ref: bdcc178d496d95e87afab7399b1b30438595c28c
parent: f5040263b6a50961e12e64aa2e19fde049dd48c2
author: Simon Howard <[email protected]>
date: Wed Jan 9 19:46:53 EST 2008
Use the same spechits magic value that PrBoom-plus uses (thanks Lemonzest). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 997
--- a/src/p_map.c
+++ b/src/p_map.c
@@ -46,7 +46,27 @@
// Data.
#include "sounds.h"
+// Spechit overrun magic value.
+//
+// This is the value used by PrBoom-plus. I think the value below is
+// actually better and works with more demos. However, I think
+// it's better for the spechits emulation to be compatible with
+// PrBoom-plus, at least so that the big spechits emulation list
+// on Doomworld can also be used with Chocolate Doom.
+#define DEFAULT_SPECHIT_MAGIC 0x01C09C98
+
+// This is from a post by myk on the Doomworld forums,
+// outputted from entryway's spechit_magic generator for
+// s205n546.lmp. The _exact_ value of this isn't too
+// important; as long as it is in the right general
+// range, it will usually work. Otherwise, we can use
+// the generator (hacked doom2.exe) and provide it
+// with -spechit.
+
+//#define DEFAULT_SPECHIT_MAGIC 0x84f968e8
+
+
fixed_t tmbbox[4];
mobj_t* tmthing;
int tmflags;
@@ -1394,15 +1414,7 @@
}
else
{
- // This is from a post by myk on the Doomworld forums,
- // outputted from entryway's spechit_magic generator for
- // s205n546.lmp. The _exact_ value of this isn't too
- // important; as long as it is in the right general
- // range, it will usually work. Otherwise, we can use
- // the generator (hacked doom2.exe) and provide it
- // with -spechit.
-
- baseaddr = 0x84f968e8;
+ baseaddr = DEFAULT_SPECHIT_MAGIC;
}
}