ref: b64e421ccf21b0d187cc94bc42c605ae32aac1c7
parent: ffeb096167f496a66e4288e8abd07ba621c55250
parent: 74aa9078ec06b207ac7b41078f7d2cceb9b385f4
author: Fabian Greffrath <[email protected]>
date: Sun Nov 14 07:53:16 EST 2021
Merge pull request #1404 from rfomin/fix_fluidsynth Fix Fluidsynth support for Windows
--- a/src/i_sdlmusic.c
+++ b/src/i_sdlmusic.c
@@ -185,6 +185,8 @@
// Initialize music subsystem
static boolean I_SDL_InitMusic(void)
{
+ boolean fluidsynth_sf_is_set = false;
+
// If SDL_mixer is not initialized, we have to initialize it
// and have the responsibility to shut it down later on.
@@ -226,6 +228,18 @@
if (strlen(fluidsynth_sf_path) > 0 && strlen(timidity_cfg_path) == 0)
{
+ if (M_FileExists(fluidsynth_sf_path))
+ {
+ fluidsynth_sf_is_set = true;
+ }
+ else
+ {
+ fprintf(stderr, "Can't find Fluidsynth soundfont.\n");
+ }
+ }
+
+ if (fluidsynth_sf_is_set)
+ {
Mix_SetSoundFonts(fluidsynth_sf_path);
}
@@ -238,8 +252,9 @@
}
#if defined(_WIN32)
- // Don't enable it for GUS, since it handles its own volume just fine.
- if (snd_musicdevice != SNDDEVICE_GUS)
+ // Don't enable it for GUS or Fluidsynth, since they handle their own volume
+ // just fine.
+ if (snd_musicdevice != SNDDEVICE_GUS && !fluidsynth_sf_is_set)
{
win_midi_stream_opened = I_WIN_InitMusic();
}