ref: b662a3d8e84ca176b82406dbc4c28075413eb9d9
parent: 89fa06e5402c4a0d4a288503ce8d41d4dfa59cb7
author: Simon Howard <[email protected]>
date: Thu Dec 5 22:48:25 EST 2013
Update README to point at Github instead of Sourceforge. Remove contents of ChangeLog and just give instructions to use the Git repository on Github. Subversion-branch: /branches/v2-branch Subversion-revision: 2759
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,6490 +1,5 @@
-2012-02-04 23:05:42 fraggle
+Chocolate Doom's version history is stored in Git. For a full
+change log, clone the repository on Github:
- On Windows, convert the USER and USERNAME environment variables from
- OEM codepage to UTF-8 encoding. This should fix the case where the
- user has a username that includes non-ASCII characters (thanks
- Alexandre Xavier).
-
-2012-02-03 22:05:49 fraggle
-
- Fix crash when typing lots of Unicode characters into a number input
- box.
-
-2012-02-03 21:46:55 fraggle
-
- Fix chat macros when vanilla_keyboard_mapping is turned off.
-
-2012-02-03 21:38:06 fraggle
-
- Fix CP437-Unicode mapping of cedilla character.
-
-2012-02-03 21:10:36 fraggle
-
- Upgrade the input box and label widgets to use UTF-8 strings.
-
-2012-02-03 21:09:57 fraggle
-
- Support Unicode input by mapping typed Unicode characters >= 128 up
- into a higher range to avoid conflicts with Doom's key constants.
-
-2012-02-03 20:21:17 fraggle
-
- Split off UTF-8 code into separate file and add extra functions.
-
-2012-02-02 23:35:16 fraggle
-
- Beginnings of limited textscreen UTF-8 support.
-
-2012-02-02 21:59:46 fraggle
-
- Re-resolve the address of the master server every eight hours, to
- adapt to changes in DNS configuration.
-
-2012-02-02 21:10:20 fraggle
-
- Fix scroll bar behavior (thanks Alexandre Xavier).
-
-2012-02-02 20:34:09 fraggle
-
- Only use the SDL mouse lag workaround on Windows - not all systems
- allow the cursor to be changed. This fixes Chocolate Doom on AmigaOS
- (thanks Timo Sievänen).
-
-2012-01-05 02:33:25 fraggle
-
- Add hack command-line option for on-screen OPL status output - useful
- for GENMIDI development.
-
-2011-11-26 22:09:42 fraggle
-
- Fix weapon cycling keys when using IDKFA in Shareware Doom (thanks
- Alexandre Xavier).
-
-2011-11-03 22:18:36 fraggle
-
- Remove use of $< in Makefiles, for compatibility with OpenBSD's make.
-
-2011-10-23 23:55:43 fraggle
-
- Fix chat macro defaults in setup tool.
-
-2011-10-23 20:53:06 fraggle
-
- Fix numeric keypad when entering values in text boxes (thanks Twelve).
-
-2011-10-23 20:42:43 fraggle
-
- Fix crash when closing a window.
-
-2011-10-23 20:28:10 fraggle
-
- Don't save value when destructor is called.
-
-2011-10-23 20:25:55 fraggle
-
- Rework textscreen focus handling so that input boxes will stop editing
- when they lose their focus (thanks Twelve).
-
-2011-10-22 19:24:08 fraggle
-
- Fix teleport behavior when emulating the alternate Final Doom
- executable. Change the default Final Doom emulation mode to be the
- original executable.
-
-2011-10-16 17:59:19 fraggle
-
- Zero out bottom two bits of palette data, to more accurately emulate
- the PC hardware that only supports 6 bits per channel (thanks
- GhostlyDeath).
-
-2011-09-17 16:55:08 fraggle
-
- Change query loop to sleep for 1ms rather than 50ms intervals, so that
- precision is not lost in ping times.
-
-2011-09-17 16:43:25 fraggle
-
- Refactor query code so that it is possible to query by polling, rather
- than blocking on a query function.
-
-2011-09-17 14:44:58 fraggle
-
- Fix ping calculation with LAN search.
-
-2011-09-11 18:01:56 fraggle
-
- Don't show error dialog if running from the console on OS X.
-
-2011-08-29 21:37:26 fraggle
-
- Fix bug with detection of IWAD type by filename (thanks mether).
-
-2011-08-22 19:40:26 fraggle
-
- Add clarification note about icon copyright status (thanks to Chris
- Metcalf for clarification by email).
-
-2011-08-20 19:20:43 fraggle
-
- Update COPYING to latest version of GPL2 with new address of FSF
- (thanks Rahul Sundaram).
-
-2011-08-20 19:10:23 fraggle
-
- Fix gnome-screensaver .desktop file (thanks Rahul Sundaram).
-
-2011-07-24 21:55:27 fraggle
-
- Fix default mouse buttons in setup tool (Thanks Alexandre Xavier).
-
-2011-07-21 15:21:57 fraggle
-
- Don't use $^ in Makefiles, as it s a GNU make extension (thanks Jakub
- Lach).
-
-2011-06-17 00:14:14 fraggle
-
- Add AM_SILENT_RULES macro for terser build output.
-
-2011-05-17 23:59:44 fraggle
-
- Update NEWS and ChangeLog, bump version number.
-
-2011-05-17 23:51:37 fraggle
-
- Add dependency for INSTALL generation.
-
-2011-05-17 23:06:22 fraggle
-
- Detect chex.deh if it is in the same directory as the IWAD file.
-
-2011-05-14 22:50:46 fraggle
-
- Fix display of ENDOOM screen.
-
-2011-05-14 22:47:12 fraggle
-
- Fix install of screensaver desktop file.
-
-2011-05-14 22:07:55 fraggle
-
- Add freedesktop.org desktop files for chocolate-doom, chocolate-setup
- (thanks Adrián Chaves Fernández).
-
-2011-05-14 21:11:26 fraggle
-
- Convert build system to using the PROGRAM_PREFIX system used on
- raven-branch.
-
-2011-05-08 19:32:02 fraggle
-
- Update NEWS.
-
-2011-05-08 19:29:46 fraggle
-
- Allow IWAD files to be double-clicked in the finder to set the IWAD
- configuration.
-
-2011-05-08 01:31:01 fraggle
-
- Shut up compiler warnings.
-
-2011-05-08 00:52:26 fraggle
-
- Rework OS X launcher package. Include documentation files within the
- application bundle and add a help menu with links. Rework .dmg
- generation to generate a file with a "fancy" background image and
- overall nicer appearance.
-
-2011-04-26 06:49:53 quasar_te
-
- Support for Win32 native OPL output when compiled with Microsoft
- Visual C++. Confirmed to work with Aureal Vortex AU8830 in Win98SE by
- GhostlyDeath.
-
-2011-04-24 23:22:11 fraggle
-
- Infer -server when -privateserver is specified (thanks Porsche Monty).
-
-2011-04-24 22:39:31 fraggle
-
- Add test button to joystick menu in setup tool (thanks Alexandre
- Xavier).
-
-2011-04-18 23:10:16 fraggle
-
- Add test hack for simulating Porsche Monty's scanline emulation (see
- comment in file).
-
-2011-04-17 18:33:04 fraggle
-
- Fix libtextscreen window hotkeys to work when shift is held down /
- capslock turned on. Fix a similar problem in-game when typing cheat
- codes or using menu hotkeys (thanks Alexandre Xavier).
-
-2011-04-17 17:53:47 fraggle
-
- Make Final Doom IWAD labels shorter, so they don't make the launch
- windows grow.
-
-2011-04-11 20:49:45 fraggle
-
- Allow the shift key to be held down when changing key/mouse/joystick
- bindings to prevent bindings to the same key from being cleared
- (thanks myk).
-
-2011-04-09 01:27:13 fraggle
-
- Fix action area minimum width calculation.
-
-2011-04-04 21:30:17 fraggle
-
- Close dropdown list popup windows when clicking outside the window.
-
-2011-04-04 21:12:59 fraggle
-
- Fix crash.
-
-2011-04-04 21:09:42 fraggle
-
- Fix crash.
-
-2011-04-04 21:07:07 fraggle
-
- Change the background color when hovering over widgets.
-
-2011-04-04 19:40:28 fraggle
-
- Change setup tool default sampling rate to 44100Hz to match the game
- (thanks Alexandre Xavier).
-
-2011-03-30 20:16:40 fraggle
-
- Add a symlink hack to work around the fact that OS X doesn't like
- paths in MANPATH to contain spaces.
-
-2011-03-30 20:00:51 fraggle
-
- On OS X, display a dialog box when exiting with I_Error, like on
- Windows.
-
-2011-03-29 00:48:31 fraggle
-
- Remove the BUGS file as it doesn't really contain any useful
- information.
-
-2011-03-29 00:39:48 fraggle
-
- Add vim modeline for text wrapping to documentation text files.
-
-2011-03-29 00:33:09 fraggle
-
- Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
- Xavier).
-
-2011-03-28 22:36:00 fraggle
-
- Fix OPL MIDI playback when using an empty .mus / .mid file (thanks
- Alexandre Xavier).
-
-2011-03-28 22:32:14 fraggle
-
- Allow .lmp files to be loaded (and demo files to be played back) that
- have long filenames (thanks blzut3).
-
-2011-03-28 01:24:47 fraggle
-
- Fix weapon cycling from the shotgun to the chaingun in Doom 1 (thanks
- Alexandre Xavier).
-
-2011-03-28 00:45:53 fraggle
-
- Scroll faster in reaction to the scroll wheel.
-
-2011-03-28 00:42:00 fraggle
-
- Change default sfx/music volume in setup tool to 8, to match the game
- (thanks Alexandre Xavier).
-
-2011-03-22 21:33:17 fraggle
-
- Switch separator to show "screen mode" or "window size" depending on
- whether fullscreen is turned on or not.
-
-2011-03-22 21:08:04 fraggle
-
- Fix scrollbars so that clicks scroll the pane to a location that
- matches the clicked location. Interpret mousewheel events so that
- scroll panes can be scrolled.
-
-2011-03-22 19:49:31 fraggle
-
- Reorganise the display settings window.
-
-2011-03-17 22:54:33 fraggle
-
- Add back -a option to automake, and remove INSTALL if automake
- installs it.
-
-2011-03-17 22:43:56 fraggle
-
- Fix up placement of display settings window.
-
-2011-03-15 22:41:22 fraggle
-
- Fix NEWS entry to list the full name for Alexandre Xavier.
-
-2011-03-10 19:47:14 fraggle
-
- Include Unix manpages in MacOS package, and set MANPATH to point to
- them when opening a terminal window.
-
-2011-03-10 19:45:29 fraggle
-
- Minor tweaks to MacOS instructions.
-
-2011-03-10 19:20:10 fraggle
-
- Minor tweak to INSTALL instructions.
-
-2011-03-10 19:03:23 fraggle
-
- Replace the INSTALL file with a template version that is customized to
- different platforms.
-
-2011-03-09 19:02:15 fraggle
-
- Add null sector dereference emulation code from Prboom+, to fix desync
- with CLNJ-506.LMP (thanks entryway).
-
-2011-03-09 01:06:07 fraggle
-
- Add support for the alternate version of the Final Doom executable
- that fixes the demo loop crash (thanks Porsche Monty, Enjay).
-
-2011-03-06 20:59:51 fraggle
-
- Discard very short sound effects and strip lead-in / lead-out samples
- that apparently aren't played by Vanilla Doom (thanks Quasar).
-
-2011-03-03 21:41:51 fraggle
-
- Fix Visual Studio build (thanks GhostlyDeath).
-
-2011-02-28 20:48:27 fraggle
-
- Fix autoadjust of pixel depth in setup tool.
-
-2011-02-05 16:50:28 fraggle
-
- Fix bug with libtextscreen where it was not possible to type a '+'
- (thanks Alexandre Xavier).
-
-2011-01-31 01:25:47 fraggle
-
- When large numbers of screen resolutions are detected, increase the
- number of columns in the mode list to fit them all on-screen. Remove
- superfluous left-side spacing from the checkbox and radio button
- widgets so that the modes can be packed closer together.
-
-2011-01-23 21:42:09 fraggle
-
- Fix default joystick buttons in setup tool to match Vanilla (thanks
- twipley).
-
-2011-01-13 20:34:55 fraggle
-
- In configuration files, use the scan code for right shift, not left
- shift, to match Vanilla (thanks AlexXav).
-
-2011-01-12 23:22:20 fraggle
-
- Fix menu navigation when using joystick / joypad (thanks AlexXav).
-
-2011-01-02 18:14:59 fraggle
-
- Update NEWS and ChangeLog, bump version number.
-
-2011-01-02 17:45:24 fraggle
-
- Remove redundant package version label from top of OS X launcher
- window.
-
-2011-01-02 02:49:20 fraggle
-
- Restore window title when changing video driver in setup tool (thanks
- AlexXav).
-
-2011-01-02 02:31:20 fraggle
-
- Turn off dynamic window resizing feature on OS X, as it adds an ugly
- resize handle to the corner of the window that overlaps the view of
- the game.
-
-2010-12-28 16:43:41 fraggle
-
- Make demo loop handling of DEMO4 case depend on the executable version
- being emulated: the Vanilla versions did not have any conditional
- behavior based on gamemode/gamemission. This has the side effect of
- causing the game to exit with an error when playing with Final Doom,
- but this is Vanilla behavior.
-
-2010-12-25 22:42:40 fraggle
-
- Include NOT-BUGS in rpm packages.
-
-2010-12-25 21:51:24 fraggle
-
- Pass through all command line arguments specified to the setup tool to
- the game, to match Vanilla behavior (thanks AlexXav).
-
-2010-12-25 21:04:10 fraggle
-
- Remove the -wart parameter (thanks Sander van Dijk).
-
-2010-12-25 20:55:30 fraggle
-
- Remove the 32 character limit on the lengths of filenames specified to
- -record (thanks AlexXav).
-
-2010-12-19 20:15:09 fraggle
-
- Change setup tool skill level names to match Doom's "new game" menu
- exactly (thanks AlexXav).
-
-2010-12-18 23:55:07 fraggle
-
- Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
- also checks that extra options were provided on the command line
- (thanks Sander van Dijk).
-
-2010-12-14 20:55:30 fraggle
-
- Check that an address is provided to the -query command line option
- (thanks Sander van Dijk).
-
-2010-12-12 13:11:11 fraggle
-
- Add -privateserver and -servername options to chocolate-server
- manpage. Add server registration option to setup tool (thanks
- exp(x)).
-
-2010-12-10 23:56:32 fraggle
-
- Fix memory leak when dynamically resizing window in true color video
- modes.
-
-2010-12-10 22:37:29 fraggle
-
- Fix build problem (thanks Proteh).
-
-2010-12-10 22:21:56 fraggle
-
- Remove "Error:" from the message displayed by I_Error, to match
- Vanilla.
-
-2010-12-10 20:53:23 fraggle
-
- Update NEWS.
-
-2010-12-10 20:43:05 fraggle
-
- Change alignment of actions in a window's action area so that there is
- equal space either side of the center widget. This is more
- aesthetically pleasing.
-
-2010-12-10 20:31:46 fraggle
-
- Replace txt_widget_t#selectable with a callback function to query
- whether the widget is selectable. This stops the table code from
- selecting things that aren't really selectable - eg. empty tables,
- scrollpanes containing unselectable widgets, etc. Fixes a bug with
- the warp menu (thanks Proteh).
-
-2010-12-10 19:15:37 fraggle
-
- Add "warp" menu to the main menu of the setup tool, like Vanilla
- setup.exe (thanks Proteh).
-
-2010-12-10 18:15:12 fraggle
-
- Fix typo (thanks Sander van Dijk).
-
-2010-12-10 17:53:50 fraggle
-
- Specify master server port explicitly, so that server registration
- works when using -port.
-
-2010-12-07 23:13:34 rtc_marine
-
- - Update chocolate-server codeblocks project
-
-2010-12-07 22:35:17 fraggle
-
- Assign the oldest client to be the controller, not the first found in
- the clients[] array.
-
-2010-12-06 23:37:27 fraggle
-
- Fix -solo-net to actually behave the same as other ports.
-
-2010-12-06 22:38:24 fraggle
-
- Rename -netdemo command line parameter to -solo-net, for consistency
- with other ports (-netdemo is still recognised).
-
-2010-12-06 00:04:08 fraggle
-
- Update NEWS.
-
-2010-12-05 14:42:09 fraggle
-
- Allow textscreen font to be overridden using the TEXTSCREEN_FONT
- command line variable.
-
-2010-12-04 20:56:04 fraggle
-
- Rename search command line options: -search to search the Internet,
- -localsearch to search local LAN.
-
-2010-12-04 20:48:07 fraggle
-
- Add ping time to query output.
-
-2010-12-04 20:40:10 fraggle
-
- Fix formatting for -masterquery to match -search.
-
-2010-12-04 20:34:39 fraggle
-
- Fix bug when running with -server option.
-
-2010-12-02 21:34:51 fraggle
-
- Make multiple query attempts to servers before giving up. Display a
- warning if the master server does not respond.
-
-2010-12-02 20:32:52 fraggle
-
- Add -servername parameter to allow the owner to change the name
- returned in response to queries (thanks AlexMax).
-
-2010-12-02 20:11:24 fraggle
-
- More refactoring of querying code, to not be specific to the purpose
- of printing out a list.
-
-2010-12-02 19:26:05 fraggle
-
- Refactor query code and add a -masterquery command line parameter to
- query the master server.
-
-2010-12-02 18:23:09 fraggle
-
- Register servers with Internet master server.
-
-2010-11-30 21:52:38 fraggle
-
- Oops.
-
-2010-11-30 20:44:20 fraggle
-
- Remove "-debugfile" command line option and associated variable.
-
-2010-11-30 20:26:37 fraggle
-
- Update NEWS.
-
-2010-11-30 20:09:22 rtc_marine
-
- - Update codeblocks project
-
-2010-11-30 20:00:06 fraggle
-
- Add support for HACX v1.2 IWAD file.
-
-2010-11-30 01:08:59 fraggle
-
- Add NOT-BUGS file with some common Vanilla gotchas.
-
-2010-11-29 20:18:10 fraggle
-
- Auto-adjust the screen color depth if the configured color depth is
- not supported by the hardware.
-
-2010-11-27 23:23:12 fraggle
-
- Add dropdown list to setup tool to select screen BPP.
-
-2010-11-27 19:39:14 fraggle
-
- When generating the texture name lookup hash table, add new entries to
- the end of chains. This way, entries earlier in the texture list
- trump later entries with the same name. This fixes a bug with the
- wrong sky being shown in Spooky01.wad (thanks Porsche Monty).
-
-2010-11-27 15:36:43 fraggle
-
- Fix -timer / -avg options to work like Vanilla when playing demos.
-
-2010-11-26 18:56:45 fraggle
-
- In non-palettized boxed screen modes, don't update the border areas of
- the screen. This is more CPU and memory efficient, and also fixes the
- "flashing border" bug when palette flashes occur.
-
-2010-11-26 18:36:48 fraggle
-
- Turn double buffering on for non-palettized screen modes, as this may
- be the cause of screen tearing reports.
-
-2010-11-24 23:34:18 fraggle
-
- Detect when running on Windows Vista or later, and switch to 32 bpp
- screen mode.
-
-2010-11-24 22:43:37 fraggle
-
- Add configuration file parameter and command line option to specify
- the screen pixel depth.
-
-2010-11-24 08:09:48 fraggle
-
- Add workaround to stop freezeups with old versions of SDL_mixer.
-
-2010-11-21 15:44:43 fraggle
-
- Add -8in32 command line parameter to make the game run in 32-bit color
- mode, scaling up into an intermediate 8-bit buffer first. This should
- help with the palette problems experienced by Windows Vista/7 users.
-
-2010-11-09 16:10:52 fraggle
-
- Update Python scripts to work in Python 3.
-
-2010-09-19 21:09:36 fraggle
-
- Read response file in binary mode, to fix incomplete response file
- bug.
-
-2010-08-31 21:00:20 fraggle
-
- Add weapon cycling buttons to joystick button list.
-
-2010-08-31 20:59:24 fraggle
-
- Don't double OPL sample values, as it causes horrible things to happen
- with the Heretic title screen music.
-
-2010-08-28 19:35:08 fraggle
-
- Update NEWS.
-
-2010-08-28 19:28:05 fraggle
-
- Include INSTALL file in distribution packages.
-
-2010-08-22 18:59:12 fraggle
-
- Shut up compiler warning.
-
-2010-08-22 02:21:27 fraggle
-
- Change span drawing functions to work the same as Vanilla, so that in
- screenshots, floors and ceilings are pixel-perfect identical to
- Vanilla Doom (thanks Porsche Monty).
-
-2010-08-21 19:49:20 fraggle
-
- Change default mouse acceleration in setup tool to match the game's
- default.
-
-2010-08-21 18:47:24 fraggle
-
- "Bug fix".
-
-2010-08-20 14:01:29 fraggle
-
- Remove debug printf().
-
-2010-08-20 13:20:58 fraggle
-
- Align memory allocated by zone memory system to 8 byte boundaries on
- 64-bit machines. Possibly fixes problems on sparc64?
-
-2010-08-20 12:30:30 fraggle
-
- Extend mouse code to support up to 8 buttons (allows mouse wheel to be
- used).
-
-2010-08-15 16:23:28 fraggle
-
- Fix volume multiply; DBOPL now generating output.
-
-2010-08-15 15:57:37 fraggle
-
- Hook DBOPL into OPL library and remove FMOPL. Does not generate any
- sound yet.
-
-2010-08-13 19:42:52 fraggle
-
- Add C-converted version of DOSbox OPL emulator.
-
-2010-08-09 18:53:10 fraggle
-
- Add weapon cycling bindings for mouse and joystick buttons. Add
- weapon cycling bindings to configuration file and setup tool.
-
-2010-08-07 18:23:09 fraggle
-
- Change back filter frequency. Add debug code to dump resampled sound
- effects to WAV files.
-
-2010-08-07 17:07:00 fraggle
-
- Fix sound resampling low pass filter.
-
-2010-08-04 19:25:04 fraggle
-
- Initial code for previous/next weapon switching keys.
-
-2010-08-03 21:12:36 fraggle
-
- When in windowed mode, allow the screen size to be dynamically resized
- by dragging the window borders.
