shithub: choc

Download patch

ref: 95b8e84325654d5024b602b5e974447bef5e37fd
parent: 42ebb5bebb6889de52c04a5eb65837b20b489445
author: Simon Howard <[email protected]>
date: Thu May 25 18:39:57 EDT 2006

Put savegames in separate directories depending on the IWAD.

Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 531

--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 510 2006-05-22 18:51:21Z fraggle $
+// $Id: d_main.c 531 2006-05-25 22:39:57Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -184,7 +184,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 510 2006-05-22 18:51:21Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 531 2006-05-25 22:39:57Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -264,6 +264,10 @@
 
 char *          configdir;
 
+// Location where savegames are stored
+
+char *          savegamedir;
+
 // location of IWAD and WAD files
 
 char *          iwadfile;
@@ -1184,6 +1188,16 @@
     }
 }
 
+static void MakeDirectory(char *path)
+{
+#ifdef _WIN32
+    mkdir(path);
+#else
+    mkdir(path, 0755);
+#endif
+}
+
+
 // 
 // SetConfigDir:
 //
@@ -1207,11 +1221,10 @@
         sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME);
 
         // make the directory if it doesnt already exist
-#ifdef _WIN32
-        mkdir(configdir);
-#else
-        mkdir(configdir, 0755);
-#endif
+
+        MakeDirectory(configdir);
+        
+
     }
     else
     {
@@ -1232,6 +1245,57 @@
     }
 }
 
+// 
+// SetSaveGameDir
+//
+// Chooses the directory used to store saved games.
+//
+
+static void SetSaveGameDir(void)
+{
+    int i;
+
+    if (!strcmp(configdir, ""))
+    {
+        // Use the current directory, just like configdir.
+
+        savegamedir = strdup("");
+    }
+    else
+    {
+        // Directory for savegames
+
+        savegamedir = malloc(strlen(configdir) + 30);
+        sprintf(savegamedir, "%ssavegames", configdir);
+
+        MakeDirectory(savegamedir);
+
+        // Find what subdirectory to use for savegames
+        //
+        // They should be stored in something like
+        //    ~/.chocolate-doom/savegames/doom.wad/
+        //
+        // The directory depends on the IWAD, so that savegames for
+        // different IWADs are kept separate.
+        //
+        // Note that we match on gamemission rather than on IWAD name.
+        // This ensures that doom1.wad and doom.wad saves are stored
+        // in the same place.
+
+        for (i=0; i<sizeof(iwads) / sizeof(*iwads); ++i)
+        {
+            if (gamemission == iwads[i].mission)
+            {
+                strcat(savegamedir, "/");
+                strcat(savegamedir, iwads[i].name);
+                strcat(savegamedir, "/");
+                MakeDirectory(savegamedir);
+                break;
+            }
+        }
+    }
+}
+
 static struct 
 {
     char *description;
@@ -1578,6 +1642,7 @@
     IdentifyVersion();
     InitGameVersion();
     SetGameDescription();
+    SetSaveGameDir();
 
     // Check for -file in shareware
     if (modifiedgame)
--- a/src/doomstat.h
+++ b/src/doomstat.h
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: doomstat.h 475 2006-05-05 19:49:34Z fraggle $
+// $Id: doomstat.h 531 2006-05-25 22:39:57Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -253,6 +253,7 @@
 
 // File handling stuff.
 extern  char *          configdir;
+extern  char *          savegamedir;
 extern	char		basedefault[1024];
 extern  FILE*		debugfile;
 
--- a/src/p_saveg.c
+++ b/src/p_saveg.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: p_saveg.c 485 2006-05-19 20:03:49Z fraggle $
+// $Id: p_saveg.c 531 2006-05-25 22:39:57Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -60,7 +60,7 @@
 //-----------------------------------------------------------------------------
 
 static const char
-rcsid[] = "$Id: p_saveg.c 485 2006-05-19 20:03:49Z fraggle $";
+rcsid[] = "$Id: p_saveg.c 531 2006-05-25 22:39:57Z fraggle $";
 
 #include <stdio.h>
 
@@ -88,7 +88,7 @@
 
     sprintf(basename, DEH_String(SAVEGAMENAME "%d.dsg"), slot);
 
-    sprintf(filename, "%s%s", configdir, basename);
+    sprintf(filename, "%s%s", savegamedir, basename);
 
     return filename;
 }