shithub: choc

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ref: a0a4303a99c8dda72cbe3ff00f26157c2a639fcd
parent: 6f8bed05ab5bb9c403ce4d60ce3f85869fca8c49
author: James Haley <[email protected]>
date: Wed Sep 24 16:22:57 EDT 2014

Upstream fix to torpedo weapon changing

Use of the wrong enum value as an index into weaponinfo left the
torpedo's selectability accidentally relying on you having 30 or more
rockets instead of cells. Verified against binary as a choco error.

--- a/src/strife/p_user.c
+++ b/src/strife/p_user.c
@@ -457,7 +457,9 @@
         {
             if(player->weaponowned[wp_torpedo] && player->readyweapon == wp_mauler)
             {
-                if(player->ammo[weaponinfo[am_cell].ammo] >= 30)
+                // haleyjd 20140924: bug fix - using wrong enum value am_cell
+                // caused this to check the missile launcher for rocket ammo
+                if(player->ammo[weaponinfo[wp_torpedo].ammo] >= 30)
                     newweapon = wp_torpedo;
             }
         }