ref: c04e96584870a9bf95a508937cde224e1d640b7a
parent: 08522e4bcff0f552fa0392102e73591e58822524
author: Simon Howard <[email protected]>
date: Tue Dec 9 20:06:08 EST 2008
Bump version to 1.2.0, update NEWS and ChangeLog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,251 @@
+2008-12-09 20:35:17 fraggle
+
+ Add check for sched_setaffinity to configure and only use it if it is
+ found. Display a message if we don't have any way to set processor
+ affinity.
+
+2008-12-09 19:56:43 fraggle
+
+ Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for
+ SDL in configure before checking for libraries and headers, to fix
+ Windows.
+
+2008-12-03 22:09:22 fraggle
+
+ Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
+ (thanks to Christian Chech).
+
+2008-12-01 21:08:23 fraggle
+
+ Don't try to read SDL events until initialised.
+
+2008-10-01 21:22:09 fraggle
+
+ Add .lvimrc local vim project settings.
+
+2008-09-21 19:20:32 fraggle
+
+ Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
+ demos 1-3.
+
+2008-09-20 19:18:06 fraggle
+
+ Set processor affinity under non-Windows platforms using the POSIX
+ API.
+
+2008-09-16 01:17:20 rtc_marine
+
+ - Force use of dwarf-2 debugging information - Fix an age-old problem
+ of not being able to find -lpcsound, the debug target was looking for
+ it rather than -lpcsound-dbg
+
+2008-09-14 19:14:46 fraggle
+
+ Add -nocheat command line parameter to disable applying cheats from
+ dehacked files.
+
+2008-09-07 18:47:08 fraggle
+
+ Strip out NUL characters from dehacked files; this makes the dehacked
+ patch with portal.wad load properly.
+
+2008-08-29 00:31:53 fraggle
+
+ Update TODO.
+
+2008-08-24 03:06:26 fraggle
+
+ Update INSTALL to include some notes about Chex Quest.
+
+2008-08-24 02:58:57 fraggle
+
+ Update missing chex.deh to reference its location in the idgames
+ repository.
+
+2008-08-20 19:27:56 fraggle
+
+ Use / as a path separator, to allow cross-compiling of resource files
+ (thanks Anonymous bug reporter)
+
+2008-08-19 20:51:41 fraggle
+
+ Fix crash related to A_BFGSpray with NULL target when using dehacked
+ patches - discovered with insaned2.deh (thanks CSonicGo)
+
+2008-08-09 18:09:23 fraggle
+
+ Don't modify level lumps when loading levels.
+
+2008-08-08 23:38:25 fraggle
+
+ Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
+ under Windows (thanks entryway)
+
+2008-08-02 14:29:37 fraggle
+
+ Search for chex.deh in WAD path.
+
+2008-07-31 23:01:38 fraggle
+
+ Update netcode to allow chex quest gameversion.
+
+2008-07-31 22:29:20 fraggle
+
+ Update Chocolate Setup to support chex.wad.
+
+2008-07-31 21:21:58 fraggle
+
+ Fix crash on Chex Quest intermission screen (thanks entryway)
+
+2008-07-31 21:06:42 fraggle
+
+ Automatically load chex.deh on startup if playing in chex mode.
+
+2008-07-31 20:43:45 fraggle
+
+ Fix mistake in exit confirmation string that was breaking dehacked
+ patches that replace it.
+
+2008-07-31 12:55:35 rtc_marine
+
+ Update codeblocks project to locate setup manifest
+
+2008-07-29 19:06:04 fraggle
+
+ Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
+ doesn't do it.
+
+2008-07-29 19:05:16 fraggle
+
+ Monsters don't drop ammo in Chex Quest.
+
+2008-07-29 01:50:56 fraggle
+
+ Add magic dehacked comment to enable long cheat sequences (also for
+ Chex Quest support)
+
+2008-07-27 00:51:25 fraggle
+
+ In chex mode, always warp to an episode 1 level, and display the level
+ title in the automap for the equivalent episode 1 level.
+
+2008-07-26 16:45:52 fraggle
+
+ Allow magic comments in dehacked files that disable the DOS dehacked
+ text replacement limit, so that we can use a dehacked patch to emulate
+ chex.exe.
+
+2008-07-26 16:29:08 fraggle
+
+ Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
+ Doom exe.
+
+2008-07-26 16:23:06 fraggle
+
+ Fix "dimensional shambler waiting at the dos prompt" quit message to
+ match the one in doom2.exe precisely.
+
+2008-07-25 20:56:39 fraggle
+
+ Initial chex.exe emulation.
