shithub: choc

ref: 9fcbb2be4ebf6f310369b298604acbc44d05de1e
dir: /src/i_sdlmusic.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//	System interface for music.
//
//-----------------------------------------------------------------------------


#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "SDL_mixer.h"

#include "config.h"
#include "doomtype.h"
#include "memio.h"
#include "mus2mid.h"

#include "deh_str.h"
#include "gusconf.h"
#include "i_sound.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "sha1.h"
#include "w_wad.h"
#include "z_zone.h"

#define MAXMIDLENGTH (96 * 1024)
#define MID_HEADER_MAGIC "MThd"
#define MUS_HEADER_MAGIC "MUS\x1a"

// Structure for music substitution.
// We store a mapping based on SHA1 checksum -> filename of substitute music
// file to play, so that substitution occurs based on content rather than
// lump name. This has some inherent advantages:
//  * Music for Plutonia (reused from Doom 1) works automatically.
//  * If a PWAD replaces music, the replacement music is used rather than
//    the substitute music for the IWAD.
//  * If a PWAD reuses music from an IWAD (even from a different game), we get
//    the high quality version of the music automatically (neat!)

typedef struct
{
    sha1_digest_t hash;
    char *filename;
} subst_music_t;

static subst_music_t *subst_music = NULL;
static unsigned int subst_music_len = 0;

static const char *subst_config_filenames[] =
{
    "doom1-music.cfg",
    "doom2-music.cfg",
    "tnt-music.cfg",
    "heretic-music.cfg",
    "hexen-music.cfg",
    "strife-music.cfg",
};

static boolean music_initialized = false;

// If this is true, this module initialized SDL sound and has the 
// responsibility to shut it down

static boolean sdl_was_initialized = false;

static boolean musicpaused = false;
static int current_music_volume;

char *timidity_cfg_path = "";

static char *temp_timidity_cfg = NULL;

// Given a MUS lump, look up a substitute MUS file to play instead
// (or NULL to just use normal MIDI playback).

static char *GetSubstituteMusicFile(void *data, size_t data_len)
{
    sha1_context_t context;
    sha1_digest_t hash;
    int i;

    // Don't bother doing a hash if we're never going to find anything.
    if (subst_music_len == 0)
    {
        return NULL;
    }

    SHA1_Init(&context);
    SHA1_Update(&context, data, data_len);
    SHA1_Final(hash, &context);

    // Look for a hash that matches.

    for (i = 0; i < subst_music_len; ++i)
    {
        if (memcmp(hash, subst_music[i].hash, sizeof(hash)) == 0)
        {
            return subst_music[i].filename;
        }
    }

    return NULL;
}

// Add a substitute music file to the lookup list.

static void AddSubstituteMusic(subst_music_t *subst)
{
    ++subst_music_len;
    subst_music =
        realloc(subst_music, sizeof(subst_music_t) * subst_music_len);
    memcpy(&subst_music[subst_music_len - 1], subst, sizeof(subst_music_t));
}

static int ParseHexDigit(char c)
{
    c = tolower(c);

    if (c >= '0' && c <= '9')
    {
        return c - '0';
    }
    else if (c >= 'a' && c <= 'f')
    {
        return 10 + (c - 'a');
    }
    else
    {
        return -1;
    }
}

static char *GetFullPath(char *base_filename, char *path)
{
    char *basedir, *result;
    char *p;

    // Starting with directory separator means we have an absolute path,
    // so just return it.
    if (path[0] == DIR_SEPARATOR)
    {
        return strdup(path);
    }

#ifdef _WIN32
    // d:\path\...
    if (isalpha(path[0]) && path[1] == ':' && path[2] == DIR_SEPARATOR)
    {
        return strdup(path);
    }
#endif

    // Copy config filename and cut off the filename to just get the
    // parent dir.
    basedir = strdup(base_filename);
    p = strrchr(basedir, DIR_SEPARATOR);
    if (p != NULL)
    {
        p[1] = '\0';
        result = M_StringJoin(basedir, path, NULL);
    }
    else
    {
        result = strdup(path);
    }
    free(basedir);

    return result;
}

// Parse a line from substitute music configuration file; returns error
// message or NULL for no error.

