
+extern fixed_t ds_ystep;
+extern byte *ds_source; // start of a 64*64 tile image
-extern byte *translationtables;
-extern byte *dc_translation;
+extern byte *translationtables;
+extern byte *dc_translation;
-void R_DrawSpan (void);
-void R_DrawSpanLow (void);
+void R_DrawSpan(void);
+void R_DrawSpanLow(void);
-void R_InitBuffer (int width, int height);
-void R_InitTranslationTables (void);
+void R_InitBuffer(int width, int height);
+void R_InitTranslationTables(void);
-#endif // __R_LOCAL__
-
+#endif // __R_LOCAL__
--- a/src/hexen/r_main.c
+++ b/src/hexen/r_main.c
@@ -1,78 +1,90 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_main.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_main.c,v $
-//** $Revision: 1.16 $
-//** $Date: 96/01/06 18:37:41 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include <math.h>
#include "h2def.h"
#include "r_local.h"
-int viewangleoffset;
+int viewangleoffset;
-#ifdef __WATCOMC__
-int newViewAngleOff;
-#endif
+#ifdef __WATCOMC__
+int newViewAngleOff;
+#endif
-int validcount = 1; // increment every time a check is made
+int validcount = 1; // increment every time a check is made
-lighttable_t *fixedcolormap;
-extern lighttable_t **walllights;
+lighttable_t *fixedcolormap;
+extern lighttable_t **walllights;
-int centerx, centery;
-fixed_t centerxfrac, centeryfrac;
-fixed_t projection;
+int centerx, centery;
+fixed_t centerxfrac, centeryfrac;
+fixed_t projection;
-int framecount; // just for profiling purposes
+int framecount; // just for profiling purposes
-int sscount, linecount, loopcount;
+int sscount, linecount, loopcount;
-fixed_t viewx, viewy, viewz;
-angle_t viewangle;
-fixed_t viewcos, viewsin;
-player_t *viewplayer;
+fixed_t viewx, viewy, viewz;
+angle_t viewangle;
+fixed_t viewcos, viewsin;
+player_t *viewplayer;
-int detailshift; // 0 = high, 1 = low
+int detailshift; // 0 = high, 1 = low
//
// precalculated math tables
//
-angle_t clipangle;
+angle_t clipangle;
// The viewangletox[viewangle + FINEANGLES/4] lookup maps the visible view
// angles to screen X coordinates, flattening the arc to a flat projection
// plane. There will be many angles mapped to the same X.
-int viewangletox[FINEANGLES/2];
+int viewangletox[FINEANGLES / 2];
// The xtoviewangleangle[] table maps a screen pixel to the lowest viewangle
// that maps back to x ranges from clipangle to -clipangle
-angle_t xtoviewangle[SCREENWIDTH+1];
+angle_t xtoviewangle[SCREENWIDTH + 1];
// the finetangentgent[angle+FINEANGLES/4] table holds the fixed_t tangent
// values for view angles, ranging from MININT to 0 to MAXINT.
-// fixed_t finetangent[FINEANGLES/2];
+// fixed_t finetangent[FINEANGLES/2];
-// fixed_t finesine[5*FINEANGLES/4];
-fixed_t *finecosine = &finesine[FINEANGLES/4];
+// fixed_t finesine[5*FINEANGLES/4];
+fixed_t *finecosine = &finesine[FINEANGLES / 4];
-lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
-lighttable_t *scalelightfixed[MAXLIGHTSCALE];
-lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
+lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
+lighttable_t *scalelightfixed[MAXLIGHTSCALE];
+lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
-int extralight; // bumped light from gun blasts
+int extralight; // bumped light from gun blasts
-void (*colfunc) (void);
-void (*basecolfunc) (void);
-void (*fuzzcolfunc) (void);
-void (*transcolfunc) (void);
-void (*spanfunc) (void);
+void (*colfunc) (void);
+void (*basecolfunc) (void);
+void (*fuzzcolfunc) (void);
+void (*transcolfunc) (void);
+void (*spanfunc) (void);
/*
===================
@@ -106,87 +118,87 @@
===============================================================================
*/
-int R_PointOnSide (fixed_t x, fixed_t y, node_t *node)
+int R_PointOnSide(fixed_t x, fixed_t y, node_t * node)
{
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t dx, dy;
+ fixed_t left, right;
- if (!node->dx)
- {
- if (x <= node->x)
- return node->dy > 0;
- return node->dy < 0;
- }
- if (!node->dy)
- {
- if (y <= node->y)
- return node->dx < 0;
- return node->dx > 0;
- }
+ if (!node->dx)
+ {
+ if (x <= node->x)
+ return node->dy > 0;
+ return node->dy < 0;
+ }
+ if (!node->dy)
+ {
+ if (y <= node->y)
+ return node->dx < 0;
+ return node->dx > 0;
+ }
- dx = (x - node->x);
- dy = (y - node->y);
+ dx = (x - node->x);
+ dy = (y - node->y);
// try to quickly decide by looking at sign bits
- if ( (node->dy ^ node->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (node->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
+ if ((node->dy ^ node->dx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((node->dy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
- left = FixedMul ( node->dy>>FRACBITS , dx );
- right = FixedMul ( dy , node->dx>>FRACBITS );
+ left = FixedMul(node->dy >> FRACBITS, dx);
+ right = FixedMul(dy, node->dx >> FRACBITS);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
-int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line)
+int R_PointOnSegSide(fixed_t x, fixed_t y, seg_t * line)
{
- fixed_t lx, ly;
- fixed_t ldx, ldy;
- fixed_t dx,dy;
- fixed_t left, right;
+ fixed_t lx, ly;
+ fixed_t ldx, ldy;
+ fixed_t dx, dy;
+ fixed_t left, right;
- lx = line->v1->x;
- ly = line->v1->y;
+ lx = line->v1->x;
+ ly = line->v1->y;
- ldx = line->v2->x - lx;
- ldy = line->v2->y - ly;
+ ldx = line->v2->x - lx;
+ ldy = line->v2->y - ly;
- if (!ldx)
- {
- if (x <= lx)
- return ldy > 0;
- return ldy < 0;
- }
- if (!ldy)
- {
- if (y <= ly)
- return ldx < 0;
- return ldx > 0;
- }
+ if (!ldx)
+ {
+ if (x <= lx)
+ return ldy > 0;
+ return ldy < 0;
+ }
+ if (!ldy)
+ {
+ if (y <= ly)
+ return ldx < 0;
+ return ldx > 0;
+ }
- dx = (x - lx);
- dy = (y - ly);
+ dx = (x - lx);
+ dy = (y - ly);
// try to quickly decide by looking at sign bits
- if ( (ldy ^ ldx ^ dx ^ dy)&0x80000000 )
- {
- if ( (ldy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
+ if ((ldy ^ ldx ^ dx ^ dy) & 0x80000000)
+ {
+ if ((ldy ^ dx) & 0x80000000)
+ return 1; // (left is negative)
+ return 0;
+ }
- left = FixedMul ( ldy>>FRACBITS , dx );
- right = FixedMul ( dy , ldx>>FRACBITS );
+ left = FixedMul(ldy >> FRACBITS, dx);
+ right = FixedMul(dy, ldx >> FRACBITS);
- if (right < left)
- return 0; // front side
- return 1; // back side
+ if (right < left)
+ return 0; // front side
+ return 1; // back side
}
@@ -208,96 +220,97 @@
#define DBITS (FRACBITS-SLOPEBITS)
-extern int tantoangle[SLOPERANGE+1]; // get from tables.c
+extern int tantoangle[SLOPERANGE + 1]; // get from tables.c
-// int tantoangle[SLOPERANGE+1];
+// int tantoangle[SLOPERANGE+1];
-int SlopeDiv (unsigned num, unsigned den)
+int SlopeDiv(unsigned num, unsigned den)
{
- unsigned ans;
- if (den < 512)
- return SLOPERANGE;
- ans = (num<<3)/(den>>8);
- return ans <= SLOPERANGE ? ans : SLOPERANGE;
+ unsigned ans;
+ if (den < 512)
+ return SLOPERANGE;
+ ans = (num << 3) / (den >> 8);
+ return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
-angle_t R_PointToAngle (fixed_t x, fixed_t y)
+angle_t R_PointToAngle(fixed_t x, fixed_t y)
{
- x -= viewx;
- y -= viewy;
- if ( (!x) && (!y) )
- return 0;
- if (x>= 0)
- { // x >=0
- if (y>= 0)
- { // y>= 0
- if (x>y)
- return tantoangle[ SlopeDiv(y,x)]; // octant 0
- else
- return ANG90-1-tantoangle[ SlopeDiv(x,y)]; // octant 1
- }
- else
- { // y<0
- y = -y;
- if (x>y)
- return -tantoangle[SlopeDiv(y,x)]; // octant 8
- else
- return ANG270+tantoangle[ SlopeDiv(x,y)]; // octant 7
- }
- }
- else
- { // x<0
- x = -x;
- if (y>= 0)
- { // y>= 0
- if (x>y)
- return ANG180-1-tantoangle[ SlopeDiv(y,x)]; // octant 3
- else
- return ANG90+ tantoangle[ SlopeDiv(x,y)]; // octant 2
- }
- else
- { // y<0
- y = -y;
- if (x>y)
- return ANG180+tantoangle[ SlopeDiv(y,x)]; // octant 4
- else
- return ANG270-1-tantoangle[ SlopeDiv(x,y)]; // octant 5
- }
- }
+ x -= viewx;
+ y -= viewy;
+ if ((!x) && (!y))
+ return 0;
+ if (x >= 0)
+ { // x >=0
+ if (y >= 0)
+ { // y>= 0
+ if (x > y)
+ return tantoangle[SlopeDiv(y, x)]; // octant 0
+ else
+ return ANG90 - 1 - tantoangle[SlopeDiv(x, y)]; // octant 1
+ }
+ else
+ { // y<0
+ y = -y;
+ if (x > y)
+ return -tantoangle[SlopeDiv(y, x)]; // octant 8
+ else
+ return ANG270 + tantoangle[SlopeDiv(x, y)]; // octant 7
+ }
+ }
+ else
+ { // x<0
+ x = -x;
+ if (y >= 0)
+ { // y>= 0
+ if (x > y)
+ return ANG180 - 1 - tantoangle[SlopeDiv(y, x)]; // octant 3
+ else
+ return ANG90 + tantoangle[SlopeDiv(x, y)]; // octant 2
+ }
+ else
+ { // y<0
+ y = -y;
+ if (x > y)
+ return ANG180 + tantoangle[SlopeDiv(y, x)]; // octant 4
+ else
+ return ANG270 - 1 - tantoangle[SlopeDiv(x, y)]; // octant 5
+ }
+ }
- return 0;
+ return 0;
}
-angle_t R_PointToAngle2 (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
+angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2)
{
- viewx = x1;
- viewy = y1;
- return R_PointToAngle (x2, y2);
+ viewx = x1;
+ viewy = y1;
+ return R_PointToAngle(x2, y2);
}
-fixed_t R_PointToDist (fixed_t x, fixed_t y)
+fixed_t R_PointToDist(fixed_t x, fixed_t y)
{
- int angle;
- fixed_t dx, dy, temp;
- fixed_t dist;
+ int angle;
+ fixed_t dx, dy, temp;
+ fixed_t dist;
- dx = abs(x - viewx);
- dy = abs(y - viewy);
+ dx = abs(x - viewx);
+ dy = abs(y - viewy);
- if (dy>dx)
- {
- temp = dx;
- dx = dy;
- dy = temp;
- }
+ if (dy > dx)
+ {
+ temp = dx;
+ dx = dy;
+ dy = temp;
+ }
- angle = (tantoangle[ FixedDiv(dy,dx)>>DBITS ]+ANG90) >> ANGLETOFINESHIFT;
+ angle =
+ (tantoangle[FixedDiv(dy, dx) >> DBITS] + ANG90) >> ANGLETOFINESHIFT;
- dist = FixedDiv (dx, finesine[angle] ); // use as cosine
+ dist = FixedDiv(dx, finesine[angle]); // use as cosine
- return dist;
+ return dist;
}
@@ -310,22 +323,22 @@
=================
*/
-void R_InitPointToAngle (void)
+void R_InitPointToAngle(void)
{
// now getting from tables.c
#if 0
- int i;
- long t;
- float f;
+ int i;
+ long t;
+ float f;
//
// slope (tangent) to angle lookup
//
- for (i=0 ; i<=SLOPERANGE ; i++)
- {
- f = atan( (float)i/SLOPERANGE )/(3.141592657*2);
- t = 0xffffffff*f;
- tantoangle[i] = t;
- }
+ for (i = 0; i <= SLOPERANGE; i++)
+ {
+ f = atan((float) i / SLOPERANGE) / (3.141592657 * 2);
+ t = 0xffffffff * f;
+ tantoangle[i] = t;
+ }
#endif
}
@@ -341,46 +354,46 @@
================
*/
-fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
+fixed_t R_ScaleFromGlobalAngle(angle_t visangle)
{
- fixed_t scale;
- int anglea, angleb;
- int sinea, sineb;
- fixed_t num,den;
+ fixed_t scale;
+ int anglea, angleb;
+ int sinea, sineb;
+ fixed_t num, den;
#if 0
-{
- fixed_t dist,z;
- fixed_t sinv, cosv;
+ {
+ fixed_t dist, z;
+ fixed_t sinv, cosv;
- sinv = finesine[(visangle-rw_normalangle)>>ANGLETOFINESHIFT];
- dist = FixedDiv (rw_distance, sinv);
- cosv = finecosine[(viewangle-visangle)>>ANGLETOFINESHIFT];
- z = abs(FixedMul (dist, cosv));
- scale = FixedDiv(projection, z);
- return scale;
-}
+ sinv = finesine[(visangle - rw_normalangle) >> ANGLETOFINESHIFT];
+ dist = FixedDiv(rw_distance, sinv);
+ cosv = finecosine[(viewangle - visangle) >> ANGLETOFINESHIFT];
+ z = abs(FixedMul(dist, cosv));
+ scale = FixedDiv(projection, z);
+ return scale;
+ }
#endif
- anglea = ANG90 + (visangle-viewangle);
- angleb = ANG90 + (visangle-rw_normalangle);
+ anglea = ANG90 + (visangle - viewangle);
+ angleb = ANG90 + (visangle - rw_normalangle);
// bothe sines are allways positive
- sinea = finesine[anglea>>ANGLETOFINESHIFT];
- sineb = finesine[angleb>>ANGLETOFINESHIFT];
- num = FixedMul(projection,sineb)<<detailshift;
- den = FixedMul(rw_distance,sinea);
- if (den > num>>16)
- {
- scale = FixedDiv (num, den);
- if (scale > 64*FRACUNIT)
- scale = 64*FRACUNIT;
- else if (scale < 256)
- scale = 256;
- }
- else
- scale = 64*FRACUNIT;
+ sinea = finesine[anglea >> ANGLETOFINESHIFT];
+ sineb = finesine[angleb >> ANGLETOFINESHIFT];
+ num = FixedMul(projection, sineb) << detailshift;
+ den = FixedMul(rw_distance, sinea);
+ if (den > num >> 16)
+ {
+ scale = FixedDiv(num, den);
+ if (scale > 64 * FRACUNIT)
+ scale = 64 * FRACUNIT;
+ else if (scale < 256)
+ scale = 256;
+ }
+ else
+ scale = 64 * FRACUNIT;
- return scale;
+ return scale;
}
@@ -393,35 +406,35 @@
=================
*/
-void R_InitTables (void)
+void R_InitTables(void)
{
// now getting from tables.c
#if 0
- int i;
- float a, fv;
- int t;
+ int i;
+ float a, fv;
+ int t;
//
// viewangle tangent table
//
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- a = (i-FINEANGLES/4+0.5)*PI*2/FINEANGLES;
- fv = FRACUNIT*tan (a);
- t = fv;
- finetangent[i] = t;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ a = (i - FINEANGLES / 4 + 0.5) * PI * 2 / FINEANGLES;
+ fv = FRACUNIT * tan(a);
+ t = fv;
+ finetangent[i] = t;
+ }
//
// finesine table
//
- for (i=0 ; i<5*FINEANGLES/4 ; i++)
- {
+ for (i = 0; i < 5 * FINEANGLES / 4; i++)
+ {
// OPTIMIZE: mirror...
- a = (i+0.5)*PI*2/FINEANGLES;
- t = FRACUNIT*sin (a);
- finesine[i] = t;
- }
+ a = (i + 0.5) * PI * 2 / FINEANGLES;
+ t = FRACUNIT * sin(a);
+ finesine[i] = t;
+ }
#endif
}
@@ -435,12 +448,12 @@
=================
*/
-void R_InitTextureMapping (void)
+void R_InitTextureMapping(void)
{
- int i;
- int x;
- int t;
- fixed_t focallength;
+ int i;
+ int x;
+ int t;
+ fixed_t focallength;
//
@@ -447,54 +460,54 @@
// use tangent table to generate viewangletox
// viewangletox will give the next greatest x after the view angle
//
- // calc focallength so FIELDOFVIEW angles covers SCREENWIDTH
- focallength = FixedDiv (centerxfrac
- , finetangent[FINEANGLES/4+FIELDOFVIEW/2] );
+ // calc focallength so FIELDOFVIEW angles covers SCREENWIDTH
+ focallength =
+ FixedDiv(centerxfrac, finetangent[FINEANGLES / 4 + FIELDOFVIEW / 2]);
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- if (finetangent[i] > FRACUNIT*2)
- t = -1;
- else if (finetangent[i] < -FRACUNIT*2)
- t = viewwidth+1;
- else
- {
- t = FixedMul (finetangent[i], focallength);
- t = (centerxfrac - t+FRACUNIT-1)>>FRACBITS;
- if (t < -1)
- t = -1;
- else if (t>viewwidth+1)
- t = viewwidth+1;
- }
- viewangletox[i] = t;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ if (finetangent[i] > FRACUNIT * 2)
+ t = -1;
+ else if (finetangent[i] < -FRACUNIT * 2)
+ t = viewwidth + 1;
+ else
+ {
+ t = FixedMul(finetangent[i], focallength);
+ t = (centerxfrac - t + FRACUNIT - 1) >> FRACBITS;
+ if (t < -1)
+ t = -1;
+ else if (t > viewwidth + 1)
+ t = viewwidth + 1;
+ }
+ viewangletox[i] = t;
+ }
//
// scan viewangletox[] to generate xtoviewangleangle[]
//
// xtoviewangle will give the smallest view angle that maps to x
- for (x=0;x<=viewwidth;x++)
- {
- i = 0;
- while (viewangletox[i]>x)
- i++;
- xtoviewangle[x] = (i<<ANGLETOFINESHIFT)-ANG90;
- }
+ for (x = 0; x <= viewwidth; x++)
+ {
+ i = 0;
+ while (viewangletox[i] > x)
+ i++;
+ xtoviewangle[x] = (i << ANGLETOFINESHIFT) - ANG90;
+ }
//
// take out the fencepost cases from viewangletox
//
- for (i=0 ; i<FINEANGLES/2 ; i++)
- {
- t = FixedMul (finetangent[i], focallength);
- t = centerx - t;
- if (viewangletox[i] == -1)
- viewangletox[i] = 0;
- else if (viewangletox[i] == viewwidth+1)
- viewangletox[i] = viewwidth;
- }
+ for (i = 0; i < FINEANGLES / 2; i++)
+ {
+ t = FixedMul(finetangent[i], focallength);
+ t = centerx - t;
+ if (viewangletox[i] == -1)
+ viewangletox[i] = 0;
+ else if (viewangletox[i] == viewwidth + 1)
+ viewangletox[i] = viewwidth;
+ }
- clipangle = xtoviewangle[0];
+ clipangle = xtoviewangle[0];
}
//=============================================================================
@@ -512,29 +525,31 @@
#define DISTMAP 2
-void R_InitLightTables (void)
+void R_InitLightTables(void)
{
- int i,j, level, startmap;
- int scale;
+ int i, j, level, startmap;
+ int scale;
//
// Calculate the light levels to use for each level / distance combination
//
- for (i=0 ; i< LIGHTLEVELS ; i++)
- {
- startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
- for (j=0 ; j<MAXLIGHTZ ; j++)
- {
- scale = FixedDiv ((SCREENWIDTH/2*FRACUNIT), (j+1)<<LIGHTZSHIFT);
- scale >>= LIGHTSCALESHIFT;
- level = startmap - scale/DISTMAP;
- if (level < 0)
- level = 0;
- if (level >= NUMCOLORMAPS)
- level = NUMCOLORMAPS-1;
- zlight[i][j] = colormaps + level*256;
- }
- }
+ for (i = 0; i < LIGHTLEVELS; i++)
+ {
+ startmap = ((LIGHTLEVELS - 1 - i) * 2) * NUMCOLORMAPS / LIGHTLEVELS;
+ for (j = 0; j < MAXLIGHTZ; j++)
+ {
+ scale =
+ FixedDiv((SCREENWIDTH / 2 * FRACUNIT),
+ (j + 1) << LIGHTZSHIFT);
+ scale >>= LIGHTSCALESHIFT;
+ level = startmap - scale / DISTMAP;
+ if (level < 0)
+ level = 0;
+ if (level >= NUMCOLORMAPS)
+ level = NUMCOLORMAPS - 1;
+ zlight[i][j] = colormaps + level * 256;
+ }
+ }
}
@@ -549,14 +564,14 @@
==============
*/
-boolean setsizeneeded;
-int setblocks, setdetail;
+boolean setsizeneeded;
+int setblocks, setdetail;
-void R_SetViewSize (int blocks, int detail)
+void R_SetViewSize(int blocks, int detail)
{
- setsizeneeded = true;
- setblocks = blocks;
- setdetail = detail;
+ setsizeneeded = true;
+ setblocks = blocks;
+ setdetail = detail;
}
/*
@@ -567,101 +582,103 @@
==============
*/
-void R_ExecuteSetViewSize (void)
+void R_ExecuteSetViewSize(void)
{
- fixed_t cosadj, dy;
- int i,j, level, startmap;
+ fixed_t cosadj, dy;
+ int i, j, level, startmap;
- setsizeneeded = false;
+ setsizeneeded = false;
- if (setblocks == 11)
- {
- scaledviewwidth = SCREENWIDTH;
- viewheight = SCREENHEIGHT;
- }
- else
- {
- scaledviewwidth = setblocks*32;
- viewheight = (setblocks*161/10);
- }
+ if (setblocks == 11)
+ {
+ scaledviewwidth = SCREENWIDTH;
+ viewheight = SCREENHEIGHT;
+ }
+ else
+ {
+ scaledviewwidth = setblocks * 32;
+ viewheight = (setblocks * 161 / 10);
+ }
- detailshift = setdetail;
- viewwidth = scaledviewwidth>>detailshift;
+ detailshift = setdetail;
+ viewwidth = scaledviewwidth >> detailshift;
- centery = viewheight/2;
- centerx = viewwidth/2;
- centerxfrac = centerx<<FRACBITS;
- centeryfrac = centery<<FRACBITS;
- projection = centerxfrac;
+ centery = viewheight / 2;
+ centerx = viewwidth / 2;
+ centerxfrac = centerx << FRACBITS;
+ centeryfrac = centery << FRACBITS;
+ projection = centerxfrac;
- if (!detailshift)
- {
- colfunc = basecolfunc = R_DrawColumn;
- fuzzcolfunc = R_DrawFuzzColumn;
- transcolfunc = R_DrawTranslatedColumn;
- spanfunc = R_DrawSpan;
- }
- else
- {
- colfunc = basecolfunc = R_DrawColumnLow;
- fuzzcolfunc = R_DrawFuzzColumn;
- transcolfunc = R_DrawTranslatedColumn;
- spanfunc = R_DrawSpanLow;
- }
+ if (!detailshift)
+ {
+ colfunc = basecolfunc = R_DrawColumn;
+ fuzzcolfunc = R_DrawFuzzColumn;
+ transcolfunc = R_DrawTranslatedColumn;
+ spanfunc = R_DrawSpan;
+ }
+ else
+ {
+ colfunc = basecolfunc = R_DrawColumnLow;
+ fuzzcolfunc = R_DrawFuzzColumn;
+ transcolfunc = R_DrawTranslatedColumn;
+ spanfunc = R_DrawSpanLow;
+ }
- R_InitBuffer (scaledviewwidth, viewheight);
+ R_InitBuffer(scaledviewwidth, viewheight);
- R_InitTextureMapping ();
+ R_InitTextureMapping();
//
// psprite scales
//
- pspritescale = FRACUNIT*viewwidth/SCREENWIDTH;
- pspriteiscale = FRACUNIT*SCREENWIDTH/viewwidth;
+ pspritescale = FRACUNIT * viewwidth / SCREENWIDTH;
+ pspriteiscale = FRACUNIT * SCREENWIDTH / viewwidth;
//
// thing clipping
//
- for (i=0 ; i<viewwidth ; i++)
- screenheightarray[i] = viewheight;
+ for (i = 0; i < viewwidth; i++)
+ screenheightarray[i] = viewheight;
//
// planes
//
- for (i=0 ; i<viewheight ; i++)
- {
- dy = ((i-viewheight/2)<<FRACBITS)+FRACUNIT/2;
- dy = abs(dy);
- yslope[i] = FixedDiv ( (viewwidth<<detailshift)/2*FRACUNIT, dy);
- }
+ for (i = 0; i < viewheight; i++)
+ {
+ dy = ((i - viewheight / 2) << FRACBITS) + FRACUNIT / 2;
+ dy = abs(dy);
+ yslope[i] = FixedDiv((viewwidth << detailshift) / 2 * FRACUNIT, dy);
+ }
- for (i=0 ; i<viewwidth ; i++)
- {
- cosadj = abs(finecosine[xtoviewangle[i]>>ANGLETOFINESHIFT]);
- distscale[i] = FixedDiv (FRACUNIT,cosadj);
- }
+ for (i = 0; i < viewwidth; i++)
+ {
+ cosadj = abs(finecosine[xtoviewangle[i] >> ANGLETOFINESHIFT]);
+ distscale[i] = FixedDiv(FRACUNIT, cosadj);
+ }
//
// Calculate the light levels to use for each level / scale combination
//
- for (i=0 ; i< LIGHTLEVELS ; i++)
- {
- startmap = ((LIGHTLEVELS-1-i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
- for (j=0 ; j<MAXLIGHTSCALE ; j++)
- {
- level = startmap - j*SCREENWIDTH/(viewwidth<<detailshift)/DISTMAP;
- if (level < 0)
- level = 0;
- if (level >= NUMCOLORMAPS)
- level = NUMCOLORMAPS-1;
- scalelight[i][j] = colormaps + level*256;
- }
- }
+ for (i = 0; i < LIGHTLEVELS; i++)
+ {
+ startmap = ((LIGHTLEVELS - 1 - i) * 2) * NUMCOLORMAPS / LIGHTLEVELS;
+ for (j = 0; j < MAXLIGHTSCALE; j++)
+ {
+ level =
+ startmap -
+ j * SCREENWIDTH / (viewwidth << detailshift) / DISTMAP;
+ if (level < 0)
+ level = 0;
+ if (level >= NUMCOLORMAPS)
+ level = NUMCOLORMAPS - 1;
+ scalelight[i][j] = colormaps + level * 256;
+ }
+ }
//
// draw the border
//
- R_DrawViewBorder (); // erase old menu stuff
+ R_DrawViewBorder(); // erase old menu stuff
}
@@ -678,16 +695,16 @@
void R_Init(void)
{
- R_InitData();
- R_InitPointToAngle();
- R_InitTables();
- // viewwidth / viewheight / detailLevel are set by the defaults
- R_SetViewSize(screenblocks, detailLevel);
- R_InitPlanes();
- R_InitLightTables();
- R_InitSkyMap();
- R_InitTranslationTables();
- framecount = 0;
+ R_InitData();
+ R_InitPointToAngle();
+ R_InitTables();
+ // viewwidth / viewheight / detailLevel are set by the defaults
+ R_SetViewSize(screenblocks, detailLevel);
+ R_InitPlanes();
+ R_InitLightTables();
+ R_InitSkyMap();
+ R_InitTranslationTables();
+ framecount = 0;
}
/*
@@ -698,24 +715,24 @@
==============
*/
-subsector_t *R_PointInSubsector (fixed_t x, fixed_t y)
+subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
{
- node_t *node;
- int side, nodenum;
+ node_t *node;
+ int side, nodenum;
- if (!numnodes) // single subsector is a special case
- return subsectors;
+ if (!numnodes) // single subsector is a special case
+ return subsectors;
- nodenum = numnodes-1;
+ nodenum = numnodes - 1;
- while (! (nodenum & NF_SUBSECTOR) )
- {
- node = &nodes[nodenum];
- side = R_PointOnSide (x, y, node);
- nodenum = node->children[side];
- }
+ while (!(nodenum & NF_SUBSECTOR))
+ {
+ node = &nodes[nodenum];
+ side = R_PointOnSide(x, y, node);
+ nodenum = node->children[side];
+ }
- return &subsectors[nodenum & ~NF_SUBSECTOR];
+ return &subsectors[nodenum & ~NF_SUBSECTOR];
}
@@ -725,101 +742,102 @@
//
//----------------------------------------------------------------------------
-void R_SetupFrame(player_t *player)
+void R_SetupFrame(player_t * player)
{
- int i;
- int tableAngle;
- int tempCentery;
- int intensity;
+ int i;
+ int tableAngle;
+ int tempCentery;
+ int intensity;
- //drawbsp = 1;
- viewplayer = player;
-#ifdef __WATCOMC__
- if(newViewAngleOff)
- {
- viewangleoffset = newViewAngleOff<<ANGLETOFINESHIFT;
- }
-#endif
- viewangle = player->mo->angle+viewangleoffset;
- tableAngle = viewangle>>ANGLETOFINESHIFT;
- viewx = player->mo->x;
- viewy = player->mo->y;
+ //drawbsp = 1;
+ viewplayer = player;
+#ifdef __WATCOMC__
+ if (newViewAngleOff)
+ {
+ viewangleoffset = newViewAngleOff << ANGLETOFINESHIFT;
+ }
+#endif
+ viewangle = player->mo->angle + viewangleoffset;
+ tableAngle = viewangle >> ANGLETOFINESHIFT;
+ viewx = player->mo->x;
+ viewy = player->mo->y;
- if(localQuakeHappening[displayplayer] && !paused)
- {
- intensity = localQuakeHappening[displayplayer];
- viewx += ((M_Random() % (intensity<<2))
- -(intensity<<1))<<FRACBITS;
- viewy += ((M_Random()%(intensity<<2))
- -(intensity<<1))<<FRACBITS;
- }
+ if (localQuakeHappening[displayplayer] && !paused)
+ {
+ intensity = localQuakeHappening[displayplayer];
+ viewx += ((M_Random() % (intensity << 2))
+ - (intensity << 1)) << FRACBITS;
+ viewy += ((M_Random() % (intensity << 2))
+ - (intensity << 1)) << FRACBITS;
+ }
- extralight = player->extralight;
- viewz = player->viewz;
-
- tempCentery = viewheight/2+(player->lookdir)*screenblocks/10;
- if(centery != tempCentery)
- {
- centery = tempCentery;
- centeryfrac = centery<<FRACBITS;
- for(i = 0; i < viewheight; i++)
- {
- yslope[i] = FixedDiv ((viewwidth<<detailshift)/2*FRACUNIT,
- abs(((i-centery)<<FRACBITS)+FRACUNIT/2));
- }
- }
- viewsin = finesine[tableAngle];
- viewcos = finecosine[tableAngle];
- sscount = 0;
- if(player->fixedcolormap)
- {
- fixedcolormap = colormaps+player->fixedcolormap
- *256*sizeof(lighttable_t);
- walllights = scalelightfixed;
- for(i = 0; i < MAXLIGHTSCALE; i++)
- {
- scalelightfixed[i] = fixedcolormap;
- }
- }
- else
- {
- fixedcolormap = 0;
- }
- framecount++;
- validcount++;
- if(BorderNeedRefresh)
- {
- if(setblocks < 10)
- {
- R_DrawViewBorder();
- }
- BorderNeedRefresh = false;
- BorderTopRefresh = false;
- UpdateState |= I_FULLSCRN;
- }
- if(BorderTopRefresh)
- {
- if(setblocks < 10)
- {
- R_DrawTopBorder();
- }
- BorderTopRefresh = false;
- UpdateState |= I_MESSAGES;
- }
+ extralight = player->extralight;
+ viewz = player->viewz;
+ tempCentery = viewheight / 2 + (player->lookdir) * screenblocks / 10;
+ if (centery != tempCentery)
+ {
+ centery = tempCentery;
+ centeryfrac = centery << FRACBITS;
+ for (i = 0; i < viewheight; i++)
+ {
+ yslope[i] = FixedDiv((viewwidth << detailshift) / 2 * FRACUNIT,
+ abs(((i - centery) << FRACBITS) +
+ FRACUNIT / 2));
+ }
+ }
+ viewsin = finesine[tableAngle];
+ viewcos = finecosine[tableAngle];
+ sscount = 0;
+ if (player->fixedcolormap)
+ {
+ fixedcolormap = colormaps + player->fixedcolormap
+ * 256 * sizeof(lighttable_t);
+ walllights = scalelightfixed;
+ for (i = 0; i < MAXLIGHTSCALE; i++)
+ {
+ scalelightfixed[i] = fixedcolormap;
+ }
+ }
+ else
+ {
+ fixedcolormap = 0;
+ }
+ framecount++;
+ validcount++;
+ if (BorderNeedRefresh)
+ {
+ if (setblocks < 10)
+ {
+ R_DrawViewBorder();
+ }
+ BorderNeedRefresh = false;
+ BorderTopRefresh = false;
+ UpdateState |= I_FULLSCRN;
+ }
+ if (BorderTopRefresh)
+ {
+ if (setblocks < 10)
+ {
+ R_DrawTopBorder();
+ }
+ BorderTopRefresh = false;
+ UpdateState |= I_MESSAGES;
+ }
+
#ifdef __NeXT__
- RD_ClearMapWindow ();
+ RD_ClearMapWindow();
#endif
#ifdef __WATCOMC__
- destview = destscreen+(viewwindowx>>2)+viewwindowy*80;
+ destview = destscreen + (viewwindowx >> 2) + viewwindowy * 80;
#endif
#if 0
-{
-static int frame;
-memset (screen, frame, SCREENWIDTH*SCREENHEIGHT);
-frame++;
-}
+ {
+ static int frame;
+ memset(screen, frame, SCREENWIDTH * SCREENHEIGHT);
+ frame++;
+ }
#endif
}
@@ -831,30 +849,30 @@
==============
*/
-void R_RenderPlayerView (player_t *player)
+void R_RenderPlayerView(player_t * player)
{
- R_SetupFrame (player);
- R_ClearClipSegs ();
- R_ClearDrawSegs ();
- R_ClearPlanes ();
- R_ClearSprites ();
- NetUpdate (); // check for new console commands
+ R_SetupFrame(player);
+ R_ClearClipSegs();
+ R_ClearDrawSegs();
+ R_ClearPlanes();
+ R_ClearSprites();
+ NetUpdate(); // check for new console commands
- // Make displayed player invisible locally
- if (localQuakeHappening[displayplayer] && gamestate == GS_LEVEL)
- {
- players[displayplayer].mo->flags2 |= MF2_DONTDRAW;
- R_RenderBSPNode (numnodes-1); // head node is the last node output
- players[displayplayer].mo->flags2 &= ~MF2_DONTDRAW;
- }
- else
- {
- R_RenderBSPNode (numnodes-1); // head node is the last node output
- }
+ // Make displayed player invisible locally
+ if (localQuakeHappening[displayplayer] && gamestate == GS_LEVEL)
+ {
+ players[displayplayer].mo->flags2 |= MF2_DONTDRAW;
+ R_RenderBSPNode(numnodes - 1); // head node is the last node output
+ players[displayplayer].mo->flags2 &= ~MF2_DONTDRAW;
+ }
+ else
+ {
+ R_RenderBSPNode(numnodes - 1); // head node is the last node output
+ }
- NetUpdate (); // check for new console commands
- R_DrawPlanes ();
- NetUpdate (); // check for new console commands
- R_DrawMasked ();
- NetUpdate (); // check for new console commands
+ NetUpdate(); // check for new console commands
+ R_DrawPlanes();
+ NetUpdate(); // check for new console commands
+ R_DrawMasked();
+ NetUpdate(); // check for new console commands
}
--- a/src/hexen/r_plane.c
+++ b/src/hexen/r_plane.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_plane.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_plane.c,v $
-//** $Revision: 1.5 $
-//** $Date: 95/07/13 15:17:12 $
-//** $Author: cjr $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -82,13 +94,13 @@
void R_InitSky(int map)
{
- Sky1Texture = P_GetMapSky1Texture(map);
- Sky2Texture = P_GetMapSky2Texture(map);
- Sky1ScrollDelta = P_GetMapSky1ScrollDelta(map);
- Sky2ScrollDelta = P_GetMapSky2ScrollDelta(map);
- Sky1ColumnOffset = 0;
- Sky2ColumnOffset = 0;
- DoubleSky = P_GetMapDoubleSky(map);
+ Sky1Texture = P_GetMapSky1Texture(map);
+ Sky2Texture = P_GetMapSky2Texture(map);
+ Sky1ScrollDelta = P_GetMapSky1ScrollDelta(map);
+ Sky2ScrollDelta = P_GetMapSky2ScrollDelta(map);
+ Sky1ColumnOffset = 0;
+ Sky2ColumnOffset = 0;
+ DoubleSky = P_GetMapDoubleSky(map);
}
//==========================================================================
@@ -101,9 +113,9 @@
void R_InitSkyMap(void)
{
- skyflatnum = R_FlatNumForName("F_SKY");
- skytexturemid = 200*FRACUNIT;
- skyiscale = FRACUNIT;
+ skyflatnum = R_FlatNumForName("F_SKY");
+ skytexturemid = 200 * FRACUNIT;
+ skyiscale = FRACUNIT;
}
//==========================================================================
@@ -129,55 +141,55 @@
void R_MapPlane(int y, int x1, int x2)
{
- angle_t angle;
- fixed_t distance, length;
- unsigned index;
+ angle_t angle;
+ fixed_t distance, length;
+ unsigned index;
#ifdef RANGECHECK
- if(x2 < x1 || x1 < 0 || x2 >= viewwidth || (unsigned)y > viewheight)
- {
- I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);
- }
+ if (x2 < x1 || x1 < 0 || x2 >= viewwidth || (unsigned) y > viewheight)
+ {
+ I_Error("R_MapPlane: %i, %i at %i", x1, x2, y);
+ }
#endif
- if(planeheight != cachedheight[y])
- {
- cachedheight[y] = planeheight;
- distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
- ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
- ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
- }
- else
- {
- distance = cacheddistance[y];
- ds_xstep = cachedxstep[y];
- ds_ystep = cachedystep[y];
- }
-
- length = FixedMul(distance, distscale[x1]);
- angle = (viewangle+xtoviewangle[x1])>>ANGLETOFINESHIFT;
- ds_xfrac = viewx+FixedMul(finecosine[angle], length);
- ds_yfrac = -viewy-FixedMul(finesine[angle], length);
+ if (planeheight != cachedheight[y])
+ {
+ cachedheight[y] = planeheight;
+ distance = cacheddistance[y] = FixedMul(planeheight, yslope[y]);
+ ds_xstep = cachedxstep[y] = FixedMul(distance, basexscale);
+ ds_ystep = cachedystep[y] = FixedMul(distance, baseyscale);
+ }
+ else
+ {
+ distance = cacheddistance[y];
+ ds_xstep = cachedxstep[y];
+ ds_ystep = cachedystep[y];
+ }
- if(fixedcolormap)
- {
- ds_colormap = fixedcolormap;
- }
- else
- {
- index = distance >> LIGHTZSHIFT;
- if(index >= MAXLIGHTZ )
- {
- index = MAXLIGHTZ-1;
- }
- ds_colormap = planezlight[index];
- }
+ length = FixedMul(distance, distscale[x1]);
+ angle = (viewangle + xtoviewangle[x1]) >> ANGLETOFINESHIFT;
+ ds_xfrac = viewx + FixedMul(finecosine[angle], length);
+ ds_yfrac = -viewy - FixedMul(finesine[angle], length);
- ds_y = y;
- ds_x1 = x1;
- ds_x2 = x2;
+ if (fixedcolormap)
+ {
+ ds_colormap = fixedcolormap;
+ }
+ else
+ {
+ index = distance >> LIGHTZSHIFT;
+ if (index >= MAXLIGHTZ)
+ {
+ index = MAXLIGHTZ - 1;
+ }
+ ds_colormap = planezlight[index];
+ }
- spanfunc(); // High or low detail
+ ds_y = y;
+ ds_x1 = x1;
+ ds_x2 = x2;
+
+ spanfunc(); // High or low detail
}
//==========================================================================
@@ -190,25 +202,25 @@
void R_ClearPlanes(void)
{
- int i;
- angle_t angle;
+ int i;
+ angle_t angle;
- // Opening / clipping determination
- for(i = 0; i < viewwidth; i++)
- {
- floorclip[i] = viewheight;
- ceilingclip[i] = -1;
- }
+ // Opening / clipping determination
+ for (i = 0; i < viewwidth; i++)
+ {
+ floorclip[i] = viewheight;
+ ceilingclip[i] = -1;
+ }
- lastvisplane = visplanes;
- lastopening = openings;
+ lastvisplane = visplanes;
+ lastopening = openings;
- // Texture calculation
- memset(cachedheight, 0, sizeof(cachedheight));
- angle = (viewangle-ANG90)>>ANGLETOFINESHIFT; // left to right mapping
- // Scale will be unit scale at SCREENWIDTH/2 distance
- basexscale = FixedDiv(finecosine[angle], centerxfrac);
- baseyscale = -FixedDiv(finesine[angle], centerxfrac);
+ // Texture calculation
+ memset(cachedheight, 0, sizeof(cachedheight));
+ angle = (viewangle - ANG90) >> ANGLETOFINESHIFT; // left to right mapping
+ // Scale will be unit scale at SCREENWIDTH/2 distance
+ basexscale = FixedDiv(finecosine[angle], centerxfrac);
+ baseyscale = -FixedDiv(finesine[angle], centerxfrac);
}
//==========================================================================
@@ -218,49 +230,48 @@
//==========================================================================
visplane_t *R_FindPlane(fixed_t height, int picnum,
- int lightlevel, int special)
+ int lightlevel, int special)
{
- visplane_t *check;
+ visplane_t *check;
- if(special < 150)
- { // Don't let low specials affect search
- special = 0;
- }
+ if (special < 150)
+ { // Don't let low specials affect search
+ special = 0;
+ }
- if(picnum == skyflatnum)
- { // All skies map together
- height = 0;
- lightlevel = 0;
- }
+ if (picnum == skyflatnum)
+ { // All skies map together
+ height = 0;
+ lightlevel = 0;
+ }
- for(check = visplanes; check < lastvisplane; check++)
- {
- if(height == check->height
- && picnum == check->picnum
- && lightlevel == check->lightlevel
- && special == check->special)
- break;
- }
+ for (check = visplanes; check < lastvisplane; check++)
+ {
+ if (height == check->height
+ && picnum == check->picnum
+ && lightlevel == check->lightlevel && special == check->special)
+ break;
+ }
- if(check < lastvisplane)
- {
- return(check);
- }
+ if (check < lastvisplane)
+ {
+ return (check);
+ }
- if(lastvisplane-visplanes == MAXVISPLANES)
- {
- I_Error("R_FindPlane: no more visplanes");
- }
+ if (lastvisplane - visplanes == MAXVISPLANES)
+ {
+ I_Error("R_FindPlane: no more visplanes");
+ }
- lastvisplane++;
- check->height = height;
- check->picnum = picnum;
- check->lightlevel = lightlevel;
- check->special = special;
- check->minx = SCREENWIDTH;
- check->maxx = -1;
- memset(check->top, 0xff, sizeof(check->top));
- return(check);
+ lastvisplane++;
+ check->height = height;
+ check->picnum = picnum;
+ check->lightlevel = lightlevel;
+ check->special = special;
+ check->minx = SCREENWIDTH;
+ check->maxx = -1;
+ memset(check->top, 0xff, sizeof(check->top));
+ return (check);
}
//==========================================================================
@@ -269,59 +280,59 @@
//
//==========================================================================
-visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
+visplane_t *R_CheckPlane(visplane_t * pl, int start, int stop)
{
- int intrl, intrh;
- int unionl, unionh;
- int x;
+ int intrl, intrh;
+ int unionl, unionh;
+ int x;
- if(start < pl->minx)
- {
- intrl = pl->minx;
- unionl = start;
- }
- else
- {
- unionl = pl->minx;
- intrl = start;
- }
- if(stop > pl->maxx)
- {
- intrh = pl->maxx;
- unionh = stop;
- }
- else
- {
- unionh = pl->maxx;
- intrh = stop;
- }
+ if (start < pl->minx)
+ {
+ intrl = pl->minx;
+ unionl = start;
+ }
+ else
+ {
+ unionl = pl->minx;
+ intrl = start;
+ }
+ if (stop > pl->maxx)
+ {
+ intrh = pl->maxx;
+ unionh = stop;
+ }
+ else
+ {
+ unionh = pl->maxx;
+ intrh = stop;
+ }
- for(x = intrl; x <= intrh; x++)
- {
- if(pl->top[x] != 0xff)
- {
- break;
- }
- }
+ for (x = intrl; x <= intrh; x++)
+ {
+ if (pl->top[x] != 0xff)
+ {
+ break;
+ }
+ }
- if(x > intrh)
- {
- pl->minx = unionl;
- pl->maxx = unionh;
- return pl; // use the same visplane
- }
+ if (x > intrh)
+ {
+ pl->minx = unionl;
+ pl->maxx = unionh;
+ return pl; // use the same visplane
+ }
- // Make a new visplane
- lastvisplane->height = pl->height;
- lastvisplane->picnum = pl->picnum;
- lastvisplane->lightlevel = pl->lightlevel;
- lastvisplane->special = pl->special;
- pl = lastvisplane++;
- pl->minx = start;
- pl->maxx = stop;
- memset(pl->top, 0xff, sizeof(pl->top));
+ // Make a new visplane
+ lastvisplane->height = pl->height;
+ lastvisplane->picnum = pl->picnum;
+ lastvisplane->lightlevel = pl->lightlevel;
+ lastvisplane->special = pl->special;
+ pl = lastvisplane++;
+ pl->minx = start;
+ pl->maxx = stop;
+ memset(pl->top, 0xff, sizeof(pl->top));
- return pl;
+ return pl;
}
//==========================================================================
@@ -332,26 +343,26 @@
void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
{
- while(t1 < t2 && t1 <= b1)
- {
- R_MapPlane(t1, spanstart[t1], x-1);
- t1++;
- }
- while(b1 > b2 && b1 >= t1)
- {
- R_MapPlane(b1, spanstart[b1], x-1);
- b1--;
- }
- while(t2 < t1 && t2 <= b2)
- {
- spanstart[t2] = x;
- t2++;
- }
- while(b2 > b1 && b2 >= t2)
- {
- spanstart[b2] = x;
- b2--;
- }
+ while (t1 < t2 && t1 <= b1)
+ {
+ R_MapPlane(t1, spanstart[t1], x - 1);
+ t1++;
+ }
+ while (b1 > b2 && b1 >= t1)
+ {
+ R_MapPlane(b1, spanstart[b1], x - 1);
+ b1--;
+ }
+ while (t2 < t1 && t2 <= b2)
+ {
+ spanstart[t2] = x;
+ t2++;
+ }
+ while (b2 > b1 && b2 >= t2)
+ {
+ spanstart[b2] = x;
+ b2--;
+ }
}
//==========================================================================
@@ -364,196 +375,214 @@
void R_DrawPlanes(void)
{
- visplane_t *pl;
- int light;
- int x, stop;
- int angle;
- byte *tempSource;
- byte *source;
- byte *source2;
- byte *dest;
- int count;
- int offset;
- int skyTexture;
- int offset2;
- int skyTexture2;
- int scrollOffset;
+ visplane_t *pl;
+ int light;
+ int x, stop;
+ int angle;
+ byte *tempSource;
+ byte *source;
+ byte *source2;
+ byte *dest;
+ int count;
+ int offset;
+ int skyTexture;
+ int offset2;
+ int skyTexture2;
+ int scrollOffset;
- extern byte *ylookup[MAXHEIGHT];
- extern int columnofs[MAXWIDTH];
+ extern byte *ylookup[MAXHEIGHT];
+ extern int columnofs[MAXWIDTH];
#ifdef RANGECHECK
- if(ds_p-drawsegs > MAXDRAWSEGS)
- {
- I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p-drawsegs);
- }
- if(lastvisplane-visplanes > MAXVISPLANES)
- {
- I_Error("R_DrawPlanes: visplane overflow (%i)",
- lastvisplane-visplanes);
- }
- if(lastopening-openings > MAXOPENINGS)
- {
- I_Error("R_DrawPlanes: opening overflow (%i)",
- lastopening-openings);
- }
+ if (ds_p - drawsegs > MAXDRAWSEGS)
+ {
+ I_Error("R_DrawPlanes: drawsegs overflow (%i)", ds_p - drawsegs);
+ }
+ if (lastvisplane - visplanes > MAXVISPLANES)
+ {
+ I_Error("R_DrawPlanes: visplane overflow (%i)",
+ lastvisplane - visplanes);
+ }
+ if (lastopening - openings > MAXOPENINGS)
+ {
+ I_Error("R_DrawPlanes: opening overflow (%i)",
+ lastopening - openings);
+ }
#endif
- for(pl = visplanes; pl < lastvisplane; pl++)
- {
- if(pl->minx > pl->maxx)
- {
- continue;
- }
- if(pl->picnum == skyflatnum)
- { // Sky flat
- if(DoubleSky)
- { // Render 2 layers, sky 1 in front
- offset = Sky1ColumnOffset>>16;
- skyTexture = texturetranslation[Sky1Texture];
- offset2 = Sky2ColumnOffset>>16;
- skyTexture2 = texturetranslation[Sky2Texture];
- for(x = pl->minx; x <= pl->maxx; x++)
- {
- dc_yl = pl->top[x];
- dc_yh = pl->bottom[x];
- if(dc_yl <= dc_yh)
- {
- count = dc_yh-dc_yl;
- if(count < 0)
- {
- return;
- }
- angle = (viewangle+xtoviewangle[x])
- >>ANGLETOSKYSHIFT;
- source = R_GetColumn(skyTexture, angle+offset)
- +SKYTEXTUREMIDSHIFTED+(dc_yl-centery);
- source2 = R_GetColumn(skyTexture2, angle+offset2)
- +SKYTEXTUREMIDSHIFTED+(dc_yl-centery);
- dest = ylookup[dc_yl]+columnofs[x];
- do
- {
- if(*source)
- {
- *dest = *source++;
- source2++;
- }
- else
- {
- *dest = *source2++;
- source++;
- }
- dest += SCREENWIDTH;
- } while(count--);
- }
- }
- continue; // Next visplane
- }
- else
- { // Render single layer
- if(pl->special == 200)
- { // Use sky 2
- offset = Sky2ColumnOffset>>16;
- skyTexture = texturetranslation[Sky2Texture];
- }
- else
- { // Use sky 1
- offset = Sky1ColumnOffset>>16;
- skyTexture = texturetranslation[Sky1Texture];
- }
- for(x = pl->minx; x <= pl->maxx; x++)
- {
- dc_yl = pl->top[x];
- dc_yh = pl->bottom[x];
- if(dc_yl <= dc_yh)
- {
- count = dc_yh-dc_yl;
- if(count < 0)
- {
- return;
- }
- angle = (viewangle+xtoviewangle[x])
- >>ANGLETOSKYSHIFT;
- source = R_GetColumn(skyTexture, angle+offset)
- +SKYTEXTUREMIDSHIFTED+(dc_yl-centery);
- dest = ylookup[dc_yl]+columnofs[x];
- do
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- } while(count--);
- }
- }
- continue; // Next visplane
- }
- }
- // Regular flat
- tempSource = W_CacheLumpNum(firstflat+
- flattranslation[pl->picnum], PU_STATIC);
- scrollOffset = leveltime>>1&63;
- switch(pl->special)
- { // Handle scrolling flats
- case 201: case 202: case 203: // Scroll_North_xxx
- ds_source = tempSource+((scrollOffset
- <<(pl->special-201)&63)<<6);
- break;
- case 204: case 205: case 206: // Scroll_East_xxx
- ds_source = tempSource+((63-scrollOffset)
- <<(pl->special-204)&63);
- break;
- case 207: case 208: case 209: // Scroll_South_xxx
- ds_source = tempSource+(((63-scrollOffset)
- <<(pl->special-207)&63)<<6);
- break;
- case 210: case 211: case 212: // Scroll_West_xxx
- ds_source = tempSource+(scrollOffset
- <<(pl->special-210)&63);
- break;
- case 213: case 214: case 215: // Scroll_NorthWest_xxx
- ds_source = tempSource+(scrollOffset
- <<(pl->special-213)&63)+((scrollOffset
- <<(pl->special-213)&63)<<6);
- break;
- case 216: case 217: case 218: // Scroll_NorthEast_xxx
- ds_source = tempSource+((63-scrollOffset)
- <<(pl->special-216)&63)+((scrollOffset
- <<(pl->special-216)&63)<<6);
- break;
- case 219: case 220: case 221: // Scroll_SouthEast_xxx
- ds_source = tempSource+((63-scrollOffset)
- <<(pl->special-219)&63)+(((63-scrollOffset)
- <<(pl->special-219)&63)<<6);
- break;
- case 222: case 223: case 224: // Scroll_SouthWest_xxx
- ds_source = tempSource+(scrollOffset
- <<(pl->special-222)&63)+(((63-scrollOffset)
- <<(pl->special-222)&63)<<6);
- break;
- default:
- ds_source = tempSource;
- break;
- }
- planeheight = abs(pl->height-viewz);
- light = (pl->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if(light >= LIGHTLEVELS)
- {
- light = LIGHTLEVELS-1;
- }
- if(light < 0)
- {
- light = 0;
- }
- planezlight = zlight[light];
+ for (pl = visplanes; pl < lastvisplane; pl++)
+ {
+ if (pl->minx > pl->maxx)
+ {
+ continue;
+ }
+ if (pl->picnum == skyflatnum)
+ { // Sky flat
+ if (DoubleSky)
+ { // Render 2 layers, sky 1 in front
+ offset = Sky1ColumnOffset >> 16;
+ skyTexture = texturetranslation[Sky1Texture];
+ offset2 = Sky2ColumnOffset >> 16;
+ skyTexture2 = texturetranslation[Sky2Texture];
+ for (x = pl->minx; x <= pl->maxx; x++)
+ {
+ dc_yl = pl->top[x];
+ dc_yh = pl->bottom[x];
+ if (dc_yl <= dc_yh)
+ {
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ {
+ return;
+ }
+ angle = (viewangle + xtoviewangle[x])
+ >> ANGLETOSKYSHIFT;
+ source = R_GetColumn(skyTexture, angle + offset)
+ + SKYTEXTUREMIDSHIFTED + (dc_yl - centery);
+ source2 = R_GetColumn(skyTexture2, angle + offset2)
+ + SKYTEXTUREMIDSHIFTED + (dc_yl - centery);
+ dest = ylookup[dc_yl] + columnofs[x];
+ do
+ {
+ if (*source)
+ {
+ *dest = *source++;
+ source2++;
+ }
+ else
+ {
+ *dest = *source2++;
+ source++;
+ }
+ dest += SCREENWIDTH;
+ }
+ while (count--);
+ }
+ }
+ continue; // Next visplane
+ }
+ else
+ { // Render single layer
+ if (pl->special == 200)
+ { // Use sky 2
+ offset = Sky2ColumnOffset >> 16;
+ skyTexture = texturetranslation[Sky2Texture];
+ }
+ else
+ { // Use sky 1
+ offset = Sky1ColumnOffset >> 16;
+ skyTexture = texturetranslation[Sky1Texture];
+ }
+ for (x = pl->minx; x <= pl->maxx; x++)
+ {
+ dc_yl = pl->top[x];
+ dc_yh = pl->bottom[x];
+ if (dc_yl <= dc_yh)
+ {
+ count = dc_yh - dc_yl;
+ if (count < 0)
+ {
+ return;
+ }
+ angle = (viewangle + xtoviewangle[x])
+ >> ANGLETOSKYSHIFT;
+ source = R_GetColumn(skyTexture, angle + offset)
+ + SKYTEXTUREMIDSHIFTED + (dc_yl - centery);
+ dest = ylookup[dc_yl] + columnofs[x];
+ do
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ while (count--);
+ }
+ }
+ continue; // Next visplane
+ }
+ }
+ // Regular flat
+ tempSource = W_CacheLumpNum(firstflat +
+ flattranslation[pl->picnum], PU_STATIC);
+ scrollOffset = leveltime >> 1 & 63;
+ switch (pl->special)
+ { // Handle scrolling flats
+ case 201:
+ case 202:
+ case 203: // Scroll_North_xxx
+ ds_source = tempSource + ((scrollOffset
+ << (pl->special - 201) & 63) << 6);
+ break;
+ case 204:
+ case 205:
+ case 206: // Scroll_East_xxx
+ ds_source = tempSource + ((63 - scrollOffset)
+ << (pl->special - 204) & 63);
+ break;
+ case 207:
+ case 208:
+ case 209: // Scroll_South_xxx
+ ds_source = tempSource + (((63 - scrollOffset)
+ << (pl->special - 207) & 63) << 6);
+ break;
+ case 210:
+ case 211:
+ case 212: // Scroll_West_xxx
+ ds_source = tempSource + (scrollOffset
+ << (pl->special - 210) & 63);
+ break;
+ case 213:
+ case 214:
+ case 215: // Scroll_NorthWest_xxx
+ ds_source = tempSource + (scrollOffset
+ << (pl->special - 213) & 63) +
+ ((scrollOffset << (pl->special - 213) & 63) << 6);
+ break;
+ case 216:
+ case 217:
+ case 218: // Scroll_NorthEast_xxx
+ ds_source = tempSource + ((63 - scrollOffset)
+ << (pl->special - 216) & 63) +
+ ((scrollOffset << (pl->special - 216) & 63) << 6);
+ break;
+ case 219:
+ case 220:
+ case 221: // Scroll_SouthEast_xxx
+ ds_source = tempSource + ((63 - scrollOffset)
+ << (pl->special - 219) & 63) +
+ (((63 - scrollOffset) << (pl->special - 219) & 63) << 6);
+ break;
+ case 222:
+ case 223:
+ case 224: // Scroll_SouthWest_xxx
+ ds_source = tempSource + (scrollOffset
+ << (pl->special - 222) & 63) +
+ (((63 - scrollOffset) << (pl->special - 222) & 63) << 6);
+ break;
+ default:
+ ds_source = tempSource;
+ break;
+ }
+ planeheight = abs(pl->height - viewz);
+ light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (light >= LIGHTLEVELS)
+ {
+ light = LIGHTLEVELS - 1;
+ }
+ if (light < 0)
+ {
+ light = 0;
+ }
+ planezlight = zlight[light];
- pl->top[pl->maxx+1] = 0xff;
- pl->top[pl->minx-1] = 0xff;
+ pl->top[pl->maxx + 1] = 0xff;
+ pl->top[pl->minx - 1] = 0xff;
- stop = pl->maxx+1;
- for(x = pl->minx; x <= stop; x++)
- {
- R_MakeSpans(x, pl->top[x-1], pl->bottom[x-1],
- pl->top[x], pl->bottom[x]);
- }
- Z_ChangeTag(tempSource, PU_CACHE);
- }
+ stop = pl->maxx + 1;
+ for (x = pl->minx; x <= stop; x++)
+ {
+ R_MakeSpans(x, pl->top[x - 1], pl->bottom[x - 1],
+ pl->top[x], pl->bottom[x]);
+ }
+ Z_ChangeTag(tempSource, PU_CACHE);
+ }
}
--- a/src/hexen/r_segs.c
+++ b/src/hexen/r_segs.c
@@ -1,16 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_segs.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_segs.c,v $
-//** $Revision: 1.4 $
-//** $Date: 95/08/28 17:02:44 $
-//** $Author: cjr $
-//**
-//** This version has the tall-sector-crossing-precision-bug fixed.
