ref: 8f980fe24cb3144bf7bcb6dbcb4f29ef554fbaa3
parent: e7e8858adbf310c319dcca1a13667984d22826f6
author: Simon Howard <[email protected]>
date: Sun Oct 16 12:59:19 EDT 2011
Zero out bottom two bits of palette data, to more accurately emulate the PC hardware that only supports 6 bits per channel (thanks GhostlyDeath). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2433
--- a/NEWS
+++ b/NEWS
@@ -3,6 +3,8 @@
* Updated COPYING to current version of GPL2 (thanks Rahul
Sundaram).
* Fix bug with detection of IWAD type by filename (thanks mether).
+ * Reduce palette accuracy to 6 bits per channel, to more accurately
+ emulate the PC VGA hardware (thanks GhostlyDeath).
1.6.0 (2011-05-17):
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -956,11 +956,14 @@
{
int i;
- for (i=0; i<256; ++i)
+ for (i=0; i<256; ++i)
{
- palette[i].r = gammatable[usegamma][*doompalette++];
- palette[i].g = gammatable[usegamma][*doompalette++];
- palette[i].b = gammatable[usegamma][*doompalette++];
+ // Zero out the bottom two bits of each channel - the PC VGA
+ // controller only supports 6 bits of accuracy.
+
+ palette[i].r = gammatable[usegamma][*doompalette++] & ~3;
+ palette[i].g = gammatable[usegamma][*doompalette++] & ~3;
+ palette[i].b = gammatable[usegamma][*doompalette++] & ~3;
}
palette_to_set = true;