-
-2010-07-31 20:25:17 fraggle
-
- Add multiplayer spy key binding.
-
-2010-07-28 21:39:07 fraggle
-
- Add config file parameter to set OPL I/O port.
-
-2010-07-17 01:33:57 fraggle
-
- Check for libm, to fix Fedora compile issues.
-
-2010-07-14 21:36:53 fraggle
-
- Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will
- work on older versions.
-
-2010-07-10 17:06:15 fraggle
-
- Update NEWS and ChangeLog, bump version number.
-
-2010-07-10 16:56:18 fraggle
-
- Add key bindings for multiplayer messaging.
-
-2010-07-10 16:27:52 fraggle
-
- Add key binding to change demo recording quit key.
-
-2010-05-30 04:03:44 fraggle
-
- Add INSTALL to all distribution packages, add note in README.
-
-2010-05-30 03:56:58 fraggle
-
- Clarify/update install instructions.
-
-2010-05-14 19:42:32 fraggle
-
- Don't grab the mouse when the demo sequence advances.
-
-2010-05-03 17:47:25 fraggle
-
- Oops.
-
-2010-05-03 16:58:52 fraggle
-
- Update NEWS.
-
-2010-05-01 22:47:26 fraggle
-
- Further sanity checking on use of strcpy() with dehacked string
- replacements.
-
-2010-05-01 22:20:30 fraggle
-
- Silence printf(DEH_String(...)) warnings, by providing a DEH_printf
- function that checks the format string is a valid replacement. Also
- add DEH_fprintf and DEH_snprintf functions to use throughout the code
- to do similar checking.
-
-2010-05-01 20:22:52 fraggle
-
- Fix compiler warnings with savegame and response file code.
-
-2010-04-30 20:58:30 fraggle
-
- Merge contents of OPL-TODO into TODO file.
-
-2010-04-30 20:38:24 fraggle
-
- Add textscreen Doxyfile to dist. Add .desktop file to svn:ignore. Add
- opl ctags file to localvimrc.
-
-2010-04-25 00:53:03 fraggle
-
- Add -reject_pad_with_ff parameter to allow padding value to be
- specified.
-
-2010-04-23 21:46:29 fraggle
-
- Add REJECT buffer overflow emulation, based on code from PrBoom+
- (thanks entryway). Fixes YDFEAR25.LMP.
-
-2010-04-22 22:38:51 fraggle
-
- Disable OPL debugging messages.
-
-2010-03-08 18:52:59 fraggle
-
- Add OPL-TODO to dist, set svn:ignore properties.
-
-2010-03-08 18:50:29 fraggle
-
- Use native MIDI music by default.
-
-2010-03-08 01:14:23 fraggle
-
- Merge opl-branch to trunk.
-
- OPL support still isn't perfect, and it certainly isn't complete.
- However, for now, it's good enough.
-
-2010-02-10 20:21:21 fraggle
-
- Bump version number, update ChangeLog and NEWS.
-
-2010-01-31 18:21:50 fraggle
-
- Change Windows resource file to use PACKAGE_COPYRIGHT and
- PACKAGE_LICENSE macros.
-
-2010-01-30 16:14:04 fraggle
-
- Change directory to home directory before launching the game, so that
- recorded demos go somewhere sensible.
-
-2010-01-30 16:04:24 fraggle
-
- Set launch button as default button, so that it is possible to launch
- the game by pressing return.
-
-2010-01-30 00:37:17 fraggle
-
- Rename mus2mid functions to be consistent with coding standard.
-
-2010-01-29 23:28:35 fraggle
-
- Remove unused PACKAGE_LONGDESC.
-
-2010-01-29 19:17:56 fraggle
-
- When doing a MUS to MID conversion, allocate MIDI channels so that the
- lowest-numbered MIDI channels are used before higher-numbered ones.
- Fixes ear-piercing whistle sound in the MAP05 music when playing with
- timidity and EAWPATS (thanks entryway / HackNeyed).
-
-2010-01-29 03:55:20 fraggle
-
- Fix indentation/style etc. in mus2mid.c.
-
-2010-01-27 19:16:26 fraggle
-
- Add tags files to svn:ignore properties.
-
-2010-01-26 19:21:18 fraggle
-
- Minor fix of British spelling -> American.
-
-2010-01-26 19:18:18 fraggle
-
- Fix glass hack windows where a linedef is flagged as two sided but has
- only one side. Fixes WADs such as OTTAWAU.WAD (thanks Never_Again).
-
-2010-01-23 23:06:45 fraggle
-
- Add menu item to launcher to open a terminal window that can be used
- to start the game. Add missing 'edit' menu. Set svn:ignore property
- for osx directory.
-
-2010-01-18 19:40:50 fraggle
-
- Fix package source URL.
-
-2010-01-18 19:29:48 fraggle
-
- Tweak package description slightly.
-
-2010-01-18 19:14:54 fraggle
-
- Define project short description, copyright, maintainer and URL in
- configure.in. Use these for the Info-gnustep.plist file. Add
- generated .spec file for building RPM packages.
-
-2010-01-17 16:58:37 fraggle
-
- Update NEWS.
-
-2010-01-17 16:31:03 fraggle
-
- Restore the original cursor when shutting down video code, this should
- hopefully fix the problem with the mouse cursor disappearing when
- exiting on Win9x (thanks Janizdreg).
-
-2010-01-16 19:20:11 fraggle
-
- Update TODO file.
-
-2010-01-15 19:29:28 fraggle
-
- Don't open the configuration window when the launcher is first run;
- display an error message if the user tries to launch the game without
- an IWAD selected.
-
-2010-01-15 19:14:02 fraggle
-
- Fix GNUstep info panel.
-
-2010-01-15 18:51:35 fraggle
-
- Center the launcher window and config window on startup.
-
-2010-01-15 18:40:37 fraggle
-
- Add wadfile.png for GNUstep build.
-
-2010-01-15 18:13:05 fraggle
-
- Extend osx makefile to allow building of a working GNUstep
- application, for testing purposes. Add GNUstep version of Info.plist,
- remove app-skeleton directory and move contents up.
-
-2010-01-14 18:47:03 fraggle
-
- In Chex Quest, use the radiation suit colormap instead of the red
- colormaps that are usually used when taking damage (or using the
- berserk pack). This matches the Vanilla chex.exe behavior (thanks
- Fuzztooth).
-
-2010-01-12 20:16:25 fraggle
-
- Oops.
-
-2010-01-12 20:15:34 fraggle
-
- Strip executables when building Windows CE packages.
-
-2010-01-12 20:14:11 fraggle
-
- Rearrange order of Makefile generation to alphabetical order.
-
-2010-01-12 20:12:56 fraggle
-
- Move Makefile definitions for CC and STRIP into config.make, use
- versions from autoconf.
-
-2010-01-12 20:09:54 fraggle
-
- Set main menu title based on package name, not fixed string.
-
-2010-01-12 20:09:01 fraggle
-
- Place commercial level name strings consecutively in the same array,
- so that overflowing the end of one list accesses the start of the
- next. This trick is used by pl2.wad for its MAP33 secret level.
-
-2010-01-12 01:32:24 fraggle
-
- Add missing connection for plutonia.wad set button.
-
-2010-01-12 01:20:48 fraggle
-
- Add document icon file and use for file associations.
-
-2010-01-11 19:10:42 fraggle
-
- Insert new files into the command line at the correct location,
- allowing multiple files to be opened at once.
-
-2010-01-11 01:35:04 fraggle
-
- When launching a file from the finder, add the new file into the
- command line at the appropriate position in the command line string.
-
-2010-01-10 20:46:15 fraggle
-
- Change "@executable_path@" to "@executable_path"
-
-2010-01-10 18:48:21 fraggle
-
- Install docs with a single cp, rather than using a for loop.
-
-2010-01-10 18:42:35 fraggle
-
- Recursively copy library dependencies into destination package.
- Identify libraries to be installed based on the path in which they are
- located, rather than whether there is "libSDL" in the name. Use
- install_name_tool to change the search path so that the system looks
- for libraries in @executable_path@ rather than their location on the
- machine upon which the program was built.
-
-2010-01-09 21:06:31 fraggle
-
- Clear existing arguments when adding a file.
-
-2010-01-09 20:42:30 fraggle
-
- Add file to command line when opened; add link from AppController to
- LauncherManager.
-
-2010-01-09 18:54:04 fraggle
-
- Initial code to identify file type by extension and add file to
- command line.
-
-2010-01-09 18:38:48 fraggle
-
- Hook in AppController as delegate for application, add file
- associations to property list file.
-
-2010-01-05 17:20:58 fraggle
-
- Add "clean" target to package makefiles.
-
-2010-01-05 15:52:12 fraggle
-
- Move config.make up to pkg/ directory. Use static makefiles to
- generate all packages, rather than dynamically generated makefiles.
- Add pkg/osx to dist. Make OS X staging directory depend on top level
- documentation files. Generate CMDLINE as part of standard build if it
- is not already present. Set svn:ignore properties.
-
-2010-01-04 22:53:44 fraggle
-
- Fix single space error when listing libraries.
-
-2010-01-04 22:45:45 fraggle
-
- Copy binaries into app dir along with libraries.
-
-2010-01-04 22:24:48 fraggle
-
- Include documentation files in package.
-
-2010-01-04 22:19:53 fraggle
-
- Fix GNUstep build.
-
-2010-01-04 22:11:11 fraggle
-
- Generate Info.plist and config.make in configure and remove temporary
- versions. Include config.h from top level.
-
-2010-01-04 22:01:32 fraggle
-
- Import OS X launcher code to trunk.
-
-2010-01-03 03:49:11 fraggle
-
- Add quotes around $@ in autogen script (thanks exp[x])
-
-2009-12-28 20:57:20 fraggle
-
- When recording low resolution (non-longtics) Vanilla demos, carry
- forward the error from angleturn caused by the reduced resolution, so
- that consecutive errors can accumulate, possibly making turning
- slightly smoother.
-
-2009-12-27 01:42:13 fraggle
-
- Oops.
-
-2009-12-27 00:11:18 fraggle
-
- Allow DOOMWADDIR/DOOMWADPATH to contain the complete path to IWAD
- files, as well as directories in which to search for IWAD files.
-
-2009-12-18 22:11:06 fraggle
-
- Fix poor quality application icons seen when the game is running. Add
- back 8-bit icon files alongside files including both 8-bit and high
- quality 32-bit versions. Use the high quality icon files for resource
- files includes, and the low quality ones for in-game SDL.
-
-2009-12-18 21:11:32 fraggle
-
- Update generated source files containing icon data.
-
-2009-12-18 21:10:35 fraggle
-
- Make ExecuteCommand() under Unix return a failure when the executable
- cannot be executed.
-
-2009-12-14 20:57:04 fraggle
-
- Use GetModuleFileNameW to get the (Unicode) path to the Doom
- executable. This hopefully fixes problems with Unicode directory
- names.
-
-2009-12-14 18:54:25 fraggle
-
- Add Chocolate Doom/setup icons with scaled versions for various
- different icon sizes (thanks MikeRS).
-
-2009-12-12 01:20:49 fraggle
-
- Fix textscreen black border bug.
-
-2009-12-09 02:40:39 fraggle
-
- Fix the setup tool on Windows Vista/7 to not prompt for elevated
- permissions and to disable the "Program Compatibility Assistant"
- (thanks hobbs and MikeRS).
-
-2009-11-29 22:50:17 fraggle
-
- Add other missing files to dist.
-
-2009-11-29 22:25:51 fraggle
-
- Include .lvimrc in dist.
-
-2009-11-21 03:56:59 fraggle
-
- Add Makefile to build Win32 packages.
-
-2009-11-21 02:05:56 fraggle
-
- Use execvp() rather than execv(), to look up Doom binary in the PATH
- if necessary.
-
-2009-11-21 00:40:58 fraggle
-
- Apply configuration file invalid key setting fix to setup code.
-
-2009-11-21 00:38:16 fraggle
-
- Don't crash if key settings are set in a configuration file that are
- out of range (thanks entryway).
-
-2009-11-21 00:24:59 fraggle
-
- Fix crash with chocolate-setup under Windows (thanks Janizdreg).
-
-2009-11-19 21:49:13 fraggle
-
- Rework the OS X MIDI disabling code, as SDL_mixer 1.2.11 fixes the
- crash. Check and disable MIDI by default if using an older version of
- SDL on OS X.
-
-2009-11-19 21:07:31 fraggle
-
- Make chocolate-setup use its own location in the filesystem to find
- the location of the chocolate-doom executable. Remove INSTALL_DIR
- define.
-
-2009-11-05 19:57:55 fraggle
-
- Perform bounds checking on values passed to TXT_UpdateScreenArea() to
- avoid crashes.
-
-2009-10-26 19:28:12 fraggle
-
- Initial hacks for compiling under SDL 1.3.
-
-2009-10-17 21:13:54 fraggle
-
- Fix error in last change.
-
-2009-10-17 20:39:37 fraggle
-
- Use M_StrToInt() when processing values passed with -spechit, so that
- hex values can be specified.
-
-2009-10-17 20:29:46 fraggle
-
- Import donut overrun emulation code from PrBoom+ (Thanks entryway).
-
-2009-10-16 19:10:30 fraggle
-
- Fix compilation under MSVC (thanks entryway).
-
-2009-10-10 23:58:25 fraggle
-
- Rename pkg/wince/Makefile to pkg/wince/GNUmakefile (it uses GNU
- extensions).
-
-2009-10-10 22:46:14 fraggle
-
- Add pkg directory to make dist.
-
-2009-10-10 02:02:58 fraggle
-
- Don't crash when using the donut special type and the joining linedef
- is one sided (thanks Alexander Waldmann).
-
-2009-10-05 21:25:53 fraggle
-
- Fix desync in ep1-0500.lmp on 64-bit (thanks exp(x)).
-
-2009-10-05 00:38:14 fraggle
-
- Provide pointer to STARTUPINFO structure when calling CreateProcessW,
- to stop crash under normal Windows (not CE) when launching Doom from
- the setup tools (thanks Janizdreg).
-
-2009-10-01 20:08:21 fraggle
-
- Oops.
-
-2009-10-01 02:04:00 fraggle
-
- Oops.
-
-2009-10-01 00:07:03 fraggle
-
- Change British English spellings to American English, for consistency.
-
-2009-09-20 16:27:40 fraggle
-
- Use "const char" in libtextscreen where appropriate (thanks entryway).
-
-2009-09-11 22:56:47 fraggle
-
- Add (lack of) copyright notice for SDL workaround.
-
-2009-09-07 20:43:04 fraggle
-
- Fix compilation under MacOS X.
-
-2009-09-06 19:15:52 fraggle
-
- Fixes for MSVC compile (thanks entryway).
-
-2009-08-28 00:27:47 fraggle
-
- Allow PGUP/PGDN to scroll up and down in scroll panes (thanks
- LionsPhil).
-
-2009-07-20 23:27:59 fraggle
-
- Remove redundant variable assignment (thanks Quasar/Yagisan)
-
-2009-07-20 01:37:41 fraggle
-
- Save and display the loading disk icon as a fixed 16x16 square, from
- an image drawn at the bottom right corner of the screen. This seems
- to be the same as how Vanilla behaves, and fixes chook3.wad, that uses
- an STDISK replacement with an offset that pushes the image to the
- left.
-
-2009-07-13 23:43:06 fraggle
-
- Add stdio.h include to fix MSVC build (thanks Kaiser)
-
-2009-07-12 17:47:12 fraggle
-
- Fix compile with libsamplerate.
-
-2009-07-12 15:00:50 fraggle
-
- On Windows CE, use the Windows API to find the amount of available
- memory, so that at least two megabytes are always left available to
- the OS.
-
-2009-07-11 12:15:32 fraggle
-
- Add missing item to NEWS.
-
-2009-07-07 20:46:55 fraggle
-
- Update NEWS.
-
-2009-07-07 20:38:00 fraggle
-
- Fix launching of the game from the setup tool in Windows CE.
-
-2009-06-21 20:33:35 fraggle
-
- Add Makefile for building CAB files, dependency calculation.
-
-2009-06-21 20:19:43 fraggle
-
- Use correct filename for SDL_net DLL.
-
-2009-06-21 20:03:38 fraggle
-
- Remove temporary files after generating CAB file.
-
-2009-06-20 23:13:44 fraggle
-
- Add script to generate Windows CE install package.
-
-2009-06-16 20:47:13 fraggle
-
- Automatically allocate a smaller zone size if it was not possible to
- allocate the default 16 MiB.
-
-2009-06-13 18:10:18 fraggle
-
- Don't post zero key events.
-
-2009-06-12 20:07:55 fraggle
-
- On Windows CE systems without a keyboard, patch the default settings
- to use hardware keys.
-
-2009-06-12 18:58:42 fraggle
-
- Remove debug messages.
-
-2009-06-12 18:35:39 fraggle
-
- Set the USER environment variable based on the owner information from
- the registry.
-
-2009-06-12 18:34:27 fraggle
-
- Always grab input on Windows CE.
-
-2009-06-11 22:34:36 fraggle
-
- Include libc_wince.a in chocolate-server build.
-
-2009-06-11 20:41:20 fraggle
-
- Grab the input in setup when reading a new key binding, so that
- Windows CE buttons are read properly. Map buttons to PC function
- keys.
-
-2009-06-11 19:19:05 fraggle
-
- Include libc_wince.h on Windows CE.
-
-2009-06-11 19:18:12 fraggle
-
- Declare getenv/putenv on Windows CE for recent SDL versions that do
- not declare it.
-
-2009-06-10 20:03:08 fraggle
-
- Add key bindings for pause, message refresh.
-
-2009-06-08 20:26:29 fraggle
-
- Remove debugging code.
-
-2009-06-08 19:15:57 fraggle
-
- Use SDL's getenv/putenv implementation, and populate at startup.
-
-2009-06-08 00:41:10 fraggle
-
- Use CreateFileW instead of OpenFile (doesn't exist on Windows CE)
-
-2009-06-07 20:08:08 fraggle
-
- Fix header includes (thanks exp[x])
-
-2009-06-07 19:18:02 fraggle
-
- Don't add DirectX/Windib selector on Windows CE.
-
-2009-06-07 18:53:25 fraggle
-
- Use home dir to store configuration and savegames under Windows CE.
-
-2009-06-07 18:33:19 fraggle
-
- Fix setup tool display configuration dialog when fullscreen is not
- supported.
-
-2009-06-07 18:10:05 fraggle
-
- Make auto-adjust code switch to windowed mode if no fullscreen modes
- are available.
-
-2009-06-07 17:41:46 fraggle
-
- Catch errors when initialising SDL. Use the small textscreen font by
- default on Windows CE if no fullscreen modes are available.
-
-2009-06-07 17:39:08 fraggle
-
- Add missing SDL_thread include.
-
-2009-06-07 17:35:43 fraggle
-
- Don't try to use the SDL DirectX driver under Windows CE.
-
-2009-06-07 16:21:41 fraggle
-
- Fix setup tool compile on Windows CE.
-
-2009-06-07 16:15:40 fraggle
-
- Remove call to setbuf.
-
-2009-06-07 15:35:27 fraggle
-
- Add IWAD search dirs for Windows CE.
-
-2009-06-07 15:20:46 fraggle
-
- Exit with an error on failure to allocate zone memory.
-
-2009-06-07 03:10:21 fraggle
-
- Use MessageBoxW instead of MessageBox (doesn't exist on Windows CE)
-
-2009-06-07 02:59:49 fraggle
-
- Add README file for Windows CE library.
-
-2009-06-07 02:56:21 fraggle
-
- Detect Windows CE target and build/include libc_wince files as
- necessary.
-
-2009-06-07 02:50:47 rtc_marine
-
- - Update textscreen codeblocks project to include txt_scrollpane.* and
- txt_smallfont.h
-
-2009-06-07 02:33:58 fraggle
-
- Include libc_wince.h when on Windows CE.
-
-2009-06-07 02:32:15 fraggle
-
- Add CPU affinity function for Windows CE.
-
-2009-06-07 02:27:58 fraggle
-
- Add libc_wince.h header, and EISDIR error value.
-
-2009-06-07 02:27:30 fraggle
-
- Use GetUserNameExW, not GetUserName (doesn't exist on WinCE)
-
-2009-06-07 02:26:45 fraggle
-
- Fix compile with FEATURE_MULTIPLAYER disabled.
-
-2009-06-07 02:24:40 fraggle
-
- Fix compile with FEATURE_SOUND disabled.
-
-2009-06-07 01:56:23 fraggle
-
- Add Windows CE implementations of some ANSI C functions that are
- missing.
-
-2009-06-06 22:13:44 fraggle
-
- Don't check for Steam/CD installer versions on Windows CE.
-
-2009-06-05 17:58:48 fraggle
-
- Add key binding variables for automap and weapon keys.
-
-2009-06-04 00:37:02 fraggle
-
- Increase height of menu bindings dialog.
-
-2009-06-04 00:35:05 fraggle
-
- Use newer keyboard bindings dialog layout from raven-branch.
-
-2009-06-04 00:20:37 fraggle
-
- Add unique key groups for menu navigation and shortcuts.
-
-2009-06-04 00:20:06 fraggle
-
- Use key for confirming menu messages, not typed char.
-
-2009-06-03 21:45:54 fraggle
-
- Add dialog to setup tool for editing menu shortcuts.
-
-2009-06-03 21:18:04 fraggle
-
- Add config file variables to increase/decrease screen size.
-
-2009-06-03 20:59:26 fraggle
-
- Fix shortcut keys for menu items.
-
-2009-06-03 20:55:50 fraggle
-
- Add configuration file entries for menu key bindings.
-
-2009-06-03 20:37:19 fraggle
-
- Add key_ variables for the keys used to control the menu.
-
-2009-05-26 23:14:24 fraggle
-
- Fix tags for functions using TXT_UNCAST_ARG.
-
-2009-05-26 22:13:18 fraggle
-
- Set appropriate vim 'tags' variable for ctags files.
-
-2009-05-21 20:18:38 fraggle
-
- Set display settings window position based on screen dimensions,
- rather than hard coding position.
-
-2009-05-19 18:07:49 fraggle
-
- Fix manpage documentation for DOOMWADPATH (thanks MikeRS)
-
-2009-05-18 19:30:49 fraggle
-
- Fix A_BossDeath behavior in v1.9 emulation mode (thanks entryway)
-
-2009-05-17 14:54:19 fraggle
-
- Always use an SDL buffer size that is a power of two. Reduce buffer
- size to 70ms.
