ref: 9d51e5310899f3d0fefdd36c305dfe7a6d9ef3de
dir: /man/INSTALL.template/
#ifdef DOOM #define LONG_GAME_NAME Chocolate Doom #define LONG_EXE_NAME chocolate-doom #define DEFAULT_IWAD doom2.wad #elif HERETIC #define LONG_GAME_NAME Chocolate Heretic #define LONG_EXE_NAME chocolate-heretic #define DEFAULT_IWAD heretic.wad #elif HEXEN #define LONG_GAME_NAME Chocolate Hexen #define LONG_EXE_NAME chocolate-hexen #define DEFAULT_IWAD hexen.wad #elif STRIFE #define LONG_GAME_NAME Chocolate Strife #define LONG_EXE_NAME chocolate-strife #define DEFAULT_IWAD strife1.wad #endif == LONG_GAME_NAME installation == These are instructions for how to install and set up LONG_GAME_NAME for play. #if !PRECOMPILED == Building LONG_GAME_NAME == Before you can play LONG_GAME_NAME, you need to compile a binary that you can run. For compilation, LONG_GAME_NAME requires the following to be installed: * A C compiler (gcc is recommended) * make (GNU make is recommended) * LibSDL (see http://www.libsdl.org/) * SDL_mixer (see http://www.libsdl.org/projects/SDL_mixer/) * SDL_net (see http://www.libsdl.org/projects/SDL_net/) * Python (optional) Follow the standard instructions for installing an autotools-based package: 1. Run './configure' to initialize the package. 2. Run 'make' to compile the package. 3. Run 'make install' to install the package. An automated build script is available that installs the necessary dependencies and builds the source code automatically. See the build instructions on the website. Advanced topics such as cross-compilation are beyond the scope of this document. Please see the GNU autoconf / automake documentation for more information. #endif == Obtaining an IWAD file == To play, you need an IWAD file. This file contains the game data (graphics, sounds, etc). The full versions of the games are proprietary and need to be bought. The IWAD file has one of the following names: #if DOOM doom1.wad (Shareware Doom) doom.wad (Registered / Ultimate Doom) doom2.wad (Doom 2) tnt.wad (Final Doom: TNT: Evilution) plutonia.wad (Final Doom: Plutonia Experiment) chex.wad (Chex Quest) freedm.wad (FreeDM) #endif #if HERETIC heretic1.wad (Shareware Heretic) heretic.wad (Registered / Commercial Heretic) #endif #if HEXEN hexen.wad (Hexen) #endif #if STRIFE strife1.wad (+voices.wad) (Strife) #endif #if DOOM If you don't have a copy of a commercial version, you can download the shareware version of Doom (extract the file named doom1.wad): * https://www.doomworld.com/idgames/idstuff/doom/win95/doom95 (idstuff/doom/win95/doom95.zip in your nearest /idgames mirror) #endif If you have a commercial version on a CD-ROM, obtaining the IWAD file is usually straightforward. Simply locate the IWAD file on the disc and copy it off. #if !STRIFE #if _WIN32 The Doom games, along with Heretic and Hexen, are also available to purchase for download on Steam (http://www.steampowered.com/). LONG_GAME_NAME will autodetect IWADs installed by Steam and you do not need to do anything. #else The Doom games, along with Heretic and Hexen, are available to buy for download on Steam (http://www.steampowered.com/), but are only available for Windows. To find the IWAD files on a Windows system, look in the Steam directory (usually within "Program Files"), under the "steamapps/common" path. #endif #endif #if DOOM || HERETIC Older floppy disk versions are harder to deal with. The easiest way to install from floppies is to run the original installer program inside an emulator such as DOSbox (http://www.dosbox.com/). As an alternative to using an emulator, it is possible to extract the files manually. On the install disk(s), you will find several files with numbered extensions (eg. "doom_se.1"). From the command line it is possible to combine these files into a single large file, using a command similar to the following: #if _WIN32 copy doom_se.1+doom_se.2+doom_se.3+doom_se.4+doom_se.5 doom_se.lha #else cat doom_se.1 doom_se.2 doom_se.3 doom_se.4 doom_se.5 > doom_se.lha #endif The resulting file is an LHA archive file, and it can be extracted using an LHA archive tool (there is one available for almost every operating system). #endif == Running the game == #if __MACOSX__ Once you have an IWAD file, you can specify its location within the graphical launcher program. Click the "Configure..." button, and then click "Set..." for each IWAD to choose its location. From the main launcher dialog you can then choose which game you want to play and click the "Launch" button to start the game. If you are an advanced user and like to run Doom from the command line, you can use the "Command Prompt..." menu item to open a Terminal window. The DOOMWADPATH environment