ref: b6b765a01584fd16f891eaa8691832982f0337a6
parent: 16a00c60bba037ab3b3fe8b3caabff11ae94faaf
author: Mike Swanson <[email protected]>
date: Sat Mar 10 07:55:06 EST 2018
NEWS: Make note of some of the post-3.0.0 developments.
--- a/NEWS.md
+++ b/NEWS.md
@@ -1,3 +1,29 @@
+## HEAD
+
+### General
+ * The 0 and 5 keys on the number pad can now be bound independently
+ of any other keyboard key. (thanks BlooD2ool)
+ * Man page generation has been reworked to use autoconf macro
+ substitution, making it eaiser for downstream forks to change the
+ project name. (thanks Jon)
+ * Several functions have been hardened against incomplete reads and
+ error conditions, and made safer. (thanks turol)
+ * We now print a meaningful error message when a savegame cannot be
+ loaded. (thanks Zodomaniac, chungy)
+ * Fixed an exception thrown by the Windows kernel when debugging with
+ GDB. (thanks AXDOOMER)
+
+### Build systems
+ * Microsoft Visual Studio files have been removed due to technical
+ limitations of the software preventing cross-version
+ compatibility, difficult dependency management, as well as being
+ unmaintained in general, resulting in a very difficult process to
+ get up to speed using this IDE and Chocolate Doom.
+
+### Hexen
+ * ACS code has been hardened against potential security
+ vulnerabilities.
+
## 3.0.0 (2017-12-30)
Chocolate Doom 3.0 is a new major revision. The main change is that