shithub: choc

Download patch

ref: 9caebe584ccb95239b2ed360d4bce3dffc5ecfea
parent: 04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df
author: Simon Howard <[email protected]>
date: Fri Dec 10 14:15:37 EST 2010

Add "warp" menu to the main menu of the setup tool, like Vanilla
setup.exe (thanks Proteh).

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2206

--- a/NEWS
+++ b/NEWS
@@ -22,10 +22,12 @@
        devices (ie. without a proper keyboard) much more practical.
      * There is now a key binding to change the multiplayer spy key
        (usually F12).
-     * There is now a configuration file parameter to set the OPL I/O
-       port, for cards that don't use port 0x388.
+     * The setup tool now has a "warp" button on the main menu, like
      * Up to 8 mouse buttons are now supported (including the
        mousewheel).
+       Vanilla setup.exe (thanks Proteh).
+     * There is now a configuration file parameter to set the OPL I/O
+       port, for cards that don't use port 0x388.
      * The Python scripts used for building Chocolate Doom now work
        with Python 3 (but also continue to work with Python 2)
        (thanks arin).
--- a/setup/mainmenu.c
+++ b/setup/mainmenu.c
@@ -162,6 +162,7 @@
 {
     txt_window_t *window;
     txt_window_action_t *quit_action;
+    txt_window_action_t *warp_action;
 
     window = TXT_NewWindow("Main Menu");
 
@@ -189,8 +190,12 @@
           NULL);
 
     quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit");
+    warp_action = TXT_NewWindowAction(KEY_F1, "Warp");
     TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL);
+    TXT_SignalConnect(warp_action, "pressed",
+                      (TxtWidgetSignalFunc) WarpMenu, NULL);
     TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action);
+    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action);
 
     TXT_SetKeyListener(window, MainMenuKeyPress, NULL);
 }
--- a/setup/multiplayer.c
+++ b/setup/multiplayer.c
@@ -189,7 +189,11 @@
     }
 }
 
-static void StartGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
+// Callback function invoked to launch the game.
+// This is used when starting a server and also when starting a
+// single player game via the "warp" menu.
+
+static void StartGame(int multiplayer)
 {
     execute_context_t *exec;
 
@@ -201,7 +205,6 @@
     AddExtraParameters(exec);
 
     AddIWADParameter(exec);
-    AddCmdLineParameter(exec, "-server");
     AddCmdLineParameter(exec, "-skill %i", skill + 1);
 
     if (nomonsters)
@@ -219,20 +222,6 @@
         AddCmdLineParameter(exec, "-respawn");
     }
 
-    if (deathmatch == 1)
-    {
-        AddCmdLineParameter(exec, "-deathmatch");
-    }
-    else if (deathmatch == 2)
-    {
-        AddCmdLineParameter(exec, "-altdeath");
-    }
-
-    if (timer > 0)
-    {
-        AddCmdLineParameter(exec, "-timer %i", timer);
-    }
-
     if (warptype == WARP_DOOM1)
     {
         // TODO: select IWAD based on warp type
@@ -243,8 +232,28 @@
         AddCmdLineParameter(exec, "-warp %i", warpmap);
     }
 
-    AddCmdLineParameter(exec, "-port %i", udpport);
+    // Multiplayer-specific options:
 
+    if (multiplayer)
+    {
+        AddCmdLineParameter(exec, "-server");
+        AddCmdLineParameter(exec, "-port %i", udpport);
+
+        if (deathmatch == 1)
+        {
+            AddCmdLineParameter(exec, "-deathmatch");
+        }
+        else if (deathmatch == 2)
+        {
+            AddCmdLineParameter(exec, "-altdeath");
+        }
+
+        if (timer > 0)
+        {
+            AddCmdLineParameter(exec, "-timer %i", timer);
+        }
+    }
+
     AddWADs(exec);
 
