ref: c6723f36255e8052e5ab5463ad579772e49d4615
parent: 8b889145135d10b38de9ddb7b411532407c658cc
author: Turo Lamminen <[email protected]>
date: Sat Sep 10 15:12:42 EDT 2022
hexen: Move A_Explode prototype to p_local.h
--- a/src/hexen/a_action.c
+++ b/src/hexen/a_action.c
@@ -788,8 +788,6 @@
{
int bobIndex;
- extern void A_Explode(mobj_t * actor);
-
A_Explode(actor);
bobIndex = actor->special2.i;
--- a/src/hexen/p_local.h
+++ b/src/hexen/p_local.h
@@ -184,6 +184,7 @@
boolean P_LookForMonsters(mobj_t * actor);
void P_InitCreatureCorpseQueue(boolean corpseScan);
void A_DeQueueCorpse(mobj_t * actor);
+void A_Explode(mobj_t *actor);
// ***** P_MAPUTL *****