ref: b868352951acee0e556d702e5e90aa67d9a2b39e
parent: d863f019a2d19f1146d92c4db71883ab2ead87ec
author: Simon Howard <[email protected]>
date: Thu Sep 11 17:03:48 EDT 2008
Refactor configuration file system to allow configuration file variables to be bound in a distributed fashion around the program. Remove dependency of m_config.c on doom/. Subversion-branch: /branches/raven-branch Subversion-revision: 1222
--- a/src/doom/d_main.c
+++ b/src/doom/d_main.c
@@ -55,6 +55,7 @@
#include "m_argv.h"
#include "m_config.h"
+#include "m_controls.h"
#include "m_misc.h"
#include "m_menu.h"
#include "p_saveg.h"
@@ -336,6 +337,39 @@
}
//
+// Add configuration file variable bindings.
+//
+
+void D_BindVariables(void)
+{
+ int i;
+
+ I_BindVariables();
+ M_BindBaseControls();
+ NET_BindVariables();
+
+ M_BindVariable("mouse_sensitivity", &mouseSensitivity);
+ M_BindVariable("sfx_volume", &sfxVolume);
+ M_BindVariable("music_volume", &musicVolume);
+ M_BindVariable("show_messages", &showMessages);
+ M_BindVariable("screenblocks", &screenblocks);
+ M_BindVariable("detaillevel", &detailLevel);
+ M_BindVariable("snd_channels", &snd_channels);
+ M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
+
+ // Multiplayer chat macros
+
+ for (i=0; i<10; ++i)
+ {
+ char buf[12];
+
+ sprintf(buf, "chatmacro%i", i);
+ M_BindVariable(buf, &chat_macros[i]);
+ }
+}
+
+//
// D_GrabMouseCallback
//
// Called to determine whether to grab the mouse pointer
@@ -944,11 +978,13 @@
}
// init subsystems
- printf (DEH_String("V_Init: allocate screens.\n"));
- V_Init ();
+ printf(DEH_String("V_Init: allocate screens.\n"));
+ V_Init();
- printf (DEH_String("M_LoadDefaults: Load system defaults.\n"));
- M_LoadDefaults (); // load before initing other systems
+ // Load configuration files before initialising other subsystems.
+ printf(DEH_String("M_LoadDefaults: Load system defaults.\n"));
+ D_BindVariables();
+ M_LoadDefaults();
// Save configuration at exit.
I_AtExit(M_SaveDefaults, false);
--- a/src/doom/g_game.h
+++ b/src/doom/g_game.h
@@ -81,4 +81,7 @@
void G_DrawMouseSpeedBox(void);
+extern int vanilla_savegame_limit;
+extern int vanilla_demo_limit;
#endif
+
--- a/src/doom/hu_stuff.c
+++ b/src/doom/hu_stuff.c
@@ -67,7 +67,7 @@
-char* chat_macros[] =
+char *chat_macros[10] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
--- a/src/doom/hu_stuff.h
+++ b/src/doom/hu_stuff.h
@@ -62,5 +62,7 @@
char HU_dequeueChatChar(void);
void HU_Erase(void);
+extern char *chat_macros[10];
#endif
+
--- a/src/doom/s_sound.c
+++ b/src/doom/s_sound.c
@@ -110,7 +110,7 @@
// Number of channels to use
-int numChannels = 8;
+int snd_channels = 8;
//
// Initializes sound stuff, including volume
@@ -131,10 +131,10 @@
// Allocating the internal channels for mixing
// (the maximum numer of sounds rendered
// simultaneously) within zone memory.
- channels = Z_Malloc(numChannels*sizeof(channel_t), PU_STATIC, 0);
+ channels = Z_Malloc(snd_channels*sizeof(channel_t), PU_STATIC, 0);
// Free all channels for use
- for (i=0 ; i<numChannels ; i++)
+ for (i=0 ; i<snd_channels ; i++)
{
channels[i].sfxinfo = 0;
}
@@ -175,7 +175,7 @@
// check to see if other channels are playing the sound
- for (i=0; i<numChannels; i++)
+ for (i=0; i<snd_channels; i++)
{
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
{
@@ -203,7 +203,7 @@
// kill all playing sounds at start of level
// (trust me - a good idea)
- for (cnum=0 ; cnum<numChannels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (channels[cnum].sfxinfo)
{
@@ -252,7 +252,7 @@
{
int cnum;
- for (cnum=0 ; cnum<numChannels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (channels[cnum].sfxinfo && channels[cnum].origin == origin)
{
@@ -275,7 +275,7 @@
channel_t* c;
// Find an open channel
- for (cnum=0 ; cnum<numChannels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (!channels[cnum].sfxinfo)
{
@@ -289,10 +289,10 @@
}
// None available
- if (cnum == numChannels)
+ if (cnum == snd_channels)
{
// Look for lower priority
- for (cnum=0 ; cnum<numChannels ; cnum++)
+ for (cnum=0 ; cnum<snd_channels ; cnum++)
{
if (channels[cnum].sfxinfo->priority >= sfxinfo->priority)
{
@@ -300,7 +300,7 @@
}
}
- if (cnum == numChannels)
+ if (cnum == snd_channels)
{
// FUCK! No lower priority. Sorry, Charlie.
return -1;
@@ -524,7 +524,7 @@
sfxinfo_t* sfx;
channel_t* c;
- for (cnum=0; cnum<numChannels; cnum++)
+ for (cnum=0; cnum<snd_channels; cnum++)
{
c = &channels[cnum];
sfx = c->sfxinfo;
--- a/src/doom/s_sound.h
+++ b/src/doom/s_sound.h
@@ -91,6 +91,7 @@
void S_SetMusicVolume(int volume);
void S_SetSfxVolume(int volume);
+extern int snd_channels;
#endif
--- a/src/i_joystick.c
+++ b/src/i_joystick.c
@@ -35,6 +35,8 @@
#include "d_event.h"
#include "i_joystick.h"
+#include "m_config.h"
+
// When an axis is within the dead zone, it is set to zero.
