ref: a151944333d2e7318fe75868ec2455ec70fb0b6e
parent: 7dcb9c7e6041c12db593323751a36311ba3a54c7
author: Simon Howard <[email protected]>
date: Thu Jul 31 17:29:20 EDT 2008
Update Chocolate Setup to support chex.wad. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1167
--- a/setup/execute.h
+++ b/setup/execute.h
@@ -31,6 +31,7 @@
#define IWAD_TNT (1 << 2) /* tnt.wad */
#define IWAD_DOOM (1 << 3) /* doom.wad */
#define IWAD_DOOM1 (1 << 4) /* doom1.wad */
+#define IWAD_CHEX (1 << 5) /* chex.wad */
execute_context_t *NewExecuteContext(void);
void AddCmdLineParameter(execute_context_t *context, char *s, ...);
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -55,11 +55,12 @@
{ "tnt.wad", "Final Doom: TNT: Evilution", IWAD_TNT },
{ "plutonia.wad", "Final Doom: The Plutonia Experiment", IWAD_PLUTONIA },
{ "doom1.wad", "Doom shareware", IWAD_DOOM1 },
+ { "chex.wad", "Chex Quest", IWAD_CHEX },
};
// Array of IWADs found to be installed
-static char *found_iwads[5];
+static char *found_iwads[6];
// Index of the currently selected IWAD
@@ -78,6 +79,15 @@
"NIGHTMARE!",
};
+static char *chex_skills[] =
+{
+ "Easy does it",
+ "Not so sticky",
+ "Gobs of goo",
+ "Extreme ooze",
+ "SUPER SLIMEY!"
+};
+
static char *gamemodes[] =
{
"Co-operative",
@@ -98,6 +108,7 @@
static int udpport = 2342;
static int timer = 0;
+static txt_dropdown_list_t *skillbutton;
static txt_button_t *warpbutton;
static warptype_t warptype = WARP_DOOM2;
static int warpepisode = 1;
@@ -117,7 +128,7 @@
{
if (!strcmp(iwads[i].description, description))
{
- return &iwads[i];;
+ return &iwads[i];
}
}
@@ -124,6 +135,12 @@
return NULL;
}
+static iwad_t *GetCurrentIWAD(void)
+{
+ return GetIWADForDescription(found_iwads[found_iwad_selected]);
+}
+
+
static void AddWADs(execute_context_t *exec)
{
int have_wads = 0;
@@ -248,6 +265,20 @@
TXT_SetButtonLabel(warpbutton, buf);
}
+static void UpdateSkillButton(void)
+{
+ iwad_t *iwad = GetCurrentIWAD();
+
+ if (iwad->mask == IWAD_CHEX)
+ {
+ skillbutton->values = chex_skills;
+ }
+ else
+ {
+ skillbutton->values = skills;
+ }
+}
+
static void SetDoom1Warp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
@@ -283,6 +314,7 @@
txt_window_t *window;
txt_table_t *table;
txt_button_t *button;
+ iwad_t *iwad;
char buf[10];
int x, y;
int l;
@@ -298,11 +330,27 @@
{
// ExMy levels
+ iwad = GetCurrentIWAD();
+
for (i=0; i<4 * 9; ++i)
{
x = (i % 4) + 1;
y = (i / 4) + 1;
+ // chex.wad only has E1M1-E1M5.
+
+ if (iwad->mask == IWAD_CHEX && (x > 1 || y > 5))
+ {
+ continue;
+ }
+
+ // doom1.wad only has E1
+
+ if (iwad->mask == IWAD_DOOM1 && x > 1)
+ {
+ continue;
+ }
+
sprintf(buf, " E%iM%i ", x, y);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
@@ -348,7 +396,7 @@
// Find the iwad_t selected
- iwad = GetIWADForDescription(found_iwads[found_iwad_selected]);
+ iwad = GetCurrentIWAD();
// Update iwadfile
@@ -368,7 +416,7 @@
// Find the new warp type
- if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1))
+ if (iwad->mask & (IWAD_DOOM | IWAD_DOOM1 | IWAD_CHEX))
{
new_warptype = WARP_DOOM1;
}
@@ -388,6 +436,7 @@
warptype = new_warptype;
UpdateWarpButton();
+ UpdateSkillButton();
}
static txt_widget_t *IWADSelector(void)
@@ -529,7 +578,7 @@
TXT_NewLabel("Game"),
iwad_selector = IWADSelector(),
TXT_NewLabel("Skill"),
- TXT_NewDropdownList(&skill, skills, 5),
+ skillbutton = TXT_NewDropdownList(&skill, skills, 5),
TXT_NewLabel("Game type"),
TXT_NewDropdownList(&deathmatch, gamemodes, 3),
TXT_NewLabel("Level warp"),