-//**
-//**************************************************************************
#include "h2def.h"
#include "r_local.h"
@@ -17,41 +27,41 @@
// OPTIMIZE: closed two sided lines as single sided
-boolean segtextured; // true if any of the segs textures might be vis
-boolean markfloor; // false if the back side is the same plane
-boolean markceiling;
-boolean maskedtexture;
-int toptexture, bottomtexture, midtexture;
+boolean segtextured; // true if any of the segs textures might be vis
+boolean markfloor; // false if the back side is the same plane
+boolean markceiling;
+boolean maskedtexture;
+int toptexture, bottomtexture, midtexture;
-angle_t rw_normalangle;
-int rw_angle1; // angle to line origin
+angle_t rw_normalangle;
+int rw_angle1; // angle to line origin
//
// wall
//
-int rw_x;
-int rw_stopx;
-angle_t rw_centerangle;
-fixed_t rw_offset;
-fixed_t rw_distance;
-fixed_t rw_scale;
-fixed_t rw_scalestep;
-fixed_t rw_midtexturemid;
-fixed_t rw_toptexturemid;
-fixed_t rw_bottomtexturemid;
+int rw_x;
+int rw_stopx;
+angle_t rw_centerangle;
+fixed_t rw_offset;
+fixed_t rw_distance;
+fixed_t rw_scale;
+fixed_t rw_scalestep;
+fixed_t rw_midtexturemid;
+fixed_t rw_toptexturemid;
+fixed_t rw_bottomtexturemid;
-int worldtop, worldbottom, worldhigh, worldlow;
+int worldtop, worldbottom, worldhigh, worldlow;
-fixed_t pixhigh, pixlow;
-fixed_t pixhighstep, pixlowstep;
-fixed_t topfrac, topstep;
-fixed_t bottomfrac, bottomstep;
+fixed_t pixhigh, pixlow;
+fixed_t pixhighstep, pixlowstep;
+fixed_t topfrac, topstep;
+fixed_t bottomfrac, bottomstep;
-lighttable_t **walllights;
+lighttable_t **walllights;
-short *maskedtexturecol;
+short *maskedtexturecol;
/*
================
@@ -61,90 +71,91 @@
================
*/
-void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
+void R_RenderMaskedSegRange(drawseg_t * ds, int x1, int x2)
{
- unsigned index;
- column_t *col;
- int lightnum;
- int texnum;
+ unsigned index;
+ column_t *col;
+ int lightnum;
+ int texnum;
//
// calculate light table
// use different light tables for horizontal / vertical / diagonal
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
- curline = ds->curline;
- frontsector = curline->frontsector;
- backsector = curline->backsector;
- texnum = texturetranslation[curline->sidedef->midtexture];
+ curline = ds->curline;
+ frontsector = curline->frontsector;
+ backsector = curline->backsector;
+ texnum = texturetranslation[curline->sidedef->midtexture];
- lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight;
- //if (curline->v1->y == curline->v2->y)
- // lightnum--;
- //else if (curline->v1->x == curline->v2->x)
- // lightnum++;
- //if (lightnum < 0)
- // walllights = scalelight[0];
- if (lightnum >= LIGHTLEVELS)
- walllights = scalelight[LIGHTLEVELS-1];
- else
- walllights = scalelight[lightnum];
+ lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ //if (curline->v1->y == curline->v2->y)
+ // lightnum--;
+ //else if (curline->v1->x == curline->v2->x)
+ // lightnum++;
+ //if (lightnum < 0)
+ // walllights = scalelight[0];
+ if (lightnum >= LIGHTLEVELS)
+ walllights = scalelight[LIGHTLEVELS - 1];
+ else
+ walllights = scalelight[lightnum];
- maskedtexturecol = ds->maskedtexturecol;
+ maskedtexturecol = ds->maskedtexturecol;
- rw_scalestep = ds->scalestep;
- spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
- mfloorclip = ds->sprbottomclip;
- mceilingclip = ds->sprtopclip;
+ rw_scalestep = ds->scalestep;
+ spryscale = ds->scale1 + (x1 - ds->x1) * rw_scalestep;
+ mfloorclip = ds->sprbottomclip;
+ mceilingclip = ds->sprtopclip;
//
// find positioning
//
- if (curline->linedef->flags & ML_DONTPEGBOTTOM)
- {
- dc_texturemid = frontsector->floorheight > backsector->floorheight
- ? frontsector->floorheight : backsector->floorheight;
- dc_texturemid = dc_texturemid + textureheight[texnum] - viewz;
- }
- else
- {
- dc_texturemid =frontsector->ceilingheight<backsector->ceilingheight
- ? frontsector->ceilingheight : backsector->ceilingheight;
- dc_texturemid = dc_texturemid - viewz;
- }
- dc_texturemid += curline->sidedef->rowoffset;
+ if (curline->linedef->flags & ML_DONTPEGBOTTOM)
+ {
+ dc_texturemid = frontsector->floorheight > backsector->floorheight
+ ? frontsector->floorheight : backsector->floorheight;
+ dc_texturemid = dc_texturemid + textureheight[texnum] - viewz;
+ }
+ else
+ {
+ dc_texturemid = frontsector->ceilingheight < backsector->ceilingheight
+ ? frontsector->ceilingheight : backsector->ceilingheight;
+ dc_texturemid = dc_texturemid - viewz;
+ }
+ dc_texturemid += curline->sidedef->rowoffset;
- if (fixedcolormap)
- dc_colormap = fixedcolormap;
+ if (fixedcolormap)
+ dc_colormap = fixedcolormap;
//
// draw the columns
//
- for (dc_x = x1 ; dc_x <= x2 ; dc_x++)
- {
- // calculate lighting
- if (maskedtexturecol[dc_x] != MAXSHORT)
- {
- if (!fixedcolormap)
- {
- index = spryscale>>LIGHTSCALESHIFT;
- if (index >= MAXLIGHTSCALE )
- index = MAXLIGHTSCALE-1;
- dc_colormap = walllights[index];
- }
+ for (dc_x = x1; dc_x <= x2; dc_x++)
+ {
+ // calculate lighting
+ if (maskedtexturecol[dc_x] != MAXSHORT)
+ {
+ if (!fixedcolormap)
+ {
+ index = spryscale >> LIGHTSCALESHIFT;
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ dc_colormap = walllights[index];
+ }
- sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
- dc_iscale = 0xffffffffu / (unsigned)spryscale;
+ sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
+ dc_iscale = 0xffffffffu / (unsigned) spryscale;
- //
- // draw the texture
- //
- col = (column_t *)(
- (byte *)R_GetColumn(texnum,maskedtexturecol[dc_x]) -3);
+ //
+ // draw the texture
+ //
+ col = (column_t *) ((byte *)
+ R_GetColumn(texnum,
+ maskedtexturecol[dc_x]) - 3);
- R_DrawMaskedColumn (col, -1);
- maskedtexturecol[dc_x] = MAXSHORT;
- }
- spryscale += rw_scalestep;
- }
+ R_DrawMaskedColumn(col, -1);
+ maskedtexturecol[dc_x] = MAXSHORT;
+ }
+ spryscale += rw_scalestep;
+ }
}
@@ -163,145 +174,145 @@
#define HEIGHTBITS 12
#define HEIGHTUNIT (1<<HEIGHTBITS)
-void R_RenderSegLoop (void)
+void R_RenderSegLoop(void)
{
- angle_t angle;
- unsigned index;
- int yl, yh, mid;
- fixed_t texturecolumn;
- int top, bottom;
+ angle_t angle;
+ unsigned index;
+ int yl, yh, mid;
+ fixed_t texturecolumn;
+ int top, bottom;
// texturecolumn = 0; // shut up compiler warning
- for ( ; rw_x < rw_stopx ; rw_x++)
- {
+ for (; rw_x < rw_stopx; rw_x++)
+ {
//
// mark floor / ceiling areas
//
- yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
- if (yl < ceilingclip[rw_x]+1)
- yl = ceilingclip[rw_x]+1; // no space above wall
- if (markceiling)
- {
- top = ceilingclip[rw_x]+1;
- bottom = yl-1;
- if (bottom >= floorclip[rw_x])
- bottom = floorclip[rw_x]-1;
- if (top <= bottom)
- {
- ceilingplane->top[rw_x] = top;
- ceilingplane->bottom[rw_x] = bottom;
- }
- }
+ yl = (topfrac + HEIGHTUNIT - 1) >> HEIGHTBITS;
+ if (yl < ceilingclip[rw_x] + 1)
+ yl = ceilingclip[rw_x] + 1; // no space above wall
+ if (markceiling)
+ {
+ top = ceilingclip[rw_x] + 1;
+ bottom = yl - 1;
+ if (bottom >= floorclip[rw_x])
+ bottom = floorclip[rw_x] - 1;
+ if (top <= bottom)
+ {
+ ceilingplane->top[rw_x] = top;
+ ceilingplane->bottom[rw_x] = bottom;
+ }
+ }
- yh = bottomfrac>>HEIGHTBITS;
- if (yh >= floorclip[rw_x])
- yh = floorclip[rw_x]-1;
- if (markfloor)
- {
- top = yh+1;
- bottom = floorclip[rw_x]-1;
- if (top <= ceilingclip[rw_x])
- top = ceilingclip[rw_x]+1;
- if (top <= bottom)
- {
- floorplane->top[rw_x] = top;
- floorplane->bottom[rw_x] = bottom;
- }
- }
+ yh = bottomfrac >> HEIGHTBITS;
+ if (yh >= floorclip[rw_x])
+ yh = floorclip[rw_x] - 1;
+ if (markfloor)
+ {
+ top = yh + 1;
+ bottom = floorclip[rw_x] - 1;
+ if (top <= ceilingclip[rw_x])
+ top = ceilingclip[rw_x] + 1;
+ if (top <= bottom)
+ {
+ floorplane->top[rw_x] = top;
+ floorplane->bottom[rw_x] = bottom;
+ }
+ }
//
// texturecolumn and lighting are independent of wall tiers
//
- if (segtextured)
- {
- // calculate texture offset
- angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
- texturecolumn = rw_offset-FixedMul(finetangent[angle],rw_distance);
- texturecolumn >>= FRACBITS;
- // calculate lighting
- index = rw_scale>>LIGHTSCALESHIFT;
- if (index >= MAXLIGHTSCALE )
- index = MAXLIGHTSCALE-1;
- dc_colormap = walllights[index];
- dc_x = rw_x;
- dc_iscale = 0xffffffffu / (unsigned)rw_scale;
- }
+ if (segtextured)
+ {
+ // calculate texture offset
+ angle = (rw_centerangle + xtoviewangle[rw_x]) >> ANGLETOFINESHIFT;
+ texturecolumn =
+ rw_offset - FixedMul(finetangent[angle], rw_distance);
+ texturecolumn >>= FRACBITS;
+ // calculate lighting
+ index = rw_scale >> LIGHTSCALESHIFT;
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ dc_colormap = walllights[index];
+ dc_x = rw_x;
+ dc_iscale = 0xffffffffu / (unsigned) rw_scale;
+ }
//
// draw the wall tiers
//
- if (midtexture)
- { // single sided line
- dc_yl = yl;
- dc_yh = yh;
- dc_texturemid = rw_midtexturemid;
- dc_source = R_GetColumn(midtexture,texturecolumn);
- colfunc ();
- ceilingclip[rw_x] = viewheight;
- floorclip[rw_x] = -1;
- }
- else
- { // two sided line
- if (toptexture)
- { // top wall
- mid = pixhigh>>HEIGHTBITS;
- pixhigh += pixhighstep;
- if (mid >= floorclip[rw_x])
- mid = floorclip[rw_x]-1;
- if (mid >= yl)
- {
- dc_yl = yl;
- dc_yh = mid;
- dc_texturemid = rw_toptexturemid;
- dc_source = R_GetColumn(toptexture,texturecolumn);
- colfunc ();
- ceilingclip[rw_x] = mid;
- }
- else
- ceilingclip[rw_x] = yl-1;
- }
- else
- { // no top wall
- if (markceiling)
- ceilingclip[rw_x] = yl-1;
- }
+ if (midtexture)
+ { // single sided line
+ dc_yl = yl;
+ dc_yh = yh;
+ dc_texturemid = rw_midtexturemid;
+ dc_source = R_GetColumn(midtexture, texturecolumn);
+ colfunc();
+ ceilingclip[rw_x] = viewheight;
+ floorclip[rw_x] = -1;
+ }
+ else
+ { // two sided line
+ if (toptexture)
+ { // top wall
+ mid = pixhigh >> HEIGHTBITS;
+ pixhigh += pixhighstep;
+ if (mid >= floorclip[rw_x])
+ mid = floorclip[rw_x] - 1;
+ if (mid >= yl)
+ {
+ dc_yl = yl;
+ dc_yh = mid;
+ dc_texturemid = rw_toptexturemid;
+ dc_source = R_GetColumn(toptexture, texturecolumn);
+ colfunc();
+ ceilingclip[rw_x] = mid;
+ }
+ else
+ ceilingclip[rw_x] = yl - 1;
+ }
+ else
+ { // no top wall
+ if (markceiling)
+ ceilingclip[rw_x] = yl - 1;
+ }
- if (bottomtexture)
- { // bottom wall
- mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
- pixlow += pixlowstep;
- if (mid <= ceilingclip[rw_x])
- mid = ceilingclip[rw_x]+1; // no space above wall
- if (mid <= yh)
- {
- dc_yl = mid;
- dc_yh = yh;
- dc_texturemid = rw_bottomtexturemid;
- dc_source = R_GetColumn(bottomtexture,
- texturecolumn);
- colfunc ();
- floorclip[rw_x] = mid;
- }
- else
- floorclip[rw_x] = yh+1;
- }
- else
- { // no bottom wall
- if (markfloor)
- floorclip[rw_x] = yh+1;
- }
+ if (bottomtexture)
+ { // bottom wall
+ mid = (pixlow + HEIGHTUNIT - 1) >> HEIGHTBITS;
+ pixlow += pixlowstep;
+ if (mid <= ceilingclip[rw_x])
+ mid = ceilingclip[rw_x] + 1; // no space above wall
+ if (mid <= yh)
+ {
+ dc_yl = mid;
+ dc_yh = yh;
+ dc_texturemid = rw_bottomtexturemid;
+ dc_source = R_GetColumn(bottomtexture, texturecolumn);
+ colfunc();
+ floorclip[rw_x] = mid;
+ }
+ else
+ floorclip[rw_x] = yh + 1;
+ }
+ else
+ { // no bottom wall
+ if (markfloor)
+ floorclip[rw_x] = yh + 1;
+ }
- if (maskedtexture)
- { // save texturecol for backdrawing of masked mid texture
- maskedtexturecol[rw_x] = texturecolumn;
- }
- }
+ if (maskedtexture)
+ { // save texturecol for backdrawing of masked mid texture
+ maskedtexturecol[rw_x] = texturecolumn;
+ }
+ }
- rw_scale += rw_scalestep;
- topfrac += topstep;
- bottomfrac += bottomstep;
- }
+ rw_scale += rw_scalestep;
+ topfrac += topstep;
+ bottomfrac += bottomstep;
+ }
}
@@ -317,81 +328,81 @@
======================
*/
-void R_StoreWallRange (int start, int stop)
+void R_StoreWallRange(int start, int stop)
{
- fixed_t hyp;
- fixed_t sineval;
- angle_t distangle, offsetangle;
- fixed_t vtop;
- int lightnum;
+ fixed_t hyp;
+ fixed_t sineval;
+ angle_t distangle, offsetangle;
+ fixed_t vtop;
+ int lightnum;
- if (ds_p == &drawsegs[MAXDRAWSEGS])
- return; // don't overflow and crash
+ if (ds_p == &drawsegs[MAXDRAWSEGS])
+ return; // don't overflow and crash
#ifdef RANGECHECK
- if (start >=viewwidth || start > stop)
- I_Error ("Bad R_RenderWallRange: %i to %i", start , stop);
+ if (start >= viewwidth || start > stop)
+ I_Error("Bad R_RenderWallRange: %i to %i", start, stop);
#endif
#ifdef __NeXT__
- RD_DrawLine (curline);
+ RD_DrawLine(curline);
#endif
- sidedef = curline->sidedef;
- linedef = curline->linedef;
+ sidedef = curline->sidedef;
+ linedef = curline->linedef;
// mark the segment as visible for auto map
- linedef->flags |= ML_MAPPED;
+ linedef->flags |= ML_MAPPED;
//
// calculate rw_distance for scale calculation
//
- rw_normalangle = curline->angle + ANG90;
- offsetangle = abs(rw_normalangle-rw_angle1);
- if (offsetangle > ANG90)
- offsetangle = ANG90;
- distangle = ANG90 - offsetangle;
- hyp = R_PointToDist (curline->v1->x, curline->v1->y);
- sineval = finesine[distangle>>ANGLETOFINESHIFT];
- rw_distance = FixedMul (hyp, sineval);
+ rw_normalangle = curline->angle + ANG90;
+ offsetangle = abs(rw_normalangle - rw_angle1);
+ if (offsetangle > ANG90)
+ offsetangle = ANG90;
+ distangle = ANG90 - offsetangle;
+ hyp = R_PointToDist(curline->v1->x, curline->v1->y);
+ sineval = finesine[distangle >> ANGLETOFINESHIFT];
+ rw_distance = FixedMul(hyp, sineval);
- ds_p->x1 = rw_x = start;
- ds_p->x2 = stop;
- ds_p->curline = curline;
- rw_stopx = stop+1;
+ ds_p->x1 = rw_x = start;
+ ds_p->x2 = stop;
+ ds_p->curline = curline;
+ rw_stopx = stop + 1;
//
// calculate scale at both ends and step
//
- ds_p->scale1 = rw_scale =
- R_ScaleFromGlobalAngle (viewangle + xtoviewangle[start]);
- if (stop > start )
- {
- ds_p->scale2 = R_ScaleFromGlobalAngle (viewangle + xtoviewangle[stop]);
- ds_p->scalestep = rw_scalestep =
- (ds_p->scale2 - rw_scale) / (stop-start);
- }
- else
- {
- //
- // try to fix the stretched line bug
- //
+ ds_p->scale1 = rw_scale =
+ R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
+ if (stop > start)
+ {
+ ds_p->scale2 = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[stop]);
+ ds_p->scalestep = rw_scalestep =
+ (ds_p->scale2 - rw_scale) / (stop - start);
+ }
+ else
+ {
+ //
+ // try to fix the stretched line bug
+ //
#if 0
- if (rw_distance < FRACUNIT/2)
- {
- fixed_t trx,try;
- fixed_t gxt,gyt;
+ if (rw_distance < FRACUNIT / 2)
+ {
+ fixed_t trx, try;
+ fixed_t gxt, gyt;
- trx = curline->v1->x - viewx;
- try = curline->v1->y - viewy;
+ trx = curline->v1->x - viewx;
+ try = curline->v1->y - viewy;
- gxt = FixedMul(trx,viewcos);
- gyt = -FixedMul(try,viewsin);
- ds_p->scale1 = FixedDiv(projection, gxt-gyt);
- }
+ gxt = FixedMul(trx, viewcos);
+ gyt = -FixedMul(try, viewsin);
+ ds_p->scale1 = FixedDiv(projection, gxt - gyt);
+ }
#endif
- ds_p->scale2 = ds_p->scale1;
- }
+ ds_p->scale2 = ds_p->scale1;
+ }
//
@@ -398,178 +409,179 @@
// calculate texture boundaries and decide if floor / ceiling marks
// are needed
//
- worldtop = frontsector->ceilingheight - viewz;
- worldbottom = frontsector->floorheight - viewz;
+ worldtop = frontsector->ceilingheight - viewz;
+ worldbottom = frontsector->floorheight - viewz;
- midtexture = toptexture = bottomtexture = maskedtexture = 0;
- ds_p->maskedtexturecol = NULL;
+ midtexture = toptexture = bottomtexture = maskedtexture = 0;
+ ds_p->maskedtexturecol = NULL;
- if (!backsector)
- {
+ if (!backsector)
+ {
//
// single sided line
//
- midtexture = texturetranslation[sidedef->midtexture];
- // a single sided line is terminal, so it must mark ends
- markfloor = markceiling = true;
- if (linedef->flags & ML_DONTPEGBOTTOM)
- {
- vtop = frontsector->floorheight +
- textureheight[sidedef->midtexture];
- rw_midtexturemid = vtop - viewz; // bottom of texture at bottom
- }
- else
- rw_midtexturemid = worldtop; // top of texture at top
- rw_midtexturemid += sidedef->rowoffset;
- ds_p->silhouette = SIL_BOTH;
- ds_p->sprtopclip = screenheightarray;
- ds_p->sprbottomclip = negonearray;
- ds_p->bsilheight = MAXINT;
- ds_p->tsilheight = MININT;
- }
- else
- {
+ midtexture = texturetranslation[sidedef->midtexture];
+ // a single sided line is terminal, so it must mark ends
+ markfloor = markceiling = true;
+ if (linedef->flags & ML_DONTPEGBOTTOM)
+ {
+ vtop = frontsector->floorheight +
+ textureheight[sidedef->midtexture];
+ rw_midtexturemid = vtop - viewz; // bottom of texture at bottom
+ }
+ else
+ rw_midtexturemid = worldtop; // top of texture at top
+ rw_midtexturemid += sidedef->rowoffset;
+ ds_p->silhouette = SIL_BOTH;
+ ds_p->sprtopclip = screenheightarray;
+ ds_p->sprbottomclip = negonearray;
+ ds_p->bsilheight = MAXINT;
+ ds_p->tsilheight = MININT;
+ }
+ else
+ {
//
// two sided line
//
- ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
- ds_p->silhouette = 0;
- if (frontsector->floorheight > backsector->floorheight)
- {
- ds_p->silhouette = SIL_BOTTOM;
- ds_p->bsilheight = frontsector->floorheight;
- }
- else if (backsector->floorheight > viewz)
- {
- ds_p->silhouette = SIL_BOTTOM;
- ds_p->bsilheight = MAXINT;
+ ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
+ ds_p->silhouette = 0;
+ if (frontsector->floorheight > backsector->floorheight)
+ {
+ ds_p->silhouette = SIL_BOTTOM;
+ ds_p->bsilheight = frontsector->floorheight;
+ }
+ else if (backsector->floorheight > viewz)
+ {
+ ds_p->silhouette = SIL_BOTTOM;
+ ds_p->bsilheight = MAXINT;
// ds_p->sprbottomclip = negonearray;
- }
- if (frontsector->ceilingheight < backsector->ceilingheight)
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = frontsector->ceilingheight;
- }
- else if (backsector->ceilingheight < viewz)
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = MININT;
+ }
+ if (frontsector->ceilingheight < backsector->ceilingheight)
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = frontsector->ceilingheight;
+ }
+ else if (backsector->ceilingheight < viewz)
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = MININT;
// ds_p->sprtopclip = screenheightarray;
- }
+ }
- if (backsector->ceilingheight <= frontsector->floorheight)
- {
- ds_p->sprbottomclip = negonearray;
- ds_p->bsilheight = MAXINT;
- ds_p->silhouette |= SIL_BOTTOM;
- }
- if (backsector->floorheight >= frontsector->ceilingheight)
- {
- ds_p->sprtopclip = screenheightarray;
- ds_p->tsilheight = MININT;
- ds_p->silhouette |= SIL_TOP;
- }
- worldhigh = backsector->ceilingheight - viewz;
- worldlow = backsector->floorheight - viewz;
+ if (backsector->ceilingheight <= frontsector->floorheight)
+ {
+ ds_p->sprbottomclip = negonearray;
+ ds_p->bsilheight = MAXINT;
+ ds_p->silhouette |= SIL_BOTTOM;
+ }
+ if (backsector->floorheight >= frontsector->ceilingheight)
+ {
+ ds_p->sprtopclip = screenheightarray;
+ ds_p->tsilheight = MININT;
+ ds_p->silhouette |= SIL_TOP;
+ }
+ worldhigh = backsector->ceilingheight - viewz;
+ worldlow = backsector->floorheight - viewz;
- // hack to allow height changes in outdoor areas
- if (frontsector->ceilingpic == skyflatnum
- && backsector->ceilingpic == skyflatnum)
- worldtop = worldhigh;
+ // hack to allow height changes in outdoor areas
+ if (frontsector->ceilingpic == skyflatnum
+ && backsector->ceilingpic == skyflatnum)
+ worldtop = worldhigh;
- if (worldlow != worldbottom
- || backsector->floorpic != frontsector->floorpic
- || backsector->lightlevel != frontsector->lightlevel
- || backsector->special != frontsector->special)
- markfloor = true;
- else
- markfloor = false; // same plane on both sides
+ if (worldlow != worldbottom
+ || backsector->floorpic != frontsector->floorpic
+ || backsector->lightlevel != frontsector->lightlevel
+ || backsector->special != frontsector->special)
+ markfloor = true;
+ else
+ markfloor = false; // same plane on both sides
- if (worldhigh != worldtop
- || backsector->ceilingpic != frontsector->ceilingpic
- || backsector->lightlevel != frontsector->lightlevel)
- markceiling = true;
- else
- markceiling = false; // same plane on both sides
+ if (worldhigh != worldtop
+ || backsector->ceilingpic != frontsector->ceilingpic
+ || backsector->lightlevel != frontsector->lightlevel)
+ markceiling = true;
+ else
+ markceiling = false; // same plane on both sides
- if (backsector->ceilingheight <= frontsector->floorheight
- || backsector->floorheight >= frontsector->ceilingheight)
- markceiling = markfloor = true; // closed door
+ if (backsector->ceilingheight <= frontsector->floorheight
+ || backsector->floorheight >= frontsector->ceilingheight)
+ markceiling = markfloor = true; // closed door
- if (worldhigh < worldtop)
- { // top texture
- toptexture = texturetranslation[sidedef->toptexture];
- if (linedef->flags & ML_DONTPEGTOP)
- rw_toptexturemid = worldtop; // top of texture at top
- else
- {
- vtop = backsector->ceilingheight +
- textureheight[sidedef->toptexture];
- rw_toptexturemid = vtop - viewz; // bottom of texture
- }
- }
- if (worldlow > worldbottom)
- { // bottom texture
- bottomtexture = texturetranslation[sidedef->bottomtexture];
- if (linedef->flags & ML_DONTPEGBOTTOM )
- { // bottom of texture at bottom
- rw_bottomtexturemid = worldtop;// top of texture at top
- }
- else // top of texture at top
- rw_bottomtexturemid = worldlow;
- }
- rw_toptexturemid += sidedef->rowoffset;
- rw_bottomtexturemid += sidedef->rowoffset;
+ if (worldhigh < worldtop)
+ { // top texture
+ toptexture = texturetranslation[sidedef->toptexture];
+ if (linedef->flags & ML_DONTPEGTOP)
+ rw_toptexturemid = worldtop; // top of texture at top
+ else
+ {
+ vtop = backsector->ceilingheight +
+ textureheight[sidedef->toptexture];
+ rw_toptexturemid = vtop - viewz; // bottom of texture
+ }
+ }
+ if (worldlow > worldbottom)
+ { // bottom texture
+ bottomtexture = texturetranslation[sidedef->bottomtexture];
+ if (linedef->flags & ML_DONTPEGBOTTOM)
+ { // bottom of texture at bottom
+ rw_bottomtexturemid = worldtop; // top of texture at top
+ }
+ else // top of texture at top
+ rw_bottomtexturemid = worldlow;
+ }
+ rw_toptexturemid += sidedef->rowoffset;
+ rw_bottomtexturemid += sidedef->rowoffset;
- //
- // allocate space for masked texture tables
- //
- if (sidedef->midtexture)
- { // masked midtexture
- maskedtexture = true;
- ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
- lastopening += rw_stopx - rw_x;
- }
- }
+ //
+ // allocate space for masked texture tables
+ //
+ if (sidedef->midtexture)
+ { // masked midtexture
+ maskedtexture = true;
+ ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
+ lastopening += rw_stopx - rw_x;
+ }
+ }
//
// calculate rw_offset (only needed for textured lines)
//
- segtextured = midtexture | toptexture | bottomtexture | maskedtexture;
+ segtextured = midtexture | toptexture | bottomtexture | maskedtexture;
- if (segtextured)
- {
- offsetangle = rw_normalangle-rw_angle1;
- if (offsetangle > ANG180)
- offsetangle = -offsetangle;
- if (offsetangle > ANG90)
- offsetangle = ANG90;
- sineval = finesine[offsetangle >>ANGLETOFINESHIFT];
- rw_offset = FixedMul (hyp, sineval);
- if (rw_normalangle-rw_angle1 < ANG180)
- rw_offset = -rw_offset;
- rw_offset += sidedef->textureoffset + curline->offset;
- rw_centerangle = ANG90 + viewangle - rw_normalangle;
+ if (segtextured)
+ {
+ offsetangle = rw_normalangle - rw_angle1;
+ if (offsetangle > ANG180)
+ offsetangle = -offsetangle;
+ if (offsetangle > ANG90)
+ offsetangle = ANG90;
+ sineval = finesine[offsetangle >> ANGLETOFINESHIFT];
+ rw_offset = FixedMul(hyp, sineval);
+ if (rw_normalangle - rw_angle1 < ANG180)
+ rw_offset = -rw_offset;
+ rw_offset += sidedef->textureoffset + curline->offset;
+ rw_centerangle = ANG90 + viewangle - rw_normalangle;
- //
- // calculate light table
- // use different light tables for horizontal / vertical / diagonal
- // OPTIMIZE: get rid of LIGHTSEGSHIFT globally
- if (!fixedcolormap)
- {
- lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight;
- //if (curline->v1->y == curline->v2->y)
- // lightnum--;
- //else if (curline->v1->x == curline->v2->x)
- // lightnum++;
- //if (lightnum < 0)
- // walllights = scalelight[0];
- if (lightnum >= LIGHTLEVELS)
- walllights = scalelight[LIGHTLEVELS-1];
- else
- walllights = scalelight[lightnum];
- }
- }
+ //
+ // calculate light table
+ // use different light tables for horizontal / vertical / diagonal
+ // OPTIMIZE: get rid of LIGHTSEGSHIFT globally
+ if (!fixedcolormap)
+ {
+ lightnum =
+ (frontsector->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ //if (curline->v1->y == curline->v2->y)
+ // lightnum--;
+ //else if (curline->v1->x == curline->v2->x)
+ // lightnum++;
+ //if (lightnum < 0)
+ // walllights = scalelight[0];
+ if (lightnum >= LIGHTLEVELS)
+ walllights = scalelight[LIGHTLEVELS - 1];
+ else
+ walllights = scalelight[lightnum];
+ }
+ }
//
@@ -576,76 +588,76 @@
// if a floor / ceiling plane is on the wrong side of the view plane
// it is definately invisible and doesn't need to be marked
//
- if (frontsector->floorheight >= viewz)
- markfloor = false; // above view plane
- if (frontsector->ceilingheight <= viewz
- && frontsector->ceilingpic != skyflatnum)
- markceiling = false; // below view plane
+ if (frontsector->floorheight >= viewz)
+ markfloor = false; // above view plane
+ if (frontsector->ceilingheight <= viewz
+ && frontsector->ceilingpic != skyflatnum)
+ markceiling = false; // below view plane
//
// calculate incremental stepping values for texture edges
//
- worldtop >>= 4;
- worldbottom >>= 4;
+ worldtop >>= 4;
+ worldbottom >>= 4;
- topstep = -FixedMul (rw_scalestep, worldtop);
- topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
+ topstep = -FixedMul(rw_scalestep, worldtop);
+ topfrac = (centeryfrac >> 4) - FixedMul(worldtop, rw_scale);
- bottomstep = -FixedMul (rw_scalestep,worldbottom);
- bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
+ bottomstep = -FixedMul(rw_scalestep, worldbottom);
+ bottomfrac = (centeryfrac >> 4) - FixedMul(worldbottom, rw_scale);
- if (backsector)
- {
- worldhigh >>= 4;
- worldlow >>= 4;
+ if (backsector)
+ {
+ worldhigh >>= 4;
+ worldlow >>= 4;
- if (worldhigh < worldtop)
- {
- pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
- pixhighstep = -FixedMul (rw_scalestep,worldhigh);
- }
- if (worldlow > worldbottom)
- {
- pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
- pixlowstep = -FixedMul (rw_scalestep,worldlow);
- }
- }
+ if (worldhigh < worldtop)
+ {
+ pixhigh = (centeryfrac >> 4) - FixedMul(worldhigh, rw_scale);
+ pixhighstep = -FixedMul(rw_scalestep, worldhigh);
+ }
+ if (worldlow > worldbottom)
+ {
+ pixlow = (centeryfrac >> 4) - FixedMul(worldlow, rw_scale);
+ pixlowstep = -FixedMul(rw_scalestep, worldlow);
+ }
+ }
//
// render it
//
- if (markceiling)
- ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
- if (markfloor)
- floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
+ if (markceiling)
+ ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx - 1);
+ if (markfloor)
+ floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx - 1);
- R_RenderSegLoop ();
+ R_RenderSegLoop();
//
// save sprite clipping info
//
- if ( ((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
- {
- memcpy (lastopening, ceilingclip+start, 2*(rw_stopx-start));
- ds_p->sprtopclip = lastopening - start;
- lastopening += rw_stopx - start;
- }
- if ( ((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
- {
- memcpy (lastopening, floorclip+start, 2*(rw_stopx-start));
- ds_p->sprbottomclip = lastopening - start;
- lastopening += rw_stopx - start;
- }
- if (maskedtexture && !(ds_p->silhouette&SIL_TOP))
- {
- ds_p->silhouette |= SIL_TOP;
- ds_p->tsilheight = MININT;
- }
- if (maskedtexture && !(ds_p->silhouette&SIL_BOTTOM))
- {
- ds_p->silhouette |= SIL_BOTTOM;
- ds_p->bsilheight = MAXINT;
- }
- ds_p++;
+ if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
+ {
+ memcpy(lastopening, ceilingclip + start, 2 * (rw_stopx - start));
+ ds_p->sprtopclip = lastopening - start;
+ lastopening += rw_stopx - start;
+ }
+ if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture)
+ && !ds_p->sprbottomclip)
+ {
+ memcpy(lastopening, floorclip + start, 2 * (rw_stopx - start));
+ ds_p->sprbottomclip = lastopening - start;
+ lastopening += rw_stopx - start;
+ }
+ if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
+ {
+ ds_p->silhouette |= SIL_TOP;
+ ds_p->tsilheight = MININT;
+ }
+ if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
+ {
+ ds_p->silhouette |= SIL_BOTTOM;
+ ds_p->bsilheight = MAXINT;
+ }
+ ds_p++;
}
-
--- a/src/hexen/r_things.c
+++ b/src/hexen/r_things.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** r_things.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: r_things.c,v $
-//** $Revision: 1.26 $
-//** $Date: 96/01/06 18:37:42 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include <stdio.h>
#include <stdlib.h>
@@ -15,18 +27,18 @@
#include "h2def.h"
#include "r_local.h"
-void R_DrawColumn (void);
-void R_DrawFuzzColumn (void);
+void R_DrawColumn(void);
+void R_DrawFuzzColumn(void);
void R_DrawAltFuzzColumn(void);
//void R_DrawTranslatedAltFuzzColumn(void);
typedef struct
{
- int x1, x2;
+ int x1, x2;
- int column;
- int topclip;
- int bottomclip;
+ int column;
+ int topclip;
+ int bottomclip;
} maskdraw_t;
/*
@@ -38,13 +50,13 @@
*/
-fixed_t pspritescale, pspriteiscale;
+fixed_t pspritescale, pspriteiscale;
-lighttable_t **spritelights;
+lighttable_t **spritelights;
// constant arrays used for psprite clipping and initializing clipping
-short negonearray[SCREENWIDTH];
-short screenheightarray[SCREENWIDTH];
+short negonearray[SCREENWIDTH];
+short screenheightarray[SCREENWIDTH];
boolean LevelUseFullBright;
/*
@@ -56,12 +68,12 @@
*/
// variables used to look up and range check thing_t sprites patches
-spritedef_t *sprites;
-int numsprites;
+spritedef_t *sprites;
+int numsprites;
-spriteframe_t sprtemp[30];
-int maxframe;
-char *spritename;
+spriteframe_t sprtemp[30];
+int maxframe;
+char *spritename;
@@ -74,156 +86,162 @@
=================
*/
-void R_InstallSpriteLump (int lump, unsigned frame, unsigned rotation, boolean flipped)
+void R_InstallSpriteLump(int lump, unsigned frame, unsigned rotation,
+ boolean flipped)
{
- int r;
+ int r;
- if (frame >= 30 || rotation > 8)
- I_Error ("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
+ if (frame >= 30 || rotation > 8)
+ I_Error("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
- if ((int)frame > maxframe)
- maxframe = frame;
+ if ((int) frame > maxframe)
+ maxframe = frame;
- if (rotation == 0)
- {
+ if (rotation == 0)
+ {
// the lump should be used for all rotations
- if (sprtemp[frame].rotate == false)
- I_Error ("R_InitSprites: Sprite %s frame %c has multip rot=0 lump"
- , spritename, 'A'+frame);
- if (sprtemp[frame].rotate == true)
- I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
- , spritename, 'A'+frame);
+ if (sprtemp[frame].rotate == false)
+ I_Error("R_InitSprites: Sprite %s frame %c has multip rot=0 lump",
+ spritename, 'A' + frame);
+ if (sprtemp[frame].rotate == true)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
+ spritename, 'A' + frame);
- sprtemp[frame].rotate = false;
- for (r=0 ; r<8 ; r++)
- {
- sprtemp[frame].lump[r] = lump - firstspritelump;
- sprtemp[frame].flip[r] = (byte)flipped;
- }
- return;
- }
+ sprtemp[frame].rotate = false;
+ for (r = 0; r < 8; r++)
+ {
+ sprtemp[frame].lump[r] = lump - firstspritelump;
+ sprtemp[frame].flip[r] = (byte) flipped;
+ }
+ return;
+ }
// the lump is only used for one rotation
- if (sprtemp[frame].rotate == false)
- I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
- , spritename, 'A'+frame);
+ if (sprtemp[frame].rotate == false)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump",
+ spritename, 'A' + frame);
- sprtemp[frame].rotate = true;
+ sprtemp[frame].rotate = true;
- rotation--; // make 0 based
- if (sprtemp[frame].lump[rotation] != -1)
- I_Error ("R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it"
- ,spritename, 'A'+frame, '1'+rotation);
+ rotation--; // make 0 based
+ if (sprtemp[frame].lump[rotation] != -1)
+ I_Error
+ ("R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it",
+ spritename, 'A' + frame, '1' + rotation);
- sprtemp[frame].lump[rotation] = lump - firstspritelump;
- sprtemp[frame].flip[rotation] = (byte)flipped;
+ sprtemp[frame].lump[rotation] = lump - firstspritelump;
+ sprtemp[frame].flip[rotation] = (byte) flipped;
}
-/*
-=================
-=
+/*
+=================
+=
= R_InitSpriteDefs
=
= Pass a null terminated list of sprite names (4 chars exactly) to be used
= Builds the sprite rotation matrixes to account for horizontally flipped
= sprites. Will report an error if the lumps are inconsistant
-= Only called at startup
+=Only called at startup
=
= Sprite lump names are 4 characters for the actor, a letter for the frame,
= and a number for the rotation, A sprite that is flippable will have an
= additional letter/number appended. The rotation character can be 0 to
= signify no rotations
-=================
-*/
-
-void R_InitSpriteDefs (char **namelist)
-{
- char **check;
- int i, l, intname, frame, rotation;
- int start, end;
+=================
+*/
+void R_InitSpriteDefs(char **namelist)
+{
+ char **check;
+ int i, l, intname, frame, rotation;
+ int start, end;
+
// count the number of sprite names
- check = namelist;
- while (*check != NULL)
- check++;
- numsprites = check-namelist;
+ check = namelist;
+ while (*check != NULL)
+ check++;
+ numsprites = check - namelist;
- if (!numsprites)
- return;
+ if (!numsprites)
+ return;
- sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
+ sprites = Z_Malloc(numsprites * sizeof(*sprites), PU_STATIC, NULL);
- start = firstspritelump-1;
- end = lastspritelump+1;
+ start = firstspritelump - 1;
+ end = lastspritelump + 1;
// scan all the lump names for each of the names, noting the highest
// frame letter
// Just compare 4 characters as ints
- for (i=0 ; i<numsprites ; i++)
- {
- spritename = namelist[i];
- memset (sprtemp,-1, sizeof(sprtemp));
+ for (i = 0; i < numsprites; i++)
+ {
+ spritename = namelist[i];
+ memset(sprtemp, -1, sizeof(sprtemp));
- maxframe = -1;
- intname = *(int *)namelist[i];
+ maxframe = -1;
+ intname = *(int *) namelist[i];
- //
- // scan the lumps, filling in the frames for whatever is found
- //
- for (l=start+1 ; l<end ; l++)
- if (*(int *)lumpinfo[l].name == intname)
- {
- frame = lumpinfo[l].name[4] - 'A';
- rotation = lumpinfo[l].name[5] - '0';
- R_InstallSpriteLump (l, frame, rotation, false);
- if (lumpinfo[l].name[6])
- {
- frame = lumpinfo[l].name[6] - 'A';
- rotation = lumpinfo[l].name[7] - '0';
- R_InstallSpriteLump (l, frame, rotation, true);
- }
- }
+ //
+ // scan the lumps, filling in the frames for whatever is found
+ //
+ for (l = start + 1; l < end; l++)
+ if (*(int *) lumpinfo[l].name == intname)
+ {
+ frame = lumpinfo[l].name[4] - 'A';
+ rotation = lumpinfo[l].name[5] - '0';
+ R_InstallSpriteLump(l, frame, rotation, false);
+ if (lumpinfo[l].name[6])
+ {
+ frame = lumpinfo[l].name[6] - 'A';
+ rotation = lumpinfo[l].name[7] - '0';
+ R_InstallSpriteLump(l, frame, rotation, true);
+ }
+ }
- //
- // check the frames that were found for completeness
- //
- if (maxframe == -1)
- {
- //continue;
- sprites[i].numframes = 0;
- if (shareware)
- continue;
- I_Error ("R_InitSprites: No lumps found for sprite %s"
- ,namelist[i]);
- }
+ //
+ // check the frames that were found for completeness
+ //
+ if (maxframe == -1)
+ {
+ //continue;
+ sprites[i].numframes = 0;
+ if (shareware)
+ continue;
+ I_Error("R_InitSprites: No lumps found for sprite %s",
+ namelist[i]);
+ }
- maxframe++;
- for (frame = 0 ; frame < maxframe ; frame++)
- {
- switch ((int)sprtemp[frame].rotate)
- {
- case -1: // no rotations were found for that frame at all
- I_Error ("R_InitSprites: No patches found for %s frame %c"
- , namelist[i], frame+'A');
- case 0: // only the first rotation is needed
- break;
+ maxframe++;
+ for (frame = 0; frame < maxframe; frame++)
+ {
+ switch ((int) sprtemp[frame].rotate)
+ {
+ case -1: // no rotations were found for that frame at all
+ I_Error("R_InitSprites: No patches found for %s frame %c",
+ namelist[i], frame + 'A');
+ case 0: // only the first rotation is needed
+ break;
- case 1: // must have all 8 frames
- for (rotation=0 ; rotation<8 ; rotation++)
- if (sprtemp[frame].lump[rotation] == -1)
- I_Error ("R_InitSprites: Sprite %s frame %c is missing rotations"
- , namelist[i], frame+'A');
- }
- }
+ case 1: // must have all 8 frames
+ for (rotation = 0; rotation < 8; rotation++)
+ if (sprtemp[frame].lump[rotation] == -1)
+ I_Error
+ ("R_InitSprites: Sprite %s frame %c is missing rotations",
+ namelist[i], frame + 'A');
+ }
+ }
- //
- // allocate space for the frames present and copy sprtemp to it
- //
- sprites[i].numframes = maxframe;
- sprites[i].spriteframes =
- Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
- memcpy (sprites[i].spriteframes, sprtemp, maxframe*sizeof(spriteframe_t));
- }
+ //
+ // allocate space for the frames present and copy sprtemp to it
+ //
+ sprites[i].numframes = maxframe;
+ sprites[i].spriteframes =
+ Z_Malloc(maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
+ memcpy(sprites[i].spriteframes, sprtemp,
+ maxframe * sizeof(spriteframe_t));
+ }
}
@@ -236,8 +254,8 @@
===============================================================================
*/
-vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
-int newvissprite;
+vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
+int newvissprite;
/*
@@ -249,16 +267,16 @@
===================
*/
-void R_InitSprites (char **namelist)
+void R_InitSprites(char **namelist)
{
- int i;
+ int i;
- for (i=0 ; i<SCREENWIDTH ; i++)
- {
- negonearray[i] = -1;
- }
+ for (i = 0; i < SCREENWIDTH; i++)
+ {
+ negonearray[i] = -1;
+ }
- R_InitSpriteDefs (namelist);
+ R_InitSpriteDefs(namelist);
}
@@ -271,9 +289,9 @@
===================
*/
-void R_ClearSprites (void)
+void R_ClearSprites(void)
{
- vissprite_p = vissprites;
+ vissprite_p = vissprites;
}
@@ -285,14 +303,14 @@
===================
*/
-vissprite_t overflowsprite;
+vissprite_t overflowsprite;
-vissprite_t *R_NewVisSprite (void)
+vissprite_t *R_NewVisSprite(void)
{
- if (vissprite_p == &vissprites[MAXVISSPRITES])
- return &overflowsprite;
- vissprite_p++;
- return vissprite_p-1;
+ if (vissprite_p == &vissprites[MAXVISSPRITES])
+ return &overflowsprite;
+ vissprite_p++;
+ return vissprite_p - 1;
}
@@ -305,46 +323,46 @@
================
*/
-short *mfloorclip;
-short *mceilingclip;
-fixed_t spryscale;
-fixed_t sprtopscreen;
-fixed_t sprbotscreen;
+short *mfloorclip;
+short *mceilingclip;
+fixed_t spryscale;
+fixed_t sprtopscreen;
+fixed_t sprbotscreen;
-void R_DrawMaskedColumn (column_t *column, signed int baseclip)
+void R_DrawMaskedColumn(column_t * column, signed int baseclip)
{
- int topscreen, bottomscreen;
- fixed_t basetexturemid;
+ int topscreen, bottomscreen;
+ fixed_t basetexturemid;
- basetexturemid = dc_texturemid;
+ basetexturemid = dc_texturemid;
- for ( ; column->topdelta != 0xff ; )
- {
+ for (; column->topdelta != 0xff;)
+ {
// calculate unclipped screen coordinates for post
- topscreen = sprtopscreen + spryscale*column->topdelta;
- bottomscreen = topscreen + spryscale*column->length;
- dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS;
- dc_yh = (bottomscreen-1)>>FRACBITS;
+ topscreen = sprtopscreen + spryscale * column->topdelta;
+ bottomscreen = topscreen + spryscale * column->length;
+ dc_yl = (topscreen + FRACUNIT - 1) >> FRACBITS;
+ dc_yh = (bottomscreen - 1) >> FRACBITS;
- if (dc_yh >= mfloorclip[dc_x])
- dc_yh = mfloorclip[dc_x]-1;
- if (dc_yl <= mceilingclip[dc_x])
- dc_yl = mceilingclip[dc_x]+1;
+ if (dc_yh >= mfloorclip[dc_x])
+ dc_yh = mfloorclip[dc_x] - 1;
+ if (dc_yl <= mceilingclip[dc_x])
+ dc_yl = mceilingclip[dc_x] + 1;
- if(dc_yh >= baseclip && baseclip != -1)
- dc_yh = baseclip;
+ if (dc_yh >= baseclip && baseclip != -1)
+ dc_yh = baseclip;
- if (dc_yl <= dc_yh)
- {
- dc_source = (byte *)column + 3;
- dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
-// dc_source = (byte *)column + 3 - column->topdelta;
- colfunc (); // either R_DrawColumn or R_DrawFuzzColumn
- }
- column = (column_t *)( (byte *)column + column->length + 4);
- }
+ if (dc_yl <= dc_yh)
+ {
+ dc_source = (byte *) column + 3;
+ dc_texturemid = basetexturemid - (column->topdelta << FRACBITS);
+// dc_source = (byte *)column + 3 - column->topdelta;
+ colfunc(); // either R_DrawColumn or R_DrawFuzzColumn
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
- dc_texturemid = basetexturemid;
+ dc_texturemid = basetexturemid;
}
@@ -357,89 +375,89 @@
================
*/
-void R_DrawVisSprite (vissprite_t *vis, int x1, int x2)
+void R_DrawVisSprite(vissprite_t * vis, int x1, int x2)
{
- column_t *column;
- int texturecolumn;
- fixed_t frac;
- patch_t *patch;
- fixed_t baseclip;
+ column_t *column;
+ int texturecolumn;
+ fixed_t frac;
+ patch_t *patch;
+ fixed_t baseclip;
- patch = W_CacheLumpNum(vis->patch+firstspritelump, PU_CACHE);
+ patch = W_CacheLumpNum(vis->patch + firstspritelump, PU_CACHE);
- dc_colormap = vis->colormap;
+ dc_colormap = vis->colormap;
-// if(!dc_colormap)
-// colfunc = fuzzcolfunc; // NULL colormap = shadow draw
+// if(!dc_colormap)
+// colfunc = fuzzcolfunc; // NULL colormap = shadow draw
- if(vis->mobjflags&(MF_SHADOW|MF_ALTSHADOW))
- {
- if(vis->mobjflags&MF_TRANSLATION)
- {
- colfunc = R_DrawTranslatedFuzzColumn;
- dc_translation = translationtables-256
- +vis->class*((MAXPLAYERS-1)*256)+
- ((vis->mobjflags&MF_TRANSLATION)>>(MF_TRANSSHIFT-8));
- }
- else if(vis->mobjflags&MF_SHADOW)
- { // Draw using shadow column function
- colfunc = fuzzcolfunc;
- }
- else
- {
- colfunc = R_DrawAltFuzzColumn;
- }
- }
- else if(vis->mobjflags&MF_TRANSLATION)
- {
- // Draw using translated column function
- colfunc = R_DrawTranslatedColumn;
- dc_translation = translationtables-256
- +vis->class*((MAXPLAYERS-1)*256)+
- ((vis->mobjflags&MF_TRANSLATION)>>(MF_TRANSSHIFT-8));
- }
+ if (vis->mobjflags & (MF_SHADOW | MF_ALTSHADOW))
+ {
+ if (vis->mobjflags & MF_TRANSLATION)
+ {
+ colfunc = R_DrawTranslatedFuzzColumn;
+ dc_translation = translationtables - 256
+ + vis->class * ((MAXPLAYERS - 1) * 256) +
+ ((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
+ }
+ else if (vis->mobjflags & MF_SHADOW)
+ { // Draw using shadow column function
+ colfunc = fuzzcolfunc;
+ }
+ else
+ {
+ colfunc = R_DrawAltFuzzColumn;
+ }
+ }
+ else if (vis->mobjflags & MF_TRANSLATION)
+ {
+ // Draw using translated column function
+ colfunc = R_DrawTranslatedColumn;
+ dc_translation = translationtables - 256
+ + vis->class * ((MAXPLAYERS - 1) * 256) +
+ ((vis->mobjflags & MF_TRANSLATION) >> (MF_TRANSSHIFT - 8));
+ }
- dc_iscale = abs(vis->xiscale)>>detailshift;
- dc_texturemid = vis->texturemid;
- frac = vis->startfrac;
- spryscale = vis->scale;
+ dc_iscale = abs(vis->xiscale) >> detailshift;
+ dc_texturemid = vis->texturemid;
+ frac = vis->startfrac;
+ spryscale = vis->scale;
- sprtopscreen = centeryfrac - FixedMul(dc_texturemid,spryscale);
+ sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
- // check to see if vissprite is a weapon
- if(vis->psprite)
- {
- dc_texturemid += FixedMul(((centery-viewheight/2)<<FRACBITS),
- vis->xiscale);
- sprtopscreen += (viewheight/2-centery)<<FRACBITS;
- }
+ // check to see if vissprite is a weapon
+ if (vis->psprite)
+ {
+ dc_texturemid += FixedMul(((centery - viewheight / 2) << FRACBITS),
+ vis->xiscale);
+ sprtopscreen += (viewheight / 2 - centery) << FRACBITS;
+ }
- if(vis->floorclip && !vis->psprite)
- {
- sprbotscreen = sprtopscreen+FixedMul(patch->height<<FRACBITS,
- spryscale);
- baseclip = (sprbotscreen-FixedMul(vis->floorclip,
- spryscale))>>FRACBITS;
- }
- else
- {
- baseclip = -1;
- }
+ if (vis->floorclip && !vis->psprite)
+ {
+ sprbotscreen = sprtopscreen + FixedMul(patch->height << FRACBITS,
+ spryscale);
+ baseclip = (sprbotscreen - FixedMul(vis->floorclip,
+ spryscale)) >> FRACBITS;
+ }
+ else
+ {
+ baseclip = -1;
+ }
- for (dc_x=vis->x1 ; dc_x<=vis->x2 ; dc_x++, frac += vis->xiscale)
- {
- texturecolumn = frac>>FRACBITS;
+ for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
+ {
+ texturecolumn = frac >> FRACBITS;
#ifdef RANGECHECK
- if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
- I_Error ("R_DrawSpriteRange: bad texturecolumn");
+ if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
+ I_Error("R_DrawSpriteRange: bad texturecolumn");
#endif
- column = (column_t *) ((byte *)patch +
- LONG(patch->columnofs[texturecolumn]));
- R_DrawMaskedColumn (column, baseclip);
- }
+ column = (column_t *) ((byte *) patch +
+ LONG(patch->columnofs[texturecolumn]));
+ R_DrawMaskedColumn(column, baseclip);
+ }
- colfunc = basecolfunc;
+ colfunc = basecolfunc;
}
@@ -454,155 +472,155 @@
===================
*/
-void R_ProjectSprite (mobj_t *thing)
+void R_ProjectSprite(mobj_t * thing)
{
- fixed_t trx,try;
- fixed_t gxt,gyt;
- fixed_t tx,tz;
- fixed_t xscale;
- int x1, x2;
- spritedef_t *sprdef;
- spriteframe_t *sprframe;
- int lump;
- unsigned rot;
- boolean flip;
- int index;
- vissprite_t *vis;
- angle_t ang;
- fixed_t iscale;
+ fixed_t trx, try;
+ fixed_t gxt, gyt;
+ fixed_t tx, tz;
+ fixed_t xscale;
+ int x1, x2;
+ spritedef_t *sprdef;
+ spriteframe_t *sprframe;
+ int lump;
+ unsigned rot;
+ boolean flip;
+ int index;
+ vissprite_t *vis;
+ angle_t ang;
+ fixed_t iscale;
- if(thing->flags2&MF2_DONTDRAW)
- { // Never make a vissprite when MF2_DONTDRAW is flagged.
- return;
- }
+ if (thing->flags2 & MF2_DONTDRAW)
+ { // Never make a vissprite when MF2_DONTDRAW is flagged.
+ return;
+ }
//
// transform the origin point
//
- trx = thing->x - viewx;
- try = thing->y - viewy;
+ trx = thing->x - viewx;
+ try = thing->y - viewy;
- gxt = FixedMul(trx,viewcos);
- gyt = -FixedMul(try,viewsin);
- tz = gxt-gyt;
+ gxt = FixedMul(trx, viewcos);
+ gyt = -FixedMul(try, viewsin);
+ tz = gxt - gyt;
- if (tz < MINZ)
- return; // thing is behind view plane
- xscale = FixedDiv(projection, tz);
+ if (tz < MINZ)
+ return; // thing is behind view plane
+ xscale = FixedDiv(projection, tz);
- gxt = -FixedMul(trx,viewsin);
- gyt = FixedMul(try,viewcos);
- tx = -(gyt+gxt);
-
- if (abs(tx)>(tz<<2))
- return; // too far off the side
+ gxt = -FixedMul(trx, viewsin);
+ gyt = FixedMul(try, viewcos);
+ tx = -(gyt + gxt);
+ if (abs(tx) > (tz << 2))
+ return; // too far off the side
+
//
// decide which patch to use for sprite reletive to player
//
#ifdef RANGECHECK
- if ((unsigned)thing->sprite >= numsprites)
- I_Error ("R_ProjectSprite: invalid sprite number %i ",thing->sprite);
+ if ((unsigned) thing->sprite >= numsprites)
+ I_Error("R_ProjectSprite: invalid sprite number %i ", thing->sprite);
#endif
- sprdef = &sprites[thing->sprite];
+ sprdef = &sprites[thing->sprite];
#ifdef RANGECHECK
- if ( (thing->frame&FF_FRAMEMASK) >= sprdef->numframes )
- I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
- ,thing->sprite, thing->frame);
+ if ((thing->frame & FF_FRAMEMASK) >= sprdef->numframes)
+ I_Error("R_ProjectSprite: invalid sprite frame %i : %i ",
+ thing->sprite, thing->frame);
#endif
- sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
+ sprframe = &sprdef->spriteframes[thing->frame & FF_FRAMEMASK];
- if (sprframe->rotate)
- { // choose a different rotation based on player view
- ang = R_PointToAngle (thing->x, thing->y);
- rot = (ang-thing->angle+(unsigned)(ANG45/2)*9)>>29;
- lump = sprframe->lump[rot];
- flip = (boolean)sprframe->flip[rot];
- }
- else
- { // use single rotation for all views
- lump = sprframe->lump[0];
- flip = (boolean)sprframe->flip[0];
- }
+ if (sprframe->rotate)
+ { // choose a different rotation based on player view
+ ang = R_PointToAngle(thing->x, thing->y);
+ rot = (ang - thing->angle + (unsigned) (ANG45 / 2) * 9) >> 29;
+ lump = sprframe->lump[rot];
+ flip = (boolean) sprframe->flip[rot];
+ }
+ else
+ { // use single rotation for all views
+ lump = sprframe->lump[0];
+ flip = (boolean) sprframe->flip[0];
+ }
//
// calculate edges of the shape
//
- tx -= spriteoffset[lump];
- x1 = (centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS;
- if (x1 > viewwidth)
- return; // off the right side
- tx += spritewidth[lump];
- x2 = ((centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS) - 1;
- if (x2 < 0)
- return; // off the left side
+ tx -= spriteoffset[lump];
+ x1 = (centerxfrac + FixedMul(tx, xscale)) >> FRACBITS;
+ if (x1 > viewwidth)
+ return; // off the right side
+ tx += spritewidth[lump];
+ x2 = ((centerxfrac + FixedMul(tx, xscale)) >> FRACBITS) - 1;
+ if (x2 < 0)
+ return; // off the left side
//
// store information in a vissprite
//
- vis = R_NewVisSprite ();
- vis->mobjflags = thing->flags;
- vis->psprite = false;
- vis->scale = xscale<<detailshift;
- vis->gx = thing->x;
- vis->gy = thing->y;
- vis->gz = thing->z;
- vis->gzt = thing->z + spritetopoffset[lump];
- if(thing->flags&MF_TRANSLATION)
- {
- if(thing->player)
- {
- vis->class = thing->player->class;
- }
- else
- {
- vis->class = thing->special1;
- }
- if(vis->class > 2)
- {
- vis->class = 0;
- }
- }
- // foot clipping
- vis->floorclip = thing->floorclip;
- vis->texturemid = vis->gzt-viewz-vis->floorclip;
+ vis = R_NewVisSprite();
+ vis->mobjflags = thing->flags;
+ vis->psprite = false;
+ vis->scale = xscale << detailshift;
+ vis->gx = thing->x;
+ vis->gy = thing->y;
+ vis->gz = thing->z;
+ vis->gzt = thing->z + spritetopoffset[lump];
+ if (thing->flags & MF_TRANSLATION)
+ {
+ if (thing->player)
+ {
+ vis->class = thing->player->class;
+ }
+ else
+ {
+ vis->class = thing->special1;
+ }
+ if (vis->class > 2)
+ {
+ vis->class = 0;
+ }
+ }
+ // foot clipping
+ vis->floorclip = thing->floorclip;
+ vis->texturemid = vis->gzt - viewz - vis->floorclip;
- vis->x1 = x1 < 0 ? 0 : x1;
- vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
- iscale = FixedDiv (FRACUNIT, xscale);
- if (flip)
- {
- vis->startfrac = spritewidth[lump]-1;
- vis->xiscale = -iscale;
- }
- else
- {
- vis->startfrac = 0;
- vis->xiscale = iscale;
- }
- if (vis->x1 > x1)
- vis->startfrac += vis->xiscale*(vis->x1-x1);
- vis->patch = lump;
+ vis->x1 = x1 < 0 ? 0 : x1;
+ vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
+ iscale = FixedDiv(FRACUNIT, xscale);
+ if (flip)
+ {
+ vis->startfrac = spritewidth[lump] - 1;
+ vis->xiscale = -iscale;
+ }
+ else
+ {
+ vis->startfrac = 0;
+ vis->xiscale = iscale;
+ }
+ if (vis->x1 > x1)
+ vis->startfrac += vis->xiscale * (vis->x1 - x1);
+ vis->patch = lump;
//
// get light level
//
-// if (thing->flags & MF_SHADOW)
-// vis->colormap = NULL; // shadow draw
-// else ...
+// if (thing->flags & MF_SHADOW)
+// vis->colormap = NULL; // shadow draw
+// else ...
