ref: bc95293e5f880bffd163504b425123213bd60e04
parent: 856eebe52624ba5d780436feb349ea5ff2ee46b4
author: Simon Howard <[email protected]>
date: Wed Jun 20 07:21:57 EDT 2007
Add x5 screen scale (thanks MikeRS!) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 919
--- a/NEWS
+++ b/NEWS
@@ -30,7 +30,7 @@
Doom .mus format to .mid a lot better. As one example, tnt.wad
Map02 is now a lot closer to how Vanilla says. Also, the music
on the deca.wad titlescreen now plays!
- * x3 and x4 display scale.
+ * x3, x4 and x5 display scale (thanks to MikeRS for x5 scale).
* Fullscreen "letterbox" mode allows Chocolate Doom to run on machines
where 1.6:1 aspect ratio modes are unavailable (320x200/640x400).
The game runs in 320x240/640x480 instead, with black borders.
--- a/setup/display.c
+++ b/setup/display.c
@@ -47,6 +47,7 @@
{ "960x600", "960x720", 3, NULL },
{ "640x400", "640x480", 2, NULL },
{ "1280x800", "1280x960", 4, NULL },
+ { "1600x1000", "1600x1200", 5, NULL },
{ NULL, NULL, 0, NULL },
};
--- a/src/i_scale.c
+++ b/src/i_scale.c
@@ -190,6 +190,48 @@
}
}
+void I_Scale5x(int x1, int y1, int x2, int y2)
+{
+ byte *bufp, *screenp, *screenp2, *screenp3, *screenp4, *screenp5;
+ int x, y;
+ int multi_pitch;
+
+ multi_pitch = dest_pitch * 5;
+ bufp = src_buffer + y1 * SCREENWIDTH + x1;
+ screenp = (byte *) dest_buffer + (y1 * dest_pitch + x1) * 5;
+ screenp2 = screenp + dest_pitch;
+ screenp3 = screenp + dest_pitch * 2;
+ screenp4 = screenp + dest_pitch * 3;
+ screenp5 = screenp + dest_pitch * 4;
+
+ for (y=y1; y<y2; ++y)
+ {
+ byte *sp, *sp2, *sp3, *sp4, *sp5, *bp;
+ sp = screenp;
+ sp2 = screenp2;
+ sp3 = screenp3;
+ sp4 = screenp4;
+ sp5 = screenp5;
+ bp = bufp;
+
+ for (x=x1; x<x2; ++x)
+ {
+ *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp++ = *bp; *sp++ = *bp;
+ *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp; *sp2++ = *bp;
+ *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp; *sp3++ = *bp;
+ *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp; *sp4++ = *bp;
+ *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp; *sp5++ = *bp;
+ ++bp;
+ }
+ screenp += multi_pitch;
+ screenp2 += multi_pitch;
+ screenp3 += multi_pitch;
+ screenp4 += multi_pitch;
+ screenp5 += multi_pitch;
+ bufp += SCREENWIDTH;
+ }
+}
+
// Search through the given palette, finding the nearest color that matches
// the given color.
@@ -729,6 +771,70 @@
// 100% line 4
WriteLine4x(screenp, bufp);
+ screenp += dest_pitch; bufp += SCREENWIDTH;
+ }
+}
+
+static void WriteLine5x(byte *dest, byte *src)
+{
+ int x;
+
+ for (x=0; x<SCREENWIDTH; ++x)
+ {
+ dest[0] = *src;
+ dest[1] = *src;
+ dest[2] = *src;
+ dest[3] = *src;
+ dest[4] = *src;
+ dest += 5;
+ ++src;
+ }
+}
+
+void I_Stretch5x(int x1, int y1, int x2, int y2)
+{
+ byte *bufp, *screenp;
+ int y;
+
+ // Only works with full screen update
+
+ if (x1 != 0 || y1 != 0 || x2 != SCREENWIDTH || y2 != SCREENHEIGHT)
+ {
+ return;
+ }
+
+ // Need to byte-copy from buffer into the screen buffer
+
+ bufp = src_buffer + y1 * SCREENWIDTH + x1;
+ screenp = (byte *) dest_buffer + y1 * dest_pitch + x1;
+
+ // For every 1 line of src_buffer, 6 lines are written to dest_buffer.
+ // (200 -> 1200)
+
+ for (y=0; y<SCREENHEIGHT; y += 1)
+ {
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
+ screenp += dest_pitch;
+
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
+ screenp += dest_pitch;
+
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
+ screenp += dest_pitch;
+
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
+ screenp += dest_pitch;
+
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
+ screenp += dest_pitch;
+
+ // 100% line 0
+ WriteLine5x(screenp, bufp);
screenp += dest_pitch; bufp += SCREENWIDTH;
}
}
--- a/src/i_scale.h
+++ b/src/i_scale.h
@@ -39,6 +39,7 @@
void I_Scale2x(int x1, int y1, int x2, int y2);
void I_Scale3x(int x1, int y1, int x2, int y2);
void I_Scale4x(int x1, int y1, int x2, int y2);
+void I_Scale5x(int x1, int y1, int x2, int y2);
// Aspect ratio correcting scale up functions
@@ -46,6 +47,7 @@
void I_Stretch2x(int x1, int y1, int x2, int y2);
void I_Stretch3x(int x1, int y1, int x2, int y2);
void I_Stretch4x(int x1, int y1, int x2, int y2);
+void I_Stretch5x(int x1, int y1, int x2, int y2);
#endif /* #ifndef __I_SCALE__ */
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -640,6 +640,10 @@
{
scale_function = I_Stretch4x;
}
+ else if (screenmultiply == 5)
+ {
+ scale_function = I_Stretch5x;
+ }
else
{
I_Error("No aspect ratio stretching function for screenmultiply=%i",
@@ -663,6 +667,10 @@
{
scale_function = I_Scale4x;
}
+ else if (screenmultiply == 5)
+ {
+ scale_function = I_Scale5x;
+ }
else
{
I_Error("No scale function found!");
@@ -962,7 +970,7 @@
nomouse = M_CheckParm("-nomouse") > 0;
- // 2x, 3x, 4x scale mode
+ // 2x, 3x, 4x, 5x scale mode
//!
// @category video
@@ -1008,10 +1016,21 @@
screenmultiply = 4;
}
+ //!
+ // @category video
+ //
+ // Double up the screen to 5x its size.
+ //
+
+ if (M_CheckParm("-5"))
+ {
+ screenmultiply = 5;
+ }
+
if (screenmultiply < 1)
screenmultiply = 1;
- if (screenmultiply > 4)
- screenmultiply = 4;
+ if (screenmultiply > 5)
+ screenmultiply = 5;
}
static void AutoAdjustSettings(void)