// This is 5% of the full range:
@@ -46,23 +48,23 @@
// Standard default.cfg Joystick enable/disable
-extern int usejoystick;
+static int usejoystick = 0;
// Joystick to use, as an SDL joystick index:
-int joystick_index = -1;
+static int joystick_index = -1;
// Which joystick axis to use for horizontal movement, and whether to
// invert the direction:
-int joystick_x_axis = 0;
-int joystick_x_invert = 0;
+static int joystick_x_axis = 0;
+static int joystick_x_invert = 0;
// Which joystick axis to use for vertical movement, and whether to
// invert the direction:
-int joystick_y_axis = 1;
-int joystick_y_invert = 0;
+static int joystick_y_axis = 1;
+static int joystick_y_invert = 0;
void I_InitJoystick(void)
{
@@ -182,5 +184,15 @@
D_PostEvent(&ev);
}
+}
+
+void I_BindJoystickVariables(void)
+{
+ M_BindVariable("use_joystick", &usejoystick);
+ M_BindVariable("joystick_index", &joystick_index);
+ M_BindVariable("joystick_x_axis", &joystick_x_axis);
+ M_BindVariable("joystick_y_axis", &joystick_y_axis);
+ M_BindVariable("joystick_x_invert", &joystick_x_invert);
+ M_BindVariable("joystick_y_invert", &joystick_y_invert);
}
--- a/src/i_joystick.h
+++ b/src/i_joystick.h
@@ -27,15 +27,11 @@
#ifndef __I_JOYSTICK__
#define __I_JOYSTICK__
-extern int joystick_index;
-extern int joystick_x_axis;
-extern int joystick_x_invert;
-extern int joystick_y_axis;
-extern int joystick_y_invert;
-
void I_InitJoystick(void);
void I_ShutdownJoystick(void);
void I_UpdateJoystick(void);
+
+void I_BindJoystickVariables(void);
#endif /* #ifndef __I_JOYSTICK__ */
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -33,6 +33,7 @@
#include "i_sound.h"
#include "i_video.h"
#include "m_argv.h"
+#include "m_config.h"
// Disable music on OSX by default; there are problems with SDL_mixer.
@@ -60,6 +61,15 @@
extern sound_module_t sound_pcsound_module;
extern music_module_t music_sdl_module;
+// DOS-specific options: These are unused but should be maintained
+// so that the config file can be shared between chocolate
+// doom and doom.exe
+
+static int snd_sbport = 0;
+static int snd_sbirq = 0;
+static int snd_sbdma = 0;
+static int snd_mport = 0;
+
// Compiled-in sound modules:
static sound_module_t *sound_modules[] =
@@ -358,5 +368,19 @@
{
return false;
}
+}
+
+void I_BindSoundVariables(void)
+{
+ extern int use_libsamplerate;
+
+ M_BindVariable("snd_musicdevice", &snd_musicdevice);
+ M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
+ M_BindVariable("snd_sbport", &snd_sbport);
+ M_BindVariable("snd_sbirq", &snd_sbirq);
+ M_BindVariable("snd_sbdma", &snd_sbdma);
+ M_BindVariable("snd_mport", &snd_mport);
+ M_BindVariable("snd_samplerate", &snd_samplerate);
+ M_BindVariable("use_libsamplerate", &use_libsamplerate);
}
--- a/src/i_sound.h
+++ b/src/i_sound.h
@@ -221,5 +221,7 @@
extern int snd_musicdevice;
extern int snd_samplerate;
+void I_BindSoundVariables(void);
+
#endif
--- a/src/i_system.c
+++ b/src/i_system.c
@@ -44,6 +44,7 @@
#include "m_config.h"
#include "m_misc.h"
#include "i_joystick.h"
+#include "i_sound.h"
#include "i_timer.h"
#include "i_video.h"
@@ -305,5 +306,14 @@
// abort();
exit(-1);
+}
+
+void I_BindVariables(void)
+{
+ I_BindVideoVariables();
+ I_BindJoystickVariables();
+ I_BindSoundVariables();
+
+ M_BindVariable("show_endoom", &show_endoom);
}
--- a/src/i_system.h
+++ b/src/i_system.h
@@ -93,5 +93,9 @@
void I_AtExit(atexit_func_t func, boolean run_if_error);
+// Add all system-specific config file variable bindings.
+
+void I_BindVariables(void);
+
#endif
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -43,6 +43,7 @@
#include "i_video.h"
#include "i_scale.h"
#include "m_argv.h"
+#include "m_config.h"
#include "v_video.h"
#include "w_wad.h"
#include "z_zone.h"
@@ -78,8 +79,6 @@
&mode_squash_5x,
};
-extern void M_QuitDOOM();
-
// SDL video driver name
char *video_driver = "";
@@ -100,7 +99,7 @@
// disable mouse?
static boolean nomouse = false;
-extern int usemouse;
+int usemouse = 1;
// if true, screens[0] is screen->pixel
@@ -108,30 +107,30 @@
// Screen width and height, from configuration file.