+
+2008-07-10 00:22:34 fraggle
+
+ Fix dehacked replacements for the "press y to quit to dos" string.
+
+2008-07-07 10:10:26 fraggle
+
+ Fix quit screen confirm message to say "quit to dos" rather than just
+ "quit" (thanks MikeRS)
+
+2008-06-14 18:42:06 fraggle
+
+ Add a helpful message for people trying to play with the wrong IWAD.
+
+2008-06-11 01:14:07 fraggle
+
+ Only apply dehacked green armor class to the green armor shirt, not
+ the armor helmets as well.
+
+2008-06-09 19:11:24 fraggle
+
+ Always set armor class to 2 when picking up a megasphere (thanks
+ entryway).
+
+2008-05-05 04:52:08 GhostlyDeath
+
+ Updated Code::Blocks project for new files
+
+2008-05-05 04:48:45 fraggle
+
+ Add setup-manifest.xml to dist.
+
+2008-05-05 04:44:28 GhostlyDeath
+
+ Updated VC++ Project for added files; Manifest should have version
+ 1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been
+ updated
+
+2008-05-05 04:11:29 fraggle
+
+ (Hopefully) fix for Windows Vista asking for security elevation when
+ running chocolate-setup.
+
+2008-05-04 22:43:38 fraggle
+
+ Remove Vanilla Doom reload hack.
+
+2008-05-04 18:09:51 fraggle
+
+ Add command line option to disable mmapped WAD I/O.
+
+2008-05-04 17:45:10 fraggle
+
+ Fix win32 mmap driver and add to build.
+
+2008-05-02 23:52:00 fraggle
+
+ Add Windows memory mapping backend.
+
+2008-05-02 20:19:38 fraggle
+
+ Memory-mapped WAD access.
+
+2008-05-02 20:18:52 fraggle
+
+ Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
+
+2008-05-02 19:48:43 fraggle
+
+ Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
+ cache when it is no longer needed. Switch existing code to use the
+ new API instead of Z_ChangeTag.
+
+2008-05-02 18:32:09 fraggle
+
+ Add WAD I/O abstraction layer - first step for mmapped WAD access.
+
+2008-04-26 17:31:47 fraggle
+
+ "Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
+
+2008-04-26 15:33:14 fraggle
+
+ Add new Chocolate Doom icon.
+
+2008-04-26 00:33:00 fraggle
+
+ Generate transparency mask for the application icon from black parts
+ of the image.
+
+2008-04-23 08:44:17 GhostlyDeath
+
+ VC++ Project now builds
+
+2008-04-20 02:00:11 fraggle
+
+ Bump version to 1.1.1, update ChangeLog and NEWS.
+
2008-04-19 17:41:58 fraggle
Fix build problem when libsamplerate support is enabled.
--- a/NEWS
+++ b/NEWS
@@ -1,3 +1,40 @@
+1.2.0 (2008-12-10):
+
+ Happy 15th Birthday, Doom!
+
+ * Chocolate Doom now has an icon that is not based on the proprietary
+ Doom artwork.
+ * There is now memory-mapped WAD I/O support, which should be useful
+ on some embedded systems.
+ * Chex quest emulation support is now included, although an
+ auxiliary dehacked patch is needed (chexdeh.zip in the idgames
+ archive).
+
+ Compatibility:
+ * The armor class is always set to 2 when picking up a megasphere
+ (thanks entryway).
+ * The quit screen prompts to quit "to dos" instead of just to quit
+ (thanks MikeRS)
+ * The "dimensional shambler" quit message was fixed.
+ * Fix crash related to A_BFGSpray with NULL target when using
+ dehacked patches - discovered with insaned2.deh
+ (thanks CSonicGo)
+ * NUL characters are stripped from dehacked files, to ensure correct
+ behavior with some dehacked patches (eg. the one with portal.wad).
+
+ Bugs fixed:
+ * "Python Image Library" should have been "Python Imaging Library"
+ (thanks exp(x)).
+ * The setup tool should no longer ask for elevated permissions
+ on Windows Vista (this fix possibly may not work).
+ * The application icon is set properly when running under Windows
+ XP with the "Luna" theme.
+ * Fix compilation under Cygwin to detect libraries and headers from
+ the correct environment.
+ * The video code does not try to read SDL events before SDL has
+ been properly initialised - this was causing problems with some
+ older versions of SDL.
