ref: b86a383c6fdc394ef995a8e88324c89408f01c05
dir: /src/i_sdlmusic.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // System interface for music. // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "SDL_mixer.h" #include "config.h" #include "doomtype.h" #include "memio.h" #include "mus2mid.h" #include "deh_str.h" #include "gusconf.h" #include "i_sound.h" #include "i_system.h" #include "m_argv.h" #include "m_config.h" #include "m_misc.h" #include "sha1.h" #include "w_wad.h" #include "z_zone.h" #define MAXMIDLENGTH (96 * 1024) #define MID_HEADER_MAGIC "MThd" #define MUS_HEADER_MAGIC "MUS\x1a" // Structure for music substitution. // We store a mapping based on SHA1 checksum -> filename of substitute music // file to play, so that substitution occurs based on content rather than // lump name. This has some inherent advantages: // * Music for Plutonia (reused from Doom 1) works automatically. // * If a PWAD replaces music, the replacement music is used rather than // the substitute music for the IWAD. // * If a PWAD reuses music from an IWAD (even from a different game), we get // the high quality version of the music automatically (neat!) typedef struct { sha1_digest_t hash; char *filename; } subst_music_t; static subst_music_t *subst_music = NULL; static unsigned int subst_music_len = 0; static const char *subst_config_filenames[] = { "doom1-music.cfg", "doom2-music.cfg", "tnt-music.cfg", "heretic-music.cfg", "hexen-music.cfg", "strife-music.cfg", }; static boolean music_initialized = false; // If this is true, this module initialized SDL sound and has the // responsibility to shut it down static boolean sdl_was_initialized = false; static boolean musicpaused = false; static int current_music_volume; char *timidity_cfg_path = ""; static char *temp_timidity_cfg = NULL; // Given a MUS lump, look up a substitute MUS file to play instead // (or NULL to just use normal MIDI playback). static char *GetSubstituteMusicFile(void *data, size_t data_len) { sha1_context_t context; sha1_digest_t hash; int i; // Don't bother doing a hash if we're never going to find anything. if (subst_music_len == 0) { return NULL; } SHA1_Init(&context); SHA1_Update(&context, data, data_len); SHA1_Final(hash, &context); // Look for a hash that matches. for (i = 0; i < subst_music_len; ++i) { if (memcmp(hash, subst_music[i].hash, sizeof(hash)) == 0) { return subst_music[i].filename; } } return NULL; } // Add a substitute music file to the lookup list. static void AddSubstituteMusic(subst_music_t *subst) { ++subst_music_len; subst_music = realloc(subst_music, sizeof(subst_music_t) * subst_music_len); memcpy(&subst_music[subst_music_len - 1], subst, sizeof(subst_music_t)); } static int ParseHexDigit(char c) { c = tolower(c); if (c >= '0' && c <= '9') { return c - '0'; } else if (c >= 'a' && c <= 'f') { return 10 + (c - 'a'); } else { return -1; } } static char *GetFullPath(char *base_filename, char *path) { char *basedir, *result; char *p; // Starting with directory separator means we have an absolute path, // so just return it. if (path[0] == DIR_SEPARATOR) { return strdup(path); } #ifdef _WIN32 // d:\path\... if (isalpha(path[0]) && path[1] == ':' && path[2] == DIR_SEPARATOR) { return strdup(path); } #endif // Copy config filename and cut off the filename to just get the // parent dir. basedir = strdup(base_filename); p = strrchr(basedir, DIR_SEPARATOR); if (p != NULL) { p[1] = '\0'; result = M_StringJoin(basedir, path, NULL); } else { result = strdup(path); } free(basedir); return result; } // Parse a line from substitute music configuration file; returns error // message or NULL for no error. static char *ParseSubstituteLine(char *filename, char *line) { subst_music_t subst; char *p; int hash_index; // Skip leading spaces. for (p = line; *p != '\0' && isspace(*p); ++p); // Comment