ref: af2add1cbef05bf05fe6a59f84975caabe0779c0
parent: 717ca7f67c77b09c9fc6f36936fbc6bdc4ff8e98
author: Simon Howard <[email protected]>
date: Fri Sep 26 12:27:32 EDT 2008
Use sizeof for size of types, rather than hard-coding the size. Subversion-branch: /branches/raven-branch Subversion-revision: 1289
--- a/src/heretic/p_setup.c
+++ b/src/heretic/p_setup.c
@@ -484,7 +484,7 @@
}
// build line tables for each sector
- linebuffer = Z_Malloc(total * 4, PU_LEVEL, 0);
+ linebuffer = Z_Malloc(total * sizeof(linebuffer_t *), PU_LEVEL, 0);
sector = sectors;
for (i = 0; i < numsectors; i++, sector++)
{
--- a/src/heretic/r_data.c
+++ b/src/heretic/r_data.c
@@ -360,13 +360,13 @@
InitThermo(spramount + numtextures + 6);
}
- textures = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecolumnlump = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecolumnofs = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecomposite = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturecompositesize = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- texturewidthmask = Z_Malloc(numtextures * 4, PU_STATIC, 0);
- textureheight = Z_Malloc(numtextures * 4, PU_STATIC, 0);
+ textures = Z_Malloc(numtextures * sizeof(texture_t *), PU_STATIC, 0);
+ texturecolumnlump = Z_Malloc(numtextures * sizeof(short *), PU_STATIC, 0);
+ texturecolumnofs = Z_Malloc(numtextures * sizeof(unsigned short *), PU_STATIC, 0);
+ texturecomposite = Z_Malloc(numtextures * sizeof(byte *), PU_STATIC, 0);
+ texturecompositesize = Z_Malloc(numtextures * sizeof(int), PU_STATIC, 0);
+ texturewidthmask = Z_Malloc(numtextures * sizeof(int), PU_STATIC, 0);
+ textureheight = Z_Malloc(numtextures * sizeof(fixed_t), PU_STATIC, 0);
totalwidth = 0;
@@ -438,7 +438,7 @@
//
// translation table for global animation
//
- texturetranslation = Z_Malloc((numtextures + 1) * 4, PU_STATIC, 0);
+ texturetranslation = Z_Malloc((numtextures + 1) * sizeof(int), PU_STATIC, 0);
for (i = 0; i < numtextures; i++)
texturetranslation[i] = i;
}
@@ -461,7 +461,7 @@
numflats = lastflat - firstflat + 1;
// translation table for global animation
- flattranslation = Z_Malloc((numflats + 1) * 4, PU_STATIC, 0);
+ flattranslation = Z_Malloc((numflats + 1) * sizeof(int), PU_STATIC, 0);
for (i = 0; i < numflats; i++)
flattranslation[i] = i;
}
@@ -485,9 +485,9 @@
firstspritelump = W_GetNumForName("S_START") + 1;
lastspritelump = W_GetNumForName("S_END") - 1;
numspritelumps = lastspritelump - firstspritelump + 1;
- spritewidth = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- spriteoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
- spritetopoffset = Z_Malloc(numspritelumps * 4, PU_STATIC, 0);
+ spritewidth = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
+ spriteoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
+ spritetopoffset = Z_Malloc(numspritelumps * sizeof(fixed_t), PU_STATIC, 0);
for (i = 0; i < numspritelumps; i++)
{