-
-2009-05-12 19:03:20 fraggle
-
- Add option to "join game" dialog in setup tool to autojoin a LAN game.
-
-2009-05-12 19:01:27 fraggle
-
- Make txt_inputboxes emit a "changed" signal when their value is
- changed.
-
-2009-05-07 22:59:38 fraggle
-
- Calculate SDL buffer size automatically based on sample rate.
-
-2009-05-05 01:00:53 fraggle
-
- Better ASCII chart.
-
-2009-05-05 00:46:27 fraggle
-
- Minor smallfont fixups.
-
-2009-05-01 22:05:57 fraggle
-
- Add copyright headers to textscreen examples.
-
-2009-04-26 17:59:08 fraggle
-
- More smallfont fixups.
-
-2009-04-23 20:58:11 fraggle
-
- Fix up some extended ASCII characters.
-
-2009-04-23 19:19:52 fraggle
-
- Oops.
-
-2009-04-23 19:18:43 fraggle
-
- Add small textscreen font for low resolution displays, based on the
- Atari-Small font by Tom Fine.
-
-2009-03-15 14:44:23 fraggle
-
- Fix clipped sounds when using libsamplerate (thanks David Flater)
-
-2009-03-14 15:28:41 fraggle
-
- Add check to allow sched_setaffinity code to work on older versions of
- libc.
-
-2009-03-12 18:55:27 fraggle
-
- Define INVALID_SET_FILE_POINTER if it is not defined, to fix
- compilation under MSVC6 (thanks Quasar)
-
-2009-03-08 22:51:25 fraggle
-
- Add "make doc" target to run Doxygen, and add a Doxyfile. Add @file
- tags to start of header files so that Doxygen will process them.
-
-2009-03-07 00:35:08 fraggle
-
- Add documentation for high-level txt_desktop.h functions.
-
-2009-03-07 00:24:45 fraggle
-
- Add documentation for high-level textscreen functions.
-
-2009-03-06 20:01:32 fraggle
-
- Fix signed/unsigned conversion warning.
-
-2009-03-03 19:26:20 fraggle
-
- Look up SetProcessAffinityMask function at runtime, so that the
- program should work under Win9x again.
-
-2009-01-30 23:53:47 fraggle
-
- Fix layout of widgets within scroll panes. Scroll scroll panes in
- response to keyboard events.
-
-2009-01-29 23:26:03 fraggle
-
- Shrink text box slightly.
-
-2009-01-29 23:00:14 fraggle
-
- Allow clicking within scroll bars to set position.
-
-2009-01-29 22:54:13 fraggle
-
- Add scrollable pane widget to textscreen library.
-
-2009-01-17 14:05:31 fraggle
-
- Fix '-mmap' command line parameter.
-
-2009-01-07 22:05:13 fraggle
-
- Create the ~/.chocolate-doom/savegames directory on startup if it does
- not exist.
-
-2009-01-07 21:51:37 fraggle
-
- Replace -nommap with -mmap; do not use mmap()ed file access by
- default. Fixes Plutonia 2, and several other minor things.
-
-2008-12-10 20:25:05 fraggle
-
- Bump version to 1.2.1, update NEWS and ChangeLog.
-
-2008-12-10 20:20:10 fraggle
-
- Fix crash when playing Doom 1 levels.
-
-2008-12-10 01:06:08 fraggle
-
- Bump version to 1.2.0, update NEWS and ChangeLog.
-
-2008-12-10 01:01:19 fraggle
-
- Undo previous change.
-
-2008-12-10 00:42:49 fraggle
-
- Set icon before calling TXT_Init, for setup and ENDOOM screens.
-
-2008-12-10 00:00:55 fraggle
-
- Fix window icon/title under Windows XP Luna theme.
-
-2008-12-09 23:32:19 fraggle
-
- Make intermission screen work on MAP33, to be consistent with Vanilla
- Doom. Also, make levels after MAP33 trigger a V_DrawPatch error.
-
-2008-12-09 20:35:17 fraggle
-
- Add check for sched_setaffinity to configure and only use it if it is
- found. Display a message if we don't have any way to set processor
- affinity.
-
-2008-12-09 19:56:43 fraggle
-
- Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for
- SDL in configure before checking for libraries and headers, to fix
- Windows.
-
-2008-12-03 22:09:22 fraggle
-
- Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files
- (thanks to Christian Chech).
-
-2008-12-01 21:08:23 fraggle
-
- Don't try to read SDL events until initialised.
-
-2008-10-01 21:22:09 fraggle
-
- Add .lvimrc local vim project settings.
-
-2008-09-21 19:20:32 fraggle
-
- Don't play DEMO4 if gameversion is emulating chex.exe - it only plays
- demos 1-3.
-
-2008-09-20 19:18:06 fraggle
-
- Set processor affinity under non-Windows platforms using the POSIX
- API.
-
-2008-09-16 01:17:20 rtc_marine
-
- - Force use of dwarf-2 debugging information - Fix an age-old problem
- of not being able to find -lpcsound, the debug target was looking for
- it rather than -lpcsound-dbg
-
-2008-09-14 19:14:46 fraggle
-
- Add -nocheat command line parameter to disable applying cheats from
- dehacked files.
-
-2008-09-07 18:47:08 fraggle
-
- Strip out NUL characters from dehacked files; this makes the dehacked
- patch with portal.wad load properly.
-
-2008-08-29 00:31:53 fraggle
-
- Update TODO.
-
-2008-08-24 03:06:26 fraggle
-
- Update INSTALL to include some notes about Chex Quest.
-
-2008-08-24 02:58:57 fraggle
-
- Update missing chex.deh to reference its location in the idgames
- repository.
-
-2008-08-20 19:27:56 fraggle
-
- Use / as a path separator, to allow cross-compiling of resource files
- (thanks Anonymous bug reporter)
-
-2008-08-19 20:51:41 fraggle
-
- Fix crash related to A_BFGSpray with NULL target when using dehacked
- patches - discovered with insaned2.deh (thanks CSonicGo)
-
-2008-08-09 18:09:23 fraggle
-
- Don't modify level lumps when loading levels.
-
-2008-08-08 23:38:25 fraggle
-
- Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
- under Windows (thanks entryway)
-
-2008-08-02 14:29:37 fraggle
-
- Search for chex.deh in WAD path.
-
-2008-07-31 23:01:38 fraggle
-
- Update netcode to allow chex quest gameversion.
-
-2008-07-31 22:29:20 fraggle
-
- Update Chocolate Setup to support chex.wad.
-
-2008-07-31 21:21:58 fraggle
-
- Fix crash on Chex Quest intermission screen (thanks entryway)
-
-2008-07-31 21:06:42 fraggle
-
- Automatically load chex.deh on startup if playing in chex mode.
-
-2008-07-31 20:43:45 fraggle
-
- Fix mistake in exit confirmation string that was breaking dehacked
- patches that replace it.
-
-2008-07-31 12:55:35 rtc_marine
-
- Update codeblocks project to locate setup manifest
-
-2008-07-29 19:06:04 fraggle
-
- Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
- doesn't do it.
-
-2008-07-29 19:05:16 fraggle
-
- Monsters don't drop ammo in Chex Quest.
-
-2008-07-29 01:50:56 fraggle
-
- Add magic dehacked comment to enable long cheat sequences (also for
- Chex Quest support)
-
-2008-07-27 00:51:25 fraggle
-
- In chex mode, always warp to an episode 1 level, and display the level
- title in the automap for the equivalent episode 1 level.
-
-2008-07-26 16:45:52 fraggle
-
- Allow magic comments in dehacked files that disable the DOS dehacked
- text replacement limit, so that we can use a dehacked patch to emulate
- chex.exe.
-
-2008-07-26 16:29:08 fraggle
-
- Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
- Doom exe.
-
-2008-07-26 16:23:06 fraggle
-
- Fix "dimensional shambler waiting at the dos prompt" quit message to
- match the one in doom2.exe precisely.
-
-2008-07-25 20:56:39 fraggle
-
- Initial chex.exe emulation.
-
-2008-07-10 00:22:34 fraggle
-
- Fix dehacked replacements for the "press y to quit to dos" string.
-
-2008-07-07 10:10:26 fraggle
-
- Fix quit screen confirm message to say "quit to dos" rather than just
- "quit" (thanks MikeRS)
-
-2008-06-14 18:42:06 fraggle
-
- Add a helpful message for people trying to play with the wrong IWAD.
-
-2008-06-11 01:14:07 fraggle
-
- Only apply dehacked green armor class to the green armor shirt, not
- the armor helmets as well.
-
-2008-06-09 19:11:24 fraggle
-
- Always set armor class to 2 when picking up a megasphere (thanks
- entryway).
-
-2008-05-05 04:52:08 GhostlyDeath
-
- Updated Code::Blocks project for new files
-
-2008-05-05 04:48:45 fraggle
-
- Add setup-manifest.xml to dist.
-
-2008-05-05 04:44:28 GhostlyDeath
-
- Updated VC++ Project for added files; Manifest should have version
- 1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been
- updated
-
-2008-05-05 04:11:29 fraggle
-
- (Hopefully) fix for Windows Vista asking for security elevation when
- running chocolate-setup.
-
-2008-05-04 22:43:38 fraggle
-
- Remove Vanilla Doom reload hack.
-
-2008-05-04 18:09:51 fraggle
-
- Add command line option to disable mmapped WAD I/O.
-
-2008-05-04 17:45:10 fraggle
-
- Fix win32 mmap driver and add to build.
-
-2008-05-02 23:52:00 fraggle
-
- Add Windows memory mapping backend.
-
-2008-05-02 20:19:38 fraggle
-
- Memory-mapped WAD access.
-
-2008-05-02 20:18:52 fraggle
-
- Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
-
-2008-05-02 19:48:43 fraggle
-
- Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
- cache when it is no longer needed. Switch existing code to use the
- new API instead of Z_ChangeTag.
-
-2008-05-02 18:32:09 fraggle
-
- Add WAD I/O abstraction layer - first step for mmapped WAD access.
-
-2008-04-26 17:31:47 fraggle
-
- "Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
-
-2008-04-26 15:33:14 fraggle
-
- Add new Chocolate Doom icon.
-
-2008-04-26 00:33:00 fraggle
-
- Generate transparency mask for the application icon from black parts
- of the image.
-
-2008-04-23 08:44:17 GhostlyDeath
-
- VC++ Project now builds
-
-2008-04-20 02:00:11 fraggle
-
- Bump version to 1.1.1, update ChangeLog and NEWS.
-
-2008-04-19 17:41:58 fraggle
-
- Fix build problem when libsamplerate support is enabled.
-
-2008-04-19 16:52:37 fraggle
-
- Bump version to 1.1.0, update ChangeLog and NEWS.
-
-2008-04-19 16:30:42 fraggle
-
- Fix some more warnings.
-
-2008-04-19 16:27:50 fraggle
-
- Fix warning.
-
-2008-04-19 14:43:17 fraggle
-
- Don't successfully save a savegame if a buffer overrun occurs, and
- don't overwrite the existing savegame.
-
-2008-04-19 14:24:59 fraggle
-
- Update NEWS.
-
-2008-04-16 21:30:04 fraggle
-
- Update some of the documentation.
-
-2008-04-16 00:16:16 fraggle
-
- Make the BSD PC speaker driver work on FreeBSD.
-
-2008-04-15 22:40:33 fraggle
-
- Make use_libsamplerate be an integer value that controls conversion
- quality, rather than an on/off setting.
-
-2008-04-15 22:19:35 fraggle
-
- Fix bug with joystick configuration.
-
-2008-04-02 01:00:11 fraggle
-
- April Fools!
-
-2008-04-01 01:10:20 fraggle
-
- Flip all levels on load - the game is more fun this way.
-
-2008-03-30 23:17:13 rtc_marine
-
- Fix an error message
-
-2008-03-15 23:54:00 rtc_marine
-
- Fix build of Chocolate Server
-
-2008-03-13 18:41:00 fraggle
-
- Display a warning message if use_libsamplerate != 0, but libsamplerate
- support is not compiled in.
-
-2008-03-13 18:33:59 fraggle
-
- Apply SRC patch from David Flater.
-
-2008-03-12 20:12:51 fraggle
-
- Add "see also" sections to manpages and GPL note. Add "files" section
- to chocolate-doom.6
-
-2008-03-09 03:19:35 rtc_marine
-
- update codeblocks project to reflect previous commit changes
-
-2008-03-09 03:02:48 fraggle
-
- Split out configuration file code from m_misc.c into m_config.c. Move
- screenshot code into v_video.c Add M_FileLength common function for
- finding the length of an open file.
-
-2008-02-28 21:22:41 fraggle
-
- Move vc9/ project files into the msvc/ directory and update the README
- file for the MSVC files.
-
-2008-02-28 20:07:31 fraggle
-
- Fix MSVC project file and resource file for new filenames.
-
-2008-02-28 20:04:10 fraggle
-
- Add fixes for MSVC warnings (thanks entryway).
-
-2008-02-26 22:13:35 fraggle
-
- Update NEWS.
-
-2008-02-26 22:10:06 fraggle
-
- Don't sort config file variables alphabetically. Throw an exception
- for unknown documentation comments.
-
-2008-02-26 22:05:41 fraggle
-
- Minor config file documentation fixes.
-
-2008-02-25 23:50:07 fraggle
-
- Replace manpage header, footer, environment files with a single
- template file. Generate documentation for the default.cfg and
- chocolate-doom.cfg configuration files.
-
-2008-02-24 20:25:51 fraggle
-
- Switch to using CONFIG_VARIABLE_ macros for the configuration file
- tables. Add documentation for each value (for autogenerating
- documentation).
-
-2008-02-24 00:55:07 fraggle
-
- Fix leftover "junk" displayed on the screen on the initial melt when
- using -warp.
-
-2008-02-23 22:51:17 fraggle
-
- Perform a low-pass filter of converted sounds to filter out
- high-frequency noise from the upscaling process.
-
-2008-02-21 20:01:30 fraggle
-
- Shut up compile warning.
-
-2008-02-17 03:12:25 fraggle
-
- Add command line option for server to allow client version checking to
- be disabled.
-
-2008-02-13 19:06:11 fraggle
-
- Don't try to precache sound effects that don't exist.
-
-2008-02-12 22:16:12 fraggle
-
- Add comment.
-
-2008-02-12 22:07:41 fraggle
-
- Use SRC_SINC_FASTEST for speed when using libsamplerate for
- conversions, and precache all sound effects for speed.
-
-2008-02-12 21:29:58 fraggle
-
- Add use_libsamplerate variable to setup.
-
-2008-02-12 21:26:31 fraggle
-
- Set the default startup_delay to 1s.
-
-2008-02-11 22:59:51 fraggle
-
- Add support for sample rate conversion using libsamplerate (thanks to
- David Flater for this patch).
-
-2008-02-10 18:44:05 fraggle
-
- Fix compiler warnings. Refactor the intercepts overrun code so that
- it should work properly on big endian machines as well as little
- endian machines.
-
-2008-02-09 22:31:02 fraggle
-
- Fix up the R_Main startup progress dots. If stdout is a file, don't
- display the surrounding box.
-
-2008-02-09 22:21:33 fraggle
-
- Set the process affinity mask to 1 on Windows, to work around a bug in
- SDL_mixer (thanks entryway).
-
-2008-02-09 22:04:13 fraggle
-
- Set the SDL_VIDEODRIVER in setup, so that we get the correct modes
- list (different video drivers can give different results). Restart
- textscreen when the video driver is changed.
-
-2008-02-09 20:30:27 fraggle
-
- Define WIN32_LEAN_AND_MEAN to fix windows build of i_system.c.
-
-2008-02-09 19:17:19 fraggle
-
- Remove some unneeded functions from i_system.c. Make I_Error exit
- using exit() rather than abort(). Display a message box with the
- error on Windows.
-
-2008-02-06 23:55:33 fraggle
-
- Use geometric distance to find the nearest mode when autoadjusting,
- rather than number of pixels.
-
-2008-02-06 23:42:29 fraggle
-
- Add -geometry command line parameter to allow the screen size to be
- specified with one combined option.
-
-2008-02-06 22:18:16 fraggle
-
- Make 320x240 a "good" mode when aspect ratio correction is turned off.
- Don't switch to "bad" modes when changing other settings.
-
-2008-02-05 23:32:30 fraggle
-
- Set screen_{width,height} when finding the nearest mode. Save the
- last mode explicitly selected and use this as criteria for which mode
- is nearest. Align the display window so that the top always stays
- still.
-
-2008-02-05 05:34:07 rtc_marine
-
- fix a few warnings
-
-2008-02-04 22:45:53 fraggle
-
- Mark 512x400 as a "bad" mode (don't autoadjust to it in fullscreen).
- Makes 640x480 the default when 320x200 mode is not available.
-
-2008-02-04 22:43:11 fraggle
-
- Update chocolate-setup to the new screen mode config system.
-
-2008-01-31 22:43:20 rtc_marine
-
- Use project names as binary names
-
-2008-01-30 19:09:31 fraggle
-
- Be more accurate in describing windowboxed modes as either
- "pillarboxed", "letterboxed" or "windowboxed".
-
-2008-01-26 15:38:28 fraggle
-
- Update make dist for new codeblocks files.
-
-2008-01-25 23:05:53 rtc_marine
-
- Change filenames to be name independant Update the project files and
- main workspace
-
-2008-01-25 22:48:23 fraggle
-
- Update win32 resource files for the new icon filenames.
-
-2008-01-25 17:37:48 fraggle
-
- Rename some files to be package name independent.
-
-2008-01-24 19:26:12 fraggle
-
- Update NEWS.
-
-2008-01-24 19:14:44 fraggle
-
- Add manpages for chocolate-setup, chocolate-server, based on the
- versions by Jon Dowland for the Chocolate Doom debian package
- (thanks!)
-
-2008-01-24 19:10:49 fraggle
-
- Make lookup tables const where possible.
-
-2008-01-24 19:09:47 fraggle
-
- Fix fast / respawning monsters parameter not exchanged when starting
- netgames (thanks GhostlyDeath).
-
-2008-01-23 23:56:35 fraggle
-
- Add URLs for patches.
-
-2008-01-22 20:02:02 fraggle
-
- Use MEM_SEEK_SET for memio, not SEEK_SET.
-
-2008-01-22 20:00:42 fraggle
-
- Add SDL_mixer, SDL_net URLs and a section on timidity.
-
-2008-01-22 19:55:50 fraggle
-
- Include MSVC project files in make dist.
-
-2008-01-22 19:52:38 fraggle
-
- Add INSTALL file.
-
-2008-01-21 15:07:15 GhostlyDeath
-
- Removed spaces from VC9 Project
-
-2008-01-20 16:18:16 fraggle
-
- Fix loading disk icon. Add back -1, -2, -3 command line options for
- scale. Only allow 320x200, 640x400 special case for aspect ratio
- correct when running fullscreen. Clean up "nearest mode"
- autoadjustment. Fix crash with autoadjust when running windowed.
-
-2008-01-20 04:59:50 fraggle
-
- Add -width, -height command line parameters for specifying the screen
- mode.
-
-2008-01-20 04:47:52 fraggle
-
- Refactor the video mode configuration system. The previous system was
- built around the program choosing a screen mode from the user's
- settings, this is based around choosing settings from the specified
- screen mode. As such, the old screenmultiply config variable is now
- gone. Also, aspect ratio correction is now on by default. Add new
- aspect ratio correction functions for horizontal squashing (as a
- complement to the existing vertical stretching).
-
-2008-01-20 01:59:39 fraggle
-
- Use strcmp(), not strcasecmp() for checking driver name
-
-2008-01-20 00:22:47 fraggle
-
- Revert doomdef.h include added to pcsound.c.
-
-2008-01-16 14:41:07 rtc_marine
-
- Fix build Remove unused libraries from certain projects
-
-2008-01-16 14:33:08 GhostlyDeath
-
- Updated VC9 project, -setup and -server now build correctly
-
-2008-01-16 13:39:24 GhostlyDeath
-
- Added MSVC9 (2k8 Express) Project File; The client builds but -setup
- and -server just need to have files excluded/included from the project
-
-2008-01-16 11:13:42 rtc_marine
-
- Update config.h to 1.0.0 for the codeblocks projects
-
-2008-01-12 12:28:08 fraggle
-
- Make sure we credit Id in the manpage as well. Update copyright to
- 2008.
-
-2008-01-10 00:46:53 fraggle
-
- Use the same spechits magic value that PrBoom-plus uses (thanks
- Lemonzest).
-
-2007-12-30 04:51:56 fraggle
-
- Add environment variable section to manpage.
-
-2007-12-18 22:09:51 fraggle
-
- Don't center the mouse on startup if the mouse is disabled (thanks
- Siggi) Reset the palette when the window is restored to clear any
- screen corruption (thanks Catoptromancy)
-
-2007-12-14 22:23:13 fraggle
-
- Don't grab the mouse if the mouse is disabled by -nomouse or through
- use_mouse in the configuration file (thanks MikeRS).
-
-2007-12-14 18:31:28 fraggle
-
- Update NEWS.
-
-2007-12-14 18:29:23 fraggle
-
- Include doomfeatures.h in deh_misc.h so that FEATURE_DEHACKED is
- checked properly. Fixes STRAIN desyncs with BFG Cells/Shot not set
- properly.
-
-2007-12-13 23:04:58 fraggle
-
- Add a list of wiki pages to link to and automatically insert links.
-
-2007-12-13 22:32:33 fraggle
-
- Add missing argument to the extraconfig command line parameter.
-
-2007-12-13 22:27:07 fraggle
-
- Add mmapped file IO note to TODO.
-
-2007-12-13 22:26:16 fraggle
-
- Add @vanilla tag for Vanilla doom command line options. Add missing
- documentation for -nosound, -nomusic, -nosfx. Fix up some bugs with
- the docgen wikitext output and allow control over output of Vanilla
- options.
-
-2007-12-10 21:03:28 fraggle
-
- Bump version to 1.0.0 and update ChangeLog.
-
-2007-12-08 11:07:13 fraggle
-
- Update NEWS.
-
-2007-11-23 18:26:40 fraggle
-
- Use _spawnv() to invoke Doom under Windows, rather than system().
