ref: c1a25efc7ecc82eb644203092a81c659aa523092
parent: 93ac1b74ab0f082a3ee8f1efc0ccd7f47bac3802
author: Simon Howard <[email protected]>
date: Sun Jan 1 19:00:08 EST 2006
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 239
--- a/src/d_net.c
+++ b/src/d_net.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: d_net.c 238 2006-01-01 23:54:31Z fraggle $
+// $Id: d_net.c 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.12 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.11 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
@@ -70,7 +73,7 @@
//-----------------------------------------------------------------------------
-static const char rcsid[] = "$Id: d_net.c 238 2006-01-01 23:54:31Z fraggle $";
+static const char rcsid[] = "$Id: d_net.c 239 2006-01-02 00:00:08Z fraggle $";
#include "m_menu.h"
@@ -425,8 +428,8 @@
// Temporary hack - hook new client/server code into Doom
- NET_ClientRun();
- NET_ServerRun();
+ NET_CL_Run();
+ NET_SV_Run();
// check time
nowtime = I_GetTime ()/ticdup;
@@ -621,13 +624,13 @@
if (M_CheckParm("-server") > 0)
{
net_addr_t *addr;
- NET_ServerInit();
+ NET_SV_Init();
addr = net_loop_client_module.ResolveAddress("");
printf("address resolved: %p\n", addr);
- if (NET_ClientConnect(addr))
+ if (NET_CL_Connect(addr))
{
printf("connected to local server\n");
}
@@ -687,7 +690,7 @@
if (debugfile)
fclose (debugfile);
- NET_ClientDisconnect();
+ NET_CL_Disconnect();
if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
return;
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 238 2006-01-01 23:54:31Z fraggle $
+// $Id: net_client.c 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.5 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
@@ -82,7 +85,7 @@
// data received while we are waiting for the game to start
-static void ClientParseWaitingData(net_packet_t *packet)
+static void NET_CL_ParseWaitingData(net_packet_t *packet)
{
unsigned int num_players;
unsigned int is_controller;
@@ -101,7 +104,7 @@
// Received an ACK
-static void ClientParseACK(net_packet_t *packet)
+static void NET_CL_ParseACK(net_packet_t *packet)
{
net_packet_t *reply;
@@ -122,7 +125,7 @@
// parse a DISCONNECT packet
-static void ClientParseDisconnect(net_packet_t *packet)
+static void NET_CL_ParseDisconnect(net_packet_t *packet)
{
net_packet_t *reply;
@@ -144,7 +147,7 @@
// parse a DISCONNECT_ACK packet
-static void ClientParseDisconnectACK(net_packet_t *packet)
+static void NET_CL_ParseDisconnectACK(net_packet_t *packet)
{
if (client_state == CLIENT_STATE_DISCONNECTING)
{
@@ -158,7 +161,7 @@
// parse a received packet
-static void ClientParsePacket(net_packet_t *packet)
+static void NET_CL_ParsePacket(net_packet_t *packet)
{
unsigned int packet_type;
@@ -173,12 +176,12 @@
// received an acknowledgement to the SYN we sent
- ClientParseACK(packet);
+ NET_CL_ParseACK(packet);
break;
case NET_PACKET_TYPE_WAITING_DATA:
- ClientParseWaitingData(packet);
+ NET_CL_ParseWaitingData(packet);
break;
case NET_PACKET_TYPE_GAMESTART:
@@ -188,11 +191,11 @@
break;
case NET_PACKET_TYPE_DISCONNECT:
- ClientParseDisconnect(packet);
+ NET_CL_ParseDisconnect(packet);
break;
case NET_PACKET_TYPE_DISCONNECT_ACK:
- ClientParseDisconnectACK(packet);
+ NET_CL_ParseDisconnectACK(packet);
break;
default:
@@ -202,7 +205,7 @@
// called when we are in the "connecting" state
-static void ClientConnecting(void)
+static void NET_CL_Connecting(void)
{
net_packet_t *packet;
@@ -235,7 +238,7 @@
// Called when we are in the "disconnecting" state, disconnecting from
// the server.