- if (fixedcolormap)
- vis->colormap = fixedcolormap; // fixed map
- else if(LevelUseFullBright && thing->frame&FF_FULLBRIGHT)
- vis->colormap = colormaps; // full bright
- else
- { // diminished light
- index = xscale>>(LIGHTSCALESHIFT-detailshift);
- if (index >= MAXLIGHTSCALE)
- index = MAXLIGHTSCALE-1;
- vis->colormap = spritelights[index];
- }
+ if (fixedcolormap)
+ vis->colormap = fixedcolormap; // fixed map
+ else if (LevelUseFullBright && thing->frame & FF_FULLBRIGHT)
+ vis->colormap = colormaps; // full bright
+ else
+ { // diminished light
+ index = xscale >> (LIGHTSCALESHIFT - detailshift);
+ if (index >= MAXLIGHTSCALE)
+ index = MAXLIGHTSCALE - 1;
+ vis->colormap = spritelights[index];
+ }
}
@@ -616,27 +634,27 @@
========================
*/
-void R_AddSprites (sector_t *sec)
+void R_AddSprites(sector_t * sec)
{
- mobj_t *thing;
- int lightnum;
+ mobj_t *thing;
+ int lightnum;
- if (sec->validcount == validcount)
- return; // already added
+ if (sec->validcount == validcount)
+ return; // already added
- sec->validcount = validcount;
+ sec->validcount = validcount;
- lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight;
- if (lightnum < 0)
- spritelights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- spritelights = scalelight[LIGHTLEVELS-1];
- else
- spritelights = scalelight[lightnum];
+ lightnum = (sec->lightlevel >> LIGHTSEGSHIFT) + extralight;
+ if (lightnum < 0)
+ spritelights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ spritelights = scalelight[LIGHTLEVELS - 1];
+ else
+ spritelights = scalelight[lightnum];
- for (thing = sec->thinglist ; thing ; thing = thing->snext)
- R_ProjectSprite (thing);
+ for (thing = sec->thinglist; thing; thing = thing->snext)
+ R_ProjectSprite(thing);
}
@@ -649,134 +667,135 @@
*/
// Y-adjustment values for full screen (4 weapons)
-int PSpriteSY[NUMCLASSES][NUMWEAPONS] =
-{
- { 0, -12*FRACUNIT, -10*FRACUNIT, 10*FRACUNIT }, // Fighter
- { -8*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT, 0 }, // Cleric
- { 9*FRACUNIT, 20*FRACUNIT, 20*FRACUNIT, 20*FRACUNIT }, // Mage
- { 10*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT } // Pig
+int PSpriteSY[NUMCLASSES][NUMWEAPONS] = {
+ {0, -12 * FRACUNIT, -10 * FRACUNIT, 10 * FRACUNIT}, // Fighter
+ {-8 * FRACUNIT, 10 * FRACUNIT, 10 * FRACUNIT, 0}, // Cleric
+ {9 * FRACUNIT, 20 * FRACUNIT, 20 * FRACUNIT, 20 * FRACUNIT}, // Mage
+ {10 * FRACUNIT, 10 * FRACUNIT, 10 * FRACUNIT, 10 * FRACUNIT} // Pig
};
-void R_DrawPSprite (pspdef_t *psp)
+void R_DrawPSprite(pspdef_t * psp)
{
- fixed_t tx;
- int x1, x2;
- spritedef_t *sprdef;
- spriteframe_t *sprframe;
- int lump;
- boolean flip;
- vissprite_t *vis, avis;
+ fixed_t tx;
+ int x1, x2;
+ spritedef_t *sprdef;
+ spriteframe_t *sprframe;
+ int lump;
+ boolean flip;
+ vissprite_t *vis, avis;
- int tempangle;
+ int tempangle;
//
// decide which patch to use
//
#ifdef RANGECHECK
- if ( (unsigned)psp->state->sprite >= numsprites)
- I_Error ("R_ProjectSprite: invalid sprite number %i "
- , psp->state->sprite);
+ if ((unsigned) psp->state->sprite >= numsprites)
+ I_Error("R_ProjectSprite: invalid sprite number %i ",
+ psp->state->sprite);
#endif
- sprdef = &sprites[psp->state->sprite];
+ sprdef = &sprites[psp->state->sprite];
#ifdef RANGECHECK
- if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
- I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
- , psp->state->sprite, psp->state->frame);
+ if ((psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
+ I_Error("R_ProjectSprite: invalid sprite frame %i : %i ",
+ psp->state->sprite, psp->state->frame);
#endif
- sprframe = &sprdef->spriteframes[ psp->state->frame & FF_FRAMEMASK ];
+ sprframe = &sprdef->spriteframes[psp->state->frame & FF_FRAMEMASK];
- lump = sprframe->lump[0];
- flip = (boolean)sprframe->flip[0];
+ lump = sprframe->lump[0];
+ flip = (boolean) sprframe->flip[0];
//
// calculate edges of the shape
//
- tx = psp->sx-160*FRACUNIT;
+ tx = psp->sx - 160 * FRACUNIT;
- tx -= spriteoffset[lump];
- if(viewangleoffset)
- {
- tempangle = ((centerxfrac/1024)*(viewangleoffset>>ANGLETOFINESHIFT));
- }
- else
- {
- tempangle = 0;
- }
- x1 = (centerxfrac + FixedMul (tx,pspritescale)+tempangle ) >>FRACBITS;
- if (x1 > viewwidth)
- return; // off the right side
- tx += spritewidth[lump];
- x2 = ((centerxfrac + FixedMul (tx, pspritescale)+tempangle ) >>FRACBITS) - 1;
- if (x2 < 0)
- return; // off the left side
+ tx -= spriteoffset[lump];
+ if (viewangleoffset)
+ {
+ tempangle =
+ ((centerxfrac / 1024) * (viewangleoffset >> ANGLETOFINESHIFT));
+ }
+ else
+ {
+ tempangle = 0;
+ }
+ x1 = (centerxfrac + FixedMul(tx, pspritescale) + tempangle) >> FRACBITS;
+ if (x1 > viewwidth)
+ return; // off the right side
+ tx += spritewidth[lump];
+ x2 = ((centerxfrac + FixedMul(tx, pspritescale) +
+ tempangle) >> FRACBITS) - 1;
+ if (x2 < 0)
+ return; // off the left side
//
// store information in a vissprite
//
- vis = &avis;
- vis->mobjflags = 0;
- vis->class = 0;
- vis->psprite = true;
- vis->texturemid = (BASEYCENTER<<FRACBITS)+FRACUNIT/2
- -(psp->sy-spritetopoffset[lump]);
- if(viewheight == SCREENHEIGHT)
- {
- vis->texturemid -= PSpriteSY[viewplayer->class]
- [players[consoleplayer].readyweapon];
- }
- vis->x1 = x1 < 0 ? 0 : x1;
- vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
- vis->scale = pspritescale<<detailshift;
- if (flip)
- {
- vis->xiscale = -pspriteiscale;
- vis->startfrac = spritewidth[lump]-1;
- }
- else
- {
- vis->xiscale = pspriteiscale;
- vis->startfrac = 0;
- }
- if (vis->x1 > x1)
- vis->startfrac += vis->xiscale*(vis->x1-x1);
- vis->patch = lump;
+ vis = &avis;
+ vis->mobjflags = 0;
+ vis->class = 0;
+ vis->psprite = true;
+ vis->texturemid = (BASEYCENTER << FRACBITS) + FRACUNIT / 2
+ - (psp->sy - spritetopoffset[lump]);
+ if (viewheight == SCREENHEIGHT)
+ {
+ vis->texturemid -= PSpriteSY[viewplayer->class]
+ [players[consoleplayer].readyweapon];
+ }
+ vis->x1 = x1 < 0 ? 0 : x1;
+ vis->x2 = x2 >= viewwidth ? viewwidth - 1 : x2;
+ vis->scale = pspritescale << detailshift;
+ if (flip)
+ {
+ vis->xiscale = -pspriteiscale;
+ vis->startfrac = spritewidth[lump] - 1;
+ }
+ else
+ {
+ vis->xiscale = pspriteiscale;
+ vis->startfrac = 0;
+ }
+ if (vis->x1 > x1)
+ vis->startfrac += vis->xiscale * (vis->x1 - x1);
+ vis->patch = lump;
- if(viewplayer->powers[pw_invulnerability] && viewplayer->class
- == PCLASS_CLERIC)
- {
- vis->colormap = spritelights[MAXLIGHTSCALE-1];
- if(viewplayer->powers[pw_invulnerability] > 4*32)
- {
- if(viewplayer->mo->flags2&MF2_DONTDRAW)
- { // don't draw the psprite
- vis->mobjflags |= MF_SHADOW;
- }
- else if(viewplayer->mo->flags&MF_SHADOW)
- {
- vis->mobjflags |= MF_ALTSHADOW;
- }
- }
- else if(viewplayer->powers[pw_invulnerability]&8)
- {
- vis->mobjflags |= MF_SHADOW;
- }
- }
- else if(fixedcolormap)
- {
- // Fixed color
- vis->colormap = fixedcolormap;
- }
- else if(psp->state->frame & FF_FULLBRIGHT)
- {
- // Full bright
- vis->colormap = colormaps;
- }
- else
- {
- // local light
- vis->colormap = spritelights[MAXLIGHTSCALE-1];
- }
- R_DrawVisSprite(vis, vis->x1, vis->x2);
+ if (viewplayer->powers[pw_invulnerability] && viewplayer->class
+ == PCLASS_CLERIC)
+ {
+ vis->colormap = spritelights[MAXLIGHTSCALE - 1];
+ if (viewplayer->powers[pw_invulnerability] > 4 * 32)
+ {
+ if (viewplayer->mo->flags2 & MF2_DONTDRAW)
+ { // don't draw the psprite
+ vis->mobjflags |= MF_SHADOW;
+ }
+ else if (viewplayer->mo->flags & MF_SHADOW)
+ {
+ vis->mobjflags |= MF_ALTSHADOW;
+ }
+ }
+ else if (viewplayer->powers[pw_invulnerability] & 8)
+ {
+ vis->mobjflags |= MF_SHADOW;
+ }
+ }
+ else if (fixedcolormap)
+ {
+ // Fixed color
+ vis->colormap = fixedcolormap;
+ }
+ else if (psp->state->frame & FF_FULLBRIGHT)
+ {
+ // Full bright
+ vis->colormap = colormaps;
+ }
+ else
+ {
+ // local light
+ vis->colormap = spritelights[MAXLIGHTSCALE - 1];
+ }
+ R_DrawVisSprite(vis, vis->x1, vis->x2);
}
/*
@@ -787,34 +806,35 @@
========================
*/
-void R_DrawPlayerSprites (void)
+void R_DrawPlayerSprites(void)
{
- int i, lightnum;
- pspdef_t *psp;
+ int i, lightnum;
+ pspdef_t *psp;
//
// get light level
//
- lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT)
- +extralight;
- if (lightnum < 0)
- spritelights = scalelight[0];
- else if (lightnum >= LIGHTLEVELS)
- spritelights = scalelight[LIGHTLEVELS-1];
- else
- spritelights = scalelight[lightnum];
+ lightnum =
+ (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT) +
+ extralight;
+ if (lightnum < 0)
+ spritelights = scalelight[0];
+ else if (lightnum >= LIGHTLEVELS)
+ spritelights = scalelight[LIGHTLEVELS - 1];
+ else
+ spritelights = scalelight[lightnum];
//
// clip to screen bounds
//
- mfloorclip = screenheightarray;
- mceilingclip = negonearray;
+ mfloorclip = screenheightarray;
+ mceilingclip = negonearray;
//
// add all active psprites
//
- for (i=0, psp=viewplayer->psprites ; i<NUMPSPRITES ; i++,psp++)
- if (psp->state)
- R_DrawPSprite (psp);
+ for (i = 0, psp = viewplayer->psprites; i < NUMPSPRITES; i++, psp++)
+ if (psp->state)
+ R_DrawPSprite(psp);
}
@@ -827,54 +847,54 @@
========================
*/
-vissprite_t vsprsortedhead;
+vissprite_t vsprsortedhead;
-void R_SortVisSprites (void)
+void R_SortVisSprites(void)
{
- int i, count;
- vissprite_t *ds, *best;
- vissprite_t unsorted;
- fixed_t bestscale;
+ int i, count;
+ vissprite_t *ds, *best;
+ vissprite_t unsorted;
+ fixed_t bestscale;
- count = vissprite_p - vissprites;
+ count = vissprite_p - vissprites;
- unsorted.next = unsorted.prev = &unsorted;
- if (!count)
- return;
+ unsorted.next = unsorted.prev = &unsorted;
+ if (!count)
+ return;
- for (ds=vissprites ; ds<vissprite_p ; ds++)
- {
- ds->next = ds+1;
- ds->prev = ds-1;
- }
- vissprites[0].prev = &unsorted;
- unsorted.next = &vissprites[0];
- (vissprite_p-1)->next = &unsorted;
- unsorted.prev = vissprite_p-1;
+ for (ds = vissprites; ds < vissprite_p; ds++)
+ {
+ ds->next = ds + 1;
+ ds->prev = ds - 1;
+ }
+ vissprites[0].prev = &unsorted;
+ unsorted.next = &vissprites[0];
+ (vissprite_p - 1)->next = &unsorted;
+ unsorted.prev = vissprite_p - 1;
//
// pull the vissprites out by scale
//
- best = 0; // shut up the compiler warning
- vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
- for (i=0 ; i<count ; i++)
- {
- bestscale = MAXINT;
- for (ds=unsorted.next ; ds!= &unsorted ; ds=ds->next)
- {
- if (ds->scale < bestscale)
- {
- bestscale = ds->scale;
- best = ds;
- }
- }
- best->next->prev = best->prev;
- best->prev->next = best->next;
- best->next = &vsprsortedhead;
- best->prev = vsprsortedhead.prev;
- vsprsortedhead.prev->next = best;
- vsprsortedhead.prev = best;
- }
+ best = 0; // shut up the compiler warning
+ vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
+ for (i = 0; i < count; i++)
+ {
+ bestscale = MAXINT;
+ for (ds = unsorted.next; ds != &unsorted; ds = ds->next)
+ {
+ if (ds->scale < bestscale)
+ {
+ bestscale = ds->scale;
+ best = ds;
+ }
+ }
+ best->next->prev = best->prev;
+ best->prev->next = best->next;
+ best->next = &vsprsortedhead;
+ best->prev = vsprsortedhead.prev;
+ vsprsortedhead.prev->next = best;
+ vsprsortedhead.prev = best;
+ }
}
@@ -887,84 +907,85 @@
========================
*/
-void R_DrawSprite (vissprite_t *spr)
+void R_DrawSprite(vissprite_t * spr)
{
- drawseg_t *ds;
- short clipbot[SCREENWIDTH], cliptop[SCREENWIDTH];
- int x, r1, r2;
- fixed_t scale, lowscale;
- int silhouette;
+ drawseg_t *ds;
+ short clipbot[SCREENWIDTH], cliptop[SCREENWIDTH];
+ int x, r1, r2;
+ fixed_t scale, lowscale;
+ int silhouette;
- for (x = spr->x1 ; x<=spr->x2 ; x++)
- clipbot[x] = cliptop[x] = -2;
+ for (x = spr->x1; x <= spr->x2; x++)
+ clipbot[x] = cliptop[x] = -2;
//
// scan drawsegs from end to start for obscuring segs
// the first drawseg that has a greater scale is the clip seg
//
- for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
- {
- //
- // determine if the drawseg obscures the sprite
- //
- if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
- (!ds->silhouette && !ds->maskedtexturecol) )
- continue; // doesn't cover sprite
+ for (ds = ds_p - 1; ds >= drawsegs; ds--)
+ {
+ //
+ // determine if the drawseg obscures the sprite
+ //
+ if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
+ (!ds->silhouette && !ds->maskedtexturecol))
+ continue; // doesn't cover sprite
- r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
- r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
- if (ds->scale1 > ds->scale2)
- {
- lowscale = ds->scale2;
- scale = ds->scale1;
- }
- else
- {
- lowscale = ds->scale1;
- scale = ds->scale2;
- }
+ r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
+ r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
+ if (ds->scale1 > ds->scale2)
+ {
+ lowscale = ds->scale2;
+ scale = ds->scale1;
+ }
+ else
+ {
+ lowscale = ds->scale1;
+ scale = ds->scale2;
+ }
- if (scale < spr->scale || ( lowscale < spr->scale
- && !R_PointOnSegSide (spr->gx, spr->gy, ds->curline) ) )
- {
- if (ds->maskedtexturecol) // masked mid texture
- R_RenderMaskedSegRange (ds, r1, r2);
- continue; // seg is behind sprite
- }
+ if (scale < spr->scale || (lowscale < spr->scale
+ && !R_PointOnSegSide(spr->gx, spr->gy,
+ ds->curline)))
+ {
+ if (ds->maskedtexturecol) // masked mid texture
+ R_RenderMaskedSegRange(ds, r1, r2);
+ continue; // seg is behind sprite
+ }
//
// clip this piece of the sprite
//
- silhouette = ds->silhouette;
- if (spr->gz >= ds->bsilheight)
- silhouette &= ~SIL_BOTTOM;
- if (spr->gzt <= ds->tsilheight)
- silhouette &= ~SIL_TOP;
+ silhouette = ds->silhouette;
+ if (spr->gz >= ds->bsilheight)
+ silhouette &= ~SIL_BOTTOM;
+ if (spr->gzt <= ds->tsilheight)
+ silhouette &= ~SIL_TOP;
- if (silhouette == 1)
- { // bottom sil
- for (x=r1 ; x<=r2 ; x++)
- if (clipbot[x] == -2)
- clipbot[x] = ds->sprbottomclip[x];
- }
- else if (silhouette == 2)
- { // top sil
- for (x=r1 ; x<=r2 ; x++)
- if (cliptop[x] == -2)
- cliptop[x] = ds->sprtopclip[x];
- }
- else if (silhouette == 3)
- { // both
- for (x=r1 ; x<=r2 ; x++)
- {
- if (clipbot[x] == -2)
- clipbot[x] = ds->sprbottomclip[x];
- if (cliptop[x] == -2)
- cliptop[x] = ds->sprtopclip[x];
- }
- }
+ if (silhouette == 1)
+ { // bottom sil
+ for (x = r1; x <= r2; x++)
+ if (clipbot[x] == -2)
+ clipbot[x] = ds->sprbottomclip[x];
+ }
+ else if (silhouette == 2)
+ { // top sil
+ for (x = r1; x <= r2; x++)
+ if (cliptop[x] == -2)
+ cliptop[x] = ds->sprtopclip[x];
+ }
+ else if (silhouette == 3)
+ { // both
+ for (x = r1; x <= r2; x++)
+ {
+ if (clipbot[x] == -2)
+ clipbot[x] = ds->sprbottomclip[x];
+ if (cliptop[x] == -2)
+ cliptop[x] = ds->sprtopclip[x];
+ }
+ }
- }
+ }
//
// all clipping has been performed, so draw the sprite
@@ -971,17 +992,17 @@
//
// check for unclipped columns
- for (x = spr->x1 ; x<=spr->x2 ; x++)
- {
- if (clipbot[x] == -2)
- clipbot[x] = viewheight;
- if (cliptop[x] == -2)
- cliptop[x] = -1;
- }
+ for (x = spr->x1; x <= spr->x2; x++)
+ {
+ if (clipbot[x] == -2)
+ clipbot[x] = viewheight;
+ if (cliptop[x] == -2)
+ cliptop[x] = -1;
+ }
- mfloorclip = clipbot;
- mceilingclip = cliptop;
- R_DrawVisSprite (spr, spr->x1, spr->x2);
+ mfloorclip = clipbot;
+ mceilingclip = cliptop;
+ R_DrawVisSprite(spr, spr->x1, spr->x2);
}
@@ -993,41 +1014,39 @@
========================
*/
-void R_DrawMasked (void)
+void R_DrawMasked(void)
{
- vissprite_t *spr;
- drawseg_t *ds;
+ vissprite_t *spr;
+ drawseg_t *ds;
- R_SortVisSprites ();
+ R_SortVisSprites();
- if (vissprite_p > vissprites)
- {
- // draw all vissprites back to front
+ if (vissprite_p > vissprites)
+ {
+ // draw all vissprites back to front
- for (spr = vsprsortedhead.next ; spr != &vsprsortedhead
- ; spr=spr->next)
- R_DrawSprite (spr);
- }
+ for (spr = vsprsortedhead.next; spr != &vsprsortedhead;
+ spr = spr->next)
+ R_DrawSprite(spr);
+ }
//
// render any remaining masked mid textures
//
- for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
- if (ds->maskedtexturecol)
- R_RenderMaskedSegRange (ds, ds->x1, ds->x2);
+ for (ds = ds_p - 1; ds >= drawsegs; ds--)
+ if (ds->maskedtexturecol)
+ R_RenderMaskedSegRange(ds, ds->x1, ds->x2);
//
// draw the psprites on top of everything
//
// Added for the sideviewing with an external device
- if (viewangleoffset <= 1024<<ANGLETOFINESHIFT || viewangleoffset >=
- -1024<<ANGLETOFINESHIFT)
- { // don't draw on side views
- R_DrawPlayerSprites ();
- }
+ if (viewangleoffset <= 1024 << ANGLETOFINESHIFT || viewangleoffset >=
+ -1024 << ANGLETOFINESHIFT)
+ { // don't draw on side views
+ R_DrawPlayerSprites();
+ }
-// if (!viewangleoffset) // don't draw on side views
-// R_DrawPlayerSprites ();
+// if (!viewangleoffset) // don't draw on side views
+// R_DrawPlayerSprites ();
}
-
-
--- a/src/hexen/sb_bar.c
+++ b/src/hexen/sb_bar.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sb_bar.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sb_bar.c,v $
-//** $Revision: 1.94 $
-//** $Date: 95/12/31 21:10:08 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -17,7 +29,7 @@
#include "soundst.h"
#ifdef __WATCOMC__
-#include "i_sound.h" // For CD stuff
+#include "i_sound.h" // For CD stuff
#endif
// MACROS ------------------------------------------------------------------
@@ -36,11 +48,11 @@
typedef struct Cheat_s
{
- void (*func)(player_t *player, struct Cheat_s *cheat);
- byte *sequence;
- byte *pos;
- int args[2];
- int currentArg;
+ void (*func) (player_t * player, struct Cheat_s * cheat);
+ byte *sequence;
+ byte *pos;
+ int args[2];
+ int currentArg;
} Cheat_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -63,35 +75,35 @@
static void DrawFullScreenStuff(void);
static void DrawAnimatedIcons(void);
static boolean HandleCheats(byte key);
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
-static void CheatGodFunc(player_t *player, Cheat_t *cheat);
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
-static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat);
-static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat);
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
-static void CheatPigFunc(player_t *player, Cheat_t *cheat);
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat);
-static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat);
-static void CheatClassFunc1(player_t *player, Cheat_t *cheat);
-static void CheatClassFunc2(player_t *player, Cheat_t *cheat);
-static void CheatInitFunc(player_t *player, Cheat_t *cheat);
-static void CheatInitFunc(player_t *player, Cheat_t *cheat);
-static void CheatVersionFunc(player_t *player, Cheat_t *cheat);
-static void CheatDebugFunc(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc1(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc2(player_t *player, Cheat_t *cheat);
-static void CheatScriptFunc3(player_t *player, Cheat_t *cheat);
-static void CheatRevealFunc(player_t *player, Cheat_t *cheat);
-static void CheatTrackFunc1(player_t *player, Cheat_t *cheat);
-static void CheatTrackFunc2(player_t *player, Cheat_t *cheat);
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat);
+static void CheatGodFunc(player_t * player, Cheat_t * cheat);
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
+static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat);
+static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat);
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
+static void CheatPigFunc(player_t * player, Cheat_t * cheat);
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat);
+static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat);
+static void CheatClassFunc1(player_t * player, Cheat_t * cheat);
+static void CheatClassFunc2(player_t * player, Cheat_t * cheat);
+static void CheatInitFunc(player_t * player, Cheat_t * cheat);
+static void CheatInitFunc(player_t * player, Cheat_t * cheat);
+static void CheatVersionFunc(player_t * player, Cheat_t * cheat);
+static void CheatDebugFunc(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc1(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc2(player_t * player, Cheat_t * cheat);
+static void CheatScriptFunc3(player_t * player, Cheat_t * cheat);
+static void CheatRevealFunc(player_t * player, Cheat_t * cheat);
+static void CheatTrackFunc1(player_t * player, Cheat_t * cheat);
+static void CheatTrackFunc2(player_t * player, Cheat_t * cheat);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@@ -109,7 +121,7 @@
// PUBLIC DATA DECLARATIONS ------------------------------------------------
-boolean DebugSound; // Debug flag for displaying sound info
+boolean DebugSound; // Debug flag for displaying sound info
boolean inventory;
int curpos;
int inv_ptr;
@@ -116,7 +128,7 @@
int ArtifactFlash;
#ifndef __WATCOMC__
-boolean i_CDMusic; // in Watcom, defined in i_ibm
+boolean i_CDMusic; // in Watcom, defined in i_ibm
#endif
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@@ -169,363 +181,335 @@
static patch_t *PatchINVRTGEM2;
// Toggle god mode
-static byte CheatGodSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- 0xff
+static byte CheatGodSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ 0xff
};
// Toggle no clipping mode
-static byte CheatNoClipSeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff
+static byte CheatNoClipSeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff
};
// Get all weapons and mana
-static byte CheatWeaponsSeq[] =
-{
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('a'),
- 0xff
+static byte CheatWeaponsSeq[] = {
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('a'),
+ 0xff
};
// Get full health
-static byte CheatHealthSeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('b'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('d'),
- 0xff
+static byte CheatHealthSeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('b'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('d'),
+ 0xff
};
// Get all keys
-static byte CheatKeysSeq[] =
-{
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('h'),
- 0xff, 0
+static byte CheatKeysSeq[] = {
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('h'),
+ 0xff, 0
};
// Toggle sound debug info
-static byte CheatSoundSeq[] =
-{
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('e'),
- 0xff
+static byte CheatSoundSeq[] = {
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('e'),
+ 0xff
};
// Toggle ticker
-static byte CheatTickerSeq[] =
-{
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatTickerSeq[] = {
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
// Get all artifacts
-static byte CheatArtifactAllSeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('a'),
- 0xff, 0
+static byte CheatArtifactAllSeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('a'),
+ 0xff, 0
};
// Get all puzzle pieces
-static byte CheatPuzzleSeq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatPuzzleSeq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
// Warp to new level
-static byte CheatWarpSeq[] =
-{
- CHEAT_ENCRYPT('v'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- 0, 0, 0xff, 0
+static byte CheatWarpSeq[] = {
+ CHEAT_ENCRYPT('v'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ 0, 0, 0xff, 0
};
// Become a pig
-static byte CheatPigSeq[] =
-{
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('l'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('v'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatPigSeq[] = {
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('l'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('v'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
// Kill all monsters
-static byte CheatMassacreSeq[] =
-{
- CHEAT_ENCRYPT('b'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatMassacreSeq[] = {
+ CHEAT_ENCRYPT('b'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
-static byte CheatIDKFASeq[] =
-{
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('n'),
- 0xff, 0
+static byte CheatIDKFASeq[] = {
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('n'),
+ 0xff, 0
};
-static byte CheatQuickenSeq1[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq1[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
-static byte CheatQuickenSeq2[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq2[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
-static byte CheatQuickenSeq3[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('k'),
- 0xff, 0
+static byte CheatQuickenSeq3[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('k'),
+ 0xff, 0
};
// New class
-static byte CheatClass1Seq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0xff, 0
+static byte CheatClass1Seq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0xff, 0
};
-static byte CheatClass2Seq[] =
-{
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('d'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('t'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- 0, 0xff, 0
+static byte CheatClass2Seq[] = {
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('d'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('t'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ 0, 0xff, 0
};
-static byte CheatInitSeq[] =
-{
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('i'),
- CHEAT_ENCRYPT('t'),
- 0xff, 0
+static byte CheatInitSeq[] = {
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('i'),
+ CHEAT_ENCRYPT('t'),
+ 0xff, 0
};
-static byte CheatVersionSeq[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('j'),
- CHEAT_ENCRYPT('o'),
- CHEAT_ENCRYPT('n'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('s'),
- 0xff, 0
+static byte CheatVersionSeq[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('j'),
+ CHEAT_ENCRYPT('o'),
+ CHEAT_ENCRYPT('n'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('s'),
+ 0xff, 0
};
-static byte CheatDebugSeq[] =
-{
- CHEAT_ENCRYPT('w'),
- CHEAT_ENCRYPT('h'),
- CHEAT_ENCRYPT('e'),
- CHEAT_ENCRYPT('r'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatDebugSeq[] = {
+ CHEAT_ENCRYPT('w'),
+ CHEAT_ENCRYPT('h'),
+ CHEAT_ENCRYPT('e'),
+ CHEAT_ENCRYPT('r'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
-static byte CheatScriptSeq1[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0xff, 0
+static byte CheatScriptSeq1[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0xff, 0
};
-static byte CheatScriptSeq2[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0, 0xff, 0
+static byte CheatScriptSeq2[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0xff, 0
};
-static byte CheatScriptSeq3[] =
-{
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('u'),
- CHEAT_ENCRYPT('k'),
- CHEAT_ENCRYPT('e'),
- 0, 0, 0xff,
+static byte CheatScriptSeq3[] = {
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('u'),
+ CHEAT_ENCRYPT('k'),
+ CHEAT_ENCRYPT('e'),
+ 0, 0, 0xff,
};
-static byte CheatRevealSeq[] =
-{
- CHEAT_ENCRYPT('m'),
- CHEAT_ENCRYPT('a'),
- CHEAT_ENCRYPT('p'),
- CHEAT_ENCRYPT('s'),
- CHEAT_ENCRYPT('c'),
- CHEAT_ENCRYPT('o'),
- 0xff, 0
+static byte CheatRevealSeq[] = {
+ CHEAT_ENCRYPT('m'),
+ CHEAT_ENCRYPT('a'),
+ CHEAT_ENCRYPT('p'),
+ CHEAT_ENCRYPT('s'),
+ CHEAT_ENCRYPT('c'),
+ CHEAT_ENCRYPT('o'),
+ 0xff, 0
};
-static byte CheatTrackSeq1[] =
-{
- CHEAT_ENCRYPT('`'),
- 0xff, 0
+static byte CheatTrackSeq1[] = {
+ CHEAT_ENCRYPT('`'),
+ 0xff, 0
};
-static byte CheatTrackSeq2[] =
-{
- CHEAT_ENCRYPT('`'),
- 0, 0, 0xff, 0
+static byte CheatTrackSeq2[] = {
+ CHEAT_ENCRYPT('`'),
+ 0, 0, 0xff, 0
};
-static Cheat_t Cheats[] =
-{
- { CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0 },
- { CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0 },
- { CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 },
- { CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 },
- { CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 },
- { CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 },
- { CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 },
- { CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 },
- { CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 },
- { CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0 },
- { CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0 },
- { CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 },
- { CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0 },
- { CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 },
- { CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 },
- { CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0 },
- { CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0 },
- { CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0 },
- { CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0 },
- { CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0 },
- { CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0 },
- { CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0 },
- { CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0 },
- { CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0 },
- { CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0 },
- { CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0 },
- { CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0 },
- { NULL, NULL, NULL, 0, 0, 0 } // Terminator
+static Cheat_t Cheats[] = {
+ {CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0},
+ {CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0},
+ {CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0},
+ {CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0},
+ {CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0},
+ {CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0},
+ {CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0},
+ {CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0},
+ {CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0},
+ {CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0},
+ {CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0},
+ {CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0},
+ {CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0},
+ {CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0},
+ {CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0},
+ {CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0},
+ {CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0},
+ {CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0},
+ {CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0},
+ {CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0},
+ {CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0},
+ {CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0},
+ {CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0},
+ {CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0},
+ {CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0},
+ {CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0},
+ {CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0},
+ {NULL, NULL, NULL, 0, 0, 0} // Terminator
};
// CODE --------------------------------------------------------------------
@@ -538,62 +522,62 @@
void SB_Init(void)
{
- int i;
- int startLump;
+ int i;
+ int startLump;
- PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC);
- PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC);
- PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
- PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC);
- PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC);
- PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
- PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC);
- PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
- PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC);
- PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC);
- PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC);
- PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC);
- PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC);
- PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC);
- PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC);
- PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC);
- PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC);
- PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC);
- PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC);
- PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC);
- PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC);
- PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC);
- PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC);
+ PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC);
+ PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC);
+ PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
+ PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC);
+ PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC);
+ PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
+ PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC);
+ PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
+ PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC);
+ PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC);
+ PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC);
+ PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC);
+ PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC);
+ PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC);
+ PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC);
+ PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC);
+ PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC);
+ PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC);
+ PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC);
+ PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC);
+ PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC);
+ PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC);
+ PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC);
-// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
- startLump = W_GetNumForName("IN0");
- for(i = 0; i < 10; i++)
- {
- PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
- FontBNumBase = W_GetNumForName("FONTB16");
- startLump = W_GetNumForName("SMALLIN0");
- for(i = 0; i < 10; i++)
- {
- PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
- }
- PlayPalette = W_GetNumForName("PLAYPAL");
- SpinFlylump = W_GetNumForName("SPFLY0");
- SpinMinotaurLump = W_GetNumForName("SPMINO0");
- SpinSpeedLump = W_GetNumForName("SPBOOT0");
- SpinDefenseLump = W_GetNumForName("SPSHLD0");
+// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
+ startLump = W_GetNumForName("IN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
+ FontBNumBase = W_GetNumForName("FONTB16");
+ startLump = W_GetNumForName("SMALLIN0");
+ for (i = 0; i < 10; i++)
+ {
+ PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
+ }
+ PlayPalette = W_GetNumForName("PLAYPAL");
+ SpinFlylump = W_GetNumForName("SPFLY0");
+ SpinMinotaurLump = W_GetNumForName("SPMINO0");
+ SpinSpeedLump = W_GetNumForName("SPBOOT0");
+ SpinDefenseLump = W_GetNumForName("SPSHLD0");
- for(i = 0; i < 256; i++)
- {
- CheatLookup[i] = CHEAT_ENCRYPT(i);
- }
+ for (i = 0; i < 256; i++)
+ {
+ CheatLookup[i] = CHEAT_ENCRYPT(i);
+ }
- if(deathmatch)
- {
- PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC);
- }
- SB_SetClassData();
+ if (deathmatch)
+ {
+ PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC);
+ }
+ SB_SetClassData();
}
//==========================================================================
@@ -604,33 +588,33 @@
void SB_SetClassData(void)
{
- int class;
+ int class;
- class = PlayerClass[consoleplayer]; // original player class (not pig)
- PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
- +class, PU_STATIC);
- PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0")
- +class, PU_STATIC);
- PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1")
- +class, PU_STATIC);
- PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2")
- +class, PU_STATIC);
- PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3")
- +class, PU_STATIC);
- PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain")
- +class, PU_STATIC);
- if(!netgame)
- { // single player game uses red life gem (the second gem)
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- +MAXPLAYERS*class+1, PU_STATIC);
- }
- else
- {
- PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
- +MAXPLAYERS*class+consoleplayer, PU_STATIC);
- }
- SB_state = -1;
- UpdateState |= I_FULLSCRN;
+ class = PlayerClass[consoleplayer]; // original player class (not pig)
+ PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0")
+ + class, PU_STATIC);
+ PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0")
+ + class, PU_STATIC);
+ PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1")
+ + class, PU_STATIC);
+ PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2")
+ + class, PU_STATIC);
+ PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3")
+ + class, PU_STATIC);
+ PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain") + class, PU_STATIC);
+ if (!netgame)
+ { // single player game uses red life gem (the second gem)
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
+ + MAXPLAYERS * class + 1, PU_STATIC);
+ }
+ else
+ {
+ PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem")
+ + MAXPLAYERS * class + consoleplayer,
+ PU_STATIC);
+ }
+ SB_state = -1;
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -641,40 +625,40 @@
void SB_Ticker(void)
{
- int delta;
- int curHealth;
+ int delta;
+ int curHealth;
- curHealth = players[consoleplayer].mo->health;
- if(curHealth < 0)
- {
- curHealth = 0;
- }
- if(curHealth < HealthMarker)
- {
- delta = (HealthMarker-curHealth)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 6)
- {
- delta = 6;
- }
- HealthMarker -= delta;
- }
- else if(curHealth > HealthMarker)
- {
- delta = (curHealth-HealthMarker)>>2;
- if(delta < 1)
- {
- delta = 1;
- }
- else if(delta > 6)
- {
- delta = 6;
- }
- HealthMarker += delta;
- }
+ curHealth = players[consoleplayer].mo->health;
+ if (curHealth < 0)
+ {
+ curHealth = 0;
+ }
+ if (curHealth < HealthMarker)
+ {
+ delta = (HealthMarker - curHealth) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 6)
+ {
+ delta = 6;
+ }
+ HealthMarker -= delta;
+ }
+ else if (curHealth > HealthMarker)
+ {
+ delta = (curHealth - HealthMarker) >> 2;
+ if (delta < 1)
+ {
+ delta = 1;
+ }
+ else if (delta > 6)
+ {
+ delta = 6;
+ }
+ HealthMarker += delta;
+ }
}
//==========================================================================
@@ -687,46 +671,46 @@
static void DrINumber(signed int val, int x, int y)
{
- patch_t *patch;
- int oldval;
+ patch_t *patch;
+ int oldval;
- oldval = val;
- if(val < 0)
- {
- val = -val;
- if(val > 99)
- {
- val = 99;
- }
- if(val > 9)
- {
- patch = PatchINumbers[val/10];
- V_DrawPatch(x+8, y, patch);
- V_DrawPatch(x, y, PatchNEGATIVE);
- }
- else
- {
- V_DrawPatch(x+8, y, PatchNEGATIVE);
- }
- val = val%10;
- patch = PatchINumbers[val];
- V_DrawPatch(x+16, y, patch);
- return;
- }
- if(val > 99)
- {
- patch = PatchINumbers[val/100];
- V_DrawPatch(x, y, patch);
- }
- val = val%100;
- if(val > 9 || oldval > 99)
- {
- patch = PatchINumbers[val/10];
- V_DrawPatch(x+8, y, patch);
- }
- val = val%10;
- patch = PatchINumbers[val];
- V_DrawPatch(x+16, y, patch);
+ oldval = val;
+ if (val < 0)
+ {
+ val = -val;
+ if (val > 99)
+ {
+ val = 99;
+ }
+ if (val > 9)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 8, y, patch);
+ V_DrawPatch(x, y, PatchNEGATIVE);
+ }
+ else
+ {
+ V_DrawPatch(x + 8, y, PatchNEGATIVE);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 16, y, patch);
+ return;
+ }
+ if (val > 99)
+ {
+ patch = PatchINumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch = PatchINumbers[val / 10];
+ V_DrawPatch(x + 8, y, patch);
+ }
+ val = val % 10;
+ patch = PatchINumbers[val];
+ V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
@@ -739,28 +723,30 @@
static void DrRedINumber(signed int val, int x, int y)
{
- patch_t *patch;
- int oldval;
+ patch_t *patch;
+ int oldval;
- oldval = val;
- if(val < 0)
- {
- val = 0;
- }
- if(val > 99)
- {
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/100, PU_CACHE);
- V_DrawPatch(x, y, patch);
- }
- val = val%100;
- if(val > 9 || oldval > 99)
- {
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/10, PU_CACHE);
- V_DrawPatch(x+8, y, patch);
- }
- val = val%10;
- patch = W_CacheLumpNum(W_GetNumForName("inred0")+val, PU_CACHE);
- V_DrawPatch(x+16, y, patch);
+ oldval = val;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch =
+ W_CacheLumpNum(W_GetNumForName("inred0") + val / 100, PU_CACHE);
+ V_DrawPatch(x, y, patch);
+ }
+ val = val % 100;
+ if (val > 9 || oldval > 99)
+ {
+ patch =
+ W_CacheLumpNum(W_GetNumForName("inred0") + val / 10, PU_CACHE);
+ V_DrawPatch(x + 8, y, patch);
+ }
+ val = val % 10;
+ patch = W_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE);
+ V_DrawPatch(x + 16, y, patch);
}
//==========================================================================
@@ -773,32 +759,32 @@
static void DrBNumber(signed int val, int x, int y)
{
- patch_t *patch;
- int xpos;
- int oldval;
+ patch_t *patch;
+ int xpos;
+ int oldval;
- oldval = val;
- xpos = x;
- if(val < 0)
- {
- val = 0;
- }
- if(val > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%100;
- xpos += 12;
- if(val > 9 || oldval > 99)
- {
- patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
- }
- val = val%10;
- xpos += 12;
- patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE);
- V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
+ oldval = val;
+ xpos = x;
+ if (val < 0)
+ {
+ val = 0;
+ }
+ if (val > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 100;
+ xpos += 12;
+ if (val > 9 || oldval > 99)
+ {
+ patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
+ }
+ val = val % 10;
+ xpos += 12;
+ patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
+ V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}
//==========================================================================
@@ -811,31 +797,31 @@
static void DrSmallNumber(int val, int x, int y)
{
- patch_t *patch;
+ patch_t *patch;
- if(val <= 0)
- {
- return;
- }
- if(val > 999)
- {
- val %= 1000;
- }
- if(val > 99)
- {
- patch = PatchSmNumbers[val/100];
- V_DrawPatch(x, y, patch);
- patch = PatchSmNumbers[(val%100)/10];
- V_DrawPatch(x+4, y, patch);
- }
- else if(val > 9)
- {
- patch = PatchSmNumbers[val/10];
- V_DrawPatch(x+4, y, patch);
- }
- val %= 10;
- patch = PatchSmNumbers[val];
- V_DrawPatch(x+8, y, patch);
+ if (val <= 0)
+ {
+ return;
+ }
+ if (val > 999)
+ {
+ val %= 1000;
+ }
+ if (val > 99)
+ {
+ patch = PatchSmNumbers[val / 100];
+ V_DrawPatch(x, y, patch);
+ patch = PatchSmNumbers[(val % 100) / 10];
+ V_DrawPatch(x + 4, y, patch);
+ }
+ else if (val > 9)
+ {
+ patch = PatchSmNumbers[val / 10];
+ V_DrawPatch(x + 4, y, patch);
+ }
+ val %= 10;
+ patch = PatchSmNumbers[val];
+ V_DrawPatch(x + 8, y, patch);
}
/*
@@ -887,59 +873,59 @@
static void DrawSoundInfo(void)
{
- int i;
- SoundInfo_t s;
- ChanInfo_t *c;
- char text[32];
- int x;
- int y;
- int xPos[7] = {1, 75, 112, 156, 200, 230, 260};
+ int i;
+ SoundInfo_t s;
+ ChanInfo_t *c;
+ char text[32];
+ int x;
+ int y;
+ int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };
- if(leveltime&16)
- {
- MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
- }
- S_GetChannelInfo(&s);
- if(s.channelCount == 0)
- {
- return;
- }
- x = 0;
- MN_DrTextA("NAME", xPos[x++], 30);
- MN_DrTextA("MO.T", xPos[x++], 30);
- MN_DrTextA("MO.X", xPos[x++], 30);
- MN_DrTextA("MO.Y", xPos[x++], 30);
- MN_DrTextA("ID", xPos[x++], 30);
- MN_DrTextA("PRI", xPos[x++], 30);
- MN_DrTextA("DIST", xPos[x++], 30);
- for(i = 0; i < s.channelCount; i++)
- {
- c = &s.chan[i];
- x = 0;
- y = 40+i*10;
- if(c->mo == NULL)
- { // Channel is unused
- MN_DrTextA("------", xPos[0], y);
- continue;
- }
- sprintf(text, "%s", c->name);
- M_ForceUppercase(text);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->type);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->x>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->mo->y>>FRACBITS);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->id);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->priority);
- MN_DrTextA(text, xPos[x++], y);
- sprintf(text, "%d", c->distance);
- MN_DrTextA(text, xPos[x++], y);
- }
- UpdateState |= I_FULLSCRN;
- BorderNeedRefresh = true;
+ if (leveltime & 16)
+ {
+ MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
+ }
+ S_GetChannelInfo(&s);
+ if (s.channelCount == 0)
+ {
+ return;
+ }
+ x = 0;
+ MN_DrTextA("NAME", xPos[x++], 30);
+ MN_DrTextA("MO.T", xPos[x++], 30);
+ MN_DrTextA("MO.X", xPos[x++], 30);
+ MN_DrTextA("MO.Y", xPos[x++], 30);
+ MN_DrTextA("ID", xPos[x++], 30);
+ MN_DrTextA("PRI", xPos[x++], 30);
+ MN_DrTextA("DIST", xPos[x++], 30);
+ for (i = 0; i < s.channelCount; i++)
+ {
+ c = &s.chan[i];
+ x = 0;
+ y = 40 + i * 10;
+ if (c->mo == NULL)
+ { // Channel is unused
+ MN_DrTextA("------", xPos[0], y);
+ continue;
+ }
+ sprintf(text, "%s", c->name);
+ M_ForceUppercase(text);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->type);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->x >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->mo->y >> FRACBITS);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->id);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->priority);
+ MN_DrTextA(text, xPos[x++], y);
+ sprintf(text, "%d", c->distance);
+ MN_DrTextA(text, xPos[x++], y);
+ }
+ UpdateState |= I_FULLSCRN;
+ BorderNeedRefresh = true;
}
//==========================================================================
@@ -948,41 +934,40 @@
//
//==========================================================================
-char patcharti[][10] =
-{
- { "ARTIBOX" }, // none
- { "ARTIINVU" }, // invulnerability
- { "ARTIPTN2" }, // health
- { "ARTISPHL" }, // superhealth
- { "ARTIHRAD" }, // healing radius
- { "ARTISUMN" }, // summon maulator
- { "ARTITRCH" }, // torch
- { "ARTIPORK" }, // egg
- { "ARTISOAR" }, // fly
- { "ARTIBLST" }, // blast radius
- { "ARTIPSBG" }, // poison bag
- { "ARTITELO" }, // teleport other
- { "ARTISPED" }, // speed
- { "ARTIBMAN" }, // boost mana
- { "ARTIBRAC" }, // boost armor
- { "ARTIATLP" }, // teleport
- { "ARTISKLL" }, // arti_puzzskull
- { "ARTIBGEM" }, // arti_puzzgembig
- { "ARTIGEMR" }, // arti_puzzgemred
- { "ARTIGEMG" }, // arti_puzzgemgreen1
- { "ARTIGMG2" }, // arti_puzzgemgreen2
- { "ARTIGEMB" }, // arti_puzzgemblue1
- { "ARTIGMB2" }, // arti_puzzgemblue2
- { "ARTIBOK1" }, // arti_puzzbook1
- { "ARTIBOK2" }, // arti_puzzbook2
- { "ARTISKL2" }, // arti_puzzskull2
- { "ARTIFWEP" }, // arti_puzzfweapon
- { "ARTICWEP" }, // arti_puzzcweapon
- { "ARTIMWEP" }, // arti_puzzmweapon
- { "ARTIGEAR" }, // arti_puzzgear1
- { "ARTIGER2" }, // arti_puzzgear2
- { "ARTIGER3" }, // arti_puzzgear3
- { "ARTIGER4" }, // arti_puzzgear4
+char patcharti[][10] = {
+ {"ARTIBOX"}, // none
+ {"ARTIINVU"}, // invulnerability
+ {"ARTIPTN2"}, // health
+ {"ARTISPHL"}, // superhealth
+ {"ARTIHRAD"}, // healing radius
+ {"ARTISUMN"}, // summon maulator
+ {"ARTITRCH"}, // torch
+ {"ARTIPORK"}, // egg
+ {"ARTISOAR"}, // fly
+ {"ARTIBLST"}, // blast radius
+ {"ARTIPSBG"}, // poison bag
+ {"ARTITELO"}, // teleport other
+ {"ARTISPED"}, // speed
+ {"ARTIBMAN"}, // boost mana
+ {"ARTIBRAC"}, // boost armor
+ {"ARTIATLP"}, // teleport
+ {"ARTISKLL"}, // arti_puzzskull
+ {"ARTIBGEM"}, // arti_puzzgembig
+ {"ARTIGEMR"}, // arti_puzzgemred
+ {"ARTIGEMG"}, // arti_puzzgemgreen1
+ {"ARTIGMG2"}, // arti_puzzgemgreen2
+ {"ARTIGEMB"}, // arti_puzzgemblue1
+ {"ARTIGMB2"}, // arti_puzzgemblue2
+ {"ARTIBOK1"}, // arti_puzzbook1
+ {"ARTIBOK2"}, // arti_puzzbook2
+ {"ARTISKL2"}, // arti_puzzskull2
+ {"ARTIFWEP"}, // arti_puzzfweapon
+ {"ARTICWEP"}, // arti_puzzcweapon
+ {"ARTIMWEP"}, // arti_puzzmweapon
+ {"ARTIGEAR"}, // arti_puzzgear1
+ {"ARTIGER2"}, // arti_puzzgear2
+ {"ARTIGER3"}, // arti_puzzgear3
+ {"ARTIGER4"}, // arti_puzzgear4
};
int SB_state = -1;
@@ -1002,67 +987,67 @@
void SB_Drawer(void)
{
- // Sound info debug stuff
- if(DebugSound == true)
- {
- DrawSoundInfo();
- }
- CPlayer = &players[consoleplayer];
- if(viewheight == SCREENHEIGHT && !automapactive)
- {
- DrawFullScreenStuff();
- SB_state = -1;
- }
- else
- {
- if(SB_state == -1)
- {
- V_DrawPatch(0, 134, PatchH2BAR);
- oldhealth = -1;
- }
- DrawCommonBar();
- if(!inventory)
- {
- if(SB_state != 0)
- {
- // Main interface
- if(!automapactive)
- {
- V_DrawPatch(38, 162, PatchSTATBAR);
- }
- else
- {
- V_DrawPatch(38, 162, PatchKEYBAR);
- }
- oldarti = 0;
- oldmana1 = -1;
- oldmana2 = -1;
- oldarmor = -1;
- oldpieces = -1;
- oldfrags = -9999; //can't use -1, 'cuz of negative frags
- oldlife = -1;
- oldweapon = -1;
- oldkeys = -1;
- }
- if(!automapactive)
- {
- DrawMainBar();
- }
- else
- {
- DrawKeyBar();
- }
- SB_state = 0;
- }
- else
- {
- DrawInventoryBar();
- SB_state = 1;
- }
- }
- SB_PaletteFlash(false);
- DrawAnimatedIcons();
-}
+ // Sound info debug stuff
+ if (DebugSound == true)
+ {
+ DrawSoundInfo();
+ }
+ CPlayer = &players[consoleplayer];
+ if (viewheight == SCREENHEIGHT && !automapactive)
+ {
+ DrawFullScreenStuff();
+ SB_state = -1;
+ }
+ else
+ {
+ if (SB_state == -1)
+ {
+ V_DrawPatch(0, 134, PatchH2BAR);
+ oldhealth = -1;
+ }
+ DrawCommonBar();
+ if (!inventory)
+ {
+ if (SB_state != 0)
+ {
+ // Main interface
+ if (!automapactive)
+ {
+ V_DrawPatch(38, 162, PatchSTATBAR);
+ }
+ else
+ {
+ V_DrawPatch(38, 162, PatchKEYBAR);
+ }
+ oldarti = 0;
+ oldmana1 = -1;
+ oldmana2 = -1;
+ oldarmor = -1;
+ oldpieces = -1;
+ oldfrags = -9999; //can't use -1, 'cuz of negative frags
+ oldlife = -1;
+ oldweapon = -1;
+ oldkeys = -1;
+ }
+ if (!automapactive)
+ {
+ DrawMainBar();
+ }
+ else
+ {
+ DrawKeyBar();
+ }
+ SB_state = 0;
+ }
+ else
+ {
+ DrawInventoryBar();
+ SB_state = 1;
+ }
+ }
+ SB_PaletteFlash(false);
+ DrawAnimatedIcons();
+}
//==========================================================================
//
@@ -1072,91 +1057,91 @@
static void DrawAnimatedIcons(void)
{
- int frame;
- static boolean hitCenterFrame;
+ int frame;
+ static boolean hitCenterFrame;
- // Wings of wrath
- if(CPlayer->powers[pw_flight])
- {
- if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_flight]&16))
- {
- frame = (leveltime/3)&15;
- if(CPlayer->mo->flags2&MF2_FLY)
- {
- if(hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15,
- PU_CACHE));
- }
- else
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- }
- else
- {
- if(!hitCenterFrame && (frame != 15 && frame != 0))
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame,
- PU_CACHE));
- hitCenterFrame = false;
- }
- else
- {
- V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15,
- PU_CACHE));
- hitCenterFrame = true;
- }
- }
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ // Wings of wrath
+ if (CPlayer->powers[pw_flight])
+ {
+ if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_flight] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ if (CPlayer->mo->flags2 & MF2_FLY)
+ {
+ if (hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15,
+ PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ }
+ else
+ {
+ if (!hitCenterFrame && (frame != 15 && frame != 0))
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame,
+ PU_CACHE));
+ hitCenterFrame = false;
+ }
+ else
+ {
+ V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15,
+ PU_CACHE));
+ hitCenterFrame = true;
+ }
+ }
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
- // Speed Boots
- if(CPlayer->powers[pw_speed])
- {
- if(CPlayer->powers[pw_speed] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_speed]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ // Speed Boots
+ if (CPlayer->powers[pw_speed])
+ {
+ if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_speed] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
- // Defensive power
- if(CPlayer->powers[pw_invulnerability])
- {
- if(CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_invulnerability]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ // Defensive power
+ if (CPlayer->powers[pw_invulnerability])
+ {
+ if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_invulnerability] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
- // Minotaur Active
- if(CPlayer->powers[pw_minotaur])
- {
- if(CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD
- || !(CPlayer->powers[pw_minotaur]&16))
- {
- frame = (leveltime/3)&15;
- V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump+frame,
- PU_CACHE));
- }
- BorderTopRefresh = true;
- UpdateState |= I_MESSAGES;
- }
+ // Minotaur Active
+ if (CPlayer->powers[pw_minotaur])
+ {
+ if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD
+ || !(CPlayer->powers[pw_minotaur] & 16))
+ {
+ frame = (leveltime / 3) & 15;
+ V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump + frame,
+ PU_CACHE));
+ }
+ BorderTopRefresh = true;
+ UpdateState |= I_MESSAGES;
+ }
}
//==========================================================================
@@ -1170,64 +1155,64 @@
void SB_PaletteFlash(boolean forceChange)
{
- static int sb_palette = 0;
- int palette;
- byte *pal;
+ static int sb_palette = 0;
+ int palette;
+ byte *pal;
- if(forceChange)
- {
- sb_palette = -1;
- }
- if(gamestate == GS_LEVEL)
- {
- CPlayer = &players[consoleplayer];
- if(CPlayer->poisoncount)
- {
- palette = 0;
- palette = (CPlayer->poisoncount+7)>>3;
- if(palette >= NUMPOISONPALS)
- {
- palette = NUMPOISONPALS-1;
- }
- palette += STARTPOISONPALS;
- }
- else if(CPlayer->damagecount)
- {
- palette = (CPlayer->damagecount+7)>>3;
- if(palette >= NUMREDPALS)
- {
- palette = NUMREDPALS-1;
- }
- palette += STARTREDPALS;
- }
- else if(CPlayer->bonuscount)
- {
- palette = (CPlayer->bonuscount+7)>>3;
- if(palette >= NUMBONUSPALS)
- {
- palette = NUMBONUSPALS-1;
- }
- palette += STARTBONUSPALS;
- }
- else if(CPlayer->mo->flags2&MF2_ICEDAMAGE)
- { // Frozen player
- palette = STARTICEPAL;
- }
- else
- {
- palette = 0;
- }
- }
- else
- {
- palette = 0;
- }
- if(palette != sb_palette)
- {
- sb_palette = palette;
- pal = (byte *)W_CacheLumpNum(PlayPalette, PU_CACHE)+palette*768;
- I_SetPalette(pal);
- }
+ if (forceChange)
+ {
+ sb_palette = -1;
+ }
+ if (gamestate == GS_LEVEL)
+ {
+ CPlayer = &players[consoleplayer];
+ if (CPlayer->poisoncount)
+ {
+ palette = 0;
+ palette = (CPlayer->poisoncount + 7) >> 3;
+ if (palette >= NUMPOISONPALS)
+ {
+ palette = NUMPOISONPALS - 1;
+ }
+ palette += STARTPOISONPALS;
+ }
+ else if (CPlayer->damagecount)
+ {
+ palette = (CPlayer->damagecount + 7) >> 3;
+ if (palette >= NUMREDPALS)
+ {
+ palette = NUMREDPALS - 1;
+ }
+ palette += STARTREDPALS;
+ }
+ else if (CPlayer->bonuscount)
+ {
+ palette = (CPlayer->bonuscount + 7) >> 3;
+ if (palette >= NUMBONUSPALS)
+ {
+ palette = NUMBONUSPALS - 1;
+ }
+ palette += STARTBONUSPALS;
+ }
+ else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE)
+ { // Frozen player
+ palette = STARTICEPAL;
+ }
+ else
+ {
+ palette = 0;
+ }
+ }
+ else
+ {
+ palette = 0;
+ }
+ if (palette != sb_palette)
+ {
+ sb_palette = palette;
+ pal = (byte *) W_CacheLumpNum(PlayPalette, PU_CACHE) + palette * 768;
+ I_SetPalette(pal);
+ }
}
//==========================================================================
@@ -1238,29 +1223,29 @@
void DrawCommonBar(void)
{
- int healthPos;
+ int healthPos;
- V_DrawPatch(0, 134, PatchH2TOP);
+ V_DrawPatch(0, 134, PatchH2TOP);
- if(oldhealth != HealthMarker)
- {
- oldhealth = HealthMarker;
- healthPos = HealthMarker;
- if(healthPos < 0)
- {
- healthPos = 0;
- }
- if(healthPos > 100)
- {
- healthPos = 100;
- }
- V_DrawPatch(28+(((healthPos*196)/100)%9), 193, PatchCHAIN);
- V_DrawPatch(7+((healthPos*11)/5), 193, PatchLIFEGEM);
- V_DrawPatch(0, 193, PatchLFEDGE);
- V_DrawPatch(277, 193, PatchRTEDGE);
-// ShadeChain();
- UpdateState |= I_STATBAR;
- }
+ if (oldhealth != HealthMarker)
+ {
+ oldhealth = HealthMarker;
+ healthPos = HealthMarker;
+ if (healthPos < 0)
+ {
+ healthPos = 0;
+ }
+ if (healthPos > 100)
+ {
+ healthPos = 100;
+ }
+ V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN);
+ V_DrawPatch(7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM);
+ V_DrawPatch(0, 193, PatchLFEDGE);
+ V_DrawPatch(277, 193, PatchRTEDGE);
+// ShadeChain();
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1271,201 +1256,204 @@
void DrawMainBar(void)
{
- int i;
- int temp;
- patch_t *manaPatch1, *manaPatch2;
- patch_t *manaVialPatch1, *manaVialPatch2;
+ int i;
+ int temp;
+ patch_t *manaPatch1, *manaPatch2;
+ patch_t *manaVialPatch1, *manaVialPatch2;
- manaPatch1 = NULL;
- manaPatch2 = NULL;
- manaVialPatch1 = NULL;
- manaVialPatch2 = NULL;
+ manaPatch1 = NULL;
+ manaPatch2 = NULL;
+ manaVialPatch1 = NULL;
+ manaVialPatch2 = NULL;
- // Ready artifact
- if(ArtifactFlash)
- {
- V_DrawPatch(144, 160, PatchARTICLEAR);
- V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia")
- + ArtifactFlash - 1, PU_CACHE));
- ArtifactFlash--;
- oldarti = -1; // so that the correct artifact fills in after the flash
- UpdateState |= I_STATBAR;
- }
- else if(oldarti != CPlayer->readyArtifact
- || oldartiCount != CPlayer->inventory[inv_ptr].count)
- {
- V_DrawPatch(144, 160, PatchARTICLEAR);
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawPatch(143, 163,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
- if(CPlayer->inventory[inv_ptr].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184);
- }
- }
- oldarti = CPlayer->readyArtifact;
- oldartiCount = CPlayer->inventory[inv_ptr].count;
- UpdateState |= I_STATBAR;
- }
+ // Ready artifact
+ if (ArtifactFlash)
+ {
+ V_DrawPatch(144, 160, PatchARTICLEAR);
+ V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia")
+ + ArtifactFlash - 1, PU_CACHE));
+ ArtifactFlash--;
+ oldarti = -1; // so that the correct artifact fills in after the flash
+ UpdateState |= I_STATBAR;
+ }
+ else if (oldarti != CPlayer->readyArtifact
+ || oldartiCount != CPlayer->inventory[inv_ptr].count)
+ {
+ V_DrawPatch(144, 160, PatchARTICLEAR);
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawPatch(143, 163,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ if (CPlayer->inventory[inv_ptr].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184);
+ }
+ }
+ oldarti = CPlayer->readyArtifact;
+ oldartiCount = CPlayer->inventory[inv_ptr].count;
+ UpdateState |= I_STATBAR;
+ }
- // Frags
- if(deathmatch)
- {
- temp = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- temp += CPlayer->frags[i];
- }
- if(temp != oldfrags)
- {
- V_DrawPatch(38, 162, PatchKILLS);
- DrINumber(temp, 40, 176);
- oldfrags = temp;
- UpdateState |= I_STATBAR;
- }
- }
- else
- {
- temp = HealthMarker;
- if(temp < 0)
- {
- temp = 0;
- }
- else if(temp > 100)
- {
- temp = 100;
- }
- if(oldlife != temp)
- {
- oldlife = temp;
- V_DrawPatch(41, 178, PatchARMCLEAR);
- if(temp >= 25)
- {
- DrINumber(temp, 40, 176);
- }
- else
- {
- DrRedINumber(temp, 40, 176);
- }
- UpdateState |= I_STATBAR;
- }
- }
- // Mana
- temp = CPlayer->mana[0];
- if(oldmana1 != temp)
- {
- V_DrawPatch(77, 178, PatchMANACLEAR);
- DrSmallNumber(temp, 79, 181);
- manaVialPatch1 = (patch_t *)1; // force a vial update
- if(temp == 0)
- { // Draw Dim Mana icon
- manaPatch1 = PatchMANADIM1;
- }
- else if(oldmana1 == 0)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- oldmana1 = temp;
- UpdateState |= I_STATBAR;
- }
- temp = CPlayer->mana[1];
- if(oldmana2 != temp)
- {
- V_DrawPatch(109, 178, PatchMANACLEAR);
- DrSmallNumber(temp, 111, 181);
- manaVialPatch1 = (patch_t *)1; // force a vial update
- if(temp == 0)
- { // Draw Dim Mana icon
- manaPatch2 = PatchMANADIM2;
- }
- else if(oldmana2 == 0)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- oldmana2 = temp;
- UpdateState |= I_STATBAR;
- }
- if(oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2
- || manaVialPatch1)
- { // Update mana graphics based upon mana count/weapon type
- if(CPlayer->readyweapon == WP_FIRST)
- {
- manaPatch1 = PatchMANADIM1;
- manaPatch2 = PatchMANADIM2;
- manaVialPatch1 = PatchMANAVIALDIM1;
- manaVialPatch2 = PatchMANAVIALDIM2;
- }
- else if(CPlayer->readyweapon == WP_SECOND)
- {
- if(!manaPatch1)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- manaVialPatch1 = PatchMANAVIAL1;
- manaPatch2 = PatchMANADIM2;
- manaVialPatch2 = PatchMANAVIALDIM2;
- }
- else if(CPlayer->readyweapon == WP_THIRD)
- {
- manaPatch1 = PatchMANADIM1;
- manaVialPatch1 = PatchMANAVIALDIM1;
- if(!manaPatch2)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- manaVialPatch2 = PatchMANAVIAL2;
- }
- else
- {
- manaVialPatch1 = PatchMANAVIAL1;
- manaVialPatch2 = PatchMANAVIAL2;
- if(!manaPatch1)
- {
- manaPatch1 = PatchMANABRIGHT1;
- }
- if(!manaPatch2)
- {
- manaPatch2 = PatchMANABRIGHT2;
- }
- }
- V_DrawPatch(77, 164, manaPatch1);
- V_DrawPatch(110, 164, manaPatch2);
- V_DrawPatch(94, 164, manaVialPatch1);
- for(i = 165; i < 187-(22*CPlayer->mana[0])/MAX_MANA; i++)
- {
- screen[i*SCREENWIDTH+95] = 0;
- screen[i*SCREENWIDTH+96] = 0;
- screen[i*SCREENWIDTH+97] = 0;
- }
- V_DrawPatch(102, 164, manaVialPatch2);
- for(i = 165; i < 187-(22*CPlayer->mana[1])/MAX_MANA; i++)
- {
- screen[i*SCREENWIDTH+103] = 0;
- screen[i*SCREENWIDTH+104] = 0;
- screen[i*SCREENWIDTH+105] = 0;
- }
- oldweapon = CPlayer->readyweapon;
- UpdateState |= I_STATBAR;
- }
- // Armor
- temp = AutoArmorSave[CPlayer->class]
- +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD]
- +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET];
- if(oldarmor != temp)
- {
- oldarmor = temp;
- V_DrawPatch(255, 178, PatchARMCLEAR);
- DrINumber(FixedDiv(temp, 5*FRACUNIT)>>FRACBITS, 250, 176);
- UpdateState |= I_STATBAR;
- }
- // Weapon Pieces
- if(oldpieces != CPlayer->pieces)
- {
- DrawWeaponPieces();
- oldpieces = CPlayer->pieces;
- UpdateState |= I_STATBAR;
- }
+ // Frags
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ temp += CPlayer->frags[i];
+ }
+ if (temp != oldfrags)
+ {
+ V_DrawPatch(38, 162, PatchKILLS);
+ DrINumber(temp, 40, 176);
+ oldfrags = temp;
+ UpdateState |= I_STATBAR;
+ }
+ }
+ else
+ {
+ temp = HealthMarker;
+ if (temp < 0)
+ {
+ temp = 0;
+ }
+ else if (temp > 100)
+ {
+ temp = 100;
+ }
+ if (oldlife != temp)
+ {
+ oldlife = temp;
+ V_DrawPatch(41, 178, PatchARMCLEAR);
+ if (temp >= 25)
+ {
+ DrINumber(temp, 40, 176);
+ }
+ else
+ {
+ DrRedINumber(temp, 40, 176);
+ }
+ UpdateState |= I_STATBAR;
+ }
+ }
+ // Mana
+ temp = CPlayer->mana[0];
+ if (oldmana1 != temp)
+ {
+ V_DrawPatch(77, 178, PatchMANACLEAR);
+ DrSmallNumber(temp, 79, 181);
+ manaVialPatch1 = (patch_t *) 1; // force a vial update
+ if (temp == 0)
+ { // Draw Dim Mana icon
+ manaPatch1 = PatchMANADIM1;
+ }
+ else if (oldmana1 == 0)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ oldmana1 = temp;
+ UpdateState |= I_STATBAR;
+ }
+ temp = CPlayer->mana[1];
+ if (oldmana2 != temp)
+ {
+ V_DrawPatch(109, 178, PatchMANACLEAR);
+ DrSmallNumber(temp, 111, 181);
+ manaVialPatch1 = (patch_t *) 1; // force a vial update
+ if (temp == 0)
+ { // Draw Dim Mana icon
+ manaPatch2 = PatchMANADIM2;
+ }
+ else if (oldmana2 == 0)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ oldmana2 = temp;
+ UpdateState |= I_STATBAR;
+ }
+ if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2
+ || manaVialPatch1)
+ { // Update mana graphics based upon mana count/weapon type
+ if (CPlayer->readyweapon == WP_FIRST)
+ {
+ manaPatch1 = PatchMANADIM1;
+ manaPatch2 = PatchMANADIM2;
+ manaVialPatch1 = PatchMANAVIALDIM1;
+ manaVialPatch2 = PatchMANAVIALDIM2;
+ }
+ else if (CPlayer->readyweapon == WP_SECOND)
+ {
+ if (!manaPatch1)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ manaVialPatch1 = PatchMANAVIAL1;
+ manaPatch2 = PatchMANADIM2;
+ manaVialPatch2 = PatchMANAVIALDIM2;
+ }
+ else if (CPlayer->readyweapon == WP_THIRD)
+ {
+ manaPatch1 = PatchMANADIM1;
+ manaVialPatch1 = PatchMANAVIALDIM1;
+ if (!manaPatch2)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ manaVialPatch2 = PatchMANAVIAL2;
+ }
+ else
+ {
+ manaVialPatch1 = PatchMANAVIAL1;
+ manaVialPatch2 = PatchMANAVIAL2;
+ if (!manaPatch1)
+ {
+ manaPatch1 = PatchMANABRIGHT1;
+ }
+ if (!manaPatch2)
+ {
+ manaPatch2 = PatchMANABRIGHT2;
+ }
+ }
+ V_DrawPatch(77, 164, manaPatch1);
+ V_DrawPatch(110, 164, manaPatch2);
+ V_DrawPatch(94, 164, manaVialPatch1);
+ for (i = 165; i < 187 - (22 * CPlayer->mana[0]) / MAX_MANA; i++)
+ {
+ screen[i * SCREENWIDTH + 95] = 0;
+ screen[i * SCREENWIDTH + 96] = 0;
+ screen[i * SCREENWIDTH + 97] = 0;
+ }
+ V_DrawPatch(102, 164, manaVialPatch2);
+ for (i = 165; i < 187 - (22 * CPlayer->mana[1]) / MAX_MANA; i++)
+ {
+ screen[i * SCREENWIDTH + 103] = 0;
+ screen[i * SCREENWIDTH + 104] = 0;
+ screen[i * SCREENWIDTH + 105] = 0;
+ }
+ oldweapon = CPlayer->readyweapon;
+ UpdateState |= I_STATBAR;
+ }
+ // Armor
+ temp = AutoArmorSave[CPlayer->class]
+ + CPlayer->armorpoints[ARMOR_ARMOR] +
+ CPlayer->armorpoints[ARMOR_SHIELD] +
+ CPlayer->armorpoints[ARMOR_HELMET] +
+ CPlayer->armorpoints[ARMOR_AMULET];
+ if (oldarmor != temp)
+ {
+ oldarmor = temp;
+ V_DrawPatch(255, 178, PatchARMCLEAR);
+ DrINumber(FixedDiv(temp, 5 * FRACUNIT) >> FRACBITS, 250, 176);
+ UpdateState |= I_STATBAR;
+ }
+ // Weapon Pieces
+ if (oldpieces != CPlayer->pieces)
+ {
+ DrawWeaponPieces();
+ oldpieces = CPlayer->pieces;
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1476,37 +1464,40 @@
void DrawInventoryBar(void)
{
- int i;
- int x;
+ int i;
+ int x;
- x = inv_ptr-curpos;
- UpdateState |= I_STATBAR;
- V_DrawPatch(38, 162, PatchINVBAR);
- for(i = 0; i < 7; i++)
- {
- //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(50+i*31, 163, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- if(CPlayer->inventory[x+i].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[x+i].count, 68+i*31, 185);
- }
- }
- }
- V_DrawPatch(50+curpos*31, 163, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(42, 163, !(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(269, 163, !(leveltime&4) ? PatchINVRTGEM1 :
- PatchINVRTGEM2);
- }
+ x = inv_ptr - curpos;
+ UpdateState |= I_STATBAR;
+ V_DrawPatch(38, 162, PatchINVBAR);
+ for (i = 0; i < 7; i++)
+ {
+ //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(50 + i * 31, 163,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ if (CPlayer->inventory[x + i].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i * 31,
+ 185);
+ }
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 163, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 :
+ PatchINVRTGEM2);
+ }
}
//==========================================================================
@@ -1517,57 +1508,63 @@
void DrawKeyBar(void)
{
- int i;
- int xPosition;
- int temp;
+ int i;
+ int xPosition;
+ int temp;
- if(oldkeys != CPlayer->keys)
- {
- xPosition = 46;
- for(i = 0; i < NUMKEYS && xPosition <= 126; i++)
- {
- if(CPlayer->keys&(1<<i))
- {
- V_DrawPatch(xPosition, 164,
- W_CacheLumpNum(W_GetNumForName("keyslot1")+i, PU_CACHE));
- xPosition += 20;
- }
- }
- oldkeys = CPlayer->keys;
- UpdateState |= I_STATBAR;
- }
- temp = AutoArmorSave[CPlayer->class]
- +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD]
- +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET];
- if(oldarmor != temp)
- {
- for(i = 0; i < NUMARMOR; i++)
- {
- if(!CPlayer->armorpoints[i])
- {
- continue;
- }
- if(CPlayer->armorpoints[i] <=
- (ArmorIncrement[CPlayer->class][i]>>2))
- {
- V_DrawFuzzPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- else if(CPlayer->armorpoints[i] <=
- (ArmorIncrement[CPlayer->class][i]>>1))
- {
- V_DrawAltFuzzPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- else
- {
- V_DrawPatch(150+31*i, 164,
- W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE));
- }
- }
- oldarmor = temp;
- UpdateState |= I_STATBAR;
- }
+ if (oldkeys != CPlayer->keys)
+ {
+ xPosition = 46;
+ for (i = 0; i < NUMKEYS && xPosition <= 126; i++)
+ {
+ if (CPlayer->keys & (1 << i))
+ {
+ V_DrawPatch(xPosition, 164,
+ W_CacheLumpNum(W_GetNumForName("keyslot1") + i,
+ PU_CACHE));
+ xPosition += 20;
+ }
+ }
+ oldkeys = CPlayer->keys;
+ UpdateState |= I_STATBAR;
+ }
+ temp = AutoArmorSave[CPlayer->class]
+ + CPlayer->armorpoints[ARMOR_ARMOR] +
+ CPlayer->armorpoints[ARMOR_SHIELD] +
+ CPlayer->armorpoints[ARMOR_HELMET] +
+ CPlayer->armorpoints[ARMOR_AMULET];
+ if (oldarmor != temp)
+ {
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ if (!CPlayer->armorpoints[i])
+ {
+ continue;
+ }
+ if (CPlayer->armorpoints[i] <=
+ (ArmorIncrement[CPlayer->class][i] >> 2))
+ {
+ V_DrawFuzzPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1") +
+ i, PU_CACHE));
+ }
+ else if (CPlayer->armorpoints[i] <=
+ (ArmorIncrement[CPlayer->class][i] >> 1))
+ {
+ V_DrawAltFuzzPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1")
+ + i, PU_CACHE));
+ }
+ else
+ {
+ V_DrawPatch(150 + 31 * i, 164,
+ W_CacheLumpNum(W_GetNumForName("armslot1") + i,
+ PU_CACHE));
+ }
+ }
+ oldarmor = temp;
+ UpdateState |= I_STATBAR;
+ }
}
//==========================================================================
@@ -1576,34 +1573,33 @@
//
//==========================================================================
-static int PieceX[NUMCLASSES][3] =
-{
- { 190, 225, 234 },
- { 190, 212, 225 },
- { 190, 205, 224 },
- { 0, 0, 0 } // Pig is never used
+static int PieceX[NUMCLASSES][3] = {
+ {190, 225, 234},
+ {190, 212, 225},
+ {190, 205, 224},
+ {0, 0, 0} // Pig is never used
};
static void DrawWeaponPieces(void)
{
- if(CPlayer->pieces == 7)
- {
- V_DrawPatch(190, 162, PatchWEAPONFULL);
- return;
- }
- V_DrawPatch(190, 162, PatchWEAPONSLOT);
- if(CPlayer->pieces&WPIECE1)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1);
- }
- if(CPlayer->pieces&WPIECE2)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2);
- }
- if(CPlayer->pieces&WPIECE3)
- {
- V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3);
- }
+ if (CPlayer->pieces == 7)
+ {
+ V_DrawPatch(190, 162, PatchWEAPONFULL);
+ return;
+ }
+ V_DrawPatch(190, 162, PatchWEAPONSLOT);
+ if (CPlayer->pieces & WPIECE1)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1);
+ }
+ if (CPlayer->pieces & WPIECE2)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2);
+ }
+ if (CPlayer->pieces & WPIECE3)
+ {
+ V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3);
+ }
}
//==========================================================================
@@ -1614,77 +1610,79 @@
void DrawFullScreenStuff(void)
{
- int i;
- int x;
- int temp;
+ int i;
+ int x;
+ int temp;
- UpdateState |= I_FULLSCRN;
- if(CPlayer->mo->health > 0)
- {
- DrBNumber(CPlayer->mo->health, 5, 180);
- }
- else
- {
- DrBNumber(0, 5, 180);
- }
- if(deathmatch)
- {
- temp = 0;
- for(i=0; i<MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- temp += CPlayer->frags[i];
- }
- }
- DrINumber(temp, 45, 185);
- }
- if(!inventory)
- {
- if(CPlayer->readyArtifact > 0)
- {
- V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- V_DrawPatch(284, 169,
- W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
- if(CPlayer->inventory[inv_ptr].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192);
- }
- }
- }
- else
- {
- x = inv_ptr-curpos;
- for(i = 0; i < 7; i++)
- {
- V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX",
- PU_CACHE));
- if(CPlayer->inventorySlotNum > x+i
- && CPlayer->inventory[x+i].type != arti_none)
- {
- V_DrawPatch(49+i*31, 167, W_CacheLumpName(
- patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
- if(CPlayer->inventory[x+i].count > 1)
- {
- DrSmallNumber(CPlayer->inventory[x+i].count, 66+i*31,
- 188);
- }
- }
- }
- V_DrawPatch(50+curpos*31, 167, PatchSELECTBOX);
- if(x != 0)
- {
- V_DrawPatch(40, 167, !(leveltime&4) ? PatchINVLFGEM1 :
- PatchINVLFGEM2);
- }
- if(CPlayer->inventorySlotNum-x > 7)
- {
- V_DrawPatch(268, 167, !(leveltime&4) ?
