Change interpretation of DOOMWADDIR to the classic behavior: a single
More helpful SDL_mixer error messages.
Bomb out with an error in configure if SDL_mixer or SDL_net are not
Display a message on the console with details when WAD/DEH checksums do
Set svn:ignore properties on directories.
Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
Choose the locations for temporary files more intelligently.
Fix Batman Doom example in README.
Make the WADs input box wider. Rename labels in the start multiplayer
Add quit prompt message missing in the Doom source release.
Move response file code to m_argv.c
Clear the current value when entering a new value in number input boxes.
Fix typing '_' and '+' in textscreen code.
Replace WINDOWS define with _WIN32
sys/wait.h does not exist on windows (thank mingw for sucking), add
Remove command line options from README; move to autogenerated CMDLINE
On OSX, make MIDI music disabled by default. There are problems with the
Fix default network port in chocolate-setup.
Fix up some text escaping errors. Add wikitext output for docgen.
Fix setup tool crash when no IWADs found.
Javadoc-style self-documenting system for command line options.
Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php
Add '-findiwads' command line hack so that the setup program can find
Add config.h for codeblocks build :-)
Add definitions for PATH and directory separators.
Add MSVC inttypes.h and stdint.h implementations: might be useful in the
Switch from stdint.h to inttypes.h (which includes stdint.h). Old
Update TODO - registry stuff is now done.
update cb project for d_iwad.*
Add registry key for Doom 95 shareware version.
Split off IWAD-related code into separate d_iwad.c. On Windows, search
Update to latest version of chocolate-setup icon.
Update email address. Remove list of chocolate-doom.cfg options; it's
make icons a little smoother around the edges
Add missing copyright statement, comments.
x3, x4 aspect ratio corrected scale functions.
Make numbers in the chat macros configuration screen match the keyboard
Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing Doom
Fix value in autoadjust message.
Add icon to chocolate-setup binary when built
Add aspect ratio correction to setup tool. Redesign the display settings
Add function to set radio button labels.
Make dropdown lists emit a signal when set.
Shut up datarootdir warnings.
update project file to accomodate scaling code.
Fix episode 3 bunny end screen (oops!!!!)
Split off scaling code into i_scale.c. Add aspect ratio correction
Add notes about packages to TODO.
More TODO items. That's all I can think of for now.
Update TODO list: remove some things which are now complete and add some
Fixups to make compiles work under the Solaris/SPARC compiler. Thanks to
Remove use of m4; use "Chocolate Doom" when referring to the program by
Use my gmail.com email address.
* removal of FEATURE_* defines from codeblocks project
Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?)
Remove version from msvc/config.h. This is not generated automatically,
Silence warnings in debug build
Display lowres turning warning message client-side, not through
Increase buffer size to fixes crashes due to buffer overruns.
Use booleans in place of ints where possible.
Fix endianness problem in mus2mid code (thanks denis)
Use getenv/putenv, not SDL_getenv/SDL_putenv.
Support running as a screensaver under X!
Fix for playing demos on PPC (actually, fix for loading single lump
Add -gdi command line parameter as a shortcut for SDL_VIDEODRIVER=windib
Use DirectX by default on Windows.
Center the mouse on startup to prevent abrupt turns when launching a
Simulate overflowing the Doom frame table in dehacked patches (DOS
Explicitly support dehacked patches that overflow the ammo[] array with
Display a warning when setting dehacked fields that would overflow
Allow multiple dehacked patches to be specified with the -deh command
Allow F10 to exit in testcontrols mode.
"Always run" trick should only be when joyb_speed >= 10. Use 29 as the
Make the "test controls" option work - write the current config to
Don't print arguments read from response files - Vanilla Doom doesn't do
update chocolate-setup codeblocks project
Don't rely on INSTALL_DIR for the Win32 build.
Add missing header for Win32 build.
Tweak capitalisation on the main menu to be more like setup.exe.
Escape WAD filenames passed to Doom with " quotes, to allow WAD
Pass through config variables into response file when launching Doom.
Fix player name option in setup tool.
Make "hurt me plenty" the default skill.