ref: ae839e5c357df11db415963f1c3b324845c9eac2
parent: 5932e291009cbbb534bb6b4e009e4830692d0748
author: Simon Howard <[email protected]>
date: Tue Sep 24 17:38:43 EDT 2013
Use portable functions to read/write mobj_t structures. Subversion-branch: /branches/v2-branch Subversion-revision: 2684
--- a/src/heretic/p_saveg.c
+++ b/src/heretic/p_saveg.c
@@ -651,7 +651,327 @@
}
+//
+// mapthing_t
+//
+static void saveg_read_mapthing_t(mapthing_t *str)
+{
+ // short x, y;
+ str->x = SV_ReadWord();
+ str->y = SV_ReadWord();
+
+ // short angle;
+ str->angle = SV_ReadWord();
+
+ // short type;
+ str->type = SV_ReadWord();
+
+ // short options;
+ str->options = SV_ReadWord();
+}
+
+static void saveg_write_mapthing_t(mapthing_t *str)
+{
+ // short x, y;
+ SV_WriteWord(str->x);
+ SV_WriteWord(str->y);
+
+ // short angle;
+ SV_WriteWord(str->angle);
+
+ // short type;
+ SV_WriteWord(str->type);
+
+ // short options;
+ SV_WriteWord(str->options);
+}
+
+
+//
+// thinker_t
+//
+
+static void saveg_read_thinker_t(thinker_t *str)
+{
+ // struct thinker_s *prev, *next;
+ SV_ReadLong();
+ str->prev = NULL;
+ SV_ReadLong();
+ str->next = NULL;
+
+ // think_t function;
+ SV_ReadLong();
+ str->function = NULL;
+}
+
+static void saveg_write_thinker_t(thinker_t *str)
+{
+ // struct thinker_s *prev, *next;
+ SV_WritePtr(str->prev);
+ SV_WritePtr(str->next);
+
+ // think_t function;
+ SV_WritePtr(str->function);
+}
+
+
+//
+// specialval_t
+//
+
+static void saveg_read_specialval_t(specialval_t *str)
+{
+ // This can also be a mobj_t ptr, but we just assume it's
+ // an int. This is probably a really bad assumption that's
+ // likely to end in tears.
+
+ // int i;
+ str->i = SV_ReadLong();
+}
+
+static void saveg_write_specialval_t(specialval_t *str)
+{
+ // int i;
+ SV_WriteLong(str->i);
+}
+
+
+//
+// mobj_t
+//
+
+static void saveg_read_mobj_t(mobj_t *str)
+{
+ int i;
+
+ // thinker_t thinker;
+ saveg_read_thinker_t(&str->thinker);
+
+ // fixed_t x, y, z;
+ str->x = SV_ReadLong();
+ str->y = SV_ReadLong();
+ str->z = SV_ReadLong();
+
+ // struct mobj_s *snext, *sprev;
+ SV_ReadLong();
+ str->snext = NULL;
+ SV_ReadLong();
+ str->sprev = NULL;
+
+ // angle_t angle;
+ str->angle = SV_ReadLong();
+
+ // spritenum_t sprite;
+ str->sprite = SV_ReadLong();
+
+ // int frame;
+ str->frame = SV_ReadLong();
+
+ // struct mobj_s *bnext, *bprev;
+ SV_ReadLong();
+ str->bnext = NULL;
+ SV_ReadLong();
+ str->bprev = NULL;
+
+ // struct subsector_s *subsector;
+ SV_ReadLong();
+ str->subsector = NULL;
+
+ // fixed_t floorz, ceilingz;
+ str->floorz = SV_ReadLong();
+ str->ceilingz = SV_ReadLong();
+
+ // fixed_t radius, height;
+ str->radius = SV_ReadLong();
+ str->height = SV_ReadLong();
+
+ // fixed_t momx, momy, momz;
+ str->momx = SV_ReadLong();
+ str->momy = SV_ReadLong();
+ str->momz = SV_ReadLong();
+
+ // int validcount;
+ str->validcount = SV_ReadLong();
+
+ // mobjtype_t type;
+ str->type = SV_ReadLong();
+
+ // mobjinfo_t *info;
+ SV_ReadLong();
+ str->info = NULL;
+
+ // int tics;
+ str->tics = SV_ReadLong();
+
+ // state_t *state;
+ i = SV_ReadLong();
+ str->state = &states[i];
+
+ // int damage;
+ str->damage = SV_ReadLong();
+
+ // int flags;
+ str->flags = SV_ReadLong();
+
+ // int flags2;
+ str->flags2 = SV_ReadLong();
+
+ // specialval_t special1;
+ saveg_read_specialval_t(&str->special1);
+
+ // specialval_t special2;
+ saveg_read_specialval_t(&str->special2);
+
+ // int health;
+ str->health = SV_ReadLong();
+
+ // int movedir;
+ str->movedir = SV_ReadLong();
+
+ // int movecount;
+ str->movecount = SV_ReadLong();
+
+ // struct mobj_s *target;
+ SV_ReadLong();
+ str->target = NULL;
+
+ // int reactiontime;
+ str->reactiontime = SV_ReadLong();
+
+ // int threshold;
+ str->threshold = SV_ReadLong();