- PatchINVRTGEM1 : PatchINVRTGEM2);
- }
- }
-}
+ UpdateState |= I_FULLSCRN;
+ if (CPlayer->mo->health > 0)
+ {
+ DrBNumber(CPlayer->mo->health, 5, 180);
+ }
+ else
+ {
+ DrBNumber(0, 5, 180);
+ }
+ if (deathmatch)
+ {
+ temp = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ temp += CPlayer->frags[i];
+ }
+ }
+ DrINumber(temp, 45, 185);
+ }
+ if (!inventory)
+ {
+ if (CPlayer->readyArtifact > 0)
+ {
+ V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE));
+ V_DrawPatch(284, 169,
+ W_CacheLumpName(patcharti[CPlayer->readyArtifact],
+ PU_CACHE));
+ if (CPlayer->inventory[inv_ptr].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192);
+ }
+ }
+ }
+ else
+ {
+ x = inv_ptr - curpos;
+ for (i = 0; i < 7; i++)
+ {
+ V_DrawFuzzPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX",
+ PU_CACHE));
+ if (CPlayer->inventorySlotNum > x + i
+ && CPlayer->inventory[x + i].type != arti_none)
+ {
+ V_DrawPatch(49 + i * 31, 167,
+ W_CacheLumpName(patcharti
+ [CPlayer->inventory[x + i].type],
+ PU_CACHE));
+ if (CPlayer->inventory[x + i].count > 1)
+ {
+ DrSmallNumber(CPlayer->inventory[x + i].count,
+ 66 + i * 31, 188);
+ }
+ }
+ }
+ V_DrawPatch(50 + curpos * 31, 167, PatchSELECTBOX);
+ if (x != 0)
+ {
+ V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
+ PatchINVLFGEM2);
+ }
+ if (CPlayer->inventorySlotNum - x > 7)
+ {
+ V_DrawPatch(268, 167, !(leveltime & 4) ?
+ PatchINVRTGEM1 : PatchINVRTGEM2);
+ }
+ }
+}
//==========================================================================
@@ -1694,12 +1692,12 @@
//==========================================================================
void Draw_TeleportIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -1709,12 +1707,12 @@
//==========================================================================
void Draw_SaveIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
//==========================================================================
@@ -1724,12 +1722,12 @@
//==========================================================================
void Draw_LoadIcon(void)
{
- patch_t *patch;
- patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE);
- V_DrawPatch(100, 68, patch);
- UpdateState |= I_FULLSCRN;
- I_Update();
- UpdateState |= I_FULLSCRN;
+ patch_t *patch;
+ patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE);
+ V_DrawPatch(100, 68, patch);
+ UpdateState |= I_FULLSCRN;
+ I_Update();
+ UpdateState |= I_FULLSCRN;
}
@@ -1740,16 +1738,16 @@
//
//==========================================================================
-boolean SB_Responder(event_t *event)
+boolean SB_Responder(event_t * event)
{
- if(event->type == ev_keydown)
- {
- if(HandleCheats(event->data1))
- { // Need to eat the key
- return(true);
- }
- }
- return(false);
+ if (event->type == ev_keydown)
+ {
+ if (HandleCheats(event->data1))
+ { // Need to eat the key
+ return (true);
+ }
+ }
+ return (false);
}
//==========================================================================
@@ -1762,45 +1760,45 @@
static boolean HandleCheats(byte key)
{
- int i;
- boolean eat;
+ int i;
+ boolean eat;
- if(gameskill == sk_nightmare)
- { // Can't cheat in nightmare mode
- return(false);
- }
- else if(netgame)
- { // change CD track is the only cheat available in deathmatch
- eat = false;
- if(i_CDMusic)
- {
- if(CheatAddKey(&Cheats[0], key, &eat))
- {
- Cheats[0].func(&players[consoleplayer], &Cheats[0]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- if(CheatAddKey(&Cheats[1], key, &eat))
- {
- Cheats[1].func(&players[consoleplayer], &Cheats[1]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- }
- return eat;
- }
- if(players[consoleplayer].health <= 0)
- { // Dead players can't cheat
- return(false);
- }
- eat = false;
- for(i = 0; Cheats[i].func != NULL; i++)
- {
- if(CheatAddKey(&Cheats[i], key, &eat))
- {
- Cheats[i].func(&players[consoleplayer], &Cheats[i]);
- S_StartSound(NULL, SFX_PLATFORM_STOP);
- }
- }
- return(eat);
+ if (gameskill == sk_nightmare)
+ { // Can't cheat in nightmare mode
+ return (false);
+ }
+ else if (netgame)
+ { // change CD track is the only cheat available in deathmatch
+ eat = false;
+ if (i_CDMusic)
+ {
+ if (CheatAddKey(&Cheats[0], key, &eat))
+ {
+ Cheats[0].func(&players[consoleplayer], &Cheats[0]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ if (CheatAddKey(&Cheats[1], key, &eat))
+ {
+ Cheats[1].func(&players[consoleplayer], &Cheats[1]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ }
+ return eat;
+ }
+ if (players[consoleplayer].health <= 0)
+ { // Dead players can't cheat
+ return (false);
+ }
+ eat = false;
+ for (i = 0; Cheats[i].func != NULL; i++)
+ {
+ if (CheatAddKey(&Cheats[i], key, &eat))
+ {
+ Cheats[i].func(&players[consoleplayer], &Cheats[i]);
+ S_StartSound(NULL, SFX_PLATFORM_STOP);
+ }
+ }
+ return (eat);
}
//==========================================================================
@@ -1811,35 +1809,35 @@
//
//==========================================================================
-static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
+static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat)
{
- if(!cheat->pos)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0)
- {
- *eat = true;
- cheat->args[cheat->currentArg++] = key;
- cheat->pos++;
- }
- else if(CheatLookup[key] == *cheat->pos)
- {
- cheat->pos++;
- }
- else
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- }
- if(*cheat->pos == 0xff)
- {
- cheat->pos = cheat->sequence;
- cheat->currentArg = 0;
- return(true);
- }
- return(false);
+ if (!cheat->pos)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0)
+ {
+ *eat = true;
+ cheat->args[cheat->currentArg++] = key;
+ cheat->pos++;
+ }
+ else if (CheatLookup[key] == *cheat->pos)
+ {
+ cheat->pos++;
+ }
+ else
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ }
+ if (*cheat->pos == 0xff)
+ {
+ cheat->pos = cheat->sequence;
+ cheat->currentArg = 0;
+ return (true);
+ }
+ return (false);
}
//==========================================================================
@@ -1848,327 +1846,328 @@
//
//==========================================================================
-static void CheatGodFunc(player_t *player, Cheat_t *cheat)
+static void CheatGodFunc(player_t * player, Cheat_t * cheat)
{
- player->cheats ^= CF_GODMODE;
- if(player->cheats&CF_GODMODE)
- {
- P_SetMessage(player, TXT_CHEATGODON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATGODOFF, true);
- }
- SB_state = -1;
+ player->cheats ^= CF_GODMODE;
+ if (player->cheats & CF_GODMODE)
+ {
+ P_SetMessage(player, TXT_CHEATGODON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATGODOFF, true);
+ }
+ SB_state = -1;
}
-static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
+static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
{
- player->cheats ^= CF_NOCLIP;
- if(player->cheats&CF_NOCLIP)
- {
- P_SetMessage(player, TXT_CHEATNOCLIPON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATNOCLIPOFF, true);
- }
+ player->cheats ^= CF_NOCLIP;
+ if (player->cheats & CF_NOCLIP)
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATNOCLIPOFF, true);
+ }
}
-static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
+static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- //extern boolean *WeaponInShareware;
+ int i;
+ //extern boolean *WeaponInShareware;
- for(i = 0; i < NUMARMOR; i++)
- {
- player->armorpoints[i] = ArmorIncrement[player->class][i];
- }
- for(i = 0; i < NUMWEAPONS; i++)
- {
- player->weaponowned[i] = true;
- }
- for(i = 0; i < NUMMANA; i++)
- {
- player->mana[i] = MAX_MANA;
- }
- P_SetMessage(player, TXT_CHEATWEAPONS, true);
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ player->armorpoints[i] = ArmorIncrement[player->class][i];
+ }
+ for (i = 0; i < NUMWEAPONS; i++)
+ {
+ player->weaponowned[i] = true;
+ }
+ for (i = 0; i < NUMMANA; i++)
+ {
+ player->mana[i] = MAX_MANA;
+ }
+ P_SetMessage(player, TXT_CHEATWEAPONS, true);
}
-static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
+static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
{
- if(player->morphTics)
- {
- player->health = player->mo->health = MAXMORPHHEALTH;
- }
- else
- {
- player->health = player->mo->health = MAXHEALTH;
- }
- P_SetMessage(player, TXT_CHEATHEALTH, true);
+ if (player->morphTics)
+ {
+ player->health = player->mo->health = MAXMORPHHEALTH;
+ }
+ else
+ {
+ player->health = player->mo->health = MAXHEALTH;
+ }
+ P_SetMessage(player, TXT_CHEATHEALTH, true);
}
-static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
+static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
{
- player->keys = 2047;
- P_SetMessage(player, TXT_CHEATKEYS, true);
+ player->keys = 2047;
+ P_SetMessage(player, TXT_CHEATKEYS, true);
}
-static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
+static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
{
- DebugSound = !DebugSound;
- if(DebugSound)
- {
- P_SetMessage(player, TXT_CHEATSOUNDON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATSOUNDOFF, true);
- }
+ DebugSound = !DebugSound;
+ if (DebugSound)
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATSOUNDOFF, true);
+ }
}
-static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
+static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
{
- extern int DisplayTicker;
+ extern int DisplayTicker;
- DisplayTicker = !DisplayTicker;
- if(DisplayTicker)
- {
- P_SetMessage(player, TXT_CHEATTICKERON, true);
- }
- else
- {
- P_SetMessage(player, TXT_CHEATTICKEROFF, true);
- }
+ DisplayTicker = !DisplayTicker;
+ if (DisplayTicker)
+ {
+ P_SetMessage(player, TXT_CHEATTICKERON, true);
+ }
+ else
+ {
+ P_SetMessage(player, TXT_CHEATTICKEROFF, true);
+ }
}
-static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat)
+static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- int j;
+ int i;
+ int j;
- for(i = arti_none+1; i < arti_firstpuzzitem; i++)
- {
- for(j = 0; j < 25; j++)
- {
- P_GiveArtifact(player, i, NULL);
- }
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
+ for (i = arti_none + 1; i < arti_firstpuzzitem; i++)
+ {
+ for (j = 0; j < 25; j++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
-static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat)
+static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat)
{
- int i;
+ int i;
- for(i = arti_firstpuzzitem; i < NUMARTIFACTS; i++)
- {
- P_GiveArtifact(player, i, NULL);
- }
- P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
+ for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++)
+ {
+ P_GiveArtifact(player, i, NULL);
+ }
+ P_SetMessage(player, TXT_CHEATARTIFACTS3, true);
}
-static void CheatInitFunc(player_t *player, Cheat_t *cheat)
+static void CheatInitFunc(player_t * player, Cheat_t * cheat)
{
- G_DeferedInitNew(gameskill, gameepisode, gamemap);
- P_SetMessage(player, TXT_CHEATWARP, true);
+ G_DeferedInitNew(gameskill, gameepisode, gamemap);
+ P_SetMessage(player, TXT_CHEATWARP, true);
}
-static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
+static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
{
- int tens;
- int ones;
- int map;
- char mapName[9];
- char auxName[128];
- FILE *fp;
+ int tens;
+ int ones;
+ int map;
+ char mapName[9];
+ char auxName[128];
+ FILE *fp;
- tens = cheat->args[0]-'0';
- ones = cheat->args[1]-'0';
- if(tens < 0 || tens > 9 || ones < 0 || ones > 9)
- { // Bad map
- P_SetMessage(player, TXT_CHEATBADINPUT, true);
- return;
- }
- map = P_TranslateMap((cheat->args[0]-'0')*10+cheat->args[1]-'0');
- if(map == -1)
- { // Not found
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- if(map == gamemap)
- { // Don't try to teleport to current map
- P_SetMessage(player, TXT_CHEATBADINPUT, true);
- return;
- }
- if(DevMaps)
- { // Search map development directory
- sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
- fp = fopen(auxName, "rb");
- if(fp)
- {
- fclose(fp);
- }
- else
- { // Can't find
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- }
- else
- { // Search primary lumps
- sprintf(mapName, "MAP%02d", map);
- if(W_CheckNumForName(mapName) == -1)
- { // Can't find
- P_SetMessage(player, TXT_CHEATNOMAP, true);
- return;
- }
- }
- P_SetMessage(player, TXT_CHEATWARP, true);
- G_TeleportNewMap(map, 0);
+ tens = cheat->args[0] - '0';
+ ones = cheat->args[1] - '0';
+ if (tens < 0 || tens > 9 || ones < 0 || ones > 9)
+ { // Bad map
+ P_SetMessage(player, TXT_CHEATBADINPUT, true);
+ return;
+ }
+ map = P_TranslateMap((cheat->args[0] - '0') * 10 + cheat->args[1] - '0');
+ if (map == -1)
+ { // Not found
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ if (map == gamemap)
+ { // Don't try to teleport to current map
+ P_SetMessage(player, TXT_CHEATBADINPUT, true);
+ return;
+ }
+ if (DevMaps)
+ { // Search map development directory
+ sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
+ fp = fopen(auxName, "rb");
+ if (fp)
+ {
+ fclose(fp);
+ }
+ else
+ { // Can't find
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ }
+ else
+ { // Search primary lumps
+ sprintf(mapName, "MAP%02d", map);
+ if (W_CheckNumForName(mapName) == -1)
+ { // Can't find
+ P_SetMessage(player, TXT_CHEATNOMAP, true);
+ return;
+ }
+ }
+ P_SetMessage(player, TXT_CHEATWARP, true);
+ G_TeleportNewMap(map, 0);
}
-static void CheatPigFunc(player_t *player, Cheat_t *cheat)
+static void CheatPigFunc(player_t * player, Cheat_t * cheat)
{
- extern boolean P_UndoPlayerMorph(player_t *player);
+ extern boolean P_UndoPlayerMorph(player_t * player);
- if(player->morphTics)
- {
- P_UndoPlayerMorph(player);
- }
- else
- {
- P_MorphPlayer(player);
- }
- P_SetMessage(player, "SQUEAL!!", true);
+ if (player->morphTics)
+ {
+ P_UndoPlayerMorph(player);
+ }
+ else
+ {
+ P_MorphPlayer(player);
+ }
+ P_SetMessage(player, "SQUEAL!!", true);
}
-static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
+static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
{
- int count;
- char buffer[80];
+ int count;
+ char buffer[80];
- count = P_Massacre();
- sprintf(buffer, "%d MONSTERS KILLED\n", count);
- P_SetMessage(player, buffer, true);
+ count = P_Massacre();
+ sprintf(buffer, "%d MONSTERS KILLED\n", count);
+ P_SetMessage(player, buffer, true);
}
-static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
+static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
{
- int i;
- if(player->morphTics)
- {
- return;
- }
- for(i = 1; i < 8; i++)
- {
- player->weaponowned[i] = false;
- }
- player->pendingweapon = WP_FIRST;
- P_SetMessage(player, TXT_CHEATIDKFA, true);
+ int i;
+ if (player->morphTics)
+ {
+ return;
+ }
+ for (i = 1; i < 8; i++)
+ {
+ player->weaponowned[i] = false;
+ }
+ player->pendingweapon = WP_FIRST;
+ P_SetMessage(player, TXT_CHEATIDKFA, true);
}
-static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true);
+ P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true);
}
-static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "THAT'S TWO....", true);
+ P_SetMessage(player, "THAT'S TWO....", true);
}
-static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat)
+static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat)
{
- P_DamageMobj(player->mo, NULL, player->mo, 10000);
- P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true);
+ P_DamageMobj(player->mo, NULL, player->mo, 10000);
+ P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true);
}
-static void CheatClassFunc1(player_t *player, Cheat_t *cheat)
-{
- P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true);
+static void CheatClassFunc1(player_t * player, Cheat_t * cheat)
+{
+ P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true);
}
-static void CheatClassFunc2(player_t *player, Cheat_t *cheat)
+static void CheatClassFunc2(player_t * player, Cheat_t * cheat)
{
- int i;
- int class;
+ int i;
+ int class;
- if(player->morphTics)
- { // don't change class if the player is morphed
- return;
- }
- class = cheat->args[0]-'0';
- if(class > 2 || class < 0)
- {
- P_SetMessage(player, "INVALID PLAYER CLASS", true);
- return;
- }
- player->class = class;
- for(i = 0; i < NUMARMOR; i++)
- {
- player->armorpoints[i] = 0;
- }
- PlayerClass[consoleplayer] = class;
- P_PostMorphWeapon(player, WP_FIRST);
- SB_SetClassData();
- SB_state = -1;
- UpdateState |= I_FULLSCRN;
+ if (player->morphTics)
+ { // don't change class if the player is morphed
+ return;
+ }
+ class = cheat->args[0] - '0';
+ if (class > 2 || class < 0)
+ {
+ P_SetMessage(player, "INVALID PLAYER CLASS", true);
+ return;
+ }
+ player->class = class;
+ for (i = 0; i < NUMARMOR; i++)
+ {
+ player->armorpoints[i] = 0;
+ }
+ PlayerClass[consoleplayer] = class;
+ P_PostMorphWeapon(player, WP_FIRST);
+ SB_SetClassData();
+ SB_state = -1;
+ UpdateState |= I_FULLSCRN;
}
-static void CheatVersionFunc(player_t *player, Cheat_t *cheat)
+static void CheatVersionFunc(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, VERSIONTEXT, true);
+ P_SetMessage(player, VERSIONTEXT, true);
}
-static void CheatDebugFunc(player_t *player, Cheat_t *cheat)
+static void CheatDebugFunc(player_t * player, Cheat_t * cheat)
{
- char textBuffer[50];
- sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d",
- P_GetMapWarpTrans(gamemap),
- gamemap,
- player->mo->x >> FRACBITS,
- player->mo->y >> FRACBITS,
- player->mo->z >> FRACBITS);
- P_SetMessage(player, textBuffer, true);
+ char textBuffer[50];
+ sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d",
+ P_GetMapWarpTrans(gamemap),
+ gamemap,
+ player->mo->x >> FRACBITS,
+ player->mo->y >> FRACBITS, player->mo->z >> FRACBITS);
+ P_SetMessage(player, textBuffer, true);
}
-static void CheatScriptFunc1(player_t *player, Cheat_t *cheat)
+static void CheatScriptFunc1(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
+ P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
-static void CheatScriptFunc2(player_t *player, Cheat_t *cheat)
+static void CheatScriptFunc2(player_t * player, Cheat_t * cheat)
{
- P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
+ P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true);
}
-static void CheatScriptFunc3(player_t *player, Cheat_t *cheat)
+static void CheatScriptFunc3(player_t * player, Cheat_t * cheat)
{
- int script;
- byte args[3];
- int tens, ones;
- char textBuffer[40];
+ int script;
+ byte args[3];
+ int tens, ones;
+ char textBuffer[40];
- tens = cheat->args[0]-'0';
- ones = cheat->args[1]-'0';
- script = tens*10 + ones;
- if (script < 1) return;
- if (script > 99) return;
- args[0]=args[1]=args[2]=0;
+ tens = cheat->args[0] - '0';
+ ones = cheat->args[1] - '0';
+ script = tens * 10 + ones;
+ if (script < 1)
+ return;
+ if (script > 99)
+ return;
+ args[0] = args[1] = args[2] = 0;
- if(P_StartACS(script, 0, args, player->mo, NULL, 0))
- {
- sprintf(textBuffer, "RUNNING SCRIPT %.2d", script);
- P_SetMessage(player, textBuffer, true);
- }
+ if (P_StartACS(script, 0, args, player->mo, NULL, 0))
+ {
+ sprintf(textBuffer, "RUNNING SCRIPT %.2d", script);
+ P_SetMessage(player, textBuffer, true);
+ }
}
extern int cheating;
-static void CheatRevealFunc(player_t *player, Cheat_t *cheat)
+static void CheatRevealFunc(player_t * player, Cheat_t * cheat)
{
- cheating = (cheating+1) % 3;
+ cheating = (cheating + 1) % 3;
}
//===========================================================================
@@ -2177,22 +2176,22 @@
//
//===========================================================================
-static void CheatTrackFunc1(player_t *player, Cheat_t *cheat)
+static void CheatTrackFunc1(player_t * player, Cheat_t * cheat)
{
#ifdef __WATCOMC__
- char buffer[80];
+ char buffer[80];
- if(!i_CDMusic)
- {
- return;
- }
- if(I_CDMusInit() == -1)
- {
- P_SetMessage(player, "ERROR INITIALIZING CD", true);
- }
- sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n",
- I_CDMusFirstTrack(), I_CDMusLastTrack());
- P_SetMessage(player, buffer, true);
+ if (!i_CDMusic)
+ {
+ return;
+ }
+ if (I_CDMusInit() == -1)
+ {
+ P_SetMessage(player, "ERROR INITIALIZING CD", true);
+ }
+ sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n",
+ I_CDMusFirstTrack(), I_CDMusLastTrack());
+ P_SetMessage(player, buffer, true);
#endif
}
@@ -2202,39 +2201,39 @@
//
//===========================================================================
-static void CheatTrackFunc2(player_t *player, Cheat_t *cheat)
+static void CheatTrackFunc2(player_t * player, Cheat_t * cheat)
{
#ifdef __WATCOMC__
- char buffer[80];
- int track;
+ char buffer[80];
+ int track;
- if(!i_CDMusic)
- {
- return;
- }
- track = (cheat->args[0]-'0')*10+(cheat->args[1]-'0');
- if(track < I_CDMusFirstTrack() || track > I_CDMusLastTrack())
- {
- P_SetMessage(player, "INVALID TRACK NUMBER\n", true);
- return;
- }
- if(track == i_CDCurrentTrack)
- {
- return;
- }
- if(I_CDMusPlay(track))
- {
- sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track);
- P_SetMessage(player, buffer, true);
- }
- else
- { // No error encountered while attempting to play the track
- sprintf(buffer, "PLAYING TRACK: %.2d\n", track);
- P_SetMessage(player, buffer, true);
- i_CDMusicLength = 35*I_CDMusTrackLength(track);
- oldTic = gametic;
- i_CDTrack = track;
- i_CDCurrentTrack = track;
- }
+ if (!i_CDMusic)
+ {
+ return;
+ }
+ track = (cheat->args[0] - '0') * 10 + (cheat->args[1] - '0');
+ if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack())
+ {
+ P_SetMessage(player, "INVALID TRACK NUMBER\n", true);
+ return;
+ }
+ if (track == i_CDCurrentTrack)
+ {
+ return;
+ }
+ if (I_CDMusPlay(track))
+ {
+ sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track);
+ P_SetMessage(player, buffer, true);
+ }
+ else
+ { // No error encountered while attempting to play the track
+ sprintf(buffer, "PLAYING TRACK: %.2d\n", track);
+ P_SetMessage(player, buffer, true);
+ i_CDMusicLength = 35 * I_CDMusTrackLength(track);
+ oldTic = gametic;
+ i_CDTrack = track;
+ i_CDCurrentTrack = track;
+ }
#endif
}
--- a/src/hexen/sc_man.c
+++ b/src/hexen/sc_man.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sc_man.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sc_man.c,v $
-//** $Revision: 1.3 $
-//** $Date: 96/01/06 03:23:43 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -56,7 +68,7 @@
static char *ScriptEndPtr;
static char StringBuffer[MAX_STRING_SIZE];
static boolean ScriptOpen = false;
-static boolean ScriptFreeCLib; // true = de-allocate using free()
+static boolean ScriptFreeCLib; // true = de-allocate using free()
static int ScriptSize;
static boolean AlreadyGot = false;
@@ -70,17 +82,17 @@
void SC_Open(char *name)
{
- char fileName[128];
+ char fileName[128];
- if(sc_FileScripts == true)
- {
- sprintf(fileName, "%s%s.txt", sc_ScriptsDir, name);
- SC_OpenFile(fileName);
- }
- else
- {
- SC_OpenLump(name);
- }
+ if (sc_FileScripts == true)
+ {
+ sprintf(fileName, "%s%s.txt", sc_ScriptsDir, name);
+ SC_OpenFile(fileName);
+ }
+ else
+ {
+ SC_OpenLump(name);
+ }
}
//==========================================================================
@@ -93,7 +105,7 @@
void SC_OpenLump(char *name)
{
- OpenScript(name, LUMP_SCRIPT);
+ OpenScript(name, LUMP_SCRIPT);
}
//==========================================================================
@@ -107,7 +119,7 @@
void SC_OpenFile(char *name)
{
- OpenScript(name, FILE_ZONE_SCRIPT);
+ OpenScript(name, FILE_ZONE_SCRIPT);
}
//==========================================================================
@@ -121,7 +133,7 @@
void SC_OpenFileCLib(char *name)
{
- OpenScript(name, FILE_CLIB_SCRIPT);
+ OpenScript(name, FILE_CLIB_SCRIPT);
}
//==========================================================================
@@ -132,33 +144,33 @@
static void OpenScript(char *name, int type)
{
- SC_Close();
- if(type == LUMP_SCRIPT)
- { // Lump script
- ScriptBuffer = (char *)W_CacheLumpName(name, PU_STATIC);
- ScriptSize = W_LumpLength(W_GetNumForName(name));
- strcpy(ScriptName, name);
- ScriptFreeCLib = false; // De-allocate using Z_Free()
- }
- else if(type == FILE_ZONE_SCRIPT)
- { // File script - zone
- ScriptSize = M_ReadFile(name, (byte **)&ScriptBuffer);
- M_ExtractFileBase(name, ScriptName);
- ScriptFreeCLib = false; // De-allocate using Z_Free()
- }
- else
- { // File script - clib
- ScriptSize = M_ReadFileCLib(name, (byte **)&ScriptBuffer);
- M_ExtractFileBase(name, ScriptName);
- ScriptFreeCLib = true; // De-allocate using free()
- }
- ScriptPtr = ScriptBuffer;
- ScriptEndPtr = ScriptPtr+ScriptSize;
- sc_Line = 1;
- sc_End = false;
- ScriptOpen = true;
- sc_String = StringBuffer;
- AlreadyGot = false;
+ SC_Close();
+ if (type == LUMP_SCRIPT)
+ { // Lump script
+ ScriptBuffer = (char *) W_CacheLumpName(name, PU_STATIC);
+ ScriptSize = W_LumpLength(W_GetNumForName(name));
+ strcpy(ScriptName, name);
+ ScriptFreeCLib = false; // De-allocate using Z_Free()
+ }
+ else if (type == FILE_ZONE_SCRIPT)
+ { // File script - zone
+ ScriptSize = M_ReadFile(name, (byte **) & ScriptBuffer);
+ M_ExtractFileBase(name, ScriptName);
+ ScriptFreeCLib = false; // De-allocate using Z_Free()
+ }
+ else
+ { // File script - clib
+ ScriptSize = M_ReadFileCLib(name, (byte **) & ScriptBuffer);
+ M_ExtractFileBase(name, ScriptName);
+ ScriptFreeCLib = true; // De-allocate using free()
+ }
+ ScriptPtr = ScriptBuffer;
+ ScriptEndPtr = ScriptPtr + ScriptSize;
+ sc_Line = 1;
+ sc_End = false;
+ ScriptOpen = true;
+ sc_String = StringBuffer;
+ AlreadyGot = false;
}
//==========================================================================
@@ -169,18 +181,18 @@
void SC_Close(void)
{
- if(ScriptOpen)
- {
- if(ScriptFreeCLib == true)
- {
- free(ScriptBuffer);
- }
- else
- {
- Z_Free(ScriptBuffer);
- }
- ScriptOpen = false;
- }
+ if (ScriptOpen)
+ {
+ if (ScriptFreeCLib == true)
+ {
+ free(ScriptBuffer);
+ }
+ else
+ {
+ Z_Free(ScriptBuffer);
+ }
+ ScriptOpen = false;
+ }
}
//==========================================================================
@@ -191,90 +203,90 @@
boolean SC_GetString(void)
{
- char *text;
- boolean foundToken;
+ char *text;
+ boolean foundToken;
- CheckOpen();
- if(AlreadyGot)
- {
- AlreadyGot = false;
- return true;
- }
- foundToken = false;
- sc_Crossed = false;
- if(ScriptPtr >= ScriptEndPtr)
- {
- sc_End = true;
- return false;
- }
- while(foundToken == false)
- {
- while(*ScriptPtr <= 32)
- {
- if(ScriptPtr >= ScriptEndPtr)
- {
- sc_End = true;
- return false;
- }
- if(*ScriptPtr++ == '\n')
- {
- sc_Line++;
- sc_Crossed = true;
- }
- }
- if(ScriptPtr >= ScriptEndPtr)
- {
- sc_End = true;
- return false;
- }
- if(*ScriptPtr != ASCII_COMMENT)
- { // Found a token
- foundToken = true;
- }
- else
- { // Skip comment
- while(*ScriptPtr++ != '\n')
- {
- if(ScriptPtr >= ScriptEndPtr)
- {
- sc_End = true;
- return false;
- }
- }
- sc_Line++;
- sc_Crossed = true;
- }
- }
- text = sc_String;
- if(*ScriptPtr == ASCII_QUOTE)
- { // Quoted string
- ScriptPtr++;
- while(*ScriptPtr != ASCII_QUOTE)
- {
- *text++ = *ScriptPtr++;
- if(ScriptPtr == ScriptEndPtr
- || text == &sc_String[MAX_STRING_SIZE-1])
- {
- break;
- }
- }
- ScriptPtr++;
- }
- else
- { // Normal string
- while((*ScriptPtr > 32) && (*ScriptPtr != ASCII_COMMENT))
- {
- *text++ = *ScriptPtr++;
- if(ScriptPtr == ScriptEndPtr
- || text == &sc_String[MAX_STRING_SIZE-1])
- {
- break;
- }
- }
- }
- *text = 0;
- return true;
-}
+ CheckOpen();
+ if (AlreadyGot)
+ {
+ AlreadyGot = false;
+ return true;
+ }
+ foundToken = false;
+ sc_Crossed = false;
+ if (ScriptPtr >= ScriptEndPtr)
+ {
+ sc_End = true;
+ return false;
+ }
+ while (foundToken == false)
+ {
+ while (*ScriptPtr <= 32)
+ {
+ if (ScriptPtr >= ScriptEndPtr)
+ {
+ sc_End = true;
+ return false;
+ }
+ if (*ScriptPtr++ == '\n')
+ {
+ sc_Line++;
+ sc_Crossed = true;
+ }
+ }
+ if (ScriptPtr >= ScriptEndPtr)
+ {
+ sc_End = true;
+ return false;
+ }
+ if (*ScriptPtr != ASCII_COMMENT)
+ { // Found a token
+ foundToken = true;
+ }
+ else
+ { // Skip comment
+ while (*ScriptPtr++ != '\n')
+ {
+ if (ScriptPtr >= ScriptEndPtr)
+ {
+ sc_End = true;
+ return false;
+ }
+ }
+ sc_Line++;
+ sc_Crossed = true;
+ }
+ }
+ text = sc_String;
+ if (*ScriptPtr == ASCII_QUOTE)
+ { // Quoted string
+ ScriptPtr++;
+ while (*ScriptPtr != ASCII_QUOTE)
+ {
+ *text++ = *ScriptPtr++;
+ if (ScriptPtr == ScriptEndPtr
+ || text == &sc_String[MAX_STRING_SIZE - 1])
+ {
+ break;
+ }
+ }
+ ScriptPtr++;
+ }
+ else
+ { // Normal string
+ while ((*ScriptPtr > 32) && (*ScriptPtr != ASCII_COMMENT))
+ {
+ *text++ = *ScriptPtr++;
+ if (ScriptPtr == ScriptEndPtr
+ || text == &sc_String[MAX_STRING_SIZE - 1])
+ {
+ break;
+ }
+ }
+ }
+ *text = 0;
+ return true;
+}
//==========================================================================
//
@@ -284,10 +296,10 @@
void SC_MustGetString(void)
{
- if(SC_GetString() == false)
- {
- SC_ScriptError("Missing string.");
- }
+ if (SC_GetString() == false)
+ {
+ SC_ScriptError("Missing string.");
+ }
}
//==========================================================================
@@ -298,11 +310,11 @@
void SC_MustGetStringName(char *name)
{
- SC_MustGetString();
- if(SC_Compare(name) == false)
- {
- SC_ScriptError(NULL);
- }
+ SC_MustGetString();
+ if (SC_Compare(name) == false)
+ {
+ SC_ScriptError(NULL);
+ }
}
//==========================================================================
@@ -313,23 +325,23 @@
boolean SC_GetNumber(void)
{
- char *stopper;
+ char *stopper;
- CheckOpen();
- if(SC_GetString())
- {
- sc_Number = strtol(sc_String, &stopper, 0);
- if(*stopper != 0)
- {
- I_Error("SC_GetNumber: Bad numeric constant \"%s\".\n"
- "Script %s, Line %d", sc_String, ScriptName, sc_Line);
- }
- return true;
- }
- else
- {
- return false;
- }
+ CheckOpen();
+ if (SC_GetString())
+ {
+ sc_Number = strtol(sc_String, &stopper, 0);
+ if (*stopper != 0)
+ {
+ I_Error("SC_GetNumber: Bad numeric constant \"%s\".\n"
+ "Script %s, Line %d", sc_String, ScriptName, sc_Line);
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
}
//==========================================================================
@@ -340,10 +352,10 @@
void SC_MustGetNumber(void)
{
- if(SC_GetNumber() == false)
- {
- SC_ScriptError("Missing integer.");
- }
+ if (SC_GetNumber() == false)
+ {
+ SC_ScriptError("Missing integer.");
+ }
}
//==========================================================================
@@ -356,7 +368,7 @@
void SC_UnGet(void)
{
- AlreadyGot = true;
+ AlreadyGot = true;
}
//==========================================================================
@@ -409,16 +421,16 @@
int SC_MatchString(char **strings)
{
- int i;
+ int i;
- for(i = 0; *strings != NULL; i++)
- {
- if(SC_Compare(*strings++))
- {
- return i;
- }
- }
- return -1;
+ for (i = 0; *strings != NULL; i++)
+ {
+ if (SC_Compare(*strings++))
+ {
+ return i;
+ }
+ }
+ return -1;
}
//==========================================================================
@@ -429,14 +441,14 @@
int SC_MustMatchString(char **strings)
{
- int i;
+ int i;
- i = SC_MatchString(strings);
- if(i == -1)
- {
- SC_ScriptError(NULL);
- }
- return i;
+ i = SC_MatchString(strings);
+ if (i == -1)
+ {
+ SC_ScriptError(NULL);
+ }
+ return i;
}
//==========================================================================
@@ -447,11 +459,11 @@
boolean SC_Compare(char *text)
{
- if(strcasecmp(text, sc_String) == 0)
- {
- return true;
- }
- return false;
+ if (strcasecmp(text, sc_String) == 0)
+ {
+ return true;
+ }
+ return false;
}
//==========================================================================
@@ -462,12 +474,11 @@
void SC_ScriptError(char *message)
{
- if(message == NULL)
- {
- message = "Bad syntax.";
- }
- I_Error("Script error, \"%s\" line %d: %s", ScriptName,
- sc_Line, message);
+ if (message == NULL)
+ {
+ message = "Bad syntax.";
+ }
+ I_Error("Script error, \"%s\" line %d: %s", ScriptName, sc_Line, message);
}
//==========================================================================
@@ -478,8 +489,8 @@
static void CheckOpen(void)
{
- if(ScriptOpen == false)
- {
- I_Error("SC_ call before SC_Open().");
- }
+ if (ScriptOpen == false)
+ {
+ I_Error("SC_ call before SC_Open().");
+ }
}
--- a/src/hexen/sn_sonix.c
+++ b/src/hexen/sn_sonix.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sn_sonix.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sn_sonix.c,v $
-//** $Revision: 1.17 $
-//** $Date: 95/10/05 18:25:44 $
-//** $Author: paul $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -37,16 +49,16 @@
typedef enum
{
- SS_CMD_NONE,
- SS_CMD_PLAY,
- SS_CMD_WAITUNTILDONE, // used by PLAYUNTILDONE
- SS_CMD_PLAYTIME,
- SS_CMD_PLAYREPEAT,
- SS_CMD_DELAY,
- SS_CMD_DELAYRAND,
- SS_CMD_VOLUME,
- SS_CMD_STOPSOUND,
- SS_CMD_END
+ SS_CMD_NONE,
+ SS_CMD_PLAY,
+ SS_CMD_WAITUNTILDONE, // used by PLAYUNTILDONE
+ SS_CMD_PLAYTIME,
+ SS_CMD_PLAYREPEAT,
+ SS_CMD_DELAY,
+ SS_CMD_DELAYRAND,
+ SS_CMD_VOLUME,
+ SS_CMD_STOPSOUND,
+ SS_CMD_END
} sscmds_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -68,32 +80,53 @@
static struct
{
- char name[SS_SEQUENCE_NAME_LENGTH];
- int scriptNum;
- int stopSound;
+ char name[SS_SEQUENCE_NAME_LENGTH];
+ int scriptNum;
+ int stopSound;
} SequenceTranslate[SEQ_NUMSEQ] =
{
- { "Platform", 0, 0 },
- { "Platform", 0, 0 }, // a 'heavy' platform is just a platform
- { "PlatformMetal", 0, 0 },
- { "Platform", 0, 0 }, // same with a 'creak' platform
- { "Silence", 0, 0 },
- { "Lava", 0, 0 },
- { "Water", 0, 0 },
- { "Ice", 0, 0 },
- { "Earth", 0, 0 },
- { "PlatformMetal2", 0, 0 },
- { "DoorNormal", 0, 0 },
- { "DoorHeavy", 0, 0 },
- { "DoorMetal", 0, 0 },
- { "DoorCreak", 0, 0 },
- { "Silence", 0, 0 },
- { "Lava", 0, 0 },
- { "Water", 0, 0},
- { "Ice", 0, 0 },
- { "Earth", 0, 0},
- { "DoorMetal2", 0, 0 },
- { "Wind", 0, 0 }
+ {
+ "Platform", 0, 0},
+ {
+ "Platform", 0, 0}, // a 'heavy' platform is just a platform
+ {
+ "PlatformMetal", 0, 0},
+ {
+ "Platform", 0, 0}, // same with a 'creak' platform
+ {
+ "Silence", 0, 0},
+ {
+ "Lava", 0, 0},
+ {
+ "Water", 0, 0},
+ {
+ "Ice", 0, 0},
+ {
+ "Earth", 0, 0},
+ {
+ "PlatformMetal2", 0, 0},
+ {
+ "DoorNormal", 0, 0},
+ {
+ "DoorHeavy", 0, 0},
+ {
+ "DoorMetal", 0, 0},
+ {
+ "DoorCreak", 0, 0},
+ {
+ "Silence", 0, 0},
+ {
+ "Lava", 0, 0},
+ {
+ "Water", 0, 0},
+ {
+ "Ice", 0, 0},
+ {
+ "Earth", 0, 0},
+ {
+ "DoorMetal2", 0, 0},
+ {
+ "Wind", 0, 0}
};
static int *SequenceData[SS_MAX_SCRIPTS];
@@ -108,15 +141,15 @@
// VerifySequencePtr
//
// Verifies the integrity of the temporary ptr, and ensures that the ptr
-// isn't exceeding the size of the temporary buffer
+// isn't exceeding the size of the temporary buffer
//==========================================================================
static void VerifySequencePtr(int *base, int *ptr)
{
- if(ptr-base > SS_TEMPBUFFER_SIZE)
- {
- I_Error("VerifySequencePtr: tempPtr >= %d\n", SS_TEMPBUFFER_SIZE);
- }
+ if (ptr - base > SS_TEMPBUFFER_SIZE)
+ {
+ I_Error("VerifySequencePtr: tempPtr >= %d\n", SS_TEMPBUFFER_SIZE);
+ }
}
//==========================================================================
@@ -127,17 +160,17 @@
static int GetSoundOffset(char *name)
{
- int i;
-
- for(i = 0; i < NUMSFX; i++)
- {
- if(!strcasecmp(name, S_sfx[i].tagName))
- {
- return i;
- }
- }
- SC_ScriptError("GetSoundOffset: Unknown sound name\n");
- return 0;
+ int i;
+
+ for (i = 0; i < NUMSFX; i++)
+ {
+ if (!strcasecmp(name, S_sfx[i].tagName))
+ {
+ return i;
+ }
+ }
+ SC_ScriptError("GetSoundOffset: Unknown sound name\n");
+ return 0;
}
//==========================================================================
@@ -148,135 +181,134 @@
void SN_InitSequenceScript(void)
{
- int i, j;
- int inSequence;
- int *tempDataStart;
- int *tempDataPtr;
+ int i, j;
+ int inSequence;
+ int *tempDataStart;
+ int *tempDataPtr;
- inSequence = -1;
- ActiveSequences = 0;
- for(i = 0; i < SS_MAX_SCRIPTS; i++)
- {
- SequenceData[i] = NULL;
- }
- SC_Open(SS_SCRIPT_NAME);
- while(SC_GetString())
- {
- if(*sc_String == ':')
- {
- if(inSequence != -1)
- {
- SC_ScriptError("SN_InitSequenceScript: Nested Script Error");
- }
- tempDataStart = (int *)Z_Malloc(SS_TEMPBUFFER_SIZE,
- PU_STATIC, NULL);
- memset(tempDataStart, 0, SS_TEMPBUFFER_SIZE);
- tempDataPtr = tempDataStart;
- for(i = 0; i < SS_MAX_SCRIPTS; i++)
- {
- if(SequenceData[i] == NULL)
- {
- break;
- }
- }
- if(i == SS_MAX_SCRIPTS)
- {
- I_Error("Number of SS Scripts >= SS_MAX_SCRIPTS");
- }
- for(j = 0; j < SEQ_NUMSEQ; j++)
- {
- if(!strcasecmp(SequenceTranslate[j].name, sc_String+1))
- {
- SequenceTranslate[j].scriptNum = i;
- inSequence = j;
- break;
- }
- }
- continue; // parse the next command
- }
- if(inSequence == -1)
- {
- continue;
- }
- if(SC_Compare(SS_STRING_PLAYUNTILDONE))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- SC_MustGetString();
- *tempDataPtr++ = SS_CMD_PLAY;
- *tempDataPtr++ = GetSoundOffset(sc_String);
- *tempDataPtr++ = SS_CMD_WAITUNTILDONE;
- }
- else if(SC_Compare(SS_STRING_PLAY))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- SC_MustGetString();
- *tempDataPtr++ = SS_CMD_PLAY;
- *tempDataPtr++ = GetSoundOffset(sc_String);
- }
- else if(SC_Compare(SS_STRING_PLAYTIME))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- SC_MustGetString();
- *tempDataPtr++ = SS_CMD_PLAY;
- *tempDataPtr++ = GetSoundOffset(sc_String);
- SC_MustGetNumber();
- *tempDataPtr++ = SS_CMD_DELAY;
- *tempDataPtr++ = sc_Number;
- }
- else if(SC_Compare(SS_STRING_PLAYREPEAT))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- SC_MustGetString();
- *tempDataPtr++ = SS_CMD_PLAYREPEAT;
- *tempDataPtr++ = GetSoundOffset(sc_String);
- }
- else if(SC_Compare(SS_STRING_DELAY))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- *tempDataPtr++ = SS_CMD_DELAY;
- SC_MustGetNumber();
- *tempDataPtr++ = sc_Number;
- }
- else if(SC_Compare(SS_STRING_DELAYRAND))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- *tempDataPtr++ = SS_CMD_DELAYRAND;
- SC_MustGetNumber();
- *tempDataPtr++ = sc_Number;
- SC_MustGetNumber();
- *tempDataPtr++ = sc_Number;
- }
- else if(SC_Compare(SS_STRING_VOLUME))
- {
- VerifySequencePtr(tempDataStart, tempDataPtr);
- *tempDataPtr++ = SS_CMD_VOLUME;
- SC_MustGetNumber();
- *tempDataPtr++ = sc_Number;
- }
- else if(SC_Compare(SS_STRING_END))
- {
- int dataSize;
+ inSequence = -1;
+ ActiveSequences = 0;
+ for (i = 0; i < SS_MAX_SCRIPTS; i++)
+ {
+ SequenceData[i] = NULL;
+ }
+ SC_Open(SS_SCRIPT_NAME);
+ while (SC_GetString())
+ {
+ if (*sc_String == ':')
+ {
+ if (inSequence != -1)
+ {
+ SC_ScriptError("SN_InitSequenceScript: Nested Script Error");
+ }
+ tempDataStart = (int *) Z_Malloc(SS_TEMPBUFFER_SIZE,
+ PU_STATIC, NULL);
+ memset(tempDataStart, 0, SS_TEMPBUFFER_SIZE);
+ tempDataPtr = tempDataStart;
+ for (i = 0; i < SS_MAX_SCRIPTS; i++)
+ {
+ if (SequenceData[i] == NULL)
+ {
+ break;
+ }
+ }
+ if (i == SS_MAX_SCRIPTS)
+ {
+ I_Error("Number of SS Scripts >= SS_MAX_SCRIPTS");
+ }
+ for (j = 0; j < SEQ_NUMSEQ; j++)
+ {
+ if (!strcasecmp(SequenceTranslate[j].name, sc_String + 1))
+ {
+ SequenceTranslate[j].scriptNum = i;
+ inSequence = j;
+ break;
+ }
+ }
+ continue; // parse the next command
+ }
+ if (inSequence == -1)
+ {
+ continue;
+ }
+ if (SC_Compare(SS_STRING_PLAYUNTILDONE))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ SC_MustGetString();
+ *tempDataPtr++ = SS_CMD_PLAY;
+ *tempDataPtr++ = GetSoundOffset(sc_String);
+ *tempDataPtr++ = SS_CMD_WAITUNTILDONE;
+ }
+ else if (SC_Compare(SS_STRING_PLAY))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ SC_MustGetString();
+ *tempDataPtr++ = SS_CMD_PLAY;
+ *tempDataPtr++ = GetSoundOffset(sc_String);
+ }
+ else if (SC_Compare(SS_STRING_PLAYTIME))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ SC_MustGetString();
+ *tempDataPtr++ = SS_CMD_PLAY;
+ *tempDataPtr++ = GetSoundOffset(sc_String);
+ SC_MustGetNumber();
+ *tempDataPtr++ = SS_CMD_DELAY;
+ *tempDataPtr++ = sc_Number;
+ }
+ else if (SC_Compare(SS_STRING_PLAYREPEAT))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ SC_MustGetString();
+ *tempDataPtr++ = SS_CMD_PLAYREPEAT;
+ *tempDataPtr++ = GetSoundOffset(sc_String);
+ }
+ else if (SC_Compare(SS_STRING_DELAY))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ *tempDataPtr++ = SS_CMD_DELAY;
+ SC_MustGetNumber();
+ *tempDataPtr++ = sc_Number;
+ }
+ else if (SC_Compare(SS_STRING_DELAYRAND))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ *tempDataPtr++ = SS_CMD_DELAYRAND;
+ SC_MustGetNumber();
+ *tempDataPtr++ = sc_Number;
+ SC_MustGetNumber();
+ *tempDataPtr++ = sc_Number;
+ }
+ else if (SC_Compare(SS_STRING_VOLUME))
+ {
+ VerifySequencePtr(tempDataStart, tempDataPtr);
+ *tempDataPtr++ = SS_CMD_VOLUME;
+ SC_MustGetNumber();
+ *tempDataPtr++ = sc_Number;
+ }
+ else if (SC_Compare(SS_STRING_END))
+ {
+ int dataSize;
- *tempDataPtr++ = SS_CMD_END;
- dataSize = (tempDataPtr-tempDataStart)*sizeof(int);
- SequenceData[i] = (int *)Z_Malloc(dataSize, PU_STATIC,
- NULL);
- memcpy(SequenceData[i], tempDataStart, dataSize);
- Z_Free(tempDataStart);
- inSequence = -1;
- }
- else if(SC_Compare(SS_STRING_STOPSOUND))
- {
- SC_MustGetString();
- SequenceTranslate[inSequence].stopSound =
- GetSoundOffset(sc_String);
- *tempDataPtr++ = SS_CMD_STOPSOUND;
- }
- else
- {
- SC_ScriptError("SN_InitSequenceScript: Unknown commmand.\n");
- }
- }
+ *tempDataPtr++ = SS_CMD_END;
+ dataSize = (tempDataPtr - tempDataStart) * sizeof(int);
+ SequenceData[i] = (int *) Z_Malloc(dataSize, PU_STATIC, NULL);
+ memcpy(SequenceData[i], tempDataStart, dataSize);
+ Z_Free(tempDataStart);
+ inSequence = -1;
+ }
+ else if (SC_Compare(SS_STRING_STOPSOUND))
+ {
+ SC_MustGetString();
+ SequenceTranslate[inSequence].stopSound =
+ GetSoundOffset(sc_String);
+ *tempDataPtr++ = SS_CMD_STOPSOUND;
+ }
+ else
+ {
+ SC_ScriptError("SN_InitSequenceScript: Unknown commmand.\n");
+ }
+ }
}
//==========================================================================
@@ -285,33 +317,33 @@
//
//==========================================================================
-void SN_StartSequence(mobj_t *mobj, int sequence)
+void SN_StartSequence(mobj_t * mobj, int sequence)
{
- seqnode_t *node;
-
- SN_StopSequence(mobj); // Stop any previous sequence
- node = (seqnode_t *)Z_Malloc(sizeof(seqnode_t), PU_STATIC, NULL);
- node->sequencePtr = SequenceData[SequenceTranslate[sequence].scriptNum];
- node->sequence = sequence;
- node->mobj = mobj;
- node->delayTics = 0;
- node->stopSound = SequenceTranslate[sequence].stopSound;
- node->volume = 127; // Start at max volume
+ seqnode_t *node;
- if(!SequenceListHead)
- {
- SequenceListHead = node;
- node->next = node->prev = NULL;
- }
- else
- {
- SequenceListHead->prev = node;
- node->next = SequenceListHead;
- node->prev = NULL;
- SequenceListHead = node;
- }
- ActiveSequences++;
- return;
+ SN_StopSequence(mobj); // Stop any previous sequence
+ node = (seqnode_t *) Z_Malloc(sizeof(seqnode_t), PU_STATIC, NULL);
+ node->sequencePtr = SequenceData[SequenceTranslate[sequence].scriptNum];
+ node->sequence = sequence;
+ node->mobj = mobj;
+ node->delayTics = 0;
+ node->stopSound = SequenceTranslate[sequence].stopSound;
+ node->volume = 127; // Start at max volume
+
+ if (!SequenceListHead)
+ {
+ SequenceListHead = node;
+ node->next = node->prev = NULL;
+ }
+ else
+ {
+ SequenceListHead->prev = node;
+ node->next = SequenceListHead;
+ node->prev = NULL;
+ SequenceListHead = node;
+ }
+ ActiveSequences++;
+ return;
}
//==========================================================================
@@ -320,18 +352,18 @@
//
//==========================================================================
-void SN_StartSequenceName(mobj_t *mobj, char *name)
+void SN_StartSequenceName(mobj_t * mobj, char *name)
{
- int i;
+ int i;
- for(i = 0; i < SEQ_NUMSEQ; i++)
- {
- if(!strcmp(name, SequenceTranslate[i].name))
- {
- SN_StartSequence(mobj, i);
- return;
- }
- }
+ for (i = 0; i < SEQ_NUMSEQ; i++)
+ {
+ if (!strcmp(name, SequenceTranslate[i].name))
+ {
+ SN_StartSequence(mobj, i);
+ return;
+ }
+ }
}
//==========================================================================
@@ -340,35 +372,35 @@
//
//==========================================================================
-void SN_StopSequence(mobj_t *mobj)
+void SN_StopSequence(mobj_t * mobj)
{
- seqnode_t *node;
+ seqnode_t *node;
- for(node = SequenceListHead; node; node = node->next)
- {
- if(node->mobj == mobj)
- {
- S_StopSound(mobj);
- if(node->stopSound)
- {
- S_StartSoundAtVolume(mobj, node->stopSound, node->volume);
- }
- if(SequenceListHead == node)
- {
- SequenceListHead = node->next;
- }
- if(node->prev)
- {
- node->prev->next = node->next;
- }
- if(node->next)
- {
- node->next->prev = node->prev;
- }
- Z_Free(node);
- ActiveSequences--;
- }
- }
+ for (node = SequenceListHead; node; node = node->next)
+ {
+ if (node->mobj == mobj)
+ {
+ S_StopSound(mobj);
+ if (node->stopSound)
+ {
+ S_StartSoundAtVolume(mobj, node->stopSound, node->volume);
+ }
+ if (SequenceListHead == node)
+ {
+ SequenceListHead = node->next;
+ }
+ if (node->prev)
+ {
+ node->prev->next = node->next;
+ }
+ if (node->next)
+ {
+ node->next->prev = node->prev;
+ }
+ Z_Free(node);
+ ActiveSequences--;
+ }
+ }
}
//==========================================================================
@@ -379,73 +411,74 @@
void SN_UpdateActiveSequences(void)
{
- seqnode_t *node;
- boolean sndPlaying;
+ seqnode_t *node;
+ boolean sndPlaying;
- if(!ActiveSequences || paused)
- { // No sequences currently playing/game is paused
- return;
- }
- for(node = SequenceListHead; node; node = node->next)
- {
- if(node->delayTics)
- {
- node->delayTics--;
- continue;
- }
- sndPlaying = S_GetSoundPlayingInfo(node->mobj, node->currentSoundID);
- switch(*node->sequencePtr)
- {
- case SS_CMD_PLAY:
- if(!sndPlaying)
- {
- node->currentSoundID = *(node->sequencePtr+1);
- S_StartSoundAtVolume(node->mobj, node->currentSoundID,
- node->volume);
- }
- node->sequencePtr += 2;
- break;
- case SS_CMD_WAITUNTILDONE:
- if(!sndPlaying)
- {
- node->sequencePtr++;
- node->currentSoundID = 0;
- }
- break;
- case SS_CMD_PLAYREPEAT:
- if(!sndPlaying)
- {
- node->currentSoundID = *(node->sequencePtr+1);
- S_StartSoundAtVolume(node->mobj, node->currentSoundID,
- node->volume);
- }
- break;
- case SS_CMD_DELAY:
- node->delayTics = *(node->sequencePtr+1);
- node->sequencePtr += 2;
- node->currentSoundID = 0;
- break;
- case SS_CMD_DELAYRAND:
- node->delayTics = *(node->sequencePtr+1)+
- M_Random()%(*(node->sequencePtr+2)-*(node->sequencePtr+1));
- node->sequencePtr += 2;
- node->currentSoundID = 0;
- break;
- case SS_CMD_VOLUME:
- node->volume = (127*(*(node->sequencePtr+1)))/100;
- node->sequencePtr += 2;
- break;
- case SS_CMD_STOPSOUND:
- // Wait until something else stops the sequence
- break;
- case SS_CMD_END:
- SN_StopSequence(node->mobj);
- break;
- default:
- break;
- }
- }
-}
+ if (!ActiveSequences || paused)
+ { // No sequences currently playing/game is paused
+ return;
+ }
+ for (node = SequenceListHead; node; node = node->next)
+ {
+ if (node->delayTics)
+ {
+ node->delayTics--;
+ continue;
+ }
+ sndPlaying = S_GetSoundPlayingInfo(node->mobj, node->currentSoundID);
+ switch (*node->sequencePtr)
+ {
+ case SS_CMD_PLAY:
+ if (!sndPlaying)
+ {
+ node->currentSoundID = *(node->sequencePtr + 1);
+ S_StartSoundAtVolume(node->mobj, node->currentSoundID,
+ node->volume);
+ }
+ node->sequencePtr += 2;
+ break;
+ case SS_CMD_WAITUNTILDONE:
+ if (!sndPlaying)
+ {
+ node->sequencePtr++;
+ node->currentSoundID = 0;
+ }
+ break;
+ case SS_CMD_PLAYREPEAT:
+ if (!sndPlaying)
+ {
+ node->currentSoundID = *(node->sequencePtr + 1);
+ S_StartSoundAtVolume(node->mobj, node->currentSoundID,
+ node->volume);
+ }
+ break;
+ case SS_CMD_DELAY:
+ node->delayTics = *(node->sequencePtr + 1);
+ node->sequencePtr += 2;
+ node->currentSoundID = 0;
+ break;
+ case SS_CMD_DELAYRAND:
+ node->delayTics = *(node->sequencePtr + 1) +
+ M_Random() % (*(node->sequencePtr + 2) -
+ *(node->sequencePtr + 1));
+ node->sequencePtr += 2;
+ node->currentSoundID = 0;
+ break;
+ case SS_CMD_VOLUME:
+ node->volume = (127 * (*(node->sequencePtr + 1))) / 100;
+ node->sequencePtr += 2;
+ break;
+ case SS_CMD_STOPSOUND:
+ // Wait until something else stops the sequence
+ break;
+ case SS_CMD_END:
+ SN_StopSequence(node->mobj);
+ break;
+ default:
+ break;
+ }
+ }
+}
//==========================================================================
//
@@ -455,15 +488,15 @@
void SN_StopAllSequences(void)
{
- seqnode_t *node;
+ seqnode_t *node;
- for(node = SequenceListHead; node; node = node->next)
- {
- node->stopSound = 0; // don't play any stop sounds
- SN_StopSequence(node->mobj);
- }
+ for (node = SequenceListHead; node; node = node->next)
+ {
+ node->stopSound = 0; // don't play any stop sounds
+ SN_StopSequence(node->mobj);
+ }
}
-
+
//==========================================================================
//
// SN_GetSequenceOffset
@@ -472,7 +505,8 @@
int SN_GetSequenceOffset(int sequence, int *sequencePtr)
{
- return (sequencePtr-SequenceData[SequenceTranslate[sequence].scriptNum]);
+ return (sequencePtr -
+ SequenceData[SequenceTranslate[sequence].scriptNum]);
}
//==========================================================================
@@ -479,28 +513,28 @@
//
// SN_ChangeNodeData
//
-// nodeNum zero is the first node
+// nodeNum zero is the first node
//==========================================================================
void SN_ChangeNodeData(int nodeNum, int seqOffset, int delayTics, int volume,
- int currentSoundID)
+ int currentSoundID)
{
- int i;
- seqnode_t *node;
+ int i;
+ seqnode_t *node;
- i = 0;
- node = SequenceListHead;
- while(node && i < nodeNum)
- {
- node = node->next;
- i++;
- }
- if(!node)
- { // reach the end of the list before finding the nodeNum-th node
- return;
- }
- node->delayTics = delayTics;
- node->volume = volume;
- node->sequencePtr += seqOffset;
- node->currentSoundID = currentSoundID;
+ i = 0;
+ node = SequenceListHead;
+ while (node && i < nodeNum)
+ {
+ node = node->next;
+ i++;
+ }
+ if (!node)
+ { // reach the end of the list before finding the nodeNum-th node
+ return;
+ }
+ node->delayTics = delayTics;
+ node->volume = volume;
+ node->sequencePtr += seqOffset;
+ node->currentSoundID = currentSoundID;
}
--- a/src/hexen/sounds.c
+++ b/src/hexen/sounds.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sounds.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sounds.c,v $
-//** $Revision: 1.83 $
-//** $Date: 96/01/06 18:37:44 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
#include "sounds.h"
@@ -54,253 +66,496 @@
// Sound info
-sfxinfo_t S_sfx[] =
-{
- // tagname, lumpname, priority, usefulness, snd_ptr, lumpnum, numchannels,
- // pitchshift
- { "", "", 0, -1, NULL, 0, 0, 0 },
- { "PlayerFighterNormalDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterCrazyDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterExtreme1Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterExtreme2Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterExtreme3Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterBurnDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericNormalDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericCrazyDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericExtreme1Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericExtreme2Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericExtreme3Death", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericBurnDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerMageNormalDeath", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerMageCrazyDeath", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerMageExtreme1Death", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerMageExtreme2Death", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerMageExtreme3Death", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerMageBurnDeath", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerFighterPain", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericPain", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerMagePain", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerFighterGrunt", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericGrunt", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerMageGrunt", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerLand", "", 32, -1, NULL, 0, 2, 1 },
- { "PlayerPoisonCough", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterFallingScream", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerClericFallingScream", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerMageFallingScream", "", 256, -1, NULL, 0, 2, 0 },
- { "PlayerFallingSplat", "", 256, -1, NULL, 0, 2, 1 },
- { "PlayerFighterFailedUse", "", 256, -1, NULL, 0, 1, 1 },
- { "PlayerClericFailedUse", "", 256, -1, NULL, 0, 1, 1 },
- { "PlayerMageFailedUse", "", 256, -1, NULL, 0, 1, 0 },
- { "PlatformStart", "", 36, -1, NULL, 0, 2, 1 },
- { "PlatformStartMetal", "", 36, -1, NULL, 0, 2, 1 },
- { "PlatformStop", "", 40, -1, NULL, 0, 2, 1 },
- { "StoneMove", "", 32, -1, NULL, 0, 2, 1 },
- { "MetalMove", "", 32, -1, NULL, 0, 2, 1 },
- { "DoorOpen", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorLocked", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorOpenMetal", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorCloseMetal", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorCloseLight", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorCloseHeavy", "", 36, -1, NULL, 0, 2, 1 },
- { "DoorCreak", "", 36, -1, NULL, 0, 2, 1 },
- { "PickupWeapon", "", 36, -1, NULL, 0, 2, 0 },
- { "PickupArtifact", "", 36, -1, NULL, 0, 2, 1 },
- { "PickupKey", "", 36, -1, NULL, 0, 2, 1 },
- { "PickupItem", "", 36, -1, NULL, 0, 2, 1 },
- { "PickupPiece", "", 36, -1, NULL, 0, 2, 0 },
- { "WeaponBuild", "", 36, -1, NULL, 0, 2, 0 },
- { "UseArtifact", "", 36, -1, NULL, 0, 2, 1 },
- { "BlastRadius", "", 36, -1, NULL, 0, 2, 1 },
- { "Teleport", "", 256, -1, NULL, 0, 2, 1 },
- { "ThunderCrash", "", 30, -1, NULL, 0, 2, 1 },