static char *ParseSubstituteLine(char *filename, char *line)
{
    subst_music_t subst;
    char *p;
    int hash_index;

    // Skip leading spaces.
    for (p = line; *p != '\0' && isspace(*p); ++p);

    // Comment or empty line? This is valid syntax, so just return success.
    if (*p == '#' || *p == '\0')
    {
        return NULL;
    }

    // Read hash.
    hash_index = 0;
    while (*p != '\0' && *p != '=' && !isspace(*p))
    {
        int d1, d2;

        d1 = ParseHexDigit(p[0]);
        d2 = ParseHexDigit(p[1]);

        if (d1 < 0 || d2 < 0)
        {
            return "Invalid hex digit in SHA1 hash";
        }
        else if (hash_index >= sizeof(sha1_digest_t))
        {
            return "SHA1 hash too long";
        }

        subst.hash[hash_index] = (d1 << 4) | d2;
        ++hash_index;

        p += 2;
    }

    if (hash_index != sizeof(sha1_digest_t))
    {
        return "SHA1 hash too short";
    }

    // Skip spaces.
    for (; *p != '\0' && isspace(*p); ++p);

    if (*p != '=')
    {
        return "Expected '='";
    }

    ++p;

    // Skip spaces.
    for (; *p != '\0' && isspace(*p); ++p);

    // We're now at the filename. Cut off trailing space characters.
    while (strlen(p) > 0 && isspace(p[strlen(p) - 1]))
    {
        p[strlen(p) - 1] = '\0';
    }

    if (strlen(p) == 0)
    {
        return "No filename specified for music substitution";
    }

    // Expand full path and add to our database of substitutes.
    subst.filename = GetFullPath(filename, p);
    AddSubstituteMusic(&subst);

    return NULL;
}

// Read a substitute music configuration file.

static boolean ReadSubstituteConfig(char *filename)
{
    char line[128];
    FILE *fs;
    char *error;
    int linenum = 1;
    int old_subst_music_len;

    fs = fopen(filename, "r");

    if (fs == NULL)
    {
        return false;
    }

    old_subst_music_len = subst_music_len;

    while (!feof(fs))
    {
        M_StringCopy(line, "", sizeof(line));
        fgets(line, sizeof(line), fs);

        error = ParseSubstituteLine(filename, line);

        if (error != NULL)
        {
            fprintf(stderr, "%s:%i: Error: %s\n", filename, linenum, error);
        }

        ++linenum;
    }

    fclose(fs);

    return true;
}

// Find substitute configs and try to load them.

static void LoadSubstituteConfigs(void)
{
    char *musicdir;
    char *path;
    unsigned int i;

    if (!strcmp(configdir, ""))
    {
        musicdir = "";
    }
    else
    {
        musicdir = M_StringJoin(configdir, "music", DIR_SEPARATOR_S, NULL);
    }

    // Load all music packs. We always load all music substitution packs for
    // all games. Why? Suppose we have a Doom PWAD that reuses some music from
    // Heretic. If we have the Heretic music pack loaded, then we get an
    // automatic substitution.
    for (i = 0; i < arrlen(subst_config_filenames); ++i)
    {
        path = M_StringJoin(musicdir, subst_config_filenames[i], NULL);
        ReadSubstituteConfig(path);
        free(path);
    }

    free(musicdir);

    if (subst_music_len > 0)
    {
        printf("Loaded %i music substitutions from config files.\n",
               subst_music_len);
    }
}

// Returns true if the given lump number is a music lump that should
// be included in substitute configs.
// Identifying music lumps by name is not feasible; some games (eg.
// Heretic, Hexen) don't have a common naming pattern for music lumps.