- Fixes bug with DOS window "flashing up" when opening the multiplayer
- dialogs.
-
-2007-10-19 00:55:11 fraggle
-
- Reorder actionf_t union members to fix warnings in info.c.
-
-2007-10-19 00:54:11 fraggle
-
- Shut up signed / unsigned comparison warnings.
-
-2007-10-19 00:44:56 fraggle
-
- #define snprintf, vsnprintf to _snprintf, _vsnprintf in MSVC.
-
-2007-10-19 00:40:50 fraggle
-
- #define inline to _inline in MSVC.
-
-2007-10-19 00:38:53 fraggle
-
- Fix for strcasecmp in MSVC; #define to stricmp. Outside MSVC, use
- strings.h.
-
-2007-09-15 18:09:47 fraggle
-
- Fix desyncs caused by previous change to A_Explode.
-
-2007-09-15 14:13:00 fraggle
-
- Check for playeringame overflow when spawning a new player (for
- compatibility with vex6d.wad / bug_wald.lmp)
-
-2007-09-15 13:35:33 fraggle
-
- Add intercepts overrun emulation from PrBoom-plus.
-
-2007-09-14 23:20:08 fraggle
-
- Add P_SubstNullMobj, substitute NULL mobjs for a dummy mobj where
- mo->target is not checked for NULL.
-
-2007-09-11 10:02:24 fraggle
-
- Remove obsolete autotools scripts from dist, require automake 1.8
- (please upgrade!)
-
-2007-09-05 00:50:56 fraggle
-
- Fix build failure when python is not installed.
-
-2007-09-03 02:05:27 fraggle
-
- Up the default sample rate to 44100.
-
-2007-09-03 02:00:19 fraggle
-
- Fix crash when playing long sounds (like DSBOSSIT)
-
-2007-09-03 01:43:29 fraggle
-
- Try to open /dev/speaker in the parent process, so that we can tell if
- we don't have permission to open it before we fork.
-
-2007-09-03 01:30:51 fraggle
-
- Add pcsound driver for OpenBSD.
-
-2007-09-02 21:17:19 fraggle
-
- Disable "saving config in ... " message for setup (thanks MikeRS)
-
-2007-09-02 21:14:40 fraggle
-
- Don't make novert affect the joystick as well (thanks Janizdreg)
-
-2007-08-31 09:59:34 fraggle
-
- Make SHORT and LONG macros return signed values; this is the behaviour
- of the versions in the original source and some code depends on it.
-
-2007-08-31 09:31:48 fraggle
-
- Use short for texpatch_t .originx, .originy: fixes problem caused by
- sign conversion in the endianness code.
-
-2007-08-31 08:27:44 fraggle
-
- Use gcc packed attribute for all structures read/written to disk. This
- fixes architectures where structure fields are aligned differently to
- optimise reads, causing the game to crash.
-
-2007-08-27 20:31:30 fraggle
-
- Fix bug where the automap always follows player 1 in multiplayer mode
- (thanks Janizdreg!)
-
-2007-08-24 01:27:39 fraggle
-
- Initialise tracksize variable before mus2mid conversion, otherwise it
- is not reset the next time we convert a mid
-
-2007-08-20 00:54:27 fraggle
-
- Use __APPLE__ instead of __MACOSX__.
-
-2007-08-09 01:28:34 fraggle
-
- Remove debugging message.
-
-2007-08-09 01:04:03 fraggle
-
- Don't crash when all players have quit.
-
-2007-08-09 01:03:41 fraggle
-
- Disconnect any remaining drones when the last real player quits.
-
-2007-08-08 22:14:48 fraggle
-
- Remove M_FileExists check for steam directories and add them as
- possible search paths anyway.
-
-2007-08-08 22:11:29 fraggle
-
- Add the default DEICE install directories to the IWAD search path on
- Windows.
-
-2007-08-08 21:06:46 fraggle
-
- Match steam IWAD directory order to IWAD search order.
-
-2007-08-08 19:04:35 fraggle
-
- Move SCREENHEIGHT_4_3 to doomdef.h; remove some unused constants.
-
-2007-08-08 19:03:32 fraggle
-
- Make M_FileExists work on directories.
-
-2007-08-08 03:00:53 fraggle
-
- Add temporary debugging messages for Steam support.
-
-2007-08-08 02:17:38 fraggle
-
- Don't assume Steam InstallPath ends in a \
-
-2007-08-07 05:26:16 fraggle
-
- All of the steam IWADs are in \base subdirectories.
-
-2007-08-07 02:19:49 fraggle
-
- Autodetect IWADs installed by Steam.
-
-2007-08-06 05:48:55 fraggle
-
- Remove duplicate FileExists function.
-
-2007-08-03 23:17:15 fraggle
-
- Fix 'pop' at the end of sound effects caused by an audio conversion
- bug.
-
-2007-07-30 03:03:23 fraggle
-
- Set timedemo start time when demo playback begins, not when the level
- begins. Using the level start time causes problems when timing
- multi-level demos.
-
-2007-07-30 01:44:49 fraggle
-
- Make the z_native "out of memory" error message match the normal
- z_zone one.
-
-2007-07-30 01:31:33 fraggle
-
- Fix bug in z_native linked list logic. Clear out all PU_CACHE blocks
- when out of memory.
-
-2007-07-30 00:41:12 fraggle
-
- Allow more than the standard three mouse buttons to be defined through
- setup (hopefully)
-
-2007-07-22 15:45:53 fraggle
-
- Add missing new mouse buttons to setup (thanks RazTK).
-
-2007-07-10 14:37:58 fraggle
-
- Another crazy idea.
-
-2007-07-10 14:37:44 fraggle
-
- Shut up compiler warning.
-
-2007-07-08 21:53:18 fraggle
-
- Make the numeric keypad behave like Vanilla does.
-
-2007-07-08 18:52:45 fraggle
-
- Add -netdemo for playing back netgame demos that only have a single
- player.
-
-2007-07-08 00:58:24 fraggle
-
- Make drones quit when disconnected from the server.
-
-2007-07-08 00:45:55 fraggle
-
- Don't grab the mouse if a drone player (no input, so it isn't needed).
-
-2007-07-05 13:06:10 fraggle
-
- Clearer prompt when asking whether to save settings on exit of setup.
-
-2007-07-05 12:57:18 fraggle
-
- Remove "startup delay" from the setup display configuration dialog.
-
-2007-07-04 23:57:07 fraggle
-
- Add pcsound_internal.h to dist.
-
-2007-06-30 15:34:03 fraggle
-
- Don't crash if there is a multiplayer demo in the demo loop.
-
-2007-06-28 00:15:56 fraggle
-
- Interpret skill level setting as a signed integer, to allow -skill 0.
-
-2007-06-22 20:14:49 fraggle
-
- Don't allow two actions bound to the same button in setup.
-
-2007-06-22 12:55:14 fraggle
-
- Replace 35 with TICRATE where appropriate.
-
-2007-06-21 23:51:47 fraggle
-
- Add a joystick dead zone for joysticks that don't have them.
-
-2007-06-21 23:00:38 fraggle
-
- Revert previous change from bitshifts to divides; this causes demo
- desyncs.
-
-2007-06-21 12:33:46 fraggle
-
- Add arrlen() macro as a clearer way of doing sizeof(array) /
- sizeof(*array)
-
-2007-06-21 12:32:04 fraggle
-
- Add portability section to HACKING file.
-
-2007-06-20 12:44:46 fraggle
-
- Update TODO.
-
-2007-06-20 12:21:57 fraggle
-
- Add x5 screen scale (thanks MikeRS!)
-
-2007-06-20 01:37:40 fraggle
-
- Add new configuration options for the mouse and joystick for controls
- that are available through the keyboard. Justification: this is
- already possible through advanced mouse drivers and programs like
- js2x, so there might as well be a proper interface for it.
-
-2007-06-19 00:59:08 rtc_marine
-
- Update codeblocks projects for new sound stuff Include envvars in
- projects, which is part of the new format
-
-2007-06-19 00:50:42 fraggle
-
- Add -iwad when joining a game, as well as when creating one (thanks
- MikeRS :-)
-
-2007-06-19 00:47:44 fraggle
-
- Remove deleted headers from Makefile.am.
-
-2007-06-17 20:19:37 fraggle
-
- Make the music code modular as well, although for the time being there
- is only one module. Remove s_dummy.c.
-
-2007-06-17 19:40:02 fraggle
-
- Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
- driver" modules, one for PC speaker and one for digital output.
-
-2007-06-16 17:16:45 fraggle
-
- Switch back to z_zone, not z_native (oops!)
-
-2007-06-16 17:04:00 fraggle
-
- Clean up sound code
-
-2007-06-16 17:03:10 fraggle
-
- Use divides instead of bitshifts, for clarity
-
-2007-06-16 17:02:58 fraggle
-
- Shut up strict aliasing warnings
-
-2007-06-16 17:02:46 fraggle
-
- Switch to djb2 hash function and shut up compiler warnings
-
-2007-06-15 00:20:30 rtc_marine
-
- Update codeblocks project
-
-2007-06-14 22:45:50 fraggle
-
- Add configuration file variable to change the sound sample rate
- (snd_samplerate)
-
-2007-06-14 22:15:52 fraggle
-
- Support up to 20 joystick buttons. Justification: most modern
- joysticks and joypads have many more than four buttons. Keeping the
- limit at four buttons restricts the player into using the first four
- buttons on his joystick/pad, which could be any arbitrary four set of
- buttons.
-
-2007-06-14 22:03:22 fraggle
-
- Don't send joystick updates when the joystick is disabled. Shut up
- warning caused by missing header.
-
-2007-06-13 20:12:13 fraggle
-
- Working joystick code.
-
-2007-06-12 19:49:29 fraggle
-
- Emulate overflows in P_FindNextHighestFloor. Thanks to entryway for
- this fix.
-
-2007-06-09 23:28:55 fraggle
-
- Joystick calibration (untested)
-
-2007-06-09 19:01:00 fraggle
-
- Add stamp-h1 to svn:ignore.
-
-2007-06-09 19:00:19 fraggle
-
- Add *.exe to svn:ignore.
-
-2007-06-09 18:51:16 fraggle
-
- Initial joystick calibration code.
-
-2007-06-09 18:49:05 fraggle
-
- Open the joystick when prompting for a new button.
-
-2007-06-09 18:45:14 fraggle
-
- Set svn:ignore on pcsound directory.
-
-2007-06-04 19:35:51 fraggle
-
- Remove unneeded SDL.h include.
-
-2007-06-04 19:34:51 fraggle
-
- Oops!
-
-2007-06-04 19:34:24 fraggle
-
- Completed joystick button selection widget (untested)
-
-2007-06-04 19:32:50 fraggle
-
- Rename txt_main.c to txt_sdl.c; add txt_sdl.h for SDL-specific API
- functions, while keeping txt_main.h for the common API. Add
- TXT_SDL_SetEventCallback to allow programs to intercept SDL events in
- the textscreen main loop.
-
-2007-06-02 08:04:28 rtc_marine
-
- Update codeblocks projects for joystick stuff
-
-2007-06-01 19:08:42 fraggle
-
- Display a meaningful message when trying to start with an invalid
- Joystick ID.
-
-2007-06-01 19:08:09 fraggle
-
- Up the threshold for the always run hack to 20; it's conceivable that
- there are control pads with more than 10 buttons.
-
-2007-06-01 19:06:15 fraggle
-
- Hide the joystick speed control when the always run hack is being
- used.
-
-2007-06-01 00:16:23 fraggle
-
- Initial joystick support.
-
-2007-05-24 15:31:54 fraggle
-
- Fix ByteSwapBlock macro.
-
-2007-05-24 15:29:08 fraggle
-
- Add TXT_SetWindowTitle function to wrap SDL_WM_SetCaption, so that
- txt_desktop.c doesn't need to call SDL functions directly.
-
-2007-05-24 15:26:08 fraggle
-
- Use I_Sleep in i_system.c instead of SDL_Delay directly.
-
-2007-05-20 16:06:46 fraggle
-
- Fix crash when converting audio down to a lower sample rate.
-
-2007-05-20 03:20:54 fraggle
-
- Stop music on sound shutdown so music isn't left playing at the ENDOOM
- screen.
-
-2007-05-20 03:20:22 fraggle
-
- Initialise sound before network setup to fix bug with sound effects
- not playing when playing netgames on Windows (text mode waiting screen
- shutdown causes sound not to start up?)
-
-2007-05-19 23:53:10 fraggle
-
- Update NEWS.
-
-2007-05-19 23:48:39 fraggle
-
- Don't allow idclev in netgames.
-
-2007-05-19 17:42:56 fraggle
-
- Fix tempo problems in pcsound linux driver.
-
-2007-05-16 15:28:22 fraggle
-
- Add FEATURE_SOUND.
-
-2007-05-16 14:52:09 fraggle
-
- Oops!
-
-2007-05-16 14:49:04 fraggle
-
- Rejig net_cl_new_sync and drone to be in d_net.c instead of
- net_client.c. Fix FEATURE_MULTIPLAYER conditional compile. Move some
- function definitions in d_net.c into headers. Reorganise the Makefile
- to split out files into sections based on features.
-
-2007-05-09 19:48:32 fraggle
-
- Fix ticdup.
-
-2007-05-02 03:03:44 fraggle
-
- Check in autoconf if python is installed; if not, don't run python
- scripts.
-
-2007-05-02 02:51:15 fraggle
-
- Add missing files to dist.
-
-2007-04-29 15:53:37 fraggle
-
- Add missing codeblocks workspace files to dist.
-
-2007-04-16 12:34:26 fraggle
-
- Fix crash: don't check for client resends after they have
- disconnected.
-
-2007-04-03 10:31:12 rtc_marine
-
- Fix building with gcc 4.x
-
-2007-03-27 12:57:28 fraggle
-
- Update NEWS.
-
-2007-03-27 12:44:53 fraggle
-
- Update ChangeLog.
-
-2007-03-27 12:40:04 fraggle
-
- <SDL.h> -> "SDL.h"
-
-2007-03-27 00:20:10 fraggle
-
- Fix docgen makefile dependencies.
-
-2007-03-27 00:19:22 fraggle
-
- Fix manpage copyright footer to include id as well as me.
-
-2007-03-26 13:09:53 fraggle
-
- Search WAD search dirs when loading dehacked patches.
-
-2007-03-19 16:44:49 fraggle
-
- Update TODO; PC speaker is supported now.
-
-2007-03-16 22:26:06 fraggle
-
- Add back shiftxform table so that the shift key works in multiplayer
- chat when vanilla_keyboard_mapping is enabled.
-
-2007-03-16 21:43:28 fraggle
-
- Add config file option to enable/disable native keyboard bindings.
-
-2007-03-16 05:07:35 rtc_marine
-
- Update codeblocks project
-
-2007-03-15 18:43:22 fraggle
-
- Change MD5 code to use the standard types used elsewhere in the
- program.
-
-2007-03-15 18:38:55 fraggle
-
- Use SDL for endianness byte swapping. m_swap.c removed; m_swap.h
- renamed to i_swap.h.
-
-2007-03-14 13:05:03 fraggle
-
- Use SDL's built-in audio conversion routines to convert sound effects
- to the output mixer device's sample rate. Simplistic (naive)
- resampling in cases where SDL's routines can't do a conversion. This
- needs a bit more work to filter out the high frequency artifacts at
- 48khz output rate.
-
-2007-03-12 12:38:54 fraggle
-
- Change "sound effects enabled" checkbox to a dropdown, allowing PC
- speaker to be selected as well.
-
-2007-03-10 07:48:21 rtc_marine
-
- Minor changes:
- * No more shared libraries on windows, because they suck anyway and
- complicate things
- * Fix build virtual targets
-
-2007-03-10 05:40:12 fraggle
-
- Ignore the HOME environment variable on Windows - just behave like
- Vanilla Doom.
-
-2007-03-10 02:11:18 rtc_marine
-
- Lots of changes/additions:
- * Add libpcsound codeblocks project
- * Use libraries that are built and project dependencies inside main
- chocolate-doom/setup project and remove source files.
- * libraries are now built in the "lib" top level directory
- * Fix some warnings
-
-2007-03-09 23:30:46 fraggle
-
- Add pcsound Linux driver.
-
-2007-03-09 23:03:24 fraggle
-
- Don't build console mode apps; use the default -mwindows until the
- stdout.txt/stderr.txt thing can be fixed.
-
-2007-03-09 22:50:48 fraggle
-
- Move the pcsound library to the top level, alongside textscreen.
-
-2007-03-09 22:20:28 fraggle
-
- Partially revert the last change. I'm going with a mixed approach for
- handling key mappings. Chocolate Doom will use the original (broken)
- Doom behavior, in that keys will be unmapped. A German user will have
- to type "IDMZPOS", for example. However, when actually entering text,
- for savegame names and multiplayer chat, the mapped character will be
- used. The reasoning here is that Vanilla users will be used to
- pressing the wrong keys, but it can never be desirable to use the
- wrong mappings when typing in text.
-
-2007-03-09 12:56:45 fraggle
-
- Pay closer attention to keyboard mappings. In the menu code,
- distinguish between keys pressed and characters typed, so that, for
- example, when the menu prompts "press 'y' to continue", it responds to
- the _character_ y being typed, not the key that is 'y' on an american
- keyboard being pressed. Do the same when reading cheats.
-
-2007-03-09 12:35:18 fraggle
-
- Fix discrepancy between Doom and setup program when prompting for
- keys. Add the ability to enable/disable key mappings so that the raw
- key can be read in setup, exactly the same way that it is in Doom.
-
-2007-03-07 23:52:33 rtc_marine
-
- Update project Fix a warning
-
-2007-03-07 19:08:27 fraggle
-
- Use native endianness for sound output, rather than always LSB. Add
- PC speaker code!
-
-2007-02-24 02:30:17 fraggle
-
- Fix up setup tool to display the video driver setting tabulated with
- all the other settings.
-
-2007-02-24 02:26:02 fraggle
-
- Fix video_driver setting.
-
-2007-02-24 02:19:45 fraggle
-
- Fix library ordering for libtextscreen.a; fixes windows compile.
-
-2007-02-23 23:42:56 fraggle
-
- Fix compile errors.
-
-2007-02-23 23:41:58 fraggle
-
- Add an extra option to chocolate-setup on Windows to allow the video
- driver to be selected from directx and windib.
-
-2007-02-23 23:26:26 fraggle
-
- Add a configuration file value to allow the SDL video driver to be
- explicitly specified.
-
-2007-02-15 21:51:53 fraggle
-
- Really fix the menu corruption bug.
-
-2007-02-14 19:11:30 fraggle
-
- Make I_Error call abort() instead of exit(), so that we can get a
- backtrace in the debugger.
-
-2007-02-14 19:11:03 fraggle
-
- Expand buffer length to fix bug on Windows with cycling character on
- the quicksave screen.
-
-2007-02-14 19:10:30 fraggle
-
- Read sound length as a 32 bit field, not 16 bit. Fixes death sound in
- marina.wad.
-
-2007-02-10 03:19:30 fraggle
-
- Don't prepend a superfluous './' to the path when searching the
- current directory for an IWAD.
-
-2007-02-07 13:04:46 fraggle
-
- Revert previous change: throwing away the key state seems to be the
- Doom 1.9 behavior.
-
-2007-02-07 12:58:53 fraggle
-
- Don't throw away keypress state when passing between levels - allows
- shift to be held down for run when moving between levels. Thanks to
- Zack Friedrich <[email protected]> for pointing this out.
-
-2007-02-01 12:21:14 fraggle
-
- Search IWAD search directories when loading PWAD files.
-
-2007-01-14 05:20:28 fraggle
-
- Fix savegamedir directory generation.
-
-2007-01-14 05:04:37 fraggle
-
- Change interpretation of DOOMWADDIR to the classic behavior: a single
- directory path where an IWAD can be found. Add DOOMWADPATH as a
- PATH-style list of directories to search for IWADs. This is to
- maintain consistency/compatibility with other ports, and so that the
- DOOMWADDIR name makes sense.
-
-2007-01-08 22:46:05 fraggle
-
- More helpful SDL_mixer error messages.
-
-2007-01-08 22:45:18 fraggle
-
- Bomb out with an error in configure if SDL_mixer or SDL_net are not
- found.
-
-2007-01-07 01:58:16 fraggle
-
- Display a message on the console with details when WAD/DEH checksums
- do not match.
-
-2007-01-06 22:26:23 fraggle
-
- Set svn:ignore properties on directories.
-
-2007-01-06 03:26:00 fraggle
-
- Hide the mouse cursor using SDL_SetCursor to a blank cursor, not
- SDL_ShowCursor. This fixes mouse lag on Windows. Thanks to entryway.
-
-2007-01-06 02:15:44 rtc_marine
-
- temp -> tempdir update codeblocks projects (which is a new format,
- latest cb svn build is needed)
-
-2007-01-06 00:34:50 fraggle
-
- Choose the locations for temporary files more intelligently.
-
-2007-01-05 23:42:38 fraggle
-
- Fix Batman Doom example in README.
-
-2007-01-05 23:41:17 fraggle
-
- Make the WADs input box wider. Rename labels in the start multiplayer
- game dialog.
-
-2007-01-05 23:39:39 fraggle
-
- Add quit prompt message missing in the Doom source release.
-
-2007-01-05 23:38:19 fraggle
-
- Move response file code to m_argv.c
-
-2007-01-05 23:36:35 fraggle
-
- Clear the current value when entering a new value in number input
- boxes.
-
-2007-01-05 23:35:30 fraggle
-
- Fix typing '_' and '+' in textscreen code.
-
-2007-01-02 06:59:58 rtc_marine
-
- Replace WINDOWS define with _WIN32 Update Codeblocks project
-
-2007-01-02 04:41:29 rtc_marine
-
- sys/wait.h does not exist on windows (thank mingw for sucking), add
- WIFEXITED and WEXITSTATUS macros so it can compile under windows.
-
-2006-12-26 18:01:25 fraggle
-
- Remove command line options from README; move to autogenerated CMDLINE
- file.
-
-2006-12-26 15:43:16 fraggle
-
- On OSX, make MIDI music disabled by default. There are problems with
- the native MIDI code in SDL_mixer.
-
-2006-12-25 12:28:27 fraggle
-
- Fix default network port in chocolate-setup.
