shithub: choc

Download patch

ref: b0519667da8edcea1592a0ba7b0dfa4b4709e034
parent: 6a5d123fc662bcdbc08d973e3b8b79a95f24fa51
author: Simon Howard <[email protected]>
date: Sun Mar 6 15:59:51 EST 2011

Discard very short sound effects and strip lead-in / lead-out samples
that apparently aren't played by Vanilla Doom (thanks Quasar).

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2291

--- a/NEWS
+++ b/NEWS
@@ -1,5 +1,10 @@
 1.6.0 (2011-??-??):
 
+    Compatibility:
+     * Very short sound effects are not played, to better emulate the
+       behavior of DMX in Vanilla Doom (thanks to Quasar for help in
+       investigating this).
+
     Bugs fixed:
      * Menu navigation when using joystick/joypad (thanks Alexandre
        Xavier).
--- a/src/i_sdlsound.c
+++ b/src/i_sdlsound.c
@@ -359,7 +359,13 @@
     // greater than the length of the lump itself, this is an invalid
     // sound lump.
 
-    if (*length > lumplen - 8)
+    // We also discard sound lumps that are less than 49 samples long,
+    // as this is how DMX behaves - although the actual cut-off length
+    // seems to vary slightly depending on the sample rate.  This needs
+    // further investigation to better understand the correct
+    // behavior.
+
+    if (*length > lumplen - 8 || *length <= 48)
     {
 	W_ReleaseLumpNum(*lumpnum);
 	return false;
@@ -367,6 +373,12 @@
 
     // Prune header
     *data_ref += 8;
+
+    // The DMX sound library seems to skip the first 16 and last 16
+    // bytes of the lump - reason unknown.
+
+    *data_ref += 16;
+    *length -= 32;
 
     return true;
 }