shithub: choc

Download patch

ref: 93a2cca2c99b9a792a318eca671b1c0d06e6b448
parent: e2db7d3676a144ed07369eeb3d6278184654d8e6
author: James Haley <[email protected]>
date: Sat Mar 2 16:37:54 EST 2013

Big bug fix: player->damage is not capped on the low end to 0 in
P_DamageMobj. This means you *do* have to heal negative damage when
auto-using inventory, and is why telefrags can still insta-kill you in
vanilla - they were NOT doing so previously.

Subversion-branch: /branches/v2-branch
Subversion-revision: 2563

--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -1288,8 +1288,10 @@
             damage -= saved;
         }
         player->health -= damage;   // mirror mobj health here for Dave
-        if(player->health < 0)
-            player->health = 0;
+        
+        // [STRIFE] haleyjd 20130302: bug fix - this is *not* capped here.
+        //if(player->health < 0)
+        //    player->health = 0;
 
         player->attacker = source;
         player->damagecount += damage;  // add damage after armor / invuln