     TXT_Shutdown();
@@ -257,6 +266,16 @@
     exit(0);
 }
 
+static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+    StartGame(1);
+}
+
+static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
+{
+    StartGame(0);
+}
+
 static void UpdateWarpButton(void)
 {
     char buf[10];
@@ -509,13 +528,28 @@
     return result;
 }
 
-static txt_window_action_t *StartGameAction(void)
+// Create the window action button to start the game.  This invokes
+// a different callback depending on whether to start a multiplayer
+// or single player game.
+
+static txt_window_action_t *StartGameAction(int multiplayer)
 {
     txt_window_action_t *action;
+    TxtWidgetSignalFunc callback;
 
     action = TXT_NewWindowAction(KEY_F10, "Start");
-    TXT_SignalConnect(action, "pressed", StartGame, NULL);
 
+    if (multiplayer)
+    {
+        callback = StartServerGame;
+    }
+    else
+    {
+        callback = StartSinglePlayerGame;
+    }
+
+    TXT_SignalConnect(action, "pressed", callback, NULL);
+
     return action;
 }
 
@@ -556,7 +590,11 @@
     return action;
 }
 
-void StartMultiGame(void)
+// "Start game" menu.  This is used for the start server window
+// and the single player warp menu.  The parameters specify
+// the window title and whether to display multiplayer options.
+
+static void StartGameMenu(char *window_title, int multiplayer)
 {
     txt_window_t *window;
     txt_table_t *gameopt_table;
@@ -563,7 +601,7 @@
     txt_table_t *advanced_table;
     txt_widget_t *iwad_selector;
 
-    window = TXT_NewWindow("Start multiplayer game");
+    window = TXT_NewWindow(window_title);
 
     TXT_AddWidgets(window, 
                    gameopt_table = TXT_NewTable(2),
@@ -578,7 +616,7 @@
                    NULL);
 
     TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
-    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
+    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));
     
     TXT_SetColumnWidths(gameopt_table, 12, 12);
 
@@ -587,27 +625,43 @@
            iwad_selector = IWADSelector(),
            TXT_NewLabel("Skill"),
            skillbutton = TXT_NewDropdownList(&skill, skills, 5),
-           TXT_NewLabel("Game type"),
-           TXT_NewDropdownList(&deathmatch, gamemodes, 3),
            TXT_NewLabel("Level warp"),
            warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
-           TXT_NewLabel("Time limit"),
-           TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
-                           TXT_NewLabel("minutes"),
-                           NULL),
            NULL);
 
+    if (multiplayer)
+    {
+        TXT_AddWidgets(gameopt_table,
+               TXT_NewLabel("Game type"),
+               TXT_NewDropdownList(&deathmatch, gamemodes, 3),
+               TXT_NewLabel("Time limit"),
+               TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
+                               TXT_NewLabel("minutes"),
+                               NULL),
+               NULL);
+
+        TXT_AddWidgets(advanced_table, 
+                       TXT_NewLabel("UDP port"),
+                       TXT_NewIntInputBox(&udpport, 5),
+                       NULL);
+    }
+
     TXT_SetColumnWidths(advanced_table, 12, 12);
 
     TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
 
-    TXT_AddWidgets(advanced_table, 
-                   TXT_NewLabel("UDP port"),
-                   TXT_NewIntInputBox(&udpport, 5),
-                   NULL);
-
     UpdateWarpType(NULL, NULL);
     UpdateWarpButton();
+}
+
+void StartMultiGame(void)
+{
+    StartGameMenu("Start multiplayer game", 1);
+}
+
+void WarpMenu(void)
+{
+    StartGameMenu("Level Warp", 0);
 }
 
 static void DoJoinGame(void *unused1, void *unused2)
--- a/setup/multiplayer.h
+++ b/setup/multiplayer.h
@@ -26,6 +26,7 @@
 extern char *chat_macros[10];
 
 void StartMultiGame(void);
+void WarpMenu(void);
 void JoinMultiGame(void);
 void MultiplayerConfig(void);