- { "FighterPunchMiss", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterPunchHitThing", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterPunchHitWall", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterGrunt", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterAxeHitThing", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterHammerMiss", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterHammerHitThing", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterHammerHitWall", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterHammerContinuous", "", 32, -1, NULL, 0, 2, 1 },
- { "FighterHammerExplode", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterSwordFire", "", 80, -1, NULL, 0, 2, 1 },
- { "FighterSwordExplode", "", 80, -1, NULL, 0, 2, 1 },
- { "ClericCStaffFire", "", 80, -1, NULL, 0, 2, 1 },
- { "ClericCStaffExplode", "", 40, -1, NULL, 0, 2, 1 },
- { "ClericCStaffHitThing", "", 80, -1, NULL, 0, 2, 1 },
- { "ClericFlameFire", "", 80, -1, NULL, 0, 2, 1 },
- { "ClericFlameExplode", "", 80, -1, NULL, 0, 2, 1 },
- { "ClericFlameCircle", "", 80, -1, NULL, 0, 2, 1 },
- { "MageWandFire", "", 80, -1, NULL, 0, 2, 1 },
- { "MageLightningFire", "", 80, -1, NULL, 0, 2, 1 },
- { "MageLightningZap", "", 32, -1, NULL, 0, 2, 1 },
- { "MageLightningContinuous", "", 32, -1, NULL, 0, 2, 1 },
- { "MageLightningReady", "", 30, -1, NULL, 0, 2, 1 },
- { "MageShardsFire","", 80, -1, NULL, 0, 2, 1 },
- { "MageShardsExplode","", 36, -1, NULL, 0, 2, 1 },
- { "MageStaffFire","", 80, -1, NULL, 0, 2, 1 },
- { "MageStaffExplode","", 40, -1, NULL, 0, 2, 1 },
- { "Switch1", "", 32, -1, NULL, 0, 2, 1 },
- { "Switch2", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentSight", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentActive", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentPain", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentMeleeHit", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "SerpentBirth", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentFXContinuous", "", 32, -1, NULL, 0, 2, 1 },
- { "SerpentFXHit", "", 32, -1, NULL, 0, 2, 1 },
- { "PotteryExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "Drip", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurSight", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurActive", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurPain", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "CentaurLeaderAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "CentaurMissileExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "Wind", "", 1, -1, NULL, 0, 2, 1 },
- { "BishopSight", "", 32, -1, NULL, 0, 2, 1 },
- { "BishopActive", "", 32, -1, NULL, 0, 2, 1 },
- { "BishopPain", "", 32, -1, NULL, 0, 2, 1 },
- { "BishopAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "BishopDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "BishopMissileExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "BishopBlur", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonSight", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonActive", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonPain", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonMissileFire", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonMissileExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "DemonDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "WraithSight", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithActive", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithPain", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithMissileFire", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithMissileExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "WraithDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "PigActive1", "", 32, -1, NULL, 0, 2, 1 },
- { "PigActive2", "", 32, -1, NULL, 0, 2, 1 },
- { "PigPain", "", 32, -1, NULL, 0, 2, 1 },
- { "PigAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "PigDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "MaulatorSight", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorActive", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorPain", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorHamSwing", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorHamHit", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorMissileHit", "", 32, -1, NULL, 0, 2, 1 },
- { "MaulatorDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "FreezeDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "FreezeShatter", "", 40, -1, NULL, 0, 2, 1 },
- { "EttinSight", "", 32, -1, NULL, 0, 2, 1 },
- { "EttinActive", "", 32, -1, NULL, 0, 2, 1 },
- { "EttinPain", "", 32, -1, NULL, 0, 2, 1 },
- { "EttinAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "EttinDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "FireDemonSpawn", "", 32, -1, NULL, 0, 2, 1 },
- { "FireDemonActive", "", 32, -1, NULL, 0, 2, 1 },
- { "FireDemonPain", "", 32, -1, NULL, 0, 2, 1 },
- { "FireDemonAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "FireDemonMissileHit", "", 32, -1, NULL, 0, 2, 1 },
- { "FireDemonDeath", "", 40, -1, NULL, 0, 2, 1 },
- { "IceGuySight", "", 32, -1, NULL, 0, 2, 1 },
- { "IceGuyActive", "", 32, -1, NULL, 0, 2, 1 },
- { "IceGuyAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "IceGuyMissileExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "SorcererSight", "", 256, -1, NULL, 0, 2, 1 },
- { "SorcererActive", "", 256, -1, NULL, 0, 2, 1 },
- { "SorcererPain", "", 256, -1, NULL, 0, 2, 1 },
- { "SorcererSpellCast", "", 256, -1, NULL, 0, 2, 1 },
- { "SorcererBallWoosh", "", 256, -1, NULL, 0, 4, 1 },
- { "SorcererDeathScream", "", 256, -1, NULL, 0, 2, 1 },
- { "SorcererBishopSpawn", "", 80, -1, NULL, 0, 2, 1 },
- { "SorcererBallPop", "", 80, -1, NULL, 0, 2, 1 },
- { "SorcererBallBounce", "", 80, -1, NULL, 0, 3, 1 },
- { "SorcererBallExplode", "", 80, -1, NULL, 0, 3, 1 },
- { "SorcererBigBallExplode", "", 80, -1, NULL, 0, 3, 1 },
- { "SorcererHeadScream", "", 256, -1, NULL, 0, 2, 1 },
- { "DragonSight", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonActive", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonWingflap", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonAttack", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonPain", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonDeath", "", 64, -1, NULL, 0, 2, 1 },
- { "DragonFireballExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "KoraxSight", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxActive", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxPain", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxAttack", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxCommand", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxDeath", "", 256, -1, NULL, 0, 2, 1 },
- { "KoraxStep", "", 128, -1, NULL, 0, 2, 1 },
- { "ThrustSpikeRaise", "", 32, -1, NULL, 0, 2, 1 },
- { "ThrustSpikeLower", "", 32, -1, NULL, 0, 2, 1 },
- { "GlassShatter", "", 32, -1, NULL, 0, 2, 1 },
- { "FlechetteBounce", "", 32, -1, NULL, 0, 2, 1 },
- { "FlechetteExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "LavaMove", "", 36, -1, NULL, 0, 2, 1 },
- { "WaterMove", "", 36, -1, NULL, 0, 2, 1 },
- { "IceStartMove", "", 36, -1, NULL, 0, 2, 1 },
- { "EarthStartMove", "", 36, -1, NULL, 0, 2, 1 },
- { "WaterSplash", "", 32, -1, NULL, 0, 2, 1 },
- { "LavaSizzle", "", 32, -1, NULL, 0, 2, 1 },
- { "SludgeGloop", "", 32, -1, NULL, 0, 2, 1 },
- { "HolySymbolFire", "", 64, -1, NULL, 0, 2, 1 },
- { "SpiritActive", "", 32, -1, NULL, 0, 2, 1 },
- { "SpiritAttack", "", 32, -1, NULL, 0, 2, 1 },
- { "SpiritDie", "", 32, -1, NULL, 0, 2, 1 },
- { "ValveTurn", "", 36, -1, NULL, 0, 2, 1 },
- { "RopePull", "", 36, -1, NULL, 0, 2, 1 },
- { "FlyBuzz", "", 20, -1, NULL, 0, 2, 1 },
- { "Ignite", "", 32, -1, NULL, 0, 2, 1 },
- { "PuzzleSuccess", "", 256, -1, NULL, 0, 2, 1 },
- { "PuzzleFailFighter", "", 256, -1, NULL, 0, 2, 1 },
- { "PuzzleFailCleric", "", 256, -1, NULL, 0, 2, 1 },
- { "PuzzleFailMage", "", 256, -1, NULL, 0, 2, 1 },
- { "Earthquake", "", 32, -1, NULL, 0, 2, 1 },
- { "BellRing", "", 32, -1, NULL, 0, 2, 0 },
- { "TreeBreak", "", 32, -1, NULL, 0, 2, 1 },
- { "TreeExplode", "", 32, -1, NULL, 0, 2, 1 },
- { "SuitofArmorBreak", "", 32, -1, NULL, 0, 2, 1 },
- { "PoisonShroomPain", "", 20, -1, NULL, 0, 2, 1 },
- { "PoisonShroomDeath", "", 32, -1, NULL, 0, 2, 1 },
- { "Ambient1", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient2", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient3", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient4", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient5", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient6", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient7", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient8", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient9", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient10", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient11", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient12", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient13", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient14", "", 1, -1, NULL, 0, 1, 1 },
- { "Ambient15", "", 1, -1, NULL, 0, 1, 1 },
- { "StartupTick", "", 32, -1, NULL, 0, 2, 1 },
- { "SwitchOtherLevel", "", 32, -1, NULL, 0, 2, 1 },
- { "Respawn", "", 32, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceGreetings", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceReady", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceBlood", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceGame", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceBoard", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceWorship", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceMaybe", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceStrong", "", 512, -1, NULL, 0, 2, 1 },
- { "KoraxVoiceFace", "", 512, -1, NULL, 0, 2, 1 },
- { "BatScream", "", 32, -1, NULL, 0, 2, 1 },
- { "Chat", "", 512, -1, NULL, 0, 2, 1 },
- { "MenuMove", "", 32, -1, NULL, 0, 2, 1 },
- { "ClockTick", "", 32, -1, NULL, 0, 2, 1 },
- { "Fireball", "", 32, -1, NULL, 0, 2, 1 },
- { "PuppyBeat", "", 30, -1, NULL, 0, 2, 1 },
- { "MysticIncant", "", 32, -1, NULL, 0, 4, 1 }
+sfxinfo_t S_sfx[] = {
+ // tagname, lumpname, priority, usefulness, snd_ptr, lumpnum, numchannels,
+ // pitchshift
+ {"", "", 0, -1, NULL, 0, 0, 0}
+ ,
+ {"PlayerFighterNormalDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterCrazyDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterExtreme1Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterExtreme2Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterExtreme3Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterBurnDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericNormalDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericCrazyDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericExtreme1Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericExtreme2Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericExtreme3Death", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericBurnDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerMageNormalDeath", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerMageCrazyDeath", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerMageExtreme1Death", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerMageExtreme2Death", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerMageExtreme3Death", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerMageBurnDeath", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerFighterPain", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericPain", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerMagePain", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerFighterGrunt", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericGrunt", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerMageGrunt", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerLand", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerPoisonCough", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterFallingScream", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerClericFallingScream", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerMageFallingScream", "", 256, -1, NULL, 0, 2, 0}
+ ,
+ {"PlayerFallingSplat", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PlayerFighterFailedUse", "", 256, -1, NULL, 0, 1, 1}
+ ,
+ {"PlayerClericFailedUse", "", 256, -1, NULL, 0, 1, 1}
+ ,
+ {"PlayerMageFailedUse", "", 256, -1, NULL, 0, 1, 0}
+ ,
+ {"PlatformStart", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PlatformStartMetal", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PlatformStop", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"StoneMove", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MetalMove", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorOpen", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorLocked", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorOpenMetal", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorCloseMetal", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorCloseLight", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorCloseHeavy", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"DoorCreak", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PickupWeapon", "", 36, -1, NULL, 0, 2, 0}
+ ,
+ {"PickupArtifact", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PickupKey", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PickupItem", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"PickupPiece", "", 36, -1, NULL, 0, 2, 0}
+ ,
+ {"WeaponBuild", "", 36, -1, NULL, 0, 2, 0}
+ ,
+ {"UseArtifact", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"BlastRadius", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"Teleport", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"ThunderCrash", "", 30, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterPunchMiss", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterPunchHitThing", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterPunchHitWall", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterGrunt", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterAxeHitThing", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterHammerMiss", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterHammerHitThing", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterHammerHitWall", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterHammerContinuous", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterHammerExplode", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterSwordFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"FighterSwordExplode", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericCStaffFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericCStaffExplode", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericCStaffHitThing", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericFlameFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericFlameExplode", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"ClericFlameCircle", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"MageWandFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"MageLightningFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"MageLightningZap", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MageLightningContinuous", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MageLightningReady", "", 30, -1, NULL, 0, 2, 1}
+ ,
+ {"MageShardsFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"MageShardsExplode", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"MageStaffFire", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"MageStaffExplode", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"Switch1", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Switch2", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentMeleeHit", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentBirth", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentFXContinuous", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SerpentFXHit", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PotteryExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Drip", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurLeaderAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"CentaurMissileExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Wind", "", 1, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopMissileExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BishopBlur", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonMissileFire", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonMissileExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"DemonDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithMissileFire", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithMissileExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"WraithDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"PigActive1", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PigActive2", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PigPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PigAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PigDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorHamSwing", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorHamHit", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorMissileHit", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"MaulatorDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"FreezeDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"FreezeShatter", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"EttinSight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"EttinActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"EttinPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"EttinAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"EttinDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonSpawn", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonPain", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonMissileHit", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FireDemonDeath", "", 40, -1, NULL, 0, 2, 1}
+ ,
+ {"IceGuySight", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"IceGuyActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"IceGuyAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"IceGuyMissileExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererSight", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererActive", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererPain", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererSpellCast", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererBallWoosh", "", 256, -1, NULL, 0, 4, 1}
+ ,
+ {"SorcererDeathScream", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererBishopSpawn", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererBallPop", "", 80, -1, NULL, 0, 2, 1}
+ ,
+ {"SorcererBallBounce", "", 80, -1, NULL, 0, 3, 1}
+ ,
+ {"SorcererBallExplode", "", 80, -1, NULL, 0, 3, 1}
+ ,
+ {"SorcererBigBallExplode", "", 80, -1, NULL, 0, 3, 1}
+ ,
+ {"SorcererHeadScream", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonSight", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonActive", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonWingflap", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonAttack", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonPain", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonDeath", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"DragonFireballExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxSight", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxActive", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxPain", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxAttack", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxCommand", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxDeath", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxStep", "", 128, -1, NULL, 0, 2, 1}
+ ,
+ {"ThrustSpikeRaise", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"ThrustSpikeLower", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"GlassShatter", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FlechetteBounce", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"FlechetteExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"LavaMove", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"WaterMove", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"IceStartMove", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"EarthStartMove", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"WaterSplash", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"LavaSizzle", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SludgeGloop", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"HolySymbolFire", "", 64, -1, NULL, 0, 2, 1}
+ ,
+ {"SpiritActive", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SpiritAttack", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SpiritDie", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"ValveTurn", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"RopePull", "", 36, -1, NULL, 0, 2, 1}
+ ,
+ {"FlyBuzz", "", 20, -1, NULL, 0, 2, 1}
+ ,
+ {"Ignite", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PuzzleSuccess", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PuzzleFailFighter", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PuzzleFailCleric", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"PuzzleFailMage", "", 256, -1, NULL, 0, 2, 1}
+ ,
+ {"Earthquake", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"BellRing", "", 32, -1, NULL, 0, 2, 0}
+ ,
+ {"TreeBreak", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"TreeExplode", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SuitofArmorBreak", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PoisonShroomPain", "", 20, -1, NULL, 0, 2, 1}
+ ,
+ {"PoisonShroomDeath", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Ambient1", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient2", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient3", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient4", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient5", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient6", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient7", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient8", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient9", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient10", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient11", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient12", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient13", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient14", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"Ambient15", "", 1, -1, NULL, 0, 1, 1}
+ ,
+ {"StartupTick", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"SwitchOtherLevel", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Respawn", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceGreetings", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceReady", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceBlood", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceGame", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceBoard", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceWorship", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceMaybe", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceStrong", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"KoraxVoiceFace", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"BatScream", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Chat", "", 512, -1, NULL, 0, 2, 1}
+ ,
+ {"MenuMove", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"ClockTick", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"Fireball", "", 32, -1, NULL, 0, 2, 1}
+ ,
+ {"PuppyBeat", "", 30, -1, NULL, 0, 2, 1}
+ ,
+ {"MysticIncant", "", 32, -1, NULL, 0, 4, 1}
};
--- a/src/hexen/sounds.h
+++ b/src/hexen/sounds.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sounds.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sounds.h,v $
-//** $Revision: 1.74 $
-//** $Date: 95/10/10 21:51:20 $
-//** $Author: paul $
-//**
-//**************************************************************************
#ifndef __SOUNDSH__
#define __SOUNDSH__
@@ -22,38 +34,38 @@
typedef enum
{
- mus_e1m1,
- mus_e1m2,
- mus_e1m3,
- mus_e1m4,
- mus_e1m5,
- mus_e1m6,
- mus_e1m7,
- mus_e1m8,
- mus_e1m9,
- mus_e2m1,
- mus_e2m2,
- mus_e2m3,
- mus_e2m4,
- mus_e2m5,
- mus_e2m6,
- mus_e2m7,
- mus_e2m8,
- mus_e2m9,
- mus_e3m1,
- mus_e3m2,
- mus_e3m3,
- mus_e3m4,
- mus_e3m5,
- mus_e3m6,
- mus_e3m7,
- mus_e3m8,
- mus_e3m9,
- mus_e4m1,
- mus_titl,
- mus_intr,
- mus_cptd,
- NUMMUSIC
+ mus_e1m1,
+ mus_e1m2,
+ mus_e1m3,
+ mus_e1m4,
+ mus_e1m5,
+ mus_e1m6,
+ mus_e1m7,
+ mus_e1m8,
+ mus_e1m9,
+ mus_e2m1,
+ mus_e2m2,
+ mus_e2m3,
+ mus_e2m4,
+ mus_e2m5,
+ mus_e2m6,
+ mus_e2m7,
+ mus_e2m8,
+ mus_e2m9,
+ mus_e3m1,
+ mus_e3m2,
+ mus_e3m3,
+ mus_e3m4,
+ mus_e3m5,
+ mus_e3m6,
+ mus_e3m7,
+ mus_e3m8,
+ mus_e3m9,
+ mus_e4m1,
+ mus_titl,
+ mus_intr,
+ mus_cptd,
+ NUMMUSIC
} musicenum_t;
// Sound identifiers
@@ -60,252 +72,252 @@
typedef enum
{
- SFX_NONE,
- SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams
- SFX_PLAYER_FIGHTER_CRAZY_DEATH,
- SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
- SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
- SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
- SFX_PLAYER_FIGHTER_BURN_DEATH,
- SFX_PLAYER_CLERIC_NORMAL_DEATH,
- SFX_PLAYER_CLERIC_CRAZY_DEATH,
- SFX_PLAYER_CLERIC_EXTREME1_DEATH,
- SFX_PLAYER_CLERIC_EXTREME2_DEATH,
- SFX_PLAYER_CLERIC_EXTREME3_DEATH,
- SFX_PLAYER_CLERIC_BURN_DEATH,
- SFX_PLAYER_MAGE_NORMAL_DEATH,
- SFX_PLAYER_MAGE_CRAZY_DEATH,
- SFX_PLAYER_MAGE_EXTREME1_DEATH,
- SFX_PLAYER_MAGE_EXTREME2_DEATH,
- SFX_PLAYER_MAGE_EXTREME3_DEATH,
- SFX_PLAYER_MAGE_BURN_DEATH,
- SFX_PLAYER_FIGHTER_PAIN,
- SFX_PLAYER_CLERIC_PAIN,
- SFX_PLAYER_MAGE_PAIN,
- SFX_PLAYER_FIGHTER_GRUNT,
- SFX_PLAYER_CLERIC_GRUNT,
- SFX_PLAYER_MAGE_GRUNT,
- SFX_PLAYER_LAND,
- SFX_PLAYER_POISONCOUGH,
- SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams
- SFX_PLAYER_CLERIC_FALLING_SCREAM,
- SFX_PLAYER_MAGE_FALLING_SCREAM,
- SFX_PLAYER_FALLING_SPLAT,
- SFX_PLAYER_FIGHTER_FAILED_USE,
- SFX_PLAYER_CLERIC_FAILED_USE,
- SFX_PLAYER_MAGE_FAILED_USE,
- SFX_PLATFORM_START,
- SFX_PLATFORM_STARTMETAL,
- SFX_PLATFORM_STOP,
- SFX_STONE_MOVE,
- SFX_METAL_MOVE,
- SFX_DOOR_OPEN,
- SFX_DOOR_LOCKED,
- SFX_DOOR_METAL_OPEN,
- SFX_DOOR_METAL_CLOSE,
- SFX_DOOR_LIGHT_CLOSE,
- SFX_DOOR_HEAVY_CLOSE,
- SFX_DOOR_CREAK,
- SFX_PICKUP_WEAPON,
- SFX_PICKUP_ARTIFACT,
- SFX_PICKUP_KEY,
- SFX_PICKUP_ITEM,
- SFX_PICKUP_PIECE,
- SFX_WEAPON_BUILD,
- SFX_ARTIFACT_USE,
- SFX_ARTIFACT_BLAST,
- SFX_TELEPORT,
- SFX_THUNDER_CRASH,
- SFX_FIGHTER_PUNCH_MISS,
- SFX_FIGHTER_PUNCH_HITTHING,
- SFX_FIGHTER_PUNCH_HITWALL,
- SFX_FIGHTER_GRUNT,
- SFX_FIGHTER_AXE_HITTHING,
- SFX_FIGHTER_HAMMER_MISS,
- SFX_FIGHTER_HAMMER_HITTHING,
- SFX_FIGHTER_HAMMER_HITWALL,
- SFX_FIGHTER_HAMMER_CONTINUOUS,
- SFX_FIGHTER_HAMMER_EXPLODE,
- SFX_FIGHTER_SWORD_FIRE,
- SFX_FIGHTER_SWORD_EXPLODE,
- SFX_CLERIC_CSTAFF_FIRE,
- SFX_CLERIC_CSTAFF_EXPLODE,
- SFX_CLERIC_CSTAFF_HITTHING,
- SFX_CLERIC_FLAME_FIRE,
- SFX_CLERIC_FLAME_EXPLODE,
- SFX_CLERIC_FLAME_CIRCLE,
- SFX_MAGE_WAND_FIRE,
- SFX_MAGE_LIGHTNING_FIRE,
- SFX_MAGE_LIGHTNING_ZAP,
- SFX_MAGE_LIGHTNING_CONTINUOUS,
- SFX_MAGE_LIGHTNING_READY,
- SFX_MAGE_SHARDS_FIRE,
- SFX_MAGE_SHARDS_EXPLODE,
- SFX_MAGE_STAFF_FIRE,
- SFX_MAGE_STAFF_EXPLODE,
- SFX_SWITCH1,
- SFX_SWITCH2,
- SFX_SERPENT_SIGHT,
- SFX_SERPENT_ACTIVE,
- SFX_SERPENT_PAIN,
- SFX_SERPENT_ATTACK,
- SFX_SERPENT_MELEEHIT,
- SFX_SERPENT_DEATH,
- SFX_SERPENT_BIRTH,
- SFX_SERPENTFX_CONTINUOUS,
- SFX_SERPENTFX_HIT,
- SFX_POTTERY_EXPLODE,
- SFX_DRIP,
- SFX_CENTAUR_SIGHT,
- SFX_CENTAUR_ACTIVE,
- SFX_CENTAUR_PAIN,
- SFX_CENTAUR_ATTACK,
- SFX_CENTAUR_DEATH,
- SFX_CENTAURLEADER_ATTACK,
- SFX_CENTAUR_MISSILE_EXPLODE,
- SFX_WIND,
- SFX_BISHOP_SIGHT,
- SFX_BISHOP_ACTIVE,
- SFX_BISHOP_PAIN,
- SFX_BISHOP_ATTACK,
- SFX_BISHOP_DEATH,
- SFX_BISHOP_MISSILE_EXPLODE,
- SFX_BISHOP_BLUR,
- SFX_DEMON_SIGHT,
- SFX_DEMON_ACTIVE,
- SFX_DEMON_PAIN,
- SFX_DEMON_ATTACK,
- SFX_DEMON_MISSILE_FIRE,
- SFX_DEMON_MISSILE_EXPLODE,
- SFX_DEMON_DEATH,
- SFX_WRAITH_SIGHT,
- SFX_WRAITH_ACTIVE,
- SFX_WRAITH_PAIN,
- SFX_WRAITH_ATTACK,
- SFX_WRAITH_MISSILE_FIRE,
- SFX_WRAITH_MISSILE_EXPLODE,
- SFX_WRAITH_DEATH,
- SFX_PIG_ACTIVE1,
- SFX_PIG_ACTIVE2,
- SFX_PIG_PAIN,
- SFX_PIG_ATTACK,
- SFX_PIG_DEATH,
- SFX_MAULATOR_SIGHT,
- SFX_MAULATOR_ACTIVE,
- SFX_MAULATOR_PAIN,
- SFX_MAULATOR_HAMMER_SWING,
- SFX_MAULATOR_HAMMER_HIT,
- SFX_MAULATOR_MISSILE_HIT,
- SFX_MAULATOR_DEATH,
- SFX_FREEZE_DEATH,
- SFX_FREEZE_SHATTER,
- SFX_ETTIN_SIGHT,
- SFX_ETTIN_ACTIVE,
- SFX_ETTIN_PAIN,
- SFX_ETTIN_ATTACK,
- SFX_ETTIN_DEATH,
- SFX_FIRED_SPAWN,
- SFX_FIRED_ACTIVE,
- SFX_FIRED_PAIN,
- SFX_FIRED_ATTACK,
- SFX_FIRED_MISSILE_HIT,
- SFX_FIRED_DEATH,
- SFX_ICEGUY_SIGHT,
- SFX_ICEGUY_ACTIVE,
- SFX_ICEGUY_ATTACK,
- SFX_ICEGUY_FX_EXPLODE,
- SFX_SORCERER_SIGHT,
- SFX_SORCERER_ACTIVE,
- SFX_SORCERER_PAIN,
- SFX_SORCERER_SPELLCAST,
- SFX_SORCERER_BALLWOOSH,
- SFX_SORCERER_DEATHSCREAM,
- SFX_SORCERER_BISHOPSPAWN,
- SFX_SORCERER_BALLPOP,
- SFX_SORCERER_BALLBOUNCE,
- SFX_SORCERER_BALLEXPLODE,
- SFX_SORCERER_BIGBALLEXPLODE,
- SFX_SORCERER_HEADSCREAM,
- SFX_DRAGON_SIGHT,
- SFX_DRAGON_ACTIVE,
- SFX_DRAGON_WINGFLAP,
- SFX_DRAGON_ATTACK,
- SFX_DRAGON_PAIN,
- SFX_DRAGON_DEATH,
- SFX_DRAGON_FIREBALL_EXPLODE,
- SFX_KORAX_SIGHT,
- SFX_KORAX_ACTIVE,
- SFX_KORAX_PAIN,
- SFX_KORAX_ATTACK,
- SFX_KORAX_COMMAND,
- SFX_KORAX_DEATH,
- SFX_KORAX_STEP,
- SFX_THRUSTSPIKE_RAISE,
- SFX_THRUSTSPIKE_LOWER,
- SFX_STAINEDGLASS_SHATTER,
- SFX_FLECHETTE_BOUNCE,
- SFX_FLECHETTE_EXPLODE,
- SFX_LAVA_MOVE,
- SFX_WATER_MOVE,
- SFX_ICE_STARTMOVE,
- SFX_EARTH_STARTMOVE,
- SFX_WATER_SPLASH,
- SFX_LAVA_SIZZLE,
- SFX_SLUDGE_GLOOP,
- SFX_CHOLY_FIRE,
- SFX_SPIRIT_ACTIVE,
- SFX_SPIRIT_ATTACK,
- SFX_SPIRIT_DIE,
- SFX_VALVE_TURN,
- SFX_ROPE_PULL,
- SFX_FLY_BUZZ,
- SFX_IGNITE,
- SFX_PUZZLE_SUCCESS,
- SFX_PUZZLE_FAIL_FIGHTER,
- SFX_PUZZLE_FAIL_CLERIC,
- SFX_PUZZLE_FAIL_MAGE,
- SFX_EARTHQUAKE,
- SFX_BELLRING,
- SFX_TREE_BREAK,
- SFX_TREE_EXPLODE,
- SFX_SUITOFARMOR_BREAK,
- SFX_POISONSHROOM_PAIN,
- SFX_POISONSHROOM_DEATH,
- SFX_AMBIENT1,
- SFX_AMBIENT2,
- SFX_AMBIENT3,
- SFX_AMBIENT4,
- SFX_AMBIENT5,
- SFX_AMBIENT6,
- SFX_AMBIENT7,
- SFX_AMBIENT8,
- SFX_AMBIENT9,
- SFX_AMBIENT10,
- SFX_AMBIENT11,
- SFX_AMBIENT12,
- SFX_AMBIENT13,
- SFX_AMBIENT14,
- SFX_AMBIENT15,
- SFX_STARTUP_TICK,
- SFX_SWITCH_OTHERLEVEL,
- SFX_RESPAWN,
- SFX_KORAX_VOICE_1,
- SFX_KORAX_VOICE_2,
- SFX_KORAX_VOICE_3,
- SFX_KORAX_VOICE_4,
- SFX_KORAX_VOICE_5,
- SFX_KORAX_VOICE_6,
- SFX_KORAX_VOICE_7,
- SFX_KORAX_VOICE_8,
- SFX_KORAX_VOICE_9,
- SFX_BAT_SCREAM,
- SFX_CHAT,
- SFX_MENU_MOVE,
- SFX_CLOCK_TICK,
- SFX_FIREBALL,
- SFX_PUPPYBEAT,
- SFX_MYSTICINCANT,
- NUMSFX
+ SFX_NONE,
+ SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams
+ SFX_PLAYER_FIGHTER_CRAZY_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME1_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME2_DEATH,
+ SFX_PLAYER_FIGHTER_EXTREME3_DEATH,
+ SFX_PLAYER_FIGHTER_BURN_DEATH,
+ SFX_PLAYER_CLERIC_NORMAL_DEATH,
+ SFX_PLAYER_CLERIC_CRAZY_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME1_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME2_DEATH,
+ SFX_PLAYER_CLERIC_EXTREME3_DEATH,
+ SFX_PLAYER_CLERIC_BURN_DEATH,
+ SFX_PLAYER_MAGE_NORMAL_DEATH,
+ SFX_PLAYER_MAGE_CRAZY_DEATH,
+ SFX_PLAYER_MAGE_EXTREME1_DEATH,
+ SFX_PLAYER_MAGE_EXTREME2_DEATH,
+ SFX_PLAYER_MAGE_EXTREME3_DEATH,
+ SFX_PLAYER_MAGE_BURN_DEATH,
+ SFX_PLAYER_FIGHTER_PAIN,
+ SFX_PLAYER_CLERIC_PAIN,
+ SFX_PLAYER_MAGE_PAIN,
+ SFX_PLAYER_FIGHTER_GRUNT,
+ SFX_PLAYER_CLERIC_GRUNT,
+ SFX_PLAYER_MAGE_GRUNT,
+ SFX_PLAYER_LAND,
+ SFX_PLAYER_POISONCOUGH,
+ SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams
+ SFX_PLAYER_CLERIC_FALLING_SCREAM,
+ SFX_PLAYER_MAGE_FALLING_SCREAM,
+ SFX_PLAYER_FALLING_SPLAT,
+ SFX_PLAYER_FIGHTER_FAILED_USE,
+ SFX_PLAYER_CLERIC_FAILED_USE,
+ SFX_PLAYER_MAGE_FAILED_USE,
+ SFX_PLATFORM_START,
+ SFX_PLATFORM_STARTMETAL,
+ SFX_PLATFORM_STOP,
+ SFX_STONE_MOVE,
+ SFX_METAL_MOVE,
+ SFX_DOOR_OPEN,
+ SFX_DOOR_LOCKED,
+ SFX_DOOR_METAL_OPEN,
+ SFX_DOOR_METAL_CLOSE,
+ SFX_DOOR_LIGHT_CLOSE,
+ SFX_DOOR_HEAVY_CLOSE,
+ SFX_DOOR_CREAK,
+ SFX_PICKUP_WEAPON,
+ SFX_PICKUP_ARTIFACT,
+ SFX_PICKUP_KEY,
+ SFX_PICKUP_ITEM,
+ SFX_PICKUP_PIECE,
+ SFX_WEAPON_BUILD,
+ SFX_ARTIFACT_USE,
+ SFX_ARTIFACT_BLAST,
+ SFX_TELEPORT,
+ SFX_THUNDER_CRASH,
+ SFX_FIGHTER_PUNCH_MISS,
+ SFX_FIGHTER_PUNCH_HITTHING,
+ SFX_FIGHTER_PUNCH_HITWALL,
+ SFX_FIGHTER_GRUNT,
+ SFX_FIGHTER_AXE_HITTHING,
+ SFX_FIGHTER_HAMMER_MISS,
+ SFX_FIGHTER_HAMMER_HITTHING,
+ SFX_FIGHTER_HAMMER_HITWALL,
+ SFX_FIGHTER_HAMMER_CONTINUOUS,
+ SFX_FIGHTER_HAMMER_EXPLODE,
+ SFX_FIGHTER_SWORD_FIRE,
+ SFX_FIGHTER_SWORD_EXPLODE,
+ SFX_CLERIC_CSTAFF_FIRE,
+ SFX_CLERIC_CSTAFF_EXPLODE,
+ SFX_CLERIC_CSTAFF_HITTHING,
+ SFX_CLERIC_FLAME_FIRE,
+ SFX_CLERIC_FLAME_EXPLODE,
+ SFX_CLERIC_FLAME_CIRCLE,
+ SFX_MAGE_WAND_FIRE,
+ SFX_MAGE_LIGHTNING_FIRE,
+ SFX_MAGE_LIGHTNING_ZAP,
+ SFX_MAGE_LIGHTNING_CONTINUOUS,
+ SFX_MAGE_LIGHTNING_READY,
+ SFX_MAGE_SHARDS_FIRE,
+ SFX_MAGE_SHARDS_EXPLODE,
+ SFX_MAGE_STAFF_FIRE,
+ SFX_MAGE_STAFF_EXPLODE,
+ SFX_SWITCH1,
+ SFX_SWITCH2,
+ SFX_SERPENT_SIGHT,
+ SFX_SERPENT_ACTIVE,
+ SFX_SERPENT_PAIN,
+ SFX_SERPENT_ATTACK,
+ SFX_SERPENT_MELEEHIT,
+ SFX_SERPENT_DEATH,
+ SFX_SERPENT_BIRTH,
+ SFX_SERPENTFX_CONTINUOUS,
+ SFX_SERPENTFX_HIT,
+ SFX_POTTERY_EXPLODE,
+ SFX_DRIP,
+ SFX_CENTAUR_SIGHT,
+ SFX_CENTAUR_ACTIVE,
+ SFX_CENTAUR_PAIN,
+ SFX_CENTAUR_ATTACK,
+ SFX_CENTAUR_DEATH,
+ SFX_CENTAURLEADER_ATTACK,
+ SFX_CENTAUR_MISSILE_EXPLODE,
+ SFX_WIND,
+ SFX_BISHOP_SIGHT,
+ SFX_BISHOP_ACTIVE,
+ SFX_BISHOP_PAIN,
+ SFX_BISHOP_ATTACK,
+ SFX_BISHOP_DEATH,
+ SFX_BISHOP_MISSILE_EXPLODE,
+ SFX_BISHOP_BLUR,
+ SFX_DEMON_SIGHT,
+ SFX_DEMON_ACTIVE,
+ SFX_DEMON_PAIN,
+ SFX_DEMON_ATTACK,
+ SFX_DEMON_MISSILE_FIRE,
+ SFX_DEMON_MISSILE_EXPLODE,
+ SFX_DEMON_DEATH,
+ SFX_WRAITH_SIGHT,
+ SFX_WRAITH_ACTIVE,
+ SFX_WRAITH_PAIN,
+ SFX_WRAITH_ATTACK,
+ SFX_WRAITH_MISSILE_FIRE,
+ SFX_WRAITH_MISSILE_EXPLODE,
+ SFX_WRAITH_DEATH,
+ SFX_PIG_ACTIVE1,
+ SFX_PIG_ACTIVE2,
+ SFX_PIG_PAIN,
+ SFX_PIG_ATTACK,
+ SFX_PIG_DEATH,
+ SFX_MAULATOR_SIGHT,
+ SFX_MAULATOR_ACTIVE,
+ SFX_MAULATOR_PAIN,
+ SFX_MAULATOR_HAMMER_SWING,
+ SFX_MAULATOR_HAMMER_HIT,
+ SFX_MAULATOR_MISSILE_HIT,
+ SFX_MAULATOR_DEATH,
+ SFX_FREEZE_DEATH,
+ SFX_FREEZE_SHATTER,
+ SFX_ETTIN_SIGHT,
+ SFX_ETTIN_ACTIVE,
+ SFX_ETTIN_PAIN,
+ SFX_ETTIN_ATTACK,
+ SFX_ETTIN_DEATH,
+ SFX_FIRED_SPAWN,
+ SFX_FIRED_ACTIVE,
+ SFX_FIRED_PAIN,
+ SFX_FIRED_ATTACK,
+ SFX_FIRED_MISSILE_HIT,
+ SFX_FIRED_DEATH,
+ SFX_ICEGUY_SIGHT,
+ SFX_ICEGUY_ACTIVE,
+ SFX_ICEGUY_ATTACK,
+ SFX_ICEGUY_FX_EXPLODE,
+ SFX_SORCERER_SIGHT,
+ SFX_SORCERER_ACTIVE,
+ SFX_SORCERER_PAIN,
+ SFX_SORCERER_SPELLCAST,
+ SFX_SORCERER_BALLWOOSH,
+ SFX_SORCERER_DEATHSCREAM,
+ SFX_SORCERER_BISHOPSPAWN,
+ SFX_SORCERER_BALLPOP,
+ SFX_SORCERER_BALLBOUNCE,
+ SFX_SORCERER_BALLEXPLODE,
+ SFX_SORCERER_BIGBALLEXPLODE,
+ SFX_SORCERER_HEADSCREAM,
+ SFX_DRAGON_SIGHT,
+ SFX_DRAGON_ACTIVE,
+ SFX_DRAGON_WINGFLAP,
+ SFX_DRAGON_ATTACK,
+ SFX_DRAGON_PAIN,
+ SFX_DRAGON_DEATH,
+ SFX_DRAGON_FIREBALL_EXPLODE,
+ SFX_KORAX_SIGHT,
+ SFX_KORAX_ACTIVE,
+ SFX_KORAX_PAIN,
+ SFX_KORAX_ATTACK,
+ SFX_KORAX_COMMAND,
+ SFX_KORAX_DEATH,
+ SFX_KORAX_STEP,
+ SFX_THRUSTSPIKE_RAISE,
+ SFX_THRUSTSPIKE_LOWER,
+ SFX_STAINEDGLASS_SHATTER,
+ SFX_FLECHETTE_BOUNCE,
+ SFX_FLECHETTE_EXPLODE,
+ SFX_LAVA_MOVE,
+ SFX_WATER_MOVE,
+ SFX_ICE_STARTMOVE,
+ SFX_EARTH_STARTMOVE,
+ SFX_WATER_SPLASH,
+ SFX_LAVA_SIZZLE,
+ SFX_SLUDGE_GLOOP,
+ SFX_CHOLY_FIRE,
+ SFX_SPIRIT_ACTIVE,
+ SFX_SPIRIT_ATTACK,
+ SFX_SPIRIT_DIE,
+ SFX_VALVE_TURN,
+ SFX_ROPE_PULL,
+ SFX_FLY_BUZZ,
+ SFX_IGNITE,
+ SFX_PUZZLE_SUCCESS,
+ SFX_PUZZLE_FAIL_FIGHTER,
+ SFX_PUZZLE_FAIL_CLERIC,
+ SFX_PUZZLE_FAIL_MAGE,
+ SFX_EARTHQUAKE,
+ SFX_BELLRING,
+ SFX_TREE_BREAK,
+ SFX_TREE_EXPLODE,
+ SFX_SUITOFARMOR_BREAK,
+ SFX_POISONSHROOM_PAIN,
+ SFX_POISONSHROOM_DEATH,
+ SFX_AMBIENT1,
+ SFX_AMBIENT2,
+ SFX_AMBIENT3,
+ SFX_AMBIENT4,
+ SFX_AMBIENT5,
+ SFX_AMBIENT6,
+ SFX_AMBIENT7,
+ SFX_AMBIENT8,
+ SFX_AMBIENT9,
+ SFX_AMBIENT10,
+ SFX_AMBIENT11,
+ SFX_AMBIENT12,
+ SFX_AMBIENT13,
+ SFX_AMBIENT14,
+ SFX_AMBIENT15,
+ SFX_STARTUP_TICK,
+ SFX_SWITCH_OTHERLEVEL,
+ SFX_RESPAWN,
+ SFX_KORAX_VOICE_1,
+ SFX_KORAX_VOICE_2,
+ SFX_KORAX_VOICE_3,
+ SFX_KORAX_VOICE_4,
+ SFX_KORAX_VOICE_5,
+ SFX_KORAX_VOICE_6,
+ SFX_KORAX_VOICE_7,
+ SFX_KORAX_VOICE_8,
+ SFX_KORAX_VOICE_9,
+ SFX_BAT_SCREAM,
+ SFX_CHAT,
+ SFX_MENU_MOVE,
+ SFX_CLOCK_TICK,
+ SFX_FIREBALL,
+ SFX_PUPPYBEAT,
+ SFX_MYSTICINCANT,
+ NUMSFX
} sfxenum_t;
#endif
--- a/src/hexen/soundst.h
+++ b/src/hexen/soundst.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** soundst.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: soundst.h,v $
-//** $Revision: 1.13 $
-//** $Date: 95/10/12 18:01:27 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#ifndef __SOUNDSTH__
#define __SOUNDSTH__
@@ -15,48 +27,48 @@
typedef struct
{
- char name[8];
- int p1;
+ char name[8];
+ int p1;
} musicinfo_t;
typedef struct sfxinfo_s
{
- char tagName[32];
- char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
- //struct sfxinfo_s *link; // Make alias for another sound
- int priority; // Higher priority takes precendence
- int usefulness; // Determines when a sound should be cached out
- void *snd_ptr;
- int lumpnum;
- int numchannels; // total number of channels a sound type may occupy
- boolean changePitch;
+ char tagName[32];
+ char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
+ //struct sfxinfo_s *link; // Make alias for another sound
+ int priority; // Higher priority takes precendence
+ int usefulness; // Determines when a sound should be cached out
+ void *snd_ptr;
+ int lumpnum;
+ int numchannels; // total number of channels a sound type may occupy
+ boolean changePitch;
} sfxinfo_t;
typedef struct
{
- mobj_t *mo;
- int sound_id;
- int handle;
- int volume;
- int pitch;
- int priority;
+ mobj_t *mo;
+ int sound_id;
+ int handle;
+ int volume;
+ int pitch;
+ int priority;
} channel_t;
typedef struct
{
- long id;
- unsigned short priority;
- char *name;
- mobj_t *mo;
- int distance;
+ long id;
+ unsigned short priority;
+ char *name;
+ mobj_t *mo;
+ int distance;
} ChanInfo_t;
typedef struct
{
- int channelCount;
- int musicVolume;
- int soundVolume;
- ChanInfo_t chan[8];
+ int channelCount;
+ int musicVolume;
+ int soundVolume;
+ ChanInfo_t chan[8];
} SoundInfo_t;
extern int snd_MaxVolume;
@@ -63,19 +75,19 @@
extern int snd_MusicVolume;
void S_Start(void);
-void S_StartSound(mobj_t *origin, int sound_id);
+void S_StartSound(mobj_t * origin, int sound_id);
int S_GetSoundID(char *name);
-void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);
-void S_StopSound(mobj_t *origin);
+void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume);
+void S_StopSound(mobj_t * origin);
void S_StopAllSound(void);
void S_PauseSound(void);
void S_ResumeSound(void);
-void S_UpdateSounds(mobj_t *listener);
+void S_UpdateSounds(mobj_t * listener);
void S_StartSong(int song, boolean loop);
void S_StartSongName(char *songLump, boolean loop);
void S_Init(void);
-void S_GetChannelInfo(SoundInfo_t *s);
+void S_GetChannelInfo(SoundInfo_t * s);
void S_SetMusicVolume(void);
-boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);
+boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id);
#endif
--- a/src/hexen/st_start.c
+++ b/src/hexen/st_start.c
@@ -1,38 +1,50 @@
-
-//**************************************************************************
-//**
-//** st_start.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: st_start.c,v $
-//** $Revision: 1.21 $
-//** $Date: 95/12/21 15:03:51 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
-
-
-// HEADER FILES ------------------------------------------------------------
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+
+// HEADER FILES ------------------------------------------------------------
#ifdef __WATCOMC__
- #include <sys\stat.h>
- #include <sys\types.h>
- #include <io.h>
+#include <sys\stat.h>
+#include <sys\types.h>
+#include <io.h>
#else
- #include <libc.h>
- #include <ctype.h>
- #define O_BINARY 0
+#include <libc.h>
+#include <ctype.h>
+#define O_BINARY 0
#endif
-#include "h2def.h"
-#include <fcntl.h>
-#include <stdarg.h> // Needed for next as well as dos
-#include "st_start.h"
-
-
-// MACROS ------------------------------------------------------------------
+#include "h2def.h"
+#include <fcntl.h>
+#include <stdarg.h> // Needed for next as well as dos
+#include "st_start.h"
+
+
+// MACROS ------------------------------------------------------------------
#define ST_MAX_NOTCHES 32
#define ST_NOTCH_WIDTH 16
#define ST_NOTCH_HEIGHT 23
-#define ST_PROGRESS_X 64 // Start of notches x screen pos.
-#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
+#define ST_PROGRESS_X 64 // Start of notches x screen pos.
+#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
#define ST_NETPROGRESS_X 288
#define ST_NETPROGRESS_Y 32
@@ -40,123 +52,121 @@
#define ST_NETNOTCH_HEIGHT 16
#define ST_MAX_NETNOTCHES 8
-// TYPES -------------------------------------------------------------------
-
-// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-extern void SetVideoModeHR(void);
-extern void ClearScreenHR(void);
+// TYPES -------------------------------------------------------------------
+
+// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
+extern void SetVideoModeHR(void);
+extern void ClearScreenHR(void);
extern void SlamHR(char *buffer);
extern void SlamBlockHR(int x, int y, int w, int h, char *src);
-extern void InitPaletteHR(void);
-extern void SetPaletteHR(byte *palette);
-extern void GetPaletteHR(byte *palette);
-extern void FadeToPaletteHR(byte *palette);
-extern void FadeToBlackHR(void);
-extern void BlackPaletteHR(void);
+extern void InitPaletteHR(void);
+extern void SetPaletteHR(byte * palette);
+extern void GetPaletteHR(byte * palette);
+extern void FadeToPaletteHR(byte * palette);
+extern void FadeToBlackHR(void);
+extern void BlackPaletteHR(void);
extern void I_StartupReadKeys(void);
-// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
-
-// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
-char *ST_LoadScreen(void);
+// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
+
+// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
+char *ST_LoadScreen(void);
void ST_UpdateNotches(int notchPosition);
void ST_UpdateNetNotches(int notchPosition);
-// EXTERNAL DATA DECLARATIONS ----------------------------------------------
-
-// PUBLIC DATA DEFINITIONS -------------------------------------------------
-
-// PRIVATE DATA DEFINITIONS ------------------------------------------------
+// EXTERNAL DATA DECLARATIONS ----------------------------------------------
+
+// PUBLIC DATA DEFINITIONS -------------------------------------------------
+
+// PRIVATE DATA DEFINITIONS ------------------------------------------------
char *bitmap = NULL;
-char notchTable[]=
-{
- // plane 0
- 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40,
- 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0,
- 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08,
- 0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50,
+char notchTable[] = {
+ // plane 0
+ 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40,
+ 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xC0,
+ 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xBC, 0x3F, 0xFC, 0x20, 0x08, 0x20, 0x08,
+ 0x2F, 0xD8, 0x37, 0xD8, 0x37, 0xF8, 0x1F, 0xF8, 0x1C, 0x50,
- // plane 1
- 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0,
- 0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6,
- 0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC,
+ // plane 1
+ 0x00, 0x80, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x01, 0xA0,
+ 0x30, 0x6C, 0x24, 0x94, 0x42, 0x4A, 0x60, 0x0E, 0x60, 0x06, 0x7F, 0xF6,
+ 0x7F, 0xF6, 0x7F, 0xF6, 0x5E, 0xF6, 0x38, 0x16, 0x23, 0xAC,
- // plane 2
- 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
- 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0,
- 0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E,
- 0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC,
+ // plane 2
+ 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, 0x02, 0x40, 0x02, 0x40,
+ 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x02, 0x40, 0x03, 0xE0,
+ 0x30, 0x6C, 0x24, 0x94, 0x52, 0x6A, 0x7F, 0xFE, 0x60, 0x0E, 0x60, 0x0E,
+ 0x6F, 0xD6, 0x77, 0xD6, 0x56, 0xF6, 0x38, 0x36, 0x23, 0xAC,
- // plane 3
- 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
- 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40,
- 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8,
- 0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50
+ // plane 3
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
+ 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0x80, 0x02, 0x40,
+ 0x0F, 0x90, 0x1B, 0x68, 0x3D, 0xB4, 0x1F, 0xF0, 0x1F, 0xF8, 0x1F, 0xF8,
+ 0x10, 0x28, 0x08, 0x28, 0x29, 0x08, 0x07, 0xE8, 0x1C, 0x50
};
// Red Network Progress notches
-char netnotchTable[]=
-{
- // plane 0
- 0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0,
- 0x70, 0x50, 0x80, 0x60,
+char netnotchTable[] = {
+ // plane 0
+ 0x80, 0x50, 0xD0, 0xf0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xD0, 0xF0, 0xC0,
+ 0x70, 0x50, 0x80, 0x60,
- // plane 1
- 0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0,
- 0xA0, 0xE0, 0x60, 0x00,
+ // plane 1
+ 0x60, 0xE0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0, 0xA0, 0xA0, 0xE0, 0xA0,
+ 0xA0, 0xE0, 0x60, 0x00,
- // plane 2
- 0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
- 0x10, 0x10, 0x80, 0x60,
+ // plane 2
+ 0x80, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
+ 0x10, 0x10, 0x80, 0x60,
- // plane 3
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00
+ // plane 3
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00
};
-// CODE --------------------------------------------------------------------
-
-
-
-//--------------------------------------------------------------------------
-//
-// Startup Screen Functions
-//
-//--------------------------------------------------------------------------
-
-
-//==========================================================================
-//
-// ST_Init - Do the startup screen
-//
-//==========================================================================
-
+// CODE --------------------------------------------------------------------
+
+
+
+//--------------------------------------------------------------------------
+//
+// Startup Screen Functions
+//
+//--------------------------------------------------------------------------
+
+
+//==========================================================================
+//
+// ST_Init - Do the startup screen
+//
+//==========================================================================
+
void ST_Init(void)
{
#ifdef __WATCOMC__
- char *pal;
- char *buffer;
+ char *pal;
+ char *buffer;
- if (!debugmode)
- {
- // Set 640x480x16 mode
- SetVideoModeHR();
- ClearScreenHR();
- InitPaletteHR();
- BlackPaletteHR();
+ if (!debugmode)
+ {
+ // Set 640x480x16 mode
+ SetVideoModeHR();
+ ClearScreenHR();
+ InitPaletteHR();
+ BlackPaletteHR();
- // Load graphic
- buffer = ST_LoadScreen();
- pal = buffer;
- bitmap = buffer + 16*3;
+ // Load graphic
+ buffer = ST_LoadScreen();
+ pal = buffer;
+ bitmap = buffer + 16 * 3;
- SlamHR(bitmap);
- FadeToPaletteHR(pal);
- Z_Free(buffer);
- }
+ SlamHR(bitmap);
+ FadeToPaletteHR(pal);
+ Z_Free(buffer);
+ }
#endif
}
@@ -164,184 +174,184 @@
void ST_Done(void)
{
#ifdef __WATCOMC__
- ClearScreenHR();
+ ClearScreenHR();
#endif
}
-//==========================================================================
-//
+//==========================================================================
+//
// ST_UpdateNotches
-//
-//==========================================================================
+//
+//==========================================================================
void ST_UpdateNotches(int notchPosition)
{
#ifdef __WATCOMC__
- int x = ST_PROGRESS_X + notchPosition*ST_NOTCH_WIDTH;
- int y = ST_PROGRESS_Y;
- SlamBlockHR(x,y, ST_NOTCH_WIDTH,ST_NOTCH_HEIGHT, notchTable);
+ int x = ST_PROGRESS_X + notchPosition * ST_NOTCH_WIDTH;
+ int y = ST_PROGRESS_Y;
+ SlamBlockHR(x, y, ST_NOTCH_WIDTH, ST_NOTCH_HEIGHT, notchTable);
#endif
}
-//==========================================================================
+//==========================================================================
//
// ST_UpdateNetNotches - indicates network progress
-//
-//==========================================================================
+//
+//==========================================================================
void ST_UpdateNetNotches(int notchPosition)
{
#ifdef __WATCOMC__
- int x = ST_NETPROGRESS_X + notchPosition*ST_NETNOTCH_WIDTH;
- int y = ST_NETPROGRESS_Y;
- SlamBlockHR(x,y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);
+ int x = ST_NETPROGRESS_X + notchPosition * ST_NETNOTCH_WIDTH;
+ int y = ST_NETPROGRESS_Y;
+ SlamBlockHR(x, y, ST_NETNOTCH_WIDTH, ST_NETNOTCH_HEIGHT, netnotchTable);
#endif
}
-//==========================================================================
-//
-// ST_Progress - increments progress indicator
-//
-//==========================================================================
+//==========================================================================
+//
+// ST_Progress - increments progress indicator
+//
+//==========================================================================
-void ST_Progress(void)
+void ST_Progress(void)
{
#ifdef __WATCOMC__
- static int notchPosition=0;
+ static int notchPosition = 0;
- // Check for ESC press -- during startup all events eaten here
- I_StartupReadKeys();
+ // Check for ESC press -- during startup all events eaten here
+ I_StartupReadKeys();
- if (debugmode)
- {
- printf(".");
- }
- else
- {
- if(notchPosition<ST_MAX_NOTCHES)
- {
- ST_UpdateNotches(notchPosition);
- S_StartSound(NULL, SFX_STARTUP_TICK);
- notchPosition++;
- }
- }
+ if (debugmode)
+ {
+ printf(".");
+ }
+ else
+ {
+ if (notchPosition < ST_MAX_NOTCHES)
+ {
+ ST_UpdateNotches(notchPosition);
+ S_StartSound(NULL, SFX_STARTUP_TICK);
+ notchPosition++;
+ }
+ }
#else
- printf(".");
+ printf(".");
#endif
-}
+}
-//==========================================================================
+//==========================================================================
//
// ST_NetProgress - indicates network progress
-//
-//==========================================================================
+//
+//==========================================================================
void ST_NetProgress(void)
{
#ifdef __WATCOMC__
- static int netnotchPosition=0;
- if (debugmode)
- {
- printf("*");
- }
- else
- {
- if(netnotchPosition<ST_MAX_NETNOTCHES)
- {
- ST_UpdateNetNotches(netnotchPosition);
- S_StartSound(NULL, SFX_DRIP);
- netnotchPosition++;
- }
- }
+ static int netnotchPosition = 0;
+ if (debugmode)
+ {
+ printf("*");
+ }
+ else
+ {
+ if (netnotchPosition < ST_MAX_NETNOTCHES)
+ {
+ ST_UpdateNetNotches(netnotchPosition);
+ S_StartSound(NULL, SFX_DRIP);
+ netnotchPosition++;
+ }
+ }
#endif
}
-//==========================================================================
-//
+//==========================================================================
+//
// ST_NetDone - net progress complete
-//
-//==========================================================================
+//
+//==========================================================================
void ST_NetDone(void)
{
- S_StartSound(NULL, SFX_PICKUP_WEAPON);
+ S_StartSound(NULL, SFX_PICKUP_WEAPON);
}
-//==========================================================================
-//
+//==========================================================================
+//
// ST_Message - gives debug message
-//
-//==========================================================================
-
-void ST_Message(char *message, ...)
-{
- va_list argptr;
- char buffer[80];
-
- va_start(argptr, message);
- vsprintf(buffer, message, argptr);
- va_end(argptr);
-
- if ( strlen(buffer) >= 80 )
- {
- I_Error("Long debug message has overwritten memory");
- }
-
+//
+//==========================================================================
+
+void ST_Message(char *message, ...)
+{
+ va_list argptr;
+ char buffer[80];
+
+ va_start(argptr, message);
+ vsprintf(buffer, message, argptr);
+ va_end(argptr);
+
+ if (strlen(buffer) >= 80)
+ {
+ I_Error("Long debug message has overwritten memory");
+ }
+
#ifdef __WATCOMC__
- if (debugmode)
- {
- printf(buffer);
- }
+ if (debugmode)
+ {
+ printf(buffer);
+ }
#else
- printf(buffer);
+ printf(buffer);
#endif
-}
+}
-//==========================================================================
-//
+//==========================================================================
+//
// ST_RealMessage - gives user message
-//
-//==========================================================================
-
+//
+//==========================================================================
+
void ST_RealMessage(char *message, ...)