-
-2006-12-25 02:40:14 fraggle
-
- Fix up some text escaping errors. Add wikitext output for docgen.
-
-2006-12-24 23:55:08 fraggle
-
- Fix setup tool crash when no IWADs found.
-
-2006-12-24 23:54:41 fraggle
-
- Update TODO.
-
-2006-12-24 23:53:15 fraggle
-
- Javadoc-style self-documenting system for command line options.
-
-2006-12-24 16:32:47 fraggle
-
- Include "SDL.h", not <SDL.h>, as per http://www.libsdl.org/faq.php
-
-2006-12-24 11:11:21 fraggle
-
- Add new item for TODO.
-
-2006-12-23 21:24:56 fraggle
-
- Add '-findiwads' command line hack so that the setup program can find
- out what games are installed. Provide a drop-down list in setup to
- allow the game type to be selected.
-
-2006-12-23 01:36:18 rtc_marine
-
- update cb project files
-
-2006-12-23 01:32:22 fraggle
-
- Fix my email address.
-
-2006-12-23 01:30:20 fraggle
-
- Add config.h for codeblocks build :-)
-
-2006-12-22 15:22:40 fraggle
-
- Add definitions for PATH and directory separators. Allow multiple
- directories to be specified in DOOMWADDIR, in the same way as PATH.
- Make -iwad search through all search paths for the specified IWAD.
-
-2006-12-22 15:18:12 fraggle
-
- Update NEWS.
-
-2006-12-22 01:44:32 fraggle
-
- Add MSVC inttypes.h and stdint.h implementations: might be useful in
- the future.
-
-2006-12-22 01:43:41 fraggle
-
- Switch from stdint.h to inttypes.h (which includes stdint.h). Old
- pre-C99 versions of Solaris only have inttypes.h.
-
-2006-12-22 01:42:21 fraggle
-
- Update TODO - registry stuff is now done.
-
-2006-12-22 01:42:10 rtc_marine
-
- update cb project for d_iwad.*
-
-2006-12-22 01:39:03 fraggle
-
- Shut up compiler warnings.
-
-2006-12-21 22:03:00 fraggle
-
- Add registry key for Doom 95 shareware version.
-
-2006-12-21 21:43:47 fraggle
-
- Split off IWAD-related code into separate d_iwad.c. On Windows,
- search the registry to automatically find the locations of installed
- IWADs.
-
-2006-12-19 23:04:04 fraggle
-
- Update to latest version of chocolate-setup icon.
-
-2006-12-19 23:03:28 fraggle
-
- Update email address. Remove list of chocolate-doom.cfg options; it's
- easier to just use the setup tool. The list of command line options
- is also in dire need of updating ...
-
-2006-12-18 23:40:40 rtc_marine
-
- make icons a little smoother around the edges
-
-2006-12-18 19:21:21 fraggle
-
- Add missing copyright statement, comments.
-
-2006-12-18 18:15:47 fraggle
-
- x3, x4 aspect ratio corrected scale functions.
-
-2006-12-17 20:57:36 fraggle
-
- Make numbers in the chat macros configuration screen match the
- keyboard keys used to activate them.
-
-2006-12-17 19:02:25 fraggle
-
- Update TODO
-
-2006-12-16 23:12:40 fraggle
-
- Allow -warp 1 to warp to E1M1, -warp 2 -> E2M1, etc. when playing
- Doom 1. Thanks for RazTK for pointing this out.
-
-2006-12-16 22:57:58 fraggle
-
- Fix value in autoadjust message.
-
-2006-12-16 02:29:59 rtc_marine
-
- Add icon to chocolate-setup binary when built
-
-2006-12-16 01:56:59 fraggle
-
- Add aspect ratio correction to setup tool. Redesign the display
- settings dialog.
-
-2006-12-16 01:53:54 fraggle
-
- Add function to set radio button labels.
-
-2006-12-16 01:53:17 fraggle
-
- Make dropdown lists emit a signal when set.
-
-2006-12-16 00:58:12 fraggle
-
- Add icon for setup tool.
-
-2006-12-16 00:54:18 fraggle
-
- Shut up datarootdir warnings.
-
-2006-12-16 00:53:17 fraggle
-
- "\0" -> NULL
-
-2006-12-15 23:15:05 rtc_marine
-
- Fix build Add new fields for code completion (stupid I know, but
- otherwise cb will probably have a fit)
-
-2006-12-15 21:51:35 rtc_marine
-
- update project file to accomodate scaling code.
-
-2006-12-15 21:10:00 fraggle
-
- Fix episode 3 bunny end screen (oops!!!!)
-
-2006-12-15 19:35:46 fraggle
-
- Split off scaling code into i_scale.c. Add aspect ratio correction
- stretching (fullscreen 320x240, 640x480, etc)!
-
-2006-12-08 16:37:41 fraggle
-
- Make trig tables const.
-
-2006-12-06 09:14:25 fraggle
-
- Add notes about packages to TODO.
-
-2006-12-05 21:45:32 fraggle
-
- More TODO items. That's all I can think of for now.
-
-2006-12-05 21:10:22 fraggle
-
- Update TODO list: remove some things which are now complete and add
- some new ideas.
-
-2006-12-05 21:05:46 fraggle
-
- Update BUGS list.
-
-2006-12-05 21:05:26 fraggle
-
- Add missing #include.
-
-2006-12-01 09:04:34 fraggle
-
- Add SPARC note to NEWS.
-
-2006-12-01 08:57:15 fraggle
-
- Fixups to make compiles work under the Solaris/SPARC compiler. Thanks
- to Mike Spooner <[email protected]> for his work on porting this.
-
-2006-11-29 00:53:37 fraggle
-
- Remove use of m4; use "Chocolate Doom" when referring to the program
- by its proper name.
-
-2006-11-29 00:49:33 fraggle
-
- Use my gmail.com email address.
-
-2006-11-27 21:45:50 rtc_marine
-
- * removal of FEATURE_* defines from codeblocks project
- * silence some warnings
-
-2006-11-25 20:14:27 fraggle
-
- Use C99 types.
-
-2006-11-25 19:45:02 fraggle
-
- Remove FixedDiv2; use actual fixed point version of FixedDiv (wtf?)
-
-2006-11-25 18:31:54 fraggle
-
- Remove version from msvc/config.h. This is not generated
- automatically, so it is better to use a nonsensical version that will
- encourage anyone that uses it to set it properly.
-
-2006-11-19 04:53:36 rtc_marine
-
- Silence warnings in debug build
-
-2006-11-16 00:12:34 fraggle
-
- Display lowres turning warning message client-side, not through
- server-side broadcast messages. This avoids the possibility of
- malicious servers that might not send the message.
-
-2006-11-16 00:05:44 fraggle
-
- Increase buffer size to fixes crashes due to buffer overruns.
-
-2006-11-15 00:25:22 fraggle
-
- Use booleans in place of ints where possible.
-
-2006-11-15 00:16:34 fraggle
-
- Fix endianness problem in mus2mid code (thanks denis)
-
-2006-11-14 20:31:37 fraggle
-
- Use getenv/putenv, not SDL_getenv/SDL_putenv.
-
-2006-11-14 20:09:26 fraggle
-
- Support running as a screensaver under X!
-
-2006-11-10 17:32:54 fraggle
-
- Fix for playing demos on PPC (actually, fix for loading single lump
- files on non-little-endian machines).
-
-2006-11-10 07:50:26 fraggle
-
- Add -gdi command line parameter as a shortcut for
- SDL_VIDEODRIVER=windib on Windows.
-
-2006-11-06 18:04:26 fraggle
-
- Use DirectX by default on Windows.
-
-2006-11-06 17:59:39 fraggle
-
- Center the mouse on startup to prevent abrupt turns when launching a
- game from the command line.
-
-2006-11-02 19:01:30 fraggle
-
- Update NEWS file.
-
-2006-10-31 01:01:48 fraggle
-
- Simulate overflowing the Doom frame table in dehacked patches (DOS
- dehacked's behavior). Overwrite the weaponinfo table instead when
- changes are made to the last element in states[]. Thanks to grazza
- for pointing out that Chococlate Doom did not emulate this bug.
-
-2006-10-28 20:30:59 fraggle
-
- Explicitly support dehacked patches that overflow the ammo[] array
- with an invalid ammo type, allowing weapons that decrease the max ammo
- of other weapons.
-
-2006-10-28 01:23:11 fraggle
-
- Display a warning when setting dehacked fields that would overflow
- buffers in Vanilla dehacked. This should help pick up bugs like the
- one in Batman Doom.
-
-2006-10-28 00:15:23 fraggle
-
- Allow multiple dehacked patches to be specified with the -deh command
- line paramter, as with -file.
-
-2006-10-26 00:44:23 fraggle
-
- Allow F10 to exit in testcontrols mode.
-
-2006-10-25 21:04:58 fraggle
-
- "Always run" trick should only be when joyb_speed >= 10. Use 29 as
- the ideal value in setup as this works in Original, Ultimate and Final
- Doom, Heretic, Hexen and Strife. Thanks to Janizdreg for this.
-
-2006-10-25 19:12:08 fraggle
-
- Make the "test controls" option work - write the current config to
- temporary config files and make Doom use these when executing it.
-
-2006-10-25 19:07:57 fraggle
-
- Don't print arguments read from response files - Vanilla Doom doesn't
- do it.
-
-2006-10-24 23:30:19 rtc_marine
-
- update chocolate-setup codeblocks project
-
-2006-10-24 23:26:20 fraggle
-
- Don't rely on INSTALL_DIR for the Win32 build.
-
-2006-10-24 23:25:55 fraggle
-
- Add missing header for Win32 build.
-
-2006-10-24 21:07:32 fraggle
-
- Tweak capitalisation on the main menu to be more like setup.exe.
-
-2006-10-24 21:00:38 fraggle
-
- Escape WAD filenames passed to Doom with " quotes, to allow WAD
- filenames with spaces.
-
-2006-10-24 20:58:39 fraggle
-
- Pass through config variables into response file when launching Doom.
-
-2006-10-24 20:50:00 fraggle
-
- Fix player name option in setup tool.
-
-2006-10-24 20:44:04 fraggle
-
- Make "hurt me plenty" the default skill.
-
-2006-10-24 20:32:26 fraggle
-
- Shut up compiler warnings.
-
-2006-10-24 20:23:16 fraggle
-
- Detect failures to initialise textscreen library and bomb out with an
- error mess age.
-
-2006-10-24 00:15:24 fraggle
-
- Build command line parameters for starting multiplayer games and
- joining multiplayer games.
-
-2006-10-24 00:14:43 fraggle
-
- Write newlines in response files to separate parameters.
-
-2006-10-23 23:27:10 fraggle
-
- Rename testconfig.[ch] to execute.[ch], add generalised framework for
- launching Doom. Make the "Save parameters and launch Doom" option on
- the main menu work.
-
-2006-10-23 23:00:52 fraggle
-
- Add missing header.
-
-2006-10-23 19:32:26 fraggle
-
- Detect when keyboard variables are changed and convert back so that
- the new values are saved to the config file.
-
-2006-10-23 19:16:02 fraggle
-
- Load configuration on startup and save on quit. Functional setup
- program!
-
-2006-10-23 19:00:30 fraggle
-
- Add m_argv.[ch] from Doom, fix up configfile.c so that it compiles
- properly. Add to build.
-
-2006-10-23 18:59:51 fraggle
-
- Shut up compiler warnings.
-
-2006-10-23 18:58:50 fraggle
-
- Change config variable names to be the same as used in Doom.
-
-2006-10-23 18:57:56 fraggle
-
- Change config variable names to be the same as used in Doom.
-
-2006-10-23 18:48:38 fraggle
-
- Move MakeDirectory function into m_misc.c. Move configdir related
- code into m_misc.c.
-
-2006-10-23 08:15:26 fraggle
-
- Add initial setup config file code (derived from the Doom config file
- code). Not currently in build.
-
-2006-10-23 08:13:16 fraggle
-
- Stackable clip areas (useful for a future implementation of scrollable
- panes).
-
-2006-10-22 23:10:08 fraggle
-
- Standardise setup config variable names on the same variable names
- used in Doom. Add header files for source files where they are
- needed. Make variables static where appropriate. General cleanups
- etc.
-
-2006-10-22 18:17:15 fraggle
-
- Fix problem caused by use of 'long' type instead of 'int' type in
- state_t structure: caused problems when using multiplayer on 64-bit
- (thanks exp[x]).
-
-2006-10-22 18:13:12 fraggle
-
- Remove d_french.h from autotools build.
-
-2006-10-22 18:12:39 fraggle
-
- Catch failure to initialise video when calling SDL_Init.
-
-2006-10-18 02:07:28 fraggle
-
- Shut up warnings in w_wad.c.
-
-2006-10-18 01:55:49 fraggle
-
- Timer functionssss, precious!
-
-2006-10-18 01:51:11 fraggle
-
- Strip out CVS logs, RCS Id tags.
-
-2006-10-16 14:52:12 fraggle
-
- Reformat coding style file. Add stuff about hungarian notation, jwz
- tab characters link and an introduction giving a brief explanation for
- the choices.
-
-2006-10-15 02:06:27 rtc_marine
-
- update code::blocks project
-
-2006-10-14 15:05:51 fraggle
-
- Refactor I_InitGraphics.
-
-2006-10-14 14:59:28 fraggle
-
- Disable the "loading from disk" icon on MacOS.
-
-2006-10-14 14:26:17 fraggle
-
- Display drone indicator on the netgame waiting screen if drones are
- connected.
-
-2006-10-14 13:55:02 fraggle
-
- Display a different message from the normal WAD directory warning if
- players are mixing Freedoom/Original IWADs.
-
-2006-10-14 12:53:08 fraggle
-
- Change wording on netgame warning message.
-
-2006-10-12 18:34:32 fraggle
-
- Shut up compiler warnings for setup.
-
-2006-10-12 00:03:19 fraggle
-
- Shut up compiler warnings
-
-2006-10-11 23:55:06 fraggle
-
- Shut up compiler warnings.
-
-2006-10-10 03:00:52 fraggle
-
- Remove d_french.h, other i18n-related stuff. If people want i18n, it
- should be done with dehacked and/or wad replacements - see my british
- english translation in the idgames archive.
-
-2006-10-07 01:59:03 fraggle
-
- Add float spin control and use it for the acceleration controller in
- setup.
-
-2006-10-06 23:22:10 rtc_marine
-
- update Code::Blocks project for new md5 code.
-
-2006-10-06 18:10:16 fraggle
-
- Alternate textscreen palette that fits the Tango desktop guidelines:
- see http://uwstopia.nl/blog/2006/07/tango-terminal
-
-2006-10-06 18:06:05 fraggle
-
- Send deh/wad md5sums to players at the waiting screen. Display a
- warning on the waiting screen if the checksums differ from the other
- players.
-
-2006-10-06 08:02:42 fraggle
-
- Send deh/wad checksums to the server when connecting.
-
-2006-10-05 23:12:22 fraggle
-
- Dehacked information checksum generation
-
-2006-10-05 19:55:07 fraggle
-
- WAD directory checksum generation code
-
-2006-10-05 18:19:43 fraggle
-
- Prevent against deadlock where client and server are both stuck
- waiting for each other to send data.
-
-2006-10-05 18:18:14 fraggle
-
- Packet loss simulation code for test.
-
-2006-09-30 11:52:25 fraggle
-
- Only allow drone mode when connecting.
-
-2006-09-30 11:22:48 fraggle
-
- Make the server stop sending if one of the clients stops
- acknowledging. Fix check on number of players on connect.
-
-2006-09-29 22:38:21 fraggle
-
- Working -left and -right options!
-
-2006-09-29 22:25:13 fraggle
-
- Working drone clients!
-
-2006-09-29 12:49:30 fraggle
-
- Use TXT_AddWidgets in setup for greatly enhanced readability.
-
-2006-09-28 18:27:22 fraggle
-
- Add missing ellipsis to "Add WADs..."
-
-2006-09-27 00:52:50 fraggle
-
- Switch over a bunch of code to TXT_NewButton2 - improves readability.
-
-2006-09-27 00:50:39 fraggle
-
- When invoking chocolate doom, run it from the install dir on Unix.
-
-2006-09-27 00:50:06 fraggle
-
- Add "join game" dialog.
-
-2006-09-27 00:49:22 fraggle
-
- Move the "always run" checkbox to the movement section.
-
-2006-09-27 00:48:23 fraggle
-
- Add TXT_NewButton2 for creating a button with a callback (for
- convenience).
-
-2006-09-27 00:47:27 fraggle
-
- Add TXT_AddWidgets for adding multiple widgets to a table.
-
-2006-09-26 00:22:56 fraggle
-
- Reduce the minimum width of the key/mouse input widgets and align the
- mouse config dialog a bit nicer.
-
-2006-09-26 00:16:49 fraggle
-
- Add "Always run" checkbox to keyboard options.
-
-2006-09-26 00:09:32 fraggle
-
- Make examples call TXT_Shutdown before quit.
-
-2006-09-25 23:13:56 rtc_marine
-
- Update Code::Blocks setup project with added files
-
-2006-09-25 22:45:30 fraggle
-
- Fix colors.
-
-2006-09-25 21:47:11 fraggle
-
- Don't disable screen melt entirely in testcontrols mode; just on
- startup.
-
-2006-09-25 21:42:37 fraggle
-
- Don't allow function keys to be used in testcontrols mode.
-
-2006-09-25 21:41:59 fraggle
-
- Remove low-pass filter on mouse for testcontrols mode - seems to work
- ok with real mice.
-
-2006-09-25 21:31:42 fraggle
-
- Add "test" window actions to the keyboard/mouse dialogs to invoke
- Chocolate Doom with the -testcontrols option.
-
-2006-09-25 19:04:29 fraggle
-
- Add "test controls" mode - for setup.exe in the future. Start
- straight into the game with no melt effect and display a box showing
- mouse speed to allow the threshold to be set easily. When escape is
- pressed, quit straight away.
-
-2006-09-24 14:27:55 fraggle
-
- Add "extra parameters" dialog for specifying exra command-line
- parameters. Move this and "UDP port" setting to a separate "Advanced"
- section.
-
-2006-09-24 14:08:18 fraggle
-
- Add "time limit" control in multiplayer settings dialog.
-
-2006-09-24 14:07:30 fraggle
-
- Convenience function for creating a horizontal box.
-
-2006-09-24 14:06:32 fraggle
-
- Debug code for drawing an ASCII chart.
-
-2006-09-24 14:05:44 fraggle
-
- Use proper arrow characters on spin controls and change their color.
-
-2006-09-24 14:04:40 fraggle
-
- Fix declaration of TXT_NewWindowSelectAction
-
-2006-09-22 23:43:28 fraggle
-
- Call the SpechitOverrun _after_ incrementing numspechit. Thanks to
- Quasar for pointing out this mistake.
-
-2006-09-22 23:12:50 fraggle
-
- Continue to build things if we fail to update chocolate_doom_icon.c -
- display a warning about missing Python Image library.
-
-2006-09-22 21:32:00 fraggle
-
- Add DEH_String() conversions on more strings that are not being
- converted.
-
-2006-09-22 21:30:48 fraggle
-
- Fix warning.
-
-2006-09-22 19:24:53 fraggle
-
- Add the ability to type in values for spin controls, like with normal
- input boxes.
-
-2006-09-22 13:16:00 fraggle
-
- Fix warning about initialiser.
-
-2006-09-21 22:49:26 fraggle
-
- Set default sound devices to SNDDEVICE_SB, so that sfx and music are
- on by default.
-
-2006-09-21 19:25:55 fraggle
-
- Rename Accept to Select.
-
-2006-09-21 19:21:16 fraggle
-
- Add compatibility options dialog.
-
-2006-09-21 19:20:45 fraggle
-
- Add ENDOOM and startup delay to display settings dialog.
-
-2006-09-21 17:25:10 fraggle
-
- Fix some warnings in textscreen code.
-
-2006-09-21 12:49:13 fraggle
-
- Use NULL for initialising pointers rather than 0.
-
-2006-09-21 12:48:38 fraggle
-
- Use DEFAULT_INT enum value rather than 0.
-
-2006-09-21 12:47:56 fraggle
-
- "\0" != NULL
-
-2006-09-21 12:13:28 rtc_marine
-
- Fix a lot of warnings (for fussy compilers) and one always-true check
-
-2006-09-21 10:11:58 fraggle
-
- Add new codeblocks build files to dist.
-
-2006-09-21 05:25:49 rtc_marine
-
- Code::Blocks project and workspace.
- * Rename workspace appropriately in editor.
- * Update project files for new spin control and fix compilation of
- certain projects caused by it.
- * Create virtual targets (Debug/Release) for textscreen project. Code:
- * Fix the include in multiplayer.c, hopefully this does not break
- anything.
-
-2006-09-20 20:04:02 fraggle
-
- Make sure modified copyright banners always end in a newline. If they
- don't, add one. This fixes av.wad (thanks to myk for reporting).
-
-2006-09-20 19:15:32 fraggle
-
- Fill in some default values for the player name and the chat macros
- (using the traditional defaults)
-
-2006-09-20 19:06:34 fraggle
-
- Add sound config dialog. Convert some of the mouse settings to use
- spin controls.
-
-2006-09-20 19:05:10 fraggle
-
- Add spin control widget.
-
-2006-09-20 14:15:55 fraggle
-
- Change the default optimisation level to -O2 and add
- --enable-penis-extension to configure.in.
-
-2006-09-20 12:47:24 fraggle
-
- Add multiplayer configuration dialog.
-
-2006-09-20 11:49:19 fraggle
-
- Remove tab characters :-)
-
-2006-09-20 11:47:13 fraggle
-
- Add HACKING file with guidelines for Chocolate Doom hackers.
-
-2006-09-20 11:27:22 fraggle
-
- Fix code style :-)
-
-2006-09-20 07:08:37 rtc_marine
-
- add extra defines when building don't crash if numlumps = 0 (which is
- caused when an iwad has an invalid path)
-
-2006-09-20 01:06:21 fraggle
-
- Add "Enable mouse" checkbox to mouse config dialog. Reorder options.
-
-2006-09-20 00:51:54 fraggle
-
- Fix chocolate-setup warnings.
-
-2006-09-20 00:49:20 fraggle
-
- Fix textscreen warnings.
-
-2006-09-20 00:24:29 fraggle
-
- Turn on -Wall as well.
