ref: 9b7f91de4221374fa7d704623b8926e93d7827fd
parent: a2b83c0f6d82b57bc16f77807480e9baa6061ba3
author: Turo Lamminen <[email protected]>
date: Sat Sep 10 15:29:13 EDT 2022
hexen: Move H2_DoAdvanceDemo prototype to h2def.h
--- a/src/hexen/d_net.c
+++ b/src/hexen/d_net.c
@@ -36,7 +36,6 @@
ticcmd_t *netcmds;
-extern void H2_DoAdvanceDemo(void);
extern void H2_ProcessEvents(void);
extern void G_BuildTiccmd(ticcmd_t *cmd, int maketic);
extern boolean G_CheckDemoStatus(void);
--- a/src/hexen/h2_main.c
+++ b/src/hexen/h2_main.c
@@ -72,7 +72,6 @@
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void H2_ProcessEvents(void);
-void H2_DoAdvanceDemo(void);
void H2_AdvanceDemo(void);
void H2_StartTitle(void);
void H2_PageTicker(void);
--- a/src/hexen/h2def.h
+++ b/src/hexen/h2def.h
@@ -781,6 +781,8 @@
void G_SaveGame(int slot, char *description);
// called by M_Responder
+void H2_DoAdvanceDemo(void);
+
void G_RecordDemo(skill_t skill, int numplayers, int episode, int map,
const char *name);
// only called by startup code