-static void ClientDisconnecting(void)
+static void NET_CL_Disconnecting(void)
{
net_packet_t *packet;
@@ -264,7 +267,7 @@
// "Run" the client code: check for new packets, send packets as
// needed
-void NET_ClientRun(void)
+void NET_CL_Run(void)
{
net_addr_t *addr;
net_packet_t *packet;
@@ -280,7 +283,7 @@
if (addr == server_addr)
{
- ClientParsePacket(packet);
+ NET_CL_ParsePacket(packet);
}
NET_FreePacket(packet);
@@ -291,10 +294,10 @@
switch (client_state)
{
case CLIENT_STATE_CONNECTING:
- ClientConnecting();
+ NET_CL_Connecting();
break;
case CLIENT_STATE_DISCONNECTING:
- ClientDisconnecting();
+ NET_CL_Disconnecting();
break;
default:
break;
@@ -303,7 +306,7 @@
// connect to a server
-boolean NET_ClientConnect(net_addr_t *addr)
+boolean NET_CL_Connect(net_addr_t *addr)
{
int start_time;
@@ -343,12 +346,12 @@
// run client code
- NET_ClientRun();
+ NET_CL_Run();
// run the server, just incase we are doing a loopback
// connect
- NET_ServerRun();
+ NET_SV_Run();
// Don't hog the CPU
@@ -371,7 +374,7 @@
// disconnect from the server
-void NET_ClientDisconnect(void)
+void NET_CL_Disconnect(void)
{
int start_time;
@@ -398,12 +401,12 @@
client_state = CLIENT_STATE_DISCONNECTED;
- fprintf(stderr, "NET_ClientDisconnect: Timeout while disconnecting from server\n");
+ fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting from server\n");
break;
}
- NET_ClientRun();
- NET_ServerRun();
+ NET_CL_Run();
+ NET_SV_Run();
I_Sleep(10);
}
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.h 238 2006-01-01 23:54:31Z fraggle $
+// $Id: net_client.h 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.5 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
@@ -45,9 +48,9 @@
#include "net_defs.h"
-boolean NET_ClientConnect(net_addr_t *addr);
-void NET_ClientDisconnect(void);
-void NET_ClientRun(void);
+boolean NET_CL_Connect(net_addr_t *addr);
+void NET_CL_Disconnect(void);
+void NET_CL_Run(void);
#endif /* #ifndef NET_CLIENT_H */
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 238 2006-01-01 23:54:31Z fraggle $
+// $Id: net_server.c 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.5 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
@@ -100,7 +103,7 @@
// returns the number of clients connected
-static int ServerNumClients(void)
+static int NET_SV_NumClients(void)
{
int count;
int i;
@@ -120,7 +123,7 @@
// returns a pointer to the client which controls the server
-static net_client_t *ServerController(void)
+static net_client_t *NET_SV_Controller(void)
{
int i;
@@ -139,7 +142,7 @@
// Given an address, find the corresponding client
-static net_client_t *ServerFindClient(net_addr_t *addr)
+static net_client_t *NET_SV_FindClient(net_addr_t *addr)
{
int i;
@@ -158,7 +161,7 @@
// parse a SYN from a client(initiating a connection)
-static void ServerParseSYN(net_packet_t *packet,
+static void NET_SV_ParseSYN(net_packet_t *packet,
net_client_t *client,
net_addr_t *addr)
{
@@ -216,7 +219,7 @@
// parse an ACK packet from a client
-static void ServerParseACK(net_packet_t *packet, net_client_t *client)
+static void NET_SV_ParseACK(net_packet_t *packet, net_client_t *client)
{
if (client == NULL)
{
@@ -235,7 +238,7 @@
}
}
-static void ServerParseDisconnect(net_packet_t *packet, net_client_t *client)
+static void NET_SV_ParseDisconnect(net_packet_t *packet, net_client_t *client)
{
net_packet_t *reply;
@@ -270,7 +273,7 @@
// Process a packet received by the server
-static void ServerPacket(net_packet_t *packet, net_addr_t *addr)
+static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr)
{
net_client_t *client;
unsigned int packet_type;
@@ -277,7 +280,7 @@
// Find which client this packet came from
- client = ServerFindClient(addr);
+ client = NET_SV_FindClient(addr);
// Read the packet type
@@ -291,10 +294,10 @@
switch (packet_type)
{
case NET_PACKET_TYPE_SYN:
- ServerParseSYN(packet, client, addr);
+ NET_SV_ParseSYN(packet, client, addr);
break;
case NET_PACKET_TYPE_ACK:
- ServerParseACK(packet, client);
+ NET_SV_ParseACK(packet, client);
break;
case NET_PACKET_TYPE_GAMESTART:
break;
@@ -301,7 +304,7 @@
case NET_PACKET_TYPE_GAMEDATA:
break;
case NET_PACKET_TYPE_DISCONNECT:
- ServerParseDisconnect(packet, client);
+ NET_SV_ParseDisconnect(packet, client);
break;
default:
// unknown packet type
@@ -312,7 +315,7 @@
// If this address is not in the list of clients, be sure to
// free it back.