static boolean IsMusicLump(int lumpnum)
{
    byte *data;
    boolean result;

    if (W_LumpLength(lumpnum) < 4)
    {
        return false;
    }

    data = W_CacheLumpNum(lumpnum, PU_STATIC);

    result = memcmp(data, MUS_HEADER_MAGIC, 4) == 0
          || memcmp(data, MID_HEADER_MAGIC, 4) == 0;

    W_ReleaseLumpNum(lumpnum);

    return result;
}

// Dump an example config file containing checksums for all MIDI music
// found in the WAD directory.

static void DumpSubstituteConfig(char *filename)
{
    sha1_context_t context;
    sha1_digest_t digest;
    char name[9];
    byte *data;
    FILE *fs;
    int lumpnum, h;

    fs = fopen(filename, "w");

    if (fs == NULL)
    {
        I_Error("Failed to open %s for writing", filename);
        return;
    }

    fprintf(fs, "# Example %s substitute MIDI file.\n\n", PACKAGE_NAME);
    fprintf(fs, "# SHA1 hash                              = filename\n");

    for (lumpnum = 0; lumpnum < numlumps; ++lumpnum)
    {
        strncpy(name, lumpinfo[lumpnum].name, 8);
        name[8] = '\0';

        if (!IsMusicLump(lumpnum))
        {
            continue;
        }

        // Calculate hash.
        data = W_CacheLumpNum(lumpnum, PU_STATIC);
        SHA1_Init(&context);
        SHA1_Update(&context, data, W_LumpLength(lumpnum));
        SHA1_Final(digest, &context);
        W_ReleaseLumpNum(lumpnum);

        // Print line.
        for (h = 0; h < sizeof(sha1_digest_t); ++h)
        {
            fprintf(fs, "%02x", digest[h]);
        }

        fprintf(fs, " = %s.ogg\n", name);
    }

    fprintf(fs, "\n");
    fclose(fs);

    printf("Substitute MIDI config file written to %s.\n", filename);
    I_Quit();
}

// If the temp_timidity_cfg config variable is set, generate a "wrapper"
// config file for Timidity to point to the actual config file. This
// is needed to inject a "dir" command so that the patches are read
// relative to the actual config file.

static boolean WriteWrapperTimidityConfig(char *write_path)
{
    char *p, *path;
    FILE *fstream;

    if (!strcmp(timidity_cfg_path, ""))
    {
        return false;
    }

    fstream = fopen(write_path, "w");

    if (fstream == NULL)
    {
        return false;
    }

    p = strrchr(timidity_cfg_path, DIR_SEPARATOR);
    if (p != NULL)
    {
        path = strdup(timidity_cfg_path);
        path[p - timidity_cfg_path] = '\0';
        fprintf(fstream, "dir %s\n", path);
        free(path);
    }

    fprintf(fstream, "source %s\n", timidity_cfg_path);
    fclose(fstream);

    return true;
}

void I_InitTimidityConfig(void)
{
    char *env_string;
    boolean success;

    temp_timidity_cfg = M_TempFile("timidity.cfg");

    if (snd_musicdevice == SNDDEVICE_GUS)
    {
        success = GUS_WriteConfig(temp_timidity_cfg);
    }
    else
    {
        success = WriteWrapperTimidityConfig(temp_timidity_cfg);
    }

    // Set the TIMIDITY_CFG environment variable to point to the temporary
    // config file.

    if (success)
    {
        env_string = M_StringJoin("TIMIDITY_CFG=", temp_timidity_cfg, NULL);
        putenv(env_string);
    }
    else
    {
        free(temp_timidity_cfg);
        temp_timidity_cfg = NULL;
    }
}

// Remove the temporary config file generated by I_InitTimidityConfig().

static void RemoveTimidityConfig(void)
{
    if (temp_timidity_cfg != NULL)
    {
        remove(temp_timidity_cfg);
        free(temp_timidity_cfg);
    }
}

