ref: c67b4c15dc32f9824951f37c9b1fa665b7d1307f
parent: 58b73530462fad1ab872ef5c60afbfcaaa08eff1
author: Simon Howard <[email protected]>
date: Sat Dec 25 15:55:30 EST 2010
Remove the 32 character limit on the lengths of filenames specified to -record (thanks AlexXav). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2225
--- a/NEWS
+++ b/NEWS
@@ -83,6 +83,8 @@
option is provided (thanks Sander van Dijk).
* Skill level names in the setup tool are now written the same as
they are on the in-game "new game" menu (thanks AlexXav).
+ * There is no longer a limit on the lengths of filenames provided
+ to the -record command line parameter (thanks AlexXav).
libtextscreen:
* The font used for the textscreen library can be forced by
--- a/src/g_game.c
+++ b/src/g_game.c
@@ -139,7 +139,7 @@
int levelstarttic; // gametic at level start
int totalkills, totalitems, totalsecret; // for intermission
-char demoname[32];
+char *demoname;
boolean demorecording;
boolean longtics; // cph's doom 1.91 longtics hack
boolean lowres_turn; // low resolution turning for longtics
@@ -2050,14 +2050,14 @@
//
// G_RecordDemo
//
-void G_RecordDemo (char* name)
+void G_RecordDemo (char *name)
{
int i;
int maxsize;
usergame = false;
- strcpy (demoname, name);
- strcat (demoname, ".lmp");
+ demoname = Z_Malloc(strlen(name) + 5, PU_STATIC, NULL);
+ sprintf(demoname, "%s.lmp", name);
maxsize = 0x20000;
//!