or empty line? This is valid syntax, so just return success. if (*p == '#' || *p == '\0') { return NULL; } // Read hash. hash_index = 0; while (*p != '\0' && *p != '=' && !isspace(*p)) { int d1, d2; d1 = ParseHexDigit(p[0]); d2 = ParseHexDigit(p[1]); if (d1 < 0 || d2 < 0) { return "Invalid hex digit in SHA1 hash"; } else if (hash_index >= sizeof(sha1_digest_t)) { return "SHA1 hash too long"; } subst.hash[hash_index] = (d1 << 4) | d2; ++hash_index; p += 2; } if (hash_index != sizeof(sha1_digest_t)) { return "SHA1 hash too short"; } // Skip spaces. for (; *p != '\0' && isspace(*p); ++p); if (*p != '=') { return "Expected '='"; } ++p; // Skip spaces. for (; *p != '\0' && isspace(*p); ++p); // We're now at the filename. Cut off trailing space characters. while (strlen(p) > 0 && isspace(p[strlen(p) - 1])) { p[strlen(p) - 1] = '\0'; } if (strlen(p) == 0) { return "No filename specified for music substitution"; } // Expand full path and add to our database of substitutes. subst.filename = GetFullPath(filename, p); AddSubstituteMusic(&subst); return NULL; } // Read a substitute music configuration file. static boolean ReadSubstituteConfig(char *filename) { char line[128]; FILE *fs; char *error; int linenum = 1; int old_subst_music_len; fs = fopen(filename, "r"); if (fs == NULL) { return false; } old_subst_music_len = subst_music_len; while (!feof(fs)) { M_StringCopy(line, "", sizeof(line)); fgets(line, sizeof(line), fs); error = ParseSubstituteLine(filename, line); if (error != NULL) { fprintf(stderr, "%s:%i: Error: %s\n", filename, linenum, error); } ++linenum; } fclose(fs); return true; } // Find substitute configs and try to load them. static void LoadSubstituteConfigs(void) { char *musicdir; char *path; unsigned int i; if (!strcmp(configdir, "")) { musicdir = ""; } else { musicdir = M_StringJoin(configdir, "music", DIR_SEPARATOR_S, NULL); } // Load all music packs. We always load all music substitution packs for // all games. Why? Suppose we have a Doom PWAD that reuses some music from // Heretic. If we have the Heretic music pack loaded, then we get an // automatic substitution. for (i = 0; i < arrlen(subst_config_filenames); ++i) { path = M_StringJoin(musicdir, subst_config_filenames[i], NULL); ReadSubstituteConfig(path); free(path); } free(musicdir); if (subst_music_len > 0) { printf("Loaded %i music substitutions from config files.\n", subst_music_len); } } // Returns true if the given lump number is a music lump that should // be included in substitute configs. // Identifying music lumps by name is not feasible; some games (eg. // Heretic, Hexen) don't have a common naming pattern for music lumps. static boolean IsMusicLump(int lumpnum) { byte *data; boolean result; if (W_LumpLength(lumpnum) < 4) { return false; } data = W_CacheLumpNum(lumpnum, PU_STATIC); result = memcmp(data, MUS_HEADER_MAGIC, 4) == 0 || memcmp(data, MID_HEADER_MAGIC, 4) == 0; W_ReleaseLumpNum(lumpnum); return result; } // Dump an example config file containing checksums for all MIDI music // found in the WAD directory. static void DumpSubstituteConfig(char *filename) { sha1_context_t context; sha1_digest_t digest; char name[9]; byte *data; FILE *fs; int lumpnum, h; fs = fopen(filename, "w"); if (fs == NULL) { I_Error("Failed to open %s for writing", filename); return; } fprintf(fs, "# Example %s substitute MIDI file.\n\n", PACKAGE_NAME); fprintf(fs, "# SHA1 hash = filename\n"); for (lumpnum = 0; lumpnum < numlumps; ++lumpnum) { strncpy(name, lumpinfo[lumpnum].name, 8); name[8] = '\0'; if (!IsMusicLump(lumpnum)) { continue; } // Calculate hash. data = W_CacheLumpNum(lumpnum, PU_STATIC); SHA1_Init(&context); SHA1_Update(&context, data, W_LumpLength(lumpnum)); SHA1_Final(digest, &context); W_ReleaseLumpNum(lumpnum); // Print line. for (h = 0; h < sizeof(sha1_digest_t); ++h) { fprintf(fs, "%02x", digest[h]); } fprintf(fs, " = %s.ogg\n", name); } fprintf(fs, "\n"); fclose(fs); printf("Substitute MIDI config file written to %s.