{
- va_list argptr;
- char buffer[80];
+ va_list argptr;
+ char buffer[80];
- va_start(argptr, message);
- vsprintf(buffer, message, argptr);
- va_end(argptr);
-
- if ( strlen(buffer) >= 80 )
- {
- I_Error("Long debug message has overwritten memory\n");
- }
-
- printf(buffer); // Always print these messages
-}
+ va_start(argptr, message);
+ vsprintf(buffer, message, argptr);
+ va_end(argptr);
-
+ if (strlen(buffer) >= 80)
+ {
+ I_Error("Long debug message has overwritten memory\n");
+ }
-//==========================================================================
-//
-// ST_LoadScreen - loads startup graphic
-//
-//==========================================================================
+ printf(buffer); // Always print these messages
+}
-
-char *ST_LoadScreen(void)
+
+
+//==========================================================================
+//
+// ST_LoadScreen - loads startup graphic
+//
+//==========================================================================
+
+
+char *ST_LoadScreen(void)
{
- int length,lump;
- char *buffer;
+ int length, lump;
+ char *buffer;
- lump = W_GetNumForName("STARTUP");
- length = W_LumpLength(lump);
- buffer = (char *)Z_Malloc(length, PU_STATIC, NULL);
- W_ReadLump(lump, buffer);
- return(buffer);
-}
+ lump = W_GetNumForName("STARTUP");
+ length = W_LumpLength(lump);
+ buffer = (char *) Z_Malloc(length, PU_STATIC, NULL);
+ W_ReadLump(lump, buffer);
+ return (buffer);
+}
--- a/src/hexen/st_start.h
+++ b/src/hexen/st_start.h
@@ -1,28 +1,40 @@
-
-//**************************************************************************
-//**
-//** template.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: st_start.h,v $
-//** $Revision: 1.5 $
-//** $Date: 95/10/11 23:35:33 $
-//** $Author: paul $
-//**
-//**************************************************************************
-
-// HEADER FILES ------------------------------------------------------------
-
-// MACROS ------------------------------------------------------------------
-
-// TYPES -------------------------------------------------------------------
-
-// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+
+// HEADER FILES ------------------------------------------------------------
+
+// MACROS ------------------------------------------------------------------
+
+// TYPES -------------------------------------------------------------------
+
+// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
extern void ST_Init(void);
extern void ST_Done(void);
-extern void ST_Message(char *message, ...);
+extern void ST_Message(char *message, ...);
extern void ST_RealMessage(char *message, ...);
-extern void ST_Progress(void);
+extern void ST_Progress(void);
extern void ST_NetProgress(void);
extern void ST_NetDone(void);
-// PUBLIC DATA DECLARATIONS ------------------------------------------------
+// PUBLIC DATA DECLARATIONS ------------------------------------------------
--- a/src/hexen/sv_save.c
+++ b/src/hexen/sv_save.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** sv_save.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: sv_save.c,v $
-//** $Revision: 1.36 $
-//** $Date: 95/10/17 00:10:02 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -33,54 +45,54 @@
typedef enum
{
- ASEG_GAME_HEADER = 101,
- ASEG_MAP_HEADER,
- ASEG_WORLD,
- ASEG_POLYOBJS,
- ASEG_MOBJS,
- ASEG_THINKERS,
- ASEG_SCRIPTS,
- ASEG_PLAYERS,
- ASEG_SOUNDS,
- ASEG_MISC,
- ASEG_END
+ ASEG_GAME_HEADER = 101,
+ ASEG_MAP_HEADER,
+ ASEG_WORLD,
+ ASEG_POLYOBJS,
+ ASEG_MOBJS,
+ ASEG_THINKERS,
+ ASEG_SCRIPTS,
+ ASEG_PLAYERS,
+ ASEG_SOUNDS,
+ ASEG_MISC,
+ ASEG_END
} gameArchiveSegment_t;
typedef enum
{
- TC_NULL,
- TC_MOVE_CEILING,
- TC_VERTICAL_DOOR,
- TC_MOVE_FLOOR,
- TC_PLAT_RAISE,
- TC_INTERPRET_ACS,
- TC_FLOOR_WAGGLE,
- TC_LIGHT,
- TC_PHASE,
- TC_BUILD_PILLAR,
- TC_ROTATE_POLY,
- TC_MOVE_POLY,
- TC_POLY_DOOR
+ TC_NULL,
+ TC_MOVE_CEILING,
+ TC_VERTICAL_DOOR,
+ TC_MOVE_FLOOR,
+ TC_PLAT_RAISE,
+ TC_INTERPRET_ACS,
+ TC_FLOOR_WAGGLE,
+ TC_LIGHT,
+ TC_PHASE,
+ TC_BUILD_PILLAR,
+ TC_ROTATE_POLY,
+ TC_MOVE_POLY,
+ TC_POLY_DOOR
} thinkClass_t;
typedef struct
{
- thinkClass_t tClass;
- think_t thinkerFunc;
- void (*mangleFunc)();
- void (*restoreFunc)();
- size_t size;
+ thinkClass_t tClass;
+ think_t thinkerFunc;
+ void (*mangleFunc) ();
+ void (*restoreFunc) ();
+ size_t size;
} thinkInfo_t;
typedef struct
{
- thinker_t thinker;
- sector_t *sector;
+ thinker_t thinker;
+ sector_t *sector;
} ssthinker_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
-void P_SpawnPlayer(mapthing_t *mthing);
+void P_SpawnPlayer(mapthing_t * mthing);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@@ -104,17 +116,17 @@
static void UnarchiveMisc(void);
static void SetMobjArchiveNums(void);
static void RemoveAllThinkers(void);
-static void MangleMobj(mobj_t *mobj);
-static void RestoreMobj(mobj_t *mobj);
-static int GetMobjNum(mobj_t *mobj);
+static void MangleMobj(mobj_t * mobj);
+static void RestoreMobj(mobj_t * mobj);
+static int GetMobjNum(mobj_t * mobj);
static void SetMobjPtr(int *archiveNum);
-static void MangleSSThinker(ssthinker_t *sst);
-static void RestoreSSThinker(ssthinker_t *sst);
-static void RestoreSSThinkerNoSD(ssthinker_t *sst);
-static void MangleScript(acs_t *script);
-static void RestoreScript(acs_t *script);
-static void RestorePlatRaise(plat_t *plat);
-static void RestoreMoveCeiling(ceiling_t *ceiling);
+static void MangleSSThinker(ssthinker_t * sst);
+static void RestoreSSThinker(ssthinker_t * sst);
+static void RestoreSSThinkerNoSD(ssthinker_t * sst);
+static void MangleScript(acs_t * script);
+static void RestoreScript(acs_t * script);
+static void RestorePlatRaise(plat_t * plat);
+static void RestoreMoveCeiling(ceiling_t * ceiling);
static void AssertSegment(gameArchiveSegment_t segType);
static void ClearSaveSlot(int slot);
static void CopySaveSlot(int sourceSlot, int destSlot);
@@ -147,102 +159,100 @@
static boolean SavingPlayers;
static union
{
- byte *b;
- short *w;
- int *l;
+ byte *b;
+ short *w;
+ int *l;
} SavePtr;
static FILE *SavingFP;
// This list has been prioritized using frequency estimates
-static thinkInfo_t ThinkerInfo[] =
-{
- {
- TC_MOVE_FLOOR,
- T_MoveFloor,
- MangleSSThinker,
- RestoreSSThinker,
- sizeof(floormove_t)
- },
- {
- TC_PLAT_RAISE,
- T_PlatRaise,
- MangleSSThinker,
- RestorePlatRaise,
- sizeof(plat_t)
- },
- {
- TC_MOVE_CEILING,
- T_MoveCeiling,
- MangleSSThinker,
- RestoreMoveCeiling,
- sizeof(ceiling_t)
- },
- {
- TC_LIGHT,
- T_Light,
- MangleSSThinker,
- RestoreSSThinkerNoSD,
- sizeof(light_t)
- },
- {
- TC_VERTICAL_DOOR,
- T_VerticalDoor,
- MangleSSThinker,
- RestoreSSThinker,
- sizeof(vldoor_t)
- },
- {
- TC_PHASE,
- T_Phase,
- MangleSSThinker,
- RestoreSSThinkerNoSD,
- sizeof(phase_t)
- },
- {
- TC_INTERPRET_ACS,
- T_InterpretACS,
- MangleScript,
- RestoreScript,
- sizeof(acs_t)
- },
- {
- TC_ROTATE_POLY,
- T_RotatePoly,
- NULL,
- NULL,
- sizeof(polyevent_t)
- },
- {
- TC_BUILD_PILLAR,
- T_BuildPillar,
- MangleSSThinker,
- RestoreSSThinker,
- sizeof(pillar_t)
- },
- {
- TC_MOVE_POLY,
- T_MovePoly,
- NULL,
- NULL,
- sizeof(polyevent_t)
- },
- {
- TC_POLY_DOOR,
- T_PolyDoor,
- NULL,
- NULL,
- sizeof(polydoor_t)
- },
- {
- TC_FLOOR_WAGGLE,
- T_FloorWaggle,
- MangleSSThinker,
- RestoreSSThinker,
- sizeof(floorWaggle_t)
- },
- { // Terminator
- TC_NULL, NULL, NULL, NULL, 0
- }
+static thinkInfo_t ThinkerInfo[] = {
+ {
+ TC_MOVE_FLOOR,
+ T_MoveFloor,
+ MangleSSThinker,
+ RestoreSSThinker,
+ sizeof(floormove_t)}
+ ,
+ {
+ TC_PLAT_RAISE,
+ T_PlatRaise,
+ MangleSSThinker,
+ RestorePlatRaise,
+ sizeof(plat_t)}
+ ,
+ {
+ TC_MOVE_CEILING,
+ T_MoveCeiling,
+ MangleSSThinker,
+ RestoreMoveCeiling,
+ sizeof(ceiling_t)}
+ ,
+ {
+ TC_LIGHT,
+ T_Light,
+ MangleSSThinker,
+ RestoreSSThinkerNoSD,
+ sizeof(light_t)}
+ ,
+ {
+ TC_VERTICAL_DOOR,
+ T_VerticalDoor,
+ MangleSSThinker,
+ RestoreSSThinker,
+ sizeof(vldoor_t)}
+ ,
+ {
+ TC_PHASE,
+ T_Phase,
+ MangleSSThinker,
+ RestoreSSThinkerNoSD,
+ sizeof(phase_t)}
+ ,
+ {
+ TC_INTERPRET_ACS,
+ T_InterpretACS,
+ MangleScript,
+ RestoreScript,
+ sizeof(acs_t)}
+ ,
+ {
+ TC_ROTATE_POLY,
+ T_RotatePoly,
+ NULL,
+ NULL,
+ sizeof(polyevent_t)}
+ ,
+ {
+ TC_BUILD_PILLAR,
+ T_BuildPillar,
+ MangleSSThinker,
+ RestoreSSThinker,
+ sizeof(pillar_t)}
+ ,
+ {
+ TC_MOVE_POLY,
+ T_MovePoly,
+ NULL,
+ NULL,
+ sizeof(polyevent_t)}
+ ,
+ {
+ TC_POLY_DOOR,
+ T_PolyDoor,
+ NULL,
+ NULL,
+ sizeof(polydoor_t)}
+ ,
+ {
+ TC_FLOOR_WAGGLE,
+ T_FloorWaggle,
+ MangleSSThinker,
+ RestoreSSThinker,
+ sizeof(floorWaggle_t)}
+ ,
+ { // Terminator
+ TC_NULL, NULL, NULL, NULL, 0}
};
// CODE --------------------------------------------------------------------
@@ -255,48 +265,48 @@
void SV_SaveGame(int slot, char *description)
{
- char fileName[100];
- char versionText[HXS_VERSION_TEXT_LENGTH];
+ char fileName[100];
+ char versionText[HXS_VERSION_TEXT_LENGTH];
- // Open the output file
- sprintf(fileName, "%shex6.hxs", SavePath);
- OpenStreamOut(fileName);
+ // Open the output file
+ sprintf(fileName, "%shex6.hxs", SavePath);
+ OpenStreamOut(fileName);
- // Write game save description
- StreamOutBuffer(description, HXS_DESCRIPTION_LENGTH);
+ // Write game save description
+ StreamOutBuffer(description, HXS_DESCRIPTION_LENGTH);
- // Write version info
- memset(versionText, 0, HXS_VERSION_TEXT_LENGTH);
- strcpy(versionText, HXS_VERSION_TEXT);
- StreamOutBuffer(versionText, HXS_VERSION_TEXT_LENGTH);
+ // Write version info
+ memset(versionText, 0, HXS_VERSION_TEXT_LENGTH);
+ strcpy(versionText, HXS_VERSION_TEXT);
+ StreamOutBuffer(versionText, HXS_VERSION_TEXT_LENGTH);
- // Place a header marker
- StreamOutLong(ASEG_GAME_HEADER);
+ // Place a header marker
+ StreamOutLong(ASEG_GAME_HEADER);
- // Write current map and difficulty
- StreamOutByte(gamemap);
- StreamOutByte(gameskill);
+ // Write current map and difficulty
+ StreamOutByte(gamemap);
+ StreamOutByte(gameskill);
- // Write global script info
- StreamOutBuffer(WorldVars, sizeof(WorldVars));
- StreamOutBuffer(ACSStore, sizeof(ACSStore));
+ // Write global script info
+ StreamOutBuffer(WorldVars, sizeof(WorldVars));
+ StreamOutBuffer(ACSStore, sizeof(ACSStore));
- ArchivePlayers();
+ ArchivePlayers();
- // Place a termination marker
- StreamOutLong(ASEG_END);
+ // Place a termination marker
+ StreamOutLong(ASEG_END);
- // Close the output file
- CloseStreamOut();
+ // Close the output file
+ CloseStreamOut();
- // Save out the current map
- SV_SaveMap(true); // true = save player info
+ // Save out the current map
+ SV_SaveMap(true); // true = save player info
- // Clear all save files at destination slot
- ClearSaveSlot(slot);
+ // Clear all save files at destination slot
+ ClearSaveSlot(slot);
- // Copy base slot to destination slot
- CopySaveSlot(BASE_SLOT, slot);
+ // Copy base slot to destination slot
+ CopySaveSlot(BASE_SLOT, slot);
}
//==========================================================================
@@ -307,36 +317,36 @@
void SV_SaveMap(boolean savePlayers)
{
- char fileName[100];
+ char fileName[100];
- SavingPlayers = savePlayers;
+ SavingPlayers = savePlayers;
- // Open the output file
- sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
- OpenStreamOut(fileName);
+ // Open the output file
+ sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
+ OpenStreamOut(fileName);
- // Place a header marker
- StreamOutLong(ASEG_MAP_HEADER);
+ // Place a header marker
+ StreamOutLong(ASEG_MAP_HEADER);
- // Write the level timer
- StreamOutLong(leveltime);
+ // Write the level timer
+ StreamOutLong(leveltime);
- // Set the mobj archive numbers
- SetMobjArchiveNums();
+ // Set the mobj archive numbers
+ SetMobjArchiveNums();
- ArchiveWorld();
- ArchivePolyobjs();
- ArchiveMobjs();
- ArchiveThinkers();
- ArchiveScripts();
- ArchiveSounds();
- ArchiveMisc();
+ ArchiveWorld();
+ ArchivePolyobjs();
+ ArchiveMobjs();
+ ArchiveThinkers();
+ ArchiveScripts();
+ ArchiveSounds();
+ ArchiveMisc();
- // Place a termination marker
- StreamOutLong(ASEG_END);
+ // Place a termination marker
+ StreamOutLong(ASEG_END);
- // Close the output file
- CloseStreamOut();
+ // Close the output file
+ CloseStreamOut();
}
//==========================================================================
@@ -347,78 +357,78 @@
void SV_LoadGame(int slot)
{
- int i;
- char fileName[100];
- player_t playerBackup[MAXPLAYERS];
- mobj_t *mobj;
+ int i;
+ char fileName[100];
+ player_t playerBackup[MAXPLAYERS];
+ mobj_t *mobj;
- // Copy all needed save files to the base slot
- if(slot != BASE_SLOT)
- {
- ClearSaveSlot(BASE_SLOT);
- CopySaveSlot(slot, BASE_SLOT);
- }
+ // Copy all needed save files to the base slot
+ if (slot != BASE_SLOT)
+ {
+ ClearSaveSlot(BASE_SLOT);
+ CopySaveSlot(slot, BASE_SLOT);
+ }
- // Create the name
- sprintf(fileName, "%shex6.hxs", SavePath);
+ // Create the name
+ sprintf(fileName, "%shex6.hxs", SavePath);
- // Load the file
- M_ReadFile(fileName, &SaveBuffer);
+ // Load the file
+ M_ReadFile(fileName, &SaveBuffer);
- // Set the save pointer and skip the description field
- SavePtr.b = SaveBuffer+HXS_DESCRIPTION_LENGTH;
+ // Set the save pointer and skip the description field
+ SavePtr.b = SaveBuffer + HXS_DESCRIPTION_LENGTH;
- // Check the version text
- if(strcmp(SavePtr.b, HXS_VERSION_TEXT))
- { // Bad version
- return;
- }
- SavePtr.b += HXS_VERSION_TEXT_LENGTH;
+ // Check the version text
+ if (strcmp(SavePtr.b, HXS_VERSION_TEXT))
+ { // Bad version
+ return;
+ }
+ SavePtr.b += HXS_VERSION_TEXT_LENGTH;
- AssertSegment(ASEG_GAME_HEADER);
+ AssertSegment(ASEG_GAME_HEADER);
- gameepisode = 1;
- gamemap = GET_BYTE;
- gameskill = GET_BYTE;
+ gameepisode = 1;
+ gamemap = GET_BYTE;
+ gameskill = GET_BYTE;
- // Read global script info
- memcpy(WorldVars, SavePtr.b, sizeof(WorldVars));
- SavePtr.b += sizeof(WorldVars);
- memcpy(ACSStore, SavePtr.b, sizeof(ACSStore));
- SavePtr.b += sizeof(ACSStore);
+ // Read global script info
+ memcpy(WorldVars, SavePtr.b, sizeof(WorldVars));
+ SavePtr.b += sizeof(WorldVars);
+ memcpy(ACSStore, SavePtr.b, sizeof(ACSStore));
+ SavePtr.b += sizeof(ACSStore);
- // Read the player structures
- UnarchivePlayers();
+ // Read the player structures
+ UnarchivePlayers();
- AssertSegment(ASEG_END);
+ AssertSegment(ASEG_END);
- Z_Free(SaveBuffer);
+ Z_Free(SaveBuffer);
- // Save player structs
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playerBackup[i] = players[i];
- }
+ // Save player structs
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playerBackup[i] = players[i];
+ }
- // Load the current map
- SV_LoadMap();
+ // Load the current map
+ SV_LoadMap();
- // Don't need the player mobj relocation info for load game
- Z_Free(TargetPlayerAddrs);
+ // Don't need the player mobj relocation info for load game
+ Z_Free(TargetPlayerAddrs);
- // Restore player structs
- inv_ptr = 0;
- curpos = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- mobj = players[i].mo;
- players[i] = playerBackup[i];
- players[i].mo = mobj;
- if(i == consoleplayer)
- {
- players[i].readyArtifact = players[i].inventory[inv_ptr].type;
- }
- }
+ // Restore player structs
+ inv_ptr = 0;
+ curpos = 0;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ mobj = players[i].mo;
+ players[i] = playerBackup[i];
+ players[i].mo = mobj;
+ if (i == consoleplayer)
+ {
+ players[i].readyArtifact = players[i].inventory[inv_ptr].type;
+ }
+ }
}
//==========================================================================
@@ -431,8 +441,8 @@
void SV_UpdateRebornSlot(void)
{
- ClearSaveSlot(REBORN_SLOT);
- CopySaveSlot(BASE_SLOT, REBORN_SLOT);
+ ClearSaveSlot(REBORN_SLOT);
+ CopySaveSlot(BASE_SLOT, REBORN_SLOT);
}
//==========================================================================
@@ -443,7 +453,7 @@
void SV_ClearRebornSlot(void)
{
- ClearSaveSlot(REBORN_SLOT);
+ ClearSaveSlot(REBORN_SLOT);
}
//==========================================================================
@@ -454,175 +464,175 @@
void SV_MapTeleport(int map, int position)
{
- int i;
- int j;
- char fileName[100];
- player_t playerBackup[MAXPLAYERS];
- mobj_t *targetPlayerMobj;
- mobj_t *mobj;
- int inventoryPtr;
- int currentInvPos;
- boolean rClass;
- boolean playerWasReborn;
- boolean oldWeaponowned[NUMWEAPONS];
- int oldKeys;
- int oldPieces;
- int bestWeapon;
+ int i;
+ int j;
+ char fileName[100];
+ player_t playerBackup[MAXPLAYERS];
+ mobj_t *targetPlayerMobj;
+ mobj_t *mobj;
+ int inventoryPtr;
+ int currentInvPos;
+ boolean rClass;
+ boolean playerWasReborn;
+ boolean oldWeaponowned[NUMWEAPONS];
+ int oldKeys;
+ int oldPieces;
+ int bestWeapon;
- if(!deathmatch)
- {
- if(P_GetMapCluster(gamemap) == P_GetMapCluster(map))
- { // Same cluster - save map without saving player mobjs
- SV_SaveMap(false);
- }
- else
- { // Entering new cluster - clear base slot
- ClearSaveSlot(BASE_SLOT);
- }
- }
+ if (!deathmatch)
+ {
+ if (P_GetMapCluster(gamemap) == P_GetMapCluster(map))
+ { // Same cluster - save map without saving player mobjs
+ SV_SaveMap(false);
+ }
+ else
+ { // Entering new cluster - clear base slot
+ ClearSaveSlot(BASE_SLOT);
+ }
+ }
- // Store player structs for later
- rClass = randomclass;
- randomclass = false;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playerBackup[i] = players[i];
- }
+ // Store player structs for later
+ rClass = randomclass;
+ randomclass = false;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playerBackup[i] = players[i];
+ }
- // Save some globals that get trashed during the load
- inventoryPtr = inv_ptr;
- currentInvPos = curpos;
+ // Save some globals that get trashed during the load
+ inventoryPtr = inv_ptr;
+ currentInvPos = curpos;
- // Only SV_LoadMap() uses TargetPlayerAddrs, so it's NULLed here
- // for the following check (player mobj redirection)
- TargetPlayerAddrs = NULL;
+ // Only SV_LoadMap() uses TargetPlayerAddrs, so it's NULLed here
+ // for the following check (player mobj redirection)
+ TargetPlayerAddrs = NULL;
- gamemap = map;
- sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
- if(!deathmatch && ExistingFile(fileName))
- { // Unarchive map
- SV_LoadMap();
- }
- else
- { // New map
- G_InitNew(gameskill, gameepisode, gamemap);
+ gamemap = map;
+ sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
+ if (!deathmatch && ExistingFile(fileName))
+ { // Unarchive map
+ SV_LoadMap();
+ }
+ else
+ { // New map
+ G_InitNew(gameskill, gameepisode, gamemap);
- // Destroy all freshly spawned players
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- P_RemoveMobj(players[i].mo);
- }
- }
- }
+ // Destroy all freshly spawned players
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ P_RemoveMobj(players[i].mo);
+ }
+ }
+ }
- // Restore player structs
- targetPlayerMobj = NULL;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- players[i] = playerBackup[i];
- P_ClearMessage(&players[i]);
- players[i].attacker = NULL;
- players[i].poisoner = NULL;
+ // Restore player structs
+ targetPlayerMobj = NULL;
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ players[i] = playerBackup[i];
+ P_ClearMessage(&players[i]);
+ players[i].attacker = NULL;
+ players[i].poisoner = NULL;
- if(netgame)
- {
- if(players[i].playerstate == PST_DEAD)
- { // In a network game, force all players to be alive
- players[i].playerstate = PST_REBORN;
- }
- if(!deathmatch)
- { // Cooperative net-play, retain keys and weapons
- oldKeys = players[i].keys;
- oldPieces = players[i].pieces;
- for(j = 0; j < NUMWEAPONS; j++)
- {
- oldWeaponowned[j] = players[i].weaponowned[j];
- }
- }
- }
- playerWasReborn = (players[i].playerstate == PST_REBORN);
- if(deathmatch)
- {
- memset(players[i].frags, 0, sizeof(players[i].frags));
- mobj = P_SpawnMobj(playerstarts[0][i].x<<16,
- playerstarts[0][i].y<<16, 0, MT_PLAYER_FIGHTER);
- players[i].mo = mobj;
- G_DeathMatchSpawnPlayer(i);
- P_RemoveMobj(mobj);
- }
- else
- {
- P_SpawnPlayer(&playerstarts[position][i]);
- }
+ if (netgame)
+ {
+ if (players[i].playerstate == PST_DEAD)
+ { // In a network game, force all players to be alive
+ players[i].playerstate = PST_REBORN;
+ }
+ if (!deathmatch)
+ { // Cooperative net-play, retain keys and weapons
+ oldKeys = players[i].keys;
+ oldPieces = players[i].pieces;
+ for (j = 0; j < NUMWEAPONS; j++)
+ {
+ oldWeaponowned[j] = players[i].weaponowned[j];
+ }
+ }
+ }
+ playerWasReborn = (players[i].playerstate == PST_REBORN);
+ if (deathmatch)
+ {
+ memset(players[i].frags, 0, sizeof(players[i].frags));
+ mobj = P_SpawnMobj(playerstarts[0][i].x << 16,
+ playerstarts[0][i].y << 16, 0,
+ MT_PLAYER_FIGHTER);
+ players[i].mo = mobj;
+ G_DeathMatchSpawnPlayer(i);
+ P_RemoveMobj(mobj);
+ }
+ else
+ {
+ P_SpawnPlayer(&playerstarts[position][i]);
+ }
- if(playerWasReborn && netgame && !deathmatch)
- { // Restore keys and weapons when reborn in co-op
- players[i].keys = oldKeys;
- players[i].pieces = oldPieces;
- for(bestWeapon = 0, j = 0; j < NUMWEAPONS; j++)
- {
- if(oldWeaponowned[j])
- {
- bestWeapon = j;
- players[i].weaponowned[j] = true;
- }
- }
- players[i].mana[MANA_1] = 25;
- players[i].mana[MANA_2] = 25;
- if(bestWeapon)
- { // Bring up the best weapon
- players[i].pendingweapon = bestWeapon;
- }
- }
+ if (playerWasReborn && netgame && !deathmatch)
+ { // Restore keys and weapons when reborn in co-op
+ players[i].keys = oldKeys;
+ players[i].pieces = oldPieces;
+ for (bestWeapon = 0, j = 0; j < NUMWEAPONS; j++)
+ {
+ if (oldWeaponowned[j])
+ {
+ bestWeapon = j;
+ players[i].weaponowned[j] = true;
+ }
+ }
+ players[i].mana[MANA_1] = 25;
+ players[i].mana[MANA_2] = 25;
+ if (bestWeapon)
+ { // Bring up the best weapon
+ players[i].pendingweapon = bestWeapon;
+ }
+ }
- if(targetPlayerMobj == NULL)
- { // The poor sap
- targetPlayerMobj = players[i].mo;
- }
- }
- randomclass = rClass;
+ if (targetPlayerMobj == NULL)
+ { // The poor sap
+ targetPlayerMobj = players[i].mo;
+ }
+ }
+ randomclass = rClass;
- // Redirect anything targeting a player mobj
- if(TargetPlayerAddrs)
- {
- for(i = 0; i < TargetPlayerCount; i++)
- {
- *TargetPlayerAddrs[i] = (int)targetPlayerMobj;
- }
- Z_Free(TargetPlayerAddrs);
- }
+ // Redirect anything targeting a player mobj
+ if (TargetPlayerAddrs)
+ {
+ for (i = 0; i < TargetPlayerCount; i++)
+ {
+ *TargetPlayerAddrs[i] = (int) targetPlayerMobj;
+ }
+ Z_Free(TargetPlayerAddrs);
+ }
- // Destroy all things touching players
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(playeringame[i])
- {
- P_TeleportMove(players[i].mo, players[i].mo->x,
- players[i].mo->y);
- }
- }
+ // Destroy all things touching players
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (playeringame[i])
+ {
+ P_TeleportMove(players[i].mo, players[i].mo->x, players[i].mo->y);
+ }
+ }
- // Restore trashed globals
- inv_ptr = inventoryPtr;
- curpos = currentInvPos;
+ // Restore trashed globals
+ inv_ptr = inventoryPtr;
+ curpos = currentInvPos;
- // Launch waiting scripts
- if(!deathmatch)
- {
- P_CheckACSStore();
- }
+ // Launch waiting scripts
+ if (!deathmatch)
+ {
+ P_CheckACSStore();
+ }
- // For single play, save immediately into the reborn slot
- if(!netgame)
- {
- SV_SaveGame(REBORN_SLOT, REBORN_DESCRIPTION);
- }
+ // For single play, save immediately into the reborn slot
+ if (!netgame)
+ {
+ SV_SaveGame(REBORN_SLOT, REBORN_DESCRIPTION);
+ }
}
//==========================================================================
@@ -633,7 +643,7 @@
int SV_GetRebornSlot(void)
{
- return(REBORN_SLOT);
+ return (REBORN_SLOT);
}
//==========================================================================
@@ -646,10 +656,10 @@
boolean SV_RebornSlotAvailable(void)
{
- char fileName[100];
+ char fileName[100];
- sprintf(fileName, "%shex%d.hxs", SavePath, REBORN_SLOT);
- return ExistingFile(fileName);
+ sprintf(fileName, "%shex%d.hxs", SavePath, REBORN_SLOT);
+ return ExistingFile(fileName);
}
//==========================================================================
@@ -660,39 +670,39 @@
void SV_LoadMap(void)
{
- char fileName[100];
+ char fileName[100];
- // Load a base level
- G_InitNew(gameskill, gameepisode, gamemap);
+ // Load a base level
+ G_InitNew(gameskill, gameepisode, gamemap);
- // Remove all thinkers
- RemoveAllThinkers();
+ // Remove all thinkers
+ RemoveAllThinkers();
- // Create the name
- sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
+ // Create the name
+ sprintf(fileName, "%shex6%02d.hxs", SavePath, gamemap);
- // Load the file
- M_ReadFile(fileName, &SaveBuffer);
- SavePtr.b = SaveBuffer;
+ // Load the file
+ M_ReadFile(fileName, &SaveBuffer);
+ SavePtr.b = SaveBuffer;
- AssertSegment(ASEG_MAP_HEADER);
+ AssertSegment(ASEG_MAP_HEADER);
- // Read the level timer
- leveltime = GET_LONG;
+ // Read the level timer
+ leveltime = GET_LONG;
- UnarchiveWorld();
- UnarchivePolyobjs();
- UnarchiveMobjs();
- UnarchiveThinkers();
- UnarchiveScripts();
- UnarchiveSounds();
- UnarchiveMisc();
+ UnarchiveWorld();
+ UnarchivePolyobjs();
+ UnarchiveMobjs();
+ UnarchiveThinkers();
+ UnarchiveScripts();
+ UnarchiveSounds();
+ UnarchiveMisc();
- AssertSegment(ASEG_END);
+ AssertSegment(ASEG_END);
- // Free mobj list and save buffer
- Z_Free(MobjList);
- Z_Free(SaveBuffer);
+ // Free mobj list and save buffer
+ Z_Free(MobjList);
+ Z_Free(SaveBuffer);
}
//==========================================================================
@@ -703,7 +713,7 @@
void SV_InitBaseSlot(void)
{
- ClearSaveSlot(BASE_SLOT);
+ ClearSaveSlot(BASE_SLOT);
}
//==========================================================================
@@ -714,33 +724,33 @@
static void ArchivePlayers(void)
{
- int i;
- int j;
- player_t tempPlayer;
+ int i;
+ int j;
+ player_t tempPlayer;
- StreamOutLong(ASEG_PLAYERS);
- for(i = 0; i < MAXPLAYERS; i++)
- {
- StreamOutByte(playeringame[i]);
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- StreamOutByte(PlayerClass[i]);
- tempPlayer = players[i];
- for(j = 0; j < NUMPSPRITES; j++)
- {
- if(tempPlayer.psprites[j].state)
- {
- tempPlayer.psprites[j].state =
- (state_t *)(tempPlayer.psprites[j].state-states);
- }
- }
- StreamOutBuffer(&tempPlayer, sizeof(player_t));
- }
+ StreamOutLong(ASEG_PLAYERS);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ StreamOutByte(playeringame[i]);
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ StreamOutByte(PlayerClass[i]);
+ tempPlayer = players[i];
+ for (j = 0; j < NUMPSPRITES; j++)
+ {
+ if (tempPlayer.psprites[j].state)
+ {
+ tempPlayer.psprites[j].state =
+ (state_t *) (tempPlayer.psprites[j].state - states);
+ }
+ }
+ StreamOutBuffer(&tempPlayer, sizeof(player_t));
+ }
}
//==========================================================================
@@ -751,35 +761,35 @@
static void UnarchivePlayers(void)
{
- int i, j;
+ int i, j;
- AssertSegment(ASEG_PLAYERS);
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playeringame[i] = GET_BYTE;
- }
- for(i = 0; i < MAXPLAYERS; i++)
- {
- if(!playeringame[i])
- {
- continue;
- }
- PlayerClass[i] = GET_BYTE;
- memcpy(&players[i], SavePtr.b, sizeof(player_t));
- SavePtr.b += sizeof(player_t);
- players[i].mo = NULL; // Will be set when unarc thinker
- P_ClearMessage(&players[i]);
- players[i].attacker = NULL;
- players[i].poisoner = NULL;
- for(j = 0; j < NUMPSPRITES; j++)
- {
- if(players[i].psprites[j].state)
- {
- players[i].psprites[j].state =
- &states[(int)players[i].psprites[j].state];
- }
- }
- }
+ AssertSegment(ASEG_PLAYERS);
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ playeringame[i] = GET_BYTE;
+ }
+ for (i = 0; i < MAXPLAYERS; i++)
+ {
+ if (!playeringame[i])
+ {
+ continue;
+ }
+ PlayerClass[i] = GET_BYTE;
+ memcpy(&players[i], SavePtr.b, sizeof(player_t));
+ SavePtr.b += sizeof(player_t);
+ players[i].mo = NULL; // Will be set when unarc thinker
+ P_ClearMessage(&players[i]);
+ players[i].attacker = NULL;
+ players[i].poisoner = NULL;
+ for (j = 0; j < NUMPSPRITES; j++)
+ {
+ if (players[i].psprites[j].state)
+ {
+ players[i].psprites[j].state =
+ &states[(int) players[i].psprites[j].state];
+ }
+ }
+ }
}
//==========================================================================
@@ -790,47 +800,47 @@
static void ArchiveWorld(void)
{
- int i;
- int j;
- sector_t *sec;
- line_t *li;
- side_t *si;
+ int i;
+ int j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
- StreamOutLong(ASEG_WORLD);
- for(i = 0, sec = sectors; i < numsectors; i++, sec++)
- {
- StreamOutWord(sec->floorheight>>FRACBITS);
- StreamOutWord(sec->ceilingheight>>FRACBITS);
- StreamOutWord(sec->floorpic);
- StreamOutWord(sec->ceilingpic);
- StreamOutWord(sec->lightlevel);
- StreamOutWord(sec->special);
- StreamOutWord(sec->tag);
- StreamOutWord(sec->seqType);
- }
- for(i = 0, li = lines; i < numlines; i++, li++)
- {
- StreamOutWord(li->flags);
- StreamOutByte(li->special);
- StreamOutByte(li->arg1);
- StreamOutByte(li->arg2);
- StreamOutByte(li->arg3);
- StreamOutByte(li->arg4);
- StreamOutByte(li->arg5);
- for(j = 0; j < 2; j++)
- {
- if(li->sidenum[j] == -1)
- {
- continue;
- }
- si = &sides[li->sidenum[j]];
- StreamOutWord(si->textureoffset>>FRACBITS);
- StreamOutWord(si->rowoffset>>FRACBITS);
- StreamOutWord(si->toptexture);
- StreamOutWord(si->bottomtexture);
- StreamOutWord(si->midtexture);
- }
- }
+ StreamOutLong(ASEG_WORLD);
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ StreamOutWord(sec->floorheight >> FRACBITS);
+ StreamOutWord(sec->ceilingheight >> FRACBITS);
+ StreamOutWord(sec->floorpic);
+ StreamOutWord(sec->ceilingpic);
+ StreamOutWord(sec->lightlevel);
+ StreamOutWord(sec->special);
+ StreamOutWord(sec->tag);
+ StreamOutWord(sec->seqType);
+ }
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ StreamOutWord(li->flags);
+ StreamOutByte(li->special);
+ StreamOutByte(li->arg1);
+ StreamOutByte(li->arg2);
+ StreamOutByte(li->arg3);
+ StreamOutByte(li->arg4);
+ StreamOutByte(li->arg5);
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ {
+ continue;
+ }
+ si = &sides[li->sidenum[j]];
+ StreamOutWord(si->textureoffset >> FRACBITS);
+ StreamOutWord(si->rowoffset >> FRACBITS);
+ StreamOutWord(si->toptexture);
+ StreamOutWord(si->bottomtexture);
+ StreamOutWord(si->midtexture);
+ }
+ }
}
//==========================================================================
@@ -841,49 +851,49 @@
static void UnarchiveWorld(void)
{
- int i;
- int j;
- sector_t *sec;
- line_t *li;
- side_t *si;
+ int i;
+ int j;
+ sector_t *sec;
+ line_t *li;
+ side_t *si;
- AssertSegment(ASEG_WORLD);
- for(i = 0, sec = sectors; i < numsectors; i++, sec++)
- {
- sec->floorheight = GET_WORD<<FRACBITS;
- sec->ceilingheight = GET_WORD<<FRACBITS;
- sec->floorpic = GET_WORD;
- sec->ceilingpic = GET_WORD;
- sec->lightlevel = GET_WORD;
- sec->special = GET_WORD;
- sec->tag = GET_WORD;
- sec->seqType = GET_WORD;
- sec->specialdata = 0;
- sec->soundtarget = 0;
- }
- for(i = 0, li = lines; i < numlines; i++, li++)
- {
- li->flags = GET_WORD;
- li->special = GET_BYTE;
- li->arg1 = GET_BYTE;
- li->arg2 = GET_BYTE;
- li->arg3 = GET_BYTE;
- li->arg4 = GET_BYTE;
- li->arg5 = GET_BYTE;
- for(j = 0; j < 2; j++)
- {
- if(li->sidenum[j] == -1)
- {
- continue;
- }
- si = &sides[li->sidenum[j]];
- si->textureoffset = GET_WORD<<FRACBITS;
- si->rowoffset = GET_WORD<<FRACBITS;
- si->toptexture = GET_WORD;
- si->bottomtexture = GET_WORD;
- si->midtexture = GET_WORD;
- }
- }
+ AssertSegment(ASEG_WORLD);
+ for (i = 0, sec = sectors; i < numsectors; i++, sec++)
+ {
+ sec->floorheight = GET_WORD << FRACBITS;
+ sec->ceilingheight = GET_WORD << FRACBITS;
+ sec->floorpic = GET_WORD;
+ sec->ceilingpic = GET_WORD;
+ sec->lightlevel = GET_WORD;
+ sec->special = GET_WORD;
+ sec->tag = GET_WORD;
+ sec->seqType = GET_WORD;
+ sec->specialdata = 0;
+ sec->soundtarget = 0;
+ }
+ for (i = 0, li = lines; i < numlines; i++, li++)
+ {
+ li->flags = GET_WORD;
+ li->special = GET_BYTE;
+ li->arg1 = GET_BYTE;
+ li->arg2 = GET_BYTE;
+ li->arg3 = GET_BYTE;
+ li->arg4 = GET_BYTE;
+ li->arg5 = GET_BYTE;
+ for (j = 0; j < 2; j++)
+ {
+ if (li->sidenum[j] == -1)
+ {
+ continue;
+ }
+ si = &sides[li->sidenum[j]];
+ si->textureoffset = GET_WORD << FRACBITS;
+ si->rowoffset = GET_WORD << FRACBITS;
+ si->toptexture = GET_WORD;
+ si->bottomtexture = GET_WORD;
+ si->midtexture = GET_WORD;
+ }
+ }
}
//==========================================================================
@@ -897,23 +907,23 @@
static void SetMobjArchiveNums(void)
{
- mobj_t *mobj;
- thinker_t *thinker;
+ mobj_t *mobj;
+ thinker_t *thinker;
- MobjCount = 0;
- for(thinker = thinkercap.next; thinker != &thinkercap;
- thinker = thinker->next)
- {
- if(thinker->function == P_MobjThinker)
- {
- mobj = (mobj_t *)thinker;
- if(mobj->player && !SavingPlayers)
- { // Skipping player mobjs
- continue;
- }
- mobj->archiveNum = MobjCount++;
- }
- }
+ MobjCount = 0;
+ for (thinker = thinkercap.next; thinker != &thinkercap;
+ thinker = thinker->next)
+ {
+ if (thinker->function == P_MobjThinker)
+ {
+ mobj = (mobj_t *) thinker;
+ if (mobj->player && !SavingPlayers)
+ { // Skipping player mobjs
+ continue;
+ }
+ mobj->archiveNum = MobjCount++;
+ }
+ }
}
//==========================================================================
@@ -924,33 +934,33 @@
static void ArchiveMobjs(void)
{
- int count;
- thinker_t *thinker;
- mobj_t tempMobj;
+ int count;
+ thinker_t *thinker;
+ mobj_t tempMobj;
- StreamOutLong(ASEG_MOBJS);
- StreamOutLong(MobjCount);
- count = 0;
- for(thinker = thinkercap.next; thinker != &thinkercap;
- thinker = thinker->next)
- {
- if(thinker->function != P_MobjThinker)
- { // Not a mobj thinker
- continue;
- }
- if(((mobj_t *)thinker)->player && !SavingPlayers)
- { // Skipping player mobjs
- continue;
- }
- count++;
- memcpy(&tempMobj, thinker, sizeof(mobj_t));
- MangleMobj(&tempMobj);
- StreamOutBuffer(&tempMobj, sizeof(mobj_t));
- }
- if(count != MobjCount)
- {
- I_Error("ArchiveMobjs: bad mobj count");
- }
+ StreamOutLong(ASEG_MOBJS);
+ StreamOutLong(MobjCount);
+ count = 0;
+ for (thinker = thinkercap.next; thinker != &thinkercap;
+ thinker = thinker->next)
+ {
+ if (thinker->function != P_MobjThinker)
+ { // Not a mobj thinker
+ continue;
+ }
+ if (((mobj_t *) thinker)->player && !SavingPlayers)
+ { // Skipping player mobjs
+ continue;
+ }
+ count++;
+ memcpy(&tempMobj, thinker, sizeof(mobj_t));
+ MangleMobj(&tempMobj);
+ StreamOutBuffer(&tempMobj, sizeof(mobj_t));
+ }
+ if (count != MobjCount)
+ {
+ I_Error("ArchiveMobjs: bad mobj count");
+ }
}
//==========================================================================
@@ -961,30 +971,30 @@
static void UnarchiveMobjs(void)
{
- int i;
- mobj_t *mobj;
+ int i;
+ mobj_t *mobj;
- AssertSegment(ASEG_MOBJS);
- TargetPlayerAddrs = Z_Malloc(MAX_TARGET_PLAYERS*sizeof(int *),
- PU_STATIC, NULL);
- TargetPlayerCount = 0;
- MobjCount = GET_LONG;
- MobjList = Z_Malloc(MobjCount*sizeof(mobj_t *), PU_STATIC, NULL);
- for(i = 0; i < MobjCount; i++)
- {
- MobjList[i] = Z_Malloc(sizeof(mobj_t), PU_LEVEL, NULL);
- }
- for(i = 0; i < MobjCount; i++)
- {
- mobj = MobjList[i];
- memcpy(mobj, SavePtr.b, sizeof(mobj_t));
- SavePtr.b += sizeof(mobj_t);
- mobj->thinker.function = P_MobjThinker;
- RestoreMobj(mobj);
- P_AddThinker(&mobj->thinker);
- }
- P_CreateTIDList();
- P_InitCreatureCorpseQueue(true); // true = scan for corpses
+ AssertSegment(ASEG_MOBJS);
+ TargetPlayerAddrs = Z_Malloc(MAX_TARGET_PLAYERS * sizeof(int *),
+ PU_STATIC, NULL);
+ TargetPlayerCount = 0;
+ MobjCount = GET_LONG;
+ MobjList = Z_Malloc(MobjCount * sizeof(mobj_t *), PU_STATIC, NULL);
+ for (i = 0; i < MobjCount; i++)
+ {
+ MobjList[i] = Z_Malloc(sizeof(mobj_t), PU_LEVEL, NULL);
+ }
+ for (i = 0; i < MobjCount; i++)
+ {
+ mobj = MobjList[i];
+ memcpy(mobj, SavePtr.b, sizeof(mobj_t));
+ SavePtr.b += sizeof(mobj_t);
+ mobj->thinker.function = P_MobjThinker;
+ RestoreMobj(mobj);
+ P_AddThinker(&mobj->thinker);
+ }
+ P_CreateTIDList();
+ P_InitCreatureCorpseQueue(true); // true = scan for corpses
}
//==========================================================================
@@ -993,81 +1003,81 @@
//
//==========================================================================
-static void MangleMobj(mobj_t *mobj)
+static void MangleMobj(mobj_t * mobj)
{
- boolean corpse;
+ boolean corpse;
- corpse = mobj->flags&MF_CORPSE;
- mobj->state = (state_t *)(mobj->state-states);
- if(mobj->player)
- {
- mobj->player = (player_t *)((mobj->player-players)+1);
- }
- if(corpse)
- {
- mobj->target = (mobj_t *)MOBJ_NULL;
- }
- else
- {
- mobj->target = (mobj_t *)GetMobjNum(mobj->target);
- }
- switch(mobj->type)
- {
- // Just special1
- case MT_BISH_FX:
- case MT_HOLY_FX:
- case MT_DRAGON:
- case MT_THRUSTFLOOR_UP:
- case MT_THRUSTFLOOR_DOWN:
- case MT_MINOTAUR:
- case MT_SORCFX1:
- case MT_MSTAFF_FX2:
- if(corpse)
- {
- mobj->special1 = MOBJ_NULL;
- }
- else
- {
- mobj->special1 = GetMobjNum((mobj_t *)mobj->special1);
- }
- break;
+ corpse = mobj->flags & MF_CORPSE;
+ mobj->state = (state_t *) (mobj->state - states);
+ if (mobj->player)
+ {
+ mobj->player = (player_t *) ((mobj->player - players) + 1);
+ }
+ if (corpse)
+ {
+ mobj->target = (mobj_t *) MOBJ_NULL;
+ }
+ else
+ {
+ mobj->target = (mobj_t *) GetMobjNum(mobj->target);
+ }
+ switch (mobj->type)
+ {
+ // Just special1
+ case MT_BISH_FX:
+ case MT_HOLY_FX:
+ case MT_DRAGON:
+ case MT_THRUSTFLOOR_UP:
+ case MT_THRUSTFLOOR_DOWN:
+ case MT_MINOTAUR:
+ case MT_SORCFX1:
+ case MT_MSTAFF_FX2:
+ if (corpse)
+ {
+ mobj->special1 = MOBJ_NULL;
+ }
+ else
+ {
+ mobj->special1 = GetMobjNum((mobj_t *) mobj->special1);
+ }
+ break;
- // Just special2
- case MT_LIGHTNING_FLOOR:
- case MT_LIGHTNING_ZAP:
- if(corpse)
- {
- mobj->special2 = MOBJ_NULL;
- }
- else
- {
- mobj->special2 = GetMobjNum((mobj_t *)mobj->special2);
- }
- break;
+ // Just special2
+ case MT_LIGHTNING_FLOOR:
+ case MT_LIGHTNING_ZAP:
+ if (corpse)
+ {
+ mobj->special2 = MOBJ_NULL;
+ }
+ else
+ {
+ mobj->special2 = GetMobjNum((mobj_t *) mobj->special2);
+ }
+ break;
- // Both special1 and special2
- case MT_HOLY_TAIL:
- case MT_LIGHTNING_CEILING:
- if(corpse)
- {
- mobj->special1 = MOBJ_NULL;
- mobj->special2 = MOBJ_NULL;
- }
- else
- {
- mobj->special1 = GetMobjNum((mobj_t *)mobj->special1);
- mobj->special2 = GetMobjNum((mobj_t *)mobj->special2);
- }
- break;
+ // Both special1 and special2
+ case MT_HOLY_TAIL:
+ case MT_LIGHTNING_CEILING:
+ if (corpse)
+ {
+ mobj->special1 = MOBJ_NULL;
+ mobj->special2 = MOBJ_NULL;
+ }
+ else
+ {
+ mobj->special1 = GetMobjNum((mobj_t *) mobj->special1);
+ mobj->special2 = GetMobjNum((mobj_t *) mobj->special2);
+ }
+ break;
- // Miscellaneous
- case MT_KORAX:
- mobj->special1 = 0; // Searching index
- break;
+ // Miscellaneous
+ case MT_KORAX:
+ mobj->special1 = 0; // Searching index
+ break;
- default:
- break;
- }
+ default:
+ break;
+ }
}
//==========================================================================
@@ -1076,17 +1086,17 @@
//
//==========================================================================
-static int GetMobjNum(mobj_t *mobj)
+static int GetMobjNum(mobj_t * mobj)
{
- if(mobj == NULL)
- {
- return MOBJ_NULL;
- }
- if(mobj->player && !SavingPlayers)
- {
- return MOBJ_XX_PLAYER;
- }
- return mobj->archiveNum;
+ if (mobj == NULL)
+ {
+ return MOBJ_NULL;
+ }
+ if (mobj->player && !SavingPlayers)
+ {
+ return MOBJ_XX_PLAYER;
+ }
+ return mobj->archiveNum;
}
//==========================================================================
@@ -1095,48 +1105,48 @@
//
//==========================================================================
-static void RestoreMobj(mobj_t *mobj)
+static void RestoreMobj(mobj_t * mobj)
{
- mobj->state = &states[(int)mobj->state];
- if(mobj->player)
- {
- mobj->player = &players[(int)mobj->player-1];
- mobj->player->mo = mobj;
- }
- P_SetThingPosition(mobj);
- mobj->info = &mobjinfo[mobj->type];
- mobj->floorz = mobj->subsector->sector->floorheight;
- mobj->ceilingz = mobj->subsector->sector->ceilingheight;
- SetMobjPtr((int *)&mobj->target);
- switch(mobj->type)
- {
- // Just special1
- case MT_BISH_FX:
- case MT_HOLY_FX:
- case MT_DRAGON:
- case MT_THRUSTFLOOR_UP:
- case MT_THRUSTFLOOR_DOWN:
- case MT_MINOTAUR:
- case MT_SORCFX1:
- SetMobjPtr(&mobj->special1);
- break;
+ mobj->state = &states[(int) mobj->state];
+ if (mobj->player)
+ {
+ mobj->player = &players[(int) mobj->player - 1];
+ mobj->player->mo = mobj;
+ }
+ P_SetThingPosition(mobj);
+ mobj->info = &mobjinfo[mobj->type];
+ mobj->floorz = mobj->subsector->sector->floorheight;
+ mobj->ceilingz = mobj->subsector->sector->ceilingheight;
+ SetMobjPtr((int *) &mobj->target);
+ switch (mobj->type)
+ {
+ // Just special1
+ case MT_BISH_FX:
+ case MT_HOLY_FX:
+ case MT_DRAGON:
+ case MT_THRUSTFLOOR_UP:
+ case MT_THRUSTFLOOR_DOWN:
+ case MT_MINOTAUR:
+ case MT_SORCFX1:
+ SetMobjPtr(&mobj->special1);
+ break;
- // Just special2
- case MT_LIGHTNING_FLOOR:
- case MT_LIGHTNING_ZAP:
- SetMobjPtr(&mobj->special2);
- break;
+ // Just special2
+ case MT_LIGHTNING_FLOOR:
+ case MT_LIGHTNING_ZAP:
+ SetMobjPtr(&mobj->special2);
+ break;
- // Both special1 and special2
- case MT_HOLY_TAIL:
- case MT_LIGHTNING_CEILING:
- SetMobjPtr(&mobj->special1);
- SetMobjPtr(&mobj->special2);
- break;
+ // Both special1 and special2
+ case MT_HOLY_TAIL:
+ case MT_LIGHTNING_CEILING:
+ SetMobjPtr(&mobj->special1);
+ SetMobjPtr(&mobj->special2);
+ break;
- default:
- break;
- }
+ default:
+ break;
+ }
}
//==========================================================================
@@ -1147,22 +1157,22 @@
static void SetMobjPtr(int *archiveNum)
{
- if(*archiveNum == MOBJ_NULL)
- {
- *archiveNum = 0;
- return;
- }
- if(*archiveNum == MOBJ_XX_PLAYER)
- {
- if(TargetPlayerCount == MAX_TARGET_PLAYERS)
- {
- I_Error("RestoreMobj: exceeded MAX_TARGET_PLAYERS");
- }
- TargetPlayerAddrs[TargetPlayerCount++] = archiveNum;
- *archiveNum = 0;
- return;
- }
- *archiveNum = (int)MobjList[*archiveNum];
+ if (*archiveNum == MOBJ_NULL)
+ {
+ *archiveNum = 0;
+ return;
+ }
+ if (*archiveNum == MOBJ_XX_PLAYER)
+ {
+ if (TargetPlayerCount == MAX_TARGET_PLAYERS)
+ {
+ I_Error("RestoreMobj: exceeded MAX_TARGET_PLAYERS");
+ }
+ TargetPlayerAddrs[TargetPlayerCount++] = archiveNum;
+ *archiveNum = 0;
+ return;
+ }
+ *archiveNum = (int) MobjList[*archiveNum];
}
//==========================================================================
@@ -1173,32 +1183,32 @@
static void ArchiveThinkers(void)
{
- thinker_t *thinker;
- thinkInfo_t *info;
- byte buffer[MAX_THINKER_SIZE];
+ thinker_t *thinker;
+ thinkInfo_t *info;
+ byte buffer[MAX_THINKER_SIZE];
- StreamOutLong(ASEG_THINKERS);
- for(thinker = thinkercap.next; thinker != &thinkercap;
- thinker = thinker->next)
- {
- for(info = ThinkerInfo; info->tClass != TC_NULL; info++)
- {
- if(thinker->function == info->thinkerFunc)
- {
- StreamOutByte(info->tClass);
- memcpy(buffer, thinker, info->size);
- if(info->mangleFunc)
- {
- info->mangleFunc(buffer);
- }
- StreamOutBuffer(buffer, info->size);
- break;
- }
- }
- }
- // Add a termination marker
- StreamOutByte(TC_NULL);
-}
+ StreamOutLong(ASEG_THINKERS);
+ for (thinker = thinkercap.next; thinker != &thinkercap;
+ thinker = thinker->next)
+ {
+ for (info = ThinkerInfo; info->tClass != TC_NULL; info++)
+ {
+ if (thinker->function == info->thinkerFunc)
+ {
+ StreamOutByte(info->tClass);
+ memcpy(buffer, thinker, info->size);
+ if (info->mangleFunc)
+ {
+ info->mangleFunc(buffer);
+ }
+ StreamOutBuffer(buffer, info->size);
+ break;
+ }
+ }
+ }
+ // Add a termination marker
+ StreamOutByte(TC_NULL);
+}
//==========================================================================
//
@@ -1208,36 +1218,36 @@
static void UnarchiveThinkers(void)
{
- int tClass;
- thinker_t *thinker;
- thinkInfo_t *info;
+ int tClass;
+ thinker_t *thinker;
+ thinkInfo_t *info;
- AssertSegment(ASEG_THINKERS);
- while((tClass = GET_BYTE) != TC_NULL)
- {
- for(info = ThinkerInfo; info->tClass != TC_NULL; info++)
- {
- if(tClass == info->tClass)
- {
- thinker = Z_Malloc(info->size, PU_LEVEL, NULL);
- memcpy(thinker, SavePtr.b, info->size);
- SavePtr.b += info->size;
- thinker->function = info->thinkerFunc;
- if(info->restoreFunc)
- {
- info->restoreFunc(thinker);
- }
- P_AddThinker(thinker);
- break;
- }
- }
- if(info->tClass == TC_NULL)
- {
- I_Error("UnarchiveThinkers: Unknown tClass %d in "
- "savegame", tClass);
- }
- }
-}
+ AssertSegment(ASEG_THINKERS);
+ while ((tClass = GET_BYTE) != TC_NULL)
+ {
+ for (info = ThinkerInfo; info->tClass != TC_NULL; info++)
+ {
+ if (tClass == info->tClass)
+ {
+ thinker = Z_Malloc(info->size, PU_LEVEL, NULL);
+ memcpy(thinker, SavePtr.b, info->size);
+ SavePtr.b += info->size;
+ thinker->function = info->thinkerFunc;
+ if (info->restoreFunc)
+ {
+ info->restoreFunc(thinker);
+ }
+ P_AddThinker(thinker);
+ break;
+ }
+ }
+ if (info->tClass == TC_NULL)
+ {
+ I_Error("UnarchiveThinkers: Unknown tClass %d in "
+ "savegame", tClass);
+ }
+ }
+}
//==========================================================================
//
@@ -1245,9 +1255,9 @@
//
//==========================================================================
-static void MangleSSThinker(ssthinker_t *sst)
+static void MangleSSThinker(ssthinker_t * sst)
{
- sst->sector = (sector_t *)(sst->sector-sectors);
+ sst->sector = (sector_t *) (sst->sector - sectors);
}
//==========================================================================
@@ -1256,10 +1266,10 @@
//
//==========================================================================
-static void RestoreSSThinker(ssthinker_t *sst)
+static void RestoreSSThinker(ssthinker_t * sst)
{
- sst->sector = §ors[(int)sst->sector];
- sst->sector->specialdata = sst->thinker.function;
+ sst->sector = §ors[(int) sst->sector];
+ sst->sector->specialdata = sst->thinker.function;
}
//==========================================================================
@@ -1268,9 +1278,9 @@
//
//==========================================================================
-static void RestoreSSThinkerNoSD(ssthinker_t *sst)
+static void RestoreSSThinkerNoSD(ssthinker_t * sst)
{
- sst->sector = §ors[(int)sst->sector];
+ sst->sector = §ors[(int) sst->sector];
}
//==========================================================================
@@ -1279,12 +1289,12 @@
//
//==========================================================================
-static void MangleScript(acs_t *script)
+static void MangleScript(acs_t * script)
{
- script->ip = (int *)((int)(script->ip)-(int)ActionCodeBase);
- script->line = script->line ?
- (line_t *)(script->line-lines) : (line_t *)-1;
- script->activator = (mobj_t *)GetMobjNum(script->activator);
+ script->ip = (int *) ((int) (script->ip) - (int) ActionCodeBase);
+ script->line = script->line ?