-
-2006-09-20 00:20:14 fraggle
-
- 'widgets' variable was used uninitialised. For some reason this
- didn't always crash!
-
-2006-09-19 23:14:55 fraggle
-
- Build with debugging symbols by default.
-
-2006-09-19 22:26:52 fraggle
-
- Move the grab mouse setting to the mouse config dialog.
-
-2006-09-19 22:21:30 fraggle
-
- New display settings dialog!
-
-2006-09-19 22:13:56 fraggle
-
- Check column is valid when finding a selectable column. Fixes weird
- scrolling behavior.
-
-2006-09-19 21:12:27 fraggle
-
- Set mouse button defaults.
-
-2006-09-19 04:38:15 rtc_marine
-
- make the icon work in the client binary
-
-2006-09-19 00:34:17 rtc_marine
-
- Code::Blocks projects:
- * fixed directory locations
- * minor enhancements to project building and locations of object files
- * addition of chocolate-server project
- * update workspace to accomodate chocolate-server project
-
-2006-09-18 23:20:23 fraggle
-
- Level select dialog.
-
-2006-09-18 23:19:30 fraggle
-
- Fix TXT_SelectWidgets with NULL spacers.
-
-2006-09-18 23:19:00 fraggle
-
- Add function to set button label.
-
-2006-09-18 13:13:40 fraggle
-
- Repeat key presses when the key is held down - thanks to Mad_Mac for
- this one :-)
-
-2006-09-17 21:37:26 fraggle
-
- Split off query data into a net_querydata_t structure in
- net_structrw.c
-
-2006-09-17 19:01:16 fraggle
-
- Fix local LAN queries.
-
-2006-09-17 18:01:33 fraggle
-
- Always wait for a keypress before closing the ENDOOM window; do not
- close it automatically.
-
-2006-09-17 15:33:49 fraggle
-
- Update TODO list :-)
-
-2006-09-16 01:20:09 fraggle
-
- Undo previous commit: 'comport' and 'showmessages' are only generated
- by setup.exe.
-
-2006-09-16 01:04:59 fraggle
-
- Preserve 'comport' variable in configuration files even though it is
- unused. Add 'showmessages' which is a duplicate of 'show_messages'
- but is how Vanilla Doom behaves!
-
-2006-09-16 00:47:12 fraggle
-
- Interpret the snd_sfxdevice and snd_musicdevice values in the
- configuration file and act the same as Vanilla Doom.
-
-2006-09-12 11:03:57 fraggle
-
- Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).
-
-2006-09-11 09:48:57 fraggle
-
- Add codeblocks project files; thanks to Russell Rice.
-
-2006-09-09 22:44:51 fraggle
-
- Fix the -nomusic parameter.
-
-2006-09-09 20:11:05 fraggle
-
- Add command line arguments to main() in textscreen examples.
-
-2006-09-09 20:05:27 fraggle
-
- Add config.h for a possible MSVC build in the future. Add
- mkinstalldirs to the list of files included in distribution.
-
-2006-09-09 17:52:01 fraggle
-
- Include SDL.h in the textscreen headers; the SDL headers need to be
- included where main() is defined.
-
-2006-09-09 17:48:09 fraggle
-
- Add reference counts on callback tables so that if a callback destroys
- the widget that owns the callback the program doesnt crash.
-
-2006-09-09 16:49:39 fraggle
-
- Remove hack accidentally committed that always updates the palette
-
-2006-09-02 20:10:07 fraggle
-
- Add -nwtmerge option, which behaves the same as NWT's -merge option.
- What this does is load a PWAD, then search through the IWAD sprites
- list, removing lumps where there are lumps of the same name in the
- PWAD. The PWAD must then be loaded again with the normal -file
- option. This is needed to run TiC's Obituary TC: chocolate-doom
- -nwtmerge obtic2.wad -file obtic1.wad obtic2.wad -deh obtic1.deh Also
- add W_PrintDirectory debug function, W_AddFile changed to return
- handle.
-
-2006-09-02 20:02:11 fraggle
-
- Allow loading dehacked 2.3 patches.
-
-2006-09-02 20:01:35 fraggle
-
- Don't allow \0 in dehacked strings read with DEH_ReadLine.
-
-2006-09-01 21:45:45 fraggle
-
- Sync the -loadgame parameter across all clients connected to a server.
- Loading/saving multiplayer games should all work now.
-
-2006-09-01 21:07:25 fraggle
-
- Better spechits emulation. Remove support for emulating the
- higher-memory spechits overruns, as they will overwrite pointers with
- garbage and crash the game. Change the spechits base address to one
- from doom2.exe, which seems to work better in more cases. Add
- -spechit command-line parameter to allow the base address to be
- explicitly specified if necessary.
-
-2006-08-31 23:11:08 fraggle
-
- Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
- I_InitGraphics can change where screens[0] points to, so the player
- can end up with a blank screen sometimes. Thanks to Kurn for
- reporting this.
-
-2006-08-31 21:40:48 fraggle
-
- Add missing copyright notices to textscreen and setup files.
-
-2006-08-31 19:31:10 fraggle
-
- Add new chocolate-setup source files into build.
-
-2006-08-31 19:15:36 fraggle
-
- Build man/ and setup/ directories from main makefile.
-
-2006-08-31 19:15:16 fraggle
-
- Add manual pages to build
-
-2006-08-31 19:14:45 fraggle
-
- Fix problem with 'c:\' in doom-options.in
-
-2006-08-31 19:14:22 fraggle
-
- Change the 'abort' button to a quit button on the main menu. Change
- the confirmation dialog to use 'abort'. Working 'start network game'
- button.
-
-2006-08-31 19:14:03 fraggle
-
- Add display.c with missing ConfigDisplay and multiplayer.c with
- multiplayer game start window.
-
-2006-08-31 19:13:40 fraggle
-
- Add key and mouse input widgets for selecting keys and mouse buttons.
-
-2006-08-31 19:13:23 fraggle
-
- Check for 'ff_end' not 'ff_start' when displaying warning message
- about merging flats. Some old Vanilla WADs used ff_start..f_end to
- add extra flats and this message should not be displayed for them. Use
- American spelling of 'behavior'.
-
-2006-08-31 19:13:04 fraggle
-
- Allow the demo size limit to be disabled through the config file.
-
-2006-08-31 19:12:43 fraggle
-
- Bomb out with an error when a dehacked string is set that is longer
- than is possible in Vanilla Doom with normal dehacked. Chocolate Doom
- is unforgiving!
-
-2006-08-31 19:12:25 fraggle
-
- Use the new TXT_Sleep function in Doom.
-
-2006-08-31 19:12:05 fraggle
-
- Add dropdown listbox widget
-
-2006-08-31 19:11:47 fraggle
-
- Exit the main loop automatically after all windows are closed
-
-2006-08-31 19:11:26 fraggle
-
- Add window listener functions to allow spying on keys and mouse
- buttons received by windows. Emit a 'closed' signal when a window is
- closed. Allow windows to have no action buttons.
-
-2006-08-31 19:11:07 fraggle
-
- Change name of escape window actions to 'Close' and add a separate
- 'Abort' button creator.
-
-2006-08-31 19:10:49 fraggle
-
- Center the calculator in the window.
-
-2006-08-31 19:09:34 fraggle
-
- Add TXT_SelectWidget function to select a widget in a table,
- TXT_SetColumnWidths to set table column widths. Don't send key
- presses to unselectable widgets.
-
-2006-08-31 19:09:25 fraggle
-
- Allow multiple callbacks for the same signal on widgets
-
-2006-08-31 19:09:17 fraggle
-
- Initialise string input boxes to not editing
-
-2006-08-31 19:08:43 fraggle
-
- More efficient TXT_Sleep function that puts the textscreen code to
- sleep until an event is received or the screen needs to blink.
-
-2006-08-06 23:51:29 fraggle
-
- Bomb out with an error when trying to draw patches that go off the
- screen, as Vanilla Doom does.
-
-2006-07-28 20:13:13 fraggle
-
- Try to convert MUS even if the MUS header is not present. The new
- code plays the deca.wad titlescreen music properly!
-
-2006-07-24 22:32:39 fraggle
-
- Oops :-)
-
-2006-07-22 17:43:12 fraggle
-
- New mus -> mid conversion code thanks to Ben Ryves
- <[email protected]> This plays back a lot of music closer to
- Vanilla Doom - eg. tnt.wad map02
-
-2006-06-29 19:07:32 fraggle
-
- Add inverted checkboxes (tick in box when value is false)
-
-2006-06-29 19:05:32 fraggle
-
- Initial mouse configuration window.
-
-2006-06-29 10:05:54 fraggle
-
- Hugely refactor the response file loading code. Allow arguments to be
- enclosed in quotes; this allows long filenames with spaces in to be
- specified with -file in response files.
-
-2006-06-21 20:08:20 fraggle
-
- Let the SDL parachute catch crashes and shut down properly. Don't
- crash after playing demos.
-
-2006-06-20 19:49:36 fraggle
-
- Add a fake nonfunctional key bindings configuration menu.
-
-2006-06-20 19:48:21 fraggle
-
- Always add a bit of padding inside windows (removes the need to add
- padding explicitly in labels). Set the window title from the desktop
- title. Only draw widget selection highlight in the window with focus
- (top window).
-
-2006-06-18 23:54:48 fraggle
-
- Add deh_section_sound to dehacked sections list (thanks to rpeter on
- the dw forums).
-
-2006-06-16 18:06:05 fraggle
-
- Add hash table for fast texture lookup; refactor P_GroupLines to use
- an O(n) rather than O(n^2) algorithm: faster loading maps like sid.wad
- map03
-
-2006-06-03 19:23:09 fraggle
-
- Stop sending data to the server when a connection drops. Print a
- message to the console as well.
-
-2006-06-03 17:12:08 fraggle
-
- Detect recursive calls to I_Error to prevent an infinite loop.
-
-2006-06-03 13:38:24 fraggle
-
- Bomb out with an error message if game options are specified to a
- dedicated server.
-
-2006-06-02 21:50:51 fraggle
-
- Make clicking on "accept" action buttons send enter keypresses to the
- window.
-
-2006-06-02 21:14:39 fraggle
-
- Make mouse button presses on widgets actually do useful things
-
-2006-06-02 20:52:01 fraggle
-
- Rearrange the buttons in the setup exit confirmation box.
-
-2006-06-02 20:45:41 fraggle
-
- Add utility functions to create "Abort" and "Accept" window actions
-
-2006-06-02 20:36:37 fraggle
-
- Draw the bottom separator in windows at the full window width.
-
-2006-06-02 20:32:48 fraggle
-
- Add initial code for a setup utility.
-
-2006-06-02 20:30:08 fraggle
-
- Update BUGS list.
-
-2006-06-02 20:29:24 fraggle
-
- textscreen: Rejig how the entire drawing process works. Add a
- recursive layout method that assigns the position and size of widgets
- for the whole window before drawing. Add another method that responds
- to mouse button presses. Allow windows to have no title bar by
- specifying NULL as the title.
-
-2006-05-29 22:39:12 fraggle
-
- Add ability to make widgets right aligned or centered within tables.
-
-2006-05-29 22:02:38 fraggle
-
- Convert calculator example to struts
-
-2006-05-29 21:55:20 fraggle
-
- Add -autojoin command line parameter to automatically search a local
- LAN for a server and join it.
-
-2006-05-29 21:04:08 fraggle
-
- Fix broadcast transmits (-search works!)
-
-2006-05-29 21:00:41 fraggle
-
- Add textscreen.h top level header to avoid having to include all txt_*
- headers individually.
-
-2006-05-29 20:54:11 fraggle
-
- Allow struts to force height as well as width. Hide "start game"
- button for players which are not the game controller.
-
-2006-05-29 20:31:45 fraggle
-
- Shut up compiler warnings.
-
-2006-05-29 20:22:51 fraggle
-
- Add strut class to allow table column width to be forced.
-
-2006-05-29 14:25:38 fraggle
-
- Warp mouse to screen center (possibly fix joe's mouse problem).
-
-2006-05-29 12:19:53 fraggle
-
- Fix E1-3 intermission screen animations.
-
-2006-05-29 11:38:27 fraggle
-
- Add missing newline to message.
-
-2006-05-29 01:17:24 fraggle
-
- Change the mouse acceleration behavior to accelerate by multiplying by
- a linear amount when a threshold is exceeded.
-
-2006-05-26 20:15:33 fraggle
-
- Switch netgame waiting screen to use the new text mode GUI system.
-
-2006-05-26 20:15:05 fraggle
-
- Add key description for spacebar.
-
-2006-05-26 16:37:09 fraggle
-
- Add an option to disable autoadjusting the video mode.
-
-2006-05-25 23:39:57 fraggle
-
- Put savegames in separate directories depending on the IWAD.
-
-2006-05-25 22:27:34 fraggle
-
- Allow NULL to be added to tables to specify a spacer (empty cell).
-
-2006-05-25 22:26:13 fraggle
-
- Allow the fg/bg colors to be set on labels.
-
-2006-05-25 22:07:14 fraggle
-
- Allow the fg/bg colors to be set on labels.
-
-2006-05-25 21:40:57 fraggle
-
- Build textscreen/ before textscreen/examples/
-
-2006-05-25 21:18:19 fraggle
-
- Add screenmultiply x4 mode.
-
-2006-05-24 23:51:36 fraggle
-
- Remove debug hack used for testing startup delay.
-
-2006-05-24 22:35:45 fraggle
-
- Move textscreen GUI demos into an examples/ subdir.
-
-2006-05-24 21:27:40 fraggle
-
- Add small calculator GUI demo.
-
-2006-05-24 20:08:58 fraggle
-
- Only allow digits to be typed in number input boxes.
-
-2006-05-23 23:56:28 fraggle
-
- Prevent crashes when loading savegames where mancubi were in the
- middle of firing.
-
-2006-05-23 23:52:01 fraggle
-
- Add input box widget, and include in guitest.
-
-2006-05-23 23:51:09 fraggle
-
- Make TXT_GetChar return the unicode value of the key pressed. For
- text boxes.
-
-2006-05-23 20:33:35 fraggle
-
- Add a default action to close windows when escape is pressed. Do not
- make escape quit the program unless there are no open windows. Add
- TXT_ExitMainLoop().
-
-2006-05-23 12:46:09 fraggle
-
- Fix compiler warnings caused by missing includes.
-
-2006-05-23 01:25:36 fraggle
-
- Add actions demonstration to guitest.
-
-2006-05-23 01:07:02 fraggle
-
- Add window action class for action area labels at the bottom of
- windows. Adjust txt_table_t to expand tables to their maximum width
- when they only have one column (ensures separators reach the window
- edges).
-
-2006-05-23 01:05:05 fraggle
-
- Eat keypresses when pressing buttons.
-
-2006-05-23 01:04:27 fraggle
-
- Add TXT_GetKeyDescription() to provide descriptions of key codes.
-
-2006-05-22 20:25:19 fraggle
-
- Updated GUI test which demonstrates signals used to update a label.
-
-2006-05-22 20:23:28 fraggle
-
- Add TXT_SetLabel() function to set the label value.
-
-2006-05-22 19:51:21 fraggle
-
- Allow specifying the full path and filename when playing back demos.
-
-2006-05-22 12:59:11 fraggle
-
- CAST -> TXT_CAST_ARG, UNCAST -> TXT_UNCAST_ARG.
-
-2006-05-22 01:56:12 fraggle
-
- Add casting macros to allow for easy casts between types.
-
-2006-05-22 01:26:34 fraggle
-
- More signals to detect when checkboxes/radiobuttons are changed.
-
-2006-05-22 01:20:48 fraggle
-
- Add a signals architecture to allow callbacks on GUI events. Make all
- widget classes initialise widgets by calling TXT_InitWidget.
-
-2006-05-21 22:01:46 fraggle
-
- Reformat source files in Makefile.am.
-
-2006-05-21 21:58:24 fraggle
-
- Add radio button class.
-
-2006-05-21 21:56:28 fraggle
-
- Initialise the table selection on table creation.
-
-2006-05-21 01:07:11 fraggle
-
- Always select a valid widget in a table before drawing the table.
-
-2006-05-20 22:37:34 fraggle
-
- Add missing free() call.
-
-2006-05-20 22:37:07 fraggle
-
- Updated guitest.
-
-2006-05-20 22:36:28 fraggle
-
- Add label class.
-
-2006-05-20 22:01:04 fraggle
-
- Make all windows be tables with one column.
-
-2006-05-20 21:49:50 fraggle
-
- Add table class. Allow widgets with heights of more than one line.
-
-2006-05-20 18:37:57 fraggle
-
- Checkbox class
-
-2006-05-20 17:34:34 fraggle
-
- Add main loop function and forward key presses to widgets.
-
-2006-05-20 17:24:58 fraggle
-
- Make Translatekey static.
-
-2006-05-20 17:16:35 fraggle
-
- Split off keyboard key definitions to a separate file.
-
-2006-05-20 16:45:36 fraggle
-
- Clip windows against the workspace boundaries.
-
-2006-05-20 16:15:17 fraggle
-
- Add selectable and visible properties to widgets. Allow the position
- of windows to be set based on position of
- top/bottom/center,left/right,center coordinates.
-
-2006-05-19 21:03:49 fraggle
-
- Initialise tracers to NULL on savegame load - fixes a problem with
- revenant tracers in savegames.
-
-2006-05-19 21:01:59 fraggle
-
- Add a config file setting to allow a delay to be specified on startup.
-
-2006-05-19 20:57:59 fraggle
-
- Split off text mode gui desktop code into a separate file. Rename
- some of the functions in txt_gui.c.
-
-2006-05-18 20:48:03 fraggle
-
- Add TXT_SetDesktopTitle()
-
-2006-05-18 19:55:24 fraggle
-
- Make TXT_AddWidget take a NULL pointer so different widget types can
- be passed to it.
-
-2006-05-18 19:48:24 fraggle
-
- Initial working text-mode GUI framework.
-
-2006-05-11 13:03:02 fraggle
-
- Allow port to be specified for client to connect to through -port or
- -connect hostname:port.
-
-2006-05-08 22:54:32 fraggle
-
- Allow -3 scale.
-
-2006-05-06 20:22:31 fraggle
-
- Respect the use_mouse value in configuration files.
-
-2006-05-06 20:14:08 fraggle
-
- Add back -nomouse command line parameter.
-
-2006-05-05 20:49:34 fraggle
-
- Syncronise the -timer/-avg parameters across all clients to avoid
- desyncs.
-
-2006-05-03 20:23:54 fraggle
-
- Handle divide by zero in R_PointToDist: fixes crash in udm1.wad
-
-2006-05-03 19:54:08 fraggle
-
- Allow .mid files in PWADs (via including a MID inside a music lump).
- This actually seems to work in Vanilla, as long as the MID is less
- than ~96k. This isn't perfect.
-
-2006-04-28 18:31:21 fraggle
-
- Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never
- change unless the player restores from a saved game. Thanks to
- sofaking for bringing this to my attention. There is more information
- here: http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
-
-2006-04-28 18:20:05 fraggle
-
- Fix spacing of the devparm mode dots!
-
-2006-04-14 16:25:42 fraggle
-
- Add ability to play using the Vanilla player sync code
-
-2006-04-14 16:24:32 fraggle
-
- Fix netgame respawn bug on MAP02 (may be 64-bit related)
-
-2006-04-09 03:54:21 fraggle
-
- Add change missed from last commit
-
-2006-04-09 03:50:34 fraggle
-
- Broadcast searches (currently broken)
-
-2006-04-08 14:30:33 fraggle
-
- Forgot to add net_query.c to Makefile.am
-
-2006-04-06 21:49:16 fraggle
-
- Debug code for tracking bandwidth usage
-
-2006-04-06 21:48:35 fraggle
-
- Add the ability to query the current state of servers, and '-query'
- command line option to do so.
-
-2006-04-06 20:44:06 fraggle
-
- Save demos when quitting normally - it is no longer neccessary to
- press 'q' to end a demo! Thanks to the 10,000 people who reported this
- bug.
-
-2006-04-06 20:31:45 fraggle
-
- Use BACKUPTICS everywhere. Remove NET_TICCMD_QUEUE_SIZE
-
-2006-04-06 18:53:43 fraggle
-
- Sanity check data received by the server. Send version string earlier
- in SYN packets to allow the fields that follow to be changed later on
- if necessary.
-
-2006-04-01 21:16:43 fraggle
-
- Don't add modules to the server context until after they have been
- initialised - avoids crash when bombing out in the init function
-
-2006-03-31 17:15:54 fraggle
-
- Remove reference to nonexistent i_main.h
-
-2006-03-30 20:25:12 fraggle
-
- Increase the default heap size to 16MB, and add a -mb parameter to
- allow the heap size to be controlled from the command line. Who
- doesn't have 16MB of memory these days?
-
-2006-03-30 20:16:06 fraggle
-
- When all players leave a server, start accepting new connections
- again. This lets people run proper dedicated servers.
-
-2006-03-30 20:13:20 fraggle
-
- Add missing #include
-
-2006-03-30 20:08:37 fraggle
-
- Split off timer code into separate i_timer.c file. Add d_dedicated.c
- and build chocolate-server, a standalone dedicated server.
-
-2006-03-30 19:17:58 fraggle
-
- Dedicated server mode.
-
-2006-03-30 01:23:20 fraggle
-
- Remove hard-coded use of network modules from server code.
-
-2006-03-29 19:22:37 fraggle
-
- Removing dummy file.
-
- Goodbye, #chocolate-doom :-(
-
-2006-03-29 19:21:51 fraggle
-
- Dummy commit to test the new IRC monitoring bot
-
- Hello #chocolate-doom!
-
-2006-03-29 16:59:39 fraggle
-
- Removing dummy.txt
-
-2006-03-29 16:58:54 fraggle
-
- This is a message.
-
- A multiline commit message.
-
-2006-03-29 16:58:09 fraggle
-
- Dummy change
-
-2006-03-29 16:56:36 fraggle
-
- Dummy commit
-
-2006-03-28 00:24:03 fraggle
-
- Update NEWS file, incorporating changes from v0.1.4 as well.