\n", filename); I_Quit(); } // If the temp_timidity_cfg config variable is set, generate a "wrapper" // config file for Timidity to point to the actual config file. This // is needed to inject a "dir" command so that the patches are read // relative to the actual config file. static boolean WriteWrapperTimidityConfig(char *write_path) { char *p, *path; FILE *fstream; if (!strcmp(timidity_cfg_path, "")) { return false; } fstream = fopen(write_path, "w"); if (fstream == NULL) { return false; } p = strrchr(timidity_cfg_path, DIR_SEPARATOR); if (p != NULL) { path = strdup(timidity_cfg_path); path[p - timidity_cfg_path] = '\0'; fprintf(fstream, "dir %s\n", path); free(path); } fprintf(fstream, "source %s\n", timidity_cfg_path); fclose(fstream); return true; } void I_InitTimidityConfig(void) { char *env_string; boolean success; temp_timidity_cfg = M_TempFile("timidity.cfg"); if (snd_musicdevice == SNDDEVICE_GUS) { success = GUS_WriteConfig(temp_timidity_cfg); } else { success = WriteWrapperTimidityConfig(temp_timidity_cfg); } // Set the TIMIDITY_CFG environment variable to point to the temporary // config file. if (success) { env_string = M_StringJoin("TIMIDITY_CFG=", temp_timidity_cfg, NULL); putenv(env_string); } else { free(temp_timidity_cfg); temp_timidity_cfg = NULL; } } // Remove the temporary config file generated by I_InitTimidityConfig(). static void RemoveTimidityConfig(void) { if (temp_timidity_cfg != NULL) { remove(temp_timidity_cfg); free(temp_timidity_cfg); } } // Shutdown music static void I_SDL_ShutdownMusic(void) { if (music_initialized) { Mix_HaltMusic(); music_initialized = false; if (sdl_was_initialized) { Mix_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); sdl_was_initialized = false; } } } static boolean SDLIsInitialized(void) { int freq, channels; Uint16 format; return Mix_QuerySpec(&freq, &format, &channels) != 0; } // Initialize music subsystem static boolean I_SDL_InitMusic(void) { int i; // SDL_mixer prior to v1.2.11 has a bug that causes crashes // with MIDI playback. Print a warning message if we are // using an old version. #ifdef __MACOSX__ { const SDL_version *v = Mix_Linked_Version(); if (SDL_VERSIONNUM(v->major, v->minor, v->patch) < SDL_VERSIONNUM(1, 2, 11)) { printf("\n" " *** WARNING ***\n" " You are using an old version of SDL_mixer.\n" " Music playback on this version may cause crashes\n" " under OS X and is disabled by default.\n" "\n"); } } #endif //! // @arg <output filename> // // Read all MIDI files from loaded WAD files, dump an example substitution // music config file to the specified filename and quit. // i = M_CheckParmWithArgs("-dumpsubstconfig", 1); if (i > 0) { DumpSubstituteConfig(myargv[i + 1]); } // If SDL_mixer is not initialized, we have to initialize it // and have the responsibility to shut it down later on. if (SDLIsInitialized()) { music_initialized = true; } else { if (SDL_Init(SDL_INIT_AUDIO) < 0) { fprintf(stderr, "Unable to set up sound.\n"); } else if (Mix_OpenAudio(snd_samplerate, AUDIO_S16SYS, 2, 1024) < 0) { fprintf(stderr, "Error initializing SDL_mixer: %s\n", Mix_GetError()); SDL_QuitSubSystem(SDL_INIT_AUDIO); } else { SDL_PauseAudio(0); sdl_was_initialized = true; music_initialized = true; } } // Once initialization is complete, the temporary Timidity config // file can be removed. RemoveTimidityConfig(); // If snd_musiccmd is set, we need to call Mix_SetMusicCMD to // configure an external music playback program. if (strlen(snd_musiccmd) > 0) { Mix_SetMusicCMD(snd_musiccmd); } // If we're in GENMIDI mode, try to load sound packs. if (snd_musicdevice == SNDDEVICE_GENMIDI) { LoadSubstituteConfigs(); } return