+ (line_t *) (script->line - lines) : (line_t *) - 1;
+ script->activator = (mobj_t *) GetMobjNum(script->activator);
}
//==========================================================================
@@ -1293,18 +1303,18 @@
//
//==========================================================================
-static void RestoreScript(acs_t *script)
+static void RestoreScript(acs_t * script)
{
- script->ip = (int *)(ActionCodeBase+(int)script->ip);
- if((int)script->line == -1)
- {
- script->line = NULL;
- }
- else
- {
- script->line = &lines[(int)script->line];
- }
- SetMobjPtr((int *)&script->activator);
+ script->ip = (int *) (ActionCodeBase + (int) script->ip);
+ if ((int) script->line == -1)
+ {
+ script->line = NULL;
+ }
+ else
+ {
+ script->line = &lines[(int) script->line];
+ }
+ SetMobjPtr((int *) &script->activator);
}
//==========================================================================
@@ -1313,11 +1323,11 @@
//
//==========================================================================
-static void RestorePlatRaise(plat_t *plat)
+static void RestorePlatRaise(plat_t * plat)
{
- plat->sector = §ors[(int)plat->sector];
- plat->sector->specialdata = T_PlatRaise;
- P_AddActivePlat(plat);
+ plat->sector = §ors[(int) plat->sector];
+ plat->sector->specialdata = T_PlatRaise;
+ P_AddActivePlat(plat);
}
//==========================================================================
@@ -1326,11 +1336,11 @@
//
//==========================================================================
-static void RestoreMoveCeiling(ceiling_t *ceiling)
+static void RestoreMoveCeiling(ceiling_t * ceiling)
{
- ceiling->sector = §ors[(int)ceiling->sector];
- ceiling->sector->specialdata = T_MoveCeiling;
- P_AddActiveCeiling(ceiling);
+ ceiling->sector = §ors[(int) ceiling->sector];
+ ceiling->sector->specialdata = T_MoveCeiling;
+ P_AddActiveCeiling(ceiling);
}
//==========================================================================
@@ -1341,15 +1351,15 @@
static void ArchiveScripts(void)
{
- int i;
+ int i;
- StreamOutLong(ASEG_SCRIPTS);
- for(i = 0; i < ACScriptCount; i++)
- {
- StreamOutWord(ACSInfo[i].state);
- StreamOutWord(ACSInfo[i].waitValue);
- }
- StreamOutBuffer(MapVars, sizeof(MapVars));
+ StreamOutLong(ASEG_SCRIPTS);
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ StreamOutWord(ACSInfo[i].state);
+ StreamOutWord(ACSInfo[i].waitValue);
+ }
+ StreamOutBuffer(MapVars, sizeof(MapVars));
}
//==========================================================================
@@ -1360,16 +1370,16 @@
static void UnarchiveScripts(void)
{
- int i;
+ int i;
- AssertSegment(ASEG_SCRIPTS);
- for(i = 0; i < ACScriptCount; i++)
- {
- ACSInfo[i].state = GET_WORD;
- ACSInfo[i].waitValue = GET_WORD;
- }
- memcpy(MapVars, SavePtr.b, sizeof(MapVars));
- SavePtr.b += sizeof(MapVars);
+ AssertSegment(ASEG_SCRIPTS);
+ for (i = 0; i < ACScriptCount; i++)
+ {
+ ACSInfo[i].state = GET_WORD;
+ ACSInfo[i].waitValue = GET_WORD;
+ }
+ memcpy(MapVars, SavePtr.b, sizeof(MapVars));
+ SavePtr.b += sizeof(MapVars);
}
//==========================================================================
@@ -1380,13 +1390,13 @@
static void ArchiveMisc(void)
{
- int ix;
+ int ix;
- StreamOutLong(ASEG_MISC);
- for (ix=0; ix<MAXPLAYERS; ix++)
- {
- StreamOutLong(localQuakeHappening[ix]);
- }
+ StreamOutLong(ASEG_MISC);
+ for (ix = 0; ix < MAXPLAYERS; ix++)
+ {
+ StreamOutLong(localQuakeHappening[ix]);
+ }
}
//==========================================================================
@@ -1397,13 +1407,13 @@
static void UnarchiveMisc(void)
{
- int ix;
+ int ix;
- AssertSegment(ASEG_MISC);
- for (ix=0; ix<MAXPLAYERS; ix++)
- {
- localQuakeHappening[ix] = GET_LONG;
- }
+ AssertSegment(ASEG_MISC);
+ for (ix = 0; ix < MAXPLAYERS; ix++)
+ {
+ localQuakeHappening[ix] = GET_LONG;
+ }
}
//==========================================================================
@@ -1414,24 +1424,24 @@
static void RemoveAllThinkers(void)
{
- thinker_t *thinker;
- thinker_t *nextThinker;
+ thinker_t *thinker;
+ thinker_t *nextThinker;
- thinker = thinkercap.next;
- while(thinker != &thinkercap)
- {
- nextThinker = thinker->next;
- if(thinker->function == P_MobjThinker)
- {
- P_RemoveMobj((mobj_t *)thinker);
- }
- else
- {
- Z_Free(thinker);
- }
- thinker = nextThinker;
- }
- P_InitThinkers();
+ thinker = thinkercap.next;
+ while (thinker != &thinkercap)
+ {
+ nextThinker = thinker->next;
+ if (thinker->function == P_MobjThinker)
+ {
+ P_RemoveMobj((mobj_t *) thinker);
+ }
+ else
+ {
+ Z_Free(thinker);
+ }
+ thinker = nextThinker;
+ }
+ P_InitThinkers();
}
//==========================================================================
@@ -1442,44 +1452,44 @@
static void ArchiveSounds(void)
{
- seqnode_t *node;
- sector_t *sec;
- int difference;
- int i;
+ seqnode_t *node;
+ sector_t *sec;
+ int difference;
+ int i;
- StreamOutLong(ASEG_SOUNDS);
+ StreamOutLong(ASEG_SOUNDS);
- // Save the sound sequences
- StreamOutLong(ActiveSequences);
- for(node = SequenceListHead; node; node = node->next)
- {
- StreamOutLong(node->sequence);
- StreamOutLong(node->delayTics);
- StreamOutLong(node->volume);
- StreamOutLong(SN_GetSequenceOffset(node->sequence,
- node->sequencePtr));
- StreamOutLong(node->currentSoundID);
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(node->mobj == (mobj_t *)&polyobjs[i].startSpot)
- {
- break;
- }
- }
- if(i == po_NumPolyobjs)
- { // Sound is attached to a sector, not a polyobj
- sec = R_PointInSubsector(node->mobj->x, node->mobj->y)->sector;
- difference = (int)((byte *)sec
- -(byte *)§ors[0])/sizeof(sector_t);
- StreamOutLong(0); // 0 -- sector sound origin
- }
- else
- {
- StreamOutLong(1); // 1 -- polyobj sound origin
- difference = i;
- }
- StreamOutLong(difference);
- }
+ // Save the sound sequences
+ StreamOutLong(ActiveSequences);
+ for (node = SequenceListHead; node; node = node->next)
+ {
+ StreamOutLong(node->sequence);
+ StreamOutLong(node->delayTics);
+ StreamOutLong(node->volume);
+ StreamOutLong(SN_GetSequenceOffset(node->sequence,
+ node->sequencePtr));
+ StreamOutLong(node->currentSoundID);
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (node->mobj == (mobj_t *) & polyobjs[i].startSpot)
+ {
+ break;
+ }
+ }
+ if (i == po_NumPolyobjs)
+ { // Sound is attached to a sector, not a polyobj
+ sec = R_PointInSubsector(node->mobj->x, node->mobj->y)->sector;
+ difference = (int) ((byte *) sec
+ - (byte *) & sectors[0]) / sizeof(sector_t);
+ StreamOutLong(0); // 0 -- sector sound origin
+ }
+ else
+ {
+ StreamOutLong(1); // 1 -- polyobj sound origin
+ difference = i;
+ }
+ StreamOutLong(difference);
+ }
}
//==========================================================================
@@ -1490,44 +1500,44 @@
static void UnarchiveSounds(void)
{
- int i;
- int numSequences;
- int sequence;
- int delayTics;
- int volume;
- int seqOffset;
- int soundID;
- int polySnd;
- int secNum;
- mobj_t *sndMobj;
+ int i;
+ int numSequences;
+ int sequence;
+ int delayTics;
+ int volume;
+ int seqOffset;
+ int soundID;
+ int polySnd;
+ int secNum;
+ mobj_t *sndMobj;
- AssertSegment(ASEG_SOUNDS);
+ AssertSegment(ASEG_SOUNDS);
- // Reload and restart all sound sequences
- numSequences = GET_LONG;
- i = 0;
- while(i < numSequences)
- {
- sequence = GET_LONG;
- delayTics = GET_LONG;
- volume = GET_LONG;
- seqOffset = GET_LONG;
+ // Reload and restart all sound sequences
+ numSequences = GET_LONG;
+ i = 0;
+ while (i < numSequences)
+ {
+ sequence = GET_LONG;
+ delayTics = GET_LONG;
+ volume = GET_LONG;
+ seqOffset = GET_LONG;
- soundID = GET_LONG;
- polySnd = GET_LONG;
- secNum = GET_LONG;
- if(!polySnd)
- {
- sndMobj = (mobj_t *)§ors[secNum].soundorg;
- }
- else
- {
- sndMobj = (mobj_t *)&polyobjs[secNum].startSpot;
- }
- SN_StartSequence(sndMobj, sequence);
- SN_ChangeNodeData(i, seqOffset, delayTics, volume, soundID);
- i++;
- }
+ soundID = GET_LONG;
+ polySnd = GET_LONG;
+ secNum = GET_LONG;
+ if (!polySnd)
+ {
+ sndMobj = (mobj_t *) & sectors[secNum].soundorg;
+ }
+ else
+ {
+ sndMobj = (mobj_t *) & polyobjs[secNum].startSpot;
+ }
+ SN_StartSequence(sndMobj, sequence);
+ SN_ChangeNodeData(i, seqOffset, delayTics, volume, soundID);
+ i++;
+ }
}
//==========================================================================
@@ -1538,17 +1548,17 @@
static void ArchivePolyobjs(void)
{
- int i;
+ int i;
- StreamOutLong(ASEG_POLYOBJS);
- StreamOutLong(po_NumPolyobjs);
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- StreamOutLong(polyobjs[i].tag);
- StreamOutLong(polyobjs[i].angle);
- StreamOutLong(polyobjs[i].startSpot.x);
- StreamOutLong(polyobjs[i].startSpot.y);
- }
+ StreamOutLong(ASEG_POLYOBJS);
+ StreamOutLong(po_NumPolyobjs);
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ StreamOutLong(polyobjs[i].tag);
+ StreamOutLong(polyobjs[i].angle);
+ StreamOutLong(polyobjs[i].startSpot.x);
+ StreamOutLong(polyobjs[i].startSpot.y);
+ }
}
//==========================================================================
@@ -1559,26 +1569,26 @@
static void UnarchivePolyobjs(void)
{
- int i;
- fixed_t deltaX;
- fixed_t deltaY;
+ int i;
+ fixed_t deltaX;
+ fixed_t deltaY;
- AssertSegment(ASEG_POLYOBJS);
- if(GET_LONG != po_NumPolyobjs)
- {
- I_Error("UnarchivePolyobjs: Bad polyobj count");
- }
- for(i = 0; i < po_NumPolyobjs; i++)
- {
- if(GET_LONG != polyobjs[i].tag)
- {
- I_Error("UnarchivePolyobjs: Invalid polyobj tag");
- }
- PO_RotatePolyobj(polyobjs[i].tag, (angle_t)GET_LONG);
- deltaX = GET_LONG-polyobjs[i].startSpot.x;
- deltaY = GET_LONG-polyobjs[i].startSpot.y;
- PO_MovePolyobj(polyobjs[i].tag, deltaX, deltaY);
- }
+ AssertSegment(ASEG_POLYOBJS);
+ if (GET_LONG != po_NumPolyobjs)
+ {
+ I_Error("UnarchivePolyobjs: Bad polyobj count");
+ }
+ for (i = 0; i < po_NumPolyobjs; i++)
+ {
+ if (GET_LONG != polyobjs[i].tag)
+ {
+ I_Error("UnarchivePolyobjs: Invalid polyobj tag");
+ }
+ PO_RotatePolyobj(polyobjs[i].tag, (angle_t) GET_LONG);
+ deltaX = GET_LONG - polyobjs[i].startSpot.x;
+ deltaY = GET_LONG - polyobjs[i].startSpot.y;
+ PO_MovePolyobj(polyobjs[i].tag, deltaX, deltaY);
+ }
}
//==========================================================================
@@ -1589,11 +1599,11 @@
static void AssertSegment(gameArchiveSegment_t segType)
{
- if(GET_LONG != segType)
- {
- I_Error("Corrupt save game: Segment [%d] failed alignment check",
- segType);
- }
+ if (GET_LONG != segType)
+ {
+ I_Error("Corrupt save game: Segment [%d] failed alignment check",
+ segType);
+ }
}
//==========================================================================
@@ -1606,16 +1616,16 @@
static void ClearSaveSlot(int slot)
{
- int i;
- char fileName[100];
+ int i;
+ char fileName[100];
- for(i = 0; i < MAX_MAPS; i++)
- {
- sprintf(fileName, "%shex%d%02d.hxs", SavePath, slot, i);
- remove(fileName);
- }
- sprintf(fileName, "%shex%d.hxs", SavePath, slot);
- remove(fileName);
+ for (i = 0; i < MAX_MAPS; i++)
+ {
+ sprintf(fileName, "%shex%d%02d.hxs", SavePath, slot, i);
+ remove(fileName);
+ }
+ sprintf(fileName, "%shex%d.hxs", SavePath, slot);
+ remove(fileName);
}
//==========================================================================
@@ -1628,25 +1638,25 @@
static void CopySaveSlot(int sourceSlot, int destSlot)
{
- int i;
- char sourceName[100];
- char destName[100];
+ int i;
+ char sourceName[100];
+ char destName[100];
- for(i = 0; i < MAX_MAPS; i++)
- {
- sprintf(sourceName, "%shex%d%02d.hxs", SavePath, sourceSlot, i);
- if(ExistingFile(sourceName))
- {
- sprintf(destName, "%shex%d%02d.hxs", SavePath, destSlot, i);
- CopyFile(sourceName, destName);
- }
- }
- sprintf(sourceName, "%shex%d.hxs", SavePath, sourceSlot);
- if(ExistingFile(sourceName))
- {
- sprintf(destName, "%shex%d.hxs", SavePath, destSlot);
- CopyFile(sourceName, destName);
- }
+ for (i = 0; i < MAX_MAPS; i++)
+ {
+ sprintf(sourceName, "%shex%d%02d.hxs", SavePath, sourceSlot, i);
+ if (ExistingFile(sourceName))
+ {
+ sprintf(destName, "%shex%d%02d.hxs", SavePath, destSlot, i);
+ CopyFile(sourceName, destName);
+ }
+ }
+ sprintf(sourceName, "%shex%d.hxs", SavePath, sourceSlot);
+ if (ExistingFile(sourceName))
+ {
+ sprintf(destName, "%shex%d.hxs", SavePath, destSlot);
+ CopyFile(sourceName, destName);
+ }
}
//==========================================================================
@@ -1657,12 +1667,12 @@
static void CopyFile(char *sourceName, char *destName)
{
- int length;
- byte *buffer;
+ int length;
+ byte *buffer;
- length = M_ReadFile(sourceName, &buffer);
- M_WriteFile(destName, buffer, length);
- Z_Free(buffer);
+ length = M_ReadFile(sourceName, &buffer);
+ M_WriteFile(destName, buffer, length);
+ Z_Free(buffer);
}
//==========================================================================
@@ -1673,17 +1683,17 @@
static boolean ExistingFile(char *name)
{
- FILE *fp;
+ FILE *fp;
- if((fp = fopen(name, "rb")) != NULL)
- {
- fclose(fp);
- return true;
- }
- else
- {
- return false;
- }
+ if ((fp = fopen(name, "rb")) != NULL)
+ {
+ fclose(fp);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
}
//==========================================================================
@@ -1694,7 +1704,7 @@
static void OpenStreamOut(char *fileName)
{
- SavingFP = fopen(fileName, "wb");
+ SavingFP = fopen(fileName, "wb");
}
//==========================================================================
@@ -1705,10 +1715,10 @@
static void CloseStreamOut(void)
{
- if(SavingFP)
- {
- fclose(SavingFP);
- }
+ if (SavingFP)
+ {
+ fclose(SavingFP);
+ }
}
//==========================================================================
@@ -1719,7 +1729,7 @@
static void StreamOutBuffer(void *buffer, int size)
{
- fwrite(buffer, size, 1, SavingFP);
+ fwrite(buffer, size, 1, SavingFP);
}
//==========================================================================
@@ -1730,7 +1740,7 @@
static void StreamOutByte(byte val)
{
- fwrite(&val, sizeof(byte), 1, SavingFP);
+ fwrite(&val, sizeof(byte), 1, SavingFP);
}
//==========================================================================
@@ -1741,7 +1751,7 @@
static void StreamOutWord(unsigned short val)
{
- fwrite(&val, sizeof(unsigned short), 1, SavingFP);
+ fwrite(&val, sizeof(unsigned short), 1, SavingFP);
}
//==========================================================================
@@ -1752,5 +1762,5 @@
static void StreamOutLong(unsigned int val)
{
- fwrite(&val, sizeof(int), 1, SavingFP);
+ fwrite(&val, sizeof(int), 1, SavingFP);
}
--- a/src/hexen/tables.c
+++ b/src/hexen/tables.c
@@ -1,2074 +1,2347 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** tables.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: tables.c,v $
-//** $Revision: 1.1 $
-//** $Date: 95/05/11 00:24:29 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include "h2def.h"
int finetangent[4096] = {
--170910304,-56965752,-34178904,-24413316,-18988036,-15535599,-13145455,-11392683,
--10052327,-8994149,-8137527,-7429880,-6835455,-6329090,-5892567,-5512368,
--5178251,-4882318,-4618375,-4381502,-4167737,-3973855,-3797206,-3635590,
--3487165,-3350381,-3223918,-3106651,-2997613,-2895966,-2800983,-2712030,
--2628549,-2550052,-2476104,-2406322,-2340362,-2277919,-2218719,-2162516,
--2109087,-2058233,-2009771,-1963536,-1919378,-1877161,-1836758,-1798063,
--1760956,-1725348,-1691149,-1658278,-1626658,-1596220,-1566898,-1538632,
--1511367,-1485049,-1459630,-1435065,-1411312,-1388330,-1366084,-1344537,
--1323658,-1303416,-1283783,-1264730,-1246234,-1228269,-1210813,-1193846,
--1177345,-1161294,-1145673,-1130465,-1115654,-1101225,-1087164,-1073455,
--1060087,-1047046,-1034322,-1021901,-1009774,-997931,-986361,-975054,
--964003,-953199,-942633,-932298,-922186,-912289,-902602,-893117,
--883829,-874730,-865817,-857081,-848520,-840127,-831898,-823827,
--815910,-808143,-800521,-793041,-785699,-778490,-771411,-764460,
--757631,-750922,-744331,-737853,-731486,-725227,-719074,-713023,
--707072,-701219,-695462,-689797,-684223,-678737,-673338,-668024,
--662792,-657640,-652568,-647572,-642651,-637803,-633028,-628323,
--623686,-619117,-614613,-610174,-605798,-601483,-597229,-593033,
--588896,-584815,-580789,-576818,-572901,-569035,-565221,-561456,
--557741,-554074,-550455,-546881,-543354,-539870,-536431,-533034,
--529680,-526366,-523094,-519861,-516667,-513512,-510394,-507313,
--504269,-501261,-498287,-495348,-492443,-489571,-486732,-483925,
--481150,-478406,-475692,-473009,-470355,-467730,-465133,-462565,
--460024,-457511,-455024,-452564,-450129,-447720,-445337,-442978,
--440643,-438332,-436045,-433781,-431540,-429321,-427125,-424951,
--422798,-420666,-418555,-416465,-414395,-412344,-410314,-408303,
--406311,-404338,-402384,-400448,-398530,-396630,-394747,-392882,
--391034,-389202,-387387,-385589,-383807,-382040,-380290,-378555,
--376835,-375130,-373440,-371765,-370105,-368459,-366826,-365208,
--363604,-362013,-360436,-358872,-357321,-355783,-354257,-352744,
--351244,-349756,-348280,-346816,-345364,-343924,-342495,-341078,
--339671,-338276,-336892,-335519,-334157,-332805,-331464,-330133,
--328812,-327502,-326201,-324910,-323629,-322358,-321097,-319844,
--318601,-317368,-316143,-314928,-313721,-312524,-311335,-310154,
--308983,-307819,-306664,-305517,-304379,-303248,-302126,-301011,
--299904,-298805,-297714,-296630,-295554,-294485,-293423,-292369,
--291322,-290282,-289249,-288223,-287204,-286192,-285186,-284188,
--283195,-282210,-281231,-280258,-279292,-278332,-277378,-276430,
--275489,-274553,-273624,-272700,-271782,-270871,-269965,-269064,
--268169,-267280,-266397,-265519,-264646,-263779,-262917,-262060,
--261209,-260363,-259522,-258686,-257855,-257029,-256208,-255392,
--254581,-253774,-252973,-252176,-251384,-250596,-249813,-249035,
--248261,-247492,-246727,-245966,-245210,-244458,-243711,-242967,
--242228,-241493,-240763,-240036,-239314,-238595,-237881,-237170,
--236463,-235761,-235062,-234367,-233676,-232988,-232304,-231624,
--230948,-230275,-229606,-228941,-228279,-227621,-226966,-226314,
--225666,-225022,-224381,-223743,-223108,-222477,-221849,-221225,
--220603,-219985,-219370,-218758,-218149,-217544,-216941,-216341,
--215745,-215151,-214561,-213973,-213389,-212807,-212228,-211652,
--211079,-210509,-209941,-209376,-208815,-208255,-207699,-207145,
--206594,-206045,-205500,-204956,-204416,-203878,-203342,-202809,
--202279,-201751,-201226,-200703,-200182,-199664,-199149,-198636,
--198125,-197616,-197110,-196606,-196105,-195606,-195109,-194614,
--194122,-193631,-193143,-192658,-192174,-191693,-191213,-190736,
--190261,-189789,-189318,-188849,-188382,-187918,-187455,-186995,
--186536,-186080,-185625,-185173,-184722,-184274,-183827,-183382,
--182939,-182498,-182059,-181622,-181186,-180753,-180321,-179891,
--179463,-179037,-178612,-178190,-177769,-177349,-176932,-176516,
--176102,-175690,-175279,-174870,-174463,-174057,-173653,-173251,
--172850,-172451,-172053,-171657,-171263,-170870,-170479,-170089,
--169701,-169315,-168930,-168546,-168164,-167784,-167405,-167027,
--166651,-166277,-165904,-165532,-165162,-164793,-164426,-164060,
--163695,-163332,-162970,-162610,-162251,-161893,-161537,-161182,
--160828,-160476,-160125,-159775,-159427,-159079,-158734,-158389,
--158046,-157704,-157363,-157024,-156686,-156349,-156013,-155678,
--155345,-155013,-154682,-154352,-154024,-153697,-153370,-153045,
--152722,-152399,-152077,-151757,-151438,-151120,-150803,-150487,
--150172,-149859,-149546,-149235,-148924,-148615,-148307,-148000,
--147693,-147388,-147084,-146782,-146480,-146179,-145879,-145580,
--145282,-144986,-144690,-144395,-144101,-143808,-143517,-143226,
--142936,-142647,-142359,-142072,-141786,-141501,-141217,-140934,
--140651,-140370,-140090,-139810,-139532,-139254,-138977,-138701,
--138426,-138152,-137879,-137607,-137335,-137065,-136795,-136526,
--136258,-135991,-135725,-135459,-135195,-134931,-134668,-134406,
--134145,-133884,-133625,-133366,-133108,-132851,-132594,-132339,
--132084,-131830,-131576,-131324,-131072,-130821,-130571,-130322,
--130073,-129825,-129578,-129332,-129086,-128841,-128597,-128353,
--128111,-127869,-127627,-127387,-127147,-126908,-126669,-126432,
--126195,-125959,-125723,-125488,-125254,-125020,-124787,-124555,
--124324,-124093,-123863,-123633,-123404,-123176,-122949,-122722,
--122496,-122270,-122045,-121821,-121597,-121374,-121152,-120930,
--120709,-120489,-120269,-120050,-119831,-119613,-119396,-119179,
--118963,-118747,-118532,-118318,-118104,-117891,-117678,-117466,
--117254,-117044,-116833,-116623,-116414,-116206,-115998,-115790,
--115583,-115377,-115171,-114966,-114761,-114557,-114354,-114151,
--113948,-113746,-113545,-113344,-113143,-112944,-112744,-112546,
--112347,-112150,-111952,-111756,-111560,-111364,-111169,-110974,
--110780,-110586,-110393,-110200,-110008,-109817,-109626,-109435,
--109245,-109055,-108866,-108677,-108489,-108301,-108114,-107927,
--107741,-107555,-107369,-107184,-107000,-106816,-106632,-106449,
--106266,-106084,-105902,-105721,-105540,-105360,-105180,-105000,
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+ 51185, 51266, 51347, 51428, 51509, 51591, 51672, 51754,
+ 51835, 51917, 51999, 52081, 52163, 52245, 52327, 52410,
+ 52492, 52575, 52657, 52740, 52823, 52906, 52989, 53072,
+ 53156, 53239, 53322, 53406, 53490, 53574, 53657, 53741,
+ 53826, 53910, 53994, 54079, 54163, 54248, 54333, 54417,
+ 54502, 54587, 54673, 54758, 54843, 54929, 55015, 55100,
+ 55186, 55272, 55358, 55444, 55531, 55617, 55704, 55790,
+ 55877, 55964, 56051, 56138, 56225, 56312, 56400, 56487,
+ 56575, 56663, 56751, 56839, 56927, 57015, 57104, 57192,
+ 57281, 57369, 57458, 57547, 57636, 57725, 57815, 57904,
+ 57994, 58083, 58173, 58263, 58353, 58443, 58534, 58624,
+ 58715, 58805, 58896, 58987, 59078, 59169, 59261, 59352,
+ 59444, 59535, 59627, 59719, 59811, 59903, 59996, 60088,
+ 60181, 60273, 60366, 60459, 60552, 60646, 60739, 60833,
+ 60926, 61020, 61114, 61208, 61302, 61396, 61491, 61585,
+ 61680, 61775, 61870, 61965, 62060, 62156, 62251, 62347,
+ 62443, 62539, 62635, 62731, 62828, 62924, 63021, 63118,
+ 63215, 63312, 63409, 63506, 63604, 63702, 63799, 63897,
+ 63996, 64094, 64192, 64291, 64389, 64488, 64587, 64687,
+ 64786, 64885, 64985, 65085, 65185, 65285, 65385, 65485,
+ 65586, 65686, 65787, 65888, 65989, 66091, 66192, 66294,
+ 66396, 66498, 66600, 66702, 66804, 66907, 67010, 67113,
+ 67216, 67319, 67422, 67526, 67629, 67733, 67837, 67942,
+ 68046, 68151, 68255, 68360, 68465, 68570, 68676, 68781,
+ 68887, 68993, 69099, 69205, 69312, 69418, 69525, 69632,
+ 69739, 69846, 69954, 70061, 70169, 70277, 70385, 70494,
+ 70602, 70711, 70820, 70929, 71038, 71147, 71257, 71367,
+ 71477, 71587, 71697, 71808, 71918, 72029, 72140, 72252,
+ 72363, 72475, 72587, 72699, 72811, 72923, 73036, 73149,
+ 73262, 73375, 73488, 73602, 73715, 73829, 73944, 74058,
+ 74172, 74287, 74402, 74517, 74633, 74748, 74864, 74980,
+ 75096, 75213, 75329, 75446, 75563, 75680, 75797, 75915,
+ 76033, 76151, 76269, 76388, 76506, 76625, 76744, 76864,
+ 76983, 77103, 77223, 77343, 77463, 77584, 77705, 77826,
+ 77947, 78068, 78190, 78312, 78434, 78557, 78679, 78802,
+ 78925, 79048, 79172, 79296, 79420, 79544, 79668, 79793,
+ 79918, 80043, 80168, 80294, 80420, 80546, 80672, 80799,
+ 80925, 81053, 81180, 81307, 81435, 81563, 81691, 81820,
+ 81949, 82078, 82207, 82336, 82466, 82596, 82726, 82857,
+ 82987, 83118, 83250, 83381, 83513, 83645, 83777, 83910,
+ 84043, 84176, 84309, 84443, 84576, 84710, 84845, 84980,
+ 85114, 85250, 85385, 85521, 85657, 85793, 85930, 86066,
+ 86204, 86341, 86479, 86616, 86755, 86893, 87032, 87171,
+ 87310, 87450, 87590, 87730, 87871, 88011, 88152, 88294,
+ 88435, 88577, 88720, 88862, 89005, 89148, 89292, 89435,
+ 89579, 89724, 89868, 90013, 90158, 90304, 90450, 90596,
+ 90742, 90889, 91036, 91184, 91332, 91480, 91628, 91777,
+ 91926, 92075, 92225, 92375, 92525, 92675, 92826, 92978,
+ 93129, 93281, 93434, 93586, 93739, 93892, 94046, 94200,
+ 94354, 94509, 94664, 94819, 94975, 95131, 95287, 95444,
+ 95601, 95758, 95916, 96074, 96233, 96391, 96551, 96710,
+ 96870, 97030, 97191, 97352, 97513, 97675, 97837, 98000,
+ 98163, 98326, 98489, 98653, 98818, 98982, 99148, 99313,
+ 99479, 99645, 99812, 99979, 100146, 100314, 100482, 100651,
+ 100820, 100990, 101159, 101330, 101500, 101671, 101843, 102015,
+ 102187, 102360, 102533, 102706, 102880, 103054, 103229, 103404,
+ 103580, 103756, 103933, 104109, 104287, 104465, 104643, 104821,
+ 105000, 105180, 105360, 105540, 105721, 105902, 106084, 106266,
+ 106449, 106632, 106816, 107000, 107184, 107369, 107555, 107741,
+ 107927, 108114, 108301, 108489, 108677, 108866, 109055, 109245,
+ 109435, 109626, 109817, 110008, 110200, 110393, 110586, 110780,
+ 110974, 111169, 111364, 111560, 111756, 111952, 112150, 112347,
+ 112546, 112744, 112944, 113143, 113344, 113545, 113746, 113948,
+ 114151, 114354, 114557, 114761, 114966, 115171, 115377, 115583,
+ 115790, 115998, 116206, 116414, 116623, 116833, 117044, 117254,
+ 117466, 117678, 117891, 118104, 118318, 118532, 118747, 118963,
+ 119179, 119396, 119613, 119831, 120050, 120269, 120489, 120709,
+ 120930, 121152, 121374, 121597, 121821, 122045, 122270, 122496,
+ 122722, 122949, 123176, 123404, 123633, 123863, 124093, 124324,
+ 124555, 124787, 125020, 125254, 125488, 125723, 125959, 126195,
+ 126432, 126669, 126908, 127147, 127387, 127627, 127869, 128111,
+ 128353, 128597, 128841, 129086, 129332, 129578, 129825, 130073,
+ 130322, 130571, 130821, 131072, 131324, 131576, 131830, 132084,
+ 132339, 132594, 132851, 133108, 133366, 133625, 133884, 134145,
+ 134406, 134668, 134931, 135195, 135459, 135725, 135991, 136258,
+ 136526, 136795, 137065, 137335, 137607, 137879, 138152, 138426,
+ 138701, 138977, 139254, 139532, 139810, 140090, 140370, 140651,
+ 140934, 141217, 141501, 141786, 142072, 142359, 142647, 142936,
+ 143226, 143517, 143808, 144101, 144395, 144690, 144986, 145282,
+ 145580, 145879, 146179, 146480, 146782, 147084, 147388, 147693,
+ 148000, 148307, 148615, 148924, 149235, 149546, 149859, 150172,
+ 150487, 150803, 151120, 151438, 151757, 152077, 152399, 152722,
+ 153045, 153370, 153697, 154024, 154352, 154682, 155013, 155345,
+ 155678, 156013, 156349, 156686, 157024, 157363, 157704, 158046,
+ 158389, 158734, 159079, 159427, 159775, 160125, 160476, 160828,
+ 161182, 161537, 161893, 162251, 162610, 162970, 163332, 163695,
+ 164060, 164426, 164793, 165162, 165532, 165904, 166277, 166651,
+ 167027, 167405, 167784, 168164, 168546, 168930, 169315, 169701,
+ 170089, 170479, 170870, 171263, 171657, 172053, 172451, 172850,
+ 173251, 173653, 174057, 174463, 174870, 175279, 175690, 176102,
+ 176516, 176932, 177349, 177769, 178190, 178612, 179037, 179463,
+ 179891, 180321, 180753, 181186, 181622, 182059, 182498, 182939,
+ 183382, 183827, 184274, 184722, 185173, 185625, 186080, 186536,
+ 186995, 187455, 187918, 188382, 188849, 189318, 189789, 190261,
+ 190736, 191213, 191693, 192174, 192658, 193143, 193631, 194122,
+ 194614, 195109, 195606, 196105, 196606, 197110, 197616, 198125,
+ 198636, 199149, 199664, 200182, 200703, 201226, 201751, 202279,
+ 202809, 203342, 203878, 204416, 204956, 205500, 206045, 206594,
+ 207145, 207699, 208255, 208815, 209376, 209941, 210509, 211079,
+ 211652, 212228, 212807, 213389, 213973, 214561, 215151, 215745,
+ 216341, 216941, 217544, 218149, 218758, 219370, 219985, 220603,
+ 221225, 221849, 222477, 223108, 223743, 224381, 225022, 225666,
+ 226314, 226966, 227621, 228279, 228941, 229606, 230275, 230948,
+ 231624, 232304, 232988, 233676, 234367, 235062, 235761, 236463,
+ 237170, 237881, 238595, 239314, 240036, 240763, 241493, 242228,
+ 242967, 243711, 244458, 245210, 245966, 246727, 247492, 248261,
+ 249035, 249813, 250596, 251384, 252176, 252973, 253774, 254581,
+ 255392, 256208, 257029, 257855, 258686, 259522, 260363, 261209,
+ 262060, 262917, 263779, 264646, 265519, 266397, 267280, 268169,
+ 269064, 269965, 270871, 271782, 272700, 273624, 274553, 275489,
+ 276430, 277378, 278332, 279292, 280258, 281231, 282210, 283195,
+ 284188, 285186, 286192, 287204, 288223, 289249, 290282, 291322,
+ 292369, 293423, 294485, 295554, 296630, 297714, 298805, 299904,
+ 301011, 302126, 303248, 304379, 305517, 306664, 307819, 308983,
+ 310154, 311335, 312524, 313721, 314928, 316143, 317368, 318601,
+ 319844, 321097, 322358, 323629, 324910, 326201, 327502, 328812,
+ 330133, 331464, 332805, 334157, 335519, 336892, 338276, 339671,
+ 341078, 342495, 343924, 345364, 346816, 348280, 349756, 351244,
+ 352744, 354257, 355783, 357321, 358872, 360436, 362013, 363604,
+ 365208, 366826, 368459, 370105, 371765, 373440, 375130, 376835,
+ 378555, 380290, 382040, 383807, 385589, 387387, 389202, 391034,
+ 392882, 394747, 396630, 398530, 400448, 402384, 404338, 406311,
+ 408303, 410314, 412344, 414395, 416465, 418555, 420666, 422798,
+ 424951, 427125, 429321, 431540, 433781, 436045, 438332, 440643,
+ 442978, 445337, 447720, 450129, 452564, 455024, 457511, 460024,
+ 462565, 465133, 467730, 470355, 473009, 475692, 478406, 481150,
+ 483925, 486732, 489571, 492443, 495348, 498287, 501261, 504269,
+ 507313, 510394, 513512, 516667, 519861, 523094, 526366, 529680,
+ 533034, 536431, 539870, 543354, 546881, 550455, 554074, 557741,
+ 561456, 565221, 569035, 572901, 576818, 580789, 584815, 588896,
+ 593033, 597229, 601483, 605798, 610174, 614613, 619117, 623686,
+ 628323, 633028, 637803, 642651, 647572, 652568, 657640, 662792,
+ 668024, 673338, 678737, 684223, 689797, 695462, 701219, 707072,
+ 713023, 719074, 725227, 731486, 737853, 744331, 750922, 757631,
+ 764460, 771411, 778490, 785699, 793041, 800521, 808143, 815910,
+ 823827, 831898, 840127, 848520, 857081, 865817, 874730, 883829,
+ 893117, 902602, 912289, 922186, 932298, 942633, 953199, 964003,
+ 975054, 986361, 997931, 1009774, 1021901, 1034322, 1047046, 1060087,
+ 1073455, 1087164, 1101225, 1115654, 1130465, 1145673, 1161294, 1177345,
+ 1193846, 1210813, 1228269, 1246234, 1264730, 1283783, 1303416, 1323658,
+ 1344537, 1366084, 1388330, 1411312, 1435065, 1459630, 1485049, 1511367,
+ 1538632, 1566898, 1596220, 1626658, 1658278, 1691149, 1725348, 1760956,
+ 1798063, 1836758, 1877161, 1919378, 1963536, 2009771, 2058233, 2109087,
+ 2162516, 2218719, 2277919, 2340362, 2406322, 2476104, 2550052, 2628549,
+ 2712030, 2800983, 2895966, 2997613, 3106651, 3223918, 3350381, 3487165,
+ 3635590, 3797206, 3973855, 4167737, 4381502, 4618375, 4882318, 5178251,
+ 5512368, 5892567, 6329090, 6835455, 7429880, 8137527, 8994149, 10052327,
+ 11392683, 13145455, 15535599, 18988036, 24413316, 34178904, 56965752,
+ 170910304
};
int finesine[10240] = {
-25,75,125,175,226,276,326,376,
-427,477,527,578,628,678,728,779,
-829,879,929,980,1030,1080,1130,1181,
-1231,1281,1331,1382,1432,1482,1532,1583,
-1633,1683,1733,1784,1834,1884,1934,1985,
-2035,2085,2135,2186,2236,2286,2336,2387,
-2437,2487,2537,2587,2638,2688,2738,2788,
-2839,2889,2939,2989,3039,3090,3140,3190,
-3240,3291,3341,3391,3441,3491,3541,3592,
-3642,3692,3742,3792,3843,3893,3943,3993,
-4043,4093,4144,4194,4244,4294,4344,4394,
-4445,4495,4545,4595,4645,4695,4745,4796,
-4846,4896,4946,4996,5046,5096,5146,5197,
-5247,5297,5347,5397,5447,5497,5547,5597,
-5647,5697,5748,5798,5848,5898,5948,5998,
-6048,6098,6148,6198,6248,6298,6348,6398,
-6448,6498,6548,6598,6648,6698,6748,6798,
-6848,6898,6948,6998,7048,7098,7148,7198,
-7248,7298,7348,7398,7448,7498,7548,7598,
-7648,7697,7747,7797,7847,7897,7947,7997,
-8047,8097,8147,8196,8246,8296,8346,8396,
-8446,8496,8545,8595,8645,8695,8745,8794,
-8844,8894,8944,8994,9043,9093,9143,9193,
-9243,9292,9342,9392,9442,9491,9541,9591,
-9640,9690,9740,9790,9839,9889,9939,9988,
-10038,10088,10137,10187,10237,10286,10336,10386,
-10435,10485,10534,10584,10634,10683,10733,10782,
-10832,10882,10931,10981,11030,11080,11129,11179,
-11228,11278,11327,11377,11426,11476,11525,11575,
-11624,11674,11723,11773,11822,11872,11921,11970,
-12020,12069,12119,12168,12218,12267,12316,12366,
-12415,12464,12514,12563,12612,12662,12711,12760,
-12810,12859,12908,12957,13007,13056,13105,13154,
-13204,13253,13302,13351,13401,13450,13499,13548,
-13597,13647,13696,13745,13794,13843,13892,13941,
-13990,14040,14089,14138,14187,14236,14285,14334,
-14383,14432,14481,14530,14579,14628,14677,14726,
-14775,14824,14873,14922,14971,15020,15069,15118,
-15167,15215,15264,15313,15362,15411,15460,15509,
-15557,15606,15655,15704,15753,15802,15850,15899,
-15948,15997,16045,16094,16143,16191,16240,16289,
-16338,16386,16435,16484,16532,16581,16629,16678,
-16727,16775,16824,16872,16921,16970,17018,17067,
-17115,17164,17212,17261,17309,17358,17406,17455,
-17503,17551,17600,17648,17697,17745,17793,17842,
-17890,17939,17987,18035,18084,18132,18180,18228,
-18277,18325,18373,18421,18470,18518,18566,18614,
-18663,18711,18759,18807,18855,18903,18951,19000,
-19048,19096,19144,19192,19240,19288,19336,19384,
-19432,19480,19528,19576,19624,19672,19720,19768,
-19816,19864,19912,19959,20007,20055,20103,20151,
-20199,20246,20294,20342,20390,20438,20485,20533,
-20581,20629,20676,20724,20772,20819,20867,20915,
-20962,21010,21057,21105,21153,21200,21248,21295,
-21343,21390,21438,21485,21533,21580,21628,21675,
-21723,21770,21817,21865,21912,21960,22007,22054,
-22102,22149,22196,22243,22291,22338,22385,22433,
-22480,22527,22574,22621,22668,22716,22763,22810,
-22857,22904,22951,22998,23045,23092,23139,23186,
-23233,23280,23327,23374,23421,23468,23515,23562,
-23609,23656,23703,23750,23796,23843,23890,23937,
-23984,24030,24077,24124,24171,24217,24264,24311,
-24357,24404,24451,24497,24544,24591,24637,24684,
-24730,24777,24823,24870,24916,24963,25009,25056,
-25102,25149,25195,25241,25288,25334,25381,25427,
-25473,25520,25566,25612,25658,25705,25751,25797,
-25843,25889,25936,25982,26028,26074,26120,26166,
-26212,26258,26304,26350,26396,26442,26488,26534,
-26580,26626,26672,26718,26764,26810,26856,26902,
-26947,26993,27039,27085,27131,27176,27222,27268,
-27313,27359,27405,27450,27496,27542,27587,27633,
-27678,27724,27770,27815,27861,27906,27952,27997,
-28042,28088,28133,28179,28224,28269,28315,28360,
-28405,28451,28496,28541,28586,28632,28677,28722,
-28767,28812,28858,28903,28948,28993,29038,29083,
-29128,29173,29218,29263,29308,29353,29398,29443,
-29488,29533,29577,29622,29667,29712,29757,29801,
-29846,29891,29936,29980,30025,30070,30114,30159,
-30204,30248,30293,30337,30382,30426,30471,30515,
-30560,30604,30649,30693,30738,30782,30826,30871,
-30915,30959,31004,31048,31092,31136,31181,31225,
-31269,31313,31357,31402,31446,31490,31534,31578,
-31622,31666,31710,31754,31798,31842,31886,31930,
-31974,32017,32061,32105,32149,32193,32236,32280,
-32324,32368,32411,32455,32499,32542,32586,32630,
-32673,32717,32760,32804,32847,32891,32934,32978,
-33021,33065,33108,33151,33195,33238,33281,33325,
-33368,33411,33454,33498,33541,33584,33627,33670,
-33713,33756,33799,33843,33886,33929,33972,34015,
-34057,34100,34143,34186,34229,34272,34315,34358,
-34400,34443,34486,34529,34571,34614,34657,34699,
-34742,34785,34827,34870,34912,34955,34997,35040,
-35082,35125,35167,35210,35252,35294,35337,35379,
-35421,35464,35506,35548,35590,35633,35675,35717,
-35759,35801,35843,35885,35927,35969,36011,36053,
-36095,36137,36179,36221,36263,36305,36347,36388,
-36430,36472,36514,36555,36597,36639,36681,36722,
-36764,36805,36847,36889,36930,36972,37013,37055,
-37096,37137,37179,37220,37262,37303,37344,37386,
-37427,37468,37509,37551,37592,37633,37674,37715,
-37756,37797,37838,37879,37920,37961,38002,38043,
-38084,38125,38166,38207,38248,38288,38329,38370,
-38411,38451,38492,38533,38573,38614,38655,38695,
-38736,38776,38817,38857,38898,38938,38979,39019,
-39059,39100,39140,39180,39221,39261,39301,39341,
-39382,39422,39462,39502,39542,39582,39622,39662,
-39702,39742,39782,39822,39862,39902,39942,39982,
-40021,40061,40101,40141,40180,40220,40260,40300,
-40339,40379,40418,40458,40497,40537,40576,40616,
-40655,40695,40734,40773,40813,40852,40891,40931,
-40970,41009,41048,41087,41127,41166,41205,41244,
-41283,41322,41361,41400,41439,41478,41517,41556,
-41595,41633,41672,41711,41750,41788,41827,41866,
-41904,41943,41982,42020,42059,42097,42136,42174,
-42213,42251,42290,42328,42366,42405,42443,42481,
-42520,42558,42596,42634,42672,42711,42749,42787,
-42825,42863,42901,42939,42977,43015,43053,43091,
-43128,43166,43204,43242,43280,43317,43355,43393,
-43430,43468,43506,43543,43581,43618,43656,43693,
-43731,43768,43806,43843,43880,43918,43955,43992,
-44029,44067,44104,44141,44178,44215,44252,44289,
-44326,44363,44400,44437,44474,44511,44548,44585,
-44622,44659,44695,44732,44769,44806,44842,44879,
-44915,44952,44989,45025,45062,45098,45135,45171,
-45207,45244,45280,45316,45353,45389,45425,45462,
-45498,45534,45570,45606,45642,45678,45714,45750,
-45786,45822,45858,45894,45930,45966,46002,46037,
-46073,46109,46145,46180,46216,46252,46287,46323,
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+ 25102, 25149, 25195, 25241, 25288, 25334, 25381, 25427,
+ 25473, 25520, 25566, 25612, 25658, 25705, 25751, 25797,
+ 25843, 25889, 25936, 25982, 26028, 26074, 26120, 26166,
+ 26212, 26258, 26304, 26350, 26396, 26442, 26488, 26534,
+ 26580, 26626, 26672, 26718, 26764, 26810, 26856, 26902,
+ 26947, 26993, 27039, 27085, 27131, 27176, 27222, 27268,
+ 27313, 27359, 27405, 27450, 27496, 27542, 27587, 27633,
+ 27678, 27724, 27770, 27815, 27861, 27906, 27952, 27997,
+ 28042, 28088, 28133, 28179, 28224, 28269, 28315, 28360,
+ 28405, 28451, 28496, 28541, 28586, 28632, 28677, 28722,
+ 28767, 28812, 28858, 28903, 28948, 28993, 29038, 29083,
+ 29128, 29173, 29218, 29263, 29308, 29353, 29398, 29443,
+ 29488, 29533, 29577, 29622, 29667, 29712, 29757, 29801,
+ 29846, 29891, 29936, 29980, 30025, 30070, 30114, 30159,
+ 30204, 30248, 30293, 30337, 30382, 30427, 30471, 30516,
+ 30560, 30604, 30649, 30693, 30738, 30782, 30826, 30871,
+ 30915, 30959, 31004, 31048, 31092, 31136, 31181, 31225,
+ 31269, 31313, 31357, 31402, 31446, 31490, 31534, 31578,
+ 31622, 31666, 31710, 31754, 31798, 31842, 31886, 31930,
+ 31974, 32017, 32061, 32105, 32149, 32193, 32236, 32280,
+ 32324, 32368, 32411, 32455, 32499, 32542, 32586, 32630,
+ 32673, 32717, 32760, 32804, 32847, 32891, 32934, 32978,
+ 33021, 33065, 33108, 33151, 33195, 33238, 33281, 33325,
+ 33368, 33411, 33454, 33498, 33541, 33584, 33627, 33670,
+ 33713, 33756, 33799, 33843, 33886, 33929, 33972, 34015,
+ 34057, 34100, 34143, 34186, 34229, 34272, 34315, 34358,
+ 34400, 34443, 34486, 34529, 34571, 34614, 34657, 34699,
+ 34742, 34785, 34827, 34870, 34912, 34955, 34997, 35040,
+ 35082, 35125, 35167, 35210, 35252, 35294, 35337, 35379,
+ 35421, 35464, 35506, 35548, 35590, 35633, 35675, 35717,
+ 35759, 35801, 35843, 35885, 35927, 35969, 36011, 36053,
+ 36095, 36137, 36179, 36221, 36263, 36305, 36347, 36388,
+ 36430, 36472, 36514, 36556, 36597, 36639, 36681, 36722,
+ 36764, 36805, 36847, 36889, 36930, 36972, 37013, 37055,
+ 37096, 37137, 37179, 37220, 37262, 37303, 37344, 37386,
+ 37427, 37468, 37509, 37551, 37592, 37633, 37674, 37715,
+ 37756, 37797, 37838, 37879, 37920, 37961, 38002, 38043,
+ 38084, 38125, 38166, 38207, 38248, 38288, 38329, 38370,
+ 38411, 38451, 38492, 38533, 38573, 38614, 38655, 38695,
+ 38736, 38776, 38817, 38857, 38898, 38938, 38979, 39019,
+ 39059, 39100, 39140, 39180, 39221, 39261, 39301, 39341,
+ 39382, 39422, 39462, 39502, 39542, 39582, 39622, 39662,
+ 39702, 39742, 39782, 39822, 39862, 39902, 39942, 39982,
+ 40021, 40061, 40101, 40141, 40180, 40220, 40260, 40299,
+ 40339, 40379, 40418, 40458, 40497, 40537, 40576, 40616,
+ 40655, 40695, 40734, 40773, 40813, 40852, 40891, 40931,
+ 40970, 41009, 41048, 41087, 41127, 41166, 41205, 41244,
+ 41283, 41322, 41361, 41400, 41439, 41478, 41517, 41556,
+ 41595, 41633, 41672, 41711, 41750, 41788, 41827, 41866,
+ 41904, 41943, 41982, 42020, 42059, 42097, 42136, 42174,
+ 42213, 42251, 42290, 42328, 42366, 42405, 42443, 42481,
+ 42520, 42558, 42596, 42634, 42672, 42711, 42749, 42787,
+ 42825, 42863, 42901, 42939, 42977, 43015, 43053, 43091,
+ 43128, 43166, 43204, 43242, 43280, 43317, 43355, 43393,
+ 43430, 43468, 43506, 43543, 43581, 43618, 43656, 43693,
+ 43731, 43768, 43806, 43843, 43880, 43918, 43955, 43992,
+ 44029, 44067, 44104, 44141, 44178, 44215, 44252, 44289,
+ 44326, 44363, 44400, 44437, 44474, 44511, 44548, 44585,
+ 44622, 44659, 44695, 44732, 44769, 44806, 44842, 44879,
+ 44915, 44952, 44989, 45025, 45062, 45098, 45135, 45171,
+ 45207, 45244, 45280, 45316, 45353, 45389, 45425, 45462,
+ 45498, 45534, 45570, 45606, 45642, 45678, 45714, 45750,
+ 45786, 45822, 45858, 45894, 45930, 45966, 46002, 46037,
+ 46073, 46109, 46145, 46180, 46216, 46252, 46287, 46323,
+ 46358, 46394, 46429, 46465, 46500, 46536, 46571, 46606,
+ 46642, 46677, 46712, 46747, 46783, 46818, 46853, 46888,
+ 46923, 46958, 46993, 47028, 47063, 47098, 47133, 47168,
+ 47203, 47238, 47273, 47308, 47342, 47377, 47412, 47446,
+ 47481, 47516, 47550, 47585, 47619, 47654, 47688, 47723,
+ 47757, 47792, 47826, 47861, 47895, 47929, 47963, 47998,
+ 48032, 48066, 48100, 48134, 48168, 48202, 48237, 48271,
+ 48305, 48338, 48372, 48406, 48440, 48474, 48508, 48542,
+ 48575, 48609, 48643, 48676, 48710, 48744, 48777, 48811,
+ 48844, 48878, 48911, 48945, 48978, 49012, 49045, 49078,
+ 49112, 49145, 49178, 49211, 49244, 49278, 49311, 49344,
+ 49377, 49410, 49443, 49476, 49509, 49542, 49575, 49608,
+ 49640, 49673, 49706, 49739, 49771, 49804, 49837, 49869,
+ 49902, 49935, 49967, 50000, 50032, 50064, 50097, 50129,
+ 50162, 50194, 50226, 50259, 50291, 50323, 50355, 50387,
+ 50420, 50452, 50484, 50516, 50548, 50580, 50612, 50644,
+ 50675, 50707, 50739, 50771, 50803, 50834, 50866, 50898,
+ 50929, 50961, 50993, 51024, 51056, 51087, 51119, 51150,
+ 51182, 51213, 51244, 51276, 51307, 51338, 51369, 51401,
+ 51432, 51463, 51494, 51525, 51556, 51587, 51618, 51649,
+ 51680, 51711, 51742, 51773, 51803, 51834, 51865, 51896,
+ 51926, 51957, 51988, 52018, 52049, 52079, 52110, 52140,
+ 52171, 52201, 52231, 52262, 52292, 52322, 52353, 52383,
+ 52413, 52443, 52473, 52503, 52534, 52564, 52594, 52624,
+ 52653, 52683, 52713, 52743, 52773, 52803, 52832, 52862,
+ 52892, 52922, 52951, 52981, 53010, 53040, 53069, 53099,
+ 53128, 53158, 53187, 53216, 53246, 53275, 53304, 53334,
+ 53363, 53392, 53421, 53450, 53479, 53508, 53537, 53566,
+ 53595, 53624, 53653, 53682, 53711, 53739, 53768, 53797,
+ 53826, 53854, 53883, 53912, 53940, 53969, 53997, 54026,
+ 54054, 54082, 54111, 54139, 54167, 54196, 54224, 54252,
+ 54280, 54309, 54337, 54365, 54393, 54421, 54449, 54477,
+ 54505, 54533, 54560, 54588, 54616, 54644, 54672, 54699,
+ 54727, 54755, 54782, 54810, 54837, 54865, 54892, 54920,
+ 54947, 54974, 55002, 55029, 55056, 55084, 55111, 55138,
+ 55165, 55192, 55219, 55246, 55274, 55300, 55327, 55354,
+ 55381, 55408, 55435, 55462, 55489, 55515, 55542, 55569,
+ 55595, 55622, 55648, 55675, 55701, 55728, 55754, 55781,
+ 55807, 55833, 55860, 55886, 55912, 55938, 55965, 55991,
+ 56017, 56043, 56069, 56095, 56121, 56147, 56173, 56199,
+ 56225, 56250, 56276, 56302, 56328, 56353, 56379, 56404,
+ 56430, 56456, 56481, 56507, 56532, 56557, 56583, 56608,
+ 56633, 56659, 56684, 56709, 56734, 56760, 56785, 56810,
+ 56835, 56860, 56885, 56910, 56935, 56959, 56984, 57009,
+ 57034, 57059, 57083, 57108, 57133, 57157, 57182, 57206,
+ 57231, 57255, 57280, 57304, 57329, 57353, 57377, 57402,
+ 57426, 57450, 57474, 57498, 57522, 57546, 57570, 57594,
+ 57618, 57642, 57666, 57690, 57714, 57738, 57762, 57785,
+ 57809, 57833, 57856, 57880, 57903, 57927, 57950, 57974,
+ 57997, 58021, 58044, 58067, 58091, 58114, 58137, 58160,
+ 58183, 58207, 58230, 58253, 58276, 58299, 58322, 58345,
+ 58367, 58390, 58413, 58436, 58459, 58481, 58504, 58527,
+ 58549, 58572, 58594, 58617, 58639, 58662, 58684, 58706,
+ 58729, 58751, 58773, 58795, 58818, 58840, 58862, 58884,
+ 58906, 58928, 58950, 58972, 58994, 59016, 59038, 59059,
+ 59081, 59103, 59125, 59146, 59168, 59190, 59211, 59233,
+ 59254, 59276, 59297, 59318, 59340, 59361, 59382, 59404,
+ 59425, 59446, 59467, 59488, 59509, 59530, 59551, 59572,
+ 59593, 59614, 59635, 59656, 59677, 59697, 59718, 59739,
+ 59759, 59780, 59801, 59821, 59842, 59862, 59883, 59903,
+ 59923, 59944, 59964, 59984, 60004, 60025, 60045, 60065,
+ 60085, 60105, 60125, 60145, 60165, 60185, 60205, 60225,
+ 60244, 60264, 60284, 60304, 60323, 60343, 60363, 60382,
+ 60402, 60421, 60441, 60460, 60479, 60499, 60518, 60537,
+ 60556, 60576, 60595, 60614, 60633, 60652, 60671, 60690,
+ 60709, 60728, 60747, 60766, 60785, 60803, 60822, 60841,
+ 60859, 60878, 60897, 60915, 60934, 60952, 60971, 60989,
+ 61007, 61026, 61044, 61062, 61081, 61099, 61117, 61135,
+ 61153, 61171, 61189, 61207, 61225, 61243, 61261, 61279,
+ 61297, 61314, 61332, 61350, 61367, 61385, 61403, 61420,
+ 61438, 61455, 61473, 61490, 61507, 61525, 61542, 61559,
+ 61577, 61594, 61611, 61628, 61645, 61662, 61679, 61696,
+ 61713, 61730, 61747, 61764, 61780, 61797, 61814, 61831,
+ 61847, 61864, 61880, 61897, 61913, 61930, 61946, 61963,
+ 61979, 61995, 62012, 62028, 62044, 62060, 62076, 62092,
+ 62108, 62125, 62141, 62156, 62172, 62188, 62204, 62220,
+ 62236, 62251, 62267, 62283, 62298, 62314, 62329, 62345,
+ 62360, 62376, 62391, 62407, 62422, 62437, 62453, 62468,
+ 62483, 62498, 62513, 62528, 62543, 62558, 62573, 62588,
+ 62603, 62618, 62633, 62648, 62662, 62677, 62692, 62706,
+ 62721, 62735, 62750, 62764, 62779, 62793, 62808, 62822,
+ 62836, 62850, 62865, 62879, 62893, 62907, 62921, 62935,
+ 62949, 62963, 62977, 62991, 63005, 63019, 63032, 63046,
+ 63060, 63074, 63087, 63101, 63114, 63128, 63141, 63155,
+ 63168, 63182, 63195, 63208, 63221, 63235, 63248, 63261,
+ 63274, 63287, 63300, 63313, 63326, 63339, 63352, 63365,
+ 63378, 63390, 63403, 63416, 63429, 63441, 63454, 63466,
+ 63479, 63491, 63504, 63516, 63528, 63541, 63553, 63565,
+ 63578, 63590, 63602, 63614, 63626, 63638, 63650, 63662,
+ 63674, 63686, 63698, 63709, 63721, 63733, 63745, 63756,
+ 63768, 63779, 63791, 63803, 63814, 63825, 63837, 63848,
+ 63859, 63871, 63882, 63893, 63904, 63915, 63927, 63938,
+ 63949, 63960, 63971, 63981, 63992, 64003, 64014, 64025,
+ 64035, 64046, 64057, 64067, 64078, 64088, 64099, 64109,
+ 64120, 64130, 64140, 64151, 64161, 64171, 64181, 64192,
+ 64202, 64212, 64222, 64232, 64242, 64252, 64261, 64271,
+ 64281, 64291, 64301, 64310, 64320, 64330, 64339, 64349,
+ 64358, 64368, 64377, 64387, 64396, 64405, 64414, 64424,
+ 64433, 64442, 64451, 64460, 64469, 64478, 64487, 64496,
+ 64505, 64514, 64523, 64532, 64540, 64549, 64558, 64566,
+ 64575, 64584, 64592, 64600, 64609, 64617, 64626, 64634,
+ 64642, 64651, 64659, 64667, 64675, 64683, 64691, 64699,
+ 64707, 64715, 64723, 64731, 64739, 64747, 64754, 64762,
+ 64770, 64777, 64785, 64793, 64800, 64808, 64815, 64822,
+ 64830, 64837, 64844, 64852, 64859, 64866, 64873, 64880,
+ 64887, 64895, 64902, 64908, 64915, 64922, 64929, 64936,
+ 64943, 64949, 64956, 64963, 64969, 64976, 64982, 64989,
+ 64995, 65002, 65008, 65015, 65021, 65027, 65033, 65040,
+ 65046, 65052, 65058, 65064, 65070, 65076, 65082, 65088,
+ 65094, 65099, 65105, 65111, 65117, 65122, 65128, 65133,
+ 65139, 65144, 65150, 65155, 65161, 65166, 65171, 65177,
+ 65182, 65187, 65192, 65197, 65202, 65207, 65212, 65217,
+ 65222, 65227, 65232, 65237, 65242, 65246, 65251, 65256,
+ 65260, 65265, 65270, 65274, 65279, 65283, 65287, 65292,
+ 65296, 65300, 65305, 65309, 65313, 65317, 65321, 65325,
+ 65329, 65333, 65337, 65341, 65345, 65349, 65352, 65356,
+ 65360, 65363, 65367, 65371, 65374, 65378, 65381, 65385,
+ 65388, 65391, 65395, 65398, 65401, 65404, 65408, 65411,
+ 65414, 65417, 65420, 65423, 65426, 65429, 65431, 65434,
+ 65437, 65440, 65442, 65445, 65448, 65450, 65453, 65455,
+ 65458, 65460, 65463, 65465, 65467, 65470, 65472, 65474,
+ 65476, 65478, 65480, 65482, 65484, 65486, 65488, 65490,
+ 65492, 65494, 65496, 65497, 65499, 65501, 65502, 65504,
+ 65505, 65507, 65508, 65510, 65511, 65513, 65514, 65515,
+ 65516, 65518, 65519, 65520, 65521, 65522, 65523, 65524,
+ 65525, 65526, 65527, 65527, 65528, 65529, 65530, 65530,
+ 65531, 65531, 65532, 65532, 65533, 65533, 65534, 65534,
+ 65534, 65535, 65535, 65535, 65535, 65535, 65535, 65535
+};
+
+int tantoangle[2049] = {
+ 0, 333772, 667544, 1001315, 1335086, 1668857, 2002626, 2336395,
+ 2670163, 3003929, 3337694, 3671457, 4005219, 4338979, 4672736, 5006492,
+ 5340245, 5673995, 6007743, 6341488, 6675230, 7008968, 7342704, 7676435,
+ 8010164, 8343888, 8677609, 9011325, 9345037, 9678744, 10012447, 10346145,
+ 10679838, 11013526, 11347209, 11680887, 12014558, 12348225, 12681885,
+ 13015539,
+ 13349187, 13682829, 14016464, 14350092, 14683714, 15017328, 15350936,
+ 15684536,
+ 16018129, 16351714, 16685291, 17018860, 17352422, 17685974, 18019518,
+ 18353054,
+ 18686582, 19020100, 19353610, 19687110, 20020600, 20354080, 20687552,
+ 21021014,
+ 21354466, 21687906, 22021338, 22354758, 22688168, 23021568, 23354956,
+ 23688332,
+ 24021698, 24355052, 24688396, 25021726, 25355046, 25688352, 26021648,
+ 26354930,
+ 26688200, 27021456, 27354702, 27687932, 28021150, 28354356, 28687548,
+ 29020724,
+ 29353888, 29687038, 30020174, 30353296, 30686404, 31019496, 31352574,
+ 31685636,
+ 32018684, 32351718, 32684734, 33017736, 33350722, 33683692, 34016648,
+ 34349584,
+ 34682508, 35015412, 35348300, 35681172, 36014028, 36346868, 36679688,
+ 37012492,
+ 37345276, 37678044, 38010792, 38343524, 38676240, 39008936, 39341612,
+ 39674272,
+ 40006912, 40339532, 40672132, 41004716, 41337276, 41669820, 42002344,
+ 42334848,
+ 42667332, 42999796, 43332236, 43664660, 43997060, 44329444, 44661800,
+ 44994140,
+ 45326456, 45658752, 45991028, 46323280, 46655512, 46987720, 47319908,
+ 47652072,
+ 47984212, 48316332, 48648428, 48980500, 49312548, 49644576, 49976580,
+ 50308556,
+ 50640512, 50972444, 51304352, 51636236, 51968096, 52299928, 52631740,
+ 52963524,
+ 53295284, 53627020, 53958728, 54290412, 54622068, 54953704, 55285308,
+ 55616888,
+ 55948444, 56279972, 56611472, 56942948, 57274396, 57605816, 57937212,
+ 58268576,
+ 58599916, 58931228, 59262512, 59593768, 59924992, 60256192, 60587364,
+ 60918508,
+ 61249620, 61580704, 61911760, 62242788, 62573788, 62904756, 63235692,
+ 63566604,
+ 63897480, 64228332, 64559148, 64889940, 65220696, 65551424, 65882120,
+ 66212788,
+ 66543420, 66874024, 67204600, 67535136, 67865648, 68196120, 68526568,
+ 68856984,
+ 69187360, 69517712, 69848024, 70178304, 70508560, 70838776, 71168960,
+ 71499112,
+ 71829224, 72159312, 72489360, 72819376, 73149360, 73479304, 73809216,
+ 74139096,
+ 74468936, 74798744, 75128520, 75458264, 75787968, 76117632, 76447264,
+ 76776864,
+ 77106424, 77435952, 77765440, 78094888, 78424304, 78753688, 79083032,
+ 79412336,
+ 79741608, 80070840, 80400032, 80729192, 81058312, 81387392, 81716432,
+ 82045440,
+ 82374408, 82703336, 83032224, 83361080, 83689896, 84018664, 84347400,
+ 84676096,
+ 85004760, 85333376, 85661952, 85990488, 86318984, 86647448, 86975864,
+ 87304240,
+ 87632576, 87960872, 88289128, 88617344, 88945520, 89273648, 89601736,
+ 89929792,
+ 90257792, 90585760, 90913688, 91241568, 91569408, 91897200, 92224960,
+ 92552672,
+ 92880336, 93207968, 93535552, 93863088, 94190584, 94518040, 94845448,
+ 95172816,
+ 95500136, 95827416, 96154648, 96481832, 96808976, 97136080, 97463136,
+ 97790144,
+ 98117112, 98444032, 98770904, 99097736, 99424520, 99751256, 100077944,
+ 100404592,
+ 100731192, 101057744, 101384248, 101710712, 102037128, 102363488,
+ 102689808, 103016080,
+ 103342312, 103668488, 103994616, 104320696, 104646736, 104972720,
+ 105298656, 105624552,
+ 105950392, 106276184, 106601928, 106927624, 107253272, 107578872,
+ 107904416, 108229920,
+ 108555368, 108880768, 109206120, 109531416, 109856664, 110181872,
+ 110507016, 110832120,
+ 111157168, 111482168, 111807112, 112132008, 112456856, 112781648,
+ 113106392, 113431080,
+ 113755720, 114080312, 114404848, 114729328, 115053760, 115378136,
+ 115702464, 116026744,
+ 116350960, 116675128, 116999248, 117323312, 117647320, 117971272,
+ 118295176, 118619024,
+ 118942816, 119266560, 119590248, 119913880, 120237456, 120560984,
+ 120884456, 121207864,
+ 121531224, 121854528, 122177784, 122500976, 122824112, 123147200,
+ 123470224, 123793200,
+ 124116120, 124438976, 124761784, 125084528, 125407224, 125729856,
+ 126052432, 126374960,
+ 126697424, 127019832, 127342184, 127664472, 127986712, 128308888,
+ 128631008, 128953072,
+ 129275080, 129597024, 129918912, 130240744, 130562520, 130884232,
+ 131205888, 131527480,
+ 131849016, 132170496, 132491912, 132813272, 133134576, 133455816,
+ 133776992, 134098120,
+ 134419184, 134740176, 135061120, 135382000, 135702816, 136023584,
+ 136344272, 136664912,
+ 136985488, 137306016, 137626464, 137946864, 138267184, 138587456,
+ 138907664, 139227808,
+ 139547904, 139867920, 140187888, 140507776, 140827616, 141147392,
+ 141467104, 141786752,
+ 142106336, 142425856, 142745312, 143064720, 143384048, 143703312,
+ 144022512, 144341664,
+ 144660736, 144979744, 145298704, 145617584, 145936400, 146255168,
+ 146573856, 146892480,
+ 147211040, 147529536, 147847968, 148166336, 148484640, 148802880,
+ 149121056, 149439152,
+ 149757200, 150075168, 150393072, 150710912, 151028688, 151346400,
+ 151664048, 151981616,
+ 152299136, 152616576, 152933952, 153251264, 153568496, 153885680,
+ 154202784, 154519824,
+ 154836784, 155153696, 155470528, 155787296, 156104000, 156420624,
+ 156737200, 157053696,
+ 157370112, 157686480, 158002768, 158318976, 158635136, 158951216,
+ 159267232, 159583168,
+ 159899040, 160214848, 160530592, 160846256, 161161840, 161477376,
+ 161792832, 162108208,
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+ 523255872, 523429376, 523602784, 523776096, 523949312, 524122464,
+ 524295552, 524468512,
+ 524641440, 524814240, 524986976, 525159616, 525332192, 525504640,
+ 525677056, 525849344,
+ 526021568, 526193728, 526365792, 526537760, 526709632, 526881440,
+ 527053152, 527224800,
+ 527396352, 527567840, 527739200, 527910528, 528081728, 528252864,
+ 528423936, 528594880,
+ 528765760, 528936576, 529107296, 529277920, 529448480, 529618944,
+ 529789344, 529959648,
+ 530129856, 530300000, 530470048, 530640000, 530809888, 530979712,
+ 531149440, 531319072,
+ 531488608, 531658080, 531827488, 531996800, 532166016, 532335168,
+ 532504224, 532673184,
+ 532842080, 533010912, 533179616, 533348288, 533516832, 533685312,
+ 533853728, 534022048,
+ 534190272, 534358432, 534526496, 534694496, 534862400, 535030240,
+ 535197984, 535365632,
+ 535533216, 535700704, 535868128, 536035456, 536202720, 536369888,
+ 536536992, 536704000,
+ 536870912
};
-
-int tantoangle[2049] = {
-0,333772,667544,1001315,1335086,1668857,2002626,2336395,
-2670163,3003929,3337694,3671457,4005219,4338979,4672736,5006492,
-5340245,5673995,6007743,6341488,6675230,7008968,7342704,7676435,
-8010164,8343888,8677609,9011325,9345037,9678744,10012447,10346145,
-10679838,11013526,11347209,11680887,12014558,12348225,12681885,13015539,
-13349187,13682829,14016464,14350092,14683714,15017328,15350936,15684536,
-16018129,16351714,16685291,17018860,17352422,17685974,18019518,18353054,
-18686582,19020100,19353610,19687110,20020600,20354080,20687552,21021014,
-21354466,21687906,22021338,22354758,22688168,23021568,23354956,23688332,
-24021698,24355052,24688396,25021726,25355046,25688352,26021648,26354930,
-26688200,27021456,27354702,27687932,28021150,28354356,28687548,29020724,
-29353888,29687038,30020174,30353296,30686404,31019496,31352574,31685636,
-32018684,32351718,32684734,33017736,33350722,33683692,34016648,34349584,
-34682508,35015412,35348300,35681172,36014028,36346868,36679688,37012492,
-37345276,37678044,38010792,38343524,38676240,39008936,39341612,39674272,
-40006912,40339532,40672132,41004716,41337276,41669820,42002344,42334848,
-42667332,42999796,43332236,43664660,43997060,44329444,44661800,44994140,
-45326456,45658752,45991028,46323280,46655512,46987720,47319908,47652072,
-47984212,48316332,48648428,48980500,49312548,49644576,49976580,50308556,
-50640512,50972444,51304352,51636236,51968096,52299928,52631740,52963524,
-53295284,53627020,53958728,54290412,54622068,54953704,55285308,55616888,
-55948444,56279972,56611472,56942948,57274396,57605816,57937212,58268576,
-58599916,58931228,59262512,59593768,59924992,60256192,60587364,60918508,
-61249620,61580704,61911760,62242788,62573788,62904756,63235692,63566604,
-63897480,64228332,64559148,64889940,65220696,65551424,65882120,66212788,
-66543420,66874024,67204600,67535136,67865648,68196120,68526568,68856984,
-69187360,69517712,69848024,70178304,70508560,70838776,71168960,71499112,
-71829224,72159312,72489360,72819376,73149360,73479304,73809216,74139096,
-74468936,74798744,75128520,75458264,75787968,76117632,76447264,76776864,
-77106424,77435952,77765440,78094888,78424304,78753688,79083032,79412336,
-79741608,80070840,80400032,80729192,81058312,81387392,81716432,82045440,
-82374408,82703336,83032224,83361080,83689896,84018664,84347400,84676096,
-85004760,85333376,85661952,85990488,86318984,86647448,86975864,87304240,
-87632576,87960872,88289128,88617344,88945520,89273648,89601736,89929792,
-90257792,90585760,90913688,91241568,91569408,91897200,92224960,92552672,
-92880336,93207968,93535552,93863088,94190584,94518040,94845448,95172816,
-95500136,95827416,96154648,96481832,96808976,97136080,97463136,97790144,
-98117112,98444032,98770904,99097736,99424520,99751256,100077944,100404592,
-100731192,101057744,101384248,101710712,102037128,102363488,102689808,103016080,
-103342312,103668488,103994616,104320696,104646736,104972720,105298656,105624552,
-105950392,106276184,106601928,106927624,107253272,107578872,107904416,108229920,
-108555368,108880768,109206120,109531416,109856664,110181872,110507016,110832120,
-111157168,111482168,111807112,112132008,112456856,112781648,113106392,113431080,
-113755720,114080312,114404848,114729328,115053760,115378136,115702464,116026744,
-116350960,116675128,116999248,117323312,117647320,117971272,118295176,118619024,
-118942816,119266560,119590248,119913880,120237456,120560984,120884456,121207864,
-121531224,121854528,122177784,122500976,122824112,123147200,123470224,123793200,
-124116120,124438976,124761784,125084528,125407224,125729856,126052432,126374960,
-126697424,127019832,127342184,127664472,127986712,128308888,128631008,128953072,
-129275080,129597024,129918912,130240744,130562520,130884232,131205888,131527480,
-131849016,132170496,132491912,132813272,133134576,133455816,133776992,134098120,
-134419184,134740176,135061120,135382000,135702816,136023584,136344272,136664912,
-136985488,137306016,137626464,137946864,138267184,138587456,138907664,139227808,
-139547904,139867920,140187888,140507776,140827616,141147392,141467104,141786752,
-142106336,142425856,142745312,143064720,143384048,143703312,144022512,144341664,
-144660736,144979744,145298704,145617584,145936400,146255168,146573856,146892480,
-147211040,147529536,147847968,148166336,148484640,148802880,149121056,149439152,
-149757200,150075168,150393072,150710912,151028688,151346400,151664048,151981616,
-152299136,152616576,152933952,153251264,153568496,153885680,154202784,154519824,
-154836784,155153696,155470528,155787296,156104000,156420624,156737200,157053696,
-157370112,157686480,158002768,158318976,158635136,158951216,159267232,159583168,
-159899040,160214848,160530592,160846256,161161840,161477376,161792832,162108208,
-162423520,162738768,163053952,163369040,163684080,163999040,164313936,164628752,
-164943504,165258176,165572784,165887312,166201776,166516160,166830480,167144736,
-167458912,167773008,168087040,168400992,168714880,169028688,169342432,169656096,
-169969696,170283216,170596672,170910032,171223344,171536576,171849728,172162800,
-172475808,172788736,173101600,173414384,173727104,174039728,174352288,174664784,
-174977200,175289536,175601792,175913984,176226096,176538144,176850096,177161984,
-177473792,177785536,178097200,178408784,178720288,179031728,179343088,179654368,
-179965568,180276704,180587744,180898720,181209616,181520448,181831184,182141856,
-182452448,182762960,183073408,183383760,183694048,184004240,184314368,184624416,
-184934400,185244288,185554096,185863840,186173504,186483072,186792576,187102000,
-187411344,187720608,188029808,188338912,188647936,188956896,189265760,189574560,
-189883264,190191904,190500448,190808928,191117312,191425632,191733872,192042016,
-192350096,192658096,192966000,193273840,193581584,193889264,194196848,194504352,
-194811792,195119136,195426400,195733584,196040688,196347712,196654656,196961520,
-197268304,197574992,197881616,198188144,198494592,198800960,199107248,199413456,
-199719584,200025616,200331584,200637456,200943248,201248960,201554576,201860128,
-202165584,202470960,202776256,203081456,203386592,203691632,203996592,204301472,
-204606256,204910976,205215600,205520144,205824592,206128960,206433248,206737456,
-207041584,207345616,207649568,207953424,208257216,208560912,208864512,209168048,
-209471488,209774832,210078112,210381296,210684384,210987408,211290336,211593184,
-211895936,212198608,212501184,212803680,213106096,213408432,213710672,214012816,
-214314880,214616864,214918768,215220576,215522288,215823920,216125472,216426928,
-216728304,217029584,217330784,217631904,217932928,218233856,218534704,218835472,
-219136144,219436720,219737216,220037632,220337952,220638192,220938336,221238384,
-221538352,221838240,222138032,222437728,222737344,223036880,223336304,223635664,
-223934912,224234096,224533168,224832160,225131072,225429872,225728608,226027232,
-226325776,226624240,226922608,227220880,227519056,227817152,228115168,228413088,
-228710912,229008640,229306288,229603840,229901312,230198688,230495968,230793152,
-231090256,231387280,231684192,231981024,232277760,232574416,232870960,233167440,
-233463808,233760096,234056288,234352384,234648384,234944304,235240128,235535872,
-235831504,236127056,236422512,236717888,237013152,237308336,237603424,237898416,
-238193328,238488144,238782864,239077488,239372016,239666464,239960816,240255072,
-240549232,240843312,241137280,241431168,241724960,242018656,242312256,242605776,
-242899200,243192512,243485744,243778896,244071936,244364880,244657744,244950496,
-245243168,245535744,245828224,246120608,246412912,246705104,246997216,247289216,
-247581136,247872960,248164688,248456320,248747856,249039296,249330640,249621904,
-249913056,250204128,250495088,250785968,251076736,251367424,251658016,251948512,
-252238912,252529200,252819408,253109520,253399536,253689456,253979280,254269008,
-254558640,254848176,255137632,255426976,255716224,256005376,256294432,256583392,
-256872256,257161024,257449696,257738272,258026752,258315136,258603424,258891600,
-259179696,259467696,259755600,260043392,260331104,260618704,260906224,261193632,