-
-2006-03-27 23:56:14 fraggle
-
- Fix divide by zero in 1427uv01.lmp caused by the use of int instead of
- angle_t in R_ScaleFromGlobalAngle()
-
-2006-03-25 21:50:32 fraggle
-
- New feature to allow compiling without multiplayer support
-
-2006-03-25 21:47:13 fraggle
-
- Improve Z_CheckHeap()
-
-2006-03-25 20:08:58 fraggle
-
- Fix builds with FEATURE_DEHACKED disabled
-
-2006-03-25 18:28:48 fraggle
-
- Run the menu at the correct speed
-
-2006-03-24 21:43:43 fraggle
-
- Adjust anti-CPU-hogging sleep times.
-
-2006-03-24 21:20:36 fraggle
-
- Add "native allocator" message to distinguish from z_zone.c
-
-2006-03-24 20:40:08 fraggle
-
- Call W_GenerateHashTable to generate the lumpname hashtable. Do not
- constantly look up MAP01 to see if this is a store demo.
-
-2006-03-24 20:39:28 fraggle
-
- Ooops!
-
-2006-03-24 20:39:08 fraggle
-
- Generate a hash table for fast lump name lookups.
-
-2006-03-24 19:59:03 fraggle
-
- Add a second implementation of the zone memory system which just uses
- malloc() and free() as a backend. This will be useful for running
- dedicated servers (no need to allocate an entire heap).
-
-2006-03-24 19:55:04 fraggle
-
- Make memblock_t internal to z_zone.c. Adjust Z_ChangeTag #define to
- cope with this.
-
-2006-03-24 17:35:17 fraggle
-
- Update TODO. Remove finished things (64-bit, netcode) and stuff which
- will never be done (z_zone short-circuit). Add some new TODOs.
-
-2006-03-24 16:51:28 fraggle
-
- Use "sizeof(line_t *)" not "4". Fixes 64-bit builds.
-
-2006-03-23 18:29:28 fraggle
-
- Remove "default sfx volume" message: this is confusing now, and isn't
- in Vanilla anyway.
-
-2006-03-23 18:25:56 fraggle
-
- Fix sound range
-
-2006-03-23 17:43:15 fraggle
-
- Separate variables for config file volume levels and sound API
- internal volume levels (this is how the Vanilla code behaves). Fixes
- sound behavior on level 8!
-
-2006-03-19 00:12:00 fraggle
-
- Smarter fullscreen setting adjustment
-
-2006-03-18 23:42:03 fraggle
-
- Auto adjust settings when running fullscreen so that we run in a valid
- video mode.
-
-2006-03-18 23:24:04 fraggle
-
- Fix music startup/shutdown
-
-2006-03-18 23:19:14 fraggle
-
- Catch failures to initialise SDL_mixer properly, and fail gracefully
- rather than crashing the game.
-
-2006-03-18 21:22:09 fraggle
-
- Add missing SDL.h include for i_main.c - fixes play under MacOS X!
-
-2006-03-17 18:36:50 fraggle
-
- Fix windres detection
-
-2006-03-16 22:17:45 fraggle
-
- Better fix for the intermission screen crash. Don't call WI_End until
- after we change to gamestate != GS_INTERMISSION
-
-2006-03-16 21:46:59 fraggle
-
- Fix crasher when starting new levels, because the intermissions code
- tries to draw patches which have been unloaded (WI_Drawer runs after
- WI_End, because it is waiting for the game loop to load the new level)
-
-2006-03-15 18:53:06 fraggle
-
- fix DEH_UNSUPPORTED_MAPPING, add frame::codepointer as an unsupported
- mapping
-
-2006-03-15 18:52:31 fraggle
-
- Check for IWADs in the same order as Vanilla Doom
-
-2006-03-14 19:17:14 fraggle
-
- Detect the presence of 'windres' properly
-
-2006-03-11 21:34:19 fraggle
-
- Shut up compiler warnings
-
-2006-03-11 21:28:21 fraggle
-
- Fix bug with corruption of long player names. Remove tab characters.
-
-2006-03-10 01:49:25 fraggle
-
- Add fullscreen "letterbox" mode for people without a functioning
- 320x200 video mode.
-
-2006-03-07 19:02:08 fraggle
-
- If running with -timedemo, do not generate new ticcmds through
- NetUpdate.
-
-2006-03-07 18:25:32 fraggle
-
- Indicate when a message has been received from the server.
-
-2006-03-07 18:24:12 fraggle
-
- Store the reason when a connection is disconnected, and display a
- message indicating when clients time out from the server.
-
-2006-03-07 12:57:52 fraggle
-
- Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages
- from the server.
-
-2006-03-07 12:46:52 fraggle
-
- Generic console message mechanism. Inform all players when recording
- a low-res demo.
-
-2006-03-06 20:48:07 fraggle
-
- Give a server-side warning when recording low resolution demos.
-
-2006-03-06 20:44:43 fraggle
-
- Do not run TryRunTics until after we have started demo recording. Fix
- crash when recording demos.
-
-2006-03-03 19:18:48 fraggle
-
- Fix loss of precision when turning with mouse.
-
-2006-03-02 01:01:05 fraggle
-
- Add unsigned qualifiers on swapping functions, to stop problems on
- MacOS X.
-
-2006-03-02 00:57:25 fraggle
-
- Remove redundant code, shut up warnings
-
-2006-03-02 00:10:23 fraggle
-
- _Really_ fix -nomonsters.
-
-2006-03-02 00:03:48 fraggle
-
- Rearrange client connect code; fix name resolving under windows
-
-2006-03-01 23:36:44 fraggle
-
- Detect turbo mode more accurately
-
-2006-03-01 20:02:53 fraggle
-
- Send the nomonsters flag on netgame start.
-
-2006-03-01 17:07:39 fraggle
-
- Don't melt the screen on startup
-
-2006-02-27 21:46:35 fraggle
-
- Fix consistency checks
-
-2006-02-27 20:11:14 fraggle
-
- Fix problem starting games with four players
-
-2006-02-27 19:39:26 fraggle
-
- Quit with an error when unable to resolve an address
-
-2006-02-27 17:57:55 fraggle
-
- Fix chat mode
-
-2006-02-27 17:57:39 fraggle
-
- Reduce the maximum latency to stop the game pausing and shooting
- ahead.
-
-2006-02-27 16:31:08 fraggle
-
- Working client sync: adjust the clock to try to match the latency of
- other players. Allow the menu ticker to run even if the main game
- ticker doesn't run. Remove time request/response code (now using game
- latency).
-
-2006-02-26 02:29:47 fraggle
-
- Change data files to binary files
-
-2006-02-24 19:14:59 fraggle
-
- Fix -extratics
-
-2006-02-24 19:14:22 fraggle
-
- Remove redundant stuff relating to the old network code
-
-2006-02-24 08:19:45 fraggle
-
- Only advance the receive window if we have received ticcmds from all
- connected players.
-
-2006-02-23 23:42:00 fraggle
-
- Replace -client with -connect which takes a hostname/ip to connect to.
-
-2006-02-23 23:41:13 fraggle
-
- Track memory used by packet data to help detect memory leaks
-
-2006-02-23 23:40:30 fraggle
-
- Free back packets sent to the server after parsing them
-
-2006-02-23 20:53:03 fraggle
-
- Detect when clients are disconnected from the server, recover cleanly
- and display a message.
-
-2006-02-23 20:31:09 fraggle
-
- Set ticdup from the command line with the -dup parameter.
-
-2006-02-23 20:22:57 fraggle
-
- Do not allow tics to buffer up in single player (stops the gun
- instantly appearing on level start)
-
-2006-02-23 19:15:18 fraggle
-
- Fix crash when NOT recording lowres
-
-2006-02-23 19:12:43 fraggle
-
- Set maketic-gametic lag back to 1 second.
-
-2006-02-23 19:12:02 fraggle
-
- Add lowres_turn to indicate whether we generate angleturns which are
- 8-bit as opposed to 16-bit. This is used when recording demos without
- -longtics enabled. Sync this option between clients in a netgame, so
- that if one player is recording a Vanilla demo, all clients record in
- lowres.
-
-2006-02-23 18:20:29 fraggle
-
- Fix bugs in resend code for server->client data
-
-2006-02-23 18:19:05 fraggle
-
- Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
-
-2006-02-22 18:35:55 fraggle
-
- Packet resends for server->client gamedata
-
-2006-02-19 13:42:27 fraggle
-
- Move tic number expansion code to common code. Parse game data
- packets received from the server. Strip down d_net.[ch] to work
- through the new networking code. Remove game sync code. Remove
- i_net.[ch] as it is no longer needed. Working networking!
-
-2006-02-19 13:38:59 fraggle
-
- Increase the size of BACKUPTICS to deal with heavy lag
-
-2006-02-17 21:42:13 fraggle
-
- Remove debug code
-
-2006-02-17 21:40:52 fraggle
-
- Full working resends for client->server comms
-
-2006-02-17 20:15:16 fraggle
-
- Request resends for missed packets
-
-2006-02-16 01:12:28 fraggle
-
- Define a new type net_full_ticcmd_t, a structure containing all
- ticcmds for a given tic. Store received game data in a receive
- window. Add send queues for clients and add data from the receive
- window to generate complete sets of ticcmds.
-
-2006-02-15 12:57:58 fraggle
-
- Remove the savegame buffer entirely. Keep the old savegame size limit
- bug add a "vanilla_savegame_limit" config file option which allows the
- limit to be disabled if necessary.
-
-2006-02-03 18:41:26 fraggle
-
- Support NWT-style WAD merging (-af and -as command line parameters).
- Restructure WAD loading so that merged WADs are always loaded before
- normal PWADs. Remove W_InitMultipleFiles().
-
-2006-01-30 08:12:49 fraggle
-
- Add manpage
-
-2006-01-30 08:06:29 fraggle
-
- Install into the games directory, not bin (Thanks to Jon Dowland)
-
-2006-01-29 15:07:12 fraggle
-
- Shut up compiler warnings
-
-2006-01-29 15:05:05 fraggle
-
- Allow map things of type <= 0 - these are ignored by Vanilla Doom.
- Provides compatibility with plutonia.wad map12.
-
-2006-01-28 20:03:09 fraggle
-
- Avoid conflict with stdc time function
-
-2006-01-27 18:23:08 fraggle
-
- Exit with an error when playing a demo with the wrong version, like
- Vanilla Doom
-
-2006-01-27 18:21:35 fraggle
-
- Fix compiler warning due to missing include
-
-2006-01-27 18:18:41 fraggle
-
- dehacked replacements for switch texture names
-
-2006-01-25 17:38:40 fraggle
-
- Allow overriding the animation texture/flat names via dehacked
-
-2006-01-24 01:46:08 fraggle
-
- More endianness fixes
-
-2006-01-23 21:56:18 fraggle
-
- Include the config header so that endianness is dealt with correctly
-
-2006-01-23 01:40:24 fraggle
-
- Fix bug when expanding large sound effects with odd sample rates
-
-2006-01-23 00:47:16 fraggle
-
- Rearrange the order of startup code to allow replacing the IWAD
- filename via dehacked
-
-2006-01-23 00:37:14 fraggle
-
- Make the network waiting screen not thrash the CPU so much.
-
-2006-01-23 00:17:43 fraggle
-
- Allow changing the names of level lump names via dehacked.
-
-2006-01-23 00:12:25 fraggle
-
- Fix dehacked sky replacement
-
-2006-01-23 00:07:56 fraggle
-
- More dehacked text substitutions for finale text names
-
-2006-01-22 23:48:00 fraggle
-
- Allow changing of all menu graphic lumps via dehacked
-
-2006-01-22 23:38:05 fraggle
-
- Allow changing the status bar graphic lumps via dehacked
-
-2006-01-22 23:33:32 fraggle
-
- Allow changing the sky texture names via dehacked patches
-
-2006-01-22 22:29:42 fraggle
-
- Periodically request the time from clients to estimate their offset to
- the server time.
-
-2006-01-22 21:22:35 fraggle
-
- Dehacked string replacements for menu graphic lump names
-
-2006-01-22 21:21:02 fraggle
-
- Dehacked string replacements for intermission screen graphic lumps
-
-2006-01-22 21:20:20 fraggle
-
- Dehacked string replacements for sound and music lump names
-
-2006-01-22 21:19:14 fraggle
-
- Dehacked string replacements for startup messages, IWAD names, demo
- names and backgrounds
-
-2006-01-22 21:17:56 fraggle
-
- Catch calls to DEH_String before DEH_Init is called
-
-2006-01-21 14:16:49 fraggle
-
- Add first game data sending code. Check the client version when
- connecting.
-
-2006-01-21 14:15:29 fraggle
-
- Remove SAVESTRINGSIZE (now defined in p_saveg.h)
-
-2006-01-20 21:05:16 fraggle
-
- Bump version to 0.2.0
-
-2006-01-20 21:04:59 fraggle
-
- Import differences from stable branch.
-
-2006-01-19 18:46:24 fraggle
-
- Move savegame header read/write code into p_saveg.c
-
-2006-01-19 00:17:01 fraggle
-
- Remove now-redundant note about structure packing.
-
-2006-01-19 00:09:20 fraggle
-
- Add functions to r/w structures to the savegame buffer, rather than
- copying the raw structures. This way, we read and write to the DOS
- savegame format always, regardless of the compiler and processor
- architecture, to ensure Vanilla compatibility.
-
-2006-01-16 23:35:55 fraggle
-
- Write icon data as hex numbers, rather than decimal
-
-2006-01-16 21:40:38 fraggle
-
- Vanilla savegame load/save
-
-2006-01-14 02:06:48 fraggle
-
- Include the game version in the settings structure.
-
-2006-01-14 00:27:16 fraggle
-
- Set the window caption and title
-
-2006-01-14 00:13:04 fraggle
-
- Detect if disconnected from the server while waiting for the game
- start.
-
-2006-01-14 00:10:54 fraggle
-
- Change the format of color commands. Reorganise the waiting dialog.
-
-2006-01-13 23:56:00 fraggle
-
- Add text-mode I/O functions. Use text-mode screen for the waiting
- screen.
-
-2006-01-13 23:52:12 fraggle
-
- Fix game start packet parsing logic.
-
-2006-01-13 18:23:28 fraggle
-
- Textscreen getchar() function; remove SDL code from I_Endoom.
-
-2006-01-13 02:22:47 fraggle
-
- Update prototypes to match header. Make sure we include the header in
- the source file.
-
-2006-01-13 02:20:12 fraggle
-
- Signed integer read functions. Use these when reading ticcmd diffs.
-
-2006-01-13 02:19:18 fraggle
-
- Only accept sane player values when starting a new game.
-
-2006-01-12 02:18:59 fraggle
-
- Only start new games when in the waiting-for-start state.
-
-2006-01-12 02:11:52 fraggle
-
- Game start packets
-
-2006-01-12 01:34:48 fraggle
-
- Combine mouse motion for tics into single events.
-
-2006-01-12 00:21:29 fraggle
-
- Interpret the dehacked "max health" setting properly.
-
-2006-01-11 01:37:53 fraggle
-
- ticcmd diffs: allow compare and patching ticcmds, and reading/writing
- ticdiffs to packets.
-
-2006-01-10 22:14:13 fraggle
-
- Shut up compiler warnings
-
-2006-01-10 19:59:26 fraggle
-
- Reliable packet transport mechanism
-
-2006-01-09 02:03:39 fraggle
-
- Send clients their player number, and indicate on the waiting screen
- which client we are.
-
-2006-01-09 01:50:51 fraggle
-
- Deduce a sane player name by examining environment variables. Add a
- "player_name" setting to chocolate-doom.cfg. Transmit the name to the
- server and use the names players send in the waiting data list.
-
-2006-01-08 18:22:39 fraggle
-
- Strip carriage returns from the end of lines when reading
- configuration files.
-
-2006-01-08 18:14:19 fraggle
-
- Update NEWS
-
-2006-01-08 18:13:33 fraggle
-
- show_endoom config file option to disable the endoom screen
-
-2006-01-08 17:52:45 fraggle
-
- Play some random music for the players while waiting for the game to
- start.
-
-2006-01-08 17:52:16 fraggle
-
- Seed the M_Random random number generator from the system time to give
- it some more randomness.
-
-2006-01-08 17:51:53 fraggle
-
- Add S_MusicPlaying function to query if music is still playing.
-
-2006-01-08 05:06:06 fraggle
-
- Reject new connections if the server is not in the waiting state.
-
-2006-01-08 05:04:50 fraggle
-
- Don't grab the mouse on the net waiting screen
-
-2006-01-08 04:52:26 fraggle
-
- Allow the server to reject clients
-
-2006-01-08 03:36:40 fraggle
-
- Fix double free of addresses
-
-2006-01-08 03:36:17 fraggle
-
- Fix packet send
-
-2006-01-08 02:53:31 fraggle
-
- Detect when client connection is disconnected.
-
-2006-01-08 02:53:05 fraggle
-
- Send keepalives if the connection is not doing anything else. Send
- all packets using a new NET_Conn_SendPacket to support this.
-
-2006-01-08 00:10:48 fraggle
-
- Move common connection code into net_common.c, shared by server and
- client code.
-
-2006-01-07 20:08:11 fraggle
-
- Send player name and address in the waiting data packets. Display
- these on the waiting screen, and improve the waiting screen
- appearance.
-
-2006-01-07 19:16:39 fraggle
-
- Only display a warning when unable to emulate a spechit overrun
-
-2006-01-07 19:11:54 fraggle
-
- Import the spechit overrun code from prboom-plus. Thanks to Andrey
- Budko for his investigation into this behavior.
-
-2006-01-07 17:00:33 fraggle
-
- Mention the Chocolate Doom wiki, fix a spelling error.
-
-2006-01-07 16:59:52 fraggle
-
- Update NEWS
-
-2006-01-07 16:26:50 fraggle
-
- Fix the behavior when expanding sound effects (again). Doom actually
- does play sounds of any sample rate, but the sound effects in
- Scientist 2 are corrupted. Add some tests to check that the sound
- effect header is correct, and generic sound rate conversion code.
-
-2006-01-06 19:26:02 fraggle
-
- Fix the "-skill 0" hack commonly used under DOS
-
-2006-01-05 02:48:03 fraggle
-
- Fixes for big endian machines (thanks locust)
-
-2006-01-05 02:42:58 fraggle
-
- Specify signed char explicitly for ticcmd_t fields.
-
-2006-01-02 21:52:06 fraggle
-
- Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call
- the NET_WaitForStart function to wait for a start signal in network
- games.
-
-2006-01-02 21:50:26 fraggle
-
- Restructure the waiting screen code. Establish our own separate event
- loop while waiting for the game to start, to avoid affecting the
- original code too much. Move some _gui variables to net_client.c.
-
-2006-01-02 21:48:37 fraggle
-
- fix client connected function
-
-2006-01-02 21:04:10 fraggle
-
- Create NET_SV_Shutdown function to shut down the server. Call it when
- quitting the game. Print the IP of the server correctly when
- connecting.
-
-2006-01-02 21:02:16 fraggle
-
- Change AddrToString function to use an internal static buffer, for
- ease of use.
-
-2006-01-02 20:27:45 fraggle
-
- Clear the screen AFTER initialising the loading disk buffer, so that
- bits of loading disk are not visible on the initial screen melt.
-
-2006-01-02 20:14:29 fraggle
-
- Add a "-client" option to test connecting to a local server.
-
-2006-01-02 20:14:07 fraggle
-
- Fix connect timeout and shutdown client properly if we fail to
- connect.
-
-2006-01-02 20:13:06 fraggle
-
- Refer to connected clients by their AddrToString() output rather than
- just the pointer to their struct. Listen for IP connections as well
- as loopback connections.
-
-2006-01-02 20:11:49 fraggle
-
- Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
-
-2006-01-02 17:24:40 fraggle
-
- Remove test code
-
-2006-01-02 00:54:17 fraggle
-
- Fix packet not freed back after being sent. Code to disconnect
- clients from the server side.
-
-2006-01-02 00:17:42 fraggle
-
- Encapsulate the event queue code properly. Add a D_PopEvent function
- to read a new event from the event queue.
-
-2006-01-02 00:06:30 fraggle
-
- Make functions static. Remove unused variable.
-
-2006-01-02 00:00:08 fraggle
-
- Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
-
-2006-01-01 23:54:31 fraggle
-
- Client disconnect code
-
-2006-01-01 23:53:15 fraggle
-
- Remove GS_WAITINGSTART gamestate. This will be independent of the
- main loop to avoid interfering with the main game code too much.
-
-2006-01-01 23:51:41 fraggle
-
- String read/write functions
-
-2005-12-30 18:58:22 fraggle
-
- Fix client code to correctly send reply to server on connection. Add
- "waiting screen" while waiting for the game to start. Hook in the new
- networking code into the main game code.
-
-2005-12-30 18:50:53 fraggle
-
- Millisecond clock function
-
-2005-12-29 21:29:55 fraggle
-
- Working client connect code
-
-2005-12-29 17:48:25 fraggle
-
- Add initial client/server connect code. Reorganise sources list in
- Makefile.am.
-
-2005-12-29 17:47:47 fraggle
-
- Automatically initialise the address table
-
-2005-11-17 09:41:24 fraggle
-
- Catch SDL_QUIT event on ENDOOM display
-
-2005-10-30 19:56:15 fraggle
-
- Add foundation code for the new networking system
-
-2005-10-29 22:50:08 fraggle
-
- Update ChangeLog
-
-2005-10-29 22:48:55 fraggle
-
- 0.1.2
-
-2005-10-29 22:38:55 fraggle
-
- Fix help screen orderings and skull positions to make Chocolate Doom
- behave exactly like the original executables.
-
-2005-10-26 01:56:40 fraggle
-
- Final Doom teleport logic was backwards
-
-2005-10-24 19:50:39 fraggle
-
- Allow the game version to emulate to be specified from the command
- line and set compatibility options accordingly.
-
-2005-10-23 21:22:35 fraggle
-
- Drastically refactor the WAD merging code. Allow multiple
- replacements of the same sprite in a PWAD (fixes Scientist 2)
-
-2005-10-23 19:39:45 fraggle
-
- Reproduce the behavior when playing a sound at a sample rate which is
- not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however,
- it does not fix the playing of sounds, only silence them. I tested
- Vanilla Doom and this is how it behaves when it receives sound effects
- with odd sample rates. The bug here is actually in the Scientist 2
- WAD, which has sound effects that have the wrong sample rate.