-int screen_width = SCREENWIDTH;
-int screen_height = SCREENHEIGHT;
+static int screen_width = SCREENWIDTH;
+static int screen_height = SCREENHEIGHT;
// Automatically adjust video settings if the selected mode is
// not a valid video mode.
-int autoadjust_video_settings = 1;
+static int autoadjust_video_settings = 1;
// Run in full screen mode? (int type for config code)
-int fullscreen = true;
+static int fullscreen = true;
// Aspect ratio correction mode
-int aspect_ratio_correct = true;
+static int aspect_ratio_correct = true;
// Time to wait for the screen to settle on startup before starting the
// game (ms)
-int startup_delay = 1000;
+static int startup_delay = 1000;
// Grab the mouse? (int type for config code)
-int grabmouse = true;
+static int grabmouse = true;
// If true, game is running as a screensaver
@@ -191,6 +190,10 @@
float mouse_acceleration = 2.0;
int mouse_threshold = 10;
+// Gamma correction level to use
+
+int usegamma = 0;
+
static boolean MouseShouldBeGrabbed()
{
// never grab the mouse when in screensaver mode
@@ -1642,5 +1645,25 @@
// Call I_ShutdownGraphics on quit
I_AtExit(I_ShutdownGraphics, true);
+}
+
+// Bind all variables controlling video options into the configuration
+// file system.
+
+void I_BindVideoVariables(void)
+{
+ M_BindVariable("use_mouse", &usemouse);
+ M_BindVariable("autoadjust_video_settings", &autoadjust_video_settings);
+ M_BindVariable("fullscreen", &fullscreen);
+ M_BindVariable("aspect_ratio_correct", &aspect_ratio_correct);
+ M_BindVariable("startup_delay", &startup_delay);
+ M_BindVariable("screen_width", &screen_width);
+ M_BindVariable("screen_height", &screen_height);
+ M_BindVariable("grabmouse", &grabmouse);
+ M_BindVariable("mouse_acceleration", &mouse_acceleration);
+ M_BindVariable("mouse_threshold", &mouse_threshold);
+ M_BindVariable("video_driver", &video_driver);
+ M_BindVariable("usegamma", &usegamma);
+ M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
}
--- a/src/i_video.h
+++ b/src/i_video.h
@@ -100,20 +100,15 @@
void I_SetGrabMouseCallback(grabmouse_callback_t func);
void I_DisplayFPSDots(boolean dots_on);
+void I_BindVideoVariables(void);
extern char *video_driver;
-extern int autoadjust_video_settings;
extern boolean screenvisible;
-extern int screen_width, screen_height;
-extern int fullscreen;
-extern int aspect_ratio_correct;
-extern int grabmouse;
extern float mouse_acceleration;
extern int mouse_threshold;
-extern int startup_delay;
extern int vanilla_keyboard_mapping;
extern boolean screensaver_mode;
-
+extern int usegamma;
#endif
--- a/src/m_config.c
+++ b/src/m_config.c
@@ -19,7 +19,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-//
// DESCRIPTION:
// Configuration file interface.
//
@@ -28,33 +27,20 @@
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <ctype.h>
#include <errno.h>
#include "config.h"
-#include "deh_str.h"
+
#include "doomtype.h"
#include "doomkeys.h"
#include "doomfeatures.h"
-
-#include "z_zone.h"
-
-#include "m_controls.h"
-#include "m_argv.h"
-#include "net_client.h"
-
-#include "w_wad.h"
-
-#include "i_joystick.h"
-#include "i_swap.h"
#include "i_system.h"
-#include "i_video.h"
-#include "v_video.h"
-
+#include "m_argv.h"
#include "m_misc.h"
-#include "m_menu.h"
-#include "doomstat.h"
+#include "z_zone.h"
//
// DEFAULTS
@@ -63,40 +49,8 @@
// Location where all configuration data is stored -
// default.cfg, savegames, etc.
-char * configdir;
+char *configdir;
-int usemouse = 1;
-int usejoystick = 0;
-
-extern int mouseSensitivity;
-extern int showMessages;
-
-// machine-independent sound params
-extern int numChannels;
-
-extern char* chat_macros[];
-
-extern int show_endoom;
-extern int vanilla_savegame_limit;
-extern int vanilla_demo_limit;
-
-extern int snd_musicdevice;
-extern int snd_sfxdevice;
-extern int snd_samplerate;
-
-// controls whether to use libsamplerate for sample rate conversions
-
-extern int use_libsamplerate;
-
-// dos specific options: these are unused but should be maintained
-// so that the config file can be shared between chocolate
-// doom and doom.exe
-
-static int snd_sbport = 0;
-static int snd_sbirq = 0;
-static int snd_sbdma = 0;
-static int snd_mport = 0;
-
typedef enum
{
DEFAULT_INT,
@@ -108,10 +62,10 @@
typedef struct
{
// Name of the variable
- char * name;
+ char *name;
// Pointer to the location in memory of the variable
- void * location;
+ void *location;
// Type of the variable
default_type_t type;
@@ -119,30 +73,34 @@
// If this is a key value, the original integer scancode we read from
// the config file before translating it to the internal key value.
// If zero, we didn't read this value from a config file.
