ref: bdb14111e00c37da25fbbb863d4b93088bf88469
parent: 98d59e65b60022823a43a57a73e3662525ad2930
parent: 76ca4ec01f1d6f9c5ae2f2cf84ceb43cf2e54872
author: Simon Howard <[email protected]>
date: Sat Mar 24 16:20:59 EDT 2018
Merge pull request #1002 from chungy/unrestricted_aspect video: Don't enforce an 8:5 ratio when correction is not enabled.
--- a/NEWS.md
+++ b/NEWS.md
@@ -12,6 +12,9 @@
loaded. (thanks Zodomaniac, chungy)
* Fixed an exception thrown by the Windows kernel when debugging with
GDB. (thanks AXDOOMER)
+ * With aspect ratio correction disabled, the game can scale to any
+ arbitrary size and remove all black borders in full screen mode.
+ (thanks chungy)
### Build systems
* Microsoft Visual Studio files have been removed due to technical
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -290,16 +290,19 @@
// ratio consistent with the aspect_ratio_correct variable.
static void AdjustWindowSize(void)
{
- if (window_width * actualheight <= window_height * SCREENWIDTH)
+ if (aspect_ratio_correct || integer_scaling)
{
- // We round up window_height if the ratio is not exact; this leaves
- // the result stable.
- window_height = (window_width * actualheight + SCREENWIDTH - 1) / SCREENWIDTH;
+ if (window_width * actualheight <= window_height * SCREENWIDTH)
+ {
+ // We round up window_height if the ratio is not exact; this leaves
+ // the result stable.
+ window_height = (window_width * actualheight + SCREENWIDTH - 1) / SCREENWIDTH;
+ }
+ else
+ {
+ window_width = window_height * SCREENWIDTH / actualheight;
+ }
}
- else
- {
- window_width = window_height * SCREENWIDTH / actualheight;
- }
}
static void HandleWindowEvent(SDL_WindowEvent *event)
@@ -1240,9 +1243,12 @@
// time this also defines the aspect ratio that is preserved while scaling
// and stretching the texture into the window.
- SDL_RenderSetLogicalSize(renderer,
- SCREENWIDTH,
- actualheight);
+ if (aspect_ratio_correct || integer_scaling)
+ {
+ SDL_RenderSetLogicalSize(renderer,
+ SCREENWIDTH,
+ actualheight);
+ }
// Force integer scales for resolution-independent rendering.
--- a/src/setup/display.c
+++ b/src/setup/display.c
@@ -194,7 +194,7 @@
TXT_SetColumnWidths(window, 40);
TXT_AddWidgets(window,
- ar_checkbox = TXT_NewCheckBox("Fix aspect ratio",
+ ar_checkbox = TXT_NewCheckBox("Force correct aspect ratio",
&aspect_ratio_correct),
TXT_If(gamemission == heretic || gamemission == hexen
|| gamemission == strife,