ref: b86a383c6fdc394ef995a8e88324c89408f01c05
parent: f0b710024a2820cd062163db29fddccc03cdf5a3
author: Simon Howard <[email protected]>
date: Fri Apr 18 21:46:06 EDT 2014
setup: Change labelling to clarify gamepad support. Vanilla Doom's setup.exe only made reference to "joysticks" as back then gamepads were relatively uncommon for PCs and ports for game controllers canonically known as "joystick ports". Nowadays it's far more likely (and ergonomic) that the player will be using a gamepad than a joystick. Change the labelling to refer to "Gamepad/Joystick" or "controller" instead.
--- a/src/setup/joystick.c
+++ b/src/setup/joystick.c
@@ -180,15 +180,15 @@
switch (calibrate_stage)
{
case CALIBRATE_CENTER:
- message = "Move the joystick to the\n"
+ message = "Move the D-pad or joystick to the\n"
"center, and press a button.";
break;
case CALIBRATE_UP:
- message = "Move the joystick up,\n"
+ message = "Push the D-pad or joystick up,\n"
"and press a button.";
break;
case CALIBRATE_LEFT:
- message = "Move the joystick to the\n"
+ message = "Push the D-pad or joystick to the\n"
"left, and press a button.";
break;
}
@@ -276,9 +276,10 @@
static void NoJoystick(void)
{
- TXT_MessageBox(NULL, "No joysticks could be opened.\n\n"
- "Try configuring your joystick from within\n"
- "your OS first.");
+ TXT_MessageBox(NULL, "No joysticks or gamepads could be found.\n\n"
+ "Try configuring your controller from within\n"
+ "your OS first. Maybe you need to install\n"
+ "some drivers or otherwise configure it.");
joystick_index = -1;
SetJoystickButtonLabel();
@@ -304,11 +305,11 @@
return;
}
- calibration_window = TXT_NewWindow("Joystick calibration");
+ calibration_window = TXT_NewWindow("Gamepad/Joystick calibration");
- TXT_AddWidgets(calibration_window,
+ TXT_AddWidgets(calibration_window,
TXT_NewLabel("Please follow the following instructions\n"
- "in order to calibrate your joystick."),
+ "in order to calibrate your controller."),
TXT_NewStrut(0, 1),
calibration_label = TXT_NewLabel("zzz"),
TXT_NewStrut(0, 1),
@@ -388,12 +389,12 @@
joystick_initted = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
}
- window = TXT_NewWindow("Joystick configuration");
+ window = TXT_NewWindow("Gamepad/Joystick configuration");
TXT_AddWidgets(window,
- TXT_NewCheckBox("Enable joystick", &usejoystick),
+ TXT_NewCheckBox("Enable gamepad/joystick", &usejoystick),
joystick_table = TXT_NewTable(2),
- TXT_NewSeparator("Joystick buttons"),
+ TXT_NewSeparator("Buttons"),
button_table = TXT_NewTable(2),
NULL);
@@ -400,7 +401,7 @@
TXT_SetColumnWidths(joystick_table, 20, 15);
TXT_AddWidgets(joystick_table,
- TXT_NewLabel("Current joystick"),
+ TXT_NewLabel("Current controller"),
joystick_button = TXT_NewButton("zzzz"),
NULL);
--- a/src/setup/mainmenu.c
+++ b/src/setup/mainmenu.c
@@ -217,15 +217,15 @@
window = TXT_NewWindow("Main Menu");
TXT_AddWidgets(window,
- TXT_NewButton2("Configure Display",
+ TXT_NewButton2("Configure Display",
(TxtWidgetSignalFunc) ConfigDisplay, NULL),
- TXT_NewButton2("Configure Sound",
+ TXT_NewButton2("Configure Sound",
(TxtWidgetSignalFunc) ConfigSound, NULL),
- TXT_NewButton2("Configure Keyboard",
+ TXT_NewButton2("Configure Keyboard",
(TxtWidgetSignalFunc) ConfigKeyboard, NULL),
- TXT_NewButton2("Configure Mouse",
+ TXT_NewButton2("Configure Mouse",
(TxtWidgetSignalFunc) ConfigMouse, NULL),
- TXT_NewButton2("Configure Joystick",
+ TXT_NewButton2("Configure Gamepad/Joystick",
(TxtWidgetSignalFunc) ConfigJoystick, NULL),
NULL);