music_initialized; } // // SDL_mixer's native MIDI music playing does not pause properly. // As a workaround, set the volume to 0 when paused. // static void UpdateMusicVolume(void) { int vol; if (musicpaused) { vol = 0; } else { vol = (current_music_volume * MIX_MAX_VOLUME) / 127; } Mix_VolumeMusic(vol); } // Set music volume (0 - 127) static void I_SDL_SetMusicVolume(int volume) { // Internal state variable. current_music_volume = volume; UpdateMusicVolume(); } // Start playing a mid static void I_SDL_PlaySong(void *handle, boolean looping) { Mix_Music *music = (Mix_Music *) handle; int loops; if (!music_initialized) { return; } if (handle == NULL) { return; } if (looping) { loops = -1; } else { loops = 1; } Mix_PlayMusic(music, loops); } static void I_SDL_PauseSong(void) { if (!music_initialized) { return; } musicpaused = true; UpdateMusicVolume(); } static void I_SDL_ResumeSong(void) { if (!music_initialized) { return; } musicpaused = false; UpdateMusicVolume(); } static void I_SDL_StopSong(void) { if (!music_initialized) { return; } Mix_HaltMusic(); } static void I_SDL_UnRegisterSong(void *handle) { Mix_Music *music = (Mix_Music *) handle; if (!music_initialized) { return; } if (handle == NULL) { return; } Mix_FreeMusic(music); } // Determine whether memory block is a .mid file static boolean IsMid(byte *mem, int len) { return len > 4 && !memcmp(mem, "MThd", 4); } static boolean ConvertMus(byte *musdata, int len, char *filename) { MEMFILE *instream; MEMFILE *outstream; void *outbuf; size_t outbuf_len; int result; instream = mem_fopen_read(musdata, len); outstream = mem_fopen_write(); result = mus2mid(instream, outstream); if (result == 0) { mem_get_buf(outstream, &outbuf, &outbuf_len); M_WriteFile(filename, outbuf, outbuf_len); } mem_fclose(instream); mem_fclose(outstream); return result; } static void *I_SDL_RegisterSong(void *data, int len) { char *filename; Mix_Music *music; if (!music_initialized) { return NULL; } // See if we're substituting this MUS for a high-quality replacement. filename = GetSubstituteMusicFile(data, len); if (filename != NULL) { music = Mix_LoadMUS(filename); if (music == NULL) { // Fall through and play MIDI normally, but print an error // message. fprintf(stderr, "Failed to load substitute music file: %s: %s\n", filename, Mix_GetError()); } else { return music; } } // MUS files begin with "MUS" // Reject anything which doesnt have this signature filename = M_TempFile("doom.mid"); if (IsMid(data, len) && len < MAXMIDLENGTH) { M_WriteFile(filename, data, len); } else { // Assume a MUS file and try to convert ConvertMus(data, len, filename); } // Load the MIDI. In an ideal world we'd be using Mix_LoadMUS_RW() // by now, but Mix_SetMusicCMD() only works with Mix_LoadMUS(), so // we have to generate a temporary file. music = Mix_LoadMUS(filename); if (music == NULL) { // Failed to load fprintf(stderr, "Error loading midi: %s\n", Mix_GetError()); } // Remove the temporary MIDI file; however, when using an external // MIDI program we can't delete the file. Otherwise, the program // won't find the file to play. This means we leave a mess on // disk :( if (strlen(snd_musiccmd) == 0) { remove(filename); } free(filename); return music; } // Is the song playing? static boolean I_SDL_MusicIsPlaying(void) { if (!music_initialized) { return false; } return Mix_PlayingMusic(); } static snddevice_t music_sdl_devices[] = { SNDDEVICE_PAS, SNDDEVICE_GUS, SNDDEVICE_WAVEBLASTER, SNDDEVICE_SOUNDCANVAS, SNDDEVICE_GENMIDI, SNDDEVICE_AWE32, }; music_module_t music_sdl_module = { music_sdl_devices, arrlen(music_sdl_devices), I_SDL_InitMusic, I_SDL_ShutdownMusic, I_SDL_SetMusicVolume, I_SDL_PauseSong, I_SDL_ResumeSong, I_SDL_RegisterSong, I_SDL_UnRegisterSong, I_SDL_PlaySong, I_SDL_StopSong, I_SDL_MusicIsPlaying, };