- if (ServerFindClient(addr) == NULL)
+ if (NET_SV_FindClient(addr) == NULL)
{
NET_FreeAddress(addr);
}
@@ -319,7 +322,7 @@
}
-static void ServerSendWaitingData(net_client_t *client)
+static void NET_SV_SendWaitingData(net_client_t *client)
{
net_packet_t *packet;
@@ -330,11 +333,11 @@
// include the number of clients waiting
- NET_WriteInt8(packet, ServerNumClients());
+ NET_WriteInt8(packet, NET_SV_NumClients());
// indicate whether the client is the controller
- NET_WriteInt8(packet, ServerController() == client);
+ NET_WriteInt8(packet, NET_SV_Controller() == client);
// send packet to client and free
@@ -348,7 +351,7 @@
// Perform any needed action on a client
-static void ServerRunClient(net_client_t *client)
+static void NET_SV_RunClient(net_client_t *client)
{
net_packet_t *packet;
@@ -391,13 +394,13 @@
if (client->last_send_time < 0
|| I_GetTimeMS() - client->last_send_time > 1000)
{
- ServerSendWaitingData(client);
+ NET_SV_SendWaitingData(client);
}
}
// Client has disconnected.
//
- // See ServerParseDisconnect() above.
+ // See NET_SV_ParseDisconnect() above.
if (client->state == CLIENT_STATE_DISCONNECTED)
{
@@ -413,7 +416,7 @@
// Initialise server and wait for connections
-void NET_ServerInit(void)
+void NET_SV_Init(void)
{
int i;
@@ -436,7 +439,7 @@
// Run server code to check for new packets/send packets as the server
// requires
-void NET_ServerRun(void)
+void NET_SV_Run(void)
{
net_addr_t *addr;
net_packet_t *packet;
@@ -449,7 +452,7 @@
while (NET_RecvPacket(server_context, &addr, &packet))
{
- ServerPacket(packet, addr);
+ NET_SV_Packet(packet, addr);
}
// "Run" any clients that may have things to do, independent of responses
@@ -459,7 +462,7 @@
{
if (clients[i].active)
{
- ServerRunClient(&clients[i]);
+ NET_SV_RunClient(&clients[i]);
}
}
}
--- a/src/net_server.h
+++ b/src/net_server.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.h 232 2005-12-29 17:48:25Z fraggle $
+// $Id: net_server.h 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.2 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.1 2005/12/29 17:48:25 fraggle
// Add initial client/server connect code. Reorganise sources list in
// Makefile.am.
@@ -34,11 +37,11 @@
// initialise server and wait for connections
-void NET_ServerInit(void);
+void NET_SV_Init(void);
// run server: check for new packets received etc.
-void NET_ServerRun(void);
+void NET_SV_Run(void);
#endif /* #ifndef NET_SERVER_H */