- int untranslated;
+ int untranslated;
// The value we translated the scancode into when we read the
// config file on startup. If the variable value is different from
// this, it has been changed and needs to be converted; otherwise,
// use the 'untranslated' value.
- int original_translated;
+ int original_translated;
+
+ // If true, this config variable has been bound to a variable
+ // and is being used.
+ boolean bound;
} default_t;
typedef struct
{
default_t *defaults;
- int numdefaults;
- char *filename;
+ int numdefaults;
+ char *filename;
} default_collection_t;
-#define CONFIG_VARIABLE_KEY(name, variable) \
- { #name, &variable, DEFAULT_KEY, 0, 0 }
-#define CONFIG_VARIABLE_INT(name, variable) \
- { #name, &variable, DEFAULT_INT, 0, 0 }
-#define CONFIG_VARIABLE_FLOAT(name, variable) \
- { #name, &variable, DEFAULT_FLOAT, 0, 0 }
-#define CONFIG_VARIABLE_STRING(name, variable) \
- { #name, &variable, DEFAULT_STRING, 0, 0 }
+#define CONFIG_VARIABLE_KEY(name) \
+ { #name, NULL, DEFAULT_KEY, 0, 0, false }
+#define CONFIG_VARIABLE_INT(name) \
+ { #name, NULL, DEFAULT_INT, 0, 0, false }
+#define CONFIG_VARIABLE_FLOAT(name) \
+ { #name, NULL, DEFAULT_FLOAT, 0, 0, false }
+#define CONFIG_VARIABLE_STRING(name) \
+ { #name, NULL, DEFAULT_STRING, 0, 0, false }
//! @begin_config_file default.cfg
@@ -157,19 +115,19 @@
// the game to crash when entering the options menu.
//
- CONFIG_VARIABLE_INT(mouse_sensitivity, mouseSensitivity),
+ CONFIG_VARIABLE_INT(mouse_sensitivity),
//!
// Volume of sound effects, range 0-15.
//
- CONFIG_VARIABLE_INT(sfx_volume, sfxVolume),
+ CONFIG_VARIABLE_INT(sfx_volume),
//!
// Volume of in-game music, range 0-15.
//
- CONFIG_VARIABLE_INT(music_volume, musicVolume),
+ CONFIG_VARIABLE_INT(music_volume),
//!
// If non-zero, messages are displayed on the heads-up display
@@ -177,55 +135,55 @@
// are not displayed.
//
- CONFIG_VARIABLE_INT(show_messages, showMessages),
+ CONFIG_VARIABLE_INT(show_messages),
//!
// Keyboard key to turn right.
//
- CONFIG_VARIABLE_KEY(key_right, key_right),
+ CONFIG_VARIABLE_KEY(key_right),
//!
// Keyboard key to turn left.
//
- CONFIG_VARIABLE_KEY(key_left, key_left),
+ CONFIG_VARIABLE_KEY(key_left),
//!
// Keyboard key to move forward.
//
- CONFIG_VARIABLE_KEY(key_up, key_up),
+ CONFIG_VARIABLE_KEY(key_up),
//!
// Keyboard key to move backward.
//
- CONFIG_VARIABLE_KEY(key_down, key_down),
+ CONFIG_VARIABLE_KEY(key_down),
//!
// Keyboard key to strafe left.
//
- CONFIG_VARIABLE_KEY(key_strafeleft, key_strafeleft),
+ CONFIG_VARIABLE_KEY(key_strafeleft),
//!
// Keyboard key to strafe right.
//
- CONFIG_VARIABLE_KEY(key_straferight, key_straferight),
+ CONFIG_VARIABLE_KEY(key_straferight),
//!
// Keyboard key to fire the currently selected weapon.
//
- CONFIG_VARIABLE_KEY(key_fire, key_fire),
+ CONFIG_VARIABLE_KEY(key_fire),
//!
// Keyboard key to "use" an object, eg. a door or switch.
//
- CONFIG_VARIABLE_KEY(key_use, key_use),
+ CONFIG_VARIABLE_KEY(key_use),
//!
// Keyboard key to turn on strafing. When held down, pressing the
@@ -233,13 +191,13 @@
// right instead.
//
- CONFIG_VARIABLE_KEY(key_strafe, key_strafe),
+ CONFIG_VARIABLE_KEY(key_strafe),
//!
// Keyboard key to make the player run.
//
- CONFIG_VARIABLE_KEY(key_speed, key_speed),
+ CONFIG_VARIABLE_KEY(key_speed),
//!
// If non-zero, mouse input is enabled. If zero, mouse input is
@@ -246,13 +204,13 @@
// disabled.
//
- CONFIG_VARIABLE_INT(use_mouse, usemouse),
+ CONFIG_VARIABLE_INT(use_mouse),
//!
// Mouse button to fire the currently selected weapon.
//
- CONFIG_VARIABLE_INT(mouseb_fire, mousebfire),
+ CONFIG_VARIABLE_INT(mouseb_fire),
//!
// Mouse button to turn on strafing. When held down, the player
@@ -259,37 +217,37 @@
// will strafe left and right instead of turning left and right.
//
- CONFIG_VARIABLE_INT(mouseb_strafe, mousebstrafe),
+ CONFIG_VARIABLE_INT(mouseb_strafe),
//!
// Mouse button to move forward.
//
- CONFIG_VARIABLE_INT(mouseb_forward, mousebforward),
+ CONFIG_VARIABLE_INT(mouseb_forward),
//!
