ref: 9ec3bb73ce95b11dbc5cac344acd4bfa22a81181
parent: b9690ac0bbe2b5af137aeb09261aac4478f3fbf8
parent: 5a35c4381b1559e5d12709f9692de4984f9c64e6
author: Simon Howard <[email protected]>
date: Thu Dec 26 03:00:51 EST 2013
Merge pull request #318 from svdijk/bugfix Heretic/Hexen/Strife bugfixes from Sander van Dijk.
--- a/src/heretic/g_game.c
+++ b/src/heretic/g_game.c
@@ -185,7 +185,7 @@
int lookheld;
-boolean mousearray[4];
+boolean mousearray[MAX_MOUSE_BUTTONS + 1];
boolean *mousebuttons = &mousearray[1];
// allow [-1]
int mousex, mousey; // mouse values are used once
@@ -681,10 +681,54 @@
for (i=0; i<MAX_JOY_BUTTONS; ++i)
{
- joybuttons[i] = (buttons_mask & (1 << i)) != 0;
+ int button_on = (buttons_mask & (1 << i)) != 0;
+
+ // Detect button press:
+
+ if (!joybuttons[i] && button_on)
+ {
+ // Weapon cycling:
+
+ if (i == joybprevweapon)
+ {
+ next_weapon = -1;
+ }
+ else if (i == joybnextweapon)
+ {
+ next_weapon = 1;
+ }
+ }
+
+ joybuttons[i] = button_on;
}
}
+static void SetMouseButtons(unsigned int buttons_mask)
+{
+ int i;
+
+ for (i=0; i<MAX_MOUSE_BUTTONS; ++i)
+ {
+ unsigned int button_on = (buttons_mask & (1 << i)) != 0;
+
+ // Detect button press:
+
+ if (!mousebuttons[i] && button_on)
+ {
+ if (i == mousebprevweapon)
+ {
+ next_weapon = -1;
+ }
+ else if (i == mousebnextweapon)
+ {
+ next_weapon = 1;
+ }
+ }
+
+ mousebuttons[i] = button_on;
+ }
+}
+
/*
===============================================================================
=
@@ -826,9 +870,7 @@
return (false); // always let key up events filter down
case ev_mouse:
- mousebuttons[0] = ev->data1 & 1;
- mousebuttons[1] = ev->data1 & 2;
- mousebuttons[2] = ev->data1 & 4;
+ SetMouseButtons(ev->data1);
mousex = ev->data2 * (mouseSensitivity + 5) / 10;
mousey = ev->data3 * (mouseSensitivity + 5) / 10;
return (true); // eat events
--- a/src/hexen/g_game.c
+++ b/src/hexen/g_game.c
@@ -152,7 +152,7 @@
int lookheld;
-boolean mousearray[4];
+boolean mousearray[MAX_MOUSE_BUTTONS + 1];
boolean *mousebuttons = &mousearray[1];
// allow [-1]
int mousex, mousey; // mouse values are used once
@@ -671,7 +671,60 @@
}
}
+static void SetJoyButtons(unsigned int buttons_mask)
+{
+ int i;
+ for (i=0; i<MAX_JOY_BUTTONS; ++i)
+ {
+ int button_on = (buttons_mask & (1 << i)) != 0;
+
+ // Detect button press:
+
+ if (!joybuttons[i] && button_on)
+ {
+ // Weapon cycling:
+
+ if (i == joybprevweapon)
+ {
+ next_weapon = -1;
+ }
+ else if (i == joybnextweapon)
+ {
+ next_weapon = 1;
+ }
+ }
+
+ joybuttons[i] = button_on;
+ }
+}
+
+static void SetMouseButtons(unsigned int buttons_mask)
+{
+ int i;
+
+ for (i=0; i<MAX_MOUSE_BUTTONS; ++i)
+ {
+ unsigned int button_on = (buttons_mask & (1 << i)) != 0;
+
+ // Detect button press:
+
+ if (!mousebuttons[i] && button_on)
+ {
+ if (i == mousebprevweapon)
+ {
+ next_weapon = -1;
+ }
+ else if (i == mousebnextweapon)
+ {
+ next_weapon = 1;
+ }
+ }
+
+ mousebuttons[i] = button_on;
+ }
+}
+
/*
===============================================================================
=
@@ -814,18 +867,13 @@
return (false); // always let key up events filter down
case ev_mouse:
- mousebuttons[0] = ev->data1 & 1;
- mousebuttons[1] = ev->data1 & 2;
- mousebuttons[2] = ev->data1 & 4;
+ SetMouseButtons(ev->data1);
mousex = ev->data2 * (mouseSensitivity + 5) / 10;
mousey = ev->data3 * (mouseSensitivity + 5) / 10;
return (true); // eat events
case ev_joystick:
- joybuttons[0] = ev->data1 & 1;
- joybuttons[1] = ev->data1 & 2;
- joybuttons[2] = ev->data1 & 4;
- joybuttons[3] = ev->data1 & 8;
+ SetJoyButtons(ev->data1);
joyxmove = ev->data2;
joyymove = ev->data3;
return (true); // eat events
--- a/src/setup/keyboard.c
+++ b/src/setup/keyboard.c
@@ -43,7 +43,7 @@
&key_flyup, &key_flydown, &key_flycenter,
&key_lookup, &key_lookdown, &key_lookcenter,
&key_invleft, &key_invright, &key_invquery,
- &key_invuse, &key_invpop, &key_invkey,
+ &key_invuse, &key_invpop, &key_mission, &key_invkey,
&key_invhome, &key_invend, &key_invdrop,
&key_useartifact, &key_pause, &key_usehealth,
&key_weapon1, &key_weapon2, &key_weapon3,