-261480960,261768176,262055296,262342320,262629248,262916080,263202816,263489456,
-263776000,264062432,264348784,264635024,264921168,265207216,265493168,265779024,
-266064784,266350448,266636000,266921472,267206832,267492096,267777264,268062336,
-268347312,268632192,268916960,269201632,269486208,269770688,270055072,270339360,
-270623552,270907616,271191616,271475488,271759296,272042976,272326560,272610048,
-272893440,273176736,273459936,273743040,274026048,274308928,274591744,274874432,
-275157024,275439520,275721920,276004224,276286432,276568512,276850528,277132416,
-277414240,277695936,277977536,278259040,278540448,278821728,279102944,279384032,
-279665056,279945952,280226752,280507456,280788064,281068544,281348960,281629248,
-281909472,282189568,282469568,282749440,283029248,283308960,283588544,283868032,
-284147424,284426720,284705920,284985024,285264000,285542912,285821696,286100384,
-286378976,286657440,286935840,287214112,287492320,287770400,288048384,288326240,
-288604032,288881696,289159264,289436768,289714112,289991392,290268576,290545632,
-290822592,291099456,291376224,291652896,291929440,292205888,292482272,292758528,
-293034656,293310720,293586656,293862496,294138240,294413888,294689440,294964864,
-295240192,295515424,295790560,296065600,296340512,296615360,296890080,297164704,
-297439200,297713632,297987936,298262144,298536256,298810240,299084160,299357952,
-299631648,299905248,300178720,300452128,300725408,300998592,301271680,301544640,
-301817536,302090304,302362976,302635520,302908000,303180352,303452608,303724768,
-303996800,304268768,304540608,304812320,305083968,305355520,305626944,305898272,
-306169472,306440608,306711616,306982528,307253344,307524064,307794656,308065152,
-308335552,308605856,308876032,309146112,309416096,309685984,309955744,310225408,
-310494976,310764448,311033824,311303072,311572224,311841280,312110208,312379040,
-312647776,312916416,313184960,313453376,313721696,313989920,314258016,314526016,
-314793920,315061728,315329408,315597024,315864512,316131872,316399168,316666336,
-316933408,317200384,317467232,317733984,318000640,318267200,318533632,318799968,
-319066208,319332352,319598368,319864288,320130112,320395808,320661408,320926912,
-321192320,321457632,321722816,321987904,322252864,322517760,322782528,323047200,
-323311744,323576192,323840544,324104800,324368928,324632992,324896928,325160736,
-325424448,325688096,325951584,326215008,326478304,326741504,327004608,327267584,
-327530464,327793248,328055904,328318496,328580960,328843296,329105568,329367712,
-329629760,329891680,330153536,330415264,330676864,330938400,331199808,331461120,
-331722304,331983392,332244384,332505280,332766048,333026752,333287296,333547776,
-333808128,334068384,334328544,334588576,334848512,335108352,335368064,335627712,
-335887200,336146624,336405920,336665120,336924224,337183200,337442112,337700864,
-337959552,338218112,338476576,338734944,338993184,339251328,339509376,339767296,
-340025120,340282848,340540480,340797984,341055392,341312704,341569888,341826976,
-342083968,342340832,342597600,342854272,343110848,343367296,343623648,343879904,
-344136032,344392064,344648000,344903808,345159520,345415136,345670656,345926048,
-346181344,346436512,346691616,346946592,347201440,347456224,347710880,347965440,
-348219872,348474208,348728448,348982592,349236608,349490528,349744320,349998048,
-350251648,350505152,350758528,351011808,351264992,351518048,351771040,352023872,
-352276640,352529280,352781824,353034272,353286592,353538816,353790944,354042944,
-354294880,354546656,354798368,355049952,355301440,355552800,355804096,356055264,
-356306304,356557280,356808128,357058848,357309504,357560032,357810464,358060768,
-358311008,358561088,358811104,359060992,359310784,359560480,359810048,360059520,
-360308896,360558144,360807296,361056352,361305312,361554144,361802880,362051488,
-362300032,362548448,362796736,363044960,363293056,363541024,363788928,364036704,
-364284384,364531936,364779392,365026752,365274016,365521152,365768192,366015136,
-366261952,366508672,366755296,367001792,367248192,367494496,367740704,367986784,
-368232768,368478656,368724416,368970080,369215648,369461088,369706432,369951680,
-370196800,370441824,370686752,370931584,371176288,371420896,371665408,371909792,
-372154080,372398272,372642336,372886304,373130176,373373952,373617600,373861152,
-374104608,374347936,374591168,374834304,375077312,375320224,375563040,375805760,
-376048352,376290848,376533248,376775520,377017696,377259776,377501728,377743584,
-377985344,378227008,378468544,378709984,378951328,379192544,379433664,379674688,
-379915584,380156416,380397088,380637696,380878176,381118560,381358848,381599040,
-381839104,382079072,382318912,382558656,382798304,383037856,383277280,383516640,
-383755840,383994976,384233984,384472896,384711712,384950400,385188992,385427488,
-385665888,385904160,386142336,386380384,386618368,386856224,387093984,387331616,
-387569152,387806592,388043936,388281152,388518272,388755296,388992224,389229024,
-389465728,389702336,389938816,390175200,390411488,390647680,390883744,391119712,
-391355584,391591328,391826976,392062528,392297984,392533312,392768544,393003680,
-393238720,393473632,393708448,393943168,394177760,394412256,394646656,394880960,
-395115136,395349216,395583200,395817088,396050848,396284512,396518080,396751520,
-396984864,397218112,397451264,397684288,397917248,398150080,398382784,398615424,
-398847936,399080320,399312640,399544832,399776928,400008928,400240832,400472608,
-400704288,400935872,401167328,401398720,401629984,401861120,402092192,402323136,
-402553984,402784736,403015360,403245888,403476320,403706656,403936896,404167008,
-404397024,404626944,404856736,405086432,405316032,405545536,405774912,406004224,
-406233408,406462464,406691456,406920320,407149088,407377760,407606336,407834784,
-408063136,408291392,408519520,408747584,408975520,409203360,409431072,409658720,
-409886240,410113664,410340992,410568192,410795296,411022304,411249216,411476032,
-411702720,411929312,412155808,412382176,412608480,412834656,413060736,413286720,
-413512576,413738336,413964000,414189568,414415040,414640384,414865632,415090784,
-415315840,415540800,415765632,415990368,416215008,416439552,416663968,416888288,
-417112512,417336640,417560672,417784576,418008384,418232096,418455712,418679200,
-418902624,419125920,419349120,419572192,419795200,420018080,420240864,420463552,
-420686144,420908608,421130976,421353280,421575424,421797504,422019488,422241344,
-422463104,422684768,422906336,423127776,423349120,423570400,423791520,424012576,
-424233536,424454368,424675104,424895744,425116288,425336736,425557056,425777280,
-425997408,426217440,426437376,426657184,426876928,427096544,427316064,427535488,
-427754784,427974016,428193120,428412128,428631040,428849856,429068544,429287168,
-429505664,429724064,429942368,430160576,430378656,430596672,430814560,431032352,
-431250048,431467616,431685120,431902496,432119808,432336992,432554080,432771040,
-432987936,433204736,433421408,433637984,433854464,434070848,434287104,434503296,
-434719360,434935360,435151232,435367008,435582656,435798240,436013696,436229088,
-436444352,436659520,436874592,437089568,437304416,437519200,437733856,437948416,
-438162880,438377248,438591520,438805696,439019744,439233728,439447584,439661344,
-439875008,440088576,440302048,440515392,440728672,440941824,441154880,441367872,
-441580736,441793472,442006144,442218720,442431168,442643552,442855808,443067968,
-443280032,443492000,443703872,443915648,444127296,444338880,444550336,444761696,
-444972992,445184160,445395232,445606176,445817056,446027840,446238496,446449088,
-446659552,446869920,447080192,447290400,447500448,447710432,447920320,448130112,
-448339776,448549376,448758848,448968224,449177536,449386720,449595808,449804800,
-450013664,450222464,450431168,450639776,450848256,451056640,451264960,451473152,
-451681248,451889248,452097152,452304960,452512672,452720288,452927808,453135232,
-453342528,453549760,453756864,453963904,454170816,454377632,454584384,454791008,
-454997536,455203968,455410304,455616544,455822688,456028704,456234656,456440512,
-456646240,456851904,457057472,457262912,457468256,457673536,457878688,458083744,
-458288736,458493600,458698368,458903040,459107616,459312096,459516480,459720768,
-459924960,460129056,460333056,460536960,460740736,460944448,461148064,461351584,
-461554976,461758304,461961536,462164640,462367680,462570592,462773440,462976160,
-463178816,463381344,463583776,463786144,463988384,464190560,464392608,464594560,
-464796448,464998208,465199872,465401472,465602944,465804320,466005600,466206816,
-466407904,466608896,466809824,467010624,467211328,467411936,467612480,467812896,
-468013216,468213440,468413600,468613632,468813568,469013440,469213184,469412832,
-469612416,469811872,470011232,470210528,470409696,470608800,470807776,471006688,
-471205472,471404192,471602784,471801312,471999712,472198048,472396288,472594400,
-472792448,472990400,473188256,473385984,473583648,473781216,473978688,474176064,
-474373344,474570528,474767616,474964608,475161504,475358336,475555040,475751648,
-475948192,476144608,476340928,476537184,476733312,476929376,477125344,477321184,
-477516960,477712640,477908224,478103712,478299104,478494400,478689600,478884704,
-479079744,479274656,479469504,479664224,479858880,480053408,480247872,480442240,
-480636512,480830656,481024736,481218752,481412640,481606432,481800128,481993760,
-482187264,482380704,482574016,482767264,482960416,483153472,483346432,483539296,
-483732064,483924768,484117344,484309856,484502240,484694560,484886784,485078912,
-485270944,485462880,485654720,485846464,486038144,486229696,486421184,486612576,
-486803840,486995040,487186176,487377184,487568096,487758912,487949664,488140320,
-488330880,488521312,488711712,488901984,489092160,489282240,489472256,489662176,
-489851968,490041696,490231328,490420896,490610336,490799712,490988960,491178144,
-491367232,491556224,491745120,491933920,492122656,492311264,492499808,492688256,
-492876608,493064864,493253056,493441120,493629120,493817024,494004832,494192544,
-494380160,494567712,494755136,494942496,495129760,495316928,495504000,495691008,
-495877888,496064704,496251424,496438048,496624608,496811040,496997408,497183680,
-497369856,497555936,497741920,497927840,498113632,498299360,498484992,498670560,
-498856000,499041376,499226656,499411840,499596928,499781920,499966848,500151680,
-500336416,500521056,500705600,500890080,501074464,501258752,501442944,501627040,
-501811072,501995008,502178848,502362592,502546240,502729824,502913312,503096704,
-503280000,503463232,503646368,503829408,504012352,504195200,504377984,504560672,
-504743264,504925760,505108192,505290496,505472736,505654912,505836960,506018944,
-506200832,506382624,506564320,506745952,506927488,507108928,507290272,507471552,
-507652736,507833824,508014816,508195744,508376576,508557312,508737952,508918528,
-509099008,509279392,509459680,509639904,509820032,510000064,510180000,510359872,
-510539648,510719328,510898944,511078432,511257856,511437216,511616448,511795616,
-511974688,512153664,512332576,512511392,512690112,512868768,513047296,513225792,
-513404160,513582432,513760640,513938784,514116800,514294752,514472608,514650368,
-514828064,515005664,515183168,515360608,515537952,515715200,515892352,516069440,
-516246432,516423328,516600160,516776896,516953536,517130112,517306592,517482976,
-517659264,517835488,518011616,518187680,518363648,518539520,518715296,518891008,
-519066624,519242144,519417600,519592960,519768256,519943424,520118528,520293568,
-520468480,520643328,520818112,520992800,521167392,521341888,521516320,521690656,
-521864896,522039072,522213152,522387168,522561056,522734912,522908640,523082304,
-523255872,523429376,523602784,523776096,523949312,524122464,524295552,524468512,
-524641440,524814240,524986976,525159616,525332192,525504640,525677056,525849344,
-526021568,526193728,526365792,526537760,526709632,526881440,527053152,527224800,
-527396352,527567840,527739200,527910528,528081728,528252864,528423936,528594880,
-528765760,528936576,529107296,529277920,529448480,529618944,529789344,529959648,
-530129856,530300000,530470048,530640000,530809888,530979712,531149440,531319072,
-531488608,531658080,531827488,531996800,532166016,532335168,532504224,532673184,
-532842080,533010912,533179616,533348288,533516832,533685312,533853728,534022048,
-534190272,534358432,534526496,534694496,534862400,535030240,535197984,535365632,
-535533216,535700704,535868128,536035456,536202720,536369888,536536992,536704000,
-536870912
-};
-
--- a/src/hexen/textdefs.h
+++ b/src/hexen/textdefs.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** textdefs.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: textdefs.h,v $
-//** $Revision: 1.34 $
-//** $Date: 96/01/05 23:33:22 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
// MN_menu.c ---------------------------------------------------------------
--- a/src/hexen/v_video.c
+++ b/src/hexen/v_video.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** v_video.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: v_video.c,v $
-//** $Revision: 1.2 $
-//** $Date: 95/09/11 14:58:16 $
-//** $Author: cjr $
-//**
-//**************************************************************************
#include "h2def.h"
@@ -18,17 +30,99 @@
int dirtybox[4];
int usegamma;
-byte gammatable[5][256] =
-{
-{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255},
+byte gammatable[5][256] = {
+ {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108,
+ 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122,
+ 123, 124, 125, 126, 127, 128, 128, 129, 130, 131, 132, 133, 134, 135,
+ 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
+ 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163,
+ 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177,
+ 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
+ 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205,
+ 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
+ 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233,
+ 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247,
+ 248, 249, 250, 251, 252, 253, 254, 255},
-{2,4,5,7,8,10,11,12,14,15,16,18,19,20,21,23,24,25,26,27,29,30,31,32,33,34,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,54,55,56,57,58,59,60,61,62,63,64,65,66,67,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,163,164,165,166,167,168,169,170,171,172,173,174,175,175,176,177,178,179,180,181,182,183,184,185,186,186,187,188,189,190,191,192,193,194,195,196,196,197,198,199,200,201,202,203,204,205,205,206,207,208,209,210,211,212,213,214,214,215,216,217,218,219,220,221,222,222,223,224,225,226,227,228,229,230,230,231,232,233,234,235,236,237,237,238,239,240,241,242,243,244,245,245,246,247,248,249,250,251,252,252,253,254,255},
+ {2, 4, 5, 7, 8, 10, 11, 12, 14, 15, 16, 18, 19, 20, 21, 23, 24, 25, 26,
+ 27, 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 41, 42, 44, 45, 46, 47,
+ 48, 49, 50, 51, 52, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66,
+ 67, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
+ 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102,
+ 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116,
+ 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 129,
+ 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
+ 144, 145, 146, 147, 148, 148, 149, 150, 151, 152, 153, 154, 155, 156,
+ 157, 158, 159, 160, 161, 162, 163, 163, 164, 165, 166, 167, 168, 169,
+ 170, 171, 172, 173, 174, 175, 175, 176, 177, 178, 179, 180, 181, 182,
+ 183, 184, 185, 186, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195,
+ 196, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 205, 206, 207,
+ 208, 209, 210, 211, 212, 213, 214, 214, 215, 216, 217, 218, 219, 220,
+ 221, 222, 222, 223, 224, 225, 226, 227, 228, 229, 230, 230, 231, 232,
+ 233, 234, 235, 236, 237, 237, 238, 239, 240, 241, 242, 243, 244, 245,
+ 245, 246, 247, 248, 249, 250, 251, 252, 252, 253, 254, 255},
-{4,7,9,11,13,15,17,19,21,22,24,26,27,29,30,32,33,35,36,38,39,40,42,43,45,46,47,48,50,51,52,54,55,56,57,59,60,61,62,63,65,66,67,68,69,70,72,73,74,75,76,77,78,79,80,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,133,134,135,136,137,138,139,140,141,142,143,144,144,145,146,147,148,149,150,151,152,153,153,154,155,156,157,158,159,160,160,161,162,163,164,165,166,166,167,168,169,170,171,172,172,173,174,175,176,177,178,178,179,180,181,182,183,183,184,185,186,187,188,188,189,190,191,192,193,193,194,195,196,197,197,198,199,200,201,201,202,203,204,205,206,206,207,208,209,210,210,211,212,213,213,214,215,216,217,217,218,219,220,221,221,222,223,224,224,225,226,227,228,228,229,230,231,231,232,233,234,235,235,236,237,238,238,239,240,241,241,242,243,244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,255},
+ {4, 7, 9, 11, 13, 15, 17, 19, 21, 22, 24, 26, 27, 29, 30, 32, 33, 35, 36,
+ 38, 39, 40, 42, 43, 45, 46, 47, 48, 50, 51, 52, 54, 55, 56, 57, 59, 60,
+ 61, 62, 63, 65, 66, 67, 68, 69, 70, 72, 73, 74, 75, 76, 77, 78, 79, 80,
+ 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 100,
+ 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
+ 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
+ 128, 129, 130, 131, 132, 133, 133, 134, 135, 136, 137, 138, 139, 140,
+ 141, 142, 143, 144, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153,
+ 153, 154, 155, 156, 157, 158, 159, 160, 160, 161, 162, 163, 164, 165,
+ 166, 166, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 177,
+ 178, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187, 188, 188,
+ 189, 190, 191, 192, 193, 193, 194, 195, 196, 197, 197, 198, 199, 200,
+ 201, 201, 202, 203, 204, 205, 206, 206, 207, 208, 209, 210, 210, 211,
+ 212, 213, 213, 214, 215, 216, 217, 217, 218, 219, 220, 221, 221, 222,
+ 223, 224, 224, 225, 226, 227, 228, 228, 229, 230, 231, 231, 232, 233,
+ 234, 235, 235, 236, 237, 238, 238, 239, 240, 241, 241, 242, 243, 244,
+ 244, 245, 246, 247, 247, 248, 249, 250, 251, 251, 252, 253, 254, 254,
+ 255},
-{8,12,16,19,22,24,27,29,31,34,36,38,40,41,43,45,47,49,50,52,53,55,57,58,60,61,63,64,65,67,68,70,71,72,74,75,76,77,79,80,81,82,84,85,86,87,88,90,91,92,93,94,95,96,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156,157,158,159,160,160,161,162,163,164,165,165,166,167,168,169,169,170,171,172,173,173,174,175,176,176,177,178,179,180,180,181,182,183,183,184,185,186,186,187,188,189,189,190,191,192,192,193,194,195,195,196,197,197,198,199,200,200,201,202,202,203,204,205,205,206,207,207,208,209,210,210,211,212,212,213,214,214,215,216,216,217,218,219,219,220,221,221,222,223,223,224,225,225,226,227,227,228,229,229,230,231,231,232,233,233,234,235,235,236,237,237,238,238,239,240,240,241,242,242,243,244,244,245,246,246,247,247,248,249,249,250,251,251,252,253,253,254,254,255},
+ {8, 12, 16, 19, 22, 24, 27, 29, 31, 34, 36, 38, 40, 41, 43, 45, 47, 49,
+ 50, 52, 53, 55, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75,
+ 76, 77, 79, 80, 81, 82, 84, 85, 86, 87, 88, 90, 91, 92, 93, 94, 95, 96,
+ 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112,
+ 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126,
+ 127, 128, 129, 130, 131, 132, 133, 134, 135, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 143, 144, 145, 146, 147, 148, 149, 150, 150, 151,
+ 152, 153, 154, 155, 155, 156, 157, 158, 159, 160, 160, 161, 162, 163,
+ 164, 165, 165, 166, 167, 168, 169, 169, 170, 171, 172, 173, 173, 174,
+ 175, 176, 176, 177, 178, 179, 180, 180, 181, 182, 183, 183, 184, 185,
+ 186, 186, 187, 188, 189, 189, 190, 191, 192, 192, 193, 194, 195, 195,
+ 196, 197, 197, 198, 199, 200, 200, 201, 202, 202, 203, 204, 205, 205,
+ 206, 207, 207, 208, 209, 210, 210, 211, 212, 212, 213, 214, 214, 215,
+ 216, 216, 217, 218, 219, 219, 220, 221, 221, 222, 223, 223, 224, 225,
+ 225, 226, 227, 227, 228, 229, 229, 230, 231, 231, 232, 233, 233, 234,
+ 235, 235, 236, 237, 237, 238, 238, 239, 240, 240, 241, 242, 242, 243,
+ 244, 244, 245, 246, 246, 247, 247, 248, 249, 249, 250, 251, 251, 252,
+ 253, 253, 254, 254, 255},
-{16,23,28,32,36,39,42,45,48,50,53,55,57,60,62,64,66,68,69,71,73,75,76,78,80,81,83,84,86,87,89,90,92,93,94,96,97,98,100,101,102,103,105,106,107,108,109,110,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,156,157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169,169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,181,182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,192,193,193,194,195,195,196,196,197,198,198,199,200,200,201,202,202,203,203,204,205,205,206,207,207,208,208,209,210,210,211,211,212,213,213,214,214,215,216,216,217,217,218,219,219,220,220,221,221,222,223,223,224,224,225,225,226,227,227,228,228,229,229,230,230,231,232,232,233,233,234,234,235,235,236,236,237,237,238,239,239,240,240,241,241,242,242,243,243,244,244,245,245,246,246,247,247,248,248,249,249,250,250,251,251,252,252,253,254,254,255,255}
+ {16, 23, 28, 32, 36, 39, 42, 45, 48, 50, 53, 55, 57, 60, 62, 64, 66, 68,
+ 69, 71, 73, 75, 76, 78, 80, 81, 83, 84, 86, 87, 89, 90, 92, 93, 94, 96,
+ 97, 98, 100, 101, 102, 103, 105, 106, 107, 108, 109, 110, 112, 113, 114,
+ 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 128, 128,
+ 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142,
+ 143, 143, 144, 145, 146, 147, 148, 149, 150, 150, 151, 152, 153, 154,
+ 155, 155, 156, 157, 158, 159, 159, 160, 161, 162, 163, 163, 164, 165,
+ 166, 166, 167, 168, 169, 169, 170, 171, 172, 172, 173, 174, 175, 175,
+ 176, 177, 177, 178, 179, 180, 180, 181, 182, 182, 183, 184, 184, 185,
+ 186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194, 195,
+ 195, 196, 196, 197, 198, 198, 199, 200, 200, 201, 202, 202, 203, 203,
+ 204, 205, 205, 206, 207, 207, 208, 208, 209, 210, 210, 211, 211, 212,
+ 213, 213, 214, 214, 215, 216, 216, 217, 217, 218, 219, 219, 220, 220,
+ 221, 221, 222, 223, 223, 224, 224, 225, 225, 226, 227, 227, 228, 228,
+ 229, 229, 230, 230, 231, 232, 232, 233, 233, 234, 234, 235, 235, 236,
+ 236, 237, 237, 238, 239, 239, 240, 240, 241, 241, 242, 242, 243, 243,
+ 244, 244, 245, 245, 246, 246, 247, 247, 248, 248, 249, 249, 250, 250,
+ 251, 251, 252, 252, 253, 254, 254, 255, 255}
};
//---------------------------------------------------------------------------
@@ -39,43 +133,43 @@
//
//---------------------------------------------------------------------------
-void V_DrawPatch(int x, int y, patch_t *patch)
+void V_DrawPatch(int x, int y, patch_t * patch)
{
- int count;
- int col;
- column_t *column;
- byte *desttop;
- byte *dest;
- byte *source;
- int w;
+ int count;
+ int col;
+ column_t *column;
+ byte *desttop;
+ byte *dest;
+ byte *source;
+ int w;
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
- if(x < 0 || x+SHORT(patch->width) > SCREENWIDTH || y < 0
- || y+SHORT(patch->height) > SCREENHEIGHT)
- {
- I_Error("Bad V_DrawPatch");
- }
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
- w = SHORT(patch->width);
- for(; col < w; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch+LONG(patch->columnofs[col]));
- // Step through the posts in a column
- while(column->topdelta != 0xff)
- {
- source = (byte *)column+3;
- dest = desttop+column->topdelta*SCREENWIDTH;
- count = column->length;
- while(count--)
- {
- *dest = *source++;
- dest += SCREENWIDTH;
- }
- column = (column_t *)((byte *)column+column->length+4);
- }
- }
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ {
+ I_Error("Bad V_DrawPatch");
+ }
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+ // Step through the posts in a column
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+ while (count--)
+ {
+ *dest = *source++;
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
}
/*
@@ -88,46 +182,47 @@
==================
*/
extern byte *tinttable;
-
-void V_DrawFuzzPatch (int x, int y, patch_t *patch)
-{
- int count,col;
- column_t *column;
- byte *desttop, *dest, *source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
- if (x<0||x+SHORT(patch->width) >SCREENWIDTH || y<0 || y+SHORT(patch->height)>SCREENHEIGHT )
- I_Error ("Bad V_DrawPatch");
-
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
- for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
-// step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = tinttable[*dest + ((*source++)<<8)];
- dest += SCREENWIDTH;
- }
- column = (column_t *)((byte *)column+column->length+4);
- }
- }
-}
+void V_DrawFuzzPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ int w;
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ I_Error("Bad V_DrawPatch");
+
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+// step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = tinttable[*dest + ((*source++) << 8)];
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
+}
+
/*
==================
=
@@ -138,105 +233,105 @@
==================
*/
extern byte *tinttable;
-
-void V_DrawAltFuzzPatch (int x, int y, patch_t *patch)
-{
- int count,col;
- column_t *column;
- byte *desttop, *dest, *source;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
- if (x<0||x+SHORT(patch->width) >SCREENWIDTH || y<0
- || y+SHORT(patch->height)>SCREENHEIGHT )
- {
- I_Error ("Bad V_DrawPatch");
- }
-
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
-
- w = SHORT(patch->width);
- for ( ; col<w ; x++, col++, desttop++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
-// step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest = tinttable[((*dest)<<8) + *source++];
- dest += SCREENWIDTH;
- }
- column = (column_t *)((byte *)column+column->length+4);
- }
- }
-}
+void V_DrawAltFuzzPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ int w;
-/*
-==================
-=
-= V_DrawShadowedPatch
-=
-= Masks a column based masked pic to the screen.
-=
-==================
-*/
-
-void V_DrawShadowedPatch(int x, int y, patch_t *patch)
-{
- int count,col;
- column_t *column;
- byte *desttop, *dest, *source;
- byte *desttop2, *dest2;
- int w;
-
- y -= SHORT(patch->topoffset);
- x -= SHORT(patch->leftoffset);
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
- if (x<0||x+SHORT(patch->width) >SCREENWIDTH || y<0 || y+SHORT(patch->height)>SCREENHEIGHT )
- I_Error ("Bad V_DrawPatch");
-
- col = 0;
- desttop = screen+y*SCREENWIDTH+x;
- desttop2 = screen+(y+2)*SCREENWIDTH+x+2;
-
- w = SHORT(patch->width);
- for ( ; col<w ; x++, col++, desttop++, desttop2++)
- {
- column = (column_t *)((byte *)patch + LONG(patch->columnofs[col]));
-
-// step through the posts in a column
-
- while (column->topdelta != 0xff )
- {
- source = (byte *)column + 3;
- dest = desttop + column->topdelta*SCREENWIDTH;
- dest2 = desttop2 + column->topdelta*SCREENWIDTH;
- count = column->length;
-
- while (count--)
- {
- *dest2 = tinttable[((*dest2)<<8)];
- dest2 += SCREENWIDTH;
- *dest = *source++;
- dest += SCREENWIDTH;
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ {
+ I_Error("Bad V_DrawPatch");
+ }
- }
- column = (column_t *)( (byte *)column + column->length
-+ 4 );
- }
- }
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+// step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest = tinttable[((*dest) << 8) + *source++];
+ dest += SCREENWIDTH;
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
}
+/*
+==================
+=
+= V_DrawShadowedPatch
+=
+= Masks a column based masked pic to the screen.
+=
+==================
+*/
+
+void V_DrawShadowedPatch(int x, int y, patch_t * patch)
+{
+ int count, col;
+ column_t *column;
+ byte *desttop, *dest, *source;
+ byte *desttop2, *dest2;
+ int w;
+
+ y -= SHORT(patch->topoffset);
+ x -= SHORT(patch->leftoffset);
+
+ if (x < 0 || x + SHORT(patch->width) > SCREENWIDTH || y < 0
+ || y + SHORT(patch->height) > SCREENHEIGHT)
+ I_Error("Bad V_DrawPatch");
+
+ col = 0;
+ desttop = screen + y * SCREENWIDTH + x;
+ desttop2 = screen + (y + 2) * SCREENWIDTH + x + 2;
+
+ w = SHORT(patch->width);
+ for (; col < w; x++, col++, desttop++, desttop2++)
+ {
+ column = (column_t *) ((byte *) patch + LONG(patch->columnofs[col]));
+
+// step through the posts in a column
+
+ while (column->topdelta != 0xff)
+ {
+ source = (byte *) column + 3;
+ dest = desttop + column->topdelta * SCREENWIDTH;
+ dest2 = desttop2 + column->topdelta * SCREENWIDTH;
+ count = column->length;
+
+ while (count--)
+ {
+ *dest2 = tinttable[((*dest2) << 8)];
+ dest2 += SCREENWIDTH;
+ *dest = *source++;
+ dest += SCREENWIDTH;
+
+ }
+ column = (column_t *) ((byte *) column + column->length + 4);
+ }
+ }
+}
+
//---------------------------------------------------------------------------
//
// PROC V_DrawRawScreen
@@ -243,9 +338,9 @@
//
//---------------------------------------------------------------------------
-void V_DrawRawScreen(byte *raw)
+void V_DrawRawScreen(byte * raw)
{
- memcpy(screen, raw, SCREENWIDTH*SCREENHEIGHT);
+ memcpy(screen, raw, SCREENWIDTH * SCREENHEIGHT);
}
//---------------------------------------------------------------------------
@@ -256,6 +351,6 @@
void V_Init(void)
{
- // I_AllocLow will put screen in low dos memory on PCs.
- screen = I_AllocLow(SCREENWIDTH*SCREENHEIGHT);
+ // I_AllocLow will put screen in low dos memory on PCs.
+ screen = I_AllocLow(SCREENWIDTH * SCREENHEIGHT);
}
--- a/src/hexen/w_wad.c
+++ b/src/hexen/w_wad.c
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** w_wad.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: w_wad.c,v $
-//** $Revision: 1.6 $
-//** $Date: 95/10/06 20:56:47 $
-//** $Author: cjr $
-//**
-//**************************************************************************
// HEADER FILES ------------------------------------------------------------
@@ -35,16 +47,16 @@
typedef struct
{
- char identification[4];
- int numlumps;
- int infotableofs;
+ char identification[4];
+ int numlumps;
+ int infotableofs;
} wadinfo_t;
typedef struct
{
- int filepos;
- int size;
- char name[8];
+ int filepos;
+ int size;
+ char name[8];
} filelump_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
@@ -83,8 +95,8 @@
void strupr(char *s)
{
- while(*s)
- *s++ = toupper(*s);
+ while (*s)
+ *s++ = toupper(*s);
}
//==========================================================================
@@ -97,10 +109,10 @@
{
struct stat fileinfo;
- if(fstat(handle, &fileinfo) == -1)
- {
- I_Error("Error fstating");
- }
+ if (fstat(handle, &fileinfo) == -1)
+ {
+ I_Error("Error fstating");
+ }
return fileinfo.st_size;
}
#endif
@@ -116,71 +128,71 @@
void W_AddFile(char *filename)
{
- wadinfo_t header;
- lumpinfo_t *lump_p;
- unsigned i;
- int handle, length;
- int startlump;
- filelump_t *fileinfo, singleinfo;
- filelump_t *freeFileInfo;
+ wadinfo_t header;
+ lumpinfo_t *lump_p;
+ unsigned i;
+ int handle, length;
+ int startlump;
+ filelump_t *fileinfo, singleinfo;
+ filelump_t *freeFileInfo;
- if((handle = open(filename, O_RDONLY|O_BINARY)) == -1)
- { // Didn't find file
- return;
- }
- startlump = numlumps;
- if(strcmpi(filename+strlen(filename)-3, "wad"))
- { // Single lump file
- fileinfo = &singleinfo;
- freeFileInfo = NULL;
- singleinfo.filepos = 0;
- singleinfo.size = LONG(filelength(handle));
- M_ExtractFileBase(filename, singleinfo.name);
- numlumps++;
- }
- else
- { // WAD file
- read(handle, &header, sizeof(header));
- if(strncmp(header.identification, "IWAD", 4))
- {
- if(strncmp(header.identification, "PWAD", 4))
- { // Bad file id
- I_Error("Wad file %s doesn't have IWAD or PWAD id\n",
- filename);
- }
- }
- header.numlumps = LONG(header.numlumps);
- header.infotableofs = LONG(header.infotableofs);
- length = header.numlumps*sizeof(filelump_t);
-// fileinfo = alloca(length);
- if(!(fileinfo = malloc(length)))
- {
- I_Error("W_AddFile: fileinfo malloc failed\n");
- }
- freeFileInfo = fileinfo;
- lseek(handle, header.infotableofs, SEEK_SET);
- read(handle, fileinfo, length);
- numlumps += header.numlumps;
- }
+ if ((handle = open(filename, O_RDONLY | O_BINARY)) == -1)
+ { // Didn't find file
+ return;
+ }
+ startlump = numlumps;
+ if (strcmpi(filename + strlen(filename) - 3, "wad"))
+ { // Single lump file
+ fileinfo = &singleinfo;
+ freeFileInfo = NULL;
+ singleinfo.filepos = 0;
+ singleinfo.size = LONG(filelength(handle));
+ M_ExtractFileBase(filename, singleinfo.name);
+ numlumps++;
+ }
+ else
+ { // WAD file
+ read(handle, &header, sizeof(header));
+ if (strncmp(header.identification, "IWAD", 4))
+ {
+ if (strncmp(header.identification, "PWAD", 4))
+ { // Bad file id
+ I_Error("Wad file %s doesn't have IWAD or PWAD id\n",
+ filename);
+ }
+ }
+ header.numlumps = LONG(header.numlumps);
+ header.infotableofs = LONG(header.infotableofs);
+ length = header.numlumps * sizeof(filelump_t);
+// fileinfo = alloca(length);
+ if (!(fileinfo = malloc(length)))
+ {
+ I_Error("W_AddFile: fileinfo malloc failed\n");
+ }
+ freeFileInfo = fileinfo;
+ lseek(handle, header.infotableofs, SEEK_SET);
+ read(handle, fileinfo, length);
+ numlumps += header.numlumps;
+ }
- // Fill in lumpinfo
- lumpinfo = realloc(lumpinfo, numlumps*sizeof(lumpinfo_t));
- if(!lumpinfo)
- {
- I_Error("Couldn't realloc lumpinfo");
- }
- lump_p = &lumpinfo[startlump];
- for(i = startlump; i < numlumps; i++, lump_p++, fileinfo++)
- {
- lump_p->handle = handle;
- lump_p->position = LONG(fileinfo->filepos);
- lump_p->size = LONG(fileinfo->size);
- strncpy(lump_p->name, fileinfo->name, 8);
- }
- if(freeFileInfo)
- {
- free(freeFileInfo);
- }
+ // Fill in lumpinfo
+ lumpinfo = realloc(lumpinfo, numlumps * sizeof(lumpinfo_t));
+ if (!lumpinfo)
+ {
+ I_Error("Couldn't realloc lumpinfo");
+ }
+ lump_p = &lumpinfo[startlump];
+ for (i = startlump; i < numlumps; i++, lump_p++, fileinfo++)
+ {
+ lump_p->handle = handle;
+ lump_p->position = LONG(fileinfo->filepos);
+ lump_p->size = LONG(fileinfo->size);
+ strncpy(lump_p->name, fileinfo->name, 8);
+ }
+ if (freeFileInfo)
+ {
+ free(freeFileInfo);
+ }
}
//==========================================================================
@@ -196,33 +208,33 @@
void W_InitMultipleFiles(char **filenames)
{
- int size;
+ int size;
- // Open all the files, load headers, and count lumps
- numlumps = 0;
- lumpinfo = malloc(1); // Will be realloced as lumps are added
+ // Open all the files, load headers, and count lumps
+ numlumps = 0;
+ lumpinfo = malloc(1); // Will be realloced as lumps are added
- for(; *filenames; filenames++)
- {
- W_AddFile(*filenames);
- }
- if(!numlumps)
- {
- I_Error("W_InitMultipleFiles: no files found");
- }
+ for (; *filenames; filenames++)
+ {
+ W_AddFile(*filenames);
+ }
+ if (!numlumps)
+ {
+ I_Error("W_InitMultipleFiles: no files found");
+ }
- // Set up caching
- size = numlumps*sizeof(*lumpcache);
- lumpcache = malloc(size);
- if(!lumpcache)
- {
- I_Error("Couldn't allocate lumpcache");
- }
- memset(lumpcache, 0, size);
+ // Set up caching
+ size = numlumps * sizeof(*lumpcache);
+ lumpcache = malloc(size);
+ if (!lumpcache)
+ {
+ I_Error("Couldn't allocate lumpcache");
+ }
+ memset(lumpcache, 0, size);
- PrimaryLumpInfo = lumpinfo;
- PrimaryLumpCache = lumpcache;
- PrimaryNumLumps = numlumps;
+ PrimaryLumpInfo = lumpinfo;
+ PrimaryLumpCache = lumpcache;
+ PrimaryNumLumps = numlumps;
}
//==========================================================================
@@ -235,11 +247,11 @@
void W_InitFile(char *filename)
{
- char *names[2];
+ char *names[2];
- names[0] = filename;
- names[1] = NULL;
- W_InitMultipleFiles(names);
+ names[0] = filename;
+ names[1] = NULL;
+ W_InitMultipleFiles(names);
}
//==========================================================================
@@ -250,64 +262,63 @@
void W_OpenAuxiliary(char *filename)
{
- int i;
- int size;
- wadinfo_t header;
- int handle;
- int length;
- filelump_t *fileinfo;
- filelump_t *sourceLump;
- lumpinfo_t *destLump;
+ int i;
+ int size;
+ wadinfo_t header;
+ int handle;
+ int length;
+ filelump_t *fileinfo;
+ filelump_t *sourceLump;
+ lumpinfo_t *destLump;
- if(AuxiliaryOpened)
- {
- W_CloseAuxiliary();
- }
- if((handle = open(filename, O_RDONLY|O_BINARY)) == -1)
- {
- I_Error("W_OpenAuxiliary: %s not found.", filename);
- return;
- }
- AuxiliaryHandle = handle;
- read(handle, &header, sizeof(header));
- if(strncmp(header.identification, "IWAD", 4))
- {
- if(strncmp(header.identification, "PWAD", 4))
- { // Bad file id
- I_Error("Wad file %s doesn't have IWAD or PWAD id\n",
- filename);
- }
- }
- header.numlumps = LONG(header.numlumps);
- header.infotableofs = LONG(header.infotableofs);
- length = header.numlumps*sizeof(filelump_t);
- fileinfo = Z_Malloc(length, PU_STATIC, 0);
- lseek(handle, header.infotableofs, SEEK_SET);
- read(handle, fileinfo, length);
- numlumps = header.numlumps;
+ if (AuxiliaryOpened)
+ {
+ W_CloseAuxiliary();
+ }
+ if ((handle = open(filename, O_RDONLY | O_BINARY)) == -1)
+ {
+ I_Error("W_OpenAuxiliary: %s not found.", filename);
+ return;
+ }
+ AuxiliaryHandle = handle;
+ read(handle, &header, sizeof(header));
+ if (strncmp(header.identification, "IWAD", 4))
+ {
+ if (strncmp(header.identification, "PWAD", 4))
+ { // Bad file id
+ I_Error("Wad file %s doesn't have IWAD or PWAD id\n", filename);
+ }
+ }
+ header.numlumps = LONG(header.numlumps);
+ header.infotableofs = LONG(header.infotableofs);
+ length = header.numlumps * sizeof(filelump_t);
+ fileinfo = Z_Malloc(length, PU_STATIC, 0);
+ lseek(handle, header.infotableofs, SEEK_SET);
+ read(handle, fileinfo, length);
+ numlumps = header.numlumps;
- // Init the auxiliary lumpinfo array
- lumpinfo = Z_Malloc(numlumps*sizeof(lumpinfo_t), PU_STATIC, 0);
- sourceLump = fileinfo;
- destLump = lumpinfo;
- for(i = 0; i < numlumps; i++, destLump++, sourceLump++)
- {
- destLump->handle = handle;
- destLump->position = LONG(sourceLump->filepos);
- destLump->size = LONG(sourceLump->size);
- strncpy(destLump->name, sourceLump->name, 8);
- }
- Z_Free(fileinfo);
+ // Init the auxiliary lumpinfo array
+ lumpinfo = Z_Malloc(numlumps * sizeof(lumpinfo_t), PU_STATIC, 0);
+ sourceLump = fileinfo;
+ destLump = lumpinfo;
+ for (i = 0; i < numlumps; i++, destLump++, sourceLump++)
+ {
+ destLump->handle = handle;
+ destLump->position = LONG(sourceLump->filepos);
+ destLump->size = LONG(sourceLump->size);
+ strncpy(destLump->name, sourceLump->name, 8);
+ }
+ Z_Free(fileinfo);
- // Allocate the auxiliary lumpcache array
- size = numlumps*sizeof(*lumpcache);
- lumpcache = Z_Malloc(size, PU_STATIC, 0);
- memset(lumpcache, 0, size);
+ // Allocate the auxiliary lumpcache array
+ size = numlumps * sizeof(*lumpcache);
+ lumpcache = Z_Malloc(size, PU_STATIC, 0);
+ memset(lumpcache, 0, size);
- AuxiliaryLumpInfo = lumpinfo;
- AuxiliaryLumpCache = lumpcache;
- AuxiliaryNumLumps = numlumps;
- AuxiliaryOpened = true;
+ AuxiliaryLumpInfo = lumpinfo;
+ AuxiliaryLumpCache = lumpcache;
+ AuxiliaryNumLumps = numlumps;
+ AuxiliaryOpened = true;
}
//==========================================================================
@@ -318,24 +329,24 @@
void W_CloseAuxiliary(void)
{
- int i;
+ int i;
- if(AuxiliaryOpened)
- {
- W_UseAuxiliary();
- for(i = 0; i < numlumps; i++)
- {
- if(lumpcache[i])
- {
- Z_Free(lumpcache[i]);
- }
- }
- Z_Free(AuxiliaryLumpInfo);
- Z_Free(AuxiliaryLumpCache);
- W_CloseAuxiliaryFile();
- AuxiliaryOpened = false;
- }
- W_UsePrimary();
+ if (AuxiliaryOpened)
+ {
+ W_UseAuxiliary();
+ for (i = 0; i < numlumps; i++)
+ {
+ if (lumpcache[i])
+ {
+ Z_Free(lumpcache[i]);
+ }
+ }
+ Z_Free(AuxiliaryLumpInfo);
+ Z_Free(AuxiliaryLumpCache);
+ W_CloseAuxiliaryFile();
+ AuxiliaryOpened = false;
+ }
+ W_UsePrimary();
}
//==========================================================================
@@ -349,11 +360,11 @@
void W_CloseAuxiliaryFile(void)
{
- if(AuxiliaryHandle)
- {
- close(AuxiliaryHandle);
- AuxiliaryHandle = 0;
- }
+ if (AuxiliaryHandle)
+ {
+ close(AuxiliaryHandle);
+ AuxiliaryHandle = 0;
+ }
}
//==========================================================================
@@ -364,9 +375,9 @@
void W_UsePrimary(void)
{
- lumpinfo = PrimaryLumpInfo;
- numlumps = PrimaryNumLumps;
- lumpcache = PrimaryLumpCache;
+ lumpinfo = PrimaryLumpInfo;
+ numlumps = PrimaryNumLumps;
+ lumpcache = PrimaryLumpCache;
}
//==========================================================================
@@ -377,13 +388,13 @@
void W_UseAuxiliary(void)
{
- if(AuxiliaryOpened == false)
- {
- I_Error("W_UseAuxiliary: WAD not opened.");
- }
- lumpinfo = AuxiliaryLumpInfo;
- numlumps = AuxiliaryNumLumps;
- lumpcache = AuxiliaryLumpCache;
+ if (AuxiliaryOpened == false)
+ {
+ I_Error("W_UseAuxiliary: WAD not opened.");
+ }
+ lumpinfo = AuxiliaryLumpInfo;
+ numlumps = AuxiliaryNumLumps;
+ lumpcache = AuxiliaryLumpCache;
}
//==========================================================================
@@ -392,9 +403,9 @@
//
//==========================================================================
-int W_NumLumps(void)
+int W_NumLumps(void)
{
- return numlumps;
+ return numlumps;
}
//==========================================================================
@@ -407,27 +418,27 @@
int W_CheckNumForName(char *name)
{
- char name8[9];
- int v1, v2;
- lumpinfo_t *lump_p;
+ char name8[9];
+ int v1, v2;
+ lumpinfo_t *lump_p;
- // Make the name into two integers for easy compares
- strncpy(name8, name, 8);
- name8[8] = 0; // in case the name was a full 8 chars
- strupr(name8); // case insensitive
- v1 = *(int *)name8;
- v2 = *(int *)&name8[4];
+ // Make the name into two integers for easy compares
+ strncpy(name8, name, 8);
+ name8[8] = 0; // in case the name was a full 8 chars
+ strupr(name8); // case insensitive
+ v1 = *(int *) name8;
+ v2 = *(int *) &name8[4];
- // Scan backwards so patch lump files take precedence
- lump_p = lumpinfo+numlumps;
- while(lump_p-- != lumpinfo)
- {
- if(*(int *)lump_p->name == v1 && *(int *)&lump_p->name[4] == v2)
- {
- return lump_p-lumpinfo;
- }
- }
- return -1;
+ // Scan backwards so patch lump files take precedence
+ lump_p = lumpinfo + numlumps;
+ while (lump_p-- != lumpinfo)
+ {
+ if (*(int *) lump_p->name == v1 && *(int *) &lump_p->name[4] == v2)
+ {
+ return lump_p - lumpinfo;
+ }
+ }
+ return -1;
}
//==========================================================================
@@ -438,17 +449,17 @@
//
//==========================================================================
-int W_GetNumForName (char *name)
+int W_GetNumForName(char *name)
{
- int i;
+ int i;
- i = W_CheckNumForName(name);
- if(i != -1)
- {
- return i;
- }
- I_Error("W_GetNumForName: %s not found!", name);
- return -1;
+ i = W_CheckNumForName(name);
+ if (i != -1)
+ {
+ return i;
+ }
+ I_Error("W_GetNumForName: %s not found!", name);
+ return -1;
}
//==========================================================================
@@ -461,11 +472,11 @@
int W_LumpLength(int lump)
{
- if(lump >= numlumps)
- {
- I_Error("W_LumpLength: %i >= numlumps", lump);
- }
- return lumpinfo[lump].size;
+ if (lump >= numlumps)
+ {
+ I_Error("W_LumpLength: %i >= numlumps", lump);
+ }
+ return lumpinfo[lump].size;
}
//==========================================================================
@@ -478,23 +489,23 @@
void W_ReadLump(int lump, void *dest)
{
- int c;
- lumpinfo_t *l;
+ int c;
+ lumpinfo_t *l;
- if(lump >= numlumps)
- {
- I_Error("W_ReadLump: %i >= numlumps", lump);
- }
- l = lumpinfo+lump;
- //I_BeginRead();
- lseek(l->handle, l->position, SEEK_SET);
- c = read(l->handle, dest, l->size);
- if(c < l->size)
- {
- I_Error("W_ReadLump: only read %i of %i on lump %i",
- c, l->size, lump);
- }
- //I_EndRead();
+ if (lump >= numlumps)
+ {
+ I_Error("W_ReadLump: %i >= numlumps", lump);
+ }
+ l = lumpinfo + lump;
+ //I_BeginRead();
+ lseek(l->handle, l->position, SEEK_SET);
+ c = read(l->handle, dest, l->size);
+ if (c < l->size)
+ {
+ I_Error("W_ReadLump: only read %i of %i on lump %i",
+ c, l->size, lump);
+ }
+ //I_EndRead();
}
//==========================================================================
@@ -505,22 +516,22 @@
void *W_CacheLumpNum(int lump, int tag)
{
- byte *ptr;
+ byte *ptr;
- if((unsigned)lump >= numlumps)
- {
- I_Error("W_CacheLumpNum: %i >= numlumps", lump);
- }
- if(!lumpcache[lump])
- { // Need to read the lump in
- ptr = Z_Malloc(W_LumpLength(lump), tag, &lumpcache[lump]);
- W_ReadLump(lump, lumpcache[lump]);
- }
- else
- {
- Z_ChangeTag(lumpcache[lump], tag);
- }
- return lumpcache[lump];
+ if ((unsigned) lump >= numlumps)
+ {
+ I_Error("W_CacheLumpNum: %i >= numlumps", lump);
+ }
+ if (!lumpcache[lump])
+ { // Need to read the lump in
+ ptr = Z_Malloc(W_LumpLength(lump), tag, &lumpcache[lump]);
+ W_ReadLump(lump, lumpcache[lump]);
+ }
+ else
+ {
+ Z_ChangeTag(lumpcache[lump], tag);
+ }
+ return lumpcache[lump];
}
//==========================================================================
@@ -531,7 +542,7 @@
void *W_CacheLumpName(char *name, int tag)
{
- return W_CacheLumpNum(W_GetNumForName(name), tag);
+ return W_CacheLumpNum(W_GetNumForName(name), tag);
}
//==========================================================================
--- a/src/hexen/xddefs.h
+++ b/src/hexen/xddefs.h
@@ -1,14 +1,26 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** xddefs.h : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: xddefs.h,v $
-//** $Revision: 1.4 $
-//** $Date: 95/08/11 10:22:08 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#ifndef __XDDEFS__
#define __XDDEFS__
@@ -15,7 +27,8 @@
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
-typedef enum {false, true} boolean;
+typedef enum
+{ false, true } boolean;
typedef unsigned char byte;
#endif
@@ -28,48 +41,48 @@
// lump order in a map wad
enum
{
- ML_LABEL,
- ML_THINGS,
- ML_LINEDEFS,
- ML_SIDEDEFS,
- ML_VERTEXES,
- ML_SEGS,
- ML_SSECTORS,
- ML_NODES,
- ML_SECTORS,
- ML_REJECT,
- ML_BLOCKMAP,
- ML_BEHAVIOR
+ ML_LABEL,
+ ML_THINGS,
+ ML_LINEDEFS,
+ ML_SIDEDEFS,
+ ML_VERTEXES,
+ ML_SEGS,
+ ML_SSECTORS,
+ ML_NODES,
+ ML_SECTORS,
+ ML_REJECT,
+ ML_BLOCKMAP,
+ ML_BEHAVIOR
};
typedef struct
{
- short x;
- short y;
+ short x;
+ short y;
} mapvertex_t;
typedef struct
{
- short textureoffset;
- short rowoffset;
- char toptexture[8];
- char bottomtexture[8];
- char midtexture[8];
- short sector; // on viewer's side
+ short textureoffset;
+ short rowoffset;
+ char toptexture[8];
+ char bottomtexture[8];
+ char midtexture[8];
+ short sector; // on viewer's side
} mapsidedef_t;
typedef struct
{
- short v1;
- short v2;
- short flags;
- byte special;
- byte arg1;
- byte arg2;
- byte arg3;
- byte arg4;
- byte arg5;
- short sidenum[2]; // sidenum[1] will be -1 if one sided
+ short v1;
+ short v2;
+ short flags;
+ byte special;
+ byte arg1;
+ byte arg2;
+ byte arg3;
+ byte arg4;
+ byte arg5;
+ short sidenum[2]; // sidenum[1] will be -1 if one sided
} maplinedef_t;
#define ML_BLOCKING 0x0001
@@ -77,81 +90,81 @@
#define ML_TWOSIDED 0x0004
#define ML_DONTPEGTOP 0x0008
#define ML_DONTPEGBOTTOM 0x0010
-#define ML_SECRET 0x0020 // don't map as two sided: IT'S A SECRET!
-#define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these
-#define ML_DONTDRAW 0x0080 // don't draw on the automap
-#define ML_MAPPED 0x0100 // set if already drawn in automap
-#define ML_REPEAT_SPECIAL 0x0200 // special is repeatable
+#define ML_SECRET 0x0020 // don't map as two sided: IT'S A SECRET!
+#define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these
+#define ML_DONTDRAW 0x0080 // don't draw on the automap
+#define ML_MAPPED 0x0100 // set if already drawn in automap
+#define ML_REPEAT_SPECIAL 0x0200 // special is repeatable
#define ML_SPAC_SHIFT 10
#define ML_SPAC_MASK 0x1c00
#define GET_SPAC(flags) ((flags&ML_SPAC_MASK)>>ML_SPAC_SHIFT)
// Special activation types
-#define SPAC_CROSS 0 // when player crosses line
-#define SPAC_USE 1 // when player uses line
-#define SPAC_MCROSS 2 // when monster crosses line
-#define SPAC_IMPACT 3 // when projectile hits line
-#define SPAC_PUSH 4 // when player/monster pushes line
-#define SPAC_PCROSS 5 // when projectile crosses line
+#define SPAC_CROSS 0 // when player crosses line
+#define SPAC_USE 1 // when player uses line
+#define SPAC_MCROSS 2 // when monster crosses line
+#define SPAC_IMPACT 3 // when projectile hits line
+#define SPAC_PUSH 4 // when player/monster pushes line
+#define SPAC_PCROSS 5 // when projectile crosses line
-typedef struct
+typedef struct
{
- short floorheight;
- short ceilingheight;
- char floorpic[8];
- char ceilingpic[8];
- short lightlevel;
- short special;
- short tag;
+ short floorheight;
+ short ceilingheight;
+ char floorpic[8];
+ char ceilingpic[8];
+ short lightlevel;
+ short special;
+ short tag;
} mapsector_t;
typedef struct
{
- short numsegs;
- short firstseg; // segs are stored sequentially
+ short numsegs;
+ short firstseg; // segs are stored sequentially
} mapsubsector_t;
typedef struct
{
- short v1;
- short v2;
- short angle;
- short linedef;
- short side;
- short offset;
+ short v1;
+ short v2;
+ short angle;
+ short linedef;
+ short side;
+ short offset;
} mapseg_t;
enum
-{ // bbox coordinates
- BOXTOP,
- BOXBOTTOM,
- BOXLEFT,
- BOXRIGHT
+{ // bbox coordinates
+ BOXTOP,
+ BOXBOTTOM,
+ BOXLEFT,
+ BOXRIGHT
};
#define NF_SUBSECTOR 0x8000
typedef struct
{
- short x,y,dx,dy; // partition line
- short bbox[2][4]; // bounding box for each child
- unsigned short children[2]; // if NF_SUBSECTOR its a subsector
+ short x, y, dx, dy; // partition line
+ short bbox[2][4]; // bounding box for each child
+ unsigned short children[2]; // if NF_SUBSECTOR its a subsector
} mapnode_t;
typedef struct
{
- short tid;
- short x;
- short y;
- short height;
- short angle;
- short type;
- short options;
- byte special;
- byte arg1;
- byte arg2;
- byte arg3;
- byte arg4;
- byte arg5;
+ short tid;
+ short x;
+ short y;
+ short height;
+ short angle;
+ short type;
+ short options;
+ byte special;
+ byte arg1;
+ byte arg2;
+ byte arg3;
+ byte arg4;
+ byte arg5;
} mapthing_t;
#define MTF_EASY 1
@@ -174,22 +187,22 @@
typedef struct
{
- short originx;
- short originy;
- short patch;
- short stepdir;
- short colormap;
+ short originx;
+ short originy;
+ short patch;
+ short stepdir;
+ short colormap;
} mappatch_t;
typedef struct
{
- char name[8];
- boolean masked;
- short width;
- short height;
- void **columndirectory; // OBSOLETE
- short patchcount;
- mappatch_t patches[1];
+ char name[8];
+ boolean masked;
+ short width;
+ short height;
+ void **columndirectory; // OBSOLETE
+ short patchcount;
+ mappatch_t patches[1];
} maptexture_t;
//--------------------------------------------------------------------------
@@ -201,31 +214,31 @@
// posts are runs of non masked source pixels
typedef struct
{
- byte topdelta; // -1 is the last post in a column
- byte length;
+ byte topdelta; // -1 is the last post in a column
+ byte length;
// length data bytes follows
} post_t;
// column_t is a list of 0 or more post_t, (byte)-1 terminated
-typedef post_t column_t;
+typedef post_t column_t;
// a patch holds one or more columns
// patches are used for sprites and all masked pictures
-typedef struct
-{
- short width; // bounding box size
- short height;
- short leftoffset; // pixels to the left of origin
- short topoffset; // pixels below the origin
- int columnofs[8]; // only [width] used
- // the [0] is &columnofs[width]
-} patch_t;
+typedef struct
+{
+ short width; // bounding box size
+ short height;
+ short leftoffset; // pixels to the left of origin
+ short topoffset; // pixels below the origin
+ int columnofs[8]; // only [width] used
+ // the [0] is &columnofs[width]
+} patch_t;
// a pic is an unmasked block of pixels
typedef struct
{
- byte width,height;
- byte data;
+ byte width, height;
+ byte data;
} pic_t;
#endif // __XDDEFS__
--- a/src/hexen/z_zone.c
+++ b/src/hexen/z_zone.c
@@ -1,23 +1,35 @@
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
-//**************************************************************************
-//**
-//** z_zone.c : Heretic 2 : Raven Software, Corp.
-//**
-//** $RCSfile: z_zone.c,v $
-//** $Revision: 1.2 $
-//** $Date: 96/01/06 03:23:53 $
-//** $Author: bgokey $
-//**
-//**************************************************************************
#include <stdlib.h>
#include "h2def.h"
-/*
-==============================================================================
-
- ZONE MEMORY ALLOCATION
-
+/*
+==============================================================================
+
+ ZONE MEMORY ALLOCATION
+
There is never any space between memblocks, and there will never be two
contiguous free memblocks.
@@ -26,20 +38,20 @@
It is of no value to free a cachable block, because it will get overwritten
automatically if needed
-==============================================================================
-*/
-
+==============================================================================
+*/
+
#define ZONEID 0x1d4a11
typedef struct
{
- int size; // total bytes malloced, including header
- memblock_t blocklist; // start / end cap for linked list
- memblock_t *rover;
+ int size; // total bytes malloced, including header
+ memblock_t blocklist; // start / end cap for linked list
+ memblock_t *rover;
} memzone_t;
-memzone_t *mainzone;
+memzone_t *mainzone;
/*
========================
@@ -68,7 +80,7 @@
}
*/
-
+
/*
========================
=
@@ -77,25 +89,25 @@
========================
*/
-void Z_Init (void)
+void Z_Init(void)
{
- memblock_t *block;
- int size;
+ memblock_t *block;
+ int size;
- mainzone = (memzone_t *)I_ZoneBase (&size);
- mainzone->size = size;
+ mainzone = (memzone_t *) I_ZoneBase(&size);
+ mainzone->size = size;
// set the entire zone to one free block
- mainzone->blocklist.next = mainzone->blocklist.prev = block =
- (memblock_t *)( (byte *)mainzone + sizeof(memzone_t) );
- mainzone->blocklist.user = (void *)mainzone;
- mainzone->blocklist.tag = PU_STATIC;
- mainzone->rover = block;
-
- block->prev = block->next = &mainzone->blocklist;
- block->user = NULL; // free block
- block->size = mainzone->size - sizeof(memzone_t);
+ mainzone->blocklist.next = mainzone->blocklist.prev = block =
+ (memblock_t *) ((byte *) mainzone + sizeof(memzone_t));
+ mainzone->blocklist.user = (void *) mainzone;
+ mainzone->blocklist.tag = PU_STATIC;
+ mainzone->rover = block;
+
+ block->prev = block->next = &mainzone->blocklist;
+ block->user = NULL; // free block
+ block->size = mainzone->size - sizeof(memzone_t);
}
@@ -107,43 +119,43 @@
========================
*/
-void Z_Free (void *ptr)
+void Z_Free(void *ptr)
{
- memblock_t *block, *other;
-
- block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
- if (block->id != ZONEID)
- I_Error ("Z_Free: freed a pointer without ZONEID");
-
- if (block->user > (void **)0x100) // smaller values are not pointers
- *block->user = 0; // clear the user's mark
- block->user = NULL; // mark as free
- block->tag = 0;
- block->id = 0;
-
- other = block->prev;
- if (!other->user)
- { // merge with previous free block
- other->size += block->size;
- other->next = block->next;
- other->next->prev = other;
- if (block == mainzone->rover)
- mainzone->rover = other;
- block = other;
- }
-
- other = block->next;
- if (!other->user)
- { // merge the next free block onto the end
- block->size += other->size;
- block->next = other->next;
- block->next->prev = block;
- if (other == mainzone->rover)
- mainzone->rover = block;
- }
+ memblock_t *block, *other;
+
+ block = (memblock_t *) ((byte *) ptr - sizeof(memblock_t));
+ if (block->id != ZONEID)
+ I_Error("Z_Free: freed a pointer without ZONEID");
+
+ if (block->user > (void **) 0x100) // smaller values are not pointers
+ *block->user = 0; // clear the user's mark
+ block->user = NULL; // mark as free
+ block->tag = 0;
+ block->id = 0;
+
+ other = block->prev;
+ if (!other->user)
+ { // merge with previous free block
+ other->size += block->size;
+ other->next = block->next;
+ other->next->prev = other;
+ if (block == mainzone->rover)
+ mainzone->rover = other;
+ block = other;
+ }
+
+ other = block->next;
+ if (!other->user)
+ { // merge the next free block onto the end
+ block->size += other->size;
+ block->next = other->next;
+ block->next->prev = block;
+ if (other == mainzone->rover)
+ mainzone->rover = block;
+ }
}
-
+
/*
========================
=
@@ -155,84 +167,85 @@
#define MINFRAGMENT 64
-void *Z_Malloc (int size, int tag, void *user)
+void *Z_Malloc(int size, int tag, void *user)
{
- int extra;
- memblock_t *start, *rover, *new, *base;
+ int extra;
+ memblock_t *start, *rover, *new, *base;
//
// scan through the block list looking for the first free block
// of sufficient size, throwing out any purgable blocks along the way
//
- size += sizeof(memblock_t); // account for size of block header
-
-
+ size += sizeof(memblock_t); // account for size of block header
+
+
//
// if there is a free block behind the rover, back up over them
//
- base = mainzone->rover;
- if (!base->prev->user)
- base = base->prev;
-
- rover = base;
- start = base->prev;
-
- do
- {
- if (rover == start) // scaned all the way around the list
- I_Error ("Z_Malloc: failed on allocation of %i bytes",size);
- if (rover->user)
- {
- if (rover->tag < PU_PURGELEVEL)
- // hit a block that can't be purged, so move base past it
- base = rover = rover->next;
- else
- {
- // free the rover block (adding the size to base)
- base = base->prev; // the rover can be the base block
- Z_Free ((byte *)rover+sizeof(memblock_t));
- base = base->next;
- rover = base->next;
- }
- }
- else
- rover = rover->next;
- } while (base->user || base->size < size);
-
+ base = mainzone->rover;
+ if (!base->prev->user)
+ base = base->prev;
+
+ rover = base;
+ start = base->prev;
+
+ do
+ {
+ if (rover == start) // scaned all the way around the list
+ I_Error("Z_Malloc: failed on allocation of %i bytes", size);
+ if (rover->user)
+ {
+ if (rover->tag < PU_PURGELEVEL)
+ // hit a block that can't be purged, so move base past it
+ base = rover = rover->next;
+ else
+ {
+ // free the rover block (adding the size to base)
+ base = base->prev; // the rover can be the base block
+ Z_Free((byte *) rover + sizeof(memblock_t));
+ base = base->next;
+ rover = base->next;
+ }
+ }
+ else
+ rover = rover->next;
+ }
+ while (base->user || base->size < size);
+
//
// found a block big enough
//
- extra = base->size - size;
- if (extra > MINFRAGMENT)
- { // there will be a free fragment after the allocated block
- new = (memblock_t *) ((byte *)base + size );
- new->size = extra;
- new->user = NULL; // free block
- new->tag = 0;
- new->prev = base;
- new->next = base->next;
- new->next->prev = new;
- base->next = new;
- base->size = size;
- }
-
- if (user)
- {
- base->user = user; // mark as an in use block
- *(void **)user = (void *) ((byte *)base + sizeof(memblock_t));
- }
- else
- {
- if (tag >= PU_PURGELEVEL)
- I_Error ("Z_Malloc: an owner is required for purgable blocks");
- base->user = (void *)2; // mark as in use, but unowned
- }
- base->tag = tag;
-
- mainzone->rover = base->next; // next allocation will start looking here
-
- base->id = ZONEID;
- return (void *) ((byte *)base + sizeof(memblock_t));
+ extra = base->size - size;
+ if (extra > MINFRAGMENT)
+ { // there will be a free fragment after the allocated block
+ new = (memblock_t *) ((byte *) base + size);
+ new->size = extra;
+ new->user = NULL; // free block
+ new->tag = 0;
+ new->prev = base;
+ new->next = base->next;
+ new->next->prev = new;
+ base->next = new;
+ base->size = size;
+ }
+
+ if (user)
+ {
+ base->user = user; // mark as an in use block
+ *(void **) user = (void *) ((byte *) base + sizeof(memblock_t));
+ }
+ else
+ {
+ if (tag >= PU_PURGELEVEL)
+ I_Error("Z_Malloc: an owner is required for purgable blocks");
+ base->user = (void *) 2; // mark as in use, but unowned
+ }
+ base->tag = tag;
+
+ mainzone->rover = base->next; // next allocation will start looking here
+
+ base->id = ZONEID;
+ return (void *) ((byte *) base + sizeof(memblock_t));
}
@@ -244,19 +257,19 @@
========================
*/
-void Z_FreeTags (int lowtag, int hightag)
+void Z_FreeTags(int lowtag, int hightag)
{
- memblock_t *block, *next;
-
- for (block = mainzone->blocklist.next ; block != &mainzone->blocklist
- ; block = next)
- {
- next = block->next; // get link before freeing
- if (!block->user)
- continue; // free block
- if (block->tag >= lowtag && block->tag <= hightag)
- Z_Free ( (byte *)block+sizeof(memblock_t));
- }
+ memblock_t *block, *next;
+
+ for (block = mainzone->blocklist.next; block != &mainzone->blocklist;
+ block = next)
+ {
+ next = block->next; // get link before freeing
+ if (!block->user)
+ continue; // free block
+ if (block->tag >= lowtag && block->tag <= hightag)
+ Z_Free((byte *) block + sizeof(memblock_t));
+ }
}
/*
@@ -333,21 +346,23 @@
========================
*/
-void Z_CheckHeap (void)
+void Z_CheckHeap(void)
{
- memblock_t *block;
-
- for (block = mainzone->blocklist.next ; ; block = block->next)
- {
- if (block->next == &mainzone->blocklist)
- break; // all blocks have been hit
- if ( (byte *)block + block->size != (byte *)block->next)
- I_Error ("Z_CheckHeap: block size does not touch the next block\n");
- if ( block->next->prev != block)
- I_Error ("Z_CheckHeap: next block doesn't have proper back link\n");
- if (!block->user && !block->next->user)
- I_Error ("Z_CheckHeap: two consecutive free blocks\n");
- }
+ memblock_t *block;
+
+ for (block = mainzone->blocklist.next;; block = block->next)
+ {
+ if (block->next == &mainzone->blocklist)
+ break; // all blocks have been hit
+ if ((byte *) block + block->size != (byte *) block->next)
+ I_Error
+ ("Z_CheckHeap: block size does not touch the next block\n");
+ if (block->next->prev != block)
+ I_Error
+ ("Z_CheckHeap: next block doesn't have proper back link\n");
+ if (!block->user && !block->next->user)
+ I_Error("Z_CheckHeap: two consecutive free blocks\n");
+ }
}
@@ -359,16 +374,16 @@
========================
*/
-void Z_ChangeTag2 (void *ptr, int tag)
+void Z_ChangeTag2(void *ptr, int tag)
{
- memblock_t *block;
-
- block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
- if (block->id != ZONEID)
- I_Error ("Z_ChangeTag: freed a pointer without ZONEID");
- if (tag >= PU_PURGELEVEL && (unsigned)block->user < 0x100)
- I_Error ("Z_ChangeTag: an owner is required for purgable blocks");
- block->tag = tag;
+ memblock_t *block;
+
+ block = (memblock_t *) ((byte *) ptr - sizeof(memblock_t));
+ if (block->id != ZONEID)
+ I_Error("Z_ChangeTag: freed a pointer without ZONEID");
+ if (tag >= PU_PURGELEVEL && (unsigned) block->user < 0x100)
+ I_Error("Z_ChangeTag: an owner is required for purgable blocks");
+ block->tag = tag;
}