ref: 994d69c7fb2c91017d4e0f10fd3cf4ea9e532565
parent: 7755e7a52cbef4b9f0f17b1aac7fc6a10f1d1d30
author: Samuel Villareal <[email protected]>
date: Wed Sep 8 00:04:50 EDT 2010
+ Update to mapdialog struct + P_StartDialog updated Subversion-branch: /branches/strife-branch Subversion-revision: 2038
--- a/src/strife/p_dialog.c
+++ b/src/strife/p_dialog.c
@@ -59,9 +59,6 @@
memcpy(field, ptr, len); \
ptr += len;
-#define MAXITEMREQUIREMENTS 3
-#define MAXCHOICES 5
-
//
// Globals
//
@@ -399,16 +396,16 @@
int j;
mapdialog_t *curdialog = &((*dialogs)[i]);
- DIALOG_INT(curdialog->speakerid, rover);
- DIALOG_INT(curdialog->dropitem, rover);
- DIALOG_INT(curdialog->checkitem1, rover);
- DIALOG_INT(curdialog->checkitem2, rover);
- DIALOG_INT(curdialog->checkitem3, rover);
- DIALOG_INT(curdialog->jumptoconv, rover);
- DIALOG_STR(curdialog->name, rover, MDLG_NAMELEN);
- DIALOG_STR(curdialog->voice, rover, MDLG_LUMPLEN);
- DIALOG_STR(curdialog->backpic, rover, MDLG_LUMPLEN);
- DIALOG_STR(curdialog->text, rover, MDLG_TEXTLEN);
+ DIALOG_INT(curdialog->speakerid, rover);
+ DIALOG_INT(curdialog->dropitem, rover);
+ DIALOG_INT(curdialog->checkitem[0], rover);
+ DIALOG_INT(curdialog->checkitem[1], rover);
+ DIALOG_INT(curdialog->checkitem[2], rover);
+ DIALOG_INT(curdialog->jumptoconv, rover);
+ DIALOG_STR(curdialog->name, rover, MDLG_NAMELEN);
+ DIALOG_STR(curdialog->voice, rover, MDLG_LUMPLEN);
+ DIALOG_STR(curdialog->backpic, rover, MDLG_LUMPLEN);
+ DIALOG_STR(curdialog->text, rover, MDLG_TEXTLEN);
// copy choices
for(j = 0; j < 5; j++)
@@ -820,19 +817,19 @@
return;
// check item requirements
- for(i = 0; i < MAXITEMREQUIREMENTS; i++)
+ for(i = 0; i < MDLG_MAXITEMS; i++)
{
currentdialog = P_DialogFind(linetarget->type);
// dialog's jumptoconv equal to 0?
- if(currentdialog[0].jumptoconv == 0)
+ if(currentdialog[i].jumptoconv == 0)
break;
- for(j = 0; j < MAXITEMREQUIREMENTS; j++)
+ for(j = 0; j < MDLG_MAXITEMS; j++)
{
dialog = ¤tdialog[j];
- if(dialog->checkitem1 != 0 &&
- P_PlayerHasItem(dialogtalker, dialog->checkitem1) < 1)
+ if(dialog->checkitem[j] != 0 &&
+ P_PlayerHasItem(dialogtalker, dialog->checkitem[j]) < 1)
{
currentdialog = dialog;
break;
@@ -860,7 +857,7 @@
}
// setup number of choices to choose from
- for(i = 0; i < MAXCHOICES; i++)
+ for(i = 0; i < MDLG_MAXCHOICES; i++)
{
if(!currentdialog->choices[i].giveitem)
break;
--- a/src/strife/p_dialog.h
+++ b/src/strife/p_dialog.h
@@ -31,41 +31,40 @@
#ifndef P_DIALOG_H__
#define P_DIALOG_H__
-#define MDLG_CHOICELEN 32
-#define MDLG_MSGLEN 80
-#define MDLG_NAMELEN 16
-#define MDLG_LUMPLEN 8
-#define MDLG_TEXTLEN 320
-#define MDLG_MAXCHOICES 5
+#define MDLG_CHOICELEN 32
+#define MDLG_MSGLEN 80
+#define MDLG_NAMELEN 16
+#define MDLG_LUMPLEN 8
+#define MDLG_TEXTLEN 320
+#define MDLG_MAXCHOICES 5
+#define MDLG_MAXITEMS 3
typedef struct mapdlgchoice_s
{
- int giveitem; // item given when successful
- int needitem1; // first item needed for success
- int needitem2; // second item needed for success, if any
- int needitem3; // third item needed for success, if any
- int needamount1; // amount of first item needed
- int needamount2; // amount of second item needed
- int needamount3; // amount of third item needed
- char text[MDLG_CHOICELEN]; // normal text
- char textok[MDLG_MSGLEN]; // message given on success
- int next; // next dialog?
- int objective; // ???
- char textno[MDLG_MSGLEN]; // message given on failure
+ int giveitem; // item given when successful
+ int needitem1; // first item needed for success
+ int needitem2; // second item needed for success, if any
+ int needitem3; // third item needed for success, if any
+ int needamount1; // amount of first item needed
+ int needamount2; // amount of second item needed
+ int needamount3; // amount of third item needed
+ char text[MDLG_CHOICELEN]; // normal text
+ char textok[MDLG_MSGLEN]; // message given on success
+ int next; // next dialog?
+ int objective; // ???
+ char textno[MDLG_MSGLEN]; // message given on failure
} mapdlgchoice_t;
typedef struct mapdialog_s
{
- int speakerid; // script ID# for mobjtype that will use this dialog
- int dropitem; // item to drop if that thingtype is killed
- int checkitem1; // first item needed to see this dialog
- int checkitem2; // second item needed to see this dialog, if any
- int checkitem3; // third item needed to see this dialog, if any
- int jumptoconv; // conversation to jump to when... ?
- char name[MDLG_NAMELEN]; // name of speaker
- char voice[MDLG_LUMPLEN]; // voice file to play
- char backpic[MDLG_LUMPLEN]; // backdrop pic for character, if any
- char text[MDLG_TEXTLEN]; // main message text
+ int speakerid; // script ID# for mobjtype that will use this dialog
+ int dropitem; // item to drop if that thingtype is killed
+ int checkitem[MDLG_MAXITEMS]; // item(s) needed to see this dialog
+ int jumptoconv; // conversation to jump to when... ?
+ char name[MDLG_NAMELEN]; // name of speaker
+ char voice[MDLG_LUMPLEN]; // voice file to play
+ char backpic[MDLG_LUMPLEN]; // backdrop pic for character, if any
+ char text[MDLG_TEXTLEN]; // main message text
// options that this dialog gives the player
mapdlgchoice_t choices[MDLG_MAXCHOICES];