shithub: choc

Download patch

ref: 9c9e1bac25a53ba9486a74300c669492f9641d76
parent: 862f45407c6f712ea257acacfe2cb1d91ffa569c
author: Simon Howard <[email protected]>
date: Wed Aug 31 17:35:42 EDT 2005

Display the game name in the title bar. Move game start code to later
in initialisation because of the IWAD detection changes.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 61

--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 60 2005-08-31 21:24:24Z fraggle $
+// $Id: d_main.c 61 2005-08-31 21:35:42Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.9  2005/08/31 21:35:42  fraggle
+// Display the game name in the title bar.  Move game start code to later
+// in initialisation because of the IWAD detection changes.
+//
 // Revision 1.8  2005/08/31 21:24:24  fraggle
 // Remove the last traces of NORMALUNIX
 //
@@ -60,7 +64,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 60 2005-08-31 21:24:24Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 61 2005-08-31 21:35:42Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -785,6 +789,8 @@
             gamedescription = "DOOM 2: Plutonia Experiment";
         else if (gamemission == pack_tnt)
             gamedescription = "DOOM 2: TNT - Evilution";
+        else
+            gamedescription = "DOOM 2: ?????????????";
     }
 
     printf("%s\n", gamedescription);
@@ -1053,6 +1059,46 @@
 	printf("Playing demo %s.lmp.\n",myargv[p+1]);
     }
     
+    // init subsystems
+    printf ("V_Init: allocate screens.\n");
+    V_Init ();
+
+    printf ("M_LoadDefaults: Load system defaults.\n");
+    M_LoadDefaults ();              // load before initing other systems
+
+    printf ("Z_Init: Init zone memory allocation daemon. \n");
+    Z_Init ();
+
+    printf ("W_Init: Init WADfiles.\n");
+    W_InitMultipleFiles (wadfiles);
+    
+    IdentifyVersion();
+
+    // Check for -file in shareware
+    if (modifiedgame)
+    {
+	// These are the lumps that will be checked in IWAD,
+	// if any one is not present, execution will be aborted.
+	char name[23][8]=
+	{
+	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
+	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
+	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
+	};
+	int i;
+	
+	if ( gamemode == shareware)
+	    I_Error("\nYou cannot -file with the shareware "
+		    "version. Register!");
+
+	// Check for fake IWAD with right name,
+	// but w/o all the lumps of the registered version. 
+	if (gamemode == registered)
+	    for (i = 0;i < 23; i++)
+		if (W_CheckNumForName(name[i])<0)
+		    I_Error("\nThis is not the registered version.");
+    }
+    
     // get skill / episode / map from parms
     startskill = sk_medium;
     startepisode = 1;
@@ -1103,88 +1149,6 @@
 	autostart = true;
     }
     
-    // init subsystems
-    printf ("V_Init: allocate screens.\n");
-    V_Init ();
-
-    printf ("M_LoadDefaults: Load system defaults.\n");
-    M_LoadDefaults ();              // load before initing other systems
-
-    printf ("Z_Init: Init zone memory allocation daemon. \n");
-    Z_Init ();
-
-    printf ("W_Init: Init WADfiles.\n");
-    W_InitMultipleFiles (wadfiles);
-    
-    IdentifyVersion();
-
-    // Check for -file in shareware
-    if (modifiedgame)
-    {
-	// These are the lumps that will be checked in IWAD,
-	// if any one is not present, execution will be aborted.
-	char name[23][8]=
-	{
-	    "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
-	    "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
-	    "dphoof","bfgga0","heada1","cybra1","spida1d1"
-	};
-	int i;
-	
-	if ( gamemode == shareware)
-	    I_Error("\nYou cannot -file with the shareware "
-		    "version. Register!");
-
-	// Check for fake IWAD with right name,
-	// but w/o all the lumps of the registered version. 
-	if (gamemode == registered)
-	    for (i = 0;i < 23; i++)
-		if (W_CheckNumForName(name[i])<0)
-		    I_Error("\nThis is not the registered version.");
-    }
-    
-#if 0
-    // Iff additonal PWAD files are used, print modified banner
-    if (modifiedgame)
-    {
-	/*m*/printf (
-	    "===========================================================================\n"
-	    "ATTENTION:  This version of DOOM has been modified.  If you would like to\n"
-	    "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
-	    "        You will not receive technical support for modified games.\n"
-	    "                      press enter to continue\n"
-	    "===========================================================================\n"
-	    );
-	getchar ();
-    }
-
-    // Check and print which version is executed.
-    switch ( gamemode )
-    {
-      case shareware:
-      case indetermined:
-	printf (
-	    "===========================================================================\n"
-	    "                                Shareware!\n"
-	    "===========================================================================\n"
-	);
-	break;
-      case registered:
-      case retail:
-      case commercial:
-	printf (
-	    "===========================================================================\n"
-	    "                 Commercial product - do not distribute!\n"
-	    "         Please report software piracy to the SPA: 1-800-388-PIR8\n"
-	    "===========================================================================\n"
-	);
-	break;
-	
-      default:
-	// Ouch.
-	break;
-    }
-#endif	
     printf (
 	    "===========================================================================\n"
 	    " " PACKAGE_NAME " is free software, covered by the GNU General Public\n"
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: i_video.c 51 2005-08-10 08:45:35Z fraggle $
+// $Id: i_video.c 61 2005-08-31 21:35:42Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.19  2005/08/31 21:35:42  fraggle
+// Display the game name in the title bar.  Move game start code to later
+// in initialisation because of the IWAD detection changes.
+//
 // Revision 1.18  2005/08/10 08:45:35  fraggle
 // Remove "if (french)" stuff, FRENCH define, detect french wad automatically
 //
@@ -87,11 +91,12 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: i_video.c 51 2005-08-10 08:45:35Z fraggle $";
+rcsid[] = "$Id: i_video.c 61 2005-08-31 21:35:42Z fraggle $";
 
 #include <ctype.h>
 #include <SDL.h>
 
+#include "config.h"
 #include "w_wad.h"
 #include "z_zone.h"
 #include "doomstat.h"
@@ -653,7 +658,24 @@
     palette_to_set = 1;
 }
 
+// 
+// Set the window caption
+//
 
+static void SetCaption(void)
+{
+    char *buf;
+
+    buf = Z_Malloc(strlen(gamedescription) + strlen(PACKAGE_STRING) + 10, 
+                   PU_STATIC, NULL);
+    sprintf(buf, "%s - %s", gamedescription, PACKAGE_STRING);
+
+    SDL_WM_SetCaption(buf, NULL);
+
+    Z_Free(buf);
+}
+
+
 void I_InitGraphics(void)
 {
     SDL_Event dummy;
@@ -684,6 +706,8 @@
     {
         I_Error("Error setting video mode: %s\n", SDL_GetError());
     }
+
+    SetCaption();
 
     SDL_ShowCursor(0);
     SDL_WM_GrabInput(SDL_GRAB_ON);