// If non-zero, joystick input is enabled.
//
- CONFIG_VARIABLE_INT(use_joystick, usejoystick),
+ CONFIG_VARIABLE_INT(use_joystick),
//!
// Joystick button to fire the current weapon.
//
- CONFIG_VARIABLE_INT(joyb_fire, joybfire),
+ CONFIG_VARIABLE_INT(joyb_fire),
//!
// Joystick button to fire the current weapon.
//
- CONFIG_VARIABLE_INT(joyb_strafe, joybstrafe),
+ CONFIG_VARIABLE_INT(joyb_strafe),
//!
// Joystick button to "use" an object, eg. a door or switch.
//
- CONFIG_VARIABLE_INT(joyb_use, joybuse),
+ CONFIG_VARIABLE_INT(joyb_use),
//!
// Joystick button to make the player run.
@@ -297,7 +255,7 @@
// If this has a value of 20 or greater, the player will always run.
//
- CONFIG_VARIABLE_INT(joyb_speed, joybspeed),
+ CONFIG_VARIABLE_INT(joyb_speed),
//!
// Screen size, range 3-11.
@@ -307,7 +265,7 @@
// status bar displayed.
//
- CONFIG_VARIABLE_INT(screenblocks, screenblocks),
+ CONFIG_VARIABLE_INT(screenblocks),
//!
// Screen detail. Zero gives normal "high detail" mode, while
@@ -314,13 +272,13 @@
// a non-zero value gives "low detail" mode.
//
- CONFIG_VARIABLE_INT(detaillevel, detailLevel),
+ CONFIG_VARIABLE_INT(detaillevel),
//!
// Number of sounds that will be played simultaneously.
//
- CONFIG_VARIABLE_INT(snd_channels, numChannels),
+ CONFIG_VARIABLE_INT(snd_channels),
//!
// Music output device. A non-zero value gives MIDI sound output,
@@ -327,7 +285,7 @@
// while a value of zero disables music.
//
- CONFIG_VARIABLE_INT(snd_musicdevice, snd_musicdevice),
+ CONFIG_VARIABLE_INT(snd_musicdevice),
//!
// Sound effects device. A value of zero disables in-game sound
@@ -336,31 +294,31 @@
// effects.
//
- CONFIG_VARIABLE_INT(snd_sfxdevice, snd_sfxdevice),
+ CONFIG_VARIABLE_INT(snd_sfxdevice),
//!
// SoundBlaster I/O port. Unused.
//
- CONFIG_VARIABLE_INT(snd_sbport, snd_sbport),
+ CONFIG_VARIABLE_INT(snd_sbport),
//!
// SoundBlaster IRQ. Unused.
//
- CONFIG_VARIABLE_INT(snd_sbirq, snd_sbirq),
+ CONFIG_VARIABLE_INT(snd_sbirq),
//!
// SoundBlaster DMA channel. Unused.
//
- CONFIG_VARIABLE_INT(snd_sbdma, snd_sbdma),
+ CONFIG_VARIABLE_INT(snd_sbdma),
//!
// Output port to use for OPL MIDI playback. Unused.
//
- CONFIG_VARIABLE_INT(snd_mport, snd_mport),
+ CONFIG_VARIABLE_INT(snd_mport),
//!
// Gamma correction level. A value of zero disables gamma
@@ -368,67 +326,67 @@
// levels of gamma correction.
//
- CONFIG_VARIABLE_INT(usegamma, usegamma),
+ CONFIG_VARIABLE_INT(usegamma),
//!
// Multiplayer chat macro: message to send when alt+0 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro0, chat_macros[0]),
+ CONFIG_VARIABLE_STRING(chatmacro0),
//!
// Multiplayer chat macro: message to send when alt+1 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro1, chat_macros[1]),
+ CONFIG_VARIABLE_STRING(chatmacro1),
//!
// Multiplayer chat macro: message to send when alt+2 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro2, chat_macros[2]),
+ CONFIG_VARIABLE_STRING(chatmacro2),
//!
// Multiplayer chat macro: message to send when alt+3 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro3, chat_macros[3]),
+ CONFIG_VARIABLE_STRING(chatmacro3),
//!
// Multiplayer chat macro: message to send when alt+4 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro4, chat_macros[4]),
+ CONFIG_VARIABLE_STRING(chatmacro4),
//!
// Multiplayer chat macro: message to send when alt+5 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro5, chat_macros[5]),
+ CONFIG_VARIABLE_STRING(chatmacro5),
//!
// Multiplayer chat macro: message to send when alt+6 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro6, chat_macros[6]),
+ CONFIG_VARIABLE_STRING(chatmacro6),
//!
// Multiplayer chat macro: message to send when alt+7 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro7, chat_macros[7]),
+ CONFIG_VARIABLE_STRING(chatmacro7),
//!
// Multiplayer chat macro: message to send when alt+8 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro8, chat_macros[8]),
+ CONFIG_VARIABLE_STRING(chatmacro8),
//!
// Multiplayer chat macro: message to send when alt+9 is pressed.
//
- CONFIG_VARIABLE_STRING(chatmacro9, chat_macros[9]),
+ CONFIG_VARIABLE_STRING(chatmacro9),
};
static default_collection_t doom_defaults =
@@ -448,7 +406,7 @@
// do not match any valid configuration.