-
-2005-10-18 20:06:31 fraggle
-
- Update ChangeLog
-
-2005-10-18 20:05:18 fraggle
-
- 0.1.1
-
-2005-10-18 13:32:55 fraggle
-
- Update ChangeLog
-
-2005-10-18 10:13:07 fraggle
-
- Update NEWS
-
-2005-10-18 00:48:05 fraggle
-
- DEH_CheckCommandLine -> DEH_Init, for consistency with other Init
- functions
-
-2005-10-18 00:16:09 fraggle
-
- Add a "loading" message for each dehacked patch we load, to be
- orthogonal to the WAD loading code
-
-2005-10-17 23:07:26 fraggle
-
- Fix "Monsters Infight"
-
-2005-10-17 22:20:27 fraggle
-
- Add note that the "Monsters Infight" setting is not supported.
-
-2005-10-17 22:14:31 fraggle
-
- Ignore comments in dehacked files.
-
-2005-10-17 22:09:01 fraggle
-
- Dehacked Misc support: Controls for the armor and armor class set when
- using the ammo cheats.
-
-2005-10-17 22:02:57 fraggle
-
- Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health
- bonus values, God mode health value
-
-2005-10-17 21:49:42 fraggle
-
- Add dehacked "Misc" implementations for max armor+health, blue+green
- armor classes
-
-2005-10-17 21:27:05 fraggle
-
- Start of Dehacked 'Misc' section support. Initial Health+Bullets, and
- bfg cells/shot are supported.
-
-2005-10-17 20:46:22 fraggle
-
- Guard against multiple video shutdowns better. Fix crash due to
- improper screen clear at startup.
-
-2005-10-16 21:55:50 fraggle
-
- Fix the '-cdrom' command-line option.
-
-2005-10-16 17:16:03 fraggle
-
- Set the default number of channels to a more sensible 8
-
-2005-10-16 02:18:10 fraggle
-
- Global "configdir" variable with directory to store config files in.
- Create a function to find the filename for a savegame slot. Store
- savegames in the config dir.
-
-2005-10-15 23:50:57 fraggle
-
- Fix pink icon on startup
-
-2005-10-15 18:57:47 fraggle
-
- Add warning message for WADs with FF_START or SS_START in, suggesting
- the -merge option.
-
-2005-10-15 18:42:07 fraggle
-
- Mention dehacked banners
-
-2005-10-15 18:38:49 fraggle
-
- Print startup banners which have been modified by dehacked.
-
-2005-10-15 18:09:11 fraggle
-
- Add blackbug note
-
-2005-10-15 17:58:31 fraggle
-
- Fix MIDI music not pausing when using SDL_mixer's native MIDI
- playback. The SDL_mixer native MIDI code does not pause music
- properly - use a workaround of setting the volume to 0.
-
-2005-10-15 16:59:14 fraggle
-
- Map mouse buttons correctly.
-
-2005-10-15 16:47:50 fraggle
-
- Update NEWS with info about bugs fixed.
-
-2005-10-15 16:45:03 fraggle
-
- Check the return code from SDL_LockSurface to ensure a surface has
- been properly locked. Fixes crash when switching applications while
- running fullscreen.
-
-2005-10-14 00:12:30 fraggle
-
- Fix Doom 1 skies
-
-2005-10-13 23:23:55 fraggle
-
- Fix logic for lost soul bounce
-
-2005-10-12 22:52:01 fraggle
-
- doomfeatures.h to allow certain features to be disabled in the build
-
-2005-10-10 18:02:24 fraggle
-
- Update to do list
-
-2005-10-10 00:52:28 fraggle
-
- Fix DEH_Warning call
-
-2005-10-09 22:22:41 fraggle
-
- Update ChangeLog
-
-2005-10-09 22:20:14 fraggle
-
- v0.1.0
-
-2005-10-09 22:19:41 fraggle
-
- Include libtextscreen include in the right place, include deh_main.h
- in the dist.
-
-2005-10-09 21:19:21 fraggle
-
- Handle blinking text in ENDOOM lumps properly.
-
-2005-10-09 21:06:50 fraggle
-
- Check the header of dehacked files and make sure we only load valid
- dehacked files.
-
-2005-10-09 17:42:46 fraggle
-
- Cannot do arithmetic on void pointers in standard C
-
-2005-10-09 15:34:19 fraggle
-
- Fix banner string for ultimate doom
-
-2005-10-09 01:25:49 fraggle
-
- Improved sprite merging
-
-2005-10-09 01:20:24 fraggle
-
- Detect registered DOOM banner in dehacked patches
-
-2005-10-08 22:02:55 fraggle
-
- Allow dehacked substitutions on sprite names
-
-2005-10-08 22:01:55 fraggle
-
- Change dehacked startup message
-
-2005-10-08 21:54:16 fraggle
-
- Proper dehacked error/warning framework. Catch a load more errors.
-
-2005-10-08 21:14:38 fraggle
-
- Dehacked "Sound" section support
-
-2005-10-08 21:14:24 fraggle
-
- Add the ability to specify unsupported fields
-
-2005-10-08 21:10:51 fraggle
-
- Shut up compiler warning
-
-2005-10-08 20:52:03 fraggle
-
- Update NEWS, ChangeLog
-
-2005-10-08 20:33:48 fraggle
-
- Allow dehacked patches to override the name of the game via the
- startup banner.
-
-2005-10-08 19:34:12 fraggle
-
- Print startup message to stdout, not stderr
-
-2005-10-08 19:23:18 fraggle
-
- WAD merging code
-
-2005-10-08 19:22:46 fraggle
-
- Store the cache as part of the lumpinfo_t struct. Add W_AddFile
- prototype to header.
-
-2005-10-06 20:36:41 fraggle
-
- Must use the right no clipping cheat for the right game.
-
-2005-10-06 20:32:38 fraggle
-
- Allow changing the background flats in finale text screens via
- dehacked
-
-2005-10-04 23:10:32 fraggle
-
- Dehacked "Misc" section parser (currently a dummy)
-
-2005-10-04 23:04:06 fraggle
-
- Parse dehacked "Ammo" sections properly
-
-2005-10-04 22:41:42 fraggle
-
- Rewrite cheats code. Add dehacked cheat replacement.
-
-2005-10-04 01:41:49 fraggle
-
- Move call to dehacked entrypoint to stop crashes
-
-2005-10-03 22:39:39 fraggle
-
- Dehacked text substitutions
-
-2005-10-03 14:44:12 fraggle
-
- Update ChangeLog
-
-2005-10-03 14:21:11 fraggle
-
- Weapons mapping code
-
-2005-10-03 12:08:16 fraggle
-
- Replace end of section functions with NULLs as they arent currently
- being used for anything.
-
-2005-10-03 12:02:08 fraggle
-
- Add a weaponinfo_t mapping
-
-2005-10-03 11:25:37 fraggle
-
- Add mapping code to map out structures and switch thing/frame code to
- use this.
-
-2005-10-03 01:42:45 fraggle
-
- Frame numbers are indexed from 0
-
-2005-10-03 00:49:01 fraggle
-
- The beginnings of dehacked support
-
-2005-10-02 21:23:04 fraggle
-
- Guard against music lumps containing non-MUS data, document in bugs
- list
-
-2005-10-02 05:23:42 fraggle
-
- Update NEWS
-
-2005-10-02 05:22:06 fraggle
-
- Fix Final Doom automap level name display
-
-2005-10-02 05:16:47 fraggle
-
- Fixes for Final Doom
-
-2005-10-02 04:23:54 fraggle
-
- Fix the length of time that ENDOOM is displayed for
-
-2005-10-02 04:16:29 fraggle
-
- ENDOOM support using text mode emulation
-
-2005-10-02 04:16:03 fraggle
-
- Text mode emulation code
-
-2005-10-02 04:03:40 fraggle
-
- Make sure loading disk is only shown if the display is initialised
-
-2005-10-01 16:50:13 fraggle
-
- Update ChangeLog
-
-2005-10-01 16:49:32 fraggle
-
- automake doesn't recognise .rc files unless there is a rule like this
- in here. Store the rule in both forms.
-
-2005-09-28 01:08:45 fraggle
-
- Update ChangeLog
-
-2005-09-27 23:33:42 fraggle
-
- Always use SDL_Flip to update the screen. Fixes problems in Windows
- when running fullscreen, introduced by fixes to the disk icon code.
-
-2005-09-27 23:25:10 fraggle
-
- Fix .rc -> .o rule
-
-2005-09-27 23:24:24 fraggle
-
- Add chocolate_doom_icon.c to CVS. This is kind of bad but saves
- having to have Python installed
-
-2005-09-27 23:23:32 fraggle
-
- Don't write converted output file unless everything went through okay.
-
-2005-09-27 22:46:53 fraggle
-
- 0.0.4
-
-2005-09-27 22:46:43 fraggle
-
- Update ChangeLog
-
-2005-09-26 22:44:30 fraggle
-
- Fix melting crap on startup - oops
-
-2005-09-25 01:31:32 fraggle
-
- Fix disk icon appearing before palette is set (pink disk!) Cleanup and
- commenting
-
-2005-09-25 00:46:48 fraggle
-
- Update ChangeLog
-
-2005-09-25 00:45:18 fraggle
-
- Remove leftover debug code
-
-2005-09-25 00:44:49 fraggle
-
- Enforce sane screenmultiply values
-
-2005-09-25 00:41:07 fraggle
-
- Fix "loading" icon for all video modes
-
-2005-09-25 00:16:43 fraggle
-
- Remove icon border
-
-2005-09-24 23:58:01 fraggle
-
- Commit uac_dead fix
-
-2005-09-24 23:04:03 fraggle
-
- Add application icon to running program
-
-2005-09-22 22:42:24 fraggle
-
- 64-bit fixes
-
-2005-09-22 14:57:32 fraggle
-
- Add some more useful information to the README
-
-2005-09-22 14:23:58 fraggle
-
- Update ChangeLog
-
-2005-09-22 14:22:49 fraggle
-
- Update NEWS
-
-2005-09-22 14:20:49 fraggle
-
- Update bugs/todo lists
-
-2005-09-22 14:13:47 fraggle
-
- Remove external statistics driver support (-statcopy): nonfunctional
- on modern systems and never used. Fix for systems where sizeof(int)
- != sizeof(void *)
-
-2005-09-22 13:58:46 fraggle
-
- Use a new PU_FREE tag to mark free blocks, rather than the 'user'
- field (avoids using magic numbers to mark allocated blocks with no
- user)
-
-2005-09-20 22:20:16 fraggle
-
- Generate chocolate-doom-res.rc with version and product info
-
-2005-09-20 21:55:32 fraggle
-
- Conditionally build the resource file, dependent on whether windres
- exists
-
-2005-09-20 21:13:55 fraggle
-
- Update to do list
-
-2005-09-20 21:13:15 fraggle
-
- Include icon in exe, rather than the default icon. Thanks to Joe
- Kennedy for drawing this icon.
-
-2005-09-17 22:37:04 fraggle
-
- Update changelog
-
-2005-09-17 22:17:45 fraggle
-
- 0.0.3
-
-2005-09-17 21:50:46 fraggle
-
- Mouse acceleration code to emulate old DOS drivers
-
-2005-09-17 21:25:56 fraggle
-
- Set the default values for variables in their initialisers. Remove
- the "defaultvalue" parameter and associated code from the
- configuration file parsing code.
-
-2005-09-17 21:06:45 fraggle
-
- Rewrite configuration loading code; assign a type to each
- configuration parameter. Allow float parameters, align all values in
- the configuration files
-
-2005-09-17 19:40:32 fraggle
-
- Autogenerated changelog
-
-2005-09-14 23:13:45 fraggle
-
- Remove mkinstalldirs (redundant now); include BUGS and TODO in
- distribution
-
-2005-09-14 23:08:29 fraggle
-
- Fix startup messages displayed (build a console binary; remove CON
- redirection code)
-
-2005-09-14 22:55:47 fraggle
-
- Lock surfaces properly when we have to (fixes crash under Windows 98)
-
-2005-09-13 21:18:51 fraggle
-
- 0.0.2
-
-2005-09-12 00:57:08 fraggle
-
- Remove temporary MIDI files generated by sound code.
-
-2005-09-11 21:53:17 fraggle
-
- Fix sounds playing at the wrong volume (too quiet)
-
-2005-09-11 21:42:26 fraggle
-
- Update NEWS with information about alt-tab bug
-
-2005-09-11 21:35:18 fraggle
-
- chocolate-doom.cfg
-
-2005-09-11 21:25:56 fraggle
-
- Second configuration file to allow chocolate doom-specific settings.
- Adjust some existing command line logic (for graphics settings and
- novert) to adjust for this.
-
-2005-09-11 17:39:29 fraggle
-
- Fix declaration of I_Sleep (not I_Delay) and move to right header
-
-2005-09-11 17:35:04 fraggle
-
- Missing declarations
-
-2005-09-08 23:10:40 fraggle
-
- Delay calls so we don't use the entire CPU
-
-2005-09-08 23:05:17 fraggle
-
- Allow alt-tab away while running fullscreen
-
-2005-09-08 10:58:00 fraggle
-
- MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when
- switching to the ANSI standard limit constants
-
-2005-09-08 01:02:12 fraggle
-
- Fix description
-
-2005-09-08 01:01:51 fraggle
-
- Fix switches not changing in Episode 4
-
-2005-09-07 23:58:34 fraggle
-
- No SIGHUP on Windows
-
-2005-09-07 23:55:28 fraggle
-
- v0.0.1
-
-2005-09-07 23:24:26 fraggle
-
- Modify the sound effect caching behaviour: sounds which are not
- playing are now marked as PU_CACHE; it is otherwise possible to run
- out of memory.
-
-2005-09-07 22:40:28 fraggle
-
- Catch signals and exit cleanly
-
-2005-09-07 22:40:11 fraggle
-
- Remove non-ANSI C headers and functions
-
-2005-09-07 22:30:42 fraggle
-
- Remove non-ANSI C headers. Use standard C file I/O functions.
-
-2005-09-07 21:44:23 fraggle
-
- Fix up names of functions Make the quit button work (pops up the "quit
- doom?" prompt). Fix focus detection to release the mouse and ignore
- mouse events when window is not focused.
-
-2005-09-07 13:34:47 fraggle
-
- Maintain dos-specific options in config file
-
-2005-09-06 23:50:09 fraggle
-
- Bugs list; update TODO
-
-2005-09-06 23:39:43 fraggle
-
- Restore -nosound, -nosfx, -nomusic
-
-2005-09-06 22:40:28 fraggle
-
- Setting music volume
-
-2005-09-06 22:15:08 fraggle
-
- Silly me - i misread cph's patch and got the logic backwards
-
-2005-09-06 22:11:23 fraggle
-
- Working music!
-
-2005-09-06 22:06:45 fraggle
-
- Newer versions of mmus2mid.c,h from prboom
-
-2005-09-05 23:50:56 fraggle
-
- Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
- length of data when registering music.
-
-2005-09-05 22:03:43 fraggle
-
- 16-bit sound
-
-2005-09-05 21:32:18 fraggle
-
- Use the system-nonspecific sound code to assign the channel number
- used by SDL. Remove handle tagging stuff.
-
-2005-09-05 00:18:30 fraggle
-
- Remove dead code. Cope with the screen not having width == pitch.
- Lock the SDL screen surface properly. Rewrite 2x scaling code.
-
-2005-09-04 19:44:23 fraggle
-
- shut up compiler warnings
-
-2005-09-04 18:33:43 fraggle
-
- Support demos recorded with cph's modified "v1.91" doom exe - which
- contain higher resolution angleturn
-
-2005-09-04 16:59:45 fraggle
-
- 'novert' command line option to disable vertical mouse movement
-
-2005-09-04 16:23:29 fraggle
-
- Support the old "joyb_speed 31" hack to allow autorun
-
-2005-09-04 15:55:53 fraggle
-
- Doom v1.9 doesnt allow cheats in nightmare mode!
-
-2005-09-04 15:51:19 fraggle
-
- Display the correct quit messages according to which game is being
- played. Remove "language" variable (do this through gettext, if ever)
-
-2005-09-04 15:34:20 fraggle
-
- These things have been done
-
-2005-09-01 01:01:36 fraggle
-
- -nograbmouse option
-
-2005-09-01 00:58:28 fraggle
-
- smarter mouse grabbing for windowed mode
-
-2005-08-31 22:50:57 fraggle
-
- Nicer banner showing the game type (once we know). Remove dead code.
- Find the config file properly.
-
-2005-08-31 22:35:42 fraggle
-
- Display the game name in the title bar. Move game start code to later
- in initialisation because of the IWAD detection changes.
-
-2005-08-31 22:24:24 fraggle
-
- Remove the last traces of NORMALUNIX
-
-2005-08-31 22:21:18 fraggle
-
- Better IWAD detection and identification. Support '-iwad' to specify
- the IWAD to use.
-
-2005-08-30 23:15:11 fraggle
-
- More Windows fixes
-
-2005-08-30 23:11:10 fraggle
-
- Windows fixes
-
-2005-08-29 23:00:04 fraggle
-
- Add missing header to fix build
-
-2005-08-29 22:57:40 fraggle
-
- Include autotools directory in dist
-
-2005-08-23 10:54:23 fraggle
-
- Demo sync problem with teleports and final doom
-
-2005-08-19 22:55:51 fraggle
-
- Make sounds louder. Use the correct maximum of 15 when doing sound
- calculations.
-
-2005-08-12 17:54:15 fraggle
-
- Port network code to use SDL_net
-
-2005-08-10 09:45:35 fraggle
-
- Remove "if (french)" stuff, FRENCH define, detect french wad
- automatically
-
-2005-08-08 16:19:47 fraggle
-
- More TODOs/update
-
-2005-08-07 21:01:00 fraggle
-
- Clear the screen on startup
-
-2005-08-07 20:21:01 fraggle
-
- Cycle round sound channels to stop reuse and conflicts of channel
- numbers. Add debug to detect when incorrect sound handles are used.
-
-2005-08-07 04:09:33 fraggle
-
- Fix gamma correction
-
-2005-08-07 03:59:23 fraggle
-
- Clear disk image when loading at startup
-
-2005-08-06 19:37:47 fraggle
-
- Fix low resolution mode
-
-2005-08-06 18:30:30 fraggle
-
- Only change palette on screen updates
-
-2005-08-06 18:05:51 fraggle
-
- Remove debug messages, send error messages to stderr Fix overflow when
- playing large sound files
-
-2005-08-05 18:53:07 fraggle
-
- More sensible defaults
-
-2005-08-04 23:55:08 fraggle
-
- Use DOOM_VERSION to define the Doom version (don't conflict with
- automake's config.h). Display GPL message instead of anti-piracy
- messages.
-
-2005-08-04 23:23:07 fraggle
-
- Use zone memory function. Add command line options
-
-2005-08-04 22:48:32 fraggle
-
- Turn on compiler optimisation and warning options Add SDL_mixer sound
- code
-
-2005-08-04 20:54:56 fraggle
-
- Use keysym value rather than unicode value (fixes problems with shift
- key)
-
-2005-08-04 19:42:15 fraggle
-
- Silence compiler warnings
-
-2005-08-04 19:40:22 fraggle
-
- Use zone memory functions instead of alloca/malloc/free
-
-2005-08-04 02:15:10 fraggle
-
- Fix clev cheat
-
-2005-08-04 02:14:37 fraggle
-
- Begin/EndRead now in i_video.c
-
-2005-08-04 02:13:46 fraggle
-
- Loading disk
-
-2005-08-03 23:20:09 fraggle
-
- Display FPS on quit
-
-2005-08-03 23:19:52 fraggle
-
- Set some flags to fix palette and improve performance
-
-2005-08-03 22:58:02 fraggle
-
- Working scale*2
-
-2005-07-25 21:50:55 fraggle
-
- mouse
-
-2005-07-25 21:41:59 fraggle
-
- Port timer code to SDL
-
-2005-07-24 04:07:24 fraggle
-
- Update to do list
-
-2005-07-24 03:14:04 fraggle
-
- Move to SDL for graphics. Translate key scancodes to correct internal
- format when reading settings from config file - backwards compatible
- with config files for original exes
-
-2005-07-24 00:07:04 fraggle
-
- Add back previously removed printfs as '.'s for startup progress bar
-
-2005-07-23 22:42:52 fraggle
-
- Add missing null to end of sprite names list
-
-2005-07-23 22:32:47 fraggle
-
- Add missing errno.h, fix crash on startup when no IWAD present
-
-2005-07-23 20:42:56 fraggle
-
- Startup messages as in the DOS exes
-
-2005-07-23 20:31:49 fraggle
-
- Update TODO list
-
-2005-07-23 20:29:45 fraggle
-
- Put version number back to 1.9
-
-2005-07-23 20:17:11 fraggle
-
- Use ANSI-standard limit constants. Remove LINUX define.
-
-2005-07-23 19:56:07 fraggle
-
- Remove unneccessary pragmas
-
-2005-07-23 19:54:30 fraggle
-
- Fix quit prompt not displayed properly
-
-2005-07-23 19:54:06 fraggle
-
- Use standard C functions for WAD code
-
-2005-07-23 19:50:34 fraggle
-
- Use standard C file functions for WAD code
-
-2005-07-23 18:46:19 fraggle
-
- Import bouncing lost soul fix from prboom
-
-2005-07-23 18:27:04 fraggle
-
- Stop crash on shutdown
-
-2005-07-23 18:21:35 fraggle
-
- Remove step table (unused, adds dependency on pow function)
-
-2005-07-23 18:20:33 fraggle
-
- Autotools build system
-
-2005-07-23 17:54:24 fraggle
-
- Standard distribution files
-
-2005-07-23 17:46:05 fraggle
-
- To do list
-
-2005-07-23 17:44:57 fraggle
-
- Update copyright to GNU GPL
-
-2005-07-23 17:19:41 fraggle
-
- Initial revision
+ https://github.com/fragglet/chocolate-doom
--- a/README
+++ b/README
@@ -74,10 +74,9 @@
may also encounter Vanilla Doom bugs; these are intentionally
present; see the NOT-BUGS file for more information.
- New bug reports can be submitted to the Chocolate Doom bug tracker
- on Sourceforge. See:
+ New bug reports can be submitted to the issue tracker on Github:
- http://sourceforge.net/projects/chocolate-doom
+ https://github.com/fragglet/chocolate-doom/issues
* Source code patches are welcome, but please follow the style
guidelines - see the file named HACKING included with the source