+
1.1.1 (2008-04-20):
The previous release (v1.1.0) included a bug that broke compilation
--- a/codeblocks/config.h
+++ b/codeblocks/config.h
@@ -9,19 +9,19 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.1.1"
+#define PACKAGE_STRING "Chocolate Doom 1.2.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "1.1.1"
+#define PACKAGE_VERSION "1.2.0"
/* Define to 1 if you have the ANSI C header files. */
#define STDC_HEADERS 1
/* Version number of package */
-#define VERSION "1.1.1"
+#define VERSION "1.2.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/codeblocks/game-res.rc
+++ b/codeblocks/game-res.rc
@@ -1,8 +1,8 @@
1 ICON "../data/doom.ico"
1 VERSIONINFO
-PRODUCTVERSION 1,1,1,0
-FILEVERSION 1,1,1,0
+PRODUCTVERSION 1,2,0,0
+FILEVERSION 1,2,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
@@ -9,13 +9,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "1.1.1"
- VALUE "FileDescription", "1.1.1"
+ VALUE "FileVersion", "1.2.0"
+ VALUE "FileDescription", "1.2.0"
VALUE "InternalName", "Chocolate-Doom"
VALUE "CompanyName", "Chocolate-Doom"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom"
- VALUE "ProductVersion", "1.1.1"
+ VALUE "ProductVersion", "1.2.0"
}
}
}
--- a/codeblocks/setup-res.rc
+++ b/codeblocks/setup-res.rc
@@ -3,8 +3,8 @@
CREATEPROCESS_MANIFEST_RESOURCE_ID RT_MANIFEST "setup-manifest.xml"
1 VERSIONINFO
-PRODUCTVERSION 1,1,1,0
-FILEVERSION 1,1,1,0
+PRODUCTVERSION 1,2,0,0
+FILEVERSION 1,2,0,0
FILETYPE 1
{
BLOCK "StringFileInfo"
@@ -11,13 +11,13 @@
{
BLOCK "040904E4"
{
- VALUE "FileVersion", "1.1.1"
+ VALUE "FileVersion", "1.2.0"
VALUE "FileDescription", "Chocolate-Doom Setup"
VALUE "InternalName", "chocolate-setup"
VALUE "CompanyName", "[email protected]"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate-Doom Setup"
- VALUE "ProductVersion", "1.1.1"
+ VALUE "ProductVersion", "1.2.0"
}
}
}
--- a/configure.in
+++ b/configure.in
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 1.1.1, [email protected], chocolate-doom)
+AC_INIT(Chocolate Doom, 1.2.0, [email protected], chocolate-doom)
AC_CONFIG_AUX_DIR(autotools)
--- a/msvc/config.h
+++ b/msvc/config.h
@@ -11,16 +11,16 @@
#define PACKAGE_NAME "Chocolate Doom"
/* Define to the full name and version of this package. */
-#define PACKAGE_STRING "Chocolate Doom 1.1.1"
+#define PACKAGE_STRING "Chocolate Doom 1.2.0"
/* Define to the one symbol short name of this package. */
#define PACKAGE_TARNAME "chocolate-doom"
/* Define to the version of this package. */
-#define PACKAGE_VERSION "1.1.1"
+#define PACKAGE_VERSION "1.2.0"
/* Version number of package */
-#define VERSION "1.1.1"
+#define VERSION "1.2.0"
/* Define to 1 if your processor stores words with the most significant byte
first (like Motorola and SPARC, unlike Intel and VAX). */
--- a/msvc/win32.rc
+++ b/msvc/win32.rc
@@ -32,8 +32,8 @@
#endif
1 VERSIONINFO
-PRODUCTVERSION 1,1,1,0
-FILEVERSION 1,1,1,0
+PRODUCTVERSION 1,2,0,0
+FILEVERSION 1,2,0,0
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
@@ -40,13 +40,13 @@
BEGIN
BLOCK "040904E4"
BEGIN
- VALUE "FileVersion", "1.1.1"
- VALUE "FileDescription", "Chocolate Doom 1.1.1"
+ VALUE "FileVersion", "1.2.0"
+ VALUE "FileDescription", "Chocolate Doom 1.2.0"
VALUE "InternalName", "chocolate-doom"
VALUE "CompanyName", "[email protected]"
VALUE "LegalCopyright", "GNU General Public License"
VALUE "ProductName", "Chocolate Doom"
- VALUE "ProductVersion", "1.1.1"
+ VALUE "ProductVersion", "1.2.0"
END
END
END
--- a/setup/setup-manifest.xml
+++ b/setup/setup-manifest.xml
@@ -2,7 +2,7 @@
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- The "name" field in this tag should be the same as the executable's
name -->
- <assemblyIdentity version="1.1.1.0" processorArchitecture="*"
+ <assemblyIdentity version="1.2.0.0" processorArchitecture="*"
name="chocolate-setup" type="win32"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>