//
- CONFIG_VARIABLE_INT(autoadjust_video_settings, autoadjust_video_settings),
+ CONFIG_VARIABLE_INT(autoadjust_video_settings),
//!
// If non-zero, the game will run in full screen mode. If zero,
@@ -455,7 +413,7 @@
// the game will run in a window.
//
- CONFIG_VARIABLE_INT(fullscreen, fullscreen),
+ CONFIG_VARIABLE_INT(fullscreen),
//!
// If non-zero, the screen will be stretched vertically to display
@@ -462,7 +420,7 @@
// correctly on a square pixel video mode.
//
- CONFIG_VARIABLE_INT(aspect_ratio_correct, aspect_ratio_correct),
+ CONFIG_VARIABLE_INT(aspect_ratio_correct),
//!
// Number of milliseconds to wait on startup after the video mode
@@ -471,7 +429,7 @@
// for a brief interval after changing video modes.
//
- CONFIG_VARIABLE_INT(startup_delay, startup_delay),
+ CONFIG_VARIABLE_INT(startup_delay),
//!
// Screen width in pixels. If running in full screen mode, this is
@@ -480,7 +438,7 @@
// will run.
//
- CONFIG_VARIABLE_INT(screen_width, screen_width),
+ CONFIG_VARIABLE_INT(screen_width),
//!
// Screen height in pixels. If running in full screen mode, this is
@@ -489,7 +447,7 @@
// will run.
//
- CONFIG_VARIABLE_INT(screen_height, screen_height),
+ CONFIG_VARIABLE_INT(screen_height),
//!
// If this is non-zero, the mouse will be "grabbed" when running
@@ -497,7 +455,7 @@
// When running full screen, this has no effect.
//
- CONFIG_VARIABLE_INT(grabmouse, grabmouse),
+ CONFIG_VARIABLE_INT(grabmouse),
//!
// If non-zero, all vertical mouse movement is ignored. This
@@ -505,7 +463,7 @@
// that performs the same function.
//
- CONFIG_VARIABLE_INT(novert, novert),
+ CONFIG_VARIABLE_INT(novert),
//!
// Mouse acceleration factor. When the speed of mouse movement
@@ -513,7 +471,7 @@
// multiplied by this value.
//
- CONFIG_VARIABLE_FLOAT(mouse_acceleration, mouse_acceleration),
+ CONFIG_VARIABLE_FLOAT(mouse_acceleration),
//!
// Mouse acceleration threshold. When the speed of mouse movement
@@ -521,7 +479,7 @@
// acceleration factor (mouse_acceleration).
//
- CONFIG_VARIABLE_INT(mouse_threshold, mouse_threshold),
+ CONFIG_VARIABLE_INT(mouse_threshold),
//!
// Sound output sample rate, in Hz. Typical values to use are
@@ -528,7 +486,7 @@
// 11025, 22050, 44100 and 48000.
//
- CONFIG_VARIABLE_INT(snd_samplerate, snd_samplerate),
+ CONFIG_VARIABLE_INT(snd_samplerate),
//!
// If non-zero, the ENDOOM screen is displayed when exiting the
@@ -535,7 +493,7 @@
// game. If zero, the ENDOOM screen is not displayed.
//
- CONFIG_VARIABLE_INT(show_endoom, show_endoom),
+ CONFIG_VARIABLE_INT(show_endoom),
//!
// If non-zero, the Vanilla savegame limit is enforced; if the
@@ -544,7 +502,7 @@
// the size of savegames.
//
- CONFIG_VARIABLE_INT(vanilla_savegame_limit, vanilla_savegame_limit),
+ CONFIG_VARIABLE_INT(vanilla_savegame_limit),
//!
// If non-zero, the Vanilla demo size limit is enforced; the game
@@ -553,7 +511,7 @@
// limit to the size of demos.
//
- CONFIG_VARIABLE_INT(vanilla_demo_limit, vanilla_demo_limit),
+ CONFIG_VARIABLE_INT(vanilla_demo_limit),
//!
// If non-zero, the game behaves like Vanilla Doom, always assuming
@@ -561,7 +519,7 @@
// native keyboard mapping of the keyboard is used.
//
- CONFIG_VARIABLE_INT(vanilla_keyboard_mapping, vanilla_keyboard_mapping),
+ CONFIG_VARIABLE_INT(vanilla_keyboard_mapping),
//!
// Name of the SDL video driver to use. If this is an empty string,
@@ -568,7 +526,7 @@
// the default video driver is used.
//
- CONFIG_VARIABLE_STRING(video_driver, video_driver),
+ CONFIG_VARIABLE_STRING(video_driver),
#ifdef FEATURE_MULTIPLAYER
@@ -577,7 +535,7 @@
// used on the "waiting" screen while waiting for the game to start.
//
- CONFIG_VARIABLE_STRING(player_name, net_player_name),
+ CONFIG_VARIABLE_STRING(player_name),
#endif
@@ -586,67 +544,67 @@
// value ('-1') indicates that no joystick is configured.
//
- CONFIG_VARIABLE_INT(joystick_index, joystick_index),
+ CONFIG_VARIABLE_INT(joystick_index),
//!
// Joystick axis to use to for horizontal (X) movement.
//
- CONFIG_VARIABLE_INT(joystick_x_axis, joystick_x_axis),
+ CONFIG_VARIABLE_INT(joystick_x_axis),
//!
// If non-zero, movement on the horizontal joystick axis is inverted.
