shithub: choc

Download patch

ref: 9e13008481a526eca87ca480bf6bc52b0f31e795
parent: 63903f9aac430d321a3063fbc79d61ccae6db22e
author: James Haley <[email protected]>
date: Sun Feb 13 23:23:39 EST 2011

Made note of vanilla Sigil damage thrust bug, and repaired two issues
with color translations (fixes Harris's weird white/green spot when he
dies).

Subversion-branch: /branches/strife-branch
Subversion-revision: 2266

--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -786,7 +786,10 @@
     // keep info on armor because sigil does piercing damage
     i = player->armortype;
     player->armortype = 0;
-    P_DamageMobj(player->mo, player->mo, 0, 4 * (player->sigiltype + 1));
+
+    // BUG: setting inflictor causes firing the Sigil to always push the player
+    // toward the east, no matter what direction he is facing.
+    P_DamageMobj(player->mo, player->mo, NULL, 4 * (player->sigiltype + 1));
 
     // restore armor
     player->armortype = i;
--- a/src/strife/r_draw.c
+++ b/src/strife/r_draw.c
@@ -484,7 +484,6 @@
             translationtables [i+5*256] = (i & 0x0f) + 96;
             translationtables [i+6*256] = (i & 0x0f) - 112;
         }
-
         else if(i >= 0x50 && i<= 0x5f)
         {
             translationtables [i      ] = i;
@@ -491,7 +490,7 @@
             translationtables [i+  256] = i;
             translationtables [i+2*256] = i;
             translationtables [i+3*256] = i;
-            translationtables [i+4*256] = (i & 0x0f) + -128;
+            translationtables [i+4*256] = (i & 0x0f) + 0x80;
             translationtables [i+5*256] = (i & 0x0f) + 16;
             translationtables [i+6*256] = (i & 0x0f) + 64;
         }
@@ -514,6 +513,9 @@
             translationtables [i+4*256] = (i & 0x0f) - 96;
             translationtables [i+5*256] = (i & 0x0f) + 32;
             translationtables [i+6*256] = (i & 0x0f);
+            // haleyjd 20110213: missing code:
+            if(!(i & 0x0f))
+                translationtables[i+6*256] = 1;
         }
         else if(i >= 0xf7 && i<= 0xfb)
         {
@@ -535,7 +537,7 @@
             translationtables [i+5*256] = i;
             translationtables [i+6*256] = i;
         }
-        else if(i >= 0x20 && i<= 0x40)
+        else if(i >= 0x20 && i <= 0x3f) // haleyjd 20110213: fixed upper end
         {
             translationtables [i      ] = col2;
             translationtables [i+  256] = col2;