+
+ // struct player_s *player;
+ i = SV_ReadLong();
+ if (i != 0)
+ {
+ str->player = &players[i - 1];
+ str->player->mo = str;
+ }
+ else
+ {
+ str->player = NULL;
+ }
+
+ // int lastlook;
+ str->lastlook = SV_ReadLong();
+
+ // mapthing_t spawnpoint;
+ saveg_read_mapthing_t(&str->spawnpoint);
+}
+
+static void saveg_write_mobj_t(mobj_t *str)
+{
+ // thinker_t thinker;
+ saveg_write_thinker_t(&str->thinker);
+
+ // fixed_t x, y, z;
+ SV_WriteLong(str->x);
+ SV_WriteLong(str->y);
+ SV_WriteLong(str->z);
+
+ // struct mobj_s *snext, *sprev;
+ SV_WritePtr(str->snext);
+ SV_WritePtr(str->sprev);
+
+ // angle_t angle;
+ SV_WriteLong(str->angle);
+
+ // spritenum_t sprite;
+ SV_WriteLong(str->sprite);
+
+ // int frame;
+ SV_WriteLong(str->frame);
+
+ // struct mobj_s *bnext, *bprev;
+ SV_WritePtr(str->bnext);
+ SV_WritePtr(str->bprev);
+
+ // struct subsector_s *subsector;
+ SV_WritePtr(str->subsector);
+
+ // fixed_t floorz, ceilingz;
+ SV_WriteLong(str->floorz);
+ SV_WriteLong(str->ceilingz);
+
+ // fixed_t radius, height;
+ SV_WriteLong(str->radius);
+ SV_WriteLong(str->height);
+
+ // fixed_t momx, momy, momz;
+ SV_WriteLong(str->momx);
+ SV_WriteLong(str->momy);
+ SV_WriteLong(str->momz);
+
+ // int validcount;
+ SV_WriteLong(str->validcount);
+
+ // mobjtype_t type;
+ SV_WriteLong(str->type);
+
+ // mobjinfo_t *info;
+ SV_WritePtr(str->info);
+
+ // int tics;
+ SV_WriteLong(str->tics);
+
+ // state_t *state;
+ SV_WriteLong(str->state - states);
+
+ // int damage;
+ SV_WriteLong(str->damage);
+
+ // int flags;
+ SV_WriteLong(str->flags);
+
+ // int flags2;
+ SV_WriteLong(str->flags2);
+
+ // specialval_t special1;
+ saveg_write_specialval_t(&str->special1);
+
+ // specialval_t special2;
+ saveg_write_specialval_t(&str->special2);
+
+ // int health;
+ SV_WriteLong(str->health);
+
+ // int movedir;
+ SV_WriteLong(str->movedir);
+
+ // int movecount;
+ SV_WriteLong(str->movecount);
+
+ // struct mobj_s *target;
+ SV_WritePtr(str->target);
+
+ // int reactiontime;
+ SV_WriteLong(str->reactiontime);
+
+ // int threshold;
+ SV_WriteLong(str->threshold);
+
+ // struct player_s *player;
+ if (str->player != NULL)
+ {
+ SV_WriteLong(str->player - players + 1);
+ }
+ else
+ {
+ SV_WriteLong(0);
+ }
+
+ // int lastlook;
+ SV_WriteLong(str->lastlook);
+
+ // mapthing_t spawnpoint;
+ saveg_write_mapthing_t(&str->spawnpoint);
+}
+
+
+
+
/*
====================
=
@@ -821,7 +1141,6 @@
void P_ArchiveThinkers(void)
{
thinker_t *th;
- mobj_t mobj;
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
@@ -828,14 +1147,7 @@
if (th->function == P_MobjThinker)
{
SV_WriteByte(tc_mobj);
- memcpy(&mobj, th, sizeof(mobj_t));
- mobj.state = (state_t *) (mobj.state - states);
- if (mobj.player)
- {
- mobj.player = (player_t *) ((mobj.player - players) + 1);
- }
- SV_Write(&mobj, sizeof(mobj_t));
- continue;
+ saveg_write_mobj_t((mobj_t *) th);
}
//I_Error("P_ArchiveThinkers: Unknown thinker function");
}
@@ -858,9 +1170,9 @@
thinker_t *currentthinker, *next;
mobj_t *mobj;
-//
-// remove all the current thinkers
-//
+ //
+ // remove all the current thinkers
+ //
currentthinker = thinkercap.next;
while (currentthinker != &thinkercap)
{
@@ -873,7 +1185,7 @@
}
P_InitThinkers();
-// read in saved thinkers
+ // read in saved thinkers
while (1)
{
tclass = SV_ReadByte();
@@ -884,14 +1196,8 @@
case tc_mobj:
mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
- SV_Read(mobj, sizeof(*mobj));
- mobj->state = &states[(int) mobj->state];
+ saveg_read_mobj_t(mobj);
mobj->target = NULL;
- if (mobj->player)
- {
- mobj->player = &players[(int) mobj->player - 1];
- mobj->player->mo = mobj;
- }
P_SetThingPosition(mobj);
mobj->info = &mobjinfo[mobj->type];
mobj->floorz = mobj->subsector->sector->floorheight;