variable is preconfigured to point to the locations of the IWAD files set within the launcher. You can launch the game with a specific IWAD file by typing, for example: LONG_EXE_NAME -iwad tnt.wad #else LONG_GAME_NAME needs to know where to find your IWAD file. To do this, do one of the following: #if _WIN32 * Within Explorer, simply place the IWAD file in the same folder as the LONG_GAME_NAME files, and double-click LONG_EXE_NAME.exe. * Run LONG_GAME_NAME from the command prompt with the '-iwad' command line parameter to specify the IWAD file to use, eg. LONG_EXE_NAME -iwad c:\games\DEFAULT_IWAD * Set the environment variable DOOMWADDIR to the location of a directory containing your IWAD files. * If you have multiple IWADs in different directories, set the environment variable DOOMWADPATH to be a semicolon-separated list of directories to search (similar to the PATH environment variable). #else * Run LONG_GAME_NAME from the Unix console with the '-iwad' command line parameter to specify the IWAD file to use, eg. LONG_EXE_NAME -iwad /root/DEFAULT_IWAD * Put the file into one of the following directories: /usr/share/games/doom /usr/local/share/games/doom * Set the environment variable DOOMWADDIR to specify the path to a directory containing your IWAD files. * If you have multiple IWADs in different directories, set the environment variable DOOMWADPATH to be a colon-separated list of directories to search (similar to the Unix PATH environment variable). #endif #endif #if DOOM == Playing with Chex Quest == Chex Quest is a game based on Doom with some minor modifications that was distributed with boxes of Chex cereal in 1997. It is possible to play Chex Quest using LONG_GAME_NAME. To do this, the following files are needed: * The IWAD file 'chex.wad', from the Chex Quest CD. * The dehacked patch 'chex.deh', which can be found here: https://www.doomworld.com/idgames/utils/exe_edit/patches/chexdeh (utils/exe_edit/patches/chexdeh.zip in your nearest /idgames mirror) Copy these files into a directory together and use the '-iwad' command line parameter to specify the Chex Quest IWAD file: LONG_EXE_NAME -iwad chex.wad #endif == Installing upgrades == #if DOOM LONG_GAME_NAME requires a version 1.9 IWAD file. Generally, if you install a recent version of Doom you should have a version 1.9 IWAD. #elif HERETIC LONG_GAME_NAME requires a version 1.2 (Shareware) or version 1.3 (Shadow of the Serpent Riders) IWAD file. Generally, if you install a recent version of Heretic you should have a version 1.2 or 1.3 IWAD. #elif HEXEN LONG_GAME_NAME requires a version 1.1 IWAD file. Generally, if you install a recent version of Hexen you should have a version 1.1 IWAD. #elif STRIFE LONG_GAME_NAME requires a version 1.2 IWAD file. Generally, if you install a recent version of Strife you should have a version 1.2 IWAD. Please note that Strife version 1.3 does not update the IWAD, if your version.txt file says "STRIFE(TM) VERSION 1.3", you are still good. #endif However, if you are installing from a very old CD version or from floppy disks, you might find you have an older version. The most obvious symptom of an out of date IWAD file is that the game will exit at the title screen before the demo starts, with the message "Demo is from a different game version!". If this happens, your IWAD file is out of date and you need to upgrade. Upgrade patches are available that will update your game to the latest version, the following sites have the patches: #if DOOM http://www.doom2.net/doom2/utils.html ftp://ftp.idsoftware.com/idstuff/doom ftp://ftp.idsoftware.com/idstuff/doom2 #elif HERETIC ftp://ftp.idsoftware.com/idstuff/heretic #elif HEXEN ftp://ftp.idsoftware.com/idstuff/hexen #elif STRIFE ftp://ftp.fu-berlin.de/pc/games/idgames/roguestuff #endif Please see http://doomwiki.org/wiki/Game_patch for more information. #if _WIN32 As the patches are binary patches that run as DOS executables, on recent 64-bit versions of Windows you will need to use a DOS emulator (such as DOSBox) to run them. #else As the patches are binary patches that run as DOS executables, you will need to use a DOS emulator (such as DOSBox) to run them. #endif == Music support == LONG_GAME_NAME includes OPL emulation code that accurately reproduces the way that the in-game music sounded under DOS when using an Adlib/Soundblaster card. This is, however, not to everyone's taste. LONG_GAME_NAME includes a number of different options for better quality MIDI playback; see the file README.Music for more details of how to set these up. #if !PRECOMPILED When compiling from source, be sure to compile and install Timidity before installing SDL_mixer. #endif # vim: tw=70