//
- CONFIG_VARIABLE_INT(joystick_x_invert, joystick_x_invert),
+ CONFIG_VARIABLE_INT(joystick_x_invert),
//!
// Joystick axis to use to for vertical (Y) movement.
//
- CONFIG_VARIABLE_INT(joystick_y_axis, joystick_y_axis),
+ CONFIG_VARIABLE_INT(joystick_y_axis),
//!
// If non-zero, movement on the vertical joystick axis is inverted.
//
- CONFIG_VARIABLE_INT(joystick_y_invert, joystick_y_invert),
+ CONFIG_VARIABLE_INT(joystick_y_invert),
//!
// Joystick button to strafe left.
//
- CONFIG_VARIABLE_INT(joyb_strafeleft, joybstrafeleft),
+ CONFIG_VARIABLE_INT(joyb_strafeleft),
//!
// Joystick button to strafe right.
//
- CONFIG_VARIABLE_INT(joyb_straferight, joybstraferight),
+ CONFIG_VARIABLE_INT(joyb_straferight),
//!
// Mouse button to strafe left.
//
- CONFIG_VARIABLE_INT(mouseb_strafeleft, mousebstrafeleft),
+ CONFIG_VARIABLE_INT(mouseb_strafeleft),
//!
// Mouse button to strafe right.
//
- CONFIG_VARIABLE_INT(mouseb_straferight, mousebstraferight),
+ CONFIG_VARIABLE_INT(mouseb_straferight),
//!
// Mouse button to "use" an object, eg. a door or switch.
//
- CONFIG_VARIABLE_INT(mouseb_use, mousebuse),
+ CONFIG_VARIABLE_INT(mouseb_use),
//!
// Mouse button to move backwards.
//
- CONFIG_VARIABLE_INT(mouseb_backward, mousebbackward),
+ CONFIG_VARIABLE_INT(mouseb_backward),
//!
// If non-zero, double-clicking a mouse button acts like pressing
@@ -653,7 +611,7 @@
// the "use" key to use an object in-game, eg. a door or switch.
//
- CONFIG_VARIABLE_INT(dclick_use, dclick_use),
+ CONFIG_VARIABLE_INT(dclick_use),
//!
// Controls whether libsamplerate support is used for performing
@@ -668,7 +626,7 @@
// Sinc filter = 4; High quality Sinc filter = 5.
//
- CONFIG_VARIABLE_INT(use_libsamplerate, use_libsamplerate),
+ CONFIG_VARIABLE_INT(use_libsamplerate),
};
static default_collection_t extra_defaults =
@@ -678,6 +636,23 @@
NULL,
};
+// Search a collection for a variable
+
+static default_t *SearchCollection(default_collection_t *collection, char *name)
+{
+ int i;
+
+ for (i=0; i<collection->numdefaults; ++i)
+ {
+ if (!strcmp(name, collection->defaults[i].name))
+ {
+ return &collection->defaults[i];
+ }
+ }
+
+ return NULL;
+}
+
static const int scantokey[128] =
{
0 , 27, '1', '2', '3', '4', '5', '6',
@@ -715,6 +690,13 @@
{
int chars_written;
+ // Ignore unbound variables
+
+ if (!defaults[i].bound)
+ {
+ continue;
+ }
+
// Print the name and line up all values at 30 characters
chars_written = fprintf(f, "%s ", defaults[i].name);
@@ -797,18 +779,20 @@
static void LoadDefaultCollection(default_collection_t *collection)
{
- default_t *defaults = collection->defaults;
- int i;
- FILE* f;
- char defname[80];
- char strparm[100];
+ default_t *def;
+ FILE *f;
+ char defname[80];
+ char strparm[100];
+ char *s;
+ int intparm;
// read the file in, overriding any set defaults
f = fopen(collection->filename, "r");
- if (!f)
+ if (f == NULL)
{
- // File not opened, but don't complain
+ // File not opened, but don't complain.
+ // It's probably just the first time they ran the game.
return;
}
@@ -832,53 +816,46 @@
// Find the setting in the list
- for (i=0; i<collection->numdefaults; ++i)
+ def = SearchCollection(collection, defname);
+
+ if (def == NULL || !def->bound)
{
- default_t *def = &collection->defaults[i];
- char *s;
- int intparm;
+ // Unknown variable? Unbound variables are also treated
+ // as unknown.