// Shutdown music

static void I_SDL_ShutdownMusic(void)
{
    if (music_initialized)
    {
        Mix_HaltMusic();
        music_initialized = false;

        if (sdl_was_initialized)
        {
            Mix_CloseAudio();
            SDL_QuitSubSystem(SDL_INIT_AUDIO);
            sdl_was_initialized = false;
        }
    }
}

static boolean SDLIsInitialized(void)
{
    int freq, channels;
    Uint16 format;

    return Mix_QuerySpec(&freq, &format, &channels) != 0;
}

// Initialize music subsystem

static boolean I_SDL_InitMusic(void)
{
    int i;

    // SDL_mixer prior to v1.2.11 has a bug that causes crashes
    // with MIDI playback.  Print a warning message if we are
    // using an old version.

#ifdef __MACOSX__
    {
        const SDL_version *v = Mix_Linked_Version();

        if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
          < SDL_VERSIONNUM(1, 2, 11))
        {
            printf("\n"
               "                   *** WARNING ***\n"
               "      You are using an old version of SDL_mixer.\n"
               "      Music playback on this version may cause crashes\n"
               "      under OS X and is disabled by default.\n"
               "\n");
        }
    }
#endif

    //!
    // @arg <output filename>
    //
    // Read all MIDI files from loaded WAD files, dump an example substitution
    // music config file to the specified filename and quit.
    //

    i = M_CheckParmWithArgs("-dumpsubstconfig", 1);

    if (i > 0)
    {
        DumpSubstituteConfig(myargv[i + 1]);
    }

    // If SDL_mixer is not initialized, we have to initialize it
    // and have the responsibility to shut it down later on.

    if (SDLIsInitialized())
    {
        music_initialized = true;
    }
    else
    {
        if (SDL_Init(SDL_INIT_AUDIO) < 0)
        {
            fprintf(stderr, "Unable to set up sound.\n");
        }
        else if (Mix_OpenAudio(snd_samplerate, AUDIO_S16SYS, 2, 1024) < 0)
        {
            fprintf(stderr, "Error initializing SDL_mixer: %s\n",
                    Mix_GetError());
            SDL_QuitSubSystem(SDL_INIT_AUDIO);
        }
        else
        {
            SDL_PauseAudio(0);

            sdl_was_initialized = true;
            music_initialized = true;
        }
    }

    // Once initialization is complete, the temporary Timidity config
    // file can be removed.

    RemoveTimidityConfig();

    // If snd_musiccmd is set, we need to call Mix_SetMusicCMD to
    // configure an external music playback program.

    if (strlen(snd_musiccmd) > 0)
    {
        Mix_SetMusicCMD(snd_musiccmd);
    }

    // If we're in GENMIDI mode, try to load sound packs.
    if (snd_musicdevice == SNDDEVICE_GENMIDI)
    {
        LoadSubstituteConfigs();
    }

    return music_initialized;
}

//
// SDL_mixer's native MIDI music playing does not pause properly.
// As a workaround, set the volume to 0 when paused.
//

static void UpdateMusicVolume(void)
{
    int vol;

    if (musicpaused)
    {
        vol = 0;
    }
    else
    {
        vol = (current_music_volume * MIX_MAX_VOLUME) / 127;
    }

    Mix_VolumeMusic(vol);
}

// Set music volume (0 - 127)

static void I_SDL_SetMusicVolume(int volume)
{
    // Internal state variable.
    current_music_volume = volume;

    UpdateMusicVolume();
}

// Start playing a mid

static void I_SDL_PlaySong(void *handle, boolean looping)
{
    Mix_Music *music = (Mix_Music *) handle;
    int loops;

    if (!music_initialized)
    {
        return;
    }

    if (handle == NULL)
    {
        return;
    }

    if (looping)
    {
        loops = -1;
    }
    else
    {
        loops = 1;
    }

    Mix_PlayMusic(music, loops);
}

static void I_SDL_PauseSong(void)
{
    if (!music_initialized)
    {
        return;
    }

    musicpaused = true;

    UpdateMusicVolume();
}

static void I_SDL_ResumeSong(void)
{
    if (!music_initialized)
    {
        return;
    }

    musicpaused = false;

