ref: abdfcab7426f53e1857bbfbd36aea9dd637308b0
parent: eb01b47debcd44ba019ee633b13af95aec4c7878
author: Simon Howard <[email protected]>
date: Mon Mar 31 20:10:20 EDT 2008
Flip all levels on load - the game is more fun this way. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1109
--- a/src/p_setup.c
+++ b/src/p_setup.c
@@ -147,6 +147,7 @@
{
li->x = SHORT(ml->x)<<FRACBITS;
li->y = SHORT(ml->y)<<FRACBITS;
+ li->x = -li->x;
}
// Free buffer memory.
@@ -153,8 +154,6 @@
Z_Free (data);
}
-
-
//
// P_LoadSegs
//
@@ -177,10 +176,16 @@
li = segs;
for (i=0 ; i<numsegs ; i++, li++, ml++)
{
+ {
+ int tmp = ml->v1;
+ ml->v1 = ml->v2;
+ ml->v2 = tmp;
+ }
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
li->angle = (SHORT(ml->angle))<<16;
+ li->angle = -li->angle;
li->offset = (SHORT(ml->offset))<<16;
linedef = SHORT(ml->linedef);
ldef = &lines[linedef];
@@ -285,11 +290,21 @@
no->y = SHORT(mn->y)<<FRACBITS;
no->dx = SHORT(mn->dx)<<FRACBITS;
no->dy = SHORT(mn->dy)<<FRACBITS;
+ no->x += no->dx; no->y += no->dy;
+ no->x = -no->x;
+ no->dy = -no->dy;
for (j=0 ; j<2 ; j++)
{
no->children[j] = SHORT(mn->children[j]);
for (k=0 ; k<4 ; k++)
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
+
+ {
+ fixed_t tmp;
+ tmp = no->bbox[j][2];
+ no->bbox[j][2] = -no->bbox[j][3];
+ no->bbox[j][3] = -tmp;
+ }
}
}
@@ -341,7 +356,9 @@
// Do spawn all other stuff.
mt->x = SHORT(mt->x);
mt->y = SHORT(mt->y);
+ mt->x = -mt->x;
mt->angle = SHORT(mt->angle);
+ mt->angle = 180-mt->angle;
mt->type = SHORT(mt->type);
mt->options = SHORT(mt->options);
@@ -374,6 +391,11 @@
ld = lines;
for (i=0 ; i<numlines ; i++, mld++, ld++)
{
+ {
+ short tmp = mld->v1;
+ mld->v1 = mld->v2;
+ mld->v2 = tmp;
+ }
ld->flags = SHORT(mld->flags);
ld->special = SHORT(mld->special);
ld->tag = SHORT(mld->tag);
@@ -484,6 +506,25 @@
bmaporgy = blockmaplump[1]<<FRACBITS;
bmapwidth = blockmaplump[2];
bmapheight = blockmaplump[3];
+
+ bmaporgx += bmapwidth * 128 * FRACUNIT;
+ bmaporgx = -bmaporgx;
+
+ {
+ int x, y;
+ short *rowoffset;
+
+ for (y=0; y<bmapheight; ++y) {
+ rowoffset = blockmap + y * bmapwidth;
+ for (x=0; x<bmapwidth/2; ++x) {
+ short tmp;
+
+ tmp = rowoffset[x];
+ rowoffset[x] = rowoffset[bmapwidth-1-x];
+ rowoffset[bmapwidth-1-x] = tmp;
+ }
+ }
+ }
// clear out mobj chains
count = sizeof(*blocklinks)* bmapwidth*bmapheight;