- if (strcmp(defname, def->name) != 0)
- {
- // not this one
- continue;
- }
+ continue;
+ }
- // parameter found
+ // parameter found
- switch (def->type)
- {
- case DEFAULT_STRING:
- s = strdup(strparm + 1);
- s[strlen(s) - 1] = '\0';
- * (char **) def->location = s;
- break;
+ switch (def->type)
+ {
+ case DEFAULT_STRING:
+ s = strdup(strparm + 1);
+ s[strlen(s) - 1] = '\0';
+ * (char **) def->location = s;
+ break;
- case DEFAULT_INT:
- * (int *) def->location = ParseIntParameter(strparm);
- break;
+ case DEFAULT_INT:
+ * (int *) def->location = ParseIntParameter(strparm);
+ break;
- case DEFAULT_KEY:
+ case DEFAULT_KEY:
- // translate scancodes read from config
- // file (save the old value in untranslated)
+ // translate scancodes read from config
+ // file (save the old value in untranslated)
- intparm = ParseIntParameter(strparm);
- defaults[i].untranslated = intparm;
- intparm = scantokey[intparm];
+ intparm = ParseIntParameter(strparm);
+ def->untranslated = intparm;
+ intparm = scantokey[intparm];
- defaults[i].original_translated = intparm;
- * (int *) def->location = intparm;
- break;
+ def->original_translated = intparm;
+ * (int *) def->location = intparm;
+ break;
- case DEFAULT_FLOAT:
- * (float *) def->location = (float) atof(strparm);
- break;
- }
-
- // finish
-
- break;
+ case DEFAULT_FLOAT:
+ * (float *) def->location = (float) atof(strparm);
+ break;
}
}
@@ -895,7 +872,6 @@
SaveDefaultCollection(&extra_defaults);
}
-
//
// M_LoadDefaults
//
@@ -954,6 +930,45 @@
LoadDefaultCollection(&doom_defaults);
LoadDefaultCollection(&extra_defaults);
+}
+
+// Get a configuration file variable by its name
+
+static default_t *GetDefaultForName(char *name)
+{
+ default_t *result;
+
+ // Try the main list and the extras
+
+ result = SearchCollection(&doom_defaults, name);
+
+ if (result == NULL)
+ {
+ result = SearchCollection(&extra_defaults, name);
+ }
+
+ // Not found? Internal error.
+
+ if (result == NULL)
+ {
+ I_Error("Unknown configuration variable: '%s'", name);
+ }
+
+ return result;
+}
+
+//
+// Bind a variable to a given configuration file variable, by name.
+//
+
+void M_BindVariable(char *name, void *location)
+{
+ default_t *variable;
+
+ variable = GetDefaultForName(name);
+
+ variable->location = location;
+ variable->bound = true;
}
//
--- a/src/m_config.h
+++ b/src/m_config.h
@@ -31,6 +31,7 @@
void M_LoadDefaults(void);
void M_SaveDefaults(void);
void M_SetConfigDir(void);
+void M_BindVariable(char *name, void *variable);
extern char *configdir;
--- a/src/m_controls.c
+++ b/src/m_controls.c
@@ -23,6 +23,8 @@
#include "doomtype.h"
#include "doomkeys.h"
+
+#include "m_config.h"
//
// Keyboard controls
@@ -76,3 +78,41 @@
int novert = 0;
+//
+// Bind all of the common controls used by Doom and all other games.
+//
+
+void M_BindBaseControls(void)
+{
+ M_BindVariable("key_right", &key_right),
+ M_BindVariable("key_left", &key_left),
+ M_BindVariable("key_up", &key_up),
+ M_BindVariable("key_down", &key_down),
+ M_BindVariable("key_strafeleft", &key_strafeleft),
+ M_BindVariable("key_straferight", &key_straferight),
+ M_BindVariable("key_fire", &key_fire),
+ M_BindVariable("key_use", &key_use),
+ M_BindVariable("key_strafe", &key_strafe),
+ M_BindVariable("key_speed", &key_speed),
+
+ M_BindVariable("mouseb_fire", &mousebfire),
+ M_BindVariable("mouseb_strafe", &mousebstrafe),
+ M_BindVariable("mouseb_forward", &mousebforward),
+
+ M_BindVariable("joyb_fire", &joybfire),
+ M_BindVariable("joyb_strafe", &joybstrafe),
+ M_BindVariable("joyb_use", &joybuse),
+ M_BindVariable("joyb_speed", &joybspeed),
+
+ // Extra controls that are not in the Vanilla versions:
+
+ M_BindVariable("joyb_strafeleft", &joybstrafeleft);
+ M_BindVariable("joyb_straferight", &joybstraferight);
+ M_BindVariable("mouseb_strafeleft", &mousebstrafeleft);
+ M_BindVariable("mouseb_straferight", &mousebstraferight);
+ M_BindVariable("mouseb_use", &mousebuse);
+ M_BindVariable("mouseb_backward", &mousebbackward);
+ M_BindVariable("dclick_use", &dclick_use);
+ M_BindVariable("novert", &novert);
+}
+
--- a/src/m_controls.h
+++ b/src/m_controls.h
@@ -55,5 +55,7 @@
extern int dclick_use;
extern int novert;
+void M_BindBaseControls(void);
+
#endif /* #ifndef __M_CONTROLS_H__ */
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -34,6 +34,7 @@
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
+#include "m_config.h"
#include "net_client.h"
#include "net_common.h"
#include "net_defs.h"
@@ -1280,5 +1281,10 @@
void NET_Init(void)
{
NET_CL_Init();
+}
+
+void NET_BindVariables(void)
+{
+ M_BindVariable("player_name", &net_player_name);
}
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -39,6 +39,8 @@
void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic);
void NET_Init(void);
+void NET_BindVariables(void);
+
extern boolean net_client_connected;
extern boolean net_client_received_wait_data;
extern boolean net_client_controller;
--- a/src/v_video.c
+++ b/src/v_video.c
@@ -135,10 +135,6 @@
};
-// Gamma correction level to use
-
-int usegamma = 0;
-
//
// V_MarkRect
//
--- a/src/v_video.h
+++ b/src/v_video.h
@@ -45,16 +45,11 @@
// Screen 0 is the screen updated by I_Update screen.
// Screen 1 is an extra buffer.
-
-
extern byte *screens[5];
extern int dirtybox[4];
extern const byte gammatable[5][256];
-extern int usegamma;
-
-
// Allocates buffer screens, call before R_Init.
void V_Init (void);