    UpdateMusicVolume();
}

static void I_SDL_StopSong(void)
{
    if (!music_initialized)
    {
        return;
    }

    Mix_HaltMusic();
}

static void I_SDL_UnRegisterSong(void *handle)
{
    Mix_Music *music = (Mix_Music *) handle;

    if (!music_initialized)
    {
        return;
    }

    if (handle == NULL)
    {
        return;
    }

    Mix_FreeMusic(music);
}

// Determine whether memory block is a .mid file 

static boolean IsMid(byte *mem, int len)
{
    return len > 4 && !memcmp(mem, "MThd", 4);
}

static boolean ConvertMus(byte *musdata, int len, char *filename)
{
    MEMFILE *instream;
    MEMFILE *outstream;
    void *outbuf;
    size_t outbuf_len;
    int result;

    instream = mem_fopen_read(musdata, len);
    outstream = mem_fopen_write();

    result = mus2mid(instream, outstream);

    if (result == 0)
    {
        mem_get_buf(outstream, &outbuf, &outbuf_len);

        M_WriteFile(filename, outbuf, outbuf_len);
    }

    mem_fclose(instream);
    mem_fclose(outstream);

    return result;
}

static void *I_SDL_RegisterSong(void *data, int len)
{
    char *filename;
    Mix_Music *music;

    if (!music_initialized)
    {
        return NULL;
    }

    // See if we're substituting this MUS for a high-quality replacement.
    filename = GetSubstituteMusicFile(data, len);

    if (filename != NULL)
    {
        music = Mix_LoadMUS(filename);

        if (music == NULL)
        {
            // Fall through and play MIDI normally, but print an error
            // message.
            fprintf(stderr, "Failed to load substitute music file: %s: %s\n",
                    filename, Mix_GetError());
        }
        else
        {
            return music;
        }
    }

    // MUS files begin with "MUS"
    // Reject anything which doesnt have this signature

    filename = M_TempFile("doom.mid");

    if (IsMid(data, len) && len < MAXMIDLENGTH)
    {
        M_WriteFile(filename, data, len);
    }
    else
    {
	// Assume a MUS file and try to convert

        ConvertMus(data, len, filename);
    }

    // Load the MIDI. In an ideal world we'd be using Mix_LoadMUS_RW()
    // by now, but Mix_SetMusicCMD() only works with Mix_LoadMUS(), so
    // we have to generate a temporary file.

    music = Mix_LoadMUS(filename);

    if (music == NULL)
    {
        // Failed to load

        fprintf(stderr, "Error loading midi: %s\n", Mix_GetError());
    }

    // Remove the temporary MIDI file; however, when using an external
    // MIDI program we can't delete the file. Otherwise, the program
    // won't find the file to play. This means we leave a mess on
    // disk :(

    if (strlen(snd_musiccmd) == 0)
    {
        remove(filename);
    }

    free(filename);

    return music;
}

// Is the song playing?
static boolean I_SDL_MusicIsPlaying(void)
{
    if (!music_initialized)
    {
        return false;
    }

    return Mix_PlayingMusic();
}

static snddevice_t music_sdl_devices[] =
{
    SNDDEVICE_PAS,
    SNDDEVICE_GUS,
    SNDDEVICE_WAVEBLASTER,
    SNDDEVICE_SOUNDCANVAS,
    SNDDEVICE_GENMIDI,
    SNDDEVICE_AWE32,
};

music_module_t music_sdl_module =
{
    music_sdl_devices,
    arrlen(music_sdl_devices),
    I_SDL_InitMusic,
    I_SDL_ShutdownMusic,
    I_SDL_SetMusicVolume,
    I_SDL_PauseSong,
    I_SDL_ResumeSong,
    I_SDL_RegisterSong,
    I_SDL_UnRegisterSong,
    I_SDL_PlaySong,
    I_SDL_StopSong,
    I_SDL_MusicIsPlaying,
};